VolumeDirectory: Use case-insensitive comparison when sorting
This fixes a regression from 5.0-1556, but I don't know why the regression occurred or why this fixes it. (Many games failed to fully boot - I tried Metroid Prime and Twilight Princess (both GC), and they never got to the title screen.)
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <string>
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@ -25,6 +26,7 @@
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namespace DiscIO
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{
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static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
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static std::string ASCIIToLowercase(std::string str);
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const size_t CVolumeDirectory::MAX_NAME_LENGTH;
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const size_t CVolumeDirectory::MAX_ID_LENGTH;
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@ -452,9 +454,15 @@ void CVolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* f
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{
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std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
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std::sort(sorted_entries.begin(), sorted_entries.end(),
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[](const File::FSTEntry& one, const File::FSTEntry& two) {
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return one.virtualName < two.virtualName;
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// Sort for determinism
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std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one,
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const File::FSTEntry& two) {
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// For some reason, sorting by lowest ASCII value first prevents many games from
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// fully booting. We make the comparison case insensitive to solve the problem.
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// (Highest ASCII value first seems to work regardless of case sensitivity.)
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const std::string one_lower = ASCIIToLowercase(one.virtualName);
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const std::string two_lower = ASCIIToLowercase(two.virtualName);
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return one_lower == two_lower ? one.virtualName < two.virtualName : one_lower < two_lower;
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});
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for (const File::FSTEntry& entry : sorted_entries)
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@ -497,4 +505,11 @@ static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
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return name_size;
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}
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static std::string ASCIIToLowercase(std::string str)
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{
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std::transform(str.begin(), str.end(), str.begin(),
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[](char c) { return std::tolower(c, std::locale::classic()); });
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return str;
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}
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} // namespace
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