DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6551 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-12-10 16:13:43 +00:00
parent 01de16df1c
commit 1021ba0406
1 changed files with 4 additions and 1 deletions

View File

@ -703,7 +703,7 @@ void Renderer::UpdateViewport()
if (Width < 0) if (Width < 0)
{ {
X += Width; X += Width;
Width*=-1; Width *= -1;
} }
if (Height < 0) if (Height < 0)
{ {
@ -1250,6 +1250,9 @@ void Renderer::SetDitherMode()
void Renderer::SetLineWidth() void Renderer::SetLineWidth()
{ {
// We can't change line width in D3D unless we use ID3DXLine // We can't change line width in D3D unless we use ID3DXLine
float fratio = xfregs.rawViewport[0] != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
float psize = bpmem.lineptwidth.linesize * fratio / 6.0f;
D3D::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
} }
void Renderer::SetSamplerState(int stage, int texindex) void Renderer::SetSamplerState(int stage, int texindex)