Qt/NetPlayDialog: Add splitter
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@ -18,6 +18,7 @@
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QSpinBox>
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#include <QSplitter>
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#include <QTextBrowser>
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#include <sstream>
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@ -52,6 +53,17 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
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CreatePlayersLayout();
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CreateMainLayout();
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ConnectWidgets();
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auto& settings = Settings::Instance().GetQSettings();
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m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
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}
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NetPlayDialog::~NetPlayDialog()
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{
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auto& settings = Settings::Instance().GetQSettings();
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settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState());
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}
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void NetPlayDialog::CreateMainLayout()
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@ -66,6 +78,7 @@ void NetPlayDialog::CreateMainLayout()
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m_record_input_box = new QCheckBox(tr("Record inputs"));
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m_buffer_label = new QLabel(tr("Buffer:"));
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m_quit_button = new QPushButton(tr("Quit"));
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m_splitter = new QSplitter(Qt::Horizontal);
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m_game_button->setDefault(false);
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m_game_button->setAutoDefault(false);
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@ -76,8 +89,10 @@ void NetPlayDialog::CreateMainLayout()
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m_main_layout->addWidget(m_game_button, 0, 0);
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m_main_layout->addWidget(m_md5_box, 0, 1);
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m_main_layout->addWidget(m_chat_box, 1, 0);
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m_main_layout->addWidget(m_players_box, 1, 1);
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m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
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m_splitter->addWidget(m_chat_box);
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m_splitter->addWidget(m_players_box);
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auto* options_widget = new QHBoxLayout;
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@ -22,6 +22,7 @@ class QLineEdit;
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class QListWidget;
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class QPushButton;
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class QSpinBox;
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class QSplitter;
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class QTextEdit;
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class NetPlayDialog : public QDialog, public NetPlayUI
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@ -29,6 +30,7 @@ class NetPlayDialog : public QDialog, public NetPlayUI
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Q_OBJECT
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public:
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NetPlayDialog(QWidget* parent);
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~NetPlayDialog();
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void show(std::string nickname, bool use_traversal);
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void reject() override;
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@ -97,6 +99,7 @@ private:
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QCheckBox* m_load_wii_box;
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QCheckBox* m_record_input_box;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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QGridLayout* m_main_layout;
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MD5Dialog* m_md5_dialog;
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