From 0f81cbd6be009ac14f036a05db8f4e516ea626d0 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Thu, 6 Mar 2014 20:11:52 +0100 Subject: [PATCH] PixelShaderGen: More code alignment fixes. --- Source/Core/VideoCommon/PixelShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index b3d5a07a6a..29399a253f 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -859,7 +859,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP int mode = (ac.shift<<1)|ac.op; out.Write(" %s.a + ", tevAInputTable[ac.d]); out.Write(function_table[mode], tevAInputTable[ac.a], - tevAInputTable[ac.b], tevAInputTable[ac.c]); + tevAInputTable[ac.b], tevAInputTable[ac.c]); } if (ac.clamp) out.Write(", 0, 255)");