Minor fixes to translatable strings
The usual deduplication between DolphinWX and DolphinQt2, plus the removal of a now unused ubershader string and a fix for the Euphoria i18n comment.
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@ -56,8 +56,8 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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// i18n: This button name refers to a gameplay element in DJ Hero
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m_buttons->controls.emplace_back(
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m_buttons->controls.emplace_back(
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// i18n: This button name refers to a gameplay element in DJ Hero
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
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// turntables
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// turntables
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@ -73,7 +73,7 @@ void EnhancementsWidget::CreateWidgets()
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m_widescreen_hack = new GraphicsBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
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m_widescreen_hack = new GraphicsBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
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m_disable_fog = new GraphicsBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
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m_disable_fog = new GraphicsBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
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m_force_24bit_color =
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m_force_24bit_color =
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new GraphicsBool(tr("Force 24-bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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new GraphicsBool(tr("Force 24-Bit Color"), Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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@ -126,8 +126,17 @@ void MemoryWidget::CreateWidgets()
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auto* bp_layout = new QVBoxLayout;
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auto* bp_layout = new QVBoxLayout;
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bp_group->setLayout(bp_layout);
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bp_group->setLayout(bp_layout);
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m_bp_read_write = new QRadioButton(tr("Read and Write"));
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// i18n: This string is used for a radio button that represents the type of
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// memory breakpoint that gets triggered when a read operation or write operation occurs.
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// The string is not a command to read and write something or to allow reading and writing.
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m_bp_read_write = new QRadioButton(tr("Read and write"));
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// i18n: This string is used for a radio button that represents the type of
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// memory breakpoint that gets triggered when a read operation occurs.
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// The string does not mean "read-only" in the sense that something cannot be written to.
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m_bp_read_only = new QRadioButton(tr("Read only"));
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m_bp_read_only = new QRadioButton(tr("Read only"));
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// i18n: This string is used for a radio button that represents the type of
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// memory breakpoint that gets triggered when a write operation occurs.
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// The string does not mean "write-only" in the sense that something cannot be read from.
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m_bp_write_only = new QRadioButton(tr("Write only"));
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m_bp_write_only = new QRadioButton(tr("Write only"));
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m_bp_log_check = new QCheckBox(tr("Log"));
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m_bp_log_check = new QCheckBox(tr("Log"));
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@ -536,7 +545,7 @@ void MemoryWidget::FindValue(bool next)
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if (addr >= ram_size - search_for.size())
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if (addr >= ram_size - search_for.size())
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{
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{
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m_result_label->setText(tr("Address Out Of Range"));
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m_result_label->setText(tr("Address Out of Range"));
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return;
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return;
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}
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}
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@ -130,7 +130,7 @@ void MenuBar::OnDebugModeToggled(bool enabled)
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void MenuBar::AddDVDBackupMenu(QMenu* file_menu)
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void MenuBar::AddDVDBackupMenu(QMenu* file_menu)
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{
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{
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m_backup_menu = file_menu->addMenu(tr("Boot from DVD Backup"));
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m_backup_menu = file_menu->addMenu(tr("&Boot from DVD Backup"));
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const std::vector<std::string> drives = cdio_get_devices();
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const std::vector<std::string> drives = cdio_get_devices();
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// Windows Limitation of 24 character drives
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// Windows Limitation of 24 character drives
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@ -295,16 +295,6 @@ static wxString gpu_texture_decoding_desc =
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wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
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wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
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"performance gains in some scenarios, or on systems where the CPU is the "
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"performance gains in some scenarios, or on systems where the CPU is the "
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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static wxString ubershader_desc =
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wxTRANSLATE("Disabled: Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
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"Hybrid: Ubershaders will be used to prevent stuttering during shader "
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"compilation, but traditional shaders will be used when they will not cause "
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"stuttering. Balances performance and smoothness.\n"
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"Exclusive: Ubershaders will always be used. Only recommended for high-end "
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"systems.\n"
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"Skip Drawing: Does not draw objects during shader compilation. Reduces "
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"stuttering at the cost of missing objects, or broken effects.");
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static wxString shader_compile_sync_desc =
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static wxString shader_compile_sync_desc =
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wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader "
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wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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