to help movie sync, added some more wiimote data to savestates and disabled auto-reconnect. although I think this is basically just removing hacks and should be more correct, I don't know what side effects this could cause for normal players, so for now these changes ONLY take effect when an input movie is playing back or being recorded.
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@ -24,6 +24,7 @@
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#include "WII_IPC_HLE.h"
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#include "WII_IPC_HLE_Device_usb.h"
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#include "../ConfigManager.h"
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#include "../Movie.h"
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#include "CoreTiming.h"
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// The device class
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@ -104,7 +105,7 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::~CWII_IPC_HLE_Device_usb_oh1_57e_305()
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void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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{
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/*
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//things that do not get saved:
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//things that do not get saved: (why not?)
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std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
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@ -120,25 +121,70 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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p.Do(m_ScanEnable);
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m_acl_pool.DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ) {
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m_EventQueue.clear();
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}
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if (p.GetMode() == PointerWrap::MODE_READ &&
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SConfig::GetInstance().m_WiimoteReconnectOnLoad)
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bool storeFullData = (Movie::IsRecordingInput() || Movie::IsPlayingInput());
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p.Do(storeFullData);
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p.DoMarker("storeFullData in CWII_IPC_HLE_Device_usb_oh1_57e_305");
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if (!storeFullData)
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{
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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{
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if (!m_WiiMotes[i].IsInactive())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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}
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_EventQueue.clear();
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if (SConfig::GetInstance().m_WiimoteReconnectOnLoad)
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{
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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{
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if (!m_WiiMotes[i].IsInactive())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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}
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}
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}
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}
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else
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{
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// I'm not sure why these things aren't normally saved, but I think they can affect the emulation state,
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// so if sync matters (e.g. if a movie is active), we really should save them.
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// also, it's definitely not safe to do the above auto-reconnect hack either.
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// (unless we can do it without changing anything that affects emulation state, which is not currently the case)
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p.Do(m_EventQueue);
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p.DoMarker("m_EventQueue");
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// m_WiiMotes is kind of annoying to save. maybe this could be done in a more general way.
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u32 vec_size = (u32)m_WiiMotes.size();
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p.Do(vec_size);
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for (u32 i = 0; i < vec_size; ++i)
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{
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if (i < m_WiiMotes.size())
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{
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CWII_IPC_HLE_WiiMote& wiimote = m_WiiMotes[i];
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wiimote.DoState(p);
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}
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else
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{
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bdaddr_t tmpBD = BDADDR_ANY;
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CWII_IPC_HLE_WiiMote wiimote = CWII_IPC_HLE_WiiMote(this, i, tmpBD, false);
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wiimote.DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_WiiMotes.push_back(wiimote);
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_dbg_assert_(WII_IPC_WIIMOTE, m_WiiMotes.size() == i);
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}
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}
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}
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if (p.GetMode() == PointerWrap::MODE_READ)
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while ((u32)m_WiiMotes.size() > vec_size)
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m_WiiMotes.pop_back();
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p.DoMarker("m_WiiMotes");
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}
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}
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@ -1881,4 +1927,4 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::LOG_LinkKey(const u8* _pLinkKey)
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, _pLinkKey[0], _pLinkKey[1], _pLinkKey[2], _pLinkKey[3], _pLinkKey[4], _pLinkKey[5], _pLinkKey[6], _pLinkKey[7]
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, _pLinkKey[8], _pLinkKey[9], _pLinkKey[10], _pLinkKey[11], _pLinkKey[12], _pLinkKey[13], _pLinkKey[14], _pLinkKey[15]);
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}
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}
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@ -41,6 +41,12 @@ struct SQueuedEvent
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}
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memset(m_buffer, 0, 1024);
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}
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SQueuedEvent()
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: m_size(0)
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, m_connectionHandle(0)
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{
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}
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};
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@ -53,7 +53,7 @@ CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305*
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m_ConnectionState = (ready) ? CONN_READY : CONN_INACTIVE;
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m_ConnectionHandle = 0x100 + _Number;
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memset(m_LinkKey, 0xA0 + _Number, 16);
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memset(m_LinkKey, 0xA0 + _Number, HCI_KEY_SIZE);
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bdaddr_t _nullBD = BDADDR_ANY;
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if (memcmp(&m_BD, &_nullBD, sizeof(bdaddr_t))==0)
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@ -84,7 +84,28 @@ CWII_IPC_HLE_WiiMote::CWII_IPC_HLE_WiiMote(CWII_IPC_HLE_Device_usb_oh1_57e_305*
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void CWII_IPC_HLE_WiiMote::DoState(PointerWrap &p)
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{
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// this function is usually not called... see CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState
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p.Do(m_ConnectionState);
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p.Do(m_HIDControlChannel_Connected);
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p.Do(m_HIDControlChannel_ConnectedWait);
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p.Do(m_HIDControlChannel_Config);
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p.Do(m_HIDControlChannel_ConfigWait);
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p.Do(m_HIDInterruptChannel_Connected);
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p.Do(m_HIDInterruptChannel_ConnectedWait);
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p.Do(m_HIDInterruptChannel_Config);
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p.Do(m_HIDInterruptChannel_ConfigWait);
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p.Do(m_BD);
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p.Do(m_ConnectionHandle);
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p.Do(uclass);
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p.Do(features);
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p.Do(lmp_version);
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p.Do(m_LinkKey);
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p.Do(m_Name);
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p.Do(m_Channel);
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}
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//
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