Fix SDL 1.3 support.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-04-01 23:57:06 +00:00
parent 021193b22f
commit 0ed542206a
2 changed files with 41 additions and 35 deletions

View File

@ -93,7 +93,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
#ifdef USE_SDL_HAPTIC
// try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if ( m_haptic )
if (m_haptic)
{
//SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 );
@ -101,17 +101,17 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
// constant effect
if ( supported_effects & SDL_HAPTIC_CONSTANT )
if (supported_effects & SDL_HAPTIC_CONSTANT)
{
AddOutput( new ConstantEffect( m_state_out.size() ) );
m_state_out.push_back( EffectIDState() );
m_state_out.push_back(EffectIDState());
AddOutput(new ConstantEffect(m_state_out.back()));
}
// ramp effect
if ( supported_effects & SDL_HAPTIC_RAMP )
if (supported_effects & SDL_HAPTIC_RAMP)
{
AddOutput( new RampEffect( m_state_out.size() ) );
m_state_out.push_back( EffectIDState() );
m_state_out.push_back(EffectIDState());
AddOutput(new RampEffect(m_state_out.back()));
}
}
#endif
@ -125,9 +125,10 @@ Joystick::~Joystick()
{
// stop/destroy all effects
SDL_HapticStopAll(m_haptic);
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
std::list<EffectIDState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i)
for ( ; i != e; ++i)
if (i->id != -1)
SDL_HapticDestroyEffect(m_haptic, i->id);
// close haptic first
@ -150,36 +151,36 @@ std::string Joystick::RampEffect::GetName() const
return "Ramp";
}
void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
void Joystick::ConstantEffect::SetState(const ControlState state)
{
if (state)
{
effect->effect.type = SDL_HAPTIC_CONSTANT;
effect->effect.constant.length = SDL_HAPTIC_INFINITY;
m_effect.effect.type = SDL_HAPTIC_CONSTANT;
m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
effect->effect.type = 0;
m_effect.effect.type = 0;
Sint16 old = effect->effect.constant.level;
effect->effect.constant.level = state * 0x7FFF;
if (old != effect->effect.constant.level)
effect->changed = true;
const Sint16 old = m_effect.effect.constant.level;
m_effect.effect.constant.level = state * 0x7FFF;
if (old != m_effect.effect.constant.level)
m_effect.changed = true;
}
void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
void Joystick::RampEffect::SetState(const ControlState state)
{
if (state)
{
effect->effect.type = SDL_HAPTIC_RAMP;
effect->effect.ramp.length = SDL_HAPTIC_INFINITY;
m_effect.effect.type = SDL_HAPTIC_RAMP;
m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
effect->effect.type = 0;
m_effect.effect.type = 0;
Sint16 old = effect->effect.ramp.start;
effect->effect.ramp.start = state * 0x7FFF;
if (old != effect->effect.ramp.start)
effect->changed = true;
const Sint16 old = m_effect.effect.ramp.start;
m_effect.effect.ramp.start = state * 0x7FFF;
if (old != m_effect.effect.ramp.start)
m_effect.changed = true;
}
#endif
@ -194,9 +195,11 @@ bool Joystick::UpdateInput()
bool Joystick::UpdateOutput()
{
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
std::list<EffectIDState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i)
for ( ; i != e; ++i)
{
if (i->changed) // if SetState was called on this output
{
if (-1 == i->id) // effect isn't currently uploaded
@ -219,6 +222,7 @@ bool Joystick::UpdateOutput()
i->changed = false;
}
}
#endif
return true;
}

View File

@ -3,6 +3,8 @@
#include "../ControllerInterface.h"
#include <list>
#ifdef _WIN32
#include <SDL.h>
#else
@ -38,7 +40,7 @@ private:
#ifdef USE_SDL_HAPTIC
struct EffectIDState
{
EffectIDState() : id(-1), changed(false) { memset( &effect, 0, sizeof(effect)); }
EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
SDL_HapticEffect effect;
int id;
@ -86,20 +88,20 @@ private:
{
public:
std::string GetName() const;
ConstantEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
ConstantEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(const ControlState state);
private:
SDL_Joystick* const m_js;
EffectIDState& m_effect;
};
class RampEffect : public Output
{
public:
std::string GetName() const;
RampEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
RampEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(const ControlState state);
private:
SDL_Joystick* const m_js;
EffectIDState& m_effect;
};
#endif
@ -120,7 +122,7 @@ private:
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState> m_state_out;
std::list<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
};