PixelShaderGen: More code alignment fixes.

This commit is contained in:
Tony Wasserka 2014-03-06 20:11:52 +01:00
parent c1016205d3
commit 0f81cbd6be
1 changed files with 1 additions and 1 deletions

View File

@ -859,7 +859,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
int mode = (ac.shift<<1)|ac.op; int mode = (ac.shift<<1)|ac.op;
out.Write(" %s.a + ", tevAInputTable[ac.d]); out.Write(" %s.a + ", tevAInputTable[ac.d]);
out.Write(function_table[mode], tevAInputTable[ac.a], out.Write(function_table[mode], tevAInputTable[ac.a],
tevAInputTable[ac.b], tevAInputTable[ac.c]); tevAInputTable[ac.b], tevAInputTable[ac.c]);
} }
if (ac.clamp) if (ac.clamp)
out.Write(", 0, 255)"); out.Write(", 0, 255)");