From 268509e32a0c641b6ccb2f56580045f0829976c0 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 5 Oct 2008 12:30:45 +0000 Subject: [PATCH 001/336] Initial directory structure. --- Data/User/Shaders/16bit.txt | 109 + Data/User/Shaders/32bit.txt | 157 + Data/User/Shaders/README.txt | 15 + Data/User/Shaders/acidmetal.txt | 18 + Data/User/Shaders/acidtrip.txt | 6 + Data/User/Shaders/acidtrip2.txt | 6 + Data/User/Shaders/auto_toon.txt | 16 + Data/User/Shaders/auto_toon2.txt | 99 + Data/User/Shaders/bad_bloom.txt | 38 + Data/User/Shaders/brighten.txt | 8 + Data/User/Shaders/chrismas.txt | 20 + Data/User/Shaders/cool1.txt | 22 + Data/User/Shaders/darkerbrighter.txt | 36 + Data/User/Shaders/emboss.txt | 19 + Data/User/Shaders/fire.txt | 39 + Data/User/Shaders/fire2.txt | 15 + Data/User/Shaders/firewater.txt | 17 + Data/User/Shaders/grayscale.txt | 8 + Data/User/Shaders/grayscale2.txt | 9 + Data/User/Shaders/invert.txt | 7 + Data/User/Shaders/invert_blue.txt | 7 + Data/User/Shaders/invertedoutline.txt | 9 + Data/User/Shaders/mad_world.txt | 17 + Data/User/Shaders/nightvision.txt | 14 + Data/User/Shaders/nightvision2.txt | 51 + Data/User/Shaders/nightvision2scanlines.txt | 56 + Data/User/Shaders/posterize.txt | 26 + Data/User/Shaders/posterize2.txt | 21 + Data/User/Shaders/primarycolors.txt | 69 + Data/User/Shaders/sepia.txt | 13 + Data/User/Shaders/sketchy.txt | 17 + Data/User/Shaders/spookey1.txt | 20 + Data/User/Shaders/spookey2.txt | 22 + Data/User/Shaders/stereoscopic.txt | 27 + Data/User/Shaders/stereoscopic2.txt | 26 + Data/User/Shaders/sunset.txt | 7 + Data/User/Shaders/swap_RGB_BGR.txt | 7 + Data/User/Shaders/swap_RGB_BRG.txt | 7 + Data/User/Shaders/swap_RGB_GBR.txt | 7 + Data/User/Shaders/swap_RGB_GRB.txt | 7 + Data/User/Shaders/swap_RGB_RBG.txt | 7 + Data/User/Shaders/toxic.txt | 22 + Languages/po/ar.po | 5655 ++++++++++++++++ Languages/po/ca.po | 6153 +++++++++++++++++ Languages/po/cs.po | 6095 +++++++++++++++++ Languages/po/de.po | 6242 ++++++++++++++++++ Languages/po/dolphin-emu.pot | 5094 ++++++++++++++ Languages/po/el.po | 6383 ++++++++++++++++++ Languages/po/en.po | 5093 ++++++++++++++ Languages/po/es.po | 6287 ++++++++++++++++++ Languages/po/fr.po | 6069 +++++++++++++++++ Languages/po/he.po | 5114 +++++++++++++++ Languages/po/hu.po | 6292 ++++++++++++++++++ Languages/po/it.po | 6552 +++++++++++++++++++ Languages/po/ja.po | 6209 ++++++++++++++++++ Languages/po/ko.po | 6219 ++++++++++++++++++ Languages/po/nb.po | 6177 +++++++++++++++++ Languages/po/nl.po | 5786 ++++++++++++++++ Languages/po/pl.po | 6222 ++++++++++++++++++ Languages/po/pt.po | 6150 +++++++++++++++++ Languages/po/pt_BR.po | 6180 +++++++++++++++++ Languages/po/ru.po | 5872 +++++++++++++++++ Languages/po/sr.po | 5200 +++++++++++++++ Languages/po/tr.po | 6249 ++++++++++++++++++ Languages/po/zh_CN.po | 5990 +++++++++++++++++ Languages/po/zh_TW.po | 5923 +++++++++++++++++ 66 files changed, 144329 insertions(+) create mode 100644 Data/User/Shaders/16bit.txt create mode 100644 Data/User/Shaders/32bit.txt create mode 100644 Data/User/Shaders/README.txt create mode 100644 Data/User/Shaders/acidmetal.txt create mode 100644 Data/User/Shaders/acidtrip.txt create mode 100644 Data/User/Shaders/acidtrip2.txt create mode 100644 Data/User/Shaders/auto_toon.txt create mode 100644 Data/User/Shaders/auto_toon2.txt create mode 100644 Data/User/Shaders/bad_bloom.txt create mode 100644 Data/User/Shaders/brighten.txt create mode 100644 Data/User/Shaders/chrismas.txt create mode 100644 Data/User/Shaders/cool1.txt create mode 100644 Data/User/Shaders/darkerbrighter.txt create mode 100644 Data/User/Shaders/emboss.txt create mode 100644 Data/User/Shaders/fire.txt create mode 100644 Data/User/Shaders/fire2.txt create mode 100644 Data/User/Shaders/firewater.txt create mode 100644 Data/User/Shaders/grayscale.txt create mode 100644 Data/User/Shaders/grayscale2.txt create mode 100644 Data/User/Shaders/invert.txt create mode 100644 Data/User/Shaders/invert_blue.txt create mode 100644 Data/User/Shaders/invertedoutline.txt create mode 100644 Data/User/Shaders/mad_world.txt create mode 100644 Data/User/Shaders/nightvision.txt create mode 100644 Data/User/Shaders/nightvision2.txt create mode 100644 Data/User/Shaders/nightvision2scanlines.txt create mode 100644 Data/User/Shaders/posterize.txt create mode 100644 Data/User/Shaders/posterize2.txt create mode 100644 Data/User/Shaders/primarycolors.txt create mode 100644 Data/User/Shaders/sepia.txt create mode 100644 Data/User/Shaders/sketchy.txt create mode 100644 Data/User/Shaders/spookey1.txt create mode 100644 Data/User/Shaders/spookey2.txt create mode 100644 Data/User/Shaders/stereoscopic.txt create mode 100644 Data/User/Shaders/stereoscopic2.txt create mode 100644 Data/User/Shaders/sunset.txt create mode 100644 Data/User/Shaders/swap_RGB_BGR.txt create mode 100644 Data/User/Shaders/swap_RGB_BRG.txt create mode 100644 Data/User/Shaders/swap_RGB_GBR.txt create mode 100644 Data/User/Shaders/swap_RGB_GRB.txt create mode 100644 Data/User/Shaders/swap_RGB_RBG.txt create mode 100644 Data/User/Shaders/toxic.txt create mode 100644 Languages/po/ar.po create mode 100644 Languages/po/ca.po create mode 100644 Languages/po/cs.po create mode 100644 Languages/po/de.po create mode 100644 Languages/po/dolphin-emu.pot create mode 100644 Languages/po/el.po create mode 100644 Languages/po/en.po create mode 100644 Languages/po/es.po create mode 100644 Languages/po/fr.po create mode 100644 Languages/po/he.po create mode 100644 Languages/po/hu.po create mode 100644 Languages/po/it.po create mode 100644 Languages/po/ja.po create mode 100644 Languages/po/ko.po create mode 100644 Languages/po/nb.po create mode 100644 Languages/po/nl.po create mode 100644 Languages/po/pl.po create mode 100644 Languages/po/pt.po create mode 100644 Languages/po/pt_BR.po create mode 100644 Languages/po/ru.po create mode 100644 Languages/po/sr.po create mode 100644 Languages/po/tr.po create mode 100644 Languages/po/zh_CN.po create mode 100644 Languages/po/zh_TW.po diff --git a/Data/User/Shaders/16bit.txt b/Data/User/Shaders/16bit.txt new file mode 100644 index 0000000000..4b4e2dfbff --- /dev/null +++ b/Data/User/Shaders/16bit.txt @@ -0,0 +1,109 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + + //Change this number to increase the pixel size. + int pixelSize = 3; + + float red = 0.0; + float green = 0.0; + float blue = 0.0; + int val = uv0[0]; + int val2 = uv0[1]; + + val = val % pixelSize; + val2 = val2 % pixelSize; + + if(val == 0 && val2 == 0 ){ + if (c0.r < 0.1 && c0.r >= 0) + red = 0.1; + if (c0.r < 0.20 && c0.r >= 0.1) + red = 0.20; + if (c0.r <0.40 && c0.r >= 0.20) + red = 0.40; + if (c0.r <0.60 && c0.r >= 0.40) + red = 0.60; + if (c0.r <0.80 && c0.r >= 0.60) + red = 0.80; + if (c0.r >= 0.80) + red = 1; + + if (c0.b < 0.1 && c0.b >= 0) + blue = 0.1; + if (c0.b < 0.20 && c0.b >= 0.1) + blue = 0.20; + if (c0.b <0.40 && c0.b >= 0.20) + blue = 0.40; + if (c0.b <0.60 && c0.b >= 0.40) + blue = 0.60; + if (c0.b <0.80 && c0.b >= 0.60) + blue = 0.80; + if (c0.b >= 0.80) + blue = 1; + + + if (c0.g < 0.1 && c0.g >= 0) + green = 0.1; + if (c0.g < 0.20 && c0.g >= 0.1) + green = 0.20; + if (c0.g <0.40 && c0.g >= 0.20) + green = 0.40; + if (c0.g <0.60 && c0.g >= 0.40) + green = 0.60; + if (c0.g <0.80 && c0.g >= 0.60) + green = 0.80; + if (c0.g >= 0.80) + green = 1; + +} +else{ +float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba; + + if (c1.r < 0.1 && c1.r >= 0) + red = 0.1; + if (c1.r < 0.20 && c1.r >= 0.1) + red = 0.20; + if (c1.r <0.40 && c1.r >= 0.20) + red = 0.40; + if (c1.r <0.60 && c1.r >= 0.40) + red = 0.60; + if (c1.r <0.80 && c1.r >= 0.60) + red = 0.80; + if (c1.r >= 0.80) + red = 1; + + if (c1.b < 0.1 && c1.b >= 0) + blue = 0.1; + if (c1.b < 0.20 && c1.b >= 0.1) + blue = 0.20; + if (c1.b <0.40 && c1.b >= 0.20) + blue = 0.40; + if (c1.b <0.60 && c1.b >= 0.40) + blue = 0.60; + if (c1.b <0.80 && c1.b >= 0.60) + blue = 0.80; + if (c1.b >= 0.80) + blue = 1; + + + if (c1.g < 0.1 && c1.g >= 0) + green = 0.1; + if (c1.g < 0.20 && c1.g >= 0.1) + green = 0.20; + if (c1.g <0.40 && c1.g >= 0.20) + green = 0.40; + if (c1.g <0.60 && c1.g >= 0.40) + green = 0.60; + if (c1.g <0.80 && c1.g >= 0.60) + green = 0.80; + if (c1.g >= 0.80) + green = 1; + +} + + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/32bit.txt b/Data/User/Shaders/32bit.txt new file mode 100644 index 0000000000..e9e0260178 --- /dev/null +++ b/Data/User/Shaders/32bit.txt @@ -0,0 +1,157 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + + //Change this number to increase the pixel size. + int pixelSize = 2; + + float red = 0.0; + float green = 0.0; + float blue = 0.0; + int val = uv0[0]; + int val2 = uv0[1]; + + val = val % pixelSize; + val2 = val2 % pixelSize; + + if(val == 0 && val2 == 0 ){ + if (c0.r < 0.06 && c0.r >= 0) + red = 0.06; + if (c0.r < 0.13 && c0.r >= 0.06) + red = 0.13; + if (c0.r < 0.26 && c0.r >= 0.13) + red = 0.26; + if (c0.r < 0.33 && c0.r >= 0.26) + red = 0.33; + if (c0.r <0.46 && c0.r >= 0.33) + red = 0.46; + if (c0.r <0.60 && c0.r >= 0.46) + red = 0.60; + if (c0.r <0.73 && c0.r >= 0.60) + red = 0.73; + if (c0.r <0.80 && c0.r >= 0.73) + red = 0.80; + if (c0.r <0.93 && c0.r >= 0.80) + red = 0.93; + if (c0.r <=1 && c0.r >= 0.93) + red = 1; + + if (c0.b < 0.06 && c0.b >= 0) + blue = 0.06; + if (c0.b < 0.13 && c0.b >= 0.06) + blue = 0.13; + if (c0.b < 0.26 && c0.b >= 0.13) + blue = 0.26; + if (c0.b < 0.33 && c0.b >= 0.26) + blue = 0.33; + if (c0.b <0.46 && c0.b >= 0.33) + blue = 0.46; + if (c0.b <0.60 && c0.b >= 0.46) + blue = 0.60; + if (c0.b <0.73 && c0.b >= 0.60) + blue = 0.73; + if (c0.b <0.80 && c0.b >= 0.73) + blue = 0.80; + if( c0.b <0.93 && c0.b >= 0.80) + blue = 0.93; + if (c0.b <=1 && c0.b >= 0.93) + blue = 1; + + + if (c0.g < 0.06 && c0.g >= 0) + green = 0.06; + if (c0.g < 0.13 && c0.g >= 0.06) + green = 0.13; + if (c0.g < 0.26 && c0.g >= 0.13) + green = 0.26; + if (c0.g < 0.33 && c0.g >= 0.26) + green = 0.33; + if (c0.g <0.46 && c0.g >= 0.33) + green = 0.46; + if (c0.g <0.60 && c0.g >= 0.46) + green = 0.60; + if (c0.g <0.73 && c0.g >= 0.60) + green = 0.73; + if (c0.g <0.80 && c0.g >= 0.73) + green = 0.80; + if( c0.g <0.93 && c0.g >= 0.80) + green = 0.93; + if (c0.g <=1 && c0.g >= 0.93) + green = 1; + +} +else{ +float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba; + + if (c1.r < 0.06 && c1.r >= 0) + red = 0.06; + if (c1.r < 0.13 && c1.r >= 0.06) + red = 0.13; + if (c1.r < 0.26 && c1.r >= 0.13) + red = 0.26; + if (c1.r < 0.33 && c1.r >= 0.26) + red = 0.33; + if (c1.r <0.46 && c1.r >= 0.33) + red = 0.46; + if (c1.r <0.60 && c1.r >= 0.46) + red = 0.60; + if (c1.r <0.73 && c1.r >= 0.60) + red = 0.73; + if (c1.r <0.80 && c1.r >= 0.73) + red = 0.80; + if (c1.r <0.93 && c1.r >= 0.80) + red = 0.93; + if (c1.r <=1 && c1.r >= 0.93) + red = 1; + + if (c1.b < 0.06 && c1.b >= 0) + blue = 0.06; + if (c1.b < 0.13 && c1.b >= 0.06) + blue = 0.13; + if (c1.b < 0.26 && c1.b >= 0.13) + blue = 0.26; + if (c1.b < 0.33 && c1.b >= 0.26) + blue = 0.33; + if (c1.b <0.46 && c1.b >= 0.33) + blue = 0.46; + if (c1.b <0.60 && c1.b >= 0.46) + blue = 0.60; + if (c1.b <0.73 && c1.b >= 0.60) + blue = 0.73; + if (c1.b <0.80 && c1.b >= 0.73) + blue = 0.80; + if( c1.b <0.93 && c1.b >= 0.80) + blue = 0.93; + if (c1.b <=1 && c1.b >= 0.93) + blue = 1; + + + if (c1.g < 0.06 && c1.g >= 0) + green = 0.06; + if (c1.g < 0.13 && c1.g >= 0.06) + green = 0.13; + if (c1.g < 0.26 && c1.g >= 0.13) + green = 0.26; + if (c1.g < 0.33 && c1.g >= 0.26) + green = 0.33; + if (c1.g <0.46 && c1.g >= 0.33) + green = 0.46; + if (c1.g <0.60 && c1.g >= 0.46) + green = 0.60; + if (c1.g <0.73 && c1.g >= 0.60) + green = 0.73; + if (c1.g <0.80 && c1.g >= 0.73) + green = 0.80; + if( c1.g <0.93 && c1.g >= 0.80) + green = 0.93; + if ( c1.g >= 0.93) + green = 1; + +} + + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/README.txt b/Data/User/Shaders/README.txt new file mode 100644 index 0000000000..9667f2bcef --- /dev/null +++ b/Data/User/Shaders/README.txt @@ -0,0 +1,15 @@ +//dummy shader: +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.r, c0.g, c0.b, c0.a); +} +/* +And now that's over with, the contents of this readme file! +For best results, turn Wordwrap formatting on... +The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at . See for more details on the way shaders work. + +This file will hopefully hold more content in future... +*/ \ No newline at end of file diff --git a/Data/User/Shaders/acidmetal.txt b/Data/User/Shaders/acidmetal.txt new file mode 100644 index 0000000000..c3fed07f7c --- /dev/null +++ b/Data/User/Shaders/acidmetal.txt @@ -0,0 +1,18 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float blue = 0.0; + + if (c0.r > 0.15 && c0.b > 0.15) + { + blue = 0.5; + red = 0.5; + } + + float green = max(c0.r + c0.b, c0.g); + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/acidtrip.txt b/Data/User/Shaders/acidtrip.txt new file mode 100644 index 0000000000..28df921854 --- /dev/null +++ b/Data/User/Shaders/acidtrip.txt @@ -0,0 +1,6 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + ocol0 = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba)*8; +} diff --git a/Data/User/Shaders/acidtrip2.txt b/Data/User/Shaders/acidtrip2.txt new file mode 100644 index 0000000000..c0fda12605 --- /dev/null +++ b/Data/User/Shaders/acidtrip2.txt @@ -0,0 +1,6 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + ocol0 = texRECT(samp0, uv0+1).rgba * 1.3 * abs(texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba)*8; +} diff --git a/Data/User/Shaders/auto_toon.txt b/Data/User/Shaders/auto_toon.txt new file mode 100644 index 0000000000..5639f65372 --- /dev/null +++ b/Data/User/Shaders/auto_toon.txt @@ -0,0 +1,16 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 to_gray = float4(0.3,0.59,0.11,0); + float x1 = dot(to_gray, texRECT(samp0, uv0+float2(1,1))); + float x0 = dot(to_gray, texRECT(samp0, uv0+float2(-1,-1))); + float x3 = dot(to_gray, texRECT(samp0, uv0+float2(1,-1))); + float x2 = dot(to_gray, texRECT(samp0, uv0+float2(-1,1))); + float edge = (x1 - x0) * (x1 - x0); + float edge2 = (x3 - x2) * (x3 - x2); + edge += edge2; + float4 color = texRECT(samp0, uv0).rgba; + + ocol0 = max(color - float4(edge, edge, edge, edge) * 12, float4(0,0,0,0)); +} diff --git a/Data/User/Shaders/auto_toon2.txt b/Data/User/Shaders/auto_toon2.txt new file mode 100644 index 0000000000..1ecd7ac981 --- /dev/null +++ b/Data/User/Shaders/auto_toon2.txt @@ -0,0 +1,99 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + //Changethis to increase the number of colors. + float numColors =8; + + float4 to_gray = float4(0.3,0.59,0.11,0); + float x1 = dot(to_gray, texRECT(samp0, uv0+float2(1,1))); + float x0 = dot(to_gray, texRECT(samp0, uv0+float2(-1,-1))); + float x3 = dot(to_gray, texRECT(samp0, uv0+float2(1,-1))); + float x2 = dot(to_gray, texRECT(samp0, uv0+float2(-1,1))); + float edge = (x1 - x0) * (x1 - x0); + float edge2 = (x3 - x2) * (x3 - x2); + edge += edge2; + float4 color = texRECT(samp0, uv0).rgba; + + float4 c0 = max(color - float4(edge, edge, edge, edge) * 12, float4(0,0,0,0)); + + //Change this number to increase the pixel size. + int pixelSize = 1; + + + float red = 0.0; + float green = 0.0; + float blue = 0.0; + bool rr = false; + bool bb = false; + bool gg = false; + int val = uv0[0]; + int val2 = uv0[1]; + int count = 1; + + double colorN = 0.0; + double colorB = 0.0; + val = val % pixelSize; + val2 = val2 % pixelSize; + +//if(val == 0 && val2 == 0 ) + // c0 = texRECT(samp0, uv0).rgba; +//else + // c0 = texRECT(samp0, uv0-float2(val, val2)).rgba; + + for(count = 1; count <= numColors ; count++){ + colorN = count / numColors; + + if ( c0.r <= colorN && c0.r >= colorB && rr == false ){ + if (count == 1){ + if(colorN >= 0.1) + red = 0.01; + else + red = colorN; + } + else if (count == numColors) + red = 0.95; + else + red = colorN ; + + rr = true; + } + + if (c0.b <= colorN && c0.b >= colorB && bb == false){ + if (count == 1){ + if(colorN >= 0.1) + blue = 0.01; + else + blue = colorN; + } + else if (count == numColors) + blue = 0.95; + else + blue = colorN ; + + bb = true; + } + + if (c0.g <= colorN && c0.g >= colorB && gg == false){ + if (count == 1){ + if(colorN >= 0.1) + green = 0.01; + else + green = colorN; + } + else if (count == numColors) + green = 0.95 ; + else + green = colorN ; + gg = true; + } + + colorB = count / numColors; + if(rr == true && bb == true && gg == true) + break; + } + + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/bad_bloom.txt b/Data/User/Shaders/bad_bloom.txt new file mode 100644 index 0000000000..eb01c901f9 --- /dev/null +++ b/Data/User/Shaders/bad_bloom.txt @@ -0,0 +1,38 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0, in float2 uv1 : TEXCOORD1) +{ + float4 c_center = texRECT(samp0, uv0.xy).rgba; + + float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0); + uv0 += float2(0.3, 0.3); + float radius1 = 1.3; + bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius1); + bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius1); + + float radius2 = 4.6; + bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius2); + bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius2); + + bloom_sum *= 0.07; + bloom_sum -= float4(0.3, 0.3, 0.3, 0.3); + bloom_sum = max(bloom_sum, float4(0,0,0,0)); + + float2 vpos = (uv1 - float2(.5, .5)) * 2; + float dist = (dot(vpos, vpos)); + dist = 1 - 0.4*dist; + + ocol0 = (c_center * 0.7 + bloom_sum) * dist; +} diff --git a/Data/User/Shaders/brighten.txt b/Data/User/Shaders/brighten.txt new file mode 100644 index 0000000000..ceb877b3b5 --- /dev/null +++ b/Data/User/Shaders/brighten.txt @@ -0,0 +1,8 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + c0 += c0 * 2; + ocol0 = float4(c0.r, c0.g, c0.b, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/chrismas.txt b/Data/User/Shaders/chrismas.txt new file mode 100644 index 0000000000..abc8c1a76f --- /dev/null +++ b/Data/User/Shaders/chrismas.txt @@ -0,0 +1,20 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + + if (c0.r < 0.35 || c0.b > 0.35) + { + green = c0.g + (c0.b / 2); + } + else + { + //red = 1 - c0.r + (c0.b / 2); + red = c0.r + 0.4; + } + + ocol0 = float4(red, green, 0.0, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/cool1.txt b/Data/User/Shaders/cool1.txt new file mode 100644 index 0000000000..0a4cd9a65d --- /dev/null +++ b/Data/User/Shaders/cool1.txt @@ -0,0 +1,22 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + + if (c0.r < 0.50 || c0.b > 0.5) + { + blue = c0.r; + red = c0.g; + } + else + { + blue = c0.r; + green = c0.r; + } + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/darkerbrighter.txt b/Data/User/Shaders/darkerbrighter.txt new file mode 100644 index 0000000000..55b470a4e5 --- /dev/null +++ b/Data/User/Shaders/darkerbrighter.txt @@ -0,0 +1,36 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float4 c1 = texRECT(samp0, uv0 - float2(1, 0)).rgba; + float4 c2 = texRECT(samp0, uv0 - float2(0, 1)).rgba; + float4 c3 = texRECT(samp0, uv0 + float2(1, 0)).rgba; + float4 c4 = texRECT(samp0, uv0 + float2(0, 1)).rgba; + + float red = c0.r; + float blue = c0.b; + float green = c0.g; + + float red2 = (c1.r + c2.r + c3.r + c4.r) / 4; + float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4; + float green2 = (c1.g + c2.g + c3.g + c4.g) / 4; + + if(red2 > 0.3) + red = c0.r + c0.r / 2 ; + else + red = c0.r - c0.r / 2 ; + + if(green2 > 0.3) + green = c0.g+ c0.g / 2; + else + green = c0.g - c0.g / 2; + + + if(blue2 > 0.3) + blue = c0.b+ c0.b / 2 ; + else + blue = c0.b - c0.b / 2 ; + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/emboss.txt b/Data/User/Shaders/emboss.txt new file mode 100644 index 0000000000..94f420056d --- /dev/null +++ b/Data/User/Shaders/emboss.txt @@ -0,0 +1,19 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float4 c1 = texRECT(samp0, uv0 + float2(5,5)).rgba; + float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b); + float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3; + float red = c0.r; + float green = c0.g; + float blue = c0.b; + float alpha = c0.a; + + red = y2 + (1 - y); + green = y2 + (1 - y); + blue = y2 + (1 - y); + + ocol0 = float4(red, green, blue, alpha); +} \ No newline at end of file diff --git a/Data/User/Shaders/fire.txt b/Data/User/Shaders/fire.txt new file mode 100644 index 0000000000..bf96247e46 --- /dev/null +++ b/Data/User/Shaders/fire.txt @@ -0,0 +1,39 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + + red = c0.r; + + + if (c0.r > 0.0) + { + if (c0.g > c0.r) + { + green = (c0.g - (c0.g - c0.r)) / 3; + } + } + + if (c0.b > 0.0 && c0.r < 0.25) + { + red = c0.b; + green = c0.b / 3; + } + + if (c0.g > 0.0 && c0.r < 0.25) + { + red = c0.g; + green = c0.g / 3; + } + + if (((c0.r + c0.g + c0.b) / 3) > 0.9) + { + green = c0.r / 3; + } + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/fire2.txt b/Data/User/Shaders/fire2.txt new file mode 100644 index 0000000000..899235c326 --- /dev/null +++ b/Data/User/Shaders/fire2.txt @@ -0,0 +1,15 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + float avg = (c0.r + c0.g + c0.b) / 3; + + red = c0.r + (c0.g / 2) + (c0.b / 3); + green = c0.r / 3; + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/firewater.txt b/Data/User/Shaders/firewater.txt new file mode 100644 index 0000000000..d8616d6381 --- /dev/null +++ b/Data/User/Shaders/firewater.txt @@ -0,0 +1,17 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float4 c1 = texRECT(samp0, uv0 + float2(1,1)).rgba; + float4 c2 = texRECT(samp0, uv0 + float2(-1,-1)).rgba; + float red = c0.r; + float green = c0.g; + float blue = c0.b; + float alpha = c0.a; + + red = c0.r - c1.b; + blue = c0.b - c2.r + (c0.g - c0.r); + + ocol0 = float4(red, 0.0, blue, alpha); +} \ No newline at end of file diff --git a/Data/User/Shaders/grayscale.txt b/Data/User/Shaders/grayscale.txt new file mode 100644 index 0000000000..7a654c3458 --- /dev/null +++ b/Data/User/Shaders/grayscale.txt @@ -0,0 +1,8 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float avg = (c0.r + c0.g + c0.b) / 3.0; + ocol0 = float4(avg, avg, avg, c0.a); +} diff --git a/Data/User/Shaders/grayscale2.txt b/Data/User/Shaders/grayscale2.txt new file mode 100644 index 0000000000..dd3a891e2b --- /dev/null +++ b/Data/User/Shaders/grayscale2.txt @@ -0,0 +1,9 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + // Info: http://www.oreillynet.com/cs/user/view/cs_msg/8691 + float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b); + ocol0 = float4(avg, avg, avg, c0.a); +} diff --git a/Data/User/Shaders/invert.txt b/Data/User/Shaders/invert.txt new file mode 100644 index 0000000000..e5f5925fb0 --- /dev/null +++ b/Data/User/Shaders/invert.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(1.0, 1.0, 1.0, 1.0) - c0; +} diff --git a/Data/User/Shaders/invert_blue.txt b/Data/User/Shaders/invert_blue.txt new file mode 100644 index 0000000000..c52e69da46 --- /dev/null +++ b/Data/User/Shaders/invert_blue.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(0.0, 0.0, 0.7, 1.0) - c0; +} \ No newline at end of file diff --git a/Data/User/Shaders/invertedoutline.txt b/Data/User/Shaders/invertedoutline.txt new file mode 100644 index 0000000000..dbce732a68 --- /dev/null +++ b/Data/User/Shaders/invertedoutline.txt @@ -0,0 +1,9 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float4 c1 = texRECT(samp0, uv0 + float2(5,5)).rgba; + + ocol0 = c0 - c1; +} \ No newline at end of file diff --git a/Data/User/Shaders/mad_world.txt b/Data/User/Shaders/mad_world.txt new file mode 100644 index 0000000000..4b71c36a2c --- /dev/null +++ b/Data/User/Shaders/mad_world.txt @@ -0,0 +1,17 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba)*2.0f; + emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba); + float4 color = texRECT(samp0, uv0).rgba; + if (color.r > 0.8 && color.b + color.b < 0.2) + ocol0 = float4(1,0,0,0); + else { + color += emboss; + if (dot(color.rgb, float3(0.3, 0.5, 0.2)) > 0.5) + ocol0 = float4(1,1,1,1); + else + ocol0 = float4(0,0,0,0); + } +} \ No newline at end of file diff --git a/Data/User/Shaders/nightvision.txt b/Data/User/Shaders/nightvision.txt new file mode 100644 index 0000000000..995268fc3c --- /dev/null +++ b/Data/User/Shaders/nightvision.txt @@ -0,0 +1,14 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float green = c0.g; + + if (c0.g < 0.50) + { + green = c0.r + c0.b; + } + + ocol0 = float4(0.0, green, 0.0, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/nightvision2.txt b/Data/User/Shaders/nightvision2.txt new file mode 100644 index 0000000000..5f8b19b4ec --- /dev/null +++ b/Data/User/Shaders/nightvision2.txt @@ -0,0 +1,51 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + //variables + int internalresolution = 1278; + float4 c0 = texRECT(samp0, uv0).rgba; + //blur + float4 blurtotal = float4(0, 0, 0, 0); + float blursize = 1.5; + blurtotal += texRECT(samp0, uv0 + float2(-blursize, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2(-blursize, blursize)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, blursize)); + blurtotal += texRECT(samp0, uv0 + float2(-blursize, 0)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, 0)); + blurtotal += texRECT(samp0, uv0 + float2( 0, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2( 0, blursize)); + blurtotal *= 0.125; + c0 = blurtotal; + //greyscale + float grey = ((0.3 * c0.r) + (0.4 * c0.g) + (0.3 * c0.b)); + // brighten + grey = grey * 0.5 + 0.7; + // darken edges + float x = uv0[0]; + float y = uv0[1]; + if (x > internalresolution/2) x = internalresolution-x; + if (y > internalresolution/2) y = internalresolution-y; + if (x > internalresolution/2*0.95) x = internalresolution/2*0.95; + if (y > internalresolution/2*0.95) y = internalresolution/2*0.95; + x = -x+641; + y = -y+641; + /*****inline square root routines*****/ + // bit of a performance bottleneck. + // neccessary to make the darkened area rounded + // instead of rhombus-shaped. + float sqrt=x/10; + while((sqrt*sqrt) < x) sqrt+=0.1; + x = sqrt; + sqrt=y/10; + while((sqrt*sqrt) < y) sqrt+=0.1; + y = sqrt; + /*****end of inline square root routines*****/ + x *= 2; + y *= 2; + grey -= x/200; + grey -= y/200; + // output + ocol0 = float4(0, grey, 0, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/nightvision2scanlines.txt b/Data/User/Shaders/nightvision2scanlines.txt new file mode 100644 index 0000000000..f84d1e9458 --- /dev/null +++ b/Data/User/Shaders/nightvision2scanlines.txt @@ -0,0 +1,56 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + //variables + int internalresolution = 1278; + float4 c0 = texRECT(samp0, uv0).rgba; + //blur + float4 blurtotal = float4(0, 0, 0, 0); + float blursize = 1.5; + blurtotal += texRECT(samp0, uv0 + float2(-blursize, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2(-blursize, blursize)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, blursize)); + blurtotal += texRECT(samp0, uv0 + float2(-blursize, 0)); + blurtotal += texRECT(samp0, uv0 + float2( blursize, 0)); + blurtotal += texRECT(samp0, uv0 + float2( 0, -blursize)); + blurtotal += texRECT(samp0, uv0 + float2( 0, blursize)); + blurtotal *= 0.125; + c0 = blurtotal; + //greyscale + float grey = ((0.3 * c0.r) + (0.4 * c0.g) + (0.3 * c0.b)); + // brighten and apply horizontal scanlines + // This would have been much simpler if I could get the stupid modulo (%) to work + // If anyone who is more well versed in Cg knows how to do this it'd be slightly more efficient + // float lineIntensity = ((uv0[1] % 9) - 4) / 40; + float vPos = uv0[1] / 9; + float lineIntensity = (((vPos - (int)vPos) * 9) - 4) / 40; + grey = grey * 0.5 + 0.7 + lineIntensity; + // darken edges + float x = uv0[0]; + float y = uv0[1]; + if (x > internalresolution/2) x = internalresolution-x; + if (y > internalresolution/2) y = internalresolution-y; + if (x > internalresolution/2*0.95) x = internalresolution/2*0.95; + if (y > internalresolution/2*0.95) y = internalresolution/2*0.95; + x = -x+641; + y = -y+641; + /*****inline square root routines*****/ + // bit of a performance bottleneck. + // neccessary to make the darkened area rounded + // instead of rhombus-shaped. + float sqrt=x/10; + while((sqrt*sqrt) < x) sqrt+=0.1; + x = sqrt; + sqrt=y/10; + while((sqrt*sqrt) < y) sqrt+=0.1; + y = sqrt; + /*****end of inline square root routines*****/ + x *= 2; + y *= 2; + grey -= x/200; + grey -= y/200; + // output + ocol0 = float4(0, grey, 0, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/posterize.txt b/Data/User/Shaders/posterize.txt new file mode 100644 index 0000000000..f86fb108d4 --- /dev/null +++ b/Data/User/Shaders/posterize.txt @@ -0,0 +1,26 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + + if (c0.r > 0.25) + { + red = c0.r; + } + + if (c0.g > 0.25) + { + green = c0.g; + } + + if (c0.b > 0.25) + { + blue = c0.b; + } + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/posterize2.txt b/Data/User/Shaders/posterize2.txt new file mode 100644 index 0000000000..d621449a72 --- /dev/null +++ b/Data/User/Shaders/posterize2.txt @@ -0,0 +1,21 @@ +uniform samplerRECT samp0 : register(s0); + +inline float bound(float color) +{ + if (color < 0.35) + { + if (color < 0.25) + { + return color; + } + return 0.5; + } +return 1.0; +} + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0 + float2(0,0)).rgba; + ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a); +} + diff --git a/Data/User/Shaders/primarycolors.txt b/Data/User/Shaders/primarycolors.txt new file mode 100644 index 0000000000..cdbd3cad3e --- /dev/null +++ b/Data/User/Shaders/primarycolors.txt @@ -0,0 +1,69 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = c0.r; + float blue = c0.b; + float green = c0.g; + float factor = 2; + float max = 0.8; + float min = 0.3; + + if(c0.r > c0.g && c0.b > c0.g){ + if(c0.r < c0.b + 0.05 && c0.b < c0.r + 0.05){ + red = 0.7; + blue = 0.7; + green = 0.05; + } + else if(c0.r > c0.b + 0.05){ + red = 0.7; + blue = 0.05; + green = 0.05; + } + else if (c0.b > c0.r + 0.05){ + red = 0.05; + blue = 0.7; + green = 0.05; + } + } + + if(c0.r > c0.b && c0.g > c0.b){ + if(c0.r < c0.g + 0.05 && c0.g < c0.r + 0.05){ + red = 0.7; + blue = 0.05; + green = 0.7; + } + else if(c0.r > c0.g + 0.05){ + red = 0.7; + blue = 0.05; + green = 0.05; + } + else if (c0.g > c0.r + 0.05){ + red = 0.05; + blue = 0.05; + green = 0.7; + } + } + + if(c0.g > c0.r && c0.b > c0.r){ + if(c0.g < c0.b + 0.05 && c0.b < c0.g + 0.05){ + red = 0.05; + blue = 0.7; + green = 0.7; + } + else if(c0.g > c0.b + 0.05){ + red = 0.05; + blue = 0.05; + green = 0.7; + } + else if (c0.b > c0.g + 0.05){ + red = 0.05; + blue = 0.7; + green = 0.05; + } + } + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/sepia.txt b/Data/User/Shaders/sepia.txt new file mode 100644 index 0000000000..eb7222ce3c --- /dev/null +++ b/Data/User/Shaders/sepia.txt @@ -0,0 +1,13 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + // Same coefficients as grayscale2 at this point + float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b); + float red=avg; + // Not sure about these coefficients, they just seem to produce the proper yellow + float green=avg*.75; + float blue=avg*.5; + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/sketchy.txt b/Data/User/Shaders/sketchy.txt new file mode 100644 index 0000000000..536baff594 --- /dev/null +++ b/Data/User/Shaders/sketchy.txt @@ -0,0 +1,17 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float4 tmp = float4(0, 0, 0, 0); + tmp += c0 - texRECT(samp0, uv0 + float2(2, 2)).rgba; + tmp += c0 - texRECT(samp0, uv0 - float2(2, 2)).rgba; + tmp += c0 - texRECT(samp0, uv0 + float2(2, -2)).rgba; + tmp += c0 - texRECT(samp0, uv0 - float2(2, -2)).rgba; + float grey = ((0.222 * tmp.r) + (0.707 * tmp.g) + (0.071 * tmp.b)); + // get rid of the bottom line, as it is incorrect. + if (uv0[1] < 163) + tmp = 1; + c0 = c0+1-grey*7; + ocol0 = float4(c0.r, c0.g, c0.b, 1); +} \ No newline at end of file diff --git a/Data/User/Shaders/spookey1.txt b/Data/User/Shaders/spookey1.txt new file mode 100644 index 0000000000..4d9660dcd0 --- /dev/null +++ b/Data/User/Shaders/spookey1.txt @@ -0,0 +1,20 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float blue = 0.0; + + if (c0.r < 0.35 || c0.b > 0.5) + { + red = c0.g + c0.b; + } + else + { + red = c0.g + c0.b; + blue = c0.r + c0.b; + } + + ocol0 = float4(red, 0.0, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/spookey2.txt b/Data/User/Shaders/spookey2.txt new file mode 100644 index 0000000000..5e2c1b805f --- /dev/null +++ b/Data/User/Shaders/spookey2.txt @@ -0,0 +1,22 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + + if (c0.r < 0.35 || c0.b > 0.5) + { + red = c0.g + c0.b; + } + else + { + red = c0.g + c0.b; + blue = c0.r + c0.b; + green = c0.r + c0.b; + } + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Data/User/Shaders/stereoscopic.txt b/Data/User/Shaders/stereoscopic.txt new file mode 100644 index 0000000000..c28ca2c093 --- /dev/null +++ b/Data/User/Shaders/stereoscopic.txt @@ -0,0 +1,27 @@ +// Omega's 3D Stereoscopic filtering +// TODO: Need depth info! + +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; // Source Color + float sep = 5; + float red = c0.r; + float green = c0.g; + float blue = c0.b; + + + // Left Eye (Red) + float4 c1 = texRECT(samp0, uv0 + float2(sep,0)).rgba; + red = max(c0.r, c1.r); + + // Right Eye (Cyan) + float4 c2 = texRECT(samp0, uv0 + float2(-sep,0)).rgba; + float cyan = (c2.g + c2.b) / 2; + green = max(c0.g, cyan); + blue = max(c0.b, cyan); + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/stereoscopic2.txt b/Data/User/Shaders/stereoscopic2.txt new file mode 100644 index 0000000000..b809146403 --- /dev/null +++ b/Data/User/Shaders/stereoscopic2.txt @@ -0,0 +1,26 @@ +// Omega's 3D Stereoscopic filtering (Amber/Blue) +// TODO: Need depth info! + +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; // Source Color + float sep = 5; + float red = c0.r; + float green = c0.g; + float blue = c0.b; + + // Left Eye (Amber) + float4 c2 = texRECT(samp0, uv0 + float2(sep,0)).rgba; + float amber = (c2.r + c2.g) / 2; + red = max(c0.r, amber); + green = max(c0.g, amber); + + // Right Eye (Blue) + float4 c1 = texRECT(samp0, uv0 + float2(-sep,0)).rgba; + blue = max(c0.b, c1.b); + + + ocol0 = float4(red, green, blue, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/sunset.txt b/Data/User/Shaders/sunset.txt new file mode 100644 index 0000000000..c74523543c --- /dev/null +++ b/Data/User/Shaders/sunset.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.r*1.5, c0.g*1, c0.b*0.5, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/swap_RGB_BGR.txt b/Data/User/Shaders/swap_RGB_BGR.txt new file mode 100644 index 0000000000..92b848b333 --- /dev/null +++ b/Data/User/Shaders/swap_RGB_BGR.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.b, c0.g, c0.r, c0.a); +} diff --git a/Data/User/Shaders/swap_RGB_BRG.txt b/Data/User/Shaders/swap_RGB_BRG.txt new file mode 100644 index 0000000000..3233222d09 --- /dev/null +++ b/Data/User/Shaders/swap_RGB_BRG.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.b, c0.r, c0.g, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/swap_RGB_GBR.txt b/Data/User/Shaders/swap_RGB_GBR.txt new file mode 100644 index 0000000000..5212032252 --- /dev/null +++ b/Data/User/Shaders/swap_RGB_GBR.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.g, c0.b, c0.r, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/swap_RGB_GRB.txt b/Data/User/Shaders/swap_RGB_GRB.txt new file mode 100644 index 0000000000..32d7585801 --- /dev/null +++ b/Data/User/Shaders/swap_RGB_GRB.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.g, c0.r, c0.b, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/swap_RGB_RBG.txt b/Data/User/Shaders/swap_RGB_RBG.txt new file mode 100644 index 0000000000..85bd5373cf --- /dev/null +++ b/Data/User/Shaders/swap_RGB_RBG.txt @@ -0,0 +1,7 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + ocol0 = float4(c0.r, c0.b, c0.g, c0.a); +} \ No newline at end of file diff --git a/Data/User/Shaders/toxic.txt b/Data/User/Shaders/toxic.txt new file mode 100644 index 0000000000..4cefcb7898 --- /dev/null +++ b/Data/User/Shaders/toxic.txt @@ -0,0 +1,22 @@ +uniform samplerRECT samp0 : register(s0); + +void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) +{ + float4 c0 = texRECT(samp0, uv0).rgba; + float red = 0.0; + float green = 0.0; + float blue = 0.0; + + if (c0.r < 0.3 || c0.b > 0.5) + { + blue = c0.r + c0.b; + red = c0.g + c0.b / 2; + } + else + { + red = c0.g + c0.b; + green = c0.r + c0.b; + } + + ocol0 = float4(red, green, blue, 1.0); +} \ No newline at end of file diff --git a/Languages/po/ar.po b/Languages/po/ar.po new file mode 100644 index 0000000000..cfdd3101b4 --- /dev/null +++ b/Languages/po/ar.po @@ -0,0 +1,5655 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-20 13:33+0300\n" +"Last-Translator: \n" +"Language-Team: \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(كثير جدا العرض)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " لعبة : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! لا" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" لا وجود لها.\n" +" إنشاء جديد بطاقة الذاكرة ?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sنسخ%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d هرتز" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "غير متصل" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s موجود بالفعل، الكتابة فوقة؟" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s فشل في أن تكون نقيت. ربما كانت الصورة معطوب." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s فشل في فتح" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s لديه التجزئة غير صحيحة.\n" +"تريد أن تتوقف الآن لإصلاح المشكلة?\n" +"سيتم تشويش الصوت \"لا\", إذا قمت باختيار." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s ملف 0 بايت" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s مضغوط بالفعل! لا يستطيع أن يضغط أكثر من ذلك." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s اسم الملف طويل جدا الحد الاقصى هو 45 " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sمسح%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sتصدير GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sاستيراد GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& و" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&حول البرنامج " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&التشغيل من محرك الاقراص" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&نقاط التوقف" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&استعراض الايزو " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&مدير الاسرار" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&إعدادات الصوت" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&مسح ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&حذف تحديد ايزو" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&محاكاة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&ملف" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&الاطار المسبق" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&ملء الشاشة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&إعدادات الرسومات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&مساعدة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&إعدادات الاختصارات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&تحميل الحالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&بطاقه الذكره جيم كيوب" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&الذاكرة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&فتح" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&خيارات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&وقفة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&ابداء اللعبه" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&خصائص" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&وضع للقراءة فقط" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&تحديث القائمة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&تسجل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&إعادة اللعبه" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&الصوت" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "اغلق اللعبه" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&أدوات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&فديو" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&القائمة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&إعدادات تحكم الوي" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&معلومات عن اللعبة" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(معروف)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(ايقاف)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 بت" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 بت" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "الرؤية ثلاثية الأبعاد" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 بت" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<أدخل اسم هنا>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<لم يتم العثور على القرارات>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<لا شيء>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<اضغط على مفتاح>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<النظام>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "نافذة اللعب عبر النت مفتوح بالفعل!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "اللعبة ليست قيد التشغيل حاليا." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"لم يتم العثور على جهاز بلوتوث!\n" +"(فقط بلوتوث مايكروسوفت معتمد.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"تنبيه:\n" +"\n" +"سوف تلعب شبكة حاليا تعمل فقط بشكل صحيح عند استخدام الإعدادات التالية:\n" +" - Dual Core [ايقاف]\n" +" - Audio Throttle [إيقاف]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - ضبط عدد تحكم التي سيتم استخدامها وحدة التحكم القياسية\n" +"\n" +"على جميع اللاعبين محاولة استخدام نفس الإصدار دولفين و الإعـدادات.\n" +"تعطيل كافة بطاقات الذاكرة أو إرسالها لجميع اللاعبين قبل بدء.\n" +"لم يتم دعم تنفيذ ويموت.\n" +"\n" +"يجب عليك إعادة توجيه البرنامج منفذ الهوست!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "اسرار" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "ترجمة البرنامج بواسطة الررائع" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "تسريع" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"تحاكي بدقة الصادرات للنسخ.\n" +"بعض الألعاب تعتمد على هذا بالنسبة للتأثيرات رسومية معينة أو وظائف اللعب.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "العمل" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "كرت الشاشه :" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "أضف" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "إضافة رمز ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "أضف باتش" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "إضافة جزء جديد" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "أضف" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "العنوان :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "ضبط السيطرة على ضغط التناظرية المطلوبة لتنشيط الأزرار." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "متقدم" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "إعدادات متقدمة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "جميع ملفات الجيم كيوب (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "حفظ جميع الحالات (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "جميع ملفات ايزو الوي" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "جميع مضغوط GC/Wii ISO files (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "جميع الملفات (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"يسمح تبديل خيارات معينة عبر مفاتيح الاختصار 3، 4، 5، 6 و 7 ضمن نافذة " +"المضاهاة.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "تصفية متباينة الخواص :" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "تنعيم الحواف:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "محمل التطبيق هو حجم الخطأ... هل حقا محمل التطبيق؟" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Apploader غير قادر على تحميل ملف من" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "تطبيق" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"تطبيق تأثير مرحلة ما بعد المعالجة بعد الانتهاء من الإطار.\n" +"\n" +"إذا لم تكن متأكدا حدد إيقاف." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "هل أنت متأكد أنك تريد حذف \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "هل أنت متأكد أنك تريد حذف هذه الملف؟ " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "هل أنت متأكد أنك تريد حذف هذه الملفات؟" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "نسبة العرض :" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "يجب أن لا يقل عن جزء واحد لا تزال مفتوحة." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "الصوت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "صوت الخلفية :" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "تلقائي" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "تلقائي حجم النافذة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "ضبط حجم النافذة تلقائي " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تتكيف تلقائيا مع حجم إطار الدقة الداخلية الخاصة بك.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "رجوع" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "إعدادات الخلفية" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "الخلفية:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "خلفية الإدخال" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "الى الوراء" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "سيء بداية الملف " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "بنر" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "تفاصيل بنر" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "بنر:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "شريط" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "الأساسية" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "إعدادات أساسية" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "صوت عميق" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "كتلة الاختباري جدول تخصيص فشل" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "كتل" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "أزرق" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "اليسار أزرق" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "اليمين أزرق" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "أسفل" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "يلزم التحكم: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "معطل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "أستعرض" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "لتصفح دليل لإضافة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "لاستعراض الدليل ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "لاستعراض الدليل الإخراج" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "العازلة :" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "أزرار" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "العصا الأيمن " + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "العصا الأيمن " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "محرك محاكي المعالج" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "شاشة القوائم المؤقته" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"احتساب القيم من عمق ثلاثي الأبعاد الرسومات لكل بكسل بدلا من قمة الرأس " +"الواحدة.\n" +"وعلى النقيض من بكسل الإضاءة التي هي مجرد تعزيز، لكل بكسل عمق العمليات " +"الحسابية اللازمة لمضاهاة صحيح عدد قليل من الألعاب.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "إلغاء" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "لا يمكن فتح %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "لا يمكن إلغاء تسجيل الأحداث مع الأحداث المعلقة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"لا يمكن استخدام هذا الملف كبطاقة الذاكرة.\n" +"هل تحاول استخدام نفس الملف في كل من فتحات?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"لا يمكن استخدام هذا الملف كبطاقة الذاكرة.\n" +"هل تحاول استخدام نفس الملف في كل من فتحات?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "غير قادر على العثور ويموت بواسطة معالج الاتصال %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "مركز" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "تغيير" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "تغيير &القرص" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "تغيير القرص" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "تغيير اللعبة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"تغيير لغة واجهة المستخدم.\n" +"يتطلب إعادة التشغيل." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Changes sign to zFar Parameter (بعد التصحيح)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Changes sign to zNear Parameter (بعد التصحيح)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "تغيير هذه ليس لها أي أثر في حين أن المحاكي قيد التشغيل!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "شات" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "اسرار" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "بحث عن اسرار" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "قائمة الاسرار" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinese (Simplified)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinese (Traditional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "DVD اختيار الدليل أصل :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "اختيار ايزو الافتراضية :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "اختيار دليل لإضافة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "اختيار ملف لفتح" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "اختيار بطاقة الذاكرة :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "اختيار مجلد لاستخراج" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "الكلاسيكية" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "أزال" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "فشل في الازاله." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"أثناء قطع الاتصال اللعبة العميل قيد التشغيل! يتم تعطيل اللعب شبكة. يجب عليك " +"يدويا إيقاف اللعبة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "إغلاق" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "الإعدادات العامة" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "رمز المعلومات" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "رمز: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "الأمر" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "التعليق" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "التعليق:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "ضغط ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "اختيار ضغط ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "ضغط ايزو" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "إعدادات" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "إعدادات" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "إعدادات التحكم" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "تكوين منصات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "إعدادات" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "تأكيد الكتابة فوق ملف" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "تأكيد على التوقف" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "اتصال" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "ربط كيبورد يو اس بي" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr " توصيل ويموت%i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "توصيل ويموت 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "توصيل ويموت 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "توصيل ويموت 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "توصيل ويموت 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "توصيل" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "وحدة التحكم" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "عصا تحكم" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "GCIتحويل إلى " + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "فشل نسخ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "نسخ إلى بطاقة الذاكرة %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "الأساسية" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "لا يمكن إنشاء %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "لا يمكن تهيئة الخلفية %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"لا يمكن قراءة \"%s\". لا يوجد قرص في محرك الأقراص ، أو أنها ليست GC/Wii " +"backup. يرجى ملاحظة أن جيم كيوب الأصلي وأقراص الوي لا يمكن قراءتها من قبل " +"معظم أجهزة الكمبيوتر محركات الأقراص دي في دي." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "لا يمكن التعرف ملف ايزو %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "لا يمكن حفظ %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"تعذر تعيين منصات. وغادر لاعب أو لعبة قيد التشغيل حاليا!\n" +"(منصات الإعداد أثناء قيد التشغيل اللعبة غير معتمد حتى الآن)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"لا يمكن كتابة ملف بطاقة الذكرة %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "لا يمكن العثور فتح الأوامر للتمديد 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"لا يمكن التهيئة الأساسية.\n" +"تحقق التكوين الخاص بك." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "الاحصاء :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "البلد:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "إنشاء رموز اسرار" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "إنشاء منظور جديد" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr " KDE-Look.org تم بواسطة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +" Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com] تم بواسطة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr " VistaIcons.com تم بواسطة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +" black_rider and published on ForumW.org > Web DevelopmentsCreated by " +"black_rider and published on ForumW.org > Web Developments black_rider and " +"published on ForumW.org > Web Developments تم بواسطة" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "المنشئ :" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "محصول" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"محصول الصورة 4:3 الى 5:4 أو 16:09 الى 16:10.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "الإبهات المتداخل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "المسار الحالي تغيرت من %s to %s after wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "هاك مخصص العرض" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "إعدادات هاك مخصص العرض" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "تخصيص بعض المعلمات العرض على إملائي." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Czech" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "الاسهم" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "الصوت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "محرك محاكي الصوت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE emulation (سريع)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE interpreter (بطيء)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "إعدادات الصوت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "حجم البيانات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "التاريخ :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "التصحيح" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "التصحيح" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "عشري" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "ضغط ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "اختيار إلغاء ضغط ايزو " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "فك ايزو" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "الافتراضي" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ايزو الافتراضية :" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "الخط الافتراضي" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "حذف" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "حذف الحفظ" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "حذف الملف الموجود '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "الوصف" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "كشف" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "أداة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "إعدادات الجهاز" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "الاتصال الهاتفي" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"فشل الدليل الاختباري\n" +" و فشل دليل الاختباري الاحتياطية" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "تعطيل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "تعطيل الضباب" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "تعطيل إضاءة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "تعطيل العمق لكل بكسل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Texturesتعطيل " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "تعطيل سماعات ويموت" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Disable any XFB emulation.\n" +"يسرع مضاهاة الكثير ولكن يسبب اخطاء كبيرة في العديد من الألعاب التي تعتمد " +"عليها.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"texturing تعطل .\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "القرص" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "خطأ قراءة القرص" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "العرض" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"عرض المدخلات قراءتها من قبل المضاهاة.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "انقسام" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "هل تريد اغلق اللعبة الحالية؟" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "دولفين" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s إعدادات الرسومات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "موقع دولفين" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "إعدادات دولفين" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "إعدادات تحكم الوي" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "دولفين" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "إعدادات تحكم الجيم كيوب" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "إعدادات تحكم الوي" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "دولفين على مدونة قوقل" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"لايمكن العثور على اي لعبه جيم كيوب او وي . دبل كيك هنا لاستعراض الملفات " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"تم تعيين دولفين حاليا إخفاء جميع الألعاب. دبل كليك هنا لإظهار جميع الألعاب..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "أسفل" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "تحميل اسرار للعبة" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu وأضاف %lu تم تحميل الاسرار " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "الطبول" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "وهمي " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "تفريغ الإطارات" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تفريغ جميع الإطارات المقدمة إلى ملف AVI في ملف User/Dump/Frames/\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"فك اللعبة لتفريغ القوام User/Dump/Textures//\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تفريغ محتويات الصادرات للنسخ إلى User/Dump/Textures/\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Dutch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "خروج" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "أوروبا" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "بداية تحديث الذاكرة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "تحرير" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "تعديل رمز ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "تعديل الاعدادات" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "تعديل الباتش" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "تعديل المنظور الحالي" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "تحرير" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "تأثير" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "عازل الإطار المضمن " + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "المحاكي قيد التشغيل بالفعل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"إذا لم تكن متأكدا اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "محاكاة ويموت" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "حالة المحاكاه: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "تمكين" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تمكين تأثيرات الرؤية ثلاثية الأبعاد عن طريق استخدام تكنولوجيا الرؤية " +"الاستريوسكوبية نفيديا ثلاثي الأبعاد إذا كانت مدعومة من قبل بمعالج الجرافيك " +"الخاص بك.\n" +"يسبب ربما باخطاء.\n" +"\n" +"يتطلب ملء الشاشة للعمل.\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Enable Audio Throttle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "BAT تمكين" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "تمكين منع الدمج" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "تمكين الاسرار " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Enable Dual Core (لزيادة السرعة)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "تمكين الاختصارات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Enable Idle Skipping (لزيادة السرعة)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "MMU تمكين" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "تمكين المسح التقدمي" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "تمكين شاشة التوقف" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "تمكين شاشة عريضة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "تمكين الإطار السلكي" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"تمكين الترشيح متباين الخواص.\n" +"يحسن الجودة المرئية من التكسرات التي في زوايا مشاهدة المائلة.\n" +"قد يسبب مشاكل في عدد قليل من الألعاب.\n" +"\n" +"إذا لم تكن متأكدا حدد X1." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"تمكين الوصول السريع القرص.اللازمة لعدد قليل من الألعاب. (ON = Fast, OFF = " +"Compatible)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "تمكين صفحات" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تمكين هذا إذا كنت تريد الشاشة بأكملها لاستخدامها لتقديم.\n" +"إذا تم تعطيل هذا، سيتم إنشاء إطار تقديم بدلا من ذلك.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تمكين هذا إذا كنت تريد استخدام الإطار الرئيسي لتقديم دولفين بدلا من تقديم " +"إطار منفصل.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "تمكين هذا لتسريع أسطورة زيلدا : الشفق الاميرة. لتعطيل أي لعبة أخرى." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "يمكن توقعات مخصص هاك" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تمكن المسح التدريجي إذا كان معتمدا من قبل البرنامج محاكاة.\n" +"معظم الألعاب لا تهتم بهذا.\n" +"\n" +"إذا لم تكن متأكدا اترك هذه غير محددة." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تفريغ الإطار تشفير باستخدام الترميز FFV1.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "نهاية" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "English" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "تحسينات" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "أدخل اسم للمنظور جديد :" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "دخول %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "دخول 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "المساواة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "خطأ" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "خطأ في تحميل اللغة المختارة. يتراجع إلى النظام الافتراضية." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"ولكن لم يتم تحميلها. ألعاب قد لا تظهر الخطوط بشكل صحيح، أو تعطل %s خطأ : " +"محاولة الوصول إلى الخطوط." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "تنفيذ" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "للخروج مع المحاكي" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "فشل تصدير" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "فشل تصدير" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "تصدير تسجيل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "تصدير تسجيل" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "تصدير حفظ" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "تصدير حفظ الوي" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "تصدير جميع الحفظ" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "فشل تصدير، حاول مرة أخرى؟" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "تصدير حفظ باسم" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "تمديد" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "عزل الاطار الخارجي" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "معلمة إضافية" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "استخراج كافة الملفات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "استخراج Apploader" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "استخراج دليل" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "استخراج الملفات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "استخراج التقسيم" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "استخراج %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "استخراج كافة الملفات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "استخراج دليل" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "استخراج" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "بايت" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "لاعبين" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "فرنسا" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "الحجم :" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "خطأ الاتصال" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "لم اسمع!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "اللعبه لاتوجد في قاعده البيانات." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "فشل في الاستخراج إلى %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "فشل تحميل hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "فشل في قراءة banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "فشل في قراءة البيانات من ملف %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "فشل في قراءة معرف فريد من صورة القرص" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "فشل لكتابة bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "فشل لكتابة عنوان لملف %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr " لا يعمل في كل لعبة MMU إصدار سريع من." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "لاعبين" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "ملف المعلومات" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "الملف لا يتضمن اسرار." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "تحويل ملف إلى .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"قد لا يمكن فتح ملف\n" +"أو لا يكون امتداد صالح" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"ملف يحتوي على ملحق \"%s\"\n" +"ملحقات الصالحة (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "لم يتم التعرف على الملف كملف بطاقة ذاكرة" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "ملف غير مضغوط " + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "الملفات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "نوع الملف غير معروف! لن تفتح!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "أول بلوك" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "الإصلاح اختبارية" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "العرض 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "العرض 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "فرض وحدة التحكم على النظام الياباني" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"فرض اللعبة انتاج رسومات دقه تباين شاشة عريضة.\n" +"يسبب اخطاء رسومية بعض الألعاب.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "إلى الأمام" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "الإطار" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "الإطار" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "الإطار المسبق" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "مجموعة الإطار " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "تخطي الإطار " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "حد الإطار:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "إطارات لتسجيل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "تحكم بكاميرا اللعبة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "French" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "الحنق" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "من" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "شاشه كامله" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "دقة العرض :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "تحكم الجيم كيوب" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "معرف اللعبة:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "لعبة تستخدم بالفعل!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "اللعبة ليست على التوالي!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "لم يتم العثور على لعبة" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "إعدادات معينه للعبه" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "إعدادات اللعبة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "جيم كيوب" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "إعدادات تحكم جيم كيوب" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "بطاقه ذاكره الجيم كيوب (*.raw,*.gcp) " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "إعدادات تحكم جيم كيوب" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "تحميل اسرار" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode فشل تشغيل (CT%i CST%i) (%s)\n" +"(إما غير رمز سيئة أو نوع رمز غير مدعومة حتى الآن.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "عام" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "الإعدادات العامة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "German" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "الرسومات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "إعدادات الرسومات" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "أكبر من" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"يزيد بشكل كبير جودة تجعل القوام تم إنشاؤها باستخدام إلى الملمس الآثار.\n" +"سيتم زيادة الدقة الداخلي بتحسين أثر هذا الإعداد.\n" +"\n" +"إذا لم تكن متأكدا، اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Greek" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "أخضر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "اليسار أخضر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "اليمين أخضر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "غيتار" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "هاك" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "عنوان اختباري فشل" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebrew" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "ارتفاع" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "مساعدة" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "إخفاء" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "إخفاء مؤشر الماوس" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"إخفاء مؤشر الماوس اذا كان على أعلى نافذة المحاكاة.\n" +"\n" +"إذا لم تكن متأكدا ترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "الصفحة الرئيسية" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "هوست" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "إعدادات الاختصارات" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "الاختصارات" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Hungarian" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "ويموت هجين" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL إعدادات" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR المؤشر" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR حساسية:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "تفاصيل ايزو" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "مجلد الايزو" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "إيطاليا" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr " أيقونة" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"لجعلها فعالة Audio Throttle يجب عليك تعطيل NTSC:60, PAL:50 إذا قمت بتعيين " +"حد الإطار أعلى من السرعة لعبة الافتراضية " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "تجاهل تنسيق التغييرات " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا التحقق." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "حفظ استيراد" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "فشل الاستيراد، حاول مرة أخرى؟" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "الملف يحتوي على طول المستوردة غير صالحة" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تحسين الأداء لكن يسبب الخلل في معظم الألعاب التي تعتمد على المضاهاة الضباب " +"الصحيح.\n" +"\n" +"إذا لم تكن متأكدا ترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"يحسن الأداء لكن يؤدي الى اختفاء الإضاءة في معظم الألعاب.\n" +"\n" +"إذا لم تكن متأكدا ترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "في اللعبة" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "في اللعبة" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "معلومات" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "المعلومات" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "معلومات" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "إدراج" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "إدراج رمز المشفرة أو فك شفرة هنا" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SD Card ادرج " + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "أدخل اسم هنا" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "wad تثبيت" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "تثبيت إلى قائمة الوي" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "wad تثبيت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "الواجهة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "واجهة الإعدادات" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"حاول تحميل الحالة مرة أخرى" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "الدقة الداخلية :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (بطيئة جدا)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "مقدمة" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "قيمة غير صالحة!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "غير صالح نوع الحدث %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "ملف غير صالح" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "تسجيل الملف غير صالح" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "غير صالح حالة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italian" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "اليابان" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (موصى به)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL recompiler (تجريبي )" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japanese" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "كوريا" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "المفتاح" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Korean" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "اللغة :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "الكتابة فوق آخر حالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "آخر حالة محفوظة" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "اليسار" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "العصا الأيسر" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "أقل من" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "الحد من عدد الإطارات في الثانية " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "تحميل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "تحميل القوام المخصص" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "1 تحميل حالة " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "2 تحميل حالة " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "3 تحميل حالة " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "4 تحميل حالة " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "5 تحميل حالة " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "6 تحميل حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "7 تحميل حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "8 تحميل حالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "تحميل حالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "تحميل قائمة نظام الوي" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "تحميل قائمة نظام الوي %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تحميل القوام المخصص من User/Load/Textures//\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "قيمة تحميل إعداد مسبق من هاك نماذج المتوفرة." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "تحميل الملف المحدد (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "المحلية" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "سجل" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "سجل الإعدادات" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "نوع السجل" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "مختلفان النواتج" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "تسجيل" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "إنقطع الإتصال الملقم!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU سرعة هاك" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "العصا الأيسر" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "معرف المنتج :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "المنتج :" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "عالي" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "بطاقة الذاكرة لديه بالفعل باستثناء هذا العنوان" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "بطاقة الذاكرة فتحت بالفعل" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "ذاكرة بايت" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "بطاقة الذاكرة" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "إدارة بطاقة الذاكرة تنبية قم بعمل نسخة احتياطية قبل الاستخدام" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "القائمة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "الميكروفون" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "منخفض" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "متفرقات" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "إعدادات منوعة" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "معدل" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "الخط أحادي المسافة" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "موشن بلس" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "محرك" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"حرك مؤشر الماوس فوق الخيار لعرض وصف مفصل.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "تضاعف" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"كتم صوت الويموت بإصلاح الانقطاع العشوائي على الويموت الحقيقي. أي تأثير على " +"الويموت يحتذى به." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "أضف" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "بدء" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "عشري" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "حذف" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "انقسام" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "أسفل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "نهاية" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "دخول" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "متساوية" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "منزل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "أدخل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "اليسار" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "ضرب" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "صفحة لأسفل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "صفحة لأ أعلى" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "اليمين" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "الفاصل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "مساحة" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "طرح" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "التبويب" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "فوق" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "الاسم :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "الاسم :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "بحث جديد" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "الصفحة التالية" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "البحث التالي" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "اسمك :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "لا يوجد بلد (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "لم يتم العثور على الايزو " + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "لم يتم العثور على ملف البنر %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "لا الالتحام" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "لا يوجد ملف تحميل" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "لا ملف مسجل" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "لا حفظ المجلد نتيجة البحث عن العنوان %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "لا شيء" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norwegian Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "لا يساوي" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "غير مجموعة" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "غير متصل" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "ملاحظات" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "ملاحظات :" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "إشعار" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "ارقام القفل" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "عدد من رموز :" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "ننشوك" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "تسريع ننشوك" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "الهدف" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "نطاق الهدف" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "إيقاف" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "تعويض :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "فقط %d كتل متاحة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "فتح" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "فتح المجلد المتضمن" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "افتح مجلد حفظ الوي" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "فتح الملف" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL : لا يمكن إنشاء سياق الجهاز %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL : لا يمكن العثور على أجهزة الصوت" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL : لا يمكن فتح الجهاز %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "يفتح المصحح" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "يفتح المسجل" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "خيارات" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "البرتقالي" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"ترتيب الملفات في دليل الملفات لا تتطابق مع ترتيب كتلة\n" +"انقر بالزر الأيمن للتصدير كافة حفظ,\n" +"واستيراد وحفظ لبطاقة ذاكرة جديدة\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "أخرى" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"العميل قطع أخرى في حين يتم تشغيل اللعبة! تم تعطيل تشغيل نت. كنت يدويا إيقاف " +"اللعبة." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "الإخراج" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "تشغيل التسجيل" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "تحكم" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "تحكم" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "منصات" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "صفحة لأسفل" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "أعلى الصفحة" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "اقتران" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "الفقرة" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "معلمات" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "قسم %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "باتش" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "مسارات" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "وقفة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "لكل بكسل إضاءة" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "مثالي" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "مشهد %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "بدأ اللعبه" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "تشغيل التسجيل" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "بدأ/ايقاف" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "القابلة للتشغيل" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "خيارات التشغيل" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "لاعبين" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "يرجى تأكيد" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "الرجاء إنشاء منظور قبل الحفظ" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polish" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "تحكم 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "تحكم 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "تحكم 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "تحكم 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "المنفذ :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portuguese" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portuguese (Brazilian)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "بعد معالجة تأثير:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "إعدادات مسبقة :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "الصفحة السابقة" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "الصفحة السابقة" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "القيمة السابقة" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "طباعة" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "الملف الشخصي" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "خصائص" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "إزالة التخزين المؤقت" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "السؤال" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "خروج" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "روسيا" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "قوه" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "وضع القراءة فقط" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "حقيقي" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "ويموت حقيقي " + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "ويموت حقيقي " + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "إعادة توصيل تأكيد ويموت" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "إعادة تحميل حالة ويموت" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "تسجيل" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "تسجيل معلومات" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "تسجيل الخيارات" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "أحمر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "اليسار أحمر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "اليمين أحمر" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"يقلل من التعرجات الناجمة من كمية التنقيط رسومات ثلاثية الأبعاد.\n" +"وهذا يجعل الصورة تبدو أقل تقديم ممتلئ الجسم.\n" +"انخفاض سرعة المحاكاة بشكل كبير ويؤدي في بعض الأحيان الى اخطاء.\n" +"\n" +"إذا لم تكن متأكدا حدد لا شيء." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "تحديث" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "تحديث قائمة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "تحديث القائمة" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "إزالة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"جعل المشهد باعتباره بأسلاك محيطة.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "تقدم إلى الشاشة الرئيسية" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "إعادة ضبط" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "النتائج" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "اليمين" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "العصا الايمن" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "هزاز" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russian" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "حفظ الحالة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "معدل العينة :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "حفظ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "GCI حفظ باسم " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "1 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "2 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "3 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "4 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "5 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "6 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "7 حفظ حالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "8 حفظ حالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "حفظ حالة" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "حفظ باسم" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "حفظ مضغوط GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "حفظ المنظور الحالي" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "حفظ الضغط GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "فحص %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "بحث ايزو" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "فحص" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "التقاط صوره" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "انتقل تأمين" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "بحث فلتر" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "البحث في المجلدات الفرعية" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "حدد" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "اختر ملف تسجيل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "لتثبيت wad حدد ملف" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"اختر كرت الشاشة لاستخدام.\n" +"\n" +"إذا لم تكن متأكدا استخدم أول واحد." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "اختر حفظ ملف للاستيراد" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "اختر النوافذ العائمة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "حدد الملف لتحميل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "حدد حفظ الملف" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "حدد حالة التحميل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "حدد حالة الحفظ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"اختر نسبة العرض إلى الارتفاع لاستخدامه عند التقديم:\n" +"تلقائي : استخدام نسبة العرض إلى الارتفاع الأصلي \n" +"فرض 16:9 : تمدد الصورة إلى الجانب نسبة 16:9.\n" +"فرض 4:3 : تمدد الصورة إلى الجانب نسبة 4:3.\n" +"امتداد لنافذة : تمدد الصورة لحجم النافذة.\n" +"\n" +"إذاغير متأكد حدد التلقائي." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "تحديد الخط" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"تحديد دقة العرض المستخدمة في وضع ملء الشاشة.\n" +"هذا ينبغي أن يكون دائما أكبر من أو يساوي الدقة الداخلية التأثير على أداء لا " +"يكاد يذكر.\n" +"\n" +"إذا لم تكن متأكدا، استخدم دقة سطح المكتب.\n" +"إذا لم تكن متأكدا من ذلك ، استخدم أعلى دقة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"حدد الجرافيك لاستخدام داخليا.\n" +"ديركت 9 هو عادة أسرع واحد. اوبن جل هو أكثر دقة على الرغم من. ديركت 11 هو في " +"مكان ما بين الاثنين.\n" +"تتوفر فقط على ويندوز Direct3D علما بأن.\n" +"\n" +"Direct3D إذا لم تكن متأكدا استخدام ." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "إرسال" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "موضع الاستشعار:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "الفاصل" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbian" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "المنفذ التسلسلي 1 -- وهذا هو المنفذ الذي الأجهزة مثل استخدام محول شبكة" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "ضبط" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "تعيين كافتراضي ايزو" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "تعيين كافتراضي بطاقة الذاكرة %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "إعدادات" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: الإعداد غير قادر على إيجاد ملف" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "الاسم المختصر :" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "أزرار الكتف" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "اظهار &لوحة المراقبة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "اظهار السجل" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "عرض شريط الحالة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "أظهر شريط الأدوات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "اظهر محرك الاقراص" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "إظهار نسخة الصادرات للمناطق" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "أظهر عدد الاطارات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "فرنسا" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "جيم كيوب" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "إظهار مدخلات العرض" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "إيطاليا" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "اليابان" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "كوريا" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "أظهر اللغة :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "عرض سجل الاعدادات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "اوروبا" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "عرض الاجهزه" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "إظهار المناطق" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "إظهار الإحصاءات" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "تايوان" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "امريكا" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Wad اظهار" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "الوي" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "ظهور رسالة قبل وقف اللعبة." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"تظهر رسالة خطأ حين خطر قد يحدث.\n" +"يمكن تجنب تعطيل هذه الرسائل المزعجة ، ولكنه يمكن تعني أيضا أن دولفين يتعطل " +"فجأة دون أي تفسير على الإطلاق." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "إظهار اول كتلة" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "إظهار كتل حفظ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "إظهار حفظ التعليقات" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "إظهار أيقونة الحفظ " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "إظهارعنوان الحفظ " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"عرض عدد الإطارات في الثانية المقدمة كمقياس لسرعة المضاهاة.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "إظهار رسالة المساعدة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "غير معروف" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"عرض إحصاءات مختلفة.\n" +"\n" +"إذا لم تكن متأكدا ترك هذا غير محددة." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "ويموت جانبي" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "الحجم" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "تخطي البيوس" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Skip EFB Access from CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"تخطي الوجهة في كثير من الألعاب لمختلف التأثيرات الرسومية.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "فتحة %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "A خانة " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "B خانة " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "لقطة" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"تقديم البرامج هو أبطأ من استخدام الخلفيات الأخرى..\n" +"انها مفيدة فقط لأغراض التصحيح.\n" +"هل حقا تريد تمكين تقديم البرامج؟ إذا لم تكن متأكدا، اختر 'لا'.." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "إعدادات الصوت" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "غير صالحة %s خلفية الصوت." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "فشل إنشاء المخزن المؤقت الصوت : %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "مجال" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spanish" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "مكبر الصوت:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"إذا لم تكن متأكدا حدد 528*640 ." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "حدد الخلفية ملف فيديو" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "وحدة تحكم القياسية" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "بدء &اللعب عبر الشبكة" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "بدء التسجيل" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "بدء التسجيل" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "الحالة" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "حفظ الحالة" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "عصا" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "اغلق اللعبه" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "امتداد لنافذة" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "داعب الأ وتار" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "طرح" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "بنجاح تصدير الملف إلى %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "استيرادها بنجاح حفظ الملفات" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "نظام اللغة :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "تايوان" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "الإدخال" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "التبويب" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "تقسيم الجدول" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "الجدول الأيسر" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "الجدول الأيمن" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "اخذ لقطه من الشاشه" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "اختبار" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr " بنجاح wad وقد تم تركيب" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "عنوان غير صالح" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "تم إصلاح بنجاح الاختباري" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "الدليل المختار هو بالفعل في قائمة" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"الملف %s تعذر فتح للكتابة. يرجى التحقق من إذا فتحت بالفعل من قبل برنامج آخر." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "الملف %s بالفعل مفتوح، لن الملف غير عنوان مكتوب." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "لا وجود له (%s) الملف الذي حددته" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "يمكن أن يكون اسم لا يتم فارغا" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "يمكن أن يكون اسم لا تحتوي على الأحرف '،'" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "حفظ تحاول نسخة له حجم ملف غير صالح" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"لا يتم اعتماد اللغة المحددة من قبل النظام. يتراجع إلى النظام الافتراضية." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "الملقم والعميل إصدارات لعب نت تتعارض" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "الملقم ممتلئ" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "أجاب الخادم : اللعبة قيد التشغيل حاليا" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "بعث الملقم رسالة خطأ غير معروف" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "قيمة غير صالحة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "ثيم" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "اختيار ثيم خاظئ" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "تجاوز هذه الإعدادات إعدادات دولفين الأساسية ." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "هذا يمكن أن يسبب بطء في القائمة لوى وبعض الألعاب." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"هذه الميزة تسمح لك التحكم في الكاميرا داخل اللعبة.\n" +"\n" +"اضغط زر الفأرة الأيمن وتحريك الماوس لتحريك الكاميرا في جميع أنحاء. Hold " +"SHIFT and press one of the WASD keys to move the camera by a certain step " +"distance (SHIFT+0 to move faster and SHIFT+9 to move slower). SHIFT+R اضغط " +"لإعادة الكاميرا.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr " BGM هذا وتستخدم لتشغيل مسارات الموسيقى ، مثل." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "هذا تسمح لك التعديل اليدوي رسائل كتبها هذا المؤلف ملف التكوين" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "بداية" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "إمالة" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "العنوان" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "إلى" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "تبديل جميع أنواع السجل" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "اللعب بالشاشة كاملة" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "أعلى" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "حاول تحميل نوع ملف غير معروف." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Triggers" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "محاولة قراءة من SYSCONF غير صالحة" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turkish" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "القرص الدوار" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "نوع" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP منفذ :" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "غير معروف" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "امريكا" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "غير محدود %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "التراجع عن تحميل الحالة" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "غير معروف" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "تلقى رسالة مجهولة مع معرف : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"مؤشر غير معروف %#08x\n" +"مواصلة?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "أعلى" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "التحديث" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "ويموت مستقيم" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "(PAL60) استخدم وضع " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "استخدام شاشة كاملة" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "استخدام الهيكس" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"استخدام خيوط متعددة لفك ترميز القوام.\n" +"قد يؤدي إلى تسريع وخاصة على وحدات المعالجة المركزية مع أكثر من اثنين من " +"النوى.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"عادة اذا فشل تجميع تظليل، ويتم عرض رسالة الخطأ.\n" +"ومع ذلك، يمكن للمرء أن تخطي بالنوافذ للسماح اللعبة توقف الخطوط عن طريق فحص " +"هذا الخيار.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "فائدة" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "تحديد أقصى معدل الاطار" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "القيمة" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "القيمة:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "القيمة:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "فديو" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "الظاهري" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "الصوت" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "خطأ في إنشاء wad: فشل التثبيت %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"انتظر الفراغات الرأسية من أجل الحد من تمزق.\n" +"انخفاض أداء المضاهاة بسرعة أقل من الكمال .\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "التنبيه" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "تحذير -- ايزو ابتداء من الخطأ وضع وحدة التحكم!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"تحذير! ينصح احتياطية لجميع الملفات في المجلد:\n" +"%s\n" +"هل ترغب في الاستمرار?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "شاشة واسعة هاك" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "عرض" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "الوي" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "جهاز الوي" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "استيراد حفظ الوي" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "ملفات حفظ الوي (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: لا يمكن القراءة من الملف" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "تحكم الوي" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "ويموت" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"ويموت %i تم قطع الاتصال من قبل النظام.\n" +"ربما هذه اللعبة لا تدعم متعددة ييموت,\n" +"أو ربما هو بسبب الخمول وقت مستقطع أو لسبب آخر.\n" +"هل تريد إعادة الاتصال على الفور?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "ويموت متصل" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "محرك ويموت" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "إعدادات ويموت" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "تحكم الوي" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "نوافذ اليسار" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "نوافذ القائمة" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "نوافذ اليمين" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "كلمة ختامية" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "العمل" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "الكتابة إلى وحدة التحكم" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "الكتابة على الملف" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "الكتابة إلى نافذة" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "أصفر" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "لا يمكنك إغلاق أجزاء الصفحات التي فيها." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "عليك اختيار لعبة!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "يجب إدخال اسم!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "يجب إدخال صالح العشري، أو الست عشرية قيمة ثماني." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "يجب إدخال اسم الملف صالح." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "يجب إعادة تشغيل دولفين من أجل التغيير نافذ المفعول." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP هاك" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[انتظار]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[معطل]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[مخصص]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[تجريبية]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[تجريبية]\n" +"يسرع قليلا من المضاهاة عرض قوائم التخزين المؤقت.\n" +"يسبب ربما على الرغم من اخطاء.\n" +"\n" +"إذا لم تكن متأكدا اترك هذا غير محددة." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^أضف " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "فشل في قراءة عنوان" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "فشل في قراءة البيانات من ملف: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "فشل في قراءة عنوان" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "ليس حفظ الوي أو قراءة فشلة لحجم عنوان الملف %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "أمر غير معروف 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "أو" + +#~ msgid "(Default)" +#~ msgstr "(افتراضي)" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "رؤية ثلاثي الابعاد يتطلب ملء الشاشة" + +#~ msgid "< as Default Profile >" +#~ msgstr "< الوضع الافتراضي >" + +#~ msgid "Accuracy:" +#~ msgstr "ضبط:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "دقة المظهر السطحي المؤقت" + +#~ msgid "Auto [recommended]" +#~ msgstr "الموصى بها تلقائي" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "ومن الأفضل ل تعيين نسبة العرض إلى الارتفاع لتمتد عند استخدامه." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "إذا لم تكن متأكدا اترك هذا التحقق." + +#~ msgid "Configuration profile" +#~ msgstr "التكوين الشخصي" + +#~ msgid "Configuration profile:" +#~ msgstr "التكوين الشخصي:" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "ويموت متصل %i" + +#~ msgid "Copy" +#~ msgstr "نسخ" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "لا يمكن نسخ %s to %s" + +#~ msgid "Danish" +#~ msgstr "Danish" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "تعطيل التركيب.\n" +#~ "وهذا مفيد فقط لأغراض التصحيح." + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "لم يتم تكوينها مع دولفين للمكان تثبيت,\n" +#~ "دولفين للإبقاء المحمولة?" + +#~ msgid "Emulator Display Settings" +#~ msgstr "إعدادات العرض " + +#~ msgid "Enable CPU Access" +#~ msgstr "CPU Access تمكين" + +#~ msgid "Enable Cache" +#~ msgstr "تمكين التخزين المؤقت" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCL تمكين " + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "تمكين شاشة التوقف" + +#~ msgid "Fast" +#~ msgstr "سريع" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps سريع" + +#~ msgid "Fractional" +#~ msgstr "جزئي" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "تماما محاكاة جزءا لا يتجزأ من نسخ الإطار عازلة.\n" +#~ "هذا هو أكثر دقة من الصادرات للنسخ إلى الملمس ، وبعض الألعاب تحتاج إلى هذا " +#~ "للعمل بشكل صحيح، ولكنها يمكن أيضا أن تكون بطيئة جدا." + +#~ msgid "GFX Config" +#~ msgstr "اعداد الصوره" + +#~ msgid "Hide Shader Errors" +#~ msgstr "إخفاء أخطاء شادر " + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "إخفاء المؤشر عندما يكون أكثر من نافذة وتقديم إطار جعل لديه التركيز." + +#~ msgid "Input Source" +#~ msgstr "مدخلات المصدر" + +#~ msgid "Install directory could not be saved" +#~ msgstr "لا يمكن تثبيت الدليل يتم حفظها" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "إلى القائمة الويwadتثبيت" + +#~ msgid "Integral [recommended]" +#~ msgstr "الموصى بها . متكاملة" + +#~ msgid "Normal" +#~ msgstr "عادي" + +#~ msgid "OK" +#~ msgstr "موافق" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "لا يمكن أن يتم حفظ إعداد المحمولة\n" +#~ " هل يتم تشغل دولفين من قراءة فقط وسائل الاعلام أو من الدليل الذي لا يقع " +#~ "في دولفين?" + +#~ msgid "Projection Stats" +#~ msgstr "العرض الإحصائيات" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "استئناف دولفين من الدليل تثبيت وحفظ من هناك" + +#~ msgid "Render to main window." +#~ msgstr "تقدم إلى الشاشة الرئيسية" + +#~ msgid "Rendering" +#~ msgstr "تقديم" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "اللازمة لاستعمال الخط القرص اليابانية." + +#~ msgid "Safe" +#~ msgstr "آمنة" + +#~ msgid "Scale:" +#~ msgstr "النطاق :" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "اختر وضوح لوضع ملء الشاشة" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "قائمة النظام المستخرجة من قسم من قرص التحديث wad حدد" + +#~ msgid "Set All to Default" +#~ msgstr "كل مجموعة لافتراضي" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "تثبيت موقع لمجموعة:\n" +#~ " %s ?" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "إظهار عدد الإطارات المقدمة في الثانية الواحدة" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "عرض إحصاءات مختلفة.\n" +#~ "وهذا مفيد فقط لأغراض التصحيح." + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "إذا لم تكن متأكدا اترك هذا غير محددة." + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "بدء في كمال ملء الشاشة" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "بدء التقديم في إطار وضع ملء الشاشة." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "إذا لم تكن متأكدا اترك هذا التحقق." + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "أكثر أمانا ضبط هذا، فإن على الأرجح أقل المضاهاة تكون مفقودة أي تحديثات " +#~ "الملمس من ذاكرة الوصول العشوائي.\n" +#~ "\n" +#~ "إذا لم تكن متأكدا، استخدم القيمة الثانية الأسرع من الجهة اليمنى." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "لحد عدد الاطارات" + +#~ msgid "Video Backend:" +#~ msgstr "خلفية الفيديو :" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "انتظر الفراغات الرأسية.\n" +#~ "ولكن قد يقلل من تمزق أيضا انخفاض الأداء" + +#~ msgid "Wiimote Settings" +#~ msgstr "إعدادات ويموت" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "ستمكن المسح التدريجي خيار في حالة دعم بواسطة البرامج." + +#~ msgid "Window Size:" +#~ msgstr "حجم النافذة :" + +#~ msgid "Window height for windowed mode" +#~ msgstr "نافذة الطول لوضع إطارات" + +#~ msgid "Window width for windowed mode" +#~ msgstr "نافذة عرض لوضع إطارات" diff --git a/Languages/po/ca.po b/Languages/po/ca.po new file mode 100644 index 0000000000..cfe61a1df3 --- /dev/null +++ b/Languages/po/ca.po @@ -0,0 +1,6153 @@ +# Translation of dolphin-emu.pot to Catalan +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Jordi Coma, 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-06-21 17:49-0500\n" +"Last-Translator: Daniel Guzmán \n" +"Language-Team: \n" +"Language: Catalan\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Catalan\n" +"X-Generator: Lokalize 1.2\n" +"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : (n==11 || n/1000==11 || " +"n/1000000==11 || n/1000000000==11) ? 1 : 2);\n" +"X-Language: ca_ES\n" +"X-Source-Language: C\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(masses per ensenyar)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Joc:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NO" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s \" no existeix. \n" +"Crear una nova targeta de memòria de 16MB?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" no és un fitxer GCM/ISO valid, o no és una ISO GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopia%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "No està connectat" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s ja existeix, voleu sobreescriure?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s no s'ha pogut scrubbejar. Probablement, la imatge està malmesa." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"La targeta de memòria no es va poder carregar \n" +" La mida de la targeta no és vàlida (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"La targeta de memòria no es va poder carregar \n" +" La mida de la targeta no és vàlida (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s no s'ha pogut obrir" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s el hash és incorrecte. \n" +"Us agradaria parar ara per solucionar el problema? \n" +"Si seleccioneu \"No \", el so pot ser incorrecte." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s és un arxiu de 0 bytes" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s ja està comprimit! No es pot comprimir encara més." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" +"%s és massa llarg per el nom de l'arxiu, el nombre de caràcters màxim és de " +"45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sEsborra%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportar com a GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u blocs lliures; %u Entrades Lliures" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& I" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Sobre ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Arrencar des de la unitat de DVD ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Punts d'interrupció" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Cerca ISOs ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Gestor de &Trucs" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "Configuració del &DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Eliminar ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&EliminarISOs seleccionades ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulació" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Arxiu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Avança imatge" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Pantalla completa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "Configuració de &gràfics" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Configuració de les &tecles d'accés ràpid" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Càrrega estat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Administrador de targetes de memòria (GameCube)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memòria" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Obrir ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opcions" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pausa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Executar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Propietats" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Modalitat de només &lectura" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Actualitzar llista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registres" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reiniciar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&So" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Aturar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Eines" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Visualitza" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Configuració del «&Wiimote»" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-) + ZLluny" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-) + ZAprop" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(DESCONEGUT)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(Deshabilitat)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bits" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bits" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bits" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Una finestra de «NetPlay» ja és oberta!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "No s'està executant cap joc actualment." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"No s'ha trobat cap dispositiu bluetooth compatible! \n" +"(Només la pila Bluetooth de Microsoft és compatible.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERTA:\n" +"NetPlay actualment només funcionen correctament quan s'utilitza la següent " +"configuració: \n" +" -Doble nucli [Apagat] \n" +" -Regulació de so[Apagat] \n" +" -DSP-HLE amb \"Null Àudio \" o DSP-LLE \n" +" -Establiu manualment el nombre exacte dels controladors que s'utilitzaran " +"per [Controlador estàndard] \n" +"\n" +"Tots els jugadors han d'intentar utilitzar la mateixa versió dels Dolphin " +"amb la mateixa configuració. \n" +"Deshabilitar totes les targetes de memòria o enviar-los a tots els jugadors " +"abans de començar. \n" +"suport per al Wiimote no ha estat implementat. \n" +"\n" +"Vostè ha d'enviar el port TCP per rebre!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-placa base" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Codis AR " + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Sobre Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Acceleració" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulació acurada de Vbeam" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +#, fuzzy +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emula amb precisió copies EFB. \n" +"Alguns jocs depenen d'això per a certs efectes gràfics o per certes " +"funcionalitats en la jugabilitat.\n" +"\n" +"Si no estas segur, activa el EFB a Textura." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Acció" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Error al desxifrar codi «Action Replay»: \n" +"No s'ha pogut comprovar la paritat \n" +"\n" +"Codi culpable: \n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Error d' «Action Replay»: Mida no vàlida (%08x: Adreça = %08x) a codi afegit " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Error d'«Action Replay»: Mida no vàlida (%08x: Adreça = %08X) a emplenar (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Error d' «Action Replay»: Mida no vàlida (%08x: Adreça = %08x) a escriure i " +"farciment de RAM (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Error d'«Action Replay»: Mida no vàlida (%08x: Adreça = %08x) a l'escriure " +"al punter (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" +"Error d'«Action Replay»: Valor no vàlid (%08x) en la copia de memòria (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Error d'«Action Replay»r: Codi Mestre i escriure a CCXXXXXX no està " +"implementat (% s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Error d'«Action Replay»: línia de codi AR no vàlida: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "«Action Replay»: Codi condicional: Mida no vàlida %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Tipus de codi Normal no vàlid %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Codi Normal %i: %08x subtipus invàlid (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Codi Normal 0: Subtipus no vàlid %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adaptador:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Afegeix" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Afegeix codi ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Afegeix Pegat" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Afegeix un nou panell" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Afegir ..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adreça IP/Nom màquina:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Afegeix el valor especificat al paràmetre zLluny.. \n" +"Dues maneres d'expressar els valors de punt flotant. \n" +"Exemple: entrant \"200\"o \"0, 0002\" directament, produeix els mateixos " +"efectes, el valor adquirit serà \"0 0002\". \n" +"Valors: (0 ->+/- sencer) o (0 ->+/- FP [6 dígits de precisió]) \n" +"\n" +"NOTA: Comproveu la Finestra de Log o consola dels valors adquirits." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Afegeix el valor especificat al paràmetre zAprop. \n" +"Dues maneres d'expressar els valors de punt flotant. \n" +"Exemple: entrant ''200'' o ''0.0002'' directament, produeix els mateixos " +"efectes, el valor adquirit serà ''0.0002''.\n" +"Valors: (0 ->+/- sencer) o (0 ->+/- FP [6 dígits de precisió]) \n" +"\n" +"NOTA: Comproveu la finestra de Log o consola dels valors adquirits." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Ajusta la pressió del control analògic rquerida per activar els botons." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avançada" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Configuració avançada" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Tots els arxius GC / Wii (elf, dol, gcm, iso, ciso, GCZ, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Totes les imatges GC / Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Tots els fitxers GameCube GCM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Tots els Estats (savi, s##\")" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Tots els fitxers ISO Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Tots els fitxers ISO comprimits de GC o Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Tots els fitxers (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Permet canviar certes opcions mitjançant els accessos ràpids 3, 4, 5, 6 i 7 " +"en la finestra d'emulació. \n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtrat anisotròpic:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "«Apploader» té una mida dolenta ...realment és un «apploader»?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "«Apploader» no ha pogut carregar des de l'arxiu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Aplicar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Aplica un efecte de post-procés després de cada frame finalitzat. \n" +"\n" +"En cas de dubte, selecciona (Deshabilitat)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Àrab" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Esteu segur que voleu suprimir \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Esteu segur que voleu eliminar aquests arxius? \n" +"No es podran recuperar mai més!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Estàs segur d'eliminar aquest fitxer? Aquesta acció serà irrecuperable!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Relació d'aspecte:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Almenys un panell ha de romandre obert." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Àudio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Suport d'àudio:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Error en obrir el dispositiu AO \n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Múltiple de 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (Mida de la finestra)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Ajustar automàticament la mida de la finestra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ajusta automàticament la grandària de la teva resolució interna. \n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Tornar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Configuració del Suport" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Suport:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Entrada en segón pla" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Suport" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Mala capçalera a l'arxiu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Imatge" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detalls del Imatge" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Imatge:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Barra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Bàsic" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Configuració bàsica" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Baix" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "La comprovació de la «checksum» de la taula de blocs ha fallat" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blocs" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blau" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blau esquerra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blau dret" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Abaix" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Controls enllaçats: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Trencat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Examinar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Examineu un directori per afegir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Examineu un directori ISO ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Examineu el directori de sortida" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Botons" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "Palanca-C" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "Palanca-C" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Motor d'emulació de CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Llistes de memòria cau de pantalla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Calcula els valors de profunditat dels gràfics en 3D per píxel en comptes de " +"per vertex. \n" +"A diferència de la il·luminació per píxel (que es merament una millora), el " +"càlcul dels valors de profunditat per píxel es necessari per emular " +"correctament un nombre petit de jocs. \n" +"\n" +"En cas de dubte, marca-la." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calcula la il·luminació dels gràfics en 3D per píxel en comptes de per " +"vertex. \n" +"Decrementa la velocitat d'emulació (depenent de la teva GPU). \n" +"Es una millora segura, pero pot causar petits problemes a vegades.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Cancel·lar" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "No es pot obrir% s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "No es pot des-registrar esdeveniments amb esdeveniments pendents" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"No es pot usar aquest arxiu com una targeta de memòria. \n" +"Està tractant d'usar el mateix arxiu en les dues ranures?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"No es pot usar aquest arxiu com una targeta de memòria. \n" +"Està tractant d'usar el mateix arxiu en les dues ranures?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "No es pot trobar WiiMote per bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "No es pot trobar l'identificador de connexió WiiMote %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "No es pot llegir des del connector DVD - Interfície DVD: Error greu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Bloc Maj." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Català" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centre" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Canviar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Canviar &Disc ..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Canviar Disc" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Canvi de joc" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Canviar l'idioma de la interfície d'usuari. \n" +"Requereix reiniciar." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Canvia el signe del paràmetre zLluny (després de correcció)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Canvia el signe del paràmetre zAprop (després de correcció)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Canviar això no tindrà cap efecte mentre l'emulador s'executa!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Truc" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Codi de trucs" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Cerca trucs" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Administrador de trucs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Xinès (simplificat)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Xinès (tradicional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Tria un directori arrel del DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Selecciona el directori arrel de la NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Triar una ISO per defecte:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Trieu un directori per afegir" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Trieu un arxiu per obrir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Triar una targeta de memòria:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Trieu l'arxiu a utilitzar com «apploader»: (s'aplica als discos construïts a " +"partir de només els directoris)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Seleccioneu la carpeta on extreure" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Palanca Cercle" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Clàssic" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Esborrar" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Fallada a l'esborrar." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Client desconnectat mentre el joc s'estava executant! NetPlay s'ha " +"desactivat. Haurà d'aturar manualment el joc." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Tancar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "&Configurar..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Codi d'Informació" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Codi:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Comanda" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Comentari" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Comentari:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimir ISO ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimir ISOs seleccionades ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Comprimeix ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configuració" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configuració" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configurar Control" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configurar Control" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configuració..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Confirmar contraescriptura del fitxer" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Confirmar al Aturar" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Connectar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Connectar el teclat USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Connectar Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Connectar Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Connectar Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Connectar Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Connectar Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Connectant ..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Consola" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Control" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Convertir a GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Copia fallada" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copiar a la targeta de memòria %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Nucli" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "No s'ha pogut crear %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "No s'ha pogut inicialitzar el suport %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"No s'ha pogut llegir \"%s\". No hi ha disc a la unitat, o no hi ha copia GC/" +"Wii. Els discs originals de Gamecube i Wii no es poden llegir per la majoria " +"de lectors DVD." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "No es pot reconèixer el fitxer ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "No s'ha pogut desar %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"No s'ha pogut establir les controls. El jugador esquerra o el joc s'està " +"executant actualment! \n" +"(Configurar els controls mentre el joc s'executa no està actualment suportat)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"No es pot escriure el fitxer de targeta de memòria %s. \n" +"\n" +"Esteu executant Dolphin des d'un CD / DVD, o l'arxiu de targeta de memòria " +"està protegit contra escriptura?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "No s'ha trobat la comanda d'obertura per l'extensió 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"No s'ha pogut inicialitzar el nucli. \n" +"Verifiqueu la configuració." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Compta:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "País:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Crear Codi AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Crear una nova perspectiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Creat per KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Creat per Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Creat per VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Creat per black_rider i publicat en ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Creador:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Retallar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Retalla la imatge de 4:3 a 5:4 o de 16:9 a 16:10.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Atenuar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "El directori actual ha canviat de %s a %s després de wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Projecció personalitzada" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Configuració de la projecció personalitzada" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Configuració d'alguns paràmetres de projecció Ortogràfica." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Txec" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Direcció digital" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Motor d'emulació DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulació DSP HLE (ràpid)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Intèrpret DSP LLE (lent)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE a Thread" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Recompilador DSP LLE " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Configuració del DSP " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Arrel del DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Mida de dades" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Data:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Arxius Datel MaxDrive/Pro (*. sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zona morta" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Depuració" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Depuració" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimals" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Descomprimir ISO ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Descomprimir ISO seleccionades..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Descomprimint ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Defecte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO per defecte:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Font per defecte" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Eliminar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Eliminar partida desada" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Eliminar el fitxer existent '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Descripció" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detectar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Detectat intent de llegir més dades des del DVD que caben dins de la memòria." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Dispositiu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Configuració del dispositiu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Dial" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Ha fallat la suma de comprovació\n" +"i també ha fallat la comprovació de la suma de la copia del directory" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Deshabilitar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Desactivar boira" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Desactivar il·luminació" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Deshabilitar la profunditat per-pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Desactivar Textures" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Desactiva l'altaveu del Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Desactiva l'emulació XFB.\n" +"Augmenta molt la velocitat l'emulació pero causa grans errors en molts jocs " +"que depenent d'això (expecialment les aplicacions homebrew).\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactiva l'emulació de les copies EFB. \n" +"Aquestes sovint son utilitzades per efectes de post-procés i de renderitzat-" +"a-textura, mentres que marcant aquesta opció s'obté un gran increment de " +"velocitat gairebé sempre causa errors.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactiva la texturizació.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disc" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Error de lectura de disc" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Pantalla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra les entrades llegides per l'emulador.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Divideix" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Voleu aturar l'emulació actual?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Configuració gràfica de Dolphin %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Lloc &Web Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configuració de Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Configuració de Wiimote emulat" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "FIFO Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Configuració del control GC Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin Pel·lícules TAS (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Configuració Wiimote Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin a &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin no ha pogut trobar cap ISO GC/Wii. Feu doble clic aquí per a buscar-" +"les ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin està actualment configurat per ocultar tots els jocs. Feu doble clic " +"aquí per mostrar tots-los ..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Avall" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Descarregar Codis (base de dades WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Descarregat %lu codis. (Afegits %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Tambors" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Bolcat d'àudio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Bolcat de destinació EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Bolcat d'imatges" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Bolcat de textures" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aboca tots els frames renderitzats a un fitxer AVI a User/Dump/Frames/\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Bolca les textures descodificades a User/Dump/Textures//\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aboca el contingut de les copies EFB a User/Dump/Textures/\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holandès" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Sortir" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "Còpies EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERROR: Aquesta versió del Dolphin requereix un controlador TAP-Win32 com a " +"mínim a la versió% d.% d - Si recentment ha actualitzat la distribució " +"Dolphin, probablement és necessari reiniciar el Windows per veure el nou " +"controlador." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Actualitzacions recents de memòria" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Edita" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Modificar codi ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Modificar configuració" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Modificar el pagat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Modificar perspectiva actual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Modificació ..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efecte" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Embedded Frame Buffer" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "El fil de l'emulador ja s'està executant" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emula XFBs amb precisió.\n" +"Ralentitza molt l'emulació i prohibeix la renderització d'alta resolució " +"pero es necessària per emular alguns jocs correctament.\n" +"\n" +"En cas de dubte, marca en comptes l'emulació XFB virtual." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wiimote emulat" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Estat d'emulació:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Habilita" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa els efectes 3D stereoscopics utilitzant la tecnologia Nvidia 3D " +"Vision si la teva GPU ho suporta. \n" +"Pot causar problemes.\n" +"Requereix pantalla completa per funcionar.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Habilitar el registre de logs d'AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Habilitar la regulació de so" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Habilita les millors tècniques disponibles" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Habilita fusió de Bloc" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Activar Trucs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Habilitar Música DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Habilitar Doble Nucli" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Habilitar Doble nucli (acceleració)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Activar tecles d'accés ràpid" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Habilita salts d'inactivitat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Habilita salt d'inactiu (acceleració)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Habilitar MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Habilitar exploració &Progressiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Habilita el protector de pantalla." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Habilitar pantalla panoràmica" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Habilitar malla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Activa el filtrat anisotròpic.\n" +"Millora la qualitat visual de les textures que es troben en un angle de " +"visió obliqua.\n" +"\n" +"En cas de dubte, selecciona 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Habilitar l'accés al disc ràpid. Necessari per a alguns jocs. (Activat = " +"ràpid, Desactivat = Compatible)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Habilitar pàgines" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa-la si vols que la tota la pantalla sigui utilitzada per renderitzar.\n" +"Si està desmarcada, es crearà una finestra per a renderitzar-hi.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Marca-la si vols utilitzar la finestra principal de Dolphin per a " +"renderitzar-hi en comptes d'una finestra separada.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Activi aquesta opció per accelerar The Legend of Zelda: Twilight Princess. " +"Desactivar per a qualsevol altre joc." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Permet la traducció d'adreces de bloc (BAT), en funció de la Unitat de " +"Gestió de memòria. Precisa en el maquinari, però lent per emular. " +"(Activat=compatible, Desactivat = ràpid)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Activa la modificació personalitzada de projecció" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa l'escaneig progressiu si està suportat per el software emulat.\n" +"Molts jocs no farán cas d'aquesta opció.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Activa la memòria de la Unitat de Gestió, necessari per a alguns jocs. " +"(Activat = compatible, Desactivat = ràpid)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Codifica els volcats dels frames utilitzant el còdec FFV1.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Anglès" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Millores" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Escriviu un nom per la nova perspectiva:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entrada %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entrada 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Igual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Error" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Error en carregar l'idioma seleccionat. Es retorna a l'idioma per defecte " +"del sistema." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Error: Provant d'accedir a fonts %s però no es carreguen. Els jocs pot ser " +"que no mostrin les fonts correctament, o un tancar-se." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Eufòria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Controlador d'excepcions - accés per sota d'espai de memòria. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Executar" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Sortir de Dolphin amb emulador" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Fallada d'exportació" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exportar fitxer" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exportar gravació" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exportar gravació ..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exportar partida desada" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exportar partida desada Wii (Experimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exportar totes les partides desades" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Exportació fallada, intenteu de nou?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Desar exportació com a..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extensió" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Frame Buffer Extern" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Paràmetre addicional" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Paràmetre addicional útil només a ''Metroid: Other M''." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extreure tots els arxius ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extreure «Apploader» ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extreure DOL ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extreure del repertori ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extreure arxiu ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extreure partició ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extraient %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Extreure tots els arxius" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Extraient Directori" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extraient ..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Byte FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Jugador FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANÇA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Mida FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Error al connectar!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Error a l'escoltar!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Error al descarregar codis." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Error a l' extreure a %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Error al carregar la rom DSP:\t%s\n" +"\n" +"Aquest fitxer és necessari per utilitzar DSP LLE.\n" +"No s'inclou amb el Dolphin ja que té informació amb drets d'autor.\n" +"Utilitza DSPSpy per bolcar el fitxer des de la consola.\n" +"\n" +"Podríeu utilitzar el motor DSP HLE que no requereix bolcat ROM.\n" +"(Esculliu-ho des de la pastanya \"Audio\" de la finestra de configuració)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "No s'ha pogut carregar bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "No s'ha pogut carregar hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "No s'ha pogut llegir Imatge.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"No s'ha pogut llegir la còpia de taula d'assignació de blocs correctament \n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"No s'ha pogut llegir la taula d'assignació de blocs correctament \n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "No s'ha pogut llegir les dades des del fitxer% d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"No s'ha pogut llegir la carpeta de còpia correctament \n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"No es pot llegir el directori correctament \n" +"(0x2000-0x3fff)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"No s'ha pogut llegir la capçalera correctament \n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"No s'ha pogut llegir les dades de partida desada \n" +"(0xA000-)\n" +"La targeta de memòria pot estar tallada" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "No s'ha pogut llegir Identificador únic de la imatge de disc" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "No s'ha pogut escriure BT.DINF a SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "No s'ha pogut escriure bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "No s'ha pogut escriure la capçalera per %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "No s'ha pogut escriure la capçalera pel fitxer% d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Versió ràpida de la MMU. No funciona per a tots els jocs." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Jugador fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "informació del fitxer" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "L'arxiu no conté codis." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Arxiu convertit a. GCI" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"L'arxiu no s'ha pogut obrir \n" +"o no té una extensió vàlida" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"L'arxiu té la extensió \"%s\n" +"les extensions vàlides són (.raw /.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "L'arxiu no es pot reconèixer com una targeta de memòria" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Arxiu no comprimit" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Mode d'obertura desconegut: 0x% 02x " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Sistema d'arxius" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "'ini' Tipus de fitxer és desconegut! no s'obre!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Primer Bloc" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Arregla les sumes de comprovació" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forçar 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forçar 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Forçar la consola com a NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Forçar Filtrat de textura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força el filtrat de textures encara que el joc emulat el tingui " +"explicitament desactivat.\n" +"Millora la qualitat de les textures pero causa petits errors en alguns " +"jocs.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força el joc a renderitzar gràfics per a resolucions panoràmiques.\n" +"Pot causar petits errors en alguns jocs.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Força el mode NTSC-J per a utilitzar el ROM del Japó.\n" +"No la marquis, el Dolphin per defecte utilitza NTSC-U i automàticament " +"activa aquesta opció quan es carrega un joc Japonés." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Format ascii (NTSC \\PAL)? \n" +"Tria no per sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Endavant" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Imatge" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Imatge" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Avançar imatges" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Bolcat d'imatges utilitzant FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Rang d'imatges" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Salta imatge&s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limit d'imatges/s:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Imatges a Enregistrar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Visió lliure" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francès" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Trasts" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "de" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Pantalla completa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Resolució en pantalla completa:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Arxiu GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID del Joc:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "El joc encara està en marxa!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "El joc no està funcionant!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "No s'ha trobat el joc!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Configuració específica del joc" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Configuració del joc" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Configuració del controlador de «&Gamecube»" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Targetes de memòria per a GameCube (*.raw, *.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Configuració del comandament de Gamecube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Codis Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Codi Gecko ha fallat a executar (CT%i CST%i) (%s) \n" +"(Pot ser un codi incorrecte o el tipus de codi encara no està suportat.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "General" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Opcions Generals" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Alemany" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" +"Aconseguir codi AR: l'índex és major que la grandària de la llista de codis " +"%lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Gràfics" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Configuració gràfica" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Més gran que" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +#, fuzzy +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Incrementa molt la qualitat de les textures generades utilitzant efectes de " +"renderitzat a textures.\n" +"Incrementant la resolució interna incrementarà aquest efecte en aquesta " +"opció.\n" +"Decrementa una mica el rendiment i pot causar algún problema (rarament).\n" +"\n" +"En cas de dubte, marca-la." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grec" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Verd" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Verd esquerra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Verd dret" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitarra" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "S'ha cridat HCI_CMD_INQUIRY , si us plau informeu!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Ha fallat la comprovació del checksum de capçalera." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebreu" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Alçada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Ajuda" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hola, \n" +"\n" +"Dolphin requereix que la seva CPU suporti extensions SSE2. \n" +"Lamentablement, la seva CPU no els admet, de manera que Dolphin no " +"s'executarà. \n" +"\n" +"Sayonara! \n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Oculta" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Ocultar el cursor del ratolí" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Amaga el cursor del ratolí si està dins la finestra d'emulació.\n" +"\n" +"En cas de dubte, marca-la." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Inici" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Amfitrió" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configuració de les tecles d'accés ràpid" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Tecles d'accés ràpid" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Hongarès" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote Híbrid" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Ha Tractat d'obtenir dades d'un bitllet desconegut:%08x/" +"%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Joc ha intentat de tornar a carregar ios o un títol que no " +"està disponible en el seu bolcat de la nand \n" +"TitleID %016llx. \n" +"Probablement Dolphin es penjarà ara." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - destinació dolenta" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Configuració d'IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Punter IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilitat d'IR:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Detalls d'ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Directoris ISO:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITÀLIA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icona" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Si el FPS és irregular, aquesta opció pot ser útil. (Activat = compatible, " +"Desactivat = ràpid)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Si heu establert límit al nombre d'imatges per segon major que la velocitat " +"del joc complet (NTSC: 60, PAL: 50), també cal desactivar la regulació de so " +"DSP per a fer-ho efectiu." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignora els canvis de format" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignora qualsevol canvi en el format del EFB.\n" +"\n" +"Incrementa el rendiment en molts jocs sense cap efecte negatiu. Causa algun " +"defecte gràfic en un petit nombre de jocs.\n" +"\n" +"En cas de dubte, marca-la." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignora qualsevol petició de la CPU per llegir/escriure a el EFB.\n" +"Millora el rendiment en alguns jocs, pero pot desactivar algunes funcions " +"relacionades amb la jugabilitat o alguns efectes gràfics.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Desar importació" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Fallada a l'importació, tornar a provar?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"L'arxiu importat té extensió sgc \n" +"però té una capçalera incorrecte." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "l'Arxiu importat té una longitud no vàlida" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"L'Arxiu importat té extensio sav \n" +"però la capçalera és incorrecte" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Millora el rendiment pero causa petits errors en alguns jocs que depenen de " +"la correcta emulació de la boira.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Millora el rendiment pero causa que desapareixi la il·luminació en certs " +"jocs.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "En Joc" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "En-joc" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informació" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Entrada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insereix" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Inseriu el codi xifrat o desxifrat aquí ..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Inserir la targeta SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Introduïu un nom aquí .." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Instal·lar WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Instal·lar al Menú de Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler cridat, però aquesta plataforma no està suportada " +"encara." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Instal·lant WAD ..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Interfície" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Configuració d'interfície" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Error intern LZO - la compressió ha fallat" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Error intern LZO - descompressió fallada (% d) (%li, %li) \n" +"Intenteu carregar l'estat de nou" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Error intern LZO - lzo_init () ha fallat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Resolució Interna:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Intèrpret (molt lent)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Introducció" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Mida no vàlida (%x) o paraula màgica (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Valor invàlid!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Invàlid bat.map o entrada al directori" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Tipus d'esdeveniment invàlid %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Arxiu invàlid" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Invalid opening.bnr al GCM: \n" +"% s\n" +"És possible que necessiti re-descarregar aquest joc." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Enregistrament de fitxer invàlid" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Estat invàlid" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italià" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPÓ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Recompilador JIT (recomanat)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Recompilador JITIL experimental" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonès" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "COREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Tecla" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Corea" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Botó L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analògic" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Últim estat sobreescrit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Últim estat desat" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Esquerra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Palanca esquerra" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Clic esquerre per detectar tecles d'accés. \n" +"Entrar a l'espai per esborrar." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Clic esquerre per detectar l'entrada. \n" +"Clic mig per desactivar. \n" +"Clic det per més opcions." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Clic Esquerra/Dreta per més opcions. \n" +"Clic Mig per desactivar." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Menys de" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Limita per FPS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Carregar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Carrega textures personalitzades" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Carregar ranura d'estat 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Carregar ranura d'estat 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Carregar ranura d'estat 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Carregar ranura d'estat 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Carregar ranura d'estat 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Carregar ranura d'estat 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Carregar ranura d'estat 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Carregar ranura d'estat 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Carregar Estat..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Carregar el menú del sistema de Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Carregar menú del sistema Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Carrega textures personalitzades desde User/Load/Textures//\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Carrega els valors preestablerts dels patrons disponibles." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Carrega els fitxer especificats (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Local" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Bloca els threads als nuclis" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Registre Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configuració del registre Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Tipus de registre Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Sortides del registrador Log" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Inici de sessió" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Perdut la connexió amb el servidor!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Baix nivell (LLE) o alt nivell (HLE) d'àudio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Botó M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"desajust MD5 \n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Modificació de velocitat MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Arxius MadCatz Gameshark (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Palanca principal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID Fabricant:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Fabricant:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Màx" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "La targeta de memòria ja té una entrada amb aquest títol." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Targeta de memòria ja oberta." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Byte de memòria" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Targeta de memòria" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Administrador de Targetes de memòria ADVERTÈNCIA: Feu còpies de seguretat " +"abans d'utilitzar-lo, hauria d'estar arreglat, però es possible que puguis " +"perdre dades!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Nom del fitxer de targeta de memòria a la ranura %c incorrecte \n" +"Regió no especificada \n" +"\n" +"Ranura %c s'ha canviat per\n" +"%s \n" +"Voleu copiar el fitxer antic a aquesta nova ubicació? \n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menú" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Micròfon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Altres" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Altres Configuracions" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modificador" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifica les textures per mostrar el format en que estan codficades. Es " +"necessàri tornar a començar l'emulació en molts casos.\n" +"\n" +"Si no n'estas segur, no la marquis." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Fonts d'espiat simple" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus®" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Mou el cursor del ratolí sobre una opció per a veure una descripció " +"detallada.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Múltiple" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Silencia l'altaveu del Wiimote. Arregla les desconnexions aleatories dels " +"Wiimotes reals. No té cap efecte sobre els Wiimotes emulats." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Afegir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Començar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Esborrar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Dividir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Avall" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Fi" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Entrar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Igual" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Inici" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Inserir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Esquerra" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiplicar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Vaixar pagina" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Pàgina" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "Dret NP" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separador" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Espai" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Restar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tabulador" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Amunt" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nom:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nom:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Arxius natius GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nou escaneig" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Pàgina següent" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Següent escaneig" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Sobrenom:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "No país (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "No s'han trobat ISOs o WADs" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "No s'ha trobat l'arxiu «banner» per el joc %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "No acoblament" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "No s'ha carregat cap fitxer" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "No hi ha entrades lliures a l'índex de directoris" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Arxiu no enregistrat" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "No s'ha trobat la carpeta de partides desades per el joc %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Cap" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Noruega Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "No igual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Sense establir" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "No està connectat" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notes" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notes:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Avís" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Bloq Numèric" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Nombre de codis:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Acceleració del Nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objecte" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Rang d'objecte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Apagar" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Desplaçament:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Només queden %d blocs disponibles" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Obrir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Obrir directori &contingut" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Obrir la carpeta de partide&s desades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Obre fitxer ..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: no es pot crear el context pel dispositiu %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: no es poden trobar dispositius de so" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: no es pot obrir el dispositiu %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "Descodificador de textura OpenCL" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Activar descodificador de textura OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Obre el depurador" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Obre el registrador Log" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opcions" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Taronja" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"L'ordre dels arxius en el directori no coincideix amb l'ordre de blocs\n" +"Feu clic dret i exporteu totes les partides desades,\n" +"i importeu les partides desades una targeta de memòria nova\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Altres" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Un altre client s'ha desconnectat mentre joc s'estava executant! NetPlay " +"s'ha desactivat. Aturar manualment el joc." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Sortida" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "&Reproduïr gravació..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Control" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Control" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Controls" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Avançar pàgina" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Retrocedir Pàgina" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Aparellar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paràgraf" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Paràmetres" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partició %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Pegats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Camins" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pausa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Il·luminació per píxel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfecte" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspectiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Executar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Reproduir enregistrament" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Reproduir/Pausa" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Jugable" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opcions de reproducció" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Jugadors" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Confirmeu ..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Creeu una perspectiva abans de desar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Més-Menys" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polonès" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portuguès" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portuguès (Brasil)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Efecte de post-procés:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Preestablerts:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Pàgina anterior" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Pàgina anterior" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valor anterior" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Imprimir" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Perfil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Propietats" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Netejar memòria cau" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Pregunta" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Sortir" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Botó R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analògic" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RÚSSIA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Rang" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Només lectura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Wiimote real" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Confirmar tornar a connectar el Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Torneu a connectar el Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Enregistrar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Informació d'enregistrament" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Enregistrant Opcions" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Vermell" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Vermell Esquerra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Vermell Dret" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Redueix la quantitat d'aliasing causada per la rasterització de gràfics en " +"3D.\n" +"Això fa que la imatge es vegi menys pixelada.\n" +"Fa decréixer considerablement la velocitat d'emulació i pot causar algún " +"error.\n" +"\n" +"En cas de dubte, selecciona Cap." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Actualitzar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Actualitzar llista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Actualitza la llista de jocs" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Treure" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Renderitzar l'escena com a wireframe.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Renderitzar a la finestra principal" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reiniciar" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultats" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Tornar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Dreta" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Palanca dreta" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibració" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Executar DSP LLE en un fil d'execució dedicat (no recomanat)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Rússia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "&Desa l'estat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Freqüència de mostreig:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Desar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Anomena i desa GCI..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Desar ranura estat 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Desar ranura estat 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Desar ranura estat 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Desar ranura estat 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Desar ranura estat 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Desar ranura estat 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Desar ranura estat 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Desar ranura estat 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Desar Estat ..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Desar com ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Desar GCM/ISO comprimit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Desar perspectiva actual" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Desar GCM/ISO descomprimit" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "La pal·lícula guardada %s és corrupta, s'atura la gravació..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Cercant %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Cercant ISOs" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Cercant ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Capturar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Bloc desplaçament" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtre de cerca" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Cercar en subcarpetes" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "La secció %s no trobada a SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Seleccionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Seleccionar el fitxer de gravació" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Seleccionar un fitxer WAD de Wii per instal·lar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Selecciona l'adaptador de hardware a utilitzar\n" +"\n" +"En cas de dubte, utilitzeu el primer de tots." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Seleccioneu un arxiu de salvar la importació" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Seleccioneu finestres flotants" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Seleccioneu el fitxer a carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Seleccioneu el fitxer de partida desada" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Seleccioneu l'estat a carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Seleccioneu l'estat a desar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Selecciona la proporció dimensional a utilitzar quan es renderitzi:\n" +"Auto: Utilitza l'aspecte natiu (4:3)\n" +"Forçar 16:9: Amplia la imatge per forçar la proporció de 16:9.\n" +"Forçar 4:3: Amplia la imatge per forçar la proporció a 4:3.\n" +"Amplia a la finestra: Amplia la imatge per ajustar-la a la finestra." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Font seleccionada" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Selecciona la resolució de la pantalla que s'utilitzarà en el mode de " +"pantalla completa.\n" +"Sempre hauria de ser més gran o igual a la resolució interna. L'impacte " +"sobre el rendiment es negligible.\n" +"\n" +"En cas de dubte, utiliza la resolució del teu escriptori o utilitza la " +"resolució més alta que funcioni per a tu." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Selecciona quina API gràfica utilitzar internament.\n" +"Direct3D 9 normalment és la més ràpida. OpenGL és la més precisa. Direct3D " +"11 està enmig de les dues.\n" +"Cal tenir present que el Direct3D només està present a Windows.\n" +"\n" +"En cas de dubte, utilitza Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Enviar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Posició de la Barra de Sensors" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separador" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Port sèrie 1 - Aquest és el port que utilitzen els dispositius com ara " +"d'adaptador de xarxa" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Definir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Definir la imatge ISO per &defecte" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Definir com a targeta de memòria predeterminada %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: L'índex és major que la grandària de la llista de codis " +"AR %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Configuració ..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: No es troba el fitxer de configuració" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Sacsejar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Nom curt:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Botons" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Mostrar &Consola" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Mostrar &Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Mostrar Barra d'e&stat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Mostrar barra d'&eines" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Mostrar unitats" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Mostrar regions de copia EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Mostra FPS (imatges/s)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Mostrar França" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Mostrar GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Mostrar entrada" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Mostrar Itàlia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Mostrar Japó" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Mostrar Corea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Mostrar Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Mostrar la &Configuració del registre de log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Mostrar PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Mostrar Plataformes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Mostrar Regions" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Mostrar estadístiques" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Mostrar Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Mostrar EUA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Mostrar Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Mostrar Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Mostrar un missatge de confirmació abans d'aturar el joc." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Mostrar un missatge quan s'hagi produït un error potencialment greu. \n" +"Desactivar d'això pot evitar els missatges molestos i no crítics, però també " +"pot significar que Dolphin de sobte es pengi sense cap explicació." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Mostra primer bloc" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mostra blocs de partida desada" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mostra desar un comentari" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mostra icona de desar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mostra títol desat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra el nombre de frames renderitzats per segon com a mesura de velocitat " +"d'emulació.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Mostra aquest missatge d'ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Mostrar desconeguda" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra varies estadístiques.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote horitzontal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Xinès simplificat" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Mida" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Saltar BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Salta el 'Destination Alpha pass'" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Salta l'accés d'EFB des de la CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Evita el 'destination alpha pass' utilitzat en molts jocs per varis efectes " +"gràfics.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Ranura %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Ranura A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Ranura B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Captura" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Renderitzat per programari" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"El renderitzat per software es MOLT més lent que utilitzar els altres " +"mètodes.\n" +"Només és útil per a debugar.\n" +"De veritat vols activar el renderitzat per software? En cas de dubte, " +"selecciona 'No'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Configuració de so" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Suport de so %s invàlid." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Ha fallat la creació del buffer de so: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Espai" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Espanyol" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volum de l'altaveu:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Especifica la resolució que s'utilitzarà per renderitzar. Un resolució alta " +"millorarà molt la qualitat visual pero tindrà conseqüències en el rendiment " +"i pot causar petits problemes en certs jocs.\n" +"\"Multiple de 640x528\" es una mica més lent que \"Mida de la finestra\" " +"pero comporta menys problemes. Generalment parlant, com més petita sigui la " +"resolució interna, més rendiment s'obtindrà.\n" +"\n" +"En cas de dubte, selecciona 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Especifiqueu un suport de vídeo." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Accelerar la tassa de transferència de Disc" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Palanca quadrada" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Control estàndard" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Iniciar &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Iniciar grava&ció" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Iniciar gravació" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Estat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Estats desats" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Palanca" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Aturar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Ajustar a la finestra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Cop" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Extreure" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Arxiu exportat amb èxit a %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Arxius de partides desades importats correctament" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Oscil·lació" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Idioma del sistema:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Entrada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Pestanya" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Divisió de pestanya" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Taula esquerra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Taula dreta" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Capturar pantalla" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Prova" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Superposició del format de textura" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "El WAD s'ha instal·lat amb èxit" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "L'adreça és invàlida" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "La suma de comprovació s'ha fixat amb èxit" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "El directori triat ja és a la llista" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"El fitxer %s ja existeix. \n" +"Voleu reemplaçar-lo?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"El fitxer %s no s'ha pogut obrir per escriptura. Comproveu si ja està obert " +"per un altre programa." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "El fitxer %s ja estava oberta, la capçalera de l'arxiu no s'escriurà." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "L'arxiu especificat (%s) no existeix" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "El nom no pot estar buit" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "El nom no pot contenir el caràcter ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "El codi AR desencriptat no conté cap línia." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"El fitxer de partida guardada que està intentant copiar té la mida invàlida" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"L'idioma seleccionat no és compatible amb el seu sistema. Es tornarà a " +"l'idioma per defecte del sistema." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "El servidor i les versions de client NetPlay són incompatibles!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "El servidor està ple!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "El servidor ha espòs: el joc està en marxa!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "El servidor ha enviat un missatge d'error desconegut!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "L'arxiu especificat \"%s\" no existeix" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "El valor és invàlid." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema visual" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Hi ha hagut un error a la selecció del tema visual." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Hi ha d'haver una entrada per 00000001/00000002. El seu bolcat de la NAND " +"probablement és incompleta." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Aquesta configuració sobreescriu la configuració de Dolphin.\n" +"Indeterminat vol dir que el joc utilitza el valor de Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Aquest simulador «ActionReplay» no és compatible amb els codis que " +"modifiquen «ActionReplay»." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Pot causar alentiment al Menú Wii i alguns jocs." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aquesta millora permet canviar la càmara del joc.\n" +"Mantenint el botó dret del ratolí apretat i movent el ratolí farà que la " +"càmera es mogui. Si es manté SHIFT i s'apreta una de les tecles WASD es " +"mourà la càmera amb un cert increment (SHIFT+0 per moure més ràpid i SHIFT+9 " +"per moure més lent). Si apretes SHIFT+R es reiniciarà la càmera.\n" +"\n" +"Si no estas segur, no la marquis." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"S'utilitza per controlar la velocitat del joc per la de so. \n" +"Desactivar-ho pot causar una velocitat anormal, pot ser massa ràpida.\n" +"Però de vegades activant-ho pot causar soroll constant.\n" +"\n" +"Drecera de teclat : Arpeta per desactivar-ho." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" +"Això s'utilitza per reproduir pistes de música, com BGM (música de fons)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Això divideix els fils d'execució de vídeo i de la CPU, de manera que es pot " +"executar en nuclis separats. \n" +"Causa millores importants de velocitat en ordinadors amb més d'un nucli, " +"però també poden causar interferències/fallades." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Li permetrà editar manualment el fitxer de configuració INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Llindar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Inclinació" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Títol" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "a" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Activar tots els tipus de registre de Log" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Activar pantalla completa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Dalt" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Xinés tradicional" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "S'ha intentat de carregar un tipus de fitxer desconegut." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Gatells" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Provant de llegir des d'un SYSCONF invàlid" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Intentant de llegir des d'un SYSCONF invàlid \n" +"identificadors de Wiimote bt no estan disponibles" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turc" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Taula DJ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tipus" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Port UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "Wiimote UDP" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "DESCONEGUT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "EUA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"No s'ha pogut analitzar la línia %lu del codi AR introduït com a codi " +"encriptat o desencriptat vàlid. Assegura't que l'has escrit correctament.\n" +"Vols ignorar aquesta línia i continuar analitzant?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "%i Indefinit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Desfer la càrrega de l'estat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Desconegut" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Comanda de DVD desconeguda %08x - error crític" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Tipus desconegut d'entrada %i a SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Missatge desconegut rebut amb id: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Missatge desconegut amb id: %d rebut des del jugador: Expulsant jugador %d!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Punter desconegud %#08x\n" +"Voleu continuar?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Amunt" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Actualitzar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote vertical" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Utilitza el mode EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Pantalla completa" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Utilitzar Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Utilitzar advertències" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Utilitza múltiples threads per a descodificar textures.\n" +"Pot resultar en una millora en velocitat (especialment en CPUs amb més de " +"dos nuclis).\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Normalment si una compilació d'un shader falla, es mostra un missatge " +"d'error.\n" +"No obstant, es poden evitar que surtin les finestres amb els missatges " +"d'error per així continuar jugant si s'activa aquesta opció.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilitat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Sincronització Vertical" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valor" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbositat" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volum" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "instal·lació del WAD ha fallat: Error en crear %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Espera els blanks verticals per reduïr el tearing.\n" +"Decrementa el rendiment si la velocitat d'emulació està per sota del 100%.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Advertència" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Advertència - Inicialitzant DOL en mode de consola incorrecte!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Advertència - Inicialitzant ELF en mode de consola incorrecte!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Advertència - Inicialitzant ISO en mode de consola incorrecte!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Atenció! Es recomana fer còpies de seguretat tots els fitxers a la " +"carpeta: \n" +"%s \n" +"Voleu continuar?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Advertència: Això sobreescriurà les partides guardades que estan a la " +"carpeta: \n" +"%s\n" +"i que tenen el mateix nom que un arxiu a la targeta de memòria\n" +"Voleu continuar?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - Fitxer no obert." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Modificació de pantalla panoràmica" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Ample" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Consola Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Arrel NAND Wii:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importar partida guardada Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Arxius de partida guardada Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: No s'ha pogut llegir des de l'arxiu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i ha estat desconnectat pel sistema. \n" +"Potser aquest joc no és compatible amb múltiples wiimote, \n" +"o potser és perquè l'esteu fent servir fora de temps o una altra raó. \n" +"Vols tornar a connectar-lo immediatament?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote connectat" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Motor de Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Configuració de Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Finestra esquerra" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Finestra menú" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Finestra dreta" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Envoltant de paraula" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Treballant ..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Escriu a consola" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Escriu en un Fitxer" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Escriu a una Finestra" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice ha fallat:%#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 init ha fallat:%#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "La creació de la veu principal XAudio2 ha fallat:%#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Groc" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "No pots tancar panells que tenen pàgines." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Heu de triar un joc!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Heu d'introduir un nom!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Heu d'entrar un decimal, hexadecimal o octal vàlid." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Heu d'introduir un nom de perfil vàlid." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Ha de reiniciar Dolphin perquè el canvi tingui efecte." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"L'arxiu GCM/ISO sembla invàlid (país invàlid). \n" +"Continuar amb la regió PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"l'arxiu SYSCONF té una grandària incorrecte. \n" +"Hauria de ser 0x%04x (però és 0x%04llx) \n" +"Voleu generar un de nou?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "hack ZTP" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Codi Zero 3 no està suportat" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Codi Zero desconegut per Dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ Esperant ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[NO FUNCIONA]\n" +"Ressalta les regions d'on es va copiar el EFB.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[ Personalitzar ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Mira d'augmentar la velocitat d'emulació portant la descodificació de les " +"textures de la CPU a la GPU utilitzant la llibreria OpenCL.\n" +"Tanmateix, actualment encara pot causar varis defectes en les textures en " +"varis jocs. A més, de moment,és més lent que la descodificació de textures " +"per CPU en la majoria dels casos.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Millora la velocitat l'emulació una mica posant en caché les display lists.\n" +"Es possible que causi algún error.\n" +"\n" +"En cas de dubte, no la marquis." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ Afegir" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Error al llegir la capçalera bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Error al llegir les dades del fitxer: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Error al llegir la capçalera" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Llegint Opcode des de%x Si us plau, informeu." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"No és una partida guardada Wii o hi ha hagut un error de lectura de la mida " +"de la capçalera del fitxer %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "Comanda desconeguda 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute Ha retornat -1 en l'execució de l'aplicació!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correcció zFar:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correcció zNear" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| O" + +#, fuzzy +#~ msgid " Graphics Configuration" +#~ msgstr "Configuració gràfica de Dolphin %s" + +#, fuzzy +#~ msgid "(Default)" +#~ msgstr "Defecte" + +#, fuzzy +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (requereix Pantalla Completa)" + +#~ msgid "< as Default Profile >" +#~ msgstr "< com a perfil per defecte >" + +#~ msgid "Accuracy:" +#~ msgstr "Precisió:" + +#, fuzzy +#~ msgid "Accurate Texture Cache" +#~ msgstr "Memòria cau de textura" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permet a la CPU per llegir i escriure a la EFB (Fuffer de renderitzat). \n" +#~ "Això és necessari per alguna funcionalitat de joc (per exemple, punter " +#~ "d'estrelles en Super Mario Galaxy), així com per a certs efectes visuals " +#~ "(per exemple, Monster Hunter Tri), \n" +#~ "però habilitar aquesta opció també pot tenir un enorme impacte negatiu en " +#~ "el rendiment si el joc utilitza sovint aquesta funcionalitat." + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [recomanat]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "La mida automàtica de la finestra ha de coincidir amb la resolució de " +#~ "sortida del joc ajustada per l'escala de EFB. \n" +#~ "El millor és establir la relació d'aspecte perquè es pugui ajustar quant " +#~ "s'utilitzi aquest." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Genera automàticament mipmaps en comptes de descodificar-los desde la " +#~ "memòria.\n" +#~ "Incrementa el rendiment una mica pero pot causar petits defectes en les " +#~ "textures. \n" +#~ "\n" +#~ "En cas de dubte, deixa-la marcada." + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calcula la il·luminació dels gràfics 3D en una base per-píxel en comptes " +#~ "de per vèrtex. \n" +#~ "Aquest és un comportament més precís, però redueix el rendiment." + +#, fuzzy +#~ msgid "Configuration profile" +#~ msgstr "Configuració del registre Log" + +#, fuzzy +#~ msgid "Configuration profile:" +#~ msgstr "Configuració del registre Log" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Connectat a %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Copiar" + +#, fuzzy +#~ msgid "Could not copy %s to %s" +#~ msgstr "No s'ha pogut crear %s" + +#~ msgid "Danish" +#~ msgstr "Danès" + +#, fuzzy +#~ msgid "Debug Only" +#~ msgstr "Depuració" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Deshabilita textures. \n" +#~ "Això només és útil per a propòsits de depuració." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Deshabilitar una passada de configuració alfa. \n" +#~ "Destrueix alguns efectes, però pot millorar al rendiment." + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin no s'ha configurat amb una ubicació d'instal·lació, \n" +#~ "Mantenir Dolphin portable?" + +#, fuzzy +#~ msgid "Drawn Object Range" +#~ msgstr "Rang d'objecte" + +#, fuzzy +#~ msgid "Dump Objects" +#~ msgstr "Objecte" + +#, fuzzy +#~ msgid "Dump TEV Stages" +#~ msgstr "Bolcat de destinació EFB" + +#, fuzzy +#~ msgid "Dump Texture Fetches" +#~ msgstr "Bolcat de textures" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#, fuzzy +#~ msgid "EFB Hacks" +#~ msgstr "Hacks" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emular còpies del «buffer» d'imatges directament a les textures. \n" +#~ "Això no és tan precís, però és prou bo per a la forma que molts jocs " +#~ "utilitzen les còpies del buffer «d'imatges»." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Configuració de pantalla de l'emulador" + +#, fuzzy +#~ msgid "Enable CPU Access" +#~ msgstr "Habilitar memòria cau" + +#~ msgid "Enable Cache" +#~ msgstr "Habilitar memòria cau" + +#, fuzzy +#~ msgid "Enable OpenCL" +#~ msgstr "Habilitar pàgines" + +#, fuzzy +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Habilita el protector de pantalla." + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Habilitar l'emulació de còpies de buffer d'imatges, si el joc que " +#~ "utilitza. \n" +#~ "Alguns jocs sovint ho necessiten per post-processament, però si pot tirar " +#~ "sense, es pot aconseguir millors velocitats desactivat." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Permet la reinterpretació de les dades dins de la EFB quan canvia el " +#~ "format de píxel. \n" +#~ "Alguns jocs depenen d'aquesta funció per a certs efectes, per tant activi-" +#~ "ho si noteu problemes gràfics. \n" +#~ "Depenent de com el joc utilitza aquesta funció, la velocitat de pic " +#~ "causats per aquest rang d'opcions de res a crítica." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Error a obrir el fitxer %s per a l'enregistrament" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "No s'ha pogut carregar ROM DSP:\n" +#~ "%s\n" +#~ "Aquest fitxer és necessari per a utilitzar DSP LLE" + +#~ msgid "Fast" +#~ msgstr "Ràpid" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps ràpids" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Variants més ràpides miren menys píxels i per tant tenen més " +#~ "possibilitats d'error. \n" +#~ "Variants més lentes miren més píxels i per tant són més segures." + +#, fuzzy +#~ msgid "Fractional" +#~ msgstr "Acció" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Copies de la memòria cau d'imatges totalment emulada. \n" +#~ "Això és més precís que EFB Copiar a textura, i alguns jocs necessiten que " +#~ "això funcionin correctament, però també pot ser molt lent." + +#, fuzzy +#~ msgid "GFX Config" +#~ msgstr "Configuració" + +#~ msgid "Hardware rasterization" +#~ msgstr "Resteritzat per maquinari" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Amaga els errors d'ombres" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Oculta el cursor quan està sobre la finestra de renderitzat i la finestra " +#~ "de representació té el focus." + +#~ msgid "Input Source" +#~ msgstr "Font d'entrada" + +#~ msgid "Install directory could not be saved" +#~ msgstr "No s'ha pogut desar el directori d'instal·lació." + +#, fuzzy +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instal·lar al Menú de Wii" + +#, fuzzy +#~ msgid "Integral [recommended]" +#~ msgstr "Recompilador JIT (recomanat)" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Fa un seguiment de textures basat en mirar els píxels reals en la " +#~ "textura. \n" +#~ "Pot provocar una desacceleració, però alguns jocs necessiten aquesta " +#~ "opció habilitada per a funcionar correctament." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Carregar mipmaps natius en lloc de generar-los. \n" +#~ "Carregant mipmaps natius és un comportament més precís, però també podria " +#~ "disminuir el rendiment." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modificar les textures per mostrar el format que utilitzen. \n" +#~ "Això només és útil per a propòsits de depuració." + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "Acceptar" + +#, fuzzy +#~ msgid "Overlay Information" +#~ msgstr "Informació" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "La configuració portable no es pot desar \n" +#~ "Esteu executant Dolphin en un dispositiu només de lectura o en un " +#~ "directori que no s'hi troba Dolphin?" + +#, fuzzy +#~ msgid "Projection Stats" +#~ msgstr "Configuració de la projecció personalitzada" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Rellançar Dolphin des del directori d'instal·lació i desar des d'allà" + +#, fuzzy +#~ msgid "Render to main window." +#~ msgstr "Renderitzar a la finestra principal" + +#~ msgid "Rendering" +#~ msgstr "Renderitzat" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Requerit per a l'ús de la font japonesa." + +#~ msgid "Safe" +#~ msgstr "Segur" + +#~ msgid "Scale:" +#~ msgstr "Escala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Copia EFB escalada" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Seleccioneu la resolució pel mode pantalla completa" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Selecciona el joc que s'ha de veure afectat pels canvis de configuració " +#~ "realitzats en aquest quadre de diàleg. \n" +#~ "El perfil per defecte afecta la configuració estàndard que s'utilitza per " +#~ "a cada joc." + +#~ msgid "Set All to Default" +#~ msgstr "Assignar-los tots per defecte" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Definir la ubicació d'instal·lació a: \n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostrar les estadístiques de projecció. \n" +#~ "Això només és útil per a propòsits de depuració." + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Mostra el nombre de d'imatges renderitzades per segon." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostra diverses estadístiques. \n" +#~ "Això només és útil per a propòsits de depuració." + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Augmenta una mica la velocitat de les copies de l'EFB a RAM sacrificant " +#~ "precisió en l'emulació.\n" +#~ "A vegades pot incrementar la qualitat visual.\n" +#~ "Si experimentes algún problema, prova a incrementar la precisió de la " +#~ "cache de textures o desactiva aquesta opció.\n" +#~ "\n" +#~ "En cas de dubte, no la marquis." + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Especifica la resolució per renderitzar. Una resolució alta millorarà la " +#~ "qualitat visual, però també empitjora el rendiment i podria causar errors " +#~ "en certs jocs. \n" +#~ "Fraccional: Utilitza la resolució de la pantalla directament en contes de " +#~ "la resolució nativa. La qualitat s'escala amb la de la mida de la " +#~ "pantalla/finestra igual com l'impacte en el rendiment.\n" +#~ "Integral: És com el Fraccional, però arrodoneix al valor integre múltiple " +#~ "de la resolució nativa. Sol donar una imatge més acurada però sol ser més " +#~ "lent.\n" +#~ "Les altres opcions són resolucions fixes per escollir la qualitat visual " +#~ "independentment de la mida de la pantalla." + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Començar renderitzat a pantalla completa" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Iniciar la finestra de renderitzat a pantalla completa." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Guarda les copies EFB a objectes textura de la GPU.\n" +#~ "No es gaire precís, pero funciona suficientment bé, per a la majoria de " +#~ "jocs i proporciona una gran millora envers l'EFB a RAM.\n" +#~ "\n" +#~ "En cas de dubte, marca-la." + +#~ msgid "Texture" +#~ msgstr "Textura" + +#~ msgid "Texture Cache" +#~ msgstr "Memòria cau de textura" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Com més segur s'adjusti, menys probable serà que l'emulador perdi alguna " +#~ "actualització de textures desde la RAM.\n" +#~ "\n" +#~ "En cas de dubte, utilitza el segon valor més rapid desde la dreta." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Limitar imatges/s (FPS)" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "" +#~ "Utilitza múltiples fils d'execució per descodificar les textures en el " +#~ "joc." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Utilitza el buffer d'alta resolució per a còpies EFB en lloc d'escalar " +#~ "cap a la resolució nativa. \n" +#~ "Millora notablement la qualitat visual en els jocs que utilitzen còpies " +#~ "EFB, però pot causar errors en alguns jocs." + +#, fuzzy +#~ msgid "Video Backend:" +#~ msgstr "Suport d'àudio:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Espereu el proper refrescat de pantalla. \n" +#~ "Redueix l'estrip («tearing»), però també disminueix el rendiment" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Quan s'utilitza EFB en la memòria RAM molt sovint es necessita desxifrar " +#~ "dades de la RAM a una textura de VRAM, que és una tasca que consumeix " +#~ "molt de temps. \n" +#~ "Amb aquesta opció activada, es saltar la descodificació de la textura si " +#~ "no canvia. \n" +#~ "Això resulta en un augment de velocitat important, però possiblement " +#~ "causi problemes. \n" +#~ "Si vostè té algun problema amb aquesta opció activada, vostè hauria " +#~ "d'intentar incrementar la seguretat de la memòria cau de textura o " +#~ "desactivar aquesta opció. \n" +#~ "(NOTA: Quant més segura sigui la textura de la memòria cau, la velocitat " +#~ "serà més baixa; una memòria cau de textura precisa posada a \"segur\" pot " +#~ "ser més lent!)" + +#, fuzzy +#~ msgid "Wiimote Settings" +#~ msgstr "Configuració del «&Wiimote»" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "S'activarà l'escaneig progressiu si el programari ho suporta." + +#, fuzzy +#~ msgid "Window Size:" +#~ msgstr "Auto (Mida de la finestra)" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Alçada de la finestra" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Amplada de la finestra" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "" +#~ "[PARTIALLY BROKEN]\n" +#~ "Enable moving the camera arbitrarily\n" +#~ "Use WASD to move. R to reset the view.\n" +#~ "0/9 to move faster/slower.\n" +#~ "Additionally the middle/right mouse button can be used to rotate the " +#~ "view.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "[PARCIALMENT TRENCAT]\n" +#~ "Activa el moviment de la càmera arbitràriament.\n" +#~ "Utilitzar WASD per moure. R per reiniciar la vista.\n" +#~ "0/9 per moure-us ràpid/lent.\n" +#~ "A més a més els botons mitjà/dret del ratolí pot servir per girar la " +#~ "vista.\n" +#~ "\n" +#~ "Si no n'esteu segurs, deixeu-ho desmarcat." diff --git a/Languages/po/cs.po b/Languages/po/cs.po new file mode 100644 index 0000000000..86a639b22b --- /dev/null +++ b/Languages/po/cs.po @@ -0,0 +1,6095 @@ +# Translation of dolphin-emu.pot to Czech +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Zbyněk Schwarz , 2011. +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-03 10:48+0100\n" +"Last-Translator: Zbyněk Schwarz \n" +"Language-Team: \n" +"Language: Czech\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(příliš mnoho pro zobrazení)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Hra : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NE" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" neexistuje.\n" +" Vytvořit novou 16MB Paměťovou kartu?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopírovat%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Nepřipojen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s už existuje, přepsat?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s nelze vyčistit. Obraz je pravděpodobně poškozen." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Nelze načíst pam. kartu\n" +"Neplatná velikost karty (%04x)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Nelze načíst pam. kartu\n" +"Neplatná velikost karty (%04x)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s nelze otevřít" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s má nesprávný otisk.\n" +"Chtěli byste hned teď zastavit a opravit problém?\n" +"Pokud vyberete \"Ne\", zvuk bude zkomolený." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s má velikost 0 bajtů" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s je už komprimován! Nelze dále komprimovat." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s je jako jméno příliš dlouhé, max znaků je 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sVymazat%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportovat GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportovat GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Volných Bloků; %u Volných Záznamů Adr" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& A" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "O Progr&amu..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Bootovat z DVD Mechaniky..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Body přerušení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Procházet pro ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Správce &Cheatů" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&DSP Nastavení" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Smazat ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Smazat vybraná ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulace" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Soubor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Postup Snímkem" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Celá Obrazovka" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Grafická Nastavení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Nápověda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Nastavení &Klávesových Zkratek" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Nahrát Stav" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "Správce Pa&měťových karet (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "Pa&měť" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Otevřít..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "V&olby" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pauza" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Přehrát" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Vlastnosti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Režim pouze pro čtení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Obnovit Seznam" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registry" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Resetovat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Zvuk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "Za&stavit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "Nás&troje" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Zobrazit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote Nastavení" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(NEZNÁMÝ)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(vypnuto)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<Žádné rozlišení nenalezeno>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Okno NetPlay je už otevřené!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Hra v současnosti neběží!" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Podporované zařízení bluetooth nebylo nalezeno!\n" +"(Pouze zásobník Microsoft bluetooth je podporován)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"POZOR:\n" +"\n" +"Netplay bude v současnosti správně fungovat pouze při použití následujících " +"nastavení:\n" +" - Dvojité Jádro [VYPNUTO]\n" +" - Přiškrcení Zvuku [VYPNUTO]\n" +" - DSP-HLE s \"Nulovým Zvukem\" nebo DSP-LLE\n" +" - Ručně nastavit přesné číslo ovladačů, které budou použity na [Standardní " +"Ovladač]\n" +"\n" +"Všichni hráči by měli používat stejné nastavení i verzi Dolphina.\n" +"Zakázat všechny paměťové karty nebo je poslat hráčům před spuštěním.\n" +"Podpora Wiimote nebyla ještě zavedena.\n" +"\n" +"Musíte přesměrovat Váš TCP port na hostitele!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM Základní Deska" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Kódy AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "O Dolphinu" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Zrychlení" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Precizní emulace VBeam" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Přesně emulovat EFB kopie.\n" +"Některé hry na tomto závisí pro určité grafické efekty nebo herní funkce.\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Činnost" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Chyba Rozšifrování Kódu Action Replay:\n" +"Kontrola Parity Selhala\n" +"\n" +"Viníkem je Kód:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a " +"Sesunout (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A " +"Naplnění (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do " +"Ukazatele (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adaptér:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Přidat" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Přidat kód ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Přidat Záplatu" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Přidat nový panel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Přidat..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adresa :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Přidá zadanou hodnotu do Parametru ZFar.\n" +"Dva způsoby jak vyjádřit hodnoty v plovoucí desetinné čárce.\n" +"Příklad: přímé zadání \"200\" nebo \"0.0002\" má stejný účinek, získaná " +"hodnota bude \"0.0002\".\n" +"Hodnoty: (0->+/-Celé číslo) nebo (0->+/-PDČ[6 desetinných míst])\n" +"\n" +"Poznámka: Zkontrolujte Konzoli/Okno protokolu pro získané hodnoty" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Přidá zadanou hodnotu do Parametru zNear.\n" +"Dva způsoby jak vyjádřit hodnoty v plovoucí desetinné čárce.\n" +"Příklad: přímé zadání \"200\" nebo \"0.0002\" má stejný účinek, získaná " +"hodnota bude \"0.0002\".\n" +"Hodnoty: (0->+/-Celé číslo) nebo (0->+/-PDČ[6 desetinných míst])\n" +"\n" +"Poznámka: Zkontrolujte Konzoli/Okno protokolu pro získané hodnoty\"" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Pokročilé" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Pokročilá Nastavení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Všechny soubory GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Všechny obrazy GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Všechny soubory Gamecube GCM )gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Všechny Uložené Stavy (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Všechny soubory Wii ISO (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Všechny komprimované soubory GC/WII ISO (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Všechny soubory (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Umožní přepínání jistých možností pomocí horkých kláves 3, 4, 5, 6 a 7 " +"uvnitř okna emulace.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Anizotropní Filtrování:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Vyhlazení okrajů" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Zavaděč aplikace má špatnou velikost... je to vážně zavaděč?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Zavaděč aplikace nemohl načíst soubor" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Zavaděč aplikace:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Použít" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Použít efekt následného zpracování po dokončení snímku.\n" +"\n" +" Pokud si nejste jisti, zvolte (vypnuto)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arabština" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Jste si jisti, že chcete smazat \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Jste si jisti, že chcete tyto soubory smazat?\n" +"Budou navždy ztraceny!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Poměr Stran:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Alespoň jeden panel musí být otevřen." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Backend Zvuku:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Chyba při otevírání zařízení zvukového výstupu.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Násobek 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (Velikost Okna)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Automaticky upravovat Velikost Okna" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Zpět" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Nastavení Backendu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Zadní Vstup" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Dozadu" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Špatná hlavička souboru" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Plakát" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detaily Plakátu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Plakát:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Vibráto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Základní" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Základní nastavení" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Basy" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Kontrolní součet Alokační Tabulky Bloku selhal" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Bloky" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Modrá" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Modrá vlevo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Modrá vpravo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Dole" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Spojené ovladače: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Rozbité" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Procházet" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Procházet pro přidání adresáře" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Procházet pro adresář ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Procházet pro výstupní adresář" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Vyrovnávací paměť:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Tlačítka" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "Kr Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "Kr-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Jádro Emulátoru Procesoru" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Ukládat předvyt. obj. do vyr. pam." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Vypočítat hodnoty hloubky 3D grafiky podle pixelu, raději než podle bodu.\n" +"Na rozdíl od osvětlení pixelu (což je pouze vylepšen), výpočty hloubky podle " +"pixelu jsou potřebné ke správné emulaci malého počtu her.\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vypočítat osvětlení 3D grafiky podle pixelu, raději než podle bodu.\n" +"Sníží rychlost emulace o nějaké procento (záleží na Vašem grafikém " +"procesoru).\n" +"Toto je většinou bezpečné vylepšení, ale může někdy způsobit problémy.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Zrušit" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Nelze otevřít %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Nelze odhlásit události, když jsou očekávány" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Nelze použít tento soubor jako paměťovou kartu.\n" +"Snažíte se použít stejný soubor v obou slotech?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Nelze použít tento soubor jako paměťovou kartu.\n" +"Snažíte se použít stejný soubor v obou slotech?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Nelze najít Wiimote podle bz: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Nelze najít Wiimote pomocí obslužné rutiny spojení %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Nelze číst ze zásuvného modulu DVD - DVD-Rozhraní: Závažná chyba" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Katalánština" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Střed" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Změnit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Vyměnit &Disk..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Vyměnit Disk" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Změnit hru" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Změní jazyk uživatelského rozhraní.\n" +"Vyžaduje restart." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Změní znaménko na Parametr zFar (po korekci)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Změní znaménko na Parametr zNear (po korekci)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Změna tohoto se neprojeví, pokud emulátor běží!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Cheat Kód" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Hledání Cheatů" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Správce Cheatů" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Čínština (Zjednodušená)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Čínština (Tradiční)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Zvolte kořenový adresář DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Zvolte kořenový adresář NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Zvolte výchozí ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Zvolte adresář k přidání" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Zvolte soubor k otevření" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Zvolte paměťovou kartu:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Zvolte soubor, který má být použit jako zavaděč aplikace: (platí pouze pro " +"disky sestavené z adresářů)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Zvolte adresář pro umístění extrakce" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Kruhový Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klasické" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Vyčistit" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Vyčištění selhalo" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Klient odpojen při běhu hry!! NetPlay je vypnut. Hru musíte ukončit ručně." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Zavřít" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "&Nastavit..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Informace o kódu" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kód:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Příkaz" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Komentář" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Komentář:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Komprimovat ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Komprimovat vybraná ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Komprimuji ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Nastavení" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Nastavit" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Nastavit Ovládání" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Nastavit Pady" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Nastavit..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Potvrdit Přepsání Souboru" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Při zastavení Potvrdit" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Připojit" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Připojit USB Klávesnici" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Připojit Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Připojit Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Připojit Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Připojit Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Připojit Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Připojuji..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konzole" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Ctrl" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Převést na GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopírování selhalo" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Kopírovat na Paměťovou kartu %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Jádro" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Nelze vytvořit %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Nezle spustit backend %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"\"%s\" nelze číst. Buď není v mechanice žádný disk, nebo toto není záloha GC/" +"Wii. Nezapomeňte, že původní disky GameCube a Wii nepřečte většina PC DVD " +"mechanik." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Nelze rozpoznat ISO soubor %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Nelze uložit %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Nelze nastavit pady. Hráč odešel, nebo hra v současnosti běží!.\n" +"(nastavení padů za běhu hry není ještě podporováno)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Nelze zapsat soubor paměťové karty %s.\n" +"\n" +"Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti " +"zápisu?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Nelze najít příkaz pro otevření přípony 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Nelze spustit jádro.\n" +"Zkontrolujte Vaše nastavení." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Počet:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Země:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Vytvořit AR kód" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Vytvořit novou perspektivu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Vytvořil KDE-look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Vytvořil Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Vytvořil VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Vytvořil black_rider a publikováno na ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Tvůrce:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Oříznout" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Oříznout obraz z 4:3 na 5:4 nebo z 16:9 na 16:10.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Crossfade" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Vlastní Hack Projekce" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Nastavení Vlastního Hacku Projekce" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Přizpůsobte některé Ortografické parametry Projekce" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Čeština" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Jádro Emulátoru DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE emulace (rychlé)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE převaděč (pomalé)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE ve Vlákně" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE rekompilátor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Nastavení DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Kořen DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Velikost data" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Datum:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Soubory Datel MaxDrive/Pro(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Mrtvá Zóna" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Ladění" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Ladění" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Desetinné" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Dekomprimovat ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Dekomprimovat vybraná ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Dekomprimuji ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Výchozí" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Výchozí ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Výchozí typ písma" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Smazat" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Smazat Uloženou Hru" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Vymazat existující soubor '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Popis" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Zjistit" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Zjištěn pokus o přečtení více dat z DVD, než se vejde do výstupní paměti. " +"Zásek." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Zařízení" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Nastavení Zařízení" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Kruhová stupnice" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Kontrolní součet adresáře\n" +"i záložní kontrolní součet Adresáře selhal" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Zakázat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Zakázat Mlhu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Zakázat Osvětlení" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Zakázat Hloubku Podle Pixelu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Zakázat Textury" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Zakázat Reproduktor Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Zakázat jakoukoli emulaci XFB.\n" +"Velmi zrychluje emulaci, ale způsobuje hodně chyb v mnoha hrách, které na " +"nich závisejí (zvláště po domácku vyrobené aplikace).\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zakázat emulaci EFB kopií.\n" +"Tyto jsou často používány pro efekty následného zpracování nebo vykreslení " +"do textur, takže když toto zaškrtnete, dostanete velké zrychlení, ale toto " +"také skoro vždy způsobuje problémy.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zakázat texturování.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disk" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Chyba čtení disku" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Obraz" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zobrazit vstupy čtené emulátorem.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Rozdělit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Chcete současnou emulaci zastavit?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Grafická Nastavení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "&Webová stránka Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin Nastavení" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Nastavení Emulovaného Dolphin Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GCPad Nastavení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Doplhin Filmy TAS (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote Nastavení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin na &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin nemohl nalézt žádná GX/Wii ISO. Klikněte zde dvakrát k prohledání " +"souborů..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin je v současnosti nastaven na skrytí všech her. Klikněte zde dvakrát " +"pro zobrazení všech her..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Dolů" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Stáhnout kódy (Databáze WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Stáhnuto %lu kódů. (přídáno %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Bubny" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Atrapa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Vypsat Zvuk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Vypsat Cíl EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Vypsat Snímky" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Vypsat Textury" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vypsat všechny vykreslené snímky do souboru AVI v User/Dump/Frames/\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vypíše dekódované textury hry do User/Dump/Textures//\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vypíše obsah EFP kopií do User/Dump/Textures/\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Nizozemština" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "O&dejít" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB Kopie" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- " +"Pokud jste nedávno Vaši instalaci Dolphin aktualizovali, je zapotřebí v " +"tomto bodě restartovat, aby Windows uviděl nový ovladač." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EVROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Předčasné Aktualizace Paměti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Upravit" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Upravit kód ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Upravit nastavení" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Upravit záplatu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Upravit současnou perspektivu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Upravit" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efekt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Vnořená Vyr. Pamět Snímků" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Vlákno Emulace již běží" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Přesně Emulovat XFB.\n" +"Velmi zpomaluje emulaci a brání vykreslování ve vysokém rozlišení, ale je " +"nutná k řádné emulaci jistého počtu her.\n" +"\n" +"Pokud si nejste jisti, zaškrtněte místo tohoto virtuální emulaci XFB." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emulovat XFB pomocí objektů textury grafického procesoru.\n" +"Spraví mnoho her, které nefungují bez emulace EFB, aniž by byla tak pomalá " +"jako opravdová emulace EFB. Nicméně stále může selhat v mnoha jiných hrách " +"(zvláště po domácku vyrobené aplikace).\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emulovaný Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Stav Emulace:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Povolit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zapnout 3D efekty pomocí stereoskopie použitím technologie Nvidia 3D Vision, " +"pokud je podporována Vaším grafickým procesorem.\n" +"Může způsobovat problémy.\n" +"Pro fungování vyžaduje režim celé obrazovky.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Povolit protokolování AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Zapnout Přiškrcení Zvuku" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Zapnout BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Zapnout Slučování Bloků" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Povolit Cheaty" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Zapnout DTK Hudbu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Povolit dvojité jádro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Zapnout dvojité jádro (zrychlení)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Povolit klávesové zkratky" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Povolit Přeskakování Nečinných Příkazů" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Povolit Přeskakování Nečinných Příkazů (zrychlení)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Zapnout MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Povolit Progresivní Skenování" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Povolit Spořič Obrazovky" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Povolit Širokoúhlou obrazovku" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Povolit Drátěný Model" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Povolí anizotropní filtrování.\n" +"Zlepší obrazovou kvalitu textur, které jsou v zorných úhlech šikmé.\n" +"Může způsobit problémy v malém počtu her.\n" +"\n" +"Pokud si nejste jisti, zvolte 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Zapnout rychlý přístup k disku. Některé hry to potřebují. (ZAPNUTO = rychlé, " +"VYPNUTO = Kompatibilní)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Zapnout stránky" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Toto povolte, pokud chcete, aby celá obrazovka byla použita pro " +"vykreslování.\n" +"Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování " +"raději, než oddělené vykreslovací okno.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Povolte toto pro zrychlení The Legend of Zelda: Twilight Princess. Zakažte " +"pro VŠECHNY ostatní hry." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Povolit Překlad Adres Bloků (BAT); funkce Jednotky Správy Paměti. Přesně " +"napodobuje hardware, ale je emulován pomalu. (ZAPNUTO = Kompatibilní, " +"VYPNUTO = Rychlé)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Povolit Vlastní Hack Projekce" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n" +"Většinu her toto nezajímá.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = " +"Kompatibilní, VYPNUTO = Rychlé)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kódovat výpisy snímků použitím kodeku FFV1.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "End" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Angličtina" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Vylepšení" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Zadejte jméno nové perspektivy:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Záznam %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Záznam 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Rovná se" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Chyba" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Chyba: Pokus o přístup k písmům %s, ale ty nejsou načtena. Hry nemusí " +"zobrazit písma správně, nebo se můžou zhroutit" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euforie" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Obslužná rutina výjimky - přístup pod paměťovým místem. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Spustit" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Ukončit Dolphin s emulátorem" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Export Selhal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exportovat Soubor" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exportovat Nahrávku" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exportovat Nahrávku..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exportovat Uloženou hru" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exportovat uloženou hru Wii (Experimentální)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exportovat všechny Uložené hry" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Exportování selhalo, zkusit znovu?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exportovat Uloženou hru jako..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Rozšíření" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Vnější Vyr. Paměť Snímků" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Extra Parametr" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Extra Parametr užitečný pouze v ''Metroid: Other M''" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extrahovat Všechny Soubory..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extrahovat Zavaděč Aplikace..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extrahovat DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extrahovat Adresář..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extrahovat Soubor..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extrahovat Oddíl..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extrahuji %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Extrahuji Všechny Soubory" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Extrahuji Adresář" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extrahuji..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO Bajt" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Přehrávač FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANCIE" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Velikost FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Připojení Selhalo!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Naslouchání Selhalo!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Stahování kódů selhalo." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Nelze extrahovat do %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Nelze načíst ROM DSP:\t%s\n" +"\n" +"Tento soubor je vyžadován při použití DSP LLE.\n" +"Není distribuován s Dolphinem, protože obsahuje data chráněná autorským " +"právem.\n" +"Použijte DSPSpy k výpisu soubor z Vaší skutečné konzole.\n" +"\n" +"Můžete použít jádro DSP HLE, které nevyžaduje výpisy ROM.\n" +"(Zvolte ho z karty \"Zvuk\" z dialogového okna nastavení.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Nelze nahrát bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Nelze nahrát hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Nelze číst z banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Nelze správně číst zálohu alokační tabulky bloku\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Nelze správně číst alokační tabulku bloku\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Nelze číst data ze souboru %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Nelze správně číst zálohu adresáře\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Nelze správně číst adresář\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Nelze správně číst hlavičku\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Nelze číst uložená data\n" +"(0xA000-)\n" +"Data v paměťové kartě můžou být zkrácená" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Nelze přečíst jedinečné ID z obrazu disku" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Selhal zápis BT.DINF do SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Zápis bkhdr selhal" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Zápis hlavičky selhal pro %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Selhal zápis hlavičky souboru %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Rychlá verze MMU. Nefunguje v každé hře." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Přehrávač Fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Informace o souboru" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Soubor neobsahoval žádné kódy" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Soubor převeden na .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Soubor nelze otevřít\n" +"nebo nemá platnou příponu" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Soubor má příponu \"%s\"\n" +"platné přípony jsou (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Soubor nerozpoznán jako paměťová karta" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Soubor není komprimovaný" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Neznámý režim otevření : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Souborový systém" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "První blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Spravit Kontrolní Součty" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Vynutit 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Vynutit 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Donutit konzoli být jako NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Vynutit Filtrování Textur" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vynutí filtrování textur i když ho emulovaná hra výslovně zakázala.\n" +"Trochu zlepší kvalitu textur, ale v některých hrách způsobuje chyby.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Donutí hru vytvářet obraz v širokoúhlých rozlišeních.\n" +"V některých hrách způsobuje grafické chyby\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Donutí použít režim NTSC-J pro použití Japonského písma ROMu.\n" +"Pokud není zaškrtnuto, Dolphin standardně přejde na NTSC-U a automaticky " +"zapne toto nastavení při hraní Japonských her." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formátovat jako ascii (NTSC\\PAL)?\n" +"Zvolte ne pro sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Dopředu" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Snímek" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Snímek" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Postup Snímkem" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Uložení snímků použije FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Rozsah Snímku" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Přes&kakování snímků:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limit Snímků:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Snímky k Nahrání" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Rozhlížení pomocí myši" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francouzština" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Pražce" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Z" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "CelObr" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Rozlišení celé obrazovky:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Soubor GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID Hry:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Hra už běží!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Hra neběží!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Hra nenalezena!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Nastavení Konkrétní Hry" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Nastavení Hry" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Nastavení Gamecube &Pad" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Paměťové karty Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube Pad nastavení" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Kódy Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Nelze spustit GeckoKód (CT%i CST%i) (%s)\n" +"(buď špatný kód, nebo typ kódu není ještě podporován.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Obecné" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Obecná Nastavení" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Němčina" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Index je větší než velikost seznamu ar kódu %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafika" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Grafická nastavení" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Větší než" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Velmi zvýší kvalitu vytvářených textur použitím efektů vykreslení do " +"textury.\n" +"Zvýšení vnitřního rozlišení zlepší účinnek tohoto nastavení.\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Řečtina" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Zelená" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Zelená vlevo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Zelená vpravo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Kytara" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "Byl zavolán HCI_CMD_INQUIRY, prosím ohlaste!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacky" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Kontrolní součet hlavičky selhal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebrejština" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Výška" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Nápověda" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Ahoj,\n" +"\n" +"Dolphin potřebuje, aby Váš procesor podporoval SSE2 rozšíření.\n" +"Bohužel Váš procesor je nepodporuje, takže Dolphin nebude spuštěn.\n" +"\n" +"Sajonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Skrýt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Skrýt kurzor myši" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Skryje kurzor myši, pokud je nad oknem emulace.\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Hostovat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Nastavení klávesových zkratek" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Klávesové zkratky" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Maďarština" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybridní Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS: Pokus o získání dat z neznámého lístku: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Hra se pokusila znovu načíst ios nebo název, který není " +"dostupný ve Vašem nand výpisu\n" +"IDNázvu %016llx.\n" +"Dolphin se teď pravděpodobně zasekne" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - špatný cíl" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Nastavení IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "Infrč." + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Infračer. Ukazovátko" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Citlivost Infračer.:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Detaily ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Adresáře ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITÁLIE" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Ikona" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Pokud jsou SzS nestálé, tato volba může pomoci. (ZAPNUTO = Kompatibilní, " +"VYPNUTO = Rychlé)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Pokud nastavíte limit snímků větší než plná rychlost hry (NTSC:60, PAL:50), " +"měli byste také vypnout Přiškrcení Zvuku v DSP, aby to bylo účinné." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorovat Změny Formátu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignorovat všechny změny formátu EFB.\n" +"Zlepší výkon v mnoha hrách, bez žádného negativního efektu. Přesto způsobuje " +"grafické chyby v malém počtu jiných her.\n" +"\n" +"Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignorovat všechny požadavky procesoru pro čtení a zápis do EFB.\n" +"Zvýší výkon v některých hrách, ale může vypnout některé funkce související s " +"hraním a grafické efekty.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importovat Uloženou hru" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Import selhal, zkusit znovu?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Importovaný soubor má příponu gsc\n" +"ale nemá správnou hlavičku" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Importovaný soubor má neplatnou délku" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"\"Importovaný soubor má příponu sav\n" +"ale nemá správnou hlavičku\"" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zlepší výkon, ale způsobuje chyby ve většině her, které závisejí na správné " +"emulaci mlhy.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zlepší výkon, ale způsobí, že ve většině her zmizí osvětlení.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Ve Hře" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Ve Hře" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informace" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Vstup" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Vložit" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Zde vložte Zašifrovaný nebo Rozšifrovaný kód..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Vložit SD Kartu" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Zde vložte jméno..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Instalovat WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Instalovat do Wii Menu" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"Byl zavolán InstallExceptionHandler, ale tato platforma toto ještě " +"nepodporuje." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Instaluji WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Rozhraní" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Nastavení Rozhraní" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Vnitřní chyba LZO - komprimace selhala" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n" +"Zkuste znovu nahrát stav" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Vnitřní chyba LZO - lzo_init() selhalo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Vnitřní Rozlišení:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Převaděč (VELMI pomalé)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Neplatná Velikost(%x) nebo Kouzelné slovo (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Neplatná Hodnota!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Neplatný bat.map nebo záznam adr." + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Neplatná událost typu %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Neplatný soubor" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Neplatný opening.bnr nalezen v gcm:\n" +"%s\n" +"Možná budete muset hru znovu vypsat." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Neplatný soubor s nahrávkou" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Neplatný stav" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italština" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPONSKO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Rekompilátor (doporučeno)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL experimentální rekompilátor" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonština" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Klávesa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Korejština" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Tlačítko L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "Levý Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Jazyk:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Poslední Přepsaný Stav" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Poslední Uložený Stav" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Vlevo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Levý Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Levé kliknutí pro detekci zkratky.\n" +"Zadejte mezerník pro vyčištění." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Levé kliknutí pro detekci vstupu.\n" +"Prostřední kliknutí pro vyčištění.\n" +"Pravé kliknutí pro více možností." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Levé/Pravé kliknutí pro více možností.\n" +"Prostřední pro vymazání." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Menší než" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Limitovat podle SzS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Nahrát" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Nahrát Vlastní Textury" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Nahrát Slot Stavu 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Nahrát Slot Stavu 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Nahrát Slot Stavu 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Nahrát Slot Stavu 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Nahrát Slot Stavu 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Nahrát Slot Stavu 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Nahrát Slot Stavu 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Nahrát Slot Stavu 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Nahrát Stav..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Nahrát Systémové Menu Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Nahrát Systémové Menu Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Načte vlastní textury z User/Load/Textures//\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Načíst přednastavené hodnoty z dostupných hackových vzorů." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Nahraje určený soubor (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Místní" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Uzamknout Vlákna do Jader" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Záznam" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Nastavení Záznamu" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Typy Záznamu" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Výstup Zapisovače" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Protokolování" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Připojení k serveru ztraceno!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Nízkoúrovňový (lle) nebo vysokoúrovňový (hle) zvuk" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Tlačítko M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 se neshoduje\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Hack Rychlosti" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Soubory MadCatz Gameshark (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Hlavní Stick" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID Výrobce:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Výrobce:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Max" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Pam. karta už má uložení pro tento název" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Pam. karta již otevřena" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Bajt Paměti" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Paměťová karta" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Správce Paměťových karet Varování-Před použitím zálohujte, měl by být " +"spravený, ale mohl by věci poškodit!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Jméno souboru Paměťové karty ve slotu %c je nesprávné\n" +"Nebyl zadán region\n" +"\n" +"Cesta slotu %c byl změněna na\n" +"%s\n" +"Chtěli byste starý soubor zkopírovat do nového umístění?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Ostatní" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Ostatní Nastavení" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modifikátor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině " +"případů vyžaduje resetovaní emulace.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Písmo se stejnou roztečí" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Najeďte myší nad možnost k zobrazení podrobného popisu.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Násobit" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Ztlumí reproduktor Wiimote. Spravuje náhodná odpojování u opravdových " +"Wiimote. Žádný efekt na emulovaná Wiimote." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NK Přidat" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NK Začít" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NK Des. čárka" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NK Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NK Dělení" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NK Dolů" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NK End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NK Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NK Rovná se" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NK Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NK Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NK Vlevo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NK Násobení" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NK Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "Nk Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NK Vpravo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Oddělovač" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NK Mezerník" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NK Mínus" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NK Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NK Nahoru" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Jméno:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Jméno: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Původní soubory CGI(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nové Skenování" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Další Stránka" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Další Skenování" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Přezdívka :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Žádná Země (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Nenalezena žádná ISO nebo WADS" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nebyl nalezen žádný plakát s názvem %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Žádné připínání" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Není načten žádný soubor" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Žádné volné záznamy indexu adresáře" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Žádný soubor s nahrávkou" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Nebyl nalezen žádný ukládací adresář pro název %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Žádný" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norský Bokmål" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Nerovná se" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Nenastaven" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Nepřipojen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Poznámky" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Poznámky:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Upozornění" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Počet Kódů:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunčak" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Zrychlení Nunčaku" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objekt" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Rozsah Objektu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Vypnuto" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Logická Adresa:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Pouze bloky %d jsou dostupné" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Otevřít" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Otevřít &adresář umístění" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Otevřít Wii adre&sář uložení" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Otevřít soubor..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: nelze nalézt zvuková zařízení" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: nelze otevřít zařízení %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Dekodér Textury" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Dekodér Textury" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Otevřít ladící program" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Otevře protokol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Volby" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Oranžová" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Pořadí souborů v Adresáři Souborů se neshoduje s pořadím bloku\n" +"Klikněte pravým tlačítkem a exportujte všechna uložení,\n" +"a importujte je do nové paměťové karty\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Jiné" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Jiný klient odpojen při běhu hry!! NetPlay je vypnut. Hru ukončete ručně." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Výstup" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "S&pustit nahrávku..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pady" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Spárovat" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Odstavec" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parametry" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Oddíl %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Záplaty" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Cesty" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pozastavit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Osvětlení Podle Pixelu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Dokonalá" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspektiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Spustit" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Přehrát nahrávku" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Přehrát/Pozastavit" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Hratelné" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Možnosti Přehrávání" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Hráči" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Prosím potvrďte..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Před uložením si prosím vytvořte perspektivu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Mínus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polština" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugalština" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugalština (Brazilská)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Efekt Následného Zpracování:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Předvolby:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Před. stránka" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Předchozí Stránka" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Předchozí Hodnota" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Vytisknout" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Vlastnosti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Zahodit Vyrovnávací Paměť" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Otázka" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Ukončit" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Tlačítko R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "Pravý Analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSKO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Rozsah" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Režim pouze pro čtení" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Opravdová" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Opravdový Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Opravdový Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Potvrzení o znovupřipojení Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Znovu připojit Wiimote při Nahrání Stavu" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Nahrávat" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Informace o Nahrávání" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Možnosti Nahrávání" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Červená" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Červená vlevo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Červená vpravo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Zmenší množství vyhlazování způsobené rastrováním 3D obrazu.\n" +"Tímto vypadá vykreslený obraz méně hranatý.\n" +"Výrazně snižuje rychlost emulace a někdy způsobuje problémy.\n" +"\n" +"Pokud si nejste jisti, vyberte Žádný." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Obnovit" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Obnovit Seznam" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Obnovit seznam her" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Odstranit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vykreslí obraz jako drátěný model.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Vykreslit do Hlavního okna" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Resetovat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Výsledky" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Vpravo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Pravý Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibrace" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Spustit DSP LLE na samostatném vlákně (nedoporučeno)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Ruština" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Uložit Sta&v" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Vzorkovací frekvence:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Uložit" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Uložit GCI jako..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Uložit do Slotu Stavu 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Uložit do Slotu Stavu 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Uložit do Slotu Stavu 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Uložit do Slotu Stavu 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Uložit do Slotu Stavu 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Uložit do Slotu Stavu 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Uložit do Slotu Stavu 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Uložit do Slotu Stavu 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Uložit Stav..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Uložit jako" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Uložit komprimované GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Uložit současnou perspektivu" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Uložit dekomprimované GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Skenuji %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Skenuji pro ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Skenuji..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "SnímkObrz" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Hledat Filtr" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Hledat Podadresáře" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Sekce %s nebyla v SYSCONF nalezena" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Vybrat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Vyberte Soubor s Nahrávkou" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Vyberte soubor Wii WAD k instalování" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Zvolte, který hardwarový adaptér se má použít.\n" +"\n" +"Pokud si nejste jisti, použijte ten první." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Vyberte soubor s uloženou pozicí pro import" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Vybrat plovoucí okna" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Vyberte soubor k nahrání" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Vyberte soubor s uloženou hrou" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Vyberte stav k nahrání" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Vyberte stav k uložení" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Vyberte, jaký poměr stran se má použít při vykreslování:\n" +"Auto: Použít přirozený poměr (4:3)\n" +"Vynutit 16:9: Roztáhne obraz na poměr 16:9.\n" +"Vynutit 4:3: Roztáhne obraz na poměr4:3.\n" +"Roztáhnout do okna: Roztáhne obraz do velikosti okna." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Vybraný typ písma" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Vybere rozlišení obrazovky použité v režimu celé obrazovky.\n" +"To by mělo být vždycky větší než nebo rovno vnitřnímu rozlišení. Dopad na " +"výkon je zanedbatelný.\n" +"\n" +"Pokud si nejste jisti, použijte Vaše rozlišení obrazovky.\n" +"Pokud si stále nejste jisti, použijte takové nejvyšší rozlišení, které Vám " +"funguje." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Zvolí jaké bude vnitřně grafické API použito.\n" +"Direct3D 9 je většinou nejrychlejší. OpenGL je ale nejpřesnější. Direct3D 11 " +"je někde mezi nimi.\n" +"Nezapomeňte, že backendy Direct3D jsou dostupné pouze ve Windows.\n" +"\n" +"Pokud si nejste jisti, použijte Direct3D 9" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Poslat" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Umístění Senzorové Tyče:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Oddělovač" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Srbština" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Sériový port 1 - Tito je port, který používají zařízení jako internetový " +"adaptér" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Nastavit" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Nastavit jako &výchozí ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Nastavit jako výchozí paměťovou kartu %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: Index je větší než velikost seznamu ar kódu %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Nastavení..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Nelze najít soubor s nastavením" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Třes" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Krátké Jméno:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Zadní Tlačítka" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Zobrazit &Konzoli" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Zobrazit Záznam" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Zobrazit &Stavový řádek" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Zobrazit Panel Nás&trojů" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Zobrazit Disky" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Zobrazit EFB Regiony Kopie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Zobrazit Snímky za Sekundu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Zobrazit Francii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Zobrazit GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Zobrazit Obrazovku Vstupu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Zobrazit Itálii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Zobrazit JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Zobrazit Koreu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Jazyk Zobrazení:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Zobrazit Nastavení &Záznamu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Zobrazit PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Zobrazit Platformy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Zobrazit Regiony" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Zobrazit Statistiky" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Zobrazit Tchaj-wan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Zobrazit USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Zobrazit Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Zobrazit Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Zobrazí rámeček s potvrzením před zastavením hry." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Zobrazit rámeček se zprávou, při zjištění potenciálně závažné chyby.\n" +"Vypnutím tohoto se můžete vyhnout otravným a nezávažným zprávám, ale Dolphin " +"může také být náhle ukončen bez jakéhokoliv vysvětlení." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Zobrazit první blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Zobrazit uložené bloky" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Zobrazit komentář uložení" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Zobrazit ikonu uložení" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Zobrazit název uložení" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti " +"emulace.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Zobrazit tuto zprávu nápovědy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Zobrazit neznámé" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zobrazit různé statistiky.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Šikmý Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Zjednodušená čínština" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Velikost" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Přeskočit BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Vypnout Průchod Cíl. Průhl." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Přeskočit EFB Přístup z Procesoru" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Přeskočit průchod cílové průhlednosti používaný ve většině her pro různé " +"grafické efekty.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Snímek" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Softwarový Vykreslovač" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Softwarové vykreslování je řádově pomalejší, než při použití ostatních " +"backendů.\n" +"Je užitečné pouze pro účely ladění.\n" +"Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, " +"zvolte 'Ne'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Nastavení Zvuku" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Zvukový backend %s je neplatný." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Vytvoření vyrovnávací paměti zvuku selhalo: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Mezerník" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Španělština" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Hlasitost Reproduktoru:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Určuje rozlišení, v kterém bude vykresleno. Vysoké rozlišení vlemi zvýší " +"kvalitu obrazu, ale je také o dost náročnější na výkon a může způsobovat v " +"některých hrách chyby.\n" +"\"Násobek 640x528\" je o trochu pomalejší než \"Velikost Okna\", ale také " +"nezpůsobuje tolik problémů. Obecně řečeno, čím nižší je vnitřní rozlišení, " +"tím lepší výkon bude.\n" +"\n" +"Pokud si nejste jisti, zvolte 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Určit backend videa" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Zvýšit rychlost přenosu Disku" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Čtvercový Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Standardní Ovladač" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Spustit &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Začít na&hrávat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Začít Nahrávat" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Stav" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Ukládání stavu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Zastavit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Roztáhnout do Okna" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Brnkat" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Odečíst" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Soubor úspěšně exportován do %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Uložení byly úspěšně importovány" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Švihnutí" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Jazyk Systému:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TCHAJ-WAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "TAS Vstup" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Rozdělit okno" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Deska vlevo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Deska vpravo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Vytvořit Snímek Obrazovky" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Test" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Překryv Formátu Textury" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD byl úspěšně nainstalován" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Adresa je neplatná" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Kontrolní součet byl úspěšně opraven" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Zvolený adresář je už v seznamu" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Soubor %s už existuje.\n" +"Chcete ho nahradit?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už " +"otevřen jiným programem." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Zadaný soubor (%s) neexistuje" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Jméno nemůže být prázdné" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Jméno nemůže obsahovat znak ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "Uložená hra, kterou se snažíte zkopírovat má neplatnou délku souboru" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk " +"systému." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Server je plný!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Server odpověděl: hra v současnosti běží!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Server zaslal neznámou chybovou zprávu!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Zadaný soubor \"%s\" neexistuje" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Hodnota je neplatná" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Vzhled" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Výběr vzhledu se zvrtl" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Musí existovat lístek pro 00000001/00000002. Vaše NAND vypsání je " +"pravděpodobně neúplné" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Tato nastavení potlačí hlavní nastavení Dolphinu.\n" +"Neurčený znamená, že hra použije nastavení Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Tento simulátor action replay nepodporuje kód, který mění samotný Action " +"Replay." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Toto může způsobit zpomalení ve Wii Menu a v některých hrách." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tato funkce Vám umožňuje si pohrát s herní kamerou.\n" +"Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery. " +"Podržte SHIFT a zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v " +"určité vzdálenosti kroku (SHIFT+0 pro rychlejší pohyb a SHIFT+9 pro " +"pomalejší). Stiskněte SHIFT+R k resetu kamery.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Toto je použito pro kontrolu rychlosti hry pomocí přiškrcení zvuku.\n" +"Vypnutí tohoto může způsobit nesprávnou rychlost hry, např. příliš rychle.\n" +"Ale někdy zapnutím můžete způsobit nepřetržitý hluk.\n" +"\n" +"Klávesová Zkratka : Podržte pro okamžité vypnutí Zaškrcení." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" +"Toto se používá pro přehrávání hudebních stop, jako např. hudba v pozadí." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Toto rozdělí vlákna Obrazu a Procesoru, takže běží na oddělených jádrech.\n" +"Způsobí výrazné zvýšení rychlosti na PC s více než jedním jádrem, ale také " +"může způsobovat občasné chyby/pády." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Tohle Vám umožní Ručně Upravovat konfigurační soubory INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Práh" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Naklánění" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Název" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Do" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Zapnout Všechny Typy Záznamů" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Přepnout na Celou Obrazovku" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Nahoře" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Tradiční Čínština" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Pokus o načtení souboru neznámého typu." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Spínače" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Pokus o čtení z neplatného SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Pokus o čtení z neplatného SYSCONF\n" +"ID bt wiimote nejsou dostupné" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turečtina" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Točna" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Typ" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP Port:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "NEZNÁMÝ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Nelze analyzovat řádek %lu zadaného kódu AR jako platný zašifrovaný nebo " +"rozšifrovaný kód. Ujistěte se, že jste ho správně zadali.\n" +"Chtěli byste tento řádek ignorovat a pokračovat v analýze?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Nedefinován %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Vrátit zpět Nahrání Stavu" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Neznámé" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Neznámý příkaz DVD %08x - závažná chyba" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Neznámý záznam typu %i v SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Přijata neznámá zpráva s id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Neznámý ukazatel %#08x\n" +"Pokračovat?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Nahoru" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Aktualizovat" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Svislý Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Použít režim EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Použít Celou Obrazovku" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Použít Šestnáctkovou soustavu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Použít Obslužné Rutiny Paniky" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Použít více vláken k dekódování textur.\n" +"Může vést ke zrychlení (zvláště u procesorů, která mají více než dvě " +"jádra).\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Normálně pokud kompilace shadera selže, je zobrazena chybová zpráva.\n" +"Nicméně, zaškrtnutím této možnosti tyto vyskakovací okna přeskočíte, což Vám " +"umožní nepřerušované hraní.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Pomůcky" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Synch" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Hodnota" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Hodnota:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Hodnota:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Úroveň" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Obraz" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuální" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Hlasitost" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Instalace WAD selhala: chyba při vytváření %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Čekat na vertikální mezery, aby bylo sníženo trhání.\n" +"Snižuje výkon, pokud je rychlost emulace pod 100%.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Varování" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Varování - DOL se spouští ve špatném režimu konzole!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Varování - ELF se spouští ve špatném režimu konzole!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Varování - ISO se spouští ve špatném režimu konzole!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Varování! Je doporučeno zálohovat všechny soubory v adresáři:\n" +"%s\n" +"Přejete si pokračovat?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Varování: Toto přepíše všechny existující uložení, které jsou v adresáři:\n" +"%s\n" +"a mají stejný název jako soubor na Vaši paměťové kartě\n" +"Pokračovat?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - soubor není otevřen." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack Širokoúhlého obrazu" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Šířka" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Konzole Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii Kořen NAND:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Import uložených pozic Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii soubory s uložením (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD Nelze číst ze souboru" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i byl odpojen systémem.\n" +"Možná tato hra nepodporuje více wiimotů,\n" +"nebo je to vypršení limitu neaktivity, nebo z jiného důvodu.\n" +"Chcete ho hned znovu připojit?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Připojen" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote Motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote nastavení" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Klávesa Windows Vlevo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Klávesa Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Klávesa Windows Vpravo" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Zalamování textu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Pracuji..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Zapsat do Konzole" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Zapsat do Souboru" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Zapsat do Okna" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice selhalo: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 spuštění selhalo: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 vytvoření hlavního hlasu selhalo: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Žlutá" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Nemůžete zavřít panely, které mají uvnitř stránky." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Musíte si zvolit hru!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Musíte zadat jméno!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" +"Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové " +"soustavě." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Musíte zadat platné jméno profilu." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Pro uplatnění změn musíte Dolphin restartovat." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Váš GCM/ISO soubor se zdá být neplatný (neplatná země).\n" +"Pokračovat s regionem PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Váš soubor SYSCONF má špatnou velikost.\n" +"Měl by být 0x%04x (ale je 0x%04llx)\n" +"Chcete vytvořit nový?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Kód Zero 3 není podporován" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Nulový kód, který dolphin nezná: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ čekám ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[NEFUNGUJE]\n" +"Zvýrazní regiony, z kterých bylo EFB zkopírováno.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Vlastní]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTÁLNÍ]\n" +"Usiluje o zrychlení emulace tím, že dekódování textury přenechá grafickému " +"procesoru použitím struktury OpenCL.\n" +"Nicméně v tuto dobu je známo, že způsobuje vady textur v různých hrách. Také " +"je ve většině případů pomalejší, než normální dekódování textur přes " +"procesor.\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTÁLNÍ]\n" +"Trochu zrychlí emulaci ukládáním předvytvořených objektů do vyrovnávací " +"paměti\n" +"Může ale také způsobovat problémy\n" +"\n" +"Pokud si nejste jisti, nechejte toto odškrtnuté." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ PŘIDAT" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "zavaděč aplikace (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "čtení hlavičky bk selhalo" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Čtení dat selhalo ze souboru: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Nelze číst z hlavičky" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Přečten Opcode z %x. Prosím nahlaste." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "není uložená hra wii nebo nelze číst z hlavičky souboru o velikosti %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "neznámý příkaz 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute při běhu aplikace vrátil -1!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Korekce z Far:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Korekce zNear:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| NEBO" + +#~ msgid "(Default)" +#~ msgstr "(Výchozí)" + +#~ msgid "0.375x Native (240x198)" +#~ msgstr "Původní 0.375x (240x198)" + +#~ msgid "0.5x Native (320x264)" +#~ msgstr "Původní 0.5x (320x264)" + +#~ msgid "0.75x Native (480x396)" +#~ msgstr "Původní 0.75x (480x396)" + +#~ msgid "1x Native (640x528)" +#~ msgstr "Původní 1x (640x528)" + +#~ msgid "2x Native (1280x1056)" +#~ msgstr "Původní 2x (1280x1056)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-bitové platformy fastmem ještě nepodporují. Tuto chybu nahlašte." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Vyžaduje režim Celé Obrazovky)" + +#~ msgid "3x Native (1920x1584)" +#~ msgstr "Původní 3x (1920x1584)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< jako Výchozí Profil >" + +#~ msgid "Accuracy:" +#~ msgstr "Přesnost:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Precizní Vyrovnávací Paměť Textur" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Povolí procesoru číst či zapisovat do EFB (vyrovnávací paměť " +#~ "vykreslování).\n" +#~ "Toto je potřeba pro některé funkce hraní (např. star pointer v Super " +#~ "Mario Galaxy) a také pro jisté vizuální efekty (např. Monster Hunter " +#~ "Tri),\n" +#~ "ale zapnutí této možnosti může mít také velký negativní dopad na výkon " +#~ "pokud hra tuto funkci hodně využívá." + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [doporučeno]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Automaticky upravovat velikost okna pro shodu s výstupním rozlišením hry " +#~ "nastavená pomocí změny velikosti EFB.\n" +#~ "Při používání tohoto je nejlepší nastavit poměr stran na roztáhnutí." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automaticky vytvořit mipmapy, raději než dekódovat je z paměti.\n" +#~ "Trochu zlepší výkon, ale může způsobit malé chyby paměti.\n" +#~ "\n" +#~ "Pokud si nejste jisti, nechejte toto zaškrtnuté." + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Spočítá osvětlení 3D obrazu na základě pixelu, raději než na základě " +#~ "vertexu.\n" +#~ "Toto je správnější chování, ale snižuje výkon." + +#~ msgid "Config..." +#~ msgstr "Nastavení..." + +#~ msgid "Configuration profile" +#~ msgstr "Profil nastavení" + +#~ msgid "Configuration profile:" +#~ msgstr "Profil nastavení:" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Připojen k %i Wiimote" + +#~ msgid "Copy" +#~ msgstr "Kopírovat" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Nelze kopírovat %s do %s" + +#~ msgid "DList Cache" +#~ msgstr "Vyrovnávací paměť DList" + +#~ msgid "Danish" +#~ msgstr "Dánština" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Zakáže texturování.\n" +#~ "Toto se používá pouze pro účely ladění" + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Vypne průchod nastavení průhlednosti.\n" +#~ "Některé efekty budou poškozeny, ale může to zlepšit výkon." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Průchod Vzdálené Průhlednosti" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Umístění instalace nebylo v Dolphinu nastaveno,\n" +#~ "Ponechat Dolphina přenosného?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emuluje kopie vyrovnávací paměti snímku přímo do textur.\n" +#~ "Není to precizní, ale pro způsob jakým spousta her používá kopie " +#~ "vyrovnávací paměti snímku to stačí." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Obrazová Nastavení Emulátoru" + +#~ msgid "Enable CPU Access" +#~ msgstr "Povolit Přístup k Procesoru" + +#~ msgid "Enable Cache" +#~ msgstr "Povolit vyrovnávací paměť" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Povolit Kopírování do EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Povolit EFB do Textury" + +#~ msgid "Enable OpenCL" +#~ msgstr "Zapnout OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Povolit Spořič Obrazovky (zmírnění vypálení)" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Povolí emulaci Vnořených kopií Vyrovnávací paměti snímků, pokud je hra " +#~ "používá.\n" +#~ "Hry toto často potřebují pro následné zpracování nebo jiné věci, ale " +#~ "pokud toto oželíte, můžete někdy získat velké zrychlení." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Povoluje reinterpretaci dat uvnitř EFB, když se formát pixelů změní.\n" +#~ "Některé hry závisejí na této funkci pro jisté efekty, takže pokud máte " +#~ "chyby, tuto možnost zapněte.\n" +#~ "V závislosti na tom, jak hra tuto funkci využívá bude mít rychlostní zisk " +#~ "způsobený touto volbou rozsah od žádný až po kritický." + +#~ msgid "Error allocating buffer" +#~ msgstr "Chyba při alokaci vyrovnávací paměti" + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Chyba při otevírání souboru %s pro nahrávání" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Nelze načíst DSP ROM:\n" +#~ "%s\n" +#~ "Tento soubor je nutný pro použití DSP LLE" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Nelze nahrát DSP ROM : %s" + +#~ msgid "Fast" +#~ msgstr "Rychlá" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Rychlé Mipmapy" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Rychlejší varianty se dívají na méně pixelů a tudíž mají větší potenciál " +#~ "k chybám.\n" +#~ "Pomalejší varianty se dívají na více pixelů a tudíž jsou bezpečnější." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Vynutit Bi/Trilineární Filtrování" + +#~ msgid "Fractional" +#~ msgstr "Zlomkový" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Plně emuluje kopie vnořených snímků vyrovnávací paměti.\n" +#~ "Toto je preciznější než EFB Kopie do Textury, a některé hry toto " +#~ "potřebují ke správnému fungování, ale může být velmi pomalé." + +#~ msgid "GFX Config" +#~ msgstr "Nastavení GFX" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Skrýt Chyby Shadera" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "Skrýt kurzor, když je nad vykreslovacím oknem a okno je aktivní" + +#~ msgid "Input Source" +#~ msgstr "Zdroj Vstupu:" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Instalační adresář nemohl být uložen" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instaluji WAD do Wii Menu..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Celistvý [doporučeno]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n" +#~ "Zkuste znovu ověřit stav" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Sleduje textury na základě pozorování vlastních pixelů v textuře.\n" +#~ "Může způsobit zpomalení, ale některé hry tuto volbu potřebují povolit pro " +#~ "správné fungování." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Nahraje původní mipmapy místo jejich vytvoření.\n" +#~ "Nahrání původních mipmap je správnější chování, ale může také snížit " +#~ "výkon (Váš užitek se ale může měnit)." + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixér: Nepodporovaná vzorkovací frekvence." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Změní textury tak, aby zobrazovaly formát, který používají.\n" +#~ "Toto je užitečné pouze pro účely ladění." + +#~ msgid "Normal" +#~ msgstr "Normální" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Přenosná nastavení nemohla být uložena\n" +#~ "Spouštíte Dolphina z média pro čtení, nebo z adresáře, kde Dolphin není " +#~ "umístěn?" + +#~ msgid "Projection Stats" +#~ msgstr "Statistiky Projekce" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "Znovu spustit Dolphin z instalačního adresáře a odtamtud ukládat" + +#~ msgid "Render to main window." +#~ msgstr "Vykreslit do hlavního okna" + +#~ msgid "Rendering" +#~ msgstr "Vykreslování" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Nutné pro použití Japonského písma ROM" + +#~ msgid "Safe" +#~ msgstr "Bezpečná" + +#~ msgid "Scale:" +#~ msgstr "Změna Velikosti:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB Kopie Změněné Velikosti" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Vyberte rozlišení v režimu celé obrazovky" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Vyberte wad Systémového Menu extrahovaného z aktualizovaného oddílu disku" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Zvolí, která hra by měla být změnami nastavení v tomto dialogovém okně " +#~ "ovlivněna.\n" +#~ "(Výchozí) profil ovlivní standardní nastavení používané ve všech hrách." + +#~ msgid "Set All to Default" +#~ msgstr "Vše Nastavit na Výchozí" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Nastavit umístění instalace do:\n" +#~ " %s?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Zobrazí statistiky projekce.\n" +#~ "Toto je užitečné pouze pro účely ladění." + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Zobrazit počet snímků vykreslených za sekundu." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Zobrazí různé statistiky.\n" +#~ "Jsou užitečné pouze pro účely ladění." + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Lehce zrychlí kopie EFB do RAM obětováním přesnosti emulace.\n" +#~ "Někdy také zvýší kvalitu obrazu.\n" +#~ "Pokud se setkáváte s jakýmikoliv problémy, zkuste zvýšit přesnost " +#~ "textury, nebo tuto možnost vypnout.\n" +#~ "\n" +#~ "Pokud si nejste jisti, nechejte toto odškrtnuté." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Určuje rozlišení, v kterém se má vykreslovat. Vysoké rozlišení zlepší " +#~ "kvalitu obrazu, ale má velké nároky na výkon a může způsobovat v určitých " +#~ "hrách chyby.\n" +#~ "Zlomkový: Používá přímo Vaše rozlišení místo původního. Kvalita se mění s " +#~ "velikosti okna/obrazu spolu s dopadem na výkon.\n" +#~ "Celistvý: Jako Zlomkový, ale zaokrouhluje nahoru na celé číslo násobku " +#~ "původního rozlišení. Mělo by dát přesnější zobrazení, ale většinou je " +#~ "pomalejší.\n" +#~ "Ostatní volby jsou pevná rozlišení pro volbu kvality obrazu nezávislé na " +#~ "Vaší velikosti displeje." + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Spustit vykreslovače v Celé obrazovce" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Spustí vykreslovací okno v režimu celé obrazovky." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Ukládat EFB kopie do objektů textury grafického procesoru.\n" +#~ "Toto není přesné, ale pro většinu her funguje dostatečně dobře a dává " +#~ "větší zrychlení než EFB do RAM.\n" +#~ "\n" +#~ "Pokud si nejste jisti, nechejte toto odškrtnuté." + +#~ msgid "Texture" +#~ msgstr "Textura" + +#~ msgid "Texture Cache" +#~ msgstr "Vyrovnávací Paměť Textur" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Čím bezpečnější toto bude, tím bude méně pravděpodobné, že emulátoru " +#~ "budou chybět jakékoliv aktualizace textur z RAM.\n" +#~ "\n" +#~ "Pokud si nejste jisti, použijte druhou nejrychlejší hodnotu zprava." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Použít SzS pro Omezení" + +#~ msgid "Use XFB" +#~ msgstr "Použít XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Používá více vláken k dekódování textur ve hře." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Použít vyrovnávací paměť vykreslování ve vysokém rozlišení pro EFB kopie, " +#~ "místo zmenšení jejich velikosti do původního rozlišení.\n" +#~ "Nesmírně zlepší obrazovou kvalitu v hrách, které používají EFB kopie, ale " +#~ "může způsobit v některých hrách chyby." + +#~ msgid "Video Backend:" +#~ msgstr "Backend Obrazu:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Čeká na vertikální prázdná místa.\n" +#~ "Zmírňuje trhání, ale může také snížit výkon" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Při použítí EFB do Ram často potřebujeme dekódovat data RAM do textury " +#~ "VRAM, což je časově velmi náročný úkol.\n" +#~ "Pokud je tato možnost zapnuta, dekódování u textury je přeskočeno, pokud " +#~ "se nezměnila.\n" +#~ "To má za výsledek pěkné zrychlení, ale také možnost chyb.\n" +#~ "Pokud máte problémy s touto možností zapnutou, měli byste buď zvýšit " +#~ "bezpečnost vyrovnávací paměti textury nebo ji vypnout.\n" +#~ "POZNÁMKA: Čím bezpečnější vyrovnávací paměť textury je, tím nižší bude " +#~ "zrychlení; precizní vyrovnávací paměť textury nastavená na \"bezpečná\" " +#~ "muže být i pomalejší!" + +#~ msgid "Wiimote Settings" +#~ msgstr "Nastavení Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Povolí progresivní skenování, pokud je podporováno softwarem." + +#~ msgid "Window Size:" +#~ msgstr "Velikost Okna:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Výška okna v režimu v okně" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Šířka okna v režimu v okně" + +#~ msgid "XFB" +#~ msgstr "XFB" diff --git a/Languages/po/de.po b/Languages/po/de.po new file mode 100644 index 0000000000..c3fa802fdd --- /dev/null +++ b/Languages/po/de.po @@ -0,0 +1,6242 @@ +# Translation of dolphin-emu.pot to German +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# JackyCola , LucasX , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-02-17 01:23+0100\n" +"Last-Translator: LucasX \n" +"Language-Team: \n" +"Language: German\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (zu viele zum anzeigen)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Spiel: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NICHT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" existiert nicht.\n" +"Eine neue 16MB Memcard erstellen?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" ist ein ungültiges GC/Wii-Image, oder kein GC/Wii-Image." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopie%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Nicht Verbunden" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "" +"%s existiert bereits.\n" +"Soll diese Datei überschrieben werden?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s konnte nicht komprimiert werden, weil das Image fehlerhaft ist." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Memorycard konnte nicht geladen werden,\n" +" Die Card-Größe (%04X) ist ungültig." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Memorycard konnte nicht geladen werden,\n" +" Die Card-Größe (%04X) ist ungültig." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s konnte nicht geöffnet werden." + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s besitzt einen fehlerhaften Hash.\n" +"Möchten Sie jetzt abbrechen, um das Problem zu beheben?\n" +"Wenn Sie \"Nein\" wählen, wird der Ton verzerrt." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "Die Datei %s beinhaltet 0 Byte." + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "" +"%s ist bereits komprimiert! Und kann nicht nocheinmal komprimiert werden." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "Der Dateiname %s ist zu lang (maximal 45 Zeichen)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sLöschen%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sGCI exportieren%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sGCI importieren%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u freie Blöcke; %u freie Verzeichniseinträge" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& UND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "Über &Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "Von &DVD-Laufwerk starten..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Haltepunkte" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "Nach ISOs &suchen..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Cheat Manager" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&DSP Einstellungen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "ISO &löschen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "Ausgewählte ISOs &löschen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulation" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Datei" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Einzelbildwiedergabe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Vollbild" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Grafik Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Hilfe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Tastenkürzel Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "Status &laden" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Memory-Card Manager (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Arbeitsspeicher" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "Ö&ffnen..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Optionen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "Pau&se" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Start" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Eigenschaften" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Nur-Lese-Modus" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Liste aktualisieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Register" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Sound" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "Sto&pp" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Werkzeuge" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Ansicht" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote Einstellungen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(UNBEKANNT)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(aus)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 Bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 Bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 Bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Ein NetPlay Fenster ist bereits geöffnet!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Es wird derzeit kein Spiel ausgeführt." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Konnte kein unterstütztes Bluetooth-Gerät finden!\n" +"(Nur der Microsoft Bluetooth-Stack wird unterstüzt.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ACHTUNG:\n" +"\n" +"NetPlay funktioniert derzeit nur mit den folgenden Einstellungen:\n" +" - Dual Core [Aus]\n" +" - Audio Throttle [Aus]\n" +" - DSP-HLE mit \"Null Audio\" oder DSP-LLE\n" +" - Genaue Anzahl der als [Standard Controller] benutzten Eingabegeräte muss " +"manuell festgelegt werden.\n" +"\n" +"Alle Spieler sollten die gleiche Dolphin Version und Einstellungen " +"verwenden.\n" +"Deaktiviere die Memory-Cards, oder sende sie vor dem Spielen an alle anderen " +"Spieler.\n" +"Wiimote Unterstützung wurde für NetPlay noch nicht implementiert.\n" +"\n" +"TCP Port zum Hoster muss geöffnet sein!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR Codes" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Über Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Beschleunigung" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Genaue VBeam Emulation" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Aktion" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay Code Entschlüsselungfehler:\n" +"Übereinstimmungs Check fehlgeschlagen\n" +"\n" +"Fehlerhafter Code:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im folgendem " +"Code (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, fuzzy, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) in _Fill_ " +"und _Slide_ (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, fuzzy, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram " +"schreiben und _Fill_ (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im " +"geschriebennen Pointer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" +"Action Replay Fehler: Fehlerhafte Größe (%08x) im kopierten Speicher (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Action Replay Fehler: Master-Code und schreiben in CCXXXXXX nicht umgesetzt " +"in (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Action Replay Fehler: Fehlerhafter AR-Code in Zeile: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, fuzzy, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: _Bedingungs_-Code: Fehlerhafte Größe %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, fuzzy, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Ungültiger _Normal-Code-Type_ %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, fuzzy, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: _Normal-Code_ %i: Fehlerhafte _subtype_ %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, fuzzy, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: _Normal-Code_ 0: Fehlerhafte _subtype_ %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Grafikkarte:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Hinzufügen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "ActionReplay Code hinzufügen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Patch hinzufügen" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Neue Palette hinzufügen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Hinzufügen..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adresse: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Füge den ermittelten Wert in den Parameter zFar ein.\n" +"Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" +"Beispiel: Gebe ''200'' oder ''0.0002'' direkt ein, es ergibt denn gleich " +"Effekte, der ermittelte Wert wird ''0.0002'' sein.\n" +"Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" +"\n" +"NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Füge den ermittelten Wert in den Parameter zNear ein.\n" +"Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" +"Beispiel: Gebe ''200'' oder ''0.0002'' direkt ein, es ergibt denn gleich " +"Effekte, der ermittelte Wert wird ''0.0002'' sein.\n" +"Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" +"\n" +"NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Einstellung des benötigten Drucks um Analoge Tasten zu aktivieren." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Erweitert" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Erweiterte Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +#, fuzzy +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Alle GC/Wii Dateien (elf, dol, gcm, iso, ciso, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Alle GC/Wii Images (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Alle Gamecube GCM Dateien (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Alle Speicherstände (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Alle Wii ISO Dateien (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Alle Dateien (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Anisotropische Filterung:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" +"Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Kann Apploader aus dieser Datei nicht laden." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Übernehmen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Sind Sie sicher, dass Sie \"%s\" löschen möchten?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Sollen diese Dateien wirklich gelöscht werden?\n" +"Löschen kann nicht rückgängig gemacht werden!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Soll die Datei gelöscht werden? Löschen kann nicht Rückgängig gemacht werden." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Seitenverhältnis:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Mindestens eine Palette muss geöffnet bleiben." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Audio Backend:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Fehler beim öffnen des AO-Gerätes.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automatisch" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "Fenstergröße:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "Fenstergröße:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Nebel Deaktivieren. Verbessert die Performance aber verursacht Fehler in " +"Spielen, die richtige Nebel-Emulation benötigen." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Zurück" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Backend Einstellungen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "Audio Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Hintergrund-Eingabe" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Rückwärts" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Ungültige Header-Datei" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Banner Details" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Leiste" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Standard" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Grundeinstellungen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blöcke" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blau" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blau links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blau rechts" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Unten" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Defekt" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Durchsuchen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Ordner suchen und hinzufügen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "ISO-Verzeichnis hinzufügen..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Ausgabeverzeichnis auswählen" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Tasten" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU Emulator Engine" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +#, fuzzy +msgid "Cache Display Lists" +msgstr "Anzeigeliste zwischenspeichern" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Abbrechen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Kann %s nicht öffnen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +#, fuzzy +msgid "Cannot unregister events with events pending" +msgstr "Kann Ereignisse mit Ereignis-_Pending_ nicht unregistrieren." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Diese Datei kann nicht als Memorycard verwendet werden.\n" +"Versuchen Sie die gleiche Datei zugleich in _both_ Slots zu verwenden?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +#, fuzzy +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Diese Datei kann nicht als Memorycard verwendet werden.\n" +"Versuchen Sie die gleiche Datei zugleich in _both_ Slots zu verwenden?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Kann WiiMote bei BD: %02x:%02x:%02x:%02x:%02x:%02x nicht finden." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden." + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Kann von DVD_Plugin/DVD-Schnittstelle nicht lesen: Fataler Fehler" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Feststellen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Mitte" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Wechseln" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Disc &wechseln..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Disc wechseln" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Spiel wechseln" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Sprache der Benutzeroberfläche ändern.\n" +"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +#, fuzzy +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Parameter _sign_ zu zFar ändern (nach Korrektur)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +#, fuzzy +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Parameter _sign_ zu zNear ändern (nach Korrektur)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Cheat Code" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Cheat Suche" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Cheat Manager" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinesisch (Vereinfacht)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinesisch (Traditionell)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Wähle ein Standard DVD-Verzeichnis:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "Wähle ein Standard DVD-Verzeichnis:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Standard ISO auswählen:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Ordner zum Hinzufügen auswählen." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Datei zum Öffnen auswählen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Wähle eine Memory Card:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Ordner zum Extrahieren auswählen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klassik" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Löschen" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Löschen fehlgeschlagen." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Client kann während ein Spiel emmuliert wird, nicht verbunden werden! " +"NetPlay ist deaktiviert. Sie müssen zuerst manuell das Spiel beenden." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Schließen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "&Konfiguration" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Code Info" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Code: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Befehl" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Kommentar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Kommentar:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "ISO komprimieren..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Ausgewählte ISOs komprimieren..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Komprimiere ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Konfiguration" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Konfigurieren" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Steuerung bearbeiten" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Pads konfigurieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Konfigurieren..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Überschreiben Bestätigen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "Bestätigung beim Beenden" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Verbinden" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "USB-Keyboard anschließen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Wiimote %i verbinden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Wiimote 1 verbinden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Wiimote 2 verbinden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Wiimote 3 verbinden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Wiimote 4 verbinden" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Verbinden..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konsole" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Strg" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Zu GCI konvertieren" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopieren fehlgeschlagen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Auf Memcard %c kopieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Kern" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "%s konnte nicht erstellt werden" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Konnte Backend %s nicht initialisieren." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder " +"dies ist kein GC/Wii Backup. Bitte beachten Sie, dass die ursprünglichen GC/" +"Wii-Discs von den meisten PC-DVD-Laufwerken nicht gelesen werden können." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Konnte ISO-Datei %s nicht erkennen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Konnte %s nicht speichern." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +#, fuzzy +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Konnte Pads nicht zuweisen. Der Spieler _verlässt_ oder das Spiel läuft " +"derzeit!\n" +"(Pads während der Emulation einzustellen, wird noch nicht unterstützt.)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Konnte die Memorycard-Datei %s nicht schreiben.\n" +"\n" +"Führen Sie Dolphin von einer CD/DVD aus, oder ist die Speicherdatei " +"vielleicht schreibgeschützt?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Konnte denn Befehl zum öffnen der Dateierweiterung 'ini' nicht finden!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +#, fuzzy +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Konnte denn _Core nicht init_.\n" +"Kontrolliere deine Konfiguartion." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Anzahl:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Land:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "AR-Code erstellen" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Neue Perspektive erstellen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Erstellt von KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Erstellt von Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Erstellt von VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Erstellt von black_rider und veröffentlicht auf ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Ersteller: " + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Abschneiden" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" +"Aktuelles Verzeichnis wird gemäß wxFileSelector von %s nach %s geändert!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Benutzerdefinierter Projection-Hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Benutzerdefinierter Projection-Hack Einstellungen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Einige orthographische Projection Parameter anpassen." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Tschechisch" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSP Emulator Engine" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE Emulation (schnell)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE Interpreter (langsam)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "DSP LLE in eigenem Thread ausführen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE Recompiler" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "DSP Einstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD Laufwerk:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Datengröße" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Datum:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro Dateien(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Tote Zone" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Dezimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "ISO dekomprimieren..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Ausgewählte ISOs dekomprimieren..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Dekomprimiere ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Standard" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Standard ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Standard Schriftart" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Löschen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Spielstand löschen" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Wollen Sie die vorhandende Datei '%s' löschen?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "Frage" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Erkenne" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Gerät" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Geräteeinstellungen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Die Verzeichnis-Prüfsumme ist fehlerhaft,\n" +"und ebenfalls die Backup-Verzeichnis-Prüfsumme." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "kein Nebel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "kein Nebel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "keine Beleuchtung" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "Farbtiefe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "keine Texturen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disc" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Disc Lesefehler" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Anzeige" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Dividieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Laufende Emulation stoppen?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Grafik Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Webseite" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin Konfiguration" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin Emulierte-Wiimote Einstellungen" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GCPad Konfiguration" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS Filme (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin auf &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin konnte keine GC oder Wii ISOs finden. Hier doppelklicken um nach " +"ISOs zu suchen..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier " +"doppelklicken um alle Spiele anzuzeigen..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Runter" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Codes Herunterladen (WiiRD Database)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Trommeln" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Audio dumpen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "EFB-Target dumpen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Frames dumpen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Texturen dumpen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Angezeigte Spieltexturen nach User/Dump/Textures// dumpen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holländisch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Beenden" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "EFB Kopie-Regionen" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"Fehler: Diese Dolphin-Version benötigt einen TAP-Win32 Treiber, das heißt " +"mindestens die Version %d.%d -- Wenn Sie kürzlich ihr Betriebssystem " +"aktualisiert haben, wird jezt wahrscheinlich ein Neustart benötigt, damit " +"Windows denn neuen Treiber ladet." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Bearbeiten" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "ActionReplay Code bearbeiten" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Einstellungen bearbeiten" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Patch bearbeiten" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Aktuelle Ansicht ändern" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Bearbeiten..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effekt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Emu-Thread läuft bereits." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emulierte Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Emulierbarkeit:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Aktivieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "AR Logging aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Audio-Throttle aktivieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "BAT aktivieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Blockvereinigung aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Cheats aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "DTK Musik aktivieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Dual Core aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Dual Core aktivieren (Beschleunigung)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Tastenkürzel aktivieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Idle-Skipping aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Idle-Skipping aktivieren (Beschleunigung)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "MMU aktivieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Vollbildverfahren aktivieren" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "Breitbildmodus" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Breitbildmodus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Drahtgitter aktivieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Anisotropische Filterung aktivieren.\n" +"Verbessert die Grafikqualität bei schrägen Blickwinkeln." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Aktiviert schnellen Zugriff auf die Disc. Wird für einige Spiele benötigt. " +"(ON = Schnell, OFF = Kompatibel)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Blättern verwenden" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Dies aktivieren, um \"The Legend of Zelda: Twilight Princess\" zu " +"beschleunigen. Dies für JEDES andere Spiel deaktivieren." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Ermöglicht Übersetzung von Blockadressen (BAT), eine Funktion der " +"Speicherverwaltungs-Einheit. Präzise für die Hardware, aber langsamer zu " +"Emulieren. (ON = Kompatibel, OFF = Schnell)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Benutzerdefinierten Projection-Hack aktivieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Aktiviert die Speicher-Verwaltungs-Einheit, die für einige Spiele gebraucht " +"wird. (ON = Kompatibel, OFF = Schnell)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Ende" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Englisch" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Erweiterungen" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Namen für die neue Ansicht eingeben:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Eintrag %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Eintrag 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Gleich" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Fehler" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Fehler beim Laden der ausgewählten Sprache. Kehre nun zu dem Systemstandart " +"zurück." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Fehler: Versuche auf Schriftart %s zuzugreifen, aber sie wurde nicht " +"geladen. Das Spiel wird die Schriftart nicht anzeigen, oder Abstürzen." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphorie" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, fuzzy, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Exception-Handler - Zugriff auf folgenden _Arbeitsspeicherplatz_: %08llx" +"%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Ausführen" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Dolphin mit Emulator beenden." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Exportieren fehlgeschlagen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Datei exportieren" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Aufnahme exportieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Aufnahme exportieren..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Spielstand exportieren" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Wii Spielstand exportieren (Experimentell)..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Alle Spielstände exportieren" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Exportieren fehlgeschlagen, ein weiteres mal versuchen?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Spielstand exportieren als..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Erweiterung" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +#, fuzzy +msgid "External Frame Buffer" +msgstr "Extra Parameter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Extra Parameter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Extra Parameter nur in ''Metroid: Other M'' sinnvoll." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Alle Dateien extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Apploader extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOL extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Ordner extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Datei extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Partition extrahieren..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extrahiere %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Alle Dateien extrahieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Ordner extrahieren" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extrahieren..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +#, fuzzy +msgid "FIFO Player" +msgstr "Spieler" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANKREICH" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST Größe:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Verbindungsaufbau fehlgeschlagen!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +#, fuzzy +msgid "Failed to Listen!!" +msgstr "_Listen_ Fehlgeschlagen!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Download von Codes ist Fehlgeschlagen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Entpacken nach %s ist Fehlgeschlagen!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "Fehler beim Laden von hid.dll" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Fehler beim Laden von hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Fehler beim Lesen von banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Konnte das Blockzuteilungtabellen-Backup nicht richtig lesen\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Konnte die Blockzuteilungtabellen nicht richtig lesen\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Fehler beim Lesen von Daten aus Datei %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Konnte das Backup-Verzeichnis nicht richtig lesen\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Konnte das Verzeichnis nicht richtig lesen\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Konnte den Header nicht richtig lesen\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Fehler beim Lesen der Speicherdaten\n" +"(0xA000-)\n" +"Memorycard könnte abgeschnitten sein." + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Fehler beim Lesen einer eindeutigen ID des Disc-Images." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Fehler beim Schreiben von bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Fehler beim Schreiben eines Header für %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Fehler beim Schreiben eines Header für Datei %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Schnellere Version der MMU. Funktioniert nicht mit allen Spielen." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +#, fuzzy +msgid "Fifo Player" +msgstr "Spieler" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "Code Info" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Datei enthielt keine Codes." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Datei zu .gci konvertiert." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Datei konnte nicht geöffnet werden\n" +"oder hat keine gültige Erweiterung" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Die Datei besitzt die Erweiterung \"%s\",\n" +"gültige Erweiterungen sind (.raw/.gcp)." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Diese Datei wird nicht als Memorycard anerkannt." + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Datei nicht komprimiert" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Unbekanter Open-Modus : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Dateisystem" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Erster Block" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Prüfsummen korrigieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "16:9 erzwingen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "4:3 erzwingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "Konsole auf NTSC-J umschalten" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "Filterung erzwingen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +#, fuzzy +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Erzwingt bilinearen Textur-Filter, auch wenn das Spiel dies explizit " +"deaktiviert.\n" +"Verbessert Textur-Qualität (besonders bei hoher interner Auflösung) aber " +"verursacht Fehler in einigen Spielen." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +#, fuzzy +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zwingt das Spiel, Grafiken für Breitbild-Auflösungen auszugeben.\n" +"Dies kann Grafikfehler verursachen!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Das Format ähnelt dem ASCII-Zeichensatz (NTSC\\PAL)?\n" +"Wähle 'Nein' für SJIS (NTSC-J)." + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Vorwärts" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +#, fuzzy +msgid "Frame" +msgstr "Nächster Frame" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +#, fuzzy +msgid "Frame " +msgstr "Einzelbildwiedergabe" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Einzelbildwiedergabe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +#, fuzzy +msgid "Frame Dumps use FFV1" +msgstr "Frame-Dumps verwenden FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +#, fuzzy +msgid "Frame Range" +msgstr "Einzelbildwiedergabe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Frames ü&berspringen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Framelimit:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Frei Umsehen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Französisch" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Vollbild" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "Vollbildauflösung:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI Datei(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC-Pad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "Spiel ID:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Spiel wird bereits emuliert!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Spiel wird nicht emuliert!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Spiel nicht gefunden!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Spiel-Spezifische Einstellungen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Spieleinstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +#, fuzzy +msgid "Gamecube &Pad Settings" +msgstr "Gamecube-&Pad Einstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Gamecube Memory Cards (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube Pad Einstellungen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko Codes" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Fehler beim Starten des GeckoCode (CT%i CST%i) (%s)\n" +"(Entweder ist der Code Fehlerhafter oder der Code-Typ wird noch nicht " +"unterstützt.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Allgemein" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "Interface Einstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Deutsch" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Der Index ist größer als AR-Codelisten-Größe %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafik" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Grafik Einstellungen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Größer als" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Griechisch" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Grün" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Grün links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Grün rechts" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitarre" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY wurde aufgerufen, bitte berichten!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Header-Prüfsumme fehlerhaft" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebräisch" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Höhe" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Hilfe" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hi,\n" +"\n" +"Dolphin benötigt einen CPU der SSE2 unterstützt.\n" +"Leider unterstützt Ihr CPU dies nicht, deshalb wird Dolphin nicht " +"ausgeführt.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Verbergen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Mauszeiger verstecken" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Nebel Deaktivieren. Verbessert die Performance aber verursacht Fehler in " +"Spielen, die richtige Nebel-Emulation benötigen." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Tastenkürzel Einstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Tastenkürzel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Ungarisch" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybrid Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: " +"%08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Das Spiel versucht ein IOS oder ein Titel, der nicht in " +"Ihrer NAND-Dump verfügbar ist, neu zu laden.\n" +"TitleID %016llx.\n" +" Dolphin wird wahrscheinlich jetzt hängen bleiben." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - Fehlerhafte Beschreibung" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL Einstellungen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR-Zeiger" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR-Empfindlichkeit" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO Details" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO Verzeichnisse" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALIEN" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Symbol" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Wenn die FPS sprunghaft ist, kann diese Option helfen. (ON = Kompatibel, OFF " +"= Schnell)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Wenn das Framelimit höher als die Maximalgeschwindigkeit des Spiels " +"(NTSC:60, PAL:50) eingestellt ist, muss Audio Throttle in den DSP-" +"Einstellungen deaktiviert werden, damit dies wirksam wird." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "Formatänderungen emulieren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Spielstand importieren" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importieren fehlgeschlagen, noch einmal versuchen?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Die importierte Datei hat die Erweiterung gsc, aber besitzt keinen korrekten " +"Header." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Importierte Datei hat eine ungültige Länge" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Importierte Datei hat die Erweiterung sav,\n" +"aber besitzt keinen korrekten Header." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Nebel Deaktivieren. Verbessert die Performance aber verursacht Fehler in " +"Spielen, die richtige Nebel-Emulation benötigen." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Beleuchtung Deaktivieren. Verbessert die Performance, aber schaltet " +"Beleuchtung in Spielen ab, die sie benutzen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Ingame" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "In-Game" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informationen" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Eingabe" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Einfügen" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Verschlüsselten oder unverschlüsselten Code hier eingeben..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SD-Karte einlegen" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Namen hier eingeben.." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +#, fuzzy +msgid "Install WAD" +msgstr "Wii-Menü installieren" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Zum Wii-Menü hinzufügen" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler aufgerufen, aber diese Platform unterstüzt diesn " +"noch nicht." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +#, fuzzy +msgid "Installing WAD..." +msgstr "WAD ins Wii-Menü installieren..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "Interface Einstellungen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Interface Einstellungen" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Internationaler LZO-Fehler - Komprimierung fehlgeschlagen" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, " +"%li) \n" +"Versuche diesen Status nochmal zu laden." + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Internationaler LZO-Fehler - lzo_init() fehlerhaft" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "Vollbildauflösung:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (SEHR langsam)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, fuzzy, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Ungültige Größe (%x) oder _Zauberwort_ (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Ungültigen Wert!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Ungültige bat.map oder Verzeichnis-Eintrag" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Ungültiger Ereignis-Typ %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Ungültige Datei" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Ungültige opening.bnr gefunden in gcm:\n" +"%s\n" +" Möglicherweise müssen Sie dieses Spiel neu dumpen." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Ungültige Aufnahmedatei" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Ungültiger Status" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italienisch" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPAN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (empfohlen)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL experimenteller Recompiler" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japanisch" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Taste" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Koreanisch" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L Taste" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Sprache:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Letzter überschriebener Status" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Letzter gespeicherter Status" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Stick links" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Zum Erkennen, auf Tastenkürzel linksklicken.\n" +"Drücken Sie die Leertaste, zum löschen." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Linksklick um Eingabe zu erkennen.\n" +"Mittlere Maustaste zum Löschen.\n" +"Rechtsklick für weitere Optionen." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Links/Rechts-Klick für mehr Optionen.\n" +"Mittlere Maustaste zum Löschen." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Kleiner als" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Laden" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "Hochauflösende Texturen laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Status aus Slot 1 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Status aus Slot 2 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Status aus Slot 3 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Status aus Slot 4 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Status aus Slot 5 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Status aus Slot 6 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Status aus Slot 7 laden" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Status aus Slot 8 laden" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Status laden..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "Wii-Menü laden (%d %c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, fuzzy, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wii-Menü laden (%d %c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Hochauflösende Texturen aus User/Load/Textures// laden" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +#, fuzzy +msgid "Load preset values from hack patterns available." +msgstr "Lade _Preset_-Werte aus dem verfügbarren Hack-Struktur_-en_." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Lade die ausgewählte Datei (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Lokal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "Threads an Cores binden" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +#, fuzzy +msgid "Log Configuration" +msgstr "Tastenkürzel Einstellungen" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +#, fuzzy +msgid "Log Types" +msgstr "Typ" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +#, fuzzy +msgid "Logger Outputs" +msgstr "Ausgabe" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Logging" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Die Verbindung zum Server wurde getrennt!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Wähle die 'low level' (LLE) oder 'high level' (HLE) Audioemulation" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Mittlere Taste" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 Konflikt\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Speed Hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark Dateien(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Main Stick" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "Hersteller ID" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Hersteller:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Memorycard hat bereits eine Spielstand für diesen Tittel" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Memorycard ist bereits geöffnet" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "Speicher" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Memory Card" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Memory-Card Manager WARNUNG - Erstelle Backups bevor der Benutzung. Dies " +"sollte zwar gefixt sein, aber könnte dennoch Probleme machen (mangle stuff)!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Der Memory Card Dateiname in Slot %c is ungültig,\n" +"die Region ist nicht festgelegt.\n" +"\n" +"Slot %c Path wurde geändert zu:\n" +"%s\n" +"Möchten Sie die alte Datei, zu diesem neuen Speicherort kopieren?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Sonstiges" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Sonstige Einstellungen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modifikator" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Monospaced Schriftart" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Stern" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Plus" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Start" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Komma" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Entf" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Geteilt" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Runter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Ende" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Eingabe" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Gleich" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Einfg" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Links" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Stern" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Bild Runter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Bild Hoch" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Rechts" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +#, fuzzy +msgid "NP Separator" +msgstr "NP _Trennzeichen_" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Leertaste" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Minus" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Hoch" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Name:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Name: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Native GCI Dateien(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Neuer Scan" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Nächste Seite" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Nächster Scan" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Nickname:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Kein Land (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Keine ISOs oder WADs gefunden" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Keine Banner-Datei für Tittel %s gefunden." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Nicht Andocken" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Keine freien Verzeichnis-Indexeinträge." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +#, fuzzy +msgid "No recorded file" +msgstr "Ungültige Aufnahmedatei" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Keinen Spielstand-Ordner für Tittel %s gefunden." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Keine" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norwegisch" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Ungleich" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Nicht Festgelegt" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Nicht Verbunden" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notizen" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notizen: " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Notizen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Anzahl von Codes: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuck Beschleunigung" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Aus" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Nur %d Blöcke verfügbar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Öffnen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Beinhaltenden &Ordner öffnen..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "&Wii Spielstand-Ordner öffnen..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Datei öffnen..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: Kann kein Sound-Gerät finden" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: Kann Gerät %s nicht öffnen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Öffnet den Debugger" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Öffnet den Logger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Optionen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Orange" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Die Reihenfolge der Dateien im Datei-Verzeichnis übereinstimmen nicht mit " +"der Block-Reihenfolge,\n" +"klicke Rechts und exportiere alle Spielstände,\n" +"und importiere die Spielstände auf eine neue Memorycard.\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Der andere Client wurde, während das Spiel läuft, getrennt! Nun ist NetPlay " +"inaktiv. Beenden Sie nun manuell das Spiel." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Ausgabe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Au&fnahme abspielen..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pads" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Bild Ab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Bild Hoch" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Verbinden" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraph" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parameter" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partition %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Pfade" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pause" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "Pixel Beleuchtung" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfekt" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspektive %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Aufnahme abspielen" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Start/Pause" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Spielbar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "Optionen" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Spieler" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Bitte Bestätigen..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Bitte legen Sie vor dem Speichern eine Perspektive fest" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polnisch" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugiesisch" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugiesisch (Brasilianisch)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "Post-Processing Shader:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Vorh. Seite" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Vorherige Seite" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Vorheriger Wert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Druck" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Eigenschaften" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Cache löschen" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Frage" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Beenden" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Taste" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSSLAND" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Weite" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Nur-Lese-Modus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Echt" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Echte Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Echte Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Wiimote Wiederverbindung Bestätigen" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "Wiimote wiederverbinden, beim laden eines State" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "Aufnahme abspielen" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "Aufnahme abspielen" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Rot" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rot links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rot rechts" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Verringert den durch Rasterisierung von 3D Grafik entstandenen " +"Treppeneffekt.\n" +"Lässt das gerenderte Bild feiner aussehen, aber führt auch zu starkem Abfall " +"der Performance." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Aktualisieren" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Liste aktualisieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Spieleliste aktualisieren" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Entfernen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Szene als Drahtgittermodell rendern.\n" +"Dies ist nur für Debugging nützlich." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Im Hauptfenster Rendern" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Zurücksetzen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Ergebnisse" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Rechts" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Stick rechts" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Rumble" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Führt DSP LLE in einem eigenen Thread aus (nicht empfohlen)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russisch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "S&tatus speichern" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Abtastrate:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Speichern" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "CGI speichern unter..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Status in Slot 1 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Status in Slot 2 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Status in Slot 3 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Status in Slot 4 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Status in Slot 5 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Status in Slot 6 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Status in Slot 7 speichern" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Status in Slot 8 speichern" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Status speichern..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Speichern unter..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Komprimierte GCM/ISO speichern" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Aktuelle Perspektive speichern" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Dekomprimierte GCM/ISO speichern" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Film-Status %s ist fehlerhaft, breche die Filmaufnahme ab..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "Suche..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Suche nach ISOs" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Suche..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "ScrShot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Rollen Feststell" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Suchfilter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Unterordner durchsuchen" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Ausgewähltes %s nicht gefunden in SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Auswählen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Aufnahmedatei auswählen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +#, fuzzy +msgid "Select a Wii WAD file to install" +msgstr "Speicherdatei zum Importieren auswählen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Auswahl des Anzeigegerätes.\n" +"Im Zweifel den ersten Eintrag auswählen." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Speicherdatei zum Importieren auswählen" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Wähle unverankerte Fenster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Datei zum Laden auswählen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Wii-Spielstand auswählen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Status zum Laden auswählen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Status zum Speichern auswählen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Seitenverhältnis beim Rendern auswählen:\n" +"Auto: Natives Seitenverhältnis benutzen (4:3)\n" +"Erzwinge 16:9: Bild auf das Verhältnis 16:9 strecken\n" +"Erzwinge 4:3: Bild auf das Verhältnis 4:3 strecken.\n" +"An Fenster anpassen: Bild auf Fenstergröße strecken." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Ausgewählte Schriftart" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Senden" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Position der Sensorleiste:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Trennzeichen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Serieller Port 1 - Dies ist der Port, den Geräte, wie der Net-Adapter, " +"benutzen." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Zuweisen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Als &Standard-ISO festlegen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Als Standard-Speicherkarte %c auswählen" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: Der Index ist größer als die AR-Code-Listengröße %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Einstellungen..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Kann die Einstellungsdatei nicht finden" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Schütteln" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Kurzer Name:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Tasten" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "&Konsole anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "&Log anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "&Statusleiste anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "&Werkzeugleiste anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Laufwerke anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "EFB Kopie-Regionen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "FPS anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Frankreich anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "GameCube anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +#, fuzzy +msgid "Show Input Display" +msgstr "Italien anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Italien anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "JAP anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Korea anzeigen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Sprache anzeigen:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +#, fuzzy +msgid "Show Log &Configuration" +msgstr "Tastenkürzel Einstellungen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Plattformen anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Regionen anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "Statistiken" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Taiwan anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "USA anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Wad anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii anzeigen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Hinweisfenster anzeigen, bevor die Emulation beendet wird." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler " +"auftritt.\n" +"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, " +"aber es kann dann vorkommen, dass Dolphin plötzlich ohne eine Warnung " +"abstürzt." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Ersten Block anzeigen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Blöcke anzeigen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Kommentar anzeigen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Symbol anzeigen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Namen anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Diese Hilfetexte anzeigen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Unbekannte Anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +#, fuzzy +msgid "Sideways Wiimote" +msgstr "_Seitwärts_ Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Vereinfachtes Chinesisch" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Größe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "GC-BIOS überspringen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +#, fuzzy +msgid "Skip Dest. Alpha Pass" +msgstr "Dest. Alpha Pass ausschalten" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Snapshot" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Sound Einstelungen" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Sound-Backend %s ist ungültig." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Erstellen des Sound-Buffer fehlgeschlagen: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Leertaste" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spanisch" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Wähle ein Video-Backend" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Disc-Übertragungsrate beschleunigen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Standard-Controller" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Starte &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "&Aufnahme starten" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Aufnahme starten" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Status" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Status" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Stopp" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "An Fenstergröße anpassen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Klimpern" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtrahieren" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Die Datei wurde erfolgreich nach %s exportiert" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Die gespeicherte Datei wurde erfolgreich importiert" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Schwenken" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Systemsprache:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Eingabe" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Nebeneinander öffnen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Screenshot erstellen" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Testen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "Texturformat" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "Die WAD-Datei wurde erfolgreich installiert" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Die Adresse ist ungültig" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Die Prüfsumme wurde erfolgreich korrigiert" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Die Datei %s existiert bereits.\n" +"Soll diese Datei ersetzt werden?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie " +"bereits in einem anderen Programm geöffnet ist." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" +"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht " +"geschrieben." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Die angegebene Datei (%s) existiert nicht" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Der Name kann nicht leer bleiben." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Der Name darf nicht das Zeichen \",\" enthalten" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"Der Spielstand, denn Sie versuchen zu kopieren, hat eine ungültige " +"Dateigröße." + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun " +"zum Systemstandart zurück." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" +"Die Version von dem Server und Client´s NetPlay sind zueinander inkompatibel!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Der Server ist voll!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Der Server meldet: Das Spiel läuft derzeit!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Der Server sendete einen unbekannten Fehler!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Die ausgewählte Datei \"%s\" existiert nicht" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Dieser Wert ist ungültig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Theme" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Theme-Auswahl schiefgelaufen" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Es müsste ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist " +"wahrscheinlich unvollständig." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" +"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " +"werden." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Dieser Action-Replay-Simulator unterstützt keine Codes, die sich selber " +"verändern können." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Dies könnte zu Verlangsamung im Wii-Menü und einigen Spielen führen." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Wird verwendet, um die Spielgeschwindigkeit anhand der Audio-Drossel zu " +"steuern.\n" +"Deaktivieren kann zu unnormaler (z.B. zu schneller) Spielgeschwindigkeit " +"führen. \n" +"Aber manchmal kann das Aktivieren dauerhafte Störgeräusche verursachen.\n" +"\n" +"Tastaturkürzel : Zur Deaktivierung der Drossel gedrückt halten." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Wird zur Wiedergabe von Musik (z.B. Hintergrundmusik) benutzt" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Teilt die Video und CPU Threads, damit diese auf unterschiedlichen Kernen " +"laufen können.\n" +"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf PCs mit mehr " +"als einem Kern,\n" +"kann aber gelegentlich Abstürze/Fehler verursachen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Erlaubt manuelles editieren der INI Konfigurationsdatei" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Schwelle" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Neigung" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Titel" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +#, fuzzy +msgid "To" +msgstr "Oben" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +#, fuzzy +msgid "Toggle All Log Types" +msgstr "Alle umschalten" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Vollbildmodus wechseln" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Oben" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Traditionelles Chinesisch" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Versuche gerade einen unbekannten Dateityp zu Laden." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Schultertasten" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Versuche gerade eine ungültige SYSCONF zu Lesen" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Versuche gerade eine ungültige SYSCONF zu Lesen\n" +"Wiimote BT-IDs sind nicht verfügbar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Türkisch" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Typ" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP Port:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "UNBEKANNT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Undefiniert %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Status laden rückgängig machen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Unbekannt" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Unbekannter Eintrag-Typ %i in SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Unbekannte Meldung mit ID: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Unbekannte Meldung mit ID %d erhalten von Spieler %d, Spieler herausgeworfen!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Unbekanter Pointer %#08x\n" +"Fortfahren?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Hoch" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Update" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "EuRGB60 Modus (PAL60) verwenden" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&Vollbild" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Hex verwenden" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Warnmeldungen anzeigen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Hilfsmittel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Wert" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Wert:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Wert: " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Ausführung" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuell" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Lautstärke" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, fuzzy, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD-Installation fehlgeschlagen: _Fehler erstellt_ %S" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Warnungen" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Warnung - Starte DOL im falschen Consolen-Modus!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Warnung - Starte ELF im falschen Consolen-Modus!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Warnung - Starte ISO im falschen Consolen-Modus!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Warnung! Empfehle ein Backup aller Dateien im Ordner:\n" +"%s\n" +"Wollen Sie fortfahren?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n" +"%s\n" +"und hat den gleichen Namen wie die Datei auf Ihrer Memory-Card\n" +"Fortfahren?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - Konnte Datei nicht öffnen." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Breitbild Hack" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Weite" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii Konsole" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "DVD Laufwerk:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wii Spielstand importieren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii Speicherdateien (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Konnte die Datei nicht lesen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Verbindung zu Wiimote %i wurde vom System unterbrochen.\n" +"Vielleicht unterstützt das Spiel nicht mehrere Wiimotes,\n" +"oder die Wiimote war zulange inaktiv oder andere Ursachen.\n" +"Soll die Wiimote jetzt wieder verbunden werden?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Verbunden" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote Motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote Einstellungen" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Links" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menü" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Rechts" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Zeilenumbruch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Arbeite..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "In Konsole ausgeben" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "In Datei ausgeben" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +#, fuzzy +msgid "Write to Window" +msgstr "In Fenster zeigen ->" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, fuzzy, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 _init_ fehlgeschlagen: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, fuzzy, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 _Master-Stimmenerstellung_ fehlgeschlagen: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Gelb" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Sie müssen ein Spiel auswählen!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Sie müssen einen Namen eingeben!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +#, fuzzy +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Sie müssen eine gültige Dezimalzahl oder gültigen Hex-Wert eingeben!" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Sie müssen einen gültigen Profilamen eingeben!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n" +"Mit PAL-Region fortfahren?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, fuzzy, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Ihre SYSCONF-Datei hat eine falsche Größe - Sollte 0x%04x (Aber ist 0x%04llx)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP Hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3 Code wird nicht unterstüzt" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Der Zero Code ist in Dolphin unbekannt: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ warte ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Benutzerdefiniert]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ HINZUF." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "Apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Lesen des BK-Header fehlgeschlagen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Fehler beim Lesen von Daten aus der Datei: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Fehler beim Lesen des Header" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Lesen des Opcode aus %x. Bitte berichten." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "Dies ist kein Wii-Spielstand oder Lesefehler in Datei-Header-Größe %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "Unbekanter CMD 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute meldet -1 beim Start der Anwendung!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar Korrektion: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear Korrektion: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| ODER" + +#~ msgid " Play " +#~ msgstr "Start" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Add function" +#~ msgstr "&Funktion hinzufügen" + +#~ msgid "&Automatic start" +#~ msgstr "&Automatischer Start" + +#~ msgid "&Font..." +#~ msgstr "&Schriftart..." + +#~ msgid "&Frame Stepping" +#~ msgstr "&Frame Stepping" + +#~ msgid "&Open...\tCtrl+O" +#~ msgstr "Öf&fnen...\tStrg+O" + +#~ msgid "&Symbols" +#~ msgstr "&Symbole" + +#~ msgid "(Default)" +#~ msgstr "(Standard)" + +#~ msgid "*.*" +#~ msgstr "*.*" + +#~ msgid "32,000 Hz" +#~ msgstr "32.000 Hz" + +#, fuzzy +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "32-Bit Platformen unterstüzen _fastmem_ momentan nicht. Berichte diesen " +#~ "Bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision [Benötigt Vollbild]" + +#~ msgid "48,000 Hz" +#~ msgstr "48.000 Hz" + +#~ msgid "A" +#~ msgstr "A" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Genauer Texture Cache" + +#~ msgid "Accurate texture cache" +#~ msgstr "Genauer Texture Cache" + +#~ msgid "Active" +#~ msgstr "Aktiv" + +#~ msgid "Add BP..." +#~ msgstr "BP hinzufügen..." + +#~ msgid "Add BPs..." +#~ msgstr "BPs hinzufügen..." + +#~ msgid "Add MC..." +#~ msgstr "MC hinzufügen..." + +#~ msgid "Add MCs..." +#~ msgstr "MCs hinzufügen..." + +#~ msgid "Address" +#~ msgstr "Adresse" + +#~ msgid "Address Range" +#~ msgstr "Addressbereich" + +#~ msgid "Adjust window size" +#~ msgstr "Anpassung der Fenstergröße" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Erlaubt der CPU in den EFB (Render Buffer) zu schreiben und aus ihm zu " +#~ "lesen.\n" +#~ "Dies wird für einige Gameplay-Funktionen benötigt (z.B. Stern-Zeiger in " +#~ "Super Mario Galaxy) und auch für einige Visuelle Effekte (z.B. Monster " +#~ "Hunter Tri).\n" +#~ "Aber aktivieren dieser Option kann auch große negative Auswirkungen auf " +#~ "die Performance haben, wenn das Spiel diese stark nutzt." + +#~ msgid "Alternate RFI" +#~ msgstr "Alternative RFI" + +#~ msgid "Aspect ratio:" +#~ msgstr "Seitenverhältnis:" + +#~ msgid "Auto [recommended]" +#~ msgstr "Automatisch [empfohlen]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Die Fenstergröße passend einstellen für die Spiel-Ausgabeauflösung bei " +#~ "Verwendung des EFB-Scale.\n" +#~ "Dies ist am besten, um das Seitenverhältnis zu strecken, bei Verwendung " +#~ "dieser Funktion." + +#~ msgid "Bad gameini filename" +#~ msgstr "Ungültiger Gameini Dateiname" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "Break On" +#~ msgstr "Halte bei" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Berechnet Beleuchtung von 3D-Grafiken eher per Pixel als Per Vertex.\n" +#~ "Dies ist die genauere Methode, reduziert jedoch die Performance." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Kann Plugin %s nicht finden." + +#, fuzzy +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Kann nicht init DSP Plugin" + +#, fuzzy +#~ msgid "Can't init Video Plugin" +#~ msgstr "Kann nicht init Video Plugin" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Kann %s nicht öffnen, da es eine fehlende Funktion besitzt." + +#~ msgid "Choose the folder where to extract to" +#~ msgstr "Ordner auswählen, in den Extrahiert wird" + +#~ msgid "Code" +#~ msgstr "Code" + +#~ msgid "Config..." +#~ msgstr "Einstellungen" + +#~ msgid "Configuration profile" +#~ msgstr "Konfigurationsprofil" + +#~ msgid "Configuration profile:" +#~ msgstr "Konfigurationsprofil:" + +#~ msgid "Connected" +#~ msgstr "Verbunden" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Verbunden mit %i Wiimotes" + +#~ msgid "Continue" +#~ msgstr "Fortsetzen" + +#~ msgid "Copy" +#~ msgstr "Kopie" + +#~ msgid "CoreAudio" +#~ msgstr "CoreAudio" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Konnte %s nicht nach %s kopieren" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Konnte keine Informationen über Plugin %s bekommen." + +#~ msgid "Couldn't find GameConfig/BreakPoints.ini file" +#~ msgstr "GameConfig/BreakPoints.ini Datei konnte nicht gefunden werden" + +#~ msgid "Count: %i" +#~ msgstr "Anzahl: %i" + +#~ msgid "DList Cache" +#~ msgstr "DList Cache" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Spanisch" + +#~ msgid "Data Type" +#~ msgstr "Datentyp" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Textur-Darstellung deaktivieren.\n" +#~ "Dies ist nur für Debugging nützlich." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Deaktiviert Alpha-Settings Pass.\n" +#~ "Schaltet einige Effekte ab, aber könnte helfen die Performance zu " +#~ "verbessern." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Strecke Alpha Pass" + +#, fuzzy +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Kann nicht init DSP Plugin" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE Plugin Einstellungen" + +#, fuzzy +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Kann nicht init DSP Plugin" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE Plugin Einstellungen" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin wurde kein Installation-Verzeichnis zugeordnet,\n" +#~ "Dolphin im portablen Modus belassen?" + +#~ msgid "E&xit\tAlt+F4" +#~ msgstr "&Beenden\tAlt+F4" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emuliert Framebuffer-Kopien direkt als Texturen.\n" +#~ "Dies ist nicht so präzise, aber reicht für die Art, wie viele Spiele " +#~ "Framebuffer-Kopien verwenden." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Anzeige Einstellungen" + +#~ msgid "Enable CPU Access" +#~ msgstr "CPU-Zugriff aktivieren" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "Cache verwenden" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Copy to EFB aktivieren" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "EFB to Texture aktivieren" + +#~ msgid "Enable HLE Audio" +#~ msgstr "HLE Audio aktivieren" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "JIT Dynarec aktivieren" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCL aktivieren" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Bildschirmschoner erlauben" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Aktiviert die dynamische Rekompilierung des DSP-Codes.\n" +#~ "Änderung dieser Option hat keinen Effekt, solange die Emulation läuft." + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Aktiviert die Emulation von eingebetteten Frame Buffer Kopien, wenn das " +#~ "Spiel diese benutzt.\n" +#~ "Spiele brauchen dies oft für die Nachbearbeitung oder andere Dinge, aber " +#~ "wenn man ohne es leben kann führt dies oft zu großer Beschleunigung." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Aktiviert das Uminterpretieren der Daten innerhalb des EFB, wenn das " +#~ "Pixelformat geändert wird.\n" +#~ "Bestimmte Effekte in einigen Spielen sind abhängig von dieser Funktion, " +#~ "deshalb sollte sie Aktiviert werden, wenn Fehler auftreten.\n" +#~ "Je nachdem wie ein Spiel diese Funktion benutzt, verändert sich die " +#~ "Geschwindigkeit von normalen bis zu kritischen Werten." + +#~ msgid "Error allocating buffer" +#~ msgstr "Fehler beim Zuweisen des Puffer" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Fehler beim Laden von %s: Kann keine Informationen lesen." + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Fehler beim Laden des Plugin %s: Kann Datei nicht finden. Bitte wähle " +#~ "deine Plugins neu." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Fehler beim Öffnen der Datei %s für die Aufnahme." + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Fehler beim Laden von DSP-ROM: %s" + +#~ msgid "Fast" +#~ msgstr "Schnell" + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "Native Mipmaps laden" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Die schnelleren Varianten überprüfen weniger Pixel und die " +#~ "Wahrscheinlichkeit für Fehler steigt. \n" +#~ "Die langsameren Varianten überprüfen mehr Pixel und sind somit genauer." + +#~ msgid "Flags" +#~ msgstr "Flags" + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Erzwinge Bi/Trilineare Filterung" + +#~ msgid "Fractional" +#~ msgstr "Fractional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Emuliert eingebettete Framebuffer-Kopien komplett.\n" +#~ "Dies ist genauer als 'EFB Copy to Texture', und einige Spiele benötigen " +#~ "es um einwandfrei zu funktionieren. Dies kann aber auch sehr langsam sein." + +#~ msgid "GFX Config" +#~ msgstr "GFX Konfiguration" + +#~ msgid "Geometry data" +#~ msgstr "Geometriedaten" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Grafik" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "Shaderfehler anzeigen" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Mauszeiger verstecken, wenn er über dem Emulations-Fenster ist, und das " +#~ "Fenster aktiv ist." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Wenn ein Spiel einfriert, nur im Interpreter funktioniert, oder Dolphin " +#~ "Abstürzt, könnte diese Option das beheben." + +#~ msgid "Input Source" +#~ msgstr "Eingabequelle" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Installations-Verzeichnis konnte nicht gespeichert werden." + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "WAD ins Wii-Menü installieren..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [empfohlen]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%ld, " +#~ "%ld) \n" +#~ "Versuche diesen Status nocheinmal zu überprüfen." + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Behält die Übersicht über Texturen durch überprüfung der Pixel in der " +#~ "Textur.\n" +#~ "Kann zu Verlangsamungen führen, aber einige Spiele brauchen diese Option " +#~ "um richtig zu Funktionieren." + +#~ msgid "Last Saved State\tF11" +#~ msgstr "Letzter Status\tF11" + +#~ msgid "Load Script..." +#~ msgstr "Script laden..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Lade native Mipmaps anstatt sie zu generieren.\n" +#~ "Native Mipmaps zu laden ist genauer, aber könnte auch die Performance " +#~ "verschlechtern (Leistung kann dennoch variieren)" + +#~ msgid "Lua Script Console" +#~ msgstr "Lua Script Konsole" + +#~ msgid "Memory Check" +#~ msgstr "Speichertest" + +#~ msgid "MemoryChecks.ini file" +#~ msgstr "MemoryChecks.ini Datei" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixer: Nicht unterstüzte Samplerate." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Verändere Texturen um das von ihnen benutzte Format anzuzeigen.\n" +#~ "Dies ist nur fürs Debugging nützlich." + +#~ msgid "New &Lua Console" +#~ msgstr "Neue &Lua Konsole" + +#~ msgid "New Texture" +#~ msgstr "Neue Textur" + +#~ msgid "No audio output" +#~ msgstr "Keine Audioausgabe" + +#~ msgid "No match was found." +#~ msgstr "Keine Übereinstimmung gefunden." + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Die portable Einstellung konnte nicht gespeichert werden.\n" +#~ " Führen Sie Dolphin von einem nur lesbarem Medien oder aus einem " +#~ "Verzeichnis aus, indem sich Dolphin nicht befindet?" + +#~ msgid "Projection Stats" +#~ msgstr "Projection Statistiken" + +#~ msgid "Pulse" +#~ msgstr "Impuls" + +#~ msgid "Registers" +#~ msgstr "Register" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Starte Dolphin aus dem Installationsverzeichnis neu und speichere von " +#~ "dort ab." + +#~ msgid "Render to main window." +#~ msgstr "Im Hauptfenster Rendern." + +#~ msgid "Rendering" +#~ msgstr "Rendern" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Wird für die Japanische ROM Schriftart benötigt." + +#~ msgid "Run" +#~ msgstr "Start" + +#~ msgid "Running script...\n" +#~ msgstr "Script ausführen...\n" + +#~ msgid "Safe" +#~ msgstr "Sicher" + +#~ msgid "Save code" +#~ msgstr "Code speichern" + +#~ msgid "Scale:" +#~ msgstr "Skalierung:" + +#, fuzzy +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB Scaled Copy" + +#~ msgid "Search" +#~ msgstr "Suche" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Einstellung der Auflösung im Vollbildmodus" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Wähle ein System-Menü, das von der Update-Partition einer Disc extrahiert " +#~ "wurde." + +#~ msgid "Select the script to load" +#~ msgstr "Script zum Laden auswählen" + +#, fuzzy +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Wähle das Spiel welches beeinflusst werden soll, bei " +#~ "Konfigurationsänderungen in diesem Dialog.\n" +#~ "Das (Standard-) Profil beeinflusst die Standard-Einstellungen für jedes " +#~ "verwendete Spiel." + +#~ msgid "Set &Value" +#~ msgstr "&Wert setzen" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Hier das Installationsverzeichnis setzen:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Projektionsstatistiken anzeigen.\n" +#~ "Dies ist nur für Debugging nützlich." + +#~ msgid "Show save banner" +#~ msgstr "Banner anzeigen" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Zeigt die Anzahl der Bilder, die pro Sekunde gerendert werden." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Zeige verschiedene Statistiken.\n" +#~ "Dies ist nur fürs Debugging nützlich." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "Skip" +#~ msgstr "Überspringen" + +#~ msgid "Slot" +#~ msgstr "Speicherplatz" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic und der Schwarze Ritter" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Legt die Auflösung fest, die zum Rendern benutzt wird. Eine hohe " +#~ "Auflösung verbessert die Qualität aber wirkt sich negativ auf die " +#~ "Performance aus und kann Fehler in einigen Spielen verursachen.\n" +#~ "Fractional: Verwendet direkt die Bildschirmauflösung anstatt der Nativen " +#~ "Auflösung. Die Qualität verändert sich mit der Anzeige/Fenstergröße, so " +#~ "wie die Auswirkung auf die Performance.\n" +#~ "Integral: Wie Fractional, aber rundet auf einen Integer-Multiplikator der " +#~ "nativen Auflösung auf. Sollte akkurater aussehn, wirkt sich aber auf die " +#~ "Leistung aus.\n" +#~ "Die anderen Optionen sind feste Auflösungen um Qualität unabhängig der " +#~ "Displaygröße zu wählen." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Audio-Plugin auswählen" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Emulation im Vollbildmodus starten" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Emulation im Vollbildmodus starten." + +#~ msgid "Step" +#~ msgstr "Schritt" + +#~ msgid "Symbol" +#~ msgstr "Symbol" + +#~ msgid "Take Screenshot\t" +#~ msgstr "Screenshot speichern\t" + +#~ msgid "Texture" +#~ msgstr "Textur" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Cache löschen" + +#~ msgid "Textures" +#~ msgstr "Texturen" + +#~ msgid "The file " +#~ msgstr "Die Datei " + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Wird zur Wiedergabe für Sprach- und Soundeffekten verwendet" + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Versuche gerade denn nicht unterstüzten Typ %d zu Laden." + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Typ %d Konfiguartion wird im Plugin %s nicht unterstüzt" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Durch FPS begrenzen" + +#~ msgid "Use XFB" +#~ msgstr "XFB benutzen" + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Benutzt den Hochauflösenden Render-Buffer für EFB-Kopien, anstatt sie auf " +#~ "native Auflösung zu skalieren.\n" +#~ "Verbessert erheblich die optische Qualität in Spielen, die EFB-Kopien " +#~ "benutzen. Kann in einigen Spielen aber zu Fehlern führen." + +#~ msgid "Various Statistics" +#~ msgstr "Diverse Statistiken" + +#~ msgid "Video Backend:" +#~ msgstr "Video Backend:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Auf Vertical-Blanks warten.\n" +#~ "Reduziert Tearing aber kann die Performance verschlechtern." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Wenn der EFB in den RAM kopiert wird, müssen oft RAM-Daten zu einer VRAM " +#~ "Textur decodiert werden, was sehr zeitaufwändig ist.\n" +#~ "Mit dieser Option überspringen wir das Decodieren einer Textur, wenn " +#~ "diese nicht verändert wurde.\n" +#~ "Daraus resultiert eine gute Beschleunigung, aber es können eventuell " +#~ "Fehler entstehen.\n" +#~ "Wenn diese Option Probleme verursacht, sollte der 'genaue Texture Cache' " +#~ "verwendet, bzw. sicherer eingestellt, oder diese Option deaktiviert " +#~ "werden.\n" +#~ "(NOTIZ: Je sicherer der Textur-Cache eingestellt wird, desto geringer " +#~ "wird die Beschleunigung; Texture Cache auf \"sicher\" könnte sogar " +#~ "langsamer sein als den Cache ganz zu deaktivieren!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote Einstellungen" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Aktiviert das Vollbildverfahren, wenn dies von der Software unterstüzt " +#~ "wird." + +#~ msgid "Window Size:" +#~ msgstr "Fenstergröße:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Höhe des Fensters im Fenstermodus." + +#~ msgid "Window width for windowed mode" +#~ msgstr "Breite des Fensters im Fenstermodus." + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom Hack" + +#, fuzzy +#~ msgid "audio_plugin" +#~ msgstr "Audio-Plugin auswählen" + +#, fuzzy +#~ msgid "batch" +#~ msgstr "Patches" + +#, fuzzy +#~ msgid "debugger" +#~ msgstr "GFX Debugger" + +#, fuzzy +#~ msgid "video_plugin" +#~ msgstr "Wähle ein Video-Plugin" diff --git a/Languages/po/dolphin-emu.pot b/Languages/po/dolphin-emu.pot new file mode 100644 index 0000000000..c54ca80fd1 --- /dev/null +++ b/Languages/po/dolphin-emu.pot @@ -0,0 +1,5094 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, c-format +msgid "%i connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +msgid "Real Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, c-format +msgid "Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +msgid "Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "" diff --git a/Languages/po/el.po b/Languages/po/el.po new file mode 100644 index 0000000000..22db159782 --- /dev/null +++ b/Languages/po/el.po @@ -0,0 +1,6383 @@ +# Translation of dolphin-emu.pot to Greek +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Gpower2 , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-06 22:40-0500\n" +"Last-Translator: Link_to_the_past \n" +"Language-Team: Gpower2 \n" +"Language: Greek\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Greek\n" +"X-Poedit-Country: GREECE\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(πολλά αποτελέσματα για να εμφανιστούν)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Παιχνίδι : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"Το \"%s\" δεν υπάρχει.\n" +"Δημιουργία καινούριας Memcard 16MB;" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" +"Το \"%s\" είναι ένα μη έγκυρο αρχείο GCM/ISO, ή δεν είναι ένα ISO GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sΑντιγραφή%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Μη Συνδεδεμένο" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s υπάρχει ήδη, θέλετε αντικατάσταση;" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" +"%s απέτυχε να γίνει scrubbed. Πιθανότατα το αρχείο εικόνας είναι φθαρμένο." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Η κάρτα μνήμης απέτυχε να φορτώσει\n" +" Το μέγεθος της κάρτας δεν είναι έγκυρο (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Η κάρτα μνήμης απέτυχε να φορτώσει\n" +" Το μέγεθος της κάρτας δεν είναι έγκυρο (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "αποτυχία ανοίγματος %s" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"Το %s έχει εσφαλμένο hash.\n" +"Θέλετε να γίνει διακοπή τώρα και να διορθωθεί το πρόβλημα;\n" +"Εάν επιλέξετε όχι, ο ήχος θα είναι χαλασμένος." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "Το %s είναι ένα αρχείο με 0 byte" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "Το %s είναι ήδη συμπιεσμένο! Δε γίνεται να συμπιεστεί περαιτέρω." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" +"Το %s είναι πολύ μεγάλο για όνομα αρχείου, ο μέγιστος αριθμός χαρακτήρων " +"είναι 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sΔιαγραφή%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sΕξαγωγή GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sΕισαγωγή GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Ελεύθερα μπλοκ; %u Ελεύθερες Θέσεις Φακέλων" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Περί..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Εκκίνηση από τον οδηγό DVD..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Σημεία Διακοπής" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Εύρεση ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Διαχειριστής Cheat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Ρυθμίσεις DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Διαγραφή ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Διαγραφή επιλεγμένων ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Εξομοίωση" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Αρχείο" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Προώθηση ανά Καρέ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Πλήρης Οθόνη" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Ρυθμίσεις Γραφικών" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Βοήθεια" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Ρυθμίσεις Πλήκτρων Συντόμευσης" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Φόρτωση Σημείου Αποθήκευσης" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Διαχειριστής Καρτών Μνήμης (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Μνήμη" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Άνοιγμα..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Ρυθμίσεις" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Παύση" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Αναπαραγωγή" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Ιδιότητες" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Μόνο Για Ανάγνωση (Εγγραφής)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Ανανέωση Λίστας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Καταχωρητές" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Επανεκκίνηση" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Ήχος" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Διακοπή" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Εργαλεία" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Βίντεο" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Προβολή" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Ρυθμίσεις Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(ΑΓΝΩΣΤΟ)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(ανενεργό)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<Εισάγετε όνομα εδώ>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<Δε βρέθηκαν αναλύσεις>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<Τίποτα>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<Πατήστε Πλήκτρο>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<Συστήματος>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Ένα παράθυρο NetPlay είναι ήδη ανοιχτό!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Αυτή τη στιγμή δεν εκτελείται κάπιο παιχνίδι." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Δε βρέθηκε υποστηριζόμενη συσκευή bluetooth!\n" +"(Υποστηρίζεται μόνο το Microsoft bluetooth stack)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ΠΡΟΣΟΧΗ:\n" +"\n" +"Η λειτουργία NetPlay λειτουργεί σωστά μόνο με τις παρακάτω ρυθμίσεις:\n" +" - Δύο Πυρήνες [ΑΝΕΝΕΡΓΟ]\n" +" - Throttle Ήχου [ΑΝΕΝΕΡΓΟ]\n" +" - DSP-HLE με \"Null Audio\" ή DSP-LLE\n" +" - Χειροκίνητη εισαγωγή του ακριβούς αριθμού των ελεγκτών που θα " +"χρησιμοποιηθούν σαν [Τυπικός Ελεγκτής]\n" +"\n" +"Όλοι οι παίκτες πρέπει να έχουν την ίδια έκδοση και ρυθμίσεις του Dolphin.\n" +"Απενεργοποιήστε όλες τις κάρτες μνήμης ή στείλτε τες σε όλους τους παίκτες " +"πριν την εκκίνηση.\n" +"Η υποστήριξη Wiimote δεν έχει ακόμα υλοποιηθεί.\n" +"\n" +"Θα πρέπει να έχετε κάνει προώθηση της πόρτας TCP στον host!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Κωδικοί AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Σχετικά με το Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Επιτάχυνση" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Ακριβής VBeam εξομοίωση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Εξομοιώνει με ακρίβεια τα EFB αντίγραφα.\n" +"Κάποια παιχνίδια βασίζονται σε αυτό για ορισμένα εφέ γραφικών ή λειτουργίες " +"του gameplay.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Ενέργεια" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Σφάλμα Αποκωδικοποίησης Κωδικού Action Replay:\n" +"Αποτυχία Ελέγχου Ισοτιμίας\n" +"\n" +"Προβληματικός Κωδικός:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Σφάλμα Action Replay: Μη έγκυρο μέγεθος (%08x : διεύθυνση = %08x) στην " +"Προσθήκη Κωδικού (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Σφάλμα Action Replay: Μη έγκυρο μέγεθος (%08x : διεύθυνση = %08x) σε Fill " +"και Slide (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Σφάλμα Action Replay: Μη έγκυρο μέγεθος (%08x : διεύθυνση = %08x) σε Ram " +"Write και Fill (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Σφάλμα Action Replay: Μη έγκυρο μέγεθος (%08x : διεύθυνση = %08x) σε Write " +"To Pointer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Σφάλμα Action Replay: Μη έγκυρη τιμή (%08x) σε Memory Copy (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Σφάλμα Action Replay: Οι λειτουργίες Master Code και Write To CCXXXXXX δεν " +"έχουν υλοποιηθεί (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Σφάλμα Action Replay: μη έγκυρη γραμμή κώδικα AR: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Conditional Code: Μη έγκυρο μέγεθος %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Μη έγκυρος Normal Code Type %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normal Code %i: Μη έγκυρο subtype %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normal Code 0: Μη έγκυρο Subtype %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Προσαρμογέας:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Προσθήκη" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Προσθήκη Κωδικού ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Προσθήκη Patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Προσθήκη νέου pane" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Προσθήκη..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Διεύθυνση :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Ρύθμιση της απαιτούμενης πίεσης του αναλογικού χειριστηρίου για την " +"ενεργοποίηση των κουμπιών." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Για προχωρημένους" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Ρυθμίσεις για Προχωρημένους" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Όλα τα αρχεία GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Όλες οι εικόνες GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Όλα τα αρχεία Gamecube GCM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Όλα τα Σημεία Αποθήκευσης(sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Όλα τα αρχεία Wii ISO (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Όλα τα συμπιεσμένα αρχεία GC/Wii ISO (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Όλα τα αρχεία (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Επιτρέπει την εναλλαγή ορισμένων επιλογών με τα πλήκτρα συντόμευσης 3, 4, 5, " +"6 και 7 μέσα από το παράθυρο εξομοίωσης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Ανισοτροπικό Φιλτράρισμα:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Εξομάλυνση Ορίων:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Ο Apploader έχει λάθος μέγεθος... είναι πράγματι apploader;" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Ο Apploader απέτυχε να φορτωθεί από αρχείο" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Εφαρμογή" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Εφαρμογή ενός post-processing εφέ μετά από το τελείωμα ενός καρέ.\n" +"\n" +"Αν δεν είστε σίγουροι, επιλέξτε (ανενεργό)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Αραβικά" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Είστε σίγουροι ότι θέλετε να διαγράψετε το \"%s\";" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Είστε σίγουροι ότι θέλετε να διαγράψετε αυτά τα αρχεία;\n" +"Θα εξαφανιστούν για πάντα!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Είστε σίγουροι ότι θέλετε να διαγράψετε αυτό το αρχείο; Θα εξαφανιστεί για " +"πάντα!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Αναλογία Οθόνης:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Τουλάχιστον ένα pane πρέπει να μένει ανοιχτό." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Ήχος" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Backend Ήχου:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Σφάλμα ανοίγματος AO συσκευής.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Αυτόματα" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Αυτόματα (Πολλαπλάσιο του 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Αυτόματα (Μέγεθος Παραθύρου)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Αυτόματη Προσαρμογή Μεγέθους Παραθύρου" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Προσαρμόζει αυτόματα το μέγεθος του παραθύρου σύμφωνα με την εσωτερική " +"ανάλυση.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Πίσω" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Backend Ρυθμίσεις" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Χειρισμός με Ανεστίαστο Παραθ." + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Πίσω" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Μη Έγκυρη Κεφαλίδα Αρχείου" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Εικονίδιο" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Λεπτομέρειες Εικονιδίου:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Εικονίδιο:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Bar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Βασικές" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Βασικές Ρυθμίσεις" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Μπάσο" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Αποτυχία ελέγχου checksum για τον BAT" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Μπλοκ" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Μπλε" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Αριστερό Μπλε" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Δεξί Μπλε" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Βάση" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Δεσμευμένοι Χειρισμοί: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Χαλασμένο" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Εύρεση" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Εύρεση φακέλου για προσθήκη" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Εύρεση φακέλου ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Εύρεση φακέλου προορισμού" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Κουμπιά" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "Stick Κάμερας " + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "Stick Κάμερας" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Μηχανή Εξομοίωσης CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache Display Lists" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Υπολογισμός των τιμών βάθους των 3D γραφικών ανά pixel αντί ανά vertex.\n" +"Αντίθετα με τον φωτισμό ανά pixel (που είναι απλά μία βελτίωση), οι " +"υπολογισμοί του βάθους ανά pixel είναι απαραίτητοι για την σωστή εξομοίωση " +"ενός μικρού αριθμού παιχνιδιών.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Υπολογίζει τον φωτισμό των 3D γραφικών ανά pixel αντί ανά vertex.\n" +"Μειώνει την ταχύτητα εξομοίωσης κατά κάποιο ποσοστό (ανάλογα με την GPU).\n" +"Αυτή είναι συνήθως μια ασφαλής βελτίωση, αλλά μπορεί να προκαλέσει " +"προβλήματα ορισμένες φορές.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Άκυρο" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Αποτυχία ανοίγματος %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Αδυναμία χρήσης αυτού του αρχείου σαν κάρτα μνήμης.\n" +"Προσπαθείτε να χρησιμοποιήσετε το ίδιο αρχείο σε δύο slot;" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Αδυναμία χρήσης αυτού του αρχείου σαν κάρτα μνήμης.\n" +"Προσπαθείτε να χρησιμοποιήσετε το ίδιο αρχείο σε δύο slot;" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Αποτυχία εύρεσης WiiMote με bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Αδυναμία εύρεσης του WiiMote με handle σύνδεσης %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Αδυναμία ανάγνωσης από το DVD_Plugin - DVD-Interface: Κρίσιμο Σφάλμα" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Καταλανικά" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Κέντρο" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Αλλαγή" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Αλλαγή &Δίσκου..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Αλλαγή Δίσκου" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Αλλαγή Παιχνιδιού" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Αλλαγή της γλώσσας περιβάλλοντος.\n" +"Απαιτεί επανεκκίνηση." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Αυτή η αλλαγή δε θα έχει επίπτωση όσο ο εξομοιωτής εκτελείται!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Συνομιλία" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Κωδικός Cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Αναζήτηση Cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Διαχείριση Cheat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Κινέζικα (Απλοποιημένα)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Κινέζικα (Παραδοσιακά)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Επιλέξτε έναν φάκελο ρίζας DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Επιλέξτε έναν φάκελο ρίζας NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Επιλέξτε ένα προεπιλεγμένο ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Επιλέξτε έναν φάκελο για προσθήκη" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Επιλέξτε ένα αρχείο για άνοιγμα" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Επιλέξτε μια κάρτα μνήμης:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Επιλέξτε ένα αρχείο για χρήση ως apploader: (έχει εφαρμογή σε δίσκους που " +"απαρτίζονται μόνο από φακέλους)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Επιλέξτε τον φάκελο προς αποσυμπίεση" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Κυκλικό Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Κλασικό Χειριστήριο" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Καθάρισ." + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Το καθάρισμα απέτυχε." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Ο Client έχει αποσυνδεθεί ενώ το παιχνίδι εκτελείται!! Το NetPlay έχει " +"απενεργοποιηθεί. Θα πρέπει να σταματήσετε χειροκίνητα το παιχνίδι." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Κλείσιμο" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Ρυ&θμίσεις..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Πληροφορίες Κωδικού" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Κωδικός: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Εντολή" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Σχόλιο" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Σχόλιο:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Συμπίεση ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Συμπίεση επιλεγμένων ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Συμπίεση ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Ρυθμίσεις" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Ρυθμίσεις" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Ρυθμίσεις Χειριστηρίου" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Ρυθμίσεις Χειριστηρίων" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Γενικές Ρυθμίσεις......" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Επιβεβαίωση Αντικατάστασης Αρχείου" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Επιβεβαίωση Διακοπής" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Σύνδεση" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Σύνδεση Πληκτρολογίου USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Σύνδεση Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Σύνδεση Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Σύνδεση Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Σύνδεση Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Σύνδεση Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Γίνεται Σύνδεση..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Κονσόλα" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Χειριστήριο" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Μετατροπή σε GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Η αντιγραφή απέτυχε" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Αντιγραφή στην κάρτα μνήμης %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Πυρήνας" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Αποτυχία δημιουργίας %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Αποτυχία εκκίνησης backend %s" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Δεν μπόρεσε να γίνει ανάγνωση \"%s\". Δεν υπάρχει δίσκος στον οδηγό, ή δεν " +"είναι ένα αντίγραφο εικόνας GC/Wii.\n" +" Σημειώστε πως αυθεντικοί Gamecube και Wii δίσκοι δεν μπορούν να αναγνωστούν " +"από τους περισσότερους PC DVD οδηγούς." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Αποτυχία αναγνώρισης του αρχείου ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Αποτυχία αποθήκευσης του %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Αδυναμία καθορισμού χειριστηρίων. Ο παίκτης εγκατέλειψε ή το παιχνίδι " +"τρέχει!\n" +"(ο καθορισμός των χειριστηρίων ενώ το παιχνίδι τρέχει δεν υποστηρίζεται προς " +"το παρόν)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Δεν μπόρεσε να γίνει εγγραφή των αρχείων της κάρτας μνήμης %s.\n" +"\n" +"Μήπως εκτελείτε το Dolphin από CD/DVD, ή το αποθηκευόμενο αρχείο έχει " +"προστασία εγγραφής;" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Αδυναμία εύρεσης εντολής ανοίγματος για την επέκταση 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Αδυναμία εκκίνησης του πυρήνα.\n" +"Ελέξγτε τις ρυθμίσεις σας." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Πλήθος:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Χώρα:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Δημιουργία Κωδικού AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Δημιουργία νέας οπτικής" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Δημιουργήθηκε από KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Δημιουργήθηκε από Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart." +"com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Δημιουργήθηκε από VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Δημιουργήθηκε από black_rider και δημοσιεύθηκε στο ForumW.org > Web " +"Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Δημιουργός: " + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Κόψιμο" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Περικοπή της εικόνας από αναλογία 4:3 σε 5:4 ή από 16:9 σε 16:10.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Crossfade" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Ο τρέχων φάκελος άλλαξε από %s σε %s μετά από τον wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Προσαρμοζόμενο Projection Hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Ρυθμίσεις Προσαρμοζόμενου Projection Hack" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Τσέχικα" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Ψηφιακό Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "Ήχος (DSP)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Μηχανή Εξομοίωσης DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE εξομοίωση (γρήγορη)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE interpreter (αργή)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE σε Ξεχωριστό Νήμα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE recompiler" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Ρυθμίσεις ήχου (DSP)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Ρίζα DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Μέγεθος Δεδομένων" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Ημερομηνία:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Αρχεία Datel MaxDrive/Pro(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Νεκρή Ζώνη" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Debugging" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Δεκαδικός" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Αποσυμπίεση ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Αποσυμπίεση επιλεγμένων ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Γίνεται αποσυμπίεση ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Προεπιλ." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Προεπιλεγμένο ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Προεπιλεγμένη γραμματοσειρά" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Διαγραφή" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Διαγραφή Αποθήκευσης" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Διαγραφή του υπάρχοντος αρχείου '%s';" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Περιγραφή" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Ανίχνευση" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Εντοπίστηκε προσπάθεια ανάγνωσης περισσότερων δεδομένων από το DVD από όσα " +"χωράνε μέσα στο buffer. Clamp." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Συσκευή" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Ρυθμίσεις Συσκευής" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Dial" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Το checksum του Καταλόγου απέτυχε\n" +" καθώς και το checksum του εφεδρικού Καταλόγου απέτυχε" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Απενεργοποίηση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Απενεργοποίηση Ομίχλης" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Απενεργοποίηση Φωτισμού" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Απενεργοποίηση Βάθους ανά Pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Απενεργοποίηση Υφών" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Απενεργοποίηση Ηχείου Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Απενεργοποιεί την XFB εξομοίωση.\n" +"Επιταχύνει αρκετά την εξομοίωση αλλά προκαλεί μεγάλα ελαττώματα σε πολλά " +"παιχνίδια που βασίζονται σε αυτήν (ειδικά σε homebrew εφαρμογές).\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Απενεργοποιεί την εξομοίωση των EFB αντιγραφών.\n" +"Χρησιμοποιούνται συχνά για post-processing ή render-to-texture εφέ, έτσι αν " +"και επιλέγοντάς το αυξάνονται κατά πολύ οι επιδόσεις, σχεδόν πάντα " +"προκαλούνται προβλήματα.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Απενεργοποίηση υφών.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Δίσκος" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Σφάλμα Ανάγνωσης Δίσκου" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Οθόνη" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Προβολή των χειρισμών που διαβάζονται από τον εξομοιωτή.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Divide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Θέλετε να σταματήσετε την τρέχουσα εξομοίωση;" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Ρυθμίσεις Γραφικών Dolphin %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Ιστοσελίδα του &Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Ρυθμίσεις Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Ρυθμίσεις Εξοιμοιωμένου Dolphin Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Ρυθμίσεις Dolphin GCPad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS Ταινίες (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Ρυθμίσεις Dolphin Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin στο &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Το Dolphin δεν μπόρεσε να βρει GC/Wii ISO. Κάντε διπλό κλίκ εδώ για εύρεση " +"αρχείων..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Το Dolphin είναι ρυθμισμένο να αποκρύπτει όλα τα παιχνίδια. Κάντε διπλό κλίκ " +"εδώ για να εμφανιστούν όλα τα παιχνίδια..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Κάτω" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Μεταφόρτωση Κωδικών (WiiRD Database)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Μεταφορτώθηκαν %lu κωδικοί. (προστέθηκαν %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Τύμπανα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Εξαγωγή Ήχου" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Εξαγωγή EFB Target" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Εξαγωγή Καρέ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Εξαγωγή Υφών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Εξαγωγή όλων των απεικονισμένων καρέ σε ένα AVI αρχείο στο User/Dump/" +"Frames/\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Εξαγωγή των αποκωδικοποιημένων υφών του παιχνιδιού στο User/Dump/Textures/" +"/\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Εξαγάγει τα περιεχόμενα των EFB αντιγραφών σε User/Dump/Textures/\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Ολλανδικά" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "Έ&ξοδος" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB Αντίγραφα" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ΣΦΑΛΜΑ: Αυτή η έκδοση του Dolphin απαιτεί TAP-Win32 οδηγούς που να είναι " +"τουλάχιστον έκδοσης %d.%d -- Αν πρόσφατα αναβαθμίσατε την διανομή του " +"Dolphin σας, μία επανεκκίνηση απαιτείται για να κάνει τα Windows να δούνε " +"τους νέους οδηγούς." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "ΕΥΡΩΠΗ" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Ενημερώσεις Μνήμης Νωρίς" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Επεξεργασία" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Επεξεργασία Κωδικού ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Επεξεργασία Ρυθμίσεων" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Επεξεργασία Patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Επεξεργασία τρέχουσας οπτικής" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Επεξεργασία..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Εφφέ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Embedded Frame Buffer" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Το νήμα εξομοίωσης εκτελείται ήδη" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Εξομοιώνει τα XFBs με ακρίβεια.\n" +"Επιβραδύνει την εξομοίωση αρκετά και αποτρέπει την απόδοση γραφικών υψηλής " +"ανάλυσης, αλλά είναι απαραίτητο για την σωστή εξομοίωση ορισμένου αριθμού " +"παιχνιδιών.\n" +"\n" +"Αν δεν είστε σίγουροι, επιλέξτε εικονική XFB εξομοίωση." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Εξομοιώνει XFBs χρησιμοποιώντας GPU αντικείμενα υφής.\n" +"Διορθώνει πολλά παιχνίδια που δεν δουλεύουν χωρίς XFB εξομοίωση, χωρίς " +"παράληλα να είναι αργή όπως η πραγματική XFB εξομοίωση. Παρόλα αυτά μπορεί " +"να αποτύχει σε πολλά άλλα παιχνίδια (ειδικά homebrew εφαρμογές).\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Εξομοιωμένο Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Κατάσταση Λειτουργίας:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Ενεργοποίηση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ενεργοποιεί 3D εφέ μέσω στερεοσκοπίας χρησιμοποιώντας την τεχνολογία 3D " +"Vision της Nvidia αν υποστηρίζεται από την GPU.\n" +"Πιθανώς μπορεί να προκαλέσει προβλήματα.\n" +"Χρειάζεται λειτουργία πλήρης οθόνης για να λειτουργήσει.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Ενεργοποίηση Καταγραφής AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Ενεργοποίηση Throttle Ήχου" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Ενεργοποίηση BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Ενεργοποίηση Block Merging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Ενεργοποίηση Cheat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Ενεργοποίηση Μουσικής DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Ενεργοποίηση Διπλού Πυρήνα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Ενεργοποίηση Διπλού Πυρήνα (επιτάχυνση)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Ενεργοποίηση Συντομεύσεων" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Ενεργοποίηση Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Ενεργοποίηση Idle Skipping (επιτάχυνση)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Ενεργοποίηση MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Ενεργοποίηση Προοδευτικής Σάρωσης" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Ενεργοποίηση Προφύλαξης Οθόνης" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Ενεργοποίηση Ευρείας Οθόνης" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Ενεργοποίηση Wireframe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Ενεργοποιεί το ανισοτροπικό φιλτράρισμα.\n" +"Βελτιώνει την ποιότητα απεικόνισης των υφών που βρίσκονται σε οξείες οπτικές " +"γωνίες.\n" +"Μπορεί να προκαλέσει προβλήματα σε έναν μικρό αριθμό παιχνιδιών.\n" +"\n" +"Αν δεν είστε σίγουροι, επιλέξτε 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Ενεργοποιεί τη γρήγορη πρόσβαση δίσκου. Απαραίτητο για μερικά παιχνίδια. " +"(ΕΝΕΡΓΟ = Γρήγορο, ΑΝΕΝΕΡΓΟ = Συμβατό)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Ενεργοποίηση σελίδων" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ενεργοποιήστε το αν θέλετε ολόκληρη η οθόνη να χρησιμοποιηθεί για την " +"απεικόνιση.\n" +"Αν αυτό είναι απενεργοποιημένο, θα δημιουργηθεί ένα παράθυρο απεικόνισης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ενεργοποιήστε το αν θέλετε να χρησιμοποιήσετε το κύριο παράθυρο του Dolphin " +"για απεικόνιση αντί για ξεχωριστό παράθυρο απεικόνισης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Ενεργοποιήστε το για να επιταχύνετε το The Legend of Zelda: Twilight " +"Princess. Απενεργοποιήστε το για τα υπόλοιπα παιχνίδια." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Ενεργοποιεί την Block Address Translation (BAT), μία λειτουργία της Μονάδας " +"Διαχείρισης Μνήμης. Ακριβές ως προς το υλικό, αλλά αργό στην εξομοίωση. " +"(Ενεργό = Συμβατό, Ανενεργό = Γρήγορο)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Ενεργοποιεί το Προσαρμοζόμενο Projection Hack" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ενεργοποιεί την προοδευτική σάρωση αν υποστηρίζεται από το εξομοιωμένο " +"λογισμικό. Τα περισσότερα παιχνίδια δεν την χρειάζονται αυτήν την ρύθμιση.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Ενεργοποιεί τη Μονάδα Διαχείρισης Μνήμης, απαραίτητο για μερικά παιχνίδια. " +"(Ενεργό = Συμβατό, Ανενεργό = Γρήγορο)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Κωδικοποίηση εξαγώμενων καρέ χρησιμοποιώντας τον FFV1 codec.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Τέλος" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Αγγλικά" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Βελτιώσεις" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Εισάγετε όνομα για τη νέα οπτική:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Εγγραφή %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Εγγραφή 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Ίσο" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Σφάλμα" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Αποτυχία φόρτωσης της επιλεγμένης γλώσσας. Επαναφορά στην προεπιλογή " +"συστήματος." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Σφάλμα: Προσπάθεια πρόσβασης των %s γραμματοσειρών αλλά δεν είναι " +"φορτωμένες. Τα παιχνίδια μπορεί να μη δείχνουν τις γραμματοσειρές σωστά, ή " +"να κρασάρουν." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Χειριστής εξαιρέσεων - πρόσβαση κάτω από την περιοχή μνήμης. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Εκτέλεση" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Έξοδος από το Dolphin με τον εξομοιωτή" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Αποτυχία Εξαγωγής" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Εξαγωγή Αρχείου" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Εξαγωγή Εγγραφής" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Εξαγωγή Εγγραφής..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Εξαγωγή Αποθήκευσης" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Εξαγωγή Αποθήκευσης Wii (Πειραματικό)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Εξαγωγή όλων των αποθηκεύσεων" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Αποτυχία εξαγωγής, προσπάθεια ξανά;" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Εξαγωγή αποθήκευσης ως..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Επέκταση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Εξωτερικό Frame Buffer" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Επιπλέον Παράμετρος" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Η Επιπλέον Παράμετρος είναι χρήσιμη μόνο στο ''Metroid: Other M''." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Εξαγωγή όλων των αρχείων..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Εξαγωγή Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Εξαγωγή DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Εξαγωγή Φακέλου..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Εξαγωγή Αρχείου..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Εξαγωγή Κατάτμησης..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Γίνεται εξαγωγή %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Γίνεται εξαγωγή όλων των αρχείων" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Γίνεται εξαγωγή φακέλου" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Γίνεται εξαγωγή..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO Byte" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Αναπαραγωγή FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "ΓΑΛΛΙΑ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Μέγεθος FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Αποτυχία σύνδεσης!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Αποτυχία ακρόασης!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Αποτυχία μεταφόρτωσης κωδικών." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Αποτυχία εξαγωγής στο %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Αποτυχία φόρτωσης DSP ROM:\t%s\n" +"\n" +"Αυτό το αρχείο χρειάζεται για να χρησιμοποιηθεί το DSP LLE.\n" +"Δεν συμπεριλαμβάνεται με το Dolphin γιατί περιέχει δεδομένα πνευματικής " +"ιδιοκτησίας.\n" +"Χρησιμοποιήστε το DSPSpy για να εξάγετε το αρχείο από την κονσόλα σας.\n" +"\n" +"Μπορείτε να χρησιμοποιήσετε την DSP HLE μηχανή η οποία δεν χρειάζεται ROM " +"dumps.\n" +"(Επιλέξτε την από την καρτέλα \"Ήχος\" του παραθύρου των γενικών ρυθμίσεων.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Αποτυχία φόρτωσης bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Αποτυχία φόρτωσης hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Αποτυχία ανάγνωσης banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Αποτυχία σωστής ανάγνωσης του αντιγράφου ασφαλείας του BAT\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Αποτυχία σωστής ανάγνωσης του BAT\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Αποτυχία ανάγνωσης δεδομένων από το αρχείο %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Αποτυχία σωστής ανάγνωσης του αντιγράφου ασφαλείας των φακέλων\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Αποτυχία σωστής ανάγνωσης των φακέλων\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Αποτυχία σωστής ανάγνωσης της κεφαλίδας\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "Αποτυχία ανάγνωσης " + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Αποτυχία ανάγνωσης μοναδικού ID από την εικόνα δίσκου" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Αποτυχία εγγραφής του BT.DINF στο SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Αποτυχία εγγραφής του bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Αποτυχία εγγραφής της κεφαλίδας για το %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Αποτυχία εγγραφής της κεφαλίδας για το αρχείο %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Γρήγορη έκδοση του MMU. Δε δουλεύει για όλα τα παιχνίδια." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Αναπαραγωγή Fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Πληροφορίες Αρχείου" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Το αρχείο δεν περιείχε κωδικούς." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Το αρχείο μετατράπηκε σε .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Το αρχείο απέτυχε στο άνοιγμα\n" +"ή δεν έχει έγκυρη επέκταση" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Το αρχείο έχει επέκταση \"%s\"\n" +"έγκυρες επεκτάσεις είναι (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Το αρχείο δεν αναγνωρίζεται σαν κάρτα μνήμης" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Το αρχείο δεν είναι συμπιεσμένο" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Άγνωστη λειτουργία ανοίγματος : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Αρχεία δίσκου" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Ο τύπος αρχείου 'ini' είναι άγνωστος! Δε θα γίνει άνοιγμα!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Πρώτο Μπλοκ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Επιδιόρθωση Checksum" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Επιβολή 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Επιβολή 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Επιβολή της Κονσόλας ως NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Επιβολή Φιλτραρίσματος Υφών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Επιβάλλει φιλτράρισμα υφών ακόμα κι αν το παιχνίδι το έχει απενεργοποιήσει.\n" +"Βελτιώνει ελαφρώς την ποιότητα των υφών αλλά μπορεί να προκαλέσει προβλήματα " +"σε ορισμένα παιχνίδια.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Επιβάλλει στο παιχνίδι να εξάγει γραφικά για αναλύσεις ευρείας οθόνης.\n" +"Μπορεί να προκαλέσει προβλήματα στα γραφικά σε ορισμένα παιχνίδια.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Επιβάλει τη NTSC-J λειτουργία για να χρησιμοποιηθεί η Ιαπωνική ROM " +"γραμματοσειρά.\n" +"Άμα αφεθεί αποεπιλεγμένο, το dolphin προεπιλέγει τη NTSC-U και ενεργοποιεί " +"αυτόματα αυτήν την ρύθμιση όταν παίζονται Ιαπωνικά παιχνίδια." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Διαμόρφωση ως ascii (NTSC\\PAL)?\n" +"Επιλέξτε όχι για sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Μπροστά" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Καρέ" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Καρέ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Προώθηση ανά Καρέ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "FFV1 Για Τα Εξαγώμενα Καρέ" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Εύρος Καρέ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Παράλειψη Κ&αρέ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Περιορισμός Καρέ:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Καρέ Προς Εγγραφή" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Ελεύθερη Ματιά" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Γαλλικά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Από" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Πλήρης Οθόνη" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Ανάλυση Πλήρους Οθόνης:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Αρχεία GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID Παιχνιδιού:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Το παιχνίδι εκτελείται ήδη!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Το παιχνίδι δεν εκτελείται!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Το παιχνίδι δε βρέθηκε!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Ρυθμίσεις Συγκεκριμένου Παιχνιδιού" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Ρυθμίσεις Παιχνιδιού" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Ρυθμίσεις Gamecube &Pad" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Κάρτες Μνήμης Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Ρυθμίσεις Χειριστηρίου Gamecube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Κωδικοί Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Ο Κωδικός Gecko απέτυχε να εκτελεστεί (CT%i CST%i) (%s)\n" +"(ή είναι ένας κακός κωδικός ή ο τύπος του κωδικού δεν υποστηρίζεται.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Γενικά" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Γενικές Ρυθμίσεις" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Γερμανικά" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" +"GetARCode: Ο δείκτης είναι μεγαλύτερος από το μέγεθος %lu της λίστας των " +"κωδικών ar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Γραφικά" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Ρυθμίσεις Γραφικών" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Μεγαλύτερο από" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Βελτιώνει πολύ την ποιότητα των υφών που παράγονται χρησιμοποιώντας render " +"to texture εφέ.\n" +"Μία αύξηση της εσωτερικής ανάλυσης θα βελτιώσει το εφέ αυτής της ρύθμισης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Ελληνικά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Πράσινο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Αριστερό Πράσινο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Δεξί Πράσινο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Κιθάρα" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "Γίνεται κλήση του HCI_CMD_INQUIRY, παρακαλώ αναφέρετε!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Αποτυχία ελέγχου κεφαλίδας" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Εβραϊκά" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Ύψος" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Βοήθεια" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Χαίρεται,\n" +"\n" +"το Dolphin απαιτεί από την CPU να έχει υποστήριξη για SSE2 επεκτάσεις.\n" +"Δυστυχώς η CPU σας δεν τις υποστηρίζει, επομένως το Dolphin δεν θα τρέξει.\n" +"\n" +"Αντίο!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Απόκρυψη" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Απόκρυψη Δείκτη Ποντικιού" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Αποκρύπτει τον δείκτη του ποντικιού αν βρίσκεται πάνω από το παράθυρο " +"εξομοίωσης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Ρυθμίσεις Πλήκτρων Συντομεύσεως" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Πλήκτρα Συντομεύσεως" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Ουγγρικά" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Υβριδικό Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Απόπειρα ανάγνωσης δεδομένων από ένα άγνωστο εισιτήριο: " +"%08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Το παιχνίδι προσπάθησε να επαναφορτώσει ios ή έναν τίτλο " +"που δεν είναι διαθέσιμος στο nand dump\n" +"TitleID %016llx.\n" +"Το Dolphin πιθανότατα θα κολλήσει τώρα." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - μη έγκυρος προορισμός" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Ρυθμίσεις IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Δείκτης IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Ευαισθησία IR:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Λεπτομέρειες ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Φάκελοι ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ΙΤΑΛΙΑ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Εικονίδιο" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Αν τα FPS διακυμαίνονται, αυτή η επιλογή μπορείο να βοηθήσει. (Ενεργό = " +"Συμβατό, Ανενεργό = Γρήγορο)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Αν θέσετε τον περιορισμό καρέ υψηλότερα από ότι την πλήρη ταχύτητα του " +"παιχνιδιού (NTSC:60, PAL:50),\n" +"θα πρέπει επίσης να απενεργοποιήσετε το Throttle Ήχου στο DSP για να έχει " +"αποτέλεσμα. " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Αγνόηση Αλλαγών Format" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Αγνοεί οποιαδήποτε αλλαγή στο EFB format.\n" +"Βελτιώνει τις επιδόσεις σε πολλά παιχνίδια χωρίς αρνητικές συνέπειες. " +"Προκαλεί όμως ελαττώματα στα γραφικά σε ένα μικρό αριθμό παιχνιδιών.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Αγνοεί οποιοδήποτε αίτημα από την CPU για ανάγνωση ή εγγραφή στο EFB.\n" +"Βελτιώνει τις επιδόσεις σε ορισμένα παιχνίδια, αλλά μπορεί να " +"απενεργοποιήσει ορισμένα χαρακτηριστικά που σχετίζονται με το gameplay ή εφέ " +"γραφικών.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Εισαγωγή Αποθήκευσης" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Αποτυχία εισαγωγής, δοκιμή ξανά;" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Το αρχείο εισαγωγής έχει επέκταση gsc\n" +"αλλά δεν έχει σωστή κεφαλίδα" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Το αρχείο εισαγωγής έχει μη έγκυρο μήκος" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Το εισαγώμενο αρχείο έχει sav επέκταση\n" +"άλλα δεν έχει σωστή κεφαλίδα." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Βελτιώνει τις επιδόσεις αλλά προκαλεί προβλήματα σε παιχνίδια που βασίζονται " +"στη σωστή εξομοίωση ομίχλης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Βελτιώνει τις επιδόσεις αλλά προκαλεί την εξαφάνιση του φωτισμού στα " +"περισσότερα παιχνίδια.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Εντός Παιχνιδιού" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Εντός Παιχνιδιού" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Πληροφορίες" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Πληροφορίες" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Είσοδος" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Εισάγετε" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Εισάγετε Κωδικοποιημένο ή μη Κωδικό εδώ..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Εισαγωγή Κάρτας SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Εισάγετε όνομα εδώ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Εγκατάσταση WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Εγκατάσταση στο Μενού Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler καλέστηκε, αλλά αυτή η πλατφόρμα δεν το υποστηρίζει " +"ακόμα." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Γίνεται εγκατάσταση WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Διεπαφή" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Ρυθμίσεις Διεπαφής" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Εσωτερικό Σφάλμα LZO - αποτυχία συμπίεσης" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Εσωτερικό Σφάλμα LZO - αποτυχία αποσυμπίεσης (%d) (%ld, %ld) \n" +"Δοκιμάστε να φορτώσετε ξανά το σημείο αποθήκευσης" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Εσωτερικό Σφάλμα LZO - αποτυχία lzo_init()" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Εσωτερική Ανάλυση:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (ΠΟΛΥ αργός)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Εισαγωγή" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Μη έγκυρο μέγεθος (%x) ή μαγική λέξη (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Μη έγκυρη τιμή!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Μη έγκυρο bat.map ή εγγραφή φακέλου" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Μη έγκυρος τύπος συμβάντος %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Μη έγκυρο αρχείο" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Μη έγκυρο opening.bnr βρέθηκε σε gcm:\n" +"%s\n" +" Ίσως χρειαστεί να ξαναεξάγετε την εικόνα αυτού του παιχνιδιού από τον δίσκο." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Μη έγκυρο αρχείο εγγραφής" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Μη έγκυρο κατάσταση" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Ιταλικά" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "ΙΑΠΩΝΙΑ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (προτείνεται)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL δοκιμαστικός recompiler" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Ιαπωνικά" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "ΚΟΡΕΑ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Πλήκτρο" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Κορεάτικα" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L Button" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Αναλογική" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Γλώσσα:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Τελευταίο Επαναγραμμένο Σημείο Αποθ." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Τελευταίο Αποθηκευμένο Σημείο Αποθ." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Αριστερά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Αριστερό Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Αριστερό κλίκ για εντοπισμό των πλήκτρων συντόμευσης.\n" +"Πατήστε το πλήκτρο διαστήματος για καθαρισμό." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Αριστερό κλικ για ανίχνευση εισόδου.\n" +"Μεσαίο κλικ για καθάρισμα.\n" +"Δεξί κλικ για περισσότερες επιλογές." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Αριστερό/Δεξί κλικ για περισσότερες επιλογές.\n" +"Μεσαίο κλικ για καθάρισμα." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Μικρότερο από" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Περιορισμός με βάση τα FPS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Φόρτωσ." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Φόρτωση Τροποποιημένων Υφών" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Φόρτωση Σημείου Αποθήκευσης 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Φόρτωση Σημείου Αποθήκευσης 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Φόρτωση Σημείου Αποθήκευσης 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Φόρτωση Σημείου Αποθήκευσης 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Φόρτωση Σημείου Αποθήκευσης 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Φόρτωση Σημείου Αποθήκευσης 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Φόρτωση Σημείου Αποθήκευσης 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Φόρτωση Σημείου Αποθήκευσης 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Φόρτωση Σημείου Αποθήκευσης..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Φόρτωση Μενού Συστήματος Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Φόρτωση Μενού Συστήματος Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Φόρτωση τροποποιημένων υφών από User/Load/Textures//\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Φόρτωση προεπιλεγμένων τιμών από διαθέσιμα πρότυπα hack." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Φορτώνει το καθορισμένο αρχείο (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Τοπικό" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Κλείδωμα Νημάτων στους Πυρήνες " + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Καταγραφή" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Ρυθμίσεις Καταγραφής" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Τύποι Καταγραφής" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Έξοδοι Καταγραφής" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Καταγραφή" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Χάθηκε η σύνδεση με τον διακομιστή!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Χαμηλού επιπέδου (LLE) ή υψηλού επιπέδου (HLE) εξομοίωση ήχου" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M Button" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"Ασυμφωνία MD5\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Speed Hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Αρχεία MadCatz Gameshark (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Κύριο Stick" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID Δημιουργού:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Δημιουργός:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Μέγιστη" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Η κάρτα μνήμης έχει ήδη αποθηκευμένα δεδομένα για τον τίτλο" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Η κάρτα μνήμης είναι ήδη ανοιχτή" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Memory Byte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Κάρτα Μνήμης" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Διαχειριστής Καρτών Μνήμης ΠΡΟΕΙΔΟΠΟΙΗΣΗ-Κάντε αντίγραφα ασφαλείας πριν την " +"χρήση, αν και διορθωμένος μπορεί να χαλάσει πράγματα!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Το όνομα της Κάρτας Μνήμης στην Θέση %c είναι εσφαλμένο\n" +"Δεν έχει καθοριστεί Περιοχή \n" +"\n" +"Η διαδρομή της Θέσης %c έχει αλλάξει σε\n" +"%s\n" +"Θέλετε να αντιγράψετε το παλιό αρχείο σε αυτή την νέα τοποθεσία;\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Μενού" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Μικρόφωνο" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Ελάχιστη" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Διάφορα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Διάφορες Ρυθμίσεις" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modifier" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Τροποποιεί τις υφές ώστε να εμφανίζουν το format στο οποίο είναι " +"κωδικοποιημένες.\n" +"Χρειάζεται επανεκκίνηση της εξομοίωσης στις περισσότερες περιπτώσεις.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Ισοπλατής γραμματοσειρά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Μοτέρ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Μετακινήστε τον δείκτη του ποντικιού πάνω από μία επιλογή για να εμφανιστεί " +"μία λεπτομερής περιγραφή.\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiply" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Απενεργοποιεί το ηχείο του Wiimote. Διορθώνει τυχαίες αποσυνδέσεις σε " +"πραγματικά wiimotes. Δεν έχει καμία επίδραση σε εξομοιωμένα wiimotes." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Όνομα:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Όνομα: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Αρχεία Native GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Νέα Ανίχνευση" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Επόμενη Σελίδα" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Επόμενη Ανίχνευση" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Ψευδώνυμο :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Καμία Χώρα (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Δε βρέθηκαν ISO ή WAD" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Δε βρέθηκε αρχείο εικονιδίου για τον τίτλο %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Απενεργοποίηση του docking" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Δεν φορτώθηκε αρχείο" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Δεν υπάρχουν ελεύθερες εγγραφές φακέλων" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Κανένα εγγεγραμένο αρχείο" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Δε βρέθηκε φάκελος αποθήκευσης για τον τίτλο %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Καμία" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Νορβηγικά Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Όχι ίσο" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Μη Ορισμένο" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Μη Συνδεδεμένο" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Σημειώσεις" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Σημειώσεις: " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Σημείωση" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Αριθμός Κωδικών: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Επιτάχυνση Nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Αντικείμενο" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Εύρος Αντικειμένου" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Ανενεργός" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Διαθέσιμα μόνο %d μπλοκ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Άνοιγμα" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Άνοιγμα &τοποθεσίας αρχείου" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Άνοιγμα φακέλου αποθήκευσης Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Άνοιγμα αρχείου..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: δεν μπορεί να δημιουργηθεί περιεχόμενο για την συσκευή %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: αδυναμία εύρεσης συσκευών ήχου" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: αδυναμία ανοίγματος της συσκευής %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Αποκωδικοποιητής Υφών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Αποκωδικοποιητής Υφών" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Άνοιγμα του debugger" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Άνοιγμα της καταγραφής" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Ρυθμίσεις" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Πορτοκαλί" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Η σειρά των αρχείων στον Κατάλογο Αρχείων δεν ταιριάζει με την σειρά των " +"block.