InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data
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28a911ae6b
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@ -476,6 +476,7 @@
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITConfiguration.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITData.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
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<ClInclude Include="InputCommon\GCAdapter.h" />
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<ClInclude Include="InputCommon\GCPadStatus.h" />
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@ -64,6 +64,7 @@ add_library(inputcommon
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ControlReference/FunctionExpression.h
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DynamicInputTextures/DITConfiguration.cpp
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DynamicInputTextures/DITConfiguration.h
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DynamicInputTextures/DITData.h
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)
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target_link_libraries(inputcommon
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@ -93,7 +93,7 @@ Configuration::Configuration(const std::string& json_file)
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const auto output_textures = output_textures_json.get<picojson::object>();
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for (auto& [name, data] : output_textures)
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{
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DynamicInputTextureData texture_data;
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Data texture_data;
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texture_data.m_hires_texture_name = name;
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// Required fields
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@ -262,7 +262,7 @@ bool Configuration::GenerateTextures(const IniFile::Section* sec,
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}
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bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const
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const Data& texture_data) const
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{
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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@ -10,7 +10,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ImageOperations.h"
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#include "InputCommon/DynamicInputTextures/DITData.h"
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namespace InputCommon::DynamicInputTextures
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{
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@ -22,24 +22,10 @@ public:
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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private:
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struct DynamicInputTextureData
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{
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std::string m_image_name;
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std::string m_hires_texture_name;
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std::string m_generated_folder_name;
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using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
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std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
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using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
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std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
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bool m_preserve_aspect_ratio = true;
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};
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bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const;
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const Data& texture_data) const;
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std::vector<DynamicInputTextureData> m_dynamic_input_textures;
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std::vector<Data> m_dynamic_input_textures;
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std::string m_base_path;
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bool m_valid = true;
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};
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@ -0,0 +1,28 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "InputCommon/ImageOperations.h"
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namespace InputCommon::DynamicInputTextures
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{
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struct Data
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{
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std::string m_image_name;
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std::string m_hires_texture_name;
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std::string m_generated_folder_name;
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using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
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std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
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using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
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std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
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bool m_preserve_aspect_ratio = true;
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};
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} // namespace InputCommon::DynamicInputTextures
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