some more minor changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@68 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,9 +18,55 @@
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#include <windows.h>
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#include "../Globals.h"
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#include "../../Core/Src/Core.h"
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#include "Win32.h"
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HINSTANCE g_hInstance;
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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CloseConsole();
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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namespace EmuWindow
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{
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HWND m_hWnd = NULL;
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@ -17,6 +17,10 @@
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#include "Globals.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#endif
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#include "GUI/ConfigDlg.h"
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#include "Render.h"
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@ -25,64 +29,13 @@
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#else
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//#include "Linux/Linux.h"
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#endif
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#include "VertexLoader.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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#define VERSION_STRING "0.1"
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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CloseConsole();
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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@ -99,6 +52,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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#endif
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}
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void DllAbout(HWND _hParent)
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{
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wxAboutDialogInfo info;
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@ -107,31 +61,27 @@ void DllAbout(HWND _hParent)
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wxAboutBox(info);
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}
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND((WXHWND)_hParent);
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win.Enable(false);
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ConfigDialog frame(&win);
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frame.ShowModal();
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#else
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ConfigDialog frame(NULL);
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frame.ShowModal();
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#endif
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/* wxWindow win;
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win.SetHWND((WXHWND)_hParent);
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win.Enable(false);
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ConfigDialog frame(&win);
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frame.ShowModal();
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win.Enable(true);
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win.SetHWND(0); */
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win.SetHWND(0);
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#else
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ConfigDialog frame(NULL);
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frame.ShowModal();
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#endif
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}
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void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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{
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if (_pVideoInitialize == NULL)
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@ -155,9 +105,6 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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}
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#ifdef _WIN32
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HANDLE g_hthread;
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#endif
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void Video_Prepare(void)
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{
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@ -178,6 +125,7 @@ void Video_Prepare(void)
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GL_REPORT_ERRORD();
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}
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void Video_Shutdown(void)
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{
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VertexShaderMngr::Shutdown();
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@ -206,6 +154,7 @@ void DebugLog(const char* _fmt, ...)
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#endif
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}
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bool ScreenShot(TCHAR *File)
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{
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char str[64];
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@ -213,8 +162,8 @@ bool ScreenShot(TCHAR *File)
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sprintf(str, "Dolphin OGL " VERSION_STRING);
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Renderer::ResetGLState();
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// Renderer::DrawText(str, left+1, top+1, 0xff000000);
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// Renderer::DrawText(str, left, top, 0xffc0ffff);
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Renderer::DrawText(str, left+1, top+1, 0xff000000);
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Renderer::DrawText(str, left, top, 0xffc0ffff);
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Renderer::RestoreGLState();
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if (Renderer::SaveRenderTarget(File, 0)) {
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return false;
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}
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BOOL Video_Screenshot(TCHAR* _szFilename)
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{
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if (ScreenShot(_szFilename))
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return FALSE;
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}
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void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
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{
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}
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