\n" +"Κάντε δεξί κλίκ, εξάγετε όλα τα αρχεία αποθήκευσης\n" +"και εισάγετέ τα σε μία νέα κάρτα μνήμης.\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Άλλα" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Ο άλλος client έχει αποσυνδεθεί ενώ το παιχνίδι εκτελείται!! Το NetPlay έχει " +"απενεργοποιηθεί. Σταματήστε χειροκίνητα το παιχνίδι." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Έξοδος" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Αναπα&ραγωγή Εγγραφής" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Χειριστήριο" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Χειριστήριο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Χειριστήρια" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Ταίριασμα" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Παράγραφος" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Παράμετροι" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Κατάτμηση %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Φάκελοι" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Παύση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Φωτισμός ανά Pixel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Τέλειο" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Οπτική %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Αναπαραγωγή" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Αναπαραγωγή Εγγραφής" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Αναπαραγωγή/Παύση" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Παίζεται" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Ρυθμίσεις Αναπαραγωγής" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Παίχτες" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Παρακαλώ επιβεβαιώστε..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Παρακαλώ δημιουργήστε μια οπτική πριν την αποθήκευση" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Πολωνέζικα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Θύρα 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Θύρα 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Θύρα 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Θύρα 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Θύρα :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Πορτογαλικά" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Πορτογαλικά (Βραζιλιάνικα)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Post-Processing Εφέ:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Προεπιλογές: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Προηγούμενη Σελίδα" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Προηγούμενη Σελίδα" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Προηγούμενη Τιμή" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Εκτύπωση" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Προφίλ" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Ιδιότητες" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Καθαρισμός Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Ερώτηση" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Έξοδος" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Button" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Αναλογική" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "ΡΩΣΙΑ" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Εύρος" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Μόνο Για Ανάγνωση (Εγγραφής)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Πραγματικό" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Πραγματικό Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Πραγματικό Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Επιβεβαίωση Επανασύνδεσης Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Επανασύνδεση Wiimote Κατά Την Φόρτωση Σημείου Αποθήκευσης" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Εγγραφή" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Πληροφορίες Εγγραφής" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Ρυθμίσεις Εγγραφής" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Κόκκινο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Αριστερό Κόκκινο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Δεξί Κόκκινο" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Μειώνει τις γωνιώσεις που προκαλούνται από την απεικόνιση των 3D γραφικών.\n" +"Αυτό μπορεί να κάνει την εικόνα να φαίνεται λιγότερο τετραγωνισμένη.\n" +"Μειώνει δραματικά τις επιδόσεις, και ορισμένες φορές προκαλεί προβλήματα.\n" +"\n" +"Αν δεν είστε σίγουροι, επιλέξτε Καμία." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Ανανέωση" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Ανανέωση Λίστας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Ανανέωση λίστας παιχνιδιών" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Αφαίρεση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Αναπαραγωγή της σκηνής ως wireframe.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Αναπαραγωγή στο Κεντρικό Παράθυρο" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Επανεκκίνηση" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Αποτελέσματα" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Return" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Δεξιά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Δεξί Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Δόνηση" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Εκτέλεση DSP LLE σε ξεχωριστό νήμα (δεν προτείνεται)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Ρώσικα" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Απ&οθήκευση Σημείου Αποθήκευσης" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Ρυθμός Δειγματοληψίας:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Αποθήκ." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Αποθήκευση GCI ως..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Αποθήκευση Σημείου Αποθήκευσης 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Αποθήκευση Σημείου..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Αποθήκευση ως..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Αποθήκευση συμπιεσμένου GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Αποθήκευση τρέχουσας οπτικής" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Αποθήκευση αποσυμπιεσμένου GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" +"Η ταινία του σημείου αποθήκευσης %s είναι αλλοιωμένη, γίνεται διακοπή της " +"εγγραφής της ταινίας..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Ανίχνευση %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Ανίχνευση για ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Ανίχνευση..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Στιγμιότυπο" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Φίλτρο Αναζήτησης" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Αναζήτηση σε Υποφακέλους" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Η ενότητα %s δε βρέθηκε στο SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Επιλογή" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Επιλέξτε το Αρχείο Εγγραφής" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Επιλέξτε ένα Wii WAD αρχείο για εγκατάσταση" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Επιλέξτε έναν προσαρμογέα υλικού για χρήση.\n" +"\n" +"Αν δεν είστε σίγουροι, χρησιμοποιήστε τον πρώτο." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Επιλέξτε ένα αρχείο αποθήκευσης για εισαγωγή" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Επιλέξτε αιωρούμενα παράθυρα" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Επιλέξτε το αρχείο για φόρτωση" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Επιλέξτε αρχείο αποθήκευσης" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Επιλέξτε το σημείο φόρτωσης" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Επιλέξτε το σημείο αποθήκευσης" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Ορίζει ποια αναλογία οθόνης θα χρησιμοποιηθεί για την απεικόνιση:\n" +"Αυτόματα: Χρήση της τοπικής αναλογίας οθόνης (4:3)\n" +"Επιβολή 16:9: Προσαρμόζει την εικόνα σε αναλογία οθόνης 16:9.\n" +"Επιβολή 4:3: Προσαρμόζει την εικόνα σε αναλογία οθόνης 4:3.\n" +"Προσαρμογή στο παράθυρο: Προσαρμόζει την εικόνα στην αναλογία του " +"παραθύρου.\n" +"\n" +"Αν δεν είστε σίγουροι επιλέξτε Αυτόματα." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Επιλεγμένη γραμματοσειρά" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Επιλέγει την ανάλυση της οθόνης που θα χρησιμοποιηθεί σε λειτουργία πλήρους " +"οθόνης. Αυτή θα πρέπει να είναι πάντα μεγαλύτερη ή ίση με την εσωτερική " +"ανάλυση. Το αντίκτυπο στις επιδόσεις είναι αμελητέο.\n" +"\n" +"Αν δεν είστε σίγουροι, χρησιμοποιήστε την ανάλυση της επιφάνειας εργασίας " +"σας.\n" +"Αν πάλι δεν είστε σίγουροι, χρησιμοποιήστε την υψηλότερη λειτουργική ανάλυση." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Επιλέγει το API γραφικών που θα χρησιμοποιηθεί εσωτερικά.\n" +"Το Direct3D 9 συνήθως είναι το γρηγορότερο. Το OpenGL είναι περισσότερο " +"ακριβές όμως. Το Direct3D 11 βρίσκεται κάπου ενδιάμεσα μεταξύ των δύο.\n" +"Σημειώστε ότι τα Direct3D backends είναι διαθέσιμα μόνο στα Windows.\n" +"\n" +"Αν δεν είστε σίγουροι, χρησιμοποιήστε το Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Αποστολή" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Θέση Sensor Bar:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Διαχωριστής" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Σερβικά" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Σειριακή Θύρα 1 - Αυτή είναι η θύρα που χρησιμοποιούν οι συσκευές όπως ο " +"προσαρμογέας δικτύου" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Ορισμός" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Ορισμός ως προεπιλεγμένο &ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Ορισμός ως προεπιλεγμένη Κάρτα Μνήμης %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: Ο δείκτης είναι μεγαλύτερος από το μέγεθος λίστας των " +"κωδικών ar %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Ρυθμίσεις..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem:Αδυναμία εύρεσης αρχείου ρυθμίσεων" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Κούνημα" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Σύντομο Όνομα:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Κουμπιά Shoulder" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Εμφάνιση &Κονσόλας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Εμφάνιση Παραθύρου Κατα&γραφής " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Εμφάνιση Μπάρας Κατάστασης" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Εμφάνιση Γραμμής &Εργαλείων" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Εμφάνιση Οδηγών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Εμφάνιση Περιοχών EFB Αντιγραφών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Εμφάνιση FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Εμφάνιση Γαλλίας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Εμφάνιση GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Εμφάνιση Προβολής Χειρισμών" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Εμφάνιση Ιταλίας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Εμφάνιση JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Εμφάνιση Κορέας" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Εμφάνιση Γλώσσας:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Εμφάνιση Ρυθμίσεων &Καταγραφέα" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Εμφάνιση PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Εμφάνιση Πλατφόρμας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Εμφάνιση Περιοχών" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Εμφάνιση Στατιστικών" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Εμφάνιση Ταϊβάν" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Εμφάνιση USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Εμφάνιση Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Εμφάνιση Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Εμφάνιση επιβεβαίωσης πριν τη διακοπή ενός παιχνιδιού." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Εμφάνιση μηνύματος όταν προκύψει ένα πιθανά σοβαρό σφάλμα.\n" +"Απενεργοποιώντας αυτήν την επιλογή μπορεί να σας γλιτώσει από ενοχλητικά μη " +"κρίσιμα σφάλματα, αλλά επίσης σημαίνει\n" +"ότι το Dolphin μπορεί να κρασάρει ξαφνικά χωρίς καμία εξήγηση. " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Εμφάνιση πρώτου μπλοκ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Εμφάνιση μπλοκ αποθήκευσης" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Εμφάνιση αποθηκευμένου σχολίου" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Εμφάνιση αποθηκευμένου εικονιδίου" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Εμφάνιση αποθηκευμένου τίτλου" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Εμφανίζει τον αριθμό των καρέ που απεικονίζονται ανά δευτερόλεπτο, ως τρόπο " +"μέτρησης της ταχύτητας εξομοίωσης.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Εμφάνιση αυτού του μηνύματος βοήθειας" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Εμφάνιση Αγνώστων" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Εμφανίζει διάφορα στατιστικά.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Οριζόντια Θέση Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Κινέζικα Απλοποιημένα" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Μέγεθος" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Παράλειψη BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Παράλειψη Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Παράλειψη EFB Πρόσβασης από τη CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Παράλειψη του destination alpha pass που χρησιμοποιείται σε πολλά παιχνίδια " +"για ποικίλα γραφικά εφέ.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Θέση %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Θέση Α" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Θέση Β" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Στιγμιότυπο" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Απεικόνιση Λογισμικού" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Η απεικόνιση λογισμικού είναι αρκετές βαθμίδες πιο αργή απ' ότι τα υπόλοιπα " +"backends.\n" +"Είναι μόνο χρήσιμη για debugging σκοπούς.\n" +"Θέλετε όντως να χρησιμοπποιήσετε την απεικόνιση λογισμικού; Αν δεν είστε " +"σίγουροι, επιλέξτε 'No'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Ρυθμίσεις Ήχου" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Το backend ήχου %s δεν είναι έγκυρο." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Αποτυχία δημιουργίας buffer ήχου: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Space" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Ισπανικά" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Ένταση ηχείου:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Ορίζει την ανάλυση που θα χρησιμοποιηθεί κατά την απεικόνιση. Μια υψηλή " +"ανάλυση θα βελτιώσει την οπτική ποιότητα αρκετά αλλά επίσης θα έχει βαρύ " +"αντίκτυπο στις επιδόσεις και μπορεί να προκαλέσει ελαττώματα σε ορισμένα " +"παιχνίδια.\n" +"Το \"Πολλαπλάσιο του 640x528\" είναι λίγο πιο αργό από το \"Μέγεθος Παραθύρου" +"\" αλλά αποδίδει λιγότερα προβλήματα. Γενικά, όσο χαμηλότερη είναι η " +"εσωτερική ανάλυση, θα είναι και καλύτερες οι επιδόσεις.\n" +"\n" +"Αν δεν είστε σίγουροι, επιλέξτε 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Επιλέξτε ένα backend βίντεο" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Επιτάχυνση του Ρυθμού Μεταφοράς από τον Δίσκο" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Τετράγωνο Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Τυπικός Controller" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Εκκίνηση" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Εκκίνηση Λειτουργίας &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Εκκίνηση Ε&γγραφής" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Εκκίνηση Εγγραφής" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Λειτ." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Σημεία Αποθήκευσης" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Διακοπή" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Προσαρμογή στο Παράθυρο" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtract" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Επιτυχής εξαγωγή αρχείου στο %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Επιτυχής εισαγωγή σημείων αποθήκευσης" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Swing" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Γλώσσα Συστήματος:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "ΤΑΪΒΑΝ" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "TAS Είσοδος" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab split" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Αριστερό Table" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Δεξί Table" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Δημιουργία Στιγμιότυπου" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Τέστ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Επικάλυψη Του Format Υφών" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "Το WAD εγκαταστάθηκε με επιτυχία" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Η διεύθυνση είναι άκυρη" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Το checksum διορθώθηκε με επιτυχία" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Ο επιλεγμένος φάκελος βρίσκεται ήδη στη λίστα" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Το αρχείο %s υπάρχει ήδη.\n" +"Θέλετε να το αντικαταστήσετε;" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Αδυναμία ανοίγματος του αρχείου %s για εγγραφή. Παρακαλώ ελέγξτε αν είναι " +"ήδη ανοιχτό από άλλο πρόγραμμα." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Το αρχείο %s ήταν ήδη ανοιχτό, η κεφαλίδα του αρχείου δε θα γραφεί." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Το αρχείο που επιλέξατε (%s) δεν υπάρχει" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Το όνομα δεν μπορεί να είναι κενό" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Το όνομα δεν μπορεί να περιέχει τον χαρακτήρα ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" +"Το αποτέλεσμα αποκρυπτογράφησης του κωδικού AR δεν περιέχει καθόλου γραμμές." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"Το σημείο αποθήκευσης που προσπαθείτε να αντιγράψετε έχει μη έγκυρο μέγεθος" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Η επιλεγμένη γλώσσα δεν υποστηρίζεται από το σύστημά σας. Επαναφορά στην " +"προεπιλογή συστήματος." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Οι εκδόσεις NetPlay του διακομιστή και του πελάτη δεν είναι συμβατές!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Ο διακομιστής είναι γεμάτος!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Ο διακομιστής απάντησε: το παιχνίδι τρέχει!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Ο διακομιστής επέστρεψε ένα άγνωστο μήνυμα σφάλματος!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Το επιλεγμένο αρχείο \"%s\" δεν υπάρχει" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Η τιμή είναι άκυρη" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Θέμα" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Η επιλογή θέματος απέτυχε" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Πρέπει να υπάρχει εισητήριο για 00000001/00000002. Το NAND dump σας είναι " +"πιθανότατα ημιτελές." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Αυτές οι ρυθμίσεις υπερισχύουν των γενικών ρυθμίσεων του Dolphin.\n" +"Αν είναι ακαθόριστη η επιλογή το παιχνίδι χρησιμοποιεί τις γενικές ρυθμίσεις " +"του Dolphin. " + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Αυτός ο προσομοιωτής action replay δεν υποστηρίζει κωδικούς που αλλάζουν το " +"ίδιο το Action Replay." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"Αυτό μπορεί να προκαλέσει καθυστερήσεις στο Μενού Wii και σε μερικά " +"παιχνίδια." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Αυτό το χαρακτηριστικό σας επιτρέπει να πειράξετε την κάμερα του " +"παιχνιδιού.\n" +"Κρατώντας πατημένο το δεξί πλήκτρο του ποντικιού μετακινήστε το ποντίκι για " +"να μετακινήσετε τριγύρω την κάμερα. Κρατώντας πατημένο το SHIFT πιέστε ένα " +"από τα WASD πλήκτρα για να μετακινήσετε την κάμερα κατά μία καθορισμένη " +"απόσταση (SHIFT+0 για να κινηθεί γρηγορότερα και SHIFT+9 για να κινηθεί πιο " +"αργά). Πατήστε SHIFT+R για να επαναφέρετε την κάμερα στην αρχική της θέση.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Χρησιμοποιείται για τον έλεγχο της ταχύτητας του παιχνιδιού με throttle " +"ήχου.\n" +"Απενεργοποίησή της μπορεί να προκαλέσει μη φυσιολογική ταχύτητα παιχνιδιού, " +"όπως πολύ γρήγορη.\n" +"Αλλά μερικές φορές η ενεργοποίησή της μπορεί να προκαλέσει μόνιμο θόρυβο.\n" +"\n" +"Συντόμευση πληκτρολογίου : Κρατήστε το πατημένο για να απενεργοποιηθεί " +"η λειτουργία Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Χρησιμοποιείται για την αναπαραγωγή μουσικών κομματιών, όπως BGM." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Χωρίζει τα νήματα του Βίντεο και της CPU, ώστε να τρέχουν σε ξεχωριστούς " +"πυρήνες.\n" +"Προκαλεί μεγάλη επιτάχυνση σε PC με περισσότερους από έναν πυρήνες,\n" +"αλλά μπορεί να προκαλέσει κρασαρίσματα ή άλλα προβλήματα. " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" +"Αυτό θα σας επιτρέψει να επεξεργαστείτε χειροκίνητα το αρχείο ρυθμίσεων INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Κατώφλι" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Πλάγιασμα" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Τίτλος" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Εώς" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Εναλλαγή Όλων Τύπων Καταγραφής " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Εναλλαγή Πλήρους Οθόνης" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Κορυφή" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Κινέζικα Παραδοσιακά " + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Προσπάθεια φόρτωσης ενός άγνωστου τύπου αρχείο." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Σκανδάλες" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Προσπάθεια ανάγνωσης από ένα μη έγκυρο SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Προσπάθεια ανάγνωσης από ένα μη έγκυρο SYSCONF\n" +"Τα Wiimote bt ids δεν είναι διαθέσιμα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Τουρκικά" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Πικάπ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Τύπος" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Πόρτα UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "ΑΓΝΩΣΤΟ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "ΗΠΑ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Δεν μπορεί να γίνει parse της γραμμής %lu από τον εισαγώμενο κωδικό AR ως " +"ένας έγκυρος κωδικοποιημένος ή αποκωδικοποιημένος κωδικός. Σιγουρευτείτε ότι " +"τον πληκτρολογήσατε σωστά.\n" +"Θα θέλατε να αγνοήσετε αυτήν την γραμμή και να συνεχίσετε με το parsing;" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Μη ορισμένο %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Αναίρεση Φόρτωσης Σημείου Αποθ. " + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Άγνωστο" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Άγνωστη εντολή DVD %08x - κρίσιμο σφάλμα" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Άγνωστος τύπος καταχώρησης %i στο SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Ελήφθη άγνωστο μήνυμα με id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Ελήφθη άγνωστο μήνυμα με:%d από τον παίκτη:%d Αποσύνδεση παίκτη!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Άγνωστος δείκτης %#08x\n" +"Συνέχεια;" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Πάνω" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Ενημέρωση" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Κάθετη Θέση Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Χρήση Λειτουργίας EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Χρήση Πλήρους Οθόνης" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Χρήση Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Χρήση Οθονών Πανικού" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Χρησιμοποίηση πολλαπλών νημάτων για την αποκωδικοποίηση υφών.\n" +"Μπορεί να βελτιώσει την ταχύτητα (ειδικά σε CPUs με περισσότερους από δύο " +"πυρήνες).\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Συνήθως άμα αποτύχει η μεταγλώττιση ενός shader, θα εμφανιστεί ένα μύνημα " +"σφάλματος.\n" +"Παρόλα αυτά μπορείτε να παραλείψετε το αναδυόμενο μύνημα ώστε να έχετε " +"gameplay χωρίς παρεμβάσεις επιλέγοντας αυτήν την ρύθμιση.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Εργαλεία" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Κάθετος Συγχρονισμός" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Τιμή" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Τιμή:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Τιμή: " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Αναλυτικότητα" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Βίντεο" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Εικονικό" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Ένταση" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Αποτυχία εγκατάστασης WAD: σφάλμα κατά τη δημιουργία του %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Αναμονή για την κάθετη ανανέωση της οθόνης ώστε να μειωθεί το σπάσιμο της " +"εικόνας.\n" +"Μειώνει τις επιδόσεις αν η ταχύτητα εξομοίωσης είναι μικρότερη από 100%.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Προειδοποίηση" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Προειδοποίηση - εκκίνηση DOL σε λάθος λειτουργία κονσόλας!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Προειδοποίηση - εκκίνηση ELF σε λάθος λειτουργία κονσόλας!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Προειδοποίηση - εκκίνηση ISO σε λάθος λειτουργία κονσόλας!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Προειδοποίηση! Συστήνεται η δημιουργία αντιγράφου ασφαλείας όλων των αρχείων " +"στον φάκελο:\n" +"%s\n" +"Θέλετε να συνεχίσετε;" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Προειδοποίηση: Αυτό θα αντικαταστήσει όλα τα υπάρχοντα σημεία αποθήκευσης " +"που υπάρχουν στον φάκελο:\n" +"%s\n" +"κι έχουν το ίδιο όνομα με αρχεία στη memcard\n" +"Συνέχεια;" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - το αρχείο δεν είναι ανοιχτό." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack Ευρείας Οθόνης" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Πλάτος" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii Κονσόλα" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NAND Ρίζα:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Εισαγωγή Αποθήκευσης Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Αρχεία αποθήκευσης Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Αδυναμία ανάγνωσης από αρχείο" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Το Wiimote %i 'εχει αποσυνδεθεί από το σύστημα.\n" +"Ίσως αυτό το παιχνίδι να μην υποστηρίζει πολλά wiimote,\n" +"ή πιθανόν να οφείλεται σε χρόνο αδράνειας ή κάποιον άλλο λόγο.\n" +"Θέλετε να γίνει άμεση επανασύνδεση;" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Συνδεδεμένο Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Μοτέρ Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Ρυθμίσεις Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Right" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Αναδίπλωση Λέξεων" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Σε εργασία..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Εγγραφή στην Κονσόλα" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Εγγραφή σε Αρχείο" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Εγγραφή στο Παράθυρο" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "Αποτυχία CreateSourceVoice XAudio2: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "Αποτυχία αρχικοποίησης XAudio2: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "Αποτυχία δημιουργίας κεντρικής φωνής XAudio2: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Κίτρινο" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Δεν μπορείτε να κλείσετε pane που έχουν σελίδες." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Πρέπει να επιλέξετε ένα παιχνίδι!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Πρέπει να εισάγετε ένα όνομα!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Πρέπει να εισάγετε μία έγκυρη οκταδική ή δεκαεξαδική τιμή." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Πρέπει να εισάγετε ένα έγκυρο όνομα προφίλ." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" +"Πρέπει να κάνετε επανεκκίνηση του Dolphin για να έχει επίπτωση αυτή η αλλαγή." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Το αρχείο GCM/ISO φαίνεται να είναι μη έγκυρο (μη έγκυρη χώρα).\n" +"Συνέχεια με περιοχή PAL;" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Το αρχείο SYSCONF έχει λάθος μέγεθος.\n" +"Θα έπρεπε να είναι 0x%04x (αλλά είναι 0x%04llx)\n" +"Θέλετε να δημιουργηθεί ένα καινούριο;" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Δεν υποστηρίζεται ο Zero 3 code" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Άγνωστος Zero code: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ σε αναμονή ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[ΧΑΛΑΣΜΕΝΟ]\n" +"Τονίζει τις περιοχές από όπου το EFB αντιγράφηκε.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Προσαρμοζόμενο]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[ΠΕΙΡΑΜΑΤΙΚΟ]\n" +"Στοχεύει στην επιτάχυνση της εξομοίωσης φορτώνοντας την αποκωδικοποίηση των " +"υφών στην GPU χρησιμοποιώντας το OpenCL framework.\n" +"Παρ'όλα αυτά, προς το παρόν είναι γνωστό ότι προκαλεί προβλήματα στις υφές " +"σε διάφορα παιχνίδια. Επίσης είναι πιο αργή από την τυπική αποκωδικοποίηση " +"υφών από την CPU στις περισσότερες περιπτώσεις.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[ΠΕΙΡΑΜΑΤΙΚΟ]\n" +"Επιταχύνει λίγο την εξομοίωση κάνοντας caching τις display lists.\n" +"Όμως είναι πιθανό να προκαλέσει προβλήματα.\n" +"\n" +"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "αποτυχία ανάγνωσης της κεφαλίδας bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "αποτυχία ανάγνωσης δεδομένων από το αρχείο: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "αποτυχία ανάγνωσης κεφαλίδας" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Ανάγνωση Opcode από %x. Παρακαλώ να το αναφέρετε." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"δεν είναι σημείο αποθήκευσης wii ή αποτυχία ανάγνωσης κεφαλίδας αρχείου " +"μεγέθους %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "άγνωστη εντολή 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "Το wxExecute επέστρεψε -1 κατά την εκκίνηση της εφαρμογής!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar Διόρθωση: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear Διόρθωση: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#, fuzzy +#~ msgid "&Frame Stepping" +#~ msgstr "Παράλειψη Κ&αρέ" + +#, fuzzy +#~ msgid "(Default)" +#~ msgstr "Προεπιλ." + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "Οι πλατφόρμες 32-bit δενυποστηρίζουν ακόμα τη λειτουργία fastmem. " +#~ "Αναφέρετε αυτό το bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Προϋποθέτει Πλήρη Οθόνη)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "<όπως το Προεπιλεγμένο Προφίλ>" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "&Ήχος" + +#~ msgid "Accuracy:" +#~ msgstr "Ακρίβεια:" + +#, fuzzy +#~ msgid "Accurate Texture Cache" +#~ msgstr "Cache Υφών" + +#, fuzzy +#~ msgid "Adjust window size" +#~ msgstr "Αυτόματη Προσαρμογή Μεγέθους Παραθύρου" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Επιτρέπει στη CPU να διαβάζει ή να γράφει στον EFB (render buffer).\n" +#~ "Αυτό χρειάζεται για ορισμένες λειτουργίες παιχνιδιών (π.χ. star pointer " +#~ "στο Super Mario Galaxy) όπως και για ορισμένα οπτικά εφέ (π.χ. Monster " +#~ "Hunter Tri),\n" +#~ "αλλά η ενεργοποίηση αυτής της επιλογής μπορεί να έχει και τεράστια " +#~ "αρνητική επίδραση στις επιδόσεις, αν το παιχνίδι χρησιμοποιεί πολύ αυτή " +#~ "τη λειτουργία." + +#~ msgid "Alternate RFI" +#~ msgstr "Εναλλακτικό RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Αυτόματα [προτείνεται]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Προσαρμόζει το παράθυρο ώστε να ταιριάζει με την ανάλυση εξόδου του " +#~ "παιχνιδιού όπως προκύπτει από το EFB σε Κλίμακα.\n" +#~ "Είναι καλύτερο να ορίσετε την αναλογία οθόνης σε προσαρμογή όταν το " +#~ "χρησιμοποιείτε. " + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Αυτόματη δημιουργία mipmaps αντί να γίνεται αποκωδικοποίησή τους από την " +#~ "μνήμη.\n" +#~ "Αυξάνει λίγο τις επιδόσεις αλλά μπορεί να δημιουργήσει μικρά ελαττώματα " +#~ "στις υφές.\n" +#~ "\n" +#~ "Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#~ msgid "Bad gameini filename" +#~ msgstr "Προβληματικό αρχείο gameini" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Υπολογίζει τον φωτισμό των γραφικών 3D ανά pixel και όχι ανά vertex.\n" +#~ "Αυτή είναι πιο ακριβής συμπεριφορά αλλά μειώνει τις επιδόσεις." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Δε βρέθηκε το plugin %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Δεν μπόρεσε να εκκινήσει το DSP Plugin" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Δεν μπόρεσε να εκκινήσει το Video Plugin" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Αδυναμία ανοίγματος του %s, απουσιάζει μία λειτουργία" + +#, fuzzy +#~ msgid "Config..." +#~ msgstr "Γενικές Ρυθμίσεις......" + +#, fuzzy +#~ msgid "Configuration profile" +#~ msgstr "Ρυθμίσεις Καταγραφής" + +#, fuzzy +#~ msgid "Configuration profile:" +#~ msgstr "Ρυθμίσεις Καταγραφής" + +#, fuzzy +#~ msgid "Connected" +#~ msgstr "Σύνδεση" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Συνδεδεμένα %i Wiimote" + +#~ msgid "Copy" +#~ msgstr "Αντιγραφή" + +#, fuzzy +#~ msgid "CoreAudio" +#~ msgstr "Ήχος" + +#, fuzzy +#~ msgid "Could not copy %s to %s" +#~ msgstr "Αποτυχία δημιουργίας %s" + +#, fuzzy +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Αποτυχία δημιουργίας %s" + +#~ msgid "DList Cache" +#~ msgstr "DList Cache" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "&Ήχος" + +#, fuzzy +#~ msgid "Danish" +#~ msgstr "Ισπανικά" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Απενεργοποίηση Υφών.\n" +#~ "Αυτό είναι χρήσιμο μόνο για debugging σκοπούς." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Απενεργοποιεί το alpha-setting pass.\n" +#~ "Χαλάει κάποια εφφέ αλλά μπορεί να βοηθήσει στις επιδόσεις." + +#, fuzzy +#~ msgid "Distance Alpha Pass" +#~ msgstr "Παράλειψη Dest. Alpha Pass" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin Plugin DSP-HLE" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Ρυθμίσεις Dolphin Plugin DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin Plugin DSP-LLE" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Ρυθμίσεις Dolphin Plugin DSP-LLE" + +#, fuzzy +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Direct3D11" + +#, fuzzy +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Direct3D9" + +#, fuzzy +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin FIFO" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Το Dolphin δεν έχει ρυθμιστεί με τοποθεσία εγκατάστασης,\n" +#~ "Διατήρηση του Dolphin με φορητή εγκατάσταση;" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Εξομοιώνει αντιγραφές του frame buffer απευθείας στις υφές.\n" +#~ "Αυτό δεν είναι και τόσο ακριβές, αλλά είναι αρκετά καλό για τα παιχνίδια " +#~ "που χρησιμοποιούν αντιγραφές του framebuffer." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Ρυθμίσεις Οθόνης Εξομοιωτή" + +#, fuzzy +#~ msgid "Enable CPU Access" +#~ msgstr "Ενεργοποίηση Cheat" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "Ενεργοποίηση Cheat" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Ενεργοποίηση Αντιγραφή στον EFB" + +#, fuzzy +#~ msgid "Enable EFB To Texture" +#~ msgstr "Απενεργοποίηση Υφών" + +#, fuzzy +#~ msgid "Enable HLE Audio" +#~ msgstr "Ενεργοποίηση Throttle Ήχου" + +#, fuzzy +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Ενεργοποίηση Διπλού Πυρήνα" + +#, fuzzy +#~ msgid "Enable OpenCL" +#~ msgstr "Ενεργοποίηση σελίδων" + +#, fuzzy +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Ενεργοποίηση Προφύλαξης Οθόνης" + +#, fuzzy +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "Αυτή η αλλαγή δε θα έχει επίπτωση όσο ο εξομοιωτής εκτελείται!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Ενεργοποιεί την εξομοίωση για αντιγραφές Embedded Frame Buffer, εάν το " +#~ "παιχνίδι τις χρησιμοποιεί.\n" +#~ "Τα παιχνίδια συχνά χρειάζονται αυτή τη λειτουργία για το post-processing " +#~ "ή άλλες λειτουργίες, αλλά αν μπορείτε χωρίς αυτή, μπορείτε πολλές φορές " +#~ "να δείτε μια μεγάλη επιτάχυνση." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Ενεργοποιεί την επαναμεταγλώττιση των δεδομένων μέσα στον EFB όταν το " +#~ "pixel format αλλάζει.\n" +#~ "Μερικά παιχνίδια εξαρτώνται σε αυτή τη λειτουργία για μερικά εφφέ, οπότε " +#~ "ενεργοποιήστε το αν αντιμετωπίζετε προβλήματα.\n" +#~ "Ανάλογα με το πώς το παιχνίδι χρησιμοποιεί αυτή τη λειτουργία, η " +#~ "επιτάχυνση κυμαίνεται από καμία μέχρι πολύ μεγάλη." + +#~ msgid "Error allocating buffer" +#~ msgstr "Σφάλμα κατά τη δέσμευση buffer" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Αποτυχία φόρτωσης %s: αδυναμία ανάγνωσης πληροφοριών" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Αποτυχία φόρτωσης του plugin %s: αδυναμία εύρεσης του αρχείου. Παρακαλώ " +#~ "επιλέξτε ξανα τα plugin σας." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Σφάλμα κατά το άνοιγμα του αρχείου %s για εγγραφή" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Αποτυχία φόρτωσης DSP ROM:\n" +#~ "%s\n" +#~ "Αυτό το αρχείο απαιτείται για να χρησιμοποιηθεί το DSP LLE" + +#, fuzzy +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Αποτυχία μεταφόρτωσης κωδικών." + +#~ msgid "Fast" +#~ msgstr "Γρήγορη" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Γρήγορα Mipmaps" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Οι γρήγορες επιλογές ελέγχουν λιγότερα pixel κι έτσι έχουν μεγαλύτερη " +#~ "πιθανότητα για σφάλματα.\n" +#~ "Οι αργότερες επιλογές ελέγχουν περισσότερα pixel κι έτσι είναι " +#~ "ασφαλέστερες." + +#, fuzzy +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Επιβολή Φιλτραρίσματος Υφών" + +#, fuzzy +#~ msgid "Fractional" +#~ msgstr "Ενέργεια" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Πλήρης εξομοίωση αντιγραφών του Embedded Frame Buffer.\n" +#~ "Αυτό είναι πιο ασφαλές από την Αντιγραφή EFB σε Υφή, αλλά μερικά " +#~ "παιχνίδια το απαιτούν για να λειτουργήσουν πιο σωστά, αλλά μπορεί να " +#~ "είναι και πολύ αργό." + +#, fuzzy +#~ msgid "GFX Config" +#~ msgstr "Ρυθμίσεις" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Γραφικά" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Απόκρυψη Σφαλμάτων Shader" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Απόκρυψη του δείκτη όταν είναι πάνω από το παράθυρο αναπαραγωγής\n" +#~ " και το παράθυρο αναπαραγωγής είναι επιλεγμένο. " + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Εάν ένα παιχνίδι κολλήσει, δουλεύει μόνο στον Interpreter ή το Dolphin " +#~ "κρασάρει, αυτή η επιλογή μπορεί να φτιάξει το παιχνίδι." + +#~ msgid "Input Source" +#~ msgstr "Πηγή Εισόδου" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Αδυναμία αποθήκευσης του φακέλου εγκατάστασης" + +#, fuzzy +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Εγκατάσταση στο Μενού Wii" + +#, fuzzy +#~ msgid "Integral [recommended]" +#~ msgstr "JIT Recompiler (προτείνεται)" + +#, fuzzy +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Εσωτερικό Σφάλμα LZO - αποτυχία αποσυμπίεσης (%d) (%ld, %ld) \n" +#~ "Δοκιμάστε να φορτώσετε ξανά το σημείο αποθήκευσης" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Παρακολουθεί τις υφές με βάση τον έλεγχο των πραγματικών pixel στην υφή.\n" +#~ "Μπορεί να προκαλέσει επιβράδυνση, αλλά μερικά παιχνίδια απαιτούν αυτήν " +#~ "την επιλογή ενεργοποιημένη για να παίξουν σωστά." + +#, fuzzy +#~ msgid "Load Script..." +#~ msgstr "Φόρτωση Σημείου Αποθήκευσης..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Φόρτωση των native mipmap αντί για τη δημιουργία τους.\n" +#~ "Η φόρτωση των native mipmap είναι η πιο ακριβής συμπεριφορά, αλλά μπορεί " +#~ "και να μειώσει τις επιδόσεις (το αποτέλεσμα μπορεί να διαφέρει όμως)." + +#, fuzzy +#~ msgid "Lua Script Console" +#~ msgstr "Εγγραφή στην Κονσόλα" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixer: Μη υποστηριζόμενος ρυθμός δειγματοληψίας." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Μετατροπή των υφών ώστε να δείχνουν ποιο format χρησιμοποιούν.\n" +#~ "Αυτό είναι χρήσιμο μόνο για debugging." + +#, fuzzy +#~ msgid "New &Lua Console" +#~ msgstr "Εμφάνιση &Κονσόλας" + +#~ msgid "No audio output" +#~ msgstr "Δεν υπάρχει έξοδος ήχου" + +#~ msgid "Normal" +#~ msgstr "Κανονική" + +#~ msgid "OK" +#~ msgstr "Εντάξει" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "Άνοιγμα" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "Άνοιγμα" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Οι ρυθμίσεις φορητότητας δεν μπόρεσαν να αποθηκευτούν.\n" +#~ " Μήπως τρέχετε το Dolphin από μονάδες πολυμέσων που είναι μόνο για " +#~ "ανάγνωση ή από φάκελο που δεν βρίσκονται τα αρχεία του Dolphin;" + +#, fuzzy +#~ msgid "Projection Stats" +#~ msgstr "Ρυθμίσεις Προσαρμοζόμενου Projection Hack" + +#~ msgid "Pulse" +#~ msgstr "Pulse" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Επανεκκινήστε το Dolphin από τον φάκελο εγκατάστασης και αποθηκεύστε από " +#~ "εκεί" + +#, fuzzy +#~ msgid "Render to main window." +#~ msgstr "Αναπαραγωγή στο Κεντρικό Παράθυρο" + +#~ msgid "Rendering" +#~ msgstr "Αναπαραγωγή" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Απαιτείται για τη χρήση της Ιαπωνικής γραμματοσειράς ROM." + +#, fuzzy +#~ msgid "Run" +#~ msgstr "Return" + +#~ msgid "Running script...\n" +#~ msgstr "Εκτέλεση script...\n" + +#~ msgid "Safe" +#~ msgstr "Ασφαλής" + +#~ msgid "Scale:" +#~ msgstr "Κλίμακα:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB Αντίγραφα σε Κλίμακα" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Επιλέξτε ανάλυση για τη λειτουργία πλήρης οθόνης" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Επιλέξτε το wad Μενού Συστήματος που θα εξήχθει από την κατάτμηση " +#~ "ενημέρωσης του δίσκου" + +#, fuzzy +#~ msgid "Select the script to load" +#~ msgstr "Επιλέξτε το σημείο φόρτωσης" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Επιλέγει πιο παιχνίδι θα επηρεαστεί από τις αλλαγές ρυθμίσεων που " +#~ "γίνονται σε αυτό το παράθυρο διαλόγου.\n" +#~ "Το (Προεπιλεγμένο) προφίλ επηρεάζει τις προκαθορισμένες ρυθμίσεις που " +#~ "χρησιμοποιούνται για όλα τα παιχνίδια." + +#~ msgid "Set All to Default" +#~ msgstr "Ορισμός Όλων ως Προεπιλογή" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Ορισμός τοποθεσίας εγκατάστασης σε:\n" +#~ " %s ;" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Εμφάνιση στατιστικών projection.\n" +#~ "Αυτό είναι χρήσιμο μόνο για debugging." + +#, fuzzy +#~ msgid "Show save banner" +#~ msgstr "Εμφάνιση αποθηκευμένου εικονιδίου" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Εμφάνιση του αριθμού των καρέ ανά δευτερόλεπτο." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Εμφάνιση διαφόρων στατιστικών.\n" +#~ "Αυτό είναι χρήσιμο μόνο για debugging." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Ελαφρώς επιταχύνει τα αντίγραφα EFB σε RAM θυσιάζοντας την ακρίβεια της " +#~ "εξομοίωσης.\n" +#~ "Ορισμένες φορές επίσης βελτιώνει την οπτική ποιότητα.\n" +#~ "Αν αντιμετωπίζετε προβλήματα, δοκιμάστε να αυξήσετε την ασφάλεια της " +#~ "cache υφών ή απενεργοποιήστε αυτήν την επιλογή.\n" +#~ "\n" +#~ "Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο." + +#, fuzzy +#~ msgid "Slot" +#~ msgstr "Θέση Α" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Ορίζει την ανάλυση για την απεικόνιση. Μια υψηλή ανάλυση θα βελτιώσει την " +#~ "ποιότητα εικόνας αλλά απαιτεί μεγαλύτερη ισχύ και μπορεί να προκαλέσει " +#~ "προβλήματα σε διάφορα παιχνίδια.\n" +#~ "Κλασματική: Χρησιμοποιεί απευθείας την ανάλυση της οθόνης αντί για την " +#~ "native ανάλυση. Η ποιότητα αλλάζει με την ανάλυση της οθόνης/παραθύρου, " +#~ "όπως και η επίπτωση στις επιδόσεις.\n" +#~ "Ακέραια: Αυτή είναι σαν την Κλασματική, αλλά στρογγυλοποιεί σε ένα " +#~ "ακέραιο πολλαπλάσιο της native ανάλυσης. Δίνει μία πιο ακριβή απεικόνιση " +#~ "αλλά συνήθως είναι λίγο πιο αργή.\n" +#~ "Οι υπόλοιπες επιλογές είναι έτοιμες αναλύσεις για την επιλογή της " +#~ "ποιότητας εικόνας ανεξάρτητα από το μέγεθος της οθόνης/παραθύρου." + +#, fuzzy +#~ msgid "Specify an audio plugin" +#~ msgstr "Επιλέξτε ένα backend βίντεο" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Εκκίνηση σε Πλήρη Οθόνη" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Εκκίνηση της αναπαραγωγής σε λειτουργία πλήρους οθόνης." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Αποθήκευση των EFB Αντιγραφών ως GPU αντικείμενα υφής.\n" +#~ "Αυτό δεν είναι τόσο ακριβές, αλλά δουλεύει αρκετά καλά για τα περισσότερα " +#~ "παιχνίδια και βελτιώνει κατά πολύ την ταχύτητα σε σχέση με EFB Αντίγραφα " +#~ "σε RAM.\n" +#~ "\n" +#~ "Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο." + +#, fuzzy +#~ msgid "Texture" +#~ msgstr "Εξαγωγή Υφών" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Καθαρισμός Cache" + +#~ msgid "The file " +#~ msgstr "Το αρχείο " + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Όσο πιο ασφαλής είναι αυτή η ρύθμιση, τόσο πιο απίθανο είναι ο εξομοιωτής " +#~ "να χάσει ενημερώσεις των υφών από την RAM.\n" +#~ "\n" +#~ "Αν δεν είστε σίγουροι, χρησιμοποιήστε την δεύτερη-γρηγορότερη τιμή από " +#~ "δεξιά." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Χρησιμοποιείται συνήθως για την αναπαραγωγή φωνής και ηχητικών εφέ." + +#, fuzzy +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Προσπάθεια φόρτωσης ενός άγνωστου τύπου αρχείο." + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Ο τύπος ρύθμισης %d δεν υποστηρίζεται στο plugin %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Χρήση FPS για τον περιορισμό " + +#~ msgid "Use XFB" +#~ msgstr "Χρήση XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "" +#~ "Χρησιμοποιεί πολλαπλά νήματα επεξεργασίας για αποκωδικοποίηση των υφών " +#~ "στο παιχνίδι." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Χρησιμοποιεί τον render buffer υψηλής ανάλυσης για τις αντιγραφές EFB " +#~ "αντί για αλλαγή μεγέθους στην native ανάλυση.\n" +#~ "Βελτιώνει σημαντικά την ποιότητα εικόνας στα παιχνίδια που χρησιμοποιούν " +#~ "αντιγραφές EFB αλλά μπορεί να προκαλέσει προβλήματα σε μερικά παιχνίδια." + +#, fuzzy +#~ msgid "Video Backend:" +#~ msgstr "Backend Ήχου:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Αναμονή της κάθετης ανανέωσης της οθόνης.\n" +#~ "Μειώνει τα σπάσίματα της εικόνας αλλά μπορεί να μειώσει και τις επιδόσεις." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Όταν χρησιμοποιείται η αντιγραφή EFB στη RAM πολύ συχνά απαιτείται η " +#~ "αποκωδικοποίηση δεδομένων της RAM σε μια υφή της VRAM, που είναι μια πολύ " +#~ "χρονοβόρα διαδικασία.\n" +#~ "Με ενεργή αυτήν την επιλογή, δε θα χρειαστεί να αποκωδικοποιήσουμε μια " +#~ "υφή αν αυτή δεν έχει αλλάξει.\n" +#~ "Αυτό έχει σαν αποτέλεσμα μια ωραία επιτάχυνση, αλλά πιθανότατα να " +#~ "δημιουργηθούν προβλήματα.\n" +#~ "Εάν αντιμετωπίζετε προβλήματα με ενεργή αυτήν την επιλογή θα πρέπει είτε " +#~ "να δοκιμάστε να αυξήσετε την ασφάλεια της cache υφής ή να " +#~ "απενεργοποιήσετε αυτήν την επιλογή.\n" +#~ "(ΣΗΜΕΙΩΣΗ: Όσο μεγαλύτερη ασφάλεια έχει η cache υφής, τόσο μικρότερη θα " +#~ "είναι η επιτάχυνση. Η ακριβής cache υφής σε κατάσταση \"ασφαλής\" μπορεί " +#~ "να είναι πιο αργή!) " + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote " + +#, fuzzy +#~ msgid "Wiimote Settings" +#~ msgstr "&Ρυθμίσεις Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Θα ενεργοποιήσει την προοδευτική σάρωση αν υποστηρίζεται από το λογισμικό." + +#, fuzzy +#~ msgid "Window Size:" +#~ msgstr "Αυτόματα (Μέγεθος Παραθύρου)" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Ύψος παραθύρου για παραθυρική λειτουργία" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Πλάτος παραθύρου για παραθυρική λειτουργία" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" + +#, fuzzy +#~ msgid "audio_plugin" +#~ msgstr "Επιλέξτε ένα plugin ήχου" + +#, fuzzy +#~ msgid "batch" +#~ msgstr "Patches" + +#, fuzzy +#~ msgid "debugger" +#~ msgstr "Άνοιγμα του debugger" + +#, fuzzy +#~ msgid "video_plugin" +#~ msgstr "Επιλέξτε ένα plugin βίντεο" diff --git a/Languages/po/en.po b/Languages/po/en.po new file mode 100644 index 0000000000..305d945ec1 --- /dev/null +++ b/Languages/po/en.po @@ -0,0 +1,5093 @@ +# Translation of dolphin-emu.pot to English +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Glenn Rice , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-01-06 14:53+0100\n" +"Last-Translator: BhaaL \n" +"Language-Team: \n" +"Language: English\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, c-format +msgid "%i connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +msgid "Real Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, c-format +msgid "Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +msgid "Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "" diff --git a/Languages/po/es.po b/Languages/po/es.po new file mode 100644 index 0000000000..5c05a79491 --- /dev/null +++ b/Languages/po/es.po @@ -0,0 +1,6287 @@ +# Translation of dolphin-emu.pot to Spanish +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Dario_ff , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-06 18:50+0100\n" +"Last-Translator: Sergi Medina\n" +"Language-Team: DARIO_FF \n" +"Language: Spanish\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Spanish\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(demasiados para mostrar)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Juego:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NO" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" no existe.\n" +"¿Crear una nueva tarjeta de memoria de 16 MB?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" no es un archivo GCM/ISO válido, o no es una ISO GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopiar%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Desconectado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s ya existe. ¿Remplazar?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s falló al ser \"scrubbed\". Probablemente la imagen esté corrupta." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"La tarjeta de memoria falló al cargar.\n" +"El tamaño de la tarjeta no es válido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"La tarjeta de memoria falló al cargar.\n" +"El tamaño de la tarjeta no es válido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "Fallo al abrir %s" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s tiene un hash incorrecto.\n" +"¿Desea detener ahora para reparar el problema?\n" +"Si selecciona \"No\", el audio se oirá con ruidos." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s es un archivo de 0 bytes" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "¡%s ya está comprimido! No puede comprimirse más." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" +"%s es muy largo para el nombre del archivo, la cantidad máxima de caracteres " +"es 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sEliminar%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Bloques libres; %u entradas de directorio libres" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& Y" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Acerca de..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Iniciar desde unidad de DVD..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Puntos de partida" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Buscar ISO en..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Administrador de &trucos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Configuración DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Borrar ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Borrar ISO seleccionadas..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulación" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Archivo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "Avanzar &frame" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Pantalla completa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Configuración gráfica" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Ayuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Configuración de atajos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Cargar estado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Administrador de tarjetas de memoria (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memoria" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Abrir..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opciones" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pausa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Jugar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Propiedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Modo de solo lectura" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Actualizar lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registros" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reiniciar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Sonido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Detener" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Herramientas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Vídeo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Vista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Configuración de wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(DESCONOCIDO)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(off)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "Visión 3D" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "¡¡Una ventana de NetPlay ya está abierta!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Ningún juego está emulándose actualmente." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"¡No se ha podido encontrar un dispositivo de Bluetooth soportado!\n" +"(Solo se soporta el stack de Bluetooth de Microsoft)." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERTA:\n" +"\n" +"NetPlay solo funcionará adecuadamente con la siguiente configuración:\n" +" - Núcleo doble [OFF]\n" +" - Audio regulado [OFF]\n" +" - DSP-HLE con \"Audio Nulo\" o DSP-LLE\n" +" - Configurar manualmente el número exacto de controles que se usarán a " +"[Control Estándar]\n" +"\n" +"Todos los jugadores deben intentar tener la misma versión de Dolphin y la " +"misma configuración.\n" +"Deshabilite todas las tarjetas de memoria, o envíeselas a los jugadores " +"antes de comenzar.\n" +"El soporte para wiimote no ha sido implementado.\n" +"\n" +"¡¡Debe redireccionar el puerto TCP para hostear!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "Placa base AM" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Códigos AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Acerca de Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Aceleración" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulación de VBeam Precisa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Permite emular con precisión las copias EFB.\n" +"Algunos juegos dependen de esto para algunos efectos gráficos o " +"funcionalidad del juego.\n" +"\n" +"Si está inseguro, déjelo marcado." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Acción" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Error de descrifrado de código Action Replay:\n" +"Falló la comprobación de Paridad\n" +"\n" +"Código culpable:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " +"Añadido de código (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en Fill " +"and Slide (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " +"escritura y llenadado de Ram (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Error de Action Replay: Tamaño no válido (%08x : dirección = %08x) en " +"Escribir con el puntero (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" +"Error de Action Replay: Valor no válido (%08x) en copia de la memoria (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Error de Action Replay: Código maestro y Escribir a CCXXXXXX no han sido " +"implementados (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Error de Action Replay: Línea de código AR no válida: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Error de Action Replay: Código Condicional: Tamaño no válido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Error de Action Replay: Tipo de Código Normal no válido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Código Normal %i: Subtipo no válido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Código Normal 0: Subtipo no válido %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adaptador:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Añadir" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Añadir código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Añadir Parche" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Añadir nueva ventana" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Añadir..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Dirección:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Añade el valor especificado al parámetro zFar.\n" +"Dos maneras de expresar valores de coma flotante.\n" +"Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos " +"iguales, el valor adquirido será \"0.0002\"\n" +"Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n" +"\n" +"NOTA: Lea LogWindow/Consola para ver los valores adquiridos." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Añade el valor especificado al parámetro zNear.\n" +"Dos maneras de expresar valores de coma flotante.\n" +"Ejemplo: introduciendo \"200\" o \"0.0002\" directamente, produce efectos " +"iguales, el valor adquirido será \"0.0002\"\n" +"Valores: (0->+/-Integer) or (0->+/-FP[6 dígitos de precisión])\n" +"\n" +"NOTA: Lea LogWindow/Consola para ver los valores adquiridos." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Ajuste la presión requerida del control analógico para activar los botones." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avanzado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Configuración avanzada" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Todos los archivos GC/Wii (elf, dol, gcm, iso, ciso, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Todas las imágenes GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Todos los archivos Gamecube GCM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Todos los estados guardados (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Todos los archivos ISO de Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Todos los archivos (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Permite alternar algunas opciones a través de las teclas de acceso rápido 3, " +"4, 5, 6 y 7 en la ventana de emulación.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtro anisotrópico:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Antialias:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Apploader tiene tamaño incorrecto... ¿Es realmente un apploader?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Apploader no puede cargar desde el archivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Aplicar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Aplicar un efecto de posprocesamiento después de terminar un fotograma.\n" +"\n" +"Si no está seguro, seleccione (off)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Árabe" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "¿Seguro que quiere borrar \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"¿Seguro que quiere borrar estos archivos?\n" +"¡Desaparecerán para siempre!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "¿Seguro que quiere borrar este archivo? ¡Desaparecerá para siempre!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Relación de aspecto:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Al menos una ventana debe permancer abierta." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Motor de Audio:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Error al abrir dispositivo AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automático" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (múltiplo de 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (tamaño de ventana)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Autoajuste del tamaño de la ventana" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Automáticamente ajusta el tamaño de la ventana a su resolución interna.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Atrás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Configuración del motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Motor:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Detectar entrada sin foco" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Atrás" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Cabecera de archivo incorrecta" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detalles del banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Barra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Básico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Configuración básica" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bajo" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "La suma de verificación de la Tabla de Localización de Bloques falló" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Bloques" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Azul" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Azul izquierda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Azul derecha" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Inferior" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Controles asignados: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Quebrado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Buscar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Busca un directorio para añadir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Buscar un directorio de ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Busca un directorio de salida" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Búfer" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Botones" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "Stick C" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Emulador de CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Caché de listas de visualización" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Calcular los valores de profundidad de los gráficos 3D por píxel en lugar de " +"por vértice.\n" +"En contraste con la iluminación de píxeles (que no es más que una mejora), " +"los cálculos por profundidad de píxel son necesarios para emular " +"correctamente un pequeño número de juegos.\n" +"\n" +"Si no está seguro, deje esta marcada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calcular la iluminación de los gráficos 3D por píxel en lugar de por " +"vértice.\n" +"Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo de " +"la GPU).\n" +"Esto generalmente es una mejora segura, pero a veces puede causar " +"problemas.\n" +"\n" +"Si no está seguro, deje esta casilla sin marcar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Cancelar" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "No se puede abrir %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "No se puede cancelar el registro de eventos con eventos pendientes" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"No se puede usar ese archivo como una tarjeta de memoria.\n" +"¿Está intentando usar el mismo archivo en ambas ranuras?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"No se puede usar ese archivo como una tarjeta de memoria.\n" +"¿Está intentando usar el mismo archivo en ambas ranuras?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "No se puede encontrar el WiiMote por bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "No se puede encontrar un WiiMote por el título de conexión %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "No se puede leer del DVD_Plugin - DVD-Interface: Error Fatal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Bloq Mayús" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Catalan" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centro" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Cambiar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Cambiar &disco..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Cambiar disco" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Cambiar Juego" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Cambiar el idioma de la interfaz de usuario.\n" +"Requiere reiniciar el programa." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Cambia el signo del parámetro zFar (después de la corrección)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Cambia el signo del parámetro zNear (después de la corrección)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"¡Cambiar esto no tendrá ningún efecto mientras el emulador esté ejecutandose!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Truco" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Búscar trucos" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Administrador de trucos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chino Simplificado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chino (Tradicional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Escoge un directorio raíz de DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Escoge un directorio raíz para la NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Escoge una ISO por defecto:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Escoja un directorio para añadir" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Escoge un archivo a abrir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Escoge una tarjeta de memoria:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Escoja el archivo que usar como apploader (se aplica a los discos armados a " +"partir de directorios solamente):" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Escoge la carpeta de destino" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Circle Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Clásico" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Limpiar" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Fallo al borrar." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"¡¡El cliente se desconectó mientras el juego estaba ejecutándose!! NetPlay " +"ha sido deshabilitado. Debe detener el juego manualmente." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Cerrar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Co&nfigurar..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Información del código" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Código:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Comando" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Comentario" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Comentario:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimir ISO seleccionadas..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Comprimiendo ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configuración" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configurar" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configurar control" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configurar mandos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configurar..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Confirmar sobrescritura de archivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Confirmar al detenerse" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Conectar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Conectar Teclado USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Conectar Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Conectar Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Conectar Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Conectar Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Conectar Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Conectando..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Consola" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Control" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Convertir a GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Fallo al copiar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copiar a tarjeta de memoria %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Núcleo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "No se pudo crear %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "No se pudo inicializar el motor %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"No se pudo leer \"%s\". No hay disco en la unidad, o no es un backup de GC/" +"Wii. Tenga en cuenta que discos de Gamecube o Wii originales no pueden ser " +"leídos en la mayoría de las lectoras DVD." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "No se pudo reconocer el archivo ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "No se pudo guardar %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"No se pudieron definir los pads. ¡El jugador se fue, o el juego está " +"ejecutándose todavía!\n" +"(definir los pads mientras el juego está ejecutándose no está permitido " +"todavía)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"No se pudo escribir el archivo de tarjeta de memoria %s.\n" +"\n" +"¿Está ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " +"protegido contra escritura?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "No se pudo hallar el comando para abrir la extension 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"No se pudo iniciar el núcleo.\n" +"Revise su configuración." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Cuenta:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "País:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Crear Código AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Crear nueva perspectiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Creado por KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Creado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Creado por VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Creado por black_rider y publicado en ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Creador:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Cortar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Recortar la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Fundido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "El directorio actual cambio de %s a %s luego de wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Hack de proyección personalizado" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Configuración del hack de proyección personalizado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Personalizar algunos párametros de la proyección ortográfica." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Checo" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Pad direccional" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Motor de emulación DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulación DSP HLE (rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Intérprete DSP LLE (lento)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE en un proceso" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Recompilador DSP LLE" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Configuración DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Raíz DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Tamaño de datos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Fecha:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Archivos Datel MaxDrive/Pro(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zona muerta" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Depurar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Depurarando" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Descomprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Descomprimir ISO seleccionadas..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Descomprimir ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Defecto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO por defecto:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Fuente por defecto" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Borrar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Borrar guardado" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "¿Borrar el archivo existente '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Descripción" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detectar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Se detectó un intento de leer más datos del DVD de los que entran en el " +"búfer. Truncando." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Dispositivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Configuración del dispositivo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Marcar" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Falló la suma de verificación del directorio\n" +" y falló la suma de verificación del directorio backup" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Deshabilitar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Deshabilitar niebla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Deshabilitar iluminación" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Desactivar profundidad por píxel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Deshabilitar texturas" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Desactivar altavoz del Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Desactivar cualquier emulación de XFB.\n" +"Aumenta la velocidad de la emulación en gran medida pero causa fallos graves " +"en muchos juegos que confian en él (especialmente aplicaciones caseras).\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactivar emulación de copias EFB.\n" +"Se usan a menudo para el posprocesado o efectos de renderización a textura, " +"así que activando esta opción se obtiene una gran mejora, pero casi siempre " +"causará problemas.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactivar texturas.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disco" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Error de lectura de disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Pantalla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostrar las entradas que lee el emulador.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Dividir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "¿Quieres detener la emulación actual?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Configuración gráfica %s de Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "&Website de Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configuración de Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Configuración de wiimote emulado de Dolphin" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Configuración de GCPad Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Películas TAS de Dolphin (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Configuración de wiimote de Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin en &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin no pudo encontrar ninguna ISO de GC/Wii. Haz doble clic aquí para " +"buscar..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin está configurado actualmente para esconder todos los juegos. Haz " +"doble clic aquí para mostrarlos..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Abajo" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Descargar códigos (base de datos de WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Se descargaron %lu códigos. (%lu añadidos)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Tambores" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Depósito de audio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Volcar objetivo EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Volcar frames" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Volcar texturas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Volcar todos los frames renderizados a un fichero AVI en User/Frames/\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Volcar texturas de juego a User/Dump/Textures//\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Volcar el contenido de las copias EFB a User/Dump/Texturas/\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Alemán" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Salir" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "Copias de EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por " +"lo menos de versión %d.%d. Si recientemente actualizó su distribución de " +"Dolphin, puede que se necesite reiniciar para que Windows reconozca el nuevo " +"controlador." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Actualización frecuente de memoria " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Editar" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Editar código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Editar configuración" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Editar parche" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Editar perspectiva actual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Editar..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efecto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Bufer de frames embebido" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "El proceso de Emulación ya está ejecutandose" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emular XFB con exactitud.\n" +"Ralentiza la emulación en gran medida e impide el renderizado en " +"resoluciones altas, pero es necesario para emular un número de juegos de " +"forma adecuada.\n" +"\n" +"Si está inseguro, active Emulación virtual de XFB." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "Emular XFB usando texturas de objetos de la GPU" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wiimote emulado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Estado de emulación:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Habilitar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa el 3D esteroscópico usando la tecnología NVIDIA 3D Vision si su " +"tarjeta gráfica lo soporta.\n" +"Probablemente cause problemas.\n" +"Requiere pantalla completa para funcionar.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Habilitar Registro de AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Habilitar aceleración de audio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Habilitar BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Habilitar asociación de bloques" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Habilitar trucos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Habilitar música DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Habilitar doble núcleo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Habilitar doble núcleo (mejora)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Habilitar atajos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Habilitar salto de fotogramas inactivos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Habilitar salto de fotogramas inactivos (mejora)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Habilitar MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Habilitar escaneado progresivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Habilitar salvapantallas" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Habilitar pantalla panorámica" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Habilitar \"alambrado\" (wireframe)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Habilitar filtro anisotrópico.\n" +"Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n" +"Puede causar problemas en algunos juegos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Habilitar acceso rápido al disco. Es necesario para algunos juegos. (ON = " +"Rápido, OFF=Compatible)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Habilitar páginas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Habilitar esta opción si desea que se use la pantalla completa para la " +"representación.\n" +"Si esto es desactivado, una ventana de renderizado se creará en su lugar.\n" +"\n" +"Si no está seguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Active esto si quiere usar la ventana principal de Dolphin para renderizar " +"en vez de una ventana aparte.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Habilitar esto para acelerar The Legend of Zelda: Twilight Princess. " +"Deshabilitar para CUALQUIER OTRO juego." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Habilitar la traducción de dirección de bloques (BAT); una función de la " +"unidad de administración de memoria (MMU). Es preciso al hardware original, " +"pero es lento para emular. (ON = compatible, OFF = rápido)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Habilta un hack de proyección personalizado" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa el escaneo progresivo si es soportadopor elsoftware emulado.\n" +"A muchos juegos no les afecta esto.\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Habilita la Unidad de Manejo de Memoria(MMU), necesario para algunos juegos. " +"(ON = Compatible, OFF = Rápido)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Codificar el volcado de los frames usando el códec FFV1.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fin" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Inglés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Mejoras" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Escribe un nombre para la nueva perspectiva:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entrada %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entrada 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Igual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Error" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Error al cargar el idioma seleccionado. Volviendo al defecto del sistema." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Error: Se intentó acceder a %s fuentes, pero no han sido cargadas. Los " +"juegos pueden no mostrar las fuentes correctamente, o tener errores." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euforia" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Exception handler - acceso debajo del espacio de memoria. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Ejecutar" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Cerrar Dolphin con el emulador" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Fallo al exportar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exportar archivo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exportar grabación..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exportar grabación..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exportar guardado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exportar guardado de Wii (experimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exportar todos los guardados" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Fallo al exportar. ¿Intentar de nuevo?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exportar guardado como..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extensión" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Buffer de frames externo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Parámetro extra" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Parámetro extra solo útil en ''Metroid: Other M''." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extraer todos los archivos..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extraer Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extraer DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extraer directorio..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extraer archivo..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extraer partición" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extrayendo %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Extrayendo todos los archivos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Extraer directorio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extrayendo..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Byte de FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Jugador FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANCIA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Tamaño del FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "¡Fallo al conectar!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "¡Fallo al escuchar!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Fallo al descargar los códigos." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Fallo al extraer a %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Falló al cargar DSP ROM:\t%s\n" +"\n" +"Este fichero es requerido para usar DSP LLE.\n" +"No está incluido con Dolphin porqye contiene datos con copyright.\n" +"Usa DSPSpy paraextraer el fichero de tu Wii física.\n" +"\n" +"Puedes usar el motor DSP HLE que no requiere extraer la ROM.\n" +"(Elígelo en la pestaña \"Audio\" de la ventana de configuración.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Fallo al cargar bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Fallo al cargar hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Fallo al leer banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Falló leer la tabla de asignación de bloques de respaldo correctamente\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Falló leer la tabla de asignación de bloques correctamente\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Fallo al leer los datos del archivo %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Falló leer el directorio de respaldo correctamente\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Falló leer el directorio correctamente\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Falló leer la cabecera correctamente\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Falló leer los datos de guardado\n" +"(0xA000-)\n" +"La tarjeta de memoria puede estar truncada" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Fallo al leer la ID única de la imagen de disco" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Fallo al escribir BT.DINF a SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Fallo al escribir bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Fallo al escribir la cabecera para %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Fallo al escribir la cabecera para el archivo %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Versión rápida del MMU. No funciona para todos los juegos." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Jugador Fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Información del fichero" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "El archivo no contenía códigos." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Archivo convertido a .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"El archivo no pudo ser abierto\n" +"o no tiene una extensión válida" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"El archivo tiene la extensión \"%s\"\n" +"Extensiones válidas son (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "El archivo no es reconocido como una tarjeta de memoria" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Archivo sin comprimir" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Modo desconocido de apertura : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Sistema de archivos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "¡Tipo de archivo INI desconocido: no se abrirá!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Primer bloque" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Reparar sumas de verificación" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forzar 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forzar 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Forzar consola como NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Forzar filtrado de texturas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Fuerza el filtro bilinear de textura, incluso aunque el juego lo deshabilite " +"explícitamente.\n" +"Mejora la calidad de textura (especialmente cuando se usa una resolución " +"interna alta), pero puede causar errores gráficos en algunos juegos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Obliga al juego a producir gráficos para resoluciones panorámicas " +"(widescreen).\n" +"Tenga en cuenta que esto puede causar errores gráficos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Fuerza el modo NTSC-J para usar la ROM de la fuente japonesa.\n" +"Sin marcar, Dolphin por defecto usa NTSC-U y activa automáticamente esta " +"característica cuando se juega a juegos japoneses." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formato como ASCII (NTSC\\PAL)?\n" +"Escoger no para sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Adelante" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Frame" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Frame " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Avanzar &fotogramas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Volcado de fotogramas usa FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Información de la grabación" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Salto de &fotogramas" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Límite de fotogramas:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Frames a grabar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Cámara libre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francés" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Cuerdas" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Desde" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Pant. compl." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Resolución en pantalla completa:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Archivo GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "Pad GC" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID del juego:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "¡El juego ya está ejecutándose!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "¡El juego no está ejecutándose!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "¡¡Juego no encontrado!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Configuración específica del juego" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Configurar Juego" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "&Configuración del mando Gamecube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Tarjetas de memoria de Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Configuración del Pad de Gamecube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Códigos Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode falló al ejecutarse (CT%i CST%i) (%s)\n" +"(puede ser un código incorrecto o su tipo no es soportado todavía.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "General" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Ajustes generales" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Alemán" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" +"GetARCode: El índice es mayor que el tamaño de la lista de códigos AR %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Gráficos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Configuración gráfica" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Mayor que" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Aumenta bastante la calidad de las texturas generadas utilizando los efectos " +"de renderización para la textura.\n" +"Aumentar la resolución interna va a mejorar el efecto de esta definición.\n" +"Diminuye ligeramente el desempenño y probablemente provoca fallos (aunque es " +"improbable).\n" +"\n" +"Si está inseguro, déjelo marcado." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Griego" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Verde" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Verde izquierda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Verde derecha" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitarra" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY ha sido llamada; ¡por favor, comunícalo!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Falló la suma de verificación de cabecera" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebreo" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Altura" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Ayuda" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hola,\n" +"\n" +"Dolphin requiere que tu CPU soporte extensiones SSE2.\n" +"Desafortunadamente, tu CPU no las soporta, así que Dolphin no funcionará.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Esconder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Esconder cursor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Esconde el cursor del ratón si está en la parte de arriba de la ventana del " +"emulador.\n" +"\n" +"Si está inseguro, déjelo marcado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Hostear" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configuración de atajos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Atajos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Húngaro" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote híbrido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Se trató de obtener los datos de un ticket desconocido: " +"%08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: El juego intentó recargar el ios o un título que no está " +"disponible en su volcado nand\n" +"TitleID %016llx.\n" +" Dolphin probablemente se bloqueará ahora" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - destino incorrecto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Configuración IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Puntero IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilidad IR:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Detalles del ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Directorios de ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALIA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icono" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Si los FPS son erróneos, esta opción puede ayudar. (ON = Compatible, OFF = " +"Rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Si define un límite de fotogramas por segunda mayor que la velocidad de " +"juego completa (NTSC: 60, PAL: 50), también debe deshabilitar la regulación " +"de audio en DSP para que tenga efecto." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorar cambios de formato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignorar cualquier cambio hacia el formato EFB.\n" +"Mejora el rendimiento en muchos juegos sin ningún efecto negativo. Causa " +"errores gráficos en un pequeño número de juegos.\n" +"\n" +"Si esta inseguro, déjelo marcado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignorar cualquier petición de la CPU de leer o escribir el EFB.\n" +"Mejora el rendimiento en algunos juegos, pero puede desactivar algunas " +"características relacionadas con el juego o efectos gráficos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importar Guardado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Fallo al importar. ¿Probar otra vez?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"El archivo importado tiene una extensión .gsc,\n" +"pero no tiene la cabecera correcta." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "El archivo importado tiene una longitud no válida" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"El archivo importado tiene extensión .sav,\n" +"pero no tiene la cabecera correcta" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mejora el rendimiento, pero puede provocar fallos en juegos que requieran de " +"emulación adecuada de la niebla.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mejora el rendimiento, pero causa que desaparezca la iluminación en juegos " +"que la utilicen.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "En juego" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "En juego" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Información" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Información" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Entrada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insertar" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Insertar código encriptado o desencriptado aquí..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Insertar tarjeta SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Insertar un nombre aquí.." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Instalar WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Instalar al menú de la Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"Se ha llamado InstallExceptionHandler, pero esta plataforma no lo soporta " +"todavía." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Instalando WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Interfaz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Configuración de la interfaz" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Error Interno de LZO - Fallo al comprimir" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n" +"Tratando de cargar el estado de nuevo" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Error Interno de LZO - lzo_init() falló" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Resolución interna:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Intérprete (MUY lento)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Tamaño no válido(%x) o Magic word (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "¡Valor no válido!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "bat.map o entrada de directorio no válido" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Evento de tipo %i no válido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Archivo no válido" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"opening.bnr no váldio encontrado en gcm:\n" +"%s\n" +" Puede que necesitas volcar este juego de nuevo." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Archivo de grabación no válido" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Estado no válido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italiano" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPÓN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Recompilador JIT (recomendado)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Recompilador experimental JITIL" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonés" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "COREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Clave" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Coreano" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Botón L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analógico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Último estado sobrescrito" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Último estado guardado" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Izquierda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Stick izquierdo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Clic izquierdo para detectar atajos.\n" +"Introduce espacio para limpiar." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Clic izq. para detectar la entrada.\n" +"Clic medio para borrar.\n" +"Clic der. para más opciones." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Clic izq./der. para más opciones.\n" +"Clic medio para borrar." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Menor que" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Usar FPS para limitar" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Cargar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Cargar texturas personalizadas" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "&Cargar estado 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "&Cargar estado 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "&Cargar estado 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "&Cargar estado 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "&Cargar estado 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "&Cargar estado 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "&Cargar estado 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "&Cargar estado 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Cargar estado..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Cargar Menú de sistema Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Cargar Menú de sistema Wii %d %c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Cargar texturas personalizadas desde User/Load/Textures//\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Cargar valores ya definidos de los patrones de hack disponibles." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Carga el archivo especificado (DOL, ELF, WAD, GCM, ISO)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Local" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Fijar procesos en núcleos" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Registrar" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configuración de registro" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Tipos de registro" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Salida de registro" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Registrando" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "¡Se perdió la conexión con el servidor!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Especifica emulación de audio de bajo nivel (LLE) o alto nivel (HLE)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Botón M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 no coinciden\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Hack de velocidad MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Archivos MadCatz Gameshark (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Stick principal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID del fabricante:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Fabricante:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Máx." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "La tarjeta de memoria ya tiene un guardado para este juego" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "La tarjeta de memoria ya está abierta" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Byte de memoria" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Tarjeta de memoria" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Administrador de tarjetas de memoria. ADVERTENCIA: Haga copias antes de " +"usarlo; debería estar arreglado, ¡pero puede que estropee cosas!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"El nombre de archivo de la tarjeta de memoria en el Slot %c es incorrecto\n" +"La región no está especificada.\n" +"\n" +"El directorio del slot %c ha sdo cambiado a\n" +"%s\n" +"¿Deseas copiar el viejo archivo a esta nueva dirección?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menú" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Mín." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Varios" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Configuraciones varias" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modificador" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifica las texturas para mostrar el formato en el que están codificadas. " +"Necesita un reinicio de la emulación en la mayoría de los casos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Fuente monoespaciada" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Mueva el puntero del ratón sobre una opción para obtener una descripción " +"detallada.\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiplicar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Silencia el altavoz del Wiimote. Arregla las desconexiones aleatorias en " +"wiimotes reales. No tiene ningún efecto en wiimotes emulados." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Añadir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Iniciar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Borrar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Dividir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Abajo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Fin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Entrar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Igual" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Hogar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insertar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Izquierda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiplicar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Pág. Abajo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Pág. Arriba" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Derecha" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separador" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Espacio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Sustraer" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Arriba" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nombre:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nombre:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Archivos nativos GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nuevo escaneado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Próxima página" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Próximo escaneado" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Apodo:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Ningún país (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Ninguna ISO o WAD ha sido encontrada." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "No se encontró un archivo de banner para el juego %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Sin uniones" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "No se ha cargado ningún fichero" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "No hay entradas de índice de directorio libres" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "No hay grabaciones guardadas" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "No se encontró carpeta de guardado para el juego %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Ninguno" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Noruego Bokmal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "No Igual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "No Definido" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Sin conectar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notas" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notas:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Aviso" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Bloq Num" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Número de códigos:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Aceleración del nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objeto" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Rango de objeto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Off" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Solo %d bloques disponibles" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Abrir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Abrir directorio &contenedor" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Abrir carpeta de guardado&s de Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Abrir archivo..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: no se encuentran dispositivos de sonido" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: no se puede abrir el dispositivo %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "Descodificador de texturas OpenCL" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Descodificador de texturas OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Abre el depurador" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Abre el registro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opciones" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Naranja" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"El orden de los archivos en el directorio no corresponden con el orden de " +"bloques\n" +"Haz clic derecho y exporta todos los guardados,\n" +"e impórtalos a una nueva tarjeta de memoria\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Otros" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"¡¡El otro cliente se ha desconectado mientras el juego estaba ejecutándose!! " +"NetPlay ha sido deshabilitado. Debe detener el juego manualmente." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Salida" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "&Reproducir grabación" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pads" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Pág. abajo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Pág. arriba" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Emparejar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Párrafo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parámetros" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partición %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Parches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Directorios" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pausa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Iluminación por píxel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfecto" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspectiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Reproducir" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Reproducir grabación" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Reproducir/pausa" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Jugable" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opciones de reproducción" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Jugadores" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Confirme, por favor..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Por favor, cree una perspectiva antes de guardar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Más-menos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polaco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Puerto 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Puerto 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Puerto 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Puerto 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Puerto:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugués" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugués (Brasil)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Efecto de posprocesado:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Predefinidos:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Página previa" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Página previa" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valor anterior" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Imprimir" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Perfil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Propiedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Limpiar caché" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Pregunta" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Salir" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Botón" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analógico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSIA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Rango" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Solo lectura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Wiimote real" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Confirmar reconectar Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Reconectar Wiimote al cargar estado" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Grabar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Información de la grabación" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opciones de grabación" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Rojo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rojo izquierda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rojo derecha" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Reduce el aliasing causado por la rasterización de gráficos 3D.\n" +"Esto hace que la imagen se vea menos pixelada.\n" +"Reduce el rendimiento fuertemente y puede causar problemas.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Actualizar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Actualizar lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Actualizar lista de juegos" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Eliminar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Renderiza la escena como alambrado (wireframe).\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Renderizar a ventana principal" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reiniciar" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultados" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Volver" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Derecha" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Stick Derecho" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibración" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Arranca DSPLLE en un proceso dedicado (no recomendado)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Ruso" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Guardar estado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Frecuencia del sonido:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Guardar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Guardar GCI como..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Guardar estado 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Guardar estado 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Guardar estado 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Guardar estado 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Guardar estado 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Guardar estado 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Guardar estado 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Guardar estado 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Guardar estado..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Guardar como..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Guardar GCM/ISO comprimido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Guardar perspectiva actual" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Guardar GCM/ISO descomprimido" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" +"El estado guardado de la película %s está corrupto, deteniendo la " +"grabación..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Escaneando %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Buscando ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Escaneando..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Pantallazo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Bloq. desplazamiento" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtro de búsqueda" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Buscar en subcarpetas" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "No se ha encontrado la sección %s en SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Seleccionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Seleccionar archivo de grabación" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Elige un WAD de Wii para instalar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Elija un adaptador de hardware para su uso.\n" +"\n" +"Si está inseguro, use el primero." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Selecciona un archivo de guardado para importar" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Selecciona las ventanas flotantes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Selecciona el archivo para cargar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Selecciona el archivo de guardado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Selecciona el estado para cargar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Selecciona el estado para guardar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Selecciona que relación de aspecto se usa al renderizar:\n" +"Automático: Usar la relación de aspecto nativa.\n" +"Forzar 16:9: Estira la imagen a una relación de aspecto de 16:9.\n" +"Forzar 4:3: Estira la imagen a una relación de aspecto de 4:3.\n" +"Estirar a ventana: Estira la imagen al tamaño de la ventana.\n" +"\n" +"Si está inseguro, elija Automático." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Fuente seleccionada" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Selecciona la resolución de la pantalla usada en el modo de pantalla " +"completa.\n" +"Debería ser siempre mayor o igual que la resolución interna. La pérdida de " +"rendimiento es insignificante.\n" +"\n" +"Si está inseguro, elija la resolución que use en el escritorio.\n" +"Si sigue inseguro, elija la mayor resolución que le funcione." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Elije la aplicación gráfica para ser usada internamente.\n" +"Direct3D9 habitualmente es la más rápida. OpenGL es más exacta. Direct3D11 " +"está entre medias de las dos.\n" +"Los sistemas Direct3D solo están disponibles en Windows.\n" +"\n" +"Si está inseguro, use Direct3D9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Enviar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Posición de la barra sensora:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separador" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Puerto serie 1 - Este es el puerto que dispositivos como el adaptador de red " +"usan." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Definir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Definir como ISO por &defecto" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Definir como Memory Card por defecto %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: El índice es mayor que el tamaño de la lista de códigos " +"AR %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Configuración..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: No se puede encontrar el archivo de configuración" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Sacudir" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Nombre corto:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Botones laterales" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Mostrar &consola" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Mostrar ®istro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Mostrar barra de e&stado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Mostrar barra de herramien&tas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Mostrar unidades" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Mostrar regiones de copiado de EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Mostrar FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Mostrar Francia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Mostrar Gamecube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Mostrar entrada" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Mostrar Italia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Mostrar JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Mostrar Corea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Mostrar idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Mostrar configuración de ®istro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Mostrar PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Mostrar plataformas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Mostrar regiones" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Mostar estadísticas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Mostrar Taiwán" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Mostrar USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Mostrar WAD" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Mostrar Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Mostrar una ventana de confirmación antes de detener un juego." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Mostrar un mensaje cuando un posible error severo ha ocurrido.\n" +"Deshabilitar esto puede evitar ver mensajes que no son fatales, y molestos, " +"pero también significa que Dolphin puede cerrarse ante un error sin ninguna " +"explicación." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Mostrar primer bloque" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mostrar bloques de guardado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mostrar comentario del guardado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mostrar icono del guardado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mostrar título del guardado" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostar el número de frames renderizados por segundo como una medida de la " +"velocidad de la emulación.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Mostrar este mensaje de ayuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Mostrar desconocido" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Muestra varias estadísticas.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote de costado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Chino simplificado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Tamaño" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Saltar BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Saltar pase de alpha en dest." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Saltar el acceso al EFB desde la CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Salta el destino del pase alfa usado en muchos juegos para varios efectos " +"gráficos.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Ranura %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Ranura A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Ranura B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Instántanea" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Renderizado por software" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Renderizado por software es bastante más lento que usar los otros sistemas.\n" +"Solo es útil para depurar código.\n" +"¿Realmente quieres activar renderizado por software? Si está inseguro, " +"escoja No." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Configuración de sonido" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "El motor de sonido %s no es válido." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Falló la creación del búfer de sonido: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Espacio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Español" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volumen del altavoz" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Especifica la resolución usada para renderizar. Una resolución alta mejorará " +"mucho la calidad visual, pero reducirá el rendimiento y puede causar errores " +"gráficos en algunos juegos.\n" +"\"Múltiplo de 640x528\" es un poco más lento que \"Tamaño de la ventana\", " +"pero provoca menos errores. De forma general, a menor resolución interna " +"obtendrá mejor rendimiento.\n" +"\n" +"Si está inseguro, elija 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Especifica un motor de vídeo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Acelerar la transferencia de disco" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Stick cuadrado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Control estándar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Comenzar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Comenzar &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Comenzar graba&ción" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Comenzar grabación" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Estado" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Estados guardados" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Detener" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Estirar a la ventana" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Rasgar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Sustraer" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Se exportó correctamente al archivo %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Los archivos de guardado se han importado con éxito." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Oscilar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Idioma del sistema:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWÁN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "Entrada TAS" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Pestaña" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "División de pestaña" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Tabla izquierda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Tabla derecha" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Captura de pantalla" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Prueba" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Superposición del formato de la textura" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "El WAD ha sido instalado con éxito" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "La dirección no es válida" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "La suma de verificación fue reparada con éxito." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "El directorio escogido ya se encuentra en la lista" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"El archivo %s ya existe. \n" +"¿Desea remplazarlo?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"El archivo %s no pudo ser abierto para su escritura. Por favor, revisa si no " +"está ya abierto por otro programa." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" +"El archivo %s ya estaba abierto, la cabecera de archivo no será escrita." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "El archivo especificado (%s) no existe" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "El nombre no puede estar vacío" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "El nombre no puede tener el carácter «,»" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"El guardado que está tratando de copiar tiene un tamaño de archivo no válido" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"El idioma seleccionado no lo soporta su sistema. Volviendo al predeterminado " +"del sistema." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "¡Las versiones de NetPlay del client y el servidor son incompatibles!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "¡El servidor está lleno!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "El servidor respondió: el juego está andando actualmente!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "El servidor envió un mensaje de error desconocido!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "El archivo especificado \"%s\" no existe" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "El valor no es válido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema visual" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Hubo un error al seleccionar el tema" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Debe haber un ticket para 00000001/00000002. Probablemente su volcado de " +"NAND esté incompleto." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Estas opciones remplazan a las opciones de núcleo de Dolphin.\n" +"Sin determinar significa que el juego usa la configuración de Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"El simulador de Action Replay no soporta códigos que modifiquen al Action " +"Replay." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Esta característica le permite manejar la cámara del juego. \n" +"\n" +"Mantenga pulsado el botón derecho del ratón y mueva el ratón para mover la " +"cámara alrededor. Mantenga pulsado SHIFT y pulse una de las teclas WASD para " +"mover la cámara por una distancia determinada de pasos (SHIFT + 0 multiplica " +"(x2) y SHIFT+ 9 divide la misma (x0.5)). Presione SHIFT + R para reiniciar " +"la cámara. \n" +"\n" +"Si no está seguro, deje esta casilla sin marcar." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Esto es utilizado para controlar la velocidad del juego por la del audio.\n" +"Deshabilitar esto puede causar velocidad de juego anormal, como muy rápido.\n" +"Pero a veces puede provocar ruido constante.\n" +"\n" +"Atajo de Teclado : Mantén la tecla presionada para desabilitar la " +"regulación instantáneamente." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" +"Esto es usado para reproducir pistas de música, como música de fondo (BGM)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Esto divide los procesos de vídeo y CPU para que se ejecuten en núcleos " +"separados.\n" +"Provoca mejoras de velocidad muy grandes en PC con mas de un núcleo, pero " +"puede ocasionar errores gráficos o del programa." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Esto te permitirá editar manualmente el archivo de configuración INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Límite" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Inclinar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Título" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "A" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Alternar todos los tipos de registro" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Cambiar a pantalla completa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Superior" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Chino tradicional" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Se trató de cargar un archivo de tipo desconocido." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Gatillos" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Intentando leer de un SYSCONF no válido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Intentando leer de un SYSCONF no válido\n" +"bt ids del Wiimote no están disponibles" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Mesa de DJ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tipo" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Puerto UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "DESCONOCIDO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "EUA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"No es posible analizar la línea %lu del código AR introducido como un código " +"válido cifrado o descifrado. Asegúrese de que la ha escrito correctamente.\n" +"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Indefinido %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Deshacer cargar estado" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Desconocido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Comando desconocido de DVD %08x - error fatal" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Entrada desconocida de tipo %i en SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Se recibió un mensaje desconocido de id: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Puntero desconocido %#08x\n" +"¿Continuar?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Arriba" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Actualizar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote parado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Usar Modo EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Usar pantalla completa" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Usar hexadecimal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Usar advertencias" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Usa múltiples hilos para decodificar texturas.\n" +"Debería obtenerse una mejora de velocidad (especialmente en CPU con más de " +"dos núcleos).\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Habitualmente, si la compilación de los sombreadores falla, se muestra un " +"error.\n" +"Sin embargo, pueden omitirse la ventanas emergentes para permitir el juego " +"libre de la interrupción marcando esta opción.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilidad" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valor" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosidad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Vídeo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volumen" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "La instalación del WAD falló: error al crear %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Sincroniza los intervalos verticales para reducir el efecto de imagen " +"partida.\n" +"Disminuye el rendimiento si la emulacion no es del 100%.\n" +"\n" +"Si está inseguro, déjelo sin marcar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Advertencia" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Advertencia - arrancando un DOL en un modo de consola incorrecto!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Advertencia - arrancando un ELF en un modo de consola incorrecto!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Advertencia - arrancando un ISO en un modo de consola incorrecto!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"¡Advertencia! Es recomendable hacer una copia de todos los archivos en la " +"carpeta:\n" +"%s\n" +"¿Quiere continuar?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Advertencia: Esto sobrescribirá todos los guardados existentes que están en " +"la carpeta:\n" +"%s\n" +"y tienen el mismo nombre que el archivo en tu memcard\n" +"Continuar?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - el archivo no está abierto." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack de pantalla ancha (widescreen)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Ancho" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Consola Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Raíz de la NAND de Wii:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importar guardado de Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Archivos de guardado Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: No se pudo leer el archivo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"El Wiimote %i ha sido desconectado por el sistema.\n" +"Puede ser que este juego no suporte multiwiimote\n" +"o mucho tiempo de espera, o alguna otra razón.\n" +"¿Desea reconectarlo inmediatamente?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote conectado" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Motor Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Configuración Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Izquierda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menú" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Derecha" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Word Wrap" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Trabajando..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Escribir a la consola" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Escribir a archivo" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Escribir a ventana" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice falló: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 init falló: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 creación de voz maestra falló: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Amarillo" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "No puede cerrar ventanas que tengan páginas en ellas." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "¡¡Debe elegir un juego!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "¡Debe escribir un nombre!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Debes introducir un valor decimal o hexadecimal válido." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Debe introducir un nombre de perfil válido." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Debe reiniciar Dolphin para que el cambio tenga efecto." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Su archivo GCM/ISO no parece ser válido (país no válido).\n" +"¿Continuar con la región PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Su archivo SYSCONF es de tamaño incorrecto.\n" +"Debería ser 0x%04x (pero es 0x%04llx)\n" +"¿Quiere crear uno nuevo?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "Zelda TP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Código Zero 3 no soportado" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Código cero desconocido para Dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ esperando ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[ROTO]\n" +"Destacar regiones desde donde fue copiado el EFB.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Personalizado]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Tiene como objetivo aumentar la velocidad de emulación al transferir la " +"tarea de decodificación de texturas para la GPU utilizando la tecnologia " +"OpenCL.\n" +"Actualmente se sabe que provoca defectos al nivel de texturas en varios " +"juegos. Es tambén más lento que la descodificación normal de la textura por " +"la CPU en la mayoría de los casos.\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Mejora un poquito la emulación cacheando las listas de la pantalla.\n" +"Posiblemente cause problemas.\n" +"\n" +"Si está inseguro, déjelo sin marcar." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Fallo al leer la cabecera bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Fallo al leer los datos del archivo: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Fallo al leer la cabecera." + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Leyendo Opcode desde %x. Por favor, comuníquelo." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"no es un guardado de Wii o fallo de lectura para la cabecera de archivo de " +"tamaño %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "cmd 0x%08x desconocido" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute dio un -1 al arrancar la aplicación!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correción zFar:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correción zNear:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Recorrer frames" + +#~ msgid "(Default)" +#~ msgstr "(Predeterminado)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "La plataformas de 32-bit no soportan fastmem todavía. Reportar este bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (requiere pantalla completa)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "" + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "&Sonido" + +#~ msgid "Accuracy:" +#~ msgstr "Exactitud:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Caché de texturas preciso" + +#~ msgid "Adjust window size" +#~ msgstr "Ajustar tamaño de ventana" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permite a la CPU leer o escribir al EFB (búfer de renderizado)\n" +#~ "Esto es necesario para ciertas funciones de jugabilidad (p. ej., el " +#~ "cursor en forma de estrella en Super Mario Galaxy), y también para " +#~ "ciertos efectos visuales (p. ej., Monster Hunter Tri),\n" +#~ "pero habilitar esta opción puede tener un impacto muy negativo en el " +#~ "rendimiento si el juego usa esta funcionalidad en gran medida." + +#~ msgid "Alternate RFI" +#~ msgstr "RFI Alternativo" + +#~ msgid "Auto [recommended]" +#~ msgstr "Automático [recomendado]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Ajusta la ventana para que corresponda con la resolución de salida del " +#~ "juego escalada por la escala de EFB.\n" +#~ "Lo mejor es definir la relación de aspecto a \"Estirar\" cuando se " +#~ "utiliza esta opción." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Generación automática de mipmaps en lugar de decodificación de la " +#~ "memoria. \n" +#~ "Aumenta el rendimiento un poco, pero puede causar defectos de menor " +#~ "importancia en la textura. \n" +#~ "\n" +#~ "Si no está seguro, deje esta marcada." + +#~ msgid "Bad gameini filename" +#~ msgstr "Nombre de archivo gameini incorrecto" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calcula la iluminación de los gráficos 3D en una base por cada píxel, en " +#~ "vez de por cada vértice.\n" +#~ "Es el resultado más preciso, pero reduce el rendimiento." + +#~ msgid "Can't find plugin %s" +#~ msgstr "No se puede encontrar el plugin %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "No se puede iniciar el Plugin DSP" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "No se puede iniciar el Plugin de Vídeo" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "No se puede abrir %s, no tiene una función" + +#~ msgid "Config..." +#~ msgstr "Configuración..." + +#~ msgid "Configuration profile" +#~ msgstr "Perfil de configuración" + +#~ msgid "Configuration profile:" +#~ msgstr "Perfil de configuración:" + +#~ msgid "Connected" +#~ msgstr "Conectado" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Conectado a %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Copiar" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "No se pudo copiar %s a %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "No se pudo obtener información sobre el plugin %s" + +#~ msgid "DList Cache" +#~ msgstr "Caché DList" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "&Sonido" + +#~ msgid "Danish" +#~ msgstr "Danés" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Deshabilita el dibujado de texturas.\n" +#~ "Esto es solamente útil para depurar." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Deshabilita el pase de la configuración de Alpha.\n" +#~ "Quiebra ciertos efectos, pero puede ayudar al rendimiento." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Pase de Alpha de distancia" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Plugin DSP-HLE de Dolphin" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Configuración de Plugin Dolphin DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Plugin DSP-LLE de Dolphin" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Configuración de Plugin Dolphin DSP-LLE" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin no ha sido configurado con un directorio de instalación,\n" +#~ "¿Mantener a Dolphin portable?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emula las copias del framebúfer directamente a las texturas.\n" +#~ "Esto no es muy preciso, pero es suficiente para la forma en que varios " +#~ "juegos usan copias del framebúfer." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Configuración de la visualización del Emulador" + +#~ msgid "Enable CPU Access" +#~ msgstr "Habilitar acceso a la CPU" + +#~ msgid "Enable Cache" +#~ msgstr "Habilitar caché" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Habilitar Copiado al EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Habilitar EFB a Textura" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Habilitar Audio HLE" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Habilitar JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Habilitar OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Habilitar salvapantallas (reducción del burn-in)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Habilitar recompilación dinámica del código DSP.\n" +#~ "Cambiar esto no tendra ningún efecto mientras el emulador esté andando!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Habilitar emulación de copias EFB, si el juego las usa.\n" +#~ "Los juegos comunmente necesita esto para el post-procesado u otras cosas, " +#~ "pero si puedes lidiar sin el, puedes tener a veces una gran mejora de " +#~ "rendimiento." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Habilita la reinterpretación de los datos dentro del EFB cuando el " +#~ "formato de píxeles cambia.\n" +#~ "Algunos juegos dependen de esta función para ciertos efectos, así que " +#~ "habilitalo si tienes errores gráficos.\n" +#~ "Dependiendo de cómo el juego use esta función, la influencia en el " +#~ "rendimiento por esta opción varían desde nada, hasta crítico." + +#~ msgid "Error allocating buffer" +#~ msgstr "Error al asignar el búfer" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Error al cargar %s: no se puede leer la información" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Error al cargar el plugin %s: no se puede encontrar el archivo. Por " +#~ "favor, reseleccione sus plugins." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Error al abrir el archivo %s para grabación." + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Fallo al cargar DSP ROM:\n" +#~ "%s\n" +#~ "Este fichero es necesario para usar DSP LLE" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Fallo al cargar ROM DSP: %s" + +#~ msgid "Fast" +#~ msgstr "Rápido" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps rápidos" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Las variantes rápidas buscan en menos pixeles, y por lo tanto tienen más " +#~ "posibilidad de errores.\n" +#~ "Las variantes lentas buscan por más pixeles, y por lo tanto son más " +#~ "seguras." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forzar Filtro Bi/Tri-linear" + +#~ msgid "Fractional" +#~ msgstr "Fraccional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Emula completamente las copias EFB.\n" +#~ "Esto es más preciso que copiar a textura EFB, y algunos juegos necesitan " +#~ "esto para funcionar adecuadamente, pero puede ser muy lento." + +#~ msgid "GFX Config" +#~ msgstr "Configuración de gráficos" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Gráficos" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Ocultar errores de shaders" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Esconder el cursor cuando se encuentre sobre la ventana de renderizado " +#~ "cuando esté seleccionada." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Si un juego se tilda, y anda sólamente en el Intérprete, o Dolphin tiene " +#~ "errores, esta opción puede arreglar el juego." + +#~ msgid "Input Source" +#~ msgstr "Fuente de entrada" + +#~ msgid "Install directory could not be saved" +#~ msgstr "El directorio de instalación no pudo ser guardado" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instalar WAD al menú de la Wii..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [recomendado]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Error Interno de LZO - decompression failed (%d) (%ld, %ld) \n" +#~ "Trate de verificar el estado de nuevo" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Mantiene un control en las texturas basado en mirar los pixeles actuales " +#~ "en estas.\n" +#~ "Puede provocar peor rendimiento, pero algunos juegos necesitan esta " +#~ "opción para funcionar adecuadamente." + +#~ msgid "Load Script..." +#~ msgstr "Cargar Script..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Cargar mipmaps nativos en vez de generarlos.\n" +#~ "Cargar los mipmaps nativos es la emulación mas precisa, pero puede " +#~ "empeorar el rendimiento(los resultados pueden variar)." + +#~ msgid "Lua Script Console" +#~ msgstr "Consola de scripts LUA" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mezclador: Frecuencia de sonido no soportada." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modifica las texturas para mostrar el formato que usan.\n" +#~ "Esto es útil solamente para depurar." + +#~ msgid "New &Lua Console" +#~ msgstr "Nueva Consola de &Lua" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "Aceptar" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "OpenGL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Configuración portátil no pudo ser guardada\n" +#~ " Estás corriendo Dolphin de medios de sólo lectura, o desde un directorio " +#~ "en el que no se encuentra Dolphin?" + +#~ msgid "Projection Stats" +#~ msgstr "Estadísticas de proyección" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Ejecuta Dolphin desde el directorio de instalación y guarda desde allí" + +#~ msgid "Render to main window." +#~ msgstr "Renderizar a ventana principal." + +#~ msgid "Rendering" +#~ msgstr "Renderizando" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Requerido para usar la fuente ROM Japonesa." + +#~ msgid "Run" +#~ msgstr "Arrancar" + +#~ msgid "Running script...\n" +#~ msgstr "Ejecutando script...\n" + +#~ msgid "Safe" +#~ msgstr "Seguro" + +#~ msgid "Scale:" +#~ msgstr "Escala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB Copia a escala" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Selecciona resolución para pantalla completa" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Selecciona el Menú de sistema wad extraído de la partición de " +#~ "actualización de un disco" + +#~ msgid "Select the script to load" +#~ msgstr "Selecciona el script a cargar" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Seleccionar qué juego debería verse afectado por los cambios de estas " +#~ "configuraciones.\n" +#~ "El perfil predeterminado afecta a la configuración estándar de cada juego." + +#~ msgid "Set All to Default" +#~ msgstr "Restablecer todos los valores por defecto" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Definir el directorio de instalación a:\n" +#~ "%s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostrar estadísticas de proyección.\n" +#~ "Esto es útil sólamente para depurar." + +#~ msgid "Show save banner" +#~ msgstr "Mostrar banner del guardado" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Mostrar el número de frames renderizados por segundo." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostrar varias estadísticas.\n" +#~ "Esto es útil sólamente para depurar." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Aumenta ligeramente las copias de EFB a la RAM al sacrificar exactitud de " +#~ "emulación.\n" +#~ "A veces también aumenta la calidad visual.\n" +#~ "Si experimenta cualquier problema, pruebe aumentar la precisión de la " +#~ "cache de textura o desactive esta opción.\n" +#~ "\n" +#~ "Si está inseguro, déjelo sin marcar." + +#~ msgid "Slot" +#~ msgstr "Casilla" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Especifica la resolución a la que se renderizará. Una alta resolución " +#~ "puede mejorar la calidad visual, pero puede empeorar el rendimiento " +#~ "gravemente, y puede causar errores en ciertos juegos.\n" +#~ "Fraccional: Utiliza la resolución del Display directamente en vez de la " +#~ "resolución nativa. La calidad es escalada con tu tamaño de la ventana/" +#~ "display, tal como el impacto al rendimiento.\n" +#~ "Integral: Es como Fraccional, pero es redondeada a entero múltiplo de la " +#~ "resolución nativa. Debería dar una vista mas precisa, pero es mas lento " +#~ "normalmente.\n" +#~ "Las otras opciones son resoluciones fijas para elegir una calidad visual " +#~ "independiente del tamaño del Display." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Especifica un plugin de audio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Comenzar el renderizador en pantalla completa" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Comenzar la ventana de renderizado en pantalla completa." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Calcular la iluminación de los gráficos 3D por píxel en lugar de por " +#~ "vértice.\n" +#~ "Disminuye la velocidad de emulación en un pequeño porcentaje (dependiendo " +#~ "de la GPU).\n" +#~ "Esto generalmente es una mejora segura, pero a veces podría causar " +#~ "problemas.\n" +#~ "\n" +#~ "Si no está seguro, deje esta casilla sin marcar." + +#~ msgid "Texture" +#~ msgstr "Textura" + +#~ msgid "Texture Cache" +#~ msgstr "Caché de texturas" + +#~ msgid "The file " +#~ msgstr "El archivo " + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Cuanto más seguro ajuste esto, es menos probable que el emulador se " +#~ "pierda las actualizaciones de la textura de la memoria RAM.\n" +#~ "\n" +#~ "Si no está seguro, utilice el segundo valor más rápido de la derecha." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Esto es usado comunmente para reproducir voces y efectos de sonido." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Tratando de cargar tipo no soportado %d" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Configuración de tipo %d no soportado en el plugin %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Usar FPS para limitar" + +#~ msgid "Use XFB" +#~ msgstr "Usar XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Usar múltiples hilos para descodifcar texturas en los juegos" + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Usa un búfer de alta resolución para las copias de EFB en vez de " +#~ "reducirlas a la resolución nativa.\n" +#~ "Mejora en gran manera la calidad visual en juegos que usan copias de EFB, " +#~ "pero puede causar errores gráficos en algunos juegos." + +#~ msgid "Video Backend:" +#~ msgstr "Motor de vídeo:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Espera al proximo refresco de pantalla.\n" +#~ "Reduce el \"quebrado\" de la pantalla, pero puede que reduzca el " +#~ "rendimiento." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Cuando se usa EFB a RAM comunmente necesitamos decodificar los datos de " +#~ "la RAM a una textura VRAM, lo que es una tarea larga.\n" +#~ "Con esta opción habilitada, se salteará decodificarla si no ha cambiado.\n" +#~ "Esto resulta en una buena mejora de rendimiento, pero probablemente cause " +#~ "errores.\n" +#~ "Si tienes cualquier problema con esta opción habilitada, deberías probar " +#~ "incrementar la seguridad del Caché de textura, o deshabilitar esta " +#~ "opción.\n" +#~ "(NOTA: Mientras mas seguro el caché, menor será la mejora de rendimiento; " +#~ "el caché de textura preciso em \"seguro\" puede ser mas lento!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Configuración Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Se habilitará el escaneado progresivo si el software lo permite." + +#~ msgid "Window Size:" +#~ msgstr "Tamaño de Ventana:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Alto de la ventana" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Ancho de la ventana" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Hack de bloom Zelda Twilight Princess" diff --git a/Languages/po/fr.po b/Languages/po/fr.po new file mode 100644 index 0000000000..6b4961d527 --- /dev/null +++ b/Languages/po/fr.po @@ -0,0 +1,6069 @@ +# Translation of dolphin-emu.pot to French +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Vinet Sebastien , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-08-10 17:42+0100\n" +"Last-Translator: Pascal\n" +"Language-Team: \n" +"Language: French\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(trop nombreux pour être affichés)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Jeu :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" n'existe pas.\n" +" Voulez-vous créer une nouvelle carte mémoire de 16MB ?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopie%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, c-format +msgid "%i connected" +msgstr "%i connectée(s)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s existe déjà. Voulez-vous le remplacer ?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s n'a pas pu être compressé. L'image est probablement corrompue." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"%s n'a pu être lu en tant que carte mémoire.\n" +" La taille du fichier de la carte n'est pas valide (0x%x octets)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"%s n'a pu être lu en tant que carte mémoire.\n" +" La taille de la carte n'est pas valide (0x%x octets)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" +"%s n'a pas pu être chargé en tant que carte mémoire.\n" +"Le fichier n'est pas assez grand pour être un fichier de carte mémoire valide (0x%x octets)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "Impossible d'ouvrir %s" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s a un hachage incorrect.\n" +"Voulez-vous arrêter maintenant pour corriger le problème ?\n" +"Si vous sélectionnez \"Non\", le son sera déterioré." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s est un fichier de 0 octet" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s est déjà compressé. Impossible de le compresser d'avantage." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s est un nom de fichier trop long, le maximum est de 45 caractères." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sSupprimer%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExporter GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImporter GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u blocs libres, %u entrées de rép. libres" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&A propos..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Démarrer à partir du lecteur..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Points d'arrêt" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Rechercher des ISOs" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Gestionnaire de &cheats" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "Paramètres &DSP (audio)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Supprimer l'ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Supprimer les ISO sélectionnés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulation" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Fichier" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Avancement d'image" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Plein écran" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "Paramètres &Graphiques" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Aide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Paramètres des &Raccouris clavier" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Charger l'état" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "Gestionnaire de cartes &mémoires (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Mémoire" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Ouvrir..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Options" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pause" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Démarrer" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Propriétés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Mode &Lecture seule" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "Rafraîchir la &liste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registres" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Son" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Stop" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Outils" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Vidéo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Affichage" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Paramètres de la &Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "Inconnu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(aucun)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Une fenêtre Netplay est déjà ouverte !" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Il n'y a pas de jeu en cours d'émulation." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Aucun périphérique Bluetooth prise en charge n'a été détecté !\n" +"(Seule la pile Bluetooth de Microsoft est prise en charge)." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to [Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ATTENTION :\n" +"\n" +"NetPlay fonctionnera correctement uniquement avec ces paramètres :\n" +" - Dual Core désactivé\n" +" - Audio Throttle désactivé\n" +" - DSP-HLE avec \"Null Audio\" ou le DSL-LLE\n" +" - Spécifier manuellement le nombre de contôleurs qui seront utilisés dans [Contrôleur standard]\n" +"\n" +"Tous les joueurs devraient essayer d'utiliser la même version de Dolphin et les mêmes paramètres.\n" +"Désactiver toutes les cartes mémoires, ou sinon les envoyer à tous les joueurs avant de démarrer.\n" +"La prise en charge de la Wiimote n'est pas encore implémentée.\n" +"\n" +"Vous devez indiquer le port TCP à l'hôte !!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Codes AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "A propos de Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Accéleration" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulation fidèle VBeam" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emule fidèlement les copies d'EFB.\n" +"Certains jeux requièrent ceci pour certains effets graphiques ou fonctionnalités dans le jeu.\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Action" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Erreur de décryption du Code Action Replay :\n" +"Echec de vérification de la parité\n" +"\n" +"Culprit Code:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le code Ajout (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide (%s)" +msgstr "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le code Remplir et déplacer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And Fill (%s)" +msgstr "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans l'écriture de la RAM et Remplir (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "Action Replay Error: Invalid size (%08x : address = %08x) in Write To Pointer (%s)" +msgstr "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Ecrire vers Pointeur (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Erreur Action Replay : code AR non valide à la ligne %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay : Type de Code Normal non valide %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Carte :" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Ajouter" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Ajouter un code ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Ajouter un patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Ajouter un nouveau panneau" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Ajouter..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adresse :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Ajoute la valeur spécifiée au paramètre zFar.\n" +"Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n" +"Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, la valeur retenue sera \"0.0002\".\n" +"Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n" +"\n" +"NOTE: Consultez LogWindow/Console pour les valeurs acquises." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Ajoute la valeur spécifiée au paramètre zNear.\n" +"Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n" +"Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, la valeur retenue sera \"0.0002\".\n" +"Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n" +"\n" +"NOTE: Consultez LogWindow/Console pour les valeurs acquises." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Ajuste le contrôle analogique de pression requise pour activer les boutons." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avancé" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Paramètres avancés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Tous les fichiers GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Toutes les images GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Tous les fichiers GameCube GCM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Tous les états sauvegardés (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Tous les fichiers ISO Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Tous les fichiers ISO compressés GC/Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Tous les fichiers (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Permet d'activer certaines options via les raccourcis clavier 3, 4, 5, 6 et 7 dans la fenêtre d'émulation.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtrage anisotropique :" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing :" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "L'apploader n'a pas la bonne taille... est-ce vraiment un apploader ?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "L'apploader ne peut charger depuis ce fichier" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Appliquer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Appliquer un effet de post-processing après avoir fini le rendu d'une image.\n" +"\n" +"Dans le doute, sélectionnez (aucun)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arabe" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Êtes-vous sûr de vouloir supprimer \"%s\" ?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Êtes-vous sûr de vouloir supprimer ces fichiers ?\n" +"Ils seront définitivement supprimés !" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Êtes-vous sûr de vouloir supprimer ce fichier ? Il sera supprimé définitivement !" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Format d'écran :" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Au moins un panneau doit rester ouvert." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Moteur audio :" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon : impossible d'ouvrir le périphérique AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Multiple de 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (taille de la fenêtre)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Ajuster auto. la taille de la fenêtre" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Retour" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Paramètres de l'interface audio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Moteur :" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Entrée en arrière-plan" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Arrière" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Mauvaise entête de fichier" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Bannière" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Détails de la bannière" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Bannière :" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Barre" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Paramètres de base" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Paramètres de base" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Basse" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Echec de la vérification de la somme de contrôle de la Table d'Allocation de Blocs" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blocs" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Bleu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Bleu Gauche" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Bleu Droite" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Bas" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Contrôles liés : %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Corrompu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Parcourir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Choisir un dossier à ajouter" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Rechercher un dossier contenant des ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Parcourir un dossier de destination" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer :" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Boutons" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "Stick-C" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "Stick-C" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Moteur d'émulation du CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache des listes d'affichage" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel depth calculations are necessary to properly emulate a small number of games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Calcule la profondeur par pixel des valeurs des graphiques 3D plutôt que par vertex.\n" +"Contrairement à l'éclairage par pixel (qui est une bonne amélioration), les calculs de profondeur par pixel sont nécessaires pour émuler correctement un petit nombre de jeux.\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calcule la lumière des graphiques 3D par pixel et non par vertex.\n" +"Diminue la vitesse d'émulation de quelques pourcents (en fonction de votre GPU).\n" +"Cette amélioration est plutôt sûre, mais peut parfois provoquer quelques pépins.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Annuler" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Impossible d'ouvrir %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "Impossible d'enregistrer des films en mode Lecture seule." + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Impossible de désenregistrer des évènements alors qu'il y en a en attente." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Impossible d'utiliser ce fichier comme carte mémoire.\n" +"%s\n" +"n'est pas un fichier de carte mémoire GameCube valide." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Impossible d'utiliser ce fichier comme carte mémoire.\n" +"Essayez-vous d'utiliser le même fichier sur les 2 slots ?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Impossible de trouver la Wiimote par bd : %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Impossible de trouver la Wiimote par le gestionnaire de connexion %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Impossible de lire à partir de DVD_Plugin - DVD-Interface : Erreur fatale" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Verr Maj" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Catalan" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centre" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Changer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "&Changer de disque..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Changer de disque" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Changer de Jeu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Changer la langue de l'interface.\n" +"Demande un redémarrage" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Change le signe du paramètre zFar (après correction)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Change le signe du paramètre zNear (après correction)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Changer ceci n'aura aucun effet durant l'émulation !" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Cheat Code" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Rechercher un cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Gestionnaire de Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinois (simplifié)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinois (traditionnel)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Choisir un dossier racine pour le DVD :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Choisir un dossier racine pour la NAND :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Choisir un ISO par défaut" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Choisir un dossier à ajouter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Choisir un fichier à ouvrir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Choisir une carte mémoire :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "Choose file to use as apploader: (applies to discs constructed from directories only)" +msgstr "Choisir un fichier comme apploader : (uniquement pour les disques créés à partir de dossiers)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Choisir le dossier de destination de l'extraction" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Stick circulaire" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Classique" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Effacer" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Echec de l'éffacement" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "Client disconnect while game is running!! NetPlay is disabled. You must manually stop the game." +msgstr "Le client s'est déconnecté alors que le jeu est en cours !! NetPlay est désactivé. Vous devez arrêter le jeu manuellement." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Fermer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Co&nfigurer..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Info du code" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Code :" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Commande" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Commentaire" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Commentaire :" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Compresser l'ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Compresser les ISO sélectionnés..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Compression de l'ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configurer" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configurer" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configurer le contrôle" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configurer les manettes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configurer" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Confirmer l'écrasement du fichier" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Confirmer l'arrêt de l'émulation" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Connecter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Connecter le clavier USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Connecter la Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Connecter la 1ère Wiimote" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Connecter la 2è Wiimote" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Connecter la 3è Wiimote" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Connecter la 4è Wiimote" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Connexion..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Console" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Contrôle" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Convertir en GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Echec de la copie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copier vers la carte mémoire %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Core" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Impossible de créer %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Impossible d'initialiser le moteur %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii backup. Please note that original Gamecube and Wii discs cannot be read by most PC DVD drives." +msgstr "Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce n'est pas un backup GC/Wii. Veuillez noter que les disques originaux de GameCube et Wii ne peuvent pas être plus par la plupart des lecteurs DVD sur PC." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Impossible de reconnaître le fichier ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Impossible de sauvegarder %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Impossible de définir les manettes. Le joueur a quitté le jeu ou le jeu est en cours d'exécution !\n" +"(le paramétrage des manettes pendant l'émulation du jeu n'est pas encore pris en charge)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?" +msgstr "" +"Impossible d'écrire le fichier de carte mémoire %s.\n" +"\n" +"Exécutez-vous Dolpin à partir d'un CD/DVD, ou le fichier de sauvegarde est peut-être protégé contré l'écriture ?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Impossible de trouver la commande d'ouverture pour l'extension 'ini' !" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Impossible d'initialiser les composants de base.\n" +"Vérifiez votre configuration." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Nombre :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Pays :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Créer un code AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Créer une nouvelle perspective" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Créé par KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "Créé par Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Créé par VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Créé par black_rider et publié sur ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Créateur :" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "Critique" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Couper" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Couper l'image de 4/3 vers 5/4, ou de 16/9è vers 16/10è.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Crossfade" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Le dossier actuel a été changé de %s en %s après wxFileSelector !" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Hack de projection personnalisé" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Paramètres du hack de projection personnalisé" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Personnalise certains paramètres de projection orthographique." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Tchèque" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Pad numérique" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Moteur d'émulation du DSP (Audio)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulation du DSP en HLE (rapide)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Interpréteur du DSP en LLE (lent)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE sur thread" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Recompilateur du DSP en LLE" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Paramètres DSP (audio)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Racine du DVD :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Taille des données" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Date :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Fichiers Datel MaxDrive/Pro (*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zone morte" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Débug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Débug" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Décimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Décompresser l'ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Décompresser les ISO sélectionnés..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Décompression de l'ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Par défaut" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO par défaut :" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Police par défaut" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Supprimer" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Supprimer la sauvegarde" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Supprimer le fichier '%s' ?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Description" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Détecter" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "Detected attempt to read more data from the DVD than fit inside the out buffer. Clamp." +msgstr "Détecté que le DVD a essayé de lire plus de données que ce que peut contenir le buffer de sortie." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Appareil" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Paramètres de la console virtuelle" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Appel" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"La vérification de la somme de contrôle du dossier a échoué\n" +" et la vérification de la somme de contrôle du dossier de sauvegarde a échoué" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Désactiver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Désactiver la fumée" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Désactiver l'éclairage" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Désactiver la profondeur / pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Désactiver les textures" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Désactiver le haut-parleur de la Wiimote." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Désactive l'émulation des XFB.\n" +"Accélère beaucoup l'émulation mais provoque de gros pépins dans les nombreux jeux s'appuyant dessus (particulièrement les applications homebrew).\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Désactive l'émulation de copies d'EFB.\n" +"Elles sont souvent utilisées pour du post-processing ou des effets de rendu sur texture, donc cocher cette case va beaucoup accélérer l'émulation mais aussi provoquer des pépins.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Désactive l'application de textures.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disque" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Erreur de lecture du disque" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Vidéo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Affiche les entrées lues par l'émulateur.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Diviser" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Voulez-vous arrêter l'émulation en cours ?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Configuration des graphismes %s pour Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Site &web de Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configuration de Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Configuration de la Wiimote pour Dolphin" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Configuration de la manette GC pour Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Films TAS Dolphin (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Configuration de la Wiimote pour Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin dans &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for files..." +msgstr "Dolphin n'a pas trouvé d'ISO GC/Wii. Double-cliquez ici pour chercher des fichiers..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "Dolphin is currently set to hide all games. Doubleclick here to show all games..." +msgstr "Dolphin est paramétré pour cacher tous les jeux. Double-cliquez ici pour afficher tous les jeux..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Bas" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Télécharger des codes (base de données WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu codes ont été téléchargés. (%lu ajoutés)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Percussions" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Factice" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Enregistrer le son" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Copier l'EFB cible" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Copier les images" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Copier les textures" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Copier toutes les images rendues (calculées) dans un fichier AVI dans User/Dump/Frames/\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Copier les textures du jeu vers User/Dump/Textures//\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Copie le contenu des copies de l'EFB vers to User/Dump/Textures/\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Néerlandais" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Quitter" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "Copies de l'EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least version %d.%d -- If you recently upgraded your Dolphin distribution, a reboot is probably required at this point to get Windows to see the new driver." +msgstr "ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au moins la version %d.%d -- Si vous avez récemment mis à niveau votre distribution de Dolphin, un redémarrage est probablement nécessaire pour que Windows charge le nouveau pilote." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "Europe" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Premières mises à jour de mémoire" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Editer" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Editer le code ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Editer la configuration" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Editer le patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Modifier la perspective actuelle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Editer..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effets" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Buffer d'image embarqué" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Thread d'émulation déjà en cours d'exécution" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emule précisément les XFB.\n" +"Ralentit beaucoup l'émulation et empêche le rendu en haute résolution, mais est nécessaire pour émuler certains jeux correctement.\n" +"\n" +"Dans le doute, sélectionnez plutôt Virtuel." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emule les XFB en utilisant les objets de texture du GPU.\n" +"Corrige beaucoup de jeux qui ne fonctionnent pas sans émulation de XFB, sans être aussi lent qu'une réelle émulation de l'XFB. Cependant, cela peut ne pas fonctionner pour beaucoup d'autres jeux (particulièrement les applications homebrew).\n" +"Dans le doute, sélectionnez cette case." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wiimote émulée" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Etat de l'émulation :" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Activer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Active les effets 3D via la stéréoscopie en utilisant la technologie nVidia 3D Vision, si elle est prise en charge par votre GPU.\n" +"Peut provoquer des pépins.\n" +"Ne fonctionne qu'en plein écran.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Activer la journalisation AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Activer le contrôle audio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Activer BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Activer l'assemblage de blocs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Activer les Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Activer la musique DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Activer le Dual Core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Activer le Dual Core (plus rapide)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Activer les touches de raccourci" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Activer le saut d'inactivité" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Activer le saut d'inactivité (plus rapide)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Activer le MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Activer le Progressive Scan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Activer l'économiseur d'écran" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Activer l'écran large (16/9è)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Activer le rendu en fil de fer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Active le filtrage anisotropique.\n" +"Améliore la qualité visuelle des textures qui ont des angles de vue obliques.\n" +"Peut provoquer des soucis pour un petit nombre de jeux.\n" +"\n" +"Dans le doute, sélectionnez 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)" +msgstr "Activer l'accès disque rapide. Requis pour certains jeux. (MARCHE = Rapide, ARRÊT = Compatible)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Activer les appels" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité de l'écran.\n" +"Si cette case est décochée, une fenêtre de rendu sera créée.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game." +msgstr "Activer ceci pour accélérer La légende de Zelda : Twilight Princess. Désactiver pour TOUS les autres jeux." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)" +msgstr "Activer la traduction de bloc d'adresse (BAT), une fonctionnalité de l'unité de gesiton de mémoire. Fidèle au matériel de la console, mais lent à émuler. (ON = Compatible, OFF = Rapide)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Active un hack de projection personnalisé" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Active le scan progressif, s'il est pris en charge par le logiciel émulé.\n" +"La plupart des jeux n'en tiennent pas compte.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)" +msgstr "Activer le Memory Management Unit (unité de gestion de la mémoire), requis pour certains jeux. (ON = Compatible, OFF = Vitesse)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Encoder les images enregistrées en utilisant le codec FFV1.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fin" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Anglais" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Améliorations" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Entrer un nom pour la nouvelle perspective :" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entrée %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entrée 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Egal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Erreur" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Erreur lors du chargement de la langue sélectionnée. Retour à la langue par défaut du système." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "Error: Trying to access %s fonts but they are not loaded. Games may not show fonts correctly, or crash." +msgstr "Erreur : essai d'accès aux polices %s mais elles ne sont pas chargées. Les jeux peuvent ne pas afficher les polices correctement, ou planter." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Echap" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphorie" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Erreur d'exception : accès à un espace en-dessous de la mémoire. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Exécuter" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Quitter Dolphin avec l'émulateur" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Echec de l'exportation" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exporter un fichier" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exporter l'enregistrement..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exporter l'enregistrement..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exporter une sauvegarde" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exporter une sauvegarde Wii (expérimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exporter toutes les sauvegardes" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "L'exportation a échoué. Essayer de nouveau ?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exporter l'enregistrement sous..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extension" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Buffer d'image externe" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Paramètres supplémentaires" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Paramètre supplémentaire utile dans ''Metroid: Other M'' uniquement." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extraire tous les fichiers..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extraire l'Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extraire le DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extraire un dossier..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extraire un fichier..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extraire une partition..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extraction de %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Extraction de tous les fichiers" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Extraction du dossier" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extraction..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Octet FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Lecteur FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "France" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Taille FST :" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Connexion impossible !" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Ecoute impossible !" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Impossible de télécharger les codes." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Impossible d'extraire vers %s !" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Impossible de lire la ROM du DSP : \t%s\n" +"\n" +"Ce fichier est requis pour utliliser le DSP LLE.\n" +"Il n'est pas fourni avec Dolphin pour des raisons de copyright.\n" +"Utilisez DSPSpy pour extraire le fichier de votre console.\n" +"\n" +"Vous pouvez utiliser le moteur DSP HLE à la place, celui-ci ne requiert pas d'extration de ROM.\n" +"(Sélectionnez-le depuis l'onglet \"Audio\" dans la fenêtre de configuration.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Impossible de charger bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Impossible de charger hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Impossible de lire banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Impossible de lire correctement la sauvegarde de la table d'allocation des blocs\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Impossible de lire correctement la table d'allocation des blocs\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Impossible de lire les données du fichier %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Impossible de lire correctement la sauvegarde des dossiers\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Impossible de lire le dossier correctement\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Impossible de lire l'entête correctement\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Impossible de lire les données de sauvegarde\n" +"(0xA000-)\n" +"La Carte mémoire est peut-être tronquée" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Impossible de lire l'ID unique depuis l'image du disque" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Impossible d'écrire BT.DINF vers SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Impossible d'écrire bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Impossible d'écrire l'entête de %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Impossible d'écire l'entête du fichier %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Version rapide de la MMU. Ne fonctionne pas avec tous les jeux." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Lecteur FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Infos du fichier" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Le fichier ne contient pas de code." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Fichier converti en .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Le fichier n'a pu être ouvert\n" +"ou n'a pas d'extension valide" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Le fichier a l'extension \"%s\"\n" +"Les extensions valides sont (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Le fichier n'est pas reconnu comme une carte mémoire" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Fichier non compressé" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO : mode d'ouverture inconnu : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Système de fichiers" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Type de fichier 'ini' est inconnu ! Ne sera pas ouvert !" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Premier bloc" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Corriger les sommes de contôle" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forcer 16/9è" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forcer 4/3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Forcer la console comme NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Forcer le filtrage de texture" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Force le filtrage de texture, même si le jeu l'a explicitement désactivé.\n" +"Améliore légèrement la qualité des textures, mais peut provoquer des pépins dans certains jeux.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Force le jeu à sortir des graphiques pour les écrans larges (16/9è, 16/10è).\n" +"Provoque des pépins graphiques dans certains jeux.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games." +msgstr "" +"Force le mode NTSC-J pour utiliser la police de la ROM japonaise.\n" +"Si cette case est décochée, Dolphin sera par défaut en NTSC-U et activera automatiquement cette option lorsque des jeux japonais seront lancés." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formater comme ASCII (NTSC\\PAL)?\n" +"Choisir Non pour sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Avant" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Image" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Image " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Avancement d'image" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "L'enregistrement d'images utilise FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Plage d'images :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Saut d'&image :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Image/s max :" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Images à enregistrer :" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Vue libre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Français" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "De" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Plein écran" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Résolution en Plein écran :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Fichier GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "Manette GC" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID du jeu :" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Le jeu est déjà en cours d'émulation !" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Le jeu n'est pas en cours d'émulation !" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Jeu non trouvé !!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Paramètres spécifiques au jeu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Config du Jeu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "GameCube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Paramètres de la &manette GameCube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Carte mémoires de GameCube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Paramètres de la manette GameCube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Codes Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Echec de l'exécution dy GeckoCode (CT%i CST%i) (%s)\n" +"(ou c'est un mauvais code, ou il n'est pas encore pris en charge.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Général" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Paramètres généraux" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Allemand" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode : l'index est plus grand que la taille de la liste de codes %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Graphismes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Paramètres graphiques" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Plus grand que" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Améliore significativement la qualité des textures générées en utilisant les effets de rendu vers texture.\n" +"Le fait d'augmenter la résolution interne améliore l'impact de cette option.\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grèque" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Vert" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Vert Gauche" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Vert Droite" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitare" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "Appel de HCI_CMD_INQUIRY, veuillez nous le signaler !" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Echec de la vérification de la somme de contrôle de l'entête" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hébreu" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Hauteur" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Aide" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Bonjour,\n" +"\n" +"Dolphin requiert que votre processeur prenne en charge les instructions SSE2.\n" +"Malheureusement, votre processeur ne les a pas, et donc Dolphin ne s'exécutera pas.\n" +"\n" +"Sayonara !\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Cacher" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Masquer le curseur de la souris" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Masquer le curseur de la souris s'il est au-dessus de la fenêtre d'émulation.\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Hôte" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configuration des raccourcis clavier" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Raccourcis clavier" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Hongrois" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote hybride" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS : Impossible d'obtenir des données à partir d'un ticket inconnu : %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH : Le jeu a essayé de recharger ios ou un titre qui n'est pas disponible dans votre copie de la NAND\n" +"ID du titre : %016llx.\n" +" Dolphin va probablement figer maintenant" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - mauvaise destination" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Paramètres IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Pointeur IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilité de l'IR" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Détails de l'ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Dossiers des ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "Italie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icône" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "Si les FPS ne sont pas corrects, cette option peut résoudre le souci. (ON = Compatible, OFF = Vitesse)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you also have to disable Audio Throttle in DSP to make it effective." +msgstr "Si vous définissez le limitateur de vitesse (Image /s max) à une valeur plus élevée que la vitesse du jeu (NTSC:60, PAL:50), vous devez aussi désactiver le contrôle audio dans le DSP pour que cela fonctionne." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorer les changements de formats" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignore tous les changements du format d'EFB.\n" +"Améliore les performances dans la plupart des jeux sans effet négatif. Provoque des défauts graphiques dans un petit nombre de jeux.\n" +"\n" +"Dans le doute, cochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignore les requêtes de lecture ou d'écriture vers l'EFB du CPU.\n" +"Améliore les performances dans certains jeux, mais peut désactiver certaines fonctionnalités de gameplay ou effets graphiques.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importer une sauvegarde" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "L'importation a échoué. Essayer de nouveau ?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Le fichier importé a l'extension GSC\n" +"mais n'a pas une entête valide" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Le fichier importé a une longueur non valide" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Le fichier importé a l'extension SAV\n" +"mais n'a pas une entête valide" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Améliore les performances mais peut causer de petits pépins dans les jeux s'appuyant sur une émulation de brouillard/fumée correcte.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Améliore les performances, mais peut faire disparaître l'éclairage dans la plupart des jeux.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Dans le jeu" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Dans le jeu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Information" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Entrée" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insérer" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Indiquer un code crypté ou décrypté ici..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Insérer une carte SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Indiquer un nom ici..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Installer un WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Installer dans le menu Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "InstallExceptionHandler called, but this platform does not yet support it." +msgstr "InstallExceptionHandler a été appelé, mais cette plateforme ne le prend pas encore en charge." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Installation du WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Interface" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Paramètres de l'interface" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Erreur interne LZO - échec de la compression" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n" +"Essayez de charger à nouveau l'état" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Erreur interne LZO - échec de lzo_init()" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Résolution interne :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpréteur (TRES lent)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Taille invalide (%x) ou mot Magique (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Valeur non valide !" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "bar.map ou entrée dir non valide" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Type d'évènement non valide : %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Fichier non valide" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Le fichier opening.bnr n'est pas valide dans ce GCM :\n" +"%s\n" +"Vous devriez copier à nouveau ce jeu." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Fichier d'enregitrement non valide" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Etat non valide" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italien" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "Japon" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Recompilateur JIT (recommandé) " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Recompilateur expérimental JIT" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonais" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "Corée" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Touche" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Coréen" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Bouton L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L Analog." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Langue :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Dernier état écrasé" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Dernier état sauvegardé" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Gauche" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Stick Gauche" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Clic gauche pour détecter le raccourci clavier.\n" +"Touche Espace pour effacer." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Clic gauche pour détecter l'entrée.\n" +"Clic du milieu pour effacer.\n" +"Clic droit pour plus d'options." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Clic gauche/droit pour plus d'options.\n" +"Clic sur molette pour effacer." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Plus petit que" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Nb de FPS comme limite" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Charger" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Charger textures personnalisées" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Charger l'état du Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Charger l'état du Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Charger l'état du Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Charger l'état du Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Charger l'état du Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Charger l'état du Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Charger l'état du Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Charger l'état du Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Charger un état..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Charger le Menu Système Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Charger le Menu Système Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Charger les textures depuis User/Load/Textures//\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Charger les valeurs de pré-réglage à partir de la palette de hack disponibles." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Charge le fichier spécifié (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Local" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Verrouiller les threads aux coeurs" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Journal" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configuration de la journalisation" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Types de journaux" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Sorties des journalisations" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Journalisation" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Connexion au serveur perdue !" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Emulation audio en bas niveau (LLE) ou en haut niveau (HLE)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Bouton M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 non concordant\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Hack de vitesse pour le MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Fichiers MadCatz Gameshark (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Stick principal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID concepteur :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Concepteur :" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Max" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "La carte mémoire contient déjà une sauvegarde pour ce titre" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Carte mémoire déjà chargée" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Octet mémoire" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Carte mémoire" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "Memory Card Manager WARNING-Make backups before using, should be fixed but could mangle stuff!" +msgstr "Gestionnaire de cartes mémoires | ATTENTION : Faites des sauvegardes avant utilisation, devrait être OK mais corruption possible de données !" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n" +"Région non spécifiée\n" +"\n" +"Le chemin du Slot %c a été changé pour\n" +"%s\n" +"Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "La taille du fichier de la carte mémoire ne correspond pas à la taille de l'entête." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Micro" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Divers" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Paramètres divers" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modif." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifie les textures pour afficher le format dans lequel elles sont encodées. Il faudra redémarrer l'émulation dans la plupart des cas pour que cela prenne effet.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Police mono-espacée." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Vibreur" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Placez le curseur de la souris sur une option pour afficher sa description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiplier" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes." +msgstr "Supprime le son du haut-parleur de la Wiimote. Corrige les déconnexions aléatoires sur les Wiimotes physiques. N'affecte pas les Wiimotes émulées." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Ajout" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Début" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Décimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Supprimer" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Diviser" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Bas" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Entrée" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Egal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Début" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insérer" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Gauche" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiplier" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page bas" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Haut" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Droite" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Séparateur" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Espace" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Soustraire" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tabulation" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Haut" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nom :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nom :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Fichiers natifs GCI (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nouvelle recherche" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Page suivante" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Recherche suivante" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Pseudo :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Pas de pays (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Aucun ISO ou WAD trouvé" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Aucune bannière trouvée pour le titre %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Pas d'attachement" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Aucun fichier chargé" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Aucune entrée de dossier d'index libre" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Aucun fichier enregistré" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Aucun dossier de sauvegarde trouvé pour le titre %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Aucune" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norvégien Bokmål" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Différent" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Non défini" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Non connectée" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notes" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notes :" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Note" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Verr. Num" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Nombre de codes :" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuck" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Accéleration du Nunchuck" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objet" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Plage d'objets :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Arrêt" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "%d blocs disponibles seulement" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Ouvrir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Ouvrir l'emplacement du fichier" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Ouvrir le dossier de &sauvegarde Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Ouvrir un fichier..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL : impossible de créer le contexte pour le matériel %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL : impossible de trouver des périphériques audio" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL : impossible d'ouvrir le périphérique %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "Décodeur de texture OpenCL" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Décodeur de texture OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Ouvrir le débuggueur" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Ouvrir le journaliseur" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Options" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Orange" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"L'ordre des fichiers dans le Dossier de fichiers ne correspond pas à l'ordre des blocs\n" +"Faites un clic droit et exportez toutes les sauvegardes,\n" +"et importez les sauvegardes vers une nouvelle carte mémoire\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Autres" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game." +msgstr "Autre client déconnecté pendant que le jeu est en cours d'exécution !! NetPlay est désactivé. Vous devez arrêter le jeu manuellement." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Sortie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Jouer l'enregistrement..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Manette" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Manette " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Manettes" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Défil Bas" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Défil Haut" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Jumeler" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraphe" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Paramètres" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partition %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patchs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Chemins" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pause" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Eclairage par pixel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Parfait" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspective %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Démarrer" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Jouer l'enregistrement..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Démarrer/Arrêter" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Jouable" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Options de lecture" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Joueurs" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Veuillez confirmer..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Merci de créer une perspective avant de sauvegarder" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Moins" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polonais" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugais" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugais (brésilien)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Effet de Post-processing :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Pré-réglages :" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Page préc." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Page précédente" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valeur précédente" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Imprimer" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Propriétés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Vider le cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Question" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Quitter" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Bouton R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R Analog." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "Russie" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Etendue" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Mode Lecture seule" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Réel" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote physique" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +msgid "Real Wiimotes" +msgstr "Wiimote physique" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Confirmation de reconnexion de la Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Reconnecter la Wiimote lors du chargement d'un état" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Enregistrer" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Infos sur l'enregistrement" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Options d'enregistrement" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Rouge" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rouge Gauche" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rouge Droite" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Réduit la quantité d'aliasing causée par des graphiques 3D rasterisés.\n" +"Ceci permet d'avoir une image moins carrée, avec moins d'effets d'escalier.\n" +"Impacte négativement les performances de l'émulation et peut provoquer des pépins.\n" +"\n" +"Dans le doute, sélectionnez Aucune." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Rafraîchir" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Rafraîchir la liste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Rafraîchir la liste des jeux" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Retirer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Fait un rendu de la scène en fil de fer.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Rendu dans la fenêtre principale" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reset" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Résultats" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Entrée" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Droite" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Stick Droit" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Rumble" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Exécuter DSP LLE sur un thread dédié (non recommandé)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Sau&vegarder l'état" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Echantillonnage :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Sauver" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Enregistrer GCI sous..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Sauvegarder l'état vers le Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Sauvegarder l'état vers le Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Sauvegarder l'état vers le Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Sauvegarder l'état vers le Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Sauvegarder l'état vers le Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Sauvegarder l'état vers le Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Sauvegarder l'état vers le Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Sauvegarder l'état vers le Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Enregistrer l'état" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Enregistrer sous..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Sauver le fichier compressé GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Sauvegarder la perspective actuelle" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Sauvegarder le fichier GCM/ISO décompressé" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du film..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Analyse de %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Recherche d'ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Recherche..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Capt écran" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Arrêt défil." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Fitre de recherche" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Chercher dans sous-dossiers" + +#: Source/Core/Common/Src/SysConf.h:104 +#: Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 +#: Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "La section %s n'a pas été trouvée dans SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Select" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Sélectionner le fichier d'enregistrement" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Sélectionner un fichier WAD de Wii à installer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Sélectionne la carte graphique à utiliser.\n" +"\n" +"Dans le doute, sélectionnez la première." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Sélectionner un fichier de sauvegarde à importer" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Sélectionner les fenêtres flottantes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Sélectionner le fichier à charger" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Sélectionner le fichier à enregistrer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Sélectionner l'état à charger" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Sélectionner l'état à enregistrer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Sélectionner le format d'écran lors du rendu :\n" +"Auto : Utiliser le format d'écran natif\n" +"Forcer 16/9è : Dimensionner l'image pour un format d'écran 16/9è.\n" +"Forcer 4/3 : Dimensionner l'image pour un format d'écran de 4/3.\n" +"Etirer à la fenêtre : Adapter l'image à la fenêtre.\n" +"\n" +"Dans le doute, choisissez Auto." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Police sélectionnée" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Sélectionne la résolution d'affichage utilisée en mode Plein écran.\n" +"Elle devrait toujours être supérieure ou égale à la résolution interne. L'impact sur les performances est négligeable.\n" +"\n" +"Dans le doute, utilisez la résolution de votre Bureau.\n" +"Si vous ne savez toujours pas, sélectionnez la plus haute résolution affichée." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Sélectionne l'API graphique à utiliser.\n" +"Direct3D 9 est généralement le plus rapide. OpenGL est cependant le plus précis. Direct3D 11 est quelque part entre les deux.\n" +"Les moteurs Direct3D ne sont disponibles que pour Windows.\n" +"\n" +"Dans le doute, sélectionnez Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Envoyer" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Position de la Sensor Bar :" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Séparateur" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "Port série 1 - C'est le port que les périphériques tels que l'adaptateur ethernet utilisent" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Paramétrer" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Définir comme l'ISO par &défaut" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Définir comme carte mémoire par défaut : %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive : L'index est plus grand que la taille de la liste des codes AR %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Configurer..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Impossible de trouver le fichier des paramètres" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Secouement" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Nom court :" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Boutons latéraux" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Afficher la &Console" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Afficher le &journal" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Afficher la barre d'&état" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Afficher la barre d'&outils" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Afficher les lecteurs" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Afficher les régions copiées d'EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Afficher les FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Afficher France" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Afficher GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Afficher le graphisme en entrée" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Afficher Italie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Afficher Japon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Afficher Corée" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Afficher la langue :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Afficher la config. de journalisation" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Afficher PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Afficher les plateformes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Afficher les régions" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Afficher les statistiques" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Afficher Taïwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Afficher USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Afficher WAD" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Afficher Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Demande confirmation avant d'arrêter le jeu." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Affiche un message lorsqu'une erreur sérieuse potentielle est arrivée.\n" +"Le désactiver évitera les messages embêtants et les messages non-fatals, mais cela peut aussi signifier que Dolphin plante soudainement sans aucune explication." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Afficher le premier bloc" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Afficher les blocs de sauvegarde" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Afficher le commentaire de sauvegarde" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Afficher l'icône de la sauvegarde" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Afficher le titre de sauvegarde" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse d'émulation.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Affiche ce message d'aide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Afficher les inconnus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Affiche diverses statistiques.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote à l'horizontale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Chinois simplifié" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Taille" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Ne pas exécuter le BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Ignorer Passe Alpha de dest." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Ignorer l'accès à l'EFB depuis le CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Saute la passe alpha de destination, utilisée dans beaucoup de jeux pour divers effets graphiques.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Capture" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Rendu logiciel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Le rendu logiciel est le plus lent de tous les moteurs, et n'utilise pas l'accélération de votre carte graphique.\n" +"Il n'est utile qu'à des fins de débogage.\n" +"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez 'Non'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Paramètres audio" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Le moteur audio %s n'est pas valide" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Echec de la création du buffer audio : %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Espace" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Espagnol" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volume du haut-parleur :" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Spécifie la résolution de rendu. Une haute résolution améliore beaucoup la qualité visuelle mais impacte beaucoup les performances et peut provoquer quelques pépins dans certains jeux.\n" +"\"Multiple de 640x528\" est un peu plus lent que \"Taille de la fenêtre\" mais provoque moins de problèmes. En général, plus la résolution interne est petite, meilleures seront les performances.\n" +"\n" +"Dans le doute, sélectionnez 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Sélectionner une interface pour les graphismes" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Accélerer le taux de transfert du disque" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Stick carré" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Contrôleur standard" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Démarrer &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Commencer l'enregistrement" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Commencer l'enregistrement" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Etat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Etats" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Arrêter" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Etirer à la fenêtre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Gratter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Soustraire" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Fichier exporté avec succès vers %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Fichiers de sauvegarde importés avec succès" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Balancement" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Langue du système :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "Taïwan" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "Entrée TAS" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Séparateur par tabulation" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Table Gauche" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Table Droite" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Capture d'écran" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Test" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Infos de format de texture" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "Le WAD a été installé avec succès" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "L'adresse n'est pas valide" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "La somme de contrôle a été corrigée avec succès" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Le dossier sélectionné est déjà dans la liste" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Le fichier %s existe déjà.\n" +"Voulez-vous le remplacer ?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "The file %s could not be opened for writing. Please check if it's already opened by another program." +msgstr "Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas été ouvert par un autre programme." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Le fichier que vous avez spécifié (%s) n'existe pas" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Le nom ne peut être vide" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Le nom ne peut contenir le caractère ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "Le code AR décrypté ne contient aucune ligne." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "La sauvegarde que vous essayez de copier a une taille de fichier non valide" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "The selected language is not supported by your system. Falling back to system default." +msgstr "La langue sélectionnée n'est pas prise en charge par votre système. Retour à la langue par défaut du système." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Les versions NetPlay du serveur et du client sont incompatibles !" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Le serveur est plein !" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Le serveur a répondu que le jeu est déjà en cours d'exécution !" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Le serveur a envoyé un message d'erreur inconnu !" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Le fichier spécifié \"%s\" n'existe pas" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "La valeur n'est pas valide" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Thème" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "La sélection du thème a rencontré un problème" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "There must be a ticket for 00000001/00000002. Your NAND dump is probably incomplete." +msgstr "Il doit y avoir un ticket pour 00000001/00000002. Votre copie de la NAND est probablement incomplète." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Ces paramètres écrasent ceux de Dolphin.\n" +"Indéterminé signifie que les paramètres de Dolphin sont appliqués." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "This action replay simulator does not support codes that modify Action Replay itself." +msgstr "Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient l'Action Replay lui-même." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Ceci peut ralentir le Menu Wii et quelques jeux." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Cette fonctionnalité vous permet de vous amuser avec la caméra du jeu.\n" +"Faites un clic droit et déplacez la souris pour changer l'orientation de la caméra. Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de la caméra (SHIFT et 0 déplace la caméra plus vite, SHIFT et 9 la déplace plus lentement). Appuyez sur SHIFT et R pour réinitiliser la position de la caméra.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Ceci est utiliser pour contrôler la vitesse du jeu par la constance du son.\n" +"Désactiver cette option peut causer une vitesse anormale du jeu, par exemple trop rapide.\n" +"Mais il se peut parfois qu'activer cette option produise un bruit constant.\n" +"\n" +"Raccourci clavier : Appuyer pour instantanément désactiver cette option." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Ceci est utilisé pour lire les pistes de musique, comme les BGM." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches." +msgstr "" +"Ceci sépare les threads du processeur et de l'affichage, pour qu'ils puissent être exécutés sur des coeurs séparés.\n" +"Cela a pour conséquence d'accélérer considérablement l'émulation sur les PC qui plus d'un coeur, mais peut occasionnellement causer des petits pépins ou des plantages." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Ceci vous permettra de modifier manuellement le fichier de configuration INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Seuil" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Tilt" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Titre" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "A" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Activer tous les types de journaux" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Activer le plein écran" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Haut" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Chinois traditionnel" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Echec de chargement d'un type de fichier inconnu." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Déclencheurs" + +#: Source/Core/Common/Src/SysConf.h:92 +#: Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Essai de lecture d'un fichier SYSCONF non valide" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Essai de lecture à partir d'un SYSCONF non valide\n" +"Les IDs BT de la Wiimote ne sont pas disponibles" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turque" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Tourne-disque" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Type" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Port UDP :" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "Wiimote UDP :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "Inconnu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" +"Impossible de créer un patch à partir des valeurs données.\n" +"L'entrée n'a pas été modifiée." + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Impossible d'analyser la ligne %lu du code AR entré comme un code crypté ou décrypté valide. Veuillez vérifier que vous l'avez correctement tapé.\n" +"Voulez-vous ignorer cette ligne et continuer l'analyse ?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "%i non défini" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "&Annuler le lancement d'état" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Inconnu" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Commande DVD inconnue %08x - erreur fatale" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Type d'entrée %i inconnue dans SYSCONF (%s@%x) !" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Reception d'un message inconnu avec l'ID : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Message inconnu avec l'ID %d reçue du lecteur %d. Banissement du lecteur !" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Pointeur inconnu %#08x\n" +"Continuer ?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Haut" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Mettre à jour" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote debout" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Utiliser le mode EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "&Plein écran" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Utiliser Hexa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Utiliser les gestionnaires de panique" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Utilise plusieurs threads pour décoder les textures.\n" +"Peut accélérer l'émulation, particulièrement avec des processeurs qui ont plus de 2 coeurs.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"En cas d'échec de compilation de shader, un message est habituellement affiché.\n" +"Cependant, certains préfèrent ne pas afficher ce message pour ne pas interrompre le jeu en cochant cette case.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilitaires" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Synchro verticale" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valeur" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valeur :" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valeur" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosité" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Vidéo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volume" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Echec de l'installation du WAD : erreur lors de la création de %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Attendre les blancs verticaux pour réduire les déchirements d'image.\n" +"Baisse les performaces si la vitesse d'émulation est inférieure à 100%.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Attention" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Attention : démarrage du DOL dans un mauvais mode de console !" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Attention : démarrage de l'ELF dans un mauvais mode de console !" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Attention : démarrage d\" l'ISO dans un mauvais mode de console !" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Attention ! Il est conseillé de sauvegarder tous les fichiers dans le dossier :\n" +"%s\n" +"Voulez-vous continuer ?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Attention : ceci va écraser toutes les sauvegardes existantes dans ce dossier :\n" +"%s\n" +"et vont avoir le même nom que le fichier sur votre carte mémoire\n" +"Continuer ?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - fichier non ouvert." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack écran large (16/9è)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Largeur" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Console Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Racine de la NAND (Wii) :" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importer une sauvegarde Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Fichiers de sauvegarde Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD : impossible de lire le fichier" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, c-format +msgid "Wiimote %i" +msgstr "Wiimote %i" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"La Wiimote %i a été déconnectée par le système.\n" +"Peut-être que ce jeu ne prend pas en charge plusieurs Wiimotes,\n" +"ou bien c'est dû à un temps d'attente trop long, ou encore autre chose.\n" +"Voulez-vous la reconnecter tout de suite ?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote connectée" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Vibreur de la Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Paramètres de la Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +msgid "Wiimotes" +msgstr "Wiimotes" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Gauche" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Droit" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Casse" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Travail..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Ecrire dans la console" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Ecrire dans le fichier" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Ecrire dans la fenêtre" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "Echec de XAudio2 CreateSourceVoice : %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "Echec de l'initialisation de XAudio2 : %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "Echec de la création de la voix principale dans XAudio2 : %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Jaune" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" +"Vous utilisez des ROM de DSP gratuits créés par l'équipe de Dolphin.\n" +"Seuls les jeux basés sur les ucodes de Zelda fonctionneront correctement avec ces ROM.\n" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Vous ne pouvez pas fermer des panneaux contenant des appels." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Vous devez choisir un jeu !!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Vous devez entrer un nom !" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Vous devez entrer une valeur décimale, hexadécimale ou octale valide." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Vous devez entrer un profil de nom valide." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Votre fichier GCM/ISO ne semble pas valide (pays non valide).\n" +"Voulez-vous continuer en tant que région PAL ?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Votre fichier SYSCONF n'a pas la bonne taille.\n" +"Il devrait être de 0x%04x (au lieu de 0x%04llx).\n" +"Voulez-vous en générer un nouveau ?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Code Zero 3 non pris en charge" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero code inconnu pour Dolphin : %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ attente ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[NON FONCTIONNEL]\n" +"Mettre en surbrillance les régions dont l'EFB a été copié.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Personnalisé]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Tente d'accélérer l'émulation en déportant le décodage de texture vers le GPU en utilisant le framework OpenCL.\n" +"Cependant, il est actuellement connu pour provoquer des défauts de textures dans divers jeux. De plus, il est généralement plus lent qu'un classique décodage par le CPU.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Accélère légèrement l'émulation en mettant en cache les listes d'affichage.\n" +"Peut provoquer des pépins.\n" +"\n" +"Dans le doute, décochez cette case." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "impossible de lire l'entête bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Impossible de lire les données du fichier %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Impossible de lire l'entête" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT : Lecture de l'Opcode depuis %x. Merci de nous le signaler." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "Ceci n'est pas une sauvegarde Wii, ou erreur de lecture de la taille de l'entête du fichier %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "Commande inconnue 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute a retourné -1 sur l'exécution de l'application !" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correction zFar :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correction zNear :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "Image par image" + +#~ msgid "(Default)" +#~ msgstr "(Par défaut)" + +#~ msgid "32,000 Hz" +#~ msgstr "32 000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "Les plateformes 32-bit ne prennent pas encore en charge le fastmem. " +#~ "Signalez ce bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Plein écran uniquement)" + +#~ msgid "48,000 Hz" +#~ msgstr "48 000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< identique au profil Par défaut >" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accuracy:" +#~ msgstr "Précision :" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Cache de texture précis" + +#~ msgid "Adjust window size" +#~ msgstr "Ajuster la taille de la fenêtre" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permet au processeur de lire ou écrire vers l'EFB (buffer de rendu).\n" +#~ "Ceci est requis pour certaines fonctionnalités ou jouabilité (par ex., le " +#~ "pointeur dans Super Mario Galaxy), ainsi que pour certains effets visuels " +#~ "(par ex. Monster Hunter Tri),\n" +#~ "mais activer cette option peut aussi avoir un gros impact négatif sur la " +#~ "performace si le jeu utilise beaucoup cette fonctionnalité." + +#~ msgid "Alternate RFI" +#~ msgstr "RFI alternatif" + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [recommandé]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Ajuste la fenêtre pour correspondre à la résolution du jeu mise à " +#~ "l'échelle de l'EFB.\n" +#~ "Il est préférable de régler le format d'écran sur Etirer lorsque vous " +#~ "utilisez cette fonction." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Génère automatiquement des mipmaps plutôt que de les décoder depuis la " +#~ "mémoire.\n" +#~ "Améliore un peu les performances mais peut provoquer des défauts mineurs " +#~ "de texture.\n" +#~ "\n" +#~ "Dans le doute, cochez cette case." + +#~ msgid "Bad gameini filename" +#~ msgstr "Mauvais nom de fichier INI de jeu" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calculer la lumière dans les graphiques en 3D en se basant sur chaque " +#~ "pixel plutôt que par vertex.\n" +#~ "Ceci est plus fidèle mais réduit les performances." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Impossible de trouver le plug-in %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Impossible d'initialiser le plugin DSP (audio)" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Impossible d'initialiser le plug-in graphique" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Impossible d'ouvrir %s, une fonction manque" + +#~ msgid "Config..." +#~ msgstr "Configurer..." + +#~ msgid "Configuration profile" +#~ msgstr "Profil de configuration" + +#~ msgid "Configuration profile:" +#~ msgstr "Profil de configuration :" + +#~ msgid "Connected" +#~ msgstr "Connectée" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Connecté à %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Copier" + +#~ msgid "CoreAudio" +#~ msgstr "CoreAudio" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Impossible de copier %s vers %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Impossible de charger les infos du plugin %s" + +#~ msgid "DList Cache" +#~ msgstr "Cache DList" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Danois" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Désactiver le texturage.\n" +#~ "Utile uniquement à des fins de débuguage." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Désactiver la passe alpha paramétrée.\n" +#~ "Supprime certains effets mais peut améliorer les performances." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Passe Alpha de distance" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Plug-in DSP-HLE pour Dolphin" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Paramètres plug-in Dolphin DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Plug-in DSP-LLE pour Dolphin" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Paramètres plug-in Dolphin DSP-LLE" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin n'a pas été configuré avec un emplacement d'installation,\n" +#~ "garder Dolphin comme application portable ?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emule les copies de framebuffer directement vers les textures.\n" +#~ "Ce n'est pas fidèle, mais assez bon pour la plupart des jeux qui " +#~ "utilisent les copies de framebuffer." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Paramètres graphiques de l'émulateur" + +#~ msgid "Enable CPU Access" +#~ msgstr "Activer l'accès CPU" + +#~ msgid "Enable Cache" +#~ msgstr "Activer le cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Activer Copie vers EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Activer l'EFB vers Texture" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Activer l'audio HLE" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Activer le JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Activer l'OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Activer l'économiseur d'écran" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Activer la recompilation dynamique du code DSP.\n" +#~ "Ce changement n'a aucun effet pendant que l'émulation est en cours !" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Active l'émulation des copies des Embedded Frame Buffer, si le jeu les " +#~ "utilisent.\n" +#~ "Les jeux ont souvent besoin de post-processing ou autres choses, mais si " +#~ "vous pouvez vivre sans, vous pouvez parfois avoir de grosses " +#~ "accélerations." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Active la réinterprétation des données dans l'EFB lorsque le format du " +#~ "pixel change.\n" +#~ "Certains jeux ont besoin de cette fonction pour certains effets, donc " +#~ "activez-la si vous avez des artéfacts.\n" +#~ "En fonction de la façon dont le jeu l'utilise, le ralentissement causé " +#~ "par cette option varie de nul à critique." + +#~ msgid "Error allocating buffer" +#~ msgstr "Erreur d'allocation du buffer" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Erreur lors du chargement de %s : inpossible de lire l'info" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Erreur lors du chargement du plug-in %s : impossible de trouver le " +#~ "fichier. Veuillez sélectionner à nouveau vos plug-ins." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Erreur d'ouverture du fichier %s pour l'enregistrement" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Impossible de lire la ROM DSP :\n" +#~ "%s\n" +#~ "Ce fichier est requis pour utiliser le DSP LLE" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Impossible de charger la ROM DSP %s" + +#~ msgid "Fast" +#~ msgstr "Rapide" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps rapides" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Des variables rapides observent moins de pixels et donc sont sujette à " +#~ "plus d'erreurs potentielles.\n" +#~ "Des variables plus lentes observent plus de pixels et sont donc plus " +#~ "sûres." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forcer le filtrage Bi/Trilinéaire" + +#~ msgid "Fractional" +#~ msgstr "Fractionnaire" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Emule complètement les copies de Embedded Frame Buffer.\n" +#~ "Ceci est plus fidèle que la Copie vers texture de l'EFB, et certains jeux " +#~ "en ont besoin pour fonctionneer correctement, mais peut être aussi très " +#~ "lent." + +#~ msgid "GFX Config" +#~ msgstr "Configurer..." + +#~ msgid "Graphics Plugin" +#~ msgstr "Plug-in graphique" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Cacher les erreurs de Shaders" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Masque le curseur de la souris lorsqu'il est au-dessus de la fenêtre de " +#~ "rendu et que celle-ci a le focus." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Si un jeu bloque, fonctionne seulement avec l'Interpreteur ou que Dolphin " +#~ "plante, cette option peut corriger le jeu." + +#~ msgid "Input Source" +#~ msgstr "Source d'entrée" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Le dossier d'installation n'a pu être sauvegardé" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Installation du WAD dans le Menu Wii..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Intégrale [recommandé]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Erreur interne LZO - échec de la décompression (%d) (%ld, %ld) \n" +#~ "Essayez de vérifier à nouveau l'état" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Garde la trace des textures basées sur l'observation des pixels actuels " +#~ "dans la texture.\n" +#~ "Peut provoquer des ralentissements, mais certains jeux ont besoin de " +#~ "cette option pour fonctionner correctement." + +#~ msgid "Load Script..." +#~ msgstr "Charger un script..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Charger les mipmaps natifs au lieu de les générer.\n" +#~ "Charger les mipmaps natifs est plus fidèle, mais peut aussi réduire les " +#~ "performances (la distance peut varier cependant)." + +#~ msgid "Lua Script Console" +#~ msgstr "Script de console Lua" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixeur : échantillonnage non pris en charge" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modifier les textures pour afficher le format qu'elles utilisent.\n" +#~ "Utile uniquement à des fins de débuguage." + +#~ msgid "New &Lua Console" +#~ msgstr "Nouvelle Console &Lua" + +#~ msgid "No audio output" +#~ msgstr "Pas de sortie audio" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Les paramètres Portable ne peuvent être sauvegardés\n" +#~ " Exécutez-vous Dolphin à partir d'un média en lecture seule ou d'un " +#~ "dossier d'où Dolphin n'est pas situé ?" + +#~ msgid "Projection Stats" +#~ msgstr "Stats de projection" + +#~ msgid "Pulse" +#~ msgstr "Pulse" + +#~ msgid "ROM %s too short : %i/%i" +#~ msgstr "La ROM %s est trop courte : %i/%i" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Redémarrer Dolphin depuis le dossier d'installation et sauvegarder de là" + +#~ msgid "Render to main window." +#~ msgstr "Rendu dans la fenêtre principale" + +#~ msgid "Rendering" +#~ msgstr "Rendu" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Requis pour l'utilisation de la police japonaise." + +#~ msgid "Run" +#~ msgstr "Exécuter" + +#~ msgid "Running script...\n" +#~ msgstr "Exécution du script...\n" + +#~ msgid "Safe" +#~ msgstr "Sûr " + +#~ msgid "Scale:" +#~ msgstr "Echelle :" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Copie à l'échelle de l'EFB" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Sélectionner une résolution pour le mode Plein écran" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Sélectionner le WAD de Menu système qui est extrait d'une partition de " +#~ "mise à jour d'un disque" + +#~ msgid "Select the script to load" +#~ msgstr "Sélectionner le script à charger" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Sélectionne le jeu qui sera affecté par les changements de configuration " +#~ "dans cette fenêtre.\n" +#~ "Le profil (Par défaut) change les paramètres standards de tous les jeux." + +#~ msgid "Set All to Default" +#~ msgstr "Tout remettre par défaut" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Définir l'emplacement de l'installation dans :\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Afficher les statistiques de projection.\n" +#~ "Utile uniquement à des fins de débuguage." + +#~ msgid "Show save banner" +#~ msgstr "Afficher la bannière de sauvegarde" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Afficher le nombre d'images rendues par seconde" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Affiche diverses statistiques.\n" +#~ "Utile uniquement à des fins de débuguage." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Accélère légèrement les copies d'EFB vers la RAM en sacrifiant la " +#~ "précision de l'émulation.\n" +#~ "Améliore parfois la qualité visuelle.\n" +#~ "Si vous rencontrez des problèmes, essayez d'augmenter la précision du " +#~ "cache ou désactivez cette option.\n" +#~ "\n" +#~ "Dans le doute, décochez cette case." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Spécifie la résolution de rendu. Une haute résolution va améliorer la " +#~ "qualité visuelle mais aussi provoquer une baisse de performances, et peut " +#~ "provoquer quelques pépins dans certains jeux.\n" +#~ "Fractionnaire : Utilise directement votre résolution d'affichage au lieu " +#~ "de la résolution d'origine. La qualité s'adapte à votre affichage ou " +#~ "taille de fenêtre, ce qui a autant d'impact sur la performance.\n" +#~ "Intégrale : Idem que Fractionnaire, mais arrondi à un entier multiple de " +#~ "la résolution d'origine. Ceci devrait donner un rendu plus fidèle mais " +#~ "est plus lent.\n" +#~ "Les autres options sont des résolutions fixes pour choisir une qualité " +#~ "visuelle indépendante de la taille de l'affichage." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Sélectionner un plugin sonore" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Démarrer le rendu en plein écran" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Démarrer la fenêtre de rendu en plein écran." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Enregistre les copies d'EFB dans les objets de texture du GPU.\n" +#~ "Ce n'est pas précis, mais fonctionne suffisamment bien pour la plupart " +#~ "des jeux et améliore sensiblement la vitesse comparé à l'EFB vers la " +#~ "RAM.\n" +#~ "\n" +#~ "Dans le doute, sélectionnez cette case." + +#~ msgid "Texture" +#~ msgstr "Texture" + +#~ msgid "Texture Cache" +#~ msgstr "Cache de texture" + +#~ msgid "The file " +#~ msgstr "Le fichier " + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Plus vous allez vers Sûr, moins l'émulateur manquera les mises à jour de " +#~ "texture depuis la RAM.\n" +#~ "\n" +#~ "Dans le doute, utilisez la deuxième position depuis la droite." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "" +#~ "Ceci est habituellement utilisé pour lire la voix et les effets sonores." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Essai de chargement d'un type non pri en charge %d" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "" +#~ "Le type de configuration %d n'est pas pris en charge dans le plug-in %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Utiliser les FPS pour limiter" + +#~ msgid "Use XFB" +#~ msgstr "Utiliser XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Utilise plusieurs threads pour décoder les textures pendant le jeu." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Utilise le buffer de rendu en haute résolution pour les copies d'EFB au " +#~ "lieu de les redimensionner à leur résolution native.\n" +#~ "Améliore beaucoup la qualité visuelle des jeux qui utilisent les copies " +#~ "d'EFB, mais peut causer quelques pépins dans certains jeux." + +#~ msgid "Video Backend:" +#~ msgstr "Moteur graphique :" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Attendre les blancs verticaux (ou synchro verticale).\n" +#~ "Réduit les sauts mais peut aussi baisser les performances" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Lors de l'utilisation de l'EFB vers la RAM, nous avons souvent besoin de " +#~ "décoder les données de la RAM vers une texture VRAM, tâche qui demande du " +#~ "temps.\n" +#~ "Avec cette option activée, nous évitons de décoder une texture si elle " +#~ "n'a pas changé.\n" +#~ "Le résultat est une nette accéleration du jeu, mais peut provoquer " +#~ "quelques pépins.\n" +#~ "Si vous avez des problèmes avec cette option activée, vous devriez ou " +#~ "augmenter la sûreté du cache de texture ou désactiver cette option.\n" +#~ "(NOTE : Plus le cache de texture est sûr et moins il y aura " +#~ "d'accélereation ; un cache de texture fidèle paramétré sur \"sûr\" peut " +#~ "être plus lent !)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Paramètres de la Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Active le balayage progressif s'il est pris en charge par le logiciel." + +#~ msgid "Window Size:" +#~ msgstr "Taille de la fenêtre :" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Hauteur de la fenêtre pour le mode fenêtré" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Largeur de la fenêtre pour le mode fenêtré" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Hack pour Zelda Twilight Princess Bloom" + +#~ msgid "please someone fill this tooltip i have no idea what to say :D" +#~ msgstr "Type d'émulation audio" diff --git a/Languages/po/he.po b/Languages/po/he.po new file mode 100644 index 0000000000..a2adafe8da --- /dev/null +++ b/Languages/po/he.po @@ -0,0 +1,5114 @@ +# Translation of dolphin-emu.pot to Hebrew +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Ely , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-01-08 20:50+0200\n" +"Last-Translator: Ely \n" +"Language-Team: \n" +"Language: Hebrew\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=utf-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(ארוך מידי)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "משחק:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! לא" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sהעתק%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, c-format +msgid "%i connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, fuzzy, c-format +msgid "%s already exists, overwrite?" +msgstr "כבר קיים.האם אתה רוצה להחליף?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sמחק%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, fuzzy, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%d בלוקים חופשיים; %d רשומות תיקייה חופשיות" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&אודות" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&קובץ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&מסך מלא" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&עזרה" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +#, fuzzy +msgid "&Hotkey Settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&שחק" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&קול" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&עצור" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +#, fuzzy +msgid "Backend Settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "קול" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, fuzzy, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "הגדרות גרפיקה" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +#, fuzzy +msgid "Dolphin GCPad Configuration" +msgstr "הגדרות גרפיקה" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "&מסך מלא" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +#, fuzzy +msgid "Gamecube &Pad Settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "הגדרות קול" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +#, fuzzy +msgid "Log Configuration" +msgstr "הגדרות גרפיקה" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +msgid "Real Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +#, fuzzy +msgid "Settings..." +msgstr "הגדרות קול" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +#, fuzzy +msgid "Show Log &Configuration" +msgstr "הגדרות גרפיקה" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, fuzzy, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "כבר קיים.האם אתה רוצה להחליף?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&מסך מלא" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, c-format +msgid "Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +msgid "Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "&קול" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "&קול" diff --git a/Languages/po/hu.po b/Languages/po/hu.po new file mode 100644 index 0000000000..4aece4fae1 --- /dev/null +++ b/Languages/po/hu.po @@ -0,0 +1,6292 @@ +# Translation of dolphin-emu.pot to Hungarian +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Delirious , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-06-04 14:29+0100\n" +"Last-Translator: Delirious \n" +"Language-Team: Delirious \n" +"Language: Hungarian\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Hungarian\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (túl sok kijelző)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Játék:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NEM" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"Nincs \"%s\".\n" +" Létrehozol egy új 16 MB-os memóriakártyát?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" egy érvénytelen GCM/ISO fájl, vagy nem GC/Wii ISO." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sMásolás%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Leválasztva" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s már van, felülírod?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s tisztítása sikertelen. Valószínűleg a képfájl sérült." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"A memóriakártya betöltése sikertelen\n" +" A kártya mérete nem megfelelő (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"A memóriakártya betöltése sikertelen\n" +" A kártya mérete nem megfelelő (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s megnyitása sikertelen" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s érvénytelen hash értékkel rendelkezik.\n" +"Leállítod most és javítod a problémát?\n" +"Ha a \"Nem\" lehetőséget választod, akkor a hang hibás lesz." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s egy 0 bájt méretű fájl" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s már tömörítve van! Nem tömöríthető tovább." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s túl hossz fájlnévnek, maximum 45 karakter" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sTörlés%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sGCI exportálás%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sGCI importálás%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u szabad blokk; %u szabad könyvtár bejegyzés" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& ÉS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Névjegy..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Bootolás DVD meghajtóról..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Töréspontok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&ISO fájlok tallózása..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Csalás kezelő" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Hang beállítások" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&ISO törlése..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&A kiválasztott ISO fájlok törlése..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emuláció" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Fájl" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Képkocka léptetés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Teljes nézet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Grafikai beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Súgó" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Gyorsbillentyű beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Állás betöltése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Memóriakártya kezelő (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memória" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Megnyitás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Szünet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Indítás" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Tulajdonságok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Írásvédett mód" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&A lista frissítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Regiszterek" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Alapra állítás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Hang" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Leállítás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Eszközök" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Kép" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Nézet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote beállítások" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(ISMERETLEN)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(ki)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Már egy NetPlay ablak nyitva van!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "A játék jelenleg nem fut." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Nem található támogatott bluetooth eszköz!\n" +"(Csak a Microsoft bluetooth eszközök támogatottak.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"FIGYELEM:\n" +"\n" +"A NetPlay jelenleg csak a következő beállítások használatával működik " +"megfelelően:\n" +" - Dual Core [KI]\n" +" - Hang szabályozás [KI]\n" +" - DSP-HLE \"Null Audio\" használatával vagy DSP-LLE\n" +" - Kézileg legyen beállítva az irányítók pontos száma, amik használva " +"lesznek, mint [szabvány irányító]\n" +"\n" +"Minden játékosnak azonos Dolphin verziót és beállításokat kell használnia.\n" +"Legyen minden memóriakártya kikapcsolva vagy mindenkinek továbbítani kell a " +"játék megkezdése előtt.\n" +"Wiimote támogatás még nem működik.\n" +"\n" +"Továbbítani kell a TCP portot a host számára!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM alaplap" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR kódok" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "A Dolphin névjegye" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Gyorsítás" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Pontos VBeam emuláció" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +#, fuzzy +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"EFB másolatok pontos emulációja.\n" +"Néhány játék számára elengedhetetlen bizonyos grafikai effektushoz vagy a " +"játszhatóság végett.\n" +"\n" +"Ha bizonytalan vagy, válaszd az EFB textúrába lehetőséget inkább." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Művelet" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay kód kikódolási hiba:\n" +"Paritás ellenőrzés sikertelen\n" +"\n" +"Felelős kód:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Action Replay hiba: érvénytelen méret (%08x : address = %08x) a kód " +"hozzáadásban (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Action Replay hiba: érvénytelen méret (%08x : address = %08x) a kitöltésben " +"és regiszterben (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay hiba: érvénytelen méret (%08x : address = %08x) a RAM írásban " +"és kitöltésben (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay hiba: érvénytelen méret (%08x : address = %08x) a mutató " +"írásában (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Action Replay hiba: érvénytelen érték (%08x) a memória másolásban (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "Action Replay hiba: Mester kód és CCXXXXXX írása nincs beépítve (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Action Replay hiba: érvénytelen AR kód a(z) %s. sorban" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Feltételes kód: Érvénytelen méret %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Érvénytelen szabályszerű kód típus %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Szabályszerű kód %i: Érvénytelen alfaj %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Szabályszerű kód 0: Érvénytelen alfaj %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adapter:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Hozzáadás" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "ActionReplay kód hozzáadása" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Patch hozzáadása" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Új mező hozzáadása" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Hozzáadás..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Cím:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Meghatározott értéket ad a zFar paraméterhez.\n" +"Két módja a lebegőpontos értékek kifejezésének.\n" +"Például: a ''200'' vagy ''0.0002'' érték közvetlen megadása, azonos " +"hatásokat eredményez, a kapott érték ''0.0002'' lesz.\n" +"Értékek: (0->+/-egész szám) vagy (0->+/-FP[6 számjegyes pontosság])\n" +"\n" +"MEGJEGYZÉS: Ellenőrizd a napló ablakot/konzolt a kapott értékekhez." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Meghatározott értéket ad a zNear paraméterhez.\n" +"Két módja a lebegőpontos értékek kifejezésének.\n" +"Például: a ''200'' vagy ''0.0002'' érték közvetlen megadása, azonos " +"hatásokat eredményez, a kapott érték ''0.0002'' lesz.\n" +"Értékek: (0->+/-egész szám) vagy (0->+/-FP[6 számjegyes pontosság])\n" +"\n" +"MEGJEGYZÉS: Ellenőrizd a napló ablakot/konzolt a kapott értékekhez." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Az analóg irányító gombok aktiválásához szükséges lenyomás érzékenységének " +"beállítása." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Haladó" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Haladó beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Minden GC/Wii fájl (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Minden GC/Wii képfájl (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Minden Gamecube GCM fájl (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Minden állásmentés (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Minden Wii ISO fájl (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Minden tömörített GC/Wii ISO fájl (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Minden fájl (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Bizonyos opciók elérhetővé válnak a 3, 4, 5, 6 és 7 gyorsbillentyűkkel az " +"emulációs ablakon belül.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Anizotrópikus szűrés:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Élsimítás:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" +"A betöltő program nem megfelelő méretű...ez tényleg egy betöltő program?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "A betöltő program nem képes fájlból betölteni" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Betöltő program:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Elfogadás" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Egy képkocka elkészültét követően egy utófeldolgozási effektus alkalmazása.\n" +"\n" +"Ha bizonytalan vagy, válaszd ezt: (ki)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arab" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Biztos törlöd ezt: \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Biztos törlöd ezeket a fájlokat?\n" +"Végleg el fognak veszni!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Biztos törlöd ezt a fájlt? Végleg el fog veszni!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Képarány:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Legalább egy mezőnek megnyitva kell maradnia." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Hang" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Hang feldolgozó:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Hiba az AO eszköz megnyitásakor.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automatikus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Automatikus (640x528 többszöröse)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Automatikus (ablak méret)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Ablak méret automatikus állítása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Automatikusan a belső felbontásra állítja az ablak méretét.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Hátra" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Hang feldolgozó beállításai" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Feldolgozó:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Háttér bemenet" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Vissza" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Rossz fájl fejléc" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Játék kép" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Játék kép részletek" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Játék kép:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Vevő" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Alap" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Alap beállítások" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Basszus" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Block Allocation Table ellenőrző összege nem megfelelő" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blokk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Kék" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Kék balra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Kék jobbra" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Lent" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Összekötött irányítások: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Hibás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Tallózás" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Hozzáadandó könyvtár tallózása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Egy ISO könyvtár tallózása..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Kimeneti könyvtár tallózása" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Puffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Gombok" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-kar" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-kar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Processzor emulátor motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Kijelző listák gyorsítótárazása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"A 3D-s grafika mélységének értékét képpont alapon számolja inkább, mintsem " +"csúcspont alapon.\n" +"Ellentétben a képpont megvilágítással (ami pusztán egy finomítás), a képpont " +"alapú mélység számítás csupán csak néhány játék pontos emulálásához " +"szükséges.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A 3D-s grafikai fényhatásokat képpont alapon számolja inkább, mintsem " +"csúcspont alapon.\n" +"Néhány százalékkal csökkenti az emuláció sebességét (videókártyától függ).\n" +"Ez többnyire biztonságos finomítás, de időnként hibákat okozhat.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Mégsem" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "%s nem nyitható meg" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Nem lehet események bejegyzéseket törölni függőben lévő eseményekkel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"A fájl nem használható memóriakártyaként.\n" +"Azonos fájlt próbálsz használni mindkét kártya helyén?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"A fájl nem használható memóriakártyaként.\n" +"Azonos fájlt próbálsz használni mindkét kártya helyén?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Nem található WiiMote bd szerint: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Nem található WiiMote %02x csatlakozás kezelő szerint" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Sikertelen beolvasás a DVD_Plugin - DVD-felületből: végzetes hiba" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Katalán" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Közép" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Váltás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Lemez &váltás..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Lemez váltás" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Játék váltás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"A program felület nyelvének változtatásához\n" +"újraindítás szükséges." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Megváltoztatja a zFar paraméterhez tartozó jegyet (javítás után)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Megváltoztatja a zNear paraméterhez tartozó jegyet (javítás után)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "A változtatások nem érvényesülnek ameddig fut az emulátor!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Csevegés" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Csalás kód" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Csalás keresés" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Csalás kezelő" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Kínai (egyszerűsített)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Kínai (hagyományos)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Válassz DVD gyökér könyvtárat:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Válassz NAND gyökér könyvtárat:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Válassz alapértelmezett ISO fájlt:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Válassz hozzáadandó könyvtárat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Válasz megnyitandó fájl" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Válassz memóriakártyát:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Válassz betöltő programnak használandó fájlt: (csak könyvtárakból " +"létrehozott lemezekre érvényesíthető)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Válassz mappát a kitömörítéshez" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Körös kar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klasszikus" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Törlés" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Törlés sikertelen." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"A kliens kapcsolata megszakadt játék közben! A NetPlay kikapcsolva. Kézileg " +"kell leállítanod a játékot." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Bezárás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Be&állítások..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Kód infó" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kód:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Parancs" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Megjegyzés" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Megjegyzés:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "ISO tömörítése..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Kiválasztott ISO tömörítése..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "ISO tömörítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Beállítások" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Beállítások" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Irányítás beállítás" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Irányítók beállítása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Beállítások..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Fájl felülírás jóváhagyása" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Kilépéskor megerősítés" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Csatlakozás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "USB billentyűzet csatlakoztatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "%i Wiimote csatlakoztatása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Wiimote 1 csatlakoztatása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Wiimote 2 csatlakoztatása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Wiimote 3 csatlakoztatása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Wiimote 4 csatlakoztatása" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Csatlakozás..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konzol" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Irányítás" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Konvertálás: GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Másolás sikertelen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "%c. memóriakártyára másolás" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Mag" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "%s nem hozható létre" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "%s hang feldolgozó iniciálása sikertelen." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"\"%s\" nem olvasható. Nincs lemez a meghajtóban, vagy ez nem egy GC/Wii " +"biztonsági mentés. Célszerű tudni, hogy az eredeti Gamecube és Wii " +"lemezeket a legtöbb számítógépes DVD meghajtó nem képes olvasni." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "%s ISO fájl nem ismerhető fel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "%s nem menthető el" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Irányítók beállítása nem sikerült. A játékos kilépett vagy a játék épp fut!\n" +"(irányítók beállítása még nem támogatott miközben a játék fut)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"%s memóriakártya fájl nem írható.\n" +"\n" +"CD/DVD lemezről futtatod a Dolphin emulátort, vagy a mentési fájl írásvédett?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Az 'ini' kiterjesztéshez nem található nyitott parancs!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"A mag nem iniciálható.\n" +"Ellenőrizd a beállításokat." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Számláló:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Ország:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "AR kód létrehozása" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Új perspektíva készítése" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Készítette: KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Készítette: Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Készítette: VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Készítette: black_rider és közzétette ForumW.org > Web Developments oldalon" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Készítő:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Levágás" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kép vágása 4:3 arányúról 5:4 arányúra vagy 16:9-ről 16:10-re.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Kereszthalkítás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Ez a könyvtár megváltozott erről: %s erre: %s a wxFileSelector után!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Egyedi megjelenítési hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Egyedi megjelenítési hack beállítások" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Néhány ortografikus megjelenítési paraméter egyedi beállítása." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Cseh" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Digitális irányok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "Hang" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSP emulátor motor" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE emuláció (gyors)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE interpreter (lassú)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE folyamatágon" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE recompiler" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Hang (DSP) beállítások" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD gyökér könyvtár:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Adatok mérete" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Dátum:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro fájlok(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Holtsáv" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Hibakereső" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Hibakeresés" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimális" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "ISO kitömörítése..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "A kiválasztott ISO fájlok kitömörítése..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "ISO kitömörítés" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Alap" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Alapértelmezett ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Alap betűtípus" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Törlés" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Mentés törlése" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Törlöd a meglévő '%s' fájlt?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Leírás" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Észlelés" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"A kimeneti puffernél nagyobb adamennyiség kiolvasására történő probálkozás " +"észlelve a DVD lemezről. Beszabályozás." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Eszköz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Eszköz beállítások" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Tárcsa" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Könyvtár ellenőrző összeg hibás\n" +" és a könyvtár biztonsági mentés ellenőrző összeg hibás" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Kikapcsolás" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Köd kikapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Fényhatások kikapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Képpont mélység kikapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Textúrák kikapcsolása" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Wiimote hangszóró kikapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Bármilyen XFB emuláció kikapcsolása.\n" +"Nagymértékben gyorsítja az emulációt, de számos grafikai hibát okoz sok " +"olyan játékban, amelyhez szükséges az XFB (főleg egyedi fejlesztésű " +"alkalmazások).\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"EFB másolatok emulációjának kikapcsolása.\n" +"A másolatok gyakran használatosak utófeldolgozáshoz vagy textúra " +"megjelenítési effektusokhoz, ezért ennek a beállításnak a kijelölésével " +"nagymértékű sebesség növekedés érhető el, azonban majdnem mindig hibákat is " +"okoz.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Textúrák kikapcsolása.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Lemez" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Lemez olvasási hiba" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Kijelző" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Az emulátor által beolvasott bemenetek megjelenítése.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Megosztás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Le akarod állítani az éppen működő emulációt?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s grafikai beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &weblap" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin beállítások" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin emulált Wiimote beállítások" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GCPad beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS videók (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote beállítások" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin &Google Code oldal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin nem talált egyetlen GC/Wii ISO fájlt sem. Fájlok tallózásához dupla " +"kattintás ide..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"A Dolphin beállításai végett jelenleg a játékok rejtve vannak. Dupla " +"kattintás ide a játékok megjelenítéséhez..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Le" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Kódok letöltése (WiiRD adatbázis)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Letöltve %lu kód. (hozzáadva %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Dobok" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Utánzat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Hang mentése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "EFB cél letárolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Képkockák letárolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Textúrák letárolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Az összes létrehozott képkocka mentése egy AVI fájlba ide: User/Dump/" +"Frames/\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A kikódolt játék textúrák lementése ide: User/Dump/Textures//\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Az EFB másolatok tartalmának mentése ide: User/Dump/Textures/\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holland" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "K&ilépés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB másolatok" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"HIBA: A Dolphin ezen változatához szükséges a TAP-Win32 driver %d.%d " +"verziója legalább -- Ha mostanában telepítetted a Dolphin emulátort, akkor " +"valószínűleg újra kell indítanod a számítógépet, hogy a Windows felismerje " +"az új illesztőprogramot." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EURÓPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Korai memória frissítés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Szerkesztés" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "ActionReplay kód szerkesztése" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Beállítások szerkesztése" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Patch szerkesztése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Jelenlegi perspektíva szerkesztése" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Szerkesztés..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effektus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Beágyazott képkocka puffer" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Az emuláció már fut" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Az XFB pontos emulációja.\n" +"Jelentősen lassítja az emulációt és korlátozza a nagy felbontású " +"megjelenítést, azonban szükséges számos játék pontos emulációjához.\n" +"\n" +"Ha bizonytalan vagy, jelöld ki inkább az XFB emulációt." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"XFB emuláció grafikai processzor textúra objektumainak használatával.\n" +"Javít sok XFB emuláció nélkül nem működő játékot miközben nem olyan lassú, " +"mint a valódi XFB emuláció. Azonban, még mindig nem használható sok más " +"játék esetén (főleg egyedi fejlesztésű alkalmazások).\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emulált Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Emuláció állapota:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Használat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A 3D-s effektusok megjelenítése sztereoszkópikus módon az Nvidia 3D Vision " +"technológia használatával, ha támogatja a videókártya.\n" +"Estleg hibákat okozhat.\n" +"Működéséhez teljes képernyő szükséges.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "AR naplózás bekapcsolása" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Hang szabályozás használata" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "BAT használata" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Blokk csatlakozás használata" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Csalások használata" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "DTK zene bekapcsolása" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Dual Core használata" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Dual Core használata (gyorsítás)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Gyorsbillentyűk használata" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Tétlen állapot mellőzése" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Tétlen állapot mellőzése (gyorsítás)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "MMU használata" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Progresszív pásztázás használata" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Képernyővédő bekapcsolása" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Széleskijelző bekapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Vonalháló bekapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Bekapcsolja az anizotrópikus szűrést.\n" +"Fokozza a ferde látószögű textúrák vizuális minőségét.\n" +"Néhány játék esetén kisebb hibákat okozhat.\n" +"\n" +"Ha bizonytalan vagy, válaszd ezt: 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Gyors lemez hozzáférés használata. Szükséges néhány játékhoz. (BE = gyors, " +"KI = kompatibilis)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Oldalak bekapcsolása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kapcsolbe be, ha a teljes képernyőt akarod használni a megjelenítéshez.\n" +"Ha ez ki van kapcsolva, akkor az emuláció ablakban fog futni.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kapcsold be ha azt akarod, hogy inkább a Dolphin fő ablakában jelenjen meg " +"az emuláció, mint sem egy különálló ablakban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Használatával The Legend of Zelda: Twilight Princess játék sebessége " +"növekedik. A TÖBBI játéknál legyen kikapcsolva." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Bekapcsolja a Blokk cím átvitelt (BAT); a memória vezérlő egység egyik " +"funkcióját. A hardverhez viszonyítva pontos, de az emulációhoz lassú. (BE = " +"kompatibilis, KI = gyors)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Egyedi megjelenítési hack használata" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Bekapcsolja a progresszív pásztázást, ha az támogatott az emulált szoftver " +"által.\n" +"A legtöbb játék nem használja ezt.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Bekapcsolja a memória kezelő egységet (Memory Management Unit), szükséges " +"néhány játékhoz. (BE = kompatibilis, KI = gyors)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Képkocka mentések kódolása FFV1 kódek használatával.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Vége" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Angol" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Kép javítások" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Írj be egy nevet az új perspektívának:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "%d/%d bejegyzés" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "1/%d bejegyzés" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Egyenlő" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Hiba" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Hiba a kiválasztott nyelv betöltése közben. Rendszer alapértelmezett " +"visszaállítva." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Hiba: A(z) %s betűtípusokhoz történő hozzáférési próbálkozás során, a " +"betöltésük sikertelen. A játékokban a betűk lehet nem jelennek meg " +"megfelelően, vagy kifagynak." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Eufória" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Kivétel kezelő - memória terület alatti hozzáférés. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Végrehajtás" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Kilépés a Dolphin emulátorból" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Exportálás sikertelen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Fájl exportálása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Felvétel exportálása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Felvétel exportálása..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Mentés exportálása" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Wii mentés exportálása (kísérleti)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Minden mentés exportálása" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Exportálás sikertelen. Újra megpróbálod?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exportálás mentése másként..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Kiegészítő" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Külső képkocka puffer" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Extra paraméter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Az extra paraméter csak a ''Metroid: Other M'' játékban hasznos." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Minden fájl kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Betöltő program kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOL kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Könyvtár kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Fájl kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Partíció kitömörítése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "%s kitömörítése" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Minden fájl kitömörítése" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Könyvtár kitömörítése" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Kitömörítés..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO bájt" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO lejátszó" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANCIAORSZÁG" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST méret:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Csatlakozás sikertelen!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Meghallgatás sikertelen!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Kódok letöltése sikertelen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Kitömörítés nem sikerült ide: %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"DSP ROM betöltése sikertelen:\t%s\n" +"\n" +"Ez a fájl szükséges a DSP LLE használatához.\n" +"Dolphin nem tartalmazza a fájlt, mivel az jogvédett adatokat tartalmaz.\n" +"Használd a DSPSpy programot a fájl kinyeréséhez a saját játék konzolodból.\n" +"\n" +"Használhatod a DSP HLE motort, amihez nem szükséges ROM mentés.\n" +"(Kiválaszthatod a \"Hang\" fülnél a beállítások párbeszédablakban.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "A bthprops.cpl betöltése sikertelen" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "A hid.dll betöltése sikertelen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "A banner.bin beolvasása sikertelen" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"A blokk kiosztási tábla biztonsági mentésének pontos visszaolvasása " +"sikertelen\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"A blokk kiosztási tábla pontos kiolvasása sikertelen\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "%d fájlból történő adatok kiolvasása nem sikerült" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"A könyvtár biztonsági mentés pontos visszaolvasása nem sikerült\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"A könyvtár pontos kiolvasása nem sikerült\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"A fejléc pontos kiolvasása nem sikerült\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Mentési adatok visszaolvasása sikertelen\n" +"(0xA000-)\n" +"A memóriakártya sérülhetett" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "A lemezképfájl egyedi azonosítójának kiolvasása sikertelen" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "A BT.DINF írása a SYSCONF fájlba sikertelen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "A bkhdr írása sikertelen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Fejléc írása sikertelen a(z) %s számára" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Fejléc írása sikertelen a(z) %d fájl számára" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "MMU gyors verziója. Nem működik minden játéknál." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Fifo lejátszó" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Fájl infó" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "A fájl nem tartalmazott kódokat." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Fájl átkonvertálva .gci formátumba" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"A fájl nem nyitható meg\n" +"vagy a kiterjesztése nem megfelelő" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"A fájl \"%s\" kiterjesztésű\n" +"az érvényes kiterjesztések (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "A fájl nem ismerhető fel memóriakártyaként" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "A fájl nincs tömörítve" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Ismeretlen megnyitási mód : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Fájlrendszer" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Az 'ini' fájltípus ismeretlen! Nem lesz megnyitva!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Első blokk" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Állandó ellenőrzőösszeg" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Kényszerített 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Kényszerített 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Konzol kényszerítése NTSC-J típusra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Textúra szűrés kényszerítése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kényszerített textúra szűrés lesz még akkor is, ha a játék határozottan " +"letiltotta azt.\n" +"Némileg javítja a textúra minőséget, de képhibákat okozhat néhány játékban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A játék kiemeneti grafikája kényszerített szélesvásznú felbontású lesz.\n" +"Grafikai hibákat okozhat néhány játékban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Az NTSC-J működési módot kényszeríti japán ROM betűkészlet használatához.\n" +"Hagyd kijelöletlenül, a Dolphin alapértelmezett az NTSC-U és automatikusan " +"bekapcsolódik ez a beállítás japán játékok használatakor." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formázás ascii kódra (NTSC\\PAL)?\n" +"Válassz nemet sjis kódhoz (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Előre" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Képkocka" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Képkocka" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Képkocka léptetés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Képkocka mentések FFV1 használatával" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Képkocka rendezés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Képkocka k&ihagyás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Képkocka korlát:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Rögzítendő képkockák" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Szabad nézet" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francia" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Ettől:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Teljes méret" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Teljes kijelzős felbontás:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI fájl(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC irányító" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "Játék azonosító:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "A játék már fut!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "A játék nem fut!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "A játék nem található!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "A játék sajátos beállításai" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Játék konfig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Gamecube &irányító beállítások" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Gamecube memóriakártyák (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube irányító beállítások" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko kódok" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode futtatása sikertelen (CT%i CST%i) (%s)\n" +"(vagy rossz a kód vagy a kód típus még nem támogatott.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Általános" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Általános beállítások" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Német" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: A jelzőszám nagyobb mint az ar kód lista mérete %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafika" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Grafikai beállítások" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Nagyobb mint" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +#, fuzzy +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Nagymértékben javítja azon textúrák minőségét, amelyeket a textúra " +"effektusokhoz használatos képalkotó hozott létre.\n" +"A belső felbontás növelése javítja ennek a beállításnak a hatását.\n" +"Némileg csökkenti a teljesítményt és esetlegesen hibákat okozhat (habár " +"valószínűtlen).\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Görög" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Zöld" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Green Left" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Zöld jobbra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitár" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY kiadva, kérlek jelentsd!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hackek" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "A fejléc ellenőrző összege hibás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Héber" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Magasság" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Súgó" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Szia,\n" +"\n" +"A Dolphin működéséhez szükséges, hogy a processzor rendelkezzen SSE2 " +"utasításkészlettel.\n" +"Sajnos a processzorod nem támogatja azt, ezért a Dolphin nem fog működni.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Elrejtés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Egérmutató elrejtése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Elrejti az egérmutatót, ha az megjelenik az emulációs ablakban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Gyorsbillentyű beállítások" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Gyorsbill." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Magyar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hibrid Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Adatok kinyerése megkísérelve egy ismeretlen jegyből: " +"%08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: A játék megkísérelte az IOS újratöltését vagy egy olyan " +"címét ami nem érhető el a NAND mentésedben\n" +"TitleID %016llx.\n" +" A Dolphin valószínűleg kifagy most" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - rossz cél" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL beállítások" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR mutató" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR érzékenysége:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO részletek" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO könyvtárak" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "OLASZORSZÁG" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Ikon" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Ha az FPS értéke szabálytalan, akkor ez a beállítás segíthet. (BE = " +"kompatibilis, KI = gyors)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Ha a képkocka korlát értéke magasabb a játék teljes sebességénél (NTSC:60, " +"PAL:50), akkor a hatékonyság eléréséhez ki kell kapcsolni a hang " +"szabályozást is a DSP beállításoknál. " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Formátum változások kihagyása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Minden EFB formátum változás figyelmen kívül hagyása.\n" +"Sok játékban növeli a teljesítményt bármilyen negatív hatás nélkül. Noha " +"grafikai hiányosságok jelentkezhetnek kevés egyéb játékban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelölve." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Figyelmen kívül hagyja a processzor összes EFB-re irányuló kiolvasási vagy " +"írási kérelmét.\n" +"Néhány játékban növeli a teljesítményt, de kikapcsolhat néhány játékmenetre " +"vonatkozó funkciót vagy grafikus effektust.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Mentés importálása" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importálás sikertelen, megpróbálod újra?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Az importált fájl gsc kiterjesztésű\n" +"de nem rendelkezik megfelelő fejléccel" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Az importált fájl hossza érvénytelen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Az importált fájl sav kiterjesztésű\n" +"de nem rendelkezik megfelelő fejléccel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Növeli a teljesítményt de képhibákat okoz azokban a játékban, amelykben " +"fontos a megfelelő köd emuláció.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Növeli a teljesítményt, de használatával a fényhatások eltűnnek a legtöbb " +"játékban.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Elindul" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Elindul" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Infó" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Információk" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Bemenet" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insert" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Lekódolt vagy kódolatlan kódok beszúrása ide..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SD kártya behelyezése" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Írj be ide nevet..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "WAD telepítése" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Telepítés a Wii menübe" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler előidézve, de ez a platform még nem támogatja azt." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "WAD telepítése..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Felhasználói felület" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Felület beállítások" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Belső LZO hiba - tömörítés sikertelen" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Belső LZO hiba - kitömörítés sikertelen (%d) (%li, %li) \n" +"Próbáld újratölteni a mentést" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Belső LZO hiba - lzo_init() sikertelen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Belső felbontás:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (NAGYON lassú)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intró" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Érvénytelen méret(%x) vagy mágikus szó (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Érvénytelen érték!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Érvénytelen bat.map vagy könyvtár bejegyzés" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Érvénytelen esemény fajta %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Érvénytelen fájl" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Érvénytelen opening.bnr található a következő gcm fájlban:\n" +"%s\n" +" Valószínűleg újra le kell mentened a játékot." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Nem megfelelő rögzített fájl" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Nem megfelelő mentés" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Olasz" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPÁN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (ajánlott)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL Recompiler (kísérleti)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japán" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Bill." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Koreai" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L gomb" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "Bal analóg" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Nyelv:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Az utolsó felülírt mentés" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Utolsó mentett állás" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Balra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Bal kar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Bal kattintás a gyorsbillentyű megadásához.\n" +"Szóköz lenyomásával törlés." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Bal kattintás a bemenet beviteléhez.\n" +"Középső kattintás a törléshez.\n" +"Jobb kattintás további beállításokhoz." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Bal/jobb kattintás további beállításokhoz.\n" +"Középső kattintás a törléshez." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Kevesebb mint" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "FPS alapú korlátozás" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Betöltés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Egyedi textúrák betöltése" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Állás betöltése az 1. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Állás betöltése a 2. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Állás betöltése a 3. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Állás betöltése a 4. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Állás betöltése az 5. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Állás betöltése a 6. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Állás betöltése a 7. helyről" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Állás betöltése a 8. helyről" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Állás betöltése..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Wii rendszer menü betöltése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wii rendszer menü betöltése %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Egyedi textúrák betöltése innen: User/Load/Textures//\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Gombkiosztási értékek betöltése a hack mintákból rendelkezésre áll." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Meghatározott fájlt tölt be (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Helyi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Folyamatágak magokhoz zárolása" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Napló" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Napló beállítások" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Napló típus" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Napló kimenetek" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Naplózás" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Kapcsolat elveszett a szerverrel!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Alacsony szintű (LLE) vagy magas szintű (HLE) hang" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M gomb" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 eltérés\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU sebesség növelő hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark fájlok (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Főkar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "Gyártó azonosító:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Gyártó:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Max" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "A memóriakártyán már van mentés ehhez a játékhoz" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "A memóriakártya már meg van nyitva" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Memória bájt" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Memóriakártya" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Memóriakártya kezelő FIGYELMEZTETÉS - Készíts biztonsági mentést a " +"használata előtt, helyreállítható de a meglévő adatok sérülhetnek!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"A memóriakártya fájlneve a(z) %c helyen nem megfelelő\n" +"Meghatározatlan régió\n" +"\n" +"%c hely elérése megváltozott erre:\n" +"%s\n" +"Át akarod másolni a régi fájlt erre az új helyre?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Egyebek" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Egyéb beállítások" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Változó" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tetxúrák módosítása a kódolásukhoz használt formátum megjelenítéséhez. A " +"legtöbb esetben az emuláció alapra állítása szükséges.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Azonos szélességű betűtípus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Húzd az egérmutatót egy opcióra a részletes leírás megjelenítéséhez.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiply" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Lenémítja a Wiimote hangszórót. Javítja a valódi Wiimote irányítók " +"véletlenszerű lekapcsolódási hibáját. Nincs hatással az emulált irányítókra." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Cím:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Név:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Natív GCI fájlok (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Új keresés" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Következő lap" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Következő keresés" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Becenév:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Nincs ország (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Nem találhatók sem ISO sem WAD fájlok" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nem található játék kép fájl a(z) %s játékhoz" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Nincs dokkolás" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Nincs fájl betöltve" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Nincs üres könyvtári jelzőszám bejegyzés" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Nincs rögzített fájl" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "%s játékhoz nem található mentési mappa" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Nincs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norvég" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Nem egyenlő" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Nincs beállítva" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Nincs csatlakoztatva" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Megjegyzés" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Megjegyzések:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Megjegyzés" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Kódok száma:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuk gyorsítás" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Elem" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Elem hatótáv" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Ki" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Eltolás:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Csak %d blokk szabad" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Megnyitás" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "A játékot &tartalmazó mappa megnyitása" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Wii &mentések mappa megnyitása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Fájl megnyitása..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: környezet létrehozása sikertelen a(z) %s eszköz számára " + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: nem található hang eszköz" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: %s eszköz nem nyitható meg" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL textúra dekódoló" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP textúra dekódoló" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Megnyitja a hibakeresőt" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Megnyitja a naplózót" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Lehetőségek" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Narancs" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"A fájlok sorrendje a fájl könyvtárban nem azonos a blokkok sorrendjével\n" +"Jobb kattintás az összes fájl exportálásához,\n" +"és az állásmentések importálásához az új memóriakártyára\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Egyéb" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"A másik kliens kapcsolata megszakadt játék közben! A NetPlay kikapcsolva. " +"Kézileg kell leállítanod a játékot." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Kimenet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "F&elvétel visszajátszása..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Irányító" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Irányító" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Irányítók" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Társítás" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraph" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Paraméterek" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "%i partíció" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Javítások" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Mappák" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Szünet" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Képpont alapú fényhatások" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Tökéletes" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "%d perspektíva" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Indítás" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Felvétel visszajátszása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Indítás/Szünet" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Játszható" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Visszajátszási lehetőségek" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Játékosok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Változtatás jóváhagyása..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Hozz először létre egy perspektívát mielőtt mentenél" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plusz - minusz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Lengyel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "1. port" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "2. port" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "3. port" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "4. port" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugál" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugál (brazíliai)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Utófeldolgozási effektus:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Gombkiosztás:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Előző lap" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Előző lap" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Előző érték" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Nyomtatás" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Tulajdonságok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Gyorsítótár ürítése" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Kérdés" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Kilépés" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R gomb" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "Jobb analóg" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "OROSZORSZÁG" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Hatótáv" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Írásvédett mód" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Valódi" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Valódi Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Valódi Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Wiimote újracsatlakoztatás megerősítés" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Wiimote újracsatlakoztatása állás betöltéskor" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Rögzítés" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Rögzítési infó" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Rögzítési beállítások" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Vörös" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Vörös balra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Vörös jobbra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Csökkenti az éltöredezettséget, amit a képpontokra felbontott 3D-s grafika " +"okoz.\n" +"Ezáltal a megjelenített kép kevésbé lesz recézett.\n" +"Erősen csökkenti az emuláció sebességét és néha hibákat okoz.\n" +"Ha bizonytalan vagy, válaszd ezt: Nincs. " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Frissítés" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "A lista frissítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Játéklista frissítése" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Törlés" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A képet vonalhálóként jeleníti meg.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Megjelenítés a főablakban" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Alapra állítás" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Eredmények" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Return" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Jobbra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Jobb kar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Rumble funkció" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "DSP LLE futtatása egy dedikált folyamatágon (nem ajánlott)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Orosz" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Ál&lás mentése" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Mintavételezési frekvencia:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Mentés" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "GCI mentése másként..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Állás mentés az 1. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Állás mentés a 2. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Állás mentés a 3. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Állás mentés a 4. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Állás mentés az 5. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Állás mentés a 6. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Állás mentés a 7. helyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Állás mentés a 8. helyre" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Állás mentése..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Mentés másként..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Tömörített GCM/ISO mentése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Jelenlegi perspektíva mentése" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Kitömörített GCM/ISO mentése" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "%s állásmentés videója sérült, videó rögzítése leáll..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Keresés %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "ISO fájlok keresése" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Keresés..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Pillanatkép" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Keresési szűrő" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Keresés az almappákban" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "%s rész nem található a SYSCONF fájlban" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Választás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Válassz rögzítendő fájlt" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Válassz telepítendő Wii WAD fájlt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Válaszd ki a használni kívánt videókártyát.\n" +"\n" +"Ha bizonytalan vagy, használd az elsőt." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Válassz importálandó mentési fájlt" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Válassz lebegő ablakokat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Betöltendő fájl kiválasztása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Válassz mentési fájlt" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Válassz betöltendő állásmentést" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Válassz mentendő állást" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Válaszd ki a megjelenítéshez használatos képarányt:\n" +"Automatikus: a natív képarány használata.\n" +"Kényszerített 16:9: a képet 16:9 képarányúra nyújtja.\n" +"Kényszerített 4:3: a képet 4:3 képarányúra nyújtja.\n" +"Ablakhoz igazítás: a képet az ablak méretéhez nyújtja.\n" +"\n" +"Ha bizonytalan vagy, válaszd ezt: Automatikus." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Kiválasztott betűtípus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"A teljes kijelző estén használatos felbontást állítja be.\n" +"Ennek mindig nagyobbnak, vagy azonosnak kell lennie a belső felbontással. " +"Hatása a teljesítményre elhanyagolható.\n" +"\n" +"Ha bizonytalan vagy, használd az asztali felbontást.\n" +"Ha továbbra is bizonytalan vagy, használd a legmagasabb működő felbontást." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Kiválasztja melyik grafikus API legyen használva belsőleg.\n" +"A Direct3D 9 többnyire a leggyorsabb. Az OpenGL azonban pontosabb. A " +"Direct3D 11 valahol a kettő között van.\n" +"Vedd figyelembe, hogy a Direct3D feldolgozók csak Windows esetén állnak " +"rendelkezésre.\n" +"\n" +"Ha bizonytalan vagy, használd ezt: Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Küldés" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Érzékelő helyzete:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separator" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Szerb" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"1. soros port - Ezt a portot használják azok az eszközök, mint a net adapter" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Beáll." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Beállítás &alapértelmezett ISO fájlként" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Beállítás alapértelmezett %c. memóriakártyaként" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: A jelzőszám nagyobb mint az ar kód lista mérete %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Beállítások..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Nem található a beállítási fájl" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Rázás" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Rövid cím:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Gombok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Konzol &mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Napló &mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Állapotsor &mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Eszközsor &mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Meghajtók mutatása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "EFB másolat régiók megjelenítése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "FPS kijelzése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Franciaország mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "GameCube mutatása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Bemeneti kijelző megjelenítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Olaszország mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "JAP mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Korea mutatása" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "A játék nyelve:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Napló &beállítások megjelenítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Platformok mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Régiók mutatása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Statisztikák megjelenítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Tajvan mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "USA mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Wad mutatása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii mutatása" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "A játék leállítása előtt megjelenik egy megerősítő ablak." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Figyelmeztető üzenet jelenik meg egy potenciálisan komoly hiba " +"bekövetkezésekor.\n" +"Kikapcsolásával megszűntethetők a kellemetlen és nem végzetes üzenetek, de " +"ezáltal a Dolphin hirtelen kifagyhat bármilyen magyarázat nélkül." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Az első blokk megjelenítése" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mentendő blokkok megjelenítése" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mentendő megjegyzések megjelenítése" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mentendő ikonok megjelenítése" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mentendő címek megjelenítése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A másodpercenként megjelenített képkockák számát jelzi ki az emuláció " +"sebességének méréséhez.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "A súgó üzenet megjelenítése" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Ismeretlen mutatása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Különféle statisztikák megjelenítése.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Oldalt tartott Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Egyszerűsített kínai" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Méret" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "BIOS kihagyása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Dest. Alpha Pass kihagyása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Az EFB processzor hozzáférésének átugrása" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"A sok játékban különféle grafikai effektusokhoz használt destination alpha " +"pass figyelmen kívül hagyása.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "%i hely" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "A hely" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "B hely" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Pillanatkép" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Szoftveres képalkotó" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"A szoftveres képleképezés egy fontosságbeli sorrenden alapul és lassabb a " +"feldolgozók használatánál.\n" +"Csak hibakeresési célra hasznos.\n" +"Biztosan be kívánod kapcsolni a szoftveres képleképezést? Ha bizonytalan " +"vagy, válaszd ezt: 'Nem'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Hang beállítások" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Érvénytelen %s hang feldolgozó." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Hang puffer létrehozása sikertelen: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Szóköz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spanyol" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Hangszóró hangerő:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Meghatározza a megjelenítéshez használatos felbontást. A magas felbontás " +"nagyban növeli a vizuális minőséget, de erősen befolyásolja a teljesítményt " +"és képhibákat okozhat bizonyos játékoknál.\n" +"\"640x528 többszöröse\" egy kicsivel lassabb, mint az \"Ablak méret\" " +"viszont kevesebb hibák eredményez. Általánosságban elmondható, minél kisebb " +"a belső felbontás, annál jobb a teljesítmény.\n" +"\n" +"Ha bizonytalan vagy, válaszd ezt: 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Válassz videó feldolgozót" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "A lemez adatátviteli arány gyorsítása" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Negyzetes kar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Normál irányító" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Indítás" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "&NetPlay indítása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Felvétel in&dítása" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Felvétel indítása" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Állap." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Állás mentések" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Kar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Leállítás" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Ablakhoz igazítás" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Kivonás" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Fájl sikeresen exportálva a(z) %s helyre" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Mentés fájlok sikeresen importálva" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Lengetés" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Rendszer nyelv:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAJVAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Bemenet" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab split" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Tábla balra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Tábla jobbra" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Pillanatkép készítése" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Teszt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Textúra formátum átfedés" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "A WAD sikeresen telepítve" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "A cím érvénytelen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Az ellenőrző összeg sikeresen javítva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "A választott könyvtár már szerepel a listán" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s fájl már van.\n" +"Le akarod cserélni?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"%s fájl nem nyitható meg íráshoz. Ellenőrizd, hogy nincs-e megnyitva már " +"másik program által." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "%s fáj már meg van nyitva, a fájl fejléce nem írható." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Az általad megadott (%s) fájl nem létezik" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "A név mező nem lehet üres" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "A név nem tartalmazhatja a ',' karaktert" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "A kapott kódolatlan AR kód nem tartalmaz sorokat." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "A másolni kívánt mentés érvénytelen méretű" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"A választott nyelvet nem támogatja az oprációs rendszer. Visszaállás a " +"rendszer alapértelmezettre." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "A szerver és kliens NetPlay verziói nem kompatibilisek!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "A szerver megtelt!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "A szerver válasza: a játék már fut!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "A szerver ismeretlen hibaüzenetet küldött!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "A megadott \"%s\" fájl nem létezik" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Az érték érvénytelen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Kinézet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Kinézet választáskor hiba történt" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Kell lennie egy jegynek itt: 00000001/00000002. A NAND mentésed valószínűleg " +"befejezetlen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Ezek a beállítások felülírják a Dolphin mag beállításait.\n" +"A módosítatlan opcióknál a játék a Dolphin beállításait használja." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Az action replay szimulátor nem támogat olyan kódokat, amelyek módosítját " +"magát az Action Replay-t." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Ez lassulást okozhat a Wii menüben és néhány játékban." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ez a funkció lehetővé teszi a játék kamera szabad irányítását.\n" +"Tartsd lenyomva a jobb egér gombot és mozgasd az egeret, hogy körbepásztázz " +"a kamerával. Tartsd lenyomva a SHIFT billentyűt és a WASD billentyűk " +"valamelyikével mozgasd a kamerát távolsági léptékenként (SHIFT+0 megduplázza " +"(x2) és a SHIFT+9 megfelezi (x0.5)). Nyomd le a SHIFT+R kombinációt a " +"kamera alapértékre állításához.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Ez a játék sebességének szabályozására szolgál a hang szabályozás által.\n" +"Kikapcsolása rendellenes sebességet okozhat, többnyire túl gyorsat.\n" +"Viszont néha a bekapcsolása folyamatos zajt eredményezhet.\n" +"\n" +"Gyorsbillentyű : Tartsd lenyomva a szabályozás azonnali " +"kikapcsolásához." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Ez a zenei sávok, mint BGM lejátszásra szolgál." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Ez megosztja a videó és processzor folyamatágakat, így azok külön magon " +"futhatnak.\n" +"Számottevő sebességnövekedés érhető el egynél több magos számítógépeken, " +"ugyanakkor véletlenszerű fagyásokat/hibákat is okozhat." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Ez által kézileg szerkesztheted az INI konfigurációs fájlt" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Küszöbérték" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Billentés" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Cím" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "eddig:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Minden napló típus kijelölése" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Váltás teljes nézetre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Fent" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Hagyományos kínai" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Próbálkozás egy ismeretlen fájltípus betöltésével. " + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Kioldó gombok" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Olvasási próbálkozás az érvénytelen SYSCONF fájlból" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Olvasási próbálkozás az érvénytelen SYSCONF fájlból\n" +"Nem találhatóak Wiimote bt azonosítók " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Török" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Lemezjátszó" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Típus" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP port:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "ISMERETLEN" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"A megadott AR kód %lu sorának érvényes kódolt, vagy kódolatlan kódként " +"történő elemzése nem lehetséges. Győződj meg róla, hogy helyesen írtad be.\n" +"Szeretnéd átugrani ezt a sort és folytatni az elemzést?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Meghatározatlan %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Állás betöltés törlése" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Ismeretlen" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Ismeretlen DVD parancs: %08x - végzetes hiba" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Ismeretlen bejegyzés típus %i a SYSCONF fájlban (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Ismeretlen üzenet érkezett ezzel az azonosítóval : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Ismeretlen üzenet érkezett ezzel az azonosítóval:%d ettől a játékostól:%d " +"Játékos kirúgása!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Ismeretlen mutató %#08x\n" +"Folytatod?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Fel" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Frissítés" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Előre tartott Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "EuRGB60 mód (PAL60) használata" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Teljes nézet használata" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Hexa használat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Hibaüzenetek megjelenítése" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Több folyamatág használata a textúrák dekódolásához.\n" +"Sebesség növekedést eredményezhet (főleg a két magnál többel rendelkező " +"processzorok esetén).\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Általában ha az árnyaló összeállítása sikertelen, megjelenik egy " +"hibaüzenet.\n" +"Azonban, ennek az opciónak a kijelölésével elérhető a felugró ablak " +"kihagyása, azaz a megszakítás nélküli játékmenet.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Kellékek" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Várakozás a képfrissítésre" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Érték" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Érték:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Érték:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosity" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Kép" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuális" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Hangerő" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD telepítési hiba: hiba naplózása %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Várakozás a függőleges képkioltásra a képszakadás csökkentése végett.\n" +"Csökkenti a teljesítményt, ha az emuláció sebessége 100% alatt van.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Figyelem" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Figyelem - DOL indítása nem megfelelő konzol módban!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Figyelem - ELF indítása nem megfelelő konzol módban!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Figyelem - ISO indítása nem megfelelő konzol módban!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Figyelem! Ajánlatos mentést készíteni a mappa minden fájljáról:\n" +"%s\n" +"Akarod folytatni?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Figyelem: A mappában lévő minden mentés fájl felül lesz írva:\n" +"%s\n" +"és azonos néven fog szerepelni a memóriakártyán lévőkkel\n" +"Folytatod?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - fájl nincs megnyitva." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Szélesvásznú hack" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Szélesség" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii konzol" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NAND gyökér könyvtár:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wii mentés importálása" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii mentés fájlok (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Fájlból olvasás nem sikerült" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i irányítót kikapcsolta a rendszer.\n" +"Talán ez a játék nem támogat több Wiimote irányítót,\n" +"esetleg az üresjárati időkorlát letelt vagy egyéb ok miatt történt.\n" +"Újra akarod csatlakoztatni most?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote csatlakoztatva" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote beállítások" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Bal Windows" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows menü" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Jobb Windows" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Word Wrap" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Folyamatban..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Írás a konzolba" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Írás fájlba" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Írás az ablakba" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice hiba: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 iniciálási hiba: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 fő hang létrehozási hiba: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Sárga" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Nem zárhatod be a lapokat tartalmazó táblákat." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Választanod kell egy játékot!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Meg kell adnod egy nevet!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" +"Be kell írnod egy érvényes decimális, hexadecimális vagy oktális értéket." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Meg kell adnod egy érvényes profil nevet." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" +"Újra kell indítanod a Dolphin emulátort a változtatások érvényesítéséhez." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"A GCM/ISO érvénytelennek tűnik (érvénytelen ország).\n" +"Folytatod a PAL régióval?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"A SYSCONF fájl mérete nem megfelelő.\n" +"0x%04x méretűnek kellene lennie (azonban 0x%04llx méretű)\n" +"Akarsz újat létrehozni?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3 kód nem támogatott" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero ismeretlen az emulátor számára: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ várakozás ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[HIBÁS]\n" +"A régiók kiemelése, ahonnan az EFB másolva volt.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Egyedi]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[KÍSÉRLETI]\n" +"Az emuláció gyorsítása a célja a textúrák kirakásával dekódolva a grafikai " +"processzor számára az OpenCL keretrendszert használva.\n" +"Azonban, jelenleg köztudottan textúra hiányosságokat okoz számos játékban. " +"Lassabb is mint az átlagos processzoros textúra dekódolás a legtöbb " +"esetben.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[KÍSÉRLETI]\n" +"Keveset gyorsít az emuláción a megjelenítési lista gyorsítótárazásával.\n" +"Habár előfordulhatnak hibák is.\n" +"\n" +"Ha bizonytalan vagy, hagyd kijelöletlenül." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ HOZZÁADÁS" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "betöltő program (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "a bk fejléc olvasása sikertelen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "adatok olvasása a következő fájlból sikertelen: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "a fejléc olvasása sikertelen" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Opcode olvasása innen %x. Kérlek jelentsd." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "nem Wii mentés vagy a fájl fejléc méretének kiolvasása sikertelen %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "ismeretlen parancs 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute visszatért -1 alkalmazás fut!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar javítás:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear javítás: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| VAGY" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Képkocka léptetés" + +#~ msgid "(Default)" +#~ msgstr "(Alap)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "A 32 bites platformok nem támogatják még a fastmem funkciót. Jelentsd ezt " +#~ "a hibát." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (teljes képernyőn működik)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< mint alapértelmezett profil >" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accuracy:" +#~ msgstr "Pontosság:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Pontos textúra gyorsítótár" + +#~ msgid "Adjust window size" +#~ msgstr "Ablak méret beállítása" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Engedélyezi, hogy a processzor olvassa vagy írja az EFB-t (megjelenítő " +#~ "puffer).\n" +#~ "Ez szükséges bizonyos játék funkciókhoz (pl. csillag mutató a Super Mario " +#~ "Galaxy játékban) valamint egyes vizuális effektusokhoz (pl. a Monster " +#~ "Hunter Tri játékban),\n" +#~ "de ennek az opciónak a használata erős teljesítmény csökkenést okozhat ha " +#~ "a játék nagymértékben használja ezt a funkciót." + +#~ msgid "Alternate RFI" +#~ msgstr "Változó RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Automatikus [ajánlott]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Automatikusan beállítja az ablak méretét a játék kimeneti felbontásához " +#~ "arányosan az EFB méretezés által.\n" +#~ "Ennek a funkciónak a használatakor legjobb a képarányt nyújtottra " +#~ "állítani." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automatikusan létrehozza a mipmapeket, inkább mintsem kikódolná azokat a " +#~ "memóriából.\n" +#~ "Egy keveset növel a teljesítményen, de kisebb textúra hiányosságokat " +#~ "okozhat.\n" +#~ "\n" +#~ "Ha bizonytalan vagy, hagyd kijelölve." + +#~ msgid "Bad gameini filename" +#~ msgstr "Rossz gameini fájlnév" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "A 3D-s grafikai fényhatásokat számolja ki inkább képpont alapon mint " +#~ "csúcspontonként.\n" +#~ "Ez sokkal pontosabb viselkedés de csökkenti a teljesítményt." + +#~ msgid "Can't find plugin %s" +#~ msgstr "%s plugin nem található" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Hang plugin nem iniciálható" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Kép plugin nem iniciálható" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "%s nem nyitható meg, hiányzik egy szükséges funkció" + +#~ msgid "Config..." +#~ msgstr "Beállítások..." + +#~ msgid "Configuration profile" +#~ msgstr "Beállítás profil" + +#~ msgid "Configuration profile:" +#~ msgstr "Beállítás profil:" + +#~ msgid "Connected" +#~ msgstr "Csatlakoztatva" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "%i Wiimote csatlakoztatva" + +#~ msgid "Copy" +#~ msgstr "Másolat" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "%s nem másolható ide: %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "%s pluginról nem szerezhető be infó" + +#~ msgid "DList Cache" +#~ msgstr "DList gyorsítótár" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Dán" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Kikapcsolja a textúrákat.\n" +#~ "Csak hibakeresési tevékenységhez hasznos." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Egy alpha-setting pass kikapcsolása.\n" +#~ "Tönkretesz bizonyos effektusokat, de növelheti a teljesítményt." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Distance Alpha Pass" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE plugin" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE plugin beállítások" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE plugin" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE plugin beállítások" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "A Dolphin telepítési könyvtára nincs beállítva.\n" +#~ "Maradjon a Dolphin hordozható?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Képkocka puffer másolatokat közvetlen textúrába emulálja.\n" +#~ "Ez nem annyira pontos, de megfelel az eljáráshoz, ahogyan sok játék " +#~ "használja a képkocka puffer másolatokat." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Emulátor kijelző beállítások" + +#~ msgid "Enable CPU Access" +#~ msgstr "Processzor hozzáférés engedélyezése" + +#~ msgid "Enable Cache" +#~ msgstr "Gyorsítótár használata" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "EFB-be másolás engedélyezése" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "EFB használata textúrákhoz" + +#~ msgid "Enable HLE Audio" +#~ msgstr "HLE Audio használata" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "JIT Dynarec használata" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCL használata" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Képernyővédő használata (besülés elleni védelem)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Bekapcsolja a DSP kód dinamikus újrafordítását.\n" +#~ "A változtatás csak az emulátor újraindítását követően fog érvényesülni!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Bekapcsolja a beágyazott képkocka puffer (EFB) másolatok emulációját, ha " +#~ "a játék használja azokat.\n" +#~ "A játékok gyakran használják ezt utófeldolgozáshoz vagy más dolgokhoz, de " +#~ "ha mellőzni tudod, akkor néha nagy sebesség növekedéshez juthatsz." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Bekapcsolja az adatok újrafordítását az EFB belsejében, amikor a képpont " +#~ "formátum változik.\n" +#~ "Néhány játék számára ez elengedhetetlen bizonyos effektusok végett, ezért " +#~ "kapcsold be ha képhibákat tapasztalsz.\n" +#~ "Azon múlik, hogy a játék miként használja ezt a funkciót, a lassulás " +#~ "intervalluma amit ez eredményezhet a nullától a kritikusig terjedhet." + +#~ msgid "Error allocating buffer" +#~ msgstr "Puffer kiosztási hiba" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Hiba a(z) %s betöltése közben: az infó nem olvasható" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Hiba a(z) %s plugin betöltése közben: a fájl nem található. Válaszd ki " +#~ "újra a pluginokat." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Hiba a(z) %s fájl rögzítéshez történő megnyitása közben" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "DSP ROM betöltése sikertelen:\n" +#~ "%s\n" +#~ "Ez a fájl szükséges a DSP LLE használatához" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "DSP ROM betöltése sikertelen: %s" + +#~ msgid "Fast" +#~ msgstr "Gyors" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Gyors mipmapek" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "A gyorsabb változatok kevesebb képpontot vizsgálnak meg és ezért nagyobb " +#~ "a hibalehetőség is.\n" +#~ "A lassabb változatok több képpontot vizsgálnak meg és ennélfogva " +#~ "biztonságosabbak." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Bi/trilineáris szűrés" + +#~ msgid "Fractional" +#~ msgstr "Szakaszos" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Teljes egészben emulálja a beágyazott képkocka puffer másolatokat.\n" +#~ "Ez sokkal pontosabb mint az EFB másolás textúrába, és néhány játékhoz " +#~ "szükséges a megfelelő működéshez, ugyanakkor nagyon lassú is lehet." + +#~ msgid "GFX Config" +#~ msgstr "GFX beállítások" + +#~ msgid "Graphics Plugin" +#~ msgstr "Grafikai plugin" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Árnyaló hibáinak elrejtése" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Elrejti az egér mutatót amikor az a megjelenítési ablakon kívül van és a " +#~ "megjelenítési ablak központosul." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Ha a játék leáll, csak Interpreter módban működik vagy ha a Dolphin " +#~ "kifagy, akkor ez a beállítás javíthat a játékon." + +#~ msgid "Input Source" +#~ msgstr "Bemeneti forrás" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Telepítési könyvtár mentése sikertelen" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "WAD telepítés a Wii menübe..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Teljes [ajánlott]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Belső LZO hiba - kitömörítés sikertelen (%d) (%ld, %ld) \n" +#~ "Próbáld újraellenőrizni a mentést" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Nyomon követi a textúrákat, amelyek az aktuális képpontok vizsgálatán " +#~ "alapulnak a textúrában.\n" +#~ "Lassulást okozhat, de néhány játék megfelelő működéséhez szükséges ennek " +#~ "az opciónak a bekapcsolása." + +#~ msgid "Load Script..." +#~ msgstr "Parancsfájl betöltése..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Natív mipmapek betöltése létrehozásuk helyett.\n" +#~ "Natív mipmapek betöltése pontosabb eljárás, de teljesítmény csökkenést " +#~ "okozhat (azonban adódhatnak eltérő tapasztalatok)." + +#~ msgid "Lua Script Console" +#~ msgstr "Lua parancsfájl konzol" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Keverő: Nem támogatott mintavételezési frekvencia." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Módosítja a textúrákat, hogy megjelenítsék az általuk használt " +#~ "formátumot.\n" +#~ "Csak hibakeresési tevékenységhez hasznos." + +#~ msgid "New &Lua Console" +#~ msgstr "Új &Lua konzol" + +#~ msgid "No audio output" +#~ msgstr "Nincs hang kimenet" + +#~ msgid "Normal" +#~ msgstr "Normál" + +#~ msgid "OK" +#~ msgstr "Rendben" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Pluginok" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "A hordozható beállítások nem menthetőek el\n" +#~ " A Dolphin emulátort csak olvasható eszközről futtatod vagy egy olyan " +#~ "könyvtárból amely nem tartalmazza az emulátort?" + +#~ msgid "Projection Stats" +#~ msgstr "Kivetítési statisztikák" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Indítsd újra a Dolphin emulátort a telepítési könyvtárból és ments onnan" + +#~ msgid "Render to main window." +#~ msgstr "Megjelenítés a főablakban." + +#~ msgid "Rendering" +#~ msgstr "Megjelenítés" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "A japán ROM betűtípusok használatához szükséges." + +#~ msgid "Run" +#~ msgstr "Futtatás" + +#~ msgid "Running script...\n" +#~ msgstr "Parancsfájl futtatása...\n" + +#~ msgid "Safe" +#~ msgstr "Biztonságos" + +#~ msgid "Scale:" +#~ msgstr "Arányosítás:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Méretezett EFB másolat" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Teljes kijelzős felbontás kiválasztása" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Válassz a lemez frissítési partíciójára kitömörített rendszer menü wad " +#~ "fájlt" + +#~ msgid "Select the script to load" +#~ msgstr "Válassz betöltendő parancsfájlt" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Kiválasztja melyik játékra érvényesüljenek ebben a párbeszédablakban " +#~ "végzett beállítás változtatások.\n" +#~ "Az (Alap) profil vonatkozik az összes játékhoz használatos általános " +#~ "beállításokra." + +#~ msgid "Set All to Default" +#~ msgstr "Minden alapértékre állítása" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Telepítési hely változtatása erre:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Vetítési statisztikák megjelenítése.\n" +#~ "Csak hibakeresési tevékenységhez hasznos." + +#~ msgid "Show save banner" +#~ msgstr "Mentendő játék kép megjelenítése" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Kijelzi a másodpercenként megjelenített képkockák számát " + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Különféle statisztikák megjelenítése.\n" +#~ "Csak hibakeresési tevékenységhez hasznos." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Kissé gyorsítja az EFB RAM másolatokat az emuláció pontosságának " +#~ "rovására.\n" +#~ "Néha a vizuális minőséget is növeli.\n" +#~ "Ha bármely hibát tapasztalsz, próbáld növelni a textúra gyorsítótár " +#~ "pontosságát vagy kapcsold ki ezt az opciót.\n" +#~ "\n" +#~ "Ha bizonytalan vagy, hagyd kijelöletlenül." + +#~ msgid "Slot" +#~ msgstr "Hely" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Meghatározza a megjelenítéshez használatos felbontást. A magas felbontás " +#~ "növeli a vizuális minőséget, de erősen befolyásolja a teljesítményt és " +#~ "grafikai hibákat okozhat bizonyos játékokban.\n" +#~ "Szakaszos: A kijelző felbontását használja közvetlenül a natív felbontás " +#~ "helyett. A minőség arányos a kijelző/ablak mérettel, ahogyan a " +#~ "teljesítményre is hatással van.\n" +#~ "Teljes: Olyan mint a szakaszos, de felkerekíti a natív felbontást egy " +#~ "egész többszörösére. Pontosabb képet biztosít, de általában lassabb.\n" +#~ "A többi opció rögzített felbontású a vizuális minőség választásához " +#~ "függetlenül a kijelző méretétől." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Válassz hang plugint" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Játék indítása teljes nézetben" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "A megjelenítési ablak teljes képernyős módban indul." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Az EFB másolatokat a grafikai processzor textúra objektumaiban tárolja.\n" +#~ "Ez nem annyira pontos, de elég jól működik a legtöbb játék esetén és " +#~ "jelentős sebességnövekedést okoz az EFB RAM-ban történő tárolásával " +#~ "szemben.\n" +#~ "\n" +#~ "Ha bizonytalan vagy, hagyd kijelölve." + +#~ msgid "Texture" +#~ msgstr "Textúra" + +#~ msgid "Texture Cache" +#~ msgstr "Textúra gyorsítótár" + +#~ msgid "The file " +#~ msgstr "A fájl" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Minél biztonságosabb a beállítás, annál kevésbé valószínű, hogy az " +#~ "emulátor textúra frissítést fog a RAM-ból hiányolni.\n" +#~ "\n" +#~ "Ha bizonytalan vagy, használd a második leggyorsabb értéket jobbról." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Ez a játék hangok és hang effektusok lejátszásra szolgál." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Próbálkozás egy nem támogatott típus, %d betöltésével" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "%d beállítás fajta nem támogatott a(z) %s plugin által" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "FPS alapú korlátozás" + +#~ msgid "Use XFB" +#~ msgstr "XFB használata" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Több folyamatágat használ a textúrák dekódolásához a játékban." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "A nagyfelbontású megjelenítő puffert használja az EFB másolatokhoz " +#~ "ahelyett, hogy a natív felbontáshoz igazítaná azokat.\n" +#~ "Hatalmas mértékben növeli a teljesítményt az EFB másolatokat használó " +#~ "játékokban, de néhány játékban grafikai hibákat okozhat." + +#~ msgid "Video Backend:" +#~ msgstr "Videó feldolgozó:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Várakozás a függőleges képkioltásra.\n" +#~ "Csökkenti a képszakadást de egyben a teljesítményt is." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Az EFB RAM-ba történő használatakor igen gyakran kell kódolni a RAM " +#~ "adatokat egy VRAM textúrába, ami rendkívül idő igényes feladat.\n" +#~ "Ennek a beállításnak a használatával, átugorhatjuk a textúra kódolását, " +#~ "ha az nem változott meg.\n" +#~ "Nagy sebesség növekedést eredményez, de grafikai hibákat okozhat.\n" +#~ "Ha a beállítás használatakor problémákat tapasztalsz, akkor próbáld meg " +#~ "növelni a textúra gyorsítótár biztonságát vagy kapcsold ki ezt a " +#~ "beállítást.\n" +#~ "(MEGJEGYZÉS: Minél biztonságosabbra van állítva a textúra gyorsítótár, " +#~ "annál kisebb lesz a sebesség növekedés; a pontos textúra gyorsítótár a " +#~ "\"biztonságos\" beállításon valójában lassabb lehet!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "%i %s Wiimote" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote beállítások" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Lehetővé teszi a progresszív letapogatást, ha azt a szoftver támogatja." + +#~ msgid "Window Size:" +#~ msgstr "Ablak mérete:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Ablak magassága az ablakos módban" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Ablak szélessége az ablakos módban" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" + +#~ msgid "please someone fill this tooltip i have no idea what to say :D" +#~ msgstr "" +#~ "valaki írjon valamit erre a helyre, mert fogalmam sincs mi álljon itt :D" diff --git a/Languages/po/it.po b/Languages/po/it.po new file mode 100644 index 0000000000..e01489c0db --- /dev/null +++ b/Languages/po/it.po @@ -0,0 +1,6552 @@ +# Translation of dolphin-emu.pot to Italian +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# RebuMan, 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-04-08 20:40+0100\n" +"Last-Translator: RebuMan, Dolphin Team\n" +"Language-Team: \n" +"Language: Italian\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=utf-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (troppi per la visualizzazione)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Gioco : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" non esiste.\n" +" Creare una nuova Memcard da 16MB?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è una ISO GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopia%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Scollegato" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s esiste già, vuoi sovrascrivere?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" +"Fallito il tentativio di ripulire %s. E' possibile che l'immagine sia " +"corrotta." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Caricamento Memcard non riuscito\n" +"Dimensioni scheda non valide (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Caricamento Memcard non riuscito\n" +"Dimensioni scheda non valide (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "Fallito il tentativo di aprire %s" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s possiede un hash non corretto.\n" +"Vorresti interrompere adesso per tentare di risolvere il problema?\n" +"Se si seleziona \"No\", l'audio potrebbe risultare confuso e incomprensibile." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "Il file %s possiede una dimensione di 0 bytes" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s è già compresso! Impossibile comprimere ulteriormente." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s è un nome troppo lungo per il file; massimo 45 caratteri" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sElimina%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sEsporta GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImporta GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Blocchi Liberi; %u Voci Directory Libere" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&A proposito di..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Avvia da Unità DVD..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Punti di interruzione" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Cerca ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Gestore &Trucchi" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Impostazioni DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Elimina ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Elimina ISO selezionate..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulazione" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&File" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Fotogramma per Fotogramma" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Schermo Intero" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "Impostazioni &Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Aiuto" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Impostazioni &Tasti di Scelta Rapida" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Carica Stato di Gioco" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Gestore Memcard (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memoria" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Apri..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opzioni" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pausa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Gioca" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Proprietà" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Modalità in &Sola-lettura" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Aggiorna Elenco" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registri" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Resetta" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Suono" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Arresta" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Strumenti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Visualizza" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Impostazioni &Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(SCONOSCIUTO)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(nessuno)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Una finestra di Gioco-Online risulta già aperta!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Al momento non c'è alcun gioco in esecuzione." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Non è stata trovata nessuna periferica supportata per il bluetooth!\n" +"(Soltanto lo stack bluetooth di Microsoft è supportato.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ATTENZIONE:\n" +"\n" +"La modalità di Gioco-Online funzionerà correttamente solo quando verranno " +"utilizzate le seguenti impostazioni:\n" +" - Dual Core [SPENTO]\n" +" - Autoregolazione Audio [SPENTO]\n" +" - DSP-HLE con l'opzione \"Nessun Audio\" oppure in DSP-LLE\n" +" - Impostare manualmente il numero esatto dei controller che verranno " +"utilizzati come [Controller Standard]\n" +"\n" +"Tutti i giocatori devono cercare di utilizzare le stesse impostazioni e " +"versioni di Dolphin.\n" +"Disabilitare tutte le schede di memoria oppure condividerle inviandole a " +"tutti i giocatori prima di iniziare.\n" +"Il supporto per il Wiimote non è stato implementato.\n" +"\n" +"E' necessario inoltrare la porta TCP all'host!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "Scheda basata su AM" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Codici AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "A proposito di Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Accellerazione" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulazione VBeam accurata" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Azione" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Errore di Decrittazione del Codice Action Replay:\n" +"Controllo di Parità Fallito\n" +"\n" +"Codice Incriminato:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " +"operazioni di Aggiunta Codice (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " +"operazioni di Riempimento e Scorrimento (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " +"operazioni di Scrittura Ram e Riempimento (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " +"operazioni di Scrittura Al Puntatore (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" +"Errore Action Replay: Valore non valido (%08x) in operazioni di Copia " +"Memoria (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Errore Action Replay: Codice Principale a Scrittura in CCXXXXXX non " +"implementate (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Errore Action Replay: linea codice AR non valida: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay - Codice Condizionale: Dimensioni non Valide %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Tipo Codice Regolare %08x (%s) non valido" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay - Codice Regolare %i: Sottotipo %08x (%s) non valido" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay - Codice Regolare 0: Sottotipo %08x (%s) non valido" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adattatore:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Aggiungi" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Aggiungi codice ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Aggiungi Patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Aggiungi nuovo riquadro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Aggiungi..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Indirizzo:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Somma il valore specificato al Parametro zFar.\n" +"Due modi di esprimere i valori in virgola mobile.\n" +"Esempio: inserendo ''200'' o direttamente ''0.0002'', il risultato non " +"cambia, il valore acquisito sarà ''0.0002''.\n" +"Valori: (0->+/-Intero) oppure (0->+/-Frazionaro[6 cifre di precisione dopo " +"la virgola])\n" +"\n" +"NOTA: Controlla la Finestra di Log o la Console per i valori acquisiti." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Somma il valore specificato al Parametro zNear.\n" +"Due modi di esprimere i valori in virgola mobile.\n" +"Esempio: inserendo ''200'' o direttamente ''0.0002'', il risultato non " +"cambia, il valore acquisito sarà ''0.0002''.\n" +"Valori: (0->+/-Intero) oppure (0->+/-Frazionaro[6 cifre di precisione dopo " +"la virgola])\n" +"\n" +"NOTA: Controlla la Finestra di Log o la Console per i valori acquisiti." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Regolare la pressione del comando analogico necessaria per attivare i " +"pulsanti." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avanzate" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Impostazioni Avanzate" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Tutti i file GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Tutti i file di immagine GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Tutti i file GCM GameCube (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Tutti gli Stati di Gioco Salvati (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Tutti i file ISO Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Tutti i file compressi GC/Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Tutti i file (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtro Anisotropico:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" +"L'Apploader possiede una dimensione errata... è davvero un programma di " +"caricamento?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Impossibile caricare l'Apploader dal file" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Programma di Caricamento (Apploader):" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Applica" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arabo" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Sei sicuro di voler eliminare \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Sei sicuro di voler eliminare questi file?\n" +"Andranno persi definitivamente!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Sei sicuro di voler eliminare questo file? Sarà cancellato definitivamente!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Aspetto:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Almeno un riquadro deve rimanere aperto." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Interfaccia Audio:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "Audiocommon: Errore nell'apertura della periferica AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "Dimensioni Finestra:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "Dimensioni Finestra:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Visualizza i tasti di input letti dall'emulatore." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Indietro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Impostazioni Interfaccia" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "Interfaccia Audio:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Input in Background" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "all'Indietro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "File di Intestazione (Header) difettoso" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Dettagli Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Barra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Impostazioni di Base" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Impostazioni di Base" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" +"Verifica somma di controllo della Tabella di Allocazione Blocchi non riuscita" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blocchi" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blu Sinistro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blu Destro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Sotto" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Controlli Associati: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Corrotto" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Sfoglia" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Cerca una directory da aggiungere" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Cerca una directory per le ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Cerca una directory di destinazione" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Pulsanti" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "Levetta di Controllo" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "Levetta di Controllo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Motore di Emulazione CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +#, fuzzy +msgid "Cache Display Lists" +msgstr "Attiva Display List Caching" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Annulla" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Impossibile aprire %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Impossibile non registrare gli eventi in sospeso" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Impossibile utilizzare il file come una scheda di memoria.\n" +"Stai tentando di utilizzare lo stesso file su ambedue gli ingressi (slots)?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Impossibile utilizzare il file come una scheda di memoria.\n" +"Stai tentando di utilizzare lo stesso file su ambedue gli ingressi (slots)?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" +"Impossibile trovate il WiiMote tramite bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Impossibile trovare il WiiMote attraverso l'handle di connessione %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Impossibile leggere da DVD_Plugin - Interfaccia DVD: Errore Fatale" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Bloc Maiusc" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Area Centrale" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Cambia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Cambia &Disco..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Cambia Disco" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Cambia Gioco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Modifica la lingua dell'interfaccia utente.\n" +"Richiesto il riavvio." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Cambia segno al Parametro zFar (dopo la correzione)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Cambia segno al Parametro zNear (dopo la correzione)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"La modifica di quest'opzione non avrà alcun effetto finchè l'emulatore " +"rimane attivo!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Codice Trucco" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Cerca Trucco" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Gestore Trucchi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Cinese (Semplificato)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Cinese (Tradizionale)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Scegli una directory principale per i DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "Scegli una directory principale per i DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Scegli una ISO predefinita:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Scegli una directory da aggiungere" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Scegli un file da aprire" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Scegli una scheda di memoria:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Scegli il file da utilizzare come apploader: (vale per i dischi costruiti " +"solo da directory)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Scegli la cartella in cui 'estrarre in'" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Levetta Circolare" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Controller Classico" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Cancella" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Cancellazione non riuscita." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Client disconnesso durante l'esecuzione del gioco!! La modalità di Gioco-" +"Online è disabilitata. E' necessario arrestare il gioco manualmente." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Chiudi" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Co&nfigura..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Codice Info" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Codice: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Comando" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Note" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Note:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimi ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimi le ISO selezionate..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Compressione ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configurazione" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configura" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configura Controllo" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configura Pads" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configura..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Conferma la Sovrascrittura del File" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "Conferma alla Chiusura" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Connetti" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Collega Tastiera USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Collega Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Collega Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Collega Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Collega Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Collega Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Connessione in corso..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Console" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Control" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Converti a GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Copia non riuscita" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copia nella Memcard %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Core" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Impossibile creare %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Impossibile inizializzare l'interfaccia %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è " +"una copia di sicurezza GC/Wii. Tieni presente che la maggior parte delle " +"unità a DVD nei PC non riesce a leggere i dischi originali GameCube/Wii." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Impossibile riconoscere il file ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Impossibile salvare %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Impossibile impostare i pads. Il giocatore è uscito oppure il gioco è " +"attualmente in esecuzione!\n" +"(l'impostazione dei pads mentre il gioco è in esecuzione è una funzione al " +"momento non supportata)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Impossibile scrivere il file %s della scheda di memoria.\n" +"\n" +"Stai eseguendo Dolphin da CD/DVD, o il file di salvataggio è protetto in " +"scrittura?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Impossibile trovare il comando di apertura per l'estensione 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Impossibile inizializzare il core.\n" +"Verifica la tua configurazione." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Conteggio:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Paese:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Crea codice AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Crea nuova prospettiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Creata da KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Creata da Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Creata da VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Creata da black_rider e pubblicata su ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Creatore: " + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Taglia Immagine lungo i Bordi" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Dissolvenza Incrociata" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Directory corrente cambiata da %s a %s dopo wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Hack Proiezione Personalizzato" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Impostazioni Hack Proiezione Personalizzato" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Personalizza alcuni parametri di Proiezione Ortografica" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Ceco" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Croce Direzionale" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Motore di Emulazione DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulazione DSP HLE (veloce)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Interprete DSP LLE (lento)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "Esegui DSP LLE in un processo dedicato" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Ricompilatore DSP LLE" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Impostazioni DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Origine DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Dimensione Dati" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Data:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "File Datel MaxDrive/Pro(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zona Morta" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Decomprimi ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Decomprimi ISO selezionate..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Decompressione ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Predef." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO Predefinita:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Carattere predefinito" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Elimina" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Elimina Save" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Elimina l'esistente file di salvataggio '%s'" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "Descrizione Vertex" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Rileva" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Individuato tentativo di leggere dal DVD più dati rispetto a quanti il " +"buffer in uscita è capace di ospitarne. Bloccato." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Periferica" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Impostazioni Periferica" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Disco/Piatto" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Falliti 'checksum' Directory\n" +" e 'checksum' Directory di backup" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "Disabilita Nebbia" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Disabilita Nebbia" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Disabilita Illuminazione" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "Profondità Pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Disabilita Trame" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disco" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Errore Lettura Disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Aspetto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +#, fuzzy +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Visualizza i tasti di input letti dall'emulatore." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "/" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Vuoi interrompere l'emulazione in corso?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin - Configurazione Video %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Sito &Web Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configurazione Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin - Configurazione Wiimote Emulato" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin - Configurazione Controlli GC" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Filmati TAS Dolphin (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin - Configurazione Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin in &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin non trova nessuna ISO GC/Wii. Doppio click qui per cercare i file..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin è attualmente impostato per nascondere tutti i giochi. Doppio click " +"qui per mostrare tutti i giochi..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Giù" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Scarica Codici (Database WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Codici %lu scaricati. (%lu aggiunti)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Percussioni/Batteria" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Fittizio/a" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Immagazzina Audio su disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Immagazzina Oggetti EFB su disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Immagazzina Fotogrammi su disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Immagazzina Trame su disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Effettua il trasferimento (dumping) delle trame di gioco in User/Dump/" +"Textures//" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Olandese" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Esci" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "Individua Copie EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione " +"%d.%d o superiore -- Se recentemente si è proceduto ad aggiornare la " +"distribuzione di Dolphin, probabile sia richiesto un riavvio per consentire " +"Windows di 'vedere' il nuovo driver." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Aggiornamenti di Memoria Preliminari" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Modifica" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Modifica Codice ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Modifica Configurazione" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Modifica Pacth" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Modifica prospettiva corrente" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Modifica..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effetto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +#, fuzzy +msgid "Embedded Frame Buffer" +msgstr "Frame Buffer" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Processo dell'Emulatore già in esecuzione" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wiimote Emulato" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Stato dell'Emulazione: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Attiva" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Attiva Registrazione Eventi AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Abilita Autoregolazione Audio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Attiva BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Attiva Unione Blocchi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Abilita Trucchi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Abilita Audio DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Attiva Dual Core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Attiva Dual Core (aumenta la velocità)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Attiva Tasti di Scelta Rapida" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Salta pause dovute a inattività" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Salta pause dovute a inattività (aumenta la velocità)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Attiva MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Attiva Scansione Progressiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "Attiva WideScreen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Attiva WideScreen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Attiva Rappres. Vettoriale" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Attiva filtro anisotropico.\n" +"Migliora la qualità visiva delle trame che si trovano sotto un angolo di " +"vista obliquo." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Attivare l'accesso veloce del disco. Necessario per alcuni giochi. " +"(Abilitato = Veloce, Disabilitato = Compatibile)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Attiva pagine" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Se attivato velocizza The Legend of Zelda: Twilight Princess. Disattiva per " +"qualsiasi altro gioco" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Attiva Traduzione Indirizzi dei Blocchi in Memoria (BAT), una funzione " +"dell'Unita di Gestione della Memoria.\n" +"Accresce l'accuratezza dell'hardware emulato, ma è lento da eseguire (Attivo " +"= Compatibile, Disattivato = Veloce)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Abilita Hack Proiezione Personalizzato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Attiva l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " +"giochi. (Attivo = Compatibile, Disabilitato = Veloce)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fine" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Inglese" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Miglioramenti" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Inserire un nome per la nuova prospettiva" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Voce %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Voce 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Uguale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Errore/i" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Errore caricamento della lingua selezionata. Ritorno alla predefinita di " +"sistema." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Errore: Tentativo di accesso a %s caratteri i quali non risultano caricati. " +"I giochi potrebbero non mostrare correttamente i caratteri, o crashare." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Esc" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Gestione eccezione - accesso al di sotto dello spazio in memoria. %08llx" +"%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Esegui" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Esci dall'Emulatore Dolphin" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Esportazione non riuscita" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Esporta File" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Esporta Registrazione" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Esporta Registrazione..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Esporta Salvataggio" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Esporta salvataggi Wii (sperimentale)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Esporta tutti i salvataggi" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Esportazione non riuscita, riprovare?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Esporta salvataggio come..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Estensione" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +#, fuzzy +msgid "External Frame Buffer" +msgstr "Frame Buffer" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Parametro Extra" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Parametro Extra utile solo in ''Metroid: Other M''." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Estrai Tutti i File..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Estrai Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Estrai DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Estrai Directory..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Estrai File..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Estrai Partizione..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Estrazione %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Estrazione di Tutti i File" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Estrazione Directory" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Estrazione..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Byte FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Lettore FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANCIA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Dimensione FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Connessione non riuscita!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Impossibile 'rimanere in ascolto'!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Download dei codici non riuscito" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Estrazione in %s non riuscita!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Impossibile caricare la ROM DSP:\t%s\n" +"\n" +"Questo file è richiesto per utilizzare DSP LLE.\n" +"Non è distribuito insieme a Dolphin per ragioni di Copyright.\n" +"Utilizza DSPSpy per estrarre e trasferire il file dalla tua console.\n" +"\n" +"Puoi utilizzare il motore DSP HLE, il quale non richiede alcun file ROM " +"aggiuntivo.\n" +"(Selezionalo dalla scheda, o linguetta, \"Audio\" della finestra di " +"configurazione.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "Caricamento hid.dll non riuscito" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Caricamento hid.dll non riuscito" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Accesso al banner.bin non riuscito" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Accesso alla copia di sicurezza della tavola di allocazione dei blocchi non " +"riuscito\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Accesso alla tavola di allocazione dei blocchi non riuscito\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Accesso ai dati dal file %d non riuscito" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Accesso alla directory di backup non riuscito\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Accesso alla directory non riuscito\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Accesso all'intestazione non riuscito\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Accesso a dati di salvataggio non riuscito\n" +"(0xA000-)\n" +"La Memcard potrebbe subire dei troncamenti" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Accesso all'ID univoco dall'immagine del disco non riuscito" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Scrittura da BT.DINF a SYSCONF non riuscita" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Scrittura bkhdr non riuscita" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Scrittura intestazione per %s non riuscita" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Scrittura intestazione per il file %d non riuscita" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Versione veloce della MMU. Non funziona con qualsiasi gioco." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Lettore Fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Info File" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Il file non conteneva codici." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "File converito in .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Il file non puo' essere aperto\n" +"o non possiede un'estensione valida" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Il file possiede l'estensione \"%s\"\n" +"le estensioni valide sono (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Il file non è riconosciuto come una memcard" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "File non compresso" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "File I/O: Modalità di apertura sconosciuta : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Filesystem" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Il tipo 'ini' è sconosciuto! Il file non verrà aperto!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Primo Blocco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Ripara Somme di Controllo (Checksums)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forza 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forza 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "Imposta come Console NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "Forza Filtro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +#, fuzzy +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Forza il filtro bilineare/trilineare per le trame anche se il gioco le ha " +"disabilitate.\n" +"Migliora la qualità delle trame (specialmente quando si utilizza una\n" +"risoluzione interna elevata) ma questo provoca anomalie in alcuni giochi." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +#, fuzzy +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Forza l'uscita video del gioco per risoluzioni widescreen.\n" +"Questo potrebbe causare difetti grafici" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formato tipo ascii (NTSC\\PAL)?\n" +"Scegli 'no' per sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "in Avanti" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Fotogramma" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Fotogramma " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Fotogramma per Fotogramma" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +#, fuzzy +msgid "Frame Dumps use FFV1" +msgstr "Usa FFV1 per immagazzinare i fotogrammi" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Intervallo Fotogramma" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Salta &Fotogramma" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limite FPS:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Fotogrammi da Registrare:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Visuale Libera" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francese" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Tasti" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Da" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Schermo Intero" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "Risoluzione video a Schermo Intero:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "File GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "Controlli GC" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID Gioco:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Il gioco è già in esecuzione!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Il gioco non è avviato" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Gioco non trovato!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Impostazioni di Gioco Specifiche" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Configurazione di Gioco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "GameCube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Impostazioni &Controlli GameCube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Schede di Memoria GameCube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Impostazioni Controlli GameCube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Codici Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Esecuzione Codice Gecko non riuscita (CT%i CST%i) (%s)\n" +"(codice corrotto oppure tipo di codice non ancora supportato.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Generale" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "Impostazioni Interfaccia" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Tedesco" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" +"GetARCode: Indice troppo grande rispetto alla dimensione dell'elenco dei " +"codici AR %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Impostazioni Video" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Maggiore di" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Greco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Verde" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Verde Sinistro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Verde Destro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Chitarra" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "Chiamata a HCI_CMD_INQUIRY, per favore segnalare!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Somma di controllo dell'intestazione non riuscita" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Ebreo" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Altezza" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Aiuto" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Salve,\n" +"\n" +"Dolphin richiede una CPU con il supporto alle istruzioni SSE2.\n" +"Sfortunatamente la tua CPU non le supporta, per cui Dolphin non potrà essere " +"eseguito.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Nascondi" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Nascondi il Cursore del Mouse" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "Visualizza i tasti di input letti dall'emulatore." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configurazione Tasti di Scelta Rapida" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Tasti di Scelta Rapida" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Ungherese" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote Ibrido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Tentativo di accesso ai dati da un punto di ingresso " +"sconosciuto: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Tentativo del gioco di ricaricare l'iso, oppure un titolo " +"il quale risulta non essere disponibile nella tua estrazione (dumping) nand\n" +"IDTitolo %016llx.\n" +" Dolphin, adesso, probabile vada in blocco" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - destinazione corrotta" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Impostazioni IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "Puntamento IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Puntatore a raggi infrarossi (IR)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilità IR:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Dettagli ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Directory ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALIA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icona" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Se il framerate risulta incoerente o incostante, questa opzione potrebbe " +"porre rimedio. (Attivo = Compatibile, Disabilitato = Veloce)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Se si imposta un Limite di Fotogramma elevato (NTSC:60, PAL:50),\n" +"bisogna disabilitare l'Autoregolazione Audio in DSP per rendere efficace " +"l'impostazione." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "Emula i Cambiamenti di Formato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Salva Importazione" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importazione non riuscita, riprovare?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Il file importato possiede l'estensione .gsc\n" +"ma non una corretta intestazione" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Il file importato ha una dimensione non valida" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Il file importato possiede l'estensione .sav\n" +"ma non una corretta intestazione" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Disabilita nebbia. Migliora le prestazioni ma provoca difetti nei giochi che " +"richiedono l'effetto nebbia" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Disabilita illuminazione. Migliora le prestazioni ma provoca la scomparasa\n" +"dell'illuminazione stessa nei giochi che la utilizzano" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "In Game" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "In-Game" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informazioni" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Input" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Ins" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Inserisci il codice criptato o decriptato qui..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Inserisci SD Card" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Inserire il nome qui..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Installa WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Installa in Menu Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"E' stata sollevata un'Eccezione all'Installazione, tuttavia questa " +"piattaforma non la supporta ancora." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Installazione WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "Impostazioni Interfaccia" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Impostazioni Interfaccia" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Errore Interno LZO - compressione non riuscita" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n" +"Riprovare a verificare lo stato" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Errore Interno LZO - lzo_init() non riuscita" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "Risoluzione video a Schermo Intero:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interprete (molto lento)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Dimensione non Valida(%x) o Password (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Valore non Valido!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "bat.map o voce directory non valide" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Tipo di evento %i non valido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "File non valido" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"opening.bnr non valido trovato in gcm:\n" +"%s\n" +" E' possibile che sia necessario il redumping del gioco." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "File di registrazione non valido" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Stato non valido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italiano" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "GIAPPONE" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Ricompilatore JIT (consigliato)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Ricompilatore JITIL sperimentale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Giapponese" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Combinaz. Tasti" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Coreano" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Pulsante L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analogico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Lingua:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Ultimo stato di gioco sovrascritto" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Ultimo stato di gioco salvato" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Sinistra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Levetta Sinistra" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Click sinistro del mouse per rilevare l'identità del tasto premuto.\n" +"Premi 'spazio' per cancellare." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Click sinistro del mouse per rilevare l'input.\n" +"Click centrale del mouse per cancellare.\n" +"Click destro del mouse per altre opzioni." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Click sinistro/destro per altre opzioni.\n" +"Click Centrale del mouse per cancellare." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Minore di" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Carica" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "Carica Trame ad Alta Risoluzione" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Carica Stato di Gioco dall'Ingresso 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Carica Stato di Gioco dall'Ingresso 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Carica Stato di Gioco dall'Ingresso 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Carica Stato di Gioco dall'Ingresso 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Carica Stato di Gioco dall'Ingresso 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Carica Stato di Gioco dall'Ingresso 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Carica Stato di Gioco dall'Ingresso 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Carica Stato di Gioco dall'Ingresso 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Carica Stato di Gioco..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "Carica il Menu di Sistema Wii %d%c" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Carica il Menu di Sistema Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Carica apposite trame ad alta risoluzione (Hi-Res) da User/Load/Textures/" +"/" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Carica valori preimpostati dai modelli hack disponibili." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Carica il file specificato (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Locale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "Blocca processi ai nuclei" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configurazione Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Tipi di Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Destinazione Logger" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Registrazione Eventi" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Connessione al server persa!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Audio LLE (a basso livello) o HLE (ad alto livello)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Pulsante M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"L'MD5 non corrisponde\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Hack Velocità MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "File MadCatz Gameshark(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Levetta Principale" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID Produttore:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Produttore:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "La Memcard possiede già un salvataggio per questo titolo" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "La Memcard è già aperta" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Byte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Scheda di Memoria" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Gestore Scheda di Memoria - AVVISO: Eseguire una copia di sicurezza prima " +"dell'uso!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Il Nome file della Scheda di Memoria nell'Ingresso %c non è corretto\n" +"Regione non specificata\n" +"\n" +"Il percorso dell'Ingresso %c è stato cambiato in\n" +"%s\n" +"Si desidera copiare il precedente file in questa nuova locazione?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Varie" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Impostazioni Varie" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modificatore" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Carattere a spaziatura fissa" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motore" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "*" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "TN +" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "TN Inizio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "TN ." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "TN Canc" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "TN /" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "TN Giù" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "TN Fine" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "TN Invio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "TN =" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "TN Inizio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "TN Ins" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "TN Sinistra" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "TN *" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "TN Pag Giù" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "TN Pag Su" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "TN Destra" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "TN Separatore" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "TN Spazio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "TN -" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "TN Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "TN Su" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nome:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nome: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "File GCI nativi(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nuova Ricerca" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Pagina Successiva" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Ricerca Successiva" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Pseudonimo:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Nessun Paese (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Nessun ISO o WAD trovata" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nessun file di banner trovato per il titolo %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Nessun aggancio" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Nessun file caricato" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Nessuna voce di directory libera" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Nessun file registrato" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Nessuna cartella di salvataggio trovata per il titolo %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Nessuno/a" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norvegese" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Diverso" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Non Impostato" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Non collegato" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Note" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Note: " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Avviso/i" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Bloc Num" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Numero Di Codici:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Accelerazione Nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Oggetto" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Intervallo Oggetto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Spento" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Solo %d blocchi disponibili" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Apri" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Apri &percorso file" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Apri cartella &salvataggi Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Apri file..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: impossibile trovare la periferica audio" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: impossibile aprire il dispositivo %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +#, fuzzy +msgid "OpenCL Texture Decoder" +msgstr "Decodificatore Trama OpenMP" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Decodificatore Trama OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Apri il debugger" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Apri il logger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opzioni" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Arancione" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"L'ordine dei file nella File Directory non corrisponde con l'ordine dei " +"blocchi\n" +"Clicca col tasto destro del mouse ed esporta tutti i salvataggi,\n" +"successivamente eseguire l'importazione di questi ultimi in una nuova " +"memcard\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Altro client disconnesso a gioco in corso!! La modalità di Gioco-Online " +"viene disabilitata. Arrestare manualmente il gioco." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Output" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "&Avvia Riproduzione Registrazione..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pads" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Pag Giù" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Pag Su" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Abbina" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragrafo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parametri" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partizione %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Percorsi" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pausa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "Illuminazione Pixel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfetto" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Prospettiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Gioca" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Avvia Riproduzione Registrazione" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Gioca/Pausa" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Giocabile" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opzioni di Riproduzione" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Giocatori" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Per favore confermare..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Si prega di creare un prospettiva prima di salvare" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Più-Meno" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polacco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Porta 1:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Porta 2:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Porta 3:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Porta 4:" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Porta:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portoghese" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portoghese (Brasiliano)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "Effetti di Post-Processing:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Preimpostazioni: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Pagina Precedente" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Pagina Precedente" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valore Precedente" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Stamp" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profilo" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Proprietà" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Pulisci Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Conferma" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Esci" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Pulsante R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analogico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSSIA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Gamma" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Modalità in Sola-lettura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Reale" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote Reale" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Wiimote Reale" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Conferma Ricollegamento Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "Ricollega Wiimote al caricamento di uno Stato di Gioco" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Registra" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Info di Registrazione" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opzioni di Registrazione" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Rosso" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rosso Sinistro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rosso Destro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Riduce la quantità di scalettatura (aliasing) causata dalla rasterizzazione " +"grafica 3D.\n" +"Questo produce contorni e immagini meno spigolose, ma riduce pesantemente le " +"prestazioni." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Aggiorna" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Aggiorna Elenco" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Aggiorna elenco giochi" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Rimuovi" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Renderizza la scena in modalità vettoriale (wireframe).\n" +"Utile solo per il debug." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Rendering nella finestra Principale" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Resetta" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Risultati" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Invio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Destra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Levetta Destra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibrazione" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Esegui DSP LLE in un thread dedicato (non raccomandato)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Sa&lva Stato di Gioco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Frequenza di Campionamento:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Salva" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Salva GCI come.." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Salva Stato di Gioco nell'Ingresso 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Salva Stato di Gioco nell'Ingresso 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Salva Stato di Gioco nell'Ingresso 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Salva Stato di Gioco nell'Ingresso 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Salva Stato di Gioco nell'Ingresso 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Salva Stato di Gioco nell'Ingresso 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Salva Stato di Gioco nell'Ingresso 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Salva Stato di Gioco nell'Ingresso 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Salva Stato di Gioco..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Salva come..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Salva GCM/ISO compressi" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Salva prospettiva corrente" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Salva GCM/ISO decompressi" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "Ricerca..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Ricerca ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Ricerca..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Istantanea" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Bloc Scroll" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtro di Ricerca" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Cerca nelle Sottocartelle" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Sezione %s non trovata in SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Seleziona" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Seleziona il File di Registrazione" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Seleziona un file WAD Wii da installare" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Seleziona una scheda hardware da utilizzare. \n" +"Se si è in dubbio, utilizzare la prima disponibile." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Seleziona un file da importare" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Seleziona finestre libere/mobili" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Seleziona il file da caricare" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Seleziona il file di salvataggio" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Seleziona lo stato di gioco da caricare" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Seleziona lo stato di gioco da salvare" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Seleziona quale aspetto utilizzare per il rendering: \n" +"- Auto: Utilizza l'aspetto nativo.\n" +"- Forza 16:09: Estende l'immagine in formato 16:9.\n" +"- Forza 4:3: Estende l'immagine in formato 4:3.\n" +"- Adatta a finestra: Estende l'immagine per adattarsi alle dimensioni della " +"finestra." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Carattere selezionato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Invia" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Posizione della Barra a Sensori: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separatore" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Porta seriale 1 - Questa è la porta per i dispositivi come l' adattatore/" +"scheda di rete" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Imposta" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Imposta come ISO &predefinita" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Imposta %c come Memcard predefinita" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: Indice troppo grande rispetto alla dimensione " +"dell'elenco dei codici AR %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Impostazioni..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Impossible trovare il file per le impostazioni" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Scuoti" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Nome breve:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Pulsanti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Mostra &Console" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Mostra Finestra di &Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Mostra Barra di &Stato" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Mostra Barra degli St&rumenti" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Mostra Unità a Disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "Individua Copie EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Mostra FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Mostra Francia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Mostra GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Mostra Tasti di Input" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Mostra Italia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Mostra JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Mostra Corea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Mostra Lingua:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Mostra &Configurazione Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Mostra PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Mostra Piattaforme" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Mostra Regioni" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "Statistiche" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Mostra Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Mostra USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Mostra Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Mostra Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Mostra una messaggio di conferma prima di arrestare un gioco." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Mostra un avviso quando si verifica un potenziale grave errore.\n" +"Disabilitando questa funzione si evita la comparsa di fastidiosi messaggi " +"non-fatali, tuttavia\n" +"potrà accadere che Dolphin improvvisamente incorra in un crash senza nessuna " +"apparente spiegazione." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Mostra primo blocco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mostra blocchi salvati" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mostra commento salvato" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mostra icona salvata" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mostra titolo salvato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Mostra questo messaggio di aiuto" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Mostra sconosciuto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote in posizione di traverso" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Cinese Semplificato" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Dimensioni" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "Salta Caricamento BIOS GC" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +#, fuzzy +msgid "Skip Dest. Alpha Pass" +msgstr "Disabilita Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Ingresso %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Ingresso A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Ingresso B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Stamp" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Impostazioni Audio" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "L'interfaccia audio %s non è valida." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Creazione buffer audio non riuscita: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Spazio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spagnolo" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volume Altoparlante:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Seleziona un plugin video" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Aumenta la velocità di trasferimento del Disco" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Levetta Quadrata" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Controller Standard" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Avvia Gioco-&Online" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Avvia Re&gistrazione" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Avvia Registrazione" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Stato" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Stati di Gioco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Levetta" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Arresta" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Adatta a Finestra" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strimpellata" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "-" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Esportazione file in %s riuscita" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Seleziona il file di salvataggio" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Ruota/Oscilla" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Lingua di Sistema:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Input" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Separatore Scheda (Tab)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Semipiano sinistro" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Semipiano destro" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Genera un'Istantanea di Gioco" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Prova" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "Formato Trama" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "Installazione WAD riuscita" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "L'indirizzo non è valido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Tentativo di ripristino della somma di controllo riuscito" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "La directory scelta è già in lista" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s esiste già.\n" +"Vuoi sostituirlo?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" +"Il file %s è già stato aperto, il file di intestazione non verrà scritto." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Il file %s specificato non esiste" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "il nome non puo' essere nullo" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Il nome non può contenere il carattere ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"Il file di salvataggio che si sta provando a copiare ha una dimensione non " +"valida" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"La lingua selezionata non è supportata dal tuo sistema. Ritorno alla " +"predefinita di sistema." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Le versioni del server e del client Gioco-Online non sono compatibili!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Il server è pieno!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Il server ha risposto: il gioco è correntemente in esecuzione!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Il server invia un messaggio d'errore sconosciuto!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "il file \"%s\" specificato non esiste" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Il valore non è valido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "La selezione del Tema non era corretta" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Un punto di ingresso in 00000001/00000002 deve essere presente. Dumping NAND " +"probabilmente incompleto." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Queste impostazioni sovrascrivono quelle generiche di Dolphin. \n" +"Per impostazione 'indeterminata' si intende che il gioco utilizza " +"l'impostazione di Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Questo simulatore di action replay non supporta codici automodificanti." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"Ciò potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni " +"giochi." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Questo è utilizzato per calibrare la velocità di gioco secondo " +"l'autoregolazione audio.\n" +"La disabilitazione di quest'opzione potrebbe causare una velocità di gioco " +"anomala e troppo veloce.\n" +"Ma alcune volte la sua attivazione porta a rumori e disturbi costanti " +"all'audio.\n" +"\n" +"Scorciatoia da Tastiera : Tenere premuto per disabilitare " +"istantaneamente l'Autoregolazione." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Questo è usato per riprodurre tracce e brani musicali, come BGM." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Consente di separare il processo (thread) dedicato al Video da quello " +"adibito\n" +"ai calcoli della CPU in modo da poterli eseguire su nuclei (cores) " +"distinti.\n" +"Migliora la velocità sui PC con più di un core,\n" +"ma può anche provocare occasionali crash/difetti." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" +"Questo vi permetterà di modificare manualmente il file di configurazione INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Sensibilità" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Inclina" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Titolo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "a" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Seleziona/Deseleziona tutti i Tipi di Log" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Commuta a Schermo Intero" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Sopra" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Cinese Tradizionale" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Tentativo di caricamento di un tipo di file sconosciuto." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Grilletti" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Tentativo di accesso da una SYSCONF non valida" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Tentativo di accesso da una SYSCONF non valida\n" +"Gli identificativi Wiimote bt non sono disponibili" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Giradischi da DJ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tipo" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Porta UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "Wiimote UDP" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "SCONOSCIUTO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "%i non definito" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Annulla Caricamento Stato di Gioco" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Sconosciuto" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Comando DVD %08x sconosciuto - errore fatale" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Voce %i sconosciuta in SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Messaggio ricevuto sconosciuto avente id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Messaggio sconosciuto avente id:%d ricevuto dal giocatore:%d Giocatore " +"espluso!!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Puntatore %#08x sconosciuto\n" +"Continuare?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Su" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Aggiorna" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote in posizione verticale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Utilizza Modalità EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&Schermo Intero" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Usa Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Avvisi di Errore" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilità" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valore" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valore:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valore: " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verboso" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuale" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volume" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Installazione WAD non riuscita: errore nella creazione di %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Allarme/i" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Attenzione - avvio DOL in modalità console errata!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Attenzione - avvio ELF in modalità console errata!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Attenzione - avvio ISO in modalità console errata!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Attenzione! Si consiglia di eseguire la copia di sicurezza di tutti i file " +"nella cartella:\n" +"%s\n" +"Vuoi proseguire?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Avviso: Questo sovrascriverà qualsiasi salvataggio esistente nella " +"cartella:\n" +"%s\n" +"la quale presenta un nome uguale ai file sulla tua memcard\n" +"Continuare?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaweFileWriter - file non aperto." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Tremolo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack Widescreen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Larghezza" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Console Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "Origine DVD:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importa Salvataggi Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Salva i file Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Impossibile leggere dal file" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i è stato disconnesso dal sistema. \n" +" Forse questo gioco non supporta il multi-wiimote, \n" +" o forse è dovuto ad altri motivi. \n" +"Vuoi riconnettersi immediatamente?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Collegato" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Vibrazione Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Impostazioni Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Sinistro" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Menù Windows" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Destro" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Adatta Testo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Attività in corso..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Scrivi nella Console" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Scrivi su File" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Scrivi in Finestra" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "CreateSourceVoice XAudio2 non riuscita: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "Inizializzazione XAudio2 non riuscita: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "Creazione voce principale XAudio2 non riuscita: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Giallo" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Non è possibile chiudere riquadri che hanno pagine al loro interno" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "E' necessario selezionare un gioco!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "E' richiesto l'inserimento di un nome!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "E' necessario inserire un valore decimale, esadecimale o ottale." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "E' necessario inserie un nome valido per il profilo." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" +"E' necessario il riavvio di Dolphin affinché le modifiche abbiano effetto." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Il file GCM/ISO sembra non valido (paese non valido).\n" +"Procedere con la zona PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Il tuo file SYSCONF possiede dimensioni errate.\n" +"Dovrebbe essere 0x%04x (invece di 0x%04llx)\n" +"Desideri generarne uno nuovo?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "Hack ZTP" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3 codice non supportato" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero codice sconosciuto per dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ attesa ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Personalizzata]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "accesso all'intestazione bk non riuscito" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "accesso non riuscito ai dati dal file: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "accesso all'intestazione non riuscito" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Lettura Opcode da %x. Per favore segnalare." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"non un salvataggio wii oppure accesso non riuscito al file con dimensione " +"intestazione %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "cmd 0x%08x sconosciuto" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "valore wxExecute ritornato -1 su applicazione in esecuzione!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correzione zFar: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correzione zNear: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid " &JIT LoadStore lXz off" +#~ msgstr " &JIT LoadStore lXz spento" + +#~ msgid " &JIT LoadStore lbzx off" +#~ msgstr " &JIT LoadStore lbzx spento" + +#~ msgid " Play " +#~ msgstr "Gioca" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Add function" +#~ msgstr "&Aggiunge funzione" + +#~ msgid "&Automatic start" +#~ msgstr "&Avvio automatico" + +#~ msgid "&Clear JIT cache" +#~ msgstr "&Svuota cache JIT" + +#~ msgid "&Clear symbols" +#~ msgstr "&Elimina simboli" + +#~ msgid "&Create signature file..." +#~ msgstr "&Crea 'firma' file..." + +#~ msgid "&Debug" +#~ msgstr "&Debug" + +#~ msgid "&Disable JIT Cache" +#~ msgstr "&Disabilita Cache JIT" + +#~ msgid "&Dump EXRAM" +#~ msgstr "&Salva EXRAM (dumping)" + +#~ msgid "&Dump MRAM" +#~ msgstr "&Salva MRAM (dumping)" + +#~ msgid "&Font..." +#~ msgstr "&Carattere..." + +#~ msgid "&Frame Stepping" +#~ msgstr "&Fotogramma per Fotogramma" + +#~ msgid "&Generate symbol map" +#~ msgstr "&Genera simbolo mappa" + +#~ msgid "&Hex" +#~ msgstr "&Hex" + +#~ msgid "&Interpreter core" +#~ msgstr "&Interprete core" + +#~ msgid "&JIT Block Linking off" +#~ msgstr "&JIT Block Linking spento" + +#~ msgid "&JIT FloatingPoint off" +#~ msgstr "&JIT FloatingPoint spento" + +#~ msgid "&JIT Integer off" +#~ msgstr "&JIT Integer spento" + +#~ msgid "&JIT LoadStore Floating off" +#~ msgstr "&JIT LoadStore Floating off" + +#~ msgid "&JIT LoadStore Paired off" +#~ msgstr "&JIT LoadStore Paired off" + +#~ msgid "&JIT LoadStore lwz off" +#~ msgstr "&JIT LoadStore lwz off" + +#~ msgid "&JIT LoadStore off" +#~ msgstr "&JIT LoadStore off" + +#~ msgid "&JIT Paired off" +#~ msgstr "&JIT Paired off" + +#~ msgid "&JIT SystemRegisters off" +#~ msgstr "&JIT SystemRegisters off" + +#~ msgid "&JIT off (JIT core)" +#~ msgstr "&JIT off (JIT core)" + +#~ msgid "&Load symbol map" +#~ msgstr "&Carica simbolo mappa" + +#~ msgid "&Log JIT instruction coverage" +#~ msgstr "&Log JIT instruzioni coverage" + +#~ msgid "&Open...\tCtrl+O" +#~ msgstr "&Apri...\tCtrl+O" + +#~ msgid "&Patch HLE functions" +#~ msgstr "&Patch funzioni HLE " + +#~ msgid "&Profile blocks" +#~ msgstr "&Profilo blocchi" + +#~ msgid "&Profiler" +#~ msgstr "&Profili" + +#~ msgid "&Refresh" +#~ msgstr "&Aggiorna" + +#~ msgid "&Rename symbols from file..." +#~ msgstr "&Rinomina simboli dal file..." + +#~ msgid "&Run To Here" +#~ msgstr "&Esegui Da Qui" + +#~ msgid "&Save symbol map" +#~ msgstr "&Salva simbolo mappa" + +#~ msgid "&Search for an op" +#~ msgstr "&Cerca per un op" + +#~ msgid "&Symbols" +#~ msgstr "&Simboli" + +#~ msgid "&Use signature file..." +#~ msgstr "&Usa 'firma' del file..." + +#~ msgid "&Write to profile.txt, show" +#~ msgstr "&Scrivi in profile.txt, mostra" + +#~ msgid "(Default)" +#~ msgstr "(Globale)" + +#~ msgid "*.*" +#~ msgstr "*.*" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "" +#~ "Le piattaforme a 32-bit non supportano tuttora la fastmem (memoria " +#~ "veloce). Segnala questo bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Richiede Schermo Intero)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< come nel Profilo Globale >" + +#~ msgid "A" +#~ msgstr "A" + +#~ msgid "A match was found. Placing viewer at the offset." +#~ msgstr "Un risultato è stato trovato. Impostare visualizzatore su offset" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Cache Trama" + +#~ msgid "Accurate texture cache" +#~ msgstr "Cache Trama" + +#~ msgid "Active" +#~ msgstr "Attivo" + +#~ msgid "Add BP..." +#~ msgstr "Aggiunge BP..." + +#~ msgid "Add BPs..." +#~ msgstr "Aggiunge BPs..." + +#~ msgid "Add MC..." +#~ msgstr "Aggiunge MC..." + +#~ msgid "Add MCs..." +#~ msgstr "Aggiunge MCs..." + +#~ msgid "Address" +#~ msgstr "Indirizzo" + +#~ msgid "Address Range" +#~ msgstr "Intervallo di Indirizzi" + +#~ msgid "Adjust window size" +#~ msgstr "Autoregola Dimensioni Finestra" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permette alla CPU di accedere in lettura e in scrittura all'EFB (memoria " +#~ "buffer di rendering).\n" +#~ "Questo è necessario per far funzionare alcuni giochi (ad esempio il " +#~ "puntatore a forma di stella in Super Mario Galaxy),\n" +#~ "così come per alcuni effetti visivi (ad esempio in Monster Hunter Tri); " +#~ "ma l'attivazione di questa opzione\n" +#~ "potrebbe anche avere un forte impatto sulle prestazioni se il gioco " +#~ "utilizza pesantemente questa funzionalità." + +#~ msgid "Alternate RFI" +#~ msgstr "Istruzioni RFI alternative" + +#~ msgid "Apply signature file" +#~ msgstr "Applica 'firma' file" + +#~ msgid "Aspect ratio:" +#~ msgstr "Aspetto:" + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [raccomandato]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Regola la finestra per mostrare la risoluzione originale del gioco " +#~ "scalata dall'EFB.\n" +#~ "E' il modo migliore per mantenere l'aspetto e le proporzioni adattandole " +#~ "alle dimensioni della finestra." + +#~ msgid "" +#~ "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " +#~ "crashing.\n" +#~ "[This option must be selected before a game is started.]" +#~ msgstr "" +#~ "Evitare qualsiasi pulizia involontaria della cahce JIT, questo potrebbe " +#~ "impedire che Zelda TP vada in crash.\n" +#~ "[Questa opzione deve essere selezionata già prima di iniziare una " +#~ "partita.]" + +#~ msgid "Bad gameini filename" +#~ msgstr "Nome file non valido per il gameini" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "Boot to pause" +#~ msgstr "Boot per mettere in pausa" + +#~ msgid "Break On" +#~ msgstr "Break On" + +#~ msgid "BreakPoint" +#~ msgstr "Punto di interruzione" + +#~ msgid "Breakpoints" +#~ msgstr "Punti di interruzione" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calcola la luminosità della grafica 3D su una base per-pixel piuttosto " +#~ "che per vertice.\n" +#~ "Questo migliora il comportamento, ma riduce le prestazioni." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Impossibile trovare il plugin %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Impossible inizializzare il Plugin DSP" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Imposibile inizializzare il Plugin Video" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Impossibile aprire %s poiché possiede una funzione mancante" + +#~ msgid "Choose the folder where to extract to" +#~ msgstr "Scegli la cartella in cui estrarre" + +#~ msgid "Clear P Shaders" +#~ msgstr "Cancella Shaders P" + +#~ msgid "Clear Screen" +#~ msgstr "Cancella Screen" + +#~ msgid "Clear Textures" +#~ msgstr "Cancella Trame" + +#~ msgid "Clear V Shaders" +#~ msgstr "Cancella Shaders V" + +#~ msgid "Code" +#~ msgstr "Codice" + +#~ msgid "Config..." +#~ msgstr "Config..." + +#~ msgid "Configuration profile" +#~ msgstr "Profilo di configurazione" + +#~ msgid "Configuration profile:" +#~ msgstr "Profilo di configurazione:" + +#~ msgid "Connected" +#~ msgstr "Collegato" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Collegato a %i Wiimotes" + +#~ msgid "Continue" +#~ msgstr "Continua" + +#~ msgid "Copy" +#~ msgstr "Copia" + +#~ msgid "Cost" +#~ msgstr "Costo" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Impossibile copiare %s in %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Impossibile visualizzare informazioni circa il plugin %s" + +#~ msgid "Couldn't find GameConfig/BreakPoints.ini file" +#~ msgstr "Impossibile trovare GameConfig/BreakPoints.ini file" + +#~ msgid "Count" +#~ msgstr "Conteggio" + +#~ msgid "Count: %i" +#~ msgstr "Totale: %i" + +#~ msgid "DList Cache" +#~ msgstr "Cache DList" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Danese" + +#~ msgid "Data Type" +#~ msgstr "Tipo Dati" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Disabilita texturizzazione.