Remove DriveState::DiscChangeDetected hack

Since both GameCube and Wii resets now work correctly, this hack is not needed anymore.
This commit is contained in:
Pokechu22 2020-04-13 15:01:51 -07:00
parent a73eaf5712
commit 0fa96df818
1 changed files with 1 additions and 5 deletions

View File

@ -855,11 +855,7 @@ void ExecuteCommand(ReplyType reply_type)
case 0x40: // Read DiscID
INFO_LOG(DVDINTERFACE, "Read DiscID: buffer %08x", s_DIMAR);
// TODO: It doesn't make sense to include DiscChangeDetected here, as it implies that the
// drive is not spinning and reading the disc ID shouldn't change it. However, the Wii Menu
// breaks without it.
if (s_drive_state == DriveState::DiscIdNotRead ||
s_drive_state == DriveState::DiscChangeDetected)
if (s_drive_state == DriveState::DiscIdNotRead)
{
SetDriveState(DriveState::ReadyNoReadsMade);
}