WiiRoot: Use a namespace alias for FS to reduce noise
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@ -28,10 +28,12 @@ namespace Core
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{
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static std::string s_temp_wii_root;
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static void InitializeDeterministicWiiSaves(IOS::HLE::FS::FileSystem* session_fs)
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namespace FS = IOS::HLE::FS;
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static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs)
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{
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
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const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
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if (Movie::IsRecordingInput())
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{
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if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
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@ -87,7 +89,7 @@ void ShutdownWiiRoot()
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/// Copy a directory from host_source_path (on the host FS) to nand_target_path on the NAND.
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///
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/// Both paths should not have trailing slashes. To specify the NAND root, use "".
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static bool CopySysmenuFilesToFS(IOS::HLE::FS::FileSystem* fs, const std::string& host_source_path,
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static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_source_path,
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const std::string& nand_target_path)
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{
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const auto entries = File::ScanDirectoryTree(host_source_path, false);
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@ -95,8 +97,7 @@ static bool CopySysmenuFilesToFS(IOS::HLE::FS::FileSystem* fs, const std::string
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{
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const std::string host_path = host_source_path + '/' + entry.virtualName;
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const std::string nand_path = nand_target_path + '/' + entry.virtualName;
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constexpr IOS::HLE::FS::Mode rw_mode = IOS::HLE::FS::Mode::ReadWrite;
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constexpr IOS::HLE::FS::Modes public_modes{rw_mode, rw_mode, rw_mode};
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constexpr FS::Modes public_modes{FS::Mode::ReadWrite, FS::Mode::ReadWrite, FS::Mode::ReadWrite};
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if (entry.isDirectory)
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{
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@ -155,7 +156,7 @@ void CleanUpWiiFileSystemContents()
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IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS();
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const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id);
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const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
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const auto configured_fs = FS::MakeFileSystem(FS::Location::Configured);
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const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id);
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const std::string backup_path =
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