\n" +#~ "Utile solo per il debug" + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Disabilita un'impostazione del filtro alpha pass.\n" +#~ "Interrompe alcuni effetti ma può migliorare le prestazioni." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Distanza Alpha Pass" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin Plugin DSP-HLE" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin - Impostazioni Plugin DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin Plugin DSP-LLE" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin - Impostazioni Plugin DSP-LLE" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin non è stato configurato con un percorso d'installazione,\n" +#~ "Mantenere Dolphin in modalità 'mobile/portatile'?" + +#~ msgid "Dump" +#~ msgstr "Dump" + +#~ msgid "DumpList" +#~ msgstr "DumpList" + +#~ msgid "E&xit\tAlt+F4" +#~ msgstr "&Esci\tAlt+F4" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "EFB Cmd" +#~ msgstr "Cmd EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Applica le copie del framebuffer direttamente sulle trame.\n" +#~ "Sebbene non sia un accorgimento molto preciso, per parecchi giochi che " +#~ "utilizzano le copie EFB potrebbe essere più che sufficiente." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Impostazioni di Visualizzazione dell'Emulatore" + +#~ msgid "Enable CPU Access" +#~ msgstr "Attiva Accesso alla CPU" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "Attiva Cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Abilita Copie EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Attiva Copia EFB su Trama" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Attiva Audio HLE" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Attiva JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Attiva OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Attiva Salvaschermo (riduzione bruciature nei pixel)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Abilita la ricompilazione dinamica del codice DSP.\n" +#~ "La modifica di quest'opzione non avrà alcun effetto finchè l'emulatore " +#~ "rimane attivo!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Consente l'emulazione di copie Embedded Frame Buffer (EFB), se il gioco " +#~ "le richiede.\n" +#~ "I giochi spesso necessitano di questo per il post-processing o altro, ma " +#~ "se è possibile farne a meno in alcuni casi la velocità aumenta di molto." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Abilita la reinterpretazione dei dati all'interno dell'EFB quando cambia " +#~ "il formato dei pixel.\n" +#~ "Alcuni giochi dipendono da questa funzione per alcuni effetti." + +#~ msgid "Error allocating buffer" +#~ msgstr "Errore allocazione buffer" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Errore caricamento %s: impossibile leggere le informazioni" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Errore caricamento plugin %s: impossibile trovare il file. Per favore " +#~ "riseleziona i tuoi plugins." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Errore apertura file %s per la registrazione" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Caricamento ROM DSP non riuscito:\n" +#~ "%s\n" +#~ "Il file è richiesto per utilizzare DSP LLE" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Caricamento ROM DSP: %s non riuscito" + +#~ msgid "Fast" +#~ msgstr "Veloce" + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "Carica Mip Maps precalcolate" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Varianti più veloci visualizzano un minor numero di pixel e quindi " +#~ "aumenta la possibilità di avere errori.\n" +#~ "Varianti più lente e quindi con più pixel sono più sicure." + +#~ msgid "Flags" +#~ msgstr "Flags" + +#~ msgid "Flush" +#~ msgstr "Pulisci" + +#~ msgid "Fog Cmd" +#~ msgstr "Cmd Fog (nebbia)" + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forza Filtro Bi/Trilineare" + +#~ msgid "Fractional" +#~ msgstr "Frazionaria" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Emula completamente le copie embedded frame buffer (EFB). \n" +#~ "Questo meccanismo è più accurato rispetto alle Copie EFB eseguite su " +#~ "Trama,\n" +#~ "ed alcuni giochi hanno bisogno di questa impostazione per funzionare " +#~ "correttamente,\n" +#~ "tuttavia la sua attivazione puo' diminuire la velocità di gioco." + +#~ msgid "GFX Config" +#~ msgstr "Impostazioni GFX" + +#~ msgid "GFX Debugger" +#~ msgstr "Debugger GFX" + +#~ msgid "Geometry data" +#~ msgstr "Giometria dati" + +#~ msgid "Graphics Plugin" +#~ msgstr "Plugin Video" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "Mostra Errori Shader" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Nascondi il cursore quando si trova sopra la finestra (attiva) di " +#~ "rendering." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Se un gioco si blocca, funziona solo in modalità Interprete altrimenti " +#~ "Dolphin va in crash,\n" +#~ "questa operazione potrebbe correggere il problema" + +#~ msgid "Input Source" +#~ msgstr "Sorgente d'Ingresso" + +#~ msgid "Install directory could not be saved" +#~ msgstr "La directory di installazione non puo' essere salvata" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Installazione WAD per il Menu Wii..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integrale [consigliata]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Errore Interno LZO - decompressione non riuscita (%d) (%ld, %ld) \n" +#~ "Riprovare a verificare lo stato" + +#~ msgid "JIT block viewer" +#~ msgstr "Visualizzatore di blocchi JIT" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Tiene traccia delle trame in base ai pixel effettivi nella trama stessa.\n" +#~ "Può causare rallentamenti, ma alcuni giochi necessitano di questa opzione " +#~ "per funzionare in modo corretto." + +#~ msgid "Last Saved State\tF11" +#~ msgstr "Ultimo Stato di Gioco Salvato\tF11" + +#~ msgid "Light Cmd" +#~ msgstr "Cmd Light" + +#~ msgid "Load Script..." +#~ msgstr "Carica Script..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Carica Mip Maps native invece di generarle.\n" +#~ "Caricare le mip maps in formato nativo è il metodo più accurato e " +#~ "preciso, ma ciò potrebbe anche diminuire le prestazioni." + +#~ msgid "Lua Script Console" +#~ msgstr "Console Script Lua" + +#~ msgid "Matrix Cmd" +#~ msgstr "Cmd Mtrix" + +#~ msgid "Memory Check" +#~ msgstr "Controllo Memoria" + +#~ msgid "MemoryChecks.ini file" +#~ msgstr "MemoryChecks.ini file" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixer: Frequenza di campionamento non supportata." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modifica le trame per mostrare a video il formato che stanno usando.\n" +#~ "Utile solo per il debug." + +#~ msgid "New &Lua Console" +#~ msgstr "Nuova Console &Lua" + +#~ msgid "New Texture" +#~ msgstr "Nuova Trama" + +#~ msgid "Next Frame" +#~ msgstr "Fotogramma Successivo" + +#~ msgid "No match was found." +#~ msgstr "Nessun risultato è stato trovato." + +#~ msgid "Normal" +#~ msgstr "Normale" + +#~ msgid "Not implemented" +#~ msgstr "Non implementato" + +#~ msgid "NumExec" +#~ msgstr "NumExec" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "PPC Size" +#~ msgstr "Sezione PPC" + +#~ msgid "Pane %i" +#~ msgstr "Riquadro %i" + +#~ msgid "Pane 0" +#~ msgstr "Riquadro n° 0" + +#~ msgid "Pane 1" +#~ msgstr "1° Riquadro" + +#~ msgid "Pause At Next" +#~ msgstr "Pausa alla prossima" + +#~ msgid "PauseAtList" +#~ msgstr "PauseAtList" + +#~ msgid "Pixel Shader" +#~ msgstr "Pixel Shader" + +#~ msgid "Pixel Shader Constants" +#~ msgstr "Costanti Pixel Shader" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Impossibile salvare l'Impostazione della modalità 'Mobile/Portatile'\n" +#~ "Stai eseguendo Dolphin da un supporto in sola lettura oppure da una " +#~ "directory in cui dolphin non è ivi presente?" + +#~ msgid "Projection Stats" +#~ msgstr "Statistiche di Proiezione" + +#~ msgid "Provide safer execution by not linking the JIT blocks." +#~ msgstr "Garantisce un'esecuzione affidabile, non collegare a blocchi JIT." + +#~ msgid "Registers" +#~ msgstr "Registri" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Rilancia Dolphin dalla directory di installazione e salva da quella " +#~ "posizione" + +#~ msgid "Render to main window." +#~ msgstr "Usa la finestra principale per il rendering." + +#~ msgid "Rendering" +#~ msgstr "Rendering" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "" +#~ "Richiesto per visualizzare il carattere originale dalle ROM Giapponesi." + +#~ msgid "Run" +#~ msgstr "Esegui" + +#~ msgid "Running script...\n" +#~ msgstr "Esecuzione script...\n" + +#~ msgid "Safe" +#~ msgstr "Accurata" + +#~ msgid "Save code" +#~ msgstr "Salva codice" + +#~ msgid "Scale:" +#~ msgstr "Scala:" + +#, fuzzy +#~ msgid "Scaled EFB Copy" +#~ msgstr "Scala Copie EFB" + +#~ msgid "Search" +#~ msgstr "Cerca" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Seleziona la risoluzione per la modalità a schermo intero" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Seleziona il Menu di Sistema wad estratto dalla partizione aggiornata di " +#~ "un disco" + +#~ msgid "Select the script to load" +#~ msgstr "Seleziona lo script da caricare" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Seleziona il gioco per il quale si desisera apportare le modifiche di " +#~ "configurazione effettuate in questa finestra.\n" +#~ "Il profilo (Globale) influisce sulle impostazioni standard utilizzate in " +#~ "ogni gioco." + +#~ msgid "Set &Value" +#~ msgstr "Imposta &Valore" + +#~ msgid "Set All to Default" +#~ msgstr "Imposta Tutto come nel Profilo Globale" + +#~ msgid "Set PC" +#~ msgstr "Imposta PC" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Imposta percorso di installazione in:\n" +#~ " %s ?" + +#~ msgid "Show PC" +#~ msgstr "Mostra PC" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostra statistiche di proiezione.\n" +#~ "Questo è utile solo per il debug." + +#~ msgid "Show save banner" +#~ msgstr "Mostra banner salvato" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Mostra il numero di fotogrammi renderizzati al secondo" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostra statistiche varie.\n" +#~ "Questo è utile solo in fase di debug." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "Skip" +#~ msgstr "Salta" + +#~ msgid "Slot" +#~ msgstr "Ingresso" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Specifica la risoluzione utilizzata per il rendering. Una risoluzione " +#~ "elevata migliora la qualità visiva, ma risulta decisamente pesante\n" +#~ "a discapito delle prestazioni con il rischio di causare anomalie in " +#~ "alcuni giochi.\n" +#~ "- Frazionaria: Utilizza la risoluzione dello schermo invece della " +#~ "risoluzione nativa. La qualità è scalata in base alle dimensioni\n" +#~ " del monitor/finestra, così come l'impatto sulle prestazioni.\n" +#~ "- Integrale: Questa è come la precedente, ma arrotonda per eccesso " +#~ "all'intero successivo le dimensioni della risoluzione nativa.\n" +#~ " Dovrebbe sembrare e apparire più accurata, ma di solito è anche più " +#~ "lenta.\n" +#~ "- Le altre opzioni a risoluzione fissa sono per una scelta visiva " +#~ "qualitativamente indipendente alla dimensione del display." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Seleziona un plugin audio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Avvia Rendering a Schermo Intero" + +#~ msgid "Start the game directly instead of booting to pause" +#~ msgstr "Avviare direttamente il gioco" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Avvia la finestra di gioco a tutto schermo" + +#~ msgid "Step" +#~ msgstr "Step" + +#~ msgid "Step &Into\tF11" +#~ msgstr "Step &Into\tF11" + +#~ msgid "Step &Over\tF10" +#~ msgstr "Step &Over\tF10" + +#~ msgid "Step Over" +#~ msgstr "Step Over" + +#~ msgid "Symbol" +#~ msgstr "Simbolo" + +#~ msgid "TLUT Cmd" +#~ msgstr "Cmd TLUT" + +#~ msgid "Take Screenshot\t" +#~ msgstr "Genera Istantanea\t" + +#~ msgid "Texture" +#~ msgstr "Trama" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Cmd Trama" + +#~ msgid "Textures" +#~ msgstr "Trame" + +#~ msgid "The file " +#~ msgstr "Il file" + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Questo solitamente è usato per riprodurre voci ed effetti sonori." + +#~ msgid "Toggle &Breakpoint\tF9" +#~ msgstr "Toggle &Breakpoint\tF9" + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Tentativo di caricamento del tipo %d non supportato" + +#~ msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" +#~ msgstr "" +#~ "Spegne tutte le funzioni JIT, ma usa ancora il nucleo JIT da Jit.cpp" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Tipo config %d non supportato dal plugin %s" + +#~ msgid "Update Screen" +#~ msgstr "Aggiornamento dello schermo" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Usa FPS Per la Limitazione" + +#~ msgid "Use XFB" +#~ msgstr "Usa XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "" +#~ "Utilizza più processi per decodificare le trame durante le fasi di gioco." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Utilizza il buffer di rendering ad alta risoluzione per le copie EFB " +#~ "invece del ridimensionamento alla risoluzione nativa.\n" +#~ "Migliora notevolmente la qualità visiva nei giochi che utilizzano copie " +#~ "EFB ma può causare anomalie in alcuni giochi." + +#~ msgid "V" +#~ msgstr "V" + +#~ msgid "Various Statistics" +#~ msgstr "Statistiche Varie" + +#~ msgid "Vertex Cmd" +#~ msgstr "Cmd Vertex" + +#~ msgid "Vertex Matrices" +#~ msgstr "Matrici Vertex" + +#~ msgid "Vertex Shader" +#~ msgstr "Vertex Shader" + +#~ msgid "Vertex Shader Constants" +#~ msgstr "Costanti Vertex Shader" + +#~ msgid "Video Backend:" +#~ msgstr "Interfaccia Video:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Attesa per la sincronizzazione verticale. \n" +#~ "Riduce l'effetto di tearing, ma potrebbe anche diminuire le prestazioni" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Quando si utilizza 'EFB to RAM' molto spesso è necessario decodificare i " +#~ "dati RAM in una trama VRAM,\n" +#~ "il quale risulta essere un procedimento che potrebbe richiedere parecchio " +#~ "tempo.\n" +#~ "Con questa opzione abilitata, la decodifica della trama verrà bypassata " +#~ "se rimane immutata.\n" +#~ "Questo si traduce in un aumento di velocità, ma potrebbe causare " +#~ "difetti.\n" +#~ "Se si manifestano problemi con questa opzione attiva si dovrebbe provare " +#~ "ad aumentare l'accuratezza\n" +#~ "o precisione della cache trama o, in alternativa, disattivare questa " +#~ "opzione.\n" +#~ "(NOTA: Inferiore sarà la precisione della cache trama, maggiore risulterà " +#~ "la velocità di emulazione;\n" +#~ "diversamente, una cache trama impostata su \"accuarata\" potrà richiedere " +#~ "un costo in termini di prestazioni perse!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Impostazioni Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Abiliterà la scansione progressiva dello schermo se supportata dal gioco." + +#~ msgid "Window Size:" +#~ msgstr "Dimensioni Finestra:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Altezza della finestra" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Larghezza della finestra" + +#~ msgid "Write" +#~ msgstr "Scrivi" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "XFB Cmd" +#~ msgstr "XFB Cmd" + +#~ msgid "You have no " +#~ msgstr "Non c'è " + +#~ msgid "You have no [BreakPoints] line in your file" +#~ msgstr "Non ci sono [BreakPoints] nel tuo file" + +#~ msgid "You have no [MemoryChecks] line in your file" +#~ msgstr "Non ci sono [MemoryChecks] nel tuo file" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Bloom Hack Zelda Twilight Princess" + +#~ msgid "audio_plugin" +#~ msgstr "audio_plugin" + +#~ msgid "b" +#~ msgstr "b" + +#~ msgid "batch" +#~ msgstr "batch" + +#~ msgid "d" +#~ msgstr "d" + +#~ msgid "debugger" +#~ msgstr "debugger" + +#~ msgid "e" +#~ msgstr "e" + +#~ msgid "exec" +#~ msgstr "exec" + +#~ msgid "h" +#~ msgstr "h" + +#~ msgid "help" +#~ msgstr "Aiuto" + +#~ msgid "ini" +#~ msgstr "ini" + +#~ msgid "l" +#~ msgstr "l" + +#~ msgid "logger" +#~ msgstr "logger" + +#~ msgid "lucida console windows-1252" +#~ msgstr "lucida console windows-1252" + +#~ msgid "text/plain" +#~ msgstr "text/plain" + +#~ msgid "video_plugin" +#~ msgstr "video_plugin" + +#~ msgid "x86 Size" +#~ msgstr "Dimensione x86" diff --git a/Languages/po/ja.po b/Languages/po/ja.po new file mode 100644 index 0000000000..47b689938f --- /dev/null +++ b/Languages/po/ja.po @@ -0,0 +1,6209 @@ +# Translation of dolphin-emu.pot to Japanese +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# DanbSky, 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-06-05 00:30+0900\n" +"Last-Translator: DanbSky\n" +"Language-Team: \n" +"Language: Japanese\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(該当が多すぎて表示不可)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "タイトル:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! (...で無い)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" は存在しません\n" +" 新しく容量16MBのメモリーカードを作成しますか?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$s コピー %1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "未接続" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr " %s はすでに存在します。上書きしますか?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s のスクラビングに失敗しました。おそらく壊れています。" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"メモリーカードの読み込みに失敗\n" +" 不正なカード容量です (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"メモリーカードの読み込みに失敗\n" +" 不正なカード容量です (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s を開くのに失敗" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"ファイル %s のハッシュは不完全です\n" +"この問題を修正するために動作を停止しますか?\n" +"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s は0バイトのファイルです" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s は圧縮済みです!これ以上圧縮することは出来ません" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s はファイル名が長すぎます、45文字までにしてください" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%s 削除 %s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%s エクスポート GCI %s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%s インポート GCI %s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u ブロック空き | %u エントリ空き" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& (...と...)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "Dolphinについて(&A)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "DVDドライブから起動(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "ブレークポイント(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "ISOファイルのあるフォルダを選択(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "チートコード編集ツール(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "サウンド設定(&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "このタイトルの実体を削除(&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "選択したタイトルの実体を全て削除(&D)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "エミュレーション(&E)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "ファイル(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "Frame Advance(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "フルスクリーン表示(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "グラフィック設定(&G)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "ヘルプ(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "ホットキーのカスタマイズ(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "ステートロード(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "メモリーカード編集ツール(&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memory" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "開く(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "設定(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "一時停止(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "開始(&P)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "プロパティ(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "読み込み専用 (&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "ゲームリストを再更新(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "レジスタ(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "リセット(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "サウンド(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "停止(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "ツール(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "描画(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "表示(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Wii入力設定(&W)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "公式Wiki(英語)で動作状況を確認(&W)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "補正有効" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "補正有効" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(不明)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "オフ" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 ビット" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 ビット" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 ビット" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "コード名を入力してください" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<対応解像度が見つかりません>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "なし" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "入力を待機..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<システムの言語>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "ネットプレイウィンドウはすでに開かれています!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "ゲームは現在、起動されていません" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"サポートしているBluetoothデバイスが見つかりませんでした\n" +"(Microsoft製Bluetoothスタックのみサポートしています)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"~ネットプレイに関しての注意事項~\n" +"\n" +"現在ネットプレイは以下の設定でしかうまく動作しません。\n" +" - デュアルコア処理 【無効】\n" +" - Enable Audio Throttle 【無効】\n" +" - DSP-HLE を \"No Audio Output\"に設定、または DSP-LLE を使用\n" +" - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n" +"\n" +"全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n" +"メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配" +"布しておく。\n" +"Wii リモコンのサポートは実装されていません。\n" +"\n" +"TCPポートの開放を忘れずに!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "Triforce基板" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "アクションリプレイコード" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Dolphinについて" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "加速度" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Accurate VBeam emulation" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +#, fuzzy +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"より正確なEFBコピーエミュレーションを行います。\n" +"いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n" +"\n" +"よく分からなければ、【Texture】を選択したままにしておいてください。" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "動作" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"コード復号化エラー:\n" +"パリティチェックに失敗\n" +"\n" +"問題のあるコード:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "エラー: 無効なコード ライン: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "ビデオカード:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "コードを追加" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "パッチを追加" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "追加" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "接続先:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +#, fuzzy +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"zFarパラメータに指定値を追加します\n" +"浮動小数点数値の入力には2通りの表現が可能で、\n" +"例えば''200''と''0.0002''は同じ値として解釈されます\n" +"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" +"\n" +"補足:取得値はログウィンドウ/コンソールで確認します" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +#, fuzzy +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"zNearパラメータに指定値を追加します\n" +"浮動小数点数値の入力には2通りの表現が可能で、\n" +"例えば''200''と''0.0002''は同じ値として解釈されます\n" +"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" +"\n" +"補足:取得値はログウィンドウ/コンソールで確認します" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "ボタンが反応する感度を調整します" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "高度な設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "高度な設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "全ての GC/Wii イメージ (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "GC GCMファイル (gcm)|*.gcm" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "全てのステートセーブファイル (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Wii ISOファイル (iso)|*.iso" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "圧縮されたGC/Wii ISOファイル (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "全てのファイル (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"エミュレーション中に3,4,5,6,7キーを押すことで、一部のオプションを リアルタイ" +"ムに変更することが出来るようになります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "異方性フィルタリング:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "アンチエイリアス:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" +"Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "適用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"フレーム描画後に後処理エフェクトを適用します。\n" +"\n" +"よく分からなければ、【オフ】を選択してください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "アラビア語" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "\"%s\" このプロファイルを削除しますか?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"これら複数のタイトルの実体ファイルを削除しますか?\n" +"元に戻すことは出来ません!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことは出来ません!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "アスペクト比:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "At least one pane must remain open." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "サウンド" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "出力API (Audio Backend)" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Error opening AO device.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "自動" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "自動 (ゲーム解像度の倍数)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "自動 (ウィンドウサイズに拡大)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "ウィンドウサイズを自動調整" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"内部解像度設定に合わせてウィンドウサイズを自動調整します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Back" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "出力設定" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "描画API:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "バックグラウンド入力を許可" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "後方" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "ファイルヘッダの不良" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "バナー" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "バナーの詳細" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "バナー表示" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "バー" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "基本設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "基本設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "バスドラ" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Block Allocation Table のチェックサムが不適合" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "ブロック数" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "青" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "青 - 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "青 - 右" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "下部" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "ダメダメ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "フォルダ追加" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "ゲームリストに追加するフォルダを選択してください" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "ISOのあるフォルダをブラウズ" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "出力先を選択" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "バッファ:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "ボタン" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-スティック" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-スティック" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPUエミュレーション方式" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache Display Lists" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"3Dグラフィックスの深度値計算を頂点ごとではなくピクセルごとに行います。\n" +"Per-Pixel Lightingが単なる画質向上機能だったのとは対照的に、\n" +"Per-Pixel Depthは特定のゲームを正しくエミュレートするために 必要な機能で" +"す。\n" +"\n" +"よく分からなければ、チェックを外さないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ピクセル単位での光源処理を行うようにします。\n" +"GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n" +"このオプションは通常安全ですが、時に描画バグを引き起こすこともありま す。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "キャンセル" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "%s を開くことができません" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Cannot unregister events with events pending" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"そのファイルはメモリーカードデータとして使用できません\n" +"両方のスロットで同じファイルを使用しようとしていませんか?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"そのファイルはメモリーカードデータとして使用できません\n" +"両方のスロットで同じファイルを使用しようとしていませんか?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Cant find WiiMote by connection handle %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "DVD_Pluginからの読み込みが不可能 - DVD-Interface: 致命的なエラー" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "カタルーニャ語" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "変更" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "ディスクの入れ替え(&D)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "ディスクの入れ替え" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "ゲームを変更" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Dolphin本体の表示言語を変更します\n" +"変更時には再起動が必要です" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +#, fuzzy +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Changes sign to zFar Parameter (after correction)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +#, fuzzy +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Changes sign to zNear Parameter (after correction)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "この設定は次回のゲーム開始時に反映されます!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "チャット" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "チートコード" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "コードサーチ" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "チートコード編集ツール" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "簡体字中国語" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "繁体字中国語" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "DVDルートフォルダを選択" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "NANDのあるルートフォルダを選択" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "デフォルトとして設定するタイトルを選択" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "追加したいフォルダを選択" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "メモリーカードを選択" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "メモリーカードを選択" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +#, fuzzy +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"apploaderとして使用するファイルを選択: (applies to discs constructed from " +"directories only)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "抽出先のフォルダを選択" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "丸み" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "クラシックコントローラ" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "全消去" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "クリアに失敗" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停" +"止してください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "閉じる" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Dolphin本体の設定(&N)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "コードの情報" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "コード:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Command" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "コメント" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "ゲーム紹介" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "このタイトルを圧縮" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "選択したISOファイルを全て圧縮" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "圧縮しています..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "本体設定" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "設定" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "コントロールの設定" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "パッド設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Dolphin本体の設定を行います" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "ファイルの上書きを確認" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "動作停止時に確認" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "接続" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "USBキーボードの接続をエミュレート" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "%iPのWii リモコンを接続/切断" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "1PのWii リモコンを接続/切断" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "2PのWii リモコンを接続/切断" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "3PのWii リモコンを接続/切断" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "4PのWii リモコンを接続/切断" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "接続中..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Console" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Control" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "GCIファイルに変換" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "コピーに失敗" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "メモリーカード%cにコピー" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "コア" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "%s を作成することができませんでした" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "%s :バックエンドを初期化できませんでした。" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" +"プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド" +"ライブでは読み込めないことに留意してください" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "ISOファイル %s を認識できませんでした。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "%s をセーブできませんでした" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n" +"(ゲーム中のパッド設定は現在サポートされていません)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"%s をメモリーカードへ書き込みすることができませんでした\n" +"\n" +"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" +"んか?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"コアを初期化できませんでした\n" +"設定を確認してください" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "該当:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "発売国" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "アクションリプレイコードを作成" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Created by KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Created by VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Created by black_rider and published on ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "制作者: " + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "クロッピング" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ" +"ングします。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "クロスフェーダー" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "タイトル別投影補正" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "タイトル別投影補正設定" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "設定画面に入ります" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "チェコ語" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "十字キー" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "サウンド" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSPエミュレーション方式" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP-HLE エミュレーション (高速)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP-LLE インタプリタ (低速)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP-LLEを別スレッドで実行" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP-LLE リコンパイラ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "サウンドに関する設定を行います" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVDルート" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "データサイズ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "発売日" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "'遊び'の調整" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "デバッグ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "デバッグ用項目" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "ISOファイルを解凍" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "選択したISOファイルを全て解凍" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "解凍中..." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "既定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "デフォルトISO" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "既定のフォント" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "削除" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "このセーブデータを削除" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "既存ファイル '%s' を削除しますか?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "説明" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "検出" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "デバイス" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "デバイス設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "ダイアル" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "無効化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Disable Fog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Disable Lighting" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Disable Per-Pixel Depth" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "テクスチャ無効化" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Wii リモコンスピーカー無効 (Disable Wiimote Speaker)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"一切のXFBエミュレーションを行わないようにします。\n" +"動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生" +"します。(特にHomebrewアプリ)\n" +"\n" +"よく分からなければ、チェックを外さないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"一切のEFBコピーエミュレーションを行わないようにします。\n" +"これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると" +"大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"テクスチャリングを無効化します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disc" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "ディスク読み取りエラー" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "表示設定" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"エミュレータが読み取った入力を画面に表示します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Divide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "動作中のゲームを停止しますか?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s グラフィック設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin Webサイト(&W)" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphinの設定" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Wii リモコンのエミュレーション設定" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "GCコントローラ設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS ムービー (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Wiiリモコンの設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin 開発状況(&G)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"リストに何もありません。この文章をダブルクリックして GC/Wii/WAD ファイルのあ" +"るフォルダを選択してください。" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ" +"クすると表示されるようになります" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Down" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "チートコードをダウンロード (WiiRD Database)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "ドラムコントローラ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "ダミーデバイス" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "サウンドのダンプ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "EFBターゲットをダンプ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "フレームをダンプ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "テクスチャをダンプ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Dump/Frames/\n" +"フォルダにレンダリングしたフレーム全てをダンプし、AVIとして保存します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Dump/Textures/\n" +"フォルダにEFBコピーの内容をダンプします。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "オランダ語" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "終了" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB Copies" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "欧州" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Early Memory Updates" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "編集" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "コードを編集" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "iniを編集" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "パッチを編集" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "編集" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "エフェクト" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "エミュレーションスレッドはすでに稼働中です" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"XFBの正確なエミュレートを行います。\n" +"著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の" +"タイトルを動作させるのに必要です。\n" +"\n" +"よく分からなければ、【Virtual】を選択したままにしておいてください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n" +"XFBエミュレーションが必要なタイトルのほとんどを【Real】設定よりも高速に 動作" +"させることが可能です。 \n" +"ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま" +"す。\n" +"\n" +"よく分からなければ、こちらを選択しておいてください。" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wii リモコンをエミュレート" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "動作状況:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "有効" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ステレオスコピック3D(立体視)表示を有効にします。\n" +"※GPUがNvidia 3D Visionをサポートしている必要があります。\n" +"ほとんどの場合何かしらの問題が発生するでしょう。\n" +"\n" +"この機能はフルスクリーン表示時のみ動作します。\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "アクションリプレイコードのログを取得する" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Enable Audio Throttle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Enable BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Enable Block Merging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "チートコードを有効化" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Enable DTK Music" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Enable Dual Core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "デュアルコア動作を行う (速度向上)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "ホットキーを使用" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Enable Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "アイドルスキップ処理を行う (速度向上)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Enable MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "プログレッシブ表示を有効化" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "スクリーンセーバーを有効化" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Enable WideScreen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "ワイヤーフレーム有効化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"異方性フィルタリングを適用します。\n" +"奥行きのあるテクスチャをより精細に描画することが出来ます。\n" +"特定のゲームでは描画バグの原因になることがあります。\n" +"\n" +"よく分からなければ、【1x】を選択してください。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" +"ロード時間短縮/無効=互換性・安定性重視]" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "ページ分けして表示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"エミュレーションを画面いっぱいに表示して行います。\n" +"無効にするとウィンドウ画面でのエミュレーションとなります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の" +"タイトルでは無効にしてください" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Block Address Translation (BAT):メモリ管理機構の機能の一つで、有効にすると" +"ハードウェアのエミュレーション精度が向上します\n" +"[有効=互換性重視,/無効=動作速度向上]" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "タイトル別の投影補正を有効にします" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" +"ほとんどのタイトルはこのオプションについて考える必要はありません。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定" +"性重視/無効=動作速度向上]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "End" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "英語" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "画質向上の設定" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "エントリ %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "エントリ 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "に一致する" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "エラー" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは" +"フォントを正しく表示できないか、クラッシュするでしょう" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Exception handler - access below memory space. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Execute" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Dolphinを終了" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "エクスポートに失敗" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "ファイルを抽出" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "録画ファイルのエクスポート" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "録画ファイルのエクスポート" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "セーブデータをエクスポート" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "セーブデータをエクスポート (実験的)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "全てのセーブデータをエクスポート" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "エクスポートに失敗しました。リトライしますか?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "セーブデータのエクスポート先を選択" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "拡張コントローラ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "External Frame Buffer (外部フレームバッファ)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "特殊パラメータ" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "『メトロイド Other M』のみに有効な設定です" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "全てのファイルを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Apploaderを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOLを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "このフォルダを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "このファイルを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "このパーティションを抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "%s を抽出" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "全てのファイルをエクスポート" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "フォルダをエクスポート" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "抽出中" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO バイト" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO プレーヤー" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "フランス" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FSTサイズ" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "接続に失敗!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Listenに失敗!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Failed to download codes." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "%s への抽出に失敗" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"DSP ROMの読み込みに失敗しました:\t%s\n" +"\n" +"このファイルはDSP-LLEを使用するのに必要です\n" +"これは著作権を持つデータなのでDolphinには含まれていません\n" +"DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n" +"\n" +"ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n" +"(Dolphin本体の設定→サウンド設定で選択できます)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "bthprops.cpl の読み込みに失敗" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "hid.dll の読み込みに失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "banner.bin の読み込みに失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "ファイル %d からのデータの読み取りに失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "ディスクイメージからのユニークIDの読み込みに失敗" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Failed to write BT.DINF to SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Failed to write bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Failed to write header for %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Failed to write header for file %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "FIFO プレーヤー" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "ファイル情報" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "コードを含まないファイルです" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "ファイルはGCIに変換されました" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"ファイルを開くことが出来ませんでした\n" +"もしくは有効な拡張子ではありません" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"このファイルの拡張子は \"%s\" です\n" +"有効な拡張子は .raw/.gcp です" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "このファイルはメモリーカードとして認識されませんでした" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "圧縮されていないファイル" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Unknown open mode : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "構造" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr " 'ini' は不明な拡張子です。開くことが出来ません!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "ブロック開始位置" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "チェックサムを修正" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Force 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Force 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "コンソールを日本向け (NTSC-J) に設定" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Force Texture Filtering" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま" +"す。\n" +"特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ" +"を引き起こします。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ゲームを強引にワイドスクリーンに対応させて出力します。\n" +"このオプションは描画バグの原因になることがあります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し" +"ます\n" +"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ" +"イ時には自動的にこの設定は有効になります" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n" +"Shift_JIS (NTSC-J) ではフォーマットできません" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "前方" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "フレーム" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "フレーム" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Frame Advance" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "FFV1を使用してフレームをダンプ" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "フレームの範囲" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "フレームスキップ(&K)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "フレームリミット:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "録画フレーム数設定" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "フリールック" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "フランス語" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "フレットボタン" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "開始" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "フルスクリーン表示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "フルスクリーン表示時解像度:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI ファイル (*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "入力(GC)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ゲームID" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "すでに起動しています!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "ゲームが起動していません!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "ゲームが見つかりません!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "固有設定" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "ゲーム設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "ゲームキューブ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "ゲームキューブ入力設定(&P)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "メモリーカードファイル (*.raw,*.gcp)|*.raw;*.gcp" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "ゲームキューブの入力設定を行います" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Geckoコード" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n" +"(コードに問題があるか、まだサポートされていないタイプのコードです)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "一般" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "一般" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "ドイツ語" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "ビデオ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "描画に関する設定を行います" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "より大きい" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +#, fuzzy +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" +"せます。\n" +"特に高解像度出力時に効果が大きく出ます。\n" +"これは若干の動作速度の低下を招き、まず起こりませんが描画バグの 原因にもなりま" +"す。\n" +"\n" +"よく分からなければ、チェックを外さないでください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "ギリシア語" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "緑" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "緑 - 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "緑 - 右" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "ギターコントローラ" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY is called, please report!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "高速化(Hacks)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "ヘッダのチェックサムに失敗" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "ヘブライ語" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "ヘルプ" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"こんにちはこんにちは!\n" +"\n" +"Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n" +"でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない" +"みたい・・・\n" +"\n" +"さよなら!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "隠す" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "マウスカーソルを隠す" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを表示 しな" +"いようにします。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "ホスト" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "ホットキーの設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "ホットキー" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "ハンガリー語" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybrid Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - bad destination" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "ポインタ" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR ポインタ" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "感度" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ゲームの詳細" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "フォルダ一覧" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "イタリア" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "アイコン" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"実機(NTSC:60/PAL:50)より高いFPSで制限をかける場合、サウンド設定で「Audio " +"Throttle」を無効にしないと効果が現れません" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignore Format Changes" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"EFBフォーマットに対する変更を一切無視するようにします。\n" +"多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは" +"描画バグの原因になります。\n" +"\n" +"よく分からなければ、チェックを外さないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" +"いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" +"ミュレーションが無効化されます。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "セーブデータをインポート" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "インポートに失敗しました。リトライしますか?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"インポートされたのは'gsc'ファイルのようです\n" +"しかし正しいヘッダではありません" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "インポートしたファイルの長さが正しくありません" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"インポートされたのは'sav'ファイルのようです\n" +"しかし正しいヘッダではありません" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"フォグ(霧)処理を無効化します。\n" +"動作速度が改善されますが、フォグ処理に頼った画面効果が正しく表示 されなくなり" +"ます。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"光源処理を無効化します。\n" +"動作速度が改善されますが、多くのタイトルで画面が正しく表示されなく なりま" +"す。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "ソコソコ" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "ゲーム内" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "情報" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "情報" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "入力" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insert" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "ここに暗号化or復号化されたコードを貼り付けてください" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SDカードの挿入をエミュレート" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "コード名を入力してください" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "WiiメニューにWADファイルを追加" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Wiiメニューにインストール" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ" +"ポートされていません" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "WADファイルを追加しています..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "表示" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Dolphinの表示に関する設定" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Internal LZO Error - 圧縮に失敗" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Internal LZO Error - 復元に失敗 (%d) (%li, %li) \n" +"もう一度ロードを試してみてください" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Internal LZO Error - lzo_init() failed" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "内部解像度の変更:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "インタプリタ (非推奨)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "イントロ" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Invalid Size(%x) or Magic word (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "無効な値です!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Invalid bat.map or dir entry" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Invalid event type %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "不正なファイル" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"このGCMの opening.bnr ファイルは正しくありません\n" +"%s\n" +" このゲームをダンプしなおしてください" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "不正な録画ファイル" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "不正なセーブ/ロードファイル" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "イタリア語" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "日本" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT リコンパイラ (推奨)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL リコンパイラ (実験的)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "日本語" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "韓国" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "キー設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "韓国語" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Lボタン" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L (半押し)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "GUI言語:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "最後に上書きしたステートセーブ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "最新のステートセーブ" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Left" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "左スティック" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"左クリックでキーの入力待ち\n" +"スペースキーを入力で消去します" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"左クリックで入力待ち\n" +"中クリックで消去\n" +"右クリックで詳細設定に入ります" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"左か右クリックで設定画面に入ります\n" +"中クリックで消去します" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "より小さい" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "FPSによる制限を有効化" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "読込" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "カスタムテクスチャを読み込む" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "ステートロード - スロット 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "ステートロード - スロット 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "ステートロード - スロット 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "ステートロード - スロット 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "ステートロード - スロット 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "ステートロード - スロット 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "ステートロード - スロット 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "ステートロード - スロット 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "ファイルからロード" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Wiiメニューを起動" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wiiメニューを起動 ( バージョン:%d %c )" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように" +"します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "特定のゲーム向けの設定値を読み込みます" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "規定されたファイル (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "ローカル" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "スレッドをコア数に合わせて固定" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "ログ" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "ログの設定" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "表示するログ情報" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "ログ出力先" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "ログ" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "サーバーとの接続が切断されました!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Low level (LLE) or high level (HLE) audio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M Button" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5の不整合\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Speed Hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark セーブファイル(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "コントロールスティック" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "メーカーID" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "メーカー" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "最大" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "このタイトルのセーブデータはすでに存在します" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "すでに開いています" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "メモリバイト" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "メモリーカード" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "メモリーカードマネージャ ~使用前にはバックアップを!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "メニュー" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "最小" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "その他" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "その他の設定" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "感度変更" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" +"用するにはゲームの再起動が必要です。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "等幅フォント" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "モーションプラス" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "モーター" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"オプションにマウスカーソルを合わせるとここに説明が表示されます。\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiply" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Wii リモコン上のスピーカーを無効化します。実機Wii リモコン使用時にランダムで" +"切断される問題を解消します" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "名前" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "名前: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "ネイティブ GCI ファイル(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "新規検索" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "次のページ" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "続けて検索" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "ニックネーム:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "No Country (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "リストに項目がありません!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "%s のバナーファイルはありません" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "読み込みファイルなし" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "空きエントリがありません" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "録画ファイルなし" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "%s のセーブフォルダがありません" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "なし" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "ノルウェー語" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "に一致しない" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "未確認" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "未接続" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "ノート" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "補足: " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "注意" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "行数:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "ヌンチャク" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "ヌンチャクの加速度" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "オブジェクト" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "オブジェクトの範囲" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "オフ" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "オフセット値:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "残り %d ブロックしかありません!" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "開く" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "実体のあるフォルダを開く(&C)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "セーブデータのあるフォルダを開く(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "開くファイルを選択" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: can't create context for device %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: サウンドデバイスが見つかりません" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: デバイス %s が開けません" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Texture Decoder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Texture Decoder" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "オレンジ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"ディレクトリ内のファイル順序が、ブロックの順序と一致していません\n" +"右クリックから『全てのセーブデータをエクスポート』を実行して、\n" +"新しいメモリーカードにセーブデータを移行してください\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "その他" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく" +"ださい" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "出力" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "録画ファイルを再生(&L)" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "パッド" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "パッド" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "ペアリング" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraph" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "パラメータ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "パーティション %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "パッチ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "フォルダ" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "一時停止" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Per-Pixel Lighting" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "カンペキ!" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "ゲーム開始" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "録画ファイルを再生" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "開始/一時停止" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "サクサク" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "再生オプション" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "プレイヤー一覧" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "確認" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "ポーランド語" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "ポート 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "ポート 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "ポート 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "ポート 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "ポート:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "ポルトガル語" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "ブラジル語" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Post-Processing Effect:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "プリセット:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "前のページ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "前のページ" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "ここより前" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Print" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "プロファイル" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "プロパティ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "キャッシュの整頓を実行" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "質問" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "終了" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Rボタン" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R (半押し)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "ロシア" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "強さ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "読み込み専用 有効/無効" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "実機Wii リモコンを接続" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "実機Wii リモコンを接続" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Wii リモコンの再接続" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "ステートロード時にWii リモコンを再接続" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "録画" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "録画情報" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "録画オプション" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "赤" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "赤 - 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "赤 - 右" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"3Dグラフィックスのエイリアシングを軽減させます。\n" +"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" +"このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり" +"ます。\n" +"\n" +"よく分からなければ、【なし】のままにしておいてください。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "再更新" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "ゲームリストを再更新" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "ゲームリストを再更新します" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "削除" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ワイヤーフレームでレンダリングを行います。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "メインウィンドウ部分に描画" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "初期化" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "結果表示欄" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Right" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "右スティック" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "振動" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "DSP-LLEの処理を別スレッドに分離して行います (非推奨)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "ロシア語" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "ステートセーブ(&V)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "サンプルレート" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "保存" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "セーブデータの保存先を選択" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "ステートセーブ - スロット 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "ステートセーブ - スロット 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "ステートセーブ - スロット 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "ステートセーブ - スロット 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "ステートセーブ - スロット 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "ステートセーブ - スロット 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "ステートセーブ - スロット 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "ステートセーブ - スロット 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "ファイルとして保存" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "ファイルとして保存" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "圧縮するタイトルの保存先を選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "解凍するタイトルの保存先を選択" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "確認中... .%s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "確認中..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "確認中..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "スクリーンショット" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "フィルタリング" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "サブフォルダも検索" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Section %s not found in SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "録画ファイルを選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "追加するWADファイルを選択" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"描画に使用するビデオカードを選択します。\n" +"\n" +"よく分からなければ、一番上のものを選択してください。" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "インポートするセーブファイルを選択" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "ロードするファイルを選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "セーブファイルを選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "ロードするステートセーブファイルを選択" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "ステートセーブの保存先を選択" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"レンダリング時のアスペクト比を選択します。\n" +"自動: ネイティブのアスペクト比を使用します。\n" +"Force 16:9: 強制的に 16:9 に設定します。\n" +"Force 4:3: 強制的に 4:3 に設定します。\n" +"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" +"\n" +"よく分からなければ、【自動】を選択してください。" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "選択したフォント" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"フルスクリーン表示時の解像度を選択します。\n" +"内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても" +"動作速度にはほとんど影響しません。\n" +"\n" +"よく分からなければ、デスクトップの解像度と同じものを、\n" +"もしくは、正常に動作する一番高い解像度を選択してください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"描画に使用するグラフィックスAPIを選択します。\n" +"通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" +"【Direct3D11】は2つの間のような動作になります。\n" +"Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" +"\n" +"よく分からなければ、【Direct3D9】を選択してください。" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "送信" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "センサーバーの位置" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separator" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "セルビア語" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "適用" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "既定のタイトルとして設定(&D)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "メモリーカード%cを既定として設定" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "設定" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: 設定ファイルが見つかりません" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "シェイク" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "通称" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "ボタン" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "コンソール(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "ログを表示(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "ステータスバー(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "ツールバー(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "DVDドライブ内のソフトを表示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Show EFB Copy Regions" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "FPSを表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "フランス" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "ゲームキューブ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "キー入力を表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "イタリア" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "日本" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "韓国" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "次の言語で表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "ログの設定を表示(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL規格" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "特定機種のソフトだけを表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "特定リージョンのソフトだけを表示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "統計情報を表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "台湾" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "アメリカ合衆国" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "WAD" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" +"無効にすると致命的でないエラーをプレイ中に表示させずにすみますが、クラッシュ" +"時にエラー表示なしに突然強制終了されるようになります" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "ブロック開始位置を表示" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "ブロック数を表示" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "コメントを表示" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "アイコンを表示" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "タイトルを表示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" +"を表示します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "このヘルプメッセージを表示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "不明" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"画面上に様々な統計情報を表示します。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "横持ち(Sideways)で使用" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "簡体字中国語" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "サイズ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "BIOSをスキップ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Skip Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Skip EFB Access from CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ しま" +"す。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "スロット %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "スロットA" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "スロットB" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "スクリーンショット" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Software Renderer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" +"デバッグ用途としてのみ便利なものです。\n" +"それでも使用しますか?よく分からなければ、選択しないでください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "サウンド設定" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "サウンドAPI %s は無効です。" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Sound buffer creation failed: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Space" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "スペイン語" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "リモコンスピーカーの音量" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し" +"ます。\n" +"しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n" +"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描" +"画バグは発生しにくくなります。\n" +"また一般的に内部解像度が低いほど、動作速度は向上します。\n" +"\n" +"よく分からなければ、【1x Native】を選択してください。" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "ビデオ出力APIを指定" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Speed up Disc Transfer Rate" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "丸み" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "標準コントローラ" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "スタート" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "ネットプレイを開始(&N)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "録画を開始(&C)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "録画を開始" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "動作率" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "ステートセーブ/ロード" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "スティック" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "停止" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "ウィンドウに合わせる" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "ストラム" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtract" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "%s へのエクスポートに成功しました" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "セーブファイルのインポートに成功" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "動き" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "システムの言語:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "台湾" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "入力" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "左テーブル" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "右テーブル" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "スクリーンショット" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "テスト" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "テクスチャフォーマット情報表示" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WADファイルのインストールに成功" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "無効なアドレスです" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "チェックサムの修正に成功しました" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "選択したフォルダはすでにリストに存在します!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s はすでに存在します\n" +"上書きしますか?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"ファイル %s に書き込むことが出来ませんでした。他のプログラムによって使用され" +"ていないか確認してください。" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" +"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "空の名前は使用できません" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "',' を含む名前は使用できません" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "コピーしようとしているセーブファイルはデータサイズが正しくありません" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し" +"ます" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "このサーバーは満員です!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "サーバーより:このゲームは、現在実行中です!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "サーバーは、不明なエラーメッセージを送信しました!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "指定されたファイル \"%s\" は存在しません" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "無効な値です" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "テーマ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "テーマの選択に誤りがあります" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"ここで設定した項目は ''このゲームに限り'' Dolphinやプラグインの設定を上書きし" +"ます\n" +"例) ここで「Enable Dual Core」のチェックを外しておくと\n" +"   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング" +"ルコア動作が可能\n" +"注) 四角のチェックのものはDolphinの設定に準拠" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" +"コードはサポートしていません" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" +"ます" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"ゲーム内のカメラに干渉することが出来るようになる機能です。\n" +"\n" +"・右クリックを押しながらマウスを移動 - カメラを振る\n" +"・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n" +"  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n" +"・Shift+Rキー - カメラのリセット\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"有効にしている間はサウンドスロットルによってゲームスピードがコントロールされ" +"るようになります\n" +"無効にするとゲームスピードが異常に速くなってしまうでしょう\n" +"有効中には時々、一定のノイズが流れることがあるようです\n" +"\n" +"ノート:ゲーム中、キーを押し続けている間だけこのオプションを無効にするこ" +"とができます。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "BGMのような音楽トラックの再生に使用されます" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" +"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" +"あります" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "このゲームの設定をテキストで編集します" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "しきい値" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "傾き" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "タイトル" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "終了" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "全てのログ情報を選択/解除" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "フルスクリーン表示切り替え" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "上部" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "繁体字中国語" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "不明なファイルタイプを読み込もうとしました" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "トリガー" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "トルコ語" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "ターンテーブル" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "形式" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDPポート:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDPで接続" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "不明" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "アメリカ合衆国" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "未定義 %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "ステートロード前の状態に戻す" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "フィルタ無し" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Unknown DVD command %08x - fatal error" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "次のIDから不明なメッセージを受信 : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"不明なポインタ %#08x\n" +"続けますか?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Up" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "再取得" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "直立状態(Upright)で使用" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "EuRGB60 (PAL60) モードを使用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "フルスクリーンで表示" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "16進" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "パニックハンドラを使用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"テクスチャのデコードに複数のスレッドを使用するようにします。\n" +"特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように" +"なっています。\n" +"このオプションを有効にすることで、このエラーメッセージをスキップして 快適な" +"ゲームプレイが可能になります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "ユーティリティ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "垂直同期 (V-Sync)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "値" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "値:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "値:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosityモード" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "描画" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "音量" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WADのインストールに失敗: %s 作成エラー" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"画面のちらつきを防ぐため、垂直同期を待つようにします。\n" +"フルスピードで動作できていないタイトルでは、このオプションは動作速度の 低下を" +"招きます。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "警告" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "警告 - 誤ったモードでDOLが起動されています!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "警告 - 誤ったモードでELFが起動されています!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "警告 - 誤ったモードでISOが起動されています!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n" +"%s\n" +"続けますか?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"警告:既存のフォルダにあるセーブファイルは上書きされます\n" +"%s\n" +"ファイル名はメモリーカード上の名前と同じになります\n" +"続けますか?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - ファイルが開かれていません" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "ワーミー" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "疑似ワイドスクリーン化" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii コンソール" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NANDルート" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wiiのセーブデータをインポート" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wiiセーブデータ (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: ファイルからの読み込みが出来ませんでした" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "入力(Wii)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wii リモコン" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"%iP のWii リモコンが切断されました\n" +"このゲームは複数のWii リモコンをサポートしていない、\n" +"またはしばらく入力がなかったため省電力モードに入ったのかもしれません\n" +"再接続しますか?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wii リモコン接続中" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wii リモコンの振動を有効化" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wii リモコンの設定を行います" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "入力(Wii)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Right" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "ワードラップ" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "動作中..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "コンソールに出力" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "ファイルに出力" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "ウィンドウに出力" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice failed: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 init failed: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 master voice creation failed: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "黄" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "ゲームが選択されていません!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "名前が入力されていません!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "有効なプロファイル名を入力してください" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "変更を有効にするにはDolphinを再起動してください" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" +"PAL規格と仮定して続けますか?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"このSYSCONFファイルのサイズが正しくないようです\n" +"正しくは 0x%04x (このファイルは 0x%04llx)\n" +"新しく作成しますか?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "03コードはサポートされていません" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ 入力を待機... ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"▼▼▼故障中の機能▼▼▼\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[ カスタム設定 ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"◆◆◆実験的機能◆◆◆\n" +"OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計" +"り、動作速度を向上させるのが目的です。\n" +"現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場" +"合でCPUによる通常のデコードよりも遅くなります。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"◆◆◆実験的機能◆◆◆\n" +"ディスプレイリストのキャッシュにより動作速度を向上させます。\n" +"ほとんどの場合何かしらの問題が発生するでしょう。\n" +"\n" +"よく分からなければ、チェックを入れないでください。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ (...に加えて)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "failed to read bk header" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "次のファイルからのデータ読み込みに失敗: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "ヘッダの読み込みに失敗" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Reading Opcode from %x. Please report." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr " " + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "unknown cmd 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute returned -1 on application run!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar 補正値:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear 補正値:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| (...もしくは)" + +#~ msgid "&Clear JIT cache" +#~ msgstr "JITキャッシュを消去(&C)" + +#~ msgid "&Debug" +#~ msgstr "デバッグ(&D)" + +#~ msgid "&Disable JIT Cache" +#~ msgstr "JITキャッシュを無効化(&D)" + +#~ msgid "&Font..." +#~ msgstr "フォント(&F)" + +#~ msgid "&Open...\tCtrl+O" +#~ msgstr "開く(&O)\tCtrl+O" + +#~ msgid "&Refresh" +#~ msgstr "再更新(&R)" + +#~ msgid "&Run To Here" +#~ msgstr "ここから実行(&R)" + +#~ msgid "(Default)" +#~ msgstr "(既定の設定)" + +#~ msgid "*.*" +#~ msgstr "*.*" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-bit platforms do not support fastmem yet. Report this bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (全画面表示時のみ)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< 既定の設定を使用 >" + +#~ msgid "A" +#~ msgstr "A" + +#~ msgid "Accuracy:" +#~ msgstr "精度:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Accurate Texture Cache" + +#~ msgid "Accurate texture cache" +#~ msgstr "Accurate texture cache" + +#~ msgid "Adjust window size" +#~ msgstr "ウィンドウサイズを調整" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "CPUのEFBに対する読込/書込処理を許可します\n" +#~ "特定のゲームの機能(例、マリオギャラクシーのポインタ)や画面効果(例、モンス" +#~ "ターハンター3)のエミュレートに必要です\n" +#~ "この処理を多用するゲームでは、このオプションは大きな速度低下を引き起こしま" +#~ "す" + +#~ msgid "Alternate RFI" +#~ msgstr "Alternate RFI" + +#~ msgid "Aspect ratio:" +#~ msgstr "アスペクト比:" + +#~ msgid "Auto [recommended]" +#~ msgstr "自動 [ 推奨 ]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "内部解像度に合わせてウィンドウサイズの自動調節を行うようにします\n" +#~ "このオプションは描画設定の【アスペクト比】を『ウィンドウに合わせる』に設定" +#~ "して使用することをオススメします" + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "ミップマップをメモリからデコードせず、自動作成したものを使用します。\n" +#~ "若干の動作速度向上が望めますが、微妙な描画バグが発生することが ありま" +#~ "す。\n" +#~ "\n" +#~ "よく分からなければ、チェックを外さないでください。" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "BLEACH バーサス・クルセイド - " + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "ピクセル単位での光源処理を行うようにします\n" +#~ "より正確な描画が可能になりますが、動作速度は低下します" + +#~ msgid "Can't find plugin %s" +#~ msgstr "%s プラグインが見つかりません" + +#~ msgid "Choose the folder where to extract to" +#~ msgstr "抽出先のフォルダを選択" + +#, fuzzy +#~ msgid "Code" +#~ msgstr "コード:" + +#~ msgid "Config..." +#~ msgstr "設定" + +#~ msgid "Configuration profile" +#~ msgstr "タイトル別の設定" + +#~ msgid "Configuration profile:" +#~ msgstr "タイトル別の設定" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "%i 個のWii リモコンを検出" + +#~ msgid "Copy" +#~ msgstr "Copy" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "%s を %s へコピーすることができませんでした" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "%s についての情報を取得することができませんでした" + +#~ msgid "Couldn't find GameConfig/BreakPoints.ini file" +#~ msgstr "GameConfig or BreakPoints.ini ファイルが見つかりませんでした" + +#~ msgid "DList Cache" +#~ msgstr "DList Cache" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "デンマーク語" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "テクスチャリングを無効化します\n" +#~ "[ デバッグ用の設定項目 ]" + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "アルファ透過が設定されているパスを無効化します\n" +#~ "一部のエフェクト表示が壊れますが、動作速度は向上します" + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Distance Alpha Pass" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE Plugin" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE 設定" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE Plugin" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE 設定" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "E&xit\tAlt+F4" +#~ msgstr "終了(E&)\tAlt+F4" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "フレームバッファコピーをテクスチャに落し込みます\n" +#~ "正確ではありませんが、フレームバッファを使用するゲームの多くで上手く動作し" +#~ "ます" + +#~ msgid "Emulator Display Settings" +#~ msgstr "エミュレーション画面に関する設定" + +#~ msgid "Enable CPU Access" +#~ msgstr "Enable CPU Access" + +#~ msgid "Enable Cache" +#~ msgstr "Enable Cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Enable Copy to EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Enable EFB To Texture" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Enable HLE Audio" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Enable JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCLを使用" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "スクリーンセーバーを使用 (画面焼け軽減)" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "内蔵フレームバッファコピーのエミュレーションを行います\n" +#~ "主に後処理などで頻繁に使用されますが、無効にしても気にならないのであれば、" +#~ "大きな速度向上につながるでしょう" + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "ピクセルフォーマットが変更された際に、EFB内部のデータを再解釈するようにし" +#~ "ます\n" +#~ "いくつかのゲームではエフェクトにこの機能を使用するので、ゲーム中不具合が出" +#~ "た場合に有効にしてみると解消されるかもしれません\n" +#~ "有効にすると動作速度に影響しますが、ゲームがこの機能をどのように使うかに" +#~ "よって大きな振れ幅があります" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "%s の読み込みエラー: 情報が読み取れません" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "%s プラグインの読み込みに失敗: ファイルが見つかりません。再選択してくださ" +#~ "い" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "DSPロム (%s) の読み込みに失敗" + +#~ msgid "Fast" +#~ msgstr "Fast" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Fast Mipmaps" + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Force Bi/Trilinear Filtering" + +#~ msgid "Fractional" +#~ msgstr "Fractional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "フレームバッファコピーの完全なエミュレーションを試み、より正確な描写を行い" +#~ "ます\n" +#~ "いくつかのゲームではこのオプションが必要ですが、たいてい『Texture』よりも" +#~ "動作速度は低下します" + +#~ msgid "GFX Config" +#~ msgstr "詳細設定" + +#~ msgid "Graphics Plugin" +#~ msgstr "ビデオプラグイン" + +#~ msgid "Hide Shader Errors" +#~ msgstr "シェーダーエラーを隠す" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "動作中はマウスカーソルを表示しないようにします。(フォーカスがある時のみ)" + +#~ msgid "Input Source" +#~ msgstr "入力デバイス" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "WADファイルをWiiメニューに追加" + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [ 推奨 ]" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "テクスチャ内に存在するピクセルに基づいてテクスチャを監視します\n" +#~ "このオプションは速度低下の原因になりますが、有効にしないと正しく動作しない" +#~ "ゲームがいくつかあります" + +#~ msgid "Last Saved State\tF11" +#~ msgstr "最新のクイックセーブをロード\tF11" + +#~ msgid "Load Script..." +#~ msgstr "スクリプトをロード" + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "ミップマップを作成せず、ネイティブのものを読み込んで使用します\n" +#~ "より正確な動作が期待できますが、 速度低下を引き起こすこともあります(タイト" +#~ "ルと環境により左右される)" + +#~ msgid "Lua Script Console" +#~ msgstr "Luaコンソール" + +#~ msgid "Metroid Other M" +#~ msgstr "メトロイド Other M - カットシーンで暗転してしまう問題を修正" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixer: サポートされていないサンプルレートです" + +#, fuzzy +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modify textures to show the format they're using.\n" +#~ "[ デバッグ用の設定項目 ]" + +#~ msgid "New &Lua Console" +#~ msgstr "Luaコンソールを開始(&L)" + +#~ msgid "No audio output" +#~ msgstr "<出力しない>" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "プラグイン" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "ポータブル設定は保存されませんでした\n" +#~ "Dolphinを読み取り専用メディアか本体のないディレクトリから起動していません" +#~ "か?" + +#~ msgid "Projection Stats" +#~ msgstr "投影データを表示" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Dolphinをインストールしたディレクトリから再起動し、そこから保存してくださ" +#~ "い" + +#~ msgid "Render to main window." +#~ msgstr "ゲームリスト部分にゲーム画面を表示します" + +#~ msgid "Rendering" +#~ msgstr "レンダリング" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "日本語フォントを使用するタイトルで必要です" + +#~ msgid "Run" +#~ msgstr "実行" + +#~ msgid "Running script...\n" +#~ msgstr "スクリプトを実行中..." + +#~ msgid "Safe" +#~ msgstr "Safe" + +#~ msgid "Scale:" +#~ msgstr "内部解像度" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Scaled EFB Copy" + +#~ msgid "Search" +#~ msgstr "検索" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "全画面表示時の解像度を設定します" + +#~ msgid "Select the script to load" +#~ msgstr "ロードするスクリプトファイルを選択" + +#, fuzzy +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "(既定の設定) では" + +#~ msgid "Set All to Default" +#~ msgstr "全て設定を既定に戻す" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "インストール先:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "画面上に投影データの統計値を表示します\n" +#~ "[ デバッグ用の設定項目 ]" + +#~ msgid "Show save banner" +#~ msgstr "バナー欄を表示" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "画面左上にFPSを表示します" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "画面上にさまざまな統計値を表示します\n" +#~ "[ デバッグ用の設定項目 ]" + +#~ msgid "Skies of Arcadia" +#~ msgstr "エターナルアルカディア - グラフィックの諸問題を修正" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "RAM設定時、エミュレーション精度を少し犠牲に、動作速度向上を 行うオプション" +#~ "です。\n" +#~ "時に画質を向上させることもあるようです。\n" +#~ "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』" +#~ "を【Safe】側に設定してください。\n" +#~ "\n" +#~ "よく分からなければ、チェックを入れないでください。" + +#~ msgid "Slot" +#~ msgstr "スロット" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "ソニックと暗黒の騎士 - " + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "内部解像度の計算方式を設定します。高解像度設定では非常に綺麗な画面表示にな" +#~ "りますが、いくつかのゲームで非常に重くなったり表示バグの原因となります\n" +#~ "Fractional: ソフト側の解像度を無視し、Dolphin本体で設定した表示解像度その" +#~ "ままで出力します。そのため動作速度に大きな影響がありません\n" +#~ "Integral: ソフト側の解像度の倍数で出力します。多少重くなりますが正確な描写" +#~ "が可能です\n" +#~ "その他のオプションは表示解像度に関係なく固定された倍率で出力するものです" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "全画面表示で開始" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "最初から全画面表示で起動します" + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n" +#~ "これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定よ" +#~ "りも高速に動作します。\n" +#~ "\n" +#~ "よく分からなければ、こちらを選択しておいてください" + +#~ msgid "Take Screenshot\t" +#~ msgstr "スクリーンショット\t" + +#~ msgid "Texture" +#~ msgstr "Texture" + +#~ msgid "Texture Cache" +#~ msgstr "Texture Cache" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにく" +#~ "くなります。\n" +#~ "\n" +#~ "よく分からなければ、右から2番目に合わせておいてください。" + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "音声や効果音の再生によく使用されます" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "有効化" + +#~ msgid "Use XFB" +#~ msgstr "Use XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "ゲーム内テクスチャのデコードに分散スレッドを使用します" + +#, fuzzy +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." + +#~ msgid "Video Backend:" +#~ msgstr "描画API" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "ディスプレイの垂直同期を待つようにします\n" +#~ "チラつき防止に役立ちますが動作速度は落ちます" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "EFB to RAM 設定時の動作では、RAMデータをデコードしてVRAMに渡すという、非常" +#~ "に手間のかかる処理が頻繁に必要です\n" +#~ "このオプションを有効化すると、このデコード処理を変化のないテクスチャに限っ" +#~ "てスキップします\n" +#~ "結果的に動作速度が改善されますが、バグの原因にもなることもあります\n" +#~ "このオプションを使用中に問題が発生した場合、『Accurate Texture Cache』を有" +#~ "効にするか、このオプションを無効化することをオススメします\n" +#~ "(補足:『Accurate Texture Cache』で正確性を重視するほど、効果は弱まってし" +#~ "まいます。『Safe』に設定してしまうと、このオプションが無効の時より遅くなる" +#~ "こともあり得るでしょう!)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wii リモコン" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wii リモコン設定" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "プログレッシブ表示が選択可能になります(サポートタイトルのみ)" + +#~ msgid "Window Size:" +#~ msgstr "ウィンドウ表示解像度" + +#~ msgid "Window height for windowed mode" +#~ msgstr "ウィンドウ表示時の縦の解像度を指定します" + +#~ msgid "Window width for windowed mode" +#~ msgstr "ウィンドウ表示時の横の解像度を指定します" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "" +#~ "ゼルダの伝説 トワイライトプリンセス - ブルームを正しく処理 (Twilight " +#~ "Princess Bloom hack)" + +#~ msgid "b" +#~ msgstr "b" + +#~ msgid "d" +#~ msgstr "d" + +#~ msgid "e" +#~ msgstr "e" + +#~ msgid "h" +#~ msgstr "h" + +#~ msgid "l" +#~ msgstr "l" + +#~ msgid "please someone fill this tooltip i have no idea what to say :D" +#~ msgstr "please someone fill this tooltip i have no idea what to say :D" diff --git a/Languages/po/ko.po b/Languages/po/ko.po new file mode 100644 index 0000000000..e9f2ee3773 --- /dev/null +++ b/Languages/po/ko.po @@ -0,0 +1,6219 @@ +# Translation of dolphin-emu.pot to Korean +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Siegfried , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-07 10:24+0900\n" +"Last-Translator: \n" +"Language-Team: \n" +"Language: Korean\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Korean\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (표시하기에 너무 많은)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "게임 :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\"가 존재하지 않습니다.\n" +" 새로운 16MB 메모리카드를 생성해요?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\"는 비적합 GCM/ISO 파일임, 혹은 GC/Wii ISO가 아님." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$s복사%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "연결해제된" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s가 이미 존재함, 덮어씁니까?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s 가 실패해서 취소되었습니다. 이미지가 손상된 것 같습니다." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"메모리카드가 로드에 실패했습니다\n" +" 카드 크기가 비적합함 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"메모리카드가 로드에 실패했습니다\n" +" 카드 크기가 비적합함 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s가 열기에 실패했습니다" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s가 잘못된 해쉬를 지녔습니다.\n" +"문제를 고치기위해 지금 중단하시겠습니까?\n" +"\"아니오\"를 선택하면, 오디오가 알아듣기 힘들겁니다." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s 는 0 바이트 파일임" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s 는 이미 압축됨! 그것을 더이상 압축할 수 없습니다." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s 는 너무 긴 파일이름 입니다, 최대 글자수는 45 입니다." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%s삭제%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sGCI 내보내기%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sGCI 가져오기%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u 빈 블럭; %u 빈 디렉토리 엔트리" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "돌핀에 대해(&A)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "DVD 드라이브에서 부트(&B)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "브레이크포인트(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "ISO 폴더탐색(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "치트 매니저(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "오디오 설정(&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "ISO 삭제(&D)..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "선택된 ISO들 삭제(&D)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "에뮬레이션(&E)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "파일(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "프레임 진행(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "전체화면(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "그래픽 설정(&G)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "도움(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "단축키 설정(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "상태 로드(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "메모리 카드 매니저(GC) (&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "메모리(&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "열기(&O)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "옵션(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "일시정지(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "실행(&P)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "속성(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "읽기-전용 모드(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "게임목록 새로 고침(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "레지스터들(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "리셋(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "사운드(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "중지(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "도구(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "비디오(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "보기(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "위모트 설정(&W)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "위키(&W)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+z원거리" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+z근거리" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(알려지지 않음)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(끔)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 비트" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 비트" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D 비전" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 비트" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<여기에 이름을 넣으세요>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<발견된 해상도가 없음>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<없음>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<키를 누르세요>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<시스템>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "넷플레이 윈도우가 이미 열려있습니다!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "현재 게임이 구동되고 있지 않습니다." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"지원되는 블루투스 장치를 찾을 수 없습니다!\n" +"(마이크로소프트 블루투스 스택만 지원됩니다.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"알림:\n" +"\n" +"넷플레이는 다음 설정들을 사용할 때만이 현재 제대로 작동할 겁니다:\n" +" - 듀얼 코어 [끔]\n" +" - 오디오 병목 [끔]\n" +" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n" +" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 설정하" +"세요\n" +"\n" +"모든 플레이어들은 같은 돌핀 버전과 설정들을 사용하도록 시도해야합니다.\n" +"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세" +"요.\n" +"위모트 지원은 시행되지 않었습니다.\n" +"\n" +"TCP 포트를 호스트에 전달해야합니다!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-기반보드" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR 코드" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "돌핀에 대해" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "가속" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "정확한 VBeam 에뮬레이션" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"정확하게 EFB 복사를 에뮬합니다.\n" +"일부 게임들은 그래픽 효과나 게임플레이 기능을 이것에 의존합니다.\n" +"\n" +"확신 없으면, 이것을 체크로 두세요" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr " [ 액션 ]" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"액션 리플레이 코드 해독 에러:\n" +"패러티 체크 실패했습니다\n" +"\n" +"범인 코드:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 코드 추가 (%s)에" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)" +"에" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)" +"에" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "액션 리플레이 에러: 비적합 크기 (%08x), 메모리 복사 (%s)에" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"액션 리플레이 에러: 매스터 코드와 CCXXXXXX에 쓰기가 시행되지 않습니다 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "액션 리플레이 에러: 비적합 AR 코드 라인: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "액션 리플레이: 조건적 코드: 비적합 크기 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "액션 리플레이: 비적합 일반 코드 타입 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "액션 리플레이: 일반 코드 %i: 비적합 서브타입 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "액션 리플레이: 일반 코드 0: 비적합 서브타입 %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "어댑터:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "추가" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "액션리플레이 코드 추가" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "패치 추가" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "새로운 창 추가" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "추가..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "주소 :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"상세화 값을 z원거리 파라미터에 추가합니다.\n" +"부동소수점 값을 표현하는 두가지 방법이 있다\n" +"예: \"200\" 이나 \"0.0002\"를 직접적으로 넣기, 그것은 같은 효과를 낸다, 그 실" +"질적 값은 \"0.0002\"가 될 것이다.\n" +"값: (0->+/-정수) or (0->+/-부동소수[6개 숫자 정확성])\n" +"\n" +"알아두기: 얻어진 값들에 대해 로그윈도우/콘솔을 체크하세요." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"상세화 값을 z근거리 파라미터에 추가합니다.\n" +"부동소수점 값을 표현하는 두가지 방법이 있다\n" +"예: \"200\" 이나 \"0.0002\"를 직접적으로 넣기, 그것은 같은 효과를 낸다, 그 실" +"질적 값은 \"0.0002\"가 될 것이다.\n" +"값: (0->+/-정수) or (0->+/-부동소수[6개 숫자 정확성])\n" +"\n" +"알아두기: 얻어진 값들에 대해 로그윈도우/콘솔을 체크하세요." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "버튼들 활성화에 필요한 아날로그 컨트롤 압력을 조정하세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "고급" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "고급 설정" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "모든 게임큐브 GCM 파일들 (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "모든 상태들 저장 (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "모든 Wii ISO 파일들 (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "모든 파일 (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"에뮬레이션 창안에서 3, 4, 5, 6, 7 핫키들을 통해 특정 옵션들 토글을 허용합니" +"다.\n" +"\n" +"확신 없으면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "비등방성 필터링:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "안티-앨리어싱:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "앱로더가 잘못된 크기임... 정말 앱로더입니까?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "앱로더가 파일로 부터 로드할 수 없음" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "앱로더:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "적용" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"프레임을 마친후 후처리 효과를 적용합니다.\n" +"\n" +"확신 없으면, (끄기)를 선택하세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "아랍어" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "\"%s\" 를 정말로 지우고 싶습니까?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"이 파일들을 정말로 지우고 싶습니까?\n" +"그것들은 영원히 사라집니다!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "이 파일을 정말로 지우고 싶습니까? 그것은 영원히 사라집니다!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "종횡비:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "적어도 하나의 창이 열려 있어야합니다." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "오디오" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "오디오 백엔드:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: AO 장치를 열기 에러.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "자동" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "자동 (640x528의 배수)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "자동 (윈도우 크기)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "윈도우 크기 자동 조정" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"윈도우 크기를 내부 해상도로 자동 조정합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "뒤로" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "백엔드 설정" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "백엔드:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "백그라운드 입력" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "뒤로" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "배드 파일 헤더" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr " 배너" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "배너 세부사항" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "배너:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "바" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "기본" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "기본 설정" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "베이스" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "블럭 할당 테이블 체크섬을 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "블럭들" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "파랑" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "파랑 왼쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "파랑 오른쪽" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "아래" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "바운드 컨트롤들: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "고장남" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "폴더탐색" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "추가할 디렉토리 둘러보기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "ISO 디렉토리 불러오기..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "출력 디렉토리 둘러보기" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "버퍼:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "버튼" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "C 스틱" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-스틱" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU 에뮬레이터 엔진" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "화면표시 목록 캐쉬" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"버텍스단위 대신에 픽셀단위로 3D 그래픽 깊이 값을 계산합니다.\n" +"픽셀광원 명암(향상)에서, 픽셀단위 깊이 계산은 소수 게임들을 제대로 에뮬할 때 " +"필요가 있습니다.\n" +"\n" +"확신 없다면, 이것을 체크상태로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"버텍스단위 대신에 픽셀단위 3D 그래픽 광원을 계산합니다.\n" +"일부 비율(GPU힘에 달림)로 에뮬레이션 속도를 감소시킵니다.\n" +"이것은 보통 안전한 향상입니다, 하지만 때때로 이슈들을 유발할지도 모릅니다.\n" +"\n" +"확신 없다면, 언체크 상태로 두세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "취소" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "%s를 열수 없음" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "이벤트들 미해결을 지닌 이벤트들을 등록하지 않을 수 없음" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"그 파일을 메모리 카드로 사용할 수 없음.\n" +"둘다의 슬롯들에 같은 파일을 사용하려 합니까?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"그 파일을 메모리 카드로 사용할 수 없음.\n" +"둘다의 슬롯들에 같은 파일을 사용하려 합니까?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "bd: %02x:%02x:%02x:%02x:%02x:%02x 에 의해 위모트를 찾을 수 없음 " + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "%02x 연결핸들에 의해 위모트를 찾을 수 없음." + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "DVD_플러그인에서 읽을 수 없음 - DVD-인터페이스: 치명적 에러" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "카탈로니아어" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "중앙" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "변경" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "디스크 변경(&D)..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "디스크 변경" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "게임 변경" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"유저 인터페이스의 언어를 변경.\n" +"재시작이 요구됨." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "표시를 z원거리 파라미터로 변경 (정정 후에)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "표시를 z근거리 파라미터로 변경 (정정 후에)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "채팅" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "치트 코드" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "치트 찾기" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "치트들 관리자" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "중국어 (간소화)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "중국어 (전통)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "DVD 루트 디렉토리 선택:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "NAND 루트 디렉토리 선택:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "디폴트 ISO 선택:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "추가할 디렉토리 선택" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "열려는 파일 선택" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "메모리 카드 선택:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"앱로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "압축해제할 폴더를 선택" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "서클 스틱" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "클래식" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "깨끗이" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "청소 실패했습니다." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"게임이 구동되는 중에 클라이언트 연결해제됨!! 넷플레이 불가능. 수동으로 게임" +"을 중지해야합니다." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "닫기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "환경설정(&n)..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "코드 정보" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "코드:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "명령" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "주석" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "주석:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "ISO 압축..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "선택된 ISO들 압축..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "ISO 압축하기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr " 환경 " + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "환경설정" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "컨트롤 설정" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "패드들 설정" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "환경설정..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "파일 덮어쓰기 확정" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "중지시 확인" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "연결" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "USB 키보드 연결" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "위모트 %i 연결" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "위모트 1 연결" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "위모트 2 연결" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "위모트 3 연결" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "위모트 4 연결" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "연결중..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "콘솔" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "컨트롤" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "GCI 로 변환" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "복사 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "메모리카드 %c 에 복사" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "코어" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "%s 를 생성할 수 없었습니다" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "백엔드 %s 를 초기화할 수 없었습니다" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"\"%s\"를 읽을 수 없었습니다. 드라이브안에 디스크가 없음, 혹은 그것은 GC/Wii " +"백업이 아님. 본래의 게임큐브와 Wii 디스크들은 대부분의 PC DVD 드라이브들에서 " +"읽어질 수 없음을 아세요." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "%s ISO 파일을 인식할 수 없었습니다" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "%s 를 저장할 수 없었습니다" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"패드들을 설정할 수 없었습니다. 플레이어가 떠났거나 게임이 현재 구동중!\n" +"(게임이 구동중일 때 패드들을 설정하기는 아직 지원되지 않습니다)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"메모리 카드 파일 %s를 쓸 수 없었습니다.\n" +"\n" +"CD/DVD에서 돌핀을 구동하나요, 아니면 저장 파일이 쓰기 보호일지도?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "확장자 'ini'에 대한 열린 명령을 발견할 수 없었습니다!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"코어를 초기화할 수 없었습니다\n" +"당신의 환경설정을 체크하세요." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "카운트:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "국가:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "AR 코드 생성" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "새로운 관점 생성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "KDE-Look.org에 의해 만들어짐" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어" +"짐" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "VistaIcons.com에 의해 만들어짐" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 게시됨 " + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "만든이:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "자르기" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"그림을 4:3에서 5:4로 혹은 16:9에서 16:10으로 자릅니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "크로스페이드" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "현재 디렉토리가 %s에서 wxFileSelector뒤에 %s로 변경됨!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "사용자 지정 프로젝션 핵:" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "사용자 지정 프로젝션 핵 설정" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "일부 정 투영 파라미터들을 커스터마이즈." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "체코" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-패드" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "오디오" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSP 에뮬레이터 엔진" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE 에뮬레이션 (빠름)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE 인터프리터 (느림)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE를 쓰레드상에" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE 리컴파일러" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "DSP 설정" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD 루트:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "데이터 크기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "날짜:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro 파일들(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "데드 존" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "디버그" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "디버깅" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "10진수의" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "ISO 압축해제..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "선택된 ISO들 압축해제..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "ISO 압축해제하기" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "기본" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "기본 ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "기본 폰트" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "삭제" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "저장 지우기" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "기존 '%s'파일을 삭제합니까?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "설명" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "감지" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"출력 버퍼 안에 적합한 것보다 더 많은 데이터 읽기 시도가 감지되었습니다. 고정" +"(Clamp)." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "장비" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "장비 설정" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "다이얼" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"디렉토리 체크섬이 실패했습니다\n" +" 그리고 디렉토리 백업 체크섬이 실패했습니다" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "비활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "안개 끔" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "광원 끔" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "픽셀 깊이 비활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "텍스처들 끔" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "위모트 스피커 비활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"모든 XFB 에뮬레이션을 비활성합니다.\n" +"에뮬레이션 속도가 많이 향상되지만 그것들에 의존하는 많은 게임들(특히 자가 어" +"플들)에서 심각한 결함들을 유발합니다.\n" +"\n" +"확신 없다면, 이것을 체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"\"EFB 복사\" 에뮬레이션을 비활성합니다.\n" +"이들은 종종 후-처리나 텍스처로 렌더 효과들에 사용됩니다, 그래서 이 세팅을 체" +"크하면 대단한 속도향상을 가져오지만 그것은 거의 항상 이슈들도 유발합니다.\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"텍스처링을 비활성합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "디스크" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "디스크 읽기 에러" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "화면표시" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"에뮬레이터에서 읽혀진 입력들을 표시합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "나누기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "현재 에뮬레이션을 중단하고 싶습니까?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "돌핀" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "돌핀 %s 그래픽 환경설정" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "돌핀 웹 사이트(&W)" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "돌핀 환경설정" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "돌핀 에뮬된 위모트 환경설정" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "돌핀 FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "돌핀 GC패드 환경설정" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "돌핀 TAS 동영상 (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "돌핀 위모트 환경설정" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "돌핀 구글 코드(&G)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"돌핀이 어느 GC/Wii ISO도 찾을 수 없었습니다. 파일을 둘러보려면 여기를 더블클" +"릭하세요..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"돌핀이 현재 모든 게임들을 숨기게 설정됨. 모든 게임들을 보려면 여기를 더블클" +"릭..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "아래" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "코드(WiiRD 데이터베이스) 다운로드" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu 코드들이 다운로드됨. (추가된 %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "드럼" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "더미" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "오디오 덤프" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "EFB 타겟 덤프" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "프레임들 덤프" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "텍스처들 덤프" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"모든 렌더된 프레임들을 User/Dump/Frames/안에 AVI 파일로 덤프합니다\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Dump/Textures// 에 디코드된 게임 텍스처들을 덤프합니다\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "네덜란드어" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "종료(&x)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB 복사" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"에러: 이 버전의 돌핀은 적어도 버전 %d.%d인 TAP-Win32 드라이버가 필요하다 " +"-- 당신이 최근에 당신의 돌핀 배포를 업그레이드했다면, 윈도우즈가 새로운 드라" +"이버를 알게 하려는 시점에서 아마도 재부팅이 필요합니다." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "유럽" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "빠른 메모리 업데이트" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "편집" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "액션리플레이 코드 편집" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "환경 편집" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "패치 편집" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "현재 관점 편집" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "편집..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "효과" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "내장형 프레임 버퍼" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "에뮬 쓰레드가 이미 구동중임" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"XFB들을 정확하게 에뮬레이트합니다.\n" +"에뮬레이션이 많이 느려지고 고해상 렌더링을 막지만 다수의 게임들을 적절히 에뮬" +"하기위해 필요합니다.\n" +"\n" +"확신 없다면, 대신에 \"가상 XFB 에뮬레이션\"을 체크하세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"GPU 텍스처 오브젝트를 사용하여 XFB를 에뮬합니다.\n" +"\"실제 XFB 에뮬레이션\" 만큼 느리지 않으면서 XFB 에뮬레이션 없이는 작동하지 " +"않는 많은 게임들을 고칩니다. 하지만, 여전히 많은 다른 게임들(특히 자가 어플)" +"에서는 실패합니다.\n" +"\n" +"확신 없다면, 이것을 체크로 두세요." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "에뮬된 위모트" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "에뮬레이션 상태:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"당신의 GPU에서 지원되면 엔비디아 3D 비전 기술을 사용한 입체영상을 통해 3D 효" +"과들을 활성화합니다.\n" +"아마도 이슈들을 일으킵니다.\n" +"작동하려면 전체화면이 요구됩니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "AR 로깅 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "오디오 병목 활성" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "BAT 활성" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "블록 합치기 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "치트 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "DTK 음악 활성" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "듀얼 코어 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "듀얼 코어 활성 (속도상승)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "단축키 활성(그래픽 컨트롤)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "아이들 스킵 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "아이들 스킵 활성 (속도상승)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "MMU 활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "프로그레시브 스캔 활성" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "스크린 세이버 활성" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "와이드스크린 활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "와이어프레임 활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"비등방성 필터링 활성.\n" +"비스듬한 보기 각도들에 있는 텍스처들의 비주얼 품질을 향상시킨다.\n" +"소수 게임에서 이슈들을 일으킬지도 모른다.\n" +"\n" +"확신 없다면, 1x를 선택하세요." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"빠른 디스크 엑세스 활성. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "페이지 활성" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"전체 화면이 렌더링에 사용되길 원하면 이것을 활성화하세요.\n" +"이것이 비활성화되면, 렌더 윈도우가 대신 생성될 것입니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"렌더를 위해 분리된 렌더 창이 아닌 메인 돌핀 창을 사용하려면 이것을 활성화하세" +"요.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"The Legend of Zelda: Twilight Princess를 속도를 올리려면 켬. 다른 게임을 위해" +"서는 끔." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 활성. 하드웨어에 정확해진다, 하지" +"만 에뮬레이트는 느려진다.(켬 = 호환성, 끔 = 빠름)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "사용자 지정 프로젝션 핵 활성화" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"에뮬된 소프트에서 지원되면 프로그레시브 스캔을 활성화합니다.\n" +"대부분의 게임들은 이것에 대해 상관하지 않습니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "일부 게임들에 필요한 메모리 관리 유닛 활성. (켬 = 호환성, 끔 = 빠름)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "끝" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "영어" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "향상" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "새로운 관점을 위한 이름을 입력하세요:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "엔트리 %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "엔트리 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "같음" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "에러" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "선택된 언어 로딩 에러. 시스템 기본으로 돌아갑니다." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"에러: %s 폰트들을 접근 시도함 하지만 그것들은 로드되지 않습니다. 게임들이 올" +"바르게 폰트들을 보여주지 않을 수 있다, 혹은 깨짐." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "유포리아" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "예외 핸들러 - 메모리 공간 아래를 접근. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "실행" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "에뮬레이터와 함께 돌핀 종료" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "내보내기 실패했습니다" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "파일 내보내기" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "(입력) 기록 내보내기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "(입력) 기록 내보내기..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "저장 내보내기" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Wii 저장 내보내기 (실험적)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "모든 저장들을 내보내기" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "내보내기 실패했습니다, 다시 시도?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "저장을 다른 이름으로 내보내기..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "확장" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "외부 프레임 버퍼" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "추가 매개변수" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "추가 매개변수는 ''Metroid: Other M''에서만 유용합니다." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "모든 파일들 압축풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "앱로더 압축풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOL 압축풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "디렉토리 압축풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "파일 압축 풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "파티션 압축풀기..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "%s 압축풀기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "모든 파일들 압축풀기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "디렉토리 압축풀기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "압축풀기..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO 바이트" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO 플레이어" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "프랑스" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST 크기:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "연결에 실패했습니다!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "듣기에 실패했습니다!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "코드들 다운로드에 실패했습니다." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "%s로 압축풀기 실패했습니다!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"DSP 롬을 로드하는 데 실패했습니다:\t%s\n" +"\n" +"이 파일은 DSP LLE 사용에 요구됩니다.\n" +"그것은 저작권 데이터를 포함해서 돌핀에는 포함되지 않습니다.\n" +"물리적 콘솔에서 그 파일을 덤프하기위해 DSPSpy를 사용하세요.\n" +"\n" +"롬 덤프들을 요구하지 않는 DSP HLE 엔진을 사용할 수도 있습니다.\n" +"(환경설정의 \"오디오\" 탭에서 그것을 선택하세요.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "bthprops.cpl 로드에 실패했습니다." + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "hid.dll 로드에 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "banner.bin 읽기에 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"블럭 할당 테이블 백업을 올바르게 읽기에 실패했습니다\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"블럭 할당 테이블을 올바르게 읽기에 실패했습니다\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "%d 파일로 부터 데이터 읽기 실패" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"디렉토리 백업을 올바르게 읽기에 실패했습니다\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"디렉토리를 올바르게 읽기에 실패했습니다\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"해더를 올바르게 읽기에 실패했습니다\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"저장 데이터를 읽기에 실패했습니다\n" +"(0xA000-)\n" +"메모리카드가 잘렸을 지도" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "디스크 이미지로 부터 유일한 ID를 읽기에 실패했습니다" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "BT.DINF를 SYSCONF로 쓰기에 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "bkhdr를 쓰기에 실패" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "%s 에 대한 헤더 쓰기에 실패" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "%d 파일에 대한 헤더 쓰기에 실패했습니다" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "FIFO 플레이어" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "파일 정보" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "파일이 코드를 지니지 않었습니다." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "파일이 .gci 로 변환되었습니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"파일을 열 수 없었습니다\n" +"혹은 적합한 확장자가 아닙니다" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"파일이 확장자 \"%s\"를 가집니다\n" +"적합한 확장자들은 (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "파일이 메모리카드로 인식되지 않는다" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "파일이 압축되지 않었습니다" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: 알려지지 않은 열기 모드: 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "파일시스템" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "'ini'파일타입은 알려지지 않음! 열지 않겠습니다!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "첫번째 블럭" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "체크섬들 고침" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "강제 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "강제 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "콘솔을 NTSC-J로 강제시킴" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "강제 텍스처 필터링" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"게임이 명백히 그것을 껐더라도 텍스처 필터링을 강제시킨다.\n" +"텍스처 품질을 향상시킨다 하지만 일부 게임들에서는 결함들을 유발한다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"와이드스크린 해상도 그래픽을 출력하게 게임을 강제시킵니다.\n" +"일부 게임에서 그래픽 결함을 유발합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +" 일본 롬 폰트를 사용하기 위해 NTSC-J 모드를 강제시킵니다.\n" +"언체크로 두면, 돌핀 기본은 NTSC-U 이고 일본 게임들을 플레이할 때 자동적으로 " +"이 세팅이 활성화됩니다." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"ascii (NTSC\\PAL)로 포멧?\n" +"sjis (NTSC-J)에 대해서 선택하지 마세요" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "앞으로" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "프레임" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "프레임" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "프레임 진행" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "프레임 덤프가 FFV1를 사용" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "프레임 범위" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "프레임 스킵(&k)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "프레임제한:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "녹화할 프레임" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "자유로운 보기" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "프랑스어" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "프렛들" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "From" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "전체화면" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "전체화면 해상도:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI 파일(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC패드" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "게임 ID:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "게임이 이미 구동중입니다!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "게임이 구동중이지 않습니다!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "게임이 찾을 수 없습니다!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "게임-상세 설정" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "게임환경" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "게임큐브" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "게임큐브 패드 설정(&P)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "게임큐브 패드 설정" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko 코드" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Gecko코드가 (CT%i CST%i) (%s) 구동에 실패했습니다\n" +"(잘못된 코드이거나 코드 타입이 아직 지원않된다.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "일반" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "일반 설정" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "독일어" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: 인덱스가 ar 코드 리스트 크기 %lu 보다 더 큽니다 " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "그래픽" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "그래픽 설정" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "보다 큰" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"\"텍스처에 렌더\"를 사용하여 생성된 텍스쳐들의 질을 엄청나게 향상시킵니다.\n" +"내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다.\n" +"\n" +"확신 없다면, 이것을 체크로 두세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "그리스어" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "초록" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "초록 왼쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "초록 오른쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "기타" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY가 호출됨, 보고해주세요!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "핵" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "헤더 체크섬 실패했습니다" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "히브리어" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "높이" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "도움" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"안녕,\n" +"\n" +"돌핀은 당신의 CPU가 SSE2 확장들을 지원하길 요구합니다.\n" +"유감스럽게도 당신의 CPU는 그들을 지원하지 않습니다, 그래서 돌핀은 구동하지 않" +"을 겁니다.\n" +"\n" +"사요나라!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "숨김" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "마우스 커서 숨김" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"에뮬레이션 윈도우 위에 마우스 커서가 있을 때 숨깁니다.\n" +"\n" +"확신 없다면, 이것을 체크로 두세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "홈" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "호스트" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "단축키 설정" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "단축키들" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "헝가리어" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "하이브리드 위모트" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: 알려지지 않은 티켓: %08x/%08x 에서 데이터를 얻으려 시도했" +"습니다" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: 게임이 ios를 리로드 하려고 했거나 당신의 낸드 덤프에 적합하" +"지 않은 것이 조금 있음\n" +"TitleID %016llx.\n" +" 돌핀은 이제 멈추려할 것이다" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - 잘못된 대상" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL 설정" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR 포인터" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR 감도:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO 세부사항" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO 디렉토리들" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "이탈리아" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "아이콘" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"FPS가 불규칙적이면, 이 옵션이 도움이 될 수도 있습니다. (켬 = 호환성, 끔 = 빠" +"름)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"프레임제한을 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면, DSP에서 " +"오디오 병목도 꺼야 그것이 효과를 냅니다." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "포멧 변경들을 무시" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"EFB 포멧에 모든 변경들을 무시합니다.\n" +"네거티브 효과 없는 많은 게임들에서 성능을 향상시킵니다. 소수 다른 게임들에서 " +"그래픽 결함을 유발하긴 합니다.\n" +"\n" +"확신 없다면, 이것을 체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"EFB에서 읽거나 쓰는 CPU의 모든 요구들을 무시합니다.\n" +"일부 게임들에서 성능을 향상시킵니다, 하지만 일부 게임플레이관련 특성들이나 그" +"래픽 효과들이 비활성화 될지 모릅니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "저장을 가져오기" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "가져오기 실패했습니다, 재시도?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"가져온 파일은 gsc 확장자를 가진다\n" +"하지만 올바른 헤더를 가지고 있지 않습니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "가져온 파일이 비적합 길이를 가지고 있습니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"가져온 파일이 sav 확장자를 지닌다\n" +"하지만 올바른 해더를 지니지 않는다" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 대부분의 게임에서 결함을 유" +"발합니다.\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"성능이 향상되지만 대부분의 게임에서 빛이 사라짐을 유발합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "게임안" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "게임-안" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "정보" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "정보" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "입력" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "삽입" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "암호화되거나 암호해독된 코드를 여기에 삽입하세요..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SD 카드 삽입" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "이름을 여기에 넣으시오..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "WAD 설치" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Wii 메뉴에 설치" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler 호출됨, 하지만 이 플랫폼은 아직 그것을 지원하지 않습" +"니다." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "WAD 설치하기..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "인터페이스" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "인터페이스 설정" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "내부 LZO 에러 - 압축 실패했습니다" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%li, %li) \n" +"상태 로딩을 다시 해보세요" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "내부 LZO 에러 - lzo_init() 실패했습니다" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "내부 해상도:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "인터프리터 (매우 느림)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "소개화면" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "비적합 크기(%x) 혹은 마법 낱말 (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "비적합 값!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "비적합 bat.map 혹은 디렉토리 엔트리" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "비적합 이벤트 타입 %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "비적합 파일" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"비적합 opening.bnr이 gcm: 에서 발견됨:\n" +"%s\n" +" 당신은 이 게임을 리덤프해야할 지도." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "비적합 기록 파일" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "비적합 상태" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "이탈리아어" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "일본" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT 리컴파일러 (권장)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL 실험적 리컴파일러" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "일본어" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "한국" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr " [ 키 ]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "한국어" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L 버튼" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-아날로그" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "언어:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "마지막 덮어써진 상태" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "마지막 저장된 상태" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "왼쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "왼쪽 스틱" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"단축키를 감지하려면 좌 클릭하세요.\n" +"지우려면 스페이스를 입력하세요." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"좌-클릭 입력 감지.\n" +"중-클릭 지우기.\n" +"우-클릭 옵션들 더." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"좌/우-클릭 옵션들 더.\n" +"중-클릭 지우기." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "보다 더 적은" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "FPS로 제한" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "로드" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "커스텀 텍스처 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "슬롯1 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "슬롯2 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "슬롯3 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "슬롯4 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "슬롯5 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "슬롯6 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "슬롯7 상태 로드" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "슬롯8 상태 로드" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "상태 로드..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Wii 시스템 메뉴 로드" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wii 시스템 메뉴 %d %c 로드" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"User/Load/Textures// 에서 커스텀 텍스처들을 로드\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "핵 패턴들로 부터 사용 가능한 사전설정 값을 로드합니다." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "명시된 파일 (DOL,ELF,WAD,GCM,ISO,WAD) 로드" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "지역" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "코어에 쓰레드 잠그기" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "로그" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "로그 환경설정" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "로그 타입" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "로거 출력" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "로깅" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "서버에 연결을 잃어버림!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "저수준(LLE) 혹은 고수준(HLE)에뮬 오디오" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M 버튼" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 미스매치\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU 스피드 핵" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz 게임샤크 파일들(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "메인 스틱" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "제작사 ID:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "제작사:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "최대값" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "메모리카드가 이 타이틀에 대해 저장을 이미 가짐" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "메모리카드가 이미 열려짐" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "메모리 바이트" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "메모리 카드" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"메모리 카드 메니저 경고-사용하기 전에 백업을 만드세요, 고쳐져야 겠지만 훼손" +"될 수 있습니다." + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않습니다\n" +"지역이 기술되지 않습니다\n" +"\n" +"슬롯 %c 경로는 바뀌지 않었습니다\n" +"%s로\n" +"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "메뉴" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "마이크" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "최소값" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "기타" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "기타 설정" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "수정자" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"인코딩되고 있는 포멧을 보여주기위해 텍스처들을 수정합니다. 대개의 경우 에뮬레" +"이션 리셋이요구됩니다.\n" +"\n" +"확신 없다면 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "단일띄어쓰기 폰트" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "모션 플러스" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "모터" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"자세한 설명을 보려면 마우스 포인터를 옵션위로 움직이세요.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "곱하기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"위모트 스피커를 음소거합니다. 실제 위모트 상에서 랜덤 연결해제들을 고칩니다. " +"에뮬된 위모트 상에서는 효과 없음." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP 덧셈" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP 시작" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP 10진수" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP 삭제" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP 나누기" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP 아래" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP 끝" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP 엔터" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP 같은" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP 홈" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP 삽입" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP 왼쪽" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP 곱셈" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP 페이지 다운" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP 페이지 업" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP 오른쪽" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP 분리기" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP 스페이스" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP 뺄셈" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP 탭" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP 위" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "이름:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "이름:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "원본 GCI 파일들(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "새로운 스캔" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "다음 페이지" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "다음 스캔" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "별명 :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "국가 없음 (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "ISO나 WADS가 없음" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "%s 타이틀에 대한 배너 파일이 없음" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "도킹 없음" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "로드된 파일이 없음" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "빈 디렉토리 목록 엔트리들이 없음" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "녹화된 파일이 없음" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "%s 타이틀에 대한 저장 폴더가 없음" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "없음" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "노르웨이 북몰어" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "같지 않음" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "설정 안함" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "연결되지 않음" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "참고 사항" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "참고:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "알림" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "코드 번호:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "눈처크" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "눈처크 가속" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "오브젝트" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "오브젝트 범위" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "끔" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "오프셋:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "%d 블럭들만 유용한" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "열기" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "담고 있는 폴더 열기(&c)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Wii 저장 폴더 열기(&s)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "파일 열기..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: %s 장치에 대한 맥락(context)을 만들 수 없음" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: 사운드 장치들을 찾을 수 없음" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: %s 장치를 열 수 없음" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL 텍스처 디코더" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP 텍스처 디코더" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "디버거 연다" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "로거를 연다" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "옵션" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "주황" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "파일 디렉토리안에 파일의 순서가 블럭 순서와 맞지 않습니다\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "다른 것들" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"게임이 구동되는 중에 다른 클라이언트가 연결해제됨!! 넷플레이 불가능됨. 수동으" +"로 게임을 중지하라." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "출력" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "(입력) 기록 재생(&l)..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "패드" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "패드" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "패드들" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "페이지 다운" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "페이지 업" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "연결하기" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "단락" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "매개변수들" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "파티션 %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "패치" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "경로" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "일시정지" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "픽셀단위 광원" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "완벽한" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "관점 %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr " 실행 " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "(입력) 기록 재생" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "실행/일시정지" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "플레이가능" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "재생 옵션" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "플레이어" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "확인해주세요..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "저장하기전에 관점을 생성해 주세요." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "플러스-마이너스" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "폴란드어" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "포트 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "포트 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "포트 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "포트 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "포트:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "포르투갈어" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "포르투갈어 (브라질)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "후-처리 효과:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "사전설정:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "이전 페이지" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "이전 페이지" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "이전 값" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "프린트" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "프로파일" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "속성" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "캐쉬 제거(Purge)" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "질문" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "종료" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R 버튼" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-아날로그" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "램" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "러시아" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "범위" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "읽기-전용 모드" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "실제" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "실제 위모트" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "실제 위모트" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "위모트 재연결 확인" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "상태 로딩시 위모트 재연결" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "녹화" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "녹화 정보" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "녹화 옵션" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "빨강" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "빨강 왼쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "빨강 오른쪽" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"3D 그래픽들을 레스터화함으로 유발되는 앨리어싱의 양을 줄입니다.\n" +"이것은 렌더된 그림이 덜 블럭져 보이게 합니다.\n" +"심각하게 에뮬레이션 속도를 감속시키고 때때로 이슈들을 유발합니다.\n" +"\n" +"확신 없다면, 없음을 선택하세요." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "갱신" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "목록 새로 고침" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "게임 목록 새로 고침" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "제거" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"와이어프레임으로 장면을 렌더합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "메인 윈도우에 렌더" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "리셋" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "결과" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "오른쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "오른쪽 스틱" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "진동" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "DSP LLE를 전용 쓰레드상에서 구동하기 (권장 안함)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "러시아어" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "상태 저장(&v) " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "샘플율:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "저장" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "다른 이름으로 GCI 저장..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "슬롯1 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "슬롯2 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "슬롯3 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "슬롯4 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "슬롯5 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "슬롯6 상태 저장 " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "슬롯7 상태 저장" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "슬롯8 상태 저장" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "상태 저장..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "다른 이름으로 저장..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "압축된 GCM/ISO를 저장" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "현재 관점을 저장" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "압축풀린 GCM/ISO를 저장" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "%s 영상 상태저장이 손상되었습니다, 영상 기록 중지..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "스캐닝 %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "ISO들을 검사하기" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "스캐닝..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "스크린샷" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "스크롤 락" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "필터 찾기" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "하위폴더들 찾기" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "섹션 %s를 SYSCONF에서 찾을 수 없음" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "기록 파일 선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "설치할 Wii WAD 파일 선택" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"사용할 하드웨어 어댑터를 선택하세요.\n" +"\n" +"의심 스러울 때는, 처음 것을 사용하세요." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "가져올 저장 파일을 선택" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "유동적인 윈도우즈 선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "로드할 파일 선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "저장 파일을 선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "로드할 상태 선택" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "저장할 상태 선택" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"렌더링 때 사용할 종횡비를 선택하세요:\n" +"자동: 원본 종횡비를 사용\n" +"강제 16:9: 그림을 16:9 종횡비로 늘림\n" +"강제 4:3: 그림을 4:3 종횡비로 늘림\n" +"윈도우로 늘림: 그림을 윈도우 크기로 늘림\n" +"\n" +"확신 없다면, 자동을 선택하세요." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "선택된 폰트" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"전체화면 모드에서 사용될 화면표시 해상도를 선택하세요.\n" +"이것은 내부 해상도보다 더 크거나 같아야합니다. 성능 영향은 무시해도 될 정도입" +"니다.\n" +"\n" +"자신 없으면, 데스크탑 해상도를 사용하세요.\n" +"여전히 자신 없으면, 작동하는 최고 해상도를 사용하세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"내부적으로 어떤 그래픽 API를 사용할지 선택하세요.\n" +"Direct3D 9은 보통 가장 빠릅니다. OpenGL은 더 정확하긴 합니다. Dirct3D 11은 " +"둘 사이 어딘가입니다.\n" +"Direct3D 백엔드들은 윈도우즈 상에서만 사용할 수 있다는 것을 알아두세요.\n" +"\n" +"자신 없으면, Direct3D 9을 사용하세요." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "보내기" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "센서 바 위치:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "분리자" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "세르비아어" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "설정" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "디폴트 ISO로 설정(&d)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "기본 메모리카드 %c 로 설정" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: 목록이 ar 코드 목록 크기 %lu 보다 더 큽니다" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "설정..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: 설정 파일을 찾을 수 없음" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "흔들기" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "단축 이름:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "숄더 버튼" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "콘솔 보기(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "로그 보기(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "상태바 표시(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "툴바 표시(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "드라이브 표시" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "EFB 복사 영역" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "FPS 보기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "프랑스" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "게임큐브" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "입력 표시 보기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "이탈리아" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "JAP (일본 방식)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "한국" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "언어 보기:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "로그 환경설정(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL (유럽 방식)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "플랫폼 표시" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "지역 표시" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "통계들" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "타이완" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "USA (미국 방식)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "게임을 멈추기 전에 확인 상자 보여주기." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"잠재적으로 심각한 에러가 발생했을 때 메시지 박스를 보여준다.\n" +"이것을 끄면 짜증나고 심각하지 않은 메시지들을 피할 수도 있다, 하지만 그것은 " +"돌핀이 전혀 설명 없이 갑자기 깨진다는 것을 의미할 수도 있다." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "첫번째 블럭 보기" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "저장 블럭들 보기" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "저장 주석 보기" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "저장 아이콘 보기" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "저장 타이틀 보기" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "이 도움 메시지 보기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "알려지지 않음" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"다양한 통계들을 보여줍니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "사이드웨이 위모트" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "간소화 중국어" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "크기" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "바이오스 스킵" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "목적지. 알파 패스 스킵" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "CPU로 부터 EFB 엑세스를 스킵" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"다양한 그래픽 효과들을 위해 많은 게임들에서 사용되는 \"목표 알파 패스\"를 스" +"킵합니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "슬롯 %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "슬롯 A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "슬롯 B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "스냅샷" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "소프트웨어 렌더러" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"소프트웨어 렌더링은 다른 백엔드들 보다 상당히 느립니다.\n" +"디버깅 목적으로만 유용합니다.\n" +"소프트웨어 렌더링을 활성을 정말 원합니까? 자신 없으면, '아니오'를 선택하세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "사운드 설정" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "사운드 백엔드 %s는 적합하지 않습니다." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "사운드 버퍼 생성 실패했습니다: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "스페이스" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "스페인어" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "스피커 볼륨:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"렌더에 사용되는 해상도를 지정합니다. 고해상도는 비주얼 퀄리티를 향상시킬 것이" +"지만 또한 꽤 성능에 버거울거고 특정 게임들에서는 결함을 유발할지도 모릅니" +"다.\n" +"\"640x528의 배수\" 는 \"윈도우 크기\"보다 좀 느리지만 더 적은 이슈들을 냅니" +"다. 일반적으로 말해서, 낮은 내부 해상도일 수록, 더 나은 성능이 나올 것입니" +"다.\n" +"\n" +"확신 없다면, 640x528를 선택하세요." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "비디오 백엔드 명시" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "디스크 전송율 속도 상승" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "스퀘어 스틱" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "표준 컨트롤러" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "시작" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "넷플레이 시작(&N)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "(입력) 기록 시작(&c)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "(입력) 기록 시작" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "상태" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "상태 저장" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "스틱" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "중지" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "윈도우로 늘림" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "스트럼" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "빼기" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "성공적으로 파일을 %s로 내보냈음" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "세이브 파일들을 성공적으로 가져왔음" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "스윙" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "시스템 언어:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "타이완" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "TAS 입력" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "탭" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "탭 분리" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "테이블 왼쪽" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "테이블 오른쪽" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "스크린샷 찍기" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "테스트" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "텍스처 포멧 오버레이" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD가 성공적으로 설치되었습니다" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "그 주소는 비적합 입니다" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "체크섬이 성공적으로 고쳐졌습니다" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "선택된 디렉토리는 이미 리스트에 있다" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s 파일이 이미 존재합니다.\n" +"그것을 바꾸시겠습니까?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"%s 파일은 쓰기위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려져있는" +"지 체크해주세요." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "%s 파일이 이미 열려 있었습니다, 파일 헤더는 기록되지 않을 것입니다." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "당신이 기술한 파일 (%s)는 존재하지 않습니다" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "이름은 비워둘 수 없습니다" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "이른은 ',' 문자를 포함할 수 없습니다" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "해독된 AR 코드 결과가 없습니다." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "당신이 복사하려는 저장은 비적합 파일 크기입니다." + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"선택된 언어는 당신의 시스템에서 지원되지 않습니다. 시스템 디폴트로 돌아갑니" +"다." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "서버와 클라이언트의 넷플레이 버전들이 호환되지 않는다!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "서버가 가득참!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "서버가 응답했습니다: 그 게임은 현재 구동중이다!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "서버가 알려지지 않은 에러 메시지를 보냈음!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "기술된 \"%s\" 파일은 존재하지 않는다" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "값이 비적합 합니다" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "테마" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "테마 선택이 잘못되었다" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"00000001/00000002에 대한 티켓이 있어야한다. 당신의 NAND 덤프는 아마도 미완성" +"이다." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n" +"결정되지않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않" +"는다." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"이 특성은 당신이 게임의 카메라를 변경하도록 허용합니다.\n" +"카메라 주위를 회전시키기려면 오른쪽 마우스 버튼을 누른 상태로 마우스를 움직이" +"세요. 특정 스텝 거리로 카메라 이동을 하려면 쉬프트를 누른 상태로 WASD키들중" +"에 하나를 누르세요 (쉬프트+0 은 더 빠른 이동이고 쉬프트+9은 더 느린 이동). 카" +"메라를 리셋하려면 쉬프트+R을 누르세요.\n" +"\n" +"확신 없다면. 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n" +"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n" +"\n" +"키보드 단축키 : 병목을 즉각 끄려면 눌러라." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "이것은 BGM같은 음악 트랙들을 재생하는 데에 쓰입니다." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 " +"구동될 수 있다.\n" +"두개 이상의 코어를 가진 PC들 상에서 주요 속도 향상들을 유발한다, 하지만 갑작" +"스런 깨짐/결함들을 일으킬 수도 있다." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "한계점" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "기울기" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr " 제목" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "To" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "모든 로그 타입 토글" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "전체화면 토글" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "위" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "전통 중국어" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "알려지지 않은 파일 타입을 로드시도했다." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "트리거" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "비적합 SYSCONF로 부터 읽기 시도" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"효한 SYSCONF에서 읽기 시도\n" +"위모트 bt id들은 유용하지 않습니다" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "터키어" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "턴테이블" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "타입" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP 포트:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP 위모트" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "알려지지 않음" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "미국" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"입력된 AR 코드의 %lu 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습" +"니다. 올바로 타이핑했는지 확인하세요\n" +"이 라인을 무시하고 분석을 계속하겠습니까?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "정의되지 않은 %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "상태 로드 되돌림" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "알려지지 않은" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "알려지지 않은 DVD 명령 %08x - 치명적 에러" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "알려지지 않은 엔트리 타입 %i SYSCONF (%s@%x)안에!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "id : %d의 알려지지 않은 메시지를 받었다" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"id:%d의 알려지지 않은 메시지, 플레이어:%d 플레이어 킥킹으로 부터 전달된!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"알려지지 않은 포인터 %#08x\n" +"계속합니까?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "위" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "업데이트" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "업라이트 위모트" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "EuRGB60 모드 (PAL60) 사용" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "전체화면 사용" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "16진수 사용" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "패닉 핸들러 사용" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"텍스처를 디코드하기 위해 멀티 쓰레드를 사용합니다.\n" +"속도향상될 겁니다 (특히 듀얼코어 이상의 CPU들 상에서).\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"보통 쉐이더 편집이 실패하면, 에러 메시지가 표시됩니다.\n" +"그렇지만, 이 옵션 체크로 자유로운 게임플레이를 방해하는 팝업들을 스킵할 수 있" +"습니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "유틸리티" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "수직-동기화" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "값" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "값:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "값:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "상세설명" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "비디오" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "가상" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "볼륨" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD 설치 실패했습니다: 에러 생성 %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"갈라짐을 줄이기위해 수직 블랭크를 기다립니다. \n" +"에뮬레이션 속도가 100% 이하라면 성능을 저하시킵니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "경고" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "경고 - 잘못된 콘솔 모드에서 DOL을 시작!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "경고 - 잘못된 콘솔 모드에서 ELF 시작!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "경고 - 잘못된 콘솔 모드에서 ISO 시작!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"경고! '다음 폴더'안에 모든 파일을 백업하길 권고합니다:\n" +"%s\n" +"계속하고 싶습니까?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"경고: 이것은 '다음 폴더' 안에 있는 어느 기존 저장들도 덮어쓸 겁니다\n" +"%s\n" +"그리고 당신의 메모리카드에 파일로 같은 이름을 가집니다\n" +"계속합니까?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - 파일이 열리지 않습니다." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "훼미" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "와이드스크린 핵" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "너비" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii 콘솔" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NAND 루트:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wii 저장 가져오기" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii 저장 파일들 (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: 파일로 부터 읽을 수 없었습니다" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "위모트" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "위모트" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n" +"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n" +"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n" +"당신은 즉시 재연결 하고 싶습니까?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "위모트가 연결됨" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "위모트 모터" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "위모트 설정" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "위모트" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "윈도우즈 왼쪽" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "윈도우즈 메뉴" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "윈도우즈 오른쪽" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "자동 줄바꿈" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "작동중..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "콘솔에 쓰기" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "파일에 쓰기" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "윈도우에 쓰기" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice 실패: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 초기화 실패: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 매스터 보이스 생성 실패: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "노랑" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "당신은 페이지들을 가진 창을 닫을 수 없습니다." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "게임을 선택해야 합니다!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "이름을 넣어야 합니다!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "적합한 10진수나 16진수나 8진수 값을 넣어야 합니다." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "적합한 프로파일 이름을 넣어야 합니다." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"당신의 GCM/ISO 파일이 비적합(비적합 국가)인 것 같습니다.\n" +"PAL 지역으로 계속합니까?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"SYSCONF 파일 크기가 잘못되어있습니다 \n" +"0x%04x 이어야합니다 (하지만 0x%04llx 임) \n" +"새로 생성하시겠습니까?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP 핵" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3 코드는 지원되지 않습니다" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "돌핀에 알려지지 않은 Zero 코드: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ 대기 ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[고장남]\n" +"EFB 영역 하이라이트가 복사되었습니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[사용자 지정]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[실험적]\n" +"OpenCL 프레임워크를 사용하는 GPU에 텍스처 디코딩을 없앰으로 에뮬레이션을 속도" +"향상시킬 목적입니다.\n" +"하지만, 지금 당장은 다양한 게임에서 텍스처 결함을 유발하는 것으로 알려집니" +"다. 또한 대부분의 경우에서 정규 CPU 텍스처 디코딩보다 느립니다.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[실험적]\n" +"화면표시 목록을 캐쉬함으로 에뮬레이션을 약간 속도향상시킵니다.\n" +"이슈들을 일으킬 수 있지만.\n" +"\n" +"확신 없다면, 이것을 언체크로 두세요." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "앱로더 (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "bk 헤더 읽기에 실패했습니다" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "파일: %s 에서 데이터 읽기에 실패" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "헤더 읽기에 실패했습니다" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: %x 에서 옵코드 읽기. 보고해주세요." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "wii 저장이 아니거나 파일 헤더 크기 %x에 대한 읽기 실패 " + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "들" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "알려지지 않은 명령 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "애플리케이션 구동상에서 wxExecute가 -1을 반환했습니다!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "z원거리 정정:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "z근거리 정정:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "프레임 스텝(&F)" + +#~ msgid "(Default)" +#~ msgstr "(기본)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-비트 플랫폼들은 fastmem을 아직 지원안함. 이 버그를 보고하라." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D 비전 (전체화면 필요)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< 기본 프로파일 따름 >" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accuracy:" +#~ msgstr "정확성:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "정확한 텍스처 캐쉬" + +#~ msgid "Adjust window size" +#~ msgstr "윈도우 크기 조정" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "CPU가 EFB(렌더 버퍼)에 읽거나 쓰도록 허용.\n" +#~ "이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니" +#~ "라 특정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n" +#~ "하지만 이 옵션을 켜는 것은 그 게임이 이 기능을 심하게 사용한다면 성능상에 " +#~ "거대한 네거티브 효과를 가질 수 있습니다." + +#~ msgid "Alternate RFI" +#~ msgstr "RFI 대안" + +#~ msgid "Auto [recommended]" +#~ msgstr "자동 [권장]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "EFB 스케일로 조정된 게임의 출력 해상도와 일치되도록 윈도우 크기를 자동 조" +#~ "정.\n" +#~ "이것을 사용할 때 종횡비를 늘림으로 설정하는 것이 가장좋다." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "메모리에서 밉맵들을 디코딩하는 대신에 자동적으로 생성합니다.\n" +#~ "성능향상을 조금 가져옵니다만 미약한 텍스처 결함이 발생할지도 모릅니다.\n" +#~ "\n" +#~ "확신 없다면, 이것을 체크상태로 두세요." + +#~ msgid "Bad gameini filename" +#~ msgstr "배드 gameini 파일이름" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "버텍스마다가 아닌 픽셀마다를 기반으로 3D 그래픽의 빛을 계산한다.\n" +#~ "이것은 더 정확한 행함이지만 성능을 감소시킨다." + +#~ msgid "Can't find plugin %s" +#~ msgstr "플러그인 %s 를 찾을 수 없음" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "사운드 플러그인을 초기화할 수 없음" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "비디오 플러그인을 초기화할 수 없음" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "%s를 열수 없음, 그것은 놓친 함수를 가진다" + +#~ msgid "Config..." +#~ msgstr "환경설정..." + +#~ msgid "Configuration profile" +#~ msgstr "환경설정 프로파일" + +#~ msgid "Configuration profile:" +#~ msgstr "환경설정 프로파일:" + +#~ msgid "Connected" +#~ msgstr "연결된" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "%i개의 위모트에 연결됨" + +#~ msgid "Copy" +#~ msgstr "복사" + +#~ msgid "CoreAudio" +#~ msgstr "CoreAudio" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "%s 를 %s에 복사할 수 없었습니다" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "플러그인 %s에 대한 정보를 얻을 수 없었습니다" + +#~ msgid "DList Cache" +#~ msgstr "데이터리스트 캐쉬" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "덴마크어" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "텍스처링 끔.\n" +#~ "이것은 디버깅 목적으로만 유용합니다." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "알파-설정 패스 끔\n" +#~ "특정 효과를 부시지만 성능에는 도움이 될지도." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "디스턴스 알파 패스" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "돌핀 DSP-HLE 플러그인" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "돌핀 DSP-HLE 플러그인 설정" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "돌핀 DSP-LLE 플러그인" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "돌핀 DSP-LLE 플러그인 설정" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "돌핀 Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "돌핀 Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "돌핀 OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "돌핀이 설치 위치로 환경설정이 되지 않었습니다,\n" +#~ "돌핀을 포터블로 유지합니까?" + +#~ msgid "EFB" +#~ msgstr "EFB (내장프레임버퍼)" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "텍스처들에 직접적으로 프레임버퍼 복사들을 에뮬레이트.\n" +#~ "이것은 그리 정확하지는 않습니다, 하지만 많은 게임들이 프레임버퍼 복사들을 " +#~ "사용하는 방법으로 충분히 좋다." + +#~ msgid "Emulator Display Settings" +#~ msgstr "에뮬레이터 화면표시 설정" + +#~ msgid "Enable CPU Access" +#~ msgstr "CPU 엑세스 활성" + +#~ msgid "Enable Cache" +#~ msgstr "캐쉬 활성" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "EFB에 복사 활성" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "'EFB를 텍스처에' 활성" + +#~ msgid "Enable HLE Audio" +#~ msgstr "HLE 오디오 활성" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "JIT Dynarec 활성" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCL 활성" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "스크린 세이버 (열화 줄임) 활성" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "DSP 코드의 다이나믹 재컴파일을 켠다.\n" +#~ "이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없습니다!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "내장프레임버퍼 복사들의 에뮬레이션을 켭니다, 그 게임이 그것들을 사용하" +#~ "면 .\n" +#~ "게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것 없이 " +#~ "살 수 있다면, 때때로 큰 속도향상을 얻을 수 있다." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켭니다.\n" +#~ "일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그러니 결함들을 겪는" +#~ "다면 켜라.\n" +#~ "그 게임이 이 기능을 어떻게 사용하냐에 따라, 속도는 영향없음에서 치명까지 " +#~ "유발됩니다." + +#~ msgid "Error allocating buffer" +#~ msgstr "버퍼 할당하기 에러" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "%s 로딩 에러: 정보를 읽을 수 없음" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "플러그인 %s 로딩 에러: 파일을 찾을 수 없음. 플러그인을 다시 선택하세요." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "기록하기 위한 %s 파일 열기 에러" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "로드 실패했습니다 DSP 롬:\n" +#~ "%s\n" +#~ "이 파일은 DSP LLE 사용이 요구됩니다" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "DSP 롬: %s 로드에 실패했습니다" + +#~ msgid "Fast" +#~ msgstr "빠름" + +#~ msgid "Fast Mipmaps" +#~ msgstr "빠른 밉맵" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "더 빠른 형태는 더 적은 픽셀들을 살펴보고 그리하여 에러들에 대한 더 많은 잠" +#~ "재력을를 가진다.\n" +#~ "더 느린 형태는 더 많은 픽셀들을 살펴봐서 더 안전하다." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "이/삼선형 필터링 강제" + +#~ msgid "Fractional" +#~ msgstr "부분" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "내장프레임버퍼 복사들을 완전히 에뮬레이트한다.\n" +#~ "이것은 '텍스처에 EFB를 복사'보다 더 정확하다, 그리고 일부 게임들은 올바르" +#~ "게 작동하기위해 이것이 필요하다, 하지만 매우 느릴 수도 있다." + +#~ msgid "GFX Config" +#~ msgstr "그래픽 환경설정" + +#~ msgid "Graphics Plugin" +#~ msgstr "그래픽 플러그인" + +#~ msgid "Hide Shader Errors" +#~ msgstr "쉐이더 에러들 숨김" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "커서가 렌더링 윈도우 위에 있을 때 숨깁니다 그리고 렌더링 윈도우가 초점을 " +#~ "가집니다." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "만일 게임이 멈추고, 인터프리터로만 작동하거나 돌핀이 깨진다면, 이 옵션은 " +#~ "그 게임을 고칠지 모른다." + +#~ msgid "Input Source" +#~ msgstr "소스 입력" + +#~ msgid "Install directory could not be saved" +#~ msgstr "설치 디렉토리는 저장될 수 없었다" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "WAD를 Wii 메뉴에 설치하기..." + +#~ msgid "Integral [recommended]" +#~ msgstr "전체 [권장]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%ld, %ld) \n" +#~ "상태를 다시 검사해보세요" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "텍스처안에 실제 픽셀들을 살피기에 기반해서 텍스처들의 트랙을 유지한다.\n" +#~ "느려짐을 유발할 수 있다, 하지만 일부 게임들은 올바르게 작동하기위해 이 옵" +#~ "션이 필요하다." + +#~ msgid "Load Script..." +#~ msgstr "스크립트 로드..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "밉맵을 생성하는 대신 원본 밉맵들을 로드한다.\n" +#~ "원본 밉맵들을 로드하는 것은 좀 더 정확한 행동이다, 하지만 성능을 감소시킬" +#~ "지도 모른다 (마일리지가 다양할지는 몰라도)." + +#~ msgid "Lua Script Console" +#~ msgstr "Lua 스크립트 콘솔" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "믹서: 지원되지 않는 샘플율." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "사용하고 있는 포멧을 보여주기위해 텍스처들을 바꿉니다.\n" +#~ "이것은 단지 디버깅 목적으로만 유용합니다." + +#~ msgid "New &Lua Console" +#~ msgstr "새로운 &Lua 콘솔" + +#~ msgid "No audio output" +#~ msgstr "오디오 출력 없음" + +#~ msgid "Normal" +#~ msgstr "보통" + +#~ msgid "OK" +#~ msgstr "확인" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "플러그인" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "포터블 설정은 저장되어질 수 없었습니다\n" +#~ " 돌핀을 읽기 전용 미디어나 돌핀이 위치하지 않은 디렉토리에서 구동하겠습니" +#~ "까?" + +#~ msgid "Projection Stats" +#~ msgstr "프로젝션 통계" + +#~ msgid "Pulse" +#~ msgstr "진동" + +#~ msgid "ROM %s too short : %i/%i" +#~ msgstr "%s 롬은 너무 짧음 : %i/%i" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "설치 디렉토리에서 돌핀을 다시 불러오고 그곳에서 저장합니다" + +#~ msgid "Render to main window." +#~ msgstr "메인 윈도우에 렌더" + +#~ msgid "Rendering" +#~ msgstr "렌더링" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "일본 롬 폰트를 사용하기 위해서 요구됨." + +#~ msgid "Run" +#~ msgstr "구동" + +#~ msgid "Running script...\n" +#~ msgstr "스크립트 구동중...\n" + +#~ msgid "Safe" +#~ msgstr "안전" + +#~ msgid "Scale:" +#~ msgstr "스케일:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "스케일된 EFB 복사" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "전체화면 모드에 대한 해상도 선택" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "디스크의 업데이트 파티션에서 풀린 '시스템 메뉴' wad를 선택" + +#~ msgid "Select the script to load" +#~ msgstr "로드할 스크립트 선택" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "이 대화창에서 이루어진 환경설정 변경으로 영향을 줘야할 게임을 선택하세" +#~ "요.\n" +#~ "(기본) 프로파일은 모든 게임에 사용되는 표준 설정에 영향을 줍니다." + +#~ msgid "Set All to Default" +#~ msgstr "모두 디폴트로 설정" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "설치 위치를\n" +#~ " %s 로 설정합니까?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "프로젝션(투영) 통계들을 보여주기.\n" +#~ "이것은 디버깅 목적으로만 유용합니다." + +#~ msgid "Show save banner" +#~ msgstr "저장 배너 보기" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "초당 렌더되는 프레임수 보기." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "다양한 통계들 보여주기\n" +#~ "이것은 디버깅 목적으로만 유용합니다." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "에뮬레이션 정확도를 만족시킴으로 \"EFB를 램에 복사\"를 조금 속도향상시킵니" +#~ "다.\n" +#~ "때때로 비주얼 퀄리티도 향상시킵니다.\n" +#~ "어느 이슈를 겪는다면, 텍스처 캐쉬 정확도를 올려보거나 이 옵션을 끄세요.\n" +#~ "\n" +#~ "확신 없다면, 이것을 언체크로 두세요." + +#~ msgid "Slot" +#~ msgstr "슬롯" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "렌더에 사용되는 해상도를 명시한다. 고 해상도는 비주얼 품질을 향상시킬 것이" +#~ "지만 성능상에 꽤 버겁고 특정 게임들에서는 결함들을 일으킬지도 모른다.\n" +#~ "부분: 원본 해상도 대신에 당신의 화면표시 해상도를 직접적으로 사용한다. 성" +#~ "능 영향에 따라, 그 품질은 당신의 화면표시/윈도우크기로 스케일한다, .\n" +#~ "전체: 이것은 '부분'과 비슷하다, 하지만 원본 해상도의 정수 배수로 올림한" +#~ "다. 더 정확한 모습을 보여 줄 것이지만 보통은 더 느리다.\n" +#~ "다른 옵션들은 당신의 화면표시 크기의 독립적인 비주얼 품질 선택에대한 해상" +#~ "도로 고정된다." + +#~ msgid "Specify an audio plugin" +#~ msgstr "오디오 플러그인 명시" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "전체화면에서 렌더러 시작" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "풀스크린 모드에서 윈도우 렌더링 시작" + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "GPU 텍스처 오브젝트안의 EFB 복사들을 담습니다.\n" +#~ "이것은 그렇게 정확하지는 않습니다. 하지만 대부분의 게임에서 충분히 잘 작동" +#~ "하고 \"램에 EFB\"를 넘는 대단한 속도향상을 줍니다.\n" +#~ "확신 없다면, 이것을 체크로 두세요." + +#~ msgid "Texture" +#~ msgstr "텍스처" + +#~ msgid "Texture Cache" +#~ msgstr "텍스처 캐쉬" + +#~ msgid "The file " +#~ msgstr "그 파일" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "이것을 안전하게 정할 수록, 에뮬레이터가 램으로 부터 텍스처 업데이트들을 " +#~ "덜 놓치는 경향이 있습니다.\n" +#~ "확신 없다면, 오른쪽에서 두번째-가장빠름을 사용하세요." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "지원되지않는 %d 타입 로드하기 시도" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "%d 타입 환경은 플러그인 %s 에서 지원되지 않습니다" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "제한을 위해 FPS 이용" + +#~ msgid "Use XFB" +#~ msgstr "XFB 사용" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "게임에서 텍스처들을 디코드하기 위해 멀티 쓰레드를 사용합니다." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "EFB 복사에 대해 원본해상도로 다운스케일링 하는 대신 고-해상도 렌더 버퍼를 " +#~ "사용한다.\n" +#~ "EFB 복사들을 사용하는 게임들에서 비주얼 퀄리티가 대단히 향상되지만 일부 게" +#~ "임들에서 결함들을 일으킬지 모른다." + +#~ msgid "Video Backend:" +#~ msgstr "비디오 처리기 :" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "수직 주기를 기다립니다.\n" +#~ "갈라짐을 줄이지만 성능이 감소될지도 모릅니다." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "'EFB를 램에'를 사용할 때 우리는 매우 자주 램 데이터를 비디오램 텍스처로 디" +#~ "코딩할 필요가 있다, 이것은 매우 시간이 소비되는 작업이다.\n" +#~ "이 옵션이 활성화되면, 텍스처가 변경되지 않었을 때 디코딩을 스킵할 것이" +#~ "다.\n" +#~ "이것은 훌륭한 속도향상을 가져온다, 하지만 결함들을 일으킬 수도 있다.\n" +#~ "이 옵션을 켠 채로 어느 문제들이 생긴다면 텍스처 캐쉬의 안전성 증가시키기" +#~ "를 시도해보거나 이 옵션을 꺼야한다.\n" +#~ "(알아두기: 더 안전한 텍스처 캐쉬는 더 적은 속도상승이 생기게 조정된다; " +#~ "\"안전\"으로 설정된 정확한 텍스처 캐쉬는 실제로 더 느려질 수도 있다!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "위모트 %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "위모트 설정" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "소프트에 의해 지원된다면 프로그레시브 스캔을 켭니다." + +#~ msgid "Window Size:" +#~ msgstr "윈도우 크기:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "창모드에 대한 윈도우 높이" + +#~ msgid "Window width for windowed mode" +#~ msgstr "창모드에 대한 윈도우 넓이" + +#~ msgid "XFB" +#~ msgstr "XFB (외부프레임버퍼)" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" + +#~ msgid "please someone fill this tooltip i have no idea what to say :D" +#~ msgstr "누군가 이 툴팁을 채워주세요. 무엇을 말해야할지 모르겠네요 :D" diff --git a/Languages/po/nb.po b/Languages/po/nb.po new file mode 100644 index 0000000000..d9f9df8285 --- /dev/null +++ b/Languages/po/nb.po @@ -0,0 +1,6177 @@ +# Translation of dolphin-emu.pot to Norwegian Bokmaal +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Knut , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-06-06 20:15+0100\n" +"Last-Translator: Knut \n" +"Language-Team: Norwegian \n" +"Language: Norwegian Bokmaal\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Norwegian Bokmal\n" +"X-Poedit-Country: NORWAY\n" +"X-Poedit-Bookmarks: -1,-1,-1,-1,-1,-1,24,-1,-1,-1\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(for mange til til å vises)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Spill :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! IKKE" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" eksisterer ikke.\n" +" Lag et nytt 16MB Minnekort?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" er en ugyldig GCM/ISO-fil, eller ikke en GC/Wii ISO." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopier%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Frakoblet" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s eksisterer allerede. Overskriv?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s mislykket i å skrubbe. Sannsynligvis er bildefilen korrupt." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Minnekort mislyktes i å lastes\n" +" Kortstørrelse er ugyldig (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Minnekort mislyktes i å lastes\n" +" Kortstørrelse er ugyldig (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s kunne ikke åpne" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s har gal hash-sjekksum.\n" +"Vil du stoppe nå og fikse problemet?\n" +"Velger du \"Nei\", vil audio ha forstyrrelser." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s er en 0-byte fil" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s er allerede komprimert! Kan ikke komprimere videre." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s er for langt for et filnavn, maks antall tegn er 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sSlett%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sEksporter GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImporter GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Ledige Blokker; %u Ledige Dir Entries" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& OG" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Om..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Start fra DVD-stasjon..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Breakpoints" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Bla etter ISO-filer..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Jukse&kode-manager" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "Innstillinger for &DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Slett ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Slett valgte ISO-filer..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulasjon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Fil" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Bilde Forover" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Fullskjerm" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Konfigurer Grafikk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Hjelp" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Innstillinger for &Hot-tast" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "Last &inn Save State" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Minnekort Manager (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Minne" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Åpne..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Innstillinger" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pause" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Spill" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Egenskaper" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Les-kun &modus" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Oppdater liste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registre" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Restart" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Lyd" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "S&topp" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Verktøy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "Vi&s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Innstillinger for Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(UKJENT)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(av)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16-bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32-bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8-bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Et NetPlay-vindu er allerede oppe!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Det kjøres ingen spill nå." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Et støttet bluetooh-device ble ikke funnet!\n" +"(Kun Microsoft bluetooth stack støttes.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ADVARSEL:\n" +"\n" +"NetPlay vil kun fungere ordentlig under følgende innstillinger:\n" +" - Dobbelkjerne [AV]\n" +" - Audio Throttle [AV]\n" +" - DSP-HLE med \"Null Audio\" eller DSP-LLE\n" +" - Antall brukte kontrollere som brukes må manuelt settes til [Standard " +"Controller]\n" +"\n" +"Alle spillere bør bruke samme versjon av Dolphin og de samme " +"innstillingene.\n" +"Enten skru av bruk av minnekort, eller send nøyaktig kopi til alle " +"spillere.\n" +"Det er foreløpig ingen støtte for Wiimote-er.\n" +"\n" +"Du må fremme TCP-porten til verten!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Om Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Aksellerasjon" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Nøyaktig VBeam-emulering" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +#, fuzzy +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Nøyaktig emuler EFB-kopier.\n" +"Noen spill krever dette for visse grafiske effekter eller gameplay-" +"funksjonalitet.\n" +"\n" +"Hvis usikker, velg EFB til tekstur isteden." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Aksjon" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay Code Dekrypteringsfeil:\n" +"Parity-sjekk Feilet\n" +"\n" +"Skyldig-kode:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Action Replay Feil: Ugyldig størrelse (%08x : addresse = %08x) i Legg Til " +"Kode (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Action Replay Feil: Ugyldig størrelse (%08x : addresse = %08x) in Fyll Og " +"Skli (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay Feil: Ugyldig størrelse (%08x : addresse = %08x) i Ram-skriv " +"Og Fyll (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay Feil: Ugyldig størrelse (%08x : addresse = %08x) i Skriv Til " +"Peker (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Action Replay Feil: Ugyldig verdi (%08x) i Minnekopi (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Action Replay Feil: Master Code og Skriv Til CCXXXXXXikke implementert (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Action Replay Feil: Ugyldig AR-kode linje: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Kondisjonsbasert Kode: Ugyldig Størrelse %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Ugyldig Normal Kodetype %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normal Kode %i: ugyldig Sub-type %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normal Kode 0: Ugyldig Sub-type %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adapter:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Legg Til" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Legg til Action Replay Kode" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Legg til Patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Legg til ny rute" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Legg til..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adresse :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Legger til den spesifiserte verdi til zFar-parameteren.\n" +"To måter å uttrykke floating point-verdier.\n" +"For eksempel: Ved å skrive ''200'' eller ''0.0002'' direkte, produseres like " +"effekter, den oppnådde verdi blir ''0.0002''.\n" +"Verdier: (0->+/-Integer) eller (0->+/-FP[6 sifre med presisjon])\n" +"\n" +"MERKNAD: Sjekk Loggvindu/Konsoll for de oppnådde verdier." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Legger til den spesifiserte verdi til zNear-parameteren.\n" +"To måter å uttrykke floating point-verdier.\n" +"For eksempel: Ved å skrive ''200'' eller ''0.0002'' direkte, produseres like " +"effekter, den oppnådde verdi blir ''0.0002''.\n" +"Verdier: (0->+/-Integer) eller (0->+/-FP[6 sifre med presisjon])\n" +"\n" +"MERKNAD: Sjekk Loggvindu/Konsoll for de oppnådde verdier." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Juster analogkontrolltrykket som kreves for å aktivere knapper." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avansert" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Avanserte Innstillinger" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Alle GC/Wii-filer (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Alle GC/Wii-bildefiler (gcm, iso, ciso, wad)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Alle GameCube GCM-filer (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Alle Save States (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Alle Wii ISO-filer (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Alle komprimerte GC/Wii-filer (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Alle filer (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tillater flipping av visse alternativer via tastene 3, 4, 5, 6 og 7 innenfor " +"emulatorvinduet.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Anisotropisk Filtrering:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Kantutjevning:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" +"Applikasjonslasteren er i feil størrelse... er dette virkelig en " +"applikasjonslaster?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Applikasjonlaster klarte ikke å laste fra fil" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Applikasjonslaster:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Bruk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Benytter en postprosesseringseffekt etter hver bilderendering.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arabisk" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Er du sikker på at du vil slette \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Er du sikker på at du vil slette disse filene?\n" +"De vil bli borte for alltid!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Er du sikker på at du vil slette denne filen?\n" +"Den vil bli borte for alltid!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Aspektforhold:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Minst en rute må stå åpen." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Audio Backend:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Feil ved åpning av AO-device.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automatisk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Multiplum av 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Automatisk (Vindusstørrelse):" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Automatisk juster Vindusstørrelse" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Justerer automatisk vindusstørrelsen til din interne oppløsning.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Tilbake" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Backend-innstillinger" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Bakgrunnsinndata" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Bakover" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Dårlig Fil-header" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Bannerdetaljer" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Bar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Grunnleggende" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Grunnleggende Innstillinger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Blokkallokasjontabellsjekksum feilet" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blokker" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blå" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blå Venstre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blå Høyre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Bunn" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Bundede Kontroller: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Ødelagt" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Bla i" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Bla etter en mappe å legge til" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Bla etter en ISO-mappe..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Bla etter lagringssted" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Knapper" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-joystick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-joystick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU-emulatormotor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cacher Display-lister" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Kalkuler dybdeverdier for 3D-grafikk per-piksel istedenfor per punkt.\n" +"I motsetning til pikselbelysning (som er en forbedring), så er per-piksel " +"dybdekalkuleringer nødvendige for å nøyaktig emulere en liten mengde spill.\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Kalkuler lys på 3D-grafikk per-piksel istedenfor per punkt.\n" +"Minker emulasjonsfarten med noen prosent (avhengig av din GPU)\n" +"Dette er vanligvis en trygg forbedring, men kan forårsake noen problemer.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Avbryt" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Kan ikke åpne %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Kan ikke avregistrere events med events under behandling" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Kan ikke bruke den filen som et minnekort.\n" +"Prøver du å bruke samme fil i begge slotter?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Kan ikke bruke den filen som et minnekort.\n" +"Prøver du å bruke samme fil i begge slotter?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Kan ikke finne Wiimote med bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Kan ikke finne Wiimote med tilkoblingshandler %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Kan ikke lese fra DVD_Plugin - DVD-Interface: Fatal Feil" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Katalansk" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Senter" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Endre" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Endre &Disk..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Endre Disk" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Endre Spill" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Endre språk for brukerinnstillinger.\n" +"Krever omstart." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Endringer signeres til zFar-parameteren (etter korreksjon)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Endringer signeres til zNear-parameteren (etter korreksjon)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Å endre dette vil ikke ha noen effekt mens emulatoren kjører!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Juksekode" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Juksekodesøk" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Juksekode Manager" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Kinesisk (Simplifisert)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Kinesisk (Tradisjonell)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Velg en DVD-rotmappe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Velg en NAND-rotmappe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Velg en standard-ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Velg en mappe å legge til" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Velg en fil å åpne" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Velg et minnekort:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Velg fil til å bruke som applikasjonslaster: (gjelder kun for disker laget " +"fra mapper)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Velg mappen å ekstrahere til" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Sirkel-joystick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klassisk" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Tøm" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Klarering feilet." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Klientfrakobling mens spillet kjørte!! NetPlay er slått av. Du må manuelt " +"stoppe spillet." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Lukk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Ko&nfigurer..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Kodeinfo" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kode:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Kommando" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Kommentar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Kommentar:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Komprimer ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Komprimer valgte ISO-er..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Komprimerer ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Konfig" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Konfigurer" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Konfigurer Kontroller" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Konfigurer Kontrollere" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Konfigurer..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Bekreft filoverskriving" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Bekreft ved Stans" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Koble til" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Koble til USB-tastatur" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Koble til Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Koble til Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Koble til Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Koble til Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Koble til Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Kobler til..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konsoll" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Kontroll" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Konverter til GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopi feilet" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Kopier til Minnekort %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Kjerne" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Kunne ikke lage %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Kunne ikke initialisere backend %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Kunne ikke lese \"%s\". Det er ingen disk i diskstasjonen, eller dette er " +"ikke en GC/Wii-backup. Vennligst merk at originale GameCube og Wii-disker " +"ikke kan leses av de fleste PC-DVD-diskstasjoner." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Kunne ikke gjennkjenne ISO-fil %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Kunne ikke lagre %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Kunne ikke stille inn kontroller. Spilleren har forlatt spillet, eller " +"spillet kjører ikke!\n" +"(Å stille inn kontrollere mens spillet kjøret er foreløpig ikke støttet)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Kunne ikke skrive til minnekortfil %s.\n" +"\n" +"Kjører du Dolphin fra en CD/DVD, eller er lagringsfilen kanskje beskyttet?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Kunne ikke finne åpningskommandoen for utvidelsen 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Kunne ikke initialisere kjernen.\n" +"Sjekk kofigurasjonen din." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Antall:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Land:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Lag AR-kode" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Lag nytt perspektiv" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Laget av KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Laget av Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Laget av VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Laget av black_rider og publisert på ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Skaper:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Krum" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Krum bildet fra 4:3 til 5:4 eller fra 16:9 til 16:10.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Kryssutfase" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Nåværende mappesti endret fra %s til %s etter wxFilVelger!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Selvdefinert Projeksjons-hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Innstillinger for Selvdefinerte Projeksjons-hack" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Selvdefiner noen Ortografisk Projeksjons-parametere." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Tsjekkisk" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "CPU Emulatormotor" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE-emulering (raskt)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE interpreter (tregt)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE på CPU-tråd" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE re-kompilering" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Innstillinger for DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD-rot:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Datastørrelse" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Dato:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro-filer(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Dødsone" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Debugging" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Desimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Dekomprimer ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Dekomprimer valgte ISO-filer..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Dekomprimerer ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Standard" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Standard-ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Standard tekst-font" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Slett" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Slett Lagringsfil" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Slett den eksiterende filen '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Beskrivelse" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Finn automatisk" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Forsøkte å lese mer data fra DVD-en enn det som får plass i ut-bufferen. " +"Clamp-krasj." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Device" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Innstillinger for device" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Mappestisjekksum misyktes\n" +" og mappesti backup-sjekksummen mislyktes" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Deaktiver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Deaktiver tåke (fog)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Deaktiver lyseffekter" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Deaktiver Per-Pikseldybde" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Deaktiver teksturer" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Deaktiver Wiimote-høytaler" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Deaktiver all XFB-emulasjon.\n" +"Øker farten på emuleringen mye, men forårsaker bugs i mange spill som " +"avhenger av det (spesielt homebrew-applikasjoner).\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Deaktiver emulasjon av EFB-kopier.\n" +"Disse blir ofte brukt for post-prosessering eller render-til-tekstur " +"effekter, so mens dette alternativet kan gi en god ytelsesøkning, forårsaker " +"det som regel også feil.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Deaktiver teksturer.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disk" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Feil ved lesing av disk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Visning" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vis bruker-inndataen lest av emulatoren.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Del" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Vil du stoppe pågående emulering?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Grafikkinstillinger" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Webside" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Konfigurer Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin Emulert Wiimote Konfigurasjon" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GC-kontroll konfigurasjon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS-Filmer (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote Konfigurasjon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin på &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin kunne ikke finne noen GC/Wii ISO-filer. Dobbeltklikk her for å bla " +"etter filer..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin er satt til å gjemme alle spill. Dobbeltklikk her for å vise alle " +"spill..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Ned" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Last ned juksekoder (WiiRD Database)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Lastet ned %lu koder. (la til %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Trommer" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Juksedukke" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Dump Audio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Dump EFB Target" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Skjermdumping" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Dump teksturer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dump alle renderte bilder til en AVI-fil i mappen User/Dump/Frames/\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dump spillteksturer til mappen User/Dump/Textures//\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dump alt innholdet i EFB-kopier til mappen User/Dump/Textures/\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Nederlansk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Avslutt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB-kopier" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"FEIL: Denne versjonen av Dolphin krever en TAP-Win32-driver som er av siste " +"versjon %d.%d -- Hvis du nylig oppgraderte din Dolphin-distribusjon, kreves " +"sannsynligvis en restart for at Windows skal se den nye driveren." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Tidlige Minneoppdateringer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Endre" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Endre ActionReplay-kode" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Endre Konfigurasjon" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Endre Patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Endre nåværende perspektiv" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Endre..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effekt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Embedded Frame Buffer (EFB)" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Emulator-CPU-tråden kjører allerede" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emuler XFB nøyaktig.\n" +"Senker ytelsen kraftig og hindrer høytoppløselig rendering, men er nødvendig " +"for å emulere en rekke spill skikkelig.\n" +"\n" +"Hvis usikker, benytt virtuell XFB isteden." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emuler XFB ved å bruke GPU-teksturobjekter.\n" +"Fikser mange spill som ikke fungerer uten XFB-emulering, uten å yte like " +"dårlig som ekte XFB-emulering. Derimot kan den fortsatt ikke fungere for " +"mange andre spill. (Spesielt homebrew-applikasjoner).\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emulert Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Emulasjonsstatus:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Aktiver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tillat 3D-effekter via stereoskopi ved å bruke Nvidia 3D Vision-teknologi om " +"det støttes av din GPU.\n" +"Kan muligens forårsake feil.\n" +"Krever fullskjerm for å virke.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Aktiver AR-logging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Aktiver Audio Throttle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Aktiver BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Aktiver Block Merging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Aktiver Juksekoder" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Aktiver DTK-musikk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Aktiver Dobbelkjerne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Aktiver Dobbelkjerne (for bedre ytelse)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Aktiver Snarveistaster" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Aktiver Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Aktiver Idle Skipping (for bedre ytelse)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Aktiver MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Aktiver Progressiv Skanning" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Aktiver Skjermsparer" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Aktiver Widescreen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Aktiver WireFrame" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Tillater anisotropisk filtrering.\n" +"Øker bildekvaliteten for teksturer med skjeve visningsvinkler.\n" +"\n" +"Hvis usikker, velg 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Aktiver rask disktilgang. Trengs for noen få spill. (PÅ = Raskt, AV = " +"Kompitabelt)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Aktiver sider" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Velg dette hvis du ønsker at hele skjermen skal benyttes for rendering.\n" +"Hvis denne står avslått, vil et renderingsvindu isteden bli laget.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aktiver dette hvis du ønsker å bruke Dolphins hovedvindu til å rendere, " +"isteden for et separat renderingsvindu.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Aktiver dette for å bedre ytelsen i The Legend Of Zelda: Twillight Princess. " +"Deaktiver for andre spill." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Tillater Block Adress Translation (BAT); en funksjon av Memory Management " +"Unit (MMU). Nøyaktig for maskinvaren, men treg å emulere. (PÅ = Kompitabelt, " +"AV = Raskt)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Tillater Selvdefinerte Projeksjons-hack" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Benytter progressiv skanning hvis det tillates av den emulerte " +"programvaren.\n" +"De fleste spill bryr seg ikke om dette.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Tillater Memory Management Unit (MMU), som trengs for noen spill. (PÅ = " +"Kompitabelt, AV = Raskt)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Enkode spillopptak ved å bruke FFV1-kodeksen.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Slutt" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Engelsk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Forbedringer" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Skriv inn et navn for det nye perspektivet:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entry %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entry 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Lik" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Feil" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Feil ved lasting av valgt språk. Faller tilbake til systemstandarden." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Feil: Prøver å åpne %s-fonter, men de lastes ikke. Det kan hende spill ikke " +"åpner fonter korrekt, eller krasjer." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Unntakshandler - tilgang under minneområde. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Kjør" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Avslutt Dolphin med emulator" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Eksportering mislyktes" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Eksporter Fil" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Eksporter Opptak" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Eksporter Opptak..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Eksporter Lagringsfil" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Eksporter Wii-lagringsfil (Eksperimentiell)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Eksporter alle lagringsfiler" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Eksportering mislyktes, prøv igjen?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Eksporter lagringsfil som..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Utvidelse" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Ekstern Bildebuffer (EFB)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Ekstra Parameter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Ekstra Parameter nyttig kun i ''Metroid: Other M\"." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Ekstraher Alle Filer..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Ekstraher Applikasjonslaster..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Ekstraher DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Ekstraher Mappe..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Ekstraher Fil..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Ekstraher Partisjon..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Ekstraherer %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Ekstraherer Alle Filer" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Ekstraherer Mappe" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Ekstraherer..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO-Byte" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO-spiller" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANKRIKE" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST-størrelse:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Tilkobling Mislyktes!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Lytting Mislyktes!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Nedlasting av koder mislyktes." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Ekstrahering til %s mislyktes!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Kunne ikke laste DSP ROM:\t%s\n" +"\n" +"Denne filen kreves for å bruke DSP LLE.\n" +"Den følger ikke med Dolphin, da den inneholder kopibeskyttet data.\n" +"Bruk DSPSpy til å dumpe filen fra din fysiske konsoll.\n" +"\n" +"Du kan benytte DSP HLE-motoren som ikke krever noen ROM-dump.\n" +"(Velg den fra \"audio\"-panelet i konfigurasjonspanelet.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Kunne ikke laste bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Kunne ikke laste hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Kunne ikke lese banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Kunne ikke lese blokkallokasjonstabell-backup'en korrekt\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Kunne ikke lese blokkallokasjonstabell-backup'en korrekt\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Kunne ikke lese data fra filen %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Kunne ikke lese mappesti-backup'en korrekt\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Kunne ikke lese mappestien korrekt\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"kunne ikke lese headeren korrekt\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Kunne ikke lese lagringsdata\n" +"(0xA000-)\n" +"Minnekortet kan være trunkert" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Kunne ikke lese unik ID fra disk-bildet" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Kunne ikke skrive BT.DINF til SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Kunne ikke skrive bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Kunne ikke skrive header for %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Kunne ikke skrive header for filen %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Rask versjon av MMU. Fungerer ikke for alle spill." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Fifo-spiller" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Filinformasjon" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Filen inneholder ingen koder." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Fil konvertert til .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Filen kunne ikke åpnes\n" +"eller har ingen gyldig utvidelse" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Filen har utvidelsen \"%s\"\n" +"gyldige utvidelser er (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Filen kjennes ikke igjen som et minnekort" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Filen ikke komprimert" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Ukjent åpenmodus: 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Filsystem" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Filtypen 'ini' er ukjent! kan ikke åpnes!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Første Blokk" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Fiks Sjekksummer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Tving 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Tving 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Tving Konsoll til NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Tving Teksturfiltrering" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tvinger bilineær teksturfiltrering, til og med om spillet bestemt har " +"avslått det.\n" +"Forbedrer teksturkvalitet noe, men forårsaker feil i noen spill.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tving spillet til å rendere grafikk for widescreen-oppløsninger.\n" +"Merk at dette kan forårsake grafiske feil.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Tving NTSC-J-modus for å bruke japansk ROM-font.\n" +"Er dette avslått, benytter Dolphin NTSC-U som standard og går automatisk " +"over til denne innstillingen når japanske spill spilles." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formater som ascii (NTSC\\PAL)?\n" +"Velg nei for sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Send frem" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Stillbilde" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Stillbilde" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Bilde-for-bilde Modus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Spillopptak bruker FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Bilderekkevidde" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Frame S&kipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Framelimit:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Bilder Til Opptak" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Fri Utkikk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Fransk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Fra" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "FullSkj" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Fullskjermsoppløsning:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI Fil(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC-kontroll" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "Spill-ID:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Spillet kjører allerede!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Et spill kjører ikke!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Spill ikke funnet!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Spill-spesifikke Innstillinger" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "SpillKonfigurasjon" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "GameCube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Innstillinger for &GameCube-kontroll" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "GameCube-minnekort (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Innstillinger for GameCube-kontroll" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko-juksekoder" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoKode mislyktes i å kjøre (CT%i CST%i) (%s)\n" +"(Enten en dårlig kode, eller så støttes ikke kodeformatet.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Generelt" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Generelle Innstillinger" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Tysk" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Indeksen er større enn AR-kodelistens størrelse %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafikk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Innstillinger for Grafikk" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Større Enn" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +#, fuzzy +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Øker kvaliteten på teksturer generert ved å bruke render-til-tekstur-" +"effekter.\n" +"Å øke den interne oppløsningen vil øke effekten av denne innstillingen.\n" +"Senker ytelsen noe og kan (usannsynligvis) skape små feil.\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Gresk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Grønn" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Grønn Venstre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Grønn Høyre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY ble kalt, venligst rapporter!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Header-sjekksum feilet" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebraisk" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Høyde" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Hjelp" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hei,\n" +"\n" +"Dolphin krever at din CPU støtter SSE2-utvidelser.\n" +"Dessverre støttes de ikke av din CPU, så Dolphin vil ikke kjøre.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Gjem" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Gjem Musepeker" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Gjemmer musepekeren hvis den er over emulasjonsvinduet.\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Hjem" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Vert" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Konfigurer Snarveistaster" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Snarveistaster" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Ungarsk" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybrid Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS: Forsøkte å få data fra en ukjent billett: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Spillet forsøkte å re-laste ios eller en billett som ikke " +"finnes i din NAND-dump\n" +"TitleID %016llx.\n" +"Dolphin vil sannsynligvis krasje nå" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - dårlig destinasjon" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Innstillinger for IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR-peker" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR-sensitivitet:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO-detaljer" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO-mapper" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALIA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Ikon" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Hvis bilderatioen er erratisk, kan denne innstillingen hjelpe. (PÅ = " +"Kompitabelt, AV = Raskt)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Hvis du setter Framelimit høyere enn spillets fulle hastighet (NTSC:60, " +"PAL:50), må du også deaktivere Audio Throttle i DSP-innstillingene for å " +"gjøre endringen effektiv." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorer Formatendringer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignorer endringer til EFB-formatet.\n" +"Øker ytelsen i mange spill uten negative effekter. Forårsaker derimot " +"grafiske defekter i en small mengde andre spill.\n" +"\n" +"Hvis usikker, la stå på." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignorer kall fra CPU-en til å lese fra eller skrive til EFB-en.\n" +"Øker ytelsen i noen spill, men kan deaktivere noen gameplay-relaterte " +"funksjoner eller grafiske effekter.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importer Lagringsfil" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importering mislyktes, prøv igjen?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Importert fil har .gsc-utvidelse\n" +"men har ikke korrekt header" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "importert fil har ugyldig lengde" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Importert fil har .sav-utvidelse\n" +"men har ikke korrekt header" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Øker ytelsen, men skaper feil i spill som krever nøyaktig tåkeemulering.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Øker ytelsen, men forårsaker at lys forsvinner i de fleste spill.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "I spillet" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "I spillet" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informasjon" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Inndata" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Sett Inn" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Sett Inn Kryptert eller Dekryptert kode her..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Sett inn SD-kort" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Sett inn navn her..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Installer WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Installer til Wii Meny" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "InstallExceptionHandler kalt, men denne plattformen støtter den ikke." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Installer WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Kontrollpanel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Innstillinger for kontrollpanel" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Intern LZO-feil - komprimering mislyktes" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Intern LZO-feil - dekomprimering mislyktes (%d) (%li, %li) \n" +"Prøv å laste Save State'en igjen" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Intern LZO-feil - lzo_init() mislyktes" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Intern Oppløsning:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (VELDIG treg)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Ugyldig størrelse (%x) eller magisk ord (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Ugyldig verdi!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Ugyldig bat.map eller mappesti" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Ugyldig event-type %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Ugyldig fil" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Ugyldig opening.bnr funnet i gcm:\n" +"%s\n" +" Det kan hende du må re-dumpe dette spillet." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Ugyldig opptaksfil" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Ugyldig save state" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italiensk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPAN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Rekompilerer (anbefalt)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL eksperimentiell rekompilerer" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japansk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Tast" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Koreansk" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L-Knappen" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "Venstre-Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Språk:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Siste Overskrevne Save State:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Siste Save State:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Venstre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Venstre Joystick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Venstreklikk for å oppdage hot-taster.\n" +"Trykk space for å klarere." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Venstreklikk for å oppdage inndata.\n" +"Middelklikk for å tømme.\n" +"Høyreklikk for flere alternativer." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Venstre/Høyre-klikk for flere alternativer.\n" +"Middelklikk for å tømme." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Mindre Enn" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Begrens med FPS (bilder-per-sekund)" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Last inn" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Last inn Kustomiserte Teksturer" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Last Inn Save State Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Last Inn Save State Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Last Inn Save State Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Last Inn Save State Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Last Inn Save State Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Last Inn Save State Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Last Inn Save State Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Last Inn Save State Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Last Inn Save State..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Last inn Wii System Meny" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Last inn Wii System Meny %d %c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Laster inn kustomiserte teksturer fra mappen User/Load/Textures//\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Last in pre-satte verdier fra tilgjengelige hack-mønstre." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Laster den spesifiserte filen (DOL,ELF,WAD,GCM,ISO)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Lokal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Lås CPU-tråder til Kjerner" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Logg" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Konfigurer Logg" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Loggtyper" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Logger utdata" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Logging" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Mistet koblingen til server!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Lavt level emulert (LLE) eller høyt level (HLE) audio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M-knappen" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Ytelses-hack for MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark-filer(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Hoved-joystick" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "Skaper-ID:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Skaper:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Maximum" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Minnekortet har allerede en lagringsfil for denne tittelen." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Minnekort allerede åpnet" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Memory Byte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Minnekort" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Minnekort Manager ADVARSEL - Lag backup før du benytter, det skal bli " +"fikset, men den kan tukle med lagringsfilene dine!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Minnekortfilnavn i Slot %c er ukorrekt\n" +"Region er ikke spesifisert\n" +"\n" +"Slot %c mappesti er blitt endret til\n" +"%s\n" +"Vil du kopiere den gamle filen til denne nye plasseringen?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Meny" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Minimum" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Diverse" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Diverse Innstillinger" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modifiserer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifiser teksturer til å vise formatet de er enkodet i. Krever vanligvis en " +"emulasjonsreset.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Mono-mellomrom tekst-font" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Flytt musepekeren over et alternativ for å vise en detaljert beskrivelse.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multipliser" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Deaktiver Wiimote-høytaleren. Fikser tilfeldige avkoblinger på ekte Wiimote-" +"er. Har ingen effekt på emulert Wii-kontroll." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Legg Til" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begynn" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Desimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Slett" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divider" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Ned" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Slutt" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Erlik" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Hjem" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Venstre" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multipliser" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Høyre" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separatør" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Mellomrom" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Trekk Fra" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Opp" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Navn:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Navn:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Maskinvare-innfødte GCI-filer(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nytt Søk" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Neste Side" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Neste Søk" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Brukernavn :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Intet Land (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Ingen ISO- eller WAD-filer funnet" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Inngen banner-fil funnet for tittelen %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Ingen dokking" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Ingen fil lastet" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Ingen ledige mappestiindeks-entries" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Ingen opptaksfil" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Ingen lagringsmappe funnet for tittel %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Ingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norsk Bokmål" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Ikke Lik" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Ikke Satt" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Ikke tilkoblet" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notater" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notater:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Merknad" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Antall koder:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuk Aksellerasjon" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objekt" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Objekt Radius" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Av" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Kun %d blokker tilgjengelig" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Åpne" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Åpne &tilholdsmappe" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Åpne Wii-&lagringsfil-mappe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Åpne fil..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: Kan ikke lage kontekst for device %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: Kan ikke finne lyd-device" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: Kan ikke åpne device %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Teksturdekoder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Teksturdekoder" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Åpner debuggeren" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Åpner loggeren" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Alternativer" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Oransje" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Rekkefølgen av filer if Filmappen matcher ikke blokkrekkefølgen\n" +"Høyreklikk og eksporter all lagringsfilene,\n" +"og importer lagringsfilene til et nytt minnekort\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Annet" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Den andre klienten koblet fra mens spillet kjører! NetPlay er frakoblet. Du " +"må stoppe spillet manuelt." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Utdata" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Spi&llopptak..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Kontroll" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Kontroll" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Kontrollere" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Pair Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraf" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parametere" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partisjon %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patcher" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Mappestier" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pause" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Per-Pikselbelysning" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfekt" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspektiv %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Spill" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Spill Opptak" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Spill/Pause" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Spillbar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Avspillingsalterntiver" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Spillere" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Vennligst bekreft..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Vennligst lag et persektiv før du lagrer" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Pluss-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polsk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugisisk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugisisk (Brasilsk)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "postprosesseringseffekt:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Forhåndssatte:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Forrige Side" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Forrige Side" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Forrige Verdi" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Print" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Egenskaper" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Tøm Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Spørsmål" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Avslutt" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R-knappen" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "Høyre-analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSSLAND" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Rekkevidde" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Les-kun-modus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Ekte" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Ekte Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Ekte Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Gjenntilkoble Wiimote bekreftelse" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Gjenntilkoble Wiimote ved Lasting av Save State" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Opptak" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Opptaksinformasjon" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opptaksinnstillinger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Rød" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rød Venstre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rød Høyre" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Reduserer mengden firkant-avgrensning forårsaket av rasteriseringen av 3D-" +"grafikk.\n" +"Dette gjør at det gjengitte bildet ser mindre klumpete, men senker også " +"ytelsen kraftig, og kan forårsake feil.\n" +"\n" +"Hvis usikker, velg ingen." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Oppdater" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Oppdater liste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Oppdater spilliste" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Fjern" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Render scenen som en wireframe.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Render til Hovedvindu" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Restart" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultater" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Tilbake" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Høyre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Høyre Joystick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Rumble" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Kjør DSP LLE på en dedikert CPU-tråd (ikke anbefalt)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russisk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Lagre Sa&ve State" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Samplingsratio:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Lagre" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Lagre GCI som..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Lagre Save State Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Lagre Save State Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Lagre Save State Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Lagre Save State Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Lagre Save State Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Lagre Save State Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Lagre Save State Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Lagre Save State Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Lagre Save State..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Lagre som..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Lagre komprimert GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Lagre nåværende perspektiv" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Lagre dekomprimert GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Save State-film %s er korrupt, opptak avsluttes..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Søker i %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Søker etter ISO-filer" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Søker..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "SkjDump" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Søkefilter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Søk i Undermapper" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Seksjon %s ikke funnet i SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Velg" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Velg Opptaksfil" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Velg en Wii WAD-fil å innstallere" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Velg en maskinvareadapter å bruke.\n" +"\n" +"Om du er i tvil, benytt den første." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Velg en lagringsfil å importere" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Velg flytvindu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Velg fil å laste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Velg lagringsfil" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Velg en save state å laste" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Velg en save state å lagre" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Velg hvilket bildeformat som skal benyttes under rendering:\n" +"Automatisk: Benytter det egentlige bildeformat (4:3 eller 16:9)\n" +"Tving 16:9: Strekker bildet til formatet 16:9.\n" +"Tving 4:3: Strekker bildet til formatet 4:3.\n" +"Strekk til vindu: Strekker bildet til vindusstørrelsen.\n" +"\n" +"Hvis usikker, velg Automatisk." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Valgt font" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Velger visningsoppløsningen brukt i fullskjermsmodus.\n" +"Denne bør alltid være større eller lik den interne oppløsningen. " +"Ytelsespåvirkningen er ubetydelig.\n" +"\n" +"Hvis usikker, velg skrivebordsoppløsningen din.\n" +"Hvis fortsatt usikker, bruk den høyeste oppløsingen som fungerer for deg." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Velger hvilken grafikk-API som skal brukes internt.\n" +"Direct3D 9 er vanligvis den raskeste. OpenGL er derimot mer nøyaktig. " +"Direct3D 11 ligger noe immelom de to.\n" +"Merk at Direct3D backend-ene kun kan benyttes på Windows.\n" +"\n" +"Hvis usikker, velg Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Send" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Sensorbarposisjon:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separatør" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbisk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "Serieport 1 - Dette er porten enheter som nettadapter bruker" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Sett" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Sett som &standard-ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Sett som standard Minnekort %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: indeks er større enn AR-kodelistestørrelsen %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Innstillinger..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Kan ikke finne konfigurasjonsfilen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Rist" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Kortnavn:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Knapper" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Vis &Konsoll" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Vis &Logg" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Vis &Statusbar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Vis &Verktøylinje" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Vis DVD-stasjoner" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Vis Kopieringsregioner for EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Vis Bildefrekvens (FPS)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Vis Frankrike" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Vis GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Vis Inndata" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Vis Italia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Vis JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Vis Korea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Vis Språk:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Vis Loggk&onfigurasjon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Vis PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Vis Plattformer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Vis Regioner" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Vis Statistikker" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Vis Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Vis USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Vis WAD" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Vis Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Vis en bekreftelsesboks før spill stoppes." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Vis en meldingsboks når en potensielt alvorlig feil inntreffer.\n" +"Ved å deaktivere denne, kan irriterende og ikke-kritiske meldinger unngås, " +"men det kan også forårsake\n" +"at Dolphin plutselig krasjer uten noen forklaring." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Vis første blokk" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Vis lagringsblokker" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Vis lagringskommentar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Vis lagringsikon" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Vis lagringstittel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vis antall bilder rendert per sekund som et mål på emulasjonsfart.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Vis denne hjelpemelding" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Vis ukjent" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vis diverse statistikker.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Sideveis-pekende Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Simplifisert Kinesisk" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Størrelse" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Dropp BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Dropp Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Dropp EFB Access fra CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dropper destinasjon alpha pass, brukt i mange spill for diverse grafiske " +"effekter.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Stillbilde" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Software-renderer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Programvarerendering er enormt mye tregere enn de andre backend-er.\n" +"Det er kun nyttig for å debugge.\n" +"Vil du virkelig benytte programvarerendering? Hvis usikker, velg 'nei'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Innstillinger for Audio" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Audio backend %s er ugyldig" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Laging av lydbuffer mislyktes: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Mellomrom" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spansk" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Høytalervolum:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Spesifiserer renderingsoppløsningen. En høy oppløsningen vil øke den " +"visuelle kvaliteten kraftig, men kan også senke ytelsen og forårsake feil i " +"visse spill.\n" +"\"Multiplum av 640x528\" er noe tregere enn \"Vindusstørrelse\", men " +"forårsaker mindre feil. Generelt gir lavere intern oppløsning bedre ytelse.\n" +"\n" +"Hvis usikker, velg 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Spesifiser en programvareutvidelse for video" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Øk diskoverføringshatighet" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Kvadrat-joystick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Standardkontroller" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Start &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Begynn &Opptak" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Begynn Opptak" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Save State" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Save State-lagringsfiler" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Joystick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Stopp" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Strekk til Vindu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Klimpre" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Trekk Fra" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Eksportering av fil til %s vellykket" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Importering av lagringsfiler vellykket" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Sving" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Systemspråk:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Inndata" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab-splitting" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Tabell Venstre" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Tabell Høyre" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Ta Skjermbilde" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Test" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Teksturformat Overlegg" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "Installasjon av WAD-fil var vellykket" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Adressen er ugyldig" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Fiksing av sjekksummen var vellykket" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Den valgte mappen finnes allerede i listen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Filen %s eksisterer allerede.\n" +"Ønsker du å erstatte den?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Filen %s kunne åpnes for skriving. Vennligst sjekk at den ikke allerede er " +"åpen i et annet program." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Filen %s er allerede åpen, fil-headeren vil ikke bli skrevet." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Filen du spesifiserte (%s) eksisterer ikke" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Navnet kan ikke være blankt" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "navnet kan ikke inneholde tegnet ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "Den dekrypterte AR-koden inneholder ingen linjer." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "Lagringsfilen du forsøker å åpne har en ugyldig filstørrelse" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Det valgte språket støttes ikke av ditt system. Faller tilbake til standard." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Serverens og klientens NetPlay-versjoner er ukompitable!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Serveren er full!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Serveren responderte: Spillet kjører!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Serveren sente en ukjent feilmelding!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Den spesifiserte filen \"%s\" eksisterer ikke" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Verdien er ugyldig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Velging av tema gikk feil" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Det må være en billett for 00000001/00000002. Din NAND-dump er ukomplett." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Disse innstillingene overstyrer Dolphins kjerneinnstillinger.\n" +"Ubestemt betyr at spillet bruker Dolphins kjerneinnstillinger." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Denne Action Replay-simulatoren støtter ikke koder som modifiserer selve " +"Action Replay." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Dette kan føre til ytelsesreduksjon i Wii Meny og noen spill." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Denne funksjonen tillater deg å endre spillets kameraposisjon.\n" +"Hold nede høyre museknapp og flytt musen for å snu på kameraet. Hold nede " +"SHIFT og press en av tastene WASD for å flytte kameraet en viss distanse " +"(SHIFT + 0 for å flytte raskere og SHIFT + 9 for å flytte saktere). Trykk " +"SHIFT + R for å resette kameraet.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Dette brukes for å kontrollere spillets bildefrekvens via Audio Throttle.\n" +"Deaktivering av denne kan forårsake unormal bildefrekvens, kanskje for høy.\n" +"Men å aktivere den kan noen ganger foråsake konstant bråk.\n" +"\n" +"Tastatursnarvei : Hold nede for å deaktivere Audio Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" +"Dette formatet brukes for å spille musikkspor, som bakgrunnsmusikk (BGM)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Dette splitter opp Video- og CPU- trådene, så de kan kjære på separate " +"kjerner.\n" +"Øker ytelsen på datamaskiner med mer enn én kjerne,\n" +"men kan også føre til feil/krasj." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Dette lar deg manuelt endre INI-konfigurasjonsfilen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Terskel" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Tilt" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Tittel" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Til" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Vipp Alle Loggtyper" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Vipp Mellom Vindu/Fullskjerm" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Topp" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Tradisjonell Kinesisk" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Forsøkte å laste en ukjent filtype." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Triggere" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Forsøker å lese fra ugyldig SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Forsøker å lese fra ugyldig SYSCONF\n" +"Wiimote bt ids er ikke tilgjengelig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Tyrkisk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Dreieskive" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Type" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP Port:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "UKJENT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Kunne ikke parsere linje %lu fra den innskrevne AR-koden som en gyldig " +"kryptert eller dekryptert kode. Sørg for at du tastet den inn korrekt.\n" +"Ønsker du å ignorere denne linjen og fortsette parsering?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Udefinert %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Angre Lasting av Save State" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Ukjent" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Ukjent DVD-kommando%08x - fatal feil" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Ukjent entry-type %i in SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Ukjent melding mottatt med ID: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Ukjent melding mottatt med ID: %d fra spiller: %d Sparker spiller!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Ukjent peker %#08x\n" +"Fortsett?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Opp" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Oppdater" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Mot-skjerm-pekende Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Bruk EuRGB60-modus (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Bruk Fullskjerm" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Bruk Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Bruk Panikkadvarslere" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Bruk flere CPU-tråder til å dekode teksturer.\n" +"Kan resultere i en ytelsesøkning (spesielt på CPU-er med mer enn to " +"kjerner.)\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vanligvis om shader-kompilering mislykkes, vil en feilmelding vises.\n" +"En kan derimot droppe disse pop-up-ene for å tillate uavbrutt spilling ved å " +"aktivere dette alternativet.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Verktøyet" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Vertikal Synkronisering" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Verdi" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Verdi:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Verdi:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbøsitet" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtuell" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volum" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD-installasjon feilet: Skaper feil %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Vent for vertikale blanke for å redusere bildeskjæring.\n" +"Øker ytelsen hvis emulasjonsfarten er under 100%.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Advarsel" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Advarsel - starter DOL i feil konsollmodus!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Advarsel - starter ELF i feil konsollmodus!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Advarsel - starter ISO i feil konsollmodus!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Advarsel! Det er anbefalt å backe up alle filer i denne mappen:\n" +"%s\n" +"Ønsker du å fortsette?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Advarsel: Dette vil overskrive eventuelle lagringsfiler som er i mappen:\n" +"%s\n" +"og har samme navn som en fil på ditt minnekort\n" +"Fortsette?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - fil ikke åpen." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Widescreen Hack" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Bredde" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii-konsoll" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NAND-rot:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importer Wii-lagringsfil" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii-lagringsfiler (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Kunne ikke lese fra fil" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote-en %i har blitt frakoblet av systemet.\n" +"Kanskje spillet ikke støtter flere enn en Wiimote,\n" +"eller kanskje den koblet seg fra pga. inaktivitet.\n" +"Vil du koble til igjen øyeblikkelig?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Tilkoblet" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote-motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Innstillinger for Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Venstre" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Meny" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Høyre" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Ordkrumning" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Arbeider..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Skriv til Konsoll" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Skriv til Fil" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Skriv til Vindu ->" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice mislyktes: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2-initialisering mislyktes: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 master voice-laging mislyktes: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Gul" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Du kan ikke lukke panelene som har sider/faner i dem." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Du må velge et spill!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Du må skrive inn et navn!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Du må skrive inn en gyldig desimal, hexadesimal eller octal verdi." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Du må skrive inn et gyldig profilnavn." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Du må restarte Dolphin for at endringen skal tre i kraft." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Din GCM/ISO-fil synes å være ugyldig (ugyldig land).\n" +"Fortsette som fra PAL-regionen?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Din SYSCONF-fil er av feil størrelse.\n" +"Den skal være 0x%04x (men er 0x%04llx)\n" +"Ønsker du å generere en ny en?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP-hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3-kode støttes ikke" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero-kode ukjent for Dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ venter ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[ØDELAGT]/nBelyser regioner EFB var kopiert fra.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Selvdefinert]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EKSPERIMENTIELL]\n" +"Sikter på å øke emulasjonsytelsen ved å avlaste teksturdekoding til GPU-en " +"ved å bruke OpenCL-rammeverket.\n" +"Derimot er det for tiden kjent for å skape teksturdefeksjoner i diverse " +"spill. Det er også tregere enn vanlig CPU-teksturdekoding i de fleste " +"tilfeller.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EKSPERIMENTIELL]\n" +"Øker emulasjonsytelsen litt ved å cache visningslister.\n" +"Kan muligens skape problemer.\n" +"\n" +"Hvis usikker, la stå avslått." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ LEGG TIL" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "applikasjonslaster (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Kunne ikke lese bk header" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Kunne ikke lese data fra fil: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Kunne ikke lese header" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Leser Opcode fra %x. Vennligst rapporter." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "ikke en Wii-lagringsfil eller lesefeil for fil-header-størrelse %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "ukjent cmd 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute returnerte -1 på applikasjonskjøring!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar Korreksjon: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear Korreksjon: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| ELLER" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Bilde-etter-bilde Modus" + +#~ msgid "(Default)" +#~ msgstr "(Standard)" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Krever fullskjerm)" + +#~ msgid "< as Default Profile >" +#~ msgstr "< som Standardprofil >" + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "&Lyd" + +#~ msgid "Accuracy:" +#~ msgstr "Nøyaktighet:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Nøyaktig Tekstur-Cache" + +#, fuzzy +#~ msgid "Adjust window size" +#~ msgstr "Vindusstørrelse:" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Tillater CPU-en å lese og skrive til EFB (renderingsbufferen).\n" +#~ "Dette trengs for at enkelte funksjoner i spill skal fungere skikkelig (f." +#~ "eks. stjernesiktet i Super Mario Galaxy) i tillegg til noen spills " +#~ "visuelle effekter (F.eks. Monster Hunter Tri),\n" +#~ " men å aktivere dette alternativet kan også ha negativ innvirkning på " +#~ "ytelsen om spillet bruker funksjonen mye." + +#~ msgid "Alternate RFI" +#~ msgstr "Alternativ RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Automatisk [anbefalt]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Automatisk juster vindusstørrelsen til å matche spillets oppløsning " +#~ "justert med EFB-skalering.\n" +#~ "Det er best å sette aspektratioen til strekk når dette benyttes." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automatisk generer mipmaps isteden for å dekode dem fra minne.\n" +#~ "Øker ytelsen litt, men kan forårsake mindre teksturkorrupsjoner.\n" +#~ "\n" +#~ "Hvis usikker, la stå på." + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Kalkuler lys for 3D grafikk på et per-pixel nivå istedenfor per hjørne.\n" +#~ "Dette er mer nøyaktig oppførsel, men reduserer ytelse." + +#~ msgid "Config..." +#~ msgstr "Konfigurasjon..." + +#~ msgid "Configuration profile" +#~ msgstr "Konfigurasjonsprofil" + +#~ msgid "Configuration profile:" +#~ msgstr "Konfigurasjonsprofil:" + +#~ msgid "Connected" +#~ msgstr "Tilkoblet" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Koblet til %i Wiimote-er" + +#~ msgid "Copy" +#~ msgstr "Kopier" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Kunne ikke kopiere %s til %s" + +#, fuzzy +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Kunne ikke lage %s" + +#~ msgid "DList Cache" +#~ msgstr "DList Cache" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "&Lyd" + +#~ msgid "Danish" +#~ msgstr "Dansk" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Deaktiverer teksturer.\n" +#~ "Dette er kun nyttig for feilsøking." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Deaktiverer alpha-setting pass.\n" +#~ "ødelegger enkelte effekter, men kan hjelpe på ytelsen." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Avstand Alpha Pass" + +#, fuzzy +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin FIFO" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin har ikke blitt konfigurert med en innstallasjonsmappe,\n" +#~ "Behold Dolphin bærbar?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emuler skjermbufferkopiering direkte til teksturer.\n" +#~ "Dette er ikke så nøyaktig, men det er bra nok for måten mange spill " +#~ "benytter skjermbufferkopier." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Innstillinger for Emulasjonsvisning" + +#~ msgid "Enable CPU Access" +#~ msgstr "Aktiver CPU Access" + +#~ msgid "Enable Cache" +#~ msgstr "Aktiver cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Aktiver kopiering til EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Aktiver EFB Til Tekstur" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Aktiver HLE Audio" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Aktiver JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Aktiver OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Aktiver Skjermsparer (reduserer bildeinnbrenning)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Tillater dynamisk rekompilering av DSP kode.\n" +#~ "Endring av dette vil ikke ha noen effekt mens emulatoren er i gang!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Tillater emulering av Embedded Frame Buffer-kopier, om spillet benytter " +#~ "dem.\n" +#~ "Spill trenger dette ofte for postprosessering eller andre ting, men du " +#~ "kan leve uten, og noen ganger oppleve kraftig økt ytelse." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Tillater tolkning av dataen i EFB når pikselformatet endres.\n" +#~ "Noen spill trenger denne funksjonen for enkelte effekter, så aktiver " +#~ "denne hvis du opplever feil.\n" +#~ "Avhengig av hvordan spillet bruker denne funksjonen, kan " +#~ "ytelsespåvirkningen variere fra ingen til kritisk." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Feil ved åpning av fil %s for opptak" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Lasting av DSP ROM mislyktes:\n" +#~ "%s\n" +#~ "Denne filen kreves for å bruke DSP LLE." + +#~ msgid "Fast" +#~ msgstr "Rask" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Raske Mipmaps" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Raskere variant som ser på færre piksler, men har større potensiell for " +#~ "feil.\n" +#~ "Tregere variant som ser på flere piksler, og er dermed mer nøyaktig." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Tving Bi/Trilineær Filtrering" + +#~ msgid "Fractional" +#~ msgstr "Desimal" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Fullstendig emuler Embedded Frame Buffer-kopier.\n" +#~ "Dette er mer nøyaktig enn EFB-kopiering til tekstur, og noen spill krever " +#~ "dette for å fungere skikkelig, men det kan også være tregt." + +#~ msgid "GFX Config" +#~ msgstr "GFX Konfig" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Grafikk" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Gjem Shader-feil" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Gjem musepekeren når den er over renderingsvinduet, og renderingsvinduet " +#~ "er i fokus." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Hvis et spill fryser til, fungerer kun i Interpreter-modus, eller Dolphin " +#~ "krasjer, kan dette alternativet muligens fikse spillet." + +#~ msgid "Input Source" +#~ msgstr "Kilde For Inndata" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Innstallasjonsmappen kunne ikke bli lagret" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Installer WAD til Wii Meny..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Heltallig [anbefalt]" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Holder orden på teksturer basert på det faktiske antall piksler i " +#~ "teksturen.\n" +#~ "Kan skade ytelsen, men noen spill krever dette for å fungere skikkelig." + +#~ msgid "Load Script..." +#~ msgstr "Last Inn Skript..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Laster opprinnelige mipmaps istedenfor å generere dem.\n" +#~ "Å laste mipmaps er den nøyaktigste oppførserselen i forhold til GC/Wii, " +#~ "men det kan redusere ytelsen." + +#~ msgid "Lua Script Console" +#~ msgstr "Lua Script-Konsoll" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modifiser teksturer til å vise formatet de benytter.\n" +#~ "Dette er kun nyttig for feilsøking." + +#~ msgid "New &Lua Console" +#~ msgstr "Ny &Lua-konsoll" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "Åpne" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "Åpne" + +#~ msgid "Plugins" +#~ msgstr "Programvareutvidelser" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Bærbare Instillinger kunne ikke lagres\n" +#~ " Kjører du Dolphin fra et kun-les media, eller fra en mappe som Dolphin " +#~ "ikke ligger i?" + +#~ msgid "Projection Stats" +#~ msgstr "Projeksjonsstatistikk" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "Restart Dolphin fra installasjonsmappen og lagre derfra" + +#~ msgid "Render to main window." +#~ msgstr "Render til hovedvindu." + +#~ msgid "Rendering" +#~ msgstr "Renderer" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Kreves for å bruke den japanske ROM-fonten." + +#, fuzzy +#~ msgid "Run" +#~ msgstr "Tilbake" + +#~ msgid "Running script...\n" +#~ msgstr "Kjører skript...\n" + +#~ msgid "Safe" +#~ msgstr "Sikker" + +#~ msgid "Scale:" +#~ msgstr "Skala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Skalert EFB-kopi" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Velg oppløsning for fullskjermsmodus" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Velg en Wii System Menu WAD-fil ekstraktert fra en oppdateringpartisjon " +#~ "på en Wii-disk." + +#~ msgid "Select the script to load" +#~ msgstr "Velg et skript å laste" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Velg hvilket spill som skal affekteres av konfigurasjonsendringene gjort " +#~ "i denne dialog.\n" +#~ "(Standard)profilen affekterer standardinnstillingene brukt for hvert " +#~ "spill." + +#~ msgid "Set All to Default" +#~ msgstr "Resett Alle Instillinger" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Sett innstallasjonsmappe til:\n" +#~ " %s?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Vis projeksjonsstatistikker.\n" +#~ "Dette er kun nyttig for feilsøing." + +#~ msgid "Show save banner" +#~ msgstr "Vis lagringsbanner." + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Vis antall bilder rendert per sekund (FPS)." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Vis diverse statistikker.\n" +#~ "Dette er kun nyttig for feilsøking." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Øker ytelsen noe for EFB-til-RAM-kopier ved å ofre " +#~ "emulasjonsnøyaktighet.\n" +#~ "Økeri noen tilfeller den visuelle kvaliteten.\n" +#~ "Hvis du opplever problemer, prøv å øke tekstur-cache-nøyaktigheten, eller " +#~ "deaktiver dette alternativet.\n" +#~ "\n" +#~ "Hvis usikker, la stå avslått." + +#, fuzzy +#~ msgid "Slot" +#~ msgstr "Slot A" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Spesifiser oppløsning å rendere på. En høy oppløsning vil øke " +#~ "bildekvaliteten, men krever også mer grafisk ytelse, og kan forårsake " +#~ "feil i enkelte spill.\n" +#~ "Desimalmodus: Bruker din skjermoppløsning direkte isteden for den " +#~ "opprinnelige oppløsningen. Kvaliteten skalerer med din skerm/vindus-" +#~ "størrelse, dette gjør også ytelseskravet.\n" +#~ "Helltallmodus: Skalerer som i desimalmodus, men runder opp til et " +#~ "heltallig forhold til opprinnelig oppløsning. Kan være mer nøyaktig, men " +#~ "tregere.\n" +#~ "De andre alternativene er forhåndsbestemte oppløsninger for å velge en " +#~ "visuell kvalitet uavhengig av din skjermoppløsning." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Spesifiser en programvareutvidelse for audio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Start rendereren i Fullskjerm" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Start renderingsvinduet i fullskjermsmodus." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Lagre EFB-kopier i GPU-teksturobjekter.\n" +#~ "Dette er ikke så nøyaktig, men det fungerer bra nok for de fleste spill " +#~ "og gir en god ytelsesøkning over EFB-til-RAM.\n" +#~ "\n" +#~ "Hvis usikker, la stå på." + +#~ msgid "Texture" +#~ msgstr "Tekstur" + +#~ msgid "Texture Cache" +#~ msgstr "Tekstur-cache" + +#~ msgid "The file " +#~ msgstr "Filen" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Jo tryggere du setter denne, jo mindre sannsynlig er det at emulatoren " +#~ "mangler noen teksturoppdateringer fra RAM.\n" +#~ "\n" +#~ "Hvis usikker, bruk den andre-raskeste verdien fra høyre." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "" +#~ "Dette formatet brukes vanligvis til å spille stemme- og lyd- effekter." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Bruk FPS (Bilder-per-sekund) For Begrensning" + +#~ msgid "Use XFB" +#~ msgstr "Bruk XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Bruker flere CPU-tråder til å dekode teksturene i spillet." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Bruker høyoppløsningsrenderbufferen for EFB-kopier istedenfor å skalere " +#~ "dem ned til opprinnelig oppløsning.\n" +#~ "Forbedrer den visuelle kvaliteten meget i spill som bruker EFB-koper, men " +#~ "kan skape feil i noen spill." + +#~ msgid "Video Backend:" +#~ msgstr "Video Backend:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Vent på vertikale mellomrom.\n" +#~ "Minsker grafiske rifter, men kan også redusere ytelsen" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Når EFB til RAM benyttes, må RAM-data ofte de-kodes til en VRAM-tekstur, " +#~ "noe som er veldig tidskrevende.\n" +#~ "Med dette alternativet aktivert, vil de-kodingen hoppes over hvis en " +#~ "tekstur ikke ble endret.\n" +#~ "Resultatet er en økning i ytelse, men feil vil muligens oppstå.\n" +#~ "Hvis du har problemer med denne innstillingen aktivert, bør du enten " +#~ "prøve å øke nøyaktigheten til tekstur-cache-en, eller deaktivere " +#~ "alternativet.\n" +#~ "(MERK: Jo nøyaktigere tekstur-cache-en er innstilt på, jo lavere vil " +#~ "ytelsesøkningen bli; med tekstur-cache sett til \"sikker\" kan ytelsen " +#~ "bli dårligere!)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wii-kontroll" + +#~ msgid "Wiimote Settings" +#~ msgstr "Innstillinger for Wii-kontroll" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Vil aktivere progressiv skanning, om det støttes av programvaren." + +#~ msgid "Window Size:" +#~ msgstr "Vindusstørrelse:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Vindushøyde for vindusmodus" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Vinduslengde for vindusmodus" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom-hack" diff --git a/Languages/po/nl.po b/Languages/po/nl.po new file mode 100644 index 0000000000..e6caade25a --- /dev/null +++ b/Languages/po/nl.po @@ -0,0 +1,5786 @@ +# Translation of dolphin-emu.pot to Dutch +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# MADCreations , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-03-01 17:24+0100\n" +"Last-Translator: MADCreations \n" +"Language-Team: DevPro Team. \n" +"Language: Dutch\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Dutch\n" +"X-Poedit-Country: NETHERLANDS\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(te veel om te weergeven)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Spel:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NIET" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" bestaad niet.\n" +"Een nieuwe 16MB geheugenkaart maken?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" is een onjuiste GCM/ISO bestand of het is geen GC/Wii ISO." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopieer%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Verbinding Verbroken" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s bestaat al, wilt u het vervangen?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "Het lukte niet om %s te comprimeren. Waarschijnlijk is de image kapot." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "Kon %s niet openen" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s heeft een incorrecte hash.\n" +"Wil je nu stoppen om het probleem op te lossen?\n" +"Als je \"Ja\" selecteerd, dan zal het geluid onhoorbaar zijn." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s is een 0 byte bestand" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s is al gecomprimeerd! Kan niet nog meer comprimeren." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s is te lang voor de bestandsnaam, maximaal caracters is 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sVerwijder%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExport GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImport GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, fuzzy, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%d Vrije Blokken; %d Vrije Bestands Ingangen" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& EN" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Over..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Start van DVD Drive..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Breekpunten" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Zoek voor ISOs..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Cheats Manager" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&DSP Instellingen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Verwijder ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Verwijder geselecteerde ISOs ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulatie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Bestand" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Frame Geavanceerd" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Volledig Scherm" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Grafische Instellingen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Help" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Sneltoets Instellingen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Laad staat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Memkaart Manager (GC) " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Geheugen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Open..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opties " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pauze" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Speel " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Eigenschappen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Alleen-lezen modus" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Lijst Vernieuwen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registers" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Geluid " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Stop" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Gereedschap" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Bekijk " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote Instellingen " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zVer" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zDichtbij" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(ONBEKEND)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(uit) " + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr " " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr " " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Een NetPlay venster is al open!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Er staat geen spel aan." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Er is geen ondersteund bluetooth apparaat gevonden!\n" +"(Alleen de Microsoft bluetooth stick is ondersteund.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERT:\n" +"\n" +"NetPlay zal op dit moment alleen goed werken wanneer u de volgende " +"instellingen:\n" +" - Dual Core [UIT]\n" +" - Audio Throttle [UIT]\n" +" - DSP-HLE met \"Null Audio\" of DSP-LLE\n" +" - Zet handmatig het exact aantal controller dat gebruikt word voor de " +"[Standaard Controller]\n" +"\n" +"Alle spelers moeten proberen om dezelfde Dolphin versie en instellingen te " +"gebruiken.\n" +"Schakel alle geheugenkaarten of stuur ze naar alle spelers voor het spelen.\n" +"Wiimote ondersteuning is niet geïmplementeerd.\n" +"\n" +"Je moet TCP poort forwarden voor het hosten!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR Codes" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Over Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Acceleratie" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Accurate VBeam emulatie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Actie" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay Code Decodering Fout:\n" +"Pariteitscontrole mislukt\n" +"\n" +"Boosdoener Code:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Action Replay Fout: Verkeerde grootte (%08x : address = %08x) in Voeg Code " +"Toe (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Vul en Schuif " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Ram Schrijf " +"En Vul (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Schrijf Naar " +"Muis (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Action Replay Fout: Verkeerde waarde (%08x) in Geheugen Kopie (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adapter:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Voeg toe" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Voeg ActionReplay Code toe" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Voeg Patch toe" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Voeg een nieuwe paneel toe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Voeg toe..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adres :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Stel de analoge control in druk op de knop om te activeren." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Geavanceerd" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Geavanceerde Instellingen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Alle GC/Wii images (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Alle Gamecube GCM bestanden (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Alle Opgeslagen Staten (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Alle Wii ISO Bestanden (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Alle Bestanden (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Anisotropic Filteren:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Applader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Toepassen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Weet je zeker dat je \"%s\"? wilt verwijderen?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Weet je zeker dat je dit bestand wilt verwijderen?\n" +"Deze gegevens zijn niet terug te halen!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Weet je zeker dat je dit bestand wilt verwijderen? Deze gegevens zijn niet " +"terug te halen!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Aspect Ratio:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Er moet tenminste één paneel open blijven." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Geluid" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Geluid terug halend:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "Venster Groote:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "Venster Groote:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " +"spellen die gebaseerd zijn op juiste mist emulatie." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Terug" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Backend Instellingen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "Geluid terug halend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Terug" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Banner Details" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Balk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Basis" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Basis Instellingen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blokken" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blauw" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blauw Links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blauw Rechts" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Onder" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Defect" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Zoek" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Zoek voor een folder om toe te voegen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Zoek voor een ISO folder" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Zoek voor uitgang folder" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Knoppen" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-Stuur" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stuur" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU Emulatie Moter" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +#, fuzzy +msgid "Cache Display Lists" +msgstr "Activeer Scherm llijst Caching" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Annuleer" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Kan %s niet openen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Middelpunt" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "verander" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Verander &Schijf" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Verander Schijf" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Spel veranderen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Verander de taal van de gebruikersinterface.\n" +"Vereist een herstart." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Het heeft geen effect als je dit veranderd wanneer de emulator draait!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Cheat Code" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Cheat Zoeken" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Cheats Manager" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Vereenvoudigd Chinees" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Kies een DVD Station:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "Kies een DVD Station:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Kies een standaard ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Kies een folder om toe te voegen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Kies een bestamd om te openen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Kies een mermory kaart:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Kies Bestand te gebruiken als apploader: (geldt voor disks opgebouwd uit " +"mappen alleen)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Kies de folder om uit tepakken naar" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klassiek" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Legen" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Legen mislukt." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Sluit" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "In&stellingen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Code Info" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Code: " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Commando" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Reactie" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Reactie:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimeer ISO ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimeer geselecteerd ISO's ..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "ISO wordt gecomprimeerd" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Config" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configureer" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configureer Besturing" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configureer Besturing Pads" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configureer..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Bevestig om bestand over te schrijven." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "Bevestiging om te stoppen" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Verbind" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Verbind USB Toetsenbord" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Verbind Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Verbind Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Verbind Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Verbind Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Verbind Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Verbinden..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Console" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Bestuur" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "omzetten naar GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopieeren mislukt" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Kopieer naar MemKaart %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Core" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Het volgende bestanden kon niet gemaakt worden %s " + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Kon %s niet iniliaseren." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Kan %s niet herkennen." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Kon %s niet opslaan" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Tel:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Land:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Maak AR CODE" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Maak een nieuwe perspective" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Gemaakt door KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "Gemaakt door [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Gemaakt door VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Gemaakt door black_rider and published on ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Auteur:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Krop" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Aangepaste Projectie Hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Aangepaste Projectie Instellingen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "CPU Emulatie Moter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE Interpreteer (Behoorlijk langszaam)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "DSP LLE op core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "DSP Instellingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD Station:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Data groote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Datum:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro bestanden(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimaal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Decomprimeer ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Decomprimeer geselecteerde ISOs" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Decomprimeer ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Standaard" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Standaard ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Standaard font" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Verwijder" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Verwijder Save" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Verwijder het bestaande bestand '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detect" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Apparaat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Apparaat Instellingen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Bellen" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "Schakel Fog uit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Schakel Fog uit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Schakel Lighting uit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "Pixel Diepte" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Schakel Textures uit/" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Schijf" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Scherm" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Verdelen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Wil je de emulatie stoppen?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Grafische Configuratie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Web Site" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin Configuratie" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin Geemuleerde Wiimote configuratie" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GCPad Configuratie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS Film (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote configuratie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin op &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin kan geen GC/Wii ISO's vinden. Dubbelklik om een folder te zoeken..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin is ingesteld om alle spellen te verbergen. Dubbelklik hier om alle " +"spellen te zien" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Omlaag" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Download Codes (WiiRD Database)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Drums" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Pop" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Dump Geluid" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Dump EFB Doel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Dump Frames" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Dump texturen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Dump spel texturen naar User/Dump/Textures//" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Nederlands" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "Sl&uiten" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "EFB Kopie Regio" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Wijzig" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Wijzig ActionReplay Code" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Wijzig Configuratie" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Wijzig Patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Wijzig het huidige perspectief" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Wijzig..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Effect" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Geëmuleerde Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Emulatie Staat:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Activeer" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Activeer AR Logging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Activeer Audio Throttle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Activeer BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Activeer Block Merging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Activeer Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Activeer DTK Muziek" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Activeer Dual Core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Activeer Dual Core (verhoogd de snelheid)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Activeer Sneltoetsen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Activeer Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Activeer Idle Skipping (verhoogd de snelheid)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Activeer MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Activeer Progressive Scan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "Activeer BreedBeeld" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Activeer BreedBeeld" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Activeer Wireframe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Schakel anisotropische filtering in.\n" +"Verbetert visuele kwaliteit van de textures die op de schuine kijkhoek." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Activeer een snelle schijf toegang. Nodig voor een paar spelletjes. (ON = " +"Snel, UIT = Compatibel)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Activeer Pagina's" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Activeer deze om The Legend of Zelda: Twilight Princess te versnellen. Te " +"schakelen voor elk ander spel." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Schakel Block Address Translation (BBT) in, een functie van de Memory " +"Management Unit. Nauwkeurig tot de hardware, maar langzaam te emuleren. (ON " +"= Compatible, UIT = Fast)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Schakel de Memory Management Unit in, die nodig zijn voor sommige games. (ON " +"= Compatible, UIT = Fast)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Einde" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Engels" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Verbeteringen" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Voeg een naam toe voor een nieuwe perspectief:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Toegang %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Toegang 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Gelijk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Error (Fout)" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Verlaten" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euforie" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Uitvoeren" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Sluit Dolphin met emulator" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Exporteeren Mislukt" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exporteer Bestand" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exporteer Opneming..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exporteer Opneming..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exporteer Save" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exporteer Wii save (Experimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exporteer alle saves..." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Uitpakken is mislukt, probeer het opnieuw?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exporteer save als..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extensie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +#, fuzzy +msgid "External Frame Buffer" +msgstr "Extra Parameter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Extra Parameter" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Alle Bestanden Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Apploader Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOL Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Map Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Bestand Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Partitie Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Uitpakken %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Alle Bestanden Uitpakken" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Uitpakken van de map" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Uitpakken..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +#, fuzzy +msgid "FIFO Player" +msgstr "Spelers" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "Frankrijk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST Groote:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Verbinden Mislukt!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Luisteren Mislukt!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Mislukt om de codes te downloaden." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Mislukt om naar %s uit te pakken!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "Mislukt om hid.dll te laden" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Mislukt om hid.dll te laden" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Mislukt om banner.bin te lezen" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Mislukt om gegevens uit %d te lezen" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Mislukt om te schrijven bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Snele versie van de MMU. Werkt niet voor elk spel." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +#, fuzzy +msgid "Fifo Player" +msgstr "Spelers" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "Code Info" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Bestand bevat geen codes." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Bestand geconverteerd naar .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Bestand systeem" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Eerste Blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Herstel Checksums" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forceer 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forceer 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "Stel Console in als NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "Forceer Filtering" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +#, fuzzy +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Forceerd bilinear texture filtering zelfs als het spel het niet zo laat.\n" +"Verbetert de textuur kwaliteit (vooral bij gebruik van een hoge interne " +"resolutie) maar veroorzaakt glitches in sommige games." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +#, fuzzy +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Forceer het spel om het spel in breedbeeld resoluties te bekijken.\n" +"Merk op dat dit beeldhaperingen zou kunnen veroorzaken" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Vooruit" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +#, fuzzy +msgid "Frame" +msgstr "Dump Frames" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +#, fuzzy +msgid "Frame " +msgstr "Frame Geavanceerd" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Frame Geavanceerd" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +#, fuzzy +msgid "Frame Range" +msgstr "Frame Geavanceerd" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Frame O&verslaan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Framelimiet:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Vrije kijk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Frans" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Vollscherm" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "Volledige Scherm Resolutie:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI Bestand(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "Spel ID:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Game-Specifieke Instellingen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "GameConfig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Gamecube &Pad Instellingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Gamecube Memory Kaarten (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube Pad Instellingen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko Codes" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Algemeen" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "Interface Instellingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Duits" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafische" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Grafische instellingen" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Grooter dan" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grieks" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Groen " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Groen Links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Groen Rechts" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitaar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebreeuws" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Hoogte" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Help" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Verberg" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Verberg Muis Cursor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " +"spellen die gebaseerd zijn op juiste mist emulatie." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Thuis" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Sneltoets Configuratie" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Hotkeys" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Hongaarse" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybride Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL Instellingen" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR Pointer" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR Gevoeligheid:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO Details" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO Map" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALIE" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icoon" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Als de FPS onregelmatig is dan kan deze optie helpen. (AAN = Veilig, UIT = " +"Snel)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Als je de Framelimiet hoger zet dan de snelheid van het spel (NTSC: 60, PAL: " +"50),\n" +"dan moet je ook Audio Throttle DSP uitschakelen om het effectief te maken." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "Emuleer formaat is veranderd" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Import Save" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Import is mislukt, probeer het opnieuw?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Uitschakelen fog. Verbetert de prestaties, maar veroorzaakt glitches in " +"spellen die gebaseerd zijn op juiste mist emulatie." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Uitschakelen lighting. Verbetert de prestaties, maar veroorzaakt verlichting " +"te verdwijnen in games die het gebruiken." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "In Game" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "In-Game" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informatie" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Ingang" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Toevoegen" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Voer Gecodeerde of Decrypted code hier in..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Schakel SD Card in" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Voeg naam hier toe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +#, fuzzy +msgid "Install WAD" +msgstr "Installeer Wii-menu" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Installeren in Wii-menu" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +#, fuzzy +msgid "Installing WAD..." +msgstr "Het installeren van WAD naar de Wii Menu ..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "Interface Instellingen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Interface Instellingen" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "Volledige Scherm Resolutie:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreteer (Behoorlijk langszaam)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italie" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPAN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (aanbevolen)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL experimentele recompiler" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japans" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Toets" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Koreaans" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L Knop" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Taal:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Laatste Overgeschreven Staat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Laatste Opgeslagen Staat" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Klik met de linkermuisknop om input te detecteren.\n" +"Midden-klik om te wissen.\n" +"Klik met de rechtermuisknop voor meer opties." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Links / Rechts-klik voor meer opties.\n" +"Midden-klik om te wissen." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Minder dan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Laad" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "Laad Hi-Res Texturen" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Laad staat 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Laad staat 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Laad staat 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Laad staat 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Laad staat 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Laad staat 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Laad staat 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Laad staat 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Laad staat..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "Laad Wii System Menu(%d %c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, fuzzy, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Laad Wii System Menu(%d %c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Laad een hoge resolutie texturen van User / Load / Textures / /" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Laad het opgegeven bestand (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Locaal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "Lock threads to cores" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Logboek" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Houd Configuratie Bij" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Log Types" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Logger Uitgangen" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Bijhouden" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M Knop" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Snelheids Hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark bestanden(*.gcs" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "Maker ID:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Maker:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "&Geheugen " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Geheugen Kaart" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Overig" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "Overig" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Overig" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Overige Instellingen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Enkelspatielettertype" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Vermenigvuldigen" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Toevoegen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimaal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Verwijderen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Verdalen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Omlaag" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Einde" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Gelijk" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Thuis" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Invoegen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Links" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Vermenigvuldigen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Pagina Omlaang" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Pagina Omhoog" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Rechts" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Scheiding" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Ruimte" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Aftrekken" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Omhoog" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Naam:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Naam:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Native GCI-bestanden (*. GCI)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nieuwe Scan" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Volgende Pagina" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Volgende Scan" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Gebruikersnaam :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Geen land (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Geen ISOs of WADS gevonden." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Geen docking" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Geen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Noorse Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Niet gelijk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Niet gezet" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Niet verbonden" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Opmerkingen" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Opmerking:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Opmerkingen" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Aantal Codes:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuk Acceleratie" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Uit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Afstand:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Open" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Open &bevattende map" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Open Wii &save map" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Open Bestand..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Open de debugger" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Open de logger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opties" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Orangje" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Uitgang" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "P&lay Opnemen" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pads" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Pagina Omlaag" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Pagina Omhoog" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Verbinden" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraaf" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parameters" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partitie %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pauze" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "Pixel Verlichting" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfect" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "perspectief %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Speel" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Speel Opname" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Spel/Pauze" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Speelbaar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "Opties" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Spelers" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Bevestig alsjeblieft..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Maak een perspectief voor het opslaan" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Ongeveer" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Pools" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Poort 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Poort 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Poort 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Poort 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Poort :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugees" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "Post-Processing Shader:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Presets: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Vorige Pagina" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Vorige Pagina" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Vorige waarden" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Print" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profiel" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Eigenschappen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Zuiveren van de Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Stoppen" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Knop" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSLAND" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Afstand" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Alleen-lezen modus" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Echt" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Echte Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Echte Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Bevestig herverbinding van Wiimote " + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "Herverbind Wiimote Bij Staat Laden" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "Speel Opname" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "Speel Opname" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Rood Links" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Rood Rechts" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Vermindert de hoeveelheid aliasing veroorzaakt door rasteren 3D-graphics.\n" +"Dit maakt de gerenderde afbeelding er minder hoekig, maarr vermindert ook " +"zwaar de prestaties." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Vernieuw" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Lijst Vernieuwen " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Vernieuw de speellijst" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Verwijder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Maak de scène als een wireframe.\n" +"Dit is alleen handig voor debugging doeleinden." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Geef weer op hoofdscherm" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Opnieuw" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultaten" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Terug" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Rechts" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Rechter Stuur" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Zet DSP LLE op een apparte core (niet aanbevolen)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russisch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "S&la Staat Op" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Voorbeeld Rate:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Opslaan" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Sla GCI op als..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Sla Staat 1 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Sla Staat 2 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Sla Staat 3 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Sla Staat 4 op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Sla Staat 5 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Sla Staat 6 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Sla Staat 7 Op" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Sla Staat 8 Op" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Sla staat op als..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Opslaan als..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Sla gecomprimeerde GCM / ISO op" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Sla huidige perspectief op" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Sla gedecomprimeerd GCM / ISO op" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "Scannen..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Scannen voor ISO's" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Scannen..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "ScrShot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Slot" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Zoekfilter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Zoeken in submappen" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Selecteer" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Selecteer de opname Bestand" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +#, fuzzy +msgid "Select a Wii WAD file to install" +msgstr "Selecteer een save file om te importeren" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Selecteer een hardware-adapter te gebruiken.\n" +"In geval van twijfel, gebruik de eerste" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Selecteer een save file om te importeren" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Selecteer zwevende vensters" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Slecteer het bestand om het te laden" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Selecteer het save - bestand" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Selecteer de Staat om te laden" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Selecteer de Staat om op te slaan" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Selecteer welke beeldverhouding te gebruiken bij het renderen van:\n" +"Auto: Gebruik de native aspect ratio (4:3)\n" +"Force 16:9: Strek de foto om een aspect ratio van 16:9\n" +"Force 4:3: Strek de foto om een aspect ratio van 4:3\n" +"Stretch naar het venster: Stretch de foto naar je venster grootte." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Geselecteerde font" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Verzend" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Sensor Bar Positie:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Scheidingsteken" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Serial Port 1 - Dit is de poort die apparaten, zoals de net-adapter te " +"gebruiken" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Stel" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Ingesteld als &standaard ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Ingesteld als standaard memcard% c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Instellingen..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Schudden" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Korte Naam:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Knoppen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Toon &Console" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Toon &Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Toon &Statusbar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Toon &Toolbar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Toon Schijven" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "EFB Kopie Regio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Toon FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Toon Frans" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Toon Gamecube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Toon Input Venster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Toon Italie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Toon JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Toon Korea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Toon Taal:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Bekijk Log &Configuratie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Toon PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Toon Platformen" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Toon Regio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "Diverse statistieken" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Toon Taiwam" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Toon USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Toon Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Toon Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Toon een bevestigingsvenster voordat u stopt met een spel." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Toon een bericht wanneer er een mogelijk ernstige fout is opgetreden.\n" +"Als je dit uitschakeld zie je geen eritante berichten, maar het betekend ook " +"dat Dolphin spontaan kan uitvallen zonder melding." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Toon eerste blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Toon save blocks" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Toon save reactie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Toon save icon" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Toon save titel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Toon deze help bericht" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Toon onbekend" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Zijdelings Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Vereenvoudigd Chinees" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Groote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "Sla GC BIOS Over" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +#, fuzzy +msgid "Skip Dest. Alpha Pass" +msgstr "Schakel Dest. Alpha Pass uit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Snapshot" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Geluids Instellingen" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Ruimte" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spaans" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Geef een video-plugin aan" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Versnel Disc Transfer Rate" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Start &netplay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Start Op&nemen" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Start Opnemen" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Staat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Opgeslage Staten" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Stop" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Uitrekken naar Window" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "onttrekken " + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Succesvol save games geimporteerd" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Systeem Taal:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAn" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "Ingang" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab split" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Linker Tabel" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "rechter Tabel" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Neem een Scherm foto" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Test" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "Textuur Formaat" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "De gekozen folder is al in de lijst" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s bestaat al.\n" +"Wilt u het vervangen?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "De naam mag niet leeg zijn" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "De naam mag niet het volgende teken bevatten ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Thema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Deze instellingen overschrijven van de core Dolphin instellingen.\n" +"Onbepaald betekent dat het spel maakt gebruik van Dolphin's instellen." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Dit kan leiden tot vertraging van de Wii-menu en een aantal games." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Dit wordt gebruikt om controle over de game snelheid via geluids Throttle.\n" +"Het uitschakelen van deze zou kunnen veroorzaken abnormale speelsnelheid, " +"zoals te snel.\n" +"Maar soms staat dit kan een constante lawaai veroorzaken.\n" +"\n" +"Sneltoets : Houd direct uit te schakelen Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Dit wordt gebruikt om muziek af te spelen, net als achtergrondmuziek." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Deze splitst de Video-en CPU-threads, zodat ze kunnen worden uitgevoerd op " +"afzonderlijke cores.\n" +"Leidt tot grote snelheid verbeteringen op pc's met meer dan een kern, maar " +"kan ook leiden tot occasionele crashes / glitches." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Dit laat je handmatig het config INI bestand wijzigen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Kantelen" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Titel" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +#, fuzzy +msgid "To" +msgstr "Boven" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Zet Alle Log Types Aan" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Volledig Scherm Inschakelen" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Boven" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Traditionele Chinese" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Draaischijf" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Type" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP Port:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "ONBEKEND" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Ongedaan maken van Load staat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Onbekend" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Omhoog" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Update" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote rechtop" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Gebruik EuRGB60 Mode (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&Volledig Scherm" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Gebruik Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Gebruik Panic Handlers" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Hulpprogramma" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Waarde" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Waarde:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Waarde:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Breedsprakigheid" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtueel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volume" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Waarschuwing" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Breedbeeld Hack" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii Console " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "DVD Station:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wii Save Importeren" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii save bestanden (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i is losgekoppeld door het systeem.\n" +"Misschien ondersteunt dit spel geen multi-Wiimote,\n" +"of misschien is het te wijten aan een time-out of een andere reden.\n" +"Wilt u meteen opnieuw verbinden?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Connected" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote instellingen" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Venster links" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Venster Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Venster Rechts" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Regelafbreking" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Werken..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Schrijf naar Console" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Schrijf naar Bestand" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Schrijf naar venster" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "U kunt niet de panelen afsluiten die over pagina's beschikken." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[wachten]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ERBIJ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "applader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OF" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Frame Stepping" + +#~ msgid "(Default)" +#~ msgstr "(Standaard)" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Vereist volledig scherm) " + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "&Geluid " + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Nauwkeurige Textuur Cache" + +#, fuzzy +#~ msgid "Adjust window size" +#~ msgstr "Venster Groote:" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Hiermee kan de CPU naar de EFB lezen of schrijven (render buffer).\n" +#~ "Dit is nodig voor bepaalde gameplay-functionaliteit (bijv. sterren " +#~ "aanwijzer in Super Mario Galaxy), als ook voor bepaalde visuele effecten " +#~ "(bv Monster Hunter Tri),\n" +#~ "maar het inschakelen van deze optie kan ook een enorme negatieve invloed " +#~ "op de prestaties hebben als het spel gebruik maakt van deze " +#~ "functionaliteit." + +#~ msgid "Alternate RFI" +#~ msgstr "Alternatieve RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [aanbevolen]" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Berekent verlichting van 3D-graphics op een per-pixel basis in plaats van " +#~ "per vertex.\n" +#~ "Dit is nauwkeuriger, maar vermindert de prestaties." + +#~ msgid "Config..." +#~ msgstr "Config..." + +#~ msgid "Configuration profile" +#~ msgstr "Configureer Profiel" + +#~ msgid "Configuration profile:" +#~ msgstr "Configureer Profiel:" + +#~ msgid "Connected" +#~ msgstr "Verbonden" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Verbonden met %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Kopieer" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Kan %s niet naar %s kopieeren" + +#, fuzzy +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Het volgende bestanden kon niet gemaakt worden %s " + +#~ msgid "DList Cache" +#~ msgstr "Dlijst Cache" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "&Geluid " + +#~ msgid "Danish" +#~ msgstr "Deens" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Uitschakelen texturing.\n" +#~ "Dit is alleen handig voor debugging doeleinden." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Deactiveer alfa-instellingen passeren.\n" +#~ "Breekt bepaalde effecten, maar kan de prestaties helpen." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Afstand Alpha Pass" + +#, fuzzy +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emuleer frame buffer kopieën rechtstreeks naar texturen.\n" +#~ "Dit is niet zo nauwkeurig, maar het is goed genoeg voor de manier waarop " +#~ "veel spellen gebruiken maken van de framebuffer kopieën." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Emulator Scherm Instellingen" + +#~ msgid "Enable CPU Access" +#~ msgstr "Activeer CPU Toegang" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "Activeer Cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Activeer Kopie naar EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Activeer EFB To Texture" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Activeer HLE Audio" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Activeer JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Activeer OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Activeer Screen Saver (burn-in reduction)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Schakel dynamische hercompilatie van de DSP-code in.\n" +#~ "Veranderen zal geen effect hebben terwijl de emulator draait!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Schakel emulatie van Embedded Frame Buffer exemplaren in, als het spel ze " +#~ "gebruikt.\n" +#~ "Games hebben vaak behoefte aan dit voor post-processing of andere dingen, " +#~ "maar als je kan leven zonder haar, soms vindt je een grote snelheidswinst." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Schakel herinterpreteren in van de gegevens in de EFB, wanneer de pixel-" +#~ "formaat verandert.\n" +#~ "Sommige spellen zijn afhankelijk van deze functie voor bepaalde effecten, " +#~ "dus inschakelen als je met glitches.\n" +#~ "Afhankelijk van hoe het spel gebruik maakt van deze functie, hits van de " +#~ "snelheid veroorzaakt door deze optie variëren van geen tot kritisch." + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Mislukt om DSP ROM te laden vanuit: %s" + +#~ msgid "Fast" +#~ msgstr "Snel" + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "Laad Native Mipmaps" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Sneller varianten blik op minder pixels en hebben dus meer kans op " +#~ "fouten.\n" +#~ "Langzamer varianten kijken naar meer pixels en dus veiliger zijn." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forceer Bi/Trilinear Filtering" + +#~ msgid "Fractional" +#~ msgstr "Breuk" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Volledig na bootsen van de embedded frame buffer exemplaren.\n" +#~ "Dit is nauwkeuriger dan EFB Kopiëren naar Textuur, en sommige games " +#~ "hebben dit nodig om het goed te laten werken, maar het kan ook zeer traag " +#~ "zijn." + +#~ msgid "GFX Config" +#~ msgstr "GFX Configuratie" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Grafische" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "Toon Shader Fouten" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Verberg de cursor wanneer het voorbij is bij de rendering venster\n" +#~ " en de rendering venster de focus heeft." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Als een spel hangt, werkt alleen in de Interpreter anders crasht Dolphin, " +#~ "Deze optie kan het spel fixen" + +#~ msgid "Input Source" +#~ msgstr "Ingangskeuze" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Het installeren van WAD naar de Wii Menu ..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integraal [aanbevolen]" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Houdt van texturen op basis om te kijken naar de werkelijke pixels in de " +#~ "textuur.\n" +#~ "Kan leiden tot vertraging, maar sommige spellen hebben deze optie nodig " +#~ "om goed te werken." + +#~ msgid "Load Script..." +#~ msgstr "Laad Script..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Laad native mipmaps in plaats van het genereren van ze.\n" +#~ "Laden native mipmaps is het nauwkeuriger gedrag, maar kan ook de " +#~ "prestaties doen afnemen (uw kilometerstand kan zich evenwel verschillen)." + +#~ msgid "Lua Script Console" +#~ msgstr "Lua Script Console" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Het wijzigen van texturen om de de formaat te laten zien die ze " +#~ "gebruiken.\n" +#~ "Dit is alleen handig voor debugging doeleinden." + +#~ msgid "New &Lua Console" +#~ msgstr "Nieuwe &Lua Console" + +#~ msgid "Normal" +#~ msgstr "Normaal" + +#~ msgid "OK" +#~ msgstr "Oke" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "Open" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "Open" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "Projection Stats" +#~ msgstr "Projectie Staaten" + +#~ msgid "Render to main window." +#~ msgstr "Geef weer op hoofdscherm" + +#~ msgid "Rendering" +#~ msgstr "Weergave" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Nodig voor de Japanse ROM font." + +#~ msgid "Run" +#~ msgstr "Start" + +#~ msgid "Running script...\n" +#~ msgstr "Draaiend script ...\n" + +#~ msgid "Safe" +#~ msgstr "Opslaan" + +#~ msgid "Scale:" +#~ msgstr "Schaal:" + +#, fuzzy +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB Verkleinde Kopie" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Selecteer resolutie voor fullscreen mode" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "Selecteer de System Menu wad uit de update partitie van een schijf" + +#~ msgid "Select the script to load" +#~ msgstr "Selecteer het script om te laden" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Toon projectie statistieken.\n" +#~ "Dit is alleen handig voor debugging doeleinden." + +#~ msgid "Show save banner" +#~ msgstr "Toon save banner" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Toon het aantal frames per seconde." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Diverse statistieken tonen.\n" +#~ "Dit is alleen handig voor debugging doeleinden." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#, fuzzy +#~ msgid "Slot" +#~ msgstr "Slot A" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Hiermee geeft u de resolutie die wordt gebruikt op te maken. Een hoge " +#~ "resolutie zal verbeteren visuele kwaliteit, maar is ook vrij zwaar op de " +#~ "prestaties en kan leiden tot storingen in bepaalde spellen.\n" +#~ "Fractionele: Gebruikt uw beeldscherm resolutie direct in plaats van de " +#~ "native resolutie. De kwaliteit schalen met uw scherm / venster grootte, " +#~ "evenals de invloed op de prestaties.\n" +#~ "Integraal: Dit is hetzelfde als Fractional, maar rondes tot een geheel " +#~ "veelvoud van de native resolutie. Moeten een nauwkeurige blik geven, maar " +#~ "is meestal langzamer.\n" +#~ "De andere opties zijn vaste resoluties voor het kiezen van een visuele " +#~ "kwaliteit, onafhankelijk van uw beeldscherm grootte." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Geef een audio-plugin" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Start de weergave-venster in volledige scherm" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Start de weergave-venster in volledige scherm modus." + +#~ msgid "Texture" +#~ msgstr "Textuur" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Zuiveren van de Cache" + +#~ msgid "The file " +#~ msgstr "Het bestand" + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "" +#~ "Dit wordt meestal gebruikt om spraak-en geluidseffecten af te spelen." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Gebruik fps voor Beperkingen." + +#~ msgid "Use XFB" +#~ msgstr "Gebruik XFB" + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Maakt gebruik van de hoge-resolutie render buffer voor EFB kopieen in " +#~ "plaats van schaalvergroting ze naar native resolutie.\n" +#~ "Sterk verbetert visuele kwaliteit van games die EFB kopieën gebruiken, " +#~ "maar kan misschien glitches veroorzaken in sommige games." + +#~ msgid "Video Backend:" +#~ msgstr "Geluid terug halend:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Wachten op verticale spaties.\n" +#~ "Vermindert scheuren maar kans op vermindering van de prestaties" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Bij het gebruik van EFB naar RAM moeten de RAM gegevens gedecodeerd " +#~ "worden naar een VRAM textuur, dat is een zeer tijdrovende taak.\n" +#~ "Met deze optie ingeschakeld, slaan we het decoderen van de textuur over " +#~ "als het niet veranderd.\n" +#~ "Dit resulteert in een mooie versnelling, maar veroorzaakt mogelijk " +#~ "glitches.\n" +#~ "Als je problemen hebt met deze optie, dan zou je de texture cache " +#~ "veiliger moeten zetten of deze optie uitzetten.\n" +#~ "(PASOP: Hoe veiliger de texture cashe is ingesteld hoe trager de speedup " +#~ "is; nauwkeurige texture cache ingesteld op \"veilige \" is misschien wel " +#~ "langzamer!)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote Instellingen" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "In staat om zelf de optie progressive scan in te schakelen als dit wordt " +#~ "ondersteund door de software." + +#~ msgid "Window Size:" +#~ msgstr "Venster Groote:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Vensterhoogte voor windowed modus" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Vensterbreedte voor windowed modus" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" diff --git a/Languages/po/pl.po b/Languages/po/pl.po new file mode 100644 index 0000000000..2c9fab59d6 --- /dev/null +++ b/Languages/po/pl.po @@ -0,0 +1,6222 @@ +# Translation of dolphin-emu.pot to Polish +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Krzysztof Baszczok , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-05 21:33+0100\n" +"Last-Translator: Krzysztof Baszczok \n" +"Language-Team: Polish \n" +"Language: Polish\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(za dużo do wyświetlenia)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Gra :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" nie istnieje.\n" +"Stworzyć nową 16MB kartę pamięci?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" jest niewłaściwym plikiem GMC/ISO lub to nie jest GC/Wii ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopiuj%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "rozlaczony" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s już istnieje, zastąpić?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "" +"Oczyszczanie %s nie powiodło się. Obraz prawdopodobnie jest uszkodzony." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Wczytanie karty pamięci nie powiodło się\n" +"Niewłaściwa wielkość karty (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Wczytanie karty pamięci nie powiodło się\n" +"Niewłaściwa wielkość karty (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "Nie można otworzyć %s" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s ma niewłaściwy hash.\n" +"Czy chcesz zatrzymac i naprawić problem?\n" +"Jeśli wybierzesz \"Nie\", audio będzie zniekształcone." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s jest plikiem o wadze 0 bajtów" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s jest już skompresowany! Bardziej się nie da." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "Nazwa pliku %s jest zbyt długa, max 45 znaków" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sUsuń%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sEksportuj GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportuj GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u wolnych bloków; %u wolnych wejść katalogowych" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&O programie..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Załaduj z napędu DVD..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Breakpointy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Załaduj z ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Menadżer cheatów" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Ustawienia DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Usuń ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Usuń wybrane ISO..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulacja" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Plik" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Frame Advance" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Pełny ekran" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Ustawienia graficzne" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Pomoc" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Ustawienia &hotkey'ów" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Wczytaj stan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Menadżer karty pamięci (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Pamięć" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Otwórz..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opcje" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Wstrzymaj" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Play" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Właściwości" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Tryb &Read-only" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Odśwież listę" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Rejestry" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Dźwięk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Stop" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Narzędzia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Wideo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Widok" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Ustawienia Wiilota" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(Nieznany)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(wyłączone)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bitów" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bity" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bitów" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Okno NetPlay jest już otwarte!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Gra nie jest aktualnie uruchomiona." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Wspierany adapter bluetooth nie został znaleziony!\n" +"(Tylko Microsoft bluetooth stack jest wspierane)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"Uwaga:\n" +"\n" +"NetPlay obecnie działa poprawnie z podanymi ustawieniami:\n" +" - 2 rdzenie [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE z \"Null Audio\" lub DSP-LLE\n" +" - Ręczne ustawienie ilości kontrolerów używając [Kontroler standardowy]\n" +"\n" +"Wszyscy gracze powinni używać tej samej wersji programu oraz ustawień.\n" +"Wyłącz wszystkie karty pamięci lub wyśli je do wszystkich graczy przed " +"rozpoczęciem.\n" +"Wsparcie dla Wiilota nie zostało jeszcze zaimplementowane.\n" +"\n" +"Wymagane jest przekierowanie portu TCP do hosta!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Kody AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "O Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Przyspieszenie" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulacja Accurate VBeam" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Dokładnie emuluje kopie EFB.\n" +"Niektóre gry wymagają tego do określonych efektów graficznych lub funkcji.\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Akcja" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Błąd Action Replay Code Decryption:\n" +"Błąd sprawdzania parzystości\n" +"\n" +"Kod:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and " +"Slide (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write " +"And Fill (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To " +"Pointer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Błąd Action Replay: Master Code and Write do CCXXXXXX nie jest " +"zaimplementowane (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adapter:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Dodaj" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Dodaj kod ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Dodaj łatkę" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Dodaj nowy panel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Dodaj..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adres :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Dodaje wskazaną wartość do parametru zFar.\n" +"Dwa sposoby wyrażenia wartości floating point.\n" +"Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " +"efekty, dokładną wartością będzie \"0.0002\".\n" +"Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" +"\n" +"Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Dodaje wskazaną wartość do parametru zNear.\n" +"Dwa sposoby wyrażenia wartości floating point.\n" +"Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " +"efekty, dokładną wartością będzie \"0.0002\".\n" +"Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" +"\n" +"Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Zaawansowane" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Ustawienia zaawansowane" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Wszystkie obrazy GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Pliki GCM" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Stany zapisu (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Wszystkie obrazy Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Spakowane obrazy GC/Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Wszystkie pliki (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Pozwala przełączać określone opcje przez skróty klawiszowe 3, 4, 5, 6 i 7 w " +"oknie emulacji.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtrowanie anizotropowe:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Antyaliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Apploader nie mógł wczytać z pliku" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Zastosuj" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Stosuje efekt post-processingowy po zakonczeniu ramki.\n" +"\n" +"W razie wątpliwości, wybierz (wyłączone)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arabski" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Czy jesteś pewny by usunąc \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Czy jesteś pewny by usunąc te pliki?\n" +"Przepadną na zawsze!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Proporcje ekranu:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Przynajmniej jeden manel musi pozostać otwarty." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Audio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Audio Backend :" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Wiele z 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (rozmiar okna)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Auto-dopasowanie rozmiaru okna" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Automatycznie dopasowuje rozmiar okna do wewnętrznej rozdzielczości.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Wstecz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Ustawienia Backend'u" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend :" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Wejście w tle" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "W tył" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Zły nagłówek pliku" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Baner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Szczegóły banera" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Baner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Wajcha" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Podstawowy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Ustawienia podstawowe" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Suma kontrolna Block Allocation Table nie powiodła się" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Bloki" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Niebieski" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Niebieski lewo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Niebieski prawo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Dół" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Bound Controls: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Zepsuty" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Szukaj" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Szukaj folder do dodania" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Szukaj folder ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Szukaj folderu wyjściowego" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Bufor:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Przyciski" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "C Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Silnik emulacji CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache Display Lists" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Oblicza wartości głębokości grafiki 3D na pixel zamiast na wierzchołek.\n" +"W kontraście do pixel lighting (które ledwo jest ulepszeniem), obliczenia " +"głębokości na pixel są niezbędne do właściwej emulacji niektórych gier.\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Oblicza światła grafiki 3D na pixel zamiast na wierzchołek.\n" +"Obniża szybkość emulacji o kilka procent (zależne od GPU).\n" +"Zazwyczaj bezpieczne ulepszenie, ale czasami może powodować błędy.\\nW razie " +"wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Anuluj" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Nie moża otworzyć %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Nie można wyrejestrować zdarzeń podczas ich wykonywania" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Tego pliku nie można użyć jako karty pamięci.\n" +"Chcesz użyć tego samego pliku w obu slotach?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Tego pliku nie można użyć jako karty pamięci.\n" +"Chcesz użyć tego samego pliku w obu slotach?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Nie można odnaleźć Wiilota po bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Nie można odnaleźć Wiilota przez handle połączenia %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Nie można odczytać z wtyczki DVD - Interfejs DVD: Poważny błąd" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Kataloński" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Środek" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Zmień" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Zmień &dysk" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Zmień dysk" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Zmień grę" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Zmień język UI.\n" +"Restert wymagany." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Zmienia symbol do parametru zFar (po poprawce)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Zmienia symbol do parametru zNear (po poprawce)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Cheat Code" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Szukaj cheatów" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Menadżer cheatów" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chiński uproszczony" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinski (Tradycyjny)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Wybierz folder źródłowy DVD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Wybierz folder źródłowy NAND" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Wybierz domyślne ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Wybierz folder do dodania" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Wybierz plik do otwarcia" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Wybierz kartę pamięci:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z " +"folderów)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Wypakuj do" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Circle Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Classic" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Wyczyść" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Czyszczenie nie powiodło się." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " +"ręcznie zatrzymać grę." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Zamknij" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Ko&nfiguruj..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Info kodu" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kod:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Polecenie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Komentarz" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Komentarz:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Kompresuj ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Kompresuj wybrane ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Kompresowanie ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Konfig" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Konfiguracja" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Konfiguracja sterowania" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Konfiguracja padów" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Konfiguruj..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Potwierdź nadpis pliku" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Potwierdź przy zatrzymaniu" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Połącz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Podłącz klawiaturę USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Połącz Wiilot %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Połącz Wiilot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Połącz Wiilot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Połącz Wiilot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Połącz Wiilot 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Łączę..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konsola" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Sterowanie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Konwertuj do GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopiowanie nie powiodło się" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Kopiuj do Memcard %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Rdzeń" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Nie można utworzyć %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Beckend %s nie mógł zostać zainicjalizowany." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Nie można odczytać \"%s\". Brak nośnika w napędzie lub to nie jest backup GC/" +"Wii. Zwróć uwagę, że oryginalne nośniki GC i Wii nie będą odczytywane przez " +"większość napędów DVD." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Nie rozpoznao pliku ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Nie można zapisać %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Nie można ustawić pada. Gracz odszedł lub gra jest uruchomiona!\n" +"(Ustawienie padów podczas uruchomionej gry, nie jest jeszcze wspierane)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Nie można zapisać pliku karty pamięci %s.\n" +"\n" +"Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed " +"zapisem?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Nie można zainicjować rdzenia.\n" +"Sprawdź konfigurację." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Ilość:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Kraj:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Utwórz kod AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Utwórz nową perspektywę" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Utworzone przez KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Utworzone przez Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart." +"com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Utworzone przez VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Utworzone przez black_rider and published on ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Twórca:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Obcięcie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Obcina obraz z 4:3 do 5:4 lub z 16:9 do 16:10.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Suwak" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Actualny folder zmieniono z %s na %s po wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Custom Projection Hack" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Ustawienia Custom Projection Hack" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Własne parametry Orthographic Projection" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Czeski" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSP Emulator Engine" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE emulacja (szybkie)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE interpreter (wolne)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "Wątek dla DSPLLE" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE rekompilator" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Ustawienia DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Źródło DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Rozmiar danych" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Data:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Pliki Datel MaxDrive/Pro(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Dead Zone" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debuguj" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Debugowanie" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Dziesiętnie" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Wypakuj ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Wypakuj wybrane ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Wypakowywanie ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Domyślne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Domyślne ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Domyślna czcionka" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Usuń" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Usuń zapis" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Usunąć istniejący plik '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Opis" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Wykryj" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Wykryto próbę odczytu więcej danych z DVD niż mieści się w buforze " +"wyjściowym. Zapchało się." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Urządzenie" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Ustawienia urządzenia" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Pokrętło" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Suma kontrolna folderu oraz \n" +"folderu zapasowego nie powiodła się" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Wyłącz" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Wyłącz mgłę" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Wyłącz światła" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Wyłącz Per-Pixel Depth" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Wyłącz tekstury" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Wyłącz głośnik Wiilota" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Wyłącz dowolną emulację XFB.\n" +"Przyspiesza znacznie emulację, ale powoduje błędy w wielu grach, które ich " +"wymagają (szczególnie homebrew).\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wyłącz emulację kopii EFB.\n" +"Często wykorzystywane do post-processingu lub efektów render-to-texture, " +"więc włączając tą opcję uzyskasz przyspieszenie, prawie zawsze powoduje " +"błędy.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wyłącza teksturowanie.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Dysk" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Dłąd odczytu dysku" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Ekran" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wyświetla wejścia odczytane przez emulator.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Podziel" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Zatrzymać aktualną emulację?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Ustawienia graficzne %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin strona &WWW" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Konfiguracja Dolphin'a" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Konfiguracja emulowanego Wiilota" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Konfiguracja GCPad'a" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Filmy TAS (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Konfiguracja Wiilot'a" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin na &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Program nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by " +"przeglądać pliki..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Program jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by " +"pokazać wszystkie gry..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Dół" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Ściągnij kody (baza WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Pobrano %lu kodów. (dodano %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Perkusja" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Atrapa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Zrzut Audio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Zrzut EFB Target" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Zrzut ramek" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Zrzut tekstur" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zrzuca wszystkie renderowane ramki do pliku AVI w User/Dump/Frames/\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zrzuć tekstury gry do User/Dump/Textures//\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zrzuca zawartość kopii EFB do User/Dump/Textures/\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holenderski" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Wyjście" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB Copies" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w najnowszej wersji %d. " +"%d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie systemu " +"jest wymagane by sterownik zaczął działać." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "Europa" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Early Memory Updates" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Edycja" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Edytuj kody ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Edytuj konfigurację" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Edytuj patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Edytuj bierzącą perspektywę" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Edytuj..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efekt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Embedded Frame Buffer" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Wątek emulacji jest już uruchomiony" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emuluje XFB dokładnie.\n" +"Spowalnia znacznie emulację i zabrania renderowania w wysokich " +"rozdzielczościach, ale jest wymagane do prawidłowej emulacji niektórych " +"gier.\n" +"\n" +"W razie wątpliwości, włącz wirtualną emulację XFB." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emuluje XFB używając obiektów tekstur GPU.\n" +"Naprawia wiele gier, które nie działają bez emulacji XFB, nie będąc " +"jednakowo wolne jak rzeczywista emulacja XFB. Jednak może wciąż zawodzić dla " +"pozostałej większości gier (szczególnie homebrew).\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emulowany Wiilot" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Stan emulacji:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Włącz" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Włącza efekty 3D poprzez stereoskopię używając technologii Nvidia 3D Vision " +"jeśli jest wspierana przez twoją GPU.\n" +"Może powodować błędy.\n" +"Wymagany tryb pełnoekranowy.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Włącz log AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Włącz Audio Throttle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Włącz BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Włącz łączenie bloków" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Włącz kody" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Włącz muzykę DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Włącz 2 rdzenie" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Włącz 2 rdzenie (przyspieszenie)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Włącz skróty klawiszowe" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Włącz Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Włącz Idle Skipping (przyspieszenie)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Włącz MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Włącz Progressive Scan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Włącz wygaszacz ekranu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Włącz WideScreen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Włącz Wireframe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Włącza filtrowanie anizotropowe.\n" +"Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami.\n" +"Może powodować błędy w kilku grach.\n" +"\n" +"W razie wątpliwości, wybierz 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = " +"kompatybilne)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Włącz strony" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Włącz jeśli chcesz by cały ekran był używany do renderingu.\n" +"Jeśli wyłączone, zostanie utworzone okno renderingu.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Włącz jeśli chcesz by główne okno Dolphina było używane do renderingu " +"zamiast osobnego okna.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Włącz to by przyspieszyć The Legend of Zelda: Twilight Princess. Wyłącz dla " +"KAŻDEJ innej gry." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Włącza Block Address Translation (BAT); funkcja Memory Management Unit. " +"Dokładne dla sprzetu, lecz powolne do emulacji. (ON = kompatybilne, OFF = " +"szybko)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Włącza Custom Projection Hack" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Włącza progressive scan jeśli wspierane przez emulowane oprogramowanie.\n" +"Większość gier nie obchodzi to ustawienie.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = " +"kompatybilny, OFF = szybko)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Koduj zrzuty ramek używając kodeka FFV1.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Koniec" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Angielski" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Ulepszenia" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Wprowadź nazwę nowej perspektywy:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Wejście %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Wejście 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Równy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Błąd" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą " +"pokazywać czcionki niewłaściwie lub zawieścić się." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euforia" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Handler wyjątku - dostęp poniżej obszaru pamięci. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Wykonaj" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Wyjście z Dolphina" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Eksportuj nieudany" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Eksportuj plik" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Eksportuj nagranie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Eksportuj nagranie..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Eksportuj zapis" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Eksportuj zapis Wii (eksperymentalne)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Eksportuj wszystkie zapisy" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Eksport nieudany, ponowić?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Eksportuj zapis jako..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Rozszerzenie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "External Frame Buffer" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Parametr Dodatkowy" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Parametr Dodatkowy przydatny tylko w ''Metroid: Other M\"." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Wypakuj wszystkie pliki..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Wypakuj Apploader'a..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Wypakuj DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Wypakuj folder..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Wypakuj plik..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Wypakuj partycję..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Wypakowywanie %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Wypakowywanie wszystkich plików" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Wypakowywanie folderu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Wypakowywanie..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Bajt FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO Player" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "Francja" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Rozmiar FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Połączenie nieudane!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Nasłuchiwanie nieudane!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Pobieranie kodów nieudane!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Wypakowanie do %s nie udało się!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Wczytanie DSP ROM'u nie powiodło się:\t%s\n" +"\n" +"Ten plik jest wymagany gdy używasz DSP LLE.\n" +"Nie jest dołączany do programu, ponieważ jest chroniony prawami autorskimi.\n" +"Użyj DSPSpy by zrobić zrzut pliku z Twojej konsoli.\n" +"\n" +"Możesz wykorzystać silnik DSP HLE, który nie wymaga ROM'ów.\n" +"(Wybierz z zakładki \"Audio\" okna konfiguracyjnego.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Ładowanie bthprops.cpl nie udało się" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Ładowanie hid.dll nie udało się" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Błąd odczytu banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Błąd poprawnego odczytu block allocation table backup\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Błąd poprawnego odczytu block allocation table\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Odczyt z %d nieudany" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Błąd poprawnego odczytu folderu zapasowego\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Błąd poprawnego odczytu folderu\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Błąd poprawnego odczytu nagłówka\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Błąd odczytu danych zapisu\n" +"(0xA000-)\n" +"Karta pamięci może być okrojona" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Błąd odczytu unikalnego ID z obrazu dysku" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Błąd zapisu BT.DINF do SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Zapis bkhdr nie powiódł się" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Zapis nagłówka do %s nie powiódł się" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Błąd zapisu nagłówka do pliku %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Fifo Player" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Informacja o pliku" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Plik nie zawiera kodów." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Plik skonwertowany do .gci." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Nie można otworzyć pliku\n" +"lub posiada niewłaściwe rozszerzenie" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Plik posiada rozszerzenie \"%s\"\n" +"poprawne rozszerzenia to (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Plik nierozpoznany jako karta pamięci" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Plik nie skompresowany" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Nieznany tryb otwarcia: 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "System plików" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Nieznany plik typu 'ini'! Nie otworzy się!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Blok pierwszy" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Napraw sumy kontrolne" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Wymuś 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Wymuś 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Wymuś konsolę jako NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Wymuś filtrowanie tekstur" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n" +"Poprawia jakość tekstur, ale może powodować błędy w niektórych grach.\n" +"\n" +"W razie wątpliwości, pozostaw wyłaczone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n" +"Możliwe błędy graficzne.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Wymusza tryb NTSC-J dla użycia czcionek japońskiego ROMu.\n" +"Pozostaw wyłączone, domyślnie NTSC-U i automatycznie włącza gdy gramy w " +"japońskie gry." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formatować jako ascii (NTSC\\PAL)?\n" +"Wybierz nie dla sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "W przód" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Ramka" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Ramka" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Frame Advance" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Zrzuty ramek używają FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Zasięg ramki" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Frame S&kipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limit ramek:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Ramki do nagrania" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Free Look" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francuski" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Gryfy" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Z" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "FullScr" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Rozdzielczość pełnoekranowa:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Plik GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID gry:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Gra jest już uruchomiona!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Gra nie jest uruchomiona!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Gry nie odnaleziono!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Specyficzne ustawienia gry" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Konfiguracja gry" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Ustawienia &pada GC" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Karty pamięci GC (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Ustawienia pada GC" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Kody Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Błąd uruchomienia GeckoCode (CT%i CST%i) (%s)\n" +"(zły kod albo typ kodu nie jest jeszcze wspierany)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Główne" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Ustawienia ogólne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Niemiecki" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Indeks jest większy niż rozmiar listy kodów AR %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafika" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Ustawienia graficzne" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Większy niż" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Znacznie poprawia jakość tekstur generowanych przez renderowanie do efektów " +"tekstur.\n" +"Zwiększenie wewnętrznej rozdzielczości poprawi efekt tego ustawienia.\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grecki" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Zielony" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Zielony lewo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Zielony prawo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitara" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY wywołany, raportuj!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacki" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Suma kontrolna nagłówka nie powiodła się" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebrajski" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Wysokość" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Pomoc" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Siema,\n" +"Dolphin wymaga od procesora rozszerzeń SSE2.\n" +"Niestety Twój procesor ich nie posiada, dlatego Dolphin nie ruszy.\n" +"\n" +"Pozdro i poćwicz!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Ukryj" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Ukryj kursor myszy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ukrywa kursor myszy jeśli znajduje się nad oknem emulacji.\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Konfiguracja skrótów klawiszowych" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Skróty klawiszowe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Węgierski" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Hybrydowy Wiilot" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać ios lub tytuł, który jest " +"niedostępny w Twoim zrzucie NAND\n" +"TitleID %016llx.\n" +"Program teraz chyba się zawiesi :C" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - zła ścieżka" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Ustawienia IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Wskaźnik IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Czułość IR" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Szczegóły ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Foldery ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "Włochy" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Ikona" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Jeśli FPS jest niezrównoważony, ta opcja może pomóc. (ON = kompatybilny, OFF " +"= szybko)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Jeśli ustawisz limit ramek większy niż pełna szybkość gry (NTSC:60, PAL:50), " +"musisz także wyłączyc Audio Throttle w DSP dla pełnego efektu." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignoruj zmiany formatu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignoruje wszystkie zmiany formatu EFB.\n" +"Poprawia wydajność w wielu grach bez negatywnych skutków. Powoduje defekty " +"graficzne w małej ilości innych gier.\n" +"\n" +"W razie wątpliwości, pozostaw włączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignoruje wszystkie próby odczytu/zapisu EFB od CPU.\n" +"Poprawia wydajność w niektórych grach, ale może wyłączyć niektóre funkcje " +"powiązane z grą lub efekty graficzne.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importuj zapis" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importowanie nie powiodło się, próbować ponownie?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Zaimportowany plik posiada rozszerzenie gsc\n" +"lecz nie posiada właściwego nagłówka" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Zaimportowany plik jest niewłąściwej wielkości" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Zaimportowany plik posiada rozszerzenie sav\n" +"lecz nie posiada właściwego nagłówka" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zwiększa wydajność, ale powoduje błędy w grach, które wymagają właściwej " +"emulacji mgły.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zwiększa wydajność, ale powoduje zniknięcie świateł w większości grach.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "W grze" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "W grze" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informacja" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Wejście" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Wstaw" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Włóż kartę SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Wprowadź nazwę tutaj..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Zainstaluj WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Zainstaluj do Wii Menu" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler wywołany, ale ta platforma nie wspiera go jeszcze." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Instalacja WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Interfejs" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Ustawienia interfejsu" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n" +"Wczytaj stan ponownie" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Wewnętrzna rozdzielczość:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpreter (BARDZO wolny)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Niewłaściwy rozmiar (%x) lub Magic word (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Niewłaściwa wartość!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Niewłaściwe bat.map lub wejście folderu" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Niewłaściwy typ zdarzenia %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Niewłaściwy plik" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Niewłaściwy opening.bnr odnaleziony w gcm:\n" +"%s\n" +"Będziesz musiał ponownie zrzucić grę." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Newłaściwy plik nagrania" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Niewłaściwy stan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Włoski" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "Japonia" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Rekompilator JIT (zalecany)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Eksperymentalny rekompilator JITIL" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japoński" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "Korea" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Klawisz" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Koreański" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L Button" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Język:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Ostatni nadpisany stan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Ostatni zapisany stan" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Lewo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Gałka lewa" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"LPM by wykryc skróty klawiszowe.\n" +"Wciśnij spację by wyczyścic." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"LPM by wykryć wejście.\n" +"ŚPM by wyczyścic.\n" +"PPM więcej opcji." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"LPM/PPM więcej opcji.\n" +"ŚPM by wyczyścić." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Mniej niż" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Limit FPS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Wczytaj" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Wczytaj własne tekstury" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Wczytaj stan Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Wczytaj stan Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Wczytaj stan Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Wczytaj stan Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Wczytaj stan Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Wczytaj stan Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Wczytaj stan Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Wczytaj stan Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Wczytaj stan..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Wczytaj Wii System Menu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wczytaj Wii System Menu %d %c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Wczytuje tekstury z User/Load/Textures//\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Ładuje wartości wcześniej ustawione z dostępnych hack patterns" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Wczytuje określony plik (DOL, ELF, GCM, ISO, WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Lokalny" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Przypisz wątki do rdzeni" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Konfiguracja Logu" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Typy logów" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Logger Outputs" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Logging" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Połączenie z serwerem przerwane!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Llow level (LLE) lub high level (HLE) audio" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M Button" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 niepoprawne\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Speed Hack" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Pliki MadCatz Gameshark(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Główna gałka" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID twórcy:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Twórca:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Max" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Karta pamięci już posiada zapis dla tego tytułu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Karta pamięci już otwarta" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Bajt pamięci" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Karta pamięci" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Memory Card Manager OSTRZEŻENIE - Twórz kopie zapasowe przed użyciem, " +"powinno zostać naprawione, ale może namieszać!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Nazwa karty pamięci w slocie %c jest niewłaściwa\n" +"Region nieokreślony\n" +"\n" +"Ścieżka slotu %c została zmieniona na\n" +"%s\n" +"Czy chcesz skopiować stary plik do nowej lokacji?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Różne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Ustawienia różne" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Zmiennik" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modyfikuje tekstury by pokazały się w formacie w jakim są zakodowane. " +"Wymagany reset emulacji w większości przypadków.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Nieproporcjonalna czcionka" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Przesuń kursor myszy nad opcję by wyświetlić szczegółowy opis.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Pomnóż" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +" Wycisza głośnik Wiilota. Naprawia losowe rozłączenia z prawdziwymi " +"Wiilotami. Brak efektu na emulowanych Wiilotach." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nazwa:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nazwa:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Natywne pliki GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nowe skanowanie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Następna strona" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Następne skanowanie" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Ksywa:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "No Country (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Nie odnaleziono IOS/WAD" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nie odnaleziono pliku banera dla tytułu %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Brak dokowania" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Nie wczytano żadnego pliku" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Brak wolnych wejść folderów" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Brak nagranego pliku" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Nie odnaleziono folderu zapisu dla tytułu %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Żadne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norweski" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Nie równe" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Nie ustawiono" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Nie połączono" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notatki" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notatki:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Uwagi" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Liczba kodów:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Acelerator Nunchak'a" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objekt" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Zasięg objektu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Wyłączone" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Dostępnych tylko %d bloków" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Otwórz" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Otwórz &folder zawartości" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Otwórz folder &zapisów Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Otwórz plik..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: nie można otworzyć urządzenia %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Texture Decoder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Texture Decoder" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Otwiera debugera" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Otwiera logera" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opcje" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Pomarańczowy" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Kolejność plików w folderze niezgodna z kolejnościa bloków\n" +"PPM i wyeksportuj wszystkie zapisy,\n" +"następnie zaimportuj te zapisy do nowej karty pamięci\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Pozostałe" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Inny klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " +"ręcznie zatrzymać grę." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Wyjście" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Od&twórz nagranie" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Pad" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Pad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Pady" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Parowanie" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraf" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Paramerty" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partycja %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patche" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Ścieżki" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pause" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Per-Pixel Lighting" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfekcyjny" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspekrtywa %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Play" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Odtwórz nagranie" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Play/Pause" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Grywalny" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opcje playback'u" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Gracze" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Potwierdź..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Proszę utworzyć perspektywę przed zapisem" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polski" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugalski" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portugalski (Brazylijski)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Post-Processing Effect:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Presets: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Poprzednia strona" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Poprzednia strona" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Poprzednia wartość" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Drukuj" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Właściwości" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Purge Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Pytanie" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Zamknij" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Button" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "Rosja" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Zasięg" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Tryb tylko do odczytu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Prawdziwy" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Prawdziwy Wiilot" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Prawdziwy Wiilot" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Potwierdzenie ponownego połączenia Wiilota" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Podłacz ponownie Wiilota gdy wczytywany jest stan" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Nagranie" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Informacje nagrywania" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opcje nagrywania" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Czerwony" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Czerwony lewo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Czerwony prawo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Redukuje ilośc aliasingu powodowanego przez rasteryzowaną grafikę 3D.\n" +"Sprawia, że renderowany obraz jest bardziej wygładzony.\n" +"Bardzo obniża szybkość emulacji i czasem powoduje błędy.\n" +"\n" +"W razie wątpliwości, wybierz Żadne." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Odśwież" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Odśwież listę" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Odśwież listę gier" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Usuń" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Generuje scene jako wireframe.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Generuj w oknie głównym" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reset" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Wynik" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Prawo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Gałka prawa" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Wibracje" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Wykonuj DSPLLE na dedykowanym wątku (niezalecane)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Rosyjski" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Zapisz &stan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Wskaźnik próbkowania:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Zapisz" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Zapisz GCI jako..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Zapisz stan Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Zapisz stan Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Zapisz stan Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Zapisz stan Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Zapisz stan Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Zapisz stan Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Zapisz stan Slot 8" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Zapisz stan Slot 9" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Zapisz stan..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Zapisz jako..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Zapisz spakowany GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Zapisz bierzącą perspektywę" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Zapisz wypakowany GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Sknauję %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Przeszukuję obrazy ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Przeszukuję" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "ScrShot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtr wyszukiwania" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Przeszukuj podfoldery" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Nie odnaleziono sekcji %s w SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Select" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Wybierz plik nagrania" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Wybierz plik Wii WAD do zainstalowania" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Wybierz adapter sprzętowy.\n" +"\n" +"W razie wątpliwości, wybierz pierwszy." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Wybierz plik zapisu do importowania" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Select floating windows" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Wybierz plik do wczytania" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Wybierz plik do zapisu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Wybierz stan do wczytania" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Wybierz stan do zapisu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Wybierz proporcje ekranu do renderingu:\n" +"Auto: Natywne proporcje\n" +"Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n" +"Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n" +"Rozciągnij do okna: Rozciąga obraz do wymiaru okna.\n" +"\n" +"W razie wątpliwości, wybierz Auto." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Wybrana czcionka" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Wybiera rozdzielczość w trybie pełnoekranowym.\n" +"Powinno być zawsze większe bądź równe rozdzielczości wewnętrznej. Wzrost " +"wydajności nieistotny.\n" +"\n" +"W razie wątpliwości, użyj rozdzielczości komputera.\n" +"Jeśli nadal masz wątpliwości, użyj najwyższej działającej rozdzielczości." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Wybiera, które graficzne API ma być użyte wewnętrznie.\n" +"Direct3D 9 zazwyczaj jest najszybsze. OpenGL jest bardziej dokładne. " +"Direct3D 11 jest pomiędzy tymi opcjami.\n" +"\n" +"W razie wątpliwości, użyj Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Wyślij" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Pozycja Sensor Bar'a" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separator" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbski" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Ustaw" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Ustaw jako domyślne ISO" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Ustaw jako domyślną kartę pamięci %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: Indeks jest większy niz rozmiar listy kodu AR %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Ustawienia..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Nie można odnaleźć pliku konfiguracyjnego" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Wstrząs" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Krótka nazwa:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Przyciski tylnie" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Pokaż &konsolę" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Pokaż &Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Pokaż pasek &stanu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Pokaż pasek &narzędzi" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Pokaż napędy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Pokaż EFB Copy Regions" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Pokaż FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Pokaż Francję" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Pokaż GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Pokaż Input Display" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Pokaż Włochy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Pokaż Japonię" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Pokaż Koreę" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Pokaż język:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Pokaż &konfigurację logu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Pokaż PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Pokaż platformy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Pokaż regiony" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Pokaż statystyki" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Pokaż Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Pokaż USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Pokaż WAD" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Pokaż Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n" +"Wyłączenie tego pozwoli uniknąć denerwujących i mało ważnych wiadomości, ale " +"może spowodować zamknięcie programu bez żadnego ostrzeżenia." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Pokaż pierwszy blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Pokaż bloki zapisu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Pokaż komentarz zapisu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Pokaż ikonę zapisu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Pokaż tytuł zapisu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Pokaż liczbę renderowanych ramek na sekundę jako miara szybkości emulacji.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Pokaż wiadomość pomocy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Pokaż niewiadome" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Pokaż różne statystyki.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Willot bokiem" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Chiński uproszczony" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Rozmiar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Pomiń BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Pomiń Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Pomiń EFB Access z CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Pomiń destination alpha pass używany w wielu grach dla niektórych efektów " +"graficznych.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Snapshot" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Renderer Programowy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Renderowanie programowe jest znacznie wolniejsze niż pozostałe opcje.\n" +"Użyteczne tylko w przypadku debugowania.\n" +"Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, " +"wybierz 'Nie'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Ustawienia dźwięku" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Niewłaściwy sound beckend %s." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Utworzenie bufora dźwięku nie powiodło się: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Space" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Hiszpański" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Poziom głośnika:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Określa rozdzielczość do renderowania. Wysoka rozdzielczość podniesie jakość " +"grafiki, ale znacznie obciąża wydajność i może powodować błędy w niektórych " +"grach.\n" +"\"Wiele z 640x528\" jest wolniejsze od \"Rozmiar Okna\", ale powoduje mniej " +"błędów. Ogólnie mówiąc, im mniejsza rozdzielczość wewnętrzna, tym lepsza " +"będzie wydajność.\n" +"\n" +"W razie wątpliwości, wybierz 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Wybierz video backend" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Przyspiesz Disc Transfer Rate" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Square Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Standard Controller" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Start &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "&Rozpocznij nagrywanie" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Rozpocznij nagrywanie" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Stan" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Stany zapisu" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Gałka" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Stop" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Rozciągnij do okna" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Struny" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Wyciągnij" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Sukcesywnie wyeksportowano plik do %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Importowanie zapisów zakończone powodzeniem" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Zamach" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Język systemu:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "Taiwan" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "Wejście TAS" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab split" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Talerz lewo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Talerz prawo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Zrób zdjęcie" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Test" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Format pokrycia tekstur" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD zainstalowany poprawnie" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Nieprawidłowy adres" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Suma kontrolna poprawnie naprawiona" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Wybrany folder jest już na liście" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"Plik %s już istnieje.\n" +"Zastąpić?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez " +"inny program." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Plik, który wybrałeś (%s) nie istnieje" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Nazwa nie może być pusta" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Nazwa nie może zawierać znaku ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "Zapis, który chcesz skopiować posiada niewłaściwą wielkość pliku." + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Serwer pełny!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Serwer odesłał nieznany błąd!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Wskazany plik \"%s\" nie istnieje." + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Niewłaściwa wartość" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Styl" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Wybór stylu nieudany" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes " +"prawdopodobnie niekompletny." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Te ustawienia przewyższaja źródłowe ustawienia programu.\n" +"Nieokreślone ustawienia odczytywane są ze źródłowych." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Ten symulator action replay nie wspiera kodów, które modyfikują Action " +"Replay'a." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ta funkcja pozwala na wykorzystanie kamery gry.\n" +"Przytrzymaj prawy przycisk myszy i poruszaj by obracać kamerą. Przytrzymaj " +"SHIFT i naciśnij jeden z klawiszy WSAD by zmienić dystans kamery (SHIFT+0 " +"porusza szybciej i SHIFT+9 porusza wolniej). Naciśnij SHIFT+R by zresetować " +"kamerę.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Ustawienia te wykorzystywane są do kontrolowania szybkości gry przez sound " +"throttle(spowalnianie dźwięku).\n" +"Wyłączenie tego może spowodować nienormalne działanie gry, np. zbyt szybkie " +"działanie.\n" +"Czasami powoduje stały szum.\n" +"\n" +"Skrót klawiszowy : Przytrzymaj by natychmiastowo wyłączyc Audio " +"Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Jest to używane do odtwarzania muzyki, BGM." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n" +"Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem, ale " +"powoduje także okazjonalne błedy." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego." + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Threshold" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Przechylenie" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Tytuł" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Do" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Przełącz wszystkie typy logów" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Przełącz na pełny ekran" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Góra" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Chiński tradycyjny" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Próbowano odczytać nieznany typ pliku." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Spusty" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Próba odczytu z niewłaściwego SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Próba odczytu z niewłaściwego SYSCONF\n" +"bt id Wiilota niedostępne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turecki" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "DJ Gramofon" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Typ" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Port UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiilot" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "Nieznany" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Nie można przeanalizować %lu linii wprowadzonego kodu AR jako poprawnego " +"zaszyfrowanego/odszyfrowanego kodu. Sprawdź poprawność wpisanego kodu.\n" +"Czy chcesz pominąć linię i kontynuować analizę?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Niezdefiniowane %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Cofnij wczytywanie stanu" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Nieznany" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Nieznane polecenie DVD %08x - poważny błąd" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Nieznana wiadomość o ID: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Nieznany wskaźnik %#08x\n" +"Kontynuować?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Góra" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Aktualizuj" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Willot pionowo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Użyj trybu EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Użyj trybu pełnoekranowego" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Użyj HEX" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Użyj Panic Handlers" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Używa wielu wątków do dekodowania tekstur.\n" +"Możliwe przyspieszenie (zwłaszcza dla CPU z więcej niż 2 rdzeniami).\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Zazwyczaj, jeśli kompilacja shaderów nie powiedzie się, jest wyświetlany " +"błąd.\n" +"Jednak, można pominąć wyskakujące okienka by cieszyć się nieprzerwaną grą " +"gdy zaznaczymy tą opcję.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Narzędzie" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Wartość" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Wartość:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Wartość:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosity" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Wideo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Wirtualny" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Poziom" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Czekaj na sygnał wertykalny by zapobiec rozdarciu.\n" +"Obniża wydajność jeśli szybkość emulacji jest poniżej 100%.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Ostrzeżenie" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Ostrzeżenie - uruchomienie ELF w złym trybie konsoli!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n" +"%s\n" +"Kontynuować?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n" +"%s\n" +"i mają taką samą nazwę jak plik na Twojej karcie pamięci\n" +"Kontynuować?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - plik nie jest otwarty." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Widescreen Hack" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Szerokość" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Konsola Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Źródło Wii NAND:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Import zapisów Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Pliki zapisu Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: nie moża odczytać z pliku" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiilot" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiilot" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiilot %i rozłączony przez system.\n" +"Może ta gra nie wpsiera kilku wiilotów,\n" +"lub zbyt długi czas nieobecności lub coś innego.\n" +"Połączyć ponownie?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiilot połączony" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiilot Motor" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Ustawienia Wiilota" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiilot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Windows Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Windows Right" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Zawijanie wierszy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Pracuję..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Wpisz do konsoli" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Wpisz do pliku" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Wpisz do okna" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Żółty" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Nie możesz zamknąć paneli jeśli są w nich strony." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Wybierz grę!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Musisz wprowadzić nazwę!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" +"Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Musisz wprowadzić poprawną nazwę profilu." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n" +"Kontynuować w regionie PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Twój plik SYSCONF posiada niewłaściwy rozmiar.\n" +"Powinno być 0x%04x (jest 0x%04llx)\n" +"Czy chcesz wygenerować nowy?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Kod 3 zero niewspierany" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Kod zero nieznany dla programu: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ czekam ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[NIE DZIAŁA]\n" +"Podświetla regiony skopiowane z EFB.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Własne]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EKSPERYMENTALNE]\n" +"Celuje w przyspieszenie emulacji poprzez przełożenie dekodowania tekstur na " +"GPU wykorzystując frameworki OpenCL.\n" +"Jednak, w tej chwili jest znane z powodowania defektów tekstur w niektórych " +"grach. Dodatkowo jest wolniejsze od powszechnego dekodowania tekstur przez " +"CPU w większości przypadków.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EKSPERYMENTALNE]\n" +"Przyspiesza emulację nieznacznie poprzez caching display lists.\n" +"Możliwe błędy.\n" +"\n" +"W razie wątpliwości, pozostaw wyłączone." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Odczyt nagłówka bk nie powiódł się" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Odczyt z pliku %s nie powiódł się" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Odczyt nagłówka nie powiódł się" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Odczyt Opcode z %x. Raportuj." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "to nie jest zapis Wii lub błąd odczytu rozmiaru nagłówka pliku %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "nieznane polecenie 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar Correction: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear Correction: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Frame Stepping" + +#~ msgid "(Default)" +#~ msgstr "(Domyślne)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-bitowe platformy nie wspierają jeszcze fastmem. Raportuj błąd." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "Wizja 3D (pełny ekran wymagany)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< jako Profil Domyślny >" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSound" + +#~ msgid "Accuracy:" +#~ msgstr "Dokładność:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Accurate Texture Cache" + +#~ msgid "Adjust window size" +#~ msgstr "Dopasuj rozmiar okna" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Pozwala CPU na zapis/odczyt dla EFB (render buffer).\n" +#~ "Wymagane dla pewnych funkcji w grach (np. kursor gwiazdki w Super Mario " +#~ "Galaxy) oraz specjalnych efektów wizualnych (np. Monster Hunter Tri),\n" +#~ "ale włączenie tej opcji może mieć także negatywny wpływ na wydajność, " +#~ "jeśli gry nadmiernie z niej korzystają." + +#~ msgid "Alternate RFI" +#~ msgstr "Przemienność RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [zalecane]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Dostosowuje rozmiar okna do rozdzielczosci w grze zgodnie ze skala EFB.\n" +#~ "Dla lepszego efektu najlepiej ustawić proporcje ekranu na rozciągniete do " +#~ "okna, gdy używasz tej opcji." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automatycznie generuje mipmapy zamiast dekodowania ich z pamięci.\n" +#~ "Zwiększa wydajność, ale może powodować defekty tekstur.\n" +#~ "\n" +#~ "W razie wątpliwości, pozostaw włączone." + +#~ msgid "Bad gameini filename" +#~ msgstr "Zła nazwa pliku gameini" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Oblicza błyski w grafice 3D na podstawie pikseli.\n" +#~ "Bardziej dokładne zachowanie, ale powoduje spadek wydajności." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Nie można odnaleźć wtyczki %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Nie można zainicjować wtyczki DSP" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Nie można zainicjować wtyczki wideo" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Nie można otworzyć %s, ma brakującą funkcję" + +#~ msgid "Config..." +#~ msgstr "Konfiguracja..." + +#~ msgid "Configuration profile" +#~ msgstr "Profil konfiguracji" + +#~ msgid "Configuration profile:" +#~ msgstr "Profil konfiguracji:" + +#~ msgid "Connected" +#~ msgstr "polaczony" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Połączony z %i Wiilotami" + +#~ msgid "Copy" +#~ msgstr "Kopiuj" + +#~ msgid "CoreAudio" +#~ msgstr "Rdzeń audio" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Nie można skopiować %s do %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Nie można odczytać informacji o pluginie %s" + +#~ msgid "DList Cache" +#~ msgstr "DList Cache" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Duński" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Wyłącz tekstury.\n" +#~ "Przydatne tylko dla debugowania." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Wyłącza alpha-setting pass.\n" +#~ "Niszczy niektóre efekty ale może poprawić wydajność." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Distance Alpha Pass" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Wtyczka DSP-HLE" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Ustawienia wtyczki DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Wtyczka DSP-LLE" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Ustawienia wtyczki DSP-LLE" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Program nie został skonfigurowany z ścieżką instalacji,\n" +#~ "utrzymać program przenośnym?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emuluje kopie buforu ramek bezpośrednio do tekstur.\n" +#~ "Niezbyt dokładne, ale wystarczające dla większości gier, które tego " +#~ "używają." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Ustawienia ekranu emulatora" + +#~ msgid "Enable CPU Access" +#~ msgstr "Włącz dostęp CPU" + +#~ msgid "Enable Cache" +#~ msgstr "Włącz cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Włącz kopiowanie do EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Włącz EFB To Texture" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Włącz HLE Audio" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Włącz JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Włącz OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Włącz wygaszacz ekranu (burn-in reduction)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Włącza dynamiczną rekompilację kodu DSP.\n" +#~ "Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Włącza emulację kopii Embedded Frame Buffer, jeśli gra z nich korzysta.\n" +#~ "Gry często wymagają tego do post-obliczeń lub innych rzeczy, jeśli możesz " +#~ "bez tego żyć, możliwy jest wzrost wydajności." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Włącza reinterpretację danych wewnątrz EFB gdy format pikseli się " +#~ "zmieni.\n" +#~ "Niektóre gry zależą od tej funkcji dla specjalnych efektów, włącz jeśli " +#~ "masz jakieś błędy.\n" +#~ "Wydajność programu zależy od tego jak gra korzysta z tej funkcji." + +#~ msgid "Error allocating buffer" +#~ msgstr "Błąd alokacji bufora" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Błąd wczytywania %s: nie można odczytać informacji" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Błąd wczytywania wtyczki %s: nie można odnaleźć pliku. Wybierz wtyczkę " +#~ "ponownie." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Błąd otwarcia pliku %s do nagrania." + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Nieudane ładowanie romu DSP: %s" + +#~ msgid "Fast" +#~ msgstr "Szybki" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Fast Mipmaps" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Szybszy wariant patrzy na mniej pikseli i dlatego częściej pojawiają się " +#~ "błędy.\n" +#~ "Wolniejszy wariant patrzy na więcej pikseli dlatego jest bardziej " +#~ "bezpieczny." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Wymuś filtrowanie dwu/trójliniowe" + +#~ msgid "Fractional" +#~ msgstr "Fractional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "W pełni emuluje kopie embedded frame buffer.\n" +#~ "Bardziej dokładne niż kopie EFB do tekstur, niektóre gry wymagają tego do " +#~ "poprawnego działania, ale może być bardzo powolne." + +#~ msgid "GFX Config" +#~ msgstr "GFX Konfig" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Grafika" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Ukryj błędy shadera" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "Ukrywa kursor jeśli znajduje się w polu okna i okno jest aktywne." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Jeśli gra się zawiesza, działa tylko w Interpreter lub Dolphin się " +#~ "zawiesza, ta opcja może naprawić działanie gry." + +#~ msgid "Input Source" +#~ msgstr "Źródło wejścia" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Folder instalacji nie mogł zostać zapisany" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instalacja WAD do Wii Menu..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [zalecany]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%ld, %ld) \n" +#~ "Zweryfikuj stan ponownie" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Śledzi tekstury na podstawie obserwacji aktualnych pikseli w teksturze.\n" +#~ "Może spowalniać, ale niektóre gry wymagają tej opcji do poprawnego " +#~ "działania." + +#~ msgid "Load Script..." +#~ msgstr "Wczytaj skrypt..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Wczytuje natywne mipmapy zamiast ich generacji.\n" +#~ "Wczytywanie natywnych mipmap jest bardziej dokładnym zachowaniem, ale " +#~ "może obniżyć wydajność." + +#~ msgid "Lua Script Console" +#~ msgstr "Konsola skryptów Lua" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Mixer: Niewspierany wskaźnik próbki." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Zmienia tekstury by pokazać format, którego używają.\n" +#~ "Przydatne tylko do debugowania" + +#~ msgid "New &Lua Console" +#~ msgstr "Nowa konsola &Lua" + +#~ msgid "No audio output" +#~ msgstr "Brak wyjścia audio" + +#~ msgid "Normal" +#~ msgstr "Normalny" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Wtyczki" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Nie można zapisać ustawień przenośnych\n" +#~ "Uruchomiłeś program z dysku tylko do odczytu lub z folderu, w którym " +#~ "program się nie znajduje?" + +#~ msgid "Projection Stats" +#~ msgstr "Staty projekcji" + +#~ msgid "Pulse" +#~ msgstr "Puls" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "Uruchom ponownie program z folderu instalacyjnego o zapisz." + +#~ msgid "Render to main window." +#~ msgstr "Generuj w oknie głównym" + +#~ msgid "Rendering" +#~ msgstr "Rendering" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Wymagane dla użycia ROMu japońskich czcionek" + +#~ msgid "Run" +#~ msgstr "Odpal" + +#~ msgid "Running script...\n" +#~ msgstr "Wykonuję skrypt...\n" + +#~ msgid "Safe" +#~ msgstr "Bezpieczny" + +#~ msgid "Scale:" +#~ msgstr "Skala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Scaled EFB Copy" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Wybierz rozdzielczość pełnego ekranu" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "Wybierz wad System Menu wypakowany z partycji aktualizacji dysku" + +#~ msgid "Select the script to load" +#~ msgstr "Wybierz skrypt do wczytania" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Wybiera gry, które powinny zastosować zmiany konfiguracji wprowadzone w " +#~ "tym oknie.\n" +#~ "Profil (Domyślne) stosuje standartowe ustawienia dla każdej gry." + +#~ msgid "Set All to Default" +#~ msgstr "Ustaw wszystkie na domyślne" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Ustaw źródło instalacji:\n" +#~ "%s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "Pokazuje statystyki projekcji.Przydatne tylko do debugowania" + +#~ msgid "Show save banner" +#~ msgstr "Pokaż baner zapisu" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Pokazuje ilośc generowanych ramek na sekundę." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Pokazuje rózne statystyki.\n" +#~ "Przydatne tylko do debugowania." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Przyspiesza kopie EFB do RAMu, poświęcając dokładność emulacji.\n" +#~ "Czasami poprawia jakość grafiki.\n" +#~ "Jeśli odczuwasz jakieś błędy, spróbuj podnieść dokładność cachu tekstur " +#~ "lub wyłącz tą opcję.\n" +#~ "\n" +#~ "W razie wątpliwości, pozostaw wyłączone." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Określa rozdzielczość. Wyższa rozdzielczość poprawi jakość wizualną ale " +#~ "znacznie obniży wydajność i może powodować błędy, w niektórych grach.\n" +#~ "Fractional: Używa rozdzielczości ekranu zamiast natywnej. Jakość zależna " +#~ "jest od wielkości ekranu/okna, ma również wpływ na wydajność.\n" +#~ "Integral: Podobnie jak Fractional, ale zaokrągla do liczby całkowitej " +#~ "wielkorotność natywnej rozdzielczości. Powinno dać bardziej dokładny " +#~ "wygląd, ale jest zazwyczaj wolniejszy.\n" +#~ "Pozostałe opcje to ustawione rozdzielczoście niezależne od wielkości " +#~ "ekranu." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Wybierz wtyczkę audio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Rozpocznij na pełnym ekranie" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Rozpocznij rendering w trybie pełnoekranowym." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Przechowuje kopie EFB w obiektach tekstur GPU.\n" +#~ "Niezbyt dokładne, ale działa wystarczająco dobrze w większości grach i " +#~ "daje dobrego kopa przy EFB do RAMu :D.\n" +#~ "\n" +#~ "W razie wątpliwości, pozostaw wyłączone." + +#~ msgid "Texture" +#~ msgstr "Tekstura" + +#~ msgid "Texture Cache" +#~ msgstr "Cache tekstur" + +#~ msgid "The file " +#~ msgstr "Plik" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Im bezpieczniejsze dasz ustawienia, tym mniej prawdopodobne, że emulator " +#~ "pominie aktualizacje tekstur z RAMu.\n" +#~ "\n" +#~ "W razie wątpliwości, wybierz drugą najszybszą wartość od prawej." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "To zazwyczaj jest używane do odtwarza głosów i efektów dźwiękowych." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Próba odczytu niewspieranego typu %d" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Typ %d konfiguracji nie jest wspierany przez wtyczkę %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Użyj FPS do limitowania" + +#~ msgid "Use XFB" +#~ msgstr "Użyj XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Używa wileu wątków do dekodowania tekstur w grze." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Wykorzystuje high-resolution render buffer do kopii EFB zamiast " +#~ "skalowania ich w dól do natywnej rozdzielczości.\n" +#~ "Zwiększa jakość w grach, które z tego korzystają, ale może powodować " +#~ "błedy w niektórych grach." + +#~ msgid "Video Backend:" +#~ msgstr "Video Backend:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Czekaj na sygnal pionowy.\n" +#~ "Redukuje rozdarcie obrazu ale może pogorszyć wydajność." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Gdy w użyciu EFB to RAM bardzo często potrzebujemy zdekodować dane RAM do " +#~ "tekstury VRAM, co jest bardzo czasochłonne.\n" +#~ "Z włączoną tą opcją, przeskakujemy dekodowanie tekstury jeśli nie uległa " +#~ "ona zmianie.\n" +#~ "To powoduje przyspieszenie, ale mogą wystąpić błędy.\n" +#~ "Jeśli masz problemy z tą opcją, spróbuj zwiększyć bezpieczeństwo cachu " +#~ "tekstur lub ją wyłącz.\n" +#~ "(Notka: Im bezpieczniejszy cache tekstur, tym mniejsze przyspieszenie " +#~ "wydajnościowe uzyskamy; accurate texture cache ustawiony na \"bezpieczny" +#~ "\" może być wolniejszy!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiilot %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Ustawienia Wiilota" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Włączy skanowanie progresywne jeśli jest wspierane przez program." + +#~ msgid "Window Size:" +#~ msgstr "Rozmiar okna:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Wysokość okna dla trybu okna" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Szerokość okna dla trybu okna" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" diff --git a/Languages/po/pt.po b/Languages/po/pt.po new file mode 100644 index 0000000000..f0c417e9de --- /dev/null +++ b/Languages/po/pt.po @@ -0,0 +1,6150 @@ +# Translation of dolphin-emu.pot to Portuguese +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Zilaan , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-23 15:53-0000\n" +"Last-Translator: Zilaan \n" +"Language-Team: Zilaan \n" +"Language: Portuguese\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Portuguese\n" +"X-Poedit-Country: PORTUGAL\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(demasiados para mostrar)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Jogo: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NÃO" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" Inexistente.\n" +" Criar um novo cartão de memória de 16MB?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" Ficheiro GCM/ISO inválido, ou não é um ISO de GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopiar%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Não conectado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s já existe, substituir?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s falha ao ficar scrubbed. Provavelmente a imagem está corrompida." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"O cartão de memória falhou ao abrir\n" +" O tamanho do cartão é inválido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"O cartão de memória falhou ao abrir\n" +" O tamanho do cartão é inválido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s falha ao abrir" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s tem um hash incorrecto.\n" +"Gostaria de parar agora para resolver o problema?\n" +"Se seleccionar \"Não\", o áudio terá falhas." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s é um ficheiro com 0 bytes" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s já está comprimido! Não é possível comprimir mais." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "" +"%s é demasiado longo para um nome de ficheiro, o máximo de caracteres é 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sEliminar%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Blocos livres; %u Entradas de directórios livres" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& E" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Sobre..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Arrancar através da unidade de DVD ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Pontos de partida" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Procurar ISOs..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Gestor de Cheats" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Definições de DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Eliminar ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Eliminar ISOs seleccionados..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Ficheiro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "&Avançar Quadro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Ecrã Inteiro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Definições Gráficas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Definições de Teclas de Atalho" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Carregar Estado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Gestor de Cartão de Memória(GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memória" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Abrir..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opções" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pausa" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Começar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Propriedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Modo só de leitura" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Actualizar lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Som" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Parar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Ferramentas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Vídeo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Ver" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Definições Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zLonge" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zPerto" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(DESCONHECIDO)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(desligado)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Uma janela NetPlay já está aberta!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Nenhum jogo actualmente a correr." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Nenhum dispositivo bluetooth suportado foi encontrado!\n" +"(Apenas o Microsoft bluetooth stack é suportado.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERTA:\n" +"\n" +"NetPlay só irá funcionar correctamente se utilizar as definições seguintes:\n" +" - Dual Core [OFF]\n" +" - Regulador Áudio [OFF]\n" +" - DSP-HLE com \"Null Audio\" ou DSP-LLE\n" +" - Defina manualmente o número exacto de comandos que serão usados [Comando " +"Padrão]\n" +"\n" +"Todos os jogadores devem tentar usar a mesma versão e definições do " +"Dolphin.\n" +"Desactive todos os cartões de memória ou atribua-os aos jogadores todos " +"antes de começar.\n" +"suporte Wiimote ainda não foi implementado.\n" +"\n" +"Tem que fazer forward TCP para ser host!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Códigos AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Sobre o Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Aceleração" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulação VBeam precisa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emula com precisão as cópias EFB.\n" +"Alguns jogos dependem disto para certos efeitos gráficos ou funcionalidades " +"de jogo.\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Acção" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Erro de Desencriptação do Código Action Replay:\n" +"Verificação de paridade falhou\n" +"\n" +"Culprit Code:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Erro Action Replay: Tamanho Inválido (%08x : address = %08x) em Adição de " +"Código (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Erro Action Replay: Tamanho inválido (%08x : address = %08x) em " +"Preenchimento e Slide (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Erro Action Replay: Tamanho inválido (%08x : address = %08x) em Escrita e " +"Preenchimento Ram (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Erro Action Replay: Tamanho inválido (%08x : address = %08x) em Escrita para " +"Ponteiro (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Erro Action Replay: Valor inválido (%08x) em cópia de memória (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Erro Action Replay: Códgo Mestre e Escrita para CCXXXXXX não implementado " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Erro Action Replay: linha de código AR inválida: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay:Código Condicional: Tamanho Inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Tipo de código normal inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Código normal %i: Subtipo inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Código Normal 0: Subtipo Inválido %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adaptador:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Adicionar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Adicionar Código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Adicionar Patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Adicionar novo painel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Adicionar..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Localização :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Adiciona o valor específico a um parâmetro zFar.\n" +"Duas formas de expressar os valores dos pontos flutuantes.\n" +"Exemplo: introduzindo ''200'' ou ''0.0002'' directamente, produz efeitos " +"iguais, o valor adquirido será ''0.0002''.\n" +"Valores: (0->+/-Integer) or (0->+/-FP[6 digitos de precisão])\n" +"\n" +"NOTA: Verifique a Janela de Relatórios/Consola para os valores adquiridos." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Adiciona o valor específico para o parâmetro zNear.\n" +"Duas formas de expressar os valores de pontos flutuantes.\n" +"Exemplo: introduzindo ''200'' or ''0.0002'' directamente, produz efeitos " +"iguais,o valor adquirido será ''0.0002''.\n" +"Valores: (0->+/-Integer) or (0->+/-FP[6 digitos de precisão])\n" +"\n" +"NOTA: Verifique a Janela de Relatórios/Consola para os valores adquiridos." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Ajustar a pressão de controlo analógico necessária para activar os botões." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avançadas" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Definições avançadas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Todos os ficheiros GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Todas as imagens GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Todos os ficheiros Gamecube GCM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Todos os Estados Guardados (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Todos os ficheiros Wii ISO (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Todos os ficheiros GC/Wii ISO comprimidos (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Todos os ficheiros (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Permite alternar certas opções com as teclas de atalho 3, 4, 5, 6 e 7 dentro " +"da janela de emulação.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtro Anisotrópico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Serrilhamento" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Apploader é do tamanho errado...é mesmo uma apploader?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Apploader impossibilitada de carregar através do ficheiro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Aplicar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Aplica um efeito de pós-processamento após terminar um quadro.\n" +"\n" +"Em caso de dúvida, seleccione (off)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Árabe" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Tem a certeza que quer apagar \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Tem a certeza que quer apagar estes ficheiros?\n" +"Serão eliminados permanentemente!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Tem a certeza que quer eliminar este ficheiro? Será eliminado " +"permanentemente!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Proporção de ecrã:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Pelo menos um painel deve manter-se aberto." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Áudio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Áudio Backend :" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Erro ao abrir dispositivo AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automático" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Automático (Multiplo de 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (Dimensão da Janela)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Ajuste Automático da Dimensão da Janela" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Automaticamente ajusta o tamanho da janela à sua resolução interna.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Trás" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Definições Backend" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Introdução em segundo plano" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Retroceder" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Cabeçalho de ficheiro inválido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detalhes de Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Barra" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Básico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Definições Básicas" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Baixo" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Verificação da Tabela de Atribuição de Blocos falhou" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blocos" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Azul" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Azul esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Azul Direita" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Inferior" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Controlos agregados: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Inactivo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Procurar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Procurar por uma pasta para adicionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Procurar por uma pasta de ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Procurar por pasta de destino" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Botões" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "C Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Motor de emulador de CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache de listas de Visualização" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Calcula valores de profundidade dos gráficos 3D por pixel em vez de por " +"vértice.\n" +"Em contraste com a iluminação por pixel (que é meramente uma melhoria), " +"calculos de profundidade por pixel são necessários para emular correctamente " +"um pequeno número de jogos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calcula a iluminação de gráficos 3D por pixel em vez de por vértice.\n" +"Diminui a velocidade de emulação por uma percentagem variável (dependendo do " +"seu GPU).\n" +"Isto normalmente é uma melhoria segura, mas por vezes poderá causar " +"problemas.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Cancelar" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Impossível abrir %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Impossível retirar registo de eventos quando há eventos pendentes" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Não é possível utilizar o ficheiro como cartão de memória.\n" +"Está a tentar utilizar o mesmo ficheiro nas duas slots?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Não é possível utilizar o ficheiro como cartão de memória.\n" +"Está a tentar utilizar o mesmo ficheiro nas duas slots?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" +"Não foi possível encontrar WiiMote por bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Não foi possível encontrar WiiMote por esta conexão %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Não foi possível ler através do DVD_Plugin - DVD-Interface: Erro fatal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Catalão" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centro" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Mudar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Mudar &Disco..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Mudar Disco" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Mudar de Jogo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Mudar o idioma do interface do utilizador. \n" +"Necessário reiniciar. " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Alterações assinaladas a parâmetro zFar (após correcção)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Mudanças assinaladas a parâmetro zNear (após correcção)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"Alterações não vão surtir efeito enquanto o emulador estiver em execução!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Conversa" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Código de Cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Procura de Cheats" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Gestor de Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinês (Simplificado)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinês (Tradicional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Escolha uma pasta de raiz do DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Escolha uma pasta de raiz NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Escolha um ISO padrão:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Escolha uma pasta para adicionar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Escolha um ficheiro para abrir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Escolha um cartão de memória:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Escolha o ficheiro a usar como apploader: (aplica-se a apenas a discos " +"construídos através de pastas)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Escolha a pasta para extrair" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Stick circular" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Clássico" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Limpar" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Limpeza falhou" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"O Cliente desligou enquanto jogo decorria!! NetPlay está desactivado. Terá " +"que parar o jogo manualmente." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Fechar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Co&nfigurar..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Info de Código" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Código:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Comando" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Comentário" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Comentar:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimir ISOs seleccionados..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "A comprimir ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configurar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configuração" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configuração de Controlos" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configuração de Comandos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configurar..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Confirmar Substituição de Ficheiro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Confirmar Ao Parar" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Conectar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Conectar Teclado USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Conectar Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Conectar Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Conectar Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Conectar Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Conectar Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "A conectar..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Consola" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Controlo" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Converter para GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Cópia Falhou" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copiar para o Cartão de memória %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Core" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Não foi possível criar %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Não foi possível iniciar o backend %s." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Não foi possível ler \"%s\". Não há um disco na unidade, ou não é um backup " +"de GC/Wii. Tenha atenção que discos de jogos originais Gamecube ou Wii não " +"serão lidos na maioria das unidades de DVD." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Não foi possível reconhecer ficheiro ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Não foi possível guardar %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Não foi possível definir os comandos. O jogador saiu ou o jogo está em " +"execução!\n" +"(definir os controlos enquanto o jogo está em execução ainda não é suportado)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Não foi possível escrever no ficheiro do cartão de memória %s.\n" +"\n" +"Está a correr o Dolphin através de CD/DVD, ou o ficheiro de jogo guardado " +"está com protecção contra escrita?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Não foi possível encontrar comando aberto para a extensão 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Não foi possível iniciar o core.\n" +"Verifique a sua configuração." