oops, forgot to make sure the gl program is actually free'd.

This commit is contained in:
Shawn Hoffman 2011-12-26 10:27:18 -05:00 committed by Sonicadvance1
parent e3854ded73
commit 108722bed0
2 changed files with 4 additions and 0 deletions

View File

@ -219,7 +219,10 @@ void ProgramShaderCache::Shutdown(void)
{ {
PCache::iterator iter = pshaders.begin(); PCache::iterator iter = pshaders.begin();
for (; iter != pshaders.end(); ++iter) for (; iter != pshaders.end(); ++iter)
{
g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size()); g_program_disk_cache.Append(iter->second.uid, iter->second.GetProgram(), iter->second.Size());
iter->second.FreeProgram();
}
g_program_disk_cache.Sync(); g_program_disk_cache.Sync();
g_program_disk_cache.Close(); g_program_disk_cache.Close();

View File

@ -100,6 +100,7 @@ public:
void FreeProgram() void FreeProgram()
{ {
delete [] binary; delete [] binary;
binary = NULL;
} }
GLint Size() GLint Size()