VideoConfig: Rename StereoFocalLength to StereoConvergence.
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9b2cd82da5
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@ -1135,13 +1135,13 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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}
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else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
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{
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if (++g_Config.iStereoFocalLength > 200)
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g_Config.iStereoFocalLength = 200;
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if (++g_Config.iStereoConvergence > 200)
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g_Config.iStereoConvergence = 200;
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}
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else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
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{
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if (--g_Config.iStereoFocalLength < 10)
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g_Config.iStereoFocalLength = 10;
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if (--g_Config.iStereoConvergence < 10)
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g_Config.iStereoConvergence = 10;
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}
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else
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@ -465,7 +465,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Separation:")), 1, wxALIGN_CENTER_VERTICAL, 0);
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szr_stereo->Add(sep_slider, 0, wxEXPAND | wxRIGHT);
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wxSlider* const conv_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoFocalLength, 10, 200, wxDefaultPosition, wxDefaultSize);
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wxSlider* const conv_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoConvergence, 10, 200, wxDefaultPosition, wxDefaultSize);
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conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoFoc, this);
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RegisterControl(conv_slider, wxGetTranslation(stereo_convergence_desc));
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@ -174,7 +174,7 @@ protected:
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void Event_StereoFoc(wxCommandEvent &ev)
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{
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vconfig.iStereoFocalLength = ev.GetInt();
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vconfig.iStereoConvergence = ev.GetInt();
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ev.Skip();
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}
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@ -518,7 +518,7 @@ void VertexShaderManager::SetConstants()
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float offset = g_ActiveConfig.iStereoSeparation / 10000.0f;
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (float)g_ActiveConfig.iStereoFocalLength;
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constants.stereoparams[2] = (float)g_ActiveConfig.iStereoConvergence;
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}
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else
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{
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@ -84,7 +84,7 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("StereoMode", &iStereoMode, 0);
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enhancements->Get("StereoSeparation", &iStereoSeparation, 50);
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enhancements->Get("StereoFocalLength", &iStereoFocalLength, 30);
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enhancements->Get("StereoConvergence", &iStereoConvergence, 30);
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enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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enhancements->Get("StereoMonoEFBDepth", &bStereoMonoEFBDepth, false);
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@ -180,7 +180,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Enhancements", "StereoFocalLength", iStereoFocalLength);
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CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
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CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Enhancements", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
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@ -254,7 +254,7 @@ void VideoConfig::Save(const std::string& ini_file)
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enhancements->Set("PostProcessingShader", sPostProcessingShader);
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enhancements->Set("StereoMode", iStereoMode);
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enhancements->Set("StereoSeparation", iStereoSeparation);
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enhancements->Set("StereoFocalLength", iStereoFocalLength);
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enhancements->Set("StereoConvergence", iStereoConvergence);
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enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
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enhancements->Set("StereoMonoEFBDepth", bStereoMonoEFBDepth);
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@ -81,7 +81,7 @@ struct VideoConfig final
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std::string sPostProcessingShader;
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int iStereoMode;
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int iStereoSeparation;
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int iStereoFocalLength;
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int iStereoConvergence;
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bool bStereoSwapEyes;
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bool bStereoMonoEFBDepth;
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