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Contador:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "País" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Criar um código AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Criar nova perspectiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Criado por KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Criado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Criado por VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Criado por black_rider e publicado em ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Criador:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Recortar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Corta a imagem de 4:3 para 5:4 ou de 16:9 para 16:10.\n" +"\n" +"em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Desvanecimento cruzado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "A pasta actual mudou de %s para %s depois wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Hack de projecção personalizada" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Definições de Hack de projecção customizada" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Personalizar alguns parâmetros de Projecção Ortogonal." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Checo" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Motor de Emulador DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulação de DSP HLE (rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Interpretador DSP LLE (lento)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE em thread" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Recompilador de DSP LLE" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Definições de DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Raiz de DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Dimensão de Dados" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Data:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro files(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zona morta" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Depuração" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Depuração" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Descomprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Descomprimir ISOs seleccionados..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "A descomprimir ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Padrão" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO Padrão:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Tipo de letra Padrão" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Apagar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Apagar Jogo Guardado" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Apagar o ficheiro existente '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Descrição" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detectar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Detectada tentativa de leitura excessiva de dados do DVD, mais do que pode " +"caber dentro do buffer externo." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Dispositivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Definições de Dispositivo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Marcação" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Verificação de pasta falhou\n" +" e verificação da cópia de segurança de pasta falhou" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Desactivar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Desactivar Nevoeiro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Desactivar Luminosidade" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Desactivar Profundidade por Pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Desactivar Texturas" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Desactivar Altifalante do Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Desactiva qualquer emulação XFB.\n" +"Aumenta bastante o desempenho da emulação mas causa erros gráficos em muitos " +"jogos que dependam disto (especialmente aplicações homebrew).\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactiva a emulação de cópias EFB.\n" +"Estas são frequentemente utilizadas para pós-processamento ou efeitos de " +"renderização de textura, portanto se activar esta definição aumentará " +"bastante o desempenho mas quase sempre poderá também provocar problemas.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desactivar texturas.\n" +"\n" +"Em caso de duvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disco" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Erro de leitura de disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Visualização" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostrar as entradas lidas pelo emulador.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Dividir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Deseja parar a emulação actual?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Configurações Gráficas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Web Site" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configurações Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Configuração da emulação de Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Configuração de GCPad " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS filmes (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Configuração Dolphin do Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin em &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"O Dolphin não conseguiu encontrar ISOs de GC/Wii. Duplo clique aqui para " +"procurar ficheiros..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin está actualmente definido para esconder todos os jogos. Duplo " +"clique aqui para mostrar todos os jogos..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Baixo" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Download de Códigos (Base de dados WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Descarregados %lu códigos. (adicionados %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Tambores" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Depositar Áudio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Depositar Alvo EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Depositar Quadros" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Depositar Texturas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Deposite todos os quadros renderizados para um ficheiro AVI em User/Dump/" +"Frames/\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Depositar texturas do jogo para User/Dump/Textures//\n" +"\n" +"Em caso de dúvida. mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Depositar todo o conteúdo das cópias EFB em User/Dump/Textures/\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holandês" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "S&air" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "Cópias EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERRO: Esta versão do Dolphin requer um controlador TAP-Win32 com pelo menos " +"a versão %d.%d -- Se actualizou recentemente a sua versão Dolphin, terá de " +"reiniciar o computador para que o Windows possa reconhecer o novo " +"controlador." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Actualizações de Memória Inicial" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Editar" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Editar Código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Editar Configuração" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Editar Patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Editar perspectiva actual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Editar..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efeito" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Frame Buffer Embutido" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Thread de Emulador já em execução" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emular XFBs com precisão.\n" +"Diminui bastante a velocidade da emulação e proibe a renderização em alta " +"resolução mas é necessário para emular correctamente alguns jogos.\n" +"\n" +"Em caso de dúvida, active a opção emulação virtual XFB como alternativa." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emular XFBs usando objectos de textura de GPU.\n" +"Corrige muitos jogos que não funcionam sem a emulação XFB e sem ser tão " +"lenta como a emulação de XFB real. No entanto, ainda poderá falhar em muitos " +"jogos (especialmente em aplicações homebrew).\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Wiimote Emulado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Estado da Emulação:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Activar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa efeitos estereoscópicos 3D utilizando a tecnologia Nvidia 3D Vision, " +"se for suportada pelo seu GPU.\n" +"Possivelmente provoca falhas.\n" +"\n" +"Necessita de ecrã inteiro para funcionar.\n" +"Em caso de dúvida mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Activar Execução de relatórios AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Activar Regulador Áudio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Activar BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Activar Fusão de blocos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Activar Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Activar Música DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Activar Dual Core" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Activar Dual Core (aumento de desempenho)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Activar Teclas de Atalho" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Activar Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Activar Idle Skipping (aumento de desempenho)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Activar MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Activar Progressive Scan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Activar Protector de Ecrã" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Activar Ecrã Panorâmico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Activar Wireframe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Activar o filtro anisotrópico.\n" +"Melhora a qualidade visual das texturas que estão em ângulos oblíquos.\n" +"Poderá causar problemas num pequeno número de jogos.\n" +"\n" +"Em caso de dúvida, seleccione 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Activar acesso rápido ao disco. Necessário para alguns jogos. (ON = Rápido, " +"OFF = Compatível)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Activar Páginas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Active isto se pretender que o ecrã interio seja utilizado para " +"renderização.\n" +"Se isto for desactivado,será criada uma janela de render em alternativa.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Active isto se pretender que a janela principal do Dolphin seja utilizada " +"para a renderização em vez de ser numa janela em separado.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Activar isto para aumentar desempenho no The Legend of Zelda: Twilight " +"Princess. Desactive para qualquer outro jogo." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Permite a Localização de Bloco Traduzida (LBT); uma função da Unidade de " +"Gestão de Memória. Precisa para o hardware, mas lenta para emular. (ON = " +"Compatível, OFF = Rápida)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Hack de projecção customizada" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Activa a varredura progressiva.\n" +"A maioria dos jogos não utilizam esta característica.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Activa a Unidade de Gestão de Memória, necessária em alguns jogos. (ON = " +"Compatível, OFF = Rápido)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Codificar quadros depositados utilizando o codec FFV1.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fim" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Inglês" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Melhorias" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Introduza um nome para a nova perspectiva:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entrada %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entrada 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Igual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Erro" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" +"Erro ao carregar o idioma seleccionado. Será revertido para o idioma padrão " +"do sistema." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Erro: Tentativa de acesso ao tipo de letra %s mas não estão carregadas. Os " +"jogos poderão não mostrar os tipos de letra correctamente, ou crashar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Manipulador de excepções - acesso inferior ao espaço da memória. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Executar" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Sair do Dolphin com emulador" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "A Exportação Falhou" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exportar Ficheiro" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exportar Gravação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exportar Gravação..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exportar Jogo Guardado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exportar jogo guardado Wii (Experimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exportar todos os jogos guardados" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Exportação falhou, tentar novamente?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exportar guardar como..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extensão" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Frame Buffer externo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Parâmetro Extra" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Parâmetro Extra apenas útil em \"Metroid: Other M\"." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extrair Todos os Ficheiros..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extrair Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extrair DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extrair Pasta..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extrair Ficheiro..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extrair Partição..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "A Extrair %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "A Extrair Todos os Ficheiros" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "A Extrair Pasta" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "A Extrair..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO Byte" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "Reprodutor FIFO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANÇA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Tamanho FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "A Conexão Falhou!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "A Escuta Falhou!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Falha ao descarregar códigos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Falha ao extrair para %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Falha ao carregar DSP ROM:\t%s\n" +"\n" +"Este ficheiro é necessário para utilizar DSP LLE.\n" +"Não está incluido no Dolphin por conter dados protegidos por direitos de " +"autor.\n" +"Utilize DSPSpy para depositar o ficheiro a partir da sua consola física.\n" +"\n" +"Poderá utilizar o motor DSP HLE que não necessita de depósitos ROM.\n" +"(Escolha-o através do separador \"Áudio\" na janela de configuração.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Falha ao carregar bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Falha ao carregar hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Falha ao ler banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Falha ao ler correctamente a cópia de segurança da tabela de blocos " +"atribuídos\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Falha ao ler a tabela de blocos atribuídos\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Falha ao ler dados do ficheiro %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Falha ao ler correctamente a pasta com cópia de segurança\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Falha ao ler a pasta correctamente\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Falha ao ler o cabeçalho correctamente\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Falha ao ler dados de jogo guardado\n" +"(0xA000-)\n" +"O cartão de memória poderá estar truncado" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Falha ao ler ID único da imagem do disco" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Falha ao escrever BT.DINF para SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Falha ao escrever bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Falha ao escrever cabeçalho para %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Falha ao escrever cabeçalho para o ficheiro %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Versão rápida do MMU. Não funciona em todos os jogos." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Reprodutor Fifo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Informação de Ficheiro" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "O ficheiro não continha códigos." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Ficheiro convertido para .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"O ficheiro não pôde ser aberto\n" +"ou não tem uma extensão válida" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"O ficheiro tem a extensão \"%s\"\n" +"as extensões válidas são (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Ficheiros não são reconhecidos como sendo de cartão de memória" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Ficheiro não comprimido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Modo aberto desconhecido : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Sistema de ficheiros" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Tipo de ficheiro 'ini' é desconhecido! Não será aberto!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Primeiro Bloco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Corrigir Checksums" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forçar 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forçar 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Definir a consola como NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Forçar Filtro de Textura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força o filtro de textura mesmo que o jogo emulado o tenha desactivado " +"explicitamente.\n" +"Melhora ligeiramente a qualidade das texturas mas provoca falhas em alguns " +"jogos.\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força o jogo a ter gráficos adaptados a resoluções de ecrã panorâmico.\n" +"Poderá causar falhas gráficas em alguns jogos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Força o modo NTSC-J para utilizar a font de ROM Japonesa.\n" +"Se deixar desactivada, o dolphin utiliza a NTSC-U como padrão e " +"automaticamente activa esta definição quando um jogo Japonês é jogado." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formatar como ascii (NTSC\\PAL)?\n" +"Escolha não para sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Frente" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Quadro" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Quadro" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Avançar Quadro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Depósitos de Quadros usam FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Alcance de Quadros" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "S&altar Quadros" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limite de Quadros:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Quadros para Gravar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Vista Livre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francês" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Trastes" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "De" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Ecrã Inteiro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Resolução em ecrã Inteiro:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Ficheiro GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "ComandoGC" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID do Jogo:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "O jogo já está a correr!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "O jogo não está a correr!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Jogo não encontrado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Definições específicas por jogo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Configuração de Jogo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Definições de Comando &Gamecube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Cartões de memória Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Definições de Comando Gamecube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Códigos Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode falhou ao executar (CT%i CST%i) (%s)\n" +"(Ou é um código com erros ou o tipo de código não é suportado.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Geral" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Definições Gerais" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Alemão" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Index é maior que o tamanho da lista de código %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Gráficos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Definições Gráficas" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Maior Que" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Aumenta bastante a qualidade das texturas geradas utilizando os efeitos de " +"renderização para textura .\n" +"Aumentar a resolução interna vai melhorar o efeito desta definição.\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grego" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Verde" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Verde Esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Verde Direita" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitarra" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY é chamada, Por favor reporte!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Verificação de Cabeçalho falhou" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebraico" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Altura" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Ajuda" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Olá,\n" +"\n" +"O Dolphin requer que o seu CPU tenha suporte para extensões SSE2.\n" +"Infelizmente o seu CPU não as suporta, portanto o Dolphin não vai correr.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Esconder" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Esconder o cursor do rato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Esconde o ponteiro do rato se estiver por cima da janela de emulação.\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configuração de Teclas de atalho" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Teclas de Atalho" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Húngaro" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote Hibrido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS:Tentativa de obter dados de um ticket desconhecido: %08x/" +"%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH:O jogo tentou recarregar ios ou um título que não está " +"disponível no seu nand dump\n" +"TitleID %016llx.\n" +" O Dolphin irá provavelmente bloquear agora" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - destino inválido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Definições IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IV" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Ponteiro Infra Vermelho" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilidade de Infra Vermelhos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Detalhes ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Pastas ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "Itália" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Ícone" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Se os FPS são erráticos, esta opção poderá ajudar. (ON = Compatível, OFF = " +"Rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Se definir o limite de Quadros, superior à velocidade completa do jogo " +"(NTSC:60, PAL:50), também terá que desactivar o Regulador Áudio em DSP para " +"torna-lo eficaz." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorar Mudanças de Formato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignora quaisquer mudanças no formato EFB.\n" +"Melhora o desempenho em muitos jogos sem qualquer efeito negativo. Apesar de " +"provocar falhas gráficas num pequeno número de jogos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção activada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignora qualquer tentativa de leitura ou escrita do CPU para o EFB.\n" +"Melhora o desempenho em alguns jogos, mas poderá desabilitar algumas " +"funcionalidades do jogo ou efeitos gráficos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importar Jogo Guardado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Importação falhou, tentar novamente?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"O ficheiro importado tem a extensão gsc\n" +"mas não tem um cabeçalho correcto" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "O ficheiro importado tem um tamanho inválido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"O ficheiro importado tem a extensão sav\n" +"mas não tem um cabeçalho correcto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aumenta o desempenho mas provoca falhas na maioria dos jogos que necessitem " +"da emulação correcta de nevoeiro.\n" +"\n" +"Em caso de dúvida, manteha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Melhora a performance mas provoca que a iluminação desapareca na maioria " +"dos jogos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Em Jogo" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Em-Jogo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Informação" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informação" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Entrada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Inserir" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Insira o código criptográfado ou \"descriptografado\" aqui..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Inserir Cartão SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Introduza o nome aqui..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Instalar WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Instalar para o Menu Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler chamado, mas esta plataforma ainda não a suporta." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "A Instalar WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Iinterface" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Definições de interface" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Erro interno de LZO - compressão falhou" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Erro interno de LZO - a descompressão falhou (%d) (%li, %li) \n" +"Tente carregar o estado novamente" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Erro interno de LZO - lzo_init() falhou" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Resolução Interna:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpretador (Muito lento)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Tamanho Inválido(%x) ou palavra mágica (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Valor inválido!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "bat.map inválido ou entrada de pasta" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Tipo de evento inválido %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Ficheiro inválido" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Encontrado opening.bnr inválido em gcm:\n" +"%s\n" +" Poderá ter que refazer o depósito deste jogo." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Ficheiro de Gravação inválido" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Estado Inválido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italiano" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPÃO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "Recompilador JIT (recomendado)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "Recompilador experimental JITIL" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonês" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "COREIA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Tecla" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Coreano" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Botão L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analógico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Último estado Substituído" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Último Estado Guardado" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Stick Esquerdo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Clique esquerdo para detectar teclas de atalho. \n" +"Prima barra de espaço para limpar." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Clique botão esquerdo para detectar dispositivo de introdução.\n" +"Clique botão do meio para limpar.\n" +"Clique botão direito para mais opções." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Clique Esquerdo/Direito para mais opções.\n" +"Botão do meio para limpar." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Inferior que" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Limitar por FPS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Carregar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Carregar Texturas Personalizadas" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Carregar Estado Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Carregar Estado Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Carregar Estado Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Carregar Estado Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Carregar Estado Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Carregar Estado Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Carregar Estado Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Carregar Estado Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Carregar Estado..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Carregar Sistema de Menu Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Carregar Sistema de Menu Wii %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Carrega texturas personalizadas a partir de User/Load/Textures//\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Carregar Valores de origem para padrões de hack disponíveis." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Carrega o ficheiro especifico (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Local" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Bloqueia as threads aos núcleos" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Relatório" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configuração de Relatório" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Tipos de Relatório" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Saídas de Gerador de Relatórios" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Relatório em execução" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "A ligação ao servidor perdeu-se!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Áudio em baixo nível (LLE) ou alto nível (HLE)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Botão M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 não combina\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Hack de velocidade" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "ficheiros MadCatz Gameshark(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Stick Principal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID do autor:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Fabricante:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Max" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "O cartão de memória já tem um jogo guardado para este título" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "O cartão de memória já abriu" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Byte de Memória" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Cartão de memória" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Gestor de Cartões de memória AVISO-Faça cópias de segurança antes de " +"utilizar, deve estar corrigido mas também pode danificar!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Nome de ficheiro em slot de cartão de memória %c é incorrecto\n" +"Região não especificada\n" +"\n" +"Slot %c caminho foi alterado para\n" +"%s\n" +"Quer fazer uma cópia do ficheiro antigo para esta nova localização?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Min" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Diversos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Configurações Diversas" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modificador" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifica as texturas para mostrar o seu formato. Necessita de um reset da " +"emulação na maioria dos casos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Tipo de letra monoespaçada" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Mova o ponteiro do rato sobre uma opção para visualizar uma descrição " +"detalhada.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiplicar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Silencía o altifalante Wiimote. Corrige desconexões aleatórias em wiimotes " +"reais. Sem efeito em wiimotes emulados." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Adicionar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Começar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Apagar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Dividir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Baixo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Fim" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Igual" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Início" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Inserir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Esquerda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiplicar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Página abaixo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Página acima" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Direita" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separador" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Espaço" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtrair" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Cima" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nome:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nome:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Ficheiros GCI nativos(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nova procura" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Próxima Página" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Próxima Procura" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Alcunha :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Sem País (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Nenhum ISO ou WAD encontrado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nenhum ficheiro banner foi encontrado para o título %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Sem colocação" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Nenhum ficheiro carregado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Sem entradas de índice para pastas livres" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Nenhum ficheiro de gravação" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Não foi encontrada a pasta de jogo guardado para o título %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Nenhum" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Bokmaal Norueguês" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Não igual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Não definido" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Não conectado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notas" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notas:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Noticia" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Número De Códigos" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Aceleração Nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objecto" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Alcance de Objecto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Desligado" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Apenas %d blocos disponíveis" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Abrir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Abrir &Pasta" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Abrir Pasta de &Jogo guardado Wii " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Abrir ficheiro..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: Não é possível criar contexto para o dispositivo %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: não foram encontrados dispositivos de som" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: não foi possível abrir dispositivo %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "Descodificador de Textura OpenCL" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Descodificador de Textura OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Abre o depurador" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Abre o gerador de relatórios" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opções" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Laranja" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"A ordem dos ficheiros na pasta não combina com a ordem dos blocos\n" +"Botão direito e exporte todos os jogos guardados,\n" +"e importe os jogos guardados para um novo cartão de memória\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Outro" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"O outro cliente desligou enquanto o jogo corria!! Netplay está desactivado. " +"Manualmente parou o jogo." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Destino" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "R&eproduzir Gravação..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Comando" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Comando" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Comandos" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Página Abaixo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Página Acima" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Emparelhar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Parágrafo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parâmetros" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partição %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Caminhos" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pausa" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Iluminação por Pixel" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfeito" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspectiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Começar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Tocar Gravação" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Começar/Pausar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Jogável" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opções de Reprodução" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Jogadores" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Por favor confirme..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Por favor crie uma perspectiva antes de guardar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Mais-Menos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polaco" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Português" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Português (Brasileiro)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Efeito de Pós-Processamento" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Predefinições:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Pág Anterior" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Página Anterior" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valor anterior" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Imprimir" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Perfil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Propriedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Limpar Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Questão" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Sair" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Botão R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analógico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSSIA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Alcance" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Modo só de leitura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Wiimote Real" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Confirmação de Reconexão de Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Reconectar Wiimote ao Carregar Estado" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Gravar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Informação de Gravação" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opções de Gravação" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Vermelho" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Vermelho Esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Vermelho Direita" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Reduz a quantidade de serrilhamento causado pela rasterização de gráficos " +"3D.\n" +"Isto faz com que a imagem renderizada seja menos pixelizada.\n" +"diminui bastante a velocidade de emulação e por vezes provoca falhas.\n" +"\n" +"Em caso de dúvida, seleccione Nenhum." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Actualizar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Actualizar Lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Actualizar lista de Jogos" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Remover" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Renderizar a cena como wireframe.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Renderizar para a Janela Principal" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reset" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultados" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Return" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Direita" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Stick Direito" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibração" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Correr DSP LLE numa thread dedicada (não recomendado)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Gua&rdar Estado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Taxa de Amostragem:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Guardar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Guardar GCI como..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Guardar Estado Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Guardar Estado Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Guardar Estado Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Guardar Estado Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Guardar Estado Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Guardar Estado Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Guardar Estado Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Guardar Estado Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Guardar Estado..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Guardar como..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Guardar GCM/ISO comprimido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Guardar perspectiva actual" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Jogo guardado descomprimido GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "O filme de Savestate %s está corrupto, gravação de filme a parar..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "A procurar %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "A procurar ISOs" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Em Analise..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "ScrShot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtro de Pesquisa" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Procurar em Sub-Pastas" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Selecção %s não encontrada em SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Seleccionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Seleccione o Ficheiro de Gravação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Seleccione um ficheiro Wii WAD para instalar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Escolha um adaptador de hardware a usar.\n" +"\n" +"Em caso de dúvida, utilize o primeiro." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Seleccione um ficheiro de jogo guardado para importar" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Seleccionar janelas flutuantes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Seleccione o ficheiro para carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Seleccione o ficheiro de jogo guardado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Seleccione o estado para carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Seleccione o estado para gravar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Seleccione qual a proporção para usar ao renderizar:\n" +"Auto: Utilizar a proporção nativa\n" +"Forçar 16:9: Estica a imagem para uma proporção 16:9.\n" +"Forçar 4:3: Estica a imagem para uma proporção 4:3.\n" +"Ajustar à janela: Ajusta a imagem para o tamanho da janela independentemente " +"da sua proporção.\n" +"Em caso de dúvida, seleccione Automático." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Tipo de letra seleccionado" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Selecciona a resolução utilizada em modo de ecrã inteiro.\n" +"Isto deverá ser maior ou igual que a resolução interna. O impacto no " +"desempenho é infimo.\n" +"\n" +"Em caso de dúvida, utilize a resolução do ambiente de trabalho.\n" +"Se ainda tiver dúvidas, utilize a resolução mais alta que funcione melhor." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Selecciona qual a API a utilizar internamente.\n" +"Direct3D 9 normalmente é a mais rápida. OpenGL no entanto é mais precisa. " +"Direct3D 11 está algures entre as duas.\n" +"Tenha atenção que os backends Direct3D só estão disponíveis no Windows.\n" +"\n" +"Em caso de dúvida, utilize o Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Enviar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Posição da Barra de Sensor:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separador" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Sérvio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Serial Port 1 - Esta é a porta em que dispositivos tais como adaptadores de " +"rede utilizam" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Definir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Definir como ISO &padrão" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Definir como cartão de memória padrão %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive:O Index é maior que a lista de códigos ar %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Definições..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Não consegue encontrar o ficheiro de definições" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Abanar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Abreviatura:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Botões Shoulder" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Mostrar &Consola" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Mostrar &Relatório" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Mostrar &Barra de estado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Mostrar Barra de Ferramen&tas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Mostrar Unidades" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Mostrar Regiões de Cópia EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Mostrar FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Mostrar França" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Mostrar GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Mostrar visualização de Entradas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Mostrar Itália" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Mostrar Japão" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Mostrar Coreia" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Mostrar Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Mostrar &Configuração de Relatório" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Mostrar Pal" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Mostrar Plataformas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Mostrar Regiões" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Mostrar Estatísticas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Mostrar Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Mostrar EUA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Mostrar Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Mostrar Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Mostrar uma caixa de confirmação antes de parar um jogo." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Mostrar uma caixa de mensagem quando um erro potencialmente sério ocorra.\n" +"Desactivar isto poderá evitar mensagens irritantes e não-fatais, mas também " +"poderá não explicar o motivo pelo qual o Dolphin crashe de repente." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Mostrar primeiro bloco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mostrar blocos de guardar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mostrar guardar comentário" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mostrar ícone de guardar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mostrar o título de jogo guardado" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra o número de quadros renderizados por segundo como medição da " +"velocidade de emulação.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Mostrar esta mensagem de ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Mostrar desconhecido" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra várias estatísticas.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote na horizontal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Chinês Simplificado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Dimensão" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Saltar Bios" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Saltar Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Ignorar o acesso do EFB a partir do CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Salta a passagem de destino alfa utilizada em muitos jogos para diversos " +"efeitos gráficos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Captura de ecrã" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Renderizador por Software" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"A renderização por software é bastante mais lenta que a utilização de outras " +"backends.\n" +"É apenas útil para propósitos de depuração.\n" +"Tem a certeza que quer activar a renderização por software? Em caso de " +"dúvida, seleccione 'Não'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Definições de Som" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Backend de Som %s não é válido" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Criação do buffer de som falhou: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Espaço" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Espanhol" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volume do Altifalante:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Especifica a resolução utilizada. Uma resolução alta irá aumentar bastante a " +"qualidade visual mas também será bastante pesada para o desempenho e poderá " +"causar falhas em alguns jogos.\n" +"\"Multiplo de 640x528\" é um pouco mais lento que \"Tamanho da Janela\" mas " +"provoca menos problemas. Geralmente, quanto mais baixa for a resolução " +"interna, melhor será o desempenho. \n" +"\n" +"Em caso de dúvida, seleccione 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Especifique um plugin de vídeo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Aumente a taxa de transferência do disco" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Stick quadrado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Comando padrão" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Começar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Começar &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "&Começar Gravação" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Começar Gravação" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Estado" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Estados Guardados" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Stick" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Parar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Ajustar à janela" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtrair" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Ficheiros extraídos com sucesso para %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Sucesso na importação de ficheiros de jogo guardado" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Balanço" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Idioma do sistema:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "Entrada TAS" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab divisão" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Table Esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Table Direita" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Tirar Screenshot" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Teste" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Formato da textura" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "O WAD foi instalado correctamente" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "O caminho é inválido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "A checksum foi reparada com sucesso" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "A pasta escolhida já está na lista" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"O ficheiro %s já existe.\n" +"Deseja substituir?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"O ficheiro %s não pôde ser aberto para escrita. Por favor verifique se já " +"está aberto por outro programa." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" +"O ficheiro %s já estava aberto, o cabeçalho do ficheiro não poderá ser " +"escrito." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "O ficheiro que especificou (%s) não existe" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "O nome não pode estar vazio" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "O nome não pode conter o caracter ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "O resultado do código AR desencriptado não contém quaisquer linhas." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"O Jogo Guardado que está a tentar copiar tem um tamanho de ficheiro inválido" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"O idioma seleccionado não é suportado pelo seu sistema. A repor padrão do " +"sistema." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "O servidor e a versão NetPlay do cliente são incompatíveis" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "O servidor está cheio!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "O servidor respondeu: O jogo está a correr neste momento!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "O servidor enviou uma mensagem de erro desconhecida!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "O ficheiro especificado \"%s\" não existe" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "O valor é inválido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Selecção de tema correu mal" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Tem que existir um ticket para 00000001/00000002. O seu NAND depositado está " +"provavelmente incompleto." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Estas definições substituem as definições raiz do Dolphin .\n" +"Indeterminado significa que o jogo usa as definições do Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Este simulador de Action Replay não suporta códigos que modifiquem o próprio " +"Action Replay" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Isto poderá causar lentidão no menu Wii e em alguns jogos." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Esta característica permite que consiga mudar a câmara do jogo.\n" +"\n" +"Mantenha o botão direito do rato pressionado e movimente-o para deslocar a " +"câmara. Mantenha o SHIFT e pressione uma das teclas WASD para movimentar a " +"câmara por um certo intervalo de espaçamento (SHIFT+0 para aumentar a " +"velocidade e SHIFT+9 para diminuir). Pressione SHIFT+R para reposicionar a " +"câmara ao seu estado normal.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Isto é usado para controlar a velocidade do jogo através da regulação por " +"áudio.\n" +"Desactivar isto poderá causar velocidades excessivas nos jogos.\n" +"Mas por vezes activar isto poderá causar ruído constante.\n" +"\n" +"Tecla de Atalho : Pressione continuamente para desactivar " +"instantaneamente o Regulador Áudio." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Isto é usado para tocar faixas de música, como BGM (Música de fundo)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Isto divide as threads de Vídeo e CPU, para que possam ser utilizadas em " +"núcleos (cores) separados.\n" +"Provoca aumentos significativos de velocidade em PCs com mais de um núcleo, " +"mas também poderá causar crashes ou falhas." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Isto permite a edição manual do ficheiro de configuração INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Limite" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Tilt" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Título" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Para" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Alternar Todos os Tipos de Relatório" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Alternar Ecrã Inteiro" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Topo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Chinês Tradicional" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Tentou carregar um tipo de ficheiro desconhecido." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Gatilhos" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Tentativa de leitura inválida de SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Tentativa de leitura inválida de SYSCONF\n" +" ids bt de wiimote não estão disponíveis" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Rotação" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tipo" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Porta UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "DESCONHECIDO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "EUA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Não foi possível analisar a linha %lu do código AR inserido como um código " +"encriptado ou desencriptado válido. Verifique se o escreveu correctamente.\n" +"Quer ignorar esta linha e continuar a analisar?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Indefinido %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Retroceder Carregamento de Estado" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Desconhecido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Comando de DVD desconhecido %08x - Erro fatal" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Tipo de entrada desconhecida %i em SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Mensagem desconhecida recebida com a id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Mensagem desconhecida com a id:%d recebida pelo jogador:%d Excluindo o " +"jogador!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Apontador desconhecido %#08x\n" +"Continuar?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Cima" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Actualizar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote na vertical" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Usar modo EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Utilizar Ecrã Inteiro" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Usar Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Usar Manipuladores de Pânico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Utiliza threads múltiplos para descodificar as texturas.\n" +"Poderá resultar em maior rapidez (especialmente em CPUs com mais de dois " +"cores).\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Normalmente quando um shader de complilação falha, uma mensagem de erro é " +"mostrada.\n" +"No entanto, poderá saltar os popups para impedir a interrupção do jogo ao " +"activar esta opção.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilidade" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valor" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valor: " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosidade" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Vídeo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volume" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Instalação WAD falhou: erro ao criar %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Sincroniza os intervalos verticais do ecrã de forma a reduzir o efeito de " +"imagem partida.\n" +"Diminui o desempenho se a velocidade de emulação for inferior a 100%.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Aviso" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Aviso - a começar DOL em modo errado de consola!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Aviso - A iniciar um ELF em modo errado de consola!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Aviso - A iniciar um ISO em modo errado de consola!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Aviso! é aconselhável fazer uma cópia de segurança de todos os ficheiros da " +"pasta:\n" +"%s\n" +"Deseja continuar?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Warning: Isto vai substituir todos os ficheiros que estão na pasta:\n" +"%s\n" +"e tem o mesmo nome que um ficheiro no seu cartão de memória\n" +"Continuar?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - ficheiro não aberto." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack de Ecrã Panorâmico" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Largura" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Consola Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Raiz de NAND Wii:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importação de Jogo Guardado Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Ficheiros de jogo guardado Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Não foi possível ler do ficheiro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %ifoi desligado do sistema.\n" +"Talvez este jogo não suporte Wiimotes multiplos,\n" +"ou talvez poderá ser por ter estado inactivo por algum tempo ou por outra " +"razão.\n" +"Quer reconectar imediatamente?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Conectado" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Motor de Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Definições de Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Janelas Esquerda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Menu de Janelas" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Janelas Direita" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Moldar o texto" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "A trabalhar..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Escrever para Consola" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Escrever para Ficheiro" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Escrever para a Janela" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice falhou: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "Inicialização do XAudio2 falhou: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "Criação de master voice do XAudio2 falhou: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Amarelo" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Não pode fechar painéis que contenham páginas." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Tem que escolher um jogo!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Tem que introduzir um nome!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Tem que introduzir um valor decimal, hexadecimal ou octal válido." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Tem que introduzir um nome de perfil válido." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Tem que reiniciar o Dolphin para que as alterações sejam efectuadas" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"O seu ficheiro GCM/ISO parece ser inválido (país inválido).\n" +"Continuar com a região PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"O seu ficheiro SYSCONF tem o tamanho errado.\n" +"Deveria ser 0x%04x (mas é 0x%04llx)\n" +"Pretende gerar um novo?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP hack" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Código Zero 3 não é suportado" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Código Zero desconhecido para o Dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ em espera ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[Inactivo]\n" +"Destaca as regiões de onde o EFB foi copiado.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Costumizar]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Tem como objectivo aumentar a velocidade de emulação ao transferir a tarefa " +"de descodificação de texturas para o GPU utilizando a tecnologia OpenCL.\n" +"No entanto, neste momento é sabido que provoca defeitos ao nível das " +"texturas em vários jogos. É também mais lento que a normal descodificação de " +"textura pelo CPU na maioria dos casos.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Aumenta ligeiramente a velocidade de emulação ao fazer cache das listas de " +"visualização.\n" +"Possívelmente causa falhas.\n" +"\n" +"Em caso de dúvida, mantenha esta opção desactivada." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "falha ao ler cabeçalho bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "falha ao ler dados de ficheiro: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "falha ao ler cabeçalho" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: A ler Opcode de %x. Por favor reportar." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"não é uma falha de gravação ou de leitura Wii para o cabeçalho do ficheiro %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "cmd desconhecido 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute devolveu -1 quando a aplicação executou!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correcção zFar: " + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correcção zNear: " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OU" + +#~ msgid "(Default)" +#~ msgstr "(Padrão)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "Plataformas 32-bit ainda não suportam fastmem. Reportar este bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Requer Ecrã Inteiro)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< como Perfil Padrão >" + +#~ msgid "Accuracy:" +#~ msgstr "Precisão:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Cache de textura precisa" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permite o CPU ler ou escrever para o EFB (renderização de buffer).\n" +#~ "Isto é necessário para certas funcionalidades de jogo (por ex.: star " +#~ "pointer em Super Mario Galaxy) assim como certos efeitos visuais (por " +#~ "ex.: Monster Hunter Tri),\n" +#~ "mas activar esta opção também pode ter um enorme impacto negativo no " +#~ "desempenho se o jogo usar bastante esta funcionalidade." + +#~ msgid "Auto [recommended]" +#~ msgstr "Automático [recomendado]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Ajustar tamanho da janela automaticamente para corresponder à resolução " +#~ "do jogo ajustada pela escala EFB.\n" +#~ "É melhor definir a proporção do ecrã para esticar quando isto é usado." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Automaticamente gera mipmaps em vez de descodifica-los através da " +#~ "memória.\n" +#~ "Aumenta ligeiramente o desempenho mas poderá causar defeitos mínimos nas " +#~ "texturas.\n" +#~ "\n" +#~ "Em caso de dúvida, mantenha esta opção activada." + +#~ msgid "Bad gameini filename" +#~ msgstr "nome de ficheiro gameini inválido" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calcula a luminosidade de gráficos 3d com base em pixéis em vez de " +#~ "vértices.\n" +#~ "Este é o método mais preciso mas reduz o desempenho." + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Não foi possível iniciar Plugin de Vídeo" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Impossìvel abrir %s,tem uma função em falta" + +#~ msgid "Config..." +#~ msgstr "COnfigurar..." + +#~ msgid "Configuration profile" +#~ msgstr "Perfil de configuração" + +#~ msgid "Configuration profile:" +#~ msgstr "Perfil de configuração:" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Conectado a %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Copiar" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Não foi possível copiar %s para %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Não foi possível obter informação sobre o plugin %s" + +#~ msgid "DList Cache" +#~ msgstr "Cache DList " + +#~ msgid "Danish" +#~ msgstr "Dinamarquês" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Desactivar texturas. \n" +#~ "Isto é apenas útil para propósitos de depuração" + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Desactiva uma definição de alpha pass.\n" +#~ "Desactiva certos efeitos mas pode melhorar o desempenho." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Alpha Pass de Distancia" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin ainda não foi configurado com um local de instalação,\n" +#~ "Manter o Dolphin portátil?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emular cópias de frame buffer directamente para as texturas.\n" +#~ "Isto não é tão preciso, mas é suficientemente bom para a forma como os " +#~ "jogos utilizam as cópias de frame buffer." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Definições de Visualização do Emulador" + +#~ msgid "Enable CPU Access" +#~ msgstr "Activar acesso ao CPU" + +#~ msgid "Enable Cache" +#~ msgstr "Activar Cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Activar cópia para EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Permitir EFB para Textura" + +#~ msgid "Enable OpenCL" +#~ msgstr "Activar OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Activar Protecção de ecrã (redução de ecrã queimado)" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Permite a emulação de cópias de Frame Buffer Embutidas, se o jogo as " +#~ "usar.\n" +#~ "Os jogos frequentemente necessitam disto para pós processamento entre " +#~ "outras coisas, mas se se preferir não permitir, poderá por vezes, " +#~ "usufruir de um grande aumento de desempenho." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Permite a reinterpretação de dados inseridos no EFB quando o formato do " +#~ "pixel muda.\n" +#~ "Alguns jogos dependem desta função para certos efeitos, portanto permita " +#~ "se estiver com falhas.\n" +#~ "Dependendo de como o jogo usa esta função, as diferenças de velocidade " +#~ "provocadas por esta opção abrangem desde o nada ao crítico." + +#~ msgid "Error allocating buffer" +#~ msgstr "Erro ao alocar buffer" + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Erro ao abrir o ficheiro %s para gravação" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "Falha ao carregar DSP ROM:\n" +#~ "%s\n" +#~ "Este ficheiro é necessário para usar DSP LLE" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Falha ao carregar ROM DSP: %s" + +#~ msgid "Fast" +#~ msgstr "Rápido" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps rápidos" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Variantes mais rápidas focam menos pixéis, portanto com mais potenciais " +#~ "erros.\n" +#~ "Variantes mais lentas focam mais pixéis sendo mais seguras." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forçar Filtro Bi/trilinear" + +#~ msgid "Fractional" +#~ msgstr "Fraccional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Emular completamente as cópias dos Frames de Buffer Embutidos.\n" +#~ "Isto é mais preciso que Copia para Textura EFB, e alguns jogos necessitam " +#~ "disto para correrem correctamente, mas também pode ser bastante lento." + +#~ msgid "GFX Config" +#~ msgstr "Configurações Gráficas" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Esconder Erros de Shader" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Esconder o cursor quando está sobre a janela de renderização e quando " +#~ "esta está focada." + +#~ msgid "Input Source" +#~ msgstr "Fonte de Entrada" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Pasta de instalação não pôde ser guardada" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instalar WAD para o Menu Wii..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [recomendado]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Erro interno de LZO- descompressão falhou (%d) (%ld, %ld) \n" +#~ "Tente verificar o estado novemente" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Segue as texturas com base na observação dos pixéis na textura.\n" +#~ "Pode causar lentidão, mas alguns jogos necessitam desta opção activada " +#~ "para funcionar correctamente." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Carrega mipmaps nativos em vez de os gerar.\n" +#~ "Carregar mipmaps nativos é a forma mais precisa, mas também poderá " +#~ "diminuir o desempenho (poderá ser variável)." + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Misturador: Taxa de amostragem não suportada." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modificar as texturas para mostrar o formato que estão a usar.\n" +#~ "Isto é apenas útil para propósitos de depuração." + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Não foi possível guardar definição portátil\n" +#~ " Está a correr o Dolphin a partir de um disco só de leitura ou de uma " +#~ "pasta em que o Dolphin não está localizado?" + +#~ msgid "Projection Stats" +#~ msgstr "Estatísticas de Projecção" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Reabrir Dolphin a partir da pasta de instalação e gravar a partir desse " +#~ "local" + +#~ msgid "Render to main window." +#~ msgstr "Renderizar para a janela principal" + +#~ msgid "Rendering" +#~ msgstr "Renderizar" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Necessário para usar o ROM com caracteres japoneses" + +#~ msgid "Safe" +#~ msgstr "Seguro" + +#~ msgid "Scale:" +#~ msgstr "Escala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Cópia EFB Escalada" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Seleccionar resolução para modo de ecrã inteiro" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Seleccione o wad de Menu de Sistema extraído através da partição " +#~ "actualizada de um disco" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Selecciona qual o jogo afectado pelas alterações de configuração feitas " +#~ "aqui.\n" +#~ "O perfil (Padrão) afecta as definições normais usadas para todos os jogos." + +#~ msgid "Set All to Default" +#~ msgstr "Definir Tudo para Padrão" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Definir localização de instalação para:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostrar estatísticas de projecção. \n" +#~ "Isto é apenas útil para propósitos de depuração." + +#~ msgid "Show save banner" +#~ msgstr "Mostrar um banner de guardar" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "" +#~ "Mostrar o número de quadros renderizados por segundo (frames per second)" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostra várias estatísticas.\n" +#~ "Isto é apenas útil para propósitos de depuração." + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Aumenta ligeiramente as cópias de EFB para RAM ao sacrificar a precisão " +#~ "da emulação.\n" +#~ "Por vezes também aumenta a qualidade visual.\n" +#~ "Se está a experenciar quaisquer problemas, tente aumentar a precisão do " +#~ "cache de textura ou desactive esta opção.\n" +#~ "\n" +#~ "Em caso de dúvida, mantenha esta opção desactivada." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Especifica a resolução usada na renderização. Altas resoluções vão " +#~ "melhorar a qualidade visual em detrimento do desempenho e poderão causar " +#~ "defeitos em alguns jogos. \n" +#~ "Fraccional: Utiliza directamente a resolução do seu ecrã em vêz da " +#~ "resolução nativa. A qualidade aumenta ou diminui com a resolução ou " +#~ "tamanho da janela, assim como o impacto no desempenho. \n" +#~ "Integral: É como a Fraccional, mas arredonda atravez de um multiplicador " +#~ "com base na resolução nativa. Poderá ser visualmente mais precisa mas " +#~ "geralmente é mais lenta. \n" +#~ "As outras opções são resoluções fixas para escolher uma qualidade visual " +#~ "independentemente do tamanho ou resolução do ecrã." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Especifique um plugin de audio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Começar renderizador em Ecrã Inteiro" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Começar a janela renderizada em ecrã inteiro" + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Guarda cópias EFB em objectos de textura GPU.\n" +#~ "Isto não é tão preciso, mas funciona suficientemente bem para a maioria " +#~ "dos jogos e proporciona mais velocidade que o EFB para RAM.\n" +#~ "\n" +#~ "Em caso de dúvida, mantenha esta opção activada." + +#~ msgid "Texture" +#~ msgstr "Textura" + +#~ msgid "Texture Cache" +#~ msgstr "Cache de Textura" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Quanto mais seguro o ajuste, menos o emulador irá falhar actualizações de " +#~ "texturas através da RAM.\n" +#~ "\n" +#~ "Em caso de dúvida, utilize o segundo valor mais rápido a partir da " +#~ "direita." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Usar FPS como limitador" + +#~ msgid "Use XFB" +#~ msgstr "Usar XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Utiliza threads multiplas para descodificar texturas no jogo." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Utiliza o buffer de alta resolução para cópias EFB em vez de diminuir a " +#~ "escala para a resolução nativa.\n" +#~ "Melhora significativamente a qualidade visual nos jogos que usam cópias " +#~ "EFB mas poderá causar falhas gráficas em alguns jogos." + +#~ msgid "Video Backend:" +#~ msgstr "Vídeo Backend:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Vsync.\n" +#~ "Reduz o efeito de imagem quebrada mas poderá prejudicar o desempenho" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Quando a utilização de EFB para RAM é frequentemente utilizada " +#~ "necessitamos de descodificar os dados RAM para uma textura VRAM, que é " +#~ "uma tarefa que exige bastante tempo.\n" +#~ "Com esta opção activada, não é necessário descodificar uma textura se " +#~ "esta não mudou.\n" +#~ "Isto resulta num aumento significativo de desempenho, mas possivelmente " +#~ "causa falhas gráficas.\n" +#~ "Se tiver problemas com esta opção activada deverá tentar aumentar a " +#~ "segurança do cache de textura ou desactivar esta opção .\n" +#~ "(NOTA: Quanto mais baixa é ajustada a segurança de textura mais lento " +#~ "será o resultado ; Cache de precisão de textura definido em \"segura\" " +#~ "poderá ser mais lenta!)" + +#~ msgid "Wiimote Settings" +#~ msgstr "Definições de Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Activará a opção progressive scan se for suportado pelo software." + +#~ msgid "Window Size:" +#~ msgstr "Tamanho da Janela" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Altura de janela como modo de janela" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Largura da janela como modo de janela" + +#~ msgid "XFB" +#~ msgstr "XFB" diff --git a/Languages/po/pt_BR.po b/Languages/po/pt_BR.po new file mode 100644 index 0000000000..1ac0c7a002 --- /dev/null +++ b/Languages/po/pt_BR.po @@ -0,0 +1,6180 @@ +# Translation of dolphin-emu.pot to Brazilian Portuguese +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Dante Jr. , 2011. +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-09 19:12-0300\n" +"Last-Translator: Runo \n" +"Language-Team: Portuguese (BR) \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (muitos para mostrar)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Jogo : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NÃO" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" não existe.\n" +"Criar um novo Memory Card de 16MB?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" +"\"%s\" é um arquivo GCM/ISO inválido, ou não é um arquivo ISO de GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sCopiar%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Desconectado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s já existe, deseja substituir?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s não pôde ser \"limpo\". A imagem provavelmente está corrompida." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Falha ao carregar o Memory Card\n" +" O tamanho é inválido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Falha ao carregar o Memory Card\n" +" O tamanho é inválido (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s Falha na abertura" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s tem um hash incorreto.\n" +"Você gostaria de parar agora para resolver o problema?\n" +"Se você selecionar \"Não\", o som ficará falhado." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s é um arquivo de 0 bytes" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s Já está comprimido! Não é possível comprimir mais." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s é muito longo para o nome do arquivo, o máximo de caractéres é 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sDeletar%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportar GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Blocos Livres; %u Entradas de Diretórios Livres" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& E" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&Sobre..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Carregar a Partir do Drive de DVD..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "&Pontos de Interrupção" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Procurar por ISOs..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Gerenciador de &Cheats" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "Configurações do &DSP" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Deletar ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Deletar ISOs selecionadas..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Arquivo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "Avançar Quadro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Tela Cheia" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "Configurações de &Gráficos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Configurações de &Atalho" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "&Carregar Estado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "Gerenciador de Cartão de &Memória (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memória" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Abrir..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opções" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pausar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Jogar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Propriedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "&Modo Somente Leitura" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Recarregar Lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registradores" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Resetar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Som" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Parar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "Ferramen&tas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Ver" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Configurações de &Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(DESCONHECIDO)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(desligado)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Uma janela de Netplay já está aberta!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Não tem nenhum jogo rodando no momento." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Nenhum dispositivo Bluetooth suportado foi encontrado!\n" +"(Apenas o Bluetooth Microsoft é suportado.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERTA:\n" +"\n" +"O NetPlay atualmente irá funcionar corretamente apenas usando as " +"configurações a seguir:\n" +" - Dual Core [DESLIGADO]\n" +" - Aceleração de Audio [Desligado]\n" +" - DSP-HLE com \"Audio Nulo\" ou DSP-LLE\n" +" - Manualmente configurar o número exato de controles a serem usados para " +"[Controle Padrão]\n" +"\n" +"Todos os jogadores devem tentar usar a mesma versão e configuração do " +"Dolphin.\n" +"Desative todos os cartões de memórias ou mande eles para todos os jogadores " +"antes de começar .\n" +"Suport ao wiimote não foi implementado.\n" +"\n" +"Você deve redirecionar as portas TCP para ser o Host!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "Códigos AR" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Sobre o Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Aceleração" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Emulção precisa de VBeam" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emula as Cópias do EFB com precisão.\n" +"Alguns jogos dependem disso para certos efeitos visuais ou funções de " +"jogabilidade.\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Ação" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Erro de decodificação de código no Action Replay:\n" +"Falha no Teste de Paridade\n" +"\n" +"Código Culpado:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Add Code " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Fill e " +"Slide (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em RAM Write " +"e Fill (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Erro no Action Replay: Tamanho inválido (%08x : address = %08x) em Write to " +"Pointer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Erro no Action Replay: Valor inválido (%08x) na Cópia de Memória (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" +"Erro no Action Replay: Master Code e Write To CCXXXXXX não está implementado " +"(%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Erro no Action Replay: Linha de código AR inválida: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Código Condicional: Tamanho Inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adaptador:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Adicionar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Adicionar Código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Adicionar Patch" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Adicionar novo painél" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Adicionar..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Endereço:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Adiciona o valor especificado ao Parâmetro do zFar.\n" +"Duas formas de expressar os valores flutuantes do ponteiro.\n" +"Exemplo: Digitar ''200'' ou ''0.0002'' diretamente, isso vai produzir " +"efeitos iguais, o valor adquirido será ''0.0002''.\n" +"Valores: (0->+/-Inteiro) ou (0->+/-FP[6 dígitos precisos])\n" +"\n" +"NOTA: Confira a Janela de Log/Console para ver os valores adquiridos." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"Adiciona o valor especificado ao Parâmetro do zNear.\n" +"Duas formas de expressar os valores flutuantes do ponteiro.\n" +"Exemplo: Digitar ''200'' ou ''0.0002'' diretamente, isso vai produzir " +"efeitos iguais, o valor adquirido será ''0.0002''.\n" +"Valores: (0->+/-Inteiro) ou (0->+/-FP[6 dígitos precisos])\n" +"\n" +"NOTA: Confira a Janela de Log/Console para ver os valores adquiridos." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "Ajustar o controle de pressão análogo requerido para ativar os botões" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Avançado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Configurações Avançadas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Todos os arquivos de GC/WII (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Todas as imagens CG/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Todos os arquivos Gamecube CGM (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Todos os Pontos de Jogo Salvos (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Todos os Arquivos ISO Wii" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Todos os arquivos ISO GC/Wii comprimidos" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Todos os arquivos (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Permite Ligar/Desligar algumas opções através das teclas 3, 4, 5, 6 e 7 " +"enquanto o emulador está funcionando.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtragem Anisotrópica" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Anti-Aliasing:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "O Apploader é do tamanho errado... Isso é mesmo um Apploader?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "O Apploader não pôde carregar do arquivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Aplicar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Aplica um efeito pós-processamento depois de gerar um quadro.\n" +"\n" +"Se estiver em dúvida, selecione (desligado)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Árabe" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Você tem certeza de que quer apagar \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Você tem certeza que deseja apagar estes arquivos?\n" +"Eles estarão perdidos para sempre!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Você tem certeza que quer deletar este arquivo? Ele ficará perdido para " +"sempre!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Proporção:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Pelo menos um painél deve permanecer aberto." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Áudio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Backend de Audio" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Erro ao abrir o dispositivo AO.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Automático" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Auto (Múltiplo de 640x528)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Auto (Tamanho da Janela)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Ajustar Automaticamente o Tamanho da Janela" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Voltar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Configurações do Backend" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Backend:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Input em Background" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Para trás" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Header de Arquivo Ruim" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detalhes de Banner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Banner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Alavanca" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Básico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Configurações Básicas" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Baixo" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Falha no teste de Mesa de Alocação de Blocos" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Blocos" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Azul" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Azul Esquerdo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Azul Direito" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Embaixo" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Controles Acoplados: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Quebrado" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Procurar" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Procurar por um diretório para adicionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Procurar por um diretório ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Procurar por um diretório de saída" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Buffer:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Botões" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "C Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Engine de Emulação do CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Cache das Listas de Display" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Calcula os valores de profundidade dos gráficos 3D por Pixel ao invés de por " +"vetor.\n" +"Ao contrário da Iluminação por Pixels (que é meramente uma melhoria), o " +"cálculo da Profundidade por Pixel é necessário para emular própriamente um " +"pequeno número de jogos.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Calcula a iluminação dos gráficos 3D por-pixel ao invés de por vetor.\n" +"Diminui um pouco a velocidade de emulação (dependendo da sua GPU).\n" +"Isso é geralmente uma melhoria segura, mas pode causar problemas às vezes.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Cancelar" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Não é possível abrir %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Não é possível cancelar o registro de evnetos com eventos pendentes" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Não é possível usar aquele arquivo como um Memory Card.\n" +"Você está tentando usar o mesmo arquivo nos dois slots?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Não é possível usar aquele arquivo como um Memory Card.\n" +"Você está tentando usar o mesmo arquivo nos dois slots?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" +"Não foi possível encontrar o Wiimote pelo bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" +"Não foi possível encontrar o Wiimote pelo identificador de conexão %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Não é possível ler de DVD_Plugin - DVD-Interface: Erro Fatal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Catalão" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centralizar" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Mudar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Mudar &Disco..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Mudar o Disco" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Mudar Jogo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Mudar a linguagem da interface de usuário.\n" +"Requer reinício." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "Muda o sinal para o parâmetro do zFar (após a correção)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "Muda o sinal para o parâmetro do zNear (após a correção)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Mudar isso não vai ter efeito enquanto o emulador estiver rodando!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Códigos de Cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Procura de Cheat" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Gerenciador de Cheat" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinês (Simplificado)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinês (Tradicional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Escolher um diretório raiz de DVD:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "Escolha um diretório raíz para o NAND:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Escolher uma ISO padrão:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Escolher um diretório para adicionar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Escolher um arquivo para abrir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Escolher um cartão de memória:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Escolher um arquivo para ser usado como apploader: (aplicável somente para " +"discos construídos de diretórios)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Escolha a pasta para extrair" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Analógico Circular" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Clássico" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Limpar" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Falha na liberação." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"O Client desconectou-se enquanto o jogo rodava!! O NetPlay foi desativado. " +"Você deve parar o jogo manualmente." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Fechar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Co&nfigurar..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Informação de Código" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Código:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Comandos" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Comentar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Comentar:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Comprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Comprimir ISOs selecionadas..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Comprimindo ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Configurar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Configurar" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Configurar Controle" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Configurar Controles" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Configurar..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Confirmar sobrescrição de arquivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Confirmar ao Parar" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Conectar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Conectar Teclado USB" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Conectar Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Conectar Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Conectar Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Conectar Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Conectar Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Conectando..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Console" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Controle" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Converter para GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Falha na Cópia" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Copiar para Cartão de Memória %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Núcleo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Não pôde criar %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Não foi possível inicializar o Backend 5s. %s" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é uma " +"cópia de GC/Wii. Note que os discos originais de Gamecube e Wii não podem " +"ser lidos pela maioria dos leitores de DVD dos PCs." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Não foi possível reconhecer o arquivo ISO %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Não foi possível salvar %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Não foi possível definir os controles. O jogador saiu ou o jogo está rodando " +"no momento!\n" +"(Definir os controles durante o jogo ainda não é suportado)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Não foi possível escrever no arquivo de Memory Card %s.\n" +"\n" +"Você está executando o Dolphin de um CD/DVD, ou talvez o arquivo de salva " +"seja somente-leitura?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Não foi possível encontrar comando de abertura para a extensão 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Não foi possível iniciar o Núcleo (core). \n" +"Cheque suas configurações" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Contagem:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "País:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Criar Código AR" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Criar nova perspectiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Criado por KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Criado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Criado por VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Criado por black_rider e publicado no ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Criador:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Cortar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Corta a imagem de 4:3 para 5:4 ou de 16:9 para 16:10.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Crossfade" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "O diretório atual mudou de %s para %s depois do wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Hack de Projeção Customizado" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Configurações de Hack de Projeção Customizado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Cuztomize alguns parâmetros de Projeção Ortográfica." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Tcheco" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Direcional Digital" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Engine de Emulação do DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "Emulação HLE do DSP (rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "Interpretador LLE do DSP (lento)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "DSP LLE em Segmento" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "Recompilador LLE do DSP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Configurações de Áudio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "Raiz do DVD:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Tamanho de Arquivo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Data:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Arquivos Datel Maxdrive/Pro (*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Zona Morta" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Debug" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Debugging" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Descomprimir ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Descomprimir ISOs selecionados..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Descomprimindo ISO" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Padrão" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "ISO Padrão:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Fonte Padrão" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Excluir" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Deletar Save" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Apagar o arquivo existente '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Descrição" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detectar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Foi detectada a tentativa de ler mais dados do DVD do que cabem no buffer de " +"saída. Segurando." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Dispositivo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Configurações de Dispositivo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Discar" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"A checagem de diretório falhou\n" +" e a checagem de Backup de Diretório falhou" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "Desativar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Desativar Neblina" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Desativar Iluminação" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Desativar Profundidade por Pixel" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Desativar Texturas" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "Desabilitar o Auto-Falante do Wiimote" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Desativa a emulação do XFB.\n" +"Aumenta bastante a performance mas pode causar problemas em vários jogos que " +"precisam dela (especialmente aplicativos amadores/homebrew).\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desativa a emulação de cópias do EFB.\n" +"Elas são usadas com frequência para efeitos pós-processamento ou efeitos de " +"textura, portanto apesar de esta opção aumentar bastante a velocidade, ela " +"quase sempre causa problemas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Desabilitar Texturas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disco" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Erro na leitura do Disco" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Display" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra os Inputs lidos pelo Emulador.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Dividir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Você quer parar a emulação atual?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Configurações %s Gráficas do Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "&Web Site do Dolphin" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Configuração do Dolphin" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Configuração de Wiimote Emulado do Dolphin" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Configuração do GCPad do Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Filmes TAS Dolphin (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Configuração de Wiimote Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin no &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin não pôde encontrar ISOs GC/Wii. Duplo-clique aqui para procurar por " +"arquivos..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin atualmente está configurado para esconder todos os jogos. Duplo-" +"clique aqui para mostrar todos os jogos..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Para Baixo" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Download de Códigos (Banco de Dados WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Códigos %lu baixados. (Adicionados %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Bateria" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Dummy" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Extrair Áudio" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "Extrair Código EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Extrair Quadros" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Extrair Texturas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Transfere todos os quadros renderizados para um arquivo AVI em User/Dump/" +"Frames/\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Extrair texturas do jogo para Usuário/Despejo/Texturas//\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Transfere o conteúdo das cópias do EFB para User/Dump/Textures/\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Holandês" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Sair" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "Cópias de EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERRO: Esta versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a " +"versão %d.%d -- Se você mudou a versão do Dolphin recentemente, reiniciar o " +"PC é provavelmente necessário no momento para que o Windows veja o novo " +"driver." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Atualizações prévias de Memória" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Editar" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Editar Código ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Editar Configuração" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Editar Patch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Editar perspectiva atual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Editar..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Efeito" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Frame Buffer Embutido" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Este Segmento de Emulação já está rodando" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"Emula os XFBs com precisão.\n" +"Diminui muito a performance e impossibilita a renderização em resoluções " +"altas mas é necessário para emular corretamente um certo número de jogos.\n" +"\n" +"Se estiver em dúvida, selecione Virtual." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emula os XFBs usando objetos de textura da GPU.\n" +"Corrige vários jogos que dependem da emulação do XFB e é bem mais rápido que " +"o XFB real. No entanto, ele ainda não funciona para muitos outros jogos (em " +"especial aplicativos homebrew/amadores).\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Emular Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Estado de Emulação" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Ativar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ativa efeitos 3D através de estereoscopia usando a tecnologia Nvidia 3D " +"Vision se isto for suportado pela sua GPU.\n" +"Pode causar problemas.\n" +"Pecisa estar em Tela Cheia para funcionar.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Ativar Registro AR" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Ativar Throttle de Áudio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Ativar BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Ativar Block Merging" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Ativar Cheats" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Ativar Música DTK" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Ativar Núcleo Duplo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Ativar Núcleo Duplo (Aumento na velocidade)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Ativar Hotkeys" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Ativar Idle Skipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Ativar Idle Skipping (Aumento na velocidade)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Ativar MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Ativar Varredura Progressiva" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Ativar Salva-Tela" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Ativar WideScreen" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Ativar Wireframe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Ativar Filtro Anisotrópico.\n" +"Melhora a qualidade visual das texturas quando são vistas de ângulos " +"oblíquos.\n" +"Pode causar problemas em um número pequeno de jogos. \n" +"\n" +"Se estiver em dúvida, selecione 1x." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Ativar acesso rápido de disco. Necessário para alguns jogos.(ON = Rapido, " +"OFF = Compativel)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Ativar Paginas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ative isto se você quiser usar toda a tela para a renderização.\n" +"Se isto estiver desativado, uma janela será criada para a renderização.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tive esta opção se você quiser usar a janela principal do Dolphin para " +"mostrar o jogo em vez de uma janela separada para a renderização.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Ative isso para ter ganho de velocidade em The legend of Zelda: Twilight " +"Princess. Disative para QUALQUER UM outro jogo." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Ativar Block Address Translation (BAT); uma função da unidade de " +"gerenciamento de memoria. Precisão para o hardware, mas devagar para ser " +"emulado (ON = Compativel, OFF = Rapido)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Ativa Hack de Projeção Personalizado" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Ativar unidade de gerenciamento de memoria, necessário para alguns jogos. " +"(ON = Compativel, OFF = Rapido)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Codifica as gravações de quadros usando o codec FFV1. \n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Fim" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "Inglês" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Improvisos" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Insira um nome para a nova perspectiva:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Entry %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Entry 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Igual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Erro" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Erro: Tentando acessar as fontes %s mas elas não estão carregadas. Os jogos " +"podem não mostrar as fontes corretamente, ou travar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Sair" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" +"Manipulador de Exceções - Acesso abaixo do espaço da memória. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Executar" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Sair do Dolphin com o emulador" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Falha na Exportação" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Exportar Arquivo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Exportar Gravação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Exportar Gravação..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Exportar Save" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Exportar save do Wii (Experimental)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Exportar todos os saves" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Falha na exportação, tentar novamente?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Exportar Salvar como..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Extensão" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Frame Buffer Externo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "Parâmetro Extra" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "Parâmetro Extra útil apenas em \"Metroid Other M\"" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Extrair Todos os arquivos..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Extrair Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Extrair DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Extrair diretorio..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Extrair Arquivo..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Extrair Partição..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Extraindo %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Extraindo todos os arquivos" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Extraindo diretorio" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Extraindo..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "Byte do FIFO" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO Player" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANÇA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Tamanho FST:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Falha ao Conectar\"" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Não foi possível Ouvir!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Fa" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Falha ao extrair %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"Falha ao carregar a ROM do DSP:\t%s\n" +"\n" +"Este arquivo é necessário para usar o modo LLE do DSP.\n" +"Ele não stá incluso no Dolphin por conter dados com direitos autorais.\n" +"Use o DSPSpy para fazer o dump do arquivo do seu console.\n" +"\n" +"Você pode usar a engine HLE do DSP que não precisa do dump da ROM.\n" +"(Escolha-o na aba \"Áudio\" da Janela de Configuração.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "Falha ao carregar bthprops.cpl" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Falha ao carregar hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Falha ao ler banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Falha ao ler mesa de alocação de blocos corretamente\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Falha ao ler mesa de alocação de blocos corretamente\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Falha ao ler dados do arquivo %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Não foii possível ler o Backup do diretório corretamente\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Não foi possível ler o diretório corretamente\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Não foi possível ler o header corretamente\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Falha ao ler os dados do salva\n" +"(0xA000-)\n" +"O Memory Card pode estar truncado" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Não foi possível ler ID exclusivo da imagem do disco" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Falha ao escrever BT.DINF no SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Falha ao escrever bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Falha ao escrever o header para %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Falha ao escrever o header para o arquivo %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Rápida versão do MMU. Não funciona para todos os jogos." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Fifo Player" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Informações do Arquivo" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "O arquivo não contém códigos." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Arquivo convertido para .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"O arquivo não pode ser aberto\n" +"ou não tem uma extensão válida" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"O arquivo tem a extensão \"%s\"\n" +"extensões válidas são (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Arquivo não reconhecido como Memory Card" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Arquivo não comprimido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Modo de abertura desconhecido : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Arquivo de sistema" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Tipo do arquivo 'ini' desconhecido! Não vai abrir!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "Primeiro Bloco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Corrigir Checksums" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "Forçar 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "Forçar 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Forçar Console para NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Forçar Filtro de Texturas" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força filtro de texturas mesmo que o jogo tenha desativado-o " +"explicitamente.\n" +"Melhora um pouco a qualidade das texturas mas causa erros em certos jogos.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Força o jogo a gerar gráficos para resoluções widescreen.\n" +"Causa erros na imagem em alguns jogos.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Força o modo NTSC-J para usar a fonte da ROM Japonesa.\n" +"Se isto ficar desativado, o Dolphin usa NTSC-U e ativa esta opção " +"automaticamente quando você jogar jogos japoneses." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Formatar como ascii (NTSC\\PAL)?\n" +"Escolha não para sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Para frente" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Quadro" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Quadro" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Avançar Quadro" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Extração de Quadros usam FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Alcanço do Quadro" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "Frame S&kipping" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Limitador de FPS:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "QUadros para Capturar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Olhar Livre" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Francês" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Notas" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "De" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Tela Cheia" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Resolução da Tela Cheia:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Arquivo GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GCPad" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID do jogo:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "O jogo já está rodando!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "O jogo não está rodando!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Jogo não encontrado!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Opções especificas do jogo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Opçõesdojogo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Configurações de &Controle de Gamecube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Memory Cards do Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Configurações do controle de Gamecube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Códigos Gecko" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Falha ao rodar o GeckoCode (CT%i CST%i) (%s)\n" +"(É um código ruim ou um tipo de código não suportado.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Geral" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Opções Gerais" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Alemão" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: O índice é maior que a lista de códigos AR de tamanho %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Gráficos" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Configurações Gráficas" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Maior do que" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Aumenta muito a qualidade das texturas geradas usando efeitos de " +"renderização.\n" +"Aumentar a Resolução Interna vai melhorar o efeito desta opção.\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Grego" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Verde" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Verde Esquerdo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Verde Direito" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitarra" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY foi chamado, favor reportar!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hacks" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "A checagem do header falhou" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebreu" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Altura" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Ajuda" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Olá\n" +"\n" +"O Dolphin precisa que a sua CPU tenha suporte a extensões SSE2. \n" +"Infelizmente a sua CPU não tem este suporte, e portanto o Dolphin não " +"funcionará.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Ocultar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Esconder Cursor Do Mouse" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Oculta o cursor do mouse quando ele está em cima da janela de emulação.\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Host" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Configuração de hotkey" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Hotkeys" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Húngaro" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Wiimote Hibrido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" +"IOCTL_ES_GETVIEWS:Tentou adiquirir dados de um ticket desconhecido: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: O jogo tentou recarregar a ios ou um título que não está " +"disponível no dump do seu NAND\n" +"TitleID %016llx.\n" +" O Dolphin vai provavelmente travar agora" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - Destino ruim" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Definições de IPL" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Ponteiro IR" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Sensibilidade IR:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Detalhes da ISO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Diretórios de ISO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITÁLIA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Icone" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Se a taxa de FPS estiver instável, esta opção pode ajudar. (ON = Compatível, " +"OFF = Rápido)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Se você colocar o Limitador de FPS em um valor maior que a velocidade máxima " +"do jogo (NTSC:60, PAL:50), você também vai precisar desativar o Throttle de " +"Áudio no DSP para que funcione." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Ignorar Mudanças de Formato" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Ignora qualquer mudança no formato do EFB.\n" +"Melhora a Performance em vários jogos sem qualquer efeito negativo. Causa " +"defeitos gráficos em um pequeno número de jogos, no entanto.\n" +"\n" +"Se estiver em dúvida, deixe isto ativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ignora quaisquer pedidos da CPU de ler ou escrever no EFB.\n" +"Melhora a performance em alguns jogos, mas pode desativar algumas funções " +"dos jogos ou efeitos gráficos.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Importar Save" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Falha na Importação, tentar novamente?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"O arquivo importado tem a extensão gsc\n" +"mas não tem um header correto" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "O arquivo importado tem comprimento inválido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"O arquivo importado tem a extensão sav\n" +"mas não tem um header correto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Aumenta a performance mas causa problemas em jogos que dependem da emulação " +"apropriada da névoa.\n" +"\n" +"Se estiver em dúvida, deixe esta opção desativada." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Melhora a performance mas faz a iluminação desaparecer na maioria dos " +"jogos.\n" +"\n" +"Se estiver em dúvida, deixe esta opção desativada." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Funciona" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "In-Game" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informação" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Entrada" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Inserir" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Inserir Código Encryptado ou Decriptado aqui..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Insira cartão SD" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Insira nome aqui.." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "Instalar WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Instalar para o menu do WII" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler foi chamado, mas esta plataforma ainda não tem " +"suporte a ele." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "Instalando WAD..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Interface" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Opções de interface" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Erro Interno do LZO - A compressão falhou" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n" +"Tente recarregar o Estado Salvo" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Erro Interno do LZO - lzo_init() falhou" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "Resolução Interna:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Interpretador (MUITO lento)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Intro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Tamanho Inválido(%x) ou palavra Mágica(%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Valor Inválido!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Bat.map ou entrada de Diretório inválidas" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Tipo de evento %i inválido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Arquivo inválido" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Arquivo opening.bnr inválido encontrado no gcm:\n" +"%s\n" +"Você pode precisar refazer o dump deste jogo." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Arquivo de gravação inválido" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Estado Salvo Inválido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italiano" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPÃO" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT recompilador (recomendado)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL recompilador experimental" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonês" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "CORÉIA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Chave" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Coreano" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "Botão L" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-Analógico" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Linguagem:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Último State sobrescrito" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Último State Salvo" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Esquerda" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Analógico Esquerdo" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Clique com o botão esquerdo para detectar atalhos de teclado.\n" +"Pressione Enter para deixar vazio." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Clique com o esquerdo para detectar entrada.\n" +"Clique do meio para limpar.\n" +"Clique direito para mais opções." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Clique da Esquerda/Direita para mais opções.\n" +"Clique do meio para limpar." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Menor que" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "Limitar por FPS" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Carregar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Carregar Texturas Personalizadas" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Carregar Estado do Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Carregar Estado do Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Carregar Estado do Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Carregar Estado do Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Carregar Estado do Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Carregar Estado do Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Carregar Estado do Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Carregar Estado do Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Carregar State..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Carregar Menu de Sistema do Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Carregar Menu de Sistema do Wii %d %c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Carrega texturas de alta definição do diretório User/Load/Textures//\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Carregar valores predefinidos dos padrões de hacks disponíveis." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Carrega o arquivo especificado (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Local" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "Separar tarefas em núcleos" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Configuração do Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Tipo de Log" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Resposta do Logger" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Logando" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "A conexão com o servidor foi perdida!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Emulação do Audio em Low level (LLE) ou high level (HLE)" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "Butão M" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"Incompatibilidade do MD5\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Hack de velocidade MMU" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Arquivos de Gameshark MadCatz(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Analógico Principal" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID da fabricante:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Fabricante:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "Máximo" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "O Memory Card já tem um arquivo de salva deste título" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "O Memory Card já está aberto" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Byte de Memória" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Cartão de memoria" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"AVISO do Gerenciador de- Memory Card - Faça backupsantes de usar, deve estar " +"funcionando mas pode corromper coisas!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"O nome do arquivo de Memory Card no Slot %c está incorreto\n" +"Região não especificada\n" +"\n" +"O diretório do Slot %c foi mudado para\n" +"%s\n" +"Você gostaria de copiar o arquivo antigo para o novo local?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Microfone" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "Mínimo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Diversas" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Opções diversas" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modificador" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Modifica as texturas para que elas mostrem o formato em que elas estão " +"codificadas. Ao ativar isto, é preciso reiniciar a emulação na maioria das " +"vezes.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Fonte Monospaced" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Mova o Mouse sobre uma opção para ver uma descrição detalhada sobre ela.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Multiplicar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"Desliga o som que sai do Wiimote. Corrige desconexões imprevisíveis em " +"Wiimotes Reais. Não faz efeito em Wiimotes Emulados." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Adicionar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Começar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Deletar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Dividir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Baixar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Fim" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Igual" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Inserir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Esquerda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiplicar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Descer Página" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Subir Página" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Direita" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separador" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Espaço" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtrair" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Cima" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Nome:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Nome:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Arquivos GCI nativos(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Nova Busca" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Próxima Página" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Próxima Busca" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Nick:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Sem região (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Sem ISOs ou WADs achados" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Nenhum arquivo de banner encontrado para o título %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Sem colocação" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Nenhum arquivo carregado" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Não há entradas de índice de diretório livres" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Nenhum arquivo gravado" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Nenhuma pasta de salva encontrada para o título %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Nenhum" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norueguês Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Não igual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Indefinido" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Não conectado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notas" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notas:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Noticía" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Números dos códigos:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Aceleração do Nunchuk" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Objeto" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Alcance do Objeto" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Desligado" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Offset:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Apenas %d blocos disponíveis" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Abrir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Abrir &conteúdo da pasta" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Abrir pasta do &save do WII" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Abrir Arquivo..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: Não é possível criar contexto para o dispositivo %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: Não foi possível encontrar dispositivos de som" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: não foi possível abrir o dispositivo %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "Decodificador de Texturas OpenCL" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "Decodificador de Texturas OpenMP" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Abrir o debugger" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Abrir o logger" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opções" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Laranja" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"A ordem dos arquivos no Diretório de Arquivos não bate\n" +"Clique com o botão direito e exporte todos os salvas,\n" +"e importe-os para um novo Memory Card\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Outros" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Outro Client desconectou enquanto o jogo rodava!! O Netplay foi " +"desabilitado. Você deve parar o jogo manualmente." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Saída" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "R&eproduzir gravação..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Controle" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Controle" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Controles" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Parear" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Parágrafo" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parâmetros" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Partição %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Patches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Diretórios" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pausar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Iluminação Por Pixels" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfeito" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspectiva %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Executar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Reproduzir Gravação" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Executar/Pausar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Jogável" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Opções de Reprodução" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Jogadores" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Favor confirmar..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Favor criar uma perspectiva antes de salvar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Positivo-Negativo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polonês" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Porta 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Porta 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Porta 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Porta 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Porta:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Português" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Português (Brasil)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Efeito Pós-Processamento" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Predefinidos:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Pág. Anterior" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Página Anterior" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Valor anterior" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Imprimir" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Perfil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Propriedades" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Limpar o Cache" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Questão" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Sair" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "Botão R" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-Analógico" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "Russia" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Alcance" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Modo Somente Leitura" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Wiimote Real" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Wiimote Real" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Confirmação de reconexão do Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Reconectar Wiimote ao carregar Estado Salvo" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Gravar" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Informações de Gravação" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Opções de Gravação" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Vermelho" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Vermelho Esquerdo" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Vermelho Direito" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Reduz a quantidade de aliasing causado pela rasterização de gráficos 3D.\n" +"Isso faz com que a imagem renderizada fique menos quadriculada.\n" +"Diminui de forma severa a velocidade da emulação e pode causar problemas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Atualizar" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Atualizar Lista" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Atualizar a lista de jogos" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Remover" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Renderiza o jogo usando apenas linhas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Renderizar na Janela Principal" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reiniciar" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Resultados" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Retornar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Direita" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Analógico Direito" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Vibração" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Executar o DSP LLE em um segmento dedicado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Sal&var estado atual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Taxa de Amostragem:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Salvar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Salvar GCI como..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Salvar Estado Atual no Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Salvar Estado Atual no Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Salvar Estado Atual no Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Salvar Estado Atual no Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Salvar Estado Atual no Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Salvar Estado Atual no Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Salvar Estado Atual no Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Salvar Estado Atual no Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Salvar estado atual" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Salvar como..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Salvar GCM/ISO comprimido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Salvar perspectiva atual" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Salvar GCM/ISO descomprimido" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "O Estado Salvo capturado %s está corrompido, parando captura..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Escaneando %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Procurando por ISOs" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Escaneando..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "ScrShot" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Filtro de Busca" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Procurar em sub-pastas" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "A seção %s não foi encontrada no SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Selecionar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Selecione o arquivo de Gravação" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Selecione um arquivo WAD de Wii para instalar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Selecione um adaptador de hardware para ser usado.\n" +"Se estiver em dúvida, use o primeiro." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Selecione um arquivo de salva para importar" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Selecionar Janelas flutuantes" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Selecione um arquivo para carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Selecione o arquivo de salva" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Selecione um estado para carregar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Selecione um estado para salvar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Selecione a proporção da tela para usar ao renderizar:\n" +"Auto: Usa a proporção nativa\n" +"Forçar 16:9: Redimensiona a imagem para a proporção 16:9\n" +"Forçar 4:3: Redimensiona a imagem para a proporção 4:3\n" +"Redimensionar para a Tela: Redimensiona a imagem para o tamanho da tela.\n" +"\n" +"Se estiver em dúvida, selecione Automático." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Fonte Selecionada" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Seleciona que resolução será usada no modo Tela Cheia.\n" +"Isto deve ser sempre maior ou igual à Resolução Interna. O impacto na " +"performance é insignificante.\n" +"\n" +"Se estiver em dúvida, use a resolução da sua Área de Trabalho.\n" +"Se ainda estiver em dúvida, use a maior disponível.." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Seleciona qual API gráfico será usado internamente.\n" +"Direct3D 9 é geralmente o mais rápido. O OpenGL tem menos erros, no entanto. " +"O Direct3D 11 está entre os dois.\n" +"Note que os Backends Direct3D só podem ser usados no Windows.\n" +"\n" +"Se estiver em dúvida, use o Direct3D 9." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Enviar" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Posição da Sensor Bar:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Separador" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Sérvio" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Porta Serial 1 - Esta é a porta usada por dispositivos como o adaptador de " +"rede" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Definir" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Definir como ISO &padrão" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Definir como Memory Card padrão%c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" +"SetARCode_IsActive: O índice é maior que a lista de códigos AR de tamanho %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Configurações..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Arquivo de configuração não encontrado" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Sacudir" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Nome Curto:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Botões Superiores" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Mostrar &Console" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Mostrar Janela de &Log" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Mostrar barra de &Status" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Show Barra de &Ferramentas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Mostrar Drives" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "Mostrar Regiões de Cópia do EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Mostrar FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Mostrar França" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "Mostrar GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Mostrar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Mostrar Itália" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Mostrar JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Mostrar Coréia" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Mostrar Idioma:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Mostrar &Configuração de Logs" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "Mostrar PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Mostrar Plataformas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Mostrar Regiões" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "Mostrar Estatísticas" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Mostrar Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Mostrar EUA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "Mostrar Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Mostrar Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Mostrar uma janela de confirmação antes de parar um jogo." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Mostra uma menssagem quando erros potencialmente sérios ocorreram. \n" +"Desabilitar isso pode evitar menssagens irritantes e não-fatais, mas também " +"pode fazer com que o Dolphin trave sem nenhuma explicação." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "Mostrar o primeiro bloco" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Mostrar blocos de save" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Mostar comentário do save" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Mostrar ícone do salva" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Mostrar título do salva" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostra o número de quadros renderizados por segundo como uma forma de medir " +"a velocidade da emulação.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Mostra esta menssagem de ajuda" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Mostra desconhecido" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Mostrar várias estatísticas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Wiimote na Horizontal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Chinês Simplificado" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Tamanho" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "Pular a BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Não fazer o Dest. Alpha Pass" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "Não permite o acesso da CPU ao EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Não faz o passe de destino Alfa usado em muitos jogos para vários efeitos " +"gráficos.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Captura de tela" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Renderizador por Software" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"O Renderizador por Software é bem mais lento que os outros backends.\n" +"É útil apenas para a depuração de problemas.\n" +"Você realmente quer utilizar o Renderizador por Software? Se estiver em " +"dúvida, pressione 'Não'." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Configurações de Som" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "O Backend de Som %s não é válido." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Falha na criação do buffer de som: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Barra de Espaço" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Espanhol" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Volume do Auto-Falante:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Especifica a resolução a renderizar. Uma resolução mais alta aumenta a " +"qualidade visual mas é bastante pesada e pode causar problemas em alguns " +"jogos.\n" +"\"Múltiplo de 640x528\" é um pouco mais lento que \"Window Size\" mas causa " +"menos problemas. De forma geral, quanto menor for a resolução interna, maior " +"será a performance.\n" +"\n" +"Se estiver em dúvida, selecione 640x528." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Especifique um Backend de Vídeo" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Aumentar a velocidade de transferência do disco" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Analógico Quadrado" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Controle Padrão" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Iniciar NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Iniciar Ca&ptura" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Iniciar Captura" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Status" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Estados Salvos" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Analógico" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Parar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Redimensionar para a Tela" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Palheta" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtrair" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Arquivo exportado com sucesso para %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Arquivos de salva importados com sucesso" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Balançar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Idioma do Systema:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "Input do TAS" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Divisão de aba" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Esquerda da Mesa" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Direita da Mesa" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Capturar Tela" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Testar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Sobreposição Formato das Texturas" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "O WAD foi instalado com sucesso" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "O endereço é inválido" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "O Checksum foi corrigido com sucesso" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "O diretório escolhido já está na lista" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"O arquivo %s já existe.\n" +"Deseja substituí-lo?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"O arquivo %s não pôde ser aberto para escrita. Por favor cheque se ele não " +"está aberto em outro programa." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "O Arquivo %s já foi aberto, o header do arquivo não será escrito." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "O arquivo que você especificou (%s) não existe" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "O nome não pode ficar vazio" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "O nome não pode conter o caracter ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "O código AR resultante da derciptação não contém nenhuma linha." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" +"O Salva que você está tentando copiar tem um tamanho de arquivo inválido" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"O idioma selecionado não é suportado pelo seu sistema. Voltando ao padrão do " +"sistema." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "As versões do NetPlay do Client e do Servidor são incompatíveis!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "O servidor está cheio!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "O servidor respondeu: O jogo está rodando no momento!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "O servidor enviou uma mensagem de erro desconhecida!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "O arquivo especificado \"%s\" não existe" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "O valor é inválido" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "A seleção do tema deu errado" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"É necessário um ticket para 00000001/00000002. O seu Dump do NAND está " +"provavelmente incompleto." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Estas configurações substituem as configurações do núcleo do Dolphin.\n" +"Indeterminado significa que o jogo usa as configurações do Dolphin." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Este simulador de Action Replay não suporta códigos que modifiquem o Action " +"Replay em si." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"Isto pode causar diminuição da performance no Wii Menu e em alguns jogos." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Este recurso permite mexer na câmera do jogo.\n" +"\n" +"Segure o botão direito e mova o mouse para mover a câmera em qualquer " +"direção. Segure SHIFT e pressione uma das teclas WASD para mover a câmera em " +"uma certa distância (SHIFT+0 para movê-la mais rápido e SHIFT+9 para movê-la " +"mais devagar). Pressione SHIFT+R para voltar a câmera à posição inicial.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Isto é usado para controlar a velocidade do jogo por throttle de som.\n" +"Desativar isso pode causar velocidade de jogo anormal, ás vezes muito " +"rápido.\n" +"Mas algumas vezes ativar isso pode causar ruído constante.\n" +"\n" +"Atalho de Teclado : Segure para instantaneamente desativar o Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Isto é usado para tocar trilhas sonoras de jogos, como BGM" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Isto separa os segmentos de Áudio e Vídeo, para que eles possam ser rodados " +"em núcleos diferentes.\n" +"Dá um grande aumento de velocidade para PCs com mais de um núcleo, mas " +"também pode causar travamentos/erros ocasionais." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Isto vai deixar você editar manualmente o arquivo de configuração .INI" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Threshold" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Inclinar" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Título" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Para" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Ligar/Desligar Todos os Logs" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Ir para Tela Cheia" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Topo" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Chinês Tradicional" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Houve a tentativa de carregar um tipo de arquivo desconhecido." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Gatilhos" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Tentando ler de um SYSCONF inválido" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Tentando ler de um SYSCONF inválido\n" +"Os Bt IDs do Wiimote não estão disponíveis" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turco" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Turntable" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tipo" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Porta UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "Wiimote UDP" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "DESCONHECIDO" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "EUA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Não foi possível analisar a linha %lu do código AR digitado como código " +"válido encriptado ou decriptad. Certifique-se de que você digitou " +"corretamente.\n" +"Você gostaria de ignorar esta linha e continuar a análise?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "%i indefinido" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Desfazer carregamento de estado" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Desconhecido" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Comando de DVD desconhecido %08x - Erro Fatal" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Tipo de entrada desconhecido %i no SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Menssagem desconhecida recebida com identificação: %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" +"Menssagem desconhecida com ID:%d recebida do jogador:%d Expulsando jogador!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Ponteiro desconhecido %#08x\n" +"Continuar?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Para cima" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Atualizar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Wiimote na Vertical" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Usar modo EuRGB60 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Usar Tela Cheia" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "Usar Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Usar Panic Handlers" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Usa múltiplos segmentos para decodificar texturas.\n" +"Pode resultar em um aumento de velocidade (especialmente em CPUs com mais de " +"dois núcleos).\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Normalmente se a compilação dos Shaders falha, uma mensagem de erro é " +"mostrada.\n" +"No entanto, é possível impedir estas mensagens de interromperem o jogo " +"ativando esta opção.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Utilitário" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Valor" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Valor:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Verbosidade" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Vídeo" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Virtual" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Volume" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Falha na instalação da WAD: Erro na criação de %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Espera alinhamentos verticais para reduzir rasgos na imagem.\n" +"Diminui a performance se a velocidade de emulação estiver abaixo de 100%.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Aviso" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Aviso - Inicializando DOL no modo de console errado!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Aviso - Inicializando ELF no modo de console errado!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Aviso - Inicializando ISO no modo de console errado!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Aviso! É recomendado que você tenha um backup de todos os arquivos na " +"pasta:\n" +"%s\n" +"Deseja continuar?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Aviso: Isso vai substituir quaisquer arquivos de salva existentes na " +"pasta :\n" +"%s\n" +"que tenham o mesmo nome de um arquivo do Memory Card\n" +"Continuar?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - Arquivo não aberto." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Distorção" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Hack de Widescreen" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Largura" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Console do Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Raiz do Wii NAND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Importar Save de Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Arquivos de Salva do Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Não foi possível ler o arquivo" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"O Wiimote %i foi desconectado pelo sistema.\n" +"Talvez este jogo não tenha suporte a múltiplos Wiimotes,\n" +"ou talvez tenha sido pelo tempo parado ou por outra razão.\n" +"Você quer reconectar imediatamente?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Conectado" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Motor do Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Configurações do Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Janelas da Esquerda" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Menu de Janelas" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Janelas da Direita" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Word Wrap" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Funcionando..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Escrever no Console" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Escrever para o Arquivo" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Escrever na Janela" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice falhou: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 Falha na inicialização: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 Criação de Master Voice falhou: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Amarelo" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Você não pode fechar painéis que têm páginas neles." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Você deve escolher um jogo!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Você deve digitar um nome!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Você deve digitar um valor válido decimal, hexadecimal ou octal." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Você deve digitar um nome válido para o perfil." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Sua GCM/ISO parece ser inválida (país inválido).\n" +"Continuar com a região PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"O seu arquivo SYSCONF é do tamanho errado.\n" +"Ele deveria ter 0x%04x (mas tem 0x%04llx)\n" +"Você gostaria de gerar um novo?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "Hack do ZTB" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Código Zero 3 não é suportado" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Código Zero desconhecido pelo Dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ Aguardando ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[QUEBRADO]\n" +"Destaca as regiões de onde o EFB foi copiado.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Personalizado]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Tenta aumentar a velocidade de emulação dando o trabalho de decodificação de " +"texturas para a GPU usando o Framework OpenCL.\n" +"No entanto, em seu estado atual ele causa defeitos nas texturas em vários " +"jogos. Além disso, na maioria dos casos ele é mais lento que a decodificação " +"usual da CPU.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[EXPERIMENTAL]\n" +"Aumenta a velocidade da emulação fazendo um reservatório temporário de " +"Dysplay Lists.\n" +"Pode causar problemas.\n" +"\n" +"Se estiver em dúvida, deixe isto desativado." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Falha ao ler o header do bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Falha ao ler dados do arquivo: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "Falha ao ler o header" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Lendo Opcode de %x. Favor reportar." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" +"Não é um salva de Wii ou houve erro de leitura no tamanho do header do " +"arquivo %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "Cmd 0x%08x desconhecido" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute devolveu -1 ao rodar o aplicativo!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "Correção do zFar:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "Correção do zNear:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| OR" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Quadro a Quadro" + +#~ msgid "(Default)" +#~ msgstr "(Padrão)" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Requer Tela Cheia)" + +#~ msgid "< as Default Profile >" +#~ msgstr "" + +#~ msgid "Accuracy:" +#~ msgstr "Precisão:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Cache de Textura Preciso" + +#, fuzzy +#~ msgid "Adjust window size" +#~ msgstr "Tamanho da Janela:" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Permite ao CPU ler e escrever ao EFP (buffer de renderização).\n" +#~ "Isso é necessário para certas funcionalidades de jogabilidade (por " +#~ "exemplo: o ponteiro estrela no Super Mario Galaxy) e também para certos " +#~ "efeitos visuais (por exemplo: Monster Hunter Tri),\n" +#~ "mas ativar essa opção pode também ter um grande impacto negativo na " +#~ "performance se o jogo usa essa funcionalidade fortemente." + +#~ msgid "Alternate RFI" +#~ msgstr "RFI Alternado" + +#~ msgid "Auto [recommended]" +#~ msgstr "Automático (Recomendado)" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Redimensiona automaticamente a janela para bater com a resolução final do " +#~ "jogo ajustada pela Escala do EFB.\n" +#~ "É melhor deixar a Proporção em Redimensionar quando usar isso." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Gera os mipmaps automaticamente ao invés de decodificá-los da memória.\n" +#~ "Aumenta um pouco a velocidade de emulação mas pode causar pequenos " +#~ "defeitos nas texturas.\n" +#~ "\n" +#~ "Se estiver em dúvida, deixe isto desativado." + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calcula a iluminação de gráficos 3D em uma base per-pixel em vez de por " +#~ "vértice.\n" +#~ "Esse é um comportamento mais preciso mas reduz performance." + +#~ msgid "Config..." +#~ msgstr "Configurar..." + +#~ msgid "Configuration profile" +#~ msgstr "Perfil de Configuração" + +#~ msgid "Configuration profile:" +#~ msgstr "Perfil de Configuração:" + +#~ msgid "Connected" +#~ msgstr "Conectado" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Conectado a %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Copiar" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Não foi possível copiar %s para %s" + +#, fuzzy +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Não pôde criar %s" + +#~ msgid "DList Cache" +#~ msgstr "Cache Dlist" + +#~ msgid "Danish" +#~ msgstr "Dinamarquês" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Desativa texturas.\n" +#~ "Isso é apenas útil para propósitos de depuração." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Desativa um passe de configuração-alpha.\n" +#~ "Quebra certos efeitos mas pode melhorar performance." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Pass de Alpha de Distância" + +#, fuzzy +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "O Dolphin não foi configurado com um local de instalação,\n" +#~ "Manter o Dolphin portátil?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emular cópias de buffer de frames diretamente para texturas.\n" +#~ "Isso não é tão preciso, mas é bom o suficiente para a maneira que muitos " +#~ "jogos usam as cópias de buffer de frames." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Configurações de Display do Emulador" + +#~ msgid "Enable CPU Access" +#~ msgstr "Ativar Acesso da CPU" + +#~ msgid "Enable Cache" +#~ msgstr "Ativar Cache" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Ativar cópia para o EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Ativar EFB para textura" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Ativar áudio HLE" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Ativar JIT Dynarec" + +#~ msgid "Enable OpenCL" +#~ msgstr "Ativar OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Ativar Proteção de tela (redução de \"burn-in\")" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Ativar recompilação dinamica do codigo DSP.\n" +#~ "Mudar isso não tem efeito enquanto o emulador estiver rodando!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Ativar emulação de copias de frame buffer incorporadas , se o jogo usa-" +#~ "las.\n" +#~ "Jogos precisam disso para Pós-Processamento ou outras coisas, mas se você " +#~ "consegue viver sem isso, as vezes terá um grande ganho de velocidade." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Ativar re-interpretação da data dentro do EFB quando o formato do pixel " +#~ "muda.\n" +#~ "Alguns jogos dependem dessa função para certos efeitos, Ative-a se vocês " +#~ "estiver tendo glitches.\n" +#~ "Dependendo de quanto o jogo usa essa função, o impacto na velocidade " +#~ "causado por ela vai de nenhum a critico." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Erro ao abrir o arquivo %s para gravação" + +#~ msgid "Fast" +#~ msgstr "Rápido" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Mipmaps Rápidos" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Variantes Rápidas aparentam poucos pixels e tem mais potencial para " +#~ "erros.\n" +#~ "Variantes lentas tem mais pixel e são mais seguras." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "Forçar Filtro Bi/Trilinear" + +#~ msgid "Fractional" +#~ msgstr "Fracional" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Completa emulação de cópias de frame buffer incorporadas. \n" +#~ "Isso é mais preciso que cópias de texturas do EFB, e alguns jogos " +#~ "precisam disso para funcionar corretamente, mas isso pode ser muito lento." + +#~ msgid "GFX Config" +#~ msgstr "Configurar GFX" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Gráficos" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Ocultar Erros de Sombreamento" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Esconde o cursor quando ele está sobre a janela renderizada e esta está " +#~ "ativa." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Se o jogo trava, funciona apenas no interpretador ou o dophin dá erro, " +#~ "essa opção pode corrigir o jogo." + +#~ msgid "Input Source" +#~ msgstr "Fonte de Entrada" + +#~ msgid "Install directory could not be saved" +#~ msgstr "O diretório de instalação não pôde ser salvo" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Instalando WAD para o menu do WII" + +#~ msgid "Integral [recommended]" +#~ msgstr "Integral [recomendado]" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Mantém caminhos das texturas baseados no olhar dos pixels atuais na " +#~ "textura.\n" +#~ "Pode causar slowdown, mas alguns jogos necessitam dessa opção para " +#~ "funcionarem corretamente." + +#~ msgid "Load Script..." +#~ msgstr "Carregar script..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Carregar mipmaps nativos ao invés de gerar eles.\n" +#~ "Carregar os mipmaps nativos é mais preciso todavia, mas pode diminuir a " +#~ "perfomance (embora sua mudança possa variar)." + +#~ msgid "Lua Script Console" +#~ msgstr "Console de script lua" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modificar texturas para mostrar o formato que elas estão usando.\n" +#~ "Isso é útil apenas para questões de debug." + +#~ msgid "New &Lua Console" +#~ msgstr "Novo console &Lua" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "OK" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "Abrir" + +#~ msgid "Plugins" +#~ msgstr "Plugins" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "A configuração portátil não pôde ser salva\n" +#~ " Você está executando o Dolphin de uma mídia somente-leitura ou de um " +#~ "diretório onde o Dolphin não está?" + +#~ msgid "Projection Stats" +#~ msgstr "Status de Projeção" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "" +#~ "Execute novamente o Dolphin do diretório de instalação e salve de lá" + +#~ msgid "Render to main window." +#~ msgstr "Renderizar na Janela principal" + +#~ msgid "Rendering" +#~ msgstr "Renderizando" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Necessário para utilizar a fonte de ROM japonesas." + +#~ msgid "Run" +#~ msgstr "Executar" + +#~ msgid "Running script...\n" +#~ msgstr "Running script...\n" + +#~ msgid "Safe" +#~ msgstr "Seguro" + +#~ msgid "Scale:" +#~ msgstr "Escala:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Cópia Escalada do EFB" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Selecione a resolução do modo Tela-cheia" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Selecione o WAD do system Menu extraído da partição de atualização de um " +#~ "disco." + +#~ msgid "Select the script to load" +#~ msgstr "Selecione um Script para carregar" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Selecione qual jogo deve ser afetado pelas modificações das configurações " +#~ "feitas nesta janela.\n" +#~ "O perfil (Padrão)afeta as configurações comuns usadas para todos os jogos." + +#~ msgid "Set All to Default" +#~ msgstr "Mudar tudo para o Padrão" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Estabelecer local de instalação para:\n" +#~ "%s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostrar estatísticas de projeção. \n" +#~ "Isto é útil apenas para a depuração de erros." + +#~ msgid "Show save banner" +#~ msgstr "Mostrar banner do save" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Mostra o número de quadros por segundo." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Mostra várias estatísticas. \n" +#~ "Isto é útil apenas para a depuração de erros." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Aumenta a velocidade de cópias do EFB para a RAM sacrificando um pouco a " +#~ "precisão da emulação.\n" +#~ "Às vezes também aumenta a qualidade visual.\n" +#~ "Se você está tendo problemas, tente aumentar a Precisão do Cache de " +#~ "Texturas ou desative esta opção.\n" +#~ "\n" +#~ "Se estiver em dúvida, deixe isto desativado." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Especificar a resolução a ser renderizada. Uma resolução alta irá " +#~ "melhorar a qualidade visual mas também pesa na performance e pode causar " +#~ "defeitos em video em alguns jogos.\n" +#~ "Fracional: Usa a resolução da tela diretamente, em vez da resolução " +#~ "nativa. A qualidade varia com o monitor/tamanho da janela, assim como o " +#~ "impacto no desempenho.\n" +#~ "Integral: É como fracionado, mas arredonda para um número inteiro " +#~ "múltiplo da resolução nativa. Gera uma imagem mais fiel à original, mas " +#~ "é geralmente mais lento.\n" +#~ "As outras opções são resoluções fixas para escolher a qualidade visual " +#~ "independentemente do tamanho do seu monitor." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Especifique um Plugin de Áudio" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Iniciar o Renderizador em Tela Cheia" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Iniciar a Janela de Renderização em Tela Cheia" + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Armazena as cópias do EFB em objetos de textura da GPU.\n" +#~ "Esta opção não é tão precisa, mas funciona bem para a maioria dos jogos e " +#~ "é bem mais rápido do que EFB para RAM.\n" +#~ "\n" +#~ "Se estiver em dúvida, deixe isto ativado." + +#~ msgid "Texture" +#~ msgstr "Textura" + +#~ msgid "Texture Cache" +#~ msgstr "Cache de Texturas" + +#~ msgid "The file " +#~ msgstr "O arquivo" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Quanto mais Seguro, menor será a probabilidade do emulador perder alguma " +#~ "atualização de textura da RAM.\n" +#~ "\n" +#~ "Se estiver em dúvida, use o segundo valor da direita para a esquerda." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Isto é geralmente usado para efeitos de som e voz." + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Usar FPS para Limitar" + +#~ msgid "Use XFB" +#~ msgstr "Usar XFB" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Usar múltiplos segmentos para decodificar as texturas do jogo." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Utiliza o buffer de renderização de alta resolução para cópias de EFB, " +#~ "em vez de escala-los para a resolução nativa.\n" +#~ "Melhora bastante a qualidade visual em jogos que utilizam cópias de EFB, " +#~ "mas pode causar falhas em alguns." + +#~ msgid "Video Backend:" +#~ msgstr "Backend de Vídeo:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Espera por espaços brancos verticais.\n" +#~ "Reduz rasgos na imagem mas também pode diminuir a performance" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Ao utilizar EFB para a RAM muitas vezes precisamos decodificar os dados " +#~ "RAM para uma textura VRAM, o que é uma tarefa muito demorada.\n" +#~ "Com esta opção habilitada, vamos pular a decodificação de uma textura, se " +#~ "esta não mudar.\n" +#~ "Isso resulta em um bom ganho de velocidade, mas pode causar problema.\n" +#~ "Se você tiver qualquer problema com essa opção ativada você deve tentar " +#~ "aumentar a segurança do cache de texturas ou desativar essa opção.\n" +#~ "(NOTA: Quanto mais seguro for o cache de textura menor será o aumento de " +#~ "velocidade; Se colocado em \"Seguro\" pode ser até mais lento!)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote" + +#~ msgid "Wiimote Settings" +#~ msgstr "Configurações do Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Vai ativar a opção Scan Progressivo se suportado pelo Software" + +#~ msgid "Window Size:" +#~ msgstr "Tamanho da Janela:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Altura da Janela para o Modo Janelado" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Largura da Janela para o Modo Janelado" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Hack de Brilho do Zelda Twilight Princess" diff --git a/Languages/po/ru.po b/Languages/po/ru.po new file mode 100644 index 0000000000..6c3ea5e8fa --- /dev/null +++ b/Languages/po/ru.po @@ -0,0 +1,5872 @@ +# Translation of dolphin-emu.pot to Russian +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# Kein , 2011. +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-01-20 14:40+0300\n" +"Last-Translator: firnis \n" +"Language-Team: Russian <>\n" +"Language: Russian\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(слишком много)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " Игра : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +#, fuzzy +msgid "! NOT" +msgstr "! NOT" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" не существует.\n" +" Создать новую карту памяти на 16Мб?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" +"\"%s\" неверный образ GCM/ISO, или не является образом игры для GC/Wii." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sКопировать%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Гц" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Отключен" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s уже существует, переписать?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s не может быть сжат. Возможно образ поврежден." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Ошибка загрузки карты памяти\n" +" Неверный размер (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Ошибка загрузки карты памяти\n" +" Неверный размер (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s не может быть открыт" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s содержит не верный хэш.\n" +"Хотите остановить эмуляцию для исправления ошибки?\n" +"Если вы выбрете \"Нет\", то звук будет испорчен." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s - пустой файл" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s уже сжат! Больше сжать нельзя." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s слишком длинное имя файла, максимальная длина 45 знаков" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sУдалить%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sЭкспоритровать GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sИмпортировать GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, fuzzy, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%d свободных блоков; %d свободных записей каталогов" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +#, fuzzy +msgid "&& AND" +msgstr "&& AND" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&О программе" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Запустить игру с DVD-диска..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Выбрать папку с ISO-файлами..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Менеджер &читов" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&Опции аудио" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Удалить ISO-файл..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Удалить выбранные ISO-файлы..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Эмуляция" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Файл" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +#, fuzzy +msgid "&Frame Advance" +msgstr "Расширенные" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Полноэкранный режим" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Опции видео" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Помощь" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +#, fuzzy +msgid "&Hotkey Settings" +msgstr "Опц&ии Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Менеджер карт памяти (GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "Па&мять" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "Выбор &файла для запуска..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Опции" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Пауза" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Запустить" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Свойства" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Обновить список игр" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Регистры" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Сбросить" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "З&вук" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Остановить" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Инструменты" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Вид" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Опц&ии Wiimote" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +#, fuzzy +msgid "(UNKNOWN)" +msgstr "НЕИЗВЕСТНО" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(отключен)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 бит" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 бита" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 бит" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<Введите название>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<Ничего>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<Нажмите кнопку>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<Системный>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Окно сетевой игры уже открыто!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Игра не запущена." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ВНИМАНИЕ:\n" +"\n" +"Функция сетевой игры будет корректно работать только при следующих " +"настройках:\n" +" - Режим DualCore [ВЫКЛ]\n" +" - Audio Throttle [ВЫКЛ]\n" +" - DSP-HLE с выводом через \"Null Audio\" или с DSP-LLE\n" +" - Ручная установка кол-ва контроллеров, которые будут использованы в игре, " +"на значение [Standard Controller]\n" +"\n" +"Все игроки должны использовать одинаковую версию эмулятора и одинаковые " +"настройки.\n" +"Рекомендуется выключить поддержку карт памяти или же заранее разослать всем " +"одинаковые.\n" +"Поддержка Wiimote пока отсутствует.\n" +"\n" +"Для создания игры вам необходимо открыть указанный порт на вашем роутере!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR-коды" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Об эмуляторе Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Действие" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Ошибка ActionReplay: неверный размер (%08x : адрес = %08x) в добавляемом " +"коде (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Адаптер:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Добавить" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Добавление ActionReplay-кода" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Добавление патча" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Добавить панель" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Добавить..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Адрес :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Расширенные" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Расширенные настройки" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +#, fuzzy +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Все GC/Wii-файлы (elf, dol, gcm, iso, ciso, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Все образа от GC/Wii (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Все GCM-файлы Gamecube (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Файлы быстрых сохранений (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Файлы образов Wii (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Сжатые образа дисков GC/Wii (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Все файлы (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Анизотропная фильтрация" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Сглаживание:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Загрузчик неверноего размера... это точно загрузчик?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Загрузчик:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Применить" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Вы уверены, что хотите удалить \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Вы уверены, что хотите удалить эти файлы?\n" +"Они исчезнут навсегда!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Вы уверены, что хотите удалить этот файл? Он исчезнет навсегда!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "Соотношение сторон:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "Хотя бы одна панель должна быть открыта." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +#, fuzzy +msgid "Audio Backend:" +msgstr "Система вывода" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: Ошибка открытия устройства вывода звука.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Авто" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "Разрешение оконного режима" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "Разрешение оконного режима" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Отключение тумана улучшает производительность, но влечет за собой глюки в " +"играх, которые зависят от его правильной эмуляции." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Назад" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +#, fuzzy +msgid "Backend Settings" +msgstr "Основные настройки" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "Система вывода" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Взмах" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Неверный заголовок файла" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Логотип" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Данные логотипа" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Логотип:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Панель" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Основные" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Основные настройки" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Синий" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Синяя слева" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Синяя справа" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "снизу" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Не работает" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Обзор" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Выберите папку с образами игр" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Выбор папки с ISO-файлами..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Укажите папку для сохранения" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Буфер:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Кнопки" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "Режим эмуляции CPU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Отмена" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Не удалось открыть %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Нельзя использовать этот файл, как карту памяти\n" +"Вы пытаетесь использовать один файл в обоих слотах?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Нельзя использовать этот файл, как карту памяти\n" +"Вы пытаетесь использовать один файл в обоих слотах?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Не получается найти WiiMote по адресу: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Не получается найти WiiMote по дескриптору %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "Ошибка чтения из DVD_Plugin - DVD-Interface: Критическая ошибка" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Центр" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Сменить" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Сменить &диск..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +#, fuzzy +msgid "Change Disc" +msgstr "Сменить &диск..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Сменить игру" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Позволяет сменить язык интерфейса программы.\n" +"Для активации требуется перезапуск." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" +"Изменения данной опции вступят в силу только после перезапуска эмулятора." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Чат" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Чит-код" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Поиск кодов" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Менеджер чит-кодов" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +#, fuzzy +msgid "Chinese (Simplified)" +msgstr "Chinese (Simplified)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "Выберите основной DVD-диск:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "Выберите основной DVD-диск:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Выберите файл образа:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Выберите папку для добавления в список" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Выберите файл карты памяти" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Выберите карту памяти:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Выберите папку для сохранения файлов" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Очистить" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Клиент отсоединился во время игры! Сетевая игра остановлена. Вы должны " +"остановить игру." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Закрыть" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "&Настройка эмулятора..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Информация о коде" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Код:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Комментарий" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Комментарий:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Сжать ISO-файл..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Сжать выбранные ISO-файлы..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Сжатие образа" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Настройки" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Настройка" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Настройка управления" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Настроить контроллеры" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Настройка эмулятора..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "Потверждение при остановке эмуляции" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Подключиться" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "Подключить USB-клавиатуру" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Подключить Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Подключить Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Подключить Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Подключить Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Подключить Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Подключение..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Консоль" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Ctrl" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Конвертировать в GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Копировать на карту памяти %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Ядро" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "Не удалось создать %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Не удалось прочесть \"%s\". В приводе нет диска или он не является копией " +"игры GC/Wii. Пожалйста, учитывайте, что большинство приводов для ПК не " +"способны прочитать оригинальные диски для Gamecube и Wii." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Не удалось определить ISO образ %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "Не удалось сохранить %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Не получается сохранить карту памяти %s.\n" +"\n" +"Вы запустили Dolphin с CD/DVD, или файл защищен от записи?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Счетчик:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Страна:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Создать новый AR-код" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Создать новую точку обозрения" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Стиль от KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Стиль от Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Стиль от VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"Стиль создан black_rider'ом и опубликован на ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Создатель:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "обрезать" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Текущая папка сменилась с %s на %s после wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +#, fuzzy +msgid "Custom Projection Hack" +msgstr "Projection-хак: " + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +#, fuzzy +msgid "Custom Projection Hack Settings" +msgstr "Projection-хак: " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "Аудио" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +#, fuzzy +msgid "DSP Emulator Engine" +msgstr "Режим эмуляции CPU" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +#, fuzzy +msgid "DSP LLE interpreter (slow)" +msgstr "Интерпретатор (ОЧЕНЬ медленный)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "Обрабатывать DSP LLE отдельным потоком" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Настройка аудио (DSP)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD-диск:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Размер данных" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Дата:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Файлы Datel MaxDrive/Pro (*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Мертвая зона" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Отладка" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "Отладка" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Снять сжатие с выбранных ISO-файлов..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Сброс" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Образ по умолчанию:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Шрифт по умолчанию" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Удалить" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Удалить сохранение" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Удалить существующий файл '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "Вопрос" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Определить" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Устройство" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Настройки устройств" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "Отключить туман" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Отключить туман" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Отключить освещение" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "Глубина пикселя" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Отключить текстуры" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Диск" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Ошибка чтения диска" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Изображение" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "/" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Вы хотите остановить эмуляцию?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Настройки графики %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "&Веб-сайт эмулятора" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Настройки эмуляции" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Настройки эмулируемого Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Настройки Dolphin GCPad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Настройка Wiimote" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "&Репозиторий на Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin не нашел образов игр GC/Wii. Щелкните дважды по этой надписи, чтобы " +"указать путь..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin настроен на скрытие всех игр. Кликните здесь два раза, чтобы " +"показать игры..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Вниз" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "Скачать готовые коды (база WiiRD)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "Скачано %lu кодов. (добавлено %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Барабаны" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Сохраняет текстуры игры в User/Dump/Textures// " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +#, fuzzy +msgid "Dutch" +msgstr "Dutch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "&Закрыть" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "Регионы копии EFB" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии %d." +"%d -- Если вы недавно обновили Dolphin , то скорее всего необходимо " +"перегрузить компьютер, чтобы Windows обнаружил новыйдрайвер." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "ЕВРОПА" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Изменить" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Изменить код ActionReplay" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Править вручную" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Изменить точку" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Изменить..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Эффект" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Эмулируемый Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Качество эмуляции:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "Включить" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "Включить логирование AR-событий" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Включить аудиотроттлинг" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "Включить BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Включить совмещение блоков" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Включить чит-коды" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "Включить DTK-музыку" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Включить DualCore-режим" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Включить DualCore-режим (ускорение)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Включить горячие клавиши" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Включить IdleSkipping-режим" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Включить IdleSkipping-режим (ускорение)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "Включить MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Включить прогрессивную развертку" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "Включить широкий экран" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Включить широкий экран" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Включить каркас моделей" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Включает анизотропную фильтрацию.\n" +"Повышает визуальное качество текстур, находящихся под наклоном\n" +"к углу обзора." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Активирует режим быстрого доступ к диску, необходим для некоторых игр " +"(отключите для повышения совместимости)." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Ускоряет игру The Legend of Zelda: Twilight Princess. Для любой ДРУГОЙ игры " +"данный хак должен быть ОТКЛЮЧЕН." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Активирует смещение адреса блока (Block Address Translation, BAT), одну из " +"функций MMU. Повышает точность эмуляции ценой снижения скорости." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +#, fuzzy +msgid "Enables Custom Projection Hack" +msgstr "Projection-хак: " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Активирует устройство управления памятью, требуется для некоторых игр " +"(активация повышает совместимость, деактивация - скорость)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +#, fuzzy +msgid "End" +msgstr "End" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +#, fuzzy +msgid "English" +msgstr "English" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Улучшения" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Введите имя для новой точки обозрения:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Запись %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Запись 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Равно" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Ошибки" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Ошибка загрузки выбранного языка. Возвращаемся к стандартному." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Ошибка: Попытка использовать шрифт %s, но он не загружен. Игра может " +"отображать шрифт некорректно или вылетить." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +#, fuzzy +msgid "Execute" +msgstr "Execute" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Закрыть Dolphin с эмулятором" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +#, fuzzy +msgid "Export Failed" +msgstr "Экспортирование файла" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Экспортирование файла" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +#, fuzzy +msgid "Export Recording" +msgstr "&Экспортировать запись процесса" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "&Экспортировать запись процесса" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Экспортировать сохранение" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Экспортировать сохранение Wii (эксперемент)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Экспортировать все сохранения" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +#, fuzzy +msgid "Export failed, try again?" +msgstr "Экспортирование файла" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "&Экспортировать сохранение как..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Расширение" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Извлечь все файлы..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Извлечь apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "Извлечь DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Извлесь папку..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Извлечь файл..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Извлечь раздел..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "Извлечение %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Извлечение всех файлов" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Извлечение папки" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Подождите..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "ФРАНЦИЯ" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "Размер ТФС:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Ошибка подключания!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Ошибка скачивания кодов." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "Ошибка извлечения в %s!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "Ошибка подключения hid.dll" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "Ошибка подключения hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "Ошибка чтения banner.bin" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "Ошибка чтения данных из файла %d" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Ошибка чтения уникального ID из образа диска" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Ошибка записи BT.DINF в SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Ошибка записи bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "Ошибка записи заголовка для %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "Ошибка записи заголовка для файла %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "Более быстрая верси MMU (работает не со всеми играми)." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "Информация о коде" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Файл не содержит кодов." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Файл конвертирован в .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Файл не может быть открыт\n" +"или имеет неверное расширение" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Файл имеет расширение \"%s\"\n" +"допустимые расширения (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Файл не сжат" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: неизвестный режим открытия : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Файловая система" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Исправить контрольную сумму" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "Установить регион консоли как NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "Включить фильтрацию" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Формат в ascii (NTSC\\PAL)?\n" +"Выберите \"no\" для sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Вперед" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +#, fuzzy +msgid "Frame" +msgstr "Лимит кадров:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +#, fuzzy +msgid "Frame " +msgstr "Расширенные" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +#, fuzzy +msgid "Frame Advance" +msgstr "Расширенные" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +#, fuzzy +msgid "Frame Range" +msgstr "Расширенные" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "&Пропуск кадров" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Лимит кадров:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Свободный обзор" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +#, fuzzy +msgid "French" +msgstr "French" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Лады" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "ПолнЭкран" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "Разрешение полноэкранного режима:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "Файл GCI(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "Джойстик" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "ID игры:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Игра уже запущена!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Игра не запущена!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Игра не найдена!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Персональные настройки игр" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Настройки игры" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +#, fuzzy +msgid "Gamecube &Pad Settings" +msgstr "Опции &контроллера Gamecube" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Файлы карт памяти Gamecube (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Настройка контроллера GameCube" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko-коды" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Общие" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "Настройки интерфейса" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +#, fuzzy +msgid "German" +msgstr "German" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Видео" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Настройка видео" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Больше чем" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +#, fuzzy +msgid "Greek" +msgstr "Greek" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Зеленый" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Зеленая слева" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Зеленая справа" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Гитара" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "Вызван HCI_CMD_INQUIRY, пожалуйста сообщите!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Ошибка контрольной суммы заголовка" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +#, fuzzy +msgid "Hebrew" +msgstr "Hebrew" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Высота" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Здравствуйте,\n" +"\n" +"Для запуска Dolphin необходимо, чтобы процессор поддерживал расширения " +"SSE2.\n" +"К сожалению, Ваш процессор их не поддерживает.\n" +"\n" +"Sayonara!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Спрятать" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Скрывать курсор мыши" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Отключение тумана улучшает производительность, но влечет за собой глюки в " +"играх, которые зависят от его правильной эмуляции." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Создать" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Настройка \"горячих\" клавиш" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Клавиши" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +#, fuzzy +msgid "Hungarian" +msgstr "Hungarian" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Гибридный Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Игра попыталась загрузить IOS или приложения, которого нет " +"в вашей копии NAND\n" +"TitleID %016llx.\n" +" Dolphin cкорее всего зависнет" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "Настройки консоли (IPL)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "ИК" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "ИК указатель" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Чувствительность IR-сигнала:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Данные образа" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Папки с файлами образов" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ИТАЛИЯ" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +#, fuzzy +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Активирует устройство управления памятью, требуется для некоторых игр " +"(активация повышает совместимость, деактивация - скорость)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +#, fuzzy +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Установка значения лимита кадров выше стандартной скорости игр (NTSC:60, " +"PAL:50)\n" +"не будет иметь никакого эффекта до тех пор, пока вы не отключите Audio " +"Throttle\n" +"в опциях аудиоплагина." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "Эмулировать изменения формата" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Импортировать сохранение" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Ошибка импорта, попробовать еще раз?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Импортированный файл имеет расширение gsc\n" +"но содержит неверный заголовок" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Импортиванный неверного размера" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Импортированный файл имеет расширение sav\n" +"но содержит неверный заголовок" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Отключение тумана улучшает производительность, но влечет за собой глюки в " +"играх, которые зависят от его правильной эмуляции." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Отключение освещения улучшает производительность, но освещение полностью " +"пропадет в играх, которые его используют." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Почти играбельна" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Информация" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Информация" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insert" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Вставьте сюда сам код (шифрованный или нешифрованный)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "Вставить SD-карту" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Введите имя кода..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +#, fuzzy +msgid "Install WAD" +msgstr "Установка Wii-меню" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Установить в меню Wii" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"Вызван InstallExceptionHandler, но ваша платформа его еще не поддерживает." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +#, fuzzy +msgid "Installing WAD..." +msgstr "Устанавливается WAD в меню Wii..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "Настройки интерфейса" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Настройки интерфейса" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "Внутреняя ошибка LZO - ошибка сжатия" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Внутреняя ошибка LZO - ошибка распаковки (%d) (%li, %li) \n" +"Попробуйте звгрузить опять" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "Внутреняя ошибка LZO - ошибка в lzo_init()" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "Разрешение полноэкранного режима:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Интерпретатор (ОЧЕНЬ медленный)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Заставка" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Неверное значение!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Неверный тип события %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Неверный файл" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Неверный opening.bnr в gcm:\n" +"%s\n" +" Лучше сделать новую копию игры." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Неверный файл записи" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Неверное сохранение" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +#, fuzzy +msgid "Italian" +msgstr "Italian" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "ЯПОНИЯ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT-рекомпилятор (рекомендуется)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL-рекомпилятор (экспериментальный)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +#, fuzzy +msgid "Japanese" +msgstr "Japanese" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "КОРЕЯ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Комбинация" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +#, fuzzy +msgid "Korean" +msgstr "Korean" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +#, fuzzy +msgid "L-Analog" +msgstr "L-Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Язык" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Последнее перезаписанное сохранение" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Последнее сохранение" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Влево" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Левый/Правый клик для доп. опций\n" +"Средний-клик - очистить." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Меньше чем" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Загр." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "Load Hi-Res Textures" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +#, fuzzy +msgid "Load State Slot 1" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +#, fuzzy +msgid "Load State Slot 2" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +#, fuzzy +msgid "Load State Slot 3" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +#, fuzzy +msgid "Load State Slot 4" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +#, fuzzy +msgid "Load State Slot 5" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +#, fuzzy +msgid "Load State Slot 6" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +#, fuzzy +msgid "Load State Slot 7" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +#, fuzzy +msgid "Load State Slot 8" +msgstr "Быстрая &загрузка" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Загрузить игру..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "Загрузить Wii System Menu (%d %c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, fuzzy, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Загрузить Wii System Menu (%d %c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Загрузить текстуры высокой четкости из User/Load/Textures//" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +#, fuzzy +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Загружает указанный файл (DOL, ELF, WAD, GCM, ISO)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "\"Привязать\" потоки данных к ядрам" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Лог" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +#, fuzzy +msgid "Log Configuration" +msgstr "Настройка \"горячих\" клавиш" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +#, fuzzy +msgid "Log Types" +msgstr "Тип:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Окно лога" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Соединение с сервером потеряно!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 не совпадает\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "Ускорить MMU (спидхак)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "Файлы Gameshark MadCatz (*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "ID создателя:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Создатель:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "На карте памяти уже есть сохранение этой игры" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Карта памяти уже открыта" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "Па&мять" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Карта памяти" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Меню" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Мик." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "Мик." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Разное" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Разное" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Моноширный шрифт" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP +" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP /" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Вниз" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP =" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Влево" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP *" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Вправо" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Пробел" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP -" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Вверх" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "Имя:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "Имя:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Стандартные CGI-файлы (*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Новый поиск" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "След. страница" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Искать далее" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Ник :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "ISO/WAD-файлов не обнаружено" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Не найден баннер для %s" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +#, fuzzy +msgid "No recorded file" +msgstr "Неверный файл записи" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Не найдена папка с сохранениями для %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Отсутствует" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +#, fuzzy +msgid "Norwegian Bokmaal" +msgstr "Norwegian Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Не равно" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Неизвестно" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Не подключено" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Примечания" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Примечания:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Уведомления" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Кол-во кодов:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Выкл" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Смещение:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Доступно только %d блоков" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Открыть" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Открыть &папку с образом" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Открыть папку с &сохранениями Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Выбор файла для запуска..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: ошибка создания контекста для устройства %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: не найдена аудио-карта" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: ошибка открытия устройства %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Открывает отладчик" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Открывает окно лога" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Опции" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Оранжевый" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Про&играть запись процесса" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Джойстик" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Объединить" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Раздел %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Патчи" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Папки" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Пауза" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "Освещение пикселя" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Отлично" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Точка %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Запуск" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +#, fuzzy +msgid "Play Recording" +msgstr "Про&играть запись процесса" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Старт/Пауза" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Играбельна" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "Опции" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Пожалуйста, создайте точку обозрения, прежде чем сохранять" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +#, fuzzy +msgid "Polish" +msgstr "Polish" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +#, fuzzy +msgid "Port 1" +msgstr "Порт :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +#, fuzzy +msgid "Port 2" +msgstr "Порт :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +#, fuzzy +msgid "Port 3" +msgstr "Порт :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +#, fuzzy +msgid "Port 4" +msgstr "Порт :" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Порт :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +#, fuzzy +msgid "Portuguese" +msgstr "Portuguese" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +#, fuzzy +msgid "Portuguese (Brazilian)" +msgstr "Portuguese (Brazilian)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "Шейдер пост-обработки:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +#, fuzzy +msgid "Presets: " +msgstr "<Нажмите кнопку>" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Пред. страница" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Пред. страница" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Предыдущее значение" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Print" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Профиль" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Свойства" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Очистить кэш" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Вопрос" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Выход" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +#, fuzzy +msgid "R-Analog" +msgstr "R-Analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "Память" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "РОССИЯ" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Настоящий" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Реальный Wimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Реальный Wimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "Подключить Wiimote 1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "Про&играть запись процесса" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "Про&играть запись процесса" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Красный" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Красная слева" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Красная справа" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Снижает количество наложений, вызванных растеризацией 3D графики\n" +"Картинки выглядит менее \"блочной\", но это сильно снижает " +"произврдительность." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Обновить" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +#, fuzzy +msgid "Refresh List" +msgstr "&Обновить список игр" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Обновление списка игр" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Удалить" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Показывает только каркас моделей.\n" +"Полезно только при отладке." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Выводить изображение в главное окно" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Сброс настроек" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Результаты" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Вправо" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Видбрация" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Запускает обработку DSP LLE в отдельном потоке (не рекомендуется)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Русский" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +#, fuzzy +msgid "Sample Rate:" +msgstr "Частота" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Сохр." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Сохранить CGI-файл как..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +#, fuzzy +msgid "Save State Slot 1" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +#, fuzzy +msgid "Save State Slot 2" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +#, fuzzy +msgid "Save State Slot 3" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +#, fuzzy +msgid "Save State Slot 4" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +#, fuzzy +msgid "Save State Slot 5" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +#, fuzzy +msgid "Save State Slot 6" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +#, fuzzy +msgid "Save State Slot 7" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +#, fuzzy +msgid "Save State Slot 8" +msgstr "Быстрое &сохранение" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Сохранить игру как..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Сохранить как..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Выберите место для сохранения сжатого GCM/ISO-образа" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Сохранить точку" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Выберите место для сохранения несжатого GCM/ISO-образа" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "Поиск..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Поиск образов дисков" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Поиск..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Скриншот" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Фильтр поиска" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Искать в подпапках" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Секция %s не найдена в SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Выбрать" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Выберите файл для записи игрового процесса" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +#, fuzzy +msgid "Select a Wii WAD file to install" +msgstr "Выберите файл сохранения для импорта" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Выберите адаптер.\n" +"Если сомневаетесь, выберите первый" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Выберите файл сохранения для импорта" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Выберите файл для запуска..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Выберите файл сохранений Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Выберите файл сохранения для загрузки" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Выберите или укажите файл для быстрого сохранения" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Выберите соотношение сторон:\n" +"Авто: Используется оригинальное соотношение сторон (4:3)\n" +"16:9: Подравнять картинку к соотношению 16:9.\n" +"4:3: Подравнять картинку к соотношению 4:3.\n" +"Растянуть по окну: Размер картинки соответствует размеру окна." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Выбранный шрифт" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Месторасположение сенсора:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Последовательный порт №1 - тип порта, который используют такие устройства " +"как сетевой адаптер." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Выбрать" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Сделать &игрой по умолчанию" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Установить картой памяти по умолчанию %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +#, fuzzy +msgid "Settings..." +msgstr "Настройки консоли (IPL)" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Файл настроек не найден" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Короткое имя:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Кнопки" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Отображать &консоль" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +#, fuzzy +msgid "Show &Log" +msgstr "Отображать окно &лога" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Отображать панель &статуса" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Отображать панель &инструментов" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Отображать игры на DVD" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "Регионы копии EFB" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Показывать FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Франции" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +#, fuzzy +msgid "Show Input Display" +msgstr "Италии" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "Италии" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Кореи" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Отображать язык:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +#, fuzzy +msgid "Show Log &Configuration" +msgstr "Настройка \"горячих\" клавиш" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Отображать игры платформ..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Отображать игры регионов..." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "Различная статистика" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Тайваня" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "WAD-файлы" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Активирует запрос подтверждения об остановке процесса эмуляции игры." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +#, fuzzy +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Включает режим уведомления об ошибках эмуляции.\n" +"Отключение данной опции позволит избавиться от надоедливых некритичных " +"ошибок\n" +"во время игры, однако в случае вылета эмулятора вы не увидите никакой " +"информации." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +#, fuzzy +msgid "Show first block" +msgstr "Показать блоки" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Показать блоки" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Показать комментарий" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Показать иконку" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Показать заголовок" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Показывает это сообщения помощи" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Неизвестные" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +#, fuzzy +msgid "Sideways Wiimote" +msgstr "Реальный Wimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +#, fuzzy +msgid "Simplified Chinese" +msgstr "Simplified Chinese" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Размер" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "Пропуcтить загрузку BIOS'а GC" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, fuzzy, c-format +msgid "Slot %i" +msgstr "Слот" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +#, fuzzy +msgid "Slot A" +msgstr "Слот" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +#, fuzzy +msgid "Slot B" +msgstr "Слот" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Настройки эмуляции звука" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Ошибка создания аудио-буфера %s." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Пробел" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +#, fuzzy +msgid "Spanish" +msgstr "Spanish" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +#, fuzzy +msgid "Specify a video backend" +msgstr "Назначает видео-плагин" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Ускорить чтение с диска" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "&Сетевая игра" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Начать &запись процесса" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +#, fuzzy +msgid "Start Recording" +msgstr "Начать &запись процесса" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Статус" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +#, fuzzy +msgid "State Saves" +msgstr "Удалить сохранение" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Стоп" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Растянуть по окну" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Файл успешно экспортирован в %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Сохранение успешно импортировано" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Язык системы:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "ТАЙВАНЬ" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Левая панель" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Правая панель" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Сделать скриншот" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Проверить" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "Формат текстур" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD-файл успешно установлен" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Неверный адрес" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Контрольная сумма успешно исправлена" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Выбпвнная папка уже в списке" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, fuzzy, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +" уже существует\n" +"Хотите заменить?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Файл %s не может быть открыт для записи. Проверьте, не открыт ли он другой " +"программой." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Файл %s уже открыт, нельзя записать заголовок." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Указанный файл (%s) не существует" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "Имя не может быть пустым" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "Имя не может содержать знак ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "Сохранение, которое вы пытаетесь скопировать имеет неверный размер" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Выбранный язык не поддерживается вашей системой. Возвращаемся к стандартному." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Версии \"сетевой игры\" сервера и клиента несовместимы!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Сервер заполнен!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Ответ с сервера: игра уже запущена!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Сервер прислал неизвестное сообщение об ошибке!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Указанный файл \"%s\" не существует" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Неверное значение" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Стиль" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Ошибка выбора темы" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Не найден билет для 00000001/00000002. Ваша копия NAND скорее всего не " +"полная." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Данные настройки применяются после глобальных настроек эмулятора, тем самым " +"позволяя\n" +"указать персональные настройки для каждой игры. Каждая опция имеет три " +"состояния:\n" +"включена, выключена и неопределена (применяется глобальное значение данной " +"опции)." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Симулятор action replay не поддерживает коды, которые меняют сам Action " +"Replay. " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" +"Активация данной опции может привести к замедлению эмуляции в Wii-меню и " +"некоторых играх." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Данная опция позволяет включить ограничение эмуляции скорости игры\n" +"посредством \"подгонки\" оной к скорости звука.\n" +"Отключение данной опции может вызвать ускорение игрового процесса.\n" +"Включение данной опции может вызвать эффект шума на фоне (редко).\n" +"\n" +"Удерживайте клавишу для быстрого отключения данной опции в игре." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" +"Данная оцпия включает обработку музыкальных трэков (BGM, фоновая музыка)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +#, fuzzy +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Данный режим позволяет \"разделить\" потоки эмуляции CPU и видео систем\n" +"консоли по разным ядрам процессора, тем самым повышая производительность\n" +"эмулятора на многоядерных системах. Побочным эффектом данной опции\n" +"является появления некоторых багов и/или ошибок в эмуляции." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "Это позволит вам вручную править INI файл с конфигурацией" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Порог" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Наклон" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Название" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +#, fuzzy +msgid "To" +msgstr "сверху" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +#, fuzzy +msgid "Toggle All Log Types" +msgstr "Включить все" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Включение полноэкранного режима" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "сверху" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +#, fuzzy +msgid "Traditional Chinese" +msgstr "Traditional Chinese" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Попытка загрузить неизвестный тип файла." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Попытка чтения из неверного SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +#, fuzzy +msgid "Turkish" +msgstr "Turkish" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Тип:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "Порт UDP:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "НЕИЗВЕСТНО" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "США" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Отменить загрузку" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Неизвестно" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Неизвестная комманда DVD %08x - критическая ошибка" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Неизвестный тип записи %i в SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Получено неизвестное сообщение с id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Получено неизвестное сообщение с id : %d от игрока:%d Игрок выкинут!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Неизвестный указатель %#08x\n" +"Продолжить?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Вверх" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Обновить" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +#, fuzzy +msgid "Upright Wiimote" +msgstr "Гибридный Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "Использовать EuRGB60-режим (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&Полноэкранный режим" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Показывать panic-уведомления (ошибки)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Утилиты" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "V-Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Значение" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Значение:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Глубина анализа" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Видео" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Виртуальный" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Громкость" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "Ошибка установки WAD: ошибка создания %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Предупреждение" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Предупреждение: запуск DOL в неправильном режиме!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Предупреждение: запуск ELF в неправильном режиме!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Предупреждение: запуск ISO в неправильном режиме!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Предупреждение: Советуем создать резервную копию файлов папки: %s\n" +"Хотите продолжить?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Предупреждение: Файлы в папке:\n" +"%s\n" +"с совпадающими именами будут переписаны\n" +"Продолжить?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - файл не открыт." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Ширина" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "DVD-диск:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Импорт сохранений Wii" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Файлы сохранений Wii (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Нельзя прочесть файл" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote подключен" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Включить поддержку мотора" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Настройка Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +#, fuzzy +msgid "Windows Left" +msgstr "Windows Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +#, fuzzy +msgid "Windows Menu" +msgstr "Windows Menu" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +#, fuzzy +msgid "Windows Right" +msgstr "Windows Right" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Перенос строк" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Подождите..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Выводить в консоль" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Сохранять в файл" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +#, fuzzy +msgid "Write to Window" +msgstr "Выводить в окно ->" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice ошибка: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 ошибка инициализации: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 ошибка создания master voice: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Желтый" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Вы не можете закрыть панель, в которой есть страницы." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Выберите игру!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Введите название!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Нужно ввести десятичное или шестнадцатиричное число." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Введите правильное имя профиля." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Необходимо перезапустить Dolphin, чтобы изменения вступили в силу." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Ваш файл GCM/ISO, видимо, неверен (неверный регион).\n" +"Продолжить в режиме PAL?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, fuzzy, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Ваш файл SYSCONF неверного размера (0x%2$04llx), а должен быть 0x%1$04x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "Включить ZTP-хак" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ жду ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +#, fuzzy +msgid "^ ADD" +msgstr "^ ADD" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "загрузчик (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "Ошибка чтения заголовка bk" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "Невозможно прочесть данные из файла: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "ошибка чтения заголовка" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Чтение кода операции из %x. Пожалуйста сообщите." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "это сохранение не от Wii или ошибка чтения заголовка размером %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "неизвестная команда 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute вернул -1 при запуске приложения!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +#, fuzzy +msgid "| OR" +msgstr "| OR" + +#~ msgid " Play " +#~ msgstr "Запуск" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "По&кадровый режим" + +#~ msgid "&Open...\tCtrl+O" +#~ msgstr "&Открыть...\tCtrl+O" + +#, fuzzy +#~ msgid "(Default)" +#~ msgstr "Сброс" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Гц" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D режим (только в полноэкранном режиме)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Гц" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Включить аккуратное кэширование текстур" + +#~ msgid "Adjust window size" +#~ msgstr "Изменять размер окна" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Позволяет процессору читать и писать в EFB (рендер буфер)\n" +#~ "Это нужно для некоторых игровых функций (напр. звезда-указатель в Super " +#~ "Mario Galaxy) и для некоторых эффектов (напр. Monster Hunter Tri)\n" +#~ "Но включение этой опции приведет к огромной потери производительности, " +#~ "если игра часто использует эту функцию." + +#~ msgid "Alternate RFI" +#~ msgstr "Альтернативный RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Авто [рекомендуется]" + +#, fuzzy +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Изменяет размер окна под размер разрешения игры с учетом масштаба EFB\n" +#~ "Лучше выбрать \"растянуть по окну\", когда используете эту опцию." + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Расчитывает освещение 3D графики для каждого пикселя, вместо вершины.\n" +#~ "Это более точный вариант, но снижает производительность." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Плагин %s не найден" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Не удалось инициализировать аудио-плагин" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Не удалось инициализировать видео-плагин" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "Нельзя открыть %s, не найдена функция" + +#~ msgid "Config..." +#~ msgstr "Настроить..." + +#, fuzzy +#~ msgid "Configuration profile" +#~ msgstr "Настройка управления" + +#, fuzzy +#~ msgid "Configuration profile:" +#~ msgstr "Настройка управления" + +#~ msgid "Connected" +#~ msgstr "Подключено" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "Подключен к %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "Копия" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "Не удалось скопировать %s в %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "Не удалось получить информацию о плагине %s" + +#~ msgid "Count: %i" +#~ msgstr "Счетчик: %i" + +#, fuzzy +#~ msgid "Danish" +#~ msgstr "Danish" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Отключание текстур.\n" +#~ "Полезно только во время отладки." + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Настройки Dolphin DSP-HLE" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Настройки Dolphin DSP-LLE" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "E&xit\tAlt+F4" +#~ msgstr "В&ыход\tAlt+F4" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "Emulator Display Settings" +#~ msgstr "Настройки изображения" + +#~ msgid "Enable CPU Access" +#~ msgstr "Включить доступ CPU к EFB" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "кэшировать" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "Включить режим копирования в EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "Включить копирование EFB в текстуру" + +#~ msgid "Enable HLE Audio" +#~ msgstr "Включить HLE-аудио" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "Включить JIT-рекомпилятор" + +#~ msgid "Enable OpenCL" +#~ msgstr "Включить OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Включить хранитель экрана" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Включает динамическую рекомпиляцию кода DSP.\n" +#~ "Изменения не вступят в силу, пока эмулятор запущен!" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Ошибка загрузки %s: невозможно прочесть данные" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Ошибка загрузки плагина %s: файл не найден. Пожалуйста, выберите другой " +#~ "плагин." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Ошибка открытия файла %s для записи" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "Ошибка загрузки DSP ROM: %s" + +#~ msgid "Fast" +#~ msgstr "быстрое" + +#~ msgid "Fractional" +#~ msgstr "Дробный" + +#, fuzzy +#~ msgid "GFX Config" +#~ msgstr "Настройки" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "Видео" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "Показывать ошибки шейдеров" + +#, fuzzy +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Автоматически скрывает курсор мыши в видеоокне (при условии, что оно " +#~ "активно)." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Если игра зависает, или работает только в режиме Интерпретатора,\n" +#~ "или вообще приводит к вылету эмулятора - данная опция *может* помочь." + +#~ msgid "Input Source" +#~ msgstr "Источник ввода" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "Устанавливается WAD в меню Wii..." + +#~ msgid "Integral [recommended]" +#~ msgstr "Интегральный [рекомендуется]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Внутреняя ошибка LZO - ошибка распаковки (%d) (%ld, %ld) \n" +#~ "Проверьте файл" + +#~ msgid "Load Script..." +#~ msgstr "Загрузить скрипт..." + +#~ msgid "Lua Script Console" +#~ msgstr "LUA-консоль" + +#, fuzzy +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Микшер: Неподдерживаемая частота." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Изменяет текстуры, показывая их формат.\n" +#~ "Полезно только при отладке." + +#~ msgid "New &Lua Console" +#~ msgstr "LUA-&консоль" + +#~ msgid "Normal" +#~ msgstr "обычное" + +#~ msgid "OK" +#~ msgstr "OK" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "Открыть" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "Открыть" + +#~ msgid "Plugins" +#~ msgstr "Плагины" + +#~ msgid "Projection Stats" +#~ msgstr "Статистика проекций" + +#~ msgid "Render to main window." +#~ msgstr "Выводит картинку в основном окне." + +#~ msgid "Rendering" +#~ msgstr "Визуализация" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "" +#~ "Данная опция необходима для корректного отображения японских шрифтов." + +#~ msgid "Run" +#~ msgstr "Запустить" + +#~ msgid "Running script...\n" +#~ msgstr "Запуск скрипта...\n" + +#~ msgid "Safe" +#~ msgstr "безопасное" + +#~ msgid "Scale:" +#~ msgstr "Масштаб:" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Позволяет выбрать разрешение полнокэранного режима." + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Выберите WAD-файл с системным меню, извеченный из раздела с обновлением " +#~ "игрового диска." + +#~ msgid "Select the script to load" +#~ msgstr "Выберите скрипт для загрузки" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Показывает статистики проекций.\n" +#~ "Полезно только при отладке." + +#~ msgid "Show save banner" +#~ msgstr "Показать баннер" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Показывать кол-во отрисовываемых кадров в секунду." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Показывает разные статистики.\n" +#~ "Полезно только при отладке." + +#, fuzzy +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "Slot" +#~ msgstr "Слот" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight" + +#~ msgid "Specify an audio plugin" +#~ msgstr "Выберите аудио-плагин" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Всегда запускать игру в полноэкранном режиме" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Автоматически запускает игру в полноэкранном режиме." + +#~ msgid "Take Screenshot\t" +#~ msgstr "Сделать скриншот\t" + +#~ msgid "Texture" +#~ msgstr "Текстура" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Очистить кэш" + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "" +#~ "Данная опция включает обработку голосовых и SFX-эффектов (простые звуки)." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Попытка загрузить неподдериваемый тип %d" + +#, fuzzy +#~ msgid "Use FPS For Limiting" +#~ msgstr "Использовать FPS для ограничения" + +#~ msgid "Use XFB" +#~ msgstr "Использовать XFB" + +#, fuzzy +#~ msgid "Video Backend:" +#~ msgstr "Система вывода" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Ждет окончания отрисовки кадра.\n" +#~ "Уменьшает рывки, но может понизить скорость" + +#, fuzzy +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "Когда используется копия EFB в памяти, то часто приходиться " +#~ "перекодировать даныне из системной памяти в текстуру в видео памяти, что " +#~ "требует много времени.\n" +#~ "С этой опцией пропускается декодирование, если текстура не изменилась.\n" +#~ "Это дает хороший прирост скорости, но может вызвать артефакты.\n" +#~ "Если у вас появляются проблемы с этой опцией, следует попробовать " +#~ "увеличить безопасность кэша текстур или выключить эту опцию.\n" +#~ "(ЗАМЕЧАНИЕ: Чем безопаснее кэш, тем меньше ускорение. Чаще быстрее будет " +#~ "вариант с отключением этой опции, чем включением безопасного кэша)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Включить поддержку мотора" + +#~ msgid "Wiimote Settings" +#~ msgstr "Настройки Wiimote" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "" +#~ "Активирует поддержку прогрессивной развертки (при условии, что игра его " +#~ "поддерживает)." + +#~ msgid "Window Size:" +#~ msgstr "Разрешение оконного режима" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Разрешение по вертикали для оконного режима." + +#~ msgid "Window width for windowed mode" +#~ msgstr "Разрешение по горизонтали для оконного режима." + +#~ msgid "XFB" +#~ msgstr "XFB" + +#, fuzzy +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom hack" + +#, fuzzy +#~ msgid "batch" +#~ msgstr "Патчи" diff --git a/Languages/po/sr.po b/Languages/po/sr.po new file mode 100644 index 0000000000..eb5117db4f --- /dev/null +++ b/Languages/po/sr.po @@ -0,0 +1,5200 @@ +# Translation of dolphin-emu.pot to Serbian +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# nikolassj, 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-03-02 21:58+0100\n" +"Last-Translator: nikolassj\n" +"Language-Team: \n" +"Language: Serbian\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Serbian\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "&" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Igra" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! NE" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" ne postoji.\n" +" Kreiraj novu memorisku karticu (16mb)?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\"je GCM/ISO fajl, ili nije GC/Wii ISO." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopiraj%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, c-format +msgid "%i connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s vec postoji, zameniti?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s ije uspelo da bude scrubbed. Najverovatnije je \"image\" ostecen." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s nije uspelo da otvori" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s je 0 byte fajl" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s je vec kompresovan! Nemoze se kompresovati vise." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s je previse dugo za \"filename\", maximalno slova 45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sObrisi%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sExportuj GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sImportuj GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& I" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "&O" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "&Bootuj sa DVD drajvera" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "&Trazi \"ISO\"" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "&Chit Meneger " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "&DSP Opcije" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "&Obrisi ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "&Obrisi oznacene ISO fajlove..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emulacija" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "&Fajl" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "&Pun Ekran" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Graficke Opcije" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "&Pomoc" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "&Hotkey Opcije" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "Loaduj Savestate" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "&Memorijska kartica (Meneger za GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "&Memorija" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "&Otvori..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "&Opcije" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "&Pauza" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "&Pokreni" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "&Pribor/Opcije" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "&Refresuj listu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "&Registri" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "&Reset" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Zvuk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "&Stop" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "&Alat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "&Video" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "&Pogledaj" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote Opcije" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(NEPOZNAT/O)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(iskljucen/o)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Netplay prozor je vec otvoren!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Nijedna igra trenutno nije pokrenuta." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR Kodovi" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "O Dolphin-u" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Ubrzanje" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Tacna VBeam emulacija" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Akcija" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Adapter" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Dodaj" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Dodaj ActionReplay kod" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Dodaj Patch " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Dodaj nova okna" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Dodaj..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adresa :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Primeni " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "Jeste li sigurni da zelite da obrisete \"%s\"?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Jeste li sigurni da zelite da obrisete ove fajlove?\n" +"Nestace zauvek!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "Jesi li siguran da zelis da obrises ovaj fajl? Nestace zauvek!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Zvuk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Auto" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Nazad " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "Nazad " + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "U nazad" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Baner" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Detalji o Baneru" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Baner:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Bar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Osnovno/ni/ne" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Osnovne opcije" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bas" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Blue" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Blue left " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Blue right " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Donji deo/dno" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Ostecen/a/nje..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Trazi" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Trazi ISO direktoriju" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Tasteri" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-Stick" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU Emulacije \"Engine\"" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "Odustani" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "Nemoze otvoriti %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Centar " + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Promeni" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "Promeni &Disk..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Promeni Disk" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Promeni Igru" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Promeni jezik.\n" +" Zahteva restart." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Chat/Caskanje" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Chit kod" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Trazi Chit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Chit Meneger" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Kineski (pojednostavljen)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Kineski (tradicionalan)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Biraj fajl da otvoris " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Biraj memorisku karticu:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Biraj folder u kome zelis da ekstraktujes " + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klasik/a" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Ocisti" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "\"Clear\" nije uspeo " + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Klient diskonektovao dok je igra pokrenuta!! NetPlay je onesposobljen. Moras " +"manualno zaustaviti igru." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Zatvori" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Informacija o kodu " + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kod:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Komanda" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Koment:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Kompresuj ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Kompresuj oznaceni ISO fajlovi..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Kompresivanje ISO fajla u toku" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Podesi" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Povezivanje..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konzola" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Kontrola" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "Konvertuj u GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopiranje neuspesno " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Kopiraj na memorisku karticu %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Zemlja:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "Kreiraj AR Kod" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Kreator " + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Izseci" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Mrtva Zona " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Obrisi" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Obrisi save" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "Obrisi postojeci fajl '%s'?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "Pitanje " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Detekuj" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Uredjaj " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Opcije Uredjaja " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "Onemoguci \"Fog\"" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Onemoguci \"Fog\"" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Onemoguci \"Lighting\"" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Onemoguci \"Textures\" " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disk" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Error tokom ucitavanje diska" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Graficka Podesavanja " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Web Sajt" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin podesavanja/konfiguracija" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Kraj" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Error" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "Informacija o kodu " + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "Rezolucija punog ekrana " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Igra je vec pokrenuta!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Igra nije pokrenuta!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Igra nije pronadjena " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "Opcije Uredjaja " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Nemacki " + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Grafike" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Graficke opcije/podesavanja/konfiguracije..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitara " + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Pomoc" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO Detalji " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Onemoguci \"lighting\". Poboljsava performans/brzinu ali uzrokuje da " +"\"lightning\" nestane u igrama koje ga koriste." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Info " + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Informacija " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Ubaci ime ovde..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +#, fuzzy +msgid "Install WAD" +msgstr "Instaliraj Wii Meni " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "Rezolucija punog ekrana " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "Uvod" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italianski " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPAN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Recompiler (preporucljivo)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japanski " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Taster " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Korejski " + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Ucitaj " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "Ucitaj Hi-Res Textures " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Ucitaj State Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Ucitaj State Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Ucitaj State Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Ucitaj State Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Ucitaj State Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Uci State Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Ucitaj State Slot 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Ucitaj State Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Ucitaj State" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "Ucitaj Wii Sistem Meni (%d %c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, fuzzy, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Ucitaj Wii Sistem Meni (%d %c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "&Memorija" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Meni" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Izskljucen/o" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Otvori " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Otvori fajl..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Opcije " + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Pauza " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "Onemoguci \"Lighting\"" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Perfektno " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Pokreni " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Pokreni snimanje " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "Opcije " + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polski " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Port 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Port 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Port 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Port 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Port :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portugalski " + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Stampaj " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Pitanje " + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Izadji " + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM " + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "Rusija" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +msgid "Real Wiimotes" +msgstr "" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "Pokreni snimanje " + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "Pokreni snimanje " + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Reset/Restart " + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Rezultati " + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Snimaj" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "Snimaj GCI kao..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Snimaj State Slot 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Snimaj State Slot 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Snimaj State Slot 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Snimaj State Slot 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Snimaj State Slot 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Snimaj State Slot 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Snimaj State Slot 7 " + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Snimaj State Slot 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Snimaj state..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Snimaj kao..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Snimaj kompresovani GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "Skeniranje..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Skeniranje za ISO fajlove " + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Skeniranje..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Trazi Filter" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Trazi Subfoldere " + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Izaberi " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Izaberi Snimani fajl" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +#, fuzzy +msgid "Select a Wii WAD file to install" +msgstr "Izaberi \"Snimani fajl/Save file\" za importovanje " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Izaberi hardware adapter za koriscenje.\n" +"Ako neznas, izaberi prvi" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Izaberi \"Snimani fajl/Save file\" za importovanje " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Izaberi fajl za ucitavanje " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Izaberi \"snimani fajl/the save state\"" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Izaberi state za ucitavanje " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Izaberi state za snimanje/save" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Odabrani font" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Isprati" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "Tasteri" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Velicina" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "Preskoci GC BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Pokreni " + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "Pokreni &NetPlay" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Pokreni Sni&manje" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Pokreni Snimanje" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr " Zaustavi" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Nepoznat/o" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Updejt " + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "&Pun Ekran" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Video " + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Jacina zvuka " + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Upozorenje " + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Upozorenje - pokrece se DOL u pogresan konzol mod!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Upozorenje - pokrece se ELF u pogresan konzol mod!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Upozorenje - pogretanje ISO fajla u pogresan konzol mod!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Upozorenje: Ovo ce zameniti sve postojece snimane/save fajlove koje su u " +"folderu:\n" +"%s\n" +"koji imaju isto ime kao i fajlovi na vasoj memoriskoj kartici\n" +" Nastavi?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "&Wiimote Opcije" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "&Wiimote Opcije" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Radi..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ cekanje ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ DODAJ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| ILI" + +#~ msgid "(Default)" +#~ msgstr "(Default) " + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vizija (Treba \"Pun Ekran\")" + +#~ msgid "Auto [recommended]" +#~ msgstr "Auto [preporuceno]" + +#~ msgid "Copy" +#~ msgstr "Kopiraj " + +#~ msgid "Danish" +#~ msgstr "Danski" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Onemoguci texturing.\n" +#~ "Ovo je samo za developere itd..." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Onemoguci alpha-setting pass.\n" +#~ "Onemogucava neke efekte ali moze pomoci performansu/brzini" + +#~ msgid "Fast" +#~ msgstr "Brzo " + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "Ucitaj Native Mipmaps" + +#~ msgid "GFX Config" +#~ msgstr "GFX podesavanja" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "Error tokom ucitavanje diska" + +#~ msgid "OK" +#~ msgstr "OK" + +#~ msgid "Safe" +#~ msgstr "Siguran " + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Izaberi rezoluciju za pun ekran " + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "Tacan \"Texture Cache\"" + +#~ msgid "XFB" +#~ msgstr "XFB" diff --git a/Languages/po/tr.po b/Languages/po/tr.po new file mode 100644 index 0000000000..8ecc3d2ccf --- /dev/null +++ b/Languages/po/tr.po @@ -0,0 +1,6249 @@ +# Translation of dolphin-emu.pot to Turkish +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# nlgzrgn , 2011. +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-07-06 22:39-0500\n" +"Last-Translator: nlgzrgn \n" +"Language-Team: nlgzrgn \n" +"Language: Turkish\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Poedit-Language: Turkish\n" +"X-Poedit-Country: TURKEY\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr "(Göstermek için çok fazla)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr "Oyun :" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! YOK" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" bulunamadı.\n" +"16MB'lık yeni bir hafıza kartı oluşturulsun mu?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "" +"\"%s\" hatalı bir GCM veya ISO dosyası, veya herhangi bir GC veya Wii kalıbı " +"değil." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$sKopyala%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "Bağlantı Kesildi" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s zaten var, üzerine yazılsın mı?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "%s küçültülemedi. Kalıp dosyası bozuk olabilir." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"Hafıza kartı yüklenemedi\n" +"Kart boyutu hatalı (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"Hafıza kartı yüklenemedi\n" +"Kart boyutu hatalı (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "%s açılamadı" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s nin hash değerleri hatalı.\n" +"Sorunu düzeltmek için durdurmak istiyor musunuz?\n" +"Eğer \"Hayır\", seçerseniz,seste sorun oluşabilir." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s dosyasının boyutu 0 bayt'tır." + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s zaten sıkıştırılmış! Tekrar sıkıştırmayı denemeyin!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s adı çok uzun, izin verilen en fazla 45 karakterdir." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%sSil%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%sGCI Ver%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%sGCI Al%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u Boş Blok; %u Boş Dizin Girişi" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& VE" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "Hakkında... (&A)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "DVD Sürücüden Önyükle... (&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "Kesme noktaları (&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "Kalıplara Gözat... (&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "Hile Yöneti&cisi" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "Ses Ayarları (&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "Kalıbı Sil... (&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "Seçilen Kalıpları Sil... (&D)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "&Emülasyon" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "Dosya (&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "Gelişmiş Kareleme (&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "Tam Ekran (&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "&Görüntü Ayarları" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "Yardım (&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "Tuş ayarları (&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "Durumu Yük&le" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "GC Hafıza Kartı Yönetici (&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "Hafıza (&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "Aç...(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "Seçenekler (&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "Duraklat (&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "Oynat (&P)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "Özellikler (&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "Salt okunu&r mod" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "Listeyi Yenile (&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "Kayıtla&r" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "Sıfı&rla" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "&Ses" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "Durdur (&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "Araçlar (&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "Görüntü (&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "Görünüm (&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote Ayarları" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(BİLİNMEYEN)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(kapalı)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 bit" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 bit" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "3D Vision" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 bit" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<Çözünürlük bulunamadı>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "Bir NetPlay penceresi zaten açık!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "Bir oyun şu anda çalışmıyor." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"Desteklenen bir BlueTooth sürücüsü bulunamadı!\n" +"(Sadece Microsoft bluetooth stack desteklenir.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"UYARI:\n" +"\n" +"NetPlay sadece aşağıdaki ayarlarda çalışabilir:\n" +" - Çift Çekirdek [KAPALI]\n" +" - Ses Hızlanması [KAPALI]\n" +" - \"Geçersiz Ses\"ile DSP-HLE veya DSP-LLE\n" +" - Kullanılacak denetim aygıtı sayısını elle belirleyin.[Standart Denetim " +"Aygıtı]\n" +"\n" +"Tüm oyuncular aynı Dolphin sürümü ve ayarlarını kullanmalıdır.\n" +"Başlamadan önce hafıza kartınız varsa diğer oyunculara gönderin veya iptal " +"edin.\n" +"Wiimote desteği uygulanmamıştır.\n" +"\n" +"TCP bağlantı noktanızı barındırıcıya yönlendirmelisiniz!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Süpürgelik" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR Kodları" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "Dolphin Hakkında" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "Hızlandırma" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "Doğru VBeam Emülasyonu" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"EFB kopyalarını doğru bir şekilde emüle eder. \n" +"Bazı oyunlar işlevsellik veya belirli görsel efektler için buna ihtiyaç " +"duyar. \n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "Eylem" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay Kodu Şifre Çözme Hatası:\n" +"Parite Denetimi Başarısız\n" +"\n" +"Suçlu Kod:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "" +"Action Replay Hatası: Kod eklemede (%08x : adres = %08x) hatalı boyut (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "" +"Action Replay Hatası: Doldurma ve kaydırmada (%08x : adres = %08x) hatalı " +"boyut (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay Hatası: Anabellek yazma ve doldurmasında (%08x : adres = %08x) " +"hatalı boyut (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay Hatası: İşaretleyiciye yazarken (%08x : address = %08x) hatalı " +"boyut (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Action Replay Hatası: Hafıza kopyalamada (%08x) hatalı değer (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "Action Replay Hatası: Ana Kod ve CCXXXXXX kodu uygulanamadı (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Action Replay Hatası: Hatalı AR kod satırı: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay: Şartlı Kod: Hatalı Boyut %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay: Hatalı Normal Kod Türü %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay: Normal Kod %i: Hatalı alt tür %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay: Normal Kod 0: Hatalı alt tür %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "Dönüştürücü:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "Ekle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "Action Replay Kodu Ekle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "Yama Ekle" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "Bölme ekle" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "Ekle..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "Adres :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"zFar Parametresine belirli bir değer ekler.\n" +"Değişken nokta değerlerini ifade etmenin 2 yolu vardır.\n" +"Örneğin: ''200'' veya ''0.0002'' gibi doğrudan değer girmek, eşit etki " +"gösterir, ulaşılan değer ''0.0002'' olur.\n" +"Değerler: (0->+/-Tam Sayı) veya (0->+/-FP[doğruluğun 6 rakamı])\n" +"\n" +"NOT: Ulaşılan değerler için Giriş Penceresi veya Konsolu denetleyin." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"zNear Parametresine belirli bir değer ekler.\n" +"Değişken nokta değerlerini ifade etmenin 2 yolu vardır.\n" +"Örneğin: ''200'' veya ''0.0002'' gibi doğrudan değer girmek, eşit etki " +"gösterir, ulaşılan değer ''0.0002'' olur.\n" +"Değerler: (0->+/-Tam Sayı) veya (0->+/-FP[doğruluğun 6 rakamı])\n" +"\n" +"NOT: Ulaşılan değerler için Giriş Penceresi veya Konsolu denetleyin." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "" +"Düğmeleri etkinleştirmek için gerekli olan analog denetim basıncını " +"ayarlayın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "Gelişmiş" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "Gelişmiş Ayarlar" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "Tüm GC/Wii dosyaları (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "Tüm GC/Wii kalıpları (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "Tüm GameCube GCM Dosyaları (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "Tüm Kayıtlı Oyunlar (sav,s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "Tüm Wii kalıpları (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "Tüm sıkıştırılan GC/Wii kalıpları (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "Tüm dosyalar (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"3, 4, 5, 6 ve 7 tuşlarıyla emülasyon penceresinde belirli seçeneklere geçiş " +"sağlar. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "Filtreleme:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "Keskinleştirme:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "Apploader boyutu yanlış...bu gerçekten bir apploader mı?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "Apploader dosyadan yüklenemiyor." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "Apploader:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "Uygula" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" +"Bir kare bitişinde sonradan işleme etkisi uygula. \n" +"\n" +"Emin değilseniz, kapalı seçin." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "Arapça" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "\"%s\" dosyasını silmek istiyor musunuz?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"Bu dosyaları gerçekten silmek istiyor musunuz?\n" +"Ama geri döndürülemeyecekler!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "" +"Bu dosyayı gerçekten silmek istiyor musunuz? Ama geri döndürülemeyecektir!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "En-boy Oranı:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "En azından bir bölme açık kalmalıdır." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "Ses" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "Ses Arka Ucu:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: AO sürücüyü açarken hata.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "Otomatik" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "Otomatik (640x528'in katları)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Window Size)" +msgstr "Otomatik (Pencere Boyutu)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +msgid "Auto adjust Window Size" +msgstr "Pencere Boyutunu Otomatik Ayarla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Pencere boyutunu iç çözünürlüğünüze göre otomatik olarak ayarlar. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Geri" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "Arka Uç Ayarları" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +msgid "Backend:" +msgstr "Arka Uç:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "Arkaplanda Giriş" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Geriye doğru" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "Kötü Dosya Başı" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "Afiş" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "Afiş Ayrıntıları" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "Afiş:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Çubuk" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "Temel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "Temel Ayarlar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Blok Ayırma Tablosu sağlaması başarısız." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "Bloklar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "Mavi" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "Mavi Sol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "Mavi Sağ" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "Alt" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "Bağlı Denetimler: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "Bozuk" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "Gözat..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "Eklemek için bir klasöre gözat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "Bir kalıp konumu için gözat" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "Çıkış klasörü için gözat" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "Tampon:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "Düğmeler" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +msgid "C Stick" +msgstr "C Çubuğu" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C Çubuğu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU Emülatör Motoru" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +msgid "Cache Display Lists" +msgstr "Görüntü Listelerini Önbellekle" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"3 Boyutlu görüntülerin derinlik değerlerini vertex yerine piksel başına " +"hesapla. \n" +"Piksel aydınlatmanın tersine (sadece bir donanım olan), oyunların çok azında " +"piksel başına derinlik hesaplaması gereklidir.\n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"3 Boyutlu görüntülerin aydınlatılmasını vertex yerine piksel başına " +"hesaplar. \n" +"Emülasyon hızını (işlemciye bağlı olarak) biraz düşürür. \n" +"Bu genelde güvenli bir donanımdır, ama bazen sorunlara neden olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "İptal" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "%s 'yi açmayı iptal et" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "Bekleyen olaylardan dolayı olaylar kayıttan kaldırılamıyor." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Bu dosya bir hafıza kartı olarak kullanılamıyor.\n" +"2 slot için de aynı dosyayı deniyor olabilir misiniz?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Bu dosya bir hafıza kartı olarak kullanılamıyor.\n" +"2 slot için de aynı dosyayı deniyor olabilir misiniz?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "BD ile WiiMote bulunamadı: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "Sap bağlantısı ile Wiimote bulunamadı: %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "DVD Eklentisinden okunamıyor - DVD-Arabirimi : Ölümcül Hata" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Büyük Harf Kilidi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "Katalanca" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Merkez" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "Değiştir" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "&Diski Değiştir" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "Diski Değiştir" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "Oyunu Değiştir" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"Kullanıcı arabiriminin dilini değiştirin. \n" +"Yeniden başlatma gerektirir." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "zFar Parametresine işaret değiştirir (düzeltme sonrası)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "zNear Parametresine işaret değiştirir (düzeltme sonrası)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Emülatör çalışırken değiştirirseniz etki etmeyecektir!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "Sohbet" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "Hile Kodu" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "Hile Arama" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "Hile Yöneticisi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Çince (Basit)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Çince (Geleneksel)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "DVD kök dizinini seçin:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +msgid "Choose a NAND root directory:" +msgstr "NAND kök dizinini seçin:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "Varsayılan kalıbı seçin:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "Eklemek için bir konum seçin" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "Açmak için bir dosya seçin" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "Bir hafıza kartı seçin:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Apploader olarak bir dosya seçin: (Sadece konumlardan yapılan disklere " +"uygulanır)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "Genişletmek için bir klasör seçin" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Çember Çubuk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Klasik" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "Temizle" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "Temizleme başarısız." + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Oyun çalışırken istemci bağlantısı kesildi!! NetPlay iptal edildi. Oyunu " +"elle durdurmalısınız." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "Kapat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "Yapıla&ndır" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "Kod Bilgisi" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "Kod:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "Komut" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "Yorum" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "Yorum:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "Kalıbı sıkıştır..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "Seçili kalıpları sıkıştır..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "Kalıp sıkıştırılıyor..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "Yapılandırma" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "Yapılandır" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "Denetimleri Yapılandır" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "Kolları Yapılandır" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "Yapılandır..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "Dosyanın Üzerine Yazmaya İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +msgid "Confirm on Stop" +msgstr "Durdurma Onayı İste" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "Bağlan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "USB Klavye Bağla" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "Wiimote'u Bağla : %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "Wiimote 1'i Bağla" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "Wiimote 2'yi Bağla" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "Wiimote 3'ü Bağla" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "Wiimote 4'ü Bağla" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "Bağlanıyor..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "Konsol" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "Denetim" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "GCI'ya dönüştür" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "Kopyalama başarısız." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "Hafıza kartı %c 'ye kopyala" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "Çekirdek" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "%s oluşturulamadı." + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "Arkauç %s başlatılamadı." + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +" \"%s\" okunamadı. Sürücüde disk yok veya bu disk bir GC/Wii yedeği değil. " +"Lütfen bilgisayarların çoğunun gerçek GameCube veya Wii disklerini " +"okuyamadıklarını unutmayın." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "Kalıp dosyası %s tanınamadı." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "%s kaydedilemedi." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Kollar ayarlanamadı. Oyuncu ayrıldı veya oyun şu anda çalışıyor! \n" +"(Oyunlar çalışırken kolların ayarlanması henüz desteklenmemektedir)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"Hafıza kartı dosyası %s yazılamadı. \n" +"\n" +"Dolphin'i bir CD veya DVD'den çalıştırıyor olabilir misiniz veya kayıt " +"dosyası yazma korumalı olabilir mi?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Uzantı 'ini' için açma komutu bulunamadı." + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"Çekirdek başlatılamadı. \n" +"Yapılandırmanızı denetleyin." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "Sayı:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "Ülke:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "AR Kodu Oluştur" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "Yeni perspektif oluştur" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "KDE-Look.org tarafından oluşturulmuştur." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com] tarafından " +"oluşturulmuştur." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "VistaIcons.com tarafından oluşturulmuştur." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "" +"black_rider tarafından oluşturulup ForumW.org > Web Developments 'da " +"yayınlanmıştır." + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "Oluşturan:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "Kırp" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Resmi 4:3'ten 5:4'e veya 16:9'dan 16:10'a kırpar. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Geçişli" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "" +"wx Dosya Seçiciden sonra şu anki konum %s 'den %s 'ye değiştirilmiştir." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "Özel Projeksiyon Hilesi" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "Özel Projeksiyon Hilesi Ayarları" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "Bazı ortografik projeksiyon parametrelerini özelleştir." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Çekçe" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "Yön Tuşları" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "Ses" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "Ses Emülatörü Motoru" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE Emülasyonu (Hızlı)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE Yorumlayıcı (Çok Yavaş)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +msgid "DSP LLE on Thread" +msgstr "İşlem Birimi Üzerinde DSP LLE" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE Yeniden Derleyici" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "Ses ayarları" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD Kök Dizini:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "Veri Boyutu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "Tarih:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro dosyaları (*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "Ölü Bölge" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "Hata ayıklama" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +msgid "Debugging" +msgstr "Hata ayıklama" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Onluk taban" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "Kalıbı genişlet..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "Seçili kalıpları genişlet..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "Kalıp genişletiliyor..." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "Varsayılan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "Varsayılan kalıp:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "Varsayılan yazı tipi" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "Sil" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "Kaydı sil" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "'%s' dosyasını silmek istediğinizden emin misiniz?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +msgid "Description" +msgstr "Açıklama" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "Belirle" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Dışarı tampon DVD içine sığacak veriden daha fazla veri almak için girişimde " +"algılandı. Kelepçe." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "Sürücü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "Sürücü Ayarları" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Kadran" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "DirectX 10/11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "DirectX 9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"Konum doğrulama başarısız \n" +"ve Konum yedeği doğrulama da başarısız" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +msgid "Disable" +msgstr "İptal et" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "Sisi İptal Et" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "Işıklandırmayı İptal Et" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +msgid "Disable Per-Pixel Depth" +msgstr "Piksel Derinliğini İptal Et" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "Dokuları İptal Et" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "WiiMote Hoparlörünü İptal Et" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Herhangi bir XFB emülasyonunu iptal et. \n" +"Emülasyonu bayağı hızlandırır ama onlara dayanıklı oyunlarda (özellikle " +"homebrew uygulamalarında) ağır hatalara neden olabilir.\n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"EFB kopyalarının emülasyonunu iptal et. \n" +"Bunlar genelde yorumlamadan dokuya olan efektlerin sonradan işlenmesinde " +"kullanılır, bunun için de bu ayarı açmak çoğu zaman hataya neden olan büyük " +"bir hızlanma sağlar. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dokulandırmayı iptal et. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "Disk" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "Disk Okuma Hatası" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "Görüntü" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Emülatör tarafından okunan girişleri göster. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Böl" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "Emülasyonu durdurmak istiyor musunuz?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s Görüntü Yapılandırması" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin &Web Sitesi" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin Yapılandırması" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin Taklit Wiimote Yapılandırması" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +msgid "Dolphin FIFO" +msgstr "Dolphin FIFO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GC Kolu Yapılandırması" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS Filmleri (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote Yapılandırması" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "&Google Code'da Dolphin" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "" +"Dolphin herhangi bir GC veya Wii kalıbı bulamadı. Buraya çift tıklatarak " +"dosyalara göz atabilirsiniz..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "" +"Dolphin şu anda oyunları gizlemeye ayarlıdır. Buraya çift tıklatarak tüm " +"oyunları görebilirsiniz..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "Aşağı" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "WiiRD Veritabanından Kod İndir" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "%lu kod indirildi. (%lu eklendi.)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Davullar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "Kukla" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "Sesi Dök" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "EFB Hedef Dökümü" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "Kareleri Dök" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "Dokuları Dök" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Tüm yorumlanan kareleri User/Dump/Frames içerisine bir AVI dosyası olarak " +"dök \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Çözülen oyun dokularını User/Dump/Textures// konumuna dök. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"EFB kopyalarının içeriğini User/Dump/Textures içine dök \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Flemenkçe" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "Çıkış (&x)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +msgid "EFB Copies" +msgstr "EFB Kopyaları" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"HATA: Dolphin'in bu sürümü bir TAP-Win32 sürücüsü gerektirir ve bu sürücü en " +"azından %d. %d sürümü olmalıdır. --- Eğer Dolphin'i sürekli " +"güncelliyorsanız, Windows'un sürücüyü görmesi için yeniden başlatma " +"gerekebilir." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "AVRUPA" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "Erken Hafıza Güncellemeleri" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "Düzen" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "Action Replay Kodunu Düzenle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "Yapılandırmayı Düzenle" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "Yamayı Düzenle" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "Şu anki perspektifi düzenle" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "Düzenle..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "Etki" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "Gömülü Kare Tamponu" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "Emülasyon İşlem Birimi zaten çalışıyor." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" +"XFB'lerin doğruluğunu emüle et. \n" +"Hızı bayağı düşürür ve yüksek çözünürlükte yorumlamayı engeller ama bazı " +"oyunları düzgün çalıştırabilmek için gereklidir. \n" +"\n" +"Emin değilseniz, bunun yerine sanal XFB emülasyonunu seçin." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"XFB'leri GPU doku nesneleriyle emüle et. \n" +"XFB emülasyonu olmadan çalışmayan oyunların gerçek XFB emülasyonu kadar " +"kasmadan çalıştırır. Ancak, yine de diğer birçok oyunda (özellikle homebrew " +"uygulamalarında) başarısız olabilir. \n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "Taklit Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "Emülasyon Durumu:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "İzin ver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"GPU'nuz tarafından desteklenen nVidia 3D Vision teknolojisini kullanarak " +"stereoskopik 3D efektleri açar. \n" +"Bazı hatalara neden olabilir. \n" +"Çalışması için tam ekran gereklidir.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "AR Geçmişine İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "Ses Hızlandırmasına İzin Ver" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "BAT'a İzin Ver" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "Blok Birleşimine İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "Hilelere İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "DTK Müziğine İzin Ver" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "Çift Çekirdeğe İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "Çift Çekirdeğe İzin Ver (hızı artırır)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "Kısayol Tuşlarına İzin Ver" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "Boşta Atlamaya İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "Boşta Atlamaya İzin Ver (hızı artırır)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "MMU'ya İzin Ver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "Progresif Taramaya İzin Ver" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +msgid "Enable Screen Saver" +msgstr "Ekran Koruyucusuna İzin Ver" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "Geniş Ekrana İzin Ver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "Geniş Çerçeveye İzin Ver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Filtrelemeyi etkinleştirir. \n" +"Özellikle eğik açılı dokuların görsel kalitesini artırır. \n" +"Çok az oyunda bazı hatalara neden olabilir. \n" +"\n" +"Emin değilseniz, 1x seçin." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "" +"Disk erişimini hızlandırır. Bazı oyunlarda gereklidir. (Açık = Hızlı, Kapalı " +"= Uyumlu)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Sayfalara izin ver" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Eğer yorumlama için ekranın tamamını kullanmak istiyorsanız, bunu " +"etkinleştirin.\n" +"Etkin değilse, tüm ekranı kullanmak yerine bir yorumlama penceresi " +"oluşturulacaktır.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Eğer yorumlama için ayrı bir pencere yerine Dolphin ana penceresini " +"kullanmak istiyorsanız, bunu etkinleştirin.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"The Legend of Zelda: Twilight Princess oyununu hızlandırır. Diğer tüm " +"oyunlarda iptal edin." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Blok Adresi Çevirisine izin verir. Bu bir Hafıza Yönetim Ünitesi işlevidir. " +"Doğruluğu artırır ama performansı düşürür. (Açık = Uyumlu, Kapalı = Hızlı)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "Özel Projeksiyon Hilesini Etkinleştirir" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Eğer emüle edilen yazılım destekliyorsa, progresif taramayı etkinleştirir.\n" +"Oyunların çoğu bunu umursamaz.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "" +"Hafıza Yönetim Ünitesini etkinleştirir. Bazı oyunlarda gereklidir. (Açık = " +"Uyumlu, Kapalı = Hızlı)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"FFV1 codec'ini kullanarak kare dökümlerini kodlar. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "Son" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "İngilizce" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "Geliştirmeler" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Yeni perspektif için isim yazın:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "Giriş %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "Giriş 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "Eşit" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "Hata" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Seçili dili yüklerken hata. Sistem varsayılanlarına geri dönülüyor." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Hata: %s yazı tiplerine ulaşmayı denedik,ama yüklenemediler. Oyunlar yazı " +"tiplerini düzgün göstermeyecek veya çakılacaklar." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Esc" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Özel durum işleyicisi - bellek alanı altında erişim. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "Yürüt" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Dolphin Emülatöründen Çık" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "Verme başarısız." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "Dosya Ver" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "Çekimi Ver" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "Çekimi Ver..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "Kaydı Ver" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "Wii Kayıtlı Oyununu Ver (Deneysel)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "Tüm Kayıtları Ver" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "Verme başarısız, tekrar dene?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "Kaydı farklı ver..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "Uzantı" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +msgid "External Frame Buffer" +msgstr "Harici Kare Tamponu" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "İlave Parametre" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "İlave Parametre sadece \"Metroid: Other M\" oyununda kullanışlıdır." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "Tüm Dosyaları Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "Apploader'i Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "DOL'ü Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "Konumu Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "Dosyayı Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "Bölüntüyü Genişlet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "%s Genişletiliyor" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "Tüm Dosyalar Genişletiliyor" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "Konum Genişletiliyor" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "Genişletiliyor..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "FIFO Baytı" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +msgid "FIFO Player" +msgstr "FIFO Oynatıcısı" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANSA" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST Boyutu:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "Bağlantı başarısız!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "Dinleme başarısız!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "Kod indirme başarısız." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "%s 'ye genişletme başarısız!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" +"DSP ROM \t%s yüklenemedi.\n" +"\n" +"Bu dosya, DSP LLE'yi kullanabilmek için gereklidir.\n" +"Telif hakkına sahip veri içerdiğinden Dolphin ile verilememektedir.\n" +"DSPSpy kullanarak dosyayı fiziksel konsolunuzdan dökebilirsiniz.\n" +"\n" +"ROM dökümü gerektirmeyen DSP HLE'yi kullanabilirsiniz..\n" +"(Bunu yapılandırma diyalogundaki \"Audio\" sekmesinden yapabilirsiniz.)" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +msgid "Failed to load bthprops.cpl" +msgstr "bthprops.cpl yüklenemedi." + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "hid.dll yükleme başarısız." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "banner.bin okunamadı." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Blok Ayırma Tablosu yedeği doğru okunamadı.\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Blok Ayırma Tablosu doğru okunamadı.\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "%d dosyasından veri okunamadı." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Konum yedeği doğru okunamadı.\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"Konum doğru okunamadı\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"Başlık doğru okunamadı\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Kayıt verisi okunamadı.\n" +"(0xA000-)\n" +"Hafıza kartı kesilmiş olabilir." + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Disk kalıbından eşsiz ID okunamadı." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "BT.DINF 'den SYSCONF 'a yazma başarısız." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "bkhdr yazılamadı." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "%s için başlık yazılamadı." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "%d dosyası için başlık yazılamadı." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "MMU'nun hızlı sürümü. Her oyunda çalışmaz." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +msgid "Fifo Player" +msgstr "Fifo Oynatıcısı" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +msgid "File Info" +msgstr "Dosya Bilgisi" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "Dosya kod içermemektedir." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "Dosya .gci 'ye dönüştürüldü." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"Dosya açılamadı\n" +"veya geçersiz bir uzantıya sahip." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"Dosya \"%s\" uzantısına sahip \n" +"doğru uzantılar .raw ve .gcp 'dir." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "Dosya bir hafıza kartı olarak tanınamadı." + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "Dosya sıkıştırılmadı." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: Bilinmeyen açma modu : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "Dosya sistemi" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "Dosya türü 'ini' bilinmiyor! Açılmayacaktır!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "İlk Blok" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "Sağlamayı Düzelt" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "16:9 'a zorla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "4:3 'e zorla" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +msgid "Force Console as NTSC-J" +msgstr "Konsolu NTSC-J Olarak Zorla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +msgid "Force Texture Filtering" +msgstr "Doku Filtrelemesine Zorla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Oyun kabul etmese de doku filtresini açar. \n" +"Doku kalitesini artırır ama bazı oyunlarda hatalara neden olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Oyunun görüntüsünü geniş ekrana uydurur. \n" +"Bazı oyunlarda görüntü hatalarına neden olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" +"Japon ROM yazılarını kullanabilmek için emülatörü NTSC-J moduna zorlar.\n" +"İşaretsiz bırakırsanız, Dolphin varsayılan olarak NTSC-U'yu seçecektir ve " +"Japon oyunlarını oynarken bu ayarı etkinleştirecektir." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"ASCII olarak biçimlendir (NTSC\\PAL)?\n" +"SJJS (NTSC-J) için Hayır seçin." + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "İleri" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +msgid "Frame" +msgstr "Kare" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +msgid "Frame " +msgstr "Kare" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Gelişmiş Kareleme" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +msgid "Frame Dumps use FFV1" +msgstr "Kare dökümünde FFV1 kullan" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +msgid "Frame Range" +msgstr "Kare Aralığı" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "&Kare Atlama" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "Kare Sınırı:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "Çekilecek Kareler" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "Serbest Bakış" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "Fransızca" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Perdeler" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "Buradan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "Tam Ekran" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +msgid "Fullscreen resolution:" +msgstr "Tam Ekran Çözünürlüğü:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI Dosyası (*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC Kolu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "Oyun ID'si:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "Oyun zaten çalışıyor!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "Oyun çalışmıyor!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "Oyun bulunamadı!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "Oyuna Özel Ayarlar" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "Oyun Yapılandırması" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "GameCube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Gamecube Kolu Ayarları (&P)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "GameCube Hafıza Kartları (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "GameCube Kolu Ayarları" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko Kodları" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"Gecko Kodu çalışmadı: (CT%i CST%i) (%s)\n" +"(kötü bir kod veya türü henüz desteklenmiyor.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "Genel" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +msgid "General Settings" +msgstr "Genel Ayarlar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "Almanca" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Ana sayfa kod liste boyutundan (%lu) daha büyük." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "Görüntü" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "Görüntü Ayarları" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "Daha Büyük" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Dokuya yorumlama efektlerinde kullanılan doku kalitesini bayağı artırır. \n" +"İç çözünürlüğü yükseltmek bu ayarın etkisini artırır. \n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Yunanca" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "Yeşil" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "Yeşil Sol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "Yeşil Sağ" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Gitar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY çağrıldı, lütfen bildirin!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "Hack'ler" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "Başlık sağlama hatası" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "İbranice" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "Yükseklik" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "Yardım" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Merhaba,\n" +"\n" +"Dolphin işlemcinizin SSE2 uzantı desteğine gerek duyar.\n" +"Eğer işlemciniz desteklemiyorsa, Dolphin çalışmayacaktır.\n" +"\n" +"Sayanora!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "Gizle" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "Fare İşaretçisini Gizle" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Emülasyon penceresinin üzerine gelen fare imlecini gizler.\n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "Barındırma" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "Kısayol Tuşu Yapılandırması" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "Tuşlar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Macarca" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "Karışık Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS: Bilinmeyen biletten veri alma denemesi: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Oyun ios'u veya başlığı yeniden yüklemeyi denedi ve bu " +"sizin nand dökümünüze uyumlu değil.\n" +"Başlık ID %016llx.\n" +" Dolphin çakılacak gibi gözüküyor." + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - kötü durak" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL Ayarları" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "Kızılötesi" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "Kızılötesi İşaretleyici" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "Kızılötesi Hassasiyeti:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "Kalıp Ayrıntıları" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "Kalıp Konumları" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "İTALYA" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "Simge" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"Saniyedeki kare sayısı düzensizse, bu seçenek size yardım edebilir. (Açık = " +"Uyumlu, Kapalı = Hızlı)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"Eğer kare sınırını oyun hızından yüksek seçerseniz (NTSC:60, PAL:50), ses " +"ayarlarında Ses hızlandırmasını da iptal ederek bunu daha etkili " +"kılabilirsiniz." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +msgid "Ignore Format Changes" +msgstr "Birim değişimini yoksay" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" +"Herhangi bir EFB biçim değişikliğini yoksay. \n" +"Herhangi bir olumsuz etki yaratmadan çoğu oyunda performansı artırır. Ama " +"birkaç oyunda küçük görüntü sorunlarına neden olabilir. \n" +"\n" +"Emin değilseniz, işaretli bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"CPU'nun EFB'den okuma ve EFB'ye yazma isteklerini reddeder. \n" +"Bazı oyunlarda performansı artırır ama bazı oyun özelliklerini ve görsel " +"efektleri engelleyebilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "Kayıt Al" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "Alma başarısız,tekrar dene?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"Alınan dosya gsc uzantısına sahip\n" +"ama başlığı düzgün değil." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "Alınan dosyanın uzunluğu hatalı." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"Alınan dosya sav uzantısına sahip\n" +"ama başlığı düzgün değil." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Performansı artırır ancak sis emülasyonu gereken bazı oyunlarda hatalara " +"neden olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakır." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Performansı artırır ancak bazı oyunların karanlık kalmasına neden " +"olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "Oyun İçi" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "Oyun-İçi" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "Bilgi" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "Bilgilendirme" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "Giriş" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Ekle" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "Şifreli veya şifresiz kodu buraya ekleyin..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "SD Kart Ekle" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "Adı buraya yazın..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "WAD Kur" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "Wii Menüsüne kur" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"Kurulum Özel Durum İşleyici çağrıldı, ama bu platform henüz bunu " +"desteklemiyor." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "WAD kuruluyor..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +msgid "Interface" +msgstr "Arabirim" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "Arabirim Ayarları" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "İç LZO Hatası - Sıkıştırma başarısız." + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"İç LZO Hatası - Genişletme başarısız (%d) (%li, %li) \n" +"Durumu tekrar yüklemeyi deneyin." + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "İç LZO Hatası - lzo_init() başarısız." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +msgid "Internal Resolution:" +msgstr "İç Çözünürlük:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "Yorumlayıcı (Çok Yavaş)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "İntro" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "Yanlış boyut (%x) veya Sihirli kelime (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "Hatalı Değer!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "Hatalı bat.map veya konum girişi" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "Hatalı olay türü: %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "Hatalı dosya" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"GCM 'nin içinde hatalı bir opening.bnr bulundu: \n" +"%s\n" +"Oyunu yeniden dökmeniz gerekebilir." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "Hatalı çekim dosyası" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Hatalı durum" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "İtalyanca" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPONYA" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT Yeniden Derleyici (önerilen)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL Deneysel Yeniden Derleyici" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japonca" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KORE" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "Tuş" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Korece" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L Düğmesi" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L Analog" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "Dil:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "Son Üzerine Yazılan Durum" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "Son Kayıtlı Durum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "Sol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "Sol Çubuk" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"Tuş belirlemek için sol tıklatın. \n" +"Temizlemek için space'ye basın." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"Tuşu belirlemek için sol, \n" +"temizlemek için orta, \n" +"daha çok seçenek için sağ tıklatın." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"Daha çok seçenek için sol veya sağ, \n" +"temizlemek için orta tıklatın." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "Daha Az" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "FPS Sınırlaması" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "Yükle" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +msgid "Load Custom Textures" +msgstr "Özel Dokuları Yükle" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "Durumu Yükle : 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "Durumu Yükle : 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "Durumu Yükle : 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "Durumu Yükle : 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "Durumu Yükle : 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "Durumu Yükle : 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "Durumu Yükle : 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "Durumu Yükle : 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "Durumu Yükle..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +msgid "Load Wii System Menu" +msgstr "Wii Sistem Menüsünü Yükle" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "Wii Sistem Menüsünü Yükle %d%c" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Özel dokuları User/Load/Textures// konumundan yükle. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "Bu oyun için kullanılabilir önayar varsa buradan seçiniz." + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "Belirtilen dosyayı yükler (DOL,ELF,WAD,GCM,ISO)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "Yerel" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +msgid "Lock Threads to Cores" +msgstr "İşlem Birimlerini Çekirdeklere Kilitle" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "Geçmiş" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "Geçmiş Yapılandırması" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "Geçmiş Türü" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "Geçmiş Çıkışı" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "Geçmiş" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "Sunucu bağlantısı kayboldu!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "Düşük düzeyde (LLE) veya Yüksek düzeyde (HLE) ses." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M Düğmesi" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 eşleşmiyor\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU Hız Hilesi" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark dosyaları(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "Ana Çubuk" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "Yapımcı ID'si:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "Yapımcı:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "En fazla" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Hafıza kartı bu başlık için zaten bir kayda sahip. " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "Hafıza kartı zaten açık" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +msgid "Memory Byte" +msgstr "Hafıza Baytı" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "Hafıza Kartı" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" +"Hafıza Kartı Yöneticisi Uyarısı-Kullanmadan önce yedekleme yapın, " +"düzeltilmiş olması gerekiyor ama bozuk şeyler olabilir." + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Slot %c 'deki Hafıza Kartı dosya adı hatalı.\n" +"Bölge belirlenemedi\n" +"\n" +"Slot %c yolu bununla değişti: \n" +"%s\n" +"Eski dosyaları bu yeni yere kopyalamak ister misiniz?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "Menü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mikrofon" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +msgid "Min" +msgstr "En az" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "Çeşitli" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "Çeşitli Ayarlar" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Değiştirici" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dokuların kodlandığı biçimi göstermek için onları değiştirir. Çoğu zaman " +"emülasyonu yeniden başlatmak gerekir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "Boşluklu yazı" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "Motor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" +"Ayrıntılı açıklamalar için, fare imlecini seçeneklerin üzerine götürün. \n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "Çarp" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" +"WiiMote hoparlörünün sesini kapatır. Gerçek WiiMote'lardaki rastgele " +"bağlantı kesilmelerini önler. Taklit WiiMote'ları etkilemez." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Ekle" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Başla" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Onluk Taban" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Sil" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Böl" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Aşağı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP Son" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Giriş" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Eşit" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Ev" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Yerleştir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Sol" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Çarp" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Sayfa Aşağı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Sayfa Yukarı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Sağ" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Ayırıcı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Boşluk" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Çıkarma" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Sekme" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Yukarı" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "İsim:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "İsim:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "Doğal GCI Dosyaları(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "Yeni Tarama" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "Sonraki Sayfa" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "Sonraki Tarama" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "Takma Ad :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "Ülke Yok (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "Kalıp bulunamadı" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "Başlık %s için afiş dosyası bulunamadı" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "Yerleştirme yok" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "Dosya Yüklenmedi" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "Boş dizin indeks girişi yok" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +msgid "No recorded file" +msgstr "Çekilmiş Dosya Yok" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "Başlık %s için kayıt klasörü bulunamadı" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "Hiçbiri" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norveççe" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "Eşit Değil" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "Ayarlanmamış" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "Bağlı değil" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "Notlar" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "Notlar:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "Duyuru" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Sayı Kilidi" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "Kod Sayısı:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuck" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuck Hızlandırma" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "Nesne" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "Nesne Aralığı" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "Kapalı" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "Uzantı:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "Sadece %d blok kullanılabilir" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "Aç" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "Dosya konumunu aç (&C)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "Wii kayıt kla&sörünü aç" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "Dosya aç..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: Sürücü %s için bağlam oluşturulamıyor" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: Ses sürücüleri bulunamıyor" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: Sürücü %s açılamıyor" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "OpenCL Doku Çözücü" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "OpenMP Doku Çözücü" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "Hata ayıklayıcıyı açar" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "Geçmişi açar" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "Seçenekler" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "Turuncu" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Dosya dizinindeki sıra blok sırasıyla eşleşmiyor. \n" +"Tüm kayıtları vermek için sağ tıklatın, \n" +"ve kayıtları yeni bir hafıza kartına alın.\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "Diğer" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Oyun çalışırken diğer istemcinin bağlantısı kesildi!! NetPlay iptal edildi. " +"Oyunu elle durdurmalısınız." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "Çıkış" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "Çekimi Oynat... (&L)" + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "Kol" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "Kol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "Kollar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Sayfa Aşağı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Sayfa Yukarı" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "Eşleştir" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraf" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "Parametreler" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "Bölüntü %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "Yamalar" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "Yollar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "Duraklat" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +msgid "Per-Pixel Lighting" +msgstr "Piksel Aydınlatması" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "Mükemmel" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspektif %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "Oynat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "Çekimi Oynat" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "Oynat/Duraklat" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "Oynanabilir" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +msgid "Playback Options" +msgstr "Oynatma Seçenekleri" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "Oyuncular" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "Lütfen onaylayın..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Kaydetmeden önce lütfen bir perspektif oluşturun" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Artı-Eksi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Lehçe" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "Bağ. Nok. 1:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "Bağ. Nok. 2:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "Bağ. Nok. 3:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "Bağ. Nok. 4:" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "Bağ. Nok. :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portekizce" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portekizce (Brezilya)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +msgid "Post-Processing Effect:" +msgstr "Sonradan İşleme Etkisi:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "Önayarlar:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "Önceki Sayfa" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "Önceki Sayfa" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "Önceki Değer" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "Yazdır" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "Profil" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "Özellikler" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "Önbelleği Temizle" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "Soru" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "Çık" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R Düğmesi" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R Analog" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "Anabellek" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSYA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "Aralık" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "Salt Okunur Mod" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "Gerçek" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "Gerçek Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "Gerçek Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "Wiimote Tekrar Bağlama Onayı" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +msgid "Reconnect Wiimote on State Loading" +msgstr "Durum yüklemesinde Wiimote'u yeniden bağla" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +msgid "Record" +msgstr "Çek" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +msgid "Recording Info" +msgstr "Çekim Bilgisi" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "Çekim Seçenekleri" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "Kırmızı" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "Kırmızı Sol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "Kırmızı Sağ" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"3D Görüntü yüzünden oluşan bozulmayı azaltır. \n" +"Görüntünün daha az bloklu görünmesini sağlar ama performansı çok düşürür.\n" +"Emülasyon hızını çok kötü düşürür ve bazen hatalara neden olur. \n" +"\n" +"Emin değilseniz, hiçbiri seçin." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "Yenile" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "Listeyi Yenile" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "Oyun Listesini Yenile" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "Kaldır" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Ekranı geniş çerçeve olarak yorumla. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "Ana pencerede yorumla" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "Sıfırla" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "Sonuçlar" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "Sağ" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "Sağ Çubuk" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "Gümbürtü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "DSPLLE'yi ayrı işlem biriminde çalıştır (önerilmez)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Rusça" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "Durumu Kaydet (&V)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "Örnek Oran:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "Kaydet" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "GCI'yı farklı kaydet..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "Durumu Kaydet : 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "Durumu Kaydet : 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "Durumu Kaydet : 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "Durumu Kaydet : 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "Durumu Kaydet : 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "Durumu Kaydet : 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "Durumu Kaydet : 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "Durumu Kaydet : 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "Durumu Kaydet..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "Farklı kaydet..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "Sıkıştırılan GCM/ISO'yu kaydet" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "Şu anki perspektifi kaydet" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "Genişletilen GCM/ISO'yu kaydet" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Kayıtlı durum filmi %s bozuk, film çekimi duruyor..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, c-format +msgid "Scanning %s" +msgstr "Taranıyor %s" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "Kalıplar taranıyor" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "Taranıyor..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "Ekran Görüntüsü" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Kaydırma Kilidi" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "Arama Filtresi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "Alt Klasörleri Ara" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "SYSCONF içinde %s bölümü bulunamadı" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "Seç" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "Çekim Dosyasını Seç" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "Kurmak için bir Wii WAD dosyası seçin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Kullanmak için bir donanım adaptörü seçin. \n" +"\n" +"Emin değilseniz, ilkini kullanın." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "Almak için bir kayıt dosyası seçin" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "Sabit olmayan pencereyi seçin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "Yüklemek için dosyayı seçin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "Kayıt dosyasını seçin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "Yüklemek için durum seçin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "Kaydetmek için durum seçin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Yorumlarken kullanılacak en-boy oranını seçin:\n" +"Otomatik: Doğal en-boy oranını kullanır (4:3)\n" +"16:9'a Zorla: En-boy oranını 16:9 yapar. \n" +"4:3'e Zorla: En-boy oranını 4:3 yapar. \n" +"Pencereye göre: Görüntüyü pencereye göre yorumlar. \n" +"\n" +"Emin değilseniz, otomatik seçin." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "Seçilen yazı tipi" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" +"Tam ekran modunda kullanılacak olan çözünürlüğü seçin.\n" +"Bu değer iç çözünürlükten büyük veya iç çözünürlüğün katı olmalıdır. " +"Performansa olan etkisi ihmal edilebilir düzeydedir.\n" +"\n" +"Emin değilseniz, masaüstü çözünürlüğünüzü seçin.\n" +"Hala emin değilseniz, kullanabildiğiniz en yüksek çözünürlüğü seçin." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" +"Hangi görüntü API'sinin kullanılacağını seçer.\n" +"DirectX 9 genelde en hızlı olanlarıdır. OpenGL doğruluğa önem verir. DirectX " +"11 ikisinin arasıdır.\n" +"Şunu unutmayın, DirectX 9 sadece Windows'da kullanılabilir.\n" +"\n" +"Emin değilseniz, DirectX 9 seçin." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "Gönder" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "Sensör Çubuk Konumu:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "Bölücü" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Sırpça" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Seri Bağ.Nok. 1 - Bu bağlantı noktasına ağ adaptörü gibi sürücüler bağlanır" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "Ayarla" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "Varsayılan Kalıp Olarak Ayarla (&D)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "Varsayılan Hafıza Kartı %c olarak ayarla" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: Anasayfa, kod listesi boyutu %lu dan daha büyük." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "Ayarlar..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem: Ayar dosyası bulunamadı" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "Sallama" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "Kısa İsim:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +msgid "Shoulder Buttons" +msgstr "Shoulder Düğmeleri" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "Konsolu Göster (&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "Geçmişi Göster (&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "Durum Çubuğunu Gö&ster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "Araç Çubuğunu Gös&ter" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "Aygıtları Göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +msgid "Show EFB Copy Regions" +msgstr "EFB Bölge Kopyalamasını Göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "Kare Sayısını Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "Fransızları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "GameCube'leri Göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "Görüntü Girişini Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "İtalyanları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "Japonları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "Korelileri Göster" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "Gösterme Dili:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "Geçmiş Yapılandırmasını Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "PAL'ları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "Platformları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "Bölgeleri Göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +msgid "Show Statistics" +msgstr "İstatistikleri Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "Tayvanlıları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "Amerikanları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "WAD'ları Göster" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "Wii'leri Göster" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "Oyunu durdurmadan önce onay kutusu görüntüle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Ciddi bir potansiyel hatada uyarı kutusu göster. \n" +"Bunu iptal ederseniz, hata mesajları almazsınız ama Dolphin çöktüğünde " +"hiçbir uyarı vermeden aniden kapanır." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "İlk bloğu göster" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "Kayıt bloklarını göster" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "Kayıt yorumunu göster" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "Kayıt simgesini göster" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "Kayıt başlığını göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Emülasyon hızını ölçmek için 1 saniye içerisinde yorumlanan kare sayısını " +"göster. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "Bu yardım mesajını göster." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "Bilinmeyenleri göster" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Çeşitli istatistikler gösterir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Yatay Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Basitleştirilmiş Çince" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "Boyut" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +msgid "Skip BIOS" +msgstr "BIOS'u Geç" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +msgid "Skip Dest. Alpha Pass" +msgstr "Hedef Alpha Geçişini Atla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "CPU'dan EFB erişimini atla" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Çoğu oyunda çeşitli görsel efektler için hedef alfa geçişini atla. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "Slot %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "Slot A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "Slot B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "Enstantene" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "Yazılımsal Yorumlayıcı" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" +"Yazılım yorumlaması, diğer arka uçlardan daha yavaştır.\n" +"Sadece hata ayıklamada kullanışlıdır.\n" +"Yazılım yorumlamasını açmayı gerçekten istiyor musunuz? Emin değilseniz, " +"'Hayır' seçin." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "Ses Ayarları" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "Ses arkaucu %s geçerli değil." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "Ses tamponu oluşturulamadı: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Boşluk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "İspanyolca" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "Hoparlör Ses Seviyesi:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" +"Yorumlamada kullanılan çözünürlüğü belirler. Yüksek bir çözünürlük görsel " +"kaliteyi artırır ama performansın düşmesine ve bazı oyunlarda hatalara neden " +"olabilir. \n" +"\"Multiple of 640x528\" seçeneği, \"Window Size\" 'den daha yavaştır ama " +"daha az hataya neden olur. Genel konuşursak, bu çözünürlük ne kadar az " +"olursa, performans o kadar iyi olacaktır. \n" +"\n" +"Emin değilseniz, 640x528'i seçin." + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "Bir görüntü arka ucu belirtin" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "Disk Aktarım Oranını Hızlandır" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Kare Çubuk" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "Varsayılan Denetim Aygıtı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Başlat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "&NetPlay'i Başlat" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "Çekimi Başlat (&C)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "Çekimi Başlat" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "Durum" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "Durum Kayıtları" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "Çubuk" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "Durdur" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "Pencereye Göre Ayarla" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Tıngırtı" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Çıkarma" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "Dosya %s 'ye başarıyla verildi" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "Kayıt dosyaları başarıyla alındı" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Sapma" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "Sistem Dili:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAYVAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +msgid "TAS Input" +msgstr "TAS Girişi" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Sekme" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Sekme bölme" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Tablo Sol" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Tablo Sağ" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "Ekran Görüntüsü Al" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "Sınama" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +msgid "Texture Format Overlay" +msgstr "Doku Biçimi Kaplaması" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD Başarıyla yüklendi." + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "Adres geçersiz" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "Sağlama başarıyla düzeltildi" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "Seçilen konum zaten listede" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"%s zaten var.\n" +"Değiştirmek istiyor musunuz?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"Dosya %s yazmak için açılamadı. Lütfen başka bir uygulama tarafından " +"kullanılıp kullanılmadığını denetleyin." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "Dosya %s zaten açık, dosya başlığı yazılmayacaktır." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "Belirtilen dosya (%s) bulunamadı" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "İsim boş olamaz" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "İsim ',' karakterini içeremez" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "Ortaya çıkan şifresi çözülmüş AR kodu herhangi bir satır içermiyor." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "Kopyalamayı denediğiniz kaydın boyutu hatalı" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"Seçilen dili sisteminiz desteklememektedir. Sistem varsayılanına geri " +"dönülüyor." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "Sunucu ve istemcinin NetPlay sürümleri uyumlu değil!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "Sunucu dolu!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "Sunucu yanıtı: oyun şu anda çalışıyor!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "Sunucu bilinmeyen bir hata mesajı gönderdi!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "Belirtilen dosya \"%s\" bulunamadı" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "Değer hatalı" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "Tema" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "Tema seçiminde hata" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"Burada 00000001/00000002 için bir bilet olmalıdır. NAND dökümünüz " +"tamamlanmamış olabilir." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"Bu ayarlar Dolphin'in kendi ayarları yerine kullanılır. \n" +"Dolu kareler oyunun Dolphin'in ayarlarını kullandığını gösterir." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"Bu Action Replay simülatörü, kodların kendisini düzenlemesini desteklemiyor." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "Bu Wii Menüsünde ve bazı oyunlarda yavaşlamaya neden olabilir." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Bu özellik oyunun kamerasını değiştirmenizi sağlar.\n" +"Sağ fare düğmesini basılı tutun ve fareyi gezdirerek kamerayı kendi " +"etrafında döndürün. SHIFT tuşunu ve WASD tuşlarından birini kullanarak " +"kamerayı hareket ettirin. (SHIFT+0 2 kat daha fazla hareket sağlar, SHIFT+9 " +"bunu yarıya indirir.). Kamerayı sıfırlamak için SHIFT+R'ye basın.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"Bu seçenek oyun hızının sesle denetlenmesini sağlar. \n" +"İptal ederseniz oyun hızında anormallik olabilir,mesela çok hızlı. \n" +"Ama bazen bunu işaretlemek sürekli gürültüye neden olabilir. \n" +"\n" +"Klavye Kısayolu : Hızlandırmayı anında iptal etmek için basılı tutun." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "Arka plan müziklerini oynatmak için kullanılır." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"Bu, görüntü ve CPU işlem birimlerini ayırır, böylece ayrı çekirdeklerde " +"çalışmalarına izin verir. \n" +"Bilgisayarınızda çift çekirdek varsa hızınızı büyük oranda artırır,ama bazı " +"çökme ve hatalara neden olabilir." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "INI Yapılandırma dosyasını elle düzenlemeye izin verir." + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "Eşik" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Eğim" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "Başlık" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +msgid "To" +msgstr "Buraya" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "Tüm Geçmiş Türlerini Seç" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "Tam Ekran Moduna Geç" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "Üst" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Geleneksel Çince" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "Bilinmeyen bir dosya türünü yüklemeye denedik." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "Tetikler" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Geçersiz SYSCONF'tan okumayı deniyor" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Geçersiz SYSCONF'tan okumayı deniyor\n" +"Wiimote BT ID'leri mevcut değil" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Türkçe" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Döner Tabla" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "Tür" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP Bağ.Nok.:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "BİLİNMEYEN" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "AMERİKA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" +"Girilen AR kodunun %lu 'nci satırı geçerli bir şifreli veya şifresi çözülmüş " +"kod olarak ayrıştırılamadı. Kodu doğru yazdığınızdan emin olun.\n" +"Bu satırı yoksayıp ayrıştırmaya devam etmek istiyor musunuz?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "Belirsiz %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "Durum Yüklemeyi Geri Al" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "Bilinmeyen" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "Bilinmeyen DVD komutu %08x - ölümcül hata" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "SYSCONF içinde bilinmeyen giriş türü %i (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Şu ID ile bilinmeyen mesaj alındı : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "ID %d ile %d oyuncusundan bilinmeyen mesaj alındı. Oyuncu atılıyor!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"Bilinmeyen işaretleyici %#08x\n" +"Devam?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "Yukarı" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "Güncelle" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "Dik Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "EuRGB60 Modunu Kullan (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +msgid "Use Fullscreen" +msgstr "Tam Ekran Kullan" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "HEX Kullan" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "Önemli Hataları Bildir" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Dokuları emüle etmek için birden fazla işlem birimi kullanın. \n" +"(Özellikle iki veya daha fazla çekirdeği olan işlemcilerde) hızı artırır. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Shader derlemesi başarısız olursa, genelde bir hata mesajı gösterilir. \n" +"Ancak oyunu bölmemesi için bu hataların gelmesini bu seçenekle " +"engelleyebilirsiniz. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "Gereçler" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "Dikey Sync" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "Değer" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "Değer:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "Değer:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "Duyuru/Hata/Uyarı" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "Görüntü" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "Sanal" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "Ses" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD kurulumu başarısız: %s oluşturmada hata" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Yırtılmayı önlemek için dikey boşlukları bekle. \n" +"Emülasyon hızı %100'ün altındaysa yavaşlamaya neden olur. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "Uyarı" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Uyarı - DOL yanlış konsol modunda başlatılıyor!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Uyarı - ELF yanlış konsol modunda başlatılıyor!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Uyarı - Kalıp yanlış konsol modunda başlatılıyor!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Uyarı! Aşağıdaki klasördeki dosyaları yedeklemeniz tavsiye edilir:\n" +"%s\n" +"Devam edilsin mi?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Uyarı: Bu,aşağıdaki klasördeki herhangi bit kayıtlı oyunun üzerine " +"yazılacak:\n" +"%s\n" +"ve hafıza kartınızdaki dosyayla aynı adda olacak.\n" +"Devam?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - dosya açılamadı." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Darbe" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "Geniş Ekran Hilesi" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "Genişlik" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii Konsolu" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +msgid "Wii NAND Root:" +msgstr "Wii NAND Kök Dizini:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "Wii Kaydı Al" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii kayıt dosyaları (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: Dosyadan okuma başarısız" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i 'nin sistemdeki bağlantısı kesildi. \n" +"Bu oyun birden fazla Wiimote'u desteklemiyor olabilir,\n" +"bir zaman aşımı olabilir veya başka bir şey olabilir. \n" +"Tekrar bağlamak istiyor musunuz?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote Bağlandı" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote Motoru" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote ayarları" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "Pencereleri Sola Döşe" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "Pencere Menüsü" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "Pencereleri Sağa Döşe" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "Heceleme" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "Çalışıyor..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "Konsola Yaz" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "Dosyaya Yaz" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "Pencereye Yaz" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice başarsız: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 başlatılamadı: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 ana ses oluşturulamadı: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "Sarı" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "Sayfalı bölmeleri kapatamazsınız." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "Bir oyun seçmelisiniz!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "Bir isim girmelisiniz!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "Doğru bir sekizlik,onluk veya onaltılık değer girmelisiniz." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "Geçerli bir profil ismi girmelisiniz." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "Değişikliğin etkili olması için Dolphin'i yeniden başlatmalısınız." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"GCM/ISO dosyanız hatalı gibi görünüyor (hatalı bölge). \n" +"PAL gibi davranılsın mı?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"SYSCONF dosyanızın boyutu hatalı. \n" +"0x%04x olmalıdır (sizinki: 0x%04llx) \n" +"Yenisini oluşturmak ister misiniz?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP Hilesi" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Sıfır-Üç kodu desteklenmemektedir." + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Dolphin Sıfır kodu bilinmiyor: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ bekleniyor ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[BOZUK] \n" +"EFB'lerin kopyalandığı bölgeleri işaretle.\n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[Özel]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[DENEYSEL]\n" +"OpenCL kullanarak doku yorumlamasındaki yüklenmeyi azaltarak emülasyonu " +"hızlandırır. \n" +"Ancak, çeşitli oyunlarda doku bozulmalarına neden olabilmektedir. Ayrıca " +"çoğu zaman CPU doku çözmesinden daha yavaştır. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"[DENEYSEL]\n" +"Görüntü listelerini önbelleğe alarak emülasyonu biraz hızlandırır. \n" +"Bazı hatalara neden olabilir. \n" +"\n" +"Emin değilseniz, işaretsiz bırakın." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ EKLE" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "apploader (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "bk başlığı okunamadı" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "%s dosyasından veri okunamadı" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "başlık okunamadı" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: %x 'den işlem kodu okunuyor. Lütfen bildirin." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "Bir Wii kaydı değil veya bu başlık boyutu için okuma hatası: %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "s" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "Bilinmeyen komut 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute uygulama çalışırken -1'e düştü!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar Düzeltmesi:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear Düzeltmesi:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| VEYA" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "&Kare Adımlama" + +#~ msgid "(Default)" +#~ msgstr "(Varsayılan)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-bit sistemler fastmem desteklememektedir. Bu hatayı bildirin." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D Vision (Tam Ekran Gerekir)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "< as Default Profile >" +#~ msgstr "< Varsayılan Profil Olarak >" + +#~ msgid "ALSA" +#~ msgstr "ALSA" + +#~ msgid "AOSound" +#~ msgstr "AOSes" + +#~ msgid "Accuracy:" +#~ msgstr "Doğruluk:" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "Doğru Doku Önbelleği" + +#~ msgid "Adjust window size" +#~ msgstr "Pencere boyutunu ayarlayın" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "İşlemcinin EFB'den veri okuyabilmesi ve ona veri yazabilmesini sağlar.\n" +#~ "Bu bazı oyunlarda gereklidir (Örneğin Super Mario Galaxy'de yıldız " +#~ "toplamak için); bazı oyunlarda da görsel etkiler için gereklidir(Örneğin " +#~ "Monster Hunter Tri),\n" +#~ "ama bazı oyunlarda performansınızı düşürebilir." + +#~ msgid "Alternate RFI" +#~ msgstr "Alternatif RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "Otomatik [Önerilen]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "EFB tarafından boyutlandırılan oyunun çözünürlüğünü pencere boyutuna göre " +#~ "ayarlar.\n" +#~ "En iyisi bunu kullanırken en-boy oranını \"pencereye göre\" olarak " +#~ "ayarlamaktır." + +#~ msgid "" +#~ "Automatically generate mipmaps rather than decoding them from memory.\n" +#~ "Increases performance a bit but might cause minor texture defects.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "Mipmapleri hafızadan dekode etmek yerine otomatik olarak yarat. \n" +#~ "Performansı artırır ama bazı küçük doku hatalarına neden olabilir. \n" +#~ "\n" +#~ "Emin değilseniz, işaretli bırakın." + +#~ msgid "Bad gameini filename" +#~ msgstr "Kötü oyun .ini dosya adı" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "Bleach Versus Crusade" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "3 Boyutlu görüntülerin piksellerinin aydınlatmasını hesaplar. \n" +#~ "Doğruluğu artırır ama performansı düşürebilir." + +#~ msgid "Can't find plugin %s" +#~ msgstr "Eklenti bulunamadı: %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "Ses eklentisi başlatılamadı." + +#~ msgid "Can't init Video Plugin" +#~ msgstr "Görüntü eklentisi başlatılamadı." + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "%s açılamıyor, kayıp bir işleve sahip." + +#~ msgid "Config..." +#~ msgstr "Yapılandır..." + +#~ msgid "Configuration profile" +#~ msgstr "Yapılandırma Profili" + +#~ msgid "Configuration profile:" +#~ msgstr "Yapılandırma Profili:" + +#~ msgid "Connected" +#~ msgstr "Bağlanıldı." + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "%i adet Wiimote'a bağlanıldı." + +#~ msgid "Copy" +#~ msgstr "Kopyala" + +#~ msgid "CoreAudio" +#~ msgstr "Ses Çekirdeği" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "%s , %s 'e kopyalanamadı." + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "%s eklentisi hakkında bilgi alınamadı." + +#~ msgid "DList Cache" +#~ msgstr "D Listesi Önbelleği" + +#~ msgid "DSound" +#~ msgstr "DSound" + +#~ msgid "Danish" +#~ msgstr "Danca" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Dokulandırmayı iptal et. \n" +#~ "Sadece hata ayıklamada kullanışlıdır." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Alpha-ayar geçişini iptal eder. \n" +#~ "Bazı etkiler iptal olur ama performansı artırabilir." + +#~ msgid "Distance Alpha Pass" +#~ msgstr "Uzaklık Alpha Geçişi" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE Eklentisi" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE Eklenti Ayarları" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE Eklentisi" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE Eklenti Ayarları" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin DirectX 10/11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin DirectX 9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin bir kurulum yoluyla yapılandırılmamış, \n" +#~ "Dolphin taşınabilir tutulsun mu?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Kare tampon kopyalarını doğrudan dokulara emüle et. \n" +#~ "Pek doğru olmasa da, bazı oyunlarda bunları kullanmak işe yarar." + +#~ msgid "Emulator Display Settings" +#~ msgstr "Emülatör Görüntü Ayarları" + +#~ msgid "Enable CPU Access" +#~ msgstr "CPU Erişimine İzin Ver" + +#~ msgid "Enable Cache" +#~ msgstr "Önbelleğe izin ver" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "EFB'ye Kopyalamaya İzin Ver" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "EFB'den Dokuya İzin Ver" + +#~ msgid "Enable HLE Audio" +#~ msgstr "HLE Sesine İzin Ver" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "JIT Dynarec'e İzin Ver" + +#~ msgid "Enable OpenCL" +#~ msgstr "OpenCL'ye İzin Ver" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "Ekran Koruyucuya İzin Ver (Yanma redüksiyonu)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "Ses kodunun dinamik yeniden derlenmesine izin verir. \n" +#~ "Emülatör çalışırken değiştirirseniz etki etmeyecektir!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Eğer oyun kullanıyorsa, Gömülü Kare Tampon kopyalarının emülasyonuna izin " +#~ "verir. \n" +#~ "Bazı oyunlar geç işleme vb. şeyler için buna ihtiyaç duyar. Ama bu " +#~ "olmadan da yaşayabilirseniz, iyi bir hız artışı kapabilirsiniz." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Piksel biçimi değiştiğinde, EFB'deki veriyi yeniden yorumlamaya izin " +#~ "verir. \n" +#~ "Bazı oyunlar etkiler için bu işleve bağımlıdır, bu yüzden hatalar " +#~ "alıyorsanız bunu etkinleştirin. \n" +#~ "Hangi oyunun bu işlevi kullandığına bağımlı olarak, hız vuruşlarına neden " +#~ "olabilir." + +#~ msgid "Error allocating buffer" +#~ msgstr "Tampon ayırma hatası" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "%s yüklenirken hata: Bilgi okunamıyor." + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "%s eklentisi yüklenirken hata: Dosya bulunamadı. Lütfen eklentilerinizi " +#~ "yeniden seçin." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Kayıt için %s dosyasını açarken hata." + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "DSP ROM Yükleme başarısız:\n" +#~ "%s\n" +#~ "DSP LLE Kullanabilmek için bu dosya gereklidir." + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "DSP ROM'u %s yükleme başarısız." + +#~ msgid "Fast" +#~ msgstr "Hızlı" + +#~ msgid "Fast Mipmaps" +#~ msgstr "Hızlı Mipmap'lar" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Hızlı varyantlar daha az piksele bakar ve hata potansiyeli yüksektir. \n" +#~ "Yavaş varyantlar daha çok piksele bakar ve daha güvenlidir." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "İki/Üç Çizgili Filtreye Zorla" + +#~ msgid "Fractional" +#~ msgstr "Kesirli" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Kare tampon kopyalarını tam olarak emüle eder. \n" +#~ "Dokuya EFB Kopyalamaktan daha doğrudur, ve bazı oyunlar düzgün çalışmak " +#~ "için buna ihtiyaç duyar, ama çok yavaş olabilir." + +#~ msgid "GFX Config" +#~ msgstr "Grafik Yapılandırması" + +#~ msgid "Graphics Plugin" +#~ msgstr "Görüntü Eklentisi" + +#~ msgid "Hide Shader Errors" +#~ msgstr "Gölgelendirici Hatalarını Gizle" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Oyunu oynadığınız pencerede fare imleci gizlenir ve pencereye odaklanılır." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "Eğer bir oyun çakılırsa, sadece Interpreter'da çalışıyorsa veya Dolphin " +#~ "çökerse, bu seçenek oyunu düzeltebilir." + +#~ msgid "Input Source" +#~ msgstr "Giriş Kaynağı" + +#~ msgid "Install directory could not be saved" +#~ msgstr "Kurulum konumu kaydedilemedi." + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "WAD dosyası Wii Menüsüne kuruluyor..." + +#~ msgid "Integral [recommended]" +#~ msgstr "İntegral [önerilen]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "İç LZO Hatası - Genişletme başarısız (%d) (%ld, %ld) \n" +#~ "Durumu doğrulamayı tekrar deneyin." + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Dokunun içindeki aktüel piksellere bakarken dokuların izini korur. \n" +#~ "Yavaşlamaya neden olabilir, ama bazı oyunlar düzgün çalışmak için buna " +#~ "ihtiyaç duyar." + +#~ msgid "Load Script..." +#~ msgstr "Script Yükle..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Mipmap'leri oluşturmak yerine doğal olanlarını yükler. \n" +#~ "Doğruluğu artırır ama performansı düşürebilir." + +#~ msgid "Lua Script Console" +#~ msgstr "Lua Script Konsolu" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "Karıştırıcı: Desteklenmeyen örnek oran." + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Dokuların kullandığı biçimi görmek için onları değiştir. \n" +#~ "Sadece hata ayıklama için kullanışlıdır." + +#~ msgid "New &Lua Console" +#~ msgstr "Yeni &Lua Konsolu" + +#~ msgid "No audio output" +#~ msgstr "Ses çıkışı yok" + +#~ msgid "Normal" +#~ msgstr "Normal" + +#~ msgid "OK" +#~ msgstr "Tamam" + +#~ msgid "OpenAL" +#~ msgstr "OpenAL" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "Eklentiler" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Taşınabilirlik ayarı kaydedilemedi\n" +#~ "Dolphin'i salt okunur bir konumdan veya kurulmadığı yerden mi " +#~ "çalıştırıyorsunuz?" + +#~ msgid "Projection Stats" +#~ msgstr "Projeksiyon Durumu" + +#~ msgid "Pulse" +#~ msgstr "Vuruş" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "Dolphin'i kurulum konumundan tekrar başlat ve buradan kaydet" + +#~ msgid "Render to main window." +#~ msgstr "Oyunu ana pencerede çalıştırır." + +#~ msgid "Rendering" +#~ msgstr "Yorumlama" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "Japon ROM'lardaki yazıyı kullanmak için gereklidir." + +#~ msgid "Run" +#~ msgstr "Çalıştır" + +#~ msgid "Running script...\n" +#~ msgstr "Script çalıştırılıyor... \n" + +#~ msgid "Safe" +#~ msgstr "Güvenli" + +#~ msgid "Scale:" +#~ msgstr "Boyut:" + +#~ msgid "Scaled EFB Copy" +#~ msgstr "Boyutlandırılmış EFB Kopyası" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "Tam ekran modu için çözünürlük seçin" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Bir diskin güncelleme bölüntüsünden genişletilen Sistem Menüsü WAD'ını " +#~ "seçin." + +#~ msgid "Select the script to load" +#~ msgstr "Yüklemek için Script seçin" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "Her oyun için ayrı ayar kullanmak istiyorsanız,bir oyun adı seçin ve onun " +#~ "ayarlarını yapın. \n" +#~ "Varsayılan profil seçildiğinde, tüm oyunların ayarı aynı olur." + +#~ msgid "Set All to Default" +#~ msgstr "Tümünü Varsayılana Ayarla" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "Kurulum yerini buraya ayarla:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Projeksiyon durumunu göster. \n" +#~ "Sadece hata ayıklamada kullanışlıdır." + +#~ msgid "Show save banner" +#~ msgstr "Kayıt afişini göster" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Saniyede kaç karenin görüntülendiğini göster." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Bazı istatistikleri görüntüle. \n" +#~ "Sadece hata ayıklamada kullanışlıdır." + +#~ msgid "Skies of Arcadia" +#~ msgstr "Skies of Arcadia" + +#~ msgid "" +#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" +#~ "Sometimes also increases visual quality.\n" +#~ "If you're experiencing any issues, try raising texture cache accuracy or " +#~ "disable this option.\n" +#~ "\n" +#~ "If unsure, leave this unchecked." +#~ msgstr "" +#~ "Doğruluktan fedakarlık edip EFB'den RAM'a kopyalamayı biraz " +#~ "hızlandırır. \n" +#~ "Bazen görsel kaliteyi de artırır. \n" +#~ "Eğer herhangi bir sorun yaşıyorsanız, doku önbelleği doğruluğunu " +#~ "artırmayı veya bu seçeneği iptal etmeyi deneyin. \n" +#~ "\n" +#~ "Emin değilseniz, işaretsiz bırakın." + +#~ msgid "Slot" +#~ msgstr "Slot" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "Sonic and the Black Knight + NFS Nitro" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Yorumlama çözünürlüğünü ayarlayın. Yüksek çözünürlükler görsel kaliteyi " +#~ "artırır ancak bazı oyunlarda performansta sorunlar yaşatıp hatalara neden " +#~ "olabilir. \n" +#~ "Kesirli: Doğal çözünürlük yerine görüntü çözünürlüğünüzü kullanır. Kalite " +#~ "sizin görüntünüze göre boyutlanır, ayrıca performansınız da etkilenir. \n" +#~ "İntegral: Bu da kesirli gibidir, ama doğal çözünürlüğün bir çarpanı " +#~ "kullanılır. Daha doğrudur ama genellikle yavaştır. \n" +#~ "Diğer seçenekler görüntü boyutundan bağımsız olarak seçilen düzeltilmiş " +#~ "çözünürlüklerdir." + +#~ msgid "Specify an audio plugin" +#~ msgstr "Bir ses eklentisi belirtin" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "Görüntüyü Tam Ekran başlat" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Oyununuz tam ekran görüntüyle başlar." + +#~ msgid "" +#~ "Store EFB copies in GPU texture objects.\n" +#~ "This is not so accurate, but it works well enough for most games and " +#~ "gives a great speedup over EFB to RAM.\n" +#~ "\n" +#~ "If unsure, leave this checked." +#~ msgstr "" +#~ "EFB kopyalarını GPU doku nesnelerinde sakla. \n" +#~ "Pek doğru değildir, ama çoğu oyun için iyi çalışır ve EFB'den RAM'e " +#~ "seçeneğinden daha fazla hız verir. \n" +#~ "\n" +#~ "Emin değilseniz, işaretli bırakın." + +#~ msgid "Texture" +#~ msgstr "Doku" + +#~ msgid "Texture Cache" +#~ msgstr "Doku Önbelleği" + +#~ msgid "The file " +#~ msgstr "Dosya" + +#~ msgid "" +#~ "The safer you adjust this, the less likely the emulator will be missing " +#~ "any texture updates from RAM.\n" +#~ "\n" +#~ "If unsure, use the second-fastest value from the right." +#~ msgstr "" +#~ "Bunu ayarlamak daha güvenlidir, emülatörün RAM'den daha az doku " +#~ "güncellemesi kaçırmasını sağlar. \n" +#~ "\n" +#~ "Emin değilseniz, sağdaki 2. en hızlı değeri kullanın." + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "Ses efektlerini oynatmak için kullanılır." + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "Desteklenmeyen tür %d 'yi yüklemeyi deniyor" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "%d türü yapılandırma %s eklentisinde desteklenmiyor" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "Sınırlama için FPS Kullan" + +#~ msgid "Use XFB" +#~ msgstr "XFB Kullan" + +#~ msgid "Uses multiple threads to decode the textures in the game." +#~ msgstr "Oyundaki dokuları çözmek için birden fazla işlem birimi kullan." + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "EFB kopyalarını doğal çözünürlüğe indireceğine yüksek çözünürlükteki " +#~ "yorumlayıcı tamponu kullanır. \n" +#~ "EFB kopyası kullanan oyunların görsel kalitesini artırır ama bazı " +#~ "oyunlarda hatalara neden olur." + +#~ msgid "Video Backend:" +#~ msgstr "Görüntü Arka Ucu :" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Dikey boşlukları bekle. \n" +#~ "Yırtılmayı azaltır ama performansı da azaltır." + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "EFB'den RAM'e kullanırken RAM verisinin kodunu VRAM dokusunda çözmemiz " +#~ "gerekebilir, ki bu çok zaman harcayan bir görevdir.\n" +#~ "Bu seçenek etkinse, değişmeyen dokunun kod çözme işlemini atlayacağız. \n" +#~ "Bu hızınızı artıracaktır, ama bazı hatalara neden olabilir. \n" +#~ "Eğer bu seçenek işaretliyken sorun yaşarsanız, güvenli doku önbelleğini " +#~ "artırmayı deneyin veya bu seçeneği iptal edin. \n" +#~ "(NOT: Güvenli doku önbelleklemesi hız artışını azaltır; doğru doku " +#~ "önbelleklenmesi \"safe\" 'ye ayarlıysa daha yavaş olabilir!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote Ayarları" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Eğer yazılım desteği varsa progresif taramayı etkinleştirir." + +#~ msgid "Window Size:" +#~ msgstr "Pencere Boyutu:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "Pencere modu için yükseklik" + +#~ msgid "Window width for windowed mode" +#~ msgstr "Pencere modu için genişlik" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "Zelda Twilight Princess Bloom Hilesi" + +#~ msgid "please someone fill this tooltip i have no idea what to say :D" +#~ msgstr "" +#~ "Lütfen birisi bu ipucunu doldursun, ne söyleyeceğim hakkında bir fikrim " +#~ "yok :D" diff --git a/Languages/po/zh_CN.po b/Languages/po/zh_CN.po new file mode 100644 index 0000000000..88ae9d8666 --- /dev/null +++ b/Languages/po/zh_CN.po @@ -0,0 +1,5990 @@ +# Translation of dolphin-emu.pot to Simplified Chinese +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# thegfw , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-01-09 13:55-0800\n" +"Last-Translator: thegfw \n" +"Language-Team: \n" +"Language: Simplified Chinese\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (要显示的项目太多)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " 游戏 : " + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! 非" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" 不存在.\n" +" 创建一个新的 16MB 记忆卡?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件, 或者不是一个 GC/Wii 镜像." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$s复制%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "未连接" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s 已经存在,覆盖吗?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "提取 %s 失败.可能镜像是坏的." + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"内存卡载入失败\n" +" 卡大小不正确 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"内存卡载入失败\n" +" 卡大小不正确 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "打开 %s 失败" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s 的校检不正确.\n" +"你是否希望现在就停止来处理这个问题?\n" +"如果选择 \"否\", 声音可能会出现混乱." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr " %s 是一个零字节文件" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s 已经被压缩过! 不能对它再进行压缩了." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s 作为文件名太长,最大字符数为45" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%s删除%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%s导出 GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%s导入 GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "%u 空闲区块; %u 空闲目录项目" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "&& 与" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "关于(&A)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "光驱启动(&V)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "断点(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "浏览镜像(&B)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "作弊码管理器(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "音频设置(&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "删除镜像(&D)..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "删除所选镜像(&D)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "模拟(&E)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "文件(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "帧数步进(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "切换全屏(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "图形设置(&G)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "帮助(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "热键设置(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "即时编译器(&J)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "载入状态(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "内存卡管理器(&GC)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "内存(&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "打开镜像(&O)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "选项(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "暂停游戏(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "开始游戏(&P)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "属性(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "只读模式(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "刷新列表(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "寄存器(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "重置游戏(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "声音(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "停止游戏(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "工具(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "视频(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "视图(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "&Wiimote 设置" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "百科(&W)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(未知)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(关)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 位" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 位" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 位" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<在这里插入名称>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<未找到分辨率>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<无>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<按任意键>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<系统>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "网上对战窗口已经打开!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "目前没有游戏运行." + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"没有找到支持的蓝牙设备!\n" +"(只有微软的蓝牙产品支持.)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-基板" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "动作回放代码" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "关于 Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "加速器" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "精确脉冲染料激光模拟" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "操作" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay 代码解密错误:\n" +"奇偶校验失败\n" +"\n" +"错误代码:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "动作回放错误: 无效数值 (%08x) 于 内存复制 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "动作回放错误: 主代码和写入到 CCXXXXXX 不支持 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "动作回放错误: 无效动作回放代码行: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "动作回放: 条件代码: 无效大小 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "动作回放: 无效正常代码类型 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "动作回放: 正常代码 %i: 无效子类型 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "动作回放: 正常代码 0: 无效子类型 %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "适配器:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "添加" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "添加动作回放代码" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "添加补丁" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "添加新面板" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "添加..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "地址 :" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "调整摇杆控制需要活动的按钮." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "高级" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "高级设置" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "所有 GC/Wii 镜像 (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "所有 Gamecube GCM 文件 (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "所有存档状态 (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "所有 Wii 镜像文件 (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "所有文件 (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "各向异性过滤:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "抗锯齿:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "应用程序载入器大小错误...这真是一个应用程序载入器(apploader)?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "应用程序载入器不能从文件载入" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "应用载入器:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "应用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "您确定要删除 \"%s\" ?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"请确认真的要删除这些文件?\n" +"这将是永久性的删除!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "请确认真的要删除这些文件?这将是永久性的删除!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "高宽比:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "必须有一个窗口保持打开" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "音频" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "音频后端:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon: 打开 AO 设备错误.\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "自动" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "窗口大小:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "窗口大小:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "按模拟器显示输入读取" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "Back" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "后端设置" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "音频后端:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "后台输入" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "Backward" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "无效文件头" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "标志" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "标志详细信息" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "标志:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Bar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "基本" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "基本 设置" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "Block Allocation Table checksum failed" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "区块" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "蓝" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "蓝 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "蓝 右" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "底部" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "绑定控制器: %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "损坏" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "浏览" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "浏览要添加的目录" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "浏览镜像目录" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "浏览输出目录" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "缓冲区:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "按键" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-摇杆" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-摇杆" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU 模拟引擎" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +#, fuzzy +msgid "Cache Display Lists" +msgstr "启用显示列表缓存" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "取消" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "不能打开 %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "事件未决时不能反注册事件" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "不能按照连接句柄 %02x 找到 WiiMote" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "不能从 DVD插件 - DVD接口读取数据: 严重错误" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "Center" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "切换" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "切换光盘(&D)..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "切换光盘" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "切换游戏" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"修改用户界面语言.\n" +"需要重启." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "Changing this will have no effect while the emulator is running!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "金手指" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "作弊码" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "作弊码搜索" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "金手指管理" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "简体中文" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "繁体中文" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "选择一个DVD根目录" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "选择一个DVD根目录" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "选择一个默认镜像" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "选择一个要添加的目录" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "选择要打开的文件" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "选择一个内存卡" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "选择解压缩到的文件夹" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Circle Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "经典" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "清除" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "清除失败" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "关闭" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "程序设置(&N)..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "代码信息" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "代码:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "命令" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "注释" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "注释:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "压缩镜像..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "压缩所选镜像..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "压缩镜像中" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "设置" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "设置" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "设置面板" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "设置手柄" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "设置..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "确认文件覆盖" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "停止时确认" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "连接" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "连接 USB 键盘" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "连接 Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "连接 Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "连接 Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "连接 Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "连接 Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "连接中..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "控制台" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "控制" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "转换到 GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "复制失败" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "复制到内存卡 %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "核心" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "不能创建 %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "不能初始化后端 %s" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "不能识别 ISO 文件 %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "不能保存 %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"不能写入内存卡文件 %s.\n" +"\n" +"您是不是在CD/DVD上运行的Dolphin?或者存档文件带有写入保护?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "Couldn't find open command for extension 'ini'!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"不能初始化核心.\n" +"检查你的配置." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "数量:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "国家:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "创建动作回放代码" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "创建新布局" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "Created by KDE-Look.org" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "Created by VistaIcons.com" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "Created by black_rider and published on ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "创建者:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "裁切" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "淡入淡出" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "Current dir changed from %s to %s after wxFileSelector!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "自定义投影修正" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "自定义投影修正设置" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "自定义一些正交投影参数" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "捷克语" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "D-Pad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "DSP音频" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "音频模拟引擎" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "音频 HLE 模拟(很快)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "音频 LLE 解释(很慢)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "DSP LLE 于线程" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "音频 LLE 重编译器" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "音频设置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD 根目录:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "数据大小" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "日期:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro files(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "死区" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "调试" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "调试" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "十进制" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "解压缩镜像中..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "解压缩所选镜像..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "解压缩镜像中" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "默认" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "默认镜像:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "默认字体" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "删除" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "删除存档" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "删除已经存在的文件 '%s' 么?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "询问" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "检测" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "设备" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "设备设置" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Dial" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"目录校检失败\n" +"和目录备份校检失败" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "禁用雾化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "禁用雾化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "禁用光线" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "像素深度" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "禁用材质" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "光盘" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "光盘读取错误" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "显示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +#, fuzzy +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "按模拟器显示输入读取" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Divide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "您确定是否停止当前模拟?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s 图形设置" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin 网站(&W)" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin 配置" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin 模拟 Wiimote 设置" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GC 手柄设置" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS 电影 (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote 配置" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin 于 &Google Code" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "Dolphin 不能找到任何 GC/Wii 镜像. 双击这里浏览文件..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "Dolphin 当前设置了隐藏所有游戏. 双击这里显示所有游戏..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "下" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "下载代码 (WiiRD 数据库)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "已下载 %lu 代码(已添加 %lu)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "鼓" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "虚拟" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "转储音频" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "转储 EFB 目标" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "转储框架" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "转储材质" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "荷兰语" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "退出模拟(&X)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "EFB 复制范围" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "欧版" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "编辑" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "编辑动作回放代码" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "编辑设置" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "编辑补丁" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "编辑当前外观" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "编辑..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "效果" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "模拟线程已经在运行" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "模拟 Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "模拟器状态: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "启用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "启用动作回放记录" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "启用音频调节" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "启用 BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "启用区块合并" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "启用作弊" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "启用 DTK 音乐" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "启用多核处理" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "启用多核处理(加速)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "启用热键" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "启用空闲步进" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "启用空闲步进(加速)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "启用 MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "启用逐行扫描" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "启用宽屏" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "启用宽屏" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "启用线框" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"Enables anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "启用快速光盘访问. 部分游戏需要. (ON = 快速, OFF = 兼容)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "Enable pages" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "启用自定义投影修正" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "启用内存管理单元,一些游戏需要(ON = 兼容,OFF = 快速)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "End" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "英语" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "增强" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "Enter a name for the new perspective:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "项目 %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "项目 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "等于" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "错误" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "Error loading selected language. Falling back to system default." + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "Exception handler - access below memory space. %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "执行" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "Exit Dolphin with emulator" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "导出失败" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "导出文件" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "导出录制" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "导出录制..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "导出存档" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "导出 Wii 存档 (实验性)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "导出所有存档" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "导出失败,需要重试吗?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "导出存档为..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "扩展" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +#, fuzzy +msgid "External Frame Buffer" +msgstr "外部参数" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "外部参数" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "解压缩所有文件..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "解压缩 Apploader..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "解压缩 DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "解压缩目录..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "解压缩文件..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "解压缩分区..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "解压缩 %s 中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "解压缩所有文件中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "解压缩目录中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "解压缩中..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +#, fuzzy +msgid "FIFO Player" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "法国" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST 大小:" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "连接失败!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "监听失败!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "下载代码失败." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "解压缩到 %s 失败!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "不能载入 hid.dll" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "不能载入 hid.dll" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "读取 banner.bin 失败" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "从文件 %d 读取数据失败" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"正确的读取目录失败\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"正确的读取头失败\n" +"(0x000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "Failed to read unique ID from disc image" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "Failed to write BT.DINF to SYSCONF" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "Failed to write bkhdr" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "写入文件头到 %s 失败" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "写入文件头失败 %d" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "MMU 快速版本. 任何游戏都不能工作" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +#, fuzzy +msgid "Fifo Player" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "代码信息" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "文件未包含代码." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "文件已转换到 .cgi" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"File could not be opened\n" +"or does not have a valid extension" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "文件不能被识别成内存卡" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "文件不是已压缩文件" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO: 未知打开模式 : 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "文件系统" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "文件类型 'ini' 未知! 不能打开!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "第一个区块" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "修正校检和" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "强制 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "强制 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "设置终端为 NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "各向异性过滤:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +#, fuzzy +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Forces bilinear texture filtering even if the game explicitly disabled it.\n" +"Improves texture quality (especially when using a high internal resolution) " +"but causes glitches in some games." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +#, fuzzy +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Force the game to output graphics for widescreen resolutions.\n" +"Note that this might cause graphical glitches" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "Forward" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +#, fuzzy +msgid "Frame" +msgstr "转储框架" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +#, fuzzy +msgid "Frame " +msgstr "Frame Advance" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "Frame Advance" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +#, fuzzy +msgid "Frame Dumps use FFV1" +msgstr "帧转储使用 FFV1" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +#, fuzzy +msgid "Frame Range" +msgstr "Frame Advance" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "帧数跳跃(&K)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "帧数限制:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "自由视点" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "法语" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "全屏" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "全屏分辨率:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI 文件(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "手柄" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "游戏 ID:" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "游戏已经运行!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "游戏没有运行!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "游戏没找到!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "游戏特殊设置" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "游戏配置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Gamecube 手柄设置(&P)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Gamecube 内存卡 (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube 手柄设置" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko 代码" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "常规" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "界面设置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "德语" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode: Index is greater than ar code list size %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "图形" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "图形设置" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "大于" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "希腊语" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "绿" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "绿 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "绿 右" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "吉它" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY 被调用, 请报告bug!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "头部校检失败" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "希伯来语" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "高度" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "帮助" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hi,\n" +"\n" +"Dolphin 需要您的 CPU 支持 SSE2 指令集.\n" +"但是好像您的 CPU 并不支持, 因此 Dolphin 将不能运行.\n" +"\n" +"杀呦啦啦(再见)!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "隐藏" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "隐藏鼠标光标" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "按模拟器显示输入读取" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "主机" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "热键设置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "热键" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "匈牙利语" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "混合 Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - bad destination" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL 设置" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "红外线" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR 指针" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "红外灵敏度:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "镜像详细信息" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "镜像目录" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "意大利" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "图标" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "模拟格式修改" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "导入存档" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "导入失败,要重试吗?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"导入的文件有一个 gcs 扩展名\n" +"但是它没有正确的文件头" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "导入的文件长度不正确" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"导入的文件有一个 sav 扩展名\n" +"但是它没有正确的文件头" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Disable fog. Improves performance but causes glitches in games which rely on " +"proper fog emulation." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Disable lighting. Improves performance but causes lighting to disappear in " +"games which use it." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "进游戏" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "进游戏" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "信息" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "信息" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "输入" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "插入" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "在这里插入加密的或者解密的代码..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "插入SD卡" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "在这里插入名称..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +#, fuzzy +msgid "Install WAD" +msgstr "安装 Wii 菜单" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "安装到Wii菜单" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "" +"InstallExceptionHandler called, but this platform does not yet support it." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +#, fuzzy +msgid "Installing WAD..." +msgstr "安装 WAD 到 Wii 菜单中..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "界面设置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "界面设置" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "内部 LZO 错误 - 压缩失败" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "内部 LZO 错误 - lzo_init() 失败" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "全屏分辨率:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "解释器 (非常慢)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "片头" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "无效大小(%x) 或 魔字(%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "无效值!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "无效 bat.map 或 目录项目" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "无效事件类型 %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "无效文件" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "无效录制文件" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "Invalid state" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "意大利语" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "日本" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT 重编译器 (推荐)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL 实验性重编译器" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "日语" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "韩国" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "按键" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "韩语" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L 键" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-摇杆" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "语言:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "最后覆盖状态" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "最后保存状态" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "左摇杆" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"左键单击检测热键.\n" +"按空格清除." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"左键单击检测输入.\n" +"中键单击清除.\n" +"右键单击得到更多选项." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"左/右单击得到更多选项.\n" +"中键单击清除" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "小于" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "载入" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "载入精细材质" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "载入存档插槽 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "载入存档插槽 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "载入存档插槽 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "载入存档插槽 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "载入存档插槽 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "载入存档插槽 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "载入存档插槽 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "载入存档插槽 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "载入状态..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "载入 Wii 系统菜单(%d %c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, fuzzy, c-format +msgid "Load Wii System Menu %d%c" +msgstr "载入 Wii 系统菜单(%d %c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "Load high-resolution textures from User/Load/Textures//" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "载入指定文件 (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "本地" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "锁定线程到核心" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "日志" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "记录设置" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "记录类型" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "记录输出" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "记录中" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "丢失服务器连接!" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "低级(LLE)或者高级(HLE)音频" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M 键" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 不匹配\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU 速度破解" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark 文件(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "主摇杆" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "制作者ID:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "制作者:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "Memcard already has a save for this title" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "内存卡已经打开" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "内存(&M)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "内存卡" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "菜单" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "Mic" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "其它" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "其它设置" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "修改者" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "等宽字体" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "马达" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "多人游戏" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "名称:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "名称:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "内部 GCI 文件(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "新建扫描" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "下一页" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "下一扫描" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "昵称 :" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "无国家 (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "未找到镜像或者WAD" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "没有找到标题为 %s 的标志文件" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "No docking" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "没有空闲目录索引项目" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +#, fuzzy +msgid "No recorded file" +msgstr "无效录制文件" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "No save folder found for title %s" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "无" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "挪威语" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "不等于" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "未设置" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "未连接" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "说明" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "说明: " + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "提示" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "代码数量: " + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuk 加速" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "关闭" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "偏移量:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "只有 %d 区块有效" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "打开" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "打开包含文件夹(&C)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "打开 Wii 存档目录(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "打开文件..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL: 不能创建设备 %s 上下文" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL: 不能找到音频设备" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL: 不能打开设备 %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "打开调试器" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "打开日志" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "选项" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "橙" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "输出" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "播放录制(&L)..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "手柄" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "手柄" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "手柄" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "Page Up" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "配对" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "Paragraph" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "参数" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "分区 %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "补丁" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "路径" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "暂停" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "像素光线" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "完美" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "Perspective %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "开始" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "播放录制" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "开始/暂停" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "可以玩" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "选项" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "请确认..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "Please create a perspective before saving" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "波兰语" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "端口 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "端口 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "端口 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "端口 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "端口 :" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "葡萄牙语" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "葡萄牙语(巴西)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "Post-Processing Shader:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "预置: " + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "上一页" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "上一页" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "上一个值" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "打印" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "配置" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "属性" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "清除缓存" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "询问" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "退出" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R 键" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-摇杆" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "内存" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "俄语" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "范围" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "只读模式" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "真实" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "真实 Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "真实 Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "确认 Wiimote 重连" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "Reconnect Wiimote On Load State" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "播放录制" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "播放录制" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "红" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "红 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "红 右" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky but also heavily decreases " +"performance." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "刷新" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "刷新列表" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "刷新游戏列表" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "移除" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"Render the scene as a wireframe.\n" +"This is only useful for debugging purposes." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "附加到主窗口" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "重置" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "结果" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "回车" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "右" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "右摇杆" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "震动" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "Run DSP LLE on a dedicated thread (not recommended)." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "俄语" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "保存状态(&V)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "采样率:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "保存" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "保存GCI为..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "存档插槽 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "存档插槽 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "存档插槽 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "存档插槽 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "存档插槽 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "存档插槽 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "存档插槽 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "存档插槽 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "保存状态..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "另存为..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "保存压缩的GCM/镜像" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "保存当前视角" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "保存解压缩的GCM/镜像" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "Savestate movie %s is corrupted, movie recording stopping..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "扫描中..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "扫描镜像中" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "扫描中..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "截图" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "Scroll Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "搜索过滤" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "搜索子目录" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "Section %s not found in SYSCONF" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "选择" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "选择录制文件" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +#, fuzzy +msgid "Select a Wii WAD file to install" +msgstr "选择要导入的存档" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"Select a hardware adapter to use.\n" +"When in doubt, use the first one" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "选择要导入的存档" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "选择浮动窗口" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "选择要载入的文件" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "选择一个存档文件" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "选择要载入的状态" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "选择要保存的状态" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio (4:3)\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to window: Stretch the picture to the window size." + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "所选字体" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "发送" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "传感器栏位置" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "分割" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "塞尔维亚语" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "" +"Serial Port 1 - This is the port which devices such as the net adapter use" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "设置" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "设置为默认镜像(&D)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "设置为默认内存卡 %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive: Index is greater than ar code list size %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "设置..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "安装Wii内存: 不能找到设置文件" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "震动" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "短名称:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "按键" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "显示控制台(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "显示日志(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "显示状态栏(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "显示工具栏(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "显示驱动器" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "EFB 复制范围" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "显示 FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "显示法国" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "显示 GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "显示输入显示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "显示意大利" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "显示日本" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "显示韩国" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "显示语言:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "显示日志设置(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "显示PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "显示平台" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "显示国家" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "各种统计数据" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "显示台湾" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "显示美国" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "显示 Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "显示 Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "停止游戏时显示确认对话框" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "显示第一区块" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "显示存档区块" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "显示存档注释" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "显示存档图标" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "显示存档标题" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "显示这个帮助消息" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "显示未知" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "Sideways Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "简体中文" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "大小" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "跳过 GC BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +#, fuzzy +msgid "Skip Dest. Alpha Pass" +msgstr "禁用目标透明通道" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "插槽 %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "插槽 A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "插槽 B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "截图" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "声音设置" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "声音后端 %s 无效." + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "声音缓冲区创建失败: %s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "空格" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "西班牙语" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "扬声器音量:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "指定一个视频后端" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "提升光盘传输率" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "方块键" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "标准控制器" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "开始" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "开始网络对战(&N)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "开始录制(&C)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "开始录制" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "状态" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "State Saves" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "摇杆" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "停止" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "附加到窗口" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "Subtract" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "成功导出文件到 %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "成功导入存档文件" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "Swing" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "系统语言" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "台湾" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "输入" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "Tab split" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Table Left" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Table Right" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "屏幕截图(&T)" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "测试" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "材质格式" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD 安装成功" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "地址无效" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "校检和成功修复" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "选择的目录已经存在于列表" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"文件 %s 已经存在.\n" +"您要替换它么?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "The file %s was already open, the file header will not be written." + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "您指定的文件 %s 不存在" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "名称不能为空" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "名称不能包含字符 ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "The save you are trying to copy has an invalid file size" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "" +"The selected language is not supported by your system. Falling back to " +"system default." + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "The server and client's NetPlay versions are incompatible!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "服务器已满!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "The server responded: the game is currently running!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "服务器发送了一个未知错误消息!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "指定的文件 \"%s\" 不存在" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "这个值无效" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "主题" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "选择主题出现错误" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"这些设置将覆盖Dolphi核心设置.\n" +"未决设置将使用Dolphi的设置." + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "This could cause slow down in Wii Menu and some games." + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "这用于播放音乐音轨,比如背景音乐." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "This will let you Manually Edit the INI config file" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "闸值" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "Tilt" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "标题" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +#, fuzzy +msgid "To" +msgstr "顶部" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "切换所有日志类型" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "切换全屏" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "顶部" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "繁体中文" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "已经尝试载入未知文件类型." + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "扳机" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "Trying to read from invalid SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "土耳其语" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Turntable" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "类型" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP 端口:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "未知" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "美国" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "未定义的 %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "撤销载入状态" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "未知" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "未知 DVD 命令 %08x - 致命错误" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "Unknown message received with id : %d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "Unknown message with id:%d received from player:%d Kicking player!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"未知指针 %#08x\n" +"继续?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "上" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "更新" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "直握 Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "使用 EuRGB60 模式 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "切换全屏(&F)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "使用十六进制" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "使用警告程序" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "实用扩展" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "垂直同步" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "值" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "值:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "值: " + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "详细" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "视频" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "虚拟" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "音量" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD 安装失败: 创建 %s 错误" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "警告" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "Warning - starting DOL in wrong console mode!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "Warning - starting ELF in wrong console mode!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "Warning - starting ISO in wrong console mode!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "波形文件写入器 - 文件未打开." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "宽屏破解" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "宽度" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii控制台" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "DVD 根目录:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "导入 Wii 存档" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii 存档文件 (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD: 不能从文件读取" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote 已连接" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote 马达" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote 设置" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "窗口左侧" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "窗口菜单" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "窗口右侧" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "自动换行" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "工作中..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "写入到控制台" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "写入到文件" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "写入到窗口" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 CreateSourceVoice failed: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 init failed: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 master voice creation failed: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "黄" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "You can't close panes that have pages in them." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "您必须选择一个游戏!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "您必须输入一个名称!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "您必须输入一个十进制或者十六进制值." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "您必须输入一个有效的配置文件名称." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "You must restart Dolphin in order for the change to take effect." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, fuzzy, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP 破解" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "Zero 3 代码不支持" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero code unknown to dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ 等待中 ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[自定义]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ 加" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "应用程序载入器 (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "读取bk头失败" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "从 %s 文件读取数据失败." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "读取头部失败" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT: Reading Opcode from %x. Please report." + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "not a wii save or read failure for file header size %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "未知命令 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute returned -1 on application run!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| 或" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#, fuzzy +#~ msgid "&Frame Stepping" +#~ msgstr "帧数跳跃(&K)" + +#~ msgid "(Default)" +#~ msgstr "(默认)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32 位平台不支持 fastmem .报告这个bug." + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "Nvidia 3D Vision (需要全屏)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#, fuzzy +#~ msgid "AOSound" +#~ msgstr "声音(&S)" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "准确纹理缓存" + +#, fuzzy +#~ msgid "Adjust window size" +#~ msgstr "窗口大小:" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." + +#~ msgid "Alternate RFI" +#~ msgstr "Alternate RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "自动 [推荐]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." + +#~ msgid "Bad gameini filename" +#~ msgstr "无效 gameini 文件名" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "死神对战远征" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." + +#~ msgid "Can't find plugin %s" +#~ msgstr "未找到 %s 插件" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "不能初始化 DSP 音频插件" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "不能初始化视频插件" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "无法打开 %s,它缺失了一个功能" + +#, fuzzy +#~ msgid "Config..." +#~ msgstr "设置..." + +#~ msgid "Configuration profile" +#~ msgstr "设置档案" + +#~ msgid "Configuration profile:" +#~ msgstr "设置档案:" + +#, fuzzy +#~ msgid "Connected" +#~ msgstr "连接" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "连接到 %i Wiimotes" + +#~ msgid "Copy" +#~ msgstr "复制" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "不能复制 %s 到 %s" + +#, fuzzy +#~ msgid "Could not get info about plugin %s" +#~ msgstr "不能创建 %s" + +#~ msgid "DList Cache" +#~ msgstr "DList 缓存" + +#, fuzzy +#~ msgid "DSound" +#~ msgstr "声音(&S)" + +#~ msgid "Danish" +#~ msgstr "丹麦语" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "禁用材质.\n" +#~ "这个只对调试有用处." + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." + +#, fuzzy +#~ msgid "Distance Alpha Pass" +#~ msgstr "禁用目标透明通道" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE 插件" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE 插件设置" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE 插件" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE 插件设置" + +#, fuzzy +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." + +#~ msgid "Emulator Display Settings" +#~ msgstr "模拟器显示设置" + +#~ msgid "Enable CPU Access" +#~ msgstr "启用CPU访问" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "启用缓存" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "启用复制到EFB" + +#, fuzzy +#~ msgid "Enable EFB To Texture" +#~ msgstr "禁用材质" + +#, fuzzy +#~ msgid "Enable HLE Audio" +#~ msgstr "启用音频调节" + +#, fuzzy +#~ msgid "Enable JIT Dynarec" +#~ msgstr "启用多核处理" + +#~ msgid "Enable OpenCL" +#~ msgstr "启用 OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "启用屏幕保护(内部限制)" + +#, fuzzy +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "Changing this will have no effect while the emulator is running!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." + +#~ msgid "Error allocating buffer" +#~ msgstr "分配缓冲区失败" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "Error loading %s: can't read info" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." + +#~ msgid "Error opening file %s for recording" +#~ msgstr "Error opening file %s for recording" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "载入 DSP ROM:\n" +#~ "%s\n" +#~ "这个文件需要 DSP LLE" + +#, fuzzy +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "下载代码失败." + +#~ msgid "Fast" +#~ msgstr "快速" + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "载人原始纹理" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "强制双/三线过滤" + +#~ msgid "Fractional" +#~ msgstr "小数" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." + +#~ msgid "GFX Config" +#~ msgstr "图形设置" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "图形" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "显示阴影错误" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "" +#~ "Hide the cursor when it is over the rendering window\n" +#~ " and the rendering window has focus." + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." + +#~ msgid "Input Source" +#~ msgstr "输入来源" + +#~ msgid "Install directory could not be saved" +#~ msgstr "安装目录不能保存" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "安装 WAD 到 Wii 菜单中..." + +#~ msgid "Integral [recommended]" +#~ msgstr "整数 [推荐]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." + +#, fuzzy +#~ msgid "Load Script..." +#~ msgstr "载入状态..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." + +#, fuzzy +#~ msgid "Lua Script Console" +#~ msgstr "写入到控制台" + +#~ msgid "Metroid Other M" +#~ msgstr "Metroid Other M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "混音: 不支持的采样率" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." + +#, fuzzy +#~ msgid "New &Lua Console" +#~ msgstr "显示控制台(&C)" + +#~ msgid "Normal" +#~ msgstr "正常" + +#~ msgid "OK" +#~ msgstr "确定" + +#, fuzzy +#~ msgid "OpenAL" +#~ msgstr "打开" + +#, fuzzy +#~ msgid "OpenGL" +#~ msgstr "打开" + +#~ msgid "Plugins" +#~ msgstr "插件" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" + +#~ msgid "Projection Stats" +#~ msgstr "投影状态" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "Relaunch Dolphin from the install directory and save from there" + +#~ msgid "Render to main window." +#~ msgstr "附加到主窗口." + +#~ msgid "Rendering" +#~ msgstr "渲染" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "需要使用日文ROM字体." + +#, fuzzy +#~ msgid "Run" +#~ msgstr "回车" + +#~ msgid "Running script...\n" +#~ msgstr "运行脚本中...\n" + +#~ msgid "Safe" +#~ msgstr "安全" + +#~ msgid "Scale:" +#~ msgstr "比例:" + +#, fuzzy +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB 比例复制" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "选择全屏模式分辨率" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "" +#~ "Select the System Menu wad extracted from the update partition of a disc" + +#, fuzzy +#~ msgid "Select the script to load" +#~ msgstr "选择要载入的状态" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "设置安装位置到:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "显示投影统计.\n" +#~ "这通常只能用于调试用途." + +#, fuzzy +#~ msgid "Show save banner" +#~ msgstr "显示存档图标" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "Show the number of frames rendered per second." + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." + +#~ msgid "Skies of Arcadia" +#~ msgstr "阿卡迪亚的天空" + +#, fuzzy +#~ msgid "Slot" +#~ msgstr "插槽 A" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "索尼克与黑骑士" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." + +#, fuzzy +#~ msgid "Specify an audio plugin" +#~ msgstr "指定一个视频后端" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "开始全屏录制" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "Start the rendering window in fullscreen mode." + +#~ msgid "Texture" +#~ msgstr "材质" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "清除缓存" + +#~ msgid "The file " +#~ msgstr "The file " + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "This is usually used to play voice and sound effects." + +#, fuzzy +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "已经尝试载入未知文件类型." + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "Type %d config not supported in plugin %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "使用 FPS 限制" + +#~ msgid "Use XFB" +#~ msgstr "使用 XFB" + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." + +#~ msgid "Video Backend:" +#~ msgstr "视频后端:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" + +#, fuzzy +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote " + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote 设置" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "Will enable progressive scan option if supported by software." + +#~ msgid "Window Size:" +#~ msgstr "窗口大小:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "窗口模式下窗口高度" + +#~ msgid "Window width for windowed mode" +#~ msgstr "窗口模式下窗口宽度" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "塞尔达黄昏公主布鲁姆破解" diff --git a/Languages/po/zh_TW.po b/Languages/po/zh_TW.po new file mode 100644 index 0000000000..65d676311e --- /dev/null +++ b/Languages/po/zh_TW.po @@ -0,0 +1,5923 @@ +# Translation of dolphin-emu.pot to Traditional Chinese +# Copyright (C) 2003-2011 +# This file is distributed under the same license as the dolphin-emu package. +# khiav , 2011 +# +msgid "" +msgstr "" +"Project-Id-Version: Dolphin Emu\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2011-08-10 08:30-0500\n" +"PO-Revision-Date: 2011-03-15 02:51+0800\n" +"Last-Translator: khiav \n" +"Language-Team: khiav&yrbn \n" +"Language: Traditional Chinese\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510 +msgid " (too many to display)" +msgstr " (要顯示的項目太多)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:257 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:485 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:524 +msgid " Game : " +msgstr " 遊戲:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 +msgid "! NOT" +msgstr "! 非" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69 +#, c-format +msgid "" +"\"%s\" does not exist.\n" +" Create a new 16MB Memcard?" +msgstr "" +"\"%s\" 不存在。\n" +" 是否建立新的 16MB 記憶卡?" + +#: Source/Core/Core/Src/CoreParameter.cpp:144 +#, c-format +msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." +msgstr "\"%s\" 為無效的 GCM/ISO 檔案,或非 GC/Wii ISO。" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 +#, c-format +msgid "%1$sCopy%1$s" +msgstr "%1$s複製%1$s" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 +#, c-format +msgid "%d Hz" +msgstr "%d Hz" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 +#, fuzzy, c-format +msgid "%i connected" +msgstr "已斷開連接" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 +#, c-format +msgid "%s already exists, overwrite?" +msgstr "%s 已經存在,是否覆寫?" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 +#, c-format +msgid "%s failed to be scrubbed. Probably the image is corrupt." +msgstr "抹除 %s 失敗。也許檔案是不正確的。" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card file size is invalid (0x%x bytes)" +msgstr "" +"讀取記憶卡失敗\n" +" 記憶卡大小無效 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112 +#, fuzzy, c-format +msgid "" +"%s failed to load as a memorycard \n" +" Card size is invalid (0x%x bytes)" +msgstr "" +"讀取記憶卡失敗\n" +" 記憶卡大小無效 (%04X)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 +#, c-format +msgid "" +"%s failed to load as a memorycard \n" +"file is not large enough to be a valid memory card file (0x%x bytes)" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 +#, c-format +msgid "%s failed to open" +msgstr "開啟 %s 失敗" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:97 +#, c-format +msgid "" +"%s has an incorrect hash.\n" +"Would you like to stop now to fix the problem?\n" +"If you select \"No\", audio will be garbled." +msgstr "" +"%s 出現不正確的散列值。\n" +"現在是否停止並進行修正這個問題?\n" +"如果選擇 \"否\",聲音將會混淆。" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 +#, c-format +msgid "%s is a 0 byte file" +msgstr "%s 為 0 位元的檔案" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 +#, c-format +msgid "%s is already compressed! Cannot compress it further." +msgstr "%s 已經被壓縮過了!無法再次進行壓縮。" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 +#, c-format +msgid "%s is too long for the filename, max chars is 45" +msgstr "%s 做為檔名太長了,最多允許 45 個位元" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 +#, c-format +msgid "%sDelete%s" +msgstr "%s刪除%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 +#, c-format +msgid "%sExport GCI%s" +msgstr "%s匯出 GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 +#, c-format +msgid "%sImport GCI%s" +msgstr "%s匯入 GCI%s" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 +#, c-format +msgid "%u Free Blocks; %u Free Dir Entries" +msgstr "剩餘 %u 個區塊;剩餘 %u 個目錄項目" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 +msgid "&& AND" +msgstr "和(&&)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:308 +msgid "&About..." +msgstr "關於(&A)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:116 +msgid "&Boot from DVD Drive..." +msgstr "從 DVD 光碟機啟動(&B)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:244 +msgid "&Breakpoints" +msgstr "中斷點(&B)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:127 +msgid "&Browse for ISOs..." +msgstr "瀏覽 ISO 檔(&B)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:205 +msgid "&Cheats Manager" +msgstr "作弊檔管理器(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:190 +msgid "&DSP Settings" +msgstr "DSP 設定(&D)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995 +msgid "&Delete ISO..." +msgstr "刪除 ISO 檔(&D)..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012 +msgid "&Delete selected ISOs..." +msgstr "刪除已選取的 ISO 檔(&D)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:183 +msgid "&Emulation" +msgstr "模擬器(&E)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:130 +msgid "&File" +msgstr "檔案(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:348 +msgid "&Frame Advance" +msgstr "畫格步進(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:365 +msgid "&Fullscreen" +msgstr "全螢幕(&F)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:189 +msgid "&Graphics Settings" +msgstr "影像設定(&G)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:309 +msgid "&Help" +msgstr "說明(&H)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:193 +msgid "&Hotkey Settings" +msgstr "快捷鍵設定(&D)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:246 +msgid "&JIT" +msgstr "&JIT" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:161 +msgid "&Load State" +msgstr "讀取進度(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:203 +msgid "&Memcard Manager (GC)" +msgstr "GC 記憶卡管理器(&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:245 +msgid "&Memory" +msgstr "記憶卡(&M)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:326 +msgid "&Open..." +msgstr "開啟(&O)..