Get rid of netpad and just send the GCPadStatus in netplay.
This commit is contained in:
parent
c1325675c7
commit
0f3194abc3
|
@ -112,17 +112,11 @@ bool CSIDevice_DanceMat::GetData(u32& _Hi, u32& _Low)
|
|||
Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
Movie::CallGCInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
|
||||
u32 netValues[2];
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
|
||||
{
|
||||
_Hi = netValues[0]; // first 4 bytes
|
||||
_Low = netValues[1]; // last 4 bytes
|
||||
return true;
|
||||
}
|
||||
|
||||
Movie::SetPolledDevice();
|
||||
|
||||
if (Movie::IsPlayingInput())
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, &PadStatus))
|
||||
{
|
||||
}
|
||||
else if (Movie::IsPlayingInput())
|
||||
{
|
||||
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
Movie::InputUpdate();
|
||||
|
|
|
@ -87,7 +87,7 @@ public:
|
|||
virtual int RunBuffer(u8* _pBuffer, int _iLength) override;
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus status, u32 *PADStatus);
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus* status);
|
||||
static u8 NetPlay_InGamePadToLocalPad(u8 numPAD);
|
||||
|
||||
// Return true on new data
|
||||
|
|
|
@ -112,17 +112,11 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
|
|||
Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
Movie::CallGCInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
|
||||
u32 netValues[2];
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
|
||||
{
|
||||
_Hi = netValues[0]; // first 4 bytes
|
||||
_Low = netValues[1]; // last 4 bytes
|
||||
return true;
|
||||
}
|
||||
|
||||
Movie::SetPolledDevice();
|
||||
|
||||
if (Movie::IsPlayingInput())
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, &PadStatus))
|
||||
{
|
||||
}
|
||||
else if (Movie::IsPlayingInput())
|
||||
{
|
||||
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
Movie::InputUpdate();
|
||||
|
|
|
@ -88,7 +88,7 @@ public:
|
|||
virtual int RunBuffer(u8* _pBuffer, int _iLength) override;
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus status, u32 *PADStatus);
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus* status);
|
||||
static u8 NetPlay_InGamePadToLocalPad(u8 numPAD);
|
||||
|
||||
// Return true on new data
|
||||
|
|
|
@ -103,17 +103,11 @@ bool CSIDevice_GCSteeringWheel::GetData(u32& _Hi, u32& _Low)
|
|||
Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
Movie::CallGCInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
|
||||
u32 netValues[2];
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
|
||||
{
|
||||
_Hi = netValues[0]; // first 4 bytes
|
||||
_Low = netValues[1]; // last 4 bytes
|
||||
return true;
|
||||
}
|
||||
|
||||
Movie::SetPolledDevice();
|
||||
|
||||
if (Movie::IsPlayingInput())
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, &PadStatus))
|
||||
{
|
||||
}
|
||||
else if (Movie::IsPlayingInput())
|
||||
{
|
||||
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
Movie::InputUpdate();
|
||||
|
|
|
@ -88,7 +88,7 @@ public:
|
|||
virtual int RunBuffer(u8* _pBuffer, int _iLength) override;
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus status, u32 *PADStatus);
|
||||
static bool NetPlay_GetInput(u8 numPAD, GCPadStatus* status);
|
||||
static u8 NetPlay_InGamePadToLocalPad(u8 numPAD);
|
||||
|
||||
// Return true on new data
|
||||
|
|
|
@ -21,24 +21,6 @@ static std::mutex crit_netplay_client;
|
|||
static NetPlayClient * netplay_client = nullptr;
|
||||
NetSettings g_NetPlaySettings;
|
||||
|
||||
NetPad::NetPad()
|
||||
{
|
||||
nHi = 0x00808080;
|
||||
nLo = 0x80800000;
|
||||
}
|
||||
|
||||
NetPad::NetPad(const GCPadStatus* const pad_status)
|
||||
{
|
||||
nHi = (u32)((u8)pad_status->stickY);
|
||||
nHi |= (u32)((u8)pad_status->stickX << 8);
|
||||
nHi |= (u32)((u16)pad_status->button << 16);
|
||||
nHi |= 0x00800000;
|
||||
nLo = (u8)pad_status->triggerRight;
|
||||
nLo |= (u32)((u8)pad_status->triggerLeft << 8);
|
||||
nLo |= (u32)((u8)pad_status->substickY << 16);
|
||||
nLo |= (u32)((u8)pad_status->substickX << 24);
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
NetPlayClient::~NetPlayClient()
|
||||
{
|
||||
|
@ -207,12 +189,12 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
|||
case NP_MSG_PAD_DATA :
|
||||
{
|
||||
PadMapping map = 0;
|
||||
NetPad np;
|
||||
packet >> map >> np.nHi >> np.nLo;
|
||||
GCPadStatus pad;
|
||||
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
|
||||
|
||||
// trusting server for good map value (>=0 && <4)
|
||||
// add to pad buffer
|
||||
m_pad_buffer[map].Push(np);
|
||||
m_pad_buffer[map].Push(pad);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -425,13 +407,13 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
|
|||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
void NetPlayClient::SendPadState(const PadMapping in_game_pad, const NetPad& np)
|
||||
void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus& pad)
|
||||
{
|
||||
// send to server
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << in_game_pad;
|
||||
spac << np.nHi << np.nLo;
|
||||
spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.Send(spac);
|
||||
|
@ -556,7 +538,7 @@ void NetPlayClient::ClearBuffers()
|
|||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
bool NetPlayClient::GetNetPads(const u8 pad_nb, const GCPadStatus* const pad_status, NetPad* const netvalues)
|
||||
bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
|
||||
{
|
||||
// The interface for this is extremely silly.
|
||||
//
|
||||
|
@ -589,17 +571,15 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const GCPadStatus* const pad_sta
|
|||
// information given.
