Merge pull request #562 from RachelBryk/load-input-fixes
End movie play back immediately if g_currentByte > g_totalBytes.
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commit
0ede10e38d
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@ -822,9 +822,10 @@ void LoadInput(const std::string& filename)
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u64 totalSavedBytes = t_record.GetSize() - 256;
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bool afterEnd = false;
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// This can only happen if the user manually deletes data from the dtm.
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if (g_currentByte > totalSavedBytes)
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{
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//PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)g_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame);
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PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)g_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame);
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afterEnd = true;
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}
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@ -846,6 +847,7 @@ void LoadInput(const std::string& filename)
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}
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else if (g_currentByte > g_totalBytes)
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{
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afterEnd = true;
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PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off.", (u32)g_currentByte+256, (u32)g_totalBytes+256, (u32)g_currentFrame, (u32)g_totalFrames);
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}
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else if (g_currentByte > 0 && g_totalBytes > 0)
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