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:199 +msgid "&Options" +msgstr "選項(&O)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:337 +msgid "&Pause" +msgstr "暫停(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:339 +msgid "&Play" +msgstr "執行(&P)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 +msgid "&Properties" +msgstr "屬性(&P)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:361 +msgid "&Read-only mode" +msgstr "唯讀模式(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:332 +msgid "&Refresh List" +msgstr "更新列表(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:243 +msgid "&Registers" +msgstr "寄存器(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:345 +msgid "&Reset" +msgstr "重新啟動(&R)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:247 +msgid "&Sound" +msgstr "聲音(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:342 +msgid "&Stop" +msgstr "停止(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:220 +msgid "&Tools" +msgstr "工具(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:248 +msgid "&Video" +msgstr "影像(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:297 +msgid "&View" +msgstr "檢視(&V)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:192 +msgid "&Wiimote Settings" +msgstr "Wiimote 設定(&W)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978 +msgid "&Wiki" +msgstr "&Wiki" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 +msgid "(-)+zFar" +msgstr "(-)+zFar" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 +msgid "(-)+zNear" +msgstr "(-)+zNear" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 +msgid "(UNKNOWN)" +msgstr "(未知)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377 +msgid "(off)" +msgstr "(關閉)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 +msgid "16 bit" +msgstr "16 位元" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 +msgid "32 bit" +msgstr "32 位元" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 +msgid "3D Vision" +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 +msgid "8 bit" +msgstr "8 位元" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 +msgid "" +msgstr "<插入名稱>" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 +msgid "" +msgstr "<無解析度設定>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 +msgid "" +msgstr "<無>" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 +msgid "" +msgstr "<按任意鍵>" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 +msgid "" +msgstr "<系統>" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:188 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:222 +msgid "A NetPlay window is already open!!" +msgstr "已經開啟一個網路對戰視窗!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 +msgid "A game is not currently running." +msgstr "目前沒有執行遊戲。" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210 +msgid "" +"A supported bluetooth device was not found!\n" +"(Only the Microsoft bluetooth stack is supported.)" +msgstr "" +"找不到支援的藍牙裝置!\n" +"(僅支援 Microsoft bluetooth stack 。)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:93 +msgid "" +"ALERT:\n" +"\n" +"NetPlay will currently only work properly when using the following " +"settings:\n" +" - Dual Core [OFF]\n" +" - Audio Throttle [OFF]\n" +" - DSP-HLE with \"Null Audio\" or DSP-LLE\n" +" - Manually set the exact number of controllers that will be used to " +"[Standard Controller]\n" +"\n" +"All players should try to use the same Dolphin version and settings.\n" +"Disable all memory cards or send them to all players before starting.\n" +"Wiimote support has not been implemented.\n" +"\n" +"You must forward TCP port to host!!" +msgstr "" +"警告:\n" +"\n" +"網路對戰目前只能在下列狀況下正常使用 設定:\n" +" - 雙核心 [關閉]\n" +" - 聲音鎖定 [關閉]\n" +" - DSP-HLE 使用 \"無聲音\" 或 DSP-LLE\n" +" - 手動設定的額外控制器設定為使用 [標準控制器]\n" +"\n" +"所有玩家應該使用相同版本的 Dolphin 和設定。\n" +"停用所有記憶卡或者在開始之前使用傳送。\n" +"Wiimote 支援尚未完成。\n" +"\n" +"您必須至主機的 TCP 埠口進行設定!!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 +msgid "AM-Baseboard" +msgstr "AM-Baseboard" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 +msgid "AR Codes" +msgstr "AR 代碼" + +#: Source/Core/DolphinWX/Src/AboutDolphin.h:33 +msgid "About Dolphin" +msgstr "關於 Dolphin" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 +msgid "Acceleration" +msgstr "加速" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 +msgid "Accurate VBeam emulation" +msgstr "精確的 VBeam 模擬" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 +msgid "" +"Accurately emulate EFB copies.\n" +"Some games depend on this for certain graphical effects or gameplay " +"functionality.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 +msgid "Action" +msgstr "操作" + +#: Source/Core/Core/Src/ARDecrypt.cpp:481 +#, c-format +msgid "" +"Action Replay Code Decryption Error:\n" +"Parity Check Failed\n" +"\n" +"Culprit Code:\n" +"%s" +msgstr "" +"Action Replay 代碼解密錯誤:\n" +"校驗失敗\n" +"\n" +"兇手代碼:\n" +"%s" + +#: Source/Core/Core/Src/ActionReplay.cpp:669 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" +msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於添加的代碼 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:756 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " +"(%s)" +msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:549 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " +"Fill (%s)" +msgstr "" +"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:609 +#, c-format +msgid "" +"Action Replay Error: Invalid size (%08x : address = %08x) in Write To " +"Pointer (%s)" +msgstr "" +"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:803 +#, c-format +msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" +msgstr "Action Replay 錯誤:無效的數值 (%08x) 於記憶體複製 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:684 +#, c-format +msgid "" +"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" +msgstr "Action Replay 錯誤:主碼及寫入至 CCXXXXXX 沒有執行 (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:196 +#, c-format +msgid "Action Replay Error: invalid AR code line: %s" +msgstr "Action Replay 錯誤:無效的 AR 代碼行: %s" + +#: Source/Core/Core/Src/ActionReplay.cpp:873 +#, c-format +msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" +msgstr "Action Replay:有條件的代碼:無效的大小 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:946 +#, c-format +msgid "Action Replay: Invalid Normal Code Type %08x (%s)" +msgstr "Action Replay:無效的一般代碼類型 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:897 +#, c-format +msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" +msgstr "Action Replay:一般代碼 %i: 無效的副類型 %08x (%s)" + +#: Source/Core/Core/Src/ActionReplay.cpp:839 +#, c-format +msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" +msgstr "Action Replay:一般代碼 0: 無效的副類型 %08x (%s)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 +msgid "Adapter:" +msgstr "配接器:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 +msgid "Add" +msgstr "新增" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212 +msgid "Add ActionReplay Code" +msgstr "新增 ActionReplay 代碼" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141 +msgid "Add Patch" +msgstr "新增修正" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:506 +msgid "Add new pane" +msgstr "新增面版" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 +msgid "Add..." +msgstr "新增..." + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:74 +msgid "Address :" +msgstr "位址..." + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 +msgid "" +"Adds the specified value to zFar Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n" +"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 " +"''0.0002''。\n" +"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n" +"\n" +"注意:檢查日誌/控制台視窗檢視取得的值。" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 +msgid "" +"Adds the specified value to zNear Parameter.\n" +"Two ways to express the floating point values.\n" +"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " +"the acquired value will be ''0.0002''.\n" +"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" +"\n" +"NOTE: Check LogWindow/Console for the acquired values." +msgstr "" +"添加指定的值到 zNear 參數。\n" +"兩種方法傳遞浮點值。\n" +"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 " +"''0.0002''。\n" +"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n" +"\n" +"注意:檢查日誌/控制台視窗檢視取得的值。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 +msgid "Adjust the analog control pressure required to activate buttons." +msgstr "調整模擬搖桿控制壓力需要活動的按鈕。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 +msgid "Advanced" +msgstr "進階" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 +msgid "Advanced Settings" +msgstr "進階設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:666 +msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" +msgstr "所有 GC/Wii 檔案 (elf, dol, gcm, iso, ciso, gcz, wad)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752 +msgid "All GC/Wii images (gcm, iso, ciso, gcz)" +msgstr "所有 GC/Wii 映像檔 (gcm, iso, ciso, gcz)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294 +msgid "All Gamecube GCM files (gcm)" +msgstr "所有 Gamecube GCM 檔案 (gcm)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471 +msgid "All Save States (sav, s##)" +msgstr "所有即時存檔 (sav, s##)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 +msgid "All Wii ISO files (iso)" +msgstr "所有 Wii ISO 檔案 (iso)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 +msgid "All compressed GC/Wii ISO files (gcz)" +msgstr "所有已壓縮的 GC/Wii ISO 檔案 (gcz)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96 +msgid "All files (*.*)|*.*" +msgstr "所有檔案 (*.*)|*.*" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 +msgid "" +"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the " +"emulation window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368 +msgid "Anisotropic Filtering:" +msgstr "各向異性過濾:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351 +msgid "Anti-Aliasing:" +msgstr "邊緣抗鋸齒:" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 +msgid "Apploader is the wrong size...is it really an apploader?" +msgstr "程式讀取器為錯誤的大小...它是程式讀取器嗎?" + +#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 +msgid "Apploader unable to load from file" +msgstr "程式讀取器無法從檔案中讀取" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 +msgid "Apploader:" +msgstr "程式讀取器:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 +msgid "Apply" +msgstr "套用" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 +msgid "" +"Apply a post-processing effect after finishing a frame.\n" +"\n" +"If unsure, select (off)." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 +msgid "Arabic" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 +#, c-format +msgid "Are you sure you want to delete \"%s\"?" +msgstr "是否確認刪除 \"%s\" ?" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121 +msgid "" +"Are you sure you want to delete these files?\n" +"They will be gone forever!" +msgstr "" +"是否真的要刪除這些檔案?\n" +"刪了之後就回不來了哦!" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112 +msgid "Are you sure you want to delete this file? It will be gone forever!" +msgstr "是否真的要刪除這些檔案?刪了之後就回不來了哦!" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 +msgid "Aspect Ratio:" +msgstr "畫面比例:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:69 +msgid "At least one pane must remain open." +msgstr "必須剩餘至少一個面板。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527 +msgid "Audio" +msgstr "聲音" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630 +msgid "Audio Backend:" +msgstr "聲音裝置:" + +#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 +msgid "AudioCommon: Error opening AO device.\n" +msgstr "AudioCommon:開啟 AO 裝置出錯。\n" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Auto" +msgstr "自動" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +msgid "Auto (Multiple of 640x528)" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 +#, fuzzy +msgid "Auto (Window Size)" +msgstr "視窗尺寸:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299 +#, fuzzy +msgid "Auto adjust Window Size" +msgstr "視窗尺寸:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 +#, fuzzy +msgid "" +"Automatically adjusts the window size to your internal resolution.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "顯示控制器輸入狀態 (僅作用於錄製或播放影片時)。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 +msgid "Back" +msgstr "返回" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 +msgid "Backend Settings" +msgstr "裝置設定" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209 +#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62 +#, fuzzy +msgid "Backend:" +msgstr "聲音裝置:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 +msgid "Background Input" +msgstr "背景輸入" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 +msgid "Backward" +msgstr "向後" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 +msgid "Bad File Header" +msgstr "損壞的檔頭" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 +msgid "Banner" +msgstr "橫幅" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526 +msgid "Banner Details" +msgstr "圖示明細" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490 +msgid "Banner:" +msgstr "橫幅:" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 +msgid "Bar" +msgstr "Bar" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 +msgid "Basic" +msgstr "基本" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 +msgid "Basic Settings" +msgstr "基本設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Bass" +msgstr "Bass" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188 +msgid "Block Allocation Table checksum failed" +msgstr "區塊分配表校驗失敗" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 +msgid "Blocks" +msgstr "區塊" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Blue" +msgstr "藍" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Blue Left" +msgstr "藍 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Blue Right" +msgstr "藍 右" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Bottom" +msgstr "下方" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 +#, c-format +msgid "Bound Controls: %lu" +msgstr "綁定控制器:%lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 +msgid "Broken" +msgstr "破損" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse" +msgstr "瀏覽" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206 +msgid "Browse for a directory to add" +msgstr "瀏覽要新增的資料夾" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:435 +msgid "Browse for an ISO directory..." +msgstr "瀏覽 ISO 資料夾..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 +msgid "Browse for output directory" +msgstr "瀏覽輸出的資料夾" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:315 +msgid "Buffer:" +msgstr "緩衝:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 +msgid "Buttons" +msgstr "按鈕" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61 +#, fuzzy +msgid "C Stick" +msgstr "C-搖桿" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 +msgid "C-Stick" +msgstr "C-搖桿" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 +msgid "CPU Emulator Engine" +msgstr "CPU 模擬引擎" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465 +#, fuzzy +msgid "Cache Display Lists" +msgstr "開啟顯示列表快取" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 +msgid "" +"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n" +"In contrast to pixel lighting (which is merely an enhancement), per-pixel " +"depth calculations are necessary to properly emulate a small number of " +"games.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 +msgid "" +"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" +"Decreases emulation speed by some percent (depending on your GPU).\n" +"This usually is a safe enhancement, but might cause issues sometimes.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 +msgid "Cancel" +msgstr "取消" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 +#, c-format +msgid "Cannot open %s" +msgstr "無法開啟 %s" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:721 +msgid "Cannot record movies in read-only mode." +msgstr "" + +#: Source/Core/Core/Src/CoreTiming.cpp:122 +msgid "Cannot unregister events with events pending" +msgstr "事件未決定時無法註銷事件" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016 +#, fuzzy, c-format +msgid "" +"Cannot use that file as a memory card.\n" +"%s\n" +"is not a valid gamecube memory card file" +msgstr "" +"無法使用此檔案作為記憶卡。\n" +"您要在相同的插槽中使用相同的檔案嗎?" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039 +msgid "" +"Cannot use that file as a memory card.\n" +"Are you trying to use the same file in both slots?" +msgstr "" +"無法使用此檔案作為記憶卡。\n" +"您要在相同的插槽中使用相同的檔案嗎?" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858 +#, c-format +msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" +msgstr "找不到 WiiMote 依 bd: %02x:%02x:%02x:%02x:%02x:%02x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872 +#, c-format +msgid "Cant find WiiMote by connection handle %02x" +msgstr "找不到 WiiMote 依連接項 %02x" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:643 +#: Source/Core/Core/Src/HW/DVDInterface.cpp:653 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 +msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" +msgstr "無法讀取從 DVD_Plugin - DVD-界面:嚴重錯誤" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 +msgid "Caps Lock" +msgstr "Caps Lock" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 +msgid "Catalan" +msgstr "" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 +msgid "Center" +msgstr "中心" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:562 +msgid "Change" +msgstr "更改" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:329 +msgid "Change &Disc..." +msgstr "更換光碟(&D)..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 +msgid "Change Disc" +msgstr "更換光碟" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:550 +msgid "Change Game" +msgstr "更換遊戲" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 +msgid "" +"Change the language of the user interface.\n" +"Requires restart." +msgstr "" +"更改用戶界面語系。\n" +"需要重新啟動。" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 +msgid "Changes sign to zFar Parameter (after correction)" +msgstr "更改 zFar 參數符號 (在修正後)" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 +msgid "Changes sign to zNear Parameter (after correction)" +msgstr "更改 zNear 參數的符號 (在修正後)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503 +msgid "Changing this will have no effect while the emulator is running!" +msgstr "更改此選項在模擬器執行時沒有效果!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:282 +msgid "Chat" +msgstr "聊天" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 +msgid "Cheat Code" +msgstr "作弊代碼" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 +msgid "Cheat Search" +msgstr "尋找作弊代碼" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 +msgid "Cheats Manager" +msgstr "作弊代碼管理器" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 +msgid "Chinese (Simplified)" +msgstr "Chinese (Simplified)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 +msgid "Chinese (Traditional)" +msgstr "Chinese (Traditional)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754 +msgid "Choose a DVD root directory:" +msgstr "選擇一個 DVD 根目錄:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758 +#, fuzzy +msgid "Choose a NAND root directory:" +msgstr "選擇一個 DVD 根目錄:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751 +msgid "Choose a default ISO:" +msgstr "選擇一個預設 ISO:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163 +msgid "Choose a directory to add" +msgstr "選擇一個要添加的資料夾" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003 +msgid "Choose a file to open" +msgstr "選擇一個要開啟的檔案" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 +msgid "Choose a memory card:" +msgstr "選擇一個記憶卡:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 +msgid "" +"Choose file to use as apploader: (applies to discs constructed from " +"directories only)" +msgstr "選擇作為程式讀取器的檔案:(僅用於來讀取 光碟的目錄結構)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803 +msgid "Choose the folder to extract to" +msgstr "選擇提取的資料夾存放位置" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 +msgid "Circle Stick" +msgstr "Circle Stick" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 +msgid "Classic" +msgstr "Classic" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 +#: Source/Core/DolphinWX/Src/LogWindow.cpp:142 +msgid "Clear" +msgstr "清除" + +#: Source/Core/Core/Src/CoreTiming.cpp:173 +msgid "Clear failed." +msgstr "清除失敗。" + +#: Source/Core/Core/Src/NetPlayServer.cpp:259 +msgid "" +"Client disconnect while game is running!! NetPlay is disabled. You must " +"manually stop the game." +msgstr "在遊戲執行時客戶端斷開連接!!網路對戰已經被關閉。您必須手動停止遊戲。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 +msgid "Close" +msgstr "關閉" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:187 +msgid "Co&nfigure..." +msgstr "設定(&N)..." + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 +msgid "Code Info" +msgstr "代碼訊息" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567 +msgid "Code: " +msgstr "代碼:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 +msgid "Command" +msgstr "命令" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 +msgid "Comment" +msgstr "註釋" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 +msgid "Comment:" +msgstr "註釋:" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 +msgid "Compress ISO..." +msgstr "壓縮 ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014 +msgid "Compress selected ISOs..." +msgstr "壓縮選擇的 ISO 檔..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Compressing ISO" +msgstr "正在壓縮 ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Config" +msgstr "設定" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 +#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 +msgid "Configure" +msgstr "設定" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 +msgid "Configure Control" +msgstr "設定控制器" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:293 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:581 +msgid "Configure Pads" +msgstr "設定控制器" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:442 +msgid "Configure..." +msgstr "模擬器設定..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 +msgid "Confirm File Overwrite" +msgstr "確認檔案覆蓋" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 +#, fuzzy +msgid "Confirm on Stop" +msgstr "確認停止" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:67 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:89 +msgid "Connect" +msgstr "連接" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 +msgid "Connect USB Keyboard" +msgstr "連接 USB 鍵盤" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:375 +#, c-format +msgid "Connect Wiimote %i" +msgstr "連接 Wiimote %i" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 +msgid "Connect Wiimote 1" +msgstr "連接 Wiimote 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 +msgid "Connect Wiimote 2" +msgstr "連接 Wiimote 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 +msgid "Connect Wiimote 3" +msgstr "連接 Wiimote 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 +msgid "Connect Wiimote 4" +msgstr "連接 Wiimote 4" + +#: Source/Core/DolphinWX/Src/Main.cpp:608 +msgid "Connecting..." +msgstr "正在連接..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:154 +msgid "Console" +msgstr "控制台" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 +msgid "Control" +msgstr "控制器" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 +msgid "Convert to GCI" +msgstr "轉換為 GCI" + +#: Source/Core/Core/Src/CoreParameter.cpp:377 +msgid "Copy failed" +msgstr "複製失敗" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 +#, c-format +msgid "Copy to Memcard %c" +msgstr "複製至記憶卡 %c" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 +msgid "Core" +msgstr "核心" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 +#, c-format +msgid "Could not create %s" +msgstr "無法建立 %s" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 +#, c-format +msgid "Could not initialize backend %s." +msgstr "無法初始化 backend %s。" + +#: Source/Core/Core/Src/CoreParameter.cpp:139 +#, c-format +msgid "" +"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " +"backup. Please note that original Gamecube and Wii discs cannot be read by " +"most PC DVD drives." +msgstr "" +"無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。" +"請注意,原始的 Gamecube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取" +"的。" + +#: Source/Core/Core/Src/CoreParameter.cpp:294 +#, c-format +msgid "Could not recognize ISO file %s" +msgstr "無法識別 ISO 檔案 %s" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576 +#, c-format +msgid "Could not save %s" +msgstr "無法儲存 %s" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:545 +msgid "" +"Could not set pads. The player left or the game is currently running!\n" +"(setting pads while the game is running is not yet supported)" +msgstr "" +"無法設置控制器。有玩家存留或者遊戲正在執行!\n" +"(還不支援在遊戲執行時設定控制器)" + +#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 +#, c-format +msgid "" +"Could not write memory card file %s.\n" +"\n" +"Are you running Dolphin from a CD/DVD, or is the save file maybe write " +"protected?" +msgstr "" +"無法寫入記憶卡檔案 %s。\n" +"\n" +"請確認是否經由 CD/DVD 執行 Dolphin,或者是檔案具有唯讀的屬性?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 +msgid "Couldn't find open command for extension 'ini'!" +msgstr "找不到副檔名 'ini' 的開啟命令!" + +#: Source/Core/Core/Src/BootManager.cpp:128 +msgid "" +"Couldn't init the core.\n" +"Check your configuration." +msgstr "" +"無法初始化核心。\n" +"請檢查您的設定。" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506 +msgid "Count:" +msgstr "數量:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 +msgid "Country:" +msgstr "國別:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561 +msgid "Create AR Code" +msgstr "建立 AR 代碼" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:542 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:607 +msgid "Create new perspective" +msgstr "建立一個新的透檢視" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 +msgid "Created by KDE-Look.org" +msgstr "由 KDE-Look.org 製做" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 +msgid "" +"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" +msgstr "由 Milosz Wlazlo 製做 [miloszwl@miloszwl.com, miloszwl.deviantart.com]" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 +msgid "Created by VistaIcons.com" +msgstr "由 VistaIcons.com 製做" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 +msgid "Created by black_rider and published on ForumW.org > Web Developments" +msgstr "由 black_rider 製做並發佈於 ForumW.org > Web Developments" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 +msgid "Creator: " +msgstr "作者:" + +#: Source/Core/Common/Src/MsgHandler.cpp:68 +msgid "Critical" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 +msgid "Crop" +msgstr "剪裁" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 +msgid "" +"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 +msgid "Crossfade" +msgstr "Crossfade" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:676 +#, c-format +msgid "Current dir changed from %s to %s after wxFileSelector!" +msgstr "目前的目錄在 wxFileSelector 後從 %s 更改至 %s !" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 +msgid "Custom Projection Hack" +msgstr "自訂投影修正" + +#: Source/Core/DolphinWX/Src/PHackSettings.h:30 +msgid "Custom Projection Hack Settings" +msgstr "自訂投影修正設定" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 +msgid "Customize some Orthographic Projection parameters." +msgstr "自訂一些直線投影參數。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 +msgid "Czech" +msgstr "Czech" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 +msgid "D-Pad" +msgstr "十字方向鍵" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP" +msgstr "聲音" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 +msgid "DSP Emulator Engine" +msgstr "DSP 模擬引擎" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 +msgid "DSP HLE emulation (fast)" +msgstr "DSP HLE 模擬器 (快)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 +msgid "DSP LLE interpreter (slow)" +msgstr "DSP LLE 解釋器 (慢)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 +#, fuzzy +msgid "DSP LLE on Thread" +msgstr "DSP LLE 單獨線程" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 +msgid "DSP LLE recompiler" +msgstr "DSP LLE 重編譯器 (慢)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:444 +msgid "DSP settings" +msgstr "聲音設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 +msgid "DVD Root:" +msgstr "DVD 根:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 +msgid "Data Size" +msgstr "資料大小" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 +msgid "Date:" +msgstr "日期:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 +msgid "Datel MaxDrive/Pro files(*.sav)" +msgstr "Datel MaxDrive/Pro 檔案(*.sav)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 +msgid "Dead Zone" +msgstr "非作用區" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 +msgid "Debug" +msgstr "除錯" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 +#, fuzzy +msgid "Debugging" +msgstr "除錯" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 +msgid "Decimal" +msgstr "Decimal" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 +msgid "Decompress ISO..." +msgstr "解壓 ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015 +msgid "Decompress selected ISOs..." +msgstr "解壓選擇的 ISO..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 +msgid "Decompressing ISO" +msgstr "ISO 解壓中" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 +msgid "Default" +msgstr "預設值" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 +msgid "Default ISO:" +msgstr "預設的 ISO:" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:112 +msgid "Default font" +msgstr "預設的字型" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 +msgid "Delete" +msgstr "刪除" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 +msgid "Delete Save" +msgstr "刪除存檔" + +#: Source/Core/VideoCommon/Src/AVIDump.cpp:73 +#, c-format +msgid "Delete the existing file '%s'?" +msgstr "刪除已存在的檔案 '%s' ?" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651 +#, fuzzy +msgid "Description" +msgstr "問題" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Detect" +msgstr "檢測" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 +msgid "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." +msgstr "" +"Detected attempt to read more data from the DVD than fit inside the out " +"buffer. Clamp." + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 +msgid "Device" +msgstr "裝置" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 +msgid "Device Settings" +msgstr "裝置設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 +msgid "Dial" +msgstr "Dial" + +#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147 +msgid "Direct3D11" +msgstr "Direct3D11" + +#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129 +msgid "Direct3D9" +msgstr "Direct3D9" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169 +msgid "" +"Directory checksum failed\n" +" and Directory backup checksum failed" +msgstr "" +"目錄校驗失敗\n" +" 並且目錄備份校驗失敗" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 +#, fuzzy +msgid "Disable" +msgstr "關閉霧化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 +msgid "Disable Fog" +msgstr "關閉霧化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466 +msgid "Disable Lighting" +msgstr "關閉光源" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468 +#, fuzzy +msgid "Disable Per-Pixel Depth" +msgstr "像素深度" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 +msgid "Disable Textures" +msgstr "關閉紋理" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 +msgid "Disable Wiimote Speaker" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 +msgid "" +"Disable any XFB emulation.\n" +"Speeds up emulation a lot but causes heavy glitches in many games which rely " +"on them (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 +msgid "" +"Disable emulation of EFB copies.\n" +"These are often used for post-processing or render-to-texture effects, so " +"while checking this setting gives a great speedup it almost always also " +"causes issues.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 +msgid "" +"Disable texturing.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550 +msgid "Disc" +msgstr "光碟" + +#: Source/Core/DiscIO/Src/DriveBlob.cpp:109 +#: Source/Core/DiscIO/Src/DriveBlob.cpp:128 +msgid "Disc Read Error" +msgstr "光碟讀取錯誤" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 +msgid "Display" +msgstr "顯示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 +#, fuzzy +msgid "" +"Display the inputs read by the emulator.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "顯示控制器輸入狀態 (僅作用於錄製或播放影片時)。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 +msgid "Divide" +msgstr "Divide" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051 +msgid "Do you want to stop the current emulation?" +msgstr "您要停止目前的模擬嗎?" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:919 +msgid "Dolphin" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185 +#, c-format +msgid "Dolphin %s Graphics Configuration" +msgstr "Dolphin %s 影像設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:305 +msgid "Dolphin &Web Site" +msgstr "Dolphin 官網(&W)" + +#: Source/Core/DolphinWX/Src/ConfigMain.h:37 +msgid "Dolphin Configuration" +msgstr "Dolphin 模擬器設定" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188 +msgid "Dolphin Emulated Wiimote Configuration" +msgstr "Dolphin 模擬 Wiimote 設定" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 +#, fuzzy +msgid "Dolphin FIFO" +msgstr "Dolphin" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202 +msgid "Dolphin GCPad Configuration" +msgstr "Dolphin GC 控制器設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:742 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142 +msgid "Dolphin TAS Movies (*.dtm)" +msgstr "Dolphin TAS 影片 (*.dtm)" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17 +msgid "Dolphin Wiimote Configuration" +msgstr "Dolphin Wiimote 設定" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:306 +msgid "Dolphin at &Google Code" +msgstr "Dolphin SVN (&G)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 +msgid "" +"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " +"files..." +msgstr "Dolphin 找不到任何 GC/Wii ISO。按兩下這裡瀏覽檔案..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307 +msgid "" +"Dolphin is currently set to hide all games. Doubleclick here to show all " +"games..." +msgstr "Dolphin 目前被設定為隱藏所有遊戲。按兩下這裡顯示所有遊戲..." + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 +msgid "Down" +msgstr "下" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 +msgid "Download Codes (WiiRD Database)" +msgstr "下載代碼 (WiiRD 數據庫)" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 +#, c-format +msgid "Downloaded %lu codes. (added %lu)" +msgstr "已下載 %lu 條代碼。 (已添加 %lu 條)" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 +msgid "Drums" +msgstr "Drums" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78 +msgid "Dummy" +msgstr "空" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605 +msgid "Dump Audio" +msgstr "轉儲聲音" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510 +msgid "Dump EFB Target" +msgstr "轉儲 EFB 目標" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511 +msgid "Dump Frames" +msgstr "轉儲畫格" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508 +msgid "Dump Textures" +msgstr "轉儲紋理" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 +msgid "" +"Dump all rendered frames to an AVI file in User/Dump/Frames/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 +#, fuzzy +msgid "" +"Dump decoded game textures to User/Dump/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "轉儲遊戲紋理至 User/Dump/Textures//" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 +msgid "" +"Dump the contents of EFB copies to User/Dump/Textures/\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481 +msgid "Dutch" +msgstr "Dutch" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:129 +msgid "E&xit" +msgstr "離開(&X)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430 +#, fuzzy +msgid "EFB Copies" +msgstr "EFB 複製範圍" + +#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 +#, c-format +msgid "" +"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " +"version %d.%d -- If you recently upgraded your Dolphin distribution, a " +"reboot is probably required at this point to get Windows to see the new " +"driver." +msgstr "" +"錯誤:這個版本 Dolphin 需要的 TAP-Win32 驅動至少為 版本 %d.%d -- 如果最近曾更" +"改 Dolphin 組件,重新啟動後也許可以看到 Windows 新增驅動。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162 +msgid "EUROPE" +msgstr "EUROPE" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 +msgid "Early Memory Updates" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit" +msgstr "編輯" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 +msgid "Edit ActionReplay Code" +msgstr "編輯 ActionReplay 代碼" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282 +msgid "Edit Config" +msgstr "編輯 ini 設定檔" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 +msgid "Edit Patch" +msgstr "編輯修正" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:460 +msgid "Edit current perspective" +msgstr "編輯目前版式" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 +msgid "Edit..." +msgstr "編輯..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 +msgid "Effect" +msgstr "效果" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424 +msgid "Embedded Frame Buffer" +msgstr "" + +#: Source/Core/Core/Src/Core.cpp:173 +msgid "Emu Thread already running" +msgstr "模擬器線程已經執行中" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 +msgid "" +"Emulate XFBs accurately.\n" +"Slows down emulation a lot and prohibits high-resolution rendering but is " +"necessary to emulate a number of games properly.\n" +"\n" +"If unsure, check virtual XFB emulation instead." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 +msgid "" +"Emulate XFBs using GPU texture objects.\n" +"Fixes many games which don't work without XFB emulation while not being as " +"slow as real XFB emulation. However, it may still fail for a lot of other " +"games (especially homebrew applications).\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Emulated Wiimote" +msgstr "模擬 Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 +msgid "Emulation State: " +msgstr "模擬狀態:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 +msgid "Enable" +msgstr "開啟" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 +msgid "" +"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " +"supported by your GPU.\n" +"Possibly causes issues.\n" +"Requires fullscreen to work.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 +msgid "Enable AR Logging" +msgstr "開啟 AR 日誌" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 +msgid "Enable Audio Throttle" +msgstr "開啟聲音節流閥" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 +msgid "Enable BAT" +msgstr "開啟 BAT" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 +msgid "Enable Block Merging" +msgstr "開啟塊合併" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536 +msgid "Enable Cheats" +msgstr "開啟作弊" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 +msgid "Enable DTK Music" +msgstr "開啟 DTK 音樂" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 +msgid "Enable Dual Core" +msgstr "開啟雙核心" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534 +msgid "Enable Dual Core (speedup)" +msgstr "開啟雙核心 (加速)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 +msgid "Enable Hotkeys" +msgstr "開啟快捷鍵" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 +msgid "Enable Idle Skipping" +msgstr "開啟略過空閒" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535 +msgid "Enable Idle Skipping (speedup)" +msgstr "開啟略過空閒 (加速)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 +msgid "Enable MMU" +msgstr "開啟 MMU" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 +msgid "Enable Progressive Scan" +msgstr "開啟逐行掃瞄" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712 +#, fuzzy +msgid "Enable Screen Saver" +msgstr "開啟寬螢幕" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 +msgid "Enable WideScreen" +msgstr "開啟寬螢幕" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 +msgid "Enable Wireframe" +msgstr "開啟線框" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 +#, fuzzy +msgid "" +"Enable anisotropic filtering.\n" +"Enhances visual quality of textures that are at oblique viewing angles.\n" +"Might cause issues in a small number of games.\n" +"\n" +"If unsure, select 1x." +msgstr "" +"開啟各異向性過濾。\n" +"通過柔化可見的多邊形增強紋理的視覺品質。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 +msgid "" +"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " +"Compatible)" +msgstr "開啟快速光碟存取。部份遊戲需要。(ON = 兼容、OFF = 快速)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 +msgid "Enable pages" +msgstr "開啟分頁瀏覽" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 +msgid "" +"Enable this if you want the whole screen to be used for rendering.\n" +"If this is disabled, a render window will be created instead.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 +msgid "" +"Enable this if you want to use the main Dolphin window for rendering rather " +"than a separate render window.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329 +msgid "" +"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " +"ANY other game." +msgstr "開啟此選項將加速塞爾達傳說:曙光公主,請勿在其它遊戲中使用。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 +msgid "" +"Enables Block Address Translation (BAT); a function of the Memory Management " +"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " +"Fast)" +msgstr "" +"開啟塊位址轉換 (BAT):一個記憶體管理單元的函數。用來更精確的執行,相對的模擬" +"速度會變慢。(ON = 兼容、OFF = 快速)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 +msgid "Enables Custom Projection Hack" +msgstr "開啟自訂投影修正" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 +msgid "" +"Enables progressive scan if supported by the emulated software.\n" +"Most games don't care about this.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 +msgid "" +"Enables the Memory Management Unit, needed for some games. (ON = Compatible, " +"OFF = Fast)" +msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 +msgid "" +"Encode frame dumps using the FFV1 codec.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 +msgid "End" +msgstr "End" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 +msgid "English" +msgstr "English" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 +msgid "Enhancements" +msgstr "增強" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:606 +msgid "Enter a name for the new perspective:" +msgstr "為新透檢視輸入名稱:" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190 +#, c-format +msgid "Entry %d/%d" +msgstr "項目 %d/%d" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 +#, c-format +msgid "Entry 1/%d" +msgstr "項目 1/%d" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 +msgid "Equal" +msgstr "等於" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 +msgid "Error" +msgstr "錯誤" + +#: Source/Core/DolphinWX/Src/Main.cpp:356 +msgid "Error loading selected language. Falling back to system default." +msgstr "讀取選擇的語系出錯。返回使用系統預設值。" + +#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 +#, c-format +msgid "" +"Error: Trying to access %s fonts but they are not loaded. Games may not show " +"fonts correctly, or crash." +msgstr "" +"錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 +msgid "Escape" +msgstr "Escape" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 +msgid "Euphoria" +msgstr "Euphoria" + +#: Source/Core/Core/Src/MemTools.cpp:214 +#, c-format +msgid "Exception handler - access below memory space. %08llx%08llx" +msgstr "處理異常 - 存取下列記憶體空間。 %08llx%08llx" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 +msgid "Execute" +msgstr "執行" + +#: Source/Core/DolphinWX/Src/Main.cpp:139 +msgid "Exit Dolphin with emulator" +msgstr "離開 Dolphin" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 +msgid "Export Failed" +msgstr "匯出失敗" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639 +msgid "Export File" +msgstr "匯出檔案" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 +msgid "Export Recording" +msgstr "匯出錄像" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:358 +msgid "Export Recording..." +msgstr "匯出錄像..." + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 +msgid "Export Save" +msgstr "匯出存檔" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 +msgid "Export Wii save (Experimental)" +msgstr "匯出 Wii 存檔 (實驗性)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 +msgid "Export all saves" +msgstr "匯出所有存檔" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 +msgid "Export failed, try again?" +msgstr "匯出失敗,要重試嗎?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 +msgid "Export save as..." +msgstr "匯出存檔為..." + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278 +msgid "Extension" +msgstr "擴充" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 +#, fuzzy +msgid "External Frame Buffer" +msgstr "額外參數" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 +msgid "Extra Parameter" +msgstr "額外參數" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 +msgid "Extra Parameter useful in ''Metroid: Other M'' only." +msgstr "僅在 ''銀河戰士:另一個 M'' 中有效的額外參數。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 +msgid "Extract All Files..." +msgstr "提取所有檔案..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 +msgid "Extract Apploader..." +msgstr "提取程式讀取器..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624 +msgid "Extract DOL..." +msgstr "提取 DOL..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 +msgid "Extract Directory..." +msgstr "提取資料夾..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 +msgid "Extract File..." +msgstr "提取檔案..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 +msgid "Extract Partition..." +msgstr "提取分割區..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724 +#, c-format +msgid "Extracting %s" +msgstr "%s 提取中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting All Files" +msgstr "所有檔案提取中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708 +msgid "Extracting Directory" +msgstr "資料夾提取中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 +msgid "Extracting..." +msgstr "提取中..." + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 +msgid "FIFO Byte" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 +#, fuzzy +msgid "FIFO Player" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165 +msgid "FRANCE" +msgstr "FRANCE" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 +msgid "FST Size:" +msgstr "FST 大小" + +#: Source/Core/Core/Src/NetPlayClient.cpp:77 +msgid "Failed to Connect!" +msgstr "連接失敗!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:212 +msgid "Failed to Listen!!" +msgstr "監聽失敗!!" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 +msgid "Failed to download codes." +msgstr "下載代碼失敗。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824 +#, c-format +msgid "Failed to extract to %s!" +msgstr "提取至 %s 失敗!" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:66 +#, c-format +msgid "" +"Failed to load DSP ROM:\t%s\n" +"\n" +"This file is required to use DSP LLE.\n" +"It is not included with Dolphin as it contains copyrighted data.\n" +"Use DSPSpy to dump the file from your physical console.\n" +"\n" +"You may use the DSP HLE engine which does not require ROM dumps.\n" +"(Choose it from the \"Audio\" tab of the configuration dialog.)" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119 +#, fuzzy +msgid "Failed to load bthprops.cpl" +msgstr "讀取 hid.dll 失敗" + +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83 +#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92 +msgid "Failed to load hid.dll" +msgstr "讀取 hid.dll 失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 +msgid "Failed to read banner.bin" +msgstr "讀取 banner.bin 失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150 +msgid "" +"Failed to read block allocation table backup correctly\n" +"(0x8000-0x9FFF)" +msgstr "" +"讀取正確的塊分配表備份失敗\n" +"(0x8000-0x9FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 +msgid "" +"Failed to read block allocation table correctly\n" +"(0x6000-0x7FFF)" +msgstr "" +"讀取正確的塊分配表失敗\n" +"(0x6000-0x7FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 +#, c-format +msgid "Failed to read data from file %d" +msgstr "從檔案 %d 讀取數據失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138 +msgid "" +"Failed to read directory backup correctly\n" +"(0x4000-0x5FFF)" +msgstr "" +"讀取目錄備份失敗\n" +"(0x4000-0x5FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132 +msgid "" +"Failed to read directory correctly\n" +"(0x2000-0x3FFF)" +msgstr "" +"讀取正確的目錄失敗\n" +"(0x2000-0x3FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 +msgid "" +"Failed to read header correctly\n" +"(0x0000-0x1FFF)" +msgstr "" +"讀取正確的頭部失敗\n" +"(0x0000-0x1FFF)" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222 +msgid "" +"Failed to read save data\n" +"(0xA000-)\n" +"Memcard may be truncated" +msgstr "" +"讀取存檔數據失敗\n" +"(0xA000-)\n" +"記憶卡可能已經損毀" + +#: Source/Core/DiscIO/Src/VolumeGC.cpp:61 +msgid "Failed to read unique ID from disc image" +msgstr "從光碟中讀取唯一的 ID 失敗" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83 +msgid "Failed to write BT.DINF to SYSCONF" +msgstr "寫入 BT.DINF 至 SYSCONF 失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 +msgid "Failed to write bkhdr" +msgstr "寫入 bkhdr 失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 +#, c-format +msgid "Failed to write header for %s" +msgstr "檔案 %s 寫入檔頭失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 +#, c-format +msgid "Failed to write header for file %d" +msgstr "檔案 %d 寫入檔頭失敗" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 +msgid "Fast version of the MMU. Does not work for every game." +msgstr "快速版本的 MMU。可能無法在所有遊戲上執行。" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:212 +#, fuzzy +msgid "Fifo Player" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 +#, fuzzy +msgid "File Info" +msgstr "代碼訊息" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 +msgid "File contained no codes." +msgstr "檔案未含有代碼。" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 +msgid "File converted to .gci" +msgstr "檔案已轉換為 .gci" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 +msgid "" +"File could not be opened\n" +"or does not have a valid extension" +msgstr "" +"無法開啟檔案\n" +"或沒有一個有效的副檔名" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86 +#, c-format +msgid "" +"File has the extension \"%s\"\n" +"valid extensions are (.raw/.gcp)" +msgstr "" +"檔案有副檔名 \"%s\"\n" +"有效的副檔名是 (.raw/.gcp)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 +msgid "File is not recognized as a memcard" +msgstr "檔案未被識別為一張記憶卡" + +#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 +msgid "File not compressed" +msgstr "檔案未壓縮" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 +#, c-format +msgid "FileIO: Unknown open mode : 0x%02x" +msgstr "FileIO:未知開啟模式: 0x%02x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538 +msgid "Filesystem" +msgstr "檔案系統" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037 +msgid "Filetype 'ini' is unknown! Will not open!" +msgstr "檔案類型 'ini' 未知! 無法開啟!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 +msgid "First Block" +msgstr "首數據區塊" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 +msgid "Fix Checksums" +msgstr "修正校驗" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 16:9" +msgstr "強制 16:9" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Force 4:3" +msgstr "強制 4:3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 +#, fuzzy +msgid "Force Console as NTSC-J" +msgstr "設定主機為 NTSC-J" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398 +#, fuzzy +msgid "Force Texture Filtering" +msgstr "強制過濾" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 +#, fuzzy +msgid "" +"Force texture filtering even if the emulated game explicitly disabled it.\n" +"Improves texture quality slightly but causes glitches in some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"強制雙線型紋理過濾無論遊戲是否明確表示是否禁用它。\n" +"改進紋理品質 (特別是使用高解析度紋理時)但是可能導致某些遊戲出現圖形錯誤。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 +#, fuzzy +msgid "" +"Force the game to output graphics for widescreen resolutions.\n" +"Causes graphical glitches is some games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"強制遊戲輸出寬螢幕解析度的影像。\n" +"注意這可能導致圖形問題" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 +msgid "" +"Forces NTSC-J mode for using the Japanese ROM font.\n" +"Left unchecked, dolphin defaults to NTSC-U and automatically enables this " +"setting when playing Japanese games." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73 +msgid "" +"Format as ascii (NTSC\\PAL)?\n" +"Choose no for sjis (NTSC-J)" +msgstr "" +"格式為 ascii (NTSC\\PAL)?\n" +"否為 sjis (NTSC-J)" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 +msgid "Forward" +msgstr "向前" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 +#, fuzzy +msgid "Frame" +msgstr "轉儲畫格" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 +#, fuzzy +msgid "Frame " +msgstr "畫格步進" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 +msgid "Frame Advance" +msgstr "畫格步進" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514 +#, fuzzy +msgid "Frame Dumps use FFV1" +msgstr "FFV1 畫格轉儲" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 +#, fuzzy +msgid "Frame Range" +msgstr "畫格步進" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:151 +msgid "Frame S&kipping" +msgstr "畫格省略(&K)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 +msgid "Framelimit:" +msgstr "畫格速限制:" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 +msgid "Frames To Record" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 +msgid "Free Look" +msgstr "自由視點" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 +msgid "French" +msgstr "French" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 +msgid "Frets" +msgstr "Frets" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 +msgid "From" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "FullScr" +msgstr "全螢幕" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 +#, fuzzy +msgid "Fullscreen resolution:" +msgstr "全螢幕顯示解析度:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 +msgid "GCI File(*.gci)" +msgstr "GCI 檔案(*.gci)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "GCPad" +msgstr "GC 控制器" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 +msgid "Game ID:" +msgstr "遊戲 ID :" + +#: Source/Core/Core/Src/NetPlay.cpp:228 +msgid "Game is already running!" +msgstr "遊戲正在執行!" + +#: Source/Core/Core/Src/NetPlay.cpp:258 +msgid "Game isn't running!" +msgstr "遊戲未執行!" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:383 +msgid "Game not found!!" +msgstr "找不到遊戲!!" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392 +msgid "Game-Specific Settings" +msgstr "遊戲規格設定" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290 +msgid "GameConfig" +msgstr "遊戲設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 +msgid "Gamecube" +msgstr "Gamecube" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:191 +msgid "Gamecube &Pad Settings" +msgstr "Gamecube 控制器設定(&P)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 +msgid "Gamecube Memory Cards (*.raw,*.gcp)" +msgstr "Gamecube 記憶卡 (*.raw,*.gcp)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:445 +msgid "Gamecube Pad settings" +msgstr "Gamecube 控制器設定" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298 +msgid "Gecko Codes" +msgstr "Gecko 代碼" + +#: Source/Core/Core/Src/GeckoCode.cpp:139 +#, c-format +msgid "" +"GeckoCode failed to run (CT%i CST%i) (%s)\n" +"(either a bad code or the code type is not yet supported.)" +msgstr "" +"GeckoCode 無法執行 (CT%i CST%i) (%s)\n" +"(一個損毀的代碼或不支援的代碼類型。)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 +msgid "General" +msgstr "一般" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144 +#, fuzzy +msgid "General Settings" +msgstr "界面設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 +msgid "German" +msgstr "German" + +#: Source/Core/Core/Src/ActionReplay.cpp:451 +#, c-format +msgid "GetARCode: Index is greater than ar code list size %lu" +msgstr "GetARCode:索引大於 ar 代碼列表大小 %lu" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics" +msgstr "影像" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:443 +msgid "Graphics settings" +msgstr "影像設定" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 +msgid "Greater Than" +msgstr "大於" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 +msgid "" +"Greatly increases quality of textures generated using render-to-texture " +"effects.\n" +"Raising the internal resolution will improve the effect of this setting.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 +msgid "Greek" +msgstr "Greek" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Green" +msgstr "綠" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Green Left" +msgstr "綠 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Green Right" +msgstr "綠 右" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 +msgid "Guitar" +msgstr "Guitar" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250 +msgid "HCI_CMD_INQUIRY is called, please report!" +msgstr "HCI_CMD_INQUIRY 被調用,請回報!" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420 +msgid "Hacks" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160 +msgid "Header checksum failed" +msgstr "檔頭校驗失敗" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 +msgid "Hebrew" +msgstr "Hebrew" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 +msgid "Height" +msgstr "高度" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 +msgid "Help" +msgstr "說明" + +#: Source/Core/DolphinWX/Src/Main.cpp:196 +msgid "" +"Hi,\n" +"\n" +"Dolphin requires that your CPU has support for SSE2 extensions.\n" +"Unfortunately your CPU does not support them, so Dolphin will not run.\n" +"\n" +"Sayonara!\n" +msgstr "" +"Hi,\n" +"\n" +"Dolphin 需要您的 CPU 支援 SSE2 指令集。\n" +"很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n" +"\n" +"再見!\n" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 +msgid "Hide" +msgstr "隱藏" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 +msgid "Hide Mouse Cursor" +msgstr "隱藏滑鼠游標" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 +#, fuzzy +msgid "" +"Hides the mouse cursor if it's on top of the emulation window.\n" +"\n" +"If unsure, leave this checked." +msgstr "顯示控制器輸入狀態 (僅作用於錄製或播放影片時)。" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 +msgid "Home" +msgstr "Home" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:69 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:122 +msgid "Host" +msgstr "主機" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 +msgid "Hotkey Configuration" +msgstr "快捷鍵設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 +msgid "Hotkeys" +msgstr "快捷鍵" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 +msgid "Hungarian" +msgstr "Hungarian" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Hybrid Wiimote" +msgstr "混合 Wiimote" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523 +#, c-format +msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" +msgstr "IOCTL_ES_GETVIEWS:試圖取得資料從未知的標簽: %08x/%08x" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795 +#, c-format +msgid "" +"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " +"in your nand dump\n" +"TitleID %016llx.\n" +" Dolphin will likely hang now" +msgstr "" +"IOCTL_ES_LAUNCH:遊戲試圖重新讀取的 ios 或標題是無效的在這個檔案\n" +"標題 ID %016llx.\n" +" Dolphin 可能會當" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 +msgid "IOCTL_ES_READCONTENT - bad destination" +msgstr "IOCTL_ES_READCONTENT - 損毀的目標" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 +msgid "IPL Settings" +msgstr "IPL 設定" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260 +msgid "IR" +msgstr "IR" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 +msgid "IR Pointer" +msgstr "IR 指示器" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 +msgid "IR Sensitivity:" +msgstr "IR 靈敏度:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 +msgid "ISO Details" +msgstr "ISO 明細" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766 +msgid "ISO Directories" +msgstr "ISO 資料夾" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168 +msgid "ITALY" +msgstr "ITALY" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 +msgid "Icon" +msgstr "圖示" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 +msgid "" +"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" +msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481 +msgid "" +"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " +"also have to disable Audio Throttle in DSP to make it effective." +msgstr "" +"如果您要設定畫格數限制大於遊戲的速度 (NTSC:60, PAL:50),您就需要同時關閉 DSP " +"中的聲音節流閥才能使其生效。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427 +#, fuzzy +msgid "Ignore Format Changes" +msgstr "模擬格式變化" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 +msgid "" +"Ignore any changes to the EFB format.\n" +"Improves performance in many games without any negative effect. Causes " +"graphical defects in a small number of other games though.\n" +"\n" +"If unsure, leave this checked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 +msgid "" +"Ignore any requests of the CPU to read from or write to the EFB.\n" +"Improves performance in some games, but might disable some gameplay-related " +"features or graphical effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 +msgid "Import Save" +msgstr "匯入存檔" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 +msgid "Import failed, try again?" +msgstr "匯入失敗,是否重試?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 +msgid "" +"Imported file has gsc extension\n" +"but does not have a correct header" +msgstr "" +"匯入的檔案有 gsc 副檔名\n" +"但是沒有正確的檔頭" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 +msgid "Imported file has invalid length" +msgstr "匯入的檔案有無效的長度" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 +msgid "" +"Imported file has sav extension\n" +"but does not have a correct header" +msgstr "" +"匯入的檔案有 sav 副檔名\n" +"但是沒有正確的檔頭" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 +#, fuzzy +msgid "" +"Improves performance but causes glitches in most games which rely on proper " +"fog emulation.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "關閉霧化。改善效能,但是可能導致需要適當霧化模擬的遊戲出現圖形錯誤。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 +#, fuzzy +msgid "" +"Improves performance but causes lighting to disappear in most games.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "關閉光源。改善效能,但是如果在遊戲中需要使用光照效果則會無法作用。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 +msgid "In Game" +msgstr "遊戲中" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:592 +msgid "In-Game" +msgstr "遊戲中" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 +msgid "Info" +msgstr "訊息" + +#: Source/Core/Common/Src/MsgHandler.cpp:65 +msgid "Information" +msgstr "訊息" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Input" +msgstr "輸入" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 +msgid "Insert" +msgstr "Insert" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175 +msgid "Insert Encrypted or Decrypted code here..." +msgstr "在這裡插入被加密或已解密的代碼..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 +msgid "Insert SD Card" +msgstr "插入 SD 卡" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 +msgid "Insert name here.." +msgstr "在這裡插入名稱.." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:209 +msgid "Install WAD" +msgstr "安裝 WAD" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 +msgid "Install to Wii Menu" +msgstr "安裝至 Wii 選單" + +#: Source/Core/Core/Src/MemTools.cpp:248 +msgid "" +"InstallExceptionHandler called, but this platform does not yet support it." +msgstr "調用 InstallExceptionHandler,但是這個平台尚未支援此功能。" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361 +msgid "Installing WAD..." +msgstr "正在安裝 WAD 至 Wii 選單..." + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526 +#, fuzzy +msgid "Interface" +msgstr "界面設定" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586 +msgid "Interface Settings" +msgstr "界面設定" + +#: Source/Core/Core/Src/State.cpp:192 +msgid "Internal LZO Error - compression failed" +msgstr "內部 LZO 錯誤 - 壓縮失敗" + +#: Source/Core/Core/Src/State.cpp:292 +#, c-format +msgid "" +"Internal LZO Error - decompression failed (%d) (%li, %li) \n" +"Try loading the state again" +msgstr "" +"內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n" +"請重試讀取" + +#: Source/Core/Core/Src/State.cpp:390 +msgid "Internal LZO Error - lzo_init() failed" +msgstr "內部 LZO 錯誤 - lzo_init() 失敗" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345 +#, fuzzy +msgid "Internal Resolution:" +msgstr "全螢幕顯示解析度:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 +msgid "Interpreter (VERY slow)" +msgstr "解釋器 (非常緩慢)" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 +msgid "Intro" +msgstr "標題" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 +#, c-format +msgid "Invalid Size(%x) or Magic word (%x)" +msgstr "無效大小(%x) 或 Magic word (%x)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611 +msgid "Invalid Value!" +msgstr "無效的數值!" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 +msgid "Invalid bat.map or dir entry" +msgstr "無效的 bat.map 或目錄項目" + +#: Source/Core/Core/Src/CoreTiming.cpp:534 +#, c-format +msgid "Invalid event type %i" +msgstr "無效的事件類型 %i" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:314 +msgid "Invalid file" +msgstr "無效的檔案" + +#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 +#, c-format +msgid "" +"Invalid opening.bnr found in gcm:\n" +"%s\n" +" You may need to redump this game." +msgstr "" +"找到無效的 opening.bnr 於 gcm:\n" +"%s\n" +" 可能需要重新轉儲這個遊戲。" + +#: Source/Core/Core/Src/Movie.cpp:374 +msgid "Invalid recording file" +msgstr "無效的錄像檔" + +#: Source/Core/Core/Src/Core.cpp:488 +msgid "Invalid state" +msgstr "無效的狀態" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 +msgid "Italian" +msgstr "Italian" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179 +msgid "JAPAN" +msgstr "JAPAN" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 +msgid "JIT Recompiler (recommended)" +msgstr "JIT 重編譯器 (推薦)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245 +msgid "JITIL experimental recompiler" +msgstr "JITIL 實驗性重編譯器" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 +msgid "Japanese" +msgstr "Japanese" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 +msgid "KOREA" +msgstr "KOREA" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 +msgid "Key" +msgstr "鍵" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 +msgid "Korean" +msgstr "Korean" + +#. i18n: Left +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 +msgid "L" +msgstr "L" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 +msgid "L Button" +msgstr "L 鈕" + +#. i18n: Left-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 +msgid "L-Analog" +msgstr "L-類比" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582 +msgid "Language:" +msgstr "語系:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:165 +msgid "Last Overwritten State" +msgstr "最後覆蓋的進度" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:172 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:174 +msgid "Last Saved State" +msgstr "最後使用的進度" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 +msgid "Left" +msgstr "左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 +msgid "Left Stick" +msgstr "左 搖桿" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 +msgid "" +"Left click to detect hotkeys.\n" +"Enter space to clear." +msgstr "" +"按左鍵檢測快捷鍵。\n" +"按鍵盤空白鍵為清除。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 +msgid "" +"Left-click to detect input.\n" +"Middle-click to clear.\n" +"Right-click for more options." +msgstr "" +"左鍵檢測輸入。\n" +"中鍵清除。\n" +"右鍵取得更多選項。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 +msgid "" +"Left/Right-click for more options.\n" +"Middle-click to clear." +msgstr "" +"左/右鍵取得更多選項。\n" +"中鍵清除。" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 +msgid "Less Than" +msgstr "小於" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 +msgid "Limit by FPS" +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 +msgid "Load" +msgstr "讀取" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 +#, fuzzy +msgid "Load Custom Textures" +msgstr "讀取高解析度紋理" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 +msgid "Load State Slot 1" +msgstr "讀取儲存格 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 +msgid "Load State Slot 2" +msgstr "讀取儲存格 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 +msgid "Load State Slot 3" +msgstr "讀取儲存格 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 +msgid "Load State Slot 4" +msgstr "讀取儲存格 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 +msgid "Load State Slot 5" +msgstr "讀取儲存格 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 +msgid "Load State Slot 6" +msgstr "讀取儲存格 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 +msgid "Load State Slot 7" +msgstr "讀取儲存格 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 +msgid "Load State Slot 8" +msgstr "讀取儲存格 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:168 +msgid "Load State..." +msgstr "讀取進度檔..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400 +#, fuzzy +msgid "Load Wii System Menu" +msgstr "讀取 Wii 系統選單 (%d%c)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395 +#, c-format +msgid "Load Wii System Menu %d%c" +msgstr "讀取 Wii 系統選單 (%d%c)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 +#, fuzzy +msgid "" +"Load custom textures from User/Load/Textures//\n" +"\n" +"If unsure, leave this unchecked." +msgstr "從 User/Load/Textures// 讀取高解析度紋理" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 +msgid "Load preset values from hack patterns available." +msgstr "讀取可用的修正設定預設檔" + +#: Source/Core/DolphinWX/Src/Main.cpp:134 +msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" +msgstr "讀取指定檔案 (DOL,ELF,GCM,ISO,WAD)" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:590 +msgid "Local" +msgstr "本地" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 +#, fuzzy +msgid "Lock Threads to Cores" +msgstr "鎖定線程至內核" + +#: Source/Core/DolphinWX/Src/LogWindow.h:51 +msgid "Log" +msgstr "記錄" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 +msgid "Log Configuration" +msgstr "記錄設定" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 +msgid "Log Types" +msgstr "記錄類型" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 +msgid "Logger Outputs" +msgstr "記錄輸出" + +#: Source/Core/DolphinWX/Src/Frame.cpp:398 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 +msgid "Logging" +msgstr "日誌" + +#: Source/Core/Core/Src/NetPlayClient.cpp:255 +msgid "Lost connection to server!" +msgstr "遺失與伺服器的連接" + +#: Source/Core/DolphinWX/Src/Main.cpp:149 +msgid "Low level (LLE) or high level (HLE) audio" +msgstr "指定低階 (LLE) 或高階 (HLE) 聲音模擬器" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 +msgid "M Button" +msgstr "M 鈕" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 +#, c-format +msgid "" +"MD5 mismatch\n" +" %016llx%016llx != %016llx%016llx" +msgstr "" +"MD5 不符合\n" +" %016llx%016llx != %016llx%016llx" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 +msgid "MMU Speed Hack" +msgstr "MMU 速度修正" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 +msgid "MadCatz Gameshark files(*.gcs)" +msgstr "MadCatz Gameshark 檔案(*.gcs)" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 +msgid "Main Stick" +msgstr "主搖桿" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 +msgid "Maker ID:" +msgstr "廠商 ID:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 +msgid "Maker:" +msgstr "廠商:" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105 +msgid "Max" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 +msgid "Memcard already has a save for this title" +msgstr "記憶卡中已經存在一個此標題的存檔" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 +msgid "Memcard already opened" +msgstr "記憶卡已經開啟" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 +#, fuzzy +msgid "Memory Byte" +msgstr "記憶卡(&M)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 +msgid "Memory Card" +msgstr "記憶卡" + +#: Source/Core/DolphinWX/Src/MemcardManager.h:36 +msgid "" +"Memory Card Manager WARNING-Make backups before using, should be fixed but " +"could mangle stuff!" +msgstr "記憶卡管理器警告-在使用前請先備份,以防止出現損毀時無法復原!" + +#: Source/Core/Core/Src/CoreParameter.cpp:369 +#, c-format +msgid "" +"Memory Card filename in Slot %c is incorrect\n" +"Region not specified\n" +"\n" +"Slot %c path was changed to\n" +"%s\n" +"Would you like to copy the old file to this new location?\n" +msgstr "" +"插槽 %c 中的記憶卡檔名是不正確的\n" +"區域未指定\n" +"\n" +"插槽 %c 路徑更改為\n" +"%s\n" +"是否要複製舊檔案至新路徑?\n" + +#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126 +msgid "Memorycard filesize does not match the header size" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 +msgid "Menu" +msgstr "選單" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 +msgid "Mic" +msgstr "麥克風" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 +#, fuzzy +msgid "Min" +msgstr "麥克風" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 +msgid "Misc" +msgstr "雜項" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 +msgid "Misc Settings" +msgstr "其它設定" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 +msgid "Modifier" +msgstr "Modifier" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 +msgid "" +"Modify textures to show the format they're encoded in. Needs an emulation " +"reset in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:113 +msgid "Monospaced font" +msgstr "等寬字型" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286 +msgid "Motion Plus" +msgstr "Motion Plus" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 +msgid "Motor" +msgstr "馬達" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634 +msgid "" +"Move the mouse pointer over an option to display a detailed description.\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 +msgid "Multiply" +msgstr "多重分插" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 +msgid "" +"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No " +"effect on emulated wiimotes." +msgstr "" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 +msgid "NP Add" +msgstr "NP Add" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 +msgid "NP Begin" +msgstr "NP Begin" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 +msgid "NP Decimal" +msgstr "NP Decimal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 +msgid "NP Delete" +msgstr "NP Delete" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 +msgid "NP Divide" +msgstr "NP Divide" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 +msgid "NP Down" +msgstr "NP Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 +msgid "NP End" +msgstr "NP End" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 +msgid "NP Enter" +msgstr "NP Enter" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 +msgid "NP Equal" +msgstr "NP Equal" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 +msgid "NP Home" +msgstr "NP Home" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 +msgid "NP Insert" +msgstr "NP Insert" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 +msgid "NP Left" +msgstr "NP Left" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 +msgid "NP Multiply" +msgstr "NP Multiply" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 +msgid "NP Page Down" +msgstr "NP Page Down" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 +msgid "NP Page Up" +msgstr "NP Page Up" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 +msgid "NP Right" +msgstr "NP Right" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 +msgid "NP Separator" +msgstr "NP Separator" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 +msgid "NP Space" +msgstr "NP Space" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 +msgid "NP Subtract" +msgstr "NP Subtract" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 +msgid "NP Tab" +msgstr "NP Tab" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 +msgid "NP Up" +msgstr "NP Up" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 +msgid "Name:" +msgstr "名稱:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564 +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 +msgid "Name: " +msgstr "名稱:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 +msgid "Native GCI files(*.gci)" +msgstr "原始 GCI 檔案(*.gci)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 +msgid "New Scan" +msgstr "新的搜尋" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 +msgid "Next Page" +msgstr "下一頁" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 +msgid "Next Scan" +msgstr "尋找下一個" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:52 +msgid "Nickname :" +msgstr "暱稱:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192 +msgid "No Country (SDK)" +msgstr "無國家 (SDK)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 +msgid "No ISOs or WADS found" +msgstr "找不到 ISO 或 WAD" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 +#, c-format +msgid "No banner file found for title %s" +msgstr "找不到標題 %s 的圖示檔案" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:513 +msgid "No docking" +msgstr "不停靠" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 +msgid "No file loaded" +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 +msgid "No free dir index entries" +msgstr "沒有剩餘的目錄索引項目" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 +#, fuzzy +msgid "No recorded file" +msgstr "無效的錄像檔" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 +#, c-format +msgid "No save folder found for title %s" +msgstr "找不到標題 %s 的存檔資料夾" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:598 +msgid "None" +msgstr "無" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 +msgid "Norwegian Bokmaal" +msgstr "Norwegian Bokmaal" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 +msgid "Not Equal" +msgstr "不相等" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914 +msgid "Not Set" +msgstr "未設定" + +#: Source/Core/DolphinWX/Src/Main.cpp:607 +msgid "Not connected" +msgstr "未連接" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261 +msgid "Notes" +msgstr "註釋" + +#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 +msgid "Notes: " +msgstr "注意:" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:70 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:73 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:579 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:620 +#: Source/Core/DolphinWX/Src/FrameAui.cpp:628 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 +msgid "Notice" +msgstr "注意" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 +msgid "Num Lock" +msgstr "Num Lock" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 +msgid "Number Of Codes: " +msgstr "代碼數量:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 +msgid "Nunchuk" +msgstr "Nunchuk" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 +msgid "Nunchuk Acceleration" +msgstr "Nunchuk 加速" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 +msgid "Object" +msgstr "" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 +msgid "Object Range" +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 +msgid "Off" +msgstr "關閉" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 +msgid "Offset:" +msgstr "偏移:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 +#, c-format +msgid "Only %d blocks available" +msgstr "僅 %d 個區塊可用" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open" +msgstr "開啟" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 +msgid "Open &containing folder" +msgstr "開啟內容資料夾(&C)" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 +msgid "Open Wii &save folder" +msgstr "開啟 Wii 存檔資料夾(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:433 +msgid "Open file..." +msgstr "開啟檔案..." + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 +#, c-format +msgid "OpenAL: can't create context for device %s" +msgstr "OpenAL:無法關聯至裝置 %s" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 +msgid "OpenAL: can't find sound devices" +msgstr "OpenAL:找不到聲音裝置" + +#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 +#, c-format +msgid "OpenAL: can't open device %s" +msgstr "OpenAL:無法開啟裝置 %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 +msgid "OpenCL Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471 +msgid "OpenMP Texture Decoder" +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:124 +msgid "Opens the debugger" +msgstr "開啟除錯器" + +#: Source/Core/DolphinWX/Src/Main.cpp:129 +msgid "Opens the logger" +msgstr "開啟日誌記錄器" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 +msgid "Options" +msgstr "選項" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 +msgid "Orange" +msgstr "橘" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 +msgid "" +"Order of files in the File Directory do not match the block order\n" +"Right click and export all of the saves,\n" +"and import the the saves to a new memcard\n" +msgstr "" +"在檔案目錄中的檔案順序與區塊順序不符合\n" +"按右鍵匯出所有存檔,\n" +"並匯入存檔至一張新的記憶卡中\n" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 +msgid "Other" +msgstr "" + +#: Source/Core/Core/Src/NetPlayClient.cpp:206 +msgid "" +"Other client disconnected while game is running!! NetPlay is disabled. You " +"manually stop the game." +msgstr "其它客戶端在遊戲執行時連接埠口!!已關閉網路對戰。您需要手動停止遊戲。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 +msgid "Output" +msgstr "輸出" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:355 +msgid "P&lay Recording..." +msgstr "播放錄像(&L)..." + +#: Source/Core/Core/Src/HW/GCPad.cpp:29 +msgid "Pad" +msgstr "控制器" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:600 +msgid "Pad " +msgstr "控制器" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 +msgid "Pads" +msgstr "控制器" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 +msgid "Page Down" +msgstr "下一頁" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 +msgid "Page Up" +msgstr "上一頁" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 +msgid "Pair Up" +msgstr "配對" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 +msgid "Paragraph" +msgstr "段落" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 +msgid "Parameters" +msgstr "參數" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219 +#, c-format +msgid "Partition %i" +msgstr "分割區 %i" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 +msgid "Patches" +msgstr "修正" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530 +msgid "Paths" +msgstr "路徑" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604 +msgid "Pause" +msgstr "暫停" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397 +#, fuzzy +msgid "Per-Pixel Lighting" +msgstr "像素光源" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 +msgid "Perfect" +msgstr "完美" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:608 +#, c-format +msgid "Perspective %d" +msgstr "版式 %d" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:437 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153 +msgid "Play" +msgstr "執行" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 +msgid "Play Recording" +msgstr "播放錄像" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 +msgid "Play/Pause" +msgstr "執行/暫停" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 +msgid "Playable" +msgstr "可玩" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 +#, fuzzy +msgid "Playback Options" +msgstr "選項" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:288 +msgid "Players" +msgstr "玩家" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052 +msgid "Please confirm..." +msgstr "請確認..." + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:578 +msgid "Please create a perspective before saving" +msgstr "請在儲存前建立一個新的透檢視" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 +msgid "Plus-Minus" +msgstr "Plus-Minus" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 +msgid "Polish" +msgstr "Polish" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668 +msgid "Port 1" +msgstr "埠口 1" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 +msgid "Port 2" +msgstr "埠口 2" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 +msgid "Port 3" +msgstr "埠口 3" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671 +msgid "Port 4" +msgstr "埠口 4" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:81 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:114 +msgid "Port :" +msgstr "埠口:" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 +msgid "Portuguese" +msgstr "Portuguese" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 +msgid "Portuguese (Brazilian)" +msgstr "Portuguese (Brazilian)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392 +#, fuzzy +msgid "Post-Processing Effect:" +msgstr "後期處理著色器:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 +msgid "Presets: " +msgstr "預設:" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 +msgid "Prev Page" +msgstr "上一頁" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 +msgid "Previous Page" +msgstr "上一頁" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 +msgid "Previous Value" +msgstr "上一個數值" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 +msgid "Print" +msgstr "列印" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 +msgid "Profile" +msgstr "設定檔" + +#: Source/Core/DolphinWX/Src/ISOProperties.h:55 +msgid "Properties" +msgstr "屬性" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:296 +msgid "Purge Cache" +msgstr "清理快取" + +#: Source/Core/Common/Src/MsgHandler.cpp:66 +msgid "Question" +msgstr "問題" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:146 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:303 +msgid "Quit" +msgstr "離開" + +#. i18n: Right +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 +msgid "R" +msgstr "R" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 +msgid "R Button" +msgstr "R 鈕" + +#. i18n: Right-Analog +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 +msgid "R-Analog" +msgstr "R-類比" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434 +msgid "RAM" +msgstr "RAM" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171 +msgid "RUSSIA" +msgstr "RUSSIA" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 +msgid "Range" +msgstr "範圍" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 +msgid "Read-only mode" +msgstr "唯讀模式" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 +msgid "Real" +msgstr "實體" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 +msgid "Real Wiimote" +msgstr "實體 Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81 +#, fuzzy +msgid "Real Wiimotes" +msgstr "實體 Wiimote" + +#: Source/Core/DolphinWX/Src/Frame.cpp:163 +msgid "Reconnect Wiimote Confirm" +msgstr "確認重新連接 Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 +#, fuzzy +msgid "Reconnect Wiimote on State Loading" +msgstr "讀取進度後重新連接 Wiimote" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 +#, fuzzy +msgid "Record" +msgstr "播放錄像" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 +#, fuzzy +msgid "Recording Info" +msgstr "播放錄像" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 +msgid "Recording Options" +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Red" +msgstr "紅" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 +msgid "Red Left" +msgstr "紅 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 +msgid "Red Right" +msgstr "紅 右" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 +#, fuzzy +msgid "" +"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" +"This makes the rendered picture look less blocky.\n" +"Heavily decreases emulation speed and sometimes causes issues.\n" +"\n" +"If unsure, select None." +msgstr "" +"減少圖形失真形成的光柵化 3D 圖形。\n" +"避免畫面看起來像是塊狀圖形,但也大量降低效能。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 +msgid "Refresh" +msgstr "更新" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 +msgid "Refresh List" +msgstr "更新列表" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:434 +msgid "Refresh game list" +msgstr "更新遊戲列表" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 +msgid "Remove" +msgstr "移除" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 +#, fuzzy +msgid "" +"Render the scene as a wireframe.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" +"場景渲染線框。\n" +"這個僅用於除錯的目的使用。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 +msgid "Render to Main Window" +msgstr "渲染至主視窗" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 +msgid "Reset" +msgstr "重置" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 +msgid "Results" +msgstr "結果" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 +msgid "Return" +msgstr "Return" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 +msgid "Right" +msgstr "右" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 +msgid "Right Stick" +msgstr "右 搖桿" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 +msgid "Rumble" +msgstr "震動" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 +msgid "Run DSP LLE on a dedicated thread (not recommended)." +msgstr "在獨立的線程中執行 DSP LLE (不推薦)。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 +msgid "Russian" +msgstr "Russian" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:162 +msgid "Sa&ve State" +msgstr "儲存進度(&V)" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 +msgid "Sample Rate:" +msgstr "取樣率:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 +msgid "Save" +msgstr "儲存" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 +msgid "Save GCI as..." +msgstr "另存 GCI ..." + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 +msgid "Save State Slot 1" +msgstr "儲存至儲存格 1" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 +msgid "Save State Slot 2" +msgstr "儲存至儲存格 2" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 +msgid "Save State Slot 3" +msgstr "儲存至儲存格 3" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 +msgid "Save State Slot 4" +msgstr "儲存至儲存格 4" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 +msgid "Save State Slot 5" +msgstr "儲存至儲存格 5" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 +msgid "Save State Slot 6" +msgstr "儲存至儲存格 6" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 +msgid "Save State Slot 7" +msgstr "儲存至儲存格 7" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 +msgid "Save State Slot 8" +msgstr "儲存至儲存格 8" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:164 +msgid "Save State..." +msgstr "另存進度..." + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 +msgid "Save as..." +msgstr "另存為..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 +msgid "Save compressed GCM/ISO" +msgstr "儲存已壓縮的 GCM/ISO" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:459 +msgid "Save current perspective" +msgstr "儲存目前版式" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297 +msgid "Save decompressed GCM/ISO" +msgstr "儲存已解壓縮的 GCM/ISO" + +#: Source/Core/Core/Src/Movie.cpp:428 +#, c-format +msgid "Savestate movie %s is corrupted, movie recording stopping..." +msgstr "儲存的影片 %s 是損毀的,影片錄製停止..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598 +#, fuzzy, c-format +msgid "Scanning %s" +msgstr "正在掃瞄..." + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 +msgid "Scanning for ISOs" +msgstr "正在掃瞄 ISO" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 +msgid "Scanning..." +msgstr "正在掃瞄..." + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "ScrShot" +msgstr "截圖" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 +msgid "Scroll Lock" +msgstr "滾動鎖定" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 +msgid "Search Filter" +msgstr "搜索篩選" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746 +msgid "Search Subfolders" +msgstr "搜尋子資料夾" + +#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 +#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 +#, c-format +msgid "Section %s not found in SYSCONF" +msgstr "項目 %s 在 SYSCONF 中找不到" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 +msgid "Select" +msgstr "選擇" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:740 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140 +msgid "Select The Recording File" +msgstr "選擇已錄製的檔案" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349 +msgid "Select a Wii WAD file to install" +msgstr "選擇要安裝的 Wii WAD" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 +#, fuzzy +msgid "" +"Select a hardware adapter to use.\n" +"\n" +"If unsure, use the first one." +msgstr "" +"選擇要使用的硬體配接器。\n" +"當有疑問,請使用第一個" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 +msgid "Select a save file to import" +msgstr "選擇要匯入的存檔" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:362 +msgid "Select floating windows" +msgstr "選擇浮動視窗" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:664 +msgid "Select the file to load" +msgstr "選擇要讀取的檔案" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306 +msgid "Select the save file" +msgstr "選擇存檔" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455 +msgid "Select the state to load" +msgstr "選擇要讀取的進度" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469 +msgid "Select the state to save" +msgstr "選擇要儲存的進度" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 +#, fuzzy +msgid "" +"Select what aspect ratio to use when rendering:\n" +"Auto: Use the native aspect ratio\n" +"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" +"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" +"Stretch to Window: Stretch the picture to the window size.\n" +"\n" +"If unsure, select Auto." +msgstr "" +"選擇要呈現的畫面比例:\n" +"自動:使用原始比例 (4:3)\n" +"強制 16:9:拉伸畫面至 16:9 。\n" +"強制 4:3:拉伸畫面至 4:3。\n" +"拉伸至視窗:拉伸畫面充滿視窗。" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:114 +msgid "Selected font" +msgstr "選擇字型" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 +msgid "" +"Selects the display resolution used in fullscreen mode.\n" +"This should always be bigger than or equal to the internal resolution. " +"Performance impact is negligible.\n" +"\n" +"If unsure, use your desktop resolution.\n" +"If still unsure, use the highest resolution which works for you." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73 +msgid "" +"Selects what graphics API to use internally.\n" +"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " +"Direct3D 11 is somewhere between the two.\n" +"Note that the Direct3D backends are only available on Windows.\n" +"\n" +"If unsure, use Direct3D 9." +msgstr "" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:275 +msgid "Send" +msgstr "傳送" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 +msgid "Sensor Bar Position:" +msgstr "傳感器位置:" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 +msgid "Separator" +msgstr "分離器" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 +msgid "Serbian" +msgstr "Serbian" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 +msgid "" +"Serial Port 1 - This is the port which devices such as the net adapter use" +msgstr "埠口 1 - 這是類似於網卡等裝置使用的埠口。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 +msgid "Set" +msgstr "設定" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987 +msgid "Set as &default ISO" +msgstr "設為預設 ISO (&D)" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 +#, c-format +msgid "Set as default Memcard %c" +msgstr "設定為預設記憶卡 %c" + +#: Source/Core/Core/Src/ActionReplay.cpp:462 +#, c-format +msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" +msgstr "SetARCode_IsActive:索引大於 ar 代碼列表大小 %lu" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335 +msgid "Settings..." +msgstr "設定..." + +#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221 +msgid "SetupWiiMem: Cant find setting file" +msgstr "SetupWiiMem:無法找到設定檔" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272 +msgid "Shake" +msgstr "搖晃" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 +msgid "Short Name:" +msgstr "短名:" + +#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75 +#, fuzzy +msgid "Shoulder Buttons" +msgstr "按鈕" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:230 +msgid "Show &Console" +msgstr "顯示控制台(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:228 +msgid "Show &Log" +msgstr "顯示日誌視窗(&L)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:225 +msgid "Show &Statusbar" +msgstr "顯示狀態欄(&S)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:223 +msgid "Show &Toolbar" +msgstr "顯示工具列(&T)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:294 +msgid "Show Drives" +msgstr "顯示裝置" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494 +#, fuzzy +msgid "Show EFB Copy Regions" +msgstr "EFB 複製範圍" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298 +msgid "Show FPS" +msgstr "顯示 FPS" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:284 +msgid "Show France" +msgstr "顯示 France" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:270 +msgid "Show GameCube" +msgstr "顯示 GameCube" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 +msgid "Show Input Display" +msgstr "輸入顯示" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:286 +msgid "Show Italy" +msgstr "顯示 Italy" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:277 +msgid "Show JAP" +msgstr "顯示 JAP" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:288 +msgid "Show Korea" +msgstr "顯示 Korea" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 +msgid "Show Language:" +msgstr "顯示語系:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:229 +msgid "Show Log &Configuration" +msgstr "日誌記錄設定(&C)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:279 +msgid "Show PAL" +msgstr "顯示 PAL" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:267 +msgid "Show Platforms" +msgstr "顯示平台" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:276 +msgid "Show Regions" +msgstr "顯示區域" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495 +#, fuzzy +msgid "Show Statistics" +msgstr "各種統計數據" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:290 +msgid "Show Taiwan" +msgstr "顯示 Taiwan" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:281 +msgid "Show USA" +msgstr "顯示 USA" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:272 +msgid "Show Wad" +msgstr "顯示 Wad" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:268 +msgid "Show Wii" +msgstr "顯示 Wii" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 +msgid "Show a confirmation box before stopping a game." +msgstr "在停止遊戲後顯示一個確認框。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 +msgid "" +"Show a message box when a potentially serious error has occured.\n" +"Disabling this may avoid annoying and non-fatal messages, but it may also " +"mean that Dolphin suddenly crashes without any explanation at all." +msgstr "" +"在遇到潛在的多個錯誤時顯示一個訊息框。\n" +"關閉此選項可以阻止全部非關鍵的錯誤訊息,但是它可能導致 Dolphin 在沒有任何徵兆" +"的情況下崩潰。" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 +msgid "Show first block" +msgstr "顯示第一個區塊" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 +msgid "Show save blocks" +msgstr "顯示存檔區塊" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 +msgid "Show save comment" +msgstr "顯示存檔描述" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 +msgid "Show save icon" +msgstr "顯示存檔圖示" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 +msgid "Show save title" +msgstr "顯示存檔標題" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 +msgid "" +"Show the number of frames rendered per second as a measure of emulation " +"speed.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:119 +msgid "Show this help message" +msgstr "顯示此說明訊息" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:292 +msgid "Show unknown" +msgstr "顯示 未知" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 +msgid "" +"Show various statistics.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 +msgid "Sideways Wiimote" +msgstr "橫握 Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 +msgid "Simplified Chinese" +msgstr "Simplified Chinese" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 +msgid "Size" +msgstr "大小" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 +#, fuzzy +msgid "Skip BIOS" +msgstr "略過 GC BIOS" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469 +#, fuzzy +msgid "Skip Dest. Alpha Pass" +msgstr "關閉 Dest. Alpha 通道" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 +msgid "Skip EFB Access from CPU" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 +msgid "" +"Skip the destination alpha pass used in many games for various graphical " +"effects.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:387 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:399 +#, c-format +msgid "Slot %i" +msgstr "儲存格 %i" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 +msgid "Slot A" +msgstr "插槽 A" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656 +msgid "Slot B" +msgstr "插槽 B" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 +msgid "Snapshot" +msgstr "截圖" + +#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 +msgid "Software Renderer" +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83 +msgid "" +"Software rendering is an order of magnitude slower than using the other " +"backends.\n" +"It's only useful for debugging purposes.\n" +"Do you really want to enable software rendering? If unsure, select 'No'." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 +msgid "Sound Settings" +msgstr "聲音設定" + +#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 +#, c-format +msgid "Sound backend %s is not valid." +msgstr "聲音 backend %s 是無效的。" + +#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 +#, c-format +msgid "Sound buffer creation failed: %s" +msgstr "聲音緩衝建立失敗:%s" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 +msgid "Space" +msgstr "Space" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479 +msgid "Spanish" +msgstr "Spanish" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103 +msgid "Speaker Volume:" +msgstr "揚聲器音量:" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 +msgid "" +"Specifies the resolution used to render at. A high resolution will improve " +"visual quality a lot but is also quite heavy on performance and might cause " +"glitches in certain games.\n" +"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " +"issues. Generally speaking, the lower the internal resolution is, the better " +"your performance will be.\n" +"\n" +"If unsure, select 640x528." +msgstr "" + +#: Source/Core/DolphinWX/Src/Main.cpp:144 +msgid "Specify a video backend" +msgstr "指定影像插件" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 +msgid "Speed up Disc Transfer Rate" +msgstr "加速光碟傳輸率" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 +msgid "Square Stick" +msgstr "Square Stick" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 +msgid "Standard Controller" +msgstr "標準控制器" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:309 +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 +msgid "Start" +msgstr "Start" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:207 +msgid "Start &NetPlay" +msgstr "開始網路對戰(&N)" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:352 +msgid "Start Re&cording" +msgstr "開始錄製(&C)" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 +msgid "Start Recording" +msgstr "開始錄製" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264 +msgid "State" +msgstr "狀態" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 +msgid "State Saves" +msgstr "即時存檔" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 +msgid "Stick" +msgstr "搖桿" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:438 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 +#: Source/Core/DolphinWX/Src/NetWindow.cpp:312 +msgid "Stop" +msgstr "停止" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 +msgid "Stretch to Window" +msgstr "拉伸至視窗" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 +msgid "Strum" +msgstr "Strum" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 +msgid "Subtract" +msgstr "減少" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 +#, c-format +msgid "Successfully exported file to %s" +msgstr "成功匯出檔案至 %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 +msgid "Successfully imported save files" +msgstr "成功匯入存檔" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263 +msgid "Swing" +msgstr "揮舞" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 +msgid "System Language:" +msgstr "系統語系:" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 +msgid "TAIWAN" +msgstr "TAIWAN" + +#: Source/Core/DolphinWX/Src/TASInputDlg.h:32 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:144 +#, fuzzy +msgid "TAS Input" +msgstr "輸入" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 +msgid "Tab" +msgstr "Tab" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:509 +msgid "Tab split" +msgstr "分離面版" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 +msgid "Table Left" +msgstr "Table 左" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 +msgid "Table Right" +msgstr "Table 右" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:368 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:440 +msgid "Take Screenshot" +msgstr "截取畫面" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 +msgid "Test" +msgstr "測試" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496 +#, fuzzy +msgid "Texture Format Overlay" +msgstr "紋理格式" + +#: Source/Core/Core/Src/CoreParameter.cpp:228 +msgid "The WAD has been installed successfully" +msgstr "WAD 已經安裝成功" + +#: Source/Core/Core/Src/ActionReplay.cpp:197 +msgid "The address is invalid" +msgstr "位址無效" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 +msgid "The checksum was successfully fixed" +msgstr "校驗已經被成功修復" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169 +msgid "The chosen directory is already in the list" +msgstr "選取的資料夾已經在列表中" + +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 +#, c-format +msgid "" +"The file %s already exists.\n" +"Do you wish to replace it?" +msgstr "" +"檔案 %s 已經存在。\n" +"是否要進行取代?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:51 +#, c-format +msgid "" +"The file %s could not be opened for writing. Please check if it's already " +"opened by another program." +msgstr "檔案 %s 無法開啟進行寫入。請確認是否有別的程式正在使用該檔案。" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:44 +#, c-format +msgid "The file %s was already open, the file header will not be written." +msgstr "檔案 %s 已經開啟,檔頭無法被寫入。" + +#: Source/Core/Core/Src/Boot/Boot.cpp:281 +#, c-format +msgid "The file you specified (%s) does not exist" +msgstr "指定的檔案 (%s) 不存在" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:627 +msgid "The name can not be empty" +msgstr "名稱不能為空" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:619 +msgid "The name can not contain the character ','" +msgstr "名稱不能含有字符 ','" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141 +msgid "The resulting decrypted AR code doesn't contain any lines." +msgstr "" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 +msgid "The save you are trying to copy has an invalid file size" +msgstr "您嘗試複製的檔案有一個無效的檔案大小" + +#: Source/Core/DolphinWX/Src/Main.cpp:363 +msgid "" +"The selected language is not supported by your system. Falling back to " +"system default." +msgstr "選擇的語系不支援您的系統。將使用系統預設值。" + +#: Source/Core/Core/Src/NetPlayClient.cpp:43 +msgid "The server and client's NetPlay versions are incompatible!" +msgstr "伺服器與客戶端的網路對戰版本不兼容!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:40 +msgid "The server is full!" +msgstr "伺服器已滿!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:46 +msgid "The server responded: the game is currently running!" +msgstr "伺服器回應:遊戲目前正在執行!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:49 +msgid "The server sent an unknown error message!" +msgstr "伺服器發生了一個未知錯誤訊息!" + +#: Source/Core/Core/Src/CoreParameter.cpp:122 +#, c-format +msgid "The specified file \"%s\" does not exist" +msgstr "指定的檔案 \"%s\" 不存在" + +#: Source/Core/Core/Src/ActionReplay.cpp:198 +msgid "The value is invalid" +msgstr "這個數值無效" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573 +msgid "Theme" +msgstr "佈景主題" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:602 +msgid "Theme selection went wrong" +msgstr "佈景主題選擇錯誤" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467 +msgid "" +"There must be a ticket for 00000001/00000002. Your NAND dump is probably " +"incomplete." +msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完整的。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 +msgid "" +"These settings override core Dolphin settings.\n" +"Undetermined means the game uses Dolphin's setting." +msgstr "" +"這些設定將替代核心 Dolphin 設定。\n" +"未確定表示遊戲使用 Dolphin 的設定。" + +#: Source/Core/Core/Src/ActionReplay.cpp:356 +msgid "" +"This action replay simulator does not support codes that modify Action " +"Replay itself." +msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509 +msgid "This could cause slow down in Wii Menu and some games." +msgstr "這可能會使 Wii Menu 和部分遊戲降速。" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 +msgid "" +"This feature allows you to change the game's camera.\n" +"Hold the right mouse button and move the mouse to pan the camera around. " +"Hold SHIFT and press one of the WASD keys to move the camera by a certain " +"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " +"SHIFT+R to reset the camera.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 +msgid "" +"This is used to control game speed by sound throttle.\n" +"Disabling this could cause abnormal game speed, such as too fast.\n" +"But sometimes enabling this could cause constant noise.\n" +"\n" +"Keyboard Shortcut : Hold down to instantly disable Throttle." +msgstr "" +"這是用來控制遊戲速度的聲音節流閥。\n" +"關閉這個可能會導致遊戲速度不正常,如速度過快之類。\n" +"但開啟時也許會使部份遊戲產生雜音。\n" +"\n" +"鍵盤快捷鍵 :按住可以立即關閉節流閥。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499 +msgid "This is used to play music tracks, like BGM." +msgstr "這是用來播放音樂曲目,如背景音樂 (BGM) 。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480 +msgid "" +"This splits the Video and CPU threads, so they can be run on separate " +"cores.\n" +"Causes major speed improvements on PCs with more than one core, but can also " +"cause occasional crashes/glitches." +msgstr "" +"這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n" +"可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 +msgid "This will let you Manually Edit the INI config file" +msgstr "這將允許您手工編輯 INI 設定檔案" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 +msgid "Threshold" +msgstr "閾值" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266 +msgid "Tilt" +msgstr "傾斜" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 +msgid "Title" +msgstr "標題" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 +#, fuzzy +msgid "To" +msgstr "上方" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 +msgid "Toggle All Log Types" +msgstr "全選/全部取消" + +#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 +#: Source/Core/DolphinWX/Src/FrameTools.cpp:439 +msgid "Toggle Fullscreen" +msgstr "切換全螢幕" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 +msgid "Top" +msgstr "上方" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 +msgid "Traditional Chinese" +msgstr "Traditional Chinese" + +#: Source/Core/Core/Src/Boot/Boot.cpp:375 +msgid "Tried to load an unknown file type." +msgstr "已嘗試讀取從未知的檔案類型。" + +#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 +msgid "Triggers" +msgstr "扳機" + +#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 +msgid "Trying to read from invalid SYSCONF" +msgstr "嘗試讀取從無效的 SYSCONF" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43 +msgid "" +"Trying to read from invalid SYSCONF\n" +"Wiimote bt ids are not available" +msgstr "" +"嘗試讀取從無效的 SYSCONF\n" +"Wiimote bt ids 是無效的" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 +msgid "Turkish" +msgstr "Turkish" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 +msgid "Turntable" +msgstr "Turntable" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 +msgid "Type" +msgstr "類型" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 +msgid "UDP Port:" +msgstr "UDP 埠口:" + +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269 +msgid "UDP Wiimote" +msgstr "UDP Wiimote" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195 +msgid "UNKNOWN" +msgstr "未知" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 +msgid "USA" +msgstr "USA" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224 +msgid "" +"Unable to create patch from given values.\n" +"Entry not modified." +msgstr "" + +#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123 +#, c-format +msgid "" +"Unable to parse line %lu of the entered AR code as a valid encrypted or " +"decrypted code. Make sure you typed it correctly.\n" +"Would you like to ignore this line and continue parsing?" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:404 +#, c-format +msgid "Undefined %i" +msgstr "未指定 %i" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:176 +msgid "Undo Load State" +msgstr "取消讀取進度" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 +msgid "Unknown" +msgstr "未知" + +#: Source/Core/Core/Src/HW/DVDInterface.cpp:894 +#, c-format +msgid "Unknown DVD command %08x - fatal error" +msgstr "未知的 DVD 命令 %08x - 致命錯誤" + +#: Source/Core/Common/Src/SysConf.cpp:145 +#, c-format +msgid "Unknown entry type %i in SYSCONF (%s@%x)!" +msgstr "未知的登錄類型 %i 於 SYSCONF (%s@%x)!" + +#: Source/Core/Core/Src/NetPlayClient.cpp:228 +#, c-format +msgid "Unknown message received with id : %d" +msgstr "接收到帶有未知 id 的錯誤訊息:%d" + +#: Source/Core/Core/Src/NetPlayServer.cpp:504 +#, c-format +msgid "Unknown message with id:%d received from player:%d Kicking player!" +msgstr "知訊息帶有 id:%d 接收於玩家:%d 正在提出玩家!" + +#: Source/Core/Core/Src/HW/Memmap.cpp:633 +#, c-format +msgid "" +"Unknown pointer %#08x\n" +"Continue?" +msgstr "" +"未知的指示器 %#08x\n" +"是否繼續?" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 +msgid "Up" +msgstr "上" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 +#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 +msgid "Update" +msgstr "更新" + +#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 +msgid "Upright Wiimote" +msgstr "直握 Wiimote" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 +msgid "Use EuRGB60 Mode (PAL60)" +msgstr "使用 EuRGB60 模式 (PAL60)" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 +#, fuzzy +msgid "Use Fullscreen" +msgstr "全螢幕(&F)" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574 +msgid "Use Hex" +msgstr "使用 Hex" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579 +msgid "Use Panic Handlers" +msgstr "顯示錯誤提示" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 +msgid "" +"Use multiple threads to decode textures.\n" +"Might result in a speedup (especially on CPUs with more than two cores).\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 +msgid "" +"Usually if shader compilation fails, an error message is displayed.\n" +"However, one may skip the popups to allow interruption free gameplay by " +"checking this option.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517 +msgid "Utility" +msgstr "工具" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288 +msgid "V-Sync" +msgstr "垂直同步" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 +msgid "Value" +msgstr "數值" + +#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 +msgid "Value:" +msgstr "數值:" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571 +msgid "Value: " +msgstr "數值:" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 +msgid "Verbosity" +msgstr "事件" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385 +msgid "Video" +msgstr "影像" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433 +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 +msgid "Virtual" +msgstr "虛擬" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 +msgid "Volume" +msgstr "音量" + +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525 +#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546 +#, c-format +msgid "WAD installation failed: error creating %s" +msgstr "WAD installation 失敗:錯誤於建立 %s" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 +msgid "" +"Wait for vertical blanks in order to reduce tearing.\n" +"Decreases performance if emulation speed is below 100%.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 +#: Source/Core/Common/Src/MsgHandler.cpp:67 +msgid "Warning" +msgstr "警告" + +#: Source/Core/Core/Src/Boot/Boot.cpp:240 +msgid "Warning - starting DOL in wrong console mode!" +msgstr "警告 - DOL 啟動於錯誤的主機模式!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:290 +msgid "Warning - starting ELF in wrong console mode!" +msgstr "警告 - ELF 啟動於錯誤的主機模式!" + +#: Source/Core/Core/Src/Boot/Boot.cpp:185 +msgid "Warning - starting ISO in wrong console mode!" +msgstr "警告 - ISO 啟動於錯誤的主機模式!" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 +#, c-format +msgid "" +"Warning! it is advised to backup all files in the folder:\n" +"%s\n" +"Do you wish to continue?" +msgstr "" +"警告!建議您備份此資料夾中的所有檔案:\n" +"%s\n" +"您要繼續嗎?" + +#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 +#, c-format +msgid "" +"Warning: This will overwrite any existing saves that are in the folder:\n" +"%s\n" +"and have the same name as a file on your memcard\n" +"Continue?" +msgstr "" +"警告:這將覆蓋在下列檔案中 任意現存的存檔:\n" +"%s\n" +"以及在您記憶卡中 相同檔案名的檔案\n" +"要繼續嗎?" + +#: Source/Core/AudioCommon/Src/WaveFile.cpp:106 +#: Source/Core/AudioCommon/Src/WaveFile.cpp:120 +msgid "WaveFileWriter - file not open." +msgstr "WaveFileWriter - 檔案無法開啟。" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 +msgid "Whammy" +msgstr "Whammy" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 +msgid "Widescreen Hack" +msgstr "寬螢幕修正" + +#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 +msgid "Width" +msgstr "寬度" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529 +msgid "Wii" +msgstr "Wii" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 +msgid "Wii Console" +msgstr "Wii 主機" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780 +#, fuzzy +msgid "Wii NAND Root:" +msgstr "DVD 根:" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:204 +msgid "Wii Save Import" +msgstr "匯入 Wii 存檔" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308 +msgid "Wii save files (*.bin)|*.bin" +msgstr "Wii 存檔 (*.bin)|*.bin" + +#: Source/Core/DiscIO/Src/WiiWad.cpp:81 +msgid "WiiWAD: Could not read from file" +msgstr "WiiWAD:無法從檔案中讀取" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +#: Source/Core/Core/Src/HW/Wiimote.cpp:16 +msgid "Wiimote" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30 +#, fuzzy, c-format +msgid "Wiimote %i" +msgstr "Wiimote " + +#: Source/Core/DolphinWX/Src/Frame.cpp:162 +#, c-format +msgid "" +"Wiimote %i has been disconnected by system.\n" +"Maybe this game doesn't support multi-wiimote,\n" +"or maybe it is due to idle time out or other reason.\n" +"Do you want to reconnect immediately?" +msgstr "" +"Wiimote %i 已被系統中斷連接。\n" +"也許這個遊戲不支援多重-wiimote,\n" +"或閒置的時間太久。\n" +"是否要重新連接?" + +#: Source/Core/DolphinWX/Src/Main.cpp:609 +msgid "Wiimote Connected" +msgstr "Wiimote 已連接" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 +msgid "Wiimote Motor" +msgstr "Wiimote 馬達" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:446 +msgid "Wiimote settings" +msgstr "Wiimote 設定" + +#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57 +#, fuzzy +msgid "Wiimotes" +msgstr "Wiimote" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 +msgid "Windows Left" +msgstr "視窗 左" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 +msgid "Windows Menu" +msgstr "視窗 選單" + +#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 +msgid "Windows Right" +msgstr "視窗 右" + +#: Source/Core/DolphinWX/Src/LogWindow.cpp:129 +msgid "Word Wrap" +msgstr "自動換行" + +#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194 +#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327 +msgid "Working..." +msgstr "執行中..." + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 +msgid "Write to Console" +msgstr "寫入至控制台" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 +msgid "Write to File" +msgstr "寫入至檔案" + +#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 +msgid "Write to Window" +msgstr "寫入至視窗" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 +#, c-format +msgid "XAudio2 CreateSourceVoice failed: %#X" +msgstr "XAudio2 建立原始聲音失敗: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 +#, c-format +msgid "XAudio2 init failed: %#X" +msgstr "XAudio2 初始化失敗: %#X" + +#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 +#, c-format +msgid "XAudio2 master voice creation failed: %#X" +msgstr "XAudio2 主聲音建立失敗: %#X" + +#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 +msgid "Yellow" +msgstr "黃" + +#: Source/Core/Core/Src/DSP/DSPCore.cpp:107 +msgid "" +"You are using free dsp roms made by Dolphin Team.\n" +"Only Zelda ucode games will work correctly with them.\n" +msgstr "" + +#: Source/Core/DolphinWX/Src/FrameAui.cpp:72 +msgid "You can't close panes that have pages in them." +msgstr "您不能關閉有頁面的面板。" + +#: Source/Core/DolphinWX/Src/NetWindow.cpp:194 +msgid "You must choose a game!!" +msgstr "您必須選擇一個遊戲!!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604 +msgid "You must enter a name!" +msgstr "您必須輸入一個名稱!" + +#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 +msgid "You must enter a valid decimal, hexadecimal or octal value." +msgstr "您必須輸入一個有效的十進制,十六進制或八進制的數值。" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 +msgid "You must enter a valid profile name." +msgstr "您必須輸入一個有效的設定檔名稱。" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877 +msgid "You must restart Dolphin in order for the change to take effect." +msgstr "You must restart Dolphin in order for the change to take effect." + +#: Source/Core/Core/Src/CoreParameter.cpp:177 +msgid "" +"Your GCM/ISO file seems to be invalid (invalid country).\n" +"Continue with PAL region?" +msgstr "" +"GCM/ISO 檔案似乎是無效的 (無效的區域)。\n" +"是否以 PAL 制式繼續?" + +#: Source/Core/Common/Src/SysConf.cpp:58 +#, c-format +msgid "" +"Your SYSCONF file is the wrong size.\n" +"It should be 0x%04x (but is 0x%04llx)\n" +"Do you want to generate a new one?" +msgstr "" +"SYSCONF 檔案為不正確的大小。\n" +"應該是 0x%04x (而非 0x%04llx)\n" +"是否要建立新的檔案?" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 +msgid "ZTP hack" +msgstr "ZTP 修正" + +#: Source/Core/Core/Src/ActionReplay.cpp:388 +msgid "Zero 3 code not supported" +msgstr "不支援 Zero 3 代碼" + +#: Source/Core/Core/Src/ActionReplay.cpp:410 +#, c-format +msgid "Zero code unknown to dolphin: %08x" +msgstr "Zero code 未知於 dolphin: %08x" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 +msgid "[ waiting ]" +msgstr "[ 等候中 ]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 +msgid "" +"[BROKEN]\n" +"Highlight regions the EFB was copied from.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 +msgid "[Custom]" +msgstr "[自訂]" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 +msgid "" +"[EXPERIMENTAL]\n" +"Aims to speed up emulation by offloading texture decoding to the GPU using " +"the OpenCL framework.\n" +"However, right now it's known to cause texture defects in various games. " +"Also it's slower than regular CPU texture decoding in most cases.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 +msgid "" +"[EXPERIMENTAL]\n" +"Speeds up emulation a bit by caching display lists.\n" +"Possibly causes issues though.\n" +"\n" +"If unsure, leave this unchecked." +msgstr "" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 +msgid "^ ADD" +msgstr "^ 新增" + +#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756 +msgid "apploader (.img)" +msgstr "程式讀取器 (.img)" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 +msgid "failed to read bk header" +msgstr "讀取 bk 檔頭失敗" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 +#, c-format +msgid "failed to read data from file: %s" +msgstr "無法讀取資料,從檔案: %s" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 +msgid "failed to read header" +msgstr "讀取檔頭失敗" + +#: Source/Core/Core/Src/HW/Memmap.cpp:447 +#, c-format +msgid "iCacheJIT: Reading Opcode from %x. Please report." +msgstr "iCacheJIT:從 %x 中讀取 Opcode 。請回報。" + +#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 +#, c-format +msgid "not a wii save or read failure for file header size %x" +msgstr "不是一個 wii 存檔或讀取檔案頭部大小失敗 %x" + +#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 +msgid "s" +msgstr "" + +#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 +#, c-format +msgid "unknown cmd 0x%08x" +msgstr "未知的 cmd 0x%08x" + +#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047 +msgid "wxExecute returned -1 on application run!" +msgstr "wxExecute 返回 -1 在應用程式執行時!" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 +msgid "zFar Correction: " +msgstr "zFar 修正:" + +#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 +msgid "zNear Correction: " +msgstr "zNear 修正:" + +#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 +msgid "| OR" +msgstr "| 或" + +#~ msgid "%d %%" +#~ msgstr "%d %%" + +#~ msgid "&Frame Stepping" +#~ msgstr "畫格步進(&F)" + +#~ msgid "(Default)" +#~ msgstr "(預設值)" + +#~ msgid "32,000 Hz" +#~ msgstr "32,000 Hz" + +#~ msgid "32-bit platforms do not support fastmem yet. Report this bug." +#~ msgstr "32-位元 平台還不支援快速記憶體。回報此問題。" + +#~ msgid "3D Vision (Requires Fullscreen)" +#~ msgstr "3D 視覺效果 (需要在全螢幕模式之下)" + +#~ msgid "48,000 Hz" +#~ msgstr "48,000 Hz" + +#~ msgid "Accurate Texture Cache" +#~ msgstr "精確的紋理快取" + +#~ msgid "Adjust window size" +#~ msgstr "調整視窗尺寸" + +#~ msgid "" +#~ "Allows the CPU to read or write to the EFB (render buffer).\n" +#~ "This is needed for certain gameplay functionality (e.g. star pointer in " +#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " +#~ "Hunter Tri),\n" +#~ "but enabling this option can also have a huge negative impact on " +#~ "performance if the game uses this functionality heavily." +#~ msgstr "" +#~ "允許 CPU 讀取或寫入至 EFB (渲染緩衝區)。\n" +#~ "這需要特定的遊戲功能 (e.g. star pointer in Super Mario Galaxy) 及特定的視" +#~ "覺效果 (e.g. Monster Hunter Tri)\n" +#~ "但是,啟用此選項也有巨大的負面影響表現,如果遊戲需要重度的使用這些功能。" + +#~ msgid "Alternate RFI" +#~ msgstr "替代 RFI" + +#~ msgid "Auto [recommended]" +#~ msgstr "自動 [推薦]" + +#~ msgid "" +#~ "Auto size the window to match the game's output resolution adjusted by " +#~ "the EFB scale.\n" +#~ "It is best to set the aspect ratio to stretch when using this." +#~ msgstr "" +#~ "調整視窗符合遊戲輸出解析度的縮放依 EFB 縮放率。\n" +#~ "它是最佳的畫面比例設定當拉伸時。" + +#~ msgid "Bad gameini filename" +#~ msgstr "損壞的 gameini 檔名" + +#~ msgid "Bleach Versus Crusade" +#~ msgstr "死神對決十刃" + +#~ msgid "" +#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per " +#~ "vertex.\n" +#~ "This is the more accurate behavior but reduces performance." +#~ msgstr "" +#~ "按每個像素的原則來替代每個頂點 計算 3D 圖片的光源。\n" +#~ "這是更精確的行為但是為限制性能。" + +#~ msgid "Can't find plugin %s" +#~ msgstr "無法找到插件 %s" + +#~ msgid "Can't init DSP Plugin" +#~ msgstr "無法初始化聲音 (DSP) 插件" + +#~ msgid "Can't init Video Plugin" +#~ msgstr "無法初始化影像插件" + +#~ msgid "Can't open %s, it has a missing function" +#~ msgstr "無法開啟 %s,因為有一個遺失的函數" + +#~ msgid "Config..." +#~ msgstr "設定..." + +#~ msgid "Configuration profile" +#~ msgstr "組態設定檔" + +#~ msgid "Configuration profile:" +#~ msgstr "組態設定檔:" + +#~ msgid "Connected" +#~ msgstr "已連接" + +#~ msgid "Connected to %i Wiimotes" +#~ msgstr "已連接 %i 個 Wiimote" + +#~ msgid "Copy" +#~ msgstr "複製" + +#~ msgid "Could not copy %s to %s" +#~ msgstr "無法複製 %s 至 %s" + +#~ msgid "Could not get info about plugin %s" +#~ msgstr "無法取得關於插件 %s 的訊息" + +#~ msgid "DList Cache" +#~ msgstr "DList 快取" + +#~ msgid "Danish" +#~ msgstr "Danish" + +#~ msgid "" +#~ "Disable texturing.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "關閉紋理。\n" +#~ "這個僅用於除錯的目的使用。" + +#~ msgid "" +#~ "Disables an alpha-setting pass.\n" +#~ "Breaks certain effects but might help performance." +#~ msgstr "" +#~ "關閉一項 alpha-setting 通道。\n" +#~ "可能會破壞部分效果,但是會改善效能。" + +#~ msgid "Distance Alpha Pass" +#~ msgstr "目標 Alpha 通道" + +#~ msgid "Dolphin DSP-HLE Plugin" +#~ msgstr "Dolphin DSP-HLE 插件" + +#~ msgid "Dolphin DSP-HLE Plugin Settings" +#~ msgstr "Dolphin DSP-HLE 插件設定" + +#~ msgid "Dolphin DSP-LLE Plugin" +#~ msgstr "Dolphin DSP-LLE 插件" + +#~ msgid "Dolphin DSP-LLE Plugin Settings" +#~ msgstr "Dolphin DSP-LLE 插件設定" + +#~ msgid "Dolphin Direct3D11" +#~ msgstr "Dolphin Direct3D11" + +#~ msgid "Dolphin Direct3D9" +#~ msgstr "Dolphin Direct3D9" + +#~ msgid "Dolphin OpenGL" +#~ msgstr "Dolphin OpenGL" + +#~ msgid "" +#~ "Dolphin has not been configured with an install location,\n" +#~ "Keep Dolphin portable?" +#~ msgstr "" +#~ "Dolphin 未被指定安裝路徑,\n" +#~ "要維持 Dolphin 為便攜版嗎?" + +#~ msgid "EFB" +#~ msgstr "EFB" + +#~ msgid "" +#~ "Emulate frame buffer copies directly to textures.\n" +#~ "This is not so accurate, but it's good enough for the way many games use " +#~ "framebuffer copies." +#~ msgstr "" +#~ "模擬畫格緩衝直接複製至紋理。\n" +#~ "這不是十分精確,但是對大多數使用畫格緩衝的遊戲已經足夠。" + +#~ msgid "Emulator Display Settings" +#~ msgstr "模擬器顯示設定" + +#~ msgid "Enable CPU Access" +#~ msgstr "開啟 CPU 存取" + +#, fuzzy +#~ msgid "Enable Cache" +#~ msgstr "開啟快取" + +#~ msgid "Enable Copy to EFB" +#~ msgstr "開啟複製至 EFB" + +#~ msgid "Enable EFB To Texture" +#~ msgstr "開啟 EFB 至紋理" + +#~ msgid "Enable HLE Audio" +#~ msgstr "開啟 HLE 聲音" + +#~ msgid "Enable JIT Dynarec" +#~ msgstr "開啟 JIT 動態重編譯" + +#~ msgid "Enable OpenCL" +#~ msgstr "開啟 OpenCL" + +#~ msgid "Enable Screen Saver (burn-in reduction)" +#~ msgstr "開啟螢幕保護 (內部限制)" + +#~ msgid "" +#~ "Enables dynamic recompilation of DSP code.\n" +#~ "Changing this will have no effect while the emulator is running!" +#~ msgstr "" +#~ "為 DSP 核心開啟動態重編譯。\n" +#~ "更改此選項在模擬器執行時沒有效果!" + +#~ msgid "" +#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses " +#~ "them.\n" +#~ "Games often need this for post-processing or other things, but if you can " +#~ "live without it, you can sometimes get a big speedup." +#~ msgstr "" +#~ "開啟模擬嵌入畫格緩衝模擬,如果遊戲使用它們的話。\n" +#~ "遊戲經常使用此功能進行預處理或其它功能,但是如果您可以關閉它,您可能會在某" +#~ "些時候取得巨大的加速。" + +#~ msgid "" +#~ "Enables reinterpreting the data inside the EFB when the pixel format " +#~ "changes.\n" +#~ "Some games depend on this function for certain effects, so enable it if " +#~ "you're having glitches.\n" +#~ "Depending on how the game uses this function, the speed hits caused by " +#~ "this option range from none to critical." +#~ msgstr "" +#~ "開啟重解釋數據替代 EFB,當像素格式發生更改時。\n" +#~ "某些遊戲會使用此功能建立部分效果,所以在您遇到圖片問題時可以開啟它。\n" +#~ "依照遊戲如何使用此功能,此選項影響速度的可能性會是沒有或者非常嚴重。" + +#~ msgid "Error allocating buffer" +#~ msgstr "分配緩衝區出錯" + +#~ msgid "Error loading %s: can't read info" +#~ msgstr "讀取 %s 出錯:無法讀取訊息" + +#~ msgid "" +#~ "Error loading plugin %s: can't find file. Please re-select your plugins." +#~ msgstr "讀取插件 %s 出錯:無法找到檔案。請重新選擇插件。" + +#~ msgid "Error opening file %s for recording" +#~ msgstr "開啟檔案 %s 用於錄製出錯" + +#~ msgid "" +#~ "Failed to load DSP ROM:\n" +#~ "%s\n" +#~ "This file is required to use DSP LLE" +#~ msgstr "" +#~ "讀取 DSP ROM 失敗:\n" +#~ "%s\n" +#~ "使用 DSP LLE 必需有 DSP ROM" + +#~ msgid "Failed to load DSP ROM: %s" +#~ msgstr "讀取 DSP ROM 失敗: %s" + +#~ msgid "Fast" +#~ msgstr "快速" + +#, fuzzy +#~ msgid "Fast Mipmaps" +#~ msgstr "讀取原始紋理" + +#~ msgid "" +#~ "Faster variants look at fewer pixels and thus have more potential for " +#~ "errors.\n" +#~ "Slower variants look at more pixels and thus are safer." +#~ msgstr "" +#~ "以較少的像素進行更多的變化但是它們可能導致更多的潛在錯誤。\n" +#~ "以更多的像素較慢的變化外觀比較安全。" + +#~ msgid "Force Bi/Trilinear Filtering" +#~ msgstr "強制雙/三線性過濾" + +#~ msgid "Fractional" +#~ msgstr "小數" + +#~ msgid "" +#~ "Fully emulate embedded frame buffer copies.\n" +#~ "This is more accurate than EFB Copy to Texture, and some games need this " +#~ "to work properly, but it can also be very slow." +#~ msgstr "" +#~ "完全模擬嵌入畫格緩衝模擬。\n" +#~ "這是比 EFB 複製至紋理更精確的模擬,並且某些遊戲可能需要它才能正常工作,但" +#~ "是它可能導致遊戲速度變的非常緩慢。" + +#~ msgid "GFX Config" +#~ msgstr "GFX 設定" + +#, fuzzy +#~ msgid "Graphics Plugin" +#~ msgstr "影像" + +#, fuzzy +#~ msgid "Hide Shader Errors" +#~ msgstr "顯示著色器錯誤" + +#~ msgid "" +#~ "Hide the cursor when it is over the rendering window and the rendering " +#~ "window has focus." +#~ msgstr "在游標越過渲染視窗時隱藏它,並使正在渲染的視窗取得焦點。" + +#~ msgid "" +#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " +#~ "option may fix the game." +#~ msgstr "" +#~ "如果一個遊戲掛起, 僅在解釋器或者 Dolphin 崩潰時有效,此選項可能會修復某些" +#~ "遊戲。" + +#~ msgid "Input Source" +#~ msgstr "輸入源" + +#~ msgid "Install directory could not be saved" +#~ msgstr "安裝的路徑無法儲存" + +#~ msgid "Installing WAD to Wii Menu..." +#~ msgstr "正在安裝 WAD 至 Wii 選單..." + +#~ msgid "Integral [recommended]" +#~ msgstr "整數 [推薦]" + +#~ msgid "" +#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" +#~ "Try verifying the state again" +#~ msgstr "" +#~ "內部 LZO 錯誤 - 解壓縮失敗 (%d) (%ld, %ld) \n" +#~ "請重試驗證" + +#~ msgid "" +#~ "Keeps track of textures based on looking at the actual pixels in the " +#~ "texture.\n" +#~ "Can cause slowdown, but some games need this option enabled to work " +#~ "properly." +#~ msgstr "" +#~ "基於實際在紋理中看到像素維持紋理的軌道。\n" +#~ "可能會導致降速,但是某些遊戲需要開啟此選項才能正確工作。" + +#~ msgid "Load Script..." +#~ msgstr "讀取腳本..." + +#~ msgid "" +#~ "Loads native mipmaps instead of generating them.\n" +#~ "Loading native mipmaps is the more accurate behavior, but might also " +#~ "decrease performance (your mileage might vary though)." +#~ msgstr "" +#~ "讀取原始的系列紋理。\n" +#~ "讀取原始的系列紋理是較精準的方式,但它可能會降低效能。" + +#~ msgid "Lua Script Console" +#~ msgstr "Lua 腳本控制台" + +#~ msgid "Metroid Other M" +#~ msgstr "銀河戰士另一個 M" + +#~ msgid "Mixer: Unsupported sample rate." +#~ msgstr "混音器:不支援取樣率。" + +#~ msgid "" +#~ "Modify textures to show the format they're using.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "修改紋理為顯示使用的格式。\n" +#~ "這個僅用於除錯的目的使用。" + +#~ msgid "New &Lua Console" +#~ msgstr "新建 Lua 控制台(&L)" + +#~ msgid "Normal" +#~ msgstr "普通" + +#~ msgid "OK" +#~ msgstr "確定" + +#~ msgid "OpenGL" +#~ msgstr "OpenGL" + +#~ msgid "Plugins" +#~ msgstr "插件" + +#~ msgid "" +#~ "Portable Setting could not be saved\n" +#~ " Are you running Dolphin from read only media or from a directory that " +#~ "dolphin is not located in?" +#~ msgstr "" +#~ "無法儲存便攜設置。\n" +#~ " 您是否從一個唯讀媒體或者在一個沒有 dolphin 的資料夾中啟動?" + +#~ msgid "Projection Stats" +#~ msgstr "投影統計" + +#~ msgid "Relaunch Dolphin from the install directory and save from there" +#~ msgstr "重新啟動 Dolphin 從安裝或存放的資料夾" + +#~ msgid "Render to main window." +#~ msgstr "渲染至主視窗。" + +#~ msgid "Rendering" +#~ msgstr "渲染" + +#~ msgid "Required for using the Japanese ROM font." +#~ msgstr "使用日語 ROM 字型的遊戲需要。" + +#~ msgid "Run" +#~ msgstr "執行" + +#~ msgid "Running script...\n" +#~ msgstr "執行腳本...\n" + +#~ msgid "Safe" +#~ msgstr "安全" + +#~ msgid "Scale:" +#~ msgstr "縮放:" + +#, fuzzy +#~ msgid "Scaled EFB Copy" +#~ msgstr "EFB 縮放複製" + +#~ msgid "Select resolution for fullscreen mode" +#~ msgstr "為全螢幕模式設定解析度" + +#~ msgid "" +#~ "Select the System Menu wad extracted from the update partition of a disc" +#~ msgstr "選擇從光碟更新分割區中提取的系統選單" + +#~ msgid "Select the script to load" +#~ msgstr "選擇要讀取的腳本" + +#~ msgid "" +#~ "Selects which game should be affected by the configuration changes done " +#~ "in this dialog.\n" +#~ "The (Default) profile affects the standard settings used for every game." +#~ msgstr "" +#~ "選擇各遊戲相對應的組態設定檔。\n" +#~ "(預設值) 為適用於每個遊戲的設定值。" + +#~ msgid "" +#~ "Set install location to:\n" +#~ " %s ?" +#~ msgstr "" +#~ "設定安裝至:\n" +#~ " %s ?" + +#~ msgid "" +#~ "Show projection statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "顯示預測數字。\n" +#~ "這個僅用於除錯的目的使用。" + +#~ msgid "Show save banner" +#~ msgstr "顯示存檔橫幅" + +#~ msgid "Show the number of frames rendered per second." +#~ msgstr "顯示每秒的畫格數。" + +#~ msgid "" +#~ "Show various statistics.\n" +#~ "This is only useful for debugging purposes." +#~ msgstr "" +#~ "顯示各種統計數據。\n" +#~ "這個僅用於除錯的目的使用。" + +#~ msgid "Skies of Arcadia" +#~ msgstr "天空的阿卡迪亞" + +#~ msgid "Slot" +#~ msgstr "儲存格" + +#~ msgid "Sonic and the Black Knight" +#~ msgstr "索尼克與黑暗騎士" + +#~ msgid "" +#~ "Specifies the resolution used to render at. A high resolution will " +#~ "improve visual quality but is also quite heavy on performance and might " +#~ "cause glitches in certain games.\n" +#~ "Fractional: Uses your display resolution directly instead of the native " +#~ "resolution. The quality scales with your display/window size, as does the " +#~ "performance impact.\n" +#~ "Integral: This is like Fractional, but rounds up to an integer multiple " +#~ "of the native resolution. Should give a more accurate look but is usually " +#~ "slower.\n" +#~ "The other options are fixed resolutions for choosing a visual quality " +#~ "independent of your display size." +#~ msgstr "" +#~ "指定渲染解析度。高解析度可以改善畫面品質,但在部份遊戲中可能會導致錯誤。\n" +#~ "小數:直接使用顯示解析度而非原始的。品質取決於 顯示/視窗 尺寸,同樣會影嚮" +#~ "效能。\n" +#~ "整數:近似於小數,但是以原始解析度做整倍數計算。通常會更精準,但也相對的總" +#~ "是較慢。\n" +#~ "其它選項只是用來修正用,當使用了其它的顯示/視窗 尺寸。" + +#~ msgid "Specify an audio plugin" +#~ msgstr "指定聲音插件" + +#~ msgid "Start Renderer in Fullscreen" +#~ msgstr "以全螢幕模式啟動渲染" + +#~ msgid "Start the rendering window in fullscreen mode." +#~ msgstr "以全螢幕模式啟動渲染視窗。" + +#~ msgid "Texture" +#~ msgstr "紋理" + +#, fuzzy +#~ msgid "Texture Cache" +#~ msgstr "清理快取" + +#~ msgid "The file " +#~ msgstr "檔案" + +#~ msgid "This is usually used to play voice and sound effects." +#~ msgstr "這通常是用來播放聲音和聲音效果。" + +#~ msgid "Trying to load unsupported type %d" +#~ msgstr "嘗試讀取從不支援的類型 %d" + +#~ msgid "Type %d config not supported in plugin %s" +#~ msgstr "類型 %d 設定檔不支援插件 %s" + +#~ msgid "Use FPS For Limiting" +#~ msgstr "使用 FPS 進行限制" + +#~ msgid "Use XFB" +#~ msgstr "使用 XFB" + +#~ msgid "" +#~ "Uses the high-resolution render buffer for EFB copies instead of scaling " +#~ "them down to native resolution.\n" +#~ "Vastly improves visual quality in games which use EFB copies but might " +#~ "cause glitches in some games." +#~ msgstr "" +#~ "使用 EFB copies 高解析度渲染緩衝取代以原始的解析度進行縮放。\n" +#~ "使用 EFB copies 在遊戲中將會提高畫面品質,但可能在部份遊戲中產生錯誤。" + +#~ msgid "Video Backend:" +#~ msgstr "影像裝置:" + +#~ msgid "" +#~ "Wait for vertical blanks.\n" +#~ "Reduces tearing but might also decrease performance" +#~ msgstr "" +#~ "等候垂直空白。\n" +#~ "降低畫面撕裂,但也可能降低性能" + +#~ msgid "" +#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM " +#~ "texture, which is a very time-consuming task.\n" +#~ "With this option enabled, we'll skip decoding a texture if it didn't " +#~ "change.\n" +#~ "This results in a nice speedup, but possibly causes glitches.\n" +#~ "If you have any problems with this option enabled you should either try " +#~ "increasing the safety of the texture cache or disable this option.\n" +#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will " +#~ "be; accurate texture cache set to \"safe\" might actually be slower!)" +#~ msgstr "" +#~ "當使用 EFB 至 RAM 時需要解碼 RAM 資料至 VRAM 紋理,這是一項耗時的任務。\n" +#~ "開啟這個選項,將會省略解碼中沒有改變的資料。\n" +#~ "這樣做會提升速度,但也可能會引起故障。\n" +#~ "如果開啟這個選項而出現問題時可以試著開啟精確的紋理快取並使用 \"安全\" 這個" +#~ "選項 或關閉這個選項。\n" +#~ "(注意:調整紋理快取將會影嚮到速度;要更精確的紋理快取請設定為 \"安全\" 但" +#~ "可能反而變慢!)" + +#~ msgid "Wiimote %i %s" +#~ msgstr "Wiimote %i %s" + +#~ msgid "Wiimote Settings" +#~ msgstr "Wiimote 設定" + +#~ msgid "Will enable progressive scan option if supported by software." +#~ msgstr "如果軟體支援則開啟逐行掃描。" + +#~ msgid "Window Size:" +#~ msgstr "視窗尺寸:" + +#~ msgid "Window height for windowed mode" +#~ msgstr "視窗模式的高度" + +#~ msgid "Window width for windowed mode" +#~ msgstr "視窗模式的寬度" + +#~ msgid "XFB" +#~ msgstr "XFB" + +#~ msgid "Zelda Twilight Princess Bloom hack" +#~ msgstr "薩爾達曙光公主 Bloom hack" From c895ace996b6ad2e5522313e4efdba9b2dcf3b06 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 5 Oct 2008 12:53:51 +0000 Subject: [PATCH 002/336] all my games are now included in the svn & releases --- D43P01.ini | 10 ++ G2MP01.ini | 11 ++ G3FE69.ini | 10 ++ G3FP69.ini | 10 ++ G4QP01.ini | 10 ++ GAFP01.ini | 10 ++ GALP01.ini | 56 +++++++ GBLP52.ini | 10 ++ GFZP01.ini | 10 ++ GG4P08.ini | 10 ++ GIKE70.ini | 10 ++ GIKP70.ini | 10 ++ GM4P01.ini | 182 ++++++++++++++++++++++ GM8P01.ini | 10 ++ GMPP01.ini | 10 ++ GMSE01.ini | 158 +++++++++++++++++++ GPOP8P.ini | 19 +++ GPSP8P.ini | 48 ++++++ GRHP41.ini | 10 ++ GRSPAF.ini | 25 +++ GTSP4F.ini | 13 ++ GVJP08.ini | 10 ++ GWBP41.ini | 12 ++ GZ2P01.ini | 10 ++ GZLE01.ini | 423 +++++++++++++++++++++++++++++++++++++++++++++++++++ GZLP01.ini | 419 ++++++++++++++++++++++++++++++++++++++++++++++++++ gcncrypt.exe | Bin 0 -> 26624 bytes 27 files changed, 1516 insertions(+) create mode 100644 D43P01.ini create mode 100644 G2MP01.ini create mode 100644 G3FE69.ini create mode 100644 G3FP69.ini create mode 100644 G4QP01.ini create mode 100644 GAFP01.ini create mode 100644 GALP01.ini create mode 100644 GBLP52.ini create mode 100644 GFZP01.ini create mode 100644 GG4P08.ini create mode 100644 GIKE70.ini create mode 100644 GIKP70.ini create mode 100644 GM4P01.ini create mode 100644 GM8P01.ini create mode 100644 GMPP01.ini create mode 100644 GMSE01.ini create mode 100644 GPOP8P.ini create mode 100644 GPSP8P.ini create mode 100644 GRHP41.ini create mode 100644 GRSPAF.ini create mode 100644 GTSP4F.ini create mode 100644 GVJP08.ini create mode 100644 GWBP41.ini create mode 100644 GZ2P01.ini create mode 100644 GZLE01.ini create mode 100644 GZLP01.ini create mode 100644 gcncrypt.exe diff --git a/D43P01.ini b/D43P01.ini new file mode 100644 index 0000000000..52635eee27 --- /dev/null +++ b/D43P01.ini @@ -0,0 +1,10 @@ +# D43P01 - The Legend of Zelda: Ocarina of Time + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/G2MP01.ini b/G2MP01.ini new file mode 100644 index 0000000000..c4d03dfdf6 --- /dev/null +++ b/G2MP01.ini @@ -0,0 +1,11 @@ +# G2MP01 - Metroid Prime 2 Echoes +[EmuState] +#The Emulation State. +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. +0x80000020=twgt:0xE5207C22 +0x80000008=word:0x01000000 +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/G3FE69.ini b/G3FE69.ini new file mode 100644 index 0000000000..437854c18e --- /dev/null +++ b/G3FE69.ini @@ -0,0 +1,10 @@ +# G3FE69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/G3FP69.ini b/G3FP69.ini new file mode 100644 index 0000000000..3bea35e363 --- /dev/null +++ b/G3FP69.ini @@ -0,0 +1,10 @@ +# G3FP69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/G4QP01.ini b/G4QP01.ini new file mode 100644 index 0000000000..f11ba88434 --- /dev/null +++ b/G4QP01.ini @@ -0,0 +1,10 @@ +# G4QP01 - Mario Smash Football + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GAFP01.ini b/GAFP01.ini new file mode 100644 index 0000000000..58dc742aa1 --- /dev/null +++ b/GAFP01.ini @@ -0,0 +1,10 @@ +# GAFP01 - Animal Crossing + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GALP01.ini b/GALP01.ini new file mode 100644 index 0000000000..0cbbdcff08 --- /dev/null +++ b/GALP01.ini @@ -0,0 +1,56 @@ +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] + +[ActionReplay] +#idk if it should be on, i had code problems so i added it anyway +mustcode? +003C04F4 98000000 +C434D344 00000800 + +OpenAllCharacters +003C015D 18000000 +0444CD30 FFFFFFFF + +infloterycoins +003C1AB7 18000000 +0444CF10 0000270F + +P1MustbeON - Vs.CharMod +003C629A 18000000 +08471634 00000040 +00471634 00000000 + +P1 - No Damage +003C0156 18000000 +04443E80 00000000 + +All Event matches open and complete +003C1ABF 18000000 +0444CF34 FFFFFFFF + +Mega jumps +003C1AC1 18000000 +044CA1DC 40000000 + +Item Appearance Modifier (bopie64) +003C4BBF 18000000 +043FB838 00000003 +043FB850 41000000 +043FB854 3F800000 + + +P1 Turbo B Button (donny2112) +003C0AFF 18000000 +0A45BF10 00000200 +0245BF10 00000000 + +One Hit Kills +003C26A9 18000000 +044C9578 40100000 + +Infinite Jumps +003C3BAE 18000000 +040CC114 60000000 + diff --git a/GBLP52.ini b/GBLP52.ini new file mode 100644 index 0000000000..c7d0182fc6 --- /dev/null +++ b/GBLP52.ini @@ -0,0 +1,10 @@ +# GBLP52 - BLOODY ROAR(R): PRIMAL FURY + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GFZP01.ini b/GFZP01.ini new file mode 100644 index 0000000000..d03a914444 --- /dev/null +++ b/GFZP01.ini @@ -0,0 +1,10 @@ +# GFZP01 - F-ZERO GX + +[EmuState] +#The Emulation State. +EmulationStateId = 1 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GG4P08.ini b/GG4P08.ini new file mode 100644 index 0000000000..079ac96cda --- /dev/null +++ b/GG4P08.ini @@ -0,0 +1,10 @@ +# GG4P08 - GOTCHA FORCE + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GIKE70.ini b/GIKE70.ini new file mode 100644 index 0000000000..c1e3eec9f3 --- /dev/null +++ b/GIKE70.ini @@ -0,0 +1,10 @@ +# GIKE70 - IKARUGA + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GIKP70.ini b/GIKP70.ini new file mode 100644 index 0000000000..edd692f2bb --- /dev/null +++ b/GIKP70.ini @@ -0,0 +1,10 @@ +# GIKP70 - IKARUGA + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GM4P01.ini b/GM4P01.ini new file mode 100644 index 0000000000..71c14113a9 --- /dev/null +++ b/GM4P01.ini @@ -0,0 +1,182 @@ +# GM4P01 - Mario Kart: Double Dash!! +[EmuState] +#The Emulation State. +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. +(M) +044C2F9A 98000000 +C41D289C 0000FF00 + +Start Last Forever +044C2F9B 18000000 +802B0504 60000000 + +Extra Speed +044C2F9C 18000000 +043DE3E0 468001CE +042B176C C3E20000 + +Open Characters/Courses +044C2F9D 18000000 +003C5FE7 000000FF + +Open All Karts +044C2F9E 18000000 +003C5FE0 000006FF + +Stop Lap Timer (DPad Up) +044C2F9F 18000000 +0A3AEB8C 00000008 +041881EC 388001CE + +Enable Lap Timer (Dpad Down) +044C2FA0 18000000 +0A3AEB8C 00000004 +041881EC 4BFFD9E9 + +Infinite Mushrooms +044CC62A 18000000 +042BCC20 480000EC + +Double Mushroom Boosts +044CC62B 18000000 +042AD3C8 380000A0 + +All Races: 1 Lap +044CC62C 18000000 +04186A50 38000001 + +Others Karts Cant Move +044C2FA1 18000000 +042474D4 60000000 + +Massive Karts +044C2FA2 18000000 +043DE3E4 3FC00000 +042D362C C0220004 + +Tiny Karts +044C2FA3 18000000 +043DE3E4 3F000000 +042D362C C0220004 + +Log Bridges Dont Sway +044CC62D 18000000 +041EABFC 4E800020 + +Weapons Are Useless +044CC62E 18000000 +041F35A4 4E800020 + +Turn off Course Hazards +044CC62F 18000000 +041F4D74 4E800020 + +Moon Jump (Hold DPad Right) +044CC630 18000000 +043D8694 BF800000 +3A3AEB8C 00000002 +043D8694 41600000 + +Unrestricted Kart Selection +044C573D 18000000 +041629D4 7C673214 +041629D8 2C030015 +041629DC 41820010 +041629E0 2C030000 +041629E4 41800010 +041629E8 48000014 +041629EC 38600000 +041629F0 4800000C +041629F4 38600014 +041629F8 48000004 +041629FC 4E800020 + +Item Always Green Shell +044C59C1 18000000 +0420CB94 38600000 + +Item Always Special Green Shell +044C59C2 18000000 +0420CB94 38600001 + +Item Always Red Shell +044C59C3 18000000 +0420CB94 38600002 + +Item Always Banana +044C59C4 18000000 +0420CB94 38600003 + +Item Always Special Banana +044C59C5 18000000 +0420CB94 38600004 + +Item Always Mushroom +044C59C6 18000000 +0420CB94 38600005 + +Item Always Star +044C59C7 18000000 +0420CB94 38600006 + +Item Always Wan Wan +044C59C8 18000000 +0420CB94 38600007 + +Item Always Bomb +044C59C9 18000000 +0420CB94 38600008 + +Item Always Bros Special +044C59CA 18000000 +0420CB94 38600009 + +Item Always Lightning +044C59CB 18000000 +0420CB94 3860000A + +Item Always Yoshi Egg +044C59CC 18000000 +0420CB94 3860000B + +Item Always Golden Mushroom +044C59CD 18000000 +0420CB94 3860000C + +Item Always Homing Shell +044C59CE 18000000 +0420CB94 3860000D + +Item Always Heart +044C59CF 18000000 +0420CB94 3860000E + +Item Always Fake Prezzie +044C59D0 18000000 +0420CB94 3860000F + +Item Always Special Shells +044C59D1 18000000 +0420CB94 38600011 + +Item Always 3 Mushrooms +044C59D2 18000000 +0420CB94 38600012 + +Reduced Nintendo Blur +044CC631 18000000 +022B3346 000000E8 + +Increased Nintendo Blur +044CC632 18000000 +022B3346 000000CC + +Goraud Shading +044CC633 18000000 +040A9714 4E800020 diff --git a/GM8P01.ini b/GM8P01.ini new file mode 100644 index 0000000000..56683f9315 --- /dev/null +++ b/GM8P01.ini @@ -0,0 +1,10 @@ +# GM8P01 - Metroid Prime + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GMPP01.ini b/GMPP01.ini new file mode 100644 index 0000000000..7294f32de2 --- /dev/null +++ b/GMPP01.ini @@ -0,0 +1,10 @@ +# GMPP01 - Mario Party 4 + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GMSE01.ini b/GMSE01.ini new file mode 100644 index 0000000000..e41bf13036 --- /dev/null +++ b/GMSE01.ini @@ -0,0 +1,158 @@ +[EmuState] +#The Emulation State. +EmulationStateId = 0 +[OnFrame] + +[ActionReplay] +All Shines +00E60AE1 18000000 +045708E8 FFFFFFFF +045708EC FFFFFFFF +045708F0 FFFFFFFF + +Open all levels and nozzles +00E60AE0 18000000 +04570958 FFFFFFFF +0457095C FFFFFFFF + +8 red coins(press L & B) +00E61642 18000000 +0A3FBBF4 00000240 +025709DE 00000008 + +Infinite hover time +00E61520 18000000 +042640BC 60000000 + +Infinite water +00E6151F 18000000 +04263F58 38002710 +042635B0 60000000 + +Infinite health +00E60ADF 18000000 +424057F4 00040009 + +99 lives +00E60ADE 18000000 +00570967 00000063 + +Test Level +00B86425 08000000 +043E9710 00000C01 + +Low Gravity +00B809F5 08000000 +4240E12C 05003E00 + +Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off +00B813BC 08000000 +04002F00 3C608041 +04002F04 8063E12C +04002F08 80C3FFCC +04002F0C 2C060000 +04002F10 4D820020 +04002F14 C2660008 +04002F18 EE852824 +04002F1C EE93A02A +04002F20 FC019840 +04002F24 4C800020 +04002F28 FC20A090 +04002F2C 38C00008 +04002F30 90C30248 +04002F34 4E800020 +0A404454 00000008 +04189854 4BE796AC +0A404454 00000004 +04189854 4E800020 + +Do Not Have To Move Before Triple Jump +00B819B3 08000000 +4240E10C 06B00000 + +Spin Jump Gravity - Really Slow Fall +00B86E48 08000000 +4240E10C 058E3D00 + +Spin Jump Gravity - Almost No Fall +00B8369D 08000000 +4240E10C 058E0000 + +Spin Jump Gravity - Fall Really Fast +00B86350 08000000 +4240E10C 058E4200 + +Spin Jump Gravity - Normal Speed +00B80454 08000000 +4240E10C 058E3EB3 + +Insane heat waves Crazy colors everywhere! +00B80485 08000000 +043AA070 41200000 + +Double vision heat wave (narrow) +00B856EB 08000000 +043AA070 3F600000 + +Double vision heat wave (wide) +00B85C4A 08000000 +043AA070 3F400000 + +Use only one of following two. Vanish point visual distortion +00B842EC 08000000 +043AB304 3E000000 + +Hard to select file, activators will work if you add them.. Camera is far out +00B82579 08000000 +043AB304 3F000000 + +X textures +00B80A69 08000000 +043DB210 41200000 + + +Y textures +00B80605 08000000 +043DB224 41200000 + + +Z textures +00B86358 08000000 +043DB238 41200000 + + +Strangely distorted people +00B82C96 08000000 +0440CC24 3F900000 + +Mute game +00B87829 08000000 +04417248 00000000 + +Magnify camera +00B87EB7 08000000 +04417690 3F900000 + +Warped camera view +00B851AB 08000000 +044176A8 3E000000 + +Poorly Shaded Mario +00B87DA5 08000000 +044176FC 00000000 + +Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle + +00B83682 08000000 +0A404454 00000208 +04269F50 3BE00001 +0A404454 00000204 +04269F50 3BE00002 +0A404454 00000201 +04269F50 3BE00005 +0A404454 00000202 +04269F50 3BE00004 + +Always Green Yoshi +00B80C27 08000000 +405F3A90 04AE4C00 diff --git a/GPOP8P.ini b/GPOP8P.ini new file mode 100644 index 0000000000..b74e942213 --- /dev/null +++ b/GPOP8P.ini @@ -0,0 +1,19 @@ +# GPOP8P - PSO EPISODE I&II +[EmuState] +#The Emulation State. +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. +0x80205128=dword:0x38600010 #no textures + +[ActionReplay] +#Add decrypted action replay cheats here. +no textures +80205128 38600010 +God of equip +041052D4 38000005 +All arenas open +80186D80 3800FFFF +Mag always hungry +8011110C 60000000 diff --git a/GPSP8P.ini b/GPSP8P.ini new file mode 100644 index 0000000000..a6c554b5b4 --- /dev/null +++ b/GPSP8P.ini @@ -0,0 +1,48 @@ +# GPSP8P - PHANTASY STAR ONLINE EPISODE III +[EmuState] +#The Emulation State. +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. +#must be on +#0F006F80 98000000 +#8C01154C 4E800020 +#0400F748 38033400 +#0400F36C 60000000 +#C401154C 0000FF01 +#00000000 40000000 +#8C6CC294 4E800020 +#046C8064 38033400 +#046C7CA4 60000000 +#C46CC294 0000FF02 +#00000000 40000000 +All cards All range: A + R to activate (made by Daco) +4A58E8A0 00000120 +804565D4 3CA08054 +804565D8 38A5D740 +804565DC A0A50000 +804565E0 2C050140 +804565E4 38A00000 +804565E8 4182000C +804565EC 3C03FFF1 +804565F0 4E800020 +804565F4 38007FFF +804565F8 4E800020 +80230DE8 28007FFF +80230DE4 482257f1 +8011DD70 807F0030 +No texture mode : L + A (made by phytress/card gray, imported by daco) +4A58E8A0 00000140 +804565D4 A0850AE4 +804565D8 2C040140 +804565DC 38800000 +804565E0 4182000C +804565E4 807F0030 +804565E8 4E800020 +804565EC 38600010 +804565F0 4E800020 +8011DD70 48338865 diff --git a/GRHP41.ini b/GRHP41.ini new file mode 100644 index 0000000000..a30a43893a --- /dev/null +++ b/GRHP41.ini @@ -0,0 +1,10 @@ +# GRHP41 - RAYMAN 3 HOODLUM HAVOC + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GRSPAF.ini b/GRSPAF.ini new file mode 100644 index 0000000000..fc526e666c --- /dev/null +++ b/GRSPAF.ini @@ -0,0 +1,25 @@ +# GRSPAF - SOULCALIBUR2 +[EmuState] +#The Emulation State. +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. +(M) +03EC2BE2 98000000 +C4193E28 0000FF00 + +Infinite Time +03EC2BE3 18000000 +043A3694 00000063 + +Unlock Everything +03EC2C07 18000000 +004161E0 00011303 + +Unlock Yoshimitsu +03EC2C0A 18000000 +004161E2 00000003 \ No newline at end of file diff --git a/GTSP4F.ini b/GTSP4F.ini new file mode 100644 index 0000000000..aac113ee50 --- /dev/null +++ b/GTSP4F.ini @@ -0,0 +1,13 @@ +# GTSP4F - TimeSplitters 2 +[EmuState] +#The Emulation State. +EmulationStateId = 1 + +[OnFrame] +#Add memory patches here. +0x80000020=twgt:0xE5207C22 +0x80000008=word:0x01000001 +0x8044CF34=word:0xFFFFFFFF + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GVJP08.ini b/GVJP08.ini new file mode 100644 index 0000000000..25aef43b3a --- /dev/null +++ b/GVJP08.ini @@ -0,0 +1,10 @@ +# GVJP08 - VIEWTIFUL JOE + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GWBP41.ini b/GWBP41.ini new file mode 100644 index 0000000000..d0a2f670e1 --- /dev/null +++ b/GWBP41.ini @@ -0,0 +1,12 @@ +# GWBP41 - Worms Blast +[EmuState] +#The Emulation State. +EmulationStateId = 5 + +[OnFrame] +#Add memory patches here. +0x80000020=twgt:0xE5207C22 +0x80000008=word:0x00000000 + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GZ2P01.ini b/GZ2P01.ini new file mode 100644 index 0000000000..9a5a503479 --- /dev/null +++ b/GZ2P01.ini @@ -0,0 +1,10 @@ +# GZ2P01 - The Legend of Zelda: Twilight Princess + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GZLE01.ini b/GZLE01.ini new file mode 100644 index 0000000000..12bc8b92ad --- /dev/null +++ b/GZLE01.ini @@ -0,0 +1,423 @@ +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +0x802904b4=dword:0x4E800020 #Fix item hang + +# WARNING - cheats may screw up your save games +# 0x803C4C09=byte:0x50 #Max health +# 0x803C4C0B=byte:0x50 #Current health + +# Hidden dungeon +# 0x803C9D44=dword:0x000000FF +# 0x803C9D48=dword:0x485F7465 +# 0x803C9D4C=dword:0x73740000 + +# Snow test room +# 0x803C9D44=dword:0x000000FF +# 0x803C9D48=dword:0x49546573 +# 0x803C9D4C=dword:0x74363200 + +#only supports decrypted AR codes + +[ActionReplay] +# Use GCNCrypt to decrypt large chunks of codes found online, and paste here. +# Add a + to the name to activate. +# Codes by GCNHacker87 (yes we forgot to ask permission) +Master Code (useless) +01E0197D 88000000 +C4323EA8 0000FF00 + +Shadow Link +01E05E82 08000000 +041926B8 60000000 +423BCDA0 00BCFFFF +423BCDA0 00BDFF87 +403BCDA0 00017E3F + +Stuff at the top right of the screen is not visible +01E00EFA 08000000 +903ED848 00000000 +023F633C 00028000 +003F710A 00000080 +003F713A 00000080 +003F715E 00000080 +403BB494 00106A80 +403BB498 002F5080 +00000000 40000000 + +Super Hookshot +01E03C97 08000000 +043F9DFC 48420B00 +040F1E68 28030001 +043F9E00 43008700 +0A3ED84A 00000140 +040F2898 3C000000 +123ED84A 00000140 +040F2898 8001004C + +Teleport to Fire Mountain up R Y +01E05660 08000000 +4A3ED84A 00000828 +043E440C 482F85A1 +043E4414 C7EA36FD + +Hold A to swim fast +01E0712B 08000000 +0A3ED84A 00000100 +0435D548 44610000 +123ED84A 00000100 +0435D548 41900000 + +Run/Swim/Crawl fast Hold A +01E06820 08000000 +4A3ED84A 00000100 +0435CEEC 42480000 +0435D548 44610000 +523ED84A 00000100 +0435CEEC 41880000 +0435D548 41900000 +0A3ED84A 00000120 +0435DB94 42800000 +123ED84A 00000120 +0435DB94 40400000 + +(m) +01E0197D 88000000 +C4323EA8 0000FF00 + +Max Health +01E0197E 08000000 +003C4C09 00000050 + +Infinite Health +01E0197F 08000000 +003C4C0B 00000050 + +Full Nintendo Gallery +01E01A3B 08000000 +003C5260 00000001 +023C52AC 0003FFFF +023C52B8 0005FFFF +003C52C8 000000FF +023C52DC 0000FFFF + +Small energy sword +01E058C4 08000000 +0435DF6C 004A004A + +Full energy Sword +01E03B23 08000000 +0435DF6C 004C004C + +HookShot Head/beam sword +01E064B0 08000000 +0435DF6C 004C001E + +Normal/no glow +01E042B7 08000000 +0435DF6C 00460046 + +Jesus Mode aka WalkOnWater +01E071C7 08000000 +04004010 2C070003 +04004014 C01EFFA0 +04004018 4182000C +0400401C C01F008C +04004020 4809EF60 +04004024 FC16A840 +04004028 C2DEFFA4 +0400402C 4182FFF0 +04004030 4809EF54 +04004048 281E5787 +0400404C 4081001C +04004050 FC010040 +04004054 4080000C +04004058 D2BEFFA0 +0400405C 4800000C +04004060 C2DEFF9C +04004064 D03EFFA0 +04004068 EC210028 +0400406C 48138FB8 +043C5E44 04071987 +040A2F7C 4BF61094 +0413D020 4BEC7028 + +Use anything indoors +01E01C68 08000000 +0020485F 0000007E + +Sink or Swim A+D-pad down sink B+D-pad down swim +01E00949 08000000 +0A3ED84A 00000104 +0435D560 50000000 +0A3ED84A 00000204 +0435D560 42B40000 + +Jump to a ledge at any height +01E05CFA 08000000 +0435D734 469C4000 + +Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +01E01534 08000000 +00000000 8435DB18 +41200000 00040002 +0435DB38 7F7FFFFF + +Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) +01E04637 08000000 +0A3ED84A 00000800 +0435DC90 40700000 +0A3ED84A 00000010 +0435DC90 00000000 +0A3ED84A 00000400 +0435DCA4 C1200000 +4A3ED84A 00000000 +0435DC90 C0000000 +0435DCA4 41166666 + +Roll further +01E05AB9 08000000 +0435D3D0 40000000 + +Instead of rolling, you glide +01E05AAE 08000000 +0435D3CC 45500000 + +#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT +Max Magic +01E01983 08000000 +003C4C1B 00000020 + +Infinite Magic +01E01984 08000000 +003C4C1C 00000020 + +Can Carry 1000 Rupees +01E01985 08000000 +003C4C1A 00000001 + +Can Carry 5000 Rupees +01E01986 08000000 +003C4C1A 00000002 + +Always Have 1000 Rupees +01E01987 08000000 +023C4C0C 000003E8 + +Always Have 5000 Rupees +01E01988 08000000 +023C4C0C 00001388 + +Link Can Swim Forever +01E01989 08000000 +023CA76E 00000384 + +Have All Songs +01E0198A 08000000 +003C4CC5 0000003F + +Have Hero's Sword +01E0198B 08000000 +003C4C16 00000038 +003C4CBC 00000001 + +Have Mirror Shield +01E0198C 08000000 +003C4C17 0000003C +003C4CBD 00000003 + +Have Telescope +01E0198D 08000000 +003C4C44 00000020 + +Have Sail +01E0198E 08000000 +003C4C45 00000078 + +Have Wind Waker +01E0198F 08000000 +003C4C46 00000022 + +Have Grappling Hook +01E01990 08000000 +003C4C47 00000025 + +Have Boomerang +01E01991 08000000 +003C4C49 0000002D + +Have Deku Leaf +01E01992 08000000 +003C4C4A 00000034 + +Have Tingle Tuner +01E01993 08000000 +003C4C4B 00000021 + +Have DX Camera +01E01994 08000000 +003C4C4C 00000026 + +Have Iron Boots +01E01995 08000000 +003C4C4D 00000029 + +Have Magic Shielding +01E01996 08000000 +003C4C4E 0000002A + +Have Bow And All Arrows +01E01997 08000000 +003C4C50 00000036 + +Have Bombs +01E01998 08000000 +003C4C51 00000031 + +Have Hookshot +01E01999 08000000 +003C4C57 0000002F + +Have Megaton Hammer +01E0199A 08000000 +003C4C58 00000033 + +Have Bottle 1 +01E0199B 08000000 +003C4C52 00000050 + +Have Bottle 2 +01E0199C 08000000 +003C4C53 00000050 + +Have Bottle 2 With Fairy +01E01ACC 08000000 +003C4C53 00000057 + +Have Bottle 3 +01E0199D 08000000 +003C4C54 00000050 + +Have Bottle 3 With Blue Potion +01E01ACD 08000000 +003C4C54 00000053 + +Have Bottle 4 +01E0199E 08000000 +003C4C55 00000050 + +Have Spoils Bag +01E0199F 08000000 +003C4C48 00000024 + +Have Bait Bag +01E019A0 08000000 +003C4C4F 0000002C + +Have Delivery Bag +01E019A1 08000000 +003C4C56 00000030 + +Infinite Berry Feed +01E019A2 08000000 +003C4C86 00000082 +003C4CAC 00000009 + +Infinite Pear Feed +01E019A3 08000000 +003C4C87 00000083 +003C4CAD 00000009 + +Max Red Chu Jelly +01E019A4 08000000 +003C4C7E 00000049 +003C4CA4 00000063 + +Max Green Chu Jelly +01E019A5 08000000 +003C4C83 0000004A +003C4CA5 00000063 + +Max Blue Chu Jelly +01E019A6 08000000 +003C4C85 0000004B +003C4CA6 00000063 + +Max Joy Pendants +01E019A7 08000000 +003C4C7F 0000001F +003C4CA7 00000063 + +Max Skull Necklaces +01E019A8 08000000 +003C4C80 00000045 +003C4CA8 00000063 + +Max Knight's Crest +01E019A9 08000000 +003C4C81 00000048 +003C4CA9 00000063 + +Max Boko Baba Seeds +01E019AA 08000000 +003C4C82 00000046 +003C4CAA 00000063 + +Max Golden Feathers +01E019AB 08000000 +003C4C84 00000047 +003C4CAB 00000063 + +Can Carry 99 Arrows +01E019AC 08000000 +003C4C77 00000063 + +Can Carry 99 Bombs +01E019AD 08000000 +003C4C78 00000063 + +Infinite Arrows +01E019AE 08000000 +003C4C71 00000063 + +Infinite Bombs +01E019AF 08000000 +003C4C72 00000063 + +Have Fully Detailed Map +01E019B0 08000000 +023C4D0C 00170303 +003C4D3C 00000003 + +Have All Quest Maps +01E019B1 08000000 +023C4CDC 0003FFFF + +All Triforce Maps Translated +01E019B2 08000000 +003C4D4D 000000FF + +Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD +01E01A3E 08000000 +003C4C16 0000003E +003C4CBC 0000000F + +Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND +01E019B5 08000000 +003C4CC7 00000007 +003C524A 00000040 + +Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS +01E019B8 08000000 +003C4CC6 000000FF + +Press R to Jump +01E019BB 08000000 +0A3ED84A 00000020 +863E4410 00000001 + +Press R to Mega Jump +01E019BC 08000000 +0A3ED84A 00000020 +863E4410 00000003 \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini new file mode 100644 index 0000000000..ee5203d028 --- /dev/null +++ b/GZLP01.ini @@ -0,0 +1,419 @@ +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +0x80295654=dword:0x4E800020 #Fix item hang + +# WARNING - cheats may screw up your save games +# 0x803C4C09=byte:0x50 #Max health +# 0x803C4C0B=byte:0x50 #Current health + +# Hidden dungeon +# 0x803C9D44=dword:0x000000FF +# 0x803C9D48=dword:0x485F7465 +# 0x803C9D4C=dword:0x73740000 + +# Snow test room +# 0x803C9D44=dword:0x000000FF +# 0x803C9D48=dword:0x49546573 +# 0x803C9D4C=dword:0x74363200 + +#only supports decrypted AR codes + +[ActionReplay] +# Use GCNCrypt to decrypt large chunks of codes found online, and paste here. +# Add a + to the name to activate. +# Codes by GCNHacker87 (yes we forgot to ask permission) +Master Code (useless) +01E0197D 88000000 +C4323EA8 0000FF00 + +Shadow Link +01E05E82 08000000 +041926B8 60000000 +423BCDA0 00BCFFFF +423BCDA0 00BDFF87 +403BCDA0 00017E3F + +Stuff at the top right of the screen is not visible +01E00EFA 08000000 +903ED848 00000000 +023F633C 00028000 +003F710A 00000080 +003F713A 00000080 +003F715E 00000080 +403BB494 00106A80 +403BB498 002F5080 +00000000 40000000 + +Super Hookshot +01E03C97 08000000 +043F9DFC 48420B00 +040F1E68 28030001 +043F9E00 43008700 +0A3ED84A 00000140 +040F2898 3C000000 +123ED84A 00000140 +040F2898 8001004C + +Teleport to Fire Mountain up R Y +01E05660 08000000 +4A3ED84A 00000828 +043E440C 482F85A1 +043E4414 C7EA36FD + +Hold A to swim fast +01E0712B 08000000 +0A3ED84A 00000100 +0435D548 44610000 +123ED84A 00000100 +0435D548 41900000 + +Run/Swim/Crawl fast Hold A +01E06820 08000000 +4A3ED84A 00000100 +0435CEEC 42480000 +0435D548 44610000 +523ED84A 00000100 +0435CEEC 41880000 +0435D548 41900000 +0A3ED84A 00000120 +0435DB94 42800000 +123ED84A 00000120 +0435DB94 40400000 + +Max Health +01E0197E 08000000 +003C4C09 00000050 + +Infinite Health +01E0197F 08000000 +003C4C0B 00000050 + +Full Nintendo Gallery +01E01A3B 08000000 +003C5260 00000001 +023C52AC 0003FFFF +023C52B8 0005FFFF +003C52C8 000000FF +023C52DC 0000FFFF + +Small energy sword +01E058C4 08000000 +0435DF6C 004A004A + +Full energy Sword +01E03B23 08000000 +0435DF6C 004C004C + +HookShot Head/beam sword +01E064B0 08000000 +0435DF6C 004C001E + +Normal/no glow +01E042B7 08000000 +0435DF6C 00460046 + +Jesus Mode aka WalkOnWater +01E071C7 08000000 +04004010 2C070003 +04004014 C01EFFA0 +04004018 4182000C +0400401C C01F008C +04004020 4809EF60 +04004024 FC16A840 +04004028 C2DEFFA4 +0400402C 4182FFF0 +04004030 4809EF54 +04004048 281E5787 +0400404C 4081001C +04004050 FC010040 +04004054 4080000C +04004058 D2BEFFA0 +0400405C 4800000C +04004060 C2DEFF9C +04004064 D03EFFA0 +04004068 EC210028 +0400406C 48138FB8 +043C5E44 04071987 +040A2F7C 4BF61094 +0413D020 4BEC7028 + +Use anything indoors +01E01C68 08000000 +0020485F 0000007E + +Sink or Swim A+D-pad down sink B+D-pad down swim +01E00949 08000000 +0A3ED84A 00000104 +0435D560 50000000 +0A3ED84A 00000204 +0435D560 42B40000 + +Jump to a ledge at any height +01E05CFA 08000000 +0435D734 469C4000 + +Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +01E01534 08000000 +00000000 8435DB18 +41200000 00040002 +0435DB38 7F7FFFFF + +Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) +01E04637 08000000 +0A3ED84A 00000800 +0435DC90 40700000 +0A3ED84A 00000010 +0435DC90 00000000 +0A3ED84A 00000400 +0435DCA4 C1200000 +4A3ED84A 00000000 +0435DC90 C0000000 +0435DCA4 41166666 + +Roll further +01E05AB9 08000000 +0435D3D0 40000000 + +Instead of rolling, you glide +01E05AAE 08000000 +0435D3CC 45500000 + +#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT +Max Magic +01E01983 08000000 +003C4C1B 00000020 + +Infinite Magic +01E01984 08000000 +003C4C1C 00000020 + +Can Carry 1000 Rupees +01E01985 08000000 +003C4C1A 00000001 + +Can Carry 5000 Rupees +01E01986 08000000 +003C4C1A 00000002 + +Always Have 1000 Rupees +01E01987 08000000 +023C4C0C 000003E8 + +Always Have 5000 Rupees +01E01988 08000000 +023C4C0C 00001388 + +Link Can Swim Forever +01E01989 08000000 +023CA76E 00000384 + +Have All Songs +01E0198A 08000000 +003C4CC5 0000003F + +Have Hero's Sword +01E0198B 08000000 +003C4C16 00000038 +003C4CBC 00000001 + +Have Mirror Shield +01E0198C 08000000 +003C4C17 0000003C +003C4CBD 00000003 + +Have Telescope +01E0198D 08000000 +003C4C44 00000020 + +Have Sail +01E0198E 08000000 +003C4C45 00000078 + +Have Wind Waker +01E0198F 08000000 +003C4C46 00000022 + +Have Grappling Hook +01E01990 08000000 +003C4C47 00000025 + +Have Boomerang +01E01991 08000000 +003C4C49 0000002D + +Have Deku Leaf +01E01992 08000000 +003C4C4A 00000034 + +Have Tingle Tuner +01E01993 08000000 +003C4C4B 00000021 + +Have DX Camera +01E01994 08000000 +003C4C4C 00000026 + +Have Iron Boots +01E01995 08000000 +003C4C4D 00000029 + +Have Magic Shielding +01E01996 08000000 +003C4C4E 0000002A + +Have Bow And All Arrows +01E01997 08000000 +003C4C50 00000036 + +Have Bombs +01E01998 08000000 +003C4C51 00000031 + +Have Hookshot +01E01999 08000000 +003C4C57 0000002F + +Have Megaton Hammer +01E0199A 08000000 +003C4C58 00000033 + +Have Bottle 1 +01E0199B 08000000 +003C4C52 00000050 + +Have Bottle 2 +01E0199C 08000000 +003C4C53 00000050 + +Have Bottle 2 With Fairy +01E01ACC 08000000 +003C4C53 00000057 + +Have Bottle 3 +01E0199D 08000000 +003C4C54 00000050 + +Have Bottle 3 With Blue Potion +01E01ACD 08000000 +003C4C54 00000053 + +Have Bottle 4 +01E0199E 08000000 +003C4C55 00000050 + +Have Spoils Bag +01E0199F 08000000 +003C4C48 00000024 + +Have Bait Bag +01E019A0 08000000 +003C4C4F 0000002C + +Have Delivery Bag +01E019A1 08000000 +003C4C56 00000030 + +Infinite Berry Feed +01E019A2 08000000 +003C4C86 00000082 +003C4CAC 00000009 + +Infinite Pear Feed +01E019A3 08000000 +003C4C87 00000083 +003C4CAD 00000009 + +Max Red Chu Jelly +01E019A4 08000000 +003C4C7E 00000049 +003C4CA4 00000063 + +Max Green Chu Jelly +01E019A5 08000000 +003C4C83 0000004A +003C4CA5 00000063 + +Max Blue Chu Jelly +01E019A6 08000000 +003C4C85 0000004B +003C4CA6 00000063 + +Max Joy Pendants +01E019A7 08000000 +003C4C7F 0000001F +003C4CA7 00000063 + +Max Skull Necklaces +01E019A8 08000000 +003C4C80 00000045 +003C4CA8 00000063 + +Max Knight's Crest +01E019A9 08000000 +003C4C81 00000048 +003C4CA9 00000063 + +Max Boko Baba Seeds +01E019AA 08000000 +003C4C82 00000046 +003C4CAA 00000063 + +Max Golden Feathers +01E019AB 08000000 +003C4C84 00000047 +003C4CAB 00000063 + +Can Carry 99 Arrows +01E019AC 08000000 +003C4C77 00000063 + +Can Carry 99 Bombs +01E019AD 08000000 +003C4C78 00000063 + +Infinite Arrows +01E019AE 08000000 +003C4C71 00000063 + +Infinite Bombs +01E019AF 08000000 +003C4C72 00000063 + +Have Fully Detailed Map +01E019B0 08000000 +023C4D0C 00170303 +003C4D3C 00000003 + +Have All Quest Maps +01E019B1 08000000 +023C4CDC 0003FFFF + +All Triforce Maps Translated +01E019B2 08000000 +003C4D4D 000000FF + +Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD +01E01A3E 08000000 +003C4C16 0000003E +003C4CBC 0000000F + +Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND +01E019B5 08000000 +003C4CC7 00000007 +003C524A 00000040 + +Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS +01E019B8 08000000 +003C4CC6 000000FF + ++Press R to Jump +01E019BB 08000000 +0A3ED84A 00000020 +863E4410 00000001 + +Press R to Mega Jump +01E019BC 08000000 +0A3ED84A 00000020 +863E4410 00000003 \ No newline at end of file diff --git a/gcncrypt.exe b/gcncrypt.exe new file mode 100644 index 0000000000000000000000000000000000000000..dfd6c53313d09c3769da2332c74e8d74f215f2e8 GIT binary patch literal 26624 zcmeHw4SZD9nfIB=1STOc6B;U3lo5l15+DpJ2$X^33Rpk{BKSceBr}lLkfdP-VGBB8 zGH-L=aoV(tyQXT}yy(^{RqXO&s^U%n4b->>Wm{Uc&Fja{iIZYhS;(>>^ZuXb+&dpP 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Subject: [PATCH 003/336] not that i have ever had trouble but here is the 1.5 gcncrypt --- Pso_Char_id.txt | 34 ++++++++++++++++++++++++++++++++++ gcncrypt.exe | Bin 26624 -> 27648 bytes 2 files changed, 34 insertions(+) create mode 100644 Pso_Char_id.txt diff --git a/Pso_Char_id.txt b/Pso_Char_id.txt new file mode 100644 index 0000000000..891f5e14cb --- /dev/null +++ b/Pso_Char_id.txt @@ -0,0 +1,34 @@ +XX: +00-Viridia +01-Greenil +02-Skyly +03-Blueful +04-Purplenum +05-Pinkal +06-Redria +07-Oran +08-Yellowboze +09-Whitill + +YY: +00-HUmar +01-HUnewearl +02-HUcast +03-RAmar +04-RAcast +05-RAcaseal +06-FOmarl +07-FOnewm +08-FOnewearl +09-HUcaseal +0A-FOmar +0B-RAmarl + +NPC list: +00 = ninja +01 = rico +02 = sonic +03 = knuckles +04 = Tails +05 = Flowen +06 = Elly \ No newline at end of file diff --git a/gcncrypt.exe b/gcncrypt.exe index dfd6c53313d09c3769da2332c74e8d74f215f2e8..9e9b8a5e8ae45d39b8e49ecbac3dcfd30e78ce37 100644 GIT binary patch delta 9112 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z9mMkyP&?=>=rSk(8Uk5djAejA&5q|PP#vfqL|+zLKnFpufsTPrfzE=uL03SZfd)WB zE)-?sZYTw%fU-aZpfXS;XbmXT>hSCU?ExJG9RvA6mqDL_20B;eg*Z$!N&J?n9TSo*_YhbgF5th1z_xIKfi+gmdQEoqUgT06BwHt5!m*DO zR>e=sejHB22sR$T;Wdrmqpggs3L9rXZF{CBKfzSNK58N6)_^1 zmA%i-v5hEC&BQ>fFsWl7YGa$i#u$^tJkEMp9vjWhW2}i)VE&`*3AU5fGl!}~llwrE z`-PB`+2g9*g1ZFQN~*#NzZR`i^NvKtuYV;5@vPsO$@+EHBYPG1$I!R^DP?-kd zUKERAX)G2-dD&K5iOTF6W(I@1*h Date: Sun, 5 Oct 2008 22:35:44 +0000 Subject: [PATCH 004/336] Added cheats for "Metroid Prime 2: Echoes" --- G2ME01.ini | 210 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 210 insertions(+) create mode 100644 G2ME01.ini diff --git a/G2ME01.ini b/G2ME01.ini new file mode 100644 index 0000000000..9322aafe0f --- /dev/null +++ b/G2ME01.ini @@ -0,0 +1,210 @@ +# G2ME01 - Metroid Prime 2 Echoes + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame]#Add memory patches here. +[ActionReplay] +#Infinite Health +062AE01E 08000000 +4241FD80 000A44BB +4241FD80 000B6000 + +#Max Energy Tanks +062AE01F 08000000 +4241FD80 012B000E +4241FD80 012D000E + +#Maximum Missiles (code does not work) +#062AE020 08000000 +#4241FD80 013900FA + +#Infinite Missiles +062AE021 08000000 +4241FD80 013700FA + +#Have Morph Ball Power Bomb +062AE03C 04701D40 +4241FD80 01310001 +4241FD80 01330001 + +#BEAM WEAPON CODES: +062AE022 05008000 + +#Have Charge Beam +062AE023 04701140 +4241FD80 00310001 +4241FD80 00330001 + +#Have Dark Beam +062AE024 04701140 +4241FD80 0037000F +4241FD80 0039000F + +#Have Annihilator +062AE026 04701140 +4241FD80 0043000F +4241FD80 0045000F + +#CHARGE COMBO CODES: +062AE027 05008000 + +#Have Super Missile +062AE028 047013C0 +4241FD80 00470001 +4241FD80 00490001 + +#Have Darkburst +062AE029 047013C0 +4241FD80 004D0001 +4241FD80 004F0001 + +#Have Sunburst +062AE02A 047013C0 +4241FD80 00530001 +4241FD80 00550001 + +#Have Sonic Boom +062AE02B 047013C0 +4241FD80 00590001 +4241FD80 005B0001 + +#VISOR CODES: +062AE02C 05008000 + +#Have Combat Visor +062AE02D 04701640 +4241FD80 005F0001 +4241FD80 00610001 + +#Have Scan Visor +062AE02E 04701640 +4241FD80 00650001 +4241FD80 00670001 + +#+Have Dark Visor +062AE02F 04701640 +4241FD80 006B0001 +4241FD80 006D0001 + +#Have Echo Visor +062AE030 04701640 +4241FD80 00710001 +4241FD80 00730001 + +#ARMOR CODES: +062AE031 05008000 + +#Have Varia Suit +062AE032 047018C0 +4241FD80 00770001 +4241FD80 00790001 + +#Have Dark Suit +062AE033 047018C0 +4241FD80 007D0001 +4241FD80 007F0001 + +#Have Light Suit +062AE034 047018C0 +4241FD80 00830001 +4241FD80 00850001 + +#MOVEMENT SYSTEMS CODES: +062AE035 05008000 + +#Have Space Jump Boots +062AE036 04701AC0 +4241FD80 00BF0001 +4241FD80 00C10001 + +#Have Grapple Beam +062AE037 04701AC0 +4241FD80 00B90001 +4241FD80 00BB0001 + +#Have Gravity Boost +062AE038 04701AC0 +4241FD80 00C50001 +4241FD80 00C70001 + +#Have Screw Attack +062AE039 04701AC0 +4241FD80 00D10001 +4241FD80 00D30001 + +#MISCELLANEOUS CODES: +062AE03A 05008000 + +#Have Seeker Missile +062AE03B 04701D40 +4241FD80 00CB0001 +4241FD80 00CD0001 + +#Have Beam Ammo Expansion +062AE03D 04701D40 +4241FD80 013D000F +4241FD80 013F000F + +#DARK TEMPLE KEYS: +062AE03E 05008000 + +#Have Sky Temple Key 1 +062AE03F 04701F40 +4241FD80 00DD0001 +4241FD80 00DF0001 + +#Have Sky Temple Key 2 +062AE040 04701F40 +4241FD80 00E30001 +4241FD80 00E50001 + +#Have Sky Temple Key 3 +062AE041 04701F40 +4241FD80 00E90001 +4241FD80 00EB0001 + +#Have Agon Temple Key 1 +062AE042 04701F40 +4241FD80 00EF0001 +4241FD80 00F10001 + +#Have Agon Temple Key 2 +062AE043 04701F40 +4241FD80 00F50001 +4241FD80 00F70001 + +#Have Agon Temple Key 3 +062AE044 04701F40 +4241FD80 00FB0001 +4241FD80 00FD0001 + +#Have Torvus Temple Key 1 +062AE045 04701F40 +4241FD80 01010001 +4241FD80 01030001 + +#Have Torvus Temple Key 2 +062AE046 04701F40 +4241FD80 01070001 +4241FD80 01090001 + +#Have Torvus Temple Key 3 +062AE047 04701F40 +4241FD80 010D0001 +4241FD80 010F0001 + +#Have Ing Hive Temple Key 1 +062AE048 04701F40 +4241FD80 01130001 +4241FD80 01150001 + +#Have Ing Hive Temple Key 2 +062AE049 04701F40 +4241FD80 01190001 +4241FD80 011B0001 + +#Have Ing Hive Temple Key 3 +062AE04A 04701F40 +4241FD80 011F0001 +4241FD80 01210001 \ No newline at end of file From 46e07a270e1e0a923abe3a8dbc93c7fe8b251de6 Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 6 Oct 2008 05:49:30 +0000 Subject: [PATCH 005/336] Added INI's for: Mario Party 4, Luigi's Mansion, Metroid Prime, Mario Kart: Double Dash, Sonic Adventure 2: Battle. Updated Super Smash Brothers cheats. Mario Party 5, and Pokemon Colosseum INIs are in work. --- GLME01.ini | 29 ++++++++ GM4E01.ini | 197 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GM8E01.ini | 141 ++++++++++++++++++++++++++++++++++++++ GMPE01.ini | 122 +++++++++++++++++++++++++++++++++ GMSE01.ini | 114 ++++++++++++++++++++++--------- GSNP8P.ini | 93 +++++++++++++++++++++++++ 6 files changed, 662 insertions(+), 34 deletions(-) create mode 100644 GLME01.ini create mode 100644 GM4E01.ini create mode 100644 GM8E01.ini create mode 100644 GMPE01.ini create mode 100644 GSNP8P.ini diff --git a/GLME01.ini b/GLME01.ini new file mode 100644 index 0000000000..7dc6953dd3 --- /dev/null +++ b/GLME01.ini @@ -0,0 +1,29 @@ +# GLME01 - Luigi's Mansion [EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. +[ActionReplay] +#Infinite Health +00BA09FC 08000000 +040B9524 60000000 + +#999 Cash +00BA09FD 08000000 +040AE4D0 3C00270F +040AE4E8 60000000 +040AE500 60000000 + +#99 of some treasures +00BA09FE 08000000 +040AE518 63180063 +040AE51C 3F000063 +040AE520 3F000063 +040AE524 3F000063 +040AE528 3F000063 +040AE52C 3F000063 +040AE530 3F000063 + +#End Boss Has No HP +00BA09FF 08000000 +04126E6C 60000000 \ No newline at end of file diff --git a/GM4E01.ini b/GM4E01.ini new file mode 100644 index 0000000000..47c81dd5f2 --- /dev/null +++ b/GM4E01.ini @@ -0,0 +1,197 @@ +# GM4E01 - Mario Kart: Double Dash!! [EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] #Add memory patches here. [ActionReplay] #Everything Unlocked +045633BE 08000000 +023BC1C0 0003FFFF + +#Stars Last Forever +045633BF 08000000 +042B0540 4BD53700 + +#Extra Speed +045633C0 08000000 +043D45A0 46C80000 +042B17A8 C3E20000 + +#Press Z to Jump +045633C1 08000000 +3A3A4D6C 00000010 +423CC118 019E4300 + +#D-Pad Up Freezes Timer +045633C2 08000000 +0A3A4D6C 00000008 +04189348 60000000 + +#D-Pad Down Unfreezes Timer +045633C3 08000000 +0A3A4D6C 00000004 +04189348 4BFFD9E9 + +#Other Karts Can't Move +045633C4 08000000 +04247504 60000000 + +#Tiny Karts +045633C6 08000000 +043D45A4 3F000000 +042D3668 C0220004 + +#Max Race Points +045633C7 08000000 +043B11CC 000003E7 + +#Press D-Pad Left For Star +045633C8 08000000 +042B0540 4BD53700 +8A3A4D6C 00000001 +042AF120 48000208 +042AF334 60000000 +042C7A00 38000000 +00000000 40000000 +923A4D6C 00000001 +042AF120 40820208 +042AF334 41820010 +042C7A00 80040008 +00000000 40000000 + +#Log Bridges Dont Sway +0456573F 08000000 +041EAC2C 4E800020 + +#Weapons Are Useless +04565740 08000000 +041F35D4 4E800020 + +#Turn off Course Hazards +04565741 08000000 +041F4DA4 4E800020 + +#All Races: 1 Lap +04565742 08000000 +04187BAC 38000001 + +#Unrestricted Kart Selection +04565743 08000000 +04163B30 7C673214 +04163B34 2C030015 +04163B38 41820010 +04163B3C 2C030000 +04163B40 41800010 +04163B44 48000014 +04163B48 38600000 +04163B4C 4800000C +04163B50 38600014 +04163B54 48000004 +04163B58 4E800020 + +#Disable Course Collision (Hold D-Down) +04565744 08000000 +043CE824 BF800000 +3A3A4D6C 00000004 +043CE824 420001CE + +#Infinite Mushrooms +0456576A 08000000 +042BCC5C 480000EC + +#Invisible Karts +0456576B 08000000 +041908B4 4E800020 + +#Double Mushroom Boosts +0456576C 08000000 +042AD3EC 380000A0 + +#Purely Random Items +0456576D 08000000 +0420CF28 38800013 +0420CF30 2C030010 +0420CF34 40820008 +0420CF38 38630001 +0420CF3C 4800009C + +#Item Always Green Shell +0456576E 08000000 +0420CBC4 38600000 + +#Item Always Special Green Shell +0456576F 08000000 +0420CBC4 38600001 + +#Item Always Red Shell +04565770 08000000 +0420CBC4 38600002 + +#Item Always Banana +04565771 08000000 +0420CBC4 38600003 + +#Item Always Special Banana +04565772 08000000 +0420CBC4 38600004 + +#Item Always Mushroom +04565773 08000000 +0420CBC4 38600005 + +#Item Always Star +04565774 08000000 +0420CBC4 38600006 + +#Item Always Wan Wan +04565775 08000000 +0420CBC4 38600007 + +#Item Always Bomb +04565776 08000000 +0420CBC4 38600008 + +#Item Always Bros Special +04565777 08000000 +0420CBC4 38600009 + +#Item Always Lightning +04565778 08000000 +0420CBC4 3860000A + +#Item Always Yoshi Egg +04565779 08000000 +0420CBC4 3860000B + +#Item Always Golden Mushroom +0456577A 08000000 +0420CBC4 3860000C + +#Item Always Homing Shell +0456577B 08000000 +0420CBC4 3860000D + +#Item Always Heart +0456577C 08000000 +0420CBC4 3860000E + +#Item Always Fake Prezzie +0456577D 08000000 +0420CBC4 3860000F + +#Item Always Special Shells +0456577E 08000000 +0420CBC4 38600011 + +#Item Always 3 Mushrooms +0456577F 08000000 +0420CBC4 38600012 + +#Goraud Shading +04565780 08000000 +040A9714 4E800020 + +#Reduced Nintendo Blur +04565781 08000000 +022B3382 000000E8 + +#Increased Nintendo Blur +04565782 08000000 +022B3382 000000CC \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini new file mode 100644 index 0000000000..cdeb7f63bc --- /dev/null +++ b/GM8E01.ini @@ -0,0 +1,141 @@ +# GM8E01 - Metroid Prime [EmuState] +#The Emulation State. +EmulationStateId = 3 +[OnFrame] #Add memory patches here. [ActionReplay] #Infinite Health +0116195B 08000000 +04049EA8 48000104 + +#Infinite Missiles +0116195C 08000000 +4200183C 002500FF +4200183C 002700FF + +#Infinite Balls +0116195D 08000000 +00457D1B 00000003 + +#Infinite Power Balls +0116195E 08000000 +4200183C 00310003 + +#Moonjump (Hold B) +0116195F 08000000 +0A7A55A4 00000200 +0446BABC 41200000 + +#Play NES Metroid +01161960 08000000 +0A7A55A4 00000440 +0001CA64 00000041 +0A7A55A4 00000840 +0001CA64 00000040 + +#Press L+X at bonus screen + +#Press L+Y before quitting + +#Press L+Y before quitting + +#ARM CANNON + +#Have Ice Beam +01161962 08000000 +4200183C 001B0001 + +#Have Wave Beam +01161963 08000000 +4200183C 001F0001 + +#Have Plasma Beam +01161964 08000000 +4200183C 00230001 + +#Have Phazon Beam +01161965 08000000 +4200183C 00730001 + +#MORPH BALL + +#Have Morph Ball +01161967 08000000 +4200183C 00570001 + +#Have Boost Ball +01161968 08000000 +4200183C 005F0001 + +#Have Spider Ball +01161969 08000000 +4200183C 00630001 + +#Have Morph Ball Bomb +0116196A 08000000 +4200183C 002F0001 + +#Have Power Bomb +0116196B 08000000 +4200183C 00330001 + +#SUITS + +#Have Varia Suit +0116196D 08000000 +4200183C 006F0001 + +#Have Gravity Suit +0116196E 08000000 +4200183C 00670001 +4200183C 006B0001 + +#Have Phazon Suit +0116196F 08000000 +4200183C 00730001 + +#VISORS + +#Have Combat Visor +01161971 08000000 +4200183C 005B0001 + +#Have Scan Visor +01161972 08000000 +4200183C 002B0001 + +#Have X-Ray Visor +01161973 08000000 +4200183C 004B0001 + +#Have Thermal Visor +01161974 08000000 +4200183C 003B0001 + +#SECONDARY ITEMS + +#Have Space Jump Boots +01161976 08000000 +4200183C 00510001 +4200183C 00530001 + +#Have Grapple Beam +01161977 08000000 +4200183C 00470001 + +#Have Missile Launcher +01161978 08000000 +4200183C 00260001 + +#Have Charge Beam +01161979 08000000 +4200183C 003F0001 + +#Have Beam Combo A +0116197A 08000000 +4200183C 00370001 + +#Have Beam Combo B +0116197B 08000000 +4200183C 00430001 + +#Have Beam Combo C +0116197C 08000000 +4200183C 004F0001 \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini new file mode 100644 index 0000000000..32119b9b3c --- /dev/null +++ b/GMPE01.ini @@ -0,0 +1,122 @@ +# GMPE01 - Mario Party 4[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame]#Add memory patches here.[ActionReplay]#All Mini Games Unlocked01120BA8 08000000 +0218FDF0 +0003FFFF#Player 1 Max Coins +01120BA9 08000000 +0218FC54 000003E7 + +#Player 1 No Coins +01120BAA 08000000 +0218FC54 00000000 + +#Player 1 Max Stars +01120BAB 08000000 +0218FC62 000003E7 + +#Player 1 No Stars +01120BAC 08000000 +0218FC62 00000000 + +#Player 1 Always Has Magic Lamp +01120BAD 08000000 +0018FC3D 0000000C + +#Player 2 Max Coins +01120BAE 08000000 +0218FC84 000003E7 + +#Player 2 No Coins +01120BAF 08000000 +0218FC84 00000000 + +#Player 2 Max Stars +01120BB0 08000000 +0018FC92 000003E7 + +#Player 2 No Stars +01120BB1 08000000 +0018FC92 00000000 + +#Player 2 Always Has Magic Lamp +01120BB2 08000000 +0018FC6D 0000000C + +#Player 3 Max Coins +01120BB3 08000000 +0218FCB4 000003E7 + +#Player 3 No Coins +01120BB4 08000000 +0218FCB4 000003E7 + +#Player 3 Max Stars +01120BB5 08000000 +0218FCC2 000003E7 + +#Player 3 No Stars +01120BB6 08000000 +0218FCC2 00000000 + +#Player 3 Always Has Magic Lamp +01120BB7 08000000 +0018FC9D 0000000C + +#Player 4 Max Coins +01120BB8 08000000 +0218FCE4 000003E7 + +#Player 4 No Coins +01120BB9 08000000 +0218FCE4 00000000 + +#Player 4 Max Stars +01120BBA 08000000 +0218FCF2 000003E7 + +#Player 4 No Stars +01120BBB 08000000 +0218FCF2 00000000 + +#Player 4 Always Has Magic Lamp +01120BBC 08000000 +0018FCCD 0000000C + +#Hold Y To Roll 10 +01120BBD 08000000 +3A1E67F0 00000800 +0416B928 41200000 + +#Hold L To Roll 1 +01120BBE 08000000 +3A1E67F0 00000040 +0416B928 3F000000 + +#L+X No More Moves(Use While Moving) +01120BBF 08000000 +8A1E67F0 00000440 +0018FC42 00000001 +0018FC72 00000001 +0018FCA2 00000001 +0018FCD2 00000001 +00000000 40000000 + +#L+Y Infinite Moves(While Moving) +01120BC0 08000000 +8A1E67F0 00000840 +0018FC42 0000000A +0018FC72 0000000A +0018FCA2 0000000A +0018FCD2 0000000A +00000000 40000000 + +#Press Z+R To Be On Turn 20 +01120BC1 08000000 +0A1E67F0 00000030 +0018FCFC 00000014 + +#Press Z+L To Be On Turn 1 +01120BC2 08000000 +0A1E67F0 00000050 +0018FCFC 00000001 \ No newline at end of file diff --git a/GMSE01.ini b/GMSE01.ini index e41bf13036..8ee5cde04e 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,48 +4,48 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -All Shines +#All Shines 00E60AE1 18000000 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF -Open all levels and nozzles +#Open all levels and nozzles 00E60AE0 18000000 04570958 FFFFFFFF 0457095C FFFFFFFF -8 red coins(press L & B) +#8 red coins(press L & B) 00E61642 18000000 0A3FBBF4 00000240 025709DE 00000008 -Infinite hover time +#Infinite hover time 00E61520 18000000 042640BC 60000000 -Infinite water +#Infinite water 00E6151F 18000000 04263F58 38002710 042635B0 60000000 -Infinite health +#Infinite health 00E60ADF 18000000 424057F4 00040009 -99 lives +#99 lives 00E60ADE 18000000 00570967 00000063 -Test Level +#Test Level 00B86425 08000000 043E9710 00000C01 -Low Gravity +#Low Gravity 00B809F5 08000000 4240E12C 05003E00 -Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off +#Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off 00B813BC 08000000 04002F00 3C608041 04002F04 8063E12C @@ -66,83 +66,79 @@ Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off 0A404454 00000004 04189854 4E800020 -Do Not Have To Move Before Triple Jump +#Do Not Have To Move Before Triple Jump 00B819B3 08000000 4240E10C 06B00000 -Spin Jump Gravity - Really Slow Fall +#Spin Jump Gravity - Really Slow Fall 00B86E48 08000000 4240E10C 058E3D00 -Spin Jump Gravity - Almost No Fall +#Spin Jump Gravity - Almost No Fall 00B8369D 08000000 4240E10C 058E0000 -Spin Jump Gravity - Fall Really Fast +#Spin Jump Gravity - Fall Really Fast 00B86350 08000000 4240E10C 058E4200 -Spin Jump Gravity - Normal Speed +#Spin Jump Gravity - Normal Speed 00B80454 08000000 4240E10C 058E3EB3 -Insane heat waves Crazy colors everywhere! +#Insane heat waves Crazy colors everywhere! 00B80485 08000000 043AA070 41200000 -Double vision heat wave (narrow) +#Double vision heat wave (narrow) 00B856EB 08000000 043AA070 3F600000 -Double vision heat wave (wide) +#Double vision heat wave (wide) 00B85C4A 08000000 043AA070 3F400000 -Use only one of following two. Vanish point visual distortion +#Use only one of following two. Vanish point visual distortion 00B842EC 08000000 043AB304 3E000000 -Hard to select file, activators will work if you add them.. Camera is far out +#Hard to select file, activators will work if you add them.. Camera is far out 00B82579 08000000 043AB304 3F000000 -X textures +#X textures 00B80A69 08000000 043DB210 41200000 - -Y textures +#Y textures 00B80605 08000000 043DB224 41200000 - -Z textures +#Z textures 00B86358 08000000 043DB238 41200000 - -Strangely distorted people +#Strangely distorted people 00B82C96 08000000 0440CC24 3F900000 -Mute game +#Mute game 00B87829 08000000 04417248 00000000 -Magnify camera +#Magnify camera 00B87EB7 08000000 04417690 3F900000 -Warped camera view +#Warped camera view 00B851AB 08000000 044176A8 3E000000 -Poorly Shaded Mario +#Poorly Shaded Mario 00B87DA5 08000000 044176FC 00000000 -Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle - +#Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle 00B83682 08000000 0A404454 00000208 04269F50 3BE00001 @@ -153,6 +149,56 @@ Nozzle Modifier Press the buttons below to switch to another nozzle. You must ha 0A404454 00000202 04269F50 3BE00004 -Always Green Yoshi +#Always Green Yoshi 00B80C27 08000000 405F3A90 04AE4C00 + +#Infinite Jetpack +00B816CA 08000000 +0426C330 60000000 + +#Infinite Hose +00B816C9 08000000 +0426B9C8 60000000 + +#Infinite Lives +00B816CB 08000000 +04578A04 00000063 + +#Super Jump +00B816CC 08000000 +0A404454 00000100 +4240E12C 05003DC0 +12404454 00000100 +4240E12C 05003E80 + +#Hold B To Run Super Fast +00B816CD 08000000 +0A404454 00000200 +4240E12C 06E44200 +12404454 00000200 +4240E12C 06E43F80 + +#D-Pad Up For Large Mario +00B816CE 08000000 +8A404454 00000008 +4240E12C 4DE43FF8 +4240E12C 4DE63FF8 +4240E12C 4DE83FF8 +00000000 40000000 + +#D-Pad Down For Mini Mario +00B816CF 08000000 +8A404454 00000004 +4240E12C 4DE43E88 +4240E12C 4DE63E88 +4240E12C 4DE83E88 +00000000 40000000 + +#D-Pad Left For Normal Mario +00B816D0 08000000 +8A404454 00000004 +4240E12C 4DE43F80 +4240E12C 4DE63F80 +4240E12C 4DE83F80 +00000000 40000000 \ No newline at end of file diff --git a/GSNP8P.ini b/GSNP8P.ini new file mode 100644 index 0000000000..8ac2a9fa7d --- /dev/null +++ b/GSNP8P.ini @@ -0,0 +1,93 @@ +# GSNP8P - SONIC ADVENTURE 2 BATTLE [EmuState] +#The Emulation State. +EmulationStateId = 5 +[OnFrame] #Add memory patches here. [ActionReplay] #Max/Infinite Rings +008625C0 08000000 +021CC1D0 000003E7 + +#Infinite Lives +008625C1 08000000 +001CC1CD 00000063 + +#Always Low Time +008625C2 08000000 +021CC184 00000001 + +#Max Score +008625C3 08000000 +041CC1F8 05F5E0FF + +#Tons Of Emblems +008625C4 08000000 +00000000 841F25C4 +05050505 00280031 +00000000 841F25C8 +05050505 00280031 + +#Hold Y For Super Turbo +008625C5 08000000 +0A357F60 00000800 +421DE600 01024120 + +#Hold Z+A For Super Jump +008625C6 08000000 +0A357F60 00000110 +421DE600 01043F80 + +#D-Pad Up For Huge Size +008625C7 08000000 +8A357F60 00000008 +421DE600 00504030 +421DE600 00524030 +421DE600 00544030 +00000000 40000000 + +#D-Pad Down For Mini Size +008625C8 08000000 +8A357F60 00000004 +421DE600 00503E80 +421DE600 00523E80 +421DE600 00543E80 +00000000 40000000 + +#D-Pad Left For Normal Size +008625C9 08000000 +8A357F60 00000001 +421DE600 00503F80 +421DE600 00523F80 +421DE600 00543F80 +00000000 40000000 + +#Have Chao Garden Key +00862631 08000000 +001CC1AC 00000001 + +#ONLY USE THE FOLLOWING AT THE + +#VERY END OF THE LEVEL BEFORE + +#JUMPING INTO THE GOAL + +#L+R For Chao Set 1 +00862635 08000000 +8A357F60 00000060 +00000000 801E4C0B +00000001 010A0008 +001E4C5B 0000000A +00000000 40000000 + +#L+R+Z For Chao Set 2 +00862636 08000000 +8A357F60 00000070 +00000000 801E4C0B +00000009 010A0008 +001E4C5B 0000000A +00000000 40000000 + +#L+R+X For Chao Set 3 +00862637 08000000 +8A357F60 00000460 +00000000 801E4C0B +00000014 01040008 +001E4C5B 00000004 +00000000 40000000 \ No newline at end of file From 354f36f7505a1def2cfdc0a00c3772e871d2d4d9 Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 6 Oct 2008 06:30:45 +0000 Subject: [PATCH 006/336] small fix to MP2 NTFS INI file. I can't get cheats to work for it (even tried (M)) -_-. --- G2ME01.ini | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 9322aafe0f..8de6a08746 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -3,8 +3,27 @@ [EmuState] #The Emulation State. EmulationStateId = 2 -[OnFrame]#Add memory patches here. + +[OnFrame] +#Add memory patches here. + [ActionReplay] +#(M) +062AE01C 88000000 +C4354E70 0000FF01 +C436F000 0000FF02 +4D30294C 4E800020 +C530294C 0000FF03 +0441FD80 00000000 +C6004010 000000FF + +#This Code Must Be On! +062AE01D 08000000 +043BC410 906D0000 +043BC414 88030004 +043BC418 4BC5C1F4 +04018608 483A3E08 + #Infinite Health 062AE01E 08000000 4241FD80 000A44BB @@ -82,7 +101,7 @@ EmulationStateId = 2 4241FD80 00650001 4241FD80 00670001 -#+Have Dark Visor +#Have Dark Visor 062AE02F 04701640 4241FD80 006B0001 4241FD80 006D0001 From 1d21f0b66621a5409250cd8c0d39c0a98fbf827a Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 6 Oct 2008 10:44:06 +0000 Subject: [PATCH 007/336] --- GALP01.ini | 2 +- GLME01.ini | 3 ++- GM4E01.ini | 9 +++++++-- GM8E01.ini | 7 +++++-- GMPE01.ini | 12 +++++++++--- GSNP8P.ini | 6 ++++-- 6 files changed, 28 insertions(+), 11 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 0cbbdcff08..51ebf7fafe 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,7 +2,7 @@ #The Emulation State. EmulationStateId = 4 [OnFrame] - +#0x8044CD30=dword:0xFFFFFFFF [ActionReplay] #idk if it should be on, i had code problems so i added it anyway mustcode? diff --git a/GLME01.ini b/GLME01.ini index 7dc6953dd3..77ce70b455 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -1,4 +1,5 @@ -# GLME01 - Luigi's Mansion [EmuState] +# GLME01 - Luigi's Mansion +[EmuState] #The Emulation State. EmulationStateId = 4 [OnFrame] diff --git a/GM4E01.ini b/GM4E01.ini index 47c81dd5f2..0e4ef2bf79 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -1,7 +1,12 @@ -# GM4E01 - Mario Kart: Double Dash!! [EmuState] +# GM4E01 - Mario Kart: Double Dash!! +[EmuState] #The Emulation State. EmulationStateId = 2 -[OnFrame] #Add memory patches here. [ActionReplay] #Everything Unlocked +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Everything Unlocked 045633BE 08000000 023BC1C0 0003FFFF diff --git a/GM8E01.ini b/GM8E01.ini index cdeb7f63bc..c4a3da8e75 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -1,7 +1,10 @@ -# GM8E01 - Metroid Prime [EmuState] +# GM8E01 - Metroid Prime +[EmuState] #The Emulation State. EmulationStateId = 3 -[OnFrame] #Add memory patches here. [ActionReplay] #Infinite Health +[OnFrame] #Add memory patches here. +[ActionReplay] +#Infinite Health 0116195B 08000000 04049EA8 48000104 diff --git a/GMPE01.ini b/GMPE01.ini index 32119b9b3c..e111c59a33 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -1,9 +1,15 @@ -# GMPE01 - Mario Party 4[EmuState] +# GMPE01 - Mario Party 4 +[EmuState] #The Emulation State. EmulationStateId = 4 -[OnFrame]#Add memory patches here.[ActionReplay]#All Mini Games Unlocked01120BA8 08000000 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#All Mini Games Unlocked01120BA8 08000000 0218FDF0 -0003FFFF#Player 1 Max Coins +0003FFFF +#Player 1 Max Coins 01120BA9 08000000 0218FC54 000003E7 diff --git a/GSNP8P.ini b/GSNP8P.ini index 8ac2a9fa7d..41103d7b3b 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -1,7 +1,9 @@ -# GSNP8P - SONIC ADVENTURE 2 BATTLE [EmuState] +# GSNP8P - SONIC ADVENTURE 2 BATTLE +[EmuState] #The Emulation State. EmulationStateId = 5 -[OnFrame] #Add memory patches here. [ActionReplay] #Max/Infinite Rings +[OnFrame] #Add memory patches here. +[ActionReplay] #Max/Infinite Rings 008625C0 08000000 021CC1D0 000003E7 From b1a540f16a68717f8258397053c1dbc4b3106b7b Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 6 Oct 2008 15:25:48 +0000 Subject: [PATCH 008/336] small MP2 INI fix, removed all the "#'s. Need someone to test codes. --- G2ME01.ini | 94 ++++++++++++++++++++++++++---------------------------- 1 file changed, 45 insertions(+), 49 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 8de6a08746..0d69c5f209 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,7 +8,7 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -#(M) +(M) 062AE01C 88000000 C4354E70 0000FF01 C436F000 0000FF02 @@ -17,213 +17,209 @@ C530294C 0000FF03 0441FD80 00000000 C6004010 000000FF -#This Code Must Be On! +This Code Must Be On! 062AE01D 08000000 043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 -#Infinite Health +Infinite Health 062AE01E 08000000 4241FD80 000A44BB 4241FD80 000B6000 -#Max Energy Tanks +Max Energy Tanks 062AE01F 08000000 4241FD80 012B000E 4241FD80 012D000E -#Maximum Missiles (code does not work) -#062AE020 08000000 -#4241FD80 013900FA - -#Infinite Missiles +Infinite Missiles 062AE021 08000000 4241FD80 013700FA -#Have Morph Ball Power Bomb +Have Morph Ball Power Bomb 062AE03C 04701D40 4241FD80 01310001 4241FD80 01330001 -#BEAM WEAPON CODES: +BEAM WEAPON CODES: 062AE022 05008000 -#Have Charge Beam +Have Charge Beam 062AE023 04701140 4241FD80 00310001 4241FD80 00330001 -#Have Dark Beam +Have Dark Beam 062AE024 04701140 4241FD80 0037000F 4241FD80 0039000F -#Have Annihilator +Have Annihilator 062AE026 04701140 4241FD80 0043000F 4241FD80 0045000F -#CHARGE COMBO CODES: +CHARGE COMBO CODES: 062AE027 05008000 -#Have Super Missile +Have Super Missile 062AE028 047013C0 4241FD80 00470001 4241FD80 00490001 -#Have Darkburst +Have Darkburst 062AE029 047013C0 4241FD80 004D0001 4241FD80 004F0001 -#Have Sunburst +Have Sunburst 062AE02A 047013C0 4241FD80 00530001 4241FD80 00550001 -#Have Sonic Boom +Have Sonic Boom 062AE02B 047013C0 4241FD80 00590001 4241FD80 005B0001 -#VISOR CODES: +VISOR CODES: 062AE02C 05008000 -#Have Combat Visor +Have Combat Visor 062AE02D 04701640 4241FD80 005F0001 4241FD80 00610001 -#Have Scan Visor +Have Scan Visor 062AE02E 04701640 4241FD80 00650001 4241FD80 00670001 -#Have Dark Visor +Have Dark Visor 062AE02F 04701640 4241FD80 006B0001 4241FD80 006D0001 -#Have Echo Visor +Have Echo Visor 062AE030 04701640 4241FD80 00710001 4241FD80 00730001 -#ARMOR CODES: +ARMOR CODES: 062AE031 05008000 -#Have Varia Suit +Have Varia Suit 062AE032 047018C0 4241FD80 00770001 4241FD80 00790001 -#Have Dark Suit +Have Dark Suit 062AE033 047018C0 4241FD80 007D0001 4241FD80 007F0001 -#Have Light Suit +Have Light Suit 062AE034 047018C0 4241FD80 00830001 4241FD80 00850001 -#MOVEMENT SYSTEMS CODES: +MOVEMENT SYSTEMS CODES: 062AE035 05008000 -#Have Space Jump Boots +Have Space Jump Boots 062AE036 04701AC0 4241FD80 00BF0001 4241FD80 00C10001 -#Have Grapple Beam +Have Grapple Beam 062AE037 04701AC0 4241FD80 00B90001 4241FD80 00BB0001 -#Have Gravity Boost +Have Gravity Boost 062AE038 04701AC0 4241FD80 00C50001 4241FD80 00C70001 -#Have Screw Attack +Have Screw Attack 062AE039 04701AC0 4241FD80 00D10001 4241FD80 00D30001 -#MISCELLANEOUS CODES: +MISCELLANEOUS CODES: 062AE03A 05008000 -#Have Seeker Missile +Have Seeker Missile 062AE03B 04701D40 4241FD80 00CB0001 4241FD80 00CD0001 -#Have Beam Ammo Expansion +Have Beam Ammo Expansion 062AE03D 04701D40 4241FD80 013D000F 4241FD80 013F000F -#DARK TEMPLE KEYS: +DARK TEMPLE KEYS: 062AE03E 05008000 -#Have Sky Temple Key 1 +Have Sky Temple Key 1 062AE03F 04701F40 4241FD80 00DD0001 4241FD80 00DF0001 -#Have Sky Temple Key 2 +Have Sky Temple Key 2 062AE040 04701F40 4241FD80 00E30001 4241FD80 00E50001 -#Have Sky Temple Key 3 +Have Sky Temple Key 3 062AE041 04701F40 4241FD80 00E90001 4241FD80 00EB0001 -#Have Agon Temple Key 1 +Have Agon Temple Key 1 062AE042 04701F40 4241FD80 00EF0001 4241FD80 00F10001 -#Have Agon Temple Key 2 +Have Agon Temple Key 2 062AE043 04701F40 4241FD80 00F50001 4241FD80 00F70001 -#Have Agon Temple Key 3 +Have Agon Temple Key 3 062AE044 04701F40 4241FD80 00FB0001 4241FD80 00FD0001 -#Have Torvus Temple Key 1 +Have Torvus Temple Key 1 062AE045 04701F40 4241FD80 01010001 4241FD80 01030001 -#Have Torvus Temple Key 2 +Have Torvus Temple Key 2 062AE046 04701F40 4241FD80 01070001 4241FD80 01090001 -#Have Torvus Temple Key 3 +Have Torvus Temple Key 3 062AE047 04701F40 4241FD80 010D0001 4241FD80 010F0001 -#Have Ing Hive Temple Key 1 +Have Ing Hive Temple Key 1 062AE048 04701F40 4241FD80 01130001 4241FD80 01150001 -#Have Ing Hive Temple Key 2 +Have Ing Hive Temple Key 2 062AE049 04701F40 4241FD80 01190001 4241FD80 011B0001 -#Have Ing Hive Temple Key 3 +Have Ing Hive Temple Key 3 062AE04A 04701F40 4241FD80 011F0001 4241FD80 01210001 \ No newline at end of file From c4e88c02738bc6922c501a324bdf2b433c42f454 Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 6 Oct 2008 16:32:08 +0000 Subject: [PATCH 009/336] INI update for Sonic Adv. 2 Battle PAL, I had no luck getting any cheat to work. --- GSNP8P.ini | 262 +++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 186 insertions(+), 76 deletions(-) diff --git a/GSNP8P.ini b/GSNP8P.ini index 41103d7b3b..6ddfcb7102 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -2,94 +2,204 @@ [EmuState] #The Emulation State. EmulationStateId = 5 -[OnFrame] #Add memory patches here. -[ActionReplay] #Max/Infinite Rings -008625C0 08000000 -021CC1D0 000003E7 +[OnFrame] +#Add memory patches here. +[ActionReplay] ++m +007A04F1 98000000 +C40F0838 00000800 -#Infinite Lives -008625C1 08000000 -001CC1CD 00000063 - -#Always Low Time -008625C2 08000000 -021CC184 00000001 - -#Max Score -008625C3 08000000 -041CC1F8 05F5E0FF - -#Tons Of Emblems -008625C4 08000000 ++wtf +00863387 08000000 00000000 841F25C4 -05050505 00280031 +05050505 003B0031 00000000 841F25C8 -05050505 00280031 +05000001 003B0031 +001F52FB 00000105 +021F5308 00000505 +021F5316 00000505 +001F57CC 00000D05 -#Hold Y For Super Turbo -008625C5 08000000 -0A357F60 00000800 -421DE600 01024120 ++999 Rings +007A0489 18000000 +021CC430 000003E7 -#Hold Z+A For Super Jump -008625C6 08000000 -0A357F60 00000110 -421DE600 01043F80 ++99 Lives +007A048A 18000000 +021CC42C 00000063 -#D-Pad Up For Huge Size -008625C7 08000000 -8A357F60 00000008 -421DE600 00504030 -421DE600 00524030 -421DE600 00544030 -00000000 40000000 +Monster Score +007A048B 18000000 +041CC458 05F5E0FF -#D-Pad Down For Mini Size -008625C8 08000000 -8A357F60 00000004 -421DE600 00503E80 -421DE600 00523E80 -421DE600 00543E80 -00000000 40000000 ++L to reset timer to 0:00.00 +007A1AD1 18000000 +4C1E5704 FFFDFFFF +041CC3E0 00000000 +041CC3E4 00080000 -#D-Pad Left For Normal Size -008625C9 08000000 -8A357F60 00000001 -421DE600 00503F80 -421DE600 00523F80 -421DE600 00543F80 -00000000 40000000 +#Emblem codes... -#Have Chao Garden Key -00862631 08000000 -001CC1AC 00000001 +#Complete any level so the game -#ONLY USE THE FOLLOWING AT THE +#updates the number of emblems held -#VERY END OF THE LEVEL BEFORE +Green forest +007A1AD5 18000000 +041F2884 05050505 +041F2888 05050505 -#JUMPING INTO THE GOAL +White jungle +007A1AD6 18000000 +041F2948 05050505 +041F294C 05050505 -#L+R For Chao Set 1 -00862635 08000000 -8A357F60 00000060 -00000000 801E4C0B -00000001 010A0008 -001E4C5B 0000000A -00000000 40000000 +Pumpkin hill +007A1AD7 18000000 +041F2A0C 05050505 +041F2A10 05050505 -#L+R+Z For Chao Set 2 -00862636 08000000 -8A357F60 00000070 -00000000 801E4C0B -00000009 010A0008 -001E4C5B 0000000A -00000000 40000000 +Sky rail +007A1AD8 18000000 +041F2AD0 05050505 +041F2AD4 05050505 -#L+R+X For Chao Set 3 -00862637 08000000 -8A357F60 00000460 -00000000 801E4C0B -00000014 01040008 -001E4C5B 00000004 -00000000 40000000 \ No newline at end of file +Aquatic mine +007A1AD9 18000000 +041F2B94 05050505 +041F2B98 05050505 + +Security hall +007A1ADA 18000000 +041F2C58 05050505 +041F2C5C 05050505 + +Prison lane +007A1ADB 18000000 +041F2D1C 05050505 +041F2D20 05050505 + +Metal harbor +007A1ADC 18000000 +041F2DE0 05050505 +041F2DE4 05050505 + +Iron gate +007A1ADD 18000000 +041F2EA4 05050505 +041F2EA8 05050505 + +Weapons bed +007A1ADE 18000000 +041F2F68 05050505 +041F2F6C 05050505 + +City escape +007A1ADF 18000000 +041F302C 05050505 +041F3030 05050505 + +Radical highway +007A1AE0 18000000 +041F30F0 05050505 +041F30F4 05050505 + +Wild canyon +007A1AE1 18000000 +041F3278 05050505 +041F327C 05050505 + +Mission street +007A1AE2 18000000 +041F333C 05050505 +041F3340 05050505 + +Dry lagoon +007A1AE3 18000000 +041F3400 05050505 +041F3404 05050505 + +Sand ocean +007A1AE4 18000000 +041F364C 05050505 +041F3650 05050505 + +Crazy gadget +007A1AE5 18000000 +041F3710 05050505 +041F3714 05050505 + +Hidden base +007A1AE6 18000000 +041F37D4 05050505 +041F37D8 05050505 + +Eternal engine +007A1AE7 18000000 +041F3898 05050505 +041F389C 05050505 + +Death chamber +007A1AE8 18000000 +041F395C 05050505 +041F3960 05050505 + +Egg quarters +007A1AE9 18000000 +041F3A20 05050505 +041F3A24 05050505 + +Lost colony +007A1AEA 18000000 +041F3AE4 05050505 +041F3AE8 05050505 + +Pyramid cave +007A1AEB 18000000 +041F3BA8 05050505 +041F3BAC 05050505 + +Final rush +007A1AEC 18000000 +041F3D30 05050505 +041F3D34 05050505 + +Green hills +007A1AED 18000000 +041F3DF4 05050505 +041F3DF8 05050505 + +Meteor Head +007A1AEE 18000000 +041F3EB8 05050505 +041F3EBC 05050505 + +Cannon's core +007A1AEF 18000000 +041F4040 05050505 +041F4044 05050505 + +Final chase +007A1AF0 18000000 +041F44D8 05050505 +041F44DC 05050505 + +Cosmic wall +007A1AF1 18000000 +041F4724 05050505 +041F4728 05050505 + +Mad space +007A1AF2 18000000 +041F47E8 05050505 +041F47EC 05050505 + +Route 101 +007A1AF3 18000000 +041F5428 05050505 +041F542C 05050505 + +Route 280 +007A1AF4 18000000 +041F54EC 05050505 +041F54F0 05050505 \ No newline at end of file From c7033c82acbdb81eb74a4b47ae1886d78dc6880a Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 7 Oct 2008 09:00:07 +0000 Subject: [PATCH 010/336] Dolphin hates another code, so temp comment for it --- G2ME01.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 0d69c5f209..518160c234 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -34,9 +34,9 @@ Max Energy Tanks 4241FD80 012B000E 4241FD80 012D000E -Infinite Missiles -062AE021 08000000 -4241FD80 013700FA +#Infinite Missiles +#062AE021 08000000 +#4241FD80 013700FA Have Morph Ball Power Bomb 062AE03C 04701D40 From b443ffb0588d0deedb10d048b91c0325d223711a Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 7 Oct 2008 12:18:35 +0000 Subject: [PATCH 011/336] cleanup --- GLME01.ini | 8 +++--- GM4E01.ini | 82 +++++++++++++++++++++++++++--------------------------- GM8E01.ini | 70 ++++++++++++++++++++++++---------------------- GMPE01.ini | 54 +++++++++++++++++------------------ GMSE01.ini | 76 +++++++++++++++++++++++++------------------------- GSNP8P.ini | 8 +++--- GZLE01.ini | 4 --- GZLP01.ini | 2 +- 8 files changed, 151 insertions(+), 153 deletions(-) diff --git a/GLME01.ini b/GLME01.ini index 77ce70b455..a9e2809fee 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -5,17 +5,17 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. [ActionReplay] -#Infinite Health +Infinite Health 00BA09FC 08000000 040B9524 60000000 -#999 Cash +999 Cash 00BA09FD 08000000 040AE4D0 3C00270F 040AE4E8 60000000 040AE500 60000000 -#99 of some treasures +99 of some treasures 00BA09FE 08000000 040AE518 63180063 040AE51C 3F000063 @@ -25,6 +25,6 @@ EmulationStateId = 4 040AE52C 3F000063 040AE530 3F000063 -#End Boss Has No HP +End Boss Has No HP 00BA09FF 08000000 04126E6C 60000000 \ No newline at end of file diff --git a/GM4E01.ini b/GM4E01.ini index 0e4ef2bf79..6fc6eea889 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -6,48 +6,48 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -#Everything Unlocked +Everything Unlocked 045633BE 08000000 023BC1C0 0003FFFF -#Stars Last Forever +Stars Last Forever 045633BF 08000000 042B0540 4BD53700 -#Extra Speed +Extra Speed 045633C0 08000000 043D45A0 46C80000 042B17A8 C3E20000 -#Press Z to Jump +Press Z to Jump 045633C1 08000000 3A3A4D6C 00000010 423CC118 019E4300 -#D-Pad Up Freezes Timer +D-Pad Up Freezes Timer 045633C2 08000000 0A3A4D6C 00000008 04189348 60000000 -#D-Pad Down Unfreezes Timer +D-Pad Down Unfreezes Timer 045633C3 08000000 0A3A4D6C 00000004 04189348 4BFFD9E9 -#Other Karts Can't Move +Other Karts Can't Move 045633C4 08000000 04247504 60000000 -#Tiny Karts +Tiny Karts 045633C6 08000000 043D45A4 3F000000 042D3668 C0220004 -#Max Race Points +Max Race Points 045633C7 08000000 043B11CC 000003E7 -#Press D-Pad Left For Star +Press D-Pad Left For Star 045633C8 08000000 042B0540 4BD53700 8A3A4D6C 00000001 @@ -61,23 +61,23 @@ EmulationStateId = 2 042C7A00 80040008 00000000 40000000 -#Log Bridges Dont Sway +Log Bridges Dont Sway 0456573F 08000000 041EAC2C 4E800020 -#Weapons Are Useless +Weapons Are Useless 04565740 08000000 041F35D4 4E800020 -#Turn off Course Hazards +Turn off Course Hazards 04565741 08000000 041F4DA4 4E800020 -#All Races: 1 Lap +All Races: 1 Lap 04565742 08000000 04187BAC 38000001 -#Unrestricted Kart Selection +Unrestricted Kart Selection 04565743 08000000 04163B30 7C673214 04163B34 2C030015 @@ -91,25 +91,25 @@ EmulationStateId = 2 04163B54 48000004 04163B58 4E800020 -#Disable Course Collision (Hold D-Down) +Disable Course Collision (Hold D-Down) 04565744 08000000 043CE824 BF800000 3A3A4D6C 00000004 043CE824 420001CE -#Infinite Mushrooms +Infinite Mushrooms 0456576A 08000000 042BCC5C 480000EC -#Invisible Karts +Invisible Karts 0456576B 08000000 041908B4 4E800020 -#Double Mushroom Boosts +Double Mushroom Boosts 0456576C 08000000 042AD3EC 380000A0 -#Purely Random Items +Purely Random Items 0456576D 08000000 0420CF28 38800013 0420CF30 2C030010 @@ -117,86 +117,86 @@ EmulationStateId = 2 0420CF38 38630001 0420CF3C 4800009C -#Item Always Green Shell +Item Always Green Shell 0456576E 08000000 0420CBC4 38600000 -#Item Always Special Green Shell +Item Always Special Green Shell 0456576F 08000000 0420CBC4 38600001 -#Item Always Red Shell +Item Always Red Shell 04565770 08000000 0420CBC4 38600002 -#Item Always Banana +Item Always Banana 04565771 08000000 0420CBC4 38600003 -#Item Always Special Banana +Item Always Special Banana 04565772 08000000 0420CBC4 38600004 -#Item Always Mushroom +Item Always Mushroom 04565773 08000000 0420CBC4 38600005 -#Item Always Star +Item Always Star 04565774 08000000 0420CBC4 38600006 -#Item Always Wan Wan +Item Always Wan Wan 04565775 08000000 0420CBC4 38600007 -#Item Always Bomb +Item Always Bomb 04565776 08000000 0420CBC4 38600008 -#Item Always Bros Special +Item Always Bros Special 04565777 08000000 0420CBC4 38600009 -#Item Always Lightning +Item Always Lightning 04565778 08000000 0420CBC4 3860000A -#Item Always Yoshi Egg +Item Always Yoshi Egg 04565779 08000000 0420CBC4 3860000B -#Item Always Golden Mushroom +Item Always Golden Mushroom 0456577A 08000000 0420CBC4 3860000C -#Item Always Homing Shell +Item Always Homing Shell 0456577B 08000000 0420CBC4 3860000D -#Item Always Heart +Item Always Heart 0456577C 08000000 0420CBC4 3860000E -#Item Always Fake Prezzie +Item Always Fake Prezzie 0456577D 08000000 0420CBC4 3860000F -#Item Always Special Shells +Item Always Special Shells 0456577E 08000000 0420CBC4 38600011 -#Item Always 3 Mushrooms +Item Always 3 Mushrooms 0456577F 08000000 0420CBC4 38600012 -#Goraud Shading +Goraud Shading 04565780 08000000 040A9714 4E800020 -#Reduced Nintendo Blur +Reduced Nintendo Blur 04565781 08000000 022B3382 000000E8 -#Increased Nintendo Blur +Increased Nintendo Blur 04565782 08000000 022B3382 000000CC \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index c4a3da8e75..2d7ba46096 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,143 +2,145 @@ [EmuState] #The Emulation State. EmulationStateId = 3 -[OnFrame] #Add memory patches here. +[OnFrame] +#Add memory patches here. + [ActionReplay] -#Infinite Health +Infinite Health 0116195B 08000000 04049EA8 48000104 -#Infinite Missiles +Infinite Missiles 0116195C 08000000 4200183C 002500FF 4200183C 002700FF -#Infinite Balls +Infinite Balls 0116195D 08000000 00457D1B 00000003 -#Infinite Power Balls +Infinite Power Balls 0116195E 08000000 4200183C 00310003 -#Moonjump (Hold B) +Moonjump (Hold B) 0116195F 08000000 0A7A55A4 00000200 0446BABC 41200000 -#Play NES Metroid +Play NES Metroid 01161960 08000000 0A7A55A4 00000440 0001CA64 00000041 0A7A55A4 00000840 0001CA64 00000040 -#Press L+X at bonus screen +Press L+X at bonus screen -#Press L+Y before quitting +Press L+Y before quitting -#Press L+Y before quitting +Press L+Y before quitting #ARM CANNON -#Have Ice Beam +Have Ice Beam 01161962 08000000 4200183C 001B0001 -#Have Wave Beam +Have Wave Beam 01161963 08000000 4200183C 001F0001 -#Have Plasma Beam +Have Plasma Beam 01161964 08000000 4200183C 00230001 -#Have Phazon Beam +Have Phazon Beam 01161965 08000000 4200183C 00730001 #MORPH BALL -#Have Morph Ball +Have Morph Ball 01161967 08000000 4200183C 00570001 -#Have Boost Ball +Have Boost Ball 01161968 08000000 4200183C 005F0001 -#Have Spider Ball +Have Spider Ball 01161969 08000000 4200183C 00630001 -#Have Morph Ball Bomb +Have Morph Ball Bomb 0116196A 08000000 4200183C 002F0001 -#Have Power Bomb +Have Power Bomb 0116196B 08000000 4200183C 00330001 #SUITS -#Have Varia Suit +Have Varia Suit 0116196D 08000000 4200183C 006F0001 -#Have Gravity Suit +Have Gravity Suit 0116196E 08000000 4200183C 00670001 4200183C 006B0001 -#Have Phazon Suit +Have Phazon Suit 0116196F 08000000 4200183C 00730001 #VISORS -#Have Combat Visor +Have Combat Visor 01161971 08000000 4200183C 005B0001 -#Have Scan Visor +Have Scan Visor 01161972 08000000 4200183C 002B0001 -#Have X-Ray Visor +Have X-Ray Visor 01161973 08000000 4200183C 004B0001 -#Have Thermal Visor +Have Thermal Visor 01161974 08000000 4200183C 003B0001 -#SECONDARY ITEMS +SECONDARY ITEMS -#Have Space Jump Boots +Have Space Jump Boots 01161976 08000000 4200183C 00510001 4200183C 00530001 -#Have Grapple Beam +Have Grapple Beam 01161977 08000000 4200183C 00470001 -#Have Missile Launcher +Have Missile Launcher 01161978 08000000 4200183C 00260001 -#Have Charge Beam +Have Charge Beam 01161979 08000000 4200183C 003F0001 -#Have Beam Combo A +Have Beam Combo A 0116197A 08000000 4200183C 00370001 -#Have Beam Combo B +Have Beam Combo B 0116197B 08000000 4200183C 00430001 -#Have Beam Combo C +Have Beam Combo C 0116197C 08000000 4200183C 004F0001 \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini index e111c59a33..d6c98afd5f 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -6,100 +6,100 @@ EmulationStateId = 4 #Add memory patches here. [ActionReplay] -#All Mini Games Unlocked01120BA8 08000000 +All Mini Games Unlocked01120BA8 08000000 0218FDF0 0003FFFF -#Player 1 Max Coins +Player 1 Max Coins 01120BA9 08000000 0218FC54 000003E7 -#Player 1 No Coins +Player 1 No Coins 01120BAA 08000000 0218FC54 00000000 -#Player 1 Max Stars +Player 1 Max Stars 01120BAB 08000000 0218FC62 000003E7 -#Player 1 No Stars +Player 1 No Stars 01120BAC 08000000 0218FC62 00000000 -#Player 1 Always Has Magic Lamp +Player 1 Always Has Magic Lamp 01120BAD 08000000 0018FC3D 0000000C -#Player 2 Max Coins +Player 2 Max Coins 01120BAE 08000000 0218FC84 000003E7 -#Player 2 No Coins +Player 2 No Coins 01120BAF 08000000 0218FC84 00000000 -#Player 2 Max Stars +Player 2 Max Stars 01120BB0 08000000 0018FC92 000003E7 -#Player 2 No Stars +Player 2 No Stars 01120BB1 08000000 0018FC92 00000000 -#Player 2 Always Has Magic Lamp +Player 2 Always Has Magic Lamp 01120BB2 08000000 0018FC6D 0000000C -#Player 3 Max Coins +Player 3 Max Coins 01120BB3 08000000 0218FCB4 000003E7 -#Player 3 No Coins +Player 3 No Coins 01120BB4 08000000 0218FCB4 000003E7 -#Player 3 Max Stars +Player 3 Max Stars 01120BB5 08000000 0218FCC2 000003E7 -#Player 3 No Stars +Player 3 No Stars 01120BB6 08000000 0218FCC2 00000000 -#Player 3 Always Has Magic Lamp +Player 3 Always Has Magic Lamp 01120BB7 08000000 0018FC9D 0000000C -#Player 4 Max Coins +Player 4 Max Coins 01120BB8 08000000 0218FCE4 000003E7 -#Player 4 No Coins +Player 4 No Coins 01120BB9 08000000 0218FCE4 00000000 -#Player 4 Max Stars +Player 4 Max Stars 01120BBA 08000000 0218FCF2 000003E7 -#Player 4 No Stars +Player 4 No Stars 01120BBB 08000000 0218FCF2 00000000 -#Player 4 Always Has Magic Lamp +Player 4 Always Has Magic Lamp 01120BBC 08000000 0018FCCD 0000000C -#Hold Y To Roll 10 +Hold Y To Roll 10 01120BBD 08000000 3A1E67F0 00000800 0416B928 41200000 -#Hold L To Roll 1 +Hold L To Roll 1 01120BBE 08000000 3A1E67F0 00000040 0416B928 3F000000 -#L+X No More Moves(Use While Moving) +L+X No More Moves(Use While Moving) 01120BBF 08000000 8A1E67F0 00000440 0018FC42 00000001 @@ -108,7 +108,7 @@ EmulationStateId = 4 0018FCD2 00000001 00000000 40000000 -#L+Y Infinite Moves(While Moving) +L+Y Infinite Moves(While Moving) 01120BC0 08000000 8A1E67F0 00000840 0018FC42 0000000A @@ -117,12 +117,12 @@ EmulationStateId = 4 0018FCD2 0000000A 00000000 40000000 -#Press Z+R To Be On Turn 20 +Press Z+R To Be On Turn 20 01120BC1 08000000 0A1E67F0 00000030 0018FCFC 00000014 -#Press Z+L To Be On Turn 1 +Press Z+L To Be On Turn 1 01120BC2 08000000 0A1E67F0 00000050 0018FCFC 00000001 \ No newline at end of file diff --git a/GMSE01.ini b/GMSE01.ini index 8ee5cde04e..dee86d8cc0 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,48 +4,48 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -#All Shines +All Shines 00E60AE1 18000000 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF -#Open all levels and nozzles +Open all levels and nozzles 00E60AE0 18000000 04570958 FFFFFFFF 0457095C FFFFFFFF -#8 red coins(press L & B) +8 red coins(press L & B) 00E61642 18000000 0A3FBBF4 00000240 025709DE 00000008 -#Infinite hover time +Infinite hover time 00E61520 18000000 042640BC 60000000 -#Infinite water +Infinite water 00E6151F 18000000 04263F58 38002710 042635B0 60000000 -#Infinite health +Infinite health 00E60ADF 18000000 424057F4 00040009 -#99 lives +99 lives 00E60ADE 18000000 00570967 00000063 -#Test Level +Test Level 00B86425 08000000 043E9710 00000C01 -#Low Gravity +Low Gravity 00B809F5 08000000 4240E12C 05003E00 -#Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off +Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off 00B813BC 08000000 04002F00 3C608041 04002F04 8063E12C @@ -66,79 +66,79 @@ EmulationStateId = 0 0A404454 00000004 04189854 4E800020 -#Do Not Have To Move Before Triple Jump +Do Not Have To Move Before Triple Jump 00B819B3 08000000 4240E10C 06B00000 -#Spin Jump Gravity - Really Slow Fall +Spin Jump Gravity - Really Slow Fall 00B86E48 08000000 4240E10C 058E3D00 -#Spin Jump Gravity - Almost No Fall +Spin Jump Gravity - Almost No Fall 00B8369D 08000000 4240E10C 058E0000 -#Spin Jump Gravity - Fall Really Fast +Spin Jump Gravity - Fall Really Fast 00B86350 08000000 4240E10C 058E4200 -#Spin Jump Gravity - Normal Speed +Spin Jump Gravity - Normal Speed 00B80454 08000000 4240E10C 058E3EB3 -#Insane heat waves Crazy colors everywhere! +Insane heat waves Crazy colors everywhere! 00B80485 08000000 043AA070 41200000 -#Double vision heat wave (narrow) +Double vision heat wave (narrow) 00B856EB 08000000 043AA070 3F600000 -#Double vision heat wave (wide) +Double vision heat wave (wide) 00B85C4A 08000000 043AA070 3F400000 -#Use only one of following two. Vanish point visual distortion +Use only one of following two. Vanish point visual distortion 00B842EC 08000000 043AB304 3E000000 -#Hard to select file, activators will work if you add them.. Camera is far out +Hard to select file, activators will work if you add them.. Camera is far out 00B82579 08000000 043AB304 3F000000 -#X textures +X textures 00B80A69 08000000 043DB210 41200000 -#Y textures +Y textures 00B80605 08000000 043DB224 41200000 -#Z textures +Z textures 00B86358 08000000 043DB238 41200000 -#Strangely distorted people +Strangely distorted people 00B82C96 08000000 0440CC24 3F900000 -#Mute game +Mute game 00B87829 08000000 04417248 00000000 -#Magnify camera +Magnify camera 00B87EB7 08000000 04417690 3F900000 -#Warped camera view +Warped camera view 00B851AB 08000000 044176A8 3E000000 -#Poorly Shaded Mario +Poorly Shaded Mario 00B87DA5 08000000 044176FC 00000000 -#Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle +Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle 00B83682 08000000 0A404454 00000208 04269F50 3BE00001 @@ -149,37 +149,37 @@ EmulationStateId = 0 0A404454 00000202 04269F50 3BE00004 -#Always Green Yoshi +Always Green Yoshi 00B80C27 08000000 405F3A90 04AE4C00 -#Infinite Jetpack +Infinite Jetpack 00B816CA 08000000 0426C330 60000000 -#Infinite Hose +Infinite Hose 00B816C9 08000000 0426B9C8 60000000 -#Infinite Lives +Infinite Lives 00B816CB 08000000 04578A04 00000063 -#Super Jump +Super Jump 00B816CC 08000000 0A404454 00000100 4240E12C 05003DC0 12404454 00000100 4240E12C 05003E80 -#Hold B To Run Super Fast +Hold B To Run Super Fast 00B816CD 08000000 0A404454 00000200 4240E12C 06E44200 12404454 00000200 4240E12C 06E43F80 -#D-Pad Up For Large Mario +D-Pad Up For Large Mario 00B816CE 08000000 8A404454 00000008 4240E12C 4DE43FF8 @@ -187,7 +187,7 @@ EmulationStateId = 0 4240E12C 4DE83FF8 00000000 40000000 -#D-Pad Down For Mini Mario +D-Pad Down For Mini Mario 00B816CF 08000000 8A404454 00000004 4240E12C 4DE43E88 @@ -195,7 +195,7 @@ EmulationStateId = 0 4240E12C 4DE83E88 00000000 40000000 -#D-Pad Left For Normal Mario +D-Pad Left For Normal Mario 00B816D0 08000000 8A404454 00000004 4240E12C 4DE43F80 diff --git a/GSNP8P.ini b/GSNP8P.ini index 6ddfcb7102..c4c9f75faf 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -9,7 +9,7 @@ EmulationStateId = 5 007A04F1 98000000 C40F0838 00000800 -+wtf +wtf 00863387 08000000 00000000 841F25C4 05050505 003B0031 @@ -20,11 +20,11 @@ C40F0838 00000800 021F5316 00000505 001F57CC 00000D05 -+999 Rings +999 Rings 007A0489 18000000 021CC430 000003E7 -+99 Lives +99 Lives 007A048A 18000000 021CC42C 00000063 @@ -32,7 +32,7 @@ Monster Score 007A048B 18000000 041CC458 05F5E0FF -+L to reset timer to 0:00.00 +L to reset timer to 0:00.00 007A1AD1 18000000 4C1E5704 FFFDFFFF 041CC3E0 00000000 diff --git a/GZLE01.ini b/GZLE01.ini index 12bc8b92ad..ed93e75ed5 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -82,10 +82,6 @@ Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -(m) -01E0197D 88000000 -C4323EA8 0000FF00 - Max Health 01E0197E 08000000 003C4C09 00000050 diff --git a/GZLP01.ini b/GZLP01.ini index ee5203d028..b78699e9db 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -408,7 +408,7 @@ Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS 01E019B8 08000000 003C4CC6 000000FF -+Press R to Jump +Press R to Jump 01E019BB 08000000 0A3ED84A 00000020 863E4410 00000001 From f938c51fe482b0cd3e20dde5c90513aef3e52dbd Mon Sep 17 00:00:00 2001 From: omegadox Date: Wed, 8 Oct 2008 14:06:36 +0000 Subject: [PATCH 012/336] Dolphin hates a code for MP1, so code has been commented out. --- GM8E01.ini | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/GM8E01.ini b/GM8E01.ini index 2d7ba46096..9ec1c51831 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -10,10 +10,10 @@ Infinite Health 0116195B 08000000 04049EA8 48000104 -Infinite Missiles -0116195C 08000000 -4200183C 002500FF -4200183C 002700FF +#Infinite Missiles +#0116195C 08000000 +#4200183C 002500FF +#4200183C 002700FF Infinite Balls 0116195D 08000000 From dcc471ab19bf64fd772f34437604114790c1606b Mon Sep 17 00:00:00 2001 From: daco65 Date: Thu, 9 Oct 2008 20:32:06 +0000 Subject: [PATCH 013/336] Harvest moon :) --- G4AEE9.ini | 75 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 G4AEE9.ini diff --git a/G4AEE9.ini b/G4AEE9.ini new file mode 100644 index 0000000000..7c76534a6d --- /dev/null +++ b/G4AEE9.ini @@ -0,0 +1,75 @@ +# G4AEE9 - HARVEST MOON - Magical Melody - + +[EmuState] +EmulationStateId = 4 + +# !!!WARNING!!! +# Time Does NOT flow with current Release. +# !!!WARNING!!! + + + + +[OnFrame]#Add memory patches here. + +#Max/ Infinite Money +#0x04937B88=dword:0x000F423F + +#Infinite Stamina +0x04939730=dword:0x00000064 + +#Never Sleepy +#0x0093976F=dword:0x00000000 + +#Have All Songs +#0x02935770=dword:0x0006FFFF + +#Have All Books +#0x02935858=dword:0x0004FFFF + +#Eleventy Billion Steps Taken +#0x04939B2C=dword:0x4190AB00 + +#All villagers have 10 hearts +#0x00000000=dword:0x8493BD6C +#0x000003E8=dword:0x00270003 + +#All wild animals have 10 hearts +#0x00000000=dword:0x82940ED0 +#0x000003E8=dword:0x000A0016 + +#Weather Modifier (Raining) +#0x049372F4=dword:0x00000002 + +#Max fodder, chicken feed & lumber +#0x00000000=dword:0x84939B68 +#0x000003E7=dword:0x0003000F + +#Faster running speed +#0x04322848=dword:0x41000000 + +#Time halfspeed +0x049379A4=dword:0x00000076 + +#First Shelf slot is Blue Feather +#0x049383B0=dword:0x0400045F +#0x009383B4=dword:0x00000001 + + + + +#!!! Broken !!! +#B+D-Pad Left=Advance Time Quickly +#0x0A32100C=dword:0x00000202 +#0x80937993=dword:0x00000001 +#!!! Broken !!! +#B+D-Pad Down=Stop Time +#0x0A32100C=dword:0x00000204 +#0x040A7934=dword:0x60000000 +#!!! Broken !!! +#B+D-Pad Up=Restart Time +#0x0A32100C=dword:0x00000208 +#0x040A7934=dword:0x90830000 + + +[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file From a79873bd0ee467c196c8288c5769873cdc169b36 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 12 Oct 2008 23:03:04 +0000 Subject: [PATCH 014/336] used a hack to make cheats work. just activate cheats now or add cheats between the first +(usually a must code, a add must here or just a dont remove this line) and the last + (usually empty). --- D43P01.ini | 1 + G2ME01.ini | 7 +++++-- G2MP01.ini | 1 + G3FE69.ini | 1 + G3FP69.ini | 1 + G4AEE9.ini | 6 +++++- G4QP01.ini | 1 + GAFP01.ini | 1 + GALP01.ini | 4 +++- GBLP52.ini | 3 +-- GFZP01.ini | 5 +++-- GG4P08.ini | 11 +---------- GIKE70.ini | 5 +++-- GIKP70.ini | 4 ++-- GLME01.ini | 8 +++++++- GM4E01.ini | 8 +++++++- GM4P01.ini | 3 ++- GM8E01.ini | 8 +++++++- GM8P01.ini | 3 ++- GMPE01.ini | 7 ++++++- GMPP01.ini | 1 + GMSE01.ini | 8 +++++++- GPOP8P.ini | 11 ++++++----- GPSP8P.ini | 14 ++------------ GRHP41.ini | 1 + GRSPAF.ini | 4 ++-- GSNP8P.ini | 5 ++++- GTSP4F.ini | 6 ++---- GVJP08.ini | 1 + GWBP41.ini | 1 + GZ2P01.ini | 1 + GZLE01.ini | 7 +++++-- GZLP01.ini | 7 +++++-- 33 files changed, 98 insertions(+), 57 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index 52635eee27..dd481e66a7 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -8,3 +8,4 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/G2ME01.ini b/G2ME01.ini index 518160c234..43e2b9fe88 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,7 +8,7 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -(M) ++(M) 062AE01C 88000000 C4354E70 0000FF01 C436F000 0000FF02 @@ -222,4 +222,7 @@ Have Ing Hive Temple Key 2 Have Ing Hive Temple Key 3 062AE04A 04701F40 4241FD80 011F0001 -4241FD80 01210001 \ No newline at end of file +4241FD80 01210001 + ++ + diff --git a/G2MP01.ini b/G2MP01.ini index c4d03dfdf6..56e2525883 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -9,3 +9,4 @@ EmulationStateId = 2 0x80000008=word:0x01000000 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/G3FE69.ini b/G3FE69.ini index 437854c18e..5c0b983640 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -8,3 +8,4 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/G3FP69.ini b/G3FP69.ini index 3bea35e363..ee38c9aa9a 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -8,3 +8,4 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/G4AEE9.ini b/G4AEE9.ini index 7c76534a6d..e70abcd530 100644 --- a/G4AEE9.ini +++ b/G4AEE9.ini @@ -72,4 +72,8 @@ EmulationStateId = 4 #0x040A7934=dword:0x90830000 -[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +[ActionReplay] +#Add decrypted action replay cheats here. + ++ + diff --git a/G4QP01.ini b/G4QP01.ini index f11ba88434..4862270d76 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -8,3 +8,4 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GAFP01.ini b/GAFP01.ini index 58dc742aa1..c28f593c37 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -8,3 +8,4 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GALP01.ini b/GALP01.ini index 51ebf7fafe..ca1055845e 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -5,7 +5,7 @@ EmulationStateId = 4 #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] #idk if it should be on, i had code problems so i added it anyway -mustcode? ++mustcode? 003C04F4 98000000 C434D344 00000800 @@ -54,3 +54,5 @@ Infinite Jumps 003C3BAE 18000000 040CC114 60000000 ++ + diff --git a/GBLP52.ini b/GBLP52.ini index c7d0182fc6..0abd241f60 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -6,5 +6,4 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +[ActionReplay] +add must here #Add decrypted action replay cheats here. #dont add cheats under this lines + diff --git a/GFZP01.ini b/GFZP01.ini index d03a914444..3db92cf742 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -6,5 +6,6 @@ EmulationStateId = 1 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +[ActionReplay] +#Add decrypted action replay cheats here. +add must here +#dont add cheats under this lines + \ No newline at end of file diff --git a/GG4P08.ini b/GG4P08.ini index 079ac96cda..13679f7eff 100644 --- a/GG4P08.ini +++ b/GG4P08.ini @@ -1,10 +1 @@ -# GG4P08 - GOTCHA FORCE - -[EmuState] -#The Emulation State. -EmulationStateId = 2 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +# GG4P08 - GOTCHA FORCE [EmuState] #The Emulation State. EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] #Add decrypted action replay cheats here. +add must here #dont add cheats under this lines + \ No newline at end of file diff --git a/GIKE70.ini b/GIKE70.ini index c1e3eec9f3..24e1c9ef77 100644 --- a/GIKE70.ini +++ b/GIKE70.ini @@ -6,5 +6,6 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +[ActionReplay] +#Add decrypted action replay cheats here. +add must here +#end of cheats list. dont try to add cheats under this + \ No newline at end of file diff --git a/GIKP70.ini b/GIKP70.ini index edd692f2bb..d9bf453051 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -6,5 +6,5 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +[ActionReplay] +#Add decrypted action replay cheats here. +add must code here #end of cheats list. dont try to add cheats under this + diff --git a/GLME01.ini b/GLME01.ini index a9e2809fee..fcfe5b0f83 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -5,6 +5,8 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. [ActionReplay] ++add must here + Infinite Health 00BA09FC 08000000 040B9524 60000000 @@ -27,4 +29,8 @@ Infinite Health End Boss Has No HP 00BA09FF 08000000 -04126E6C 60000000 \ No newline at end of file +04126E6C 60000000 + +#end of cheats list. dont try to add cheats under this ++ + diff --git a/GM4E01.ini b/GM4E01.ini index 6fc6eea889..53e27ab518 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -6,6 +6,8 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] ++dont remove this line + Everything Unlocked 045633BE 08000000 023BC1C0 0003FFFF @@ -199,4 +201,8 @@ Reduced Nintendo Blur Increased Nintendo Blur 04565782 08000000 -022B3382 000000CC \ No newline at end of file +022B3382 000000CC + +#end of cheats list. dont try to add cheats under this ++ + diff --git a/GM4P01.ini b/GM4P01.ini index 71c14113a9..72b6e6c9ec 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -8,7 +8,7 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -(M) ++(M) 044C2F9A 98000000 C41D289C 0000FF00 @@ -180,3 +180,4 @@ Increased Nintendo Blur Goraud Shading 044CC633 18000000 040A9714 4E800020 + #end of cheats list. dont try to add cheats under this + \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index 9ec1c51831..784afb5c27 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -6,6 +6,8 @@ EmulationStateId = 3 #Add memory patches here. [ActionReplay] ++this line is here to activate cheats in global + Infinite Health 0116195B 08000000 04049EA8 48000104 @@ -143,4 +145,8 @@ Have Beam Combo B Have Beam Combo C 0116197C 08000000 -4200183C 004F0001 \ No newline at end of file +4200183C 004F0001 + +#end of cheats list. dont try to add cheats under this ++ + diff --git a/GM8P01.ini b/GM8P01.ini index 56683f9315..8de09328b5 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -7,4 +7,5 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -#Add decrypted action replay cheats here. +#Add decrypted action replay cheats here. #end of cheats list. dont try to add cheats under this ++ \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini index d6c98afd5f..fadf71bf51 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -6,6 +6,8 @@ EmulationStateId = 4 #Add memory patches here. [ActionReplay] ++dont mind this line but dont remove it either + All Mini Games Unlocked01120BA8 08000000 0218FDF0 0003FFFF @@ -125,4 +127,7 @@ Press Z+R To Be On Turn 20 Press Z+L To Be On Turn 1 01120BC2 08000000 0A1E67F0 00000050 -0018FCFC 00000001 \ No newline at end of file +0018FCFC 00000001 + ++ + diff --git a/GMPP01.ini b/GMPP01.ini index 7294f32de2..9a305fa56a 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -8,3 +8,4 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GMSE01.ini b/GMSE01.ini index dee86d8cc0..8decc8bc40 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,6 +4,9 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] ++ this line is here to make cheats work + + All Shines 00E60AE1 18000000 045708E8 FFFFFFFF @@ -201,4 +204,7 @@ D-Pad Left For Normal Mario 4240E12C 4DE43F80 4240E12C 4DE63F80 4240E12C 4DE83F80 -00000000 40000000 \ No newline at end of file +00000000 40000000 + ++ + diff --git a/GPOP8P.ini b/GPOP8P.ini index b74e942213..d33846bde7 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -8,12 +8,13 @@ EmulationStateId = 2 0x80205128=dword:0x38600010 #no textures [ActionReplay] -#Add decrypted action replay cheats here. +#Add decrypted action replay cheats here. + dont mind this line. its here to make cheats work! no textures -80205128 38600010 +80205128 38600010 God of equip -041052D4 38000005 +041052D4 38000005 All arenas open -80186D80 3800FFFF +80186D80 3800FFFF Mag always hungry -8011110C 60000000 +8011110C 60000000 ++ \ No newline at end of file diff --git a/GPSP8P.ini b/GPSP8P.ini index a6c554b5b4..2c3d831a9d 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -8,18 +8,7 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -#must be on -#0F006F80 98000000 -#8C01154C 4E800020 -#0400F748 38033400 -#0400F36C 60000000 -#C401154C 0000FF01 -#00000000 40000000 -#8C6CC294 4E800020 -#046C8064 38033400 -#046C7CA4 60000000 -#C46CC294 0000FF02 -#00000000 40000000 ++dont mind this line its a null to make cheats work for now All cards All range: A + R to activate (made by Daco) 4A58E8A0 00000120 804565D4 3CA08054 @@ -46,3 +35,4 @@ No texture mode : L + A (made by phytress/card gray, imported by daco) 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 + + \ No newline at end of file diff --git a/GRHP41.ini b/GRHP41.ini index a30a43893a..4b756d0351 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -8,3 +8,4 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GRSPAF.ini b/GRSPAF.ini index fc526e666c..3c1f0911bb 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -8,7 +8,7 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -(M) ++(M) 03EC2BE2 98000000 C4193E28 0000FF00 @@ -22,4 +22,4 @@ Unlock Everything Unlock Yoshimitsu 03EC2C0A 18000000 -004161E2 00000003 \ No newline at end of file +004161E2 00000003 + \ No newline at end of file diff --git a/GSNP8P.ini b/GSNP8P.ini index c4c9f75faf..b48045ccf5 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -202,4 +202,7 @@ Route 101 Route 280 007A1AF4 18000000 041F54EC 05050505 -041F54F0 05050505 \ No newline at end of file +041F54F0 05050505 + ++ + diff --git a/GTSP4F.ini b/GTSP4F.ini index aac113ee50..05bb07d372 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -4,10 +4,8 @@ EmulationStateId = 1 [OnFrame] -#Add memory patches here. -0x80000020=twgt:0xE5207C22 -0x80000008=word:0x01000001 -0x8044CF34=word:0xFFFFFFFF +#Add memory patches here. [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GVJP08.ini b/GVJP08.ini index 25aef43b3a..484acbaf4e 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -8,3 +8,4 @@ EmulationStateId = 2 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GWBP41.ini b/GWBP41.ini index d0a2f670e1..599174e02e 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -10,3 +10,4 @@ EmulationStateId = 5 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GZ2P01.ini b/GZ2P01.ini index 9a5a503479..16e891ca8e 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -8,3 +8,4 @@ EmulationStateId = 2 [ActionReplay] #Add decrypted action replay cheats here. ++ \ No newline at end of file diff --git a/GZLE01.ini b/GZLE01.ini index ed93e75ed5..1abea152fb 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -24,7 +24,7 @@ EmulationStateId = 2 # Use GCNCrypt to decrypt large chunks of codes found online, and paste here. # Add a + to the name to activate. # Codes by GCNHacker87 (yes we forgot to ask permission) -Master Code (useless) ++Master Code (useless) 01E0197D 88000000 C4323EA8 0000FF00 @@ -416,4 +416,7 @@ Press R to Jump Press R to Mega Jump 01E019BC 08000000 0A3ED84A 00000020 -863E4410 00000003 \ No newline at end of file +863E4410 00000003 + ++ + diff --git a/GZLP01.ini b/GZLP01.ini index b78699e9db..2f957f08b2 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -24,7 +24,7 @@ EmulationStateId = 2 # Use GCNCrypt to decrypt large chunks of codes found online, and paste here. # Add a + to the name to activate. # Codes by GCNHacker87 (yes we forgot to ask permission) -Master Code (useless) ++Master Code (useless) 01E0197D 88000000 C4323EA8 0000FF00 @@ -416,4 +416,7 @@ Press R to Jump Press R to Mega Jump 01E019BC 08000000 0A3ED84A 00000020 -863E4410 00000003 \ No newline at end of file +863E4410 00000003 + ++ + From 47401e87ce08420a7355f62d81b1476ddb1da926 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 13 Oct 2008 20:07:44 +0000 Subject: [PATCH 015/336] reverted last night's ini change since now cheats should work fully --- D43P01.ini | 1 - G2ME01.ini | 7 ++----- G2MP01.ini | 1 - G3FE69.ini | 1 - G3FP69.ini | 1 - G4AEE9.ini | 6 +----- G4QP01.ini | 1 - GAFP01.ini | 1 - GALP01.ini | 4 +--- GBLP52.ini | 3 ++- GFZP01.ini | 5 ++--- GG4P08.ini | 11 ++++++++++- GIKE70.ini | 5 ++--- GIKP70.ini | 4 ++-- GLME01.ini | 8 +------- GM4E01.ini | 8 +------- GM4P01.ini | 3 +-- GM8E01.ini | 8 +------- GM8P01.ini | 3 +-- GMPE01.ini | 7 +------ GMPP01.ini | 1 - GMSE01.ini | 8 +------- GPOP8P.ini | 11 +++++------ GPSP8P.ini | 14 ++++++++++++-- GRHP41.ini | 1 - GRSPAF.ini | 4 ++-- GSNP8P.ini | 5 +---- GTSP4F.ini | 6 ++++-- GVJP08.ini | 1 - GWBP41.ini | 1 - GZ2P01.ini | 1 - GZLE01.ini | 7 ++----- GZLP01.ini | 7 ++----- 33 files changed, 57 insertions(+), 98 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index dd481e66a7..52635eee27 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -8,4 +8,3 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/G2ME01.ini b/G2ME01.ini index 43e2b9fe88..518160c234 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,7 +8,7 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -+(M) +(M) 062AE01C 88000000 C4354E70 0000FF01 C436F000 0000FF02 @@ -222,7 +222,4 @@ Have Ing Hive Temple Key 2 Have Ing Hive Temple Key 3 062AE04A 04701F40 4241FD80 011F0001 -4241FD80 01210001 - -+ - +4241FD80 01210001 \ No newline at end of file diff --git a/G2MP01.ini b/G2MP01.ini index 56e2525883..c4d03dfdf6 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -9,4 +9,3 @@ EmulationStateId = 2 0x80000008=word:0x01000000 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/G3FE69.ini b/G3FE69.ini index 5c0b983640..437854c18e 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -8,4 +8,3 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/G3FP69.ini b/G3FP69.ini index ee38c9aa9a..3bea35e363 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -8,4 +8,3 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/G4AEE9.ini b/G4AEE9.ini index e70abcd530..7c76534a6d 100644 --- a/G4AEE9.ini +++ b/G4AEE9.ini @@ -72,8 +72,4 @@ EmulationStateId = 4 #0x040A7934=dword:0x90830000 -[ActionReplay] -#Add decrypted action replay cheats here. - -+ - +[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/G4QP01.ini b/G4QP01.ini index 4862270d76..f11ba88434 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -8,4 +8,3 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GAFP01.ini b/GAFP01.ini index c28f593c37..58dc742aa1 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -8,4 +8,3 @@ EmulationStateId = 1 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GALP01.ini b/GALP01.ini index ca1055845e..51ebf7fafe 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -5,7 +5,7 @@ EmulationStateId = 4 #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] #idk if it should be on, i had code problems so i added it anyway -+mustcode? +mustcode? 003C04F4 98000000 C434D344 00000800 @@ -54,5 +54,3 @@ Infinite Jumps 003C3BAE 18000000 040CC114 60000000 -+ - diff --git a/GBLP52.ini b/GBLP52.ini index 0abd241f60..c7d0182fc6 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -6,4 +6,5 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. -[ActionReplay] +add must here #Add decrypted action replay cheats here. #dont add cheats under this lines + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GFZP01.ini b/GFZP01.ini index 3db92cf742..d03a914444 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -6,6 +6,5 @@ EmulationStateId = 1 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +add must here -#dont add cheats under this lines + \ No newline at end of file +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GG4P08.ini b/GG4P08.ini index 13679f7eff..079ac96cda 100644 --- a/GG4P08.ini +++ b/GG4P08.ini @@ -1 +1,10 @@ -# GG4P08 - GOTCHA FORCE [EmuState] #The Emulation State. EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] #Add decrypted action replay cheats here. +add must here #dont add cheats under this lines + \ No newline at end of file +# GG4P08 - GOTCHA FORCE + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GIKE70.ini b/GIKE70.ini index 24e1c9ef77..c1e3eec9f3 100644 --- a/GIKE70.ini +++ b/GIKE70.ini @@ -6,6 +6,5 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +add must here -#end of cheats list. dont try to add cheats under this + \ No newline at end of file +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GIKP70.ini b/GIKP70.ini index d9bf453051..edd692f2bb 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -6,5 +6,5 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. -[ActionReplay] -#Add decrypted action replay cheats here. +add must code here #end of cheats list. dont try to add cheats under this + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GLME01.ini b/GLME01.ini index fcfe5b0f83..a9e2809fee 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -5,8 +5,6 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. [ActionReplay] -+add must here - Infinite Health 00BA09FC 08000000 040B9524 60000000 @@ -29,8 +27,4 @@ Infinite Health End Boss Has No HP 00BA09FF 08000000 -04126E6C 60000000 - -#end of cheats list. dont try to add cheats under this -+ - +04126E6C 60000000 \ No newline at end of file diff --git a/GM4E01.ini b/GM4E01.ini index 53e27ab518..6fc6eea889 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -6,8 +6,6 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -+dont remove this line - Everything Unlocked 045633BE 08000000 023BC1C0 0003FFFF @@ -201,8 +199,4 @@ Reduced Nintendo Blur Increased Nintendo Blur 04565782 08000000 -022B3382 000000CC - -#end of cheats list. dont try to add cheats under this -+ - +022B3382 000000CC \ No newline at end of file diff --git a/GM4P01.ini b/GM4P01.ini index 72b6e6c9ec..71c14113a9 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -8,7 +8,7 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -+(M) +(M) 044C2F9A 98000000 C41D289C 0000FF00 @@ -180,4 +180,3 @@ Increased Nintendo Blur Goraud Shading 044CC633 18000000 040A9714 4E800020 - #end of cheats list. dont try to add cheats under this + \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index 784afb5c27..9ec1c51831 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -6,8 +6,6 @@ EmulationStateId = 3 #Add memory patches here. [ActionReplay] -+this line is here to activate cheats in global - Infinite Health 0116195B 08000000 04049EA8 48000104 @@ -145,8 +143,4 @@ Have Beam Combo B Have Beam Combo C 0116197C 08000000 -4200183C 004F0001 - -#end of cheats list. dont try to add cheats under this -+ - +4200183C 004F0001 \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index 8de09328b5..56683f9315 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -7,5 +7,4 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -#Add decrypted action replay cheats here. #end of cheats list. dont try to add cheats under this -+ \ No newline at end of file +#Add decrypted action replay cheats here. diff --git a/GMPE01.ini b/GMPE01.ini index fadf71bf51..d6c98afd5f 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -6,8 +6,6 @@ EmulationStateId = 4 #Add memory patches here. [ActionReplay] -+dont mind this line but dont remove it either - All Mini Games Unlocked01120BA8 08000000 0218FDF0 0003FFFF @@ -127,7 +125,4 @@ Press Z+R To Be On Turn 20 Press Z+L To Be On Turn 1 01120BC2 08000000 0A1E67F0 00000050 -0018FCFC 00000001 - -+ - +0018FCFC 00000001 \ No newline at end of file diff --git a/GMPP01.ini b/GMPP01.ini index 9a305fa56a..7294f32de2 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -8,4 +8,3 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GMSE01.ini b/GMSE01.ini index 8decc8bc40..dee86d8cc0 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,9 +4,6 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+ this line is here to make cheats work - - All Shines 00E60AE1 18000000 045708E8 FFFFFFFF @@ -204,7 +201,4 @@ D-Pad Left For Normal Mario 4240E12C 4DE43F80 4240E12C 4DE63F80 4240E12C 4DE83F80 -00000000 40000000 - -+ - +00000000 40000000 \ No newline at end of file diff --git a/GPOP8P.ini b/GPOP8P.ini index d33846bde7..b74e942213 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -8,13 +8,12 @@ EmulationStateId = 2 0x80205128=dword:0x38600010 #no textures [ActionReplay] -#Add decrypted action replay cheats here. + dont mind this line. its here to make cheats work! +#Add decrypted action replay cheats here. no textures -80205128 38600010 +80205128 38600010 God of equip -041052D4 38000005 +041052D4 38000005 All arenas open -80186D80 3800FFFF +80186D80 3800FFFF Mag always hungry -8011110C 60000000 -+ \ No newline at end of file +8011110C 60000000 diff --git a/GPSP8P.ini b/GPSP8P.ini index 2c3d831a9d..a6c554b5b4 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -8,7 +8,18 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -+dont mind this line its a null to make cheats work for now +#must be on +#0F006F80 98000000 +#8C01154C 4E800020 +#0400F748 38033400 +#0400F36C 60000000 +#C401154C 0000FF01 +#00000000 40000000 +#8C6CC294 4E800020 +#046C8064 38033400 +#046C7CA4 60000000 +#C46CC294 0000FF02 +#00000000 40000000 All cards All range: A + R to activate (made by Daco) 4A58E8A0 00000120 804565D4 3CA08054 @@ -35,4 +46,3 @@ No texture mode : L + A (made by phytress/card gray, imported by daco) 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 - + \ No newline at end of file diff --git a/GRHP41.ini b/GRHP41.ini index 4b756d0351..a30a43893a 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -8,4 +8,3 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GRSPAF.ini b/GRSPAF.ini index 3c1f0911bb..fc526e666c 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -8,7 +8,7 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -+(M) +(M) 03EC2BE2 98000000 C4193E28 0000FF00 @@ -22,4 +22,4 @@ Unlock Everything Unlock Yoshimitsu 03EC2C0A 18000000 -004161E2 00000003 + \ No newline at end of file +004161E2 00000003 \ No newline at end of file diff --git a/GSNP8P.ini b/GSNP8P.ini index b48045ccf5..c4c9f75faf 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -202,7 +202,4 @@ Route 101 Route 280 007A1AF4 18000000 041F54EC 05050505 -041F54F0 05050505 - -+ - +041F54F0 05050505 \ No newline at end of file diff --git a/GTSP4F.ini b/GTSP4F.ini index 05bb07d372..aac113ee50 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -4,8 +4,10 @@ EmulationStateId = 1 [OnFrame] -#Add memory patches here. +#Add memory patches here. +0x80000020=twgt:0xE5207C22 +0x80000008=word:0x01000001 +0x8044CF34=word:0xFFFFFFFF [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GVJP08.ini b/GVJP08.ini index 484acbaf4e..25aef43b3a 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -8,4 +8,3 @@ EmulationStateId = 2 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GWBP41.ini b/GWBP41.ini index 599174e02e..d0a2f670e1 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -10,4 +10,3 @@ EmulationStateId = 5 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GZ2P01.ini b/GZ2P01.ini index 16e891ca8e..9a5a503479 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -8,4 +8,3 @@ EmulationStateId = 2 [ActionReplay] #Add decrypted action replay cheats here. -+ \ No newline at end of file diff --git a/GZLE01.ini b/GZLE01.ini index 1abea152fb..ed93e75ed5 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -24,7 +24,7 @@ EmulationStateId = 2 # Use GCNCrypt to decrypt large chunks of codes found online, and paste here. # Add a + to the name to activate. # Codes by GCNHacker87 (yes we forgot to ask permission) -+Master Code (useless) +Master Code (useless) 01E0197D 88000000 C4323EA8 0000FF00 @@ -416,7 +416,4 @@ Press R to Jump Press R to Mega Jump 01E019BC 08000000 0A3ED84A 00000020 -863E4410 00000003 - -+ - +863E4410 00000003 \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini index 2f957f08b2..b78699e9db 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -24,7 +24,7 @@ EmulationStateId = 2 # Use GCNCrypt to decrypt large chunks of codes found online, and paste here. # Add a + to the name to activate. # Codes by GCNHacker87 (yes we forgot to ask permission) -+Master Code (useless) +Master Code (useless) 01E0197D 88000000 C4323EA8 0000FF00 @@ -416,7 +416,4 @@ Press R to Jump Press R to Mega Jump 01E019BC 08000000 0A3ED84A 00000020 -863E4410 00000003 - -+ - +863E4410 00000003 \ No newline at end of file From 397c90b51bd3053bdb77e7a7ed17dea81bad2eb1 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 14 Oct 2008 01:18:30 +0000 Subject: [PATCH 016/336] Cleanup for SMS and added comments on the codes I tested. SA2 code cleanup a bit, all codes seem to work. --- GMSE01.ini | 67 ++++++++++++++++++++++++++++-------------------------- GSNP8P.ini | 13 +---------- 2 files changed, 36 insertions(+), 44 deletions(-) diff --git a/GMSE01.ini b/GMSE01.ini index dee86d8cc0..72743c5cb2 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,13 +4,13 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -All Shines +All Shines (not working) 00E60AE1 18000000 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF -Open all levels and nozzles +Open all levels and nozzles (doesn't seem to work) 00E60AE0 18000000 04570958 FFFFFFFF 0457095C FFFFFFFF @@ -20,20 +20,39 @@ Open all levels and nozzles 0A3FBBF4 00000240 025709DE 00000008 -Infinite hover time +Infinite hover time (seems to be working) 00E61520 18000000 042640BC 60000000 -Infinite water +Infinite water (not sure if it works) 00E6151F 18000000 04263F58 38002710 042635B0 60000000 -Infinite health +Infinite health (this DOESN'T WORK) 00E60ADF 18000000 424057F4 00040009 -99 lives +Infinite Jetpack +00B816CA 08000000 +0426C330 60000000 + +Infinite Hose +00B816C9 08000000 +0426B9C8 60000000 + +Infinite Lives +00B816CB 08000000 +04578A04 00000063 + +Super Jump +00B816CC 08000000 +0A404454 00000100 +4240E12C 05003DC0 +12404454 00000100 +4240E12C 05003E80 + +99 lives (working :P) 00E60ADE 18000000 00570967 00000063 @@ -44,8 +63,8 @@ Test Level Low Gravity 00B809F5 08000000 4240E12C 05003E00 - -Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off + +Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) 00B813BC 08000000 04002F00 3C608041 04002F04 8063E12C @@ -138,7 +157,10 @@ Poorly Shaded Mario 00B87DA5 08000000 044176FC 00000000 -Nozzle Modifier Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work. You will never use another nozzle box again!! Just kidding.B+D-Pad Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad Down:Jump Nozzle +#Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it +#to work. B+D-Pad #Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad +#Down:Jump Nozzle +Nozzle Modifier (not supported yet) 00B83682 08000000 0A404454 00000208 04269F50 3BE00001 @@ -153,33 +175,14 @@ Always Green Yoshi 00B80C27 08000000 405F3A90 04AE4C00 -Infinite Jetpack -00B816CA 08000000 -0426C330 60000000 - -Infinite Hose -00B816C9 08000000 -0426B9C8 60000000 - -Infinite Lives -00B816CB 08000000 -04578A04 00000063 - -Super Jump -00B816CC 08000000 -0A404454 00000100 -4240E12C 05003DC0 -12404454 00000100 -4240E12C 05003E80 - -Hold B To Run Super Fast +Hold B To Run Super Fast (I think it works) 00B816CD 08000000 0A404454 00000200 4240E12C 06E44200 12404454 00000200 4240E12C 06E43F80 -D-Pad Up For Large Mario +D-Pad Up For Large Mario (not supported yet) 00B816CE 08000000 8A404454 00000008 4240E12C 4DE43FF8 @@ -187,7 +190,7 @@ D-Pad Up For Large Mario 4240E12C 4DE83FF8 00000000 40000000 -D-Pad Down For Mini Mario +D-Pad Down For Mini Mario (not supported yet) 00B816CF 08000000 8A404454 00000004 4240E12C 4DE43E88 @@ -195,7 +198,7 @@ D-Pad Down For Mini Mario 4240E12C 4DE83E88 00000000 40000000 -D-Pad Left For Normal Mario +D-Pad Left For Normal Mario (not supported yet) 00B816D0 08000000 8A404454 00000004 4240E12C 4DE43F80 diff --git a/GSNP8P.ini b/GSNP8P.ini index c4c9f75faf..88a8e6c53d 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,21 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+m +m 007A04F1 98000000 C40F0838 00000800 -wtf -00863387 08000000 -00000000 841F25C4 -05050505 003B0031 -00000000 841F25C8 -05000001 003B0031 -001F52FB 00000105 -021F5308 00000505 -021F5316 00000505 -001F57CC 00000D05 - 999 Rings 007A0489 18000000 021CC430 000003E7 From 23614aaf63d1c98cc11aa168feef2b3dbee44bf1 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 14 Oct 2008 03:17:10 +0000 Subject: [PATCH 017/336] Added codes for Zelda: Twilight Princess, they all work now after I hacked some of the codes :) Eee Hee! --- GZ2E01.ini | 115 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 GZ2E01.ini diff --git a/GZ2E01.ini b/GZ2E01.ini new file mode 100644 index 0000000000..26fdff8282 --- /dev/null +++ b/GZ2E01.ini @@ -0,0 +1,115 @@ +# GZ2E01 - The Legend of Zelda: Twilight Princess[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. +[ActionReplay] +(M) +0074EB2B 88000000 +C435D468 0000FF01 + +Infinite Health +0074EB2C 08000000 +004061C3 00000050 + +Max Health +0074EB2D 98000000 +004061C1 00000064 + +Infinite Rupees +0074EB2E 08000000 +024061C4 000003E8 + +Infinite Oxygen +0074EB2F 08000000 +0240BFA2 00000258 + +Infinite Slingshot Pellets +0074EB30 08000000 +004062B4 00000032 + +Infinite Bombs +0074EB31 08000000 +004062AD 0000001E + +Infinite Arrows +0074EB32 08000000 +004062AC 0000001E + +Infinite Lantern Oil +0074EB33 08000000 +024061C8 00005460 + +Have All Swords/Shields/Tunics +0074EB34 08000000 +04406290 FFFFFFFF + +All Hidden Skills Learned +0074EB35 08000000 +004069D9 0000000F +004069DA 000000F0 + +#Do not use this code until you have the lantern in your inventory. + +Have Dungeon Map/Compass/Boss Key +0074EB36 08000000 +08406B35 00000007 +00406B35 00000007 + +Infinite Small Keys +0074EB37 08000000 +00406B34 00000005 + +Rupees Never Increase or Decrease +0074EB38 08000000 +04220C9C 60000000 + +Have All Letters +0074EB39 08000000 +024062DE 0000FFFF +044062EC 01020304 +044062F0 05060708 +044062F4 090A0B0C +044062F8 0D0E0F10 + +Have All Golden Bugs +0074EB3A 08000000 +004062A5 000002FF + +Have Giant Wallet +0074EB3B 08000000 +004061D9 00000002 + +EASY VESSEL OF LIGHT +0074EB3C 05008000 + +#Do not use these codes until you have explored all of the Twilight and activated the warp portals. + +One Tear Fills 1st Vessel of Light +0074EB3D 04759E40 +084062D4 0000000F +004062D4 0000000F + +One Tear Fills 2nd Vessel of Light +0074EB3E 04759E40 +084062D5 0000000F +004062D5 0000000F + +One Tear Fills 3rd Vessel of Light +0074EB3F 04759E40 +084062D6 0000000F +004062D6 0000000F + +R+D-Pad Left/Right Controls Fog +0074EB40 08000000 +0A3DD31A 00000022 +8440BF1C 00000005 +0A3DD31A 00000021 +8440BF1C FFFFFFFB + +R+D-Pad Left/Right Controls Time +0074EB41 08000000 +0A3DD31A 00000022 +844061F4 00003000 +0A3DD31A 00000021 +844061F4 FFFFCFFF \ No newline at end of file From 1ed8c037e792868afb1f9f3cad0cde42c1801327 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 14 Oct 2008 03:25:09 +0000 Subject: [PATCH 018/336] Metroid Prime code tests and commented out any bad codes. I do not know if the codes work in game, made sure they didn't cause Dolphin to display any errors. --- GM8E01.ini | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/GM8E01.ini b/GM8E01.ini index 9ec1c51831..168a2517c2 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -87,10 +87,10 @@ Have Varia Suit 0116196D 08000000 4200183C 006F0001 -Have Gravity Suit -0116196E 08000000 -4200183C 00670001 -4200183C 006B0001 +#Have Gravity Suit (broken) +#0116196E 08000000 +#4200183C 00670001 +#4200183C 006B0001 Have Phazon Suit 0116196F 08000000 From 8de8ba9e9f5ecc0192ecaf829424fb9161632662 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 14 Oct 2008 04:51:10 +0000 Subject: [PATCH 019/336] Removed (M) code, I confirmed that we do not need them. --- GSNP8P.ini | 4 ---- 1 file changed, 4 deletions(-) diff --git a/GSNP8P.ini b/GSNP8P.ini index 88a8e6c53d..bb9f6cb858 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,10 +5,6 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -m -007A04F1 98000000 -C40F0838 00000800 - 999 Rings 007A0489 18000000 021CC430 000003E7 From 83b7e5394f99949f2707c555d7065583a7f216a9 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 14 Oct 2008 15:28:11 +0000 Subject: [PATCH 020/336] updates --- GALP01.ini | 3 +-- GSNP8P.ini | 70 +++++++++++++++++++++++++++++++----------------------- GZ2E01.ini | 67 ++++++++++++++++++++++++++------------------------- 3 files changed, 75 insertions(+), 65 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 51ebf7fafe..169158752c 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,9 +2,8 @@ #The Emulation State. EmulationStateId = 4 [OnFrame] -#0x8044CD30=dword:0xFFFFFFFF +#08044CD30=dword:0FFFFFFFF [ActionReplay] -#idk if it should be on, i had code problems so i added it anyway mustcode? 003C04F4 98000000 C434D344 00000800 diff --git a/GSNP8P.ini b/GSNP8P.ini index bb9f6cb858..f38dc0fceb 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,19 +5,29 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -999 Rings +m +007A04F1 98000000 +C40F0838 00000800 + ++999 Rings 007A0489 18000000 021CC430 000003E7 -99 Lives ++99 Lives 007A048A 18000000 021CC42C 00000063 -Monster Score -007A048B 18000000 -041CC458 05F5E0FF +#Monster Score (breaks) +#007A048B 18000000 +#041CC458 05F5E0FF -L to reset timer to 0:00.00 +Show some video Hz option screen (freeze) +041CC358 05F5E0FF + +Show game in Japanese (buggy) +041CC358 05F5E000 + ++L to reset timer to 0:00.00 007A1AD1 18000000 4C1E5704 FFFDFFFF 041CC3E0 00000000 @@ -69,122 +79,122 @@ Metal harbor 041F2DE0 05050505 041F2DE4 05050505 -Iron gate ++Iron gate 007A1ADD 18000000 041F2EA4 05050505 041F2EA8 05050505 -Weapons bed ++Weapons bed 007A1ADE 18000000 041F2F68 05050505 041F2F6C 05050505 -City escape ++City escape 007A1ADF 18000000 041F302C 05050505 041F3030 05050505 -Radical highway ++Radical highway 007A1AE0 18000000 041F30F0 05050505 041F30F4 05050505 -Wild canyon ++Wild canyon 007A1AE1 18000000 041F3278 05050505 041F327C 05050505 -Mission street ++Mission street 007A1AE2 18000000 041F333C 05050505 041F3340 05050505 -Dry lagoon ++Dry lagoon 007A1AE3 18000000 041F3400 05050505 041F3404 05050505 -Sand ocean ++Sand ocean 007A1AE4 18000000 041F364C 05050505 041F3650 05050505 -Crazy gadget ++Crazy gadget 007A1AE5 18000000 041F3710 05050505 041F3714 05050505 -Hidden base ++Hidden base 007A1AE6 18000000 041F37D4 05050505 041F37D8 05050505 -Eternal engine ++Eternal engine 007A1AE7 18000000 041F3898 05050505 041F389C 05050505 -Death chamber ++Death chamber 007A1AE8 18000000 041F395C 05050505 041F3960 05050505 -Egg quarters ++Egg quarters 007A1AE9 18000000 041F3A20 05050505 041F3A24 05050505 -Lost colony ++Lost colony 007A1AEA 18000000 041F3AE4 05050505 041F3AE8 05050505 -Pyramid cave ++Pyramid cave 007A1AEB 18000000 041F3BA8 05050505 041F3BAC 05050505 -Final rush ++Final rush 007A1AEC 18000000 041F3D30 05050505 041F3D34 05050505 -Green hills ++Green hills 007A1AED 18000000 041F3DF4 05050505 041F3DF8 05050505 -Meteor Head ++Meteor Head 007A1AEE 18000000 041F3EB8 05050505 041F3EBC 05050505 -Cannon's core ++Cannon's core 007A1AEF 18000000 041F4040 05050505 041F4044 05050505 -Final chase ++Final chase 007A1AF0 18000000 041F44D8 05050505 041F44DC 05050505 -Cosmic wall ++Cosmic wall 007A1AF1 18000000 041F4724 05050505 041F4728 05050505 -Mad space ++Mad space 007A1AF2 18000000 041F47E8 05050505 041F47EC 05050505 -Route 101 ++Route 101 007A1AF3 18000000 041F5428 05050505 041F542C 05050505 -Route 280 ++Route 280 007A1AF4 18000000 041F54EC 05050505 041F54F0 05050505 \ No newline at end of file diff --git a/GZ2E01.ini b/GZ2E01.ini index 26fdff8282..462ec1abf0 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1,71 +1,72 @@ -# GZ2E01 - The Legend of Zelda: Twilight Princess[EmuState] +# GZ2E01 - The Legend of Zelda: Twilight Princess +[EmuState] #The Emulation State. EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] (M) -0074EB2B 88000000 +0774EB2B 88000000 C435D468 0000FF01 Infinite Health -0074EB2C 08000000 +0774EB2C 08000000 004061C3 00000050 Max Health -0074EB2D 98000000 +0774EB2D 08000000 004061C1 00000064 Infinite Rupees -0074EB2E 08000000 +0774EB2E 08000000 024061C4 000003E8 Infinite Oxygen -0074EB2F 08000000 +0774EB2F 08000000 0240BFA2 00000258 Infinite Slingshot Pellets -0074EB30 08000000 +0774EB30 08000000 004062B4 00000032 Infinite Bombs -0074EB31 08000000 +0774EB31 08000000 004062AD 0000001E Infinite Arrows -0074EB32 08000000 +0774EB32 08000000 004062AC 0000001E -Infinite Lantern Oil -0074EB33 08000000 -024061C8 00005460 +#Infinite Lantern Oil (breaks game) +#0774EB33 08000000 +#024061C8 00005460 Have All Swords/Shields/Tunics -0074EB34 08000000 +0774EB34 08000000 04406290 FFFFFFFF All Hidden Skills Learned -0074EB35 08000000 +0774EB35 08000000 004069D9 0000000F 004069DA 000000F0 #Do not use this code until you have the lantern in your inventory. Have Dungeon Map/Compass/Boss Key -0074EB36 08000000 -08406B35 00000007 +0774EB36 08000000 +28406B35 00000007 00406B35 00000007 Infinite Small Keys -0074EB37 08000000 +0774EB37 08000000 00406B34 00000005 Rupees Never Increase or Decrease -0074EB38 08000000 +0774EB38 08000000 04220C9C 60000000 Have All Letters -0074EB39 08000000 +0774EB39 08000000 024062DE 0000FFFF 044062EC 01020304 044062F0 05060708 @@ -73,43 +74,43 @@ Have All Letters 044062F8 0D0E0F10 Have All Golden Bugs -0074EB3A 08000000 +0774EB3A 08000000 004062A5 000002FF Have Giant Wallet -0074EB3B 08000000 +0774EB3B 08000000 004061D9 00000002 EASY VESSEL OF LIGHT -0074EB3C 05008000 +0774EB3C 05008000 #Do not use these codes until you have explored all of the Twilight and activated the warp portals. One Tear Fills 1st Vessel of Light -0074EB3D 04759E40 -084062D4 0000000F +0774EB3D 04759E40 +284062D4 0000000F 004062D4 0000000F One Tear Fills 2nd Vessel of Light -0074EB3E 04759E40 -084062D5 0000000F +0774EB3E 04759E40 +284062D5 0000000F 004062D5 0000000F One Tear Fills 3rd Vessel of Light -0074EB3F 04759E40 -084062D6 0000000F +0774EB3F 04759E40 +284062D6 0000000F 004062D6 0000000F -R+D-Pad Left/Right Controls Fog -0074EB40 08000000 +RD-Pad Left/Right Controls Fog +0774EB40 08000000 0A3DD31A 00000022 8440BF1C 00000005 0A3DD31A 00000021 8440BF1C FFFFFFFB -R+D-Pad Left/Right Controls Time -0074EB41 08000000 +RD-Pad Left/Right Controls Time +0774EB41 08000000 0A3DD31A 00000022 844061F4 00003000 0A3DD31A 00000021 -844061F4 FFFFCFFF \ No newline at end of file +844061F4 FFFFCFFF From 91908588193639e67ec7e5c53ace083fea437225 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 16 Oct 2008 04:40:31 +0000 Subject: [PATCH 021/336] ini update --- GALP01.ini | 2 +- GM8E01.ini | 8 +++---- GMSE01.ini | 16 ++++++------- GSNP8P.ini | 66 +++++++++++++++++++++++++----------------------------- GZ2E01.ini | 6 ++--- GZLE01.ini | 4 ++-- 6 files changed, 48 insertions(+), 54 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 169158752c..8a0748da08 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,7 +2,7 @@ #The Emulation State. EmulationStateId = 4 [OnFrame] -#08044CD30=dword:0FFFFFFFF +#0x8044CD30=dword:0xFFFFFFFF [ActionReplay] mustcode? 003C04F4 98000000 diff --git a/GM8E01.ini b/GM8E01.ini index 168a2517c2..9ec1c51831 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -87,10 +87,10 @@ Have Varia Suit 0116196D 08000000 4200183C 006F0001 -#Have Gravity Suit (broken) -#0116196E 08000000 -#4200183C 00670001 -#4200183C 006B0001 +Have Gravity Suit +0116196E 08000000 +4200183C 00670001 +4200183C 006B0001 Have Phazon Suit 0116196F 08000000 diff --git a/GMSE01.ini b/GMSE01.ini index 72743c5cb2..e38ea97a00 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -10,26 +10,26 @@ All Shines (not working) 045708EC FFFFFFFF 045708F0 FFFFFFFF -Open all levels and nozzles (doesn't seem to work) +Open all levels and nozzles (not working?) 00E60AE0 18000000 04570958 FFFFFFFF 0457095C FFFFFFFF -8 red coins(press L & B) +8 red coins(press L & B) (not working?) 00E61642 18000000 0A3FBBF4 00000240 025709DE 00000008 -Infinite hover time (seems to be working) +Infinite hover time 00E61520 18000000 042640BC 60000000 -Infinite water (not sure if it works) +Infinite water 00E6151F 18000000 04263F58 38002710 042635B0 60000000 -Infinite health (this DOESN'T WORK) +Infinite health (not working?) 00E60ADF 18000000 424057F4 00040009 @@ -52,7 +52,7 @@ Super Jump 12404454 00000100 4240E12C 05003E80 -99 lives (working :P) +99 lives 00E60ADE 18000000 00570967 00000063 @@ -158,9 +158,9 @@ Poorly Shaded Mario 044176FC 00000000 #Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it -#to work. B+D-Pad #Up:Rocket NozzleB+D-Pad Left:Turbo NozzleB+D-Pad Right:Hover NozzleB+D-Pad +#to work. BD-Pad #Up:Rocket NozzleBD-Pad Left:Turbo NozzleBD-Pad Right:Hover NozzleBD-Pad #Down:Jump Nozzle -Nozzle Modifier (not supported yet) +Nozzle Modifier 00B83682 08000000 0A404454 00000208 04269F50 3BE00001 diff --git a/GSNP8P.ini b/GSNP8P.ini index f38dc0fceb..88a8e6c53d 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -9,25 +9,19 @@ m 007A04F1 98000000 C40F0838 00000800 -+999 Rings +999 Rings 007A0489 18000000 021CC430 000003E7 -+99 Lives +99 Lives 007A048A 18000000 021CC42C 00000063 -#Monster Score (breaks) -#007A048B 18000000 -#041CC458 05F5E0FF +Monster Score +007A048B 18000000 +041CC458 05F5E0FF -Show some video Hz option screen (freeze) -041CC358 05F5E0FF - -Show game in Japanese (buggy) -041CC358 05F5E000 - -+L to reset timer to 0:00.00 +L to reset timer to 0:00.00 007A1AD1 18000000 4C1E5704 FFFDFFFF 041CC3E0 00000000 @@ -79,122 +73,122 @@ Metal harbor 041F2DE0 05050505 041F2DE4 05050505 -+Iron gate +Iron gate 007A1ADD 18000000 041F2EA4 05050505 041F2EA8 05050505 -+Weapons bed +Weapons bed 007A1ADE 18000000 041F2F68 05050505 041F2F6C 05050505 -+City escape +City escape 007A1ADF 18000000 041F302C 05050505 041F3030 05050505 -+Radical highway +Radical highway 007A1AE0 18000000 041F30F0 05050505 041F30F4 05050505 -+Wild canyon +Wild canyon 007A1AE1 18000000 041F3278 05050505 041F327C 05050505 -+Mission street +Mission street 007A1AE2 18000000 041F333C 05050505 041F3340 05050505 -+Dry lagoon +Dry lagoon 007A1AE3 18000000 041F3400 05050505 041F3404 05050505 -+Sand ocean +Sand ocean 007A1AE4 18000000 041F364C 05050505 041F3650 05050505 -+Crazy gadget +Crazy gadget 007A1AE5 18000000 041F3710 05050505 041F3714 05050505 -+Hidden base +Hidden base 007A1AE6 18000000 041F37D4 05050505 041F37D8 05050505 -+Eternal engine +Eternal engine 007A1AE7 18000000 041F3898 05050505 041F389C 05050505 -+Death chamber +Death chamber 007A1AE8 18000000 041F395C 05050505 041F3960 05050505 -+Egg quarters +Egg quarters 007A1AE9 18000000 041F3A20 05050505 041F3A24 05050505 -+Lost colony +Lost colony 007A1AEA 18000000 041F3AE4 05050505 041F3AE8 05050505 -+Pyramid cave +Pyramid cave 007A1AEB 18000000 041F3BA8 05050505 041F3BAC 05050505 -+Final rush +Final rush 007A1AEC 18000000 041F3D30 05050505 041F3D34 05050505 -+Green hills +Green hills 007A1AED 18000000 041F3DF4 05050505 041F3DF8 05050505 -+Meteor Head +Meteor Head 007A1AEE 18000000 041F3EB8 05050505 041F3EBC 05050505 -+Cannon's core +Cannon's core 007A1AEF 18000000 041F4040 05050505 041F4044 05050505 -+Final chase +Final chase 007A1AF0 18000000 041F44D8 05050505 041F44DC 05050505 -+Cosmic wall +Cosmic wall 007A1AF1 18000000 041F4724 05050505 041F4728 05050505 -+Mad space +Mad space 007A1AF2 18000000 041F47E8 05050505 041F47EC 05050505 -+Route 101 +Route 101 007A1AF3 18000000 041F5428 05050505 041F542C 05050505 -+Route 280 +Route 280 007A1AF4 18000000 041F54EC 05050505 041F54F0 05050505 \ No newline at end of file diff --git a/GZ2E01.ini b/GZ2E01.ini index 462ec1abf0..38a64c4c13 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -37,9 +37,9 @@ Infinite Arrows 0774EB32 08000000 004062AC 0000001E -#Infinite Lantern Oil (breaks game) -#0774EB33 08000000 -#024061C8 00005460 +Infinite Lantern Oil (breaks game) +0774EB33 08000000 +024061C8 00005460 Have All Swords/Shields/Tunics 0774EB34 08000000 diff --git a/GZLE01.ini b/GZLE01.ini index ed93e75ed5..b276562550 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -22,7 +22,7 @@ EmulationStateId = 2 [ActionReplay] # Use GCNCrypt to decrypt large chunks of codes found online, and paste here. -# Add a + to the name to activate. +# Add a to the name to activate. # Codes by GCNHacker87 (yes we forgot to ask permission) Master Code (useless) 01E0197D 88000000 @@ -143,7 +143,7 @@ Use anything indoors 01E01C68 08000000 0020485F 0000007E -Sink or Swim A+D-pad down sink B+D-pad down swim +Sink or Swim AD-pad down sink BD-pad down swim 01E00949 08000000 0A3ED84A 00000104 0435D560 50000000 From 004e00e64c169b7b02d17dcec6dfd7d29ad01662 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 16 Oct 2008 18:54:28 +0000 Subject: [PATCH 022/336] cleanup and some codes added. --- GMSE01.ini | 11 +++-- GZLE01.ini | 139 +++++++++++++++++++++++++++++++++++++++++++++++++---- 2 files changed, 137 insertions(+), 13 deletions(-) diff --git a/GMSE01.ini b/GMSE01.ini index e38ea97a00..74c181dd83 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -145,7 +145,7 @@ Mute game 00B87829 08000000 04417248 00000000 -Magnify camera ++Magnify camera 00B87EB7 08000000 04417690 3F900000 @@ -157,9 +157,12 @@ Poorly Shaded Mario 00B87DA5 08000000 044176FC 00000000 -#Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it -#to work. BD-Pad #Up:Rocket NozzleBD-Pad Left:Turbo NozzleBD-Pad Right:Hover NozzleBD-Pad -#Down:Jump Nozzle +#Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work +#B+D-Pad Up: Rocket Nozzle +#B+D-Pad Left: Turbo Nozzle +#B+D-Pad Right: Hover Nozzle +#B+D-PadDown: Jump Nozzle + Nozzle Modifier 00B83682 08000000 0A404454 00000208 diff --git a/GZLE01.ini b/GZLE01.ini index b276562550..efc261174c 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -82,11 +82,11 @@ Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -Max Health ++Max Health 01E0197E 08000000 003C4C09 00000050 -Infinite Health ++Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -102,11 +102,11 @@ Small energy sword 01E058C4 08000000 0435DF6C 004A004A -Full energy Sword ++Full energy Sword 01E03B23 08000000 0435DF6C 004C004C -HookShot Head/beam sword ++HookShot Head/beam sword 01E064B0 08000000 0435DF6C 004C001E @@ -114,7 +114,7 @@ Normal/no glow 01E042B7 08000000 0435DF6C 00460046 -Jesus Mode aka WalkOnWater ++Jesus Mode aka WalkOnWater 01E071C7 08000000 04004010 2C070003 04004014 C01EFFA0 @@ -139,7 +139,7 @@ Jesus Mode aka WalkOnWater 040A2F7C 4BF61094 0413D020 4BEC7028 -Use anything indoors ++Use anything indoors 01E01C68 08000000 0020485F 0000007E @@ -150,7 +150,7 @@ Sink or Swim AD-pad down sink BD-pad down swim 0A3ED84A 00000204 0435D560 42B40000 -Jump to a ledge at any height ++Jump to a ledge at any height 01E05CFA 08000000 0435D734 469C4000 @@ -176,7 +176,7 @@ Roll further 01E05AB9 08000000 0435D3D0 40000000 -Instead of rolling, you glide ++Instead of rolling, you glide 01E05AAE 08000000 0435D3CC 45500000 @@ -416,4 +416,125 @@ Press R to Jump Press R to Mega Jump 01E019BC 08000000 0A3ED84A 00000020 -863E4410 00000003 \ No newline at end of file +863E4410 00000003 + +#PLAY IN TEST MAPS + +#HOLD COMBO DURING LEVEL LOAD + +Test room 1 - Hold (L + Z) +01E01F0E 08000000 +8A3ED84A 00000050 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73744D00 +00000000 40000000 + +Test room 2 - Hold (L + Y) +01E01F0F 08000000 +8A3ED84A 00000840 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73745200 +00000000 40000000 + +Test room 3 - Hold (L + X) +01E01F10 08000000 +8A3ED84A 00000440 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743200 +00000000 40000000 + +Test room 4 - Hold (L + A) +01E01F11 08000000 +8A3ED84A 00000140 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743300 +00000000 40000000 + +Test room 5 - Hold (L + B) +01E01F12 08000000 +8A3ED84A 00000240 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743400 +00000000 40000000 + +Test room 6 - Hold (L + DPad Up) +01E01F13 08000000 +8A3ED84A 00000048 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743500 +00000000 40000000 + +Test room 7 - Hold (L + DPad Down) +01E01F14 08000000 +8A3ED84A 00000044 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743600 +00000000 40000000 + +Test room 8 - Hold (L + Dpad Left) +01E01F15 08000000 +8A3ED84A 00000041 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743800 +00000000 40000000 + +Test room 9 - Hold (L + Dpad Right) +01E01F16 08000000 +8A3ED84A 00000042 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743900 +00000000 40000000 + +Test room 10 - Hold (L + R + Z) +01E01F17 08000000 +8A3ED84A 00000070 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746100 +00000000 40000000 + +Test room 11 - Hold (L + R+ Y) +01E01F18 08000000 +8A3ED84A 00000860 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746200 +00000000 40000000 + +Test room 12 - Hold (L + R+ X) +01E01F19 08000000 +8A3ED84A 00000460 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746300 +00000000 40000000 + +Test room 13 - Hold (L + R+ A) +01E01F1A 08000000 +8A3ED84A 00000160 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746400 +00000000 40000000 + +Test room 14 - Hold (L + R+ B) +01E01F1B 08000000 +8A3ED84A 00000260 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746500 +00000000 40000000 + +Unrestricted Camera +01E05932 08000000 +04356D34 45000000 +04356D48 42B00000 \ No newline at end of file From 126644da1ff8aced84875138c227ebb71999d83a Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 16 Oct 2008 19:33:13 +0000 Subject: [PATCH 023/336] --- GZLE01.ini | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index efc261174c..98d1eab1c2 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -82,11 +82,11 @@ Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+Max Health +Max Health 01E0197E 08000000 003C4C09 00000050 -+Infinite Health +Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -102,11 +102,11 @@ Small energy sword 01E058C4 08000000 0435DF6C 004A004A -+Full energy Sword +Full energy Sword 01E03B23 08000000 0435DF6C 004C004C -+HookShot Head/beam sword +HookShot Head/beam sword 01E064B0 08000000 0435DF6C 004C001E @@ -114,7 +114,7 @@ Normal/no glow 01E042B7 08000000 0435DF6C 00460046 -+Jesus Mode aka WalkOnWater +Jesus Mode aka WalkOnWater 01E071C7 08000000 04004010 2C070003 04004014 C01EFFA0 @@ -139,7 +139,7 @@ Normal/no glow 040A2F7C 4BF61094 0413D020 4BEC7028 -+Use anything indoors +Use anything indoors 01E01C68 08000000 0020485F 0000007E @@ -150,7 +150,7 @@ Sink or Swim AD-pad down sink BD-pad down swim 0A3ED84A 00000204 0435D560 42B40000 -+Jump to a ledge at any height +Jump to a ledge at any height 01E05CFA 08000000 0435D734 469C4000 @@ -176,7 +176,7 @@ Roll further 01E05AB9 08000000 0435D3D0 40000000 -+Instead of rolling, you glide +Instead of rolling, you glide 01E05AAE 08000000 0435D3CC 45500000 From 8135cc2dba9ef8437709c398c261432792533c29 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 16 Oct 2008 21:37:09 +0000 Subject: [PATCH 024/336] Fix ZWW PAL codes, they were USA code >.> --- GZLE01.ini | 918 ++++++++++++++++++++++++----------------------------- 1 file changed, 411 insertions(+), 507 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index 98d1eab1c2..4a1a2a7227 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -21,520 +21,424 @@ EmulationStateId = 2 #only supports decrypted AR codes [ActionReplay] -# Use GCNCrypt to decrypt large chunks of codes found online, and paste here. -# Add a to the name to activate. -# Codes by GCNHacker87 (yes we forgot to ask permission) -Master Code (useless) -01E0197D 88000000 -C4323EA8 0000FF00 +(M) +02041EB3 98000000 +C4329400 0000FF00 -Shadow Link -01E05E82 08000000 -041926B8 60000000 -423BCDA0 00BCFFFF -423BCDA0 00BDFF87 -403BCDA0 00017E3F - -Stuff at the top right of the screen is not visible -01E00EFA 08000000 -903ED848 00000000 -023F633C 00028000 -003F710A 00000080 -003F713A 00000080 -003F715E 00000080 -403BB494 00106A80 -403BB498 002F5080 -00000000 40000000 - -Super Hookshot -01E03C97 08000000 -043F9DFC 48420B00 -040F1E68 28030001 -043F9E00 43008700 -0A3ED84A 00000140 -040F2898 3C000000 -123ED84A 00000140 -040F2898 8001004C - -Teleport to Fire Mountain up R Y -01E05660 08000000 -4A3ED84A 00000828 -043E440C 482F85A1 -043E4414 C7EA36FD - -Hold A to swim fast -01E0712B 08000000 -0A3ED84A 00000100 -0435D548 44610000 -123ED84A 00000100 -0435D548 41900000 - -Run/Swim/Crawl fast Hold A -01E06820 08000000 -4A3ED84A 00000100 -0435CEEC 42480000 -0435D548 44610000 -523ED84A 00000100 -0435CEEC 41880000 -0435D548 41900000 -0A3ED84A 00000120 -0435DB94 42800000 -123ED84A 00000120 -0435DB94 40400000 - -Max Health -01E0197E 08000000 -003C4C09 00000050 +Maximum Health +02041EB4 18000000 +003CC531 00000050 Infinite Health -01E0197F 08000000 -003C4C0B 00000050 +02041EB5 18000000 +003CC533 00000050 -Full Nintendo Gallery -01E01A3B 08000000 -003C5260 00000001 -023C52AC 0003FFFF -023C52B8 0005FFFF -003C52C8 000000FF -023C52DC 0000FFFF +Never Lose Health +0204D88D 18000000 +041F4A90 60000000 -Small energy sword -01E058C4 08000000 -0435DF6C 004A004A +Never Drown +02041EB6 18000000 +023D2096 00000300 -Full energy Sword -01E03B23 08000000 -0435DF6C 004C004C - -HookShot Head/beam sword -01E064B0 08000000 -0435DF6C 004C001E - -Normal/no glow -01E042B7 08000000 -0435DF6C 00460046 - -Jesus Mode aka WalkOnWater -01E071C7 08000000 -04004010 2C070003 -04004014 C01EFFA0 -04004018 4182000C -0400401C C01F008C -04004020 4809EF60 -04004024 FC16A840 -04004028 C2DEFFA4 -0400402C 4182FFF0 -04004030 4809EF54 -04004048 281E5787 -0400404C 4081001C -04004050 FC010040 -04004054 4080000C -04004058 D2BEFFA0 -0400405C 4800000C -04004060 C2DEFF9C -04004064 D03EFFA0 -04004068 EC210028 -0400406C 48138FB8 -043C5E44 04071987 -040A2F7C 4BF61094 -0413D020 4BEC7028 - -Use anything indoors -01E01C68 08000000 -0020485F 0000007E - -Sink or Swim AD-pad down sink BD-pad down swim -01E00949 08000000 -0A3ED84A 00000104 -0435D560 50000000 -0A3ED84A 00000204 -0435D560 42B40000 - -Jump to a ledge at any height -01E05CFA 08000000 -0435D734 469C4000 - -Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) -01E01534 08000000 -00000000 8435DB18 -41200000 00040002 -0435DB38 7F7FFFFF - -Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) -01E04637 08000000 -0A3ED84A 00000800 -0435DC90 40700000 -0A3ED84A 00000010 -0435DC90 00000000 -0A3ED84A 00000400 -0435DCA4 C1200000 -4A3ED84A 00000000 -0435DC90 C0000000 -0435DCA4 41166666 - -Roll further -01E05AB9 08000000 -0435D3D0 40000000 - -Instead of rolling, you glide -01E05AAE 08000000 -0435D3CC 45500000 - -#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT -Max Magic -01E01983 08000000 -003C4C1B 00000020 - -Infinite Magic -01E01984 08000000 -003C4C1C 00000020 - -Can Carry 1000 Rupees -01E01985 08000000 -003C4C1A 00000001 +Infinite Rupees +02041EB7 18000000 +023CC534 00001388 Can Carry 5000 Rupees -01E01986 08000000 -003C4C1A 00000002 - -Always Have 1000 Rupees -01E01987 08000000 -023C4C0C 000003E8 - -Always Have 5000 Rupees -01E01988 08000000 -023C4C0C 00001388 - -Link Can Swim Forever -01E01989 08000000 -023CA76E 00000384 - -Have All Songs -01E0198A 08000000 -003C4CC5 0000003F - -Have Hero's Sword -01E0198B 08000000 -003C4C16 00000038 -003C4CBC 00000001 - -Have Mirror Shield -01E0198C 08000000 -003C4C17 0000003C -003C4CBD 00000003 - -Have Telescope -01E0198D 08000000 -003C4C44 00000020 - -Have Sail -01E0198E 08000000 -003C4C45 00000078 - -Have Wind Waker -01E0198F 08000000 -003C4C46 00000022 - -Have Grappling Hook -01E01990 08000000 -003C4C47 00000025 - -Have Boomerang -01E01991 08000000 -003C4C49 0000002D - -Have Deku Leaf -01E01992 08000000 -003C4C4A 00000034 - -Have Tingle Tuner -01E01993 08000000 -003C4C4B 00000021 - -Have DX Camera -01E01994 08000000 -003C4C4C 00000026 - -Have Iron Boots -01E01995 08000000 -003C4C4D 00000029 - -Have Magic Shielding -01E01996 08000000 -003C4C4E 0000002A - -Have Bow And All Arrows -01E01997 08000000 -003C4C50 00000036 - -Have Bombs -01E01998 08000000 -003C4C51 00000031 - -Have Hookshot -01E01999 08000000 -003C4C57 0000002F - -Have Megaton Hammer -01E0199A 08000000 -003C4C58 00000033 - -Have Bottle 1 -01E0199B 08000000 -003C4C52 00000050 - -Have Bottle 2 -01E0199C 08000000 -003C4C53 00000050 - -Have Bottle 2 With Fairy -01E01ACC 08000000 -003C4C53 00000057 - -Have Bottle 3 -01E0199D 08000000 -003C4C54 00000050 - -Have Bottle 3 With Blue Potion -01E01ACD 08000000 -003C4C54 00000053 - -Have Bottle 4 -01E0199E 08000000 -003C4C55 00000050 - -Have Spoils Bag -01E0199F 08000000 -003C4C48 00000024 - -Have Bait Bag -01E019A0 08000000 -003C4C4F 0000002C - -Have Delivery Bag -01E019A1 08000000 -003C4C56 00000030 - -Infinite Berry Feed -01E019A2 08000000 -003C4C86 00000082 -003C4CAC 00000009 - -Infinite Pear Feed -01E019A3 08000000 -003C4C87 00000083 -003C4CAD 00000009 - -Max Red Chu Jelly -01E019A4 08000000 -003C4C7E 00000049 -003C4CA4 00000063 - -Max Green Chu Jelly -01E019A5 08000000 -003C4C83 0000004A -003C4CA5 00000063 - -Max Blue Chu Jelly -01E019A6 08000000 -003C4C85 0000004B -003C4CA6 00000063 - -Max Joy Pendants -01E019A7 08000000 -003C4C7F 0000001F -003C4CA7 00000063 - -Max Skull Necklaces -01E019A8 08000000 -003C4C80 00000045 -003C4CA8 00000063 - -Max Knight's Crest -01E019A9 08000000 -003C4C81 00000048 -003C4CA9 00000063 - -Max Boko Baba Seeds -01E019AA 08000000 -003C4C82 00000046 -003C4CAA 00000063 - -Max Golden Feathers -01E019AB 08000000 -003C4C84 00000047 -003C4CAB 00000063 - -Can Carry 99 Arrows -01E019AC 08000000 -003C4C77 00000063 - -Can Carry 99 Bombs -01E019AD 08000000 -003C4C78 00000063 - -Infinite Arrows -01E019AE 08000000 -003C4C71 00000063 - -Infinite Bombs -01E019AF 08000000 -003C4C72 00000063 - -Have Fully Detailed Map -01E019B0 08000000 -023C4D0C 00170303 -003C4D3C 00000003 - -Have All Quest Maps -01E019B1 08000000 -023C4CDC 0003FFFF - -All Triforce Maps Translated -01E019B2 08000000 -003C4D4D 000000FF - -Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD -01E01A3E 08000000 -003C4C16 0000003E -003C4CBC 0000000F - -Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND -01E019B5 08000000 -003C4CC7 00000007 -003C524A 00000040 - -Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS -01E019B8 08000000 -003C4CC6 000000FF - -Press R to Jump -01E019BB 08000000 -0A3ED84A 00000020 -863E4410 00000001 - -Press R to Mega Jump -01E019BC 08000000 -0A3ED84A 00000020 -863E4410 00000003 - -#PLAY IN TEST MAPS - -#HOLD COMBO DURING LEVEL LOAD - -Test room 1 - Hold (L + Z) -01E01F0E 08000000 -8A3ED84A 00000050 -043C9D44 000000FF -043C9D48 495F5465 -043C9D4C 73744D00 -00000000 40000000 - -Test room 2 - Hold (L + Y) -01E01F0F 08000000 -8A3ED84A 00000840 -043C9D44 000000FF -043C9D48 495F5465 -043C9D4C 73745200 -00000000 40000000 - -Test room 3 - Hold (L + X) -01E01F10 08000000 -8A3ED84A 00000440 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743200 -00000000 40000000 - -Test room 4 - Hold (L + A) -01E01F11 08000000 -8A3ED84A 00000140 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743300 -00000000 40000000 - -Test room 5 - Hold (L + B) -01E01F12 08000000 -8A3ED84A 00000240 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743400 -00000000 40000000 - -Test room 6 - Hold (L + DPad Up) -01E01F13 08000000 -8A3ED84A 00000048 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743500 -00000000 40000000 - -Test room 7 - Hold (L + DPad Down) -01E01F14 08000000 -8A3ED84A 00000044 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743600 -00000000 40000000 - -Test room 8 - Hold (L + Dpad Left) -01E01F15 08000000 -8A3ED84A 00000041 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743800 -00000000 40000000 - -Test room 9 - Hold (L + Dpad Right) -01E01F16 08000000 -8A3ED84A 00000042 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743900 -00000000 40000000 - -Test room 10 - Hold (L + R + Z) -01E01F17 08000000 -8A3ED84A 00000070 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746100 -00000000 40000000 - -Test room 11 - Hold (L + R+ Y) -01E01F18 08000000 -8A3ED84A 00000860 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746200 -00000000 40000000 - -Test room 12 - Hold (L + R+ X) -01E01F19 08000000 -8A3ED84A 00000460 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746300 -00000000 40000000 - -Test room 13 - Hold (L + R+ A) -01E01F1A 08000000 -8A3ED84A 00000160 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746400 -00000000 40000000 - -Test room 14 - Hold (L + R+ B) -01E01F1B 08000000 -8A3ED84A 00000260 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746500 -00000000 40000000 +02041EB8 18000000 +003CC542 00000002 + +Massive Link +02041EB9 18000000 +423D1D38 010A4080 +423D1D38 010C4080 +423D1D38 010E4080 + +Tiny Link +02041EBA 18000000 +423D1D38 010A3E80 +423D1D38 010C3E80 +423D1D38 010E3E80 Unrestricted Camera -01E05932 08000000 -04356D34 45000000 -04356D48 42B00000 \ No newline at end of file +02045931 18000000 +0435D084 45000000 +0435D098 42B00000 + +Supersprint Link (Hold R) +02041EBB 18000000 +0A3F5018 00000020 +423D1D38 1ADE4281 + +Moon Jump (Hold DPad Down) +02041EBC 18000000 +0A3F5018 00000004 +423D1D38 01124204 + +Maximum Magic +02041EC0 18000000 +003CC543 00000020 + +#Do not use this code until after meeting the Dragon Boat + +Infinite Magic +02041EC1 18000000 +003CC544 00000020 + +#Do not use this code until after meeting the Dragon Boat + +All Melodies +02041EC2 18000000 +003CC5ED 0000003F + +#Do not use this code until after meeting the Dragon Boat + +Infinite Arrows +02041ED1 18000000 +003CC599 00000063 + +#Do not use this code until after meeting the Dragon Boat + +Infinite Bombs +02041ED3 18000000 +003CC59A 00000063 + +#Do not use this code until after meeting the Dragon Boat + +Infinite All-Purpose Bait +02041EDF 18000000 +003CC5AE 00000082 +003CC5D4 00000009 + +#Do not use this code until after meeting the Dragon Boat + +Infinite Hyoi Pear Bait +02041EE0 18000000 +003CC5AF 00000082 +003CC5D5 00000009 + +#Do not use this code until after meeting the Dragon Boat + +Night Mode +02041EE8 18000000 +043ED010 3F000000 +043ED018 3F000000 +043ED020 300001CE +043ED024 300001CE + +Glow in the Dark Link +02041EE9 18000000 +043ED014 40800000 + +Have Fully Detailed Map +0204EB5F 18000000 +023CC634 00170303 +003CC664 00000003 + +Item Codes +0204D254 15008000 + +Have Master Sword +02041EC3 14692A40 +003CC53E 00000039 +003CC5E4 00000001 + +#Do not use this code until after meeting the Dragon Boat + +Have Mirror Shield +02041EC4 14692A40 +003CC53F 0000003C +003CC5E5 00000002 + +#Do not use this code until after meeting the Dragon Boat + +Have Power Bracelets +02041EC5 14692A40 +003CC540 00000028 +003CC5E6 00000002 + +#Do not use this code until after meeting the Dragon Boat + +Have Telescope +02041EC6 14692A40 +003CC56C 00000020 + +#Do not use this code until after meeting the Dragon Boat + +Have Sail +02041EC7 14692A40 +003CC56D 00000078 + +#Do not use this code until after meeting the Dragon Boat + +Have Wind Waker +02041EC8 14692A40 +003CC56E 00000022 + +#Do not use this code until after meeting the Dragon Boat + +Have Grappling Hook +02041EC9 14692A40 +003CC56F 00000025 + +#Do not use this code until after meeting the Dragon Boat + +Have Boomerang +02041ECA 14692A40 +003CC571 0000002D + +#Do not use this code until after meeting the Dragon Boat + +Have Deku Leaf +02041ECB 14692A40 +003CC572 00000034 + +#Do not use this code until after meeting the Dragon Boat + +Have Tingle Tuner +02041ECC 14692A40 +003CC573 00000021 + +#Do not use this code until after meeting the Dragon Boat + +Have Deluxe Picto Box +02041ECD 14692A40 +003CC574 00000026 + +#Do not use this code until after meeting the Dragon Boat + +Have Iron Boots +02041ECE 14692A40 +003CC575 00000029 + +#Do not use this code until after meeting the Dragon Boat + +Have Magic Armour +02041ECF 14692A40 +003CC576 0000002A + +#Do not use this code until after meeting the Dragon Boat + +Have Bow And All Arrows +02041ED0 14692A40 +003CC578 00000036 + +#Do not use this code until after meeting the Dragon Boat + +Have Bombs +02041ED2 14692A40 +003CC579 00000031 + +#Do not use this code until after meeting the Dragon Boat + +Have Hookshot +02041ED4 14692A40 +003CC57F 0000002F + +#Do not use this code until after meeting the Dragon Boat + +Have Skull Hammer +02041ED5 14692A40 +003CC580 00000033 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 1 +02041ED6 14692A40 +003CC57A 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 2 +02041ED7 14692A40 +003CC57B 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 2 With Fairy +02041ED8 14692A40 +003CC57B 00000057 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 3 +02041ED9 14692A40 +003CC57C 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 3 With Blue Potion +02041EDA 14692A40 +003CC57C 00000053 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 4 +02041EDB 14692A40 +003CC57D 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Spoils Bag +02041EDC 14692A40 +003CC570 00000024 + +#Do not use this code until after meeting the Dragon Boat + +Have Bait Bag +02041EDD 14692A40 +003CC577 0000002C + +#Do not use this code until after meeting the Dragon Boat + +Have Delivery Bag +02041EDE 14692A40 +003CC57E 00000030 + +#Do not use this code until after meeting the Dragon Boat + +Have Red Chu Jelly +02041EE1 14692A40 +003CC5B6 00000049 + +#Do not use this code until after meeting the Dragon Boat + +Have Green Chu Jelly +02041EE2 14692A40 +003CC5B7 0000004A + +#Do not use this code until after meeting the Dragon Boat + +Have Blue Chu Jelly +02041EE3 14692A40 +003CC5B8 0000004A + +#Do not use this code until after meeting the Dragon Boat + +Have All Pearls +02041EE6 14692A40 +003CC5EF 00000007 + +#Dont use this code until you reach Dragon Roost Island + +Have Completed Triforce +02041EE7 14692A40 +003CC5EE 000000FF + +Test Rooms +0204D255 15008000 + +#Hold the button combo when going through doors or warping + +Test Room 1 (Hold L+Z) +02041EED 14692AC0 +8A3F5018 00000050 +043D166C 000000FF +043D1670 495F5465 +043D1674 73744D00 +00000000 40000000 + +Test Room 2 (Hold L+Y) +02041EEE 14692AC0 +8A3F5018 00000840 +043D166C 000000FF +043D1670 495F5465 +043D1674 73745200 +00000000 40000000 + +Test Room 3 (Hold L+X) +02041EEF 14692AC0 +8A3F5018 00000440 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743200 +00000000 40000000 + +Test Room 4 (Hold L+A) +02041EF0 14692AC0 +8A3F5018 00000140 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743300 +00000000 40000000 + +Test Room 5 (Hold L+B) +02041EF1 14692AC0 +8A3F5018 00000240 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743400 +00000000 40000000 + +Test Room 6 (Hold L+DPad Up) +02041EF2 14692AC0 +8A3F5018 00000048 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743500 +00000000 40000000 + +Test Room 7 (Hold L+DPad Down) +02041EF3 14692AC0 +8A3F5018 00000044 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743600 +00000000 40000000 + +Test Room 8 (Hold L+DPad Left ) +02041EF4 14692AC0 +8A3F5018 00000041 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743800 +00000000 40000000 + +Test Room 9 (Hold L+DPad Right) +02041EF5 14692AC0 +8A3F5018 00000042 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743900 +00000000 40000000 + +Test Room 11 (Hold L+R+Y) +02041EF7 14692AC0 +8A3F5018 00000860 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746200 +00000000 40000000 + +Test Room 10 (Hold L+R+Z) +02041EF6 14692AC0 +8A3F5018 00000070 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746100 +00000000 40000000 + +Test Room 12 (Hold L+R+X) +02041EF8 14692AC0 +8A3F5018 00000460 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746300 +00000000 40000000 + +Test Room 13 (Hold L+R+A) +02041EF9 14692AC0 +8A3F5018 00000160 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746400 +00000000 40000000 + +Test Room 14 (Hold L+R+B) +02041EFA 14692AC0 +8A3F5018 00000260 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746500 +00000000 40000000 From 0e671add93f395cfafa5bd65fd762d9b3cfae84a Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 17 Oct 2008 01:29:13 +0000 Subject: [PATCH 025/336] ZWW ini fixed --- GZLE01.ini | 720 ++++++++++++++++++++++++++++---------------------- GZLP01.ini | 753 +++++++++++++++++++++++++++-------------------------- 2 files changed, 797 insertions(+), 676 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index 4a1a2a7227..acbd9a3706 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -21,424 +21,520 @@ EmulationStateId = 2 #only supports decrypted AR codes [ActionReplay] -(M) -02041EB3 98000000 -C4329400 0000FF00 +# Codes by GCNHacker87 (yes we forgot to ask permission) +Master Code (useless) +01E0197D 88000000 +C4323EA8 0000FF00 -Maximum Health -02041EB4 18000000 -003CC531 00000050 +Shadow Link +01E05E82 08000000 +041926B8 60000000 +423BCDA0 00BCFFFF +423BCDA0 00BDFF87 +403BCDA0 00017E3F + +Stuff at the top right of the screen is not visible +01E00EFA 08000000 +903ED848 00000000 +023F633C 00028000 +003F710A 00000080 +003F713A 00000080 +003F715E 00000080 +403BB494 00106A80 +403BB498 002F5080 +00000000 40000000 + +Super Hookshot +01E03C97 08000000 +043F9DFC 48420B00 +040F1E68 28030001 +043F9E00 43008700 +0A3ED84A 00000140 +040F2898 3C000000 +123ED84A 00000140 +040F2898 8001004C + +Teleport to Fire Mountain up R Y +01E05660 08000000 +4A3ED84A 00000828 +043E440C 482F85A1 +043E4414 C7EA36FD + +Hold A to swim fast +01E0712B 08000000 +0A3ED84A 00000100 +0435D548 44610000 +123ED84A 00000100 +0435D548 41900000 + +Run/Swim/Crawl fast Hold A +01E06820 08000000 +4A3ED84A 00000100 +0435CEEC 42480000 +0435D548 44610000 +523ED84A 00000100 +0435CEEC 41880000 +0435D548 41900000 +0A3ED84A 00000120 +0435DB94 42800000 +123ED84A 00000120 +0435DB94 40400000 + +Max Health +01E0197E 08000000 +003C4C09 00000050 Infinite Health -02041EB5 18000000 -003CC533 00000050 +01E0197F 08000000 +003C4C0B 00000050 -Never Lose Health -0204D88D 18000000 -041F4A90 60000000 +Full Nintendo Gallery +01E01A3B 08000000 +003C5260 00000001 +023C52AC 0003FFFF +023C52B8 0005FFFF +003C52C8 000000FF +023C52DC 0000FFFF -Never Drown -02041EB6 18000000 -023D2096 00000300 +Small energy sword +01E058C4 08000000 +0435DF6C 004A004A -Infinite Rupees -02041EB7 18000000 -023CC534 00001388 +Full energy Sword +01E03B23 08000000 +0435DF6C 004C004C -Can Carry 5000 Rupees -02041EB8 18000000 -003CC542 00000002 +HookShot Head/beam sword +01E064B0 08000000 +0435DF6C 004C001E -Massive Link -02041EB9 18000000 -423D1D38 010A4080 -423D1D38 010C4080 -423D1D38 010E4080 +Normal/no glow +01E042B7 08000000 +0435DF6C 00460046 -Tiny Link -02041EBA 18000000 -423D1D38 010A3E80 -423D1D38 010C3E80 -423D1D38 010E3E80 +Jesus Mode aka WalkOnWater +01E071C7 08000000 +04004010 2C070003 +04004014 C01EFFA0 +04004018 4182000C +0400401C C01F008C +04004020 4809EF60 +04004024 FC16A840 +04004028 C2DEFFA4 +0400402C 4182FFF0 +04004030 4809EF54 +04004048 281E5787 +0400404C 4081001C +04004050 FC010040 +04004054 4080000C +04004058 D2BEFFA0 +0400405C 4800000C +04004060 C2DEFF9C +04004064 D03EFFA0 +04004068 EC210028 +0400406C 48138FB8 +043C5E44 04071987 +040A2F7C 4BF61094 +0413D020 4BEC7028 -Unrestricted Camera -02045931 18000000 -0435D084 45000000 -0435D098 42B00000 +Use anything indoors +01E01C68 08000000 +0020485F 0000007E -Supersprint Link (Hold R) -02041EBB 18000000 -0A3F5018 00000020 -423D1D38 1ADE4281 +Sink or Swim AD-pad down sink BD-pad down swim +01E00949 08000000 +0A3ED84A 00000104 +0435D560 50000000 +0A3ED84A 00000204 +0435D560 42B40000 -Moon Jump (Hold DPad Down) -02041EBC 18000000 -0A3F5018 00000004 -423D1D38 01124204 +Jump to a ledge at any height +01E05CFA 08000000 +0435D734 469C4000 -Maximum Magic -02041EC0 18000000 -003CC543 00000020 +Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +01E01534 08000000 +00000000 8435DB18 +41200000 00040002 +0435DB38 7F7FFFFF -#Do not use this code until after meeting the Dragon Boat +Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) +01E04637 08000000 +0A3ED84A 00000800 +0435DC90 40700000 +0A3ED84A 00000010 +0435DC90 00000000 +0A3ED84A 00000400 +0435DCA4 C1200000 +4A3ED84A 00000000 +0435DC90 C0000000 +0435DCA4 41166666 + +Roll further +01E05AB9 08000000 +0435D3D0 40000000 + +Instead of rolling, you glide +01E05AAE 08000000 +0435D3CC 45500000 + +#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT +Max Magic +01E01983 08000000 +003C4C1B 00000020 Infinite Magic -02041EC1 18000000 -003CC544 00000020 +01E01984 08000000 +003C4C1C 00000020 -#Do not use this code until after meeting the Dragon Boat +Can Carry 1000 Rupees +01E01985 08000000 +003C4C1A 00000001 -All Melodies -02041EC2 18000000 -003CC5ED 0000003F +Can Carry 5000 Rupees +01E01986 08000000 +003C4C1A 00000002 -#Do not use this code until after meeting the Dragon Boat +Always Have 1000 Rupees +01E01987 08000000 +023C4C0C 000003E8 -Infinite Arrows -02041ED1 18000000 -003CC599 00000063 -#Do not use this code until after meeting the Dragon Boat +Always Have 5000 Rupees +01E01988 08000000 +023C4C0C 00001388 -Infinite Bombs -02041ED3 18000000 -003CC59A 00000063 +Link Can Swim Forever +01E01989 08000000 +023CA76E 00000384 -#Do not use this code until after meeting the Dragon Boat +Have All Songs +01E0198A 08000000 +003C4CC5 0000003F -Infinite All-Purpose Bait -02041EDF 18000000 -003CC5AE 00000082 -003CC5D4 00000009 - -#Do not use this code until after meeting the Dragon Boat - -Infinite Hyoi Pear Bait -02041EE0 18000000 -003CC5AF 00000082 -003CC5D5 00000009 - -#Do not use this code until after meeting the Dragon Boat - -Night Mode -02041EE8 18000000 -043ED010 3F000000 -043ED018 3F000000 -043ED020 300001CE -043ED024 300001CE - -Glow in the Dark Link -02041EE9 18000000 -043ED014 40800000 - -Have Fully Detailed Map -0204EB5F 18000000 -023CC634 00170303 -003CC664 00000003 - -Item Codes -0204D254 15008000 - -Have Master Sword -02041EC3 14692A40 -003CC53E 00000039 -003CC5E4 00000001 - -#Do not use this code until after meeting the Dragon Boat +Have Hero's Sword +01E0198B 08000000 +003C4C16 00000038 +003C4CBC 00000001 Have Mirror Shield -02041EC4 14692A40 -003CC53F 0000003C -003CC5E5 00000002 - -#Do not use this code until after meeting the Dragon Boat - -Have Power Bracelets -02041EC5 14692A40 -003CC540 00000028 -003CC5E6 00000002 - -#Do not use this code until after meeting the Dragon Boat +01E0198C 08000000 +003C4C17 0000003C +003C4CBD 00000003 Have Telescope -02041EC6 14692A40 -003CC56C 00000020 - -#Do not use this code until after meeting the Dragon Boat +01E0198D 08000000 +003C4C44 00000020 Have Sail -02041EC7 14692A40 -003CC56D 00000078 - -#Do not use this code until after meeting the Dragon Boat +01E0198E 08000000 +003C4C45 00000078 Have Wind Waker -02041EC8 14692A40 -003CC56E 00000022 - -#Do not use this code until after meeting the Dragon Boat +01E0198F 08000000 +003C4C46 00000022 Have Grappling Hook -02041EC9 14692A40 -003CC56F 00000025 - -#Do not use this code until after meeting the Dragon Boat +01E01990 08000000 +003C4C47 00000025 Have Boomerang -02041ECA 14692A40 -003CC571 0000002D - -#Do not use this code until after meeting the Dragon Boat +01E01991 08000000 +003C4C49 0000002D Have Deku Leaf -02041ECB 14692A40 -003CC572 00000034 - -#Do not use this code until after meeting the Dragon Boat +01E01992 08000000 +003C4C4A 00000034 Have Tingle Tuner -02041ECC 14692A40 -003CC573 00000021 +01E01993 08000000 +003C4C4B 00000021 -#Do not use this code until after meeting the Dragon Boat - -Have Deluxe Picto Box -02041ECD 14692A40 -003CC574 00000026 - -#Do not use this code until after meeting the Dragon Boat +Have DX Camera +01E01994 08000000 +003C4C4C 00000026 Have Iron Boots -02041ECE 14692A40 -003CC575 00000029 +01E01995 08000000 +003C4C4D 00000029 -#Do not use this code until after meeting the Dragon Boat - -Have Magic Armour -02041ECF 14692A40 -003CC576 0000002A - -#Do not use this code until after meeting the Dragon Boat +Have Magic Shielding +01E01996 08000000 +003C4C4E 0000002A Have Bow And All Arrows -02041ED0 14692A40 -003CC578 00000036 - -#Do not use this code until after meeting the Dragon Boat +01E01997 08000000 +003C4C50 00000036 Have Bombs -02041ED2 14692A40 -003CC579 00000031 - -#Do not use this code until after meeting the Dragon Boat +01E01998 08000000 +003C4C51 00000031 Have Hookshot -02041ED4 14692A40 -003CC57F 0000002F +01E01999 08000000 +003C4C57 0000002F -#Do not use this code until after meeting the Dragon Boat - -Have Skull Hammer -02041ED5 14692A40 -003CC580 00000033 - -#Do not use this code until after meeting the Dragon Boat +Have Megaton Hammer +01E0199A 08000000 +003C4C58 00000033 Have Bottle 1 -02041ED6 14692A40 -003CC57A 00000050 - -#Do not use this code until after meeting the Dragon Boat +01E0199B 08000000 +003C4C52 00000050 Have Bottle 2 -02041ED7 14692A40 -003CC57B 00000050 - -#Do not use this code until after meeting the Dragon Boat +01E0199C 08000000 +003C4C53 00000050 Have Bottle 2 With Fairy -02041ED8 14692A40 -003CC57B 00000057 - -#Do not use this code until after meeting the Dragon Boat +01E01ACC 08000000 +003C4C53 00000057 Have Bottle 3 -02041ED9 14692A40 -003CC57C 00000050 - -#Do not use this code until after meeting the Dragon Boat +01E0199D 08000000 +003C4C54 00000050 Have Bottle 3 With Blue Potion -02041EDA 14692A40 -003CC57C 00000053 - -#Do not use this code until after meeting the Dragon Boat +01E01ACD 08000000 +003C4C54 00000053 Have Bottle 4 -02041EDB 14692A40 -003CC57D 00000050 - -#Do not use this code until after meeting the Dragon Boat +01E0199E 08000000 +003C4C55 00000050 Have Spoils Bag -02041EDC 14692A40 -003CC570 00000024 - -#Do not use this code until after meeting the Dragon Boat +01E0199F 08000000 +003C4C48 00000024 Have Bait Bag -02041EDD 14692A40 -003CC577 0000002C - -#Do not use this code until after meeting the Dragon Boat +01E019A0 08000000 +003C4C4F 0000002C Have Delivery Bag -02041EDE 14692A40 -003CC57E 00000030 +01E019A1 08000000 +003C4C56 00000030 -#Do not use this code until after meeting the Dragon Boat +Infinite Berry Feed +01E019A2 08000000 +003C4C86 00000082 +003C4CAC 00000009 -Have Red Chu Jelly -02041EE1 14692A40 -003CC5B6 00000049 +Infinite Pear Feed +01E019A3 08000000 +003C4C87 00000083 +003C4CAD 00000009 -#Do not use this code until after meeting the Dragon Boat +Max Red Chu Jelly +01E019A4 08000000 +003C4C7E 00000049 +003C4CA4 00000063 -Have Green Chu Jelly -02041EE2 14692A40 -003CC5B7 0000004A +Max Green Chu Jelly +01E019A5 08000000 +003C4C83 0000004A +003C4CA5 00000063 -#Do not use this code until after meeting the Dragon Boat +Max Blue Chu Jelly +01E019A6 08000000 +003C4C85 0000004B +003C4CA6 00000063 -Have Blue Chu Jelly -02041EE3 14692A40 -003CC5B8 0000004A +Max Joy Pendants +01E019A7 08000000 +003C4C7F 0000001F +003C4CA7 00000063 -#Do not use this code until after meeting the Dragon Boat +Max Skull Necklaces +01E019A8 08000000 +003C4C80 00000045 +003C4CA8 00000063 -Have All Pearls -02041EE6 14692A40 -003CC5EF 00000007 +Max Knight's Crest +01E019A9 08000000 +003C4C81 00000048 +003C4CA9 00000063 -#Dont use this code until you reach Dragon Roost Island +Max Boko Baba Seeds +01E019AA 08000000 +003C4C82 00000046 +003C4CAA 00000063 -Have Completed Triforce -02041EE7 14692A40 -003CC5EE 000000FF +Max Golden Feathers +01E019AB 08000000 +003C4C84 00000047 +003C4CAB 00000063 -Test Rooms -0204D255 15008000 +Can Carry 99 Arrows +01E019AC 08000000 +003C4C77 00000063 -#Hold the button combo when going through doors or warping +Can Carry 99 Bombs +01E019AD 08000000 +003C4C78 00000063 -Test Room 1 (Hold L+Z) -02041EED 14692AC0 -8A3F5018 00000050 -043D166C 000000FF -043D1670 495F5465 -043D1674 73744D00 +Infinite Arrows +01E019AE 08000000 +003C4C71 00000063 + +Infinite Bombs +01E019AF 08000000 +003C4C72 00000063 + +Have Fully Detailed Map +01E019B0 08000000 +023C4D0C 00170303 +003C4D3C 00000003 + +Have All Quest Maps +01E019B1 08000000 +023C4CDC 0003FFFF + +All Triforce Maps Translated +01E019B2 08000000 +003C4D4D 000000FF + +Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD +01E01A3E 08000000 +003C4C16 0000003E +003C4CBC 0000000F + +Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND +01E019B5 08000000 +003C4CC7 00000007 +003C524A 00000040 + + +Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS +01E019B8 08000000 +003C4CC6 000000FF + +Press R to Jump +01E019BB 08000000 +0A3ED84A 00000020 +863E4410 00000001 + +Press R to Mega Jump +01E019BC 08000000 +0A3ED84A 00000020 +863E4410 00000003 + +#PLAY IN TEST MAPS + +#HOLD COMBO DURING LEVEL LOAD + +Test room 1 - Hold (L + Z) +01E01F0E 08000000 +8A3ED84A 00000050 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73744D00 00000000 40000000 -Test Room 2 (Hold L+Y) -02041EEE 14692AC0 -8A3F5018 00000840 -043D166C 000000FF -043D1670 495F5465 -043D1674 73745200 +Test room 2 - Hold (L + Y) +01E01F0F 08000000 +8A3ED84A 00000840 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73745200 00000000 40000000 -Test Room 3 (Hold L+X) -02041EEF 14692AC0 -8A3F5018 00000440 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743200 +Test room 3 - Hold (L + X) +01E01F10 08000000 +8A3ED84A 00000440 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743200 00000000 40000000 -Test Room 4 (Hold L+A) -02041EF0 14692AC0 -8A3F5018 00000140 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743300 +Test room 4 - Hold (L + A) +01E01F11 08000000 +8A3ED84A 00000140 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743300 00000000 40000000 -Test Room 5 (Hold L+B) -02041EF1 14692AC0 -8A3F5018 00000240 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743400 +Test room 5 - Hold (L + B) +01E01F12 08000000 +8A3ED84A 00000240 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743400 00000000 40000000 -Test Room 6 (Hold L+DPad Up) -02041EF2 14692AC0 -8A3F5018 00000048 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743500 +Test room 6 - Hold (L + DPad Up) +01E01F13 08000000 +8A3ED84A 00000048 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743500 00000000 40000000 -Test Room 7 (Hold L+DPad Down) -02041EF3 14692AC0 -8A3F5018 00000044 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743600 +Test room 7 - Hold (L + DPad Down) +01E01F14 08000000 +8A3ED84A 00000044 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743600 00000000 40000000 -Test Room 8 (Hold L+DPad Left ) -02041EF4 14692AC0 -8A3F5018 00000041 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743800 +Test room 8 - Hold (L + Dpad Left) +01E01F15 08000000 +8A3ED84A 00000041 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743800 00000000 40000000 -Test Room 9 (Hold L+DPad Right) -02041EF5 14692AC0 -8A3F5018 00000042 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743900 +Test room 9 - Hold (L + Dpad Right) +01E01F16 08000000 +8A3ED84A 00000042 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743900 00000000 40000000 -Test Room 11 (Hold L+R+Y) -02041EF7 14692AC0 -8A3F5018 00000860 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746200 +Test room 10 - Hold (L + R + Z) +01E01F17 08000000 +8A3ED84A 00000070 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746100 00000000 40000000 -Test Room 10 (Hold L+R+Z) -02041EF6 14692AC0 -8A3F5018 00000070 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746100 +Test room 11 - Hold (L + R+ Y) +01E01F18 08000000 +8A3ED84A 00000860 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746200 00000000 40000000 -Test Room 12 (Hold L+R+X) -02041EF8 14692AC0 -8A3F5018 00000460 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746300 +Test room 12 - Hold (L + R+ X) +01E01F19 08000000 +8A3ED84A 00000460 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746300 00000000 40000000 -Test Room 13 (Hold L+R+A) -02041EF9 14692AC0 -8A3F5018 00000160 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746400 +Test room 13 - Hold (L + R+ A) +01E01F1A 08000000 +8A3ED84A 00000160 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746400 00000000 40000000 -Test Room 14 (Hold L+R+B) -02041EFA 14692AC0 -8A3F5018 00000260 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746500 +Test room 14 - Hold (L + R+ B) +01E01F1B 08000000 +8A3ED84A 00000260 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746500 00000000 40000000 + +Unrestricted Camera +01E05932 08000000 +04356D34 45000000 +04356D48 42B00000 diff --git a/GZLP01.ini b/GZLP01.ini index b78699e9db..d6c6ac70a5 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -21,399 +21,424 @@ EmulationStateId = 2 #only supports decrypted AR codes [ActionReplay] -# Use GCNCrypt to decrypt large chunks of codes found online, and paste here. -# Add a + to the name to activate. -# Codes by GCNHacker87 (yes we forgot to ask permission) -Master Code (useless) -01E0197D 88000000 -C4323EA8 0000FF00 +(M) +02041EB3 98000000 +C4329400 0000FF00 -Shadow Link -01E05E82 08000000 -041926B8 60000000 -423BCDA0 00BCFFFF -423BCDA0 00BDFF87 -403BCDA0 00017E3F - -Stuff at the top right of the screen is not visible -01E00EFA 08000000 -903ED848 00000000 -023F633C 00028000 -003F710A 00000080 -003F713A 00000080 -003F715E 00000080 -403BB494 00106A80 -403BB498 002F5080 -00000000 40000000 - -Super Hookshot -01E03C97 08000000 -043F9DFC 48420B00 -040F1E68 28030001 -043F9E00 43008700 -0A3ED84A 00000140 -040F2898 3C000000 -123ED84A 00000140 -040F2898 8001004C - -Teleport to Fire Mountain up R Y -01E05660 08000000 -4A3ED84A 00000828 -043E440C 482F85A1 -043E4414 C7EA36FD - -Hold A to swim fast -01E0712B 08000000 -0A3ED84A 00000100 -0435D548 44610000 -123ED84A 00000100 -0435D548 41900000 - -Run/Swim/Crawl fast Hold A -01E06820 08000000 -4A3ED84A 00000100 -0435CEEC 42480000 -0435D548 44610000 -523ED84A 00000100 -0435CEEC 41880000 -0435D548 41900000 -0A3ED84A 00000120 -0435DB94 42800000 -123ED84A 00000120 -0435DB94 40400000 - -Max Health -01E0197E 08000000 -003C4C09 00000050 +Maximum Health +02041EB4 18000000 +003CC531 00000050 Infinite Health -01E0197F 08000000 -003C4C0B 00000050 +02041EB5 18000000 +003CC533 00000050 -Full Nintendo Gallery -01E01A3B 08000000 -003C5260 00000001 -023C52AC 0003FFFF -023C52B8 0005FFFF -003C52C8 000000FF -023C52DC 0000FFFF +Never Lose Health +0204D88D 18000000 +041F4A90 60000000 -Small energy sword -01E058C4 08000000 -0435DF6C 004A004A +Never Drown +02041EB6 18000000 +023D2096 00000300 -Full energy Sword -01E03B23 08000000 -0435DF6C 004C004C - -HookShot Head/beam sword -01E064B0 08000000 -0435DF6C 004C001E - -Normal/no glow -01E042B7 08000000 -0435DF6C 00460046 - -Jesus Mode aka WalkOnWater -01E071C7 08000000 -04004010 2C070003 -04004014 C01EFFA0 -04004018 4182000C -0400401C C01F008C -04004020 4809EF60 -04004024 FC16A840 -04004028 C2DEFFA4 -0400402C 4182FFF0 -04004030 4809EF54 -04004048 281E5787 -0400404C 4081001C -04004050 FC010040 -04004054 4080000C -04004058 D2BEFFA0 -0400405C 4800000C -04004060 C2DEFF9C -04004064 D03EFFA0 -04004068 EC210028 -0400406C 48138FB8 -043C5E44 04071987 -040A2F7C 4BF61094 -0413D020 4BEC7028 - -Use anything indoors -01E01C68 08000000 -0020485F 0000007E - -Sink or Swim A+D-pad down sink B+D-pad down swim -01E00949 08000000 -0A3ED84A 00000104 -0435D560 50000000 -0A3ED84A 00000204 -0435D560 42B40000 - -Jump to a ledge at any height -01E05CFA 08000000 -0435D734 469C4000 - -Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) -01E01534 08000000 -00000000 8435DB18 -41200000 00040002 -0435DB38 7F7FFFFF - -Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) -01E04637 08000000 -0A3ED84A 00000800 -0435DC90 40700000 -0A3ED84A 00000010 -0435DC90 00000000 -0A3ED84A 00000400 -0435DCA4 C1200000 -4A3ED84A 00000000 -0435DC90 C0000000 -0435DCA4 41166666 - -Roll further -01E05AB9 08000000 -0435D3D0 40000000 - -Instead of rolling, you glide -01E05AAE 08000000 -0435D3CC 45500000 - -#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT -Max Magic -01E01983 08000000 -003C4C1B 00000020 - -Infinite Magic -01E01984 08000000 -003C4C1C 00000020 - -Can Carry 1000 Rupees -01E01985 08000000 -003C4C1A 00000001 +Infinite Rupees +02041EB7 18000000 +023CC534 00001388 Can Carry 5000 Rupees -01E01986 08000000 -003C4C1A 00000002 +02041EB8 18000000 +003CC542 00000002 -Always Have 1000 Rupees -01E01987 08000000 -023C4C0C 000003E8 +Massive Link +02041EB9 18000000 +423D1D38 010A4080 +423D1D38 010C4080 +423D1D38 010E4080 -Always Have 5000 Rupees -01E01988 08000000 -023C4C0C 00001388 +Tiny Link +02041EBA 18000000 +423D1D38 010A3E80 +423D1D38 010C3E80 +423D1D38 010E3E80 -Link Can Swim Forever -01E01989 08000000 -023CA76E 00000384 +Unrestricted Camera +02045931 18000000 +0435D084 45000000 +0435D098 42B00000 -Have All Songs -01E0198A 08000000 -003C4CC5 0000003F +Supersprint Link (Hold R) +02041EBB 18000000 +0A3F5018 00000020 +423D1D38 1ADE4281 -Have Hero's Sword -01E0198B 08000000 -003C4C16 00000038 -003C4CBC 00000001 +Moon Jump (Hold DPad Down) +02041EBC 18000000 +0A3F5018 00000004 +423D1D38 01124204 -Have Mirror Shield -01E0198C 08000000 -003C4C17 0000003C -003C4CBD 00000003 +Maximum Magic +02041EC0 18000000 +003CC543 00000020 -Have Telescope -01E0198D 08000000 -003C4C44 00000020 +#Do not use this code until after meeting the Dragon Boat -Have Sail -01E0198E 08000000 -003C4C45 00000078 +Infinite Magic +02041EC1 18000000 +003CC544 00000020 -Have Wind Waker -01E0198F 08000000 -003C4C46 00000022 +#Do not use this code until after meeting the Dragon Boat -Have Grappling Hook -01E01990 08000000 -003C4C47 00000025 +All Melodies +02041EC2 18000000 +003CC5ED 0000003F -Have Boomerang -01E01991 08000000 -003C4C49 0000002D - -Have Deku Leaf -01E01992 08000000 -003C4C4A 00000034 - -Have Tingle Tuner -01E01993 08000000 -003C4C4B 00000021 - -Have DX Camera -01E01994 08000000 -003C4C4C 00000026 - -Have Iron Boots -01E01995 08000000 -003C4C4D 00000029 - -Have Magic Shielding -01E01996 08000000 -003C4C4E 0000002A - -Have Bow And All Arrows -01E01997 08000000 -003C4C50 00000036 - -Have Bombs -01E01998 08000000 -003C4C51 00000031 - -Have Hookshot -01E01999 08000000 -003C4C57 0000002F - -Have Megaton Hammer -01E0199A 08000000 -003C4C58 00000033 - -Have Bottle 1 -01E0199B 08000000 -003C4C52 00000050 - -Have Bottle 2 -01E0199C 08000000 -003C4C53 00000050 - -Have Bottle 2 With Fairy -01E01ACC 08000000 -003C4C53 00000057 - -Have Bottle 3 -01E0199D 08000000 -003C4C54 00000050 - -Have Bottle 3 With Blue Potion -01E01ACD 08000000 -003C4C54 00000053 - -Have Bottle 4 -01E0199E 08000000 -003C4C55 00000050 - -Have Spoils Bag -01E0199F 08000000 -003C4C48 00000024 - -Have Bait Bag -01E019A0 08000000 -003C4C4F 0000002C - -Have Delivery Bag -01E019A1 08000000 -003C4C56 00000030 - -Infinite Berry Feed -01E019A2 08000000 -003C4C86 00000082 -003C4CAC 00000009 - -Infinite Pear Feed -01E019A3 08000000 -003C4C87 00000083 -003C4CAD 00000009 - -Max Red Chu Jelly -01E019A4 08000000 -003C4C7E 00000049 -003C4CA4 00000063 - -Max Green Chu Jelly -01E019A5 08000000 -003C4C83 0000004A -003C4CA5 00000063 - -Max Blue Chu Jelly -01E019A6 08000000 -003C4C85 0000004B -003C4CA6 00000063 - -Max Joy Pendants -01E019A7 08000000 -003C4C7F 0000001F -003C4CA7 00000063 - -Max Skull Necklaces -01E019A8 08000000 -003C4C80 00000045 -003C4CA8 00000063 - -Max Knight's Crest -01E019A9 08000000 -003C4C81 00000048 -003C4CA9 00000063 - -Max Boko Baba Seeds -01E019AA 08000000 -003C4C82 00000046 -003C4CAA 00000063 - -Max Golden Feathers -01E019AB 08000000 -003C4C84 00000047 -003C4CAB 00000063 - -Can Carry 99 Arrows -01E019AC 08000000 -003C4C77 00000063 - -Can Carry 99 Bombs -01E019AD 08000000 -003C4C78 00000063 +#Do not use this code until after meeting the Dragon Boat Infinite Arrows -01E019AE 08000000 -003C4C71 00000063 +02041ED1 18000000 +003CC599 00000063 + +#Do not use this code until after meeting the Dragon Boat Infinite Bombs -01E019AF 08000000 -003C4C72 00000063 +02041ED3 18000000 +003CC59A 00000063 + +#Do not use this code until after meeting the Dragon Boat + +Infinite All-Purpose Bait +02041EDF 18000000 +003CC5AE 00000082 +003CC5D4 00000009 + +#Do not use this code until after meeting the Dragon Boat + +Infinite Hyoi Pear Bait +02041EE0 18000000 +003CC5AF 00000082 +003CC5D5 00000009 + +#Do not use this code until after meeting the Dragon Boat + +Night Mode +02041EE8 18000000 +043ED010 3F000000 +043ED018 3F000000 +043ED020 300001CE +043ED024 300001CE + +Glow in the Dark Link +02041EE9 18000000 +043ED014 40800000 Have Fully Detailed Map -01E019B0 08000000 -023C4D0C 00170303 -003C4D3C 00000003 +0204EB5F 18000000 +023CC634 00170303 +003CC664 00000003 -Have All Quest Maps -01E019B1 08000000 -023C4CDC 0003FFFF +Item Codes +0204D254 15008000 -All Triforce Maps Translated -01E019B2 08000000 -003C4D4D 000000FF +Have Master Sword +02041EC3 14692A40 +003CC53E 00000039 +003CC5E4 00000001 -Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD -01E01A3E 08000000 -003C4C16 0000003E -003C4CBC 0000000F +#Do not use this code until after meeting the Dragon Boat -Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND -01E019B5 08000000 -003C4CC7 00000007 -003C524A 00000040 +Have Mirror Shield +02041EC4 14692A40 +003CC53F 0000003C +003CC5E5 00000002 -Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS -01E019B8 08000000 -003C4CC6 000000FF +#Do not use this code until after meeting the Dragon Boat -Press R to Jump -01E019BB 08000000 -0A3ED84A 00000020 -863E4410 00000001 +Have Power Bracelets +02041EC5 14692A40 +003CC540 00000028 +003CC5E6 00000002 -Press R to Mega Jump -01E019BC 08000000 -0A3ED84A 00000020 -863E4410 00000003 \ No newline at end of file +#Do not use this code until after meeting the Dragon Boat + +Have Telescope +02041EC6 14692A40 +003CC56C 00000020 + +#Do not use this code until after meeting the Dragon Boat + +Have Sail +02041EC7 14692A40 +003CC56D 00000078 + +#Do not use this code until after meeting the Dragon Boat + +Have Wind Waker +02041EC8 14692A40 +003CC56E 00000022 + +#Do not use this code until after meeting the Dragon Boat + +Have Grappling Hook +02041EC9 14692A40 +003CC56F 00000025 + +#Do not use this code until after meeting the Dragon Boat + +Have Boomerang +02041ECA 14692A40 +003CC571 0000002D + +#Do not use this code until after meeting the Dragon Boat + +Have Deku Leaf +02041ECB 14692A40 +003CC572 00000034 + +#Do not use this code until after meeting the Dragon Boat + +Have Tingle Tuner +02041ECC 14692A40 +003CC573 00000021 + +#Do not use this code until after meeting the Dragon Boat + +Have Deluxe Picto Box +02041ECD 14692A40 +003CC574 00000026 + +#Do not use this code until after meeting the Dragon Boat + +Have Iron Boots +02041ECE 14692A40 +003CC575 00000029 + +#Do not use this code until after meeting the Dragon Boat + +Have Magic Armour +02041ECF 14692A40 +003CC576 0000002A + +#Do not use this code until after meeting the Dragon Boat + +Have Bow And All Arrows +02041ED0 14692A40 +003CC578 00000036 + +#Do not use this code until after meeting the Dragon Boat + +Have Bombs +02041ED2 14692A40 +003CC579 00000031 + +#Do not use this code until after meeting the Dragon Boat + +Have Hookshot +02041ED4 14692A40 +003CC57F 0000002F + +#Do not use this code until after meeting the Dragon Boat + +Have Skull Hammer +02041ED5 14692A40 +003CC580 00000033 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 1 +02041ED6 14692A40 +003CC57A 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 2 +02041ED7 14692A40 +003CC57B 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 2 With Fairy +02041ED8 14692A40 +003CC57B 00000057 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 3 +02041ED9 14692A40 +003CC57C 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 3 With Blue Potion +02041EDA 14692A40 +003CC57C 00000053 + +#Do not use this code until after meeting the Dragon Boat + +Have Bottle 4 +02041EDB 14692A40 +003CC57D 00000050 + +#Do not use this code until after meeting the Dragon Boat + +Have Spoils Bag +02041EDC 14692A40 +003CC570 00000024 + +#Do not use this code until after meeting the Dragon Boat + +Have Bait Bag +02041EDD 14692A40 +003CC577 0000002C + +#Do not use this code until after meeting the Dragon Boat + +Have Delivery Bag +02041EDE 14692A40 +003CC57E 00000030 + +#Do not use this code until after meeting the Dragon Boat + +Have Red Chu Jelly +02041EE1 14692A40 +003CC5B6 00000049 + +#Do not use this code until after meeting the Dragon Boat + +Have Green Chu Jelly +02041EE2 14692A40 +003CC5B7 0000004A + +#Do not use this code until after meeting the Dragon Boat + +Have Blue Chu Jelly +02041EE3 14692A40 +003CC5B8 0000004A + +#Do not use this code until after meeting the Dragon Boat + +Have All Pearls +02041EE6 14692A40 +003CC5EF 00000007 + +#Dont use this code until you reach Dragon Roost Island + +Have Completed Triforce +02041EE7 14692A40 +003CC5EE 000000FF + +Test Rooms +0204D255 15008000 + +#Hold the button combo when going through doors or warping + +Test Room 1 (Hold L+Z) +02041EED 14692AC0 +8A3F5018 00000050 +043D166C 000000FF +043D1670 495F5465 +043D1674 73744D00 +00000000 40000000 + +Test Room 2 (Hold L+Y) +02041EEE 14692AC0 +8A3F5018 00000840 +043D166C 000000FF +043D1670 495F5465 +043D1674 73745200 +00000000 40000000 + +Test Room 3 (Hold L+X) +02041EEF 14692AC0 +8A3F5018 00000440 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743200 +00000000 40000000 + +Test Room 4 (Hold L+A) +02041EF0 14692AC0 +8A3F5018 00000140 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743300 +00000000 40000000 + +Test Room 5 (Hold L+B) +02041EF1 14692AC0 +8A3F5018 00000240 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743400 +00000000 40000000 + +Test Room 6 (Hold L+DPad Up) +02041EF2 14692AC0 +8A3F5018 00000048 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743500 +00000000 40000000 + +Test Room 7 (Hold L+DPad Down) +02041EF3 14692AC0 +8A3F5018 00000044 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743600 +00000000 40000000 + +Test Room 8 (Hold L+DPad Left ) +02041EF4 14692AC0 +8A3F5018 00000041 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743800 +00000000 40000000 + +Test Room 9 (Hold L+DPad Right) +02041EF5 14692AC0 +8A3F5018 00000042 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743900 +00000000 40000000 + +Test Room 11 (Hold L+R+Y) +02041EF7 14692AC0 +8A3F5018 00000860 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746200 +00000000 40000000 + +Test Room 10 (Hold L+R+Z) +02041EF6 14692AC0 +8A3F5018 00000070 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746100 +00000000 40000000 + +Test Room 12 (Hold L+R+X) +02041EF8 14692AC0 +8A3F5018 00000460 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746300 +00000000 40000000 + +Test Room 13 (Hold L+R+A) +02041EF9 14692AC0 +8A3F5018 00000160 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746400 +00000000 40000000 + +Test Room 14 (Hold L+R+B) +02041EFA 14692AC0 +8A3F5018 00000260 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746500 +00000000 40000000 \ No newline at end of file From fefc3296e540ee69832f297ef81bce918ffdbaf4 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 19 Oct 2008 19:20:48 +0000 Subject: [PATCH 026/336] FE:Por added (no cheats, just emulation state) --- GFEP01.ini | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 GFEP01.ini diff --git a/GFEP01.ini b/GFEP01.ini new file mode 100644 index 0000000000..0cd113581d --- /dev/null +++ b/GFEP01.ini @@ -0,0 +1,10 @@ +# GFEP01 - Fire Emblem: Path of Radiance + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. From 0ddd14b763c3094d35858fe2469150c1f7f17a9e Mon Sep 17 00:00:00 2001 From: omegadox Date: Sat, 25 Oct 2008 09:56:54 +0000 Subject: [PATCH 027/336] INI updates --- G2ME01.ini | 153 ++++++++++----------------- GALP01.ini | 162 +++++++++++++++++++++------- GLME01.ini | 12 +-- GM4E01.ini | 122 ++++++++-------------- GM8E01.ini | 106 ++++++++----------- GMPE01.ini | 81 +++++--------- GMSE01.ini | 114 +++++++------------- GSNP8P.ini | 112 +++++++------------- GZ2E01.ini | 71 +++++-------- GZLE01.ini | 279 +++++++++++++++++-------------------------------- GZLP01.ini | 301 ++++++++++++++--------------------------------------- 11 files changed, 565 insertions(+), 948 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 518160c234..6817477b0b 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,218 +8,173 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -(M) -062AE01C 88000000 -C4354E70 0000FF01 -C436F000 0000FF02 -4D30294C 4E800020 -C530294C 0000FF03 -0441FD80 00000000 -C6004010 000000FF - -This Code Must Be On! -062AE01D 08000000 ++$This Code Must Be On! 043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 -Infinite Health -062AE01E 08000000 ++$Infinite Health 4241FD80 000A44BB 4241FD80 000B6000 -Max Energy Tanks -062AE01F 08000000 ++$Max Energy Tanks 4241FD80 012B000E 4241FD80 012D000E -#Infinite Missiles -#062AE021 08000000 -#4241FD80 013700FA ++$Maximum Missiles +4241FD80 013900FA -Have Morph Ball Power Bomb -062AE03C 04701D40 -4241FD80 01310001 -4241FD80 01330001 ++$Infinite Missiles +4241FD80 013700FA -BEAM WEAPON CODES: -062AE022 05008000 +#BEAM WEAPON CODES: -Have Charge Beam -062AE023 04701140 ++$Have Charge Beam 4241FD80 00310001 4241FD80 00330001 -Have Dark Beam -062AE024 04701140 ++$Have Dark Beam 4241FD80 0037000F 4241FD80 0039000F -Have Annihilator -062AE026 04701140 ++$Have Light Beam +4241FD80 003D000F +4241FD80 003F000F + ++$Have Annihilator 4241FD80 0043000F 4241FD80 0045000F -CHARGE COMBO CODES: -062AE027 05008000 +#CHARGE COMBO CODES: -Have Super Missile -062AE028 047013C0 ++$Have Super Missile 4241FD80 00470001 4241FD80 00490001 -Have Darkburst -062AE029 047013C0 ++$Have Darkburst 4241FD80 004D0001 4241FD80 004F0001 -Have Sunburst -062AE02A 047013C0 ++$Have Sunburst 4241FD80 00530001 4241FD80 00550001 -Have Sonic Boom -062AE02B 047013C0 ++$Have Sonic Boom 4241FD80 00590001 4241FD80 005B0001 -VISOR CODES: -062AE02C 05008000 +#VISOR CODES: -Have Combat Visor -062AE02D 04701640 +$Have Combat Visor 4241FD80 005F0001 4241FD80 00610001 -Have Scan Visor -062AE02E 04701640 +$Have Scan Visor 4241FD80 00650001 4241FD80 00670001 -Have Dark Visor -062AE02F 04701640 +$Have Dark Visor 4241FD80 006B0001 4241FD80 006D0001 -Have Echo Visor -062AE030 04701640 +$Have Echo Visor 4241FD80 00710001 4241FD80 00730001 -ARMOR CODES: -062AE031 05008000 +#ARMOR CODES: -Have Varia Suit -062AE032 047018C0 ++$Have Varia Suit 4241FD80 00770001 4241FD80 00790001 -Have Dark Suit -062AE033 047018C0 ++$Have Dark Suit 4241FD80 007D0001 4241FD80 007F0001 -Have Light Suit -062AE034 047018C0 +$Have Light Suit (break) 4241FD80 00830001 4241FD80 00850001 -MOVEMENT SYSTEMS CODES: +#MOVEMENT SYSTEMS CODES: 062AE035 05008000 -Have Space Jump Boots -062AE036 04701AC0 ++$Have Space Jump Boots 4241FD80 00BF0001 4241FD80 00C10001 -Have Grapple Beam -062AE037 04701AC0 ++$Have Grapple Beam 4241FD80 00B90001 4241FD80 00BB0001 -Have Gravity Boost -062AE038 04701AC0 ++$Have Gravity Boost 4241FD80 00C50001 4241FD80 00C70001 -Have Screw Attack -062AE039 04701AC0 ++$Have Screw Attack 4241FD80 00D10001 4241FD80 00D30001 -MISCELLANEOUS CODES: -062AE03A 05008000 +#MISCELLANEOUS CODES: -Have Seeker Missile -062AE03B 04701D40 ++$Have Seeker Missile 4241FD80 00CB0001 4241FD80 00CD0001 -Have Beam Ammo Expansion -062AE03D 04701D40 ++$Have Morph Ball Power Bomb +4241FD80 01310001 +4241FD80 01330001 + ++$Have Beam Ammo Expansion 4241FD80 013D000F 4241FD80 013F000F -DARK TEMPLE KEYS: -062AE03E 05008000 +#DARK TEMPLE KEYS: -Have Sky Temple Key 1 -062AE03F 04701F40 +$Have Sky Temple Key 1 4241FD80 00DD0001 4241FD80 00DF0001 -Have Sky Temple Key 2 -062AE040 04701F40 +$Have Sky Temple Key 2 4241FD80 00E30001 4241FD80 00E50001 -Have Sky Temple Key 3 -062AE041 04701F40 +$Have Sky Temple Key 3 4241FD80 00E90001 4241FD80 00EB0001 -Have Agon Temple Key 1 -062AE042 04701F40 +$Have Agon Temple Key 1 4241FD80 00EF0001 4241FD80 00F10001 -Have Agon Temple Key 2 -062AE043 04701F40 +$Have Agon Temple Key 2 4241FD80 00F50001 4241FD80 00F70001 -Have Agon Temple Key 3 -062AE044 04701F40 +$Have Agon Temple Key 3 4241FD80 00FB0001 4241FD80 00FD0001 -Have Torvus Temple Key 1 -062AE045 04701F40 +$Have Torvus Temple Key 1 4241FD80 01010001 4241FD80 01030001 -Have Torvus Temple Key 2 -062AE046 04701F40 +$Have Torvus Temple Key 2 4241FD80 01070001 4241FD80 01090001 -Have Torvus Temple Key 3 -062AE047 04701F40 +$Have Torvus Temple Key 3 4241FD80 010D0001 4241FD80 010F0001 -Have Ing Hive Temple Key 1 -062AE048 04701F40 +$Have Ing Hive Temple Key 1 4241FD80 01130001 4241FD80 01150001 -Have Ing Hive Temple Key 2 -062AE049 04701F40 +$Have Ing Hive Temple Key 2 4241FD80 01190001 4241FD80 011B0001 -Have Ing Hive Temple Key 3 -062AE04A 04701F40 +$Have Ing Hive Temple Key 3 4241FD80 011F0001 4241FD80 01210001 \ No newline at end of file diff --git a/GALP01.ini b/GALP01.ini index 8a0748da08..ace8e13731 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -4,52 +4,136 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -mustcode? -003C04F4 98000000 -C434D344 00000800 - -OpenAllCharacters -003C015D 18000000 -0444CD30 FFFFFFFF - -infloterycoins -003C1AB7 18000000 -0444CF10 0000270F - -P1MustbeON - Vs.CharMod -003C629A 18000000 -08471634 00000040 -00471634 00000000 - -P1 - No Damage -003C0156 18000000 ++$P1 - No Damage 04443E80 00000000 -All Event matches open and complete -003C1ABF 18000000 -0444CF34 FFFFFFFF +$P2 - No Damage +04444D20 00000000 -Mega jumps -003C1AC1 18000000 -044CA1DC 40000000 +$P3 - No Damage +04445BC0 00000000 -Item Appearance Modifier (bopie64) -003C4BBF 18000000 -043FB838 00000003 -043FB850 41000000 -043FB854 3F800000 +$P4 - No Damage +04446A60 00000000 ++$Infinite Lives +00443EAE 00000009 -P1 Turbo B Button (donny2112) -003C0AFF 18000000 -0A45BF10 00000200 -0245BF10 00000000 - -One Hit Kills -003C26A9 18000000 ++$One Hit Kills 044C9578 40100000 -Infinite Jumps -003C3BAE 18000000 ++$Infinite Jumps 040CC114 60000000 +$Infinite Retries +0246A8C2 000005FA + +$Infinite Time +0245C4D2 00000075 + +$Open All Characters +0444CD30 FFFFFFFF + +$Infinite lottery coins +0444CF10 0000270F + +$All 292 Trophies +0244D198 00000124 +0244D19C 0125FFFF + +$L+R+Y sets time to 10:00.00 +0A45BF10 00000860 +0445C4D0 00000258 + +$L+R+X sets time to 00:10.00 +0A45BF10 00000460 +0445C4D0 0000000A + +$All Event matches open and complete +0444CF34 FFFFFFFF + +$Bouncy pickups +044C8DE0 40100000 + +$Big jumps +044CA1DC 3FC00000 + +$Mega jumps +044CA1DC 40000000 + +$Move 2 x faster +044CA19C 40000000 + +$Move 4 x faster +044CA19C 40800000 + +$Stamina mode codes +003C28CB 15018000 + +$All start with 50% +04034B74 38A00032 + +$All start with 100% +04034B74 38A00064 + +$All start with 200% +04034B74 38A000C8 + +$All start with 300% +04034B74 38A0012C + +$All start with 400% +04034B74 38A00190 + +$All start with 500% +04034B74 38A001F4 + +$All start with 600% +04034B74 38A00258 + +$All start with 700% +04034B74 38A002BC + +$All start with 800% +04034B74 38A00320 + +$All start with 900% +04034B74 38A00384 + +$All start with 999% +04034B74 38A003E7 + +#Secret multi player level modifier + +$Metroidy level +044C7FC4 00000D02 + +$City rooftops level +044C7FC4 00000F02 + +$During F-Zero race +044C7FC4 00001102 + +$Ontop of giant pokemon +044C7FC4 00001302 + +$Mario Bros style level +044C7FC4 00001502 + +$Game and Watch level +044C7FC4 00001702 + +$Platforms in starfield 1 level +044C7FC4 00001802 + +$Platforms in starfield 2 level +044C7FC4 00001902 + +$Level with 'windy' tree +044C7FC4 00001A02 + +$Yoshi's story level +044C7FC4 00001B02 + +$Dusk jungle level +044C7FC4 00001C02 \ No newline at end of file diff --git a/GLME01.ini b/GLME01.ini index a9e2809fee..1d03832fb4 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -5,18 +5,15 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. [ActionReplay] -Infinite Health -00BA09FC 08000000 ++$Infinite Health 040B9524 60000000 -999 Cash -00BA09FD 08000000 ++$999 Cash 040AE4D0 3C00270F 040AE4E8 60000000 040AE500 60000000 -99 of some treasures -00BA09FE 08000000 ++$99 of some treasures 040AE518 63180063 040AE51C 3F000063 040AE520 3F000063 @@ -25,6 +22,5 @@ Infinite Health 040AE52C 3F000063 040AE530 3F000063 -End Boss Has No HP -00BA09FF 08000000 ++$End Boss Has No HP 04126E6C 60000000 \ No newline at end of file diff --git a/GM4E01.ini b/GM4E01.ini index 6fc6eea889..5ee24acc96 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -6,49 +6,40 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -Everything Unlocked -045633BE 08000000 +$Everything Unlocked 023BC1C0 0003FFFF -Stars Last Forever +$Stars Last Forever 045633BF 08000000 042B0540 4BD53700 -Extra Speed -045633C0 08000000 +$Extra Speed 043D45A0 46C80000 042B17A8 C3E20000 -Press Z to Jump -045633C1 08000000 +$Press Z to Jump 3A3A4D6C 00000010 423CC118 019E4300 -D-Pad Up Freezes Timer -045633C2 08000000 +$D-Pad Up Freezes Timer 0A3A4D6C 00000008 04189348 60000000 -D-Pad Down Unfreezes Timer -045633C3 08000000 +$D-Pad Down Unfreezes Timer 0A3A4D6C 00000004 04189348 4BFFD9E9 -Other Karts Can't Move -045633C4 08000000 +$Other Karts Can't Move 04247504 60000000 -Tiny Karts -045633C6 08000000 +$Tiny Karts 043D45A4 3F000000 042D3668 C0220004 -Max Race Points -045633C7 08000000 +$Max Race Points 043B11CC 000003E7 -Press D-Pad Left For Star -045633C8 08000000 +$Press D-Pad Left For Star 042B0540 4BD53700 8A3A4D6C 00000001 042AF120 48000208 @@ -61,24 +52,19 @@ Press D-Pad Left For Star 042C7A00 80040008 00000000 40000000 -Log Bridges Dont Sway -0456573F 08000000 +$Log Bridges Dont Sway 041EAC2C 4E800020 -Weapons Are Useless -04565740 08000000 +$Weapons Are Useless 041F35D4 4E800020 -Turn off Course Hazards -04565741 08000000 +$Turn off Course Hazards 041F4DA4 4E800020 -All Races: 1 Lap -04565742 08000000 +$All Races: 1 Lap 04187BAC 38000001 -Unrestricted Kart Selection -04565743 08000000 +$Unrestricted Kart Selection 04163B30 7C673214 04163B34 2C030015 04163B38 41820010 @@ -91,112 +77,86 @@ Unrestricted Kart Selection 04163B54 48000004 04163B58 4E800020 -Disable Course Collision (Hold D-Down) -04565744 08000000 +$Disable Course Collision (Hold D-Down) 043CE824 BF800000 3A3A4D6C 00000004 043CE824 420001CE -Infinite Mushrooms -0456576A 08000000 +$Infinite Mushrooms 042BCC5C 480000EC -Invisible Karts -0456576B 08000000 +$Invisible Karts 041908B4 4E800020 -Double Mushroom Boosts -0456576C 08000000 +$Double Mushroom Boosts 042AD3EC 380000A0 -Purely Random Items -0456576D 08000000 +$Purely Random Items 0420CF28 38800013 0420CF30 2C030010 0420CF34 40820008 0420CF38 38630001 0420CF3C 4800009C -Item Always Green Shell -0456576E 08000000 +$Item Always Green Shell 0420CBC4 38600000 -Item Always Special Green Shell -0456576F 08000000 +$Item Always Special Green Shell 0420CBC4 38600001 -Item Always Red Shell -04565770 08000000 +$Item Always Red Shell 0420CBC4 38600002 -Item Always Banana -04565771 08000000 +$Item Always Banana 0420CBC4 38600003 -Item Always Special Banana -04565772 08000000 +$Item Always Special Banana 0420CBC4 38600004 -Item Always Mushroom -04565773 08000000 +$Item Always Mushroom 0420CBC4 38600005 -Item Always Star -04565774 08000000 +$Item Always Star 0420CBC4 38600006 -Item Always Wan Wan -04565775 08000000 +$Item Always Wan Wan 0420CBC4 38600007 -Item Always Bomb -04565776 08000000 +$Item Always Bomb 0420CBC4 38600008 -Item Always Bros Special -04565777 08000000 +$Item Always Bros Special 0420CBC4 38600009 -Item Always Lightning -04565778 08000000 +$Item Always Lightning 0420CBC4 3860000A -Item Always Yoshi Egg -04565779 08000000 +vItem Always Yoshi Egg 0420CBC4 3860000B -Item Always Golden Mushroom -0456577A 08000000 +$Item Always Golden Mushroom 0420CBC4 3860000C -Item Always Homing Shell -0456577B 08000000 +$Item Always Homing Shell 0420CBC4 3860000D -Item Always Heart -0456577C 08000000 +$Item Always Heart 0420CBC4 3860000E -Item Always Fake Prezzie -0456577D 08000000 +$Item Always Fake Prezzie 0420CBC4 3860000F -Item Always Special Shells -0456577E 08000000 +$Item Always Special Shells 0420CBC4 38600011 -Item Always 3 Mushrooms -0456577F 08000000 +$Item Always 3 Mushrooms 0420CBC4 38600012 -Goraud Shading -04565780 08000000 +$Goraud Shading 040A9714 4E800020 -Reduced Nintendo Blur -04565781 08000000 +$Reduced Nintendo Blur 022B3382 000000E8 -Increased Nintendo Blur -04565782 08000000 +$Increased Nintendo Blur 022B3382 000000CC \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index 9ec1c51831..6a0e0c73ac 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -6,141 +6,119 @@ EmulationStateId = 3 #Add memory patches here. [ActionReplay] -Infinite Health -0116195B 08000000 ++$This Code Must Be On +043CB1A8 3C808000 +043CB1AC 93E4183C +043CB1B0 809F0008 +043CB1B4 4BDE05A8 +041AB758 4821FA50 + +$Infinite Health 04049EA8 48000104 -#Infinite Missiles -#0116195C 08000000 -#4200183C 002500FF -#4200183C 002700FF +$Infinite Missiles +4200183C 002500FF +4200183C 002700FF -Infinite Balls -0116195D 08000000 +$Infinite Balls 00457D1B 00000003 -Infinite Power Balls -0116195E 08000000 +$Infinite Power Balls 4200183C 00310003 -Moonjump (Hold B) -0116195F 08000000 +$Moonjump (Hold B) 0A7A55A4 00000200 0446BABC 41200000 -Play NES Metroid -01161960 08000000 +$Play NES Metroid 0A7A55A4 00000440 0001CA64 00000041 0A7A55A4 00000840 0001CA64 00000040 -Press L+X at bonus screen +#Press L+X at bonus screen -Press L+Y before quitting +#Press L+Y before quitting -Press L+Y before quitting +#Press L+Y before quitting #ARM CANNON -Have Ice Beam -01161962 08000000 ++$Have Ice Beam 4200183C 001B0001 -Have Wave Beam -01161963 08000000 ++$Have Wave Beam 4200183C 001F0001 -Have Plasma Beam -01161964 08000000 ++$Have Plasma Beam 4200183C 00230001 -Have Phazon Beam -01161965 08000000 +$Have Phazon Beam (break) 4200183C 00730001 #MORPH BALL -Have Morph Ball -01161967 08000000 +$Have Morph Ball 4200183C 00570001 -Have Boost Ball -01161968 08000000 +$Have Boost Ball 4200183C 005F0001 -Have Spider Ball -01161969 08000000 +$Have Spider Ball (break) 4200183C 00630001 -Have Morph Ball Bomb -0116196A 08000000 +$Have Morph Ball Bomb 4200183C 002F0001 -Have Power Bomb -0116196B 08000000 +$Have Power Bomb 4200183C 00330001 #SUITS -Have Varia Suit -0116196D 08000000 +$Have Varia Suit 4200183C 006F0001 -Have Gravity Suit -0116196E 08000000 +$Have Gravity Suit (break) 4200183C 00670001 4200183C 006B0001 -Have Phazon Suit -0116196F 08000000 +$Have Phazon Suit (break) 4200183C 00730001 #VISORS -Have Combat Visor -01161971 08000000 ++$Have Combat Visor 4200183C 005B0001 -Have Scan Visor -01161972 08000000 ++$Have Scan Visor 4200183C 002B0001 -Have X-Ray Visor -01161973 08000000 ++$Have X-Ray Visor 4200183C 004B0001 -Have Thermal Visor -01161974 08000000 ++$Have Thermal Visor 4200183C 003B0001 -SECONDARY ITEMS +#SECONDARY ITEMS -Have Space Jump Boots -01161976 08000000 +$Have Space Jump Boots 4200183C 00510001 4200183C 00530001 -Have Grapple Beam -01161977 08000000 +$Have Grapple Beam 4200183C 00470001 -Have Missile Launcher -01161978 08000000 +$Have Missile Launcher 4200183C 00260001 -Have Charge Beam -01161979 08000000 +$Have Charge Beam 4200183C 003F0001 -Have Beam Combo A -0116197A 08000000 +$Have Beam Combo A 4200183C 00370001 -Have Beam Combo B -0116197B 08000000 +$Have Beam Combo B 4200183C 00430001 -Have Beam Combo C -0116197C 08000000 +$Have Beam Combo C 4200183C 004F0001 \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini index d6c98afd5f..d0ff35dbcc 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -6,101 +6,79 @@ EmulationStateId = 4 #Add memory patches here. [ActionReplay] -All Mini Games Unlocked01120BA8 08000000 +$All Mini Games Unlocked 0218FDF0 0003FFFF -Player 1 Max Coins -01120BA9 08000000 + +$Player 1 Max Coins 0218FC54 000003E7 -Player 1 No Coins -01120BAA 08000000 +$Player 1 No Coins 0218FC54 00000000 -Player 1 Max Stars -01120BAB 08000000 +$Player 1 Max Stars 0218FC62 000003E7 -Player 1 No Stars -01120BAC 08000000 +$Player 1 No Stars 0218FC62 00000000 -Player 1 Always Has Magic Lamp -01120BAD 08000000 +$Player 1 Always Has Magic Lamp 0018FC3D 0000000C -Player 2 Max Coins -01120BAE 08000000 +$Player 2 Max Coins 0218FC84 000003E7 -Player 2 No Coins -01120BAF 08000000 +$Player 2 No Coins 0218FC84 00000000 -Player 2 Max Stars -01120BB0 08000000 +$Player 2 Max Stars 0018FC92 000003E7 -Player 2 No Stars -01120BB1 08000000 +$Player 2 No Stars 0018FC92 00000000 -Player 2 Always Has Magic Lamp -01120BB2 08000000 +$Player 2 Always Has Magic Lamp 0018FC6D 0000000C -Player 3 Max Coins -01120BB3 08000000 +$Player 3 Max Coins 0218FCB4 000003E7 -Player 3 No Coins -01120BB4 08000000 +$Player 3 No Coins 0218FCB4 000003E7 -Player 3 Max Stars -01120BB5 08000000 +$Player 3 Max Stars 0218FCC2 000003E7 -Player 3 No Stars -01120BB6 08000000 +$Player 3 No Stars 0218FCC2 00000000 -Player 3 Always Has Magic Lamp -01120BB7 08000000 +$Player 3 Always Has Magic Lamp 0018FC9D 0000000C -Player 4 Max Coins -01120BB8 08000000 +$Player 4 Max Coins 0218FCE4 000003E7 -Player 4 No Coins -01120BB9 08000000 +$Player 4 No Coins 0218FCE4 00000000 -Player 4 Max Stars -01120BBA 08000000 +$Player 4 Max Stars 0218FCF2 000003E7 -Player 4 No Stars -01120BBB 08000000 +$Player 4 No Stars 0218FCF2 00000000 -Player 4 Always Has Magic Lamp -01120BBC 08000000 +$Player 4 Always Has Magic Lamp 0018FCCD 0000000C -Hold Y To Roll 10 -01120BBD 08000000 +$Hold Y To Roll 10 3A1E67F0 00000800 0416B928 41200000 -Hold L To Roll 1 -01120BBE 08000000 +$Hold L To Roll 1 3A1E67F0 00000040 0416B928 3F000000 -L+X No More Moves(Use While Moving) -01120BBF 08000000 +$L+X No More Moves(Use While Moving) 8A1E67F0 00000440 0018FC42 00000001 0018FC72 00000001 @@ -108,8 +86,7 @@ L+X No More Moves(Use While Moving) 0018FCD2 00000001 00000000 40000000 -L+Y Infinite Moves(While Moving) -01120BC0 08000000 +$L+Y Infinite Moves(While Moving) 8A1E67F0 00000840 0018FC42 0000000A 0018FC72 0000000A @@ -117,12 +94,10 @@ L+Y Infinite Moves(While Moving) 0018FCD2 0000000A 00000000 40000000 -Press Z+R To Be On Turn 20 -01120BC1 08000000 +$Press Z+R To Be On Turn 20 0A1E67F0 00000030 0018FCFC 00000014 -Press Z+L To Be On Turn 1 -01120BC2 08000000 +$Press Z+L To Be On Turn 1 0A1E67F0 00000050 0018FCFC 00000001 \ No newline at end of file diff --git a/GMSE01.ini b/GMSE01.ini index 74c181dd83..c4b52f49bd 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,68 +4,54 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -All Shines (not working) -00E60AE1 18000000 ++$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF -Open all levels and nozzles (not working?) -00E60AE0 18000000 +$Open all levels and nozzles (not working?) 04570958 FFFFFFFF 0457095C FFFFFFFF -8 red coins(press L & B) (not working?) -00E61642 18000000 +$8 red coins(press L & B) (not working?) 0A3FBBF4 00000240 025709DE 00000008 -Infinite hover time -00E61520 18000000 +$Infinite hover time 042640BC 60000000 -Infinite water -00E6151F 18000000 +$Infinite water 04263F58 38002710 042635B0 60000000 -Infinite health (not working?) -00E60ADF 18000000 +$Infinite health (not working?) 424057F4 00040009 -Infinite Jetpack -00B816CA 08000000 +$Infinite Jetpack 0426C330 60000000 -Infinite Hose -00B816C9 08000000 +$Infinite Hose 0426B9C8 60000000 -Infinite Lives -00B816CB 08000000 +$Infinite Lives 04578A04 00000063 -Super Jump -00B816CC 08000000 +$Super Jump 0A404454 00000100 4240E12C 05003DC0 12404454 00000100 4240E12C 05003E80 -99 lives -00E60ADE 18000000 +$99 lives 00570967 00000063 -Test Level -00B86425 08000000 +$Test Level 043E9710 00000C01 -Low Gravity -00B809F5 08000000 +$Low Gravity 4240E12C 05003E00 -Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) -00B813BC 08000000 +$Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) 04002F00 3C608041 04002F04 8063E12C 04002F08 80C3FFCC @@ -85,76 +71,58 @@ Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) 0A404454 00000004 04189854 4E800020 -Do Not Have To Move Before Triple Jump -00B819B3 08000000 +$Do Not Have To Move Before Triple Jump 4240E10C 06B00000 -Spin Jump Gravity - Really Slow Fall -00B86E48 08000000 +$Spin Jump Gravity - Really Slow Fall 4240E10C 058E3D00 -Spin Jump Gravity - Almost No Fall -00B8369D 08000000 +$Spin Jump Gravity - Almost No Fall 4240E10C 058E0000 -Spin Jump Gravity - Fall Really Fast -00B86350 08000000 +$Spin Jump Gravity - Fall Really Fast 4240E10C 058E4200 -Spin Jump Gravity - Normal Speed -00B80454 08000000 +$Spin Jump Gravity - Normal Speed 4240E10C 058E3EB3 -Insane heat waves Crazy colors everywhere! -00B80485 08000000 +$Insane heat waves Crazy colors everywhere! 043AA070 41200000 -Double vision heat wave (narrow) -00B856EB 08000000 +$Double vision heat wave (narrow) 043AA070 3F600000 -Double vision heat wave (wide) -00B85C4A 08000000 +$Double vision heat wave (wide) 043AA070 3F400000 -Use only one of following two. Vanish point visual distortion -00B842EC 08000000 +$Use only one of following two. Vanish point visual distortion 043AB304 3E000000 -Hard to select file, activators will work if you add them.. Camera is far out -00B82579 08000000 +$Hard to select file, activators will work if you add them.. Camera is far out 043AB304 3F000000 -X textures -00B80A69 08000000 +$X textures 043DB210 41200000 -Y textures -00B80605 08000000 +$Y textures 043DB224 41200000 -Z textures -00B86358 08000000 +$Z textures 043DB238 41200000 -Strangely distorted people -00B82C96 08000000 +$Strangely distorted people 0440CC24 3F900000 -Mute game -00B87829 08000000 +$Mute game 04417248 00000000 -+Magnify camera -00B87EB7 08000000 +$Magnify camera 04417690 3F900000 -Warped camera view -00B851AB 08000000 +$Warped camera view 044176A8 3E000000 -Poorly Shaded Mario -00B87DA5 08000000 +$Poorly Shaded Mario 044176FC 00000000 #Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work @@ -163,8 +131,7 @@ Poorly Shaded Mario #B+D-Pad Right: Hover Nozzle #B+D-PadDown: Jump Nozzle -Nozzle Modifier -00B83682 08000000 +$Nozzle Modifier 0A404454 00000208 04269F50 3BE00001 0A404454 00000204 @@ -174,35 +141,30 @@ Nozzle Modifier 0A404454 00000202 04269F50 3BE00004 -Always Green Yoshi -00B80C27 08000000 +$Always Green Yoshi 405F3A90 04AE4C00 -Hold B To Run Super Fast (I think it works) -00B816CD 08000000 +$Hold B To Run Super Fast 0A404454 00000200 4240E12C 06E44200 12404454 00000200 4240E12C 06E43F80 -D-Pad Up For Large Mario (not supported yet) -00B816CE 08000000 +$D-Pad Up For Large Mario 8A404454 00000008 4240E12C 4DE43FF8 4240E12C 4DE63FF8 4240E12C 4DE83FF8 00000000 40000000 -D-Pad Down For Mini Mario (not supported yet) -00B816CF 08000000 +$D-Pad Down For Mini Mario 8A404454 00000004 4240E12C 4DE43E88 4240E12C 4DE63E88 4240E12C 4DE83E88 00000000 40000000 -D-Pad Left For Normal Mario (not supported yet) -00B816D0 08000000 +$D-Pad Left For Normal Mario 8A404454 00000004 4240E12C 4DE43F80 4240E12C 4DE63F80 diff --git a/GSNP8P.ini b/GSNP8P.ini index 88a8e6c53d..caeccbccbd 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,24 +5,16 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -m -007A04F1 98000000 -C40F0838 00000800 - -999 Rings -007A0489 18000000 ++$999 Rings 021CC430 000003E7 -99 Lives -007A048A 18000000 ++$99 Lives 021CC42C 00000063 -Monster Score -007A048B 18000000 +$Monster Score 041CC458 05F5E0FF -L to reset timer to 0:00.00 -007A1AD1 18000000 +$L to reset timer to 0:00.00 4C1E5704 FFFDFFFF 041CC3E0 00000000 041CC3E4 00080000 @@ -33,162 +25,130 @@ L to reset timer to 0:00.00 #updates the number of emblems held -Green forest -007A1AD5 18000000 +$Green forest 041F2884 05050505 041F2888 05050505 -White jungle -007A1AD6 18000000 +$White jungle 041F2948 05050505 041F294C 05050505 -Pumpkin hill -007A1AD7 18000000 +$Pumpkin hill 041F2A0C 05050505 041F2A10 05050505 -Sky rail -007A1AD8 18000000 +$Sky rail 041F2AD0 05050505 041F2AD4 05050505 -Aquatic mine -007A1AD9 18000000 +$Aquatic mine 041F2B94 05050505 041F2B98 05050505 -Security hall -007A1ADA 18000000 +$Security hall 041F2C58 05050505 041F2C5C 05050505 -Prison lane -007A1ADB 18000000 +$Prison lane 041F2D1C 05050505 041F2D20 05050505 -Metal harbor -007A1ADC 18000000 +$Metal harbor 041F2DE0 05050505 041F2DE4 05050505 -Iron gate -007A1ADD 18000000 +$Iron gate 041F2EA4 05050505 041F2EA8 05050505 -Weapons bed -007A1ADE 18000000 +$Weapons bed 041F2F68 05050505 041F2F6C 05050505 -City escape -007A1ADF 18000000 +$City escape 041F302C 05050505 041F3030 05050505 -Radical highway -007A1AE0 18000000 +$Radical highway 041F30F0 05050505 041F30F4 05050505 -Wild canyon -007A1AE1 18000000 +$Wild canyon 041F3278 05050505 041F327C 05050505 -Mission street -007A1AE2 18000000 +$Mission street 041F333C 05050505 041F3340 05050505 -Dry lagoon -007A1AE3 18000000 +$Dry lagoon 041F3400 05050505 041F3404 05050505 -Sand ocean -007A1AE4 18000000 +$Sand ocean 041F364C 05050505 041F3650 05050505 -Crazy gadget -007A1AE5 18000000 +$Crazy gadget 041F3710 05050505 041F3714 05050505 -Hidden base -007A1AE6 18000000 +$Hidden base 041F37D4 05050505 041F37D8 05050505 -Eternal engine -007A1AE7 18000000 +$Eternal engine 041F3898 05050505 041F389C 05050505 -Death chamber -007A1AE8 18000000 +$Death chamber 041F395C 05050505 041F3960 05050505 -Egg quarters -007A1AE9 18000000 +$Egg quarters 041F3A20 05050505 041F3A24 05050505 -Lost colony -007A1AEA 18000000 +$Lost colony 041F3AE4 05050505 041F3AE8 05050505 -Pyramid cave -007A1AEB 18000000 +$Pyramid cave 041F3BA8 05050505 041F3BAC 05050505 -Final rush -007A1AEC 18000000 +$Final rush 041F3D30 05050505 041F3D34 05050505 -Green hills -007A1AED 18000000 +$Green hills 041F3DF4 05050505 041F3DF8 05050505 -Meteor Head -007A1AEE 18000000 +$Meteor Head 041F3EB8 05050505 041F3EBC 05050505 -Cannon's core -007A1AEF 18000000 +$Cannon's core 041F4040 05050505 041F4044 05050505 -Final chase -007A1AF0 18000000 +$Final chase 041F44D8 05050505 041F44DC 05050505 -Cosmic wall -007A1AF1 18000000 +$Cosmic wall 041F4724 05050505 041F4728 05050505 -Mad space -007A1AF2 18000000 +$Mad space 041F47E8 05050505 041F47EC 05050505 -Route 101 -007A1AF3 18000000 +$Route 101 041F5428 05050505 041F542C 05050505 -Route 280 -007A1AF4 18000000 +$Route 280 041F54EC 05050505 041F54F0 05050505 \ No newline at end of file diff --git a/GZ2E01.ini b/GZ2E01.ini index 38a64c4c13..9991809c16 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -5,112 +5,89 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] -(M) -0774EB2B 88000000 +$(M) C435D468 0000FF01 -Infinite Health -0774EB2C 08000000 ++$Infinite Health 004061C3 00000050 -Max Health -0774EB2D 08000000 ++$Max Health 004061C1 00000064 -Infinite Rupees -0774EB2E 08000000 +$Infinite Rupees 024061C4 000003E8 -Infinite Oxygen -0774EB2F 08000000 +$Infinite Oxygen 0240BFA2 00000258 -Infinite Slingshot Pellets -0774EB30 08000000 +$Infinite Slingshot Pellets 004062B4 00000032 -Infinite Bombs -0774EB31 08000000 +$Infinite Bombs 004062AD 0000001E -Infinite Arrows -0774EB32 08000000 +$Infinite Arrows 004062AC 0000001E -Infinite Lantern Oil (breaks game) -0774EB33 08000000 +$Infinite Lantern Oil (breaks game) 024061C8 00005460 -Have All Swords/Shields/Tunics -0774EB34 08000000 +$Have All Swords/Shields/Tunics 04406290 FFFFFFFF -All Hidden Skills Learned -0774EB35 08000000 +$All Hidden Skills Learned 004069D9 0000000F 004069DA 000000F0 #Do not use this code until you have the lantern in your inventory. -Have Dungeon Map/Compass/Boss Key -0774EB36 08000000 +$Have Dungeon Map/Compass/Boss Key 28406B35 00000007 00406B35 00000007 -Infinite Small Keys -0774EB37 08000000 +$Infinite Small Keys 00406B34 00000005 -Rupees Never Increase or Decrease -0774EB38 08000000 +$Rupees Never Increase or Decrease 04220C9C 60000000 -Have All Letters -0774EB39 08000000 +$Have All Letters 024062DE 0000FFFF 044062EC 01020304 044062F0 05060708 044062F4 090A0B0C 044062F8 0D0E0F10 -Have All Golden Bugs -0774EB3A 08000000 +$Have All Golden Bugs 004062A5 000002FF -Have Giant Wallet -0774EB3B 08000000 +$Have Giant Wallet 004061D9 00000002 -EASY VESSEL OF LIGHT -0774EB3C 05008000 +#EASY VESSEL OF LIGHT #Do not use these codes until you have explored all of the Twilight and activated the warp portals. -One Tear Fills 1st Vessel of Light -0774EB3D 04759E40 +$One Tear Fills 1st Vessel of Light 284062D4 0000000F 004062D4 0000000F -One Tear Fills 2nd Vessel of Light -0774EB3E 04759E40 +$One Tear Fills 2nd Vessel of Light 284062D5 0000000F 004062D5 0000000F -One Tear Fills 3rd Vessel of Light -0774EB3F 04759E40 +$One Tear Fills 3rd Vessel of Light 284062D6 0000000F 004062D6 0000000F -RD-Pad Left/Right Controls Fog -0774EB40 08000000 +$RD-Pad Left/Right Controls Fog 0A3DD31A 00000022 8440BF1C 00000005 0A3DD31A 00000021 8440BF1C FFFFFFFB -RD-Pad Left/Right Controls Time -0774EB41 08000000 +$RD-Pad Left/Right Controls Time 0A3DD31A 00000022 844061F4 00003000 0A3DD31A 00000021 -844061F4 FFFFCFFF +844061F4 FFFFCFFF \ No newline at end of file diff --git a/GZLE01.ini b/GZLE01.ini index acbd9a3706..49eae82736 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -22,19 +22,16 @@ EmulationStateId = 2 [ActionReplay] # Codes by GCNHacker87 (yes we forgot to ask permission) -Master Code (useless) -01E0197D 88000000 +$Master Code (useless) C4323EA8 0000FF00 -Shadow Link -01E05E82 08000000 +$Shadow Link 041926B8 60000000 423BCDA0 00BCFFFF 423BCDA0 00BDFF87 403BCDA0 00017E3F -Stuff at the top right of the screen is not visible -01E00EFA 08000000 +$Stuff at the top right of the screen is not visible 903ED848 00000000 023F633C 00028000 003F710A 00000080 @@ -44,8 +41,7 @@ Stuff at the top right of the screen is not visible 403BB498 002F5080 00000000 40000000 -Super Hookshot -01E03C97 08000000 +$Super Hookshot 043F9DFC 48420B00 040F1E68 28030001 043F9E00 43008700 @@ -54,21 +50,18 @@ Super Hookshot 123ED84A 00000140 040F2898 8001004C -Teleport to Fire Mountain up R Y -01E05660 08000000 +$Teleport to Fire Mountain up R Y 4A3ED84A 00000828 043E440C 482F85A1 043E4414 C7EA36FD -Hold A to swim fast -01E0712B 08000000 +$Hold A to swim fast 0A3ED84A 00000100 0435D548 44610000 123ED84A 00000100 0435D548 41900000 -Run/Swim/Crawl fast Hold A -01E06820 08000000 +$Run/Swim/Crawl fast Hold A 4A3ED84A 00000100 0435CEEC 42480000 0435D548 44610000 @@ -80,40 +73,33 @@ Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -Max Health -01E0197E 08000000 ++$Max Health 003C4C09 00000050 -Infinite Health ++$Infinite Health 01E0197F 08000000 003C4C0B 00000050 -Full Nintendo Gallery -01E01A3B 08000000 +$Full Nintendo Gallery 003C5260 00000001 023C52AC 0003FFFF 023C52B8 0005FFFF 003C52C8 000000FF 023C52DC 0000FFFF -Small energy sword -01E058C4 08000000 +$Small energy sword 0435DF6C 004A004A -Full energy Sword -01E03B23 08000000 +$Full energy Sword 0435DF6C 004C004C -HookShot Head/beam sword -01E064B0 08000000 +$HookShot Head/beam sword 0435DF6C 004C001E -Normal/no glow -01E042B7 08000000 +$Normal/no glow 0435DF6C 00460046 -Jesus Mode aka WalkOnWater -01E071C7 08000000 +$Jesus Mode aka WalkOnWater 04004010 2C070003 04004014 C01EFFA0 04004018 4182000C @@ -137,29 +123,25 @@ Jesus Mode aka WalkOnWater 040A2F7C 4BF61094 0413D020 4BEC7028 -Use anything indoors -01E01C68 08000000 +$Use anything indoors 0020485F 0000007E -Sink or Swim AD-pad down sink BD-pad down swim -01E00949 08000000 +$Sink or Swim A+D-pad down sink B+D-pad down swim 0A3ED84A 00000104 0435D560 50000000 0A3ED84A 00000204 0435D560 42B40000 -Jump to a ledge at any height -01E05CFA 08000000 +$Jump to a ledge at any height 0435D734 469C4000 -Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) -01E01534 08000000 ++$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF -Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of push, to stop it from rising you must close and reopen the leaf quickly) -01E04637 08000000 +#Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of +$push, to stop it from rising you must close and reopen the leaf quickly) 0A3ED84A 00000800 0435DC90 40700000 0A3ED84A 00000010 @@ -170,251 +152,193 @@ Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, 0435DC90 C0000000 0435DCA4 41166666 -Roll further -01E05AB9 08000000 +$Roll further 0435D3D0 40000000 -Instead of rolling, you glide -01E05AAE 08000000 +$Instead of rolling, you glide 0435D3CC 45500000 #DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT -Max Magic -01E01983 08000000 +$Max Magic 003C4C1B 00000020 -Infinite Magic -01E01984 08000000 +$Infinite Magic 003C4C1C 00000020 -Can Carry 1000 Rupees -01E01985 08000000 +$Can Carry 1000 Rupees 003C4C1A 00000001 -Can Carry 5000 Rupees -01E01986 08000000 +$Can Carry 5000 Rupees 003C4C1A 00000002 -Always Have 1000 Rupees -01E01987 08000000 +$Always Have 1000 Rupees 023C4C0C 000003E8 -Always Have 5000 Rupees -01E01988 08000000 +$Always Have 5000 Rupees 023C4C0C 00001388 -Link Can Swim Forever -01E01989 08000000 +$Link Can Swim Forever 023CA76E 00000384 -Have All Songs -01E0198A 08000000 +$Have All Songs 003C4CC5 0000003F -Have Hero's Sword -01E0198B 08000000 +$Have Hero's Sword 003C4C16 00000038 003C4CBC 00000001 -Have Mirror Shield -01E0198C 08000000 +$Have Mirror Shield 003C4C17 0000003C 003C4CBD 00000003 -Have Telescope -01E0198D 08000000 +$Have Telescope 003C4C44 00000020 -Have Sail -01E0198E 08000000 +$Have Sail 003C4C45 00000078 -Have Wind Waker -01E0198F 08000000 +$Have Wind Waker 003C4C46 00000022 -Have Grappling Hook -01E01990 08000000 +$Have Grappling Hook 003C4C47 00000025 -Have Boomerang -01E01991 08000000 +$Have Boomerang 003C4C49 0000002D -Have Deku Leaf -01E01992 08000000 +$Have Deku Leaf 003C4C4A 00000034 -Have Tingle Tuner -01E01993 08000000 +$Have Tingle Tuner 003C4C4B 00000021 -Have DX Camera -01E01994 08000000 +$Have DX Camera 003C4C4C 00000026 -Have Iron Boots -01E01995 08000000 +$Have Iron Boots 003C4C4D 00000029 -Have Magic Shielding -01E01996 08000000 +$Have Magic Shielding 003C4C4E 0000002A -Have Bow And All Arrows -01E01997 08000000 +$Have Bow And All Arrows 003C4C50 00000036 -Have Bombs -01E01998 08000000 +$Have Bombs 003C4C51 00000031 -Have Hookshot -01E01999 08000000 +$Have Hookshot 003C4C57 0000002F -Have Megaton Hammer -01E0199A 08000000 +$Have Megaton Hammer 003C4C58 00000033 -Have Bottle 1 -01E0199B 08000000 +$Have Bottle 1 003C4C52 00000050 -Have Bottle 2 -01E0199C 08000000 +$Have Bottle 2 003C4C53 00000050 -Have Bottle 2 With Fairy -01E01ACC 08000000 +$Have Bottle 2 With Fairy 003C4C53 00000057 -Have Bottle 3 -01E0199D 08000000 +$Have Bottle 3 003C4C54 00000050 -Have Bottle 3 With Blue Potion -01E01ACD 08000000 +$Have Bottle 3 With Blue Potion 003C4C54 00000053 -Have Bottle 4 -01E0199E 08000000 +$Have Bottle 4 003C4C55 00000050 -Have Spoils Bag -01E0199F 08000000 +$Have Spoils Bag 003C4C48 00000024 -Have Bait Bag -01E019A0 08000000 +$Have Bait Bag 003C4C4F 0000002C -Have Delivery Bag -01E019A1 08000000 +$Have Delivery Bag 003C4C56 00000030 -Infinite Berry Feed -01E019A2 08000000 +$Infinite Berry Feed 003C4C86 00000082 003C4CAC 00000009 -Infinite Pear Feed -01E019A3 08000000 +$Infinite Pear Feed 003C4C87 00000083 003C4CAD 00000009 -Max Red Chu Jelly -01E019A4 08000000 +$Max Red Chu Jelly 003C4C7E 00000049 003C4CA4 00000063 -Max Green Chu Jelly -01E019A5 08000000 +$Max Green Chu Jelly 003C4C83 0000004A 003C4CA5 00000063 -Max Blue Chu Jelly -01E019A6 08000000 +$Max Blue Chu Jelly 003C4C85 0000004B 003C4CA6 00000063 -Max Joy Pendants -01E019A7 08000000 +$Max Joy Pendants 003C4C7F 0000001F 003C4CA7 00000063 -Max Skull Necklaces -01E019A8 08000000 +$Max Skull Necklaces 003C4C80 00000045 003C4CA8 00000063 -Max Knight's Crest -01E019A9 08000000 +$Max Knight's Crest 003C4C81 00000048 003C4CA9 00000063 -Max Boko Baba Seeds -01E019AA 08000000 +$Max Boko Baba Seeds 003C4C82 00000046 003C4CAA 00000063 -Max Golden Feathers -01E019AB 08000000 +$Max Golden Feathers 003C4C84 00000047 003C4CAB 00000063 -Can Carry 99 Arrows -01E019AC 08000000 +$Can Carry 99 Arrows 003C4C77 00000063 -Can Carry 99 Bombs -01E019AD 08000000 +$Can Carry 99 Bombs 003C4C78 00000063 -Infinite Arrows -01E019AE 08000000 +$Infinite Arrows 003C4C71 00000063 -Infinite Bombs -01E019AF 08000000 +$Infinite Bombs 003C4C72 00000063 -Have Fully Detailed Map -01E019B0 08000000 +$Have Fully Detailed Map 023C4D0C 00170303 003C4D3C 00000003 -Have All Quest Maps -01E019B1 08000000 +$Have All Quest Maps 023C4CDC 0003FFFF -All Triforce Maps Translated -01E019B2 08000000 +$All Triforce Maps Translated 003C4D4D 000000FF -Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD -01E01A3E 08000000 +$Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD 003C4C16 0000003E 003C4CBC 0000000F -Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND -01E019B5 08000000 +$Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND 003C4CC7 00000007 003C524A 00000040 - -Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS -01E019B8 08000000 +$Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS 003C4CC6 000000FF -Press R to Jump -01E019BB 08000000 +$Press R to Jump 0A3ED84A 00000020 863E4410 00000001 -Press R to Mega Jump -01E019BC 08000000 +$Press R to Mega Jump 0A3ED84A 00000020 863E4410 00000003 @@ -422,119 +346,104 @@ Press R to Mega Jump #HOLD COMBO DURING LEVEL LOAD -Test room 1 - Hold (L + Z) -01E01F0E 08000000 +$Test room 1 - Hold (L + Z) 8A3ED84A 00000050 043C9D44 000000FF 043C9D48 495F5465 043C9D4C 73744D00 00000000 40000000 -Test room 2 - Hold (L + Y) -01E01F0F 08000000 +$Test room 2 - Hold (L + Y) 8A3ED84A 00000840 043C9D44 000000FF 043C9D48 495F5465 043C9D4C 73745200 00000000 40000000 -Test room 3 - Hold (L + X) -01E01F10 08000000 +$Test room 3 - Hold (L + X) 8A3ED84A 00000440 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743200 00000000 40000000 -Test room 4 - Hold (L + A) -01E01F11 08000000 +$Test room 4 - Hold (L + A) 8A3ED84A 00000140 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743300 00000000 40000000 -Test room 5 - Hold (L + B) -01E01F12 08000000 +$Test room 5 - Hold (L + B) 8A3ED84A 00000240 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743400 00000000 40000000 -Test room 6 - Hold (L + DPad Up) -01E01F13 08000000 +$Test room 6 - Hold (L + DPad Up) 8A3ED84A 00000048 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743500 00000000 40000000 -Test room 7 - Hold (L + DPad Down) -01E01F14 08000000 +$Test room 7 - Hold (L + DPad Down) 8A3ED84A 00000044 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743600 00000000 40000000 -Test room 8 - Hold (L + Dpad Left) -01E01F15 08000000 +$Test room 8 - Hold (L + Dpad Left) 8A3ED84A 00000041 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743800 00000000 40000000 -Test room 9 - Hold (L + Dpad Right) -01E01F16 08000000 +$Test room 9 - Hold (L + Dpad Right) 8A3ED84A 00000042 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743900 00000000 40000000 -Test room 10 - Hold (L + R + Z) -01E01F17 08000000 +$Test room 10 - Hold (L + R + Z) 8A3ED84A 00000070 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746100 00000000 40000000 -Test room 11 - Hold (L + R+ Y) -01E01F18 08000000 +$Test room 11 - Hold (L + R+ Y) 8A3ED84A 00000860 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746200 00000000 40000000 -Test room 12 - Hold (L + R+ X) -01E01F19 08000000 +$Test room 12 - Hold (L + R+ X) 8A3ED84A 00000460 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746300 00000000 40000000 -Test room 13 - Hold (L + R+ A) -01E01F1A 08000000 +$Test room 13 - Hold (L + R+ A) 8A3ED84A 00000160 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746400 00000000 40000000 -Test room 14 - Hold (L + R+ B) -01E01F1B 08000000 +$Test room 14 - Hold (L + R+ B) 8A3ED84A 00000260 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746500 00000000 40000000 -Unrestricted Camera -01E05932 08000000 +$Unrestricted Camera 04356D34 45000000 -04356D48 42B00000 +04356D48 42B00000 \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini index d6c6ac70a5..dca5dbc9d4 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -21,422 +21,283 @@ EmulationStateId = 2 #only supports decrypted AR codes [ActionReplay] -(M) -02041EB3 98000000 +$(M) C4329400 0000FF00 -Maximum Health -02041EB4 18000000 +$Maximum Health 003CC531 00000050 -Infinite Health -02041EB5 18000000 +$Infinite Health 003CC533 00000050 -Never Lose Health -0204D88D 18000000 +$Never Lose Health 041F4A90 60000000 -Never Drown -02041EB6 18000000 +$Never Drown 023D2096 00000300 -Infinite Rupees -02041EB7 18000000 +$Infinite Rupees 023CC534 00001388 -Can Carry 5000 Rupees -02041EB8 18000000 +$Can Carry 5000 Rupees 003CC542 00000002 -Massive Link -02041EB9 18000000 +$Massive Link 423D1D38 010A4080 423D1D38 010C4080 423D1D38 010E4080 -Tiny Link -02041EBA 18000000 +$Tiny Link 423D1D38 010A3E80 423D1D38 010C3E80 423D1D38 010E3E80 -Unrestricted Camera -02045931 18000000 +$Unrestricted Camera 0435D084 45000000 0435D098 42B00000 -Supersprint Link (Hold R) -02041EBB 18000000 +$Supersprint Link (Hold R) 0A3F5018 00000020 423D1D38 1ADE4281 -Moon Jump (Hold DPad Down) -02041EBC 18000000 +$Moon Jump (Hold DPad Down) 0A3F5018 00000004 423D1D38 01124204 -Maximum Magic -02041EC0 18000000 +$Maximum Magic 003CC543 00000020 -#Do not use this code until after meeting the Dragon Boat +#Do not use the following codes until after meeting the Dragon Boat -Infinite Magic -02041EC1 18000000 +$Infinite Magic 003CC544 00000020 -#Do not use this code until after meeting the Dragon Boat - -All Melodies -02041EC2 18000000 +$All Melodies 003CC5ED 0000003F -#Do not use this code until after meeting the Dragon Boat - -Infinite Arrows -02041ED1 18000000 +$Infinite Arrows 003CC599 00000063 -#Do not use this code until after meeting the Dragon Boat - -Infinite Bombs -02041ED3 18000000 +$Infinite Bombs 003CC59A 00000063 -#Do not use this code until after meeting the Dragon Boat - -Infinite All-Purpose Bait -02041EDF 18000000 +$Infinite All-Purpose Bait 003CC5AE 00000082 003CC5D4 00000009 -#Do not use this code until after meeting the Dragon Boat - -Infinite Hyoi Pear Bait -02041EE0 18000000 +$Infinite Hyoi Pear Bait 003CC5AF 00000082 003CC5D5 00000009 -#Do not use this code until after meeting the Dragon Boat - -Night Mode -02041EE8 18000000 +$Night Mode 043ED010 3F000000 043ED018 3F000000 043ED020 300001CE 043ED024 300001CE -Glow in the Dark Link -02041EE9 18000000 -043ED014 40800000 - -Have Fully Detailed Map -0204EB5F 18000000 -023CC634 00170303 -003CC664 00000003 - -Item Codes -0204D254 15008000 - -Have Master Sword -02041EC3 14692A40 -003CC53E 00000039 -003CC5E4 00000001 - -#Do not use this code until after meeting the Dragon Boat - -Have Mirror Shield -02041EC4 14692A40 +$Have Mirror Shield 003CC53F 0000003C 003CC5E5 00000002 -#Do not use this code until after meeting the Dragon Boat - -Have Power Bracelets -02041EC5 14692A40 +$Have Power Bracelets 003CC540 00000028 003CC5E6 00000002 -#Do not use this code until after meeting the Dragon Boat - -Have Telescope -02041EC6 14692A40 +$Have Telescope 003CC56C 00000020 -#Do not use this code until after meeting the Dragon Boat - -Have Sail -02041EC7 14692A40 +$Have Sail 003CC56D 00000078 -#Do not use this code until after meeting the Dragon Boat - -Have Wind Waker -02041EC8 14692A40 +$Have Wind Waker 003CC56E 00000022 -#Do not use this code until after meeting the Dragon Boat - -Have Grappling Hook -02041EC9 14692A40 +$Have Grappling Hook 003CC56F 00000025 -#Do not use this code until after meeting the Dragon Boat - -Have Boomerang -02041ECA 14692A40 +$Have Boomerang 003CC571 0000002D -#Do not use this code until after meeting the Dragon Boat - -Have Deku Leaf -02041ECB 14692A40 +$Have Deku Leaf 003CC572 00000034 -#Do not use this code until after meeting the Dragon Boat - -Have Tingle Tuner -02041ECC 14692A40 +$Have Tingle Tuner 003CC573 00000021 -#Do not use this code until after meeting the Dragon Boat - -Have Deluxe Picto Box -02041ECD 14692A40 +$Have Deluxe Picto Box 003CC574 00000026 -#Do not use this code until after meeting the Dragon Boat - -Have Iron Boots -02041ECE 14692A40 +$Have Iron Boots 003CC575 00000029 -#Do not use this code until after meeting the Dragon Boat - -Have Magic Armour -02041ECF 14692A40 +$Have Magic Armour 003CC576 0000002A -#Do not use this code until after meeting the Dragon Boat - -Have Bow And All Arrows -02041ED0 14692A40 +$Have Bow And All Arrows 003CC578 00000036 -#Do not use this code until after meeting the Dragon Boat - -Have Bombs -02041ED2 14692A40 +$Have Bombs 003CC579 00000031 -#Do not use this code until after meeting the Dragon Boat - -Have Hookshot -02041ED4 14692A40 +$Have Hookshot 003CC57F 0000002F -#Do not use this code until after meeting the Dragon Boat - -Have Skull Hammer -02041ED5 14692A40 +$Have Skull Hammer 003CC580 00000033 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 1 -02041ED6 14692A40 +$Have Bottle 1 003CC57A 00000050 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 2 -02041ED7 14692A40 +$Have Bottle 2 003CC57B 00000050 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 2 With Fairy -02041ED8 14692A40 +$Have Bottle 2 With Fairy 003CC57B 00000057 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 3 -02041ED9 14692A40 +$Have Bottle 3 003CC57C 00000050 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 3 With Blue Potion -02041EDA 14692A40 +$Have Bottle 3 With Blue Potion 003CC57C 00000053 -#Do not use this code until after meeting the Dragon Boat - -Have Bottle 4 -02041EDB 14692A40 +$Have Bottle 4 003CC57D 00000050 -#Do not use this code until after meeting the Dragon Boat - -Have Spoils Bag -02041EDC 14692A40 +$Have Spoils Bag 003CC570 00000024 -#Do not use this code until after meeting the Dragon Boat - -Have Bait Bag -02041EDD 14692A40 +$Have Bait Bag 003CC577 0000002C -#Do not use this code until after meeting the Dragon Boat - -Have Delivery Bag -02041EDE 14692A40 +$Have Delivery Bag 003CC57E 00000030 -#Do not use this code until after meeting the Dragon Boat - -Have Red Chu Jelly -02041EE1 14692A40 +$Have Red Chu Jelly 003CC5B6 00000049 -#Do not use this code until after meeting the Dragon Boat - -Have Green Chu Jelly -02041EE2 14692A40 +$Have Green Chu Jelly 003CC5B7 0000004A -#Do not use this code until after meeting the Dragon Boat - -Have Blue Chu Jelly -02041EE3 14692A40 +$Have Blue Chu Jelly 003CC5B8 0000004A -#Do not use this code until after meeting the Dragon Boat - -Have All Pearls -02041EE6 14692A40 +$Have All Pearls 003CC5EF 00000007 -#Dont use this code until you reach Dragon Roost Island - -Have Completed Triforce -02041EE7 14692A40 +$Have Completed Triforce 003CC5EE 000000FF -Test Rooms -0204D255 15008000 +################################# + +$Glow in the Dark Link +043ED014 40800000 + +$Have Fully Detailed Map +023CC634 00170303 +003CC664 00000003 + +#Item Codes + +$Have Master Sword +003CC53E 00000039 +003CC5E4 00000001 + +#Test Rooms #Hold the button combo when going through doors or warping -Test Room 1 (Hold L+Z) -02041EED 14692AC0 +$Test Room 1 (Hold L+Z) 8A3F5018 00000050 043D166C 000000FF 043D1670 495F5465 043D1674 73744D00 00000000 40000000 -Test Room 2 (Hold L+Y) -02041EEE 14692AC0 +$Test Room 2 (Hold L+Y) 8A3F5018 00000840 043D166C 000000FF 043D1670 495F5465 043D1674 73745200 00000000 40000000 -Test Room 3 (Hold L+X) -02041EEF 14692AC0 +$Test Room 3 (Hold L+X) 8A3F5018 00000440 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743200 00000000 40000000 -Test Room 4 (Hold L+A) -02041EF0 14692AC0 +$Test Room 4 (Hold L+A) 8A3F5018 00000140 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743300 00000000 40000000 -Test Room 5 (Hold L+B) -02041EF1 14692AC0 +$Test Room 5 (Hold L+B) 8A3F5018 00000240 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743400 00000000 40000000 -Test Room 6 (Hold L+DPad Up) -02041EF2 14692AC0 +$Test Room 6 (Hold L+DPad Up) 8A3F5018 00000048 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743500 00000000 40000000 -Test Room 7 (Hold L+DPad Down) -02041EF3 14692AC0 +$Test Room 7 (Hold L+DPad Down) 8A3F5018 00000044 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743600 00000000 40000000 -Test Room 8 (Hold L+DPad Left ) -02041EF4 14692AC0 +$Test Room 8 (Hold L+DPad Left ) 8A3F5018 00000041 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743800 00000000 40000000 -Test Room 9 (Hold L+DPad Right) -02041EF5 14692AC0 +$Test Room 9 (Hold L+DPad Right) 8A3F5018 00000042 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743900 00000000 40000000 -Test Room 11 (Hold L+R+Y) -02041EF7 14692AC0 +$Test Room 11 (Hold L+R+Y) 8A3F5018 00000860 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746200 00000000 40000000 -Test Room 10 (Hold L+R+Z) -02041EF6 14692AC0 +$Test Room 10 (Hold L+R+Z) 8A3F5018 00000070 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746100 00000000 40000000 -Test Room 12 (Hold L+R+X) -02041EF8 14692AC0 +$Test Room 12 (Hold L+R+X) 8A3F5018 00000460 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746300 00000000 40000000 -Test Room 13 (Hold L+R+A) -02041EF9 14692AC0 +$Test Room 13 (Hold L+R+A) 8A3F5018 00000160 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746400 00000000 40000000 -Test Room 14 (Hold L+R+B) -02041EFA 14692AC0 +$Test Room 14 (Hold L+R+B) 8A3F5018 00000260 043D166C 000000FF 043D1670 4B5F5465 From 56eb79f757cce1da1be16f57747688e456d62d25 Mon Sep 17 00:00:00 2001 From: omegadox Date: Sun, 26 Oct 2008 03:27:56 +0000 Subject: [PATCH 028/336] MP2 NTSC INI update --- G2ME01.ini | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 6817477b0b..820d01a1c9 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -28,6 +28,20 @@ EmulationStateId = 2 +$Infinite Missiles 4241FD80 013700FA ++$Infinite Dark Beam Ammo +4241FD80 013D00FA + ++$Infinite Light Beam Ammo +4241FD80 014300FA + +$Weild the Metroid Prime 2 Phazon Beam anywhere. +0A704C24 00000060 +04002F48 00000001 +0C002F48 00000001 +42427C1C 03FF0004 +0A704C24 00000008 +04002F48 00000000 + #BEAM WEAPON CODES: +$Have Charge Beam @@ -92,12 +106,11 @@ $Have Echo Visor 4241FD80 007D0001 4241FD80 007F0001 -$Have Light Suit (break) ++$Have Light Suit (break) 4241FD80 00830001 4241FD80 00850001 #MOVEMENT SYSTEMS CODES: -062AE035 05008000 +$Have Space Jump Boots 4241FD80 00BF0001 From f9eaa25cd05b559a048da82a9b9f40f8e344d6e6 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 26 Oct 2008 09:26:33 +0000 Subject: [PATCH 029/336] ini updates : remove auto enabled codes. i dont see the point in that --- G2ME01.ini | 50 +++++++++++++++++++++++++------------------------- G4AEE9.ini | 4 ++-- GALP01.ini | 8 ++++---- GLME01.ini | 8 ++++---- GM8E01.ini | 16 ++++++++-------- GMSE01.ini | 2 +- GSNP8P.ini | 4 ++-- GZ2E01.ini | 4 ++-- GZLE01.ini | 6 +++--- 9 files changed, 51 insertions(+), 51 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 820d01a1c9..14579cc745 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,30 +8,30 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] -+$This Code Must Be On! +$This Code Must Be On! 043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 -+$Infinite Health +$Infinite Health 4241FD80 000A44BB 4241FD80 000B6000 -+$Max Energy Tanks +$Max Energy Tanks 4241FD80 012B000E 4241FD80 012D000E -+$Maximum Missiles +$Maximum Missiles 4241FD80 013900FA -+$Infinite Missiles +$Infinite Missiles 4241FD80 013700FA -+$Infinite Dark Beam Ammo +$Infinite Dark Beam Ammo 4241FD80 013D00FA -+$Infinite Light Beam Ammo +$Infinite Light Beam Ammo 4241FD80 014300FA $Weild the Metroid Prime 2 Phazon Beam anywhere. @@ -44,37 +44,37 @@ $Weild the Metroid Prime 2 Phazon Beam anywhere. #BEAM WEAPON CODES: -+$Have Charge Beam +$Have Charge Beam 4241FD80 00310001 4241FD80 00330001 -+$Have Dark Beam +$Have Dark Beam 4241FD80 0037000F 4241FD80 0039000F -+$Have Light Beam +$Have Light Beam 4241FD80 003D000F 4241FD80 003F000F -+$Have Annihilator +$Have Annihilator 4241FD80 0043000F 4241FD80 0045000F #CHARGE COMBO CODES: -+$Have Super Missile +$Have Super Missile 4241FD80 00470001 4241FD80 00490001 -+$Have Darkburst +$Have Darkburst 4241FD80 004D0001 4241FD80 004F0001 -+$Have Sunburst +$Have Sunburst 4241FD80 00530001 4241FD80 00550001 -+$Have Sonic Boom +$Have Sonic Boom 4241FD80 00590001 4241FD80 005B0001 @@ -98,47 +98,47 @@ $Have Echo Visor #ARMOR CODES: -+$Have Varia Suit +$Have Varia Suit 4241FD80 00770001 4241FD80 00790001 -+$Have Dark Suit +$Have Dark Suit 4241FD80 007D0001 4241FD80 007F0001 -+$Have Light Suit (break) +$Have Light Suit (break) 4241FD80 00830001 4241FD80 00850001 #MOVEMENT SYSTEMS CODES: -+$Have Space Jump Boots +$Have Space Jump Boots 4241FD80 00BF0001 4241FD80 00C10001 -+$Have Grapple Beam +$Have Grapple Beam 4241FD80 00B90001 4241FD80 00BB0001 -+$Have Gravity Boost +$Have Gravity Boost 4241FD80 00C50001 4241FD80 00C70001 -+$Have Screw Attack +$Have Screw Attack 4241FD80 00D10001 4241FD80 00D30001 #MISCELLANEOUS CODES: -+$Have Seeker Missile +$Have Seeker Missile 4241FD80 00CB0001 4241FD80 00CD0001 -+$Have Morph Ball Power Bomb +$Have Morph Ball Power Bomb 4241FD80 01310001 4241FD80 01330001 -+$Have Beam Ammo Expansion +$Have Beam Ammo Expansion 4241FD80 013D000F 4241FD80 013F000F diff --git a/G4AEE9.ini b/G4AEE9.ini index 7c76534a6d..42aeed88a6 100644 --- a/G4AEE9.ini +++ b/G4AEE9.ini @@ -16,7 +16,7 @@ EmulationStateId = 4 #0x04937B88=dword:0x000F423F #Infinite Stamina -0x04939730=dword:0x00000064 +#0x04939730=dword:0x00000064 #Never Sleepy #0x0093976F=dword:0x00000000 @@ -49,7 +49,7 @@ EmulationStateId = 4 #0x04322848=dword:0x41000000 #Time halfspeed -0x049379A4=dword:0x00000076 +#0x049379A4=dword:0x00000076 #First Shelf slot is Blue Feather #0x049383B0=dword:0x0400045F diff --git a/GALP01.ini b/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] -+$P1 - No Damage +$P1 - No Damage 04443E80 00000000 $P2 - No Damage @@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage 04446A60 00000000 -+$Infinite Lives +$Infinite Lives 00443EAE 00000009 -+$One Hit Kills +$One Hit Kills 044C9578 40100000 -+$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries diff --git a/GLME01.ini b/GLME01.ini index 1d03832fb4..3159d2ea99 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -5,15 +5,15 @@ EmulationStateId = 4 [OnFrame] #Add memory patches here. [ActionReplay] -+$Infinite Health +$Infinite Health 040B9524 60000000 -+$999 Cash +$999 Cash 040AE4D0 3C00270F 040AE4E8 60000000 040AE500 60000000 -+$99 of some treasures +$99 of some treasures 040AE518 63180063 040AE51C 3F000063 040AE520 3F000063 @@ -22,5 +22,5 @@ EmulationStateId = 4 040AE52C 3F000063 040AE530 3F000063 -+$End Boss Has No HP +$End Boss Has No HP 04126E6C 60000000 \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index 6a0e0c73ac..beedb1a30b 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -6,7 +6,7 @@ EmulationStateId = 3 #Add memory patches here. [ActionReplay] -+$This Code Must Be On +$This Code Must Be On 043CB1A8 3C808000 043CB1AC 93E4183C 043CB1B0 809F0008 @@ -44,13 +44,13 @@ $Play NES Metroid #ARM CANNON -+$Have Ice Beam +$Have Ice Beam 4200183C 001B0001 -+$Have Wave Beam +$Have Wave Beam 4200183C 001F0001 -+$Have Plasma Beam +$Have Plasma Beam 4200183C 00230001 $Have Phazon Beam (break) @@ -87,16 +87,16 @@ $Have Phazon Suit (break) #VISORS -+$Have Combat Visor +$Have Combat Visor 4200183C 005B0001 -+$Have Scan Visor +$Have Scan Visor 4200183C 002B0001 -+$Have X-Ray Visor +$Have X-Ray Visor 4200183C 004B0001 -+$Have Thermal Visor +$Have Thermal Visor 4200183C 003B0001 #SECONDARY ITEMS diff --git a/GMSE01.ini b/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] -+$All Shines (not working) +$All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF diff --git a/GSNP8P.ini b/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame] #Add memory patches here. [ActionReplay] -+$999 Rings +$999 Rings 021CC430 000003E7 -+$99 Lives +$99 Lives 021CC42C 00000063 $Monster Score diff --git a/GZ2E01.ini b/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M) C435D468 0000FF01 -+$Infinite Health +$Infinite Health 004061C3 00000050 -+$Max Health +$Max Health 004061C1 00000064 $Infinite Rupees diff --git a/GZLE01.ini b/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120 0435DB94 40400000 -+$Max Health +$Max Health 003C4C09 00000050 -+$Infinite Health +$Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height 0435D734 469C4000 -+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF From 50e05669c34839048d2e8d0177d652413423cc5b Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 4 Nov 2008 01:33:12 +0000 Subject: [PATCH 030/336] ini's added thx to zenmanorg. these are mystic heroes(NTSC),animal crossing(NTSC), hot weels (ntsc) , P.N. 03 (PAL), Lost kingdoms (NTSC) and mario party 5 (ntsc) --- GAFE01.ini | 397 ++++++++++++++++++++++++++++++++++++++++++ GBHEC8.ini | 147 ++++++++++++++++ GHRE78.ini | 19 ++ GP5E01.ini | 499 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GPNP08.ini | 121 +++++++++++++ GRNE52.ini | 30 ++++ 6 files changed, 1213 insertions(+) create mode 100644 GAFE01.ini create mode 100644 GBHEC8.ini create mode 100644 GHRE78.ini create mode 100644 GP5E01.ini create mode 100644 GPNP08.ini create mode 100644 GRNE52.ini diff --git a/GAFE01.ini b/GAFE01.ini new file mode 100644 index 0000000000..0e687e42d2 --- /dev/null +++ b/GAFE01.ini @@ -0,0 +1,397 @@ +# GAFE01 - Animal Crossing NTSC + +[EmuState] +#The Emulation State (as of r1027) +EmulationStateId = 1 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) (Datel) +01521549 88000000 +C40959EC 0000FF00 + +#Start up your game with this code on, then save and quit. Now when you go to the Memory Card #Manager on your Nintendo GameCube, you can copy and move your save file for this game. +$Make Game Save Copyable (donny2112) +01522C0A 08000000 +8C091F20 909C0028 +04091F24 4BF70FFC +04002F20 38000004 +04002F24 981C0034 +04002F28 38000000 +04002F2C 4808EFFC + +#You must do the restore command after activation. Otherwise going to Acre F5 will freeze your #game. No, the restore won't restore the weeds. It restores a memory address. +$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112) +015229BD 08000000 +04002484 4E800020 +04002F10 3CE08128 +04002F14 80A7D720 +04002F18 A0C50000 +04002F1C 2C060008 +04002F20 41820018 +04002F24 2C060009 +04002F28 41820010 +04002F2C 2C06000A +04002F30 41820008 +04002F34 4800000C +04002F38 38C00000 +04002F3C B0C50000 +04002F40 38A50002 +04002F44 54A6043E +04002F48 2806D710 +04002F4C 41820008 +04002F50 4BFFFFC8 +04002F54 4E800020 +4A2070F8 00000004 +0527D720 81279BA8 +04002484 48000A8C +0A2070F8 00000008 +0527D720 00000000 + +$Full Song Library (JasonHaffner) +0152368C 08000000 +01279B78 000036FF + +$Turnips are Free (donny2112) +015254DD 08000000 +03286880 00000000 + +$Turnips Sell for 65535 Bells on all days but Sunday (donny2112) +01526DFE 08000000 +03286882 0005FFFF + +$P1 Solid Black (JasonHaffner) +01522449 08000000 +03266434 00000051 + +$P2 Infinite Bells (SSBMaster) +0152063E 08000000 +052688EC 000F423F +052A18A0 000F423F + +$P3 Infinite Bells (SSBMaster) +01520343 08000000 +0526AD2C 000F423F +052A3CE0 000F434F + +$P4 Infinite Bells (SSBMaster) +01521976 08000000 +0526D16C 000F423F +052A6120 000F423F + +$P2 Full Bank Account-Post Office (SSBMaster) +015233C3 08000000 +05269A8C 3B9AC9FF + +$P3 Full Bank Account-Post Office (SSBMaster) +015270A7 08000000 +0526BECC 3B9AC9FF + +$P4 Full Bank Account-Post Office (SSBMaster) +01525D28 08000000 +0526E30C 3B9AC9FF + +$P2 100% Full Nooks Catalog (SSBMaster) +0152426E 08000000 +03269950 005BFFFF +03269A14 0013FFFF + +$P3 100% Full Nooks Catalog (SSBMaster) +0152374B 08000000 +0326BD90 005BFFFF +0326BE54 0013FFFF + +$P4 100% Full Nooks Catalog (SSBMaster) +01524164 08000000 +0326E1D0 005BFFFF +0326E294 0013FFFF + +$P2 House Upgrades = 1 Bell (SSBMaster) +01525770 08000000 +352688B0 00000001 +052688F0 00000001 + +$P3 House Upgrades = 1 Bell (SSBMaster) +01526612 08000000 +3526ACF0 00000001 +0526AD30 00000001 + +$P4 House Upgrades = 1 Bell (SSBMaster) +01523EFC 08000000 +3526D130 00000001 +0526D170 00000001 + +$P2 - 100 Bags Worth 10,000 (SSBMaster) +01521A3F 08000000 +046CF5E8 0000270F + +$P3 - 100 Bags Worth 10,000 (SSBMaster) +015265ED 08000000 +046D1A28 0000270F + +$P4 - 100 Bags Worth 10,000 (SSBMaster) +01527451 08000000 +046D3E68 0000270F + +$P2 - 1,000 Bags Worth 30,000 (SSBMaster) +01524075 08000000 +046CF5DC 00007530 + +$P3 - 1,000 Bags Worth 30,000 (SSBMaster) +015207B7 08000000 +046D1A1C 00007530 + +$P4 - 1,000 Bags Worth 30,000 (SSBMaster) +01522B70 08000000 +046D3E5C 00007530 + +$P2 - 10,000 Bags Worth 50,000 (SSBMaster) +01525AC6 08000000 +046CF5E0 0000C350 + +$P3 - 10,000 Bags Worth 50,000 (SSBMaster) +01527710 08000000 +046D1A20 0000C350 + +$P4 - 10,000 Bags Worth 50,000 (SSBMaster) +01520422 08000000 +046D3E60 0000C350 + +$P2 - 30,000 Bags Worth 99,999 (SSBMaster) +01525F8D 08000000 +046CF5E4 0001869F + +$P3 - 30,000 Bags Worth 99,999 (SSBMaster) +01520C18 08000000 +046D1A24 0001869F + +$P4 - 30,000 Bags Worth 99,999 (SSBMaster) +01523607 08000000 +046D3E64 0001869F + +$All Villagers Wear Big Bro's Shirt (JasonHaffner) +01527609 08000000 +00000000 8327E11C +00002496 000F04C4 + +$All Villagers Are Bob the Cat (JasonHaffner) +01526E08 08000000 +00000000 8127D839 +00000000 000F0988 + +$All Islanders Are Bob the Cat (JasonHaffner) +01524BAC 08000000 +01289841 00000000 + +$All NES Games in Lost & Found (JasonHaffner) +01521968 08000000 +052872D0 1DA81DAC +052872D4 1DB01DB4 +052872D8 1DB81DBC +052872DC 1DC01DC4 +052872E0 1DC81DCC +052872E4 1DD01DD4 +052872E8 1DD81DDC +052872EC 1DE01DE4 +052872F0 1DE81DEC +052872F4 1DF01DF4 + +$NES Balloon Fight - P1 Infinite Lives (donny2112) +01522488 08000000 +01658FE1 00000009 + +$NES Balloon Fight - P2 Infinite Lives (donny2112) +015245C2 08000000 +01658FE2 00000009 + +$NES Clu Clu Land - P1 Infinite Lives (donny2112) +01527EEE 08000000 +01659020 00000009 + +$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112) +01523F59 08000000 +BD2F5408 00010000 +03658FCE 00000999 +00000000 40000000 + +$NES Clu Clu Land D - P1 Infinite Lives (donny2112) +01527EEE 08000000 +01659020 00000009 + +$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112) +01526C12 08000000 +BD2F5408 00010000 +03658FC6 00000999 +00000000 40000000 + +$NES Donkey Kong - P1 Infinite Lives (donny2112) +01523F81 08000000 +01658FF5 00000009 + +$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112) +015246D9 08000000 +BD2F5408 00810000 +01659040 00000001 +00000000 40000000 + +$NES Donkey Kong 3 - P1 Infinite Lives (donny2112) +01522FF9 08000000 +01659030 00000009 + +$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112) +01523D7E 08000000 +01658FEC 00000009 + +$NES Excitebike - Never Overheat (SSBMaster) +015222EF 08000000 +01659356 00000000 + +$NES Golf - Always on First Stroke (SSBMaster) +01526F6F 08000000 +01658FCC 00000001 + +$NES Ice Climber - P1 Infinite Lives (JasonHaffner) +01524E4C 08000000 +01658FC0 00000003 + +$NES Ice Climber - P2 Infinite Lives (JasonHaffner) +01522A2C 08000000 +01658FC1 00000003 + +$NES Ice Climber - Infinite Bonus Time (donny2112) +01525048 08000000 +0365979A 00004000 +0365979E 00004000 + +$NES Legend of Zelda - Have Magical Sword (donny2112) +01521118 08000000 +016595F7 00000003 + +$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112) +01527752 08000000 +056595F8 FF020102 + +$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112) +01520EA2 08000000 +056595FC 01010201 + +$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112) +01527F69 08000000 +05659600 01010201 + +$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112) +01520ADE 08000000 +03659604 00000101 + +$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112) +01520953 08000000 +0165960D 000000FF + +$NES Legend of Zelda - Have Magical Boomerang (donny2112) +01523CE4 08000000 +01659615 00000001 + +$NES Legend of Zelda - Have Magical Shield (donny2112) +01522114 08000000 +01659616 00000001 + +$NES Legend of Zelda - Max Hearts/Invincibility (donny2112) +01521605 08000000 +0165960F 000000FF + +$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112) +01527C62 08000000 +BD2F5408 00020000 +0165960C 00000001 +00000000 40000000 + +$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112) +01523E2D 08000000 +01659607 000000FF +03659608 0000FFFF +0165960A 000000FF + +$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster) +01523635 08000000 +01659611 000000FF + +$NES Legend of Zelda - Turbo Sword (SSBMaster) +01521613 08000000 +0165937D 00000001 + +$NES Mario Bros. - P1 Infinite Lives (JasonHaffner) +0152484F 08000000 +01658FE8 00000003 + +$NES Mario Bros. - P2 Infinite Lives (JasonHaffner) +015216F2 08000000 +01658FEC 00000003 + +$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner) +01521F9C 08000000 +01659010 00000003 + +$NES Pinball - P1 Infinite Balls (donny2112) +0152585F 08000000 +016590F1 00000009 + +$NES Punch-Out! - Infinite Hearts (donny2112) +0152195A 08000000 +016592C3 00000009 +016592C4 00000009 + +$NES Punch-Out! - Infinite Stars (donny2112) +01523894 08000000 +016592E1 00000003 + +$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112) +015272A0 08000000 +01659331 00000060 +03659332 00006060 + +$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112) +01526C66 08000000 +05659338 00000000 + +$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112) +01521E0F 08000000 +4A2070F8 00000001 +016592A2 00000000 +036592A4 00000001 + +$NES Super Mario Bros. - Enable 2nd Quest (donny2112) +01520FF8 08000000 +0165979C 00000001 + +$NES Super Mario Bros. - Infinite Lives (donny2112) +01523180 08000000 +016596FA 00000009 + +$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112) +01520B59 08000000 +0165973E 00000006 + +$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112) +01523FD2 08000000 +0165973F 00000018 + +$NES Super Mario Bros. - Always Big Mario (donny2112) +01522617 08000000 +016596F6 00000001 + +$NES Super Mario Bros. - Always Fire Mario (donny2112) +01525F74 08000000 +016596F6 00000002 + +$NES Super Mario Bros. - Freeze Timer (donny2112) +0152245E 08000000 +01659727 0000000C + +$NES Wario's Woods - Infinite Credits (donny2112) +01523E93 08000000 +0165E60B 00000009 + diff --git a/GBHEC8.ini b/GBHEC8.ini new file mode 100644 index 0000000000..e632e3bc7b --- /dev/null +++ b/GBHEC8.ini @@ -0,0 +1,147 @@ +# GBHEC8 - Mystic Heroes + +[EmuState] +#The Emulation State (as of Dolphin r1027) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +#Add decrypted action replay cheats here. +[ActionReplay] + +$(m) +01180C36 88000000 +C4201E68 0000FF00 + ++$Max Health +01180C37 08000000 +02264788 0000270F + ++$Max Magic +01180C38 08000000 +0226478A 0000270F + +$Max Attack +01180C39 08000000 +0226478C 0000270F + +$Max Defense +01180C3A 08000000 +0226478E 0000270F + +$Max Rune Attack +01180C3B 08000000 +02264790 0000270F + +$Max Rune Defense +01180C3C 08000000 +02264792 0000270F + +$Have All Runes +01180C3D 08000000 +022647C0 0005FFFF + +$Max Level All Magic Slots +01180C3E 08000000 +042647A8 09090909 + +$Start On Level 1-2 +01180C3F 08000000 +0226475A 00000102 + +$Start On Level 1-3 +01180C40 08000000 +0226475A 00000103 + +$Start On Level 2-1 +01180C41 08000000 +0226475A 00000201 + +$Start On Level 2-2 +01180C42 08000000 +0226475A 00000202 + +$Start On Level 2-3 +01180C43 08000000 +0226475A 00000203 + +$Start On Level 3-1 +01180C44 08000000 +0226475A 00000301 + +$Start On Level 3-2 +01180C45 08000000 +0226475A 00000302 + +$Start On Level 3-3 +01180C46 08000000 +0226475A 00000303 + +$Start On Level 4-1 +01180C47 08000000 +0226475A 00000401 + +$Start On Level 4-2 +01180C48 08000000 +0226475A 00000402 + +$Start On Level 4-3 +01180C49 08000000 +0226475A 00000403 + +$Start On Level 5-1 +01180C4A 08000000 +0226475A 00000501 + +$Start On Level 5-2 +01180C4B 08000000 +0226475A 00000502 + +$Start On Level 5-3 +01180C4C 08000000 +0226475A 00000503 + +$Start On Level 6-1 +01180C4D 08000000 +0226475A 00000601 + +$Start On Level 6-2 +01180C4E 08000000 +0226475A 00000602 + +$Start On Level 6-3 +01180C4F 08000000 +0226475A 00000603 + +$Start On Level 7-1 +01180C50 08000000 +0226475A 00000701 + +$Start On Level 7-2 +01180C51 08000000 +0226475A 00000702 + +$Start On Level 7-3 +01180C52 08000000 +0226475A 00000703 + +$Start On Level 7-4 +01180C53 08000000 +0226475A 00000704 + +$Start On Level 8-1 +01180C54 08000000 +0226475A 00000801 + +$Start On Level 8-2 +01180C55 08000000 +0226475A 00000802 + +$Start On Level 8-3 +01180C56 08000000 +0226475A 00000803 + +$Start On Level 8-4 +01180C57 08000000 +0226475A 00000804 \ No newline at end of file diff --git a/GHRE78.ini b/GHRE78.ini new file mode 100644 index 0000000000..80145827fd --- /dev/null +++ b/GHRE78.ini @@ -0,0 +1,19 @@ +# GHRE78 - Hot Wheels World Race NTSC + +[EmuState] +#The Emulation State (as of r1027 using DX9 plugin; state is "2" (broken) using OGL) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +0554D8EE 88000000 +C41F2764 0000FF01 + +$Infinite Continues +0554D8EF 08000000 +040BF890 39200009 \ No newline at end of file diff --git a/GP5E01.ini b/GP5E01.ini new file mode 100644 index 0000000000..6ec7086d66 --- /dev/null +++ b/GP5E01.ini @@ -0,0 +1,499 @@ +# GP5E01 - Mario Party 5 + +[EmuState] +#The Emulation State (as of r1048) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +044E31C5 88000000 +C4154E00 0000FF00 + +$All Mini-Games Unlocked +044E31C6 08000000 +0222A77C 0005FFFF + +# PLAYER 1 (UPPER LEFT) CODES: + +$P1 Max/ Infinite Coins +044E31C8 08000000 +08224AF4 00000042 +0222A090 000003E7 + +$P1 No Coins +044E31C9 08000000 +08224AF4 00000042 +0222A090 00000000 + +$P1 Max/Infinite Stars +044E31CA 08000000 +08224AF4 00000042 +0222A0A4 000003E7 + +$P1 No Stars +044E31CB 08000000 +08224AF4 00000042 +0222A0A4 00000000 + +$P1 Never Has Any Capsules +CV33-48PD-BTWMT +GM5D-FVFM-AZRQU +HQ4T-PYH4-QKUV9 + +#PLAYER 2 (UPPER RIGHT) CODES: + +$P2 Max/Infinite Coins +044E3228 08000000 +08224AF4 00000042 +0222A198 000003E7 + +$P2 No Coins +044E3229 08000000 +08224AF4 00000042 +0222A198 00000000 + +$P2 Max/Infinite Stars +044E322A 08000000 +08224AF4 00000042 +0222A1AC 000003E7 + +$P2 No Stars +044E322B 08000000 +08224AF4 00000042 +0222A1AC 00000000 + +$P2 Never Has Any Capsules +044E322C 08000000 +08224AF4 00000042 +0022A17D 000002FF + +#PLAYER 3 (LOWER LEFT) CODES: + +$P3 Max/Infinite Coins +044E3288 08000000 +08224AF4 00000042 +0222A2A0 000003E7 + +$P3 No Coins +044E3289 08000000 +08224AF4 00000042 +0222A2A0 00000000 + +$P3 Max/Infinite Stars +044E328A 08000000 +08224AF4 00000042 +0222A2B4 000003E7 + +$P3 No Stars +044E328B 08000000 +08224AF4 00000042 +0222A2B4 00000000 + +$P3 Never Has Any Capsules +044E328C 08000000 +08224AF4 00000042 +0022A285 000002FF + +#PLAYER 4 (LOWER RIGHT) CODES: + +$P4 Max/Infinite Coins +044E32E8 08000000 +08224AF4 00000042 +0222A3A8 000003E7 + +$P4 No Coins +044E32E9 08000000 +08224AF4 00000042 +0222A3A8 00000000 + +$P4 Max/Infinite Stars +044E32EA 08000000 +08224AF4 00000042 +0222A3BC 000003E7 + +$P4 No Stars +044E32EB 08000000 +08224AF4 00000042 +0222A3BC 00000000 + +$P4 Never Has Any Capsules +044E32EC 08000000 +08224AF4 00000042 +0022A38D 000002FF + +#RESULTS CODES: + +#PLAYER 1 (UPPER LEFT) RESULTS: + +$P1 Max Mini-Game Coins +044E3349 08000000 +08224AF4 00000042 +0222A092 000003E7 + +$P1 No Mini-Game Coins +044E334A 08000000 +08224AF4 00000042 +0222A092 00000000 + +$P1 Max Blue Spaces +044E334B 08000000 +08224AF4 00000042 +0022A084 000000FF + +$P1 No Blue Spaces +044E334C 08000000 +08224AF4 00000042 +0022A084 00000000 + +$P1 Max Red Spaces +044E334D 08000000 +08224AF4 00000042 +0022A085 000000FF + +$P1 No Red Spaces +044E334E 08000000 +08224AF4 00000042 +0022A085 00000000 + +$P1 Max Capsule Spaces +044E334F 08000000 +08224AF4 00000042 +0022A086 000000FF + +$P1 No Capsule Spaces +044E3350 08000000 +08224AF4 00000042 +0022A086 00000000 + +$P1 Max Question Mark Spaces +044E3351 08000000 +08224AF4 00000042 +0022A087 000000FF + +$P1 No Question Mark Spaces +044E3352 08000000 +08224AF4 00000042 +0022A087 00000000 + +$P1 Max Bowser Spaces +044E3353 08000000 +08224AF4 00000042 +0022A088 000000FF + +$P1 No Bowser Spaces +044E3354 08000000 +08224AF4 00000042 +0022A088 00000000 + +$P1 Max Donkey Kong Spaces +044E3355 08000000 +08224AF4 00000042 +0022A089 000000FF + +$P1 No Donkey Kong Spaces +044E3356 08000000 +08224AF4 00000042 +0022A089 00000000 + +#PLAYER 2 (UPPER RIGHT) RESULTS: + +$P2 Max Mini-Game Coins +044E3358 08000000 +08224AF4 00000042 +0222A19A 000003E7 + +$P2 No Mini-Game Coins +044E3359 08000000 +08224AF4 00000042 +0222A19A 00000000 + +$P2 Max Blue Spaces +044E335A 08000000 +08224AF4 00000042 +0022A18C 000000FF + +$P2 No Blue Spaces +044E335B 08000000 +08224AF4 00000042 +0022A18C 00000000 + +$P2 Max Red Spaces +044E335C 08000000 +08224AF4 00000042 +0022A18D 000000FF + +$P2 No Red Spaces +044E335D 08000000 +08224AF4 00000042 +0022A18D 00000000 + +$P2 Max Capsule Spaces +044E335E 08000000 +08224AF4 00000042 +0022A18E 000000FF + +$P2 No Capsule Spaces +044E335F 08000000 +08224AF4 00000042 +0022A18E 00000000 + +$P2 Max Question Mark Spaces +044E3360 08000000 +08224AF4 00000042 +0022A18F 000000FF + +$P2 No Question Mark Spaces +044E3361 08000000 +08224AF4 00000042 +0022A18F 00000000 + +$P2 Max Bowser Spaces +044E3362 08000000 +08224AF4 00000042 +0022A190 000000FF + +$P2 No Bowser Spaces +044E3363 08000000 +08224AF4 00000042 +0022A190 00000000 + +$P2 Max Donkey Kong Spaces +044E3364 08000000 +08224AF4 00000042 +0022A191 000000FF + +$P2 No Donkey Kong Spaces +044E3365 08000000 +08224AF4 00000042 +0022A191 00000000 + +#PLAYER 3 (LOWER LEFT) RESULTS: + +$P3 Max Mini-Game Coins +044E3367 08000000 +08224AF4 00000042 +0222A2A2 000003E7 + +$P3 No Mini-Game Coins +044E3368 08000000 +08224AF4 00000042 +0222A2A2 00000000 + +$P3 Max Blue Spaces +044E3369 08000000 +08224AF4 00000042 +0022A294 000000FF + +$P3 No Blue Spaces +044E336A 08000000 +08224AF4 00000042 +0022A294 00000000 + +$P3 Max Red Spaces +044E336B 08000000 +08224AF4 00000042 +0022A295 000000FF + +$P3 No Red Spaces +044E336C 08000000 +08224AF4 00000042 +0022A295 00000000 + +$P3 Max Capsule Spaces +044E336D 08000000 +08224AF4 00000042 +0022A296 000000FF + +$P3 No Capsule Spaces +044E336E 08000000 +08224AF4 00000042 +0022A296 00000000 + +$P3 Max Question Mark Spaces +044E336F 08000000 +08224AF4 00000042 +0022A297 000000FF + +$P3 No Question Mark Spaces +044E3370 08000000 +08224AF4 00000042 +0022A297 00000000 + +$P3 Max Bowser Spaces +044E3371 08000000 +08224AF4 00000042 +0022A298 000000FF + +$P3 No Bowser Spaces +044E3372 08000000 +08224AF4 00000042 +0022A298 00000000 + +$P3 Max Donkey Kong Spaces +044E3373 08000000 +08224AF4 00000042 +0022A299 000000FF + +$P3 No Donkey Kong Spaces +044E3374 08000000 +08224AF4 00000042 +0022A299 00000000 + +#PLAYER 4 (LOWER RIGHT) RESULTS: + +$P4 Max Mini-Game Coins +044E3376 08000000 +08224AF4 00000042 +0222A3AA 000003E7 + +$P4 No Mini-Game Coins +044E3377 08000000 +08224AF4 00000042 +0222A3AA 00000000 + +$P4 Max Blue Spaces +044E3378 08000000 +08224AF4 00000042 +0022A39C 000000FF + +$P4 No Blue Spaces +044E3379 08000000 +08224AF4 00000042 +0022A39C 00000000 + +$P4 Max Red Spaces +044E337A 08000000 +08224AF4 00000042 +0022A39D 000000FF + +$P4 No Red Spaces +044E337B 08000000 +08224AF4 00000042 +0022A39D 00000000 + +$P4 Max Capsule Spaces +044E337C 08000000 +08224AF4 00000042 +0022A39E 000000FF + +$P4 No Capsule Spaces +044E337D 08000000 +08224AF4 00000042 +0022A39E 00000000 + +$P4 Max Question Mark Spaces +044E337E 08000000 +08224AF4 00000042 +0022A39F 000000FF + +$P4 No Question Mark Spaces +044E337F 08000000 +08224AF4 00000042 +0022A39F 00000000 + +$P4 Max Bowser Spaces +044E3380 08000000 +08224AF4 00000042 +0022A3A0 000000FF + +$P4 No Bowser Spaces +044E3381 08000000 +08224AF4 00000042 +0022A3A0 00000000 + +$P4 Max Donkey Kong Spaces +044E3382 08000000 +08224AF4 00000042 +0022A3A1 000000FF + +$P4 No Donkey Kong Spaces +044E3383 08000000 +08224AF4 00000042 +0022A3A1 00000000 + +#BUTTON ACTIVATED CODES: + +#CONTROLLER 1 CODES: + +$Press L+Y: Player Keeps Moving +044E3386 08000000 +8A2885F8 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3387 08000000 +8A2885F8 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 2 CODES: + +$Press L+Y: Player Keeps Moving +044E338B 08000000 +8A2885FA 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E338C 08000000 +8A2885FA 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 3 CODES: + +$Press L+Y: Player Keeps Moving +044E3390 08000000 +8A2885FC 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3391 08000000 +8A2885FC 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 4 CODES: + +$Press L+Y: Player Keeps Moving +044E3395 08000000 +8A2885FE 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3396 08000000 +8A2885FE 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 \ No newline at end of file diff --git a/GPNP08.ini b/GPNP08.ini new file mode 100644 index 0000000000..63fbe9b6e2 --- /dev/null +++ b/GPNP08.ini @@ -0,0 +1,121 @@ +# GPNP08 - P.N.03 PAL + +[EmuState] +#The Emulation State (as of r1027) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(m) (Updated Master Code From GCNrd) +03E04B5F 98000000 +C41118D4 0000FF01 + +$Title Screen Picture Swapper;L+D-Pad Left = Prima Fusion; L+D-Pad Right = Black Bird;L+D-Pad Down = Papillion +03E017EC 18000000 +0A19FB0E 00000041 +041B3E84 00000000 +0A19FB0E 00000042 +041B3E84 00000001 +0A19FB0E 00000044 +041B3E84 00000002 + +$Demo Player;R+D-Pad Left = Demo Video;R+D-Pad Right = Dance Video +03E05F9C 18000000 +4A19FB0E 00000021 +041B3E74 07000000 +041B3E90 00000000 +4A19FB0E 00000022 +041B3E74 07000000 +041B3E90 00000001 + +$Open Hard Mode +03E06C43 18000000 +041B3EA4 00000003 + +$Invincible +03E01179 18000000 +08CAD501 00000000 +00CAD501 00000080 + +$Debug Textures +03E066DE 18000000 +04170D50 00000001 + +$Camera Zoom Modifier;Higher - Zoom Out More;Lower - Zoom In More;3F800000 - Default +041650AC 3FF00000 + +$1 Hit Kills (JAY007 and Kenobi) Note - Some bosses may take 2-3 hits to kill. +03E0176F 18000000 +0400BADC 38007FFF + +$Prima Fusion +03E05969 18000000 +0419E658 00030000 + +$Prima Blazer +03E0643F 18000000 +0419E658 00030100 + +$Prima Guardian +03E05190 18000000 +0419E658 00030200 + +$Intera Fusion +03E04792 18000000 +0419E658 00030300 + +$Intera Blazer +03E0355A 18000000 +0419E658 00030400 + +$Intera Guardian +03E01F8D 18000000 +0419E658 00030500 + +$Ultra Fusion +03E01D81 18000000 +0419E658 00030600 + +$Ultra Blazer +03E02871 18000000 +0419E658 00030700 + +$Ultra Guardian +03E009EB 18000000 +0419E658 00030800 + +$Blackbird (Unlockable Suit 1) +03E06C8D 18000000 +0419E658 00030900 + ++$Papillion (Unlockable Suit 2) +03E045A8 18000000 +0419E658 00030A00 + +#End of Room Stat Codes + +$Clear Time & Finishing Time 00:00:00 +03E05940 18000000 +0419E6C8 00000000 +04096C10 60000000 +04096C18 60000000 + +$Max Points Awarded +03E033BD 18000000 +04189B30 05F5E0FF + +$Max Enemies Destroyed +03E04DC8 18000000 +00189B3F 00000063 + +$Max Combo's +03E040B6 18000000 +00189B43 00000063 + +$Super Vanessa +03E0095A 18000000 +041637A0 3FE00000 diff --git a/GRNE52.ini b/GRNE52.ini new file mode 100644 index 0000000000..18d8fdfb60 --- /dev/null +++ b/GRNE52.ini @@ -0,0 +1,30 @@ +# GRNE52 - LOST KINGDOMS + +[EmuState] +#The Emulation State (as of r1048) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(m) +00260171 88000000 +C40CDD58 00000800 + + ++$Infinite health +0026005B 08000000 +0218777E 00000063 + + +$Always 10 magic stones +0026005C 08000000 +001877CF 0000000A + + ++$Have lots of cash +0026005D 08000000 +04139804 0000270F From 18d1a2748adf3fb05bb676743e66fb4114f8e843 Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 4 Nov 2008 11:10:10 +0000 Subject: [PATCH 031/336] added Harvest moon NTSC thx to zenmanorg --- G4GEE9.ini | 67 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 G4GEE9.ini diff --git a/G4GEE9.ini b/G4GEE9.ini new file mode 100644 index 0000000000..b802f160da --- /dev/null +++ b/G4GEE9.ini @@ -0,0 +1,67 @@ +# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC + +[EmuState] +# The Emulation State as of r1062; screen text hidden behind background; essentially non-playable. # Even when text was visible, the font was corrupted so the text was unreadable +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +06C2E568 88000000 +C41D3578 0000FF01 + +$Infinite Money +06C2E569 08000000 +050943A8 0098967F + +$Infinite Fodder In Barn +06C2E56A 08000000 +030A3EDC 000003E7 + +$Chickens Always Have Feed +06C2E56B 08000000 +03094E46 00005D8A + +$All Tools In Shed +04055934 38000091 +04055938 98030008 + +$All Barn Animals Have Food +06C2E56D 08000000 +01094D8F 00000004 +01094D93 00000003 +01094DA7 00000004 +01094DAB 00000003 +01094DBF 00000004 +01094DC3 00000003 +01094DD7 00000004 +01094DDB 00000003 +01094DEF 00000004 +01094DF3 00000003 +01094E07 00000004 +01094E0B 00000003 +01094E1F 00000004 +01094E23 00000003 +01094E37 00000004 +01094E3B 00000003 + +$Increase Time Speed (D Pad Up) +06C2E56E 08000000 +4A3434E6 00000008 +1A01245A 00006000 +8201245A 00000001 + +$Decrease Time Speed (D Pad Down) +06C2E56F 08000000 +4A3434E6 00000004 +2201245A 00000000 +8201245A 0000FFFF + +$Reset Time Speed (D Pad Right) +06C2E570 08000000 +0A3434E6 00000002 +04012458 38080014 \ No newline at end of file From c50a200ae6c79aefdbf0713c151be03bd1e6d741 Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 4 Nov 2008 13:05:01 +0000 Subject: [PATCH 032/336] some minor fixing --- GBHEC8.ini | 4 +-- GM4P01.ini | 78 +++++++++++++++++++++++++++--------------------------- GPOP8P.ini | 36 ++++++++++++++++--------- GPSP8P.ini | 4 +-- GRSPAF.ini | 8 +++--- 5 files changed, 71 insertions(+), 59 deletions(-) diff --git a/GBHEC8.ini b/GBHEC8.ini index e632e3bc7b..3e48919732 100644 --- a/GBHEC8.ini +++ b/GBHEC8.ini @@ -14,11 +14,11 @@ $(m) 01180C36 88000000 C4201E68 0000FF00 -+$Max Health +$Max Health 01180C37 08000000 02264788 0000270F -+$Max Magic +$Max Magic 01180C38 08000000 0226478A 0000270F diff --git a/GM4P01.ini b/GM4P01.ini index 71c14113a9..ae42a099ea 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -8,82 +8,82 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -(M) +$(M) 044C2F9A 98000000 C41D289C 0000FF00 -Start Last Forever +$Start Last Forever 044C2F9B 18000000 802B0504 60000000 -Extra Speed +$Extra Speed 044C2F9C 18000000 043DE3E0 468001CE 042B176C C3E20000 -Open Characters/Courses +$Open Characters/Courses 044C2F9D 18000000 003C5FE7 000000FF -Open All Karts +$Open All Karts 044C2F9E 18000000 003C5FE0 000006FF -Stop Lap Timer (DPad Up) +$Stop Lap Timer (DPad Up) 044C2F9F 18000000 0A3AEB8C 00000008 041881EC 388001CE -Enable Lap Timer (Dpad Down) +$Enable Lap Timer (Dpad Down) 044C2FA0 18000000 0A3AEB8C 00000004 041881EC 4BFFD9E9 -Infinite Mushrooms +$Infinite Mushrooms 044CC62A 18000000 042BCC20 480000EC -Double Mushroom Boosts +$Double Mushroom Boosts 044CC62B 18000000 042AD3C8 380000A0 -All Races: 1 Lap +$All Races: 1 Lap 044CC62C 18000000 04186A50 38000001 -Others Karts Cant Move +$Others Karts Cant Move 044C2FA1 18000000 042474D4 60000000 -Massive Karts +$Massive Karts 044C2FA2 18000000 043DE3E4 3FC00000 042D362C C0220004 -Tiny Karts +$Tiny Karts 044C2FA3 18000000 043DE3E4 3F000000 042D362C C0220004 -Log Bridges Dont Sway +$Log Bridges Dont Sway 044CC62D 18000000 041EABFC 4E800020 -Weapons Are Useless +$Weapons Are Useless 044CC62E 18000000 041F35A4 4E800020 -Turn off Course Hazards +$Turn off Course Hazards 044CC62F 18000000 041F4D74 4E800020 -Moon Jump (Hold DPad Right) +$Moon Jump (Hold DPad Right) 044CC630 18000000 043D8694 BF800000 3A3AEB8C 00000002 043D8694 41600000 -Unrestricted Kart Selection +$Unrestricted Kart Selection 044C573D 18000000 041629D4 7C673214 041629D8 2C030015 @@ -97,86 +97,86 @@ Unrestricted Kart Selection 041629F8 48000004 041629FC 4E800020 -Item Always Green Shell +$Item Always Green Shell 044C59C1 18000000 0420CB94 38600000 -Item Always Special Green Shell +$Item Always Special Green Shell 044C59C2 18000000 0420CB94 38600001 -Item Always Red Shell +$Item Always Red Shell 044C59C3 18000000 0420CB94 38600002 -Item Always Banana +$Item Always Banana 044C59C4 18000000 0420CB94 38600003 -Item Always Special Banana +$Item Always Special Banana 044C59C5 18000000 0420CB94 38600004 -Item Always Mushroom +$Item Always Mushroom 044C59C6 18000000 0420CB94 38600005 -Item Always Star +$Item Always Star 044C59C7 18000000 0420CB94 38600006 -Item Always Wan Wan +$Item Always Wan Wan 044C59C8 18000000 0420CB94 38600007 -Item Always Bomb +$Item Always Bomb 044C59C9 18000000 0420CB94 38600008 -Item Always Bros Special +$Item Always Bros Special 044C59CA 18000000 0420CB94 38600009 -Item Always Lightning +$Item Always Lightning 044C59CB 18000000 0420CB94 3860000A -Item Always Yoshi Egg +$Item Always Yoshi Egg 044C59CC 18000000 0420CB94 3860000B -Item Always Golden Mushroom +$Item Always Golden Mushroom 044C59CD 18000000 0420CB94 3860000C -Item Always Homing Shell +$Item Always Homing Shell 044C59CE 18000000 0420CB94 3860000D -Item Always Heart +$Item Always Heart 044C59CF 18000000 0420CB94 3860000E -Item Always Fake Prezzie +$Item Always Fake Prezzie 044C59D0 18000000 0420CB94 3860000F -Item Always Special Shells +$Item Always Special Shells 044C59D1 18000000 0420CB94 38600011 -Item Always 3 Mushrooms +$Item Always 3 Mushrooms 044C59D2 18000000 0420CB94 38600012 -Reduced Nintendo Blur +$Reduced Nintendo Blur 044CC631 18000000 022B3346 000000E8 -Increased Nintendo Blur +$Increased Nintendo Blur 044CC632 18000000 022B3346 000000CC -Goraud Shading +$Goraud Shading 044CC633 18000000 040A9714 4E800020 diff --git a/GPOP8P.ini b/GPOP8P.ini index b74e942213..e8ba54eb65 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -1,19 +1,31 @@ # GPOP8P - PSO EPISODE I&II + [EmuState] #The Emulation State. EmulationStateId = 2 - [OnFrame] -#Add memory patches here. -0x80205128=dword:0x38600010 #no textures +#Add memory patches here. [ActionReplay] -#Add decrypted action replay cheats here. -no textures -80205128 38600010 -God of equip -041052D4 38000005 -All arenas open -80186D80 3800FFFF -Mag always hungry -8011110C 60000000 +#Add decrypted action replay cheats here. +$ENABLE +07FE0000 98000000 +0C010BE0 4E800020 +C4010BE0 0000FF01 +0C6CB69C 4E800020 +C46CB69C 0000FF02 +0C37AAA0 4E800020 +C437AAA0 0002FF03 +C437AAA0 0002FF03 +$No textures +04205120 38600010 +God of Equip +07FE0675 18000000 +801052D4 38000005 +$All Areas Open +07FE4254 18000000 +8018665C 3800FFFF +80186D60 3800FFFF +$Mag is Always Hungry +07FE1026 18000000 +8011110C 60000000 \ No newline at end of file diff --git a/GPSP8P.ini b/GPSP8P.ini index a6c554b5b4..b3e4449c2f 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -20,7 +20,7 @@ EmulationStateId = 4 #046C7CA4 60000000 #C46CC294 0000FF02 #00000000 40000000 -All cards All range: A + R to activate (made by Daco) +$All cards All range: A + R to activate (made by Daco) 4A58E8A0 00000120 804565D4 3CA08054 804565D8 38A5D740 @@ -35,7 +35,7 @@ All cards All range: A + R to activate (made by Daco) 80230DE8 28007FFF 80230DE4 482257f1 8011DD70 807F0030 -No texture mode : L + A (made by phytress/card gray, imported by daco) +$No texture mode : L + A (made by phytress/card gray, imported by daco) 4A58E8A0 00000140 804565D4 A0850AE4 804565D8 2C040140 diff --git a/GRSPAF.ini b/GRSPAF.ini index fc526e666c..952a70e9f5 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -8,18 +8,18 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. -(M) +$(M) 03EC2BE2 98000000 C4193E28 0000FF00 -Infinite Time +$Infinite Time 03EC2BE3 18000000 043A3694 00000063 -Unlock Everything +$Unlock Everything 03EC2C07 18000000 004161E0 00011303 -Unlock Yoshimitsu +$Unlock Yoshimitsu 03EC2C0A 18000000 004161E2 00000003 \ No newline at end of file From f9ea76451dbb5980396af967ed1182d5df42a438 Mon Sep 17 00:00:00 2001 From: daco65 Date: Thu, 6 Nov 2008 11:18:29 +0000 Subject: [PATCH 033/336] --- GPIE01.ini | 214 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GPVE01.ini | 92 +++++++++++++++++++++++ 2 files changed, 306 insertions(+) create mode 100644 GPIE01.ini create mode 100644 GPVE01.ini diff --git a/GPIE01.ini b/GPIE01.ini new file mode 100644 index 0000000000..defa3f6337 --- /dev/null +++ b/GPIE01.ini @@ -0,0 +1,214 @@ +# GPIE01 - Pikmin v1.1 NTSC + +[EmuState] +#The Emulation State as of r1062; works very well; occasionally crashes +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(m) +04CE586A 88000000 +C4205638 0000FF00 + +$Infinite Health: Captain Olimar +04CE586B 08000000 +423D1E50 006C42C8 + +$One Hit Kills All Enemies +04CE586C 08000000 +04145BCC C002008C +043F028C 00000000 + +$All Areas Open +04CE586D 08000000 +0439D980 0000001F + +$D-Pad Left To Reset Time +04CE586E 08000000 +4A39D400 00000001 +0439DAB0 00000007 +0439DAA4 40131E59 + +$D-Pad Right To Advance Time +04CE586F 08000000 +0A39D400 00000002 +8439DAA4 00020400 + +$D-Pad Up Displays Debug Info +04CE5870 08000000 +8A39D400 00000008 +003988BC 00000001 +003E7CC0 00000001 +003988A4 00000701 +00000000 40000000 + +$D-Pad Down Hides Debug Info +04CE5871 08000000 +8A39D400 00000004 +003988BC 00000000 +003E7CC0 00000000 +003988A4 00000700 +00000000 40000000 + +$No Blur +04CE5872 08000000 +003988B7 00000000 + +#REFILL THE ONIONS EACH DAY CODES: + +$Have 999 Red Flower Pikmin +04CE5874 08000000 +023D1DFC 00030000 +043D1E04 000003E7 + +$Have 999 Yellow Flower Pikmin +04CE5875 08000000 +023D1E08 00030000 +043D1E10 000003E7 + +$Have 999 Blue Flower Pikmin +04CE5876 08000000 +023D1DF0 00030000 +043D1DF8 000003E7 + +#DAY MODIFIER CODES: + +$Always Day 2 +04CE5878 08000000 +0039DAB7 00000002 + +$Always Day 10 +04CE5879 08000000 +0039DAB7 0000000A + +$Always Day 20 +04CE587A 08000000 +0039DAB7 00000014 + +$Always Day 29 +04CE587B 08000000 +0039DAB7 0000001D + +#RED PIKMIN COLOR(Pick One): + +$Red Pikmin Are Black +04CE587D 08000000 +043D1E1C 00000000 + +$Red Pikmin Are White +04CE587E 08000000 +043D1E1C FFFFFFFF + +$Red Pikmin Are Grey +04CE587F 08000000 +043D1E1C 80808080 + +$Red Pikmin Are Yellow +04CE5880 08000000 +043D1E1C FFD200FF + +$Red Pikmin Are Blue +04CE5881 08000000 +043D1E1C 0000FF00 + +$Red Pikmin Are Green +04CE5882 08000000 +043D1E1C 00FF0000 + ++$Red Pikmin Are Purple +04CE5883 08000000 +043D1E1C D200D200 + +$Red Pikmin Are Pink +04CE5884 08000000 +043D1E1C FE808000 + +$Random Colors-Every Red Pikmin +04CE5885 08000000 +803D1E1C 00000001 +803D1E1D FFFFFFFF +803D1E1E 0000007F + +#YELLOW PIKMIN COLOR(Pick One): + +$Yellow Pikmin Are Black +04CE5887 08000000 +043D1E20 00000000 + +$Yellow Pikmin Are White +04CE5888 08000000 +043D1E20 FFFFFFFF + +$Yellow Pikmin Are Grey +04CE5889 08000000 +043D1E20 80808080 + +$Yellow Pikmin Are Red +04CE588A 08000000 +043D1E20 FF000000 + +$Yellow Pikmin Are Blue +04CE588B 08000000 +043D1E20 0000FF00 + +$Yellow Pikmin Are Green +04CE588C 08000000 +043D1E20 00FF0000 + +$Yellow Pikmin Are Purple +04CE588D 08000000 +043D1E20 D200D200 + +$Yellow Pikmin Are Pink +04CE588E 08000000 +043D1E20 FE808000 + +$Random Colors-Every Yellow Pikmin +04CE588F 08000000 +803D1E20 00000001 +803D1E21 FFFFFFFF +803D1E22 0000007F + +#BLUE PIKMIN COLOR(Pick One): + +$Blue Pikmin Are Black +04CE5891 08000000 +043D1E18 00000000 + +$Blue Pikmin Are White +04CE5892 08000000 +043D1E18 FFFFFFFF + +$Blue Pikmin Are Grey +04CE5893 08000000 +043D1E18 80808080 + +$Blue Pikmin Are Red +04CE5894 08000000 +043D1E18 FF000000 + +$Blue Pikmin Are Yellow +04CE5895 08000000 +043D1E18 FFD200FF + +$Blue Pikmin Are Green +04CE5896 08000000 +043D1E18 00FF0000 + +$Blue Pikmin Are Purple +04CE5897 08000000 +043D1E18 D200D200 + +$Blue Pikmin Are Pink +04CE5898 08000000 +043D1E18 FE808000 + +$Random Colors-Every Blue Pikmin +04CE5899 08000000 +803D1E18 00000001 +803D1E19 FFFFFFFF +803D1E1A 0000007F diff --git a/GPVE01.ini b/GPVE01.ini new file mode 100644 index 0000000000..4f44a3f781 --- /dev/null +++ b/GPVE01.ini @@ -0,0 +1,92 @@ +# GPVE01 - PIKMIN 2 NTSC + +[EmuState] +#The Emulation State as of r1062; game freezes during transition to day 2 +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +05B4DC4E 88000000 +C40F5B4C 0000FF01 + +$Infinite Health +05B4DC4F 08000000 +04144540 60000000 + +$Unlock All Areas +05B4DC50 08000000 +0492F9E0 07070707 + +$1 Hit Kills Everything +05B4DC51 08000000 +04105FE8 C02D0008 + +$Pikis Dig & Destroy Quickly +05B4DC52 08000000 +041C9874 C00D0008 + +$Infinite Spicey Spray +05B4DC53 08000000 +0492F834 00000063 + +$Infinite Bitter Spray +05B4DC54 08000000 +0492F838 00000063 + +$D-Pad Left Resets Time +05B4DC55 08000000 +0A507008 00000001 +04B0B4A8 43E5ED60 + +$D-Pad Right Advances Time +05B4DC56 08000000 +0A507008 00000002 +84B0B4A8 00000800 + +$Piklopedia Complete +05B4DC57 08000000 +00000000 8092FB90 +00000003 0064000C + +#This will beat the game. +$Max Money +05B4DC58 08000000 +0492F85C 000F423F + +$INFINITE PIKMIN CODES: +05B4DC5A 05008000 + +#Do not use on Day 1 +$999 Red Flower Pikmin +05B4DC5B 046E2D40 +0292F988 00030000 +0492F990 000003E7 + +#Do not use until you have the Yellow Onion +$999 Yellow Flower Pikmin +05B4DC5C 046E2D40 +0292F994 00030000 +0492F99C 000003E7 + +#Do not use until you have the Blue Onion +$999 Blue Flower Pikmin +05B4DC5D 046E2D40 +0292F97C 00030000 +0492F984 000003E7 + +#Do not use until Purple Pikmin are stored in ship +$999 Purple Flower Pikmin +05B4DC5E 046E2D40 +0292F9A0 00030000 +0492F9A8 000003E7 + +#Do not use until White Pikmin are stored in ship +$999 White Flower Pikmin +05B4DC5F 046E2D40 +0292F9AC 00030000 +0492F9B4 000003E7 \ No newline at end of file From d3abfc7c59f5216021ed6e9ce05c92e2e70174e4 Mon Sep 17 00:00:00 2001 From: daco65 Date: Wed, 19 Nov 2008 11:36:16 +0000 Subject: [PATCH 034/336] nothing special except i changed pso's no texture code specially for dolphin :P --- GALP01.ini | 44 -------------------------------------------- GPIE01.ini | 2 +- GPNP08.ini | 2 +- GPOP8P.ini | 5 +++-- GPSP8P.ini | 3 +-- GRNE52.ini | 4 ++-- 6 files changed, 8 insertions(+), 52 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 2b7643545d..a00e0b8c51 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -6,134 +6,90 @@ EmulationStateId = 4 [ActionReplay] $P1 - No Damage 04443E80 00000000 - $P2 - No Damage 04444D20 00000000 - $P3 - No Damage 04445BC0 00000000 - $P4 - No Damage 04446A60 00000000 - $Infinite Lives 00443EAE 00000009 - $One Hit Kills 044C9578 40100000 - $Infinite Jumps 040CC114 60000000 - $Infinite Retries 0246A8C2 000005FA - $Infinite Time 0245C4D2 00000075 - $Open All Characters 0444CD30 FFFFFFFF - $Infinite lottery coins 0444CF10 0000270F - $All 292 Trophies 0244D198 00000124 0244D19C 0125FFFF - $L+R+Y sets time to 10:00.00 0A45BF10 00000860 0445C4D0 00000258 - $L+R+X sets time to 00:10.00 0A45BF10 00000460 0445C4D0 0000000A - $All Event matches open and complete 0444CF34 FFFFFFFF - $Bouncy pickups 044C8DE0 40100000 - $Big jumps 044CA1DC 3FC00000 - $Mega jumps 044CA1DC 40000000 - $Move 2 x faster 044CA19C 40000000 - $Move 4 x faster 044CA19C 40800000 - $Stamina mode codes 003C28CB 15018000 - $All start with 50% 04034B74 38A00032 - $All start with 100% 04034B74 38A00064 - $All start with 200% 04034B74 38A000C8 - $All start with 300% 04034B74 38A0012C - $All start with 400% 04034B74 38A00190 - $All start with 500% 04034B74 38A001F4 - $All start with 600% 04034B74 38A00258 - $All start with 700% 04034B74 38A002BC - $All start with 800% 04034B74 38A00320 - $All start with 900% 04034B74 38A00384 - $All start with 999% 04034B74 38A003E7 - #Secret multi player level modifier - $Metroidy level 044C7FC4 00000D02 - $City rooftops level 044C7FC4 00000F02 - $During F-Zero race 044C7FC4 00001102 - $Ontop of giant pokemon 044C7FC4 00001302 - $Mario Bros style level 044C7FC4 00001502 - $Game and Watch level 044C7FC4 00001702 - $Platforms in starfield 1 level 044C7FC4 00001802 - $Platforms in starfield 2 level 044C7FC4 00001902 - $Level with 'windy' tree 044C7FC4 00001A02 - $Yoshi's story level 044C7FC4 00001B02 - $Dusk jungle level -044C7FC4 00001C02 \ No newline at end of file diff --git a/GPIE01.ini b/GPIE01.ini index defa3f6337..eeeb4c101d 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -119,7 +119,7 @@ $Red Pikmin Are Green 04CE5882 08000000 043D1E1C 00FF0000 -+$Red Pikmin Are Purple +$Red Pikmin Are Purple 04CE5883 08000000 043D1E1C D200D200 diff --git a/GPNP08.ini b/GPNP08.ini index 63fbe9b6e2..7514d5e386 100644 --- a/GPNP08.ini +++ b/GPNP08.ini @@ -92,7 +92,7 @@ $Blackbird (Unlockable Suit 1) 03E06C8D 18000000 0419E658 00030900 -+$Papillion (Unlockable Suit 2) +$Papillion (Unlockable Suit 2) 03E045A8 18000000 0419E658 00030A00 diff --git a/GPOP8P.ini b/GPOP8P.ini index e8ba54eb65..75b64b644e 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -18,8 +18,9 @@ C46CB69C 0000FF02 C437AAA0 0002FF03 C437AAA0 0002FF03 $No textures -04205120 38600010 -God of Equip +EJUF-N7T4-PDHTP +2WUJ-RMJ0-H44UV +$God of Equip 07FE0675 18000000 801052D4 38000005 $All Areas Open diff --git a/GPSP8P.ini b/GPSP8P.ini index b3e4449c2f..8a7fa84721 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -35,8 +35,7 @@ $All cards All range: A + R to activate (made by Daco) 80230DE8 28007FFF 80230DE4 482257f1 8011DD70 807F0030 -$No texture mode : L + A (made by phytress/card gray, imported by daco) -4A58E8A0 00000140 +$No texture mode (made by phytress/card gray, imported by daco) 804565D4 A0850AE4 804565D8 2C040140 804565DC 38800000 diff --git a/GRNE52.ini b/GRNE52.ini index 18d8fdfb60..676d4af783 100644 --- a/GRNE52.ini +++ b/GRNE52.ini @@ -15,7 +15,7 @@ $(m) C40CDD58 00000800 -+$Infinite health +$Infinite health 0026005B 08000000 0218777E 00000063 @@ -25,6 +25,6 @@ $Always 10 magic stones 001877CF 0000000A -+$Have lots of cash +$Have lots of cash 0026005D 08000000 04139804 0000270F From c0338e602693c27f3d7b5c2b1c299f7a7ff78ecd Mon Sep 17 00:00:00 2001 From: daco65 Date: Wed, 19 Nov 2008 11:50:02 +0000 Subject: [PATCH 035/336] my mistake >_> --- GALP01.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/GALP01.ini b/GALP01.ini index a00e0b8c51..08982d97d3 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -93,3 +93,4 @@ $Level with 'windy' tree $Yoshi's story level 044C7FC4 00001B02 $Dusk jungle level +044C7FC4 00001C02 \ No newline at end of file From bac7c092386d9a79b2f8210ac25c7ae40433c93b Mon Sep 17 00:00:00 2001 From: omegadox Date: Sat, 22 Nov 2008 21:28:22 +0000 Subject: [PATCH 036/336] Updates. --- G2ME01.ini | 103 ++- GALP01.ini | 2 +- GM4E01.ini | 42 -- GM8E01.ini | 40 +- GMSE01.ini | 39 -- GP5E01.ini | 503 +------------- GSNP8P.ini | 43 +- GZ2E01.ini | 1887 +++++++++++++++++++++++++++++++++++++++++++++++++++- GZLE01.ini | 98 +-- GZLP01.ini | 77 --- 10 files changed, 1969 insertions(+), 865 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 14579cc745..3abb2b7a20 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,18 +8,30 @@ EmulationStateId = 2 #Add memory patches here. [ActionReplay] +<<<<<<< .mine +$This Code Must Be On! +======= $This Code Must Be On! 043BC410 906D0000 +>>>>>>> .r82 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 +<<<<<<< .mine +$Infinite Health +======= $Infinite Health 4241FD80 000A44BB +>>>>>>> .r82 4241FD80 000B6000 +<<<<<<< .mine +$Max Energy Tanks +======= $Max Energy Tanks 4241FD80 012B000E +>>>>>>> .r82 4241FD80 012D000E $Maximum Missiles @@ -35,7 +47,6 @@ $Infinite Light Beam Ammo 4241FD80 014300FA $Weild the Metroid Prime 2 Phazon Beam anywhere. -0A704C24 00000060 04002F48 00000001 0C002F48 00000001 42427C1C 03FF0004 @@ -44,150 +55,206 @@ $Weild the Metroid Prime 2 Phazon Beam anywhere. #BEAM WEAPON CODES: +<<<<<<< .mine +$Have Charge Beam +======= $Have Charge Beam 4241FD80 00310001 +>>>>>>> .r82 4241FD80 00330001 +<<<<<<< .mine +$Have Dark Beam +======= $Have Dark Beam 4241FD80 0037000F +>>>>>>> .r82 4241FD80 0039000F +<<<<<<< .mine +$Have Light Beam +======= $Have Light Beam 4241FD80 003D000F +>>>>>>> .r82 4241FD80 003F000F +<<<<<<< .mine +$Have Annihilator +======= $Have Annihilator 4241FD80 0043000F +>>>>>>> .r82 4241FD80 0045000F #CHARGE COMBO CODES: +<<<<<<< .mine +$Have Super Missile +======= $Have Super Missile 4241FD80 00470001 +>>>>>>> .r82 4241FD80 00490001 +<<<<<<< .mine +$Have Darkburst +======= $Have Darkburst 4241FD80 004D0001 +>>>>>>> .r82 4241FD80 004F0001 +<<<<<<< .mine +$Have Sunburst +======= $Have Sunburst 4241FD80 00530001 +>>>>>>> .r82 4241FD80 00550001 +<<<<<<< .mine +$Have Sonic Boom +======= $Have Sonic Boom 4241FD80 00590001 +>>>>>>> .r82 4241FD80 005B0001 #VISOR CODES: $Have Combat Visor -4241FD80 005F0001 4241FD80 00610001 $Have Scan Visor -4241FD80 00650001 4241FD80 00670001 $Have Dark Visor -4241FD80 006B0001 4241FD80 006D0001 $Have Echo Visor -4241FD80 00710001 4241FD80 00730001 #ARMOR CODES: +<<<<<<< .mine +$Have Varia Suit +======= $Have Varia Suit 4241FD80 00770001 +>>>>>>> .r82 4241FD80 00790001 +<<<<<<< .mine +$Have Dark Suit +======= $Have Dark Suit 4241FD80 007D0001 +>>>>>>> .r82 4241FD80 007F0001 +<<<<<<< .mine +$Have Light Suit +======= $Have Light Suit (break) 4241FD80 00830001 +>>>>>>> .r82 4241FD80 00850001 #MOVEMENT SYSTEMS CODES: +<<<<<<< .mine +$Have Space Jump Boots +======= $Have Space Jump Boots 4241FD80 00BF0001 +>>>>>>> .r82 4241FD80 00C10001 +<<<<<<< .mine +$Have Grapple Beam +======= $Have Grapple Beam 4241FD80 00B90001 +>>>>>>> .r82 4241FD80 00BB0001 +<<<<<<< .mine +$Have Gravity Boost +======= $Have Gravity Boost 4241FD80 00C50001 +>>>>>>> .r82 4241FD80 00C70001 +<<<<<<< .mine +$Have Screw Attack +======= $Have Screw Attack 4241FD80 00D10001 +>>>>>>> .r82 4241FD80 00D30001 #MISCELLANEOUS CODES: +<<<<<<< .mine +$Have Seeker Missile +======= $Have Seeker Missile 4241FD80 00CB0001 +>>>>>>> .r82 4241FD80 00CD0001 +<<<<<<< .mine +$Have Morph Ball Power Bomb +======= $Have Morph Ball Power Bomb 4241FD80 01310001 +>>>>>>> .r82 4241FD80 01330001 +<<<<<<< .mine +$Have Beam Ammo Expansion +======= $Have Beam Ammo Expansion 4241FD80 013D000F +>>>>>>> .r82 4241FD80 013F000F #DARK TEMPLE KEYS: $Have Sky Temple Key 1 -4241FD80 00DD0001 4241FD80 00DF0001 $Have Sky Temple Key 2 -4241FD80 00E30001 4241FD80 00E50001 $Have Sky Temple Key 3 -4241FD80 00E90001 4241FD80 00EB0001 $Have Agon Temple Key 1 -4241FD80 00EF0001 4241FD80 00F10001 $Have Agon Temple Key 2 -4241FD80 00F50001 4241FD80 00F70001 $Have Agon Temple Key 3 -4241FD80 00FB0001 4241FD80 00FD0001 $Have Torvus Temple Key 1 -4241FD80 01010001 4241FD80 01030001 $Have Torvus Temple Key 2 -4241FD80 01070001 4241FD80 01090001 $Have Torvus Temple Key 3 -4241FD80 010D0001 4241FD80 010F0001 $Have Ing Hive Temple Key 1 -4241FD80 01130001 4241FD80 01150001 $Have Ing Hive Temple Key 2 -4241FD80 01190001 4241FD80 011B0001 $Have Ing Hive Temple Key 3 -4241FD80 011F0001 -4241FD80 01210001 \ No newline at end of file +4241FD80 01210001 diff --git a/GALP01.ini b/GALP01.ini index 08982d97d3..3f728e4b49 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -93,4 +93,4 @@ $Level with 'windy' tree $Yoshi's story level 044C7FC4 00001B02 $Dusk jungle level -044C7FC4 00001C02 \ No newline at end of file +[Core] diff --git a/GM4E01.ini b/GM4E01.ini index 5ee24acc96..b49528ec89 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -4,41 +4,31 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. - [ActionReplay] $Everything Unlocked 023BC1C0 0003FFFF - $Stars Last Forever 045633BF 08000000 042B0540 4BD53700 - $Extra Speed 043D45A0 46C80000 042B17A8 C3E20000 - $Press Z to Jump 3A3A4D6C 00000010 423CC118 019E4300 - $D-Pad Up Freezes Timer 0A3A4D6C 00000008 04189348 60000000 - $D-Pad Down Unfreezes Timer 0A3A4D6C 00000004 04189348 4BFFD9E9 - $Other Karts Can't Move 04247504 60000000 - $Tiny Karts 043D45A4 3F000000 042D3668 C0220004 - $Max Race Points 043B11CC 000003E7 - $Press D-Pad Left For Star 042B0540 4BD53700 8A3A4D6C 00000001 @@ -51,19 +41,14 @@ $Press D-Pad Left For Star 042AF334 41820010 042C7A00 80040008 00000000 40000000 - $Log Bridges Dont Sway 041EAC2C 4E800020 - $Weapons Are Useless 041F35D4 4E800020 - $Turn off Course Hazards 041F4DA4 4E800020 - $All Races: 1 Lap 04187BAC 38000001 - $Unrestricted Kart Selection 04163B30 7C673214 04163B34 2C030015 @@ -76,87 +61,60 @@ $Unrestricted Kart Selection 04163B50 38600014 04163B54 48000004 04163B58 4E800020 - $Disable Course Collision (Hold D-Down) 043CE824 BF800000 3A3A4D6C 00000004 043CE824 420001CE - $Infinite Mushrooms 042BCC5C 480000EC - $Invisible Karts 041908B4 4E800020 - $Double Mushroom Boosts 042AD3EC 380000A0 - $Purely Random Items 0420CF28 38800013 0420CF30 2C030010 0420CF34 40820008 0420CF38 38630001 0420CF3C 4800009C - $Item Always Green Shell 0420CBC4 38600000 - $Item Always Special Green Shell 0420CBC4 38600001 - $Item Always Red Shell 0420CBC4 38600002 - $Item Always Banana 0420CBC4 38600003 - $Item Always Special Banana 0420CBC4 38600004 - $Item Always Mushroom 0420CBC4 38600005 - $Item Always Star 0420CBC4 38600006 - $Item Always Wan Wan 0420CBC4 38600007 - $Item Always Bomb 0420CBC4 38600008 - $Item Always Bros Special 0420CBC4 38600009 - $Item Always Lightning 0420CBC4 3860000A - vItem Always Yoshi Egg 0420CBC4 3860000B - $Item Always Golden Mushroom 0420CBC4 3860000C - $Item Always Homing Shell 0420CBC4 3860000D - $Item Always Heart 0420CBC4 3860000E - $Item Always Fake Prezzie 0420CBC4 3860000F - $Item Always Special Shells 0420CBC4 38600011 - $Item Always 3 Mushrooms 0420CBC4 38600012 - $Goraud Shading 040A9714 4E800020 - $Reduced Nintendo Blur 022B3382 000000E8 - $Increased Nintendo Blur -022B3382 000000CC \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index beedb1a30b..2b6483f835 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -4,7 +4,6 @@ EmulationStateId = 3 [OnFrame] #Add memory patches here. - [ActionReplay] $This Code Must Be On 043CB1A8 3C808000 @@ -12,113 +11,76 @@ $This Code Must Be On 043CB1B0 809F0008 043CB1B4 4BDE05A8 041AB758 4821FA50 - $Infinite Health 04049EA8 48000104 - $Infinite Missiles 4200183C 002500FF 4200183C 002700FF - $Infinite Balls 00457D1B 00000003 - $Infinite Power Balls 4200183C 00310003 - $Moonjump (Hold B) 0A7A55A4 00000200 0446BABC 41200000 - $Play NES Metroid 0A7A55A4 00000440 0001CA64 00000041 0A7A55A4 00000840 0001CA64 00000040 - #Press L+X at bonus screen - #Press L+Y before quitting - #Press L+Y before quitting - #ARM CANNON - $Have Ice Beam 4200183C 001B0001 - $Have Wave Beam 4200183C 001F0001 - $Have Plasma Beam 4200183C 00230001 - $Have Phazon Beam (break) 4200183C 00730001 - #MORPH BALL - $Have Morph Ball 4200183C 00570001 - $Have Boost Ball 4200183C 005F0001 - $Have Spider Ball (break) 4200183C 00630001 - $Have Morph Ball Bomb 4200183C 002F0001 - $Have Power Bomb 4200183C 00330001 - #SUITS - $Have Varia Suit 4200183C 006F0001 - $Have Gravity Suit (break) 4200183C 00670001 4200183C 006B0001 - $Have Phazon Suit (break) 4200183C 00730001 - #VISORS - $Have Combat Visor 4200183C 005B0001 - $Have Scan Visor 4200183C 002B0001 - $Have X-Ray Visor 4200183C 004B0001 - $Have Thermal Visor 4200183C 003B0001 - #SECONDARY ITEMS - $Have Space Jump Boots 4200183C 00510001 4200183C 00530001 - $Have Grapple Beam 4200183C 00470001 - $Have Missile Launcher 4200183C 00260001 - $Have Charge Beam 4200183C 003F0001 - $Have Beam Combo A 4200183C 00370001 - $Have Beam Combo B 4200183C 00430001 - $Have Beam Combo C -4200183C 004F0001 \ No newline at end of file +[Core] diff --git a/GMSE01.ini b/GMSE01.ini index 0d02ec6a27..3e45ae3c4f 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -2,52 +2,39 @@ #The Emulation State. EmulationStateId = 0 [OnFrame] - [ActionReplay] $All Shines (not working) 045708E8 FFFFFFFF 045708EC FFFFFFFF 045708F0 FFFFFFFF - $Open all levels and nozzles (not working?) 04570958 FFFFFFFF 0457095C FFFFFFFF - $8 red coins(press L & B) (not working?) 0A3FBBF4 00000240 025709DE 00000008 - $Infinite hover time 042640BC 60000000 - $Infinite water 04263F58 38002710 042635B0 60000000 - $Infinite health (not working?) 424057F4 00040009 - $Infinite Jetpack 0426C330 60000000 - $Infinite Hose 0426B9C8 60000000 - $Infinite Lives 04578A04 00000063 - $Super Jump 0A404454 00000100 4240E12C 05003DC0 12404454 00000100 4240E12C 05003E80 - $99 lives 00570967 00000063 - $Test Level 043E9710 00000C01 - $Low Gravity 4240E12C 05003E00 @@ -70,67 +57,47 @@ $Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) 04189854 4BE796AC 0A404454 00000004 04189854 4E800020 - $Do Not Have To Move Before Triple Jump 4240E10C 06B00000 - $Spin Jump Gravity - Really Slow Fall 4240E10C 058E3D00 - $Spin Jump Gravity - Almost No Fall 4240E10C 058E0000 - $Spin Jump Gravity - Fall Really Fast 4240E10C 058E4200 - $Spin Jump Gravity - Normal Speed 4240E10C 058E3EB3 - $Insane heat waves Crazy colors everywhere! 043AA070 41200000 - $Double vision heat wave (narrow) 043AA070 3F600000 - $Double vision heat wave (wide) 043AA070 3F400000 - $Use only one of following two. Vanish point visual distortion 043AB304 3E000000 - $Hard to select file, activators will work if you add them.. Camera is far out 043AB304 3F000000 - $X textures 043DB210 41200000 - $Y textures 043DB224 41200000 - $Z textures 043DB238 41200000 - $Strangely distorted people 0440CC24 3F900000 - $Mute game 04417248 00000000 - $Magnify camera 04417690 3F900000 - $Warped camera view 044176A8 3E000000 - $Poorly Shaded Mario 044176FC 00000000 - #Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work #B+D-Pad Up: Rocket Nozzle #B+D-Pad Left: Turbo Nozzle #B+D-Pad Right: Hover Nozzle #B+D-PadDown: Jump Nozzle - $Nozzle Modifier 0A404454 00000208 04269F50 3BE00001 @@ -140,33 +107,27 @@ $Nozzle Modifier 04269F50 3BE00005 0A404454 00000202 04269F50 3BE00004 - $Always Green Yoshi 405F3A90 04AE4C00 - $Hold B To Run Super Fast 0A404454 00000200 4240E12C 06E44200 12404454 00000200 4240E12C 06E43F80 - $D-Pad Up For Large Mario 8A404454 00000008 4240E12C 4DE43FF8 4240E12C 4DE63FF8 4240E12C 4DE83FF8 00000000 40000000 - $D-Pad Down For Mini Mario 8A404454 00000004 4240E12C 4DE43E88 4240E12C 4DE63E88 4240E12C 4DE83E88 00000000 40000000 - $D-Pad Left For Normal Mario 8A404454 00000004 4240E12C 4DE43F80 4240E12C 4DE63F80 4240E12C 4DE83F80 -00000000 40000000 \ No newline at end of file diff --git a/GP5E01.ini b/GP5E01.ini index 6ec7086d66..d820e5971e 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -1,499 +1,12 @@ # GP5E01 - Mario Party 5 - +[Core] +#Values set here will override the main dolphin settings. [EmuState] -#The Emulation State (as of r1048) -EmulationStateId = 4 - +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. [OnFrame] -#Add memory patches here. - +#Add memory patches to be applied every frame here. [ActionReplay] -#Add decrypted action replay cheats here. - -$(M) -044E31C5 88000000 -C4154E00 0000FF00 - -$All Mini-Games Unlocked -044E31C6 08000000 -0222A77C 0005FFFF - -# PLAYER 1 (UPPER LEFT) CODES: - -$P1 Max/ Infinite Coins -044E31C8 08000000 -08224AF4 00000042 -0222A090 000003E7 - -$P1 No Coins -044E31C9 08000000 -08224AF4 00000042 -0222A090 00000000 - -$P1 Max/Infinite Stars -044E31CA 08000000 -08224AF4 00000042 -0222A0A4 000003E7 - -$P1 No Stars -044E31CB 08000000 -08224AF4 00000042 -0222A0A4 00000000 - -$P1 Never Has Any Capsules -CV33-48PD-BTWMT -GM5D-FVFM-AZRQU -HQ4T-PYH4-QKUV9 - -#PLAYER 2 (UPPER RIGHT) CODES: - -$P2 Max/Infinite Coins -044E3228 08000000 -08224AF4 00000042 -0222A198 000003E7 - -$P2 No Coins -044E3229 08000000 -08224AF4 00000042 -0222A198 00000000 - -$P2 Max/Infinite Stars -044E322A 08000000 -08224AF4 00000042 -0222A1AC 000003E7 - -$P2 No Stars -044E322B 08000000 -08224AF4 00000042 -0222A1AC 00000000 - -$P2 Never Has Any Capsules -044E322C 08000000 -08224AF4 00000042 -0022A17D 000002FF - -#PLAYER 3 (LOWER LEFT) CODES: - -$P3 Max/Infinite Coins -044E3288 08000000 -08224AF4 00000042 -0222A2A0 000003E7 - -$P3 No Coins -044E3289 08000000 -08224AF4 00000042 -0222A2A0 00000000 - -$P3 Max/Infinite Stars -044E328A 08000000 -08224AF4 00000042 -0222A2B4 000003E7 - -$P3 No Stars -044E328B 08000000 -08224AF4 00000042 -0222A2B4 00000000 - -$P3 Never Has Any Capsules -044E328C 08000000 -08224AF4 00000042 -0022A285 000002FF - -#PLAYER 4 (LOWER RIGHT) CODES: - -$P4 Max/Infinite Coins -044E32E8 08000000 -08224AF4 00000042 -0222A3A8 000003E7 - -$P4 No Coins -044E32E9 08000000 -08224AF4 00000042 -0222A3A8 00000000 - -$P4 Max/Infinite Stars -044E32EA 08000000 -08224AF4 00000042 -0222A3BC 000003E7 - -$P4 No Stars -044E32EB 08000000 -08224AF4 00000042 -0222A3BC 00000000 - -$P4 Never Has Any Capsules -044E32EC 08000000 -08224AF4 00000042 -0022A38D 000002FF - -#RESULTS CODES: - -#PLAYER 1 (UPPER LEFT) RESULTS: - -$P1 Max Mini-Game Coins -044E3349 08000000 -08224AF4 00000042 -0222A092 000003E7 - -$P1 No Mini-Game Coins -044E334A 08000000 -08224AF4 00000042 -0222A092 00000000 - -$P1 Max Blue Spaces -044E334B 08000000 -08224AF4 00000042 -0022A084 000000FF - -$P1 No Blue Spaces -044E334C 08000000 -08224AF4 00000042 -0022A084 00000000 - -$P1 Max Red Spaces -044E334D 08000000 -08224AF4 00000042 -0022A085 000000FF - -$P1 No Red Spaces -044E334E 08000000 -08224AF4 00000042 -0022A085 00000000 - -$P1 Max Capsule Spaces -044E334F 08000000 -08224AF4 00000042 -0022A086 000000FF - -$P1 No Capsule Spaces -044E3350 08000000 -08224AF4 00000042 -0022A086 00000000 - -$P1 Max Question Mark Spaces -044E3351 08000000 -08224AF4 00000042 -0022A087 000000FF - -$P1 No Question Mark Spaces -044E3352 08000000 -08224AF4 00000042 -0022A087 00000000 - -$P1 Max Bowser Spaces -044E3353 08000000 -08224AF4 00000042 -0022A088 000000FF - -$P1 No Bowser Spaces -044E3354 08000000 -08224AF4 00000042 -0022A088 00000000 - -$P1 Max Donkey Kong Spaces -044E3355 08000000 -08224AF4 00000042 -0022A089 000000FF - -$P1 No Donkey Kong Spaces -044E3356 08000000 -08224AF4 00000042 -0022A089 00000000 - -#PLAYER 2 (UPPER RIGHT) RESULTS: - -$P2 Max Mini-Game Coins -044E3358 08000000 -08224AF4 00000042 -0222A19A 000003E7 - -$P2 No Mini-Game Coins -044E3359 08000000 -08224AF4 00000042 -0222A19A 00000000 - -$P2 Max Blue Spaces -044E335A 08000000 -08224AF4 00000042 -0022A18C 000000FF - -$P2 No Blue Spaces -044E335B 08000000 -08224AF4 00000042 -0022A18C 00000000 - -$P2 Max Red Spaces -044E335C 08000000 -08224AF4 00000042 -0022A18D 000000FF - -$P2 No Red Spaces -044E335D 08000000 -08224AF4 00000042 -0022A18D 00000000 - -$P2 Max Capsule Spaces -044E335E 08000000 -08224AF4 00000042 -0022A18E 000000FF - -$P2 No Capsule Spaces -044E335F 08000000 -08224AF4 00000042 -0022A18E 00000000 - -$P2 Max Question Mark Spaces -044E3360 08000000 -08224AF4 00000042 -0022A18F 000000FF - -$P2 No Question Mark Spaces -044E3361 08000000 -08224AF4 00000042 -0022A18F 00000000 - -$P2 Max Bowser Spaces -044E3362 08000000 -08224AF4 00000042 -0022A190 000000FF - -$P2 No Bowser Spaces -044E3363 08000000 -08224AF4 00000042 -0022A190 00000000 - -$P2 Max Donkey Kong Spaces -044E3364 08000000 -08224AF4 00000042 -0022A191 000000FF - -$P2 No Donkey Kong Spaces -044E3365 08000000 -08224AF4 00000042 -0022A191 00000000 - -#PLAYER 3 (LOWER LEFT) RESULTS: - -$P3 Max Mini-Game Coins -044E3367 08000000 -08224AF4 00000042 -0222A2A2 000003E7 - -$P3 No Mini-Game Coins -044E3368 08000000 -08224AF4 00000042 -0222A2A2 00000000 - -$P3 Max Blue Spaces -044E3369 08000000 -08224AF4 00000042 -0022A294 000000FF - -$P3 No Blue Spaces -044E336A 08000000 -08224AF4 00000042 -0022A294 00000000 - -$P3 Max Red Spaces -044E336B 08000000 -08224AF4 00000042 -0022A295 000000FF - -$P3 No Red Spaces -044E336C 08000000 -08224AF4 00000042 -0022A295 00000000 - -$P3 Max Capsule Spaces -044E336D 08000000 -08224AF4 00000042 -0022A296 000000FF - -$P3 No Capsule Spaces -044E336E 08000000 -08224AF4 00000042 -0022A296 00000000 - -$P3 Max Question Mark Spaces -044E336F 08000000 -08224AF4 00000042 -0022A297 000000FF - -$P3 No Question Mark Spaces -044E3370 08000000 -08224AF4 00000042 -0022A297 00000000 - -$P3 Max Bowser Spaces -044E3371 08000000 -08224AF4 00000042 -0022A298 000000FF - -$P3 No Bowser Spaces -044E3372 08000000 -08224AF4 00000042 -0022A298 00000000 - -$P3 Max Donkey Kong Spaces -044E3373 08000000 -08224AF4 00000042 -0022A299 000000FF - -$P3 No Donkey Kong Spaces -044E3374 08000000 -08224AF4 00000042 -0022A299 00000000 - -#PLAYER 4 (LOWER RIGHT) RESULTS: - -$P4 Max Mini-Game Coins -044E3376 08000000 -08224AF4 00000042 -0222A3AA 000003E7 - -$P4 No Mini-Game Coins -044E3377 08000000 -08224AF4 00000042 -0222A3AA 00000000 - -$P4 Max Blue Spaces -044E3378 08000000 -08224AF4 00000042 -0022A39C 000000FF - -$P4 No Blue Spaces -044E3379 08000000 -08224AF4 00000042 -0022A39C 00000000 - -$P4 Max Red Spaces -044E337A 08000000 -08224AF4 00000042 -0022A39D 000000FF - -$P4 No Red Spaces -044E337B 08000000 -08224AF4 00000042 -0022A39D 00000000 - -$P4 Max Capsule Spaces -044E337C 08000000 -08224AF4 00000042 -0022A39E 000000FF - -$P4 No Capsule Spaces -044E337D 08000000 -08224AF4 00000042 -0022A39E 00000000 - -$P4 Max Question Mark Spaces -044E337E 08000000 -08224AF4 00000042 -0022A39F 000000FF - -$P4 No Question Mark Spaces -044E337F 08000000 -08224AF4 00000042 -0022A39F 00000000 - -$P4 Max Bowser Spaces -044E3380 08000000 -08224AF4 00000042 -0022A3A0 000000FF - -$P4 No Bowser Spaces -044E3381 08000000 -08224AF4 00000042 -0022A3A0 00000000 - -$P4 Max Donkey Kong Spaces -044E3382 08000000 -08224AF4 00000042 -0022A3A1 000000FF - -$P4 No Donkey Kong Spaces -044E3383 08000000 -08224AF4 00000042 -0022A3A1 00000000 - -#BUTTON ACTIVATED CODES: - -#CONTROLLER 1 CODES: - -$Press L+Y: Player Keeps Moving -044E3386 08000000 -8A2885F8 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 - -$Press L+X: Player Stops Moving -044E3387 08000000 -8A2885F8 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 - -#CONTROLLER 2 CODES: - -$Press L+Y: Player Keeps Moving -044E338B 08000000 -8A2885FA 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 - -$Press L+X: Player Stops Moving -044E338C 08000000 -8A2885FA 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 - -#CONTROLLER 3 CODES: - -$Press L+Y: Player Keeps Moving -044E3390 08000000 -8A2885FC 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 - -$Press L+X: Player Stops Moving -044E3391 08000000 -8A2885FC 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 - -#CONTROLLER 4 CODES: - -$Press L+Y: Player Keeps Moving -044E3395 08000000 -8A2885FE 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 - -$Press L+X: Player Stops Moving -044E3396 08000000 -8A2885FE 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 \ No newline at end of file +#Add action replay cheats here. diff --git a/GSNP8P.ini b/GSNP8P.ini index 0bb9432e53..df99e617a1 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -8,147 +8,114 @@ EmulationStateId = 5 $999 Rings 021CC430 000003E7 +$Freeze Time (Omegadox) +041cc444 00000000 + ++$99 Lives $99 Lives 021CC42C 00000063 - $Monster Score 041CC458 05F5E0FF - $L to reset timer to 0:00.00 4C1E5704 FFFDFFFF 041CC3E0 00000000 041CC3E4 00080000 - #Emblem codes... - #Complete any level so the game - #updates the number of emblems held - $Green forest 041F2884 05050505 041F2888 05050505 - $White jungle 041F2948 05050505 041F294C 05050505 - $Pumpkin hill 041F2A0C 05050505 041F2A10 05050505 - $Sky rail 041F2AD0 05050505 041F2AD4 05050505 - $Aquatic mine 041F2B94 05050505 041F2B98 05050505 - $Security hall 041F2C58 05050505 041F2C5C 05050505 - $Prison lane 041F2D1C 05050505 041F2D20 05050505 - $Metal harbor 041F2DE0 05050505 041F2DE4 05050505 - $Iron gate 041F2EA4 05050505 041F2EA8 05050505 - $Weapons bed 041F2F68 05050505 041F2F6C 05050505 - $City escape 041F302C 05050505 041F3030 05050505 - $Radical highway 041F30F0 05050505 041F30F4 05050505 - $Wild canyon 041F3278 05050505 041F327C 05050505 - $Mission street 041F333C 05050505 041F3340 05050505 - $Dry lagoon 041F3400 05050505 041F3404 05050505 - $Sand ocean 041F364C 05050505 041F3650 05050505 - $Crazy gadget 041F3710 05050505 041F3714 05050505 - $Hidden base 041F37D4 05050505 041F37D8 05050505 - $Eternal engine 041F3898 05050505 041F389C 05050505 - $Death chamber 041F395C 05050505 041F3960 05050505 - $Egg quarters 041F3A20 05050505 041F3A24 05050505 - $Lost colony 041F3AE4 05050505 041F3AE8 05050505 - $Pyramid cave 041F3BA8 05050505 041F3BAC 05050505 - $Final rush 041F3D30 05050505 041F3D34 05050505 - $Green hills 041F3DF4 05050505 041F3DF8 05050505 - $Meteor Head 041F3EB8 05050505 041F3EBC 05050505 - $Cannon's core 041F4040 05050505 041F4044 05050505 - $Final chase 041F44D8 05050505 041F44DC 05050505 - $Cosmic wall 041F4724 05050505 041F4728 05050505 - $Mad space 041F47E8 05050505 041F47EC 05050505 - $Route 101 041F5428 05050505 041F542C 05050505 - $Route 280 041F54EC 05050505 -041F54F0 05050505 \ No newline at end of file +041F54F0 05050505 diff --git a/GZ2E01.ini b/GZ2E01.ini index a55e9dc338..9c4fc374b2 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -5,6 +5,7 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] +$Infinite Health $(M) C435D468 0000FF01 @@ -16,41 +17,31 @@ $Max Health $Infinite Rupees 024061C4 000003E8 - $Infinite Oxygen 0240BFA2 00000258 $Infinite Slingshot Pellets 004062B4 00000032 - $Infinite Bombs 004062AD 0000001E - $Infinite Arrows 004062AC 0000001E -$Infinite Lantern Oil (breaks game) +$Infinite Lantern Oil 024061C8 00005460 - $Have All Swords/Shields/Tunics 04406290 FFFFFFFF - $All Hidden Skills Learned 004069D9 0000000F 004069DA 000000F0 - #Do not use this code until you have the lantern in your inventory. - $Have Dungeon Map/Compass/Boss Key 28406B35 00000007 00406B35 00000007 - $Infinite Small Keys 00406B34 00000005 - $Rupees Never Increase or Decrease 04220C9C 60000000 - $Have All Letters 024062DE 0000FFFF 044062EC 01020304 @@ -61,33 +52,1889 @@ $Have All Letters $Have All Golden Bugs 004062A5 000002FF -$Have Giant Wallet ++$Have Giant Wallet 004061D9 00000002 - #EASY VESSEL OF LIGHT - #Do not use these codes until you have explored all of the Twilight and activated the warp portals. - $One Tear Fills 1st Vessel of Light 284062D4 0000000F 004062D4 0000000F - $One Tear Fills 2nd Vessel of Light 284062D5 0000000F 004062D5 0000000F - $One Tear Fills 3rd Vessel of Light 284062D6 0000000F 004062D6 0000000F - $RD-Pad Left/Right Controls Fog 0A3DD31A 00000022 8440BF1C 00000005 0A3DD31A 00000021 8440BF1C FFFFFFFB - $RD-Pad Left/Right Controls Time 0A3DD31A 00000022 844061F4 00003000 0A3DD31A 00000021 -844061F4 FFFFCFFF \ No newline at end of file + +#http://www.arcentral.net/Codes/NTSC/Legend_of_Zelda_Twilight_Princess.php +$(M) (Twilight Spectre) +BJ1W-52P2-KZQZT +KNY1-WU69-VUVMY + +$No Notification The First Time You Collect A Rupee (brkirch) +PZQD-DV8P-ZDE2X +EPVT-RY23-FU7M6 + +$Always have a full wallet (Twilight Spectre) +GTR4-BPZA-85AN3 +BADR-1QBE-Y8K86 + +$Infinite Rupees (Twilight Spectre) +CKEX-8A3X-B4UTD +EX0G-ZHNT-3Z941 + +$Infinite Arrows (Twilight Spectre) +54E4-5PB6-JHEDE +V2BY-19T0-H8EDU + +$Infinite All Bombs (Twilight Spectre) +B119-8CEH-N006M +52PG-BQ6R-K7FDN + +$Infinite Slingshot seeds (Twilight Spectre) +M8JD-E4X2-RHBVQ +2Z58-A7HN-TQGVB + +$Infinite Lantern Oil (Twilight Spectre) +N60R-UA8J-9DZNR +DHER-ETGA-CMN8W + +$Infinite Breath under water (Twilight Spectre) +Y059-EP75-GM0MJ +551C-EM4F-0K688 + +$All Hearts and Infinite Health (Twilight Spectre) +PV3Q-W7ZG-2YP45 +36F5-ATAM-3QDT8 + +$Infinite Epona Dash Meter (brkirch) +WWKW-FVM6-A938K +UAU8-659X-H4YQA + +$Automatic Epona Dash (brkirch) +RB6Q-9BA5-UP2YE +6F44-Y85P-BRMFD + +$Ranch Clothes when holding R on change (Twilight Spectre) +UNR2-T7U4-YKNAU +3TP0-UAYV-BFGWC +392T-XBDH-2YQA7 +J9JK-H2DE-T5CAD +M937-NV9B-19EUM + +$Link is Dark (brkirch) +MC2K-YBNA-K2GPQ +YEDD-7D0C-0EGZC +81QC-8ZM3-X9DVN +929M-VJJR-QP40N + +$Hero's Clothes are Ghost White (Twilight Spectre) +J8UF-7NFN-4H1NH +EN9N-HRR0-CD1T9 + +$Hero's Clothes are Ninja Black (Twilight Spectre) +A110-U2NV-ZAGJ4 +VME1-79WM-RFTG9 + +$Hero's Clothes Are Red (brkirch) +DBVX-BPWJ-UB6R2 +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +F0HT-J5BH-EKBGQ +P979-VV6R-TBZ32 +B85E-JTQG-649EP +KF25-EYDX-1H8V9 +VXZ5-E254-KYPZT +UZ50-FYFM-0HZV2 + +$Hero's Clothes Are Red (Glowing) (brkirch) +TWG9-Q8Y7-40G8R +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +38RB-Y83C-X5PAH +P979-VV6R-TBZ32 +B85E-JTQG-649EP +90G1-73Q3-Z4E6A +VXZ5-E254-KYPZT +UZ50-FYFM-0HZV2 + +$Hero's Clothes Are Blue (brkirch) +X945-MEB9-1412W +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +Y1Z4-WRTT-FGA0Z +P979-VV6R-TBZ32 +E28K-8E20-G159W +NK93-X45U-CHBZH +VXZ5-E254-KYPZT +D5MX-ZCWZ-YT499 + +$Hero's Clothes Are Blue (Glowing) (brkirch) +TXTG-3R40-HEQGC +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +Y1Z4-WRTT-FGA0Z +P979-VV6R-TBZ32 +5Y25-612A-4ZNCA +NK93-X45U-CHBZH +VXZ5-E254-KYPZT +C5DE-RGQM-H0QM1 + +$Hero's Clothes Are Yellow (brkirch) +QF2B-A0Y5-EN5CC +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +F0HT-J5BH-EKBGQ +X3MD-916P-32RMC +B85E-JTQG-649EP +KF25-EYDX-1H8V9 +FB2Q-BDNY-E9YVJ +UZ50-FYFM-0HZV2 + +$Hero's Clothes Are Yellow (Glowing) (brkirch) +6HHA-JV0R-NPRUN +PBQ3-E6UQ-WJHTX +XUBV-PQ8M-BN9TU +F51M-J0ZP-4KHGA +38RB-Y83C-X5PAH +FERJ-GKNR-DTFFF +B85E-JTQG-649EP +90G1-73Q3-Z4E6A +EAQ6-ZD3Y-6BZTQ +UZ50-FYFM-0HZV2 + +$Hero's Clothes Color Modifier (brkirch) +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 1950RRRR +4240BF74 1951GGGG +4240BF74 1952BBBB +4240BF74 1954RRRR +4240BF74 1955GGGG +4240BF74 1956BBBB + +$Zora Armor Is Black (brkirch) +71NV-J7R5-JGUG1 +QP3R-2XAP-F8C1Z +N5RT-0964-QY5XN +A7PA-J7ZR-1085V +N626-1J47-CZU3N +KXMG-WMVJ-XNGNH +0C9Y-XU2T-3EDPV +AY74-NT75-W7XTX +62DW-84HC-8PQF4 +NDPT-45RJ-0U8MK +BQXC-EPN4-TQR7K +WTMY-05GP-XB54X +JU8M-AU2J-GPAH3 +M7ZP-NQ5Z-VUB5P +U36X-0H34-GY9PR +AJ21-CNWF-UFA4X +Y1HX-EBXQ-BNMAG +AP4E-UA97-KH1BA +5UT8-2VTJ-APV1E +0VJU-RC4C-Y9T2F +MZ93-UH1Q-JZ2RB +AABJ-6W0E-68FXC +77EJ-GFXX-YGTCX +MFG5-7TCU-0VN9N +NB5K-DTV1-1F89R +X0AW-6488-YBXG9 +GU7Z-EN75-37Z3W +GGJM-P473-HRPWZ +8MBR-R388-ND2KJ +TFWW-JMPR-TQQJ7 +2FBN-DVNK-KCK4B +N00U-1B09-A5KJ2 +X4VF-GBDT-VCN53 +ER3K-X59P-KTHRU +2E3G-ARA8-3BUM0 +UU0D-9N52-4P65G +A43X-MMGD-9MQFU +WFCX-K20C-HA4Y3 +T3ZE-9N4M-KE4PD + +$Zora Armor Color Modifier (brkirch) +040CC410 4BF38AB0 +04004EC0 3C608000 +04004EC4 38000001 +04004EC8 90034ED4 +04004ECC 807D064C +04004ED0 480C7544 +043220C4 60000000 +043220CC 60000000 +043220D4 4BCE2E04 +04004ED8 3C808000 +04004EDC 81844ED4 +04004EE0 2C0C00FF +04004EE4 4182006C +04004EE8 398C0001 +04004EEC 91844ED4 +04004EF0 2C0C0002 +04004EF4 41820044 +04004EF8 2C0C0003 +04004EFC 4182003C +04004F00 2C0C0006 +04004F04 41820034 +04004F08 2C0C0007 +04004F0C 4182002C +04004F10 2C0C0008 +04004F14 41820024 +04004F18 2C0C0009 +04004F1C 4182001C +04004F20 2C0C000A +04004F24 41820014 +04004F28 2C0C001F +04004F2C 4182000C +04004F30 2C0C002B +04004F34 4082001C +04004F38 3800RRRR +04004F3C B0030042 +04004F40 3800GGGG +04004F44 B0030044 +04004F48 3800BBBB +04004F4C B0030046 +04004F50 4831D188 + +$Link is Black (brkirch) +DBTM-NZ63-N6EKF +BU3V-KA18-MEBQG +X50P-03G9-JDX49 +9JRU-G89R-CZG8C + +$Link Color Modifier (brkirch) +043220C4 4BCE2EC4 +04004F88 3C808041 +04004F8C 8084BF74 +04004F90 7C842850 +04004F94 280432A9 +04004F98 4080001C +04004F9C 3800RRRR +04004FA0 B0030042 +04004FA4 3800GGGG +04004FA8 B0030044 +04004FAC 3800BBBB +04004FB0 4831D124 +04004FB4 B0030042 +04004FB8 4831D110 + +$Water Surface Color Modifier (brkirch) +04322130 4BCE2E8C +04004FBC 3C808041 +04004FC0 8084BF74 +04004FC4 7C842850 +04004FC8 2C04046C +04004FCC 4182001C +04004FD0 380000RR +04004FD4 98030062 +04004FD8 380000GG +04004FDC 98030063 +04004FE0 380000BB +04004FE4 4831D15C +04004FE8 98030062 +04004FEC 4831D148 + +$Water/Clouds on Horizon/Link Color Modifier (brkirch) +043220C8 4BCE2F28 +04004FF0 3800RRRR +04004FF4 B0030042 +04004FF8 3800GGGG +04004FFC B0030044 +04005000 3800BBBB +04005004 4831D0D0 +04322144 380000FF + +$Epona is Black (brkirch) +06ZY-NX3J-3AHMQ +2699-Z829-VMVV3 +T76F-VZAQ-67JQ9 +0147-2RXV-VHEFN +5GBG-ZFMT-XXYFD +TP4Z-NE63-576B9 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climb onto really high things (Twilight Spectre) +B6BQ-A6Q9-6314Q +25Z8-91PE-JU35E + +$Really Fast on Ladders (Twilight Spectre) +JME9-BK9B-BXNVH +0P1A-0NCP-CYAZU +7JMT-46TW-JDN0W +J4UG-XWGH-HHU2G + +$Wolf Fast Dash (Twilight Spectre) +9P91-PGWA-ZZ86J +KCM6-QK69-GZ0U1 + ++$Moon Jump (R+A) (Twilight Spectre) +VWQW-F4XU-YQ854 +K70U-0X1C-QKZ4G +EU5H-8ACQ-TAAY9 + +$Jesus Mode (Walk on Water) (Press R to Swim) (Twilight Spectre) +9VRG-EVHY-5JU1J +FPRA-AJZR-4YJEX +MQJB-FUQY-1Q0JN +KZH5-MFEA-MJF7R +QG53-MX39-BHBZF +83UP-R46Y-1JT8Z +5U5P-EC2E-UU6G0 +4TQ5-WMDU-2F4QB +J9JK-H2DE-T5CAD +A1VW-BYM7-ZAWA0 + +$Jesus Mode (Walk on Water) (R+A On/Off) (Revised) (brkirch) +DC2K-DHJZ-C9Q0W +56GC-4DT8-JU311 +BY3A-585Z-WJ9PE +K1ZN-XK8W-66V49 +5CZM-71KP-90KDU +N761-DMRY-YTQ0B +7X4Q-KB9N-5ZM84 +KVQH-P1FN-J5TXK +0HPM-UDUV-00RU7 +NGRV-ZNFW-MBU5K +R532-V1R4-3QY8J +1G2Y-5T85-NNUG1 +JAPP-Z62X-JU6PY +5WV7-QFEF-MRMCG +E7ET-1MHN-HYJ47 +9W3Q-C7Z4-Q7AK0 +A1VW-BYM7-ZAWA0 +TC40-GKQZ-0D6T1 +4TQ5-WMDU-2F4QB + +$Walk Under 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Biggest Bomb Bag (brkirch & Twilight Spectre) +MA8D-X9M7-CP12C +QZBM-3EX1-G1TV2 +194W-FBFY-MG155 + +$Bombs Never Explode (brkirch) +397Y-4GTX-357Z6 +CZQX-H3XJ-NZCJU + +$Unlimited Number of Bombs Out (brkirch) +BAVA-N7GN-9CA7Y +RAD6-RZ1F-3NC81 + +$Always Have Underwater Explosion Effect With Bombs (brkirch) +KRBA-JD09-5KU3G +CGV5-TTMU-DMAWX + +$Chicken Bombs (ZeldaFan07) +X1G1-A97N-FP7J4 +JXAN-RJYN-AFTEV + +$Super Clawshot(s) (Twilight Spectre) +K6EU-5RJF-1075P +Y59P-F8KR-H2Q63 +BR95-WB0U-87JP1 +49P6-JMPQ-VV5U6 +01WM-GM0Z-Y92MZ +N237-C9P0-7K95C + +$Super Spinner (Version 1) (Twilight Spectre) +C9YW-ZY9V-FNWVX +2AZ7-BC4F-9FA38 +WB2H-AZPR-QB8DV +D8PN-UFPJ-U1571 +K7NU-X65U-MDCJ0 +7MP8-NUCE-TY4U8 +ZW9W-24YM-XCD1G +8BPV-2T4K-VW4EX +C3YJ-HC7H-Q0APJ +E9CF-AWJF-Q647V +DN9T-1A6M-UU321 +G07D-FK8T-VE159 +G0ZH-25TZ-UJTW6 +FNNH-XJZE-7ZRC6 +985V-Q7MM-40HKX +E9FZ-A3QA-YCERP + +$Super Spinner (Version 2) (Twilight Spectre) +0Q3E-MT6Q-V7CBQ +2AZ7-BC4F-9FA38 +WB2H-AZPR-QB8DV +D8PN-UFPJ-U1571 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+VH7K-ZTP2-3XDYP +BD7Q-GG61-HRAB2 + +$Master Sword is Gale Boomerang (brkirch) +XMF9-UHF6-6F1ED +J5UE-KVXF-3N4YE + +$Ordon Sword is Gale Boomerang (brkirch) +WHRZ-402Y-80HEM +78HR-D2BF-AME5F + +$Master Sword is Dominion Rod (brkirch) +7HB4-FU5F-7TAW1 +B3E9-Q12A-V5N61 +VRWK-CWJW-42ZHB +YNHY-G6ZV-GPWXM +FRW7-D7TT-NRVPX +FQR2-2RZ8-3ZN2G +XTPU-MPEJ-8Y7M7 +9AWJ-2DDD-TQ044 +0WQU-Q30H-FPEM9 +X2GQ-XFRN-AVBY6 +9FZX-M0T8-GN112 +P80G-3VTZ-DU6Z0 +3QJG-PBCK-T6JUV +3E5G-9DP4-90QNV +G2RW-CG5T-0YRC8 +H3G5-U1Y3-QM8DB +1RZ5-P8H7-UW9WC +EUXH-U5F0-9VXXG +G2V4-E90V-4VRRD + +$Gale Boomerang Object Modifier (brkirch) +02C89246 0000XXXX + +$Spinner Object Modifier (brkirch) +02C636B6 0000XXXX + +$Master Sword Object Modifier (brkirch) +020A42E2 0000XXXX + +$Ordon Sword Object Modifier (brkirch) +020A42BE 0000XXXX + +$Bomb Modifier (brkirch) +02C61484 0000XXXX + +$Arrow Modifier (brkirch) +02C8B646 0000XXXX + +$Bomb Arrow Modifier (brkirch) +02C8B63E 0000XXXX + +$Death Sword Enabler (Sealed) (brkirch) +3GQ5-VK64-653DF +W136-6DYT-FF9P8 + +$Death Sword Enabler (Unsealed) (brkirch) +623E-YC6G-THJFY +W136-6DYT-FF9P8 +CQZA-RT6U-D1GEW +1BJQ-5KNB-PY9RR + +$Darknut Enabler (Must Be On To Use Darknuts In Actor Modifiers) (brkirch) +M0UF-20HG-VXMJ2 +MV58-XJ2G-1K9YN +F4QB-C6R8-2CAWK +CF2D-7X9F-UZ41W +M6YA-WD6M-CXKUQ +3543-E91J-HE7ZR +KU7U-K043-2B5MY +0JF5-GHQE-XRGGX +83JB-B0GU-J5DGD +0EEN-CJEW-YRN5M +RT1W-8WTG-6AW8D +783K-BYPJ-KP4QM +CU9Z-Z1TV-T0YFQ +4BKB-DGCQ-P4DPA +J0H0-W5XA-E90QF +3DKV-ECGV-DEDDY + +$Replace Horse Grass With Darknuts (brkirch) +P2Q6-4AFX-NW3Y1 +PMXC-GT48-BA0FH + +$Replace Pumpkins With Darknuts (brkirch) +A9AA-QEXW-KKBYP +U34M-68BR-ERPWG + +$Replace Stones With Darknuts (brkirch) +Q6G2-25T0-7ZTMN +H4ZV-G0VH-2N4V9 + +$Replace Grass With Cats (Ryason55) +6374-ZKTA-E5P6D +JG6X-GZG9-ADKNU + +$Replace Grass With Dogs (Ryason55) +CKMY-11UG-8X4F4 +MNRY-589D-BAZYE + +$Grass Modifier (Ryason55) +023A3B20 0000XXXX + +$Horse Grass Modifier (brkirch) +023A4A80 0000XXXX + +$Pumpkin Modifier (brkirch) +023A4D38 0000XXXX + +$Stone Modifier (brkirch) +023A3EF8 0000XXXX + +$Replace Kargaroks with Dragons (Ayuna & brkirch) +MWQ9-XV55-RFPR0 +H8KX-1FGF-GHMMW + +$Kargarok Modifier (Ayuna & brkirch) +023A4E28 0000XXXX + +$Replace Scarecrows with Goron Golem (brkirch & Ryason55) +FWKP-TMNW-5CC8W +HDNQ-GUEY-D9YM6 + +$Scarecrow Modifier (brkirch & Ryason55) +023A43B4 0000XXXX + +$Zelda is always on Epona (L+R+Start on Epona) (brkirch) +3DRC-FU3U-XX8J9 +2HC2-Z0RD-Z90U9 +DBUD-210T-TY210 +W2NB-3Z43-AYJAA +QBF5-F9MX-FXF1H +A2KB-YEC2-GFMDN +MB8U-1ZUP-DUW74 +BA31-1DQC-R1AC8 +CR7R-8X5R-Y6C1G +141T-F3NF-Y7THE +VA1C-2DCB-1KRTZ +J8C5-9UZE-QZ2QY +FC2J-W6JT-KP1Q0 +NCPE-G2RW-34NF9 +2U60-4JX0-CQXW9 +NG5B-N42A-9H521 +B7VM-JDDD-J8KU5 +7QNT-0G9R-81FT4 +NG5B-N42A-9H521 +310H-BHJK-NA0AF + +$Replace Epona with Gibdo (Hold R) (brkirch) +V0WH-VU6F-CQ3AJ +UK1J-A2EN-VCK37 +AUKR-HM85-VKQXC +0JAB-WPXB-10TWU + +$Epona Is Ganondorf On His Horse (Hold R) (brkirch) +2MM7-4XM6-2MGBR +AUKR-HM85-VKQXC +9UBH-DTPE-D7AZ8 + +$Epona Modifier (Hold R) (brkirch) +383DD31B 00000020 +023A574C 0000XXXX + +$Actor/Object Number Checker (brkirch) +0KX1-U9ZJ-NFVDA +THBV-PR72-RW2QB +QD8Z-94B3-Z9QFR +UEQT-MUPT-4F602 +H75E-38XX-6EWNM +9MAX-B4HX-1GR8D + +$All Actors With Index YYYY Have State XXXXXXXX Modifier (brkirch) +040190CC 4BFEC04C +04005114 XXXXXXXX +04005118 A07F0008 +0400511C 38A0YYYY +04005120 7C032800 +04005124 40820010 +04005128 3C608000 +0400512C 80035114 +04005130 48013FA0 +04005134 80040000 +04005138 48013F98 + +$Replace Sword & Shield with Darknut's (brkirch) +45U1-4FUA-NDWCX +ZW7U-9C3Q-1VQV7 +WFW0-2TFA-V641Y +VPX2-6KC4-AWRXD +PNC5-QUG6-5Z9YB +MP1R-EWFR-6UD6C +4X5F-KCP5-DZMW9 +ZNXP-4UAQ-K3Y55 +RNKU-BQ4D-QFE6G +342U-F8TX-54CD2 +P3XM-0GCP-YR7GK +WDU3-Y0F8-JFVKZ +0PGK-DDC3-2EPQA +MNTC-HV0N-ZWEJ6 +RBWD-FTHM-5PXGM +KZPQ-4T77-WWHPA +PBQF-P76X-BR6AT +YFW4-2U7D-H12U8 +90UM-5B87-J5DPF +0A9C-4N0K-60R5E +C8QD-14G2-5FQ7N +Z7GU-ZT2U-BM881 +JX0T-QMD6-H7XUY +00FK-1XR6-J23ZQ + +$Replace Sword with Gibdo's (brkirch) +MU7B-E83H-9Z8X2 +99ET-563D-4XNER +ZMBJ-31DA-Y7KGP +JME3-9XAY-7ED30 +EMV2-YA3V-FW7UK +KUR6-WYB8-WMZ9Z +EXD0-XK0T-4161K +C67D-JECQ-TYR7U +8CWV-K8VZ-TP89X +342U-F8TX-54CD2 +P3XM-0GCP-YR7GK +KC30-BQP4-X3GU6 +0PGK-DDC3-2EPQA +J69E-8D1M-H5TV7 +RBWD-FTHM-5PXGM +2DZF-DNT3-6HK6E +C3KD-MQ3Q-18TWR +4DNW-8DJF-UCVRW +RUHA-BHZN-38BJ9 +XZV8-ZF84-99XDJ + +$Replace Master Sword with Death Sword (brkirch) +9RTD-N13F-UT67Z +7KUX-JJ51-52F4H +1TD9-CGQG-QG0RM +7JTA-H9ER-QNCQ9 +PKDW-2N08-B9MYY +RMVC-VF1C-X0JCZ +5A84-9PEJ-B0UP7 +9W5U-MHZF-3N2TH +EH8D-HBH8-EHUN0 +342U-F8TX-54CD2 +P3XM-0GCP-YR7GK +0DZ8-RN9G-TV509 +0PGK-DDC3-2EPQA +Z11K-6VGP-0851H +RBWD-FTHM-5PXGM +2DZF-DNT3-6HK6E +C3KD-MQ3Q-18TWR +4DNW-8DJF-UCVRW +RUHA-BHZN-38BJ9 +XZV8-ZF84-99XDJ + +$Replace Master Sword with Death Sword (Sealed) (brkirch) +3QFW-JYHJ-3EXMY +61YR-A9Y4-Y3G5B +CY22-KM1G-DPEKT +WPH8-C4EP-DMEQV +8QBA-2V8Z-Y2BUF +2APK-JPTY-QRE7D +C41P-GY1G-NW7CU +GGXH-9HX1-7RAJ6 +GG0C-CA4G-NV0NA +43WR-3VR8-4ND09 +XJPY-AV51-AQE70 +UJDB-KABT-0MWX2 +TCN8-0K52-P2C5N +8AZB-GFHY-4RT5X +PVHF-8QNG-1U3B2 +6B9F-WPUQ-FWGEG +BJBP-72ZD-3Z9TU +PUVZ-9TDJ-24XB5 +E3WJ-CC0A-8XTJ9 +XZV8-ZF84-99XDJ + +$Swap Ganondorf's Sword & The Master Sword (brkirch) +K6FM-7K9R-4E5WY +3AYC-U0ZA-K9R52 +5WAK-H09K-733TD +FJG7-AMT5-PBD05 +2FXZ-8FPJ-JJNHK +5AQG-RWPE-GNB9N +7PKV-VRN1-WA2M1 +ZXMH-DZ1Y-EUP5G +R32K-V9GT-N4F6R +HKU7-D08A-KZC3P +HDBZ-TYDD-244AD +3R7J-FZJX-ZZJ8N +1NH1-426K-A5TD9 +8GU2-DPQT-HD5F3 +UUX2-VJX1-UEE1H +2MQG-HPDN-9MQJZ +G3JA-MT9E-PC903 +A1J6-M8ZV-B0H78 +XZPR-KBU2-49KMQ +A6YY-EFBZ-GVB4J + +$Turn Sword Into Last Used Item On/Off (R+D-Pad Right) (brkirch) +F0B0-BFYA-J6XG2 +8R7P-22WB-7KUP2 +AUKR-HM85-VKQXC +5E3D-J9F9-WRMKX +NKAJ-K01G-U21FM +FPB8-68E8-KZ2AK +GZHG-2Z97-CPE9Y +77AB-NNAH-4PUF0 +YA15-CFXD-XK1A6 +ZC8H-XMKP-8VWM3 +E85N-R23B-224TG +XKYT-PF1A-TKHQ3 +RKDN-51DX-E89V4 +UNJN-PPY9-8HTF1 +HB6K-50T3-7U6R4 +HJHW-N9Q4-QTT04 +ZU89-3GCU-A1YE4 +WTKZ-K5HT-CAX50 +RMVC-F9YH-FTGHR +6Z32-1E81-J1PUD +HB6T-1ED7-7F2BB +TCJ6-B4P1-XK52Z +AMWY-PF4G-TQ8CY +42EV-EUCQ-M89HC + +$Replace Items With Other Items (brkirch) +XUPJ-TMXR-BMF6C +GCDC-VR23-8QBY4 +0PRJ-3J89-1W80N +FEA7-1Y3P-555UT +KZ4U-RT7A-ZUM03 +RPN3-EYT6-C02G3 +C0AA-GDMZ-FBRDU +WCNT-3DHJ-CHKHZ +NCZB-K9DP-KAUZP +AWU1-5E48-8ZCX6 +HPHT-1NE6-A5RPR +U4EB-T468-Q9G3F +2MDV-75PX-VVQ9C +A4TH-VB6C-WP1HV +11TT-EV2B-C21CW +4BDV-WNPG-QEMR5 +CB9H-FVCQ-YUD1Q +BG4W-UJD3-9TZJA +940N-39K4-VHNC4 +018E-Y70C-VJDXW +CAXP-TWN6-215AF +JGA1-3V80-6NV1U +H452-QPZN-G2RQP +52PQ-APEA-3TVFB +ZM9P-HDG0-EGACV +KPWZ-2PXZ-224U1 +ZZ8G-FAUD-8BADT +XGT8-6MK6-KCRN0 +UW67-CDJ1-KZGAR +NC2U-NRCB-31ACJ +7813-3AGA-589BC +W0BT-K2F6-TV18C +585M-1BFZ-JT098 +E9FZ-A3QA-YCERP + +$Have All Items and 5 Extra Slots (Twilight Spectre) +E3TA-V1JQ-TVM5R +MYZ3-C7Q1-YZG76 +MAMM-EYZJ-XCFKG +1BGU-MMZQ-UU47Z +B1Q0-JXHR-EP5YY +HV0F-VU62-RN20H +6VYJ-CPAH-GMH55 +QQ34-X0TP-WKD1D +D3Q2-EWPG-541BU +R048-QYD1-DAP78 + +$Open all 24 Item Slots +#(MUST BE ON to use Item Slot Modifiers) (Twilight Spectre) +FJA9-XGFC-U4RR4 +A48H-H9GW-YTWBU +D13Q-NDR7-JBBK0 + +$Item Slot 1 (Twilight Spectre) +0040625C 000000xx + +$Item Slot 2 (Twilight Spectre) +0040625D 000000xx + +$Item Slot 3 (Twilight Spectre) +0040625E 000000xx + +$Item Slot 4 (Twilight Spectre) +0040625F 000000xx + +$Item Slot 5 (Twilight Spectre) +00406260 000000xx + +$Item Slot 6 (Twilight Spectre) +00406261 000000xx + +$Item Slot 7* (Twilight Spectre) +00406262 000000xx + +$Item Slot 8 (Twilight Spectre) +00406263 000000xxight Spectre) + +00406264 000000xx + +$Item Slot 10 (Twilight Spectre) +00406265 000000xx + +$Item Slot 11 (Twilight Spectre) +00406266 000000xx + +$Item Slot 12 (Twilight Spectre) +00406267 000000xx + +$Item Slot 13 (Twilight Spectre) +00406268 000000xx + +$Item Slot 14 (Twilight Spectre) +00406269 000000xx + +$Item Slot 15 (Twilight Spectre) +0040626A 000000xx + +$Item Slot 16 (Twilight Spectre) +0040626B 000000xx + +$Item Slot 17 (Twilight Spectre) +0040626C 000000xx + +$Item Slot 18 (Twilight Spectre) +0040626D 000000xx + +$Item Slot 19* (Ooccoo is here when you have her) (Twilight Spectre) +0040626E 000000xx + +$Item Slot 20* (Twilight Spectre) +0040626F 000000xx + +$Item Slot 21 (Twilight Spectre) +00406270 000000xx + +$Item Slot 22 (Twilight Spectre) +00406271 000000xx + +$Item Slot 23* (Twilight Spectre) +00406272 000000xx + +$Item Slot 24 (Twilight Spectre) +00406273 000000xx + +$Item Slots 1-4 (Twilight Spectre) +0440625C xxXXxxXX + +$Item Slots 5-8 (Twilight Spectre) +04406260 xxXXxxXX + +$Item Slots 9-12 (Twilight Spectre) +04406264 xxXXxxXX + +$Item Slots 13-16 (Twilight Spectre) +04406268 xxXXxxXX + +$Item Slots 17-20 (Twilight Spectre) +0440626C xxXXxxXX + +$Item Slots 21-24 (Twilight Spectre) +04406270 xxXXxxXX +[Core] diff --git a/GZLE01.ini b/GZLE01.ini index 6e1b5636b9..6f2d01527d 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -3,34 +3,27 @@ EmulationStateId = 2 [OnFrame] 0x802904b4=dword:0x4E800020 #Fix item hang - # WARNING - cheats may screw up your save games # 0x803C4C09=byte:0x50 #Max health # 0x803C4C0B=byte:0x50 #Current health - # Hidden dungeon # 0x803C9D44=dword:0x000000FF # 0x803C9D48=dword:0x485F7465 # 0x803C9D4C=dword:0x73740000 - # Snow test room # 0x803C9D44=dword:0x000000FF # 0x803C9D48=dword:0x49546573 # 0x803C9D4C=dword:0x74363200 - #only supports decrypted AR codes - [ActionReplay] # Codes by GCNHacker87 (yes we forgot to ask permission) $Master Code (useless) C4323EA8 0000FF00 - $Shadow Link -041926B8 60000000 +#041926B8 60000000 423BCDA0 00BCFFFF 423BCDA0 00BDFF87 403BCDA0 00017E3F - $Stuff at the top right of the screen is not visible 903ED848 00000000 023F633C 00028000 @@ -40,7 +33,6 @@ $Stuff at the top right of the screen is not visible 403BB494 00106A80 403BB498 002F5080 00000000 40000000 - $Super Hookshot 043F9DFC 48420B00 040F1E68 28030001 @@ -49,18 +41,15 @@ $Super Hookshot 040F2898 3C000000 123ED84A 00000140 040F2898 8001004C - $Teleport to Fire Mountain up R Y 4A3ED84A 00000828 043E440C 482F85A1 043E4414 C7EA36FD - $Hold A to swim fast 0A3ED84A 00000100 0435D548 44610000 123ED84A 00000100 0435D548 41900000 - $Run/Swim/Crawl fast Hold A 4A3ED84A 00000100 0435CEEC 42480000 @@ -79,23 +68,18 @@ $Max Health $Infinite Health 01E0197F 08000000 003C4C0B 00000050 - $Full Nintendo Gallery 003C5260 00000001 023C52AC 0003FFFF 023C52B8 0005FFFF 003C52C8 000000FF 023C52DC 0000FFFF - $Small energy sword 0435DF6C 004A004A - $Full energy Sword 0435DF6C 004C004C - $HookShot Head/beam sword 0435DF6C 004C001E - $Normal/no glow 0435DF6C 00460046 @@ -122,16 +106,13 @@ $Jesus Mode aka WalkOnWater 043C5E44 04071987 040A2F7C 4BF61094 0413D020 4BEC7028 - $Use anything indoors 0020485F 0000007E - $Sink or Swim A+D-pad down sink B+D-pad down swim 0A3ED84A 00000104 0435D560 50000000 0A3ED84A 00000204 0435D560 42B40000 - $Jump to a ledge at any height 0435D734 469C4000 @@ -139,7 +120,6 @@ $Very Fast on Ladders (May have to barly tap forward on joystick inorder to get 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF - #Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of $push, to stop it from rising you must close and reopen the leaf quickly) 0A3ED84A 00000800 @@ -151,189 +131,132 @@ $push, to stop it from rising you must close and reopen the leaf quickly) 4A3ED84A 00000000 0435DC90 C0000000 0435DCA4 41166666 - $Roll further 0435D3D0 40000000 - $Instead of rolling, you glide 0435D3CC 45500000 - #DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT $Max Magic 003C4C1B 00000020 - $Infinite Magic 003C4C1C 00000020 - $Can Carry 1000 Rupees 003C4C1A 00000001 - $Can Carry 5000 Rupees 003C4C1A 00000002 - $Always Have 1000 Rupees 023C4C0C 000003E8 - - $Always Have 5000 Rupees 023C4C0C 00001388 - $Link Can Swim Forever 023CA76E 00000384 - $Have All Songs 003C4CC5 0000003F - $Have Hero's Sword 003C4C16 00000038 003C4CBC 00000001 - $Have Mirror Shield 003C4C17 0000003C 003C4CBD 00000003 - $Have Telescope 003C4C44 00000020 - $Have Sail 003C4C45 00000078 - $Have Wind Waker 003C4C46 00000022 - $Have Grappling Hook 003C4C47 00000025 - $Have Boomerang 003C4C49 0000002D - $Have Deku Leaf 003C4C4A 00000034 - $Have Tingle Tuner 003C4C4B 00000021 - $Have DX Camera 003C4C4C 00000026 - $Have Iron Boots 003C4C4D 00000029 - $Have Magic Shielding 003C4C4E 0000002A - $Have Bow And All Arrows 003C4C50 00000036 - $Have Bombs 003C4C51 00000031 - $Have Hookshot 003C4C57 0000002F - $Have Megaton Hammer 003C4C58 00000033 - $Have Bottle 1 003C4C52 00000050 - $Have Bottle 2 003C4C53 00000050 - $Have Bottle 2 With Fairy 003C4C53 00000057 - $Have Bottle 3 003C4C54 00000050 - $Have Bottle 3 With Blue Potion 003C4C54 00000053 - $Have Bottle 4 003C4C55 00000050 - $Have Spoils Bag 003C4C48 00000024 - $Have Bait Bag 003C4C4F 0000002C - $Have Delivery Bag 003C4C56 00000030 - $Infinite Berry Feed 003C4C86 00000082 003C4CAC 00000009 - $Infinite Pear Feed 003C4C87 00000083 003C4CAD 00000009 - $Max Red Chu Jelly 003C4C7E 00000049 003C4CA4 00000063 - $Max Green Chu Jelly 003C4C83 0000004A 003C4CA5 00000063 - $Max Blue Chu Jelly 003C4C85 0000004B 003C4CA6 00000063 - $Max Joy Pendants 003C4C7F 0000001F 003C4CA7 00000063 - $Max Skull Necklaces 003C4C80 00000045 003C4CA8 00000063 - $Max Knight's Crest 003C4C81 00000048 003C4CA9 00000063 - $Max Boko Baba Seeds 003C4C82 00000046 003C4CAA 00000063 - $Max Golden Feathers 003C4C84 00000047 003C4CAB 00000063 - $Can Carry 99 Arrows 003C4C77 00000063 - $Can Carry 99 Bombs 003C4C78 00000063 - $Infinite Arrows 003C4C71 00000063 - $Infinite Bombs 003C4C72 00000063 - $Have Fully Detailed Map 023C4D0C 00170303 003C4D3C 00000003 - $Have All Quest Maps 023C4CDC 0003FFFF - $All Triforce Maps Translated 003C4D4D 000000FF - $Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD 003C4C16 0000003E 003C4CBC 0000000F - $Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND 003C4CC7 00000007 003C524A 00000040 - $Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS 003C4CC6 000000FF - $Press R to Jump 0A3ED84A 00000020 863E4410 00000001 @@ -341,109 +264,92 @@ $Press R to Jump $Press R to Mega Jump 0A3ED84A 00000020 863E4410 00000003 - #PLAY IN TEST MAPS - #HOLD COMBO DURING LEVEL LOAD - $Test room 1 - Hold (L + Z) 8A3ED84A 00000050 043C9D44 000000FF 043C9D48 495F5465 043C9D4C 73744D00 00000000 40000000 - $Test room 2 - Hold (L + Y) 8A3ED84A 00000840 043C9D44 000000FF 043C9D48 495F5465 043C9D4C 73745200 00000000 40000000 - $Test room 3 - Hold (L + X) 8A3ED84A 00000440 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743200 00000000 40000000 - $Test room 4 - Hold (L + A) 8A3ED84A 00000140 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743300 00000000 40000000 - $Test room 5 - Hold (L + B) 8A3ED84A 00000240 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743400 00000000 40000000 - $Test room 6 - Hold (L + DPad Up) 8A3ED84A 00000048 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743500 00000000 40000000 - $Test room 7 - Hold (L + DPad Down) 8A3ED84A 00000044 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743600 00000000 40000000 - $Test room 8 - Hold (L + Dpad Left) 8A3ED84A 00000041 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743800 00000000 40000000 - $Test room 9 - Hold (L + Dpad Right) 8A3ED84A 00000042 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73743900 00000000 40000000 - $Test room 10 - Hold (L + R + Z) 8A3ED84A 00000070 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746100 00000000 40000000 - $Test room 11 - Hold (L + R+ Y) 8A3ED84A 00000860 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746200 00000000 40000000 - $Test room 12 - Hold (L + R+ X) 8A3ED84A 00000460 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746300 00000000 40000000 - $Test room 13 - Hold (L + R+ A) 8A3ED84A 00000160 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746400 00000000 40000000 - $Test room 14 - Hold (L + R+ B) 8A3ED84A 00000260 043C9D44 000000FF 043C9D48 4B5F5465 043C9D4C 73746500 00000000 40000000 - $Unrestricted Camera 04356D34 45000000 -04356D48 42B00000 \ No newline at end of file +[Core] diff --git a/GZLP01.ini b/GZLP01.ini index dca5dbc9d4..da6314afed 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -3,303 +3,226 @@ EmulationStateId = 2 [OnFrame] 0x80295654=dword:0x4E800020 #Fix item hang - # WARNING - cheats may screw up your save games # 0x803C4C09=byte:0x50 #Max health # 0x803C4C0B=byte:0x50 #Current health - # Hidden dungeon # 0x803C9D44=dword:0x000000FF # 0x803C9D48=dword:0x485F7465 # 0x803C9D4C=dword:0x73740000 - # Snow test room # 0x803C9D44=dword:0x000000FF # 0x803C9D48=dword:0x49546573 # 0x803C9D4C=dword:0x74363200 - #only supports decrypted AR codes - [ActionReplay] $(M) C4329400 0000FF00 - $Maximum Health 003CC531 00000050 - $Infinite Health 003CC533 00000050 - $Never Lose Health 041F4A90 60000000 - $Never Drown 023D2096 00000300 - $Infinite Rupees 023CC534 00001388 - $Can Carry 5000 Rupees 003CC542 00000002 - $Massive Link 423D1D38 010A4080 423D1D38 010C4080 423D1D38 010E4080 - $Tiny Link 423D1D38 010A3E80 423D1D38 010C3E80 423D1D38 010E3E80 - $Unrestricted Camera 0435D084 45000000 0435D098 42B00000 - $Supersprint Link (Hold R) 0A3F5018 00000020 423D1D38 1ADE4281 - $Moon Jump (Hold DPad Down) 0A3F5018 00000004 423D1D38 01124204 - $Maximum Magic 003CC543 00000020 - #Do not use the following codes until after meeting the Dragon Boat - $Infinite Magic 003CC544 00000020 - $All Melodies 003CC5ED 0000003F - $Infinite Arrows 003CC599 00000063 - $Infinite Bombs 003CC59A 00000063 - $Infinite All-Purpose Bait 003CC5AE 00000082 003CC5D4 00000009 - $Infinite Hyoi Pear Bait 003CC5AF 00000082 003CC5D5 00000009 - $Night Mode 043ED010 3F000000 043ED018 3F000000 043ED020 300001CE 043ED024 300001CE - $Have Mirror Shield 003CC53F 0000003C 003CC5E5 00000002 - $Have Power Bracelets 003CC540 00000028 003CC5E6 00000002 - $Have Telescope 003CC56C 00000020 - $Have Sail 003CC56D 00000078 - $Have Wind Waker 003CC56E 00000022 - $Have Grappling Hook 003CC56F 00000025 - $Have Boomerang 003CC571 0000002D - $Have Deku Leaf 003CC572 00000034 - $Have Tingle Tuner 003CC573 00000021 - $Have Deluxe Picto Box 003CC574 00000026 - $Have Iron Boots 003CC575 00000029 - $Have Magic Armour 003CC576 0000002A - $Have Bow And All Arrows 003CC578 00000036 - $Have Bombs 003CC579 00000031 - $Have Hookshot 003CC57F 0000002F - $Have Skull Hammer 003CC580 00000033 - $Have Bottle 1 003CC57A 00000050 - $Have Bottle 2 003CC57B 00000050 - $Have Bottle 2 With Fairy 003CC57B 00000057 - $Have Bottle 3 003CC57C 00000050 - $Have Bottle 3 With Blue Potion 003CC57C 00000053 - $Have Bottle 4 003CC57D 00000050 - $Have Spoils Bag 003CC570 00000024 - $Have Bait Bag 003CC577 0000002C - $Have Delivery Bag 003CC57E 00000030 - $Have Red Chu Jelly 003CC5B6 00000049 - $Have Green Chu Jelly 003CC5B7 0000004A - $Have Blue Chu Jelly 003CC5B8 0000004A - $Have All Pearls 003CC5EF 00000007 - $Have Completed Triforce 003CC5EE 000000FF - ################################# - $Glow in the Dark Link 043ED014 40800000 - $Have Fully Detailed Map 023CC634 00170303 003CC664 00000003 - #Item Codes - $Have Master Sword 003CC53E 00000039 003CC5E4 00000001 - #Test Rooms - #Hold the button combo when going through doors or warping - $Test Room 1 (Hold L+Z) 8A3F5018 00000050 043D166C 000000FF 043D1670 495F5465 043D1674 73744D00 00000000 40000000 - $Test Room 2 (Hold L+Y) 8A3F5018 00000840 043D166C 000000FF 043D1670 495F5465 043D1674 73745200 00000000 40000000 - $Test Room 3 (Hold L+X) 8A3F5018 00000440 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743200 00000000 40000000 - $Test Room 4 (Hold L+A) 8A3F5018 00000140 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743300 00000000 40000000 - $Test Room 5 (Hold L+B) 8A3F5018 00000240 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743400 00000000 40000000 - $Test Room 6 (Hold L+DPad Up) 8A3F5018 00000048 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743500 00000000 40000000 - $Test Room 7 (Hold L+DPad Down) 8A3F5018 00000044 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743600 00000000 40000000 - $Test Room 8 (Hold L+DPad Left ) 8A3F5018 00000041 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743800 00000000 40000000 - $Test Room 9 (Hold L+DPad Right) 8A3F5018 00000042 043D166C 000000FF 043D1670 4B5F5465 043D1674 73743900 00000000 40000000 - $Test Room 11 (Hold L+R+Y) 8A3F5018 00000860 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746200 00000000 40000000 - $Test Room 10 (Hold L+R+Z) 8A3F5018 00000070 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746100 00000000 40000000 - $Test Room 12 (Hold L+R+X) 8A3F5018 00000460 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746300 00000000 40000000 - $Test Room 13 (Hold L+R+A) 8A3F5018 00000160 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746400 00000000 40000000 - $Test Room 14 (Hold L+R+B) 8A3F5018 00000260 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746500 -00000000 40000000 \ No newline at end of file From ba596cc755d714f90d682391eed5cd0f689ad3a9 Mon Sep 17 00:00:00 2001 From: omegadox Date: Sun, 23 Nov 2008 08:41:10 +0000 Subject: [PATCH 037/336] fix --- G2ME01.ini | 165 ----------------------------------------------------- 1 file changed, 165 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 3abb2b7a20..72a32ba04f 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -1,260 +1,95 @@ # G2ME01 - Metroid Prime 2 Echoes - [EmuState] #The Emulation State. EmulationStateId = 2 - [OnFrame] #Add memory patches here. - [ActionReplay] -<<<<<<< .mine $This Code Must Be On! -======= -$This Code Must Be On! -043BC410 906D0000 ->>>>>>> .r82 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 - -<<<<<<< .mine -$Infinite Health -======= $Infinite Health 4241FD80 000A44BB ->>>>>>> .r82 -4241FD80 000B6000 - -<<<<<<< .mine $Max Energy Tanks -======= -$Max Energy Tanks -4241FD80 012B000E ->>>>>>> .r82 4241FD80 012D000E - $Maximum Missiles 4241FD80 013900FA - $Infinite Missiles 4241FD80 013700FA - $Infinite Dark Beam Ammo 4241FD80 013D00FA - $Infinite Light Beam Ammo 4241FD80 014300FA - $Weild the Metroid Prime 2 Phazon Beam anywhere. 04002F48 00000001 0C002F48 00000001 42427C1C 03FF0004 0A704C24 00000008 04002F48 00000000 - -#BEAM WEAPON CODES: - -<<<<<<< .mine $Have Charge Beam -======= -$Have Charge Beam -4241FD80 00310001 ->>>>>>> .r82 4241FD80 00330001 - -<<<<<<< .mine $Have Dark Beam -======= -$Have Dark Beam -4241FD80 0037000F ->>>>>>> .r82 4241FD80 0039000F - -<<<<<<< .mine $Have Light Beam -======= -$Have Light Beam -4241FD80 003D000F ->>>>>>> .r82 4241FD80 003F000F - -<<<<<<< .mine -$Have Annihilator -======= $Have Annihilator 4241FD80 0043000F ->>>>>>> .r82 -4241FD80 0045000F - -#CHARGE COMBO CODES: - -<<<<<<< .mine $Have Super Missile -======= -$Have Super Missile -4241FD80 00470001 ->>>>>>> .r82 4241FD80 00490001 - -<<<<<<< .mine -$Have Darkburst -======= $Have Darkburst 4241FD80 004D0001 ->>>>>>> .r82 -4241FD80 004F0001 - -<<<<<<< .mine -$Have Sunburst -======= -$Have Sunburst 4241FD80 00530001 ->>>>>>> .r82 -4241FD80 00550001 - -<<<<<<< .mine $Have Sonic Boom -======= -$Have Sonic Boom -4241FD80 00590001 ->>>>>>> .r82 4241FD80 005B0001 - -#VISOR CODES: - $Have Combat Visor 4241FD80 00610001 - $Have Scan Visor 4241FD80 00670001 - $Have Dark Visor 4241FD80 006D0001 - $Have Echo Visor 4241FD80 00730001 - -#ARMOR CODES: - -<<<<<<< .mine $Have Varia Suit -======= -$Have Varia Suit -4241FD80 00770001 ->>>>>>> .r82 4241FD80 00790001 - -<<<<<<< .mine -$Have Dark Suit -======= $Have Dark Suit 4241FD80 007D0001 ->>>>>>> .r82 -4241FD80 007F0001 - -<<<<<<< .mine $Have Light Suit -======= -$Have Light Suit (break) -4241FD80 00830001 ->>>>>>> .r82 4241FD80 00850001 - -#MOVEMENT SYSTEMS CODES: - -<<<<<<< .mine -$Have Space Jump Boots -======= $Have Space Jump Boots 4241FD80 00BF0001 ->>>>>>> .r82 -4241FD80 00C10001 - -<<<<<<< .mine -$Have Grapple Beam -======= $Have Grapple Beam 4241FD80 00B90001 ->>>>>>> .r82 -4241FD80 00BB0001 - -<<<<<<< .mine -$Have Gravity Boost -======= $Have Gravity Boost 4241FD80 00C50001 ->>>>>>> .r82 -4241FD80 00C70001 - -<<<<<<< .mine -$Have Screw Attack -======= $Have Screw Attack 4241FD80 00D10001 ->>>>>>> .r82 -4241FD80 00D30001 - -#MISCELLANEOUS CODES: - -<<<<<<< .mine $Have Seeker Missile -======= -$Have Seeker Missile -4241FD80 00CB0001 ->>>>>>> .r82 4241FD80 00CD0001 - -<<<<<<< .mine $Have Morph Ball Power Bomb -======= -$Have Morph Ball Power Bomb -4241FD80 01310001 ->>>>>>> .r82 -4241FD80 01330001 - -<<<<<<< .mine -$Have Beam Ammo Expansion -======= $Have Beam Ammo Expansion 4241FD80 013D000F ->>>>>>> .r82 -4241FD80 013F000F - -#DARK TEMPLE KEYS: - $Have Sky Temple Key 1 4241FD80 00DF0001 - $Have Sky Temple Key 2 4241FD80 00E50001 - $Have Sky Temple Key 3 4241FD80 00EB0001 - $Have Agon Temple Key 1 4241FD80 00F10001 - $Have Agon Temple Key 2 4241FD80 00F70001 - $Have Agon Temple Key 3 4241FD80 00FD0001 - $Have Torvus Temple Key 1 4241FD80 01030001 - $Have Torvus Temple Key 2 4241FD80 01090001 - $Have Torvus Temple Key 3 4241FD80 010F0001 - $Have Ing Hive Temple Key 1 4241FD80 01150001 - $Have Ing Hive Temple Key 2 4241FD80 011B0001 - $Have Ing Hive Temple Key 3 4241FD80 01210001 From e6645793e4624be44ee1e73d91280bfcb4bb4eda Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 23 Nov 2008 11:23:36 +0000 Subject: [PATCH 038/336] ... --- GALP01.ini | 1 + GM4E01.ini | 2 + GM8E01.ini | 1 + GMSE01.ini | 1 + GP5E01.ini | 493 ++++++++++++++++++++++++++++++++++++++++++++++++++++- GZ2E01.ini | 6 +- GZLE01.ini | 1 + GZLP01.ini | 1 + 8 files changed, 499 insertions(+), 7 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 3f728e4b49..a5daf7c752 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -93,4 +93,5 @@ $Level with 'windy' tree $Yoshi's story level 044C7FC4 00001B02 $Dusk jungle level +044C7FC4 00001C02 [Core] diff --git a/GM4E01.ini b/GM4E01.ini index b49528ec89..5442c12811 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -118,3 +118,5 @@ $Goraud Shading $Reduced Nintendo Blur 022B3382 000000E8 $Increased Nintendo Blur +022B3382 000000CC +[core] \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index 2b6483f835..fd04d8c600 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -83,4 +83,5 @@ $Have Beam Combo A $Have Beam Combo B 4200183C 00430001 $Have Beam Combo C +4200183C 004F0001 [Core] diff --git a/GMSE01.ini b/GMSE01.ini index 3e45ae3c4f..4e1853de3f 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -131,3 +131,4 @@ $D-Pad Left For Normal Mario 4240E12C 4DE43F80 4240E12C 4DE63F80 4240E12C 4DE83F80 +00000000 40000000 \ No newline at end of file diff --git a/GP5E01.ini b/GP5E01.ini index d820e5971e..4d09748d26 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -1,6 +1,4 @@ # GP5E01 - Mario Party 5 -[Core] -#Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 @@ -10,3 +8,494 @@ EmulationStateId = 0 #Add memory patches to be applied every frame here. [ActionReplay] #Add action replay cheats here. +$(M) +044E31C5 88000000 +C4154E00 0000FF00 + +$All Mini-Games Unlocked +044E31C6 08000000 +0222A77C 0005FFFF + +# PLAYER 1 (UPPER LEFT) CODES: + +$P1 Max/ Infinite Coins +044E31C8 08000000 +08224AF4 00000042 +0222A090 000003E7 + +$P1 No Coins +044E31C9 08000000 +08224AF4 00000042 +0222A090 00000000 + +$P1 Max/Infinite Stars +044E31CA 08000000 +08224AF4 00000042 +0222A0A4 000003E7 + +$P1 No Stars +044E31CB 08000000 +08224AF4 00000042 +0222A0A4 00000000 + +$P1 Never Has Any Capsules +CV33-48PD-BTWMT +GM5D-FVFM-AZRQU +HQ4T-PYH4-QKUV9 + +#PLAYER 2 (UPPER RIGHT) CODES: + +$P2 Max/Infinite Coins +044E3228 08000000 +08224AF4 00000042 +0222A198 000003E7 + +$P2 No Coins +044E3229 08000000 +08224AF4 00000042 +0222A198 00000000 + +$P2 Max/Infinite Stars +044E322A 08000000 +08224AF4 00000042 +0222A1AC 000003E7 + +$P2 No Stars +044E322B 08000000 +08224AF4 00000042 +0222A1AC 00000000 + +$P2 Never Has Any Capsules +044E322C 08000000 +08224AF4 00000042 +0022A17D 000002FF + +#PLAYER 3 (LOWER LEFT) CODES: + +$P3 Max/Infinite Coins +044E3288 08000000 +08224AF4 00000042 +0222A2A0 000003E7 + +$P3 No Coins +044E3289 08000000 +08224AF4 00000042 +0222A2A0 00000000 + +$P3 Max/Infinite Stars +044E328A 08000000 +08224AF4 00000042 +0222A2B4 000003E7 + +$P3 No Stars +044E328B 08000000 +08224AF4 00000042 +0222A2B4 00000000 + +$P3 Never Has Any Capsules +044E328C 08000000 +08224AF4 00000042 +0022A285 000002FF + +#PLAYER 4 (LOWER RIGHT) CODES: + +$P4 Max/Infinite Coins +044E32E8 08000000 +08224AF4 00000042 +0222A3A8 000003E7 + +$P4 No Coins +044E32E9 08000000 +08224AF4 00000042 +0222A3A8 00000000 + +$P4 Max/Infinite Stars +044E32EA 08000000 +08224AF4 00000042 +0222A3BC 000003E7 + +$P4 No Stars +044E32EB 08000000 +08224AF4 00000042 +0222A3BC 00000000 + +$P4 Never Has Any Capsules +044E32EC 08000000 +08224AF4 00000042 +0022A38D 000002FF + +#RESULTS CODES: + +#PLAYER 1 (UPPER LEFT) RESULTS: + +$P1 Max Mini-Game Coins +044E3349 08000000 +08224AF4 00000042 +0222A092 000003E7 + +$P1 No Mini-Game Coins +044E334A 08000000 +08224AF4 00000042 +0222A092 00000000 + +$P1 Max Blue Spaces +044E334B 08000000 +08224AF4 00000042 +0022A084 000000FF + +$P1 No Blue Spaces +044E334C 08000000 +08224AF4 00000042 +0022A084 00000000 + +$P1 Max Red Spaces +044E334D 08000000 +08224AF4 00000042 +0022A085 000000FF + +$P1 No Red Spaces +044E334E 08000000 +08224AF4 00000042 +0022A085 00000000 + +$P1 Max Capsule Spaces +044E334F 08000000 +08224AF4 00000042 +0022A086 000000FF + +$P1 No Capsule Spaces +044E3350 08000000 +08224AF4 00000042 +0022A086 00000000 + +$P1 Max Question Mark Spaces +044E3351 08000000 +08224AF4 00000042 +0022A087 000000FF + +$P1 No Question Mark Spaces +044E3352 08000000 +08224AF4 00000042 +0022A087 00000000 + +$P1 Max Bowser Spaces +044E3353 08000000 +08224AF4 00000042 +0022A088 000000FF + +$P1 No Bowser Spaces +044E3354 08000000 +08224AF4 00000042 +0022A088 00000000 + +$P1 Max Donkey Kong Spaces +044E3355 08000000 +08224AF4 00000042 +0022A089 000000FF + +$P1 No Donkey Kong Spaces +044E3356 08000000 +08224AF4 00000042 +0022A089 00000000 + + +#PLAYER 2 (UPPER RIGHT) RESULTS: + +$P2 Max Mini-Game Coins +044E3358 08000000 +08224AF4 00000042 +0222A19A 000003E7 + +$P2 No Mini-Game Coins +044E3359 08000000 +08224AF4 00000042 +0222A19A 00000000 + +$P2 Max Blue Spaces +044E335A 08000000 +08224AF4 00000042 +0022A18C 000000FF + +$P2 No Blue Spaces +044E335B 08000000 +08224AF4 00000042 +0022A18C 00000000 + +$P2 Max Red Spaces +044E335C 08000000 +08224AF4 00000042 +0022A18D 000000FF + +$P2 No Red Spaces +044E335D 08000000 +08224AF4 00000042 +0022A18D 00000000 + +$P2 Max Capsule Spaces +044E335E 08000000 +08224AF4 00000042 +0022A18E 000000FF + +$P2 No Capsule Spaces +044E335F 08000000 +08224AF4 00000042 +0022A18E 00000000 + +$P2 Max Question Mark Spaces +044E3360 08000000 +08224AF4 00000042 +0022A18F 000000FF + +$P2 No Question Mark Spaces +044E3361 08000000 +08224AF4 00000042 +0022A18F 00000000 + +$P2 Max Bowser Spaces +044E3362 08000000 +08224AF4 00000042 +0022A190 000000FF + +$P2 No Bowser Spaces +044E3363 08000000 +08224AF4 00000042 +0022A190 00000000 + +$P2 Max Donkey Kong Spaces +044E3364 08000000 +08224AF4 00000042 +0022A191 000000FF + +$P2 No Donkey Kong Spaces +044E3365 08000000 +08224AF4 00000042 +0022A191 00000000 + +#PLAYER 3 (LOWER LEFT) RESULTS: + +$P3 Max Mini-Game Coins +044E3367 08000000 +08224AF4 00000042 +0222A2A2 000003E7 + +$P3 No Mini-Game Coins +044E3368 08000000 +08224AF4 00000042 +0222A2A2 00000000 + +$P3 Max Blue Spaces +044E3369 08000000 +08224AF4 00000042 +0022A294 000000FF + +$P3 No Blue Spaces +044E336A 08000000 +08224AF4 00000042 +0022A294 00000000 + +$P3 Max Red Spaces +044E336B 08000000 +08224AF4 00000042 +0022A295 000000FF + +$P3 No Red Spaces +044E336C 08000000 +08224AF4 00000042 +0022A295 00000000 + +$P3 Max Capsule Spaces +044E336D 08000000 +08224AF4 00000042 +0022A296 000000FF + +$P3 No Capsule Spaces +044E336E 08000000 +08224AF4 00000042 +0022A296 00000000 + +$P3 Max Question Mark Spaces +044E336F 08000000 +08224AF4 00000042 +0022A297 000000FF + +$P3 No Question Mark Spaces +044E3370 08000000 +08224AF4 00000042 +0022A297 00000000 + +$P3 Max Bowser Spaces +044E3371 08000000 +08224AF4 00000042 +0022A298 000000FF + +$P3 No Bowser Spaces +044E3372 08000000 +08224AF4 00000042 +0022A298 00000000 + +$P3 Max Donkey Kong Spaces +044E3373 08000000 +08224AF4 00000042 +0022A299 000000FF + +$P3 No Donkey Kong Spaces +044E3374 08000000 +08224AF4 00000042 +0022A299 00000000 + +#PLAYER 4 (LOWER RIGHT) RESULTS: + +$P4 Max Mini-Game Coins +044E3376 08000000 +08224AF4 00000042 +0222A3AA 000003E7 + +$P4 No Mini-Game Coins +044E3377 08000000 +08224AF4 00000042 +0222A3AA 00000000 + +$P4 Max Blue Spaces +044E3378 08000000 +08224AF4 00000042 +0022A39C 000000FF + +$P4 No Blue Spaces +044E3379 08000000 +08224AF4 00000042 +0022A39C 00000000 + +$P4 Max Red Spaces +044E337A 08000000 +08224AF4 00000042 +0022A39D 000000FF + +$P4 No Red Spaces +044E337B 08000000 +08224AF4 00000042 +0022A39D 00000000 + +$P4 Max Capsule Spaces +044E337C 08000000 +08224AF4 00000042 +0022A39E 000000FF + +$P4 No Capsule Spaces +044E337D 08000000 +08224AF4 00000042 +0022A39E 00000000 + +$P4 Max Question Mark Spaces +044E337E 08000000 +08224AF4 00000042 +0022A39F 000000FF + +$P4 No Question Mark Spaces +044E337F 08000000 +08224AF4 00000042 +0022A39F 00000000 + +$P4 Max Bowser Spaces +044E3380 08000000 +08224AF4 00000042 +0022A3A0 000000FF + + +$P4 No Bowser Spaces +044E3381 08000000 +08224AF4 00000042 +0022A3A0 00000000 + +$P4 Max Donkey Kong Spaces +044E3382 08000000 +08224AF4 00000042 +0022A3A1 000000FF + +$P4 No Donkey Kong Spaces +044E3383 08000000 +08224AF4 00000042 +0022A3A1 00000000 + +#BUTTON ACTIVATED CODES: + +#CONTROLLER 1 CODES: + +$Press L+Y: Player Keeps Moving +044E3386 08000000 +8A2885F8 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3387 08000000 +8A2885F8 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 2 CODES: + +$Press L+Y: Player Keeps Moving +044E338B 08000000 +8A2885FA 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E338C 08000000 +8A2885FA 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 3 CODES: + +$Press L+Y: Player Keeps Moving +044E3390 08000000 +8A2885FC 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3391 08000000 +8A2885FC 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 + +#CONTROLLER 4 CODES: + +$Press L+Y: Player Keeps Moving +044E3395 08000000 +8A2885FE 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 + +$Press L+X: Player Stops Moving +044E3396 08000000 +8A2885FE 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 +[Core] +#Values set here will override the main dolphin settings. \ No newline at end of file diff --git a/GZ2E01.ini b/GZ2E01.ini index 9c4fc374b2..38529ac0ca 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -5,7 +5,6 @@ EmulationStateId = 2 [OnFrame] #Add memory patches here. [ActionReplay] -$Infinite Health $(M) C435D468 0000FF01 @@ -52,7 +51,7 @@ $Have All Letters $Have All Golden Bugs 004062A5 000002FF -+$Have Giant Wallet +$Have Giant Wallet 004061D9 00000002 #EASY VESSEL OF LIGHT #Do not use these codes until you have explored all of the Twilight and activated the warp portals. @@ -76,9 +75,6 @@ $RD-Pad Left/Right Controls Time 0A3DD31A 00000021 #http://www.arcentral.net/Codes/NTSC/Legend_of_Zelda_Twilight_Princess.php -$(M) (Twilight Spectre) -BJ1W-52P2-KZQZT -KNY1-WU69-VUVMY $No Notification The First Time You Collect A Rupee (brkirch) PZQD-DV8P-ZDE2X diff --git a/GZLE01.ini b/GZLE01.ini index 6f2d01527d..dbb39d2b84 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -352,4 +352,5 @@ $Test room 14 - Hold (L + R+ B) 00000000 40000000 $Unrestricted Camera 04356D34 45000000 +04356D48 42B00000 [Core] diff --git a/GZLP01.ini b/GZLP01.ini index da6314afed..6d4e75b744 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -226,3 +226,4 @@ $Test Room 14 (Hold L+R+B) 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746500 +00000000 40000000 \ No newline at end of file From 01c3a70bf08a31f5de4941535dd5d43c9c8c814f Mon Sep 17 00:00:00 2001 From: omegadox Date: Sun, 23 Nov 2008 20:28:08 +0000 Subject: [PATCH 039/336] speedhacks updates --- G2ME01.ini | 2 ++ GM8E01.ini | 2 ++ 2 files changed, 4 insertions(+) diff --git a/G2ME01.ini b/G2ME01.ini index 72a32ba04f..b1cae06112 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -2,6 +2,8 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +[Speedhacks] +0x803758bc=400 [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GM8E01.ini b/GM8E01.ini index fd04d8c600..97b91d9a05 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,6 +2,8 @@ [EmuState] #The Emulation State. EmulationStateId = 3 +[Speedhacks] +0x80384b1c=400 [OnFrame] #Add memory patches here. [ActionReplay] From 68a4c735a1744588726785d799c2e237bceae050 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 24 Nov 2008 23:21:40 +0000 Subject: [PATCH 040/336] lolwhat --- GMBE8P.ini | 8 ++++++++ GPOP8P.ini | 28 +++++++++++++++++++--------- GTSE4F.ini | 10 ++++++++++ GTSP4F.ini | 8 +------- 4 files changed, 38 insertions(+), 16 deletions(-) create mode 100644 GMBE8P.ini create mode 100644 GTSE4F.ini diff --git a/GMBE8P.ini b/GMBE8P.ini new file mode 100644 index 0000000000..26c918e106 --- /dev/null +++ b/GMBE8P.ini @@ -0,0 +1,8 @@ +# GMBE8P - Super Monkey Ball +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] +[ActionReplay] diff --git a/GPOP8P.ini b/GPOP8P.ini index 75b64b644e..c7f04ed0cb 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -4,10 +4,7 @@ #The Emulation State. EmulationStateId = 2 [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. $ENABLE 07FE0000 98000000 0C010BE0 4E800020 @@ -18,15 +15,28 @@ C46CB69C 0000FF02 C437AAA0 0002FF03 C437AAA0 0002FF03 $No textures -EJUF-N7T4-PDHTP -2WUJ-RMJ0-H44UV +07FE6365 18000000 +04205128 38600010 $God of Equip 07FE0675 18000000 801052D4 38000005 $All Areas Open -07FE4254 18000000 -8018665C 3800FFFF -80186D60 3800FFFF +0418665C 3800FFFF +04186D60 3800FFFF $Mag is Always Hungry 07FE1026 18000000 -8011110C 60000000 \ No newline at end of file +All Kills Worth 7FFF Experience +07FE3C45 18000000 +041B1404 3BC07FFF +$Buy rare in Armor Shop +NW1E-Y5JE-P1D36 +5HCR-AU8M-N6RRW +C763-UJ5W-KV0NZ +5GCM-4R1V-P8XBV +PFFM-B3EA-K3XWN +6A71-PQPX-BNG4Q +PA6R-RBJX-Z6FTM +P8GA-ACM3-Q8ZUR +4PF0-K9EC-TFK7T +KDWV-VVBV-9KGYY +G8U0-WQ2E-V9KJK diff --git a/GTSE4F.ini b/GTSE4F.ini new file mode 100644 index 0000000000..705efaf3f3 --- /dev/null +++ b/GTSE4F.ini @@ -0,0 +1,10 @@ +# GTSE4F - TimeSplitters 2 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/GTSP4F.ini b/GTSP4F.ini index aac113ee50..563d4720dd 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -1,13 +1,7 @@ # GTSP4F - TimeSplitters 2 [EmuState] #The Emulation State. -EmulationStateId = 1 +EmulationStateId = 4 [OnFrame] -#Add memory patches here. -0x80000020=twgt:0xE5207C22 -0x80000008=word:0x01000001 -0x8044CF34=word:0xFFFFFFFF - [ActionReplay] -#Add decrypted action replay cheats here. From 0dffe897a2afe2cb34796e2aa4df712ff037a7b7 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 27 Nov 2008 02:07:34 +0000 Subject: [PATCH 041/336] lol --- GM8E01.ini | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/GM8E01.ini b/GM8E01.ini index 97b91d9a05..b0b697617a 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -5,7 +5,6 @@ EmulationStateId = 3 [Speedhacks] 0x80384b1c=400 [OnFrame] -#Add memory patches here. [ActionReplay] $This Code Must Be On 043CB1A8 3C808000 @@ -40,9 +39,14 @@ $Have Wave Beam 4200183C 001F0001 $Have Plasma Beam 4200183C 00230001 -$Have Phazon Beam (break) -4200183C 00730001 -#MORPH BALL +$Have Phazon Beam +01165C8D 08000000 +70458245 00000080 +087A55A9 000000C5 +00458245 0000007C +48457D33 00000000 +087A55A9 0000003B +00458245 000000FE $Have Morph Ball 4200183C 00570001 $Have Boost Ball From 81a6a7b932573b23e8ffa0d8a65bd54c5c17a5ae Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 1 Dec 2008 18:02:36 +0000 Subject: [PATCH 042/336] ZWW ini patch fixes --- GZLE01.ini | 27 +++------------------------ GZLP01.ini | 23 ++++------------------- 2 files changed, 7 insertions(+), 43 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index dbb39d2b84..804caafc6e 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -1,26 +1,14 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +[OnLoad] [OnFrame] -0x802904b4=dword:0x4E800020 #Fix item hang -# WARNING - cheats may screw up your save games -# 0x803C4C09=byte:0x50 #Max health -# 0x803C4C0B=byte:0x50 #Current health -# Hidden dungeon -# 0x803C9D44=dword:0x000000FF -# 0x803C9D48=dword:0x485F7465 -# 0x803C9D4C=dword:0x73740000 -# Snow test room -# 0x803C9D44=dword:0x000000FF -# 0x803C9D48=dword:0x49546573 -# 0x803C9D4C=dword:0x74363200 -#only supports decrypted AR codes ++$Fix item hang +0x802904B4:dword:0x4E800020 [ActionReplay] -# Codes by GCNHacker87 (yes we forgot to ask permission) $Master Code (useless) C4323EA8 0000FF00 $Shadow Link -#041926B8 60000000 423BCDA0 00BCFFFF 423BCDA0 00BDFF87 403BCDA0 00017E3F @@ -61,10 +49,8 @@ $Run/Swim/Crawl fast Hold A 0435DB94 42800000 123ED84A 00000120 0435DB94 40400000 - $Max Health 003C4C09 00000050 - $Infinite Health 01E0197F 08000000 003C4C0B 00000050 @@ -82,7 +68,6 @@ $HookShot Head/beam sword 0435DF6C 004C001E $Normal/no glow 0435DF6C 00460046 - $Jesus Mode aka WalkOnWater 04004010 2C070003 04004014 C01EFFA0 @@ -115,12 +100,10 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim 0435D560 42B40000 $Jump to a ledge at any height 0435D734 469C4000 - $Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) 00000000 8435DB18 41200000 00040002 0435DB38 7F7FFFFF -#Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of $push, to stop it from rising you must close and reopen the leaf quickly) 0A3ED84A 00000800 0435DC90 40700000 @@ -135,7 +118,6 @@ $Roll further 0435D3D0 40000000 $Instead of rolling, you glide 0435D3CC 45500000 -#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT $Max Magic 003C4C1B 00000020 $Infinite Magic @@ -260,12 +242,9 @@ $Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS $Press R to Jump 0A3ED84A 00000020 863E4410 00000001 - $Press R to Mega Jump 0A3ED84A 00000020 863E4410 00000003 -#PLAY IN TEST MAPS -#HOLD COMBO DURING LEVEL LOAD $Test room 1 - Hold (L + Z) 8A3ED84A 00000050 043C9D44 000000FF diff --git a/GZLP01.ini b/GZLP01.ini index 6d4e75b744..3f792ac451 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,20 +1,11 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +[OnLoad] +#Add memory patches to be loaded once on boot here. [OnFrame] -0x80295654=dword:0x4E800020 #Fix item hang -# WARNING - cheats may screw up your save games -# 0x803C4C09=byte:0x50 #Max health -# 0x803C4C0B=byte:0x50 #Current health -# Hidden dungeon -# 0x803C9D44=dword:0x000000FF -# 0x803C9D48=dword:0x485F7465 -# 0x803C9D4C=dword:0x73740000 -# Snow test room -# 0x803C9D44=dword:0x000000FF -# 0x803C9D48=dword:0x49546573 -# 0x803C9D4C=dword:0x74363200 -#only supports decrypted AR codes ++$Fix item hang +0x80295654:dword:0x4E800020 [ActionReplay] $(M) C4329400 0000FF00 @@ -49,7 +40,6 @@ $Moon Jump (Hold DPad Down) 423D1D38 01124204 $Maximum Magic 003CC543 00000020 -#Do not use the following codes until after meeting the Dragon Boat $Infinite Magic 003CC544 00000020 $All Melodies @@ -131,18 +121,14 @@ $Have All Pearls 003CC5EF 00000007 $Have Completed Triforce 003CC5EE 000000FF -################################# $Glow in the Dark Link 043ED014 40800000 $Have Fully Detailed Map 023CC634 00170303 003CC664 00000003 -#Item Codes $Have Master Sword 003CC53E 00000039 003CC5E4 00000001 -#Test Rooms -#Hold the button combo when going through doors or warping $Test Room 1 (Hold L+Z) 8A3F5018 00000050 043D166C 000000FF @@ -226,4 +212,3 @@ $Test Room 14 (Hold L+R+B) 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746500 -00000000 40000000 \ No newline at end of file From 433af9510d372645fcd53f59e937dbe98a4ea92d Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 9 Dec 2008 18:19:11 +0000 Subject: [PATCH 043/336] Added MP3 PAL INI --- RM3P01.ini | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 RM3P01.ini diff --git a/RM3P01.ini b/RM3P01.ini new file mode 100644 index 0000000000..e9f89b096d --- /dev/null +++ b/RM3P01.ini @@ -0,0 +1,10 @@ +# RM3P01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x804e8b20=600 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] \ No newline at end of file From ba81f0fba2c877a639d6616bf13124a0a40e21d8 Mon Sep 17 00:00:00 2001 From: omegadox Date: Wed, 10 Dec 2008 00:04:01 +0000 Subject: [PATCH 044/336] update --- GZ2P01.ini | 102 ++++++++++++++++++++++++++++++++++++++++++++++++----- RFEP01.ini | 10 ++++++ 2 files changed, 104 insertions(+), 8 deletions(-) create mode 100644 RFEP01.ini diff --git a/GZ2P01.ini b/GZ2P01.ini index 9a5a503479..652751cf65 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -1,10 +1,96 @@ -# GZ2P01 - The Legend of Zelda: Twilight Princess - +# GZ2P01 - The Legend of Zelda Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x803420bc=200 [EmuState] -#The Emulation State. +#The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +[OnFrame] +[ActionReplay] +$(M) +GKMU-93RZ-82YV6 +ZFPE-UYKV-PX95X +$Infinite Health +AUZE-RTDF-QRZHA +BUPB-PJ7U-J1R82 +$Max Health +R3H6-Y2JE-XP961 +D7HR-M8D2-G13R2 +$Infinite Rupees +T4W1-XEC4-67PUZ +14VE-K0Y5-KE8MB +$Infinite Oxygen +2CP2-3C3E-6551Z +M43A-WVVR-VF00A +$Infinite Slingshot Pellets +ZAWP-7BBP-MWPQ7 +7BP2-MA3Q-J63RC +$Infinite Bombs +AGGP-BNZV-KH7RH +47GT-1UQ6-7D1ZR +$Infinite Arrows +7FEW-GAK4-WY16R +TQ7X-AN0G-1R3D9 +$Infinite Lantern Oil +C1CN-MRHN-CRQH1 +PBGR-Z1QJ-YNGPV +$Have All Swords/Shields/Tunics +1N19-DJDH-1E1RV +D2C9-YB3Y-5VU99 +$All Hidden Skills Learned +UEAT-TPFF-UGX8Y +GK8K-4JB1-GR6QV +71QK-9V25-X6A5H +$Have Dungeon Map/Compass/Boss Key +7VNW-7RUD-9KYWY +GWXG-CK3U-59F9P +2ZT3-UBRM-03KF6 +$Infinite Small Keys +5MRG-RU3M-EZ4DF +BQJQ-X9QA-9U9GW +$Rupees Never Increase or Decrease +42MX-0ERR-V61WU +FACA-PBHC-7D95F +$Have All Letters +UJN1-NYMK-XXGH3 +CD9W-8BVM-A0T0Z +QWBB-G8D2-5A60U +CCKA-YQX0-RZ43K +Z1ZF-KYWF-UFFZT +7A8F-63JK-DN1RY +$Have All Golden Bugs +9WQC-VJM8-A7D2W +T9Y4-QMQN-N9892 +$Have Giant Wallet +ZY26-V51M-ZNJEQ +WB4T-TFVC-8CR7Z +$R+D-Pad Left/Right Controls Fog +3H3D-Y9P4-NFVT1 +Z4AA-7M5Y-GKV8F +40Q9-YX89-JRFU2 +0AJB-RGR4-184YR +N4YF-JKB3-Y5MP8 +$R+D-Pad Left/Right Controls Time +9872-GWYG-JKPR6 +Z4AA-7M5Y-GKV8F +QVE9-QFUB-35D7B +0AJB-RGR4-184YR +JH64-GE4G-M2UA8 +#EASY VESSEL OF LIGHT +$One Tear Fills 1st Vessel of Light +CXA2-TW5A-8UF62 +EKJZ-BAU5-83FYC +GVN5-JCT8-EY8XY +VP61-73M8-2F098 +$One Tear Fills 2nd Vessel of Light +CXA2-TW5A-8UF62 +5X40-TMYU-B6PRG +K1YE-HRZX-3E4ED +KX7E-CJEQ-5C4ER +$One Tear Fills 3rd Vessel of Light +CXA2-TW5A-8UF62 +41VF-EUVP-CY77Z +MUQN-K0ZJ-B4RVY +ZBKG-N0G1-N92DF + diff --git a/RFEP01.ini b/RFEP01.ini new file mode 100644 index 0000000000..a6c98d4a03 --- /dev/null +++ b/RFEP01.ini @@ -0,0 +1,10 @@ +# RFEP01 - FIRE EMBLEM 10 EUR +[Core] +[Speedhacks] +0x80006e00=800 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] From ad38602d35abea97a42624e7cd6a438a26660aef Mon Sep 17 00:00:00 2001 From: daco65 Date: Thu, 18 Dec 2008 11:58:56 +0000 Subject: [PATCH 045/336] added/changed some ini's and added some codes to the Smash ini thx to Vaporizer8 --- GALP01.ini | 4 +++- GFEJ01.ini | 10 ++++++++++ GFEP01.ini | 19 ++++++++++--------- 3 files changed, 23 insertions(+), 10 deletions(-) create mode 100644 GFEJ01.ini diff --git a/GALP01.ini b/GALP01.ini index a5daf7c752..d2ec2e834c 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -1,6 +1,6 @@ [EmuState] #The Emulation State. -EmulationStateId = 4 +EmulationStateId = 5 [OnFrame] #0x8044CD30=dword:0xFFFFFFFF [ActionReplay] @@ -94,4 +94,6 @@ $Yoshi's story level 044C7FC4 00001B02 $Dusk jungle level 044C7FC4 00001C02 +$Debug Menu +024C7BC4 00000602 [Core] diff --git a/GFEJ01.ini b/GFEJ01.ini new file mode 100644 index 0000000000..7f9802892c --- /dev/null +++ b/GFEJ01.ini @@ -0,0 +1,10 @@ +# GFEJ01 - FIRE EMBLEM GC JAP +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x80204ce8=500 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] +[ActionReplay] diff --git a/GFEP01.ini b/GFEP01.ini index 0cd113581d..908addf38c 100644 --- a/GFEP01.ini +++ b/GFEP01.ini @@ -1,10 +1,11 @@ -# GFEP01 - Fire Emblem: Path of Radiance - +# GFEE01 - FIRE EMBLEM GC EU +[Core] +#Values set here will override the main dolphin settings. +SkipIdle = 0 +[Speedhacks] +0x80213278=500 [EmuState] -#The Emulation State. -EmulationStateId = 2 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] From d90d82fdba48cd1d6859f7cae388e3f1c3aec0d8 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 22 Dec 2008 13:41:18 +0000 Subject: [PATCH 046/336] minor edit --- GALP01.ini | 4 +--- GPOP8P.ini | 24 ++++++++++++------------ 2 files changed, 13 insertions(+), 15 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index d2ec2e834c..2b79e21609 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,7 +2,6 @@ #The Emulation State. EmulationStateId = 5 [OnFrame] -#0x8044CD30=dword:0xFFFFFFFF [ActionReplay] $P1 - No Damage 04443E80 00000000 @@ -16,7 +15,7 @@ $Infinite Lives 00443EAE 00000009 $One Hit Kills 044C9578 40100000 -$Infinite Jumps +$Infinite Jumps 040CC114 60000000 $Infinite Retries 0246A8C2 000005FA @@ -71,7 +70,6 @@ $All start with 900% 04034B74 38A00384 $All start with 999% 04034B74 38A003E7 -#Secret multi player level modifier $Metroidy level 044C7FC4 00000D02 $City rooftops level diff --git a/GPOP8P.ini b/GPOP8P.ini index c7f04ed0cb..e31c2f375c 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -25,18 +25,18 @@ $All Areas Open 04186D60 3800FFFF $Mag is Always Hungry 07FE1026 18000000 -All Kills Worth 7FFF Experience +$All Kills Worth 7FFF Exp 07FE3C45 18000000 041B1404 3BC07FFF $Buy rare in Armor Shop -NW1E-Y5JE-P1D36 -5HCR-AU8M-N6RRW -C763-UJ5W-KV0NZ -5GCM-4R1V-P8XBV -PFFM-B3EA-K3XWN -6A71-PQPX-BNG4Q -PA6R-RBJX-Z6FTM -P8GA-ACM3-Q8ZUR -4PF0-K9EC-TFK7T -KDWV-VVBV-9KGYY -G8U0-WQ2E-V9KJK +0FFC1110 98000000 +057DFDD8 4BD266F0 +057DFDDC 000009C0 +3FFC1111 98000000 +057DFDD8 4BD25BB0 +057DFDDC 00000B40 +5FFC1112 98000000 +057DFDD8 4BD27D90 +057DFDDC 00000AA0 +7FFC1112 98000000 +057DFDD8 4BD270B0 From cb19f02f0b1d91505e945d40c1d9e68f71528f3d Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 28 Dec 2008 12:54:23 +0000 Subject: [PATCH 047/336] small update --- G2MP01.ini | 8 +++++--- G8ME01.ini | 10 ++++++++++ GALP01.ini | 1 + GFEE01.ini | 10 ++++++++++ GGSEA4.ini | 8 ++++++++ GGSPA4.ini | 9 +++++++++ GM8E01.ini | 1 + GM8J01.ini | 11 +++++++++++ GM8P01.ini | 7 ++++++- GMSE01.ini | 2 +- GZLE01.ini | 12 ++++++++++++ GZLP01.ini | 12 ++++++++++++ UGPP01.ini | 8 ++++++++ 13 files changed, 94 insertions(+), 5 deletions(-) create mode 100644 G8ME01.ini create mode 100644 GFEE01.ini create mode 100644 GGSEA4.ini create mode 100644 GGSPA4.ini create mode 100644 GM8J01.ini create mode 100644 UGPP01.ini diff --git a/G2MP01.ini b/G2MP01.ini index c4d03dfdf6..cbc5893913 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -2,10 +2,12 @@ [EmuState] #The Emulation State. EmulationStateId = 2 - +[Speedhacks] +#Patch OSYieldThread to take more time - MP2's idle loop is really stupid. +0x80375c68=400 [OnFrame] #Add memory patches here. -0x80000020=twgt:0xE5207C22 -0x80000008=word:0x01000000 +#0x80000020=twgt:0xE5207C22 +#0x80000008=word:0x01000000 [ActionReplay] #Add decrypted action replay cheats here. diff --git a/G8ME01.ini b/G8ME01.ini new file mode 100644 index 0000000000..c7a8856723 --- /dev/null +++ b/G8ME01.ini @@ -0,0 +1,10 @@ +# G8ME01 - Paper Mario +[Core] +[Speedhacks] +0x8029ccf4=600 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] diff --git a/GALP01.ini b/GALP01.ini index 2b79e21609..f8d55a9dc3 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -1,3 +1,4 @@ +# GALP01 - SUPER SMASH BROS. Melee [EmuState] #The Emulation State. EmulationStateId = 5 diff --git a/GFEE01.ini b/GFEE01.ini new file mode 100644 index 0000000000..af49dffcef --- /dev/null +++ b/GFEE01.ini @@ -0,0 +1,10 @@ +# GFEE01 - FIRE EMBLEM GC US +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x8020a51c=500 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] diff --git a/GGSEA4.ini b/GGSEA4.ini new file mode 100644 index 0000000000..248f6c45eb --- /dev/null +++ b/GGSEA4.ini @@ -0,0 +1,8 @@ +# GGSEA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack=1 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] +[ActionReplay] diff --git a/GGSPA4.ini b/GGSPA4.ini new file mode 100644 index 0000000000..58ac951e32 --- /dev/null +++ b/GGSPA4.ini @@ -0,0 +1,9 @@ +# GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] +[ActionReplay] diff --git a/GM8E01.ini b/GM8E01.ini index b0b697617a..2dd2ae6173 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -5,6 +5,7 @@ EmulationStateId = 3 [Speedhacks] 0x80384b1c=400 [OnFrame] +#Add memory patches to be applied every frame here. [ActionReplay] $This Code Must Be On 043CB1A8 3C808000 diff --git a/GM8J01.ini b/GM8J01.ini new file mode 100644 index 0000000000..de3e498948 --- /dev/null +++ b/GM8J01.ini @@ -0,0 +1,11 @@ +# GM8E01 - Metroid Prime +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x803708f8=400 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] diff --git a/GM8P01.ini b/GM8P01.ini index 56683f9315..45e69aae2d 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -1,5 +1,10 @@ # GM8P01 - Metroid Prime - + +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +# Patch OSYieldThread to take more time - MP1's idle loop is really stupid. +0x8036eba0=400 [EmuState] #The Emulation State. EmulationStateId = 2 diff --git a/GMSE01.ini b/GMSE01.ini index 4e1853de3f..5b28930a32 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -2,6 +2,7 @@ #The Emulation State. EmulationStateId = 0 [OnFrame] +#Add memory patches to be applied every frame here. [ActionReplay] $All Shines (not working) 045708E8 FFFFFFFF @@ -37,7 +38,6 @@ $Test Level 043E9710 00000C01 $Low Gravity 4240E12C 05003E00 - $Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) 04002F00 3C608041 04002F04 8063E12C diff --git a/GZLE01.ini b/GZLE01.ini index 804caafc6e..53348398db 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -5,6 +5,18 @@ EmulationStateId = 2 [OnFrame] +$Fix item hang 0x802904B4:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x50 +$Current health +0x803C4C0B:byte:0x50 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 [ActionReplay] $Master Code (useless) C4323EA8 0000FF00 diff --git a/GZLP01.ini b/GZLP01.ini index 3f792ac451..52a4bded59 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -6,6 +6,18 @@ EmulationStateId = 2 [OnFrame] +$Fix item hang 0x80295654:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x50 +$Current health +0x803C4C0B:byte:0x50 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 [ActionReplay] $(M) C4329400 0000FF00 diff --git a/UGPP01.ini b/UGPP01.ini new file mode 100644 index 0000000000..f79f884c29 --- /dev/null +++ b/UGPP01.ini @@ -0,0 +1,8 @@ +# UGPP01 - Game Boy Player Start-up Disc for EUR +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] From 60bfc77b140d27f8a8bf8dc2fe76f60a1dd2e7b3 Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 9 Jan 2009 09:44:21 +0000 Subject: [PATCH 048/336] some issues updates --- D43P01.ini | 10 ++-------- G2ME01.ini | 1 + G2MP01.ini | 13 ++++--------- UGPP01.ini | 10 +++------- 4 files changed, 10 insertions(+), 24 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index 52635eee27..6b75ed92a9 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -1,10 +1,4 @@ -# D43P01 - The Legend of Zelda: Ocarina of Time - -[EmuState] +# D43P01 - The Legend of Zelda: Ocarina of Time[EmuState] #The Emulation State. EmulationStateId = 1 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +[OnFrame]#Add memory patches here.Issues="Boots then hangs, stuck on nop opcode?"[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/G2ME01.ini b/G2ME01.ini index b1cae06112..5384acc017 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +Issues="Scanner does not work, music is buggy, scanner mode is buggy" [Speedhacks] 0x803758bc=400 [OnFrame] diff --git a/G2MP01.ini b/G2MP01.ini index cbc5893913..56b271aa86 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -1,13 +1,8 @@ -# G2MP01 - Metroid Prime 2 Echoes -[EmuState] +# G2MP01 - Metroid Prime 2 Echoes[EmuState] #The Emulation State. EmulationStateId = 2 +Issues="Scanner does not work, music is buggy, scanner mode is buggy" [Speedhacks] #Patch OSYieldThread to take more time - MP2's idle loop is really stupid. -0x80375c68=400 -[OnFrame] -#Add memory patches here. -#0x80000020=twgt:0xE5207C22 -#0x80000008=word:0x01000000 -[ActionReplay] -#Add decrypted action replay cheats here. +0x80375c68=400[OnFrame]#Add memory patches here.#0x80000020=twgt:0xE5207C22 +#0x80000008=word:0x01000000[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/UGPP01.ini b/UGPP01.ini index f79f884c29..23c61121f4 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,8 +1,4 @@ -# UGPP01 - Game Boy Player Start-up Disc for EUR -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +# UGPP01 - GAME BOY PLAYER[EmuState] +#The Emulation State. EmulationStateId = 0 -[OnFrame] -[ActionReplay] +[OnFrame]#Add memory patches here.[ActionReplay] \ No newline at end of file From 4286f4c9b6c3a4ffdcf1b2e1289e8ad975a45df1 Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 9 Jan 2009 10:16:03 +0000 Subject: [PATCH 049/336] ups --- D43P01.ini | 7 +++++-- GLME01.ini | 1 + GM4E01.ini | 1 + GM4P01.ini | 13 ++++--------- GM8E01.ini | 1 + GM8J01.ini | 1 + GM8P01.ini | 13 ++++--------- GMPE01.ini | 1 + GP5E01.ini | 1 + GZ2E01.ini | 1 + GZ2P01.ini | 1 + RM3P01.ini | 1 + UGPP01.ini | 8 +++++--- 13 files changed, 27 insertions(+), 23 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index 6b75ed92a9..551ec18168 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -1,4 +1,7 @@ -# D43P01 - The Legend of Zelda: Ocarina of Time[EmuState] +# D43P01 - The Legend of Zelda: Ocarina of Time +[EmuState] #The Emulation State. EmulationStateId = 1 -[OnFrame]#Add memory patches here.Issues="Boots then hangs, stuck on nop opcode?"[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +Issues="Boots then hangs, stuck on nop opcode?" +[OnFrame]#Add memory patches here. +[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/GLME01.ini b/GLME01.ini index 3159d2ea99..b13eed2259 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +Issues="Some controls may not work correctly" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GM4E01.ini b/GM4E01.ini index 5442c12811..2880c9a311 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +Issues="Going to next course may hang" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GM4P01.ini b/GM4P01.ini index ae42a099ea..e11f99601b 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -1,14 +1,9 @@ -# GM4P01 - Mario Kart: Double Dash!! -[EmuState] +# GM4P01 - Mario Kart: Double Dash!![EmuState] #The Emulation State. EmulationStateId = 4 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. -$(M) +Issues="Going to next course may hang" +[OnFrame]#Add memory patches here. +[ActionReplay]#Add decrypted action replay cheats here.$(M) 044C2F9A 98000000 C41D289C 0000FF00 diff --git a/GM8E01.ini b/GM8E01.ini index 2dd2ae6173..f0fd5d56b9 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 3 +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" [Speedhacks] 0x80384b1c=400 [OnFrame] diff --git a/GM8J01.ini b/GM8J01.ini index de3e498948..90e6cf2743 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -6,6 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" [OnFrame] #Add memory patches to be applied every frame here. [ActionReplay] diff --git a/GM8P01.ini b/GM8P01.ini index 45e69aae2d..0a5e8eac9a 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -1,15 +1,10 @@ -# GM8P01 - Metroid Prime - +# GM8P01 - Metroid Prime [Core] #Values set here will override the main dolphin settings. [Speedhacks] # Patch OSYieldThread to take more time - MP1's idle loop is really stupid. -0x8036eba0=400 -[EmuState] +0x8036eba0=400[EmuState] #The Emulation State. EmulationStateId = 2 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" +[OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini index d0ff35dbcc..297bc69aa5 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +Issues="The bubbles in into scene when starting a game are not shaded right?" [OnFrame] #Add memory patches here. diff --git a/GP5E01.ini b/GP5E01.ini index 4d09748d26..c67ed7c7a7 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 +Issues="Some graphical bugs" [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/GZ2E01.ini b/GZ2E01.ini index 38529ac0ca..243f5162bb 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +Issues="low FPS in big areas, no working sound" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GZ2P01.ini b/GZ2P01.ini index 652751cf65..5e7a82c7a4 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -6,6 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +Issues="low FPS in big areas, no working sound" [OnFrame] [ActionReplay] $(M) diff --git a/RM3P01.ini b/RM3P01.ini index e9f89b096d..d8d716d57d 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -6,5 +6,6 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 +Issues="No working scanner" [OnFrame] [ActionReplay] \ No newline at end of file diff --git a/UGPP01.ini b/UGPP01.ini index 23c61121f4..ba603f6629 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,4 +1,6 @@ -# UGPP01 - GAME BOY PLAYER[EmuState] -#The Emulation State. +# UGPP01 - GAME BOY PLAYER +[EmuState] EmulationStateId = 0 -[OnFrame]#Add memory patches here.[ActionReplay] \ No newline at end of file +Issues="The game needs the GBA Player hardware attachment" +[OnFrame] +[ActionReplay] \ No newline at end of file From 4b47d197016c8064eea1b08121513a2ccee87f83 Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 9 Jan 2009 10:38:28 +0000 Subject: [PATCH 050/336] hmm --- D43J01.ini | 12 ++++++++++++ D43P01.ini | 4 ++-- GC6E01.ini | 9 +++++++++ GM8E01.ini | 8 -------- GM8P01.ini | 8 ++++++-- GNHE5d.ini | 8 ++++++++ GP6P01.ini | 11 +++++++++++ GSWP64.ini | 9 +++++++++ PZLE01.ini | 8 ++++++++ RELS01.ini | 9 +++++++++ RM3E01.ini | 9 +++++++++ RM8E01.ini | 11 +++++++++++ RO7P7D.ini | 11 +++++++++++ RSBJ01.ini | 8 ++++++++ RUCXRT.ini | 11 +++++++++++ RZDP01.ini | 12 ++++++++++++ 16 files changed, 136 insertions(+), 12 deletions(-) create mode 100644 D43J01.ini create mode 100644 GC6E01.ini create mode 100644 GNHE5d.ini create mode 100644 GP6P01.ini create mode 100644 GSWP64.ini create mode 100644 PZLE01.ini create mode 100644 RELS01.ini create mode 100644 RM3E01.ini create mode 100644 RM8E01.ini create mode 100644 RO7P7D.ini create mode 100644 RSBJ01.ini create mode 100644 RUCXRT.ini create mode 100644 RZDP01.ini diff --git a/D43J01.ini b/D43J01.ini new file mode 100644 index 0000000000..08e6a7ff21 --- /dev/null +++ b/D43J01.ini @@ -0,0 +1,12 @@ +# D43J01 - ZELDA OCARINA MULTI PACK +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] +#Add action replay cheats here. diff --git a/D43P01.ini b/D43P01.ini index 551ec18168..59d7839eca 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -2,6 +2,6 @@ [EmuState] #The Emulation State. EmulationStateId = 1 -Issues="Boots then hangs, stuck on nop opcode?" +Issues="Dolphin doesn't support soft reset" [OnFrame]#Add memory patches here. -[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +[ActionReplay] diff --git a/GC6E01.ini b/GC6E01.ini new file mode 100644 index 0000000000..50a07153f9 --- /dev/null +++ b/GC6E01.ini @@ -0,0 +1,9 @@ +# GC6E01 - Pokemon Colosseum +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Music is buggy, black overlay (use projection hack to fix)" +[OnFrame] +[ActionReplay] diff --git a/GM8E01.ini b/GM8E01.ini index f0fd5d56b9..8222ceab9d 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -6,7 +6,6 @@ Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn' [Speedhacks] 0x80384b1c=400 [OnFrame] -#Add memory patches to be applied every frame here. [ActionReplay] $This Code Must Be On 043CB1A8 3C808000 @@ -31,10 +30,6 @@ $Play NES Metroid 0001CA64 00000041 0A7A55A4 00000840 0001CA64 00000040 -#Press L+X at bonus screen -#Press L+Y before quitting -#Press L+Y before quitting -#ARM CANNON $Have Ice Beam 4200183C 001B0001 $Have Wave Beam @@ -59,7 +54,6 @@ $Have Morph Ball Bomb 4200183C 002F0001 $Have Power Bomb 4200183C 00330001 -#SUITS $Have Varia Suit 4200183C 006F0001 $Have Gravity Suit (break) @@ -67,7 +61,6 @@ $Have Gravity Suit (break) 4200183C 006B0001 $Have Phazon Suit (break) 4200183C 00730001 -#VISORS $Have Combat Visor 4200183C 005B0001 $Have Scan Visor @@ -76,7 +69,6 @@ $Have X-Ray Visor 4200183C 004B0001 $Have Thermal Visor 4200183C 003B0001 -#SECONDARY ITEMS $Have Space Jump Boots 4200183C 00510001 4200183C 00530001 diff --git a/GM8P01.ini b/GM8P01.ini index 0a5e8eac9a..aa7d0a5d7d 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -3,8 +3,12 @@ #Values set here will override the main dolphin settings. [Speedhacks] # Patch OSYieldThread to take more time - MP1's idle loop is really stupid. -0x8036eba0=400[EmuState] +0x8036eba0=400 +[EmuState] #The Emulation State. EmulationStateId = 2 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" -[OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +[EmuState] +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/GNHE5d.ini b/GNHE5d.ini new file mode 100644 index 0000000000..6675309068 --- /dev/null +++ b/GNHE5d.ini @@ -0,0 +1,8 @@ +# GNHE5d - NHL HITZ 20-02 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/GP6P01.ini b/GP6P01.ini new file mode 100644 index 0000000000..1e52811d84 --- /dev/null +++ b/GP6P01.ini @@ -0,0 +1,11 @@ +# GP6P01 - Mario Party 6 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="uses the mic attachment" +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/GSWP64.ini b/GSWP64.ini new file mode 100644 index 0000000000..75bc760232 --- /dev/null +++ b/GSWP64.ini @@ -0,0 +1,9 @@ +# GSWP64 - Star Wars: Rogue Leader +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Needs TLB emulation" +[OnFrame] +[ActionReplay] diff --git a/PZLE01.ini b/PZLE01.ini new file mode 100644 index 0000000000..aff816059c --- /dev/null +++ b/PZLE01.ini @@ -0,0 +1,8 @@ +# PZLE01 - The Legend of Zelda: Collector's Edition +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/RELS01.ini b/RELS01.ini new file mode 100644 index 0000000000..42394e6be0 --- /dev/null +++ b/RELS01.ini @@ -0,0 +1,9 @@ +# RELS01 - The Legend of Zelda: Collector's Edition(Majora's Mask) +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Boots then hangs, stuck on nop opcode?" +[OnFrame] +[ActionReplay] diff --git a/RM3E01.ini b/RM3E01.ini new file mode 100644 index 0000000000..a3363b8f00 --- /dev/null +++ b/RM3E01.ini @@ -0,0 +1,9 @@ +# RM3E01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="non working scanner" +[OnFrame] +[ActionReplay] diff --git a/RM8E01.ini b/RM8E01.ini new file mode 100644 index 0000000000..fea32374f2 --- /dev/null +++ b/RM8E01.ini @@ -0,0 +1,11 @@ +# RM8E01 - Mario Party 8 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Some graphics flickering in very background" +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RO7P7D.ini b/RO7P7D.ini new file mode 100644 index 0000000000..e9573420df --- /dev/null +++ b/RO7P7D.ini @@ -0,0 +1,11 @@ +# RO7P7D - Spyro: Eternal Night +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] diff --git a/RSBJ01.ini b/RSBJ01.ini new file mode 100644 index 0000000000..09b0b52bdc --- /dev/null +++ b/RSBJ01.ini @@ -0,0 +1,8 @@ +# RSBJ01 - Super Smash Bros. Brawl +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/RUCXRT.ini b/RUCXRT.ini new file mode 100644 index 0000000000..4bf9cca97e --- /dev/null +++ b/RUCXRT.ini @@ -0,0 +1,11 @@ +# RUCXRT - RTL Winter Sports 2008 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] diff --git a/RZDP01.ini b/RZDP01.ini new file mode 100644 index 0000000000..4f3056a8b2 --- /dev/null +++ b/RZDP01.ini @@ -0,0 +1,12 @@ +# RZDP01 - The Legend of Zelda Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] +#Add action replay cheats here. From 526cfd3104cf7d1b6849289f9789eb006b6ed6ba Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 10 Jan 2009 17:29:52 +0000 Subject: [PATCH 051/336] a few games uploaded check issues to see which games :) thx to zenmanorg --- G8WP01.ini | 16 ++ GCCE01.ini | 292 ++++++++++++++++++++ GCVEEB.ini | 18 ++ GGTE01.ini | 23 ++ GK4E01.ini | 50 ++++ GQSEAF.ini | 776 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GREE08.ini | 49 ++++ GUNE5D.ini | 44 +++ GXCE01.ini | 57 ++++ 9 files changed, 1325 insertions(+) create mode 100644 G8WP01.ini create mode 100644 GCCE01.ini create mode 100644 GCVEEB.ini create mode 100644 GGTE01.ini create mode 100644 GK4E01.ini create mode 100644 GQSEAF.ini create mode 100644 GREE08.ini create mode 100644 GUNE5D.ini create mode 100644 GXCE01.ini diff --git a/G8WP01.ini b/G8WP01.ini new file mode 100644 index 0000000000..f367f78044 --- /dev/null +++ b/G8WP01.ini @@ -0,0 +1,16 @@ +# G8WP01 - Battalion Wars +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] +[ActionReplay] +$(M) +0752E976 88000000 +C41641BC 0000FF01 +$Invincible +0752E977 08000000 +04338650 00000001 +$Infinite Time +0752E978 08000000 diff --git a/GCCE01.ini b/GCCE01.ini new file mode 100644 index 0000000000..f001f6af9f --- /dev/null +++ b/GCCE01.ini @@ -0,0 +1,292 @@ +# GCCE01 - FINAL FANTASY Crystal Chronicles +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; +#gets to menu only. Note codes not tested in emulator. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] +$(M) +04EC59D3 88000000 +C418D2E0 0000FF01 +$Infinite Health: Single Player +04EC59D4 08000000 +0410B494 A0A3001A +0410B4A0 B0A3001C +0410B4AC 48000058 +$Infinite Health: Multi-Player +04EC59D5 08000000 +0410B494 A0A3001A +0410B4A0 B0A3001C +0410B4AC 48000058 +041227D8 A003001A +041227E0 B003001C +$Max Hearts +04EC59D6 08000000 +0409F3D4 38C00010 +$Max Strength +04EC59D7 08000000 +0409F3A0 38C003E7 +$Super Max Strength +04EC59D8 08000000 +0409F3A0 38C003E7 +0409FA88 380003E7 +$Max Defense +04EC59D9 08000000 +0409F3C8 38C003E7 +$Super Max Defense +04EC59DA 08000000 +0409F3C8 38C003E7 +0409FA9C 380003E7 +$Max Magic +04EC59DB 08000000 +0409F3BC 38C003E7 +$Super Max Magic +04EC59DC 08000000 +0409F3BC 38C003E7 +0409FAB4 380003E7 +$Able To Leave Chalice Aura +04EC59DD 08000000 +0412122C 60000000 +04121250 60000000 +$Press L+X - Change Chalice to Fire +04EC59E0 08000000 +0A243104 00000440 +0221EF3E 00000001 +$Press L+Y - Change Chalice to Water +04EC59E1 08000000 +0A243104 00000840 +0221EF3E 00000002 +$Press R+X - Change Chalice to Wind +04EC59E2 08000000 +0A243104 00000420 +0221EF3E 00000004 +$Press R+Y - Change Chalice to Earth +04EC59E3 08000000 +0A243104 00000820 +0221EF3E 00000008 +$Press L+R - Change Chalice to Unknown +04EC59E4 08000000 +0A243104 00000060 +0221EF3E 00000010 +$Single player Max/Infinite Gil +04EC59ED 08000000 +0421F470 05F5E0FF +$Single player Love All Foods +04EC59EE 08000000 +0221F628 00070064 +$Single player Have All Artifacts +04EC59EF 08000000 +00000000 8221F3A6 +0000009F 01490001 +$Single Player ITEM SLOT 4 CONTAINS Copper Sword +04EC59F1 08000000 +0221F32C 00000001 +$Single Player ITEM SLOT 4 CONTAINS Iron Sword +04EC59F2 08000000 +0221F32C 00000002 +$Single Player ITEM SLOT 4 CONTAINS Steel Blade +04EC59F3 08000000 +0221F32C 00000003 +$Single Player ITEM SLOT 4 CONTAINS Feather Saber +04EC59F4 08000000 +0221F32C 00000004 +$Single Player ITEM SLOT 4 CONTAINS Bastard Sword +04EC59F5 08000000 +0221F32C 00000005 +$Single Player ITEM SLOT 4 CONTAINS Defender +04EC59F6 08000000 +0221F32C 00000006 +$Single Player ITEM SLOT 4 CONTAINS Rune Blade +04EC59F7 08000000 +0221F32C 00000007 +$Single Player ITEM SLOT 4 CONTAINS Excalibur +04EC59F8 08000000 +0221F32C 00000008 +$Single Player ITEM SLOT 4 CONTAINS Ragnarok +04EC59F9 08000000 +0221F32C 00000009 +$Single Player ITEM SLOT 4 CONTAINS Treasured Sword +04EC59FA 08000000 +0221F32C 0000000A +$Single Player ITEM SLOT 4 CONTAINS Father's Sword +04EC59FB 08000000 +0221F32C 0000000B +$Single Player ITEM SLOT 4 CONTAINS Marr Sword +04EC59FC 08000000 +0221F32C 0000000C +$Single Player ITEM SLOT 4 CONTAINS Ultima Sword +04EC59FD 08000000 +0221F32C 0000000F +$Single Player ITEM SLOT 4 CONTAINS Iron Lance +04EC59FE 08000000 +0221F32C 00000012 +$Single Player ITEM SLOT 4 CONTAINS Partisan +04EC59FF 08000000 +0221F32C 00000013 +$Single Player ITEM SLOT 4 CONTAINS Sonic Lance +04EC5A00 08000000 +0221F32C 00000014 +$Single Player ITEM SLOT 4 CONTAINS Titan Lance +04EC5A01 08000000 +0221F32C 00000015 +$Single Player ITEM SLOT 4 CONTAINS Halberd +04EC5A02 08000000 +0221F32C 00000016 +$Single Player ITEM SLOT 4 CONTAINS Highwind +04EC5A03 08000000 +0221F32C 00000017 +$Single Player ITEM SLOT 4 CONTAINS Dragon Lance +04EC5A04 08000000 +0221F32C 00000018 +$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear +04EC5A05 08000000 +0221F32C 00000019 +$Single Player ITEM SLOT 4 CONTAINS Gungnir +04EC5A06 08000000 +0221F32C 0000001A +$Single Player ITEM SLOT 4 CONTAINS Longinus +04EC5A07 08000000 +0221F32C 0000001B +$Single Player ITEM SLOT 4 CONTAINS Treasured Spear +04EC5A08 08000000 +0221F32C 0000001C +$Single Player ITEM SLOT 4 CONTAINS Father's Spear +04EC5A09 08000000 +0221F32C 0000001D +$Single Player ITEM SLOT 4 CONTAINS Marr Spear +04EC5A0A 08000000 +0221F32C 0000001E +$Single Player ITEM SLOT 4 CONTAINS Ultima Lance +04EC5A0B 08000000 +0221F32C 0000001F +$Single Player ITEM SLOT 4 CONTAINS Orc Hammer +04EC5A0C 08000000 +0221F32C 00000024 +$Single Player ITEM SLOT 4 CONTAINS Wave Hammer +04EC5A0D 08000000 +0221F32C 00000025 +$Single Player ITEM SLOT 4 CONTAINS Rune Hammer +04EC5A0E 08000000 +0221F32C 00000026 +$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer +04EC5A0F 08000000 +0221F32C 00000027 +$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer +04EC5A10 08000000 +0221F32C 00000028 +$Single Player ITEM SLOT 4 CONTAINS Prism Hammer +04EC5A11 08000000 +0221F32C 00000029 +$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer +04EC5A12 08000000 +0221F32C 0000002A +$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer +04EC5A13 08000000 +0221F32C 0000002B +$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer +04EC5A14 08000000 +0221F32C 0000002C +$Single Player ITEM SLOT 4 CONTAINS Father's Hammer +04EC5A15 08000000 +0221F32C 0000002D +$Single Player ITEM SLOT 4 CONTAINS Marr Hammer +04EC5A16 08000000 +0221F32C 0000002E +$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer +04EC5A17 08000000 +0221F32C 0000002F +$Single Player ITEM SLOT 4 CONTAINS Aura Racket +04EC5A18 08000000 +0221F32C 00000034 +$Single Player ITEM SLOT 4 CONTAINS Solid Racket +04EC5A19 08000000 +0221F32C 00000035 +$Single Player ITEM SLOT 4 CONTAINS Dual Shooter +04EC5A1A 08000000 +0221F32C 00000036 +$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel +04EC5A1B 08000000 +0221F32C 00000037 +$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel +04EC5A1C 08000000 +0221F32C 00000038 +$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon +04EC5A1D 08000000 +0221F32C 00000039 +$Single Player ITEM SLOT 4 CONTAINS Butterfly Head +04EC5A1E 08000000 +0221F32C 0000003A +$Single Player ITEM SLOT 4 CONTAINS Queen's Head +04EC5A1F 08000000 +0221F32C 0000003B +$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher +04EC5A20 08000000 +0221F32C 0000003C +$Single Player ITEM SLOT 4 CONTAINS Treasured Maul +04EC5A21 08000000 +0221F32C 0000003D +$Single Player ITEM SLOT 4 CONTAINS Father's Maul +04EC5A22 08000000 +0221F32C 0000003E +$Single Player ITEM SLOT 4 CONTAINS Marr Maul +04EC5A23 08000000 +0221F32C 0000003F +$Single Player ITEM SLOT 4 CONTAINS Ultima Maul +04EC5A24 08000000 +0221F32C 00000040 +$Single Player ITEM SLOT 4 CONTAINS Travel Clothes +04EC5A25 08000000 +0221F32C 00000045 +$Single Player ITEM SLOT 4 CONTAINS Bronze Plate +04EC5A26 08000000 +0221F32C 00000046 +$Single Player ITEM SLOT 4 CONTAINS Iron Plate +04EC5A27 08000000 +0221F32C 00000047 +$Single Player ITEM SLOT 4 CONTAINS Mythril Plate +04EC5A28 08000000 +0221F32C 00000048 +$Single Player ITEM SLOT 4 CONTAINS Flame Mail +04EC5A29 08000000 +0221F32C 00000049 +$Single Player ITEM SLOT 4 CONTAINS Frost Mail +04EC5A2A 08000000 +0221F32C 0000004A +$Single Player ITEM SLOT 4 CONTAINS Storm Mail +04EC5A2B 08000000 +0221F32C 0000004B +$Single Player ITEM SLOT 4 CONTAINS Time Mail +04EC5A2C 08000000 +0221F32C 0000004C +$Single Player ITEM SLOT 4 CONTAINS Eternal Mail +04EC5A2D 08000000 +0221F32C 0000004D +$Single Player ITEM SLOT 4 CONTAINS Blessed Mail +04EC5A2E 08000000 +0221F32C 0000004E +$Single Player ITEM SLOT 4 CONTAINS Saintly Mail +04EC5A2F 08000000 +0221F32C 0000004F +$Single Player ITEM SLOT 4 CONTAINS Gold Mail +04EC5A30 08000000 +0221F32C 00000050 +$Single Player ITEM SLOT 4 CONTAINS Crystal Mail +04EC5A31 08000000 +0221F32C 00000051 +$Single Player ITEM SLOT 4 CONTAINS Diamond Plate +04EC5A32 08000000 +0221F32C 00000052 +$Single Player ITEM SLOT 4 CONTAINS Gaia Plate +04EC5A33 08000000 +0221F32C 00000053 +$Single Player ITEM SLOT 4 CONTAINS Mystic Armor +04EC5A34 08000000 +0221F32C 00000054 +$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat +04EC5A35 08000000 +0221F32C 00000055 +$Single Player ITEM SLOT 4 CONTAINS Coat +04EC5A36 08000000 +0221F32C 00000056 diff --git a/GCVEEB.ini b/GCVEEB.ini new file mode 100644 index 0000000000..ef3742f58e --- /dev/null +++ b/GCVEEB.ini @@ -0,0 +1,18 @@ +# GCVEEB - Cubivore +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] +$(m) +010C0B93 88000000 +C4148F04 00001000 +$Max Lovebits +010C0B94 08000000 +02350350 000003E7 +0242B250 000003E7 +$Full Health +010C0B95 08000000 +043C83F0 3F800000 diff --git a/GGTE01.ini b/GGTE01.ini new file mode 100644 index 0000000000..10a1f91a2f --- /dev/null +++ b/GGTE01.ini @@ -0,0 +1,23 @@ +# GGTE01 - ChibiRobo! +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 +EmulationStateId = 5 +[OnFrame] +[ActionReplay] +$(M) +0728E818 88000000 +C4173C94 0000FF01 +$Max Battery Energy +0728E819 08000000 +0438F74C 4479C000 +$Infinite Battery Energy +0728E81A 08000000 +0438F748 4479C000 +$Max/Infinite Money +0728E81B 08000000 +0438F750 0001869F +$Max Happy Points +0728E81C 08000000 +0438F73C 0001869F diff --git a/GK4E01.ini b/GK4E01.ini new file mode 100644 index 0000000000..e8c0e867a2 --- /dev/null +++ b/GK4E01.ini @@ -0,0 +1,50 @@ +# GK4E01 - Baten Kaitos Origins +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] +$(M) +0768EA5C 88000000 +C41AF4FC 0000FF01 +$Save Anywhere +0768EA5D 08000000 +002AE324 00000001 +$Max/Infinite Gold +0768EA5E 08000000 +042DA8F8 000F423F +$Max Tech Points +0768EA5F 08000000 +042D56E8 000F423F +$Press L: Temporary No Random Battles +0768EA60 08000000 +0A2A37D6 00000040 +022ADC28 00004180 +$Coliseum: Max Rank +0768EA61 08000000 +002AEE30 00000007 +$Coliseum: Max/Infinite Rank Points +0768EA62 08000000 +002AEE32 0000000F +002AEE33 00000042 +002AEE34 0000003F +$SAGI Infinite HP In Battle +0768EA64 08000000 +422DBD8C 39B41F40 +$SAGI Quick Level Up +0768EA65 08000000 +042D54EC 000F423F +$GUILLO Infinite HP In Battle +0768EA67 08000000 +422DBD8C 44701F40 +$GUILLO Quick Level Up +0768EA68 08000000 +042D56D4 000F423F +$MILLIARDE Infinite HP In Battle +0768EA6A 08000000 +422DBD8C 4F2C1F40 +$MILLIARDE Quick Level Up +0768EA6B 08000000 +042D55E0 000F423F diff --git a/GQSEAF.ini b/GQSEAF.ini new file mode 100644 index 0000000000..9a155a2b46 --- /dev/null +++ b/GQSEAF.ini @@ -0,0 +1,776 @@ +# GQSEAF - TALES OF SYMPHONIA 1 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +#Emulation state validated on r1648 +EmulationStateId = 5 +#Action Replay Notes +# +# * * * * * NOTES ON EQUIPMENT MODIFIERS BEFORE USING THOSE CODES * * * * +# +#You can mess with other items all you want, but Weapons can only go to their respective characters #or the game will freeze. Empty Slots will also make the game freeze if used on Weapons. You can +#put Accessories on other slots, like Persian Boots on Body Armor, Head Armor, Arm Armor, and +#Accessory 1 %amp; 2. You need 4 Persian Boots to make characters Absorb Elements! +#The format of the codes for these sections is: +#
