Fixed DX9's 16 and 24 bit comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@593 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -228,7 +228,7 @@ const char *tevAInputTable2[] =
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"textemp", //TEXA,
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"textemp", //TEXA,
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"rastemp", //RASA,
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"rastemp", //RASA,
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"konsttemp", //KONST, (hw1 had quarter)
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"konsttemp", //KONST, (hw1 had quarter)
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"0.0", //ZERO
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"float4(0,0,0,0)",//ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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@ -328,6 +328,7 @@ float4 main(in float4 colors[2] : COLOR0",PS_CONST_CONSTALPHA,PS_CONST_ALPHAREF,
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WRITE(p,") : COLOR\n\
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WRITE(p,") : COLOR\n\
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{\n\
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{\n\
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float4 c0=color0,c1=color1,c2=color2,prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp;\n\
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float4 c0=color0,c1=color1,c2=color2,prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp;\n\
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float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n\
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\n");
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\n");
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for (int i = 0; i < numStages; i++)
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for (int i = 0; i < numStages; i++)
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