DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6551 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -703,7 +703,7 @@ void Renderer::UpdateViewport()
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if (Width < 0)
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if (Width < 0)
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{
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{
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X += Width;
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X += Width;
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Width*=-1;
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Width *= -1;
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}
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}
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if (Height < 0)
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if (Height < 0)
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{
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{
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@ -1250,6 +1250,9 @@ void Renderer::SetDitherMode()
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void Renderer::SetLineWidth()
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void Renderer::SetLineWidth()
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{
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{
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// We can't change line width in D3D unless we use ID3DXLine
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// We can't change line width in D3D unless we use ID3DXLine
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float fratio = xfregs.rawViewport[0] != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
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float psize = bpmem.lineptwidth.linesize * fratio / 6.0f;
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D3D::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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}
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}
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void Renderer::SetSamplerState(int stage, int texindex)
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void Renderer::SetSamplerState(int stage, int texindex)
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