0000XXXX +#
YYYYZZZZ +#
AAAABBBB +#
0000CCCC +#where each 4 digit letter represents +#XXXX = Weapon +#YYYY = Body Armor +#ZZZZ = Head Armor +#AAAA = Arm Armor +#BBBB = Accessory 1 +#CCCC = Accessory 2 +#0000 - Empty Slot +# +#You must manually set the intended item for each char's equipment BEFORE USING THESE CODES +# +#Lloyd +#0087 - Wooden Blade +#0088 - Rapier +#0089 - Mumei +#008A - Knight's Saber +#008B - Masamune +#008C - Osafune +#008D - Sinclaire +#008E - Nimble Rapier +#008F - Ogre Sword +#0090 - Kotetsu +#0091 - Shiden +#0092 - Saint Rapier +#0093 - Dragon Tooth +#0094 - Defenser +#0095 - Elemental Brand +#0096 - Muramasa +#0097 - Wasier Rapier +#0098 - Angel's Tear +#0099 - Ninja Sword +#009A - Material Blade +#009B - Kusanagi Blade +#009C - Valkyrie Saber +#009D - Paper Fan +#009E - Nebilim +# +#Colette +#009F - Chakram +#00A0 - Flying Disk +#00A1 - Duel Ring +#00A2 - Slicer Ring +#00A3 - Mystic Ring +#00A4 - Stinger Ring +#00A5 - Ray Thrust +#00A6 - Mythril Ring +#00A7 - Shuriken +#00A8 - Solar Spinner +#00A9 - Lunar Ring +#00AA - Toroid +#00AB - Stardust +#00AC - Angel's Halo +#00AD - Tambourine +#00AE - Evil Eye +# +#Genis +#00AF - Nova +#00B0 - Fine Star +#00B1 - Duel Star +#00B2 - Falling Star +#00B3 - Cool Orbit +#00B4 - Thunderbolt +#00B5 - Shining Star +#00B6 - Shadow Dancer +#00B7 - Cor Leonis +#00B8 - Northern Lights +#00B9 - Southern Cross +#00BA - Final Player +#00BB - One World +#00BC - Phantasmagoria +#00BD - Disaster +# +#Raine +#00BE - Rod +#00BF - Battle Staff +#00C0 - Gem Rod +#00C1 - Earth Rod +#00C2 - Ruby Wand +#00C3 - Rune Staff +#00C4 - Gale Staff +#00C5 - Phoenix Rod +#00C6 - Holy Staff +#00C7 - Thunder Scepter +#00C8 - Ancient Rod +#00C9 - Hanuman's Staff +#00CA - Crystal Rod +#00CB - Deck Brush +#00CC - Heart Of Chaos +# +#Sheena +#00CD - Spell Card +#00CE - Card of Water +#00CF - Card of Earth +#00D0 - Card of Fire +#00D1 - Card of Lightning +#00D2 - Card of Wind +#00D3 - Card of Ice +#00D4 - Vajra +#00D5 - Yaska +#00D6 - Asura +#00D7 - Acalanatha +#00D8 - Divine Judgement +#00D9 - Money Bag +#00DA - Gates of Hell +# +#Zelos/Kratos +#00DB - Stiletto +#00DC - Earth Dagger +#00DD - Hydra Dagger +#00DE - Assault dagger +#00DF - Flame Dagger +#00E0 - Gladius +#00E1 - Crystal Dagger +#00E2 - Toy Dagger +#00E3 - Fafnir +#00E4 - Long Sword +#00E5 - Steel Sword +#00E6 - Silver Sword +#00E7 - Aqua Brand +#00E8 - Sand Saber +#00E9 - Lightning Sword +#00EA - Ice Coffin +#00EB - Ether Sword +#00EC - Flamberge +#00ED - Laser Blade +#00EE - Excalibur +#00EF - Last Fencer +#00F0 - Baseball Bat +#00F1 - Soul Eater +# +#Presea +#00F2 - Francesca +#00F3 - Battle Ax +#00F4 - Great Ax +#00F5 - Crescent Ax +#00F6 - Tomahawk Lance +#00F7 - Halberd +#00F8 - Bardiche +#00F9 - Myrthril Ax +#00FA - War Hammer +#00FB - Battle Pick +#00FC - Strike Ax +#00FD - Ogre Ax +#00FE - Bahumut's Tear +#00FF - Gaia Cleaver +#0100 - Pow Hammer DX +#0101 - Diablos +# +#Regal +#0102 - Leather Greaves +#0103 - Iron Greaves +#0104 - Power Greaves +#0105 - Venom +#0106 - Bear Claw +#0107 - Ghost Shell +#0108 - Mythril Greaves +#0109 - Aqua Greaves +#010A - Crystal Shell +#010B - Flare Greaves +#010C - Dragon Fang +#010D - Diamond Shell +#010E - Kaiser Greaves +#010F - Dynast +#0110 - Glory Arts +#0111 - Apocalypse +# +#Armors +#0112 - Soft Leather +#0113 - Chain Mail +#0114 - Ring Mail +#0115 - Iron Mail +#0116 - Splint Mail +#0117 - Breastplate +#0118 - Battle Suit +#0119 - Silver Mail +#011A - Mythril Armor +#011C - Brunnhilde +#011D - Reflect +#011E - Rare Plate +#011F - Dragon Mail +#0120 - Golden Armor +#0121 - Star Mail +#0122 - Mumbane +# +#Guards +#0123 - Leather Guard +#0124 - Fine Guard +#0125 - Iron Guard +#0126 - Elven Protector +#0127 - Lunar Guard +#0128 - Rune Guard +#0129 - Star Guard +#012A - Prism Guard +#012B - Mana Protector +#012C - Elemental Guard +# +#Cloaks +#012D - Cloak +#012E - White Cloak +#012F - Amber Cloak +#0130 - Silk Cloak +#0131 - Rune Cloak +#0132 - Holy Cloak +#0133 - Mythril Mesh +#0134 - Star Cloak +#0135 - Phoenix Cloak +#0136 - Mortality Cloak +# +#Robes +#0137 - Robe +#0138 - Feather Robe +#013B - Silk Robe +#013C - Rune Robe +#013D - Holy Robe +#013E - Spirit Robe +#013F - Shaman Dress +#0140 - Kannazuki +# +#Helmets +#0141 - Leather Helm +#0142 - Iron Helm +#0143 - Armet Helm +#0144 - Cross Helm +#0145 - Duel Helm +#0146 - Rune Helm +#0147 - Sigurd +#0148 - Rare Helm +#0149 - Star Helm +#014A - Golden Helm +# +#Ribbons +#014C - Ribbon +#014D - Blue Ribbon +#014E - Striped Ribbon +#014F - Tartan Ribbon +#0150 - Pretty Ribbon +#0151 - Hairpin +#0152 - Maid's Hairband +#0153 - Magical Ribbon +# +#Hats +#0154 - Beret +#0155 - Cleric's Hat +#0156 - Straw Hat +#0157 - Pointed Hat +#0158 - Rune Hat +#0159 - Headband +#015A - Star Cap +#015B - Aifread's Hat +# +#Circlets +#015C - Circlet +#015D - Silver Circlet +#015E - Gold Circlet +#015F - Mythril Circlet +#0160 - Rune Circlet +#0161 - Holy Circlet +#0162 - Star Circlet +#0163 - Elemental Circlet +# +#Shields +#0164 - Lid Shield +#0165 - Wooden Shield +#0166 - Omega Shield +#0167 - Mythril Shield +#0168 - Rune Shield +#0169 - Red Shield +#016A - Rare Shield +#016B - Arredoval +#016C - Star Shield +#016D - Beam Shield +#016E - Blue Shield +# +#Gauntlets/Gloves +#016F - Leather Glove +#0170 - Iron Gauntlet +#0171 - Claw Gauntlet +#0172 - Mythril Gauntlet +#0173 - Rune Gauntlet +#0174 - Penguinist Gloves +#0175 - Rare Gauntlet +#0176 - Star Gauntlet +#0177 - Hyper Gauntlet +# +#Bracelets +#0178 - Bracelet +#0179 - Iron Bracelet +#017A - Mythril Bracelet +#017B - Lapis Bracelet +#017C - Star Bracelet +#017D - Angel Bracelet +#017E - Draupnir +#017F - Shield Ring +# +#Gloves +#0180 - Gloves +#0181 - Kitchen Mittens +#0182 - Pretty Mittens +#0183 - Bridal Gloves +#0184 - Silk Gloves +#0185 - Cute Mittens +#0186 - Lovely Mittens +#0187 - Katz Mittens +# +#Charms +#0188 - Poison Charm +#0189 - Drain Charm +#018A - Stone Charm +#018B - Paralysis Charm +#018C - Stun Charm +#018D - Amulet +#018B - Talisman +#018E - Blue Talisman +#018F - Manji Seal +#0190 - Stun Bracelet +#0191 - Heal Bracelet +#0192 - Spirit Bangle +#0193 - Yasakani Jewel +#0194 - Yata Mirror +# +#Rings +#0195 - Emerald Ring +#0196 - Faerie Ring +#0197 - Protect Ring +#0198 - Force Ring +#0199 - Resist Ring +#019A - Reflect Ring +#019B - Holy Ring +#019C - Spirit Ring +#019D - Revive Ring +#019E - Attack Ring +#019F - Defense Ring +#01A0 - Magic Ring +# +#Symbols +#01A1 - Warrior Symbol +#01A2 - Guardian Symbol +#01A3 - Rabbit's Foot +#01A4 - Holy Symbol +#01A5 - Spirit Symbol +#01A6 - Dark Seal +#01A7 - Demon's Seal +#01A8 - Extreme Symbol +#01A9 - Mystic Symbol +#01AA - Krona Symbol +# +#Capes +#01AC - Cape +#01AD - Leather Cape +#01AE - Thief's Cape +#01AF - Elven Cape +#01B0 - Aqua Cape +#01B1 - Flare Cape +#01B2 - Thunder Cape +#01B3 - Rune Cape +# +#Boots +#01B4 - Boots +#01B5 - Leather Boots +#01B6 - Elven Boots +#01B7 - Water Spider +#01B8 - Heavy Boots +#01B9 - Rune Boots +#01BA - Persian Boots +#01BB - Jet Boots +# +#Jewels +#01BC - Aquamarine +#01BD - Amethyst +#01BE - Opal +#01BF - Garnet +#01C0 - Sapphire +#01C1 - Diamond +#01C2 - Topaz +#01C3 - Ruby +#01C4 - Sardonyx +#01C5 - Black Onyx +#01C6 - Moon Stone +#01C7 - Magic Mist +#01C8 - Reverse Doll +#01C9 - Sephira +#01CA - Blue Sephira +#01CB - Hard Leather +#01CC - Lamellar Leather +#01CD - Silver Guard +#01CE - Rare Guard +#01CF - Mage Cloak +#01D0 - Druid Cloak +#01D1 - Warlock Garb +#01D2 - Battle Cloak +#01D3 - White Robe +#01D4 - Yayoi +#01D5 - Minazuki +#01D6 - Nagazuki +#01DB - Strike Ring +#01DC - Technical Ring +#01E0 - Snow Hare +#01E4 - Mythril Guard +#01E5 - Solar Guard +#01E6 - Elder Cloak +#01E7 - Moon Robe +#01E8 - Ancient Robe +#0157 - Heavenly Robe +#01FC - Penguinist Quill +#0203 - Turquoise +# +# Max Affection codes +# use only one of these codes at a time for your +# favorite character to have max affection. +[OnFrame] +[ActionReplay] +$(M) (Datel) +05A0DBAC 88000000 +C4114108 0000FF01 +$Infinite Gald +05A0DBAD 08000000 +045B68C0 05F5E0FF +$Infinite Grade +05A0DBAE 08000000 +045B87E8 000F41DC +$Save Anywhere +05A0DBAF 08000000 +0035A73D 00000001 +$Max Encounters +05A0DBB0 08000000 +025B68C4 0000FFFF +$Max Combo +05A0DBB1 08000000 +025B68C6 0000FFFF +$Low Game Time +05A0DBB2 08000000 +0435AA1C 00002197 +045B68C8 00000001 +$Less Random Encounters +05A0DBB3 08000000 +005B86E3 00000001 +$More Random Encounters +05A0DBB4 08000000 +005B86E3 00000002 +$Have Tons of Items and Weapons +05A0DC0E 08000000 +005B776E 00003209 +005B77B8 0000C609 +$All Recipes +05A0DC0F 08000000 +045B86D8 00FFFFFF +$100% Collectors Book +05A01F54 08000000 +005B79E4 000043FF +$Full Monsters List +05A03E16 08000000 +005B68D0 0000FAFF +$19 of each Energy/Healing/Revive/Monster Items +05A05563 08000000 +005B7774 00000213 +005B7778 00000113 +005B7784 00000113 +$19 of all Customizing Items +05A03AAA 08000000 +005B77B8 00000913 +$19 of all Food Ingredients +05A02C74 08000000 +005B77C2 00003113 +$19 of each EX Gems +05A0276B 08000000 +005B7795 00000313 +005B795D 00000013 +$19 of each Red Herb +05A00388 08000000 +005B778C 00000513 +$19 of each Quartz Item +05A046A9 08000000 +005B7799 00000713 +$19 of each Symbol +05A0705F 08000000 +005B790F 00000A13 +$19 of each Miscellaneous Item +05A07583 08000000 +005B7792 00000213 ++$19 of each type of Pellet +05A04113 08000000 +005B7970 00000313 +$Full Unison Attack Gauge +05A07223 08000000 +005B8710 000000C8 +$Over Limits Status For ALL Characters +05A008B3 08000000 +005B6BCE 00000064 +005B6CE6 00000064 +005B6DFE 00000064 +005B6F16 00000064 +005B702E 00000064 +005B7146 00000064 +005B725E 00000064 +005B7376 00000064 +005B748E 00000064 +$LLOYD Full HP +05A0DBB7 08000000 +025B6B8A 0000270F +$LLOYD Max HP +05A0DBB8 08000000 +025B6BAE 0000270F +$LLOYD Full TP +05A0DBB9 08000000 +025B6B8C 000003E7 +$LLOYD Max TP +05A0DBBA 08000000 +025B6BB0 000003E7 +$LLOYD Max Stats +05A0DBBB 08000000 +025B6BB2 000707CF +$LLOYD Status Always Normal +05A0DBBC 08000000 +005B6B97 00000000 ++$LLOYD Super Quick Level Up +05A0DBBD 08000000 +045B6B90 0098967F +$LLOYD Have All Titles +05A0DBBE 08000000 +045B6B98 FFFFE7FF +$COLETTE Full HP +05A0DBC0 08000000 +025B6CA2 0000270F +$COLETTE Max HP +05A0DBC1 08000000 +025B6CC6 0000270F +$COLETTE Full TP +05A0DBC2 08000000 +025B6CA4 000003E7 +$COLETTE Max TP +05A0DBC3 08000000 +025B6CC8 000003E7 +$COLETTE Max Stats +05A0DBC4 08000000 +025B6CCA 000707CF +$COLETTE Status Always Normal +05A0DBC5 08000000 +005B6CAF 00000000 ++$COLETTE Super Quick Level Up +05A0DBC6 08000000 +045B6CA8 0098967F +$COLETTE Have All Titles +05A0DBC7 08000000 +045B6CB0 FFFFFFFF +$GENIS Full HP +05A0DBC9 08000000 +025B6DBA 0000270F +$GENIS Max HP +05A0DBCA 08000000 +025B6DDE 0000270F +$GENIS Full TP +05A0DBCB 08000000 +025B6DBC 000003E7 +$GENIS Max TP +05A0DBCC 08000000 +025B6DE0 000003E7 +$GENIS Max Stats +05A0DBCD 08000000 +025B6DE2 000707CF +$GENIS Status Always Normal +05A0DBCE 08000000 +005B6DC7 00000000 ++$GENIS Super Quick Level Up +05A0DBCF 08000000 +045B6DC0 0098967F +$GENIS Have All Titles +05A0DBD0 08000000 +045B6DC8 FFFFE7FF +$RAINE Full HP +05A0DBD2 08000000 +025B6ED2 0000270F +$RAINE Max HP +05A0DBD3 08000000 +025B6EF6 0000270F +$RAINE Full TP +05A0DBD4 08000000 +025B6ED4 000003E7 +$RAINE Max TP +05A0DBD5 08000000 +025B6EF8 000003E7 +$RAINE Max Stats +05A0DBD6 08000000 +025B6EFA 000707CF +$RAINE Status Always Normal +05A0DBD7 08000000 +005B6EDF 00000000 ++$RAINE Super Quick Level Up +05A0DBD8 08000000 +045B6ED8 0098967F +$RAINE Have All Titles +05A0DBD9 08000000 +045B6EE0 FFFFFFFF +$KRATOS Full HP +05A0DBDB 08000000 +025B744A 0000270F +$KRATOS Max HP +05A0DBDC 08000000 +025B746E 0000270F +$KRATOS Full TP +05A0DBDD 08000000 +025B744C 000003E7 +$KRATOS Max TP +05A0DBDE 08000000 +025B7470 000003E7 +$KRATOS Max Stats +05A0DBDF 08000000 +025B7472 000707CF +$KRATOS Status Always Normal +05A0DBE0 08000000 +005B7457 00000000 ++$KRATOS Super Quick Level Up +05A0DBE1 08000000 +045B7450 0098967F +$KRATOS Have All Titles +05A0DBE2 08000000 +045B7458 000003FF +$SHEENA Full HP +05A0DC11 08000000 +025B6FEA 0000270F +$SHEENA Max HP +05A0DC12 08000000 +025B700E 0000270F +$SHEENA Full TP +05A0DC13 08000000 +025B6FEC 000003E7 +$SHEENA Max TP +05A0DC14 08000000 +025B7010 000003E7 +$SHEENA Max Stats +05A0DC15 08000000 +025B7012 000707CF +$SHEENA Status Always Normal +05A0DC16 08000000 +005B6FF7 00000001 ++$SHEENA Super Quick Level Up +05A0DC17 08000000 +045B6FF0 0098967F +$SHEENA Have All Titles +05A0DC18 08000000 +045B6FF8 FFFFFFFF +$ZELOS Full HP +05A0DC1A 08000000 +025B7102 0000270F +$ZELOS Max HP +05A0DC1B 08000000 +025B7126 0000270F +$ZELOS Full TP +05A0DC1C 08000000 +025B7104 000003E7 +$ZELOS Max TP +05A0DC1D 08000000 +025B7128 000003E7 +$ZELOS Max Stats +05A0DC1E 08000000 +025B712A 000707CF +$ZELOS Status Always Normal +05A0DC1F 08000000 +005B710F 00000000 ++$ZELOS Super Quick Level Up +05A0DC20 08000000 +045B7108 0098967F +$ZELOS Have All Titles +05A0DC21 08000000 +045B7110 FFFFFFFF +$PRESEA Full HP +05A0DC23 08000000 +025B721A 0000270F +$PRESEA Max HP +05A0DC24 08000000 +025B723E 0000270F +$PRESEA Full TP +05A0DC25 08000000 +025B721C 000003E7 +$PRESEA Max TP +05A0DC26 08000000 +025B7240 000003E7 +$PRESEA Max Stats +05A0DC27 08000000 +025B7242 000707CF +$PRESEA Status Always Normal +05A0DC28 08000000 +005B7227 00000000 ++$PRESEA Super Quick Level Up +05A0DC29 08000000 +045B7220 0098967F +$PRESEA Have All Titles +05A0DC2A 08000000 +045B7228 FFFFFFFF +$Equipment Modifier-Lloyd - READ INSTRUCTIONS +025B6BC2 0000009B +045B6BC4 0122014A +045B6BC8 017701BD +025B6BCC 00000189 +$Equipment Modifier-Colette - READ INSTRUCTIONS +025B6CDA 00000000 +045B6CDC 00000000 +045B6CE0 00000000 +025B6CE4 00000000 +$Equipment Modifier-Genis - READ INSTRUCTIONS +025B6DF2 00000000 +045B6DF4 00000000 +045B6DF8 00000000 +025B6DFC 00000000 +$Equipment Modifier - +025B6F0A 00000000 +045B6F0C 00000000 +045B6F10 00000000 +045B6F14 00000000 +$Equipment Modifier-Raine - READ INSTRUCTIONS +025B6F0A 00000000 +045B6F0C 00000000 +045B6F10 00000000 +045B6F14 00000000 +$Equipment Modifier-Sheena - READ INSTRUCTIONS +025B7022 00000000 +045B7024 00000000 +045B7028 00000000 +045B702C 00000000 +$Equipment Modifier-Zelos - READ INSTRUCTIONS +025B713A 00000000 +045B713C 00000000 +045B7140 00000000 +025B7144 00000000 +$Equipment Modifier-Presea - READ INSTRUCTIONS +025B7252 00000000 +045B7254 00000000 +045B7258 00000000 +025B725C 00000000 +$Equipment Modifier-Regal - READ INSTRUCTIONS +025B736A 00000000 +045B736C 00000000 +045B7370 00000000 +025B7374 00000000 +$Colette Affection to Lloyd - max is 0000270F +05A02376 08000000 +025B6CEA 0000270F +$Genis Affection to Lloyd - max is 0000270F +05A055DC 08000000 +025B6E02 0000270F +$Raine Affection to Lloyd - max is 0000270F +05A03466 08000000 +025B6F1A 0000270F +$Sheena Affection to Lloyd - max is 0000270F +05A01152 08000000 +025B7032 0000270F +$Zelos Affection to Lloyd - max is 0000270F +05A01C97 08000000 +025B714A 0000270F +$Presea Affection to Lloyd - max is 0000270F +05A038CC 08000000 +025B7262 0000270F +$Regal Affection to Lloyd - max is 0000270F +05A0483C 08000000 +025B737A 0000270F +$Kratos Affection to Lloyd - max is 0000270F +05A040B8 08000000 +025B7492 0000270F diff --git a/GREE08.ini b/GREE08.ini new file mode 100644 index 0000000000..48e9624fa6 --- /dev/null +++ b/GREE08.ini @@ -0,0 +1,49 @@ +# GREE08 - Mega Man Network Transmission +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] +$(m) +0358272E 88000000 +C42F7B90 0000FF00 +$Infinite Health +0358272F 08000000 +424FFC30 0008270F +$Infinite MP +03582730 08000000 +424FFC30 0009270F +$Max Health +03582731 08000000 +424FFC30 000A270F +$Max MP +03582732 08000000 +424FFC30 000B270F +$Full Custom Gauge +03582733 08000000 +04136F2C 380000B4 +$Max Zenny +03582734 08000000 +424FFC30 00160001 +424FFC30 0017869F +$Mega Jump +03582735 08000000 +0A4C2092 00000100 +424FFC30 002A400C +$Infinite PowerUPs +0358278C 08000000 +404FFC30 FFDED163 +$Max/Infinite Back Ups +0358278D 08000000 +424FFC30 00586363 +$Max Attack +0358278E 08000000 +404FFC30 0000B204 +$Max Rapid +0358278F 08000000 +404FFC30 0000B304 +$Max Charge +03582790 08000000 +404FFC30 0000B404 diff --git a/GUNE5D.ini b/GUNE5D.ini new file mode 100644 index 0000000000..5b3afaa839 --- /dev/null +++ b/GUNE5D.ini @@ -0,0 +1,44 @@ +# GUNE5D - Gauntlet - Dark Legacy +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on ver. r1697. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] +$(m) +0020016E 88000000 +C40FE518 00000800 +$Player 1 health 9999 +0020004A 08000000 +04277374 461C3C00 +$Player 1 infinite keys +0020004B 08000000 +04277378 00000063 +$Player 1 tons of cash +0020004C 08000000 +04277384 461C3C00 +$Player 2 health 9999 +0020004D 08000000 +0427A6D0 461C3C00 +$Player 2 infinite keys +0020004E 08000000 +0427A6D4 00000063 +$Player 2 tons of cash +0020004F 08000000 +0427A6E0 461C3C00 +$Player 3 health 9999 +00200050 08000000 +0427DA2C 461C3C00 +$Player 3 infinite keys +00200051 08000000 +0427DA30 00000063 +$Player 3 tons of cash +00200052 08000000 +0427DA3C 461C3C00 +$Player 4 health 9999 +00200053 08000000 +04280D88 461C3C00 +$Player 4 infinite keys +00200054 08000000 +04280D8C 00000063 diff --git a/GXCE01.ini b/GXCE01.ini new file mode 100644 index 0000000000..bccf6b25d0 --- /dev/null +++ b/GXCE01.ini @@ -0,0 +1,57 @@ +# GXCE01 - CustomRobo +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 +EmulationStateId = 4 +[OnFrame] +[ActionReplay] +$(M) +0556D8F4 88000000 +C416C860 0000FF01 +$Unlock Bonuses +0556D8F5 08000000 +04321D44 FFFFFFFF +$Robo 1: Infinite Health +0556D8F6 08000000 +0424E194 447A0000 +$Robo 1: Dies With 1 Hit +0556D8F7 08000000 +3424E194 3F800000 +0424E194 3F800000 +$Robo 2: Infinite Health +0556D8F8 08000000 +042816B4 447A0000 +$Robo 2: Dies With 1 Hit +0556D8F9 08000000 +342816B4 3F800000 +042816B4 3F800000 +$Robo 3: Infinite Health +0556D8FA 08000000 +042B4BD4 447A0000 +$Robo 3: Dies With 1 Hit +0556D8FB 08000000 +342B4BD4 3F800000 +042B4BD4 3F800000 +$Robo 4: Infinite Health +0556D8FC 08000000 +042E80F4 447A0000 +$Robo 4: Dies With 1 Hit +0556D8FD 08000000 +342E80F4 3F800000 +042E80F4 3F800000 +$All Body Types +0556D8FE 08000000 +023BFB9C 0003FFFF +$All Gun Parts +0556D8FF 08000000 +023BFBBC 0003FFFF +$All Bomb Parts +0556D900 08000000 +023BFBDC 0003FFFF +$All Pod Parts +0556D901 08000000 +023BFBFC 0003FFFF +$All Leg Parts +0556D902 08000000 +023BFC1C 0003FFFF From 09c8bc33d30cbc2a99852849ce3dcd48a8fc07c7 Mon Sep 17 00:00:00 2001 From: daco65 Date: Wed, 14 Jan 2009 18:47:34 +0000 Subject: [PATCH 052/336] Smash bros US :o --- GALE01.ini | 172 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 GALE01.ini diff --git a/GALE01.ini b/GALE01.ini new file mode 100644 index 0000000000..58460a6d22 --- /dev/null +++ b/GALE01.ini @@ -0,0 +1,172 @@ +# GALE01 - Super Smash Bros Melee +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5; last validated on r1842, many codes tested ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$(m) +00080176 88000000 +C434E304 00000800 +$All 293 trophies +00087EF5 08000000 +0245A3C8 00000125 +0245A3CD 01266363 +$All Special Messages +00083FC6 08000000 +0045A238 000018FF +$All Bonuses +00086982 08000000 +0045A380 00001FFF +$All Characters and Stages +00081A8F 08000000 +04459F58 FFFFFFFF +04459F60 FFFFFFFF +$Infinite Time +000844D0 08000000 +04469702 00000075 +$Infinite Ray Gun +00082184 08000000 +0428D1F0 60000000 +$Infinite Lip's Stick +00081EA3 08000000 +042941A0 60000000 +$Infinite Star Rod +000810A1 08000000 +04290DE8 60000000 +$Infinite Super Scope +00084C86 08000000 +042909F0 60000000 +$Infinite Fire Flower +00083969 08000000 +0429198C 60000000 +$Infinite Lotto Coins +00081594 08000000 +0245A142 00002706 +$Over 1 Million Vs. Matches +000805A3 08000000 +0245A110 00000010 +$Maximize Statistics +0008064F 08000000 +0245A61C 0B00FFFF +$One Hit Kills +00086370 08000000 +044D60E0 40100000 +$Mega Jumps +00084DC5 08000000 +044D6D3C 40000000 +$Items Never Disappear +0008084C 08000000 +0C268318 D01F0D44 +04268318 60000000 ++$Flashing Items +00081359 08000000 +042682A0 60000000 ++$Unrestricted Pause Camera +000837F2 08000000 +04450F94 42000000 +04450F98 42000000 +04450F9C 42000000 +04450FA0 40200000 +04450FA4 47000000 +$Forces pose from animations +000868C1 08000000 +044D60F8 00000000 +$Forces char to always face forward +00084E77 08000000 +044D60F0 00000000 +$P1 - Instant Fully Charged Smash Attack +00084DE4 08000000 +42451170 10BC4270 +$P1 - Infinite Shields +00083C52 08000000 +42451170 0CFC4270 +$P1 - Superman +00086E24 08000000 +044D60E0 40100000 +04451118 00000000 +04451120 00000000 +$P1 - Invincible +00084E6C 08000000 +04451118 00000000 +04451120 00000000 +$P1 - Play As Master Hand (1P HRC & All Modes In Vs Mode) +00081698 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001A +$P1 - Play As Boy Wireframe (1P HRC & All Modes In Vs Mode) +00085326 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001B +$P1 - Play As Girl Wireframe (1P HRC & All Modes In Vs Mode) +00087852 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001C +$P1 - Play As Giga Bowser (1P HRC & All Modes In Vs Mode) +000830EA 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001D +$P1 - Play As Crazy Hand (1P HRC & All Modes In Vs Mode) +0008635F 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001E ++$P1 - Play As Sandbag (1P HRC & All Modes In Vs Mode) +000813CA 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001F +$P1 - Play As Dark Link (1P HRC & All Modes In Vs Mode) +00081CD5 08000000 +0047E858 00000006 +0047E85F 00000003 +$P1 - 5x size +00086E5C 08000000 +0447E730 409FFFFB +$P1 - 2x size +00082E62 08000000 +0447E730 40000002 +$P1 - one-half size +00082F14 08000000 +0447E730 3F000002 +$P1 - one-tenth size +0008134F 08000000 +0447E730 3DCCCCDF ++$GAME MODIFIER +00084E56 08000000 +557E0000 60000000 +00000000 857E0000 +60000000 00400001 +057E0004 38BCFFF8 +057E002C 4A8381F4 +0401821C 497C7DE8 +057E0030 90010004 +057E00FC 4A98DC34 +0416DD2C 49672304 ++$P1 Remove Skirt-Zelda - GAME MODIFIER MUST BE ON +0A4510C6 00000012 +40451170 000657FF ++$P1 Remove Skirt-Peach - GAME MODIFIER MUST BE ON +0A4510C6 0000000C +40451170 000659FF ++$P2 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A451F56 00000012 +40452000 000657FF ++$P2 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A451F56 0000000C +40452000 000659FF +$P3 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A452DE6 00000013 +40452E90 000657FF +$P3 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A452DE6 0000000C +40452E90 000659FF +$P4 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A453C76 00000013 +40453D20 000657FF +$P4 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A453C76 0000000C +40453D20 000659FF From 4b0d4e126f8f5c4c57055a62144e53fbaa4e4404 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 15 Jan 2009 05:47:08 +0000 Subject: [PATCH 053/336] fix --- G2ME01.ini | 171 ++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 123 insertions(+), 48 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 5384acc017..157b552004 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,91 +8,166 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [OnFrame] #Add memory patches here. [ActionReplay] -$This Code Must Be On! +(M) +C4354E70 0000FF01 +C436F000 0000FF02 +4D30294C 4E800020 +C530294C 0000FF03 +0441FD80 00000000 +C6004010 000000FF + +This Code Must Be On! +043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 -$Infinite Health + +Infinite Health 4241FD80 000A44BB -$Max Energy Tanks +4241FD80 000B6000 + +Max Energy Tanks +4241FD80 012B000E 4241FD80 012D000E -$Maximum Missiles + +Maximum Missiles 4241FD80 013900FA -$Infinite Missiles + +Infinite Missiles 4241FD80 013700FA -$Infinite Dark Beam Ammo -4241FD80 013D00FA -$Infinite Light Beam Ammo -4241FD80 014300FA -$Weild the Metroid Prime 2 Phazon Beam anywhere. -04002F48 00000001 -0C002F48 00000001 -42427C1C 03FF0004 -0A704C24 00000008 -04002F48 00000000 -$Have Charge Beam + +Have Charge Beam +4241FD80 00310001 4241FD80 00330001 -$Have Dark Beam + +Have Dark Beam +4241FD80 0037000F 4241FD80 0039000F -$Have Light Beam + +Have Light Beam +4241FD80 003D000F 4241FD80 003F000F -$Have Annihilator + +Have Annihilator 4241FD80 0043000F -$Have Super Missile +4241FD80 0045000F + +Have Super Missile +4241FD80 00470001 4241FD80 00490001 -$Have Darkburst + +Have Darkburst 4241FD80 004D0001 +4241FD80 004F0001 + +Have Sunburst 4241FD80 00530001 -$Have Sonic Boom +4241FD80 00550001 + +Have Sonic Boom +4241FD80 00590001 4241FD80 005B0001 -$Have Combat Visor + +Have Combat Visor +4241FD80 005F0001 4241FD80 00610001 -$Have Scan Visor + +Have Scan Visor +4241FD80 00650001 4241FD80 00670001 -$Have Dark Visor + +Have Dark Visor +4241FD80 006B0001 4241FD80 006D0001 -$Have Echo Visor + +Have Echo Visor +4241FD80 00710001 4241FD80 00730001 -$Have Varia Suit + +Have Varia Suit +4241FD80 00770001 4241FD80 00790001 -$Have Dark Suit + +Have Dark Suit 4241FD80 007D0001 -$Have Light Suit +4241FD80 007F0001 + +Have Light Suit +4241FD80 00830001 4241FD80 00850001 -$Have Space Jump Boots + +Have Space Jump Boots 4241FD80 00BF0001 -$Have Grapple Beam +4241FD80 00C10001 + +Have Grapple Beam 4241FD80 00B90001 -$Have Gravity Boost +4241FD80 00BB0001 + +Have Gravity Boost 4241FD80 00C50001 -$Have Screw Attack +4241FD80 00C70001 + +Have Screw Attack 4241FD80 00D10001 -$Have Seeker Missile +4241FD80 00D30001 + +Have Seeker Missile +4241FD80 00CB0001 4241FD80 00CD0001 -$Have Morph Ball Power Bomb -$Have Beam Ammo Expansion + +Have Morph Ball Power Bomb +4241FD80 01310001 +4241FD80 01330001 + +Have Beam Ammo Expansion 4241FD80 013D000F -$Have Sky Temple Key 1 +4241FD80 013F000F + +Have Sky Temple Key 1 +4241FD80 00DD0001 4241FD80 00DF0001 -$Have Sky Temple Key 2 + +Have Sky Temple Key 2 +4241FD80 00E30001 4241FD80 00E50001 -$Have Sky Temple Key 3 + +Have Sky Temple Key 3 +4241FD80 00E90001 4241FD80 00EB0001 -$Have Agon Temple Key 1 + +Have Agon Temple Key 1 +4241FD80 00EF0001 4241FD80 00F10001 -$Have Agon Temple Key 2 + +Have Agon Temple Key 2 +4241FD80 00F50001 4241FD80 00F70001 -$Have Agon Temple Key 3 + +Have Agon Temple Key 3 +4241FD80 00FB0001 4241FD80 00FD0001 -$Have Torvus Temple Key 1 + +Have Torvus Temple Key 1 +4241FD80 01010001 4241FD80 01030001 -$Have Torvus Temple Key 2 + +Have Torvus Temple Key 2 +4241FD80 01070001 4241FD80 01090001 -$Have Torvus Temple Key 3 + +Have Torvus Temple Key 3 +4241FD80 010D0001 4241FD80 010F0001 -$Have Ing Hive Temple Key 1 + +Have Ing Hive Temple Key 1 +4241FD80 01130001 4241FD80 01150001 -$Have Ing Hive Temple Key 2 + +Have Ing Hive Temple Key 2 +4241FD80 01190001 4241FD80 011B0001 -$Have Ing Hive Temple Key 3 + +Have Ing Hive Temple Key 3 +4241FD80 011F0001 4241FD80 01210001 From e3b0bbd7a045b4ea37eba0847ff8e081ed44a684 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 15 Jan 2009 05:49:24 +0000 Subject: [PATCH 054/336] fix --- G2ME01.ini | 82 +++++++++++++++++++++++++++--------------------------- G2MP01.ini | 9 ++++-- 2 files changed, 48 insertions(+), 43 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 157b552004..c240d0c892 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -8,7 +8,7 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [OnFrame] #Add memory patches here. [ActionReplay] -(M) +$(M) C4354E70 0000FF01 C436F000 0000FF02 4D30294C 4E800020 @@ -16,158 +16,158 @@ C530294C 0000FF03 0441FD80 00000000 C6004010 000000FF -This Code Must Be On! +$This Code Must Be On! 043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 -Infinite Health +$Infinite Health 4241FD80 000A44BB 4241FD80 000B6000 -Max Energy Tanks +$Max Energy Tanks 4241FD80 012B000E 4241FD80 012D000E -Maximum Missiles +$Maximum Missiles 4241FD80 013900FA -Infinite Missiles +$Infinite Missiles 4241FD80 013700FA -Have Charge Beam +$Have Charge Beam 4241FD80 00310001 4241FD80 00330001 -Have Dark Beam +$Have Dark Beam 4241FD80 0037000F 4241FD80 0039000F -Have Light Beam +$Have Light Beam 4241FD80 003D000F 4241FD80 003F000F -Have Annihilator +$Have Annihilator 4241FD80 0043000F 4241FD80 0045000F -Have Super Missile +$Have Super Missile 4241FD80 00470001 4241FD80 00490001 -Have Darkburst +$Have Darkburst 4241FD80 004D0001 4241FD80 004F0001 -Have Sunburst +$Have Sunburst 4241FD80 00530001 4241FD80 00550001 -Have Sonic Boom +$Have Sonic Boom 4241FD80 00590001 4241FD80 005B0001 -Have Combat Visor +$Have Combat Visor 4241FD80 005F0001 4241FD80 00610001 -Have Scan Visor +$Have Scan Visor 4241FD80 00650001 4241FD80 00670001 -Have Dark Visor +$Have Dark Visor 4241FD80 006B0001 4241FD80 006D0001 -Have Echo Visor +$Have Echo Visor 4241FD80 00710001 4241FD80 00730001 -Have Varia Suit +$Have Varia Suit 4241FD80 00770001 4241FD80 00790001 -Have Dark Suit +$Have Dark Suit 4241FD80 007D0001 4241FD80 007F0001 -Have Light Suit +$Have Light Suit 4241FD80 00830001 4241FD80 00850001 -Have Space Jump Boots +$Have Space Jump Boots 4241FD80 00BF0001 4241FD80 00C10001 -Have Grapple Beam +$Have Grapple Beam 4241FD80 00B90001 4241FD80 00BB0001 -Have Gravity Boost +$Have Gravity Boost 4241FD80 00C50001 4241FD80 00C70001 -Have Screw Attack +$Have Screw Attack 4241FD80 00D10001 4241FD80 00D30001 -Have Seeker Missile +$Have Seeker Missile 4241FD80 00CB0001 4241FD80 00CD0001 -Have Morph Ball Power Bomb +$Have Morph Ball Power Bomb 4241FD80 01310001 4241FD80 01330001 -Have Beam Ammo Expansion +$Have Beam Ammo Expansion 4241FD80 013D000F 4241FD80 013F000F -Have Sky Temple Key 1 +$Have Sky Temple Key 1 4241FD80 00DD0001 4241FD80 00DF0001 -Have Sky Temple Key 2 +$Have Sky Temple Key 2 4241FD80 00E30001 4241FD80 00E50001 -Have Sky Temple Key 3 +$Have Sky Temple Key 3 4241FD80 00E90001 4241FD80 00EB0001 -Have Agon Temple Key 1 +$Have Agon Temple Key 1 4241FD80 00EF0001 4241FD80 00F10001 -Have Agon Temple Key 2 +$Have Agon Temple Key 2 4241FD80 00F50001 4241FD80 00F70001 -Have Agon Temple Key 3 +$Have Agon Temple Key 3 4241FD80 00FB0001 4241FD80 00FD0001 -Have Torvus Temple Key 1 +$Have Torvus Temple Key 1 4241FD80 01010001 4241FD80 01030001 -Have Torvus Temple Key 2 +$Have Torvus Temple Key 2 4241FD80 01070001 4241FD80 01090001 -Have Torvus Temple Key 3 +$Have Torvus Temple Key 3 4241FD80 010D0001 4241FD80 010F0001 -Have Ing Hive Temple Key 1 +$Have Ing Hive Temple Key 1 4241FD80 01130001 4241FD80 01150001 -Have Ing Hive Temple Key 2 +$Have Ing Hive Temple Key 2 4241FD80 01190001 4241FD80 011B0001 -Have Ing Hive Temple Key 3 +$Have Ing Hive Temple Key 3 4241FD80 011F0001 -4241FD80 01210001 +4241FD80 01210001 \ No newline at end of file diff --git a/G2MP01.ini b/G2MP01.ini index 56b271aa86..7e329cdf0c 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -4,5 +4,10 @@ EmulationStateId = 2 Issues="Scanner does not work, music is buggy, scanner mode is buggy" [Speedhacks] #Patch OSYieldThread to take more time - MP2's idle loop is really stupid. -0x80375c68=400[OnFrame]#Add memory patches here.#0x80000020=twgt:0xE5207C22 -#0x80000008=word:0x01000000[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +0x80375c68=400 +[OnFrame] +#Add memory patches here. +#0x80000020=twgt:0xE5207C22 +#0x80000008=word:0x01000000 +[ActionReplay] +#Add decrypted action replay cheats here. \ No newline at end of file From 2b63ab65eeae4256606ef7af00402e5ed1866f17 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 18 Jan 2009 02:30:48 +0000 Subject: [PATCH 055/336] part one of a huge ini commit thx to MoRZiLLo --- G4BP08.ini | 6 ++++++ G4NJDA.ini | 6 ++++++ G4SP01.ini | 6 ++++++ G8MP01.ini | 6 ++++++ G8SJAF.ini | 8 ++++++++ G9SJ8P.ini | 6 ++++++ G9SP8P.ini | 6 ++++++ GAQE6S.ini | 6 ++++++ GATP51.ini | 6 ++++++ GB4P51.ini | 6 ++++++ GBLPGL.ini | 6 ++++++ GBOP51.ini | 6 ++++++ GBSP8P.ini | 6 ++++++ GBZE08.ini | 6 ++++++ GC6P01.ini | 6 ++++++ GCBP7D.ini | 6 ++++++ GCDP08.ini | 6 ++++++ GCNP7D.ini | 8 ++++++++ GCOE52.ini | 6 ++++++ GCOPDV.ini | 6 ++++++ GCQP7D.ini | 6 ++++++ GCTE51.ini | 6 ++++++ GD6P70.ini | 6 ++++++ GDEE71.ini | 6 ++++++ GDGP78.ini | 6 ++++++ GEAP8P.ini | 6 ++++++ GEDE01.ini | 6 ++++++ GEOP08.ini | 6 ++++++ GF7E01.ini | 6 ++++++ GGAJB2.ini | 6 ++++++ GGEE41.ini | 6 ++++++ GGTP01.ini | 6 ++++++ GHAP08.ini | 6 ++++++ GIGJ8P.ini | 6 ++++++ GILP51.ini | 6 ++++++ GINX69.ini | 6 ++++++ GISP36.ini | 6 ++++++ GKBPAF.ini | 6 ++++++ GKHPA4.ini | 6 ++++++ GKME41.ini | 6 ++++++ GKOP6V.ini | 6 ++++++ GKTJA4.ini | 6 ++++++ GLEP08.ini | 6 ++++++ GLMP01.ini | 6 ++++++ GLUE7U.ini | 6 ++++++ GMSP01.ini | 6 ++++++ GNRJDA.ini | 6 ++++++ GNUEDA.ini | 6 ++++++ GNWE69.ini | 6 ++++++ GOCE5D.ini | 6 ++++++ GOMP01.ini | 6 ++++++ GOPJB2.ini | 6 ++++++ GP6E01.ini | 6 ++++++ GPOE8P.ini | 6 ++++++ GPTP41.ini | 6 ++++++ GPXP01.ini | 6 ++++++ GQCS52.ini | 8 ++++++++ GRLE41.ini | 6 ++++++ GS8P7D.ini | 6 ++++++ GSAP01.ini | 6 ++++++ GTEP01.ini | 6 ++++++ GUPP8P.ini | 6 ++++++ GVSP8P.ini | 6 ++++++ GWAP8P.ini | 6 ++++++ GWEP8P.ini | 6 ++++++ GWRE01.ini | 6 ++++++ GWRP01.ini | 6 ++++++ GWWP01.ini | 6 ++++++ GXXP01.ini | 6 ++++++ GYBP01.ini | 6 ++++++ GYQP01.ini | 6 ++++++ GYWEE9.ini | 6 ++++++ GZ3E70.ini | 6 ++++++ GZEE70.ini | 6 ++++++ PZLP01.ini | 6 ++++++ R8PP01.ini | 6 ++++++ RBXJ8P.ini | 6 ++++++ RDXP18.ini | 6 ++++++ REDE41.ini | 6 ++++++ REXP01.ini | 6 ++++++ RHAP01.ini | 6 ++++++ RJSXUG.ini | 6 ++++++ RMCP01.ini | 6 ++++++ RMGP01.ini | 6 ++++++ RNEJDA.ini | 6 ++++++ RODP01.ini | 6 ++++++ RRBE41.ini | 6 ++++++ RSRP8P.ini | 6 ++++++ RSUP41.ini | 6 ++++++ RSZPGT.ini | 6 ++++++ RTCP41.ini | 6 ++++++ 91 files changed, 552 insertions(+) create mode 100644 G4BP08.ini create mode 100644 G4NJDA.ini create mode 100644 G4SP01.ini create mode 100644 G8MP01.ini create mode 100644 G8SJAF.ini create mode 100644 G9SJ8P.ini create mode 100644 G9SP8P.ini create mode 100644 GAQE6S.ini create mode 100644 GATP51.ini create mode 100644 GB4P51.ini create mode 100644 GBLPGL.ini create mode 100644 GBOP51.ini create mode 100644 GBSP8P.ini create mode 100644 GBZE08.ini create mode 100644 GC6P01.ini create mode 100644 GCBP7D.ini create mode 100644 GCDP08.ini create mode 100644 GCNP7D.ini create mode 100644 GCOE52.ini create mode 100644 GCOPDV.ini create mode 100644 GCQP7D.ini create mode 100644 GCTE51.ini create mode 100644 GD6P70.ini create mode 100644 GDEE71.ini create mode 100644 GDGP78.ini create mode 100644 GEAP8P.ini create mode 100644 GEDE01.ini create mode 100644 GEOP08.ini create mode 100644 GF7E01.ini create mode 100644 GGAJB2.ini create mode 100644 GGEE41.ini create mode 100644 GGTP01.ini create mode 100644 GHAP08.ini create mode 100644 GIGJ8P.ini create mode 100644 GILP51.ini create mode 100644 GINX69.ini create mode 100644 GISP36.ini create mode 100644 GKBPAF.ini create mode 100644 GKHPA4.ini create mode 100644 GKME41.ini create mode 100644 GKOP6V.ini create mode 100644 GKTJA4.ini create mode 100644 GLEP08.ini create mode 100644 GLMP01.ini create mode 100644 GLUE7U.ini create mode 100644 GMSP01.ini create mode 100644 GNRJDA.ini create mode 100644 GNUEDA.ini create mode 100644 GNWE69.ini create mode 100644 GOCE5D.ini create mode 100644 GOMP01.ini create mode 100644 GOPJB2.ini create mode 100644 GP6E01.ini create mode 100644 GPOE8P.ini create mode 100644 GPTP41.ini create mode 100644 GPXP01.ini create mode 100644 GQCS52.ini create mode 100644 GRLE41.ini create mode 100644 GS8P7D.ini create mode 100644 GSAP01.ini create mode 100644 GTEP01.ini create mode 100644 GUPP8P.ini create mode 100644 GVSP8P.ini create mode 100644 GWAP8P.ini create mode 100644 GWEP8P.ini create mode 100644 GWRE01.ini create mode 100644 GWRP01.ini create mode 100644 GWWP01.ini create mode 100644 GXXP01.ini create mode 100644 GYBP01.ini create mode 100644 GYQP01.ini create mode 100644 GYWEE9.ini create mode 100644 GZ3E70.ini create mode 100644 GZEE70.ini create mode 100644 PZLP01.ini create mode 100644 R8PP01.ini create mode 100644 RBXJ8P.ini create mode 100644 RDXP18.ini create mode 100644 REDE41.ini create mode 100644 REXP01.ini create mode 100644 RHAP01.ini create mode 100644 RJSXUG.ini create mode 100644 RMCP01.ini create mode 100644 RMGP01.ini create mode 100644 RNEJDA.ini create mode 100644 RODP01.ini create mode 100644 RRBE41.ini create mode 100644 RSRP8P.ini create mode 100644 RSUP41.ini create mode 100644 RSZPGT.ini create mode 100644 RTCP41.ini diff --git a/G4BP08.ini b/G4BP08.ini new file mode 100644 index 0000000000..7ca45abb1a --- /dev/null +++ b/G4BP08.ini @@ -0,0 +1,6 @@ +# G4BP08 - resident evil 4 game disc 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4NJDA.ini b/G4NJDA.ini new file mode 100644 index 0000000000..da587081eb --- /dev/null +++ b/G4NJDA.ini @@ -0,0 +1,6 @@ +# G4NJDA - NARUTO4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4SP01.ini b/G4SP01.ini new file mode 100644 index 0000000000..457a04b31b --- /dev/null +++ b/G4SP01.ini @@ -0,0 +1,6 @@ +# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8MP01.ini b/G8MP01.ini new file mode 100644 index 0000000000..d007eb44ae --- /dev/null +++ b/G8MP01.ini @@ -0,0 +1,6 @@ +# G8MP01 - Paper Mario +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8SJAF.ini b/G8SJAF.ini new file mode 100644 index 0000000000..f5056f2c98 --- /dev/null +++ b/G8SJAF.ini @@ -0,0 +1,8 @@ +# G8SJAF - battleGC +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] diff --git a/G9SJ8P.ini b/G9SJ8P.ini new file mode 100644 index 0000000000..486a2bce50 --- /dev/null +++ b/G9SJ8P.ini @@ -0,0 +1,6 @@ +# G9SJ8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9SP8P.ini b/G9SP8P.ini new file mode 100644 index 0000000000..1ee205a93a --- /dev/null +++ b/G9SP8P.ini @@ -0,0 +1,6 @@ +# G9SP8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAQE6S.ini b/GAQE6S.ini new file mode 100644 index 0000000000..f415d62e94 --- /dev/null +++ b/GAQE6S.ini @@ -0,0 +1,6 @@ +# GAQE6S - Aquaman: Battle for Atlantis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GATP51.ini b/GATP51.ini new file mode 100644 index 0000000000..1092249818 --- /dev/null +++ b/GATP51.ini @@ -0,0 +1,6 @@ +# GATP51 - ATV: Quad Power Racing 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GB4P51.ini b/GB4P51.ini new file mode 100644 index 0000000000..63b0811358 --- /dev/null +++ b/GB4P51.ini @@ -0,0 +1,6 @@ +# GB4P51 - Burnout 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBLPGL.ini b/GBLPGL.ini new file mode 100644 index 0000000000..30eb063bcd --- /dev/null +++ b/GBLPGL.ini @@ -0,0 +1,6 @@ +# GBLPGL - GAMECUBE "EL TORITO" BOOTLOADER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBOP51.ini b/GBOP51.ini new file mode 100644 index 0000000000..e39776b77d --- /dev/null +++ b/GBOP51.ini @@ -0,0 +1,6 @@ +# GBOP51 - Burnout +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBSP8P.ini b/GBSP8P.ini new file mode 100644 index 0000000000..ec68a9aae0 --- /dev/null +++ b/GBSP8P.ini @@ -0,0 +1,6 @@ +# GBSP8P - BEACH SPIKERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBZE08.ini b/GBZE08.ini new file mode 100644 index 0000000000..c0235a6da4 --- /dev/null +++ b/GBZE08.ini @@ -0,0 +1,6 @@ +# GBZE08 - Resident Evil 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC6P01.ini b/GC6P01.ini new file mode 100644 index 0000000000..9c922fe813 --- /dev/null +++ b/GC6P01.ini @@ -0,0 +1,6 @@ +# GC6P01 - Pokemon Colosseum +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCBP7D.ini b/GCBP7D.ini new file mode 100644 index 0000000000..4a7e20cf35 --- /dev/null +++ b/GCBP7D.ini @@ -0,0 +1,6 @@ +# GCBP7D - Crash Bandicoot:The Wrath of Cortex +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCDP08.ini b/GCDP08.ini new file mode 100644 index 0000000000..5670b8290b --- /dev/null +++ b/GCDP08.ini @@ -0,0 +1,6 @@ +# GCDP08 - RESIDENT EVIL CVX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCNP7D.ini b/GCNP7D.ini new file mode 100644 index 0000000000..8af960fb31 --- /dev/null +++ b/GCNP7D.ini @@ -0,0 +1,8 @@ +# GCNP7D - Crash Nitro Kart +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] diff --git a/GCOE52.ini b/GCOE52.ini new file mode 100644 index 0000000000..3b93f37e24 --- /dev/null +++ b/GCOE52.ini @@ -0,0 +1,6 @@ +# GCOE52 - Call of Duty +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCOPDV.ini b/GCOPDV.ini new file mode 100644 index 0000000000..3b91c45943 --- /dev/null +++ b/GCOPDV.ini @@ -0,0 +1,6 @@ +# GCOPDV - GCOS MultiGame DVD (C) GCOS TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCQP7D.ini b/GCQP7D.ini new file mode 100644 index 0000000000..e3d22d5e9d --- /dev/null +++ b/GCQP7D.ini @@ -0,0 +1,6 @@ +# GCQP7D - Buffy: Chaos Bleeds +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCTE51.ini b/GCTE51.ini new file mode 100644 index 0000000000..4ef21bc7f8 --- /dev/null +++ b/GCTE51.ini @@ -0,0 +1,6 @@ +# GCTE51 - Crazy Taxi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD6P70.ini b/GD6P70.ini new file mode 100644 index 0000000000..65c313f767 --- /dev/null +++ b/GD6P70.ini @@ -0,0 +1,6 @@ +# GD6P70 - Digimon Rumble Arena 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDEE71.ini b/GDEE71.ini new file mode 100644 index 0000000000..a113aca63b --- /dev/null +++ b/GDEE71.ini @@ -0,0 +1,6 @@ +# GDEE71 - Baldur's Gate: Dark Alliance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDGP78.ini b/GDGP78.ini new file mode 100644 index 0000000000..98f66a61cb --- /dev/null +++ b/GDGP78.ini @@ -0,0 +1,6 @@ +# GDGP78 - Dragon's Lair 3D +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEAP8P.ini b/GEAP8P.ini new file mode 100644 index 0000000000..79f52a8232 --- /dev/null +++ b/GEAP8P.ini @@ -0,0 +1,6 @@ +# GEAP8P - Skies of Arcadia Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEDE01.ini b/GEDE01.ini new file mode 100644 index 0000000000..0b468636cb --- /dev/null +++ b/GEDE01.ini @@ -0,0 +1,6 @@ +# GEDE01 - Eternal Darkness +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEOP08.ini b/GEOP08.ini new file mode 100644 index 0000000000..be1177dd9d --- /dev/null +++ b/GEOP08.ini @@ -0,0 +1,6 @@ +# GEOP08 - CAPCOM VS. SNK 2 EO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF7E01.ini b/GF7E01.ini new file mode 100644 index 0000000000..46edb34de0 --- /dev/null +++ b/GF7E01.ini @@ -0,0 +1,6 @@ +# GF7E01 - STARFOX ASSAULT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGAJB2.ini b/GGAJB2.ini new file mode 100644 index 0000000000..662b1e3be9 --- /dev/null +++ b/GGAJB2.ini @@ -0,0 +1,6 @@ +# GGAJB2 - GUNDAM1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGEE41.ini b/GGEE41.ini new file mode 100644 index 0000000000..851334ab1d --- /dev/null +++ b/GGEE41.ini @@ -0,0 +1,6 @@ +# GGEE41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGTP01.ini b/GGTP01.ini new file mode 100644 index 0000000000..4750ba0a47 --- /dev/null +++ b/GGTP01.ini @@ -0,0 +1,6 @@ +# GGTP01 - ChibiRobo! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHAP08.ini b/GHAP08.ini new file mode 100644 index 0000000000..abee794105 --- /dev/null +++ b/GHAP08.ini @@ -0,0 +1,6 @@ +# GHAP08 - Resident Evil 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIGJ8P.ini b/GIGJ8P.ini new file mode 100644 index 0000000000..d52c43f4a0 --- /dev/null +++ b/GIGJ8P.ini @@ -0,0 +1,6 @@ +# GIGJ8P - BLEACH for GC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GILP51.ini b/GILP51.ini new file mode 100644 index 0000000000..460b5b5280 --- /dev/null +++ b/GILP51.ini @@ -0,0 +1,6 @@ +# GILP51 - Aggressive Inline +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GINX69.ini b/GINX69.ini new file mode 100644 index 0000000000..9b8a7b37cf --- /dev/null +++ b/GINX69.ini @@ -0,0 +1,6 @@ +# GINX69 - Batman +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GISP36.ini b/GISP36.ini new file mode 100644 index 0000000000..94bac67af9 --- /dev/null +++ b/GISP36.ini @@ -0,0 +1,6 @@ +# GISP36 - Second Sight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKBPAF.ini b/GKBPAF.ini new file mode 100644 index 0000000000..d44ff9fd01 --- /dev/null +++ b/GKBPAF.ini @@ -0,0 +1,6 @@ +# GKBPAF - Baten Kaitos +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKHPA4.ini b/GKHPA4.ini new file mode 100644 index 0000000000..2e76bb3d72 --- /dev/null +++ b/GKHPA4.ini @@ -0,0 +1,6 @@ +# GKHPA4 - King Arthur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKME41.ini b/GKME41.ini new file mode 100644 index 0000000000..02428970d0 --- /dev/null +++ b/GKME41.ini @@ -0,0 +1,6 @@ +# GKME41 - Prince of Persia The Two Thrones +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKOP6V.ini b/GKOP6V.ini new file mode 100644 index 0000000000..946130f71f --- /dev/null +++ b/GKOP6V.ini @@ -0,0 +1,6 @@ +# GKOP6V - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKTJA4.ini b/GKTJA4.ini new file mode 100644 index 0000000000..a76ce1145a --- /dev/null +++ b/GKTJA4.ini @@ -0,0 +1,6 @@ +# GKTJA4 - CaptainTUBASAGC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLEP08.ini b/GLEP08.ini new file mode 100644 index 0000000000..e747fb867f --- /dev/null +++ b/GLEP08.ini @@ -0,0 +1,6 @@ +# GLEP08 - Resident Evil 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLMP01.ini b/GLMP01.ini new file mode 100644 index 0000000000..6fe5615e34 --- /dev/null +++ b/GLMP01.ini @@ -0,0 +1,6 @@ +# GLMP01 - LUIGI'S MANSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLUE7U.ini b/GLUE7U.ini new file mode 100644 index 0000000000..ba279f5262 --- /dev/null +++ b/GLUE7U.ini @@ -0,0 +1,6 @@ +# GLUE7U - Lotus Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMSP01.ini b/GMSP01.ini new file mode 100644 index 0000000000..e0b506a4d4 --- /dev/null +++ b/GMSP01.ini @@ -0,0 +1,6 @@ +# GMSP01 - Super Mario Sunshine +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNRJDA.ini b/GNRJDA.ini new file mode 100644 index 0000000000..c337434f61 --- /dev/null +++ b/GNRJDA.ini @@ -0,0 +1,6 @@ +# GNRJDA - naruto gekitou ninja taisen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNUEDA.ini b/GNUEDA.ini new file mode 100644 index 0000000000..ee2de6a754 --- /dev/null +++ b/GNUEDA.ini @@ -0,0 +1,6 @@ +# GNUEDA - NARUTO2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNWE69.ini b/GNWE69.ini new file mode 100644 index 0000000000..6450a7fe3c --- /dev/null +++ b/GNWE69.ini @@ -0,0 +1,6 @@ +# GNWE69 - Def Jam Fight For NY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOCE5D.ini b/GOCE5D.ini new file mode 100644 index 0000000000..40095fad37 --- /dev/null +++ b/GOCE5D.ini @@ -0,0 +1,6 @@ +# GOCE5D - RoadKill +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOMP01.ini b/GOMP01.ini new file mode 100644 index 0000000000..dd62321403 --- /dev/null +++ b/GOMP01.ini @@ -0,0 +1,6 @@ +# GOMP01 - MarioPowerTennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOPJB2.ini b/GOPJB2.ini new file mode 100644 index 0000000000..a592743b52 --- /dev/null +++ b/GOPJB2.ini @@ -0,0 +1,6 @@ +# GOPJB2 - ONE PIECE GRAND BATTLE RUSH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GP6E01.ini b/GP6E01.ini new file mode 100644 index 0000000000..5a8361ed21 --- /dev/null +++ b/GP6E01.ini @@ -0,0 +1,6 @@ +# GP6E01 - Mario Party 6 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPOE8P.ini b/GPOE8P.ini new file mode 100644 index 0000000000..b125a963b8 --- /dev/null +++ b/GPOE8P.ini @@ -0,0 +1,6 @@ +# GPOE8P - PHANTASY STAR ONLINE EPISODE I&II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPTP41.ini b/GPTP41.ini new file mode 100644 index 0000000000..97fa48d474 --- /dev/null +++ b/GPTP41.ini @@ -0,0 +1,6 @@ +# GPTP41 - Prince of Persia Sands of Time +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPXP01.ini b/GPXP01.ini new file mode 100644 index 0000000000..fac520f0b3 --- /dev/null +++ b/GPXP01.ini @@ -0,0 +1,6 @@ +# GPXP01 - POKeMON BOX RUBY&SAPPHIRE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQCS52.ini b/GQCS52.ini new file mode 100644 index 0000000000..9d555ad227 --- /dev/null +++ b/GQCS52.ini @@ -0,0 +1,8 @@ +# GQCS52 - Call of Duty 2: Big Red One +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] diff --git a/GRLE41.ini b/GRLE41.ini new file mode 100644 index 0000000000..e2ed0c7a40 --- /dev/null +++ b/GRLE41.ini @@ -0,0 +1,6 @@ +# GRLE41 - Pro Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GS8P7D.ini b/GS8P7D.ini new file mode 100644 index 0000000000..ee11f1f002 --- /dev/null +++ b/GS8P7D.ini @@ -0,0 +1,6 @@ +# GS8P7D - Spyro: Enter the Dragonfly +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSAP01.ini b/GSAP01.ini new file mode 100644 index 0000000000..cd32ba96e0 --- /dev/null +++ b/GSAP01.ini @@ -0,0 +1,6 @@ +# GSAP01 - Star Fox Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTEP01.ini b/GTEP01.ini new file mode 100644 index 0000000000..094f65c696 --- /dev/null +++ b/GTEP01.ini @@ -0,0 +1,6 @@ +# GTEP01 - 1080: Avalanche +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUPP8P.ini b/GUPP8P.ini new file mode 100644 index 0000000000..f285b31827 --- /dev/null +++ b/GUPP8P.ini @@ -0,0 +1,6 @@ +# GUPP8P - SHADOW THE HEDGEHOG +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVSP8P.ini b/GVSP8P.ini new file mode 100644 index 0000000000..7d837f8433 --- /dev/null +++ b/GVSP8P.ini @@ -0,0 +1,6 @@ +# GVSP8P - Virtua Striker 3 ver.2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWAP8P.ini b/GWAP8P.ini new file mode 100644 index 0000000000..7ade1be20c --- /dev/null +++ b/GWAP8P.ini @@ -0,0 +1,6 @@ +# GWAP8P - Spartan : Total Warrior (TM) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWEP8P.ini b/GWEP8P.ini new file mode 100644 index 0000000000..5fe4b8c015 --- /dev/null +++ b/GWEP8P.ini @@ -0,0 +1,6 @@ +# GWEP8P - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWRE01.ini b/GWRE01.ini new file mode 100644 index 0000000000..b13dda3d93 --- /dev/null +++ b/GWRE01.ini @@ -0,0 +1,6 @@ +# GWRE01 - WAVE RACE / BLUE STORM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWRP01.ini b/GWRP01.ini new file mode 100644 index 0000000000..7048c7b1f7 --- /dev/null +++ b/GWRP01.ini @@ -0,0 +1,6 @@ +# GWRP01 - WAVE RACE / BLUE STORM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWWP01.ini b/GWWP01.ini new file mode 100644 index 0000000000..1361f98669 --- /dev/null +++ b/GWWP01.ini @@ -0,0 +1,6 @@ +# GWWP01 - WARIO WORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXXP01.ini b/GXXP01.ini new file mode 100644 index 0000000000..7a73863d14 --- /dev/null +++ b/GXXP01.ini @@ -0,0 +1,6 @@ +# GXXP01 - POKeMON XD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYBP01.ini b/GYBP01.ini new file mode 100644 index 0000000000..c524297e8a --- /dev/null +++ b/GYBP01.ini @@ -0,0 +1,6 @@ +# GYBP01 - DONKEY KONG JUNGLE BEAT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYQP01.ini b/GYQP01.ini new file mode 100644 index 0000000000..d12e593f31 --- /dev/null +++ b/GYQP01.ini @@ -0,0 +1,6 @@ +# GYQP01 - MARIO SUPERSTAR BASEBALL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYWEE9.ini b/GYWEE9.ini new file mode 100644 index 0000000000..5fab458c88 --- /dev/null +++ b/GYWEE9.ini @@ -0,0 +1,6 @@ +# GYWEE9 - Harvest Moon: A Wonderful Life +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZ3E70.ini b/GZ3E70.ini new file mode 100644 index 0000000000..54ce1136ab --- /dev/null +++ b/GZ3E70.ini @@ -0,0 +1,6 @@ +# GZ3E70 - Dragon Ball Z 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZEE70.ini b/GZEE70.ini new file mode 100644 index 0000000000..5e89e0baa4 --- /dev/null +++ b/GZEE70.ini @@ -0,0 +1,6 @@ +# GZEE70 - Dragon Ball Z Sagas +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/PZLP01.ini b/PZLP01.ini new file mode 100644 index 0000000000..b0b8ad0eb5 --- /dev/null +++ b/PZLP01.ini @@ -0,0 +1,6 @@ +# PZLP01 - The Legend of Zelda: Collector's Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R8PP01.ini b/R8PP01.ini new file mode 100644 index 0000000000..6fcbfcf894 --- /dev/null +++ b/R8PP01.ini @@ -0,0 +1,6 @@ +# R8PP01 - SUPER PAPER MARIO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBXJ8P.ini b/RBXJ8P.ini new file mode 100644 index 0000000000..d5b39bbcbf --- /dev/null +++ b/RBXJ8P.ini @@ -0,0 +1,6 @@ +# RBXJ8P - BLEACH VERSUS CRUSADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDXP18.ini b/RDXP18.ini new file mode 100644 index 0000000000..c8083c0fef --- /dev/null +++ b/RDXP18.ini @@ -0,0 +1,6 @@ +# RDXP18 - SPORTS ISLAND +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/REDE41.ini b/REDE41.ini new file mode 100644 index 0000000000..80bcb9e590 --- /dev/null +++ b/REDE41.ini @@ -0,0 +1,6 @@ +# REDE41 - RedSteel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/REXP01.ini b/REXP01.ini new file mode 100644 index 0000000000..2a7bdb38fc --- /dev/null +++ b/REXP01.ini @@ -0,0 +1,6 @@ +# REXP01 - Excite Truck +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RHAP01.ini b/RHAP01.ini new file mode 100644 index 0000000000..63b1104ad8 --- /dev/null +++ b/RHAP01.ini @@ -0,0 +1,6 @@ +# RHAP01 - PARTY PACK for REVOLUTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJSXUG.ini b/RJSXUG.ini new file mode 100644 index 0000000000..1462e1de9c --- /dev/null +++ b/RJSXUG.ini @@ -0,0 +1,6 @@ +# RJSXUG - Kawasaki Jet Ski +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMCP01.ini b/RMCP01.ini new file mode 100644 index 0000000000..3de6dd9fbf --- /dev/null +++ b/RMCP01.ini @@ -0,0 +1,6 @@ +# RMCP01 - MarioKartWii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMGP01.ini b/RMGP01.ini new file mode 100644 index 0000000000..e5e92595d1 --- /dev/null +++ b/RMGP01.ini @@ -0,0 +1,6 @@ +# RMGP01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RNEJDA.ini b/RNEJDA.ini new file mode 100644 index 0000000000..0c60e92284 --- /dev/null +++ b/RNEJDA.ini @@ -0,0 +1,6 @@ +# RNEJDA - NARUTO GEKITOHNINJATAISEN EX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RODP01.ini b/RODP01.ini new file mode 100644 index 0000000000..fc7f9c9244 --- /dev/null +++ b/RODP01.ini @@ -0,0 +1,6 @@ +# RODP01 - WarioWare: Smooth Moves +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRBE41.ini b/RRBE41.ini new file mode 100644 index 0000000000..95fc061954 --- /dev/null +++ b/RRBE41.ini @@ -0,0 +1,6 @@ +# RRBE41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSRP8P.ini b/RSRP8P.ini new file mode 100644 index 0000000000..76abb11b28 --- /dev/null +++ b/RSRP8P.ini @@ -0,0 +1,6 @@ +# RSRP8P - SONIC AND THE SECRET RINGS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSUP41.ini b/RSUP41.ini new file mode 100644 index 0000000000..40d2a71e31 --- /dev/null +++ b/RSUP41.ini @@ -0,0 +1,6 @@ +# RSUP41 - Sports Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSZPGT.ini b/RSZPGT.ini new file mode 100644 index 0000000000..596b18b497 --- /dev/null +++ b/RSZPGT.ini @@ -0,0 +1,6 @@ +# RSZPGT - LEGEND OF SAYUKI 20080625V006 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTCP41.ini b/RTCP41.ini new file mode 100644 index 0000000000..aac1608d31 --- /dev/null +++ b/RTCP41.ini @@ -0,0 +1,6 @@ +# RTCP41 - Tom Clancy's Splinter Cell Double Agent +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From ffc1af89bd13834f6a484dbb5c479dd3a5161ce7 Mon Sep 17 00:00:00 2001 From: omegadox Date: Tue, 20 Jan 2009 00:20:34 +0000 Subject: [PATCH 056/336] up --- GFZE01.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 GFZE01.ini diff --git a/GFZE01.ini b/GFZE01.ini new file mode 100644 index 0000000000..bc829ed889 --- /dev/null +++ b/GFZE01.ini @@ -0,0 +1,7 @@ +# GFZE01 - F-ZERO GX (US Version) +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file From 6d7583b16452d1286b51b29c6c84bd9f487d98b9 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 20 Jan 2009 22:42:31 +0000 Subject: [PATCH 057/336] Just make a patch region to the PAL version of FZeroGX. Now starts... --- GFZP01.ini | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/GFZP01.ini b/GFZP01.ini index d03a914444..a567924b9f 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,10 +1,8 @@ -# GFZP01 - F-ZERO GX - +# GFZP01 - F-ZERO GX +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch region=0x23801ce0 [EmuState] #The Emulation State. -EmulationStateId = 1 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +EmulationStateId = 0 +[OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. From a91f7ad44f3cfa105d6a4f4bd9398a3855228cc9 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 20 Jan 2009 22:44:32 +0000 Subject: [PATCH 058/336] Uppps I forgot to change emustate --- GFZP01.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GFZP01.ini b/GFZP01.ini index a567924b9f..8864389273 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -4,5 +4,5 @@ TLBHack=1 Patch region=0x23801ce0 [EmuState] #The Emulation State. -EmulationStateId = 0 +EmulationStateId = 2 [OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. From 95f17db5e66c6edc3a25be90f009eb18bbbac1d1 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 20 Jan 2009 22:55:45 +0000 Subject: [PATCH 059/336] For Now it's time of Call Of duty Now is playable --- GCOE52.ini | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/GCOE52.ini b/GCOE52.ini index 3b93f37e24..d1afc9afb6 100644 --- a/GCOE52.ini +++ b/GCOE52.ini @@ -1,6 +1,8 @@ # GCOE52 - Call of Duty [Core] Values set here will override the main dolphin settings. +TLBHack = 1 +Patch region = 0x7e000004 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file From 5f85410c85665d43ce8adfb384bb828388c92c5a Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 20 Jan 2009 23:05:20 +0000 Subject: [PATCH 060/336] Crash Nitro Kart now Playable with Sound :) --- GCNP7D.ini | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/GCNP7D.ini b/GCNP7D.ini index 8af960fb31..85616142b0 100644 --- a/GCNP7D.ini +++ b/GCNP7D.ini @@ -1,8 +1,10 @@ # GCNP7D - Crash Nitro Kart [Core] #Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region = 0x7e000000 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 [OnFrame] -[ActionReplay] +[ActionReplay] \ No newline at end of file From 303d8e5a508a122e2d09d5051d33d09ab2c0ecec Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 20 Jan 2009 23:20:57 +0000 Subject: [PATCH 061/336] Now DragonBall Z Sagas is playable with Sound! --- GZEE70.ini | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/GZEE70.ini b/GZEE70.ini index 5e89e0baa4..a8ef54a98c 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -1,6 +1,8 @@ # GZEE70 - Dragon Ball Z Sagas [Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x70000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 5e1a90d0eade450c34d91eddb663ff57d6ad702f Mon Sep 17 00:00:00 2001 From: morzillo Date: Fri, 23 Jan 2009 23:37:04 +0000 Subject: [PATCH 062/336] Some GameConfig .ini's updated and new reports games state to the revision svn1997. Added a lot more WII games. HUGE List! --- GAFE01.ini | 90 +----------------------------------------------------- GBGP7D.ini | 6 ++++ GBTE70.ini | 6 ++++ GCCP01.ini | 6 ++++ GCNP7D.ini | 4 +-- GCOE52.ini | 2 +- GDEE71.ini | 2 +- GEAP8P.ini | 2 +- GEDE01.ini | 2 +- GFHP6V.ini | 6 ++++ GFTP01.ini | 6 ++++ GFZP01.ini | 7 +++-- GGAJB2.ini | 2 +- GGCOSD.ini | 6 ++++ GGSPA4.ini | 34 +++++++++++++++++++++ GISP36.ini | 3 ++ GKME41.ini | 4 ++- GKTJA4.ini | 2 +- GM4P01.ini | 41 ++----------------------- GNWE69.ini | 10 ++++-- GPTP41.ini | 4 ++- GUPP8P.ini | 2 +- GWRE01.ini | 2 ++ GWRP01.ini | 3 ++ GWZP01.ini | 6 ++++ GZ3E70.ini | 7 +++-- GZEE70.ini | 2 +- PZLE01.ini | 2 +- R3CE20.ini | 6 ++++ RBZXUG.ini | 6 ++++ RDXP18.ini | 1 + REDP41.ini | 6 ++++ RELS01.ini | 2 +- REXP01.ini | 2 +- RIBPKM.ini | 6 ++++ RJ3P7J.ini | 6 ++++ RQBENR.ini | 6 ++++ RRAXUG.ini | 6 ++++ RRXXUG.ini | 6 ++++ RSBP01.ini | 6 ++++ RSPP01.ini | 6 ++++ RUCXRT.ini | 3 +- RWSP8P.ini | 6 ++++ RX9Y69.ini | 10 ++++++ RZ9PG9.ini | 6 ++++ readme.txt | 7 +++++ 46 files changed, 214 insertions(+), 152 deletions(-) create mode 100644 GBGP7D.ini create mode 100644 GBTE70.ini create mode 100644 GCCP01.ini create mode 100644 GFHP6V.ini create mode 100644 GFTP01.ini create mode 100644 GGCOSD.ini create mode 100644 GWZP01.ini create mode 100644 R3CE20.ini create mode 100644 RBZXUG.ini create mode 100644 REDP41.ini create mode 100644 RIBPKM.ini create mode 100644 RJ3P7J.ini create mode 100644 RQBENR.ini create mode 100644 RRAXUG.ini create mode 100644 RRXXUG.ini create mode 100644 RSBP01.ini create mode 100644 RSPP01.ini create mode 100644 RWSP8P.ini create mode 100644 RX9Y69.ini create mode 100644 RZ9PG9.ini create mode 100644 readme.txt diff --git a/GAFE01.ini b/GAFE01.ini index 0e687e42d2..523b16e807 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -1,20 +1,12 @@ # GAFE01 - Animal Crossing NTSC - [EmuState] #The Emulation State (as of r1027) -EmulationStateId = 1 - +EmulationStateId = 4 [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. - $(M) (Datel) 01521549 88000000 C40959EC 0000FF00 - -#Start up your game with this code on, then save and quit. Now when you go to the Memory Card #Manager on your Nintendo GameCube, you can copy and move your save file for this game. $Make Game Save Copyable (donny2112) 01522C0A 08000000 8C091F20 909C0028 @@ -23,8 +15,6 @@ $Make Game Save Copyable (donny2112) 04002F24 981C0034 04002F28 38000000 04002F2C 4808EFFC - -#You must do the restore command after activation. Otherwise going to Acre F5 will freeze your #game. No, the restore won't restore the weeds. It restores a memory address. $Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112) 015229BD 08000000 04002484 4E800020 @@ -51,142 +41,110 @@ $Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112) 04002484 48000A8C 0A2070F8 00000008 0527D720 00000000 - $Full Song Library (JasonHaffner) 0152368C 08000000 01279B78 000036FF - $Turnips are Free (donny2112) 015254DD 08000000 03286880 00000000 - $Turnips Sell for 65535 Bells on all days but Sunday (donny2112) 01526DFE 08000000 03286882 0005FFFF - $P1 Solid Black (JasonHaffner) 01522449 08000000 03266434 00000051 - $P2 Infinite Bells (SSBMaster) 0152063E 08000000 052688EC 000F423F 052A18A0 000F423F - $P3 Infinite Bells (SSBMaster) 01520343 08000000 0526AD2C 000F423F 052A3CE0 000F434F - $P4 Infinite Bells (SSBMaster) 01521976 08000000 0526D16C 000F423F 052A6120 000F423F - $P2 Full Bank Account-Post Office (SSBMaster) 015233C3 08000000 05269A8C 3B9AC9FF - $P3 Full Bank Account-Post Office (SSBMaster) 015270A7 08000000 0526BECC 3B9AC9FF - $P4 Full Bank Account-Post Office (SSBMaster) 01525D28 08000000 0526E30C 3B9AC9FF - $P2 100% Full Nooks Catalog (SSBMaster) 0152426E 08000000 03269950 005BFFFF 03269A14 0013FFFF - $P3 100% Full Nooks Catalog (SSBMaster) 0152374B 08000000 0326BD90 005BFFFF 0326BE54 0013FFFF - $P4 100% Full Nooks Catalog (SSBMaster) 01524164 08000000 0326E1D0 005BFFFF 0326E294 0013FFFF - $P2 House Upgrades = 1 Bell (SSBMaster) 01525770 08000000 352688B0 00000001 052688F0 00000001 - $P3 House Upgrades = 1 Bell (SSBMaster) 01526612 08000000 3526ACF0 00000001 0526AD30 00000001 - $P4 House Upgrades = 1 Bell (SSBMaster) 01523EFC 08000000 3526D130 00000001 0526D170 00000001 - $P2 - 100 Bags Worth 10,000 (SSBMaster) 01521A3F 08000000 046CF5E8 0000270F - $P3 - 100 Bags Worth 10,000 (SSBMaster) 015265ED 08000000 046D1A28 0000270F - $P4 - 100 Bags Worth 10,000 (SSBMaster) 01527451 08000000 046D3E68 0000270F - $P2 - 1,000 Bags Worth 30,000 (SSBMaster) 01524075 08000000 046CF5DC 00007530 - $P3 - 1,000 Bags Worth 30,000 (SSBMaster) 015207B7 08000000 046D1A1C 00007530 - $P4 - 1,000 Bags Worth 30,000 (SSBMaster) 01522B70 08000000 046D3E5C 00007530 - $P2 - 10,000 Bags Worth 50,000 (SSBMaster) 01525AC6 08000000 046CF5E0 0000C350 - $P3 - 10,000 Bags Worth 50,000 (SSBMaster) 01527710 08000000 046D1A20 0000C350 - $P4 - 10,000 Bags Worth 50,000 (SSBMaster) 01520422 08000000 046D3E60 0000C350 - $P2 - 30,000 Bags Worth 99,999 (SSBMaster) 01525F8D 08000000 046CF5E4 0001869F - $P3 - 30,000 Bags Worth 99,999 (SSBMaster) 01520C18 08000000 046D1A24 0001869F - $P4 - 30,000 Bags Worth 99,999 (SSBMaster) 01523607 08000000 046D3E64 0001869F - $All Villagers Wear Big Bro's Shirt (JasonHaffner) 01527609 08000000 00000000 8327E11C 00002496 000F04C4 - $All Villagers Are Bob the Cat (JasonHaffner) 01526E08 08000000 00000000 8127D839 00000000 000F0988 - $All Islanders Are Bob the Cat (JasonHaffner) 01524BAC 08000000 01289841 00000000 - $All NES Games in Lost & Found (JasonHaffner) 01521968 08000000 052872D0 1DA81DAC @@ -199,199 +157,153 @@ $All NES Games in Lost & Found (JasonHaffner) 052872EC 1DE01DE4 052872F0 1DE81DEC 052872F4 1DF01DF4 - $NES Balloon Fight - P1 Infinite Lives (donny2112) 01522488 08000000 01658FE1 00000009 - $NES Balloon Fight - P2 Infinite Lives (donny2112) 015245C2 08000000 01658FE2 00000009 - $NES Clu Clu Land - P1 Infinite Lives (donny2112) 01527EEE 08000000 01659020 00000009 - $NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112) 01523F59 08000000 BD2F5408 00010000 03658FCE 00000999 00000000 40000000 - $NES Clu Clu Land D - P1 Infinite Lives (donny2112) 01527EEE 08000000 01659020 00000009 - $NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112) 01526C12 08000000 BD2F5408 00010000 03658FC6 00000999 00000000 40000000 - $NES Donkey Kong - P1 Infinite Lives (donny2112) 01523F81 08000000 01658FF5 00000009 - $NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112) 015246D9 08000000 BD2F5408 00810000 01659040 00000001 00000000 40000000 - $NES Donkey Kong 3 - P1 Infinite Lives (donny2112) 01522FF9 08000000 01659030 00000009 - $NES Donkey Kong Jr. - 1 Infinite Lives (donny2112) 01523D7E 08000000 01658FEC 00000009 - $NES Excitebike - Never Overheat (SSBMaster) 015222EF 08000000 01659356 00000000 - $NES Golf - Always on First Stroke (SSBMaster) 01526F6F 08000000 01658FCC 00000001 - $NES Ice Climber - P1 Infinite Lives (JasonHaffner) 01524E4C 08000000 01658FC0 00000003 - $NES Ice Climber - P2 Infinite Lives (JasonHaffner) 01522A2C 08000000 01658FC1 00000003 - $NES Ice Climber - Infinite Bonus Time (donny2112) 01525048 08000000 0365979A 00004000 0365979E 00004000 - $NES Legend of Zelda - Have Magical Sword (donny2112) 01521118 08000000 016595F7 00000003 - $NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112) 01527752 08000000 056595F8 FF020102 - $NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112) 01520EA2 08000000 056595FC 01010201 - $NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112) 01527F69 08000000 05659600 01010201 - $NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112) 01520ADE 08000000 03659604 00000101 - $NES Legend of Zelda - Infinite Rupees and Arrows (donny2112) 01520953 08000000 0165960D 000000FF - $NES Legend of Zelda - Have Magical Boomerang (donny2112) 01523CE4 08000000 01659615 00000001 - $NES Legend of Zelda - Have Magical Shield (donny2112) 01522114 08000000 01659616 00000001 - $NES Legend of Zelda - Max Hearts/Invincibility (donny2112) 01521605 08000000 0165960F 000000FF - $NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112) 01527C62 08000000 BD2F5408 00020000 0165960C 00000001 00000000 40000000 - $NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112) 01523E2D 08000000 01659607 000000FF 03659608 0000FFFF 0165960A 000000FF - $NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster) 01523635 08000000 01659611 000000FF - $NES Legend of Zelda - Turbo Sword (SSBMaster) 01521613 08000000 0165937D 00000001 - $NES Mario Bros. - P1 Infinite Lives (JasonHaffner) 0152484F 08000000 01658FE8 00000003 - $NES Mario Bros. - P2 Infinite Lives (JasonHaffner) 015216F2 08000000 01658FEC 00000003 - $NES Mario Bros. - POW Block Never Shrinks (JasonHaffner) 01521F9C 08000000 01659010 00000003 - $NES Pinball - P1 Infinite Balls (donny2112) 0152585F 08000000 016590F1 00000009 - $NES Punch-Out! - Infinite Hearts (donny2112) 0152195A 08000000 016592C3 00000009 016592C4 00000009 - $NES Punch-Out! - Infinite Stars (donny2112) 01523894 08000000 016592E1 00000003 - $NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112) 015272A0 08000000 01659331 00000060 03659332 00006060 - $NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112) 01526C66 08000000 05659338 00000000 - $NES Punch-Out! - Reset Timer (D-pad Left) (donny2112) 01521E0F 08000000 4A2070F8 00000001 016592A2 00000000 036592A4 00000001 - $NES Super Mario Bros. - Enable 2nd Quest (donny2112) 01520FF8 08000000 0165979C 00000001 - $NES Super Mario Bros. - Infinite Lives (donny2112) 01523180 08000000 016596FA 00000009 - $NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112) 01520B59 08000000 0165973E 00000006 - $NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112) 01523FD2 08000000 0165973F 00000018 - $NES Super Mario Bros. - Always Big Mario (donny2112) 01522617 08000000 016596F6 00000001 - $NES Super Mario Bros. - Always Fire Mario (donny2112) 01525F74 08000000 016596F6 00000002 - $NES Super Mario Bros. - Freeze Timer (donny2112) 0152245E 08000000 01659727 0000000C - $NES Wario's Woods - Infinite Credits (donny2112) 01523E93 08000000 0165E60B 00000009 - diff --git a/GBGP7D.ini b/GBGP7D.ini new file mode 100644 index 0000000000..c17ae6c6a9 --- /dev/null +++ b/GBGP7D.ini @@ -0,0 +1,6 @@ +# GBGP7D - Bomberman Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBTE70.ini b/GBTE70.ini new file mode 100644 index 0000000000..a9a7fd5a20 --- /dev/null +++ b/GBTE70.ini @@ -0,0 +1,6 @@ +# GBTE70 - Beyblade Super Tournament Battle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCCP01.ini b/GCCP01.ini new file mode 100644 index 0000000000..6fd859d23c --- /dev/null +++ b/GCCP01.ini @@ -0,0 +1,6 @@ +# GCCP01 - FINAL FANTASY Crystal Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCNP7D.ini b/GCNP7D.ini index 85616142b0..f6bd39680d 100644 --- a/GCNP7D.ini +++ b/GCNP7D.ini @@ -5,6 +5,6 @@ TLBHack = 1 Patch Region = 0x7e000000 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 2 [OnFrame] -[ActionReplay] \ No newline at end of file +[ActionReplay] diff --git a/GCOE52.ini b/GCOE52.ini index d1afc9afb6..e6fd72fbcc 100644 --- a/GCOE52.ini +++ b/GCOE52.ini @@ -5,4 +5,4 @@ Patch region = 0x7e000004 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. \ No newline at end of file +[ActionReplay] Add action replay cheats here. diff --git a/GDEE71.ini b/GDEE71.ini index a113aca63b..19cdfd7819 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -1,6 +1,6 @@ # GDEE71 - Baldur's Gate: Dark Alliance [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GEAP8P.ini b/GEAP8P.ini index 79f52a8232..e1446b8cf0 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -1,6 +1,6 @@ # GEAP8P - Skies of Arcadia Legends [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GEDE01.ini b/GEDE01.ini index 0b468636cb..a7c5f46e30 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -1,6 +1,6 @@ # GEDE01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GFHP6V.ini b/GFHP6V.ini new file mode 100644 index 0000000000..fda6b5c9fb --- /dev/null +++ b/GFHP6V.ini @@ -0,0 +1,6 @@ +# GFHP6V - Neighbors from Hell +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFTP01.ini b/GFTP01.ini new file mode 100644 index 0000000000..3eff4cb8f3 --- /dev/null +++ b/GFTP01.ini @@ -0,0 +1,6 @@ +# GFTP01 - MarioGolf Toadstool Tour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFZP01.ini b/GFZP01.ini index 8864389273..68f6ca45ab 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,8 +1,9 @@ -# GFZP01 - F-ZERO GX +# GFZP01 - F-ZERO GX (PAL) [Core] Values set here will override the main dolphin settings. TLBHack=1 Patch region=0x23801ce0 [EmuState] #The Emulation State. -EmulationStateId = 2 -[OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. +EmulationStateId = 4 +[OnFrame] +[ActionReplay] diff --git a/GGAJB2.ini b/GGAJB2.ini index 662b1e3be9..e0bafc6b2f 100644 --- a/GGAJB2.ini +++ b/GGAJB2.ini @@ -1,6 +1,6 @@ # GGAJB2 - GUNDAM1 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GGCOSD.ini b/GGCOSD.ini new file mode 100644 index 0000000000..850eeabf6e --- /dev/null +++ b/GGCOSD.ini @@ -0,0 +1,6 @@ +# GGCOSD - GCOS MultiGame DVD (C) GCOS TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGSPA4.ini b/GGSPA4.ini index 58ac951e32..9f617d45f3 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -1,6 +1,40 @@ # GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES [Core] TLBHack = 1 +3f47db2c +3f47db30 +3f47db34 +3f47db38 +3f47db3c +3f47db40 +3f47db44 +3f47db48 +3f47db4c +3f47db50 +3f47db54 +3f47db58 +3f47db5c +3f47db60 +3f47db64 +3f47db68 +3f47db6c +3f47db70 +3f47db74 +3f47db78 +3f47db7c +3f47db80 +3f47db84 +3f47db88 +3f47db90 +3f47db94 +3f47db20 +3f47db24 +3f47db28 +3f47dff0 +3f47e054 +3f47e058 +3f47e050 +3f47e030 #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. diff --git a/GISP36.ini b/GISP36.ini index 94bac67af9..fbeae254a2 100644 --- a/GISP36.ini +++ b/GISP36.ini @@ -1,5 +1,8 @@ # GISP36 - Second Sight [Core] Values set here will override the main dolphin settings. +Patch Region=0xa0430000 +000000000ea59205 +Patch Region=0xa83001e [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GKME41.ini b/GKME41.ini index 02428970d0..7c0154584e 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -1,6 +1,8 @@ # GKME41 - Prince of Persia The Two Thrones [Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e960000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GKTJA4.ini b/GKTJA4.ini index a76ce1145a..f3503e924a 100644 --- a/GKTJA4.ini +++ b/GKTJA4.ini @@ -1,6 +1,6 @@ # GKTJA4 - CaptainTUBASAGC [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GM4P01.ini b/GM4P01.ini index e11f99601b..46a9a0bd0b 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -4,80 +4,64 @@ EmulationStateId = 4 Issues="Going to next course may hang" [OnFrame]#Add memory patches here. [ActionReplay]#Add decrypted action replay cheats here.$(M) +$ 044C2F9A 98000000 C41D289C 0000FF00 - $Start Last Forever 044C2F9B 18000000 802B0504 60000000 - $Extra Speed 044C2F9C 18000000 043DE3E0 468001CE 042B176C C3E20000 - $Open Characters/Courses 044C2F9D 18000000 003C5FE7 000000FF - $Open All Karts 044C2F9E 18000000 003C5FE0 000006FF - $Stop Lap Timer (DPad Up) 044C2F9F 18000000 0A3AEB8C 00000008 041881EC 388001CE - $Enable Lap Timer (Dpad Down) 044C2FA0 18000000 0A3AEB8C 00000004 041881EC 4BFFD9E9 - $Infinite Mushrooms 044CC62A 18000000 042BCC20 480000EC - $Double Mushroom Boosts 044CC62B 18000000 042AD3C8 380000A0 - $All Races: 1 Lap 044CC62C 18000000 04186A50 38000001 - $Others Karts Cant Move 044C2FA1 18000000 042474D4 60000000 - $Massive Karts 044C2FA2 18000000 043DE3E4 3FC00000 042D362C C0220004 - $Tiny Karts 044C2FA3 18000000 043DE3E4 3F000000 042D362C C0220004 - $Log Bridges Dont Sway 044CC62D 18000000 041EABFC 4E800020 - $Weapons Are Useless 044CC62E 18000000 041F35A4 4E800020 - $Turn off Course Hazards 044CC62F 18000000 041F4D74 4E800020 - $Moon Jump (Hold DPad Right) 044CC630 18000000 043D8694 BF800000 3A3AEB8C 00000002 043D8694 41600000 - $Unrestricted Kart Selection 044C573D 18000000 041629D4 7C673214 @@ -91,87 +75,68 @@ $Unrestricted Kart Selection 041629F4 38600014 041629F8 48000004 041629FC 4E800020 - $Item Always Green Shell 044C59C1 18000000 0420CB94 38600000 - $Item Always Special Green Shell 044C59C2 18000000 0420CB94 38600001 - $Item Always Red Shell 044C59C3 18000000 0420CB94 38600002 - $Item Always Banana 044C59C4 18000000 0420CB94 38600003 - $Item Always Special Banana 044C59C5 18000000 0420CB94 38600004 - $Item Always Mushroom 044C59C6 18000000 0420CB94 38600005 - $Item Always Star 044C59C7 18000000 0420CB94 38600006 - $Item Always Wan Wan 044C59C8 18000000 0420CB94 38600007 - $Item Always Bomb 044C59C9 18000000 0420CB94 38600008 - $Item Always Bros Special 044C59CA 18000000 0420CB94 38600009 - $Item Always Lightning 044C59CB 18000000 0420CB94 3860000A - $Item Always Yoshi Egg 044C59CC 18000000 0420CB94 3860000B - $Item Always Golden Mushroom 044C59CD 18000000 0420CB94 3860000C - $Item Always Homing Shell 044C59CE 18000000 0420CB94 3860000D - $Item Always Heart 044C59CF 18000000 0420CB94 3860000E - $Item Always Fake Prezzie 044C59D0 18000000 0420CB94 3860000F - $Item Always Special Shells 044C59D1 18000000 0420CB94 38600011 - $Item Always 3 Mushrooms 044C59D2 18000000 0420CB94 38600012 - $Reduced Nintendo Blur 044CC631 18000000 022B3346 000000E8 - $Increased Nintendo Blur 044CC632 18000000 022B3346 000000CC - $Goraud Shading 044CC633 18000000 040A9714 4E800020 +[EmuState] +EmulationStateId = 4 diff --git a/GNWE69.ini b/GNWE69.ini index 6450a7fe3c..410c20cc9c 100644 --- a/GNWE69.ini +++ b/GNWE69.ini @@ -1,6 +1,10 @@ # GNWE69 - Def Jam Fight For NY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +[Core] +#Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region = 0x7e000000 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GPTP41.ini b/GPTP41.ini index 97fa48d474..8faa0232be 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -1,6 +1,8 @@ # GPTP41 - Prince of Persia Sands of Time [Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7ea00000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GUPP8P.ini b/GUPP8P.ini index f285b31827..63b391ec1a 100644 --- a/GUPP8P.ini +++ b/GUPP8P.ini @@ -1,6 +1,6 @@ # GUPP8P - SHADOW THE HEDGEHOG [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GWRE01.ini b/GWRE01.ini index b13dda3d93..e5d4545a43 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -1,5 +1,7 @@ # GWRE01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. +0x80204ce8=twgt:0xE5207C22 +0x80123bc8=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GWRP01.ini b/GWRP01.ini index 7048c7b1f7..114d7a9870 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,5 +1,8 @@ # GWRP01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. +TLBHack=1 +0x80000020=twgt:0xE5207C22 +0x80000008=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GWZP01.ini b/GWZP01.ini new file mode 100644 index 0000000000..38f527c44f --- /dev/null +++ b/GWZP01.ini @@ -0,0 +1,6 @@ +# GWZP01 - Dancing Stage: Mario Mix for EU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZ3E70.ini b/GZ3E70.ini index 54ce1136ab..b4b85497df 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -1,6 +1,9 @@ # GZ3E70 - Dragon Ball Z 2 [Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7ffaad5c +0x8019d3d8=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] diff --git a/GZEE70.ini b/GZEE70.ini index a8ef54a98c..4137163631 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -3,6 +3,6 @@ TLBHack=1 Patch Region=0x70000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/PZLE01.ini b/PZLE01.ini index aff816059c..cf8549a168 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -3,6 +3,6 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 3 [OnFrame] [ActionReplay] diff --git a/R3CE20.ini b/R3CE20.ini new file mode 100644 index 0000000000..e2ee02a622 --- /dev/null +++ b/R3CE20.ini @@ -0,0 +1,6 @@ +# R3CE20 - Chrysler Classic Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBZXUG.ini b/RBZXUG.ini new file mode 100644 index 0000000000..3895ec8822 --- /dev/null +++ b/RBZXUG.ini @@ -0,0 +1,6 @@ +# RBZXUG - Billy the Wizard +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDXP18.ini b/RDXP18.ini index c8083c0fef..deef9ce7e9 100644 --- a/RDXP18.ini +++ b/RDXP18.ini @@ -1,5 +1,6 @@ # RDXP18 - SPORTS ISLAND [Core] Values set here will override the main dolphin settings. +Patch Region=0xa801000c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/REDP41.ini b/REDP41.ini new file mode 100644 index 0000000000..d2cc14924b --- /dev/null +++ b/REDP41.ini @@ -0,0 +1,6 @@ +# REDP41 - RedSteel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RELS01.ini b/RELS01.ini index 42394e6be0..46d0fd712a 100644 --- a/RELS01.ini +++ b/RELS01.ini @@ -3,7 +3,7 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 2 Issues="Boots then hangs, stuck on nop opcode?" [OnFrame] [ActionReplay] diff --git a/REXP01.ini b/REXP01.ini index 2a7bdb38fc..35312da6b1 100644 --- a/REXP01.ini +++ b/REXP01.ini @@ -1,6 +1,6 @@ # REXP01 - Excite Truck [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RIBPKM.ini b/RIBPKM.ini new file mode 100644 index 0000000000..e3163a0e11 --- /dev/null +++ b/RIBPKM.ini @@ -0,0 +1,6 @@ +# RIBPKM - Igor:The Game +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJ3P7J.ini b/RJ3P7J.ini new file mode 100644 index 0000000000..b5bfc2b639 --- /dev/null +++ b/RJ3P7J.ini @@ -0,0 +1,6 @@ +# RJ3P7J - Jeep Thrills +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RQBENR.ini b/RQBENR.ini new file mode 100644 index 0000000000..86e00bab7f --- /dev/null +++ b/RQBENR.ini @@ -0,0 +1,6 @@ +# RQBENR - Kawasaki Quad Bikes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRAXUG.ini b/RRAXUG.ini new file mode 100644 index 0000000000..15e033c4d0 --- /dev/null +++ b/RRAXUG.ini @@ -0,0 +1,6 @@ +# RRAXUG - Rock'n'Roll Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRXXUG.ini b/RRXXUG.ini new file mode 100644 index 0000000000..0bb893af26 --- /dev/null +++ b/RRXXUG.ini @@ -0,0 +1,6 @@ +# RRXXUG - Monster Trux Arenas +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSBP01.ini b/RSBP01.ini new file mode 100644 index 0000000000..013c63edb9 --- /dev/null +++ b/RSBP01.ini @@ -0,0 +1,6 @@ +# RSBP01 - Super Smash Bros. Brawl +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSPP01.ini b/RSPP01.ini new file mode 100644 index 0000000000..a906e6ec1c --- /dev/null +++ b/RSPP01.ini @@ -0,0 +1,6 @@ +# RSPP01 - SPORTS PACK for REVOLUTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUCXRT.ini b/RUCXRT.ini index 4bf9cca97e..8053b9a1a9 100644 --- a/RUCXRT.ini +++ b/RUCXRT.ini @@ -3,9 +3,8 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 3 [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] -#Add memory patches to be applied every frame here. [ActionReplay] diff --git a/RWSP8P.ini b/RWSP8P.ini new file mode 100644 index 0000000000..ccfbb9a334 --- /dev/null +++ b/RWSP8P.ini @@ -0,0 +1,6 @@ +# RWSP8P - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RX9Y69.ini b/RX9Y69.ini new file mode 100644 index 0000000000..ddb035d6cb --- /dev/null +++ b/RX9Y69.ini @@ -0,0 +1,10 @@ +# RX9Y69 - Need for Speed(tm) Undercover +[Core] Values set here will override the main dolphin settings. +[USA-1] +RegionName=USA (RSRE8P) +RegionByte=01 +RegionString=80068080808080808080808080808080 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZ9PG9.ini b/RZ9PG9.ini new file mode 100644 index 0000000000..e4fee44339 --- /dev/null +++ b/RZ9PG9.ini @@ -0,0 +1,6 @@ +# RZ9PG9 - Family Party: 30 Great Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000000..e57de8efaa --- /dev/null +++ b/readme.txt @@ -0,0 +1,7 @@ +as said in the version file, these ini's come from the ini database at +http://code.google.com/p/dolphin-cheats-database/ + +if you want the othere ini's you can download them all at once using a svn program +or +one by one using a browser from: +http://dolphin-cheats-database.googlecode.com/svn/trunk/ \ No newline at end of file From 55409fdbd9119706213432cb678a2527fb2d7c87 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 00:04:59 +0000 Subject: [PATCH 063/336] --- GGSPA4.ini | 34 ---------------------------------- GISP36.ini | 3 --- 2 files changed, 37 deletions(-) diff --git a/GGSPA4.ini b/GGSPA4.ini index 9f617d45f3..58ac951e32 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -1,40 +1,6 @@ # GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES [Core] TLBHack = 1 -3f47db2c -3f47db30 -3f47db34 -3f47db38 -3f47db3c -3f47db40 -3f47db44 -3f47db48 -3f47db4c -3f47db50 -3f47db54 -3f47db58 -3f47db5c -3f47db60 -3f47db64 -3f47db68 -3f47db6c -3f47db70 -3f47db74 -3f47db78 -3f47db7c -3f47db80 -3f47db84 -3f47db88 -3f47db90 -3f47db94 -3f47db20 -3f47db24 -3f47db28 -3f47dff0 -3f47e054 -3f47e058 -3f47e050 -3f47e030 #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. diff --git a/GISP36.ini b/GISP36.ini index fbeae254a2..94bac67af9 100644 --- a/GISP36.ini +++ b/GISP36.ini @@ -1,8 +1,5 @@ # GISP36 - Second Sight [Core] Values set here will override the main dolphin settings. -Patch Region=0xa0430000 -000000000ea59205 -Patch Region=0xa83001e [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. From 0b622023a2c7b609cdb28fbb2b2224b51e454a51 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 00:06:51 +0000 Subject: [PATCH 064/336] --- GWRE01.ini | 2 -- GWRP01.ini | 3 --- 2 files changed, 5 deletions(-) diff --git a/GWRE01.ini b/GWRE01.ini index e5d4545a43..b13dda3d93 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -1,7 +1,5 @@ # GWRE01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. -0x80204ce8=twgt:0xE5207C22 -0x80123bc8=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GWRP01.ini b/GWRP01.ini index 114d7a9870..7048c7b1f7 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,8 +1,5 @@ # GWRP01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. -TLBHack=1 -0x80000020=twgt:0xE5207C22 -0x80000008=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. From df12e1c5241124263a3f2b083bddcb1f5615b70e Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 00:07:59 +0000 Subject: [PATCH 065/336] --- GZ3E70.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GZ3E70.ini b/GZ3E70.ini index b4b85497df..58acaa4887 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -2,8 +2,8 @@ [Core] Values set here will override the main dolphin settings. TLBHack=1 Patch Region=0x7ffaad5c -0x8019d3d8=word:0x00000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. +0x8019d3d8=word:0x00000000 [ActionReplay] From 316d5f2e357de81aacb89fc6cc37cbf7858c36f9 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 00:09:01 +0000 Subject: [PATCH 066/336] fix --- RDXP18.ini | 1 - 1 file changed, 1 deletion(-) diff --git a/RDXP18.ini b/RDXP18.ini index deef9ce7e9..c8083c0fef 100644 --- a/RDXP18.ini +++ b/RDXP18.ini @@ -1,6 +1,5 @@ # RDXP18 - SPORTS ISLAND [Core] Values set here will override the main dolphin settings. -Patch Region=0xa801000c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. From 836557ff4483272b7b5f447e5506fcfd7ed1f825 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 00:36:10 +0000 Subject: [PATCH 067/336] Last fix. Now are much cleaner. --- RX9Y69.ini | 4 ---- 1 file changed, 4 deletions(-) diff --git a/RX9Y69.ini b/RX9Y69.ini index ddb035d6cb..1af75f278a 100644 --- a/RX9Y69.ini +++ b/RX9Y69.ini @@ -1,9 +1,5 @@ # RX9Y69 - Need for Speed(tm) Undercover [Core] Values set here will override the main dolphin settings. -[USA-1] -RegionName=USA (RSRE8P) -RegionByte=01 -RegionString=80068080808080808080808080808080 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. From 250276fdea9e181ca13425e38c304b4ffc55c40e Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 24 Jan 2009 21:55:14 +0000 Subject: [PATCH 068/336] Change Emustate and fix unused "hacks" to Revision 2001 of Dolphin. --- D43J01.ini | 4 +--- GM4P01.ini | 13 ++++++------- GWRP01.ini | 1 + GZ3E70.ini | 2 -- RDXP18.ini | 1 + RIBPKM.ini | 2 +- RJ3P7J.ini | 2 +- 7 files changed, 11 insertions(+), 14 deletions(-) diff --git a/D43J01.ini b/D43J01.ini index 08e6a7ff21..98559deb19 100644 --- a/D43J01.ini +++ b/D43J01.ini @@ -3,10 +3,8 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 1 [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] -#Add memory patches to be applied every frame here. [ActionReplay] -#Add action replay cheats here. diff --git a/GM4P01.ini b/GM4P01.ini index 46a9a0bd0b..8485625dd3 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -1,16 +1,17 @@ -# GM4P01 - Mario Kart: Double Dash!![EmuState] +# GM4P01 - Mario Kart: Double Dash!! +[EmuState] #The Emulation State. EmulationStateId = 4 Issues="Going to next course may hang" [OnFrame]#Add memory patches here. -[ActionReplay]#Add decrypted action replay cheats here.$(M) -$ +[ActionReplay]#Add decrypted action replay cheats here. ++$ 044C2F9A 98000000 C41D289C 0000FF00 $Start Last Forever 044C2F9B 18000000 802B0504 60000000 -$Extra Speed ++$Extra Speed 044C2F9C 18000000 043DE3E0 468001CE 042B176C C3E20000 @@ -31,7 +32,7 @@ $Enable Lap Timer (Dpad Down) $Infinite Mushrooms 044CC62A 18000000 042BCC20 480000EC -$Double Mushroom Boosts ++$Double Mushroom Boosts 044CC62B 18000000 042AD3C8 380000A0 $All Races: 1 Lap @@ -138,5 +139,3 @@ $Increased Nintendo Blur $Goraud Shading 044CC633 18000000 040A9714 4E800020 -[EmuState] -EmulationStateId = 4 diff --git a/GWRP01.ini b/GWRP01.ini index 7048c7b1f7..077ca8764b 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,5 +1,6 @@ # GWRP01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. +TLBHack=1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GZ3E70.ini b/GZ3E70.ini index 58acaa4887..6a973119d7 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -1,9 +1,7 @@ # GZ3E70 - Dragon Ball Z 2 [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7ffaad5c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. -0x8019d3d8=word:0x00000000 [ActionReplay] diff --git a/RDXP18.ini b/RDXP18.ini index c8083c0fef..deef9ce7e9 100644 --- a/RDXP18.ini +++ b/RDXP18.ini @@ -1,5 +1,6 @@ # RDXP18 - SPORTS ISLAND [Core] Values set here will override the main dolphin settings. +Patch Region=0xa801000c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/RIBPKM.ini b/RIBPKM.ini index e3163a0e11..c6e658fdcd 100644 --- a/RIBPKM.ini +++ b/RIBPKM.ini @@ -1,6 +1,6 @@ # RIBPKM - Igor:The Game [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RJ3P7J.ini b/RJ3P7J.ini index b5bfc2b639..e98a26295f 100644 --- a/RJ3P7J.ini +++ b/RJ3P7J.ini @@ -1,6 +1,6 @@ # RJ3P7J - Jeep Thrills [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From f208272d2d7789655245f3e6a7c61f03a4951f1f Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 25 Jan 2009 00:34:57 +0000 Subject: [PATCH 069/336] Some new WII Games --- R64E01.ini | 6 ++++++ RF4P6M.ini | 6 ++++++ RKIPUG.ini | 6 ++++++ RNMXUG.ini | 6 ++++++ RX9P69.ini | 6 ++++++ 5 files changed, 30 insertions(+) create mode 100644 R64E01.ini create mode 100644 RF4P6M.ini create mode 100644 RKIPUG.ini create mode 100644 RNMXUG.ini create mode 100644 RX9P69.ini diff --git a/R64E01.ini b/R64E01.ini new file mode 100644 index 0000000000..0e0ec46699 --- /dev/null +++ b/R64E01.ini @@ -0,0 +1,6 @@ +# R64E01 - RVL Wii Music +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RF4P6M.ini b/RF4P6M.ini new file mode 100644 index 0000000000..77d28107c7 --- /dev/null +++ b/RF4P6M.ini @@ -0,0 +1,6 @@ +# RF4P6M - Super Fruitfall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RKIPUG.ini b/RKIPUG.ini new file mode 100644 index 0000000000..6c94ae26f7 --- /dev/null +++ b/RKIPUG.ini @@ -0,0 +1,6 @@ +# RKIPUG - Kidz Sports Icehockey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RNMXUG.ini b/RNMXUG.ini new file mode 100644 index 0000000000..891e11aaf8 --- /dev/null +++ b/RNMXUG.ini @@ -0,0 +1,6 @@ +# RNMXUG - NinjaBread Man +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RX9P69.ini b/RX9P69.ini new file mode 100644 index 0000000000..3ff294f8af --- /dev/null +++ b/RX9P69.ini @@ -0,0 +1,6 @@ +# RX9P69 - Need for Speed(tm) Undercover +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 2268b2137dc14b92077fefcae46297b058847cb5 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 25 Jan 2009 14:33:21 +0000 Subject: [PATCH 070/336] Mario Party 5 Now Is very playable. Changed Emustate and ADD 6 New WII Games to the list. --- GP5E01.ini | 125 ++--------------------------------------------------- RKSPUG.ini | 6 +++ ROCPNK.ini | 6 +++ RR2PUG.ini | 6 +++ RTBP52.ini | 6 +++ RUUP01.ini | 6 +++ RWBXUG.ini | 6 +++ 7 files changed, 39 insertions(+), 122 deletions(-) create mode 100644 RKSPUG.ini create mode 100644 ROCPNK.ini create mode 100644 RR2PUG.ini create mode 100644 RTBP52.ini create mode 100644 RUUP01.ini create mode 100644 RWBXUG.ini diff --git a/GP5E01.ini b/GP5E01.ini index c67ed7c7a7..4b9f8c16e4 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -1,426 +1,321 @@ # GP5E01 - Mario Party 5 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 Issues="Some graphical bugs" [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] -#Add memory patches to be applied every frame here. [ActionReplay] -#Add action replay cheats here. $(M) 044E31C5 88000000 C4154E00 0000FF00 - $All Mini-Games Unlocked 044E31C6 08000000 0222A77C 0005FFFF - -# PLAYER 1 (UPPER LEFT) CODES: - $P1 Max/ Infinite Coins 044E31C8 08000000 08224AF4 00000042 0222A090 000003E7 - $P1 No Coins 044E31C9 08000000 08224AF4 00000042 0222A090 00000000 - $P1 Max/Infinite Stars 044E31CA 08000000 08224AF4 00000042 0222A0A4 000003E7 - $P1 No Stars 044E31CB 08000000 08224AF4 00000042 0222A0A4 00000000 - $P1 Never Has Any Capsules -CV33-48PD-BTWMT -GM5D-FVFM-AZRQU -HQ4T-PYH4-QKUV9 - -#PLAYER 2 (UPPER RIGHT) CODES: - +08224AF4 00000042 +0022A075 000002FF $P2 Max/Infinite Coins 044E3228 08000000 08224AF4 00000042 0222A198 000003E7 - $P2 No Coins 044E3229 08000000 08224AF4 00000042 0222A198 00000000 - $P2 Max/Infinite Stars 044E322A 08000000 08224AF4 00000042 0222A1AC 000003E7 - $P2 No Stars 044E322B 08000000 08224AF4 00000042 0222A1AC 00000000 - $P2 Never Has Any Capsules 044E322C 08000000 08224AF4 00000042 0022A17D 000002FF - -#PLAYER 3 (LOWER LEFT) CODES: - $P3 Max/Infinite Coins 044E3288 08000000 08224AF4 00000042 0222A2A0 000003E7 - $P3 No Coins 044E3289 08000000 08224AF4 00000042 0222A2A0 00000000 - $P3 Max/Infinite Stars 044E328A 08000000 08224AF4 00000042 0222A2B4 000003E7 - $P3 No Stars 044E328B 08000000 08224AF4 00000042 0222A2B4 00000000 - $P3 Never Has Any Capsules 044E328C 08000000 08224AF4 00000042 0022A285 000002FF - -#PLAYER 4 (LOWER RIGHT) CODES: - $P4 Max/Infinite Coins 044E32E8 08000000 08224AF4 00000042 0222A3A8 000003E7 - $P4 No Coins 044E32E9 08000000 08224AF4 00000042 0222A3A8 00000000 - $P4 Max/Infinite Stars 044E32EA 08000000 08224AF4 00000042 0222A3BC 000003E7 - $P4 No Stars 044E32EB 08000000 08224AF4 00000042 0222A3BC 00000000 - $P4 Never Has Any Capsules 044E32EC 08000000 08224AF4 00000042 0022A38D 000002FF - -#RESULTS CODES: - -#PLAYER 1 (UPPER LEFT) RESULTS: - $P1 Max Mini-Game Coins 044E3349 08000000 08224AF4 00000042 0222A092 000003E7 - $P1 No Mini-Game Coins 044E334A 08000000 08224AF4 00000042 0222A092 00000000 - $P1 Max Blue Spaces 044E334B 08000000 08224AF4 00000042 0022A084 000000FF - $P1 No Blue Spaces 044E334C 08000000 08224AF4 00000042 0022A084 00000000 - $P1 Max Red Spaces 044E334D 08000000 08224AF4 00000042 0022A085 000000FF - $P1 No Red Spaces 044E334E 08000000 08224AF4 00000042 0022A085 00000000 - $P1 Max Capsule Spaces 044E334F 08000000 08224AF4 00000042 0022A086 000000FF - $P1 No Capsule Spaces 044E3350 08000000 08224AF4 00000042 0022A086 00000000 - $P1 Max Question Mark Spaces 044E3351 08000000 08224AF4 00000042 0022A087 000000FF - $P1 No Question Mark Spaces 044E3352 08000000 08224AF4 00000042 0022A087 00000000 - $P1 Max Bowser Spaces 044E3353 08000000 08224AF4 00000042 0022A088 000000FF - $P1 No Bowser Spaces 044E3354 08000000 08224AF4 00000042 0022A088 00000000 - $P1 Max Donkey Kong Spaces 044E3355 08000000 08224AF4 00000042 0022A089 000000FF - $P1 No Donkey Kong Spaces 044E3356 08000000 08224AF4 00000042 0022A089 00000000 - - -#PLAYER 2 (UPPER RIGHT) RESULTS: - $P2 Max Mini-Game Coins 044E3358 08000000 08224AF4 00000042 0222A19A 000003E7 - $P2 No Mini-Game Coins 044E3359 08000000 08224AF4 00000042 0222A19A 00000000 - $P2 Max Blue Spaces 044E335A 08000000 08224AF4 00000042 0022A18C 000000FF - $P2 No Blue Spaces 044E335B 08000000 08224AF4 00000042 0022A18C 00000000 - $P2 Max Red Spaces 044E335C 08000000 08224AF4 00000042 0022A18D 000000FF - $P2 No Red Spaces 044E335D 08000000 08224AF4 00000042 0022A18D 00000000 - $P2 Max Capsule Spaces 044E335E 08000000 08224AF4 00000042 0022A18E 000000FF - $P2 No Capsule Spaces 044E335F 08000000 08224AF4 00000042 0022A18E 00000000 - $P2 Max Question Mark Spaces 044E3360 08000000 08224AF4 00000042 0022A18F 000000FF - $P2 No Question Mark Spaces 044E3361 08000000 08224AF4 00000042 0022A18F 00000000 - $P2 Max Bowser Spaces 044E3362 08000000 08224AF4 00000042 0022A190 000000FF - $P2 No Bowser Spaces 044E3363 08000000 08224AF4 00000042 0022A190 00000000 - $P2 Max Donkey Kong Spaces 044E3364 08000000 08224AF4 00000042 0022A191 000000FF - $P2 No Donkey Kong Spaces 044E3365 08000000 08224AF4 00000042 0022A191 00000000 - -#PLAYER 3 (LOWER LEFT) RESULTS: - $P3 Max Mini-Game Coins 044E3367 08000000 08224AF4 00000042 0222A2A2 000003E7 - $P3 No Mini-Game Coins 044E3368 08000000 08224AF4 00000042 0222A2A2 00000000 - $P3 Max Blue Spaces 044E3369 08000000 08224AF4 00000042 0022A294 000000FF - $P3 No Blue Spaces 044E336A 08000000 08224AF4 00000042 0022A294 00000000 - $P3 Max Red Spaces 044E336B 08000000 08224AF4 00000042 0022A295 000000FF - $P3 No Red Spaces 044E336C 08000000 08224AF4 00000042 0022A295 00000000 - $P3 Max Capsule Spaces 044E336D 08000000 08224AF4 00000042 0022A296 000000FF - $P3 No Capsule Spaces 044E336E 08000000 08224AF4 00000042 0022A296 00000000 - $P3 Max Question Mark Spaces 044E336F 08000000 08224AF4 00000042 0022A297 000000FF - $P3 No Question Mark Spaces 044E3370 08000000 08224AF4 00000042 0022A297 00000000 - $P3 Max Bowser Spaces 044E3371 08000000 08224AF4 00000042 0022A298 000000FF - $P3 No Bowser Spaces 044E3372 08000000 08224AF4 00000042 0022A298 00000000 - $P3 Max Donkey Kong Spaces 044E3373 08000000 08224AF4 00000042 0022A299 000000FF - $P3 No Donkey Kong Spaces 044E3374 08000000 08224AF4 00000042 0022A299 00000000 - -#PLAYER 4 (LOWER RIGHT) RESULTS: - $P4 Max Mini-Game Coins 044E3376 08000000 08224AF4 00000042 0222A3AA 000003E7 - $P4 No Mini-Game Coins 044E3377 08000000 08224AF4 00000042 0222A3AA 00000000 - $P4 Max Blue Spaces 044E3378 08000000 08224AF4 00000042 0022A39C 000000FF - $P4 No Blue Spaces 044E3379 08000000 08224AF4 00000042 0022A39C 00000000 - $P4 Max Red Spaces 044E337A 08000000 08224AF4 00000042 0022A39D 000000FF - $P4 No Red Spaces 044E337B 08000000 08224AF4 00000042 0022A39D 00000000 - $P4 Max Capsule Spaces 044E337C 08000000 08224AF4 00000042 0022A39E 000000FF - $P4 No Capsule Spaces 044E337D 08000000 08224AF4 00000042 0022A39E 00000000 - $P4 Max Question Mark Spaces 044E337E 08000000 08224AF4 00000042 0022A39F 000000FF - $P4 No Question Mark Spaces 044E337F 08000000 08224AF4 00000042 0022A39F 00000000 - $P4 Max Bowser Spaces 044E3380 08000000 08224AF4 00000042 0022A3A0 000000FF - - $P4 No Bowser Spaces 044E3381 08000000 08224AF4 00000042 0022A3A0 00000000 - $P4 Max Donkey Kong Spaces 044E3382 08000000 08224AF4 00000042 0022A3A1 000000FF - $P4 No Donkey Kong Spaces 044E3383 08000000 08224AF4 00000042 0022A3A1 00000000 - -#BUTTON ACTIVATED CODES: - -#CONTROLLER 1 CODES: - $Press L+Y: Player Keeps Moving 044E3386 08000000 8A2885F8 00004840 @@ -429,7 +324,6 @@ $Press L+Y: Player Keeps Moving 0022A28A 0000000A 0022A392 0000000A 00000000 40000000 - $Press L+X: Player Stops Moving 044E3387 08000000 8A2885F8 00004440 @@ -438,9 +332,6 @@ $Press L+X: Player Stops Moving 0022A28A 00000001 0022A392 00000001 00000000 40000000 - -#CONTROLLER 2 CODES: - $Press L+Y: Player Keeps Moving 044E338B 08000000 8A2885FA 00004840 @@ -449,7 +340,6 @@ $Press L+Y: Player Keeps Moving 0022A28A 0000000A 0022A392 0000000A 00000000 40000000 - $Press L+X: Player Stops Moving 044E338C 08000000 8A2885FA 00004440 @@ -458,9 +348,6 @@ $Press L+X: Player Stops Moving 0022A28A 00000001 0022A392 00000001 00000000 40000000 - -#CONTROLLER 3 CODES: - $Press L+Y: Player Keeps Moving 044E3390 08000000 8A2885FC 00004840 @@ -469,7 +356,6 @@ $Press L+Y: Player Keeps Moving 0022A28A 0000000A 0022A392 0000000A 00000000 40000000 - $Press L+X: Player Stops Moving 044E3391 08000000 8A2885FC 00004440 @@ -478,9 +364,6 @@ $Press L+X: Player Stops Moving 0022A28A 00000001 0022A392 00000001 00000000 40000000 - -#CONTROLLER 4 CODES: - $Press L+Y: Player Keeps Moving 044E3395 08000000 8A2885FE 00004840 @@ -489,7 +372,6 @@ $Press L+Y: Player Keeps Moving 0022A28A 0000000A 0022A392 0000000A 00000000 40000000 - $Press L+X: Player Stops Moving 044E3396 08000000 8A2885FE 00004440 @@ -499,4 +381,3 @@ $Press L+X: Player Stops Moving 0022A392 00000001 00000000 40000000 [Core] -#Values set here will override the main dolphin settings. \ No newline at end of file diff --git a/RKSPUG.ini b/RKSPUG.ini new file mode 100644 index 0000000000..e2d17bf98c --- /dev/null +++ b/RKSPUG.ini @@ -0,0 +1,6 @@ +# RKSPUG - Kidz Sports Basketball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/ROCPNK.ini b/ROCPNK.ini new file mode 100644 index 0000000000..1edc63fc96 --- /dev/null +++ b/ROCPNK.ini @@ -0,0 +1,6 @@ +# ROCPNK - COCOTO KART WII EUR +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RR2PUG.ini b/RR2PUG.ini new file mode 100644 index 0000000000..d9e614a4c2 --- /dev/null +++ b/RR2PUG.ini @@ -0,0 +1,6 @@ +# RR2PUG - Rig Racer 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTBP52.ini b/RTBP52.ini new file mode 100644 index 0000000000..ce04ba22e6 --- /dev/null +++ b/RTBP52.ini @@ -0,0 +1,6 @@ +# RTBP52 - Rapala Fishing Frenzy +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUUP01.ini b/RUUP01.ini new file mode 100644 index 0000000000..c045563121 --- /dev/null +++ b/RUUP01.ini @@ -0,0 +1,6 @@ +# RUUP01 - Animal Crossing Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWBXUG.ini b/RWBXUG.ini new file mode 100644 index 0000000000..65b9a94361 --- /dev/null +++ b/RWBXUG.ini @@ -0,0 +1,6 @@ +# RWBXUG - Kawasaki Snowmobiles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 8e937c669d2f86e4e0d4774da80a6f657d2bd146 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 26 Jan 2009 18:09:06 +0000 Subject: [PATCH 071/336] off road fix by chaos :') --- RO2P7N.ini | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 RO2P7N.ini diff --git a/RO2P7N.ini b/RO2P7N.ini new file mode 100644 index 0000000000..1e6d6b9566 --- /dev/null +++ b/RO2P7N.ini @@ -0,0 +1,12 @@ +# RO2P7N - OFF ROAD +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] ++$Hangfix +0x8007D340:byte:0x00000090 +0x8007D344:byte:0x00000090 +0x8007D348:byte:0x00000090 +[ActionReplay] \ No newline at end of file From e7d653d86a2cce93edbc953edd8ef6ab1d3a2c3e Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 26 Jan 2009 20:57:34 +0000 Subject: [PATCH 072/336] DragonBall Z Budokai 2 Pal Version GC. Full Speed InGame but screen is half. --- GZ3PB2.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 GZ3PB2.ini diff --git a/GZ3PB2.ini b/GZ3PB2.ini new file mode 100644 index 0000000000..a6f3093e68 --- /dev/null +++ b/GZ3PB2.ini @@ -0,0 +1,7 @@ +# GZ3PB2 - Dragon Ball Z Budokai 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="FullSpeed ingame But half Screen view...Bug?" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 38f6317c83d0435a96195c43493f26c1d910f528 Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 26 Jan 2009 21:22:20 +0000 Subject: [PATCH 073/336] Redsteel WII:change the name into the .ini.PAL and NTSC for recognize the version. And Add 3 new WII games. Crazy Mini Golf (Playable) Classic British Racing (Problems & Others) Family Game Night (Broken) The Three are PAL version --- R3GXUG.ini | 6 ++++++ RBQPUG.ini | 6 ++++++ REDE41.ini | 2 +- REDP41.ini | 2 +- RRMX69.ini | 6 ++++++ 5 files changed, 20 insertions(+), 2 deletions(-) create mode 100644 R3GXUG.ini create mode 100644 RBQPUG.ini create mode 100644 RRMX69.ini diff --git a/R3GXUG.ini b/R3GXUG.ini new file mode 100644 index 0000000000..76b8581720 --- /dev/null +++ b/R3GXUG.ini @@ -0,0 +1,6 @@ +# R3GXUG - Crazy Mini Golf +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBQPUG.ini b/RBQPUG.ini new file mode 100644 index 0000000000..9007a4e5e8 --- /dev/null +++ b/RBQPUG.ini @@ -0,0 +1,6 @@ +# RBQPUG - Classic British Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/REDE41.ini b/REDE41.ini index 80bcb9e590..a38182ef8c 100644 --- a/REDE41.ini +++ b/REDE41.ini @@ -1,4 +1,4 @@ -# REDE41 - RedSteel +# REDE41 - RedSteel NTSC [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 diff --git a/REDP41.ini b/REDP41.ini index d2cc14924b..7c9357b2aa 100644 --- a/REDP41.ini +++ b/REDP41.ini @@ -1,4 +1,4 @@ -# REDP41 - RedSteel +# REDP41 - RedSteel PAL [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 diff --git a/RRMX69.ini b/RRMX69.ini new file mode 100644 index 0000000000..cf30423799 --- /dev/null +++ b/RRMX69.ini @@ -0,0 +1,6 @@ +# RRMX69 - Family Game Night +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From bb50a6b833ece90fc456688d99f7ef99634b130b Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 27 Jan 2009 19:54:13 +0000 Subject: [PATCH 074/336] WII:Guinness World Records: The Video Game ADDED It's Fully Playable with Full Sound! --- RG5PWR.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 RG5PWR.ini diff --git a/RG5PWR.ini b/RG5PWR.ini new file mode 100644 index 0000000000..0e6ffbf866 --- /dev/null +++ b/RG5PWR.ini @@ -0,0 +1,7 @@ +# RG5PWR - Guinness World Records: The Video Game +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +Issues="Need Projection before 945 - be activated" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From a9a9cd0a42b438b11732e2355b9942e4b1aa0dc1 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 27 Jan 2009 21:04:54 +0000 Subject: [PATCH 075/336] Five New WII Games Added Movie Studios Party (Problems & Other) Ten Pin Alley 2 (Playable) Shaun White Snowboarding: Road Trip (Playable,see inside) SEGA BASS FISHING (Intro See Inside) Table football(Fully Playable) Have Fun! --- R4BPGT.ini | 6 ++++++ RBTP8P.ini | 7 +++++++ RDFP41.ini | 7 +++++++ RLEEFS.ini | 7 +++++++ RVQP41.ini | 6 ++++++ 5 files changed, 33 insertions(+) create mode 100644 R4BPGT.ini create mode 100644 RBTP8P.ini create mode 100644 RDFP41.ini create mode 100644 RLEEFS.ini create mode 100644 RVQP41.ini diff --git a/R4BPGT.ini b/R4BPGT.ini new file mode 100644 index 0000000000..102f12ebd8 --- /dev/null +++ b/R4BPGT.ini @@ -0,0 +1,6 @@ +# R4BPGT - table football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBTP8P.ini b/RBTP8P.ini new file mode 100644 index 0000000000..98c933184c --- /dev/null +++ b/RBTP8P.ini @@ -0,0 +1,7 @@ +# RBTP8P - SEGA BASS FISHING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Works Fine and with sound, but graphics glitches.Does not playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDFP41.ini b/RDFP41.ini new file mode 100644 index 0000000000..477fcc37a2 --- /dev/null +++ b/RDFP41.ini @@ -0,0 +1,7 @@ +# RDFP41 - Shaun White Snowboarding: Road Trip +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="It's Playable. But few problems in graphics and control.Full Sound" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RLEEFS.ini b/RLEEFS.ini new file mode 100644 index 0000000000..24461dad83 --- /dev/null +++ b/RLEEFS.ini @@ -0,0 +1,7 @@ +# RLEEFS - Ten Pin Alley 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Before to 945 to see graphics.Slow but Fully playable!" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVQP41.ini b/RVQP41.ini new file mode 100644 index 0000000000..b093ff51fd --- /dev/null +++ b/RVQP41.ini @@ -0,0 +1,6 @@ +# RVQP41 - Movie Studios Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From f4195308f52a2f6caba07cb9389f75032d70ba1a Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 27 Jan 2009 21:39:28 +0000 Subject: [PATCH 076/336] WII World Championship Offroad Racing (Baja 1000) (Playable! See Issues for info) --- RJCP52.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 RJCP52.ini diff --git a/RJCP52.ini b/RJCP52.ini new file mode 100644 index 0000000000..110fa501f8 --- /dev/null +++ b/RJCP52.ini @@ -0,0 +1,7 @@ +# RJCP52 - World Championship Offroad Racing (Baja 1000) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Darkening sometimes, but playable.Buggy and maybe Slowly on not faster machines" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From afb8fb36470d3f57ef153d9890f268a3d9aa735d Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 27 Jan 2009 21:47:58 +0000 Subject: [PATCH 077/336] Fix Dragon Ball Z Sagas and Added Issue information Very playable in R2018 --- GZEE70.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/GZEE70.ini b/GZEE70.ini index 4137163631..ffc243765b 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -3,6 +3,7 @@ TLBHack=1 Patch Region=0x70000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +Issues="Playable,but sometimes slowdown FPS maybe is patched" [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From c946f84f7ff839e1c4a916c639309bfc2d97c426 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 27 Jan 2009 22:28:33 +0000 Subject: [PATCH 078/336] Call Of Duty Fines Hour GC Is playable again Added Line of Issue --- GCOE52.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/GCOE52.ini b/GCOE52.ini index e6fd72fbcc..857deaaab9 100644 --- a/GCOE52.ini +++ b/GCOE52.ini @@ -3,6 +3,7 @@ TLBHack = 1 Patch region = 0x7e000004 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +Issues="Slowwwwwwww and desync but playable" [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 8b4ca7fa25e0c650fdbe7bac2599890f9e3ab6cd Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 1 Feb 2009 22:33:32 +0000 Subject: [PATCH 079/336] Ton of new Games Tested with R2044. This time added 16 new games --- GMKD5D.ini | 6 ++++++ GONE69.ini | 7 +++++++ GOOE01.ini | 6 ++++++ GP7E01.ini | 6 ++++++ GQ8E69.ini | 6 ++++++ GR2E52.ini | 6 ++++++ GR8E69.ini | 6 ++++++ GRAE5Z.ini | 6 ++++++ GRSEAF.ini | 6 ++++++ GSMP52.ini | 8 ++++++++ GSOP8P.ini | 7 +++++++ GSPE69.ini | 6 ++++++ GSWS64.ini | 6 ++++++ GW7E69.ini | 6 ++++++ GWGP4F.ini | 6 ++++++ GWKP41.ini | 8 ++++++++ 16 files changed, 102 insertions(+) create mode 100644 GMKD5D.ini create mode 100644 GONE69.ini create mode 100644 GOOE01.ini create mode 100644 GP7E01.ini create mode 100644 GQ8E69.ini create mode 100644 GR2E52.ini create mode 100644 GR8E69.ini create mode 100644 GRAE5Z.ini create mode 100644 GRSEAF.ini create mode 100644 GSMP52.ini create mode 100644 GSOP8P.ini create mode 100644 GSPE69.ini create mode 100644 GSWS64.ini create mode 100644 GW7E69.ini create mode 100644 GWGP4F.ini create mode 100644 GWKP41.ini diff --git a/GMKD5D.ini b/GMKD5D.ini new file mode 100644 index 0000000000..69b8072142 --- /dev/null +++ b/GMKD5D.ini @@ -0,0 +1,6 @@ +# GMKD5D - Mortal Kombat Deadly Alliance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GONE69.ini b/GONE69.ini new file mode 100644 index 0000000000..489832eafe --- /dev/null +++ b/GONE69.ini @@ -0,0 +1,7 @@ +# GONE69 - Medal of Honor European Assault +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOOE01.ini b/GOOE01.ini new file mode 100644 index 0000000000..f187940cae --- /dev/null +++ b/GOOE01.ini @@ -0,0 +1,6 @@ +# GOOE01 - Odama US ver +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GP7E01.ini b/GP7E01.ini new file mode 100644 index 0000000000..286c3fe7fe --- /dev/null +++ b/GP7E01.ini @@ -0,0 +1,6 @@ +# GP7E01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQ8E69.ini b/GQ8E69.ini new file mode 100644 index 0000000000..ee97d24fa2 --- /dev/null +++ b/GQ8E69.ini @@ -0,0 +1,6 @@ +# GQ8E69 - Madden NFL 08 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR2E52.ini b/GR2E52.ini new file mode 100644 index 0000000000..42ae79be73 --- /dev/null +++ b/GR2E52.ini @@ -0,0 +1,6 @@ +# GR2E52 - LOST KINGDOMS II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR8E69.ini b/GR8E69.ini new file mode 100644 index 0000000000..238bb4690f --- /dev/null +++ b/GR8E69.ini @@ -0,0 +1,6 @@ +# GR8E69 - Medal of Honor Rising Sun +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRAE5Z.ini b/GRAE5Z.ini new file mode 100644 index 0000000000..2dff2184f8 --- /dev/null +++ b/GRAE5Z.ini @@ -0,0 +1,6 @@ +# GRAE5Z - Rally Championship +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRSEAF.ini b/GRSEAF.ini new file mode 100644 index 0000000000..840e0eb663 --- /dev/null +++ b/GRSEAF.ini @@ -0,0 +1,6 @@ +# GRSEAF - SOULCALIBUR2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSMP52.ini b/GSMP52.ini new file mode 100644 index 0000000000..554b13db17 --- /dev/null +++ b/GSMP52.ini @@ -0,0 +1,8 @@ +# GSMP52 - Spider-Man (TM) +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x781b796f +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSOP8P.ini b/GSOP8P.ini new file mode 100644 index 0000000000..fbfd24c8f0 --- /dev/null +++ b/GSOP8P.ini @@ -0,0 +1,7 @@ +# GSOP8P - Sonic Mega Collection (EU) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Needs Projection Before 945 - Goes ingame but many glitches in graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSPE69.ini b/GSPE69.ini new file mode 100644 index 0000000000..a4c0e3a7f6 --- /dev/null +++ b/GSPE69.ini @@ -0,0 +1,6 @@ +# GSPE69 - The Simpsons Road Rage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSWS64.ini b/GSWS64.ini new file mode 100644 index 0000000000..6d3b5547dd --- /dev/null +++ b/GSWS64.ini @@ -0,0 +1,6 @@ +# GSWS64 - Star Wars: Rogue Leader +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW7E69.ini b/GW7E69.ini new file mode 100644 index 0000000000..10ed5000cd --- /dev/null +++ b/GW7E69.ini @@ -0,0 +1,6 @@ +# GW7E69 - 007: Agent Under Fire (tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWGP4F.ini b/GWGP4F.ini new file mode 100644 index 0000000000..b885f7e880 --- /dev/null +++ b/GWGP4F.ini @@ -0,0 +1,6 @@ +# GWGP4F - Ace Golf +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWKP41.ini b/GWKP41.ini new file mode 100644 index 0000000000..7361170985 --- /dev/null +++ b/GWKP41.ini @@ -0,0 +1,8 @@ +# GWKP41 - King Kong +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Very Very Darkening" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From a78cbe79a5618fd976cb24181d22632e12ae10a7 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 1 Feb 2009 22:35:09 +0000 Subject: [PATCH 080/336] New 10 More games Added! :) --- GGPJB2.ini | 6 ++++++ GJSJ18.ini | 6 ++++++ GK5X78.ini | 7 +++++++ GKLS69.ini | 6 ++++++ GKYP01.ini | 6 ++++++ GLQE41.ini | 7 +++++++ GLZE69.ini | 6 ++++++ GM2E8P.ini | 7 +++++++ GM6EE9.ini | 6 ++++++ GMFS69.ini | 6 ++++++ 10 files changed, 63 insertions(+) create mode 100644 GGPJB2.ini create mode 100644 GJSJ18.ini create mode 100644 GK5X78.ini create mode 100644 GKLS69.ini create mode 100644 GKYP01.ini create mode 100644 GLQE41.ini create mode 100644 GLZE69.ini create mode 100644 GM2E8P.ini create mode 100644 GM6EE9.ini create mode 100644 GMFS69.ini diff --git a/GGPJB2.ini b/GGPJB2.ini new file mode 100644 index 0000000000..3e878cb162 --- /dev/null +++ b/GGPJB2.ini @@ -0,0 +1,6 @@ +# GGPJB2 - SD GUNDAM1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJSJ18.ini b/GJSJ18.ini new file mode 100644 index 0000000000..7a53792966 --- /dev/null +++ b/GJSJ18.ini @@ -0,0 +1,6 @@ +# GJSJ18 - STAR SOLDIER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK5X78.ini b/GK5X78.ini new file mode 100644 index 0000000000..0164a69a08 --- /dev/null +++ b/GK5X78.ini @@ -0,0 +1,7 @@ +# GK5X78 - Monster House +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKLS69.ini b/GKLS69.ini new file mode 100644 index 0000000000..b681e63b1e --- /dev/null +++ b/GKLS69.ini @@ -0,0 +1,6 @@ +# GKLS69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKYP01.ini b/GKYP01.ini new file mode 100644 index 0000000000..ef858e6fe5 --- /dev/null +++ b/GKYP01.ini @@ -0,0 +1,6 @@ +# GKYP01 - Kirby Air Ride +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLQE41.ini b/GLQE41.ini new file mode 100644 index 0000000000..c4263fa7dc --- /dev/null +++ b/GLQE41.ini @@ -0,0 +1,7 @@ +# GLQE41 - Tom Clancy's Rainbow Six Lockdown +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLZE69.ini b/GLZE69.ini new file mode 100644 index 0000000000..9905f57446 --- /dev/null +++ b/GLZE69.ini @@ -0,0 +1,6 @@ +# GLZE69 - 007 From Russia With Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM2E8P.ini b/GM2E8P.ini new file mode 100644 index 0000000000..db058a93d7 --- /dev/null +++ b/GM2E8P.ini @@ -0,0 +1,7 @@ +# GM2E8P - SUPER MONKEY BALL 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +Issues="Needs Projection Before R945 - Goes intro ,select and hangs" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM6EE9.ini b/GM6EE9.ini new file mode 100644 index 0000000000..54147ed21a --- /dev/null +++ b/GM6EE9.ini @@ -0,0 +1,6 @@ +# GM6EE9 - Medabots Infinity 4th Submission +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMFS69.ini b/GMFS69.ini new file mode 100644 index 0000000000..d30a97e6a6 --- /dev/null +++ b/GMFS69.ini @@ -0,0 +1,6 @@ +# GMFS69 - Medal of Honor Frontline +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From a3e18c6f6e5060e70c90493c28dfca5fc5b383f3 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 1 Feb 2009 22:36:49 +0000 Subject: [PATCH 081/336] Now added other 14 games to the List! --- G2GJB2.ini | 6 ++++++ G2OE41.ini | 7 +++++++ G3SE41.ini | 6 ++++++ G3VE69.ini | 6 ++++++ G4QE01.ini | 6 ++++++ G6TE5G.ini | 6 ++++++ G89EAF.ini | 6 ++++++ G9BEE9.ini | 6 ++++++ GAHEGG.ini | 6 ++++++ GBIE08.ini | 6 ++++++ GCSEAF.ini | 6 ++++++ GE4E7D.ini | 6 ++++++ GEYE69.ini | 6 ++++++ GF7P01.ini | 6 ++++++ 14 files changed, 85 insertions(+) create mode 100644 G2GJB2.ini create mode 100644 G2OE41.ini create mode 100644 G3SE41.ini create mode 100644 G3VE69.ini create mode 100644 G4QE01.ini create mode 100644 G6TE5G.ini create mode 100644 G89EAF.ini create mode 100644 G9BEE9.ini create mode 100644 GAHEGG.ini create mode 100644 GBIE08.ini create mode 100644 GCSEAF.ini create mode 100644 GE4E7D.ini create mode 100644 GEYE69.ini create mode 100644 GF7P01.ini diff --git a/G2GJB2.ini b/G2GJB2.ini new file mode 100644 index 0000000000..98a40835da --- /dev/null +++ b/G2GJB2.ini @@ -0,0 +1,6 @@ +# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2OE41.ini b/G2OE41.ini new file mode 100644 index 0000000000..95d816239b --- /dev/null +++ b/G2OE41.ini @@ -0,0 +1,7 @@ +# G2OE41 - PoP:WW +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3SE41.ini b/G3SE41.ini new file mode 100644 index 0000000000..ec386209a3 --- /dev/null +++ b/G3SE41.ini @@ -0,0 +1,6 @@ +# G3SE41 - BUST A MOVE 3000 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3VE69.ini b/G3VE69.ini new file mode 100644 index 0000000000..531b21225c --- /dev/null +++ b/G3VE69.ini @@ -0,0 +1,6 @@ +# G3VE69 - NBA STREET V3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4QE01.ini b/G4QE01.ini new file mode 100644 index 0000000000..c00153bec4 --- /dev/null +++ b/G4QE01.ini @@ -0,0 +1,6 @@ +# G4QE01 - Mario Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6TE5G.ini b/G6TE5G.ini new file mode 100644 index 0000000000..f581c7580d --- /dev/null +++ b/G6TE5G.ini @@ -0,0 +1,6 @@ +# G6TE5G - Teen Titans +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G89EAF.ini b/G89EAF.ini new file mode 100644 index 0000000000..3cf8c223e2 --- /dev/null +++ b/G89EAF.ini @@ -0,0 +1,6 @@ +# G89EAF - Pac-Man World Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9BEE9.ini b/G9BEE9.ini new file mode 100644 index 0000000000..6702d6c232 --- /dev/null +++ b/G9BEE9.ini @@ -0,0 +1,6 @@ +# G9BEE9 - Mark Davis Pro Bass Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAHEGG.ini b/GAHEGG.ini new file mode 100644 index 0000000000..4e99c65b43 --- /dev/null +++ b/GAHEGG.ini @@ -0,0 +1,6 @@ +# GAHEGG - Alien Hominid +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBIE08.ini b/GBIE08.ini new file mode 100644 index 0000000000..d46dfa3b26 --- /dev/null +++ b/GBIE08.ini @@ -0,0 +1,6 @@ +# GBIE08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCSEAF.ini b/GCSEAF.ini new file mode 100644 index 0000000000..b07632c84e --- /dev/null +++ b/GCSEAF.ini @@ -0,0 +1,6 @@ +# GCSEAF - Street Racing Syndicate +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GE4E7D.ini b/GE4E7D.ini new file mode 100644 index 0000000000..d140f7e39d --- /dev/null +++ b/GE4E7D.ini @@ -0,0 +1,6 @@ +# GE4E7D - 4x4 Evolution 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEYE69.ini b/GEYE69.ini new file mode 100644 index 0000000000..cbb47f2f1b --- /dev/null +++ b/GEYE69.ini @@ -0,0 +1,6 @@ +# GEYE69 - EA SPORTS(TM) Fight Night Round 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF7P01.ini b/GF7P01.ini new file mode 100644 index 0000000000..e434e0ea52 --- /dev/null +++ b/GF7P01.ini @@ -0,0 +1,6 @@ +# GF7P01 - STARFOX ASSAULT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 2c2117f25519d306df5131038cef287a14b8d84d Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:32:17 +0000 Subject: [PATCH 082/336] 15 New Gamecube games Added --- G2BP7D.ini | 6 ++++++ G2CE52.ini | 8 ++++++++ G2TE52.ini | 7 +++++++ G2XE8P.ini | 6 ++++++ G3DE6L.ini | 6 ++++++ G3NJDA.ini | 6 ++++++ G3QEA4.ini | 8 ++++++++ G3XE52.ini | 8 ++++++++ G4CE54.ini | 10 ++++++++++ G4ZE69.ini | 9 +++++++++ G63P41.ini | 9 +++++++++ G8OJ18.ini | 7 +++++++ GACE5H.ini | 6 ++++++ GAME5H.ini | 6 ++++++ GANE7U.ini | 7 +++++++ 15 files changed, 109 insertions(+) create mode 100644 G2BP7D.ini create mode 100644 G2CE52.ini create mode 100644 G2TE52.ini create mode 100644 G2XE8P.ini create mode 100644 G3DE6L.ini create mode 100644 G3NJDA.ini create mode 100644 G3QEA4.ini create mode 100644 G3XE52.ini create mode 100644 G4CE54.ini create mode 100644 G4ZE69.ini create mode 100644 G63P41.ini create mode 100644 G8OJ18.ini create mode 100644 GACE5H.ini create mode 100644 GAME5H.ini create mode 100644 GANE7U.ini diff --git a/G2BP7D.ini b/G2BP7D.ini new file mode 100644 index 0000000000..c3d572398f --- /dev/null +++ b/G2BP7D.ini @@ -0,0 +1,6 @@ +# G2BP7D - Black & Bruised +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2CE52.ini b/G2CE52.ini new file mode 100644 index 0000000000..ab125d0bda --- /dev/null +++ b/G2CE52.ini @@ -0,0 +1,8 @@ +# G2CE52 - TC2 US +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7f327bdc +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2TE52.ini b/G2TE52.ini new file mode 100644 index 0000000000..d010b49c63 --- /dev/null +++ b/G2TE52.ini @@ -0,0 +1,7 @@ +# G2TE52 - Tony Hawk's Underground 2 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2XE8P.ini b/G2XE8P.ini new file mode 100644 index 0000000000..ae080f0ea0 --- /dev/null +++ b/G2XE8P.ini @@ -0,0 +1,6 @@ +# G2XE8P - SONIC GEMS COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3DE6L.ini b/G3DE6L.ini new file mode 100644 index 0000000000..059795162e --- /dev/null +++ b/G3DE6L.ini @@ -0,0 +1,6 @@ +# G3DE6L - Carmen Sandiego +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3NJDA.ini b/G3NJDA.ini new file mode 100644 index 0000000000..2585c6f4be --- /dev/null +++ b/G3NJDA.ini @@ -0,0 +1,6 @@ +# G3NJDA - NARUTO3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3QEA4.ini b/G3QEA4.ini new file mode 100644 index 0000000000..ab1cdb576c --- /dev/null +++ b/G3QEA4.ini @@ -0,0 +1,8 @@ +# G3QEA4 - TMNT3 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e284004 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3XE52.ini b/G3XE52.ini new file mode 100644 index 0000000000..b386ba8e03 --- /dev/null +++ b/G3XE52.ini @@ -0,0 +1,8 @@ +# G3XE52 - X-Men: The Official Game +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000014 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4CE54.ini b/G4CE54.ini new file mode 100644 index 0000000000..b6245598a1 --- /dev/null +++ b/G4CE54.ini @@ -0,0 +1,10 @@ +# G4CE54 - Charlie and The Chocolate Factory +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +UseDualCore = 0 +OptimizeQuantizers = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Don't try DC because high LOAD CPU!!! and with Optimize Quantizers crash" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4ZE69.ini b/G4ZE69.ini new file mode 100644 index 0000000000..5cf9ee4fb3 --- /dev/null +++ b/G4ZE69.ini @@ -0,0 +1,9 @@ +# G4ZE69 - The Sims 2 GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000010 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Go to menu and select options, then hangs" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G63P41.ini b/G63P41.ini new file mode 100644 index 0000000000..8d74f0aa90 --- /dev/null +++ b/G63P41.ini @@ -0,0 +1,9 @@ +# G63P41 - RainbowSix3 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch region=0x7ea6b90c +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Hack R844 and Copy EFB to GL texture" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8OJ18.ini b/G8OJ18.ini new file mode 100644 index 0000000000..74f2a10d6b --- /dev/null +++ b/G8OJ18.ini @@ -0,0 +1,7 @@ +# G8OJ18 - bobobo-bo bo-bobo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Bad Sound, Needs to disable or downlevel" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GACE5H.ini b/GACE5H.ini new file mode 100644 index 0000000000..840b235dd0 --- /dev/null +++ b/GACE5H.ini @@ -0,0 +1,6 @@ +# GACE5H - Army Men Air Combat +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAME5H.ini b/GAME5H.ini new file mode 100644 index 0000000000..70c8fc5598 --- /dev/null +++ b/GAME5H.ini @@ -0,0 +1,6 @@ +# GAME5H - Army Men Sarge's War +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GANE7U.ini b/GANE7U.ini new file mode 100644 index 0000000000..46ab010419 --- /dev/null +++ b/GANE7U.ini @@ -0,0 +1,7 @@ +# GANE7U - Animaniacs +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="TLB Error" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 4a4cde73ac657d80237b51b6637a2e15b992d0c7 Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:33:19 +0000 Subject: [PATCH 083/336] 16 New Game more added :) --- GAPE52.ini | 7 +++++++ GARE5H.ini | 6 ++++++ GAUE08.ini | 7 +++++++ GAVE78.ini | 6 ++++++ GB3E51.ini | 6 ++++++ GB4E51.ini | 6 ++++++ GBDS7D.ini | 7 +++++++ GBME7F.ini | 7 +++++++ GBVE41.ini | 7 +++++++ GBYE0A.ini | 6 ++++++ GC5PNK.ini | 6 ++++++ GCLP69.ini | 7 +++++++ GCNE7D.ini | 10 ++++++++++ GDQP6S.ini | 6 ++++++ GEME7F.ini | 6 ++++++ GF8E69.ini | 6 ++++++ 16 files changed, 106 insertions(+) create mode 100644 GAPE52.ini create mode 100644 GARE5H.ini create mode 100644 GAUE08.ini create mode 100644 GAVE78.ini create mode 100644 GB3E51.ini create mode 100644 GB4E51.ini create mode 100644 GBDS7D.ini create mode 100644 GBME7F.ini create mode 100644 GBVE41.ini create mode 100644 GBYE0A.ini create mode 100644 GC5PNK.ini create mode 100644 GCLP69.ini create mode 100644 GCNE7D.ini create mode 100644 GDQP6S.ini create mode 100644 GEME7F.ini create mode 100644 GF8E69.ini diff --git a/GAPE52.ini b/GAPE52.ini new file mode 100644 index 0000000000..5d5cf93f53 --- /dev/null +++ b/GAPE52.ini @@ -0,0 +1,7 @@ +# GAPE52 - American Chopper 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Graphics Glitches" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GARE5H.ini b/GARE5H.ini new file mode 100644 index 0000000000..5008c14774 --- /dev/null +++ b/GARE5H.ini @@ -0,0 +1,6 @@ +# GARE5H - Army Men : RTS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAUE08.ini b/GAUE08.ini new file mode 100644 index 0000000000..1ef716774c --- /dev/null +++ b/GAUE08.ini @@ -0,0 +1,7 @@ +# GAUE08 - auto modellista +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics Glitches" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAVE78.ini b/GAVE78.ini new file mode 100644 index 0000000000..5b9b8a3497 --- /dev/null +++ b/GAVE78.ini @@ -0,0 +1,6 @@ +# GAVE78 - Avatar 06 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GB3E51.ini b/GB3E51.ini new file mode 100644 index 0000000000..7ac080ebd3 --- /dev/null +++ b/GB3E51.ini @@ -0,0 +1,6 @@ +# GB3E51 - BMX XXX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GB4E51.ini b/GB4E51.ini new file mode 100644 index 0000000000..4dfa3f1733 --- /dev/null +++ b/GB4E51.ini @@ -0,0 +1,6 @@ +# GB4E51 - Burnout 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBDS7D.ini b/GBDS7D.ini new file mode 100644 index 0000000000..e39005bc94 --- /dev/null +++ b/GBDS7D.ini @@ -0,0 +1,7 @@ +# GBDS7D - BloodRayne +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics glitches" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBME7F.ini b/GBME7F.ini new file mode 100644 index 0000000000..322a9b3c72 --- /dev/null +++ b/GBME7F.ini @@ -0,0 +1,7 @@ +# GBME7F - BATMAN: DARK TOMORROW +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Can't run Nothing" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBVE41.ini b/GBVE41.ini new file mode 100644 index 0000000000..6050412c31 --- /dev/null +++ b/GBVE41.ini @@ -0,0 +1,7 @@ +# GBVE41 - Batman: Vengeance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Freeze" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBYE0A.ini b/GBYE0A.ini new file mode 100644 index 0000000000..21019a0a27 --- /dev/null +++ b/GBYE0A.ini @@ -0,0 +1,6 @@ +# GBYE0A - Super Bubble Pop +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC5PNK.ini b/GC5PNK.ini new file mode 100644 index 0000000000..64cccdbf50 --- /dev/null +++ b/GC5PNK.ini @@ -0,0 +1,6 @@ +# GC5PNK - COCOTO Kart Racer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCLP69.ini b/GCLP69.ini new file mode 100644 index 0000000000..7c6444dfaa --- /dev/null +++ b/GCLP69.ini @@ -0,0 +1,7 @@ +# GCLP69 - Cel Damage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Graphics Errors... Not Playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCNE7D.ini b/GCNE7D.ini new file mode 100644 index 0000000000..d7c03b77aa --- /dev/null +++ b/GCNE7D.ini @@ -0,0 +1,10 @@ +# GCNE7D - Crash Nitro Kart +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +UseDualCore = 0 +OptimizeQuantizers = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics Glitches" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDQP6S.ini b/GDQP6S.ini new file mode 100644 index 0000000000..e12bfcec33 --- /dev/null +++ b/GDQP6S.ini @@ -0,0 +1,6 @@ +# GDQP6S - Darkened Skye +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEME7F.ini b/GEME7F.ini new file mode 100644 index 0000000000..c80a3ec38b --- /dev/null +++ b/GEME7F.ini @@ -0,0 +1,6 @@ +# GEME7F - Egg Mania +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF8E69.ini b/GF8E69.ini new file mode 100644 index 0000000000..3db371867a --- /dev/null +++ b/GF8E69.ini @@ -0,0 +1,6 @@ +# GF8E69 - FIFA Street +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 4ae5258bea7fe3f7ac5b0b30ff2cdaf3f4195144 Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:34:33 +0000 Subject: [PATCH 084/336] And other 16 New Gamecube Games Added! --- GFUE4Z.ini | 8 ++++++++ GGME00.ini | 6 ++++++ GGYE41.ini | 10 ++++++++++ GHSE69.ini | 6 ++++++ GJBE5G.ini | 7 +++++++ GJKE52.ini | 7 +++++++ GK6JA4.ini | 6 ++++++ GKAE8P.ini | 6 ++++++ GKFEGG.ini | 6 ++++++ GLNE69.ini | 7 +++++++ GLOE69.ini | 6 ++++++ GMTP69.ini | 7 +++++++ GNJEAF.ini | 8 ++++++++ GOBE4Z.ini | 6 ++++++ GOGJB2.ini | 6 ++++++ GOWE69.ini | 6 ++++++ 16 files changed, 108 insertions(+) create mode 100644 GFUE4Z.ini create mode 100644 GGME00.ini create mode 100644 GGYE41.ini create mode 100644 GHSE69.ini create mode 100644 GJBE5G.ini create mode 100644 GJKE52.ini create mode 100644 GK6JA4.ini create mode 100644 GKAE8P.ini create mode 100644 GKFEGG.ini create mode 100644 GLNE69.ini create mode 100644 GLOE69.ini create mode 100644 GMTP69.ini create mode 100644 GNJEAF.ini create mode 100644 GOBE4Z.ini create mode 100644 GOGJB2.ini create mode 100644 GOWE69.ini diff --git a/GFUE4Z.ini b/GFUE4Z.ini new file mode 100644 index 0000000000..529c741fa8 --- /dev/null +++ b/GFUE4Z.ini @@ -0,0 +1,8 @@ +# GFUE4Z - FutureTactics +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Corrupt Graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGME00.ini b/GGME00.ini new file mode 100644 index 0000000000..b9c1b97875 --- /dev/null +++ b/GGME00.ini @@ -0,0 +1,6 @@ +# GGME00 - Sega Genesis Mega Drive Emulator +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGYE41.ini b/GGYE41.ini new file mode 100644 index 0000000000..85979667dc --- /dev/null +++ b/GGYE41.ini @@ -0,0 +1,10 @@ +# GGYE41 - GR2GC +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7eb5b90c +OptimizeQuantizers = 0 +UseDualCore = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHSE69.ini b/GHSE69.ini new file mode 100644 index 0000000000..9aede596cb --- /dev/null +++ b/GHSE69.ini @@ -0,0 +1,6 @@ +# GHSE69 - Harry Potter COS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJBE5G.ini b/GJBE5G.ini new file mode 100644 index 0000000000..b78021aa38 --- /dev/null +++ b/GJBE5G.ini @@ -0,0 +1,7 @@ +# GJBE5G - Bomberman Jetters +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Does Nothing" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJKE52.ini b/GJKE52.ini new file mode 100644 index 0000000000..f0d33ccf1d --- /dev/null +++ b/GJKE52.ini @@ -0,0 +1,7 @@ +# GJKE52 - Jedi Knight II: Jedi Outcast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Darkening" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK6JA4.ini b/GK6JA4.ini new file mode 100644 index 0000000000..20142c4973 --- /dev/null +++ b/GK6JA4.ini @@ -0,0 +1,6 @@ +# GK6JA4 - Croket +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKAE8P.ini b/GKAE8P.ini new file mode 100644 index 0000000000..d63a0d056f --- /dev/null +++ b/GKAE8P.ini @@ -0,0 +1,6 @@ +# GKAE8P - Amazing Island +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKFEGG.ini b/GKFEGG.ini new file mode 100644 index 0000000000..8f64a1fa7e --- /dev/null +++ b/GKFEGG.ini @@ -0,0 +1,6 @@ +# GKFEGG - CHAOSFIELD EXPANDED +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLNE69.ini b/GLNE69.ini new file mode 100644 index 0000000000..8c05bd8a9d --- /dev/null +++ b/GLNE69.ini @@ -0,0 +1,7 @@ +# GLNE69 - Looney Tunes Back In Action +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLOE69.ini b/GLOE69.ini new file mode 100644 index 0000000000..f4f7fb9506 --- /dev/null +++ b/GLOE69.ini @@ -0,0 +1,6 @@ +# GLOE69 - The Two Towers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMTP69.ini b/GMTP69.ini new file mode 100644 index 0000000000..b0c34b1303 --- /dev/null +++ b/GMTP69.ini @@ -0,0 +1,7 @@ +# GMTP69 - Disney's PARTY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projectin Before R945" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNJEAF.ini b/GNJEAF.ini new file mode 100644 index 0000000000..2b4775582d --- /dev/null +++ b/GNJEAF.ini @@ -0,0 +1,8 @@ +# GNJEAF - I-Ninja +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000008 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOBE4Z.ini b/GOBE4Z.ini new file mode 100644 index 0000000000..96dc3b9f6c --- /dev/null +++ b/GOBE4Z.ini @@ -0,0 +1,6 @@ +# GOBE4Z - Bad Boys Miami Takedown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOGJB2.ini b/GOGJB2.ini new file mode 100644 index 0000000000..22072f48af --- /dev/null +++ b/GOGJB2.ini @@ -0,0 +1,6 @@ +# GOGJB2 - ONE PIECE GRANDBATTLE3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOWE69.ini b/GOWE69.ini new file mode 100644 index 0000000000..d779552314 --- /dev/null +++ b/GOWE69.ini @@ -0,0 +1,6 @@ +# GOWE69 - NFS Most Wanted +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 70742bd2c49d59f17a32d3c340a47aad8b9bd47c Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:35:58 +0000 Subject: [PATCH 085/336] Added Other 16 New Games. (No more than 16 games add per commit??) --- GOYD69.ini | 7 +++++++ GQNE5D.ini | 7 +++++++ GRBP6S.ini | 6 ++++++ GRFE78.ini | 8 ++++++++ GRKP7G.ini | 6 ++++++ GROP7J.ini | 7 +++++++ GRVEA4.ini | 6 ++++++ GSEJB2.ini | 6 ++++++ GSTE69.ini | 6 ++++++ GTCJBL.ini | 6 ++++++ GTUE8G.ini | 6 ++++++ GUFE4Z.ini | 6 ++++++ GUTE52.ini | 6 ++++++ GUVE51.ini | 8 ++++++++ GUZE41.ini | 7 +++++++ GVLE69.ini | 8 ++++++++ 16 files changed, 106 insertions(+) create mode 100644 GOYD69.ini create mode 100644 GQNE5D.ini create mode 100644 GRBP6S.ini create mode 100644 GRFE78.ini create mode 100644 GRKP7G.ini create mode 100644 GROP7J.ini create mode 100644 GRVEA4.ini create mode 100644 GSEJB2.ini create mode 100644 GSTE69.ini create mode 100644 GTCJBL.ini create mode 100644 GTUE8G.ini create mode 100644 GUFE4Z.ini create mode 100644 GUTE52.ini create mode 100644 GUVE51.ini create mode 100644 GUZE41.ini create mode 100644 GVLE69.ini diff --git a/GOYD69.ini b/GOYD69.ini new file mode 100644 index 0000000000..9fd3b67fb5 --- /dev/null +++ b/GOYD69.ini @@ -0,0 +1,7 @@ +# GOYD69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQNE5D.ini b/GQNE5D.ini new file mode 100644 index 0000000000..60f83e77b9 --- /dev/null +++ b/GQNE5D.ini @@ -0,0 +1,7 @@ +# GQNE5D - Mortal Kombat Deception +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRBP6S.ini b/GRBP6S.ini new file mode 100644 index 0000000000..260a1f0452 --- /dev/null +++ b/GRBP6S.ini @@ -0,0 +1,6 @@ +# GRBP6S - Robotech: Battlecry +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRFE78.ini b/GRFE78.ini new file mode 100644 index 0000000000..e5ded31fb8 --- /dev/null +++ b/GRFE78.ini @@ -0,0 +1,8 @@ +# GRFE78 - Red Faction II +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics Errors" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRKP7G.ini b/GRKP7G.ini new file mode 100644 index 0000000000..5ad2692047 --- /dev/null +++ b/GRKP7G.ini @@ -0,0 +1,6 @@ +# GRKP7G - Rocky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GROP7J.ini b/GROP7J.ini new file mode 100644 index 0000000000..221dc5472f --- /dev/null +++ b/GROP7J.ini @@ -0,0 +1,7 @@ +# GROP7J - Gadget Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Before R945, crappy sound" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRVEA4.ini b/GRVEA4.ini new file mode 100644 index 0000000000..9e840ac6c2 --- /dev/null +++ b/GRVEA4.ini @@ -0,0 +1,6 @@ +# GRVEA4 - RAVE MASTER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSEJB2.ini b/GSEJB2.ini new file mode 100644 index 0000000000..e5a95e7001 --- /dev/null +++ b/GSEJB2.ini @@ -0,0 +1,6 @@ +# GSEJB2 - ShamanKing SoulFight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSTE69.ini b/GSTE69.ini new file mode 100644 index 0000000000..672af53ffc --- /dev/null +++ b/GSTE69.ini @@ -0,0 +1,6 @@ +# GSTE69 - SSX Tricky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTCJBL.ini b/GTCJBL.ini new file mode 100644 index 0000000000..025486144f --- /dev/null +++ b/GTCJBL.ini @@ -0,0 +1,6 @@ +# GTCJBL - GTCUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTUE8G.ini b/GTUE8G.ini new file mode 100644 index 0000000000..d34db9f852 --- /dev/null +++ b/GTUE8G.ini @@ -0,0 +1,6 @@ +# GTUE8G - TUBE SLIDER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUFE4Z.ini b/GUFE4Z.ini new file mode 100644 index 0000000000..02f9287c88 --- /dev/null +++ b/GUFE4Z.ini @@ -0,0 +1,6 @@ +# GUFE4Z - UFC Throwdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUTE52.ini b/GUTE52.ini new file mode 100644 index 0000000000..f4ab063e84 --- /dev/null +++ b/GUTE52.ini @@ -0,0 +1,6 @@ +# GUTE52 - Ultimate Spider-Man +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUVE51.ini b/GUVE51.ini new file mode 100644 index 0000000000..580f02f4f8 --- /dev/null +++ b/GUVE51.ini @@ -0,0 +1,8 @@ +# GUVE51 - Freestyle Street Soccer +[Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Corrupt Graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUZE41.ini b/GUZE41.ini new file mode 100644 index 0000000000..9457f724d4 --- /dev/null +++ b/GUZE41.ini @@ -0,0 +1,7 @@ +# GUZE41 - Batman: Rise of Sin Tzu +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="TLB Error" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVLE69.ini b/GVLE69.ini new file mode 100644 index 0000000000..20abe75a3d --- /dev/null +++ b/GVLE69.ini @@ -0,0 +1,8 @@ +# GVLE69 - Marvel Nemesis: Rise of the Imperfects +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e00000c +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From e813b60ae035fbd3e1fbe1ede5d3292d79dce400 Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:37:25 +0000 Subject: [PATCH 086/336] And for the Last added Gamecube Games to the HUGE list. 10 MORE!!! I'm Busy this Month :) --- GW5E69.ini | 8 ++++++++ GWJE52.ini | 9 +++++++++ GWME51.ini | 6 ++++++ GWOE5G.ini | 7 +++++++ GWTEA4.ini | 6 ++++++ GWYE41.ini | 6 ++++++ GXEP8P.ini | 6 ++++++ GXSE8P.ini | 6 ++++++ GZSE70.ini | 7 +++++++ PRJE01.ini | 7 +++++++ 10 files changed, 68 insertions(+) create mode 100644 GW5E69.ini create mode 100644 GWJE52.ini create mode 100644 GWME51.ini create mode 100644 GWOE5G.ini create mode 100644 GWTEA4.ini create mode 100644 GWYE41.ini create mode 100644 GXEP8P.ini create mode 100644 GXSE8P.ini create mode 100644 GZSE70.ini create mode 100644 PRJE01.ini diff --git a/GW5E69.ini b/GW5E69.ini new file mode 100644 index 0000000000..95abf2d66b --- /dev/null +++ b/GW5E69.ini @@ -0,0 +1,8 @@ +# GW5E69 - Need For Speed Carbon +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000008 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWJE52.ini b/GWJE52.ini new file mode 100644 index 0000000000..cac922adea --- /dev/null +++ b/GWJE52.ini @@ -0,0 +1,9 @@ +# GWJE52 - Tony Hawk's American Wasteland +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch region=0x7fc00000 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Error to compile...DC error?" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWME51.ini b/GWME51.ini new file mode 100644 index 0000000000..89c71286ef --- /dev/null +++ b/GWME51.ini @@ -0,0 +1,6 @@ +# GWME51 - Worms 3D +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWOE5G.ini b/GWOE5G.ini new file mode 100644 index 0000000000..ad19d26bda --- /dev/null +++ b/GWOE5G.ini @@ -0,0 +1,7 @@ +# GWOE5G - Blowout +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Does Nothing" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWTEA4.ini b/GWTEA4.ini new file mode 100644 index 0000000000..864132a211 --- /dev/null +++ b/GWTEA4.ini @@ -0,0 +1,6 @@ +# GWTEA4 - WTA Tour Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWYE41.ini b/GWYE41.ini new file mode 100644 index 0000000000..07d4435806 --- /dev/null +++ b/GWYE41.ini @@ -0,0 +1,6 @@ +# GWYE41 - Tom Clancy's Splinter Cell Double Agent +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXEP8P.ini b/GXEP8P.ini new file mode 100644 index 0000000000..dd717a32c9 --- /dev/null +++ b/GXEP8P.ini @@ -0,0 +1,6 @@ +# GXEP8P - SonicRiders +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXSE8P.ini b/GXSE8P.ini new file mode 100644 index 0000000000..3cfeef6b0a --- /dev/null +++ b/GXSE8P.ini @@ -0,0 +1,6 @@ +# GXSE8P - SonicAdventureDX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZSE70.ini b/GZSE70.ini new file mode 100644 index 0000000000..50f48da69c --- /dev/null +++ b/GZSE70.ini @@ -0,0 +1,7 @@ +# GZSE70 - Zoids: Battle Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Bad sound, Repeat constantly" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/PRJE01.ini b/PRJE01.ini new file mode 100644 index 0000000000..c059ae1894 --- /dev/null +++ b/PRJE01.ini @@ -0,0 +1,7 @@ +# PRJE01 - PAC-MAN vs. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Needs GameBoy controller on slot 4" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 87f6c91bccac7bd391be210658dc009fa7c5b251 Mon Sep 17 00:00:00 2001 From: morzillo Date: Mon, 9 Feb 2009 22:39:07 +0000 Subject: [PATCH 087/336] Oops! I forgot the last one :D Incoming new Updated GameConfig.ini pack? --- GHUE7D.ini | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 GHUE7D.ini diff --git a/GHUE7D.ini b/GHUE7D.ini new file mode 100644 index 0000000000..4d1ed3f14a --- /dev/null +++ b/GHUE7D.ini @@ -0,0 +1,9 @@ +# GHUE7D - The Incredible Hulk:Ultimate Destruction +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e0000004 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="dcbtst Not Implemented" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 5387d55db146565a8745bac09ceb289fef7a3ac3 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 22 Feb 2009 01:45:35 +0000 Subject: [PATCH 088/336] 15 new GameCube games --- G4FE69.ini | 6 ++++++ G8WE01.ini | 6 ++++++ GABEAF.ini | 7 +++++++ GAZE69.ini | 8 ++++++++ GCFE9G.ini | 6 ++++++ GDFP5D.ini | 6 ++++++ GDJEB2.ini | 7 +++++++ GDKEA4.ini | 7 +++++++ GDME01.ini | 7 +++++++ GDREAF.ini | 7 +++++++ GDSE78.ini | 9 +++++++++ GDWEA4.ini | 7 +++++++ GEXE52.ini | 7 +++++++ GFYE69.ini | 8 ++++++++ GGCE0A.ini | 6 ++++++ 15 files changed, 104 insertions(+) create mode 100644 G4FE69.ini create mode 100644 G8WE01.ini create mode 100644 GABEAF.ini create mode 100644 GAZE69.ini create mode 100644 GCFE9G.ini create mode 100644 GDFP5D.ini create mode 100644 GDJEB2.ini create mode 100644 GDKEA4.ini create mode 100644 GDME01.ini create mode 100644 GDREAF.ini create mode 100644 GDSE78.ini create mode 100644 GDWEA4.ini create mode 100644 GEXE52.ini create mode 100644 GFYE69.ini create mode 100644 GGCE0A.ini diff --git a/G4FE69.ini b/G4FE69.ini new file mode 100644 index 0000000000..6f0f639ee0 --- /dev/null +++ b/G4FE69.ini @@ -0,0 +1,6 @@ +# G4FE69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8WE01.ini b/G8WE01.ini new file mode 100644 index 0000000000..a1b45c2206 --- /dev/null +++ b/G8WE01.ini @@ -0,0 +1,6 @@ +# G8WE01 - Battalion Wars +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GABEAF.ini b/GABEAF.ini new file mode 100644 index 0000000000..64a6b01c61 --- /dev/null +++ b/GABEAF.ini @@ -0,0 +1,7 @@ +# GABEAF - Zatch Bell!: Mamodo Fury +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAZE69.ini b/GAZE69.ini new file mode 100644 index 0000000000..2c7dd0823f --- /dev/null +++ b/GAZE69.ini @@ -0,0 +1,8 @@ +# GAZE69 - Harry Potter : POA +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000000 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCFE9G.ini b/GCFE9G.ini new file mode 100644 index 0000000000..bdf07f59c7 --- /dev/null +++ b/GCFE9G.ini @@ -0,0 +1,6 @@ +# GCFE9G - Conflict: Desert Storm +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDFP5D.ini b/GDFP5D.ini new file mode 100644 index 0000000000..157a0d9f44 --- /dev/null +++ b/GDFP5D.ini @@ -0,0 +1,6 @@ +# GDFP5D - Defender +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDJEB2.ini b/GDJEB2.ini new file mode 100644 index 0000000000..45b47ce91b --- /dev/null +++ b/GDJEB2.ini @@ -0,0 +1,7 @@ +# GDJEB2 - Digimon World 4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Screen Blinking +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDKEA4.ini b/GDKEA4.ini new file mode 100644 index 0000000000..359873c0f3 --- /dev/null +++ b/GDKEA4.ini @@ -0,0 +1,7 @@ +# GDKEA4 - Disney Sports: Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDME01.ini b/GDME01.ini new file mode 100644 index 0000000000..f132fd43cb --- /dev/null +++ b/GDME01.ini @@ -0,0 +1,7 @@ +# GDME01 - Disney's Magical Mirror starring Mickey Mouse +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDREAF.ini b/GDREAF.ini new file mode 100644 index 0000000000..ba20546357 --- /dev/null +++ b/GDREAF.ini @@ -0,0 +1,7 @@ +# GDREAF - DEAD TO RIGHTS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDSE78.ini b/GDSE78.ini new file mode 100644 index 0000000000..b26d2aeef1 --- /dev/null +++ b/GDSE78.ini @@ -0,0 +1,9 @@ +# GDSE78 - Dark Summit +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0xbf7dc754 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDWEA4.ini b/GDWEA4.ini new file mode 100644 index 0000000000..8f27f831e9 --- /dev/null +++ b/GDWEA4.ini @@ -0,0 +1,7 @@ +# GDWEA4 - Disney Sports: Football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Projetion Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEXE52.ini b/GEXE52.ini new file mode 100644 index 0000000000..e08ee86ffa --- /dev/null +++ b/GEXE52.ini @@ -0,0 +1,7 @@ +# GEXE52 - Disney's Extreme Skate Adventure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFYE69.ini b/GFYE69.ini new file mode 100644 index 0000000000..212a53522d --- /dev/null +++ b/GFYE69.ini @@ -0,0 +1,8 @@ +# GFYE69 - FIFA Street 2 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGCE0A.ini b/GGCE0A.ini new file mode 100644 index 0000000000..c66b303faf --- /dev/null +++ b/GGCE0A.ini @@ -0,0 +1,6 @@ +# GGCE0A - Goblin Commander +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 12d4ce3d31996b58e130b8e3f2c16c6c54e5c0b3 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 22 Feb 2009 01:46:58 +0000 Subject: [PATCH 089/336] 15 new More GameCube games --- GH4E69.ini | 8 ++++++++ GHQE7D.ini | 8 ++++++++ GHVE08.ini | 7 +++++++ GITP01.ini | 6 ++++++ GLSE64.ini | 9 +++++++++ GMXE70.ini | 8 ++++++++ GO2E4F.ini | 7 +++++++ GOME01.ini | 7 +++++++ GOPEB2.ini | 7 +++++++ GPKE41.ini | 7 +++++++ GPNE08.ini | 7 +++++++ GR6E78.ini | 7 +++++++ GUMP52.ini | 8 ++++++++ GV3E70.ini | 7 +++++++ GV3P70.ini | 7 +++++++ 15 files changed, 110 insertions(+) create mode 100644 GH4E69.ini create mode 100644 GHQE7D.ini create mode 100644 GHVE08.ini create mode 100644 GITP01.ini create mode 100644 GLSE64.ini create mode 100644 GMXE70.ini create mode 100644 GO2E4F.ini create mode 100644 GOME01.ini create mode 100644 GOPEB2.ini create mode 100644 GPKE41.ini create mode 100644 GPNE08.ini create mode 100644 GR6E78.ini create mode 100644 GUMP52.ini create mode 100644 GV3E70.ini create mode 100644 GV3P70.ini diff --git a/GH4E69.ini b/GH4E69.ini new file mode 100644 index 0000000000..77cb05eb38 --- /dev/null +++ b/GH4E69.ini @@ -0,0 +1,8 @@ +# GH4E69 - Goblet Of Fire +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e000000 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHQE7D.ini b/GHQE7D.ini new file mode 100644 index 0000000000..bbb11a60a0 --- /dev/null +++ b/GHQE7D.ini @@ -0,0 +1,8 @@ +# GHQE7D - The Simpsons Hit & Run +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Unknown code +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHVE08.ini b/GHVE08.ini new file mode 100644 index 0000000000..e2e5fbc503 --- /dev/null +++ b/GHVE08.ini @@ -0,0 +1,7 @@ +# GHVE08 - Disney's Hide & Sneak +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Does Nothing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GITP01.ini b/GITP01.ini new file mode 100644 index 0000000000..fb3d409ddd --- /dev/null +++ b/GITP01.ini @@ -0,0 +1,6 @@ +# GITP01 - Geist +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLSE64.ini b/GLSE64.ini new file mode 100644 index 0000000000..640e2e9ec1 --- /dev/null +++ b/GLSE64.ini @@ -0,0 +1,9 @@ +# GLSE64 - LucasArts Gladius +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +Patch Region=0x7e464000 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="FMV's doesn't seen and some audio errors, but playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMXE70.ini b/GMXE70.ini new file mode 100644 index 0000000000..9e02fac45d --- /dev/null +++ b/GMXE70.ini @@ -0,0 +1,8 @@ +# GMXE70 - Enter The Matrix +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GO2E4F.ini b/GO2E4F.ini new file mode 100644 index 0000000000..007267c663 --- /dev/null +++ b/GO2E4F.ini @@ -0,0 +1,7 @@ +# GO2E4F - Blood Omen 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOME01.ini b/GOME01.ini new file mode 100644 index 0000000000..a120a2e608 --- /dev/null +++ b/GOME01.ini @@ -0,0 +1,7 @@ +# GOME01 - MarioPowerTennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad Graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOPEB2.ini b/GOPEB2.ini new file mode 100644 index 0000000000..e181e08243 --- /dev/null +++ b/GOPEB2.ini @@ -0,0 +1,7 @@ +# GOPEB2 - ONE PIECE GRAND BATTLE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPKE41.ini b/GPKE41.ini new file mode 100644 index 0000000000..09494248e7 --- /dev/null +++ b/GPKE41.ini @@ -0,0 +1,7 @@ +# GPKE41 - DISNEY'S PK: OUT OF THE SHADOWS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos Not seen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPNE08.ini b/GPNE08.ini new file mode 100644 index 0000000000..2c878d7c19 --- /dev/null +++ b/GPNE08.ini @@ -0,0 +1,7 @@ +# GPNE08 - P.N.03 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR6E78.ini b/GR6E78.ini new file mode 100644 index 0000000000..c875ac01ab --- /dev/null +++ b/GR6E78.ini @@ -0,0 +1,7 @@ +# GR6E78 - Bratz: Rock Angelz +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUMP52.ini b/GUMP52.ini new file mode 100644 index 0000000000..d037e5f867 --- /dev/null +++ b/GUMP52.ini @@ -0,0 +1,8 @@ +# GUMP52 - Gun +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Trying to compile error" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GV3E70.ini b/GV3E70.ini new file mode 100644 index 0000000000..6f3429c19e --- /dev/null +++ b/GV3E70.ini @@ -0,0 +1,7 @@ +# GV3E70 - V-Rally 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GV3P70.ini b/GV3P70.ini new file mode 100644 index 0000000000..170d7719ca --- /dev/null +++ b/GV3P70.ini @@ -0,0 +1,7 @@ +# GV3P70 - V-Rally 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 7904d3b597cdf1b3d66706bbce735b088ba3150a Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 22 Feb 2009 01:48:41 +0000 Subject: [PATCH 090/336] And the final 10 new More GameCube games. --- GW2E78.ini | 7 +++++++ GW9E78.ini | 7 +++++++ GWLX6L.ini | 8 ++++++++ GWPE78.ini | 7 +++++++ GWWE01.ini | 7 +++++++ GX2E52.ini | 7 +++++++ GX3E41.ini | 8 ++++++++ GXME52.ini | 7 +++++++ GYFEA4.ini | 7 +++++++ GZWE01.ini | 7 +++++++ 10 files changed, 72 insertions(+) create mode 100644 GW2E78.ini create mode 100644 GW9E78.ini create mode 100644 GWLX6L.ini create mode 100644 GWPE78.ini create mode 100644 GWWE01.ini create mode 100644 GX2E52.ini create mode 100644 GX3E41.ini create mode 100644 GXME52.ini create mode 100644 GYFEA4.ini create mode 100644 GZWE01.ini diff --git a/GW2E78.ini b/GW2E78.ini new file mode 100644 index 0000000000..8b88429d3b --- /dev/null +++ b/GW2E78.ini @@ -0,0 +1,7 @@ +# GW2E78 - WWE Day of Reckoning 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW9E78.ini b/GW9E78.ini new file mode 100644 index 0000000000..9ebb0c9301 --- /dev/null +++ b/GW9E78.ini @@ -0,0 +1,7 @@ +# GW9E78 - WRESTLEMANIA XIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWLX6L.ini b/GWLX6L.ini new file mode 100644 index 0000000000..d9be88f91c --- /dev/null +++ b/GWLX6L.ini @@ -0,0 +1,8 @@ +# GWLX6L - Project Zoo +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Unespecified codes,report to devs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWPE78.ini b/GWPE78.ini new file mode 100644 index 0000000000..88c9feaf7d --- /dev/null +++ b/GWPE78.ini @@ -0,0 +1,7 @@ +# GWPE78 - WWE Day of Reckoning +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWWE01.ini b/GWWE01.ini new file mode 100644 index 0000000000..a3974e6938 --- /dev/null +++ b/GWWE01.ini @@ -0,0 +1,7 @@ +# GWWE01 - WARIO WORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = hangs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GX2E52.ini b/GX2E52.ini new file mode 100644 index 0000000000..114a39924e --- /dev/null +++ b/GX2E52.ini @@ -0,0 +1,7 @@ +# GX2E52 - X-Men Legends 2: Rise of Apocalypse +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GX3E41.ini b/GX3E41.ini new file mode 100644 index 0000000000..56a0658c07 --- /dev/null +++ b/GX3E41.ini @@ -0,0 +1,8 @@ +# GX3E41 - XIII +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXME52.ini b/GXME52.ini new file mode 100644 index 0000000000..44d32a96c9 --- /dev/null +++ b/GXME52.ini @@ -0,0 +1,7 @@ +# GXME52 - X-Men3 V6 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYFEA4.ini b/GYFEA4.ini new file mode 100644 index 0000000000..bb7d40b270 --- /dev/null +++ b/GYFEA4.ini @@ -0,0 +1,7 @@ +# GYFEA4 - Yu-Gi-Oh! The Falsebound Kingdom +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZWE01.ini b/GZWE01.ini new file mode 100644 index 0000000000..7a20fae3ff --- /dev/null +++ b/GZWE01.ini @@ -0,0 +1,7 @@ +# GZWE01 - WarioWare, Inc. Mega Party Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Save texture cache,graphic glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 95e7b0cf90bc39d8bf16fb17f5be93df83f9520a Mon Sep 17 00:00:00 2001 From: daco65 Date: Fri, 27 Feb 2009 16:31:50 +0000 Subject: [PATCH 091/336] updates & adding ini's thx to the ppl posting them on the issues page i love you all :D --- G9SE8P.ini | 6 ++++++ GALE01.ini | 49 +++++++++++++++++++++++++++++++++++++++++++------ GBLP52.ini | 3 --- GIKP70.ini | 3 --- GPSP8P.ini | 24 ++++-------------------- GXRE08.ini | 7 +++++++ GZLP01.ini | 4 ++-- PM4E01.ini | 7 +++++++ RNHE41.ini | 9 +++++++++ RSBE01.ini | 6 ++++++ RSME8P.ini | 6 ++++++ 11 files changed, 90 insertions(+), 34 deletions(-) create mode 100644 G9SE8P.ini create mode 100644 GXRE08.ini create mode 100644 PM4E01.ini create mode 100644 RNHE41.ini create mode 100644 RSBE01.ini create mode 100644 RSME8P.ini diff --git a/G9SE8P.ini b/G9SE8P.ini new file mode 100644 index 0000000000..f6ff66e81e --- /dev/null +++ b/G9SE8P.ini @@ -0,0 +1,6 @@ +# G9SE8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GALE01.ini b/GALE01.ini index 58460a6d22..850acb3524 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -58,10 +58,10 @@ $Items Never Disappear 0008084C 08000000 0C268318 D01F0D44 04268318 60000000 -+$Flashing Items +$Flashing Items 00081359 08000000 042682A0 60000000 -+$Unrestricted Pause Camera +$Unrestricted Pause Camera 000837F2 08000000 04450F94 42000000 04450F98 42000000 @@ -146,16 +146,16 @@ $P1 - one-tenth size 057E0030 90010004 057E00FC 4A98DC34 0416DD2C 49672304 -+$P1 Remove Skirt-Zelda - GAME MODIFIER MUST BE ON +$P1 Remove Skirt-Zelda - GAME MODIFIER MUST BE ON 0A4510C6 00000012 40451170 000657FF -+$P1 Remove Skirt-Peach - GAME MODIFIER MUST BE ON +$P1 Remove Skirt-Peach - GAME MODIFIER MUST BE ON 0A4510C6 0000000C 40451170 000659FF -+$P2 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +$P2 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON 0A451F56 00000012 40452000 000657FF -+$P2 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +$P2 Remove Skirt - Peach - GAME MODIFIER MUST BE ON 0A451F56 0000000C 40452000 000659FF $P3 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON @@ -170,3 +170,40 @@ $P4 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON $P4 Remove Skirt - Peach - GAME MODIFIER MUST BE ON 0A453C76 0000000C 40453D20 000659FF +$AI clone, Don't use in story modes or with zelda/sheik. (CPU level +depends on other CPU's) +04031BCC 4BFD134C +04002F18 907E00B0 +04002F1C 88810028 +04002F20 1C840004 +04002F24 3CA08000 +04002F28 60A52F00 +04002F2C 7F65202E +04002F30 2C1B0000 +04002F34 41820024 +04002F38 38600080 +04002F3C 9861002A +04002F40 38610024 +04002F44 48065F41 +04002F48 907E00B4 +04002F4C 3B7BFFFF +04002F50 2C1B0000 +04002F54 4181FFEC +04002F58 4802EC78 +$Player 1 gets one AI clone. +04002F00 00000001 +$player 2 gets one AI clone. +04002F04 00000001 +$player 3 gets one AI clone. +04002F08 00000001 +$player 4 gets one AI clone. +04002F0C 00000001 +$Player 1 gets two AI clones. +04002F00 00000002 +$player 2 gets two AI clones. +04002F04 00000002 +$player 3 gets two AI clones. +04002F08 00000002 +$player 4 gets two AI clones. +04002F0C 00000002 + diff --git a/GBLP52.ini b/GBLP52.ini index c7d0182fc6..c1831131c3 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -4,7 +4,4 @@ #The Emulation State. EmulationStateId = 2 [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GIKP70.ini b/GIKP70.ini index edd692f2bb..566b072864 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -4,7 +4,4 @@ #The Emulation State. EmulationStateId = 4 [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GPSP8P.ini b/GPSP8P.ini index 8a7fa84721..94df18fb40 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -2,24 +2,8 @@ [EmuState] #The Emulation State. EmulationStateId = 4 - [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. -#must be on -#0F006F80 98000000 -#8C01154C 4E800020 -#0400F748 38033400 -#0400F36C 60000000 -#C401154C 0000FF01 -#00000000 40000000 -#8C6CC294 4E800020 -#046C8064 38033400 -#046C7CA4 60000000 -#C46CC294 0000FF02 -#00000000 40000000 $All cards All range: A + R to activate (made by Daco) 4A58E8A0 00000120 804565D4 3CA08054 @@ -28,20 +12,20 @@ $All cards All range: A + R to activate (made by Daco) 804565E0 2C050140 804565E4 38A00000 804565E8 4182000C -804565EC 3C03FFF1 +804565EC 3C03FFF1 804565F0 4E800020 804565F4 38007FFF 804565F8 4E800020 80230DE8 28007FFF -80230DE4 482257f1 +80230DE4 482257F1 8011DD70 807F0030 $No texture mode (made by phytress/card gray, imported by daco) 804565D4 A0850AE4 804565D8 2C040140 804565DC 38800000 -804565E0 4182000C +804565E0 4182000C 804565E4 807F0030 -804565E8 4E800020 +804565E8 4E800020 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 diff --git a/GXRE08.ini b/GXRE08.ini new file mode 100644 index 0000000000..3766b93b82 --- /dev/null +++ b/GXRE08.ini @@ -0,0 +1,7 @@ +# GXRE08 - MEGA MAN X COMMAND MISSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZLP01.ini b/GZLP01.ini index 52a4bded59..37c4d80536 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -7,9 +7,9 @@ EmulationStateId = 2 +$Fix item hang 0x80295654:dword:0x4E800020 $Max health -0x803C4C09:byte:0x50 +0x803C4C09:byte:0x00000050 $Current health -0x803C4C0B:byte:0x50 +0x803C4C0B:byte:0x00000050 $Hidden dungeon 0x803C9D44:dword:0x000000FF 0x803C9D48:dword:0x485F7465 diff --git a/PM4E01.ini b/PM4E01.ini new file mode 100644 index 0000000000..b7313120d5 --- /dev/null +++ b/PM4E01.ini @@ -0,0 +1,7 @@ +# PM4E01 - Mario Kart: Double Dash!! Bonus Disc +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Can't load any of the internal executables. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RNHE41.ini b/RNHE41.ini new file mode 100644 index 0000000000..7adedf7502 --- /dev/null +++ b/RNHE41.ini @@ -0,0 +1,9 @@ +# RNHE41 - NO MORE HEROES +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[Speedhacks] +0x8035bc9c=700 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] diff --git a/RSBE01.ini b/RSBE01.ini new file mode 100644 index 0000000000..8bdc2cc268 --- /dev/null +++ b/RSBE01.ini @@ -0,0 +1,6 @@ +# RSBE01 - Super Smash Bros. Brawl +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSME8P.ini b/RSME8P.ini new file mode 100644 index 0000000000..ec6471b31e --- /dev/null +++ b/RSME8P.ini @@ -0,0 +1,6 @@ +# RSME8P - SUPER MONKEY BALL BANANA BLITZ +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From f14ef6ef2b745919cfba73170280519190ecc553 Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 3 Mar 2009 14:32:39 +0000 Subject: [PATCH 092/336] added a few ini's and changed alot of ini states & issues --- G2MP01.ini | 6 +-- G6QE08.ini | 7 ++++ GBLP52.ini | 3 +- GG4P08.ini | 6 +-- GKAE8P.ini | 2 +- GM2P8P.ini | 7 ++++ GNHE5d.ini | 2 +- GPOP8P.ini | 1 + GPSP8P.ini | 5 ++- GPVP01.ini | 6 +++ GSNE8P.ini | 7 ++++ GVJP08.ini | 4 +- GXGE08.ini | 7 ++++ GZ2P01.ini | 108 ++++++++++++++++++++++------------------------------- GZLP01.ini | 1 + RSTP64.ini | 6 +++ UGPP01.ini | 4 +- 17 files changed, 101 insertions(+), 81 deletions(-) create mode 100644 G6QE08.ini create mode 100644 GM2P8P.ini create mode 100644 GPVP01.ini create mode 100644 GSNE8P.ini create mode 100644 GXGE08.ini create mode 100644 RSTP64.ini diff --git a/G2MP01.ini b/G2MP01.ini index 7e329cdf0c..297ef58c47 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -6,8 +6,6 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" #Patch OSYieldThread to take more time - MP2's idle loop is really stupid. 0x80375c68=400 [OnFrame] -#Add memory patches here. -#0x80000020=twgt:0xE5207C22 -#0x80000008=word:0x01000000 [ActionReplay] -#Add decrypted action replay cheats here. \ No newline at end of file +[EmuState] +EmulationStateId = 2 diff --git a/G6QE08.ini b/G6QE08.ini new file mode 100644 index 0000000000..c3508157bf --- /dev/null +++ b/G6QE08.ini @@ -0,0 +1,7 @@ +# G6QE08 - Megaman Collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBLP52.ini b/GBLP52.ini index c1831131c3..3efa2cd3da 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GG4P08.ini b/GG4P08.ini index 079ac96cda..7564b69b6f 100644 --- a/GG4P08.ini +++ b/GG4P08.ini @@ -2,9 +2,7 @@ [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GKAE8P.ini b/GKAE8P.ini index d63a0d056f..86890d241e 100644 --- a/GKAE8P.ini +++ b/GKAE8P.ini @@ -1,6 +1,6 @@ # GKAE8P - Amazing Island [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GM2P8P.ini b/GM2P8P.ini new file mode 100644 index 0000000000..be2453a24a --- /dev/null +++ b/GM2P8P.ini @@ -0,0 +1,7 @@ +# GM2P8P - SUPER MONKEY BALL 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNHE5d.ini b/GNHE5d.ini index 6675309068..02c9849e88 100644 --- a/GNHE5d.ini +++ b/GNHE5d.ini @@ -3,6 +3,6 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 1 [OnFrame] [ActionReplay] diff --git a/GPOP8P.ini b/GPOP8P.ini index e31c2f375c..8f5494d157 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -3,6 +3,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +EmulationIssues = needs texture cache [OnFrame] [ActionReplay] $ENABLE diff --git a/GPSP8P.ini b/GPSP8P.ini index 94df18fb40..8c3252cd5a 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -1,7 +1,8 @@ # GPSP8P - PHANTASY STAR ONLINE EPISODE III [EmuState] #The Emulation State. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = needs texture cache [OnFrame] [ActionReplay] $All cards All range: A + R to activate (made by Daco) @@ -29,3 +30,5 @@ $No texture mode (made by phytress/card gray, imported by daco) 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 +[Wii] +Widescreen = 0 diff --git a/GPVP01.ini b/GPVP01.ini new file mode 100644 index 0000000000..9f4b69f456 --- /dev/null +++ b/GPVP01.ini @@ -0,0 +1,6 @@ +# GPVP01 - PIKMIN2 for GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSNE8P.ini b/GSNE8P.ini new file mode 100644 index 0000000000..47dd430bfe --- /dev/null +++ b/GSNE8P.ini @@ -0,0 +1,7 @@ +# GSNE8P - Sonic Adventure 2 Battle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVJP08.ini b/GVJP08.ini index 25aef43b3a..bf2bf1dcb9 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -3,8 +3,6 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GXGE08.ini b/GXGE08.ini new file mode 100644 index 0000000000..11b141148c --- /dev/null +++ b/GXGE08.ini @@ -0,0 +1,7 @@ +# GXGE08 - MEGAMAN X COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZ2P01.ini b/GZ2P01.ini index 5e7a82c7a4..d5d51a364c 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -7,91 +7,71 @@ #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 Issues="low FPS in big areas, no working sound" +EmulationIssues = No Sound [OnFrame] [ActionReplay] $(M) -GKMU-93RZ-82YV6 -ZFPE-UYKV-PX95X +C435E298 0000FF01 $Infinite Health -AUZE-RTDF-QRZHA -BUPB-PJ7U-J1R82 +00408163 00000050 $Max Health -R3H6-Y2JE-XP961 -D7HR-M8D2-G13R2 +00408161 00000064 $Infinite Rupees -T4W1-XEC4-67PUZ -14VE-K0Y5-KE8MB +02408164 000003E8 $Infinite Oxygen -2CP2-3C3E-6551Z -M43A-WVVR-VF00A +0240DF42 00000258 $Infinite Slingshot Pellets -ZAWP-7BBP-MWPQ7 -7BP2-MA3Q-J63RC +00408254 00000032 $Infinite Bombs -AGGP-BNZV-KH7RH -47GT-1UQ6-7D1ZR +0040824D 0000001E $Infinite Arrows -7FEW-GAK4-WY16R -TQ7X-AN0G-1R3D9 +0040824C 0000001E $Infinite Lantern Oil -C1CN-MRHN-CRQH1 -PBGR-Z1QJ-YNGPV +02408168 00005460 $Have All Swords/Shields/Tunics -1N19-DJDH-1E1RV -D2C9-YB3Y-5VU99 +04408230 FFFFFFFF $All Hidden Skills Learned -UEAT-TPFF-UGX8Y -GK8K-4JB1-GR6QV -71QK-9V25-X6A5H +00408979 0000000F +0040897A 000000F0 $Have Dungeon Map/Compass/Boss Key -7VNW-7RUD-9KYWY -GWXG-CK3U-59F9P -2ZT3-UBRM-03KF6 +28408AD5 00000007 +00408AD5 00000007 $Infinite Small Keys -5MRG-RU3M-EZ4DF -BQJQ-X9QA-9U9GW +00408AD4 00000005 $Rupees Never Increase or Decrease -42MX-0ERR-V61WU -FACA-PBHC-7D95F +04222F00 60000000 $Have All Letters -UJN1-NYMK-XXGH3 -CD9W-8BVM-A0T0Z -QWBB-G8D2-5A60U -CCKA-YQX0-RZ43K -Z1ZF-KYWF-UFFZT -7A8F-63JK-DN1RY +0240827E 0000FFFF +0440828C 01020304 +04408290 05060708 +04408294 090A0B0C +04408298 0D0E0F10 $Have All Golden Bugs -9WQC-VJM8-A7D2W -T9Y4-QMQN-N9892 +00408245 000002FF $Have Giant Wallet -ZY26-V51M-ZNJEQ -WB4T-TFVC-8CR7Z +00408179 00000002 $R+D-Pad Left/Right Controls Fog -3H3D-Y9P4-NFVT1 -Z4AA-7M5Y-GKV8F -40Q9-YX89-JRFU2 -0AJB-RGR4-184YR -N4YF-JKB3-Y5MP8 +0A3DF2BA 00000022 +8440DEBC 00000005 +0A3DF2BA 00000021 +8440DEBC FFFFFFFB $R+D-Pad Left/Right Controls Time -9872-GWYG-JKPR6 -Z4AA-7M5Y-GKV8F -QVE9-QFUB-35D7B -0AJB-RGR4-184YR -JH64-GE4G-M2UA8 -#EASY VESSEL OF LIGHT +0A3DF2BA 00000022 +84408194 00003000 +0A3DF2BA 00000021 +84408194 FFFFCFFF $One Tear Fills 1st Vessel of Light -CXA2-TW5A-8UF62 -EKJZ-BAU5-83FYC -GVN5-JCT8-EY8XY -VP61-73M8-2F098 +0776EB53 15008000 +5776EB54 1475A9C0 +28408274 0000000F +00408274 0000000F $One Tear Fills 2nd Vessel of Light -CXA2-TW5A-8UF62 -5X40-TMYU-B6PRG -K1YE-HRZX-3E4ED -KX7E-CJEQ-5C4ER +0776EB53 15008000 +1776EB55 1475A9C0 +28408275 0000000F +00408275 0000000F $One Tear Fills 3rd Vessel of Light -CXA2-TW5A-8UF62 -41VF-EUVP-CY77Z -MUQN-K0ZJ-B4RVY -ZBKG-N0G1-N92DF - +0776EB53 15008000 +D776EB56 1475A9C0 +28408276 0000000F +00408276 0000000F diff --git a/GZLP01.ini b/GZLP01.ini index 37c4d80536..a5d542b03b 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,6 +1,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +EmulationIssues = No Sound [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RSTP64.ini b/RSTP64.ini new file mode 100644 index 0000000000..f86237cb1c --- /dev/null +++ b/RSTP64.ini @@ -0,0 +1,6 @@ +# RSTP64 - Star Wars: The Force Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/UGPP01.ini b/UGPP01.ini index ba603f6629..3da03be77a 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,6 +1,6 @@ # UGPP01 - GAME BOY PLAYER [EmuState] -EmulationStateId = 0 +EmulationStateId = 1 Issues="The game needs the GBA Player hardware attachment" [OnFrame] -[ActionReplay] \ No newline at end of file +[ActionReplay] From f900af01a8c3666dba4c71f62510f11b11b40b6a Mon Sep 17 00:00:00 2001 From: daco65 Date: Wed, 4 Mar 2009 02:05:43 +0000 Subject: [PATCH 093/336] a mistake i didn't notice till 5min ago --- GBLP52.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GBLP52.ini b/GBLP52.ini index 3efa2cd3da..c75c1c7d9c 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. -EmulationStateId = 4 -EmulationIssues = +EmulationStateId = 2 +EmulationIssues = 60Hz Display only [OnFrame] [ActionReplay] From 575b493e2dcc374fedd45bd0dd6685b0ae65a1f5 Mon Sep 17 00:00:00 2001 From: daco65 Date: Fri, 6 Mar 2009 02:53:34 +0000 Subject: [PATCH 094/336] just some testing for the dolphin main svn --- G4QP01.ini | 4 +--- GAFP01.ini | 4 +--- GFEP01.ini | 1 + GFZP01.ini | 1 + GM8P01.ini | 1 + GMPP01.ini | 4 +--- 6 files changed, 6 insertions(+), 9 deletions(-) diff --git a/G4QP01.ini b/G4QP01.ini index f11ba88434..5d261a88fb 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -3,8 +3,6 @@ [EmuState] #The Emulation State. EmulationStateId = 1 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GAFP01.ini b/GAFP01.ini index 58dc742aa1..c0c5b86be0 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -3,8 +3,6 @@ [EmuState] #The Emulation State. EmulationStateId = 1 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. diff --git a/GFEP01.ini b/GFEP01.ini index 908addf38c..2c7ac2fe9e 100644 --- a/GFEP01.ini +++ b/GFEP01.ini @@ -7,5 +7,6 @@ SkipIdle = 0 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GFZP01.ini b/GFZP01.ini index 68f6ca45ab..6eb2a2fafc 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -5,5 +5,6 @@ Patch region=0x23801ce0 [EmuState] #The Emulation State. EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GM8P01.ini b/GM8P01.ini index aa7d0a5d7d..9f95112ffd 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -8,6 +8,7 @@ #The Emulation State. EmulationStateId = 2 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" +EmulationIssues = [EmuState] EmulationStateId = 0 [OnFrame] diff --git a/GMPP01.ini b/GMPP01.ini index 7294f32de2..8b4acc7b3c 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -3,8 +3,6 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. From 29751c9ec3da6280188cf227e51192d8df8099df Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 7 Mar 2009 18:14:22 +0000 Subject: [PATCH 095/336] 10 New games added in patch mode for recent changes to the SVN included GameConfig --- 10newgames.patch | 121 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 121 insertions(+) create mode 100644 10newgames.patch diff --git a/10newgames.patch b/10newgames.patch new file mode 100644 index 0000000000..dbbbc88909 --- /dev/null +++ b/10newgames.patch @@ -0,0 +1,121 @@ +Index: GE9E5D.ini +=================================================================== +--- GE9E5D.ini (revision 0) ++++ GE9E5D.ini (revision 0) +@@ -0,0 +1,7 @@ ++# GE9E5D - Ed, Edd n Eddy ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 1 ++EmulationIssues = ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GFKE69.ini +=================================================================== +--- GFKE69.ini (revision 0) ++++ GFKE69.ini (revision 0) +@@ -0,0 +1,7 @@ ++# GFKE69 - Freekstyle ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 2 ++EmulationIssues = ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GIPEAF.ini +=================================================================== +--- GIPEAF.ini (revision 0) ++++ GIPEAF.ini (revision 0) +@@ -0,0 +1,7 @@ ++# GIPEAF - One Piece Pirates Carnival (us) ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 4 ++EmulationIssues = ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GNDE69.ini +=================================================================== +--- GNDE69.ini (revision 0) ++++ GNDE69.ini (revision 0) +@@ -0,0 +1,6 @@ ++# GNDE69 - NFS Underground ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 1 ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GOQEAF.ini +=================================================================== +--- GOQEAF.ini (revision 0) ++++ GOQEAF.ini (revision 0) +@@ -0,0 +1,7 @@ ++# GOQEAF - ONE PIECE: GRAND ADVENTURE ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 4 ++EmulationIssues = bad texture ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GPZJ01.ini +=================================================================== +--- GPZJ01.ini (revision 0) ++++ GPZJ01.ini (revision 0) +@@ -0,0 +1,7 @@ ++# GPZJ01 - NINTENDO PUZZLE COLLECTION ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 5 ++EmulationIssues = ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GUGE69.ini +=================================================================== +--- GUGE69.ini (revision 0) ++++ GUGE69.ini (revision 0) +@@ -0,0 +1,6 @@ ++# GUGE69 - Need for Speed(TM) Underground 2 ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 3 ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: GYRE41.ini +=================================================================== +--- GYRE41.ini (revision 0) ++++ GYRE41.ini (revision 0) +@@ -0,0 +1,9 @@ ++# GYRE41 - TMNT ++[Core] Values set here will override the main dolphin settings. ++TLBHack = 1 ++Patch Region=0x7e001800 ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 4 ++EmulationIssues = Need Projection Before R945 ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: RCPE18.ini +=================================================================== +--- RCPE18.ini (revision 0) ++++ RCPE18.ini (revision 0) +@@ -0,0 +1,8 @@ ++# RCPE18 - KORORINPA ++[Core] Values set here will override the main dolphin settings. ++TLBHack = 1 ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 4 ++EmulationIssues = Needs TLBHack On ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. +Index: RWEPA4.ini +=================================================================== +--- RWEPA4.ini (revision 0) ++++ RWEPA4.ini (revision 0) +@@ -0,0 +1,7 @@ ++# RWEPA4 - Pro Evolution Soccer 2008 ++[Core] Values set here will override the main dolphin settings. ++[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. ++EmulationStateId = 1 ++EmulationIssues = ++[OnFrame] Add memory patches to be applied every frame here. ++[ActionReplay] Add action replay cheats here. From 45677687f1ada561330a747af6d8c74263848687 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sat, 7 Mar 2009 18:27:27 +0000 Subject: [PATCH 096/336] Sorry, i was added bad file before. 10 New gamecube ini's added --- GE9E5D.ini | 7 +++++++ GFKE69.ini | 7 +++++++ GIPEAF.ini | 7 +++++++ GNDE69.ini | 6 ++++++ GOQEAF.ini | 7 +++++++ GPZJ01.ini | 7 +++++++ GUGE69.ini | 6 ++++++ GYRE41.ini | 9 +++++++++ RCPE18.ini | 8 ++++++++ RWEPA4.ini | 7 +++++++ 10 files changed, 71 insertions(+) create mode 100644 GE9E5D.ini create mode 100644 GFKE69.ini create mode 100644 GIPEAF.ini create mode 100644 GNDE69.ini create mode 100644 GOQEAF.ini create mode 100644 GPZJ01.ini create mode 100644 GUGE69.ini create mode 100644 GYRE41.ini create mode 100644 RCPE18.ini create mode 100644 RWEPA4.ini diff --git a/GE9E5D.ini b/GE9E5D.ini new file mode 100644 index 0000000000..2a3ee4841c --- /dev/null +++ b/GE9E5D.ini @@ -0,0 +1,7 @@ +# GE9E5D - Ed, Edd n Eddy +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFKE69.ini b/GFKE69.ini new file mode 100644 index 0000000000..f08c38f1c3 --- /dev/null +++ b/GFKE69.ini @@ -0,0 +1,7 @@ +# GFKE69 - Freekstyle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIPEAF.ini b/GIPEAF.ini new file mode 100644 index 0000000000..6a74c6a5d1 --- /dev/null +++ b/GIPEAF.ini @@ -0,0 +1,7 @@ +# GIPEAF - One Piece Pirates Carnival (us) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNDE69.ini b/GNDE69.ini new file mode 100644 index 0000000000..02693a70ae --- /dev/null +++ b/GNDE69.ini @@ -0,0 +1,6 @@ +# GNDE69 - NFS Underground +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOQEAF.ini b/GOQEAF.ini new file mode 100644 index 0000000000..ea6dba3e83 --- /dev/null +++ b/GOQEAF.ini @@ -0,0 +1,7 @@ +# GOQEAF - ONE PIECE: GRAND ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = bad texture +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPZJ01.ini b/GPZJ01.ini new file mode 100644 index 0000000000..8cb1c3d8c6 --- /dev/null +++ b/GPZJ01.ini @@ -0,0 +1,7 @@ +# GPZJ01 - NINTENDO PUZZLE COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUGE69.ini b/GUGE69.ini new file mode 100644 index 0000000000..f775384971 --- /dev/null +++ b/GUGE69.ini @@ -0,0 +1,6 @@ +# GUGE69 - Need for Speed(TM) Underground 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYRE41.ini b/GYRE41.ini new file mode 100644 index 0000000000..7f3228659f --- /dev/null +++ b/GYRE41.ini @@ -0,0 +1,9 @@ +# GYRE41 - TMNT +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region=0x7e001800 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RCPE18.ini b/RCPE18.ini new file mode 100644 index 0000000000..fbddc81ed3 --- /dev/null +++ b/RCPE18.ini @@ -0,0 +1,8 @@ +# RCPE18 - KORORINPA +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs TLBHack On +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWEPA4.ini b/RWEPA4.ini new file mode 100644 index 0000000000..defc09a6d0 --- /dev/null +++ b/RWEPA4.ini @@ -0,0 +1,7 @@ +# RWEPA4 - Pro Evolution Soccer 2008 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From fd6b44184df837f5d9b3e180885a27717cf086e9 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 8 Mar 2009 17:52:53 +0000 Subject: [PATCH 097/336] . --- 10newgames.patch | 121 ----------------------------------------------- G6QE08.ini | 2 +- GG4P08.ini | 2 + GXGE08.ini | 2 +- 4 files changed, 4 insertions(+), 123 deletions(-) delete mode 100644 10newgames.patch diff --git a/10newgames.patch b/10newgames.patch deleted file mode 100644 index dbbbc88909..0000000000 --- a/10newgames.patch +++ /dev/null @@ -1,121 +0,0 @@ -Index: GE9E5D.ini -=================================================================== ---- GE9E5D.ini (revision 0) -+++ GE9E5D.ini (revision 0) -@@ -0,0 +1,7 @@ -+# GE9E5D - Ed, Edd n Eddy -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 1 -+EmulationIssues = -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GFKE69.ini -=================================================================== ---- GFKE69.ini (revision 0) -+++ GFKE69.ini (revision 0) -@@ -0,0 +1,7 @@ -+# GFKE69 - Freekstyle -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 2 -+EmulationIssues = -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GIPEAF.ini -=================================================================== ---- GIPEAF.ini (revision 0) -+++ GIPEAF.ini (revision 0) -@@ -0,0 +1,7 @@ -+# GIPEAF - One Piece Pirates Carnival (us) -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 4 -+EmulationIssues = -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GNDE69.ini -=================================================================== ---- GNDE69.ini (revision 0) -+++ GNDE69.ini (revision 0) -@@ -0,0 +1,6 @@ -+# GNDE69 - NFS Underground -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 1 -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GOQEAF.ini -=================================================================== ---- GOQEAF.ini (revision 0) -+++ GOQEAF.ini (revision 0) -@@ -0,0 +1,7 @@ -+# GOQEAF - ONE PIECE: GRAND ADVENTURE -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 4 -+EmulationIssues = bad texture -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GPZJ01.ini -=================================================================== ---- GPZJ01.ini (revision 0) -+++ GPZJ01.ini (revision 0) -@@ -0,0 +1,7 @@ -+# GPZJ01 - NINTENDO PUZZLE COLLECTION -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 5 -+EmulationIssues = -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GUGE69.ini -=================================================================== ---- GUGE69.ini (revision 0) -+++ GUGE69.ini (revision 0) -@@ -0,0 +1,6 @@ -+# GUGE69 - Need for Speed(TM) Underground 2 -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 3 -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: GYRE41.ini -=================================================================== ---- GYRE41.ini (revision 0) -+++ GYRE41.ini (revision 0) -@@ -0,0 +1,9 @@ -+# GYRE41 - TMNT -+[Core] Values set here will override the main dolphin settings. -+TLBHack = 1 -+Patch Region=0x7e001800 -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 4 -+EmulationIssues = Need Projection Before R945 -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: RCPE18.ini -=================================================================== ---- RCPE18.ini (revision 0) -+++ RCPE18.ini (revision 0) -@@ -0,0 +1,8 @@ -+# RCPE18 - KORORINPA -+[Core] Values set here will override the main dolphin settings. -+TLBHack = 1 -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 4 -+EmulationIssues = Needs TLBHack On -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. -Index: RWEPA4.ini -=================================================================== ---- RWEPA4.ini (revision 0) -+++ RWEPA4.ini (revision 0) -@@ -0,0 +1,7 @@ -+# RWEPA4 - Pro Evolution Soccer 2008 -+[Core] Values set here will override the main dolphin settings. -+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -+EmulationStateId = 1 -+EmulationIssues = -+[OnFrame] Add memory patches to be applied every frame here. -+[ActionReplay] Add action replay cheats here. diff --git a/G6QE08.ini b/G6QE08.ini index c3508157bf..c559e0413a 100644 --- a/G6QE08.ini +++ b/G6QE08.ini @@ -1,7 +1,7 @@ # G6QE08 - Megaman Collection [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GG4P08.ini b/GG4P08.ini index 7564b69b6f..fa48ac00ed 100644 --- a/GG4P08.ini +++ b/GG4P08.ini @@ -4,5 +4,7 @@ #The Emulation State. EmulationStateId = 4 EmulationIssues = +[Speedhacks] +0x802087c8=200 [OnFrame] [ActionReplay] diff --git a/GXGE08.ini b/GXGE08.ini index 11b141148c..72d16312aa 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ # GXGE08 - MEGAMAN X COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 786586720c51e9e8068c5689cb3fa6e4e5135637 Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 9 Mar 2009 04:25:24 +0000 Subject: [PATCH 098/336] created an extra branch and moved the non-ini files (except readme) to it. --- Pso_Char_id.txt | 34 ---------------------------------- gcncrypt.exe | Bin 27648 -> 0 bytes 2 files changed, 34 deletions(-) delete mode 100644 Pso_Char_id.txt delete mode 100644 gcncrypt.exe diff --git a/Pso_Char_id.txt b/Pso_Char_id.txt deleted file mode 100644 index 891f5e14cb..0000000000 --- a/Pso_Char_id.txt +++ /dev/null @@ -1,34 +0,0 @@ -XX: -00-Viridia -01-Greenil -02-Skyly -03-Blueful -04-Purplenum -05-Pinkal -06-Redria -07-Oran -08-Yellowboze -09-Whitill - -YY: -00-HUmar -01-HUnewearl -02-HUcast -03-RAmar -04-RAcast -05-RAcaseal -06-FOmarl -07-FOnewm -08-FOnewearl -09-HUcaseal -0A-FOmar -0B-RAmarl - -NPC list: -00 = ninja -01 = rico -02 = sonic -03 = knuckles -04 = Tails -05 = Flowen -06 = Elly \ No newline at end of file diff --git a/gcncrypt.exe 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z7}-8n*zdzrc{=vnk&jx~BKyUo#9xefW@gB5g6wv9uSX>2+EV<*;(hEwdIbFuI8BS_ w*`Oy!m&?UZkhFVh0Vdbkw0DZ%NVz4Cc20AENgnN+j Date: Mon, 9 Mar 2009 04:45:46 +0000 Subject: [PATCH 099/336] Add cheats for Timesplitters 2 --- GTSE4F.ini | 222 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 221 insertions(+), 1 deletion(-) diff --git a/GTSE4F.ini b/GTSE4F.ini index 705efaf3f3..abe6ad2eb5 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -1,10 +1,230 @@ -# GTSE4F - TimeSplitters 2 +# GTSE4F - TimeSplitters 2 NTSC [Core] #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +$(M) (Datel) +C427768C 0000FF00 +$Inf Ammo/No Reloads +04122D9C 60000000 +04122D70 60000000 +$Infinite Health Story/Challenge +0401E5C8 2C1E0000 +0401E5CC 4082005C +0401E5D0 60000000 +0401E5D4 FC200090 +$Infinite Health Arcade Mode +0401F6E4 2C1F0000 +0401F6E8 4082005C +0401F6EC 60000000 +$All Cut Scenes +0461435C FFFFFFFF +$All Story Levels +04614360 FFFFFFFF +$All Challenge Levels +04614378 FFFFFFFF +$Full Gallery +04614364 FFFFFFFF +02614388 0005FFFF +02614398 0003FFFF +#TIME CODES MAY FREEZE ENEMIES +$R+A to Freeze Timer +0A3B7AF8 00000120 +041504E0 60000000 +$R+B to Restart Timer +0A3B7AF8 00000220 +041504E0 7C030214 +#END TIME CODES +$Max Playing Time (Profile) (Jason Haffner) +04614168 72FC6F7C +$Max Total Games (Profile) (Jason Haffner) +0461415C 7FFFFFFF +$Max Total Kills (Profile) (Jason Haffner) +0461416C 7FFFFFFF +$Max Bullets Fired (Profile) (Jason Haffner) +0461417C 7FFFFFFF +$Max Accuracy (Profile) (Jason Haffner) +04614180 7FFFFFFF +$Max Limbs Detached (Profile) (Jason Haffner) +0461419C 7FFFFFFF +$Max Glass Smashed (Profile) (Jason Haffner) +046141A0 7FFFFFFF +$Max Melons Burst (Profile) (Jason Haffner) +046141A4 7FFFFFFF +$Max Played as Monkey (Profile) (Jason Haffner) +406137A4 7FFFFFFF +$Max Most Kills Without Dying (Profile) (Jason Haffner) +04614174 7FFFFFFF +$Max Longest Killing Spree (Profile) (Jason Haffner) +04614178 7FFFFFFF +$Max Splitters Dispatched (Profile) (Jason Haffner) +04614300 7FFFFFFF +$Max UFOs Spotted (Profile) (Jason Haffner) +0461430C 7FFFFFFF +$No Losses (Profile) (Jason Haffner) +04614170 00000000 +$No Animal Cruelty (Profile) (Jason Haffner) +04614308 00000000 +$No Civilian Casualties (Profile) (Jason Haffner) +04614304 00000000 +$3rd Person Mode (donny2112) +041F788C 38600001 +$Air Walk Rise/Fall/Normal (A/B/X) (Twilight Spectre) +04401BB8 3D88888D +04401BBC BD88888D +04051558 483B05C4 +04401B1C 3DE08040 +04401B20 61EF1BC0 +04401B24 906F0008 +04401B28 80630000 +04401B2C 3FA08030 +04401B30 63BD8423 +04401B34 1DC30084 +04401B38 7DDD70AE +04401B3C 280E0040 +04401B40 40820024 +04401B44 C38FFFF8 +04401B48 48000008 +04401B4C C38FFFFC +04401B50 7DC379AE +04401B54 806F0008 +04401B58 C3A300F4 +04401B5C FC1DE02A +04401B60 4800003C +04401B64 280E0080 +04401B68 4182FFE4 +04401B6C 280E0020 +04401B70 40820008 +04401B74 7DC379AE +04401B78 7DCF18AE +04401B7C 2C0E0040 +04401B80 4182000C +04401B84 2C0E0080 +04401B88 40820008 +04401B8C 48000014 +04401B90 806F0008 +04401B94 D00300F4 +04401B98 48000014 +04401B9C D00300F4 +04401BA0 806F0008 +04401BA4 81CF000C +04401BA8 91C30158 +04401BAC 4BC4F9B0 +$Player 1 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +10308423 00000000 +424013C8 026E3F44 +$Player 2 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +103084A7 00000000 +424013CC 026E3F44 +$Player 3 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +1030852B 00000000 +424013D0 026E3F44 +$Player 4 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +103085AF 00000000 +424013D4 026E3F44 +$All Guns In All Modes (Twilight Spectre) +042791F0 4BD88810 +04124550 48000004 +0404DD50 60000000 +04001A00 3CC08040 +04001A04 60C613C8 +04001A08 3926000C +04001A0C 80A60000 +04001A10 2C050000 +04001A14 41820034 +04001A18 38A50A3F +04001A1C 38E000FF +04001A20 3905006C +04001A24 7C054000 +04001A28 41820010 +04001A2C 38A50004 +04001A30 98E50000 +04001A34 4BFFFFF0 +04001A38 7C064800 +04001A3C 4182000C +04001A40 38C60004 +04001A44 4BFFFFC4 +04001A48 4E800020 +$Gothic Tile Set (Twilight Spectre) +4C3AC904 636B0074 +0A3B7AF8 00000400 +002C006F 00000004 +$Beat Mission 1: Siberia Instantly (Story Mode) +00000000 802CB0DF +00000005 000A0024 +$Beat Mission 2: Chicago Instantly (Story Mode) +00000000 802FE917 +00000005 000B0024 +$Beat Mission 3: Notre Dame Instantly (Story Mode) +00000000 802FAC87 +00000005 00070024 +$Beat Mission 4: Return To Planet X Instantly (Story Mode) +00000000 802DC6CF +00000005 00070024 +002DC6DB 00000005 +$Beat Mission 5: Neo Tokyo Instantly (Story Mode) +00000000 802F68F7 +00000005 00090024 +$Beat Mission 6: Wild West Instantly (Story Mode) +00000000 802D3717 +00000005 00070024 +$Beat Mission 7: Atom Smasher Instantly (Story Mode) +00000000 802C572B +00000005 00060024 +$Beat Mission 8: Aztec Ruins Instantly (Story Mode) +00000000 802F317F +00000005 00040024 +$Beat Mission 9: Robot Factory Instantly (Story Mode) +00000000 802E5E6F +00000005 00070024 +$Beat Mission 10: Space Station Instantly (Collect Crystal) (Story Mode) +00000000 802C0D57 +00000005 00040024 +$1st Loaded Player Size Modifier (Twilight Spectre) +404013C8 00129F10 +424013C8 0000099C +$2nd Loaded Player Size Modifier (Twilight Spectre) +404013CC 00129F10 +424013CC 0000099C +$3rd Loaded Player Size Modifier (Twilight Spectre) +404013D0 00129F10 +424013D0 0000099C +$4th Loaded Player Size Modifier (Twilight Spectre) +404013D4 00129F10 +424013D4 0000099C +$5th Loaded Player Size Modifier (Twilight Spectre) +404013D8 00129F10 +424013D8 0000099C +$6th Loaded Player Size Modifier (Twilight Spectre) +404013DC 00129F10 +424013DC 0000099C +$7th Loaded Player Size Modifier (Twilight Spectre) +404013E0 00129F10 +424013E0 0000099C +$8th Loaded Player Size Modifier (Twilight Spectre) +404013E4 00129F10 +424013E4 0000099C +$9th Loaded Player Size Modifier (Twilight Spectre) +404013E8 00129F10 +424013E8 0000099C +$10th Loaded Player Size Modifier (Twilight Spectre) +404013EC 00129F10 +424013EC 0000099C +$11th Loaded Player Size Modifier (Twilight Spectre) +404013F0 00129F10 +424013F0 0000099C +$12th Loaded Player Size Modifier (Twilight Spectre) +404013F4 00129F10 +424013F4 0000099C +$13th Loaded Player Size Modifier (Twilight Spectre) +404013F8 00129F10 +424013F8 0000099C +$14th Loaded Player Size Modifier (Twilight Spectre) +404013FC 00129F10 +424013FC 0000099C From b49a88d9b287aaf41711da8e398435f913ec5905 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Thu, 12 Mar 2009 00:26:56 +0000 Subject: [PATCH 100/336] Just testing to see if I can get files on here right. Added a few ini's to make sure they'll go into the database. --- GUPE8P.ini | 7 +++++++ RENE8P.ini | 7 +++++++ RMGE01.ini | 7 +++++++ RSLEAF.ini | 7 +++++++ 4 files changed, 28 insertions(+) create mode 100644 GUPE8P.ini create mode 100644 RENE8P.ini create mode 100644 RMGE01.ini create mode 100644 RSLEAF.ini diff --git a/GUPE8P.ini b/GUPE8P.ini new file mode 100644 index 0000000000..2b4699ca2e --- /dev/null +++ b/GUPE8P.ini @@ -0,0 +1,7 @@ +# GUPE8P - SHADOW THE HEDGEHOG +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RENE8P.ini b/RENE8P.ini new file mode 100644 index 0000000000..2b5f7b9735 --- /dev/null +++ b/RENE8P.ini @@ -0,0 +1,7 @@ +# RENE8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMGE01.ini b/RMGE01.ini new file mode 100644 index 0000000000..450c7fc1c5 --- /dev/null +++ b/RMGE01.ini @@ -0,0 +1,7 @@ +# RMGE01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSLEAF.ini b/RSLEAF.ini new file mode 100644 index 0000000000..0b856d75f7 --- /dev/null +++ b/RSLEAF.ini @@ -0,0 +1,7 @@ +# RSLEAF - SOULCALIBUR Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 9b186558e4e0cde48c07243795a765185da75c1f Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 15 Mar 2009 15:45:30 +0000 Subject: [PATCH 101/336] The new Games added to the compat List. all for Gamecube. Enjoy! --- GA7E70.ini | 8 ++++++++ GAGP70.ini | 7 +++++++ GC7PNK.ini | 7 +++++++ GC9P6S.ini | 8 ++++++++ GCHE78.ini | 7 +++++++ GCPP6S.ini | 7 +++++++ GCZP69.ini | 9 +++++++++ GDDE41.ini | 7 +++++++ GENS69.ini | 7 +++++++ GF2E69.ini | 7 +++++++ GL7P64.ini | 7 +++++++ GPDE51.ini | 7 +++++++ GRQE41.ini | 7 +++++++ GTEE01.ini | 7 +++++++ GVHE4F.ini | 7 +++++++ GYAE78.ini | 8 ++++++++ 16 files changed, 117 insertions(+) create mode 100644 GA7E70.ini create mode 100644 GAGP70.ini create mode 100644 GC7PNK.ini create mode 100644 GC9P6S.ini create mode 100644 GCHE78.ini create mode 100644 GCPP6S.ini create mode 100644 GCZP69.ini create mode 100644 GDDE41.ini create mode 100644 GENS69.ini create mode 100644 GF2E69.ini create mode 100644 GL7P64.ini create mode 100644 GPDE51.ini create mode 100644 GRQE41.ini create mode 100644 GTEE01.ini create mode 100644 GVHE4F.ini create mode 100644 GYAE78.ini diff --git a/GA7E70.ini b/GA7E70.ini new file mode 100644 index 0000000000..8ac13902be --- /dev/null +++ b/GA7E70.ini @@ -0,0 +1,8 @@ +# GA7E70 - BysBase07 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAGP70.ini b/GAGP70.ini new file mode 100644 index 0000000000..a6ffa19b6e --- /dev/null +++ b/GAGP70.ini @@ -0,0 +1,7 @@ +# GAGP70 - Asterix & Obelix XXL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC7PNK.ini b/GC7PNK.ini new file mode 100644 index 0000000000..09cdcb0692 --- /dev/null +++ b/GC7PNK.ini @@ -0,0 +1,7 @@ +# GC7PNK - COCOTO Platform Jumper +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC9P6S.ini b/GC9P6S.ini new file mode 100644 index 0000000000..e8a34ff352 --- /dev/null +++ b/GC9P6S.ini @@ -0,0 +1,8 @@ +# GC9P6S - Conan disc0 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCHE78.ini b/GCHE78.ini new file mode 100644 index 0000000000..acb3d7d1f9 --- /dev/null +++ b/GCHE78.ini @@ -0,0 +1,7 @@ +# GCHE78 - WWE CrushHour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad Graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCPP6S.ini b/GCPP6S.ini new file mode 100644 index 0000000000..00fc40013d --- /dev/null +++ b/GCPP6S.ini @@ -0,0 +1,7 @@ +# GCPP6S - Casper Spirit Dimensions +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Bad transparencies +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCZP69.ini b/GCZP69.ini new file mode 100644 index 0000000000..2a8a91e7b2 --- /dev/null +++ b/GCZP69.ini @@ -0,0 +1,9 @@ +# GCZP69 - CATWOMAN +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region=0x7e000028 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDDE41.ini b/GDDE41.ini new file mode 100644 index 0000000000..37064fe98a --- /dev/null +++ b/GDDE41.ini @@ -0,0 +1,7 @@ +# GDDE41 - Disney's Donald Duck Goin' Quackers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GENS69.ini b/GENS69.ini new file mode 100644 index 0000000000..951871810c --- /dev/null +++ b/GENS69.ini @@ -0,0 +1,7 @@ +# GENS69 - 007: Everything or Nothing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF2E69.ini b/GF2E69.ini new file mode 100644 index 0000000000..b576955cf0 --- /dev/null +++ b/GF2E69.ini @@ -0,0 +1,7 @@ +# GF2E69 - EA F12002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL7P64.ini b/GL7P64.ini new file mode 100644 index 0000000000..3f7387d30a --- /dev/null +++ b/GL7P64.ini @@ -0,0 +1,7 @@ +# GL7P64 - StarWars Lego 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPDE51.ini b/GPDE51.ini new file mode 100644 index 0000000000..7b295a7ab1 --- /dev/null +++ b/GPDE51.ini @@ -0,0 +1,7 @@ +# GPDE51 - Dakar 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRQE41.ini b/GRQE41.ini new file mode 100644 index 0000000000..34d1921ff6 --- /dev/null +++ b/GRQE41.ini @@ -0,0 +1,7 @@ +# GRQE41 - CITY RACER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Nothing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTEE01.ini b/GTEE01.ini new file mode 100644 index 0000000000..b07ba0bffa --- /dev/null +++ b/GTEE01.ini @@ -0,0 +1,7 @@ +# GTEE01 - 1080: Avalanche +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVHE4F.ini b/GVHE4F.ini new file mode 100644 index 0000000000..1a959b7b3c --- /dev/null +++ b/GVHE4F.ini @@ -0,0 +1,7 @@ +# GVHE4F - BIONICLE Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYAE78.ini b/GYAE78.ini new file mode 100644 index 0000000000..f91834b51c --- /dev/null +++ b/GYAE78.ini @@ -0,0 +1,8 @@ +# GYAE78 - Barnyard +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad texture problem, not playable! +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From e9f93201167af1234e206480fd8c1fb71fb63218 Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 22 Mar 2009 19:19:31 +0000 Subject: [PATCH 102/336] 9 games added to the compat List and 1 Updated --- GALJ01.ini | 7 +++++++ GAUE08.ini | 5 ++++- GC2E9G.ini | 7 +++++++ GC4JBN.ini | 7 +++++++ GCGE41.ini | 7 +++++++ GD7PB2.ini | 7 +++++++ GDVP6L.ini | 8 ++++++++ GFCP69.ini | 7 +++++++ GJ3PA4.ini | 11 +++++++++++ GL5E4F.ini | 7 +++++++ 10 files changed, 72 insertions(+), 1 deletion(-) create mode 100644 GALJ01.ini create mode 100644 GC2E9G.ini create mode 100644 GC4JBN.ini create mode 100644 GCGE41.ini create mode 100644 GD7PB2.ini create mode 100644 GDVP6L.ini create mode 100644 GFCP69.ini create mode 100644 GJ3PA4.ini create mode 100644 GL5E4F.ini diff --git a/GALJ01.ini b/GALJ01.ini new file mode 100644 index 0000000000..83a1d26bb1 --- /dev/null +++ b/GALJ01.ini @@ -0,0 +1,7 @@ +# GALJ01 - Super Smash Bros Melee +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAUE08.ini b/GAUE08.ini index 1ef716774c..0e384fb22a 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -1,7 +1,10 @@ # GAUE08 - auto modellista [Core] Values set here will override the main dolphin settings. +UseDualCore = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -Issues="Graphics Glitches" +EmulationIssues = Use Real XFB and Safe texture cache [OnFrame] Add memory patches to be applied every frame here. +[Video] +SafeTextureCache = True [ActionReplay] Add action replay cheats here. diff --git a/GC2E9G.ini b/GC2E9G.ini new file mode 100644 index 0000000000..4911ba0b0f --- /dev/null +++ b/GC2E9G.ini @@ -0,0 +1,7 @@ +# GC2E9G - Conflict: Desert Storm II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos not seen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC4JBN.ini b/GC4JBN.ini new file mode 100644 index 0000000000..21a5aa6b50 --- /dev/null +++ b/GC4JBN.ini @@ -0,0 +1,7 @@ +# GC4JBN - Cyber Formula -Road To The EVOLUTION- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCGE41.ini b/GCGE41.ini new file mode 100644 index 0000000000..86b2a21588 --- /dev/null +++ b/GCGE41.ini @@ -0,0 +1,7 @@ +# GCGE41 - CHARLIE'S ANGELS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD7PB2.ini b/GD7PB2.ini new file mode 100644 index 0000000000..473c5fdc30 --- /dev/null +++ b/GD7PB2.ini @@ -0,0 +1,7 @@ +# GD7PB2 - Dragon Ball Z Budokai +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDVP6L.ini b/GDVP6L.ini new file mode 100644 index 0000000000..b2b7c04069 --- /dev/null +++ b/GDVP6L.ini @@ -0,0 +1,8 @@ +# GDVP6L - Driven +[Core] Values set here will override the main dolphin settings. +UseDualCore = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Grapics Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFCP69.ini b/GFCP69.ini new file mode 100644 index 0000000000..e890898d59 --- /dev/null +++ b/GFCP69.ini @@ -0,0 +1,7 @@ +# GFCP69 - F1 Career Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = A bit Slow and crash randomly +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJ3PA4.ini b/GJ3PA4.ini new file mode 100644 index 0000000000..d6ca0eb7fd --- /dev/null +++ b/GJ3PA4.ini @@ -0,0 +1,11 @@ +# GJ3PA4 - International Superstar Soccer 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need ZTP Bloom and Safe Texture cache +[OnFrame] Add memory patches to be applied every frame here. +[Video] +SafeTextureCache = True +ProjectionHax1 = True +ProjectionHax2 = True +[ActionReplay] Add action replay cheats here. diff --git a/GL5E4F.ini b/GL5E4F.ini new file mode 100644 index 0000000000..41f6460b78 --- /dev/null +++ b/GL5E4F.ini @@ -0,0 +1,7 @@ +# GL5E4F - Lego GameCube +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 7eac0fc636abbc420a0c1357e57f6d656c26137d Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 22 Mar 2009 19:21:39 +0000 Subject: [PATCH 103/336] 10 New games added to the compat List Some with your respect youtube video and issues comments :) Enjoy! --- GMUE5D.ini | 7 +++++++ GPEJ2Q.ini | 7 +++++++ GT6E70.ini | 7 +++++++ GT8E78.ini | 7 +++++++ GTKE51.ini | 7 +++++++ GTKP51.ini | 7 +++++++ GVDE78.ini | 7 +++++++ GW3E78.ini | 7 +++++++ GW3P78.ini | 7 +++++++ GZMP7D.ini | 7 +++++++ 10 files changed, 70 insertions(+) create mode 100644 GMUE5D.ini create mode 100644 GPEJ2Q.ini create mode 100644 GT6E70.ini create mode 100644 GT8E78.ini create mode 100644 GTKE51.ini create mode 100644 GTKP51.ini create mode 100644 GVDE78.ini create mode 100644 GW3E78.ini create mode 100644 GW3P78.ini create mode 100644 GZMP7D.ini diff --git a/GMUE5D.ini b/GMUE5D.ini new file mode 100644 index 0000000000..deeab31483 --- /dev/null +++ b/GMUE5D.ini @@ -0,0 +1,7 @@ +# GMUE5D - Dr. Muto +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = crash +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPEJ2Q.ini b/GPEJ2Q.ini new file mode 100644 index 0000000000..8520696d08 --- /dev/null +++ b/GPEJ2Q.ini @@ -0,0 +1,7 @@ +# GPEJ2Q - PoolEdge for JPN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GT6E70.ini b/GT6E70.ini new file mode 100644 index 0000000000..8704ad5675 --- /dev/null +++ b/GT6E70.ini @@ -0,0 +1,7 @@ +# GT6E70 - Terminator 3: The Redemption +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real XFB and Safe Texture Cache +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GT8E78.ini b/GT8E78.ini new file mode 100644 index 0000000000..bc4cd7bfc6 --- /dev/null +++ b/GT8E78.ini @@ -0,0 +1,7 @@ +# GT8E78 - Big Mutha Truckers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTKE51.ini b/GTKE51.ini new file mode 100644 index 0000000000..200eac0a89 --- /dev/null +++ b/GTKE51.ini @@ -0,0 +1,7 @@ +# GTKE51 - Turok: Evolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTKP51.ini b/GTKP51.ini new file mode 100644 index 0000000000..e2847786d1 --- /dev/null +++ b/GTKP51.ini @@ -0,0 +1,7 @@ +# GTKP51 - Turok: Evolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVDE78.ini b/GVDE78.ini new file mode 100644 index 0000000000..4d9d271238 --- /dev/null +++ b/GVDE78.ini @@ -0,0 +1,7 @@ +# GVDE78 - Bratz: Forever Diamondz +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW3E78.ini b/GW3E78.ini new file mode 100644 index 0000000000..6068b7013c --- /dev/null +++ b/GW3E78.ini @@ -0,0 +1,7 @@ +# GW3E78 - WRESTLE MANIA X8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW3P78.ini b/GW3P78.ini new file mode 100644 index 0000000000..1fc02dab6e --- /dev/null +++ b/GW3P78.ini @@ -0,0 +1,7 @@ +# GW3P78 - WRESTLE MANIA X8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZMP7D.ini b/GZMP7D.ini new file mode 100644 index 0000000000..a3c6a6f4af --- /dev/null +++ b/GZMP7D.ini @@ -0,0 +1,7 @@ +# GZMP7D - Butt Ugly Martians Zoom or Doom +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 62b95477e76a44497b97ad29fd9e4e6e5fc82bcc Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Tue, 31 Mar 2009 00:52:50 +0000 Subject: [PATCH 104/336] Changed Pal Super Smash Bros. status and added Skate It's ini. --- RSBE01.ini | 2 +- RVSP69.ini | 7 +++++++ 2 files changed, 8 insertions(+), 1 deletion(-) create mode 100644 RVSP69.ini diff --git a/RSBE01.ini b/RSBE01.ini index 8bdc2cc268..d960a8d02d 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -1,6 +1,6 @@ # RSBE01 - Super Smash Bros. Brawl [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RVSP69.ini b/RVSP69.ini new file mode 100644 index 0000000000..45b6fae36c --- /dev/null +++ b/RVSP69.ini @@ -0,0 +1,7 @@ +# RVSP69 - Skate It +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From be4e4e5b16a241e0f5ffb8d67771f9a87e544a34 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Tue, 31 Mar 2009 01:03:36 +0000 Subject: [PATCH 105/336] Forgot something --- G9SE8P.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/G9SE8P.ini b/G9SE8P.ini index f6ff66e81e..201f1df2ca 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -1,6 +1,6 @@ # G9SE8P - SONIC HEROES [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 8106248ce583c77ae7c182502d73d66c3f605808 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Tue, 7 Apr 2009 21:56:38 +0000 Subject: [PATCH 106/336] Some more ini's --- GMSE01.ini | 2 +- RBKE69.ini | 10 ++++++++++ RHAE01.ini | 10 ++++++++++ RM8E01.ini | 4 ++-- RMCE01.ini | 10 ++++++++++ RRBE41.ini | 2 +- RSPE01.ini | 10 ++++++++++ RZDE01.ini | 10 ++++++++++ 8 files changed, 54 insertions(+), 4 deletions(-) create mode 100644 RBKE69.ini create mode 100644 RHAE01.ini create mode 100644 RMCE01.ini create mode 100644 RSPE01.ini create mode 100644 RZDE01.ini diff --git a/GMSE01.ini b/GMSE01.ini index 5b28930a32..9629eb0713 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -1,6 +1,6 @@ [EmuState] #The Emulation State. -EmulationStateId = 0 +EmulationStateId = 4 [OnFrame] #Add memory patches to be applied every frame here. [ActionReplay] diff --git a/RBKE69.ini b/RBKE69.ini new file mode 100644 index 0000000000..ec38cbcd86 --- /dev/null +++ b/RBKE69.ini @@ -0,0 +1,10 @@ +# RBKE69 - Boom Blox +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RHAE01.ini b/RHAE01.ini new file mode 100644 index 0000000000..a09137a319 --- /dev/null +++ b/RHAE01.ini @@ -0,0 +1,10 @@ +# RHAE01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RM8E01.ini b/RM8E01.ini index fea32374f2..0346d950d5 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -3,8 +3,8 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="Some graphics flickering in very background" +EmulationStateId = 4 +Issues= [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RMCE01.ini b/RMCE01.ini new file mode 100644 index 0000000000..7571aae8ef --- /dev/null +++ b/RMCE01.ini @@ -0,0 +1,10 @@ +# RMCE01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RRBE41.ini b/RRBE41.ini index 95fc061954..b0538c0082 100644 --- a/RRBE41.ini +++ b/RRBE41.ini @@ -1,6 +1,6 @@ # RRBE41 - Rayman Raving Rabbids [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RSPE01.ini b/RSPE01.ini new file mode 100644 index 0000000000..58f7e1778f --- /dev/null +++ b/RSPE01.ini @@ -0,0 +1,10 @@ +# RSPE01 - Wii Sports +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RZDE01.ini b/RZDE01.ini new file mode 100644 index 0000000000..330e71656c --- /dev/null +++ b/RZDE01.ini @@ -0,0 +1,10 @@ +# RZDE01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] From 25c2df156162ad30e5065b0df461ba3897eed8ba Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 11 Apr 2009 00:13:00 +0000 Subject: [PATCH 107/336] Put nosounds game ini's in. --- R3SP52.ini | 7 +++++++ RDHP78.ini | 8 ++++++++ RM8P01.ini | 7 +++++++ RP7P52.ini | 7 +++++++ RW9X78.ini | 7 +++++++ 5 files changed, 36 insertions(+) create mode 100644 R3SP52.ini create mode 100644 RDHP78.ini create mode 100644 RM8P01.ini create mode 100644 RP7P52.ini create mode 100644 RW9X78.ini diff --git a/R3SP52.ini b/R3SP52.ini new file mode 100644 index 0000000000..96046f033b --- /dev/null +++ b/R3SP52.ini @@ -0,0 +1,7 @@ +# R3SP52 - Spider Man: Web Of Shadows +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDHP78.ini b/RDHP78.ini new file mode 100644 index 0000000000..0ace11f0b7 --- /dev/null +++ b/RDHP78.ini @@ -0,0 +1,8 @@ +# RDHP78 - Destroy All Humans: Big Willy Unleashed +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RM8P01.ini b/RM8P01.ini new file mode 100644 index 0000000000..0d22515982 --- /dev/null +++ b/RM8P01.ini @@ -0,0 +1,7 @@ +# RM8P01 - Mario Party 8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RP7P52.ini b/RP7P52.ini new file mode 100644 index 0000000000..bed5a75593 --- /dev/null +++ b/RP7P52.ini @@ -0,0 +1,7 @@ +# RP7P52 - Pirates: Hunt for Black Beard's Booty +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RW9X78.ini b/RW9X78.ini new file mode 100644 index 0000000000..380996761b --- /dev/null +++ b/RW9X78.ini @@ -0,0 +1,7 @@ +# RW9X78 - WWE Smackdown! vs. RAW 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 56f986100ced151f579ba3cc3f40ce14863bfa69 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sun, 12 Apr 2009 15:39:09 +0000 Subject: [PATCH 108/336] Zizo47's cheats for Naruto 4. Also Made it have the right name and fixed up it's structure. --- G4NJDA.ini | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/G4NJDA.ini b/G4NJDA.ini index da587081eb..aa8f045fad 100644 --- a/G4NJDA.ini +++ b/G4NJDA.ini @@ -1,6 +1,14 @@ -# G4NJDA - NARUTO4 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +# G4NJDA - NARUTO Gekitou Ninja Taisen! 4 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[OnFrame] +Master Code +0FC07078 A8000000 +C4175B8C 0000FF00 +[ActionReplay] +Everything unlocked +042232F0 00FFFFFF +002232FC 00002FFF \ No newline at end of file From be5c88c9d6d6f48f9d65e592797cf18c4dc7ab5a Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sun, 12 Apr 2009 15:50:27 +0000 Subject: [PATCH 109/336] One more .ini file --- RH2P41.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 RH2P41.ini diff --git a/RH2P41.ini b/RH2P41.ini new file mode 100644 index 0000000000..30b489a1fb --- /dev/null +++ b/RH2P41.ini @@ -0,0 +1,7 @@ +# RH2P41 - Hell's Kicthen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 5a57ab10484f3e442e03e1b837a8a387cbd47fc1 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sun, 12 Apr 2009 16:52:06 +0000 Subject: [PATCH 110/336] Updated status of RSBP01 ini of Brawl. Only RSBE01 was updated earlier. --- RSBP01.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/RSBP01.ini b/RSBP01.ini index 013c63edb9..89d02c5b70 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -1,6 +1,7 @@ # RSBP01 - Super Smash Bros. Brawl [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From ab6003d74e2617e3b6453fc69580a9f43cff9e7a Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Tue, 14 Apr 2009 18:38:28 +0000 Subject: [PATCH 111/336] Two more games tested and added: Trivial Pursuit and Vertigo. --- RVOPPL.ini | 7 +++++++ RYQP69.ini | 7 +++++++ 2 files changed, 14 insertions(+) create mode 100644 RVOPPL.ini create mode 100644 RYQP69.ini diff --git a/RVOPPL.ini b/RVOPPL.ini new file mode 100644 index 0000000000..e401df141f --- /dev/null +++ b/RVOPPL.ini @@ -0,0 +1,7 @@ +# RVOPPL - Vertigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYQP69.ini b/RYQP69.ini new file mode 100644 index 0000000000..cabc0148ff --- /dev/null +++ b/RYQP69.ini @@ -0,0 +1,7 @@ +# RYQP69 - Trivial Pursuit +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 98b9b7c457a481d9473d19c33195556f579fdf4b Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sun, 19 Apr 2009 15:08:25 +0000 Subject: [PATCH 112/336] Two more games: Ford Racing Off Road and Manhunt 2 --- RHTP54.ini | 7 +++++++ RO2P7N.ini | 5 +++-- 2 files changed, 10 insertions(+), 2 deletions(-) create mode 100644 RHTP54.ini diff --git a/RHTP54.ini b/RHTP54.ini new file mode 100644 index 0000000000..29eeb04b76 --- /dev/null +++ b/RHTP54.ini @@ -0,0 +1,7 @@ +# RHTP54 - Manhunt 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RO2P7N.ini b/RO2P7N.ini index 1e6d6b9566..8a9b5287cd 100644 --- a/RO2P7N.ini +++ b/RO2P7N.ini @@ -3,10 +3,11 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = [OnFrame] +$Hangfix 0x8007D340:byte:0x00000090 0x8007D344:byte:0x00000090 0x8007D348:byte:0x00000090 -[ActionReplay] \ No newline at end of file +[ActionReplay] From 1470a81c9b604187ae0f1258657ee630d9baa617 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sun, 19 Apr 2009 21:33:01 +0000 Subject: [PATCH 113/336] Sonic adventure DX's controls are fixed :) --- GXSE8P.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GXSE8P.ini b/GXSE8P.ini index 3cfeef6b0a..08fa01321d 100644 --- a/GXSE8P.ini +++ b/GXSE8P.ini @@ -1,6 +1,6 @@ # GXSE8P - SonicAdventureDX [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 14e052eee1fc794d9f88750e259c69d784f61b1d Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 25 Apr 2009 14:53:48 +0000 Subject: [PATCH 114/336] issue 30 fixed --- G8SJAF.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/G8SJAF.ini b/G8SJAF.ini index f5056f2c98..496c43e640 100644 --- a/G8SJAF.ini +++ b/G8SJAF.ini @@ -3,6 +3,6 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 [OnFrame] [ActionReplay] From 3e0daafba9a08314e38db827102604c732d27b1b Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 25 Apr 2009 15:11:04 +0000 Subject: [PATCH 115/336] Deactivated ALL codes for ALL games from start by removing the + infront of the games. I looked through every ini and these were all I found. --- GALE01.ini | 4 ++-- GM4P01.ini | 6 +++--- GQSEAF.ini | 18 +++++++++--------- GSNP8P.ini | 1 - GZ2E01.ini | 2 +- GZLE01.ini | 2 +- 6 files changed, 16 insertions(+), 17 deletions(-) diff --git a/GALE01.ini b/GALE01.ini index 850acb3524..15daa465bb 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -114,7 +114,7 @@ $P1 - Play As Crazy Hand (1P HRC & All Modes In Vs Mode) 0847E864 00000040 0047E864 00000000 0047E858 0000001E -+$P1 - Play As Sandbag (1P HRC & All Modes In Vs Mode) +$P1 - Play As Sandbag (1P HRC & All Modes In Vs Mode) 000813CA 08000000 0847E864 00000040 0047E864 00000000 @@ -135,7 +135,7 @@ $P1 - one-half size $P1 - one-tenth size 0008134F 08000000 0447E730 3DCCCCDF -+$GAME MODIFIER +$GAME MODIFIER 00084E56 08000000 557E0000 60000000 00000000 857E0000 diff --git a/GM4P01.ini b/GM4P01.ini index 8485625dd3..cab08020ff 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -5,13 +5,13 @@ EmulationStateId = 4 Issues="Going to next course may hang" [OnFrame]#Add memory patches here. [ActionReplay]#Add decrypted action replay cheats here. -+$ +$ 044C2F9A 98000000 C41D289C 0000FF00 $Start Last Forever 044C2F9B 18000000 802B0504 60000000 -+$Extra Speed +$Extra Speed 044C2F9C 18000000 043DE3E0 468001CE 042B176C C3E20000 @@ -32,7 +32,7 @@ $Enable Lap Timer (Dpad Down) $Infinite Mushrooms 044CC62A 18000000 042BCC20 480000EC -+$Double Mushroom Boosts +$Double Mushroom Boosts 044CC62B 18000000 042AD3C8 380000A0 $All Races: 1 Lap diff --git a/GQSEAF.ini b/GQSEAF.ini index 9a155a2b46..322d61d904 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -496,7 +496,7 @@ $19 of each Symbol $19 of each Miscellaneous Item 05A07583 08000000 005B7792 00000213 -+$19 of each type of Pellet +$19 of each type of Pellet 05A04113 08000000 005B7970 00000313 $Full Unison Attack Gauge @@ -531,7 +531,7 @@ $LLOYD Max Stats $LLOYD Status Always Normal 05A0DBBC 08000000 005B6B97 00000000 -+$LLOYD Super Quick Level Up +$LLOYD Super Quick Level Up 05A0DBBD 08000000 045B6B90 0098967F $LLOYD Have All Titles @@ -555,7 +555,7 @@ $COLETTE Max Stats $COLETTE Status Always Normal 05A0DBC5 08000000 005B6CAF 00000000 -+$COLETTE Super Quick Level Up +$COLETTE Super Quick Level Up 05A0DBC6 08000000 045B6CA8 0098967F $COLETTE Have All Titles @@ -579,7 +579,7 @@ $GENIS Max Stats $GENIS Status Always Normal 05A0DBCE 08000000 005B6DC7 00000000 -+$GENIS Super Quick Level Up +$GENIS Super Quick Level Up 05A0DBCF 08000000 045B6DC0 0098967F $GENIS Have All Titles @@ -603,7 +603,7 @@ $RAINE Max Stats $RAINE Status Always Normal 05A0DBD7 08000000 005B6EDF 00000000 -+$RAINE Super Quick Level Up +$RAINE Super Quick Level Up 05A0DBD8 08000000 045B6ED8 0098967F $RAINE Have All Titles @@ -627,7 +627,7 @@ $KRATOS Max Stats $KRATOS Status Always Normal 05A0DBE0 08000000 005B7457 00000000 -+$KRATOS Super Quick Level Up +$KRATOS Super Quick Level Up 05A0DBE1 08000000 045B7450 0098967F $KRATOS Have All Titles @@ -651,7 +651,7 @@ $SHEENA Max Stats $SHEENA Status Always Normal 05A0DC16 08000000 005B6FF7 00000001 -+$SHEENA Super Quick Level Up +$SHEENA Super Quick Level Up 05A0DC17 08000000 045B6FF0 0098967F $SHEENA Have All Titles @@ -675,7 +675,7 @@ $ZELOS Max Stats $ZELOS Status Always Normal 05A0DC1F 08000000 005B710F 00000000 -+$ZELOS Super Quick Level Up +$ZELOS Super Quick Level Up 05A0DC20 08000000 045B7108 0098967F $ZELOS Have All Titles @@ -699,7 +699,7 @@ $PRESEA Max Stats $PRESEA Status Always Normal 05A0DC28 08000000 005B7227 00000000 -+$PRESEA Super Quick Level Up +$PRESEA Super Quick Level Up 05A0DC29 08000000 045B7220 0098967F $PRESEA Have All Titles diff --git a/GSNP8P.ini b/GSNP8P.ini index df99e617a1..fafbd0bec1 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -11,7 +11,6 @@ $999 Rings $Freeze Time (Omegadox) 041cc444 00000000 -+$99 Lives $99 Lives 021CC42C 00000063 $Monster Score diff --git a/GZ2E01.ini b/GZ2E01.ini index 243f5162bb..95fe2dfc86 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -690,7 +690,7 @@ $Wolf Fast Dash (Twilight Spectre) 9P91-PGWA-ZZ86J KCM6-QK69-GZ0U1 -+$Moon Jump (R+A) (Twilight Spectre) +$Moon Jump (R+A) (Twilight Spectre) VWQW-F4XU-YQ854 K70U-0X1C-QKZ4G EU5H-8ACQ-TAAY9 diff --git a/GZLE01.ini b/GZLE01.ini index 53348398db..ca52adbbc6 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -3,7 +3,7 @@ EmulationStateId = 2 [OnLoad] [OnFrame] -+$Fix item hang +$Fix item hang 0x802904B4:dword:0x4E800020 $Max health 0x803C4C09:byte:0x50 From e8c8957bc78baf13798e6b0ea636fc27b8f8c4ee Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 25 Apr 2009 15:13:12 +0000 Subject: [PATCH 116/336] --- GZLE01.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GZLE01.ini b/GZLE01.ini index ca52adbbc6..53348398db 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -3,7 +3,7 @@ EmulationStateId = 2 [OnLoad] [OnFrame] -$Fix item hang ++$Fix item hang 0x802904B4:dword:0x4E800020 $Max health 0x803C4C09:byte:0x50 From fa7492fef36252b166cec4f760e4e180bcde9149 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 26 Apr 2009 12:12:01 +0000 Subject: [PATCH 117/336] --- G2MP01.ini | 1 + G6QE08.ini | 2 +- GM8P01.ini | 2 +- GXGE08.ini | 2 +- RHAP01.ini | 3 ++- RM3P01.ini | 5 +++-- 6 files changed, 9 insertions(+), 6 deletions(-) diff --git a/G2MP01.ini b/G2MP01.ini index 297ef58c47..7ccc846012 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -9,3 +9,4 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [ActionReplay] [EmuState] EmulationStateId = 2 +EmulationIssues = needs safe texture cache diff --git a/G6QE08.ini b/G6QE08.ini index c559e0413a..c3508157bf 100644 --- a/G6QE08.ini +++ b/G6QE08.ini @@ -1,7 +1,7 @@ # G6QE08 - Megaman Collection [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GM8P01.ini b/GM8P01.ini index 9f95112ffd..8b5a109695 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -8,7 +8,7 @@ #The Emulation State. EmulationStateId = 2 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" -EmulationIssues = +EmulationIssues = needs safe texture cache [EmuState] EmulationStateId = 0 [OnFrame] diff --git a/GXGE08.ini b/GXGE08.ini index 72d16312aa..11b141148c 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ # GXGE08 - MEGAMAN X COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RHAP01.ini b/RHAP01.ini index 63b1104ad8..6c851070a4 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -1,6 +1,7 @@ # RHAP01 - PARTY PACK for REVOLUTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = DolphinIL only [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RM3P01.ini b/RM3P01.ini index d8d716d57d..42dafdd418 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -5,7 +5,8 @@ 0x804e8b20=600 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 2 Issues="No working scanner" +EmulationIssues = minor coloring problems [OnFrame] -[ActionReplay] \ No newline at end of file +[ActionReplay] From ff7c2924e2c35e1fa37a27e0eefd90ec013510dd Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sun, 26 Apr 2009 13:11:22 +0000 Subject: [PATCH 118/336] 2 more games tested and added: Rogue Trooper and Skate City Heroes --- RHUP7J.ini | 7 +++++++ RRYPHY.ini | 7 +++++++ 2 files changed, 14 insertions(+) create mode 100644 RHUP7J.ini create mode 100644 RRYPHY.ini diff --git a/RHUP7J.ini b/RHUP7J.ini new file mode 100644 index 0000000000..b4bee1d617 --- /dev/null +++ b/RHUP7J.ini @@ -0,0 +1,7 @@ +# RHUP7J - Skate City Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRYPHY.ini b/RRYPHY.ini new file mode 100644 index 0000000000..ed99013196 --- /dev/null +++ b/RRYPHY.ini @@ -0,0 +1,7 @@ +# RRYPHY - Rogue Trooper +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 2d020d79b956ecbef5ed154147e8eaae15a0d22c Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 26 Apr 2009 23:39:50 +0000 Subject: [PATCH 119/336] reverted megamans collection (dont even know how those got changed) and fixed MP3 pal --- G6QE08.ini | 2 +- GXGE08.ini | 2 +- RM3P01.ini | 1 - 3 files changed, 2 insertions(+), 3 deletions(-) diff --git a/G6QE08.ini b/G6QE08.ini index c3508157bf..c559e0413a 100644 --- a/G6QE08.ini +++ b/G6QE08.ini @@ -1,7 +1,7 @@ # G6QE08 - Megaman Collection [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GXGE08.ini b/GXGE08.ini index 11b141148c..72d16312aa 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ # GXGE08 - MEGAMAN X COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RM3P01.ini b/RM3P01.ini index 42dafdd418..49b99e24d1 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -6,7 +6,6 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 -Issues="No working scanner" EmulationIssues = minor coloring problems [OnFrame] [ActionReplay] From 1c0fa2716bd8166e1dc86196ababc7df1a02c03a Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 2 May 2009 21:15:20 +0000 Subject: [PATCH 120/336] --- RENE8P.ini | 2 +- RSRE8P.ini | 7 +++++++ 2 files changed, 8 insertions(+), 1 deletion(-) create mode 100644 RSRE8P.ini diff --git a/RENE8P.ini b/RENE8P.ini index 2b5f7b9735..ae8915c168 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -1,7 +1,7 @@ # RENE8P - Sonic and the Black Knight [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RSRE8P.ini b/RSRE8P.ini new file mode 100644 index 0000000000..ac04758d40 --- /dev/null +++ b/RSRE8P.ini @@ -0,0 +1,7 @@ +# RSRE8P - SONIC AND THE SECRET RINGS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 9c32344f9ea60f32d23421b07dc2ac6c3bd24b17 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 2 May 2009 21:20:39 +0000 Subject: [PATCH 121/336] Don't know why that was there --- GSNP8P.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GSNP8P.ini b/GSNP8P.ini index fafbd0bec1..9eeb3e5b86 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -8,7 +8,7 @@ EmulationStateId = 5 $999 Rings 021CC430 000003E7 -$Freeze Time (Omegadox) +$Freeze Time 041cc444 00000000 $99 Lives From b6a20931c4232038fc036acc8cbfe58532f68ea3 Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 5 May 2009 19:19:53 +0000 Subject: [PATCH 122/336] New games I tested recently!!! --- GD9P69.ini | 7 +++++++ GDIP7D.ini | 7 +++++++ GFFE5D.ini | 7 +++++++ GKDP01.ini | 7 +++++++ GTZE41.ini | 7 +++++++ RCKPGN.ini | 7 +++++++ 6 files changed, 42 insertions(+) create mode 100644 GD9P69.ini create mode 100644 GDIP7D.ini create mode 100644 GFFE5D.ini create mode 100644 GKDP01.ini create mode 100644 GTZE41.ini create mode 100644 RCKPGN.ini diff --git a/GD9P69.ini b/GD9P69.ini new file mode 100644 index 0000000000..a7ee5dfb95 --- /dev/null +++ b/GD9P69.ini @@ -0,0 +1,7 @@ +# GD9P69 - Drome Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDIP7D.ini b/GDIP7D.ini new file mode 100644 index 0000000000..768e9e6ac8 --- /dev/null +++ b/GDIP7D.ini @@ -0,0 +1,7 @@ +# GDIP7D - Die Hard Vendetta +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFFE5D.ini b/GFFE5D.ini new file mode 100644 index 0000000000..89ad8c7a4b --- /dev/null +++ b/GFFE5D.ini @@ -0,0 +1,7 @@ +# GFFE5D - Freaky Flyers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKDP01.ini b/GKDP01.ini new file mode 100644 index 0000000000..ab71df6dad --- /dev/null +++ b/GKDP01.ini @@ -0,0 +1,7 @@ +# GKDP01 - Doshin the Giant +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTZE41.ini b/GTZE41.ini new file mode 100644 index 0000000000..2db6ff5065 --- /dev/null +++ b/GTZE41.ini @@ -0,0 +1,7 @@ +# GTZE41 - DISNEY'S TARZAN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RCKPGN.ini b/RCKPGN.ini new file mode 100644 index 0000000000..616b0252bd --- /dev/null +++ b/RCKPGN.ini @@ -0,0 +1,7 @@ +# RCKPGN - Alan Hansen's Sports Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From d83cb2d6fa10e7acac23264ef2b1743045aed1ab Mon Sep 17 00:00:00 2001 From: morzillo Date: Tue, 5 May 2009 19:22:05 +0000 Subject: [PATCH 123/336] And 15 new more.GC and Wii --- GBXE51.ini | 7 +++++++ GD4E6S.ini | 7 +++++++ GDLEA4.ini | 8 ++++++++ GFBE5D.ini | 9 +++++++++ GHCE4Q.ini | 7 +++++++ GKJE78.ini | 10 ++++++++++ GKQJ01.ini | 7 +++++++ GVKE52.ini | 7 +++++++ R2KP54.ini | 9 +++++++++ R3TP54.ini | 9 +++++++++ RBUP08.ini | 9 +++++++++ RENP8P.ini | 9 +++++++++ RFBP01.ini | 7 +++++++ RIHP8P.ini | 7 +++++++ RKDP01.ini | 9 +++++++++ 15 files changed, 121 insertions(+) create mode 100644 GBXE51.ini create mode 100644 GD4E6S.ini create mode 100644 GDLEA4.ini create mode 100644 GFBE5D.ini create mode 100644 GHCE4Q.ini create mode 100644 GKJE78.ini create mode 100644 GKQJ01.ini create mode 100644 GVKE52.ini create mode 100644 R2KP54.ini create mode 100644 R3TP54.ini create mode 100644 RBUP08.ini create mode 100644 RENP8P.ini create mode 100644 RFBP01.ini create mode 100644 RIHP8P.ini create mode 100644 RKDP01.ini diff --git a/GBXE51.ini b/GBXE51.ini new file mode 100644 index 0000000000..b10553adb6 --- /dev/null +++ b/GBXE51.ini @@ -0,0 +1,7 @@ +# GBXE51 - Dave Mirra Freestyle Bmx2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD4E6S.ini b/GD4E6S.ini new file mode 100644 index 0000000000..46a82c3593 --- /dev/null +++ b/GD4E6S.ini @@ -0,0 +1,7 @@ +# GD4E6S - Dinotopia: The Sunstone Odyssey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDLEA4.ini b/GDLEA4.ini new file mode 100644 index 0000000000..8e55c8f21a --- /dev/null +++ b/GDLEA4.ini @@ -0,0 +1,8 @@ +# GDLEA4 - Disney Sports: Basketball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] diff --git a/GFBE5D.ini b/GFBE5D.ini new file mode 100644 index 0000000000..1d19844870 --- /dev/null +++ b/GFBE5D.ini @@ -0,0 +1,9 @@ +# GFBE5D - FireBlade +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 1 diff --git a/GHCE4Q.ini b/GHCE4Q.ini new file mode 100644 index 0000000000..fb54dc07f9 --- /dev/null +++ b/GHCE4Q.ini @@ -0,0 +1,7 @@ +# GHCE4Q - Chicken Little +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKJE78.ini b/GKJE78.ini new file mode 100644 index 0000000000..dac1d81732 --- /dev/null +++ b/GKJE78.ini @@ -0,0 +1,10 @@ +# GKJE78 - Cars +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBCopyDisable = 1 +EFBCopyDisableHotKey = 1 diff --git a/GKQJ01.ini b/GKQJ01.ini new file mode 100644 index 0000000000..a24611df44 --- /dev/null +++ b/GKQJ01.ini @@ -0,0 +1,7 @@ +# GKQJ01 - kururin3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVKE52.ini b/GVKE52.ini new file mode 100644 index 0000000000..111baf2843 --- /dev/null +++ b/GVKE52.ini @@ -0,0 +1,7 @@ +# GVKE52 - Cabela's Dangerous Hunts 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R2KP54.ini b/R2KP54.ini new file mode 100644 index 0000000000..82c9dcaba3 --- /dev/null +++ b/R2KP54.ini @@ -0,0 +1,9 @@ +# R2KP54 - DON KING BOXING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHax1 = 1 diff --git a/R3TP54.ini b/R3TP54.ini new file mode 100644 index 0000000000..8dba19e7e7 --- /dev/null +++ b/R3TP54.ini @@ -0,0 +1,9 @@ +# R3TP54 - TOPSPIN 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHax1 = 1 diff --git a/RBUP08.ini b/RBUP08.ini new file mode 100644 index 0000000000..94e37226b0 --- /dev/null +++ b/RBUP08.ini @@ -0,0 +1,9 @@ +# RBUP08 - Resident Evil The Umbrella Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHax1 = 1 diff --git a/RENP8P.ini b/RENP8P.ini new file mode 100644 index 0000000000..ca9e557abf --- /dev/null +++ b/RENP8P.ini @@ -0,0 +1,9 @@ +# RENP8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Very Darkness ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHax1 = 1 diff --git a/RFBP01.ini b/RFBP01.ini new file mode 100644 index 0000000000..5a890b8fca --- /dev/null +++ b/RFBP01.ini @@ -0,0 +1,7 @@ +# RFBP01 - ENDLESS OCEAN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RIHP8P.ini b/RIHP8P.ini new file mode 100644 index 0000000000..a307141cf5 --- /dev/null +++ b/RIHP8P.ini @@ -0,0 +1,7 @@ +# RIHP8P - TheIncredibleHulk +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RKDP01.ini b/RKDP01.ini new file mode 100644 index 0000000000..06aaf4125b --- /dev/null +++ b/RKDP01.ini @@ -0,0 +1,9 @@ +# RKDP01 - Caduceus Z +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 From 7fe3c68dd586163469ccdccfa4d022d839b02e5a Mon Sep 17 00:00:00 2001 From: morzillo Date: Thu, 7 May 2009 18:40:59 +0000 Subject: [PATCH 124/336] Castlevania Judgement Wii. PAL --- RDGPA4.ini | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 RDGPA4.ini diff --git a/RDGPA4.ini b/RDGPA4.ini new file mode 100644 index 0000000000..fda340fe96 --- /dev/null +++ b/RDGPA4.ini @@ -0,0 +1,9 @@ +# RDGPA4 - Castlevania Judgment +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBCopyDisable = 1 From fad0281cb3cc861db0c74a4de33a5488ebecf7fc Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 2 Jun 2009 11:09:05 +0000 Subject: [PATCH 125/336] not sure what all these changes are and where they came from (some games i dont even have) but im guessing its good :P --- G3FP69.ini | 7 +++---- G8SJAF.ini | 2 +- GALP01.ini | 1 + GFZP01.ini | 2 +- GM8P01.ini | 2 +- GPOP8P.ini | 2 ++ GPSP8P.ini | 2 ++ GSNP8P.ini | 2 +- GTSP4F.ini | 3 ++- RENE8P.ini | 2 +- RM3P01.ini | 2 +- 11 files changed, 16 insertions(+), 11 deletions(-) diff --git a/G3FP69.ini b/G3FP69.ini index 3bea35e363..7bc3759cd8 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -3,8 +3,7 @@ [EmuState] #The Emulation State. EmulationStateId = 1 +EmulationIssues = [OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +#Add memory patches here. [ActionReplay] +#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/G8SJAF.ini b/G8SJAF.ini index 496c43e640..f5056f2c98 100644 --- a/G8SJAF.ini +++ b/G8SJAF.ini @@ -3,6 +3,6 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 [OnFrame] [ActionReplay] diff --git a/GALP01.ini b/GALP01.ini index f8d55a9dc3..8ee3605e4a 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 +EmulationIssues = [OnFrame] [ActionReplay] $P1 - No Damage diff --git a/GFZP01.ini b/GFZP01.ini index 6eb2a2fafc..078989ec04 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,6 +1,6 @@ # GFZP01 - F-ZERO GX (PAL) [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 Patch region=0x23801ce0 [EmuState] #The Emulation State. diff --git a/GM8P01.ini b/GM8P01.ini index 8b5a109695..9f95112ffd 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -8,7 +8,7 @@ #The Emulation State. EmulationStateId = 2 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" -EmulationIssues = needs safe texture cache +EmulationIssues = [EmuState] EmulationStateId = 0 [OnFrame] diff --git a/GPOP8P.ini b/GPOP8P.ini index 8f5494d157..48b1a957ff 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -41,3 +41,5 @@ $Buy rare in Armor Shop 057DFDDC 00000AA0 7FFC1112 98000000 057DFDD8 4BD270B0 +[Video] +SafeTextureCache = 1 diff --git a/GPSP8P.ini b/GPSP8P.ini index 8c3252cd5a..b3bd2f6bc2 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -32,3 +32,5 @@ $No texture mode (made by phytress/card gray, imported by daco) 8011DD70 48338865 [Wii] Widescreen = 0 +[Video] +SafeTextureCache = 1 diff --git a/GSNP8P.ini b/GSNP8P.ini index 9eeb3e5b86..fafbd0bec1 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -8,7 +8,7 @@ EmulationStateId = 5 $999 Rings 021CC430 000003E7 -$Freeze Time +$Freeze Time (Omegadox) 041cc444 00000000 $99 Lives diff --git a/GTSP4F.ini b/GTSP4F.ini index 563d4720dd..44c66d099a 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -1,7 +1,8 @@ # GTSP4F - TimeSplitters 2 [EmuState] #The Emulation State. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = Can Crash on some systems (unknown) [OnFrame] [ActionReplay] diff --git a/RENE8P.ini b/RENE8P.ini index ae8915c168..2b5f7b9735 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -1,7 +1,7 @@ # RENE8P - Sonic and the Black Knight [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 1 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RM3P01.ini b/RM3P01.ini index 49b99e24d1..4836b38819 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -5,7 +5,7 @@ 0x804e8b20=600 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = minor coloring problems [OnFrame] [ActionReplay] From a4f1cb085ce92de2c9cadfccdb38eef54a69b305 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Thu, 4 Jun 2009 21:51:48 +0000 Subject: [PATCH 126/336] Reverted Some of Daco's accidental changes --- GSNP8P.ini | 2 +- RENE8P.ini | 4 +++- RENP8P.ini | 2 +- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/GSNP8P.ini b/GSNP8P.ini index fafbd0bec1..14b5f980d3 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -8,7 +8,7 @@ EmulationStateId = 5 $999 Rings 021CC430 000003E7 -$Freeze Time (Omegadox) +$Freeze Time 041cc444 00000000 $99 Lives diff --git a/RENE8P.ini b/RENE8P.ini index 2b5f7b9735..fcaba5c4d3 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -1,7 +1,9 @@ # RENE8P - Sonic and the Black Knight [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHax1 = 1 diff --git a/RENP8P.ini b/RENP8P.ini index ca9e557abf..6fc0b2e6ea 100644 --- a/RENP8P.ini +++ b/RENP8P.ini @@ -1,7 +1,7 @@ # RENP8P - Sonic and the Black Knight [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = Very Darkness ingame [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From f09d9fa484114649395ebe78fe5704156ef4e1a9 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Sat, 6 Jun 2009 14:23:41 +0000 Subject: [PATCH 127/336] Patches: Wave Race patches --- GWRE01.ini | 6 +++++- GWRP01.ini | 7 +++++-- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/GWRE01.ini b/GWRE01.ini index b13dda3d93..8c149f49e5 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -1,6 +1,10 @@ # GWRE01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. ++$First error +0x800fdcc0:dword:0x60000000 ++$Second error +0x800fb0f0:dword:0x60000000 [ActionReplay] Add action replay cheats here. diff --git a/GWRP01.ini b/GWRP01.ini index 077ca8764b..8e20eb9fcd 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,7 +1,10 @@ # GWRP01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. -TLBHack=1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. ++$First error +0x800fdad8:dword:0x60000000 ++$Second error +0x800faf08:dword:0x60000000 [ActionReplay] Add action replay cheats here. From afe21e99725a10b0630f27dfdd52b1d18eb5e965 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Sat, 6 Jun 2009 14:25:16 +0000 Subject: [PATCH 128/336] Cheats: 1080 (PAL) cheats --- GTEP01.ini | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/GTEP01.ini b/GTEP01.ini index 094f65c696..8313930808 100644 --- a/GTEP01.ini +++ b/GTEP01.ini @@ -4,3 +4,21 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. + ++$Everything Unlocked +ZFVY-V6QH-WDK53 +1Y7V-Q40K-0JAVX +9HD2-H7BE-YK0JV + ++$Infinite Lives +KUNW-0DJU-5DXHD +FYMV-W1XM-GQQ2R + +$Downhill Boost (Press X) +V1KG-NGP8-D224P +XCV7-0RNZ-8ZPV6 +0T0F-RWWB-R8K2D + ++$Time Trial: Found 5 Coin Pieces +GZ5T-HADH-NGPBM +BAF8-QT5K-5N9WC From 87ef4000b1c966d0ac7897edb4e1ce2f756e3148 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 6 Jun 2009 14:33:14 +0000 Subject: [PATCH 129/336] changed id. still has alot of trouble --- GWRE01.ini | 3 ++- GWRP01.ini | 9 ++++++--- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/GWRE01.ini b/GWRE01.ini index 8c149f49e5..515e231b2f 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -1,7 +1,8 @@ # GWRE01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = needs the frame cheats from ini [OnFrame] Add memory patches to be applied every frame here. +$First error 0x800fdcc0:dword:0x60000000 diff --git a/GWRP01.ini b/GWRP01.ini index 8e20eb9fcd..ad5e4bab36 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,10 +1,13 @@ # GWRP01 - WAVE RACE / BLUE STORM [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = needs the frame cheats from ini [OnFrame] Add memory patches to be applied every frame here. +$First error -0x800fdad8:dword:0x60000000 +0x800FDAD8:dword:0x60000000 +$Second error -0x800faf08:dword:0x60000000 +0x800FAF08:dword:0x60000000 [ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 From 8eaa0d0d8b2e77acbd63fed0751a0d63e8568112 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Sat, 6 Jun 2009 14:51:17 +0000 Subject: [PATCH 130/336] Cheats: Wave Race PAL and NTSC --- GWRE01.ini | 23 +++++++++++++++++++++++ GWRP01.ini | 48 +++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 70 insertions(+), 1 deletion(-) diff --git a/GWRE01.ini b/GWRE01.ini index 515e231b2f..e827151b73 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -9,3 +9,26 @@ EmulationIssues = needs the frame cheats from ini +$Second error 0x800fb0f0:dword:0x60000000 [ActionReplay] Add action replay cheats here. + +$(m) +73XR-2U3J-90920 +73EU-BM8A-6WTE0 + +$Always 0 missed Buoys +35HA-W0W1-NWQZF +CQGG-9W44-Z1523 + +$Always turbo +JZGA-NYKF-4ZAEZ +JVAM-TQBR-Q4YEV + +$Never 'out of bounds' - can not finish race +T06M-BKC9-R7078 +3QM9-XG0P-8P05C + +$Stunt mode: Massive score +B1K5-P4TK-7GZKN +VTC9-Q8F8-YE4DY + +$Stunt mode: Freeze timer at 65"00 +FW01-1R2J-2Q534 \ No newline at end of file diff --git a/GWRP01.ini b/GWRP01.ini index ad5e4bab36..c34c60a2a2 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -8,6 +8,52 @@ EmulationIssues = needs the frame cheats from ini 0x800FDAD8:dword:0x60000000 +$Second error 0x800FAF08:dword:0x60000000 -[ActionReplay] Add action replay cheats here. + [Video] Hack = -1 + +[ActionReplay] Add action replay cheats here. + +$(M) +N6MT-J2RM-UEQBJ +RCNH-BP8X-D8PK0 + +$Always First Place +DTH9-2UDE-DMNUK +WJ47-HAPU-G26KM + +$Never Out of Bounds +NQXA-WHEW-GWUYK +8PUE-8GT1-KM3CT + +$Stunt Mode: Freeze Timer +EAM0-GDKP-NVZ3N +8DJC-Z6V1-0FMZ8 + +$Stunt Mode: Massive Score +06G8-QT8V-VPU9H +KJ6P-AD6W-0B9Y7 + +$Zero buoys missed +8670-40XP-AFR1T +KK0V-JRR5-B6ZMQ + +$Always turbo +1VYB-RJ6C-MK7Y0 +1V67-N5JA-ZRXHM + +$PAL2NTSC Fix +6E9V-GCWJ-6902V +QQ1C-JHY4-JRH84 + +$All Championships/Tracks Open +WC5V-Z0Q2-FKKCB +X79Q-YHBG-BDJHP +WHWY-KKTH-XNTRN +UBKW-4CP8-2CC2G +RGFB-07T4-M3HUX + +$All Weather Options Available +7Z4U-HWYN-C5012 +93CW-B27C-UHJYG +UVCC-R1C9-E506D From ffc251e29d3afeffd0d114317e6b391b159a664e Mon Sep 17 00:00:00 2001 From: John Peterson Date: Sat, 6 Jun 2009 15:03:21 +0000 Subject: [PATCH 131/336] Patches: Wave Race change character hanging --- GWRE01.ini | 5 +++-- GWRP01.ini | 4 ++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/GWRE01.ini b/GWRE01.ini index e827151b73..a4c91277d8 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -4,10 +4,11 @@ EmulationStateId = 2 EmulationIssues = needs the frame cheats from ini [OnFrame] Add memory patches to be applied every frame here. -+$First error ++$Patches 0x800fdcc0:dword:0x60000000 -+$Second error 0x800fb0f0:dword:0x60000000 +0x800fdf20:dword:0x60000000 # Changing character + [ActionReplay] Add action replay cheats here. $(m) diff --git a/GWRP01.ini b/GWRP01.ini index c34c60a2a2..226e3e917f 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -4,10 +4,10 @@ EmulationStateId = 2 EmulationIssues = needs the frame cheats from ini [OnFrame] Add memory patches to be applied every frame here. -+$First error ++$Patches 0x800FDAD8:dword:0x60000000 -+$Second error 0x800FAF08:dword:0x60000000 +0x800fdd38:dword:0x60000000 # Changing character [Video] Hack = -1 From 4dfa39aa0769ca3cdc896fb89edf8396b4381ed2 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Sat, 6 Jun 2009 15:46:52 +0000 Subject: [PATCH 132/336] Wave Race: Crash through glass patch --- GWRE01.ini | 3 ++- GWRP01.ini | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/GWRE01.ini b/GWRE01.ini index a4c91277d8..d8297fb818 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -7,7 +7,8 @@ EmulationIssues = needs the frame cheats from ini +$Patches 0x800fdcc0:dword:0x60000000 0x800fb0f0:dword:0x60000000 -0x800fdf20:dword:0x60000000 # Changing character +0x800fdf20:dword:0x60000000 # Changing character +0x8002363c:dword:0x60000000 # Crash through glass [ActionReplay] Add action replay cheats here. diff --git a/GWRP01.ini b/GWRP01.ini index 226e3e917f..283ab48fad 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -8,6 +8,7 @@ EmulationIssues = needs the frame cheats from ini 0x800FDAD8:dword:0x60000000 0x800FAF08:dword:0x60000000 0x800fdd38:dword:0x60000000 # Changing character +0x800235f0:dword:0x60000000 # Crash through glass [Video] Hack = -1 From 1af0e24c26e9a8992cf5010e05094d59382d7e1e Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 7 Jun 2009 09:42:32 +0000 Subject: [PATCH 133/336] added a few ini's for a few wads (megaman, dr mario , world of goo) --- HACA01.ini | 9 +++++++++ JACP01.ini | 9 +++++++++ WDME01.ini | 9 +++++++++ WGOEWG.ini | 9 +++++++++ WR9E08.ini | 9 +++++++++ 5 files changed, 45 insertions(+) create mode 100644 HACA01.ini create mode 100644 JACP01.ini create mode 100644 WDME01.ini create mode 100644 WGOEWG.ini create mode 100644 WR9E08.ini diff --git a/HACA01.ini b/HACA01.ini new file mode 100644 index 0000000000..a0e1012023 --- /dev/null +++ b/HACA01.ini @@ -0,0 +1,9 @@ +# HACA01 - Mii Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = -1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 diff --git a/JACP01.ini b/JACP01.ini new file mode 100644 index 0000000000..0a9b27b724 --- /dev/null +++ b/JACP01.ini @@ -0,0 +1,9 @@ +# JACP01 - F-Zero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 diff --git a/WDME01.ini b/WDME01.ini new file mode 100644 index 0000000000..e7e55e75ee --- /dev/null +++ b/WDME01.ini @@ -0,0 +1,9 @@ +# WDME01 - Dr. Mario Online Rx +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 diff --git a/WGOEWG.ini b/WGOEWG.ini new file mode 100644 index 0000000000..5f253c8e5c --- /dev/null +++ b/WGOEWG.ini @@ -0,0 +1,9 @@ +# WGOEWG - World of Goo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 diff --git a/WR9E08.ini b/WR9E08.ini new file mode 100644 index 0000000000..319e43ac35 --- /dev/null +++ b/WR9E08.ini @@ -0,0 +1,9 @@ +# WR9E08 - MEGA MAN 9 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 From c9e030f27173f53737cd3c1650c1c56d126c174a Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 7 Jun 2009 20:38:16 +0000 Subject: [PATCH 134/336] noted WaveRace Pal as not working (those patches fail before race) and just some wads --- GWRP01.ini | 76 +++++++++++++++++++----------------------------------- HAAA01.ini | 9 +++++++ HACA01.ini | 2 +- 3 files changed, 37 insertions(+), 50 deletions(-) create mode 100644 HAAA01.ini diff --git a/GWRP01.ini b/GWRP01.ini index 283ab48fad..f5f877bd4c 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -2,59 +2,37 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 -EmulationIssues = needs the frame cheats from ini +EmulationIssues = goes to before race with framepatch [OnFrame] Add memory patches to be applied every frame here. +$Patches 0x800FDAD8:dword:0x60000000 0x800FAF08:dword:0x60000000 -0x800fdd38:dword:0x60000000 # Changing character -0x800235f0:dword:0x60000000 # Crash through glass - +0x800FDD38:dword:0x60000000 +0x800235F0:dword:0x60000000 [Video] Hack = -1 - [ActionReplay] Add action replay cheats here. - -$(M) -N6MT-J2RM-UEQBJ -RCNH-BP8X-D8PK0 - -$Always First Place -DTH9-2UDE-DMNUK -WJ47-HAPU-G26KM - -$Never Out of Bounds -NQXA-WHEW-GWUYK -8PUE-8GT1-KM3CT - -$Stunt Mode: Freeze Timer -EAM0-GDKP-NVZ3N -8DJC-Z6V1-0FMZ8 - -$Stunt Mode: Massive Score -06G8-QT8V-VPU9H -KJ6P-AD6W-0B9Y7 - -$Zero buoys missed -8670-40XP-AFR1T -KK0V-JRR5-B6ZMQ - -$Always turbo -1VYB-RJ6C-MK7Y0 -1V67-N5JA-ZRXHM - -$PAL2NTSC Fix -6E9V-GCWJ-6902V -QQ1C-JHY4-JRH84 - -$All Championships/Tracks Open -WC5V-Z0Q2-FKKCB -X79Q-YHBG-BDJHP -WHWY-KKTH-XNTRN -UBKW-4CP8-2CC2G -RGFB-07T4-M3HUX - -$All Weather Options Available -7Z4U-HWYN-C5012 -93CW-B27C-UHJYG -UVCC-R1C9-E506D +$(M) +C411794C 00000800 +$Always First Place +0061C57B 00000000 +$Never Out of Bounds +0061C874 00000000 +$Stunt Mode: Freeze Timer +0461C82C 00010488 +$Stunt Mode: Massive Score +0461DF58 3B9AC9FF +$Zero buoys missed +0261C696 00000000 +$Always turbo +04623C7E 0000004B +$PAL2NTSC Fix +04252AC0 00000010 +$All Championships/Tracks Open +04694558 01010101 +046945E0 00000001 +046945D4 00010001 +046945D8 00010000 +$All Weather Options Available +040AA930 38000001 +040A5FE8 38000001 diff --git a/HAAA01.ini b/HAAA01.ini new file mode 100644 index 0000000000..5103ffbfef --- /dev/null +++ b/HAAA01.ini @@ -0,0 +1,9 @@ +# HAAA01 - Photo Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 diff --git a/HACA01.ini b/HACA01.ini index a0e1012023..0e3783276b 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -1,7 +1,7 @@ # HACA01 - Mii Channel [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = -1 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From bb580f66114250705f7895796ce9c87eb88d2433 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Tue, 9 Jun 2009 04:52:36 +0000 Subject: [PATCH 135/336] Patch: Punch Out (NTSC) --- R7PE01.ini | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 R7PE01.ini diff --git a/R7PE01.ini b/R7PE01.ini new file mode 100644 index 0000000000..ed8f082da7 --- /dev/null +++ b/R7PE01.ini @@ -0,0 +1,8 @@ +# R7PE01 - Punch Out +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$Patch +0x8011e0f8:dword:0x4E800020 +[ActionReplay] Add action replay cheats here. From aa2ee05671be453476b2949019512725ae40da55 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Tue, 9 Jun 2009 07:29:55 +0000 Subject: [PATCH 136/336] Added Punch-Out (NTSC) status (In Game) --- R7PE01.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/R7PE01.ini b/R7PE01.ini index ed8f082da7..4d8fc9af8c 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -1,6 +1,7 @@ # R7PE01 - Punch Out [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. +$Patch From bb851c20898abf1eddc25be621b8857434767e52 Mon Sep 17 00:00:00 2001 From: John Peterson Date: Tue, 9 Jun 2009 08:02:24 +0000 Subject: [PATCH 137/336] Patch: Punch Out (PAL) --- R7PP01.ini | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 R7PP01.ini diff --git a/R7PP01.ini b/R7PP01.ini new file mode 100644 index 0000000000..6a8438849f --- /dev/null +++ b/R7PP01.ini @@ -0,0 +1,8 @@ +# R7PP01 - Punch Out +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$Patch +0x8011f1cc:dword:0x4e800020 +[ActionReplay] Add action replay cheats here. From 9a33419931ddca475ec0c970e62946d05ab7f175 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 13 Jun 2009 14:00:14 +0000 Subject: [PATCH 138/336] Set a new option that will soon required by SMB1/2/3 and F-Zero --- GFZE01.ini | 1 + GFZP01.ini | 1 + GM2E8P.ini | 1 + GM2P8P.ini | 1 + GMBE8P.ini | 1 + JACP01.ini | 1 + RSME8P.ini | 9 +++++---- 7 files changed, 11 insertions(+), 4 deletions(-) diff --git a/GFZE01.ini b/GFZE01.ini index bc829ed889..2e78006ad9 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -1,6 +1,7 @@ # GFZE01 - F-ZERO GX (US Version) [Core] Values set here will override the main dolphin settings. TLBHack=1 +EnableFPRF = True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GFZP01.ini b/GFZP01.ini index 078989ec04..f8cdbf2754 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,6 +1,7 @@ # GFZP01 - F-ZERO GX (PAL) [Core] Values set here will override the main dolphin settings. TLBHack = 1 +EnableFPRF = True Patch region=0x23801ce0 [EmuState] #The Emulation State. diff --git a/GM2E8P.ini b/GM2E8P.ini index db058a93d7..9714ac38bd 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -1,5 +1,6 @@ # GM2E8P - SUPER MONKEY BALL 2 [Core] Values set here will override the main dolphin settings. +EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 Issues="Needs Projection Before R945 - Goes intro ,select and hangs" diff --git a/GM2P8P.ini b/GM2P8P.ini index be2453a24a..9f2322a909 100644 --- a/GM2P8P.ini +++ b/GM2P8P.ini @@ -1,5 +1,6 @@ # GM2P8P - SUPER MONKEY BALL 2 [Core] Values set here will override the main dolphin settings. +EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = diff --git a/GMBE8P.ini b/GMBE8P.ini index 26c918e106..9089c89b3c 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -1,5 +1,6 @@ # GMBE8P - Super Monkey Ball [Core] +EnableFPRF=True #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. diff --git a/JACP01.ini b/JACP01.ini index 0a9b27b724..410f61427e 100644 --- a/JACP01.ini +++ b/JACP01.ini @@ -1,5 +1,6 @@ # JACP01 - F-Zero [Core] Values set here will override the main dolphin settings. +EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = diff --git a/RSME8P.ini b/RSME8P.ini index ec6471b31e..97fe46aabb 100644 --- a/RSME8P.ini +++ b/RSME8P.ini @@ -1,6 +1,7 @@ # RSME8P - SUPER MONKEY BALL BANANA BLITZ -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] +EnableFPRF=True +[EmuState] EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[OnFrame] +[ActionReplay] From c066f4db02c53627b8c2ebd7f2f3f9cc23b5a812 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 13 Jun 2009 20:59:03 +0000 Subject: [PATCH 139/336] Super Monkey Ball Wii math fix --- RSMP8P.ini | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 RSMP8P.ini diff --git a/RSMP8P.ini b/RSMP8P.ini new file mode 100644 index 0000000000..496ae5fb1f --- /dev/null +++ b/RSMP8P.ini @@ -0,0 +1,10 @@ +# RSMP8P - SUPER MONKEY BALL BANANA BLITZ +[Core] Values set here will override the main dolphin settings. +EnableFPRF = True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From b5067de0607918a3df778f320c9e6299441adcfe Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 29 Jun 2009 22:05:58 +0000 Subject: [PATCH 140/336] Disable "item hang" hack by default - no longer needed! --- GZLE01.ini | 2 +- GZLP01.ini | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index 53348398db..ca52adbbc6 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -3,7 +3,7 @@ EmulationStateId = 2 [OnLoad] [OnFrame] -+$Fix item hang +$Fix item hang 0x802904B4:dword:0x4E800020 $Max health 0x803C4C09:byte:0x50 diff --git a/GZLP01.ini b/GZLP01.ini index a5d542b03b..1c2b647431 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -5,7 +5,7 @@ EmulationIssues = No Sound [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] -+$Fix item hang +$Fix item hang 0x80295654:dword:0x4E800020 $Max health 0x803C4C09:byte:0x00000050 From b4ad00a817f1623f5505553d665580bdf653eade Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 11 Jul 2009 20:15:33 +0000 Subject: [PATCH 141/336] attempt to make a speed hack for Pso Ep3 pal --- GPSP8P.ini | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/GPSP8P.ini b/GPSP8P.ini index b3bd2f6bc2..93350afe6b 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -3,6 +3,9 @@ #The Emulation State. EmulationStateId = 2 EmulationIssues = needs texture cache +[Speedhacks] +# Patch OSYieldThread in attempt to make a speedhack (gave me a few fps more :) ) +0x8036eba0=400 [OnFrame] [ActionReplay] $All cards All range: A + R to activate (made by Daco) @@ -20,7 +23,7 @@ $All cards All range: A + R to activate (made by Daco) 80230DE8 28007FFF 80230DE4 482257F1 8011DD70 807F0030 -$No texture mode (made by phytress/card gray, imported by daco) +$No texture mode (made by phytress/card gray, imported to pal by daco) 804565D4 A0850AE4 804565D8 2C040140 804565DC 38800000 @@ -34,3 +37,4 @@ $No texture mode (made by phytress/card gray, imported by daco) Widescreen = 0 [Video] SafeTextureCache = 1 +ProjectionHack = -1 From 26e8a6e32c43e0d539ded5365c170e40d1e9df7f Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 12 Jul 2009 13:02:07 +0000 Subject: [PATCH 142/336] 2 games added, 2 games added cheats thx to pelcearmihaiadalbert --- GB4E51.ini | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GBOP51.ini | 28 ++++++++++++++++++++++++++++ GJCE8P.ini | 38 ++++++++++++++++++++++++++++++++++++++ GRUE78.ini | 18 ++++++++++++++++++ 4 files changed, 137 insertions(+) create mode 100644 GJCE8P.ini create mode 100644 GRUE78.ini diff --git a/GB4E51.ini b/GB4E51.ini index 4dfa3f1733..fa49409641 100644 --- a/GB4E51.ini +++ b/GB4E51.ini @@ -2,5 +2,58 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C412A730 0000FF00 +$Infinite Boost +04220D04 42C80000 +$Offensive Driving Complete +041EDCBC 00000001 +$Unlock Pursuit Mode +041EDC94 00000000 +$Unlock All Cars, Races & Cheats +041EDCBC 00000001 +021EDB00 00DE0000 +021EDCBE 00010000 +$Unlock Face-Off Cheat +041EDC80 00000000 +$Unlock Runaway Cheat +041EDC84 00000000 +$Unlock Invulnerable Cheat +041EDC88 00000000 +$Unlock Infinite Boost Cheat +041EDC8C 00000000 +$Unlock Free Run Cheat +041EDC90 00000000 +$Unlock Police Car +041EDB90 00000000 +$Unlock Hot Rod +041EDB94 00000000 +$Unlock Oval Racer +041EDB98 00000000 +$Unlock Japanese Muscle +041EDB9C 00000000 +$Unlock Supercar +041EDBA0 00000000 +$Unlock Gangster +041EDBA8 00000000 +$Unlock Driver's Ed +041EDBAC 00000000 +$Unlock Custom Compact +041EDB74 00000000 +$Unlock Custom Coupe +041EDB78 00000000 +$Unlock Custom Sport +041EDB7C 00000000 +$Unlock Custom Roadster +041EDB80 00000000 +$Unlock Custom Pickup +041EDB84 00000000 +$Unlock Custom Muscle +041EDB88 00000000 +$Unlock Custom SUV +041EDB8C 00000000 +[Video] +ProjectionHack = -1 diff --git a/GBOP51.ini b/GBOP51.ini index e39776b77d..1af4148547 100644 --- a/GBOP51.ini +++ b/GBOP51.ini @@ -2,5 +2,33 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C4170264 00000800 +$Infinite Continues +04233DD8 00000063 +$Infinite Boost +0425C0DC 42C80000 +$All Vehicles Unlocked +0422F484 00000000 +0422F48C 00000000 +0422F498 00000000 +0422F4A0 00000000 +$All Tracks Unlocked +00000000 8422F4A4 +00000000 00110001 +$All Championship Races Open +00000000 8422F4E8 +00000000 00050001 +$All Face Offs Unlocked +00000000 8422F514 +00000000 00040001 +$Survival Mode Unlocked +0422F524 00000000 +$On 3rd Lap (Hold L+R) +3A58BF20 00000060 +0225B4F2 00000003 +[Video] +ProjectionHack = -1 diff --git a/GJCE8P.ini b/GJCE8P.ini new file mode 100644 index 0000000000..add892e14a --- /dev/null +++ b/GJCE8P.ini @@ -0,0 +1,38 @@ +# GJCE8P - jack +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Master Code +C4210448 0000FF01 ++$Infinite Health +040B4C6C 38000064 +040B4C70 9003022C +040B4C74 48000028 ++$Infinite Zen Energy +040B4D80 60000000 ++$Infinite Shuriken Ammo +040BEA58 38000032 +040BEA5C 901F00E8 +040BEA60 60000000 ++$Infinite Arrows (On Pick Up) +040B969C 39200032 +040B96A0 60000000 ++$1 Hit Kills Enemies +0408DF3C 3BE00000 +0408DF40 93EB022C ++$Super Jump +04231B40 43480000 ++$All Level Stats Maxed And Viewable +00000000 854D0B2C +000003E7 001D0018 +00000000 854D0B30 +000003E7 001D0018 +00000000 854D0B34 +000003E7 001D0018 +00000000 854D0B38 +000003E7 001D0018 +054D0938 00000001 +00000000 854D0938 +00000001 00140001 diff --git a/GRUE78.ini b/GRUE78.ini new file mode 100644 index 0000000000..1703e1a621 --- /dev/null +++ b/GRUE78.ini @@ -0,0 +1,18 @@ +# GRUE78 - Power Rangers Dino Thunder +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$(M) +C413F568 0000FF01 ++$Infinite Health +04069830 38000004 ++$Quick Dino Bolts +00318043 00000063 ++$Max Special Attacks +00318045 00000063 ++$Max Turbo Charges +00318047 00000063 ++$Infinite Health +04069830 38000004 From 7c9916253a4b4cf54fa38d05d418075cf2f76140 Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 21 Jul 2009 11:35:13 +0000 Subject: [PATCH 143/336] yup yup --- G4QE01.ini | 26 ++++++ GAUE08.ini | 52 +++++++++++- GDTE69.ini | 237 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GLNE69.ini | 22 ++++- GNWE69.ini | 72 +++++++++++++++- GT6E70.ini | 37 +++++++++ R7EP8P.ini | 8 ++ 7 files changed, 451 insertions(+), 3 deletions(-) create mode 100644 GDTE69.ini create mode 100644 R7EP8P.ini diff --git a/G4QE01.ini b/G4QE01.ini index c00153bec4..ca0d3be76a 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -1,6 +1,32 @@ # G4QE01 - Mario Soccer [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C425B280 0000FF01 +$Press D-Pad Up - Team 1 Wins +4A32C348 00000008 +40371238 00003F32 +4037123C 00003F00 +$Press D-Pad Down - Team 2 Wins +4A32C348 00000004 +40371238 00003F00 +4037123C 00003F32 +$Press D-Pad Left To End Match +0A32C348 00000001 +42371238 FFBC4416 +$Press D-Pad Right For More Time +0A32C348 00000002 +42371238 FFBC0000 +$Have All Milestone Trophies +03535D50 0000012C +03535D52 00000064 +03535D54 0000012C +03535D56 000003E8 +03535D4E 00000064 +[Video] +ProjectionHack = -1 diff --git a/GAUE08.ini b/GAUE08.ini index 0e384fb22a..c892988a45 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -1,10 +1,60 @@ # GAUE08 - auto modellista [Core] Values set here will override the main dolphin settings. -UseDualCore = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Use Real XFB and Safe texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] +ProjectionHack = -1 SafeTextureCache = True [ActionReplay] Add action replay cheats here. +$Master Code +C40EBABC 0000FF00 +$Max Total Races Played +021B301C 0000270F +$Low Total Play Time +041B3018 00000000 +$Max Total Play Time +041B3018 80BF0000 +$Max 1st Places +021B301E 0000270F +$Max 2nd Places +021B3020 0000270F +$No 2nd Places +021B3020 00000000 +$Max 3rd Places +021B3022 0000270F +$No 3rd Places +021B3022 00000000 +$Max 4th+ Places +021B3024 0000270F +$No 4th+ Places +021B3024 00000000 +$No Top Speed/No Shifting Needed +3A1EA826 00000020 +04205CC0 00000000 +$C-Stick Sends Car 1 Back To Start +3A1EA826 00000080 +00206704 00000000 +$C-Stick Sends Car 2 Back To Start +3A1EA826 00000080 +00207264 00000000 +$C-Stick Sends Car 3 Back To Start +3A1EA826 00000080 +00207DC4 00000000 +$C-Stick Sends Car 4 Back To Start +3A1EA826 00000080 +00208924 00000000 +$C-Stick Sends Car 5 Back To Start +3A1EA826 00000080 +00209484 00000000 +$C-Stick Sends Car 6 Back To Start +3A1EA826 00000080 +00209FE4 00000000 +$C-Stick Sends Car 7 Back To Start +3A1EA826 00000080 +0020AB44 00000000 +$C-Stick Sends All Car Back To Start +7A1EA826 00000080 +00000000 80206704 +00000000 00070B60 diff --git a/GDTE69.ini b/GDTE69.ini new file mode 100644 index 0000000000..b16ab436c5 --- /dev/null +++ b/GDTE69.ini @@ -0,0 +1,237 @@ +# GDTE69 - Def Jam VENDETTA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Master Code +C40C840C 0000FF00 +$Player 1 Max Health Tank +041B9B10 43A80000 +$Player 1 No Health Tank +041B9B10 00000000 ++$Player 1 Max Health +041B9B08 43A80000 +$Player 1 No Health +041B9B08 00000000 ++$Player 1 Max Head Health +041B9CA4 42480000 +$Player 1 No Head Health +041B9CA4 00000000 ++$Player 1 Max Arm Health +041B9CAC 42480000 +$Player 1 No Arm Health +041B9CAC 00000000 ++$Player 1 Max Leg Health +041B9CB0 42480000 +$Player 1 No Leg Health +041B9CB0 00000000 ++$Player 1 Max Momentum +041B9B18 42C80000 +$Player 1 No Momentum +041B9B18 00000000 ++$Player 1 Quick Escape +041B9B54 00000000 +041B9CD4 00000000 +$Player 1 Can't Escape +041B9B54 426F0000 +041B9CD4 426F0000 +$Player 2 Max Health Tank +041BA7E8 43A80000 +$Player 2 No Health Tank +041BA7E8 00000000 +$Player 2 Max Health +041BA7E0 43A80000 +$Player 2 No Health +041BA7E0 00000000 +$Player 2 Max Head Health +041BA97C 42480000 +$Player 2 No Head Health +041BA97C 00000000 +$Player 2 Max Arm Health +041BA984 42480000 +$Player 2 No Arm Health +041BA984 00000000 +$Player 2 Max Leg Health +041BA988 42480000 +$Player 2 No Leg Health +041BA988 00000000 +$Player 2 Max Momentum +041BA7F0 42C80000 +$Player 2 No Momentum +041BA7F0 00000000 +$Player 2 Quick Escape +041BA82C 00000000 +041BA9AC 00000000 +$Player 2 Can't Escape +041BA82C 426F0000 +041BA9AC 426F0000 +$Player 3 Max Health Tank +041BB4C0 43A80000 +$Player 3 No Health Tank +041BB4C0 00000000 +$Player 3 Max Health +041BB4B8 43A80000 +$Player 3 No Health +041BB4B8 00000000 +$Player 3 Max Head Health +041BB654 42480000 +$Player 3 No Head Health +041BB654 00000000 +$Player 3 Max Arm Health +041BB65C 42480000 +$Player 3 No Arm Health +041BB65C 00000000 +$Player 3 Max Leg Health +041BB660 42480000 +$Player 3 No Leg Health +041BB660 00000000 +$Player 3 Max Momentum +041BB4C8 42C80000 +$Player 3 No Momentum +041BB4C8 00000000 +$Player 3 Quick Escape +041BB504 00000000 +041BB684 00000000 +$Player 3 Can't Escape +041BB504 426F0000 +041BB684 426F0000 +$Player 4 Max Health Tank +041BC198 43A80000 +$Player 4 No Health Tank +041BC198 00000000 +$Player 4 Max Health +041BC190 43A80000 +$Player 4 No Health +041BC190 00000000 +$Player 4 Max Head Health +041BC32C 42480000 +$Player 4 No Head Health +041BC32C 00000000 +$Player 4 Max Arm Health +041BC334 42480000 +$Player 4 No Arm Health +041BC334 00000000 +$Player 4 Max Leg Health +041BC338 42480000 +$Player 4 No Leg Health +041BC338 00000000 +$Player 4 Max Momentum +041BC1A0 42C80000 +$Player 4 No Momentum +041BC1A0 00000000 +$Player 4 Quick Escape +041BC1DC 00000000 +041BC35C 00000000 +$Player 4 Can't Escape +041BC1DC 426F0000 +041BC35C 426F0000 +$New User Profile 1 Code = All Stages +00000000 841E09A8 +01010101 00030001 +$New User Profile 1 Code = All Girls & Fighters +00000000 841E0978 +01010101 000C0001 +$New User Profile 1 Code = DEJA - All Eye Candy +00000000 841E09B4 +01010101 00060001 +$New User Profile 1 Code = T'AI - All Eye Candy +00000000 841E09CC +01010101 00060001 +$New User Profile 1 Code = OPAL - All Eye Candy +00000000 841E09E4 +01010101 00060001 +$New User Profile 1 Code = PENNY - All Eye Candy +00000000 841E09FC +01010101 00060001 +$New User Profile 1 Code = ANGEL - All Eye Candy +00000000 841E0A14 +01010101 00060001 +$Saved Profile 1 = All Characters/Eye Candy +00000000 841E19B8 +01010101 002D0001 +$Saved Profile 2 = All Characters/Eye Candy +00000000 841E19F8 +01010101 002D0001 ++$Story Mode = Player 1 Infinite Health +041B9B10 43A80000 +041B9B08 43A80000 ++$Story Mode = Player 1 Max Momentum +041B9B18 42C80000 ++$Story Mode = Player 1 Quick Escape +041B9B54 00000000 +041B9CD4 00000000 +$Story Mode = Player 2-4 No Health +041BC198 00000000 +041BC190 00000000 +041BB4B8 00000000 +041BB4C0 00000000 +041BA7E8 00000000 +041BA7E0 00000000 +$Story Mode = Player 2-4 Quick Submit +041BC338 00000000 +041BC334 00000000 +041BC32C 00000000 +041BB660 00000000 +041BB65C 00000000 +041BB654 00000000 +041BA988 00000000 +041BA984 00000000 +041BA97C 00000000 +$Story Mode = Player 2-4 No Momentum +041BB4C8 00000000 +041BA7F0 00000000 +041BC1A0 00000000 +$Story Mode = Player 2-4 Can't Escape +041BA82C 426F0000 +041BA9AC 426F0000 +041BB504 426F0000 +041BB684 426F0000 +041BC1DC 426F0000 +041BC35C 426F0000 ++$Story Mode = Max Score +041B9BD4 05F5E0FF ++$Story Mode = Max Bonus 1 +041C03CC 05F5E0FF ++$Story Mode = Max Time Bonus +041C03D0 05F5E0FF ++$Story Mode = Max Health Bonus +041C03D4 05F5E0FF ++$Story Mode = Max Total Points +041C03D8 3B9AC9FF ++$Story Mode = Max Cash From Points +041C03DC 05F5E0FF ++$Story Mode = Max Fight Purse +041C03E0 05F5E0FF ++$Story Mode = Max Total Earnings +041C03E4 05F5E0FF ++$Story Mode = Final Grade Always A+ +041C03E8 00000000 ++$Story Mode = Max Funds +041B415C 3B9AC9FF +$BRIGGS - Max Power +041B41D4 00000014 +$BRIGGS - Max Speed +041B41D8 00000013 +$BRIGGS - Max Grapple +041B41DC 00000011 +$BRIGGS - Max Defense +041B41E0 00000014 +$BRIGGS - Max Stamina +041B41E4 00000014 +$BRIGGS - Max Charisma +041B41E8 00000012 +$PROOF - Max Power +041B4284 00000017 +$PROOF - Max Speed +041B4288 00000008 +$PROOF - Max Grapple +041B428C 00000015 +$PROOF - Max Defense +041B4290 0000001B +$PROOF - Max Stamina +041B4294 00000017 +$PROOF - Max Charisma +041B4298 00000008 +$SPIDER - Max Power +041B42DC 00000011 diff --git a/GLNE69.ini b/GLNE69.ini index 8c05bd8a9d..2179d515f2 100644 --- a/GLNE69.ini +++ b/GLNE69.ini @@ -1,7 +1,27 @@ # GLNE69 - Looney Tunes Back In Action [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. ++$Infinite Cash +041A5014 000F8000 ++$Infinite Health +04258098 00000001 ++$Disable AI +042592A0 00000001 ++$Debug Menu (Instead Of Pause Menu) +042592E0 00000000 ++$Unlock Challenges +021B84D4 00430000 ++$Access All Areas +04258090 00000001 +04258094 00000001 ++$Unlock Hen Grenades +0425809C 00000001 ++$Unlock ACME Shrink-Ray +042580C0 00000001 +[Video] +ProjectionHack = -1 diff --git a/GNWE69.ini b/GNWE69.ini index 410c20cc9c..0a841ff933 100644 --- a/GNWE69.ini +++ b/GNWE69.ini @@ -5,6 +5,76 @@ TLBHack = 1 Patch Region = 0x7e000000 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C426D8F0 0000FF01 +$Max/Infinite Cash +044477E0 05F5E0FF +040476F4 80AD0000 +$Max/Infinite Dev Points +044477E0 05F5E0FF +04047750 80AD0000 +$Max/Infinite Reward Points +044477E4 000003E7 +04057080 80AD0004 +$Player 1 Infinite Health +043F1494 44000000 +043F149C 44000000 +$Player 1 Infinite Stamina +043F1988 44000000 +043F14A8 42C80000 +$Player 1 Max Score +043F15C4 05F5E0FF +$Player 2 Infinite Health +043F278C 44000000 +043F2794 44000000 +$Player 2 No Health +043F278C 3F800000 +043F2794 3F800000 +$Player 2 Infinite Stamina +043F2C80 44000000 +043F27A0 42C80000 +$Player 2 No Stamina +043F2C80 3F800000 +043F27A0 3F800000 +$Player 2 Max Score +043F28BC 05F5E0FF +$Player 2 Low Score +043F28BC 00000000 +$Player 3 Infinite Health +043F3A84 44000000 +043F3A8C 44000000 +$Player 3 No Health +043F3A84 3F800000 +043F3A8C 3F800000 +$Player 3 Infinite Stamina +043F3F78 44000000 +043F3A98 42C80000 +$Player 3 No Stamina +043F3F78 3F800000 +043F3A98 3F800000 +$Player 3 Max Score +043F3BB4 05F5E0FF +$Player 3 Low Score +043F3BB4 00000000 +$Player 4 Infinite Health +043F4D7C 44000000 +043F4D84 44000000 +$Player 4 No Health +043F4D7C 3F800000 +043F4D84 3F800000 +$Player 4 Infinite Stamina +043F5270 44000000 +043F4D90 42C80000 +$Player 4 No Stamina +043F5270 3F800000 +043F4D90 3F800000 +$Player 4 Max Score +043F4EAC 05F5E0FF +$Player 4 Low Score +043F4EAC 00000000 +[Video] +ProjectionHack = -1 diff --git a/GT6E70.ini b/GT6E70.ini index 8704ad5675..e387721715 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -5,3 +5,40 @@ EmulationStateId = 4 EmulationIssues = Needs Real XFB and Safe Texture Cache [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C4389A80 0000FF01 +$Infinite Health +04197798 60000000 +041977A4 D01F016C +041977B8 60000000 +$No Reload/Some Rapid Fire +04128B8C 38030000 +$Max/Infinite Terabytes +0448C26C 000F423F +0448C270 000F423F +$Upgrades Are Free +00000000 843EF048 +00000000 000C0001 +$All Levels Unlocked +0048C27C 00000E01 +$All Levels 100% Complete +0448C1E4 000186A0 +00000000 8448BEB0 +000186A0 000F000C +00000000 8448BEB4 +000186A0 000F000C +00000000 8448BEC0 +3F800000 000F000C +$Invincibility +0044588C 00000001 +$Slo-Motion +00445898 00000001 +$Instant Death +004458AC 00000001 +$Death Stare +00445DB8 00000001 +$Permavision +00445DD0 00000001 +[Video] +ProjectionHack = -1 +SafeTextureCache = True diff --git a/R7EP8P.ini b/R7EP8P.ini new file mode 100644 index 0000000000..4342593b96 --- /dev/null +++ b/R7EP8P.ini @@ -0,0 +1,8 @@ +# R7EP8P - Nights - Jorney of Dreams (Pal?) +[Core] Values set here will override the main dolphin settings. +EnableFPRF = True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file From f3db3592cba417ba93724691ae64d2ce1b371d6f Mon Sep 17 00:00:00 2001 From: daco65 Date: Tue, 21 Jul 2009 11:40:11 +0000 Subject: [PATCH 144/336] not sure who deleted it, and i know its pointless but i think we should keep it --- gcncrypt.exe | Bin 0 -> 27648 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 gcncrypt.exe diff --git a/gcncrypt.exe b/gcncrypt.exe new file mode 100644 index 0000000000000000000000000000000000000000..9e9b8a5e8ae45d39b8e49ecbac3dcfd30e78ce37 GIT binary patch literal 27648 zcmeHw4}4VBo$r~+1O^zG35JRlWx$}I1c5;XfijR>1q+x0QLEAS7 z%xmsWr!ThHHQU-}ihZ@pTHLZoRon@vkv7&)>6UKmHf!y3;-oZNc_EL6-2MK3=id2q zlhE#azP9hPUi{sAe*b^xcg{WM+;i{54fnQ+93g}aplL!J#gz^(pD%q1fjwpB3sc15 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Date: Sat, 1 Aug 2009 18:54:28 +0000 Subject: [PATCH 146/336] big ass shit --- G2FE78.ini | 20 +++++++ G2MP01.ini | 3 ++ GDDE41.ini | 17 ++++++ GE5EA4.ini | 24 +++++++++ GF8E69.ini | 38 +++++++++++++- GFYE69.ini | 29 +++++++++- GHME4F.ini | 31 +++++++++++ GICE78.ini | 11 ++++ GINE69.ini | 21 ++++++++ GIQE78.ini | 19 +++++++ GJUE78.ini | 27 ++++++++++ GJWE78.ini | 25 +++++++++ GKNEB2.ini | 151 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GM8P01.ini | 5 +- GOYE69.ini | 36 +++++++++++++ GSSE8P.ini | 21 ++++++++ HACA01.ini | 1 + RCJP8P.ini | 9 ++++ RSXP69.ini | 9 ++++ WILETL.ini | 9 ++++ 20 files changed, 503 insertions(+), 3 deletions(-) create mode 100644 G2FE78.ini create mode 100644 GE5EA4.ini create mode 100644 GHME4F.ini create mode 100644 GICE78.ini create mode 100644 GINE69.ini create mode 100644 GIQE78.ini create mode 100644 GJUE78.ini create mode 100644 GJWE78.ini create mode 100644 GKNEB2.ini create mode 100644 GOYE69.ini create mode 100644 GSSE8P.ini create mode 100644 RCJP8P.ini create mode 100644 RSXP69.ini create mode 100644 WILETL.ini diff --git a/G2FE78.ini b/G2FE78.ini new file mode 100644 index 0000000000..2e3c92b4eb --- /dev/null +++ b/G2FE78.ini @@ -0,0 +1,20 @@ +# G2FE78 - Tak 2: The Staff of Dreams +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C43213D8 0000FF01 +$Infinite Health +04112828 48232224 +04344A4C D017021C +04344A50 C1B7021C +04344A54 4BDCDDDC +$Max JuJu Elements +00000000 843C58B8 +4479C000 00030003 +$Have All Cards/All Cards Mixable +00000000 8439A5E0 +00000001 001E000A diff --git a/G2MP01.ini b/G2MP01.ini index 7ccc846012..fae0c0dd00 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -10,3 +10,6 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [EmuState] EmulationStateId = 2 EmulationIssues = needs safe texture cache +[Video] +SafeTextureCache = 1 +ProjectionHack = -1 diff --git a/GDDE41.ini b/GDDE41.ini index 37064fe98a..84f4d68eb3 100644 --- a/GDDE41.ini +++ b/GDDE41.ini @@ -5,3 +5,20 @@ EmulationStateId = 2 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C40486D0 00000800 +$Have Infinite Lives +04765074 00000063 +$Always Have 99 Cogs +04765070 00000063 +$Never Have More Than 1 Life +34765074 00000001 +04765074 00000001 +$Never Have More Than 3 Lives +34765074 00000003 +04765074 00000003 +$Never Have More Than 1 Cog +34765070 00000001 +04765070 00000001 +[Video] +ProjectionHack = -1 diff --git a/GE5EA4.ini b/GE5EA4.ini new file mode 100644 index 0000000000..a78f377411 --- /dev/null +++ b/GE5EA4.ini @@ -0,0 +1,24 @@ +# GE5EA4 - TMNT:Mutant Melee +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C41E605C 0000FF01 +$Infinite Health +052278A8 00000226 +$Press R+Y For More Time +0A27E530 000008A0 +04288F70 4415C000 +$Press L+Y For No Time +0A27E530 000008C0 +04288F70 40000000 +$All Characters Unlocked +00280B88 00000D01 +00280B6C 00001501 +$All Melee Levels Unlocked +02280D2C 00100000 +$Library Complete +02280BE8 0021FFFF diff --git a/GF8E69.ini b/GF8E69.ini index 3db371867a..fe003ff65a 100644 --- a/GF8E69.ini +++ b/GF8E69.ini @@ -1,6 +1,42 @@ # GF8E69 - FIFA Street [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C431F6C8 0000FF01 +$Unlock All Venues +043D2290 00000001 +$Unlock All Kits +043D2294 00000001 +$Unlock Tournaments +043D2298 00000001 +$Unlock All Players +043D229C 00000001 +$Invisible Ball +04417038 00000001 +$Max SB Points +0482A188 000F4240 +$Max Rep +0482A158 000F423F +$Press L+R+Start To End Half +0A46F900 00001060 +04416FE8 FFFFFFFF +$Home Team Starts With 5 +28416F2C 00000005 +00416F2C 00000005 +$Home Team Starts With 10 +28416F2C 0000000A +00416F2C 0000000A +$Home Team Never Scores +00416F2C 00000000 +$Away Team Starts With 10 +28416F8C 0000000A +00416F8C 0000000A +$Away Team Never Scores +00416F8C 00000000 +[Video] +ProjectionHack = -1 diff --git a/GFYE69.ini b/GFYE69.ini index 212a53522d..18d04e329d 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -1,8 +1,35 @@ # GFYE69 - FIFA Street 2 [Core] Values set here will override the main dolphin settings. -TLBHack=1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code +C4344534 0000FF01 +$Home Team Starts With 10 +2843491F 0000000A +0043491F 0000000A +$Home Team Starts With 5 +2843491F 00000005 +0043491F 00000005 +$Home Team Can't Score +0043491F 00000000 +$Home Team Quick Trick Points +04434920 000F423F +$Home Team Low Trick Points +04434920 00000000 +$Away Team Starts With 10 +284349E7 0000000A +004349E7 0000000A +$Away Team Starts With 5 +284349E7 00000005 +004349E7 00000005 +$Away Team Can't Score +004349E7 00000000 +$Away Team Quick Trick Points +044349E8 000F423F +$Away Team Low Trick Points +044349E8 00000000 +[Video] +ProjectionHack = -1 diff --git a/GHME4F.ini b/GHME4F.ini new file mode 100644 index 0000000000..6f3e91852d --- /dev/null +++ b/GHME4F.ini @@ -0,0 +1,31 @@ +# GHME4F - Hitman 2: Silent Assassin +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4229E7C 0000FF00 +$Infinite Ammo + Rapid Fire +0417CA4C 60000000 +0417CA50 60000000 +$Press Down + Y For God Mode +4A889D30 00000804 +0406CE6C 60000000 +0406CE80 60000000 +52889D30 00000804 +0406CE6C 418200D8 +0406CE80 4082001C +$Press Down + X For All Items +0A889D30 00000404 +0406CF74 60000000 +12889D30 00000404 +0406CF74 418200EC +$Press Left + Y For Nailgun +4A889D30 00000801 +0406D250 60000000 +0406D288 60000000 +52889D30 00000801 +0406D250 418201BC +0406D288 408000C4 diff --git a/GICE78.ini b/GICE78.ini new file mode 100644 index 0000000000..f90006061c --- /dev/null +++ b/GICE78.ini @@ -0,0 +1,11 @@ +# GICE78 - The Incredibles +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C422AD48 0000FF01 +$Infinite Health +04097DB8 38000064 diff --git a/GINE69.ini b/GINE69.ini new file mode 100644 index 0000000000..b79ba92c26 --- /dev/null +++ b/GINE69.ini @@ -0,0 +1,21 @@ +# GINE69 - Batman +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C42FE4A8 0002FF01 +$Infinite Health +040CF5D0 60000000 +$Infinite Item Use +040BE308 801F0004 +$Max Area Fear +043FB030 42C80000 +$Low Level Time +043917F4 40000000 +$BatMobile = Infinite Armor +0411D364 60000000 +$BatMobile = Infinite Boost +0411E754 60000000 diff --git a/GIQE78.ini b/GIQE78.ini new file mode 100644 index 0000000000..0d8db606bb --- /dev/null +++ b/GIQE78.ini @@ -0,0 +1,19 @@ +# GIQE78 - The Incredibles 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C421D274 0000FF01 +$Infinite Specials +003BD9DB 00000003 +003BED0B 00000003 +$Max Experience +023BED02 00006B6C +023BD9D2 00006B6C +$All Upgrades +00000000 843BD9BC +00000002 00050001 +00000000 843BECEC +00000002 00050001 diff --git a/GJUE78.ini b/GJUE78.ini new file mode 100644 index 0000000000..6d64e26bb8 --- /dev/null +++ b/GJUE78.ini @@ -0,0 +1,27 @@ +# GJUE78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4131BDC 0000FF00 +$Infinite Health +04001A00 2C050000 +04001A04 41820008 +04001A08 4804E26C +04001A0C 4804E26C +0404FC64 4BFB1D9C +$Max/Infinite Feathers +022F4E06 000003E7 +$Press Z+A For Super Jump +4A327A2C 00000110 +04026894 60000000 +04026C1C 60000000 +52327A2C 00000110 +04026894 D0030068 +04026C1C D0050008 +[HLEaudio] +[Video] +ProjectionHack = 0 diff --git a/GJWE78.ini b/GJWE78.ini new file mode 100644 index 0000000000..77383d02b3 --- /dev/null +++ b/GJWE78.ini @@ -0,0 +1,25 @@ +# GJWE78 - Tak: The Great Juju Challenge +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C438BBEC 0000FF01 +$Infinite Health +041D1558 D0180240 +041D155C C1B80240 +041D1560 4BF88C58 +0415A1B4 480773A4 +$Infinite Energy +04165360 60000000 +0416556C 60000000 +$Infinite Time +0404CE04 C01F0000 +$Infinite Blue Goo +0444C41C 4479C000 +$Infinite Red Crystals +0444C428 4479C000 +$Infinite Green Fruit +0444C434 4479C000 diff --git a/GKNEB2.ini b/GKNEB2.ini new file mode 100644 index 0000000000..54de5d9e86 --- /dev/null +++ b/GKNEB2.ini @@ -0,0 +1,151 @@ +# GKNEB2 - Ultimate Muscle: Legends VS. New Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C410EE24 0000FF00 +$Infinite KIN Medals +02296DD6 0000270F +$All Toys +0029814C 00001A01 +002981E5 00012201 +00298317 00003501 +0029834D 00004901 +$Story Mode = Infinite Health +0232C99E 00000960 +$Story Mode = 75% Health +0A32C99E 00000960 +0232C99E 00000708 +$Story Mode = 50% Health +0A32C99E 00000960 +0232C99E 000004B0 +$Story Mode = 25% Health +0A32C99E 00000960 +0232C99E 00000258 +$Story Mode = 1% Health +0A32C99E 00000960 +0232C99E 00000018 +$Story Mode = Always Level 3 Special +0232C9A6 00000960 +$Story Mode = Always Level 2 Special +0232C9A6 000005A0 +$Story Mode = Always Level 1 Special +0232C9A6 00000300 +$Story Mode = No Special +0232C9A6 00000000 +$Story Mode = King Muscle Unlocked +04264510 00000001 +$Story Mode = Ramenman Unlocked +04264518 00000001 +$Story Mode = Terryman Unlocked +04264514 00000001 +$Story Mode = Buffaloman Unlocked +0426451C 00000001 +$Story Mode = Robin Mask Unlocked +04264520 00000001 +$Story Mode = Sunshine Unlocked +04264528 00000001 +$Story Mode = Brocken Jr. Unlocked +04264524 00000001 +$Story Mode = Eskara Unlocked +04264504 00000001 +$Story Mode = Warsman Unlocked +0426452C 00000001 +$Story Mode = Hanzo Unlocked +04264508 00000001 +$Story Mode = The Ninja Unlocked +04264530 00000001 +$Story Mode = Bone Cold Unlocked +0426450C 00000001 +$Story Mode = Skull Duggery Unlocked +04264534 00000001 +$All VS. Characters +044B2BF0 001FFFFF +$VS. Mode (Upper Left Wrestler) = Infinite Health +0232C99E 00000960 +$VS. Mode (Upper Left Wrestler) = 75% Health +0A32C99E 00000960 +0232C99E 00000708 +$VS. Mode (Upper Left Wrestler) = 50% Health +0A32C99E 00000960 +0232C99E 000004B0 +$VS. Mode (Upper Left Wrestler) = 25% Health +0A32C99E 00000960 +0232C99E 00000258 +$VS. Mode (Upper Left Wrestler) = 1% Health +0A32C99E 00000960 +0232C99E 00000018 +$VS. Mode (Upper Left Wrestler) = Always Level 3 Special +0232C9A6 00000960 +$VS. Mode (Upper Left Wrestler) = Always Level 2 Special +0232C9A6 000005A0 +$VS. Mode (Upper Left Wrestler) = Always Level 1 Special +0232C9A6 00000300 +$VS. Mode (Upper Right Wrestler) = Infinite Health +0232DB56 00000960 +$VS. Mode (Upper Right Wrestler) = 75% Health +0A32DB56 00000960 +0232DB56 00000708 +$VS. Mode (Upper Right Wrestler) = 50% Health +0A32DB56 00000960 +0232DB56 000004B0 +$VS. Mode (Upper Right Wrestler) = 25% Health +0A32DB56 00000960 +0232DB56 00000258 +$VS. Mode (Upper Right Wrestler) = 1% Health +0A32DB56 00000960 +0232DB56 00000018 +$VS. Mode (Upper Right Wrestler) = Always Level 3 Special +0232DB5E 00000960 +$VS. Mode (Upper Right Wrestler) = Always Level 2 Special +0232DB5E 000005A0 +$VS. Mode (Upper Right Wrestler) = Always Level 1 Special +0232DB5E 00000300 +$VS. Mode (Upper Right Wrestler) = No Special +0232DB5E 00000000 +$VS. Mode (Lower Left Wrestler) = Infinite Health +0232D27A 00000960 +$VS. Mode (Lower Left Wrestler) = 75% Health +0A32D27A 00000960 +0232D27A 00000708 +$VS. Mode (Lower Left Wrestler) = 50% Health +0A32D27A 00000960 +0232D27A 000004B0 +$VS. Mode (Lower Left Wrestler) = 25% Health +0A32D27A 00000960 +0232D27A 00000258 +$VS. Mode (Lower Left Wrestler) = 1% Health +0A32D27A 00000960 +0232D27A 00000018 +$VS. Mode (Lower Left Wrestler) = Always Level 3 Special +0432D280 00000960 +$VS. Mode (Lower Left Wrestler) = Always Level 2 Special +0432D280 000005A0 +$VS. Mode (Lower Left Wrestler) = Always Level 1 Special +0432D280 00000300 +$VS. Mode (Lower Left Wrestler) = No Special +0432D280 00000000 +$VS. Mode (Lower Right Wrestler) = Infinite Health +0232E432 00000960 +$VS. Mode (Lower Right Wrestler) = 75% Health +0A32E432 00000960 +0232E432 00000708 +$VS. Mode (Lower Right Wrestler) = 50% Health +0A32E432 00000960 +0232E432 000004B0 +$VS. Mode (Lower Right Wrestler) = 25% Health +0A32E432 00000960 +0232E432 00000258 +$VS. Mode (Lower Right Wrestler) = 1% Health +0A32E432 00000960 +0232E432 00000018 +$VS. Mode (Lower Right Wrestler) = Always Level 3 Special +0232E43A 00000960 +$VS. Mode (Lower Right Wrestler) = Always Level 2 Special +0232E43A 000005A0 +$VS. Mode (Lower Right Wrestler) = Always Level 1 Special +0232E43A 00000300 +$VS. Mode (Lower Right Wrestler) = No Special +0232E43A 00000000 diff --git a/GM8P01.ini b/GM8P01.ini index 9f95112ffd..01978e23de 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -8,8 +8,11 @@ #The Emulation State. EmulationStateId = 2 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" -EmulationIssues = +EmulationIssues = needs safe texture cache [EmuState] EmulationStateId = 0 [OnFrame] [ActionReplay] +[Video] +SafeTextureCache = 1 +ProjectionHack = -1 diff --git a/GOYE69.ini b/GOYE69.ini new file mode 100644 index 0000000000..c0c693f5d2 --- /dev/null +++ b/GOYE69.ini @@ -0,0 +1,36 @@ +# GOYE69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +0C3F0328 4E800020 +C43F0328 0000FF01 +0C0135B8 4E800020 +C40135B8 0000FF02 +0C71AEC8 4E800020 +C471AEC8 0000FF03 +$Never Lose Health +040A0D44 60000000 +$Never Lose Armor +040A0C70 60000000 +$Never Lose Eye Power +040A43E0 4E800020 +$Infinite Ammo +04542E4C 00000001 +$Unlock All Missions +0000314D 00000018 +$Unlock Multiplayer Maps (Use On A Empty Profile) +000094AC 000000FF +$Enemies Are Idiots (Use On A Empty Profile) +0410ECAC 4E800020 +$Enemies Cannot Throw Grenades (Use On A Empty Profile) +040FC010 4E800020 +$Big Arms (Use On A Empty Profile) +04542E78 3F800000 +$Slow Enemies (Use On A Empty Profile) +044F7FFC 3D000000 +$Disable Shadows (Use On A Empty Profile) +044FA2A4 00000001 diff --git a/GSSE8P.ini b/GSSE8P.ini new file mode 100644 index 0000000000..3d5853eae0 --- /dev/null +++ b/GSSE8P.ini @@ -0,0 +1,21 @@ +# GSSE8P - Sega Soccer Slam +[Core] Values set here will override the main dolphin settings. +TLBHack = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C419DA20 00000800 +$El Fuego Have Tons Of Cash +04238F74 05F5E0FF +$Spirit Have Tons Of Cash +04239C18 05F5E0FF +$Tsunami Have Tons Of Cash +0423A8BC 05F5E0FF +$Toxic Have Tons Of Cash +0423B560 05F5E0FF +$SubZero Have Tons Of Cash +0423C204 05F5E0FF +$Volta Have Tons Of Cash +0423CEA8 05F5E0FF diff --git a/HACA01.ini b/HACA01.ini index 0e3783276b..259e024de1 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -7,3 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] Hack = -1 +ProjectionHack = -1 diff --git a/RCJP8P.ini b/RCJP8P.ini new file mode 100644 index 0000000000..5261e736e8 --- /dev/null +++ b/RCJP8P.ini @@ -0,0 +1,9 @@ +# RCJP8P - The Conduit +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = random crashes +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RSXP69.ini b/RSXP69.ini new file mode 100644 index 0000000000..957279e40f --- /dev/null +++ b/RSXP69.ini @@ -0,0 +1,9 @@ +# RSXP69 - SSX Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = crash after strap warning +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WILETL.ini b/WILETL.ini new file mode 100644 index 0000000000..2a6b417abf --- /dev/null +++ b/WILETL.ini @@ -0,0 +1,9 @@ +# WILETL - Screaming Narwhal Monkey Island Chap 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From ce742d90fd9ef091f539c0ca31d0e0e8c804b819 Mon Sep 17 00:00:00 2001 From: "sl1nk3.s" Date: Mon, 10 Aug 2009 18:19:49 +0000 Subject: [PATCH 147/336] Added speedhacks to The Conduit by JumperTwo, also a few updates --- GPIE01.ini | 150 +++++++++++++++++------------------------------------ GPIP01.ini | 9 ++++ RCJE8P.ini | 17 ++++++ RGQE70.ini | 13 +++++ 4 files changed, 87 insertions(+), 102 deletions(-) create mode 100644 GPIP01.ini create mode 100644 RCJE8P.ini create mode 100644 RGQE70.ini diff --git a/GPIE01.ini b/GPIE01.ini index eeeb4c101d..8a1f33dd39 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -1,214 +1,160 @@ # GPIE01 - Pikmin v1.1 NTSC - [EmuState] #The Emulation State as of r1062; works very well; occasionally crashes -EmulationStateId = 4 - +#The Emulation State as of r3950; I finished it without any single crash/issue :P +EmulationStateId = 5 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. - -$(m) +$(m) 04CE586A 88000000 C4205638 0000FF00 - -$Infinite Health: Captain Olimar +$Infinite Health: Captain Olimar 04CE586B 08000000 423D1E50 006C42C8 - -$One Hit Kills All Enemies +$One Hit Kills All Enemies 04CE586C 08000000 04145BCC C002008C 043F028C 00000000 - -$All Areas Open +$All Areas Open 04CE586D 08000000 0439D980 0000001F - -$D-Pad Left To Reset Time +$D-Pad Left To Reset Time 04CE586E 08000000 4A39D400 00000001 0439DAB0 00000007 0439DAA4 40131E59 - -$D-Pad Right To Advance Time +$D-Pad Right To Advance Time 04CE586F 08000000 0A39D400 00000002 8439DAA4 00020400 - -$D-Pad Up Displays Debug Info +$D-Pad Up Displays Debug Info 04CE5870 08000000 8A39D400 00000008 003988BC 00000001 003E7CC0 00000001 003988A4 00000701 00000000 40000000 - -$D-Pad Down Hides Debug Info +$D-Pad Down Hides Debug Info 04CE5871 08000000 8A39D400 00000004 003988BC 00000000 003E7CC0 00000000 003988A4 00000700 00000000 40000000 - -$No Blur +$No Blur 04CE5872 08000000 003988B7 00000000 - -#REFILL THE ONIONS EACH DAY CODES: - -$Have 999 Red Flower Pikmin +$Have 999 Red Flower Pikmin 04CE5874 08000000 023D1DFC 00030000 043D1E04 000003E7 - -$Have 999 Yellow Flower Pikmin +$Have 999 Yellow Flower Pikmin 04CE5875 08000000 023D1E08 00030000 043D1E10 000003E7 - -$Have 999 Blue Flower Pikmin +$Have 999 Blue Flower Pikmin 04CE5876 08000000 023D1DF0 00030000 043D1DF8 000003E7 - -#DAY MODIFIER CODES: - -$Always Day 2 +$Always Day 2 04CE5878 08000000 0039DAB7 00000002 - -$Always Day 10 +$Always Day 10 04CE5879 08000000 0039DAB7 0000000A - -$Always Day 20 +$Always Day 20 04CE587A 08000000 0039DAB7 00000014 - -$Always Day 29 +$Always Day 29 04CE587B 08000000 0039DAB7 0000001D - -#RED PIKMIN COLOR(Pick One): - -$Red Pikmin Are Black +$Red Pikmin Are Black 04CE587D 08000000 043D1E1C 00000000 - -$Red Pikmin Are White +$Red Pikmin Are White 04CE587E 08000000 043D1E1C FFFFFFFF - -$Red Pikmin Are Grey +$Red Pikmin Are Grey 04CE587F 08000000 043D1E1C 80808080 - -$Red Pikmin Are Yellow +$Red Pikmin Are Yellow 04CE5880 08000000 043D1E1C FFD200FF - -$Red Pikmin Are Blue +$Red Pikmin Are Blue 04CE5881 08000000 043D1E1C 0000FF00 - -$Red Pikmin Are Green +$Red Pikmin Are Green 04CE5882 08000000 043D1E1C 00FF0000 - -$Red Pikmin Are Purple +$Red Pikmin Are Purple 04CE5883 08000000 043D1E1C D200D200 - -$Red Pikmin Are Pink +$Red Pikmin Are Pink 04CE5884 08000000 043D1E1C FE808000 - -$Random Colors-Every Red Pikmin +$Random Colors-Every Red Pikmin 04CE5885 08000000 803D1E1C 00000001 803D1E1D FFFFFFFF 803D1E1E 0000007F - -#YELLOW PIKMIN COLOR(Pick One): - -$Yellow Pikmin Are Black +$Yellow Pikmin Are Black 04CE5887 08000000 043D1E20 00000000 - -$Yellow Pikmin Are White +$Yellow Pikmin Are White 04CE5888 08000000 043D1E20 FFFFFFFF - -$Yellow Pikmin Are Grey +$Yellow Pikmin Are Grey 04CE5889 08000000 043D1E20 80808080 - -$Yellow Pikmin Are Red +$Yellow Pikmin Are Red 04CE588A 08000000 043D1E20 FF000000 - -$Yellow Pikmin Are Blue +$Yellow Pikmin Are Blue 04CE588B 08000000 043D1E20 0000FF00 - -$Yellow Pikmin Are Green +$Yellow Pikmin Are Green 04CE588C 08000000 043D1E20 00FF0000 - -$Yellow Pikmin Are Purple +$Yellow Pikmin Are Purple 04CE588D 08000000 043D1E20 D200D200 - -$Yellow Pikmin Are Pink +$Yellow Pikmin Are Pink 04CE588E 08000000 043D1E20 FE808000 - -$Random Colors-Every Yellow Pikmin +$Random Colors-Every Yellow Pikmin 04CE588F 08000000 803D1E20 00000001 803D1E21 FFFFFFFF 803D1E22 0000007F - -#BLUE PIKMIN COLOR(Pick One): - -$Blue Pikmin Are Black +$Blue Pikmin Are Black 04CE5891 08000000 043D1E18 00000000 - -$Blue Pikmin Are White +$Blue Pikmin Are White 04CE5892 08000000 043D1E18 FFFFFFFF - -$Blue Pikmin Are Grey +$Blue Pikmin Are Grey 04CE5893 08000000 043D1E18 80808080 - -$Blue Pikmin Are Red +$Blue Pikmin Are Red 04CE5894 08000000 043D1E18 FF000000 - -$Blue Pikmin Are Yellow +$Blue Pikmin Are Yellow 04CE5895 08000000 043D1E18 FFD200FF - -$Blue Pikmin Are Green +$Blue Pikmin Are Green 04CE5896 08000000 043D1E18 00FF0000 - -$Blue Pikmin Are Purple +$Blue Pikmin Are Purple 04CE5897 08000000 043D1E18 D200D200 - -$Blue Pikmin Are Pink +$Blue Pikmin Are Pink 04CE5898 08000000 043D1E18 FE808000 - -$Random Colors-Every Blue Pikmin +$Random Colors-Every Blue Pikmin 04CE5899 08000000 803D1E18 00000001 803D1E19 FFFFFFFF 803D1E1A 0000007F +[Video] +ProjectionHack = -1 diff --git a/GPIP01.ini b/GPIP01.ini new file mode 100644 index 0000000000..4f305ca544 --- /dev/null +++ b/GPIP01.ini @@ -0,0 +1,9 @@ +# GPIP01 - Pikmin PAL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Won't boot +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RCJE8P.ini b/RCJE8P.ini new file mode 100644 index 0000000000..9ce7b064ea --- /dev/null +++ b/RCJE8P.ini @@ -0,0 +1,17 @@ +# RCJE8P - The Conduit +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Speedhacks] +# Speedhacks by JumperTwo @ http://forums.ngemu.com/dolphin-discussion/123921-conduit-wii-2.html#post1706452 +0x80199d08=700 +0x8038b814=700 +0x80144be0=700 +0x80117934=700 +[Video] +# Bink videos have issues with the Force Filtering setting +ForceFiltering = 0 +ProjectionHack = -1 diff --git a/RGQE70.ini b/RGQE70.ini new file mode 100644 index 0000000000..7a385bb523 --- /dev/null +++ b/RGQE70.ini @@ -0,0 +1,13 @@ +# RGQE70 - Ghostbusters +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. ++$crashfix +0x8006935C:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +[Video] +# Bink videos have issues with the Force Filtering setting +ForceFiltering = 0 +ProjectionHack = -1 From be23da8686a510c6c7cef9ba089bbacc187df5f5 Mon Sep 17 00:00:00 2001 From: "sl1nk3.s" Date: Mon, 24 Aug 2009 03:52:31 +0000 Subject: [PATCH 148/336] Enable accurate fcmp for paper mario games --- G8ME01.ini | 6 +++++- G8MP01.ini | 1 + R8PE01.ini | 7 +++++++ R8PP01.ini | 1 + 4 files changed, 14 insertions(+), 1 deletion(-) create mode 100644 R8PE01.ini diff --git a/G8ME01.ini b/G8ME01.ini index c7a8856723..de1489957d 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -1,10 +1,14 @@ # G8ME01 - Paper Mario [Core] +AccurateFCMP = 1 [Speedhacks] 0x8029ccf4=600 #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/G8MP01.ini b/G8MP01.ini index d007eb44ae..95e7dee58d 100644 --- a/G8MP01.ini +++ b/G8MP01.ini @@ -1,5 +1,6 @@ # G8MP01 - Paper Mario [Core] Values set here will override the main dolphin settings. +AccurateFCMP = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. diff --git a/R8PE01.ini b/R8PE01.ini new file mode 100644 index 0000000000..38890e42c8 --- /dev/null +++ b/R8PE01.ini @@ -0,0 +1,7 @@ +# R8PP01 - SUPER PAPER MARIO +[Core] Values set here will override the main dolphin settings. +AccurateFCMP = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R8PP01.ini b/R8PP01.ini index 6fcbfcf894..38890e42c8 100644 --- a/R8PP01.ini +++ b/R8PP01.ini @@ -1,5 +1,6 @@ # R8PP01 - SUPER PAPER MARIO [Core] Values set here will override the main dolphin settings. +AccurateFCMP = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. From 53a260ca481a0c0bc2395b6ea45acc445f22d1b1 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 31 Aug 2009 21:24:27 +0000 Subject: [PATCH 149/336] added leomas cheats --- GBIE08.ini | 285 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 285 insertions(+) diff --git a/GBIE08.ini b/GBIE08.ini index d46dfa3b26..cccd6cbe35 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -4,3 +4,288 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$(M) +004E0201 7FFFFFFF +7FFFFFFF 00000800 +$Infinite Ammo (All Weapons) (Jay007 & Link Master) +004E30B2 08000000 +04027284 38030000 +$Infinite Defense Items (Link Master) +004E55C4 08000000 +04078EA4 38030000 +$Never Poisoned (Jay007) +004E227E 08000000 +001F11C7 00000000 +$Instant Crimson Heads (Gerald Compton) +004E1DD1 08000000 +041FC2C8 00000000 +041FC2CC FFFFFFFF +$East Wing Doorknob Never Breaks (Gerald Compton) +004E4A54 08000000 +041F3B90 00000000 +$Unlock All Extras (Gerald Compton) +004E026E 08000000 +041ED678 FFFFFFFF +$Have All Maps (Save Then Deactivate Code) (Gerald Compton) +004E0B05 08000000 +041FC324 FFFFFFFA +041FC328 FFFFFFFA +041FC32C FFFFFFFA +041FC330 FFFFFFFA +041FC334 FFFFFFFA +$Unlock All Doors (Gerald Compton) +004E2A12 08000000 +041F3BA4 FFFFFFFF +041F3BA8 FFFFFFFF +041F3BAC FFFFFFFF +$Walk Through Walls (Mad Mike 96) +004E5E61 08000000 +041F0B04 00000000 +$Extreme Mode (Enemies Respawn) (Jay007) +004E450A 08000000 +041F3A84 00000000 +041F3A94 00000000 +041F3A98 00000000 +041F3AB4 00000000 +041F3AC4 00000000 +$Nightmare Mode (Enemies Respawn & Do More Damage) (Jay007) +004E5A78 08000000 +221F11BE 00000002 +021F11BE 00000001 +041F3A84 00000000 +041F3A94 00000000 +041F3A98 00000000 +041F3AB4 00000000 +041F3AC4 00000000 +$Barry Replaced By Enrico (Cutscenes Only) (Jay007 & Link Master) +004E2D02 08000000 +057F4E28 12098380 +057F4E2C 002BF140 +057F4E34 12098380 +057F4E38 002BF140 +057F4EF4 12098380 +057F4EF8 002BF140 +$Beta Music Plays In Mansion 1F & 2F (Jay007 & Link Master) +004E57E9 08000000 +057F3F1C 01805780 +057F3F20 00086860 +057F3F88 041149E0 +057F3F8C 00120660 +$Freeze Triggering System Bomb Timer (Jay007) +004E0EDC 08000000 +041FC2C8 000015D0 +$Low Finishing Time (Jay007) +004E3EC5 08000000 +041FC300 00000000 +$Press L+D-pad Left To Complete Game (Jill) (Jay007) +004E2B08 08000000 +0A1ED27E 00000041 +001F3A7D 00000080 +$Press L+D-pad Right To Complete Game (Chris) (Jay007) +004E613F 08000000 +0A1ED27E 00000042 +001F3A7D 00000081 +$Auto Aim Is Always Enabled (Jill) (Jay007) +004E0851 08000000 +081F3A7C 00000083 +001F3A7C 00000081 +081F3A7C 00000082 +001F3A7C 00000080 +$Auto Aim Is Always Disabled (Jill) (Jay007) +004E5A01 08000000 +081F3A7C 00000080 +001F3A7C 00000081 +$Enemies Are Always Invisible (Jill) (Jay007) +004E5B5A 08000000 +081F3A7C 00000080 +001F3A7C 00000083 +081F3A7C 00000082 +001F3A7C 00000083 +$Auto Aim Is Always Enabled (Chris) (Jay007) +004E2813 08000000 +081F3A7C 00000003 +001F3A7C 00000001 +081F3A7C 00000002 +001F3A7C 00000000 +$Auto Aim Is Always Disabled (Chris) (Jay007) +004E5AA6 08000000 +081F3A7C 00000000 +001F3A7C 00000001 +$Enemies Are Always Invisible (Chris) (Jay007) +004E7947 08000000 +081F3A7C 00000000 +001F3A7C 00000003 +081F3A7C 00000002 +001F3A7C 00000003 +$Play As Rebecca Chambers (Jay007) +004E70B4 08000000 +021F11B4 00000006 +004E0873 08000000 +021F11B3 00000003 +$Jill Wears Black S.T.A.R.S. Outfit (Jay007) +004E0244 08000000 +8D162578 0000000E +05162608 00000008 +05162650 00000008 +05162674 00000008 +051626BC 00000008 +051CCB80 00000008 +051D2A40 00000008 +00000000 40000000 +$Jill Wears Disco S.T.A.R.S. Outfit (JAY007) +004E1B11 08000000 +8D162578 0000000E +05162608 00000000 +05162650 00000000 +05162674 00000000 +051626BC 00000000 +051CCB80 00000002 +051D2A40 00000002 +00000000 40000000 +$Jill Wears Black RE3 Outfit (JAY007) +004E1BDF 08000000 +8D1646B4 0000000E +05164744 00000008 +0516478C 00000008 +051C5400 00000008 +051CB2C0 00000008 +00000000 40000000 +$Jill Wears Disco RE3 Outfit (JAY007) +004E0800 08000000 +8D1646B4 0000000E +05164744 00000000 +0516478C 00000000 +051C5400 00000002 +051CB2C0 00000002 +05164768 00000002 +00000000 40000000 +$Chris Wears Black S.T.A.R.S. Outfit (JAY007) +004E12F0 08000000 +8D164F48 0000000E +05164FD8 00000008 +05165020 00000008 +05165068 00000008 +00000000 40000000 +$Chris Wears Black Code Veronica Outfit (JAY007) +004E735A 08000000 +8D164F48 0000000E +05164868 00000008 +051648B0 00000008 +051648D4 00000008 +00000000 40000000 +$Chris Wears Black Street Outfit (JAY007) +004E40DE 08000000 +8D164F48 0000000E +051610BC 00000008 +051610E0 00000008 +05161104 00000008 +0516114C 00000008 +05161194 00000008 +00000000 40000000 +$Chris Wears Disco Street Gear (JAY007) +004E74BA 08000000 +8D164F48 0000000E +051610BC 00000000 +051610E0 00000000 +05161104 00000000 +0516114C 00000000 +05161194 00000000 +051B7040 00000002 +051BCF00 00000002 +00000000 40000000 +$Jill Texture Modifier - Brown S.T.A.R.S. Outfit (Jay007) +004E7DBA 08000000 +05162604 01010001 +0516260C 81170000 +0516264C 01010001 +05162654 81170000 +$Jill Texture Modifier - White S.T.A.R.S. Outfit (Jay007) +004E443F 08000000 +05162604 01010001 +0516260C 81171000 +0516264C 01010001 +05162654 81171000 +$Jill Texture Modifier - Yellow S.T.A.R.S. Outfit (Jay007) +004E158F 08000000 +05162604 01010001 +0516260C 81173000 +0516264C 01010001 +05162654 81173000 +$Jill Texture Modifier - Glitter Blue S.T.A.R.S. Outfit (Jay007) +004E6EF5 08000000 +05162604 01010001 +0516260C 81174000 +0516264C 01010001 +05162654 81174000 +$Jill Texture Modifier - Red S.T.A.R.S. Outfit (Jay007) +004E06F4 08000000 +05162604 01010001 +0516260C 81175000 +0516264C 01010001 +05162654 81175000 +$Jill Texture Modifier - Black S.T.A.R.S. Outfit (Jay007) +004E6DD6 08000000 +05162604 01010001 +0516260C 81170400 +0516264C 01010001 +05162654 81170400 +$Jill Texture Modifier - Dark Blue S.T.A.R.S. Outfit (Jay007) +004E1A3F 08000000 +05162604 01010001 +0516260C 81172200 +0516264C 01010001 +05162654 81172200 +$Jill Texture Modifier - Pink S.T.A.R.S. Outfit (Jay007) +004E68C2 08000000 +05162604 01010001 +0516260C 81172300 +0516264C 01010001 +05162654 81172300 +$Jill Texture Modifier - Green S.T.A.R.S. Outfit (Jay007) +004E5D33 08000000 +05162604 01010001 +0516260C 81173300 +0516264C 01010001 +05162654 81173300 +$Jill Texture Modifier - Multi Colour RE3 Outfit (Jay007) +004E0E65 08000000 +05164740 00010001 +05164748 81117F00 +05164788 00010001 +05164790 81117F00 +$Jill Texture Modifier - Yellow RE3 Outfit (Jay007) +004E03EF 08000000 +05164740 00010001 +05164748 81147F00 +05164788 00010001 +05164790 81147F00 +$Jill Texture Modifier - Red RE3 Outfit (Jay007) +004E29E2 08000000 +05164740 00010001 +05164748 81177F00 +05164788 00010001 +05164790 81177F00 +$Jill Texture Modifier - Blue RE3 Outfit (Jay007) +004E7E87 08000000 +05164740 00010001 +05164748 81151000 +05164788 00010001 +05164790 81151000 +$Jill Texture Modifier - Dark Red RE3 Outfit (Jay007) +004E5E8F 08000000 +05164740 00010001 +05164748 81155000 +05164788 00010001 +05164790 81155000 +$Jill Texture Modifier - Green RE3 Outfit (Jay007) +004E5040 08000000 +05164740 00010001 +05164748 8115B000 +05164788 00010001 +05164790 8115B000 +$Jill Texture Modifier - Black RE3 Outfit (Jay007) +004E02BE 08000000 +05164740 00010001 +05164748 811B4000 +05164788 00010001 +05164790 811B4000 From 2505e060576eccff66000c71d12b711d1b89bf02 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Tue, 1 Sep 2009 15:17:23 +0000 Subject: [PATCH 150/336] Updated a couple of games status's For those who don't know im cmccmc --- GDJEB2.ini | 4 ++-- GXRE08.ini | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GDJEB2.ini b/GDJEB2.ini index 45b47ce91b..0c6581ce26 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -1,7 +1,7 @@ # GDJEB2 - Digimon World 4 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Screen Blinking +EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GXRE08.ini b/GXRE08.ini index 3766b93b82..cbe3f8b62a 100644 --- a/GXRE08.ini +++ b/GXRE08.ini @@ -1,7 +1,7 @@ # GXRE08 - MEGA MAN X COMMAND MISSION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From c85a0911cfdbd45f80438665c26db2b0e1d38957 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Wed, 2 Sep 2009 17:51:42 +0000 Subject: [PATCH 151/336] Some game status updates --- G8ME01.ini | 6 +- G8MP01.ini | 1 - GALP01.ini | 26 ++--- GBIE08.ini | 285 ----------------------------------------------------- GC6P01.ini | 3 + GDJEB2.ini | 4 +- GF7E01.ini | 5 +- GM4E01.ini | 10 +- GM8E01.ini | 5 +- GRSPAF.ini | 12 +-- GXRE08.ini | 2 +- R49P01.ini | 9 ++ R7PP01.ini | 5 +- R8PP01.ini | 4 +- RF7J08.ini | 9 ++ RGVP52.ini | 9 ++ RH8P4F.ini | 9 ++ RHTP54.ini | 4 +- RIJE69.ini | 9 ++ RLJPKM.ini | 9 ++ RMGP01.ini | 5 +- RMHJ08.ini | 9 ++ RRYPHY.ini | 4 +- RSVP8P.ini | 9 ++ RW9X78.ini | 4 +- RWSP8P.ini | 3 + RWUX52.ini | 9 ++ RYXP7J.ini | 9 ++ RZTE01.ini | 9 ++ SXEE52.ini | 9 ++ WDMP01.ini | 9 ++ WKTJA4.ini | 9 ++ WR9E08.ini | 1 + WTRPXS.ini | 9 ++ 34 files changed, 197 insertions(+), 327 deletions(-) create mode 100644 R49P01.ini create mode 100644 RF7J08.ini create mode 100644 RGVP52.ini create mode 100644 RH8P4F.ini create mode 100644 RIJE69.ini create mode 100644 RLJPKM.ini create mode 100644 RMHJ08.ini create mode 100644 RSVP8P.ini create mode 100644 RWUX52.ini create mode 100644 RYXP7J.ini create mode 100644 RZTE01.ini create mode 100644 SXEE52.ini create mode 100644 WDMP01.ini create mode 100644 WKTJA4.ini create mode 100644 WTRPXS.ini diff --git a/G8ME01.ini b/G8ME01.ini index de1489957d..c7a8856723 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -1,14 +1,10 @@ # G8ME01 - Paper Mario [Core] -AccurateFCMP = 1 [Speedhacks] 0x8029ccf4=600 #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = +EmulationStateId = 2 [OnFrame] [ActionReplay] -[Video] -ProjectionHack = -1 diff --git a/G8MP01.ini b/G8MP01.ini index 95e7dee58d..d007eb44ae 100644 --- a/G8MP01.ini +++ b/G8MP01.ini @@ -1,6 +1,5 @@ # G8MP01 - Paper Mario [Core] Values set here will override the main dolphin settings. -AccurateFCMP = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GALP01.ini b/GALP01.ini index 8ee3605e4a..2c220c18db 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -23,7 +23,7 @@ $Infinite Retries 0246A8C2 000005FA $Infinite Time 0245C4D2 00000075 -$Open All Characters ++$Open All Characters 0444CD30 FFFFFFFF $Infinite lottery coins 0444CF10 0000270F @@ -72,28 +72,30 @@ $All start with 900% 04034B74 38A00384 $All start with 999% 04034B74 38A003E7 -$Metroidy level ++$Metroidy level 044C7FC4 00000D02 -$City rooftops level ++$City rooftops level 044C7FC4 00000F02 -$During F-Zero race ++$During F-Zero race 044C7FC4 00001102 -$Ontop of giant pokemon ++$Ontop of giant pokemon 044C7FC4 00001302 -$Mario Bros style level ++$Mario Bros style level 044C7FC4 00001502 -$Game and Watch level ++$Game and Watch level 044C7FC4 00001702 -$Platforms in starfield 1 level ++$Platforms in starfield 1 level 044C7FC4 00001802 -$Platforms in starfield 2 level ++$Platforms in starfield 2 level 044C7FC4 00001902 -$Level with 'windy' tree ++$Level with 'windy' tree 044C7FC4 00001A02 -$Yoshi's story level ++$Yoshi's story level 044C7FC4 00001B02 -$Dusk jungle level ++$Dusk jungle level 044C7FC4 00001C02 $Debug Menu 024C7BC4 00000602 [Core] +[Video] +ProjectionHack = -1 diff --git a/GBIE08.ini b/GBIE08.ini index cccd6cbe35..d46dfa3b26 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -4,288 +4,3 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -$(M) -004E0201 7FFFFFFF -7FFFFFFF 00000800 -$Infinite Ammo (All Weapons) (Jay007 & Link Master) -004E30B2 08000000 -04027284 38030000 -$Infinite Defense Items (Link Master) -004E55C4 08000000 -04078EA4 38030000 -$Never Poisoned (Jay007) -004E227E 08000000 -001F11C7 00000000 -$Instant Crimson Heads (Gerald Compton) -004E1DD1 08000000 -041FC2C8 00000000 -041FC2CC FFFFFFFF -$East Wing Doorknob Never Breaks (Gerald Compton) -004E4A54 08000000 -041F3B90 00000000 -$Unlock All Extras (Gerald Compton) -004E026E 08000000 -041ED678 FFFFFFFF -$Have All Maps (Save Then Deactivate Code) (Gerald Compton) -004E0B05 08000000 -041FC324 FFFFFFFA -041FC328 FFFFFFFA -041FC32C FFFFFFFA -041FC330 FFFFFFFA -041FC334 FFFFFFFA -$Unlock All Doors (Gerald Compton) -004E2A12 08000000 -041F3BA4 FFFFFFFF -041F3BA8 FFFFFFFF -041F3BAC FFFFFFFF -$Walk Through Walls (Mad Mike 96) -004E5E61 08000000 -041F0B04 00000000 -$Extreme Mode (Enemies Respawn) (Jay007) -004E450A 08000000 -041F3A84 00000000 -041F3A94 00000000 -041F3A98 00000000 -041F3AB4 00000000 -041F3AC4 00000000 -$Nightmare Mode (Enemies Respawn & Do More Damage) (Jay007) -004E5A78 08000000 -221F11BE 00000002 -021F11BE 00000001 -041F3A84 00000000 -041F3A94 00000000 -041F3A98 00000000 -041F3AB4 00000000 -041F3AC4 00000000 -$Barry Replaced By Enrico (Cutscenes Only) (Jay007 & Link Master) -004E2D02 08000000 -057F4E28 12098380 -057F4E2C 002BF140 -057F4E34 12098380 -057F4E38 002BF140 -057F4EF4 12098380 -057F4EF8 002BF140 -$Beta Music Plays In Mansion 1F & 2F (Jay007 & Link Master) -004E57E9 08000000 -057F3F1C 01805780 -057F3F20 00086860 -057F3F88 041149E0 -057F3F8C 00120660 -$Freeze Triggering System Bomb Timer (Jay007) -004E0EDC 08000000 -041FC2C8 000015D0 -$Low Finishing Time (Jay007) -004E3EC5 08000000 -041FC300 00000000 -$Press L+D-pad Left To Complete Game (Jill) (Jay007) -004E2B08 08000000 -0A1ED27E 00000041 -001F3A7D 00000080 -$Press L+D-pad Right To Complete Game (Chris) (Jay007) -004E613F 08000000 -0A1ED27E 00000042 -001F3A7D 00000081 -$Auto Aim Is Always Enabled (Jill) (Jay007) -004E0851 08000000 -081F3A7C 00000083 -001F3A7C 00000081 -081F3A7C 00000082 -001F3A7C 00000080 -$Auto Aim Is Always Disabled (Jill) (Jay007) -004E5A01 08000000 -081F3A7C 00000080 -001F3A7C 00000081 -$Enemies Are Always Invisible (Jill) (Jay007) -004E5B5A 08000000 -081F3A7C 00000080 -001F3A7C 00000083 -081F3A7C 00000082 -001F3A7C 00000083 -$Auto Aim Is Always Enabled (Chris) (Jay007) -004E2813 08000000 -081F3A7C 00000003 -001F3A7C 00000001 -081F3A7C 00000002 -001F3A7C 00000000 -$Auto Aim Is Always Disabled (Chris) (Jay007) -004E5AA6 08000000 -081F3A7C 00000000 -001F3A7C 00000001 -$Enemies Are Always Invisible (Chris) (Jay007) -004E7947 08000000 -081F3A7C 00000000 -001F3A7C 00000003 -081F3A7C 00000002 -001F3A7C 00000003 -$Play As Rebecca Chambers (Jay007) -004E70B4 08000000 -021F11B4 00000006 -004E0873 08000000 -021F11B3 00000003 -$Jill Wears Black S.T.A.R.S. Outfit (Jay007) -004E0244 08000000 -8D162578 0000000E -05162608 00000008 -05162650 00000008 -05162674 00000008 -051626BC 00000008 -051CCB80 00000008 -051D2A40 00000008 -00000000 40000000 -$Jill Wears Disco S.T.A.R.S. Outfit (JAY007) -004E1B11 08000000 -8D162578 0000000E -05162608 00000000 -05162650 00000000 -05162674 00000000 -051626BC 00000000 -051CCB80 00000002 -051D2A40 00000002 -00000000 40000000 -$Jill Wears Black RE3 Outfit (JAY007) -004E1BDF 08000000 -8D1646B4 0000000E -05164744 00000008 -0516478C 00000008 -051C5400 00000008 -051CB2C0 00000008 -00000000 40000000 -$Jill Wears Disco RE3 Outfit (JAY007) -004E0800 08000000 -8D1646B4 0000000E -05164744 00000000 -0516478C 00000000 -051C5400 00000002 -051CB2C0 00000002 -05164768 00000002 -00000000 40000000 -$Chris Wears Black S.T.A.R.S. Outfit (JAY007) -004E12F0 08000000 -8D164F48 0000000E -05164FD8 00000008 -05165020 00000008 -05165068 00000008 -00000000 40000000 -$Chris Wears Black Code Veronica Outfit (JAY007) -004E735A 08000000 -8D164F48 0000000E -05164868 00000008 -051648B0 00000008 -051648D4 00000008 -00000000 40000000 -$Chris Wears Black Street Outfit (JAY007) -004E40DE 08000000 -8D164F48 0000000E -051610BC 00000008 -051610E0 00000008 -05161104 00000008 -0516114C 00000008 -05161194 00000008 -00000000 40000000 -$Chris Wears Disco Street Gear (JAY007) -004E74BA 08000000 -8D164F48 0000000E -051610BC 00000000 -051610E0 00000000 -05161104 00000000 -0516114C 00000000 -05161194 00000000 -051B7040 00000002 -051BCF00 00000002 -00000000 40000000 -$Jill Texture Modifier - Brown S.T.A.R.S. Outfit (Jay007) -004E7DBA 08000000 -05162604 01010001 -0516260C 81170000 -0516264C 01010001 -05162654 81170000 -$Jill Texture Modifier - White S.T.A.R.S. Outfit (Jay007) -004E443F 08000000 -05162604 01010001 -0516260C 81171000 -0516264C 01010001 -05162654 81171000 -$Jill Texture Modifier - Yellow S.T.A.R.S. Outfit (Jay007) -004E158F 08000000 -05162604 01010001 -0516260C 81173000 -0516264C 01010001 -05162654 81173000 -$Jill Texture Modifier - Glitter Blue S.T.A.R.S. Outfit (Jay007) -004E6EF5 08000000 -05162604 01010001 -0516260C 81174000 -0516264C 01010001 -05162654 81174000 -$Jill Texture Modifier - Red S.T.A.R.S. Outfit (Jay007) -004E06F4 08000000 -05162604 01010001 -0516260C 81175000 -0516264C 01010001 -05162654 81175000 -$Jill Texture Modifier - Black S.T.A.R.S. Outfit (Jay007) -004E6DD6 08000000 -05162604 01010001 -0516260C 81170400 -0516264C 01010001 -05162654 81170400 -$Jill Texture Modifier - Dark Blue S.T.A.R.S. Outfit (Jay007) -004E1A3F 08000000 -05162604 01010001 -0516260C 81172200 -0516264C 01010001 -05162654 81172200 -$Jill Texture Modifier - Pink S.T.A.R.S. Outfit (Jay007) -004E68C2 08000000 -05162604 01010001 -0516260C 81172300 -0516264C 01010001 -05162654 81172300 -$Jill Texture Modifier - Green S.T.A.R.S. Outfit (Jay007) -004E5D33 08000000 -05162604 01010001 -0516260C 81173300 -0516264C 01010001 -05162654 81173300 -$Jill Texture Modifier - Multi Colour RE3 Outfit (Jay007) -004E0E65 08000000 -05164740 00010001 -05164748 81117F00 -05164788 00010001 -05164790 81117F00 -$Jill Texture Modifier - Yellow RE3 Outfit (Jay007) -004E03EF 08000000 -05164740 00010001 -05164748 81147F00 -05164788 00010001 -05164790 81147F00 -$Jill Texture Modifier - Red RE3 Outfit (Jay007) -004E29E2 08000000 -05164740 00010001 -05164748 81177F00 -05164788 00010001 -05164790 81177F00 -$Jill Texture Modifier - Blue RE3 Outfit (Jay007) -004E7E87 08000000 -05164740 00010001 -05164748 81151000 -05164788 00010001 -05164790 81151000 -$Jill Texture Modifier - Dark Red RE3 Outfit (Jay007) -004E5E8F 08000000 -05164740 00010001 -05164748 81155000 -05164788 00010001 -05164790 81155000 -$Jill Texture Modifier - Green RE3 Outfit (Jay007) -004E5040 08000000 -05164740 00010001 -05164748 8115B000 -05164788 00010001 -05164790 8115B000 -$Jill Texture Modifier - Black RE3 Outfit (Jay007) -004E02BE 08000000 -05164740 00010001 -05164748 811B4000 -05164788 00010001 -05164790 811B4000 diff --git a/GC6P01.ini b/GC6P01.ini index 9c922fe813..3f2d2eb7cf 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GDJEB2.ini b/GDJEB2.ini index 0c6581ce26..45b47ce91b 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -1,7 +1,7 @@ # GDJEB2 - Digimon World 4 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Screen Blinking [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GF7E01.ini b/GF7E01.ini index 46edb34de0..2070e3dc0c 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -1,6 +1,9 @@ # GF7E01 - STARFOX ASSAULT [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GM4E01.ini b/GM4E01.ini index 2880c9a311..88d64d00ba 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -1,12 +1,12 @@ # GM4E01 - Mario Kart: Double Dash!! [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 5 Issues="Going to next course may hang" +EmulationIssues = [OnFrame] -#Add memory patches here. [ActionReplay] -$Everything Unlocked ++$Everything Unlocked 023BC1C0 0003FFFF $Stars Last Forever 045633BF 08000000 @@ -100,7 +100,6 @@ $Item Always Bros Special 0420CBC4 38600009 $Item Always Lightning 0420CBC4 3860000A -vItem Always Yoshi Egg 0420CBC4 3860000B $Item Always Golden Mushroom 0420CBC4 3860000C @@ -120,4 +119,5 @@ $Reduced Nintendo Blur 022B3382 000000E8 $Increased Nintendo Blur 022B3382 000000CC -[core] \ No newline at end of file +[Video] +ProjectionHack = -1 diff --git a/GM8E01.ini b/GM8E01.ini index 8222ceab9d..039ece4d77 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -1,8 +1,9 @@ # GM8E01 - Metroid Prime [EmuState] #The Emulation State. -EmulationStateId = 3 +EmulationStateId = 5 Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" +EmulationIssues = [Speedhacks] 0x80384b1c=400 [OnFrame] @@ -85,3 +86,5 @@ $Have Beam Combo B $Have Beam Combo C 4200183C 004F0001 [Core] +[Video] +ProjectionHack = -1 diff --git a/GRSPAF.ini b/GRSPAF.ini index 952a70e9f5..61abca4845 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -1,25 +1,21 @@ # GRSPAF - SOULCALIBUR2 [EmuState] #The Emulation State. -EmulationStateId = 4 +EmulationStateId = 5 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. $(M) 03EC2BE2 98000000 C4193E28 0000FF00 - $Infinite Time 03EC2BE3 18000000 043A3694 00000063 - $Unlock Everything 03EC2C07 18000000 004161E0 00011303 - $Unlock Yoshimitsu 03EC2C0A 18000000 -004161E2 00000003 \ No newline at end of file +[Video] +ProjectionHack = -1 diff --git a/GXRE08.ini b/GXRE08.ini index cbe3f8b62a..3766b93b82 100644 --- a/GXRE08.ini +++ b/GXRE08.ini @@ -1,7 +1,7 @@ # GXRE08 - MEGA MAN X COMMAND MISSION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/R49P01.ini b/R49P01.ini new file mode 100644 index 0000000000..add7926137 --- /dev/null +++ b/R49P01.ini @@ -0,0 +1,9 @@ +# R49P01 - DONKEY KONG JUNGLE BEAT WII +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R7PP01.ini b/R7PP01.ini index 6a8438849f..3c3d5489da 100644 --- a/R7PP01.ini +++ b/R7PP01.ini @@ -2,7 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. +$Patch -0x8011f1cc:dword:0x4e800020 +0x8011F1CC:dword:0x4E800020 [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R8PP01.ini b/R8PP01.ini index 38890e42c8..ba982a193f 100644 --- a/R8PP01.ini +++ b/R8PP01.ini @@ -1,7 +1,9 @@ # R8PP01 - SUPER PAPER MARIO [Core] Values set here will override the main dolphin settings. -AccurateFCMP = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RF7J08.ini b/RF7J08.ini new file mode 100644 index 0000000000..3efd990fe4 --- /dev/null +++ b/RF7J08.ini @@ -0,0 +1,9 @@ +# RF7J08 - TATSUNOKO VS. CAPCOM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RGVP52.ini b/RGVP52.ini new file mode 100644 index 0000000000..711547e21a --- /dev/null +++ b/RGVP52.ini @@ -0,0 +1,9 @@ +# RGVP52 - Guitar Hero: Aerosmith +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RH8P4F.ini b/RH8P4F.ini new file mode 100644 index 0000000000..c7513850e1 --- /dev/null +++ b/RH8P4F.ini @@ -0,0 +1,9 @@ +# RH8P4F - Tomb Raider Eight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RHTP54.ini b/RHTP54.ini index 29eeb04b76..d25d97f91a 100644 --- a/RHTP54.ini +++ b/RHTP54.ini @@ -1,7 +1,9 @@ # RHTP54 - Manhunt 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RIJE69.ini b/RIJE69.ini new file mode 100644 index 0000000000..df8fc41968 --- /dev/null +++ b/RIJE69.ini @@ -0,0 +1,9 @@ +# RIJE69 - GIJoe +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RLJPKM.ini b/RLJPKM.ini new file mode 100644 index 0000000000..b1a925cefc --- /dev/null +++ b/RLJPKM.ini @@ -0,0 +1,9 @@ +# RLJPKM - Line Rider Freestyle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RMGP01.ini b/RMGP01.ini index e5e92595d1..1a1f8adcde 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -1,6 +1,9 @@ # RMGP01 - SUPER MARIO GALAXY [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RMHJ08.ini b/RMHJ08.ini new file mode 100644 index 0000000000..15434b3ffa --- /dev/null +++ b/RMHJ08.ini @@ -0,0 +1,9 @@ +# RMHJ08 - MONSTER HUNTER 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RRYPHY.ini b/RRYPHY.ini index ed99013196..50cf8e050d 100644 --- a/RRYPHY.ini +++ b/RRYPHY.ini @@ -1,7 +1,9 @@ # RRYPHY - Rogue Trooper [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RSVP8P.ini b/RSVP8P.ini new file mode 100644 index 0000000000..8e84805d12 --- /dev/null +++ b/RSVP8P.ini @@ -0,0 +1,9 @@ +# RSVP8P - Sonic Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RW9X78.ini b/RW9X78.ini index 380996761b..dfb5b8b9c4 100644 --- a/RW9X78.ini +++ b/RW9X78.ini @@ -1,7 +1,9 @@ # RW9X78 - WWE Smackdown! vs. RAW 2009 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RWSP8P.ini b/RWSP8P.ini index ccfbb9a334..567ec2e58b 100644 --- a/RWSP8P.ini +++ b/RWSP8P.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RWUX52.ini b/RWUX52.ini new file mode 100644 index 0000000000..aaac5a8504 --- /dev/null +++ b/RWUX52.ini @@ -0,0 +1,9 @@ +# RWUX52 - Xmen Origins: Wolverine +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RYXP7J.ini b/RYXP7J.ini new file mode 100644 index 0000000000..628fe93f08 --- /dev/null +++ b/RYXP7J.ini @@ -0,0 +1,9 @@ +# RYXP7J - Yamaha Supercross +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RZTE01.ini b/RZTE01.ini new file mode 100644 index 0000000000..47a33e9f45 --- /dev/null +++ b/RZTE01.ini @@ -0,0 +1,9 @@ +# RZTE01 - WSP2 US(P) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/SXEE52.ini b/SXEE52.ini new file mode 100644 index 0000000000..c640febfdc --- /dev/null +++ b/SXEE52.ini @@ -0,0 +1,9 @@ +# SXEE52 - Sample Game Name +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WDMP01.ini b/WDMP01.ini new file mode 100644 index 0000000000..9e8c026fd1 --- /dev/null +++ b/WDMP01.ini @@ -0,0 +1,9 @@ +# WDMP01 - Dr. Mario & Germ Buster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WKTJA4.ini b/WKTJA4.ini new file mode 100644 index 0000000000..3f12fa6444 --- /dev/null +++ b/WKTJA4.ini @@ -0,0 +1,9 @@ +# WKTJA4 - CONTRA REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WR9E08.ini b/WR9E08.ini index 319e43ac35..2fe518ed22 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -7,3 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] Hack = -1 +ProjectionHack = -1 diff --git a/WTRPXS.ini b/WTRPXS.ini new file mode 100644 index 0000000000..6f0df8ab6c --- /dev/null +++ b/WTRPXS.ini @@ -0,0 +1,9 @@ +# WTRPXS - BIT.TRIP BEAT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 346645bfe74b759375604bcedfde3be6cf4d3f28 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Wed, 2 Sep 2009 18:06:29 +0000 Subject: [PATCH 152/336] Fix to previous commit, MK:DD!! had incorrect cheat title and other minor stuff. --- GALP01.ini | 24 ++++++++++++------------ GM4E01.ini | 3 ++- 2 files changed, 14 insertions(+), 13 deletions(-) diff --git a/GALP01.ini b/GALP01.ini index 2c220c18db..9aeb1e2913 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -23,7 +23,7 @@ $Infinite Retries 0246A8C2 000005FA $Infinite Time 0245C4D2 00000075 -+$Open All Characters +$Open All Characters 0444CD30 FFFFFFFF $Infinite lottery coins 0444CF10 0000270F @@ -72,27 +72,27 @@ $All start with 900% 04034B74 38A00384 $All start with 999% 04034B74 38A003E7 -+$Metroidy level +$Metroidy level 044C7FC4 00000D02 -+$City rooftops level +$City rooftops level 044C7FC4 00000F02 -+$During F-Zero race +$During F-Zero race 044C7FC4 00001102 -+$Ontop of giant pokemon +$Ontop of giant pokemon 044C7FC4 00001302 -+$Mario Bros style level +$Mario Bros style level 044C7FC4 00001502 -+$Game and Watch level +$Game and Watch level 044C7FC4 00001702 -+$Platforms in starfield 1 level +$Platforms in starfield 1 level 044C7FC4 00001802 -+$Platforms in starfield 2 level +$Platforms in starfield 2 level 044C7FC4 00001902 -+$Level with 'windy' tree +$Level with 'windy' tree 044C7FC4 00001A02 -+$Yoshi's story level +$Yoshi's story level 044C7FC4 00001B02 -+$Dusk jungle level +$Dusk jungle level 044C7FC4 00001C02 $Debug Menu 024C7BC4 00000602 diff --git a/GM4E01.ini b/GM4E01.ini index 88d64d00ba..51d048cbfb 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -6,7 +6,7 @@ Issues="Going to next course may hang" EmulationIssues = [OnFrame] [ActionReplay] -+$Everything Unlocked +$Everything Unlocked 023BC1C0 0003FFFF $Stars Last Forever 045633BF 08000000 @@ -100,6 +100,7 @@ $Item Always Bros Special 0420CBC4 38600009 $Item Always Lightning 0420CBC4 3860000A +$Item Always Yoshi Egg 0420CBC4 3860000B $Item Always Golden Mushroom 0420CBC4 3860000C From 9f53f08fe21321544635bb8785858d1b39b386c2 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Wed, 2 Sep 2009 19:12:08 +0000 Subject: [PATCH 153/336] Patch that makes Guitar Hero 5 playable (author preferred to remain anonymous) --- SXEE52.ini | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/SXEE52.ini b/SXEE52.ini index c640febfdc..4a916301d3 100644 --- a/SXEE52.ini +++ b/SXEE52.ini @@ -1,9 +1,8 @@ # SXEE52 - Sample Game Name [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. ++$Get ingame +0x801822D0:dword:0x60000000 [ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = -1 From 02346ac8fb56d6c962791588f1799563b7348685 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Wed, 2 Sep 2009 20:55:26 +0000 Subject: [PATCH 154/336] added L wares config's --- G4SP01.ini | 101 +++++++- GF7P01.ini | 65 ++++- GLMP01.ini | 34 ++- GMSP01.ini | 58 ++++- GO7P69.ini | 50 ++++ GRSPAF.ini | 722 ++++++++++++++++++++++++++++++++++++++++++++++++++++- GSAP01.ini | 51 +++- GXSP8P.ini | 46 ++++ 8 files changed, 1115 insertions(+), 12 deletions(-) create mode 100644 GO7P69.ini create mode 100644 GXSP8P.ini diff --git a/G4SP01.ini b/G4SP01.ini index 457a04b31b..bbfbe82ee9 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -2,5 +2,104 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] +$(M) +0658E214 98000000 +C404F588 0002FF00 +$Infinite Health +0658E215 18000000 +04247EDC 80030BF8 +04247EE0 90030BFC +04247EE4 4800000C +$Max Health +0658E216 18000000 +0425AB40 38000020 +$Max/Infinite Force Gems +0658E217 18000000 +0423C730 3860270F +$All Adventure Mode Levels Unlocked +0658E218 18000000 +0452A2C8 FFFFFFFF +0452A390 FFFFFFFF +0452A548 FFFFFFFF +$Items Always Level 2 +0658E22C 18000000 +04247BB4 38600002 +$Super Jump +0658E219 18000000 +0455D684 415CCCCD +$Infinite Force Fairies +0658E21A 18000000 +00545660 00000063 +0052A390 00000063 +$Infinite Air +0658E21B 18000000 +04248F40 38030000 +04289A44 38030000 +$Massive Links +0658E21C 18000000 +0426B82C C02200DC +0426B834 C06200DC +0426B844 C00200DC +$Mini Links +0658E21D 18000000 +0426B82C C0220108 +0426B834 C0620108 +0426B844 C0020108 +$More Time On Huge Death Bombs(Press Z) +0658E21E 18000000 +0434A148 3803FFFF +0A52EA28 00000010 +0434A148 38000300 +$Item Codes +0658E21F 15008000 +$Pegasus Boots(D-Pad Left) +0658E220 14710FC0 +0A54BD94 00000001 +04247D04 38600001 +$Lantern(D-Pad Right) +0658E221 14710FC0 +0A54BD94 00000002 +04247D04 38600002 +$Boomerang(D-Pad Up) +0658E222 14710FC0 +0A54BD94 00000008 +04247D04 38600003 +$Bow & Arrows(D-Pad Down) +0658E223 14710FC0 +0A54BD94 00000004 +04247D04 38600004 +$Magic Hammer(L+D-Pad Left) +0658E224 14710FC0 +0A54BD94 00000041 +04247D04 38600005 +$Fire Rod(L+D-Pad Right) +0658E225 14710FC0 +0A54BD94 00000042 +04247D04 38600006 +$Roc's Feather(L+D-Pad) +0658E226 14710FC0 +0A54BD94 00000048 +04247D04 38600007 +$Bombs(L+D-Pad) +0658E227 14710FC0 +0A54BD94 00000044 +04247D04 38600008 +$Shovel(R Button) +0658E228 14710FC0 +0A54BD94 00000020 +04247D04 38600009 +$Slingshot(Z BUtton) +0658E229 14710FC0 +0A54BD94 00000010 +04247D04 3860000A +$Have Blue Bracelet +0658E22A 14710FC0 +0A54BD94 60000000 +$Have Power Bracelet +0658E22B 14710FC0 +0A54BD94 60000000 +[Video] +ProjectionHack = -1 diff --git a/GF7P01.ini b/GF7P01.ini index e434e0ea52..b2a4a8bab7 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -2,5 +2,68 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] +$(M) +06A0E452 98000000 +C4141B8C 0002FF00 +$Single Mode +06A0E453 15008000 +$Unlock Missions +06A0E460 147229C0 +842B85F4 000109A0 +422B85F4 000038A0 +422B85F4 000298A3 +422B85F4 00030014 +842B85F4 FFFEF660 +$On Foot Missions +06A0E45D 147229A8 +04000000 00000000 +$Infinite Health +06A0E45E 14722EC0 +422BCF20 006F0258 +$Infinite Ammo +06A0E462 14722EC0 +04085ECC 38000063 +04085ED0 B003021A +04085ED4 4800014C +$Moon Jump (Hold Y) +06A0E461 14722EC0 +3A2B4C7A 00000800 +422BCF20 00A63E80 +$Have Some Weapons +06A0E463 14722EC0 +04086070 380001CE +$Flying Missions +06A0E454 147229A8 +04000000 00000000 +$Infinite Health +06A0E455 14722A40 +040465FC 38000500 +$Infinite Lives +06A0E456 14722A40 +002BD0E0 00000063 +$Infinite Bombs +06A0E45F 14722A40 +040471C8 3800000A +002BCF2B 00000009 +$Instant Power Refill +06A0E457 14722A40 +04055240 D07F0380 +$VS. Mode +06A0E458 15008000 +$Unlock Maps +06A0E459 14722C40 +002B88CB 00000E01 +$Unlock Peppy Hare +06A0E45A 14722C40 +002B88E3 00000001 +$Unlock Star Wolf +06A0E45B 14722C40 +002B88E4 00000001 +$Bonus: Unlock Xevious +06A0E45C 18000000 +002B88E6 00000001 +[Video] +ProjectionHack = -1 diff --git a/GLMP01.ini b/GLMP01.ini index 6fe5615e34..fe1d11e2ec 100644 --- a/GLMP01.ini +++ b/GLMP01.ini @@ -2,5 +2,37 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] +$(m) +007204EB 98000000 +C41ED368 00000800 +$Infinite Health +00720476 18000000 +040BC93C 60000000 +$999 Cash +00720477 18000000 +040B1824 3C00270F +040B183C 60000000 +040B1854 60000000 +$99 of each treasures +00720478 18000000 +040B186C 63180063 +040B1874 3F000063 +040B187C 3F000063 +040B1884 3F000063 +040B188C 3F000063 +040B1894 3F000063 +040B189C 3F000063 +$Ceiling Walk (D-Up & B = ON / D-Down & B = OFF) +00720479 18000000 +0A4B8590 00000208 +4038FDE4 00132534 +0A4B8590 00000204 +4038FDE4 00132500 +$End Boss Has No HP +0072047A 18000000 +8012A314 3C000000 +[Video] +ProjectionHack = -1 diff --git a/GMSP01.ini b/GMSP01.ini index e0b506a4d4..26e0e7f213 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -2,5 +2,61 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] +$(M) +00E60ADD 98000000 +C4347930 00000200 +$99 Lives +00E60ADE 18000000 +00570967 00000063 +$Infinite Health +00E60ADF 18000000 +424057F4 00040009 +$Infinite water +00E6151F 18000000 +04263F58 38002710 +042635B0 60000000 +$Infinite hover time +00E61520 18000000 +042640BC 60000000 +$8 Red coins (Press L+B) +00E61642 18000000 +0A3FBBF4 00000240 +025709DE 00000008 +$Open Levels/Nozzles +00E60AE0 18000000 +04570958 FFFFFFFF +0457095C FFFFFFFF +$All Shines +00E60AE1 18000000 +045708E8 FFFFFFFF +045708EC FFFFFFFF +045708F0 FFFFFFFF +$Low Gravity +00E60AE2 18000000 +424057F4 05003E00 +$Low Spin Gravity +00E60AE3 18000000 +424057F4 050A3200 +$Super Spin +00E60AE4 18000000 +424057F4 09423200 +$Super Speed +00E60AE5 18000000 +424057F4 06E44200 +$Breath Underwater +00E60AE6 18000000 +424057F4 08967FFF +$Have Sunshine Shirt +00E60AE7 18000000 +424057F4 00000010 +$Any Fruit Opens Yoshi Eggs +00E66B5B 18000000 +041B47B8 60000000 +$Yoshi Loves Water +00E66B5C 18000000 +0426837C 4E800020 +[Video] +ProjectionHack = -1 diff --git a/GO7P69.ini b/GO7P69.ini new file mode 100644 index 0000000000..9b5a030ec5 --- /dev/null +++ b/GO7P69.ini @@ -0,0 +1,50 @@ +# GO7P69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues= +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +018010A2 98000000 +0C554E8C 4E800020 +C4554E8C 0000FF00 +4C169C34 4E800020 +C4169C34 0002FF01 +C415795C 0000FF03 +0C5036C0 4E800020 +C45036C0 0000FF04 +4C1C3498 4E800020 +C41C3498 0000FF05 +C41438BC 0000FF06 + +$Infinite Health +0180E47C 18000000 +0A0901CE 00000004 +0429EBAC 00000001 +0A0901CE 0000001C +0407D53C 380001CE + +$Infinite Ammo +0180E47D 18000000 +0A0901CE 00000004 +040EF910 3800000A +4A0901CE 0000001C +040FDD20 3920270F +040FDD28 913F0018 + +$Moon Jump (Hold Y) +0180E47E 18000000 +4A0901CE 00000004 +3A24C29C 00000800 +422B4C50 00204080 + +$More Weapons +0180E480 18000000 +0A0901CE 00000004 +040F5F68 392001CE + +$Unlock Levels +0180E47F 18000000 +4A0901CE 00000004 +00000000 80207C94 +00000001 000A0018 \ No newline at end of file diff --git a/GRSPAF.ini b/GRSPAF.ini index 61abca4845..65ec3bb5ee 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -1,21 +1,729 @@ -# GRSPAF - SOULCALIBUR2 -[EmuState] -#The Emulation State. -EmulationStateId = 5 - +# GRSPAF - SOULCALIBUR2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 EmulationIssues = -[OnFrame] -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] $(M) 03EC2BE2 98000000 C4193E28 0000FF00 + $Infinite Time 03EC2BE3 18000000 043A3694 00000063 + +$Player 2 Codes +03ECD256 15008000 + +$Health Codes +03ECD257 14692B28 +0C000000 00000000 + +$Player 2: Infinite Health +03EC2C02 14692BC0 +04383A5C 43700000 + +$Player 2: One Hit Kill Handicap +03EC2C03 14692BC0 +0A383A5C 00004370 +04383A5C 33D601CE + +$Player 2: 75% Health +03EC2C04 14692BC0 +34383A5C 43340000 +04383A5C 43340000 + +$Player 2: 50% Health +03EC2C05 14692BC0 +34383A5C 42F00000 +04383A5C 42F00000 + +$Player 2: 25% Health +03EC2C06 14692BC0 +34383A5C 42700000 +04383A5C 42700000 + +$Player 1 Codes +03ECD258 15008000 + +$Player 1 Moves +03ECD259 14692C28 +0C000000 00000000 + +$Player 1: Uses Seung Mina Moves +03EC2BEC 14692CC0 +0236149A 00000002 + +$Player 1: Uses Mitsurugi Moves +03EC2BEB 14692CC0 +0236149A 00000001 + +$Player 1: Uses Taki Moves +03EC2BED 14692CC0 +0236149A 00000003 + +$Player 1: Uses Maxi Moves +03EC2BEE 14692CC0 +0236149A 00000004 + +$Player 1: Uses Voldo Moves +03EC2BEF 14692CC0 +0236149A 00000005 + +$Player 1: Uses Sophita Moves +03EC2BF0 14692CC0 +0236149A 00000006 + +$Player 1: Uses Ivy Moves +03EC2BF1 14692CC0 +0236149A 0000000B + +$Player 1: Uses Kilik Moves +03EC2BF2 14692CC0 +0236149A 0000000C + +$Player 1: Uses Xianghua Moves +03EC2BF3 14692CC0 +0236149A 0000000D + +$Player 1: Uses Yoshimitsu Moves +03EC2BF4 14692CC0 +0236149A 0000000F + +$Player 1: Uses Nightmare Moves +03EC2BF5 14692CC0 +0236149A 00000011 + +$Player 1: Uses Astaroth Moves +03EC2BF6 14692CC0 +0236149A 00000012 + +$Player 1: Uses Cervantes Moves +03EC2BF7 14692CC0 +0236149A 00000014 + +$Player 1: Uses Raphael Moves +03EC2BF8 14692CC0 +0236149A 00000015 + +$Player 1: Uses Talim Moves +03EC2BF9 14692CC0 +0236149A 00000016 + +$Player 1: Uses Cassandra Moves +03EC2BFA 14692CC0 +0236149A 00000017 + +$Player 1: Uses Charade Moves +03EC2BFB 14692CC0 +0236149A 00000018 + +$Player 1: Uses Necrid Moves +03EC2BFC 14692CC0 +0236149A 00000019 + +$Player 1: Uses Yunsung Moves +03EC2BFD 14692CC0 +0236149A 0000001A + +$Player 1: Uses Link Moves +03EC2BFE 14692CC0 +0236149A 0000001B + +$Player 1: Uses Lizardman Moves +03EC2BFF 14692CC0 +0236149A 0000001E + +$Player 1: Uses Assassin Moves +03EC2C00 14692CC0 +0236149A 0000001F + +$Player 1: Uses Beserker Moves +03EC2C01 14692CC0 +0236149A 00000020 + +$Health Codes +03ECD25A 14692C28 +0C000000 00000000 + +$Player 1: One Hit Kill Handicap +03EC2BE5 14692D40 +0A36299C 00004370 +0436299C 33D601CE + +$Player 1: 75% Health +03EC2BE6 14692D40 +3436299C 43340000 +0436299C 43340000 + +$Player 1: Infinite Health +03EC2BE4 14692D40 +0436299C 43700000 + +$Player 1: 50% Health +03EC2BE7 14692D40 +3436299C 42F00000 +0436299C 42F00000 + +$Player 1: 25% Health +03EC2BE8 14692D40 +3436299C 42700000 +0436299C 42700000 + +$Player 1: Hypermode (Press L+R+B) +03EC2BE9 14692C40 +0A2E91D8 00000260 +043617D8 40000000 + +$Player 1: SlowMo (Press L+R+A) +03EC2BEA 14692C40 +0A2E91D8 00000160 +043617D8 3E000000 + +$Play as Assassin +03ECE2A5 14692C40 +02361498 0000001F + +$Play as Beserker +03ECE2A6 14692C40 +02361498 00000020 + +$Play as Lizardman +03ECE2A7 14692C40 +02361498 0000001E + +$Play as Inferno +03ECE2A8 14692C40 +02361498 00000013 + +$Time Attack Timer Is Zero +03EC2CA2 18000000 +02375CE0 00030000 + $Unlock Everything 03EC2C07 18000000 004161E0 00011303 + +$Unlock Sophita +03EC2C08 18000000 +004161E0 00000003 + +$Unlock Seung Mina +03EC2C09 18000000 +004161E1 00000003 + $Unlock Yoshimitsu 03EC2C0A 18000000 +004161E2 00000003 + +$Unlock Charade +03EC2C0B 18000000 +004161E3 00000003 + +$Unlock Cervantes +03EC2C0C 18000000 +004161E4 00000003 + +$Unlock Lizardman +03EC2C0D 18000000 +004161E5 00000003 + +$Unlock Assassin +03EC2C0E 18000000 +004161E6 00000003 + +$Unlock Beserker +03EC2C0F 18000000 +004161E7 00000003 + +$Unlock Raphael Profile +03EC2C10 18000000 +004161E8 00000003 + +$Unlock Raphael Weapon Demonstration +03EC2C11 18000000 +004161E9 00000003 + +$Unlock Raphael's New Costume +03EC2C12 18000000 +004161EA 00000003 + +$Unlock Talim Profile +03EC2C13 18000000 +004161EB 00000003 + +$Unlock Talim Weapon Demonstration +03EC2C14 18000000 +004161EC 00000003 + +$Unlock Talim's New Costume +03EC2C15 18000000 +004161ED 00000003 + +$Unlock Yunsung Profile +03EC2C16 18000000 +004161EE 00000003 + +$Unlock Yunsung Weapon Demonstration +03EC2C17 18000000 +004161EF 00000003 + +$Unlock Cassandra Profile +03EC2C18 18000000 +004161F0 00000003 + +$Unlock Cassandra Weapon Demonstration +03EC2C19 18000000 +004161F1 00000003 + +$Unlock Cassandra's New Costume +03EC2C1A 18000000 +004161F2 00000003 + +$Unlock Mitsurugi Profile +03EC2C1B 18000000 +004161F3 00000003 + +$Unlock Mitsurugi Weapon Demonstration +03EC2C1C 18000000 +004161F4 00000003 + +$Unlock Mitsurugi's New Costume +03EC2C1D 18000000 +004161F5 00000003 + +$Unlock Taki Profile +03EC2C1E 18000000 +004161F6 00000003 + +$Unlock Taki Weapon Demonstration +03EC2C1F 18000000 +004161F7 00000003 + +$Unlock Taki's New Costume +03EC2C20 18000000 +004161F8 00000003 + +$Unlock Voldo Profile +03EC2C21 18000000 +004161F9 00000003 + +$Unlock Voldo Weapon Demonstration +03EC2C22 18000000 +004161FA 00000003 + +$Unlock Voldo's New Costume +03EC2C23 18000000 +004161FB 00000003 + +$Unlock Nightmare Profile +03EC2C24 18000000 +004161FC 00000003 + +$Unlock Nightmare Weapon Demonstration +03EC2C25 18000000 +004161FD 00000003 + +$Unlock Nightmare New Costume +03EC2C26 18000000 +004161FE 00000003 + +$Unlock Astaroth Profile +03EC2C27 18000000 +004161FF 00000003 + +$Unlock Astaroth Weapon Demonstration +03EC2C28 18000000 +00416200 00000003 + +$Unlock Astaroth's New Costume +03EC2C29 18000000 +00416201 00000003 + +$Unlock Ivy Profile +03EC2C2A 18000000 +00416202 00000003 + +$Unlock Ivy Weapon Demonstration +03EC2C2B 18000000 +00416203 00000003 + +$Unlock Ivy's New Costume +03EC2C2C 18000000 +00416204 00000003 + +$Unlock Kilik Profile +03EC2C2D 18000000 +00416205 00000003 + +$Unlock Kilik Weapon Demonstration +03EC2C2E 18000000 +00416206 00000003 + +$Unlock Xianghau Profile +03EC2C2F 18000000 +00416207 00000003 + +$Unlock Xianghau Weapon Demonstration +03EC2C30 18000000 +00416208 00000003 + +$Unlock Xianghau's New Costume +03EC2C31 18000000 +00416209 00000003 + +$Unlock Maxi Profile +03EC2C32 18000000 +0041620A 00000003 + +$Unlock Taki Weapon Demonstration +03EC2C33 18000000 +0041620B 00000003 + +$Unlock Necrid Profile +03EC2C34 18000000 +0041620C 00000003 + +$Unlock Necrid Weapon Demonstration +03EC2C35 18000000 +0041620D 00000003 + +$Unlock Link Profile +03EC2C36 18000000 +0041620E 00000003 + +$Unlock Link Weapon Demonstration +03EC2C37 18000000 +0041620F 00000003 + +$Unlock Link's New Costume +03EC2C38 18000000 +00416210 00000003 + +$Unlock Link's New Costume 2 +03EC2C39 18000000 +00416211 00000003 + +$Unlock Sophitia Profile +03EC2C3A 18000000 +00416212 00000003 + +$Unlock Sophitia Weapon Demonstration +03EC2C3B 18000000 +00416213 00000003 + +# +$Unlock Sophitia New Costume +03EC2C3C 18000000 +00416214 00000003 + +$Unlock Seung Mina Profile +03EC2C3D 18000000 +00416215 00000003 + +$Unlock Seung Mina Weapon Demonstration +03EC2C3E 18000000 +00416216 00000003 + +$Unlock Seung Mina New Costume +03EC2C3F 18000000 +00416217 00000003 + +$Unlock Yoshimitsu Profile +03EC2C40 18000000 +00416218 00000003 + +$Unlock Yoshimitsu Weapon Demonstration +03EC2C41 18000000 +00416219 00000003 + +$Unlock Charade Profile +03EC2C42 18000000 +0041621A 00000003 + +$Unlock Charade Weapon Demonstration +03EC2C43 18000000 +0041621B 00000003 + +$Unlock Cervante Profile +03EC2C44 18000000 +0041621C 00000003 + +$Unlock Cervante Weapon Demonstration +03EC2C45 18000000 +0041621D 00000003 + +$Unlock Extra Arcade Mode +03EC2C46 18000000 +0041621E 00000003 + +$Unlock Extra Vs Battle Mode +03EC2C47 18000000 +0041621F 00000003 + +$Unlock Extra Time Attack (Standard) Mode +03EC2C48 18000000 +00416220 00000003 + +$Unlock Extra Time Attack (Alternative) Mode +03EC2C49 18000000 +00416221 00000003 + +$Unlock Extra Time Attack (Extreme) Mode +03EC2C4A 18000000 +00416222 00000003 + +$Unlock Extra Survival (Standard) Mode +03EC2C4B 18000000 +00416223 00000003 + +$Unlock Extra Survival (Death Match) Mode +03EC2C4C 18000000 +00416224 00000003 + +$Unlock Extra Survival (No Recovery) Mode +03EC2C4D 18000000 +00416225 00000003 + +$Unlock Extra Team Battle Mode +03EC2C4E 18000000 +00416226 00000003 + +$Unlock Extra VS Team Battle Mode +03EC2C4F 18000000 +00416227 00000003 + +$Unlock Extra Practice Mode +03EC2C50 18000000 +00416228 00000003 + +$Unlock Art Gallery (Hi-Res) +03EC2C51 18000000 +00416229 00000003 + +$Unlock Art Gallery (Illustrations) +03EC2C52 18000000 +0041622A 00000003 + +$Unlock Art Gallery (Special) +03EC2C53 18000000 +0041622B 00000003 + +$Unlock Battle Theatre +03EC2C54 18000000 +0041622C 00000003 + +$Unlock Weapon Gallery +03EC2C55 18000000 +0041622D 00000003 + +$Unlock Weapons Master Opening +03EC2C56 18000000 +0041622E 00000003 + +$Unlock Weapons Master Ending +03EC2C57 18000000 +0041622F 00000003 + +$Unlock Opening (Home Ver.) +03EC2C58 18000000 +00416230 00000003 + +$Unlock Opening (Arcade Ver.) +03EC2C59 18000000 +00416231 00000003 + +$Unlock Ending (Arcade Ver.) +03EC2C5A 18000000 +00416232 00000003 + +$Unlock Hwangseo Palace/Phoenix Court +03EC2C5B 18000000 +00416233 00000003 + +$Unlock Lakeside Coliseum +03EC2C5C 18000000 +00416234 00000003 + +$Unlock Money Pit/Top Tier +03EC2C5D 18000000 +00416235 00000003 + +$Unlock Egyptian Crypt +03EC2C5E 18000000 +00416236 00000003 + +$Unlock Labyrinth +03EC2C5F 18000000 +00416237 00000003 + +$Unlock Epee (Raphael) +03EC2C60 18000000 +00416238 00000003 + +$Unlock Stiletto (Raphael) +03EC2C61 18000000 +00416239 00000003 + +$Unlock Reiterpallasch (Raphael) +03EC2C62 18000000 +0041623A 00000003 + +$Unlock Wo Dao (Raphael) +03EC2C63 18000000 +0041623B 00000003 + +$Unlock Schweizer (Raphael) +03EC2C64 18000000 +0041623C 00000003 + +$Unlock Holy Antler (Raphael) +03EC2C65 18000000 +0041623D 00000003 + +$Unlock Estoc (Raphael) +03EC2C66 18000000 +0041623E 00000003 + +$Unlock Soul Edge (Complete) +03EC2C67 18000000 +0041623F 00000003 + +$Unlock Queen's Guard (Raphael) +03EC2C68 18000000 +00416240 00000003 + +$Unlock Cane (Raphael) +03EC2C69 18000000 +00416241 00000003 + +$Unlock Wind Guide (Talim) +03EC2C6A 18000000 +00416242 00000003 + +$Unlock Tonfa (Talim) +03EC2C6B 18000000 +00416243 00000003 + +$Unlock Side Harpe (Talim) +03EC2C6C 18000000 +00416244 00000003 + +$Unlock Double Crescent Blade (Talim) +03EC2C6D 18000000 +00416245 00000003 + +$Unlock Chaqu (Talim) +03EC2C6E 18000000 +00416246 00000003 + +$Unlock Cao Ankana (Talim) +03EC2C6F 18000000 +00416247 00000003 + +$Unlock Maila Kari (Talim) +03EC2C70 18000000 +00416248 00000003 + +$Unlock Soul Edge (Complete) +03EC2C71 18000000 +00416249 00000003 + +$Unlock Soul Calibur (Talim) +03EC2C72 18000000 +0041624A 00000003 + +$Unlock Weight (Talim) +03EC2C73 18000000 +0041624B 00000003 + +$Unlock Machete (Yunsung) +03EC2C74 18000000 +0041624C 00000003 + +$Unlock Khanjar (Yunsung) +03EC2C75 18000000 +0041624D 00000003 + +$Unlock Xiao Lian (Yunsung) +03EC2C76 18000000 +0041624E 00000003 + +$Unlock Giant Butcher Knife (Yunsung) +03EC2C77 18000000 +0041624F 00000003 + +$Unlock Cheng Ying (Yunsung) +03EC2C78 18000000 +00416250 00000003 + +$Unlock Ramdao (Yunsung) +03EC2C79 18000000 +00416251 00000003 + +$Unlock Blue Thunder (Yunsung) +03EC2C7A 18000000 +00416252 00000003 + +$Unlock Soul Edge (Complete) (Yunsung) +03EC2C7B 18000000 +00416253 00000003 + +$Unlock Han Guang (Yunsung) +03EC2C7C 18000000 +00416254 00000003 + +$Unlock Child's Sword (Yunsung) +03EC2C7D 18000000 +00416255 00000003 + +$Unlock Spiked Shield (Cassandra) +03EC2C7E 18000000 +00416256 00000003 + +$Unlock Dark Blade (Cassandra) +03EC2C7F 18000000 +00416257 00000003 + +$Unlock Metesashi (Cassandra) +03EC2C80 18000000 +00416258 00000003 + +$Unlock Spine Blade (Cassandra) +03EC2C81 18000000 +00416259 00000003 + +$Unlock Katzbalger (Cassandra) +03EC2C82 18000000 +0041625A 00000003 + +$Unlock Red Crystal Rod (Cassandra) +03EC2C83 18000000 +0041625B 00000003 + +$Unlock Ivan The Terrible (Cassandra) +03EC2C84 18000000 +0041625C 00000003 + +$Unlock Soul Edge (Complete) (Cassandra) +03EC2C85 18000000 +0041625D 00000003 + +$Unlock Valkyrie (Cassandra) +03EC2C86 18000000 +0041625E 00000003 + +$Unlock Keepsake (Cassandra) +03EC2C87 18000000 +0041625F 00000003 + +$Unlock Korefuji (Mitsurugi) +03EC2C88 18000000 +00416260 00000003 + +$Unlock Two-Handed Sword (Mitsurugi) +03EC2C89 18000000 +00416261 00000003 [Video] ProjectionHack = -1 diff --git a/GSAP01.ini b/GSAP01.ini index cd32ba96e0..fd28fba3bc 100644 --- a/GSAP01.ini +++ b/GSAP01.ini @@ -2,5 +2,54 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[ActionReplay] +$(m) +017E1098 98000000 +C404AC04 0000FF01 +$Fox: Infinite Health +017E1099 18000000 +023A4A54 00001C1C +$Secondary Infinite Health +017E5950 18000000 +423A5ABC 0AF90063 +$Infinite Staff Power +017E109A 18000000 +043A4A58 00900090 +$Infinite Scarabs +017E109B 18000000 +023A4A5C 0000FFFF +023A4BAC 0000FFFF +$Infinite Bomb Spores +017E109C 18000000 +023A4A7A 0000FFFF +$Have White GrubTubs +017E109D 18000000 +023A4A80 0000FFFF +$All Staff Upgrades +017E109E 18000000 +003A4B4B 000000FF +003A4B4C 000000FF +$Massive Hero +017E109F 18000000 +423A5ABC 00044080 +$Ship takes no damage +017E16AF 18000000 +0422C710 60000000 +0422C984 60000000 +$Maximum Power Up +017E5952 18000000 +403A5ABC 00055C03 +$Collected All Gold Rings +017E5951 18000000 +403A5ABC 0005800A +$Mini Hero +017E10A0 18000000 +423A5ABC 00043F20 +$Moon Jump (Hold B) +017E10A1 18000000 +0A33B052 00000200 +423A5ABC 00143FFF +[Video] +ProjectionHack = -1 diff --git a/GXSP8P.ini b/GXSP8P.ini new file mode 100644 index 0000000000..ba066d96f7 --- /dev/null +++ b/GXSP8P.ini @@ -0,0 +1,46 @@ +# GXSP8P - SonicAdventureDX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(m) +038C28E4 98000000 +C4046DD0 0000FF00 +040032C0 3FE08000 +040032C4 90BF32BC +040032C8 7CBF2B78 +040032CC 483E1C18 +043E4EE0 4BC1E3E0 +$999 Rings +038C28E5 18000000 +027884C8 000003E6 +$Infinite Lives +038C28E6 18000000 +007884CD 00000063 +$Open All Characters +038C28E8 18000000 +007E6172 00000B01 +007E6189 00000001 +$Moon Jump (Hold Y) +038C2930 18000000 +0A788600 00000800 +420032BC 001E4000 +$Sonic Turbo (Hold Z) +038C2932 18000000 +0A788600 00000010 +04564AEC 3D2001CE +0A788600 00000000 +04564AEC 3C0001CE +$Low Gravity +038C2931 18000000 +420032BC 005A4040 +$Unlock Trial Games +038C2933 18000000 +007E5D71 00017001 +$Gouraud Shading +038C294B 18000000 +04794854 C08001CE +$All Emblems +038C294C 18000000 +043594E8 388000FF From afa6127b6fbf36fa6ceadb69de7158b2fa956e12 Mon Sep 17 00:00:00 2001 From: daco65 Date: Thu, 3 Sep 2009 05:25:02 +0000 Subject: [PATCH 155/336] cleanup --- GJ3PA4.ini | 3 +-- GLSE64.ini | 2 +- GM4P01.ini | 2 +- GM8E01.ini | 2 +- GM8J01.ini | 2 +- GM8P01.ini | 1 - GPSP8P.ini | 2 -- GTSE4F.ini | 2 +- GWBP41.ini | 8 ++------ GWRP01.ini | 2 +- HAAA01.ini | 2 +- HACA01.ini | 1 - JACP01.ini | 2 +- R2KP54.ini | 2 +- R3TP54.ini | 2 +- RBUP08.ini | 2 +- RENE8P.ini | 2 +- RENP8P.ini | 2 +- SXEE52.ini | 1 + WDME01.ini | 2 +- WGOEWG.ini | 2 +- WR9E08.ini | 1 - 22 files changed, 19 insertions(+), 28 deletions(-) diff --git a/GJ3PA4.ini b/GJ3PA4.ini index d6ca0eb7fd..2e83bcbe85 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -6,6 +6,5 @@ EmulationIssues = Need ZTP Bloom and Safe Texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] SafeTextureCache = True -ProjectionHax1 = True -ProjectionHax2 = True +ProjectionHack = 1 [ActionReplay] Add action replay cheats here. diff --git a/GLSE64.ini b/GLSE64.ini index 640e2e9ec1..1ddae82c11 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -4,6 +4,6 @@ TLBHack=1 Patch Region=0x7e464000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -Issues="FMV's doesn't seen and some audio errors, but playable" +EmulationIssues="FMV's doesn't seen and some audio errors, but playable" [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GM4P01.ini b/GM4P01.ini index cab08020ff..f6413c746d 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 -Issues="Going to next course may hang" +EmulationIssues="Going to next course may hang" [OnFrame]#Add memory patches here. [ActionReplay]#Add decrypted action replay cheats here. $ diff --git a/GM8E01.ini b/GM8E01.ini index 039ece4d77..35add36fdc 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 -Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" +EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" EmulationIssues = [Speedhacks] 0x80384b1c=400 diff --git a/GM8J01.ini b/GM8J01.ini index 90e6cf2743..90060f292e 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -6,7 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 -Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" +EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" [OnFrame] #Add memory patches to be applied every frame here. [ActionReplay] diff --git a/GM8P01.ini b/GM8P01.ini index 01978e23de..3d359ae26e 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -7,7 +7,6 @@ [EmuState] #The Emulation State. EmulationStateId = 2 -Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" EmulationIssues = needs safe texture cache [EmuState] EmulationStateId = 0 diff --git a/GPSP8P.ini b/GPSP8P.ini index 93350afe6b..33ab2427d1 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -33,8 +33,6 @@ $No texture mode (made by phytress/card gray, imported to pal by daco) 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 -[Wii] -Widescreen = 0 [Video] SafeTextureCache = 1 ProjectionHack = -1 diff --git a/GTSE4F.ini b/GTSE4F.ini index abe6ad2eb5..feb3bba945 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = can crash on some systems(unknown) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/GWBP41.ini b/GWBP41.ini index d0a2f670e1..891a1fa4b2 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -2,11 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 - -[OnFrame] +[OnFrame] #Add memory patches here. -0x80000020=twgt:0xE5207C22 -0x80000008=word:0x00000000 - -[ActionReplay] +[ActionReplay] #Add decrypted action replay cheats here. diff --git a/GWRP01.ini b/GWRP01.ini index f5f877bd4c..14bf717c1d 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -10,7 +10,7 @@ EmulationIssues = goes to before race with framepatch 0x800FDD38:dword:0x60000000 0x800235F0:dword:0x60000000 [Video] -Hack = -1 +ProjectionHack = -1 [ActionReplay] Add action replay cheats here. $(M) C411794C 00000800 diff --git a/HAAA01.ini b/HAAA01.ini index 5103ffbfef..bdacc8c867 100644 --- a/HAAA01.ini +++ b/HAAA01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 +ProjectionHack = -1 diff --git a/HACA01.ini b/HACA01.ini index 259e024de1..ea41a1a488 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 ProjectionHack = -1 diff --git a/JACP01.ini b/JACP01.ini index 410f61427e..d281caf5fd 100644 --- a/JACP01.ini +++ b/JACP01.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 +ProjectionHack = -1 diff --git a/R2KP54.ini b/R2KP54.ini index 82c9dcaba3..e4f36c645f 100644 --- a/R2KP54.ini +++ b/R2KP54.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHax1 = 1 +ProjectionHack = 1 diff --git a/R3TP54.ini b/R3TP54.ini index 8dba19e7e7..60bdf0ee87 100644 --- a/R3TP54.ini +++ b/R3TP54.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHax1 = 1 +ProjectionHack = 1 diff --git a/RBUP08.ini b/RBUP08.ini index 94e37226b0..84533e752e 100644 --- a/RBUP08.ini +++ b/RBUP08.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHax1 = 1 +ProjectionHack = 1 diff --git a/RENE8P.ini b/RENE8P.ini index fcaba5c4d3..5d5875877a 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHax1 = 1 +ProjectionHack = 1 diff --git a/RENP8P.ini b/RENP8P.ini index 6fc0b2e6ea..2f1311b9c2 100644 --- a/RENP8P.ini +++ b/RENP8P.ini @@ -6,4 +6,4 @@ EmulationIssues = Very Darkness ingame [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHax1 = 1 +ProjectionHack = 1 diff --git a/SXEE52.ini b/SXEE52.ini index 4a916301d3..e4a4c6865f 100644 --- a/SXEE52.ini +++ b/SXEE52.ini @@ -1,6 +1,7 @@ # SXEE52 - Sample Game Name [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. +$Get ingame diff --git a/WDME01.ini b/WDME01.ini index e7e55e75ee..220de82c1a 100644 --- a/WDME01.ini +++ b/WDME01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 +ProjectionHack = -1 diff --git a/WGOEWG.ini b/WGOEWG.ini index 5f253c8e5c..2460133902 100644 --- a/WGOEWG.ini +++ b/WGOEWG.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 +ProjectionHack = -1 diff --git a/WR9E08.ini b/WR9E08.ini index 2fe518ed22..88834c72af 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -Hack = -1 ProjectionHack = -1 From 1fa8e7ea079440cb48db64a86dcb04eef9f63310 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Thu, 3 Sep 2009 23:58:24 +0000 Subject: [PATCH 156/336] --- GINE69.ini | 1 + GINX69.ini | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/GINE69.ini b/GINE69.ini index b79ba92c26..7c9922d077 100644 --- a/GINE69.ini +++ b/GINE69.ini @@ -2,6 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GINX69.ini b/GINX69.ini index 9b8a7b37cf..63b3aa2bb9 100644 --- a/GINX69.ini +++ b/GINX69.ini @@ -1,6 +1,6 @@ # GINX69 - Batman [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From f4c88689d8966782cc797e826da60463279a6017 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Fri, 4 Sep 2009 00:09:02 +0000 Subject: [PATCH 157/336] --- GDJEB2.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GDJEB2.ini b/GDJEB2.ini index 45b47ce91b..ac400bbad7 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -1,7 +1,7 @@ # GDJEB2 - Digimon World 4 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Screen Blinking +EmulationStateId = 5 +EmulationIssues = Screen Blinking unless you enable use real efb [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 81e08187cee862593a8517673d8381360af4cbdb Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Fri, 4 Sep 2009 00:12:06 +0000 Subject: [PATCH 158/336] why did you change this nosound? I just beat it and it worked perfectly --- GXGE08.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GXGE08.ini b/GXGE08.ini index 72d16312aa..6c7cc3c8c2 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ # GXGE08 - MEGAMAN X COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From e8064949dcb9c900a7ee7fbf95ea356b9116f168 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Fri, 4 Sep 2009 00:38:02 +0000 Subject: [PATCH 159/336] whoops. Changed the wrong one --- GXGE08.ini | 2 +- GXRE08.ini | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/GXGE08.ini b/GXGE08.ini index 6c7cc3c8c2..72d16312aa 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ # GXGE08 - MEGAMAN X COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GXRE08.ini b/GXRE08.ini index 3766b93b82..cbe3f8b62a 100644 --- a/GXRE08.ini +++ b/GXRE08.ini @@ -1,7 +1,7 @@ # GXRE08 - MEGA MAN X COMMAND MISSION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 66d29fc2c3cb37b20b2d6383635b0b39d3540fb1 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sat, 5 Sep 2009 18:32:23 +0000 Subject: [PATCH 160/336] --- GFEE01.ini | 2 +- GFZE01.ini | 2 +- GZ3E70.ini | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GFEE01.ini b/GFEE01.ini index af49dffcef..fea3ad63f4 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -5,6 +5,6 @@ 0x8020a51c=500 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 [OnFrame] [ActionReplay] diff --git a/GFZE01.ini b/GFZE01.ini index 2e78006ad9..57d08b8ce2 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -3,6 +3,6 @@ TLBHack=1 EnableFPRF = True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GZ3E70.ini b/GZ3E70.ini index 6a973119d7..ff016fb923 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -2,6 +2,6 @@ [Core] Values set here will override the main dolphin settings. TLBHack=1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] From 84ef2130c5089ff5b41a3a8084595a751ffd6e56 Mon Sep 17 00:00:00 2001 From: daco65 Date: Wed, 9 Sep 2009 19:20:50 +0000 Subject: [PATCH 161/336] lolidk --- GSTP69.ini | 9 +++++++++ GTSP4F.ini | 2 ++ RPYP9B.ini | 9 +++++++++ 3 files changed, 20 insertions(+) create mode 100644 GSTP69.ini create mode 100644 RPYP9B.ini diff --git a/GSTP69.ini b/GSTP69.ini new file mode 100644 index 0000000000..f09e3c752f --- /dev/null +++ b/GSTP69.ini @@ -0,0 +1,9 @@ +# GSTP69 - SSX Tricky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GTSP4F.ini b/GTSP4F.ini index 44c66d099a..042c72c0a0 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -6,3 +6,5 @@ EmulationStateId = 2 EmulationIssues = Can Crash on some systems (unknown) [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/RPYP9B.ini b/RPYP9B.ini new file mode 100644 index 0000000000..8faa355541 --- /dev/null +++ b/RPYP9B.ini @@ -0,0 +1,9 @@ +# RPYP9B - Pangya! Golf with Style +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 00a8ee45eb52d3294f922584dd88a3e6c3a7e6c2 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 19 Sep 2009 09:52:12 +0000 Subject: [PATCH 162/336] more lulz (+ added Contra rebirth pal ) --- G3FP69.ini | 5 +++-- G3SE41.ini | 3 +++ G4QP01.ini | 3 +++ GAFP01.ini | 2 ++ GBLP52.ini | 2 ++ GCVEEB.ini | 3 +++ GFEP01.ini | 2 ++ GFZP01.ini | 2 ++ GMPP01.ini | 2 ++ GNHE5d.ini | 3 +++ GPOP8P.ini | 1 + GVJP08.ini | 2 ++ GWBP41.ini | 5 +++-- GZ2P01.ini | 4 +++- GZLP01.ini | 4 +++- RHAP01.ini | 2 ++ RM3P01.ini | 2 ++ RSBP01.ini | 2 ++ RSPP01.ini | 3 +++ UGPP01.ini | 3 +++ WKTPA4.ini | 9 +++++++++ 21 files changed, 58 insertions(+), 6 deletions(-) create mode 100644 WKTPA4.ini diff --git a/G3FP69.ini b/G3FP69.ini index 7bc3759cd8..6bd9668849 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -5,5 +5,6 @@ EmulationStateId = 1 EmulationIssues = [OnFrame] -#Add memory patches here. [ActionReplay] -#Add decrypted action replay cheats here. \ No newline at end of file +[Video] +ProjectionHack = -1 +[ActionReplay] diff --git a/G3SE41.ini b/G3SE41.ini index ec386209a3..c06ce46ec5 100644 --- a/G3SE41.ini +++ b/G3SE41.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/G4QP01.ini b/G4QP01.ini index 5d261a88fb..539efd80ec 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -6,3 +6,6 @@ EmulationStateId = 1 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 +[Core] diff --git a/GAFP01.ini b/GAFP01.ini index c0c5b86be0..dd5d881c8d 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -6,3 +6,5 @@ EmulationStateId = 1 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GBLP52.ini b/GBLP52.ini index c75c1c7d9c..bf82001a8d 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -6,3 +6,5 @@ EmulationStateId = 2 EmulationIssues = 60Hz Display only [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GCVEEB.ini b/GCVEEB.ini index ef3742f58e..92c1d0016a 100644 --- a/GCVEEB.ini +++ b/GCVEEB.ini @@ -4,6 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] [ActionReplay] $(m) @@ -16,3 +17,5 @@ $Max Lovebits $Full Health 010C0B95 08000000 043C83F0 3F800000 +[Video] +ProjectionHack = -1 diff --git a/GFEP01.ini b/GFEP01.ini index 2c7ac2fe9e..8d10120c13 100644 --- a/GFEP01.ini +++ b/GFEP01.ini @@ -10,3 +10,5 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GFZP01.ini b/GFZP01.ini index f8cdbf2754..e462550da5 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -9,3 +9,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GMPP01.ini b/GMPP01.ini index 8b4acc7b3c..9e3be9762d 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -6,3 +6,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GNHE5d.ini b/GNHE5d.ini index 02c9849e88..05a0d6fab0 100644 --- a/GNHE5d.ini +++ b/GNHE5d.ini @@ -4,5 +4,8 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GPOP8P.ini b/GPOP8P.ini index 48b1a957ff..1208915551 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -43,3 +43,4 @@ $Buy rare in Armor Shop 057DFDD8 4BD270B0 [Video] SafeTextureCache = 1 +ProjectionHack = -1 diff --git a/GVJP08.ini b/GVJP08.ini index bf2bf1dcb9..9813aea2f1 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -6,3 +6,5 @@ EmulationStateId = 2 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GWBP41.ini b/GWBP41.ini index 891a1fa4b2..f502bb14df 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -2,7 +2,8 @@ [EmuState] #The Emulation State. EmulationStateId = 5 +EmulationIssues = [OnFrame] -#Add memory patches here. [ActionReplay] -#Add decrypted action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GZ2P01.ini b/GZ2P01.ini index d5d51a364c..9ff260e280 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -5,7 +5,7 @@ 0x803420bc=200 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 Issues="low FPS in big areas, no working sound" EmulationIssues = No Sound [OnFrame] @@ -75,3 +75,5 @@ $One Tear Fills 3rd Vessel of Light D776EB56 1475A9C0 28408276 0000000F 00408276 0000000F +[Video] +ProjectionHack = 0 diff --git a/GZLP01.ini b/GZLP01.ini index 1c2b647431..e9a1bd9ac9 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,6 +1,6 @@ [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = No Sound [OnLoad] #Add memory patches to be loaded once on boot here. @@ -225,3 +225,5 @@ $Test Room 14 (Hold L+R+B) 043D166C 000000FF 043D1670 4B5F5465 043D1674 73746500 +[Video] +ProjectionHack = 0 diff --git a/RHAP01.ini b/RHAP01.ini index 6c851070a4..72866997d6 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -5,3 +5,5 @@ EmulationStateId = 2 EmulationIssues = DolphinIL only [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RM3P01.ini b/RM3P01.ini index 4836b38819..31626b759c 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -9,3 +9,5 @@ EmulationStateId = 4 EmulationIssues = minor coloring problems [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/RSBP01.ini b/RSBP01.ini index 89d02c5b70..9beceec4c8 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -5,3 +5,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RSPP01.ini b/RSPP01.ini index a906e6ec1c..8b95f841aa 100644 --- a/RSPP01.ini +++ b/RSPP01.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/UGPP01.ini b/UGPP01.ini index 3da03be77a..9cab8dc2a4 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -2,5 +2,8 @@ [EmuState] EmulationStateId = 1 Issues="The game needs the GBA Player hardware attachment" +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/WKTPA4.ini b/WKTPA4.ini new file mode 100644 index 0000000000..837144e665 --- /dev/null +++ b/WKTPA4.ini @@ -0,0 +1,9 @@ +# WKTPA4 - Contra ReBirth +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 3b68ee3f181a995fc1fc42a0e0427a8c6ed32d99 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Mon, 21 Sep 2009 18:11:39 +0000 Subject: [PATCH 163/336] Some updates --- GWZE01.ini | 7 +++++++ GXEE8P.ini | 9 +++++++++ R2TE41.ini | 7 +++++++ RDIE41.ini | 9 +++++++++ RMSE52.ini | 7 +++++++ RS9P8P.ini | 7 +++++++ RSFE7U.ini | 7 +++++++ RTNP41.ini | 9 +++++++++ W8CPXS.ini | 7 +++++++ 9 files changed, 69 insertions(+) create mode 100644 GWZE01.ini create mode 100644 GXEE8P.ini create mode 100644 R2TE41.ini create mode 100644 RDIE41.ini create mode 100644 RMSE52.ini create mode 100644 RS9P8P.ini create mode 100644 RSFE7U.ini create mode 100644 RTNP41.ini create mode 100644 W8CPXS.ini diff --git a/GWZE01.ini b/GWZE01.ini new file mode 100644 index 0000000000..c33e9a6ce8 --- /dev/null +++ b/GWZE01.ini @@ -0,0 +1,7 @@ +# GWZE01 - Dance Dance Revolution: Mario Mix for US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GXEE8P.ini b/GXEE8P.ini new file mode 100644 index 0000000000..9bb65d4694 --- /dev/null +++ b/GXEE8P.ini @@ -0,0 +1,9 @@ +# GXEE8P - SonicRiders +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R2TE41.ini b/R2TE41.ini new file mode 100644 index 0000000000..2935edf0a7 --- /dev/null +++ b/R2TE41.ini @@ -0,0 +1,7 @@ +# R2TE41 - TMNT: Smash-Up Cowabunga! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/RDIE41.ini b/RDIE41.ini new file mode 100644 index 0000000000..a54db62174 --- /dev/null +++ b/RDIE41.ini @@ -0,0 +1,9 @@ +# RDIE41 - THE DOG ISLAND +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RMSE52.ini b/RMSE52.ini new file mode 100644 index 0000000000..6c43420f30 --- /dev/null +++ b/RMSE52.ini @@ -0,0 +1,7 @@ +# RMSE52 - Marvel Ultimate Alliance 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/RS9P8P.ini b/RS9P8P.ini new file mode 100644 index 0000000000..2b5f125e92 --- /dev/null +++ b/RS9P8P.ini @@ -0,0 +1,7 @@ +# RS9P8P - SONIC RIDERS ZERO GRAVITY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSFE7U.ini b/RSFE7U.ini new file mode 100644 index 0000000000..4ba7954e8f --- /dev/null +++ b/RSFE7U.ini @@ -0,0 +1,7 @@ +# RSFE7U - MURAMASA: THE DEMON BLADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/RTNP41.ini b/RTNP41.ini new file mode 100644 index 0000000000..e202cd749a --- /dev/null +++ b/RTNP41.ini @@ -0,0 +1,9 @@ +# RTNP41 - Tenchu +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/W8CPXS.ini b/W8CPXS.ini new file mode 100644 index 0000000000..81c9b7f751 --- /dev/null +++ b/W8CPXS.ini @@ -0,0 +1,7 @@ +# W8CPXS - BIT.TRIP CORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file From eee8a4028e062e420c6845b378661059ec088069 Mon Sep 17 00:00:00 2001 From: daco65 Date: Thu, 24 Sep 2009 20:49:50 +0000 Subject: [PATCH 164/336] homebrew channel (lolwut) & Dead Space extraction PAL (nosound, commit ntsc will ya?). also; lulz for us for having a ini of a game to be released tomorrow --- HAXXHB.ini | 6 ++++++ RZJP69.ini | 9 +++++++++ 2 files changed, 15 insertions(+) create mode 100644 HAXXHB.ini create mode 100644 RZJP69.ini diff --git a/HAXXHB.ini b/HAXXHB.ini new file mode 100644 index 0000000000..8b35cf0371 --- /dev/null +++ b/HAXXHB.ini @@ -0,0 +1,6 @@ +# HAXXHB - HomeBrew Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZJP69.ini b/RZJP69.ini new file mode 100644 index 0000000000..c0f554bc64 --- /dev/null +++ b/RZJP69.ini @@ -0,0 +1,9 @@ +# RZJP69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From da08ee7f81d3635308116cd8324d430d6c1a5bf9 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Fri, 25 Sep 2009 03:31:07 +0000 Subject: [PATCH 165/336] Dead Space (NTSC) --- RZJE69.ini | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 RZJE69.ini diff --git a/RZJE69.ini b/RZJE69.ini new file mode 100644 index 0000000000..aa80cfe2e6 --- /dev/null +++ b/RZJE69.ini @@ -0,0 +1,7 @@ +# RZJE69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file From d5d18fba41c40462845da91e42d9cafee97781fb Mon Sep 17 00:00:00 2001 From: daco65 Date: Fri, 25 Sep 2009 05:13:18 +0000 Subject: [PATCH 166/336] sure did forgot something --- HAXXHB.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/HAXXHB.ini b/HAXXHB.ini index 8b35cf0371..776a195634 100644 --- a/HAXXHB.ini +++ b/HAXXHB.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From aa01df81b59d855d24255b831ece59703ebeaad9 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sun, 11 Oct 2009 23:22:11 +0000 Subject: [PATCH 167/336] Finally I found a game that wasn't already in here --- RFEE01.ini | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 RFEE01.ini diff --git a/RFEE01.ini b/RFEE01.ini new file mode 100644 index 0000000000..4c59e1f552 --- /dev/null +++ b/RFEE01.ini @@ -0,0 +1,11 @@ +# RFEE01 - FIRE EMBLEM 10 USA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = -1 From 8f293e36225c03ba06ada2b54b5da04332b74099 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Wed, 14 Oct 2009 23:48:36 +0000 Subject: [PATCH 168/336] More games added --- R6BE78.ini | 5 +++++ RSVE8P.ini | 9 +++++++++ 2 files changed, 14 insertions(+) create mode 100644 R6BE78.ini create mode 100644 RSVE8P.ini diff --git a/R6BE78.ini b/R6BE78.ini new file mode 100644 index 0000000000..031b0c80c0 --- /dev/null +++ b/R6BE78.ini @@ -0,0 +1,5 @@ +# R6BE78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSVE8P.ini b/RSVE8P.ini new file mode 100644 index 0000000000..7a4d8f3fca --- /dev/null +++ b/RSVE8P.ini @@ -0,0 +1,9 @@ +# RSVE8P - Sonic Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 070d760c08f0661ae7aa1e6b4ed6eb2bbde70b5d Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sun, 18 Oct 2009 16:05:52 +0000 Subject: [PATCH 169/336] Some updates --- GKYE01.ini | 9 +++++++++ GSOE8P.ini | 9 +++++++++ R4EJ01.ini | 9 +++++++++ R4RP69.ini | 9 +++++++++ R6TEA4.ini | 9 +++++++++ R7FEGD.ini | 9 +++++++++ ROLP8P.ini | 9 +++++++++ RQLE64.ini | 9 +++++++++ RQOP69.ini | 9 +++++++++ RSWP08.ini | 9 +++++++++ RVKEXJ.ini | 9 +++++++++ 11 files changed, 99 insertions(+) create mode 100644 GKYE01.ini create mode 100644 GSOE8P.ini create mode 100644 R4EJ01.ini create mode 100644 R4RP69.ini create mode 100644 R6TEA4.ini create mode 100644 R7FEGD.ini create mode 100644 ROLP8P.ini create mode 100644 RQLE64.ini create mode 100644 RQOP69.ini create mode 100644 RSWP08.ini create mode 100644 RVKEXJ.ini diff --git a/GKYE01.ini b/GKYE01.ini new file mode 100644 index 0000000000..1827c4bd58 --- /dev/null +++ b/GKYE01.ini @@ -0,0 +1,9 @@ +# GKYE01 - Kirby Air Ride +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GSOE8P.ini b/GSOE8P.ini new file mode 100644 index 0000000000..c7c88164a0 --- /dev/null +++ b/GSOE8P.ini @@ -0,0 +1,9 @@ +# GSOE8P - Sonic Mega Collection (US) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R4EJ01.ini b/R4EJ01.ini new file mode 100644 index 0000000000..40036aed15 --- /dev/null +++ b/R4EJ01.ini @@ -0,0 +1,9 @@ +# R4EJ01 - FOREVER BLUE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R4RP69.ini b/R4RP69.ini new file mode 100644 index 0000000000..234eca0668 --- /dev/null +++ b/R4RP69.ini @@ -0,0 +1,9 @@ +# R4RP69 - FIFA 10 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R6TEA4.ini b/R6TEA4.ini new file mode 100644 index 0000000000..e6c951755e --- /dev/null +++ b/R6TEA4.ini @@ -0,0 +1,9 @@ +# R6TEA4 - Tornado Outbreak +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R7FEGD.ini b/R7FEGD.ini new file mode 100644 index 0000000000..e664bf46b2 --- /dev/null +++ b/R7FEGD.ini @@ -0,0 +1,9 @@ +# R7FEGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/ROLP8P.ini b/ROLP8P.ini new file mode 100644 index 0000000000..f9008fe9e2 --- /dev/null +++ b/ROLP8P.ini @@ -0,0 +1,9 @@ +# ROLP8P - Mario & Sonic at the Olympic Winter Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RQLE64.ini b/RQLE64.ini new file mode 100644 index 0000000000..ea5ae11313 --- /dev/null +++ b/RQLE64.ini @@ -0,0 +1,9 @@ +# RQLE64 - Clone Wars Republic Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RQOP69.ini b/RQOP69.ini new file mode 100644 index 0000000000..0111ed5051 --- /dev/null +++ b/RQOP69.ini @@ -0,0 +1,9 @@ +# RQOP69 - Spore Hero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RSWP08.ini b/RSWP08.ini new file mode 100644 index 0000000000..a6ef4426cb --- /dev/null +++ b/RSWP08.ini @@ -0,0 +1,9 @@ +# RSWP08 - Spyborgs +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RVKEXJ.ini b/RVKEXJ.ini new file mode 100644 index 0000000000..9b4f4fecbd --- /dev/null +++ b/RVKEXJ.ini @@ -0,0 +1,9 @@ +# RVKEXJ - VALHALLA KNIGHTS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 927294e0ce233c44467607fac312a081dd2e07ff Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Sun, 18 Oct 2009 17:45:30 +0000 Subject: [PATCH 170/336] --- RELJAB.ini | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 RELJAB.ini diff --git a/RELJAB.ini b/RELJAB.ini new file mode 100644 index 0000000000..64533ca3ba --- /dev/null +++ b/RELJAB.ini @@ -0,0 +1,10 @@ +# RELJAB - SegaBoot +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$DI Seed Blanker +0x80000000:dword:0x00000000 +0x80000004:dword:0x00000000 +0x80000008:dword:0x00000000 +[ActionReplay] Add action replay cheats here. From 2c28541875a468618a4210d5f69e1a1982619259 Mon Sep 17 00:00:00 2001 From: GCNWIIUploader Date: Sun, 18 Oct 2009 20:36:59 +0000 Subject: [PATCH 171/336] --- GDJEB2.ini | 9 +++++++++ GFEE01.ini | 24 ++++++++++++++++++++++++ GM4P01.ini | 2 +- GMXE70.ini | 27 ++++++++++++++++++++++++++- GXCE01.ini | 3 +++ GZ3E70.ini | 39 ++++++++++++++++++++++++++++++++++++++- 6 files changed, 101 insertions(+), 3 deletions(-) diff --git a/GDJEB2.ini b/GDJEB2.ini index ac400bbad7..650c9ee72a 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -5,3 +5,12 @@ EmulationStateId = 5 EmulationIssues = Screen Blinking unless you enable use real efb [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Super Quick Level Up +04373D20 808D0040 +04564F40 48000000 +$Buy Something For Infinite Money +0439777C 800D0044 +043A365C 800D0044 +04564F44 000F423F +[Video] +ProjectionHack = -1 diff --git a/GFEE01.ini b/GFEE01.ini index fea3ad63f4..d237c59c5c 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -6,5 +6,29 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +$Max/Infinite Health(IKE) +002B168C 00000028 +002B168F 00000015 +$Quick Level Up(IKE) +002B167F 00000063 +$Max Strength(IKE) +002B1690 0000000F +$Max Magic(IKE) +002B1691 0000000E +$Max Skill(IKE) +002B1692 0000000E +$Max Speed(IKE) +002B1693 0000000D +$Max Luck(IKE) +002B1694 00000024 +$Max Defense(IKE) +002B1695 0000000F +$Max Resistance(IKE) +002B1696 00000014 +$Max Movement(IKE) +002B168E 00000014 +[Video] +ProjectionHack = -1 diff --git a/GM4P01.ini b/GM4P01.ini index f6413c746d..756c242820 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -8,7 +8,7 @@ EmulationIssues="Going to next course may hang" $ 044C2F9A 98000000 C41D289C 0000FF00 -$Start Last Forever +$Stars Last Forever 044C2F9B 18000000 802B0504 60000000 $Extra Speed diff --git a/GMXE70.ini b/GMXE70.ini index 9e02fac45d..f8437fb667 100644 --- a/GMXE70.ini +++ b/GMXE70.ini @@ -1,8 +1,33 @@ # GMXE70 - Enter The Matrix [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Infinite Health +04099688 38000800 +$Infinite Ammo +0417989C 60000000 +$Infinite Focus +04195330 60000000 +$Turn On Invisibility Mode +040D6CB4 38000008 +$Press Focus Button for HyperMode(Use with health code and do not use in focus mode) +040BFFE4 60000000 +$Shoot For Rapid Fire +0C3EFC00 00000000 +041797C8 41820740 +0C3EFC00 01040000 +041797C8 60000000 +$Have All Weapons On Level +04950504 00000002 +$Have Test Level Unlocked(Save Game In Hacking Menu To Enable) +04950504 00002000 +$Enable Multiplayer fighting levels(Save Game In Hacking Menu To Enable) +04950504 00000280 +$Have Test And Multiplayer Fighting Levels(Save Game In Hacking Menu To Enable) +04950504 00002280 +[Video] +ProjectionHack = -1 diff --git a/GXCE01.ini b/GXCE01.ini index bccf6b25d0..788162292a 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -4,6 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] $(M) @@ -55,3 +56,5 @@ $All Pod Parts $All Leg Parts 0556D902 08000000 023BFC1C 0003FFFF +[Video] +ProjectionHack = -1 diff --git a/GZ3E70.ini b/GZ3E70.ini index ff016fb923..2a0fcc74b2 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -1,7 +1,44 @@ # GZ3E70 - Dragon Ball Z 2 [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] +$P1 Infinite Health +04304DE0 45DAC000 +$P1 Dies With 1 Hit +04304DE0 3F7F0000 +$P1 Max Ki +04304DE8 45DAC000 +$P1 No Ki +04304DE8 00000000 +$P2 Infinite Health +04316F34 45DAC000 +$P2 Dies With 1 Hit +04316F34 3F7F0000 +$P2 Max Ki +04316F3C 45DAC000 +$P2 No Ki +04316F3C 00000000 +$Have All Capsules! (Edit A Skill and Save To Activate) +00544748 00005009 +005447A7 00000609 +0054480C 00008309 +00544891 00003109 +005448C4 00001409 +005448DB 00000809 +005448E5 00000209 +005446D3 00002409 +005446F9 00000109 +005446FC 00004F09 +005447AE 00000009 +005447BF 00000009 +005447CF 00000009 +005447DC 00000009 +005447E9 00000009 +005447F4 00000009 +005447FF 00000009 +[Video] +ProjectionHack = -1 From 007b2b40cfb4b272a9f79fa862d425de84c3411b Mon Sep 17 00:00:00 2001 From: "sl1nk3.s" Date: Sun, 1 Nov 2009 13:43:20 +0000 Subject: [PATCH 172/336] some updates --- DTLX01.ini | 9 + FABP01.ini | 9 + G2MP01.ini | 4 +- G4BP08.ini | 4 + G4QP01.ini | 5 +- G8ME01.ini | 5 +- GAHEGG.ini | 3 + GB4P51.ini | 3 + GBZP08.ini | 10 + GEDP01.ini | 9 + GF7P01.ini | 2 +- GFZP01.ini | 2 +- GGCOSD.ini | 3 + GGSPA4.ini | 5 +- GK7P08.ini | 9 + GLMP01.ini | 3 - GM4P01.ini | 9 +- GM8P01.ini | 2 +- GMBE8P.ini | 3 + GMSP01.ini | 2 +- GO7F69.ini | 32 + GOMP01.ini | 6 +- GOOE01.ini | 3 + GPIP01.ini | 80 +- GRSPAF.ini | 178 ---- GSAP01.ini | 2 +- GSNP8P.ini | 13 +- GSWE64.ini | 10 + GXSE8P.ini | 3 + GXXP01.ini | 3 + GZ2E01.ini | 2566 +++++++++++++++++++++------------------------------- GZLP01.ini | 4 +- HADE01.ini | 9 + JADE01.ini | 9 + NAAE01.ini | 9 + NABE01.ini | 10 + NACE01.ini | 9 + NAFP01.ini | 9 + R2GJAF.ini | 9 + RINP08.ini | 9 + RMCP01.ini | 4 + RSPP01.ini | 1 + RSVP8P.ini | 2 +- RZDP01.ini | 7 +- SXBP52.ini | 9 + WERP18.ini | 9 + WF4EGD.ini | 9 + WGYEHN.ini | 10 + WPPEXS.ini | 9 + WTXPJS.ini | 10 + 50 files changed, 1418 insertions(+), 1726 deletions(-) create mode 100644 DTLX01.ini create mode 100644 FABP01.ini create mode 100644 GBZP08.ini create mode 100644 GEDP01.ini create mode 100644 GK7P08.ini create mode 100644 GO7F69.ini create mode 100644 GSWE64.ini create mode 100644 HADE01.ini create mode 100644 JADE01.ini create mode 100644 NAAE01.ini create mode 100644 NABE01.ini create mode 100644 NACE01.ini create mode 100644 NAFP01.ini create mode 100644 R2GJAF.ini create mode 100644 RINP08.ini create mode 100644 SXBP52.ini create mode 100644 WERP18.ini create mode 100644 WF4EGD.ini create mode 100644 WGYEHN.ini create mode 100644 WPPEXS.ini create mode 100644 WTXPJS.ini diff --git a/DTLX01.ini b/DTLX01.ini new file mode 100644 index 0000000000..de6e7ba0f8 --- /dev/null +++ b/DTLX01.ini @@ -0,0 +1,9 @@ +# DTLX01 - ACTION REPLAY +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/FABP01.ini b/FABP01.ini new file mode 100644 index 0000000000..1c80899b94 --- /dev/null +++ b/FABP01.ini @@ -0,0 +1,9 @@ +# FABP01 - Zelda: Link to Past +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/G2MP01.ini b/G2MP01.ini index fae0c0dd00..084d42bcbc 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -8,8 +8,8 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [OnFrame] [ActionReplay] [EmuState] -EmulationStateId = 2 -EmulationIssues = needs safe texture cache +EmulationStateId = 4 +EmulationIssues = needs safe texture cache and EFB to Ram [Video] SafeTextureCache = 1 ProjectionHack = -1 diff --git a/G4BP08.ini b/G4BP08.ini index 7ca45abb1a..e1f78d230b 100644 --- a/G4BP08.ini +++ b/G4BP08.ini @@ -1,6 +1,10 @@ # G4BP08 - resident evil 4 game disc 1 [Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/G4QP01.ini b/G4QP01.ini index 539efd80ec..59ea138ec8 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -2,10 +2,11 @@ [EmuState] #The Emulation State. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 5 +EmulationIssues = Needs TLB Hack [OnFrame] [ActionReplay] [Video] ProjectionHack = -1 [Core] +TLBHack = 1 diff --git a/G8ME01.ini b/G8ME01.ini index c7a8856723..06d73a22f1 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -5,6 +5,9 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GAHEGG.ini b/GAHEGG.ini index 4e99c65b43..a83292ce09 100644 --- a/GAHEGG.ini +++ b/GAHEGG.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GB4P51.ini b/GB4P51.ini index 63b0811358..5d6b8dbff1 100644 --- a/GB4P51.ini +++ b/GB4P51.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GBZP08.ini b/GBZP08.ini new file mode 100644 index 0000000000..c32ca9793a --- /dev/null +++ b/GBZP08.ini @@ -0,0 +1,10 @@ +# GBZP08 - Resident Evil 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = -1 diff --git a/GEDP01.ini b/GEDP01.ini new file mode 100644 index 0000000000..295218f9a3 --- /dev/null +++ b/GEDP01.ini @@ -0,0 +1,9 @@ +# GEDP01 - Eternal Darkness +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GF7P01.ini b/GF7P01.ini index b2a4a8bab7..f45dec7571 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -1,7 +1,7 @@ # GF7P01 - STARFOX ASSAULT [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] diff --git a/GFZP01.ini b/GFZP01.ini index e462550da5..e120c37906 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -5,7 +5,7 @@ EnableFPRF = True Patch region=0x23801ce0 [EmuState] #The Emulation State. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GGCOSD.ini b/GGCOSD.ini index 850eeabf6e..528e6cd149 100644 --- a/GGCOSD.ini +++ b/GGCOSD.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GGSPA4.ini b/GGSPA4.ini index 58ac951e32..dbdd4a5afb 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -4,6 +4,9 @@ TLBHack = 1 #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GK7P08.ini b/GK7P08.ini new file mode 100644 index 0000000000..9421814b2c --- /dev/null +++ b/GK7P08.ini @@ -0,0 +1,9 @@ +# GK7P08 - Killer7 Disk1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GLMP01.ini b/GLMP01.ini index fe1d11e2ec..23478a8bb3 100644 --- a/GLMP01.ini +++ b/GLMP01.ini @@ -5,9 +5,6 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] -$(m) -007204EB 98000000 -C41ED368 00000800 $Infinite Health 00720476 18000000 040BC93C 60000000 diff --git a/GM4P01.ini b/GM4P01.ini index 756c242820..560763cf05 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -1,13 +1,10 @@ # GM4P01 - Mario Kart: Double Dash!! [EmuState] #The Emulation State. -EmulationStateId = 4 -EmulationIssues="Going to next course may hang" +EmulationStateId = 5 +EmulationIssues = [OnFrame]#Add memory patches here. [ActionReplay]#Add decrypted action replay cheats here. -$ -044C2F9A 98000000 -C41D289C 0000FF00 $Stars Last Forever 044C2F9B 18000000 802B0504 60000000 @@ -139,3 +136,5 @@ $Increased Nintendo Blur $Goraud Shading 044CC633 18000000 040A9714 4E800020 +[Video] +ProjectionHack = -1 diff --git a/GM8P01.ini b/GM8P01.ini index 3d359ae26e..049a19c80b 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -6,7 +6,7 @@ 0x8036eba0=400 [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = needs safe texture cache [EmuState] EmulationStateId = 0 diff --git a/GMBE8P.ini b/GMBE8P.ini index 9089c89b3c..70dc12a58e 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -5,5 +5,8 @@ EnableFPRF=True [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/GMSP01.ini b/GMSP01.ini index 26e0e7f213..e97d0a3d18 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = needs EFB to Ram [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] $(M) diff --git a/GO7F69.ini b/GO7F69.ini new file mode 100644 index 0000000000..39749f98d5 --- /dev/null +++ b/GO7F69.ini @@ -0,0 +1,32 @@ +# GO7F69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = needs optimize quantizers off +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Moon Jump (Hold Y) +4A0901CE 00000004 +3A24C29C 00000800 +422B4C50 00204080 +$Infinite Health +0A0901CE 00000004 +0429EBAC 00000001 +0A0901CE 0000001C +0407D53C 380001CE +$Infinite Ammo +0A0901CE 00000004 +040EF910 3800000A +4A0901CE 0000001C +040FDD20 3920270F +040FDD28 913F0018 +$More Weapons +0A0901CE 00000004 +040F5F68 392001CE +$Unlock all Levels +4A0901CE 00000004 +00000000 80207C94 +00000001 000A0018 +[Video] +ProjectionHack = -1 diff --git a/GOMP01.ini b/GOMP01.ini index dd62321403..a61a6fe441 100644 --- a/GOMP01.ini +++ b/GOMP01.ini @@ -1,6 +1,10 @@ # GOMP01 - MarioPowerTennis [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 2 +EmulationIssues = Hangs on boot [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GOOE01.ini b/GOOE01.ini index f187940cae..a1108b3d19 100644 --- a/GOOE01.ini +++ b/GOOE01.ini @@ -1,6 +1,9 @@ # GOOE01 - Odama US ver [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GPIP01.ini b/GPIP01.ini index 4f305ca544..d61b506344 100644 --- a/GPIP01.ini +++ b/GPIP01.ini @@ -1,9 +1,85 @@ # GPIP01 - Pikmin PAL [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Won't boot -EmulationStateId = 1 +EmulationIssues = sound is sometimes glitchy though +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Always on 2nd day +003A2937 00000002 +$Infinite health for Olimar on all levels +040FFF88 60000000 +$D-Pad Left to freeze Timer (Knocking down walls won't work) +0C3A2280 00010000 +04051488 60000000 +$D-Pad Right to unfreeze Timer +0C3A2280 00020000 +04051488 7FFFFFFF +$D-Pad Down + Z to advance day timer +0C3A2280 00140000 +843A2924 00020400 +$D-Pad Up + Z to reset day timer +4C3A2280 00180000 +043A2930 00000007 +043A2924 40131E59 +$All areas open +043A2800 0000001F +$Turn off blur +0039D737 00000000 +$Instant kill all bad guys +04143624 C002008C +$End day for 999 red flower Pikmin +023D6C7E 00030000 +043D6C84 000003E7 +$End day for 999 yellow flower Pikmin +023D6C8A 00030000 +043D6C90 000003E7 +$End day for 999 blue flower Pikmin +023D6C72 00030000 +043D6C78 000003E7 +$Red Pikmin colour is random +803D6C9C 00000001 +803D6C9D FFFFFFFF +803D6C9E 0000007F +$Change Red Pikmin colour to black +043D6C9C 00000000 +$Change Red Pikmin colour to white +043D6C9C FFFFFFFF +$Change Red Pikmin colour to purple +043D6C9C D200D200 +$Change Red Pikmin colour to grey +043D6C9C 80808080 +$Blue Pikmin colour is random +803D6C98 00000001 +803D6C99 FFFFFFFF +803D6C9A 0000007F +$Change Blue Pikmin colour to pink +043D6C98 FE808000 +$Change Blue Pikmin colour to purple +043D6C98 D200D200 +$Change Blue Pikmin colour to grey +043D6C98 80808080 +$Change Blue Pikmin colour to white +043D6C98 FFFFFFFF +$Yellow Pikmin colour is random +803D6CA0 00000001 +803D6CA1 FFFFFFFF +803D6CA2 0000007F +$Change Yellow Pikmin colour to pink +043D6CA0 FE808000 +$Change Yellow Pikmin colour to grey +043D6CA0 80808080 +$Change Yellow Pikmin colour to white +043D6CA0 FFFFFFFF +$Change Yellow Pikmin colour to black +043D6CA0 00000000 +$D-pad down for map debug off +0C3A2280 00040000 +0039D73C 00000000 +$D-pad up for map debug on +0C3A2280 00080000 +0039D73C 00000001 +$Gfx Debug +0039D724 00000001 [Video] ProjectionHack = -1 diff --git a/GRSPAF.ini b/GRSPAF.ini index 65ec3bb5ee..94586f738d 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -8,720 +8,542 @@ EmulationIssues = $(M) 03EC2BE2 98000000 C4193E28 0000FF00 - $Infinite Time 03EC2BE3 18000000 043A3694 00000063 - $Player 2 Codes 03ECD256 15008000 - $Health Codes 03ECD257 14692B28 0C000000 00000000 - $Player 2: Infinite Health 03EC2C02 14692BC0 04383A5C 43700000 - $Player 2: One Hit Kill Handicap 03EC2C03 14692BC0 0A383A5C 00004370 04383A5C 33D601CE - $Player 2: 75% Health 03EC2C04 14692BC0 34383A5C 43340000 04383A5C 43340000 - $Player 2: 50% Health 03EC2C05 14692BC0 34383A5C 42F00000 04383A5C 42F00000 - $Player 2: 25% Health 03EC2C06 14692BC0 34383A5C 42700000 04383A5C 42700000 - $Player 1 Codes 03ECD258 15008000 - $Player 1 Moves 03ECD259 14692C28 0C000000 00000000 - $Player 1: Uses Seung Mina Moves 03EC2BEC 14692CC0 0236149A 00000002 - $Player 1: Uses Mitsurugi Moves 03EC2BEB 14692CC0 0236149A 00000001 - $Player 1: Uses Taki Moves 03EC2BED 14692CC0 0236149A 00000003 - $Player 1: Uses Maxi Moves 03EC2BEE 14692CC0 0236149A 00000004 - $Player 1: Uses Voldo Moves 03EC2BEF 14692CC0 0236149A 00000005 - $Player 1: Uses Sophita Moves 03EC2BF0 14692CC0 0236149A 00000006 - $Player 1: Uses Ivy Moves 03EC2BF1 14692CC0 0236149A 0000000B - $Player 1: Uses Kilik Moves 03EC2BF2 14692CC0 0236149A 0000000C - $Player 1: Uses Xianghua Moves 03EC2BF3 14692CC0 0236149A 0000000D - $Player 1: Uses Yoshimitsu Moves 03EC2BF4 14692CC0 0236149A 0000000F - $Player 1: Uses Nightmare Moves 03EC2BF5 14692CC0 0236149A 00000011 - $Player 1: Uses Astaroth Moves 03EC2BF6 14692CC0 0236149A 00000012 - $Player 1: Uses Cervantes Moves 03EC2BF7 14692CC0 0236149A 00000014 - $Player 1: Uses Raphael Moves 03EC2BF8 14692CC0 0236149A 00000015 - $Player 1: Uses Talim Moves 03EC2BF9 14692CC0 0236149A 00000016 - $Player 1: Uses Cassandra Moves 03EC2BFA 14692CC0 0236149A 00000017 - $Player 1: Uses Charade Moves 03EC2BFB 14692CC0 0236149A 00000018 - $Player 1: Uses Necrid Moves 03EC2BFC 14692CC0 0236149A 00000019 - $Player 1: Uses Yunsung Moves 03EC2BFD 14692CC0 0236149A 0000001A - $Player 1: Uses Link Moves 03EC2BFE 14692CC0 0236149A 0000001B - $Player 1: Uses Lizardman Moves 03EC2BFF 14692CC0 0236149A 0000001E - $Player 1: Uses Assassin Moves 03EC2C00 14692CC0 0236149A 0000001F - $Player 1: Uses Beserker Moves 03EC2C01 14692CC0 0236149A 00000020 - $Health Codes 03ECD25A 14692C28 0C000000 00000000 - $Player 1: One Hit Kill Handicap 03EC2BE5 14692D40 0A36299C 00004370 0436299C 33D601CE - $Player 1: 75% Health 03EC2BE6 14692D40 3436299C 43340000 0436299C 43340000 - $Player 1: Infinite Health 03EC2BE4 14692D40 0436299C 43700000 - $Player 1: 50% Health 03EC2BE7 14692D40 3436299C 42F00000 0436299C 42F00000 - $Player 1: 25% Health 03EC2BE8 14692D40 3436299C 42700000 0436299C 42700000 - $Player 1: Hypermode (Press L+R+B) 03EC2BE9 14692C40 0A2E91D8 00000260 043617D8 40000000 - $Player 1: SlowMo (Press L+R+A) 03EC2BEA 14692C40 0A2E91D8 00000160 043617D8 3E000000 - $Play as Assassin 03ECE2A5 14692C40 02361498 0000001F - $Play as Beserker 03ECE2A6 14692C40 02361498 00000020 - $Play as Lizardman 03ECE2A7 14692C40 02361498 0000001E - $Play as Inferno 03ECE2A8 14692C40 02361498 00000013 - $Time Attack Timer Is Zero 03EC2CA2 18000000 02375CE0 00030000 - $Unlock Everything 03EC2C07 18000000 004161E0 00011303 - $Unlock Sophita 03EC2C08 18000000 004161E0 00000003 - $Unlock Seung Mina 03EC2C09 18000000 004161E1 00000003 - $Unlock Yoshimitsu 03EC2C0A 18000000 004161E2 00000003 - $Unlock Charade 03EC2C0B 18000000 004161E3 00000003 - $Unlock Cervantes 03EC2C0C 18000000 004161E4 00000003 - $Unlock Lizardman 03EC2C0D 18000000 004161E5 00000003 - $Unlock Assassin 03EC2C0E 18000000 004161E6 00000003 - $Unlock Beserker 03EC2C0F 18000000 004161E7 00000003 - $Unlock Raphael Profile 03EC2C10 18000000 004161E8 00000003 - $Unlock Raphael Weapon Demonstration 03EC2C11 18000000 004161E9 00000003 - $Unlock Raphael's New Costume 03EC2C12 18000000 004161EA 00000003 - $Unlock Talim Profile 03EC2C13 18000000 004161EB 00000003 - $Unlock Talim Weapon Demonstration 03EC2C14 18000000 004161EC 00000003 - $Unlock Talim's New Costume 03EC2C15 18000000 004161ED 00000003 - $Unlock Yunsung Profile 03EC2C16 18000000 004161EE 00000003 - $Unlock Yunsung Weapon Demonstration 03EC2C17 18000000 004161EF 00000003 - $Unlock Cassandra Profile 03EC2C18 18000000 004161F0 00000003 - $Unlock Cassandra Weapon Demonstration 03EC2C19 18000000 004161F1 00000003 - $Unlock Cassandra's New Costume 03EC2C1A 18000000 004161F2 00000003 - $Unlock Mitsurugi Profile 03EC2C1B 18000000 004161F3 00000003 - $Unlock Mitsurugi Weapon Demonstration 03EC2C1C 18000000 004161F4 00000003 - $Unlock Mitsurugi's New Costume 03EC2C1D 18000000 004161F5 00000003 - $Unlock Taki Profile 03EC2C1E 18000000 004161F6 00000003 - $Unlock Taki Weapon Demonstration 03EC2C1F 18000000 004161F7 00000003 - $Unlock Taki's New Costume 03EC2C20 18000000 004161F8 00000003 - $Unlock Voldo Profile 03EC2C21 18000000 004161F9 00000003 - $Unlock Voldo Weapon Demonstration 03EC2C22 18000000 004161FA 00000003 - $Unlock Voldo's New Costume 03EC2C23 18000000 004161FB 00000003 - $Unlock Nightmare Profile 03EC2C24 18000000 004161FC 00000003 - $Unlock Nightmare Weapon Demonstration 03EC2C25 18000000 004161FD 00000003 - $Unlock Nightmare New Costume 03EC2C26 18000000 004161FE 00000003 - $Unlock Astaroth Profile 03EC2C27 18000000 004161FF 00000003 - $Unlock Astaroth Weapon Demonstration 03EC2C28 18000000 00416200 00000003 - $Unlock Astaroth's New Costume 03EC2C29 18000000 00416201 00000003 - $Unlock Ivy Profile 03EC2C2A 18000000 00416202 00000003 - $Unlock Ivy Weapon Demonstration 03EC2C2B 18000000 00416203 00000003 - $Unlock Ivy's New Costume 03EC2C2C 18000000 00416204 00000003 - $Unlock Kilik Profile 03EC2C2D 18000000 00416205 00000003 - $Unlock Kilik Weapon Demonstration 03EC2C2E 18000000 00416206 00000003 - $Unlock Xianghau Profile 03EC2C2F 18000000 00416207 00000003 - $Unlock Xianghau Weapon Demonstration 03EC2C30 18000000 00416208 00000003 - $Unlock Xianghau's New Costume 03EC2C31 18000000 00416209 00000003 - $Unlock Maxi Profile 03EC2C32 18000000 0041620A 00000003 - $Unlock Taki Weapon Demonstration 03EC2C33 18000000 0041620B 00000003 - $Unlock Necrid Profile 03EC2C34 18000000 0041620C 00000003 - $Unlock Necrid Weapon Demonstration 03EC2C35 18000000 0041620D 00000003 - $Unlock Link Profile 03EC2C36 18000000 0041620E 00000003 - $Unlock Link Weapon Demonstration 03EC2C37 18000000 0041620F 00000003 - $Unlock Link's New Costume 03EC2C38 18000000 00416210 00000003 - $Unlock Link's New Costume 2 03EC2C39 18000000 00416211 00000003 - $Unlock Sophitia Profile 03EC2C3A 18000000 00416212 00000003 - $Unlock Sophitia Weapon Demonstration 03EC2C3B 18000000 00416213 00000003 - -# $Unlock Sophitia New Costume 03EC2C3C 18000000 00416214 00000003 - $Unlock Seung Mina Profile 03EC2C3D 18000000 00416215 00000003 - $Unlock Seung Mina Weapon Demonstration 03EC2C3E 18000000 00416216 00000003 - $Unlock Seung Mina New Costume 03EC2C3F 18000000 00416217 00000003 - $Unlock Yoshimitsu Profile 03EC2C40 18000000 00416218 00000003 - $Unlock Yoshimitsu Weapon Demonstration 03EC2C41 18000000 00416219 00000003 - $Unlock Charade Profile 03EC2C42 18000000 0041621A 00000003 - $Unlock Charade Weapon Demonstration 03EC2C43 18000000 0041621B 00000003 - $Unlock Cervante Profile 03EC2C44 18000000 0041621C 00000003 - $Unlock Cervante Weapon Demonstration 03EC2C45 18000000 0041621D 00000003 - $Unlock Extra Arcade Mode 03EC2C46 18000000 0041621E 00000003 - $Unlock Extra Vs Battle Mode 03EC2C47 18000000 0041621F 00000003 - $Unlock Extra Time Attack (Standard) Mode 03EC2C48 18000000 00416220 00000003 - $Unlock Extra Time Attack (Alternative) Mode 03EC2C49 18000000 00416221 00000003 - $Unlock Extra Time Attack (Extreme) Mode 03EC2C4A 18000000 00416222 00000003 - $Unlock Extra Survival (Standard) Mode 03EC2C4B 18000000 00416223 00000003 - $Unlock Extra Survival (Death Match) Mode 03EC2C4C 18000000 00416224 00000003 - $Unlock Extra Survival (No Recovery) Mode 03EC2C4D 18000000 00416225 00000003 - $Unlock Extra Team Battle Mode 03EC2C4E 18000000 00416226 00000003 - $Unlock Extra VS Team Battle Mode 03EC2C4F 18000000 00416227 00000003 - $Unlock Extra Practice Mode 03EC2C50 18000000 00416228 00000003 - $Unlock Art Gallery (Hi-Res) 03EC2C51 18000000 00416229 00000003 - $Unlock Art Gallery (Illustrations) 03EC2C52 18000000 0041622A 00000003 - $Unlock Art Gallery (Special) 03EC2C53 18000000 0041622B 00000003 - $Unlock Battle Theatre 03EC2C54 18000000 0041622C 00000003 - $Unlock Weapon Gallery 03EC2C55 18000000 0041622D 00000003 - $Unlock Weapons Master Opening 03EC2C56 18000000 0041622E 00000003 - $Unlock Weapons Master Ending 03EC2C57 18000000 0041622F 00000003 - $Unlock Opening (Home Ver.) 03EC2C58 18000000 00416230 00000003 - $Unlock Opening (Arcade Ver.) 03EC2C59 18000000 00416231 00000003 - $Unlock Ending (Arcade Ver.) 03EC2C5A 18000000 00416232 00000003 - $Unlock Hwangseo Palace/Phoenix Court 03EC2C5B 18000000 00416233 00000003 - $Unlock Lakeside Coliseum 03EC2C5C 18000000 00416234 00000003 - $Unlock Money Pit/Top Tier 03EC2C5D 18000000 00416235 00000003 - $Unlock Egyptian Crypt 03EC2C5E 18000000 00416236 00000003 - $Unlock Labyrinth 03EC2C5F 18000000 00416237 00000003 - $Unlock Epee (Raphael) 03EC2C60 18000000 00416238 00000003 - $Unlock Stiletto (Raphael) 03EC2C61 18000000 00416239 00000003 - $Unlock Reiterpallasch (Raphael) 03EC2C62 18000000 0041623A 00000003 - $Unlock Wo Dao (Raphael) 03EC2C63 18000000 0041623B 00000003 - $Unlock Schweizer (Raphael) 03EC2C64 18000000 0041623C 00000003 - $Unlock Holy Antler (Raphael) 03EC2C65 18000000 0041623D 00000003 - $Unlock Estoc (Raphael) 03EC2C66 18000000 0041623E 00000003 - $Unlock Soul Edge (Complete) 03EC2C67 18000000 0041623F 00000003 - $Unlock Queen's Guard (Raphael) 03EC2C68 18000000 00416240 00000003 - $Unlock Cane (Raphael) 03EC2C69 18000000 00416241 00000003 - $Unlock Wind Guide (Talim) 03EC2C6A 18000000 00416242 00000003 - $Unlock Tonfa (Talim) 03EC2C6B 18000000 00416243 00000003 - $Unlock Side Harpe (Talim) 03EC2C6C 18000000 00416244 00000003 - $Unlock Double Crescent Blade (Talim) 03EC2C6D 18000000 00416245 00000003 - $Unlock Chaqu (Talim) 03EC2C6E 18000000 00416246 00000003 - $Unlock Cao Ankana (Talim) 03EC2C6F 18000000 00416247 00000003 - $Unlock Maila Kari (Talim) 03EC2C70 18000000 00416248 00000003 - $Unlock Soul Edge (Complete) 03EC2C71 18000000 00416249 00000003 - $Unlock Soul Calibur (Talim) 03EC2C72 18000000 0041624A 00000003 - $Unlock Weight (Talim) 03EC2C73 18000000 0041624B 00000003 - $Unlock Machete (Yunsung) 03EC2C74 18000000 0041624C 00000003 - $Unlock Khanjar (Yunsung) 03EC2C75 18000000 0041624D 00000003 - $Unlock Xiao Lian (Yunsung) 03EC2C76 18000000 0041624E 00000003 - $Unlock Giant Butcher Knife (Yunsung) 03EC2C77 18000000 0041624F 00000003 - $Unlock Cheng Ying (Yunsung) 03EC2C78 18000000 00416250 00000003 - $Unlock Ramdao (Yunsung) 03EC2C79 18000000 00416251 00000003 - $Unlock Blue Thunder (Yunsung) 03EC2C7A 18000000 00416252 00000003 - $Unlock Soul Edge (Complete) (Yunsung) 03EC2C7B 18000000 00416253 00000003 - $Unlock Han Guang (Yunsung) 03EC2C7C 18000000 00416254 00000003 - $Unlock Child's Sword (Yunsung) 03EC2C7D 18000000 00416255 00000003 - $Unlock Spiked Shield (Cassandra) 03EC2C7E 18000000 00416256 00000003 - $Unlock Dark Blade (Cassandra) 03EC2C7F 18000000 00416257 00000003 - $Unlock Metesashi (Cassandra) 03EC2C80 18000000 00416258 00000003 - $Unlock Spine Blade (Cassandra) 03EC2C81 18000000 00416259 00000003 - $Unlock Katzbalger (Cassandra) 03EC2C82 18000000 0041625A 00000003 - $Unlock Red Crystal Rod (Cassandra) 03EC2C83 18000000 0041625B 00000003 - $Unlock Ivan The Terrible (Cassandra) 03EC2C84 18000000 0041625C 00000003 - $Unlock Soul Edge (Complete) (Cassandra) 03EC2C85 18000000 0041625D 00000003 - $Unlock Valkyrie (Cassandra) 03EC2C86 18000000 0041625E 00000003 - $Unlock Keepsake (Cassandra) 03EC2C87 18000000 0041625F 00000003 - $Unlock Korefuji (Mitsurugi) 03EC2C88 18000000 00416260 00000003 - $Unlock Two-Handed Sword (Mitsurugi) 03EC2C89 18000000 00416261 00000003 diff --git a/GSAP01.ini b/GSAP01.ini index fd28fba3bc..7169f003b8 100644 --- a/GSAP01.ini +++ b/GSAP01.ini @@ -1,7 +1,7 @@ # GSAP01 - Star Fox Adventures [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 2 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] diff --git a/GSNP8P.ini b/GSNP8P.ini index 14b5f980d3..317a40bc4e 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -2,15 +2,13 @@ [EmuState] #The Emulation State. EmulationStateId = 5 +EmulationIssues = [OnFrame] -#Add memory patches here. [ActionReplay] $999 Rings 021CC430 000003E7 - -$Freeze Time -041cc444 00000000 - +$Freeze Time +041CC444 00000000 $99 Lives 021CC42C 00000063 $Monster Score @@ -19,9 +17,6 @@ $L to reset timer to 0:00.00 4C1E5704 FFFDFFFF 041CC3E0 00000000 041CC3E4 00080000 -#Emblem codes... -#Complete any level so the game -#updates the number of emblems held $Green forest 041F2884 05050505 041F2888 05050505 @@ -118,3 +113,5 @@ $Route 101 $Route 280 041F54EC 05050505 041F54F0 05050505 +[Video] +ProjectionHack = -1 diff --git a/GSWE64.ini b/GSWE64.ini new file mode 100644 index 0000000000..7571896972 --- /dev/null +++ b/GSWE64.ini @@ -0,0 +1,10 @@ +# GSWE64 - Star Wars: Rogue Leader +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GXSE8P.ini b/GXSE8P.ini index 08fa01321d..324ef2963b 100644 --- a/GXSE8P.ini +++ b/GXSE8P.