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
NetPad np(pad_status);
|
||||
|
||||
// adjust the buffer either up or down
|
||||
// inserting multiple padstates or dropping states
|
||||
while (m_pad_buffer[in_game_num].Size() <= m_target_buffer_size)
|
||||
{
|
||||
// add to buffer
|
||||
m_pad_buffer[in_game_num].Push(np);
|
||||
m_pad_buffer[in_game_num].Push(*pad_status);
|
||||
|
||||
// send
|
||||
SendPadState(in_game_num, np);
|
||||
SendPadState(in_game_num, *pad_status);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -607,7 +587,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const GCPadStatus* const pad_sta
|
|||
// retrieved from NetPlay. This could be the value we pushed
|
||||
// above if we're configured as P1 and the code is trying
|
||||
// to retrieve data for slot 1.
|
||||
while (!m_pad_buffer[pad_nb].Pop(*netvalues))
|
||||
while (!m_pad_buffer[pad_nb].Pop(*pad_status))
|
||||
{
|
||||
if (!m_is_running)
|
||||
return false;
|
||||
|
@ -616,23 +596,14 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const GCPadStatus* const pad_sta
|
|||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
GCPadStatus tmp;
|
||||
tmp.stickY = ((u8*)&netvalues->nHi)[0];
|
||||
tmp.stickX = ((u8*)&netvalues->nHi)[1];
|
||||
tmp.button = ((u16*)&netvalues->nHi)[1];
|
||||
|
||||
tmp.substickX = ((u8*)&netvalues->nLo)[3];
|
||||
tmp.substickY = ((u8*)&netvalues->nLo)[2];
|
||||
tmp.triggerLeft = ((u8*)&netvalues->nLo)[1];
|
||||
tmp.triggerRight = ((u8*)&netvalues->nLo)[0];
|
||||
if (Movie::IsRecordingInput())
|
||||
{
|
||||
Movie::RecordInput(&tmp, pad_nb);
|
||||
Movie::RecordInput(pad_status, pad_nb);
|
||||
Movie::InputUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
Movie::CheckPadStatus(&tmp, pad_nb);
|
||||
Movie::CheckPadStatus(pad_status, pad_nb);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -844,12 +815,12 @@ u8 NetPlayClient::LocalWiimoteToInGameWiimote(u8 local_pad)
|
|||
|
||||
// called from ---CPU--- thread
|
||||
// Actual Core function which is called on every frame
|
||||
bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
|
||||
bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, GCPadStatus* PadStatus)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
||||
|
||||
if (netplay_client)
|
||||
return netplay_client->GetNetPads(numPAD, &PadStatus, (NetPad*)PADStatus);
|
||||
return netplay_client->GetNetPads(numPAD, PadStatus);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
@ -864,14 +835,14 @@ bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
|
||||
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, GCPadStatus* PadStatus)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CSIDevice_DanceMat::NetPlay_GetInput(u8 numPAD, GCPadStatus PadStatus, u32 *PADStatus)
|
||||
bool CSIDevice_DanceMat::NetPlay_GetInput(u8 numPAD, GCPadStatus* PadStatus)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
|
||||
return false;
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
|
|
|
@ -19,16 +19,6 @@
|
|||
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
||||
class NetPad
|
||||
{
|
||||
public:
|
||||
NetPad();
|
||||
NetPad(const GCPadStatus* const);
|
||||
|
||||
u32 nHi;
|
||||
u32 nLo;
|
||||
};
|
||||
|
||||
class NetPlayUI
|
||||
{
|
||||
public:
|
||||
|
@ -76,7 +66,7 @@ public:
|
|||
|
||||
// Send and receive pads values
|
||||
bool WiimoteUpdate(int _number, u8* data, const u8 size);
|
||||
bool GetNetPads(const u8 pad_nb, const GCPadStatus* const, NetPad* const netvalues);
|
||||
bool GetNetPads(const u8 pad_nb, GCPadStatus* pad_status);
|
||||
|
||||
u8 LocalPadToInGamePad(u8 localPad);
|
||||
u8 InGamePadToLocalPad(u8 localPad);
|
||||
|
@ -93,8 +83,8 @@ protected:
|
|||
std::recursive_mutex players, send;
|
||||
} m_crit;
|
||||
|
||||
Common::FifoQueue<NetPad> m_pad_buffer[4];
|
||||
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
|
||||
Common::FifoQueue<GCPadStatus> m_pad_buffer[4];
|
||||
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
|
||||
|
||||
NetPlayUI* m_dialog;
|
||||
sf::SocketTCP m_socket;
|
||||
|
@ -118,7 +108,7 @@ protected:
|
|||
|
||||
private:
|
||||
void UpdateDevices();
|
||||
void SendPadState(const PadMapping in_game_pad, const NetPad& np);
|
||||
void SendPadState(const PadMapping in_game_pad, const GCPadStatus& np);
|
||||
void SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw);
|
||||
unsigned int OnData(sf::Packet& packet);
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/NetPlayServer.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
||||
NetPlayServer::~NetPlayServer()
|
||||
{
|
||||
|
@ -394,8 +395,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
|
|||
break;
|
||||
|
||||
PadMapping map = 0;
|
||||
int hi, lo;
|
||||
packet >> map >> hi >> lo;
|
||||
GCPadStatus pad;
|
||||
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
|
||||
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
|
@ -405,7 +406,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
|
|||
// Relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << map << hi << lo;
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
|
|
Loading…
Reference in New Issue