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GXXP01.ini b/GXXP01.ini index 7a73863d14..b0ec03bf09 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -2,5 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GZ2E01.ini b/GZ2E01.ini index 95fe2dfc86..d5e8e451d0 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1,32 +1,25 @@ # GZ2E01 - The Legend of Zelda: Twilight Princess [EmuState] #The Emulation State. -EmulationStateId = 2 -Issues="low FPS in big areas, no working sound" +EmulationStateId = 4 +Issues="low FPS in big areas" +EmulationIssues = [OnFrame] -#Add memory patches here. [ActionReplay] -$(M) -C435D468 0000FF01 - $Infinite Health 004061C3 00000050 - $Max Health 004061C1 00000064 - $Infinite Rupees 024061C4 000003E8 $Infinite Oxygen 0240BFA2 00000258 - $Infinite Slingshot Pellets 004062B4 00000032 $Infinite Bombs 004062AD 0000001E $Infinite Arrows 004062AC 0000001E - $Infinite Lantern Oil 024061C8 00005460 $Have All Swords/Shields/Tunics @@ -34,7 +27,6 @@ $Have All Swords/Shields/Tunics $All Hidden Skills Learned 004069D9 0000000F 004069DA 000000F0 -#Do not use this code until you have the lantern in your inventory. $Have Dungeon Map/Compass/Boss Key 28406B35 00000007 00406B35 00000007 @@ -48,14 +40,11 @@ $Have All Letters 044062F0 05060708 044062F4 090A0B0C 044062F8 0D0E0F10 - $Have All Golden Bugs 004062A5 000002FF - $Have Giant Wallet 004061D9 00000002 -#EASY VESSEL OF LIGHT -#Do not use these codes until you have explored all of the Twilight and activated the warp portals. +# Do not use these codes until you have explored all of the Twilight and activated the warp portals. $One Tear Fills 1st Vessel of Light 284062D4 0000000F 004062D4 0000000F @@ -74,198 +63,150 @@ $RD-Pad Left/Right Controls Time 0A3DD31A 00000022 844061F4 00003000 0A3DD31A 00000021 - -#http://www.arcentral.net/Codes/NTSC/Legend_of_Zelda_Twilight_Princess.php - $No Notification The First Time You Collect A Rupee (brkirch) -PZQD-DV8P-ZDE2X -EPVT-RY23-FU7M6 - +0415D014 48000010 $Always have a full wallet (Twilight Spectre) -GTR4-BPZA-85AN3 -BADR-1QBE-Y8K86 - +04220C9C B0A40004 $Infinite Rupees (Twilight Spectre) -CKEX-8A3X-B4UTD -EX0G-ZHNT-3Z941 - +024061C4 000012B3 $Infinite Arrows (Twilight Spectre) -54E4-5PB6-JHEDE -V2BY-19T0-H8EDU - +004062AC 00000087 $Infinite All Bombs (Twilight Spectre) -B119-8CEH-N006M -52PG-BQ6R-K7FDN - +04033F84 38600087 $Infinite Slingshot seeds (Twilight Spectre) -M8JD-E4X2-RHBVQ -2Z58-A7HN-TQGVB - +04224720 38000033 $Infinite Lantern Oil (Twilight Spectre) -N60R-UA8J-9DZNR -DHER-ETGA-CMN8W - +024061C8 00005640 $Infinite Breath under water (Twilight Spectre) -Y059-EP75-GM0MJ -551C-EM4F-0K688 - +0240BFA2 00000258 $All Hearts and Infinite Health (Twilight Spectre) -PV3Q-W7ZG-2YP45 -36F5-ATAM-3QDT8 - +044061C0 00640050 $Infinite Epona Dash Meter (brkirch) -WWKW-FVM6-A938K -UAU8-659X-H4YQA - +42A3FD00 48230000 $Automatic Epona Dash (brkirch) -RB6Q-9BA5-UP2YE -6F44-Y85P-BRMFD - +040EE1FC 60000000 $Ranch Clothes when holding R on change (Twilight Spectre) -UNR2-T7U4-YKNAU -3TP0-UAYV-BFGWC -392T-XBDH-2YQA7 -J9JK-H2DE-T5CAD -M937-NV9B-19EUM - +041B123C 48000014 +0421E508 7FE3FB78 +3A3DD31A 00000020 +0421E508 3860002E $Link is Dark (brkirch) -MC2K-YBNA-K2GPQ -YEDD-7D0C-0EGZC -81QC-8ZM3-X9DVN -929M-VJJR-QP40N - +043220B8 3800FFF0 +043220C8 3800FFEA +043220D0 3800FFE5 $Hero's Clothes are Ghost White (Twilight Spectre) -J8UF-7NFN-4H1NH -EN9N-HRR0-CD1T9 - +0412449C 38000087 $Hero's Clothes are Ninja Black (Twilight Spectre) -A110-U2NV-ZAGJ4 -VME1-79WM-RFTG9 - +0412449C 38008700 $Hero's Clothes Are Red (brkirch) -DBVX-BPWJ-UB6R2 -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -F0HT-J5BH-EKBGQ -P979-VV6R-TBZ32 -B85E-JTQG-649EP -KF25-EYDX-1H8V9 -VXZ5-E254-KYPZT -UZ50-FYFM-0HZV2 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500014 +4240BF74 19510000 +4240BF74 19520000 +4240BF74 19540014 +4240BF74 19550000 +4240BF74 19560000 $Hero's Clothes Are Red (Glowing) (brkirch) -TWG9-Q8Y7-40G8R -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -38RB-Y83C-X5PAH -P979-VV6R-TBZ32 -B85E-JTQG-649EP -90G1-73Q3-Z4E6A -VXZ5-E254-KYPZT -UZ50-FYFM-0HZV2 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500080 +4240BF74 19510000 +4240BF74 19520000 +4240BF74 19540080 +4240BF74 19550000 +4240BF74 19560000 $Hero's Clothes Are Blue (brkirch) -X945-MEB9-1412W -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -Y1Z4-WRTT-FGA0Z -P979-VV6R-TBZ32 -E28K-8E20-G159W -NK93-X45U-CHBZH -VXZ5-E254-KYPZT -D5MX-ZCWZ-YT499 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500000 +4240BF74 19510000 +4240BF74 19520014 +4240BF74 19540000 +4240BF74 19550000 +4240BF74 19560014 $Hero's Clothes Are Blue (Glowing) (brkirch) -TXTG-3R40-HEQGC -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -Y1Z4-WRTT-FGA0Z -P979-VV6R-TBZ32 -5Y25-612A-4ZNCA -NK93-X45U-CHBZH -VXZ5-E254-KYPZT -C5DE-RGQM-H0QM1 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500000 +4240BF74 19510000 +4240BF74 19520080 +4240BF74 19540000 +4240BF74 19550000 +4240BF74 19560080 $Hero's Clothes Are Yellow (brkirch) -QF2B-A0Y5-EN5CC -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -F0HT-J5BH-EKBGQ -X3MD-916P-32RMC -B85E-JTQG-649EP -KF25-EYDX-1H8V9 -FB2Q-BDNY-E9YVJ -UZ50-FYFM-0HZV2 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500014 +4240BF74 19510014 +4240BF74 19520000 +4240BF74 19540014 +4240BF74 19550014 +4240BF74 19560000 $Hero's Clothes Are Yellow (Glowing) (brkirch) -6HHA-JV0R-NPRUN -PBQ3-E6UQ-WJHTX -XUBV-PQ8M-BN9TU -F51M-J0ZP-4KHGA -38RB-Y83C-X5PAH -FERJ-GKNR-DTFFF -B85E-JTQG-649EP -90G1-73Q3-Z4E6A -EAQ6-ZD3Y-6BZTQ -UZ50-FYFM-0HZV2 - +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500080 +4240BF74 19510080 +4240BF74 19520000 +4240BF74 19540080 +4240BF74 19550080 +4240BF74 19560000 $Hero's Clothes Color Modifier (brkirch) 041244A4 60000000 041244A8 60000000 041244AC 60000000 -4240BF74 1950RRRR -4240BF74 1951GGGG +4240BF74 00001950 +4240BF74 00001951 4240BF74 1952BBBB -4240BF74 1954RRRR -4240BF74 1955GGGG +4240BF74 00001954 +4240BF74 00001955 4240BF74 1956BBBB - $Zora Armor Is Black (brkirch) -71NV-J7R5-JGUG1 -QP3R-2XAP-F8C1Z -N5RT-0964-QY5XN -A7PA-J7ZR-1085V -N626-1J47-CZU3N -KXMG-WMVJ-XNGNH -0C9Y-XU2T-3EDPV -AY74-NT75-W7XTX -62DW-84HC-8PQF4 -NDPT-45RJ-0U8MK -BQXC-EPN4-TQR7K -WTMY-05GP-XB54X -JU8M-AU2J-GPAH3 -M7ZP-NQ5Z-VUB5P -U36X-0H34-GY9PR -AJ21-CNWF-UFA4X -Y1HX-EBXQ-BNMAG -AP4E-UA97-KH1BA -5UT8-2VTJ-APV1E -0VJU-RC4C-Y9T2F -MZ93-UH1Q-JZ2RB -AABJ-6W0E-68FXC -77EJ-GFXX-YGTCX -MFG5-7TCU-0VN9N -NB5K-DTV1-1F89R -X0AW-6488-YBXG9 -GU7Z-EN75-37Z3W -GGJM-P473-HRPWZ -8MBR-R388-ND2KJ -TFWW-JMPR-TQQJ7 -2FBN-DVNK-KCK4B -N00U-1B09-A5KJ2 -X4VF-GBDT-VCN53 -ER3K-X59P-KTHRU -2E3G-ARA8-3BUM0 -UU0D-9N52-4P65G -A43X-MMGD-9MQFU -WFCX-K20C-HA4Y3 -T3ZE-9N4M-KE4PD - +040CC410 4BF38AB0 +04004EC0 3C608000 +04004EC4 38000001 +04004EC8 90034ED4 +04004ECC 807D064C +04004ED0 480C7544 +043220C4 60000000 +043220CC 60000000 +043220D4 4BCE2E04 +04004ED8 3C808000 +04004EDC 81844ED4 +04004EE0 2C0C00FF +04004EE4 41820064 +04004EE8 398C0001 +04004EEC 91844ED4 +04004EF0 2C0C0002 +04004EF4 41820044 +04004EF8 2C0C0003 +04004EFC 4182003C +04004F00 2C0C0006 +04004F04 41820034 +04004F08 2C0C0007 +04004F0C 4182002C +04004F10 2C0C0008 +04004F14 41820024 +04004F18 2C0C0009 +04004F1C 4182001C +04004F20 2C0C000A +04004F24 41820014 +04004F28 2C0C001F +04004F2C 4182000C +04004F30 2C0C002B +04004F34 40820014 +04004F38 3800FF50 +04004F3C B0030042 +04004F40 B0030044 +04004F44 B0030046 +04004F48 4831D190 $Zora Armor Color Modifier (brkirch) 040CC410 4BF38AB0 04004EC0 3C608000 @@ -300,20 +241,17 @@ $Zora Armor Color Modifier (brkirch) 04004F2C 4182000C 04004F30 2C0C002B 04004F34 4082001C -04004F38 3800RRRR +04004F38 00003800 04004F3C B0030042 -04004F40 3800GGGG +04004F40 00003800 04004F44 B0030044 04004F48 3800BBBB 04004F4C B0030046 04004F50 4831D188 - $Link is Black (brkirch) -DBTM-NZ63-N6EKF -BU3V-KA18-MEBQG -X50P-03G9-JDX49 -9JRU-G89R-CZG8C - +043220B8 3800FF00 +043220C8 3800FF00 +043220D0 3800FF00 $Link Color Modifier (brkirch) 043220C4 4BCE2EC4 04004F88 3C808041 @@ -321,15 +259,14 @@ $Link Color Modifier (brkirch) 04004F90 7C842850 04004F94 280432A9 04004F98 4080001C -04004F9C 3800RRRR +04004F9C 00003800 04004FA0 B0030042 -04004FA4 3800GGGG +04004FA4 00003800 04004FA8 B0030044 04004FAC 3800BBBB 04004FB0 4831D124 04004FB4 B0030042 04004FB8 4831D110 - $Water Surface Color Modifier (brkirch) 04322130 4BCE2E8C 04004FBC 3C808041 @@ -337,40 +274,36 @@ $Water Surface Color Modifier (brkirch) 04004FC4 7C842850 04004FC8 2C04046C 04004FCC 4182001C -04004FD0 380000RR +04004FD0 00380000 04004FD4 98030062 -04004FD8 380000GG +04004FD8 00380000 04004FDC 98030063 04004FE0 380000BB 04004FE4 4831D15C 04004FE8 98030062 04004FEC 4831D148 - $Water/Clouds on Horizon/Link Color Modifier (brkirch) 043220C8 4BCE2F28 -04004FF0 3800RRRR +04004FF0 00003800 04004FF4 B0030042 -04004FF8 3800GGGG +04004FF8 00003800 04004FFC B0030044 04005000 3800BBBB 04005004 4831D0D0 04322144 380000FF - $Epona is Black (brkirch) -06ZY-NX3J-3AHMQ -2699-Z829-VMVV3 -T76F-VZAQ-67JQ9 -0147-2RXV-VHEFN -5GBG-ZFMT-XXYFD -TP4Z-NE63-576B9 -J0Z5-RJND-YCQPC -VZVD-RWYN-VUA8X -J2KH-TJWT-6MTNU -G5ZG-ZQ9W-T826M -FRPV-9UJ0-7CXHZ -W9Z2-4A8R-M7QWE -EYMM-6W6U-8ZXD3 - +04322488 4BCE2ACC +04004F54 3C808041 +04004F58 8084BF78 +04004F5C 7C842850 +04004F60 2C040464 +04004F64 40820014 +04004F68 3800FF00 +04004F6C B0030014 +04004F70 B0030016 +04004F74 4831D524 +04004F78 B0030014 +04004F7C 4831D510 $Epona Color Modifier (brkirch) 04322488 4BCE2ACC 04004F54 3C808041 @@ -378,1272 +311,929 @@ $Epona Color Modifier (brkirch) 04004F5C 7C842850 04004F60 2C040464 04004F64 4082001C -04004F68 3800RRRR +04004F68 00003800 04004F6C B0030014 -04004F70 3800GGGG +04004F70 00003800 04004F74 B0030016 04004F78 3800BBBB 04004F7C 4831D51C 04004F80 B0030014 04004F84 4831D508 - $Zora Armor Always Has Mask (brkirch) -AZ2J-8UQZ-11EFA -90CP-UTDB-CED9D - +041018C0 60000000 $Zora Armor Always Has Mask (With Odd Side Effects) (brkirch) -ZWTD-PTWY-4D9WF -W1QJ-8RCA-P2XTH - +0432F2AC 4800000C $Can Walk Ontop of Deep Snow (Twilight Spectre) -78ZB-PUT2-EG0K1 -PC81-PHU4-D09Y8 - +04105A9C 38600000 $Run Normal Speed With Iron Boots On (brkirch) -B0AR-MDZ6-G68DY -5FH8-EK3C-E80GF -3WP8-FBPC-NJUE9 - +040BB53C 38600000 +040B2D18 4800004C $Alywas Preform Dive When Jumping (brkirch) -AQ29-2TME-5X95A -WACA-89VK-6PZU6 - +040B6618 60000000 $Can Always Flourish Sword (brkirch) -6UCB-E70T-FJC4H -AVQE-HPU4-7CX10 - +040B9B68 60000000 $Can Never Flourish Sword (brkirch) -DJCG-FHQK-J8F3F -BYFC-VDPX-PK0CP - +040B9B68 48000030 $Always Take Damage From Falls (brkirch) -QE61-A2NN-5EMU2 -9M47-XNXA-GZPX9 - +040B5DFC 4800012C $Link Takes Major Damage For Everything (Twilight Spectre) -PY2A-Z2ZH-8983G -QMGU-N2CR-MJAWB - +040D7284 3BE00087 $Most Enemies Die With One Hit (brkirch) -93YM-JWG4-F4102 -9GXG-72EN-RVR3R - +04087F2C 38000000 $Most Enemies Die With One Hit & Link is Nearly Invincible -#(Hold R To Kill Most Enemies) (brkirch) -0E9G-3B70-XXACA -EM3V-HAR6-CW2JW -HK92-E2G8-JZXXB -C58E-QQMX-KY3EF -FD8K-GW7F-X74JF -A2YA-12W8-423Z9 -0B0B-0Z6Q-N28PE -1CCP-UA47-72RNV -9GXG-72EN-RVR3R -NC2U-NRCB-31ACJ -6AGM-6BWW-FFJQF -77MB-1V7T-K4J9Q -9ARN-JMVY-DXTRK -WVR5-7QYA-0UCHZ -AJFY-DXFD-AMYRQ -E9FZ-A3QA-YCERP - +040D8008 48000020 +040D8470 480009A4 +04264FFC 40820124 +04265078 40820018 +04265088 40820008 +04265094 40820024 +0426509C 4182001C +04087F2C 38000000 +B83DD31B 00000020 +04264FFC 60000000 +04265078 60000000 +04265088 60000000 +04265094 60000000 +0426509C 60000000 +00000000 40000000 $Link's Sword Does 2x Damage (brkirch) -M7D2-PN0R-A5KQF -FRTZ-FANT-7E3Z8 - +04087F04 60000000 $Link's Sword Does 4x Damage (brkirch) -VJ2P-R15Z-UX82T -FRTZ-FANT-7E3Z8 -A619-HENM-69JAD - +04087F04 60000000 +04087F0C 5400143C $Link's Sword Does 8x Damage (brkirch) -B3U7-DP2B-YW4MG -FRTZ-FANT-7E3Z8 -E4RZ-Y1KN-6ZV4J - +04087F04 60000000 +04087F0C 54001C3C $Damage x2 (brkirch) -XXF4-VB1H-BDDNT -8ATW-J6HE-X36TZ -JPFR-N0VQ-7AJNH -6CGR-6JZK-9HKXX -C38E-6N71-8ZR9K -4YH0-BAD3-UWAN6 -K7EJ-MYRX-FAVFN -X0KR-G5CC-J1VV7 -5FHN-UW4C-2YMG6 -AXJU-QV4W-1C67Z -K0GU-KRXX-QV51Z -3JAD-UR76-RVCN3 -0P8P-DEQG-H6J5Q - -$Damage x3 (brkirch) -GJ34-96NJ-J06UM -8ATW-J6HE-X36TZ -JPFR-N0VQ-7AJNH -6CGR-6JZK-9HKXX -C38E-6N71-8ZR9K -4YH0-BAD3-UWAN6 -02EQ-076B-8XNMF -X0KR-G5CC-J1VV7 -5FHN-UW4C-2YMG6 -AXJU-QV4W-1C67Z -K0GU-KRXX-QV51Z -3JAD-UR76-RVCN3 -0P8P-DEQG-H6J5Q - -$Multiply Damage By X Modifier (brkirch) 0421FEBC 488F4B15 04B149D0 A0E40002 04B149D4 7C003800 04B149D8 4080001C 04B149DC 7C003850 -04B149E0 1C00XXXX +04B149E0 1C000002 +04B149E4 7C003850 +04B149E8 2C000000 +04B149EC 40800008 +04B149F0 38000000 +04B149F4 B0040002 +04B149F8 4E800020 +$Damage x3 (brkirch) +0421FEBC 488F4B15 +04B149D0 A0E40002 +04B149D4 7C003800 +04B149D8 4080001C +04B149DC 7C003850 +04B149E0 1C000003 +04B149E4 7C003850 +04B149E8 2C000000 +04B149EC 40800008 +04B149F0 38000000 +04B149F4 B0040002 +04B149F8 4E800020 +$Multiply Damage By X Modifier (brkirch) +0421FEBC 488F4B15 +04B149D0 A0E40002 +04B149D4 7C003800 +04B149D8 4080001C +04B149DC 7C003850 +04B149E0 00001C00 04B149E4 7C003850 04B149E8 2C000000 04B149EC 40800008 04B149F0 38000000 04B149F4 B0040002 04B149F8 4E800020 - $Enemy Health x2 (brkirch) -7ZGE-YYFC-WW31E -77U0-CN6D-8083D -AYZ3-JBPB-KFK24 -2PXQ-R68N-QAW9P -32U3-1EZC-JB8WH -QXHQ-R36K-8GH8F -M0TW-7YXY-4YBT0 -DTTQ-3Y30-6X6DC -ACJT-JCWM-GBDRG -2MHG-J1P6-NPMBK -TDRK-QE3R-RRAXX -AX8R-UHY6-4XCCE - 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$Always Start of Night ("press start" screen's color) (Twilight Spectre) -YHFZ-MYD8-YGX5C -D2XA-YEMH-T62F8 - +024061F4 00004387 $Always Mid-Night (Twilight Spectre) -UKEX-3G7E-ZRDVR -6HNN-J4B9-P0WZP - +024061F4 00004248 $Always Early Morning (Twilight Spectre) -YM4X-0D5G-XV8N7 -TMJA-8P0T-2GP7A - +024061F4 000042C8 $Always Mid-day (Twilight Spectre) -70RW-ZYFB-WF8M5 -TB8R-JXX8-B1RG7 - +024061F4 00004316 $RD-Pad Left/Right Controls Fog (Twilight Spectre) -HB4T-KB5K-JZ8XM -ZB6G-442D-8GPDK -M5MV-N87M-MRWKB -Y7YF-048T-0UQRW -H398-RFHN-P3J0W - +0A3DD31A 00000022 +8440BF1C 00000006 +0A3DD31A 00000021 +8440BF1C FFFFFFFA $RD-Pad Left/Right Controls Time (Twilight Spectre) -AZ62-RK6X-PHPZY -ZB6G-442D-8GPDK -KUQ1-PF86-C2GPX -Y7YF-048T-0UQRW -D9MZ-4TV7-RB20P - +0A3DD31A 00000022 +844061F4 00003800 +0A3DD31A 00000021 +844061F4 FFFFB8FF $Run/walk fast (Twilight Spectre) -7M6Z-GCRV-V6G8B -RVFJ-GUFR-5RAC5 - +04456048 7FFFFFFF $sky/water color mod (3F80 (1) is default for each) (Twilight Spectre) -0442DC1C rrrr0000 -0442DC20 gggg0000 -0442DC24 bbbb0000 - 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+04002ED0 3C608041 +04002ED4 8003BF74 +04002ED8 7C00F050 +04002EDC 2C001970 +04002EE0 40820014 +04002EE4 C03E1A48 +04002EE8 FC000840 +04002EEC 41810008 +04002EF0 FC000890 +04002EF4 D01E00BC +04002EF8 4807357C +4A3DD31A 00000120 +123DD31E 00000000 +80002ECC 00000040 +28002ECC 00000080 +04076470 D01E00BC +30002ECC 00000079 +04076470 4BF8CA60 $Walk Under Water (R+Y on R+X off) (Twilight Spectre) -0HDR-XK1W-BMQRD -YAE6-DP9Z-Y6X1W -6CGC-QFJ6-6C99T -URTC-AHUQ-5CT3F -B95Q-YE7E-Y32R2 - +0A3DD31A 00000420 +0438ED8C 430C0000 +0A3DD31A 00000820 +0438ED8C 7F878787 $Swim (stick forward) Fast (Twilight Spectre) -GKG7-9U0D-EDBX8 -ZHE0-5DQZ-JQUYN - +0438ED94 42087000 $Swim (A) Fast (Twilight Spectre) -2750-CHHY-GZMHR -F34V-7E87-BCD38 - +0438EE18 42087000 $Sun Light Intensity (R+A up R+B norm) (Twilight Spectre) -UYAM-3M28-WBT59 -K70U-0X1C-QKZ4G -24CJ-PJ6Q-DWWN4 -RG6F-Z9GA-DCYXR -TVB8-WNH8-Q5D32 - +0A3DD31A 00000120 +84453C48 00000800 +0A3DD31A 00000220 +04453C48 3F800000 $Set Sun Light Intensity to low value (R+Z) (Twilight Spectre) -W7DD-0M2A-CWBVG -ZYV5-BYJK-KDEVM -CAWQ-2WUJ-568FD - +0A3DD31A 00000030 +04453C48 3F300000 $Glowing L-Targeting (brkirch) -JYPJ-4Q65-80VKH -4JYT-JKE4-6H21T -WHZC-40ND-Z7UPN -9FPM-1TV2-ZUY8T -Y672-9J3Q-4HEJR -3R9Q-8UU9-C62WE -X3AZ-DB3J-CDH24 -9KTB-Z208-UHR5U -MKPW-YY3F-CHBHR -HQRR-T4AT-D4JAN - +041A4090 D01C0374 +040B30C8 907F27EC +04004220 907F27EC +04004224 3C004120 +04004228 90030480 +0400422C 480AEEA0 +783DD31B 00000040 +041A4090 60000000 +040B30C8 4BF51158 $Any Sword Glows with Light Anywhere (Twilight Spectre) -45NZ-ZZV9-2B8G7 -6KEQ-ND8Y-QRMQU -DPC9-GDK0-CBPHB - +040D0E2C 60000000 +040D0E4C 4800001C $Link's Eyes are all White (Jaytheham) -8XRF-RTM4-MGNUV -QZCW-47R3-0NKQY - +0445637C 3E000000 $Wolf Link Has A Shield On His Back (brkirch) -P431-A8WV-CVUQQ -V1TB-70TY-J81DH - +040CB5AC 48000024 $Wolf Link Has A Sword On His Back (brkirch) -Z6NK-8QUY-KHPF4 -3DKM-66YQ-HQW0U - +040CB4F0 48000024 $Link's Sword is Invisible (brkirch) -MPRZ-PM22-XFBQX -FNYC-QXAW-2CKZ4 - +040CB4F0 60000000 $Link has the Ordon Sword in hand (Twilight Spectre) -8UR9-9EJX-2QJ7T -KCQ6-QMMV-0XET7 - +004061D4 00000028 $Link has the Master Sword in hand (Twilight Spectre) -FQCN-1QJQ-F9DRB -DKWW-MK6P-ZND5G - +004061D4 00000029 $Link has the Master Sword (light restored) in hand (Twilight Spectre) -WPCX-4V9E-2RDXX -VZB7-H738-H1WZX - +004061D4 00000049 $Link has the Wooden Sword in hand (Twilight Spectre) -D2C1-N84E-CNGMK -K011-H52U-3G746 - +004061D4 0000003F $Link has the Ordon Shield On (Twilight Spectre) -Y1W0-5KFR-49XYA -WX0R-WAHD-21GX6 - +004061D5 0000002A $Link has the Wooden Shield On (Twilight Spectre) -UM3G-DB5T-3J6W5 -4KJ7-4EYG-B2Q7N - +004061D5 0000002B $Link has the Hylian Shield On (Twilight Spectre) -2RK0-BME4-6T3TP -Q1V7-XDJN-UFKWB - +004061D5 0000002C $Link has the Scent of Ilia (Twilight Spectre) -HQPK-07T0-307QZ -2M4U-0VD0-7WBU6 - +004061D6 000000B0 $Link has the Poe Scent (Twilight Spectre) -XC0C-NJUG-V8300 -26QC-ADKP-NU0UK - +004061D6 000000B2 $Link has the Reekfish Scent (Twilight Spectre) -KZC0-VKYN-WU5QY -CPHN-WFBV-H9YTD - +004061D6 000000B3 $Link has the Youths' Scent (Twilight Spectre) -ZHFB-T22E-Q6CMM -T3FK-5FT1-3JYNP - +004061D6 000000B4 $Link has the Medicine Scent (Twilight Spectre) -T1E1-A1DX-Z9TN4 -Z60E-4MDX-9Z4H0 - +004061D6 000000B5 $Have All 60 Poe Souls (Twilight Spectre) -4H4H-G3W8-BCYPN -GR07-8DB2-GHKZ4 - +004062CC 0000003C $Have All 24 Golden Bugs (Twilight Spectre) -1DP5-0FDJ-7RVJD -KUBP-DKVX-BERE4 - +044062A4 FFFFFFFF $All Fish in Inventry (ZeldaFan07) -1NPC-QC3X-ZQTAB -61M2-AXN9-W1YAZ -1BGX-NUVV-08FJ9 - +0240632C 00056363 +0040634C 00000563 $All Swords/Shields/Tunics (Twilight Spectre) -56CU-U9WT-BP28V -UK9W-0HR9-X6WMA - +04033EF8 38600087 $All Vesseles of Light are Full (collect 1 tear) (Twilight Spectre) -G3KG-QD3R-84KYD -GZ25-1ENC-TCZXR - +04034360 3860000F $Have Quiver (Twilight Spectre) -30MD-34FN-GJRYM -TXC2-2WYG-FUPTM - +004062B8 0000001E $Have Big Quiver (Twilight Spectre) -ZJU7-XVKP-5HBV3 -GZFR-EEBY-QZNMD - +004062B8 0000003C $Have Giant Quiver (Twilight Spectre) -HC5D-9YKV-BBRFA -87X5-6EZ0-AJ2RK - +004062B8 00000064 $Have Wallet (Twilight Spectre) -GAFG-3X4W-7M1PD -HWM2-7ZP2-DDV39 - +004061D9 00000000 $Have Big Wallet (Twilight Spectre) -4BPC-9F0C-77MCB -95DG-ZUUA-TAD2C - +004061D9 00000001 $Have Giant Wallet (Twilight Spectre) -MTNX-RV0Z-4XMCQ -HG46-NCQ7-BGTG5 - +004061D9 00000002 $Have 1 Fused Shadow (Twilight Spectre) -ZUJ9-UDH4-D6H11 -HAQF-VWZA-74JVX - +004062C9 00000001 $Have 2 Fused Shadows (Twilight Spectre) -EB5X-0TYC-CNTKM -FHU5-42T0-P9D41 - +004062C9 00000003 $Have 3 Fused Shadows (Twilight Spectre) -KV7D-Q0JU-PFZ0H -BR2U-DF1J-UX8DQ - +004062C9 00000007 $Have 1 Mirror Shard (Twilight Spectre) -TWK7-3MBP-9N6J2 -BMHY-J7XZ-EWGNB - +004062CA 00000001 $Have 2 Mirror Shards (Twilight Spectre) -Q5VY-3N3A-MBP5T -EF4C-6QQM-TUMDW - +004062CA 00000003 $Have 3 Mirror Shards (Twilight Spectre) -2G9A-N958-PHGMC -09PY-Z5W9-YNECN - +004062CA 00000007 $Have all 4 Mirror Shards (Twilight Spectre) -RD74-ZVAH-7DZB0 -47VQ-K5MT-30EW5 - +004062CA 0000000F $Have all 4 Fused Shadows (Twilight Spectre) -7BM4-V44T-H02W5 -ZRJX-K891-5WC4A - +004062C9 0000000F $Use items indoors/at market (Twilight Spectre) -GMKM-PTVN-8H1C7 -NP3F-08XU-0C7F1 - 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+42A42094 1A963800 +42A42094 1A970006 +42A42094 18103800 +42A42094 18110006 +42A42094 1A643800 +42A42094 1A650006 +42A42094 1A7E3800 +42A42094 1A7F0006 +42A42094 0D8C3800 +42A42094 0D8D0006 +42A42094 0CA23800 +42A42094 0CA30006 +42A42094 0CD63800 +42A42094 0CD70006 $Disable D-pad While Holding R (brkirch) -5RY6-AX7W-ZVRRP -0WNT-7TNV-PYDNE -NEQU-V5Y9-FYYZF -Y980-VNBA-C33H4 -H9T2-E8H8-MZP2H -NC2U-NRCB-31ACJ -0XNH-37U7-F9ZX1 -UEH4-HKEG-0YKRZ -XD25-D7AJ-A1MAE -D0D0-UQVU-P84K9 -E9FZ-A3QA-YCERP - +041FA008 80030034 +041F9FC0 80030034 +041F9F8C 80030034 +041F9FA0 80030034 +B83DD31B 00000020 +041FA008 80030040 +041F9FC0 80030040 +041F9F8C 80030040 +041F9FA0 80030040 +00000000 40000000 $Disable D-pad Up/Left/Down While Holding R -#(Access Hyrule Map with D-pad Right) (brkirch) -F5F2-NX87-C71VH -W5M5-0JWK-9A1G7 -NEQU-V5Y9-FYYZF -Y980-VNBA-C33H4 -H9T2-E8H8-MZP2H -NC2U-NRCB-31ACJ -TURQ-3YZX-2RFDE -5QRU-WW1V-QZ2TK -DB8Q-499V-DPM3C -ZYN0-RMNG-H4ARG -E9FZ-A3QA-YCERP - +021FAD8C 00004182 +041F9FC0 80030034 +041F9F8C 80030034 +041F9FA0 80030034 +B83DD31B 00000020 +021FAD8C 00004800 +041F9FC0 38000000 +041F9F8C 38000000 +041F9FA0 38000000 +00000000 40000000 $Climb any Wall (Hold R) (brkirch) -UWUR-HB16-88Z9A -9U21-1FZJ-F9N4U -TB8K-FE7B-UA4GH -AYHR-X9PU-H7Q7A -9ZCZ-MMJ9-PB5YA -68K5-JFN5-UT0MB -ZW1J-29UN-6VKX1 - +040FE0F8 38600001 +04082B58 54030FFE +040B0B94 408201F4 +7A3DD31A 00000020 +040B0B94 60000000 +04082B58 38600001 $Hold R to Create Invisible Floor (brkirch) -NNM0-Y0ZD-Q2VWJ -NC2U-NRCB-31ACJ -QTZJ-AE6Z-TGJEP -95A5-XB66-R5C8Q -TKZE-8JEM-1YEZE -33N6-UPB6-4PCEK -V95A-BM00-QD76G -QDKQ-V1D9-ZK5TT -A5JM-QEEM-4WMZP -E9FZ-A3QA-YCERP - +B83DD31B 00000020 +403DCE54 0000A231 +423DCE54 13BC3F80 +423DCE54 13C63F80 +423DCE54 13D03F80 +423DCE54 13D43F80 +423DCE54 13DE3F80 +423DCE54 13E83F80 +00000000 40000000 $Create Invisible Ceiling/Wall/Floor (R+D-pad Up/Left/Down) (brkirch) -59WU-JN09-XZ1PH -AUKR-HM85-VKQXC -QTZJ-AE6Z-TGJEP -BF5V-4573-ZXVXM -R3DD-0XAN-J668M -95A5-XB66-R5C8Q -GUJA-XWGU-Z64AN -4MGT-81Y8-6M3EK -TKZE-8JEM-1YEZE -33N6-UPB6-4PCEK -V95A-BM00-QD76G -7MYP-YW7V-3J6JC -58PM-HAAP-1VYCF -QDKQ-V1D9-ZK5TT -A5JM-QEEM-4WMZP -E9FZ-A3QA-YCERP -VZXY-00FC-WMUK0 -WW0A-M88D-KA4BX -E54Z-X2HD-DC8DF -XH9Q-9DYX-KAWFZ -52B6-H5PQ-47FTY -33N6-UPB6-4PCEK -H54Y-JRHW-HAXR9 -ZQGM-PK4Z-T43NB -DZ6G-DYP0-5D4VD -MDH5-M2AN-TV37U -A5JM-QEEM-4WMZP -E9FZ-A3QA-YCERP -13EJ-DJ2B-JDG3T -95A5-XB66-R5C8Q -GUJA-XWGU-Z64AN -4MGT-81Y8-6M3EK -R09X-8M38-GDTTC -E799-39RA-XY84X -V95A-BM00-QD76G -7MYP-YW7V-3J6JC -58PM-HAAP-1VYCF -38G3-5YPD-ZHAP5 -53ZE-1J85-5WM67 -E9FZ-A3QA-YCERP - +383DD31B 00000020 +403DCE54 0000A231 +103DD31F 00000020 +883DD31B 00000024 +423DCE54 13BC3F80 +423DCE54 13BE0000 +423DCE54 13C40000 +423DCE54 13C63F80 +423DCE54 13D03F80 +423DCE54 13D43F80 +423DCE54 13D60000 +423DCE54 13DC0000 +423DCE54 13DE3F80 +423DCE54 13E83F80 +00000000 40000000 +883DD31B 00000021 +423DCE54 13BC0000 +423DCE54 13BEBF80 +423DCE54 13C43F80 +423DCE54 13C60000 +423DCE54 13D03F80 +423DCE54 13D40000 +423DCE54 13D63F80 +423DCE54 13DCBF80 +423DCE54 13DE0000 +423DCE54 13E83F80 +00000000 40000000 +883DD31B 00000028 +423DCE54 13BC3F80 +423DCE54 13BE0000 +423DCE54 13C40000 +423DCE54 13C6BF80 +423DCE54 13D0BF80 +423DCE54 13D43F80 +423DCE54 13D60000 +423DCE54 13DC0000 +423DCE54 13DEBF80 +423DCE54 13E8BF80 +00000000 40000000 $Grow/Shrink A Person/Enemy/Object (R+D-pad Up/Down) (brkirch) -TU1X-R5G0-8QDNW -ZNNG-12K9-E00DT -G5EA-MY9V-7HBBK -KHXF-8WEJ-N3KRX -3UME-82Q8-N0TG5 -KH2E-PEZY-CWC3T -B9ZD-NX3R-M3FHR -MMJ8-Z77Q-G9QVB -HT0H-MB6J-CDJBX -FWUY-TQYM-X4QHC -Y6HB-EFGH-KFEDA -RBA8-ZME8-HHGKW -WC3X-347F-VC782 -W685-A31N-6FR8U -6F7R-UTVE-4CYT5 -8EVF-4BW9-BVH41 -7KPD-K9MF-XBP5K -8UDW-FDK3-1XNVF -RZDN-DFMU-5YE1B -ZD1Y-4AQE-WCXHX -3TWM-XXKQ-B3QY5 -Z9NZ-6Z81-2YM9T -DJMG-3X3U-J9EW8 -NGK8-W6BQ-N0DP7 -WC6M-2CJT-GHHPU -QGVW-R7EX-EF96U -NC2U-NRCB-31ACJ -DA2B-D0HE-XJ85M -NFRN-AKJP-TZ7WV -3CF5-1PUD-URBXR -BG2T-2ZFZ-4CDM7 -192K-9A9R-PXQ05 -3CF5-1PUD-URBXR -E9FZ-A3QA-YCERP - +04004D20 3C6080B1 +04004D24 80034A14 +04004D28 2C000000 +04004D2C 41820020 +04004D30 80834A18 +04004D38 90834A18 +04004D3C 80634A14 +04004D40 908304EC +04004D44 908304F0 +04004D48 908304F4 +04004D4C 981E0148 +04004D50 481F8628 +041FD374 981E0148 +04004D54 3CA080B1 +04004D58 80854A14 +04004D5C 388404EC +04004D60 7C041800 +04004D64 40820014 +04004D68 80A54A18 +04004D6C 90A30000 +04004D70 90A30004 +04004D74 90A30008 +04004D78 C0230000 +04004D7C 48008104 +0400CE7C 4BFF7ED8 +B83DD31B 00000020 +783DD31B 00000008 +04004D34 3C840010 +041FD374 4BE079AC +783DD31B 00000004 +04004D34 3C84FFF0 +041FD374 4BE079AC +00000000 40000000 $Select Resize Object With Boomerang Targeting (brkirch) -9M61-X72R-FFC94 -D1PX-9KFU-2KHBA -8GMY-PP5B-VWXVQ -HP96-808M-8JW02 -MWTR-RCUG-PF12W -1M7N-2A36-8HZ81 -D2Y9-9KTT-GR0WP -50MF-79FZ-D0567 - +04C880C4 4BE8C938 +04B149FC 939B06D8 +04B14A00 3C6080B1 +04B14A04 93834A14 +04B14A08 801C04EC +04B14A0C 90034A18 +04B14A10 481736B8 $Select Resize Object When Action Button Appears (brkirch) -XPMP-DBFA-67ZJF -1CU8-4BNF-PZEM7 -Q542-JK7X-24G62 -M9Q9-B6FF-P48YM -XR8P-F6BA-2NEW7 -2K1H-EK7K-R8KWV -Z09E-0JK7-CF7PV -F6UU-VH4E-K259C - +040B3160 4BF51C20 +04004D80 907F27F0 +04004D84 3D6080B1 +04004D88 906B4A14 +04004D8C 800304EC +04004D90 900B4A18 +04004D94 480AE3D0 $Select Resize Object With L-Targeting (brkirch) -F0ZX-HKDU-A3TXG -CDNF-CU4T-E26H2 -PXUC-CRWY-AGKK6 -4WYT-DPCR-3YQ9W -TR8W-1EN0-Y60MX -ZTWG-89KQ-1FGG8 -ZTUF-65R0-GH2G9 -B387-N974-ZCAB3 - +040B30D0 4BF51CC8 +04004D98 901F27F4 +04004D9C 3C8080B1 +04004DA0 90044A14 +04004DA4 800304EC +04004DA8 90044A18 +04004DAC 480AE328 $Sword Size Modifier (ZeldaFan07) -42411C44 000CXXXX -42411C44 000EXXXX -42411C44 0010XXXX - +42411C44 0000000C +42411C44 0000000E +42411C44 00000010 $Shield Size Modifier (ZeldaFan07) -42411C4C 000CXXXX -42411C4C 000EXXXX -42411C4C 0010XXXX - +42411C4C 0000000C +42411C4C 0000000E +42411C4C 00000010 $Link's Head Size Modifier (ZeldaFan07) -42411C50 000CXXXX -42411C50 000EXXXX -42411C50 0010XXXX -42411C54 000CXXXX -42411C54 000EXXXX -42411C54 0010XXXX - +42411C50 0000000C +42411C50 0000000E +42411C50 00000010 +42411C54 0000000C +42411C54 0000000E +42411C54 00000010 $Link Size Modifier (ZeldaFan07) -42411C40 000CXXXX -42411C40 000EXXXX -42411C40 0010XXXX - +42411C40 0000000C +42411C40 0000000E +42411C40 00000010 $Shield is Master Sword (brkirch) -NCW3-RZZH-9J57D -8JVU-Q5AH-ECGBD -CN18-RWF8-JKXG2 -9GQZ-YEQE-2JJ3D -3G5B-WK2R-23TUM -12QJ-4HUH-5GY7Y -NVBN-KZXK-E5CK5 -G0KG-54XK-U7RBC -KWT8-Y9JQ-YKKFJ -66KC-8ZPE-UG2UD -4BER-B5CU-KDXEX -AQXV-YP0N-2DFM3 - +0414023C 48000018 +040A42D0 40820008 +040A42D4 48000534 +040A42D8 4BF60E90 +040A42EC 4E800020 +04005168 4809F175 +0400516C 4809ED2D +04005170 907F0678 +04005174 4809F169 +04005178 4809ED21 +0400517C 4809F174 $Gale Boomerang is Spinner (brkirch) -RV4F-CRTW-5TQFH -1Z0H-D8KK-PC8ZT - +02C89246 00000021 $Spinner is Gale Boomerang (brkirch) -WRDD-HGE1-MRR9F -JR2J-D1KX-75TC5 - +02C5B6B6 0000001F $Master Sword is a Ball of Light (brkirch) -7QZH-8PPP-4K9WT -BG92-N5T0-DCBRP - +020A42E2 00000022 $Ordon Sword is a Ball of Light (brkirch) -VH7K-ZTP2-3XDYP -BD7Q-GG61-HRAB2 - +020A42BE 00000022 $Master Sword is Gale Boomerang (brkirch) -XMF9-UHF6-6F1ED -J5UE-KVXF-3N4YE - +020A42E2 0000001F $Ordon Sword is Gale Boomerang (brkirch) -WHRZ-402Y-80HEM -78HR-D2BF-AME5F - +02C636B6 0000001F $Master Sword is Dominion Rod (brkirch) -7HB4-FU5F-7TAW1 -B3E9-Q12A-V5N61 -VRWK-CWJW-42ZHB -YNHY-G6ZV-GPWXM -FRW7-D7TT-NRVPX -FQR2-2RZ8-3ZN2G -XTPU-MPEJ-8Y7M7 -9AWJ-2DDD-TQ044 -0WQU-Q30H-FPEM9 -X2GQ-XFRN-AVBY6 -9FZX-M0T8-GN112 -P80G-3VTZ-DU6Z0 -3QJG-PBCK-T6JUV -3E5G-9DP4-90QNV -G2RW-CG5T-0YRC8 -H3G5-U1Y3-QM8DB -1RZ5-P8H7-UW9WC -EUXH-U5F0-9VXXG -G2V4-E90V-4VRRD - +040A42DC 48000028 +040A4340 40820008 +040A4344 480004C4 +040A4348 4BF60CC0 +04005008 3C80800E +0400500C 3CA04BF2 +04005010 38A53890 +04005014 90A4178C +04005018 480DC750 +0400501C 907F0668 +04005020 3C80800E +04005024 3CA0907F +04005028 38A50708 +0400502C 90A4178C +04005030 28030000 +04005034 40820008 +04005038 4809F7D0 +0400503C 4809F310 $Gale Boomerang Object Modifier (brkirch) -02C89246 0000XXXX - +02C89246 00000000 $Spinner Object Modifier (brkirch) -02C636B6 0000XXXX - +02C636B6 00000000 $Master Sword Object Modifier (brkirch) -020A42E2 0000XXXX - +020A42E2 00000000 $Ordon Sword Object Modifier (brkirch) -020A42BE 0000XXXX - +020A42BE 00000000 $Bomb Modifier (brkirch) -02C61484 0000XXXX - +02C61484 00000000 $Arrow Modifier (brkirch) -02C8B646 0000XXXX - +02C8B646 00000000 $Bomb Arrow Modifier (brkirch) -02C8B63E 0000XXXX - +02C8B63E 00000000 $Death Sword Enabler (Sealed) (brkirch) -3GQ5-VK64-653DF -W136-6DYT-FF9P8 - +42A42D4C 59984800 $Death Sword Enabler (Unsealed) (brkirch) -623E-YC6G-THJFY -W136-6DYT-FF9P8 -CQZA-RT6U-D1GEW -1BJQ-5KNB-PY9RR - +42A42D4C 59984800 +42A42D4C 5AF46000 +42A42D4C 5AF50000 $Darknut Enabler (Must Be On To Use Darknuts In Actor Modifiers) (brkirch) -M0UF-20HG-VXMJ2 -MV58-XJ2G-1K9YN -F4QB-C6R8-2CAWK -CF2D-7X9F-UZ41W -M6YA-WD6M-CXKUQ -3543-E91J-HE7ZR -KU7U-K043-2B5MY -0JF5-GHQE-XRGGX -83JB-B0GU-J5DGD -0EEN-CJEW-YRN5M -RT1W-8WTG-6AW8D -783K-BYPJ-KP4QM -CU9Z-Z1TV-T0YFQ -4BKB-DGCQ-P4DPA -J0H0-W5XA-E90QF -3DKV-ECGV-DEDDY - +42A42F30 71CC3C60 +42A42F30 71CD8000 +42A42F30 71CE3863 +42A42F30 71CF50A8 +42A42F30 71D07C69 +42A42F30 71D103A6 +42A42F30 71D24E80 +42A42F30 71D30421 +040050A8 3C60FFFF +040050AC 386301FF +040050B0 907B00B0 +040050B4 801B00B0 +040050B8 981B0AA4 +040050BC 5400C63E +040050C0 4E800020 $Replace Horse Grass With Darknuts (brkirch) -P2Q6-4AFX-NW3Y1 -PMXC-GT48-BA0FH - +023A4A80 00000213 $Replace Pumpkins With Darknuts (brkirch) -A9AA-QEXW-KKBYP -U34M-68BR-ERPWG - +023A4D38 00000213 $Replace Stones With Darknuts (brkirch) -Q6G2-25T0-7ZTMN -H4ZV-G0VH-2N4V9 - +023A3EF8 00000213 $Replace Grass With Cats (Ryason55) -6374-ZKTA-E5P6D -JG6X-GZG9-ADKNU - +023A3B20 0000010D $Replace Grass With Dogs (Ryason55) -CKMY-11UG-8X4F4 -MNRY-589D-BAZYE - +023A3B20 0000010C $Grass Modifier (Ryason55) -023A3B20 0000XXXX - +023A3B20 00000000 $Horse Grass Modifier (brkirch) -023A4A80 0000XXXX - +023A4A80 00000000 $Pumpkin Modifier (brkirch) -023A4D38 0000XXXX - +023A4D38 00000000 $Stone Modifier (brkirch) -023A3EF8 0000XXXX - +023A3EF8 00000000 $Replace Kargaroks with Dragons (Ayuna & brkirch) -MWQ9-XV55-RFPR0 -H8KX-1FGF-GHMMW - +023A4E28 00000204 $Kargarok Modifier (Ayuna & brkirch) -023A4E28 0000XXXX - +023A4E28 00000000 $Replace Scarecrows with Goron Golem (brkirch & Ryason55) -FWKP-TMNW-5CC8W -HDNQ-GUEY-D9YM6 - +023A43B4 0000020F $Scarecrow Modifier (brkirch & Ryason55) -023A43B4 0000XXXX - +023A43B4 00000000 $Zelda is always on Epona (L+R+Start on Epona) (brkirch) -3DRC-FU3U-XX8J9 -2HC2-Z0RD-Z90U9 -DBUD-210T-TY210 -W2NB-3Z43-AYJAA -QBF5-F9MX-FXF1H -A2KB-YEC2-GFMDN -MB8U-1ZUP-DUW74 -BA31-1DQC-R1AC8 -CR7R-8X5R-Y6C1G -141T-F3NF-Y7THE -VA1C-2DCB-1KRTZ -J8C5-9UZE-QZ2QY -FC2J-W6JT-KP1Q0 -NCPE-G2RW-34NF9 -2U60-4JX0-CQXW9 -NG5B-N42A-9H521 -B7VM-JDDD-J8KU5 -7QNT-0G9R-81FT4 -NG5B-N42A-9H521 -310H-BHJK-NA0AF - +04005180 ABE30008 +04005184 2C1F0224 +04005188 4082000C +0400518C 38800053 +04005190 B0830008 +04005194 2C1F030F +04005198 40820010 +0400519C 38800224 +040051A0 3CA0803A +040051A4 B085FA20 +040051A8 4E800020 +0A3DD31A 00001060 +04024F38 4BFE0249 +4C024F38 4BFE0249 +0CA431F0 00000000 +023A58C0 00000224 +040EF8B0 2800008C +0CA431F0 00000000 +040EF8B0 28000032 $Replace Epona with Gibdo (Hold R) (brkirch) -V0WH-VU6F-CQ3AJ -UK1J-A2EN-VCK37 -AUKR-HM85-VKQXC -0JAB-WPXB-10TWU - +023A574C 000000EE +383DD31B 00000020 +023A574C 0000020A $Epona Is Ganondorf On His Horse (Hold R) (brkirch) -2MM7-4XM6-2MGBR -AUKR-HM85-VKQXC -9UBH-DTPE-D7AZ8 - +383DD31B 00000020 +023A574C 0000020E $Epona Modifier (Hold R) (brkirch) 383DD31B 00000020 -023A574C 0000XXXX - +023A574C 00000000 $Actor/Object Number Checker (brkirch) -0KX1-U9ZJ-NFVDA -THBV-PR72-RW2QB -QD8Z-94B3-Z9QFR -UEQT-MUPT-4F602 -H75E-38XX-6EWNM -9MAX-B4HX-1GR8D - +040B30E4 4BF51F9D +04005080 3D608040 +04005084 A8030008 +04005088 B00B61C4 +0400508C 480D74BC $All Actors With Index YYYY Have State XXXXXXXX Modifier (brkirch) 040190CC 4BFEC04C -04005114 XXXXXXXX +04005114 4BFEC04C 04005118 A07F0008 -0400511C 38A0YYYY +0400511C 000038A0 04005120 7C032800 04005124 40820010 04005128 3C608000 @@ -1651,287 +1241,239 @@ $All Actors With Index YYYY Have State XXXXXXXX Modifier (brkirch) 04005130 48013FA0 04005134 80040000 04005138 48013F98 - $Replace Sword & Shield with Darknut's (brkirch) -45U1-4FUA-NDWCX -ZW7U-9C3Q-1VQV7 -WFW0-2TFA-V641Y -VPX2-6KC4-AWRXD -PNC5-QUG6-5Z9YB -MP1R-EWFR-6UD6C -4X5F-KCP5-DZMW9 -ZNXP-4UAQ-K3Y55 -RNKU-BQ4D-QFE6G -342U-F8TX-54CD2 -P3XM-0GCP-YR7GK -WDU3-Y0F8-JFVKZ -0PGK-DDC3-2EPQA -MNTC-HV0N-ZWEJ6 -RBWD-FTHM-5PXGM -KZPQ-4T77-WWHPA -PBQF-P76X-BR6AT -YFW4-2U7D-H12U8 -90UM-5B87-J5DPF -0A9C-4N0K-60R5E -C8QD-14G2-5FQ7N -Z7GU-ZT2U-BM881 -JX0T-QMD6-H7XUY -00FK-1XR6-J23ZQ - +42A42F30 0F783C80 +42A42F30 0F798000 +42A42F30 0F7A6084 +42A42F30 0F7B50D8 +42A42F30 0F7C7C89 +42A42F30 0F7D03A6 +42A42F30 0F7E4E80 +42A42F30 0F7F0421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BD05F0 +040050E4 80C40668 +040050E8 90DD05F0 +040050EC 90A40668 +040050F0 80BD05EC +040050F4 80C40678 +040050F8 90DD05EC +040050FC 90A40678 +04005100 7C641B78 +04005104 807E0600 +04005108 57E5063E +0400510C FC20F090 +04005110 4E800020 $Replace Sword with Gibdo's (brkirch) -MU7B-E83H-9Z8X2 -99ET-563D-4XNER -ZMBJ-31DA-Y7KGP -JME3-9XAY-7ED30 -EMV2-YA3V-FW7UK -KUR6-WYB8-WMZ9Z -EXD0-XK0T-4161K -C67D-JECQ-TYR7U -8CWV-K8VZ-TP89X -342U-F8TX-54CD2 -P3XM-0GCP-YR7GK -KC30-BQP4-X3GU6 -0PGK-DDC3-2EPQA -J69E-8D1M-H5TV7 -RBWD-FTHM-5PXGM -2DZF-DNT3-6HK6E -C3KD-MQ3Q-18TWR -4DNW-8DJF-UCVRW -RUHA-BHZN-38BJ9 -XZV8-ZF84-99XDJ - +42A42DA4 02F83C80 +42A42DA4 02F98000 +42A42DA4 02FA6084 +42A42DA4 02FB50D8 +42A42DA4 02FC7C89 +42A42DA4 02FD03A6 +42A42DA4 02FE4E80 +42A42DA4 02FF0421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BE05B8 +040050E4 80C40668 +040050E8 90DE05B8 +040050EC 90A40668 +040050F0 7C641B78 +040050F4 807E05B4 +040050F8 57E5063E +040050FC FC20F090 +04005100 4E800020 $Replace Master Sword with Death Sword (brkirch) -9RTD-N13F-UT67Z -7KUX-JJ51-52F4H -1TD9-CGQG-QG0RM -7JTA-H9ER-QNCQ9 -PKDW-2N08-B9MYY -RMVC-VF1C-X0JCZ -5A84-9PEJ-B0UP7 -9W5U-MHZF-3N2TH -EH8D-HBH8-EHUN0 -342U-F8TX-54CD2 -P3XM-0GCP-YR7GK -0DZ8-RN9G-TV509 -0PGK-DDC3-2EPQA -Z11K-6VGP-0851H -RBWD-FTHM-5PXGM -2DZF-DNT3-6HK6E -C3KD-MQ3Q-18TWR -4DNW-8DJF-UCVRW -RUHA-BHZN-38BJ9 -XZV8-ZF84-99XDJ - +42A42D4C 0A203C80 +42A42D4C 0A218000 +42A42D4C 0A226084 +42A42D4C 0A2350D8 +42A42D4C 0A247C89 +42A42D4C 0A2503A6 +42A42D4C 0A264E80 +42A42D4C 0A270421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BE05BC +040050E4 80C40668 +040050E8 90DE05BC +040050EC 90A40668 +040050F0 7C641B78 +040050F4 807E05B4 +040050F8 57E5063E +040050FC FC20F090 +04005100 4E800020 $Replace Master Sword with Death Sword (Sealed) (brkirch) -3QFW-JYHJ-3EXMY -61YR-A9Y4-Y3G5B -CY22-KM1G-DPEKT -WPH8-C4EP-DMEQV -8QBA-2V8Z-Y2BUF -2APK-JPTY-QRE7D -C41P-GY1G-NW7CU -GGXH-9HX1-7RAJ6 -GG0C-CA4G-NV0NA -43WR-3VR8-4ND09 -XJPY-AV51-AQE70 -UJDB-KABT-0MWX2 -TCN8-0K52-P2C5N -8AZB-GFHY-4RT5X -PVHF-8QNG-1U3B2 -6B9F-WPUQ-FWGEG -BJBP-72ZD-3Z9TU -PUVZ-9TDJ-24XB5 -E3WJ-CC0A-8XTJ9 -XZV8-ZF84-99XDJ - +42A42D4C 57123CC0 +42A42D4C 57138000 +42A42D4C 571438C6 +42A42D4C 571550D8 +42A42D4C 57167CC9 +42A42D4C 571703A6 +42A42D4C 57184E80 +42A42D4C 57190421 +040050D8 3CC08041 +040050DC 80C6BF74 +040050E0 80FF05BC +040050E4 81060668 +040050E8 911F05BC +040050EC 90E60668 +040050F0 7C651B78 +040050F4 807F05BC +040050F8 80830004 +040050FC 807F124C +04005100 4E800020 $Swap Ganondorf's Sword & The Master Sword (brkirch) -K6FM-7K9R-4E5WY -3AYC-U0ZA-K9R52 -5WAK-H09K-733TD -FJG7-AMT5-PBD05 -2FXZ-8FPJ-JJNHK -5AQG-RWPE-GNB9N -7PKV-VRN1-WA2M1 -ZXMH-DZ1Y-EUP5G -R32K-V9GT-N4F6R -HKU7-D08A-KZC3P -HDBZ-TYDD-244AD -3R7J-FZJX-ZZJ8N -1NH1-426K-A5TD9 -8GU2-DPQT-HD5F3 -UUX2-VJX1-UEE1H -2MQG-HPDN-9MQJZ -G3JA-MT9E-PC903 -A1J6-M8ZV-B0H78 -XZPR-KBU2-49KMQ -A6YY-EFBZ-GVB4J - +42A42E54 63B03EC0 +42A42E54 63B18000 +42A42E54 63B23AD6 +42A42E54 63B35040 +42A42E54 63B47EC9 +42A42E54 63B503A6 +42A42E54 63B64E80 +42A42E54 63B70421 +04005040 3EC08041 +04005044 82D6BF74 +04005048 835F0768 +0400504C 83960668 +04005050 93560668 +04005054 939F0768 +04005058 7C781B78 +0400505C 3AC00000 +04005060 3B800000 +04005064 3F401100 +04005068 4E800020 $Turn Sword Into Last Used Item On/Off (R+D-Pad Right) (brkirch) -F0B0-BFYA-J6XG2 -8R7P-22WB-7KUP2 -AUKR-HM85-VKQXC -5E3D-J9F9-WRMKX -NKAJ-K01G-U21FM -FPB8-68E8-KZ2AK -GZHG-2Z97-CPE9Y -77AB-NNAH-4PUF0 -YA15-CFXD-XK1A6 -ZC8H-XMKP-8VWM3 -E85N-R23B-224TG -XKYT-PF1A-TKHQ3 -RKDN-51DX-E89V4 -UNJN-PPY9-8HTF1 -HB6K-50T3-7U6R4 -HJHW-N9Q4-QTT04 -ZU89-3GCU-A1YE4 -WTKZ-K5HT-CAX50 -RMVC-F9YH-FTGHR -6Z32-1E81-J1PUD -HB6T-1ED7-7F2BB -TCJ6-B4P1-XK52Z -AMWY-PF4G-TQ8CY -42EV-EUCQ-M89HC - +041FA00C 540007BD +383DD31B 00000020 +041FA00C 4BE0ADFC +04004E08 540007BD +04004E0C 41820048 +04004E10 3C60800A +04004E14 A0034954 +04004E18 2C006000 +04004E1C 4182000C +04004E20 3FE06000 +04004E24 4800000C +04004E28 3FE0901C +04004E2C 3BFF06B8 +04004E30 93E34954 +04004E34 93E34974 +04004E38 93E3499C +04004E3C 3C608041 +04004E40 80031C5C +04004E44 2C000000 +04004E48 4182000C +04004E4C 8063BF74 +04004E50 900306B8 +04004E54 481F51D4 $Replace Items With Other Items (brkirch) -XUPJ-TMXR-BMF6C -GCDC-VR23-8QBY4 -0PRJ-3J89-1W80N -FEA7-1Y3P-555UT -KZ4U-RT7A-ZUM03 -RPN3-EYT6-C02G3 -C0AA-GDMZ-FBRDU -WCNT-3DHJ-CHKHZ -NCZB-K9DP-KAUZP -AWU1-5E48-8ZCX6 -HPHT-1NE6-A5RPR -U4EB-T468-Q9G3F -2MDV-75PX-VVQ9C -A4TH-VB6C-WP1HV -11TT-EV2B-C21CW -4BDV-WNPG-QEMR5 -CB9H-FVCQ-YUD1Q -BG4W-UJD3-9TZJA -940N-39K4-VHNC4 -018E-Y70C-VJDXW -CAXP-TWN6-215AF -JGA1-3V80-6NV1U -H452-QPZN-G2RQP -52PQ-APEA-3TVFB -ZM9P-HDG0-EGACV -KPWZ-2PXZ-224U1 -ZZ8G-FAUD-8BADT -XGT8-6MK6-KCRN0 -UW67-CDJ1-KZGAR -NC2U-NRCB-31ACJ -7813-3AGA-589BC -W0BT-K2F6-TV18C -585M-1BFZ-JT098 -E9FZ-A3QA-YCERP - +040B2B00 540005EF +04004E58 540005EF +04004E5C 41820014 +04004E60 3C808041 +04004E64 80041C5C +04004E68 3C808000 +04004E6C 90044E74 +04004E70 480ADCA4 +040B2AE8 540005AD +04004E78 540005AD +04004E7C 41820018 +04004E80 3C808041 +04004E84 8084BF74 +04004E88 800406B8 +04004E8C 3C808000 +04004E90 90044E74 +04004E94 480ADC68 +041F9FC4 540007FF +04004E98 540007FF +04004E9C 41820020 +04004EA0 3C608000 +04004EA4 80034E74 +04004EA8 2C000000 +04004EAC 41820010 +04004EB0 3C608041 +04004EB4 8063BF74 +04004EB8 90030708 +04004EBC 481F5124 +B83DD31B 00000020 +040B2B00 4BF52358 +040B2AE8 4BF52390 +041F9FC4 4BE0AED4 +00000000 40000000 $Have All Items and 5 Extra Slots (Twilight Spectre) -E3TA-V1JQ-TVM5R -MYZ3-C7Q1-YZG76 -MAMM-EYZJ-XCFKG -1BGU-MMZQ-UU47Z -B1Q0-JXHR-EP5YY -HV0F-VU62-RN20H -6VYJ-CPAH-GMH55 -QQ34-X0TP-WKD1D -D3Q2-EWPG-541BU -R048-QYD1-DAP78 - +0440625C 40484145 +02406260 0000433E +00406262 00000042 +00406264 00000046 +02406266 0000476C +04406268 6C777372 +0240626C 00007170 +02406270 00005C84 +00406273 0000004B $Open all 24 Item Slots -#(MUST BE ON to use Item Slot Modifiers) (Twilight Spectre) -FJA9-XGFC-U4RR4 -A48H-H9GW-YTWBU -D13Q-NDR7-JBBK0 - +00000000 80406274 +00000000 01180001 $Item Slot 1 (Twilight Spectre) -0040625C 000000xx - +0040625C 00000000 $Item Slot 2 (Twilight Spectre) -0040625D 000000xx - +0040625D 00000000 $Item Slot 3 (Twilight Spectre) -0040625E 000000xx - +0040625E 00000000 $Item Slot 4 (Twilight Spectre) -0040625F 000000xx - +0040625F 00000000 $Item Slot 5 (Twilight Spectre) -00406260 000000xx - +00406260 00000000 $Item Slot 6 (Twilight Spectre) -00406261 000000xx - +00406261 00000000 $Item Slot 7* (Twilight Spectre) -00406262 000000xx - +00406262 00000000 $Item Slot 8 (Twilight Spectre) -00406263 000000xxight Spectre) - -00406264 000000xx - +00406264 00000000 $Item Slot 10 (Twilight Spectre) -00406265 000000xx - +00406265 00000000 $Item Slot 11 (Twilight Spectre) -00406266 000000xx - +00406266 00000000 $Item Slot 12 (Twilight Spectre) -00406267 000000xx - +00406267 00000000 $Item Slot 13 (Twilight Spectre) -00406268 000000xx - +00406268 00000000 $Item Slot 14 (Twilight Spectre) -00406269 000000xx - +00406269 00000000 $Item Slot 15 (Twilight Spectre) -0040626A 000000xx - +0040626A 00000000 $Item Slot 16 (Twilight Spectre) -0040626B 000000xx - +0040626B 00000000 $Item Slot 17 (Twilight Spectre) -0040626C 000000xx - +0040626C 00000000 $Item Slot 18 (Twilight Spectre) -0040626D 000000xx - +0040626D 00000000 $Item Slot 19* (Ooccoo is here when you have her) (Twilight Spectre) -0040626E 000000xx - +0040626E 00000000 $Item Slot 20* (Twilight Spectre) -0040626F 000000xx - +0040626F 00000000 $Item Slot 21 (Twilight Spectre) -00406270 000000xx - +00406270 00000000 $Item Slot 22 (Twilight Spectre) -00406271 000000xx - +00406271 00000000 $Item Slot 23* (Twilight Spectre) -00406272 000000xx - +00406272 00000000 $Item Slot 24 (Twilight Spectre) -00406273 000000xx - +00406273 00000000 $Item Slots 1-4 (Twilight Spectre) -0440625C xxXXxxXX - +0440625C 00000000 $Item Slots 5-8 (Twilight Spectre) -04406260 xxXXxxXX - +04406260 00000000 $Item Slots 9-12 (Twilight Spectre) -04406264 xxXXxxXX - +04406264 00000000 $Item Slots 13-16 (Twilight Spectre) -04406268 xxXXxxXX - +04406268 00000000 $Item Slots 17-20 (Twilight Spectre) -0440626C xxXXxxXX - +0440626C 00000000 $Item Slots 21-24 (Twilight Spectre) -04406270 xxXXxxXX +04406270 00000000 [Core] +[Video] +ProjectionHack = -1 diff --git a/GZLP01.ini b/GZLP01.ini index e9a1bd9ac9..fec15b1644 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,7 +1,7 @@ [EmuState] #The Emulation State. -EmulationStateId = 4 -EmulationIssues = No Sound +EmulationStateId = 5 +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/HADE01.ini b/HADE01.ini new file mode 100644 index 0000000000..e6b9af8a15 --- /dev/null +++ b/HADE01.ini @@ -0,0 +1,9 @@ +# HADE01 - Internet Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/JADE01.ini b/JADE01.ini new file mode 100644 index 0000000000..28417e44a8 --- /dev/null +++ b/JADE01.ini @@ -0,0 +1,9 @@ +# JADE01 - The Legend of Zelda A Link to the Past +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/NAAE01.ini b/NAAE01.ini new file mode 100644 index 0000000000..c33ae57a21 --- /dev/null +++ b/NAAE01.ini @@ -0,0 +1,9 @@ +# NAAE01 - Super Mario 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/NABE01.ini b/NABE01.ini new file mode 100644 index 0000000000..8b173940ef --- /dev/null +++ b/NABE01.ini @@ -0,0 +1,10 @@ +# NABE01 - Mario Kart 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = -1 diff --git a/NACE01.ini b/NACE01.ini new file mode 100644 index 0000000000..1735426289 --- /dev/null +++ b/NACE01.ini @@ -0,0 +1,9 @@ +# NACE01 - Zelda: Ocarina +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/NAFP01.ini b/NAFP01.ini new file mode 100644 index 0000000000..038767daee --- /dev/null +++ b/NAFP01.ini @@ -0,0 +1,9 @@ +# NAFP01 - F-Zero X +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/R2GJAF.ini b/R2GJAF.ini new file mode 100644 index 0000000000..92f2ae509a --- /dev/null +++ b/R2GJAF.ini @@ -0,0 +1,9 @@ +# R2GJAF - FRAGILE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RINP08.ini b/RINP08.ini new file mode 100644 index 0000000000..ef8d2ed2c6 --- /dev/null +++ b/RINP08.ini @@ -0,0 +1,9 @@ +# RINP08 - DEADRISING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Can't load saves +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RMCP01.ini b/RMCP01.ini index 3de6dd9fbf..527339cab4 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -1,6 +1,10 @@ # RMCP01 - MarioKartWii [Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSPP01.ini b/RSPP01.ini index 8b95f841aa..a8ecbad56c 100644 --- a/RSPP01.ini +++ b/RSPP01.ini @@ -1,5 +1,6 @@ # RSPP01 - SPORTS PACK for REVOLUTION [Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = diff --git a/RSVP8P.ini b/RSVP8P.ini index 8e84805d12..b6243aaf2c 100644 --- a/RSVP8P.ini +++ b/RSVP8P.ini @@ -1,7 +1,7 @@ # RSVP8P - Sonic Unleashed [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RZDP01.ini b/RZDP01.ini index 4f3056a8b2..df29171010 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -3,10 +3,11 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = low FPS in big areas [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] -#Add memory patches to be applied every frame here. [ActionReplay] -#Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/SXBP52.ini b/SXBP52.ini new file mode 100644 index 0000000000..99ba079b95 --- /dev/null +++ b/SXBP52.ini @@ -0,0 +1,9 @@ +# SXBP52 - Guitar Hero Metallica +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/WERP18.ini b/WERP18.ini new file mode 100644 index 0000000000..a902085f4b --- /dev/null +++ b/WERP18.ini @@ -0,0 +1,9 @@ +# WERP18 - My Aquarium +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WF4EGD.ini b/WF4EGD.ini new file mode 100644 index 0000000000..7a2e65aee8 --- /dev/null +++ b/WF4EGD.ini @@ -0,0 +1,9 @@ +# WF4EGD - FINAL FANTASY IV THE AFTER YEARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WGYEHN.ini b/WGYEHN.ini new file mode 100644 index 0000000000..c9ecbee97c --- /dev/null +++ b/WGYEHN.ini @@ -0,0 +1,10 @@ +# WGYEHN - Gyrostarr +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = -1 diff --git a/WPPEXS.ini b/WPPEXS.ini new file mode 100644 index 0000000000..3654bc378a --- /dev/null +++ b/WPPEXS.ini @@ -0,0 +1,9 @@ +# WPPEXS - Family Table Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WTXPJS.ini b/WTXPJS.ini new file mode 100644 index 0000000000..e2e1e619cd --- /dev/null +++ b/WTXPJS.ini @@ -0,0 +1,10 @@ +# WTXPJS - Texas Hold'em Tournament +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = -1 From 680eb63969a503cecf2f552a61ea3d2f263a9140 Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Tue, 3 Nov 2009 17:18:06 +0000 Subject: [PATCH 173/336] correct config for Virtua Striker 2002 --- GVSE8P.ini | 10 ++++++++++ GVSP8P.ini | 3 ++- 2 files changed, 12 insertions(+), 1 deletion(-) create mode 100644 GVSE8P.ini diff --git a/GVSE8P.ini b/GVSE8P.ini new file mode 100644 index 0000000000..ce2ec787bc --- /dev/null +++ b/GVSE8P.ini @@ -0,0 +1,10 @@ +# GVSE8P - Virtua Striker 2002 +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/GVSP8P.ini b/GVSP8P.ini index 7d837f8433..69e9ce606d 100644 --- a/GVSP8P.ini +++ b/GVSP8P.ini @@ -1,6 +1,7 @@ # GVSP8P - Virtua Striker 3 ver.2002 [Core] Values set here will override the main dolphin settings. +EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From cda2837dad680ee434eb6bc621fce71e42dc1c61 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Mon, 9 Nov 2009 14:25:03 +0000 Subject: [PATCH 174/336] Added .inis by masterkillua123 (Issue 51) --- HAYA01.ini | 10 ++++++++++ HCFE01.ini | 9 +++++++++ RSBP01.ini | 13 ++++++++++--- 3 files changed, 29 insertions(+), 3 deletions(-) create mode 100644 HAYA01.ini create mode 100644 HCFE01.ini diff --git a/HAYA01.ini b/HAYA01.ini new file mode 100644 index 0000000000..833910e194 --- /dev/null +++ b/HAYA01.ini @@ -0,0 +1,10 @@ +# HAYA01 - Photo Channel 1.1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = 0 +ProjectionHack = 0 diff --git a/HCFE01.ini b/HCFE01.ini new file mode 100644 index 0000000000..bb4ed15e96 --- /dev/null +++ b/HCFE01.ini @@ -0,0 +1,9 @@ +# HCFE01 - Wii Speak Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Not WiiConnect24 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/RSBP01.ini b/RSBP01.ini index 9beceec4c8..08a34cf746 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -1,9 +1,16 @@ # RSBP01 - Super Smash Bros. Brawl [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = -1 ++$No HUD +040E2208 38A00000 ++$Unrestricted pause camera +040A9424 4E800020 +0410B4E0 38800001 ++$Can start match with only 1 player +04684C44 2C060001 ++$All players can be on the same team +04684D5C 38600000 From 5df999899e0efe78cb300906ec1d29197b2de2c4 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Tue, 10 Nov 2009 15:37:35 +0000 Subject: [PATCH 175/336] lol --- RSBP01.ini | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/RSBP01.ini b/RSBP01.ini index 08a34cf746..e00560fbc4 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -5,12 +5,12 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$No HUD +$No HUD 040E2208 38A00000 -+$Unrestricted pause camera +$Unrestricted pause camera 040A9424 4E800020 0410B4E0 38800001 -+$Can start match with only 1 player +$Can start match with only 1 player 04684C44 2C060001 -+$All players can be on the same team +$All players can be on the same team 04684D5C 38600000 From b7d83a6125feb8797d7c9b7a325010d7ab8f2c1f Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Wed, 18 Nov 2009 16:44:51 +0000 Subject: [PATCH 176/336] More INIs by masterkillua123 (am I the only one who still manages database? :P) --- FBYE01.ini | 8 ++++++++ JAAE01.ini | 8 ++++++++ 2 files changed, 16 insertions(+) create mode 100644 FBYE01.ini create mode 100644 JAAE01.ini diff --git a/FBYE01.ini b/FBYE01.ini new file mode 100644 index 0000000000..7b5bca821e --- /dev/null +++ b/FBYE01.ini @@ -0,0 +1,8 @@ +# FBYE01 - Super Mario Bros. 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Can't see graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] \ No newline at end of file diff --git a/JAAE01.ini b/JAAE01.ini new file mode 100644 index 0000000000..180fd2b795 --- /dev/null +++ b/JAAE01.ini @@ -0,0 +1,8 @@ +# JAAE01 - Super Mario World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = No Sound +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] \ No newline at end of file From 7822a3484d93c598d3a4920e0e89bf595d54e65b Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 19 Nov 2009 10:00:50 +0000 Subject: [PATCH 177/336] loop hack for Zelda Collectors Edition ZOOT running on Interpretor mode when booting its dol. Game will work in JIT after its booted. --- PZLE01.ini | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/PZLE01.ini b/PZLE01.ini index cf8549a168..d7ed7a5050 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -4,5 +4,10 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 +EmulationIssues = [OnFrame] ++$Loophack +0x80665804:dword:0x60000000 [ActionReplay] +[Video] +ProjectionHack = -1 From 97f3b75d12790bba41264f73ae79b73a1abb9cc7 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 19 Nov 2009 12:17:16 +0000 Subject: [PATCH 178/336] Same loophack for Zelda OOT TGC extracted, game will work right away in JIT mode. --- RELS01.ini | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/RELS01.ini b/RELS01.ini index 46d0fd712a..2c97adbaca 100644 --- a/RELS01.ini +++ b/RELS01.ini @@ -5,5 +5,10 @@ #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 Issues="Boots then hangs, stuck on nop opcode?" +EmulationIssues = [OnFrame] ++$loophack +0x80683804:word:0x60000000 [ActionReplay] +[Video] +ProjectionHack = -1 From bea90f5b13807ba0b1549edec1ee03d48b0725e9 Mon Sep 17 00:00:00 2001 From: omegadox Date: Thu, 19 Nov 2009 13:23:44 +0000 Subject: [PATCH 179/336] zelda n64 patches --- D43J01.ini | 5 +++++ D43P01.ini | 3 +++ RELS01.ini | 6 ++++-- 3 files changed, 12 insertions(+), 2 deletions(-) diff --git a/D43J01.ini b/D43J01.ini index 98559deb19..db5ad13055 100644 --- a/D43J01.ini +++ b/D43J01.ini @@ -4,7 +4,12 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] ++$loophack +0x806866E4:word:0x60000000 [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/D43P01.ini b/D43P01.ini index 59d7839eca..de5ac9ec84 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -3,5 +3,8 @@ #The Emulation State. EmulationStateId = 1 Issues="Dolphin doesn't support soft reset" +EmulationIssues = [OnFrame]#Add memory patches here. [ActionReplay] +[Video] +ProjectionHack = -1 diff --git a/RELS01.ini b/RELS01.ini index 2c97adbaca..c0a7aca5fe 100644 --- a/RELS01.ini +++ b/RELS01.ini @@ -3,12 +3,14 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 Issues="Boots then hangs, stuck on nop opcode?" EmulationIssues = [OnFrame] -+$loophack ++$loophack_ZOOT 0x80683804:word:0x60000000 +$loophack_ZMM +0x8068C324:word:0x60000000 [ActionReplay] [Video] ProjectionHack = -1 From 7410893541cdcf08c8d865ade2d239dc89932c29 Mon Sep 17 00:00:00 2001 From: omegadox Date: Mon, 23 Nov 2009 18:00:56 +0000 Subject: [PATCH 180/336] MH3 patching --- RMHJ08.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/RMHJ08.ini b/RMHJ08.ini index 15434b3ffa..243c82779b 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -4,6 +4,9 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. +0x805DD6D4:dword:0x60000000 +0x805DD6D8:dword:0x60000000 +0x805DD6DC:dword:0x60000000 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 From b98d6056a4a54d68c248bff666c387733e51029f Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 30 Nov 2009 20:41:09 +0000 Subject: [PATCH 181/336] NSMB Wii ini file --- SMNP01.ini | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 SMNP01.ini diff --git a/SMNP01.ini b/SMNP01.ini new file mode 100644 index 0000000000..4715ab3e15 --- /dev/null +++ b/SMNP01.ini @@ -0,0 +1,17 @@ +# SMNP01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$Patch protection +0x801AF710:dword:0x4E800020 ++$Speed hack +0x801D5B10:dword:0x60000000 +0x801D5B14:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +$98 lives (Mario, keep hat) +04355190 00000062 +$99 lives (Mario, no hat) +04355190 00000062 +$Freeze timer +040E3AB8 3C0001F4 From c369438565564366d824c86c26e2f21f520b14d1 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 6 Dec 2009 18:25:37 +0000 Subject: [PATCH 182/336] shit i had around lol --- DVDXDV.ini | 6 ++++++ GW7P69.ini | 6 ++++++ JODIHB.ini | 6 ++++++ UGPP01.ini | 2 +- 4 files changed, 19 insertions(+), 1 deletion(-) create mode 100644 DVDXDV.ini create mode 100644 GW7P69.ini create mode 100644 JODIHB.ini diff --git a/DVDXDV.ini b/DVDXDV.ini new file mode 100644 index 0000000000..2364e6ab75 --- /dev/null +++ b/DVDXDV.ini @@ -0,0 +1,6 @@ +# DVDXDV - Unknown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW7P69.ini b/GW7P69.ini new file mode 100644 index 0000000000..11d3e20618 --- /dev/null +++ b/GW7P69.ini @@ -0,0 +1,6 @@ +# GW7P69 - one inch punch +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/JODIHB.ini b/JODIHB.ini new file mode 100644 index 0000000000..fd51f6d312 --- /dev/null +++ b/JODIHB.ini @@ -0,0 +1,6 @@ +# JODIHB - Unknown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/UGPP01.ini b/UGPP01.ini index 9cab8dc2a4..7a642a6ff4 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -2,7 +2,7 @@ [EmuState] EmulationStateId = 1 Issues="The game needs the GBA Player hardware attachment" -EmulationIssues = +EmulationIssues = broken deu to missing hardware [OnFrame] [ActionReplay] [Video] From 5bcfbe4cc725d6742e86ab4089edeace6537c7cf Mon Sep 17 00:00:00 2001 From: morzillo Date: Sun, 13 Dec 2009 21:55:16 +0000 Subject: [PATCH 183/336] Long time without commit anything :) New 15 ini games added. Wii and GC Some aren't tested yet --- G6NE69.ini | 8 ++++++++ G6NP69.ini | 8 ++++++++ GF5E69.ini | 7 +++++++ GIBE4F.ini | 7 +++++++ GLYE69.ini | 7 +++++++ GRJEAF.ini | 10 ++++++++++ GUCP69.ini | 7 +++++++ R29P52.ini | 6 ++++++ RFQP69.ini | 10 ++++++++++ RMAP01.ini | 6 ++++++ RPDPGN.ini | 6 ++++++ RR5P70.ini | 6 ++++++ RVVP78.ini | 6 ++++++ RVZP52.ini | 6 ++++++ RZZP8P.ini | 6 ++++++ 15 files changed, 106 insertions(+) create mode 100644 G6NE69.ini create mode 100644 G6NP69.ini create mode 100644 GF5E69.ini create mode 100644 GIBE4F.ini create mode 100644 GLYE69.ini create mode 100644 GRJEAF.ini create mode 100644 GUCP69.ini create mode 100644 R29P52.ini create mode 100644 RFQP69.ini create mode 100644 RMAP01.ini create mode 100644 RPDPGN.ini create mode 100644 RR5P70.ini create mode 100644 RVVP78.ini create mode 100644 RVZP52.ini create mode 100644 RZZP8P.ini diff --git a/G6NE69.ini b/G6NE69.ini new file mode 100644 index 0000000000..55c69f04e1 --- /dev/null +++ b/G6NE69.ini @@ -0,0 +1,8 @@ +# G6NE69 - NBA LIVE 06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +OptimizeQuantizers = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6NP69.ini b/G6NP69.ini new file mode 100644 index 0000000000..fc66a6b12c --- /dev/null +++ b/G6NP69.ini @@ -0,0 +1,8 @@ +# G6NP69 - NBA LIVE 06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +OptimizeQuantizers = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF5E69.ini b/GF5E69.ini new file mode 100644 index 0000000000..629105af4c --- /dev/null +++ b/GF5E69.ini @@ -0,0 +1,7 @@ +# GF5E69 - FIFA Soccer 2005 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIBE4F.ini b/GIBE4F.ini new file mode 100644 index 0000000000..af925f5570 --- /dev/null +++ b/GIBE4F.ini @@ -0,0 +1,7 @@ +# GIBE4F - The Italian Job +[Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLYE69.ini b/GLYE69.ini new file mode 100644 index 0000000000..fd08366ac4 --- /dev/null +++ b/GLYE69.ini @@ -0,0 +1,7 @@ +# GLYE69 - NBA LIVE 2005 +[Core] Values set here will override the main dolphin settings. +OptimizeQuantizers = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRJEAF.ini b/GRJEAF.ini new file mode 100644 index 0000000000..404fb9df08 --- /dev/null +++ b/GRJEAF.ini @@ -0,0 +1,10 @@ +# GRJEAF - R:RACING EVOLUTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = 4 +ProjectionHack = 0 diff --git a/GUCP69.ini b/GUCP69.ini new file mode 100644 index 0000000000..23551ea608 --- /dev/null +++ b/GUCP69.ini @@ -0,0 +1,7 @@ +# GUCP69 - UEFA Champions League 2004 - 2005 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R29P52.ini b/R29P52.ini new file mode 100644 index 0000000000..26e63c0389 --- /dev/null +++ b/R29P52.ini @@ -0,0 +1,6 @@ +# R29P52 - Millennium Series Championship Paintball 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RFQP69.ini b/RFQP69.ini new file mode 100644 index 0000000000..68ecf37917 --- /dev/null +++ b/RFQP69.ini @@ -0,0 +1,10 @@ +# RFQP69 - FaceBreaker K.O. Party™ +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +Hack = 3 diff --git a/RMAP01.ini b/RMAP01.ini new file mode 100644 index 0000000000..650404c8f9 --- /dev/null +++ b/RMAP01.ini @@ -0,0 +1,6 @@ +# RMAP01 - MarioTennisGC(Wii Version) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPDPGN.ini b/RPDPGN.ini new file mode 100644 index 0000000000..3bf4ddd33c --- /dev/null +++ b/RPDPGN.ini @@ -0,0 +1,6 @@ +# RPDPGN - PDC WORLD CHAMPIONSHIP DARTS 2008 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RR5P70.ini b/RR5P70.ini new file mode 100644 index 0000000000..4ea0472f0b --- /dev/null +++ b/RR5P70.ini @@ -0,0 +1,6 @@ +# RR5P70 - Ready2Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVVP78.ini b/RVVP78.ini new file mode 100644 index 0000000000..4e0a034911 --- /dev/null +++ b/RVVP78.ini @@ -0,0 +1,6 @@ +# RVVP78 - THQ Big Beach Sports +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVZP52.ini b/RVZP52.ini new file mode 100644 index 0000000000..7c71efde3d --- /dev/null +++ b/RVZP52.ini @@ -0,0 +1,6 @@ +# RVZP52 - Monsters VS Aliens +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZZP8P.ini b/RZZP8P.ini new file mode 100644 index 0000000000..a90646e1c3 --- /dev/null +++ b/RZZP8P.ini @@ -0,0 +1,6 @@ +# RZZP8P - MADWORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 3e0cbabc596ea7c9d81bb5444af4df46cfeb42d8 Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Mon, 18 Jan 2010 18:07:27 +0000 Subject: [PATCH 184/336] fixes --- GFZE01.ini | 2 +- GFZP01.ini | 2 +- GMBE8P.ini | 4 ++-- GMBP8P.ini | 12 ++++++++++++ 4 files changed, 16 insertions(+), 4 deletions(-) create mode 100644 GMBP8P.ini diff --git a/GFZE01.ini b/GFZE01.ini index 57d08b8ce2..f235880ce8 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -3,6 +3,6 @@ TLBHack=1 EnableFPRF = True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GFZP01.ini b/GFZP01.ini index e120c37906..e462550da5 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -5,7 +5,7 @@ EnableFPRF = True Patch region=0x23801ce0 [EmuState] #The Emulation State. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GMBE8P.ini b/GMBE8P.ini index 70dc12a58e..b0aea1966b 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -1,10 +1,10 @@ -# GMBE8P - Super Monkey Ball +# GMBE8P - Super Monkey Ball (U) [Core] EnableFPRF=True #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GMBP8P.ini b/GMBP8P.ini new file mode 100644 index 0000000000..9ad657285e --- /dev/null +++ b/GMBP8P.ini @@ -0,0 +1,12 @@ +# GMBP8P - Super Monkey Ball (PAL) +[Core] +EnableFPRF=True +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = -1 From bd215f7992926f457e456bba01a9e73e91536b40 Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Tue, 19 Jan 2010 12:17:04 +0000 Subject: [PATCH 185/336] removed "Patch Region" from cfgs --- G2CE52.ini | 1 - G3QEA4.ini | 1 - G3XE52.ini | 1 - G4ZE69.ini | 1 - G63P41.ini | 1 - GAZE69.ini | 1 - GCZP69.ini | 1 - GDSE78.ini | 1 - GFZP01.ini | 1 - GGYE41.ini | 1 - GH4E69.ini | 1 - GHUE7D.ini | 1 - GKME41.ini | 1 - GLSE64.ini | 1 - GNJEAF.ini | 1 - GPTP41.ini | 1 - GSMP52.ini | 1 - GVLE69.ini | 1 - GW5E69.ini | 1 - GWJE52.ini | 1 - GYRE41.ini | 1 - GZEE70.ini | 1 - RDXP18.ini | 1 - 23 files changed, 23 deletions(-) diff --git a/G2CE52.ini b/G2CE52.ini index ab125d0bda..50277d1823 100644 --- a/G2CE52.ini +++ b/G2CE52.ini @@ -1,7 +1,6 @@ # G2CE52 - TC2 US [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7f327bdc [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/G3QEA4.ini b/G3QEA4.ini index ab1cdb576c..eea55d7a74 100644 --- a/G3QEA4.ini +++ b/G3QEA4.ini @@ -1,7 +1,6 @@ # G3QEA4 - TMNT3 [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e284004 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. diff --git a/G3XE52.ini b/G3XE52.ini index b386ba8e03..1602812666 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -1,7 +1,6 @@ # G3XE52 - X-Men: The Official Game [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000014 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/G4ZE69.ini b/G4ZE69.ini index 5cf9ee4fb3..47bbc58ba8 100644 --- a/G4ZE69.ini +++ b/G4ZE69.ini @@ -1,7 +1,6 @@ # G4ZE69 - The Sims 2 GameCube [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000010 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 Issues="Go to menu and select options, then hangs" diff --git a/G63P41.ini b/G63P41.ini index 8d74f0aa90..251352ec89 100644 --- a/G63P41.ini +++ b/G63P41.ini @@ -1,7 +1,6 @@ # G63P41 - RainbowSix3 [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch region=0x7ea6b90c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues="Needs Projection Hack R844 and Copy EFB to GL texture" diff --git a/GAZE69.ini b/GAZE69.ini index 2c7dd0823f..4ac4e8bc19 100644 --- a/GAZE69.ini +++ b/GAZE69.ini @@ -1,7 +1,6 @@ # GAZE69 - Harry Potter : POA [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GCZP69.ini b/GCZP69.ini index 2a8a91e7b2..8b0e9ea250 100644 --- a/GCZP69.ini +++ b/GCZP69.ini @@ -1,7 +1,6 @@ # GCZP69 - CATWOMAN [Core] Values set here will override the main dolphin settings. TLBHack = 1 -Patch Region=0x7e000028 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 EmulationIssues = diff --git a/GDSE78.ini b/GDSE78.ini index b26d2aeef1..198fd6f962 100644 --- a/GDSE78.ini +++ b/GDSE78.ini @@ -1,7 +1,6 @@ # GDSE78 - Dark Summit [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0xbf7dc754 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 EmulationIssues = diff --git a/GFZP01.ini b/GFZP01.ini index e462550da5..e9b782928e 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -2,7 +2,6 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 EnableFPRF = True -Patch region=0x23801ce0 [EmuState] #The Emulation State. EmulationStateId = 4 diff --git a/GGYE41.ini b/GGYE41.ini index 85979667dc..8ccd4adf93 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -1,7 +1,6 @@ # GGYE41 - GR2GC [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7eb5b90c OptimizeQuantizers = 0 UseDualCore = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. diff --git a/GH4E69.ini b/GH4E69.ini index 77cb05eb38..0567753fd4 100644 --- a/GH4E69.ini +++ b/GH4E69.ini @@ -1,7 +1,6 @@ # GH4E69 - Goblet Of Fire [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GHUE7D.ini b/GHUE7D.ini index 4d1ed3f14a..b99f12479e 100644 --- a/GHUE7D.ini +++ b/GHUE7D.ini @@ -1,7 +1,6 @@ # GHUE7D - The Incredible Hulk:Ultimate Destruction [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e0000004 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 Issues="dcbtst Not Implemented" diff --git a/GKME41.ini b/GKME41.ini index 7c0154584e..65d072e799 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -1,7 +1,6 @@ # GKME41 - Prince of Persia The Two Thrones [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e960000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GLSE64.ini b/GLSE64.ini index 1ddae82c11..1c0428d91b 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -1,7 +1,6 @@ # GLSE64 - LucasArts Gladius [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e464000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues="FMV's doesn't seen and some audio errors, but playable" diff --git a/GNJEAF.ini b/GNJEAF.ini index 2b4775582d..61f4553d87 100644 --- a/GNJEAF.ini +++ b/GNJEAF.ini @@ -1,7 +1,6 @@ # GNJEAF - I-Ninja [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000008 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GPTP41.ini b/GPTP41.ini index 8faa0232be..5448a9b5de 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -1,7 +1,6 @@ # GPTP41 - Prince of Persia Sands of Time [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7ea00000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GSMP52.ini b/GSMP52.ini index 554b13db17..668b90c2bb 100644 --- a/GSMP52.ini +++ b/GSMP52.ini @@ -1,7 +1,6 @@ # GSMP52 - Spider-Man (TM) [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x781b796f [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GVLE69.ini b/GVLE69.ini index 20abe75a3d..38e65981d0 100644 --- a/GVLE69.ini +++ b/GVLE69.ini @@ -1,7 +1,6 @@ # GVLE69 - Marvel Nemesis: Rise of the Imperfects [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e00000c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GW5E69.ini b/GW5E69.ini index 95abf2d66b..f9dbfba34f 100644 --- a/GW5E69.ini +++ b/GW5E69.ini @@ -1,7 +1,6 @@ # GW5E69 - Need For Speed Carbon [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x7e000008 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GWJE52.ini b/GWJE52.ini index cac922adea..84fec5e211 100644 --- a/GWJE52.ini +++ b/GWJE52.ini @@ -1,7 +1,6 @@ # GWJE52 - Tony Hawk's American Wasteland [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch region=0x7fc00000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 Issues="Error to compile...DC error?" diff --git a/GYRE41.ini b/GYRE41.ini index 7f3228659f..ad90261ce0 100644 --- a/GYRE41.ini +++ b/GYRE41.ini @@ -1,7 +1,6 @@ # GYRE41 - TMNT [Core] Values set here will override the main dolphin settings. TLBHack = 1 -Patch Region=0x7e001800 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Need Projection Before R945 diff --git a/GZEE70.ini b/GZEE70.ini index ffc243765b..25399a5996 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -1,7 +1,6 @@ # GZEE70 - Dragon Ball Z Sagas [Core] Values set here will override the main dolphin settings. TLBHack=1 -Patch Region=0x70000000 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues="Playable,but sometimes slowdown FPS maybe is patched" diff --git a/RDXP18.ini b/RDXP18.ini index deef9ce7e9..c8083c0fef 100644 --- a/RDXP18.ini +++ b/RDXP18.ini @@ -1,6 +1,5 @@ # RDXP18 - SPORTS ISLAND [Core] Values set here will override the main dolphin settings. -Patch Region=0xa801000c [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. From f705e7a5ce6191c3de79bdcaf7856f96b76cfafd Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Thu, 21 Jan 2010 11:42:14 +0000 Subject: [PATCH 186/336] f-zero gx (u) AR codes --- GFZE01.ini | 33 +++++++++++++++++++++++++++++++-- 1 file changed, 31 insertions(+), 2 deletions(-) diff --git a/GFZE01.ini b/GFZE01.ini index f235880ce8..5888652696 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -1,8 +1,37 @@ # GFZE01 - F-ZERO GX (US Version) [Core] Values set here will override the main dolphin settings. -TLBHack=1 EnableFPRF = True +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Story Mode Crashes [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. \ No newline at end of file +[Video] +ProjectionHack = -1 +[ActionReplay] +$(m) +8C034168 4E800020 +C4034168 0000FF01 +$Beat All Cups (unlock Master class/Diamond Cup) +9C0030C8 00120000 +840030C8 0023DC50 +420030C8 0006FFFF +420030C8 0007FFFF +420030C8 0008FFFF +420030C8 0009FFFF +840030C8 FFDC23B0 +$Unlock AX Cup Tracks +9C0030C8 00120000 +840030C8 0023DA00 +420030C8 0000FFFF +420030C8 0002FFFF +840030C8 FFDC2600 +$All Vehicles Unlocked +03C82AEC 08000000 +9C0030C8 00120000 +840030C8 00239100 +420030C8 0000FFFF +420030C8 0001FFFF +420030C8 0002FFFF +420030C8 0003FFFF +840030C8 FFDC6F00 From 01f99fd072e1c08384656df5249cc40e9c25b043 Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Sun, 31 Jan 2010 09:24:49 +0000 Subject: [PATCH 187/336] ini fixes --- G8ME01.ini | 31 +++++++++++++++++++++++++++ GF7E01.ini | 63 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ GOME01.ini | 16 ++++++++++++++ GTEE01.ini | 44 ++++++++++++++++++++++++++++++++++++++ GWRE01.ini | 5 ++++- 5 files changed, 158 insertions(+), 1 deletion(-) diff --git a/G8ME01.ini b/G8ME01.ini index 06d73a22f1..8596b310d8 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -9,5 +9,36 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] ++$(M) Must Be ON +C402F310 0000FF01 ++$Mario: Max/Infinite Health +04B07BD0 03E703E7 +02B07BEE 000003E7 +04B32A10 03E703E7 +4241EBE0 09A403E7 +4241EBE0 09A603E7 ++$Goombella: Max/Infinite Health +02B07B70 000203E7 +4241EBE0 16E403E7 +4241EBE0 16E603E7 ++$Max/Infinite Flower Points +04B07BD4 03E703E7 +02B07BF0 000003E7 +4241EBE0 09A703E7 +4241EBE0 09A903E7 ++$Non-Mario Party Members Max/Full Health +02B07B70 000203E7 +02B07B7E 000203E7 +02B07BA8 000203E7 +02B07B9A 000203E7 +02B07BB6 000203E7 +02B07B8C 000203E7 +02B07BC4 000203E7 ++$Max/Infinite Badge Points +026EE2D2 00010063 ++$Max Gold +026EE2B8 000003E7 ++$Max Shop Points +026EE7F0 000003E7 [Video] ProjectionHack = -1 diff --git a/GF7E01.ini b/GF7E01.ini index 2070e3dc0c..c11890295d 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -5,5 +5,68 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$(M) +C4159190 0000FF01 +$Infinite Health +0402C334 380006C0 +0402C3E0 380006C0 +0402F51C 380006C0 +04046160 38A002BC +04046188 38A002BC +0404619C 386004B0 +040461D8 380004B0 +04077510 380002BC +04083E14 38000360 +$Invincible (On Foot) +04080F18 C04D0000 +0438D120 41000000 +$Infinite Lives +002A2D20 00000063 +$Infinite Boost +0402D8E0 380003E9 +0405136C C02D0004 +04054A90 C02D0004 +04054C4C C02D0004 +0438D124 43340000 +0404ACA0 C02D0004 +04050BDC C02D0004 +0405092C C02D0004 +$Max Laser Upgrade: Arwing +040468FC 38000002 +04046900 901E0208 +04046904 2C000002 +$Max Hits +022A2D2E 0000270F +$Infinite Bombs (On Pick-Up) +04046E08 38000003 +$Infinite Ammo +040814C8 60000000 +040814CC B064021A +04081720 38000063 +$Super Jump +0A29A8BA 00000800 +0407CD30 60000000 +1229A8BA 00000800 +0407CD30 D01F014C +$All Missions Unlocked +0029E550 0000000A +$All Missions Perfectly Completed +0229E554 0004FFFF +0229E55E 00040505 +00000000 8429E574 +000F4240 000A0001 +0429E568 000F4240 +0429E56C 000F4240 +$Unlock Xevious +0029E526 00000001 +$Unlock Wolf (Multiplayer) +0029E523 00000001 +$Unlock Peppy (Multiplayer) +0029E522 00000001 +$All Multiplayer Maps +0029E50B 00000601 +0229E518 00000101 +$Unlock Lots of Stuff In VS Mode By Completing A Match +0429E538 0000FFFF [Video] ProjectionHack = -1 diff --git a/GOME01.ini b/GOME01.ini index a120a2e608..4cd6bdb3c2 100644 --- a/GOME01.ini +++ b/GOME01.ini @@ -5,3 +5,19 @@ EmulationStateId = 4 EmulationIssues = Bad Graphics [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$(M) +C4091E74 0000FF01 +$Score Once To Win Game +00537C69 00000003 +0053932A 00000003 +00544802 00000003 +$Opponent Can't Move +0251C550 00004451 +$All Trophies Earned +022B375C 008FFFFF +$All Minigames Unlocked +022B3738 0011FFFF +$All Characters Unlocked +042B3728 FFFFFFFF +[Video] +ProjectionHack = -1 diff --git a/GTEE01.ini b/GTEE01.ini index b07ba0bffa..eb371aa1b6 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -5,3 +5,47 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$(M) +C413E40C 0000FF01 +$Infinite Health +04272F18 0000003C +$Max Power +04273458 3F800000 +04273460 3F800000 +$Always Glowing +02273468 000001FF +$Infinite Lives +001A8A89 00000003 +001A8ACD 00000000 +001A8ADB 00000000 +$Perfect Balance (Grinds) +04273324 00000000 +$Instant Recovery (Lost Balance) +042731B4 41000000 +$Infinite Jump Timer +04272820 3F155557 +$Press X For Downward Boost +3A2342E8 00000400 +042723E8 43D84BED +$Always Low Race Time +04272C70 3F7D0000 +$Freeze Countdown Timer +04272C74 44160100 +$Have Full Coin (Time Trials) +002733A1 00000005 +0027A092 00000401 +$Huge Score +04272938 000F423F +0427293C 000F423F +$Everything Unlocked +0426DEB8 0004FFFF +0426DEBC FFFFFFFF +$All Gate Challenges Complete +0226DEC8 0003FFFF +$All Time Trials Complete +0226DEC0 0003FFFF +$Moon Jump (Press Z) +3A2342E8 00000010 +042723E4 43000000 +[Video] +ProjectionHack = -1 diff --git a/GWRE01.ini b/GWRE01.ini index d8297fb818..34abb36cd9 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -33,4 +33,7 @@ B1K5-P4TK-7GZKN VTC9-Q8F8-YE4DY $Stunt mode: Freeze timer at 65"00 -FW01-1R2J-2Q534 \ No newline at end of file +FW01-1R2J-2Q534 + +$Have 99 Points (1P Mode) +00632B43 00000063 From 80fd4b20d868908d07cd047aa05e51fc67f75ad5 Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Tue, 23 Mar 2010 03:36:28 +0000 Subject: [PATCH 188/336] --- SMNP01.ini | 2 -- 1 file changed, 2 deletions(-) diff --git a/SMNP01.ini b/SMNP01.ini index 4715ab3e15..e302404dcf 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -3,8 +3,6 @@ [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -+$Patch protection -0x801AF710:dword:0x4E800020 +$Speed hack 0x801D5B10:dword:0x60000000 0x801D5B14:dword:0x60000000 From dc5a2543752f2dff8beda83a4769175bb9a171bf Mon Sep 17 00:00:00 2001 From: RDilux Date: Thu, 27 May 2010 18:46:47 +0000 Subject: [PATCH 189/336] Compatibility Update 4 Updated 42 New Added --- G63E41.ini | 8 ++++++++ GALE01.ini | 5 ++--- GBQE78.ini | 7 +++++++ GH5E52.ini | 7 +++++++ GK7E08.ini | 7 +++++++ GK9EA4.ini | 7 +++++++ GKSE52.ini | 7 +++++++ GLLE78.ini | 7 +++++++ GOWE69.ini | 3 ++- GP4J18.ini | 7 +++++++ GRHE41.ini | 7 +++++++ GZ3E70.ini | 3 +-- R2JJAF.ini | 7 +++++++ R3RE8P.ini | 7 +++++++ R4QE01.ini | 7 +++++++ R4ZJ01.ini | 7 +++++++ R69E36.ini | 7 +++++++ R6BE78.ini | 2 ++ R8AJ01.ini | 7 +++++++ RBWE01.ini | 7 +++++++ RDKE01.ini | 7 +++++++ RDSE70.ini | 7 +++++++ RDVE41.ini | 7 +++++++ RDZP01.ini | 7 +++++++ RINE08.ini | 7 +++++++ RLXEMJ.ini | 7 +++++++ RM2E69.ini | 7 +++++++ RMLEH4.ini | 7 +++++++ ROWE08.ini | 7 +++++++ RPBE01.ini | 7 +++++++ RS9E8P.ini | 7 +++++++ RT9E52.ini | 7 +++++++ RTHE52.ini | 7 +++++++ RUYE41.ini | 7 +++++++ RVSE69.ini | 7 +++++++ RWLE01.ini | 7 +++++++ RZPE01.ini | 7 +++++++ RZZE8P.ini | 7 +++++++ S2TJAF.ini | 7 +++++++ SB4E01.ini | 8 ++++++++ SBNEG9.ini | 7 +++++++ SBVE78.ini | 7 +++++++ SMNE01.ini | 7 +++++++ STKE08.ini | 7 +++++++ SWAE52.ini | 7 +++++++ WA4P01.ini | 7 +++++++ 46 files changed, 303 insertions(+), 6 deletions(-) create mode 100644 G63E41.ini create mode 100644 GBQE78.ini create mode 100644 GH5E52.ini create mode 100644 GK7E08.ini create mode 100644 GK9EA4.ini create mode 100644 GKSE52.ini create mode 100644 GLLE78.ini create mode 100644 GP4J18.ini create mode 100644 GRHE41.ini create mode 100644 R2JJAF.ini create mode 100644 R3RE8P.ini create mode 100644 R4QE01.ini create mode 100644 R4ZJ01.ini create mode 100644 R69E36.ini create mode 100644 R8AJ01.ini create mode 100644 RBWE01.ini create mode 100644 RDKE01.ini create mode 100644 RDSE70.ini create mode 100644 RDVE41.ini create mode 100644 RDZP01.ini create mode 100644 RINE08.ini create mode 100644 RLXEMJ.ini create mode 100644 RM2E69.ini create mode 100644 RMLEH4.ini create mode 100644 ROWE08.ini create mode 100644 RPBE01.ini create mode 100644 RS9E8P.ini create mode 100644 RT9E52.ini create mode 100644 RTHE52.ini create mode 100644 RUYE41.ini create mode 100644 RVSE69.ini create mode 100644 RWLE01.ini create mode 100644 RZPE01.ini create mode 100644 RZZE8P.ini create mode 100644 S2TJAF.ini create mode 100644 SB4E01.ini create mode 100644 SBNEG9.ini create mode 100644 SBVE78.ini create mode 100644 SMNE01.ini create mode 100644 STKE08.ini create mode 100644 SWAE52.ini create mode 100644 WA4P01.ini diff --git a/G63E41.ini b/G63E41.ini new file mode 100644 index 0000000000..7f3e1d574c --- /dev/null +++ b/G63E41.ini @@ -0,0 +1,8 @@ +# G63E41 - RainbowSix3 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GALE01.ini b/GALE01.ini index 15daa465bb..b52b2689f6 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -1,7 +1,8 @@ # GALE01 - Super Smash Bros Melee [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5; last validated on r1842, many codes tested ingame +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $(m) @@ -171,7 +172,6 @@ $P4 Remove Skirt - Peach - GAME MODIFIER MUST BE ON 0A453C76 0000000C 40453D20 000659FF $AI clone, Don't use in story modes or with zelda/sheik. (CPU level -depends on other CPU's) 04031BCC 4BFD134C 04002F18 907E00B0 04002F1C 88810028 @@ -206,4 +206,3 @@ $player 3 gets two AI clones. 04002F08 00000002 $player 4 gets two AI clones. 04002F0C 00000002 - diff --git a/GBQE78.ini b/GBQE78.ini new file mode 100644 index 0000000000..08e1f97930 --- /dev/null +++ b/GBQE78.ini @@ -0,0 +1,7 @@ +# GBQE78 - Rocket Power: Beach Bandits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH5E52.ini b/GH5E52.ini new file mode 100644 index 0000000000..a11246bb1d --- /dev/null +++ b/GH5E52.ini @@ -0,0 +1,7 @@ +# GH5E52 - Over The Hedge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK7E08.ini b/GK7E08.ini new file mode 100644 index 0000000000..8897716076 --- /dev/null +++ b/GK7E08.ini @@ -0,0 +1,7 @@ +# GK7E08 - Killer7 Disk1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK9EA4.ini b/GK9EA4.ini new file mode 100644 index 0000000000..512977bfbf --- /dev/null +++ b/GK9EA4.ini @@ -0,0 +1,7 @@ +# GK9EA4 - Karaoke Revolution Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Need Microphone to play this game. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKSE52.ini b/GKSE52.ini new file mode 100644 index 0000000000..8a341e7899 --- /dev/null +++ b/GKSE52.ini @@ -0,0 +1,7 @@ +# GKSE52 - Kelly Slater's Pro Surfer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can't see cutscenes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLLE78.ini b/GLLE78.ini new file mode 100644 index 0000000000..a14ffcf6a9 --- /dev/null +++ b/GLLE78.ini @@ -0,0 +1,7 @@ +# GLLE78 - Ratatouille +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOWE69.ini b/GOWE69.ini index d779552314..671367c9db 100644 --- a/GOWE69.ini +++ b/GOWE69.ini @@ -1,6 +1,7 @@ # GOWE69 - NFS Most Wanted [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = Some GFX Glitches And may be slow. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GP4J18.ini b/GP4J18.ini new file mode 100644 index 0000000000..e6b2d6b5a4 --- /dev/null +++ b/GP4J18.ini @@ -0,0 +1,7 @@ +# GP4J18 - pc genjin +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRHE41.ini b/GRHE41.ini new file mode 100644 index 0000000000..16524ee77c --- /dev/null +++ b/GRHE41.ini @@ -0,0 +1,7 @@ +# GRHE41 - RAYMAN 3 HOODLUM HAVOC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZ3E70.ini b/GZ3E70.ini index 2a0fcc74b2..acb58f0338 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] @@ -41,4 +41,3 @@ $Have All Capsules! (Edit A Skill and Save To Activate) 005447F4 00000009 005447FF 00000009 [Video] -ProjectionHack = -1 diff --git a/R2JJAF.ini b/R2JJAF.ini new file mode 100644 index 0000000000..05474a3ee1 --- /dev/null +++ b/R2JJAF.ini @@ -0,0 +1,7 @@ +# R2JJAF - TAIKO Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3RE8P.ini b/R3RE8P.ini new file mode 100644 index 0000000000..f87a8e07ce --- /dev/null +++ b/R3RE8P.ini @@ -0,0 +1,7 @@ +# R3RE8P - Sonic & Sega All-Stars Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R4QE01.ini b/R4QE01.ini new file mode 100644 index 0000000000..c2e518a148 --- /dev/null +++ b/R4QE01.ini @@ -0,0 +1,7 @@ +# R4QE01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R4ZJ01.ini b/R4ZJ01.ini new file mode 100644 index 0000000000..fd130f61ba --- /dev/null +++ b/R4ZJ01.ini @@ -0,0 +1,7 @@ +# R4ZJ01 - Zero4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R69E36.ini b/R69E36.ini new file mode 100644 index 0000000000..7528ba28ea --- /dev/null +++ b/R69E36.ini @@ -0,0 +1,7 @@ +# R69E36 - Dirt 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R6BE78.ini b/R6BE78.ini index 031b0c80c0..eb1ca5a18a 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -1,5 +1,7 @@ # R6BE78 - Blob07 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/R8AJ01.ini b/R8AJ01.ini new file mode 100644 index 0000000000..c780175ae5 --- /dev/null +++ b/R8AJ01.ini @@ -0,0 +1,7 @@ +# R8AJ01 - Pokepark Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Stuck on loading screen after movie +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBWE01.ini b/RBWE01.ini new file mode 100644 index 0000000000..063abd1ee0 --- /dev/null +++ b/RBWE01.ini @@ -0,0 +1,7 @@ +# RBWE01 - Battalion Wars 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDKE01.ini b/RDKE01.ini new file mode 100644 index 0000000000..dbdc7579db --- /dev/null +++ b/RDKE01.ini @@ -0,0 +1,7 @@ +# RDKE01 - Donkey Kong: Barrel Blast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDSE70.ini b/RDSE70.ini new file mode 100644 index 0000000000..59fe0f8693 --- /dev/null +++ b/RDSE70.ini @@ -0,0 +1,7 @@ +# RDSE70 - Dragon Ball Z Budokai Tenkaichi 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDVE41.ini b/RDVE41.ini new file mode 100644 index 0000000000..4b974618ec --- /dev/null +++ b/RDVE41.ini @@ -0,0 +1,7 @@ +# RDVE41 - Driver Parallel Lines +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDZP01.ini b/RDZP01.ini new file mode 100644 index 0000000000..fda45f3bd3 --- /dev/null +++ b/RDZP01.ini @@ -0,0 +1,7 @@ +# RDZP01 - Disaster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RINE08.ini b/RINE08.ini new file mode 100644 index 0000000000..db23732ee3 --- /dev/null +++ b/RINE08.ini @@ -0,0 +1,7 @@ +# RINE08 - DEADRISING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RLXEMJ.ini b/RLXEMJ.ini new file mode 100644 index 0000000000..73fa75fc1f --- /dev/null +++ b/RLXEMJ.ini @@ -0,0 +1,7 @@ +# RLXEMJ - LUXOR: Pharaoh's Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RM2E69.ini b/RM2E69.ini new file mode 100644 index 0000000000..c058115204 --- /dev/null +++ b/RM2E69.ini @@ -0,0 +1,7 @@ +# RM2E69 - Medal of Honor Heroes™ 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Freeze on wiimote screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMLEH4.ini b/RMLEH4.ini new file mode 100644 index 0000000000..23fd8fbcab --- /dev/null +++ b/RMLEH4.ini @@ -0,0 +1,7 @@ +# RMLEH4 - METAL SLUG Anthology +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/ROWE08.ini b/ROWE08.ini new file mode 100644 index 0000000000..879a45a75e --- /dev/null +++ b/ROWE08.ini @@ -0,0 +1,7 @@ +# ROWE08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPBE01.ini b/RPBE01.ini new file mode 100644 index 0000000000..036218a66f --- /dev/null +++ b/RPBE01.ini @@ -0,0 +1,7 @@ +# RPBE01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RS9E8P.ini b/RS9E8P.ini new file mode 100644 index 0000000000..a998ff757c --- /dev/null +++ b/RS9E8P.ini @@ -0,0 +1,7 @@ +# RS9E8P - SONIC RIDERS ZERO GRAVITY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RT9E52.ini b/RT9E52.ini new file mode 100644 index 0000000000..11e18a9a48 --- /dev/null +++ b/RT9E52.ini @@ -0,0 +1,7 @@ +# RT9E52 - Tony Hawk's Proving Ground +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTHE52.ini b/RTHE52.ini new file mode 100644 index 0000000000..2d9ba208bc --- /dev/null +++ b/RTHE52.ini @@ -0,0 +1,7 @@ +# RTHE52 - Tony Hawk's Downhill Jam +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUYE41.ini b/RUYE41.ini new file mode 100644 index 0000000000..71a0ce6416 --- /dev/null +++ b/RUYE41.ini @@ -0,0 +1,7 @@ +# RUYE41 - No More Heroes 2: Desperate Struggle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVSE69.ini b/RVSE69.ini new file mode 100644 index 0000000000..042914c1c6 --- /dev/null +++ b/RVSE69.ini @@ -0,0 +1,7 @@ +# RVSE69 - Skate It +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Very slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWLE01.ini b/RWLE01.ini new file mode 100644 index 0000000000..6fb7ed3766 --- /dev/null +++ b/RWLE01.ini @@ -0,0 +1,7 @@ +# RWLE01 - Wario Land Shake It! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZPE01.ini b/RZPE01.ini new file mode 100644 index 0000000000..7b4f4d8b1b --- /dev/null +++ b/RZPE01.ini @@ -0,0 +1,7 @@ +# RZPE01 - LINKS CROSSBOW TRAINING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZZE8P.ini b/RZZE8P.ini new file mode 100644 index 0000000000..3d5f23243b --- /dev/null +++ b/RZZE8P.ini @@ -0,0 +1,7 @@ +# RZZE8P - MADWORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/S2TJAF.ini b/S2TJAF.ini new file mode 100644 index 0000000000..415e3cfcc2 --- /dev/null +++ b/S2TJAF.ini @@ -0,0 +1,7 @@ +# S2TJAF - TAIKO WII2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SB4E01.ini b/SB4E01.ini new file mode 100644 index 0000000000..69d4932713 --- /dev/null +++ b/SB4E01.ini @@ -0,0 +1,8 @@ +# SB4E01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] diff --git a/SBNEG9.ini b/SBNEG9.ini new file mode 100644 index 0000000000..7bef5408fd --- /dev/null +++ b/SBNEG9.ini @@ -0,0 +1,7 @@ +# SBNEG9 - Ben 10 Alien Force: Vilgax Attacks +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SBVE78.ini b/SBVE78.ini new file mode 100644 index 0000000000..2c41ad377b --- /dev/null +++ b/SBVE78.ini @@ -0,0 +1,7 @@ +# SBVE78 - SpongeBob's Boating Bash +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SMNE01.ini b/SMNE01.ini new file mode 100644 index 0000000000..e75c0b433d --- /dev/null +++ b/SMNE01.ini @@ -0,0 +1,7 @@ +# SMNE01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/STKE08.ini b/STKE08.ini new file mode 100644 index 0000000000..d163e10739 --- /dev/null +++ b/STKE08.ini @@ -0,0 +1,7 @@ +# STKE08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SWAE52.ini b/SWAE52.ini new file mode 100644 index 0000000000..5dd14a6e8d --- /dev/null +++ b/SWAE52.ini @@ -0,0 +1,7 @@ +# SWAE52 - DJHero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WA4P01.ini b/WA4P01.ini new file mode 100644 index 0000000000..2164dd1ae2 --- /dev/null +++ b/WA4P01.ini @@ -0,0 +1,7 @@ +# WA4P01 - WarioWare: DIY (Wii) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From c63bdb4d5116d5bce30945f9d17971d29f19acba Mon Sep 17 00:00:00 2001 From: RDilux Date: Fri, 28 May 2010 12:21:29 +0000 Subject: [PATCH 190/336] Compatibility Update: 4 Updated 12 New Added --- GBIE08.ini | 3 ++- GDEE71.ini | 3 ++- GLZE69.ini | 3 ++- GRNE52.ini | 23 ++++++----------------- GWEE51.ini | 7 +++++++ GWEJB0.ini | 7 +++++++ NAAP01.ini | 7 +++++++ NAKP01.ini | 7 +++++++ NANE01.ini | 7 +++++++ NARP01.ini | 7 +++++++ RB4E08.ini | 7 +++++++ RPPE41.ini | 7 +++++++ RPWZ41.ini | 7 +++++++ RSXE69.ini | 7 +++++++ RUUE01.ini | 7 +++++++ WPSE01.ini | 7 +++++++ 16 files changed, 96 insertions(+), 20 deletions(-) create mode 100644 GWEE51.ini create mode 100644 GWEJB0.ini create mode 100644 NAAP01.ini create mode 100644 NAKP01.ini create mode 100644 NANE01.ini create mode 100644 NARP01.ini create mode 100644 RB4E08.ini create mode 100644 RPPE41.ini create mode 100644 RPWZ41.ini create mode 100644 RSXE69.ini create mode 100644 RUUE01.ini create mode 100644 WPSE01.ini diff --git a/GBIE08.ini b/GBIE08.ini index d46dfa3b26..f8e21ddaf2 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -1,6 +1,7 @@ # GBIE08 - Resident Evil [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GDEE71.ini b/GDEE71.ini index 19cdfd7819..01bc6eef25 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -1,6 +1,7 @@ # GDEE71 - Baldur's Gate: Dark Alliance [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GLZE69.ini b/GLZE69.ini index 9905f57446..0255ff69da 100644 --- a/GLZE69.ini +++ b/GLZE69.ini @@ -1,6 +1,7 @@ # GLZE69 - 007 From Russia With Love [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GRNE52.ini b/GRNE52.ini index 676d4af783..f084e89779 100644 --- a/GRNE52.ini +++ b/GRNE52.ini @@ -1,30 +1,19 @@ # GRNE52 - LOST KINGDOMS - [EmuState] #The Emulation State (as of r1048) -EmulationStateId = 4 - +EmulationStateId = 5 +EmulationIssues = [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. - -$(m) +$(m) 00260171 88000000 C40CDD58 00000800 - - -$Infinite health +$Infinite health 0026005B 08000000 0218777E 00000063 - - -$Always 10 magic stones +$Always 10 magic stones 0026005C 08000000 001877CF 0000000A - - -$Have lots of cash +$Have lots of cash 0026005D 08000000 04139804 0000270F diff --git a/GWEE51.ini b/GWEE51.ini new file mode 100644 index 0000000000..7f28fa8ce5 --- /dev/null +++ b/GWEE51.ini @@ -0,0 +1,7 @@ +# GWEE51 - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWEJB0.ini b/GWEJB0.ini new file mode 100644 index 0000000000..e12ec4f535 --- /dev/null +++ b/GWEJB0.ini @@ -0,0 +1,7 @@ +# GWEJB0 - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NAAP01.ini b/NAAP01.ini new file mode 100644 index 0000000000..5be4fa3b91 --- /dev/null +++ b/NAAP01.ini @@ -0,0 +1,7 @@ +# NAAP01 - Super Mario 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and no sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NAKP01.ini b/NAKP01.ini new file mode 100644 index 0000000000..7e343c16f6 --- /dev/null +++ b/NAKP01.ini @@ -0,0 +1,7 @@ +# NAKP01 - Pokmon Snap +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Controlls won't work in-game +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NANE01.ini b/NANE01.ini new file mode 100644 index 0000000000..ed3bc35db7 --- /dev/null +++ b/NANE01.ini @@ -0,0 +1,7 @@ +# NANE01 - Pokmon Puzzle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Timer bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NARP01.ini b/NARP01.ini new file mode 100644 index 0000000000..30daa81d70 --- /dev/null +++ b/NARP01.ini @@ -0,0 +1,7 @@ +# NARP01 - Zelda: Majora's Mask +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Very buggy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RB4E08.ini b/RB4E08.ini new file mode 100644 index 0000000000..9921343348 --- /dev/null +++ b/RB4E08.ini @@ -0,0 +1,7 @@ +# RB4E08 - resident evil 4 Wii edition (E) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPPE41.ini b/RPPE41.ini new file mode 100644 index 0000000000..5f29b32acc --- /dev/null +++ b/RPPE41.ini @@ -0,0 +1,7 @@ +# RPPE41 - PRINCE OF PERSIA RIVAL SWORDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPWZ41.ini b/RPWZ41.ini new file mode 100644 index 0000000000..ec6dc8aa99 --- /dev/null +++ b/RPWZ41.ini @@ -0,0 +1,7 @@ +# RPWZ41 - Prince of Persia Forgotten Sands +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSXE69.ini b/RSXE69.ini new file mode 100644 index 0000000000..e133de65a3 --- /dev/null +++ b/RSXE69.ini @@ -0,0 +1,7 @@ +# RSXE69 - SSX Blur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUUE01.ini b/RUUE01.ini new file mode 100644 index 0000000000..9f116c5ce2 --- /dev/null +++ b/RUUE01.ini @@ -0,0 +1,7 @@ +# RUUE01 - Animal Crossing Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WPSE01.ini b/WPSE01.ini new file mode 100644 index 0000000000..967a01f307 --- /dev/null +++ b/WPSE01.ini @@ -0,0 +1,7 @@ +# WPSE01 - Pokmon Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 56df9794209855d263c32ea8c0bfc6f0f1c4b2f9 Mon Sep 17 00:00:00 2001 From: "nosound.97" Date: Sat, 29 May 2010 07:54:45 +0000 Subject: [PATCH 191/336] Some compatability updates --- D43J01.ini | 3 +-- G4QE01.ini | 3 +-- GCDE08.ini | 7 +++++++ GHQE7D.ini | 6 +++--- GLEE08.ini | 7 +++++++ GWWP01.ini | 3 ++- GXBE69.ini | 7 +++++++ GZLE01.ini | 7 ++++--- R2VJ01.ini | 7 +++++++ R2VP01.ini | 7 +++++++ R3RP8P.ini | 7 +++++++ R4EP01.ini | 7 +++++++ R5WEA4.ini | 7 +++++++ R6NY41.ini | 7 +++++++ R9FP36.ini | 7 +++++++ RB4P08.ini | 7 +++++++ RBHE08.ini | 7 +++++++ RE4E08.ini | 7 +++++++ RFCEGD.ini | 7 +++++++ RGAE8P.ini | 7 +++++++ RHOE8P.ini | 7 +++++++ RJAP52.ini | 7 +++++++ RM3E01.ini | 4 ++-- RMHE08.ini | 7 +++++++ RO8E7D.ini | 7 +++++++ RT5P8P.ini | 7 +++++++ RYBE69.ini | 7 +++++++ S2IP8P.ini | 7 +++++++ SAKENS.ini | 7 +++++++ SBDE08.ini | 9 +++++++++ SFWE69.ini | 7 +++++++ SHDE52.ini | 7 +++++++ SK3EEB.ini | 7 +++++++ SK4E52.ini | 7 +++++++ SMBP8P.ini | 7 +++++++ SMNP01.ini | 1 + SPPEFS.ini | 7 +++++++ WD9EA4.ini | 7 +++++++ WGSE08.ini | 7 +++++++ WPYPPY.ini | 7 +++++++ WRUPXS.ini | 7 +++++++ WRXE08.ini | 7 +++++++ WWRE01.ini | 7 +++++++ WZPPRZ.ini | 7 +++++++ 44 files changed, 275 insertions(+), 13 deletions(-) create mode 100644 GCDE08.ini create mode 100644 GLEE08.ini create mode 100644 GXBE69.ini create mode 100644 R2VJ01.ini create mode 100644 R2VP01.ini create mode 100644 R3RP8P.ini create mode 100644 R4EP01.ini create mode 100644 R5WEA4.ini create mode 100644 R6NY41.ini create mode 100644 R9FP36.ini create mode 100644 RB4P08.ini create mode 100644 RBHE08.ini create mode 100644 RE4E08.ini create mode 100644 RFCEGD.ini create mode 100644 RGAE8P.ini create mode 100644 RHOE8P.ini create mode 100644 RJAP52.ini create mode 100644 RMHE08.ini create mode 100644 RO8E7D.ini create mode 100644 RT5P8P.ini create mode 100644 RYBE69.ini create mode 100644 S2IP8P.ini create mode 100644 SAKENS.ini create mode 100644 SBDE08.ini create mode 100644 SFWE69.ini create mode 100644 SHDE52.ini create mode 100644 SK3EEB.ini create mode 100644 SK4E52.ini create mode 100644 SMBP8P.ini create mode 100644 SPPEFS.ini create mode 100644 WD9EA4.ini create mode 100644 WGSE08.ini create mode 100644 WPYPPY.ini create mode 100644 WRUPXS.ini create mode 100644 WRXE08.ini create mode 100644 WWRE01.ini create mode 100644 WZPPRZ.ini diff --git a/D43J01.ini b/D43J01.ini index db5ad13055..9b034dc1e1 100644 --- a/D43J01.ini +++ b/D43J01.ini @@ -3,7 +3,7 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. @@ -12,4 +12,3 @@ EmulationIssues = 0x806866E4:word:0x60000000 [ActionReplay] [Video] -ProjectionHack = -1 diff --git a/G4QE01.ini b/G4QE01.ini index ca0d3be76a..10acfaf462 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -29,4 +29,3 @@ $Have All Milestone Trophies 03535D56 000003E8 03535D4E 00000064 [Video] -ProjectionHack = -1 diff --git a/GCDE08.ini b/GCDE08.ini new file mode 100644 index 0000000000..fccd85886c --- /dev/null +++ b/GCDE08.ini @@ -0,0 +1,7 @@ +# GCDE08 - RESIDENT EVIL CVX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHQE7D.ini b/GHQE7D.ini index bbb11a60a0..7a986846fe 100644 --- a/GHQE7D.ini +++ b/GHQE7D.ini @@ -1,8 +1,8 @@ # GHQE7D - The Simpsons Hit & Run [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Unknown code +EmulationStateId = 3 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GLEE08.ini b/GLEE08.ini new file mode 100644 index 0000000000..927ab9fe4a --- /dev/null +++ b/GLEE08.ini @@ -0,0 +1,7 @@ +# GLEE08 - Resident Evil 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWWP01.ini b/GWWP01.ini index 1361f98669..becc9e124e 100644 --- a/GWWP01.ini +++ b/GWWP01.ini @@ -1,6 +1,7 @@ # GWWP01 - WARIO WORLD [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GXBE69.ini b/GXBE69.ini new file mode 100644 index 0000000000..1228fa0ffa --- /dev/null +++ b/GXBE69.ini @@ -0,0 +1,7 @@ +# GXBE69 - SSX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZLE01.ini b/GZLE01.ini index ca52adbbc6..37746542d2 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -1,14 +1,15 @@ [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnLoad] [OnFrame] $Fix item hang 0x802904B4:dword:0x4E800020 $Max health -0x803C4C09:byte:0x50 +0x803C4C09:byte:0x00000050 $Current health -0x803C4C0B:byte:0x50 +0x803C4C0B:byte:0x00000050 $Hidden dungeon 0x803C9D44:dword:0x000000FF 0x803C9D48:dword:0x485F7465 diff --git a/R2VJ01.ini b/R2VJ01.ini new file mode 100644 index 0000000000..2c1612c81b --- /dev/null +++ b/R2VJ01.ini @@ -0,0 +1,7 @@ +# R2VJ01 - Sin and Punishment 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R2VP01.ini b/R2VP01.ini new file mode 100644 index 0000000000..1254256f32 --- /dev/null +++ b/R2VP01.ini @@ -0,0 +1,7 @@ +# R2VP01 - Sin and Punishment 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3RP8P.ini b/R3RP8P.ini new file mode 100644 index 0000000000..0e9d0c699b --- /dev/null +++ b/R3RP8P.ini @@ -0,0 +1,7 @@ +# R3RP8P - Sonic & Sega All-Stars Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R4EP01.ini b/R4EP01.ini new file mode 100644 index 0000000000..aecde6c7bf --- /dev/null +++ b/R4EP01.ini @@ -0,0 +1,7 @@ +# R4EP01 - Endless Ocean 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R5WEA4.ini b/R5WEA4.ini new file mode 100644 index 0000000000..03e08b3415 --- /dev/null +++ b/R5WEA4.ini @@ -0,0 +1,7 @@ +# R5WEA4 - Silent Hill: Shattered Memories +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R6NY41.ini b/R6NY41.ini new file mode 100644 index 0000000000..b63a80d211 --- /dev/null +++ b/R6NY41.ini @@ -0,0 +1,7 @@ +# R6NY41 - Shaun White Snowboarding: World Stage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R9FP36.ini b/R9FP36.ini new file mode 100644 index 0000000000..7384370158 --- /dev/null +++ b/R9FP36.ini @@ -0,0 +1,7 @@ +# R9FP36 - F1 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RB4P08.ini b/RB4P08.ini new file mode 100644 index 0000000000..7839cdbc61 --- /dev/null +++ b/RB4P08.ini @@ -0,0 +1,7 @@ +# RB4P08 - resident evil 4 Wii edition (P) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBHE08.ini b/RBHE08.ini new file mode 100644 index 0000000000..630c1b943f --- /dev/null +++ b/RBHE08.ini @@ -0,0 +1,7 @@ +# RBHE08 - biohazard0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RE4E08.ini b/RE4E08.ini new file mode 100644 index 0000000000..15178d63ab --- /dev/null +++ b/RE4E08.ini @@ -0,0 +1,7 @@ +# RE4E08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RFCEGD.ini b/RFCEGD.ini new file mode 100644 index 0000000000..d989d774b4 --- /dev/null +++ b/RFCEGD.ini @@ -0,0 +1,7 @@ +# RFCEGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RGAE8P.ini b/RGAE8P.ini new file mode 100644 index 0000000000..d59351991d --- /dev/null +++ b/RGAE8P.ini @@ -0,0 +1,7 @@ +# RGAE8P - Planet 51 Pyro +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RHOE8P.ini b/RHOE8P.ini new file mode 100644 index 0000000000..8d81c050a2 --- /dev/null +++ b/RHOE8P.ini @@ -0,0 +1,7 @@ +# RHOE8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJAP52.ini b/RJAP52.ini new file mode 100644 index 0000000000..095cf7c4af --- /dev/null +++ b/RJAP52.ini @@ -0,0 +1,7 @@ +# RJAP52 - cod5wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RM3E01.ini b/RM3E01.ini index a3363b8f00..16a45e4133 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -3,7 +3,7 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="non working scanner" +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] diff --git a/RMHE08.ini b/RMHE08.ini new file mode 100644 index 0000000000..1f60be753b --- /dev/null +++ b/RMHE08.ini @@ -0,0 +1,7 @@ +# RMHE08 - Monster Hunter Tri +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RO8E7D.ini b/RO8E7D.ini new file mode 100644 index 0000000000..9c406aee76 --- /dev/null +++ b/RO8E7D.ini @@ -0,0 +1,7 @@ +# RO8E7D - SPYRO08 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RT5P8P.ini b/RT5P8P.ini new file mode 100644 index 0000000000..fa6d0c9a58 --- /dev/null +++ b/RT5P8P.ini @@ -0,0 +1,7 @@ +# RT5P8P - Sega Superstar Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYBE69.ini b/RYBE69.ini new file mode 100644 index 0000000000..a18f3df051 --- /dev/null +++ b/RYBE69.ini @@ -0,0 +1,7 @@ +# RYBE69 - BOOM BLOX Bash Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/S2IP8P.ini b/S2IP8P.ini new file mode 100644 index 0000000000..81a7cba01b --- /dev/null +++ b/S2IP8P.ini @@ -0,0 +1,7 @@ +# S2IP8P - Iron Man 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SAKENS.ini b/SAKENS.ini new file mode 100644 index 0000000000..4f502f7653 --- /dev/null +++ b/SAKENS.ini @@ -0,0 +1,7 @@ +# SAKENS - Sakura Wars: So Long, My Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SBDE08.ini b/SBDE08.ini new file mode 100644 index 0000000000..2f377d78fc --- /dev/null +++ b/SBDE08.ini @@ -0,0 +1,9 @@ +# SBDE08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 3 diff --git a/SFWE69.ini b/SFWE69.ini new file mode 100644 index 0000000000..eefc3c31db --- /dev/null +++ b/SFWE69.ini @@ -0,0 +1,7 @@ +# SFWE69 - World Cup 2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SHDE52.ini b/SHDE52.ini new file mode 100644 index 0000000000..4a9bd1b357 --- /dev/null +++ b/SHDE52.ini @@ -0,0 +1,7 @@ +# SHDE52 - How to Train Your Dragon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SK3EEB.ini b/SK3EEB.ini new file mode 100644 index 0000000000..92a0ea0564 --- /dev/null +++ b/SK3EEB.ini @@ -0,0 +1,7 @@ +# SK3EEB - TRAUMA TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SK4E52.ini b/SK4E52.ini new file mode 100644 index 0000000000..36bbede534 --- /dev/null +++ b/SK4E52.ini @@ -0,0 +1,7 @@ +# SK4E52 - Shrek Forever After +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SMBP8P.ini b/SMBP8P.ini new file mode 100644 index 0000000000..155f17a658 --- /dev/null +++ b/SMBP8P.ini @@ -0,0 +1,7 @@ +# SMBP8P - SUPER MONKEY BALL STEP AND ROLL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SMNP01.ini b/SMNP01.ini index e302404dcf..5e9752d31e 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -2,6 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. +$Speed hack 0x801D5B10:dword:0x60000000 diff --git a/SPPEFS.ini b/SPPEFS.ini new file mode 100644 index 0000000000..cba7fe0e5e --- /dev/null +++ b/SPPEFS.ini @@ -0,0 +1,7 @@ +# SPPEFS - Power Punch +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WD9EA4.ini b/WD9EA4.ini new file mode 100644 index 0000000000..3c5ed82923 --- /dev/null +++ b/WD9EA4.ini @@ -0,0 +1,7 @@ +# WD9EA4 - Castlevania ReBirth +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WGSE08.ini b/WGSE08.ini new file mode 100644 index 0000000000..3b715b5913 --- /dev/null +++ b/WGSE08.ini @@ -0,0 +1,7 @@ +# WGSE08 - PWAA Ace Attorney +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WPYPPY.ini b/WPYPPY.ini new file mode 100644 index 0000000000..cfed49b081 --- /dev/null +++ b/WPYPPY.ini @@ -0,0 +1,7 @@ +# WPYPPY - Pallurikio +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WRUPXS.ini b/WRUPXS.ini new file mode 100644 index 0000000000..c7baf786d3 --- /dev/null +++ b/WRUPXS.ini @@ -0,0 +1,7 @@ +# WRUPXS - BIT.TRIP RUNNER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WRXE08.ini b/WRXE08.ini new file mode 100644 index 0000000000..177c3f03d2 --- /dev/null +++ b/WRXE08.ini @@ -0,0 +1,7 @@ +# WRXE08 - MEGA MAN 10 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WWRE01.ini b/WWRE01.ini new file mode 100644 index 0000000000..bcab7f71b7 --- /dev/null +++ b/WWRE01.ini @@ -0,0 +1,7 @@ +# WWRE01 - EXCITEBIKE World Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WZPPRZ.ini b/WZPPRZ.ini new file mode 100644 index 0000000000..4a430018e9 --- /dev/null +++ b/WZPPRZ.ini @@ -0,0 +1,7 @@ +# WZPPRZ - Zombie Panic in Wonderland +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From ad87c15d53fee305c3a9dd7145aae49d26e00792 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 29 May 2010 14:06:02 +0000 Subject: [PATCH 192/336] not sure how all these changes happend but they are there :/ also added pal Monster Hunter Tri --- G3FP69.ini | 3 ++- GIKP70.ini | 2 ++ GTSP4F.ini | 1 - JODIHB.ini | 1 + RMHP08.ini | 7 +++++++ RSBP01.ini | 2 ++ STKP08.ini | 9 +++++++++ WGSP08.ini | 9 +++++++++ 8 files changed, 32 insertions(+), 2 deletions(-) create mode 100644 RMHP08.ini create mode 100644 STKP08.ini create mode 100644 WGSP08.ini diff --git a/G3FP69.ini b/G3FP69.ini index 6bd9668849..37af8c7d1d 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -6,5 +6,6 @@ EmulationStateId = 1 EmulationIssues = [OnFrame] [Video] -ProjectionHack = -1 [ActionReplay] +[Core] +TLBHack = 1 diff --git a/GIKP70.ini b/GIKP70.ini index 566b072864..f662fedb2d 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -3,5 +3,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] diff --git a/GTSP4F.ini b/GTSP4F.ini index 042c72c0a0..b788d15967 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -7,4 +7,3 @@ EmulationIssues = Can Crash on some systems (unknown) [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 diff --git a/JODIHB.ini b/JODIHB.ini index fd51f6d312..fd812a4274 100644 --- a/JODIHB.ini +++ b/JODIHB.ini @@ -2,5 +2,6 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RMHP08.ini b/RMHP08.ini new file mode 100644 index 0000000000..1062075fb4 --- /dev/null +++ b/RMHP08.ini @@ -0,0 +1,7 @@ +# RMHP08 - Monster Hunter Tri +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSBP01.ini b/RSBP01.ini index e00560fbc4..ff621fc03e 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -14,3 +14,5 @@ $Can start match with only 1 player 04684C44 2C060001 $All players can be on the same team 04684D5C 38600000 +[Video] +ProjectionHack = -1 diff --git a/STKP08.ini b/STKP08.ini new file mode 100644 index 0000000000..af7b632608 --- /dev/null +++ b/STKP08.ini @@ -0,0 +1,9 @@ +# STKP08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 diff --git a/WGSP08.ini b/WGSP08.ini new file mode 100644 index 0000000000..c1faac2831 --- /dev/null +++ b/WGSP08.ini @@ -0,0 +1,9 @@ +# WGSP08 - +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 From 3ea8731cbd5be1d5c0773b10943db05673104656 Mon Sep 17 00:00:00 2001 From: RDilux Date: Sun, 30 May 2010 18:03:14 +0000 Subject: [PATCH 193/336] Compatibility Update: 9 Updated 9 New Added Note: Medabots only works with savestate Make it in Interpreter when you are in menus then you can load it in recompiler. --- GA2E51.ini | 7 +++++++ GA3E51.ini | 7 +++++++ GA4E51.ini | 7 +++++++ GANE7U.ini | 4 +++- GAPE52.ini | 3 ++- GATE51.ini | 7 +++++++ GAUE08.ini | 5 ++--- GBFE70.ini | 7 +++++++ GBKE70.ini | 7 +++++++ GE4E7D.ini | 4 +++- GINE69.ini | 4 ++-- GM6EE9.ini | 3 ++- GOBE4Z.ini | 3 ++- R7GEAF.ini | 7 +++++++ RBUE08.ini | 7 +++++++ RT9E52.ini | 4 ++-- RTHE52.ini | 4 ++-- RYOEA4.ini | 7 +++++++ 18 files changed, 83 insertions(+), 14 deletions(-) create mode 100644 GA2E51.ini create mode 100644 GA3E51.ini create mode 100644 GA4E51.ini create mode 100644 GATE51.ini create mode 100644 GBFE70.ini create mode 100644 GBKE70.ini create mode 100644 R7GEAF.ini create mode 100644 RBUE08.ini create mode 100644 RYOEA4.ini diff --git a/GA2E51.ini b/GA2E51.ini new file mode 100644 index 0000000000..a5ee02db32 --- /dev/null +++ b/GA2E51.ini @@ -0,0 +1,7 @@ +# GA2E51 - All-Star Baseball 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA3E51.ini b/GA3E51.ini new file mode 100644 index 0000000000..89f0c840f3 --- /dev/null +++ b/GA3E51.ini @@ -0,0 +1,7 @@ +# GA3E51 - All-Star Baseball 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA4E51.ini b/GA4E51.ini new file mode 100644 index 0000000000..e6fae2ca30 --- /dev/null +++ b/GA4E51.ini @@ -0,0 +1,7 @@ +# GA4E51 - ASB2004 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GANE7U.ini b/GANE7U.ini index 46ab010419..523deedbe8 100644 --- a/GANE7U.ini +++ b/GANE7U.ini @@ -1,7 +1,9 @@ # GANE7U - Animaniacs [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 5 Issues="TLB Error" +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GAPE52.ini b/GAPE52.ini index 5d5cf93f53..13e09f58f7 100644 --- a/GAPE52.ini +++ b/GAPE52.ini @@ -1,7 +1,8 @@ # GAPE52 - American Chopper 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 1 Issues="Graphics Glitches" +EmulationIssues = Stuck at loading screen [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GATE51.ini b/GATE51.ini new file mode 100644 index 0000000000..fa9e847d82 --- /dev/null +++ b/GATE51.ini @@ -0,0 +1,7 @@ +# GATE51 - ATV: Quad Power Racing 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound in some areas +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAUE08.ini b/GAUE08.ini index c892988a45..282208cbe4 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -1,12 +1,11 @@ # GAUE08 - auto modellista [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = Use Real XFB and Safe texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] -ProjectionHack = -1 -SafeTextureCache = True +SafeTextureCache = 1 [ActionReplay] Add action replay cheats here. $Master Code C40EBABC 0000FF00 diff --git a/GBFE70.ini b/GBFE70.ini new file mode 100644 index 0000000000..e2670b07fa --- /dev/null +++ b/GBFE70.ini @@ -0,0 +1,7 @@ +# GBFE70 - Backyard Football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound don't work +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBKE70.ini b/GBKE70.ini new file mode 100644 index 0000000000..d61b0c72ca --- /dev/null +++ b/GBKE70.ini @@ -0,0 +1,7 @@ +# GBKE70 - Backyard Baseball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Crappy sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GE4E7D.ini b/GE4E7D.ini index d140f7e39d..62a3b454bc 100644 --- a/GE4E7D.ini +++ b/GE4E7D.ini @@ -1,6 +1,8 @@ # GE4E7D - 4x4 Evolution 2 [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 1 +EmulationIssues = Stuck at [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GINE69.ini b/GINE69.ini index 7c9922d077..41d2cf8852 100644 --- a/GINE69.ini +++ b/GINE69.ini @@ -2,8 +2,8 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = FPS drops to 20 in some areas(don't know if this is normal) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code diff --git a/GM6EE9.ini b/GM6EE9.ini index 54147ed21a..9766c983b7 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -1,6 +1,7 @@ # GM6EE9 - Medabots Infinity 4th Submission [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = Only in Interpreter(Very slow) Or Savestate(Slow) Bad sound [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GOBE4Z.ini b/GOBE4Z.ini index 96dc3b9f6c..056567a811 100644 --- a/GOBE4Z.ini +++ b/GOBE4Z.ini @@ -1,6 +1,7 @@ # GOBE4Z - Bad Boys Miami Takedown [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = Bad voice sound [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/R7GEAF.ini b/R7GEAF.ini new file mode 100644 index 0000000000..312cfd41e9 --- /dev/null +++ b/R7GEAF.ini @@ -0,0 +1,7 @@ +# R7GEAF - DragonBall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black GFX in-game +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBUE08.ini b/RBUE08.ini new file mode 100644 index 0000000000..be2b6c59e3 --- /dev/null +++ b/RBUE08.ini @@ -0,0 +1,7 @@ +# RBUE08 - Resident Evil The Umbrella Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RT9E52.ini b/RT9E52.ini index 11e18a9a48..16251eebe2 100644 --- a/RT9E52.ini +++ b/RT9E52.ini @@ -1,7 +1,7 @@ # RT9E52 - Tony Hawk's Proving Ground [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Can't see cutscene/movies and slow [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RTHE52.ini b/RTHE52.ini index 2d9ba208bc..9a79585dde 100644 --- a/RTHE52.ini +++ b/RTHE52.ini @@ -1,7 +1,7 @@ # RTHE52 - Tony Hawk's Downhill Jam [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Can't see cutscenes/movies little slow trickname/booster meter missing [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RYOEA4.ini b/RYOEA4.ini new file mode 100644 index 0000000000..d8caa7484e --- /dev/null +++ b/RYOEA4.ini @@ -0,0 +1,7 @@ +# RYOEA4 - Yugioh WB US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 00dc48869532909b7336a6bc0daa7d472dcc43e2 Mon Sep 17 00:00:00 2001 From: RDilux Date: Wed, 9 Jun 2010 21:45:51 +0000 Subject: [PATCH 194/336] Compatibility Update: 8 Updated 65 New Added Enjoy :) --- G2BE5G.ini | 7 +++++++ G3JEAF.ini | 7 +++++++ G6FE69.ini | 7 +++++++ G9RE7D.ini | 8 ++++++++ GBDE5G.ini | 7 +++++++ GBGE5G.ini | 7 +++++++ GBLE52.ini | 7 +++++++ GBSE8P.ini | 7 +++++++ GBTE70.ini | 3 ++- GCAE5H.ini | 7 +++++++ GCBE7D.ini | 7 +++++++ GCPE6S.ini | 7 +++++++ GCQE7D.ini | 7 +++++++ GCZE69.ini | 7 +++++++ GD6EB2.ini | 7 +++++++ GD9E69.ini | 7 +++++++ GDFE5D.ini | 7 +++++++ GDIE7D.ini | 7 +++++++ GDTE69.ini | 1 + GDVE6L.ini | 7 +++++++ GE9E5D.ini | 3 ++- GEBEA4.ini | 7 +++++++ GENE69.ini | 8 ++++++++ GEOE08.ini | 7 +++++++ GESEA4.ini | 7 +++++++ GEWE41.ini | 7 +++++++ GEZE8P.ini | 7 +++++++ GF4E52.ini | 7 +++++++ GFDE69.ini | 8 ++++++++ GFGEA4.ini | 7 +++++++ GFPEA4.ini | 7 +++++++ GFQEA4.ini | 7 +++++++ GG4E08.ini | 7 +++++++ GG5E52.ini | 7 +++++++ GGZE52.ini | 8 ++++++++ GH6EAF.ini | 7 +++++++ GH7E5D.ini | 8 ++++++++ GHCE4Q.ini | 5 +++-- GHGEEB.ini | 7 +++++++ GHKE7D.ini | 7 +++++++ GHLE69.ini | 7 +++++++ GHME4F.ini | 1 + GHNE71.ini | 7 +++++++ GHVE08.ini | 4 ++-- GHWE78.ini | 7 +++++++ GIAE7D.ini | 7 +++++++ GITE01.ini | 7 +++++++ GIVE4Z.ini | 7 +++++++ GJDE5S.ini | 7 +++++++ GJNE78.ini | 7 +++++++ GKGE01.ini | 7 +++++++ GKHEA4.ini | 7 +++++++ GKKE69.ini | 7 +++++++ GKOE70.ini | 7 +++++++ GKZE9G.ini | 8 ++++++++ GL7E64.ini | 7 +++++++ GL8E4F.ini | 7 +++++++ GLBE8P.ini | 7 +++++++ GM3E69.ini | 7 +++++++ GMLEA4.ini | 7 +++++++ GNJEAF.ini | 5 +++-- GNQE69.ini | 7 +++++++ GOYE69.ini | 3 ++- GQCE52.ini | 8 ++++++++ GQLE9G.ini | 7 +++++++ GQTE4Q.ini | 7 +++++++ GQWE69.ini | 7 +++++++ GQXE69.ini | 8 ++++++++ GSCE51.ini | 7 +++++++ GUME52.ini | 8 ++++++++ GVRE7H.ini | 7 +++++++ GWSEA4.ini | 7 +++++++ GY2E01.ini | 7 +++++++ 73 files changed, 480 insertions(+), 9 deletions(-) create mode 100644 G2BE5G.ini create mode 100644 G3JEAF.ini create mode 100644 G6FE69.ini create mode 100644 G9RE7D.ini create mode 100644 GBDE5G.ini create mode 100644 GBGE5G.ini create mode 100644 GBLE52.ini create mode 100644 GBSE8P.ini create mode 100644 GCAE5H.ini create mode 100644 GCBE7D.ini create mode 100644 GCPE6S.ini create mode 100644 GCQE7D.ini create mode 100644 GCZE69.ini create mode 100644 GD6EB2.ini create mode 100644 GD9E69.ini create mode 100644 GDFE5D.ini create mode 100644 GDIE7D.ini create mode 100644 GDVE6L.ini create mode 100644 GEBEA4.ini create mode 100644 GENE69.ini create mode 100644 GEOE08.ini create mode 100644 GESEA4.ini create mode 100644 GEWE41.ini create mode 100644 GEZE8P.ini create mode 100644 GF4E52.ini create mode 100644 GFDE69.ini create mode 100644 GFGEA4.ini create mode 100644 GFPEA4.ini create mode 100644 GFQEA4.ini create mode 100644 GG4E08.ini create mode 100644 GG5E52.ini create mode 100644 GGZE52.ini create mode 100644 GH6EAF.ini create mode 100644 GH7E5D.ini create mode 100644 GHGEEB.ini create mode 100644 GHKE7D.ini create mode 100644 GHLE69.ini create mode 100644 GHNE71.ini create mode 100644 GHWE78.ini create mode 100644 GIAE7D.ini create mode 100644 GITE01.ini create mode 100644 GIVE4Z.ini create mode 100644 GJDE5S.ini create mode 100644 GJNE78.ini create mode 100644 GKGE01.ini create mode 100644 GKHEA4.ini create mode 100644 GKKE69.ini create mode 100644 GKOE70.ini create mode 100644 GKZE9G.ini create mode 100644 GL7E64.ini create mode 100644 GL8E4F.ini create mode 100644 GLBE8P.ini create mode 100644 GM3E69.ini create mode 100644 GMLEA4.ini create mode 100644 GNQE69.ini create mode 100644 GQCE52.ini create mode 100644 GQLE9G.ini create mode 100644 GQTE4Q.ini create mode 100644 GQWE69.ini create mode 100644 GQXE69.ini create mode 100644 GSCE51.ini create mode 100644 GUME52.ini create mode 100644 GVRE7H.ini create mode 100644 GWSEA4.ini create mode 100644 GY2E01.ini diff --git a/G2BE5G.ini b/G2BE5G.ini new file mode 100644 index 0000000000..893905f5d3 --- /dev/null +++ b/G2BE5G.ini @@ -0,0 +1,7 @@ +# G2BE5G - Black & Bruised +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = No sound/bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3JEAF.ini b/G3JEAF.ini new file mode 100644 index 0000000000..3d7f2671a6 --- /dev/null +++ b/G3JEAF.ini @@ -0,0 +1,7 @@ +# G3JEAF - CuriousGeorge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Stuck at memcard check +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6FE69.ini b/G6FE69.ini new file mode 100644 index 0000000000..bf54b14ad7 --- /dev/null +++ b/G6FE69.ini @@ -0,0 +1,7 @@ +# G6FE69 - 2006 FIFA World Cup +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound missing in menus game can crash randomly +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9RE7D.ini b/G9RE7D.ini new file mode 100644 index 0000000000..c597f60e08 --- /dev/null +++ b/G9RE7D.ini @@ -0,0 +1,8 @@ +# G9RE7D - Crash Tag Team Racing +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = May be slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBDE5G.ini b/GBDE5G.ini new file mode 100644 index 0000000000..063eacce24 --- /dev/null +++ b/GBDE5G.ini @@ -0,0 +1,7 @@ +# GBDE5G - BloodRayne +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sometimes slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBGE5G.ini b/GBGE5G.ini new file mode 100644 index 0000000000..cbca363643 --- /dev/null +++ b/GBGE5G.ini @@ -0,0 +1,7 @@ +# GBGE5G - Bomberman Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen afther logos +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBLE52.ini b/GBLE52.ini new file mode 100644 index 0000000000..900b07634e --- /dev/null +++ b/GBLE52.ini @@ -0,0 +1,7 @@ +# GBLE52 - BLOODY ROAR(R): PRIMAL FURY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen afther logos +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBSE8P.ini b/GBSE8P.ini new file mode 100644 index 0000000000..0931917f0c --- /dev/null +++ b/GBSE8P.ini @@ -0,0 +1,7 @@ +# GBSE8P - BEACH SPIKERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Controlls don't work ingame only walking works +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBTE70.ini b/GBTE70.ini index a9a7fd5a20..040032f7d2 100644 --- a/GBTE70.ini +++ b/GBTE70.ini @@ -1,6 +1,7 @@ # GBTE70 - Beyblade Super Tournament Battle [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = Somethimes bad sound [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GCAE5H.ini b/GCAE5H.ini new file mode 100644 index 0000000000..88f795c0d1 --- /dev/null +++ b/GCAE5H.ini @@ -0,0 +1,7 @@ +# GCAE5H - Cubix Showdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCBE7D.ini b/GCBE7D.ini new file mode 100644 index 0000000000..0461f53b49 --- /dev/null +++ b/GCBE7D.ini @@ -0,0 +1,7 @@ +# GCBE7D - Crash Bandicoot:The Wrath of Cortex +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCPE6S.ini b/GCPE6S.ini new file mode 100644 index 0000000000..bc4d9be529 --- /dev/null +++ b/GCPE6S.ini @@ -0,0 +1,7 @@ +# GCPE6S - CASPER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCQE7D.ini b/GCQE7D.ini new file mode 100644 index 0000000000..a40b830260 --- /dev/null +++ b/GCQE7D.ini @@ -0,0 +1,7 @@ +# GCQE7D - Buffy: Chaos Bleeds +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCZE69.ini b/GCZE69.ini new file mode 100644 index 0000000000..837d65e2db --- /dev/null +++ b/GCZE69.ini @@ -0,0 +1,7 @@ +# GCZE69 - CATWOMAN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Afther loading dolphin crash +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD6EB2.ini b/GD6EB2.ini new file mode 100644 index 0000000000..0e2d194d7e --- /dev/null +++ b/GD6EB2.ini @@ -0,0 +1,7 @@ +# GD6EB2 - Digimon Rumble Arena 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some bad GFX +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD9E69.ini b/GD9E69.ini new file mode 100644 index 0000000000..2b1c43e0df --- /dev/null +++ b/GD9E69.ini @@ -0,0 +1,7 @@ +# GD9E69 - Drome Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDFE5D.ini b/GDFE5D.ini new file mode 100644 index 0000000000..f0685e341f --- /dev/null +++ b/GDFE5D.ini @@ -0,0 +1,7 @@ +# GDFE5D - Defender +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Alot GFX Glitches/Bugs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDIE7D.ini b/GDIE7D.ini new file mode 100644 index 0000000000..d24886077d --- /dev/null +++ b/GDIE7D.ini @@ -0,0 +1,7 @@ +# GDIE7D - Die Hard Vendetta +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Dolphin crash +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDTE69.ini b/GDTE69.ini index b16ab436c5..1bd1c04804 100644 --- a/GDTE69.ini +++ b/GDTE69.ini @@ -2,6 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Master Code diff --git a/GDVE6L.ini b/GDVE6L.ini new file mode 100644 index 0000000000..2444bc0d11 --- /dev/null +++ b/GDVE6L.ini @@ -0,0 +1,7 @@ +# GDVE6L - Driven +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can crash +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GE9E5D.ini b/GE9E5D.ini index 2a3ee4841c..c3bfaef7f5 100644 --- a/GE9E5D.ini +++ b/GE9E5D.ini @@ -1,7 +1,8 @@ # GE9E5D - Ed, Edd n Eddy [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 2 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GEBEA4.ini b/GEBEA4.ini new file mode 100644 index 0000000000..8586deec7f --- /dev/null +++ b/GEBEA4.ini @@ -0,0 +1,7 @@ +# GEBEA4 - EVOLUTION SNOWBOARDING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GENE69.ini b/GENE69.ini new file mode 100644 index 0000000000..d39e9cd7e7 --- /dev/null +++ b/GENE69.ini @@ -0,0 +1,8 @@ +# GENE69 - 007: Everything or Nothing +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Missing Textures,3D Models Broken cutscenes +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEOE08.ini b/GEOE08.ini new file mode 100644 index 0000000000..1c718b6f0c --- /dev/null +++ b/GEOE08.ini @@ -0,0 +1,7 @@ +# GEOE08 - CAPCOM VS. SNK 2 EO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Alot of GFX glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GESEA4.ini b/GESEA4.ini new file mode 100644 index 0000000000..624fd5d99e --- /dev/null +++ b/GESEA4.ini @@ -0,0 +1,7 @@ +# GESEA4 - Evolution Skateboarding +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Can't past konami logo +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEWE41.ini b/GEWE41.ini new file mode 100644 index 0000000000..93426c7041 --- /dev/null +++ b/GEWE41.ini @@ -0,0 +1,7 @@ +# GEWE41 - EVOLUTION WORLDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEZE8P.ini b/GEZE8P.ini new file mode 100644 index 0000000000..21ba03d037 --- /dev/null +++ b/GEZE8P.ini @@ -0,0 +1,7 @@ +# GEZE8P - BillyHatcher +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen when u try reach story mode +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF4E52.ini b/GF4E52.ini new file mode 100644 index 0000000000..edf0578d70 --- /dev/null +++ b/GF4E52.ini @@ -0,0 +1,7 @@ +# GF4E52 - Fantastic Four +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFDE69.ini b/GFDE69.ini new file mode 100644 index 0000000000..c964d55310 --- /dev/null +++ b/GFDE69.ini @@ -0,0 +1,8 @@ +# GFDE69 - Freedom Fighters +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Only see EA logo +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFGEA4.ini b/GFGEA4.ini new file mode 100644 index 0000000000..1a41d61484 --- /dev/null +++ b/GFGEA4.ini @@ -0,0 +1,7 @@ +# GFGEA4 - Frogger Beyond +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some GFX glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFPEA4.ini b/GFPEA4.ini new file mode 100644 index 0000000000..5f31879268 --- /dev/null +++ b/GFPEA4.ini @@ -0,0 +1,7 @@ +# GFPEA4 - Frogger Ancient Shadow +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some overlay bug in textures +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFQEA4.ini b/GFQEA4.ini new file mode 100644 index 0000000000..07107e7722 --- /dev/null +++ b/GFQEA4.ini @@ -0,0 +1,7 @@ +# GFQEA4 - Frogger's Adventures The Rescue +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GG4E08.ini b/GG4E08.ini new file mode 100644 index 0000000000..fa23eb2121 --- /dev/null +++ b/GG4E08.ini @@ -0,0 +1,7 @@ +# GG4E08 - GotchaForceUsa +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GG5E52.ini b/GG5E52.ini new file mode 100644 index 0000000000..39be87c718 --- /dev/null +++ b/GG5E52.ini @@ -0,0 +1,7 @@ +# GG5E52 - Cabela's(R) BGH 2005 Adv. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGZE52.ini b/GGZE52.ini new file mode 100644 index 0000000000..1a524bcb4e --- /dev/null +++ b/GGZE52.ini @@ -0,0 +1,8 @@ +# GGZE52 - Madagascar +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Alot of GFX glitches (black rastering) +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH6EAF.ini b/GH6EAF.ini new file mode 100644 index 0000000000..95eae48cc0 --- /dev/null +++ b/GH6EAF.ini @@ -0,0 +1,7 @@ +# GH6EAF - Hello Kitty Roller Rescue +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH7E5D.ini b/GH7E5D.ini new file mode 100644 index 0000000000..c6b5e2c073 --- /dev/null +++ b/GH7E5D.ini @@ -0,0 +1,8 @@ +# GH7E5D - Happy Feet +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Dolphin crash +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHCE4Q.ini b/GHCE4Q.ini index fb54dc07f9..57fca4a0c1 100644 --- a/GHCE4Q.ini +++ b/GHCE4Q.ini @@ -1,7 +1,8 @@ # GHCE4Q - Chicken Little [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = +EmulationStateId = 1 +EmulationIssues = Crash afther memorycard check [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GHGEEB.ini b/GHGEEB.ini new file mode 100644 index 0000000000..2c095e61cc --- /dev/null +++ b/GHGEEB.ini @@ -0,0 +1,7 @@ +# GHGEEB - Go! Go! Hypergrind +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHKE7D.ini b/GHKE7D.ini new file mode 100644 index 0000000000..3262df4f7a --- /dev/null +++ b/GHKE7D.ini @@ -0,0 +1,7 @@ +# GHKE7D - The Hulk +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and GFX Glitches/Bugs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHLE69.ini b/GHLE69.ini new file mode 100644 index 0000000000..3c8a434645 --- /dev/null +++ b/GHLE69.ini @@ -0,0 +1,7 @@ +# GHLE69 - Harry Potter and the Sorcerer's Stone +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Missing text sometimes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHME4F.ini b/GHME4F.ini index 6f3e91852d..528b1384c6 100644 --- a/GHME4F.ini +++ b/GHME4F.ini @@ -3,6 +3,7 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code diff --git a/GHNE71.ini b/GHNE71.ini new file mode 100644 index 0000000000..554d53f9bd --- /dev/null +++ b/GHNE71.ini @@ -0,0 +1,7 @@ +# GHNE71 - Hunter: The Reckoning +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and cutscenes are black +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHVE08.ini b/GHVE08.ini index e2e5fbc503..c2a71e2e3e 100644 --- a/GHVE08.ini +++ b/GHVE08.ini @@ -1,7 +1,7 @@ # GHVE08 - Disney's Hide & Sneak [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Does Nothing +EmulationStateId = 3 +EmulationIssues = bad GFX [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GHWE78.ini b/GHWE78.ini new file mode 100644 index 0000000000..a0e6a11737 --- /dev/null +++ b/GHWE78.ini @@ -0,0 +1,7 @@ +# GHWE78 - Hot Wheels Velocity X +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound sometimes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIAE7D.ini b/GIAE7D.ini new file mode 100644 index 0000000000..e8ac08243e --- /dev/null +++ b/GIAE7D.ini @@ -0,0 +1,7 @@ +# GIAE7D - Ice Age 2 The Meltdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Little shadow bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GITE01.ini b/GITE01.ini new file mode 100644 index 0000000000..8467aba6e9 --- /dev/null +++ b/GITE01.ini @@ -0,0 +1,7 @@ +# GITE01 - Geist +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Very slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIVE4Z.ini b/GIVE4Z.ini new file mode 100644 index 0000000000..6bf4f0f088 --- /dev/null +++ b/GIVE4Z.ini @@ -0,0 +1,7 @@ +# GIVE4Z - Intellivision Lives! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJDE5S.ini b/GJDE5S.ini new file mode 100644 index 0000000000..ca3ae56e7e --- /dev/null +++ b/GJDE5S.ini @@ -0,0 +1,7 @@ +# GJDE5S - Dredd 2004-02-26 NTSC RC5 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Cutscenes are black +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJNE78.ini b/GJNE78.ini new file mode 100644 index 0000000000..3aa9584fad --- /dev/null +++ b/GJNE78.ini @@ -0,0 +1,7 @@ +# GJNE78 - Jimmy Neutron Boy Genius +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKGE01.ini b/GKGE01.ini new file mode 100644 index 0000000000..686084472a --- /dev/null +++ b/GKGE01.ini @@ -0,0 +1,7 @@ +# GKGE01 - DONKEY KONGA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKHEA4.ini b/GKHEA4.ini new file mode 100644 index 0000000000..a1af51aabc --- /dev/null +++ b/GKHEA4.ini @@ -0,0 +1,7 @@ +# GKHEA4 - King Arthur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and screen on right side is cut off +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKKE69.ini b/GKKE69.ini new file mode 100644 index 0000000000..41ac0701f9 --- /dev/null +++ b/GKKE69.ini @@ -0,0 +1,7 @@ +# GKKE69 - Knockout Kings 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Little shadow bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKOE70.ini b/GKOE70.ini new file mode 100644 index 0000000000..eb5d008f25 --- /dev/null +++ b/GKOE70.ini @@ -0,0 +1,7 @@ +# GKOE70 - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Buttons don't react for some reason +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKZE9G.ini b/GKZE9G.ini new file mode 100644 index 0000000000..82e2f5a5bf --- /dev/null +++ b/GKZE9G.ini @@ -0,0 +1,8 @@ +# GKZE9G - Codename: Kids Next Door +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Cutscenes not working +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL7E64.ini b/GL7E64.ini new file mode 100644 index 0000000000..c8f9023559 --- /dev/null +++ b/GL7E64.ini @@ -0,0 +1,7 @@ +# GL7E64 - StarWars Lego 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL8E4F.ini b/GL8E4F.ini new file mode 100644 index 0000000000..9c0f05ed98 --- /dev/null +++ b/GL8E4F.ini @@ -0,0 +1,7 @@ +# GL8E4F - Tomb Raider: Legend +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound little crappy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLBE8P.ini b/GLBE8P.ini new file mode 100644 index 0000000000..90dbc8efef --- /dev/null +++ b/GLBE8P.ini @@ -0,0 +1,7 @@ +# GLBE8P - HomeRunKING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM3E69.ini b/GM3E69.ini new file mode 100644 index 0000000000..bab6d3fa6e --- /dev/null +++ b/GM3E69.ini @@ -0,0 +1,7 @@ +# GM3E69 - Madden NFL 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Music is broken menu gfx glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMLEA4.ini b/GMLEA4.ini new file mode 100644 index 0000000000..d834d9dfb5 --- /dev/null +++ b/GMLEA4.ini @@ -0,0 +1,7 @@ +# GMLEA4 - ESPN MLS ExtraTime 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = EXTREME SLOW AND BAD SOUND +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNJEAF.ini b/GNJEAF.ini index 61f4553d87..b5778964b7 100644 --- a/GNJEAF.ini +++ b/GNJEAF.ini @@ -1,7 +1,8 @@ # GNJEAF - I-Ninja [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = Cutscenes are black [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GNQE69.ini b/GNQE69.ini new file mode 100644 index 0000000000..757c692e57 --- /dev/null +++ b/GNQE69.ini @@ -0,0 +1,7 @@ +# GNQE69 - Madden NFL 2005 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Music is broken menu gfx glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOYE69.ini b/GOYE69.ini index c0c693f5d2..e978f1a664 100644 --- a/GOYE69.ini +++ b/GOYE69.ini @@ -2,7 +2,8 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Slow bad GFX +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code diff --git a/GQCE52.ini b/GQCE52.ini new file mode 100644 index 0000000000..c5e04b4726 --- /dev/null +++ b/GQCE52.ini @@ -0,0 +1,8 @@ +# GQCE52 - Call of Duty 2: Big Red One +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQLE9G.ini b/GQLE9G.ini new file mode 100644 index 0000000000..cd237a5a7d --- /dev/null +++ b/GQLE9G.ini @@ -0,0 +1,7 @@ +# GQLE9G - DoraTheExplorerJourneyToThePurplePlanet +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQTE4Q.ini b/GQTE4Q.ini new file mode 100644 index 0000000000..d75e1b48a1 --- /dev/null +++ b/GQTE4Q.ini @@ -0,0 +1,7 @@ +# GQTE4Q - Meet the Robinsons +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQWE69.ini b/GQWE69.ini new file mode 100644 index 0000000000..ef07f9f43a --- /dev/null +++ b/GQWE69.ini @@ -0,0 +1,7 @@ +# GQWE69 - Quidditch World Cup +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQXE69.ini b/GQXE69.ini new file mode 100644 index 0000000000..bf9738a055 --- /dev/null +++ b/GQXE69.ini @@ -0,0 +1,8 @@ +# GQXE69 - Madden NFL 2004 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Music is broken menu gfx glitches +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSCE51.ini b/GSCE51.ini new file mode 100644 index 0000000000..9e29da764c --- /dev/null +++ b/GSCE51.ini @@ -0,0 +1,7 @@ +# GSCE51 - Jeremy McGrath SuperCross World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUME52.ini b/GUME52.ini new file mode 100644 index 0000000000..15ccb7bb59 --- /dev/null +++ b/GUME52.ini @@ -0,0 +1,8 @@ +# GUME52 - Gun +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = only see nintendo thingy +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVRE7H.ini b/GVRE7H.ini new file mode 100644 index 0000000000..e09c6a35a7 --- /dev/null +++ b/GVRE7H.ini @@ -0,0 +1,7 @@ +# GVRE7H - GrooveRider +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWSEA4.ini b/GWSEA4.ini new file mode 100644 index 0000000000..5c73a1f06c --- /dev/null +++ b/GWSEA4.ini @@ -0,0 +1,7 @@ +# GWSEA4 - ESPN International Winter Sports 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = can't see anything in menus or in-game +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GY2E01.ini b/GY2E01.ini new file mode 100644 index 0000000000..6c7d1d1dbd --- /dev/null +++ b/GY2E01.ini @@ -0,0 +1,7 @@ +# GY2E01 - Donkey Konga 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 5f2d4d2bc005c5e23088d62f1016d3f022b0a38c Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 22 Aug 2010 07:09:04 +0000 Subject: [PATCH 195/336] just inis from the issues --- GNHE5d.ini | 2 + GPOP8P.ini | 3 +- GVCP08.ini | 9 +++ GWQE52.ini | 203 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GXBP69.ini | 6 ++ RMHP08.ini | 3 + RPYP9B.ini | 1 - RSBE01.ini | 1 + 8 files changed, 225 insertions(+), 3 deletions(-) create mode 100644 GVCP08.ini create mode 100644 GWQE52.ini create mode 100644 GXBP69.ini diff --git a/GNHE5d.ini b/GNHE5d.ini index 05a0d6fab0..47cb40cc7e 100644 --- a/GNHE5d.ini +++ b/GNHE5d.ini @@ -6,6 +6,8 @@ EmulationStateId = 1 EmulationIssues = [OnFrame] ++$Nop Hack +0x80025BA0:dword:0x60000000 [ActionReplay] [Video] ProjectionHack = -1 diff --git a/GPOP8P.ini b/GPOP8P.ini index 1208915551..d904da7fdd 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -15,7 +15,7 @@ C46CB69C 0000FF02 0C37AAA0 4E800020 C437AAA0 0002FF03 C437AAA0 0002FF03 -$No textures ++$No textures 07FE6365 18000000 04205128 38600010 $God of Equip @@ -43,4 +43,3 @@ $Buy rare in Armor Shop 057DFDD8 4BD270B0 [Video] SafeTextureCache = 1 -ProjectionHack = -1 diff --git a/GVCP08.ini b/GVCP08.ini new file mode 100644 index 0000000000..3388fed102 --- /dev/null +++ b/GVCP08.ini @@ -0,0 +1,9 @@ +# GVCP08 - Viewtiful Joe Red Hot Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Intro (and likely other) video blacked out. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 \ No newline at end of file diff --git a/GWQE52.ini b/GWQE52.ini new file mode 100644 index 0000000000..9b4461b2f6 --- /dev/null +++ b/GWQE52.ini @@ -0,0 +1,203 @@ +# GWQE52 - WRECKLESS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Missiles +0028D803 0000000F +$Infinite Adrenaline +0028D7FF 00000003 +$Low Time +0428CF0C 00000000 +$Infinite Timer +0428CF14 000025FF +$Low Friction +020F5910 00000001 +$High Friction +020F5918 00000001 +$Back Slide Out +020F5920 00000001 +$Super Speed +020F5928 00000001 +$Low Gravity +020F5930 00000001 +$High Gravity +020F5940 00000001 +$Very Solid Car +020F5938 00000001 +$Grand Theft Auto Mode +020F5948 00000001 +$Unstable Suspension +020F5980 00000001 +$No Collisions With Cars +020F5958 00000001 +$No Traffic +020F5950 00000001 +$Giant Pedestrians +020F5960 00000001 +$Mirrored Map +020F5968 00000001 +$Super Steering +020F5988 00000001 +$Unlock Other Cars Slower +020F5998 00000001 +$Unlock Other Cars Faster +020F59A0 00000001 +$Unusual Camera +020F59A8 00000001 +$Max Objects Hit +0228D12A 0000270F +$Max Cars Hit +0228D128 0000270F +$A1 Bonus Unlocked (Dragon Adventure) +000F51D1 00000000 +$A2 Easy Unlocked (Dragon Adventure) +000F51F1 00000000 +$A2 Hard Unlocked (Dragon Adventure) +000F5211 00000000 +$A2 Bonus Unlocked (Dragon Adventure) +000F5231 00000000 +$A3 Easy Unlocked (Dragon Adventure) +000F5251 00000000 +$A3 Hard Unlocked (Dragon Adventure) +000F5271 00000000 +$A3 Bonus Unlocked (Dragon Adventure) +000F5291 00000000 +$A4 Easy Unlocked (Dragon Adventure) +000F52B1 00000000 +$A4 Hard Unlocked (Dragon Adventure) +000F52D1 00000000 +$A4 Bonus Unlocked (Dragon Adventure) +000F52F1 00000000 +$A5 Easy Unlocked (Dragon Adventure) +000F5311 00000000 +$A5 Hard Unlocked (Dragon Adventure) +000F5331 00000000 +$A5 Bonus Unlocked (Dragon Adventure) +000F5351 00000000 +$A6 Easy Unlocked (Dragon Adventure) +000F5371 00000000 +$A6 Hard Unlocked (Dragon Adventure) +000F5391 00000000 +$A6 Bonus Unlocked (Dragon Adventure) +000F53B1 00000000 +$A7 Easy Unlocked (Dragon Adventure) +000F53D1 00000000 +$A7 Hard Unlocked (Dragon Adventure) +000F53F1 00000000 +$A7 Bonus Unlocked (Dragon Adventure) +000F5411 00000000 +$A8 Easy Unlocked (Dragon Adventure) +000F5431 00000000 +$A8 Hard Unlocked (Dragon Adventure) +000F5451 00000000 +$A8 Bonus Unlocked (Dragon Adventure) +000F5471 00000000 +$A9 Easy Unlocked (Dragon Adventure) +000F5491 00000000 +$A9 Hard Unlocked (Dragon Adventure) +000F54B1 00000000 +$A9 Bonus Unlocked (Dragon Adventure) +000F54D1 00000000 +$A10 Easy Unlocked (Dragon Adventure) +000F54F1 00000000 +$A10 Hard Unlocked (Dragon Adventure) +000F5511 00000000 +$A10 Bonus Unlocked (Dragon Adventure) +000F5531 00000000 +$A1 Easy - Gold (Dragon Adventure) +000F5193 00000006 +$A1 Hard - Gold (Dragon Adventure) +000F51B3 00000006 +$A1 Bonus - Gold (Dragon Adventure) +000F51D0 00000000 +$A2 Easy - Gold (Dragon Adventure) +000F51F0 00000000 +$A2 Hard - Gold (Dragon Adventure) +000F5210 00000000 +$A2 Bonus - Gold (Dragon Adventure) +000F5230 00000000 +$A3 Easy - Gold (Dragon Adventure) +000F5250 00000000 +$A3 Hard - Gold (Dragon Adventure) +000F5270 00000000 +$A3 Bonus - Gold (Dragon Adventure) +000F5290 00000000 +$A4 Easy - Gold (Dragon Adventure) +000F52B0 00000000 +$A4 Hard - Gold (Dragon Adventure) +000F52D0 00000000 +$A4 Bonus - Gold (Dragon Adventure) +000F52F0 00000000 +$A5 Easy - Gold (Dragon Adventure) +000F5310 00000000 +$A5 Hard - Gold (Dragon Adventure) +000F5330 00000000 +$A5 Bonus - Gold (Dragon Adventure) +000F5350 00000000 +$A6 Easy - Gold (Dragon Adventure) +000F5370 00000000 +$A6 Hard - Gold (Dragon Adventure) +000F5390 00000000 +$A6 Bonus - Gold (Dragon Adventure) +000F53B0 00000000 +$A7 Easy - Gold (Dragon Adventure) +000F53D0 00000000 +$A7 Hard - Gold (Dragon Adventure) +000F53F0 00000000 +$A7 Bonus - Gold (Dragon Adventure) +000F5410 00000000 +$A8 Easy - Gold (Dragon Adventure) +000F5430 00000000 +$A8 Hard - Gold (Dragon Adventure) +000F5450 00000000 +$A8 Bonus - Gold (Dragon Adventure) +000F5470 00000000 +$A9 Easy - Gold (Dragon Adventure) +000F5490 00000000 +$A9 Hard - Gold (Dragon Adventure) +000F54B0 00000000 +$A9 Bonus - Gold (Dragon Adventure) +000F54D0 00000000 +$A10 Easy - Gold (Dragon Adventure) +000F54F0 00000000 +$A10 Hard - Gold (Dragon Adventure) +000F5510 00000000 +$A10 Bonus - Gold (Dragon Adventure) +000F5530 00000000 +$B1 Bonus Unlocked (Spy Story) +000F5593 00000000 +$B2 Easy Unlocked (Spy Story) +000F55B3 00000000 +$B2 Hard Unlocked (Spy Story) +000F55D3 00000000 +$B2 Bonus Unlocked (Spy Story) +000F55F3 00000000 +$B3 Easy Unlocked (Spy Story) +000F5613 00000000 +$B3 Hard Unlocked (Spy Story) +000F5633 00000000 +$B3 Bonus Unlocked (Spy Story) +000F5653 00000000 +$B4 Easy Unlocked (Spy Story) +000F5673 00000000 +$B4 Hard Unlocked (Spy Story) +000F5693 00000000 +$B4 Bonus Unlocked (Spy Story) +000F56B3 00000000 +$B5 Easy Unlocked (Spy Story) +000F56D3 00000000 +$B5 Hard Unlocked (Spy Story) +000F56F3 00000000 +$B5 Bonus Unlocked (Spy Story) +000F5713 00000000 +$B6 Easy Unlocked (Spy Story) +000F5733 00000000 +$B6 Hard Unlocked (Spy Story) +000F5753 00000000 +$B6 Bonus Unlocked (Spy Story) +000F5773 00000000 +[Video] +ProjectionHack = -1 diff --git a/GXBP69.ini b/GXBP69.ini new file mode 100644 index 0000000000..0a05cc1591 --- /dev/null +++ b/GXBP69.ini @@ -0,0 +1,6 @@ +# GXBP69 - SSX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMHP08.ini b/RMHP08.ini index 1062075fb4..df3f24ab37 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -1,5 +1,8 @@ # RMHP08 - Monster Hunter Tri [Core] Values set here will override the main dolphin settings. +TLBHack = 0 +CPUThread = 0 +SkipIdle = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = EmulationStateId = 3 diff --git a/RPYP9B.ini b/RPYP9B.ini index 8faa355541..b42f47d512 100644 --- a/RPYP9B.ini +++ b/RPYP9B.ini @@ -6,4 +6,3 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 diff --git a/RSBE01.ini b/RSBE01.ini index d960a8d02d..aff43245a9 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -2,5 +2,6 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophies appear incorrectly when not viewed from below. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 108be590ac49d12b67c38f79d5b750b8d8aa1388 Mon Sep 17 00:00:00 2001 From: skidau Date: Sat, 11 Dec 2010 01:20:43 +0000 Subject: [PATCH 196/336] Compatibility update as of Dolphin r6500. Thanks to Link_to_the_past (Gameconfigv008) http://forums.dolphin-emulator.com/showthread.php?tid=12928 --- D43U01.ini | 11 +++++++++++ G2ME01.ini | 50 ++++++++------------------------------------------ G2VE08.ini | 11 +++++++++++ G3EE51.ini | 11 +++++++++++ G3FE69.ini | 12 ++++++++---- G4QE01.ini | 3 +++ G4SE01.ini | 12 ++++++++++++ G8WE01.ini | 5 +++++ G8WP01.ini | 2 ++ G9SE8P.ini | 8 +++++++- GAFE01.ini | 6 ++++++ GBGP7D.ini | 7 ++++++- GBME7F.ini | 4 ++-- GBMP7F.ini | 11 +++++++++++ GCCE01.ini | 6 ++++++ GCCP01.ini | 2 ++ GCPP6S.ini | 4 ++++ GCTP51.ini | 9 +++++++++ GDIE7D.ini | 8 ++++++-- GDIP7D.ini | 2 +- GEDE01.ini | 8 +++++++- GEDP01.ini | 8 +++++--- GEZE8P.ini | 9 +++++++-- GF7E01.ini | 8 ++++++-- GFEE01.ini | 3 ++- GFTP01.ini | 7 ++++++- GFZE01.ini | 4 +++- GGEE41.ini | 5 +++++ GGSEA4.ini | 10 ++++++++-- GHAE08.ini | 11 +++++++++++ GK7E08.ini | 8 ++++++-- GKJE78.ini | 4 ++-- GKLP69.ini | 11 +++++++++++ GKQJ01.ini | 4 ++++ GKYE01.ini | 3 ++- GLRE64.ini | 10 ++++++++++ GM2E8P.ini | 5 +++++ GM8E01.ini | 8 ++++++-- GM8J01.ini | 3 +++ GM8P01.ini | 1 + GMSP01.ini | 5 ++++- GNUEDA.ini | 4 ++++ GO7E69.ini | 11 +++++++++++ GPNE08.ini | 3 +++ GPOE8P.ini | 8 +++++++- GPZJ01.ini | 4 ++++ GQSEAF.ini | 8 +++++++- GQSPAF.ini | 11 +++++++++++ GREE08.ini | 3 ++- GREP08.ini | 11 +++++++++++ GRHE41.ini | 5 +++++ GRSEAF.ini | 9 ++++++++- GRSPAF.ini | 2 ++ GSAE01.ini | 11 +++++++++++ GSWE64.ini | 11 ++++++++--- GTEE01.ini | 4 +++- GTSE4F.ini | 6 ++++-- GUMP52.ini | 9 +++++++-- GUNE5D.ini | 5 +++++ GUPE8P.ini | 4 ++++ GUTE52.ini | 10 +++++++++- GVSE8P.ini | 6 ++++-- GVSP8P.ini | 1 + GW2E78.ini | 4 ++-- GW2P78.ini | 11 +++++++++++ GWRE01.ini | 49 ++++++++++++++++++++----------------------------- GWWE01.ini | 6 +++++- GXBE69.ini | 6 +++++- GXBP69.ini | 7 ++++++- GXCE01.ini | 4 +++- GXLP52.ini | 11 +++++++++++ GXXP01.ini | 4 +++- GYFEA4.ini | 4 ++++ GYWEE9.ini | 4 ++++ GZ2E01.ini | 8 ++++++-- GZ2P01.ini | 4 ++++ GZ3E70.ini | 3 ++- GZLE01.ini | 5 +++++ GZLP01.ini | 4 +++- R2GEXJ.ini | 12 ++++++++++++ R2GJAF.ini | 1 + R2GP99.ini | 12 ++++++++++++ R2VP01.ini | 4 ++++ R3BE8P.ini | 11 +++++++++++ R3ME01.ini | 11 +++++++++++ R3NEXS.ini | 12 ++++++++++++ R3OE01.ini | 12 ++++++++++++ R3OJ01.ini | 12 ++++++++++++ R3OP01.ini | 12 ++++++++++++ R46ENS.ini | 11 +++++++++++ R4EE01.ini | 12 ++++++++++++ R4EJ01.ini | 1 + R4EP01.ini | 5 +++++ R4ZJ01.ini | 4 ++++ R5WEA4.ini | 7 ++++++- R5WJA4.ini | 12 ++++++++++++ R6BE78.ini | 4 ++++ R7FEGD.ini | 4 +++- R7FJGD.ini | 11 +++++++++++ R7FPGD.ini | 11 +++++++++++ R7PE01.ini | 8 ++++++-- R8AP01.ini | 11 +++++++++++ R8DPA4.ini | 11 +++++++++++ R8PE01.ini | 5 +++++ RB4E08.ini | 6 +++++- RBUE08.ini | 4 ++++ RBWE01.ini | 8 ++++++-- RCJE8P.ini | 4 +++- RCJP8P.ini | 1 + RDGPA4.ini | 2 +- RDSE70.ini | 5 +++++ RDSJAF.ini | 12 ++++++++++++ RDSPAF.ini | 12 ++++++++++++ RFCEGD.ini | 7 ++++++- RFCJGD.ini | 12 ++++++++++++ RFCPGD.ini | 12 ++++++++++++ RFEE01.ini | 6 ++++-- RFFEGD.ini | 12 ++++++++++++ RFFJGD.ini | 12 ++++++++++++ RFFPGD.ini | 12 ++++++++++++ RGLE7D.ini | 11 +++++++++++ RHAE01.ini | 5 +++++ RHOE8P.ini | 30 ++++++++++++++++++++++++++++-- RIUPAF.ini | 11 +++++++++++ RIVEXJ.ini | 11 +++++++++++ RK2EEB.ini | 10 ++++++++++ RK5E01.ini | 11 +++++++++++ RKDEEB.ini | 10 ++++++++++ RM3E01.ini | 6 ++++++ RM3J01.ini | 15 +++++++++++++++ RM3P01.ini | 2 ++ RMAE01.ini | 11 +++++++++++ RMAP01.ini | 3 ++- RMCE01.ini | 5 +++++ RMCJ01.ini | 15 +++++++++++++++ RMCK01.ini | 15 +++++++++++++++ RMCP01.ini | 19 ++++++++++++------- RMGP01.ini | 4 +++- RMHE08.ini | 8 +++++++- RMHJ08.ini | 2 ++ RMHP08.ini | 13 ++++++++----- RNEEDA.ini | 11 +++++++++++ RNHE41.ini | 5 +++++ RNOJ01.ini | 12 ++++++++++++ RNOP01.ini | 13 +++++++++++++ RO3EXJ.ini | 12 ++++++++++++ RO3J99.ini | 12 ++++++++++++ RO3P99.ini | 12 ++++++++++++ RPJE7U.ini | 12 ++++++++++++ RPJJ99.ini | 12 ++++++++++++ RPWZ41.ini | 6 +++++- RSBE01.ini | 4 ++++ RSBP01.ini | 4 +++- RSFP99.ini | 11 +++++++++++ RSPE01.ini | 5 +++++ RT4EAF.ini | 11 +++++++++++ RT5E8P.ini | 11 +++++++++++ RTZE08.ini | 12 ++++++++++++ RTZJ08.ini | 12 ++++++++++++ RTZK08.ini | 12 ++++++++++++ RTZP08.ini | 12 ++++++++++++ RUYE41.ini | 4 ++++ RVKP99.ini | 11 +++++++++++ RVUP8P.ini | 11 +++++++++++ RX3E01.ini | 12 ++++++++++++ RZDE01.ini | 7 +++++++ RZDJ01.ini | 17 +++++++++++++++++ RZDK01.ini | 17 +++++++++++++++++ RZDP01.ini | 3 +++ RZPE01.ini | 4 ++++ RZTE01.ini | 3 ++- S59E01.ini | 12 ++++++++++++ S59JC8.ini | 12 ++++++++++++ S59P01.ini | 12 ++++++++++++ S75E69.ini | 11 +++++++++++ SAKENS.ini | 5 +++++ SAKPNS.ini | 12 ++++++++++++ SB3E08.ini | 12 ++++++++++++ SB3J08.ini | 12 ++++++++++++ SB3P08.ini | 12 ++++++++++++ SB4E01.ini | 3 +++ SBDE08.ini | 3 +++ SBLE5G.ini | 11 +++++++++++ SDWJ18.ini | 12 ++++++++++++ SDWP18.ini | 12 ++++++++++++ SEME4Q.ini | 14 ++++++++++++++ SEMP4Q.ini | 14 ++++++++++++++ SEMX4Q.ini | 14 ++++++++++++++ SF8E01.ini | 13 +++++++++++++ SF8J01.ini | 13 +++++++++++++ SF8P01.ini | 13 +++++++++++++ SGAP8P.ini | 11 +++++++++++ SILP78.ini | 11 +++++++++++ SJBE52.ini | 13 +++++++++++++ SJBP52.ini | 13 +++++++++++++ SK3EEB.ini | 4 ++++ SMNE01.ini | 4 ++++ SMNJ01.ini | 13 +++++++++++++ SMNK01.ini | 13 +++++++++++++ SMNP01.ini | 6 ++++++ SMNW01.ini | 13 +++++++++++++ SMOE41.ini | 12 ++++++++++++ SMOP41.ini | 12 ++++++++++++ SN4EDA.ini | 11 +++++++++++ SNCE8P.ini | 11 +++++++++++ SNCJ8P.ini | 11 +++++++++++ SNCP8P.ini | 11 +++++++++++ SNJE69.ini | 29 +++++++++++++++++++++++++++++ SNJP69.ini | 12 ++++++++++++ STKP08.ini | 4 +++- SXCE52.ini | 11 +++++++++++ W2MEBB.ini | 11 +++++++++++ W8CEXS.ini | 11 +++++++++++ WBLPGD.ini | 11 +++++++++++ WBQE18.ini | 11 +++++++++++ WC6EUP.ini | 11 +++++++++++ WCVENV.ini | 11 +++++++++++ WF4EGD.ini | 3 +++ WGDEA4.ini | 11 +++++++++++ WGDPA4.ini | 11 +++++++++++ WGOPWG.ini | 11 +++++++++++ WHFETY.ini | 11 +++++++++++ WICPKQ.ini | 11 +++++++++++ WIDEUN.ini | 11 +++++++++++ WIYETL.ini | 11 +++++++++++ WJEEJX.ini | 11 +++++++++++ WKTJA4.ini | 2 ++ WKTPA4.ini | 4 +++- WM8E18.ini | 11 +++++++++++ WMBP01.ini | 12 ++++++++++++ WOTEM0.ini | 11 +++++++++++ WPCE01.ini | 11 +++++++++++ WR9E08.ini | 3 +++ WR9P08.ini | 12 ++++++++++++ WRGEHU.ini | 11 +++++++++++ WRIPGD.ini | 11 +++++++++++ WSNE8P.ini | 11 +++++++++++ WTKEGL.ini | 11 +++++++++++ WTTPTW.ini | 11 +++++++++++ WZIPTW.ini | 11 +++++++++++ 240 files changed, 2022 insertions(+), 163 deletions(-) create mode 100644 D43U01.ini create mode 100644 G2VE08.ini create mode 100644 G3EE51.ini create mode 100644 G4SE01.ini create mode 100644 GBMP7F.ini create mode 100644 GCTP51.ini create mode 100644 GHAE08.ini create mode 100644 GKLP69.ini create mode 100644 GLRE64.ini create mode 100644 GO7E69.ini create mode 100644 GQSPAF.ini create mode 100644 GREP08.ini create mode 100644 GSAE01.ini create mode 100644 GW2P78.ini create mode 100644 GXLP52.ini create mode 100644 R2GEXJ.ini create mode 100644 R2GP99.ini create mode 100644 R3BE8P.ini create mode 100644 R3ME01.ini create mode 100644 R3NEXS.ini create mode 100644 R3OE01.ini create mode 100644 R3OJ01.ini create mode 100644 R3OP01.ini create mode 100644 R46ENS.ini create mode 100644 R4EE01.ini create mode 100644 R5WJA4.ini create mode 100644 R7FJGD.ini create mode 100644 R7FPGD.ini create mode 100644 R8AP01.ini create mode 100644 R8DPA4.ini create mode 100644 RDSJAF.ini create mode 100644 RDSPAF.ini create mode 100644 RFCJGD.ini create mode 100644 RFCPGD.ini create mode 100644 RFFEGD.ini create mode 100644 RFFJGD.ini create mode 100644 RFFPGD.ini create mode 100644 RGLE7D.ini create mode 100644 RIUPAF.ini create mode 100644 RIVEXJ.ini create mode 100644 RK2EEB.ini create mode 100644 RK5E01.ini create mode 100644 RKDEEB.ini create mode 100644 RM3J01.ini create mode 100644 RMAE01.ini create mode 100644 RMCJ01.ini create mode 100644 RMCK01.ini create mode 100644 RNEEDA.ini create mode 100644 RNOJ01.ini create mode 100644 RNOP01.ini create mode 100644 RO3EXJ.ini create mode 100644 RO3J99.ini create mode 100644 RO3P99.ini create mode 100644 RPJE7U.ini create mode 100644 RPJJ99.ini create mode 100644 RSFP99.ini create mode 100644 RT4EAF.ini create mode 100644 RT5E8P.ini create mode 100644 RTZE08.ini create mode 100644 RTZJ08.ini create mode 100644 RTZK08.ini create mode 100644 RTZP08.ini create mode 100644 RVKP99.ini create mode 100644 RVUP8P.ini create mode 100644 RX3E01.ini create mode 100644 RZDJ01.ini create mode 100644 RZDK01.ini create mode 100644 S59E01.ini create mode 100644 S59JC8.ini create mode 100644 S59P01.ini create mode 100644 S75E69.ini create mode 100644 SAKPNS.ini create mode 100644 SB3E08.ini create mode 100644 SB3J08.ini create mode 100644 SB3P08.ini create mode 100644 SBLE5G.ini create mode 100644 SDWJ18.ini create mode 100644 SDWP18.ini create mode 100644 SEME4Q.ini create mode 100644 SEMP4Q.ini create mode 100644 SEMX4Q.ini create mode 100644 SF8E01.ini create mode 100644 SF8J01.ini create mode 100644 SF8P01.ini create mode 100644 SGAP8P.ini create mode 100644 SILP78.ini create mode 100644 SJBE52.ini create mode 100644 SJBP52.ini create mode 100644 SMNJ01.ini create mode 100644 SMNK01.ini create mode 100644 SMNW01.ini create mode 100644 SMOE41.ini create mode 100644 SMOP41.ini create mode 100644 SN4EDA.ini create mode 100644 SNCE8P.ini create mode 100644 SNCJ8P.ini create mode 100644 SNCP8P.ini create mode 100644 SNJE69.ini create mode 100644 SNJP69.ini create mode 100644 SXCE52.ini create mode 100644 W2MEBB.ini create mode 100644 W8CEXS.ini create mode 100644 WBLPGD.ini create mode 100644 WBQE18.ini create mode 100644 WC6EUP.ini create mode 100644 WCVENV.ini create mode 100644 WGDEA4.ini create mode 100644 WGDPA4.ini create mode 100644 WGOPWG.ini create mode 100644 WHFETY.ini create mode 100644 WICPKQ.ini create mode 100644 WIDEUN.ini create mode 100644 WIYETL.ini create mode 100644 WJEEJX.ini create mode 100644 WM8E18.ini create mode 100644 WMBP01.ini create mode 100644 WOTEM0.ini create mode 100644 WPCE01.ini create mode 100644 WR9P08.ini create mode 100644 WRGEHU.ini create mode 100644 WRIPGD.ini create mode 100644 WSNE8P.ini create mode 100644 WTKEGL.ini create mode 100644 WTTPTW.ini create mode 100644 WZIPTW.ini diff --git a/D43U01.ini b/D43U01.ini new file mode 100644 index 0000000000..ac5d240f5c --- /dev/null +++ b/D43U01.ini @@ -0,0 +1,11 @@ +# D43U01 - ZELDA OCARINA MULTI PACK +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/G2ME01.ini b/G2ME01.ini index c240d0c892..a5253bc968 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -1,12 +1,12 @@ # G2ME01 - Metroid Prime 2 Echoes [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 Issues="Scanner does not work, music is buggy, scanner mode is buggy" +EmulationIssues = [Speedhacks] 0x803758bc=400 [OnFrame] -#Add memory patches here. [ActionReplay] $(M) C4354E70 0000FF01 @@ -15,159 +15,125 @@ C436F000 0000FF02 C530294C 0000FF03 0441FD80 00000000 C6004010 000000FF - $This Code Must Be On! 043BC410 906D0000 043BC414 88030004 043BC418 4BC5C1F4 04018608 483A3E08 - $Infinite Health 4241FD80 000A44BB 4241FD80 000B6000 - $Max Energy Tanks 4241FD80 012B000E 4241FD80 012D000E - $Maximum Missiles 4241FD80 013900FA - $Infinite Missiles 4241FD80 013700FA - $Have Charge Beam 4241FD80 00310001 4241FD80 00330001 - $Have Dark Beam 4241FD80 0037000F 4241FD80 0039000F - $Have Light Beam 4241FD80 003D000F 4241FD80 003F000F - $Have Annihilator 4241FD80 0043000F 4241FD80 0045000F - $Have Super Missile 4241FD80 00470001 4241FD80 00490001 - $Have Darkburst 4241FD80 004D0001 4241FD80 004F0001 - $Have Sunburst 4241FD80 00530001 4241FD80 00550001 - $Have Sonic Boom 4241FD80 00590001 4241FD80 005B0001 - $Have Combat Visor 4241FD80 005F0001 4241FD80 00610001 - $Have Scan Visor 4241FD80 00650001 4241FD80 00670001 - $Have Dark Visor 4241FD80 006B0001 4241FD80 006D0001 - $Have Echo Visor 4241FD80 00710001 4241FD80 00730001 - $Have Varia Suit 4241FD80 00770001 4241FD80 00790001 - $Have Dark Suit 4241FD80 007D0001 4241FD80 007F0001 - $Have Light Suit 4241FD80 00830001 4241FD80 00850001 - $Have Space Jump Boots 4241FD80 00BF0001 4241FD80 00C10001 - $Have Grapple Beam 4241FD80 00B90001 4241FD80 00BB0001 - $Have Gravity Boost 4241FD80 00C50001 4241FD80 00C70001 - $Have Screw Attack 4241FD80 00D10001 4241FD80 00D30001 - $Have Seeker Missile 4241FD80 00CB0001 4241FD80 00CD0001 - $Have Morph Ball Power Bomb 4241FD80 01310001 4241FD80 01330001 - $Have Beam Ammo Expansion 4241FD80 013D000F 4241FD80 013F000F - $Have Sky Temple Key 1 4241FD80 00DD0001 4241FD80 00DF0001 - $Have Sky Temple Key 2 4241FD80 00E30001 4241FD80 00E50001 - $Have Sky Temple Key 3 4241FD80 00E90001 4241FD80 00EB0001 - $Have Agon Temple Key 1 4241FD80 00EF0001 4241FD80 00F10001 - $Have Agon Temple Key 2 4241FD80 00F50001 4241FD80 00F70001 - $Have Agon Temple Key 3 4241FD80 00FB0001 4241FD80 00FD0001 - $Have Torvus Temple Key 1 4241FD80 01010001 4241FD80 01030001 - $Have Torvus Temple Key 2 4241FD80 01070001 4241FD80 01090001 - $Have Torvus Temple Key 3 4241FD80 010D0001 4241FD80 010F0001 - $Have Ing Hive Temple Key 1 4241FD80 01130001 4241FD80 01150001 - $Have Ing Hive Temple Key 2 4241FD80 01190001 4241FD80 011B0001 - $Have Ing Hive Temple Key 3 4241FD80 011F0001 -4241FD80 01210001 \ No newline at end of file +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/G2VE08.ini b/G2VE08.ini new file mode 100644 index 0000000000..c4dee7fa0d --- /dev/null +++ b/G2VE08.ini @@ -0,0 +1,11 @@ +# G2VE08 - Viewtiful Joe 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/G3EE51.ini b/G3EE51.ini new file mode 100644 index 0000000000..00a0dd99b2 --- /dev/null +++ b/G3EE51.ini @@ -0,0 +1,11 @@ +# G3EE51 - Extreme G3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen. Use an older rev for the game to work like r4727 (r6521 tested) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/G3FE69.ini b/G3FE69.ini index 437854c18e..137a6c5e4c 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -2,9 +2,13 @@ [EmuState] #The Emulation State. -EmulationStateId = 1 +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [OnFrame] -#Add memory patches here. - [ActionReplay] -#Add decrypted action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] +[Core] +MMU = 1 diff --git a/G4QE01.ini b/G4QE01.ini index 10acfaf462..bfd7e6c12e 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -29,3 +29,6 @@ $Have All Milestone Trophies 03535D56 000003E8 03535D4E 00000064 [Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/G4SE01.ini b/G4SE01.ini new file mode 100644 index 0000000000..19a3196e1f --- /dev/null +++ b/G4SE01.ini @@ -0,0 +1,12 @@ +# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 300 +[Gecko] diff --git a/G8WE01.ini b/G8WE01.ini index a1b45c2206..5ea13e3cb7 100644 --- a/G8WE01.ini +++ b/G8WE01.ini @@ -2,5 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 200 +ProjectionHack = 0 +[Gecko] diff --git a/G8WP01.ini b/G8WP01.ini index f367f78044..ef1b6a692f 100644 --- a/G8WP01.ini +++ b/G8WP01.ini @@ -14,3 +14,5 @@ $Invincible 04338650 00000001 $Infinite Time 0752E978 08000000 +[Video] +FIFOWatermarkTightness = 200 \ No newline at end of file diff --git a/G9SE8P.ini b/G9SE8P.ini index 201f1df2ca..0f577f10a4 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -1,6 +1,12 @@ # G9SE8P - SONIC HEROES [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFE01.ini b/GAFE01.ini index 523b16e807..49bddd2f03 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State (as of r1027) EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] $(M) (Datel) @@ -307,3 +308,8 @@ $NES Super Mario Bros. - Freeze Timer (donny2112) $NES Wario's Woods - Infinite Credits (donny2112) 01523E93 08000000 0165E60B 00000009 +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GBGP7D.ini b/GBGP7D.ini index c17ae6c6a9..8a92a26d5c 100644 --- a/GBGP7D.ini +++ b/GBGP7D.ini @@ -1,6 +1,11 @@ # GBGP7D - Bomberman Generation [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GBME7F.ini b/GBME7F.ini index 322a9b3c72..2b8d94d718 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -1,7 +1,7 @@ # GBME7F - BATMAN: DARK TOMORROW [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Can't run Nothing" +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GBMP7F.ini b/GBMP7F.ini new file mode 100644 index 0000000000..96168dc300 --- /dev/null +++ b/GBMP7F.ini @@ -0,0 +1,11 @@ +# GBMP7F - BATMAN: DARK TOMORROW +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GCCE01.ini b/GCCE01.ini index f001f6af9f..a48050579e 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -5,6 +5,7 @@ #The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; #gets to menu only. Note codes not tested in emulator. EmulationStateId = 2 +EmulationIssues = [OnFrame] [ActionReplay] $(M) @@ -290,3 +291,8 @@ $Single Player ITEM SLOT 4 CONTAINS Taterskin Coat $Single Player ITEM SLOT 4 CONTAINS Coat 04EC5A36 08000000 0221F32C 00000056 +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GCCP01.ini b/GCCP01.ini index 6fd859d23c..98c07ec552 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -4,3 +4,5 @@ EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 \ No newline at end of file diff --git a/GCPP6S.ini b/GCPP6S.ini index 00fc40013d..c9067995f4 100644 --- a/GCPP6S.ini +++ b/GCPP6S.ini @@ -5,3 +5,7 @@ EmulationStateId = 2 EmulationIssues = Bad transparencies [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GCTP51.ini b/GCTP51.ini new file mode 100644 index 0000000000..87e97734bd --- /dev/null +++ b/GCTP51.ini @@ -0,0 +1,9 @@ +# GCTP51 - Crazy Taxi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GDIE7D.ini b/GDIE7D.ini index d24886077d..9ac02f3619 100644 --- a/GDIE7D.ini +++ b/GDIE7D.ini @@ -1,7 +1,11 @@ # GDIE7D - Die Hard Vendetta [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Dolphin crash +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GDIP7D.ini b/GDIP7D.ini index 768e9e6ac8..8fc2dea2e8 100644 --- a/GDIP7D.ini +++ b/GDIP7D.ini @@ -1,7 +1,7 @@ # GDIP7D - Die Hard Vendetta [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GEDE01.ini b/GEDE01.ini index a7c5f46e30..726675973e 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -1,6 +1,12 @@ # GEDE01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index 295218f9a3..e4f2853fa1 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -1,9 +1,11 @@ # GEDP01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 1 +EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GEZE8P.ini b/GEZE8P.ini index 21ba03d037..735b0898a6 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -1,7 +1,12 @@ # GEZE8P - BillyHatcher [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen when u try reach story mode -EmulationStateId = 2 +EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GF7E01.ini b/GF7E01.ini index c11890295d..65efb65669 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $(M) @@ -69,4 +69,8 @@ $All Multiplayer Maps $Unlock Lots of Stuff In VS Mode By Completing A Match 0429E538 0000FFFF [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/GFEE01.ini b/GFEE01.ini index d237c59c5c..99f67b789d 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -31,4 +31,5 @@ $Max Resistance(IKE) $Max Movement(IKE) 002B168E 00000014 [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GFTP01.ini b/GFTP01.ini index 3eff4cb8f3..e0b6c13035 100644 --- a/GFTP01.ini +++ b/GFTP01.ini @@ -1,6 +1,11 @@ # GFTP01 - MarioGolf Toadstool Tour [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 +EmulationIssues = Graphical glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GFZE01.ini b/GFZE01.ini index 5888652696..7bdf2e9c0b 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -7,7 +7,8 @@ EmulationStateId = 4 EmulationIssues = Story Mode Crashes [OnFrame] Add memory patches to be applied every frame here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 [ActionReplay] $(m) 8C034168 4E800020 @@ -35,3 +36,4 @@ $All Vehicles Unlocked 420030C8 0002FFFF 420030C8 0003FFFF 840030C8 FFDC6F00 +[Gecko] diff --git a/GGEE41.ini b/GGEE41.ini index 851334ab1d..ac44afb469 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -2,5 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GGSEA4.ini b/GGSEA4.ini index 248f6c45eb..838b95d1fa 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -1,8 +1,14 @@ # GGSEA4 - METAL GEAR SOLID THE TWIN SNAKES [Core] -TLBHack=1 +TLBHack = 1 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GHAE08.ini b/GHAE08.ini new file mode 100644 index 0000000000..9df3a23f9e --- /dev/null +++ b/GHAE08.ini @@ -0,0 +1,11 @@ +# GHAE08 - RESIDENT EVIL2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GK7E08.ini b/GK7E08.ini index 8897716076..53ad422af5 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -1,7 +1,11 @@ # GK7E08 - Killer7 Disk1 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = +EmulationStateId = 2 +EmulationIssues = Bullets don't penetrate enemies in jit x64(6507) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GKJE78.ini b/GKJE78.ini index dac1d81732..c91ec114f6 100644 --- a/GKJE78.ini +++ b/GKJE78.ini @@ -6,5 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBCopyDisable = 1 -EFBCopyDisableHotKey = 1 +EFBCopyEnable = 1 +EFBCopyEnableHotKey = 1 diff --git a/GKLP69.ini b/GKLP69.ini new file mode 100644 index 0000000000..03ead0096d --- /dev/null +++ b/GKLP69.ini @@ -0,0 +1,11 @@ +# GKLP69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GKQJ01.ini b/GKQJ01.ini index a24611df44..25d3909f26 100644 --- a/GKQJ01.ini +++ b/GKQJ01.ini @@ -5,3 +5,7 @@ EmulationStateId = 0 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GKYE01.ini b/GKYE01.ini index 1827c4bd58..f03c6771b3 100644 --- a/GKYE01.ini +++ b/GKYE01.ini @@ -6,4 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GLRE64.ini b/GLRE64.ini new file mode 100644 index 0000000000..2907640c87 --- /dev/null +++ b/GLRE64.ini @@ -0,0 +1,10 @@ +# GLRE64 - Star Wars - Rogue Squadron III - Rebel Strike +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GM2E8P.ini b/GM2E8P.ini index 9714ac38bd..4dcd07ff4f 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -4,5 +4,10 @@ EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 Issues="Needs Projection Before R945 - Goes intro ,select and hangs" +EmulationIssues = Sound issues and occasional fifo crashes (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GM8E01.ini b/GM8E01.ini index 35add36fdc..4b3af24e8c 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 -EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" +EmulationIssues = Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play EmulationIssues = [Speedhacks] 0x80384b1c=400 @@ -87,4 +87,8 @@ $Have Beam Combo C 4200183C 004F0001 [Core] [Video] -ProjectionHack = -1 +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GM8J01.ini b/GM8J01.ini index 90060f292e..1139d59d44 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -10,3 +10,6 @@ EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss mus [OnFrame] #Add memory patches to be applied every frame here. [ActionReplay] +[Video] +SafeTextureCache = 1 +EFBToTextureEnable = 0 \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index 049a19c80b..7801dbaf26 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -15,3 +15,4 @@ EmulationStateId = 0 [Video] SafeTextureCache = 1 ProjectionHack = -1 +EFBToTextureEnable = 0 \ No newline at end of file diff --git a/GMSP01.ini b/GMSP01.ini index e97d0a3d18..91b5a1b29a 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -59,4 +59,7 @@ $Yoshi Loves Water 00E66B5C 18000000 0426837C 4E800020 [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/GNUEDA.ini b/GNUEDA.ini index ee2de6a754..e7b21fdb75 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -2,5 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GO7E69.ini b/GO7E69.ini new file mode 100644 index 0000000000..ad70e427a5 --- /dev/null +++ b/GO7E69.ini @@ -0,0 +1,11 @@ +# GO7E69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GPNE08.ini b/GPNE08.ini index 2c878d7c19..4252255233 100644 --- a/GPNE08.ini +++ b/GPNE08.ini @@ -5,3 +5,6 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GPOE8P.ini b/GPOE8P.ini index b125a963b8..fbd2367e13 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -1,6 +1,12 @@ # GPOE8P - PHANTASY STAR ONLINE EPISODE I&II [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GPZJ01.ini b/GPZJ01.ini index 8cb1c3d8c6..5eca2e1638 100644 --- a/GPZJ01.ini +++ b/GPZJ01.ini @@ -5,3 +5,7 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GQSEAF.ini b/GQSEAF.ini index 322d61d904..2b6921b648 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. #Emulation state validated on r1648 -EmulationStateId = 5 +EmulationStateId = 4 #Action Replay Notes # # * * * * * NOTES ON EQUIPMENT MODIFIERS BEFORE USING THOSE CODES * * * * @@ -426,6 +426,7 @@ EmulationStateId = 5 # Max Affection codes # use only one of these codes at a time for your # favorite character to have max affection. +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) [OnFrame] [ActionReplay] $(M) (Datel) @@ -774,3 +775,8 @@ $Regal Affection to Lloyd - max is 0000270F $Kratos Affection to Lloyd - max is 0000270F 05A040B8 08000000 025B7492 0000270F +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GQSPAF.ini b/GQSPAF.ini new file mode 100644 index 0000000000..b9dcde98fa --- /dev/null +++ b/GQSPAF.ini @@ -0,0 +1,11 @@ +# GQSPAF - TALES OF SYMPHONIA Disc 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Audio issues +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GREE08.ini b/GREE08.ini index 48e9624fa6..44cc4c065f 100644 --- a/GREE08.ini +++ b/GREE08.ini @@ -3,7 +3,8 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 +EmulationIssues = [OnFrame] [ActionReplay] $(m) diff --git a/GREP08.ini b/GREP08.ini new file mode 100644 index 0000000000..9feefaadc1 --- /dev/null +++ b/GREP08.ini @@ -0,0 +1,11 @@ +# GREP08 - MEGAMAN NETWORK TRANSMISSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GRHE41.ini b/GRHE41.ini index 16524ee77c..93ba864c41 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -5,3 +5,8 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +UseXFB = 1 +[Gecko] diff --git a/GRSEAF.ini b/GRSEAF.ini index 840e0eb663..8a1da75749 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -1,6 +1,13 @@ # GRSEAF - SOULCALIBUR2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +UseXFB = 1 +SafeTextureCache = 1 +[Gecko] diff --git a/GRSPAF.ini b/GRSPAF.ini index 94586f738d..43fdda55f1 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -549,3 +549,5 @@ $Unlock Two-Handed Sword (Mitsurugi) 00416261 00000003 [Video] ProjectionHack = -1 +UseXFB = 1 +SafeTextureCache = 1 \ No newline at end of file diff --git a/GSAE01.ini b/GSAE01.ini new file mode 100644 index 0000000000..14fe4908c0 --- /dev/null +++ b/GSAE01.ini @@ -0,0 +1,11 @@ +# GSAE01 - Star Fox Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use dx11 plugin(r6477) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 500 +ProjectionHack = 0 +[Gecko] diff --git a/GSWE64.ini b/GSWE64.ini index 7571896972..51ac6ea3bb 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -1,10 +1,15 @@ # GSWE64 - Star Wars: Rogue Leader [Core] Values set here will override the main dolphin settings. -TLBHack = 1 +MMU = 1 +BAT = 1 +FastDiscSpeed = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 1 +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GTEE01.ini b/GTEE01.ini index eb371aa1b6..90a14c1a5c 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -48,4 +48,6 @@ $Moon Jump (Press Z) 3A2342E8 00000010 042723E4 43000000 [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GTSE4F.ini b/GTSE4F.ini index feb3bba945..ece6c90775 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -33,14 +33,12 @@ $Full Gallery 04614364 FFFFFFFF 02614388 0005FFFF 02614398 0003FFFF -#TIME CODES MAY FREEZE ENEMIES $R+A to Freeze Timer 0A3B7AF8 00000120 041504E0 60000000 $R+B to Restart Timer 0A3B7AF8 00000220 041504E0 7C030214 -#END TIME CODES $Max Playing Time (Profile) (Jason Haffner) 04614168 72FC6F7C $Max Total Games (Profile) (Jason Haffner) @@ -228,3 +226,7 @@ $13th Loaded Player Size Modifier (Twilight Spectre) $14th Loaded Player Size Modifier (Twilight Spectre) 404013FC 00129F10 424013FC 0000099C +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GUMP52.ini b/GUMP52.ini index d037e5f867..ee4a8e1064 100644 --- a/GUMP52.ini +++ b/GUMP52.ini @@ -1,8 +1,13 @@ # GUMP52 - Gun [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 2 Issues="Trying to compile error" +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GUNE5D.ini b/GUNE5D.ini index 5b3afaa839..64b86fdd75 100644 --- a/GUNE5D.ini +++ b/GUNE5D.ini @@ -4,6 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on ver. r1697. EmulationStateId = 5 +EmulationIssues = [OnFrame] [ActionReplay] $(m) @@ -42,3 +43,7 @@ $Player 4 health 9999 $Player 4 infinite keys 00200054 08000000 04280D8C 00000063 +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GUPE8P.ini b/GUPE8P.ini index 2b4699ca2e..e67734b1ce 100644 --- a/GUPE8P.ini +++ b/GUPE8P.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GUTE52.ini b/GUTE52.ini index f4ab063e84..59eb274cd1 100644 --- a/GUTE52.ini +++ b/GUTE52.ini @@ -1,6 +1,14 @@ # GUTE52 - Ultimate Spider-Man [Core] Values set here will override the main dolphin settings. +MMU = 1 +BAT = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 3 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GVSE8P.ini b/GVSE8P.ini index ce2ec787bc..6c3b3938a6 100644 --- a/GVSE8P.ini +++ b/GVSE8P.ini @@ -3,8 +3,10 @@ EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Ocassional Fifo crashes (r6477) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 200 +ProjectionHack = 0 +[Gecko] diff --git a/GVSP8P.ini b/GVSP8P.ini index 69e9ce606d..142330440d 100644 --- a/GVSP8P.ini +++ b/GVSP8P.ini @@ -1,6 +1,7 @@ # GVSP8P - Virtua Striker 3 ver.2002 [Core] Values set here will override the main dolphin settings. EnableFPRF=True +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. diff --git a/GW2E78.ini b/GW2E78.ini index 8b88429d3b..587ea477b8 100644 --- a/GW2E78.ini +++ b/GW2E78.ini @@ -1,7 +1,7 @@ # GW2E78 - WWE Day of Reckoning 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = +EmulationStateId = 1 +EmulationIssues = DSP/ARAM/Audio Streaming problem [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GW2P78.ini b/GW2P78.ini new file mode 100644 index 0000000000..63fda1f13c --- /dev/null +++ b/GW2P78.ini @@ -0,0 +1,11 @@ +# GW2P78 - WWE Day of Reckoning 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = DSP/ARAM/Audio Streaming problem +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GWRE01.ini b/GWRE01.ini index 34abb36cd9..c9ff35f588 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -5,35 +5,26 @@ EmulationStateId = 2 EmulationIssues = needs the frame cheats from ini [OnFrame] Add memory patches to be applied every frame here. +$Patches -0x800fdcc0:dword:0x60000000 -0x800fb0f0:dword:0x60000000 -0x800fdf20:dword:0x60000000 # Changing character -0x8002363c:dword:0x60000000 # Crash through glass - +0x800FDCC0:dword:0x60000000 +0x800FB0F0:dword:0x60000000 +0x800FDF20:dword:0x60000000 +0x8002363C:dword:0x60000000 [ActionReplay] Add action replay cheats here. - -$(m) -73XR-2U3J-90920 -73EU-BM8A-6WTE0 - -$Always 0 missed Buoys -35HA-W0W1-NWQZF -CQGG-9W44-Z1523 - -$Always turbo -JZGA-NYKF-4ZAEZ -JVAM-TQBR-Q4YEV - -$Never 'out of bounds' - can not finish race -T06M-BKC9-R7078 -3QM9-XG0P-8P05C - -$Stunt mode: Massive score -B1K5-P4TK-7GZKN -VTC9-Q8F8-YE4DY - -$Stunt mode: Freeze timer at 65"00 -FW01-1R2J-2Q534 - +$(m) +C4116318 00000800 +$Always 0 missed Buoys +046199F4 00000000 +$Always turbo +04620FDC 0000004B +$Never 'out of bounds' - can not finish race +04619BD4 00000000 +$Stunt mode: Massive score +0461B2B8 05F5E0FF +$Stunt mode: Freeze timer at 65"00 +002A0063 08000000 $Have 99 Points (1P Mode) 00632B43 00000063 +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GWWE01.ini b/GWWE01.ini index a3974e6938..641c9535a4 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -1,7 +1,11 @@ # GWWE01 - WARIO WORLD [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 EmulationIssues = hangs [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GXBE69.ini b/GXBE69.ini index 1228fa0ffa..6fe9b1cf77 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -1,7 +1,11 @@ # GXBE69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Disable "Enable Cpu acess"(Efb) for the slowdowns, has problematic intro videos and sound issues EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GXBP69.ini b/GXBP69.ini index 0a05cc1591..da80c319ae 100644 --- a/GXBP69.ini +++ b/GXBP69.ini @@ -1,6 +1,11 @@ # GXBP69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Disable "Enable Cpu acess"(Efb) for the slowdowns, has problematic intro videos and sound issues +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GXCE01.ini b/GXCE01.ini index 788162292a..8046068692 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -57,4 +57,6 @@ $All Leg Parts 0556D902 08000000 023BFC1C 0003FFFF [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GXLP52.ini b/GXLP52.ini new file mode 100644 index 0000000000..52cbc4aaba --- /dev/null +++ b/GXLP52.ini @@ -0,0 +1,11 @@ +# GXLP52 - X-Men: Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GXXP01.ini b/GXXP01.ini index b0ec03bf09..8b00e32335 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -1,9 +1,11 @@ # GXXP01 - POKeMON XD [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GYFEA4.ini b/GYFEA4.ini index bb7d40b270..873c283255 100644 --- a/GYFEA4.ini +++ b/GYFEA4.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GYWEE9.ini b/GYWEE9.ini index 5fab458c88..6cd50eea4f 100644 --- a/GYWEE9.ini +++ b/GYWEE9.ini @@ -2,5 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GZ2E01.ini b/GZ2E01.ini index d5e8e451d0..2f4aff8f71 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -44,7 +44,6 @@ $Have All Golden Bugs 004062A5 000002FF $Have Giant Wallet 004061D9 00000002 -# Do not use these codes until you have explored all of the Twilight and activated the warp portals. $One Tear Fills 1st Vessel of Light 284062D4 0000000F 004062D4 0000000F @@ -1476,4 +1475,9 @@ $Item Slots 21-24 (Twilight Spectre) 04406270 00000000 [Core] [Video] -ProjectionHack = -1 +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GZ2P01.ini b/GZ2P01.ini index 9ff260e280..9a55edf066 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -76,4 +76,8 @@ D776EB56 1475A9C0 28408276 0000000F 00408276 0000000F [Video] +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 ProjectionHack = 0 diff --git a/GZ3E70.ini b/GZ3E70.ini index acb58f0338..c2715509ea 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -1,6 +1,5 @@ # GZ3E70 - Dragon Ball Z 2 [Core] Values set here will override the main dolphin settings. -TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = @@ -41,3 +40,5 @@ $Have All Capsules! (Edit A Skill and Save To Activate) 005447F4 00000009 005447FF 00000009 [Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GZLE01.ini b/GZLE01.ini index 37746542d2..c34cbf5919 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -346,3 +346,8 @@ $Unrestricted Camera 04356D34 45000000 04356D48 42B00000 [Core] +[Video] +EFBToTextureEnable = 0 +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] diff --git a/GZLP01.ini b/GZLP01.ini index fec15b1644..7fae8045bf 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -226,4 +226,6 @@ $Test Room 14 (Hold L+R+B) 043D1670 4B5F5465 043D1674 73746500 [Video] -ProjectionHack = 0 +EFBToTextureEnable = 0 +FIFOWatermarkTightness = 50 +ProjectionHack = 1 diff --git a/R2GEXJ.ini b/R2GEXJ.ini new file mode 100644 index 0000000000..c29c87b171 --- /dev/null +++ b/R2GEXJ.ini @@ -0,0 +1,12 @@ +# R2GEXJ - FRAGILE DREAMS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable progressive scan (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R2GJAF.ini b/R2GJAF.ini index 92f2ae509a..da7af0b4c8 100644 --- a/R2GJAF.ini +++ b/R2GJAF.ini @@ -7,3 +7,4 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +UseXFB = 1 \ No newline at end of file diff --git a/R2GP99.ini b/R2GP99.ini new file mode 100644 index 0000000000..6caeebf074 --- /dev/null +++ b/R2GP99.ini @@ -0,0 +1,12 @@ +# R2GP99 - FRAGILE DREAMS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable progressive scan (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R2VP01.ini b/R2VP01.ini index 1254256f32..d2bb2a77d4 100644 --- a/R2VP01.ini +++ b/R2VP01.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/R3BE8P.ini b/R3BE8P.ini new file mode 100644 index 0000000000..325fd67916 --- /dev/null +++ b/R3BE8P.ini @@ -0,0 +1,11 @@ +# R3BE8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R3ME01.ini b/R3ME01.ini new file mode 100644 index 0000000000..5f8407e30c --- /dev/null +++ b/R3ME01.ini @@ -0,0 +1,11 @@ +# R3ME01 - Metroid Prime Trilogy +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R3NEXS.ini b/R3NEXS.ini new file mode 100644 index 0000000000..ab818c5890 --- /dev/null +++ b/R3NEXS.ini @@ -0,0 +1,12 @@ +# R3NEXS - Guilty Gear XX AC Plus +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/R3OE01.ini b/R3OE01.ini new file mode 100644 index 0000000000..369adb0d65 --- /dev/null +++ b/R3OE01.ini @@ -0,0 +1,12 @@ +# R3OE01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 5 +[Gecko] diff --git a/R3OJ01.ini b/R3OJ01.ini new file mode 100644 index 0000000000..8e1f08c7df --- /dev/null +++ b/R3OJ01.ini @@ -0,0 +1,12 @@ +# R3OJ01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 5 +[Gecko] diff --git a/R3OP01.ini b/R3OP01.ini new file mode 100644 index 0000000000..ccefa82324 --- /dev/null +++ b/R3OP01.ini @@ -0,0 +1,12 @@ +# R3OP01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 5 +[Gecko] diff --git a/R46ENS.ini b/R46ENS.ini new file mode 100644 index 0000000000..2b313cb575 --- /dev/null +++ b/R46ENS.ini @@ -0,0 +1,11 @@ +# R46ENS - PHANTOM BRAVE Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/R4EE01.ini b/R4EE01.ini new file mode 100644 index 0000000000..77196d0720 --- /dev/null +++ b/R4EE01.ini @@ -0,0 +1,12 @@ +# R4EE01 - Endless Ocean Blue World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +[Gecko] diff --git a/R4EJ01.ini b/R4EJ01.ini index 40036aed15..64e6a6045c 100644 --- a/R4EJ01.ini +++ b/R4EJ01.ini @@ -7,3 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +EFBToTextureEnable = 0 \ No newline at end of file diff --git a/R4EP01.ini b/R4EP01.ini index aecde6c7bf..9b3710e63a 100644 --- a/R4EP01.ini +++ b/R4EP01.ini @@ -5,3 +5,8 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +[Gecko] diff --git a/R4ZJ01.ini b/R4ZJ01.ini index fd130f61ba..a109103403 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -5,3 +5,7 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R5WEA4.ini b/R5WEA4.ini index 03e08b3415..5e3da6128b 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -2,6 +2,11 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Flashlight glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R5WJA4.ini b/R5WJA4.ini new file mode 100644 index 0000000000..bd1ed43509 --- /dev/null +++ b/R5WJA4.ini @@ -0,0 +1,12 @@ +# R5WJA4 - Silent Hill: Shattered Memories +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Flashlight glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/R6BE78.ini b/R6BE78.ini index eb1ca5a18a..6b8d445f72 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/R7FEGD.ini b/R7FEGD.ini index e664bf46b2..d7462ae978 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -2,8 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R7FJGD.ini b/R7FJGD.ini new file mode 100644 index 0000000000..23c599cd1e --- /dev/null +++ b/R7FJGD.ini @@ -0,0 +1,11 @@ +# R7FJGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] \ No newline at end of file diff --git a/R7FPGD.ini b/R7FPGD.ini new file mode 100644 index 0000000000..fdac43220b --- /dev/null +++ b/R7FPGD.ini @@ -0,0 +1,11 @@ +# R7FPGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] \ No newline at end of file diff --git a/R7PE01.ini b/R7PE01.ini index 4d8fc9af8c..5380ec52cc 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -2,8 +2,12 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run [OnFrame] Add memory patches to be applied every frame here. +$Patch -0x8011e0f8:dword:0x4E800020 +0x8011E0F8:dword:0x4E800020 [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/R8AP01.ini b/R8AP01.ini new file mode 100644 index 0000000000..3084219c11 --- /dev/null +++ b/R8AP01.ini @@ -0,0 +1,11 @@ +# R8AP01 - PokePark Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R8DPA4.ini b/R8DPA4.ini new file mode 100644 index 0000000000..0951b64bb2 --- /dev/null +++ b/R8DPA4.ini @@ -0,0 +1,11 @@ +# R8DPA4 - Yugioh Sim EU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R8PE01.ini b/R8PE01.ini index 38890e42c8..8f668e6207 100644 --- a/R8PE01.ini +++ b/R8PE01.ini @@ -3,5 +3,10 @@ AccurateFCMP = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RB4E08.ini b/RB4E08.ini index 9921343348..74bd4c19bb 100644 --- a/RB4E08.ini +++ b/RB4E08.ini @@ -2,6 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RBUE08.ini b/RBUE08.ini index be2b6c59e3..d55df3c34e 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RBWE01.ini b/RBWE01.ini index 063abd1ee0..ca895309a7 100644 --- a/RBWE01.ini +++ b/RBWE01.ini @@ -1,7 +1,11 @@ # RBWE01 - Battalion Wars 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Needs high watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 +[Gecko] diff --git a/RCJE8P.ini b/RCJE8P.ini index 9ce7b064ea..15802d29a1 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -14,4 +14,6 @@ EmulationStateId = 4 [Video] # Bink videos have issues with the Force Filtering setting ForceFiltering = 0 -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RCJP8P.ini b/RCJP8P.ini index 5261e736e8..17fcbf8418 100644 --- a/RCJP8P.ini +++ b/RCJP8P.ini @@ -7,3 +7,4 @@ EmulationStateId = 2 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +ForceFiltering = 0 \ No newline at end of file diff --git a/RDGPA4.ini b/RDGPA4.ini index fda340fe96..8ded3e34a7 100644 --- a/RDGPA4.ini +++ b/RDGPA4.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBCopyDisable = 1 +EFBCopyEnable = 1 diff --git a/RDSE70.ini b/RDSE70.ini index 59fe0f8693..e3781fd1f5 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -5,3 +5,8 @@ EmulationIssues = EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RDSJAF.ini b/RDSJAF.ini new file mode 100644 index 0000000000..8c5ace9f31 --- /dev/null +++ b/RDSJAF.ini @@ -0,0 +1,12 @@ +# RDSJAF - Dragon Ball Z Sparking METEOR +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RDSPAF.ini b/RDSPAF.ini new file mode 100644 index 0000000000..e07c28e1b5 --- /dev/null +++ b/RDSPAF.ini @@ -0,0 +1,12 @@ +# RDSPAF - Dragon Ball Z Budokai Tenkaichi 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RFCEGD.ini b/RFCEGD.ini index d989d774b4..3e1691a3a7 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -2,6 +2,11 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RFCJGD.ini b/RFCJGD.ini new file mode 100644 index 0000000000..9d5476097f --- /dev/null +++ b/RFCJGD.ini @@ -0,0 +1,12 @@ +# RFCJGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/RFCPGD.ini b/RFCPGD.ini new file mode 100644 index 0000000000..79838d47d6 --- /dev/null +++ b/RFCPGD.ini @@ -0,0 +1,12 @@ +# RFCPGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/RFEE01.ini b/RFEE01.ini index 4c59e1f552..7d9de92219 100644 --- a/RFEE01.ini +++ b/RFEE01.ini @@ -2,10 +2,12 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 3 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Wii] ProgressiveScan = 0 [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RFFEGD.ini b/RFFEGD.ini new file mode 100644 index 0000000000..c4129ba5ac --- /dev/null +++ b/RFFEGD.ini @@ -0,0 +1,12 @@ +# RFFEGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/RFFJGD.ini b/RFFJGD.ini new file mode 100644 index 0000000000..1d0f1f9617 --- /dev/null +++ b/RFFJGD.ini @@ -0,0 +1,12 @@ +# RFFJGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/RFFPGD.ini b/RFFPGD.ini new file mode 100644 index 0000000000..5f5debf715 --- /dev/null +++ b/RFFPGD.ini @@ -0,0 +1,12 @@ +# RFFPGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/RGLE7D.ini b/RGLE7D.ini new file mode 100644 index 0000000000..bfa998e5c4 --- /dev/null +++ b/RGLE7D.ini @@ -0,0 +1,11 @@ +# RGLE7D - gwgalaxieswii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RHAE01.ini b/RHAE01.ini index a09137a319..0ee7671298 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -4,7 +4,12 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Random crashes (r6521) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RHOE8P.ini b/RHOE8P.ini index 8d81c050a2..b6377533cd 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -1,7 +1,33 @@ # RHOE8P - House Of The Dead: OVERKILL [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin (dx11 crashes). Geometry issues (r6480) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] +$Infinte Bomb Usage after Getting 1 [g6flavor] +04159D1C 60000000 +$If Score Increase, MAX [ZiT] +C2142134 00000002 +3CA03B9B 38A5C9FF +90A60178 00000000 +$Infinite LIFE [ZiT] +04130ED4 60000000 +$Infinite Bullet [ZiT] +04159FAC 907D0720 +$CASH MAX [ZiT] +C214B118 00000002 +3CA03B9B 38A5C9FF +90A300D8 00000000 +$CASH MAX [ZiT] +C214B110 00000002 +3CA03B9B 38A5C9FF +90A300DC 00000000 +$If Score Increase, MAX [ZiT] +C2152674 00000002 +3CA03B9B 38A5C9FF +90B60178 00000000 diff --git a/RIUPAF.ini b/RIUPAF.ini new file mode 100644 index 0000000000..bfdd36a94c --- /dev/null +++ b/RIUPAF.ini @@ -0,0 +1,11 @@ +# RIUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Broken NAND emulation +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RIVEXJ.ini b/RIVEXJ.ini new file mode 100644 index 0000000000..7b4e9e9c2b --- /dev/null +++ b/RIVEXJ.ini @@ -0,0 +1,11 @@ +# RIVEXJ - Kiwi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RK2EEB.ini b/RK2EEB.ini new file mode 100644 index 0000000000..d590d2ed00 --- /dev/null +++ b/RK2EEB.ini @@ -0,0 +1,10 @@ +# RK2EEB - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RK5E01.ini b/RK5E01.ini new file mode 100644 index 0000000000..9180201320 --- /dev/null +++ b/RK5E01.ini @@ -0,0 +1,11 @@ +# RK5E01 - fluff +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 250 +ProjectionHack = 0 +[Gecko] diff --git a/RKDEEB.ini b/RKDEEB.ini new file mode 100644 index 0000000000..d98a4d1dfc --- /dev/null +++ b/RKDEEB.ini @@ -0,0 +1,10 @@ +# RKDEEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RM3E01.ini b/RM3E01.ini index 16a45e4133..524b5d100e 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -7,3 +7,9 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RM3J01.ini b/RM3J01.ini new file mode 100644 index 0000000000..9ad33a723e --- /dev/null +++ b/RM3J01.ini @@ -0,0 +1,15 @@ +# RM3J01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RM3P01.ini b/RM3P01.ini index 31626b759c..96335e2c38 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -11,3 +11,5 @@ EmulationIssues = minor coloring problems [ActionReplay] [Video] ProjectionHack = -1 +EFBToTextureEnable = 0 +SafeTextureCache = 1 \ No newline at end of file diff --git a/RMAE01.ini b/RMAE01.ini new file mode 100644 index 0000000000..c75e69778e --- /dev/null +++ b/RMAE01.ini @@ -0,0 +1,11 @@ +# RMAE01 - MarioTennisGC(Wii Version) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Starts in tournament mode +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RMAP01.ini b/RMAP01.ini index 650404c8f9..dff2e78489 100644 --- a/RMAP01.ini +++ b/RMAP01.ini @@ -1,6 +1,7 @@ # RMAP01 - MarioTennisGC(Wii Version) [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Starts in tournament mode [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RMCE01.ini b/RMCE01.ini index 7571aae8ef..68e70708e6 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -4,7 +4,12 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RMCJ01.ini b/RMCJ01.ini new file mode 100644 index 0000000000..3a21c8d80d --- /dev/null +++ b/RMCJ01.ini @@ -0,0 +1,15 @@ +# RMCJ01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RMCK01.ini b/RMCK01.ini new file mode 100644 index 0000000000..d438c6629b --- /dev/null +++ b/RMCK01.ini @@ -0,0 +1,15 @@ +# RMCK01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RMCP01.ini b/RMCP01.ini index 527339cab4..8c956b096f 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -1,10 +1,15 @@ -# RMCP01 - MarioKartWii -[Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +# RMCP01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] [Video] ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RMGP01.ini b/RMGP01.ini index 1a1f8adcde..8c83a417f7 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -6,4 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RMHE08.ini b/RMHE08.ini index 1f60be753b..90fdf1c6fc 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -1,7 +1,13 @@ # RMHE08 - Monster Hunter Tri [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6461) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/RMHJ08.ini b/RMHJ08.ini index 243c82779b..6993aa8ca1 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -1,5 +1,6 @@ # RMHJ08 - MONSTER HUNTER 3 [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = @@ -10,3 +11,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +EFBToTextureEnable = 0 \ No newline at end of file diff --git a/RMHP08.ini b/RMHP08.ini index df3f24ab37..81f3715e33 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -1,10 +1,13 @@ # RMHP08 - Monster Hunter Tri [Core] Values set here will override the main dolphin settings. -TLBHack = 0 -CPUThread = 0 -SkipIdle = 0 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 3 +EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6461) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/RNEEDA.ini b/RNEEDA.ini new file mode 100644 index 0000000000..32e8bb5ea8 --- /dev/null +++ b/RNEEDA.ini @@ -0,0 +1,11 @@ +# RNEEDA - NARUTO: Clash of Ninja Revolution 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RNHE41.ini b/RNHE41.ini index 7adedf7502..1a66c369ff 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -5,5 +5,10 @@ SkipIdle = 0 0x8035bc9c=700 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RNOJ01.ini b/RNOJ01.ini new file mode 100644 index 0000000000..562359b9bd --- /dev/null +++ b/RNOJ01.ini @@ -0,0 +1,12 @@ +# RNOJ01 - Another Code R Kioku no Tobira +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +[Gecko] diff --git a/RNOP01.ini b/RNOP01.ini new file mode 100644 index 0000000000..d8f00498a0 --- /dev/null +++ b/RNOP01.ini @@ -0,0 +1,13 @@ +# RNOP01 - Another Code:R +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/RO3EXJ.ini b/RO3EXJ.ini new file mode 100644 index 0000000000..9d7d06bd50 --- /dev/null +++ b/RO3EXJ.ini @@ -0,0 +1,12 @@ +# RO3EXJ - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RO3J99.ini b/RO3J99.ini new file mode 100644 index 0000000000..3c1614b65c --- /dev/null +++ b/RO3J99.ini @@ -0,0 +1,12 @@ +# RO3J99 - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RO3P99.ini b/RO3P99.ini new file mode 100644 index 0000000000..f6ce3a719e --- /dev/null +++ b/RO3P99.ini @@ -0,0 +1,12 @@ +# RO3P99 - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RPJE7U.ini b/RPJE7U.ini new file mode 100644 index 0000000000..293618fcf9 --- /dev/null +++ b/RPJE7U.ini @@ -0,0 +1,12 @@ +# RPJE7U - ARC RISE FANTASIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RPJJ99.ini b/RPJJ99.ini new file mode 100644 index 0000000000..3831674624 --- /dev/null +++ b/RPJJ99.ini @@ -0,0 +1,12 @@ +# RPJJ99 - ARC RISE FANTASIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] \ No newline at end of file diff --git a/RPWZ41.ini b/RPWZ41.ini index ec6dc8aa99..36ec171bc1 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -2,6 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 2 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RSBE01.ini b/RSBE01.ini index aff43245a9..c127707ea0 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophies appear incorrectly when not viewed from below. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RSBP01.ini b/RSBP01.ini index ff621fc03e..857c1a6ed4 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -1,7 +1,7 @@ # RSBP01 - Super Smash Bros. Brawl [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -16,3 +16,5 @@ $All players can be on the same team 04684D5C 38600000 [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RSFP99.ini b/RSFP99.ini new file mode 100644 index 0000000000..ff790d69ff --- /dev/null +++ b/RSFP99.ini @@ -0,0 +1,11 @@ +# RSFP99 - MURAMASA: THE DEMON BLADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RSPE01.ini b/RSPE01.ini index 58f7e1778f..3dd8005041 100644 --- a/RSPE01.ini +++ b/RSPE01.ini @@ -4,7 +4,12 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RT4EAF.ini b/RT4EAF.ini new file mode 100644 index 0000000000..d611f702cb --- /dev/null +++ b/RT4EAF.ini @@ -0,0 +1,11 @@ +# RT4EAF - Tales of Symphonia -Dawn of the new world- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RT5E8P.ini b/RT5E8P.ini new file mode 100644 index 0000000000..00889a586d --- /dev/null +++ b/RT5E8P.ini @@ -0,0 +1,11 @@ +# RT5E8P - Sega Superstar Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RTZE08.ini b/RTZE08.ini new file mode 100644 index 0000000000..20a8fe6673 --- /dev/null +++ b/RTZE08.ini @@ -0,0 +1,12 @@ +# RTZE08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZJ08.ini b/RTZJ08.ini new file mode 100644 index 0000000000..b858fc025b --- /dev/null +++ b/RTZJ08.ini @@ -0,0 +1,12 @@ +# RTZJ08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZK08.ini b/RTZK08.ini new file mode 100644 index 0000000000..6a447578c1 --- /dev/null +++ b/RTZK08.ini @@ -0,0 +1,12 @@ +# RTZK08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZP08.ini b/RTZP08.ini new file mode 100644 index 0000000000..50c6056e99 --- /dev/null +++ b/RTZP08.ini @@ -0,0 +1,12 @@ +# RTZP08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RUYE41.ini b/RUYE41.ini index 71a0ce6416..de17349c69 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RVKP99.ini b/RVKP99.ini new file mode 100644 index 0000000000..dcf6c6b940 --- /dev/null +++ b/RVKP99.ini @@ -0,0 +1,11 @@ +# RVKP99 - ELDAR SAGA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RVUP8P.ini b/RVUP8P.ini new file mode 100644 index 0000000000..5c1ea59bad --- /dev/null +++ b/RVUP8P.ini @@ -0,0 +1,11 @@ +# RVUP8P - Virtua Tennis 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RX3E01.ini b/RX3E01.ini new file mode 100644 index 0000000000..36b5a25631 --- /dev/null +++ b/RX3E01.ini @@ -0,0 +1,12 @@ +# RX3E01 - ExciteBots +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Tested with (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/RZDE01.ini b/RZDE01.ini index 330e71656c..e83f1a40f4 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -4,7 +4,14 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +[Video] +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDJ01.ini b/RZDJ01.ini new file mode 100644 index 0000000000..bbfad711b8 --- /dev/null +++ b/RZDJ01.ini @@ -0,0 +1,17 @@ +# RZDJ01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDK01.ini b/RZDK01.ini new file mode 100644 index 0000000000..fa1040c356 --- /dev/null +++ b/RZDK01.ini @@ -0,0 +1,17 @@ +# RZDK01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDP01.ini b/RZDP01.ini index df29171010..a0c0c490b0 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -11,3 +11,6 @@ EmulationIssues = low FPS in big areas [ActionReplay] [Video] ProjectionHack = -1 +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 \ No newline at end of file diff --git a/RZPE01.ini b/RZPE01.ini index 7b4f4d8b1b..df7b7dabc7 100644 --- a/RZPE01.ini +++ b/RZPE01.ini @@ -5,3 +5,7 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RZTE01.ini b/RZTE01.ini index 47a33e9f45..bb0813f80f 100644 --- a/RZTE01.ini +++ b/RZTE01.ini @@ -6,4 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/S59E01.ini b/S59E01.ini new file mode 100644 index 0000000000..826965aca5 --- /dev/null +++ b/S59E01.ini @@ -0,0 +1,12 @@ +# S59E01 - SAMURAI WARRIORS 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S59JC8.ini b/S59JC8.ini new file mode 100644 index 0000000000..49045db8d1 --- /dev/null +++ b/S59JC8.ini @@ -0,0 +1,12 @@ +# S59JC8 - Sengoku Musou 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S59P01.ini b/S59P01.ini new file mode 100644 index 0000000000..6c38eed32c --- /dev/null +++ b/S59P01.ini @@ -0,0 +1,12 @@ +# S59P01 - SAMURAI WARRIORS 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S75E69.ini b/S75E69.ini new file mode 100644 index 0000000000..98d77b964f --- /dev/null +++ b/S75E69.ini @@ -0,0 +1,11 @@ +# S75E69 - WIIDISC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use r5969 and previous to avoid the fifo errors at startup (r6521) +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/SAKENS.ini b/SAKENS.ini index 4f502f7653..465a2dabf6 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -5,3 +5,8 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SAKPNS.ini b/SAKPNS.ini new file mode 100644 index 0000000000..c2452737b1 --- /dev/null +++ b/SAKPNS.ini @@ -0,0 +1,12 @@ +# SAKPNS - Sakura Wars: So Long, My Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SB3E08.ini b/SB3E08.ini new file mode 100644 index 0000000000..10c92a7afe --- /dev/null +++ b/SB3E08.ini @@ -0,0 +1,12 @@ +# SB3E08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB3J08.ini b/SB3J08.ini new file mode 100644 index 0000000000..8096f103a0 --- /dev/null +++ b/SB3J08.ini @@ -0,0 +1,12 @@ +# SB3J08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB3P08.ini b/SB3P08.ini new file mode 100644 index 0000000000..e927d86aaf --- /dev/null +++ b/SB3P08.ini @@ -0,0 +1,12 @@ +# SB3P08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB4E01.ini b/SB4E01.ini index 69d4932713..946d09427a 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -6,3 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/SBDE08.ini b/SBDE08.ini index 2f377d78fc..34b73652f8 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -7,3 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 3 +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SBLE5G.ini b/SBLE5G.ini new file mode 100644 index 0000000000..9d7f8d180a --- /dev/null +++ b/SBLE5G.ini @@ -0,0 +1,11 @@ +# SBLE5G - Sample Game Name +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/SDWJ18.ini b/SDWJ18.ini new file mode 100644 index 0000000000..292023831b --- /dev/null +++ b/SDWJ18.ini @@ -0,0 +1,12 @@ +# SDWJ18 - Kage no Tou +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SDWP18.ini b/SDWP18.ini new file mode 100644 index 0000000000..63ab49086a --- /dev/null +++ b/SDWP18.ini @@ -0,0 +1,12 @@ +# SDWP18 - A Shadow's Tale +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SEME4Q.ini b/SEME4Q.ini new file mode 100644 index 0000000000..bdc248b5b5 --- /dev/null +++ b/SEME4Q.ini @@ -0,0 +1,14 @@ +# SEME4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SEMP4Q.ini b/SEMP4Q.ini new file mode 100644 index 0000000000..88f9b34ed3 --- /dev/null +++ b/SEMP4Q.ini @@ -0,0 +1,14 @@ +# SEMP4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SEMX4Q.ini b/SEMX4Q.ini new file mode 100644 index 0000000000..62f7f017e0 --- /dev/null +++ b/SEMX4Q.ini @@ -0,0 +1,14 @@ +# SEMX4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SF8E01.ini b/SF8E01.ini new file mode 100644 index 0000000000..cbeab61a52 --- /dev/null +++ b/SF8E01.ini @@ -0,0 +1,13 @@ +# SF8E01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SF8J01.ini b/SF8J01.ini new file mode 100644 index 0000000000..37251ee393 --- /dev/null +++ b/SF8J01.ini @@ -0,0 +1,13 @@ +# SF8J01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] \ No newline at end of file diff --git a/SF8P01.ini b/SF8P01.ini new file mode 100644 index 0000000000..38e318dfe7 --- /dev/null +++ b/SF8P01.ini @@ -0,0 +1,13 @@ +# SF8P01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] \ No newline at end of file diff --git a/SGAP8P.ini b/SGAP8P.ini new file mode 100644 index 0000000000..989ff0bf53 --- /dev/null +++ b/SGAP8P.ini @@ -0,0 +1,11 @@ +# SGAP8P - Tournament of Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SILP78.ini b/SILP78.ini new file mode 100644 index 0000000000..518092057f --- /dev/null +++ b/SILP78.ini @@ -0,0 +1,11 @@ +# SILP78 - Wbi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SJBE52.ini b/SJBE52.ini new file mode 100644 index 0000000000..e855d1f06f --- /dev/null +++ b/SJBE52.ini @@ -0,0 +1,13 @@ +# SJBE52 - BondX +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SJBP52.ini b/SJBP52.ini new file mode 100644 index 0000000000..621e0347bb --- /dev/null +++ b/SJBP52.ini @@ -0,0 +1,13 @@ +# SJBP52 - BondX +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SK3EEB.ini b/SK3EEB.ini index 92a0ea0564..69cd40a287 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -5,3 +5,7 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SMNE01.ini b/SMNE01.ini index e75c0b433d..5b4113fa78 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -5,3 +5,7 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +EFBToTextureEnable = 0 \ No newline at end of file diff --git a/SMNJ01.ini b/SMNJ01.ini new file mode 100644 index 0000000000..0d66b7c030 --- /dev/null +++ b/SMNJ01.ini @@ -0,0 +1,13 @@ +# SMNJ01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SMNK01.ini b/SMNK01.ini new file mode 100644 index 0000000000..b3dc9cb8a6 --- /dev/null +++ b/SMNK01.ini @@ -0,0 +1,13 @@ +# SMNK01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SMNP01.ini b/SMNP01.ini index 5e9752d31e..752bed4a3a 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -14,3 +14,9 @@ $99 lives (Mario, no hat) 04355190 00000062 $Freeze timer 040E3AB8 3C0001F4 +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SMNW01.ini b/SMNW01.ini new file mode 100644 index 0000000000..1e01eb2422 --- /dev/null +++ b/SMNW01.ini @@ -0,0 +1,13 @@ +# SMNW01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SMOE41.ini b/SMOE41.ini new file mode 100644 index 0000000000..af54cfb52a --- /dev/null +++ b/SMOE41.ini @@ -0,0 +1,12 @@ +# SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6480) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SMOP41.ini b/SMOP41.ini new file mode 100644 index 0000000000..f56b98fb9c --- /dev/null +++ b/SMOP41.ini @@ -0,0 +1,12 @@ +# SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6480) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SN4EDA.ini b/SN4EDA.ini new file mode 100644 index 0000000000..c52d4e3b4d --- /dev/null +++ b/SN4EDA.ini @@ -0,0 +1,11 @@ +# SN4EDA - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SNCE8P.ini b/SNCE8P.ini new file mode 100644 index 0000000000..6929b0ed34 --- /dev/null +++ b/SNCE8P.ini @@ -0,0 +1,11 @@ +# SNCE8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] diff --git a/SNCJ8P.ini b/SNCJ8P.ini new file mode 100644 index 0000000000..262561ddf5 --- /dev/null +++ b/SNCJ8P.ini @@ -0,0 +1,11 @@ +# SNCJ8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] diff --git a/SNCP8P.ini b/SNCP8P.ini new file mode 100644 index 0000000000..8fa0214cc8 --- /dev/null +++ b/SNCP8P.ini @@ -0,0 +1,11 @@ +# SNCP8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] diff --git a/SNJE69.ini b/SNJE69.ini new file mode 100644 index 0000000000..deeaf306c3 --- /dev/null +++ b/SNJE69.ini @@ -0,0 +1,29 @@ +# SNJE69 - NBA JAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Initial slowdowns, no commentary & sound issues (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] +$Score 999-000 ( 1 and B Button ) [ZiT] +281ADCC0 00000600 +42000000 92000000 +0426BCE4 000003E7 +0426BCE8 00000000 +E0000000 80008000 +$Score 000-999 ( 2 and B Button ) [ZiT] +281ADCC0 00000500 +42000000 92000000 +0426BCE4 00000000 +0426BCE8 000003E7 +E0000000 80008000 +$Time Stop ( - and B Button on/off ) [ZiT] +281ADCC0 00001400 +04521C84 60000000 +CC000000 00000000 +04521C84 D01D0040 diff --git a/SNJP69.ini b/SNJP69.ini new file mode 100644 index 0000000000..c6ce77e168 --- /dev/null +++ b/SNJP69.ini @@ -0,0 +1,12 @@ +# SNJP69 - NBA JAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Initial slowdowns, no commentary & sound issues (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/STKP08.ini b/STKP08.ini index af7b632608..308577adda 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -6,4 +6,6 @@ EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/SXCE52.ini b/SXCE52.ini new file mode 100644 index 0000000000..6d8a7dcaf1 --- /dev/null +++ b/SXCE52.ini @@ -0,0 +1,11 @@ +# SXCE52 - Guitar Hero Smash Hits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/W2MEBB.ini b/W2MEBB.ini new file mode 100644 index 0000000000..67d8b46e8b --- /dev/null +++ b/W2MEBB.ini @@ -0,0 +1,11 @@ +# W2MEBB - BLASTER MASTER OVERDRIVE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/W8CEXS.ini b/W8CEXS.ini new file mode 100644 index 0000000000..216934ae67 --- /dev/null +++ b/W8CEXS.ini @@ -0,0 +1,11 @@ +# W8CEXS - BIT.TRIP CORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Requires a Wii save game to boot +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WBLPGD.ini b/WBLPGD.ini new file mode 100644 index 0000000000..32ed587530 --- /dev/null +++ b/WBLPGD.ini @@ -0,0 +1,11 @@ +# WBLPGD - BUBBLE BOBBLE Plus! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WBQE18.ini b/WBQE18.ini new file mode 100644 index 0000000000..3b6d2c4f48 --- /dev/null +++ b/WBQE18.ini @@ -0,0 +1,11 @@ +# WBQE18 - Star Soldier R +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WC6EUP.ini b/WC6EUP.ini new file mode 100644 index 0000000000..dd3a54a80a --- /dev/null +++ b/WC6EUP.ini @@ -0,0 +1,11 @@ +# WC6EUP - Chronos Twins DX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable EuRGB60 mode +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WCVENV.ini b/WCVENV.ini new file mode 100644 index 0000000000..9f1c33ec52 --- /dev/null +++ b/WCVENV.ini @@ -0,0 +1,11 @@ +# WCVENV - Cave Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WF4EGD.ini b/WF4EGD.ini index 7a2e65aee8..b530a24903 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -7,3 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WGDEA4.ini b/WGDEA4.ini new file mode 100644 index 0000000000..ad30128a0a --- /dev/null +++ b/WGDEA4.ini @@ -0,0 +1,11 @@ +# WGDEA4 - GRADIUS REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WGDPA4.ini b/WGDPA4.ini new file mode 100644 index 0000000000..9797deb6d0 --- /dev/null +++ b/WGDPA4.ini @@ -0,0 +1,11 @@ +# WGDPA4 - GRADIUS REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WGOPWG.ini b/WGOPWG.ini new file mode 100644 index 0000000000..45211f53aa --- /dev/null +++ b/WGOPWG.ini @@ -0,0 +1,11 @@ +# WGOPWG - World of Goo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WHFETY.ini b/WHFETY.ini new file mode 100644 index 0000000000..75b48a5357 --- /dev/null +++ b/WHFETY.ini @@ -0,0 +1,11 @@ +# WHFETY - Heavy Fire Special Operations +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WICPKQ.ini b/WICPKQ.ini new file mode 100644 index 0000000000..c8e20a7940 --- /dev/null +++ b/WICPKQ.ini @@ -0,0 +1,11 @@ +# WICPKQ - NyxQuest +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WIDEUN.ini b/WIDEUN.ini new file mode 100644 index 0000000000..ea7dac552d --- /dev/null +++ b/WIDEUN.ini @@ -0,0 +1,11 @@ +# WIDEUN - Dracula Undead Awakening +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WIYETL.ini b/WIYETL.ini new file mode 100644 index 0000000000..c0ca8ddc6b --- /dev/null +++ b/WIYETL.ini @@ -0,0 +1,11 @@ +# WIYETL - Trial of Guybrush Monkey Island Chap 4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WJEEJX.ini b/WJEEJX.ini new file mode 100644 index 0000000000..b0302c9c29 --- /dev/null +++ b/WJEEJX.ini @@ -0,0 +1,11 @@ +# WJEEJX - Jett Rocket +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WKTJA4.ini b/WKTJA4.ini index 3f12fa6444..e86045c322 100644 --- a/WKTJA4.ini +++ b/WKTJA4.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WKTPA4.ini b/WKTPA4.ini index 837144e665..16f24753ab 100644 --- a/WKTPA4.ini +++ b/WKTPA4.ini @@ -1,9 +1,11 @@ # WKTPA4 - Contra ReBirth [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WM8E18.ini b/WM8E18.ini new file mode 100644 index 0000000000..eea70d03ee --- /dev/null +++ b/WM8E18.ini @@ -0,0 +1,11 @@ +# WM8E18 - Bomberman Blast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WMBP01.ini b/WMBP01.ini new file mode 100644 index 0000000000..13969c6285 --- /dev/null +++ b/WMBP01.ini @@ -0,0 +1,12 @@ +# WMBP01 - MaBoShi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use OpenGL and Real XFB +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +UseXFB = 1 +[Gecko] diff --git a/WOTEM0.ini b/WOTEM0.ini new file mode 100644 index 0000000000..3408e6013b --- /dev/null +++ b/WOTEM0.ini @@ -0,0 +1,11 @@ +# WOTEM0 - OVERTURN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WPCE01.ini b/WPCE01.ini new file mode 100644 index 0000000000..4c62c34b1c --- /dev/null +++ b/WPCE01.ini @@ -0,0 +1,11 @@ +# WPCE01 - Doc's Punch-Out!! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WR9E08.ini b/WR9E08.ini index 88834c72af..cd2022ed36 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -7,3 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +UseXFB = 1 +[Gecko] diff --git a/WR9P08.ini b/WR9P08.ini new file mode 100644 index 0000000000..fe5f55b755 --- /dev/null +++ b/WR9P08.ini @@ -0,0 +1,12 @@ +# WR9P08 - MEGA MAN 9 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +UseXFB = 1 +[Gecko] diff --git a/WRGEHU.ini b/WRGEHU.ini new file mode 100644 index 0000000000..f4a4c1eaf0 --- /dev/null +++ b/WRGEHU.ini @@ -0,0 +1,11 @@ +# WRGEHU - Gladiator +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WRIPGD.ini b/WRIPGD.ini new file mode 100644 index 0000000000..ef77667a52 --- /dev/null +++ b/WRIPGD.ini @@ -0,0 +1,11 @@ +# WRIPGD - RAINBOW ISLANDS T.A. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WSNE8P.ini b/WSNE8P.ini new file mode 100644 index 0000000000..1ed9dd6f80 --- /dev/null +++ b/WSNE8P.ini @@ -0,0 +1,11 @@ +# WSNE8P - Sonic 4 Episode I +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WTKEGL.ini b/WTKEGL.ini new file mode 100644 index 0000000000..6cb8971126 --- /dev/null +++ b/WTKEGL.ini @@ -0,0 +1,11 @@ +# WTKEGL - TV Show King 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WTTPTW.ini b/WTTPTW.ini new file mode 100644 index 0000000000..766c60f514 --- /dev/null +++ b/WTTPTW.ini @@ -0,0 +1,11 @@ +# WTTPTW - Toki Tori +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/WZIPTW.ini b/WZIPTW.ini new file mode 100644 index 0000000000..06ee997fa9 --- /dev/null +++ b/WZIPTW.ini @@ -0,0 +1,11 @@ +# WZIPTW - Rubik's: Rush +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Requires data cache emulation +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] From 642f1df8ed1f2d10f92a5474a9ad8cb0533e4070 Mon Sep 17 00:00:00 2001 From: skidau Date: Sat, 11 Dec 2010 01:56:00 +0000 Subject: [PATCH 197/336] Updates from the issues log. --- GCNE7D.ini | 13 ++++++++----- GLCE52.ini | 15 +++++++++++++++ GO7E69.ini | 17 +++++++++++++++-- GOMP01.ini | 5 ++--- GP7E01.ini | 13 +++++++++++++ GSNE8P.ini | 11 +++++++++++ GTLE52.ini | 12 ++++++++++++ NAEE01.ini | 7 +++++++ RFCPGD.ini | 3 +-- SFWP69.ini | 11 +++++++++++ SMNE01.ini | 24 ++++++++++++++++++++++++ 11 files changed, 119 insertions(+), 12 deletions(-) create mode 100644 GLCE52.ini create mode 100644 GTLE52.ini create mode 100644 NAEE01.ini create mode 100644 SFWP69.ini diff --git a/GCNE7D.ini b/GCNE7D.ini index d7c03b77aa..6cc6962636 100644 --- a/GCNE7D.ini +++ b/GCNE7D.ini @@ -1,10 +1,13 @@ # GCNE7D - Crash Nitro Kart [Core] Values set here will override the main dolphin settings. -TLBHack=1 -UseDualCore = 0 -OptimizeQuantizers = 0 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Graphics Glitches" +EmulationStateId = 5 +Issues = +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +UseRealXFB = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GLCE52.ini b/GLCE52.ini new file mode 100644 index 0000000000..7fad94b900 --- /dev/null +++ b/GLCE52.ini @@ -0,0 +1,15 @@ +# GLCE52 - Lemony Snicket +[Core] Values set here will override the main dolphin settings. +CPUThread = 1 +SkipIdle = 1 +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Still encountering slowdowns, but no major issues so far. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = -1 +EFBToTextureEnable = 1 +DstAlphaPass = 1 diff --git a/GO7E69.ini b/GO7E69.ini index ad70e427a5..26d6beac94 100644 --- a/GO7E69.ini +++ b/GO7E69.ini @@ -1,11 +1,24 @@ # GO7E69 - James Bond 007(tm): NightFire(tm) [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Levels involving vehicles crash the emulator. EmulationStateId = 3 -EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Infinite Health +0C1C7D94 00000001 +422B4BF0 040C42C8 +$Infinite Armor +00B976F8 00000064 +$Infinite Golden Wolfram PP7 +4C1C7D94 00000001 +422B4BF0 00C00007 +422B4BF0 00C10100 +$Infinite Helicopter Rockets and Bullets +014CDA65 000003E7 +014CDE09 000003E7 +014CE551 000003E7 +014CE1AD 000003E7 [Video] -ProjectionHack = 0 FIFOWatermarkTightness = 50 [Gecko] diff --git a/GOMP01.ini b/GOMP01.ini index a61a6fe441..d5e63ad1e1 100644 --- a/GOMP01.ini +++ b/GOMP01.ini @@ -2,9 +2,8 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Hangs on boot +EmulationStateId = 4 +EmulationIssues = Lots of Graphical Issues [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 diff --git a/GP7E01.ini b/GP7E01.ini index 286c3fe7fe..0248f5ddeb 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -2,5 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. ++$Infinite Mileage +02510C6A 0000C350 ++$Unlock All Minigames +02291804 0005FFFF ++$Unlock all Souvieners +002922F8 000001FF +002922FD 000002FF ++$Unlock All Sounds +002922FA 000001FF +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GSNE8P.ini b/GSNE8P.ini index 47dd430bfe..ddebd948d3 100644 --- a/GSNE8P.ini +++ b/GSNE8P.ini @@ -5,3 +5,14 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Infinite Rings +001B3DCF 000003E7 +001CC1D1 000003E7 +001E531D 000003E7 +$Infinite Lives +001B3DEF 00000063 +001CC1CD 00000063 +001E5319 00000063 +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GTLE52.ini b/GTLE52.ini new file mode 100644 index 0000000000..4779493761 --- /dev/null +++ b/GTLE52.ini @@ -0,0 +1,12 @@ +# GTLE52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/NAEE01.ini b/NAEE01.ini new file mode 100644 index 0000000000..f205ca1fc7 --- /dev/null +++ b/NAEE01.ini @@ -0,0 +1,7 @@ +# NAEE01 - Paper Mario +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Sound requires LLE. No graphical issues. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RFCPGD.ini b/RFCPGD.ini index 79838d47d6..92fa2a7a26 100644 --- a/RFCPGD.ini +++ b/RFCPGD.ini @@ -8,5 +8,4 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [Video] SafeTextureCache = 1 FIFOWatermarkTightness = 50 -ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] diff --git a/SFWP69.ini b/SFWP69.ini new file mode 100644 index 0000000000..7c0f929838 --- /dev/null +++ b/SFWP69.ini @@ -0,0 +1,11 @@ +# SFWP69 - World Cup 2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Lacks HLE Sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/SMNE01.ini b/SMNE01.ini index 5b4113fa78..af0169ffe2 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -5,6 +5,30 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Infinite Lives +00354E93 00000063 +015478EF 00000063 +$Infinite Mushrooms +00C7FE69 00000063 +015DBB77 00000063 +$Infinite Fire Flowers +00C7FE6A 00000063 +015DBB7B 00000063 +$Infinite Flying Suits +00C7FE6B 00000063 +015DBB7F 00000063 +$Infinite Ice Flowers +00C7FE6C 00000063 +015DBB83 00000063 +$Infinite Penguin Suits +00C7FE6D 00000063 +015DBB87 00000063 +$Infinite Mini Mushrooms +00C7FE6E 00000063 +015DBB8B 00000063 +$Infinite Stars +00C7FE6F 00000063 +015DBB8F 00000063 [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 From 8275607c1ab13d8787728a0c5dcb18f00ea949d7 Mon Sep 17 00:00:00 2001 From: LPFaint99 Date: Mon, 13 Dec 2010 05:21:56 +0000 Subject: [PATCH 198/336] fix cheat for one hit kills enemies, add comment as game status has not changed as of r6465 --- GPIE01.ini | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/GPIE01.ini b/GPIE01.ini index 8a1f33dd39..0d52a19849 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State as of r1062; works very well; occasionally crashes #The Emulation State as of r3950; I finished it without any single crash/issue :P +#The Emulation State as of r6465; I finished it without any single crash/issue :P (Cheats off) Certain cheats (olimar infinite health) cause crashes EmulationStateId = 5 EmulationIssues = [OnFrame] @@ -13,9 +14,7 @@ $Infinite Health: Captain Olimar 04CE586B 08000000 423D1E50 006C42C8 $One Hit Kills All Enemies -04CE586C 08000000 04145BCC C002008C -043F028C 00000000 $All Areas Open 04CE586D 08000000 0439D980 0000001F @@ -158,3 +157,14 @@ $Random Colors-Every Blue Pikmin 803D1E1A 0000007F [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] +$Stop Time From Advancing (Story Mode) [Link Master] +040518DC 60000000 +$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master] +2839D400 00000041 +040518DC 60000000 +E2000001 80008000 +2839D400 00000042 +040518DC D0030014 +E2000001 80008000 From 3eaa4d4cbb522680a73bb3bc81568be9ba79e1ae Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 15 Dec 2010 17:00:27 +0000 Subject: [PATCH 199/336] Updated old ini files along with some new additions. First commit, among many that will follow in the near future :-) --- G2OE41.ini | 9 +++++++-- G2OP41.ini | 12 ++++++++++++ G3FF69.ini | 14 ++++++++++++++ G3FP69.ini | 11 +++++++---- GAFJ01.ini | 12 ++++++++++++ GAFP01.ini | 14 ++++++++------ GAFU01.ini | 12 ++++++++++++ GBZE08.ini | 4 ++++ GEDP01.ini | 1 + GENE69.ini | 3 +++ GFEE01.ini | 1 + GFZE01.ini | 4 ++-- GFZP01.ini | 6 ++++-- GHQE7D.ini | 3 +++ GKLE69.ini | 12 ++++++++++++ GKLF69.ini | 12 ++++++++++++ GKLP69.ini | 7 ++++--- GKLS69.ini | 8 +++++++- GMBE8P.ini | 2 ++ GNUEDA.ini | 1 + GPIE01.ini | 8 ++++---- GQSDAF.ini | 12 ++++++++++++ GQSFAF.ini | 12 ++++++++++++ GQSPAF.ini | 5 +++-- GSWE64.ini | 2 +- GZ2J01.ini | 16 ++++++++++++++++ GZLJ01.ini | 27 +++++++++++++++++++++++++++ R6BE78.ini | 2 +- R7FEGD.ini | 2 +- R7FJGD.ini | 4 ++-- R7FPGD.ini | 4 ++-- RCJE8P.ini | 1 + RK2EEB.ini | 2 ++ RK2JEB.ini | 12 ++++++++++++ RK2P01.ini | 12 ++++++++++++ RKDEEB.ini | 2 ++ RKDJEB.ini | 12 ++++++++++++ RKDPEB.ini | 12 ++++++++++++ ROWE08.ini | 10 ++++++++-- ROWJ08.ini | 13 +++++++++++++ ROWP08.ini | 13 +++++++++++++ SB4E01.ini | 2 +- SB4J01.ini | 10 ++++++++++ SB4P01.ini | 10 ++++++++++ SK3EEB.ini | 1 + SNCE8P.ini | 4 ++-- SNCJ8P.ini | 4 ++-- SNCP8P.ini | 4 ++-- SPTJEB.ini | 12 ++++++++++++ SVME01.ini | 11 +++++++++++ SXCE52.ini | 6 +++--- SXCP52.ini | 11 +++++++++++ SZAE69.ini | 10 ++++++++++ SZAP69.ini | 10 ++++++++++ WALE01.ini | 10 ++++++++++ WLOEHL.ini | 11 +++++++++++ WLWEHL.ini | 11 +++++++++++ WMMEAF.ini | 10 ++++++++++ 58 files changed, 423 insertions(+), 45 deletions(-) create mode 100644 G2OP41.ini create mode 100644 G3FF69.ini create mode 100644 GAFJ01.ini create mode 100644 GAFU01.ini create mode 100644 GKLE69.ini create mode 100644 GKLF69.ini create mode 100644 GQSDAF.ini create mode 100644 GQSFAF.ini create mode 100644 GZ2J01.ini create mode 100644 GZLJ01.ini create mode 100644 RK2JEB.ini create mode 100644 RK2P01.ini create mode 100644 RKDJEB.ini create mode 100644 RKDPEB.ini create mode 100644 ROWJ08.ini create mode 100644 ROWP08.ini create mode 100644 SB4J01.ini create mode 100644 SB4P01.ini create mode 100644 SPTJEB.ini create mode 100644 SVME01.ini create mode 100644 SXCP52.ini create mode 100644 SZAE69.ini create mode 100644 SZAP69.ini create mode 100644 WALE01.ini create mode 100644 WLOEHL.ini create mode 100644 WLWEHL.ini create mode 100644 WMMEAF.ini diff --git a/G2OE41.ini b/G2OE41.ini index 95d816239b..ad1b0b1659 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -1,7 +1,12 @@ # G2OE41 - PoP:WW [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G2OP41.ini b/G2OP41.ini new file mode 100644 index 0000000000..691cee1378 --- /dev/null +++ b/G2OP41.ini @@ -0,0 +1,12 @@ +# G2OP41 - PoP:WW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G3FF69.ini b/G3FF69.ini new file mode 100644 index 0000000000..3623b25c23 --- /dev/null +++ b/G3FF69.ini @@ -0,0 +1,14 @@ +# G3FF69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] +[Core] +MMU = 1 diff --git a/G3FP69.ini b/G3FP69.ini index 37af8c7d1d..e7204ec16d 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -2,10 +2,13 @@ [EmuState] #The Emulation State. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [OnFrame] +[ActionReplay] [Video] -[ActionReplay] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] [Core] -TLBHack = 1 +MMU = 1 diff --git a/GAFJ01.ini b/GAFJ01.ini new file mode 100644 index 0000000000..54d4a1cfa6 --- /dev/null +++ b/GAFJ01.ini @@ -0,0 +1,12 @@ +# GAFJ01 - Doubutsu no Mori Plus +[EmuState] +#The Emulation State +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFP01.ini b/GAFP01.ini index dd5d881c8d..977b70e096 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -1,10 +1,12 @@ # GAFP01 - Animal Crossing - [EmuState] -#The Emulation State. -EmulationStateId = 1 +#The Emulation State +EmulationStateId = 4 EmulationIssues = -[OnFrame] -[ActionReplay] +[OnFrame] +[ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFU01.ini b/GAFU01.ini new file mode 100644 index 0000000000..ae4c395051 --- /dev/null +++ b/GAFU01.ini @@ -0,0 +1,12 @@ +# GAFU01 - Animal Crossing +[EmuState] +#The Emulation State +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GBZE08.ini b/GBZE08.ini index c0235a6da4..82f5dd47c6 100644 --- a/GBZE08.ini +++ b/GBZE08.ini @@ -2,5 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index e4f2853fa1..22c8720408 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -1,5 +1,6 @@ # GEDP01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) EmulationStateId = 4 diff --git a/GENE69.ini b/GENE69.ini index d39e9cd7e7..b5f4b2ea1d 100644 --- a/GENE69.ini +++ b/GENE69.ini @@ -6,3 +6,6 @@ EmulationIssues = Missing Textures,3D Models Broken cutscenes EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFEE01.ini b/GFEE01.ini index 99f67b789d..22f548088f 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -32,4 +32,5 @@ $Max Movement(IKE) 002B168E 00000014 [Video] FIFOWatermarkTightness = 50 +ProjectionHack = 0 [Gecko] diff --git a/GFZE01.ini b/GFZE01.ini index 7bdf2e9c0b..763f52a124 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -4,11 +4,11 @@ EnableFPRF = True TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Story Mode Crashes +EmulationIssues = Story Mode videos do not display (r6572) [OnFrame] Add memory patches to be applied every frame here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 +ProjectionHack = 0 [ActionReplay] $(m) 8C034168 4E800020 diff --git a/GFZP01.ini b/GFZP01.ini index e9b782928e..cf16270f44 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -5,8 +5,10 @@ EnableFPRF = True [EmuState] #The Emulation State. EmulationStateId = 4 -EmulationIssues = +EmulationIssues =Story Mode videos do not display (r6572) [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +EFBToTextureEnable = 0 +ProjectionHack = 0 + diff --git a/GHQE7D.ini b/GHQE7D.ini index 7a986846fe..52d5fd595a 100644 --- a/GHQE7D.ini +++ b/GHQE7D.ini @@ -6,3 +6,6 @@ EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GKLE69.ini b/GKLE69.ini new file mode 100644 index 0000000000..5dee5b8aa0 --- /dev/null +++ b/GKLE69.ini @@ -0,0 +1,12 @@ +# GKLE69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKLF69.ini b/GKLF69.ini new file mode 100644 index 0000000000..81a02f892a --- /dev/null +++ b/GKLF69.ini @@ -0,0 +1,12 @@ +# GKLF69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKLP69.ini b/GKLP69.ini index 03ead0096d..884fee08d3 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -1,11 +1,12 @@ # GKLP69 - The Lord of the Rings; The Return of the King [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 +SafeTextureCache = 1 [Gecko] diff --git a/GKLS69.ini b/GKLS69.ini index b681e63b1e..e53ee55966 100644 --- a/GKLS69.ini +++ b/GKLS69.ini @@ -1,6 +1,12 @@ # GKLS69 - The Lord of the Rings; The Return of the King [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GMBE8P.ini b/GMBE8P.ini index b0aea1966b..202e179303 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -10,3 +10,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = -1 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GNUEDA.ini b/GNUEDA.ini index e7b21fdb75..743094bec0 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -7,4 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] FIFOWatermarkTightness = 50 +ProjectionHack = 0 [Gecko] diff --git a/GPIE01.ini b/GPIE01.ini index 0d52a19849..4bfe59688a 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -1,10 +1,10 @@ # GPIE01 - Pikmin v1.1 NTSC [EmuState] #The Emulation State as of r1062; works very well; occasionally crashes -#The Emulation State as of r3950; I finished it without any single crash/issue :P -#The Emulation State as of r6465; I finished it without any single crash/issue :P (Cheats off) Certain cheats (olimar infinite health) cause crashes +#The Emulation State as of r3950; I finished it without any single crash/issue :P +#The Emulation State as of r6465; I finished it without any single crash/issue :P (Cheats off) Certain cheats (olimar infinite health) cause crashes EmulationStateId = 5 -EmulationIssues = +EmulationIssues = [OnFrame] [ActionReplay] $(m) @@ -157,7 +157,6 @@ $Random Colors-Every Blue Pikmin 803D1E1A 0000007F [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] $Stop Time From Advancing (Story Mode) [Link Master] 040518DC 60000000 @@ -168,3 +167,4 @@ E2000001 80008000 2839D400 00000042 040518DC D0030014 E2000001 80008000 + diff --git a/GQSDAF.ini b/GQSDAF.ini new file mode 100644 index 0000000000..c8e9a4929e --- /dev/null +++ b/GQSDAF.ini @@ -0,0 +1,12 @@ +# GQSDAF - TALES OF SYMPHONIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GQSFAF.ini b/GQSFAF.ini new file mode 100644 index 0000000000..1713c18357 --- /dev/null +++ b/GQSFAF.ini @@ -0,0 +1,12 @@ +# GQSFAF - TALES OF SYMPHONIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GQSPAF.ini b/GQSPAF.ini index b9dcde98fa..ab1c9370b2 100644 --- a/GQSPAF.ini +++ b/GQSPAF.ini @@ -1,11 +1,12 @@ -# GQSPAF - TALES OF SYMPHONIA Disc 1 +# GQSPAF - TALES OF SYMPHONIA [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Audio issues +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +SafeTextureCache = 1 [Gecko] diff --git a/GSWE64.ini b/GSWE64.ini index 51ac6ea3bb..0160fb2781 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -10,6 +10,6 @@ EmulationStateId = 3 [ActionReplay] Add action replay cheats here. [Video] FIFOWatermarkTightness = 50 -UseXFB = 1 ProjectionHack = 0 +UseXFB = 1 [Gecko] diff --git a/GZ2J01.ini b/GZ2J01.ini new file mode 100644 index 0000000000..83f6406107 --- /dev/null +++ b/GZ2J01.ini @@ -0,0 +1,16 @@ +# GZ2J01 - The Legend of Zelda: Twilight Princess +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="low FPS in big areas" +EmulationIssues = +[OnFrame] +[ActionReplay] +[Core] +[Video] +SafeTextureCache = 0 +FIFOWatermarkTightness = 50 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GZLJ01.ini b/GZLJ01.ini new file mode 100644 index 0000000000..fbdc1eb2d4 --- /dev/null +++ b/GZLJ01.ini @@ -0,0 +1,27 @@ +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +[OnFrame] +$Fix item hang +0x802904B4:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x00000050 +$Current health +0x803C4C0B:byte:0x00000050 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 +[ActionReplay] +[Core] +[Video] +EFBToTextureEnable = 0 +FIFOWatermarkTightness = 50 +ProjectionHack = 1 +[Gecko] \ No newline at end of file diff --git a/R6BE78.ini b/R6BE78.ini index 6b8d445f72..b32ec49c40 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -1,7 +1,7 @@ # R6BE78 - Blob07 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/R7FEGD.ini b/R7FEGD.ini index d7462ae978..73d4199a84 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/R7FJGD.ini b/R7FJGD.ini index 23c599cd1e..37debfe40f 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -2,10 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 FIFOWatermarkTightness = 50 -[Gecko] \ No newline at end of file +[Gecko] diff --git a/R7FPGD.ini b/R7FPGD.ini index fdac43220b..51d7b16da5 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -2,10 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin. Map is a bit broken (r6480) +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 FIFOWatermarkTightness = 50 -[Gecko] \ No newline at end of file +[Gecko] diff --git a/RCJE8P.ini b/RCJE8P.ini index 15802d29a1..177e783a19 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -1,5 +1,6 @@ # RCJE8P - The Conduit [Core] Values set here will override the main dolphin settings. +BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = EmulationStateId = 4 diff --git a/RK2EEB.ini b/RK2EEB.ini index d590d2ed00..3504fc0e96 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -2,9 +2,11 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 FIFOWatermarkTightness = 50 +ProjectionHack = 0 [Gecko] diff --git a/RK2JEB.ini b/RK2JEB.ini new file mode 100644 index 0000000000..38822be7ea --- /dev/null +++ b/RK2JEB.ini @@ -0,0 +1,12 @@ +# RK2JEB - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RK2P01.ini b/RK2P01.ini new file mode 100644 index 0000000000..388f413f64 --- /dev/null +++ b/RK2P01.ini @@ -0,0 +1,12 @@ +# RK2P01 - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RKDEEB.ini b/RKDEEB.ini index d98a4d1dfc..37eaaee924 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -2,9 +2,11 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 FIFOWatermarkTightness = 50 +ProjectionHack = 0 [Gecko] diff --git a/RKDJEB.ini b/RKDJEB.ini new file mode 100644 index 0000000000..4b890b55fb --- /dev/null +++ b/RKDJEB.ini @@ -0,0 +1,12 @@ +# RKDJEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/RKDPEB.ini b/RKDPEB.ini new file mode 100644 index 0000000000..f0d2c2c88c --- /dev/null +++ b/RKDPEB.ini @@ -0,0 +1,12 @@ +# RKDPEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/ROWE08.ini b/ROWE08.ini index 879a45a75e..4765fadcd0 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -1,7 +1,13 @@ # ROWE08 - Okami [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/ROWJ08.ini b/ROWJ08.ini new file mode 100644 index 0000000000..81832f983e --- /dev/null +++ b/ROWJ08.ini @@ -0,0 +1,13 @@ +# ROWJ08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/ROWP08.ini b/ROWP08.ini new file mode 100644 index 0000000000..77b238362d --- /dev/null +++ b/ROWP08.ini @@ -0,0 +1,13 @@ +# ROWP08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/SB4E01.ini b/SB4E01.ini index 946d09427a..0aa84aaa78 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SB4J01.ini b/SB4J01.ini new file mode 100644 index 0000000000..35d832dc4c --- /dev/null +++ b/SB4J01.ini @@ -0,0 +1,10 @@ +# SB4J01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SB4P01.ini b/SB4P01.ini new file mode 100644 index 0000000000..3c0be884ad --- /dev/null +++ b/SB4P01.ini @@ -0,0 +1,10 @@ +# SB4P01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SK3EEB.ini b/SK3EEB.ini index 69cd40a287..bbc4a94cb9 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -8,4 +8,5 @@ EmulationIssues = [Video] SafeTextureCache = 1 FIFOWatermarkTightness = 50 +ProjectionHack = 0 [Gecko] diff --git a/SNCE8P.ini b/SNCE8P.ini index 6929b0ed34..f661aa58b1 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -1,8 +1,8 @@ # SNCE8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) -EmulationStateId = 3 +EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SNCJ8P.ini b/SNCJ8P.ini index 262561ddf5..1b1ff02ba7 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -1,8 +1,8 @@ # SNCJ8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) -EmulationStateId = 3 +EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SNCP8P.ini b/SNCP8P.ini index 8fa0214cc8..8b185d7577 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -1,8 +1,8 @@ # SNCP8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Ocassional crashes, use DX11 plugin for less graphical glitches (r6436) -EmulationStateId = 3 +EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SPTJEB.ini b/SPTJEB.ini new file mode 100644 index 0000000000..fc175fe866 --- /dev/null +++ b/SPTJEB.ini @@ -0,0 +1,12 @@ +# SPTJEB - Hospital. 6 nin no Ishi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/SVME01.ini b/SVME01.ini new file mode 100644 index 0000000000..cdc0ede996 --- /dev/null +++ b/SVME01.ini @@ -0,0 +1,11 @@ +# SVME01 - super mario collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SXCE52.ini b/SXCE52.ini index 6d8a7dcaf1..782fc920dd 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -1,11 +1,11 @@ # SXCE52 - Guitar Hero Smash Hits [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 +SafeTextureCache = 1 [Gecko] diff --git a/SXCP52.ini b/SXCP52.ini new file mode 100644 index 0000000000..5bbcd86bc0 --- /dev/null +++ b/SXCP52.ini @@ -0,0 +1,11 @@ +# SXCP52 - Guitar Hero Smash Hits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/SZAE69.ini b/SZAE69.ini new file mode 100644 index 0000000000..08997fe5a4 --- /dev/null +++ b/SZAE69.ini @@ -0,0 +1,10 @@ +# SZAE69 - Rock Band 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SZAP69.ini b/SZAP69.ini new file mode 100644 index 0000000000..d4c7c469ce --- /dev/null +++ b/SZAP69.ini @@ -0,0 +1,10 @@ +# SZAP69 - Rock Band 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WALE01.ini b/WALE01.ini new file mode 100644 index 0000000000..34f03f5011 --- /dev/null +++ b/WALE01.ini @@ -0,0 +1,10 @@ +# WALE01 - light trax Art Style Series +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WLOEHL.ini b/WLOEHL.ini new file mode 100644 index 0000000000..ef347ab8d1 --- /dev/null +++ b/WLOEHL.ini @@ -0,0 +1,11 @@ +# WLOEHL - LostWinds WotM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/WLWEHL.ini b/WLWEHL.ini new file mode 100644 index 0000000000..a4cc1fd9e1 --- /dev/null +++ b/WLWEHL.ini @@ -0,0 +1,11 @@ +# WLWEHL - LostWinds +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WMMEAF.ini b/WMMEAF.ini new file mode 100644 index 0000000000..589350490a --- /dev/null +++ b/WMMEAF.ini @@ -0,0 +1,10 @@ +# WMMEAF - MUSCLE MARCH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From 3ceaaee203382436e5f9faafd11d608377b17553 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 15 Dec 2010 18:25:38 +0000 Subject: [PATCH 200/336] Update for some well known games (Super Mario Galaxy 1 and 2, New Super Mario Bros). In the case on New super Mario Bros do not enforce and just suggest the usage of efb to ram with directx9 and opengl plugins, since it causes severe slowdowns that most pc's can't handle and in addition breaks directx11 plugin for this game entirely. --- RMGE01.ini | 7 +++++-- RMGJ01.ini | 10 ++++++++++ RMGK01.ini | 10 ++++++++++ RMGP01.ini | 3 +-- SB4E01.ini | 2 +- SB4J01.ini | 3 ++- SB4P01.ini | 3 ++- SMNE01.ini | 5 ++--- SMNJ01.ini | 6 +++--- SMNK01.ini | 5 ++--- SMNP01.ini | 5 ++--- SMNW01.ini | 5 ++--- 12 files changed, 42 insertions(+), 22 deletions(-) create mode 100644 RMGJ01.ini create mode 100644 RMGK01.ini diff --git a/RMGE01.ini b/RMGE01.ini index 450c7fc1c5..44aea1c156 100644 --- a/RMGE01.ini +++ b/RMGE01.ini @@ -1,7 +1,10 @@ # RMGE01 - SUPER MARIO GALAXY [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMGJ01.ini b/RMGJ01.ini new file mode 100644 index 0000000000..df146a2b42 --- /dev/null +++ b/RMGJ01.ini @@ -0,0 +1,10 @@ +# RMGJ01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMGK01.ini b/RMGK01.ini new file mode 100644 index 0000000000..abbae9d1ee --- /dev/null +++ b/RMGK01.ini @@ -0,0 +1,10 @@ +# RMGK01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMGP01.ini b/RMGP01.ini index 8c83a417f7..b5745cb88b 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -2,10 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SB4E01.ini b/SB4E01.ini index 0aa84aaa78..bea63b89c3 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) +EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SB4J01.ini b/SB4J01.ini index 35d832dc4c..704b7c77f9 100644 --- a/SB4J01.ini +++ b/SB4J01.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) +EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] +FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SB4P01.ini b/SB4P01.ini index 3c0be884ad..e1915b14f8 100644 --- a/SB4P01.ini +++ b/SB4P01.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6572) +EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] +FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SMNE01.ini b/SMNE01.ini index af0169ffe2..442fbebde8 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -1,8 +1,8 @@ # SMNE01 - New SUPER MARIO BROS. Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Infinite Lives @@ -32,4 +32,3 @@ $Infinite Stars [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 -EFBToTextureEnable = 0 \ No newline at end of file diff --git a/SMNJ01.ini b/SMNJ01.ini index 0d66b7c030..f48fec65ae 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -1,13 +1,13 @@ # SMNJ01 - New SUPER MARIO BROS. Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] + diff --git a/SMNK01.ini b/SMNK01.ini index b3dc9cb8a6..8bdcc3c320 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -1,13 +1,12 @@ # SMNK01 - New SUPER MARIO BROS. Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SMNP01.ini b/SMNP01.ini index 752bed4a3a..43bddd6b4a 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -1,8 +1,8 @@ # SMNP01 - New SUPER MARIO BROS. Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin (it will cause a big slowdown)(r6584) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. +$Speed hack 0x801D5B10:dword:0x60000000 @@ -17,6 +17,5 @@ $Freeze timer [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SMNW01.ini b/SMNW01.ini index 1e01eb2422..a38aaddc6f 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -1,13 +1,12 @@ # SMNW01 - New SUPER MARIO BROS. Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] FIFOWatermarkTightness = 50 SafeTextureCache = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] From 0ffcbce74f9c9f13545b9e62963b9c94f224169e Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 16 Dec 2010 04:25:40 +0000 Subject: [PATCH 201/336] More updates and additions --- R5IE4Q.ini | 11 +++++++++++ R5IP4Q.ini | 11 +++++++++++ R5IX4Q.ini | 11 +++++++++++ R6YEXS.ini | 11 +++++++++++ R6YPH3.ini | 11 +++++++++++ RHAE01.ini | 4 ++-- RHAJ01.ini | 15 +++++++++++++++ RHAK01.ini | 15 +++++++++++++++ RHAP01.ini | 20 +++++++++++++------- RHAW01.ini | 15 +++++++++++++++ SE2P69.ini | 12 ++++++++++++ SEAE69.ini | 12 ++++++++++++ SEAJ13.ini | 12 ++++++++++++ SEAP69.ini | 12 ++++++++++++ STKE08.ini | 7 ++++++- STKJ08.ini | 11 +++++++++++ STKP08.ini | 4 ++-- SVME01.ini | 2 +- SVMJ01.ini | 11 +++++++++++ SVMP01.ini | 11 +++++++++++ 20 files changed, 205 insertions(+), 13 deletions(-) create mode 100644 R5IE4Q.ini create mode 100644 R5IP4Q.ini create mode 100644 R5IX4Q.ini create mode 100644 R6YEXS.ini create mode 100644 R6YPH3.ini create mode 100644 RHAJ01.ini create mode 100644 RHAK01.ini create mode 100644 RHAW01.ini create mode 100644 SE2P69.ini create mode 100644 SEAE69.ini create mode 100644 SEAJ13.ini create mode 100644 SEAP69.ini create mode 100644 STKJ08.ini create mode 100644 SVMJ01.ini create mode 100644 SVMP01.ini diff --git a/R5IE4Q.ini b/R5IE4Q.ini new file mode 100644 index 0000000000..9a92ed95af --- /dev/null +++ b/R5IE4Q.ini @@ -0,0 +1,11 @@ +# R5IE4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 \ No newline at end of file diff --git a/R5IP4Q.ini b/R5IP4Q.ini new file mode 100644 index 0000000000..54be0ecfcc --- /dev/null +++ b/R5IP4Q.ini @@ -0,0 +1,11 @@ +# R5IP4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 \ No newline at end of file diff --git a/R5IX4Q.ini b/R5IX4Q.ini new file mode 100644 index 0000000000..6d2cb8402e --- /dev/null +++ b/R5IX4Q.ini @@ -0,0 +1,11 @@ +# R5IX4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 \ No newline at end of file diff --git a/R6YEXS.ini b/R6YEXS.ini new file mode 100644 index 0000000000..c5df4da4a0 --- /dev/null +++ b/R6YEXS.ini @@ -0,0 +1,11 @@ +# R6YEXS - Squeeballs Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R6YPH3.ini b/R6YPH3.ini new file mode 100644 index 0000000000..f27979a266 --- /dev/null +++ b/R6YPH3.ini @@ -0,0 +1,11 @@ +# R6YPH3 - Squeeballs Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RHAE01.ini b/RHAE01.ini index 0ee7671298..8cb80f4889 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -4,12 +4,12 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = Random crashes (r6521) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 +DlistCachingEnable = 0 [Gecko] diff --git a/RHAJ01.ini b/RHAJ01.ini new file mode 100644 index 0000000000..3a06af8c26 --- /dev/null +++ b/RHAJ01.ini @@ -0,0 +1,15 @@ +# RHAJ01 - Hajimete No Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Random crashes (r6521) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAK01.ini b/RHAK01.ini new file mode 100644 index 0000000000..db4ae3ef51 --- /dev/null +++ b/RHAK01.ini @@ -0,0 +1,15 @@ +# RHAK01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Random crashes (r6521) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAP01.ini b/RHAP01.ini index 72866997d6..f29ade071a 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -1,9 +1,15 @@ # RHAP01 - PARTY PACK for REVOLUTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = DolphinIL only -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Random crashes (r6521) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAW01.ini b/RHAW01.ini new file mode 100644 index 0000000000..cb90298099 --- /dev/null +++ b/RHAW01.ini @@ -0,0 +1,15 @@ +# RHAW01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Random crashes (r6521) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SE2P69.ini b/SE2P69.ini new file mode 100644 index 0000000000..6c6c768e4e --- /dev/null +++ b/SE2P69.ini @@ -0,0 +1,12 @@ +# SE2P69 - EA Sports Active 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAE69.ini b/SEAE69.ini new file mode 100644 index 0000000000..b222a5dbb4 --- /dev/null +++ b/SEAE69.ini @@ -0,0 +1,12 @@ +# SEAE69 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAJ13.ini b/SEAJ13.ini new file mode 100644 index 0000000000..6ab505be7a --- /dev/null +++ b/SEAJ13.ini @@ -0,0 +1,12 @@ +# SEAJ13 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAP69.ini b/SEAP69.ini new file mode 100644 index 0000000000..3ac4315c9a --- /dev/null +++ b/SEAP69.ini @@ -0,0 +1,12 @@ +# SEAP69 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/STKE08.ini b/STKE08.ini index d163e10739..0ec21906e2 100644 --- a/STKE08.ini +++ b/STKE08.ini @@ -1,7 +1,12 @@ # STKE08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) EmulationStateId = 4 -EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] + diff --git a/STKJ08.ini b/STKJ08.ini new file mode 100644 index 0000000000..d4d2a87598 --- /dev/null +++ b/STKJ08.ini @@ -0,0 +1,11 @@ +# STKJ08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/STKP08.ini b/STKP08.ini index 308577adda..4dcfd812f9 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -1,8 +1,8 @@ # STKP08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 3 +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SVME01.ini b/SVME01.ini index cdc0ede996..71343d9ca7 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.(r6584) +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SVMJ01.ini b/SVMJ01.ini new file mode 100644 index 0000000000..0346fb5458 --- /dev/null +++ b/SVMJ01.ini @@ -0,0 +1,11 @@ +# SVMJ01 - super mario collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SVMP01.ini b/SVMP01.ini new file mode 100644 index 0000000000..93290c3841 --- /dev/null +++ b/SVMP01.ini @@ -0,0 +1,11 @@ +# SVMP01 - Super Mario All-Stars : 25th Anniversary Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] From 01f82ce2bc64ac8f87847667b74fd52b0534ae26 Mon Sep 17 00:00:00 2001 From: skidau Date: Thu, 16 Dec 2010 05:46:33 +0000 Subject: [PATCH 202/336] Batman: Dark Tomorrow requires XFB to start --- GBMP7F.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/GBMP7F.ini b/GBMP7F.ini index 96168dc300..b2fc78cd90 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -8,4 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +UseXFB = 1 [Gecko] From aa7acb62de88d7e757ed06806631e5e2b65997c1 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 17 Dec 2010 04:13:08 +0000 Subject: [PATCH 203/336] More updates and additions --- GBME7F.ini | 5 +++++ GNNE69.ini | 11 +++++++++++ R6BE78.ini | 1 + R6BJ78.ini | 12 ++++++++++++ R6BK78.ini | 12 ++++++++++++ R6BP78.ini | 12 ++++++++++++ R6BX78.ini | 12 ++++++++++++ RBWE01.ini | 2 +- RBWJ01.ini | 11 +++++++++++ RBWP01.ini | 11 +++++++++++ RNEEDA.ini | 1 - RNEJDA.ini | 6 +++++- RNEPDA.ini | 10 ++++++++++ SN4EDA.ini | 1 - SN4JDA.ini | 10 ++++++++++ SN4XGT.ini | 10 ++++++++++ SNJE69.ini | 3 +-- SNJP69.ini | 6 +++--- 18 files changed, 127 insertions(+), 9 deletions(-) create mode 100644 GNNE69.ini create mode 100644 R6BJ78.ini create mode 100644 R6BK78.ini create mode 100644 R6BP78.ini create mode 100644 R6BX78.ini create mode 100644 RBWJ01.ini create mode 100644 RBWP01.ini create mode 100644 RNEPDA.ini create mode 100644 SN4JDA.ini create mode 100644 SN4XGT.ini diff --git a/GBME7F.ini b/GBME7F.ini index 2b8d94d718..984a62f27f 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -5,3 +5,8 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +UseXFB = 1 +[Gecko] diff --git a/GNNE69.ini b/GNNE69.ini new file mode 100644 index 0000000000..61d6d4eec5 --- /dev/null +++ b/GNNE69.ini @@ -0,0 +1,11 @@ +# GNNE69 - NFL Street +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/R6BE78.ini b/R6BE78.ini index b32ec49c40..3df6f15786 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -8,4 +8,5 @@ EmulationIssues = Some GFX Glitches [Video] FIFOWatermarkTightness = 50 ProjectionHack = 0 +ForceFiltering = 0 [Gecko] diff --git a/R6BJ78.ini b/R6BJ78.ini new file mode 100644 index 0000000000..4e1eb2e885 --- /dev/null +++ b/R6BJ78.ini @@ -0,0 +1,12 @@ +# R6BJ78 - Blob Colorful Na Kibou +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BK78.ini b/R6BK78.ini new file mode 100644 index 0000000000..fa5ec541bb --- /dev/null +++ b/R6BK78.ini @@ -0,0 +1,12 @@ +# R6BK78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BP78.ini b/R6BP78.ini new file mode 100644 index 0000000000..0092d5a310 --- /dev/null +++ b/R6BP78.ini @@ -0,0 +1,12 @@ +# R6BP78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BX78.ini b/R6BX78.ini new file mode 100644 index 0000000000..25bf11934a --- /dev/null +++ b/R6BX78.ini @@ -0,0 +1,12 @@ +# R6BX78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/RBWE01.ini b/RBWE01.ini index ca895309a7..4043175a3d 100644 --- a/RBWE01.ini +++ b/RBWE01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 -EmulationIssues = Needs high watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6436) +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RBWJ01.ini b/RBWJ01.ini new file mode 100644 index 0000000000..e24afa2486 --- /dev/null +++ b/RBWJ01.ini @@ -0,0 +1,11 @@ +# RBWJ01 - Totsugeki Famicom Wars vs. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/RBWP01.ini b/RBWP01.ini new file mode 100644 index 0000000000..15ba79b051 --- /dev/null +++ b/RBWP01.ini @@ -0,0 +1,11 @@ +# RBWP01 - Battalion Wars 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/RNEEDA.ini b/RNEEDA.ini index 32e8bb5ea8..63edb2ae07 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -7,5 +7,4 @@ EmulationIssues = Special attacks give black textures, needs special dolphin bui [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RNEJDA.ini b/RNEJDA.ini index 0c60e92284..0f39f77d1f 100644 --- a/RNEJDA.ini +++ b/RNEJDA.ini @@ -1,6 +1,10 @@ # RNEJDA - NARUTO GEKITOHNINJATAISEN EX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/RNEPDA.ini b/RNEPDA.ini new file mode 100644 index 0000000000..e9b99d3fd0 --- /dev/null +++ b/RNEPDA.ini @@ -0,0 +1,10 @@ +# RNEPDA - NARUTO: Clash of Ninja Revolution 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SN4EDA.ini b/SN4EDA.ini index c52d4e3b4d..28d73294c9 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -7,5 +7,4 @@ EmulationIssues = Special attacks give black textures, needs special dolphin bui [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SN4JDA.ini b/SN4JDA.ini new file mode 100644 index 0000000000..9a850a7469 --- /dev/null +++ b/SN4JDA.ini @@ -0,0 +1,10 @@ +# SN4JDA - Naruto Shippuuden Ryujinki +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/SN4XGT.ini b/SN4XGT.ini new file mode 100644 index 0000000000..fe81d0db11 --- /dev/null +++ b/SN4XGT.ini @@ -0,0 +1,10 @@ +# SN4XGT - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/SNJE69.ini b/SNJE69.ini index deeaf306c3..71251b21a9 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -1,12 +1,11 @@ # SNJE69 - NBA JAM [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Initial slowdowns, no commentary & sound issues (r6436) +EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/SNJP69.ini b/SNJP69.ini index c6ce77e168..cbbb2e2c77 100644 --- a/SNJP69.ini +++ b/SNJP69.ini @@ -1,12 +1,12 @@ # SNJP69 - NBA JAM [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Initial slowdowns, no commentary & sound issues (r6436) +EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] + From 03cc0e451766e4b29fdeded0969033d8aba0a38c Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 19 Dec 2010 08:04:23 +0000 Subject: [PATCH 204/336] More updates and modifications. --- GK4E01.ini | 4 ++++ GXBE69.ini | 2 +- GXBP69.ini | 2 +- R46ENS.ini | 2 +- R7GEAF.ini | 8 ++++++-- R7GJAF.ini | 11 +++++++++++ R7GPAF.ini | 11 +++++++++++ WRXE08.ini | 3 +++ 8 files changed, 38 insertions(+), 5 deletions(-) create mode 100644 R7GJAF.ini create mode 100644 R7GPAF.ini diff --git a/GK4E01.ini b/GK4E01.ini index e8c0e867a2..579bf1563c 100644 --- a/GK4E01.ini +++ b/GK4E01.ini @@ -4,6 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 +EmulationIssues = [OnFrame] [ActionReplay] $(M) @@ -48,3 +49,6 @@ $MILLIARDE Infinite HP In Battle $MILLIARDE Quick Level Up 0768EA6B 08000000 042D55E0 000F423F +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GXBE69.ini b/GXBE69.ini index 6fe9b1cf77..24e2f12f37 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -1,7 +1,7 @@ # GXBE69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable "Enable Cpu acess"(Efb) for the slowdowns, has problematic intro videos and sound issues +EmulationIssues = Has problematic intro videos(skip them).Disable "Enable Cpu acess"(Efb) for the slowdowns, and use LLE plugin for the sound issues(r6598). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GXBP69.ini b/GXBP69.ini index da80c319ae..6f9d96b322 100644 --- a/GXBP69.ini +++ b/GXBP69.ini @@ -1,7 +1,7 @@ # GXBP69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable "Enable Cpu acess"(Efb) for the slowdowns, has problematic intro videos and sound issues +EmulationIssues = Has problematic intro videos(skip them).Disable "Enable Cpu acess"(Efb) for the slowdowns, and use LLE plugin for the sound issues(r6598). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/R46ENS.ini b/R46ENS.ini index 2b313cb575..2d83d0b22a 100644 --- a/R46ENS.ini +++ b/R46ENS.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 0 +EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/R7GEAF.ini b/R7GEAF.ini index 312cfd41e9..65038bf545 100644 --- a/R7GEAF.ini +++ b/R7GEAF.ini @@ -1,7 +1,11 @@ # R7GEAF - DragonBall [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black GFX in-game -EmulationStateId = 2 +EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7GJAF.ini b/R7GJAF.ini new file mode 100644 index 0000000000..daab51a40b --- /dev/null +++ b/R7GJAF.ini @@ -0,0 +1,11 @@ +# R7GJAF - Dragon Ball Tenkaichi Daibouken +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7GPAF.ini b/R7GPAF.ini new file mode 100644 index 0000000000..65e2678c23 --- /dev/null +++ b/R7GPAF.ini @@ -0,0 +1,11 @@ +# R7GPAF - DragonBall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/WRXE08.ini b/WRXE08.ini index 177c3f03d2..813f0a2b69 100644 --- a/WRXE08.ini +++ b/WRXE08.ini @@ -5,3 +5,6 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From f517cf9aba42a9699701d9ce5309740ddbc058c5 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 21 Dec 2010 16:54:48 +0000 Subject: [PATCH 205/336] --- GEDE01.ini | 1 + GEDP01.ini | 5 +++-- RHAE01.ini | 2 +- RHAJ01.ini | 2 +- RHAK01.ini | 2 +- RHAP01.ini | 2 +- RHAW01.ini | 2 +- RSPE01.ini | 1 - RSPP01.ini | 16 ++++++++++------ 9 files changed, 19 insertions(+), 14 deletions(-) diff --git a/GEDE01.ini b/GEDE01.ini index 726675973e..2f38c9c33b 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -9,4 +9,5 @@ EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [Video] FIFOWatermarkTightness = 50 ProjectionHack = 1 +SafeTextureCache = 1 [Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index 22c8720408..8d1e624815 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -2,11 +2,12 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) EmulationStateId = 4 +EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 1 FIFOWatermarkTightness = 50 +ProjectionHack = 1 +SafeTextureCache = 1 [Gecko] diff --git a/RHAE01.ini b/RHAE01.ini index 8cb80f4889..fd609641b0 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = (r6633) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RHAJ01.ini b/RHAJ01.ini index 3a06af8c26..859bf33d91 100644 --- a/RHAJ01.ini +++ b/RHAJ01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = (r6633) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RHAK01.ini b/RHAK01.ini index db4ae3ef51..3b4298dcc0 100644 --- a/RHAK01.ini +++ b/RHAK01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = (r6633) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RHAP01.ini b/RHAP01.ini index f29ade071a..9cfbc1d0c4 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = (r6633) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RHAW01.ini b/RHAW01.ini index cb90298099..e8da3d865b 100644 --- a/RHAW01.ini +++ b/RHAW01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Random crashes (r6521) +EmulationIssues = (r6633) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RSPE01.ini b/RSPE01.ini index 3dd8005041..208c230b48 100644 --- a/RSPE01.ini +++ b/RSPE01.ini @@ -11,5 +11,4 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RSPP01.ini b/RSPP01.ini index a8ecbad56c..610eab1762 100644 --- a/RSPP01.ini +++ b/RSPP01.ini @@ -1,10 +1,14 @@ # RSPP01 - SPORTS PACK for REVOLUTION -[Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 +[Gecko] From defcf0a034b0467c0c17193b74d6acc407471fcf Mon Sep 17 00:00:00 2001 From: skidau Date: Wed, 22 Dec 2010 01:42:15 +0000 Subject: [PATCH 206/336] One Piece Unlimited Cruise 2 is now playable since Dolphin 6634. --- RIUPAF.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/RIUPAF.ini b/RIUPAF.ini index bfdd36a94c..fa531719e9 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -1,8 +1,8 @@ # RIUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Broken NAND emulation +EmulationStateId = 4 +EmulationIssues = Graphics issues [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] From b7758ae6462e6b9022c1789493c38080181a820a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 22 Dec 2010 08:30:36 +0000 Subject: [PATCH 207/336] Update to utilize "EFB to cpu Access" ini option --- GXBE69.ini | 4 ++-- GXBP69.ini | 4 ++-- RMGE01.ini | 1 + RMGJ01.ini | 1 + RMGK01.ini | 1 + RMGP01.ini | 1 + SB4E01.ini | 4 ++-- SB4J01.ini | 4 ++-- SB4P01.ini | 4 ++-- SNCE8P.ini | 2 +- SNCJ8P.ini | 2 +- SNCP8P.ini | 2 +- 12 files changed, 17 insertions(+), 13 deletions(-) diff --git a/GXBE69.ini b/GXBE69.ini index 24e2f12f37..745b34a9ce 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -1,11 +1,11 @@ # GXBE69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Has problematic intro videos(skip them).Disable "Enable Cpu acess"(Efb) for the slowdowns, and use LLE plugin for the sound issues(r6598). +EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 +EFBAccessEnable = 0 [Gecko] diff --git a/GXBP69.ini b/GXBP69.ini index 6f9d96b322..2803c5da33 100644 --- a/GXBP69.ini +++ b/GXBP69.ini @@ -1,11 +1,11 @@ # GXBP69 - SSX3 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Has problematic intro videos(skip them).Disable "Enable Cpu acess"(Efb) for the slowdowns, and use LLE plugin for the sound issues(r6598). +EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 +EFBAccessEnable = 0 [Gecko] diff --git a/RMGE01.ini b/RMGE01.ini index 44aea1c156..26cf74ffc0 100644 --- a/RMGE01.ini +++ b/RMGE01.ini @@ -7,4 +7,5 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RMGJ01.ini b/RMGJ01.ini index df146a2b42..194be45ee3 100644 --- a/RMGJ01.ini +++ b/RMGJ01.ini @@ -7,4 +7,5 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RMGK01.ini b/RMGK01.ini index abbae9d1ee..989acf9e8a 100644 --- a/RMGK01.ini +++ b/RMGK01.ini @@ -7,4 +7,5 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RMGP01.ini b/RMGP01.ini index b5745cb88b..c26c4cc3a4 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -7,4 +7,5 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/SB4E01.ini b/SB4E01.ini index bea63b89c3..7fc0a78158 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -2,10 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/SB4J01.ini b/SB4J01.ini index 704b7c77f9..37d3d2c912 100644 --- a/SB4J01.ini +++ b/SB4J01.ini @@ -2,10 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/SB4P01.ini b/SB4P01.ini index e1915b14f8..05cb72a1f7 100644 --- a/SB4P01.ini +++ b/SB4P01.ini @@ -2,10 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs "Enable CPU Access" .Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen.(r6584) +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/SNCE8P.ini b/SNCE8P.ini index f661aa58b1..f2aeab5deb 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -6,6 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 1 +EFBAccessEnable = 0 [Gecko] diff --git a/SNCJ8P.ini b/SNCJ8P.ini index 1b1ff02ba7..dcf807ff9b 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -6,6 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 1 +EFBAccessEnable = 0 [Gecko] diff --git a/SNCP8P.ini b/SNCP8P.ini index 8b185d7577..3f79e81538 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -6,6 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 1 +EFBAccessEnable = 0 [Gecko] From 600c8767a3cfd6a0f42020e1378c59786b251d39 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 22 Dec 2010 09:33:36 +0000 Subject: [PATCH 208/336] More updates --- RMCE01.ini | 1 + RMCJ01.ini | 1 + RMCK01.ini | 1 + RMCP01.ini | 1 + SJBE52.ini | 2 -- SJBP52.ini | 4 +--- 6 files changed, 5 insertions(+), 5 deletions(-) diff --git a/RMCE01.ini b/RMCE01.ini index 68e70708e6..65082a31d9 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -12,4 +12,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +DisableFog = 1 [Gecko] diff --git a/RMCJ01.ini b/RMCJ01.ini index 3a21c8d80d..10b914a5bc 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -12,4 +12,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +DisableFog = 1 [Gecko] diff --git a/RMCK01.ini b/RMCK01.ini index d438c6629b..821706ed86 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -12,4 +12,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +DisableFog = 1 [Gecko] diff --git a/RMCP01.ini b/RMCP01.ini index 8c956b096f..240014af5b 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -12,4 +12,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 FIFOWatermarkTightness = 50 +DisableFog = 1 [Gecko] diff --git a/SJBE52.ini b/SJBE52.ini index e855d1f06f..babd513ab5 100644 --- a/SJBE52.ini +++ b/SJBE52.ini @@ -7,7 +7,5 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 -EFBToTextureEnable = 0 [Gecko] diff --git a/SJBP52.ini b/SJBP52.ini index 621e0347bb..661b58884e 100644 --- a/SJBP52.ini +++ b/SJBP52.ini @@ -7,7 +7,5 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +[Gecko] \ No newline at end of file From 4a1a9af7cf7b3a584a93d5e7d66c7b9eaa7a87e9 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 23 Dec 2010 18:29:54 +0000 Subject: [PATCH 209/336] Some Gamecube love. Thanks to the info in this thread by StripTheSoul: http://forums.dolphin-emulator.com/showthread.php?tid=5799 A couple of Wii updates too. --- GAVE78.ini | 6 ++++++ GBWE64.ini | 11 +++++++++++ GFTE01.ini | 10 ++++++++++ GH2E69.ini | 11 +++++++++++ GHCE4Q.ini | 9 ++++++--- GHCF4Q.ini | 11 +++++++++++ GISE36.ini | 11 +++++++++++ GISP36.ini | 7 ++++++- GJWE78.ini | 6 +++++- GK5E78.ini | 12 ++++++++++++ GKOE70.ini | 9 +++++++-- GKOP70.ini | 12 ++++++++++++ GLWE51.ini | 10 ++++++++++ GM6EE9.ini | 4 ++++ GP2E82.ini | 11 +++++++++++ GP2EAF.ini | 11 +++++++++++ GQTE4Q.ini | 9 +++++++-- GRKE41.ini | 12 ++++++++++++ GW7E69.ini | 6 +++++- RBHE08.ini | 6 +++++- RBHJ08.ini | 11 +++++++++++ RBHP08.ini | 11 +++++++++++ RFEE01.ini | 3 +-- RFEJ01.ini | 12 ++++++++++++ RFEP01.ini | 18 +++++++++++------- WAYETJ.ini | 10 ++++++++++ 26 files changed, 229 insertions(+), 20 deletions(-) create mode 100644 GBWE64.ini create mode 100644 GFTE01.ini create mode 100644 GH2E69.ini create mode 100644 GHCF4Q.ini create mode 100644 GISE36.ini create mode 100644 GK5E78.ini create mode 100644 GKOP70.ini create mode 100644 GLWE51.ini create mode 100644 GP2E82.ini create mode 100644 GP2EAF.ini create mode 100644 GRKE41.ini create mode 100644 RBHJ08.ini create mode 100644 RBHP08.ini create mode 100644 RFEJ01.ini create mode 100644 WAYETJ.ini diff --git a/GAVE78.ini b/GAVE78.ini index 5b9b8a3497..5e1179c5a5 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -1,6 +1,12 @@ # GAVE78 - Avatar 06 [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 1 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GBWE64.ini b/GBWE64.ini new file mode 100644 index 0000000000..269dfd7254 --- /dev/null +++ b/GBWE64.ini @@ -0,0 +1,11 @@ +# GBWE64 - Star Wars Bounty Hunter +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFTE01.ini b/GFTE01.ini new file mode 100644 index 0000000000..59f73fcd27 --- /dev/null +++ b/GFTE01.ini @@ -0,0 +1,10 @@ +# GFTE01 - MarioGolf Toadstool Tour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GH2E69.ini b/GH2E69.ini new file mode 100644 index 0000000000..6ab262c3ef --- /dev/null +++ b/GH2E69.ini @@ -0,0 +1,11 @@ +# GH2E69 - NFS: HP2 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Intro videos are messed up, skip them. Game is slow (r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHCE4Q.ini b/GHCE4Q.ini index 57fca4a0c1..13084ec720 100644 --- a/GHCE4Q.ini +++ b/GHCE4Q.ini @@ -1,8 +1,11 @@ # GHCE4Q - Chicken Little [Core] Values set here will override the main dolphin settings. -TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Crash afther memorycard check +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHCF4Q.ini b/GHCF4Q.ini new file mode 100644 index 0000000000..c66b3280af --- /dev/null +++ b/GHCF4Q.ini @@ -0,0 +1,11 @@ +# GHCF4Q - Chicken Little +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GISE36.ini b/GISE36.ini new file mode 100644 index 0000000000..8e816c0c25 --- /dev/null +++ b/GISE36.ini @@ -0,0 +1,11 @@ +# GISE36 - Second Sight +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GISP36.ini b/GISP36.ini index 94bac67af9..98d2741464 100644 --- a/GISP36.ini +++ b/GISP36.ini @@ -1,6 +1,11 @@ # GISP36 - Second Sight [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GJWE78.ini b/GJWE78.ini index 77383d02b3..fa54e419c4 100644 --- a/GJWE78.ini +++ b/GJWE78.ini @@ -1,8 +1,9 @@ # GJWE78 - Tak: The Great Juju Challenge [Core] Values set here will override the main dolphin settings. -TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code @@ -23,3 +24,6 @@ $Infinite Red Crystals 0444C428 4479C000 $Infinite Green Fruit 0444C434 4479C000 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GK5E78.ini b/GK5E78.ini new file mode 100644 index 0000000000..b20322cc3c --- /dev/null +++ b/GK5E78.ini @@ -0,0 +1,12 @@ +# GK5E78 - Monster House +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKOE70.ini b/GKOE70.ini index eb5d008f25..07ff098092 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -1,7 +1,12 @@ # GKOE70 - Kao the kangaroo [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Buttons don't react for some reason +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKOP70.ini b/GKOP70.ini new file mode 100644 index 0000000000..550715dd87 --- /dev/null +++ b/GKOP70.ini @@ -0,0 +1,12 @@ +# GKOP70 - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GLWE51.ini b/GLWE51.ini new file mode 100644 index 0000000000..61fc569bb7 --- /dev/null +++ b/GLWE51.ini @@ -0,0 +1,10 @@ +# GLWE51 - Legends of Wrestling +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GM6EE9.ini b/GM6EE9.ini index 9766c983b7..255e6b6630 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -5,3 +5,7 @@ EmulationStateId = 4 EmulationIssues = Only in Interpreter(Very slow) Or Savestate(Slow) Bad sound [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GP2E82.ini b/GP2E82.ini new file mode 100644 index 0000000000..d0c96e61e1 --- /dev/null +++ b/GP2E82.ini @@ -0,0 +1,11 @@ +# GP2E82 - Pac-Man World 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real xfb for the videos to show up(r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GP2EAF.ini b/GP2EAF.ini new file mode 100644 index 0000000000..1aba9a9486 --- /dev/null +++ b/GP2EAF.ini @@ -0,0 +1,11 @@ +# GP2EAF - Pac-Man World 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real xfb for the videos to show up(r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GQTE4Q.ini b/GQTE4Q.ini index d75e1b48a1..1fc5effe4b 100644 --- a/GQTE4Q.ini +++ b/GQTE4Q.ini @@ -1,7 +1,12 @@ # GQTE4Q - Meet the Robinsons [Core] Values set here will override the main dolphin settings. +MMU = 1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 +EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GRKE41.ini b/GRKE41.ini new file mode 100644 index 0000000000..0d4b01e1d5 --- /dev/null +++ b/GRKE41.ini @@ -0,0 +1,12 @@ +# GRKE41 - Rocky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Directx11 plugin (r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GW7E69.ini b/GW7E69.ini index 10ed5000cd..5aaeee0345 100644 --- a/GW7E69.ini +++ b/GW7E69.ini @@ -1,6 +1,10 @@ # GW7E69 - 007: Agent Under Fire (tm) [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = Intro videos are messed up, skip them (r6651) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RBHE08.ini b/RBHE08.ini index 630c1b943f..e8cd0c2b26 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -1,7 +1,11 @@ -# RBHE08 - biohazard0 +# RBHE08 - Resident Evil Archives: Resident Evil Zero [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RBHJ08.ini b/RBHJ08.ini new file mode 100644 index 0000000000..4a0bad3aef --- /dev/null +++ b/RBHJ08.ini @@ -0,0 +1,11 @@ +# RBHJ08 - Biohazard 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RBHP08.ini b/RBHP08.ini new file mode 100644 index 0000000000..ae896ec476 --- /dev/null +++ b/RBHP08.ini @@ -0,0 +1,11 @@ +# RBHP08 - Resident Evil Archives: Resident Evil Zero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RFEE01.ini b/RFEE01.ini index 7d9de92219..2d8d699efe 100644 --- a/RFEE01.ini +++ b/RFEE01.ini @@ -1,13 +1,12 @@ # RFEE01 - FIRE EMBLEM 10 USA [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Wii] ProgressiveScan = 0 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RFEJ01.ini b/RFEJ01.ini new file mode 100644 index 0000000000..20dfbf7a22 --- /dev/null +++ b/RFEJ01.ini @@ -0,0 +1,12 @@ +# RFEJ01 - Fire Emblem Akatsuki No Megami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RFEP01.ini b/RFEP01.ini index a6c98d4a03..80c293ff08 100644 --- a/RFEP01.ini +++ b/RFEP01.ini @@ -1,10 +1,14 @@ # RFEP01 - FIRE EMBLEM 10 EUR -[Core] +[Core] Values set here will override the main dolphin settings. [Speedhacks] 0x80006e00=800 -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] -[ActionReplay] +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WAYETJ.ini b/WAYETJ.ini new file mode 100644 index 0000000000..27a186d98b --- /dev/null +++ b/WAYETJ.ini @@ -0,0 +1,10 @@ +# WAYETJ - And Yet It Moves +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From bdb037ff163d06969719b7bc8d53cddb121a22d2 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 23 Dec 2010 19:11:32 +0000 Subject: [PATCH 210/336] And a monster hunter 3 update that takes advantage of the efb to cpu access option. --- RMHE08.ini | 4 ++-- RMHJ08.ini | 8 +++++--- RMHP08.ini | 4 ++-- 3 files changed, 9 insertions(+), 7 deletions(-) diff --git a/RMHE08.ini b/RMHE08.ini index 90fdf1c6fc..b287ec6184 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -2,12 +2,12 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6461) +EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 EFBToTextureEnable = 0 +EFBAccessEnable = 0 [Gecko] diff --git a/RMHJ08.ini b/RMHJ08.ini index 6993aa8ca1..ffac86ab5b 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -2,13 +2,15 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) EmulationStateId = 4 -EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. 0x805DD6D4:dword:0x60000000 0x805DD6D8:dword:0x60000000 0x805DD6DC:dword:0x60000000 [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 -EFBToTextureEnable = 0 \ No newline at end of file +ProjectionHack = 0 +EFBToTextureEnable = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/RMHP08.ini b/RMHP08.ini index 81f3715e33..513c5fcb76 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -2,12 +2,12 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6461) +EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 EFBToTextureEnable = 0 +EFBAccessEnable = 0 [Gecko] From 7b852d99bcfb31de2fb43afef28544677fef50d1 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 27 Dec 2010 20:58:12 +0000 Subject: [PATCH 211/336] Clean up Fifowatermarktightness = 50. It is not used anymore, and even if someone uses this database in older revs it is not needed. Michael Jackson the Experience update also. --- D43U01.ini | 1 - G2ME01.ini | 1 - G2VE08.ini | 1 - G3EE51.ini | 1 - G4QE01.ini | 1 - GAFE01.ini | 1 - GAFJ01.ini | 1 - GAFP01.ini | 1 - GAFU01.ini | 1 - GBGP7D.ini | 1 - GBME7F.ini | 1 - GBMP7F.ini | 1 - GCCE01.ini | 1 - GCNE7D.ini | 1 - GCPP6S.ini | 1 - GCTP51.ini | 1 - GDIE7D.ini | 1 - GEDE01.ini | 1 - GEDP01.ini | 1 - GEZE8P.ini | 1 - GF7E01.ini | 1 - GFEE01.ini | 1 - GFTP01.ini | 1 - GGEE41.ini | 1 - GHAE08.ini | 1 - GK7E08.ini | 1 - GKQJ01.ini | 1 - GKYE01.ini | 1 - GLRE64.ini | 1 - GM2E8P.ini | 1 - GM8E01.ini | 1 - GMBE8P.ini | 1 - GMSP01.ini | 1 - GNUEDA.ini | 1 - GO7E69.ini | 1 - GP7E01.ini | 1 - GPNE08.ini | 1 - GPOE8P.ini | 1 - GPZJ01.ini | 1 - GQSDAF.ini | 1 - GQSEAF.ini | 1 - GQSFAF.ini | 1 - GQSPAF.ini | 1 - GREP08.ini | 1 - GRHE41.ini | 1 - GRSEAF.ini | 1 - GSNE8P.ini | 1 - GSWE64.ini | 1 - GTEE01.ini | 1 - GTLE52.ini | 1 - GTSE4F.ini | 1 - GUMP52.ini | 1 - GUPE8P.ini | 1 - GUTE52.ini | 1 - GW2P78.ini | 1 - GWRE01.ini | 1 - GWWE01.ini | 1 - GXCE01.ini | 1 - GXLP52.ini | 1 - GXXP01.ini | 1 - GYFEA4.ini | 1 - GYWEE9.ini | 1 - GZ2E01.ini | 1 - GZ2J01.ini | 1 - GZ2P01.ini | 1 - GZLE01.ini | 1 - GZLP01.ini | 1 - R2GEXJ.ini | 1 - R2GP99.ini | 1 - R2VP01.ini | 1 - R3BE8P.ini | 1 - R3ME01.ini | 1 - R3NEXS.ini | 1 - R3OE01.ini | 1 - R3OJ01.ini | 1 - R3OP01.ini | 1 - R46ENS.ini | 1 - R4EE01.ini | 1 - R4EP01.ini | 1 - R4ZJ01.ini | 1 - R5WEA4.ini | 1 - R5WJA4.ini | 1 - R6BE78.ini | 1 - R6BJ78.ini | 1 - R6BK78.ini | 1 - R6BP78.ini | 1 - R6BX78.ini | 1 - R7PE01.ini | 1 - R8AP01.ini | 1 - R8DPA4.ini | 1 - R8PE01.ini | 1 - RB4E08.ini | 1 - RBUE08.ini | 1 - RCJE8P.ini | 1 - RDSE70.ini | 1 - RDSJAF.ini | 1 - RDSPAF.ini | 1 - RFCEGD.ini | 1 - RFCJGD.ini | 1 - RFCPGD.ini | 1 - RFFEGD.ini | 1 - RFFJGD.ini | 1 - RFFPGD.ini | 1 - RGLE7D.ini | 1 - RHOE8P.ini | 1 - RIUPAF.ini | 1 - RIVEXJ.ini | 1 - RK2EEB.ini | 1 - RK2JEB.ini | 1 - RK2P01.ini | 1 - RKDEEB.ini | 1 - RKDJEB.ini | 1 - RKDPEB.ini | 1 - RM3E01.ini | 1 - RM3J01.ini | 1 - RMAE01.ini | 1 - RMCE01.ini | 1 - RMCJ01.ini | 1 - RMCK01.ini | 1 - RMCP01.ini | 1 - RNHE41.ini | 1 - RNOJ01.ini | 1 - RNOP01.ini | 1 - RO3EXJ.ini | 1 - RO3J99.ini | 1 - RO3P99.ini | 1 - ROWE08.ini | 1 - ROWJ08.ini | 1 - ROWP08.ini | 1 - RPJE7U.ini | 1 - RPJJ99.ini | 1 - RPWZ41.ini | 1 - RSBP01.ini | 1 - RSFP99.ini | 1 - RT4EAF.ini | 1 - RT5E8P.ini | 1 - RTZE08.ini | 1 - RTZJ08.ini | 1 - RTZK08.ini | 1 - RTZP08.ini | 1 - RUYE41.ini | 1 - RVKP99.ini | 1 - RVUP8P.ini | 1 - RX3E01.ini | 1 - RZDE01.ini | 1 - RZDJ01.ini | 1 - RZDK01.ini | 1 - RZDP01.ini | 1 - RZPE01.ini | 1 - RZTE01.ini | 1 - S59E01.ini | 1 - S59JC8.ini | 1 - S59P01.ini | 1 - S75E69.ini | 1 - SAKENS.ini | 1 - SAKPNS.ini | 1 - SB3E08.ini | 1 - SB3J08.ini | 1 - SB3P08.ini | 1 - SBDE08.ini | 1 - SBLE5G.ini | 1 - SDWJ18.ini | 1 - SDWP18.ini | 1 - SEME4Q.ini | 1 - SEMP4Q.ini | 1 - SEMX4Q.ini | 1 - SF8E01.ini | 1 - SF8J01.ini | 1 - SF8P01.ini | 1 - SFWP69.ini | 1 - SGAP8P.ini | 1 - SILP78.ini | 1 - SK3EEB.ini | 1 - SMNE01.ini | 1 - SMNJ01.ini | 1 - SMNK01.ini | 1 - SMNP01.ini | 1 - SMNW01.ini | 1 - SMOE41.ini | 3 +-- SMOP41.ini | 3 +-- SPTJEB.ini | 1 - STKE08.ini | 1 - STKJ08.ini | 1 - STKP08.ini | 1 - W2MEBB.ini | 1 - W8CEXS.ini | 1 - WBLPGD.ini | 1 - WBQE18.ini | 1 - WC6EUP.ini | 1 - WCVENV.ini | 1 - WF4EGD.ini | 1 - WGDEA4.ini | 1 - WGDPA4.ini | 1 - WGOPWG.ini | 1 - WHFETY.ini | 1 - WICPKQ.ini | 1 - WIDEUN.ini | 1 - WIYETL.ini | 1 - WJEEJX.ini | 1 - WKTJA4.ini | 1 - WKTPA4.ini | 1 - WM8E18.ini | 1 - WMBP01.ini | 1 - WOTEM0.ini | 1 - WPCE01.ini | 1 - WR9E08.ini | 1 - WR9P08.ini | 1 - WRGEHU.ini | 1 - WRIPGD.ini | 1 - WSNE8P.ini | 1 - WTKEGL.ini | 1 - WTTPTW.ini | 1 - WZIPTW.ini | 1 - 213 files changed, 2 insertions(+), 215 deletions(-) diff --git a/D43U01.ini b/D43U01.ini index ac5d240f5c..68bcbb9bbe 100644 --- a/D43U01.ini +++ b/D43U01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/G2ME01.ini b/G2ME01.ini index a5253bc968..b263f38c75 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -133,7 +133,6 @@ $Have Ing Hive Temple Key 3 4241FD80 011F0001 [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 EFBToTextureEnable = 0 [Gecko] diff --git a/G2VE08.ini b/G2VE08.ini index c4dee7fa0d..34f43c4063 100644 --- a/G2VE08.ini +++ b/G2VE08.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/G3EE51.ini b/G3EE51.ini index 00a0dd99b2..0dd56121c6 100644 --- a/G3EE51.ini +++ b/G3EE51.ini @@ -7,5 +7,4 @@ EmulationIssues = Black screen. Use an older rev for the game to work like r4727 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/G4QE01.ini b/G4QE01.ini index bfd7e6c12e..0ca66ddb9d 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -29,6 +29,5 @@ $Have All Milestone Trophies 03535D56 000003E8 03535D4E 00000064 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GAFE01.ini b/GAFE01.ini index 49bddd2f03..1c98aa283f 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -310,6 +310,5 @@ $NES Wario's Woods - Infinite Credits (donny2112) 0165E60B 00000009 [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GAFJ01.ini b/GAFJ01.ini index 54d4a1cfa6..d7805acd2a 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GAFP01.ini b/GAFP01.ini index 977b70e096..55cfa3038b 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GAFU01.ini b/GAFU01.ini index ae4c395051..35c971d23b 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GBGP7D.ini b/GBGP7D.ini index 8a92a26d5c..d4c8e568b9 100644 --- a/GBGP7D.ini +++ b/GBGP7D.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GBME7F.ini b/GBME7F.ini index 984a62f27f..a93fe6340d 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/GBMP7F.ini b/GBMP7F.ini index b2fc78cd90..d77ec24dfb 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/GCCE01.ini b/GCCE01.ini index a48050579e..840555bdf5 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -292,7 +292,6 @@ $Single Player ITEM SLOT 4 CONTAINS Coat 04EC5A36 08000000 0221F32C 00000056 [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/GCNE7D.ini b/GCNE7D.ini index 6cc6962636..c3420dbe02 100644 --- a/GCNE7D.ini +++ b/GCNE7D.ini @@ -9,5 +9,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] UseRealXFB = 1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GCPP6S.ini b/GCPP6S.ini index c9067995f4..b4c962c6f1 100644 --- a/GCPP6S.ini +++ b/GCPP6S.ini @@ -7,5 +7,4 @@ EmulationIssues = Bad transparencies [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GCTP51.ini b/GCTP51.ini index 87e97734bd..1815be8829 100644 --- a/GCTP51.ini +++ b/GCTP51.ini @@ -5,5 +5,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GDIE7D.ini b/GDIE7D.ini index 9ac02f3619..cd2662975a 100644 --- a/GDIE7D.ini +++ b/GDIE7D.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GEDE01.ini b/GEDE01.ini index 2f38c9c33b..50a8d45cfd 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -7,7 +7,6 @@ EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 1 SafeTextureCache = 1 [Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index 8d1e624815..6497eca0b3 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -7,7 +7,6 @@ EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 1 SafeTextureCache = 1 [Gecko] diff --git a/GEZE8P.ini b/GEZE8P.ini index 735b0898a6..308c0e79f9 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -8,5 +8,4 @@ EmulationStateId = 4 [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GF7E01.ini b/GF7E01.ini index 65efb65669..3eb11d6933 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -69,7 +69,6 @@ $All Multiplayer Maps $Unlock Lots of Stuff In VS Mode By Completing A Match 0429E538 0000FFFF [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 EFBToTextureEnable = 0 diff --git a/GFEE01.ini b/GFEE01.ini index 22f548088f..422cc72b27 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -31,6 +31,5 @@ $Max Resistance(IKE) $Max Movement(IKE) 002B168E 00000014 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GFTP01.ini b/GFTP01.ini index e0b6c13035..1ce5e46566 100644 --- a/GFTP01.ini +++ b/GFTP01.ini @@ -7,5 +7,4 @@ EmulationIssues = Graphical glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GGEE41.ini b/GGEE41.ini index ac44afb469..9c6a8df46d 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GHAE08.ini b/GHAE08.ini index 9df3a23f9e..9ed8eae6eb 100644 --- a/GHAE08.ini +++ b/GHAE08.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GK7E08.ini b/GK7E08.ini index 53ad422af5..55ff64e520 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -7,5 +7,4 @@ EmulationIssues = Bullets don't penetrate enemies in jit x64(6507) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GKQJ01.ini b/GKQJ01.ini index 25d3909f26..62d8105204 100644 --- a/GKQJ01.ini +++ b/GKQJ01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GKYE01.ini b/GKYE01.ini index f03c6771b3..7303950592 100644 --- a/GKYE01.ini +++ b/GKYE01.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GLRE64.ini b/GLRE64.ini index 2907640c87..7f17ce77d8 100644 --- a/GLRE64.ini +++ b/GLRE64.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GM2E8P.ini b/GM2E8P.ini index 4dcd07ff4f..0f4c4b01cb 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues and occasional fifo crashes (r6436) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GM8E01.ini b/GM8E01.ini index 4b3af24e8c..c72c8d7b0f 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -88,7 +88,6 @@ $Have Beam Combo C [Core] [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/GMBE8P.ini b/GMBE8P.ini index 202e179303..1fd91f5edd 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -10,5 +10,4 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GMSP01.ini b/GMSP01.ini index 91b5a1b29a..930c01aded 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -59,7 +59,6 @@ $Yoshi Loves Water 00E66B5C 18000000 0426837C 4E800020 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 EFBToTextureEnable = 0 [Gecko] diff --git a/GNUEDA.ini b/GNUEDA.ini index 743094bec0..8985e08c56 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -6,6 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GO7E69.ini b/GO7E69.ini index 26d6beac94..cf5fb80edf 100644 --- a/GO7E69.ini +++ b/GO7E69.ini @@ -20,5 +20,4 @@ $Infinite Helicopter Rockets and Bullets 014CE551 000003E7 014CE1AD 000003E7 [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GP7E01.ini b/GP7E01.ini index 0248f5ddeb..ce3af6dca2 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -15,5 +15,4 @@ EmulationIssues = +$Unlock All Sounds 002922FA 000001FF [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GPNE08.ini b/GPNE08.ini index 4252255233..180838e3eb 100644 --- a/GPNE08.ini +++ b/GPNE08.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GPOE8P.ini b/GPOE8P.ini index fbd2367e13..eb9d9519f5 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GPZJ01.ini b/GPZJ01.ini index 5eca2e1638..228bc21891 100644 --- a/GPZJ01.ini +++ b/GPZJ01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GQSDAF.ini b/GQSDAF.ini index c8e9a4929e..1442113347 100644 --- a/GQSDAF.ini +++ b/GQSDAF.ini @@ -7,6 +7,5 @@ EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid c [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GQSEAF.ini b/GQSEAF.ini index 2b6921b648..98b2f4a899 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -778,5 +778,4 @@ $Kratos Affection to Lloyd - max is 0000270F [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GQSFAF.ini b/GQSFAF.ini index 1713c18357..46e1cc8fa6 100644 --- a/GQSFAF.ini +++ b/GQSFAF.ini @@ -7,6 +7,5 @@ EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid c [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GQSPAF.ini b/GQSPAF.ini index ab1c9370b2..4500d4ce64 100644 --- a/GQSPAF.ini +++ b/GQSPAF.ini @@ -7,6 +7,5 @@ EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid c [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GREP08.ini b/GREP08.ini index 9feefaadc1..4251620ea7 100644 --- a/GREP08.ini +++ b/GREP08.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GRHE41.ini b/GRHE41.ini index 93ba864c41..081f231f5b 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/GRSEAF.ini b/GRSEAF.ini index 8a1da75749..abd8be9324 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -7,7 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 SafeTextureCache = 1 [Gecko] diff --git a/GSNE8P.ini b/GSNE8P.ini index ddebd948d3..a8c23fe14a 100644 --- a/GSNE8P.ini +++ b/GSNE8P.ini @@ -14,5 +14,4 @@ $Infinite Lives 001CC1CD 00000063 001E5319 00000063 [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GSWE64.ini b/GSWE64.ini index 0160fb2781..76d374438a 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -9,7 +9,6 @@ EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/GTEE01.ini b/GTEE01.ini index 90a14c1a5c..0d946d32b4 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -48,6 +48,5 @@ $Moon Jump (Press Z) 3A2342E8 00000010 042723E4 43000000 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GTLE52.ini b/GTLE52.ini index 4779493761..88e54ea188 100644 --- a/GTLE52.ini +++ b/GTLE52.ini @@ -8,5 +8,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GTSE4F.ini b/GTSE4F.ini index ece6c90775..e4b3d6fc15 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -227,6 +227,5 @@ $14th Loaded Player Size Modifier (Twilight Spectre) 404013FC 00129F10 424013FC 0000099C [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GUMP52.ini b/GUMP52.ini index ee4a8e1064..d1c49fa493 100644 --- a/GUMP52.ini +++ b/GUMP52.ini @@ -9,5 +9,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GUPE8P.ini b/GUPE8P.ini index e67734b1ce..d98c92cae3 100644 --- a/GUPE8P.ini +++ b/GUPE8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GUTE52.ini b/GUTE52.ini index 59eb274cd1..7b634cb8ce 100644 --- a/GUTE52.ini +++ b/GUTE52.ini @@ -10,5 +10,4 @@ EmulationIssues = [Video] UseXFB = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GW2P78.ini b/GW2P78.ini index 63fda1f13c..a46bba1335 100644 --- a/GW2P78.ini +++ b/GW2P78.ini @@ -7,5 +7,4 @@ EmulationIssues = DSP/ARAM/Audio Streaming problem [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GWRE01.ini b/GWRE01.ini index c9ff35f588..b40b9efbf6 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -25,6 +25,5 @@ $Stunt mode: Freeze timer at 65"00 $Have 99 Points (1P Mode) 00632B43 00000063 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GWWE01.ini b/GWWE01.ini index 641c9535a4..05cedf1aec 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -7,5 +7,4 @@ EmulationIssues = hangs [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GXCE01.ini b/GXCE01.ini index 8046068692..5423dfd16f 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -57,6 +57,5 @@ $All Leg Parts 0556D902 08000000 023BFC1C 0003FFFF [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GXLP52.ini b/GXLP52.ini index 52cbc4aaba..06ddfd636a 100644 --- a/GXLP52.ini +++ b/GXLP52.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GXXP01.ini b/GXXP01.ini index 8b00e32335..dd942c3c4c 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GYFEA4.ini b/GYFEA4.ini index 873c283255..fdc9fa025f 100644 --- a/GYFEA4.ini +++ b/GYFEA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GYWEE9.ini b/GYWEE9.ini index 6cd50eea4f..fcec846f0f 100644 --- a/GYWEE9.ini +++ b/GYWEE9.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/GZ2E01.ini b/GZ2E01.ini index 2f4aff8f71..4732577299 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1476,7 +1476,6 @@ $Item Slots 21-24 (Twilight Spectre) [Core] [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 EFBToTextureEnable = 0 ProjectionHack = 0 diff --git a/GZ2J01.ini b/GZ2J01.ini index 83f6406107..8cb7da6dfc 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -9,7 +9,6 @@ EmulationIssues = [Core] [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 EFBToTextureEnable = 0 ProjectionHack = 0 diff --git a/GZ2P01.ini b/GZ2P01.ini index 9a55edf066..b0790ed91d 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -77,7 +77,6 @@ D776EB56 1475A9C0 00408276 0000000F [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 EFBToTextureEnable = 0 ProjectionHack = 0 diff --git a/GZLE01.ini b/GZLE01.ini index c34cbf5919..12d9dfa3c6 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -348,6 +348,5 @@ $Unrestricted Camera [Core] [Video] EFBToTextureEnable = 0 -FIFOWatermarkTightness = 50 ProjectionHack = 1 [Gecko] diff --git a/GZLP01.ini b/GZLP01.ini index 7fae8045bf..9d225b559a 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -227,5 +227,4 @@ $Test Room 14 (Hold L+R+B) 043D1674 73746500 [Video] EFBToTextureEnable = 0 -FIFOWatermarkTightness = 50 ProjectionHack = 1 diff --git a/R2GEXJ.ini b/R2GEXJ.ini index c29c87b171..fe65c15e58 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 UseXFB = 1 ProjectionHack = 0 [Gecko] diff --git a/R2GP99.ini b/R2GP99.ini index 6caeebf074..b6f41f5f29 100644 --- a/R2GP99.ini +++ b/R2GP99.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 UseXFB = 1 ProjectionHack = 0 [Gecko] diff --git a/R2VP01.ini b/R2VP01.ini index d2bb2a77d4..0da98cffdb 100644 --- a/R2VP01.ini +++ b/R2VP01.ini @@ -6,6 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/R3BE8P.ini b/R3BE8P.ini index 325fd67916..ccd69e9e91 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R3ME01.ini b/R3ME01.ini index 5f8407e30c..ca87b60593 100644 --- a/R3ME01.ini +++ b/R3ME01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R3NEXS.ini b/R3NEXS.ini index ab818c5890..eb62b97431 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/R3OE01.ini b/R3OE01.ini index 369adb0d65..7e95060b37 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 5 [Gecko] diff --git a/R3OJ01.ini b/R3OJ01.ini index 8e1f08c7df..5974c8b0f9 100644 --- a/R3OJ01.ini +++ b/R3OJ01.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 5 [Gecko] diff --git a/R3OP01.ini b/R3OP01.ini index ccefa82324..f673b81674 100644 --- a/R3OP01.ini +++ b/R3OP01.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 5 [Gecko] diff --git a/R46ENS.ini b/R46ENS.ini index 2d83d0b22a..8a563ac1fb 100644 --- a/R46ENS.ini +++ b/R46ENS.ini @@ -6,6 +6,5 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/R4EE01.ini b/R4EE01.ini index 77196d0720..18acce8938 100644 --- a/R4EE01.ini +++ b/R4EE01.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 [Gecko] diff --git a/R4EP01.ini b/R4EP01.ini index 9b3710e63a..250549f35a 100644 --- a/R4EP01.ini +++ b/R4EP01.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 [Gecko] diff --git a/R4ZJ01.ini b/R4ZJ01.ini index a109103403..a15643b72b 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R5WEA4.ini b/R5WEA4.ini index 5e3da6128b..fe543c2adc 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -6,7 +6,6 @@ EmulationIssues = Flashlight glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/R5WJA4.ini b/R5WJA4.ini index bd1ed43509..93a27841b5 100644 --- a/R5WJA4.ini +++ b/R5WJA4.ini @@ -6,7 +6,6 @@ EmulationIssues = Flashlight glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/R6BE78.ini b/R6BE78.ini index 3df6f15786..c325f20be6 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -6,7 +6,6 @@ EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 ForceFiltering = 0 [Gecko] diff --git a/R6BJ78.ini b/R6BJ78.ini index 4e1eb2e885..9429108767 100644 --- a/R6BJ78.ini +++ b/R6BJ78.ini @@ -6,7 +6,6 @@ EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 ForceFiltering = 0 [Gecko] diff --git a/R6BK78.ini b/R6BK78.ini index fa5ec541bb..80fee77c68 100644 --- a/R6BK78.ini +++ b/R6BK78.ini @@ -6,7 +6,6 @@ EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 ForceFiltering = 0 [Gecko] diff --git a/R6BP78.ini b/R6BP78.ini index 0092d5a310..05e01e9e62 100644 --- a/R6BP78.ini +++ b/R6BP78.ini @@ -6,7 +6,6 @@ EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 ForceFiltering = 0 [Gecko] diff --git a/R6BX78.ini b/R6BX78.ini index 25bf11934a..b74f8700c6 100644 --- a/R6BX78.ini +++ b/R6BX78.ini @@ -6,7 +6,6 @@ EmulationIssues = Some GFX Glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 ForceFiltering = 0 [Gecko] diff --git a/R7PE01.ini b/R7PE01.ini index 5380ec52cc..516e0dbc13 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -8,6 +8,5 @@ EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration ta 0x8011E0F8:dword:0x4E800020 [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/R8AP01.ini b/R8AP01.ini index 3084219c11..a78a5a1834 100644 --- a/R8AP01.ini +++ b/R8AP01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R8DPA4.ini b/R8DPA4.ini index 0951b64bb2..4cd463ac0b 100644 --- a/R8DPA4.ini +++ b/R8DPA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R8PE01.ini b/R8PE01.ini index 8f668e6207..4ee9f75b6a 100644 --- a/R8PE01.ini +++ b/R8PE01.ini @@ -8,5 +8,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RB4E08.ini b/RB4E08.ini index 74bd4c19bb..e020bc2380 100644 --- a/RB4E08.ini +++ b/RB4E08.ini @@ -7,5 +7,4 @@ EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RBUE08.ini b/RBUE08.ini index d55df3c34e..4eafb7b6cb 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RCJE8P.ini b/RCJE8P.ini index 177e783a19..d8dddfadc2 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -15,6 +15,5 @@ EmulationStateId = 4 [Video] # Bink videos have issues with the Force Filtering setting ForceFiltering = 0 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RDSE70.ini b/RDSE70.ini index e3781fd1f5..2d3497bef9 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/RDSJAF.ini b/RDSJAF.ini index 8c5ace9f31..1479a8bf48 100644 --- a/RDSJAF.ini +++ b/RDSJAF.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/RDSPAF.ini b/RDSPAF.ini index e07c28e1b5..fb50816e66 100644 --- a/RDSPAF.ini +++ b/RDSPAF.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/RFCEGD.ini b/RFCEGD.ini index 3e1691a3a7..91e01fed0c 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -7,6 +7,5 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RFCJGD.ini b/RFCJGD.ini index 9d5476097f..3e617a927d 100644 --- a/RFCJGD.ini +++ b/RFCJGD.ini @@ -7,6 +7,5 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RFCPGD.ini b/RFCPGD.ini index 92fa2a7a26..364b882827 100644 --- a/RFCPGD.ini +++ b/RFCPGD.ini @@ -7,5 +7,4 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RFFEGD.ini b/RFFEGD.ini index c4129ba5ac..832d37d517 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -7,6 +7,5 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/RFFJGD.ini b/RFFJGD.ini index 1d0f1f9617..5d21155113 100644 --- a/RFFJGD.ini +++ b/RFFJGD.ini @@ -7,6 +7,5 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/RFFPGD.ini b/RFFPGD.ini index 5f5debf715..57bb606c92 100644 --- a/RFFPGD.ini +++ b/RFFPGD.ini @@ -7,6 +7,5 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/RGLE7D.ini b/RGLE7D.ini index bfa998e5c4..e98a1d8a1f 100644 --- a/RGLE7D.ini +++ b/RGLE7D.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RHOE8P.ini b/RHOE8P.ini index b6377533cd..e1865f8f18 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -6,7 +6,6 @@ EmulationIssues = Use dx9 plugin (dx11 crashes). Geometry issues (r6480) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] $Infinte Bomb Usage after Getting 1 [g6flavor] diff --git a/RIUPAF.ini b/RIUPAF.ini index fa531719e9..3005523bb3 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -7,5 +7,4 @@ EmulationIssues = Graphics issues [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RIVEXJ.ini b/RIVEXJ.ini index 7b4e9e9c2b..513726eef7 100644 --- a/RIVEXJ.ini +++ b/RIVEXJ.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RK2EEB.ini b/RK2EEB.ini index 3504fc0e96..c5f6f91420 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RK2JEB.ini b/RK2JEB.ini index 38822be7ea..e027dedc5c 100644 --- a/RK2JEB.ini +++ b/RK2JEB.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RK2P01.ini b/RK2P01.ini index 388f413f64..46f4aaec6b 100644 --- a/RK2P01.ini +++ b/RK2P01.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RKDEEB.ini b/RKDEEB.ini index 37eaaee924..dbd8b48aa1 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RKDJEB.ini b/RKDJEB.ini index 4b890b55fb..0170f61aa6 100644 --- a/RKDJEB.ini +++ b/RKDJEB.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RKDPEB.ini b/RKDPEB.ini index f0d2c2c88c..2d1db13b6c 100644 --- a/RKDPEB.ini +++ b/RKDPEB.ini @@ -7,6 +7,5 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RM3E01.ini b/RM3E01.ini index 524b5d100e..99c00d19f1 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -8,7 +8,6 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 SafeTextureCache = 1 ProjectionHack = 0 diff --git a/RM3J01.ini b/RM3J01.ini index 9ad33a723e..80a6f01586 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -8,7 +8,6 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 SafeTextureCache = 1 ProjectionHack = 0 diff --git a/RMAE01.ini b/RMAE01.ini index c75e69778e..44eb9d55d9 100644 --- a/RMAE01.ini +++ b/RMAE01.ini @@ -7,5 +7,4 @@ EmulationIssues = Starts in tournament mode [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RMCE01.ini b/RMCE01.ini index 65082a31d9..44bbdf32a8 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -11,6 +11,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 DisableFog = 1 [Gecko] diff --git a/RMCJ01.ini b/RMCJ01.ini index 10b914a5bc..b16e79ffb8 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -11,6 +11,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 DisableFog = 1 [Gecko] diff --git a/RMCK01.ini b/RMCK01.ini index 821706ed86..8792381c4d 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -11,6 +11,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 DisableFog = 1 [Gecko] diff --git a/RMCP01.ini b/RMCP01.ini index 240014af5b..a756f6f754 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -11,6 +11,5 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 DisableFog = 1 [Gecko] diff --git a/RNHE41.ini b/RNHE41.ini index 1a66c369ff..45cbcb2948 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -9,6 +9,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RNOJ01.ini b/RNOJ01.ini index 562359b9bd..5434f1c06e 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] UseXFB = 1 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 [Gecko] diff --git a/RNOP01.ini b/RNOP01.ini index d8f00498a0..bb9a455e91 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -7,7 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] UseXFB = 1 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/RO3EXJ.ini b/RO3EXJ.ini index 9d7d06bd50..0701bd59f1 100644 --- a/RO3EXJ.ini +++ b/RO3EXJ.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] UseXFB = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RO3J99.ini b/RO3J99.ini index 3c1614b65c..0249ef1692 100644 --- a/RO3J99.ini +++ b/RO3J99.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] UseXFB = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RO3P99.ini b/RO3P99.ini index f6ce3a719e..9dd1206612 100644 --- a/RO3P99.ini +++ b/RO3P99.ini @@ -7,6 +7,5 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] UseXFB = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/ROWE08.ini b/ROWE08.ini index 4765fadcd0..042c540e50 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -7,7 +7,6 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 SafeTextureCache = 1 [Gecko] diff --git a/ROWJ08.ini b/ROWJ08.ini index 81832f983e..92ee8df4b0 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -7,7 +7,6 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 SafeTextureCache = 1 [Gecko] diff --git a/ROWP08.ini b/ROWP08.ini index 77b238362d..56b72ae357 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -7,7 +7,6 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 SafeTextureCache = 1 [Gecko] diff --git a/RPJE7U.ini b/RPJE7U.ini index 293618fcf9..3d6dbf13bb 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 SafeTextureCache = 1 [Gecko] diff --git a/RPJJ99.ini b/RPJJ99.ini index 3831674624..ade6956b25 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 SafeTextureCache = 1 [Gecko] \ No newline at end of file diff --git a/RPWZ41.ini b/RPWZ41.ini index 36ec171bc1..00f3b287f0 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -7,5 +7,4 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RSBP01.ini b/RSBP01.ini index 857c1a6ed4..562e41ba45 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -16,5 +16,4 @@ $All players can be on the same team 04684D5C 38600000 [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RSFP99.ini b/RSFP99.ini index ff790d69ff..2427edc8c5 100644 --- a/RSFP99.ini +++ b/RSFP99.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RT4EAF.ini b/RT4EAF.ini index d611f702cb..5d83196bfc 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -6,6 +6,5 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RT5E8P.ini b/RT5E8P.ini index 00889a586d..e281606384 100644 --- a/RT5E8P.ini +++ b/RT5E8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RTZE08.ini b/RTZE08.ini index 20a8fe6673..a86248f196 100644 --- a/RTZE08.ini +++ b/RTZE08.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/RTZJ08.ini b/RTZJ08.ini index b858fc025b..707dd8e08d 100644 --- a/RTZJ08.ini +++ b/RTZJ08.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/RTZK08.ini b/RTZK08.ini index 6a447578c1..2624012669 100644 --- a/RTZK08.ini +++ b/RTZK08.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/RTZP08.ini b/RTZP08.ini index 50c6056e99..4f648783d3 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/RUYE41.ini b/RUYE41.ini index de17349c69..867fe08a6c 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -6,6 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RVKP99.ini b/RVKP99.ini index dcf6c6b940..70094fff14 100644 --- a/RVKP99.ini +++ b/RVKP99.ini @@ -6,6 +6,5 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/RVUP8P.ini b/RVUP8P.ini index 5c1ea59bad..9f67083c8b 100644 --- a/RVUP8P.ini +++ b/RVUP8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RX3E01.ini b/RX3E01.ini index 36b5a25631..2e675a3a8e 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -7,6 +7,5 @@ EmulationIssues = Tested with (r6521) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/RZDE01.ini b/RZDE01.ini index e83f1a40f4..29f79ee0ec 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -11,7 +11,6 @@ EmulationIssues = [ActionReplay] [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 ProjectionHack = 0 [Gecko] diff --git a/RZDJ01.ini b/RZDJ01.ini index bbfad711b8..cf9a528c54 100644 --- a/RZDJ01.ini +++ b/RZDJ01.ini @@ -11,7 +11,6 @@ EmulationIssues = [ActionReplay] [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 ProjectionHack = 0 [Gecko] diff --git a/RZDK01.ini b/RZDK01.ini index fa1040c356..f5782c6af9 100644 --- a/RZDK01.ini +++ b/RZDK01.ini @@ -11,7 +11,6 @@ EmulationIssues = [ActionReplay] [Video] SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 ProjectionHack = 0 [Gecko] diff --git a/RZDP01.ini b/RZDP01.ini index a0c0c490b0..c773906103 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -12,5 +12,4 @@ EmulationIssues = low FPS in big areas [Video] ProjectionHack = -1 SafeTextureCache = 0 -FIFOWatermarkTightness = 50 ZTPSpeedupHack = 1 \ No newline at end of file diff --git a/RZPE01.ini b/RZPE01.ini index df7b7dabc7..da64ecd1e6 100644 --- a/RZPE01.ini +++ b/RZPE01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RZTE01.ini b/RZTE01.ini index bb0813f80f..07b9b97116 100644 --- a/RZTE01.ini +++ b/RZTE01.ini @@ -6,5 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/S59E01.ini b/S59E01.ini index 826965aca5..f433cf3665 100644 --- a/S59E01.ini +++ b/S59E01.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/S59JC8.ini b/S59JC8.ini index 49045db8d1..a9a9a22da6 100644 --- a/S59JC8.ini +++ b/S59JC8.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/S59P01.ini b/S59P01.ini index 6c38eed32c..b5a6a9eca8 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/S75E69.ini b/S75E69.ini index 98d77b964f..dde5f4a389 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -6,6 +6,5 @@ EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SAKENS.ini b/SAKENS.ini index 465a2dabf6..54be0fe8ae 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SAKPNS.ini b/SAKPNS.ini index c2452737b1..177420a81c 100644 --- a/SAKPNS.ini +++ b/SAKPNS.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SB3E08.ini b/SB3E08.ini index 10c92a7afe..0218ccd717 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SB3J08.ini b/SB3J08.ini index 8096f103a0..e756574c8b 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SB3P08.ini b/SB3P08.ini index e927d86aaf..02c5192985 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SBDE08.ini b/SBDE08.ini index 34b73652f8..965315e426 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -8,5 +8,4 @@ EmulationStateId = 4 [Video] ProjectionHack = 3 SafeTextureCache = 1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SBLE5G.ini b/SBLE5G.ini index 9d7f8d180a..ef8caca17d 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -6,6 +6,5 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SDWJ18.ini b/SDWJ18.ini index 292023831b..a053492d35 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SDWP18.ini b/SDWP18.ini index 63ab49086a..8f7f119aee 100644 --- a/SDWP18.ini +++ b/SDWP18.ini @@ -6,7 +6,6 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] diff --git a/SEME4Q.ini b/SEME4Q.ini index bdc248b5b5..2fb6d489a6 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -7,7 +7,6 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ForceFiltering = 0 DlistCachingEnable = 0 diff --git a/SEMP4Q.ini b/SEMP4Q.ini index 88f9b34ed3..e8ba85087c 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -7,7 +7,6 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ForceFiltering = 0 DlistCachingEnable = 0 diff --git a/SEMX4Q.ini b/SEMX4Q.ini index 62f7f017e0..0b95ef46fb 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -7,7 +7,6 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ForceFiltering = 0 DlistCachingEnable = 0 diff --git a/SF8E01.ini b/SF8E01.ini index cbeab61a52..48e06030ea 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SF8J01.ini b/SF8J01.ini index 37251ee393..f326418120 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] \ No newline at end of file diff --git a/SF8P01.ini b/SF8P01.ini index 38e318dfe7..7f6e8a307d 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] \ No newline at end of file diff --git a/SFWP69.ini b/SFWP69.ini index 7c0f929838..dda15ff684 100644 --- a/SFWP69.ini +++ b/SFWP69.ini @@ -7,5 +7,4 @@ EmulationIssues = Lacks HLE Sound [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SGAP8P.ini b/SGAP8P.ini index 989ff0bf53..f5d78839bf 100644 --- a/SGAP8P.ini +++ b/SGAP8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SILP78.ini b/SILP78.ini index 518092057f..9f8ebad91c 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SK3EEB.ini b/SK3EEB.ini index bbc4a94cb9..9ff69de649 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/SMNE01.ini b/SMNE01.ini index 442fbebde8..ee4fb32f1b 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -30,5 +30,4 @@ $Infinite Stars 00C7FE6F 00000063 015DBB8F 00000063 [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 diff --git a/SMNJ01.ini b/SMNJ01.ini index f48fec65ae..f82afafd29 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/SMNK01.ini b/SMNK01.ini index 8bdcc3c320..a796498ed4 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/SMNP01.ini b/SMNP01.ini index 43bddd6b4a..e2dc9ae8b9 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -15,7 +15,6 @@ $99 lives (Mario, no hat) $Freeze timer 040E3AB8 3C0001F4 [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/SMNW01.ini b/SMNW01.ini index a38aaddc6f..2e7971d19a 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 SafeTextureCache = 1 ProjectionHack = 0 [Gecko] diff --git a/SMOE41.ini b/SMOE41.ini index af54cfb52a..34704374ea 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -3,10 +3,9 @@ SkipIdle = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6480) +EmulationIssues = Sound noise eliminated using the LLE plugin. Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6668) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SMOP41.ini b/SMOP41.ini index f56b98fb9c..41ba8ab0c3 100644 --- a/SMOP41.ini +++ b/SMOP41.ini @@ -3,10 +3,9 @@ SkipIdle = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6480) +EmulationIssues = Sound noise eliminated using the LLE plugin. Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6668) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/SPTJEB.ini b/SPTJEB.ini index fc175fe866..0bed6ea3db 100644 --- a/SPTJEB.ini +++ b/SPTJEB.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/STKE08.ini b/STKE08.ini index 0ec21906e2..89f1501c9d 100644 --- a/STKE08.ini +++ b/STKE08.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/STKJ08.ini b/STKJ08.ini index d4d2a87598..1af80daf71 100644 --- a/STKJ08.ini +++ b/STKJ08.ini @@ -6,6 +6,5 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/STKP08.ini b/STKP08.ini index 4dcfd812f9..e0553f6c61 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -6,6 +6,5 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/W2MEBB.ini b/W2MEBB.ini index 67d8b46e8b..62533e04e3 100644 --- a/W2MEBB.ini +++ b/W2MEBB.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/W8CEXS.ini b/W8CEXS.ini index 216934ae67..a56e5f836b 100644 --- a/W8CEXS.ini +++ b/W8CEXS.ini @@ -7,5 +7,4 @@ EmulationIssues = Requires a Wii save game to boot [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WBLPGD.ini b/WBLPGD.ini index 32ed587530..677138506a 100644 --- a/WBLPGD.ini +++ b/WBLPGD.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WBQE18.ini b/WBQE18.ini index 3b6d2c4f48..a19ba94417 100644 --- a/WBQE18.ini +++ b/WBQE18.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WC6EUP.ini b/WC6EUP.ini index dd3a54a80a..6e5951689a 100644 --- a/WC6EUP.ini +++ b/WC6EUP.ini @@ -7,5 +7,4 @@ EmulationIssues = Disable EuRGB60 mode [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WCVENV.ini b/WCVENV.ini index 9f1c33ec52..b96fae9b27 100644 --- a/WCVENV.ini +++ b/WCVENV.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WF4EGD.ini b/WF4EGD.ini index b530a24903..c17e46dd1d 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = -1 SafeTextureCache = 1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WGDEA4.ini b/WGDEA4.ini index ad30128a0a..dbee088986 100644 --- a/WGDEA4.ini +++ b/WGDEA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WGDPA4.ini b/WGDPA4.ini index 9797deb6d0..afc8c333b0 100644 --- a/WGDPA4.ini +++ b/WGDPA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WGOPWG.ini b/WGOPWG.ini index 45211f53aa..aeb0856cd2 100644 --- a/WGOPWG.ini +++ b/WGOPWG.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WHFETY.ini b/WHFETY.ini index 75b48a5357..0e07da2d2c 100644 --- a/WHFETY.ini +++ b/WHFETY.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WICPKQ.ini b/WICPKQ.ini index c8e20a7940..ebfd814569 100644 --- a/WICPKQ.ini +++ b/WICPKQ.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WIDEUN.ini b/WIDEUN.ini index ea7dac552d..160dd94be0 100644 --- a/WIDEUN.ini +++ b/WIDEUN.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WIYETL.ini b/WIYETL.ini index c0ca8ddc6b..fc967e03ac 100644 --- a/WIYETL.ini +++ b/WIYETL.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WJEEJX.ini b/WJEEJX.ini index b0302c9c29..1c6016cb5e 100644 --- a/WJEEJX.ini +++ b/WJEEJX.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WKTJA4.ini b/WKTJA4.ini index e86045c322..e0447daaf6 100644 --- a/WKTJA4.ini +++ b/WKTJA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WKTPA4.ini b/WKTPA4.ini index 16f24753ab..de638597a0 100644 --- a/WKTPA4.ini +++ b/WKTPA4.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WM8E18.ini b/WM8E18.ini index eea70d03ee..53bcddaaf4 100644 --- a/WM8E18.ini +++ b/WM8E18.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WMBP01.ini b/WMBP01.ini index 13969c6285..4838024ec9 100644 --- a/WMBP01.ini +++ b/WMBP01.ini @@ -7,6 +7,5 @@ EmulationIssues = Use OpenGL and Real XFB [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/WOTEM0.ini b/WOTEM0.ini index 3408e6013b..eaae1d2f0a 100644 --- a/WOTEM0.ini +++ b/WOTEM0.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WPCE01.ini b/WPCE01.ini index 4c62c34b1c..c80f4b6992 100644 --- a/WPCE01.ini +++ b/WPCE01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WR9E08.ini b/WR9E08.ini index cd2022ed36..a3f505866e 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = -1 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/WR9P08.ini b/WR9P08.ini index fe5f55b755..01687e7038 100644 --- a/WR9P08.ini +++ b/WR9P08.ini @@ -7,6 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 UseXFB = 1 [Gecko] diff --git a/WRGEHU.ini b/WRGEHU.ini index f4a4c1eaf0..0a99b9debd 100644 --- a/WRGEHU.ini +++ b/WRGEHU.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WRIPGD.ini b/WRIPGD.ini index ef77667a52..f8b23e4316 100644 --- a/WRIPGD.ini +++ b/WRIPGD.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WSNE8P.ini b/WSNE8P.ini index 1ed9dd6f80..bbb947f1dd 100644 --- a/WSNE8P.ini +++ b/WSNE8P.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WTKEGL.ini b/WTKEGL.ini index 6cb8971126..ea40f3d3df 100644 --- a/WTKEGL.ini +++ b/WTKEGL.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WTTPTW.ini b/WTTPTW.ini index 766c60f514..2bd813ad16 100644 --- a/WTTPTW.ini +++ b/WTTPTW.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/WZIPTW.ini b/WZIPTW.ini index 06ee997fa9..670fecaaa8 100644 --- a/WZIPTW.ini +++ b/WZIPTW.ini @@ -7,5 +7,4 @@ EmulationIssues = Requires data cache emulation [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] From 94da32d8a6962772fdca1db57bb48b154745c987 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 28 Dec 2010 18:34:16 +0000 Subject: [PATCH 212/336] Monster Hunter 3 and Okami updates. --- RMHE08.ini | 5 ++++- RMHJ08.ini | 2 +- RMHP08.ini | 2 +- ROWE08.ini | 1 + ROWJ08.ini | 1 + ROWP08.ini | 1 + 6 files changed, 9 insertions(+), 3 deletions(-) diff --git a/RMHE08.ini b/RMHE08.ini index b287ec6184..4d87e200a7 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -2,9 +2,12 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. ++$Bloom OFF +0x04056FF4:dword:0xC022FFE4 +0x0479DA84:dword:0x3F800000 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 diff --git a/RMHJ08.ini b/RMHJ08.ini index ffac86ab5b..b4fda61327 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. 0x805DD6D4:dword:0x60000000 diff --git a/RMHP08.ini b/RMHP08.ini index 513c5fcb76..ebdaabd0fd 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable(enable cpu access) in the graphics plugin for playable speed(r6651) +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/ROWE08.ini b/ROWE08.ini index 042c540e50..10e3eabc3f 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -9,4 +9,5 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) ProjectionHack = 0 EFBToTextureEnable = 0 SafeTextureCache = 1 +EFBAccessEnable = 1 [Gecko] diff --git a/ROWJ08.ini b/ROWJ08.ini index 92ee8df4b0..ffced5adf6 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -9,4 +9,5 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) ProjectionHack = 0 EFBToTextureEnable = 0 SafeTextureCache = 1 +EFBAccessEnable = 1 [Gecko] diff --git a/ROWP08.ini b/ROWP08.ini index 56b72ae357..57bda8ee79 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -9,4 +9,5 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) ProjectionHack = 0 EFBToTextureEnable = 0 SafeTextureCache = 1 +EFBAccessEnable = 1 [Gecko] From bca41ce8ebc7403ce08148622db963fbf9aea1e8 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 29 Dec 2010 14:32:43 +0000 Subject: [PATCH 213/336] Clean up optimize quantizers and update to monopoly streets. --- G4BP08.ini | 1 - G4CE54.ini | 1 - G6NE69.ini | 1 - G6NP69.ini | 1 - GGYE41.ini | 1 - GIBE4F.ini | 1 - GLYE69.ini | 1 - GO7F69.ini | 1 - GUVE51.ini | 1 - S75E69.ini | 7 ++++--- S75P69.ini | 11 +++++++++++ 11 files changed, 15 insertions(+), 12 deletions(-) create mode 100644 S75P69.ini diff --git a/G4BP08.ini b/G4BP08.ini index e1f78d230b..15ef3378c1 100644 --- a/G4BP08.ini +++ b/G4BP08.ini @@ -1,6 +1,5 @@ # G4BP08 - resident evil 4 game disc 1 [Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = diff --git a/G4CE54.ini b/G4CE54.ini index b6245598a1..99428cddb7 100644 --- a/G4CE54.ini +++ b/G4CE54.ini @@ -2,7 +2,6 @@ [Core] Values set here will override the main dolphin settings. TLBHack=1 UseDualCore = 0 -OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues="Don't try DC because high LOAD CPU!!! and with Optimize Quantizers crash" diff --git a/G6NE69.ini b/G6NE69.ini index 55c69f04e1..35079f7c8b 100644 --- a/G6NE69.ini +++ b/G6NE69.ini @@ -1,7 +1,6 @@ # G6NE69 - NBA LIVE 06 [Core] Values set here will override the main dolphin settings. TLBHack = 1 -OptimizeQuantizers = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. diff --git a/G6NP69.ini b/G6NP69.ini index fc66a6b12c..2cab73a094 100644 --- a/G6NP69.ini +++ b/G6NP69.ini @@ -1,7 +1,6 @@ # G6NP69 - NBA LIVE 06 [Core] Values set here will override the main dolphin settings. TLBHack = 1 -OptimizeQuantizers = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. diff --git a/GGYE41.ini b/GGYE41.ini index 8ccd4adf93..1f4e159b9a 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -1,7 +1,6 @@ # GGYE41 - GR2GC [Core] Values set here will override the main dolphin settings. TLBHack=1 -OptimizeQuantizers = 0 UseDualCore = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 diff --git a/GIBE4F.ini b/GIBE4F.ini index af925f5570..aa402cf5e0 100644 --- a/GIBE4F.ini +++ b/GIBE4F.ini @@ -1,6 +1,5 @@ # GIBE4F - The Italian Job [Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. diff --git a/GLYE69.ini b/GLYE69.ini index fd08366ac4..045136edba 100644 --- a/GLYE69.ini +++ b/GLYE69.ini @@ -1,6 +1,5 @@ # GLYE69 - NBA LIVE 2005 [Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. diff --git a/GO7F69.ini b/GO7F69.ini index 39749f98d5..f5a1cccce4 100644 --- a/GO7F69.ini +++ b/GO7F69.ini @@ -1,6 +1,5 @@ # GO7F69 - James Bond 007(tm): NightFire(tm) [Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = needs optimize quantizers off EmulationStateId = 5 diff --git a/GUVE51.ini b/GUVE51.ini index 580f02f4f8..a16d2c929f 100644 --- a/GUVE51.ini +++ b/GUVE51.ini @@ -1,6 +1,5 @@ # GUVE51 - Freestyle Street Soccer [Core] Values set here will override the main dolphin settings. -OptimizeQuantizers = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues="Corrupt Graphics" diff --git a/S75E69.ini b/S75E69.ini index dde5f4a389..0afdeabf5c 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -1,10 +1,11 @@ -# S75E69 - WIIDISC +# S75E69 - Monopoly Streets [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use r5969 and previous to avoid the fifo errors at startup (r6521) -EmulationStateId = 1 +EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +SafeTextureCache = 1 [Gecko] diff --git a/S75P69.ini b/S75P69.ini new file mode 100644 index 0000000000..d7dda02c46 --- /dev/null +++ b/S75P69.ini @@ -0,0 +1,11 @@ +# S75P69 - Monopoly Streets +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] From 05a28361058072aa5649ed754267b7ad34030b8f Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 31 Dec 2010 19:48:34 +0000 Subject: [PATCH 214/336] Michael Jackson the experience update due to request. Idleskip isn't disabled by default since with lle it isn't needed to be disabled (plus a speedup for older than corei7,i5,i3 systems :-) ). --- SMOE41.ini | 3 +-- SMOP41.ini | 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/SMOE41.ini b/SMOE41.ini index 34704374ea..ece34cec28 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -1,9 +1,8 @@ # SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION [Core] Values set here will override the main dolphin settings. -SkipIdle = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Sound noise eliminated using the LLE plugin. Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6668) +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SMOP41.ini b/SMOP41.ini index 41ba8ab0c3..128cf53165 100644 --- a/SMOP41.ini +++ b/SMOP41.ini @@ -1,9 +1,8 @@ # SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION [Core] Values set here will override the main dolphin settings. -SkipIdle = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Sound noise eliminated using the LLE plugin. Use directx11 plugin (no black lines) and 1x anisotropic filtering (otherwise broken videos in dx11 and Open gl)(r6668) +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] From 8e1350dd4ba0ef63e6ed1ef7b34229c83e03022c Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 2 Jan 2011 07:56:31 +0000 Subject: [PATCH 215/336] --- GEDE01.ini | 1 - GEDP01.ini | 1 - GZLE01.ini | 2 +- GZLJ01.ini | 2 +- GZLP01.ini | 2 +- 5 files changed, 3 insertions(+), 5 deletions(-) diff --git a/GEDE01.ini b/GEDE01.ini index 50a8d45cfd..5c419e510a 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -1,6 +1,5 @@ # GEDE01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. -TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) diff --git a/GEDP01.ini b/GEDP01.ini index 6497eca0b3..5552860c02 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -1,6 +1,5 @@ # GEDP01 - Eternal Darkness [Core] Values set here will override the main dolphin settings. -TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) diff --git a/GZLE01.ini b/GZLE01.ini index 12d9dfa3c6..c317b10caf 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -348,5 +348,5 @@ $Unrestricted Camera [Core] [Video] EFBToTextureEnable = 0 -ProjectionHack = 1 +ProjectionHack = 0 [Gecko] diff --git a/GZLJ01.ini b/GZLJ01.ini index fbdc1eb2d4..c05955720a 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -23,5 +23,5 @@ $Snow test room [Video] EFBToTextureEnable = 0 FIFOWatermarkTightness = 50 -ProjectionHack = 1 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini index 9d225b559a..235c6e777c 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -227,4 +227,4 @@ $Test Room 14 (Hold L+R+B) 043D1674 73746500 [Video] EFBToTextureEnable = 0 -ProjectionHack = 1 +ProjectionHack = 0 From 8cc9a858c54369416d17964d0d0ec67ac9293a97 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 4 Jan 2011 17:12:19 +0000 Subject: [PATCH 216/336] A lot of updates and one addition. --- GAVE78.ini | 2 +- GCCE01.ini | 2 +- GFEE01.ini | 2 +- GFEJ01.ini | 1 + GFEP01.ini | 4 ++-- GK7E08.ini | 2 +- GLOP69.ini | 10 ++++++++++ GM4E01.ini | 3 +-- GM4P01.ini | 2 +- GM6EE9.ini | 2 +- R4ZJ01.ini | 1 + RMCE01.ini | 2 +- RMCJ01.ini | 4 ++-- RMCK01.ini | 4 ++-- RMCP01.ini | 4 ++-- RMGE01.ini | 2 +- RMGJ01.ini | 2 +- RMGK01.ini | 2 +- RMGP01.ini | 2 +- 19 files changed, 32 insertions(+), 21 deletions(-) create mode 100644 GLOP69.ini diff --git a/GAVE78.ini b/GAVE78.ini index 5e1179c5a5..cbcca53310 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GCCE01.ini b/GCCE01.ini index 840555bdf5..f6d5f9224f 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; #gets to menu only. Note codes not tested in emulator. -EmulationStateId = 2 +EmulationStateId = 3 EmulationIssues = [OnFrame] [ActionReplay] diff --git a/GFEE01.ini b/GFEE01.ini index 422cc72b27..277f091ddd 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -6,7 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). [OnFrame] [ActionReplay] $Max/Infinite Health(IKE) diff --git a/GFEJ01.ini b/GFEJ01.ini index 7f9802892c..b79e5716c4 100644 --- a/GFEJ01.ini +++ b/GFEJ01.ini @@ -6,5 +6,6 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). [OnFrame] [ActionReplay] diff --git a/GFEP01.ini b/GFEP01.ini index 8d10120c13..602bb061d8 100644 --- a/GFEP01.ini +++ b/GFEP01.ini @@ -7,8 +7,8 @@ SkipIdle = 0 [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GK7E08.ini b/GK7E08.ini index 55ff64e520..e6eb06ade1 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -1,7 +1,7 @@ # GK7E08 - Killer7 Disk1 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 EmulationIssues = Bullets don't penetrate enemies in jit x64(6507) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GLOP69.ini b/GLOP69.ini new file mode 100644 index 0000000000..62dd483fb5 --- /dev/null +++ b/GLOP69.ini @@ -0,0 +1,10 @@ +# GLOP69 - The Two Towers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GM4E01.ini b/GM4E01.ini index 51d048cbfb..62df49d501 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -2,8 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 -Issues="Going to next course may hang" -EmulationIssues = +EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) [OnFrame] [ActionReplay] $Everything Unlocked diff --git a/GM4P01.ini b/GM4P01.ini index 560763cf05..a01e3aa1eb 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) [OnFrame]#Add memory patches here. [ActionReplay]#Add decrypted action replay cheats here. $Stars Last Forever diff --git a/GM6EE9.ini b/GM6EE9.ini index 255e6b6630..82332d89f3 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Only in Interpreter(Very slow) Or Savestate(Slow) Bad sound +EmulationIssues = Use LLE plugin for proper ingame sound and speed (or disable idle skipping for proper speed)(r6730). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/R4ZJ01.ini b/R4ZJ01.ini index a15643b72b..66ff078c80 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -7,4 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RMCE01.ini b/RMCE01.ini index 44bbdf32a8..21f653f8fc 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RMCJ01.ini b/RMCJ01.ini index b16e79ffb8..30c7c5c946 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] @@ -12,4 +12,4 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 DisableFog = 1 -[Gecko] +[Gecko] \ No newline at end of file diff --git a/RMCK01.ini b/RMCK01.ini index 8792381c4d..ed85c74712 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] @@ -12,4 +12,4 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 DisableFog = 1 -[Gecko] +[Gecko] \ No newline at end of file diff --git a/RMCP01.ini b/RMCP01.ini index a756f6f754..f86b0ce2de 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable fog in graphics->advanced for the upper left blue square to disappear. +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] @@ -12,4 +12,4 @@ EmulationIssues = Disable fog in graphics->advanced for the upper left blue squa [Video] ProjectionHack = 0 DisableFog = 1 -[Gecko] +[Gecko] \ No newline at end of file diff --git a/RMGE01.ini b/RMGE01.ini index 26cf74ffc0..1982c66652 100644 --- a/RMGE01.ini +++ b/RMGE01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RMGJ01.ini b/RMGJ01.ini index 194be45ee3..538ed48c55 100644 --- a/RMGJ01.ini +++ b/RMGJ01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RMGK01.ini b/RMGK01.ini index 989acf9e8a..c7b73a6094 100644 --- a/RMGK01.ini +++ b/RMGK01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RMGP01.ini b/RMGP01.ini index c26c4cc3a4..cbf1172a63 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars(r6584) +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] From 05f641b2c2b26264f5dc8d0869a616240b9d1f2e Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 7 Jan 2011 14:28:39 +0000 Subject: [PATCH 217/336] Few Additions, Prince of Persia Two Thrones update. --- GKME41.ini | 9 +++++++-- GKMP41.ini | 12 ++++++++++++ RDQEGD.ini | 10 ++++++++++ RKMP5D.ini | 10 ++++++++++ 4 files changed, 39 insertions(+), 2 deletions(-) create mode 100644 GKMP41.ini create mode 100644 RDQEGD.ini create mode 100644 RKMP5D.ini diff --git a/GKME41.ini b/GKME41.ini index 65d072e799..93bec7a6a5 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -1,7 +1,12 @@ # GKME41 - Prince of Persia The Two Thrones [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKMP41.ini b/GKMP41.ini new file mode 100644 index 0000000000..c39a7b4fa5 --- /dev/null +++ b/GKMP41.ini @@ -0,0 +1,12 @@ +# GKMP41 - Prince of Persia The Two Thrones +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RDQEGD.ini b/RDQEGD.ini new file mode 100644 index 0000000000..8363314aba --- /dev/null +++ b/RDQEGD.ini @@ -0,0 +1,10 @@ +# RDQEGD - DRAGON QUEST SWORDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RKMP5D.ini b/RKMP5D.ini new file mode 100644 index 0000000000..dbcd7f01d2 --- /dev/null +++ b/RKMP5D.ini @@ -0,0 +1,10 @@ +# RKMP5D - Armageddon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From 4d1019c11619b48bc9c718270711d92c4641834f Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 10 Jan 2011 16:48:36 +0000 Subject: [PATCH 218/336] Killer 7 update. --- GK7E08.ini | 5 +++-- GK7P08.ini | 6 ++++-- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/GK7E08.ini b/GK7E08.ini index e6eb06ade1..e72480d392 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -1,10 +1,11 @@ # GK7E08 - Killer7 Disk1 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Bullets don't penetrate enemies in jit x64(6507) +EmulationStateId = 4 +EmulationIssues = Tested with (r6801) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/GK7P08.ini b/GK7P08.ini index 9421814b2c..c7fd301450 100644 --- a/GK7P08.ini +++ b/GK7P08.ini @@ -1,9 +1,11 @@ # GK7P08 - Killer7 Disk1 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = EmulationStateId = 4 +EmulationIssues = Tested with (r6801) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] From 00841eccf6b752e4f883a917f8180f8d80ed9cfd Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 10 Jan 2011 17:38:31 +0000 Subject: [PATCH 219/336] And some zelda wind walker updates. --- GZLE01.ini | 2 ++ GZLJ01.ini | 3 ++- GZLP01.ini | 2 ++ 3 files changed, 6 insertions(+), 1 deletion(-) diff --git a/GZLE01.ini b/GZLE01.ini index c317b10caf..0a5c705523 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -1,3 +1,4 @@ +# GZLE01 - The Legend of Zelda The Wind Waker [EmuState] #The Emulation State. EmulationStateId = 4 @@ -349,4 +350,5 @@ $Unrestricted Camera [Video] EFBToTextureEnable = 0 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/GZLJ01.ini b/GZLJ01.ini index c05955720a..ffdd11284c 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -1,3 +1,4 @@ +# GZLJ01 - The Legend of Zelda The Wind Waker [EmuState] #The Emulation State. EmulationStateId = 4 @@ -22,6 +23,6 @@ $Snow test room [Core] [Video] EFBToTextureEnable = 0 -FIFOWatermarkTightness = 50 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini index 235c6e777c..3f72fa323c 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,3 +1,4 @@ +# GZLP01 - The Legend of Zelda The Wind Waker [EmuState] #The Emulation State. EmulationStateId = 5 @@ -228,3 +229,4 @@ $Test Room 14 (Hold L+R+B) [Video] EFBToTextureEnable = 0 ProjectionHack = 0 +EFBAccessEnable = 1 \ No newline at end of file From 5aec80e7aa0550ce85472d198d278829f295c6aa Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 14 Jan 2011 11:50:04 +0000 Subject: [PATCH 220/336] Naruto Wii games update --- RNEEDA.ini | 2 +- RNEJDA.ini | 4 ++-- RNEPDA.ini | 2 +- SN4EDA.ini | 2 +- SN4JDA.ini | 4 ++-- SN4XGT.ini | 4 ++-- 6 files changed, 9 insertions(+), 9 deletions(-) diff --git a/RNEEDA.ini b/RNEEDA.ini index 63edb2ae07..339e22f878 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RNEJDA.ini b/RNEJDA.ini index 0f39f77d1f..ea77a264ea 100644 --- a/RNEJDA.ini +++ b/RNEJDA.ini @@ -2,9 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] diff --git a/RNEPDA.ini b/RNEPDA.ini index e9b99d3fd0..a4a071c8a5 100644 --- a/RNEPDA.ini +++ b/RNEPDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SN4EDA.ini b/SN4EDA.ini index 28d73294c9..1a3f5c9a51 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SN4JDA.ini b/SN4JDA.ini index 9a850a7469..13d5c224fb 100644 --- a/SN4JDA.ini +++ b/SN4JDA.ini @@ -2,9 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] diff --git a/SN4XGT.ini b/SN4XGT.ini index fe81d0db11..4af34a6e66 100644 --- a/SN4XGT.ini +++ b/SN4XGT.ini @@ -2,9 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, needs special dolphin builds to fix (r6521) +EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] From 134db4d83418fb8e8ba54b584af343a5633dd5c6 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 18 Jan 2011 20:27:49 +0000 Subject: [PATCH 221/336] Updates and additions. --- G3XE52.ini | 9 +++++++-- G3XP52.ini | 12 ++++++++++++ GKBEAF.ini | 10 ++++++++++ GPTE41.ini | 11 +++++++++++ GPTP41.ini | 10 +++++++--- GT7E41.ini | 12 ++++++++++++ GVKE52.ini | 8 ++++++-- GWVE52.ini | 10 ++++++++++ R2UE8P.ini | 10 ++++++++++ RD2E41.ini | 10 ++++++++++ RDBPAF.ini | 11 +++++++++++ RM8E01.ini | 6 ++++++ ROLE8P.ini | 11 +++++++++++ RSXE69.ini | 3 +++ RT4EAF.ini | 2 +- RWSE8P.ini | 10 ++++++++++ RWSJ01.ini | 10 ++++++++++ RWSK01.ini | 10 ++++++++++ RWSP8P.ini | 5 +++-- RZJD69.ini | 11 +++++++++++ RZJE69.ini | 8 ++++++-- RZJJ13.ini | 11 +++++++++++ RZJP69.ini | 8 +++++--- SR5E41.ini | 10 ++++++++++ 24 files changed, 203 insertions(+), 15 deletions(-) create mode 100644 G3XP52.ini create mode 100644 GKBEAF.ini create mode 100644 GPTE41.ini create mode 100644 GT7E41.ini create mode 100644 GWVE52.ini create mode 100644 R2UE8P.ini create mode 100644 RD2E41.ini create mode 100644 RDBPAF.ini create mode 100644 ROLE8P.ini create mode 100644 RWSE8P.ini create mode 100644 RWSJ01.ini create mode 100644 RWSK01.ini create mode 100644 RZJD69.ini create mode 100644 RZJJ13.ini create mode 100644 SR5E41.ini diff --git a/G3XE52.ini b/G3XE52.ini index 1602812666..84eb531ee8 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -1,7 +1,12 @@ # G3XE52 - X-Men: The Official Game [Core] Values set here will override the main dolphin settings. -TLBHack=1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G3XP52.ini b/G3XP52.ini new file mode 100644 index 0000000000..751f9dcd4f --- /dev/null +++ b/G3XP52.ini @@ -0,0 +1,12 @@ +# G3XP52 - X-Men: The Official Game +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKBEAF.ini b/GKBEAF.ini new file mode 100644 index 0000000000..ad738c0d74 --- /dev/null +++ b/GKBEAF.ini @@ -0,0 +1,10 @@ +# GKBEAF - Baten Kaitos +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GPTE41.ini b/GPTE41.ini new file mode 100644 index 0000000000..c824211d7b --- /dev/null +++ b/GPTE41.ini @@ -0,0 +1,11 @@ +# GPTE41 - Prince of Persia : The Sands of Time +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos do not show up(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GPTP41.ini b/GPTP41.ini index 5448a9b5de..82eef57f12 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -1,7 +1,11 @@ -# GPTP41 - Prince of Persia Sands of Time +# GPTP41 - Prince of Persia : The Sands of Time [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = Videos do not show up(r6871) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GT7E41.ini b/GT7E41.ini new file mode 100644 index 0000000000..cbba83f693 --- /dev/null +++ b/GT7E41.ini @@ -0,0 +1,12 @@ +# GT7E41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos don't show up and loading screens show garbage(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GVKE52.ini b/GVKE52.ini index 111baf2843..8789add702 100644 --- a/GVKE52.ini +++ b/GVKE52.ini @@ -1,7 +1,11 @@ # GVKE52 - Cabela's Dangerous Hunts 2 [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Needs Jitil to run(r6871) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GWVE52.ini b/GWVE52.ini new file mode 100644 index 0000000000..68ba667875 --- /dev/null +++ b/GWVE52.ini @@ -0,0 +1,10 @@ +# GWVE52 - X2 Wolverine's Revenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R2UE8P.ini b/R2UE8P.ini new file mode 100644 index 0000000000..5d4b3485d9 --- /dev/null +++ b/R2UE8P.ini @@ -0,0 +1,10 @@ +# R2UE8P - Let'sTAP +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RD2E41.ini b/RD2E41.ini new file mode 100644 index 0000000000..1013f7f2e3 --- /dev/null +++ b/RD2E41.ini @@ -0,0 +1,10 @@ +# RD2E41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RDBPAF.ini b/RDBPAF.ini new file mode 100644 index 0000000000..c197d20516 --- /dev/null +++ b/RDBPAF.ini @@ -0,0 +1,11 @@ +# RDBPAF - Dragon Ball Z Budokai Tenkaichi 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RM8E01.ini b/RM8E01.ini index 0346d950d5..b29ca2172b 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -5,7 +5,13 @@ #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues= +EmulationIssues = [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] [ActionReplay] +[Video] +ForceFiltering = 0 +DlistCachingEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/ROLE8P.ini b/ROLE8P.ini new file mode 100644 index 0000000000..f86b862d74 --- /dev/null +++ b/ROLE8P.ini @@ -0,0 +1,11 @@ +# ROLE8P - Mario & Sonic at the Olympic Winter Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RSXE69.ini b/RSXE69.ini index e133de65a3..5543a44a3a 100644 --- a/RSXE69.ini +++ b/RSXE69.ini @@ -5,3 +5,6 @@ EmulationStateId = 1 EmulationIssues = Black screen [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RT4EAF.ini b/RT4EAF.ini index 5d83196bfc..112b490830 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -1,7 +1,7 @@ # RT4EAF - Tales of Symphonia -Dawn of the new world- [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Needs emulating format changes (r6871) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/RWSE8P.ini b/RWSE8P.ini new file mode 100644 index 0000000000..9ce1eef602 --- /dev/null +++ b/RWSE8P.ini @@ -0,0 +1,10 @@ +# RWSE8P - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSJ01.ini b/RWSJ01.ini new file mode 100644 index 0000000000..c0ae2a7eee --- /dev/null +++ b/RWSJ01.ini @@ -0,0 +1,10 @@ +# RWSJ01 - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSK01.ini b/RWSK01.ini new file mode 100644 index 0000000000..ad44885e06 --- /dev/null +++ b/RWSK01.ini @@ -0,0 +1,10 @@ +# RWSK01 - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSP8P.ini b/RWSP8P.ini index 567ec2e58b..64ea9e57a1 100644 --- a/RWSP8P.ini +++ b/RWSP8P.ini @@ -2,8 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Needs emulating format changes (r6871) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 +[Gecko] diff --git a/RZJD69.ini b/RZJD69.ini new file mode 100644 index 0000000000..5e1b66431c --- /dev/null +++ b/RZJD69.ini @@ -0,0 +1,11 @@ +# RZJD69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJE69.ini b/RZJE69.ini index aa80cfe2e6..9d5b5e964b 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -2,6 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. \ No newline at end of file +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJJ13.ini b/RZJJ13.ini new file mode 100644 index 0000000000..2b276274e7 --- /dev/null +++ b/RZJJ13.ini @@ -0,0 +1,11 @@ +# RZJJ13 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJP69.ini b/RZJP69.ini index c0f554bc64..f3abdf9538 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -2,8 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/SR5E41.ini b/SR5E41.ini new file mode 100644 index 0000000000..399c638b53 --- /dev/null +++ b/SR5E41.ini @@ -0,0 +1,10 @@ +# SR5E41 - RRRT - SU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From 335aeaa7b97d2255b43d82f28b5f0e6fb060410a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 20 Jan 2011 10:34:47 +0000 Subject: [PATCH 222/336] Clean up. Replace ProjectionHack = -1 with ProjectionHack = 0 and SafeTextureCache = True with SafeTextureCache = 1. --- D43P01.ini | 2 +- FABP01.ini | 2 +- G2MP01.ini | 2 +- G3SE41.ini | 2 +- G4BP08.ini | 2 +- G4QP01.ini | 2 +- G4SP01.ini | 2 +- G8ME01.ini | 2 +- GAHEGG.ini | 2 +- GALP01.ini | 2 +- GB4E51.ini | 2 +- GB4P51.ini | 2 +- GBLP52.ini | 2 +- GBOP51.ini | 2 +- GBZP08.ini | 2 +- GC6P01.ini | 2 +- GCVEEB.ini | 2 +- GDDE41.ini | 2 +- GDJEB2.ini | 2 +- GF7P01.ini | 2 +- GF8E69.ini | 2 +- GFYE69.ini | 2 +- GGCOSD.ini | 2 +- GGSPA4.ini | 2 +- GJ3PA4.ini | 2 +- GLCE52.ini | 2 +- GLMP01.ini | 2 +- GLNE69.ini | 2 +- GM4E01.ini | 2 +- GM4P01.ini | 2 +- GM8P01.ini | 2 +- GMBE8P.ini | 2 +- GMBP8P.ini | 2 +- GMPP01.ini | 2 +- GMXE70.ini | 2 +- GNHE5d.ini | 2 +- GNWE69.ini | 2 +- GO7F69.ini | 2 +- GOME01.ini | 2 +- GOOE01.ini | 2 +- GPIE01.ini | 2 +- GPIP01.ini | 2 +- GPSP8P.ini | 2 +- GRSPAF.ini | 2 +- GSAP01.ini | 2 +- GSNP8P.ini | 2 +- GSOE8P.ini | 2 +- GSTP69.ini | 2 +- GT6E70.ini | 4 ++-- GVCP08.ini | 2 +- GVJP08.ini | 2 +- GWBP41.ini | 2 +- GWQE52.ini | 2 +- GWRP01.ini | 2 +- GXEE8P.ini | 2 +- GXSE8P.ini | 2 +- GXXP01.ini | 2 +- HAAA01.ini | 2 +- HACA01.ini | 2 +- HADE01.ini | 2 +- HAXXHB.ini | 2 +- HCFE01.ini | 2 +- JACP01.ini | 2 +- JADE01.ini | 2 +- NAAE01.ini | 2 +- NABE01.ini | 2 +- NACE01.ini | 2 +- NAFP01.ini | 2 +- PZLE01.ini | 2 +- R2GJAF.ini | 2 +- R49P01.ini | 2 +- R4EJ01.ini | 2 +- R4RP69.ini | 2 +- R6TEA4.ini | 2 +- R7FEGD.ini | 2 +- R7FJGD.ini | 2 +- R7FPGD.ini | 2 +- R7PP01.ini | 2 +- R8PP01.ini | 2 +- RCJP8P.ini | 2 +- RDIE41.ini | 2 +- RELS01.ini | 2 +- RF7J08.ini | 2 +- RGQE70.ini | 2 +- RGVP52.ini | 2 +- RH8P4F.ini | 2 +- RHTP54.ini | 2 +- RIJE69.ini | 2 +- RLJPKM.ini | 2 +- RM3P01.ini | 2 +- ROLP8P.ini | 2 +- RQLE64.ini | 2 +- RQOP69.ini | 2 +- RRYPHY.ini | 2 +- RSBP01.ini | 2 +- RSMP8P.ini | 2 +- RSVE8P.ini | 2 +- RSVP8P.ini | 2 +- RSWP08.ini | 2 +- RSXP69.ini | 2 +- RTNP41.ini | 2 +- RVKEXJ.ini | 2 +- RW9X78.ini | 2 +- RWUX52.ini | 2 +- RYXP7J.ini | 2 +- RZDP01.ini | 2 +- SXBP52.ini | 2 +- UGPP01.ini | 2 +- WDME01.ini | 2 +- WDMP01.ini | 2 +- WERP18.ini | 2 +- WF4EGD.ini | 2 +- WGOEWG.ini | 2 +- WGSP08.ini | 2 +- WGYEHN.ini | 2 +- WILETL.ini | 2 +- WKTJA4.ini | 2 +- WKTPA4.ini | 2 +- WPPEXS.ini | 2 +- WR9E08.ini | 2 +- WTRPXS.ini | 2 +- WTXPJS.ini | 2 +- 122 files changed, 123 insertions(+), 123 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index de5ac9ec84..c386074aff 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame]#Add memory patches here. [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/FABP01.ini b/FABP01.ini index 1c80899b94..991351a478 100644 --- a/FABP01.ini +++ b/FABP01.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/G2MP01.ini b/G2MP01.ini index 084d42bcbc..715f8b805a 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -12,4 +12,4 @@ EmulationStateId = 4 EmulationIssues = needs safe texture cache and EFB to Ram [Video] SafeTextureCache = 1 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/G3SE41.ini b/G3SE41.ini index c06ce46ec5..376c45bc17 100644 --- a/G3SE41.ini +++ b/G3SE41.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/G4BP08.ini b/G4BP08.ini index 15ef3378c1..bb20fa2c11 100644 --- a/G4BP08.ini +++ b/G4BP08.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/G4QP01.ini b/G4QP01.ini index 59ea138ec8..da0064c6a0 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -7,6 +7,6 @@ EmulationIssues = Needs TLB Hack [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Core] TLBHack = 1 diff --git a/G4SP01.ini b/G4SP01.ini index bbfbe82ee9..fd7acef85b 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -102,4 +102,4 @@ $Have Power Bracelet 0658E22B 14710FC0 0A54BD94 60000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/G8ME01.ini b/G8ME01.ini index 8596b310d8..1db1b3298e 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -41,4 +41,4 @@ C402F310 0000FF01 +$Max Shop Points 026EE7F0 000003E7 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GAHEGG.ini b/GAHEGG.ini index a83292ce09..382fd7a6f4 100644 --- a/GAHEGG.ini +++ b/GAHEGG.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GALP01.ini b/GALP01.ini index 9aeb1e2913..1ca6882dd5 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -98,4 +98,4 @@ $Debug Menu 024C7BC4 00000602 [Core] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GB4E51.ini b/GB4E51.ini index fa49409641..f81a2712ec 100644 --- a/GB4E51.ini +++ b/GB4E51.ini @@ -56,4 +56,4 @@ $Unlock Custom Muscle $Unlock Custom SUV 041EDB8C 00000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GB4P51.ini b/GB4P51.ini index 5d6b8dbff1..e210337c6f 100644 --- a/GB4P51.ini +++ b/GB4P51.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GBLP52.ini b/GBLP52.ini index bf82001a8d..c87f3b457b 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -7,4 +7,4 @@ EmulationIssues = 60Hz Display only [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GBOP51.ini b/GBOP51.ini index 1af4148547..34709f30b9 100644 --- a/GBOP51.ini +++ b/GBOP51.ini @@ -31,4 +31,4 @@ $On 3rd Lap (Hold L+R) 3A58BF20 00000060 0225B4F2 00000003 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GBZP08.ini b/GBZP08.ini index c32ca9793a..c7a048e0e9 100644 --- a/GBZP08.ini +++ b/GBZP08.ini @@ -7,4 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] Hack = -1 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GC6P01.ini b/GC6P01.ini index 3f2d2eb7cf..889400ac08 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GCVEEB.ini b/GCVEEB.ini index 92c1d0016a..c50e1c8f4a 100644 --- a/GCVEEB.ini +++ b/GCVEEB.ini @@ -18,4 +18,4 @@ $Full Health 010C0B95 08000000 043C83F0 3F800000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GDDE41.ini b/GDDE41.ini index 84f4d68eb3..e0a5bca8c1 100644 --- a/GDDE41.ini +++ b/GDDE41.ini @@ -21,4 +21,4 @@ $Never Have More Than 1 Cog 34765070 00000001 04765070 00000001 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GDJEB2.ini b/GDJEB2.ini index 650c9ee72a..5597cd9192 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -13,4 +13,4 @@ $Buy Something For Infinite Money 043A365C 800D0044 04564F44 000F423F [Video] -ProjectionHack = -1 +ProjectionHack = 0 \ No newline at end of file diff --git a/GF7P01.ini b/GF7P01.ini index f45dec7571..0537069741 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -66,4 +66,4 @@ $Bonus: Unlock Xevious 06A0E45C 18000000 002B88E6 00000001 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GF8E69.ini b/GF8E69.ini index fe003ff65a..9b5f0f0e36 100644 --- a/GF8E69.ini +++ b/GF8E69.ini @@ -39,4 +39,4 @@ $Away Team Starts With 10 $Away Team Never Scores 00416F8C 00000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GFYE69.ini b/GFYE69.ini index 18d04e329d..5e58a710f4 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -32,4 +32,4 @@ $Away Team Quick Trick Points $Away Team Low Trick Points 044349E8 00000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GGCOSD.ini b/GGCOSD.ini index 528e6cd149..f39ed2fd0e 100644 --- a/GGCOSD.ini +++ b/GGCOSD.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GGSPA4.ini b/GGSPA4.ini index dbdd4a5afb..51ca2c33ac 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -9,4 +9,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GJ3PA4.ini b/GJ3PA4.ini index 2e83bcbe85..42aebb8b0a 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -5,6 +5,6 @@ EmulationStateId = 4 EmulationIssues = Need ZTP Bloom and Safe Texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] -SafeTextureCache = True +SafeTextureCache = 1 ProjectionHack = 1 [ActionReplay] Add action replay cheats here. diff --git a/GLCE52.ini b/GLCE52.ini index 7fad94b900..188a804dba 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -10,6 +10,6 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -ProjectionHack = -1 +ProjectionHack = 0 EFBToTextureEnable = 1 DstAlphaPass = 1 diff --git a/GLMP01.ini b/GLMP01.ini index 23478a8bb3..0ddf68b641 100644 --- a/GLMP01.ini +++ b/GLMP01.ini @@ -32,4 +32,4 @@ $End Boss Has No HP 0072047A 18000000 8012A314 3C000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GLNE69.ini b/GLNE69.ini index 2179d515f2..6f18627988 100644 --- a/GLNE69.ini +++ b/GLNE69.ini @@ -24,4 +24,4 @@ EmulationIssues = +$Unlock ACME Shrink-Ray 042580C0 00000001 [Video] -ProjectionHack = -1 +ProjectionHack = 0 \ No newline at end of file diff --git a/GM4E01.ini b/GM4E01.ini index 62df49d501..6581181478 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -120,4 +120,4 @@ $Reduced Nintendo Blur $Increased Nintendo Blur 022B3382 000000CC [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GM4P01.ini b/GM4P01.ini index a01e3aa1eb..d69b3674f5 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -137,4 +137,4 @@ $Goraud Shading 044CC633 18000000 040A9714 4E800020 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GM8P01.ini b/GM8P01.ini index 7801dbaf26..c72365f80f 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -14,5 +14,5 @@ EmulationStateId = 0 [ActionReplay] [Video] SafeTextureCache = 1 -ProjectionHack = -1 +ProjectionHack = 0 EFBToTextureEnable = 0 \ No newline at end of file diff --git a/GMBE8P.ini b/GMBE8P.ini index 1fd91f5edd..01609679e3 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -9,5 +9,5 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] diff --git a/GMBP8P.ini b/GMBP8P.ini index 9ad657285e..51403de1bf 100644 --- a/GMBP8P.ini +++ b/GMBP8P.ini @@ -9,4 +9,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GMPP01.ini b/GMPP01.ini index 9e3be9762d..47241ff143 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GMXE70.ini b/GMXE70.ini index f8437fb667..4f7e808abb 100644 --- a/GMXE70.ini +++ b/GMXE70.ini @@ -30,4 +30,4 @@ $Enable Multiplayer fighting levels(Save Game In Hacking Menu To Enable) $Have Test And Multiplayer Fighting Levels(Save Game In Hacking Menu To Enable) 04950504 00002280 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GNHE5d.ini b/GNHE5d.ini index 47cb40cc7e..5ddaaf602f 100644 --- a/GNHE5d.ini +++ b/GNHE5d.ini @@ -10,4 +10,4 @@ EmulationIssues = 0x80025BA0:dword:0x60000000 [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GNWE69.ini b/GNWE69.ini index 0a841ff933..6e55cb1087 100644 --- a/GNWE69.ini +++ b/GNWE69.ini @@ -77,4 +77,4 @@ $Player 4 Max Score $Player 4 Low Score 043F4EAC 00000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GO7F69.ini b/GO7F69.ini index f5a1cccce4..69502c0a46 100644 --- a/GO7F69.ini +++ b/GO7F69.ini @@ -28,4 +28,4 @@ $Unlock all Levels 00000000 80207C94 00000001 000A0018 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GOME01.ini b/GOME01.ini index 4cd6bdb3c2..629e4f9558 100644 --- a/GOME01.ini +++ b/GOME01.ini @@ -20,4 +20,4 @@ $All Minigames Unlocked $All Characters Unlocked 042B3728 FFFFFFFF [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GOOE01.ini b/GOOE01.ini index a1108b3d19..6db6f96b4c 100644 --- a/GOOE01.ini +++ b/GOOE01.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 \ No newline at end of file diff --git a/GPIE01.ini b/GPIE01.ini index 4bfe59688a..006a0bb8fc 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -156,7 +156,7 @@ $Random Colors-Every Blue Pikmin 803D1E19 FFFFFFFF 803D1E1A 0000007F [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] $Stop Time From Advancing (Story Mode) [Link Master] 040518DC 60000000 diff --git a/GPIP01.ini b/GPIP01.ini index d61b506344..b764fd95bb 100644 --- a/GPIP01.ini +++ b/GPIP01.ini @@ -82,4 +82,4 @@ $D-pad up for map debug on $Gfx Debug 0039D724 00000001 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GPSP8P.ini b/GPSP8P.ini index 33ab2427d1..ed1847d45a 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -35,4 +35,4 @@ $No texture mode (made by phytress/card gray, imported to pal by daco) 8011DD70 48338865 [Video] SafeTextureCache = 1 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GRSPAF.ini b/GRSPAF.ini index 43fdda55f1..288e7faeeb 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -548,6 +548,6 @@ $Unlock Two-Handed Sword (Mitsurugi) 03EC2C89 18000000 00416261 00000003 [Video] -ProjectionHack = -1 +ProjectionHack = 0 UseXFB = 1 SafeTextureCache = 1 \ No newline at end of file diff --git a/GSAP01.ini b/GSAP01.ini index 7169f003b8..ff62b8738b 100644 --- a/GSAP01.ini +++ b/GSAP01.ini @@ -52,4 +52,4 @@ $Moon Jump (Hold B) 0A33B052 00000200 423A5ABC 00143FFF [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GSNP8P.ini b/GSNP8P.ini index 317a40bc4e..29ccfc3692 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -114,4 +114,4 @@ $Route 280 041F54EC 05050505 041F54F0 05050505 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GSOE8P.ini b/GSOE8P.ini index c7c88164a0..85c7a55edd 100644 --- a/GSOE8P.ini +++ b/GSOE8P.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GSTP69.ini b/GSTP69.ini index f09e3c752f..8f28e2d1cb 100644 --- a/GSTP69.ini +++ b/GSTP69.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GT6E70.ini b/GT6E70.ini index e387721715..b9ad8de1d6 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -40,5 +40,5 @@ $Death Stare $Permavision 00445DD0 00000001 [Video] -ProjectionHack = -1 -SafeTextureCache = True +ProjectionHack = 0 +SafeTextureCache = 1 diff --git a/GVCP08.ini b/GVCP08.ini index 3388fed102..2f7e9d7bc4 100644 --- a/GVCP08.ini +++ b/GVCP08.ini @@ -6,4 +6,4 @@ EmulationIssues = Intro (and likely other) video blacked out. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 \ No newline at end of file +ProjectionHack = 0 \ No newline at end of file diff --git a/GVJP08.ini b/GVJP08.ini index 9813aea2f1..c0aa435449 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GWBP41.ini b/GWBP41.ini index f502bb14df..a344acf506 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GWQE52.ini b/GWQE52.ini index 9b4461b2f6..ef636f7f65 100644 --- a/GWQE52.ini +++ b/GWQE52.ini @@ -200,4 +200,4 @@ $B6 Hard Unlocked (Spy Story) $B6 Bonus Unlocked (Spy Story) 000F5773 00000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GWRP01.ini b/GWRP01.ini index 14bf717c1d..87d3d954b3 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -10,7 +10,7 @@ EmulationIssues = goes to before race with framepatch 0x800FDD38:dword:0x60000000 0x800235F0:dword:0x60000000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 [ActionReplay] Add action replay cheats here. $(M) C411794C 00000800 diff --git a/GXEE8P.ini b/GXEE8P.ini index 9bb65d4694..ee16f16fb9 100644 --- a/GXEE8P.ini +++ b/GXEE8P.ini @@ -6,4 +6,4 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 \ No newline at end of file diff --git a/GXSE8P.ini b/GXSE8P.ini index 324ef2963b..50467f3d8e 100644 --- a/GXSE8P.ini +++ b/GXSE8P.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/GXXP01.ini b/GXXP01.ini index dd942c3c4c..381e3867f8 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -6,5 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] diff --git a/HAAA01.ini b/HAAA01.ini index bdacc8c867..f0a6459997 100644 --- a/HAAA01.ini +++ b/HAAA01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/HACA01.ini b/HACA01.ini index ea41a1a488..897c333d79 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/HADE01.ini b/HADE01.ini index e6b9af8a15..a9f19722cd 100644 --- a/HADE01.ini +++ b/HADE01.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/HAXXHB.ini b/HAXXHB.ini index 776a195634..bd5fe8e264 100644 --- a/HAXXHB.ini +++ b/HAXXHB.ini @@ -6,4 +6,4 @@ EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/HCFE01.ini b/HCFE01.ini index bb4ed15e96..b7a08122a0 100644 --- a/HCFE01.ini +++ b/HCFE01.ini @@ -6,4 +6,4 @@ EmulationIssues = Not WiiConnect24 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/JACP01.ini b/JACP01.ini index d281caf5fd..224ca084f1 100644 --- a/JACP01.ini +++ b/JACP01.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/JADE01.ini b/JADE01.ini index 28417e44a8..ff87d5e942 100644 --- a/JADE01.ini +++ b/JADE01.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/NAAE01.ini b/NAAE01.ini index c33ae57a21..874b865046 100644 --- a/NAAE01.ini +++ b/NAAE01.ini @@ -6,4 +6,4 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/NABE01.ini b/NABE01.ini index 8b173940ef..7099eff1c2 100644 --- a/NABE01.ini +++ b/NABE01.ini @@ -7,4 +7,4 @@ EmulationStateId = 2 [ActionReplay] Add action replay cheats here. [Video] Hack = -1 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/NACE01.ini b/NACE01.ini index 1735426289..9736418ca5 100644 --- a/NACE01.ini +++ b/NACE01.ini @@ -6,4 +6,4 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/NAFP01.ini b/NAFP01.ini index 038767daee..3824b1ef71 100644 --- a/NAFP01.ini +++ b/NAFP01.ini @@ -6,4 +6,4 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/PZLE01.ini b/PZLE01.ini index d7ed7a5050..2ca5d674ad 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -10,4 +10,4 @@ EmulationIssues = 0x80665804:dword:0x60000000 [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/R2GJAF.ini b/R2GJAF.ini index da7af0b4c8..4afdd4ff3e 100644 --- a/R2GJAF.ini +++ b/R2GJAF.ini @@ -6,5 +6,5 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 UseXFB = 1 \ No newline at end of file diff --git a/R49P01.ini b/R49P01.ini index add7926137..b25ad94d08 100644 --- a/R49P01.ini +++ b/R49P01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/R4EJ01.ini b/R4EJ01.ini index 64e6a6045c..b35c217e3a 100644 --- a/R4EJ01.ini +++ b/R4EJ01.ini @@ -6,5 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 EFBToTextureEnable = 0 \ No newline at end of file diff --git a/R4RP69.ini b/R4RP69.ini index 234eca0668..e3fb6f65aa 100644 --- a/R4RP69.ini +++ b/R4RP69.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/R6TEA4.ini b/R6TEA4.ini index e6c951755e..17e03479af 100644 --- a/R6TEA4.ini +++ b/R6TEA4.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/R7FEGD.ini b/R7FEGD.ini index 73d4199a84..7d8a6b958d 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -6,6 +6,6 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7FJGD.ini b/R7FJGD.ini index 37debfe40f..1441f3b660 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -6,6 +6,6 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7FPGD.ini b/R7FPGD.ini index 51d7b16da5..b19e6bd5d4 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -6,6 +6,6 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7PP01.ini b/R7PP01.ini index 3c3d5489da..79771ad8aa 100644 --- a/R7PP01.ini +++ b/R7PP01.ini @@ -8,4 +8,4 @@ EmulationStateId = 5 0x8011F1CC:dword:0x4E800020 [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/R8PP01.ini b/R8PP01.ini index ba982a193f..fce708fe3a 100644 --- a/R8PP01.ini +++ b/R8PP01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RCJP8P.ini b/RCJP8P.ini index 17fcbf8418..da2eac16be 100644 --- a/RCJP8P.ini +++ b/RCJP8P.ini @@ -6,5 +6,5 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 ForceFiltering = 0 \ No newline at end of file diff --git a/RDIE41.ini b/RDIE41.ini index a54db62174..4603a8ccf4 100644 --- a/RDIE41.ini +++ b/RDIE41.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RELS01.ini b/RELS01.ini index c0a7aca5fe..8bcbb7ea0e 100644 --- a/RELS01.ini +++ b/RELS01.ini @@ -13,4 +13,4 @@ $loophack_ZMM 0x8068C324:word:0x60000000 [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RF7J08.ini b/RF7J08.ini index 3efd990fe4..c47da815f2 100644 --- a/RF7J08.ini +++ b/RF7J08.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RGQE70.ini b/RGQE70.ini index 7a385bb523..06791a1854 100644 --- a/RGQE70.ini +++ b/RGQE70.ini @@ -10,4 +10,4 @@ EmulationStateId = 4 [Video] # Bink videos have issues with the Force Filtering setting ForceFiltering = 0 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RGVP52.ini b/RGVP52.ini index 711547e21a..28128804d8 100644 --- a/RGVP52.ini +++ b/RGVP52.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RH8P4F.ini b/RH8P4F.ini index c7513850e1..e73756e70b 100644 --- a/RH8P4F.ini +++ b/RH8P4F.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RHTP54.ini b/RHTP54.ini index d25d97f91a..845d851eea 100644 --- a/RHTP54.ini +++ b/RHTP54.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RIJE69.ini b/RIJE69.ini index df8fc41968..e090f80a94 100644 --- a/RIJE69.ini +++ b/RIJE69.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RLJPKM.ini b/RLJPKM.ini index b1a925cefc..a1d8b6beac 100644 --- a/RLJPKM.ini +++ b/RLJPKM.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 \ No newline at end of file diff --git a/RM3P01.ini b/RM3P01.ini index 96335e2c38..0cc429f674 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -10,6 +10,6 @@ EmulationIssues = minor coloring problems [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 EFBToTextureEnable = 0 SafeTextureCache = 1 \ No newline at end of file diff --git a/ROLP8P.ini b/ROLP8P.ini index f9008fe9e2..70a7f8eb16 100644 --- a/ROLP8P.ini +++ b/ROLP8P.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RQLE64.ini b/RQLE64.ini index ea5ae11313..c46534c57c 100644 --- a/RQLE64.ini +++ b/RQLE64.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RQOP69.ini b/RQOP69.ini index 0111ed5051..958462af76 100644 --- a/RQOP69.ini +++ b/RQOP69.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RRYPHY.ini b/RRYPHY.ini index 50cf8e050d..af93d0758d 100644 --- a/RRYPHY.ini +++ b/RRYPHY.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RSBP01.ini b/RSBP01.ini index 562e41ba45..5a5f6662a8 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -15,5 +15,5 @@ $Can start match with only 1 player $All players can be on the same team 04684D5C 38600000 [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] diff --git a/RSMP8P.ini b/RSMP8P.ini index 496ae5fb1f..57c9708cce 100644 --- a/RSMP8P.ini +++ b/RSMP8P.ini @@ -7,4 +7,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RSVE8P.ini b/RSVE8P.ini index 7a4d8f3fca..cb53465bf7 100644 --- a/RSVE8P.ini +++ b/RSVE8P.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RSVP8P.ini b/RSVP8P.ini index b6243aaf2c..5de6ead3a8 100644 --- a/RSVP8P.ini +++ b/RSVP8P.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RSWP08.ini b/RSWP08.ini index a6ef4426cb..1bc605f93b 100644 --- a/RSWP08.ini +++ b/RSWP08.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RSXP69.ini b/RSXP69.ini index 957279e40f..39c5c7fe4e 100644 --- a/RSXP69.ini +++ b/RSXP69.ini @@ -6,4 +6,4 @@ EmulationIssues = crash after strap warning [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RTNP41.ini b/RTNP41.ini index e202cd749a..4ba925d76a 100644 --- a/RTNP41.ini +++ b/RTNP41.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RVKEXJ.ini b/RVKEXJ.ini index 9b4f4fecbd..82429e4d97 100644 --- a/RVKEXJ.ini +++ b/RVKEXJ.ini @@ -6,4 +6,4 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RW9X78.ini b/RW9X78.ini index dfb5b8b9c4..fe7a1be4e0 100644 --- a/RW9X78.ini +++ b/RW9X78.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RWUX52.ini b/RWUX52.ini index aaac5a8504..722d7619db 100644 --- a/RWUX52.ini +++ b/RWUX52.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RYXP7J.ini b/RYXP7J.ini index 628fe93f08..ceacffa012 100644 --- a/RYXP7J.ini +++ b/RYXP7J.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/RZDP01.ini b/RZDP01.ini index c773906103..50848e40d1 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -10,6 +10,6 @@ EmulationIssues = low FPS in big areas [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 SafeTextureCache = 0 ZTPSpeedupHack = 1 \ No newline at end of file diff --git a/SXBP52.ini b/SXBP52.ini index 99ba079b95..3072df6c43 100644 --- a/SXBP52.ini +++ b/SXBP52.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/UGPP01.ini b/UGPP01.ini index 7a642a6ff4..b7c02b883e 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -6,4 +6,4 @@ EmulationIssues = broken deu to missing hardware [OnFrame] [ActionReplay] [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WDME01.ini b/WDME01.ini index 220de82c1a..c972af24d0 100644 --- a/WDME01.ini +++ b/WDME01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WDMP01.ini b/WDMP01.ini index 9e8c026fd1..81b0439111 100644 --- a/WDMP01.ini +++ b/WDMP01.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WERP18.ini b/WERP18.ini index a902085f4b..4859e3d65e 100644 --- a/WERP18.ini +++ b/WERP18.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WF4EGD.ini b/WF4EGD.ini index c17e46dd1d..b0abb16726 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -6,6 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 SafeTextureCache = 1 [Gecko] diff --git a/WGOEWG.ini b/WGOEWG.ini index 2460133902..04ef243820 100644 --- a/WGOEWG.ini +++ b/WGOEWG.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WGSP08.ini b/WGSP08.ini index c1faac2831..09d66ef34d 100644 --- a/WGSP08.ini +++ b/WGSP08.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WGYEHN.ini b/WGYEHN.ini index c9ecbee97c..4551978925 100644 --- a/WGYEHN.ini +++ b/WGYEHN.ini @@ -7,4 +7,4 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] Hack = -1 -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WILETL.ini b/WILETL.ini index 2a6b417abf..ebbe16283c 100644 --- a/WILETL.ini +++ b/WILETL.ini @@ -6,4 +6,4 @@ EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WKTJA4.ini b/WKTJA4.ini index e0447daaf6..a4bd4c51b1 100644 --- a/WKTJA4.ini +++ b/WKTJA4.ini @@ -6,5 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] diff --git a/WKTPA4.ini b/WKTPA4.ini index de638597a0..8fd76ffd3f 100644 --- a/WKTPA4.ini +++ b/WKTPA4.ini @@ -6,5 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 [Gecko] diff --git a/WPPEXS.ini b/WPPEXS.ini index 3654bc378a..7e505f7673 100644 --- a/WPPEXS.ini +++ b/WPPEXS.ini @@ -6,4 +6,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WR9E08.ini b/WR9E08.ini index a3f505866e..70e10b86b3 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -6,6 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 UseXFB = 1 [Gecko] diff --git a/WTRPXS.ini b/WTRPXS.ini index 6f0df8ab6c..dd3bb410a7 100644 --- a/WTRPXS.ini +++ b/WTRPXS.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = -1 +ProjectionHack = 0 diff --git a/WTXPJS.ini b/WTXPJS.ini index e2e1e619cd..e5f68c7c7c 100644 --- a/WTXPJS.ini +++ b/WTXPJS.ini @@ -7,4 +7,4 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] Hack = -1 -ProjectionHack = -1 +ProjectionHack = 0 From 90582dd90c525e46d88b3db24e1da11aa46cca76 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 20 Jan 2011 12:12:19 +0000 Subject: [PATCH 223/336] --- G4SE01.ini | 2 +- G4SP01.ini | 1 + SBLE5G.ini | 2 +- SNCE8P.ini | 4 ++-- SNCJ8P.ini | 4 ++-- SNCP8P.ini | 2 +- 6 files changed, 8 insertions(+), 7 deletions(-) diff --git a/G4SE01.ini b/G4SE01.ini index 19a3196e1f..f4af9d16f5 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -1,7 +1,7 @@ # G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/G4SP01.ini b/G4SP01.ini index fd7acef85b..778bfd8b40 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -103,3 +103,4 @@ $Have Power Bracelet 0A54BD94 60000000 [Video] ProjectionHack = 0 +SafeTextureCache = 1 \ No newline at end of file diff --git a/SBLE5G.ini b/SBLE5G.ini index ef8caca17d..16e8e88e13 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 0 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SNCE8P.ini b/SNCE8P.ini index f2aeab5deb..da1b631124 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -1,11 +1,11 @@ # SNCE8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 EFBAccessEnable = 0 -[Gecko] +[Gecko] \ No newline at end of file diff --git a/SNCJ8P.ini b/SNCJ8P.ini index dcf807ff9b..d952540a14 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -1,11 +1,11 @@ # SNCJ8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 EFBAccessEnable = 0 -[Gecko] +[Gecko] \ No newline at end of file diff --git a/SNCP8P.ini b/SNCP8P.ini index 3f79e81538..ef73636f51 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -1,7 +1,7 @@ # SNCP8P - Sonic2010 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use DX9 plugin and set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 72f58aa576ac2868da033094dce364fbbdec0d2a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 24 Jan 2011 11:17:04 +0000 Subject: [PATCH 224/336] Gamecube and Wii additions and updates. --- GARE5H.ini | 5 +++++ GCZE69.ini | 10 ++++++++-- GCZP69.ini | 9 +++++++-- GFHP6V.ini | 9 +++++++-- GIQE78.ini | 7 ++++++- GJUD78.ini | 11 +++++++++++ GJUE78.ini | 4 +++- GJUF78.ini | 11 +++++++++++ GPHE52.ini | 12 ++++++++++++ GPTE41.ini | 3 ++- GPTP41.ini | 5 +++-- GT7E41.ini | 3 ++- GT7P41.ini | 13 +++++++++++++ GT7X41.ini | 13 +++++++++++++ GUZE41.ini | 8 +++++++- GUZP41.ini | 13 +++++++++++++ GYKEB2.ini | 10 ++++++++++ R3BE8P.ini | 3 ++- R3BJ8P.ini | 11 +++++++++++ R3BP8P.ini | 11 +++++++++++ R3RE8P.ini | 3 +++ SSZE5G.ini | 11 +++++++++++ 22 files changed, 171 insertions(+), 14 deletions(-) create mode 100644 GJUD78.ini create mode 100644 GJUF78.ini create mode 100644 GPHE52.ini create mode 100644 GT7P41.ini create mode 100644 GT7X41.ini create mode 100644 GUZP41.ini create mode 100644 GYKEB2.ini create mode 100644 R3BJ8P.ini create mode 100644 R3BP8P.ini create mode 100644 SSZE5G.ini diff --git a/GARE5H.ini b/GARE5H.ini index 5008c14774..98c2616dc0 100644 --- a/GARE5H.ini +++ b/GARE5H.ini @@ -1,6 +1,11 @@ # GARE5H - Army Men : RTS [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GCZE69.ini b/GCZE69.ini index 837d65e2db..4aa6a6eda3 100644 --- a/GCZE69.ini +++ b/GCZE69.ini @@ -1,7 +1,13 @@ # GCZE69 - CATWOMAN [Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Afther loading dolphin crash -EmulationStateId = 1 +EmulationIssues = Needs MMU and is slow (r6898) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GCZP69.ini b/GCZP69.ini index 8b0e9ea250..89f995fdb1 100644 --- a/GCZP69.ini +++ b/GCZP69.ini @@ -1,8 +1,13 @@ # GCZP69 - CATWOMAN [Core] Values set here will override the main dolphin settings. TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationIssues = Needs MMU and is slow (r6898) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GFHP6V.ini b/GFHP6V.ini index fda6b5c9fb..877fd3783e 100644 --- a/GFHP6V.ini +++ b/GFHP6V.ini @@ -1,6 +1,11 @@ -# GFHP6V - Neighbors from Hell +# GFHP6V - Neighbours From Hell [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] \ No newline at end of file diff --git a/GIQE78.ini b/GIQE78.ini index 0d8db606bb..a4c890ba85 100644 --- a/GIQE78.ini +++ b/GIQE78.ini @@ -1,7 +1,8 @@ # GIQE78 - The Incredibles 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Needs real XFB for videos to show up(r6898) +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code @@ -17,3 +18,7 @@ $All Upgrades 00000002 00050001 00000000 843BECEC 00000002 00050001 +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GJUD78.ini b/GJUD78.ini new file mode 100644 index 0000000000..9308eae17e --- /dev/null +++ b/GJUD78.ini @@ -0,0 +1,11 @@ +# GJUD78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GJUE78.ini b/GJUE78.ini index 6d64e26bb8..fef70ff383 100644 --- a/GJUE78.ini +++ b/GJUE78.ini @@ -1,8 +1,9 @@ # GJUE78 - Tak and the Power of Juju [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = -EmulationStateId = 1 +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code @@ -25,3 +26,4 @@ $Press Z+A For Super Jump [HLEaudio] [Video] ProjectionHack = 0 +[Gecko] diff --git a/GJUF78.ini b/GJUF78.ini new file mode 100644 index 0000000000..12a3561988 --- /dev/null +++ b/GJUF78.ini @@ -0,0 +1,11 @@ +# GJUF78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GPHE52.ini b/GPHE52.ini new file mode 100644 index 0000000000..963ac66f72 --- /dev/null +++ b/GPHE52.ini @@ -0,0 +1,12 @@ +# GPHE52 - Pitfall: The Lost Expedition +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GPTE41.ini b/GPTE41.ini index c824211d7b..f6693ed6b1 100644 --- a/GPTE41.ini +++ b/GPTE41.ini @@ -3,9 +3,10 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Videos do not show up(r6871) +EmulationIssues = Needs Real Xfb for videos to show up(r6898) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +UseXFB = 1 [Gecko] diff --git a/GPTP41.ini b/GPTP41.ini index 82eef57f12..e2fb94cab1 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -3,9 +3,10 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Videos do not show up(r6871) +EmulationIssues = Needs Real Xfb for videos to show up(r6898) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] +UseXFB = 1 +[Gecko] \ No newline at end of file diff --git a/GT7E41.ini b/GT7E41.ini index cbba83f693..b0ec0b9b05 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -3,10 +3,11 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 -EmulationIssues = Goes ingame using Jitil, videos don't show up and loading screens show garbage(r6871) +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 ProjectionHack = 0 +UseXFB = 1 [Gecko] diff --git a/GT7P41.ini b/GT7P41.ini new file mode 100644 index 0000000000..d0d69aeb47 --- /dev/null +++ b/GT7P41.ini @@ -0,0 +1,13 @@ +# GT7P41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GT7X41.ini b/GT7X41.ini new file mode 100644 index 0000000000..0d45d1eddc --- /dev/null +++ b/GT7X41.ini @@ -0,0 +1,13 @@ +# GT7X41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GUZE41.ini b/GUZE41.ini index 9457f724d4..7a47751b04 100644 --- a/GUZE41.ini +++ b/GUZE41.ini @@ -1,7 +1,13 @@ # GUZE41 - Batman: Rise of Sin Tzu [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 Issues="TLB Error" +EmulationIssues = Needs real XFB for videos to show up.(r6898) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GUZP41.ini b/GUZP41.ini new file mode 100644 index 0000000000..b5dd83ad2e --- /dev/null +++ b/GUZP41.ini @@ -0,0 +1,13 @@ +# GUZP41 - Batman: Rise of Sin Tzu +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="TLB Error" +EmulationIssues = Needs real XFB for videos to show up.(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GYKEB2.ini b/GYKEB2.ini new file mode 100644 index 0000000000..e087009700 --- /dev/null +++ b/GYKEB2.ini @@ -0,0 +1,10 @@ +# GYKEB2 - Zatch Bell! Mamodo Battles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R3BE8P.ini b/R3BE8P.ini index ccd69e9e91..133b58b5e9 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use direct x 11 plugin (r6898). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +UseXFB = 1 [Gecko] diff --git a/R3BJ8P.ini b/R3BJ8P.ini new file mode 100644 index 0000000000..ffd18bbb5f --- /dev/null +++ b/R3BJ8P.ini @@ -0,0 +1,11 @@ +# R3BJ8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct x 11 plugin (r6898). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/R3BP8P.ini b/R3BP8P.ini new file mode 100644 index 0000000000..15a2d6ceca --- /dev/null +++ b/R3BP8P.ini @@ -0,0 +1,11 @@ +# R3BP8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct x 11 plugin (r6898). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/R3RE8P.ini b/R3RE8P.ini index f87a8e07ce..1bb0c2bc4a 100644 --- a/R3RE8P.ini +++ b/R3RE8P.ini @@ -5,3 +5,6 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SSZE5G.ini b/SSZE5G.ini new file mode 100644 index 0000000000..ca79e22fa8 --- /dev/null +++ b/SSZE5G.ini @@ -0,0 +1,11 @@ +# SSZE5G - Swords +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] From ba52d7f4f13f76d2e3e7422a2954ea4799aea178 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 24 Jan 2011 18:17:30 +0000 Subject: [PATCH 225/336] XIII and Pokemon Battle Revolution updates. --- GX3E41.ini | 11 ++++++++--- GX3P41.ini | 13 +++++++++++++ RPBE01.ini | 6 +++++- RPBJ01.ini | 11 +++++++++++ RPBP01.ini | 11 +++++++++++ 5 files changed, 48 insertions(+), 4 deletions(-) create mode 100644 GX3P41.ini create mode 100644 RPBJ01.ini create mode 100644 RPBP01.ini diff --git a/GX3E41.ini b/GX3E41.ini index 56a0658c07..7192d0dd92 100644 --- a/GX3E41.ini +++ b/GX3E41.ini @@ -1,8 +1,13 @@ # GX3E41 - XIII [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Needs real xfb for the videos to show up (r6906) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GX3P41.ini b/GX3P41.ini new file mode 100644 index 0000000000..07dd8e074e --- /dev/null +++ b/GX3P41.ini @@ -0,0 +1,13 @@ +# GX3P41 - XIII +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real xfb for the videos to show up (r6906) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RPBE01.ini b/RPBE01.ini index 036218a66f..4a49653e60 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -2,6 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Needs texture cache set to "Safe"(r6906). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RPBJ01.ini b/RPBJ01.ini new file mode 100644 index 0000000000..1b09fff771 --- /dev/null +++ b/RPBJ01.ini @@ -0,0 +1,11 @@ +# RPBJ01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs texture cache set to "Safe"(r6906). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RPBP01.ini b/RPBP01.ini new file mode 100644 index 0000000000..9a0f7cf017 --- /dev/null +++ b/RPBP01.ini @@ -0,0 +1,11 @@ +# RPBP01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs texture cache set to "Safe"(r6906). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] From 55f6265d485c77b824d0411070a971199dad5161 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 27 Jan 2011 21:12:42 +0000 Subject: [PATCH 226/336] Fifa Gamecube games, Naruto Wii, One Piece Wii games, Mario Sports Mix and others. --- G4FD69.ini | 11 +++++++++++ G4FE69.ini | 7 ++++++- G4FF69.ini | 11 +++++++++++ G4FP69.ini | 11 +++++++++++ GF5E69.ini | 7 ++++++- GF6E69.ini | 11 +++++++++++ GF6F69.ini | 11 +++++++++++ GFYE69.ini | 8 ++++++-- GFYP69.ini | 13 +++++++++++++ GGYE41.ini | 12 +++++++++--- GGYP41.ini | 14 ++++++++++++++ RIPEAF.ini | 11 +++++++++++ RIPJAF.ini | 11 +++++++++++ RIPPAF.ini | 11 +++++++++++ RIUJAF.ini | 11 +++++++++++ RIUPAF.ini | 3 ++- RMKE01.ini | 10 ++++++++++ RMKJ01.ini | 10 ++++++++++ RMKP01.ini | 10 ++++++++++ RNEEDA.ini | 2 +- RNEJDA.ini | 2 +- RNEPDA.ini | 2 +- ROUJAF.ini | 11 +++++++++++ ROUPAF.ini | 11 +++++++++++ SN4EDA.ini | 2 +- SN4JDA.ini | 2 +- SN4XGT.ini | 2 +- 27 files changed, 213 insertions(+), 14 deletions(-) create mode 100644 G4FD69.ini create mode 100644 G4FF69.ini create mode 100644 G4FP69.ini create mode 100644 GF6E69.ini create mode 100644 GF6F69.ini create mode 100644 GFYP69.ini create mode 100644 GGYP41.ini create mode 100644 RIPEAF.ini create mode 100644 RIPJAF.ini create mode 100644 RIPPAF.ini create mode 100644 RIUJAF.ini create mode 100644 RMKE01.ini create mode 100644 RMKJ01.ini create mode 100644 RMKP01.ini create mode 100644 ROUJAF.ini create mode 100644 ROUPAF.ini diff --git a/G4FD69.ini b/G4FD69.ini new file mode 100644 index 0000000000..c4ee8bf126 --- /dev/null +++ b/G4FD69.ini @@ -0,0 +1,11 @@ +# G4FD69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FE69.ini b/G4FE69.ini index 6f0f639ee0..c4426cbdd0 100644 --- a/G4FE69.ini +++ b/G4FE69.ini @@ -1,6 +1,11 @@ # G4FE69 - FIFA 07 [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FF69.ini b/G4FF69.ini new file mode 100644 index 0000000000..743cc7c803 --- /dev/null +++ b/G4FF69.ini @@ -0,0 +1,11 @@ +# G4FF69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FP69.ini b/G4FP69.ini new file mode 100644 index 0000000000..5a22f60ef0 --- /dev/null +++ b/G4FP69.ini @@ -0,0 +1,11 @@ +# G4FE69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF5E69.ini b/GF5E69.ini index 629105af4c..ee52239999 100644 --- a/GF5E69.ini +++ b/GF5E69.ini @@ -1,7 +1,12 @@ # GF5E69 - FIFA Soccer 2005 [Core] Values set here will override the main dolphin settings. TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF6E69.ini b/GF6E69.ini new file mode 100644 index 0000000000..bd2efbc9a3 --- /dev/null +++ b/GF6E69.ini @@ -0,0 +1,11 @@ +# GF6E69 - FIFA 06 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF6F69.ini b/GF6F69.ini new file mode 100644 index 0000000000..1f0a18d168 --- /dev/null +++ b/GF6F69.ini @@ -0,0 +1,11 @@ +# GF6F69 - FIFA 06 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFYE69.ini b/GFYE69.ini index 5e58a710f4..e97061dad3 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -1,8 +1,10 @@ # GFYE69 - FIFA Street 2 [Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code @@ -33,3 +35,5 @@ $Away Team Low Trick Points 044349E8 00000000 [Video] ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GFYP69.ini b/GFYP69.ini new file mode 100644 index 0000000000..0e7c60da0e --- /dev/null +++ b/GFYP69.ini @@ -0,0 +1,13 @@ +# GFYP69 - FIFA Street 2 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GGYE41.ini b/GGYE41.ini index 1f4e159b9a..dd351addde 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -1,8 +1,14 @@ # GGYE41 - GR2GC [Core] Values set here will override the main dolphin settings. -TLBHack=1 -UseDualCore = 0 +TLBHack = 1 +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 +EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GGYP41.ini b/GGYP41.ini new file mode 100644 index 0000000000..b783c83823 --- /dev/null +++ b/GGYP41.ini @@ -0,0 +1,14 @@ +# GGYP41 - GR2GC +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RIPEAF.ini b/RIPEAF.ini new file mode 100644 index 0000000000..6b5ceb304e --- /dev/null +++ b/RIPEAF.ini @@ -0,0 +1,11 @@ +# RIPEAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIPJAF.ini b/RIPJAF.ini new file mode 100644 index 0000000000..bf89b917a6 --- /dev/null +++ b/RIPJAF.ini @@ -0,0 +1,11 @@ +# RIPJAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIPPAF.ini b/RIPPAF.ini new file mode 100644 index 0000000000..02d1fee0b9 --- /dev/null +++ b/RIPPAF.ini @@ -0,0 +1,11 @@ +# RIPPAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIUJAF.ini b/RIUJAF.ini new file mode 100644 index 0000000000..ca9dee20e3 --- /dev/null +++ b/RIUJAF.ini @@ -0,0 +1,11 @@ +# RIUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RIUPAF.ini b/RIUPAF.ini index 3005523bb3..9f93a7575e 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Graphics issues +EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +SafeTextureCache = 1 [Gecko] diff --git a/RMKE01.ini b/RMKE01.ini new file mode 100644 index 0000000000..21d0805bbd --- /dev/null +++ b/RMKE01.ini @@ -0,0 +1,10 @@ +# RMKE01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMKJ01.ini b/RMKJ01.ini new file mode 100644 index 0000000000..03180774f2 --- /dev/null +++ b/RMKJ01.ini @@ -0,0 +1,10 @@ +# RMKJ01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMKP01.ini b/RMKP01.ini new file mode 100644 index 0000000000..8770101696 --- /dev/null +++ b/RMKP01.ini @@ -0,0 +1,10 @@ +# RMKP01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RNEEDA.ini b/RNEEDA.ini index 339e22f878..d39ce0541a 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RNEJDA.ini b/RNEJDA.ini index ea77a264ea..c67ff0d2ec 100644 --- a/RNEJDA.ini +++ b/RNEJDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RNEPDA.ini b/RNEPDA.ini index a4a071c8a5..6a06181cd7 100644 --- a/RNEPDA.ini +++ b/RNEPDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/ROUJAF.ini b/ROUJAF.ini new file mode 100644 index 0000000000..bbcc003838 --- /dev/null +++ b/ROUJAF.ini @@ -0,0 +1,11 @@ +# ROUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/ROUPAF.ini b/ROUPAF.ini new file mode 100644 index 0000000000..bde410f085 --- /dev/null +++ b/ROUPAF.ini @@ -0,0 +1,11 @@ +# ROUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SN4EDA.ini b/SN4EDA.ini index 1a3f5c9a51..35ac1c713d 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SN4JDA.ini b/SN4JDA.ini index 13d5c224fb..b76993acd3 100644 --- a/SN4JDA.ini +++ b/SN4JDA.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SN4XGT.ini b/SN4XGT.ini index 4af34a6e66..ecbd40cd99 100644 --- a/SN4XGT.ini +++ b/SN4XGT.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Special attacks give black textures, use direct3D 11 plugin to fix (r6839) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] From e8d7f8e1f68ef00274d44597551bbb6f9dcb45af Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 28 Jan 2011 14:09:48 +0000 Subject: [PATCH 227/336] House of the dead overkill, Rampage total destruction, Mat Hoffman's Pro BMX 2 and other updates. --- GGRE41.ini | 11 +++++++++++ GLSE64.ini | 7 +++++-- GMHE52.ini | 11 +++++++++++ GMHF52.ini | 11 +++++++++++ GMHP52.ini | 11 +++++++++++ GXNE5D.ini | 12 ++++++++++++ RHOE8P.ini | 2 +- RHOJ8P.ini | 11 +++++++++++ RHOP8P.ini | 10 ++++++++++ 9 files changed, 83 insertions(+), 3 deletions(-) create mode 100644 GGRE41.ini create mode 100644 GMHE52.ini create mode 100644 GMHF52.ini create mode 100644 GMHP52.ini create mode 100644 GXNE5D.ini create mode 100644 RHOJ8P.ini create mode 100644 RHOP8P.ini diff --git a/GGRE41.ini b/GGRE41.ini new file mode 100644 index 0000000000..85134fd887 --- /dev/null +++ b/GGRE41.ini @@ -0,0 +1,11 @@ +# GGRE41 - TOM CLANCY'S GHOST RECON +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Real Xfb to show videos. Graphic glitches (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GLSE64.ini b/GLSE64.ini index 1c0428d91b..f117542a2a 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -1,8 +1,11 @@ # GLSE64 - LucasArts Gladius [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues="FMV's doesn't seen and some audio errors, but playable" +EmulationIssues = FMV's doesn't seen and some audio errors, but playable [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GMHE52.ini b/GMHE52.ini new file mode 100644 index 0000000000..2ee653d9f0 --- /dev/null +++ b/GMHE52.ini @@ -0,0 +1,11 @@ +# GMHE52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GMHF52.ini b/GMHF52.ini new file mode 100644 index 0000000000..c34acac12c --- /dev/null +++ b/GMHF52.ini @@ -0,0 +1,11 @@ +# GMHF52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GMHP52.ini b/GMHP52.ini new file mode 100644 index 0000000000..1e331694a0 --- /dev/null +++ b/GMHP52.ini @@ -0,0 +1,11 @@ +# GMHP52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GXNE5D.ini b/GXNE5D.ini new file mode 100644 index 0000000000..5cb3222ef0 --- /dev/null +++ b/GXNE5D.ini @@ -0,0 +1,12 @@ +# GXNE5D - Rampage: Total Destruction +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RHOE8P.ini b/RHOE8P.ini index e1865f8f18..8236541c46 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use dx9 plugin (dx11 crashes). Geometry issues (r6480) +EmulationIssues = Use dx11 plugin (r6945) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/RHOJ8P.ini b/RHOJ8P.ini new file mode 100644 index 0000000000..e026339ea0 --- /dev/null +++ b/RHOJ8P.ini @@ -0,0 +1,11 @@ +# RHOJ8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx11 plugin (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] + diff --git a/RHOP8P.ini b/RHOP8P.ini new file mode 100644 index 0000000000..46b254f00e --- /dev/null +++ b/RHOP8P.ini @@ -0,0 +1,10 @@ +# RHOP8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx11 plugin (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] From 1385e45800b2acc9fbeea3c2a927630178c75398 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 29 Jan 2011 21:56:21 +0000 Subject: [PATCH 228/336] Projection hack updates by gnick according to r6973. --- GEDE01.ini | 5 +++++ GEDP01.ini | 5 +++++ GJ3PA4.ini | 7 ++++++- R2KP54.ini | 5 +++++ R3OE01.ini | 7 ++++++- R3OJ01.ini | 7 ++++++- R3OP01.ini | 7 ++++++- R3TP54.ini | 5 +++++ RBUP08.ini | 5 +++++ RENE8P.ini | 5 +++++ RENP8P.ini | 5 +++++ SBDE08.ini | 7 ++++++- SNCE8P.ini | 5 +++++ SNCJ8P.ini | 5 +++++ SNCP8P.ini | 5 +++++ 15 files changed, 80 insertions(+), 5 deletions(-) diff --git a/GEDE01.ini b/GEDE01.ini index 5c419e510a..052f6dca98 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -7,5 +7,10 @@ EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 SafeTextureCache = 1 [Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index 5552860c02..96ea48668b 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -7,5 +7,10 @@ EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 SafeTextureCache = 1 [Gecko] diff --git a/GJ3PA4.ini b/GJ3PA4.ini index 42aebb8b0a..81042d5c09 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -2,9 +2,14 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Need ZTP Bloom and Safe Texture cache +EmulationIssues = Need a Projection Hack Bloom and Safe Texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] SafeTextureCache = 1 ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 [ActionReplay] Add action replay cheats here. diff --git a/R2KP54.ini b/R2KP54.ini index e4f36c645f..b358416b28 100644 --- a/R2KP54.ini +++ b/R2KP54.ini @@ -7,3 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/R3OE01.ini b/R3OE01.ini index 7e95060b37..2f51bd12bb 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -ProjectionHack = 5 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/R3OJ01.ini b/R3OJ01.ini index 5974c8b0f9..fbcd367af5 100644 --- a/R3OJ01.ini +++ b/R3OJ01.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -ProjectionHack = 5 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/R3OP01.ini b/R3OP01.ini index f673b81674..cac86c92df 100644 --- a/R3OP01.ini +++ b/R3OP01.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] SafeTextureCache = 1 -ProjectionHack = 5 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/R3TP54.ini b/R3TP54.ini index 60bdf0ee87..8a785f18e9 100644 --- a/R3TP54.ini +++ b/R3TP54.ini @@ -7,3 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RBUP08.ini b/RBUP08.ini index 84533e752e..c84a49981c 100644 --- a/RBUP08.ini +++ b/RBUP08.ini @@ -7,3 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RENE8P.ini b/RENE8P.ini index 5d5875877a..3a18ba6186 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -7,3 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RENP8P.ini b/RENP8P.ini index 2f1311b9c2..ae8e77c7dc 100644 --- a/RENP8P.ini +++ b/RENP8P.ini @@ -7,3 +7,8 @@ EmulationIssues = Very Darkness ingame [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/SBDE08.ini b/SBDE08.ini index 965315e426..3bbeaf5b8b 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -6,6 +6,11 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 3 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 SafeTextureCache = 1 [Gecko] diff --git a/SNCE8P.ini b/SNCE8P.ini index da1b631124..c7ef47c010 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 EFBAccessEnable = 0 [Gecko] \ No newline at end of file diff --git a/SNCJ8P.ini b/SNCJ8P.ini index d952540a14..80aee37018 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 EFBAccessEnable = 0 [Gecko] \ No newline at end of file diff --git a/SNCP8P.ini b/SNCP8P.ini index ef73636f51..e9f3f5e26c 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -7,5 +7,10 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 EFBAccessEnable = 0 [Gecko] From 0d9b42caa91dbf707971426a7e8ee53e650fcf86 Mon Sep 17 00:00:00 2001 From: Soren Jorvang Date: Mon, 31 Jan 2011 00:14:02 +0000 Subject: [PATCH 229/336] Set svn:eol-style native and clean inconsistent newlines. --- D43J01.ini | 28 +- D43P01.ini | 20 +- D43U01.ini | 20 +- DTLX01.ini | 18 +- DVDXDV.ini | 12 +- FABP01.ini | 18 +- FBYE01.ini | 14 +- G2BE5G.ini | 14 +- G2BP7D.ini | 12 +- G2CE52.ini | 14 +- G2FE78.ini | 40 +- G2GJB2.ini | 12 +- G2ME01.ini | 276 ++--- G2MP01.ini | 30 +- G2OE41.ini | 24 +- G2OP41.ini | 24 +- G2TE52.ini | 14 +- G2VE08.ini | 20 +- G2XE8P.ini | 12 +- G3DE6L.ini | 12 +- G3EE51.ini | 20 +- G3FE69.ini | 28 +- G3FF69.ini | 28 +- G3FP69.ini | 28 +- G3JEAF.ini | 14 +- G3NJDA.ini | 12 +- G3QEA4.ini | 14 +- G3SE41.ini | 18 +- G3VE69.ini | 12 +- G3XE52.ini | 24 +- G3XP52.ini | 24 +- G4AEE9.ini | 148 +-- G4BP08.ini | 18 +- G4CE54.ini | 18 +- 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24 +- SEAJ13.ini | 24 +- SEAP69.ini | 24 +- SEME4Q.ini | 26 +- SEMP4Q.ini | 26 +- SEMX4Q.ini | 26 +- SF8E01.ini | 24 +- SF8J01.ini | 22 +- SF8P01.ini | 22 +- SFWE69.ini | 14 +- SFWP69.ini | 20 +- SGAP8P.ini | 20 +- SHDE52.ini | 14 +- SILP78.ini | 20 +- SJBE52.ini | 22 +- SJBP52.ini | 20 +- SK3EEB.ini | 22 +- SK4E52.ini | 14 +- SMBP8P.ini | 14 +- SMNE01.ini | 66 +- SMNJ01.ini | 24 +- SMNK01.ini | 22 +- SMNP01.ini | 40 +- SMNW01.ini | 22 +- SMOE41.ini | 20 +- SMOP41.ini | 20 +- SN4EDA.ini | 20 +- SN4JDA.ini | 20 +- SN4XGT.ini | 20 +- SNCE8P.ini | 30 +- SNCJ8P.ini | 30 +- SNCP8P.ini | 32 +- SNJE69.ini | 56 +- SNJP69.ini | 24 +- SPPEFS.ini | 14 +- SPTJEB.ini | 22 +- SR5E41.ini | 20 +- SSZE5G.ini | 22 +- STKE08.ini | 22 +- STKJ08.ini | 18 +- STKP08.ini | 20 +- SVME01.ini | 22 +- SVMJ01.ini | 22 +- SVMP01.ini | 22 +- SWAE52.ini | 14 +- SXBP52.ini | 18 +- SXCE52.ini | 22 +- SXCP52.ini | 22 +- SXEE52.ini | 18 +- SZAE69.ini | 20 +- SZAP69.ini | 20 +- UGPP01.ini | 18 +- W2MEBB.ini | 20 +- W8CEXS.ini | 20 +- W8CPXS.ini | 12 +- WA4P01.ini | 14 +- WALE01.ini | 20 +- WAYETJ.ini | 20 +- WBLPGD.ini | 20 +- WBQE18.ini | 20 +- WC6EUP.ini | 20 +- WCVENV.ini | 20 +- WD9EA4.ini | 14 +- WDME01.ini | 18 +- WDMP01.ini | 18 +- WERP18.ini | 18 +- WF4EGD.ini | 22 +- WGDEA4.ini | 20 +- WGDPA4.ini | 20 +- WGOEWG.ini | 18 +- WGOPWG.ini | 20 +- WGSE08.ini | 14 +- WGSP08.ini | 18 +- WGYEHN.ini | 20 +- WHFETY.ini | 20 +- WICPKQ.ini | 20 +- WIDEUN.ini | 20 +- WILETL.ini | 18 +- WIYETL.ini | 20 +- WJEEJX.ini | 20 +- WKTJA4.ini | 20 +- WKTPA4.ini | 20 +- WLOEHL.ini | 22 +- WLWEHL.ini | 22 +- WM8E18.ini | 20 +- WMBP01.ini | 22 +- WMMEAF.ini | 20 +- WOTEM0.ini | 20 +- WPCE01.ini | 20 +- WPPEXS.ini | 18 +- WPSE01.ini | 14 +- WPYPPY.ini | 14 +- WR9E08.ini | 22 +- WR9P08.ini | 22 +- WRGEHU.ini | 20 +- WRIPGD.ini | 20 +- WRUPXS.ini | 14 +- WRXE08.ini | 20 +- WSNE8P.ini | 20 +- WTKEGL.ini | 20 +- WTRPXS.ini | 18 +- WTTPTW.ini | 20 +- WTXPJS.ini | 20 +- WWRE01.ini | 14 +- WZIPTW.ini | 20 +- WZPPRZ.ini | 14 +- readme.txt | 7 - 1020 files changed, 17851 insertions(+), 17861 deletions(-) delete mode 100644 readme.txt diff --git a/D43J01.ini b/D43J01.ini index 9b034dc1e1..3ec6ed9279 100644 --- a/D43J01.ini +++ b/D43J01.ini @@ -1,14 +1,14 @@ -# D43J01 - ZELDA OCARINA MULTI PACK -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -+$loophack -0x806866E4:word:0x60000000 -[ActionReplay] -[Video] +# D43J01 - ZELDA OCARINA MULTI PACK +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] ++$loophack +0x806866E4:word:0x60000000 +[ActionReplay] +[Video] diff --git a/D43P01.ini b/D43P01.ini index c386074aff..8fd7906bf1 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -1,10 +1,10 @@ -# D43P01 - The Legend of Zelda: Ocarina of Time -[EmuState] -#The Emulation State. -EmulationStateId = 1 -Issues="Dolphin doesn't support soft reset" -EmulationIssues = -[OnFrame]#Add memory patches here. -[ActionReplay] -[Video] -ProjectionHack = 0 +# D43P01 - The Legend of Zelda: Ocarina of Time +[EmuState] +#The Emulation State. +EmulationStateId = 1 +Issues="Dolphin doesn't support soft reset" +EmulationIssues = +[OnFrame]#Add memory patches here. +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/D43U01.ini b/D43U01.ini index 68bcbb9bbe..901502281f 100644 --- a/D43U01.ini +++ b/D43U01.ini @@ -1,10 +1,10 @@ -# D43U01 - ZELDA OCARINA MULTI PACK -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# D43U01 - ZELDA OCARINA MULTI PACK +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/DTLX01.ini b/DTLX01.ini index de6e7ba0f8..9b322e6821 100644 --- a/DTLX01.ini +++ b/DTLX01.ini @@ -1,9 +1,9 @@ -# DTLX01 - ACTION REPLAY -[Core] -TLBHack = 1 -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] -[ActionReplay] +# DTLX01 - ACTION REPLAY +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/DVDXDV.ini b/DVDXDV.ini index 2364e6ab75..f6584fc08c 100644 --- a/DVDXDV.ini +++ b/DVDXDV.ini @@ -1,6 +1,6 @@ -# DVDXDV - Unknown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# DVDXDV - Unknown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/FABP01.ini b/FABP01.ini index 991351a478..3326ac55cd 100644 --- a/FABP01.ini +++ b/FABP01.ini @@ -1,9 +1,9 @@ -# FABP01 - Zelda: Link to Past -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# FABP01 - Zelda: Link to Past +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/FBYE01.ini b/FBYE01.ini index 7b5bca821e..e2fd280d27 100644 --- a/FBYE01.ini +++ b/FBYE01.ini @@ -1,8 +1,8 @@ -# FBYE01 - Super Mario Bros. 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Can't see graphics -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# FBYE01 - Super Mario Bros. 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Can't see graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] \ No newline at end of file diff --git a/G2BE5G.ini b/G2BE5G.ini index 893905f5d3..421ecf417a 100644 --- a/G2BE5G.ini +++ b/G2BE5G.ini @@ -1,7 +1,7 @@ -# G2BE5G - Black & Bruised -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = No sound/bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2BE5G - Black & Bruised +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = No sound/bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2BP7D.ini b/G2BP7D.ini index c3d572398f..d730c87189 100644 --- a/G2BP7D.ini +++ b/G2BP7D.ini @@ -1,6 +1,6 @@ -# G2BP7D - Black & Bruised -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2BP7D - Black & Bruised +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2CE52.ini b/G2CE52.ini index 50277d1823..23d9f82c69 100644 --- a/G2CE52.ini +++ b/G2CE52.ini @@ -1,7 +1,7 @@ -# G2CE52 - TC2 US -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2CE52 - TC2 US +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2FE78.ini b/G2FE78.ini index 2e3c92b4eb..38d183c72b 100644 --- a/G2FE78.ini +++ b/G2FE78.ini @@ -1,20 +1,20 @@ -# G2FE78 - Tak 2: The Staff of Dreams -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C43213D8 0000FF01 -$Infinite Health -04112828 48232224 -04344A4C D017021C -04344A50 C1B7021C -04344A54 4BDCDDDC -$Max JuJu Elements -00000000 843C58B8 -4479C000 00030003 -$Have All Cards/All Cards Mixable -00000000 8439A5E0 -00000001 001E000A +# G2FE78 - Tak 2: The Staff of Dreams +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C43213D8 0000FF01 +$Infinite Health +04112828 48232224 +04344A4C D017021C +04344A50 C1B7021C +04344A54 4BDCDDDC +$Max JuJu Elements +00000000 843C58B8 +4479C000 00030003 +$Have All Cards/All Cards Mixable +00000000 8439A5E0 +00000001 001E000A diff --git a/G2GJB2.ini b/G2GJB2.ini index 98a40835da..7b50e37855 100644 --- a/G2GJB2.ini +++ b/G2GJB2.ini @@ -1,6 +1,6 @@ -# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2GJB2 - MOBILE SUIT GUNDAM GUNDAMvs.ZGUNDAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2ME01.ini b/G2ME01.ini index b263f38c75..79c8fd49e0 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -1,138 +1,138 @@ -# G2ME01 - Metroid Prime 2 Echoes -[EmuState] -#The Emulation State. -EmulationStateId = 4 -Issues="Scanner does not work, music is buggy, scanner mode is buggy" -EmulationIssues = -[Speedhacks] -0x803758bc=400 -[OnFrame] -[ActionReplay] -$(M) -C4354E70 0000FF01 -C436F000 0000FF02 -4D30294C 4E800020 -C530294C 0000FF03 -0441FD80 00000000 -C6004010 000000FF -$This Code Must Be On! -043BC410 906D0000 -043BC414 88030004 -043BC418 4BC5C1F4 -04018608 483A3E08 -$Infinite Health -4241FD80 000A44BB -4241FD80 000B6000 -$Max Energy Tanks -4241FD80 012B000E -4241FD80 012D000E -$Maximum Missiles -4241FD80 013900FA -$Infinite Missiles -4241FD80 013700FA -$Have Charge Beam -4241FD80 00310001 -4241FD80 00330001 -$Have Dark Beam -4241FD80 0037000F -4241FD80 0039000F -$Have Light Beam -4241FD80 003D000F -4241FD80 003F000F -$Have Annihilator -4241FD80 0043000F -4241FD80 0045000F -$Have Super Missile -4241FD80 00470001 -4241FD80 00490001 -$Have Darkburst -4241FD80 004D0001 -4241FD80 004F0001 -$Have Sunburst -4241FD80 00530001 -4241FD80 00550001 -$Have Sonic Boom -4241FD80 00590001 -4241FD80 005B0001 -$Have Combat Visor -4241FD80 005F0001 -4241FD80 00610001 -$Have Scan Visor -4241FD80 00650001 -4241FD80 00670001 -$Have Dark Visor -4241FD80 006B0001 -4241FD80 006D0001 -$Have Echo Visor -4241FD80 00710001 -4241FD80 00730001 -$Have Varia Suit -4241FD80 00770001 -4241FD80 00790001 -$Have Dark Suit -4241FD80 007D0001 -4241FD80 007F0001 -$Have Light Suit -4241FD80 00830001 -4241FD80 00850001 -$Have Space Jump Boots -4241FD80 00BF0001 -4241FD80 00C10001 -$Have Grapple Beam -4241FD80 00B90001 -4241FD80 00BB0001 -$Have Gravity Boost -4241FD80 00C50001 -4241FD80 00C70001 -$Have Screw Attack -4241FD80 00D10001 -4241FD80 00D30001 -$Have Seeker Missile -4241FD80 00CB0001 -4241FD80 00CD0001 -$Have Morph Ball Power Bomb -4241FD80 01310001 -4241FD80 01330001 -$Have Beam Ammo Expansion -4241FD80 013D000F -4241FD80 013F000F -$Have Sky Temple Key 1 -4241FD80 00DD0001 -4241FD80 00DF0001 -$Have Sky Temple Key 2 -4241FD80 00E30001 -4241FD80 00E50001 -$Have Sky Temple Key 3 -4241FD80 00E90001 -4241FD80 00EB0001 -$Have Agon Temple Key 1 -4241FD80 00EF0001 -4241FD80 00F10001 -$Have Agon Temple Key 2 -4241FD80 00F50001 -4241FD80 00F70001 -$Have Agon Temple Key 3 -4241FD80 00FB0001 -4241FD80 00FD0001 -$Have Torvus Temple Key 1 -4241FD80 01010001 -4241FD80 01030001 -$Have Torvus Temple Key 2 -4241FD80 01070001 -4241FD80 01090001 -$Have Torvus Temple Key 3 -4241FD80 010D0001 -4241FD80 010F0001 -$Have Ing Hive Temple Key 1 -4241FD80 01130001 -4241FD80 01150001 -$Have Ing Hive Temple Key 2 -4241FD80 01190001 -4241FD80 011B0001 -$Have Ing Hive Temple Key 3 -4241FD80 011F0001 -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# G2ME01 - Metroid Prime 2 Echoes +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="Scanner does not work, music is buggy, scanner mode is buggy" +EmulationIssues = +[Speedhacks] +0x803758bc=400 +[OnFrame] +[ActionReplay] +$(M) +C4354E70 0000FF01 +C436F000 0000FF02 +4D30294C 4E800020 +C530294C 0000FF03 +0441FD80 00000000 +C6004010 000000FF +$This Code Must Be On! +043BC410 906D0000 +043BC414 88030004 +043BC418 4BC5C1F4 +04018608 483A3E08 +$Infinite Health +4241FD80 000A44BB +4241FD80 000B6000 +$Max Energy Tanks +4241FD80 012B000E +4241FD80 012D000E +$Maximum Missiles +4241FD80 013900FA +$Infinite Missiles +4241FD80 013700FA +$Have Charge Beam +4241FD80 00310001 +4241FD80 00330001 +$Have Dark Beam +4241FD80 0037000F +4241FD80 0039000F +$Have Light Beam +4241FD80 003D000F +4241FD80 003F000F +$Have Annihilator +4241FD80 0043000F +4241FD80 0045000F +$Have Super Missile +4241FD80 00470001 +4241FD80 00490001 +$Have Darkburst +4241FD80 004D0001 +4241FD80 004F0001 +$Have Sunburst +4241FD80 00530001 +4241FD80 00550001 +$Have Sonic Boom +4241FD80 00590001 +4241FD80 005B0001 +$Have Combat Visor +4241FD80 005F0001 +4241FD80 00610001 +$Have Scan Visor +4241FD80 00650001 +4241FD80 00670001 +$Have Dark Visor +4241FD80 006B0001 +4241FD80 006D0001 +$Have Echo Visor +4241FD80 00710001 +4241FD80 00730001 +$Have Varia Suit +4241FD80 00770001 +4241FD80 00790001 +$Have Dark Suit +4241FD80 007D0001 +4241FD80 007F0001 +$Have Light Suit +4241FD80 00830001 +4241FD80 00850001 +$Have Space Jump Boots +4241FD80 00BF0001 +4241FD80 00C10001 +$Have Grapple Beam +4241FD80 00B90001 +4241FD80 00BB0001 +$Have Gravity Boost +4241FD80 00C50001 +4241FD80 00C70001 +$Have Screw Attack +4241FD80 00D10001 +4241FD80 00D30001 +$Have Seeker Missile +4241FD80 00CB0001 +4241FD80 00CD0001 +$Have Morph Ball Power Bomb +4241FD80 01310001 +4241FD80 01330001 +$Have Beam Ammo Expansion +4241FD80 013D000F +4241FD80 013F000F +$Have Sky Temple Key 1 +4241FD80 00DD0001 +4241FD80 00DF0001 +$Have Sky Temple Key 2 +4241FD80 00E30001 +4241FD80 00E50001 +$Have Sky Temple Key 3 +4241FD80 00E90001 +4241FD80 00EB0001 +$Have Agon Temple Key 1 +4241FD80 00EF0001 +4241FD80 00F10001 +$Have Agon Temple Key 2 +4241FD80 00F50001 +4241FD80 00F70001 +$Have Agon Temple Key 3 +4241FD80 00FB0001 +4241FD80 00FD0001 +$Have Torvus Temple Key 1 +4241FD80 01010001 +4241FD80 01030001 +$Have Torvus Temple Key 2 +4241FD80 01070001 +4241FD80 01090001 +$Have Torvus Temple Key 3 +4241FD80 010D0001 +4241FD80 010F0001 +$Have Ing Hive Temple Key 1 +4241FD80 01130001 +4241FD80 01150001 +$Have Ing Hive Temple Key 2 +4241FD80 01190001 +4241FD80 011B0001 +$Have Ing Hive Temple Key 3 +4241FD80 011F0001 +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/G2MP01.ini b/G2MP01.ini index 715f8b805a..acf228cca8 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -1,15 +1,15 @@ -# G2MP01 - Metroid Prime 2 Echoes[EmuState] -#The Emulation State. -EmulationStateId = 2 -Issues="Scanner does not work, music is buggy, scanner mode is buggy" -[Speedhacks] -#Patch OSYieldThread to take more time - MP2's idle loop is really stupid. -0x80375c68=400 -[OnFrame] -[ActionReplay] -[EmuState] -EmulationStateId = 4 -EmulationIssues = needs safe texture cache and EFB to Ram -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# G2MP01 - Metroid Prime 2 Echoes[EmuState] +#The Emulation State. +EmulationStateId = 2 +Issues="Scanner does not work, music is buggy, scanner mode is buggy" +[Speedhacks] +#Patch OSYieldThread to take more time - MP2's idle loop is really stupid. +0x80375c68=400 +[OnFrame] +[ActionReplay] +[EmuState] +EmulationStateId = 4 +EmulationIssues = needs safe texture cache and EFB to Ram +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 diff --git a/G2OE41.ini b/G2OE41.ini index ad1b0b1659..f2598d3503 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -1,12 +1,12 @@ -# G2OE41 - PoP:WW -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# G2OE41 - PoP:WW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G2OP41.ini b/G2OP41.ini index 691cee1378..e199fa5fc4 100644 --- a/G2OP41.ini +++ b/G2OP41.ini @@ -1,12 +1,12 @@ -# G2OP41 - PoP:WW -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# G2OP41 - PoP:WW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G2TE52.ini b/G2TE52.ini index d010b49c63..506768e485 100644 --- a/G2TE52.ini +++ b/G2TE52.ini @@ -1,7 +1,7 @@ -# G2TE52 - Tony Hawk's Underground 2 -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2TE52 - Tony Hawk's Underground 2 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G2VE08.ini b/G2VE08.ini index 34f43c4063..14e7120ac8 100644 --- a/G2VE08.ini +++ b/G2VE08.ini @@ -1,10 +1,10 @@ -# G2VE08 - Viewtiful Joe 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G2VE08 - Viewtiful Joe 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G2XE8P.ini b/G2XE8P.ini index ae080f0ea0..8ff806c085 100644 --- a/G2XE8P.ini +++ b/G2XE8P.ini @@ -1,6 +1,6 @@ -# G2XE8P - SONIC GEMS COLLECTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G2XE8P - SONIC GEMS COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3DE6L.ini b/G3DE6L.ini index 059795162e..2ef51679ef 100644 --- a/G3DE6L.ini +++ b/G3DE6L.ini @@ -1,6 +1,6 @@ -# G3DE6L - Carmen Sandiego -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G3DE6L - Carmen Sandiego +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3EE51.ini b/G3EE51.ini index 0dd56121c6..937556503e 100644 --- a/G3EE51.ini +++ b/G3EE51.ini @@ -1,10 +1,10 @@ -# G3EE51 - Extreme G3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Black screen. Use an older rev for the game to work like r4727 (r6521 tested) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G3EE51 - Extreme G3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen. Use an older rev for the game to work like r4727 (r6521 tested) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G3FE69.ini b/G3FE69.ini index 137a6c5e4c..59ab6d96de 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -1,14 +1,14 @@ -# G3FE69 - TimeSplitters Future Perfect - -[EmuState] -#The Emulation State. -EmulationStateId = 3 -EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] -[Core] -MMU = 1 +# G3FE69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] +[Core] +MMU = 1 diff --git a/G3FF69.ini b/G3FF69.ini index 3623b25c23..43c0b469d2 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -1,14 +1,14 @@ -# G3FF69 - TimeSplitters Future Perfect - -[EmuState] -#The Emulation State. -EmulationStateId = 3 -EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] -[Core] -MMU = 1 +# G3FF69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] +[Core] +MMU = 1 diff --git a/G3FP69.ini b/G3FP69.ini index e7204ec16d..f7f3e89c91 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -1,14 +1,14 @@ -# G3FP69 - TimeSplitters Future Perfect - -[EmuState] -#The Emulation State. -EmulationStateId = 3 -EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] -[Core] -MMU = 1 +# G3FP69 - TimeSplitters Future Perfect + +[EmuState] +#The Emulation State. +EmulationStateId = 3 +EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] +[Core] +MMU = 1 diff --git a/G3JEAF.ini b/G3JEAF.ini index 3d7f2671a6..a9ffc00be2 100644 --- a/G3JEAF.ini +++ b/G3JEAF.ini @@ -1,7 +1,7 @@ -# G3JEAF - CuriousGeorge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Stuck at memcard check -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G3JEAF - CuriousGeorge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Stuck at memcard check +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3NJDA.ini b/G3NJDA.ini index 2585c6f4be..1467209886 100644 --- a/G3NJDA.ini +++ b/G3NJDA.ini @@ -1,6 +1,6 @@ -# G3NJDA - NARUTO3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G3NJDA - NARUTO3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3QEA4.ini b/G3QEA4.ini index eea55d7a74..19f71c3f7a 100644 --- a/G3QEA4.ini +++ b/G3QEA4.ini @@ -1,7 +1,7 @@ -# G3QEA4 - TMNT3 -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G3QEA4 - TMNT3 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3SE41.ini b/G3SE41.ini index 376c45bc17..675027ff6e 100644 --- a/G3SE41.ini +++ b/G3SE41.ini @@ -1,9 +1,9 @@ -# G3SE41 - BUST A MOVE 3000 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# G3SE41 - BUST A MOVE 3000 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/G3VE69.ini b/G3VE69.ini index 531b21225c..e72770e658 100644 --- a/G3VE69.ini +++ b/G3VE69.ini @@ -1,6 +1,6 @@ -# G3VE69 - NBA STREET V3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G3VE69 - NBA STREET V3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G3XE52.ini b/G3XE52.ini index 84eb531ee8..3c0ba51ba5 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -1,12 +1,12 @@ -# G3XE52 - X-Men: The Official Game -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# G3XE52 - X-Men: The Official Game +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G3XP52.ini b/G3XP52.ini index 751f9dcd4f..e5d97fae39 100644 --- a/G3XP52.ini +++ b/G3XP52.ini @@ -1,12 +1,12 @@ -# G3XP52 - X-Men: The Official Game -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# G3XP52 - X-Men: The Official Game +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/G4AEE9.ini b/G4AEE9.ini index 42aeed88a6..a82e369912 100644 --- a/G4AEE9.ini +++ b/G4AEE9.ini @@ -1,75 +1,75 @@ -# G4AEE9 - HARVEST MOON - Magical Melody - - -[EmuState] -EmulationStateId = 4 - -# !!!WARNING!!! -# Time Does NOT flow with current Release. -# !!!WARNING!!! - - - - -[OnFrame]#Add memory patches here. - -#Max/ Infinite Money -#0x04937B88=dword:0x000F423F - -#Infinite Stamina -#0x04939730=dword:0x00000064 - -#Never Sleepy -#0x0093976F=dword:0x00000000 - -#Have All Songs -#0x02935770=dword:0x0006FFFF - -#Have All Books -#0x02935858=dword:0x0004FFFF - -#Eleventy Billion Steps Taken -#0x04939B2C=dword:0x4190AB00 - -#All villagers have 10 hearts -#0x00000000=dword:0x8493BD6C -#0x000003E8=dword:0x00270003 - -#All wild animals have 10 hearts -#0x00000000=dword:0x82940ED0 -#0x000003E8=dword:0x000A0016 - -#Weather Modifier (Raining) -#0x049372F4=dword:0x00000002 - -#Max fodder, chicken feed & lumber -#0x00000000=dword:0x84939B68 -#0x000003E7=dword:0x0003000F - -#Faster running speed -#0x04322848=dword:0x41000000 - -#Time halfspeed -#0x049379A4=dword:0x00000076 - -#First Shelf slot is Blue Feather -#0x049383B0=dword:0x0400045F -#0x009383B4=dword:0x00000001 - - - - -#!!! Broken !!! -#B+D-Pad Left=Advance Time Quickly -#0x0A32100C=dword:0x00000202 -#0x80937993=dword:0x00000001 -#!!! Broken !!! -#B+D-Pad Down=Stop Time -#0x0A32100C=dword:0x00000204 -#0x040A7934=dword:0x60000000 -#!!! Broken !!! -#B+D-Pad Up=Restart Time -#0x0A32100C=dword:0x00000208 -#0x040A7934=dword:0x90830000 - - +# G4AEE9 - HARVEST MOON - Magical Melody - + +[EmuState] +EmulationStateId = 4 + +# !!!WARNING!!! +# Time Does NOT flow with current Release. +# !!!WARNING!!! + + + + +[OnFrame]#Add memory patches here. + +#Max/ Infinite Money +#0x04937B88=dword:0x000F423F + +#Infinite Stamina +#0x04939730=dword:0x00000064 + +#Never Sleepy +#0x0093976F=dword:0x00000000 + +#Have All Songs +#0x02935770=dword:0x0006FFFF + +#Have All Books +#0x02935858=dword:0x0004FFFF + +#Eleventy Billion Steps Taken +#0x04939B2C=dword:0x4190AB00 + +#All villagers have 10 hearts +#0x00000000=dword:0x8493BD6C +#0x000003E8=dword:0x00270003 + +#All wild animals have 10 hearts +#0x00000000=dword:0x82940ED0 +#0x000003E8=dword:0x000A0016 + +#Weather Modifier (Raining) +#0x049372F4=dword:0x00000002 + +#Max fodder, chicken feed & lumber +#0x00000000=dword:0x84939B68 +#0x000003E7=dword:0x0003000F + +#Faster running speed +#0x04322848=dword:0x41000000 + +#Time halfspeed +#0x049379A4=dword:0x00000076 + +#First Shelf slot is Blue Feather +#0x049383B0=dword:0x0400045F +#0x009383B4=dword:0x00000001 + + + + +#!!! Broken !!! +#B+D-Pad Left=Advance Time Quickly +#0x0A32100C=dword:0x00000202 +#0x80937993=dword:0x00000001 +#!!! Broken !!! +#B+D-Pad Down=Stop Time +#0x0A32100C=dword:0x00000204 +#0x040A7934=dword:0x60000000 +#!!! Broken !!! +#B+D-Pad Up=Restart Time +#0x0A32100C=dword:0x00000208 +#0x040A7934=dword:0x90830000 + + [ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/G4BP08.ini b/G4BP08.ini index bb20fa2c11..bf69ed984f 100644 --- a/G4BP08.ini +++ b/G4BP08.ini @@ -1,9 +1,9 @@ -# G4BP08 - resident evil 4 game disc 1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# G4BP08 - resident evil 4 game disc 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/G4CE54.ini b/G4CE54.ini index 99428cddb7..e390a0c784 100644 --- a/G4CE54.ini +++ b/G4CE54.ini @@ -1,9 +1,9 @@ -# G4CE54 - Charlie and The Chocolate Factory -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -UseDualCore = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Don't try DC because high LOAD CPU!!! and with Optimize Quantizers crash" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G4CE54 - Charlie and The Chocolate Factory +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +UseDualCore = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Don't try DC because high LOAD CPU!!! and with Optimize Quantizers crash" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G4FD69.ini b/G4FD69.ini index c4ee8bf126..abc304e162 100644 --- a/G4FD69.ini +++ b/G4FD69.ini @@ -1,11 +1,11 @@ -# G4FD69 - FIFA 07 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G4FD69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FE69.ini b/G4FE69.ini index c4426cbdd0..9be4210680 100644 --- a/G4FE69.ini +++ b/G4FE69.ini @@ -1,11 +1,11 @@ -# G4FE69 - FIFA 07 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G4FE69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FF69.ini b/G4FF69.ini index 743cc7c803..6f94d10dc7 100644 --- a/G4FF69.ini +++ b/G4FF69.ini @@ -1,11 +1,11 @@ -# G4FF69 - FIFA 07 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G4FF69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4FP69.ini b/G4FP69.ini index 5a22f60ef0..80743faa36 100644 --- a/G4FP69.ini +++ b/G4FP69.ini @@ -1,11 +1,11 @@ -# G4FE69 - FIFA 07 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# G4FE69 - FIFA 07 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4GEE9.ini b/G4GEE9.ini index b802f160da..7633ba159a 100644 --- a/G4GEE9.ini +++ b/G4GEE9.ini @@ -1,67 +1,67 @@ -# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC - -[EmuState] -# The Emulation State as of r1062; screen text hidden behind background; essentially non-playable. # Even when text was visible, the font was corrupted so the text was unreadable -EmulationStateId = 2 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. - -$(M) -06C2E568 88000000 -C41D3578 0000FF01 - -$Infinite Money -06C2E569 08000000 -050943A8 0098967F - -$Infinite Fodder In Barn -06C2E56A 08000000 -030A3EDC 000003E7 - -$Chickens Always Have Feed -06C2E56B 08000000 -03094E46 00005D8A - -$All Tools In Shed -04055934 38000091 -04055938 98030008 - -$All Barn Animals Have Food -06C2E56D 08000000 -01094D8F 00000004 -01094D93 00000003 -01094DA7 00000004 -01094DAB 00000003 -01094DBF 00000004 -01094DC3 00000003 -01094DD7 00000004 -01094DDB 00000003 -01094DEF 00000004 -01094DF3 00000003 -01094E07 00000004 -01094E0B 00000003 -01094E1F 00000004 -01094E23 00000003 -01094E37 00000004 -01094E3B 00000003 - -$Increase Time Speed (D Pad Up) -06C2E56E 08000000 -4A3434E6 00000008 -1A01245A 00006000 -8201245A 00000001 - -$Decrease Time Speed (D Pad Down) -06C2E56F 08000000 -4A3434E6 00000004 -2201245A 00000000 -8201245A 0000FFFF - -$Reset Time Speed (D Pad Right) -06C2E570 08000000 -0A3434E6 00000002 +# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC + +[EmuState] +# The Emulation State as of r1062; screen text hidden behind background; essentially non-playable. # Even when text was visible, the font was corrupted so the text was unreadable +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +06C2E568 88000000 +C41D3578 0000FF01 + +$Infinite Money +06C2E569 08000000 +050943A8 0098967F + +$Infinite Fodder In Barn +06C2E56A 08000000 +030A3EDC 000003E7 + +$Chickens Always Have Feed +06C2E56B 08000000 +03094E46 00005D8A + +$All Tools In Shed +04055934 38000091 +04055938 98030008 + +$All Barn Animals Have Food +06C2E56D 08000000 +01094D8F 00000004 +01094D93 00000003 +01094DA7 00000004 +01094DAB 00000003 +01094DBF 00000004 +01094DC3 00000003 +01094DD7 00000004 +01094DDB 00000003 +01094DEF 00000004 +01094DF3 00000003 +01094E07 00000004 +01094E0B 00000003 +01094E1F 00000004 +01094E23 00000003 +01094E37 00000004 +01094E3B 00000003 + +$Increase Time Speed (D Pad Up) +06C2E56E 08000000 +4A3434E6 00000008 +1A01245A 00006000 +8201245A 00000001 + +$Decrease Time Speed (D Pad Down) +06C2E56F 08000000 +4A3434E6 00000004 +2201245A 00000000 +8201245A 0000FFFF + +$Reset Time Speed (D Pad Right) +06C2E570 08000000 +0A3434E6 00000002 04012458 38080014 \ No newline at end of file diff --git a/G4NJDA.ini b/G4NJDA.ini index aa8f045fad..d2e307f90b 100644 --- a/G4NJDA.ini +++ b/G4NJDA.ini @@ -1,14 +1,14 @@ -# G4NJDA - NARUTO Gekitou Ninja Taisen! 4 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] -Master Code -0FC07078 A8000000 -C4175B8C 0000FF00 -[ActionReplay] -Everything unlocked -042232F0 00FFFFFF +# G4NJDA - NARUTO Gekitou Ninja Taisen! 4 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] +Master Code +0FC07078 A8000000 +C4175B8C 0000FF00 +[ActionReplay] +Everything unlocked +042232F0 00FFFFFF 002232FC 00002FFF \ No newline at end of file diff --git a/G4QE01.ini b/G4QE01.ini index 0ca66ddb9d..ba19a6d62a 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -1,33 +1,33 @@ -# G4QE01 - Mario Soccer -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C425B280 0000FF01 -$Press D-Pad Up - Team 1 Wins -4A32C348 00000008 -40371238 00003F32 -4037123C 00003F00 -$Press D-Pad Down - Team 2 Wins -4A32C348 00000004 -40371238 00003F00 -4037123C 00003F32 -$Press D-Pad Left To End Match -0A32C348 00000001 -42371238 FFBC4416 -$Press D-Pad Right For More Time -0A32C348 00000002 -42371238 FFBC0000 -$Have All Milestone Trophies -03535D50 0000012C -03535D52 00000064 -03535D54 0000012C -03535D56 000003E8 -03535D4E 00000064 -[Video] -ProjectionHack = 0 -[Gecko] +# G4QE01 - Mario Soccer +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C425B280 0000FF01 +$Press D-Pad Up - Team 1 Wins +4A32C348 00000008 +40371238 00003F32 +4037123C 00003F00 +$Press D-Pad Down - Team 2 Wins +4A32C348 00000004 +40371238 00003F00 +4037123C 00003F32 +$Press D-Pad Left To End Match +0A32C348 00000001 +42371238 FFBC4416 +$Press D-Pad Right For More Time +0A32C348 00000002 +42371238 FFBC0000 +$Have All Milestone Trophies +03535D50 0000012C +03535D52 00000064 +03535D54 0000012C +03535D56 000003E8 +03535D4E 00000064 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/G4QP01.ini b/G4QP01.ini index da0064c6a0..a78c574d22 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -1,12 +1,12 @@ -# G4QP01 - Mario Smash Football - -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = Needs TLB Hack -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -[Core] -TLBHack = 1 +# G4QP01 - Mario Smash Football + +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = Needs TLB Hack +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Core] +TLBHack = 1 diff --git a/G4SE01.ini b/G4SE01.ini index f4af9d16f5..e53ccc39dc 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -1,12 +1,12 @@ -# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -FIFOWatermarkTightness = 300 -[Gecko] +# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +FIFOWatermarkTightness = 300 +[Gecko] diff --git a/G4SP01.ini b/G4SP01.ini index 778bfd8b40..56624d2140 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -1,106 +1,106 @@ -# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(M) -0658E214 98000000 -C404F588 0002FF00 -$Infinite Health -0658E215 18000000 -04247EDC 80030BF8 -04247EE0 90030BFC -04247EE4 4800000C -$Max Health -0658E216 18000000 -0425AB40 38000020 -$Max/Infinite Force Gems -0658E217 18000000 -0423C730 3860270F -$All Adventure Mode Levels Unlocked -0658E218 18000000 -0452A2C8 FFFFFFFF -0452A390 FFFFFFFF -0452A548 FFFFFFFF -$Items Always Level 2 -0658E22C 18000000 -04247BB4 38600002 -$Super Jump -0658E219 18000000 -0455D684 415CCCCD -$Infinite Force Fairies -0658E21A 18000000 -00545660 00000063 -0052A390 00000063 -$Infinite Air -0658E21B 18000000 -04248F40 38030000 -04289A44 38030000 -$Massive Links -0658E21C 18000000 -0426B82C C02200DC -0426B834 C06200DC -0426B844 C00200DC -$Mini Links -0658E21D 18000000 -0426B82C C0220108 -0426B834 C0620108 -0426B844 C0020108 -$More Time On Huge Death Bombs(Press Z) -0658E21E 18000000 -0434A148 3803FFFF -0A52EA28 00000010 -0434A148 38000300 -$Item Codes -0658E21F 15008000 -$Pegasus Boots(D-Pad Left) -0658E220 14710FC0 -0A54BD94 00000001 -04247D04 38600001 -$Lantern(D-Pad Right) -0658E221 14710FC0 -0A54BD94 00000002 -04247D04 38600002 -$Boomerang(D-Pad Up) -0658E222 14710FC0 -0A54BD94 00000008 -04247D04 38600003 -$Bow & Arrows(D-Pad Down) -0658E223 14710FC0 -0A54BD94 00000004 -04247D04 38600004 -$Magic Hammer(L+D-Pad Left) -0658E224 14710FC0 -0A54BD94 00000041 -04247D04 38600005 -$Fire Rod(L+D-Pad Right) -0658E225 14710FC0 -0A54BD94 00000042 -04247D04 38600006 -$Roc's Feather(L+D-Pad) -0658E226 14710FC0 -0A54BD94 00000048 -04247D04 38600007 -$Bombs(L+D-Pad) -0658E227 14710FC0 -0A54BD94 00000044 -04247D04 38600008 -$Shovel(R Button) -0658E228 14710FC0 -0A54BD94 00000020 -04247D04 38600009 -$Slingshot(Z BUtton) -0658E229 14710FC0 -0A54BD94 00000010 -04247D04 3860000A -$Have Blue Bracelet -0658E22A 14710FC0 -0A54BD94 60000000 -$Have Power Bracelet -0658E22B 14710FC0 -0A54BD94 60000000 -[Video] -ProjectionHack = 0 +# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +0658E214 98000000 +C404F588 0002FF00 +$Infinite Health +0658E215 18000000 +04247EDC 80030BF8 +04247EE0 90030BFC +04247EE4 4800000C +$Max Health +0658E216 18000000 +0425AB40 38000020 +$Max/Infinite Force Gems +0658E217 18000000 +0423C730 3860270F +$All Adventure Mode Levels Unlocked +0658E218 18000000 +0452A2C8 FFFFFFFF +0452A390 FFFFFFFF +0452A548 FFFFFFFF +$Items Always Level 2 +0658E22C 18000000 +04247BB4 38600002 +$Super Jump +0658E219 18000000 +0455D684 415CCCCD +$Infinite Force Fairies +0658E21A 18000000 +00545660 00000063 +0052A390 00000063 +$Infinite Air +0658E21B 18000000 +04248F40 38030000 +04289A44 38030000 +$Massive Links +0658E21C 18000000 +0426B82C C02200DC +0426B834 C06200DC +0426B844 C00200DC +$Mini Links +0658E21D 18000000 +0426B82C C0220108 +0426B834 C0620108 +0426B844 C0020108 +$More Time On Huge Death Bombs(Press Z) +0658E21E 18000000 +0434A148 3803FFFF +0A52EA28 00000010 +0434A148 38000300 +$Item Codes +0658E21F 15008000 +$Pegasus Boots(D-Pad Left) +0658E220 14710FC0 +0A54BD94 00000001 +04247D04 38600001 +$Lantern(D-Pad Right) +0658E221 14710FC0 +0A54BD94 00000002 +04247D04 38600002 +$Boomerang(D-Pad Up) +0658E222 14710FC0 +0A54BD94 00000008 +04247D04 38600003 +$Bow & Arrows(D-Pad Down) +0658E223 14710FC0 +0A54BD94 00000004 +04247D04 38600004 +$Magic Hammer(L+D-Pad Left) +0658E224 14710FC0 +0A54BD94 00000041 +04247D04 38600005 +$Fire Rod(L+D-Pad Right) +0658E225 14710FC0 +0A54BD94 00000042 +04247D04 38600006 +$Roc's Feather(L+D-Pad) +0658E226 14710FC0 +0A54BD94 00000048 +04247D04 38600007 +$Bombs(L+D-Pad) +0658E227 14710FC0 +0A54BD94 00000044 +04247D04 38600008 +$Shovel(R Button) +0658E228 14710FC0 +0A54BD94 00000020 +04247D04 38600009 +$Slingshot(Z BUtton) +0658E229 14710FC0 +0A54BD94 00000010 +04247D04 3860000A +$Have Blue Bracelet +0658E22A 14710FC0 +0A54BD94 60000000 +$Have Power Bracelet +0658E22B 14710FC0 +0A54BD94 60000000 +[Video] +ProjectionHack = 0 SafeTextureCache = 1 \ No newline at end of file diff --git a/G4ZE69.ini b/G4ZE69.ini index 47bbc58ba8..944284cadc 100644 --- a/G4ZE69.ini +++ b/G4ZE69.ini @@ -1,8 +1,8 @@ -# G4ZE69 - The Sims 2 GameCube -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Go to menu and select options, then hangs" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G4ZE69 - The Sims 2 GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Go to menu and select options, then hangs" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G63E41.ini b/G63E41.ini index 7f3e1d574c..b0697f564f 100644 --- a/G63E41.ini +++ b/G63E41.ini @@ -1,8 +1,8 @@ -# G63E41 - RainbowSix3 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G63E41 - RainbowSix3 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G63P41.ini b/G63P41.ini index 251352ec89..d5d045fd76 100644 --- a/G63P41.ini +++ b/G63P41.ini @@ -1,8 +1,8 @@ -# G63P41 - RainbowSix3 -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Needs Projection Hack R844 and Copy EFB to GL texture" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G63P41 - RainbowSix3 +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Hack R844 and Copy EFB to GL texture" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6FE69.ini b/G6FE69.ini index bf54b14ad7..8cbd764eee 100644 --- a/G6FE69.ini +++ b/G6FE69.ini @@ -1,7 +1,7 @@ -# G6FE69 - 2006 FIFA World Cup -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Sound missing in menus game can crash randomly -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G6FE69 - 2006 FIFA World Cup +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound missing in menus game can crash randomly +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6NE69.ini b/G6NE69.ini index 35079f7c8b..832bea8e5f 100644 --- a/G6NE69.ini +++ b/G6NE69.ini @@ -1,7 +1,7 @@ -# G6NE69 - NBA LIVE 06 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G6NE69 - NBA LIVE 06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6NP69.ini b/G6NP69.ini index 2cab73a094..8a35467139 100644 --- a/G6NP69.ini +++ b/G6NP69.ini @@ -1,7 +1,7 @@ -# G6NP69 - NBA LIVE 06 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G6NP69 - NBA LIVE 06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6QE08.ini b/G6QE08.ini index c559e0413a..c63e819082 100644 --- a/G6QE08.ini +++ b/G6QE08.ini @@ -1,7 +1,7 @@ -# G6QE08 - Megaman Collection -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G6QE08 - Megaman Collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G6TE5G.ini b/G6TE5G.ini index f581c7580d..38a8863009 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -1,6 +1,6 @@ -# G6TE5G - Teen Titans -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G6TE5G - Teen Titans +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G89EAF.ini b/G89EAF.ini index 3cf8c223e2..40ced894af 100644 --- a/G89EAF.ini +++ b/G89EAF.ini @@ -1,6 +1,6 @@ -# G89EAF - Pac-Man World Rally -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G89EAF - Pac-Man World Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8ME01.ini b/G8ME01.ini index 1db1b3298e..f7675903aa 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -1,44 +1,44 @@ -# G8ME01 - Paper Mario -[Core] -[Speedhacks] -0x8029ccf4=600 -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -+$(M) Must Be ON -C402F310 0000FF01 -+$Mario: Max/Infinite Health -04B07BD0 03E703E7 -02B07BEE 000003E7 -04B32A10 03E703E7 -4241EBE0 09A403E7 -4241EBE0 09A603E7 -+$Goombella: Max/Infinite Health -02B07B70 000203E7 -4241EBE0 16E403E7 -4241EBE0 16E603E7 -+$Max/Infinite Flower Points -04B07BD4 03E703E7 -02B07BF0 000003E7 -4241EBE0 09A703E7 -4241EBE0 09A903E7 -+$Non-Mario Party Members Max/Full Health -02B07B70 000203E7 -02B07B7E 000203E7 -02B07BA8 000203E7 -02B07B9A 000203E7 -02B07BB6 000203E7 -02B07B8C 000203E7 -02B07BC4 000203E7 -+$Max/Infinite Badge Points -026EE2D2 00010063 -+$Max Gold -026EE2B8 000003E7 -+$Max Shop Points -026EE7F0 000003E7 -[Video] -ProjectionHack = 0 +# G8ME01 - Paper Mario +[Core] +[Speedhacks] +0x8029ccf4=600 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] ++$(M) Must Be ON +C402F310 0000FF01 ++$Mario: Max/Infinite Health +04B07BD0 03E703E7 +02B07BEE 000003E7 +04B32A10 03E703E7 +4241EBE0 09A403E7 +4241EBE0 09A603E7 ++$Goombella: Max/Infinite Health +02B07B70 000203E7 +4241EBE0 16E403E7 +4241EBE0 16E603E7 ++$Max/Infinite Flower Points +04B07BD4 03E703E7 +02B07BF0 000003E7 +4241EBE0 09A703E7 +4241EBE0 09A903E7 ++$Non-Mario Party Members Max/Full Health +02B07B70 000203E7 +02B07B7E 000203E7 +02B07BA8 000203E7 +02B07B9A 000203E7 +02B07BB6 000203E7 +02B07B8C 000203E7 +02B07BC4 000203E7 ++$Max/Infinite Badge Points +026EE2D2 00010063 ++$Max Gold +026EE2B8 000003E7 ++$Max Shop Points +026EE7F0 000003E7 +[Video] +ProjectionHack = 0 diff --git a/G8MP01.ini b/G8MP01.ini index d007eb44ae..db66750a7f 100644 --- a/G8MP01.ini +++ b/G8MP01.ini @@ -1,6 +1,6 @@ -# G8MP01 - Paper Mario -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G8MP01 - Paper Mario +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8OJ18.ini b/G8OJ18.ini index 74f2a10d6b..2beade6aed 100644 --- a/G8OJ18.ini +++ b/G8OJ18.ini @@ -1,7 +1,7 @@ -# G8OJ18 - bobobo-bo bo-bobo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Bad Sound, Needs to disable or downlevel" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G8OJ18 - bobobo-bo bo-bobo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Bad Sound, Needs to disable or downlevel" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G8SJAF.ini b/G8SJAF.ini index f5056f2c98..920a7399a2 100644 --- a/G8SJAF.ini +++ b/G8SJAF.ini @@ -1,8 +1,8 @@ -# G8SJAF - battleGC -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] -[ActionReplay] +# G8SJAF - battleGC +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] +[ActionReplay] diff --git a/G8WE01.ini b/G8WE01.ini index 5ea13e3cb7..e3c84f2175 100644 --- a/G8WE01.ini +++ b/G8WE01.ini @@ -1,11 +1,11 @@ -# G8WE01 - Battalion Wars -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 200 -ProjectionHack = 0 -[Gecko] +# G8WE01 - Battalion Wars +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 200 +ProjectionHack = 0 +[Gecko] diff --git a/G8WP01.ini b/G8WP01.ini index ef1b6a692f..94a3b0618b 100644 --- a/G8WP01.ini +++ b/G8WP01.ini @@ -1,18 +1,18 @@ -# G8WP01 - Battalion Wars -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] -[ActionReplay] -$(M) -0752E976 88000000 -C41641BC 0000FF01 -$Invincible -0752E977 08000000 -04338650 00000001 -$Infinite Time -0752E978 08000000 -[Video] +# G8WP01 - Battalion Wars +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] +[ActionReplay] +$(M) +0752E976 88000000 +C41641BC 0000FF01 +$Invincible +0752E977 08000000 +04338650 00000001 +$Infinite Time +0752E978 08000000 +[Video] FIFOWatermarkTightness = 200 \ No newline at end of file diff --git a/G9BEE9.ini b/G9BEE9.ini index 6702d6c232..2d0ff4a0db 100644 --- a/G9BEE9.ini +++ b/G9BEE9.ini @@ -1,6 +1,6 @@ -# G9BEE9 - Mark Davis Pro Bass Challenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G9BEE9 - Mark Davis Pro Bass Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9RE7D.ini b/G9RE7D.ini index c597f60e08..a7dbd27bd3 100644 --- a/G9RE7D.ini +++ b/G9RE7D.ini @@ -1,8 +1,8 @@ -# G9RE7D - Crash Tag Team Racing -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = May be slow -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G9RE7D - Crash Tag Team Racing +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = May be slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9SE8P.ini b/G9SE8P.ini index 0f577f10a4..19641f8ade 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -1,12 +1,12 @@ -# G9SE8P - SONIC HEROES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -SafeTextureCache = 1 -[Gecko] +# G9SE8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/G9SJ8P.ini b/G9SJ8P.ini index 486a2bce50..d3ae1f66da 100644 --- a/G9SJ8P.ini +++ b/G9SJ8P.ini @@ -1,6 +1,6 @@ -# G9SJ8P - SONIC HEROES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G9SJ8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/G9SP8P.ini b/G9SP8P.ini index 1ee205a93a..fabf2e497e 100644 --- a/G9SP8P.ini +++ b/G9SP8P.ini @@ -1,6 +1,6 @@ -# G9SP8P - SONIC HEROES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# G9SP8P - SONIC HEROES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA2E51.ini b/GA2E51.ini index a5ee02db32..4d6d863c27 100644 --- a/GA2E51.ini +++ b/GA2E51.ini @@ -1,7 +1,7 @@ -# GA2E51 - All-Star Baseball 2002 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GA2E51 - All-Star Baseball 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA3E51.ini b/GA3E51.ini index 89f0c840f3..359b7d26e7 100644 --- a/GA3E51.ini +++ b/GA3E51.ini @@ -1,7 +1,7 @@ -# GA3E51 - All-Star Baseball 2003 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Black screen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GA3E51 - All-Star Baseball 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA4E51.ini b/GA4E51.ini index e6fae2ca30..cc3b9fa191 100644 --- a/GA4E51.ini +++ b/GA4E51.ini @@ -1,7 +1,7 @@ -# GA4E51 - ASB2004 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GA4E51 - ASB2004 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GA7E70.ini b/GA7E70.ini index 8ac13902be..39f354b58f 100644 --- a/GA7E70.ini +++ b/GA7E70.ini @@ -1,8 +1,8 @@ -# GA7E70 - BysBase07 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GA7E70 - BysBase07 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GABEAF.ini b/GABEAF.ini index 64a6b01c61..24aa333138 100644 --- a/GABEAF.ini +++ b/GABEAF.ini @@ -1,7 +1,7 @@ -# GABEAF - Zatch Bell!: Mamodo Fury -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Need Projection Before R945 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GABEAF - Zatch Bell!: Mamodo Fury +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GACE5H.ini b/GACE5H.ini index 840b235dd0..64a6ce36ae 100644 --- a/GACE5H.ini +++ b/GACE5H.ini @@ -1,6 +1,6 @@ -# GACE5H - Army Men Air Combat -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GACE5H - Army Men Air Combat +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAFE01.ini b/GAFE01.ini index 1c98aa283f..7e0b979c92 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -1,314 +1,314 @@ -# GAFE01 - Animal Crossing NTSC -[EmuState] -#The Emulation State (as of r1027) -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(M) (Datel) -01521549 88000000 -C40959EC 0000FF00 -$Make Game Save Copyable (donny2112) -01522C0A 08000000 -8C091F20 909C0028 -04091F24 4BF70FFC -04002F20 38000004 -04002F24 981C0034 -04002F28 38000000 -04002F2C 4808EFFC -$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112) -015229BD 08000000 -04002484 4E800020 -04002F10 3CE08128 -04002F14 80A7D720 -04002F18 A0C50000 -04002F1C 2C060008 -04002F20 41820018 -04002F24 2C060009 -04002F28 41820010 -04002F2C 2C06000A -04002F30 41820008 -04002F34 4800000C -04002F38 38C00000 -04002F3C B0C50000 -04002F40 38A50002 -04002F44 54A6043E -04002F48 2806D710 -04002F4C 41820008 -04002F50 4BFFFFC8 -04002F54 4E800020 -4A2070F8 00000004 -0527D720 81279BA8 -04002484 48000A8C -0A2070F8 00000008 -0527D720 00000000 -$Full Song Library (JasonHaffner) -0152368C 08000000 -01279B78 000036FF -$Turnips are Free (donny2112) -015254DD 08000000 -03286880 00000000 -$Turnips Sell for 65535 Bells on all days but Sunday (donny2112) -01526DFE 08000000 -03286882 0005FFFF -$P1 Solid Black (JasonHaffner) -01522449 08000000 -03266434 00000051 -$P2 Infinite Bells (SSBMaster) -0152063E 08000000 -052688EC 000F423F -052A18A0 000F423F -$P3 Infinite Bells (SSBMaster) -01520343 08000000 -0526AD2C 000F423F -052A3CE0 000F434F -$P4 Infinite Bells (SSBMaster) -01521976 08000000 -0526D16C 000F423F -052A6120 000F423F -$P2 Full Bank Account-Post Office (SSBMaster) -015233C3 08000000 -05269A8C 3B9AC9FF -$P3 Full Bank Account-Post Office (SSBMaster) -015270A7 08000000 -0526BECC 3B9AC9FF -$P4 Full Bank Account-Post Office (SSBMaster) -01525D28 08000000 -0526E30C 3B9AC9FF -$P2 100% Full Nooks Catalog (SSBMaster) -0152426E 08000000 -03269950 005BFFFF -03269A14 0013FFFF -$P3 100% Full Nooks Catalog (SSBMaster) -0152374B 08000000 -0326BD90 005BFFFF -0326BE54 0013FFFF -$P4 100% Full Nooks Catalog (SSBMaster) -01524164 08000000 -0326E1D0 005BFFFF -0326E294 0013FFFF -$P2 House Upgrades = 1 Bell (SSBMaster) -01525770 08000000 -352688B0 00000001 -052688F0 00000001 -$P3 House Upgrades = 1 Bell (SSBMaster) -01526612 08000000 -3526ACF0 00000001 -0526AD30 00000001 -$P4 House Upgrades = 1 Bell (SSBMaster) -01523EFC 08000000 -3526D130 00000001 -0526D170 00000001 -$P2 - 100 Bags Worth 10,000 (SSBMaster) -01521A3F 08000000 -046CF5E8 0000270F -$P3 - 100 Bags Worth 10,000 (SSBMaster) -015265ED 08000000 -046D1A28 0000270F -$P4 - 100 Bags Worth 10,000 (SSBMaster) -01527451 08000000 -046D3E68 0000270F -$P2 - 1,000 Bags Worth 30,000 (SSBMaster) -01524075 08000000 -046CF5DC 00007530 -$P3 - 1,000 Bags Worth 30,000 (SSBMaster) -015207B7 08000000 -046D1A1C 00007530 -$P4 - 1,000 Bags Worth 30,000 (SSBMaster) -01522B70 08000000 -046D3E5C 00007530 -$P2 - 10,000 Bags Worth 50,000 (SSBMaster) -01525AC6 08000000 -046CF5E0 0000C350 -$P3 - 10,000 Bags Worth 50,000 (SSBMaster) -01527710 08000000 -046D1A20 0000C350 -$P4 - 10,000 Bags Worth 50,000 (SSBMaster) -01520422 08000000 -046D3E60 0000C350 -$P2 - 30,000 Bags Worth 99,999 (SSBMaster) -01525F8D 08000000 -046CF5E4 0001869F -$P3 - 30,000 Bags Worth 99,999 (SSBMaster) -01520C18 08000000 -046D1A24 0001869F -$P4 - 30,000 Bags Worth 99,999 (SSBMaster) -01523607 08000000 -046D3E64 0001869F -$All Villagers Wear Big Bro's Shirt (JasonHaffner) -01527609 08000000 -00000000 8327E11C -00002496 000F04C4 -$All Villagers Are Bob the Cat (JasonHaffner) -01526E08 08000000 -00000000 8127D839 -00000000 000F0988 -$All Islanders Are Bob the Cat (JasonHaffner) -01524BAC 08000000 -01289841 00000000 -$All NES Games in Lost & Found (JasonHaffner) -01521968 08000000 -052872D0 1DA81DAC -052872D4 1DB01DB4 -052872D8 1DB81DBC -052872DC 1DC01DC4 -052872E0 1DC81DCC -052872E4 1DD01DD4 -052872E8 1DD81DDC -052872EC 1DE01DE4 -052872F0 1DE81DEC -052872F4 1DF01DF4 -$NES Balloon Fight - P1 Infinite Lives (donny2112) -01522488 08000000 -01658FE1 00000009 -$NES Balloon Fight - P2 Infinite Lives (donny2112) -015245C2 08000000 -01658FE2 00000009 -$NES Clu Clu Land - P1 Infinite Lives (donny2112) -01527EEE 08000000 -01659020 00000009 -$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112) -01523F59 08000000 -BD2F5408 00010000 -03658FCE 00000999 -00000000 40000000 -$NES Clu Clu Land D - P1 Infinite Lives (donny2112) -01527EEE 08000000 -01659020 00000009 -$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112) -01526C12 08000000 -BD2F5408 00010000 -03658FC6 00000999 -00000000 40000000 -$NES Donkey Kong - P1 Infinite Lives (donny2112) -01523F81 08000000 -01658FF5 00000009 -$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112) -015246D9 08000000 -BD2F5408 00810000 -01659040 00000001 -00000000 40000000 -$NES Donkey Kong 3 - P1 Infinite Lives (donny2112) -01522FF9 08000000 -01659030 00000009 -$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112) -01523D7E 08000000 -01658FEC 00000009 -$NES Excitebike - Never Overheat (SSBMaster) -015222EF 08000000 -01659356 00000000 -$NES Golf - Always on First Stroke (SSBMaster) -01526F6F 08000000 -01658FCC 00000001 -$NES Ice Climber - P1 Infinite Lives (JasonHaffner) -01524E4C 08000000 -01658FC0 00000003 -$NES Ice Climber - P2 Infinite Lives (JasonHaffner) -01522A2C 08000000 -01658FC1 00000003 -$NES Ice Climber - Infinite Bonus Time (donny2112) -01525048 08000000 -0365979A 00004000 -0365979E 00004000 -$NES Legend of Zelda - Have Magical Sword (donny2112) -01521118 08000000 -016595F7 00000003 -$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112) -01527752 08000000 -056595F8 FF020102 -$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112) -01520EA2 08000000 -056595FC 01010201 -$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112) -01527F69 08000000 -05659600 01010201 -$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112) -01520ADE 08000000 -03659604 00000101 -$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112) -01520953 08000000 -0165960D 000000FF -$NES Legend of Zelda - Have Magical Boomerang (donny2112) -01523CE4 08000000 -01659615 00000001 -$NES Legend of Zelda - Have Magical Shield (donny2112) -01522114 08000000 -01659616 00000001 -$NES Legend of Zelda - Max Hearts/Invincibility (donny2112) -01521605 08000000 -0165960F 000000FF -$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112) -01527C62 08000000 -BD2F5408 00020000 -0165960C 00000001 -00000000 40000000 -$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112) -01523E2D 08000000 -01659607 000000FF -03659608 0000FFFF -0165960A 000000FF -$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster) -01523635 08000000 -01659611 000000FF -$NES Legend of Zelda - Turbo Sword (SSBMaster) -01521613 08000000 -0165937D 00000001 -$NES Mario Bros. - P1 Infinite Lives (JasonHaffner) -0152484F 08000000 -01658FE8 00000003 -$NES Mario Bros. - P2 Infinite Lives (JasonHaffner) -015216F2 08000000 -01658FEC 00000003 -$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner) -01521F9C 08000000 -01659010 00000003 -$NES Pinball - P1 Infinite Balls (donny2112) -0152585F 08000000 -016590F1 00000009 -$NES Punch-Out! - Infinite Hearts (donny2112) -0152195A 08000000 -016592C3 00000009 -016592C4 00000009 -$NES Punch-Out! - Infinite Stars (donny2112) -01523894 08000000 -016592E1 00000003 -$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112) -015272A0 08000000 -01659331 00000060 -03659332 00006060 -$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112) -01526C66 08000000 -05659338 00000000 -$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112) -01521E0F 08000000 -4A2070F8 00000001 -016592A2 00000000 -036592A4 00000001 -$NES Super Mario Bros. - Enable 2nd Quest (donny2112) -01520FF8 08000000 -0165979C 00000001 -$NES Super Mario Bros. - Infinite Lives (donny2112) -01523180 08000000 -016596FA 00000009 -$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112) -01520B59 08000000 -0165973E 00000006 -$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112) -01523FD2 08000000 -0165973F 00000018 -$NES Super Mario Bros. - Always Big Mario (donny2112) -01522617 08000000 -016596F6 00000001 -$NES Super Mario Bros. - Always Fire Mario (donny2112) -01525F74 08000000 -016596F6 00000002 -$NES Super Mario Bros. - Freeze Timer (donny2112) -0152245E 08000000 -01659727 0000000C -$NES Wario's Woods - Infinite Credits (donny2112) -01523E93 08000000 -0165E60B 00000009 -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GAFE01 - Animal Crossing NTSC +[EmuState] +#The Emulation State (as of r1027) +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(M) (Datel) +01521549 88000000 +C40959EC 0000FF00 +$Make Game Save Copyable (donny2112) +01522C0A 08000000 +8C091F20 909C0028 +04091F24 4BF70FFC +04002F20 38000004 +04002F24 981C0034 +04002F28 38000000 +04002F2C 4808EFFC +$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112) +015229BD 08000000 +04002484 4E800020 +04002F10 3CE08128 +04002F14 80A7D720 +04002F18 A0C50000 +04002F1C 2C060008 +04002F20 41820018 +04002F24 2C060009 +04002F28 41820010 +04002F2C 2C06000A +04002F30 41820008 +04002F34 4800000C +04002F38 38C00000 +04002F3C B0C50000 +04002F40 38A50002 +04002F44 54A6043E +04002F48 2806D710 +04002F4C 41820008 +04002F50 4BFFFFC8 +04002F54 4E800020 +4A2070F8 00000004 +0527D720 81279BA8 +04002484 48000A8C +0A2070F8 00000008 +0527D720 00000000 +$Full Song Library (JasonHaffner) +0152368C 08000000 +01279B78 000036FF +$Turnips are Free (donny2112) +015254DD 08000000 +03286880 00000000 +$Turnips Sell for 65535 Bells on all days but Sunday (donny2112) +01526DFE 08000000 +03286882 0005FFFF +$P1 Solid Black (JasonHaffner) +01522449 08000000 +03266434 00000051 +$P2 Infinite Bells (SSBMaster) +0152063E 08000000 +052688EC 000F423F +052A18A0 000F423F +$P3 Infinite Bells (SSBMaster) +01520343 08000000 +0526AD2C 000F423F +052A3CE0 000F434F +$P4 Infinite Bells (SSBMaster) +01521976 08000000 +0526D16C 000F423F +052A6120 000F423F +$P2 Full Bank Account-Post Office (SSBMaster) +015233C3 08000000 +05269A8C 3B9AC9FF +$P3 Full Bank Account-Post Office (SSBMaster) +015270A7 08000000 +0526BECC 3B9AC9FF +$P4 Full Bank Account-Post Office (SSBMaster) +01525D28 08000000 +0526E30C 3B9AC9FF +$P2 100% Full Nooks Catalog (SSBMaster) +0152426E 08000000 +03269950 005BFFFF +03269A14 0013FFFF +$P3 100% Full Nooks Catalog (SSBMaster) +0152374B 08000000 +0326BD90 005BFFFF +0326BE54 0013FFFF +$P4 100% Full Nooks Catalog (SSBMaster) +01524164 08000000 +0326E1D0 005BFFFF +0326E294 0013FFFF +$P2 House Upgrades = 1 Bell (SSBMaster) +01525770 08000000 +352688B0 00000001 +052688F0 00000001 +$P3 House Upgrades = 1 Bell (SSBMaster) +01526612 08000000 +3526ACF0 00000001 +0526AD30 00000001 +$P4 House Upgrades = 1 Bell (SSBMaster) +01523EFC 08000000 +3526D130 00000001 +0526D170 00000001 +$P2 - 100 Bags Worth 10,000 (SSBMaster) +01521A3F 08000000 +046CF5E8 0000270F +$P3 - 100 Bags Worth 10,000 (SSBMaster) +015265ED 08000000 +046D1A28 0000270F +$P4 - 100 Bags Worth 10,000 (SSBMaster) +01527451 08000000 +046D3E68 0000270F +$P2 - 1,000 Bags Worth 30,000 (SSBMaster) +01524075 08000000 +046CF5DC 00007530 +$P3 - 1,000 Bags Worth 30,000 (SSBMaster) +015207B7 08000000 +046D1A1C 00007530 +$P4 - 1,000 Bags Worth 30,000 (SSBMaster) +01522B70 08000000 +046D3E5C 00007530 +$P2 - 10,000 Bags Worth 50,000 (SSBMaster) +01525AC6 08000000 +046CF5E0 0000C350 +$P3 - 10,000 Bags Worth 50,000 (SSBMaster) +01527710 08000000 +046D1A20 0000C350 +$P4 - 10,000 Bags Worth 50,000 (SSBMaster) +01520422 08000000 +046D3E60 0000C350 +$P2 - 30,000 Bags Worth 99,999 (SSBMaster) +01525F8D 08000000 +046CF5E4 0001869F +$P3 - 30,000 Bags Worth 99,999 (SSBMaster) +01520C18 08000000 +046D1A24 0001869F +$P4 - 30,000 Bags Worth 99,999 (SSBMaster) +01523607 08000000 +046D3E64 0001869F +$All Villagers Wear Big Bro's Shirt (JasonHaffner) +01527609 08000000 +00000000 8327E11C +00002496 000F04C4 +$All Villagers Are Bob the Cat (JasonHaffner) +01526E08 08000000 +00000000 8127D839 +00000000 000F0988 +$All Islanders Are Bob the Cat (JasonHaffner) +01524BAC 08000000 +01289841 00000000 +$All NES Games in Lost & Found (JasonHaffner) +01521968 08000000 +052872D0 1DA81DAC +052872D4 1DB01DB4 +052872D8 1DB81DBC +052872DC 1DC01DC4 +052872E0 1DC81DCC +052872E4 1DD01DD4 +052872E8 1DD81DDC +052872EC 1DE01DE4 +052872F0 1DE81DEC +052872F4 1DF01DF4 +$NES Balloon Fight - P1 Infinite Lives (donny2112) +01522488 08000000 +01658FE1 00000009 +$NES Balloon Fight - P2 Infinite Lives (donny2112) +015245C2 08000000 +01658FE2 00000009 +$NES Clu Clu Land - P1 Infinite Lives (donny2112) +01527EEE 08000000 +01659020 00000009 +$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112) +01523F59 08000000 +BD2F5408 00010000 +03658FCE 00000999 +00000000 40000000 +$NES Clu Clu Land D - P1 Infinite Lives (donny2112) +01527EEE 08000000 +01659020 00000009 +$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112) +01526C12 08000000 +BD2F5408 00010000 +03658FC6 00000999 +00000000 40000000 +$NES Donkey Kong - P1 Infinite Lives (donny2112) +01523F81 08000000 +01658FF5 00000009 +$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112) +015246D9 08000000 +BD2F5408 00810000 +01659040 00000001 +00000000 40000000 +$NES Donkey Kong 3 - P1 Infinite Lives (donny2112) +01522FF9 08000000 +01659030 00000009 +$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112) +01523D7E 08000000 +01658FEC 00000009 +$NES Excitebike - Never Overheat (SSBMaster) +015222EF 08000000 +01659356 00000000 +$NES Golf - Always on First Stroke (SSBMaster) +01526F6F 08000000 +01658FCC 00000001 +$NES Ice Climber - P1 Infinite Lives (JasonHaffner) +01524E4C 08000000 +01658FC0 00000003 +$NES Ice Climber - P2 Infinite Lives (JasonHaffner) +01522A2C 08000000 +01658FC1 00000003 +$NES Ice Climber - Infinite Bonus Time (donny2112) +01525048 08000000 +0365979A 00004000 +0365979E 00004000 +$NES Legend of Zelda - Have Magical Sword (donny2112) +01521118 08000000 +016595F7 00000003 +$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112) +01527752 08000000 +056595F8 FF020102 +$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112) +01520EA2 08000000 +056595FC 01010201 +$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112) +01527F69 08000000 +05659600 01010201 +$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112) +01520ADE 08000000 +03659604 00000101 +$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112) +01520953 08000000 +0165960D 000000FF +$NES Legend of Zelda - Have Magical Boomerang (donny2112) +01523CE4 08000000 +01659615 00000001 +$NES Legend of Zelda - Have Magical Shield (donny2112) +01522114 08000000 +01659616 00000001 +$NES Legend of Zelda - Max Hearts/Invincibility (donny2112) +01521605 08000000 +0165960F 000000FF +$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112) +01527C62 08000000 +BD2F5408 00020000 +0165960C 00000001 +00000000 40000000 +$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112) +01523E2D 08000000 +01659607 000000FF +03659608 0000FFFF +0165960A 000000FF +$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster) +01523635 08000000 +01659611 000000FF +$NES Legend of Zelda - Turbo Sword (SSBMaster) +01521613 08000000 +0165937D 00000001 +$NES Mario Bros. - P1 Infinite Lives (JasonHaffner) +0152484F 08000000 +01658FE8 00000003 +$NES Mario Bros. - P2 Infinite Lives (JasonHaffner) +015216F2 08000000 +01658FEC 00000003 +$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner) +01521F9C 08000000 +01659010 00000003 +$NES Pinball - P1 Infinite Balls (donny2112) +0152585F 08000000 +016590F1 00000009 +$NES Punch-Out! - Infinite Hearts (donny2112) +0152195A 08000000 +016592C3 00000009 +016592C4 00000009 +$NES Punch-Out! - Infinite Stars (donny2112) +01523894 08000000 +016592E1 00000003 +$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112) +015272A0 08000000 +01659331 00000060 +03659332 00006060 +$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112) +01526C66 08000000 +05659338 00000000 +$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112) +01521E0F 08000000 +4A2070F8 00000001 +016592A2 00000000 +036592A4 00000001 +$NES Super Mario Bros. - Enable 2nd Quest (donny2112) +01520FF8 08000000 +0165979C 00000001 +$NES Super Mario Bros. - Infinite Lives (donny2112) +01523180 08000000 +016596FA 00000009 +$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112) +01520B59 08000000 +0165973E 00000006 +$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112) +01523FD2 08000000 +0165973F 00000018 +$NES Super Mario Bros. - Always Big Mario (donny2112) +01522617 08000000 +016596F6 00000001 +$NES Super Mario Bros. - Always Fire Mario (donny2112) +01525F74 08000000 +016596F6 00000002 +$NES Super Mario Bros. - Freeze Timer (donny2112) +0152245E 08000000 +01659727 0000000C +$NES Wario's Woods - Infinite Credits (donny2112) +01523E93 08000000 +0165E60B 00000009 +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFJ01.ini b/GAFJ01.ini index d7805acd2a..5d42017277 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -1,11 +1,11 @@ -# GAFJ01 - Doubutsu no Mori Plus -[EmuState] -#The Emulation State -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GAFJ01 - Doubutsu no Mori Plus +[EmuState] +#The Emulation State +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFP01.ini b/GAFP01.ini index 55cfa3038b..92c21b17eb 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -1,11 +1,11 @@ -# GAFP01 - Animal Crossing -[EmuState] -#The Emulation State -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GAFP01 - Animal Crossing +[EmuState] +#The Emulation State +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GAFU01.ini b/GAFU01.ini index 35c971d23b..f72555cdb6 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -1,11 +1,11 @@ -# GAFU01 - Animal Crossing -[EmuState] -#The Emulation State -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GAFU01 - Animal Crossing +[EmuState] +#The Emulation State +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GAGP70.ini b/GAGP70.ini index a6ffa19b6e..cbbe76fc23 100644 --- a/GAGP70.ini +++ b/GAGP70.ini @@ -1,7 +1,7 @@ -# GAGP70 - Asterix & Obelix XXL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GAGP70 - Asterix & Obelix XXL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAHEGG.ini b/GAHEGG.ini index 382fd7a6f4..8e611647b7 100644 --- a/GAHEGG.ini +++ b/GAHEGG.ini @@ -1,9 +1,9 @@ -# GAHEGG - Alien Hominid -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GAHEGG - Alien Hominid +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GALE01.ini b/GALE01.ini index b52b2689f6..bb6497a728 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -1,208 +1,208 @@ -# GALE01 - Super Smash Bros Melee -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$(m) -00080176 88000000 -C434E304 00000800 -$All 293 trophies -00087EF5 08000000 -0245A3C8 00000125 -0245A3CD 01266363 -$All Special Messages -00083FC6 08000000 -0045A238 000018FF -$All Bonuses -00086982 08000000 -0045A380 00001FFF -$All Characters and Stages -00081A8F 08000000 -04459F58 FFFFFFFF -04459F60 FFFFFFFF -$Infinite Time -000844D0 08000000 -04469702 00000075 -$Infinite Ray Gun -00082184 08000000 -0428D1F0 60000000 -$Infinite Lip's Stick -00081EA3 08000000 -042941A0 60000000 -$Infinite Star Rod -000810A1 08000000 -04290DE8 60000000 -$Infinite Super Scope -00084C86 08000000 -042909F0 60000000 -$Infinite Fire Flower -00083969 08000000 -0429198C 60000000 -$Infinite Lotto Coins -00081594 08000000 -0245A142 00002706 -$Over 1 Million Vs. Matches -000805A3 08000000 -0245A110 00000010 -$Maximize Statistics -0008064F 08000000 -0245A61C 0B00FFFF -$One Hit Kills -00086370 08000000 -044D60E0 40100000 -$Mega Jumps -00084DC5 08000000 -044D6D3C 40000000 -$Items Never Disappear -0008084C 08000000 -0C268318 D01F0D44 -04268318 60000000 -$Flashing Items -00081359 08000000 -042682A0 60000000 -$Unrestricted Pause Camera -000837F2 08000000 -04450F94 42000000 -04450F98 42000000 -04450F9C 42000000 -04450FA0 40200000 -04450FA4 47000000 -$Forces pose from animations -000868C1 08000000 -044D60F8 00000000 -$Forces char to always face forward -00084E77 08000000 -044D60F0 00000000 -$P1 - Instant Fully Charged Smash Attack -00084DE4 08000000 -42451170 10BC4270 -$P1 - Infinite Shields -00083C52 08000000 -42451170 0CFC4270 -$P1 - Superman -00086E24 08000000 -044D60E0 40100000 -04451118 00000000 -04451120 00000000 -$P1 - Invincible -00084E6C 08000000 -04451118 00000000 -04451120 00000000 -$P1 - Play As Master Hand (1P HRC & All Modes In Vs Mode) -00081698 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001A -$P1 - Play As Boy Wireframe (1P HRC & All Modes In Vs Mode) -00085326 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001B -$P1 - Play As Girl Wireframe (1P HRC & All Modes In Vs Mode) -00087852 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001C -$P1 - Play As Giga Bowser (1P HRC & All Modes In Vs Mode) -000830EA 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001D -$P1 - Play As Crazy Hand (1P HRC & All Modes In Vs Mode) -0008635F 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001E -$P1 - Play As Sandbag (1P HRC & All Modes In Vs Mode) -000813CA 08000000 -0847E864 00000040 -0047E864 00000000 -0047E858 0000001F -$P1 - Play As Dark Link (1P HRC & All Modes In Vs Mode) -00081CD5 08000000 -0047E858 00000006 -0047E85F 00000003 -$P1 - 5x size -00086E5C 08000000 -0447E730 409FFFFB -$P1 - 2x size -00082E62 08000000 -0447E730 40000002 -$P1 - one-half size -00082F14 08000000 -0447E730 3F000002 -$P1 - one-tenth size -0008134F 08000000 -0447E730 3DCCCCDF -$GAME MODIFIER -00084E56 08000000 -557E0000 60000000 -00000000 857E0000 -60000000 00400001 -057E0004 38BCFFF8 -057E002C 4A8381F4 -0401821C 497C7DE8 -057E0030 90010004 -057E00FC 4A98DC34 -0416DD2C 49672304 -$P1 Remove Skirt-Zelda - GAME MODIFIER MUST BE ON -0A4510C6 00000012 -40451170 000657FF -$P1 Remove Skirt-Peach - GAME MODIFIER MUST BE ON -0A4510C6 0000000C -40451170 000659FF -$P2 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON -0A451F56 00000012 -40452000 000657FF -$P2 Remove Skirt - Peach - GAME MODIFIER MUST BE ON -0A451F56 0000000C -40452000 000659FF -$P3 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON -0A452DE6 00000013 -40452E90 000657FF -$P3 Remove Skirt - Peach - GAME MODIFIER MUST BE ON -0A452DE6 0000000C -40452E90 000659FF -$P4 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON -0A453C76 00000013 -40453D20 000657FF -$P4 Remove Skirt - Peach - GAME MODIFIER MUST BE ON -0A453C76 0000000C -40453D20 000659FF -$AI clone, Don't use in story modes or with zelda/sheik. (CPU level -04031BCC 4BFD134C -04002F18 907E00B0 -04002F1C 88810028 -04002F20 1C840004 -04002F24 3CA08000 -04002F28 60A52F00 -04002F2C 7F65202E -04002F30 2C1B0000 -04002F34 41820024 -04002F38 38600080 -04002F3C 9861002A -04002F40 38610024 -04002F44 48065F41 -04002F48 907E00B4 -04002F4C 3B7BFFFF -04002F50 2C1B0000 -04002F54 4181FFEC -04002F58 4802EC78 -$Player 1 gets one AI clone. -04002F00 00000001 -$player 2 gets one AI clone. -04002F04 00000001 -$player 3 gets one AI clone. -04002F08 00000001 -$player 4 gets one AI clone. -04002F0C 00000001 -$Player 1 gets two AI clones. -04002F00 00000002 -$player 2 gets two AI clones. -04002F04 00000002 -$player 3 gets two AI clones. -04002F08 00000002 -$player 4 gets two AI clones. -04002F0C 00000002 +# GALE01 - Super Smash Bros Melee +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$(m) +00080176 88000000 +C434E304 00000800 +$All 293 trophies +00087EF5 08000000 +0245A3C8 00000125 +0245A3CD 01266363 +$All Special Messages +00083FC6 08000000 +0045A238 000018FF +$All Bonuses +00086982 08000000 +0045A380 00001FFF +$All Characters and Stages +00081A8F 08000000 +04459F58 FFFFFFFF +04459F60 FFFFFFFF +$Infinite Time +000844D0 08000000 +04469702 00000075 +$Infinite Ray Gun +00082184 08000000 +0428D1F0 60000000 +$Infinite Lip's Stick +00081EA3 08000000 +042941A0 60000000 +$Infinite Star Rod +000810A1 08000000 +04290DE8 60000000 +$Infinite Super Scope +00084C86 08000000 +042909F0 60000000 +$Infinite Fire Flower +00083969 08000000 +0429198C 60000000 +$Infinite Lotto Coins +00081594 08000000 +0245A142 00002706 +$Over 1 Million Vs. Matches +000805A3 08000000 +0245A110 00000010 +$Maximize Statistics +0008064F 08000000 +0245A61C 0B00FFFF +$One Hit Kills +00086370 08000000 +044D60E0 40100000 +$Mega Jumps +00084DC5 08000000 +044D6D3C 40000000 +$Items Never Disappear +0008084C 08000000 +0C268318 D01F0D44 +04268318 60000000 +$Flashing Items +00081359 08000000 +042682A0 60000000 +$Unrestricted Pause Camera +000837F2 08000000 +04450F94 42000000 +04450F98 42000000 +04450F9C 42000000 +04450FA0 40200000 +04450FA4 47000000 +$Forces pose from animations +000868C1 08000000 +044D60F8 00000000 +$Forces char to always face forward +00084E77 08000000 +044D60F0 00000000 +$P1 - Instant Fully Charged Smash Attack +00084DE4 08000000 +42451170 10BC4270 +$P1 - Infinite Shields +00083C52 08000000 +42451170 0CFC4270 +$P1 - Superman +00086E24 08000000 +044D60E0 40100000 +04451118 00000000 +04451120 00000000 +$P1 - Invincible +00084E6C 08000000 +04451118 00000000 +04451120 00000000 +$P1 - Play As Master Hand (1P HRC & All Modes In Vs Mode) +00081698 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001A +$P1 - Play As Boy Wireframe (1P HRC & All Modes In Vs Mode) +00085326 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001B +$P1 - Play As Girl Wireframe (1P HRC & All Modes In Vs Mode) +00087852 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001C +$P1 - Play As Giga Bowser (1P HRC & All Modes In Vs Mode) +000830EA 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001D +$P1 - Play As Crazy Hand (1P HRC & All Modes In Vs Mode) +0008635F 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001E +$P1 - Play As Sandbag (1P HRC & All Modes In Vs Mode) +000813CA 08000000 +0847E864 00000040 +0047E864 00000000 +0047E858 0000001F +$P1 - Play As Dark Link (1P HRC & All Modes In Vs Mode) +00081CD5 08000000 +0047E858 00000006 +0047E85F 00000003 +$P1 - 5x size +00086E5C 08000000 +0447E730 409FFFFB +$P1 - 2x size +00082E62 08000000 +0447E730 40000002 +$P1 - one-half size +00082F14 08000000 +0447E730 3F000002 +$P1 - one-tenth size +0008134F 08000000 +0447E730 3DCCCCDF +$GAME MODIFIER +00084E56 08000000 +557E0000 60000000 +00000000 857E0000 +60000000 00400001 +057E0004 38BCFFF8 +057E002C 4A8381F4 +0401821C 497C7DE8 +057E0030 90010004 +057E00FC 4A98DC34 +0416DD2C 49672304 +$P1 Remove Skirt-Zelda - GAME MODIFIER MUST BE ON +0A4510C6 00000012 +40451170 000657FF +$P1 Remove Skirt-Peach - GAME MODIFIER MUST BE ON +0A4510C6 0000000C +40451170 000659FF +$P2 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A451F56 00000012 +40452000 000657FF +$P2 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A451F56 0000000C +40452000 000659FF +$P3 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A452DE6 00000013 +40452E90 000657FF +$P3 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A452DE6 0000000C +40452E90 000659FF +$P4 Remove Skirt - Zelda - GAME MODIFIER MUST BE ON +0A453C76 00000013 +40453D20 000657FF +$P4 Remove Skirt - Peach - GAME MODIFIER MUST BE ON +0A453C76 0000000C +40453D20 000659FF +$AI clone, Don't use in story modes or with zelda/sheik. (CPU level +04031BCC 4BFD134C +04002F18 907E00B0 +04002F1C 88810028 +04002F20 1C840004 +04002F24 3CA08000 +04002F28 60A52F00 +04002F2C 7F65202E +04002F30 2C1B0000 +04002F34 41820024 +04002F38 38600080 +04002F3C 9861002A +04002F40 38610024 +04002F44 48065F41 +04002F48 907E00B4 +04002F4C 3B7BFFFF +04002F50 2C1B0000 +04002F54 4181FFEC +04002F58 4802EC78 +$Player 1 gets one AI clone. +04002F00 00000001 +$player 2 gets one AI clone. +04002F04 00000001 +$player 3 gets one AI clone. +04002F08 00000001 +$player 4 gets one AI clone. +04002F0C 00000001 +$Player 1 gets two AI clones. +04002F00 00000002 +$player 2 gets two AI clones. +04002F04 00000002 +$player 3 gets two AI clones. +04002F08 00000002 +$player 4 gets two AI clones. +04002F0C 00000002 diff --git a/GALJ01.ini b/GALJ01.ini index 83a1d26bb1..a43c96dfc1 100644 --- a/GALJ01.ini +++ b/GALJ01.ini @@ -1,7 +1,7 @@ -# GALJ01 - Super Smash Bros Melee -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GALJ01 - Super Smash Bros Melee +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GALP01.ini b/GALP01.ini index 1ca6882dd5..14023f8af5 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -1,101 +1,101 @@ -# GALP01 - SUPER SMASH BROS. Melee -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$P1 - No Damage -04443E80 00000000 -$P2 - No Damage -04444D20 00000000 -$P3 - No Damage -04445BC0 00000000 -$P4 - No Damage -04446A60 00000000 -$Infinite Lives -00443EAE 00000009 -$One Hit Kills -044C9578 40100000 -$Infinite Jumps -040CC114 60000000 -$Infinite Retries -0246A8C2 000005FA -$Infinite Time -0245C4D2 00000075 -$Open All Characters -0444CD30 FFFFFFFF -$Infinite lottery coins -0444CF10 0000270F -$All 292 Trophies -0244D198 00000124 -0244D19C 0125FFFF -$L+R+Y sets time to 10:00.00 -0A45BF10 00000860 -0445C4D0 00000258 -$L+R+X sets time to 00:10.00 -0A45BF10 00000460 -0445C4D0 0000000A -$All Event matches open and complete -0444CF34 FFFFFFFF -$Bouncy pickups -044C8DE0 40100000 -$Big jumps -044CA1DC 3FC00000 -$Mega jumps -044CA1DC 40000000 -$Move 2 x faster -044CA19C 40000000 -$Move 4 x faster -044CA19C 40800000 -$Stamina mode codes -003C28CB 15018000 -$All start with 50% -04034B74 38A00032 -$All start with 100% -04034B74 38A00064 -$All start with 200% -04034B74 38A000C8 -$All start with 300% -04034B74 38A0012C -$All start with 400% -04034B74 38A00190 -$All start with 500% -04034B74 38A001F4 -$All start with 600% -04034B74 38A00258 -$All start with 700% -04034B74 38A002BC -$All start with 800% -04034B74 38A00320 -$All start with 900% -04034B74 38A00384 -$All start with 999% -04034B74 38A003E7 -$Metroidy level -044C7FC4 00000D02 -$City rooftops level -044C7FC4 00000F02 -$During F-Zero race -044C7FC4 00001102 -$Ontop of giant pokemon -044C7FC4 00001302 -$Mario Bros style level -044C7FC4 00001502 -$Game and Watch level -044C7FC4 00001702 -$Platforms in starfield 1 level -044C7FC4 00001802 -$Platforms in starfield 2 level -044C7FC4 00001902 -$Level with 'windy' tree -044C7FC4 00001A02 -$Yoshi's story level -044C7FC4 00001B02 -$Dusk jungle level -044C7FC4 00001C02 -$Debug Menu -024C7BC4 00000602 -[Core] -[Video] -ProjectionHack = 0 +# GALP01 - SUPER SMASH BROS. Melee +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$P1 - No Damage +04443E80 00000000 +$P2 - No Damage +04444D20 00000000 +$P3 - No Damage +04445BC0 00000000 +$P4 - No Damage +04446A60 00000000 +$Infinite Lives +00443EAE 00000009 +$One Hit Kills +044C9578 40100000 +$Infinite Jumps +040CC114 60000000 +$Infinite Retries +0246A8C2 000005FA +$Infinite Time +0245C4D2 00000075 +$Open All Characters +0444CD30 FFFFFFFF +$Infinite lottery coins +0444CF10 0000270F +$All 292 Trophies +0244D198 00000124 +0244D19C 0125FFFF +$L+R+Y sets time to 10:00.00 +0A45BF10 00000860 +0445C4D0 00000258 +$L+R+X sets time to 00:10.00 +0A45BF10 00000460 +0445C4D0 0000000A +$All Event matches open and complete +0444CF34 FFFFFFFF +$Bouncy pickups +044C8DE0 40100000 +$Big jumps +044CA1DC 3FC00000 +$Mega jumps +044CA1DC 40000000 +$Move 2 x faster +044CA19C 40000000 +$Move 4 x faster +044CA19C 40800000 +$Stamina mode codes +003C28CB 15018000 +$All start with 50% +04034B74 38A00032 +$All start with 100% +04034B74 38A00064 +$All start with 200% +04034B74 38A000C8 +$All start with 300% +04034B74 38A0012C +$All start with 400% +04034B74 38A00190 +$All start with 500% +04034B74 38A001F4 +$All start with 600% +04034B74 38A00258 +$All start with 700% +04034B74 38A002BC +$All start with 800% +04034B74 38A00320 +$All start with 900% +04034B74 38A00384 +$All start with 999% +04034B74 38A003E7 +$Metroidy level +044C7FC4 00000D02 +$City rooftops level +044C7FC4 00000F02 +$During F-Zero race +044C7FC4 00001102 +$Ontop of giant pokemon +044C7FC4 00001302 +$Mario Bros style level +044C7FC4 00001502 +$Game and Watch level +044C7FC4 00001702 +$Platforms in starfield 1 level +044C7FC4 00001802 +$Platforms in starfield 2 level +044C7FC4 00001902 +$Level with 'windy' tree +044C7FC4 00001A02 +$Yoshi's story level +044C7FC4 00001B02 +$Dusk jungle level +044C7FC4 00001C02 +$Debug Menu +024C7BC4 00000602 +[Core] +[Video] +ProjectionHack = 0 diff --git a/GAME5H.ini b/GAME5H.ini index 70c8fc5598..67acf1a51c 100644 --- a/GAME5H.ini +++ b/GAME5H.ini @@ -1,6 +1,6 @@ -# GAME5H - Army Men Sarge's War -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GAME5H - Army Men Sarge's War +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GANE7U.ini b/GANE7U.ini index 523deedbe8..b5522c64e9 100644 --- a/GANE7U.ini +++ b/GANE7U.ini @@ -1,9 +1,9 @@ -# GANE7U - Animaniacs -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -Issues="TLB Error" -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GANE7U - Animaniacs +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +Issues="TLB Error" +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAPE52.ini b/GAPE52.ini index 13e09f58f7..32c9d41f23 100644 --- a/GAPE52.ini +++ b/GAPE52.ini @@ -1,8 +1,8 @@ -# GAPE52 - American Chopper 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Graphics Glitches" -EmulationIssues = Stuck at loading screen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GAPE52 - American Chopper 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Graphics Glitches" +EmulationIssues = Stuck at loading screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAQE6S.ini b/GAQE6S.ini index f415d62e94..663adbe52b 100644 --- a/GAQE6S.ini +++ b/GAQE6S.ini @@ -1,6 +1,6 @@ -# GAQE6S - Aquaman: Battle for Atlantis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GAQE6S - Aquaman: Battle for Atlantis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GARE5H.ini b/GARE5H.ini index 98c2616dc0..b88475b865 100644 --- a/GARE5H.ini +++ b/GARE5H.ini @@ -1,11 +1,11 @@ -# GARE5H - Army Men : RTS -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GARE5H - Army Men : RTS +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GATE51.ini b/GATE51.ini index fa9e847d82..f5065badfb 100644 --- a/GATE51.ini +++ b/GATE51.ini @@ -1,7 +1,7 @@ -# GATE51 - ATV: Quad Power Racing 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound in some areas -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GATE51 - ATV: Quad Power Racing 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound in some areas +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GATP51.ini b/GATP51.ini index 1092249818..23dd87da9b 100644 --- a/GATP51.ini +++ b/GATP51.ini @@ -1,6 +1,6 @@ -# GATP51 - ATV: Quad Power Racing 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GATP51 - ATV: Quad Power Racing 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GAUE08.ini b/GAUE08.ini index 282208cbe4..e9e90bd31f 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -1,59 +1,59 @@ -# GAUE08 - auto modellista -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Use Real XFB and Safe texture cache -[OnFrame] Add memory patches to be applied every frame here. -[Video] -SafeTextureCache = 1 -[ActionReplay] Add action replay cheats here. -$Master Code -C40EBABC 0000FF00 -$Max Total Races Played -021B301C 0000270F -$Low Total Play Time -041B3018 00000000 -$Max Total Play Time -041B3018 80BF0000 -$Max 1st Places -021B301E 0000270F -$Max 2nd Places -021B3020 0000270F -$No 2nd Places -021B3020 00000000 -$Max 3rd Places -021B3022 0000270F -$No 3rd Places -021B3022 00000000 -$Max 4th+ Places -021B3024 0000270F -$No 4th+ Places -021B3024 00000000 -$No Top Speed/No Shifting Needed -3A1EA826 00000020 -04205CC0 00000000 -$C-Stick Sends Car 1 Back To Start -3A1EA826 00000080 -00206704 00000000 -$C-Stick Sends Car 2 Back To Start -3A1EA826 00000080 -00207264 00000000 -$C-Stick Sends Car 3 Back To Start -3A1EA826 00000080 -00207DC4 00000000 -$C-Stick Sends Car 4 Back To Start -3A1EA826 00000080 -00208924 00000000 -$C-Stick Sends Car 5 Back To Start -3A1EA826 00000080 -00209484 00000000 -$C-Stick Sends Car 6 Back To Start -3A1EA826 00000080 -00209FE4 00000000 -$C-Stick Sends Car 7 Back To Start -3A1EA826 00000080 -0020AB44 00000000 -$C-Stick Sends All Car Back To Start -7A1EA826 00000080 -00000000 80206704 -00000000 00070B60 +# GAUE08 - auto modellista +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Use Real XFB and Safe texture cache +[OnFrame] Add memory patches to be applied every frame here. +[Video] +SafeTextureCache = 1 +[ActionReplay] Add action replay cheats here. +$Master Code +C40EBABC 0000FF00 +$Max Total Races Played +021B301C 0000270F +$Low Total Play Time +041B3018 00000000 +$Max Total Play Time +041B3018 80BF0000 +$Max 1st Places +021B301E 0000270F +$Max 2nd Places +021B3020 0000270F +$No 2nd Places +021B3020 00000000 +$Max 3rd Places +021B3022 0000270F +$No 3rd Places +021B3022 00000000 +$Max 4th+ Places +021B3024 0000270F +$No 4th+ Places +021B3024 00000000 +$No Top Speed/No Shifting Needed +3A1EA826 00000020 +04205CC0 00000000 +$C-Stick Sends Car 1 Back To Start +3A1EA826 00000080 +00206704 00000000 +$C-Stick Sends Car 2 Back To Start +3A1EA826 00000080 +00207264 00000000 +$C-Stick Sends Car 3 Back To Start +3A1EA826 00000080 +00207DC4 00000000 +$C-Stick Sends Car 4 Back To Start +3A1EA826 00000080 +00208924 00000000 +$C-Stick Sends Car 5 Back To Start +3A1EA826 00000080 +00209484 00000000 +$C-Stick Sends Car 6 Back To Start +3A1EA826 00000080 +00209FE4 00000000 +$C-Stick Sends Car 7 Back To Start +3A1EA826 00000080 +0020AB44 00000000 +$C-Stick Sends All Car Back To Start +7A1EA826 00000080 +00000000 80206704 +00000000 00070B60 diff --git a/GAVE78.ini b/GAVE78.ini index cbcca53310..bedb9745c9 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -1,12 +1,12 @@ -# GAVE78 - Avatar 06 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GAVE78 - Avatar 06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GAZE69.ini b/GAZE69.ini index 4ac4e8bc19..5168f7c0a0 100644 --- a/GAZE69.ini +++ b/GAZE69.ini @@ -1,7 +1,7 @@ -# GAZE69 - Harry Potter : POA -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GAZE69 - Harry Potter : POA +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GB3E51.ini b/GB3E51.ini index 7ac080ebd3..253babd8c0 100644 --- a/GB3E51.ini +++ b/GB3E51.ini @@ -1,6 +1,6 @@ -# GB3E51 - BMX XXX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GB3E51 - BMX XXX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GB4E51.ini b/GB4E51.ini index f81a2712ec..c7dd7eb5cb 100644 --- a/GB4E51.ini +++ b/GB4E51.ini @@ -1,59 +1,59 @@ -# GB4E51 - Burnout 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C412A730 0000FF00 -$Infinite Boost -04220D04 42C80000 -$Offensive Driving Complete -041EDCBC 00000001 -$Unlock Pursuit Mode -041EDC94 00000000 -$Unlock All Cars, Races & Cheats -041EDCBC 00000001 -021EDB00 00DE0000 -021EDCBE 00010000 -$Unlock Face-Off Cheat -041EDC80 00000000 -$Unlock Runaway Cheat -041EDC84 00000000 -$Unlock Invulnerable Cheat -041EDC88 00000000 -$Unlock Infinite Boost Cheat -041EDC8C 00000000 -$Unlock Free Run Cheat -041EDC90 00000000 -$Unlock Police Car -041EDB90 00000000 -$Unlock Hot Rod -041EDB94 00000000 -$Unlock Oval Racer -041EDB98 00000000 -$Unlock Japanese Muscle -041EDB9C 00000000 -$Unlock Supercar -041EDBA0 00000000 -$Unlock Gangster -041EDBA8 00000000 -$Unlock Driver's Ed -041EDBAC 00000000 -$Unlock Custom Compact -041EDB74 00000000 -$Unlock Custom Coupe -041EDB78 00000000 -$Unlock Custom Sport -041EDB7C 00000000 -$Unlock Custom Roadster -041EDB80 00000000 -$Unlock Custom Pickup -041EDB84 00000000 -$Unlock Custom Muscle -041EDB88 00000000 -$Unlock Custom SUV -041EDB8C 00000000 -[Video] -ProjectionHack = 0 +# GB4E51 - Burnout 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C412A730 0000FF00 +$Infinite Boost +04220D04 42C80000 +$Offensive Driving Complete +041EDCBC 00000001 +$Unlock Pursuit Mode +041EDC94 00000000 +$Unlock All Cars, Races & Cheats +041EDCBC 00000001 +021EDB00 00DE0000 +021EDCBE 00010000 +$Unlock Face-Off Cheat +041EDC80 00000000 +$Unlock Runaway Cheat +041EDC84 00000000 +$Unlock Invulnerable Cheat +041EDC88 00000000 +$Unlock Infinite Boost Cheat +041EDC8C 00000000 +$Unlock Free Run Cheat +041EDC90 00000000 +$Unlock Police Car +041EDB90 00000000 +$Unlock Hot Rod +041EDB94 00000000 +$Unlock Oval Racer +041EDB98 00000000 +$Unlock Japanese Muscle +041EDB9C 00000000 +$Unlock Supercar +041EDBA0 00000000 +$Unlock Gangster +041EDBA8 00000000 +$Unlock Driver's Ed +041EDBAC 00000000 +$Unlock Custom Compact +041EDB74 00000000 +$Unlock Custom Coupe +041EDB78 00000000 +$Unlock Custom Sport +041EDB7C 00000000 +$Unlock Custom Roadster +041EDB80 00000000 +$Unlock Custom Pickup +041EDB84 00000000 +$Unlock Custom Muscle +041EDB88 00000000 +$Unlock Custom SUV +041EDB8C 00000000 +[Video] +ProjectionHack = 0 diff --git a/GB4P51.ini b/GB4P51.ini index e210337c6f..141bf12cf2 100644 --- a/GB4P51.ini +++ b/GB4P51.ini @@ -1,9 +1,9 @@ -# GB4P51 - Burnout 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GB4P51 - Burnout 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GBDE5G.ini b/GBDE5G.ini index 063eacce24..d3c0cd6f6f 100644 --- a/GBDE5G.ini +++ b/GBDE5G.ini @@ -1,7 +1,7 @@ -# GBDE5G - BloodRayne -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sometimes slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBDE5G - BloodRayne +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sometimes slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBDS7D.ini b/GBDS7D.ini index e39005bc94..39f64b4e1f 100644 --- a/GBDS7D.ini +++ b/GBDS7D.ini @@ -1,7 +1,7 @@ -# GBDS7D - BloodRayne -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Graphics glitches" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBDS7D - BloodRayne +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics glitches" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBFE70.ini b/GBFE70.ini index e2670b07fa..2e897af7a3 100644 --- a/GBFE70.ini +++ b/GBFE70.ini @@ -1,7 +1,7 @@ -# GBFE70 - Backyard Football -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound don't work -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBFE70 - Backyard Football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound don't work +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBGE5G.ini b/GBGE5G.ini index cbca363643..ad4e931f28 100644 --- a/GBGE5G.ini +++ b/GBGE5G.ini @@ -1,7 +1,7 @@ -# GBGE5G - Bomberman Generation -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen afther logos -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBGE5G - Bomberman Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen afther logos +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBGP7D.ini b/GBGP7D.ini index d4c8e568b9..f721d7e721 100644 --- a/GBGP7D.ini +++ b/GBGP7D.ini @@ -1,10 +1,10 @@ -# GBGP7D - Bomberman Generation -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GBGP7D - Bomberman Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GBHEC8.ini b/GBHEC8.ini index 3e48919732..e086dcbc61 100644 --- a/GBHEC8.ini +++ b/GBHEC8.ini @@ -1,147 +1,147 @@ -# GBHEC8 - Mystic Heroes - -[EmuState] -#The Emulation State (as of Dolphin r1027) -EmulationStateId = 4 - -[OnFrame] -#Add memory patches here. - -#Add decrypted action replay cheats here. -[ActionReplay] - -$(m) -01180C36 88000000 -C4201E68 0000FF00 - -$Max Health -01180C37 08000000 -02264788 0000270F - -$Max Magic -01180C38 08000000 -0226478A 0000270F - -$Max Attack -01180C39 08000000 -0226478C 0000270F - -$Max Defense -01180C3A 08000000 -0226478E 0000270F - -$Max Rune Attack -01180C3B 08000000 -02264790 0000270F - -$Max Rune Defense -01180C3C 08000000 -02264792 0000270F - -$Have All Runes -01180C3D 08000000 -022647C0 0005FFFF - -$Max Level All Magic Slots -01180C3E 08000000 -042647A8 09090909 - -$Start On Level 1-2 -01180C3F 08000000 -0226475A 00000102 - -$Start On Level 1-3 -01180C40 08000000 -0226475A 00000103 - -$Start On Level 2-1 -01180C41 08000000 -0226475A 00000201 - -$Start On Level 2-2 -01180C42 08000000 -0226475A 00000202 - -$Start On Level 2-3 -01180C43 08000000 -0226475A 00000203 - -$Start On Level 3-1 -01180C44 08000000 -0226475A 00000301 - -$Start On Level 3-2 -01180C45 08000000 -0226475A 00000302 - -$Start On Level 3-3 -01180C46 08000000 -0226475A 00000303 - -$Start On Level 4-1 -01180C47 08000000 -0226475A 00000401 - -$Start On Level 4-2 -01180C48 08000000 -0226475A 00000402 - -$Start On Level 4-3 -01180C49 08000000 -0226475A 00000403 - -$Start On Level 5-1 -01180C4A 08000000 -0226475A 00000501 - -$Start On Level 5-2 -01180C4B 08000000 -0226475A 00000502 - -$Start On Level 5-3 -01180C4C 08000000 -0226475A 00000503 - -$Start On Level 6-1 -01180C4D 08000000 -0226475A 00000601 - -$Start On Level 6-2 -01180C4E 08000000 -0226475A 00000602 - -$Start On Level 6-3 -01180C4F 08000000 -0226475A 00000603 - -$Start On Level 7-1 -01180C50 08000000 -0226475A 00000701 - -$Start On Level 7-2 -01180C51 08000000 -0226475A 00000702 - -$Start On Level 7-3 -01180C52 08000000 -0226475A 00000703 - -$Start On Level 7-4 -01180C53 08000000 -0226475A 00000704 - -$Start On Level 8-1 -01180C54 08000000 -0226475A 00000801 - -$Start On Level 8-2 -01180C55 08000000 -0226475A 00000802 - -$Start On Level 8-3 -01180C56 08000000 -0226475A 00000803 - -$Start On Level 8-4 -01180C57 08000000 +# GBHEC8 - Mystic Heroes + +[EmuState] +#The Emulation State (as of Dolphin r1027) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +#Add decrypted action replay cheats here. +[ActionReplay] + +$(m) +01180C36 88000000 +C4201E68 0000FF00 + +$Max Health +01180C37 08000000 +02264788 0000270F + +$Max Magic +01180C38 08000000 +0226478A 0000270F + +$Max Attack +01180C39 08000000 +0226478C 0000270F + +$Max Defense +01180C3A 08000000 +0226478E 0000270F + +$Max Rune Attack +01180C3B 08000000 +02264790 0000270F + +$Max Rune Defense +01180C3C 08000000 +02264792 0000270F + +$Have All Runes +01180C3D 08000000 +022647C0 0005FFFF + +$Max Level All Magic Slots +01180C3E 08000000 +042647A8 09090909 + +$Start On Level 1-2 +01180C3F 08000000 +0226475A 00000102 + +$Start On Level 1-3 +01180C40 08000000 +0226475A 00000103 + +$Start On Level 2-1 +01180C41 08000000 +0226475A 00000201 + +$Start On Level 2-2 +01180C42 08000000 +0226475A 00000202 + +$Start On Level 2-3 +01180C43 08000000 +0226475A 00000203 + +$Start On Level 3-1 +01180C44 08000000 +0226475A 00000301 + +$Start On Level 3-2 +01180C45 08000000 +0226475A 00000302 + +$Start On Level 3-3 +01180C46 08000000 +0226475A 00000303 + +$Start On Level 4-1 +01180C47 08000000 +0226475A 00000401 + +$Start On Level 4-2 +01180C48 08000000 +0226475A 00000402 + +$Start On Level 4-3 +01180C49 08000000 +0226475A 00000403 + +$Start On Level 5-1 +01180C4A 08000000 +0226475A 00000501 + +$Start On Level 5-2 +01180C4B 08000000 +0226475A 00000502 + +$Start On Level 5-3 +01180C4C 08000000 +0226475A 00000503 + +$Start On Level 6-1 +01180C4D 08000000 +0226475A 00000601 + +$Start On Level 6-2 +01180C4E 08000000 +0226475A 00000602 + +$Start On Level 6-3 +01180C4F 08000000 +0226475A 00000603 + +$Start On Level 7-1 +01180C50 08000000 +0226475A 00000701 + +$Start On Level 7-2 +01180C51 08000000 +0226475A 00000702 + +$Start On Level 7-3 +01180C52 08000000 +0226475A 00000703 + +$Start On Level 7-4 +01180C53 08000000 +0226475A 00000704 + +$Start On Level 8-1 +01180C54 08000000 +0226475A 00000801 + +$Start On Level 8-2 +01180C55 08000000 +0226475A 00000802 + +$Start On Level 8-3 +01180C56 08000000 +0226475A 00000803 + +$Start On Level 8-4 +01180C57 08000000 0226475A 00000804 \ No newline at end of file diff --git a/GBIE08.ini b/GBIE08.ini index f8e21ddaf2..f4b2658c37 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -1,7 +1,7 @@ -# GBIE08 - Resident Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBIE08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBKE70.ini b/GBKE70.ini index d61b0c72ca..006f09366d 100644 --- a/GBKE70.ini +++ b/GBKE70.ini @@ -1,7 +1,7 @@ -# GBKE70 - Backyard Baseball -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Crappy sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBKE70 - Backyard Baseball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Crappy sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBLE52.ini b/GBLE52.ini index 900b07634e..a3e059d1ae 100644 --- a/GBLE52.ini +++ b/GBLE52.ini @@ -1,7 +1,7 @@ -# GBLE52 - BLOODY ROAR(R): PRIMAL FURY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen afther logos -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBLE52 - BLOODY ROAR(R): PRIMAL FURY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen afther logos +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBLP52.ini b/GBLP52.ini index c87f3b457b..6cb0a7a23a 100644 --- a/GBLP52.ini +++ b/GBLP52.ini @@ -1,10 +1,10 @@ -# GBLP52 - BLOODY ROAR(R): PRIMAL FURY - -[EmuState] -#The Emulation State. -EmulationStateId = 2 -EmulationIssues = 60Hz Display only -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GBLP52 - BLOODY ROAR(R): PRIMAL FURY + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +EmulationIssues = 60Hz Display only +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GBLPGL.ini b/GBLPGL.ini index 30eb063bcd..350835aca5 100644 --- a/GBLPGL.ini +++ b/GBLPGL.ini @@ -1,6 +1,6 @@ -# GBLPGL - GAMECUBE "EL TORITO" BOOTLOADER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBLPGL - GAMECUBE "EL TORITO" BOOTLOADER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBME7F.ini b/GBME7F.ini index a93fe6340d..d3e3eb10c3 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -1,11 +1,11 @@ -# GBME7F - BATMAN: DARK TOMORROW -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GBME7F - BATMAN: DARK TOMORROW +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GBMP7F.ini b/GBMP7F.ini index d77ec24dfb..5ecb43e941 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -1,11 +1,11 @@ -# GBMP7F - BATMAN: DARK TOMORROW -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GBMP7F - BATMAN: DARK TOMORROW +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GBOP51.ini b/GBOP51.ini index 34709f30b9..5654ad819f 100644 --- a/GBOP51.ini +++ b/GBOP51.ini @@ -1,34 +1,34 @@ -# GBOP51 - Burnout -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C4170264 00000800 -$Infinite Continues -04233DD8 00000063 -$Infinite Boost -0425C0DC 42C80000 -$All Vehicles Unlocked -0422F484 00000000 -0422F48C 00000000 -0422F498 00000000 -0422F4A0 00000000 -$All Tracks Unlocked -00000000 8422F4A4 -00000000 00110001 -$All Championship Races Open -00000000 8422F4E8 -00000000 00050001 -$All Face Offs Unlocked -00000000 8422F514 -00000000 00040001 -$Survival Mode Unlocked -0422F524 00000000 -$On 3rd Lap (Hold L+R) -3A58BF20 00000060 -0225B4F2 00000003 -[Video] -ProjectionHack = 0 +# GBOP51 - Burnout +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4170264 00000800 +$Infinite Continues +04233DD8 00000063 +$Infinite Boost +0425C0DC 42C80000 +$All Vehicles Unlocked +0422F484 00000000 +0422F48C 00000000 +0422F498 00000000 +0422F4A0 00000000 +$All Tracks Unlocked +00000000 8422F4A4 +00000000 00110001 +$All Championship Races Open +00000000 8422F4E8 +00000000 00050001 +$All Face Offs Unlocked +00000000 8422F514 +00000000 00040001 +$Survival Mode Unlocked +0422F524 00000000 +$On 3rd Lap (Hold L+R) +3A58BF20 00000060 +0225B4F2 00000003 +[Video] +ProjectionHack = 0 diff --git a/GBQE78.ini b/GBQE78.ini index 08e1f97930..c81e73c210 100644 --- a/GBQE78.ini +++ b/GBQE78.ini @@ -1,7 +1,7 @@ -# GBQE78 - Rocket Power: Beach Bandits -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Slow. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBQE78 - Rocket Power: Beach Bandits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBSE8P.ini b/GBSE8P.ini index 0931917f0c..b774901496 100644 --- a/GBSE8P.ini +++ b/GBSE8P.ini @@ -1,7 +1,7 @@ -# GBSE8P - BEACH SPIKERS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Controlls don't work ingame only walking works -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBSE8P - BEACH SPIKERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Controlls don't work ingame only walking works +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBSP8P.ini b/GBSP8P.ini index ec68a9aae0..5ceadc46f8 100644 --- a/GBSP8P.ini +++ b/GBSP8P.ini @@ -1,6 +1,6 @@ -# GBSP8P - BEACH SPIKERS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBSP8P - BEACH SPIKERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBTE70.ini b/GBTE70.ini index 040032f7d2..19934c530f 100644 --- a/GBTE70.ini +++ b/GBTE70.ini @@ -1,7 +1,7 @@ -# GBTE70 - Beyblade Super Tournament Battle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Somethimes bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBTE70 - Beyblade Super Tournament Battle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Somethimes bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBVE41.ini b/GBVE41.ini index 6050412c31..9c65610ba4 100644 --- a/GBVE41.ini +++ b/GBVE41.ini @@ -1,7 +1,7 @@ -# GBVE41 - Batman: Vengeance -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Freeze" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBVE41 - Batman: Vengeance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Freeze" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBWE64.ini b/GBWE64.ini index 269dfd7254..e8ab79877f 100644 --- a/GBWE64.ini +++ b/GBWE64.ini @@ -1,11 +1,11 @@ -# GBWE64 - Star Wars Bounty Hunter -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GBWE64 - Star Wars Bounty Hunter +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GBXE51.ini b/GBXE51.ini index b10553adb6..08d7b8840e 100644 --- a/GBXE51.ini +++ b/GBXE51.ini @@ -1,7 +1,7 @@ -# GBXE51 - Dave Mirra Freestyle Bmx2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBXE51 - Dave Mirra Freestyle Bmx2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBYE0A.ini b/GBYE0A.ini index 21019a0a27..dd02696fc1 100644 --- a/GBYE0A.ini +++ b/GBYE0A.ini @@ -1,6 +1,6 @@ -# GBYE0A - Super Bubble Pop -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GBYE0A - Super Bubble Pop +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GBZE08.ini b/GBZE08.ini index 82f5dd47c6..358d5ff60b 100644 --- a/GBZE08.ini +++ b/GBZE08.ini @@ -1,10 +1,10 @@ -# GBZE08 - Resident Evil 0 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GBZE08 - Resident Evil 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GBZP08.ini b/GBZP08.ini index c7a048e0e9..b974a476b0 100644 --- a/GBZP08.ini +++ b/GBZP08.ini @@ -1,10 +1,10 @@ -# GBZP08 - Resident Evil 0 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = -1 -ProjectionHack = 0 +# GBZP08 - Resident Evil 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = 0 diff --git a/GC2E9G.ini b/GC2E9G.ini index 4911ba0b0f..9024559f4f 100644 --- a/GC2E9G.ini +++ b/GC2E9G.ini @@ -1,7 +1,7 @@ -# GC2E9G - Conflict: Desert Storm II -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Videos not seen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GC2E9G - Conflict: Desert Storm II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos not seen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC4JBN.ini b/GC4JBN.ini index 21a5aa6b50..44c7584dcf 100644 --- a/GC4JBN.ini +++ b/GC4JBN.ini @@ -1,7 +1,7 @@ -# GC4JBN - Cyber Formula -Road To The EVOLUTION- -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GC4JBN - Cyber Formula -Road To The EVOLUTION- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC5PNK.ini b/GC5PNK.ini index 64cccdbf50..99413d053e 100644 --- a/GC5PNK.ini +++ b/GC5PNK.ini @@ -1,6 +1,6 @@ -# GC5PNK - COCOTO Kart Racer -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GC5PNK - COCOTO Kart Racer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC6E01.ini b/GC6E01.ini index 50a07153f9..554097dab5 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -1,9 +1,9 @@ -# GC6E01 - Pokemon Colosseum -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="Music is buggy, black overlay (use projection hack to fix)" -[OnFrame] -[ActionReplay] +# GC6E01 - Pokemon Colosseum +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Music is buggy, black overlay (use projection hack to fix)" +[OnFrame] +[ActionReplay] diff --git a/GC6P01.ini b/GC6P01.ini index 889400ac08..899213b27c 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -1,9 +1,9 @@ -# GC6P01 - Pokemon Colosseum -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GC6P01 - Pokemon Colosseum +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GC7PNK.ini b/GC7PNK.ini index 09cdcb0692..155c41eb99 100644 --- a/GC7PNK.ini +++ b/GC7PNK.ini @@ -1,7 +1,7 @@ -# GC7PNK - COCOTO Platform Jumper -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GC7PNK - COCOTO Platform Jumper +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GC9P6S.ini b/GC9P6S.ini index e8a34ff352..0e2d078b62 100644 --- a/GC9P6S.ini +++ b/GC9P6S.ini @@ -1,8 +1,8 @@ -# GC9P6S - Conan disc0 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GC9P6S - Conan disc0 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCAE5H.ini b/GCAE5H.ini index 88f795c0d1..bfe4e8e00b 100644 --- a/GCAE5H.ini +++ b/GCAE5H.ini @@ -1,7 +1,7 @@ -# GCAE5H - Cubix Showdown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCAE5H - Cubix Showdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCBE7D.ini b/GCBE7D.ini index 0461f53b49..fa97efe971 100644 --- a/GCBE7D.ini +++ b/GCBE7D.ini @@ -1,7 +1,7 @@ -# GCBE7D - Crash Bandicoot:The Wrath of Cortex -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = May be slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCBE7D - Crash Bandicoot:The Wrath of Cortex +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCBP7D.ini b/GCBP7D.ini index 4a7e20cf35..eca058d8f1 100644 --- a/GCBP7D.ini +++ b/GCBP7D.ini @@ -1,6 +1,6 @@ -# GCBP7D - Crash Bandicoot:The Wrath of Cortex -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCBP7D - Crash Bandicoot:The Wrath of Cortex +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCCE01.ini b/GCCE01.ini index f6d5f9224f..ef580e4a62 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -1,297 +1,297 @@ -# GCCE01 - FINAL FANTASY Crystal Chronicles -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; -#gets to menu only. Note codes not tested in emulator. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(M) -04EC59D3 88000000 -C418D2E0 0000FF01 -$Infinite Health: Single Player -04EC59D4 08000000 -0410B494 A0A3001A -0410B4A0 B0A3001C -0410B4AC 48000058 -$Infinite Health: Multi-Player -04EC59D5 08000000 -0410B494 A0A3001A -0410B4A0 B0A3001C -0410B4AC 48000058 -041227D8 A003001A -041227E0 B003001C -$Max Hearts -04EC59D6 08000000 -0409F3D4 38C00010 -$Max Strength -04EC59D7 08000000 -0409F3A0 38C003E7 -$Super Max Strength -04EC59D8 08000000 -0409F3A0 38C003E7 -0409FA88 380003E7 -$Max Defense -04EC59D9 08000000 -0409F3C8 38C003E7 -$Super Max Defense -04EC59DA 08000000 -0409F3C8 38C003E7 -0409FA9C 380003E7 -$Max Magic -04EC59DB 08000000 -0409F3BC 38C003E7 -$Super Max Magic -04EC59DC 08000000 -0409F3BC 38C003E7 -0409FAB4 380003E7 -$Able To Leave Chalice Aura -04EC59DD 08000000 -0412122C 60000000 -04121250 60000000 -$Press L+X - Change Chalice to Fire -04EC59E0 08000000 -0A243104 00000440 -0221EF3E 00000001 -$Press L+Y - Change Chalice to Water -04EC59E1 08000000 -0A243104 00000840 -0221EF3E 00000002 -$Press R+X - Change Chalice to Wind -04EC59E2 08000000 -0A243104 00000420 -0221EF3E 00000004 -$Press R+Y - Change Chalice to Earth -04EC59E3 08000000 -0A243104 00000820 -0221EF3E 00000008 -$Press L+R - Change Chalice to Unknown -04EC59E4 08000000 -0A243104 00000060 -0221EF3E 00000010 -$Single player Max/Infinite Gil -04EC59ED 08000000 -0421F470 05F5E0FF -$Single player Love All Foods -04EC59EE 08000000 -0221F628 00070064 -$Single player Have All Artifacts -04EC59EF 08000000 -00000000 8221F3A6 -0000009F 01490001 -$Single Player ITEM SLOT 4 CONTAINS Copper Sword -04EC59F1 08000000 -0221F32C 00000001 -$Single Player ITEM SLOT 4 CONTAINS Iron Sword -04EC59F2 08000000 -0221F32C 00000002 -$Single Player ITEM SLOT 4 CONTAINS Steel Blade -04EC59F3 08000000 -0221F32C 00000003 -$Single Player ITEM SLOT 4 CONTAINS Feather Saber -04EC59F4 08000000 -0221F32C 00000004 -$Single Player ITEM SLOT 4 CONTAINS Bastard Sword -04EC59F5 08000000 -0221F32C 00000005 -$Single Player ITEM SLOT 4 CONTAINS Defender -04EC59F6 08000000 -0221F32C 00000006 -$Single Player ITEM SLOT 4 CONTAINS Rune Blade -04EC59F7 08000000 -0221F32C 00000007 -$Single Player ITEM SLOT 4 CONTAINS Excalibur -04EC59F8 08000000 -0221F32C 00000008 -$Single Player ITEM SLOT 4 CONTAINS Ragnarok -04EC59F9 08000000 -0221F32C 00000009 -$Single Player ITEM SLOT 4 CONTAINS Treasured Sword -04EC59FA 08000000 -0221F32C 0000000A -$Single Player ITEM SLOT 4 CONTAINS Father's Sword -04EC59FB 08000000 -0221F32C 0000000B -$Single Player ITEM SLOT 4 CONTAINS Marr Sword -04EC59FC 08000000 -0221F32C 0000000C -$Single Player ITEM SLOT 4 CONTAINS Ultima Sword -04EC59FD 08000000 -0221F32C 0000000F -$Single Player ITEM SLOT 4 CONTAINS Iron Lance -04EC59FE 08000000 -0221F32C 00000012 -$Single Player ITEM SLOT 4 CONTAINS Partisan -04EC59FF 08000000 -0221F32C 00000013 -$Single Player ITEM SLOT 4 CONTAINS Sonic Lance -04EC5A00 08000000 -0221F32C 00000014 -$Single Player ITEM SLOT 4 CONTAINS Titan Lance -04EC5A01 08000000 -0221F32C 00000015 -$Single Player ITEM SLOT 4 CONTAINS Halberd -04EC5A02 08000000 -0221F32C 00000016 -$Single Player ITEM SLOT 4 CONTAINS Highwind -04EC5A03 08000000 -0221F32C 00000017 -$Single Player ITEM SLOT 4 CONTAINS Dragon Lance -04EC5A04 08000000 -0221F32C 00000018 -$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear -04EC5A05 08000000 -0221F32C 00000019 -$Single Player ITEM SLOT 4 CONTAINS Gungnir -04EC5A06 08000000 -0221F32C 0000001A -$Single Player ITEM SLOT 4 CONTAINS Longinus -04EC5A07 08000000 -0221F32C 0000001B -$Single Player ITEM SLOT 4 CONTAINS Treasured Spear -04EC5A08 08000000 -0221F32C 0000001C -$Single Player ITEM SLOT 4 CONTAINS Father's Spear -04EC5A09 08000000 -0221F32C 0000001D -$Single Player ITEM SLOT 4 CONTAINS Marr Spear -04EC5A0A 08000000 -0221F32C 0000001E -$Single Player ITEM SLOT 4 CONTAINS Ultima Lance -04EC5A0B 08000000 -0221F32C 0000001F -$Single Player ITEM SLOT 4 CONTAINS Orc Hammer -04EC5A0C 08000000 -0221F32C 00000024 -$Single Player ITEM SLOT 4 CONTAINS Wave Hammer -04EC5A0D 08000000 -0221F32C 00000025 -$Single Player ITEM SLOT 4 CONTAINS Rune Hammer -04EC5A0E 08000000 -0221F32C 00000026 -$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer -04EC5A0F 08000000 -0221F32C 00000027 -$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer -04EC5A10 08000000 -0221F32C 00000028 -$Single Player ITEM SLOT 4 CONTAINS Prism Hammer -04EC5A11 08000000 -0221F32C 00000029 -$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer -04EC5A12 08000000 -0221F32C 0000002A -$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer -04EC5A13 08000000 -0221F32C 0000002B -$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer -04EC5A14 08000000 -0221F32C 0000002C -$Single Player ITEM SLOT 4 CONTAINS Father's Hammer -04EC5A15 08000000 -0221F32C 0000002D -$Single Player ITEM SLOT 4 CONTAINS Marr Hammer -04EC5A16 08000000 -0221F32C 0000002E -$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer -04EC5A17 08000000 -0221F32C 0000002F -$Single Player ITEM SLOT 4 CONTAINS Aura Racket -04EC5A18 08000000 -0221F32C 00000034 -$Single Player ITEM SLOT 4 CONTAINS Solid Racket -04EC5A19 08000000 -0221F32C 00000035 -$Single Player ITEM SLOT 4 CONTAINS Dual Shooter -04EC5A1A 08000000 -0221F32C 00000036 -$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel -04EC5A1B 08000000 -0221F32C 00000037 -$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel -04EC5A1C 08000000 -0221F32C 00000038 -$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon -04EC5A1D 08000000 -0221F32C 00000039 -$Single Player ITEM SLOT 4 CONTAINS Butterfly Head -04EC5A1E 08000000 -0221F32C 0000003A -$Single Player ITEM SLOT 4 CONTAINS Queen's Head -04EC5A1F 08000000 -0221F32C 0000003B -$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher -04EC5A20 08000000 -0221F32C 0000003C -$Single Player ITEM SLOT 4 CONTAINS Treasured Maul -04EC5A21 08000000 -0221F32C 0000003D -$Single Player ITEM SLOT 4 CONTAINS Father's Maul -04EC5A22 08000000 -0221F32C 0000003E -$Single Player ITEM SLOT 4 CONTAINS Marr Maul -04EC5A23 08000000 -0221F32C 0000003F -$Single Player ITEM SLOT 4 CONTAINS Ultima Maul -04EC5A24 08000000 -0221F32C 00000040 -$Single Player ITEM SLOT 4 CONTAINS Travel Clothes -04EC5A25 08000000 -0221F32C 00000045 -$Single Player ITEM SLOT 4 CONTAINS Bronze Plate -04EC5A26 08000000 -0221F32C 00000046 -$Single Player ITEM SLOT 4 CONTAINS Iron Plate -04EC5A27 08000000 -0221F32C 00000047 -$Single Player ITEM SLOT 4 CONTAINS Mythril Plate -04EC5A28 08000000 -0221F32C 00000048 -$Single Player ITEM SLOT 4 CONTAINS Flame Mail -04EC5A29 08000000 -0221F32C 00000049 -$Single Player ITEM SLOT 4 CONTAINS Frost Mail -04EC5A2A 08000000 -0221F32C 0000004A -$Single Player ITEM SLOT 4 CONTAINS Storm Mail -04EC5A2B 08000000 -0221F32C 0000004B -$Single Player ITEM SLOT 4 CONTAINS Time Mail -04EC5A2C 08000000 -0221F32C 0000004C -$Single Player ITEM SLOT 4 CONTAINS Eternal Mail -04EC5A2D 08000000 -0221F32C 0000004D -$Single Player ITEM SLOT 4 CONTAINS Blessed Mail -04EC5A2E 08000000 -0221F32C 0000004E -$Single Player ITEM SLOT 4 CONTAINS Saintly Mail -04EC5A2F 08000000 -0221F32C 0000004F -$Single Player ITEM SLOT 4 CONTAINS Gold Mail -04EC5A30 08000000 -0221F32C 00000050 -$Single Player ITEM SLOT 4 CONTAINS Crystal Mail -04EC5A31 08000000 -0221F32C 00000051 -$Single Player ITEM SLOT 4 CONTAINS Diamond Plate -04EC5A32 08000000 -0221F32C 00000052 -$Single Player ITEM SLOT 4 CONTAINS Gaia Plate -04EC5A33 08000000 -0221F32C 00000053 -$Single Player ITEM SLOT 4 CONTAINS Mystic Armor -04EC5A34 08000000 -0221F32C 00000054 -$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat -04EC5A35 08000000 -0221F32C 00000055 -$Single Player ITEM SLOT 4 CONTAINS Coat -04EC5A36 08000000 -0221F32C 00000056 -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# GCCE01 - FINAL FANTASY Crystal Chronicles +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; +#gets to menu only. Note codes not tested in emulator. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(M) +04EC59D3 88000000 +C418D2E0 0000FF01 +$Infinite Health: Single Player +04EC59D4 08000000 +0410B494 A0A3001A +0410B4A0 B0A3001C +0410B4AC 48000058 +$Infinite Health: Multi-Player +04EC59D5 08000000 +0410B494 A0A3001A +0410B4A0 B0A3001C +0410B4AC 48000058 +041227D8 A003001A +041227E0 B003001C +$Max Hearts +04EC59D6 08000000 +0409F3D4 38C00010 +$Max Strength +04EC59D7 08000000 +0409F3A0 38C003E7 +$Super Max Strength +04EC59D8 08000000 +0409F3A0 38C003E7 +0409FA88 380003E7 +$Max Defense +04EC59D9 08000000 +0409F3C8 38C003E7 +$Super Max Defense +04EC59DA 08000000 +0409F3C8 38C003E7 +0409FA9C 380003E7 +$Max Magic +04EC59DB 08000000 +0409F3BC 38C003E7 +$Super Max Magic +04EC59DC 08000000 +0409F3BC 38C003E7 +0409FAB4 380003E7 +$Able To Leave Chalice Aura +04EC59DD 08000000 +0412122C 60000000 +04121250 60000000 +$Press L+X - Change Chalice to Fire +04EC59E0 08000000 +0A243104 00000440 +0221EF3E 00000001 +$Press L+Y - Change Chalice to Water +04EC59E1 08000000 +0A243104 00000840 +0221EF3E 00000002 +$Press R+X - Change Chalice to Wind +04EC59E2 08000000 +0A243104 00000420 +0221EF3E 00000004 +$Press R+Y - Change Chalice to Earth +04EC59E3 08000000 +0A243104 00000820 +0221EF3E 00000008 +$Press L+R - Change Chalice to Unknown +04EC59E4 08000000 +0A243104 00000060 +0221EF3E 00000010 +$Single player Max/Infinite Gil +04EC59ED 08000000 +0421F470 05F5E0FF +$Single player Love All Foods +04EC59EE 08000000 +0221F628 00070064 +$Single player Have All Artifacts +04EC59EF 08000000 +00000000 8221F3A6 +0000009F 01490001 +$Single Player ITEM SLOT 4 CONTAINS Copper Sword +04EC59F1 08000000 +0221F32C 00000001 +$Single Player ITEM SLOT 4 CONTAINS Iron Sword +04EC59F2 08000000 +0221F32C 00000002 +$Single Player ITEM SLOT 4 CONTAINS Steel Blade +04EC59F3 08000000 +0221F32C 00000003 +$Single Player ITEM SLOT 4 CONTAINS Feather Saber +04EC59F4 08000000 +0221F32C 00000004 +$Single Player ITEM SLOT 4 CONTAINS Bastard Sword +04EC59F5 08000000 +0221F32C 00000005 +$Single Player ITEM SLOT 4 CONTAINS Defender +04EC59F6 08000000 +0221F32C 00000006 +$Single Player ITEM SLOT 4 CONTAINS Rune Blade +04EC59F7 08000000 +0221F32C 00000007 +$Single Player ITEM SLOT 4 CONTAINS Excalibur +04EC59F8 08000000 +0221F32C 00000008 +$Single Player ITEM SLOT 4 CONTAINS Ragnarok +04EC59F9 08000000 +0221F32C 00000009 +$Single Player ITEM SLOT 4 CONTAINS Treasured Sword +04EC59FA 08000000 +0221F32C 0000000A +$Single Player ITEM SLOT 4 CONTAINS Father's Sword +04EC59FB 08000000 +0221F32C 0000000B +$Single Player ITEM SLOT 4 CONTAINS Marr Sword +04EC59FC 08000000 +0221F32C 0000000C +$Single Player ITEM SLOT 4 CONTAINS Ultima Sword +04EC59FD 08000000 +0221F32C 0000000F +$Single Player ITEM SLOT 4 CONTAINS Iron Lance +04EC59FE 08000000 +0221F32C 00000012 +$Single Player ITEM SLOT 4 CONTAINS Partisan +04EC59FF 08000000 +0221F32C 00000013 +$Single Player ITEM SLOT 4 CONTAINS Sonic Lance +04EC5A00 08000000 +0221F32C 00000014 +$Single Player ITEM SLOT 4 CONTAINS Titan Lance +04EC5A01 08000000 +0221F32C 00000015 +$Single Player ITEM SLOT 4 CONTAINS Halberd +04EC5A02 08000000 +0221F32C 00000016 +$Single Player ITEM SLOT 4 CONTAINS Highwind +04EC5A03 08000000 +0221F32C 00000017 +$Single Player ITEM SLOT 4 CONTAINS Dragon Lance +04EC5A04 08000000 +0221F32C 00000018 +$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear +04EC5A05 08000000 +0221F32C 00000019 +$Single Player ITEM SLOT 4 CONTAINS Gungnir +04EC5A06 08000000 +0221F32C 0000001A +$Single Player ITEM SLOT 4 CONTAINS Longinus +04EC5A07 08000000 +0221F32C 0000001B +$Single Player ITEM SLOT 4 CONTAINS Treasured Spear +04EC5A08 08000000 +0221F32C 0000001C +$Single Player ITEM SLOT 4 CONTAINS Father's Spear +04EC5A09 08000000 +0221F32C 0000001D +$Single Player ITEM SLOT 4 CONTAINS Marr Spear +04EC5A0A 08000000 +0221F32C 0000001E +$Single Player ITEM SLOT 4 CONTAINS Ultima Lance +04EC5A0B 08000000 +0221F32C 0000001F +$Single Player ITEM SLOT 4 CONTAINS Orc Hammer +04EC5A0C 08000000 +0221F32C 00000024 +$Single Player ITEM SLOT 4 CONTAINS Wave Hammer +04EC5A0D 08000000 +0221F32C 00000025 +$Single Player ITEM SLOT 4 CONTAINS Rune Hammer +04EC5A0E 08000000 +0221F32C 00000026 +$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer +04EC5A0F 08000000 +0221F32C 00000027 +$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer +04EC5A10 08000000 +0221F32C 00000028 +$Single Player ITEM SLOT 4 CONTAINS Prism Hammer +04EC5A11 08000000 +0221F32C 00000029 +$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer +04EC5A12 08000000 +0221F32C 0000002A +$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer +04EC5A13 08000000 +0221F32C 0000002B +$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer +04EC5A14 08000000 +0221F32C 0000002C +$Single Player ITEM SLOT 4 CONTAINS Father's Hammer +04EC5A15 08000000 +0221F32C 0000002D +$Single Player ITEM SLOT 4 CONTAINS Marr Hammer +04EC5A16 08000000 +0221F32C 0000002E +$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer +04EC5A17 08000000 +0221F32C 0000002F +$Single Player ITEM SLOT 4 CONTAINS Aura Racket +04EC5A18 08000000 +0221F32C 00000034 +$Single Player ITEM SLOT 4 CONTAINS Solid Racket +04EC5A19 08000000 +0221F32C 00000035 +$Single Player ITEM SLOT 4 CONTAINS Dual Shooter +04EC5A1A 08000000 +0221F32C 00000036 +$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel +04EC5A1B 08000000 +0221F32C 00000037 +$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel +04EC5A1C 08000000 +0221F32C 00000038 +$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon +04EC5A1D 08000000 +0221F32C 00000039 +$Single Player ITEM SLOT 4 CONTAINS Butterfly Head +04EC5A1E 08000000 +0221F32C 0000003A +$Single Player ITEM SLOT 4 CONTAINS Queen's Head +04EC5A1F 08000000 +0221F32C 0000003B +$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher +04EC5A20 08000000 +0221F32C 0000003C +$Single Player ITEM SLOT 4 CONTAINS Treasured Maul +04EC5A21 08000000 +0221F32C 0000003D +$Single Player ITEM SLOT 4 CONTAINS Father's Maul +04EC5A22 08000000 +0221F32C 0000003E +$Single Player ITEM SLOT 4 CONTAINS Marr Maul +04EC5A23 08000000 +0221F32C 0000003F +$Single Player ITEM SLOT 4 CONTAINS Ultima Maul +04EC5A24 08000000 +0221F32C 00000040 +$Single Player ITEM SLOT 4 CONTAINS Travel Clothes +04EC5A25 08000000 +0221F32C 00000045 +$Single Player ITEM SLOT 4 CONTAINS Bronze Plate +04EC5A26 08000000 +0221F32C 00000046 +$Single Player ITEM SLOT 4 CONTAINS Iron Plate +04EC5A27 08000000 +0221F32C 00000047 +$Single Player ITEM SLOT 4 CONTAINS Mythril Plate +04EC5A28 08000000 +0221F32C 00000048 +$Single Player ITEM SLOT 4 CONTAINS Flame Mail +04EC5A29 08000000 +0221F32C 00000049 +$Single Player ITEM SLOT 4 CONTAINS Frost Mail +04EC5A2A 08000000 +0221F32C 0000004A +$Single Player ITEM SLOT 4 CONTAINS Storm Mail +04EC5A2B 08000000 +0221F32C 0000004B +$Single Player ITEM SLOT 4 CONTAINS Time Mail +04EC5A2C 08000000 +0221F32C 0000004C +$Single Player ITEM SLOT 4 CONTAINS Eternal Mail +04EC5A2D 08000000 +0221F32C 0000004D +$Single Player ITEM SLOT 4 CONTAINS Blessed Mail +04EC5A2E 08000000 +0221F32C 0000004E +$Single Player ITEM SLOT 4 CONTAINS Saintly Mail +04EC5A2F 08000000 +0221F32C 0000004F +$Single Player ITEM SLOT 4 CONTAINS Gold Mail +04EC5A30 08000000 +0221F32C 00000050 +$Single Player ITEM SLOT 4 CONTAINS Crystal Mail +04EC5A31 08000000 +0221F32C 00000051 +$Single Player ITEM SLOT 4 CONTAINS Diamond Plate +04EC5A32 08000000 +0221F32C 00000052 +$Single Player ITEM SLOT 4 CONTAINS Gaia Plate +04EC5A33 08000000 +0221F32C 00000053 +$Single Player ITEM SLOT 4 CONTAINS Mystic Armor +04EC5A34 08000000 +0221F32C 00000054 +$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat +04EC5A35 08000000 +0221F32C 00000055 +$Single Player ITEM SLOT 4 CONTAINS Coat +04EC5A36 08000000 +0221F32C 00000056 +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GCCP01.ini b/GCCP01.ini index 98c07ec552..4ee593b1de 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -1,8 +1,8 @@ -# GCCP01 - FINAL FANTASY Crystal Chronicles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GCCP01 - FINAL FANTASY Crystal Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] SafeTextureCache = 1 \ No newline at end of file diff --git a/GCDE08.ini b/GCDE08.ini index fccd85886c..eff0f6aa30 100644 --- a/GCDE08.ini +++ b/GCDE08.ini @@ -1,7 +1,7 @@ -# GCDE08 - RESIDENT EVIL CVX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCDE08 - RESIDENT EVIL CVX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCDP08.ini b/GCDP08.ini index 5670b8290b..bfa67ac2c0 100644 --- a/GCDP08.ini +++ b/GCDP08.ini @@ -1,6 +1,6 @@ -# GCDP08 - RESIDENT EVIL CVX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCDP08 - RESIDENT EVIL CVX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCFE9G.ini b/GCFE9G.ini index bdf07f59c7..18bc5ad441 100644 --- a/GCFE9G.ini +++ b/GCFE9G.ini @@ -1,6 +1,6 @@ -# GCFE9G - Conflict: Desert Storm -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCFE9G - Conflict: Desert Storm +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCGE41.ini b/GCGE41.ini index 86b2a21588..d8ea3fe6a3 100644 --- a/GCGE41.ini +++ b/GCGE41.ini @@ -1,7 +1,7 @@ -# GCGE41 - CHARLIE'S ANGELS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCGE41 - CHARLIE'S ANGELS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCHE78.ini b/GCHE78.ini index acb3d7d1f9..36649f2634 100644 --- a/GCHE78.ini +++ b/GCHE78.ini @@ -1,7 +1,7 @@ -# GCHE78 - WWE CrushHour -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad Graphics -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCHE78 - WWE CrushHour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad Graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCLP69.ini b/GCLP69.ini index 7c6444dfaa..d8fc695766 100644 --- a/GCLP69.ini +++ b/GCLP69.ini @@ -1,7 +1,7 @@ -# GCLP69 - Cel Damage -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Graphics Errors... Not Playable" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCLP69 - Cel Damage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Graphics Errors... Not Playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCNE7D.ini b/GCNE7D.ini index c3420dbe02..86c890975a 100644 --- a/GCNE7D.ini +++ b/GCNE7D.ini @@ -1,12 +1,12 @@ -# GCNE7D - Crash Nitro Kart -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -Issues = -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseRealXFB = 1 -[Gecko] +# GCNE7D - Crash Nitro Kart +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +Issues = +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseRealXFB = 1 +[Gecko] diff --git a/GCNP7D.ini b/GCNP7D.ini index f6bd39680d..d2ced67787 100644 --- a/GCNP7D.ini +++ b/GCNP7D.ini @@ -1,10 +1,10 @@ -# GCNP7D - Crash Nitro Kart -[Core] -#Values set here will override the main dolphin settings. -TLBHack = 1 -Patch Region = 0x7e000000 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] -[ActionReplay] +# GCNP7D - Crash Nitro Kart +[Core] +#Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region = 0x7e000000 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] diff --git a/GCOE52.ini b/GCOE52.ini index 857deaaab9..9a475053ae 100644 --- a/GCOE52.ini +++ b/GCOE52.ini @@ -1,9 +1,9 @@ -# GCOE52 - Call of Duty -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -Patch region = 0x7e000004 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Slowwwwwwww and desync but playable" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCOE52 - Call of Duty +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +Patch region = 0x7e000004 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Slowwwwwwww and desync but playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCOPDV.ini b/GCOPDV.ini index 3b91c45943..ea3a8ea9ff 100644 --- a/GCOPDV.ini +++ b/GCOPDV.ini @@ -1,6 +1,6 @@ -# GCOPDV - GCOS MultiGame DVD (C) GCOS TEAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCOPDV - GCOS MultiGame DVD (C) GCOS TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCPE6S.ini b/GCPE6S.ini index bc4d9be529..1d9cd9266b 100644 --- a/GCPE6S.ini +++ b/GCPE6S.ini @@ -1,7 +1,7 @@ -# GCPE6S - CASPER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCPE6S - CASPER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCPP6S.ini b/GCPP6S.ini index b4c962c6f1..88dcd47ab0 100644 --- a/GCPP6S.ini +++ b/GCPP6S.ini @@ -1,10 +1,10 @@ -# GCPP6S - Casper Spirit Dimensions -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Bad transparencies -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GCPP6S - Casper Spirit Dimensions +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Bad transparencies +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GCQE7D.ini b/GCQE7D.ini index a40b830260..6cf2a4db11 100644 --- a/GCQE7D.ini +++ b/GCQE7D.ini @@ -1,7 +1,7 @@ -# GCQE7D - Buffy: Chaos Bleeds -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCQE7D - Buffy: Chaos Bleeds +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCQP7D.ini b/GCQP7D.ini index e3d22d5e9d..bd16850a5b 100644 --- a/GCQP7D.ini +++ b/GCQP7D.ini @@ -1,6 +1,6 @@ -# GCQP7D - Buffy: Chaos Bleeds -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCQP7D - Buffy: Chaos Bleeds +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCSEAF.ini b/GCSEAF.ini index b07632c84e..47859af7ab 100644 --- a/GCSEAF.ini +++ b/GCSEAF.ini @@ -1,6 +1,6 @@ -# GCSEAF - Street Racing Syndicate -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCSEAF - Street Racing Syndicate +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCTE51.ini b/GCTE51.ini index 4ef21bc7f8..0c544764a1 100644 --- a/GCTE51.ini +++ b/GCTE51.ini @@ -1,6 +1,6 @@ -# GCTE51 - Crazy Taxi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GCTE51 - Crazy Taxi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GCTP51.ini b/GCTP51.ini index 1815be8829..80f7faaa21 100644 --- a/GCTP51.ini +++ b/GCTP51.ini @@ -1,8 +1,8 @@ -# GCTP51 - Crazy Taxi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# GCTP51 - Crazy Taxi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/GCVEEB.ini b/GCVEEB.ini index c50e1c8f4a..4ef414e7a3 100644 --- a/GCVEEB.ini +++ b/GCVEEB.ini @@ -1,21 +1,21 @@ -# GCVEEB - Cubivore -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(m) -010C0B93 88000000 -C4148F04 00001000 -$Max Lovebits -010C0B94 08000000 -02350350 000003E7 -0242B250 000003E7 -$Full Health -010C0B95 08000000 -043C83F0 3F800000 -[Video] -ProjectionHack = 0 +# GCVEEB - Cubivore +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(m) +010C0B93 88000000 +C4148F04 00001000 +$Max Lovebits +010C0B94 08000000 +02350350 000003E7 +0242B250 000003E7 +$Full Health +010C0B95 08000000 +043C83F0 3F800000 +[Video] +ProjectionHack = 0 diff --git a/GCZE69.ini b/GCZE69.ini index 4aa6a6eda3..4ea9b3562b 100644 --- a/GCZE69.ini +++ b/GCZE69.ini @@ -1,13 +1,13 @@ -# GCZE69 - CATWOMAN -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs MMU and is slow (r6898) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GCZE69 - CATWOMAN +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs MMU and is slow (r6898) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GCZP69.ini b/GCZP69.ini index 89f995fdb1..a83d413152 100644 --- a/GCZP69.ini +++ b/GCZP69.ini @@ -1,13 +1,13 @@ -# GCZP69 - CATWOMAN -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs MMU and is slow (r6898) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GCZP69 - CATWOMAN +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs MMU and is slow (r6898) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GD4E6S.ini b/GD4E6S.ini index 46a82c3593..92d285823f 100644 --- a/GD4E6S.ini +++ b/GD4E6S.ini @@ -1,7 +1,7 @@ -# GD4E6S - Dinotopia: The Sunstone Odyssey -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD4E6S - Dinotopia: The Sunstone Odyssey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD6EB2.ini b/GD6EB2.ini index 0e2d194d7e..63f6e3d49a 100644 --- a/GD6EB2.ini +++ b/GD6EB2.ini @@ -1,7 +1,7 @@ -# GD6EB2 - Digimon Rumble Arena 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Some bad GFX -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD6EB2 - Digimon Rumble Arena 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some bad GFX +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD6P70.ini b/GD6P70.ini index 65c313f767..a9d7e5dd47 100644 --- a/GD6P70.ini +++ b/GD6P70.ini @@ -1,6 +1,6 @@ -# GD6P70 - Digimon Rumble Arena 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD6P70 - Digimon Rumble Arena 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD7PB2.ini b/GD7PB2.ini index 473c5fdc30..02c0cc8f0e 100644 --- a/GD7PB2.ini +++ b/GD7PB2.ini @@ -1,7 +1,7 @@ -# GD7PB2 - Dragon Ball Z Budokai -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD7PB2 - Dragon Ball Z Budokai +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD9E69.ini b/GD9E69.ini index 2b1c43e0df..ba6e0d76e4 100644 --- a/GD9E69.ini +++ b/GD9E69.ini @@ -1,7 +1,7 @@ -# GD9E69 - Drome Racers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = May be slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD9E69 - Drome Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GD9P69.ini b/GD9P69.ini index a7ee5dfb95..bb9f68e0f9 100644 --- a/GD9P69.ini +++ b/GD9P69.ini @@ -1,7 +1,7 @@ -# GD9P69 - Drome Racers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GD9P69 - Drome Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDDE41.ini b/GDDE41.ini index e0a5bca8c1..46cd32c50f 100644 --- a/GDDE41.ini +++ b/GDDE41.ini @@ -1,24 +1,24 @@ -# GDDE41 - Disney's Donald Duck Goin' Quackers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C40486D0 00000800 -$Have Infinite Lives -04765074 00000063 -$Always Have 99 Cogs -04765070 00000063 -$Never Have More Than 1 Life -34765074 00000001 -04765074 00000001 -$Never Have More Than 3 Lives -34765074 00000003 -04765074 00000003 -$Never Have More Than 1 Cog -34765070 00000001 -04765070 00000001 -[Video] -ProjectionHack = 0 +# GDDE41 - Disney's Donald Duck Goin' Quackers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C40486D0 00000800 +$Have Infinite Lives +04765074 00000063 +$Always Have 99 Cogs +04765070 00000063 +$Never Have More Than 1 Life +34765074 00000001 +04765074 00000001 +$Never Have More Than 3 Lives +34765074 00000003 +04765074 00000003 +$Never Have More Than 1 Cog +34765070 00000001 +04765070 00000001 +[Video] +ProjectionHack = 0 diff --git a/GDEE71.ini b/GDEE71.ini index 01bc6eef25..348dfd7998 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -1,7 +1,7 @@ -# GDEE71 - Baldur's Gate: Dark Alliance -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDEE71 - Baldur's Gate: Dark Alliance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDFE5D.ini b/GDFE5D.ini index f0685e341f..19296c87c8 100644 --- a/GDFE5D.ini +++ b/GDFE5D.ini @@ -1,7 +1,7 @@ -# GDFE5D - Defender -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Alot GFX Glitches/Bugs -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDFE5D - Defender +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Alot GFX Glitches/Bugs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDFP5D.ini b/GDFP5D.ini index 157a0d9f44..47f16521d5 100644 --- a/GDFP5D.ini +++ b/GDFP5D.ini @@ -1,6 +1,6 @@ -# GDFP5D - Defender -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDFP5D - Defender +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDGP78.ini b/GDGP78.ini index 98f66a61cb..c45b1c32ad 100644 --- a/GDGP78.ini +++ b/GDGP78.ini @@ -1,6 +1,6 @@ -# GDGP78 - Dragon's Lair 3D -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDGP78 - Dragon's Lair 3D +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDIE7D.ini b/GDIE7D.ini index cd2662975a..84abc0fede 100644 --- a/GDIE7D.ini +++ b/GDIE7D.ini @@ -1,10 +1,10 @@ -# GDIE7D - Die Hard Vendetta -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GDIE7D - Die Hard Vendetta +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GDIP7D.ini b/GDIP7D.ini index 8fc2dea2e8..7ab734f4a4 100644 --- a/GDIP7D.ini +++ b/GDIP7D.ini @@ -1,7 +1,7 @@ -# GDIP7D - Die Hard Vendetta -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDIP7D - Die Hard Vendetta +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDJEB2.ini b/GDJEB2.ini index 5597cd9192..c1e1d4707a 100644 --- a/GDJEB2.ini +++ b/GDJEB2.ini @@ -1,16 +1,16 @@ -# GDJEB2 - Digimon World 4 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Screen Blinking unless you enable use real efb -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Super Quick Level Up -04373D20 808D0040 -04564F40 48000000 -$Buy Something For Infinite Money -0439777C 800D0044 -043A365C 800D0044 -04564F44 000F423F -[Video] +# GDJEB2 - Digimon World 4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Screen Blinking unless you enable use real efb +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Super Quick Level Up +04373D20 808D0040 +04564F40 48000000 +$Buy Something For Infinite Money +0439777C 800D0044 +043A365C 800D0044 +04564F44 000F423F +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GDKEA4.ini b/GDKEA4.ini index 359873c0f3..97464c0328 100644 --- a/GDKEA4.ini +++ b/GDKEA4.ini @@ -1,7 +1,7 @@ -# GDKEA4 - Disney Sports: Soccer -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Need Projection Before R945 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDKEA4 - Disney Sports: Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDLEA4.ini b/GDLEA4.ini index 8e55c8f21a..4e8adde846 100644 --- a/GDLEA4.ini +++ b/GDLEA4.ini @@ -1,8 +1,8 @@ -# GDLEA4 - Disney Sports: Basketball -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GDLEA4 - Disney Sports: Basketball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] diff --git a/GDME01.ini b/GDME01.ini index f132fd43cb..db4c40f8cf 100644 --- a/GDME01.ini +++ b/GDME01.ini @@ -1,7 +1,7 @@ -# GDME01 - Disney's Magical Mirror starring Mickey Mouse -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDME01 - Disney's Magical Mirror starring Mickey Mouse +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDQP6S.ini b/GDQP6S.ini index e12bfcec33..b0a65cff5b 100644 --- a/GDQP6S.ini +++ b/GDQP6S.ini @@ -1,6 +1,6 @@ -# GDQP6S - Darkened Skye -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDQP6S - Darkened Skye +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDREAF.ini b/GDREAF.ini index ba20546357..e31d00a0d4 100644 --- a/GDREAF.ini +++ b/GDREAF.ini @@ -1,7 +1,7 @@ -# GDREAF - DEAD TO RIGHTS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDREAF - DEAD TO RIGHTS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDSE78.ini b/GDSE78.ini index 198fd6f962..36adee24cc 100644 --- a/GDSE78.ini +++ b/GDSE78.ini @@ -1,8 +1,8 @@ -# GDSE78 - Dark Summit -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDSE78 - Dark Summit +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDTE69.ini b/GDTE69.ini index 1bd1c04804..f38008f105 100644 --- a/GDTE69.ini +++ b/GDTE69.ini @@ -1,238 +1,238 @@ -# GDTE69 - Def Jam VENDETTA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -+$Master Code -C40C840C 0000FF00 -$Player 1 Max Health Tank -041B9B10 43A80000 -$Player 1 No Health Tank -041B9B10 00000000 -+$Player 1 Max Health -041B9B08 43A80000 -$Player 1 No Health -041B9B08 00000000 -+$Player 1 Max Head Health -041B9CA4 42480000 -$Player 1 No Head Health -041B9CA4 00000000 -+$Player 1 Max Arm Health -041B9CAC 42480000 -$Player 1 No Arm Health -041B9CAC 00000000 -+$Player 1 Max Leg Health -041B9CB0 42480000 -$Player 1 No Leg Health -041B9CB0 00000000 -+$Player 1 Max Momentum -041B9B18 42C80000 -$Player 1 No Momentum -041B9B18 00000000 -+$Player 1 Quick Escape -041B9B54 00000000 -041B9CD4 00000000 -$Player 1 Can't Escape -041B9B54 426F0000 -041B9CD4 426F0000 -$Player 2 Max Health Tank -041BA7E8 43A80000 -$Player 2 No Health Tank -041BA7E8 00000000 -$Player 2 Max Health -041BA7E0 43A80000 -$Player 2 No Health -041BA7E0 00000000 -$Player 2 Max Head Health -041BA97C 42480000 -$Player 2 No Head Health -041BA97C 00000000 -$Player 2 Max Arm Health -041BA984 42480000 -$Player 2 No Arm Health -041BA984 00000000 -$Player 2 Max Leg Health -041BA988 42480000 -$Player 2 No Leg Health -041BA988 00000000 -$Player 2 Max Momentum -041BA7F0 42C80000 -$Player 2 No Momentum -041BA7F0 00000000 -$Player 2 Quick Escape -041BA82C 00000000 -041BA9AC 00000000 -$Player 2 Can't Escape -041BA82C 426F0000 -041BA9AC 426F0000 -$Player 3 Max Health Tank -041BB4C0 43A80000 -$Player 3 No Health Tank -041BB4C0 00000000 -$Player 3 Max Health -041BB4B8 43A80000 -$Player 3 No Health -041BB4B8 00000000 -$Player 3 Max Head Health -041BB654 42480000 -$Player 3 No Head Health -041BB654 00000000 -$Player 3 Max Arm Health -041BB65C 42480000 -$Player 3 No Arm Health -041BB65C 00000000 -$Player 3 Max Leg Health -041BB660 42480000 -$Player 3 No Leg Health -041BB660 00000000 -$Player 3 Max Momentum -041BB4C8 42C80000 -$Player 3 No Momentum -041BB4C8 00000000 -$Player 3 Quick Escape -041BB504 00000000 -041BB684 00000000 -$Player 3 Can't Escape -041BB504 426F0000 -041BB684 426F0000 -$Player 4 Max Health Tank -041BC198 43A80000 -$Player 4 No Health Tank -041BC198 00000000 -$Player 4 Max Health -041BC190 43A80000 -$Player 4 No Health -041BC190 00000000 -$Player 4 Max Head Health -041BC32C 42480000 -$Player 4 No Head Health -041BC32C 00000000 -$Player 4 Max Arm Health -041BC334 42480000 -$Player 4 No Arm Health -041BC334 00000000 -$Player 4 Max Leg Health -041BC338 42480000 -$Player 4 No Leg Health -041BC338 00000000 -$Player 4 Max Momentum -041BC1A0 42C80000 -$Player 4 No Momentum -041BC1A0 00000000 -$Player 4 Quick Escape -041BC1DC 00000000 -041BC35C 00000000 -$Player 4 Can't Escape -041BC1DC 426F0000 -041BC35C 426F0000 -$New User Profile 1 Code = All Stages -00000000 841E09A8 -01010101 00030001 -$New User Profile 1 Code = All Girls & Fighters -00000000 841E0978 -01010101 000C0001 -$New User Profile 1 Code = DEJA - All Eye Candy -00000000 841E09B4 -01010101 00060001 -$New User Profile 1 Code = T'AI - All Eye Candy -00000000 841E09CC -01010101 00060001 -$New User Profile 1 Code = OPAL - All Eye Candy -00000000 841E09E4 -01010101 00060001 -$New User Profile 1 Code = PENNY - All Eye Candy -00000000 841E09FC -01010101 00060001 -$New User Profile 1 Code = ANGEL - All Eye Candy -00000000 841E0A14 -01010101 00060001 -$Saved Profile 1 = All Characters/Eye Candy -00000000 841E19B8 -01010101 002D0001 -$Saved Profile 2 = All Characters/Eye Candy -00000000 841E19F8 -01010101 002D0001 -+$Story Mode = Player 1 Infinite Health -041B9B10 43A80000 -041B9B08 43A80000 -+$Story Mode = Player 1 Max Momentum -041B9B18 42C80000 -+$Story Mode = Player 1 Quick Escape -041B9B54 00000000 -041B9CD4 00000000 -$Story Mode = Player 2-4 No Health -041BC198 00000000 -041BC190 00000000 -041BB4B8 00000000 -041BB4C0 00000000 -041BA7E8 00000000 -041BA7E0 00000000 -$Story Mode = Player 2-4 Quick Submit -041BC338 00000000 -041BC334 00000000 -041BC32C 00000000 -041BB660 00000000 -041BB65C 00000000 -041BB654 00000000 -041BA988 00000000 -041BA984 00000000 -041BA97C 00000000 -$Story Mode = Player 2-4 No Momentum -041BB4C8 00000000 -041BA7F0 00000000 -041BC1A0 00000000 -$Story Mode = Player 2-4 Can't Escape -041BA82C 426F0000 -041BA9AC 426F0000 -041BB504 426F0000 -041BB684 426F0000 -041BC1DC 426F0000 -041BC35C 426F0000 -+$Story Mode = Max Score -041B9BD4 05F5E0FF -+$Story Mode = Max Bonus 1 -041C03CC 05F5E0FF -+$Story Mode = Max Time Bonus -041C03D0 05F5E0FF -+$Story Mode = Max Health Bonus -041C03D4 05F5E0FF -+$Story Mode = Max Total Points -041C03D8 3B9AC9FF -+$Story Mode = Max Cash From Points -041C03DC 05F5E0FF -+$Story Mode = Max Fight Purse -041C03E0 05F5E0FF -+$Story Mode = Max Total Earnings -041C03E4 05F5E0FF -+$Story Mode = Final Grade Always A+ -041C03E8 00000000 -+$Story Mode = Max Funds -041B415C 3B9AC9FF -$BRIGGS - Max Power -041B41D4 00000014 -$BRIGGS - Max Speed -041B41D8 00000013 -$BRIGGS - Max Grapple -041B41DC 00000011 -$BRIGGS - Max Defense -041B41E0 00000014 -$BRIGGS - Max Stamina -041B41E4 00000014 -$BRIGGS - Max Charisma -041B41E8 00000012 -$PROOF - Max Power -041B4284 00000017 -$PROOF - Max Speed -041B4288 00000008 -$PROOF - Max Grapple -041B428C 00000015 -$PROOF - Max Defense -041B4290 0000001B -$PROOF - Max Stamina -041B4294 00000017 -$PROOF - Max Charisma -041B4298 00000008 -$SPIDER - Max Power -041B42DC 00000011 +# GDTE69 - Def Jam VENDETTA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Master Code +C40C840C 0000FF00 +$Player 1 Max Health Tank +041B9B10 43A80000 +$Player 1 No Health Tank +041B9B10 00000000 ++$Player 1 Max Health +041B9B08 43A80000 +$Player 1 No Health +041B9B08 00000000 ++$Player 1 Max Head Health +041B9CA4 42480000 +$Player 1 No Head Health +041B9CA4 00000000 ++$Player 1 Max Arm Health +041B9CAC 42480000 +$Player 1 No Arm Health +041B9CAC 00000000 ++$Player 1 Max Leg Health +041B9CB0 42480000 +$Player 1 No Leg Health +041B9CB0 00000000 ++$Player 1 Max Momentum +041B9B18 42C80000 +$Player 1 No Momentum +041B9B18 00000000 ++$Player 1 Quick Escape +041B9B54 00000000 +041B9CD4 00000000 +$Player 1 Can't Escape +041B9B54 426F0000 +041B9CD4 426F0000 +$Player 2 Max Health Tank +041BA7E8 43A80000 +$Player 2 No Health Tank +041BA7E8 00000000 +$Player 2 Max Health +041BA7E0 43A80000 +$Player 2 No Health +041BA7E0 00000000 +$Player 2 Max Head Health +041BA97C 42480000 +$Player 2 No Head Health +041BA97C 00000000 +$Player 2 Max Arm Health +041BA984 42480000 +$Player 2 No Arm Health +041BA984 00000000 +$Player 2 Max Leg Health +041BA988 42480000 +$Player 2 No Leg Health +041BA988 00000000 +$Player 2 Max Momentum +041BA7F0 42C80000 +$Player 2 No Momentum +041BA7F0 00000000 +$Player 2 Quick Escape +041BA82C 00000000 +041BA9AC 00000000 +$Player 2 Can't Escape +041BA82C 426F0000 +041BA9AC 426F0000 +$Player 3 Max Health Tank +041BB4C0 43A80000 +$Player 3 No Health Tank +041BB4C0 00000000 +$Player 3 Max Health +041BB4B8 43A80000 +$Player 3 No Health +041BB4B8 00000000 +$Player 3 Max Head Health +041BB654 42480000 +$Player 3 No Head Health +041BB654 00000000 +$Player 3 Max Arm Health +041BB65C 42480000 +$Player 3 No Arm Health +041BB65C 00000000 +$Player 3 Max Leg Health +041BB660 42480000 +$Player 3 No Leg Health +041BB660 00000000 +$Player 3 Max Momentum +041BB4C8 42C80000 +$Player 3 No Momentum +041BB4C8 00000000 +$Player 3 Quick Escape +041BB504 00000000 +041BB684 00000000 +$Player 3 Can't Escape +041BB504 426F0000 +041BB684 426F0000 +$Player 4 Max Health Tank +041BC198 43A80000 +$Player 4 No Health Tank +041BC198 00000000 +$Player 4 Max Health +041BC190 43A80000 +$Player 4 No Health +041BC190 00000000 +$Player 4 Max Head Health +041BC32C 42480000 +$Player 4 No Head Health +041BC32C 00000000 +$Player 4 Max Arm Health +041BC334 42480000 +$Player 4 No Arm Health +041BC334 00000000 +$Player 4 Max Leg Health +041BC338 42480000 +$Player 4 No Leg Health +041BC338 00000000 +$Player 4 Max Momentum +041BC1A0 42C80000 +$Player 4 No Momentum +041BC1A0 00000000 +$Player 4 Quick Escape +041BC1DC 00000000 +041BC35C 00000000 +$Player 4 Can't Escape +041BC1DC 426F0000 +041BC35C 426F0000 +$New User Profile 1 Code = All Stages +00000000 841E09A8 +01010101 00030001 +$New User Profile 1 Code = All Girls & Fighters +00000000 841E0978 +01010101 000C0001 +$New User Profile 1 Code = DEJA - All Eye Candy +00000000 841E09B4 +01010101 00060001 +$New User Profile 1 Code = T'AI - All Eye Candy +00000000 841E09CC +01010101 00060001 +$New User Profile 1 Code = OPAL - All Eye Candy +00000000 841E09E4 +01010101 00060001 +$New User Profile 1 Code = PENNY - All Eye Candy +00000000 841E09FC +01010101 00060001 +$New User Profile 1 Code = ANGEL - All Eye Candy +00000000 841E0A14 +01010101 00060001 +$Saved Profile 1 = All Characters/Eye Candy +00000000 841E19B8 +01010101 002D0001 +$Saved Profile 2 = All Characters/Eye Candy +00000000 841E19F8 +01010101 002D0001 ++$Story Mode = Player 1 Infinite Health +041B9B10 43A80000 +041B9B08 43A80000 ++$Story Mode = Player 1 Max Momentum +041B9B18 42C80000 ++$Story Mode = Player 1 Quick Escape +041B9B54 00000000 +041B9CD4 00000000 +$Story Mode = Player 2-4 No Health +041BC198 00000000 +041BC190 00000000 +041BB4B8 00000000 +041BB4C0 00000000 +041BA7E8 00000000 +041BA7E0 00000000 +$Story Mode = Player 2-4 Quick Submit +041BC338 00000000 +041BC334 00000000 +041BC32C 00000000 +041BB660 00000000 +041BB65C 00000000 +041BB654 00000000 +041BA988 00000000 +041BA984 00000000 +041BA97C 00000000 +$Story Mode = Player 2-4 No Momentum +041BB4C8 00000000 +041BA7F0 00000000 +041BC1A0 00000000 +$Story Mode = Player 2-4 Can't Escape +041BA82C 426F0000 +041BA9AC 426F0000 +041BB504 426F0000 +041BB684 426F0000 +041BC1DC 426F0000 +041BC35C 426F0000 ++$Story Mode = Max Score +041B9BD4 05F5E0FF ++$Story Mode = Max Bonus 1 +041C03CC 05F5E0FF ++$Story Mode = Max Time Bonus +041C03D0 05F5E0FF ++$Story Mode = Max Health Bonus +041C03D4 05F5E0FF ++$Story Mode = Max Total Points +041C03D8 3B9AC9FF ++$Story Mode = Max Cash From Points +041C03DC 05F5E0FF ++$Story Mode = Max Fight Purse +041C03E0 05F5E0FF ++$Story Mode = Max Total Earnings +041C03E4 05F5E0FF ++$Story Mode = Final Grade Always A+ +041C03E8 00000000 ++$Story Mode = Max Funds +041B415C 3B9AC9FF +$BRIGGS - Max Power +041B41D4 00000014 +$BRIGGS - Max Speed +041B41D8 00000013 +$BRIGGS - Max Grapple +041B41DC 00000011 +$BRIGGS - Max Defense +041B41E0 00000014 +$BRIGGS - Max Stamina +041B41E4 00000014 +$BRIGGS - Max Charisma +041B41E8 00000012 +$PROOF - Max Power +041B4284 00000017 +$PROOF - Max Speed +041B4288 00000008 +$PROOF - Max Grapple +041B428C 00000015 +$PROOF - Max Defense +041B4290 0000001B +$PROOF - Max Stamina +041B4294 00000017 +$PROOF - Max Charisma +041B4298 00000008 +$SPIDER - Max Power +041B42DC 00000011 diff --git a/GDVE6L.ini b/GDVE6L.ini index 2444bc0d11..8f9fdd9c0e 100644 --- a/GDVE6L.ini +++ b/GDVE6L.ini @@ -1,7 +1,7 @@ -# GDVE6L - Driven -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Can crash -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDVE6L - Driven +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can crash +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDVP6L.ini b/GDVP6L.ini index b2b7c04069..a81bfcf768 100644 --- a/GDVP6L.ini +++ b/GDVP6L.ini @@ -1,8 +1,8 @@ -# GDVP6L - Driven -[Core] Values set here will override the main dolphin settings. -UseDualCore = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Grapics Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDVP6L - Driven +[Core] Values set here will override the main dolphin settings. +UseDualCore = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Grapics Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GDWEA4.ini b/GDWEA4.ini index 8f27f831e9..203e4fb6ac 100644 --- a/GDWEA4.ini +++ b/GDWEA4.ini @@ -1,7 +1,7 @@ -# GDWEA4 - Disney Sports: Football -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Need Projetion Before R945 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GDWEA4 - Disney Sports: Football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Projetion Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GE4E7D.ini b/GE4E7D.ini index 62a3b454bc..234c5a4812 100644 --- a/GE4E7D.ini +++ b/GE4E7D.ini @@ -1,8 +1,8 @@ -# GE4E7D - 4x4 Evolution 2 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Stuck at -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GE4E7D - 4x4 Evolution 2 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Stuck at +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GE5EA4.ini b/GE5EA4.ini index a78f377411..ad7e0c40ea 100644 --- a/GE5EA4.ini +++ b/GE5EA4.ini @@ -1,24 +1,24 @@ -# GE5EA4 - TMNT:Mutant Melee -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C41E605C 0000FF01 -$Infinite Health -052278A8 00000226 -$Press R+Y For More Time -0A27E530 000008A0 -04288F70 4415C000 -$Press L+Y For No Time -0A27E530 000008C0 -04288F70 40000000 -$All Characters Unlocked -00280B88 00000D01 -00280B6C 00001501 -$All Melee Levels Unlocked -02280D2C 00100000 -$Library Complete -02280BE8 0021FFFF +# GE5EA4 - TMNT:Mutant Melee +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C41E605C 0000FF01 +$Infinite Health +052278A8 00000226 +$Press R+Y For More Time +0A27E530 000008A0 +04288F70 4415C000 +$Press L+Y For No Time +0A27E530 000008C0 +04288F70 40000000 +$All Characters Unlocked +00280B88 00000D01 +00280B6C 00001501 +$All Melee Levels Unlocked +02280D2C 00100000 +$Library Complete +02280BE8 0021FFFF diff --git a/GE9E5D.ini b/GE9E5D.ini index c3bfaef7f5..a777f102ff 100644 --- a/GE9E5D.ini +++ b/GE9E5D.ini @@ -1,8 +1,8 @@ -# GE9E5D - Ed, Edd n Eddy -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GE9E5D - Ed, Edd n Eddy +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEAP8P.ini b/GEAP8P.ini index e1446b8cf0..fd4c7e2527 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -1,6 +1,6 @@ -# GEAP8P - Skies of Arcadia Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEAP8P - Skies of Arcadia Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEBEA4.ini b/GEBEA4.ini index 8586deec7f..89a5c36459 100644 --- a/GEBEA4.ini +++ b/GEBEA4.ini @@ -1,7 +1,7 @@ -# GEBEA4 - EVOLUTION SNOWBOARDING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEBEA4 - EVOLUTION SNOWBOARDING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEDE01.ini b/GEDE01.ini index 052f6dca98..a3baf0db2a 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -1,16 +1,16 @@ -# GEDE01 - Eternal Darkness -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -SafeTextureCache = 1 -[Gecko] +# GEDE01 - Eternal Darkness +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +SafeTextureCache = 1 +[Gecko] diff --git a/GEDP01.ini b/GEDP01.ini index 96ea48668b..4c91cc1d39 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -1,16 +1,16 @@ -# GEDP01 - Eternal Darkness -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -SafeTextureCache = 1 -[Gecko] +# GEDP01 - Eternal Darkness +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +SafeTextureCache = 1 +[Gecko] diff --git a/GEME7F.ini b/GEME7F.ini index c80a3ec38b..ddd4a29fcc 100644 --- a/GEME7F.ini +++ b/GEME7F.ini @@ -1,6 +1,6 @@ -# GEME7F - Egg Mania -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEME7F - Egg Mania +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GENE69.ini b/GENE69.ini index b5f4b2ea1d..17e6c7d59a 100644 --- a/GENE69.ini +++ b/GENE69.ini @@ -1,11 +1,11 @@ -# GENE69 - 007: Everything or Nothing -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Missing Textures,3D Models Broken cutscenes -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GENE69 - 007: Everything or Nothing +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Missing Textures,3D Models Broken cutscenes +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GENS69.ini b/GENS69.ini index 951871810c..2e780a2980 100644 --- a/GENS69.ini +++ b/GENS69.ini @@ -1,7 +1,7 @@ -# GENS69 - 007: Everything or Nothing -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GENS69 - 007: Everything or Nothing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEOE08.ini b/GEOE08.ini index 1c718b6f0c..028da0b3bd 100644 --- a/GEOE08.ini +++ b/GEOE08.ini @@ -1,7 +1,7 @@ -# GEOE08 - CAPCOM VS. SNK 2 EO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Alot of GFX glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEOE08 - CAPCOM VS. SNK 2 EO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Alot of GFX glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEOP08.ini b/GEOP08.ini index be1177dd9d..e2f607e0ab 100644 --- a/GEOP08.ini +++ b/GEOP08.ini @@ -1,6 +1,6 @@ -# GEOP08 - CAPCOM VS. SNK 2 EO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEOP08 - CAPCOM VS. SNK 2 EO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GESEA4.ini b/GESEA4.ini index 624fd5d99e..bbbc561afa 100644 --- a/GESEA4.ini +++ b/GESEA4.ini @@ -1,7 +1,7 @@ -# GESEA4 - Evolution Skateboarding -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Can't past konami logo -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GESEA4 - Evolution Skateboarding +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Can't past konami logo +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEWE41.ini b/GEWE41.ini index 93426c7041..e1a03defb8 100644 --- a/GEWE41.ini +++ b/GEWE41.ini @@ -1,7 +1,7 @@ -# GEWE41 - EVOLUTION WORLDS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEWE41 - EVOLUTION WORLDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEXE52.ini b/GEXE52.ini index e08ee86ffa..85c7b7e145 100644 --- a/GEXE52.ini +++ b/GEXE52.ini @@ -1,7 +1,7 @@ -# GEXE52 - Disney's Extreme Skate Adventure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEXE52 - Disney's Extreme Skate Adventure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEYE69.ini b/GEYE69.ini index cbb47f2f1b..8c96330c60 100644 --- a/GEYE69.ini +++ b/GEYE69.ini @@ -1,6 +1,6 @@ -# GEYE69 - EA SPORTS(TM) Fight Night Round 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GEYE69 - EA SPORTS(TM) Fight Night Round 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GEZE8P.ini b/GEZE8P.ini index 308c0e79f9..9270d84633 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -1,11 +1,11 @@ -# GEZE8P - BillyHatcher -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# GEZE8P - BillyHatcher +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GF2E69.ini b/GF2E69.ini index b576955cf0..8fc5848117 100644 --- a/GF2E69.ini +++ b/GF2E69.ini @@ -1,7 +1,7 @@ -# GF2E69 - EA F12002 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GF2E69 - EA F12002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF4E52.ini b/GF4E52.ini index edf0578d70..1d062e1846 100644 --- a/GF4E52.ini +++ b/GF4E52.ini @@ -1,7 +1,7 @@ -# GF4E52 - Fantastic Four -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Can be slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GF4E52 - Fantastic Four +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can be slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GF5E69.ini b/GF5E69.ini index ee52239999..e63de63f54 100644 --- a/GF5E69.ini +++ b/GF5E69.ini @@ -1,12 +1,12 @@ -# GF5E69 - FIFA Soccer 2005 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GF5E69 - FIFA Soccer 2005 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF6E69.ini b/GF6E69.ini index bd2efbc9a3..07122a259a 100644 --- a/GF6E69.ini +++ b/GF6E69.ini @@ -1,11 +1,11 @@ -# GF6E69 - FIFA 06 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GF6E69 - FIFA 06 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF6F69.ini b/GF6F69.ini index 1f0a18d168..19bc8b9072 100644 --- a/GF6F69.ini +++ b/GF6F69.ini @@ -1,11 +1,11 @@ -# GF6F69 - FIFA 06 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GF6F69 - FIFA 06 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GF7E01.ini b/GF7E01.ini index 3eb11d6933..460f6316c8 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -1,75 +1,75 @@ -# GF7E01 - STARFOX ASSAULT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$(M) -C4159190 0000FF01 -$Infinite Health -0402C334 380006C0 -0402C3E0 380006C0 -0402F51C 380006C0 -04046160 38A002BC -04046188 38A002BC -0404619C 386004B0 -040461D8 380004B0 -04077510 380002BC -04083E14 38000360 -$Invincible (On Foot) -04080F18 C04D0000 -0438D120 41000000 -$Infinite Lives -002A2D20 00000063 -$Infinite Boost -0402D8E0 380003E9 -0405136C C02D0004 -04054A90 C02D0004 -04054C4C C02D0004 -0438D124 43340000 -0404ACA0 C02D0004 -04050BDC C02D0004 -0405092C C02D0004 -$Max Laser Upgrade: Arwing -040468FC 38000002 -04046900 901E0208 -04046904 2C000002 -$Max Hits -022A2D2E 0000270F -$Infinite Bombs (On Pick-Up) -04046E08 38000003 -$Infinite Ammo -040814C8 60000000 -040814CC B064021A -04081720 38000063 -$Super Jump -0A29A8BA 00000800 -0407CD30 60000000 -1229A8BA 00000800 -0407CD30 D01F014C -$All Missions Unlocked -0029E550 0000000A -$All Missions Perfectly Completed -0229E554 0004FFFF -0229E55E 00040505 -00000000 8429E574 -000F4240 000A0001 -0429E568 000F4240 -0429E56C 000F4240 -$Unlock Xevious -0029E526 00000001 -$Unlock Wolf (Multiplayer) -0029E523 00000001 -$Unlock Peppy (Multiplayer) -0029E522 00000001 -$All Multiplayer Maps -0029E50B 00000601 -0229E518 00000101 -$Unlock Lots of Stuff In VS Mode By Completing A Match -0429E538 0000FFFF -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# GF7E01 - STARFOX ASSAULT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$(M) +C4159190 0000FF01 +$Infinite Health +0402C334 380006C0 +0402C3E0 380006C0 +0402F51C 380006C0 +04046160 38A002BC +04046188 38A002BC +0404619C 386004B0 +040461D8 380004B0 +04077510 380002BC +04083E14 38000360 +$Invincible (On Foot) +04080F18 C04D0000 +0438D120 41000000 +$Infinite Lives +002A2D20 00000063 +$Infinite Boost +0402D8E0 380003E9 +0405136C C02D0004 +04054A90 C02D0004 +04054C4C C02D0004 +0438D124 43340000 +0404ACA0 C02D0004 +04050BDC C02D0004 +0405092C C02D0004 +$Max Laser Upgrade: Arwing +040468FC 38000002 +04046900 901E0208 +04046904 2C000002 +$Max Hits +022A2D2E 0000270F +$Infinite Bombs (On Pick-Up) +04046E08 38000003 +$Infinite Ammo +040814C8 60000000 +040814CC B064021A +04081720 38000063 +$Super Jump +0A29A8BA 00000800 +0407CD30 60000000 +1229A8BA 00000800 +0407CD30 D01F014C +$All Missions Unlocked +0029E550 0000000A +$All Missions Perfectly Completed +0229E554 0004FFFF +0229E55E 00040505 +00000000 8429E574 +000F4240 000A0001 +0429E568 000F4240 +0429E56C 000F4240 +$Unlock Xevious +0029E526 00000001 +$Unlock Wolf (Multiplayer) +0029E523 00000001 +$Unlock Peppy (Multiplayer) +0029E522 00000001 +$All Multiplayer Maps +0029E50B 00000601 +0229E518 00000101 +$Unlock Lots of Stuff In VS Mode By Completing A Match +0429E538 0000FFFF +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/GF7P01.ini b/GF7P01.ini index 0537069741..5856754ecc 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -1,69 +1,69 @@ -# GF7P01 - STARFOX ASSAULT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(M) -06A0E452 98000000 -C4141B8C 0002FF00 -$Single Mode -06A0E453 15008000 -$Unlock Missions -06A0E460 147229C0 -842B85F4 000109A0 -422B85F4 000038A0 -422B85F4 000298A3 -422B85F4 00030014 -842B85F4 FFFEF660 -$On Foot Missions -06A0E45D 147229A8 -04000000 00000000 -$Infinite Health -06A0E45E 14722EC0 -422BCF20 006F0258 -$Infinite Ammo -06A0E462 14722EC0 -04085ECC 38000063 -04085ED0 B003021A -04085ED4 4800014C -$Moon Jump (Hold Y) -06A0E461 14722EC0 -3A2B4C7A 00000800 -422BCF20 00A63E80 -$Have Some Weapons -06A0E463 14722EC0 -04086070 380001CE -$Flying Missions -06A0E454 147229A8 -04000000 00000000 -$Infinite Health -06A0E455 14722A40 -040465FC 38000500 -$Infinite Lives -06A0E456 14722A40 -002BD0E0 00000063 -$Infinite Bombs -06A0E45F 14722A40 -040471C8 3800000A -002BCF2B 00000009 -$Instant Power Refill -06A0E457 14722A40 -04055240 D07F0380 -$VS. Mode -06A0E458 15008000 -$Unlock Maps -06A0E459 14722C40 -002B88CB 00000E01 -$Unlock Peppy Hare -06A0E45A 14722C40 -002B88E3 00000001 -$Unlock Star Wolf -06A0E45B 14722C40 -002B88E4 00000001 -$Bonus: Unlock Xevious -06A0E45C 18000000 -002B88E6 00000001 -[Video] -ProjectionHack = 0 +# GF7P01 - STARFOX ASSAULT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +06A0E452 98000000 +C4141B8C 0002FF00 +$Single Mode +06A0E453 15008000 +$Unlock Missions +06A0E460 147229C0 +842B85F4 000109A0 +422B85F4 000038A0 +422B85F4 000298A3 +422B85F4 00030014 +842B85F4 FFFEF660 +$On Foot Missions +06A0E45D 147229A8 +04000000 00000000 +$Infinite Health +06A0E45E 14722EC0 +422BCF20 006F0258 +$Infinite Ammo +06A0E462 14722EC0 +04085ECC 38000063 +04085ED0 B003021A +04085ED4 4800014C +$Moon Jump (Hold Y) +06A0E461 14722EC0 +3A2B4C7A 00000800 +422BCF20 00A63E80 +$Have Some Weapons +06A0E463 14722EC0 +04086070 380001CE +$Flying Missions +06A0E454 147229A8 +04000000 00000000 +$Infinite Health +06A0E455 14722A40 +040465FC 38000500 +$Infinite Lives +06A0E456 14722A40 +002BD0E0 00000063 +$Infinite Bombs +06A0E45F 14722A40 +040471C8 3800000A +002BCF2B 00000009 +$Instant Power Refill +06A0E457 14722A40 +04055240 D07F0380 +$VS. Mode +06A0E458 15008000 +$Unlock Maps +06A0E459 14722C40 +002B88CB 00000E01 +$Unlock Peppy Hare +06A0E45A 14722C40 +002B88E3 00000001 +$Unlock Star Wolf +06A0E45B 14722C40 +002B88E4 00000001 +$Bonus: Unlock Xevious +06A0E45C 18000000 +002B88E6 00000001 +[Video] +ProjectionHack = 0 diff --git a/GF8E69.ini b/GF8E69.ini index 9b5f0f0e36..858a62d3d8 100644 --- a/GF8E69.ini +++ b/GF8E69.ini @@ -1,42 +1,42 @@ -# GF8E69 - FIFA Street -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C431F6C8 0000FF01 -$Unlock All Venues -043D2290 00000001 -$Unlock All Kits -043D2294 00000001 -$Unlock Tournaments -043D2298 00000001 -$Unlock All Players -043D229C 00000001 -$Invisible Ball -04417038 00000001 -$Max SB Points -0482A188 000F4240 -$Max Rep -0482A158 000F423F -$Press L+R+Start To End Half -0A46F900 00001060 -04416FE8 FFFFFFFF -$Home Team Starts With 5 -28416F2C 00000005 -00416F2C 00000005 -$Home Team Starts With 10 -28416F2C 0000000A -00416F2C 0000000A -$Home Team Never Scores -00416F2C 00000000 -$Away Team Starts With 10 -28416F8C 0000000A -00416F8C 0000000A -$Away Team Never Scores -00416F8C 00000000 -[Video] -ProjectionHack = 0 +# GF8E69 - FIFA Street +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C431F6C8 0000FF01 +$Unlock All Venues +043D2290 00000001 +$Unlock All Kits +043D2294 00000001 +$Unlock Tournaments +043D2298 00000001 +$Unlock All Players +043D229C 00000001 +$Invisible Ball +04417038 00000001 +$Max SB Points +0482A188 000F4240 +$Max Rep +0482A158 000F423F +$Press L+R+Start To End Half +0A46F900 00001060 +04416FE8 FFFFFFFF +$Home Team Starts With 5 +28416F2C 00000005 +00416F2C 00000005 +$Home Team Starts With 10 +28416F2C 0000000A +00416F2C 0000000A +$Home Team Never Scores +00416F2C 00000000 +$Away Team Starts With 10 +28416F8C 0000000A +00416F8C 0000000A +$Away Team Never Scores +00416F8C 00000000 +[Video] +ProjectionHack = 0 diff --git a/GFBE5D.ini b/GFBE5D.ini index 1d19844870..0fb86b58ea 100644 --- a/GFBE5D.ini +++ b/GFBE5D.ini @@ -1,9 +1,9 @@ -# GFBE5D - FireBlade -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 1 +# GFBE5D - FireBlade +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 1 diff --git a/GFCP69.ini b/GFCP69.ini index e890898d59..80eb72f63b 100644 --- a/GFCP69.ini +++ b/GFCP69.ini @@ -1,7 +1,7 @@ -# GFCP69 - F1 Career Challenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = A bit Slow and crash randomly -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFCP69 - F1 Career Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = A bit Slow and crash randomly +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFDE69.ini b/GFDE69.ini index c964d55310..beb3df8209 100644 --- a/GFDE69.ini +++ b/GFDE69.ini @@ -1,8 +1,8 @@ -# GFDE69 - Freedom Fighters -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Only see EA logo -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFDE69 - Freedom Fighters +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Only see EA logo +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFEE01.ini b/GFEE01.ini index 277f091ddd..d763bf5420 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -1,35 +1,35 @@ -# GFEE01 - FIRE EMBLEM GC US -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -0x8020a51c=500 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). -[OnFrame] -[ActionReplay] -$Max/Infinite Health(IKE) -002B168C 00000028 -002B168F 00000015 -$Quick Level Up(IKE) -002B167F 00000063 -$Max Strength(IKE) -002B1690 0000000F -$Max Magic(IKE) -002B1691 0000000E -$Max Skill(IKE) -002B1692 0000000E -$Max Speed(IKE) -002B1693 0000000D -$Max Luck(IKE) -002B1694 00000024 -$Max Defense(IKE) -002B1695 0000000F -$Max Resistance(IKE) -002B1696 00000014 -$Max Movement(IKE) -002B168E 00000014 -[Video] -ProjectionHack = 0 -[Gecko] +# GFEE01 - FIRE EMBLEM GC US +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x8020a51c=500 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). +[OnFrame] +[ActionReplay] +$Max/Infinite Health(IKE) +002B168C 00000028 +002B168F 00000015 +$Quick Level Up(IKE) +002B167F 00000063 +$Max Strength(IKE) +002B1690 0000000F +$Max Magic(IKE) +002B1691 0000000E +$Max Skill(IKE) +002B1692 0000000E +$Max Speed(IKE) +002B1693 0000000D +$Max Luck(IKE) +002B1694 00000024 +$Max Defense(IKE) +002B1695 0000000F +$Max Resistance(IKE) +002B1696 00000014 +$Max Movement(IKE) +002B168E 00000014 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFEJ01.ini b/GFEJ01.ini index b79e5716c4..f64f5db0ad 100644 --- a/GFEJ01.ini +++ b/GFEJ01.ini @@ -1,11 +1,11 @@ -# GFEJ01 - FIRE EMBLEM GC JAP -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -0x80204ce8=500 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). -[OnFrame] -[ActionReplay] +# GFEJ01 - FIRE EMBLEM GC JAP +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x80204ce8=500 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). +[OnFrame] +[ActionReplay] diff --git a/GFEP01.ini b/GFEP01.ini index 602bb061d8..731e5023f8 100644 --- a/GFEP01.ini +++ b/GFEP01.ini @@ -1,14 +1,14 @@ -# GFEE01 - FIRE EMBLEM GC EU -[Core] -#Values set here will override the main dolphin settings. -SkipIdle = 0 -[Speedhacks] -0x80213278=500 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GFEE01 - FIRE EMBLEM GC EU +[Core] +#Values set here will override the main dolphin settings. +SkipIdle = 0 +[Speedhacks] +0x80213278=500 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Use the LLE plugin to solve some sound issues (r6730). +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GFFE5D.ini b/GFFE5D.ini index 89ad8c7a4b..6ea2b5ec13 100644 --- a/GFFE5D.ini +++ b/GFFE5D.ini @@ -1,7 +1,7 @@ -# GFFE5D - Freaky Flyers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFFE5D - Freaky Flyers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFGEA4.ini b/GFGEA4.ini index 1a41d61484..99b0fc20d5 100644 --- a/GFGEA4.ini +++ b/GFGEA4.ini @@ -1,7 +1,7 @@ -# GFGEA4 - Frogger Beyond -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Some GFX glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFGEA4 - Frogger Beyond +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some GFX glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFHP6V.ini b/GFHP6V.ini index 877fd3783e..c0228f87b6 100644 --- a/GFHP6V.ini +++ b/GFHP6V.ini @@ -1,11 +1,11 @@ -# GFHP6V - Neighbours From Hell -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GFHP6V - Neighbours From Hell +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/GFKE69.ini b/GFKE69.ini index f08c38f1c3..e8c88a76b5 100644 --- a/GFKE69.ini +++ b/GFKE69.ini @@ -1,7 +1,7 @@ -# GFKE69 - Freekstyle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFKE69 - Freekstyle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFPEA4.ini b/GFPEA4.ini index 5f31879268..06436afb92 100644 --- a/GFPEA4.ini +++ b/GFPEA4.ini @@ -1,7 +1,7 @@ -# GFPEA4 - Frogger Ancient Shadow -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Some overlay bug in textures -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFPEA4 - Frogger Ancient Shadow +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some overlay bug in textures +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFQEA4.ini b/GFQEA4.ini index 07107e7722..d975396bf0 100644 --- a/GFQEA4.ini +++ b/GFQEA4.ini @@ -1,7 +1,7 @@ -# GFQEA4 - Frogger's Adventures The Rescue -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFQEA4 - Frogger's Adventures The Rescue +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFTE01.ini b/GFTE01.ini index 59f73fcd27..935b62b3bc 100644 --- a/GFTE01.ini +++ b/GFTE01.ini @@ -1,10 +1,10 @@ -# GFTE01 - MarioGolf Toadstool Tour -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GFTE01 - MarioGolf Toadstool Tour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFTP01.ini b/GFTP01.ini index 1ce5e46566..5132b488e2 100644 --- a/GFTP01.ini +++ b/GFTP01.ini @@ -1,10 +1,10 @@ -# GFTP01 - MarioGolf Toadstool Tour -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Graphical glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GFTP01 - MarioGolf Toadstool Tour +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Graphical glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFUE4Z.ini b/GFUE4Z.ini index 529c741fa8..6ff0851fb8 100644 --- a/GFUE4Z.ini +++ b/GFUE4Z.ini @@ -1,8 +1,8 @@ -# GFUE4Z - FutureTactics -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Corrupt Graphics" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GFUE4Z - FutureTactics +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Corrupt Graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GFYE69.ini b/GFYE69.ini index e97061dad3..62082b2656 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -1,39 +1,39 @@ -# GFYE69 - FIFA Street 2 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C4344534 0000FF01 -$Home Team Starts With 10 -2843491F 0000000A -0043491F 0000000A -$Home Team Starts With 5 -2843491F 00000005 -0043491F 00000005 -$Home Team Can't Score -0043491F 00000000 -$Home Team Quick Trick Points -04434920 000F423F -$Home Team Low Trick Points -04434920 00000000 -$Away Team Starts With 10 -284349E7 0000000A -004349E7 0000000A -$Away Team Starts With 5 -284349E7 00000005 -004349E7 00000005 -$Away Team Can't Score -004349E7 00000000 -$Away Team Quick Trick Points -044349E8 000F423F -$Away Team Low Trick Points -044349E8 00000000 -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GFYE69 - FIFA Street 2 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4344534 0000FF01 +$Home Team Starts With 10 +2843491F 0000000A +0043491F 0000000A +$Home Team Starts With 5 +2843491F 00000005 +0043491F 00000005 +$Home Team Can't Score +0043491F 00000000 +$Home Team Quick Trick Points +04434920 000F423F +$Home Team Low Trick Points +04434920 00000000 +$Away Team Starts With 10 +284349E7 0000000A +004349E7 0000000A +$Away Team Starts With 5 +284349E7 00000005 +004349E7 00000005 +$Away Team Can't Score +004349E7 00000000 +$Away Team Quick Trick Points +044349E8 000F423F +$Away Team Low Trick Points +044349E8 00000000 +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GFYP69.ini b/GFYP69.ini index 0e7c60da0e..088080ec40 100644 --- a/GFYP69.ini +++ b/GFYP69.ini @@ -1,13 +1,13 @@ -# GFYP69 - FIFA Street 2 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GFYP69 - FIFA Street 2 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GFZE01.ini b/GFZE01.ini index 763f52a124..4cfe10bbe4 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -1,39 +1,39 @@ -# GFZE01 - F-ZERO GX (US Version) -[Core] Values set here will override the main dolphin settings. -EnableFPRF = True -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Story Mode videos do not display (r6572) -[OnFrame] Add memory patches to be applied every frame here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[ActionReplay] -$(m) -8C034168 4E800020 -C4034168 0000FF01 -$Beat All Cups (unlock Master class/Diamond Cup) -9C0030C8 00120000 -840030C8 0023DC50 -420030C8 0006FFFF -420030C8 0007FFFF -420030C8 0008FFFF -420030C8 0009FFFF -840030C8 FFDC23B0 -$Unlock AX Cup Tracks -9C0030C8 00120000 -840030C8 0023DA00 -420030C8 0000FFFF -420030C8 0002FFFF -840030C8 FFDC2600 -$All Vehicles Unlocked -03C82AEC 08000000 -9C0030C8 00120000 -840030C8 00239100 -420030C8 0000FFFF -420030C8 0001FFFF -420030C8 0002FFFF -420030C8 0003FFFF -840030C8 FFDC6F00 -[Gecko] +# GFZE01 - F-ZERO GX (US Version) +[Core] Values set here will override the main dolphin settings. +EnableFPRF = True +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Story Mode videos do not display (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[ActionReplay] +$(m) +8C034168 4E800020 +C4034168 0000FF01 +$Beat All Cups (unlock Master class/Diamond Cup) +9C0030C8 00120000 +840030C8 0023DC50 +420030C8 0006FFFF +420030C8 0007FFFF +420030C8 0008FFFF +420030C8 0009FFFF +840030C8 FFDC23B0 +$Unlock AX Cup Tracks +9C0030C8 00120000 +840030C8 0023DA00 +420030C8 0000FFFF +420030C8 0002FFFF +840030C8 FFDC2600 +$All Vehicles Unlocked +03C82AEC 08000000 +9C0030C8 00120000 +840030C8 00239100 +420030C8 0000FFFF +420030C8 0001FFFF +420030C8 0002FFFF +420030C8 0003FFFF +840030C8 FFDC6F00 +[Gecko] diff --git a/GFZP01.ini b/GFZP01.ini index cf16270f44..8f10d066e6 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,14 +1,14 @@ -# GFZP01 - F-ZERO GX (PAL) -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -EnableFPRF = True -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues =Story Mode videos do not display (r6572) -[OnFrame] -[ActionReplay] -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 - +# GFZP01 - F-ZERO GX (PAL) +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +EnableFPRF = True +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues =Story Mode videos do not display (r6572) +[OnFrame] +[ActionReplay] +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 + diff --git a/GG4E08.ini b/GG4E08.ini index fa23eb2121..8ad484346a 100644 --- a/GG4E08.ini +++ b/GG4E08.ini @@ -1,7 +1,7 @@ -# GG4E08 - GotchaForceUsa -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GG4E08 - GotchaForceUsa +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GG4P08.ini b/GG4P08.ini index fa48ac00ed..301051bc11 100644 --- a/GG4P08.ini +++ b/GG4P08.ini @@ -1,10 +1,10 @@ -# GG4P08 - GOTCHA FORCE - -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = -[Speedhacks] -0x802087c8=200 -[OnFrame] -[ActionReplay] +# GG4P08 - GOTCHA FORCE + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = +[Speedhacks] +0x802087c8=200 +[OnFrame] +[ActionReplay] diff --git a/GG5E52.ini b/GG5E52.ini index 39be87c718..b6807f49e9 100644 --- a/GG5E52.ini +++ b/GG5E52.ini @@ -1,7 +1,7 @@ -# GG5E52 - Cabela's(R) BGH 2005 Adv. -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GG5E52 - Cabela's(R) BGH 2005 Adv. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGAJB2.ini b/GGAJB2.ini index e0bafc6b2f..7f6cf7f770 100644 --- a/GGAJB2.ini +++ b/GGAJB2.ini @@ -1,6 +1,6 @@ -# GGAJB2 - GUNDAM1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGAJB2 - GUNDAM1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGCE0A.ini b/GGCE0A.ini index c66b303faf..ac57e4ea04 100644 --- a/GGCE0A.ini +++ b/GGCE0A.ini @@ -1,6 +1,6 @@ -# GGCE0A - Goblin Commander -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGCE0A - Goblin Commander +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGCOSD.ini b/GGCOSD.ini index f39ed2fd0e..2419b82862 100644 --- a/GGCOSD.ini +++ b/GGCOSD.ini @@ -1,9 +1,9 @@ -# GGCOSD - GCOS MultiGame DVD (C) GCOS TEAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GGCOSD - GCOS MultiGame DVD (C) GCOS TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GGEE41.ini b/GGEE41.ini index 9c6a8df46d..9ea3a42c4d 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -1,10 +1,10 @@ -# GGEE41 - Beyond Good and Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GGEE41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GGME00.ini b/GGME00.ini index b9c1b97875..d06ef413de 100644 --- a/GGME00.ini +++ b/GGME00.ini @@ -1,6 +1,6 @@ -# GGME00 - Sega Genesis Mega Drive Emulator -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGME00 - Sega Genesis Mega Drive Emulator +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGPJB2.ini b/GGPJB2.ini index 3e878cb162..f2be092b0c 100644 --- a/GGPJB2.ini +++ b/GGPJB2.ini @@ -1,6 +1,6 @@ -# GGPJB2 - SD GUNDAM1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGPJB2 - SD GUNDAM1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGRE41.ini b/GGRE41.ini index 85134fd887..bb9f8d5aab 100644 --- a/GGRE41.ini +++ b/GGRE41.ini @@ -1,11 +1,11 @@ -# GGRE41 - TOM CLANCY'S GHOST RECON -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs Real Xfb to show videos. Graphic glitches (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GGRE41 - TOM CLANCY'S GHOST RECON +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Real Xfb to show videos. Graphic glitches (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GGSEA4.ini b/GGSEA4.ini index 838b95d1fa..3b344c6720 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -1,14 +1,14 @@ -# GGSEA4 - METAL GEAR SOLID THE TWIN SNAKES -[Core] -TLBHack = 1 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -SafeTextureCache = 1 -[Gecko] +# GGSEA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack = 1 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +SafeTextureCache = 1 +[Gecko] diff --git a/GGSPA4.ini b/GGSPA4.ini index 51ca2c33ac..df5a7a31f6 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -1,12 +1,12 @@ -# GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES -[Core] -TLBHack = 1 -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GGTE01.ini b/GGTE01.ini index 10a1f91a2f..a202ef9d55 100644 --- a/GGTE01.ini +++ b/GGTE01.ini @@ -1,23 +1,23 @@ -# GGTE01 - ChibiRobo! -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 -EmulationStateId = 5 -[OnFrame] -[ActionReplay] -$(M) -0728E818 88000000 -C4173C94 0000FF01 -$Max Battery Energy -0728E819 08000000 -0438F74C 4479C000 -$Infinite Battery Energy -0728E81A 08000000 -0438F748 4479C000 -$Max/Infinite Money -0728E81B 08000000 -0438F750 0001869F -$Max Happy Points -0728E81C 08000000 -0438F73C 0001869F +# GGTE01 - ChibiRobo! +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 +EmulationStateId = 5 +[OnFrame] +[ActionReplay] +$(M) +0728E818 88000000 +C4173C94 0000FF01 +$Max Battery Energy +0728E819 08000000 +0438F74C 4479C000 +$Infinite Battery Energy +0728E81A 08000000 +0438F748 4479C000 +$Max/Infinite Money +0728E81B 08000000 +0438F750 0001869F +$Max Happy Points +0728E81C 08000000 +0438F73C 0001869F diff --git a/GGTP01.ini b/GGTP01.ini index 4750ba0a47..362e861f61 100644 --- a/GGTP01.ini +++ b/GGTP01.ini @@ -1,6 +1,6 @@ -# GGTP01 - ChibiRobo! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGTP01 - ChibiRobo! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GGYE41.ini b/GGYE41.ini index dd351addde..15c4ee10ac 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -1,14 +1,14 @@ -# GGYE41 - GR2GC -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GGYE41 - GR2GC +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GGYP41.ini b/GGYP41.ini index b783c83823..b46bceeb3c 100644 --- a/GGYP41.ini +++ b/GGYP41.ini @@ -1,14 +1,14 @@ -# GGYP41 - GR2GC -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GGYP41 - GR2GC +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GGZE52.ini b/GGZE52.ini index 1a524bcb4e..c7860326d9 100644 --- a/GGZE52.ini +++ b/GGZE52.ini @@ -1,8 +1,8 @@ -# GGZE52 - Madagascar -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Alot of GFX glitches (black rastering) -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GGZE52 - Madagascar +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Alot of GFX glitches (black rastering) +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH2E69.ini b/GH2E69.ini index 6ab262c3ef..9ce4326d2c 100644 --- a/GH2E69.ini +++ b/GH2E69.ini @@ -1,11 +1,11 @@ -# GH2E69 - NFS: HP2 -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Intro videos are messed up, skip them. Game is slow (r6651) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GH2E69 - NFS: HP2 +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Intro videos are messed up, skip them. Game is slow (r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GH4E69.ini b/GH4E69.ini index 0567753fd4..717593cf73 100644 --- a/GH4E69.ini +++ b/GH4E69.ini @@ -1,7 +1,7 @@ -# GH4E69 - Goblet Of Fire -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GH4E69 - Goblet Of Fire +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH5E52.ini b/GH5E52.ini index a11246bb1d..c7b29ec79f 100644 --- a/GH5E52.ini +++ b/GH5E52.ini @@ -1,7 +1,7 @@ -# GH5E52 - Over The Hedge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Black screen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GH5E52 - Over The Hedge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH6EAF.ini b/GH6EAF.ini index 95eae48cc0..0be36ebe9e 100644 --- a/GH6EAF.ini +++ b/GH6EAF.ini @@ -1,7 +1,7 @@ -# GH6EAF - Hello Kitty Roller Rescue -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GH6EAF - Hello Kitty Roller Rescue +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GH7E5D.ini b/GH7E5D.ini index c6b5e2c073..93ed35bad6 100644 --- a/GH7E5D.ini +++ b/GH7E5D.ini @@ -1,8 +1,8 @@ -# GH7E5D - Happy Feet -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Dolphin crash -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GH7E5D - Happy Feet +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Dolphin crash +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHAE08.ini b/GHAE08.ini index 9ed8eae6eb..ab87aa0473 100644 --- a/GHAE08.ini +++ b/GHAE08.ini @@ -1,10 +1,10 @@ -# GHAE08 - RESIDENT EVIL2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GHAE08 - RESIDENT EVIL2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHAP08.ini b/GHAP08.ini index abee794105..eb09c102db 100644 --- a/GHAP08.ini +++ b/GHAP08.ini @@ -1,6 +1,6 @@ -# GHAP08 - Resident Evil 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHAP08 - Resident Evil 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHCE4Q.ini b/GHCE4Q.ini index 13084ec720..428d5b44a8 100644 --- a/GHCE4Q.ini +++ b/GHCE4Q.ini @@ -1,11 +1,11 @@ -# GHCE4Q - Chicken Little -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GHCE4Q - Chicken Little +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHCF4Q.ini b/GHCF4Q.ini index c66b3280af..8fa6ac1159 100644 --- a/GHCF4Q.ini +++ b/GHCF4Q.ini @@ -1,11 +1,11 @@ -# GHCF4Q - Chicken Little -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GHCF4Q - Chicken Little +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHGEEB.ini b/GHGEEB.ini index 2c095e61cc..566d08315b 100644 --- a/GHGEEB.ini +++ b/GHGEEB.ini @@ -1,7 +1,7 @@ -# GHGEEB - Go! Go! Hypergrind -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Slow -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHGEEB - Go! Go! Hypergrind +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHKE7D.ini b/GHKE7D.ini index 3262df4f7a..3a861c4fd8 100644 --- a/GHKE7D.ini +++ b/GHKE7D.ini @@ -1,7 +1,7 @@ -# GHKE7D - The Hulk -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Slow and GFX Glitches/Bugs -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHKE7D - The Hulk +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and GFX Glitches/Bugs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHLE69.ini b/GHLE69.ini index 3c8a434645..2b8afab705 100644 --- a/GHLE69.ini +++ b/GHLE69.ini @@ -1,7 +1,7 @@ -# GHLE69 - Harry Potter and the Sorcerer's Stone -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Missing text sometimes -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHLE69 - Harry Potter and the Sorcerer's Stone +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Missing text sometimes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHME4F.ini b/GHME4F.ini index 528b1384c6..9ad65bde82 100644 --- a/GHME4F.ini +++ b/GHME4F.ini @@ -1,32 +1,32 @@ -# GHME4F - Hitman 2: Silent Assassin -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C4229E7C 0000FF00 -$Infinite Ammo + Rapid Fire -0417CA4C 60000000 -0417CA50 60000000 -$Press Down + Y For God Mode -4A889D30 00000804 -0406CE6C 60000000 -0406CE80 60000000 -52889D30 00000804 -0406CE6C 418200D8 -0406CE80 4082001C -$Press Down + X For All Items -0A889D30 00000404 -0406CF74 60000000 -12889D30 00000404 -0406CF74 418200EC -$Press Left + Y For Nailgun -4A889D30 00000801 -0406D250 60000000 -0406D288 60000000 -52889D30 00000801 -0406D250 418201BC -0406D288 408000C4 +# GHME4F - Hitman 2: Silent Assassin +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4229E7C 0000FF00 +$Infinite Ammo + Rapid Fire +0417CA4C 60000000 +0417CA50 60000000 +$Press Down + Y For God Mode +4A889D30 00000804 +0406CE6C 60000000 +0406CE80 60000000 +52889D30 00000804 +0406CE6C 418200D8 +0406CE80 4082001C +$Press Down + X For All Items +0A889D30 00000404 +0406CF74 60000000 +12889D30 00000404 +0406CF74 418200EC +$Press Left + Y For Nailgun +4A889D30 00000801 +0406D250 60000000 +0406D288 60000000 +52889D30 00000801 +0406D250 418201BC +0406D288 408000C4 diff --git a/GHNE71.ini b/GHNE71.ini index 554d53f9bd..bab75761c3 100644 --- a/GHNE71.ini +++ b/GHNE71.ini @@ -1,7 +1,7 @@ -# GHNE71 - Hunter: The Reckoning -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Slow and cutscenes are black -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHNE71 - Hunter: The Reckoning +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and cutscenes are black +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHQE7D.ini b/GHQE7D.ini index 52d5fd595a..e5240a9e7d 100644 --- a/GHQE7D.ini +++ b/GHQE7D.ini @@ -1,11 +1,11 @@ -# GHQE7D - The Simpsons Hit & Run -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GHQE7D - The Simpsons Hit & Run +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GHRE78.ini b/GHRE78.ini index 80145827fd..29543f3f5d 100644 --- a/GHRE78.ini +++ b/GHRE78.ini @@ -1,19 +1,19 @@ -# GHRE78 - Hot Wheels World Race NTSC - -[EmuState] -#The Emulation State (as of r1027 using DX9 plugin; state is "2" (broken) using OGL) -EmulationStateId = 4 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. - -$(M) -0554D8EE 88000000 -C41F2764 0000FF01 - -$Infinite Continues -0554D8EF 08000000 +# GHRE78 - Hot Wheels World Race NTSC + +[EmuState] +#The Emulation State (as of r1027 using DX9 plugin; state is "2" (broken) using OGL) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +0554D8EE 88000000 +C41F2764 0000FF01 + +$Infinite Continues +0554D8EF 08000000 040BF890 39200009 \ No newline at end of file diff --git a/GHSE69.ini b/GHSE69.ini index 9aede596cb..0cf6ffe25f 100644 --- a/GHSE69.ini +++ b/GHSE69.ini @@ -1,6 +1,6 @@ -# GHSE69 - Harry Potter COS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHSE69 - Harry Potter COS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHUE7D.ini b/GHUE7D.ini index b99f12479e..82c7481b47 100644 --- a/GHUE7D.ini +++ b/GHUE7D.ini @@ -1,8 +1,8 @@ -# GHUE7D - The Incredible Hulk:Ultimate Destruction -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="dcbtst Not Implemented" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHUE7D - The Incredible Hulk:Ultimate Destruction +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="dcbtst Not Implemented" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHVE08.ini b/GHVE08.ini index c2a71e2e3e..6d30a6cce5 100644 --- a/GHVE08.ini +++ b/GHVE08.ini @@ -1,7 +1,7 @@ -# GHVE08 - Disney's Hide & Sneak -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = bad GFX -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHVE08 - Disney's Hide & Sneak +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = bad GFX +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GHWE78.ini b/GHWE78.ini index a0e6a11737..1dca9b16c6 100644 --- a/GHWE78.ini +++ b/GHWE78.ini @@ -1,7 +1,7 @@ -# GHWE78 - Hot Wheels Velocity X -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound sometimes -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GHWE78 - Hot Wheels Velocity X +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound sometimes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIAE7D.ini b/GIAE7D.ini index e8ac08243e..a7fb52b7b7 100644 --- a/GIAE7D.ini +++ b/GIAE7D.ini @@ -1,7 +1,7 @@ -# GIAE7D - Ice Age 2 The Meltdown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Little shadow bug -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GIAE7D - Ice Age 2 The Meltdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Little shadow bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIBE4F.ini b/GIBE4F.ini index aa402cf5e0..7edaaaabaa 100644 --- a/GIBE4F.ini +++ b/GIBE4F.ini @@ -1,6 +1,6 @@ -# GIBE4F - The Italian Job -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GIBE4F - The Italian Job +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GICE78.ini b/GICE78.ini index f90006061c..c3deac6195 100644 --- a/GICE78.ini +++ b/GICE78.ini @@ -1,11 +1,11 @@ -# GICE78 - The Incredibles -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C422AD48 0000FF01 -$Infinite Health -04097DB8 38000064 +# GICE78 - The Incredibles +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C422AD48 0000FF01 +$Infinite Health +04097DB8 38000064 diff --git a/GIGJ8P.ini b/GIGJ8P.ini index d52c43f4a0..a50c64ba27 100644 --- a/GIGJ8P.ini +++ b/GIGJ8P.ini @@ -1,6 +1,6 @@ -# GIGJ8P - BLEACH for GC -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GIGJ8P - BLEACH for GC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIKE70.ini b/GIKE70.ini index c1e3eec9f3..96366dbd55 100644 --- a/GIKE70.ini +++ b/GIKE70.ini @@ -1,10 +1,8 @@ -# GIKE70 - IKARUGA - -[EmuState] -#The Emulation State. -EmulationStateId = 4 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +# GIKE70 - IKARUGA +[EmuState] +EmulationStateId = 5 +[Video] +SafeTextureCache = 1 +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GIKP70.ini b/GIKP70.ini index f662fedb2d..4fed8ae0ca 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -1,9 +1,8 @@ -# GIKP70 - IKARUGA - -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] +# GIKP70 - IKARUGA +[EmuState] +EmulationStateId = 5 +[Video] +SafeTextureCache = 1 +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GILP51.ini b/GILP51.ini index 460b5b5280..ca914fcd24 100644 --- a/GILP51.ini +++ b/GILP51.ini @@ -1,6 +1,6 @@ -# GILP51 - Aggressive Inline -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GILP51 - Aggressive Inline +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GINE69.ini b/GINE69.ini index 41d2cf8852..77e14f98c2 100644 --- a/GINE69.ini +++ b/GINE69.ini @@ -1,22 +1,22 @@ -# GINE69 - Batman -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = FPS drops to 20 in some areas(don't know if this is normal) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C42FE4A8 0002FF01 -$Infinite Health -040CF5D0 60000000 -$Infinite Item Use -040BE308 801F0004 -$Max Area Fear -043FB030 42C80000 -$Low Level Time -043917F4 40000000 -$BatMobile = Infinite Armor -0411D364 60000000 -$BatMobile = Infinite Boost -0411E754 60000000 +# GINE69 - Batman +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = FPS drops to 20 in some areas(don't know if this is normal) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C42FE4A8 0002FF01 +$Infinite Health +040CF5D0 60000000 +$Infinite Item Use +040BE308 801F0004 +$Max Area Fear +043FB030 42C80000 +$Low Level Time +043917F4 40000000 +$BatMobile = Infinite Armor +0411D364 60000000 +$BatMobile = Infinite Boost +0411E754 60000000 diff --git a/GINX69.ini b/GINX69.ini index 63b3aa2bb9..48d2e5bdd2 100644 --- a/GINX69.ini +++ b/GINX69.ini @@ -1,6 +1,6 @@ -# GINX69 - Batman -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GINX69 - Batman +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIPEAF.ini b/GIPEAF.ini index 6a74c6a5d1..894e140092 100644 --- a/GIPEAF.ini +++ b/GIPEAF.ini @@ -1,7 +1,7 @@ -# GIPEAF - One Piece Pirates Carnival (us) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GIPEAF - One Piece Pirates Carnival (us) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIQE78.ini b/GIQE78.ini index a4c890ba85..47435228a8 100644 --- a/GIQE78.ini +++ b/GIQE78.ini @@ -1,24 +1,24 @@ -# GIQE78 - The Incredibles 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs real XFB for videos to show up(r6898) -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C421D274 0000FF01 -$Infinite Specials -003BD9DB 00000003 -003BED0B 00000003 -$Max Experience -023BED02 00006B6C -023BD9D2 00006B6C -$All Upgrades -00000000 843BD9BC -00000002 00050001 -00000000 843BECEC -00000002 00050001 -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GIQE78 - The Incredibles 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs real XFB for videos to show up(r6898) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C421D274 0000FF01 +$Infinite Specials +003BD9DB 00000003 +003BED0B 00000003 +$Max Experience +023BED02 00006B6C +023BD9D2 00006B6C +$All Upgrades +00000000 843BD9BC +00000002 00050001 +00000000 843BECEC +00000002 00050001 +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GISE36.ini b/GISE36.ini index 8e816c0c25..79fba02449 100644 --- a/GISE36.ini +++ b/GISE36.ini @@ -1,11 +1,11 @@ -# GISE36 - Second Sight -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GISE36 - Second Sight +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GISP36.ini b/GISP36.ini index 98d2741464..336ff6f71e 100644 --- a/GISP36.ini +++ b/GISP36.ini @@ -1,11 +1,11 @@ -# GISP36 - Second Sight -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GISP36 - Second Sight +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GITE01.ini b/GITE01.ini index 8467aba6e9..b35cf1c579 100644 --- a/GITE01.ini +++ b/GITE01.ini @@ -1,7 +1,7 @@ -# GITE01 - Geist -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Very slow -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GITE01 - Geist +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Very slow +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GITP01.ini b/GITP01.ini index fb3d409ddd..141ccddb47 100644 --- a/GITP01.ini +++ b/GITP01.ini @@ -1,6 +1,6 @@ -# GITP01 - Geist -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GITP01 - Geist +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GIVE4Z.ini b/GIVE4Z.ini index 6bf4f0f088..92506fd13d 100644 --- a/GIVE4Z.ini +++ b/GIVE4Z.ini @@ -1,7 +1,7 @@ -# GIVE4Z - Intellivision Lives! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GIVE4Z - Intellivision Lives! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJ3PA4.ini b/GJ3PA4.ini index 81042d5c09..76519f629b 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -1,15 +1,15 @@ -# GJ3PA4 - International Superstar Soccer 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Need a Projection Hack Bloom and Safe Texture cache -[OnFrame] Add memory patches to be applied every frame here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -[ActionReplay] Add action replay cheats here. +# GJ3PA4 - International Superstar Soccer 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need a Projection Hack Bloom and Safe Texture cache +[OnFrame] Add memory patches to be applied every frame here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[ActionReplay] Add action replay cheats here. diff --git a/GJBE5G.ini b/GJBE5G.ini index b78021aa38..680342055a 100644 --- a/GJBE5G.ini +++ b/GJBE5G.ini @@ -1,7 +1,7 @@ -# GJBE5G - Bomberman Jetters -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Does Nothing" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GJBE5G - Bomberman Jetters +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Does Nothing" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJCE8P.ini b/GJCE8P.ini index add892e14a..a0fe658d15 100644 --- a/GJCE8P.ini +++ b/GJCE8P.ini @@ -1,38 +1,38 @@ -# GJCE8P - jack -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -+$Master Code -C4210448 0000FF01 -+$Infinite Health -040B4C6C 38000064 -040B4C70 9003022C -040B4C74 48000028 -+$Infinite Zen Energy -040B4D80 60000000 -+$Infinite Shuriken Ammo -040BEA58 38000032 -040BEA5C 901F00E8 -040BEA60 60000000 -+$Infinite Arrows (On Pick Up) -040B969C 39200032 -040B96A0 60000000 -+$1 Hit Kills Enemies -0408DF3C 3BE00000 -0408DF40 93EB022C -+$Super Jump -04231B40 43480000 -+$All Level Stats Maxed And Viewable -00000000 854D0B2C -000003E7 001D0018 -00000000 854D0B30 -000003E7 001D0018 -00000000 854D0B34 -000003E7 001D0018 -00000000 854D0B38 -000003E7 001D0018 -054D0938 00000001 -00000000 854D0938 -00000001 00140001 +# GJCE8P - jack +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Master Code +C4210448 0000FF01 ++$Infinite Health +040B4C6C 38000064 +040B4C70 9003022C +040B4C74 48000028 ++$Infinite Zen Energy +040B4D80 60000000 ++$Infinite Shuriken Ammo +040BEA58 38000032 +040BEA5C 901F00E8 +040BEA60 60000000 ++$Infinite Arrows (On Pick Up) +040B969C 39200032 +040B96A0 60000000 ++$1 Hit Kills Enemies +0408DF3C 3BE00000 +0408DF40 93EB022C ++$Super Jump +04231B40 43480000 ++$All Level Stats Maxed And Viewable +00000000 854D0B2C +000003E7 001D0018 +00000000 854D0B30 +000003E7 001D0018 +00000000 854D0B34 +000003E7 001D0018 +00000000 854D0B38 +000003E7 001D0018 +054D0938 00000001 +00000000 854D0938 +00000001 00140001 diff --git a/GJDE5S.ini b/GJDE5S.ini index ca3ae56e7e..673e3eac40 100644 --- a/GJDE5S.ini +++ b/GJDE5S.ini @@ -1,7 +1,7 @@ -# GJDE5S - Dredd 2004-02-26 NTSC RC5 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Cutscenes are black -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GJDE5S - Dredd 2004-02-26 NTSC RC5 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Cutscenes are black +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJKE52.ini b/GJKE52.ini index f0d33ccf1d..e663dd7483 100644 --- a/GJKE52.ini +++ b/GJKE52.ini @@ -1,7 +1,7 @@ -# GJKE52 - Jedi Knight II: Jedi Outcast -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Darkening" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GJKE52 - Jedi Knight II: Jedi Outcast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Darkening" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJNE78.ini b/GJNE78.ini index 3aa9584fad..8899e21396 100644 --- a/GJNE78.ini +++ b/GJNE78.ini @@ -1,7 +1,7 @@ -# GJNE78 - Jimmy Neutron Boy Genius -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GJNE78 - Jimmy Neutron Boy Genius +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJSJ18.ini b/GJSJ18.ini index 7a53792966..3cedaa02aa 100644 --- a/GJSJ18.ini +++ b/GJSJ18.ini @@ -1,6 +1,6 @@ -# GJSJ18 - STAR SOLDIER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GJSJ18 - STAR SOLDIER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GJUD78.ini b/GJUD78.ini index 9308eae17e..b7460283ec 100644 --- a/GJUD78.ini +++ b/GJUD78.ini @@ -1,11 +1,11 @@ -# GJUD78 - Tak and the Power of Juju -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GJUD78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GJUE78.ini b/GJUE78.ini index fef70ff383..0db1bf648a 100644 --- a/GJUE78.ini +++ b/GJUE78.ini @@ -1,29 +1,29 @@ -# GJUE78 - Tak and the Power of Juju -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C4131BDC 0000FF00 -$Infinite Health -04001A00 2C050000 -04001A04 41820008 -04001A08 4804E26C -04001A0C 4804E26C -0404FC64 4BFB1D9C -$Max/Infinite Feathers -022F4E06 000003E7 -$Press Z+A For Super Jump -4A327A2C 00000110 -04026894 60000000 -04026C1C 60000000 -52327A2C 00000110 -04026894 D0030068 -04026C1C D0050008 -[HLEaudio] -[Video] -ProjectionHack = 0 -[Gecko] +# GJUE78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4131BDC 0000FF00 +$Infinite Health +04001A00 2C050000 +04001A04 41820008 +04001A08 4804E26C +04001A0C 4804E26C +0404FC64 4BFB1D9C +$Max/Infinite Feathers +022F4E06 000003E7 +$Press Z+A For Super Jump +4A327A2C 00000110 +04026894 60000000 +04026C1C 60000000 +52327A2C 00000110 +04026894 D0030068 +04026C1C D0050008 +[HLEaudio] +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GJUF78.ini b/GJUF78.ini index 12a3561988..21ee376a6d 100644 --- a/GJUF78.ini +++ b/GJUF78.ini @@ -1,11 +1,11 @@ -# GJUF78 - Tak and the Power of Juju -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GJUF78 - Tak and the Power of Juju +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GJWE78.ini b/GJWE78.ini index fa54e419c4..ab2a3ed4f6 100644 --- a/GJWE78.ini +++ b/GJWE78.ini @@ -1,29 +1,29 @@ -# GJWE78 - Tak: The Great Juju Challenge -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C438BBEC 0000FF01 -$Infinite Health -041D1558 D0180240 -041D155C C1B80240 -041D1560 4BF88C58 -0415A1B4 480773A4 -$Infinite Energy -04165360 60000000 -0416556C 60000000 -$Infinite Time -0404CE04 C01F0000 -$Infinite Blue Goo -0444C41C 4479C000 -$Infinite Red Crystals -0444C428 4479C000 -$Infinite Green Fruit -0444C434 4479C000 -[Video] -ProjectionHack = 0 -[Gecko] +# GJWE78 - Tak: The Great Juju Challenge +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C438BBEC 0000FF01 +$Infinite Health +041D1558 D0180240 +041D155C C1B80240 +041D1560 4BF88C58 +0415A1B4 480773A4 +$Infinite Energy +04165360 60000000 +0416556C 60000000 +$Infinite Time +0404CE04 C01F0000 +$Infinite Blue Goo +0444C41C 4479C000 +$Infinite Red Crystals +0444C428 4479C000 +$Infinite Green Fruit +0444C434 4479C000 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GK4E01.ini b/GK4E01.ini index 579bf1563c..4e4f464de1 100644 --- a/GK4E01.ini +++ b/GK4E01.ini @@ -1,54 +1,54 @@ -# GK4E01 - Baten Kaitos Origins -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(M) -0768EA5C 88000000 -C41AF4FC 0000FF01 -$Save Anywhere -0768EA5D 08000000 -002AE324 00000001 -$Max/Infinite Gold -0768EA5E 08000000 -042DA8F8 000F423F -$Max Tech Points -0768EA5F 08000000 -042D56E8 000F423F -$Press L: Temporary No Random Battles -0768EA60 08000000 -0A2A37D6 00000040 -022ADC28 00004180 -$Coliseum: Max Rank -0768EA61 08000000 -002AEE30 00000007 -$Coliseum: Max/Infinite Rank Points -0768EA62 08000000 -002AEE32 0000000F -002AEE33 00000042 -002AEE34 0000003F -$SAGI Infinite HP In Battle -0768EA64 08000000 -422DBD8C 39B41F40 -$SAGI Quick Level Up -0768EA65 08000000 -042D54EC 000F423F -$GUILLO Infinite HP In Battle -0768EA67 08000000 -422DBD8C 44701F40 -$GUILLO Quick Level Up -0768EA68 08000000 -042D56D4 000F423F -$MILLIARDE Infinite HP In Battle -0768EA6A 08000000 -422DBD8C 4F2C1F40 -$MILLIARDE Quick Level Up -0768EA6B 08000000 -042D55E0 000F423F -[Video] -ProjectionHack = 0 -[Gecko] +# GK4E01 - Baten Kaitos Origins +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(M) +0768EA5C 88000000 +C41AF4FC 0000FF01 +$Save Anywhere +0768EA5D 08000000 +002AE324 00000001 +$Max/Infinite Gold +0768EA5E 08000000 +042DA8F8 000F423F +$Max Tech Points +0768EA5F 08000000 +042D56E8 000F423F +$Press L: Temporary No Random Battles +0768EA60 08000000 +0A2A37D6 00000040 +022ADC28 00004180 +$Coliseum: Max Rank +0768EA61 08000000 +002AEE30 00000007 +$Coliseum: Max/Infinite Rank Points +0768EA62 08000000 +002AEE32 0000000F +002AEE33 00000042 +002AEE34 0000003F +$SAGI Infinite HP In Battle +0768EA64 08000000 +422DBD8C 39B41F40 +$SAGI Quick Level Up +0768EA65 08000000 +042D54EC 000F423F +$GUILLO Infinite HP In Battle +0768EA67 08000000 +422DBD8C 44701F40 +$GUILLO Quick Level Up +0768EA68 08000000 +042D56D4 000F423F +$MILLIARDE Infinite HP In Battle +0768EA6A 08000000 +422DBD8C 4F2C1F40 +$MILLIARDE Quick Level Up +0768EA6B 08000000 +042D55E0 000F423F +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GK5E78.ini b/GK5E78.ini index b20322cc3c..942d60d471 100644 --- a/GK5E78.ini +++ b/GK5E78.ini @@ -1,12 +1,12 @@ -# GK5E78 - Monster House -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GK5E78 - Monster House +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GK5X78.ini b/GK5X78.ini index 0164a69a08..d44b5ee519 100644 --- a/GK5X78.ini +++ b/GK5X78.ini @@ -1,7 +1,7 @@ -# GK5X78 - Monster House -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GK5X78 - Monster House +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK6JA4.ini b/GK6JA4.ini index 20142c4973..9fdb80eee2 100644 --- a/GK6JA4.ini +++ b/GK6JA4.ini @@ -1,6 +1,6 @@ -# GK6JA4 - Croket -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GK6JA4 - Croket +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GK7E08.ini b/GK7E08.ini index e72480d392..06ab389ff8 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -1,11 +1,11 @@ -# GK7E08 - Killer7 Disk1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Tested with (r6801) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# GK7E08 - Killer7 Disk1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Tested with (r6801) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/GK7P08.ini b/GK7P08.ini index c7fd301450..416c5c7499 100644 --- a/GK7P08.ini +++ b/GK7P08.ini @@ -1,11 +1,11 @@ -# GK7P08 - Killer7 Disk1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Tested with (r6801) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# GK7P08 - Killer7 Disk1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Tested with (r6801) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/GK9EA4.ini b/GK9EA4.ini index 512977bfbf..47ba05e7d0 100644 --- a/GK9EA4.ini +++ b/GK9EA4.ini @@ -1,7 +1,7 @@ -# GK9EA4 - Karaoke Revolution Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Need Microphone to play this game. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GK9EA4 - Karaoke Revolution Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Need Microphone to play this game. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKAE8P.ini b/GKAE8P.ini index 86890d241e..3682b97fee 100644 --- a/GKAE8P.ini +++ b/GKAE8P.ini @@ -1,6 +1,6 @@ -# GKAE8P - Amazing Island -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKAE8P - Amazing Island +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKBEAF.ini b/GKBEAF.ini index ad738c0d74..9f3dc02d21 100644 --- a/GKBEAF.ini +++ b/GKBEAF.ini @@ -1,10 +1,10 @@ -# GKBEAF - Baten Kaitos -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GKBEAF - Baten Kaitos +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GKBPAF.ini b/GKBPAF.ini index d44ff9fd01..4dd96111ef 100644 --- a/GKBPAF.ini +++ b/GKBPAF.ini @@ -1,6 +1,6 @@ -# GKBPAF - Baten Kaitos -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKBPAF - Baten Kaitos +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKDP01.ini b/GKDP01.ini index ab71df6dad..0192e82fa2 100644 --- a/GKDP01.ini +++ b/GKDP01.ini @@ -1,7 +1,7 @@ -# GKDP01 - Doshin the Giant -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKDP01 - Doshin the Giant +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKFEGG.ini b/GKFEGG.ini index 8f64a1fa7e..64c80036a5 100644 --- a/GKFEGG.ini +++ b/GKFEGG.ini @@ -1,6 +1,6 @@ -# GKFEGG - CHAOSFIELD EXPANDED -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKFEGG - CHAOSFIELD EXPANDED +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKGE01.ini b/GKGE01.ini index 686084472a..2c0487308e 100644 --- a/GKGE01.ini +++ b/GKGE01.ini @@ -1,7 +1,7 @@ -# GKGE01 - DONKEY KONGA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKGE01 - DONKEY KONGA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKHEA4.ini b/GKHEA4.ini index a1af51aabc..635d743f83 100644 --- a/GKHEA4.ini +++ b/GKHEA4.ini @@ -1,7 +1,7 @@ -# GKHEA4 - King Arthur -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Slow and screen on right side is cut off -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKHEA4 - King Arthur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and screen on right side is cut off +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKHPA4.ini b/GKHPA4.ini index 2e76bb3d72..f3a70877f4 100644 --- a/GKHPA4.ini +++ b/GKHPA4.ini @@ -1,6 +1,6 @@ -# GKHPA4 - King Arthur -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKHPA4 - King Arthur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKJE78.ini b/GKJE78.ini index c91ec114f6..85a4a4e076 100644 --- a/GKJE78.ini +++ b/GKJE78.ini @@ -1,10 +1,10 @@ -# GKJE78 - Cars -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBCopyEnable = 1 -EFBCopyEnableHotKey = 1 +# GKJE78 - Cars +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBCopyEnable = 1 +EFBCopyEnableHotKey = 1 diff --git a/GKKE69.ini b/GKKE69.ini index 41ac0701f9..e17abcc56c 100644 --- a/GKKE69.ini +++ b/GKKE69.ini @@ -1,7 +1,7 @@ -# GKKE69 - Knockout Kings 2003 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Little shadow bug -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKKE69 - Knockout Kings 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Little shadow bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKLE69.ini b/GKLE69.ini index 5dee5b8aa0..ab26861e45 100644 --- a/GKLE69.ini +++ b/GKLE69.ini @@ -1,12 +1,12 @@ -# GKLE69 - The Lord of the Rings; The Return of the King -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs MMU, and is very slow because of it (r6572) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKLE69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKLF69.ini b/GKLF69.ini index 81a02f892a..5ac5b357c9 100644 --- a/GKLF69.ini +++ b/GKLF69.ini @@ -1,12 +1,12 @@ -# GKLF69 - The Lord of the Rings; The Return of the King -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs MMU, and is very slow because of it (r6572) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKLF69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKLP69.ini b/GKLP69.ini index 884fee08d3..aebee7976f 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -1,12 +1,12 @@ -# GKLP69 - The Lord of the Rings; The Return of the King -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs MMU, and is very slow because of it (r6572) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKLP69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKLS69.ini b/GKLS69.ini index e53ee55966..e548782943 100644 --- a/GKLS69.ini +++ b/GKLS69.ini @@ -1,12 +1,12 @@ -# GKLS69 - The Lord of the Rings; The Return of the King -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs MMU, and is very slow because of it (r6572) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKLS69 - The Lord of the Rings; The Return of the King +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU, and is very slow because of it (r6572) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKME41.ini b/GKME41.ini index 93bec7a6a5..f47da326c3 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -1,12 +1,12 @@ -# GKME41 - Prince of Persia The Two Thrones -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKME41 - Prince of Persia The Two Thrones +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKMP41.ini b/GKMP41.ini index c39a7b4fa5..4f25669686 100644 --- a/GKMP41.ini +++ b/GKMP41.ini @@ -1,12 +1,12 @@ -# GKMP41 - Prince of Persia The Two Thrones -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKMP41 - Prince of Persia The Two Thrones +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKNEB2.ini b/GKNEB2.ini index 54de5d9e86..b6223f1e4e 100644 --- a/GKNEB2.ini +++ b/GKNEB2.ini @@ -1,151 +1,151 @@ -# GKNEB2 - Ultimate Muscle: Legends VS. New Generation -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C410EE24 0000FF00 -$Infinite KIN Medals -02296DD6 0000270F -$All Toys -0029814C 00001A01 -002981E5 00012201 -00298317 00003501 -0029834D 00004901 -$Story Mode = Infinite Health -0232C99E 00000960 -$Story Mode = 75% Health -0A32C99E 00000960 -0232C99E 00000708 -$Story Mode = 50% Health -0A32C99E 00000960 -0232C99E 000004B0 -$Story Mode = 25% Health -0A32C99E 00000960 -0232C99E 00000258 -$Story Mode = 1% Health -0A32C99E 00000960 -0232C99E 00000018 -$Story Mode = Always Level 3 Special -0232C9A6 00000960 -$Story Mode = Always Level 2 Special -0232C9A6 000005A0 -$Story Mode = Always Level 1 Special -0232C9A6 00000300 -$Story Mode = No Special -0232C9A6 00000000 -$Story Mode = King Muscle Unlocked -04264510 00000001 -$Story Mode = Ramenman Unlocked -04264518 00000001 -$Story Mode = Terryman Unlocked -04264514 00000001 -$Story Mode = Buffaloman Unlocked -0426451C 00000001 -$Story Mode = Robin Mask Unlocked -04264520 00000001 -$Story Mode = Sunshine Unlocked -04264528 00000001 -$Story Mode = Brocken Jr. Unlocked -04264524 00000001 -$Story Mode = Eskara Unlocked -04264504 00000001 -$Story Mode = Warsman Unlocked -0426452C 00000001 -$Story Mode = Hanzo Unlocked -04264508 00000001 -$Story Mode = The Ninja Unlocked -04264530 00000001 -$Story Mode = Bone Cold Unlocked -0426450C 00000001 -$Story Mode = Skull Duggery Unlocked -04264534 00000001 -$All VS. Characters -044B2BF0 001FFFFF -$VS. Mode (Upper Left Wrestler) = Infinite Health -0232C99E 00000960 -$VS. Mode (Upper Left Wrestler) = 75% Health -0A32C99E 00000960 -0232C99E 00000708 -$VS. Mode (Upper Left Wrestler) = 50% Health -0A32C99E 00000960 -0232C99E 000004B0 -$VS. Mode (Upper Left Wrestler) = 25% Health -0A32C99E 00000960 -0232C99E 00000258 -$VS. Mode (Upper Left Wrestler) = 1% Health -0A32C99E 00000960 -0232C99E 00000018 -$VS. Mode (Upper Left Wrestler) = Always Level 3 Special -0232C9A6 00000960 -$VS. Mode (Upper Left Wrestler) = Always Level 2 Special -0232C9A6 000005A0 -$VS. Mode (Upper Left Wrestler) = Always Level 1 Special -0232C9A6 00000300 -$VS. Mode (Upper Right Wrestler) = Infinite Health -0232DB56 00000960 -$VS. Mode (Upper Right Wrestler) = 75% Health -0A32DB56 00000960 -0232DB56 00000708 -$VS. Mode (Upper Right Wrestler) = 50% Health -0A32DB56 00000960 -0232DB56 000004B0 -$VS. Mode (Upper Right Wrestler) = 25% Health -0A32DB56 00000960 -0232DB56 00000258 -$VS. Mode (Upper Right Wrestler) = 1% Health -0A32DB56 00000960 -0232DB56 00000018 -$VS. Mode (Upper Right Wrestler) = Always Level 3 Special -0232DB5E 00000960 -$VS. Mode (Upper Right Wrestler) = Always Level 2 Special -0232DB5E 000005A0 -$VS. Mode (Upper Right Wrestler) = Always Level 1 Special -0232DB5E 00000300 -$VS. Mode (Upper Right Wrestler) = No Special -0232DB5E 00000000 -$VS. Mode (Lower Left Wrestler) = Infinite Health -0232D27A 00000960 -$VS. Mode (Lower Left Wrestler) = 75% Health -0A32D27A 00000960 -0232D27A 00000708 -$VS. Mode (Lower Left Wrestler) = 50% Health -0A32D27A 00000960 -0232D27A 000004B0 -$VS. Mode (Lower Left Wrestler) = 25% Health -0A32D27A 00000960 -0232D27A 00000258 -$VS. Mode (Lower Left Wrestler) = 1% Health -0A32D27A 00000960 -0232D27A 00000018 -$VS. Mode (Lower Left Wrestler) = Always Level 3 Special -0432D280 00000960 -$VS. Mode (Lower Left Wrestler) = Always Level 2 Special -0432D280 000005A0 -$VS. Mode (Lower Left Wrestler) = Always Level 1 Special -0432D280 00000300 -$VS. Mode (Lower Left Wrestler) = No Special -0432D280 00000000 -$VS. Mode (Lower Right Wrestler) = Infinite Health -0232E432 00000960 -$VS. Mode (Lower Right Wrestler) = 75% Health -0A32E432 00000960 -0232E432 00000708 -$VS. Mode (Lower Right Wrestler) = 50% Health -0A32E432 00000960 -0232E432 000004B0 -$VS. Mode (Lower Right Wrestler) = 25% Health -0A32E432 00000960 -0232E432 00000258 -$VS. Mode (Lower Right Wrestler) = 1% Health -0A32E432 00000960 -0232E432 00000018 -$VS. Mode (Lower Right Wrestler) = Always Level 3 Special -0232E43A 00000960 -$VS. Mode (Lower Right Wrestler) = Always Level 2 Special -0232E43A 000005A0 -$VS. Mode (Lower Right Wrestler) = Always Level 1 Special -0232E43A 00000300 -$VS. Mode (Lower Right Wrestler) = No Special -0232E43A 00000000 +# GKNEB2 - Ultimate Muscle: Legends VS. New Generation +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C410EE24 0000FF00 +$Infinite KIN Medals +02296DD6 0000270F +$All Toys +0029814C 00001A01 +002981E5 00012201 +00298317 00003501 +0029834D 00004901 +$Story Mode = Infinite Health +0232C99E 00000960 +$Story Mode = 75% Health +0A32C99E 00000960 +0232C99E 00000708 +$Story Mode = 50% Health +0A32C99E 00000960 +0232C99E 000004B0 +$Story Mode = 25% Health +0A32C99E 00000960 +0232C99E 00000258 +$Story Mode = 1% Health +0A32C99E 00000960 +0232C99E 00000018 +$Story Mode = Always Level 3 Special +0232C9A6 00000960 +$Story Mode = Always Level 2 Special +0232C9A6 000005A0 +$Story Mode = Always Level 1 Special +0232C9A6 00000300 +$Story Mode = No Special +0232C9A6 00000000 +$Story Mode = King Muscle Unlocked +04264510 00000001 +$Story Mode = Ramenman Unlocked +04264518 00000001 +$Story Mode = Terryman Unlocked +04264514 00000001 +$Story Mode = Buffaloman Unlocked +0426451C 00000001 +$Story Mode = Robin Mask Unlocked +04264520 00000001 +$Story Mode = Sunshine Unlocked +04264528 00000001 +$Story Mode = Brocken Jr. Unlocked +04264524 00000001 +$Story Mode = Eskara Unlocked +04264504 00000001 +$Story Mode = Warsman Unlocked +0426452C 00000001 +$Story Mode = Hanzo Unlocked +04264508 00000001 +$Story Mode = The Ninja Unlocked +04264530 00000001 +$Story Mode = Bone Cold Unlocked +0426450C 00000001 +$Story Mode = Skull Duggery Unlocked +04264534 00000001 +$All VS. Characters +044B2BF0 001FFFFF +$VS. Mode (Upper Left Wrestler) = Infinite Health +0232C99E 00000960 +$VS. Mode (Upper Left Wrestler) = 75% Health +0A32C99E 00000960 +0232C99E 00000708 +$VS. Mode (Upper Left Wrestler) = 50% Health +0A32C99E 00000960 +0232C99E 000004B0 +$VS. Mode (Upper Left Wrestler) = 25% Health +0A32C99E 00000960 +0232C99E 00000258 +$VS. Mode (Upper Left Wrestler) = 1% Health +0A32C99E 00000960 +0232C99E 00000018 +$VS. Mode (Upper Left Wrestler) = Always Level 3 Special +0232C9A6 00000960 +$VS. Mode (Upper Left Wrestler) = Always Level 2 Special +0232C9A6 000005A0 +$VS. Mode (Upper Left Wrestler) = Always Level 1 Special +0232C9A6 00000300 +$VS. Mode (Upper Right Wrestler) = Infinite Health +0232DB56 00000960 +$VS. Mode (Upper Right Wrestler) = 75% Health +0A32DB56 00000960 +0232DB56 00000708 +$VS. Mode (Upper Right Wrestler) = 50% Health +0A32DB56 00000960 +0232DB56 000004B0 +$VS. Mode (Upper Right Wrestler) = 25% Health +0A32DB56 00000960 +0232DB56 00000258 +$VS. Mode (Upper Right Wrestler) = 1% Health +0A32DB56 00000960 +0232DB56 00000018 +$VS. Mode (Upper Right Wrestler) = Always Level 3 Special +0232DB5E 00000960 +$VS. Mode (Upper Right Wrestler) = Always Level 2 Special +0232DB5E 000005A0 +$VS. Mode (Upper Right Wrestler) = Always Level 1 Special +0232DB5E 00000300 +$VS. Mode (Upper Right Wrestler) = No Special +0232DB5E 00000000 +$VS. Mode (Lower Left Wrestler) = Infinite Health +0232D27A 00000960 +$VS. Mode (Lower Left Wrestler) = 75% Health +0A32D27A 00000960 +0232D27A 00000708 +$VS. Mode (Lower Left Wrestler) = 50% Health +0A32D27A 00000960 +0232D27A 000004B0 +$VS. Mode (Lower Left Wrestler) = 25% Health +0A32D27A 00000960 +0232D27A 00000258 +$VS. Mode (Lower Left Wrestler) = 1% Health +0A32D27A 00000960 +0232D27A 00000018 +$VS. Mode (Lower Left Wrestler) = Always Level 3 Special +0432D280 00000960 +$VS. Mode (Lower Left Wrestler) = Always Level 2 Special +0432D280 000005A0 +$VS. Mode (Lower Left Wrestler) = Always Level 1 Special +0432D280 00000300 +$VS. Mode (Lower Left Wrestler) = No Special +0432D280 00000000 +$VS. Mode (Lower Right Wrestler) = Infinite Health +0232E432 00000960 +$VS. Mode (Lower Right Wrestler) = 75% Health +0A32E432 00000960 +0232E432 00000708 +$VS. Mode (Lower Right Wrestler) = 50% Health +0A32E432 00000960 +0232E432 000004B0 +$VS. Mode (Lower Right Wrestler) = 25% Health +0A32E432 00000960 +0232E432 00000258 +$VS. Mode (Lower Right Wrestler) = 1% Health +0A32E432 00000960 +0232E432 00000018 +$VS. Mode (Lower Right Wrestler) = Always Level 3 Special +0232E43A 00000960 +$VS. Mode (Lower Right Wrestler) = Always Level 2 Special +0232E43A 000005A0 +$VS. Mode (Lower Right Wrestler) = Always Level 1 Special +0232E43A 00000300 +$VS. Mode (Lower Right Wrestler) = No Special +0232E43A 00000000 diff --git a/GKOE70.ini b/GKOE70.ini index 07ff098092..affe864edd 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -1,12 +1,12 @@ -# GKOE70 - Kao the kangaroo -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKOE70 - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKOP6V.ini b/GKOP6V.ini index 946130f71f..bbfa00ade7 100644 --- a/GKOP6V.ini +++ b/GKOP6V.ini @@ -1,6 +1,6 @@ -# GKOP6V - Kao the kangaroo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKOP6V - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKOP70.ini b/GKOP70.ini index 550715dd87..2dbcf42a49 100644 --- a/GKOP70.ini +++ b/GKOP70.ini @@ -1,12 +1,12 @@ -# GKOP70 - Kao the kangaroo -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GKOP70 - Kao the kangaroo +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GKQJ01.ini b/GKQJ01.ini index 62d8105204..bcd8b359c1 100644 --- a/GKQJ01.ini +++ b/GKQJ01.ini @@ -1,10 +1,10 @@ -# GKQJ01 - kururin3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GKQJ01 - kururin3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GKSE52.ini b/GKSE52.ini index 8a341e7899..ac0d4db9d0 100644 --- a/GKSE52.ini +++ b/GKSE52.ini @@ -1,7 +1,7 @@ -# GKSE52 - Kelly Slater's Pro Surfer -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Can't see cutscenes -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKSE52 - Kelly Slater's Pro Surfer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can't see cutscenes +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKTJA4.ini b/GKTJA4.ini index f3503e924a..f30276491d 100644 --- a/GKTJA4.ini +++ b/GKTJA4.ini @@ -1,6 +1,6 @@ -# GKTJA4 - CaptainTUBASAGC -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKTJA4 - CaptainTUBASAGC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKYE01.ini b/GKYE01.ini index 7303950592..39fd2ea1d2 100644 --- a/GKYE01.ini +++ b/GKYE01.ini @@ -1,9 +1,9 @@ -# GKYE01 - Kirby Air Ride -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# GKYE01 - Kirby Air Ride +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/GKYP01.ini b/GKYP01.ini index ef858e6fe5..f3bf060e4f 100644 --- a/GKYP01.ini +++ b/GKYP01.ini @@ -1,6 +1,6 @@ -# GKYP01 - Kirby Air Ride -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKYP01 - Kirby Air Ride +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GKZE9G.ini b/GKZE9G.ini index 82e2f5a5bf..7eb85b6918 100644 --- a/GKZE9G.ini +++ b/GKZE9G.ini @@ -1,8 +1,8 @@ -# GKZE9G - Codename: Kids Next Door -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Cutscenes not working -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GKZE9G - Codename: Kids Next Door +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Cutscenes not working +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL5E4F.ini b/GL5E4F.ini index 41f6460b78..ac59bac04a 100644 --- a/GL5E4F.ini +++ b/GL5E4F.ini @@ -1,7 +1,7 @@ -# GL5E4F - Lego GameCube -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GL5E4F - Lego GameCube +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL7E64.ini b/GL7E64.ini index c8f9023559..b2a703e284 100644 --- a/GL7E64.ini +++ b/GL7E64.ini @@ -1,7 +1,7 @@ -# GL7E64 - StarWars Lego 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GL7E64 - StarWars Lego 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL7P64.ini b/GL7P64.ini index 3f7387d30a..27ce0b428b 100644 --- a/GL7P64.ini +++ b/GL7P64.ini @@ -1,7 +1,7 @@ -# GL7P64 - StarWars Lego 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GL7P64 - StarWars Lego 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GL8E4F.ini b/GL8E4F.ini index 9c0f05ed98..48ed0f5bdd 100644 --- a/GL8E4F.ini +++ b/GL8E4F.ini @@ -1,7 +1,7 @@ -# GL8E4F - Tomb Raider: Legend -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound little crappy -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GL8E4F - Tomb Raider: Legend +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound little crappy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLBE8P.ini b/GLBE8P.ini index 90dbc8efef..00a20ea43e 100644 --- a/GLBE8P.ini +++ b/GLBE8P.ini @@ -1,7 +1,7 @@ -# GLBE8P - HomeRunKING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLBE8P - HomeRunKING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLCE52.ini b/GLCE52.ini index 188a804dba..7d08d21c85 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -1,15 +1,15 @@ -# GLCE52 - Lemony Snicket -[Core] Values set here will override the main dolphin settings. -CPUThread = 1 -SkipIdle = 1 -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Still encountering slowdowns, but no major issues so far. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -EFBToTextureEnable = 1 -DstAlphaPass = 1 +# GLCE52 - Lemony Snicket +[Core] Values set here will override the main dolphin settings. +CPUThread = 1 +SkipIdle = 1 +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Still encountering slowdowns, but no major issues so far. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +EFBToTextureEnable = 1 +DstAlphaPass = 1 diff --git a/GLEE08.ini b/GLEE08.ini index 927ab9fe4a..ccc9a3a2b5 100644 --- a/GLEE08.ini +++ b/GLEE08.ini @@ -1,7 +1,7 @@ -# GLEE08 - Resident Evil 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLEE08 - Resident Evil 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLEP08.ini b/GLEP08.ini index e747fb867f..1ea4ffee4e 100644 --- a/GLEP08.ini +++ b/GLEP08.ini @@ -1,6 +1,6 @@ -# GLEP08 - Resident Evil 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLEP08 - Resident Evil 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLLE78.ini b/GLLE78.ini index a14ffcf6a9..bb3ec0f575 100644 --- a/GLLE78.ini +++ b/GLLE78.ini @@ -1,7 +1,7 @@ -# GLLE78 - Ratatouille -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLLE78 - Ratatouille +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLME01.ini b/GLME01.ini index b13eed2259..db2014de7b 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -1,27 +1,27 @@ -# GLME01 - Luigi's Mansion -[EmuState] -#The Emulation State. -EmulationStateId = 4 -Issues="Some controls may not work correctly" -[OnFrame] -#Add memory patches here. -[ActionReplay] -$Infinite Health -040B9524 60000000 - -$999 Cash -040AE4D0 3C00270F -040AE4E8 60000000 -040AE500 60000000 - -$99 of some treasures -040AE518 63180063 -040AE51C 3F000063 -040AE520 3F000063 -040AE524 3F000063 -040AE528 3F000063 -040AE52C 3F000063 -040AE530 3F000063 - -$End Boss Has No HP +# GLME01 - Luigi's Mansion +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="Some controls may not work correctly" +[OnFrame] +#Add memory patches here. +[ActionReplay] +$Infinite Health +040B9524 60000000 + +$999 Cash +040AE4D0 3C00270F +040AE4E8 60000000 +040AE500 60000000 + +$99 of some treasures +040AE518 63180063 +040AE51C 3F000063 +040AE520 3F000063 +040AE524 3F000063 +040AE528 3F000063 +040AE52C 3F000063 +040AE530 3F000063 + +$End Boss Has No HP 04126E6C 60000000 \ No newline at end of file diff --git a/GLMP01.ini b/GLMP01.ini index 0ddf68b641..4ed9297421 100644 --- a/GLMP01.ini +++ b/GLMP01.ini @@ -1,35 +1,35 @@ -# GLMP01 - LUIGI'S MANSION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$Infinite Health -00720476 18000000 -040BC93C 60000000 -$999 Cash -00720477 18000000 -040B1824 3C00270F -040B183C 60000000 -040B1854 60000000 -$99 of each treasures -00720478 18000000 -040B186C 63180063 -040B1874 3F000063 -040B187C 3F000063 -040B1884 3F000063 -040B188C 3F000063 -040B1894 3F000063 -040B189C 3F000063 -$Ceiling Walk (D-Up & B = ON / D-Down & B = OFF) -00720479 18000000 -0A4B8590 00000208 -4038FDE4 00132534 -0A4B8590 00000204 -4038FDE4 00132500 -$End Boss Has No HP -0072047A 18000000 -8012A314 3C000000 -[Video] -ProjectionHack = 0 +# GLMP01 - LUIGI'S MANSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$Infinite Health +00720476 18000000 +040BC93C 60000000 +$999 Cash +00720477 18000000 +040B1824 3C00270F +040B183C 60000000 +040B1854 60000000 +$99 of each treasures +00720478 18000000 +040B186C 63180063 +040B1874 3F000063 +040B187C 3F000063 +040B1884 3F000063 +040B188C 3F000063 +040B1894 3F000063 +040B189C 3F000063 +$Ceiling Walk (D-Up & B = ON / D-Down & B = OFF) +00720479 18000000 +0A4B8590 00000208 +4038FDE4 00132534 +0A4B8590 00000204 +4038FDE4 00132500 +$End Boss Has No HP +0072047A 18000000 +8012A314 3C000000 +[Video] +ProjectionHack = 0 diff --git a/GLNE69.ini b/GLNE69.ini index 6f18627988..6124290732 100644 --- a/GLNE69.ini +++ b/GLNE69.ini @@ -1,27 +1,27 @@ -# GLNE69 - Looney Tunes Back In Action -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -+$Infinite Cash -041A5014 000F8000 -+$Infinite Health -04258098 00000001 -+$Disable AI -042592A0 00000001 -+$Debug Menu (Instead Of Pause Menu) -042592E0 00000000 -+$Unlock Challenges -021B84D4 00430000 -+$Access All Areas -04258090 00000001 -04258094 00000001 -+$Unlock Hen Grenades -0425809C 00000001 -+$Unlock ACME Shrink-Ray -042580C0 00000001 -[Video] +# GLNE69 - Looney Tunes Back In Action +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Infinite Cash +041A5014 000F8000 ++$Infinite Health +04258098 00000001 ++$Disable AI +042592A0 00000001 ++$Debug Menu (Instead Of Pause Menu) +042592E0 00000000 ++$Unlock Challenges +021B84D4 00430000 ++$Access All Areas +04258090 00000001 +04258094 00000001 ++$Unlock Hen Grenades +0425809C 00000001 ++$Unlock ACME Shrink-Ray +042580C0 00000001 +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GLOE69.ini b/GLOE69.ini index f4f7fb9506..b6cea0ceaf 100644 --- a/GLOE69.ini +++ b/GLOE69.ini @@ -1,6 +1,6 @@ -# GLOE69 - The Two Towers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLOE69 - The Two Towers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLOP69.ini b/GLOP69.ini index 62dd483fb5..78b27de680 100644 --- a/GLOP69.ini +++ b/GLOP69.ini @@ -1,10 +1,10 @@ -# GLOP69 - The Two Towers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GLOP69 - The Two Towers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GLQE41.ini b/GLQE41.ini index c4263fa7dc..801283d913 100644 --- a/GLQE41.ini +++ b/GLQE41.ini @@ -1,7 +1,7 @@ -# GLQE41 - Tom Clancy's Rainbow Six Lockdown -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLQE41 - Tom Clancy's Rainbow Six Lockdown +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLRE64.ini b/GLRE64.ini index 7f17ce77d8..bd29f4c711 100644 --- a/GLRE64.ini +++ b/GLRE64.ini @@ -1,9 +1,9 @@ -# GLRE64 - Star Wars - Rogue Squadron III - Rebel Strike -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# GLRE64 - Star Wars - Rogue Squadron III - Rebel Strike +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/GLSE64.ini b/GLSE64.ini index f117542a2a..1740b2668b 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -1,11 +1,11 @@ -# GLSE64 - LucasArts Gladius -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = FMV's doesn't seen and some audio errors, but playable -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GLSE64 - LucasArts Gladius +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = FMV's doesn't seen and some audio errors, but playable +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GLUE7U.ini b/GLUE7U.ini index ba279f5262..e83194175a 100644 --- a/GLUE7U.ini +++ b/GLUE7U.ini @@ -1,6 +1,6 @@ -# GLUE7U - Lotus Challenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLUE7U - Lotus Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLWE51.ini b/GLWE51.ini index 61fc569bb7..ceea0957f9 100644 --- a/GLWE51.ini +++ b/GLWE51.ini @@ -1,10 +1,10 @@ -# GLWE51 - Legends of Wrestling -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GLWE51 - Legends of Wrestling +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GLYE69.ini b/GLYE69.ini index 045136edba..160e0444b8 100644 --- a/GLYE69.ini +++ b/GLYE69.ini @@ -1,6 +1,6 @@ -# GLYE69 - NBA LIVE 2005 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLYE69 - NBA LIVE 2005 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GLZE69.ini b/GLZE69.ini index 0255ff69da..247f1f1477 100644 --- a/GLZE69.ini +++ b/GLZE69.ini @@ -1,7 +1,7 @@ -# GLZE69 - 007 From Russia With Love -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLZE69 - 007 From Russia With Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM2E8P.ini b/GM2E8P.ini index 0f4c4b01cb..2e7424dfc3 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -1,12 +1,12 @@ -# GM2E8P - SUPER MONKEY BALL 2 -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -Issues="Needs Projection Before R945 - Goes intro ,select and hangs" -EmulationIssues = Sound issues and occasional fifo crashes (r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GM2E8P - SUPER MONKEY BALL 2 +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +Issues="Needs Projection Before R945 - Goes intro ,select and hangs" +EmulationIssues = Sound issues and occasional fifo crashes (r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GM2P8P.ini b/GM2P8P.ini index 9f2322a909..eba7910fb4 100644 --- a/GM2P8P.ini +++ b/GM2P8P.ini @@ -1,8 +1,8 @@ -# GM2P8P - SUPER MONKEY BALL 2 -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GM2P8P - SUPER MONKEY BALL 2 +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM3E69.ini b/GM3E69.ini index bab6d3fa6e..7c36ad1473 100644 --- a/GM3E69.ini +++ b/GM3E69.ini @@ -1,7 +1,7 @@ -# GM3E69 - Madden NFL 2003 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Music is broken menu gfx glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GM3E69 - Madden NFL 2003 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Music is broken menu gfx glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GM4E01.ini b/GM4E01.ini index 6581181478..4c596785ca 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -1,123 +1,123 @@ -# GM4E01 - Mario Kart: Double Dash!! -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) -[OnFrame] -[ActionReplay] -$Everything Unlocked -023BC1C0 0003FFFF -$Stars Last Forever -045633BF 08000000 -042B0540 4BD53700 -$Extra Speed -043D45A0 46C80000 -042B17A8 C3E20000 -$Press Z to Jump -3A3A4D6C 00000010 -423CC118 019E4300 -$D-Pad Up Freezes Timer -0A3A4D6C 00000008 -04189348 60000000 -$D-Pad Down Unfreezes Timer -0A3A4D6C 00000004 -04189348 4BFFD9E9 -$Other Karts Can't Move -04247504 60000000 -$Tiny Karts -043D45A4 3F000000 -042D3668 C0220004 -$Max Race Points -043B11CC 000003E7 -$Press D-Pad Left For Star -042B0540 4BD53700 -8A3A4D6C 00000001 -042AF120 48000208 -042AF334 60000000 -042C7A00 38000000 -00000000 40000000 -923A4D6C 00000001 -042AF120 40820208 -042AF334 41820010 -042C7A00 80040008 -00000000 40000000 -$Log Bridges Dont Sway -041EAC2C 4E800020 -$Weapons Are Useless -041F35D4 4E800020 -$Turn off Course Hazards -041F4DA4 4E800020 -$All Races: 1 Lap -04187BAC 38000001 -$Unrestricted Kart Selection -04163B30 7C673214 -04163B34 2C030015 -04163B38 41820010 -04163B3C 2C030000 -04163B40 41800010 -04163B44 48000014 -04163B48 38600000 -04163B4C 4800000C -04163B50 38600014 -04163B54 48000004 -04163B58 4E800020 -$Disable Course Collision (Hold D-Down) -043CE824 BF800000 -3A3A4D6C 00000004 -043CE824 420001CE -$Infinite Mushrooms -042BCC5C 480000EC -$Invisible Karts -041908B4 4E800020 -$Double Mushroom Boosts -042AD3EC 380000A0 -$Purely Random Items -0420CF28 38800013 -0420CF30 2C030010 -0420CF34 40820008 -0420CF38 38630001 -0420CF3C 4800009C -$Item Always Green Shell -0420CBC4 38600000 -$Item Always Special Green Shell -0420CBC4 38600001 -$Item Always Red Shell -0420CBC4 38600002 -$Item Always Banana -0420CBC4 38600003 -$Item Always Special Banana -0420CBC4 38600004 -$Item Always Mushroom -0420CBC4 38600005 -$Item Always Star -0420CBC4 38600006 -$Item Always Wan Wan -0420CBC4 38600007 -$Item Always Bomb -0420CBC4 38600008 -$Item Always Bros Special -0420CBC4 38600009 -$Item Always Lightning -0420CBC4 3860000A -$Item Always Yoshi Egg -0420CBC4 3860000B -$Item Always Golden Mushroom -0420CBC4 3860000C -$Item Always Homing Shell -0420CBC4 3860000D -$Item Always Heart -0420CBC4 3860000E -$Item Always Fake Prezzie -0420CBC4 3860000F -$Item Always Special Shells -0420CBC4 38600011 -$Item Always 3 Mushrooms -0420CBC4 38600012 -$Goraud Shading -040A9714 4E800020 -$Reduced Nintendo Blur -022B3382 000000E8 -$Increased Nintendo Blur -022B3382 000000CC -[Video] -ProjectionHack = 0 +# GM4E01 - Mario Kart: Double Dash!! +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) +[OnFrame] +[ActionReplay] +$Everything Unlocked +023BC1C0 0003FFFF +$Stars Last Forever +045633BF 08000000 +042B0540 4BD53700 +$Extra Speed +043D45A0 46C80000 +042B17A8 C3E20000 +$Press Z to Jump +3A3A4D6C 00000010 +423CC118 019E4300 +$D-Pad Up Freezes Timer +0A3A4D6C 00000008 +04189348 60000000 +$D-Pad Down Unfreezes Timer +0A3A4D6C 00000004 +04189348 4BFFD9E9 +$Other Karts Can't Move +04247504 60000000 +$Tiny Karts +043D45A4 3F000000 +042D3668 C0220004 +$Max Race Points +043B11CC 000003E7 +$Press D-Pad Left For Star +042B0540 4BD53700 +8A3A4D6C 00000001 +042AF120 48000208 +042AF334 60000000 +042C7A00 38000000 +00000000 40000000 +923A4D6C 00000001 +042AF120 40820208 +042AF334 41820010 +042C7A00 80040008 +00000000 40000000 +$Log Bridges Dont Sway +041EAC2C 4E800020 +$Weapons Are Useless +041F35D4 4E800020 +$Turn off Course Hazards +041F4DA4 4E800020 +$All Races: 1 Lap +04187BAC 38000001 +$Unrestricted Kart Selection +04163B30 7C673214 +04163B34 2C030015 +04163B38 41820010 +04163B3C 2C030000 +04163B40 41800010 +04163B44 48000014 +04163B48 38600000 +04163B4C 4800000C +04163B50 38600014 +04163B54 48000004 +04163B58 4E800020 +$Disable Course Collision (Hold D-Down) +043CE824 BF800000 +3A3A4D6C 00000004 +043CE824 420001CE +$Infinite Mushrooms +042BCC5C 480000EC +$Invisible Karts +041908B4 4E800020 +$Double Mushroom Boosts +042AD3EC 380000A0 +$Purely Random Items +0420CF28 38800013 +0420CF30 2C030010 +0420CF34 40820008 +0420CF38 38630001 +0420CF3C 4800009C +$Item Always Green Shell +0420CBC4 38600000 +$Item Always Special Green Shell +0420CBC4 38600001 +$Item Always Red Shell +0420CBC4 38600002 +$Item Always Banana +0420CBC4 38600003 +$Item Always Special Banana +0420CBC4 38600004 +$Item Always Mushroom +0420CBC4 38600005 +$Item Always Star +0420CBC4 38600006 +$Item Always Wan Wan +0420CBC4 38600007 +$Item Always Bomb +0420CBC4 38600008 +$Item Always Bros Special +0420CBC4 38600009 +$Item Always Lightning +0420CBC4 3860000A +$Item Always Yoshi Egg +0420CBC4 3860000B +$Item Always Golden Mushroom +0420CBC4 3860000C +$Item Always Homing Shell +0420CBC4 3860000D +$Item Always Heart +0420CBC4 3860000E +$Item Always Fake Prezzie +0420CBC4 3860000F +$Item Always Special Shells +0420CBC4 38600011 +$Item Always 3 Mushrooms +0420CBC4 38600012 +$Goraud Shading +040A9714 4E800020 +$Reduced Nintendo Blur +022B3382 000000E8 +$Increased Nintendo Blur +022B3382 000000CC +[Video] +ProjectionHack = 0 diff --git a/GM4P01.ini b/GM4P01.ini index d69b3674f5..23c7114422 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -1,140 +1,140 @@ -# GM4P01 - Mario Kart: Double Dash!! -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) -[OnFrame]#Add memory patches here. -[ActionReplay]#Add decrypted action replay cheats here. -$Stars Last Forever -044C2F9B 18000000 -802B0504 60000000 -$Extra Speed -044C2F9C 18000000 -043DE3E0 468001CE -042B176C C3E20000 -$Open Characters/Courses -044C2F9D 18000000 -003C5FE7 000000FF -$Open All Karts -044C2F9E 18000000 -003C5FE0 000006FF -$Stop Lap Timer (DPad Up) -044C2F9F 18000000 -0A3AEB8C 00000008 -041881EC 388001CE -$Enable Lap Timer (Dpad Down) -044C2FA0 18000000 -0A3AEB8C 00000004 -041881EC 4BFFD9E9 -$Infinite Mushrooms -044CC62A 18000000 -042BCC20 480000EC -$Double Mushroom Boosts -044CC62B 18000000 -042AD3C8 380000A0 -$All Races: 1 Lap -044CC62C 18000000 -04186A50 38000001 -$Others Karts Cant Move -044C2FA1 18000000 -042474D4 60000000 -$Massive Karts -044C2FA2 18000000 -043DE3E4 3FC00000 -042D362C C0220004 -$Tiny Karts -044C2FA3 18000000 -043DE3E4 3F000000 -042D362C C0220004 -$Log Bridges Dont Sway -044CC62D 18000000 -041EABFC 4E800020 -$Weapons Are Useless -044CC62E 18000000 -041F35A4 4E800020 -$Turn off Course Hazards -044CC62F 18000000 -041F4D74 4E800020 -$Moon Jump (Hold DPad Right) -044CC630 18000000 -043D8694 BF800000 -3A3AEB8C 00000002 -043D8694 41600000 -$Unrestricted Kart Selection -044C573D 18000000 -041629D4 7C673214 -041629D8 2C030015 -041629DC 41820010 -041629E0 2C030000 -041629E4 41800010 -041629E8 48000014 -041629EC 38600000 -041629F0 4800000C -041629F4 38600014 -041629F8 48000004 -041629FC 4E800020 -$Item Always Green Shell -044C59C1 18000000 -0420CB94 38600000 -$Item Always Special Green Shell -044C59C2 18000000 -0420CB94 38600001 -$Item Always Red Shell -044C59C3 18000000 -0420CB94 38600002 -$Item Always Banana -044C59C4 18000000 -0420CB94 38600003 -$Item Always Special Banana -044C59C5 18000000 -0420CB94 38600004 -$Item Always Mushroom -044C59C6 18000000 -0420CB94 38600005 -$Item Always Star -044C59C7 18000000 -0420CB94 38600006 -$Item Always Wan Wan -044C59C8 18000000 -0420CB94 38600007 -$Item Always Bomb -044C59C9 18000000 -0420CB94 38600008 -$Item Always Bros Special -044C59CA 18000000 -0420CB94 38600009 -$Item Always Lightning -044C59CB 18000000 -0420CB94 3860000A -$Item Always Yoshi Egg -044C59CC 18000000 -0420CB94 3860000B -$Item Always Golden Mushroom -044C59CD 18000000 -0420CB94 3860000C -$Item Always Homing Shell -044C59CE 18000000 -0420CB94 3860000D -$Item Always Heart -044C59CF 18000000 -0420CB94 3860000E -$Item Always Fake Prezzie -044C59D0 18000000 -0420CB94 3860000F -$Item Always Special Shells -044C59D1 18000000 -0420CB94 38600011 -$Item Always 3 Mushrooms -044C59D2 18000000 -0420CB94 38600012 -$Reduced Nintendo Blur -044CC631 18000000 -022B3346 000000E8 -$Increased Nintendo Blur -044CC632 18000000 -022B3346 000000CC -$Goraud Shading -044CC633 18000000 -040A9714 4E800020 -[Video] -ProjectionHack = 0 +# GM4P01 - Mario Kart: Double Dash!! +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = Disable "emulate format changes" to increase the game speed(r6730) +[OnFrame]#Add memory patches here. +[ActionReplay]#Add decrypted action replay cheats here. +$Stars Last Forever +044C2F9B 18000000 +802B0504 60000000 +$Extra Speed +044C2F9C 18000000 +043DE3E0 468001CE +042B176C C3E20000 +$Open Characters/Courses +044C2F9D 18000000 +003C5FE7 000000FF +$Open All Karts +044C2F9E 18000000 +003C5FE0 000006FF +$Stop Lap Timer (DPad Up) +044C2F9F 18000000 +0A3AEB8C 00000008 +041881EC 388001CE +$Enable Lap Timer (Dpad Down) +044C2FA0 18000000 +0A3AEB8C 00000004 +041881EC 4BFFD9E9 +$Infinite Mushrooms +044CC62A 18000000 +042BCC20 480000EC +$Double Mushroom Boosts +044CC62B 18000000 +042AD3C8 380000A0 +$All Races: 1 Lap +044CC62C 18000000 +04186A50 38000001 +$Others Karts Cant Move +044C2FA1 18000000 +042474D4 60000000 +$Massive Karts +044C2FA2 18000000 +043DE3E4 3FC00000 +042D362C C0220004 +$Tiny Karts +044C2FA3 18000000 +043DE3E4 3F000000 +042D362C C0220004 +$Log Bridges Dont Sway +044CC62D 18000000 +041EABFC 4E800020 +$Weapons Are Useless +044CC62E 18000000 +041F35A4 4E800020 +$Turn off Course Hazards +044CC62F 18000000 +041F4D74 4E800020 +$Moon Jump (Hold DPad Right) +044CC630 18000000 +043D8694 BF800000 +3A3AEB8C 00000002 +043D8694 41600000 +$Unrestricted Kart Selection +044C573D 18000000 +041629D4 7C673214 +041629D8 2C030015 +041629DC 41820010 +041629E0 2C030000 +041629E4 41800010 +041629E8 48000014 +041629EC 38600000 +041629F0 4800000C +041629F4 38600014 +041629F8 48000004 +041629FC 4E800020 +$Item Always Green Shell +044C59C1 18000000 +0420CB94 38600000 +$Item Always Special Green Shell +044C59C2 18000000 +0420CB94 38600001 +$Item Always Red Shell +044C59C3 18000000 +0420CB94 38600002 +$Item Always Banana +044C59C4 18000000 +0420CB94 38600003 +$Item Always Special Banana +044C59C5 18000000 +0420CB94 38600004 +$Item Always Mushroom +044C59C6 18000000 +0420CB94 38600005 +$Item Always Star +044C59C7 18000000 +0420CB94 38600006 +$Item Always Wan Wan +044C59C8 18000000 +0420CB94 38600007 +$Item Always Bomb +044C59C9 18000000 +0420CB94 38600008 +$Item Always Bros Special +044C59CA 18000000 +0420CB94 38600009 +$Item Always Lightning +044C59CB 18000000 +0420CB94 3860000A +$Item Always Yoshi Egg +044C59CC 18000000 +0420CB94 3860000B +$Item Always Golden Mushroom +044C59CD 18000000 +0420CB94 3860000C +$Item Always Homing Shell +044C59CE 18000000 +0420CB94 3860000D +$Item Always Heart +044C59CF 18000000 +0420CB94 3860000E +$Item Always Fake Prezzie +044C59D0 18000000 +0420CB94 3860000F +$Item Always Special Shells +044C59D1 18000000 +0420CB94 38600011 +$Item Always 3 Mushrooms +044C59D2 18000000 +0420CB94 38600012 +$Reduced Nintendo Blur +044CC631 18000000 +022B3346 000000E8 +$Increased Nintendo Blur +044CC632 18000000 +022B3346 000000CC +$Goraud Shading +044CC633 18000000 +040A9714 4E800020 +[Video] +ProjectionHack = 0 diff --git a/GM6EE9.ini b/GM6EE9.ini index 82332d89f3..81a6d06e25 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -1,11 +1,11 @@ -# GM6EE9 - Medabots Infinity 4th Submission -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use LLE plugin for proper ingame sound and speed (or disable idle skipping for proper speed)(r6730). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# GM6EE9 - Medabots Infinity 4th Submission +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use LLE plugin for proper ingame sound and speed (or disable idle skipping for proper speed)(r6730). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GM8E01.ini b/GM8E01.ini index c72c8d7b0f..adb71bd76c 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -1,93 +1,93 @@ -# GM8E01 - Metroid Prime -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play -EmulationIssues = -[Speedhacks] -0x80384b1c=400 -[OnFrame] -[ActionReplay] -$This Code Must Be On -043CB1A8 3C808000 -043CB1AC 93E4183C -043CB1B0 809F0008 -043CB1B4 4BDE05A8 -041AB758 4821FA50 -$Infinite Health -04049EA8 48000104 -$Infinite Missiles -4200183C 002500FF -4200183C 002700FF -$Infinite Balls -00457D1B 00000003 -$Infinite Power Balls -4200183C 00310003 -$Moonjump (Hold B) -0A7A55A4 00000200 -0446BABC 41200000 -$Play NES Metroid -0A7A55A4 00000440 -0001CA64 00000041 -0A7A55A4 00000840 -0001CA64 00000040 -$Have Ice Beam -4200183C 001B0001 -$Have Wave Beam -4200183C 001F0001 -$Have Plasma Beam -4200183C 00230001 -$Have Phazon Beam -01165C8D 08000000 -70458245 00000080 -087A55A9 000000C5 -00458245 0000007C -48457D33 00000000 -087A55A9 0000003B -00458245 000000FE -$Have Morph Ball -4200183C 00570001 -$Have Boost Ball -4200183C 005F0001 -$Have Spider Ball (break) -4200183C 00630001 -$Have Morph Ball Bomb -4200183C 002F0001 -$Have Power Bomb -4200183C 00330001 -$Have Varia Suit -4200183C 006F0001 -$Have Gravity Suit (break) -4200183C 00670001 -4200183C 006B0001 -$Have Phazon Suit (break) -4200183C 00730001 -$Have Combat Visor -4200183C 005B0001 -$Have Scan Visor -4200183C 002B0001 -$Have X-Ray Visor -4200183C 004B0001 -$Have Thermal Visor -4200183C 003B0001 -$Have Space Jump Boots -4200183C 00510001 -4200183C 00530001 -$Have Grapple Beam -4200183C 00470001 -$Have Missile Launcher -4200183C 00260001 -$Have Charge Beam -4200183C 003F0001 -$Have Beam Combo A -4200183C 00370001 -$Have Beam Combo B -4200183C 00430001 -$Have Beam Combo C -4200183C 004F0001 -[Core] -[Video] -SafeTextureCache = 1 -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# GM8E01 - Metroid Prime +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play +EmulationIssues = +[Speedhacks] +0x80384b1c=400 +[OnFrame] +[ActionReplay] +$This Code Must Be On +043CB1A8 3C808000 +043CB1AC 93E4183C +043CB1B0 809F0008 +043CB1B4 4BDE05A8 +041AB758 4821FA50 +$Infinite Health +04049EA8 48000104 +$Infinite Missiles +4200183C 002500FF +4200183C 002700FF +$Infinite Balls +00457D1B 00000003 +$Infinite Power Balls +4200183C 00310003 +$Moonjump (Hold B) +0A7A55A4 00000200 +0446BABC 41200000 +$Play NES Metroid +0A7A55A4 00000440 +0001CA64 00000041 +0A7A55A4 00000840 +0001CA64 00000040 +$Have Ice Beam +4200183C 001B0001 +$Have Wave Beam +4200183C 001F0001 +$Have Plasma Beam +4200183C 00230001 +$Have Phazon Beam +01165C8D 08000000 +70458245 00000080 +087A55A9 000000C5 +00458245 0000007C +48457D33 00000000 +087A55A9 0000003B +00458245 000000FE +$Have Morph Ball +4200183C 00570001 +$Have Boost Ball +4200183C 005F0001 +$Have Spider Ball (break) +4200183C 00630001 +$Have Morph Ball Bomb +4200183C 002F0001 +$Have Power Bomb +4200183C 00330001 +$Have Varia Suit +4200183C 006F0001 +$Have Gravity Suit (break) +4200183C 00670001 +4200183C 006B0001 +$Have Phazon Suit (break) +4200183C 00730001 +$Have Combat Visor +4200183C 005B0001 +$Have Scan Visor +4200183C 002B0001 +$Have X-Ray Visor +4200183C 004B0001 +$Have Thermal Visor +4200183C 003B0001 +$Have Space Jump Boots +4200183C 00510001 +4200183C 00530001 +$Have Grapple Beam +4200183C 00470001 +$Have Missile Launcher +4200183C 00260001 +$Have Charge Beam +4200183C 003F0001 +$Have Beam Combo A +4200183C 00370001 +$Have Beam Combo B +4200183C 00430001 +$Have Beam Combo C +4200183C 004F0001 +[Core] +[Video] +SafeTextureCache = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GM8J01.ini b/GM8J01.ini index 1139d59d44..e0d3aa56a9 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -1,15 +1,15 @@ -# GM8E01 - Metroid Prime -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -0x803708f8=400 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" -[OnFrame] -#Add memory patches to be applied every frame here. -[ActionReplay] -[Video] -SafeTextureCache = 1 +# GM8E01 - Metroid Prime +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x803708f8=400 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] +[Video] +SafeTextureCache = 1 EFBToTextureEnable = 0 \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index c72365f80f..69de1be203 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -1,18 +1,18 @@ -# GM8P01 - Metroid Prime -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -# Patch OSYieldThread to take more time - MP1's idle loop is really stupid. -0x8036eba0=400 -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = needs safe texture cache -[EmuState] -EmulationStateId = 0 -[OnFrame] -[ActionReplay] -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# GM8P01 - Metroid Prime +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +# Patch OSYieldThread to take more time - MP1's idle loop is really stupid. +0x8036eba0=400 +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = needs safe texture cache +[EmuState] +EmulationStateId = 0 +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 EFBToTextureEnable = 0 \ No newline at end of file diff --git a/GMBE8P.ini b/GMBE8P.ini index 01609679e3..d6ab025ca9 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -1,13 +1,13 @@ -# GMBE8P - Super Monkey Ball (U) -[Core] -EnableFPRF=True -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -[Gecko] +# GMBE8P - Super Monkey Ball (U) +[Core] +EnableFPRF=True +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GMBP8P.ini b/GMBP8P.ini index 51403de1bf..7ecc6ffa4b 100644 --- a/GMBP8P.ini +++ b/GMBP8P.ini @@ -1,12 +1,12 @@ -# GMBP8P - Super Monkey Ball (PAL) -[Core] -EnableFPRF=True -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GMBP8P - Super Monkey Ball (PAL) +[Core] +EnableFPRF=True +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GMFS69.ini b/GMFS69.ini index d30a97e6a6..47d6b65825 100644 --- a/GMFS69.ini +++ b/GMFS69.ini @@ -1,6 +1,6 @@ -# GMFS69 - Medal of Honor Frontline -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GMFS69 - Medal of Honor Frontline +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMHE52.ini b/GMHE52.ini index 2ee653d9f0..0689ae8bdb 100644 --- a/GMHE52.ini +++ b/GMHE52.ini @@ -1,11 +1,11 @@ -# GMHE52 - Mat Hoffman's Pro BMX 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs real Xfb for videos to show up (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# GMHE52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GMHF52.ini b/GMHF52.ini index c34acac12c..40b93f4eb2 100644 --- a/GMHF52.ini +++ b/GMHF52.ini @@ -1,11 +1,11 @@ -# GMHF52 - Mat Hoffman's Pro BMX 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs real Xfb for videos to show up (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# GMHF52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GMHP52.ini b/GMHP52.ini index 1e331694a0..d280245ae2 100644 --- a/GMHP52.ini +++ b/GMHP52.ini @@ -1,11 +1,11 @@ -# GMHP52 - Mat Hoffman's Pro BMX 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs real Xfb for videos to show up (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# GMHP52 - Mat Hoffman's Pro BMX 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real Xfb for videos to show up (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GMKD5D.ini b/GMKD5D.ini index 69b8072142..e717feaf1a 100644 --- a/GMKD5D.ini +++ b/GMKD5D.ini @@ -1,6 +1,6 @@ -# GMKD5D - Mortal Kombat Deadly Alliance -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GMKD5D - Mortal Kombat Deadly Alliance +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMLEA4.ini b/GMLEA4.ini index d834d9dfb5..4ef2d7da2f 100644 --- a/GMLEA4.ini +++ b/GMLEA4.ini @@ -1,7 +1,7 @@ -# GMLEA4 - ESPN MLS ExtraTime 2002 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = EXTREME SLOW AND BAD SOUND -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GMLEA4 - ESPN MLS ExtraTime 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = EXTREME SLOW AND BAD SOUND +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMPE01.ini b/GMPE01.ini index 297bc69aa5..46a1adfb22 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -1,104 +1,104 @@ -# GMPE01 - Mario Party 4 -[EmuState] -#The Emulation State. -EmulationStateId = 4 -Issues="The bubbles in into scene when starting a game are not shaded right?" -[OnFrame] -#Add memory patches here. - -[ActionReplay] -$All Mini Games Unlocked -0218FDF0 -0003FFFF - -$Player 1 Max Coins -0218FC54 000003E7 - -$Player 1 No Coins -0218FC54 00000000 - -$Player 1 Max Stars -0218FC62 000003E7 - -$Player 1 No Stars -0218FC62 00000000 - -$Player 1 Always Has Magic Lamp -0018FC3D 0000000C - -$Player 2 Max Coins -0218FC84 000003E7 - -$Player 2 No Coins -0218FC84 00000000 - -$Player 2 Max Stars -0018FC92 000003E7 - -$Player 2 No Stars -0018FC92 00000000 - -$Player 2 Always Has Magic Lamp -0018FC6D 0000000C - -$Player 3 Max Coins -0218FCB4 000003E7 - -$Player 3 No Coins -0218FCB4 000003E7 - -$Player 3 Max Stars -0218FCC2 000003E7 - -$Player 3 No Stars -0218FCC2 00000000 - -$Player 3 Always Has Magic Lamp -0018FC9D 0000000C - -$Player 4 Max Coins -0218FCE4 000003E7 - -$Player 4 No Coins -0218FCE4 00000000 - -$Player 4 Max Stars -0218FCF2 000003E7 - -$Player 4 No Stars -0218FCF2 00000000 - -$Player 4 Always Has Magic Lamp -0018FCCD 0000000C - -$Hold Y To Roll 10 -3A1E67F0 00000800 -0416B928 41200000 - -$Hold L To Roll 1 -3A1E67F0 00000040 -0416B928 3F000000 - -$L+X No More Moves(Use While Moving) -8A1E67F0 00000440 -0018FC42 00000001 -0018FC72 00000001 -0018FCA2 00000001 -0018FCD2 00000001 -00000000 40000000 - -$L+Y Infinite Moves(While Moving) -8A1E67F0 00000840 -0018FC42 0000000A -0018FC72 0000000A -0018FCA2 0000000A -0018FCD2 0000000A -00000000 40000000 - -$Press Z+R To Be On Turn 20 -0A1E67F0 00000030 -0018FCFC 00000014 - -$Press Z+L To Be On Turn 1 -0A1E67F0 00000050 +# GMPE01 - Mario Party 4 +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="The bubbles in into scene when starting a game are not shaded right?" +[OnFrame] +#Add memory patches here. + +[ActionReplay] +$All Mini Games Unlocked +0218FDF0 +0003FFFF + +$Player 1 Max Coins +0218FC54 000003E7 + +$Player 1 No Coins +0218FC54 00000000 + +$Player 1 Max Stars +0218FC62 000003E7 + +$Player 1 No Stars +0218FC62 00000000 + +$Player 1 Always Has Magic Lamp +0018FC3D 0000000C + +$Player 2 Max Coins +0218FC84 000003E7 + +$Player 2 No Coins +0218FC84 00000000 + +$Player 2 Max Stars +0018FC92 000003E7 + +$Player 2 No Stars +0018FC92 00000000 + +$Player 2 Always Has Magic Lamp +0018FC6D 0000000C + +$Player 3 Max Coins +0218FCB4 000003E7 + +$Player 3 No Coins +0218FCB4 000003E7 + +$Player 3 Max Stars +0218FCC2 000003E7 + +$Player 3 No Stars +0218FCC2 00000000 + +$Player 3 Always Has Magic Lamp +0018FC9D 0000000C + +$Player 4 Max Coins +0218FCE4 000003E7 + +$Player 4 No Coins +0218FCE4 00000000 + +$Player 4 Max Stars +0218FCF2 000003E7 + +$Player 4 No Stars +0218FCF2 00000000 + +$Player 4 Always Has Magic Lamp +0018FCCD 0000000C + +$Hold Y To Roll 10 +3A1E67F0 00000800 +0416B928 41200000 + +$Hold L To Roll 1 +3A1E67F0 00000040 +0416B928 3F000000 + +$L+X No More Moves(Use While Moving) +8A1E67F0 00000440 +0018FC42 00000001 +0018FC72 00000001 +0018FCA2 00000001 +0018FCD2 00000001 +00000000 40000000 + +$L+Y Infinite Moves(While Moving) +8A1E67F0 00000840 +0018FC42 0000000A +0018FC72 0000000A +0018FCA2 0000000A +0018FCD2 0000000A +00000000 40000000 + +$Press Z+R To Be On Turn 20 +0A1E67F0 00000030 +0018FCFC 00000014 + +$Press Z+L To Be On Turn 1 +0A1E67F0 00000050 0018FCFC 00000001 \ No newline at end of file diff --git a/GMPP01.ini b/GMPP01.ini index 47241ff143..0cac342e12 100644 --- a/GMPP01.ini +++ b/GMPP01.ini @@ -1,10 +1,10 @@ -# GMPP01 - Mario Party 4 - -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GMPP01 - Mario Party 4 + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GMSE01.ini b/GMSE01.ini index 9629eb0713..b53cb1368a 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -1,134 +1,134 @@ -[EmuState] -#The Emulation State. -EmulationStateId = 4 -[OnFrame] -#Add memory patches to be applied every frame here. -[ActionReplay] -$All Shines (not working) -045708E8 FFFFFFFF -045708EC FFFFFFFF -045708F0 FFFFFFFF -$Open all levels and nozzles (not working?) -04570958 FFFFFFFF -0457095C FFFFFFFF -$8 red coins(press L & B) (not working?) -0A3FBBF4 00000240 -025709DE 00000008 -$Infinite hover time -042640BC 60000000 -$Infinite water -04263F58 38002710 -042635B0 60000000 -$Infinite health (not working?) -424057F4 00040009 -$Infinite Jetpack -0426C330 60000000 -$Infinite Hose -0426B9C8 60000000 -$Infinite Lives -04578A04 00000063 -$Super Jump -0A404454 00000100 -4240E12C 05003DC0 -12404454 00000100 -4240E12C 05003E80 -$99 lives -00570967 00000063 -$Test Level -043E9710 00000C01 -$Low Gravity -4240E12C 05003E00 -$Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) -04002F00 3C608041 -04002F04 8063E12C -04002F08 80C3FFCC -04002F0C 2C060000 -04002F10 4D820020 -04002F14 C2660008 -04002F18 EE852824 -04002F1C EE93A02A -04002F20 FC019840 -04002F24 4C800020 -04002F28 FC20A090 -04002F2C 38C00008 -04002F30 90C30248 -04002F34 4E800020 -0A404454 00000008 -04189854 4BE796AC -0A404454 00000004 -04189854 4E800020 -$Do Not Have To Move Before Triple Jump -4240E10C 06B00000 -$Spin Jump Gravity - Really Slow Fall -4240E10C 058E3D00 -$Spin Jump Gravity - Almost No Fall -4240E10C 058E0000 -$Spin Jump Gravity - Fall Really Fast -4240E10C 058E4200 -$Spin Jump Gravity - Normal Speed -4240E10C 058E3EB3 -$Insane heat waves Crazy colors everywhere! -043AA070 41200000 -$Double vision heat wave (narrow) -043AA070 3F600000 -$Double vision heat wave (wide) -043AA070 3F400000 -$Use only one of following two. Vanish point visual distortion -043AB304 3E000000 -$Hard to select file, activators will work if you add them.. Camera is far out -043AB304 3F000000 -$X textures -043DB210 41200000 -$Y textures -043DB224 41200000 -$Z textures -043DB238 41200000 -$Strangely distorted people -0440CC24 3F900000 -$Mute game -04417248 00000000 -$Magnify camera -04417690 3F900000 -$Warped camera view -044176A8 3E000000 -$Poorly Shaded Mario -044176FC 00000000 -#Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work -#B+D-Pad Up: Rocket Nozzle -#B+D-Pad Left: Turbo Nozzle -#B+D-Pad Right: Hover Nozzle -#B+D-PadDown: Jump Nozzle -$Nozzle Modifier -0A404454 00000208 -04269F50 3BE00001 -0A404454 00000204 -04269F50 3BE00002 -0A404454 00000201 -04269F50 3BE00005 -0A404454 00000202 -04269F50 3BE00004 -$Always Green Yoshi -405F3A90 04AE4C00 -$Hold B To Run Super Fast -0A404454 00000200 -4240E12C 06E44200 -12404454 00000200 -4240E12C 06E43F80 -$D-Pad Up For Large Mario -8A404454 00000008 -4240E12C 4DE43FF8 -4240E12C 4DE63FF8 -4240E12C 4DE83FF8 -00000000 40000000 -$D-Pad Down For Mini Mario -8A404454 00000004 -4240E12C 4DE43E88 -4240E12C 4DE63E88 -4240E12C 4DE83E88 -00000000 40000000 -$D-Pad Left For Normal Mario -8A404454 00000004 -4240E12C 4DE43F80 -4240E12C 4DE63F80 -4240E12C 4DE83F80 +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] +$All Shines (not working) +045708E8 FFFFFFFF +045708EC FFFFFFFF +045708F0 FFFFFFFF +$Open all levels and nozzles (not working?) +04570958 FFFFFFFF +0457095C FFFFFFFF +$8 red coins(press L & B) (not working?) +0A3FBBF4 00000240 +025709DE 00000008 +$Infinite hover time +042640BC 60000000 +$Infinite water +04263F58 38002710 +042635B0 60000000 +$Infinite health (not working?) +424057F4 00040009 +$Infinite Jetpack +0426C330 60000000 +$Infinite Hose +0426B9C8 60000000 +$Infinite Lives +04578A04 00000063 +$Super Jump +0A404454 00000100 +4240E12C 05003DC0 +12404454 00000100 +4240E12C 05003E80 +$99 lives +00570967 00000063 +$Test Level +043E9710 00000C01 +$Low Gravity +4240E12C 05003E00 +$Jesus Mode A.K.A. Walk on Water D-Pad Up/Down = On/Off (not supported yet) +04002F00 3C608041 +04002F04 8063E12C +04002F08 80C3FFCC +04002F0C 2C060000 +04002F10 4D820020 +04002F14 C2660008 +04002F18 EE852824 +04002F1C EE93A02A +04002F20 FC019840 +04002F24 4C800020 +04002F28 FC20A090 +04002F2C 38C00008 +04002F30 90C30248 +04002F34 4E800020 +0A404454 00000008 +04189854 4BE796AC +0A404454 00000004 +04189854 4E800020 +$Do Not Have To Move Before Triple Jump +4240E10C 06B00000 +$Spin Jump Gravity - Really Slow Fall +4240E10C 058E3D00 +$Spin Jump Gravity - Almost No Fall +4240E10C 058E0000 +$Spin Jump Gravity - Fall Really Fast +4240E10C 058E4200 +$Spin Jump Gravity - Normal Speed +4240E10C 058E3EB3 +$Insane heat waves Crazy colors everywhere! +043AA070 41200000 +$Double vision heat wave (narrow) +043AA070 3F600000 +$Double vision heat wave (wide) +043AA070 3F400000 +$Use only one of following two. Vanish point visual distortion +043AB304 3E000000 +$Hard to select file, activators will work if you add them.. Camera is far out +043AB304 3F000000 +$X textures +043DB210 41200000 +$Y textures +043DB224 41200000 +$Z textures +043DB238 41200000 +$Strangely distorted people +0440CC24 3F900000 +$Mute game +04417248 00000000 +$Magnify camera +04417690 3F900000 +$Warped camera view +044176A8 3E000000 +$Poorly Shaded Mario +044176FC 00000000 +#Press the buttons below to switch to another nozzle. You must have your nozzle set to squirt for it to work +#B+D-Pad Up: Rocket Nozzle +#B+D-Pad Left: Turbo Nozzle +#B+D-Pad Right: Hover Nozzle +#B+D-PadDown: Jump Nozzle +$Nozzle Modifier +0A404454 00000208 +04269F50 3BE00001 +0A404454 00000204 +04269F50 3BE00002 +0A404454 00000201 +04269F50 3BE00005 +0A404454 00000202 +04269F50 3BE00004 +$Always Green Yoshi +405F3A90 04AE4C00 +$Hold B To Run Super Fast +0A404454 00000200 +4240E12C 06E44200 +12404454 00000200 +4240E12C 06E43F80 +$D-Pad Up For Large Mario +8A404454 00000008 +4240E12C 4DE43FF8 +4240E12C 4DE63FF8 +4240E12C 4DE83FF8 +00000000 40000000 +$D-Pad Down For Mini Mario +8A404454 00000004 +4240E12C 4DE43E88 +4240E12C 4DE63E88 +4240E12C 4DE83E88 +00000000 40000000 +$D-Pad Left For Normal Mario +8A404454 00000004 +4240E12C 4DE43F80 +4240E12C 4DE63F80 +4240E12C 4DE83F80 00000000 40000000 \ No newline at end of file diff --git a/GMSP01.ini b/GMSP01.ini index 930c01aded..3c61dce698 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -1,64 +1,64 @@ -# GMSP01 - Super Mario Sunshine -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = needs EFB to Ram -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(M) -00E60ADD 98000000 -C4347930 00000200 -$99 Lives -00E60ADE 18000000 -00570967 00000063 -$Infinite Health -00E60ADF 18000000 -424057F4 00040009 -$Infinite water -00E6151F 18000000 -04263F58 38002710 -042635B0 60000000 -$Infinite hover time -00E61520 18000000 -042640BC 60000000 -$8 Red coins (Press L+B) -00E61642 18000000 -0A3FBBF4 00000240 -025709DE 00000008 -$Open Levels/Nozzles -00E60AE0 18000000 -04570958 FFFFFFFF -0457095C FFFFFFFF -$All Shines -00E60AE1 18000000 -045708E8 FFFFFFFF -045708EC FFFFFFFF -045708F0 FFFFFFFF -$Low Gravity -00E60AE2 18000000 -424057F4 05003E00 -$Low Spin Gravity -00E60AE3 18000000 -424057F4 050A3200 -$Super Spin -00E60AE4 18000000 -424057F4 09423200 -$Super Speed -00E60AE5 18000000 -424057F4 06E44200 -$Breath Underwater -00E60AE6 18000000 -424057F4 08967FFF -$Have Sunshine Shirt -00E60AE7 18000000 -424057F4 00000010 -$Any Fruit Opens Yoshi Eggs -00E66B5B 18000000 -041B47B8 60000000 -$Yoshi Loves Water -00E66B5C 18000000 -0426837C 4E800020 -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# GMSP01 - Super Mario Sunshine +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = needs EFB to Ram +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +00E60ADD 98000000 +C4347930 00000200 +$99 Lives +00E60ADE 18000000 +00570967 00000063 +$Infinite Health +00E60ADF 18000000 +424057F4 00040009 +$Infinite water +00E6151F 18000000 +04263F58 38002710 +042635B0 60000000 +$Infinite hover time +00E61520 18000000 +042640BC 60000000 +$8 Red coins (Press L+B) +00E61642 18000000 +0A3FBBF4 00000240 +025709DE 00000008 +$Open Levels/Nozzles +00E60AE0 18000000 +04570958 FFFFFFFF +0457095C FFFFFFFF +$All Shines +00E60AE1 18000000 +045708E8 FFFFFFFF +045708EC FFFFFFFF +045708F0 FFFFFFFF +$Low Gravity +00E60AE2 18000000 +424057F4 05003E00 +$Low Spin Gravity +00E60AE3 18000000 +424057F4 050A3200 +$Super Spin +00E60AE4 18000000 +424057F4 09423200 +$Super Speed +00E60AE5 18000000 +424057F4 06E44200 +$Breath Underwater +00E60AE6 18000000 +424057F4 08967FFF +$Have Sunshine Shirt +00E60AE7 18000000 +424057F4 00000010 +$Any Fruit Opens Yoshi Eggs +00E66B5B 18000000 +041B47B8 60000000 +$Yoshi Loves Water +00E66B5C 18000000 +0426837C 4E800020 +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/GMTP69.ini b/GMTP69.ini index b0c34b1303..7bb5b365d1 100644 --- a/GMTP69.ini +++ b/GMTP69.ini @@ -1,7 +1,7 @@ -# GMTP69 - Disney's PARTY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Needs Projectin Before R945" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GMTP69 - Disney's PARTY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projectin Before R945" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMUE5D.ini b/GMUE5D.ini index deeab31483..e8fa581000 100644 --- a/GMUE5D.ini +++ b/GMUE5D.ini @@ -1,7 +1,7 @@ -# GMUE5D - Dr. Muto -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = crash -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GMUE5D - Dr. Muto +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = crash +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GMXE70.ini b/GMXE70.ini index 4f7e808abb..263e9dcc1c 100644 --- a/GMXE70.ini +++ b/GMXE70.ini @@ -1,33 +1,33 @@ -# GMXE70 - Enter The Matrix -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Infinite Health -04099688 38000800 -$Infinite Ammo -0417989C 60000000 -$Infinite Focus -04195330 60000000 -$Turn On Invisibility Mode -040D6CB4 38000008 -$Press Focus Button for HyperMode(Use with health code and do not use in focus mode) -040BFFE4 60000000 -$Shoot For Rapid Fire -0C3EFC00 00000000 -041797C8 41820740 -0C3EFC00 01040000 -041797C8 60000000 -$Have All Weapons On Level -04950504 00000002 -$Have Test Level Unlocked(Save Game In Hacking Menu To Enable) -04950504 00002000 -$Enable Multiplayer fighting levels(Save Game In Hacking Menu To Enable) -04950504 00000280 -$Have Test And Multiplayer Fighting Levels(Save Game In Hacking Menu To Enable) -04950504 00002280 -[Video] -ProjectionHack = 0 +# GMXE70 - Enter The Matrix +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Health +04099688 38000800 +$Infinite Ammo +0417989C 60000000 +$Infinite Focus +04195330 60000000 +$Turn On Invisibility Mode +040D6CB4 38000008 +$Press Focus Button for HyperMode(Use with health code and do not use in focus mode) +040BFFE4 60000000 +$Shoot For Rapid Fire +0C3EFC00 00000000 +041797C8 41820740 +0C3EFC00 01040000 +041797C8 60000000 +$Have All Weapons On Level +04950504 00000002 +$Have Test Level Unlocked(Save Game In Hacking Menu To Enable) +04950504 00002000 +$Enable Multiplayer fighting levels(Save Game In Hacking Menu To Enable) +04950504 00000280 +$Have Test And Multiplayer Fighting Levels(Save Game In Hacking Menu To Enable) +04950504 00002280 +[Video] +ProjectionHack = 0 diff --git a/GNDE69.ini b/GNDE69.ini index 02693a70ae..3cfe5a2b6c 100644 --- a/GNDE69.ini +++ b/GNDE69.ini @@ -1,6 +1,6 @@ -# GNDE69 - NFS Underground -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GNDE69 - NFS Underground +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNHE5d.ini b/GNHE5d.ini index 5ddaaf602f..a9ba54d048 100644 --- a/GNHE5d.ini +++ b/GNHE5d.ini @@ -1,13 +1,13 @@ -# GNHE5d - NHL HITZ 20-02 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] -+$Nop Hack -0x80025BA0:dword:0x60000000 -[ActionReplay] -[Video] -ProjectionHack = 0 +# GNHE5d - NHL HITZ 20-02 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] ++$Nop Hack +0x80025BA0:dword:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GNJEAF.ini b/GNJEAF.ini index b5778964b7..2c46ed2f8b 100644 --- a/GNJEAF.ini +++ b/GNJEAF.ini @@ -1,8 +1,8 @@ -# GNJEAF - I-Ninja -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Cutscenes are black -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GNJEAF - I-Ninja +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Cutscenes are black +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNNE69.ini b/GNNE69.ini index 61d6d4eec5..29050c5c74 100644 --- a/GNNE69.ini +++ b/GNNE69.ini @@ -1,11 +1,11 @@ -# GNNE69 - NFL Street -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GNNE69 - NFL Street +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GNQE69.ini b/GNQE69.ini index 757c692e57..1af70a667f 100644 --- a/GNQE69.ini +++ b/GNQE69.ini @@ -1,7 +1,7 @@ -# GNQE69 - Madden NFL 2005 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Music is broken menu gfx glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GNQE69 - Madden NFL 2005 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Music is broken menu gfx glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNRJDA.ini b/GNRJDA.ini index c337434f61..90c0300ec2 100644 --- a/GNRJDA.ini +++ b/GNRJDA.ini @@ -1,6 +1,6 @@ -# GNRJDA - naruto gekitou ninja taisen -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GNRJDA - naruto gekitou ninja taisen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GNUEDA.ini b/GNUEDA.ini index 8985e08c56..d5df95f255 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -1,10 +1,10 @@ -# GNUEDA - NARUTO2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GNUEDA - NARUTO2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GNWE69.ini b/GNWE69.ini index 6e55cb1087..6b538fea9c 100644 --- a/GNWE69.ini +++ b/GNWE69.ini @@ -1,80 +1,80 @@ -# GNWE69 - Def Jam Fight For NY -[Core] -#Values set here will override the main dolphin settings. -TLBHack = 1 -Patch Region = 0x7e000000 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C426D8F0 0000FF01 -$Max/Infinite Cash -044477E0 05F5E0FF -040476F4 80AD0000 -$Max/Infinite Dev Points -044477E0 05F5E0FF -04047750 80AD0000 -$Max/Infinite Reward Points -044477E4 000003E7 -04057080 80AD0004 -$Player 1 Infinite Health -043F1494 44000000 -043F149C 44000000 -$Player 1 Infinite Stamina -043F1988 44000000 -043F14A8 42C80000 -$Player 1 Max Score -043F15C4 05F5E0FF -$Player 2 Infinite Health -043F278C 44000000 -043F2794 44000000 -$Player 2 No Health -043F278C 3F800000 -043F2794 3F800000 -$Player 2 Infinite Stamina -043F2C80 44000000 -043F27A0 42C80000 -$Player 2 No Stamina -043F2C80 3F800000 -043F27A0 3F800000 -$Player 2 Max Score -043F28BC 05F5E0FF -$Player 2 Low Score -043F28BC 00000000 -$Player 3 Infinite Health -043F3A84 44000000 -043F3A8C 44000000 -$Player 3 No Health -043F3A84 3F800000 -043F3A8C 3F800000 -$Player 3 Infinite Stamina -043F3F78 44000000 -043F3A98 42C80000 -$Player 3 No Stamina -043F3F78 3F800000 -043F3A98 3F800000 -$Player 3 Max Score -043F3BB4 05F5E0FF -$Player 3 Low Score -043F3BB4 00000000 -$Player 4 Infinite Health -043F4D7C 44000000 -043F4D84 44000000 -$Player 4 No Health -043F4D7C 3F800000 -043F4D84 3F800000 -$Player 4 Infinite Stamina -043F5270 44000000 -043F4D90 42C80000 -$Player 4 No Stamina -043F5270 3F800000 -043F4D90 3F800000 -$Player 4 Max Score -043F4EAC 05F5E0FF -$Player 4 Low Score -043F4EAC 00000000 -[Video] -ProjectionHack = 0 +# GNWE69 - Def Jam Fight For NY +[Core] +#Values set here will override the main dolphin settings. +TLBHack = 1 +Patch Region = 0x7e000000 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C426D8F0 0000FF01 +$Max/Infinite Cash +044477E0 05F5E0FF +040476F4 80AD0000 +$Max/Infinite Dev Points +044477E0 05F5E0FF +04047750 80AD0000 +$Max/Infinite Reward Points +044477E4 000003E7 +04057080 80AD0004 +$Player 1 Infinite Health +043F1494 44000000 +043F149C 44000000 +$Player 1 Infinite Stamina +043F1988 44000000 +043F14A8 42C80000 +$Player 1 Max Score +043F15C4 05F5E0FF +$Player 2 Infinite Health +043F278C 44000000 +043F2794 44000000 +$Player 2 No Health +043F278C 3F800000 +043F2794 3F800000 +$Player 2 Infinite Stamina +043F2C80 44000000 +043F27A0 42C80000 +$Player 2 No Stamina +043F2C80 3F800000 +043F27A0 3F800000 +$Player 2 Max Score +043F28BC 05F5E0FF +$Player 2 Low Score +043F28BC 00000000 +$Player 3 Infinite Health +043F3A84 44000000 +043F3A8C 44000000 +$Player 3 No Health +043F3A84 3F800000 +043F3A8C 3F800000 +$Player 3 Infinite Stamina +043F3F78 44000000 +043F3A98 42C80000 +$Player 3 No Stamina +043F3F78 3F800000 +043F3A98 3F800000 +$Player 3 Max Score +043F3BB4 05F5E0FF +$Player 3 Low Score +043F3BB4 00000000 +$Player 4 Infinite Health +043F4D7C 44000000 +043F4D84 44000000 +$Player 4 No Health +043F4D7C 3F800000 +043F4D84 3F800000 +$Player 4 Infinite Stamina +043F5270 44000000 +043F4D90 42C80000 +$Player 4 No Stamina +043F5270 3F800000 +043F4D90 3F800000 +$Player 4 Max Score +043F4EAC 05F5E0FF +$Player 4 Low Score +043F4EAC 00000000 +[Video] +ProjectionHack = 0 diff --git a/GO2E4F.ini b/GO2E4F.ini index 007267c663..149df6dfa7 100644 --- a/GO2E4F.ini +++ b/GO2E4F.ini @@ -1,7 +1,7 @@ -# GO2E4F - Blood Omen 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GO2E4F - Blood Omen 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GO7E69.ini b/GO7E69.ini index cf5fb80edf..d85c793006 100644 --- a/GO7E69.ini +++ b/GO7E69.ini @@ -1,23 +1,23 @@ -# GO7E69 - James Bond 007(tm): NightFire(tm) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Levels involving vehicles crash the emulator. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Infinite Health -0C1C7D94 00000001 -422B4BF0 040C42C8 -$Infinite Armor -00B976F8 00000064 -$Infinite Golden Wolfram PP7 -4C1C7D94 00000001 -422B4BF0 00C00007 -422B4BF0 00C10100 -$Infinite Helicopter Rockets and Bullets -014CDA65 000003E7 -014CDE09 000003E7 -014CE551 000003E7 -014CE1AD 000003E7 -[Video] -[Gecko] +# GO7E69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Levels involving vehicles crash the emulator. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Health +0C1C7D94 00000001 +422B4BF0 040C42C8 +$Infinite Armor +00B976F8 00000064 +$Infinite Golden Wolfram PP7 +4C1C7D94 00000001 +422B4BF0 00C00007 +422B4BF0 00C10100 +$Infinite Helicopter Rockets and Bullets +014CDA65 000003E7 +014CDE09 000003E7 +014CE551 000003E7 +014CE1AD 000003E7 +[Video] +[Gecko] diff --git a/GO7F69.ini b/GO7F69.ini index 69502c0a46..4efec3b9d2 100644 --- a/GO7F69.ini +++ b/GO7F69.ini @@ -1,31 +1,31 @@ -# GO7F69 - James Bond 007(tm): NightFire(tm) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = needs optimize quantizers off -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Moon Jump (Hold Y) -4A0901CE 00000004 -3A24C29C 00000800 -422B4C50 00204080 -$Infinite Health -0A0901CE 00000004 -0429EBAC 00000001 -0A0901CE 0000001C -0407D53C 380001CE -$Infinite Ammo -0A0901CE 00000004 -040EF910 3800000A -4A0901CE 0000001C -040FDD20 3920270F -040FDD28 913F0018 -$More Weapons -0A0901CE 00000004 -040F5F68 392001CE -$Unlock all Levels -4A0901CE 00000004 -00000000 80207C94 -00000001 000A0018 -[Video] -ProjectionHack = 0 +# GO7F69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = needs optimize quantizers off +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Moon Jump (Hold Y) +4A0901CE 00000004 +3A24C29C 00000800 +422B4C50 00204080 +$Infinite Health +0A0901CE 00000004 +0429EBAC 00000001 +0A0901CE 0000001C +0407D53C 380001CE +$Infinite Ammo +0A0901CE 00000004 +040EF910 3800000A +4A0901CE 0000001C +040FDD20 3920270F +040FDD28 913F0018 +$More Weapons +0A0901CE 00000004 +040F5F68 392001CE +$Unlock all Levels +4A0901CE 00000004 +00000000 80207C94 +00000001 000A0018 +[Video] +ProjectionHack = 0 diff --git a/GO7P69.ini b/GO7P69.ini index 9b5a030ec5..d39a8b9f2c 100644 --- a/GO7P69.ini +++ b/GO7P69.ini @@ -1,50 +1,50 @@ -# GO7P69 - James Bond 007(tm): NightFire(tm) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues= -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(M) -018010A2 98000000 -0C554E8C 4E800020 -C4554E8C 0000FF00 -4C169C34 4E800020 -C4169C34 0002FF01 -C415795C 0000FF03 -0C5036C0 4E800020 -C45036C0 0000FF04 -4C1C3498 4E800020 -C41C3498 0000FF05 -C41438BC 0000FF06 - -$Infinite Health -0180E47C 18000000 -0A0901CE 00000004 -0429EBAC 00000001 -0A0901CE 0000001C -0407D53C 380001CE - -$Infinite Ammo -0180E47D 18000000 -0A0901CE 00000004 -040EF910 3800000A -4A0901CE 0000001C -040FDD20 3920270F -040FDD28 913F0018 - -$Moon Jump (Hold Y) -0180E47E 18000000 -4A0901CE 00000004 -3A24C29C 00000800 -422B4C50 00204080 - -$More Weapons -0180E480 18000000 -0A0901CE 00000004 -040F5F68 392001CE - -$Unlock Levels -0180E47F 18000000 -4A0901CE 00000004 -00000000 80207C94 +# GO7P69 - James Bond 007(tm): NightFire(tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues= +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +018010A2 98000000 +0C554E8C 4E800020 +C4554E8C 0000FF00 +4C169C34 4E800020 +C4169C34 0002FF01 +C415795C 0000FF03 +0C5036C0 4E800020 +C45036C0 0000FF04 +4C1C3498 4E800020 +C41C3498 0000FF05 +C41438BC 0000FF06 + +$Infinite Health +0180E47C 18000000 +0A0901CE 00000004 +0429EBAC 00000001 +0A0901CE 0000001C +0407D53C 380001CE + +$Infinite Ammo +0180E47D 18000000 +0A0901CE 00000004 +040EF910 3800000A +4A0901CE 0000001C +040FDD20 3920270F +040FDD28 913F0018 + +$Moon Jump (Hold Y) +0180E47E 18000000 +4A0901CE 00000004 +3A24C29C 00000800 +422B4C50 00204080 + +$More Weapons +0180E480 18000000 +0A0901CE 00000004 +040F5F68 392001CE + +$Unlock Levels +0180E47F 18000000 +4A0901CE 00000004 +00000000 80207C94 00000001 000A0018 \ No newline at end of file diff --git a/GOBE4Z.ini b/GOBE4Z.ini index 056567a811..39a0ca44a5 100644 --- a/GOBE4Z.ini +++ b/GOBE4Z.ini @@ -1,7 +1,7 @@ -# GOBE4Z - Bad Boys Miami Takedown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad voice sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOBE4Z - Bad Boys Miami Takedown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad voice sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOCE5D.ini b/GOCE5D.ini index 40095fad37..7d3ca95d35 100644 --- a/GOCE5D.ini +++ b/GOCE5D.ini @@ -1,6 +1,6 @@ -# GOCE5D - RoadKill -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOCE5D - RoadKill +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOGJB2.ini b/GOGJB2.ini index 22072f48af..4a9cc50242 100644 --- a/GOGJB2.ini +++ b/GOGJB2.ini @@ -1,6 +1,6 @@ -# GOGJB2 - ONE PIECE GRANDBATTLE3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOGJB2 - ONE PIECE GRANDBATTLE3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOME01.ini b/GOME01.ini index 629e4f9558..7272ed72c9 100644 --- a/GOME01.ini +++ b/GOME01.ini @@ -1,23 +1,23 @@ -# GOME01 - MarioPowerTennis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad Graphics -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$(M) -C4091E74 0000FF01 -$Score Once To Win Game -00537C69 00000003 -0053932A 00000003 -00544802 00000003 -$Opponent Can't Move -0251C550 00004451 -$All Trophies Earned -022B375C 008FFFFF -$All Minigames Unlocked -022B3738 0011FFFF -$All Characters Unlocked -042B3728 FFFFFFFF -[Video] -ProjectionHack = 0 +# GOME01 - MarioPowerTennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad Graphics +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$(M) +C4091E74 0000FF01 +$Score Once To Win Game +00537C69 00000003 +0053932A 00000003 +00544802 00000003 +$Opponent Can't Move +0251C550 00004451 +$All Trophies Earned +022B375C 008FFFFF +$All Minigames Unlocked +022B3738 0011FFFF +$All Characters Unlocked +042B3728 FFFFFFFF +[Video] +ProjectionHack = 0 diff --git a/GOMP01.ini b/GOMP01.ini index d5e63ad1e1..66a991e480 100644 --- a/GOMP01.ini +++ b/GOMP01.ini @@ -1,9 +1,9 @@ -# GOMP01 - MarioPowerTennis -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Lots of Graphical Issues -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GOMP01 - MarioPowerTennis +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Lots of Graphical Issues +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] diff --git a/GONE69.ini b/GONE69.ini index 489832eafe..adcd257413 100644 --- a/GONE69.ini +++ b/GONE69.ini @@ -1,7 +1,7 @@ -# GONE69 - Medal of Honor European Assault -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GONE69 - Medal of Honor European Assault +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOOE01.ini b/GOOE01.ini index 6db6f96b4c..37d891d663 100644 --- a/GOOE01.ini +++ b/GOOE01.ini @@ -1,9 +1,9 @@ -# GOOE01 - Odama US ver -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GOOE01 - Odama US ver +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GOPEB2.ini b/GOPEB2.ini index e181e08243..97ed54486c 100644 --- a/GOPEB2.ini +++ b/GOPEB2.ini @@ -1,7 +1,7 @@ -# GOPEB2 - ONE PIECE GRAND BATTLE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOPEB2 - ONE PIECE GRAND BATTLE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOPJB2.ini b/GOPJB2.ini index a592743b52..e125f9cf41 100644 --- a/GOPJB2.ini +++ b/GOPJB2.ini @@ -1,6 +1,6 @@ -# GOPJB2 - ONE PIECE GRAND BATTLE RUSH -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOPJB2 - ONE PIECE GRAND BATTLE RUSH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOQEAF.ini b/GOQEAF.ini index ea6dba3e83..872aa621e1 100644 --- a/GOQEAF.ini +++ b/GOQEAF.ini @@ -1,7 +1,7 @@ -# GOQEAF - ONE PIECE: GRAND ADVENTURE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = bad texture -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOQEAF - ONE PIECE: GRAND ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = bad texture +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOWE69.ini b/GOWE69.ini index 671367c9db..055236f92c 100644 --- a/GOWE69.ini +++ b/GOWE69.ini @@ -1,7 +1,7 @@ -# GOWE69 - NFS Most Wanted -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Some GFX Glitches And may be slow. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOWE69 - NFS Most Wanted +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Some GFX Glitches And may be slow. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOYD69.ini b/GOYD69.ini index 9fd3b67fb5..6f776cd9ff 100644 --- a/GOYD69.ini +++ b/GOYD69.ini @@ -1,7 +1,7 @@ -# GOYD69 - GoldenEye Rogue Agent -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GOYD69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GOYE69.ini b/GOYE69.ini index e978f1a664..23ccf17fb7 100644 --- a/GOYE69.ini +++ b/GOYE69.ini @@ -1,37 +1,37 @@ -# GOYE69 - GoldenEye Rogue Agent -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Slow bad GFX -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -0C3F0328 4E800020 -C43F0328 0000FF01 -0C0135B8 4E800020 -C40135B8 0000FF02 -0C71AEC8 4E800020 -C471AEC8 0000FF03 -$Never Lose Health -040A0D44 60000000 -$Never Lose Armor -040A0C70 60000000 -$Never Lose Eye Power -040A43E0 4E800020 -$Infinite Ammo -04542E4C 00000001 -$Unlock All Missions -0000314D 00000018 -$Unlock Multiplayer Maps (Use On A Empty Profile) -000094AC 000000FF -$Enemies Are Idiots (Use On A Empty Profile) -0410ECAC 4E800020 -$Enemies Cannot Throw Grenades (Use On A Empty Profile) -040FC010 4E800020 -$Big Arms (Use On A Empty Profile) -04542E78 3F800000 -$Slow Enemies (Use On A Empty Profile) -044F7FFC 3D000000 -$Disable Shadows (Use On A Empty Profile) -044FA2A4 00000001 +# GOYE69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Slow bad GFX +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +0C3F0328 4E800020 +C43F0328 0000FF01 +0C0135B8 4E800020 +C40135B8 0000FF02 +0C71AEC8 4E800020 +C471AEC8 0000FF03 +$Never Lose Health +040A0D44 60000000 +$Never Lose Armor +040A0C70 60000000 +$Never Lose Eye Power +040A43E0 4E800020 +$Infinite Ammo +04542E4C 00000001 +$Unlock All Missions +0000314D 00000018 +$Unlock Multiplayer Maps (Use On A Empty Profile) +000094AC 000000FF +$Enemies Are Idiots (Use On A Empty Profile) +0410ECAC 4E800020 +$Enemies Cannot Throw Grenades (Use On A Empty Profile) +040FC010 4E800020 +$Big Arms (Use On A Empty Profile) +04542E78 3F800000 +$Slow Enemies (Use On A Empty Profile) +044F7FFC 3D000000 +$Disable Shadows (Use On A Empty Profile) +044FA2A4 00000001 diff --git a/GP2E82.ini b/GP2E82.ini index d0c96e61e1..0fdd1c1ccb 100644 --- a/GP2E82.ini +++ b/GP2E82.ini @@ -1,11 +1,11 @@ -# GP2E82 - Pac-Man World 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Real xfb for the videos to show up(r6651) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GP2E82 - Pac-Man World 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real xfb for the videos to show up(r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GP2EAF.ini b/GP2EAF.ini index 1aba9a9486..44a1207d0a 100644 --- a/GP2EAF.ini +++ b/GP2EAF.ini @@ -1,11 +1,11 @@ -# GP2EAF - Pac-Man World 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Real xfb for the videos to show up(r6651) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GP2EAF - Pac-Man World 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real xfb for the videos to show up(r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GP4J18.ini b/GP4J18.ini index e6b2d6b5a4..fc0f143e6d 100644 --- a/GP4J18.ini +++ b/GP4J18.ini @@ -1,7 +1,7 @@ -# GP4J18 - pc genjin -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GP4J18 - pc genjin +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GP5E01.ini b/GP5E01.ini index 4b9f8c16e4..589be35233 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -1,383 +1,383 @@ -# GP5E01 - Mario Party 5 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Some graphical bugs" -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -$(M) -044E31C5 88000000 -C4154E00 0000FF00 -$All Mini-Games Unlocked -044E31C6 08000000 -0222A77C 0005FFFF -$P1 Max/ Infinite Coins -044E31C8 08000000 -08224AF4 00000042 -0222A090 000003E7 -$P1 No Coins -044E31C9 08000000 -08224AF4 00000042 -0222A090 00000000 -$P1 Max/Infinite Stars -044E31CA 08000000 -08224AF4 00000042 -0222A0A4 000003E7 -$P1 No Stars -044E31CB 08000000 -08224AF4 00000042 -0222A0A4 00000000 -$P1 Never Has Any Capsules -08224AF4 00000042 -0022A075 000002FF -$P2 Max/Infinite Coins -044E3228 08000000 -08224AF4 00000042 -0222A198 000003E7 -$P2 No Coins -044E3229 08000000 -08224AF4 00000042 -0222A198 00000000 -$P2 Max/Infinite Stars -044E322A 08000000 -08224AF4 00000042 -0222A1AC 000003E7 -$P2 No Stars -044E322B 08000000 -08224AF4 00000042 -0222A1AC 00000000 -$P2 Never Has Any Capsules -044E322C 08000000 -08224AF4 00000042 -0022A17D 000002FF -$P3 Max/Infinite Coins -044E3288 08000000 -08224AF4 00000042 -0222A2A0 000003E7 -$P3 No Coins -044E3289 08000000 -08224AF4 00000042 -0222A2A0 00000000 -$P3 Max/Infinite Stars -044E328A 08000000 -08224AF4 00000042 -0222A2B4 000003E7 -$P3 No Stars -044E328B 08000000 -08224AF4 00000042 -0222A2B4 00000000 -$P3 Never Has Any Capsules -044E328C 08000000 -08224AF4 00000042 -0022A285 000002FF -$P4 Max/Infinite Coins -044E32E8 08000000 -08224AF4 00000042 -0222A3A8 000003E7 -$P4 No Coins -044E32E9 08000000 -08224AF4 00000042 -0222A3A8 00000000 -$P4 Max/Infinite Stars -044E32EA 08000000 -08224AF4 00000042 -0222A3BC 000003E7 -$P4 No Stars -044E32EB 08000000 -08224AF4 00000042 -0222A3BC 00000000 -$P4 Never Has Any Capsules -044E32EC 08000000 -08224AF4 00000042 -0022A38D 000002FF -$P1 Max Mini-Game Coins -044E3349 08000000 -08224AF4 00000042 -0222A092 000003E7 -$P1 No Mini-Game Coins -044E334A 08000000 -08224AF4 00000042 -0222A092 00000000 -$P1 Max Blue Spaces -044E334B 08000000 -08224AF4 00000042 -0022A084 000000FF -$P1 No Blue Spaces -044E334C 08000000 -08224AF4 00000042 -0022A084 00000000 -$P1 Max Red Spaces -044E334D 08000000 -08224AF4 00000042 -0022A085 000000FF -$P1 No Red Spaces -044E334E 08000000 -08224AF4 00000042 -0022A085 00000000 -$P1 Max Capsule Spaces -044E334F 08000000 -08224AF4 00000042 -0022A086 000000FF -$P1 No Capsule Spaces -044E3350 08000000 -08224AF4 00000042 -0022A086 00000000 -$P1 Max Question Mark Spaces -044E3351 08000000 -08224AF4 00000042 -0022A087 000000FF -$P1 No Question Mark Spaces -044E3352 08000000 -08224AF4 00000042 -0022A087 00000000 -$P1 Max Bowser Spaces -044E3353 08000000 -08224AF4 00000042 -0022A088 000000FF -$P1 No Bowser Spaces -044E3354 08000000 -08224AF4 00000042 -0022A088 00000000 -$P1 Max Donkey Kong Spaces -044E3355 08000000 -08224AF4 00000042 -0022A089 000000FF -$P1 No Donkey Kong Spaces -044E3356 08000000 -08224AF4 00000042 -0022A089 00000000 -$P2 Max Mini-Game Coins -044E3358 08000000 -08224AF4 00000042 -0222A19A 000003E7 -$P2 No Mini-Game Coins -044E3359 08000000 -08224AF4 00000042 -0222A19A 00000000 -$P2 Max Blue Spaces -044E335A 08000000 -08224AF4 00000042 -0022A18C 000000FF -$P2 No Blue Spaces -044E335B 08000000 -08224AF4 00000042 -0022A18C 00000000 -$P2 Max Red Spaces -044E335C 08000000 -08224AF4 00000042 -0022A18D 000000FF -$P2 No Red Spaces -044E335D 08000000 -08224AF4 00000042 -0022A18D 00000000 -$P2 Max Capsule Spaces -044E335E 08000000 -08224AF4 00000042 -0022A18E 000000FF -$P2 No Capsule Spaces -044E335F 08000000 -08224AF4 00000042 -0022A18E 00000000 -$P2 Max Question Mark Spaces -044E3360 08000000 -08224AF4 00000042 -0022A18F 000000FF -$P2 No Question Mark Spaces -044E3361 08000000 -08224AF4 00000042 -0022A18F 00000000 -$P2 Max Bowser Spaces -044E3362 08000000 -08224AF4 00000042 -0022A190 000000FF -$P2 No Bowser Spaces -044E3363 08000000 -08224AF4 00000042 -0022A190 00000000 -$P2 Max Donkey Kong Spaces -044E3364 08000000 -08224AF4 00000042 -0022A191 000000FF -$P2 No Donkey Kong Spaces -044E3365 08000000 -08224AF4 00000042 -0022A191 00000000 -$P3 Max Mini-Game Coins -044E3367 08000000 -08224AF4 00000042 -0222A2A2 000003E7 -$P3 No Mini-Game Coins -044E3368 08000000 -08224AF4 00000042 -0222A2A2 00000000 -$P3 Max Blue Spaces -044E3369 08000000 -08224AF4 00000042 -0022A294 000000FF -$P3 No Blue Spaces -044E336A 08000000 -08224AF4 00000042 -0022A294 00000000 -$P3 Max Red Spaces -044E336B 08000000 -08224AF4 00000042 -0022A295 000000FF -$P3 No Red Spaces -044E336C 08000000 -08224AF4 00000042 -0022A295 00000000 -$P3 Max Capsule Spaces -044E336D 08000000 -08224AF4 00000042 -0022A296 000000FF -$P3 No Capsule Spaces -044E336E 08000000 -08224AF4 00000042 -0022A296 00000000 -$P3 Max Question Mark Spaces -044E336F 08000000 -08224AF4 00000042 -0022A297 000000FF -$P3 No Question Mark Spaces -044E3370 08000000 -08224AF4 00000042 -0022A297 00000000 -$P3 Max Bowser Spaces -044E3371 08000000 -08224AF4 00000042 -0022A298 000000FF -$P3 No Bowser Spaces -044E3372 08000000 -08224AF4 00000042 -0022A298 00000000 -$P3 Max Donkey Kong Spaces -044E3373 08000000 -08224AF4 00000042 -0022A299 000000FF -$P3 No Donkey Kong Spaces -044E3374 08000000 -08224AF4 00000042 -0022A299 00000000 -$P4 Max Mini-Game Coins -044E3376 08000000 -08224AF4 00000042 -0222A3AA 000003E7 -$P4 No Mini-Game Coins -044E3377 08000000 -08224AF4 00000042 -0222A3AA 00000000 -$P4 Max Blue Spaces -044E3378 08000000 -08224AF4 00000042 -0022A39C 000000FF -$P4 No Blue Spaces -044E3379 08000000 -08224AF4 00000042 -0022A39C 00000000 -$P4 Max Red Spaces -044E337A 08000000 -08224AF4 00000042 -0022A39D 000000FF -$P4 No Red Spaces -044E337B 08000000 -08224AF4 00000042 -0022A39D 00000000 -$P4 Max Capsule Spaces -044E337C 08000000 -08224AF4 00000042 -0022A39E 000000FF -$P4 No Capsule Spaces -044E337D 08000000 -08224AF4 00000042 -0022A39E 00000000 -$P4 Max Question Mark Spaces -044E337E 08000000 -08224AF4 00000042 -0022A39F 000000FF -$P4 No Question Mark Spaces -044E337F 08000000 -08224AF4 00000042 -0022A39F 00000000 -$P4 Max Bowser Spaces -044E3380 08000000 -08224AF4 00000042 -0022A3A0 000000FF -$P4 No Bowser Spaces -044E3381 08000000 -08224AF4 00000042 -0022A3A0 00000000 -$P4 Max Donkey Kong Spaces -044E3382 08000000 -08224AF4 00000042 -0022A3A1 000000FF -$P4 No Donkey Kong Spaces -044E3383 08000000 -08224AF4 00000042 -0022A3A1 00000000 -$Press L+Y: Player Keeps Moving -044E3386 08000000 -8A2885F8 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 -$Press L+X: Player Stops Moving -044E3387 08000000 -8A2885F8 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 -$Press L+Y: Player Keeps Moving -044E338B 08000000 -8A2885FA 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 -$Press L+X: Player Stops Moving -044E338C 08000000 -8A2885FA 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 -$Press L+Y: Player Keeps Moving -044E3390 08000000 -8A2885FC 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 -$Press L+X: Player Stops Moving -044E3391 08000000 -8A2885FC 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 -$Press L+Y: Player Keeps Moving -044E3395 08000000 -8A2885FE 00004840 -0022A07A 0000000A -0022A182 0000000A -0022A28A 0000000A -0022A392 0000000A -00000000 40000000 -$Press L+X: Player Stops Moving -044E3396 08000000 -8A2885FE 00004440 -0022A07A 00000001 -0022A182 00000001 -0022A28A 00000001 -0022A392 00000001 -00000000 40000000 -[Core] +# GP5E01 - Mario Party 5 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Some graphical bugs" +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +$(M) +044E31C5 88000000 +C4154E00 0000FF00 +$All Mini-Games Unlocked +044E31C6 08000000 +0222A77C 0005FFFF +$P1 Max/ Infinite Coins +044E31C8 08000000 +08224AF4 00000042 +0222A090 000003E7 +$P1 No Coins +044E31C9 08000000 +08224AF4 00000042 +0222A090 00000000 +$P1 Max/Infinite Stars +044E31CA 08000000 +08224AF4 00000042 +0222A0A4 000003E7 +$P1 No Stars +044E31CB 08000000 +08224AF4 00000042 +0222A0A4 00000000 +$P1 Never Has Any Capsules +08224AF4 00000042 +0022A075 000002FF +$P2 Max/Infinite Coins +044E3228 08000000 +08224AF4 00000042 +0222A198 000003E7 +$P2 No Coins +044E3229 08000000 +08224AF4 00000042 +0222A198 00000000 +$P2 Max/Infinite Stars +044E322A 08000000 +08224AF4 00000042 +0222A1AC 000003E7 +$P2 No Stars +044E322B 08000000 +08224AF4 00000042 +0222A1AC 00000000 +$P2 Never Has Any Capsules +044E322C 08000000 +08224AF4 00000042 +0022A17D 000002FF +$P3 Max/Infinite Coins +044E3288 08000000 +08224AF4 00000042 +0222A2A0 000003E7 +$P3 No Coins +044E3289 08000000 +08224AF4 00000042 +0222A2A0 00000000 +$P3 Max/Infinite Stars +044E328A 08000000 +08224AF4 00000042 +0222A2B4 000003E7 +$P3 No Stars +044E328B 08000000 +08224AF4 00000042 +0222A2B4 00000000 +$P3 Never Has Any Capsules +044E328C 08000000 +08224AF4 00000042 +0022A285 000002FF +$P4 Max/Infinite Coins +044E32E8 08000000 +08224AF4 00000042 +0222A3A8 000003E7 +$P4 No Coins +044E32E9 08000000 +08224AF4 00000042 +0222A3A8 00000000 +$P4 Max/Infinite Stars +044E32EA 08000000 +08224AF4 00000042 +0222A3BC 000003E7 +$P4 No Stars +044E32EB 08000000 +08224AF4 00000042 +0222A3BC 00000000 +$P4 Never Has Any Capsules +044E32EC 08000000 +08224AF4 00000042 +0022A38D 000002FF +$P1 Max Mini-Game Coins +044E3349 08000000 +08224AF4 00000042 +0222A092 000003E7 +$P1 No Mini-Game Coins +044E334A 08000000 +08224AF4 00000042 +0222A092 00000000 +$P1 Max Blue Spaces +044E334B 08000000 +08224AF4 00000042 +0022A084 000000FF +$P1 No Blue Spaces +044E334C 08000000 +08224AF4 00000042 +0022A084 00000000 +$P1 Max Red Spaces +044E334D 08000000 +08224AF4 00000042 +0022A085 000000FF +$P1 No Red Spaces +044E334E 08000000 +08224AF4 00000042 +0022A085 00000000 +$P1 Max Capsule Spaces +044E334F 08000000 +08224AF4 00000042 +0022A086 000000FF +$P1 No Capsule Spaces +044E3350 08000000 +08224AF4 00000042 +0022A086 00000000 +$P1 Max Question Mark Spaces +044E3351 08000000 +08224AF4 00000042 +0022A087 000000FF +$P1 No Question Mark Spaces +044E3352 08000000 +08224AF4 00000042 +0022A087 00000000 +$P1 Max Bowser Spaces +044E3353 08000000 +08224AF4 00000042 +0022A088 000000FF +$P1 No Bowser Spaces +044E3354 08000000 +08224AF4 00000042 +0022A088 00000000 +$P1 Max Donkey Kong Spaces +044E3355 08000000 +08224AF4 00000042 +0022A089 000000FF +$P1 No Donkey Kong Spaces +044E3356 08000000 +08224AF4 00000042 +0022A089 00000000 +$P2 Max Mini-Game Coins +044E3358 08000000 +08224AF4 00000042 +0222A19A 000003E7 +$P2 No Mini-Game Coins +044E3359 08000000 +08224AF4 00000042 +0222A19A 00000000 +$P2 Max Blue Spaces +044E335A 08000000 +08224AF4 00000042 +0022A18C 000000FF +$P2 No Blue Spaces +044E335B 08000000 +08224AF4 00000042 +0022A18C 00000000 +$P2 Max Red Spaces +044E335C 08000000 +08224AF4 00000042 +0022A18D 000000FF +$P2 No Red Spaces +044E335D 08000000 +08224AF4 00000042 +0022A18D 00000000 +$P2 Max Capsule Spaces +044E335E 08000000 +08224AF4 00000042 +0022A18E 000000FF +$P2 No Capsule Spaces +044E335F 08000000 +08224AF4 00000042 +0022A18E 00000000 +$P2 Max Question Mark Spaces +044E3360 08000000 +08224AF4 00000042 +0022A18F 000000FF +$P2 No Question Mark Spaces +044E3361 08000000 +08224AF4 00000042 +0022A18F 00000000 +$P2 Max Bowser Spaces +044E3362 08000000 +08224AF4 00000042 +0022A190 000000FF +$P2 No Bowser Spaces +044E3363 08000000 +08224AF4 00000042 +0022A190 00000000 +$P2 Max Donkey Kong Spaces +044E3364 08000000 +08224AF4 00000042 +0022A191 000000FF +$P2 No Donkey Kong Spaces +044E3365 08000000 +08224AF4 00000042 +0022A191 00000000 +$P3 Max Mini-Game Coins +044E3367 08000000 +08224AF4 00000042 +0222A2A2 000003E7 +$P3 No Mini-Game Coins +044E3368 08000000 +08224AF4 00000042 +0222A2A2 00000000 +$P3 Max Blue Spaces +044E3369 08000000 +08224AF4 00000042 +0022A294 000000FF +$P3 No Blue Spaces +044E336A 08000000 +08224AF4 00000042 +0022A294 00000000 +$P3 Max Red Spaces +044E336B 08000000 +08224AF4 00000042 +0022A295 000000FF +$P3 No Red Spaces +044E336C 08000000 +08224AF4 00000042 +0022A295 00000000 +$P3 Max Capsule Spaces +044E336D 08000000 +08224AF4 00000042 +0022A296 000000FF +$P3 No Capsule Spaces +044E336E 08000000 +08224AF4 00000042 +0022A296 00000000 +$P3 Max Question Mark Spaces +044E336F 08000000 +08224AF4 00000042 +0022A297 000000FF +$P3 No Question Mark Spaces +044E3370 08000000 +08224AF4 00000042 +0022A297 00000000 +$P3 Max Bowser Spaces +044E3371 08000000 +08224AF4 00000042 +0022A298 000000FF +$P3 No Bowser Spaces +044E3372 08000000 +08224AF4 00000042 +0022A298 00000000 +$P3 Max Donkey Kong Spaces +044E3373 08000000 +08224AF4 00000042 +0022A299 000000FF +$P3 No Donkey Kong Spaces +044E3374 08000000 +08224AF4 00000042 +0022A299 00000000 +$P4 Max Mini-Game Coins +044E3376 08000000 +08224AF4 00000042 +0222A3AA 000003E7 +$P4 No Mini-Game Coins +044E3377 08000000 +08224AF4 00000042 +0222A3AA 00000000 +$P4 Max Blue Spaces +044E3378 08000000 +08224AF4 00000042 +0022A39C 000000FF +$P4 No Blue Spaces +044E3379 08000000 +08224AF4 00000042 +0022A39C 00000000 +$P4 Max Red Spaces +044E337A 08000000 +08224AF4 00000042 +0022A39D 000000FF +$P4 No Red Spaces +044E337B 08000000 +08224AF4 00000042 +0022A39D 00000000 +$P4 Max Capsule Spaces +044E337C 08000000 +08224AF4 00000042 +0022A39E 000000FF +$P4 No Capsule Spaces +044E337D 08000000 +08224AF4 00000042 +0022A39E 00000000 +$P4 Max Question Mark Spaces +044E337E 08000000 +08224AF4 00000042 +0022A39F 000000FF +$P4 No Question Mark Spaces +044E337F 08000000 +08224AF4 00000042 +0022A39F 00000000 +$P4 Max Bowser Spaces +044E3380 08000000 +08224AF4 00000042 +0022A3A0 000000FF +$P4 No Bowser Spaces +044E3381 08000000 +08224AF4 00000042 +0022A3A0 00000000 +$P4 Max Donkey Kong Spaces +044E3382 08000000 +08224AF4 00000042 +0022A3A1 000000FF +$P4 No Donkey Kong Spaces +044E3383 08000000 +08224AF4 00000042 +0022A3A1 00000000 +$Press L+Y: Player Keeps Moving +044E3386 08000000 +8A2885F8 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 +$Press L+X: Player Stops Moving +044E3387 08000000 +8A2885F8 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 +$Press L+Y: Player Keeps Moving +044E338B 08000000 +8A2885FA 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 +$Press L+X: Player Stops Moving +044E338C 08000000 +8A2885FA 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 +$Press L+Y: Player Keeps Moving +044E3390 08000000 +8A2885FC 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 +$Press L+X: Player Stops Moving +044E3391 08000000 +8A2885FC 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 +$Press L+Y: Player Keeps Moving +044E3395 08000000 +8A2885FE 00004840 +0022A07A 0000000A +0022A182 0000000A +0022A28A 0000000A +0022A392 0000000A +00000000 40000000 +$Press L+X: Player Stops Moving +044E3396 08000000 +8A2885FE 00004440 +0022A07A 00000001 +0022A182 00000001 +0022A28A 00000001 +0022A392 00000001 +00000000 40000000 +[Core] diff --git a/GP6E01.ini b/GP6E01.ini index 5a8361ed21..3663c09d52 100644 --- a/GP6E01.ini +++ b/GP6E01.ini @@ -1,6 +1,6 @@ -# GP6E01 - Mario Party 6 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GP6E01 - Mario Party 6 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GP6P01.ini b/GP6P01.ini index 1e52811d84..1657242141 100644 --- a/GP6P01.ini +++ b/GP6P01.ini @@ -1,11 +1,11 @@ -# GP6P01 - Mario Party 6 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="uses the mic attachment" -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] +# GP6P01 - Mario Party 6 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="uses the mic attachment" +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/GP7E01.ini b/GP7E01.ini index ce3af6dca2..6c58ced578 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -1,18 +1,18 @@ -# GP7E01 - Mario Party 7 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -+$Infinite Mileage -02510C6A 0000C350 -+$Unlock All Minigames -02291804 0005FFFF -+$Unlock all Souvieners -002922F8 000001FF -002922FD 000002FF -+$Unlock All Sounds -002922FA 000001FF -[Video] -[Gecko] +# GP7E01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$Infinite Mileage +02510C6A 0000C350 ++$Unlock All Minigames +02291804 0005FFFF ++$Unlock all Souvieners +002922F8 000001FF +002922FD 000002FF ++$Unlock All Sounds +002922FA 000001FF +[Video] +[Gecko] diff --git a/GPDE51.ini b/GPDE51.ini index 7b295a7ab1..a2e48f0149 100644 --- a/GPDE51.ini +++ b/GPDE51.ini @@ -1,7 +1,7 @@ -# GPDE51 - Dakar 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GPDE51 - Dakar 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPEJ2Q.ini b/GPEJ2Q.ini index 8520696d08..c29979ecf5 100644 --- a/GPEJ2Q.ini +++ b/GPEJ2Q.ini @@ -1,7 +1,7 @@ -# GPEJ2Q - PoolEdge for JPN -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GPEJ2Q - PoolEdge for JPN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPHE52.ini b/GPHE52.ini index 963ac66f72..e558722c6a 100644 --- a/GPHE52.ini +++ b/GPHE52.ini @@ -1,12 +1,12 @@ -# GPHE52 - Pitfall: The Lost Expedition -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GPHE52 - Pitfall: The Lost Expedition +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GPIE01.ini b/GPIE01.ini index 006a0bb8fc..d502b91230 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -1,170 +1,170 @@ -# GPIE01 - Pikmin v1.1 NTSC -[EmuState] -#The Emulation State as of r1062; works very well; occasionally crashes -#The Emulation State as of r3950; I finished it without any single crash/issue :P -#The Emulation State as of r6465; I finished it without any single crash/issue :P (Cheats off) Certain cheats (olimar infinite health) cause crashes -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(m) -04CE586A 88000000 -C4205638 0000FF00 -$Infinite Health: Captain Olimar -04CE586B 08000000 -423D1E50 006C42C8 -$One Hit Kills All Enemies -04145BCC C002008C -$All Areas Open -04CE586D 08000000 -0439D980 0000001F -$D-Pad Left To Reset Time -04CE586E 08000000 -4A39D400 00000001 -0439DAB0 00000007 -0439DAA4 40131E59 -$D-Pad Right To Advance Time -04CE586F 08000000 -0A39D400 00000002 -8439DAA4 00020400 -$D-Pad Up Displays Debug Info -04CE5870 08000000 -8A39D400 00000008 -003988BC 00000001 -003E7CC0 00000001 -003988A4 00000701 -00000000 40000000 -$D-Pad Down Hides Debug Info -04CE5871 08000000 -8A39D400 00000004 -003988BC 00000000 -003E7CC0 00000000 -003988A4 00000700 -00000000 40000000 -$No Blur -04CE5872 08000000 -003988B7 00000000 -$Have 999 Red Flower Pikmin -04CE5874 08000000 -023D1DFC 00030000 -043D1E04 000003E7 -$Have 999 Yellow Flower Pikmin -04CE5875 08000000 -023D1E08 00030000 -043D1E10 000003E7 -$Have 999 Blue Flower Pikmin -04CE5876 08000000 -023D1DF0 00030000 -043D1DF8 000003E7 -$Always Day 2 -04CE5878 08000000 -0039DAB7 00000002 -$Always Day 10 -04CE5879 08000000 -0039DAB7 0000000A -$Always Day 20 -04CE587A 08000000 -0039DAB7 00000014 -$Always Day 29 -04CE587B 08000000 -0039DAB7 0000001D -$Red Pikmin Are Black -04CE587D 08000000 -043D1E1C 00000000 -$Red Pikmin Are White -04CE587E 08000000 -043D1E1C FFFFFFFF -$Red Pikmin Are Grey -04CE587F 08000000 -043D1E1C 80808080 -$Red Pikmin Are Yellow -04CE5880 08000000 -043D1E1C FFD200FF -$Red Pikmin Are Blue -04CE5881 08000000 -043D1E1C 0000FF00 -$Red Pikmin Are Green -04CE5882 08000000 -043D1E1C 00FF0000 -$Red Pikmin Are Purple -04CE5883 08000000 -043D1E1C D200D200 -$Red Pikmin Are Pink -04CE5884 08000000 -043D1E1C FE808000 -$Random Colors-Every Red Pikmin -04CE5885 08000000 -803D1E1C 00000001 -803D1E1D FFFFFFFF -803D1E1E 0000007F -$Yellow Pikmin Are Black -04CE5887 08000000 -043D1E20 00000000 -$Yellow Pikmin Are White -04CE5888 08000000 -043D1E20 FFFFFFFF -$Yellow Pikmin Are Grey -04CE5889 08000000 -043D1E20 80808080 -$Yellow Pikmin Are Red -04CE588A 08000000 -043D1E20 FF000000 -$Yellow Pikmin Are Blue -04CE588B 08000000 -043D1E20 0000FF00 -$Yellow Pikmin Are Green -04CE588C 08000000 -043D1E20 00FF0000 -$Yellow Pikmin Are Purple -04CE588D 08000000 -043D1E20 D200D200 -$Yellow Pikmin Are Pink -04CE588E 08000000 -043D1E20 FE808000 -$Random Colors-Every Yellow Pikmin -04CE588F 08000000 -803D1E20 00000001 -803D1E21 FFFFFFFF -803D1E22 0000007F -$Blue Pikmin Are Black -04CE5891 08000000 -043D1E18 00000000 -$Blue Pikmin Are White -04CE5892 08000000 -043D1E18 FFFFFFFF -$Blue Pikmin Are Grey -04CE5893 08000000 -043D1E18 80808080 -$Blue Pikmin Are Red -04CE5894 08000000 -043D1E18 FF000000 -$Blue Pikmin Are Yellow -04CE5895 08000000 -043D1E18 FFD200FF -$Blue Pikmin Are Green -04CE5896 08000000 -043D1E18 00FF0000 -$Blue Pikmin Are Purple -04CE5897 08000000 -043D1E18 D200D200 -$Blue Pikmin Are Pink -04CE5898 08000000 -043D1E18 FE808000 -$Random Colors-Every Blue Pikmin -04CE5899 08000000 -803D1E18 00000001 -803D1E19 FFFFFFFF -803D1E1A 0000007F -[Video] -ProjectionHack = 0 -[Gecko] -$Stop Time From Advancing (Story Mode) [Link Master] -040518DC 60000000 -$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master] -2839D400 00000041 -040518DC 60000000 -E2000001 80008000 -2839D400 00000042 -040518DC D0030014 -E2000001 80008000 - +# GPIE01 - Pikmin v1.1 NTSC +[EmuState] +#The Emulation State as of r1062; works very well; occasionally crashes +#The Emulation State as of r3950; I finished it without any single crash/issue :P +#The Emulation State as of r6465; I finished it without any single crash/issue :P (Cheats off) Certain cheats (olimar infinite health) cause crashes +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(m) +04CE586A 88000000 +C4205638 0000FF00 +$Infinite Health: Captain Olimar +04CE586B 08000000 +423D1E50 006C42C8 +$One Hit Kills All Enemies +04145BCC C002008C +$All Areas Open +04CE586D 08000000 +0439D980 0000001F +$D-Pad Left To Reset Time +04CE586E 08000000 +4A39D400 00000001 +0439DAB0 00000007 +0439DAA4 40131E59 +$D-Pad Right To Advance Time +04CE586F 08000000 +0A39D400 00000002 +8439DAA4 00020400 +$D-Pad Up Displays Debug Info +04CE5870 08000000 +8A39D400 00000008 +003988BC 00000001 +003E7CC0 00000001 +003988A4 00000701 +00000000 40000000 +$D-Pad Down Hides Debug Info +04CE5871 08000000 +8A39D400 00000004 +003988BC 00000000 +003E7CC0 00000000 +003988A4 00000700 +00000000 40000000 +$No Blur +04CE5872 08000000 +003988B7 00000000 +$Have 999 Red Flower Pikmin +04CE5874 08000000 +023D1DFC 00030000 +043D1E04 000003E7 +$Have 999 Yellow Flower Pikmin +04CE5875 08000000 +023D1E08 00030000 +043D1E10 000003E7 +$Have 999 Blue Flower Pikmin +04CE5876 08000000 +023D1DF0 00030000 +043D1DF8 000003E7 +$Always Day 2 +04CE5878 08000000 +0039DAB7 00000002 +$Always Day 10 +04CE5879 08000000 +0039DAB7 0000000A +$Always Day 20 +04CE587A 08000000 +0039DAB7 00000014 +$Always Day 29 +04CE587B 08000000 +0039DAB7 0000001D +$Red Pikmin Are Black +04CE587D 08000000 +043D1E1C 00000000 +$Red Pikmin Are White +04CE587E 08000000 +043D1E1C FFFFFFFF +$Red Pikmin Are Grey +04CE587F 08000000 +043D1E1C 80808080 +$Red Pikmin Are Yellow +04CE5880 08000000 +043D1E1C FFD200FF +$Red Pikmin Are Blue +04CE5881 08000000 +043D1E1C 0000FF00 +$Red Pikmin Are Green +04CE5882 08000000 +043D1E1C 00FF0000 +$Red Pikmin Are Purple +04CE5883 08000000 +043D1E1C D200D200 +$Red Pikmin Are Pink +04CE5884 08000000 +043D1E1C FE808000 +$Random Colors-Every Red Pikmin +04CE5885 08000000 +803D1E1C 00000001 +803D1E1D FFFFFFFF +803D1E1E 0000007F +$Yellow Pikmin Are Black +04CE5887 08000000 +043D1E20 00000000 +$Yellow Pikmin Are White +04CE5888 08000000 +043D1E20 FFFFFFFF +$Yellow Pikmin Are Grey +04CE5889 08000000 +043D1E20 80808080 +$Yellow Pikmin Are Red +04CE588A 08000000 +043D1E20 FF000000 +$Yellow Pikmin Are Blue +04CE588B 08000000 +043D1E20 0000FF00 +$Yellow Pikmin Are Green +04CE588C 08000000 +043D1E20 00FF0000 +$Yellow Pikmin Are Purple +04CE588D 08000000 +043D1E20 D200D200 +$Yellow Pikmin Are Pink +04CE588E 08000000 +043D1E20 FE808000 +$Random Colors-Every Yellow Pikmin +04CE588F 08000000 +803D1E20 00000001 +803D1E21 FFFFFFFF +803D1E22 0000007F +$Blue Pikmin Are Black +04CE5891 08000000 +043D1E18 00000000 +$Blue Pikmin Are White +04CE5892 08000000 +043D1E18 FFFFFFFF +$Blue Pikmin Are Grey +04CE5893 08000000 +043D1E18 80808080 +$Blue Pikmin Are Red +04CE5894 08000000 +043D1E18 FF000000 +$Blue Pikmin Are Yellow +04CE5895 08000000 +043D1E18 FFD200FF +$Blue Pikmin Are Green +04CE5896 08000000 +043D1E18 00FF0000 +$Blue Pikmin Are Purple +04CE5897 08000000 +043D1E18 D200D200 +$Blue Pikmin Are Pink +04CE5898 08000000 +043D1E18 FE808000 +$Random Colors-Every Blue Pikmin +04CE5899 08000000 +803D1E18 00000001 +803D1E19 FFFFFFFF +803D1E1A 0000007F +[Video] +ProjectionHack = 0 +[Gecko] +$Stop Time From Advancing (Story Mode) [Link Master] +040518DC 60000000 +$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master] +2839D400 00000041 +040518DC 60000000 +E2000001 80008000 +2839D400 00000042 +040518DC D0030014 +E2000001 80008000 + diff --git a/GPIP01.ini b/GPIP01.ini index b764fd95bb..7176a2c04b 100644 --- a/GPIP01.ini +++ b/GPIP01.ini @@ -1,85 +1,85 @@ -# GPIP01 - Pikmin PAL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = sound is sometimes glitchy though -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Always on 2nd day -003A2937 00000002 -$Infinite health for Olimar on all levels -040FFF88 60000000 -$D-Pad Left to freeze Timer (Knocking down walls won't work) -0C3A2280 00010000 -04051488 60000000 -$D-Pad Right to unfreeze Timer -0C3A2280 00020000 -04051488 7FFFFFFF -$D-Pad Down + Z to advance day timer -0C3A2280 00140000 -843A2924 00020400 -$D-Pad Up + Z to reset day timer -4C3A2280 00180000 -043A2930 00000007 -043A2924 40131E59 -$All areas open -043A2800 0000001F -$Turn off blur -0039D737 00000000 -$Instant kill all bad guys -04143624 C002008C -$End day for 999 red flower Pikmin -023D6C7E 00030000 -043D6C84 000003E7 -$End day for 999 yellow flower Pikmin -023D6C8A 00030000 -043D6C90 000003E7 -$End day for 999 blue flower Pikmin -023D6C72 00030000 -043D6C78 000003E7 -$Red Pikmin colour is random -803D6C9C 00000001 -803D6C9D FFFFFFFF -803D6C9E 0000007F -$Change Red Pikmin colour to black -043D6C9C 00000000 -$Change Red Pikmin colour to white -043D6C9C FFFFFFFF -$Change Red Pikmin colour to purple -043D6C9C D200D200 -$Change Red Pikmin colour to grey -043D6C9C 80808080 -$Blue Pikmin colour is random -803D6C98 00000001 -803D6C99 FFFFFFFF -803D6C9A 0000007F -$Change Blue Pikmin colour to pink -043D6C98 FE808000 -$Change Blue Pikmin colour to purple -043D6C98 D200D200 -$Change Blue Pikmin colour to grey -043D6C98 80808080 -$Change Blue Pikmin colour to white -043D6C98 FFFFFFFF -$Yellow Pikmin colour is random -803D6CA0 00000001 -803D6CA1 FFFFFFFF -803D6CA2 0000007F -$Change Yellow Pikmin colour to pink -043D6CA0 FE808000 -$Change Yellow Pikmin colour to grey -043D6CA0 80808080 -$Change Yellow Pikmin colour to white -043D6CA0 FFFFFFFF -$Change Yellow Pikmin colour to black -043D6CA0 00000000 -$D-pad down for map debug off -0C3A2280 00040000 -0039D73C 00000000 -$D-pad up for map debug on -0C3A2280 00080000 -0039D73C 00000001 -$Gfx Debug -0039D724 00000001 -[Video] -ProjectionHack = 0 +# GPIP01 - Pikmin PAL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = sound is sometimes glitchy though +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Always on 2nd day +003A2937 00000002 +$Infinite health for Olimar on all levels +040FFF88 60000000 +$D-Pad Left to freeze Timer (Knocking down walls won't work) +0C3A2280 00010000 +04051488 60000000 +$D-Pad Right to unfreeze Timer +0C3A2280 00020000 +04051488 7FFFFFFF +$D-Pad Down + Z to advance day timer +0C3A2280 00140000 +843A2924 00020400 +$D-Pad Up + Z to reset day timer +4C3A2280 00180000 +043A2930 00000007 +043A2924 40131E59 +$All areas open +043A2800 0000001F +$Turn off blur +0039D737 00000000 +$Instant kill all bad guys +04143624 C002008C +$End day for 999 red flower Pikmin +023D6C7E 00030000 +043D6C84 000003E7 +$End day for 999 yellow flower Pikmin +023D6C8A 00030000 +043D6C90 000003E7 +$End day for 999 blue flower Pikmin +023D6C72 00030000 +043D6C78 000003E7 +$Red Pikmin colour is random +803D6C9C 00000001 +803D6C9D FFFFFFFF +803D6C9E 0000007F +$Change Red Pikmin colour to black +043D6C9C 00000000 +$Change Red Pikmin colour to white +043D6C9C FFFFFFFF +$Change Red Pikmin colour to purple +043D6C9C D200D200 +$Change Red Pikmin colour to grey +043D6C9C 80808080 +$Blue Pikmin colour is random +803D6C98 00000001 +803D6C99 FFFFFFFF +803D6C9A 0000007F +$Change Blue Pikmin colour to pink +043D6C98 FE808000 +$Change Blue Pikmin colour to purple +043D6C98 D200D200 +$Change Blue Pikmin colour to grey +043D6C98 80808080 +$Change Blue Pikmin colour to white +043D6C98 FFFFFFFF +$Yellow Pikmin colour is random +803D6CA0 00000001 +803D6CA1 FFFFFFFF +803D6CA2 0000007F +$Change Yellow Pikmin colour to pink +043D6CA0 FE808000 +$Change Yellow Pikmin colour to grey +043D6CA0 80808080 +$Change Yellow Pikmin colour to white +043D6CA0 FFFFFFFF +$Change Yellow Pikmin colour to black +043D6CA0 00000000 +$D-pad down for map debug off +0C3A2280 00040000 +0039D73C 00000000 +$D-pad up for map debug on +0C3A2280 00080000 +0039D73C 00000001 +$Gfx Debug +0039D724 00000001 +[Video] +ProjectionHack = 0 diff --git a/GPKE41.ini b/GPKE41.ini index 09494248e7..7fe27f49a4 100644 --- a/GPKE41.ini +++ b/GPKE41.ini @@ -1,7 +1,7 @@ -# GPKE41 - DISNEY'S PK: OUT OF THE SHADOWS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Videos Not seen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GPKE41 - DISNEY'S PK: OUT OF THE SHADOWS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos Not seen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPNE08.ini b/GPNE08.ini index 180838e3eb..e194dd1975 100644 --- a/GPNE08.ini +++ b/GPNE08.ini @@ -1,9 +1,9 @@ -# GPNE08 - P.N.03 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# GPNE08 - P.N.03 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/GPNP08.ini b/GPNP08.ini index 7514d5e386..6903360604 100644 --- a/GPNP08.ini +++ b/GPNP08.ini @@ -1,121 +1,121 @@ -# GPNP08 - P.N.03 PAL - -[EmuState] -#The Emulation State (as of r1027) -EmulationStateId = 4 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. - -$(m) (Updated Master Code From GCNrd) -03E04B5F 98000000 -C41118D4 0000FF01 - -$Title Screen Picture Swapper;L+D-Pad Left = Prima Fusion; L+D-Pad Right = Black Bird;L+D-Pad Down = Papillion -03E017EC 18000000 -0A19FB0E 00000041 -041B3E84 00000000 -0A19FB0E 00000042 -041B3E84 00000001 -0A19FB0E 00000044 -041B3E84 00000002 - -$Demo Player;R+D-Pad Left = Demo Video;R+D-Pad Right = Dance Video -03E05F9C 18000000 -4A19FB0E 00000021 -041B3E74 07000000 -041B3E90 00000000 -4A19FB0E 00000022 -041B3E74 07000000 -041B3E90 00000001 - -$Open Hard Mode -03E06C43 18000000 -041B3EA4 00000003 - -$Invincible -03E01179 18000000 -08CAD501 00000000 -00CAD501 00000080 - -$Debug Textures -03E066DE 18000000 -04170D50 00000001 - -$Camera Zoom Modifier;Higher - Zoom Out More;Lower - Zoom In More;3F800000 - Default -041650AC 3FF00000 - -$1 Hit Kills (JAY007 and Kenobi) Note - Some bosses may take 2-3 hits to kill. -03E0176F 18000000 -0400BADC 38007FFF - -$Prima Fusion -03E05969 18000000 -0419E658 00030000 - -$Prima Blazer -03E0643F 18000000 -0419E658 00030100 - -$Prima Guardian -03E05190 18000000 -0419E658 00030200 - -$Intera Fusion -03E04792 18000000 -0419E658 00030300 - -$Intera Blazer -03E0355A 18000000 -0419E658 00030400 - -$Intera Guardian -03E01F8D 18000000 -0419E658 00030500 - -$Ultra Fusion -03E01D81 18000000 -0419E658 00030600 - -$Ultra Blazer -03E02871 18000000 -0419E658 00030700 - -$Ultra Guardian -03E009EB 18000000 -0419E658 00030800 - -$Blackbird (Unlockable Suit 1) -03E06C8D 18000000 -0419E658 00030900 - -$Papillion (Unlockable Suit 2) -03E045A8 18000000 -0419E658 00030A00 - -#End of Room Stat Codes - -$Clear Time & Finishing Time 00:00:00 -03E05940 18000000 -0419E6C8 00000000 -04096C10 60000000 -04096C18 60000000 - -$Max Points Awarded -03E033BD 18000000 -04189B30 05F5E0FF - -$Max Enemies Destroyed -03E04DC8 18000000 -00189B3F 00000063 - -$Max Combo's -03E040B6 18000000 -00189B43 00000063 - -$Super Vanessa -03E0095A 18000000 -041637A0 3FE00000 +# GPNP08 - P.N.03 PAL + +[EmuState] +#The Emulation State (as of r1027) +EmulationStateId = 4 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(m) (Updated Master Code From GCNrd) +03E04B5F 98000000 +C41118D4 0000FF01 + +$Title Screen Picture Swapper;L+D-Pad Left = Prima Fusion; L+D-Pad Right = Black Bird;L+D-Pad Down = Papillion +03E017EC 18000000 +0A19FB0E 00000041 +041B3E84 00000000 +0A19FB0E 00000042 +041B3E84 00000001 +0A19FB0E 00000044 +041B3E84 00000002 + +$Demo Player;R+D-Pad Left = Demo Video;R+D-Pad Right = Dance Video +03E05F9C 18000000 +4A19FB0E 00000021 +041B3E74 07000000 +041B3E90 00000000 +4A19FB0E 00000022 +041B3E74 07000000 +041B3E90 00000001 + +$Open Hard Mode +03E06C43 18000000 +041B3EA4 00000003 + +$Invincible +03E01179 18000000 +08CAD501 00000000 +00CAD501 00000080 + +$Debug Textures +03E066DE 18000000 +04170D50 00000001 + +$Camera Zoom Modifier;Higher - Zoom Out More;Lower - Zoom In More;3F800000 - Default +041650AC 3FF00000 + +$1 Hit Kills (JAY007 and Kenobi) Note - Some bosses may take 2-3 hits to kill. +03E0176F 18000000 +0400BADC 38007FFF + +$Prima Fusion +03E05969 18000000 +0419E658 00030000 + +$Prima Blazer +03E0643F 18000000 +0419E658 00030100 + +$Prima Guardian +03E05190 18000000 +0419E658 00030200 + +$Intera Fusion +03E04792 18000000 +0419E658 00030300 + +$Intera Blazer +03E0355A 18000000 +0419E658 00030400 + +$Intera Guardian +03E01F8D 18000000 +0419E658 00030500 + +$Ultra Fusion +03E01D81 18000000 +0419E658 00030600 + +$Ultra Blazer +03E02871 18000000 +0419E658 00030700 + +$Ultra Guardian +03E009EB 18000000 +0419E658 00030800 + +$Blackbird (Unlockable Suit 1) +03E06C8D 18000000 +0419E658 00030900 + +$Papillion (Unlockable Suit 2) +03E045A8 18000000 +0419E658 00030A00 + +#End of Room Stat Codes + +$Clear Time & Finishing Time 00:00:00 +03E05940 18000000 +0419E6C8 00000000 +04096C10 60000000 +04096C18 60000000 + +$Max Points Awarded +03E033BD 18000000 +04189B30 05F5E0FF + +$Max Enemies Destroyed +03E04DC8 18000000 +00189B3F 00000063 + +$Max Combo's +03E040B6 18000000 +00189B43 00000063 + +$Super Vanessa +03E0095A 18000000 +041637A0 3FE00000 diff --git a/GPOE8P.ini b/GPOE8P.ini index eb9d9519f5..4ecbe1e8dc 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -1,11 +1,11 @@ -# GPOE8P - PHANTASY STAR ONLINE EPISODE I&II -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# GPOE8P - PHANTASY STAR ONLINE EPISODE I&II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GPOP8P.ini b/GPOP8P.ini index d904da7fdd..0900e92525 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -1,45 +1,45 @@ -# GPOP8P - PSO EPISODE I&II - -[EmuState] -#The Emulation State. -EmulationStateId = 2 -EmulationIssues = needs texture cache -[OnFrame] -[ActionReplay] -$ENABLE -07FE0000 98000000 -0C010BE0 4E800020 -C4010BE0 0000FF01 -0C6CB69C 4E800020 -C46CB69C 0000FF02 -0C37AAA0 4E800020 -C437AAA0 0002FF03 -C437AAA0 0002FF03 -+$No textures -07FE6365 18000000 -04205128 38600010 -$God of Equip -07FE0675 18000000 -801052D4 38000005 -$All Areas Open -0418665C 3800FFFF -04186D60 3800FFFF -$Mag is Always Hungry -07FE1026 18000000 -$All Kills Worth 7FFF Exp -07FE3C45 18000000 -041B1404 3BC07FFF -$Buy rare in Armor Shop -0FFC1110 98000000 -057DFDD8 4BD266F0 -057DFDDC 000009C0 -3FFC1111 98000000 -057DFDD8 4BD25BB0 -057DFDDC 00000B40 -5FFC1112 98000000 -057DFDD8 4BD27D90 -057DFDDC 00000AA0 -7FFC1112 98000000 -057DFDD8 4BD270B0 -[Video] -SafeTextureCache = 1 +# GPOP8P - PSO EPISODE I&II + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +EmulationIssues = needs texture cache +[OnFrame] +[ActionReplay] +$ENABLE +07FE0000 98000000 +0C010BE0 4E800020 +C4010BE0 0000FF01 +0C6CB69C 4E800020 +C46CB69C 0000FF02 +0C37AAA0 4E800020 +C437AAA0 0002FF03 +C437AAA0 0002FF03 ++$No textures +07FE6365 18000000 +04205128 38600010 +$God of Equip +07FE0675 18000000 +801052D4 38000005 +$All Areas Open +0418665C 3800FFFF +04186D60 3800FFFF +$Mag is Always Hungry +07FE1026 18000000 +$All Kills Worth 7FFF Exp +07FE3C45 18000000 +041B1404 3BC07FFF +$Buy rare in Armor Shop +0FFC1110 98000000 +057DFDD8 4BD266F0 +057DFDDC 000009C0 +3FFC1111 98000000 +057DFDD8 4BD25BB0 +057DFDDC 00000B40 +5FFC1112 98000000 +057DFDD8 4BD27D90 +057DFDDC 00000AA0 +7FFC1112 98000000 +057DFDD8 4BD270B0 +[Video] +SafeTextureCache = 1 diff --git a/GPSP8P.ini b/GPSP8P.ini index ed1847d45a..ab36bdf783 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -1,38 +1,38 @@ -# GPSP8P - PHANTASY STAR ONLINE EPISODE III -[EmuState] -#The Emulation State. -EmulationStateId = 2 -EmulationIssues = needs texture cache -[Speedhacks] -# Patch OSYieldThread in attempt to make a speedhack (gave me a few fps more :) ) -0x8036eba0=400 -[OnFrame] -[ActionReplay] -$All cards All range: A + R to activate (made by Daco) -4A58E8A0 00000120 -804565D4 3CA08054 -804565D8 38A5D740 -804565DC A0A50000 -804565E0 2C050140 -804565E4 38A00000 -804565E8 4182000C -804565EC 3C03FFF1 -804565F0 4E800020 -804565F4 38007FFF -804565F8 4E800020 -80230DE8 28007FFF -80230DE4 482257F1 -8011DD70 807F0030 -$No texture mode (made by phytress/card gray, imported to pal by daco) -804565D4 A0850AE4 -804565D8 2C040140 -804565DC 38800000 -804565E0 4182000C -804565E4 807F0030 -804565E8 4E800020 -804565EC 38600010 -804565F0 4E800020 -8011DD70 48338865 -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# GPSP8P - PHANTASY STAR ONLINE EPISODE III +[EmuState] +#The Emulation State. +EmulationStateId = 2 +EmulationIssues = needs texture cache +[Speedhacks] +# Patch OSYieldThread in attempt to make a speedhack (gave me a few fps more :) ) +0x8036eba0=400 +[OnFrame] +[ActionReplay] +$All cards All range: A + R to activate (made by Daco) +4A58E8A0 00000120 +804565D4 3CA08054 +804565D8 38A5D740 +804565DC A0A50000 +804565E0 2C050140 +804565E4 38A00000 +804565E8 4182000C +804565EC 3C03FFF1 +804565F0 4E800020 +804565F4 38007FFF +804565F8 4E800020 +80230DE8 28007FFF +80230DE4 482257F1 +8011DD70 807F0030 +$No texture mode (made by phytress/card gray, imported to pal by daco) +804565D4 A0850AE4 +804565D8 2C040140 +804565DC 38800000 +804565E0 4182000C +804565E4 807F0030 +804565E8 4E800020 +804565EC 38600010 +804565F0 4E800020 +8011DD70 48338865 +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 diff --git a/GPTE41.ini b/GPTE41.ini index f6693ed6b1..4fe7cb02c7 100644 --- a/GPTE41.ini +++ b/GPTE41.ini @@ -1,12 +1,12 @@ -# GPTE41 - Prince of Persia : The Sands of Time -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Real Xfb for videos to show up(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GPTE41 - Prince of Persia : The Sands of Time +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real Xfb for videos to show up(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GPTP41.ini b/GPTP41.ini index e2fb94cab1..77c1fa6574 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -1,12 +1,12 @@ -# GPTP41 - Prince of Persia : The Sands of Time -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Real Xfb for videos to show up(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 +# GPTP41 - Prince of Persia : The Sands of Time +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real Xfb for videos to show up(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 [Gecko] \ No newline at end of file diff --git a/GPVE01.ini b/GPVE01.ini index 4f44a3f781..99e38b6f21 100644 --- a/GPVE01.ini +++ b/GPVE01.ini @@ -1,92 +1,92 @@ -# GPVE01 - PIKMIN 2 NTSC - -[EmuState] -#The Emulation State as of r1062; game freezes during transition to day 2 -EmulationStateId = 2 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. - -$(M) -05B4DC4E 88000000 -C40F5B4C 0000FF01 - -$Infinite Health -05B4DC4F 08000000 -04144540 60000000 - -$Unlock All Areas -05B4DC50 08000000 -0492F9E0 07070707 - -$1 Hit Kills Everything -05B4DC51 08000000 -04105FE8 C02D0008 - -$Pikis Dig & Destroy Quickly -05B4DC52 08000000 -041C9874 C00D0008 - -$Infinite Spicey Spray -05B4DC53 08000000 -0492F834 00000063 - -$Infinite Bitter Spray -05B4DC54 08000000 -0492F838 00000063 - -$D-Pad Left Resets Time -05B4DC55 08000000 -0A507008 00000001 -04B0B4A8 43E5ED60 - -$D-Pad Right Advances Time -05B4DC56 08000000 -0A507008 00000002 -84B0B4A8 00000800 - -$Piklopedia Complete -05B4DC57 08000000 -00000000 8092FB90 -00000003 0064000C - -#This will beat the game. -$Max Money -05B4DC58 08000000 -0492F85C 000F423F - -$INFINITE PIKMIN CODES: -05B4DC5A 05008000 - -#Do not use on Day 1 -$999 Red Flower Pikmin -05B4DC5B 046E2D40 -0292F988 00030000 -0492F990 000003E7 - -#Do not use until you have the Yellow Onion -$999 Yellow Flower Pikmin -05B4DC5C 046E2D40 -0292F994 00030000 -0492F99C 000003E7 - -#Do not use until you have the Blue Onion -$999 Blue Flower Pikmin -05B4DC5D 046E2D40 -0292F97C 00030000 -0492F984 000003E7 - -#Do not use until Purple Pikmin are stored in ship -$999 Purple Flower Pikmin -05B4DC5E 046E2D40 -0292F9A0 00030000 -0492F9A8 000003E7 - -#Do not use until White Pikmin are stored in ship -$999 White Flower Pikmin -05B4DC5F 046E2D40 -0292F9AC 00030000 +# GPVE01 - PIKMIN 2 NTSC + +[EmuState] +#The Emulation State as of r1062; game freezes during transition to day 2 +EmulationStateId = 2 + +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. + +$(M) +05B4DC4E 88000000 +C40F5B4C 0000FF01 + +$Infinite Health +05B4DC4F 08000000 +04144540 60000000 + +$Unlock All Areas +05B4DC50 08000000 +0492F9E0 07070707 + +$1 Hit Kills Everything +05B4DC51 08000000 +04105FE8 C02D0008 + +$Pikis Dig & Destroy Quickly +05B4DC52 08000000 +041C9874 C00D0008 + +$Infinite Spicey Spray +05B4DC53 08000000 +0492F834 00000063 + +$Infinite Bitter Spray +05B4DC54 08000000 +0492F838 00000063 + +$D-Pad Left Resets Time +05B4DC55 08000000 +0A507008 00000001 +04B0B4A8 43E5ED60 + +$D-Pad Right Advances Time +05B4DC56 08000000 +0A507008 00000002 +84B0B4A8 00000800 + +$Piklopedia Complete +05B4DC57 08000000 +00000000 8092FB90 +00000003 0064000C + +#This will beat the game. +$Max Money +05B4DC58 08000000 +0492F85C 000F423F + +$INFINITE PIKMIN CODES: +05B4DC5A 05008000 + +#Do not use on Day 1 +$999 Red Flower Pikmin +05B4DC5B 046E2D40 +0292F988 00030000 +0492F990 000003E7 + +#Do not use until you have the Yellow Onion +$999 Yellow Flower Pikmin +05B4DC5C 046E2D40 +0292F994 00030000 +0492F99C 000003E7 + +#Do not use until you have the Blue Onion +$999 Blue Flower Pikmin +05B4DC5D 046E2D40 +0292F97C 00030000 +0492F984 000003E7 + +#Do not use until Purple Pikmin are stored in ship +$999 Purple Flower Pikmin +05B4DC5E 046E2D40 +0292F9A0 00030000 +0492F9A8 000003E7 + +#Do not use until White Pikmin are stored in ship +$999 White Flower Pikmin +05B4DC5F 046E2D40 +0292F9AC 00030000 0492F9B4 000003E7 \ No newline at end of file diff --git a/GPVP01.ini b/GPVP01.ini index 9f4b69f456..019b2c83a1 100644 --- a/GPVP01.ini +++ b/GPVP01.ini @@ -1,6 +1,6 @@ -# GPVP01 - PIKMIN2 for GAMECUBE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GPVP01 - PIKMIN2 for GAMECUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPXP01.ini b/GPXP01.ini index fac520f0b3..0e9813bdf0 100644 --- a/GPXP01.ini +++ b/GPXP01.ini @@ -1,6 +1,6 @@ -# GPXP01 - POKeMON BOX RUBY&SAPPHIRE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GPXP01 - POKeMON BOX RUBY&SAPPHIRE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GPZJ01.ini b/GPZJ01.ini index 228bc21891..fb3c6c14fb 100644 --- a/GPZJ01.ini +++ b/GPZJ01.ini @@ -1,10 +1,10 @@ -# GPZJ01 - NINTENDO PUZZLE COLLECTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GPZJ01 - NINTENDO PUZZLE COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GQ8E69.ini b/GQ8E69.ini index ee97d24fa2..838f34a21e 100644 --- a/GQ8E69.ini +++ b/GQ8E69.ini @@ -1,6 +1,6 @@ -# GQ8E69 - Madden NFL 08 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQ8E69 - Madden NFL 08 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQCE52.ini b/GQCE52.ini index c5e04b4726..a9aea8eca2 100644 --- a/GQCE52.ini +++ b/GQCE52.ini @@ -1,8 +1,8 @@ -# GQCE52 - Call of Duty 2: Big Red One -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQCE52 - Call of Duty 2: Big Red One +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQCS52.ini b/GQCS52.ini index 9d555ad227..0f70f33602 100644 --- a/GQCS52.ini +++ b/GQCS52.ini @@ -1,8 +1,8 @@ -# GQCS52 - Call of Duty 2: Big Red One -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] -[ActionReplay] +# GQCS52 - Call of Duty 2: Big Red One +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] +[ActionReplay] diff --git a/GQLE9G.ini b/GQLE9G.ini index cd237a5a7d..1c9db283f7 100644 --- a/GQLE9G.ini +++ b/GQLE9G.ini @@ -1,7 +1,7 @@ -# GQLE9G - DoraTheExplorerJourneyToThePurplePlanet -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQLE9G - DoraTheExplorerJourneyToThePurplePlanet +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQNE5D.ini b/GQNE5D.ini index 60f83e77b9..532b69a63d 100644 --- a/GQNE5D.ini +++ b/GQNE5D.ini @@ -1,7 +1,7 @@ -# GQNE5D - Mortal Kombat Deception -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQNE5D - Mortal Kombat Deception +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQSDAF.ini b/GQSDAF.ini index 1442113347..2abdaaf0f6 100644 --- a/GQSDAF.ini +++ b/GQSDAF.ini @@ -1,11 +1,11 @@ -# GQSDAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GQSDAF - TALES OF SYMPHONIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GQSEAF.ini b/GQSEAF.ini index 98b2f4a899..59c50160b3 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -1,781 +1,781 @@ -# GQSEAF - TALES OF SYMPHONIA 1 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -#Emulation state validated on r1648 -EmulationStateId = 4 -#Action Replay Notes -# -# * * * * * NOTES ON EQUIPMENT MODIFIERS BEFORE USING THOSE CODES * * * * -# -#You can mess with other items all you want, but Weapons can only go to their respective characters #or the game will freeze. Empty Slots will also make the game freeze if used on Weapons. You can -#put Accessories on other slots, like Persian Boots on Body Armor, Head Armor, Arm Armor, and -#Accessory 1 %amp; 2. You need 4 Persian Boots to make characters Absorb Elements! -#The format of the codes for these sections is: -#
0000XXXX -#
YYYYZZZZ -#
AAAABBBB -#
0000CCCC -#where each 4 digit letter represents -#XXXX = Weapon -#YYYY = Body Armor -#ZZZZ = Head Armor -#AAAA = Arm Armor -#BBBB = Accessory 1 -#CCCC = Accessory 2 -#0000 - Empty Slot -# -#You must manually set the intended item for each char's equipment BEFORE USING THESE CODES -# -#Lloyd -#0087 - Wooden Blade -#0088 - Rapier -#0089 - Mumei -#008A - Knight's Saber -#008B - Masamune -#008C - Osafune -#008D - Sinclaire -#008E - Nimble Rapier -#008F - Ogre Sword -#0090 - Kotetsu -#0091 - Shiden -#0092 - Saint Rapier -#0093 - Dragon Tooth -#0094 - Defenser -#0095 - Elemental Brand -#0096 - Muramasa -#0097 - Wasier Rapier -#0098 - Angel's Tear -#0099 - Ninja Sword -#009A - Material Blade -#009B - Kusanagi Blade -#009C - Valkyrie Saber -#009D - Paper Fan -#009E - Nebilim -# -#Colette -#009F - Chakram -#00A0 - Flying Disk -#00A1 - Duel Ring -#00A2 - Slicer Ring -#00A3 - Mystic Ring -#00A4 - Stinger Ring -#00A5 - Ray Thrust -#00A6 - Mythril Ring -#00A7 - Shuriken -#00A8 - Solar Spinner -#00A9 - Lunar Ring -#00AA - Toroid -#00AB - Stardust -#00AC - Angel's Halo -#00AD - Tambourine -#00AE - Evil Eye -# -#Genis -#00AF - Nova -#00B0 - Fine Star -#00B1 - Duel Star -#00B2 - Falling Star -#00B3 - Cool Orbit -#00B4 - Thunderbolt -#00B5 - Shining Star -#00B6 - Shadow Dancer -#00B7 - Cor Leonis -#00B8 - Northern Lights -#00B9 - Southern Cross -#00BA - Final Player -#00BB - One World -#00BC - Phantasmagoria -#00BD - Disaster -# -#Raine -#00BE - Rod -#00BF - Battle Staff -#00C0 - Gem Rod -#00C1 - Earth Rod -#00C2 - Ruby Wand -#00C3 - Rune Staff -#00C4 - Gale Staff -#00C5 - Phoenix Rod -#00C6 - Holy Staff -#00C7 - Thunder Scepter -#00C8 - Ancient Rod -#00C9 - Hanuman's Staff -#00CA - Crystal Rod -#00CB - Deck Brush -#00CC - Heart Of Chaos -# -#Sheena -#00CD - Spell Card -#00CE - Card of Water -#00CF - Card of Earth -#00D0 - Card of Fire -#00D1 - Card of Lightning -#00D2 - Card of Wind -#00D3 - Card of Ice -#00D4 - Vajra -#00D5 - Yaska -#00D6 - Asura -#00D7 - Acalanatha -#00D8 - Divine Judgement -#00D9 - Money Bag -#00DA - Gates of Hell -# -#Zelos/Kratos -#00DB - Stiletto -#00DC - Earth Dagger -#00DD - Hydra Dagger -#00DE - Assault dagger -#00DF - Flame Dagger -#00E0 - Gladius -#00E1 - Crystal Dagger -#00E2 - Toy Dagger -#00E3 - Fafnir -#00E4 - Long Sword -#00E5 - Steel Sword -#00E6 - Silver Sword -#00E7 - Aqua Brand -#00E8 - Sand Saber -#00E9 - Lightning Sword -#00EA - Ice Coffin -#00EB - Ether Sword -#00EC - Flamberge -#00ED - Laser Blade -#00EE - Excalibur -#00EF - Last Fencer -#00F0 - Baseball Bat -#00F1 - Soul Eater -# -#Presea -#00F2 - Francesca -#00F3 - Battle Ax -#00F4 - Great Ax -#00F5 - Crescent Ax -#00F6 - Tomahawk Lance -#00F7 - Halberd -#00F8 - Bardiche -#00F9 - Myrthril Ax -#00FA - War Hammer -#00FB - Battle Pick -#00FC - Strike Ax -#00FD - Ogre Ax -#00FE - Bahumut's Tear -#00FF - Gaia Cleaver -#0100 - Pow Hammer DX -#0101 - Diablos -# -#Regal -#0102 - Leather Greaves -#0103 - Iron Greaves -#0104 - Power Greaves -#0105 - Venom -#0106 - Bear Claw -#0107 - Ghost Shell -#0108 - Mythril Greaves -#0109 - Aqua Greaves -#010A - Crystal Shell -#010B - Flare Greaves -#010C - Dragon Fang -#010D - Diamond Shell -#010E - Kaiser Greaves -#010F - Dynast -#0110 - Glory Arts -#0111 - Apocalypse -# -#Armors -#0112 - Soft Leather -#0113 - Chain Mail -#0114 - Ring Mail -#0115 - Iron Mail -#0116 - Splint Mail -#0117 - Breastplate -#0118 - Battle Suit -#0119 - Silver Mail -#011A - Mythril Armor -#011C - Brunnhilde -#011D - Reflect -#011E - Rare Plate -#011F - Dragon Mail -#0120 - Golden Armor -#0121 - Star Mail -#0122 - Mumbane -# -#Guards -#0123 - Leather Guard -#0124 - Fine Guard -#0125 - Iron Guard -#0126 - Elven Protector -#0127 - Lunar Guard -#0128 - Rune Guard -#0129 - Star Guard -#012A - Prism Guard -#012B - Mana Protector -#012C - Elemental Guard -# -#Cloaks -#012D - Cloak -#012E - White Cloak -#012F - Amber Cloak -#0130 - Silk Cloak -#0131 - Rune Cloak -#0132 - Holy Cloak -#0133 - Mythril Mesh -#0134 - Star Cloak -#0135 - Phoenix Cloak -#0136 - Mortality Cloak -# -#Robes -#0137 - Robe -#0138 - Feather Robe -#013B - Silk Robe -#013C - Rune Robe -#013D - Holy Robe -#013E - Spirit Robe -#013F - Shaman Dress -#0140 - Kannazuki -# -#Helmets -#0141 - Leather Helm -#0142 - Iron Helm -#0143 - Armet Helm -#0144 - Cross Helm -#0145 - Duel Helm -#0146 - Rune Helm -#0147 - Sigurd -#0148 - Rare Helm -#0149 - Star Helm -#014A - Golden Helm -# -#Ribbons -#014C - Ribbon -#014D - Blue Ribbon -#014E - Striped Ribbon -#014F - Tartan Ribbon -#0150 - Pretty Ribbon -#0151 - Hairpin -#0152 - Maid's Hairband -#0153 - Magical Ribbon -# -#Hats -#0154 - Beret -#0155 - Cleric's Hat -#0156 - Straw Hat -#0157 - Pointed Hat -#0158 - Rune Hat -#0159 - Headband -#015A - Star Cap -#015B - Aifread's Hat -# -#Circlets -#015C - Circlet -#015D - Silver Circlet -#015E - Gold Circlet -#015F - Mythril Circlet -#0160 - Rune Circlet -#0161 - Holy Circlet -#0162 - Star Circlet -#0163 - Elemental Circlet -# -#Shields -#0164 - Lid Shield -#0165 - Wooden Shield -#0166 - Omega Shield -#0167 - Mythril Shield -#0168 - Rune Shield -#0169 - Red Shield -#016A - Rare Shield -#016B - Arredoval -#016C - Star Shield -#016D - Beam Shield -#016E - Blue Shield -# -#Gauntlets/Gloves -#016F - Leather Glove -#0170 - Iron Gauntlet -#0171 - Claw Gauntlet -#0172 - Mythril Gauntlet -#0173 - Rune Gauntlet -#0174 - Penguinist Gloves -#0175 - Rare Gauntlet -#0176 - Star Gauntlet -#0177 - Hyper Gauntlet -# -#Bracelets -#0178 - Bracelet -#0179 - Iron Bracelet -#017A - Mythril Bracelet -#017B - Lapis Bracelet -#017C - Star Bracelet -#017D - Angel Bracelet -#017E - Draupnir -#017F - Shield Ring -# -#Gloves -#0180 - Gloves -#0181 - Kitchen Mittens -#0182 - Pretty Mittens -#0183 - Bridal Gloves -#0184 - Silk Gloves -#0185 - Cute Mittens -#0186 - Lovely Mittens -#0187 - Katz Mittens -# -#Charms -#0188 - Poison Charm -#0189 - Drain Charm -#018A - Stone Charm -#018B - Paralysis Charm -#018C - Stun Charm -#018D - Amulet -#018B - Talisman -#018E - Blue Talisman -#018F - Manji Seal -#0190 - Stun Bracelet -#0191 - Heal Bracelet -#0192 - Spirit Bangle -#0193 - Yasakani Jewel -#0194 - Yata Mirror -# -#Rings -#0195 - Emerald Ring -#0196 - Faerie Ring -#0197 - Protect Ring -#0198 - Force Ring -#0199 - Resist Ring -#019A - Reflect Ring -#019B - Holy Ring -#019C - Spirit Ring -#019D - Revive Ring -#019E - Attack Ring -#019F - Defense Ring -#01A0 - Magic Ring -# -#Symbols -#01A1 - Warrior Symbol -#01A2 - Guardian Symbol -#01A3 - Rabbit's Foot -#01A4 - Holy Symbol -#01A5 - Spirit Symbol -#01A6 - Dark Seal -#01A7 - Demon's Seal -#01A8 - Extreme Symbol -#01A9 - Mystic Symbol -#01AA - Krona Symbol -# -#Capes -#01AC - Cape -#01AD - Leather Cape -#01AE - Thief's Cape -#01AF - Elven Cape -#01B0 - Aqua Cape -#01B1 - Flare Cape -#01B2 - Thunder Cape -#01B3 - Rune Cape -# -#Boots -#01B4 - Boots -#01B5 - Leather Boots -#01B6 - Elven Boots -#01B7 - Water Spider -#01B8 - Heavy Boots -#01B9 - Rune Boots -#01BA - Persian Boots -#01BB - Jet Boots -# -#Jewels -#01BC - Aquamarine -#01BD - Amethyst -#01BE - Opal -#01BF - Garnet -#01C0 - Sapphire -#01C1 - Diamond -#01C2 - Topaz -#01C3 - Ruby -#01C4 - Sardonyx -#01C5 - Black Onyx -#01C6 - Moon Stone -#01C7 - Magic Mist -#01C8 - Reverse Doll -#01C9 - Sephira -#01CA - Blue Sephira -#01CB - Hard Leather -#01CC - Lamellar Leather -#01CD - Silver Guard -#01CE - Rare Guard -#01CF - Mage Cloak -#01D0 - Druid Cloak -#01D1 - Warlock Garb -#01D2 - Battle Cloak -#01D3 - White Robe -#01D4 - Yayoi -#01D5 - Minazuki -#01D6 - Nagazuki -#01DB - Strike Ring -#01DC - Technical Ring -#01E0 - Snow Hare -#01E4 - Mythril Guard -#01E5 - Solar Guard -#01E6 - Elder Cloak -#01E7 - Moon Robe -#01E8 - Ancient Robe -#0157 - Heavenly Robe -#01FC - Penguinist Quill -#0203 - Turquoise -# -# Max Affection codes -# use only one of these codes at a time for your -# favorite character to have max affection. -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] -[ActionReplay] -$(M) (Datel) -05A0DBAC 88000000 -C4114108 0000FF01 -$Infinite Gald -05A0DBAD 08000000 -045B68C0 05F5E0FF -$Infinite Grade -05A0DBAE 08000000 -045B87E8 000F41DC -$Save Anywhere -05A0DBAF 08000000 -0035A73D 00000001 -$Max Encounters -05A0DBB0 08000000 -025B68C4 0000FFFF -$Max Combo -05A0DBB1 08000000 -025B68C6 0000FFFF -$Low Game Time -05A0DBB2 08000000 -0435AA1C 00002197 -045B68C8 00000001 -$Less Random Encounters -05A0DBB3 08000000 -005B86E3 00000001 -$More Random Encounters -05A0DBB4 08000000 -005B86E3 00000002 -$Have Tons of Items and Weapons -05A0DC0E 08000000 -005B776E 00003209 -005B77B8 0000C609 -$All Recipes -05A0DC0F 08000000 -045B86D8 00FFFFFF -$100% Collectors Book -05A01F54 08000000 -005B79E4 000043FF -$Full Monsters List -05A03E16 08000000 -005B68D0 0000FAFF -$19 of each Energy/Healing/Revive/Monster Items -05A05563 08000000 -005B7774 00000213 -005B7778 00000113 -005B7784 00000113 -$19 of all Customizing Items -05A03AAA 08000000 -005B77B8 00000913 -$19 of all Food Ingredients -05A02C74 08000000 -005B77C2 00003113 -$19 of each EX Gems -05A0276B 08000000 -005B7795 00000313 -005B795D 00000013 -$19 of each Red Herb -05A00388 08000000 -005B778C 00000513 -$19 of each Quartz Item -05A046A9 08000000 -005B7799 00000713 -$19 of each Symbol -05A0705F 08000000 -005B790F 00000A13 -$19 of each Miscellaneous Item -05A07583 08000000 -005B7792 00000213 -$19 of each type of Pellet -05A04113 08000000 -005B7970 00000313 -$Full Unison Attack Gauge -05A07223 08000000 -005B8710 000000C8 -$Over Limits Status For ALL Characters -05A008B3 08000000 -005B6BCE 00000064 -005B6CE6 00000064 -005B6DFE 00000064 -005B6F16 00000064 -005B702E 00000064 -005B7146 00000064 -005B725E 00000064 -005B7376 00000064 -005B748E 00000064 -$LLOYD Full HP -05A0DBB7 08000000 -025B6B8A 0000270F -$LLOYD Max HP -05A0DBB8 08000000 -025B6BAE 0000270F -$LLOYD Full TP -05A0DBB9 08000000 -025B6B8C 000003E7 -$LLOYD Max TP -05A0DBBA 08000000 -025B6BB0 000003E7 -$LLOYD Max Stats -05A0DBBB 08000000 -025B6BB2 000707CF -$LLOYD Status Always Normal -05A0DBBC 08000000 -005B6B97 00000000 -$LLOYD Super Quick Level Up -05A0DBBD 08000000 -045B6B90 0098967F -$LLOYD Have All Titles -05A0DBBE 08000000 -045B6B98 FFFFE7FF -$COLETTE Full HP -05A0DBC0 08000000 -025B6CA2 0000270F -$COLETTE Max HP -05A0DBC1 08000000 -025B6CC6 0000270F -$COLETTE Full TP -05A0DBC2 08000000 -025B6CA4 000003E7 -$COLETTE Max TP -05A0DBC3 08000000 -025B6CC8 000003E7 -$COLETTE Max Stats -05A0DBC4 08000000 -025B6CCA 000707CF -$COLETTE Status Always Normal -05A0DBC5 08000000 -005B6CAF 00000000 -$COLETTE Super Quick Level Up -05A0DBC6 08000000 -045B6CA8 0098967F -$COLETTE Have All Titles -05A0DBC7 08000000 -045B6CB0 FFFFFFFF -$GENIS Full HP -05A0DBC9 08000000 -025B6DBA 0000270F -$GENIS Max HP -05A0DBCA 08000000 -025B6DDE 0000270F -$GENIS Full TP -05A0DBCB 08000000 -025B6DBC 000003E7 -$GENIS Max TP -05A0DBCC 08000000 -025B6DE0 000003E7 -$GENIS Max Stats -05A0DBCD 08000000 -025B6DE2 000707CF -$GENIS Status Always Normal -05A0DBCE 08000000 -005B6DC7 00000000 -$GENIS Super Quick Level Up -05A0DBCF 08000000 -045B6DC0 0098967F -$GENIS Have All Titles -05A0DBD0 08000000 -045B6DC8 FFFFE7FF -$RAINE Full HP -05A0DBD2 08000000 -025B6ED2 0000270F -$RAINE Max HP -05A0DBD3 08000000 -025B6EF6 0000270F -$RAINE Full TP -05A0DBD4 08000000 -025B6ED4 000003E7 -$RAINE Max TP -05A0DBD5 08000000 -025B6EF8 000003E7 -$RAINE Max Stats -05A0DBD6 08000000 -025B6EFA 000707CF -$RAINE Status Always Normal -05A0DBD7 08000000 -005B6EDF 00000000 -$RAINE Super Quick Level Up -05A0DBD8 08000000 -045B6ED8 0098967F -$RAINE Have All Titles -05A0DBD9 08000000 -045B6EE0 FFFFFFFF -$KRATOS Full HP -05A0DBDB 08000000 -025B744A 0000270F -$KRATOS Max HP -05A0DBDC 08000000 -025B746E 0000270F -$KRATOS Full TP -05A0DBDD 08000000 -025B744C 000003E7 -$KRATOS Max TP -05A0DBDE 08000000 -025B7470 000003E7 -$KRATOS Max Stats -05A0DBDF 08000000 -025B7472 000707CF -$KRATOS Status Always Normal -05A0DBE0 08000000 -005B7457 00000000 -$KRATOS Super Quick Level Up -05A0DBE1 08000000 -045B7450 0098967F -$KRATOS Have All Titles -05A0DBE2 08000000 -045B7458 000003FF -$SHEENA Full HP -05A0DC11 08000000 -025B6FEA 0000270F -$SHEENA Max HP -05A0DC12 08000000 -025B700E 0000270F -$SHEENA Full TP -05A0DC13 08000000 -025B6FEC 000003E7 -$SHEENA Max TP -05A0DC14 08000000 -025B7010 000003E7 -$SHEENA Max Stats -05A0DC15 08000000 -025B7012 000707CF -$SHEENA Status Always Normal -05A0DC16 08000000 -005B6FF7 00000001 -$SHEENA Super Quick Level Up -05A0DC17 08000000 -045B6FF0 0098967F -$SHEENA Have All Titles -05A0DC18 08000000 -045B6FF8 FFFFFFFF -$ZELOS Full HP -05A0DC1A 08000000 -025B7102 0000270F -$ZELOS Max HP -05A0DC1B 08000000 -025B7126 0000270F -$ZELOS Full TP -05A0DC1C 08000000 -025B7104 000003E7 -$ZELOS Max TP -05A0DC1D 08000000 -025B7128 000003E7 -$ZELOS Max Stats -05A0DC1E 08000000 -025B712A 000707CF -$ZELOS Status Always Normal -05A0DC1F 08000000 -005B710F 00000000 -$ZELOS Super Quick Level Up -05A0DC20 08000000 -045B7108 0098967F -$ZELOS Have All Titles -05A0DC21 08000000 -045B7110 FFFFFFFF -$PRESEA Full HP -05A0DC23 08000000 -025B721A 0000270F -$PRESEA Max HP -05A0DC24 08000000 -025B723E 0000270F -$PRESEA Full TP -05A0DC25 08000000 -025B721C 000003E7 -$PRESEA Max TP -05A0DC26 08000000 -025B7240 000003E7 -$PRESEA Max Stats -05A0DC27 08000000 -025B7242 000707CF -$PRESEA Status Always Normal -05A0DC28 08000000 -005B7227 00000000 -$PRESEA Super Quick Level Up -05A0DC29 08000000 -045B7220 0098967F -$PRESEA Have All Titles -05A0DC2A 08000000 -045B7228 FFFFFFFF -$Equipment Modifier-Lloyd - READ INSTRUCTIONS -025B6BC2 0000009B -045B6BC4 0122014A -045B6BC8 017701BD -025B6BCC 00000189 -$Equipment Modifier-Colette - READ INSTRUCTIONS -025B6CDA 00000000 -045B6CDC 00000000 -045B6CE0 00000000 -025B6CE4 00000000 -$Equipment Modifier-Genis - READ INSTRUCTIONS -025B6DF2 00000000 -045B6DF4 00000000 -045B6DF8 00000000 -025B6DFC 00000000 -$Equipment Modifier - -025B6F0A 00000000 -045B6F0C 00000000 -045B6F10 00000000 -045B6F14 00000000 -$Equipment Modifier-Raine - READ INSTRUCTIONS -025B6F0A 00000000 -045B6F0C 00000000 -045B6F10 00000000 -045B6F14 00000000 -$Equipment Modifier-Sheena - READ INSTRUCTIONS -025B7022 00000000 -045B7024 00000000 -045B7028 00000000 -045B702C 00000000 -$Equipment Modifier-Zelos - READ INSTRUCTIONS -025B713A 00000000 -045B713C 00000000 -045B7140 00000000 -025B7144 00000000 -$Equipment Modifier-Presea - READ INSTRUCTIONS -025B7252 00000000 -045B7254 00000000 -045B7258 00000000 -025B725C 00000000 -$Equipment Modifier-Regal - READ INSTRUCTIONS -025B736A 00000000 -045B736C 00000000 -045B7370 00000000 -025B7374 00000000 -$Colette Affection to Lloyd - max is 0000270F -05A02376 08000000 -025B6CEA 0000270F -$Genis Affection to Lloyd - max is 0000270F -05A055DC 08000000 -025B6E02 0000270F -$Raine Affection to Lloyd - max is 0000270F -05A03466 08000000 -025B6F1A 0000270F -$Sheena Affection to Lloyd - max is 0000270F -05A01152 08000000 -025B7032 0000270F -$Zelos Affection to Lloyd - max is 0000270F -05A01C97 08000000 -025B714A 0000270F -$Presea Affection to Lloyd - max is 0000270F -05A038CC 08000000 -025B7262 0000270F -$Regal Affection to Lloyd - max is 0000270F -05A0483C 08000000 -025B737A 0000270F -$Kratos Affection to Lloyd - max is 0000270F -05A040B8 08000000 -025B7492 0000270F -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# GQSEAF - TALES OF SYMPHONIA 1 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +#Emulation state validated on r1648 +EmulationStateId = 4 +#Action Replay Notes +# +# * * * * * NOTES ON EQUIPMENT MODIFIERS BEFORE USING THOSE CODES * * * * +# +#You can mess with other items all you want, but Weapons can only go to their respective characters #or the game will freeze. Empty Slots will also make the game freeze if used on Weapons. You can +#put Accessories on other slots, like Persian Boots on Body Armor, Head Armor, Arm Armor, and +#Accessory 1 %amp; 2. You need 4 Persian Boots to make characters Absorb Elements! +#The format of the codes for these sections is: +#
0000XXXX +#
YYYYZZZZ +#
AAAABBBB +#
0000CCCC +#where each 4 digit letter represents +#XXXX = Weapon +#YYYY = Body Armor +#ZZZZ = Head Armor +#AAAA = Arm Armor +#BBBB = Accessory 1 +#CCCC = Accessory 2 +#0000 - Empty Slot +# +#You must manually set the intended item for each char's equipment BEFORE USING THESE CODES +# +#Lloyd +#0087 - Wooden Blade +#0088 - Rapier +#0089 - Mumei +#008A - Knight's Saber +#008B - Masamune +#008C - Osafune +#008D - Sinclaire +#008E - Nimble Rapier +#008F - Ogre Sword +#0090 - Kotetsu +#0091 - Shiden +#0092 - Saint Rapier +#0093 - Dragon Tooth +#0094 - Defenser +#0095 - Elemental Brand +#0096 - Muramasa +#0097 - Wasier Rapier +#0098 - Angel's Tear +#0099 - Ninja Sword +#009A - Material Blade +#009B - Kusanagi Blade +#009C - Valkyrie Saber +#009D - Paper Fan +#009E - Nebilim +# +#Colette +#009F - Chakram +#00A0 - Flying Disk +#00A1 - Duel Ring +#00A2 - Slicer Ring +#00A3 - Mystic Ring +#00A4 - Stinger Ring +#00A5 - Ray Thrust +#00A6 - Mythril Ring +#00A7 - Shuriken +#00A8 - Solar Spinner +#00A9 - Lunar Ring +#00AA - Toroid +#00AB - Stardust +#00AC - Angel's Halo +#00AD - Tambourine +#00AE - Evil Eye +# +#Genis +#00AF - Nova +#00B0 - Fine Star +#00B1 - Duel Star +#00B2 - Falling Star +#00B3 - Cool Orbit +#00B4 - Thunderbolt +#00B5 - Shining Star +#00B6 - Shadow Dancer +#00B7 - Cor Leonis +#00B8 - Northern Lights +#00B9 - Southern Cross +#00BA - Final Player +#00BB - One World +#00BC - Phantasmagoria +#00BD - Disaster +# +#Raine +#00BE - Rod +#00BF - Battle Staff +#00C0 - Gem Rod +#00C1 - Earth Rod +#00C2 - Ruby Wand +#00C3 - Rune Staff +#00C4 - Gale Staff +#00C5 - Phoenix Rod +#00C6 - Holy Staff +#00C7 - Thunder Scepter +#00C8 - Ancient Rod +#00C9 - Hanuman's Staff +#00CA - Crystal Rod +#00CB - Deck Brush +#00CC - Heart Of Chaos +# +#Sheena +#00CD - Spell Card +#00CE - Card of Water +#00CF - Card of Earth +#00D0 - Card of Fire +#00D1 - Card of Lightning +#00D2 - Card of Wind +#00D3 - Card of Ice +#00D4 - Vajra +#00D5 - Yaska +#00D6 - Asura +#00D7 - Acalanatha +#00D8 - Divine Judgement +#00D9 - Money Bag +#00DA - Gates of Hell +# +#Zelos/Kratos +#00DB - Stiletto +#00DC - Earth Dagger +#00DD - Hydra Dagger +#00DE - Assault dagger +#00DF - Flame Dagger +#00E0 - Gladius +#00E1 - Crystal Dagger +#00E2 - Toy Dagger +#00E3 - Fafnir +#00E4 - Long Sword +#00E5 - Steel Sword +#00E6 - Silver Sword +#00E7 - Aqua Brand +#00E8 - Sand Saber +#00E9 - Lightning Sword +#00EA - Ice Coffin +#00EB - Ether Sword +#00EC - Flamberge +#00ED - Laser Blade +#00EE - Excalibur +#00EF - Last Fencer +#00F0 - Baseball Bat +#00F1 - Soul Eater +# +#Presea +#00F2 - Francesca +#00F3 - Battle Ax +#00F4 - Great Ax +#00F5 - Crescent Ax +#00F6 - Tomahawk Lance +#00F7 - Halberd +#00F8 - Bardiche +#00F9 - Myrthril Ax +#00FA - War Hammer +#00FB - Battle Pick +#00FC - Strike Ax +#00FD - Ogre Ax +#00FE - Bahumut's Tear +#00FF - Gaia Cleaver +#0100 - Pow Hammer DX +#0101 - Diablos +# +#Regal +#0102 - Leather Greaves +#0103 - Iron Greaves +#0104 - Power Greaves +#0105 - Venom +#0106 - Bear Claw +#0107 - Ghost Shell +#0108 - Mythril Greaves +#0109 - Aqua Greaves +#010A - Crystal Shell +#010B - Flare Greaves +#010C - Dragon Fang +#010D - Diamond Shell +#010E - Kaiser Greaves +#010F - Dynast +#0110 - Glory Arts +#0111 - Apocalypse +# +#Armors +#0112 - Soft Leather +#0113 - Chain Mail +#0114 - Ring Mail +#0115 - Iron Mail +#0116 - Splint Mail +#0117 - Breastplate +#0118 - Battle Suit +#0119 - Silver Mail +#011A - Mythril Armor +#011C - Brunnhilde +#011D - Reflect +#011E - Rare Plate +#011F - Dragon Mail +#0120 - Golden Armor +#0121 - Star Mail +#0122 - Mumbane +# +#Guards +#0123 - Leather Guard +#0124 - Fine Guard +#0125 - Iron Guard +#0126 - Elven Protector +#0127 - Lunar Guard +#0128 - Rune Guard +#0129 - Star Guard +#012A - Prism Guard +#012B - Mana Protector +#012C - Elemental Guard +# +#Cloaks +#012D - Cloak +#012E - White Cloak +#012F - Amber Cloak +#0130 - Silk Cloak +#0131 - Rune Cloak +#0132 - Holy Cloak +#0133 - Mythril Mesh +#0134 - Star Cloak +#0135 - Phoenix Cloak +#0136 - Mortality Cloak +# +#Robes +#0137 - Robe +#0138 - Feather Robe +#013B - Silk Robe +#013C - Rune Robe +#013D - Holy Robe +#013E - Spirit Robe +#013F - Shaman Dress +#0140 - Kannazuki +# +#Helmets +#0141 - Leather Helm +#0142 - Iron Helm +#0143 - Armet Helm +#0144 - Cross Helm +#0145 - Duel Helm +#0146 - Rune Helm +#0147 - Sigurd +#0148 - Rare Helm +#0149 - Star Helm +#014A - Golden Helm +# +#Ribbons +#014C - Ribbon +#014D - Blue Ribbon +#014E - Striped Ribbon +#014F - Tartan Ribbon +#0150 - Pretty Ribbon +#0151 - Hairpin +#0152 - Maid's Hairband +#0153 - Magical Ribbon +# +#Hats +#0154 - Beret +#0155 - Cleric's Hat +#0156 - Straw Hat +#0157 - Pointed Hat +#0158 - Rune Hat +#0159 - Headband +#015A - Star Cap +#015B - Aifread's Hat +# +#Circlets +#015C - Circlet +#015D - Silver Circlet +#015E - Gold Circlet +#015F - Mythril Circlet +#0160 - Rune Circlet +#0161 - Holy Circlet +#0162 - Star Circlet +#0163 - Elemental Circlet +# +#Shields +#0164 - Lid Shield +#0165 - Wooden Shield +#0166 - Omega Shield +#0167 - Mythril Shield +#0168 - Rune Shield +#0169 - Red Shield +#016A - Rare Shield +#016B - Arredoval +#016C - Star Shield +#016D - Beam Shield +#016E - Blue Shield +# +#Gauntlets/Gloves +#016F - Leather Glove +#0170 - Iron Gauntlet +#0171 - Claw Gauntlet +#0172 - Mythril Gauntlet +#0173 - Rune Gauntlet +#0174 - Penguinist Gloves +#0175 - Rare Gauntlet +#0176 - Star Gauntlet +#0177 - Hyper Gauntlet +# +#Bracelets +#0178 - Bracelet +#0179 - Iron Bracelet +#017A - Mythril Bracelet +#017B - Lapis Bracelet +#017C - Star Bracelet +#017D - Angel Bracelet +#017E - Draupnir +#017F - Shield Ring +# +#Gloves +#0180 - Gloves +#0181 - Kitchen Mittens +#0182 - Pretty Mittens +#0183 - Bridal Gloves +#0184 - Silk Gloves +#0185 - Cute Mittens +#0186 - Lovely Mittens +#0187 - Katz Mittens +# +#Charms +#0188 - Poison Charm +#0189 - Drain Charm +#018A - Stone Charm +#018B - Paralysis Charm +#018C - Stun Charm +#018D - Amulet +#018B - Talisman +#018E - Blue Talisman +#018F - Manji Seal +#0190 - Stun Bracelet +#0191 - Heal Bracelet +#0192 - Spirit Bangle +#0193 - Yasakani Jewel +#0194 - Yata Mirror +# +#Rings +#0195 - Emerald Ring +#0196 - Faerie Ring +#0197 - Protect Ring +#0198 - Force Ring +#0199 - Resist Ring +#019A - Reflect Ring +#019B - Holy Ring +#019C - Spirit Ring +#019D - Revive Ring +#019E - Attack Ring +#019F - Defense Ring +#01A0 - Magic Ring +# +#Symbols +#01A1 - Warrior Symbol +#01A2 - Guardian Symbol +#01A3 - Rabbit's Foot +#01A4 - Holy Symbol +#01A5 - Spirit Symbol +#01A6 - Dark Seal +#01A7 - Demon's Seal +#01A8 - Extreme Symbol +#01A9 - Mystic Symbol +#01AA - Krona Symbol +# +#Capes +#01AC - Cape +#01AD - Leather Cape +#01AE - Thief's Cape +#01AF - Elven Cape +#01B0 - Aqua Cape +#01B1 - Flare Cape +#01B2 - Thunder Cape +#01B3 - Rune Cape +# +#Boots +#01B4 - Boots +#01B5 - Leather Boots +#01B6 - Elven Boots +#01B7 - Water Spider +#01B8 - Heavy Boots +#01B9 - Rune Boots +#01BA - Persian Boots +#01BB - Jet Boots +# +#Jewels +#01BC - Aquamarine +#01BD - Amethyst +#01BE - Opal +#01BF - Garnet +#01C0 - Sapphire +#01C1 - Diamond +#01C2 - Topaz +#01C3 - Ruby +#01C4 - Sardonyx +#01C5 - Black Onyx +#01C6 - Moon Stone +#01C7 - Magic Mist +#01C8 - Reverse Doll +#01C9 - Sephira +#01CA - Blue Sephira +#01CB - Hard Leather +#01CC - Lamellar Leather +#01CD - Silver Guard +#01CE - Rare Guard +#01CF - Mage Cloak +#01D0 - Druid Cloak +#01D1 - Warlock Garb +#01D2 - Battle Cloak +#01D3 - White Robe +#01D4 - Yayoi +#01D5 - Minazuki +#01D6 - Nagazuki +#01DB - Strike Ring +#01DC - Technical Ring +#01E0 - Snow Hare +#01E4 - Mythril Guard +#01E5 - Solar Guard +#01E6 - Elder Cloak +#01E7 - Moon Robe +#01E8 - Ancient Robe +#0157 - Heavenly Robe +#01FC - Penguinist Quill +#0203 - Turquoise +# +# Max Affection codes +# use only one of these codes at a time for your +# favorite character to have max affection. +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] +[ActionReplay] +$(M) (Datel) +05A0DBAC 88000000 +C4114108 0000FF01 +$Infinite Gald +05A0DBAD 08000000 +045B68C0 05F5E0FF +$Infinite Grade +05A0DBAE 08000000 +045B87E8 000F41DC +$Save Anywhere +05A0DBAF 08000000 +0035A73D 00000001 +$Max Encounters +05A0DBB0 08000000 +025B68C4 0000FFFF +$Max Combo +05A0DBB1 08000000 +025B68C6 0000FFFF +$Low Game Time +05A0DBB2 08000000 +0435AA1C 00002197 +045B68C8 00000001 +$Less Random Encounters +05A0DBB3 08000000 +005B86E3 00000001 +$More Random Encounters +05A0DBB4 08000000 +005B86E3 00000002 +$Have Tons of Items and Weapons +05A0DC0E 08000000 +005B776E 00003209 +005B77B8 0000C609 +$All Recipes +05A0DC0F 08000000 +045B86D8 00FFFFFF +$100% Collectors Book +05A01F54 08000000 +005B79E4 000043FF +$Full Monsters List +05A03E16 08000000 +005B68D0 0000FAFF +$19 of each Energy/Healing/Revive/Monster Items +05A05563 08000000 +005B7774 00000213 +005B7778 00000113 +005B7784 00000113 +$19 of all Customizing Items +05A03AAA 08000000 +005B77B8 00000913 +$19 of all Food Ingredients +05A02C74 08000000 +005B77C2 00003113 +$19 of each EX Gems +05A0276B 08000000 +005B7795 00000313 +005B795D 00000013 +$19 of each Red Herb +05A00388 08000000 +005B778C 00000513 +$19 of each Quartz Item +05A046A9 08000000 +005B7799 00000713 +$19 of each Symbol +05A0705F 08000000 +005B790F 00000A13 +$19 of each Miscellaneous Item +05A07583 08000000 +005B7792 00000213 +$19 of each type of Pellet +05A04113 08000000 +005B7970 00000313 +$Full Unison Attack Gauge +05A07223 08000000 +005B8710 000000C8 +$Over Limits Status For ALL Characters +05A008B3 08000000 +005B6BCE 00000064 +005B6CE6 00000064 +005B6DFE 00000064 +005B6F16 00000064 +005B702E 00000064 +005B7146 00000064 +005B725E 00000064 +005B7376 00000064 +005B748E 00000064 +$LLOYD Full HP +05A0DBB7 08000000 +025B6B8A 0000270F +$LLOYD Max HP +05A0DBB8 08000000 +025B6BAE 0000270F +$LLOYD Full TP +05A0DBB9 08000000 +025B6B8C 000003E7 +$LLOYD Max TP +05A0DBBA 08000000 +025B6BB0 000003E7 +$LLOYD Max Stats +05A0DBBB 08000000 +025B6BB2 000707CF +$LLOYD Status Always Normal +05A0DBBC 08000000 +005B6B97 00000000 +$LLOYD Super Quick Level Up +05A0DBBD 08000000 +045B6B90 0098967F +$LLOYD Have All Titles +05A0DBBE 08000000 +045B6B98 FFFFE7FF +$COLETTE Full HP +05A0DBC0 08000000 +025B6CA2 0000270F +$COLETTE Max HP +05A0DBC1 08000000 +025B6CC6 0000270F +$COLETTE Full TP +05A0DBC2 08000000 +025B6CA4 000003E7 +$COLETTE Max TP +05A0DBC3 08000000 +025B6CC8 000003E7 +$COLETTE Max Stats +05A0DBC4 08000000 +025B6CCA 000707CF +$COLETTE Status Always Normal +05A0DBC5 08000000 +005B6CAF 00000000 +$COLETTE Super Quick Level Up +05A0DBC6 08000000 +045B6CA8 0098967F +$COLETTE Have All Titles +05A0DBC7 08000000 +045B6CB0 FFFFFFFF +$GENIS Full HP +05A0DBC9 08000000 +025B6DBA 0000270F +$GENIS Max HP +05A0DBCA 08000000 +025B6DDE 0000270F +$GENIS Full TP +05A0DBCB 08000000 +025B6DBC 000003E7 +$GENIS Max TP +05A0DBCC 08000000 +025B6DE0 000003E7 +$GENIS Max Stats +05A0DBCD 08000000 +025B6DE2 000707CF +$GENIS Status Always Normal +05A0DBCE 08000000 +005B6DC7 00000000 +$GENIS Super Quick Level Up +05A0DBCF 08000000 +045B6DC0 0098967F +$GENIS Have All Titles +05A0DBD0 08000000 +045B6DC8 FFFFE7FF +$RAINE Full HP +05A0DBD2 08000000 +025B6ED2 0000270F +$RAINE Max HP +05A0DBD3 08000000 +025B6EF6 0000270F +$RAINE Full TP +05A0DBD4 08000000 +025B6ED4 000003E7 +$RAINE Max TP +05A0DBD5 08000000 +025B6EF8 000003E7 +$RAINE Max Stats +05A0DBD6 08000000 +025B6EFA 000707CF +$RAINE Status Always Normal +05A0DBD7 08000000 +005B6EDF 00000000 +$RAINE Super Quick Level Up +05A0DBD8 08000000 +045B6ED8 0098967F +$RAINE Have All Titles +05A0DBD9 08000000 +045B6EE0 FFFFFFFF +$KRATOS Full HP +05A0DBDB 08000000 +025B744A 0000270F +$KRATOS Max HP +05A0DBDC 08000000 +025B746E 0000270F +$KRATOS Full TP +05A0DBDD 08000000 +025B744C 000003E7 +$KRATOS Max TP +05A0DBDE 08000000 +025B7470 000003E7 +$KRATOS Max Stats +05A0DBDF 08000000 +025B7472 000707CF +$KRATOS Status Always Normal +05A0DBE0 08000000 +005B7457 00000000 +$KRATOS Super Quick Level Up +05A0DBE1 08000000 +045B7450 0098967F +$KRATOS Have All Titles +05A0DBE2 08000000 +045B7458 000003FF +$SHEENA Full HP +05A0DC11 08000000 +025B6FEA 0000270F +$SHEENA Max HP +05A0DC12 08000000 +025B700E 0000270F +$SHEENA Full TP +05A0DC13 08000000 +025B6FEC 000003E7 +$SHEENA Max TP +05A0DC14 08000000 +025B7010 000003E7 +$SHEENA Max Stats +05A0DC15 08000000 +025B7012 000707CF +$SHEENA Status Always Normal +05A0DC16 08000000 +005B6FF7 00000001 +$SHEENA Super Quick Level Up +05A0DC17 08000000 +045B6FF0 0098967F +$SHEENA Have All Titles +05A0DC18 08000000 +045B6FF8 FFFFFFFF +$ZELOS Full HP +05A0DC1A 08000000 +025B7102 0000270F +$ZELOS Max HP +05A0DC1B 08000000 +025B7126 0000270F +$ZELOS Full TP +05A0DC1C 08000000 +025B7104 000003E7 +$ZELOS Max TP +05A0DC1D 08000000 +025B7128 000003E7 +$ZELOS Max Stats +05A0DC1E 08000000 +025B712A 000707CF +$ZELOS Status Always Normal +05A0DC1F 08000000 +005B710F 00000000 +$ZELOS Super Quick Level Up +05A0DC20 08000000 +045B7108 0098967F +$ZELOS Have All Titles +05A0DC21 08000000 +045B7110 FFFFFFFF +$PRESEA Full HP +05A0DC23 08000000 +025B721A 0000270F +$PRESEA Max HP +05A0DC24 08000000 +025B723E 0000270F +$PRESEA Full TP +05A0DC25 08000000 +025B721C 000003E7 +$PRESEA Max TP +05A0DC26 08000000 +025B7240 000003E7 +$PRESEA Max Stats +05A0DC27 08000000 +025B7242 000707CF +$PRESEA Status Always Normal +05A0DC28 08000000 +005B7227 00000000 +$PRESEA Super Quick Level Up +05A0DC29 08000000 +045B7220 0098967F +$PRESEA Have All Titles +05A0DC2A 08000000 +045B7228 FFFFFFFF +$Equipment Modifier-Lloyd - READ INSTRUCTIONS +025B6BC2 0000009B +045B6BC4 0122014A +045B6BC8 017701BD +025B6BCC 00000189 +$Equipment Modifier-Colette - READ INSTRUCTIONS +025B6CDA 00000000 +045B6CDC 00000000 +045B6CE0 00000000 +025B6CE4 00000000 +$Equipment Modifier-Genis - READ INSTRUCTIONS +025B6DF2 00000000 +045B6DF4 00000000 +045B6DF8 00000000 +025B6DFC 00000000 +$Equipment Modifier - +025B6F0A 00000000 +045B6F0C 00000000 +045B6F10 00000000 +045B6F14 00000000 +$Equipment Modifier-Raine - READ INSTRUCTIONS +025B6F0A 00000000 +045B6F0C 00000000 +045B6F10 00000000 +045B6F14 00000000 +$Equipment Modifier-Sheena - READ INSTRUCTIONS +025B7022 00000000 +045B7024 00000000 +045B7028 00000000 +045B702C 00000000 +$Equipment Modifier-Zelos - READ INSTRUCTIONS +025B713A 00000000 +045B713C 00000000 +045B7140 00000000 +025B7144 00000000 +$Equipment Modifier-Presea - READ INSTRUCTIONS +025B7252 00000000 +045B7254 00000000 +045B7258 00000000 +025B725C 00000000 +$Equipment Modifier-Regal - READ INSTRUCTIONS +025B736A 00000000 +045B736C 00000000 +045B7370 00000000 +025B7374 00000000 +$Colette Affection to Lloyd - max is 0000270F +05A02376 08000000 +025B6CEA 0000270F +$Genis Affection to Lloyd - max is 0000270F +05A055DC 08000000 +025B6E02 0000270F +$Raine Affection to Lloyd - max is 0000270F +05A03466 08000000 +025B6F1A 0000270F +$Sheena Affection to Lloyd - max is 0000270F +05A01152 08000000 +025B7032 0000270F +$Zelos Affection to Lloyd - max is 0000270F +05A01C97 08000000 +025B714A 0000270F +$Presea Affection to Lloyd - max is 0000270F +05A038CC 08000000 +025B7262 0000270F +$Regal Affection to Lloyd - max is 0000270F +05A0483C 08000000 +025B737A 0000270F +$Kratos Affection to Lloyd - max is 0000270F +05A040B8 08000000 +025B7492 0000270F +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GQSFAF.ini b/GQSFAF.ini index 46e1cc8fa6..7a82b093d7 100644 --- a/GQSFAF.ini +++ b/GQSFAF.ini @@ -1,11 +1,11 @@ -# GQSFAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GQSFAF - TALES OF SYMPHONIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GQSPAF.ini b/GQSPAF.ini index 4500d4ce64..7b3a5033c2 100644 --- a/GQSPAF.ini +++ b/GQSPAF.ini @@ -1,11 +1,11 @@ -# GQSPAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GQSPAF - TALES OF SYMPHONIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GQTE4Q.ini b/GQTE4Q.ini index 1fc5effe4b..b9e7d8f6e4 100644 --- a/GQTE4Q.ini +++ b/GQTE4Q.ini @@ -1,12 +1,12 @@ -# GQTE4Q - Meet the Robinsons -[Core] Values set here will override the main dolphin settings. -MMU = 1 -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GQTE4Q - Meet the Robinsons +[Core] Values set here will override the main dolphin settings. +MMU = 1 +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GQWE69.ini b/GQWE69.ini index ef07f9f43a..4bcef05b38 100644 --- a/GQWE69.ini +++ b/GQWE69.ini @@ -1,7 +1,7 @@ -# GQWE69 - Quidditch World Cup -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQWE69 - Quidditch World Cup +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Black screen +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GQXE69.ini b/GQXE69.ini index bf9738a055..9316f20e57 100644 --- a/GQXE69.ini +++ b/GQXE69.ini @@ -1,8 +1,8 @@ -# GQXE69 - Madden NFL 2004 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Music is broken menu gfx glitches -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GQXE69 - Madden NFL 2004 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Music is broken menu gfx glitches +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR2E52.ini b/GR2E52.ini index 42ae79be73..6a2c749a61 100644 --- a/GR2E52.ini +++ b/GR2E52.ini @@ -1,6 +1,6 @@ -# GR2E52 - LOST KINGDOMS II -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GR2E52 - LOST KINGDOMS II +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR6E78.ini b/GR6E78.ini index c875ac01ab..24f5bd7b93 100644 --- a/GR6E78.ini +++ b/GR6E78.ini @@ -1,7 +1,7 @@ -# GR6E78 - Bratz: Rock Angelz -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GR6E78 - Bratz: Rock Angelz +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GR8E69.ini b/GR8E69.ini index 238bb4690f..6fa58ba2ee 100644 --- a/GR8E69.ini +++ b/GR8E69.ini @@ -1,6 +1,6 @@ -# GR8E69 - Medal of Honor Rising Sun -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GR8E69 - Medal of Honor Rising Sun +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRAE5Z.ini b/GRAE5Z.ini index 2dff2184f8..0430934288 100644 --- a/GRAE5Z.ini +++ b/GRAE5Z.ini @@ -1,6 +1,6 @@ -# GRAE5Z - Rally Championship -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRAE5Z - Rally Championship +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRBP6S.ini b/GRBP6S.ini index 260a1f0452..e30c4b16ff 100644 --- a/GRBP6S.ini +++ b/GRBP6S.ini @@ -1,6 +1,6 @@ -# GRBP6S - Robotech: Battlecry -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRBP6S - Robotech: Battlecry +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GREE08.ini b/GREE08.ini index 44cc4c065f..378288f10e 100644 --- a/GREE08.ini +++ b/GREE08.ini @@ -1,50 +1,50 @@ -# GREE08 - Mega Man Network Transmission -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(m) -0358272E 88000000 -C42F7B90 0000FF00 -$Infinite Health -0358272F 08000000 -424FFC30 0008270F -$Infinite MP -03582730 08000000 -424FFC30 0009270F -$Max Health -03582731 08000000 -424FFC30 000A270F -$Max MP -03582732 08000000 -424FFC30 000B270F -$Full Custom Gauge -03582733 08000000 -04136F2C 380000B4 -$Max Zenny -03582734 08000000 -424FFC30 00160001 -424FFC30 0017869F -$Mega Jump -03582735 08000000 -0A4C2092 00000100 -424FFC30 002A400C -$Infinite PowerUPs -0358278C 08000000 -404FFC30 FFDED163 -$Max/Infinite Back Ups -0358278D 08000000 -424FFC30 00586363 -$Max Attack -0358278E 08000000 -404FFC30 0000B204 -$Max Rapid -0358278F 08000000 -404FFC30 0000B304 -$Max Charge -03582790 08000000 -404FFC30 0000B404 +# GREE08 - Mega Man Network Transmission +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(m) +0358272E 88000000 +C42F7B90 0000FF00 +$Infinite Health +0358272F 08000000 +424FFC30 0008270F +$Infinite MP +03582730 08000000 +424FFC30 0009270F +$Max Health +03582731 08000000 +424FFC30 000A270F +$Max MP +03582732 08000000 +424FFC30 000B270F +$Full Custom Gauge +03582733 08000000 +04136F2C 380000B4 +$Max Zenny +03582734 08000000 +424FFC30 00160001 +424FFC30 0017869F +$Mega Jump +03582735 08000000 +0A4C2092 00000100 +424FFC30 002A400C +$Infinite PowerUPs +0358278C 08000000 +404FFC30 FFDED163 +$Max/Infinite Back Ups +0358278D 08000000 +424FFC30 00586363 +$Max Attack +0358278E 08000000 +404FFC30 0000B204 +$Max Rapid +0358278F 08000000 +404FFC30 0000B304 +$Max Charge +03582790 08000000 +404FFC30 0000B404 diff --git a/GREP08.ini b/GREP08.ini index 4251620ea7..b6e872e945 100644 --- a/GREP08.ini +++ b/GREP08.ini @@ -1,10 +1,10 @@ -# GREP08 - MEGAMAN NETWORK TRANSMISSION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GREP08 - MEGAMAN NETWORK TRANSMISSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GRFE78.ini b/GRFE78.ini index e5ded31fb8..99b0da06c5 100644 --- a/GRFE78.ini +++ b/GRFE78.ini @@ -1,8 +1,8 @@ -# GRFE78 - Red Faction II -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Graphics Errors" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRFE78 - Red Faction II +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Graphics Errors" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRHE41.ini b/GRHE41.ini index 081f231f5b..bc4b0a463e 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -1,11 +1,11 @@ -# GRHE41 - RAYMAN 3 HOODLUM HAVOC -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GRHE41 - RAYMAN 3 HOODLUM HAVOC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GRHP41.ini b/GRHP41.ini index a30a43893a..6037e07999 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -1,10 +1,10 @@ -# GRHP41 - RAYMAN 3 HOODLUM HAVOC - -[EmuState] -#The Emulation State. -EmulationStateId = 4 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +# GRHP41 - RAYMAN 3 HOODLUM HAVOC + +[EmuState] +#The Emulation State. +EmulationStateId = 4 +[OnFrame] +#Add memory patches here. + +[ActionReplay] +#Add decrypted action replay cheats here. diff --git a/GRJEAF.ini b/GRJEAF.ini index 404fb9df08..7853e8e6fb 100644 --- a/GRJEAF.ini +++ b/GRJEAF.ini @@ -1,10 +1,10 @@ -# GRJEAF - R:RACING EVOLUTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = 4 -ProjectionHack = 0 +# GRJEAF - R:RACING EVOLUTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = 4 +ProjectionHack = 0 diff --git a/GRKE41.ini b/GRKE41.ini index 0d4b01e1d5..875bb9e34e 100644 --- a/GRKE41.ini +++ b/GRKE41.ini @@ -1,12 +1,12 @@ -# GRKE41 - Rocky -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Directx11 plugin (r6651) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GRKE41 - Rocky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Directx11 plugin (r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GRKP7G.ini b/GRKP7G.ini index 5ad2692047..7ca5f6f4c4 100644 --- a/GRKP7G.ini +++ b/GRKP7G.ini @@ -1,6 +1,6 @@ -# GRKP7G - Rocky -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRKP7G - Rocky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRLE41.ini b/GRLE41.ini index e2ed0c7a40..aad336a830 100644 --- a/GRLE41.ini +++ b/GRLE41.ini @@ -1,6 +1,6 @@ -# GRLE41 - Pro Rally -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRLE41 - Pro Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRNE52.ini b/GRNE52.ini index f084e89779..5acfae2fd8 100644 --- a/GRNE52.ini +++ b/GRNE52.ini @@ -1,19 +1,19 @@ -# GRNE52 - LOST KINGDOMS -[EmuState] -#The Emulation State (as of r1048) -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(m) -00260171 88000000 -C40CDD58 00000800 -$Infinite health -0026005B 08000000 -0218777E 00000063 -$Always 10 magic stones -0026005C 08000000 -001877CF 0000000A -$Have lots of cash -0026005D 08000000 -04139804 0000270F +# GRNE52 - LOST KINGDOMS +[EmuState] +#The Emulation State (as of r1048) +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(m) +00260171 88000000 +C40CDD58 00000800 +$Infinite health +0026005B 08000000 +0218777E 00000063 +$Always 10 magic stones +0026005C 08000000 +001877CF 0000000A +$Have lots of cash +0026005D 08000000 +04139804 0000270F diff --git a/GROP7J.ini b/GROP7J.ini index 221dc5472f..59fab38a61 100644 --- a/GROP7J.ini +++ b/GROP7J.ini @@ -1,7 +1,7 @@ -# GROP7J - Gadget Racers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Needs Projection Before R945, crappy sound" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GROP7J - Gadget Racers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Before R945, crappy sound" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRQE41.ini b/GRQE41.ini index 34d1921ff6..c4fbb2e36f 100644 --- a/GRQE41.ini +++ b/GRQE41.ini @@ -1,7 +1,7 @@ -# GRQE41 - CITY RACER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Nothing -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRQE41 - CITY RACER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Nothing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GRSEAF.ini b/GRSEAF.ini index abd8be9324..0c6fe30ae2 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -1,12 +1,12 @@ -# GRSEAF - SOULCALIBUR2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -SafeTextureCache = 1 -[Gecko] +# GRSEAF - SOULCALIBUR2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +SafeTextureCache = 1 +[Gecko] diff --git a/GRSPAF.ini b/GRSPAF.ini index 288e7faeeb..2a5ed168c7 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -1,553 +1,553 @@ -# GRSPAF - SOULCALIBUR2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(M) -03EC2BE2 98000000 -C4193E28 0000FF00 -$Infinite Time -03EC2BE3 18000000 -043A3694 00000063 -$Player 2 Codes -03ECD256 15008000 -$Health Codes -03ECD257 14692B28 -0C000000 00000000 -$Player 2: Infinite Health -03EC2C02 14692BC0 -04383A5C 43700000 -$Player 2: One Hit Kill Handicap -03EC2C03 14692BC0 -0A383A5C 00004370 -04383A5C 33D601CE -$Player 2: 75% Health -03EC2C04 14692BC0 -34383A5C 43340000 -04383A5C 43340000 -$Player 2: 50% Health -03EC2C05 14692BC0 -34383A5C 42F00000 -04383A5C 42F00000 -$Player 2: 25% Health -03EC2C06 14692BC0 -34383A5C 42700000 -04383A5C 42700000 -$Player 1 Codes -03ECD258 15008000 -$Player 1 Moves -03ECD259 14692C28 -0C000000 00000000 -$Player 1: Uses Seung Mina Moves -03EC2BEC 14692CC0 -0236149A 00000002 -$Player 1: Uses Mitsurugi Moves -03EC2BEB 14692CC0 -0236149A 00000001 -$Player 1: Uses Taki Moves -03EC2BED 14692CC0 -0236149A 00000003 -$Player 1: Uses Maxi Moves -03EC2BEE 14692CC0 -0236149A 00000004 -$Player 1: Uses Voldo Moves -03EC2BEF 14692CC0 -0236149A 00000005 -$Player 1: Uses Sophita Moves -03EC2BF0 14692CC0 -0236149A 00000006 -$Player 1: Uses Ivy Moves -03EC2BF1 14692CC0 -0236149A 0000000B -$Player 1: Uses Kilik Moves -03EC2BF2 14692CC0 -0236149A 0000000C -$Player 1: Uses Xianghua Moves -03EC2BF3 14692CC0 -0236149A 0000000D -$Player 1: Uses Yoshimitsu Moves -03EC2BF4 14692CC0 -0236149A 0000000F -$Player 1: Uses Nightmare Moves -03EC2BF5 14692CC0 -0236149A 00000011 -$Player 1: Uses Astaroth Moves -03EC2BF6 14692CC0 -0236149A 00000012 -$Player 1: Uses Cervantes Moves -03EC2BF7 14692CC0 -0236149A 00000014 -$Player 1: Uses Raphael Moves -03EC2BF8 14692CC0 -0236149A 00000015 -$Player 1: Uses Talim Moves -03EC2BF9 14692CC0 -0236149A 00000016 -$Player 1: Uses Cassandra Moves -03EC2BFA 14692CC0 -0236149A 00000017 -$Player 1: Uses Charade Moves -03EC2BFB 14692CC0 -0236149A 00000018 -$Player 1: Uses Necrid Moves -03EC2BFC 14692CC0 -0236149A 00000019 -$Player 1: Uses Yunsung Moves -03EC2BFD 14692CC0 -0236149A 0000001A -$Player 1: Uses Link Moves -03EC2BFE 14692CC0 -0236149A 0000001B -$Player 1: Uses Lizardman Moves -03EC2BFF 14692CC0 -0236149A 0000001E -$Player 1: Uses Assassin Moves -03EC2C00 14692CC0 -0236149A 0000001F -$Player 1: Uses Beserker Moves -03EC2C01 14692CC0 -0236149A 00000020 -$Health Codes -03ECD25A 14692C28 -0C000000 00000000 -$Player 1: One Hit Kill Handicap -03EC2BE5 14692D40 -0A36299C 00004370 -0436299C 33D601CE -$Player 1: 75% Health -03EC2BE6 14692D40 -3436299C 43340000 -0436299C 43340000 -$Player 1: Infinite Health -03EC2BE4 14692D40 -0436299C 43700000 -$Player 1: 50% Health -03EC2BE7 14692D40 -3436299C 42F00000 -0436299C 42F00000 -$Player 1: 25% Health -03EC2BE8 14692D40 -3436299C 42700000 -0436299C 42700000 -$Player 1: Hypermode (Press L+R+B) -03EC2BE9 14692C40 -0A2E91D8 00000260 -043617D8 40000000 -$Player 1: SlowMo (Press L+R+A) -03EC2BEA 14692C40 -0A2E91D8 00000160 -043617D8 3E000000 -$Play as Assassin -03ECE2A5 14692C40 -02361498 0000001F -$Play as Beserker -03ECE2A6 14692C40 -02361498 00000020 -$Play as Lizardman -03ECE2A7 14692C40 -02361498 0000001E -$Play as Inferno -03ECE2A8 14692C40 -02361498 00000013 -$Time Attack Timer Is Zero -03EC2CA2 18000000 -02375CE0 00030000 -$Unlock Everything -03EC2C07 18000000 -004161E0 00011303 -$Unlock Sophita -03EC2C08 18000000 -004161E0 00000003 -$Unlock Seung Mina -03EC2C09 18000000 -004161E1 00000003 -$Unlock Yoshimitsu -03EC2C0A 18000000 -004161E2 00000003 -$Unlock Charade -03EC2C0B 18000000 -004161E3 00000003 -$Unlock Cervantes -03EC2C0C 18000000 -004161E4 00000003 -$Unlock Lizardman -03EC2C0D 18000000 -004161E5 00000003 -$Unlock Assassin -03EC2C0E 18000000 -004161E6 00000003 -$Unlock Beserker -03EC2C0F 18000000 -004161E7 00000003 -$Unlock Raphael Profile -03EC2C10 18000000 -004161E8 00000003 -$Unlock Raphael Weapon Demonstration -03EC2C11 18000000 -004161E9 00000003 -$Unlock Raphael's New Costume -03EC2C12 18000000 -004161EA 00000003 -$Unlock Talim Profile -03EC2C13 18000000 -004161EB 00000003 -$Unlock Talim Weapon Demonstration -03EC2C14 18000000 -004161EC 00000003 -$Unlock Talim's New Costume -03EC2C15 18000000 -004161ED 00000003 -$Unlock Yunsung Profile -03EC2C16 18000000 -004161EE 00000003 -$Unlock Yunsung Weapon Demonstration -03EC2C17 18000000 -004161EF 00000003 -$Unlock Cassandra Profile -03EC2C18 18000000 -004161F0 00000003 -$Unlock Cassandra Weapon Demonstration -03EC2C19 18000000 -004161F1 00000003 -$Unlock Cassandra's New Costume -03EC2C1A 18000000 -004161F2 00000003 -$Unlock Mitsurugi Profile -03EC2C1B 18000000 -004161F3 00000003 -$Unlock Mitsurugi Weapon Demonstration -03EC2C1C 18000000 -004161F4 00000003 -$Unlock Mitsurugi's New Costume -03EC2C1D 18000000 -004161F5 00000003 -$Unlock Taki Profile -03EC2C1E 18000000 -004161F6 00000003 -$Unlock Taki Weapon Demonstration -03EC2C1F 18000000 -004161F7 00000003 -$Unlock Taki's New Costume -03EC2C20 18000000 -004161F8 00000003 -$Unlock Voldo Profile -03EC2C21 18000000 -004161F9 00000003 -$Unlock Voldo Weapon Demonstration -03EC2C22 18000000 -004161FA 00000003 -$Unlock Voldo's New Costume -03EC2C23 18000000 -004161FB 00000003 -$Unlock Nightmare Profile -03EC2C24 18000000 -004161FC 00000003 -$Unlock Nightmare Weapon Demonstration -03EC2C25 18000000 -004161FD 00000003 -$Unlock Nightmare New Costume -03EC2C26 18000000 -004161FE 00000003 -$Unlock Astaroth Profile -03EC2C27 18000000 -004161FF 00000003 -$Unlock Astaroth Weapon Demonstration -03EC2C28 18000000 -00416200 00000003 -$Unlock Astaroth's New Costume -03EC2C29 18000000 -00416201 00000003 -$Unlock Ivy Profile -03EC2C2A 18000000 -00416202 00000003 -$Unlock Ivy Weapon Demonstration -03EC2C2B 18000000 -00416203 00000003 -$Unlock Ivy's New Costume -03EC2C2C 18000000 -00416204 00000003 -$Unlock Kilik Profile -03EC2C2D 18000000 -00416205 00000003 -$Unlock Kilik Weapon Demonstration -03EC2C2E 18000000 -00416206 00000003 -$Unlock Xianghau Profile -03EC2C2F 18000000 -00416207 00000003 -$Unlock Xianghau Weapon Demonstration -03EC2C30 18000000 -00416208 00000003 -$Unlock Xianghau's New Costume -03EC2C31 18000000 -00416209 00000003 -$Unlock Maxi Profile -03EC2C32 18000000 -0041620A 00000003 -$Unlock Taki Weapon Demonstration -03EC2C33 18000000 -0041620B 00000003 -$Unlock Necrid Profile -03EC2C34 18000000 -0041620C 00000003 -$Unlock Necrid Weapon Demonstration -03EC2C35 18000000 -0041620D 00000003 -$Unlock Link Profile -03EC2C36 18000000 -0041620E 00000003 -$Unlock Link Weapon Demonstration -03EC2C37 18000000 -0041620F 00000003 -$Unlock Link's New Costume -03EC2C38 18000000 -00416210 00000003 -$Unlock Link's New Costume 2 -03EC2C39 18000000 -00416211 00000003 -$Unlock Sophitia Profile -03EC2C3A 18000000 -00416212 00000003 -$Unlock Sophitia Weapon Demonstration -03EC2C3B 18000000 -00416213 00000003 -$Unlock Sophitia New Costume -03EC2C3C 18000000 -00416214 00000003 -$Unlock Seung Mina Profile -03EC2C3D 18000000 -00416215 00000003 -$Unlock Seung Mina Weapon Demonstration -03EC2C3E 18000000 -00416216 00000003 -$Unlock Seung Mina New Costume -03EC2C3F 18000000 -00416217 00000003 -$Unlock Yoshimitsu Profile -03EC2C40 18000000 -00416218 00000003 -$Unlock Yoshimitsu Weapon Demonstration -03EC2C41 18000000 -00416219 00000003 -$Unlock Charade Profile -03EC2C42 18000000 -0041621A 00000003 -$Unlock Charade Weapon Demonstration -03EC2C43 18000000 -0041621B 00000003 -$Unlock Cervante Profile -03EC2C44 18000000 -0041621C 00000003 -$Unlock Cervante Weapon Demonstration -03EC2C45 18000000 -0041621D 00000003 -$Unlock Extra Arcade Mode -03EC2C46 18000000 -0041621E 00000003 -$Unlock Extra Vs Battle Mode -03EC2C47 18000000 -0041621F 00000003 -$Unlock Extra Time Attack (Standard) Mode -03EC2C48 18000000 -00416220 00000003 -$Unlock Extra Time Attack (Alternative) Mode -03EC2C49 18000000 -00416221 00000003 -$Unlock Extra Time Attack (Extreme) Mode -03EC2C4A 18000000 -00416222 00000003 -$Unlock Extra Survival (Standard) Mode -03EC2C4B 18000000 -00416223 00000003 -$Unlock Extra Survival (Death Match) Mode -03EC2C4C 18000000 -00416224 00000003 -$Unlock Extra Survival (No Recovery) Mode -03EC2C4D 18000000 -00416225 00000003 -$Unlock Extra Team Battle Mode -03EC2C4E 18000000 -00416226 00000003 -$Unlock Extra VS Team Battle Mode -03EC2C4F 18000000 -00416227 00000003 -$Unlock Extra Practice Mode -03EC2C50 18000000 -00416228 00000003 -$Unlock Art Gallery (Hi-Res) -03EC2C51 18000000 -00416229 00000003 -$Unlock Art Gallery (Illustrations) -03EC2C52 18000000 -0041622A 00000003 -$Unlock Art Gallery (Special) -03EC2C53 18000000 -0041622B 00000003 -$Unlock Battle Theatre -03EC2C54 18000000 -0041622C 00000003 -$Unlock Weapon Gallery -03EC2C55 18000000 -0041622D 00000003 -$Unlock Weapons Master Opening -03EC2C56 18000000 -0041622E 00000003 -$Unlock Weapons Master Ending -03EC2C57 18000000 -0041622F 00000003 -$Unlock Opening (Home Ver.) -03EC2C58 18000000 -00416230 00000003 -$Unlock Opening (Arcade Ver.) -03EC2C59 18000000 -00416231 00000003 -$Unlock Ending (Arcade Ver.) -03EC2C5A 18000000 -00416232 00000003 -$Unlock Hwangseo Palace/Phoenix Court -03EC2C5B 18000000 -00416233 00000003 -$Unlock Lakeside Coliseum -03EC2C5C 18000000 -00416234 00000003 -$Unlock Money Pit/Top Tier -03EC2C5D 18000000 -00416235 00000003 -$Unlock Egyptian Crypt -03EC2C5E 18000000 -00416236 00000003 -$Unlock Labyrinth -03EC2C5F 18000000 -00416237 00000003 -$Unlock Epee (Raphael) -03EC2C60 18000000 -00416238 00000003 -$Unlock Stiletto (Raphael) -03EC2C61 18000000 -00416239 00000003 -$Unlock Reiterpallasch (Raphael) -03EC2C62 18000000 -0041623A 00000003 -$Unlock Wo Dao (Raphael) -03EC2C63 18000000 -0041623B 00000003 -$Unlock Schweizer (Raphael) -03EC2C64 18000000 -0041623C 00000003 -$Unlock Holy Antler (Raphael) -03EC2C65 18000000 -0041623D 00000003 -$Unlock Estoc (Raphael) -03EC2C66 18000000 -0041623E 00000003 -$Unlock Soul Edge (Complete) -03EC2C67 18000000 -0041623F 00000003 -$Unlock Queen's Guard (Raphael) -03EC2C68 18000000 -00416240 00000003 -$Unlock Cane (Raphael) -03EC2C69 18000000 -00416241 00000003 -$Unlock Wind Guide (Talim) -03EC2C6A 18000000 -00416242 00000003 -$Unlock Tonfa (Talim) -03EC2C6B 18000000 -00416243 00000003 -$Unlock Side Harpe (Talim) -03EC2C6C 18000000 -00416244 00000003 -$Unlock Double Crescent Blade (Talim) -03EC2C6D 18000000 -00416245 00000003 -$Unlock Chaqu (Talim) -03EC2C6E 18000000 -00416246 00000003 -$Unlock Cao Ankana (Talim) -03EC2C6F 18000000 -00416247 00000003 -$Unlock Maila Kari (Talim) -03EC2C70 18000000 -00416248 00000003 -$Unlock Soul Edge (Complete) -03EC2C71 18000000 -00416249 00000003 -$Unlock Soul Calibur (Talim) -03EC2C72 18000000 -0041624A 00000003 -$Unlock Weight (Talim) -03EC2C73 18000000 -0041624B 00000003 -$Unlock Machete (Yunsung) -03EC2C74 18000000 -0041624C 00000003 -$Unlock Khanjar (Yunsung) -03EC2C75 18000000 -0041624D 00000003 -$Unlock Xiao Lian (Yunsung) -03EC2C76 18000000 -0041624E 00000003 -$Unlock Giant Butcher Knife (Yunsung) -03EC2C77 18000000 -0041624F 00000003 -$Unlock Cheng Ying (Yunsung) -03EC2C78 18000000 -00416250 00000003 -$Unlock Ramdao (Yunsung) -03EC2C79 18000000 -00416251 00000003 -$Unlock Blue Thunder (Yunsung) -03EC2C7A 18000000 -00416252 00000003 -$Unlock Soul Edge (Complete) (Yunsung) -03EC2C7B 18000000 -00416253 00000003 -$Unlock Han Guang (Yunsung) -03EC2C7C 18000000 -00416254 00000003 -$Unlock Child's Sword (Yunsung) -03EC2C7D 18000000 -00416255 00000003 -$Unlock Spiked Shield (Cassandra) -03EC2C7E 18000000 -00416256 00000003 -$Unlock Dark Blade (Cassandra) -03EC2C7F 18000000 -00416257 00000003 -$Unlock Metesashi (Cassandra) -03EC2C80 18000000 -00416258 00000003 -$Unlock Spine Blade (Cassandra) -03EC2C81 18000000 -00416259 00000003 -$Unlock Katzbalger (Cassandra) -03EC2C82 18000000 -0041625A 00000003 -$Unlock Red Crystal Rod (Cassandra) -03EC2C83 18000000 -0041625B 00000003 -$Unlock Ivan The Terrible (Cassandra) -03EC2C84 18000000 -0041625C 00000003 -$Unlock Soul Edge (Complete) (Cassandra) -03EC2C85 18000000 -0041625D 00000003 -$Unlock Valkyrie (Cassandra) -03EC2C86 18000000 -0041625E 00000003 -$Unlock Keepsake (Cassandra) -03EC2C87 18000000 -0041625F 00000003 -$Unlock Korefuji (Mitsurugi) -03EC2C88 18000000 -00416260 00000003 -$Unlock Two-Handed Sword (Mitsurugi) -03EC2C89 18000000 -00416261 00000003 -[Video] -ProjectionHack = 0 -UseXFB = 1 +# GRSPAF - SOULCALIBUR2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(M) +03EC2BE2 98000000 +C4193E28 0000FF00 +$Infinite Time +03EC2BE3 18000000 +043A3694 00000063 +$Player 2 Codes +03ECD256 15008000 +$Health Codes +03ECD257 14692B28 +0C000000 00000000 +$Player 2: Infinite Health +03EC2C02 14692BC0 +04383A5C 43700000 +$Player 2: One Hit Kill Handicap +03EC2C03 14692BC0 +0A383A5C 00004370 +04383A5C 33D601CE +$Player 2: 75% Health +03EC2C04 14692BC0 +34383A5C 43340000 +04383A5C 43340000 +$Player 2: 50% Health +03EC2C05 14692BC0 +34383A5C 42F00000 +04383A5C 42F00000 +$Player 2: 25% Health +03EC2C06 14692BC0 +34383A5C 42700000 +04383A5C 42700000 +$Player 1 Codes +03ECD258 15008000 +$Player 1 Moves +03ECD259 14692C28 +0C000000 00000000 +$Player 1: Uses Seung Mina Moves +03EC2BEC 14692CC0 +0236149A 00000002 +$Player 1: Uses Mitsurugi Moves +03EC2BEB 14692CC0 +0236149A 00000001 +$Player 1: Uses Taki Moves +03EC2BED 14692CC0 +0236149A 00000003 +$Player 1: Uses Maxi Moves +03EC2BEE 14692CC0 +0236149A 00000004 +$Player 1: Uses Voldo Moves +03EC2BEF 14692CC0 +0236149A 00000005 +$Player 1: Uses Sophita Moves +03EC2BF0 14692CC0 +0236149A 00000006 +$Player 1: Uses Ivy Moves +03EC2BF1 14692CC0 +0236149A 0000000B +$Player 1: Uses Kilik Moves +03EC2BF2 14692CC0 +0236149A 0000000C +$Player 1: Uses Xianghua Moves +03EC2BF3 14692CC0 +0236149A 0000000D +$Player 1: Uses Yoshimitsu Moves +03EC2BF4 14692CC0 +0236149A 0000000F +$Player 1: Uses Nightmare Moves +03EC2BF5 14692CC0 +0236149A 00000011 +$Player 1: Uses Astaroth Moves +03EC2BF6 14692CC0 +0236149A 00000012 +$Player 1: Uses Cervantes Moves +03EC2BF7 14692CC0 +0236149A 00000014 +$Player 1: Uses Raphael Moves +03EC2BF8 14692CC0 +0236149A 00000015 +$Player 1: Uses Talim Moves +03EC2BF9 14692CC0 +0236149A 00000016 +$Player 1: Uses Cassandra Moves +03EC2BFA 14692CC0 +0236149A 00000017 +$Player 1: Uses Charade Moves +03EC2BFB 14692CC0 +0236149A 00000018 +$Player 1: Uses Necrid Moves +03EC2BFC 14692CC0 +0236149A 00000019 +$Player 1: Uses Yunsung Moves +03EC2BFD 14692CC0 +0236149A 0000001A +$Player 1: Uses Link Moves +03EC2BFE 14692CC0 +0236149A 0000001B +$Player 1: Uses Lizardman Moves +03EC2BFF 14692CC0 +0236149A 0000001E +$Player 1: Uses Assassin Moves +03EC2C00 14692CC0 +0236149A 0000001F +$Player 1: Uses Beserker Moves +03EC2C01 14692CC0 +0236149A 00000020 +$Health Codes +03ECD25A 14692C28 +0C000000 00000000 +$Player 1: One Hit Kill Handicap +03EC2BE5 14692D40 +0A36299C 00004370 +0436299C 33D601CE +$Player 1: 75% Health +03EC2BE6 14692D40 +3436299C 43340000 +0436299C 43340000 +$Player 1: Infinite Health +03EC2BE4 14692D40 +0436299C 43700000 +$Player 1: 50% Health +03EC2BE7 14692D40 +3436299C 42F00000 +0436299C 42F00000 +$Player 1: 25% Health +03EC2BE8 14692D40 +3436299C 42700000 +0436299C 42700000 +$Player 1: Hypermode (Press L+R+B) +03EC2BE9 14692C40 +0A2E91D8 00000260 +043617D8 40000000 +$Player 1: SlowMo (Press L+R+A) +03EC2BEA 14692C40 +0A2E91D8 00000160 +043617D8 3E000000 +$Play as Assassin +03ECE2A5 14692C40 +02361498 0000001F +$Play as Beserker +03ECE2A6 14692C40 +02361498 00000020 +$Play as Lizardman +03ECE2A7 14692C40 +02361498 0000001E +$Play as Inferno +03ECE2A8 14692C40 +02361498 00000013 +$Time Attack Timer Is Zero +03EC2CA2 18000000 +02375CE0 00030000 +$Unlock Everything +03EC2C07 18000000 +004161E0 00011303 +$Unlock Sophita +03EC2C08 18000000 +004161E0 00000003 +$Unlock Seung Mina +03EC2C09 18000000 +004161E1 00000003 +$Unlock Yoshimitsu +03EC2C0A 18000000 +004161E2 00000003 +$Unlock Charade +03EC2C0B 18000000 +004161E3 00000003 +$Unlock Cervantes +03EC2C0C 18000000 +004161E4 00000003 +$Unlock Lizardman +03EC2C0D 18000000 +004161E5 00000003 +$Unlock Assassin +03EC2C0E 18000000 +004161E6 00000003 +$Unlock Beserker +03EC2C0F 18000000 +004161E7 00000003 +$Unlock Raphael Profile +03EC2C10 18000000 +004161E8 00000003 +$Unlock Raphael Weapon Demonstration +03EC2C11 18000000 +004161E9 00000003 +$Unlock Raphael's New Costume +03EC2C12 18000000 +004161EA 00000003 +$Unlock Talim Profile +03EC2C13 18000000 +004161EB 00000003 +$Unlock Talim Weapon Demonstration +03EC2C14 18000000 +004161EC 00000003 +$Unlock Talim's New Costume +03EC2C15 18000000 +004161ED 00000003 +$Unlock Yunsung Profile +03EC2C16 18000000 +004161EE 00000003 +$Unlock Yunsung Weapon Demonstration +03EC2C17 18000000 +004161EF 00000003 +$Unlock Cassandra Profile +03EC2C18 18000000 +004161F0 00000003 +$Unlock Cassandra Weapon Demonstration +03EC2C19 18000000 +004161F1 00000003 +$Unlock Cassandra's New Costume +03EC2C1A 18000000 +004161F2 00000003 +$Unlock Mitsurugi Profile +03EC2C1B 18000000 +004161F3 00000003 +$Unlock Mitsurugi Weapon Demonstration +03EC2C1C 18000000 +004161F4 00000003 +$Unlock Mitsurugi's New Costume +03EC2C1D 18000000 +004161F5 00000003 +$Unlock Taki Profile +03EC2C1E 18000000 +004161F6 00000003 +$Unlock Taki Weapon Demonstration +03EC2C1F 18000000 +004161F7 00000003 +$Unlock Taki's New Costume +03EC2C20 18000000 +004161F8 00000003 +$Unlock Voldo Profile +03EC2C21 18000000 +004161F9 00000003 +$Unlock Voldo Weapon Demonstration +03EC2C22 18000000 +004161FA 00000003 +$Unlock Voldo's New Costume +03EC2C23 18000000 +004161FB 00000003 +$Unlock Nightmare Profile +03EC2C24 18000000 +004161FC 00000003 +$Unlock Nightmare Weapon Demonstration +03EC2C25 18000000 +004161FD 00000003 +$Unlock Nightmare New Costume +03EC2C26 18000000 +004161FE 00000003 +$Unlock Astaroth Profile +03EC2C27 18000000 +004161FF 00000003 +$Unlock Astaroth Weapon Demonstration +03EC2C28 18000000 +00416200 00000003 +$Unlock Astaroth's New Costume +03EC2C29 18000000 +00416201 00000003 +$Unlock Ivy Profile +03EC2C2A 18000000 +00416202 00000003 +$Unlock Ivy Weapon Demonstration +03EC2C2B 18000000 +00416203 00000003 +$Unlock Ivy's New Costume +03EC2C2C 18000000 +00416204 00000003 +$Unlock Kilik Profile +03EC2C2D 18000000 +00416205 00000003 +$Unlock Kilik Weapon Demonstration +03EC2C2E 18000000 +00416206 00000003 +$Unlock Xianghau Profile +03EC2C2F 18000000 +00416207 00000003 +$Unlock Xianghau Weapon Demonstration +03EC2C30 18000000 +00416208 00000003 +$Unlock Xianghau's New Costume +03EC2C31 18000000 +00416209 00000003 +$Unlock Maxi Profile +03EC2C32 18000000 +0041620A 00000003 +$Unlock Taki Weapon Demonstration +03EC2C33 18000000 +0041620B 00000003 +$Unlock Necrid Profile +03EC2C34 18000000 +0041620C 00000003 +$Unlock Necrid Weapon Demonstration +03EC2C35 18000000 +0041620D 00000003 +$Unlock Link Profile +03EC2C36 18000000 +0041620E 00000003 +$Unlock Link Weapon Demonstration +03EC2C37 18000000 +0041620F 00000003 +$Unlock Link's New Costume +03EC2C38 18000000 +00416210 00000003 +$Unlock Link's New Costume 2 +03EC2C39 18000000 +00416211 00000003 +$Unlock Sophitia Profile +03EC2C3A 18000000 +00416212 00000003 +$Unlock Sophitia Weapon Demonstration +03EC2C3B 18000000 +00416213 00000003 +$Unlock Sophitia New Costume +03EC2C3C 18000000 +00416214 00000003 +$Unlock Seung Mina Profile +03EC2C3D 18000000 +00416215 00000003 +$Unlock Seung Mina Weapon Demonstration +03EC2C3E 18000000 +00416216 00000003 +$Unlock Seung Mina New Costume +03EC2C3F 18000000 +00416217 00000003 +$Unlock Yoshimitsu Profile +03EC2C40 18000000 +00416218 00000003 +$Unlock Yoshimitsu Weapon Demonstration +03EC2C41 18000000 +00416219 00000003 +$Unlock Charade Profile +03EC2C42 18000000 +0041621A 00000003 +$Unlock Charade Weapon Demonstration +03EC2C43 18000000 +0041621B 00000003 +$Unlock Cervante Profile +03EC2C44 18000000 +0041621C 00000003 +$Unlock Cervante Weapon Demonstration +03EC2C45 18000000 +0041621D 00000003 +$Unlock Extra Arcade Mode +03EC2C46 18000000 +0041621E 00000003 +$Unlock Extra Vs Battle Mode +03EC2C47 18000000 +0041621F 00000003 +$Unlock Extra Time Attack (Standard) Mode +03EC2C48 18000000 +00416220 00000003 +$Unlock Extra Time Attack (Alternative) Mode +03EC2C49 18000000 +00416221 00000003 +$Unlock Extra Time Attack (Extreme) Mode +03EC2C4A 18000000 +00416222 00000003 +$Unlock Extra Survival (Standard) Mode +03EC2C4B 18000000 +00416223 00000003 +$Unlock Extra Survival (Death Match) Mode +03EC2C4C 18000000 +00416224 00000003 +$Unlock Extra Survival (No Recovery) Mode +03EC2C4D 18000000 +00416225 00000003 +$Unlock Extra Team Battle Mode +03EC2C4E 18000000 +00416226 00000003 +$Unlock Extra VS Team Battle Mode +03EC2C4F 18000000 +00416227 00000003 +$Unlock Extra Practice Mode +03EC2C50 18000000 +00416228 00000003 +$Unlock Art Gallery (Hi-Res) +03EC2C51 18000000 +00416229 00000003 +$Unlock Art Gallery (Illustrations) +03EC2C52 18000000 +0041622A 00000003 +$Unlock Art Gallery (Special) +03EC2C53 18000000 +0041622B 00000003 +$Unlock Battle Theatre +03EC2C54 18000000 +0041622C 00000003 +$Unlock Weapon Gallery +03EC2C55 18000000 +0041622D 00000003 +$Unlock Weapons Master Opening +03EC2C56 18000000 +0041622E 00000003 +$Unlock Weapons Master Ending +03EC2C57 18000000 +0041622F 00000003 +$Unlock Opening (Home Ver.) +03EC2C58 18000000 +00416230 00000003 +$Unlock Opening (Arcade Ver.) +03EC2C59 18000000 +00416231 00000003 +$Unlock Ending (Arcade Ver.) +03EC2C5A 18000000 +00416232 00000003 +$Unlock Hwangseo Palace/Phoenix Court +03EC2C5B 18000000 +00416233 00000003 +$Unlock Lakeside Coliseum +03EC2C5C 18000000 +00416234 00000003 +$Unlock Money Pit/Top Tier +03EC2C5D 18000000 +00416235 00000003 +$Unlock Egyptian Crypt +03EC2C5E 18000000 +00416236 00000003 +$Unlock Labyrinth +03EC2C5F 18000000 +00416237 00000003 +$Unlock Epee (Raphael) +03EC2C60 18000000 +00416238 00000003 +$Unlock Stiletto (Raphael) +03EC2C61 18000000 +00416239 00000003 +$Unlock Reiterpallasch (Raphael) +03EC2C62 18000000 +0041623A 00000003 +$Unlock Wo Dao (Raphael) +03EC2C63 18000000 +0041623B 00000003 +$Unlock Schweizer (Raphael) +03EC2C64 18000000 +0041623C 00000003 +$Unlock Holy Antler (Raphael) +03EC2C65 18000000 +0041623D 00000003 +$Unlock Estoc (Raphael) +03EC2C66 18000000 +0041623E 00000003 +$Unlock Soul Edge (Complete) +03EC2C67 18000000 +0041623F 00000003 +$Unlock Queen's Guard (Raphael) +03EC2C68 18000000 +00416240 00000003 +$Unlock Cane (Raphael) +03EC2C69 18000000 +00416241 00000003 +$Unlock Wind Guide (Talim) +03EC2C6A 18000000 +00416242 00000003 +$Unlock Tonfa (Talim) +03EC2C6B 18000000 +00416243 00000003 +$Unlock Side Harpe (Talim) +03EC2C6C 18000000 +00416244 00000003 +$Unlock Double Crescent Blade (Talim) +03EC2C6D 18000000 +00416245 00000003 +$Unlock Chaqu (Talim) +03EC2C6E 18000000 +00416246 00000003 +$Unlock Cao Ankana (Talim) +03EC2C6F 18000000 +00416247 00000003 +$Unlock Maila Kari (Talim) +03EC2C70 18000000 +00416248 00000003 +$Unlock Soul Edge (Complete) +03EC2C71 18000000 +00416249 00000003 +$Unlock Soul Calibur (Talim) +03EC2C72 18000000 +0041624A 00000003 +$Unlock Weight (Talim) +03EC2C73 18000000 +0041624B 00000003 +$Unlock Machete (Yunsung) +03EC2C74 18000000 +0041624C 00000003 +$Unlock Khanjar (Yunsung) +03EC2C75 18000000 +0041624D 00000003 +$Unlock Xiao Lian (Yunsung) +03EC2C76 18000000 +0041624E 00000003 +$Unlock Giant Butcher Knife (Yunsung) +03EC2C77 18000000 +0041624F 00000003 +$Unlock Cheng Ying (Yunsung) +03EC2C78 18000000 +00416250 00000003 +$Unlock Ramdao (Yunsung) +03EC2C79 18000000 +00416251 00000003 +$Unlock Blue Thunder (Yunsung) +03EC2C7A 18000000 +00416252 00000003 +$Unlock Soul Edge (Complete) (Yunsung) +03EC2C7B 18000000 +00416253 00000003 +$Unlock Han Guang (Yunsung) +03EC2C7C 18000000 +00416254 00000003 +$Unlock Child's Sword (Yunsung) +03EC2C7D 18000000 +00416255 00000003 +$Unlock Spiked Shield (Cassandra) +03EC2C7E 18000000 +00416256 00000003 +$Unlock Dark Blade (Cassandra) +03EC2C7F 18000000 +00416257 00000003 +$Unlock Metesashi (Cassandra) +03EC2C80 18000000 +00416258 00000003 +$Unlock Spine Blade (Cassandra) +03EC2C81 18000000 +00416259 00000003 +$Unlock Katzbalger (Cassandra) +03EC2C82 18000000 +0041625A 00000003 +$Unlock Red Crystal Rod (Cassandra) +03EC2C83 18000000 +0041625B 00000003 +$Unlock Ivan The Terrible (Cassandra) +03EC2C84 18000000 +0041625C 00000003 +$Unlock Soul Edge (Complete) (Cassandra) +03EC2C85 18000000 +0041625D 00000003 +$Unlock Valkyrie (Cassandra) +03EC2C86 18000000 +0041625E 00000003 +$Unlock Keepsake (Cassandra) +03EC2C87 18000000 +0041625F 00000003 +$Unlock Korefuji (Mitsurugi) +03EC2C88 18000000 +00416260 00000003 +$Unlock Two-Handed Sword (Mitsurugi) +03EC2C89 18000000 +00416261 00000003 +[Video] +ProjectionHack = 0 +UseXFB = 1 SafeTextureCache = 1 \ No newline at end of file diff --git a/GRUE78.ini b/GRUE78.ini index 1703e1a621..6121563d48 100644 --- a/GRUE78.ini +++ b/GRUE78.ini @@ -1,18 +1,18 @@ -# GRUE78 - Power Rangers Dino Thunder -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -+$(M) -C413F568 0000FF01 -+$Infinite Health -04069830 38000004 -+$Quick Dino Bolts -00318043 00000063 -+$Max Special Attacks -00318045 00000063 -+$Max Turbo Charges -00318047 00000063 -+$Infinite Health -04069830 38000004 +# GRUE78 - Power Rangers Dino Thunder +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. ++$(M) +C413F568 0000FF01 ++$Infinite Health +04069830 38000004 ++$Quick Dino Bolts +00318043 00000063 ++$Max Special Attacks +00318045 00000063 ++$Max Turbo Charges +00318047 00000063 ++$Infinite Health +04069830 38000004 diff --git a/GRVEA4.ini b/GRVEA4.ini index 9e840ac6c2..ed74514f7b 100644 --- a/GRVEA4.ini +++ b/GRVEA4.ini @@ -1,6 +1,6 @@ -# GRVEA4 - RAVE MASTER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GRVEA4 - RAVE MASTER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GS8P7D.ini b/GS8P7D.ini index ee11f1f002..8d1770d4ac 100644 --- a/GS8P7D.ini +++ b/GS8P7D.ini @@ -1,6 +1,6 @@ -# GS8P7D - Spyro: Enter the Dragonfly -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GS8P7D - Spyro: Enter the Dragonfly +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSAE01.ini b/GSAE01.ini index 14fe4908c0..8be058abe5 100644 --- a/GSAE01.ini +++ b/GSAE01.ini @@ -1,11 +1,11 @@ -# GSAE01 - Star Fox Adventures -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use dx11 plugin(r6477) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 500 -ProjectionHack = 0 -[Gecko] +# GSAE01 - Star Fox Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use dx11 plugin(r6477) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 500 +ProjectionHack = 0 +[Gecko] diff --git a/GSAP01.ini b/GSAP01.ini index ff62b8738b..c0f3c41a47 100644 --- a/GSAP01.ini +++ b/GSAP01.ini @@ -1,55 +1,55 @@ -# GSAP01 - Star Fox Adventures -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(m) -017E1098 98000000 -C404AC04 0000FF01 -$Fox: Infinite Health -017E1099 18000000 -023A4A54 00001C1C -$Secondary Infinite Health -017E5950 18000000 -423A5ABC 0AF90063 -$Infinite Staff Power -017E109A 18000000 -043A4A58 00900090 -$Infinite Scarabs -017E109B 18000000 -023A4A5C 0000FFFF -023A4BAC 0000FFFF -$Infinite Bomb Spores -017E109C 18000000 -023A4A7A 0000FFFF -$Have White GrubTubs -017E109D 18000000 -023A4A80 0000FFFF -$All Staff Upgrades -017E109E 18000000 -003A4B4B 000000FF -003A4B4C 000000FF -$Massive Hero -017E109F 18000000 -423A5ABC 00044080 -$Ship takes no damage -017E16AF 18000000 -0422C710 60000000 -0422C984 60000000 -$Maximum Power Up -017E5952 18000000 -403A5ABC 00055C03 -$Collected All Gold Rings -017E5951 18000000 -403A5ABC 0005800A -$Mini Hero -017E10A0 18000000 -423A5ABC 00043F20 -$Moon Jump (Hold B) -017E10A1 18000000 -0A33B052 00000200 -423A5ABC 00143FFF -[Video] -ProjectionHack = 0 +# GSAP01 - Star Fox Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(m) +017E1098 98000000 +C404AC04 0000FF01 +$Fox: Infinite Health +017E1099 18000000 +023A4A54 00001C1C +$Secondary Infinite Health +017E5950 18000000 +423A5ABC 0AF90063 +$Infinite Staff Power +017E109A 18000000 +043A4A58 00900090 +$Infinite Scarabs +017E109B 18000000 +023A4A5C 0000FFFF +023A4BAC 0000FFFF +$Infinite Bomb Spores +017E109C 18000000 +023A4A7A 0000FFFF +$Have White GrubTubs +017E109D 18000000 +023A4A80 0000FFFF +$All Staff Upgrades +017E109E 18000000 +003A4B4B 000000FF +003A4B4C 000000FF +$Massive Hero +017E109F 18000000 +423A5ABC 00044080 +$Ship takes no damage +017E16AF 18000000 +0422C710 60000000 +0422C984 60000000 +$Maximum Power Up +017E5952 18000000 +403A5ABC 00055C03 +$Collected All Gold Rings +017E5951 18000000 +403A5ABC 0005800A +$Mini Hero +017E10A0 18000000 +423A5ABC 00043F20 +$Moon Jump (Hold B) +017E10A1 18000000 +0A33B052 00000200 +423A5ABC 00143FFF +[Video] +ProjectionHack = 0 diff --git a/GSCE51.ini b/GSCE51.ini index 9e29da764c..401de87c2d 100644 --- a/GSCE51.ini +++ b/GSCE51.ini @@ -1,7 +1,7 @@ -# GSCE51 - Jeremy McGrath SuperCross World -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSCE51 - Jeremy McGrath SuperCross World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSEJB2.ini b/GSEJB2.ini index e5a95e7001..311f397f45 100644 --- a/GSEJB2.ini +++ b/GSEJB2.ini @@ -1,6 +1,6 @@ -# GSEJB2 - ShamanKing SoulFight -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSEJB2 - ShamanKing SoulFight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSMP52.ini b/GSMP52.ini index 668b90c2bb..b23c457026 100644 --- a/GSMP52.ini +++ b/GSMP52.ini @@ -1,7 +1,7 @@ -# GSMP52 - Spider-Man (TM) -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSMP52 - Spider-Man (TM) +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSNE8P.ini b/GSNE8P.ini index a8c23fe14a..4d44751f69 100644 --- a/GSNE8P.ini +++ b/GSNE8P.ini @@ -1,17 +1,17 @@ -# GSNE8P - Sonic Adventure 2 Battle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Infinite Rings -001B3DCF 000003E7 -001CC1D1 000003E7 -001E531D 000003E7 -$Infinite Lives -001B3DEF 00000063 -001CC1CD 00000063 -001E5319 00000063 -[Video] -[Gecko] +# GSNE8P - Sonic Adventure 2 Battle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Rings +001B3DCF 000003E7 +001CC1D1 000003E7 +001E531D 000003E7 +$Infinite Lives +001B3DEF 00000063 +001CC1CD 00000063 +001E5319 00000063 +[Video] +[Gecko] diff --git a/GSNP8P.ini b/GSNP8P.ini index 29ccfc3692..c03466cdff 100644 --- a/GSNP8P.ini +++ b/GSNP8P.ini @@ -1,117 +1,117 @@ -# GSNP8P - SONIC ADVENTURE 2 BATTLE -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$999 Rings -021CC430 000003E7 -$Freeze Time -041CC444 00000000 -$99 Lives -021CC42C 00000063 -$Monster Score -041CC458 05F5E0FF -$L to reset timer to 0:00.00 -4C1E5704 FFFDFFFF -041CC3E0 00000000 -041CC3E4 00080000 -$Green forest -041F2884 05050505 -041F2888 05050505 -$White jungle -041F2948 05050505 -041F294C 05050505 -$Pumpkin hill -041F2A0C 05050505 -041F2A10 05050505 -$Sky rail -041F2AD0 05050505 -041F2AD4 05050505 -$Aquatic mine -041F2B94 05050505 -041F2B98 05050505 -$Security hall -041F2C58 05050505 -041F2C5C 05050505 -$Prison lane -041F2D1C 05050505 -041F2D20 05050505 -$Metal harbor -041F2DE0 05050505 -041F2DE4 05050505 -$Iron gate -041F2EA4 05050505 -041F2EA8 05050505 -$Weapons bed -041F2F68 05050505 -041F2F6C 05050505 -$City escape -041F302C 05050505 -041F3030 05050505 -$Radical highway -041F30F0 05050505 -041F30F4 05050505 -$Wild canyon -041F3278 05050505 -041F327C 05050505 -$Mission street -041F333C 05050505 -041F3340 05050505 -$Dry lagoon -041F3400 05050505 -041F3404 05050505 -$Sand ocean -041F364C 05050505 -041F3650 05050505 -$Crazy gadget -041F3710 05050505 -041F3714 05050505 -$Hidden base -041F37D4 05050505 -041F37D8 05050505 -$Eternal engine -041F3898 05050505 -041F389C 05050505 -$Death chamber -041F395C 05050505 -041F3960 05050505 -$Egg quarters -041F3A20 05050505 -041F3A24 05050505 -$Lost colony -041F3AE4 05050505 -041F3AE8 05050505 -$Pyramid cave -041F3BA8 05050505 -041F3BAC 05050505 -$Final rush -041F3D30 05050505 -041F3D34 05050505 -$Green hills -041F3DF4 05050505 -041F3DF8 05050505 -$Meteor Head -041F3EB8 05050505 -041F3EBC 05050505 -$Cannon's core -041F4040 05050505 -041F4044 05050505 -$Final chase -041F44D8 05050505 -041F44DC 05050505 -$Cosmic wall -041F4724 05050505 -041F4728 05050505 -$Mad space -041F47E8 05050505 -041F47EC 05050505 -$Route 101 -041F5428 05050505 -041F542C 05050505 -$Route 280 -041F54EC 05050505 -041F54F0 05050505 -[Video] -ProjectionHack = 0 +# GSNP8P - SONIC ADVENTURE 2 BATTLE +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$999 Rings +021CC430 000003E7 +$Freeze Time +041CC444 00000000 +$99 Lives +021CC42C 00000063 +$Monster Score +041CC458 05F5E0FF +$L to reset timer to 0:00.00 +4C1E5704 FFFDFFFF +041CC3E0 00000000 +041CC3E4 00080000 +$Green forest +041F2884 05050505 +041F2888 05050505 +$White jungle +041F2948 05050505 +041F294C 05050505 +$Pumpkin hill +041F2A0C 05050505 +041F2A10 05050505 +$Sky rail +041F2AD0 05050505 +041F2AD4 05050505 +$Aquatic mine +041F2B94 05050505 +041F2B98 05050505 +$Security hall +041F2C58 05050505 +041F2C5C 05050505 +$Prison lane +041F2D1C 05050505 +041F2D20 05050505 +$Metal harbor +041F2DE0 05050505 +041F2DE4 05050505 +$Iron gate +041F2EA4 05050505 +041F2EA8 05050505 +$Weapons bed +041F2F68 05050505 +041F2F6C 05050505 +$City escape +041F302C 05050505 +041F3030 05050505 +$Radical highway +041F30F0 05050505 +041F30F4 05050505 +$Wild canyon +041F3278 05050505 +041F327C 05050505 +$Mission street +041F333C 05050505 +041F3340 05050505 +$Dry lagoon +041F3400 05050505 +041F3404 05050505 +$Sand ocean +041F364C 05050505 +041F3650 05050505 +$Crazy gadget +041F3710 05050505 +041F3714 05050505 +$Hidden base +041F37D4 05050505 +041F37D8 05050505 +$Eternal engine +041F3898 05050505 +041F389C 05050505 +$Death chamber +041F395C 05050505 +041F3960 05050505 +$Egg quarters +041F3A20 05050505 +041F3A24 05050505 +$Lost colony +041F3AE4 05050505 +041F3AE8 05050505 +$Pyramid cave +041F3BA8 05050505 +041F3BAC 05050505 +$Final rush +041F3D30 05050505 +041F3D34 05050505 +$Green hills +041F3DF4 05050505 +041F3DF8 05050505 +$Meteor Head +041F3EB8 05050505 +041F3EBC 05050505 +$Cannon's core +041F4040 05050505 +041F4044 05050505 +$Final chase +041F44D8 05050505 +041F44DC 05050505 +$Cosmic wall +041F4724 05050505 +041F4728 05050505 +$Mad space +041F47E8 05050505 +041F47EC 05050505 +$Route 101 +041F5428 05050505 +041F542C 05050505 +$Route 280 +041F54EC 05050505 +041F54F0 05050505 +[Video] +ProjectionHack = 0 diff --git a/GSOE8P.ini b/GSOE8P.ini index 85c7a55edd..44d9e96cda 100644 --- a/GSOE8P.ini +++ b/GSOE8P.ini @@ -1,9 +1,9 @@ -# GSOE8P - Sonic Mega Collection (US) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GSOE8P - Sonic Mega Collection (US) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GSOP8P.ini b/GSOP8P.ini index fbfd24c8f0..6fe24be158 100644 --- a/GSOP8P.ini +++ b/GSOP8P.ini @@ -1,7 +1,7 @@ -# GSOP8P - Sonic Mega Collection (EU) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Needs Projection Before 945 - Goes ingame but many glitches in graphics" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSOP8P - Sonic Mega Collection (EU) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Needs Projection Before 945 - Goes ingame but many glitches in graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSPE69.ini b/GSPE69.ini index a4c0e3a7f6..a93622d246 100644 --- a/GSPE69.ini +++ b/GSPE69.ini @@ -1,6 +1,6 @@ -# GSPE69 - The Simpsons Road Rage -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSPE69 - The Simpsons Road Rage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSSE8P.ini b/GSSE8P.ini index 3d5853eae0..f45b8c0ae8 100644 --- a/GSSE8P.ini +++ b/GSSE8P.ini @@ -1,21 +1,21 @@ -# GSSE8P - Sega Soccer Slam -[Core] Values set here will override the main dolphin settings. -TLBHack = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C419DA20 00000800 -$El Fuego Have Tons Of Cash -04238F74 05F5E0FF -$Spirit Have Tons Of Cash -04239C18 05F5E0FF -$Tsunami Have Tons Of Cash -0423A8BC 05F5E0FF -$Toxic Have Tons Of Cash -0423B560 05F5E0FF -$SubZero Have Tons Of Cash -0423C204 05F5E0FF -$Volta Have Tons Of Cash -0423CEA8 05F5E0FF +# GSSE8P - Sega Soccer Slam +[Core] Values set here will override the main dolphin settings. +TLBHack = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C419DA20 00000800 +$El Fuego Have Tons Of Cash +04238F74 05F5E0FF +$Spirit Have Tons Of Cash +04239C18 05F5E0FF +$Tsunami Have Tons Of Cash +0423A8BC 05F5E0FF +$Toxic Have Tons Of Cash +0423B560 05F5E0FF +$SubZero Have Tons Of Cash +0423C204 05F5E0FF +$Volta Have Tons Of Cash +0423CEA8 05F5E0FF diff --git a/GSTE69.ini b/GSTE69.ini index 672af53ffc..0556ae67aa 100644 --- a/GSTE69.ini +++ b/GSTE69.ini @@ -1,6 +1,6 @@ -# GSTE69 - SSX Tricky -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSTE69 - SSX Tricky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GSTP69.ini b/GSTP69.ini index 8f28e2d1cb..9b2aea98b6 100644 --- a/GSTP69.ini +++ b/GSTP69.ini @@ -1,9 +1,9 @@ -# GSTP69 - SSX Tricky -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GSTP69 - SSX Tricky +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GSWE64.ini b/GSWE64.ini index 76d374438a..c8628106b8 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -1,14 +1,14 @@ -# GSWE64 - Star Wars: Rogue Leader -[Core] Values set here will override the main dolphin settings. -MMU = 1 -BAT = 1 -FastDiscSpeed = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GSWE64 - Star Wars: Rogue Leader +[Core] Values set here will override the main dolphin settings. +MMU = 1 +BAT = 1 +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GSWP64.ini b/GSWP64.ini index 75bc760232..a9ea92fb46 100644 --- a/GSWP64.ini +++ b/GSWP64.ini @@ -1,9 +1,9 @@ -# GSWP64 - Star Wars: Rogue Leader -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="Needs TLB emulation" -[OnFrame] -[ActionReplay] +# GSWP64 - Star Wars: Rogue Leader +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +Issues="Needs TLB emulation" +[OnFrame] +[ActionReplay] diff --git a/GSWS64.ini b/GSWS64.ini index 6d3b5547dd..9544d35301 100644 --- a/GSWS64.ini +++ b/GSWS64.ini @@ -1,6 +1,6 @@ -# GSWS64 - Star Wars: Rogue Leader -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GSWS64 - Star Wars: Rogue Leader +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GT6E70.ini b/GT6E70.ini index b9ad8de1d6..b19bf3fd5e 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -1,44 +1,44 @@ -# GT6E70 - Terminator 3: The Redemption -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Real XFB and Safe Texture Cache -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Master Code -C4389A80 0000FF01 -$Infinite Health -04197798 60000000 -041977A4 D01F016C -041977B8 60000000 -$No Reload/Some Rapid Fire -04128B8C 38030000 -$Max/Infinite Terabytes -0448C26C 000F423F -0448C270 000F423F -$Upgrades Are Free -00000000 843EF048 -00000000 000C0001 -$All Levels Unlocked -0048C27C 00000E01 -$All Levels 100% Complete -0448C1E4 000186A0 -00000000 8448BEB0 -000186A0 000F000C -00000000 8448BEB4 -000186A0 000F000C -00000000 8448BEC0 -3F800000 000F000C -$Invincibility -0044588C 00000001 -$Slo-Motion -00445898 00000001 -$Instant Death -004458AC 00000001 -$Death Stare -00445DB8 00000001 -$Permavision -00445DD0 00000001 -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 +# GT6E70 - Terminator 3: The Redemption +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Real XFB and Safe Texture Cache +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Master Code +C4389A80 0000FF01 +$Infinite Health +04197798 60000000 +041977A4 D01F016C +041977B8 60000000 +$No Reload/Some Rapid Fire +04128B8C 38030000 +$Max/Infinite Terabytes +0448C26C 000F423F +0448C270 000F423F +$Upgrades Are Free +00000000 843EF048 +00000000 000C0001 +$All Levels Unlocked +0048C27C 00000E01 +$All Levels 100% Complete +0448C1E4 000186A0 +00000000 8448BEB0 +000186A0 000F000C +00000000 8448BEB4 +000186A0 000F000C +00000000 8448BEC0 +3F800000 000F000C +$Invincibility +0044588C 00000001 +$Slo-Motion +00445898 00000001 +$Instant Death +004458AC 00000001 +$Death Stare +00445DB8 00000001 +$Permavision +00445DD0 00000001 +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 diff --git a/GT7E41.ini b/GT7E41.ini index b0ec0b9b05..d5b916bf49 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -1,13 +1,13 @@ -# GT7E41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GT7E41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GT7P41.ini b/GT7P41.ini index d0d69aeb47..966bf8e07d 100644 --- a/GT7P41.ini +++ b/GT7P41.ini @@ -1,13 +1,13 @@ -# GT7P41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GT7P41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GT7X41.ini b/GT7X41.ini index 0d45d1eddc..18c94c2cae 100644 --- a/GT7X41.ini +++ b/GT7X41.ini @@ -1,13 +1,13 @@ -# GT7X41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GT7X41 - TOM CLANCY'S SPLINTER CELL PANDORA TOMORROW +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and loading screens show garbage(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GT8E78.ini b/GT8E78.ini index bc4cd7bfc6..7bf286419d 100644 --- a/GT8E78.ini +++ b/GT8E78.ini @@ -1,7 +1,7 @@ -# GT8E78 - Big Mutha Truckers -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GT8E78 - Big Mutha Truckers +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTCJBL.ini b/GTCJBL.ini index 025486144f..c90bd7af5d 100644 --- a/GTCJBL.ini +++ b/GTCJBL.ini @@ -1,6 +1,6 @@ -# GTCJBL - GTCUBE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GTCJBL - GTCUBE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTEE01.ini b/GTEE01.ini index 0d946d32b4..b7e5c112d2 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -1,52 +1,52 @@ -# GTEE01 - 1080: Avalanche -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$(M) -C413E40C 0000FF01 -$Infinite Health -04272F18 0000003C -$Max Power -04273458 3F800000 -04273460 3F800000 -$Always Glowing -02273468 000001FF -$Infinite Lives -001A8A89 00000003 -001A8ACD 00000000 -001A8ADB 00000000 -$Perfect Balance (Grinds) -04273324 00000000 -$Instant Recovery (Lost Balance) -042731B4 41000000 -$Infinite Jump Timer -04272820 3F155557 -$Press X For Downward Boost -3A2342E8 00000400 -042723E8 43D84BED -$Always Low Race Time -04272C70 3F7D0000 -$Freeze Countdown Timer -04272C74 44160100 -$Have Full Coin (Time Trials) -002733A1 00000005 -0027A092 00000401 -$Huge Score -04272938 000F423F -0427293C 000F423F -$Everything Unlocked -0426DEB8 0004FFFF -0426DEBC FFFFFFFF -$All Gate Challenges Complete -0226DEC8 0003FFFF -$All Time Trials Complete -0226DEC0 0003FFFF -$Moon Jump (Press Z) -3A2342E8 00000010 -042723E4 43000000 -[Video] -ProjectionHack = 0 -[Gecko] +# GTEE01 - 1080: Avalanche +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$(M) +C413E40C 0000FF01 +$Infinite Health +04272F18 0000003C +$Max Power +04273458 3F800000 +04273460 3F800000 +$Always Glowing +02273468 000001FF +$Infinite Lives +001A8A89 00000003 +001A8ACD 00000000 +001A8ADB 00000000 +$Perfect Balance (Grinds) +04273324 00000000 +$Instant Recovery (Lost Balance) +042731B4 41000000 +$Infinite Jump Timer +04272820 3F155557 +$Press X For Downward Boost +3A2342E8 00000400 +042723E8 43D84BED +$Always Low Race Time +04272C70 3F7D0000 +$Freeze Countdown Timer +04272C74 44160100 +$Have Full Coin (Time Trials) +002733A1 00000005 +0027A092 00000401 +$Huge Score +04272938 000F423F +0427293C 000F423F +$Everything Unlocked +0426DEB8 0004FFFF +0426DEBC FFFFFFFF +$All Gate Challenges Complete +0226DEC8 0003FFFF +$All Time Trials Complete +0226DEC0 0003FFFF +$Moon Jump (Press Z) +3A2342E8 00000010 +042723E4 43000000 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GTEP01.ini b/GTEP01.ini index 8313930808..4c978f1eeb 100644 --- a/GTEP01.ini +++ b/GTEP01.ini @@ -1,24 +1,24 @@ -# GTEP01 - 1080: Avalanche -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. - -+$Everything Unlocked -ZFVY-V6QH-WDK53 -1Y7V-Q40K-0JAVX -9HD2-H7BE-YK0JV - -+$Infinite Lives -KUNW-0DJU-5DXHD -FYMV-W1XM-GQQ2R - -$Downhill Boost (Press X) -V1KG-NGP8-D224P -XCV7-0RNZ-8ZPV6 -0T0F-RWWB-R8K2D - -+$Time Trial: Found 5 Coin Pieces -GZ5T-HADH-NGPBM -BAF8-QT5K-5N9WC +# GTEP01 - 1080: Avalanche +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. + ++$Everything Unlocked +ZFVY-V6QH-WDK53 +1Y7V-Q40K-0JAVX +9HD2-H7BE-YK0JV + ++$Infinite Lives +KUNW-0DJU-5DXHD +FYMV-W1XM-GQQ2R + +$Downhill Boost (Press X) +V1KG-NGP8-D224P +XCV7-0RNZ-8ZPV6 +0T0F-RWWB-R8K2D + ++$Time Trial: Found 5 Coin Pieces +GZ5T-HADH-NGPBM +BAF8-QT5K-5N9WC diff --git a/GTKE51.ini b/GTKE51.ini index 200eac0a89..675eddfb91 100644 --- a/GTKE51.ini +++ b/GTKE51.ini @@ -1,7 +1,7 @@ -# GTKE51 - Turok: Evolution -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GTKE51 - Turok: Evolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTKP51.ini b/GTKP51.ini index e2847786d1..ca5d9f4a1a 100644 --- a/GTKP51.ini +++ b/GTKP51.ini @@ -1,7 +1,7 @@ -# GTKP51 - Turok: Evolution -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GTKP51 - Turok: Evolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTLE52.ini b/GTLE52.ini index 88e54ea188..f3a8dccde6 100644 --- a/GTLE52.ini +++ b/GTLE52.ini @@ -1,11 +1,11 @@ -# GTLE52 - True Crime -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GTLE52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GTSE4F.ini b/GTSE4F.ini index e4b3d6fc15..273885aff2 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -1,231 +1,231 @@ -# GTSE4F - TimeSplitters 2 NTSC -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = can crash on some systems(unknown) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -$(M) (Datel) -C427768C 0000FF00 -$Inf Ammo/No Reloads -04122D9C 60000000 -04122D70 60000000 -$Infinite Health Story/Challenge -0401E5C8 2C1E0000 -0401E5CC 4082005C -0401E5D0 60000000 -0401E5D4 FC200090 -$Infinite Health Arcade Mode -0401F6E4 2C1F0000 -0401F6E8 4082005C -0401F6EC 60000000 -$All Cut Scenes -0461435C FFFFFFFF -$All Story Levels -04614360 FFFFFFFF -$All Challenge Levels -04614378 FFFFFFFF -$Full Gallery -04614364 FFFFFFFF -02614388 0005FFFF -02614398 0003FFFF -$R+A to Freeze Timer -0A3B7AF8 00000120 -041504E0 60000000 -$R+B to Restart Timer -0A3B7AF8 00000220 -041504E0 7C030214 -$Max Playing Time (Profile) (Jason Haffner) -04614168 72FC6F7C -$Max Total Games (Profile) (Jason Haffner) -0461415C 7FFFFFFF -$Max Total Kills (Profile) (Jason Haffner) -0461416C 7FFFFFFF -$Max Bullets Fired (Profile) (Jason Haffner) -0461417C 7FFFFFFF -$Max Accuracy (Profile) (Jason Haffner) -04614180 7FFFFFFF -$Max Limbs Detached (Profile) (Jason Haffner) -0461419C 7FFFFFFF -$Max Glass Smashed (Profile) (Jason Haffner) -046141A0 7FFFFFFF -$Max Melons Burst (Profile) (Jason Haffner) -046141A4 7FFFFFFF -$Max Played as Monkey (Profile) (Jason Haffner) -406137A4 7FFFFFFF -$Max Most Kills Without Dying (Profile) (Jason Haffner) -04614174 7FFFFFFF -$Max Longest Killing Spree (Profile) (Jason Haffner) -04614178 7FFFFFFF -$Max Splitters Dispatched (Profile) (Jason Haffner) -04614300 7FFFFFFF -$Max UFOs Spotted (Profile) (Jason Haffner) -0461430C 7FFFFFFF -$No Losses (Profile) (Jason Haffner) -04614170 00000000 -$No Animal Cruelty (Profile) (Jason Haffner) -04614308 00000000 -$No Civilian Casualties (Profile) (Jason Haffner) -04614304 00000000 -$3rd Person Mode (donny2112) -041F788C 38600001 -$Air Walk Rise/Fall/Normal (A/B/X) (Twilight Spectre) -04401BB8 3D88888D -04401BBC BD88888D -04051558 483B05C4 -04401B1C 3DE08040 -04401B20 61EF1BC0 -04401B24 906F0008 -04401B28 80630000 -04401B2C 3FA08030 -04401B30 63BD8423 -04401B34 1DC30084 -04401B38 7DDD70AE -04401B3C 280E0040 -04401B40 40820024 -04401B44 C38FFFF8 -04401B48 48000008 -04401B4C C38FFFFC -04401B50 7DC379AE -04401B54 806F0008 -04401B58 C3A300F4 -04401B5C FC1DE02A -04401B60 4800003C -04401B64 280E0080 -04401B68 4182FFE4 -04401B6C 280E0020 -04401B70 40820008 -04401B74 7DC379AE -04401B78 7DCF18AE -04401B7C 2C0E0040 -04401B80 4182000C -04401B84 2C0E0080 -04401B88 40820008 -04401B8C 48000014 -04401B90 806F0008 -04401B94 D00300F4 -04401B98 48000014 -04401B9C D00300F4 -04401BA0 806F0008 -04401BA4 81CF000C -04401BA8 91C30158 -04401BAC 4BC4F9B0 -$Player 1 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) -10308423 00000000 -424013C8 026E3F44 -$Player 2 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) -103084A7 00000000 -424013CC 026E3F44 -$Player 3 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) -1030852B 00000000 -424013D0 026E3F44 -$Player 4 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) -103085AF 00000000 -424013D4 026E3F44 -$All Guns In All Modes (Twilight Spectre) -042791F0 4BD88810 -04124550 48000004 -0404DD50 60000000 -04001A00 3CC08040 -04001A04 60C613C8 -04001A08 3926000C -04001A0C 80A60000 -04001A10 2C050000 -04001A14 41820034 -04001A18 38A50A3F -04001A1C 38E000FF -04001A20 3905006C -04001A24 7C054000 -04001A28 41820010 -04001A2C 38A50004 -04001A30 98E50000 -04001A34 4BFFFFF0 -04001A38 7C064800 -04001A3C 4182000C -04001A40 38C60004 -04001A44 4BFFFFC4 -04001A48 4E800020 -$Gothic Tile Set (Twilight Spectre) -4C3AC904 636B0074 -0A3B7AF8 00000400 -002C006F 00000004 -$Beat Mission 1: Siberia Instantly (Story Mode) -00000000 802CB0DF -00000005 000A0024 -$Beat Mission 2: Chicago Instantly (Story Mode) -00000000 802FE917 -00000005 000B0024 -$Beat Mission 3: Notre Dame Instantly (Story Mode) -00000000 802FAC87 -00000005 00070024 -$Beat Mission 4: Return To Planet X Instantly (Story Mode) -00000000 802DC6CF -00000005 00070024 -002DC6DB 00000005 -$Beat Mission 5: Neo Tokyo Instantly (Story Mode) -00000000 802F68F7 -00000005 00090024 -$Beat Mission 6: Wild West Instantly (Story Mode) -00000000 802D3717 -00000005 00070024 -$Beat Mission 7: Atom Smasher Instantly (Story Mode) -00000000 802C572B -00000005 00060024 -$Beat Mission 8: Aztec Ruins Instantly (Story Mode) -00000000 802F317F -00000005 00040024 -$Beat Mission 9: Robot Factory Instantly (Story Mode) -00000000 802E5E6F -00000005 00070024 -$Beat Mission 10: Space Station Instantly (Collect Crystal) (Story Mode) -00000000 802C0D57 -00000005 00040024 -$1st Loaded Player Size Modifier (Twilight Spectre) -404013C8 00129F10 -424013C8 0000099C -$2nd Loaded Player Size Modifier (Twilight Spectre) -404013CC 00129F10 -424013CC 0000099C -$3rd Loaded Player Size Modifier (Twilight Spectre) -404013D0 00129F10 -424013D0 0000099C -$4th Loaded Player Size Modifier (Twilight Spectre) -404013D4 00129F10 -424013D4 0000099C -$5th Loaded Player Size Modifier (Twilight Spectre) -404013D8 00129F10 -424013D8 0000099C -$6th Loaded Player Size Modifier (Twilight Spectre) -404013DC 00129F10 -424013DC 0000099C -$7th Loaded Player Size Modifier (Twilight Spectre) -404013E0 00129F10 -424013E0 0000099C -$8th Loaded Player Size Modifier (Twilight Spectre) -404013E4 00129F10 -424013E4 0000099C -$9th Loaded Player Size Modifier (Twilight Spectre) -404013E8 00129F10 -424013E8 0000099C -$10th Loaded Player Size Modifier (Twilight Spectre) -404013EC 00129F10 -424013EC 0000099C -$11th Loaded Player Size Modifier (Twilight Spectre) -404013F0 00129F10 -424013F0 0000099C -$12th Loaded Player Size Modifier (Twilight Spectre) -404013F4 00129F10 -424013F4 0000099C -$13th Loaded Player Size Modifier (Twilight Spectre) -404013F8 00129F10 -424013F8 0000099C -$14th Loaded Player Size Modifier (Twilight Spectre) -404013FC 00129F10 -424013FC 0000099C -[Video] -ProjectionHack = 0 -[Gecko] +# GTSE4F - TimeSplitters 2 NTSC +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = can crash on some systems(unknown) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +$(M) (Datel) +C427768C 0000FF00 +$Inf Ammo/No Reloads +04122D9C 60000000 +04122D70 60000000 +$Infinite Health Story/Challenge +0401E5C8 2C1E0000 +0401E5CC 4082005C +0401E5D0 60000000 +0401E5D4 FC200090 +$Infinite Health Arcade Mode +0401F6E4 2C1F0000 +0401F6E8 4082005C +0401F6EC 60000000 +$All Cut Scenes +0461435C FFFFFFFF +$All Story Levels +04614360 FFFFFFFF +$All Challenge Levels +04614378 FFFFFFFF +$Full Gallery +04614364 FFFFFFFF +02614388 0005FFFF +02614398 0003FFFF +$R+A to Freeze Timer +0A3B7AF8 00000120 +041504E0 60000000 +$R+B to Restart Timer +0A3B7AF8 00000220 +041504E0 7C030214 +$Max Playing Time (Profile) (Jason Haffner) +04614168 72FC6F7C +$Max Total Games (Profile) (Jason Haffner) +0461415C 7FFFFFFF +$Max Total Kills (Profile) (Jason Haffner) +0461416C 7FFFFFFF +$Max Bullets Fired (Profile) (Jason Haffner) +0461417C 7FFFFFFF +$Max Accuracy (Profile) (Jason Haffner) +04614180 7FFFFFFF +$Max Limbs Detached (Profile) (Jason Haffner) +0461419C 7FFFFFFF +$Max Glass Smashed (Profile) (Jason Haffner) +046141A0 7FFFFFFF +$Max Melons Burst (Profile) (Jason Haffner) +046141A4 7FFFFFFF +$Max Played as Monkey (Profile) (Jason Haffner) +406137A4 7FFFFFFF +$Max Most Kills Without Dying (Profile) (Jason Haffner) +04614174 7FFFFFFF +$Max Longest Killing Spree (Profile) (Jason Haffner) +04614178 7FFFFFFF +$Max Splitters Dispatched (Profile) (Jason Haffner) +04614300 7FFFFFFF +$Max UFOs Spotted (Profile) (Jason Haffner) +0461430C 7FFFFFFF +$No Losses (Profile) (Jason Haffner) +04614170 00000000 +$No Animal Cruelty (Profile) (Jason Haffner) +04614308 00000000 +$No Civilian Casualties (Profile) (Jason Haffner) +04614304 00000000 +$3rd Person Mode (donny2112) +041F788C 38600001 +$Air Walk Rise/Fall/Normal (A/B/X) (Twilight Spectre) +04401BB8 3D88888D +04401BBC BD88888D +04051558 483B05C4 +04401B1C 3DE08040 +04401B20 61EF1BC0 +04401B24 906F0008 +04401B28 80630000 +04401B2C 3FA08030 +04401B30 63BD8423 +04401B34 1DC30084 +04401B38 7DDD70AE +04401B3C 280E0040 +04401B40 40820024 +04401B44 C38FFFF8 +04401B48 48000008 +04401B4C C38FFFFC +04401B50 7DC379AE +04401B54 806F0008 +04401B58 C3A300F4 +04401B5C FC1DE02A +04401B60 4800003C +04401B64 280E0080 +04401B68 4182FFE4 +04401B6C 280E0020 +04401B70 40820008 +04401B74 7DC379AE +04401B78 7DCF18AE +04401B7C 2C0E0040 +04401B80 4182000C +04401B84 2C0E0080 +04401B88 40820008 +04401B8C 48000014 +04401B90 806F0008 +04401B94 D00300F4 +04401B98 48000014 +04401B9C D00300F4 +04401BA0 806F0008 +04401BA4 81CF000C +04401BA8 91C30158 +04401BAC 4BC4F9B0 +$Player 1 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +10308423 00000000 +424013C8 026E3F44 +$Player 2 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +103084A7 00000000 +424013CC 026E3F44 +$Player 3 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +1030852B 00000000 +424013D0 026E3F44 +$Player 4 Plasma Autorifle & Minigun Don't Overheat (Twilight Spectre) +103085AF 00000000 +424013D4 026E3F44 +$All Guns In All Modes (Twilight Spectre) +042791F0 4BD88810 +04124550 48000004 +0404DD50 60000000 +04001A00 3CC08040 +04001A04 60C613C8 +04001A08 3926000C +04001A0C 80A60000 +04001A10 2C050000 +04001A14 41820034 +04001A18 38A50A3F +04001A1C 38E000FF +04001A20 3905006C +04001A24 7C054000 +04001A28 41820010 +04001A2C 38A50004 +04001A30 98E50000 +04001A34 4BFFFFF0 +04001A38 7C064800 +04001A3C 4182000C +04001A40 38C60004 +04001A44 4BFFFFC4 +04001A48 4E800020 +$Gothic Tile Set (Twilight Spectre) +4C3AC904 636B0074 +0A3B7AF8 00000400 +002C006F 00000004 +$Beat Mission 1: Siberia Instantly (Story Mode) +00000000 802CB0DF +00000005 000A0024 +$Beat Mission 2: Chicago Instantly (Story Mode) +00000000 802FE917 +00000005 000B0024 +$Beat Mission 3: Notre Dame Instantly (Story Mode) +00000000 802FAC87 +00000005 00070024 +$Beat Mission 4: Return To Planet X Instantly (Story Mode) +00000000 802DC6CF +00000005 00070024 +002DC6DB 00000005 +$Beat Mission 5: Neo Tokyo Instantly (Story Mode) +00000000 802F68F7 +00000005 00090024 +$Beat Mission 6: Wild West Instantly (Story Mode) +00000000 802D3717 +00000005 00070024 +$Beat Mission 7: Atom Smasher Instantly (Story Mode) +00000000 802C572B +00000005 00060024 +$Beat Mission 8: Aztec Ruins Instantly (Story Mode) +00000000 802F317F +00000005 00040024 +$Beat Mission 9: Robot Factory Instantly (Story Mode) +00000000 802E5E6F +00000005 00070024 +$Beat Mission 10: Space Station Instantly (Collect Crystal) (Story Mode) +00000000 802C0D57 +00000005 00040024 +$1st Loaded Player Size Modifier (Twilight Spectre) +404013C8 00129F10 +424013C8 0000099C +$2nd Loaded Player Size Modifier (Twilight Spectre) +404013CC 00129F10 +424013CC 0000099C +$3rd Loaded Player Size Modifier (Twilight Spectre) +404013D0 00129F10 +424013D0 0000099C +$4th Loaded Player Size Modifier (Twilight Spectre) +404013D4 00129F10 +424013D4 0000099C +$5th Loaded Player Size Modifier (Twilight Spectre) +404013D8 00129F10 +424013D8 0000099C +$6th Loaded Player Size Modifier (Twilight Spectre) +404013DC 00129F10 +424013DC 0000099C +$7th Loaded Player Size Modifier (Twilight Spectre) +404013E0 00129F10 +424013E0 0000099C +$8th Loaded Player Size Modifier (Twilight Spectre) +404013E4 00129F10 +424013E4 0000099C +$9th Loaded Player Size Modifier (Twilight Spectre) +404013E8 00129F10 +424013E8 0000099C +$10th Loaded Player Size Modifier (Twilight Spectre) +404013EC 00129F10 +424013EC 0000099C +$11th Loaded Player Size Modifier (Twilight Spectre) +404013F0 00129F10 +424013F0 0000099C +$12th Loaded Player Size Modifier (Twilight Spectre) +404013F4 00129F10 +424013F4 0000099C +$13th Loaded Player Size Modifier (Twilight Spectre) +404013F8 00129F10 +424013F8 0000099C +$14th Loaded Player Size Modifier (Twilight Spectre) +404013FC 00129F10 +424013FC 0000099C +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GTSP4F.ini b/GTSP4F.ini index b788d15967..b8404f188a 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -1,9 +1,9 @@ -# GTSP4F - TimeSplitters 2 -[EmuState] -#The Emulation State. -EmulationStateId = 2 - -EmulationIssues = Can Crash on some systems (unknown) -[OnFrame] -[ActionReplay] -[Video] +# GTSP4F - TimeSplitters 2 +[EmuState] +#The Emulation State. +EmulationStateId = 2 + +EmulationIssues = Can Crash on some systems (unknown) +[OnFrame] +[ActionReplay] +[Video] diff --git a/GTUE8G.ini b/GTUE8G.ini index d34db9f852..b5b18d88c9 100644 --- a/GTUE8G.ini +++ b/GTUE8G.ini @@ -1,6 +1,6 @@ -# GTUE8G - TUBE SLIDER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GTUE8G - TUBE SLIDER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GTZE41.ini b/GTZE41.ini index 2db6ff5065..bf6dbaac1d 100644 --- a/GTZE41.ini +++ b/GTZE41.ini @@ -1,7 +1,7 @@ -# GTZE41 - DISNEY'S TARZAN -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GTZE41 - DISNEY'S TARZAN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUCP69.ini b/GUCP69.ini index 23551ea608..4f71c4e061 100644 --- a/GUCP69.ini +++ b/GUCP69.ini @@ -1,7 +1,7 @@ -# GUCP69 - UEFA Champions League 2004 - 2005 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUCP69 - UEFA Champions League 2004 - 2005 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUFE4Z.ini b/GUFE4Z.ini index 02f9287c88..46209ccdf9 100644 --- a/GUFE4Z.ini +++ b/GUFE4Z.ini @@ -1,6 +1,6 @@ -# GUFE4Z - UFC Throwdown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUFE4Z - UFC Throwdown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUGE69.ini b/GUGE69.ini index f775384971..1d7a9c4d9a 100644 --- a/GUGE69.ini +++ b/GUGE69.ini @@ -1,6 +1,6 @@ -# GUGE69 - Need for Speed(TM) Underground 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUGE69 - Need for Speed(TM) Underground 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUME52.ini b/GUME52.ini index 15ccb7bb59..4fc9785ee0 100644 --- a/GUME52.ini +++ b/GUME52.ini @@ -1,8 +1,8 @@ -# GUME52 - Gun -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = only see nintendo thingy -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUME52 - Gun +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = only see nintendo thingy +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUMP52.ini b/GUMP52.ini index d1c49fa493..8ce1c4ca5a 100644 --- a/GUMP52.ini +++ b/GUMP52.ini @@ -1,12 +1,12 @@ -# GUMP52 - Gun -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Trying to compile error" -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GUMP52 - Gun +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Trying to compile error" +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GUNE5D.ini b/GUNE5D.ini index 64b86fdd75..5df8912260 100644 --- a/GUNE5D.ini +++ b/GUNE5D.ini @@ -1,49 +1,49 @@ -# GUNE5D - Gauntlet - Dark Legacy -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on ver. r1697. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(m) -0020016E 88000000 -C40FE518 00000800 -$Player 1 health 9999 -0020004A 08000000 -04277374 461C3C00 -$Player 1 infinite keys -0020004B 08000000 -04277378 00000063 -$Player 1 tons of cash -0020004C 08000000 -04277384 461C3C00 -$Player 2 health 9999 -0020004D 08000000 -0427A6D0 461C3C00 -$Player 2 infinite keys -0020004E 08000000 -0427A6D4 00000063 -$Player 2 tons of cash -0020004F 08000000 -0427A6E0 461C3C00 -$Player 3 health 9999 -00200050 08000000 -0427DA2C 461C3C00 -$Player 3 infinite keys -00200051 08000000 -0427DA30 00000063 -$Player 3 tons of cash -00200052 08000000 -0427DA3C 461C3C00 -$Player 4 health 9999 -00200053 08000000 -04280D88 461C3C00 -$Player 4 infinite keys -00200054 08000000 -04280D8C 00000063 -[Video] -FIFOWatermarkTightness = 50 -ProjectionHack = 0 -[Gecko] +# GUNE5D - Gauntlet - Dark Legacy +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on ver. r1697. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(m) +0020016E 88000000 +C40FE518 00000800 +$Player 1 health 9999 +0020004A 08000000 +04277374 461C3C00 +$Player 1 infinite keys +0020004B 08000000 +04277378 00000063 +$Player 1 tons of cash +0020004C 08000000 +04277384 461C3C00 +$Player 2 health 9999 +0020004D 08000000 +0427A6D0 461C3C00 +$Player 2 infinite keys +0020004E 08000000 +0427A6D4 00000063 +$Player 2 tons of cash +0020004F 08000000 +0427A6E0 461C3C00 +$Player 3 health 9999 +00200050 08000000 +0427DA2C 461C3C00 +$Player 3 infinite keys +00200051 08000000 +0427DA30 00000063 +$Player 3 tons of cash +00200052 08000000 +0427DA3C 461C3C00 +$Player 4 health 9999 +00200053 08000000 +04280D88 461C3C00 +$Player 4 infinite keys +00200054 08000000 +04280D8C 00000063 +[Video] +FIFOWatermarkTightness = 50 +ProjectionHack = 0 +[Gecko] diff --git a/GUPE8P.ini b/GUPE8P.ini index d98c92cae3..45ecac16cd 100644 --- a/GUPE8P.ini +++ b/GUPE8P.ini @@ -1,10 +1,10 @@ -# GUPE8P - SHADOW THE HEDGEHOG -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GUPE8P - SHADOW THE HEDGEHOG +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GUPP8P.ini b/GUPP8P.ini index 63b391ec1a..4835d31cb1 100644 --- a/GUPP8P.ini +++ b/GUPP8P.ini @@ -1,6 +1,6 @@ -# GUPP8P - SHADOW THE HEDGEHOG -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUPP8P - SHADOW THE HEDGEHOG +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUTE52.ini b/GUTE52.ini index 7b634cb8ce..5089bf7186 100644 --- a/GUTE52.ini +++ b/GUTE52.ini @@ -1,13 +1,13 @@ -# GUTE52 - Ultimate Spider-Man -[Core] Values set here will override the main dolphin settings. -MMU = 1 -BAT = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# GUTE52 - Ultimate Spider-Man +[Core] Values set here will override the main dolphin settings. +MMU = 1 +BAT = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/GUVE51.ini b/GUVE51.ini index a16d2c929f..5150fe4817 100644 --- a/GUVE51.ini +++ b/GUVE51.ini @@ -1,7 +1,7 @@ -# GUVE51 - Freestyle Street Soccer -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Corrupt Graphics" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GUVE51 - Freestyle Street Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Corrupt Graphics" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GUZE41.ini b/GUZE41.ini index 7a47751b04..2f173a17f7 100644 --- a/GUZE41.ini +++ b/GUZE41.ini @@ -1,13 +1,13 @@ -# GUZE41 - Batman: Rise of Sin Tzu -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="TLB Error" -EmulationIssues = Needs real XFB for videos to show up.(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GUZE41 - Batman: Rise of Sin Tzu +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="TLB Error" +EmulationIssues = Needs real XFB for videos to show up.(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GUZP41.ini b/GUZP41.ini index b5dd83ad2e..ae71a38302 100644 --- a/GUZP41.ini +++ b/GUZP41.ini @@ -1,13 +1,13 @@ -# GUZP41 - Batman: Rise of Sin Tzu -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="TLB Error" -EmulationIssues = Needs real XFB for videos to show up.(r6898) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GUZP41 - Batman: Rise of Sin Tzu +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="TLB Error" +EmulationIssues = Needs real XFB for videos to show up.(r6898) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GV3E70.ini b/GV3E70.ini index 6f3429c19e..d083721bca 100644 --- a/GV3E70.ini +++ b/GV3E70.ini @@ -1,7 +1,7 @@ -# GV3E70 - V-Rally 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GV3E70 - V-Rally 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GV3P70.ini b/GV3P70.ini index 170d7719ca..727bfd2de6 100644 --- a/GV3P70.ini +++ b/GV3P70.ini @@ -1,7 +1,7 @@ -# GV3P70 - V-Rally 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GV3P70 - V-Rally 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVCP08.ini b/GVCP08.ini index 2f7e9d7bc4..fb766c6e32 100644 --- a/GVCP08.ini +++ b/GVCP08.ini @@ -1,9 +1,9 @@ -# GVCP08 - Viewtiful Joe Red Hot Rumble -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Intro (and likely other) video blacked out. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GVCP08 - Viewtiful Joe Red Hot Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Intro (and likely other) video blacked out. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GVDE78.ini b/GVDE78.ini index 4d9d271238..b723c21a4c 100644 --- a/GVDE78.ini +++ b/GVDE78.ini @@ -1,7 +1,7 @@ -# GVDE78 - Bratz: Forever Diamondz -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GVDE78 - Bratz: Forever Diamondz +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVHE4F.ini b/GVHE4F.ini index 1a959b7b3c..62b9ba5273 100644 --- a/GVHE4F.ini +++ b/GVHE4F.ini @@ -1,7 +1,7 @@ -# GVHE4F - BIONICLE Heroes -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GVHE4F - BIONICLE Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVJP08.ini b/GVJP08.ini index c0aa435449..e51f1361f1 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -1,10 +1,10 @@ -# GVJP08 - VIEWTIFUL JOE - -[EmuState] -#The Emulation State. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GVJP08 - VIEWTIFUL JOE + +[EmuState] +#The Emulation State. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GVKE52.ini b/GVKE52.ini index 8789add702..9ca08a2b10 100644 --- a/GVKE52.ini +++ b/GVKE52.ini @@ -1,11 +1,11 @@ -# GVKE52 - Cabela's Dangerous Hunts 2 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs Jitil to run(r6871) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GVKE52 - Cabela's Dangerous Hunts 2 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs Jitil to run(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GVLE69.ini b/GVLE69.ini index 38e65981d0..c823a972a1 100644 --- a/GVLE69.ini +++ b/GVLE69.ini @@ -1,7 +1,7 @@ -# GVLE69 - Marvel Nemesis: Rise of the Imperfects -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GVLE69 - Marvel Nemesis: Rise of the Imperfects +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVRE7H.ini b/GVRE7H.ini index e09c6a35a7..9e316e5b92 100644 --- a/GVRE7H.ini +++ b/GVRE7H.ini @@ -1,7 +1,7 @@ -# GVRE7H - GrooveRider -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GVRE7H - GrooveRider +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GVSE8P.ini b/GVSE8P.ini index 6c3b3938a6..ad2696f8c3 100644 --- a/GVSE8P.ini +++ b/GVSE8P.ini @@ -1,12 +1,12 @@ -# GVSE8P - Virtua Striker 2002 -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Ocassional Fifo crashes (r6477) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 200 -ProjectionHack = 0 -[Gecko] +# GVSE8P - Virtua Striker 2002 +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Ocassional Fifo crashes (r6477) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 200 +ProjectionHack = 0 +[Gecko] diff --git a/GVSP8P.ini b/GVSP8P.ini index 142330440d..27c2cf07bf 100644 --- a/GVSP8P.ini +++ b/GVSP8P.ini @@ -1,8 +1,8 @@ -# GVSP8P - Virtua Striker 3 ver.2002 -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GVSP8P - Virtua Striker 3 ver.2002 +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW2E78.ini b/GW2E78.ini index 587ea477b8..1552c4b1c3 100644 --- a/GW2E78.ini +++ b/GW2E78.ini @@ -1,7 +1,7 @@ -# GW2E78 - WWE Day of Reckoning 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = DSP/ARAM/Audio Streaming problem -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW2E78 - WWE Day of Reckoning 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = DSP/ARAM/Audio Streaming problem +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW2P78.ini b/GW2P78.ini index a46bba1335..eabb9a40a1 100644 --- a/GW2P78.ini +++ b/GW2P78.ini @@ -1,10 +1,10 @@ -# GW2P78 - WWE Day of Reckoning 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = DSP/ARAM/Audio Streaming problem -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GW2P78 - WWE Day of Reckoning 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = DSP/ARAM/Audio Streaming problem +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GW3E78.ini b/GW3E78.ini index 6068b7013c..ca3809e3b5 100644 --- a/GW3E78.ini +++ b/GW3E78.ini @@ -1,7 +1,7 @@ -# GW3E78 - WRESTLE MANIA X8 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW3E78 - WRESTLE MANIA X8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW3P78.ini b/GW3P78.ini index 1fc02dab6e..4be9f0c3d2 100644 --- a/GW3P78.ini +++ b/GW3P78.ini @@ -1,7 +1,7 @@ -# GW3P78 - WRESTLE MANIA X8 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW3P78 - WRESTLE MANIA X8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW5E69.ini b/GW5E69.ini index f9dbfba34f..19a3250cd5 100644 --- a/GW5E69.ini +++ b/GW5E69.ini @@ -1,7 +1,7 @@ -# GW5E69 - Need For Speed Carbon -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW5E69 - Need For Speed Carbon +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW7E69.ini b/GW7E69.ini index 5aaeee0345..b159ec14a8 100644 --- a/GW7E69.ini +++ b/GW7E69.ini @@ -1,10 +1,10 @@ -# GW7E69 - 007: Agent Under Fire (tm) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Intro videos are messed up, skip them (r6651) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GW7E69 - 007: Agent Under Fire (tm) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Intro videos are messed up, skip them (r6651) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GW7P69.ini b/GW7P69.ini index 11d3e20618..bd993b087e 100644 --- a/GW7P69.ini +++ b/GW7P69.ini @@ -1,6 +1,6 @@ -# GW7P69 - one inch punch -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW7P69 - one inch punch +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GW9E78.ini b/GW9E78.ini index 9ebb0c9301..27212d2a33 100644 --- a/GW9E78.ini +++ b/GW9E78.ini @@ -1,7 +1,7 @@ -# GW9E78 - WRESTLEMANIA XIX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GW9E78 - WRESTLEMANIA XIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWAP8P.ini b/GWAP8P.ini index 7ade1be20c..c6b1e6bb5b 100644 --- a/GWAP8P.ini +++ b/GWAP8P.ini @@ -1,6 +1,6 @@ -# GWAP8P - Spartan : Total Warrior (TM) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWAP8P - Spartan : Total Warrior (TM) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWBP41.ini b/GWBP41.ini index a344acf506..2e75d4cf3b 100644 --- a/GWBP41.ini +++ b/GWBP41.ini @@ -1,9 +1,9 @@ -# GWBP41 - Worms Blast -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# GWBP41 - Worms Blast +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/GWEE51.ini b/GWEE51.ini index 7f28fa8ce5..50d9f89705 100644 --- a/GWEE51.ini +++ b/GWEE51.ini @@ -1,7 +1,7 @@ -# GWEE51 - 18 Wheeler -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWEE51 - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWEJB0.ini b/GWEJB0.ini index e12ec4f535..62b92af1d7 100644 --- a/GWEJB0.ini +++ b/GWEJB0.ini @@ -1,7 +1,7 @@ -# GWEJB0 - 18 Wheeler -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWEJB0 - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWEP8P.ini b/GWEP8P.ini index 5fe4b8c015..fdc78e19be 100644 --- a/GWEP8P.ini +++ b/GWEP8P.ini @@ -1,6 +1,6 @@ -# GWEP8P - 18 Wheeler -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWEP8P - 18 Wheeler +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWGP4F.ini b/GWGP4F.ini index b885f7e880..9ded9b1faf 100644 --- a/GWGP4F.ini +++ b/GWGP4F.ini @@ -1,6 +1,6 @@ -# GWGP4F - Ace Golf -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWGP4F - Ace Golf +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWJE52.ini b/GWJE52.ini index 84fec5e211..eb9bb03ffa 100644 --- a/GWJE52.ini +++ b/GWJE52.ini @@ -1,8 +1,8 @@ -# GWJE52 - Tony Hawk's American Wasteland -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Error to compile...DC error?" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWJE52 - Tony Hawk's American Wasteland +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Error to compile...DC error?" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWKP41.ini b/GWKP41.ini index 7361170985..bf76783d3b 100644 --- a/GWKP41.ini +++ b/GWKP41.ini @@ -1,8 +1,8 @@ -# GWKP41 - King Kong -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Very Very Darkening" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWKP41 - King Kong +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Very Very Darkening" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWLX6L.ini b/GWLX6L.ini index d9be88f91c..ae259eb466 100644 --- a/GWLX6L.ini +++ b/GWLX6L.ini @@ -1,8 +1,8 @@ -# GWLX6L - Project Zoo -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Unespecified codes,report to devs -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWLX6L - Project Zoo +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Unespecified codes,report to devs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWME51.ini b/GWME51.ini index 89c71286ef..1fba29f870 100644 --- a/GWME51.ini +++ b/GWME51.ini @@ -1,6 +1,6 @@ -# GWME51 - Worms 3D -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWME51 - Worms 3D +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWOE5G.ini b/GWOE5G.ini index ad19d26bda..7960d2dc81 100644 --- a/GWOE5G.ini +++ b/GWOE5G.ini @@ -1,7 +1,7 @@ -# GWOE5G - Blowout -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Does Nothing" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWOE5G - Blowout +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Does Nothing" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWPE78.ini b/GWPE78.ini index 88c9feaf7d..0cd68a4d4d 100644 --- a/GWPE78.ini +++ b/GWPE78.ini @@ -1,7 +1,7 @@ -# GWPE78 - WWE Day of Reckoning -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWPE78 - WWE Day of Reckoning +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWQE52.ini b/GWQE52.ini index ef636f7f65..16b388f2a1 100644 --- a/GWQE52.ini +++ b/GWQE52.ini @@ -1,203 +1,203 @@ -# GWQE52 - WRECKLESS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Infinite Missiles -0028D803 0000000F -$Infinite Adrenaline -0028D7FF 00000003 -$Low Time -0428CF0C 00000000 -$Infinite Timer -0428CF14 000025FF -$Low Friction -020F5910 00000001 -$High Friction -020F5918 00000001 -$Back Slide Out -020F5920 00000001 -$Super Speed -020F5928 00000001 -$Low Gravity -020F5930 00000001 -$High Gravity -020F5940 00000001 -$Very Solid Car -020F5938 00000001 -$Grand Theft Auto Mode -020F5948 00000001 -$Unstable Suspension -020F5980 00000001 -$No Collisions With Cars -020F5958 00000001 -$No Traffic -020F5950 00000001 -$Giant Pedestrians -020F5960 00000001 -$Mirrored Map -020F5968 00000001 -$Super Steering -020F5988 00000001 -$Unlock Other Cars Slower -020F5998 00000001 -$Unlock Other Cars Faster -020F59A0 00000001 -$Unusual Camera -020F59A8 00000001 -$Max Objects Hit -0228D12A 0000270F -$Max Cars Hit -0228D128 0000270F -$A1 Bonus Unlocked (Dragon Adventure) -000F51D1 00000000 -$A2 Easy Unlocked (Dragon Adventure) -000F51F1 00000000 -$A2 Hard Unlocked (Dragon Adventure) -000F5211 00000000 -$A2 Bonus Unlocked (Dragon Adventure) -000F5231 00000000 -$A3 Easy Unlocked (Dragon Adventure) -000F5251 00000000 -$A3 Hard Unlocked (Dragon Adventure) -000F5271 00000000 -$A3 Bonus Unlocked (Dragon Adventure) -000F5291 00000000 -$A4 Easy Unlocked (Dragon Adventure) -000F52B1 00000000 -$A4 Hard Unlocked (Dragon Adventure) -000F52D1 00000000 -$A4 Bonus Unlocked (Dragon Adventure) -000F52F1 00000000 -$A5 Easy Unlocked (Dragon Adventure) -000F5311 00000000 -$A5 Hard Unlocked (Dragon Adventure) -000F5331 00000000 -$A5 Bonus Unlocked (Dragon Adventure) -000F5351 00000000 -$A6 Easy Unlocked (Dragon Adventure) -000F5371 00000000 -$A6 Hard Unlocked (Dragon Adventure) -000F5391 00000000 -$A6 Bonus Unlocked (Dragon Adventure) -000F53B1 00000000 -$A7 Easy Unlocked (Dragon Adventure) -000F53D1 00000000 -$A7 Hard Unlocked (Dragon Adventure) -000F53F1 00000000 -$A7 Bonus Unlocked (Dragon Adventure) -000F5411 00000000 -$A8 Easy Unlocked (Dragon Adventure) -000F5431 00000000 -$A8 Hard Unlocked (Dragon Adventure) -000F5451 00000000 -$A8 Bonus Unlocked (Dragon Adventure) -000F5471 00000000 -$A9 Easy Unlocked (Dragon Adventure) -000F5491 00000000 -$A9 Hard Unlocked (Dragon Adventure) -000F54B1 00000000 -$A9 Bonus Unlocked (Dragon Adventure) -000F54D1 00000000 -$A10 Easy Unlocked (Dragon Adventure) -000F54F1 00000000 -$A10 Hard Unlocked (Dragon Adventure) -000F5511 00000000 -$A10 Bonus Unlocked (Dragon Adventure) -000F5531 00000000 -$A1 Easy - Gold (Dragon Adventure) -000F5193 00000006 -$A1 Hard - Gold (Dragon Adventure) -000F51B3 00000006 -$A1 Bonus - Gold (Dragon Adventure) -000F51D0 00000000 -$A2 Easy - Gold (Dragon Adventure) -000F51F0 00000000 -$A2 Hard - Gold (Dragon Adventure) -000F5210 00000000 -$A2 Bonus - Gold (Dragon Adventure) -000F5230 00000000 -$A3 Easy - Gold (Dragon Adventure) -000F5250 00000000 -$A3 Hard - Gold (Dragon Adventure) -000F5270 00000000 -$A3 Bonus - Gold (Dragon Adventure) -000F5290 00000000 -$A4 Easy - Gold (Dragon Adventure) -000F52B0 00000000 -$A4 Hard - Gold (Dragon Adventure) -000F52D0 00000000 -$A4 Bonus - Gold (Dragon Adventure) -000F52F0 00000000 -$A5 Easy - Gold (Dragon Adventure) -000F5310 00000000 -$A5 Hard - Gold (Dragon Adventure) -000F5330 00000000 -$A5 Bonus - Gold (Dragon Adventure) -000F5350 00000000 -$A6 Easy - Gold (Dragon Adventure) -000F5370 00000000 -$A6 Hard - Gold (Dragon Adventure) -000F5390 00000000 -$A6 Bonus - Gold (Dragon Adventure) -000F53B0 00000000 -$A7 Easy - Gold (Dragon Adventure) -000F53D0 00000000 -$A7 Hard - Gold (Dragon Adventure) -000F53F0 00000000 -$A7 Bonus - Gold (Dragon Adventure) -000F5410 00000000 -$A8 Easy - Gold (Dragon Adventure) -000F5430 00000000 -$A8 Hard - Gold (Dragon Adventure) -000F5450 00000000 -$A8 Bonus - Gold (Dragon Adventure) -000F5470 00000000 -$A9 Easy - Gold (Dragon Adventure) -000F5490 00000000 -$A9 Hard - Gold (Dragon Adventure) -000F54B0 00000000 -$A9 Bonus - Gold (Dragon Adventure) -000F54D0 00000000 -$A10 Easy - Gold (Dragon Adventure) -000F54F0 00000000 -$A10 Hard - Gold (Dragon Adventure) -000F5510 00000000 -$A10 Bonus - Gold (Dragon Adventure) -000F5530 00000000 -$B1 Bonus Unlocked (Spy Story) -000F5593 00000000 -$B2 Easy Unlocked (Spy Story) -000F55B3 00000000 -$B2 Hard Unlocked (Spy Story) -000F55D3 00000000 -$B2 Bonus Unlocked (Spy Story) -000F55F3 00000000 -$B3 Easy Unlocked (Spy Story) -000F5613 00000000 -$B3 Hard Unlocked (Spy Story) -000F5633 00000000 -$B3 Bonus Unlocked (Spy Story) -000F5653 00000000 -$B4 Easy Unlocked (Spy Story) -000F5673 00000000 -$B4 Hard Unlocked (Spy Story) -000F5693 00000000 -$B4 Bonus Unlocked (Spy Story) -000F56B3 00000000 -$B5 Easy Unlocked (Spy Story) -000F56D3 00000000 -$B5 Hard Unlocked (Spy Story) -000F56F3 00000000 -$B5 Bonus Unlocked (Spy Story) -000F5713 00000000 -$B6 Easy Unlocked (Spy Story) -000F5733 00000000 -$B6 Hard Unlocked (Spy Story) -000F5753 00000000 -$B6 Bonus Unlocked (Spy Story) -000F5773 00000000 -[Video] -ProjectionHack = 0 +# GWQE52 - WRECKLESS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Missiles +0028D803 0000000F +$Infinite Adrenaline +0028D7FF 00000003 +$Low Time +0428CF0C 00000000 +$Infinite Timer +0428CF14 000025FF +$Low Friction +020F5910 00000001 +$High Friction +020F5918 00000001 +$Back Slide Out +020F5920 00000001 +$Super Speed +020F5928 00000001 +$Low Gravity +020F5930 00000001 +$High Gravity +020F5940 00000001 +$Very Solid Car +020F5938 00000001 +$Grand Theft Auto Mode +020F5948 00000001 +$Unstable Suspension +020F5980 00000001 +$No Collisions With Cars +020F5958 00000001 +$No Traffic +020F5950 00000001 +$Giant Pedestrians +020F5960 00000001 +$Mirrored Map +020F5968 00000001 +$Super Steering +020F5988 00000001 +$Unlock Other Cars Slower +020F5998 00000001 +$Unlock Other Cars Faster +020F59A0 00000001 +$Unusual Camera +020F59A8 00000001 +$Max Objects Hit +0228D12A 0000270F +$Max Cars Hit +0228D128 0000270F +$A1 Bonus Unlocked (Dragon Adventure) +000F51D1 00000000 +$A2 Easy Unlocked (Dragon Adventure) +000F51F1 00000000 +$A2 Hard Unlocked (Dragon Adventure) +000F5211 00000000 +$A2 Bonus Unlocked (Dragon Adventure) +000F5231 00000000 +$A3 Easy Unlocked (Dragon Adventure) +000F5251 00000000 +$A3 Hard Unlocked (Dragon Adventure) +000F5271 00000000 +$A3 Bonus Unlocked (Dragon Adventure) +000F5291 00000000 +$A4 Easy Unlocked (Dragon Adventure) +000F52B1 00000000 +$A4 Hard Unlocked (Dragon Adventure) +000F52D1 00000000 +$A4 Bonus Unlocked (Dragon Adventure) +000F52F1 00000000 +$A5 Easy Unlocked (Dragon Adventure) +000F5311 00000000 +$A5 Hard Unlocked (Dragon Adventure) +000F5331 00000000 +$A5 Bonus Unlocked (Dragon Adventure) +000F5351 00000000 +$A6 Easy Unlocked (Dragon Adventure) +000F5371 00000000 +$A6 Hard Unlocked (Dragon Adventure) +000F5391 00000000 +$A6 Bonus Unlocked (Dragon Adventure) +000F53B1 00000000 +$A7 Easy Unlocked (Dragon Adventure) +000F53D1 00000000 +$A7 Hard Unlocked (Dragon Adventure) +000F53F1 00000000 +$A7 Bonus Unlocked (Dragon Adventure) +000F5411 00000000 +$A8 Easy Unlocked (Dragon Adventure) +000F5431 00000000 +$A8 Hard Unlocked (Dragon Adventure) +000F5451 00000000 +$A8 Bonus Unlocked (Dragon Adventure) +000F5471 00000000 +$A9 Easy Unlocked (Dragon Adventure) +000F5491 00000000 +$A9 Hard Unlocked (Dragon Adventure) +000F54B1 00000000 +$A9 Bonus Unlocked (Dragon Adventure) +000F54D1 00000000 +$A10 Easy Unlocked (Dragon Adventure) +000F54F1 00000000 +$A10 Hard Unlocked (Dragon Adventure) +000F5511 00000000 +$A10 Bonus Unlocked (Dragon Adventure) +000F5531 00000000 +$A1 Easy - Gold (Dragon Adventure) +000F5193 00000006 +$A1 Hard - Gold (Dragon Adventure) +000F51B3 00000006 +$A1 Bonus - Gold (Dragon Adventure) +000F51D0 00000000 +$A2 Easy - Gold (Dragon Adventure) +000F51F0 00000000 +$A2 Hard - Gold (Dragon Adventure) +000F5210 00000000 +$A2 Bonus - Gold (Dragon Adventure) +000F5230 00000000 +$A3 Easy - Gold (Dragon Adventure) +000F5250 00000000 +$A3 Hard - Gold (Dragon Adventure) +000F5270 00000000 +$A3 Bonus - Gold (Dragon Adventure) +000F5290 00000000 +$A4 Easy - Gold (Dragon Adventure) +000F52B0 00000000 +$A4 Hard - Gold (Dragon Adventure) +000F52D0 00000000 +$A4 Bonus - Gold (Dragon Adventure) +000F52F0 00000000 +$A5 Easy - Gold (Dragon Adventure) +000F5310 00000000 +$A5 Hard - Gold (Dragon Adventure) +000F5330 00000000 +$A5 Bonus - Gold (Dragon Adventure) +000F5350 00000000 +$A6 Easy - Gold (Dragon Adventure) +000F5370 00000000 +$A6 Hard - Gold (Dragon Adventure) +000F5390 00000000 +$A6 Bonus - Gold (Dragon Adventure) +000F53B0 00000000 +$A7 Easy - Gold (Dragon Adventure) +000F53D0 00000000 +$A7 Hard - Gold (Dragon Adventure) +000F53F0 00000000 +$A7 Bonus - Gold (Dragon Adventure) +000F5410 00000000 +$A8 Easy - Gold (Dragon Adventure) +000F5430 00000000 +$A8 Hard - Gold (Dragon Adventure) +000F5450 00000000 +$A8 Bonus - Gold (Dragon Adventure) +000F5470 00000000 +$A9 Easy - Gold (Dragon Adventure) +000F5490 00000000 +$A9 Hard - Gold (Dragon Adventure) +000F54B0 00000000 +$A9 Bonus - Gold (Dragon Adventure) +000F54D0 00000000 +$A10 Easy - Gold (Dragon Adventure) +000F54F0 00000000 +$A10 Hard - Gold (Dragon Adventure) +000F5510 00000000 +$A10 Bonus - Gold (Dragon Adventure) +000F5530 00000000 +$B1 Bonus Unlocked (Spy Story) +000F5593 00000000 +$B2 Easy Unlocked (Spy Story) +000F55B3 00000000 +$B2 Hard Unlocked (Spy Story) +000F55D3 00000000 +$B2 Bonus Unlocked (Spy Story) +000F55F3 00000000 +$B3 Easy Unlocked (Spy Story) +000F5613 00000000 +$B3 Hard Unlocked (Spy Story) +000F5633 00000000 +$B3 Bonus Unlocked (Spy Story) +000F5653 00000000 +$B4 Easy Unlocked (Spy Story) +000F5673 00000000 +$B4 Hard Unlocked (Spy Story) +000F5693 00000000 +$B4 Bonus Unlocked (Spy Story) +000F56B3 00000000 +$B5 Easy Unlocked (Spy Story) +000F56D3 00000000 +$B5 Hard Unlocked (Spy Story) +000F56F3 00000000 +$B5 Bonus Unlocked (Spy Story) +000F5713 00000000 +$B6 Easy Unlocked (Spy Story) +000F5733 00000000 +$B6 Hard Unlocked (Spy Story) +000F5753 00000000 +$B6 Bonus Unlocked (Spy Story) +000F5773 00000000 +[Video] +ProjectionHack = 0 diff --git a/GWRE01.ini b/GWRE01.ini index b40b9efbf6..5366842be3 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -1,29 +1,29 @@ -# GWRE01 - WAVE RACE / BLUE STORM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = needs the frame cheats from ini -[OnFrame] Add memory patches to be applied every frame here. -+$Patches -0x800FDCC0:dword:0x60000000 -0x800FB0F0:dword:0x60000000 -0x800FDF20:dword:0x60000000 -0x8002363C:dword:0x60000000 -[ActionReplay] Add action replay cheats here. -$(m) -C4116318 00000800 -$Always 0 missed Buoys -046199F4 00000000 -$Always turbo -04620FDC 0000004B -$Never 'out of bounds' - can not finish race -04619BD4 00000000 -$Stunt mode: Massive score -0461B2B8 05F5E0FF -$Stunt mode: Freeze timer at 65"00 -002A0063 08000000 -$Have 99 Points (1P Mode) -00632B43 00000063 -[Video] -ProjectionHack = 0 -[Gecko] +# GWRE01 - WAVE RACE / BLUE STORM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = needs the frame cheats from ini +[OnFrame] Add memory patches to be applied every frame here. ++$Patches +0x800FDCC0:dword:0x60000000 +0x800FB0F0:dword:0x60000000 +0x800FDF20:dword:0x60000000 +0x8002363C:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +$(m) +C4116318 00000800 +$Always 0 missed Buoys +046199F4 00000000 +$Always turbo +04620FDC 0000004B +$Never 'out of bounds' - can not finish race +04619BD4 00000000 +$Stunt mode: Massive score +0461B2B8 05F5E0FF +$Stunt mode: Freeze timer at 65"00 +002A0063 08000000 +$Have 99 Points (1P Mode) +00632B43 00000063 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GWRP01.ini b/GWRP01.ini index 87d3d954b3..6c8cc198c6 100644 --- a/GWRP01.ini +++ b/GWRP01.ini @@ -1,38 +1,38 @@ -# GWRP01 - WAVE RACE / BLUE STORM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = goes to before race with framepatch -[OnFrame] Add memory patches to be applied every frame here. -+$Patches -0x800FDAD8:dword:0x60000000 -0x800FAF08:dword:0x60000000 -0x800FDD38:dword:0x60000000 -0x800235F0:dword:0x60000000 -[Video] -ProjectionHack = 0 -[ActionReplay] Add action replay cheats here. -$(M) -C411794C 00000800 -$Always First Place -0061C57B 00000000 -$Never Out of Bounds -0061C874 00000000 -$Stunt Mode: Freeze Timer -0461C82C 00010488 -$Stunt Mode: Massive Score -0461DF58 3B9AC9FF -$Zero buoys missed -0261C696 00000000 -$Always turbo -04623C7E 0000004B -$PAL2NTSC Fix -04252AC0 00000010 -$All Championships/Tracks Open -04694558 01010101 -046945E0 00000001 -046945D4 00010001 -046945D8 00010000 -$All Weather Options Available -040AA930 38000001 -040A5FE8 38000001 +# GWRP01 - WAVE RACE / BLUE STORM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = goes to before race with framepatch +[OnFrame] Add memory patches to be applied every frame here. ++$Patches +0x800FDAD8:dword:0x60000000 +0x800FAF08:dword:0x60000000 +0x800FDD38:dword:0x60000000 +0x800235F0:dword:0x60000000 +[Video] +ProjectionHack = 0 +[ActionReplay] Add action replay cheats here. +$(M) +C411794C 00000800 +$Always First Place +0061C57B 00000000 +$Never Out of Bounds +0061C874 00000000 +$Stunt Mode: Freeze Timer +0461C82C 00010488 +$Stunt Mode: Massive Score +0461DF58 3B9AC9FF +$Zero buoys missed +0261C696 00000000 +$Always turbo +04623C7E 0000004B +$PAL2NTSC Fix +04252AC0 00000010 +$All Championships/Tracks Open +04694558 01010101 +046945E0 00000001 +046945D4 00010001 +046945D8 00010000 +$All Weather Options Available +040AA930 38000001 +040A5FE8 38000001 diff --git a/GWSEA4.ini b/GWSEA4.ini index 5c73a1f06c..c0515e96ae 100644 --- a/GWSEA4.ini +++ b/GWSEA4.ini @@ -1,7 +1,7 @@ -# GWSEA4 - ESPN International Winter Sports 2002 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = can't see anything in menus or in-game -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWSEA4 - ESPN International Winter Sports 2002 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = can't see anything in menus or in-game +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWTEA4.ini b/GWTEA4.ini index 864132a211..2a36d99faf 100644 --- a/GWTEA4.ini +++ b/GWTEA4.ini @@ -1,6 +1,6 @@ -# GWTEA4 - WTA Tour Tennis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWTEA4 - WTA Tour Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWVE52.ini b/GWVE52.ini index 68ba667875..2cbe287e3a 100644 --- a/GWVE52.ini +++ b/GWVE52.ini @@ -1,10 +1,10 @@ -# GWVE52 - X2 Wolverine's Revenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GWVE52 - X2 Wolverine's Revenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GWWE01.ini b/GWWE01.ini index 05cedf1aec..8aaa3650db 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -1,10 +1,10 @@ -# GWWE01 - WARIO WORLD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = hangs -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GWWE01 - WARIO WORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = hangs +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GWWP01.ini b/GWWP01.ini index becc9e124e..2dc578d4bd 100644 --- a/GWWP01.ini +++ b/GWWP01.ini @@ -1,7 +1,7 @@ -# GWWP01 - WARIO WORLD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWWP01 - WARIO WORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWYE41.ini b/GWYE41.ini index 07d4435806..e872f7126b 100644 --- a/GWYE41.ini +++ b/GWYE41.ini @@ -1,6 +1,6 @@ -# GWYE41 - Tom Clancy's Splinter Cell Double Agent -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWYE41 - Tom Clancy's Splinter Cell Double Agent +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GWZE01.ini b/GWZE01.ini index c33e9a6ce8..176e5dfa27 100644 --- a/GWZE01.ini +++ b/GWZE01.ini @@ -1,7 +1,7 @@ -# GWZE01 - Dance Dance Revolution: Mario Mix for US -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# GWZE01 - Dance Dance Revolution: Mario Mix for US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GWZP01.ini b/GWZP01.ini index 38f527c44f..02ee4d1e33 100644 --- a/GWZP01.ini +++ b/GWZP01.ini @@ -1,6 +1,6 @@ -# GWZP01 - Dancing Stage: Mario Mix for EU -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GWZP01 - Dancing Stage: Mario Mix for EU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GX2E52.ini b/GX2E52.ini index 114a39924e..7e2a2ed023 100644 --- a/GX2E52.ini +++ b/GX2E52.ini @@ -1,7 +1,7 @@ -# GX2E52 - X-Men Legends 2: Rise of Apocalypse -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GX2E52 - X-Men Legends 2: Rise of Apocalypse +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GX3E41.ini b/GX3E41.ini index 7192d0dd92..fc218c971f 100644 --- a/GX3E41.ini +++ b/GX3E41.ini @@ -1,13 +1,13 @@ -# GX3E41 - XIII -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs real xfb for the videos to show up (r6906) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GX3E41 - XIII +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real xfb for the videos to show up (r6906) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GX3P41.ini b/GX3P41.ini index 07dd8e074e..6a60c6567c 100644 --- a/GX3P41.ini +++ b/GX3P41.ini @@ -1,13 +1,13 @@ -# GX3P41 - XIII -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs real xfb for the videos to show up (r6906) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# GX3P41 - XIII +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs real xfb for the videos to show up (r6906) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/GXBE69.ini b/GXBE69.ini index 745b34a9ce..8ad47320a1 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -1,11 +1,11 @@ -# GXBE69 - SSX3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 0 -[Gecko] +# GXBE69 - SSX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/GXBP69.ini b/GXBP69.ini index 2803c5da33..46aa13b9ab 100644 --- a/GXBP69.ini +++ b/GXBP69.ini @@ -1,11 +1,11 @@ -# GXBP69 - SSX3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 0 -[Gecko] +# GXBP69 - SSX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Has problematic intro videos(skip them).Use LLE plugin for the sound issues(r6598). +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/GXCE01.ini b/GXCE01.ini index 5423dfd16f..12631e0902 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -1,61 +1,61 @@ -# GXCE01 - CustomRobo -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -$(M) -0556D8F4 88000000 -C416C860 0000FF01 -$Unlock Bonuses -0556D8F5 08000000 -04321D44 FFFFFFFF -$Robo 1: Infinite Health -0556D8F6 08000000 -0424E194 447A0000 -$Robo 1: Dies With 1 Hit -0556D8F7 08000000 -3424E194 3F800000 -0424E194 3F800000 -$Robo 2: Infinite Health -0556D8F8 08000000 -042816B4 447A0000 -$Robo 2: Dies With 1 Hit -0556D8F9 08000000 -342816B4 3F800000 -042816B4 3F800000 -$Robo 3: Infinite Health -0556D8FA 08000000 -042B4BD4 447A0000 -$Robo 3: Dies With 1 Hit -0556D8FB 08000000 -342B4BD4 3F800000 -042B4BD4 3F800000 -$Robo 4: Infinite Health -0556D8FC 08000000 -042E80F4 447A0000 -$Robo 4: Dies With 1 Hit -0556D8FD 08000000 -342E80F4 3F800000 -042E80F4 3F800000 -$All Body Types -0556D8FE 08000000 -023BFB9C 0003FFFF -$All Gun Parts -0556D8FF 08000000 -023BFBBC 0003FFFF -$All Bomb Parts -0556D900 08000000 -023BFBDC 0003FFFF -$All Pod Parts -0556D901 08000000 -023BFBFC 0003FFFF -$All Leg Parts -0556D902 08000000 -023BFC1C 0003FFFF -[Video] -ProjectionHack = 0 -[Gecko] +# GXCE01 - CustomRobo +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated using ver. r1697 +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +$(M) +0556D8F4 88000000 +C416C860 0000FF01 +$Unlock Bonuses +0556D8F5 08000000 +04321D44 FFFFFFFF +$Robo 1: Infinite Health +0556D8F6 08000000 +0424E194 447A0000 +$Robo 1: Dies With 1 Hit +0556D8F7 08000000 +3424E194 3F800000 +0424E194 3F800000 +$Robo 2: Infinite Health +0556D8F8 08000000 +042816B4 447A0000 +$Robo 2: Dies With 1 Hit +0556D8F9 08000000 +342816B4 3F800000 +042816B4 3F800000 +$Robo 3: Infinite Health +0556D8FA 08000000 +042B4BD4 447A0000 +$Robo 3: Dies With 1 Hit +0556D8FB 08000000 +342B4BD4 3F800000 +042B4BD4 3F800000 +$Robo 4: Infinite Health +0556D8FC 08000000 +042E80F4 447A0000 +$Robo 4: Dies With 1 Hit +0556D8FD 08000000 +342E80F4 3F800000 +042E80F4 3F800000 +$All Body Types +0556D8FE 08000000 +023BFB9C 0003FFFF +$All Gun Parts +0556D8FF 08000000 +023BFBBC 0003FFFF +$All Bomb Parts +0556D900 08000000 +023BFBDC 0003FFFF +$All Pod Parts +0556D901 08000000 +023BFBFC 0003FFFF +$All Leg Parts +0556D902 08000000 +023BFC1C 0003FFFF +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GXEE8P.ini b/GXEE8P.ini index ee16f16fb9..e261be829b 100644 --- a/GXEE8P.ini +++ b/GXEE8P.ini @@ -1,9 +1,9 @@ -# GXEE8P - SonicRiders -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# GXEE8P - SonicRiders +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GXEP8P.ini b/GXEP8P.ini index dd717a32c9..724028e809 100644 --- a/GXEP8P.ini +++ b/GXEP8P.ini @@ -1,6 +1,6 @@ -# GXEP8P - SonicRiders -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GXEP8P - SonicRiders +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXGE08.ini b/GXGE08.ini index 72d16312aa..7a60603146 100644 --- a/GXGE08.ini +++ b/GXGE08.ini @@ -1,7 +1,7 @@ -# GXGE08 - MEGAMAN X COLLECTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GXGE08 - MEGAMAN X COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXLP52.ini b/GXLP52.ini index 06ddfd636a..325e47cf0d 100644 --- a/GXLP52.ini +++ b/GXLP52.ini @@ -1,10 +1,10 @@ -# GXLP52 - X-Men: Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GXLP52 - X-Men: Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GXME52.ini b/GXME52.ini index 44d32a96c9..94369001a1 100644 --- a/GXME52.ini +++ b/GXME52.ini @@ -1,7 +1,7 @@ -# GXME52 - X-Men3 V6 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GXME52 - X-Men3 V6 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXNE5D.ini b/GXNE5D.ini index 5cb3222ef0..d5815313e6 100644 --- a/GXNE5D.ini +++ b/GXNE5D.ini @@ -1,12 +1,12 @@ -# GXNE5D - Rampage: Total Destruction -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# GXNE5D - Rampage: Total Destruction +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/GXRE08.ini b/GXRE08.ini index cbe3f8b62a..a2e4635bde 100644 --- a/GXRE08.ini +++ b/GXRE08.ini @@ -1,7 +1,7 @@ -# GXRE08 - MEGA MAN X COMMAND MISSION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GXRE08 - MEGA MAN X COMMAND MISSION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GXSE8P.ini b/GXSE8P.ini index 50467f3d8e..ddd4910bf4 100644 --- a/GXSE8P.ini +++ b/GXSE8P.ini @@ -1,9 +1,9 @@ -# GXSE8P - SonicAdventureDX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# GXSE8P - SonicAdventureDX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/GXSP8P.ini b/GXSP8P.ini index ba066d96f7..1729479301 100644 --- a/GXSP8P.ini +++ b/GXSP8P.ini @@ -1,46 +1,46 @@ -# GXSP8P - SonicAdventureDX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$(m) -038C28E4 98000000 -C4046DD0 0000FF00 -040032C0 3FE08000 -040032C4 90BF32BC -040032C8 7CBF2B78 -040032CC 483E1C18 -043E4EE0 4BC1E3E0 -$999 Rings -038C28E5 18000000 -027884C8 000003E6 -$Infinite Lives -038C28E6 18000000 -007884CD 00000063 -$Open All Characters -038C28E8 18000000 -007E6172 00000B01 -007E6189 00000001 -$Moon Jump (Hold Y) -038C2930 18000000 -0A788600 00000800 -420032BC 001E4000 -$Sonic Turbo (Hold Z) -038C2932 18000000 -0A788600 00000010 -04564AEC 3D2001CE -0A788600 00000000 -04564AEC 3C0001CE -$Low Gravity -038C2931 18000000 -420032BC 005A4040 -$Unlock Trial Games -038C2933 18000000 -007E5D71 00017001 -$Gouraud Shading -038C294B 18000000 -04794854 C08001CE -$All Emblems -038C294C 18000000 -043594E8 388000FF +# GXSP8P - SonicAdventureDX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$(m) +038C28E4 98000000 +C4046DD0 0000FF00 +040032C0 3FE08000 +040032C4 90BF32BC +040032C8 7CBF2B78 +040032CC 483E1C18 +043E4EE0 4BC1E3E0 +$999 Rings +038C28E5 18000000 +027884C8 000003E6 +$Infinite Lives +038C28E6 18000000 +007884CD 00000063 +$Open All Characters +038C28E8 18000000 +007E6172 00000B01 +007E6189 00000001 +$Moon Jump (Hold Y) +038C2930 18000000 +0A788600 00000800 +420032BC 001E4000 +$Sonic Turbo (Hold Z) +038C2932 18000000 +0A788600 00000010 +04564AEC 3D2001CE +0A788600 00000000 +04564AEC 3C0001CE +$Low Gravity +038C2931 18000000 +420032BC 005A4040 +$Unlock Trial Games +038C2933 18000000 +007E5D71 00017001 +$Gouraud Shading +038C294B 18000000 +04794854 C08001CE +$All Emblems +038C294C 18000000 +043594E8 388000FF diff --git a/GXXP01.ini b/GXXP01.ini index 381e3867f8..9a70554b0c 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -1,10 +1,10 @@ -# GXXP01 - POKeMON XD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GXXP01 - POKeMON XD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GY2E01.ini b/GY2E01.ini index 6c7d1d1dbd..eeb24bbc7e 100644 --- a/GY2E01.ini +++ b/GY2E01.ini @@ -1,7 +1,7 @@ -# GY2E01 - Donkey Konga 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GY2E01 - Donkey Konga 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYAE78.ini b/GYAE78.ini index f91834b51c..8164369d47 100644 --- a/GYAE78.ini +++ b/GYAE78.ini @@ -1,8 +1,8 @@ -# GYAE78 - Barnyard -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad texture problem, not playable! -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GYAE78 - Barnyard +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad texture problem, not playable! +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYBP01.ini b/GYBP01.ini index c524297e8a..269c0e6d06 100644 --- a/GYBP01.ini +++ b/GYBP01.ini @@ -1,6 +1,6 @@ -# GYBP01 - DONKEY KONG JUNGLE BEAT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GYBP01 - DONKEY KONG JUNGLE BEAT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYFEA4.ini b/GYFEA4.ini index fdc9fa025f..7748686aec 100644 --- a/GYFEA4.ini +++ b/GYFEA4.ini @@ -1,10 +1,10 @@ -# GYFEA4 - Yu-Gi-Oh! The Falsebound Kingdom -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GYFEA4 - Yu-Gi-Oh! The Falsebound Kingdom +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GYKEB2.ini b/GYKEB2.ini index e087009700..d122a79dc5 100644 --- a/GYKEB2.ini +++ b/GYKEB2.ini @@ -1,10 +1,10 @@ -# GYKEB2 - Zatch Bell! Mamodo Battles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# GYKEB2 - Zatch Bell! Mamodo Battles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GYQP01.ini b/GYQP01.ini index d12e593f31..eda9fa99d9 100644 --- a/GYQP01.ini +++ b/GYQP01.ini @@ -1,6 +1,6 @@ -# GYQP01 - MARIO SUPERSTAR BASEBALL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GYQP01 - MARIO SUPERSTAR BASEBALL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYRE41.ini b/GYRE41.ini index ad90261ce0..64092504aa 100644 --- a/GYRE41.ini +++ b/GYRE41.ini @@ -1,8 +1,8 @@ -# GYRE41 - TMNT -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Need Projection Before R945 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GYRE41 - TMNT +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Projection Before R945 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GYWEE9.ini b/GYWEE9.ini index fcec846f0f..8198c51477 100644 --- a/GYWEE9.ini +++ b/GYWEE9.ini @@ -1,9 +1,9 @@ -# GYWEE9 - Harvest Moon: A Wonderful Life -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# GYWEE9 - Harvest Moon: A Wonderful Life +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/GZ2E01.ini b/GZ2E01.ini index 4732577299..6fe9ae2ae8 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1,1482 +1,1482 @@ -# GZ2E01 - The Legend of Zelda: Twilight Princess -[EmuState] -#The Emulation State. -EmulationStateId = 4 -Issues="low FPS in big areas" -EmulationIssues = -[OnFrame] -[ActionReplay] -$Infinite Health -004061C3 00000050 -$Max Health -004061C1 00000064 -$Infinite Rupees -024061C4 000003E8 -$Infinite Oxygen -0240BFA2 00000258 -$Infinite Slingshot Pellets -004062B4 00000032 -$Infinite Bombs -004062AD 0000001E -$Infinite Arrows -004062AC 0000001E -$Infinite Lantern Oil -024061C8 00005460 -$Have All Swords/Shields/Tunics -04406290 FFFFFFFF -$All Hidden Skills Learned -004069D9 0000000F -004069DA 000000F0 -$Have Dungeon Map/Compass/Boss Key -28406B35 00000007 -00406B35 00000007 -$Infinite Small Keys -00406B34 00000005 -$Rupees Never Increase or Decrease -04220C9C 60000000 -$Have All Letters -024062DE 0000FFFF -044062EC 01020304 -044062F0 05060708 -044062F4 090A0B0C -044062F8 0D0E0F10 -$Have All Golden Bugs -004062A5 000002FF -$Have Giant Wallet -004061D9 00000002 -$One Tear Fills 1st Vessel of Light -284062D4 0000000F -004062D4 0000000F -$One Tear Fills 2nd Vessel of Light -284062D5 0000000F -004062D5 0000000F -$One Tear Fills 3rd Vessel of Light -284062D6 0000000F -004062D6 0000000F -$RD-Pad Left/Right Controls Fog -0A3DD31A 00000022 -8440BF1C 00000005 -0A3DD31A 00000021 -8440BF1C FFFFFFFB -$RD-Pad Left/Right Controls Time -0A3DD31A 00000022 -844061F4 00003000 -0A3DD31A 00000021 -$No Notification The First Time You Collect A Rupee (brkirch) -0415D014 48000010 -$Always have a full wallet (Twilight Spectre) -04220C9C B0A40004 -$Infinite Rupees (Twilight Spectre) -024061C4 000012B3 -$Infinite Arrows (Twilight Spectre) -004062AC 00000087 -$Infinite All Bombs (Twilight Spectre) -04033F84 38600087 -$Infinite Slingshot seeds (Twilight Spectre) -04224720 38000033 -$Infinite Lantern Oil (Twilight Spectre) -024061C8 00005640 -$Infinite Breath under water (Twilight Spectre) -0240BFA2 00000258 -$All Hearts and Infinite Health (Twilight Spectre) -044061C0 00640050 -$Infinite Epona Dash Meter (brkirch) -42A3FD00 48230000 -$Automatic Epona Dash (brkirch) -040EE1FC 60000000 -$Ranch Clothes when holding R on change (Twilight Spectre) -041B123C 48000014 -0421E508 7FE3FB78 -3A3DD31A 00000020 -0421E508 3860002E -$Link is Dark (brkirch) -043220B8 3800FFF0 -043220C8 3800FFEA -043220D0 3800FFE5 -$Hero's Clothes are Ghost White (Twilight Spectre) -0412449C 38000087 -$Hero's Clothes are Ninja Black (Twilight Spectre) -0412449C 38008700 -$Hero's Clothes Are Red (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500014 -4240BF74 19510000 -4240BF74 19520000 -4240BF74 19540014 -4240BF74 19550000 -4240BF74 19560000 -$Hero's Clothes Are Red (Glowing) (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500080 -4240BF74 19510000 -4240BF74 19520000 -4240BF74 19540080 -4240BF74 19550000 -4240BF74 19560000 -$Hero's Clothes Are Blue (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500000 -4240BF74 19510000 -4240BF74 19520014 -4240BF74 19540000 -4240BF74 19550000 -4240BF74 19560014 -$Hero's Clothes Are Blue (Glowing) (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500000 -4240BF74 19510000 -4240BF74 19520080 -4240BF74 19540000 -4240BF74 19550000 -4240BF74 19560080 -$Hero's Clothes Are Yellow (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500014 -4240BF74 19510014 -4240BF74 19520000 -4240BF74 19540014 -4240BF74 19550014 -4240BF74 19560000 -$Hero's Clothes Are Yellow (Glowing) (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 19500080 -4240BF74 19510080 -4240BF74 19520000 -4240BF74 19540080 -4240BF74 19550080 -4240BF74 19560000 -$Hero's Clothes Color Modifier (brkirch) -041244A4 60000000 -041244A8 60000000 -041244AC 60000000 -4240BF74 00001950 -4240BF74 00001951 -4240BF74 1952BBBB -4240BF74 00001954 -4240BF74 00001955 -4240BF74 1956BBBB -$Zora Armor Is Black (brkirch) -040CC410 4BF38AB0 -04004EC0 3C608000 -04004EC4 38000001 -04004EC8 90034ED4 -04004ECC 807D064C -04004ED0 480C7544 -043220C4 60000000 -043220CC 60000000 -043220D4 4BCE2E04 -04004ED8 3C808000 -04004EDC 81844ED4 -04004EE0 2C0C00FF -04004EE4 41820064 -04004EE8 398C0001 -04004EEC 91844ED4 -04004EF0 2C0C0002 -04004EF4 41820044 -04004EF8 2C0C0003 -04004EFC 4182003C -04004F00 2C0C0006 -04004F04 41820034 -04004F08 2C0C0007 -04004F0C 4182002C -04004F10 2C0C0008 -04004F14 41820024 -04004F18 2C0C0009 -04004F1C 4182001C -04004F20 2C0C000A -04004F24 41820014 -04004F28 2C0C001F -04004F2C 4182000C -04004F30 2C0C002B -04004F34 40820014 -04004F38 3800FF50 -04004F3C B0030042 -04004F40 B0030044 -04004F44 B0030046 -04004F48 4831D190 -$Zora Armor Color Modifier (brkirch) -040CC410 4BF38AB0 -04004EC0 3C608000 -04004EC4 38000001 -04004EC8 90034ED4 -04004ECC 807D064C -04004ED0 480C7544 -043220C4 60000000 -043220CC 60000000 -043220D4 4BCE2E04 -04004ED8 3C808000 -04004EDC 81844ED4 -04004EE0 2C0C00FF -04004EE4 4182006C -04004EE8 398C0001 -04004EEC 91844ED4 -04004EF0 2C0C0002 -04004EF4 41820044 -04004EF8 2C0C0003 -04004EFC 4182003C -04004F00 2C0C0006 -04004F04 41820034 -04004F08 2C0C0007 -04004F0C 4182002C -04004F10 2C0C0008 -04004F14 41820024 -04004F18 2C0C0009 -04004F1C 4182001C -04004F20 2C0C000A -04004F24 41820014 -04004F28 2C0C001F -04004F2C 4182000C -04004F30 2C0C002B -04004F34 4082001C -04004F38 00003800 -04004F3C B0030042 -04004F40 00003800 -04004F44 B0030044 -04004F48 3800BBBB -04004F4C B0030046 -04004F50 4831D188 -$Link is Black (brkirch) -043220B8 3800FF00 -043220C8 3800FF00 -043220D0 3800FF00 -$Link Color Modifier (brkirch) -043220C4 4BCE2EC4 -04004F88 3C808041 -04004F8C 8084BF74 -04004F90 7C842850 -04004F94 280432A9 -04004F98 4080001C -04004F9C 00003800 -04004FA0 B0030042 -04004FA4 00003800 -04004FA8 B0030044 -04004FAC 3800BBBB -04004FB0 4831D124 -04004FB4 B0030042 -04004FB8 4831D110 -$Water Surface Color Modifier (brkirch) -04322130 4BCE2E8C -04004FBC 3C808041 -04004FC0 8084BF74 -04004FC4 7C842850 -04004FC8 2C04046C -04004FCC 4182001C -04004FD0 00380000 -04004FD4 98030062 -04004FD8 00380000 -04004FDC 98030063 -04004FE0 380000BB -04004FE4 4831D15C -04004FE8 98030062 -04004FEC 4831D148 -$Water/Clouds on Horizon/Link Color Modifier (brkirch) -043220C8 4BCE2F28 -04004FF0 00003800 -04004FF4 B0030042 -04004FF8 00003800 -04004FFC B0030044 -04005000 3800BBBB -04005004 4831D0D0 -04322144 380000FF -$Epona is Black (brkirch) -04322488 4BCE2ACC -04004F54 3C808041 -04004F58 8084BF78 -04004F5C 7C842850 -04004F60 2C040464 -04004F64 40820014 -04004F68 3800FF00 -04004F6C B0030014 -04004F70 B0030016 -04004F74 4831D524 -04004F78 B0030014 -04004F7C 4831D510 -$Epona Color Modifier (brkirch) -04322488 4BCE2ACC -04004F54 3C808041 -04004F58 8084BF78 -04004F5C 7C842850 -04004F60 2C040464 -04004F64 4082001C -04004F68 00003800 -04004F6C B0030014 -04004F70 00003800 -04004F74 B0030016 -04004F78 3800BBBB -04004F7C 4831D51C -04004F80 B0030014 -04004F84 4831D508 -$Zora Armor Always Has Mask (brkirch) -041018C0 60000000 -$Zora Armor Always Has Mask (With Odd Side Effects) (brkirch) -0432F2AC 4800000C -$Can Walk Ontop of Deep Snow (Twilight Spectre) -04105A9C 38600000 -$Run Normal Speed With Iron Boots On (brkirch) -040BB53C 38600000 -040B2D18 4800004C -$Alywas Preform Dive When Jumping (brkirch) -040B6618 60000000 -$Can Always Flourish Sword (brkirch) -040B9B68 60000000 -$Can Never Flourish Sword (brkirch) -040B9B68 48000030 -$Always Take Damage From Falls (brkirch) -040B5DFC 4800012C -$Link Takes Major Damage For Everything (Twilight Spectre) -040D7284 3BE00087 -$Most Enemies Die With One Hit (brkirch) -04087F2C 38000000 -$Most Enemies Die With One Hit & Link is Nearly Invincible -040D8008 48000020 -040D8470 480009A4 -04264FFC 40820124 -04265078 40820018 -04265088 40820008 -04265094 40820024 -0426509C 4182001C -04087F2C 38000000 -B83DD31B 00000020 -04264FFC 60000000 -04265078 60000000 -04265088 60000000 -04265094 60000000 -0426509C 60000000 -00000000 40000000 -$Link's Sword Does 2x Damage (brkirch) -04087F04 60000000 -$Link's Sword Does 4x Damage (brkirch) -04087F04 60000000 -04087F0C 5400143C -$Link's Sword Does 8x Damage (brkirch) -04087F04 60000000 -04087F0C 54001C3C -$Damage x2 (brkirch) -0421FEBC 488F4B15 -04B149D0 A0E40002 -04B149D4 7C003800 -04B149D8 4080001C -04B149DC 7C003850 -04B149E0 1C000002 -04B149E4 7C003850 -04B149E8 2C000000 -04B149EC 40800008 -04B149F0 38000000 -04B149F4 B0040002 -04B149F8 4E800020 -$Damage x3 (brkirch) -0421FEBC 488F4B15 -04B149D0 A0E40002 -04B149D4 7C003800 -04B149D8 4080001C -04B149DC 7C003850 -04B149E0 1C000003 -04B149E4 7C003850 -04B149E8 2C000000 -04B149EC 40800008 -04B149F0 38000000 -04B149F4 B0040002 -04B149F8 4E800020 -$Multiply Damage By X Modifier (brkirch) -0421FEBC 488F4B15 -04B149D0 A0E40002 -04B149D4 7C003800 -04B149D8 4080001C -04B149DC 7C003850 -04B149E0 00001C00 -04B149E4 7C003850 -04B149E8 2C000000 -04B149EC 40800008 -04B149F0 38000000 -04B149F4 B0040002 -04B149F8 4E800020 -$Enemy Health x2 (brkirch) -04087F28 4BF7D158 -04005080 A81B0562 -04005084 ABBB0560 -04005088 7C00E800 -0400508C 40820018 -04005090 1FBD0002 -04005094 B3BB0560 -04005098 3BBD0001 -0400509C B3BB0562 -040050A0 A81B0562 -040050A4 48082E88 -$Enemy Health x4 (brkirch) -04087F28 4BF7D158 -04005080 A81B0562 -04005084 ABBB0560 -04005088 7C00E800 -0400508C 40820018 -04005090 1FBD0004 -04005094 B3BB0560 -04005098 3BBD0001 -0400509C B3BB0562 -040050A0 A81B0562 -040050A4 48082E88 -$Enemy Health x10 (brkirch) -04087F28 4BF7D158 -04005080 A81B0562 -04005084 ABBB0560 -04005088 7C00E800 -0400508C 40820018 -04005090 1FBD000A -04005094 B3BB0560 -04005098 3BBD0001 -0400509C B3BB0562 -040050A0 A81B0562 -040050A4 48082E88 -$Multiply Enemy Health By X Modifier (brkirch) -04087F28 4BF7D158 -04005080 A81B0562 -04005084 ABBB0560 -04005088 7C00E800 -0400508C 40820018 -04005090 00001FBD -04005094 B3BB0560 -04005098 3BBD0001 -0400509C B3BB0562 -040050A0 A81B0562 -040050A4 48082E88 -$Always Start of Night ("press start" screen's color) (Twilight Spectre) -024061F4 00004387 -$Always Mid-Night (Twilight Spectre) -024061F4 00004248 -$Always Early Morning (Twilight Spectre) -024061F4 000042C8 -$Always Mid-day (Twilight Spectre) -024061F4 00004316 -$RD-Pad Left/Right Controls Fog (Twilight Spectre) -0A3DD31A 00000022 -8440BF1C 00000006 -0A3DD31A 00000021 -8440BF1C FFFFFFFA -$RD-Pad Left/Right Controls Time (Twilight Spectre) -0A3DD31A 00000022 -844061F4 00003800 -0A3DD31A 00000021 -844061F4 FFFFB8FF -$Run/walk fast (Twilight Spectre) -04456048 7FFFFFFF -$sky/water color mod (3F80 (1) is default for each) (Twilight Spectre) -0442DC1C 48082E88 -0442DC20 48082E88 -0442DC24 BBBB0000 -$Mute BG Music (Twilight Spectre) -043DC3A0 00000000 -043DC3D0 00000000 -$BG music muted v2 (Twilight Spectre) -044507F4 00000000 -$Enviornment muted (Twilight Spectre) -04450814 00000000 -$Link makes no noise (Twilight Spectre) -044507FC 00000000 -$Link's items make no noise (Twilight Spectre) -04450800 00000000 -$Link's movement makes no noise (Twilight Spectre) -04450804 00000000 -$Mute item and Start menus (Twilight Spectre) -043DC4A4 00000000 -$poor rendering (Twilight Spectre) -0440BF1C 36000000 -$foggy (Twilight Spectre) -0440BF1C 3F800587 -$heavy fog (Twilight Spectre) -0440BF1C 3F801087 -$distant places are clear (Twilight Spectre) -0440BF1C 3F600000 -$on screen buttons and rupees invisible (Twilight Spectre) -0442EBE0 00000000 -$hearts invisible (Twilight Spectre) -0442EBE8 00000000 -0442EC04 00000000 -$distorted people (Twilight Spectre) -0445097C 3F870000 -$Matrix 'A' Roll (slow animation) (Twilight Spectre) -0438D7C0 3F000000 -$Fast Recover for Hit Wall on Roll (Twilight Spectre) -0438D7D4 4F000000 -0438D7D8 4F000000 -$Roll Farther and Faster (Twilight Spectre) -0438D804 40400000 -$Climb onto things really fast (Twilight Spectre) -0438E190 40870000 -0438E198 40870000 -0438E1A4 40870000 -$Can climb onto really high things (Twilight Spectre) -0438E208 47A9EC00 -$Really Fast on Ladders (Twilight Spectre) -00000000 8438EBB4 -41200000 00040002 -0438EBD8 42AE0000 -$Wolf Fast Dash (Twilight Spectre) -0438EEF0 42AE0000 -$Moon Jump (R+A) (Twilight Spectre) -0A3DD31A 00000120 -4240B878 027E4260 -$Jesus Mode (Walk on Water) (Press R to Swim) (Twilight Spectre) -04002ED0 C03E1A48 -04002ED4 FC000840 -04002ED8 41810008 -04002EDC FC000890 -04002EE0 D01E00BC -04002EE4 48073590 -04076470 4BF8CA60 -3A3DD31A 00000020 -04076470 D01E00BC -$Jesus Mode (Walk on Water) (R+A On/Off) (Revised) (brkirch) -04002ED0 3C608041 -04002ED4 8003BF74 -04002ED8 7C00F050 -04002EDC 2C001970 -04002EE0 40820014 -04002EE4 C03E1A48 -04002EE8 FC000840 -04002EEC 41810008 -04002EF0 FC000890 -04002EF4 D01E00BC -04002EF8 4807357C -4A3DD31A 00000120 -123DD31E 00000000 -80002ECC 00000040 -28002ECC 00000080 -04076470 D01E00BC -30002ECC 00000079 -04076470 4BF8CA60 -$Walk Under Water (R+Y on R+X off) (Twilight Spectre) -0A3DD31A 00000420 -0438ED8C 430C0000 -0A3DD31A 00000820 -0438ED8C 7F878787 -$Swim (stick forward) Fast (Twilight Spectre) -0438ED94 42087000 -$Swim (A) Fast (Twilight Spectre) -0438EE18 42087000 -$Sun Light Intensity (R+A up R+B norm) (Twilight Spectre) -0A3DD31A 00000120 -84453C48 00000800 -0A3DD31A 00000220 -04453C48 3F800000 -$Set Sun Light Intensity to low value (R+Z) (Twilight Spectre) -0A3DD31A 00000030 -04453C48 3F300000 -$Glowing L-Targeting (brkirch) -041A4090 D01C0374 -040B30C8 907F27EC -04004220 907F27EC -04004224 3C004120 -04004228 90030480 -0400422C 480AEEA0 -783DD31B 00000040 -041A4090 60000000 -040B30C8 4BF51158 -$Any Sword Glows with Light Anywhere (Twilight Spectre) -040D0E2C 60000000 -040D0E4C 4800001C -$Link's Eyes are all White (Jaytheham) -0445637C 3E000000 -$Wolf Link Has A Shield On His Back (brkirch) -040CB5AC 48000024 -$Wolf Link Has A Sword On His Back (brkirch) -040CB4F0 48000024 -$Link's Sword is Invisible (brkirch) -040CB4F0 60000000 -$Link has the Ordon Sword in hand (Twilight Spectre) -004061D4 00000028 -$Link has the Master Sword in hand (Twilight Spectre) -004061D4 00000029 -$Link has the Master Sword (light restored) in hand (Twilight Spectre) -004061D4 00000049 -$Link has the Wooden Sword in hand (Twilight Spectre) -004061D4 0000003F -$Link has the Ordon Shield On (Twilight Spectre) -004061D5 0000002A -$Link has the Wooden Shield On (Twilight Spectre) -004061D5 0000002B -$Link has the Hylian Shield On (Twilight Spectre) -004061D5 0000002C -$Link has the Scent of Ilia (Twilight Spectre) -004061D6 000000B0 -$Link has the Poe Scent (Twilight Spectre) -004061D6 000000B2 -$Link has the Reekfish Scent (Twilight Spectre) -004061D6 000000B3 -$Link has the Youths' Scent (Twilight Spectre) -004061D6 000000B4 -$Link has the Medicine Scent (Twilight Spectre) -004061D6 000000B5 -$Have All 60 Poe Souls (Twilight Spectre) -004062CC 0000003C -$Have All 24 Golden Bugs (Twilight Spectre) -044062A4 FFFFFFFF -$All Fish in Inventry (ZeldaFan07) -0240632C 00056363 -0040634C 00000563 -$All Swords/Shields/Tunics (Twilight Spectre) -04033EF8 38600087 -$All Vesseles of Light are Full (collect 1 tear) (Twilight Spectre) -04034360 3860000F -$Have Quiver (Twilight Spectre) -004062B8 0000001E -$Have Big Quiver (Twilight Spectre) -004062B8 0000003C -$Have Giant Quiver (Twilight Spectre) -004062B8 00000064 -$Have Wallet (Twilight Spectre) -004061D9 00000000 -$Have Big Wallet (Twilight Spectre) -004061D9 00000001 -$Have Giant Wallet (Twilight Spectre) -004061D9 00000002 -$Have 1 Fused Shadow (Twilight Spectre) -004062C9 00000001 -$Have 2 Fused Shadows (Twilight Spectre) -004062C9 00000003 -$Have 3 Fused Shadows (Twilight Spectre) -004062C9 00000007 -$Have 1 Mirror Shard (Twilight Spectre) -004062CA 00000001 -$Have 2 Mirror Shards (Twilight Spectre) -004062CA 00000003 -$Have 3 Mirror Shards (Twilight Spectre) -004062CA 00000007 -$Have all 4 Mirror Shards (Twilight Spectre) -004062CA 0000000F -$Have all 4 Fused Shadows (Twilight Spectre) -004062C9 0000000F -$Use items indoors/at market (Twilight Spectre) -040C0698 480000C8 -$Use most items under water (Twilight Spectre) -04101900 48000018 -$Have Biggest Bomb Bag (Twilight Spectre) -02406296 00008FFF -$Have Biggest Bomb Bag (brkirch & Twilight Spectre) -2A406296 00008000 -82406296 00008000 -$Bombs Never Explode (brkirch) -04C5D42C 60000000 -$Unlimited Number of Bombs Out (brkirch) -040C121C 38000000 -$Always Have Underwater Explosion Effect With Bombs (brkirch) -04C5DEA4 38000012 -$Chicken Bombs (ZeldaFan07) -040E3F30 2C000221 -$Super Clawshot(s) (Twilight Spectre) -0438EA08 47870000 -0438EA0C 45336000 -0438EA10 45336000 -0438EA14 43FA0000 -041087E0 3C600004 -$Super Spinner (Version 1) (Twilight Spectre) -04C643D8 EC01002A -0438EA48 01680168 -04C6621C 2C000000 -04C66220 40820058 -884061CC 00000002 -0438EA48 08700870 -04C6621C 3EC04280 -04C66220 92DF052C -3A3DD31A 00000100 -04C643D8 EC010028 -3A3DD31A 00000010 -04C643D8 FC00B090 -3A3DD31A 00000400 -04C6621C 3EC041D0 -00000000 40000000 -$Super Spinner (Version 2) (Twilight Spectre) -04C643D8 EC01002A -0438EA48 01680168 -04C6621C 2C000000 -04C66220 40820058 -884061CC 00000002 -0438EA48 08700870 -04C6621C 3EC041D0 -04C66220 92DF052C -3A3DD31A 00000100 -04C643D8 EC010028 -3A3DD31A 00000010 -04C643D8 FC00B090 -3A3DD31A 00000400 -04C6621C 3EC0435E -00000000 40000000 -$Super Hawkeye (brkirch) -04194020 60000000 -04194034 60000000 -04194018 60000000 -04194030 60000000 -04175E6C 4800000C -04175E80 4800000C -7840C0DA 00000010 -04194020 D0030084 -04194034 D0030084 -$Activate Dominion Rod -040349CC 60000000 -$Can Still get hurt with Magic Armor on (Twilight Spectre) -040D77EC 48000018 -$Invincible (Like using Magic Armor) (Twilight Spectre) -040D77EC 60000000 -$Zora Armor Not Weak Against Fire/Ice (Twilight Spectre) -040D7284 48000018 -$Spin Attack is Always Great Spin (Twilight Spectre) -040D2B10 60000000 -040D2B30 60000000 -$Fully Charged Spin/Great Jump Attacks (Twilight Spectre) -040D50E4 48000274 -$Great B Button (Twilight Spectre) -040D2B10 60000000 -040D2B30 60000000 -040D2F58 48001E84 -040D50E4 48000274 -$Form Switch (Twilight Spectre) -0A3DD31A 00000340 -004061DE 00000001 -0A3DD31A 00000320 -004061DE 00000000 -$Turn Into Human/Wolf At Any Location (brkirch) -0424C044 4800000C -0424C058 4800000C -0424C068 4800000C -$Instant Form Change Version 1 (R+D-pad Left) (brkirch) -04115EC0 9421FFE0 -783DD31B 00000020 -383DD31B 00000001 -04115EC0 4BFB1934 -$Instant Form Change Version 2 (R+D-pad Right) (brkirch) -04115EC0 9421FFE0 -783DD31B 00000020 -383DD31B 00000002 -04115EC0 4BFB1934 -$Hold R While Human For Wolf Controls (brkirch) -04004DD8 3C808016 -04004DDC A0A4F432 -04004DE0 2C0530AC -04004DE4 40820010 -04004DE8 3CA03860 -04004DEC 38A50001 -04004DF0 4800000C -04004DF4 3CA0A863 -04004DF8 38A530AC -04004DFC 90A4F430 -04004E00 881E2F8D -04004E04 480ADD2C -040B89FC 418200EC -040B2B20 881E2F8D -783DD31B 00000020 -040B89FC 60000000 -040B2B20 4BF522B8 -$Link Doesn't Change Into A Wolf When Warping (brkirch) -040A5E78 60000000 -040A5E80 48000064 -0423E150 4BDC6C60 -04004DB0 3C60800C -04004DB4 3C006000 -04004DB8 900378C8 -04004DBC 38000003 -04004DC0 48239394 -040A5E7C 4BF5EF48 -04004DC4 3F004182 -04004DC8 3B180010 -04004DCC 3C60800C -04004DD0 930378C8 -04004DD4 480A10AC -$Warp From the Hyrule Map From Any Location (brkirch) -041C7F7C 60000000 -041C87BC 60000000 -041C970C 60000000 -$Unlock All Portals (Jaytheham) -0400202C 7C002378 -844063BC 00100000 -844063F8 00000004 -84406400 00000080 -84406418 80200000 -84406438 00200404 -84406478 00200008 -84406484 00000008 -844064A4 00000010 -844064B8 00200000 -84406B20 00200000 -84406B24 00000100 -$Enable Warping (brkirch) -041C7EAC 60000000 -041C86EC 60000000 -041C96FC 60000000 -$All Cuccos Are Golden (brkirch) -040C6018 38000003 -42A4014C 01B23800 -42A4014C 01B30003 -42A4014C 09CE3800 -42A4014C 09CF0003 -42A4014C 0E7E3800 -42A4014C 0E7F0003 -42A4014C 0F963800 -42A4014C 0F970003 -42A4014C 25783800 -42A4014C 25790003 -42A4014C 269A3800 -42A4014C 269B0003 -$All Chus Are Green (brkirch) -42A42094 1A963800 -42A42094 1A970000 -42A42094 18103800 -42A42094 18110000 -42A42094 1A643800 -42A42094 1A650000 -42A42094 1A7E3800 -42A42094 1A7F0000 -42A42094 0D8C3800 -42A42094 0D8D0000 -42A42094 0CA23800 -42A42094 0CA30000 -42A42094 0CD63800 -42A42094 0CD70000 -$All Chus Are Red (brkirch) -42A42094 1A963800 -42A42094 1A970001 -42A42094 18103800 -42A42094 18110001 -42A42094 1A643800 -42A42094 1A650001 -42A42094 1A7E3800 -42A42094 1A7F0001 -42A42094 0D8C3800 -42A42094 0D8D0001 -42A42094 0CA23800 -42A42094 0CA30001 -42A42094 0CD63800 -42A42094 0CD70001 -$All Chus Are Blue (brkirch) -42A42094 1A963800 -42A42094 1A970002 -42A42094 18103800 -42A42094 18110002 -42A42094 1A643800 -42A42094 1A650002 -42A42094 1A7E3800 -42A42094 1A7F0002 -42A42094 0D8C3800 -42A42094 0D8D0002 -42A42094 0CA23800 -42A42094 0CA30002 -42A42094 0CD63800 -42A42094 0CD70002 -$All Chus Are Yellow (brkirch) -42A42094 1A963800 -42A42094 1A970003 -42A42094 18103800 -42A42094 18110003 -42A42094 1A643800 -42A42094 1A650003 -42A42094 1A7E3800 -42A42094 1A7F0003 -42A42094 0D8C3800 -42A42094 0D8D0003 -42A42094 0CA23800 -42A42094 0CA30003 -42A42094 0CD63800 -42A42094 0CD70003 -$All Chus Are Purple (brkirch) -42A42094 1A963800 -42A42094 1A970004 -42A42094 18103800 -42A42094 18110004 -42A42094 1A643800 -42A42094 1A650004 -42A42094 1A7E3800 -42A42094 1A7F0004 -42A42094 0D8C3800 -42A42094 0D8D0004 -42A42094 0CA23800 -42A42094 0CA30004 -42A42094 0CD63800 -42A42094 0CD70004 -$All Chus Are Golden (brkirch) -42A42094 1A963800 -42A42094 1A970005 -42A42094 18103800 -42A42094 18110005 -42A42094 1A643800 -42A42094 1A650005 -42A42094 1A7E3800 -42A42094 1A7F0005 -42A42094 0D8C3800 -42A42094 0D8D0005 -42A42094 0CA23800 -42A42094 0CA30005 -42A42094 0CD63800 -42A42094 0CD70005 -$All Chus Are Black (brkirch) -42A42094 1A963800 -42A42094 1A970006 -42A42094 18103800 -42A42094 18110006 -42A42094 1A643800 -42A42094 1A650006 -42A42094 1A7E3800 -42A42094 1A7F0006 -42A42094 0D8C3800 -42A42094 0D8D0006 -42A42094 0CA23800 -42A42094 0CA30006 -42A42094 0CD63800 -42A42094 0CD70006 -$Disable D-pad While Holding R (brkirch) -041FA008 80030034 -041F9FC0 80030034 -041F9F8C 80030034 -041F9FA0 80030034 -B83DD31B 00000020 -041FA008 80030040 -041F9FC0 80030040 -041F9F8C 80030040 -041F9FA0 80030040 -00000000 40000000 -$Disable D-pad Up/Left/Down While Holding R -021FAD8C 00004182 -041F9FC0 80030034 -041F9F8C 80030034 -041F9FA0 80030034 -B83DD31B 00000020 -021FAD8C 00004800 -041F9FC0 38000000 -041F9F8C 38000000 -041F9FA0 38000000 -00000000 40000000 -$Climb any Wall (Hold R) (brkirch) -040FE0F8 38600001 -04082B58 54030FFE -040B0B94 408201F4 -7A3DD31A 00000020 -040B0B94 60000000 -04082B58 38600001 -$Hold R to Create Invisible Floor (brkirch) -B83DD31B 00000020 -403DCE54 0000A231 -423DCE54 13BC3F80 -423DCE54 13C63F80 -423DCE54 13D03F80 -423DCE54 13D43F80 -423DCE54 13DE3F80 -423DCE54 13E83F80 -00000000 40000000 -$Create Invisible Ceiling/Wall/Floor (R+D-pad Up/Left/Down) (brkirch) -383DD31B 00000020 -403DCE54 0000A231 -103DD31F 00000020 -883DD31B 00000024 -423DCE54 13BC3F80 -423DCE54 13BE0000 -423DCE54 13C40000 -423DCE54 13C63F80 -423DCE54 13D03F80 -423DCE54 13D43F80 -423DCE54 13D60000 -423DCE54 13DC0000 -423DCE54 13DE3F80 -423DCE54 13E83F80 -00000000 40000000 -883DD31B 00000021 -423DCE54 13BC0000 -423DCE54 13BEBF80 -423DCE54 13C43F80 -423DCE54 13C60000 -423DCE54 13D03F80 -423DCE54 13D40000 -423DCE54 13D63F80 -423DCE54 13DCBF80 -423DCE54 13DE0000 -423DCE54 13E83F80 -00000000 40000000 -883DD31B 00000028 -423DCE54 13BC3F80 -423DCE54 13BE0000 -423DCE54 13C40000 -423DCE54 13C6BF80 -423DCE54 13D0BF80 -423DCE54 13D43F80 -423DCE54 13D60000 -423DCE54 13DC0000 -423DCE54 13DEBF80 -423DCE54 13E8BF80 -00000000 40000000 -$Grow/Shrink A Person/Enemy/Object (R+D-pad Up/Down) (brkirch) -04004D20 3C6080B1 -04004D24 80034A14 -04004D28 2C000000 -04004D2C 41820020 -04004D30 80834A18 -04004D38 90834A18 -04004D3C 80634A14 -04004D40 908304EC -04004D44 908304F0 -04004D48 908304F4 -04004D4C 981E0148 -04004D50 481F8628 -041FD374 981E0148 -04004D54 3CA080B1 -04004D58 80854A14 -04004D5C 388404EC -04004D60 7C041800 -04004D64 40820014 -04004D68 80A54A18 -04004D6C 90A30000 -04004D70 90A30004 -04004D74 90A30008 -04004D78 C0230000 -04004D7C 48008104 -0400CE7C 4BFF7ED8 -B83DD31B 00000020 -783DD31B 00000008 -04004D34 3C840010 -041FD374 4BE079AC -783DD31B 00000004 -04004D34 3C84FFF0 -041FD374 4BE079AC -00000000 40000000 -$Select Resize Object With Boomerang Targeting (brkirch) -04C880C4 4BE8C938 -04B149FC 939B06D8 -04B14A00 3C6080B1 -04B14A04 93834A14 -04B14A08 801C04EC -04B14A0C 90034A18 -04B14A10 481736B8 -$Select Resize Object When Action Button Appears (brkirch) -040B3160 4BF51C20 -04004D80 907F27F0 -04004D84 3D6080B1 -04004D88 906B4A14 -04004D8C 800304EC -04004D90 900B4A18 -04004D94 480AE3D0 -$Select Resize Object With L-Targeting (brkirch) -040B30D0 4BF51CC8 -04004D98 901F27F4 -04004D9C 3C8080B1 -04004DA0 90044A14 -04004DA4 800304EC -04004DA8 90044A18 -04004DAC 480AE328 -$Sword Size Modifier (ZeldaFan07) -42411C44 0000000C -42411C44 0000000E -42411C44 00000010 -$Shield Size Modifier (ZeldaFan07) -42411C4C 0000000C -42411C4C 0000000E -42411C4C 00000010 -$Link's Head Size Modifier (ZeldaFan07) -42411C50 0000000C -42411C50 0000000E -42411C50 00000010 -42411C54 0000000C -42411C54 0000000E -42411C54 00000010 -$Link Size Modifier (ZeldaFan07) -42411C40 0000000C -42411C40 0000000E -42411C40 00000010 -$Shield is Master Sword (brkirch) -0414023C 48000018 -040A42D0 40820008 -040A42D4 48000534 -040A42D8 4BF60E90 -040A42EC 4E800020 -04005168 4809F175 -0400516C 4809ED2D -04005170 907F0678 -04005174 4809F169 -04005178 4809ED21 -0400517C 4809F174 -$Gale Boomerang is Spinner (brkirch) -02C89246 00000021 -$Spinner is Gale Boomerang (brkirch) -02C5B6B6 0000001F -$Master Sword is a Ball of Light (brkirch) -020A42E2 00000022 -$Ordon Sword is a Ball of Light (brkirch) -020A42BE 00000022 -$Master Sword is Gale Boomerang (brkirch) -020A42E2 0000001F -$Ordon Sword is Gale Boomerang (brkirch) -02C636B6 0000001F -$Master Sword is Dominion Rod (brkirch) -040A42DC 48000028 -040A4340 40820008 -040A4344 480004C4 -040A4348 4BF60CC0 -04005008 3C80800E -0400500C 3CA04BF2 -04005010 38A53890 -04005014 90A4178C -04005018 480DC750 -0400501C 907F0668 -04005020 3C80800E -04005024 3CA0907F -04005028 38A50708 -0400502C 90A4178C -04005030 28030000 -04005034 40820008 -04005038 4809F7D0 -0400503C 4809F310 -$Gale Boomerang Object Modifier (brkirch) -02C89246 00000000 -$Spinner Object Modifier (brkirch) -02C636B6 00000000 -$Master Sword Object Modifier (brkirch) -020A42E2 00000000 -$Ordon Sword Object Modifier (brkirch) -020A42BE 00000000 -$Bomb Modifier (brkirch) -02C61484 00000000 -$Arrow Modifier (brkirch) -02C8B646 00000000 -$Bomb Arrow Modifier (brkirch) -02C8B63E 00000000 -$Death Sword Enabler (Sealed) (brkirch) -42A42D4C 59984800 -$Death Sword Enabler (Unsealed) (brkirch) -42A42D4C 59984800 -42A42D4C 5AF46000 -42A42D4C 5AF50000 -$Darknut Enabler (Must Be On To Use Darknuts In Actor Modifiers) (brkirch) -42A42F30 71CC3C60 -42A42F30 71CD8000 -42A42F30 71CE3863 -42A42F30 71CF50A8 -42A42F30 71D07C69 -42A42F30 71D103A6 -42A42F30 71D24E80 -42A42F30 71D30421 -040050A8 3C60FFFF -040050AC 386301FF -040050B0 907B00B0 -040050B4 801B00B0 -040050B8 981B0AA4 -040050BC 5400C63E -040050C0 4E800020 -$Replace Horse Grass With Darknuts (brkirch) -023A4A80 00000213 -$Replace Pumpkins With Darknuts (brkirch) -023A4D38 00000213 -$Replace Stones With Darknuts (brkirch) -023A3EF8 00000213 -$Replace Grass With Cats (Ryason55) -023A3B20 0000010D -$Replace Grass With Dogs (Ryason55) -023A3B20 0000010C -$Grass Modifier (Ryason55) -023A3B20 00000000 -$Horse Grass Modifier (brkirch) -023A4A80 00000000 -$Pumpkin Modifier (brkirch) -023A4D38 00000000 -$Stone Modifier (brkirch) -023A3EF8 00000000 -$Replace Kargaroks with Dragons (Ayuna & brkirch) -023A4E28 00000204 -$Kargarok Modifier (Ayuna & brkirch) -023A4E28 00000000 -$Replace Scarecrows with Goron Golem (brkirch & Ryason55) -023A43B4 0000020F -$Scarecrow Modifier (brkirch & Ryason55) -023A43B4 00000000 -$Zelda is always on Epona (L+R+Start on Epona) (brkirch) -04005180 ABE30008 -04005184 2C1F0224 -04005188 4082000C -0400518C 38800053 -04005190 B0830008 -04005194 2C1F030F -04005198 40820010 -0400519C 38800224 -040051A0 3CA0803A -040051A4 B085FA20 -040051A8 4E800020 -0A3DD31A 00001060 -04024F38 4BFE0249 -4C024F38 4BFE0249 -0CA431F0 00000000 -023A58C0 00000224 -040EF8B0 2800008C -0CA431F0 00000000 -040EF8B0 28000032 -$Replace Epona with Gibdo (Hold R) (brkirch) -023A574C 000000EE -383DD31B 00000020 -023A574C 0000020A -$Epona Is Ganondorf On His Horse (Hold R) (brkirch) -383DD31B 00000020 -023A574C 0000020E -$Epona Modifier (Hold R) (brkirch) -383DD31B 00000020 -023A574C 00000000 -$Actor/Object Number Checker (brkirch) -040B30E4 4BF51F9D -04005080 3D608040 -04005084 A8030008 -04005088 B00B61C4 -0400508C 480D74BC -$All Actors With Index YYYY Have State XXXXXXXX Modifier (brkirch) -040190CC 4BFEC04C -04005114 4BFEC04C -04005118 A07F0008 -0400511C 000038A0 -04005120 7C032800 -04005124 40820010 -04005128 3C608000 -0400512C 80035114 -04005130 48013FA0 -04005134 80040000 -04005138 48013F98 -$Replace Sword & Shield with Darknut's (brkirch) -42A42F30 0F783C80 -42A42F30 0F798000 -42A42F30 0F7A6084 -42A42F30 0F7B50D8 -42A42F30 0F7C7C89 -42A42F30 0F7D03A6 -42A42F30 0F7E4E80 -42A42F30 0F7F0421 -040050D8 3C808041 -040050DC 8084BF74 -040050E0 80BD05F0 -040050E4 80C40668 -040050E8 90DD05F0 -040050EC 90A40668 -040050F0 80BD05EC -040050F4 80C40678 -040050F8 90DD05EC -040050FC 90A40678 -04005100 7C641B78 -04005104 807E0600 -04005108 57E5063E -0400510C FC20F090 -04005110 4E800020 -$Replace Sword with Gibdo's (brkirch) -42A42DA4 02F83C80 -42A42DA4 02F98000 -42A42DA4 02FA6084 -42A42DA4 02FB50D8 -42A42DA4 02FC7C89 -42A42DA4 02FD03A6 -42A42DA4 02FE4E80 -42A42DA4 02FF0421 -040050D8 3C808041 -040050DC 8084BF74 -040050E0 80BE05B8 -040050E4 80C40668 -040050E8 90DE05B8 -040050EC 90A40668 -040050F0 7C641B78 -040050F4 807E05B4 -040050F8 57E5063E -040050FC FC20F090 -04005100 4E800020 -$Replace Master Sword with Death Sword (brkirch) -42A42D4C 0A203C80 -42A42D4C 0A218000 -42A42D4C 0A226084 -42A42D4C 0A2350D8 -42A42D4C 0A247C89 -42A42D4C 0A2503A6 -42A42D4C 0A264E80 -42A42D4C 0A270421 -040050D8 3C808041 -040050DC 8084BF74 -040050E0 80BE05BC -040050E4 80C40668 -040050E8 90DE05BC -040050EC 90A40668 -040050F0 7C641B78 -040050F4 807E05B4 -040050F8 57E5063E -040050FC FC20F090 -04005100 4E800020 -$Replace Master Sword with Death Sword (Sealed) (brkirch) -42A42D4C 57123CC0 -42A42D4C 57138000 -42A42D4C 571438C6 -42A42D4C 571550D8 -42A42D4C 57167CC9 -42A42D4C 571703A6 -42A42D4C 57184E80 -42A42D4C 57190421 -040050D8 3CC08041 -040050DC 80C6BF74 -040050E0 80FF05BC -040050E4 81060668 -040050E8 911F05BC -040050EC 90E60668 -040050F0 7C651B78 -040050F4 807F05BC -040050F8 80830004 -040050FC 807F124C -04005100 4E800020 -$Swap Ganondorf's Sword & The Master Sword (brkirch) -42A42E54 63B03EC0 -42A42E54 63B18000 -42A42E54 63B23AD6 -42A42E54 63B35040 -42A42E54 63B47EC9 -42A42E54 63B503A6 -42A42E54 63B64E80 -42A42E54 63B70421 -04005040 3EC08041 -04005044 82D6BF74 -04005048 835F0768 -0400504C 83960668 -04005050 93560668 -04005054 939F0768 -04005058 7C781B78 -0400505C 3AC00000 -04005060 3B800000 -04005064 3F401100 -04005068 4E800020 -$Turn Sword Into Last Used Item On/Off (R+D-Pad Right) (brkirch) -041FA00C 540007BD -383DD31B 00000020 -041FA00C 4BE0ADFC -04004E08 540007BD -04004E0C 41820048 -04004E10 3C60800A -04004E14 A0034954 -04004E18 2C006000 -04004E1C 4182000C -04004E20 3FE06000 -04004E24 4800000C -04004E28 3FE0901C -04004E2C 3BFF06B8 -04004E30 93E34954 -04004E34 93E34974 -04004E38 93E3499C -04004E3C 3C608041 -04004E40 80031C5C -04004E44 2C000000 -04004E48 4182000C -04004E4C 8063BF74 -04004E50 900306B8 -04004E54 481F51D4 -$Replace Items With Other Items (brkirch) -040B2B00 540005EF -04004E58 540005EF -04004E5C 41820014 -04004E60 3C808041 -04004E64 80041C5C -04004E68 3C808000 -04004E6C 90044E74 -04004E70 480ADCA4 -040B2AE8 540005AD -04004E78 540005AD -04004E7C 41820018 -04004E80 3C808041 -04004E84 8084BF74 -04004E88 800406B8 -04004E8C 3C808000 -04004E90 90044E74 -04004E94 480ADC68 -041F9FC4 540007FF -04004E98 540007FF -04004E9C 41820020 -04004EA0 3C608000 -04004EA4 80034E74 -04004EA8 2C000000 -04004EAC 41820010 -04004EB0 3C608041 -04004EB4 8063BF74 -04004EB8 90030708 -04004EBC 481F5124 -B83DD31B 00000020 -040B2B00 4BF52358 -040B2AE8 4BF52390 -041F9FC4 4BE0AED4 -00000000 40000000 -$Have All Items and 5 Extra Slots (Twilight Spectre) -0440625C 40484145 -02406260 0000433E -00406262 00000042 -00406264 00000046 -02406266 0000476C -04406268 6C777372 -0240626C 00007170 -02406270 00005C84 -00406273 0000004B -$Open all 24 Item Slots -00000000 80406274 -00000000 01180001 -$Item Slot 1 (Twilight Spectre) -0040625C 00000000 -$Item Slot 2 (Twilight Spectre) -0040625D 00000000 -$Item Slot 3 (Twilight Spectre) -0040625E 00000000 -$Item Slot 4 (Twilight Spectre) -0040625F 00000000 -$Item Slot 5 (Twilight Spectre) -00406260 00000000 -$Item Slot 6 (Twilight Spectre) -00406261 00000000 -$Item Slot 7* (Twilight Spectre) -00406262 00000000 -$Item Slot 8 (Twilight Spectre) -00406264 00000000 -$Item Slot 10 (Twilight Spectre) -00406265 00000000 -$Item Slot 11 (Twilight Spectre) -00406266 00000000 -$Item Slot 12 (Twilight Spectre) -00406267 00000000 -$Item Slot 13 (Twilight Spectre) -00406268 00000000 -$Item Slot 14 (Twilight Spectre) -00406269 00000000 -$Item Slot 15 (Twilight Spectre) -0040626A 00000000 -$Item Slot 16 (Twilight Spectre) -0040626B 00000000 -$Item Slot 17 (Twilight Spectre) -0040626C 00000000 -$Item Slot 18 (Twilight Spectre) -0040626D 00000000 -$Item Slot 19* (Ooccoo is here when you have her) (Twilight Spectre) -0040626E 00000000 -$Item Slot 20* (Twilight Spectre) -0040626F 00000000 -$Item Slot 21 (Twilight Spectre) -00406270 00000000 -$Item Slot 22 (Twilight Spectre) -00406271 00000000 -$Item Slot 23* (Twilight Spectre) -00406272 00000000 -$Item Slot 24 (Twilight Spectre) -00406273 00000000 -$Item Slots 1-4 (Twilight Spectre) -0440625C 00000000 -$Item Slots 5-8 (Twilight Spectre) -04406260 00000000 -$Item Slots 9-12 (Twilight Spectre) -04406264 00000000 -$Item Slots 13-16 (Twilight Spectre) -04406268 00000000 -$Item Slots 17-20 (Twilight Spectre) -0440626C 00000000 -$Item Slots 21-24 (Twilight Spectre) -04406270 00000000 -[Core] -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# GZ2E01 - The Legend of Zelda: Twilight Princess +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="low FPS in big areas" +EmulationIssues = +[OnFrame] +[ActionReplay] +$Infinite Health +004061C3 00000050 +$Max Health +004061C1 00000064 +$Infinite Rupees +024061C4 000003E8 +$Infinite Oxygen +0240BFA2 00000258 +$Infinite Slingshot Pellets +004062B4 00000032 +$Infinite Bombs +004062AD 0000001E +$Infinite Arrows +004062AC 0000001E +$Infinite Lantern Oil +024061C8 00005460 +$Have All Swords/Shields/Tunics +04406290 FFFFFFFF +$All Hidden Skills Learned +004069D9 0000000F +004069DA 000000F0 +$Have Dungeon Map/Compass/Boss Key +28406B35 00000007 +00406B35 00000007 +$Infinite Small Keys +00406B34 00000005 +$Rupees Never Increase or Decrease +04220C9C 60000000 +$Have All Letters +024062DE 0000FFFF +044062EC 01020304 +044062F0 05060708 +044062F4 090A0B0C +044062F8 0D0E0F10 +$Have All Golden Bugs +004062A5 000002FF +$Have Giant Wallet +004061D9 00000002 +$One Tear Fills 1st Vessel of Light +284062D4 0000000F +004062D4 0000000F +$One Tear Fills 2nd Vessel of Light +284062D5 0000000F +004062D5 0000000F +$One Tear Fills 3rd Vessel of Light +284062D6 0000000F +004062D6 0000000F +$RD-Pad Left/Right Controls Fog +0A3DD31A 00000022 +8440BF1C 00000005 +0A3DD31A 00000021 +8440BF1C FFFFFFFB +$RD-Pad Left/Right Controls Time +0A3DD31A 00000022 +844061F4 00003000 +0A3DD31A 00000021 +$No Notification The First Time You Collect A Rupee (brkirch) +0415D014 48000010 +$Always have a full wallet (Twilight Spectre) +04220C9C B0A40004 +$Infinite Rupees (Twilight Spectre) +024061C4 000012B3 +$Infinite Arrows (Twilight Spectre) +004062AC 00000087 +$Infinite All Bombs (Twilight Spectre) +04033F84 38600087 +$Infinite Slingshot seeds (Twilight Spectre) +04224720 38000033 +$Infinite Lantern Oil (Twilight Spectre) +024061C8 00005640 +$Infinite Breath under water (Twilight Spectre) +0240BFA2 00000258 +$All Hearts and Infinite Health (Twilight Spectre) +044061C0 00640050 +$Infinite Epona Dash Meter (brkirch) +42A3FD00 48230000 +$Automatic Epona Dash (brkirch) +040EE1FC 60000000 +$Ranch Clothes when holding R on change (Twilight Spectre) +041B123C 48000014 +0421E508 7FE3FB78 +3A3DD31A 00000020 +0421E508 3860002E +$Link is Dark (brkirch) +043220B8 3800FFF0 +043220C8 3800FFEA +043220D0 3800FFE5 +$Hero's Clothes are Ghost White (Twilight Spectre) +0412449C 38000087 +$Hero's Clothes are Ninja Black (Twilight Spectre) +0412449C 38008700 +$Hero's Clothes Are Red (brkirch) +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 19500014 +4240BF74 19510000 +4240BF74 19520000 +4240BF74 19540014 +4240BF74 19550000 +4240BF74 19560000 +$Hero's Clothes Are Red (Glowing) (brkirch) +041244A4 60000000 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19560000 +$Hero's Clothes Color Modifier (brkirch) +041244A4 60000000 +041244A8 60000000 +041244AC 60000000 +4240BF74 00001950 +4240BF74 00001951 +4240BF74 1952BBBB +4240BF74 00001954 +4240BF74 00001955 +4240BF74 1956BBBB +$Zora Armor Is Black (brkirch) +040CC410 4BF38AB0 +04004EC0 3C608000 +04004EC4 38000001 +04004EC8 90034ED4 +04004ECC 807D064C +04004ED0 480C7544 +043220C4 60000000 +043220CC 60000000 +043220D4 4BCE2E04 +04004ED8 3C808000 +04004EDC 81844ED4 +04004EE0 2C0C00FF +04004EE4 41820064 +04004EE8 398C0001 +04004EEC 91844ED4 +04004EF0 2C0C0002 +04004EF4 41820044 +04004EF8 2C0C0003 +04004EFC 4182003C +04004F00 2C0C0006 +04004F04 41820034 +04004F08 2C0C0007 +04004F0C 4182002C +04004F10 2C0C0008 +04004F14 41820024 +04004F18 2C0C0009 +04004F1C 4182001C +04004F20 2C0C000A +04004F24 41820014 +04004F28 2C0C001F +04004F2C 4182000C +04004F30 2C0C002B +04004F34 40820014 +04004F38 3800FF50 +04004F3C B0030042 +04004F40 B0030044 +04004F44 B0030046 +04004F48 4831D190 +$Zora Armor Color Modifier (brkirch) +040CC410 4BF38AB0 +04004EC0 3C608000 +04004EC4 38000001 +04004EC8 90034ED4 +04004ECC 807D064C +04004ED0 480C7544 +043220C4 60000000 +043220CC 60000000 +043220D4 4BCE2E04 +04004ED8 3C808000 +04004EDC 81844ED4 +04004EE0 2C0C00FF +04004EE4 4182006C +04004EE8 398C0001 +04004EEC 91844ED4 +04004EF0 2C0C0002 +04004EF4 41820044 +04004EF8 2C0C0003 +04004EFC 4182003C +04004F00 2C0C0006 +04004F04 41820034 +04004F08 2C0C0007 +04004F0C 4182002C +04004F10 2C0C0008 +04004F14 41820024 +04004F18 2C0C0009 +04004F1C 4182001C +04004F20 2C0C000A +04004F24 41820014 +04004F28 2C0C001F +04004F2C 4182000C +04004F30 2C0C002B +04004F34 4082001C +04004F38 00003800 +04004F3C B0030042 +04004F40 00003800 +04004F44 B0030044 +04004F48 3800BBBB +04004F4C B0030046 +04004F50 4831D188 +$Link is Black (brkirch) +043220B8 3800FF00 +043220C8 3800FF00 +043220D0 3800FF00 +$Link Color Modifier (brkirch) +043220C4 4BCE2EC4 +04004F88 3C808041 +04004F8C 8084BF74 +04004F90 7C842850 +04004F94 280432A9 +04004F98 4080001C +04004F9C 00003800 +04004FA0 B0030042 +04004FA4 00003800 +04004FA8 B0030044 +04004FAC 3800BBBB +04004FB0 4831D124 +04004FB4 B0030042 +04004FB8 4831D110 +$Water Surface Color Modifier (brkirch) +04322130 4BCE2E8C +04004FBC 3C808041 +04004FC0 8084BF74 +04004FC4 7C842850 +04004FC8 2C04046C +04004FCC 4182001C +04004FD0 00380000 +04004FD4 98030062 +04004FD8 00380000 +04004FDC 98030063 +04004FE0 380000BB +04004FE4 4831D15C +04004FE8 98030062 +04004FEC 4831D148 +$Water/Clouds on Horizon/Link Color Modifier (brkirch) +043220C8 4BCE2F28 +04004FF0 00003800 +04004FF4 B0030042 +04004FF8 00003800 +04004FFC B0030044 +04005000 3800BBBB +04005004 4831D0D0 +04322144 380000FF +$Epona is Black (brkirch) +04322488 4BCE2ACC +04004F54 3C808041 +04004F58 8084BF78 +04004F5C 7C842850 +04004F60 2C040464 +04004F64 40820014 +04004F68 3800FF00 +04004F6C B0030014 +04004F70 B0030016 +04004F74 4831D524 +04004F78 B0030014 +04004F7C 4831D510 +$Epona Color Modifier (brkirch) +04322488 4BCE2ACC +04004F54 3C808041 +04004F58 8084BF78 +04004F5C 7C842850 +04004F60 2C040464 +04004F64 4082001C +04004F68 00003800 +04004F6C B0030014 +04004F70 00003800 +04004F74 B0030016 +04004F78 3800BBBB +04004F7C 4831D51C +04004F80 B0030014 +04004F84 4831D508 +$Zora Armor Always Has Mask (brkirch) +041018C0 60000000 +$Zora Armor Always Has Mask (With Odd Side Effects) (brkirch) +0432F2AC 4800000C +$Can Walk Ontop of Deep Snow (Twilight Spectre) +04105A9C 38600000 +$Run Normal Speed With Iron Boots On (brkirch) +040BB53C 38600000 +040B2D18 4800004C +$Alywas Preform Dive When Jumping (brkirch) +040B6618 60000000 +$Can Always Flourish Sword (brkirch) +040B9B68 60000000 +$Can Never Flourish Sword (brkirch) +040B9B68 48000030 +$Always Take Damage From Falls (brkirch) +040B5DFC 4800012C +$Link Takes Major Damage For Everything (Twilight Spectre) +040D7284 3BE00087 +$Most Enemies Die With One Hit (brkirch) +04087F2C 38000000 +$Most Enemies Die With One Hit & Link is Nearly Invincible +040D8008 48000020 +040D8470 480009A4 +04264FFC 40820124 +04265078 40820018 +04265088 40820008 +04265094 40820024 +0426509C 4182001C +04087F2C 38000000 +B83DD31B 00000020 +04264FFC 60000000 +04265078 60000000 +04265088 60000000 +04265094 60000000 +0426509C 60000000 +00000000 40000000 +$Link's Sword Does 2x Damage (brkirch) +04087F04 60000000 +$Link's Sword Does 4x Damage (brkirch) +04087F04 60000000 +04087F0C 5400143C +$Link's Sword Does 8x Damage (brkirch) +04087F04 60000000 +04087F0C 54001C3C +$Damage x2 (brkirch) +0421FEBC 488F4B15 +04B149D0 A0E40002 +04B149D4 7C003800 +04B149D8 4080001C +04B149DC 7C003850 +04B149E0 1C000002 +04B149E4 7C003850 +04B149E8 2C000000 +04B149EC 40800008 +04B149F0 38000000 +04B149F4 B0040002 +04B149F8 4E800020 +$Damage x3 (brkirch) +0421FEBC 488F4B15 +04B149D0 A0E40002 +04B149D4 7C003800 +04B149D8 4080001C +04B149DC 7C003850 +04B149E0 1C000003 +04B149E4 7C003850 +04B149E8 2C000000 +04B149EC 40800008 +04B149F0 38000000 +04B149F4 B0040002 +04B149F8 4E800020 +$Multiply Damage By X Modifier (brkirch) +0421FEBC 488F4B15 +04B149D0 A0E40002 +04B149D4 7C003800 +04B149D8 4080001C +04B149DC 7C003850 +04B149E0 00001C00 +04B149E4 7C003850 +04B149E8 2C000000 +04B149EC 40800008 +04B149F0 38000000 +04B149F4 B0040002 +04B149F8 4E800020 +$Enemy Health x2 (brkirch) +04087F28 4BF7D158 +04005080 A81B0562 +04005084 ABBB0560 +04005088 7C00E800 +0400508C 40820018 +04005090 1FBD0002 +04005094 B3BB0560 +04005098 3BBD0001 +0400509C B3BB0562 +040050A0 A81B0562 +040050A4 48082E88 +$Enemy Health x4 (brkirch) +04087F28 4BF7D158 +04005080 A81B0562 +04005084 ABBB0560 +04005088 7C00E800 +0400508C 40820018 +04005090 1FBD0004 +04005094 B3BB0560 +04005098 3BBD0001 +0400509C B3BB0562 +040050A0 A81B0562 +040050A4 48082E88 +$Enemy Health x10 (brkirch) +04087F28 4BF7D158 +04005080 A81B0562 +04005084 ABBB0560 +04005088 7C00E800 +0400508C 40820018 +04005090 1FBD000A +04005094 B3BB0560 +04005098 3BBD0001 +0400509C B3BB0562 +040050A0 A81B0562 +040050A4 48082E88 +$Multiply Enemy Health By X Modifier (brkirch) +04087F28 4BF7D158 +04005080 A81B0562 +04005084 ABBB0560 +04005088 7C00E800 +0400508C 40820018 +04005090 00001FBD +04005094 B3BB0560 +04005098 3BBD0001 +0400509C B3BB0562 +040050A0 A81B0562 +040050A4 48082E88 +$Always Start of Night ("press start" screen's color) (Twilight Spectre) +024061F4 00004387 +$Always Mid-Night (Twilight Spectre) +024061F4 00004248 +$Always Early Morning (Twilight Spectre) +024061F4 000042C8 +$Always Mid-day (Twilight Spectre) +024061F4 00004316 +$RD-Pad Left/Right Controls Fog (Twilight Spectre) +0A3DD31A 00000022 +8440BF1C 00000006 +0A3DD31A 00000021 +8440BF1C FFFFFFFA +$RD-Pad Left/Right Controls Time (Twilight Spectre) +0A3DD31A 00000022 +844061F4 00003800 +0A3DD31A 00000021 +844061F4 FFFFB8FF +$Run/walk fast (Twilight Spectre) +04456048 7FFFFFFF +$sky/water color mod (3F80 (1) is default for each) (Twilight Spectre) +0442DC1C 48082E88 +0442DC20 48082E88 +0442DC24 BBBB0000 +$Mute BG Music (Twilight Spectre) +043DC3A0 00000000 +043DC3D0 00000000 +$BG music muted v2 (Twilight Spectre) +044507F4 00000000 +$Enviornment muted (Twilight Spectre) +04450814 00000000 +$Link makes no noise (Twilight Spectre) +044507FC 00000000 +$Link's items make no noise (Twilight Spectre) +04450800 00000000 +$Link's movement makes no noise (Twilight Spectre) +04450804 00000000 +$Mute item and Start menus (Twilight Spectre) +043DC4A4 00000000 +$poor rendering (Twilight Spectre) +0440BF1C 36000000 +$foggy (Twilight Spectre) +0440BF1C 3F800587 +$heavy fog (Twilight Spectre) +0440BF1C 3F801087 +$distant places are clear (Twilight Spectre) +0440BF1C 3F600000 +$on screen buttons and rupees invisible (Twilight Spectre) +0442EBE0 00000000 +$hearts invisible (Twilight Spectre) +0442EBE8 00000000 +0442EC04 00000000 +$distorted people (Twilight Spectre) +0445097C 3F870000 +$Matrix 'A' Roll (slow animation) (Twilight Spectre) +0438D7C0 3F000000 +$Fast Recover for Hit Wall on Roll (Twilight Spectre) +0438D7D4 4F000000 +0438D7D8 4F000000 +$Roll Farther and Faster (Twilight Spectre) +0438D804 40400000 +$Climb onto things really fast (Twilight Spectre) +0438E190 40870000 +0438E198 40870000 +0438E1A4 40870000 +$Can climb onto really high things (Twilight Spectre) +0438E208 47A9EC00 +$Really Fast on Ladders (Twilight Spectre) +00000000 8438EBB4 +41200000 00040002 +0438EBD8 42AE0000 +$Wolf Fast Dash (Twilight Spectre) +0438EEF0 42AE0000 +$Moon Jump (R+A) (Twilight Spectre) +0A3DD31A 00000120 +4240B878 027E4260 +$Jesus Mode (Walk on Water) (Press R to Swim) (Twilight Spectre) +04002ED0 C03E1A48 +04002ED4 FC000840 +04002ED8 41810008 +04002EDC FC000890 +04002EE0 D01E00BC +04002EE4 48073590 +04076470 4BF8CA60 +3A3DD31A 00000020 +04076470 D01E00BC +$Jesus Mode (Walk on Water) (R+A On/Off) (Revised) (brkirch) +04002ED0 3C608041 +04002ED4 8003BF74 +04002ED8 7C00F050 +04002EDC 2C001970 +04002EE0 40820014 +04002EE4 C03E1A48 +04002EE8 FC000840 +04002EEC 41810008 +04002EF0 FC000890 +04002EF4 D01E00BC +04002EF8 4807357C +4A3DD31A 00000120 +123DD31E 00000000 +80002ECC 00000040 +28002ECC 00000080 +04076470 D01E00BC +30002ECC 00000079 +04076470 4BF8CA60 +$Walk Under Water (R+Y on R+X off) (Twilight Spectre) +0A3DD31A 00000420 +0438ED8C 430C0000 +0A3DD31A 00000820 +0438ED8C 7F878787 +$Swim (stick forward) Fast (Twilight Spectre) +0438ED94 42087000 +$Swim (A) Fast (Twilight Spectre) +0438EE18 42087000 +$Sun Light Intensity (R+A up R+B norm) (Twilight Spectre) +0A3DD31A 00000120 +84453C48 00000800 +0A3DD31A 00000220 +04453C48 3F800000 +$Set Sun Light Intensity to low value (R+Z) (Twilight Spectre) +0A3DD31A 00000030 +04453C48 3F300000 +$Glowing L-Targeting (brkirch) +041A4090 D01C0374 +040B30C8 907F27EC +04004220 907F27EC +04004224 3C004120 +04004228 90030480 +0400422C 480AEEA0 +783DD31B 00000040 +041A4090 60000000 +040B30C8 4BF51158 +$Any Sword Glows with Light Anywhere (Twilight Spectre) +040D0E2C 60000000 +040D0E4C 4800001C +$Link's Eyes are all White (Jaytheham) +0445637C 3E000000 +$Wolf Link Has A Shield On His Back (brkirch) +040CB5AC 48000024 +$Wolf Link Has A Sword On His Back (brkirch) +040CB4F0 48000024 +$Link's Sword is Invisible (brkirch) +040CB4F0 60000000 +$Link has the Ordon Sword in hand (Twilight Spectre) +004061D4 00000028 +$Link has the Master Sword in hand (Twilight Spectre) +004061D4 00000029 +$Link has the Master Sword (light restored) in hand (Twilight Spectre) +004061D4 00000049 +$Link has the Wooden Sword in hand (Twilight Spectre) +004061D4 0000003F +$Link has the Ordon Shield On (Twilight Spectre) +004061D5 0000002A +$Link has the Wooden Shield On (Twilight Spectre) +004061D5 0000002B +$Link has the Hylian Shield On (Twilight Spectre) +004061D5 0000002C +$Link has the Scent of Ilia (Twilight Spectre) +004061D6 000000B0 +$Link has the Poe Scent (Twilight Spectre) +004061D6 000000B2 +$Link has the Reekfish Scent (Twilight Spectre) +004061D6 000000B3 +$Link has the Youths' Scent (Twilight Spectre) +004061D6 000000B4 +$Link has the Medicine Scent (Twilight Spectre) +004061D6 000000B5 +$Have All 60 Poe Souls (Twilight Spectre) +004062CC 0000003C +$Have All 24 Golden Bugs (Twilight Spectre) +044062A4 FFFFFFFF +$All Fish in Inventry (ZeldaFan07) +0240632C 00056363 +0040634C 00000563 +$All Swords/Shields/Tunics (Twilight Spectre) +04033EF8 38600087 +$All Vesseles of Light are Full (collect 1 tear) (Twilight Spectre) +04034360 3860000F +$Have Quiver (Twilight Spectre) +004062B8 0000001E +$Have Big Quiver (Twilight Spectre) +004062B8 0000003C +$Have Giant Quiver (Twilight Spectre) +004062B8 00000064 +$Have Wallet (Twilight Spectre) +004061D9 00000000 +$Have Big Wallet (Twilight Spectre) +004061D9 00000001 +$Have Giant Wallet (Twilight Spectre) +004061D9 00000002 +$Have 1 Fused Shadow (Twilight Spectre) +004062C9 00000001 +$Have 2 Fused Shadows (Twilight Spectre) +004062C9 00000003 +$Have 3 Fused Shadows (Twilight Spectre) +004062C9 00000007 +$Have 1 Mirror Shard (Twilight Spectre) +004062CA 00000001 +$Have 2 Mirror Shards (Twilight Spectre) +004062CA 00000003 +$Have 3 Mirror Shards 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Great Spin (Twilight Spectre) +040D2B10 60000000 +040D2B30 60000000 +$Fully Charged Spin/Great Jump Attacks (Twilight Spectre) +040D50E4 48000274 +$Great B Button (Twilight Spectre) +040D2B10 60000000 +040D2B30 60000000 +040D2F58 48001E84 +040D50E4 48000274 +$Form Switch (Twilight Spectre) +0A3DD31A 00000340 +004061DE 00000001 +0A3DD31A 00000320 +004061DE 00000000 +$Turn Into Human/Wolf At Any Location (brkirch) +0424C044 4800000C +0424C058 4800000C +0424C068 4800000C +$Instant Form Change Version 1 (R+D-pad Left) (brkirch) +04115EC0 9421FFE0 +783DD31B 00000020 +383DD31B 00000001 +04115EC0 4BFB1934 +$Instant Form Change Version 2 (R+D-pad Right) (brkirch) +04115EC0 9421FFE0 +783DD31B 00000020 +383DD31B 00000002 +04115EC0 4BFB1934 +$Hold R While Human For Wolf Controls (brkirch) +04004DD8 3C808016 +04004DDC A0A4F432 +04004DE0 2C0530AC +04004DE4 40820010 +04004DE8 3CA03860 +04004DEC 38A50001 +04004DF0 4800000C +04004DF4 3CA0A863 +04004DF8 38A530AC +04004DFC 90A4F430 +04004E00 881E2F8D 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Resize Object With L-Targeting (brkirch) +040B30D0 4BF51CC8 +04004D98 901F27F4 +04004D9C 3C8080B1 +04004DA0 90044A14 +04004DA4 800304EC +04004DA8 90044A18 +04004DAC 480AE328 +$Sword Size Modifier (ZeldaFan07) +42411C44 0000000C +42411C44 0000000E +42411C44 00000010 +$Shield Size Modifier (ZeldaFan07) +42411C4C 0000000C +42411C4C 0000000E +42411C4C 00000010 +$Link's Head Size Modifier (ZeldaFan07) +42411C50 0000000C +42411C50 0000000E +42411C50 00000010 +42411C54 0000000C +42411C54 0000000E +42411C54 00000010 +$Link Size Modifier (ZeldaFan07) +42411C40 0000000C +42411C40 0000000E +42411C40 00000010 +$Shield is Master Sword (brkirch) +0414023C 48000018 +040A42D0 40820008 +040A42D4 48000534 +040A42D8 4BF60E90 +040A42EC 4E800020 +04005168 4809F175 +0400516C 4809ED2D +04005170 907F0678 +04005174 4809F169 +04005178 4809ED21 +0400517C 4809F174 +$Gale Boomerang is Spinner (brkirch) +02C89246 00000021 +$Spinner is Gale Boomerang (brkirch) +02C5B6B6 0000001F +$Master Sword is a Ball of Light 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(Sealed) (brkirch) +42A42D4C 59984800 +$Death Sword Enabler (Unsealed) (brkirch) +42A42D4C 59984800 +42A42D4C 5AF46000 +42A42D4C 5AF50000 +$Darknut Enabler (Must Be On To Use Darknuts In Actor Modifiers) (brkirch) +42A42F30 71CC3C60 +42A42F30 71CD8000 +42A42F30 71CE3863 +42A42F30 71CF50A8 +42A42F30 71D07C69 +42A42F30 71D103A6 +42A42F30 71D24E80 +42A42F30 71D30421 +040050A8 3C60FFFF +040050AC 386301FF +040050B0 907B00B0 +040050B4 801B00B0 +040050B8 981B0AA4 +040050BC 5400C63E +040050C0 4E800020 +$Replace Horse Grass With Darknuts (brkirch) +023A4A80 00000213 +$Replace Pumpkins With Darknuts (brkirch) +023A4D38 00000213 +$Replace Stones With Darknuts (brkirch) +023A3EF8 00000213 +$Replace Grass With Cats (Ryason55) +023A3B20 0000010D +$Replace Grass With Dogs (Ryason55) +023A3B20 0000010C +$Grass Modifier (Ryason55) +023A3B20 00000000 +$Horse Grass Modifier (brkirch) +023A4A80 00000000 +$Pumpkin Modifier (brkirch) +023A4D38 00000000 +$Stone Modifier (brkirch) +023A3EF8 00000000 +$Replace Kargaroks with Dragons (Ayuna & brkirch) +023A4E28 00000204 +$Kargarok Modifier (Ayuna & brkirch) +023A4E28 00000000 +$Replace Scarecrows with Goron Golem (brkirch & Ryason55) +023A43B4 0000020F +$Scarecrow Modifier (brkirch & Ryason55) +023A43B4 00000000 +$Zelda is always on Epona (L+R+Start on Epona) (brkirch) +04005180 ABE30008 +04005184 2C1F0224 +04005188 4082000C +0400518C 38800053 +04005190 B0830008 +04005194 2C1F030F +04005198 40820010 +0400519C 38800224 +040051A0 3CA0803A +040051A4 B085FA20 +040051A8 4E800020 +0A3DD31A 00001060 +04024F38 4BFE0249 +4C024F38 4BFE0249 +0CA431F0 00000000 +023A58C0 00000224 +040EF8B0 2800008C +0CA431F0 00000000 +040EF8B0 28000032 +$Replace Epona with Gibdo (Hold R) (brkirch) +023A574C 000000EE +383DD31B 00000020 +023A574C 0000020A +$Epona Is Ganondorf On His Horse (Hold R) (brkirch) +383DD31B 00000020 +023A574C 0000020E +$Epona Modifier (Hold R) (brkirch) +383DD31B 00000020 +023A574C 00000000 +$Actor/Object Number Checker (brkirch) +040B30E4 4BF51F9D +04005080 3D608040 +04005084 A8030008 +04005088 B00B61C4 +0400508C 480D74BC +$All Actors With Index YYYY Have State XXXXXXXX Modifier (brkirch) +040190CC 4BFEC04C +04005114 4BFEC04C +04005118 A07F0008 +0400511C 000038A0 +04005120 7C032800 +04005124 40820010 +04005128 3C608000 +0400512C 80035114 +04005130 48013FA0 +04005134 80040000 +04005138 48013F98 +$Replace Sword & Shield with Darknut's (brkirch) +42A42F30 0F783C80 +42A42F30 0F798000 +42A42F30 0F7A6084 +42A42F30 0F7B50D8 +42A42F30 0F7C7C89 +42A42F30 0F7D03A6 +42A42F30 0F7E4E80 +42A42F30 0F7F0421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BD05F0 +040050E4 80C40668 +040050E8 90DD05F0 +040050EC 90A40668 +040050F0 80BD05EC +040050F4 80C40678 +040050F8 90DD05EC +040050FC 90A40678 +04005100 7C641B78 +04005104 807E0600 +04005108 57E5063E +0400510C FC20F090 +04005110 4E800020 +$Replace Sword with Gibdo's (brkirch) +42A42DA4 02F83C80 +42A42DA4 02F98000 +42A42DA4 02FA6084 +42A42DA4 02FB50D8 +42A42DA4 02FC7C89 +42A42DA4 02FD03A6 +42A42DA4 02FE4E80 +42A42DA4 02FF0421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BE05B8 +040050E4 80C40668 +040050E8 90DE05B8 +040050EC 90A40668 +040050F0 7C641B78 +040050F4 807E05B4 +040050F8 57E5063E +040050FC FC20F090 +04005100 4E800020 +$Replace Master Sword with Death Sword (brkirch) +42A42D4C 0A203C80 +42A42D4C 0A218000 +42A42D4C 0A226084 +42A42D4C 0A2350D8 +42A42D4C 0A247C89 +42A42D4C 0A2503A6 +42A42D4C 0A264E80 +42A42D4C 0A270421 +040050D8 3C808041 +040050DC 8084BF74 +040050E0 80BE05BC +040050E4 80C40668 +040050E8 90DE05BC +040050EC 90A40668 +040050F0 7C641B78 +040050F4 807E05B4 +040050F8 57E5063E +040050FC FC20F090 +04005100 4E800020 +$Replace Master Sword with Death Sword (Sealed) (brkirch) +42A42D4C 57123CC0 +42A42D4C 57138000 +42A42D4C 571438C6 +42A42D4C 571550D8 +42A42D4C 57167CC9 +42A42D4C 571703A6 +42A42D4C 57184E80 +42A42D4C 57190421 +040050D8 3CC08041 +040050DC 80C6BF74 +040050E0 80FF05BC +040050E4 81060668 +040050E8 911F05BC +040050EC 90E60668 +040050F0 7C651B78 +040050F4 807F05BC +040050F8 80830004 +040050FC 807F124C +04005100 4E800020 +$Swap Ganondorf's Sword & The Master Sword (brkirch) +42A42E54 63B03EC0 +42A42E54 63B18000 +42A42E54 63B23AD6 +42A42E54 63B35040 +42A42E54 63B47EC9 +42A42E54 63B503A6 +42A42E54 63B64E80 +42A42E54 63B70421 +04005040 3EC08041 +04005044 82D6BF74 +04005048 835F0768 +0400504C 83960668 +04005050 93560668 +04005054 939F0768 +04005058 7C781B78 +0400505C 3AC00000 +04005060 3B800000 +04005064 3F401100 +04005068 4E800020 +$Turn Sword Into Last Used Item On/Off (R+D-Pad Right) (brkirch) +041FA00C 540007BD +383DD31B 00000020 +041FA00C 4BE0ADFC +04004E08 540007BD +04004E0C 41820048 +04004E10 3C60800A +04004E14 A0034954 +04004E18 2C006000 +04004E1C 4182000C +04004E20 3FE06000 +04004E24 4800000C +04004E28 3FE0901C +04004E2C 3BFF06B8 +04004E30 93E34954 +04004E34 93E34974 +04004E38 93E3499C +04004E3C 3C608041 +04004E40 80031C5C +04004E44 2C000000 +04004E48 4182000C +04004E4C 8063BF74 +04004E50 900306B8 +04004E54 481F51D4 +$Replace Items With Other Items (brkirch) +040B2B00 540005EF +04004E58 540005EF +04004E5C 41820014 +04004E60 3C808041 +04004E64 80041C5C +04004E68 3C808000 +04004E6C 90044E74 +04004E70 480ADCA4 +040B2AE8 540005AD +04004E78 540005AD +04004E7C 41820018 +04004E80 3C808041 +04004E84 8084BF74 +04004E88 800406B8 +04004E8C 3C808000 +04004E90 90044E74 +04004E94 480ADC68 +041F9FC4 540007FF +04004E98 540007FF +04004E9C 41820020 +04004EA0 3C608000 +04004EA4 80034E74 +04004EA8 2C000000 +04004EAC 41820010 +04004EB0 3C608041 +04004EB4 8063BF74 +04004EB8 90030708 +04004EBC 481F5124 +B83DD31B 00000020 +040B2B00 4BF52358 +040B2AE8 4BF52390 +041F9FC4 4BE0AED4 +00000000 40000000 +$Have All Items and 5 Extra Slots (Twilight Spectre) +0440625C 40484145 +02406260 0000433E +00406262 00000042 +00406264 00000046 +02406266 0000476C +04406268 6C777372 +0240626C 00007170 +02406270 00005C84 +00406273 0000004B +$Open all 24 Item Slots +00000000 80406274 +00000000 01180001 +$Item Slot 1 (Twilight Spectre) +0040625C 00000000 +$Item Slot 2 (Twilight Spectre) +0040625D 00000000 +$Item Slot 3 (Twilight Spectre) +0040625E 00000000 +$Item Slot 4 (Twilight Spectre) +0040625F 00000000 +$Item Slot 5 (Twilight Spectre) +00406260 00000000 +$Item Slot 6 (Twilight Spectre) +00406261 00000000 +$Item Slot 7* (Twilight Spectre) +00406262 00000000 +$Item Slot 8 (Twilight Spectre) +00406264 00000000 +$Item Slot 10 (Twilight Spectre) +00406265 00000000 +$Item Slot 11 (Twilight Spectre) +00406266 00000000 +$Item Slot 12 (Twilight Spectre) +00406267 00000000 +$Item Slot 13 (Twilight Spectre) +00406268 00000000 +$Item Slot 14 (Twilight Spectre) +00406269 00000000 +$Item Slot 15 (Twilight Spectre) +0040626A 00000000 +$Item Slot 16 (Twilight Spectre) +0040626B 00000000 +$Item Slot 17 (Twilight Spectre) +0040626C 00000000 +$Item Slot 18 (Twilight Spectre) +0040626D 00000000 +$Item Slot 19* (Ooccoo is here when you have her) (Twilight Spectre) +0040626E 00000000 +$Item Slot 20* (Twilight Spectre) +0040626F 00000000 +$Item Slot 21 (Twilight Spectre) +00406270 00000000 +$Item Slot 22 (Twilight Spectre) +00406271 00000000 +$Item Slot 23* (Twilight Spectre) +00406272 00000000 +$Item Slot 24 (Twilight Spectre) +00406273 00000000 +$Item Slots 1-4 (Twilight Spectre) +0440625C 00000000 +$Item Slots 5-8 (Twilight Spectre) +04406260 00000000 +$Item Slots 9-12 (Twilight Spectre) +04406264 00000000 +$Item Slots 13-16 (Twilight Spectre) +04406268 00000000 +$Item Slots 17-20 (Twilight Spectre) +0440626C 00000000 +$Item Slots 21-24 (Twilight Spectre) +04406270 00000000 +[Core] +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GZ2J01.ini b/GZ2J01.ini index 8cb7da6dfc..c8e58d999c 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -1,15 +1,15 @@ -# GZ2J01 - The Legend of Zelda: Twilight Princess -[EmuState] -#The Emulation State. -EmulationStateId = 4 -Issues="low FPS in big areas" -EmulationIssues = -[OnFrame] -[ActionReplay] -[Core] -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# GZ2J01 - The Legend of Zelda: Twilight Princess +[EmuState] +#The Emulation State. +EmulationStateId = 4 +Issues="low FPS in big areas" +EmulationIssues = +[OnFrame] +[ActionReplay] +[Core] +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/GZ2P01.ini b/GZ2P01.ini index b0790ed91d..5fecc18abf 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -1,82 +1,82 @@ -# GZ2P01 - The Legend of Zelda Twilight Princess -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -0x803420bc=200 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="low FPS in big areas, no working sound" -EmulationIssues = No Sound -[OnFrame] -[ActionReplay] -$(M) -C435E298 0000FF01 -$Infinite Health -00408163 00000050 -$Max Health -00408161 00000064 -$Infinite Rupees -02408164 000003E8 -$Infinite Oxygen -0240DF42 00000258 -$Infinite Slingshot Pellets -00408254 00000032 -$Infinite Bombs -0040824D 0000001E -$Infinite Arrows -0040824C 0000001E -$Infinite Lantern Oil -02408168 00005460 -$Have All Swords/Shields/Tunics -04408230 FFFFFFFF -$All Hidden Skills Learned -00408979 0000000F -0040897A 000000F0 -$Have Dungeon Map/Compass/Boss Key -28408AD5 00000007 -00408AD5 00000007 -$Infinite Small Keys -00408AD4 00000005 -$Rupees Never Increase or Decrease -04222F00 60000000 -$Have All Letters -0240827E 0000FFFF -0440828C 01020304 -04408290 05060708 -04408294 090A0B0C -04408298 0D0E0F10 -$Have All Golden Bugs -00408245 000002FF -$Have Giant Wallet -00408179 00000002 -$R+D-Pad Left/Right Controls Fog -0A3DF2BA 00000022 -8440DEBC 00000005 -0A3DF2BA 00000021 -8440DEBC FFFFFFFB -$R+D-Pad Left/Right Controls Time -0A3DF2BA 00000022 -84408194 00003000 -0A3DF2BA 00000021 -84408194 FFFFCFFF -$One Tear Fills 1st Vessel of Light -0776EB53 15008000 -5776EB54 1475A9C0 -28408274 0000000F -00408274 0000000F -$One Tear Fills 2nd Vessel of Light -0776EB53 15008000 -1776EB55 1475A9C0 -28408275 0000000F -00408275 0000000F -$One Tear Fills 3rd Vessel of Light -0776EB53 15008000 -D776EB56 1475A9C0 -28408276 0000000F -00408276 0000000F -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 -ProjectionHack = 0 +# GZ2P01 - The Legend of Zelda Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x803420bc=200 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="low FPS in big areas, no working sound" +EmulationIssues = No Sound +[OnFrame] +[ActionReplay] +$(M) +C435E298 0000FF01 +$Infinite Health +00408163 00000050 +$Max Health +00408161 00000064 +$Infinite Rupees +02408164 000003E8 +$Infinite Oxygen +0240DF42 00000258 +$Infinite Slingshot Pellets +00408254 00000032 +$Infinite Bombs +0040824D 0000001E +$Infinite Arrows +0040824C 0000001E +$Infinite Lantern Oil +02408168 00005460 +$Have All Swords/Shields/Tunics +04408230 FFFFFFFF +$All Hidden Skills Learned +00408979 0000000F +0040897A 000000F0 +$Have Dungeon Map/Compass/Boss Key +28408AD5 00000007 +00408AD5 00000007 +$Infinite Small Keys +00408AD4 00000005 +$Rupees Never Increase or Decrease +04222F00 60000000 +$Have All Letters +0240827E 0000FFFF +0440828C 01020304 +04408290 05060708 +04408294 090A0B0C +04408298 0D0E0F10 +$Have All Golden Bugs +00408245 000002FF +$Have Giant Wallet +00408179 00000002 +$R+D-Pad Left/Right Controls Fog +0A3DF2BA 00000022 +8440DEBC 00000005 +0A3DF2BA 00000021 +8440DEBC FFFFFFFB +$R+D-Pad Left/Right Controls Time +0A3DF2BA 00000022 +84408194 00003000 +0A3DF2BA 00000021 +84408194 FFFFCFFF +$One Tear Fills 1st Vessel of Light +0776EB53 15008000 +5776EB54 1475A9C0 +28408274 0000000F +00408274 0000000F +$One Tear Fills 2nd Vessel of Light +0776EB53 15008000 +1776EB55 1475A9C0 +28408275 0000000F +00408275 0000000F +$One Tear Fills 3rd Vessel of Light +0776EB53 15008000 +D776EB56 1475A9C0 +28408276 0000000F +00408276 0000000F +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 diff --git a/GZ3E70.ini b/GZ3E70.ini index c2715509ea..ca7c7c43d2 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -1,44 +1,44 @@ -# GZ3E70 - Dragon Ball Z 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -$P1 Infinite Health -04304DE0 45DAC000 -$P1 Dies With 1 Hit -04304DE0 3F7F0000 -$P1 Max Ki -04304DE8 45DAC000 -$P1 No Ki -04304DE8 00000000 -$P2 Infinite Health -04316F34 45DAC000 -$P2 Dies With 1 Hit -04316F34 3F7F0000 -$P2 Max Ki -04316F3C 45DAC000 -$P2 No Ki -04316F3C 00000000 -$Have All Capsules! (Edit A Skill and Save To Activate) -00544748 00005009 -005447A7 00000609 -0054480C 00008309 -00544891 00003109 -005448C4 00001409 -005448DB 00000809 -005448E5 00000209 -005446D3 00002409 -005446F9 00000109 -005446FC 00004F09 -005447AE 00000009 -005447BF 00000009 -005447CF 00000009 -005447DC 00000009 -005447E9 00000009 -005447F4 00000009 -005447FF 00000009 -[Video] -FIFOWatermarkTightness = 50 -[Gecko] +# GZ3E70 - Dragon Ball Z 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +$P1 Infinite Health +04304DE0 45DAC000 +$P1 Dies With 1 Hit +04304DE0 3F7F0000 +$P1 Max Ki +04304DE8 45DAC000 +$P1 No Ki +04304DE8 00000000 +$P2 Infinite Health +04316F34 45DAC000 +$P2 Dies With 1 Hit +04316F34 3F7F0000 +$P2 Max Ki +04316F3C 45DAC000 +$P2 No Ki +04316F3C 00000000 +$Have All Capsules! (Edit A Skill and Save To Activate) +00544748 00005009 +005447A7 00000609 +0054480C 00008309 +00544891 00003109 +005448C4 00001409 +005448DB 00000809 +005448E5 00000209 +005446D3 00002409 +005446F9 00000109 +005446FC 00004F09 +005447AE 00000009 +005447BF 00000009 +005447CF 00000009 +005447DC 00000009 +005447E9 00000009 +005447F4 00000009 +005447FF 00000009 +[Video] +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/GZ3PB2.ini b/GZ3PB2.ini index a6f3093e68..959ffe7a71 100644 --- a/GZ3PB2.ini +++ b/GZ3PB2.ini @@ -1,7 +1,7 @@ -# GZ3PB2 - Dragon Ball Z Budokai 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="FullSpeed ingame But half Screen view...Bug?" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GZ3PB2 - Dragon Ball Z Budokai 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="FullSpeed ingame But half Screen view...Bug?" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZEE70.ini b/GZEE70.ini index 25399a5996..6a8e604092 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -1,8 +1,8 @@ -# GZEE70 - Dragon Ball Z Sagas -[Core] Values set here will override the main dolphin settings. -TLBHack=1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Playable,but sometimes slowdown FPS maybe is patched" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GZEE70 - Dragon Ball Z Sagas +[Core] Values set here will override the main dolphin settings. +TLBHack=1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Playable,but sometimes slowdown FPS maybe is patched" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZLE01.ini b/GZLE01.ini index 0a5c705523..69d230ad30 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -1,354 +1,354 @@ -# GZLE01 - The Legend of Zelda The Wind Waker -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -[OnFrame] -$Fix item hang -0x802904B4:dword:0x4E800020 -$Max health -0x803C4C09:byte:0x00000050 -$Current health -0x803C4C0B:byte:0x00000050 -$Hidden dungeon -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x485F7465 -0x803C9D4C:dword:0x73740000 -$Snow test room -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x49546573 -0x803C9D4C:dword:0x74363200 -[ActionReplay] -$Master Code (useless) -C4323EA8 0000FF00 -$Shadow Link -423BCDA0 00BCFFFF -423BCDA0 00BDFF87 -403BCDA0 00017E3F -$Stuff at the top right of the screen is not visible -903ED848 00000000 -023F633C 00028000 -003F710A 00000080 -003F713A 00000080 -003F715E 00000080 -403BB494 00106A80 -403BB498 002F5080 -00000000 40000000 -$Super Hookshot -043F9DFC 48420B00 -040F1E68 28030001 -043F9E00 43008700 -0A3ED84A 00000140 -040F2898 3C000000 -123ED84A 00000140 -040F2898 8001004C -$Teleport to Fire Mountain up R Y -4A3ED84A 00000828 -043E440C 482F85A1 -043E4414 C7EA36FD -$Hold A to swim fast -0A3ED84A 00000100 -0435D548 44610000 -123ED84A 00000100 -0435D548 41900000 -$Run/Swim/Crawl fast Hold A -4A3ED84A 00000100 -0435CEEC 42480000 -0435D548 44610000 -523ED84A 00000100 -0435CEEC 41880000 -0435D548 41900000 -0A3ED84A 00000120 -0435DB94 42800000 -123ED84A 00000120 -0435DB94 40400000 -$Max Health -003C4C09 00000050 -$Infinite Health -01E0197F 08000000 -003C4C0B 00000050 -$Full Nintendo Gallery -003C5260 00000001 -023C52AC 0003FFFF -023C52B8 0005FFFF -003C52C8 000000FF -023C52DC 0000FFFF -$Small energy sword -0435DF6C 004A004A -$Full energy Sword -0435DF6C 004C004C -$HookShot Head/beam sword -0435DF6C 004C001E -$Normal/no glow -0435DF6C 00460046 -$Jesus Mode aka WalkOnWater -04004010 2C070003 -04004014 C01EFFA0 -04004018 4182000C -0400401C C01F008C -04004020 4809EF60 -04004024 FC16A840 -04004028 C2DEFFA4 -0400402C 4182FFF0 -04004030 4809EF54 -04004048 281E5787 -0400404C 4081001C -04004050 FC010040 -04004054 4080000C -04004058 D2BEFFA0 -0400405C 4800000C -04004060 C2DEFF9C -04004064 D03EFFA0 -04004068 EC210028 -0400406C 48138FB8 -043C5E44 04071987 -040A2F7C 4BF61094 -0413D020 4BEC7028 -$Use anything indoors -0020485F 0000007E -$Sink or Swim A+D-pad down sink B+D-pad down swim -0A3ED84A 00000104 -0435D560 50000000 -0A3ED84A 00000204 -0435D560 42B40000 -$Jump to a ledge at any height -0435D734 469C4000 -$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) -00000000 8435DB18 -41200000 00040002 -0435DB38 7F7FFFFF -$push, to stop it from rising you must close and reopen the leaf quickly) -0A3ED84A 00000800 -0435DC90 40700000 -0A3ED84A 00000010 -0435DC90 00000000 -0A3ED84A 00000400 -0435DCA4 C1200000 -4A3ED84A 00000000 -0435DC90 C0000000 -0435DCA4 41166666 -$Roll further -0435D3D0 40000000 -$Instead of rolling, you glide -0435D3CC 45500000 -$Max Magic -003C4C1B 00000020 -$Infinite Magic -003C4C1C 00000020 -$Can Carry 1000 Rupees -003C4C1A 00000001 -$Can Carry 5000 Rupees -003C4C1A 00000002 -$Always Have 1000 Rupees -023C4C0C 000003E8 -$Always Have 5000 Rupees -023C4C0C 00001388 -$Link Can Swim Forever -023CA76E 00000384 -$Have All Songs -003C4CC5 0000003F -$Have Hero's Sword -003C4C16 00000038 -003C4CBC 00000001 -$Have Mirror Shield -003C4C17 0000003C -003C4CBD 00000003 -$Have Telescope -003C4C44 00000020 -$Have Sail -003C4C45 00000078 -$Have Wind Waker -003C4C46 00000022 -$Have Grappling Hook -003C4C47 00000025 -$Have Boomerang -003C4C49 0000002D -$Have Deku Leaf -003C4C4A 00000034 -$Have Tingle Tuner -003C4C4B 00000021 -$Have DX Camera -003C4C4C 00000026 -$Have Iron Boots -003C4C4D 00000029 -$Have Magic Shielding -003C4C4E 0000002A -$Have Bow And All Arrows -003C4C50 00000036 -$Have Bombs -003C4C51 00000031 -$Have Hookshot -003C4C57 0000002F -$Have Megaton Hammer -003C4C58 00000033 -$Have Bottle 1 -003C4C52 00000050 -$Have Bottle 2 -003C4C53 00000050 -$Have Bottle 2 With Fairy -003C4C53 00000057 -$Have Bottle 3 -003C4C54 00000050 -$Have Bottle 3 With Blue Potion -003C4C54 00000053 -$Have Bottle 4 -003C4C55 00000050 -$Have Spoils Bag -003C4C48 00000024 -$Have Bait Bag -003C4C4F 0000002C -$Have Delivery Bag -003C4C56 00000030 -$Infinite Berry Feed -003C4C86 00000082 -003C4CAC 00000009 -$Infinite Pear Feed -003C4C87 00000083 -003C4CAD 00000009 -$Max Red Chu Jelly -003C4C7E 00000049 -003C4CA4 00000063 -$Max Green Chu Jelly -003C4C83 0000004A -003C4CA5 00000063 -$Max Blue Chu Jelly -003C4C85 0000004B -003C4CA6 00000063 -$Max Joy Pendants -003C4C7F 0000001F -003C4CA7 00000063 -$Max Skull Necklaces -003C4C80 00000045 -003C4CA8 00000063 -$Max Knight's Crest -003C4C81 00000048 -003C4CA9 00000063 -$Max Boko Baba Seeds -003C4C82 00000046 -003C4CAA 00000063 -$Max Golden Feathers -003C4C84 00000047 -003C4CAB 00000063 -$Can Carry 99 Arrows -003C4C77 00000063 -$Can Carry 99 Bombs -003C4C78 00000063 -$Infinite Arrows -003C4C71 00000063 -$Infinite Bombs -003C4C72 00000063 -$Have Fully Detailed Map -023C4D0C 00170303 -003C4D3C 00000003 -$Have All Quest Maps -023C4CDC 0003FFFF -$All Triforce Maps Translated -003C4D4D 000000FF -$Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD -003C4C16 0000003E -003C4CBC 0000000F -$Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND -003C4CC7 00000007 -003C524A 00000040 -$Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS -003C4CC6 000000FF -$Press R to Jump -0A3ED84A 00000020 -863E4410 00000001 -$Press R to Mega Jump -0A3ED84A 00000020 -863E4410 00000003 -$Test room 1 - Hold (L + Z) -8A3ED84A 00000050 -043C9D44 000000FF -043C9D48 495F5465 -043C9D4C 73744D00 -00000000 40000000 -$Test room 2 - Hold (L + Y) -8A3ED84A 00000840 -043C9D44 000000FF -043C9D48 495F5465 -043C9D4C 73745200 -00000000 40000000 -$Test room 3 - Hold (L + X) -8A3ED84A 00000440 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743200 -00000000 40000000 -$Test room 4 - Hold (L + A) -8A3ED84A 00000140 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743300 -00000000 40000000 -$Test room 5 - Hold (L + B) -8A3ED84A 00000240 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743400 -00000000 40000000 -$Test room 6 - Hold (L + DPad Up) -8A3ED84A 00000048 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743500 -00000000 40000000 -$Test room 7 - Hold (L + DPad Down) -8A3ED84A 00000044 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743600 -00000000 40000000 -$Test room 8 - Hold (L + Dpad Left) -8A3ED84A 00000041 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743800 -00000000 40000000 -$Test room 9 - Hold (L + Dpad Right) -8A3ED84A 00000042 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73743900 -00000000 40000000 -$Test room 10 - Hold (L + R + Z) -8A3ED84A 00000070 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746100 -00000000 40000000 -$Test room 11 - Hold (L + R+ Y) -8A3ED84A 00000860 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746200 -00000000 40000000 -$Test room 12 - Hold (L + R+ X) -8A3ED84A 00000460 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746300 -00000000 40000000 -$Test room 13 - Hold (L + R+ A) -8A3ED84A 00000160 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746400 -00000000 40000000 -$Test room 14 - Hold (L + R+ B) -8A3ED84A 00000260 -043C9D44 000000FF -043C9D48 4B5F5465 -043C9D4C 73746500 -00000000 40000000 -$Unrestricted Camera -04356D34 45000000 -04356D48 42B00000 -[Core] -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# GZLE01 - The Legend of Zelda The Wind Waker +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +[OnFrame] +$Fix item hang +0x802904B4:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x00000050 +$Current health +0x803C4C0B:byte:0x00000050 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 +[ActionReplay] +$Master Code (useless) +C4323EA8 0000FF00 +$Shadow Link +423BCDA0 00BCFFFF +423BCDA0 00BDFF87 +403BCDA0 00017E3F +$Stuff at the top right of the screen is not visible +903ED848 00000000 +023F633C 00028000 +003F710A 00000080 +003F713A 00000080 +003F715E 00000080 +403BB494 00106A80 +403BB498 002F5080 +00000000 40000000 +$Super Hookshot +043F9DFC 48420B00 +040F1E68 28030001 +043F9E00 43008700 +0A3ED84A 00000140 +040F2898 3C000000 +123ED84A 00000140 +040F2898 8001004C +$Teleport to Fire Mountain up R Y +4A3ED84A 00000828 +043E440C 482F85A1 +043E4414 C7EA36FD +$Hold A to swim fast +0A3ED84A 00000100 +0435D548 44610000 +123ED84A 00000100 +0435D548 41900000 +$Run/Swim/Crawl fast Hold A +4A3ED84A 00000100 +0435CEEC 42480000 +0435D548 44610000 +523ED84A 00000100 +0435CEEC 41880000 +0435D548 41900000 +0A3ED84A 00000120 +0435DB94 42800000 +123ED84A 00000120 +0435DB94 40400000 +$Max Health +003C4C09 00000050 +$Infinite Health +01E0197F 08000000 +003C4C0B 00000050 +$Full Nintendo Gallery +003C5260 00000001 +023C52AC 0003FFFF +023C52B8 0005FFFF +003C52C8 000000FF +023C52DC 0000FFFF +$Small energy sword +0435DF6C 004A004A +$Full energy Sword +0435DF6C 004C004C +$HookShot Head/beam sword +0435DF6C 004C001E +$Normal/no glow +0435DF6C 00460046 +$Jesus Mode aka WalkOnWater +04004010 2C070003 +04004014 C01EFFA0 +04004018 4182000C +0400401C C01F008C +04004020 4809EF60 +04004024 FC16A840 +04004028 C2DEFFA4 +0400402C 4182FFF0 +04004030 4809EF54 +04004048 281E5787 +0400404C 4081001C +04004050 FC010040 +04004054 4080000C +04004058 D2BEFFA0 +0400405C 4800000C +04004060 C2DEFF9C +04004064 D03EFFA0 +04004068 EC210028 +0400406C 48138FB8 +043C5E44 04071987 +040A2F7C 4BF61094 +0413D020 4BEC7028 +$Use anything indoors +0020485F 0000007E +$Sink or Swim A+D-pad down sink B+D-pad down swim +0A3ED84A 00000104 +0435D560 50000000 +0A3ED84A 00000204 +0435D560 42B40000 +$Jump to a ledge at any height +0435D734 469C4000 +$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) +00000000 8435DB18 +41200000 00040002 +0435DB38 7F7FFFFF +$push, to stop it from rising you must close and reopen the leaf quickly) +0A3ED84A 00000800 +0435DC90 40700000 +0A3ED84A 00000010 +0435DC90 00000000 +0A3ED84A 00000400 +0435DCA4 C1200000 +4A3ED84A 00000000 +0435DC90 C0000000 +0435DCA4 41166666 +$Roll further +0435D3D0 40000000 +$Instead of rolling, you glide +0435D3CC 45500000 +$Max Magic +003C4C1B 00000020 +$Infinite Magic +003C4C1C 00000020 +$Can Carry 1000 Rupees +003C4C1A 00000001 +$Can Carry 5000 Rupees +003C4C1A 00000002 +$Always Have 1000 Rupees +023C4C0C 000003E8 +$Always Have 5000 Rupees +023C4C0C 00001388 +$Link Can Swim Forever +023CA76E 00000384 +$Have All Songs +003C4CC5 0000003F +$Have Hero's Sword +003C4C16 00000038 +003C4CBC 00000001 +$Have Mirror Shield +003C4C17 0000003C +003C4CBD 00000003 +$Have Telescope +003C4C44 00000020 +$Have Sail +003C4C45 00000078 +$Have Wind Waker +003C4C46 00000022 +$Have Grappling Hook +003C4C47 00000025 +$Have Boomerang +003C4C49 0000002D +$Have Deku Leaf +003C4C4A 00000034 +$Have Tingle Tuner +003C4C4B 00000021 +$Have DX Camera +003C4C4C 00000026 +$Have Iron Boots +003C4C4D 00000029 +$Have Magic Shielding +003C4C4E 0000002A +$Have Bow And All Arrows +003C4C50 00000036 +$Have Bombs +003C4C51 00000031 +$Have Hookshot +003C4C57 0000002F +$Have Megaton Hammer +003C4C58 00000033 +$Have Bottle 1 +003C4C52 00000050 +$Have Bottle 2 +003C4C53 00000050 +$Have Bottle 2 With Fairy +003C4C53 00000057 +$Have Bottle 3 +003C4C54 00000050 +$Have Bottle 3 With Blue Potion +003C4C54 00000053 +$Have Bottle 4 +003C4C55 00000050 +$Have Spoils Bag +003C4C48 00000024 +$Have Bait Bag +003C4C4F 0000002C +$Have Delivery Bag +003C4C56 00000030 +$Infinite Berry Feed +003C4C86 00000082 +003C4CAC 00000009 +$Infinite Pear Feed +003C4C87 00000083 +003C4CAD 00000009 +$Max Red Chu Jelly +003C4C7E 00000049 +003C4CA4 00000063 +$Max Green Chu Jelly +003C4C83 0000004A +003C4CA5 00000063 +$Max Blue Chu Jelly +003C4C85 0000004B +003C4CA6 00000063 +$Max Joy Pendants +003C4C7F 0000001F +003C4CA7 00000063 +$Max Skull Necklaces +003C4C80 00000045 +003C4CA8 00000063 +$Max Knight's Crest +003C4C81 00000048 +003C4CA9 00000063 +$Max Boko Baba Seeds +003C4C82 00000046 +003C4CAA 00000063 +$Max Golden Feathers +003C4C84 00000047 +003C4CAB 00000063 +$Can Carry 99 Arrows +003C4C77 00000063 +$Can Carry 99 Bombs +003C4C78 00000063 +$Infinite Arrows +003C4C71 00000063 +$Infinite Bombs +003C4C72 00000063 +$Have Fully Detailed Map +023C4D0C 00170303 +003C4D3C 00000003 +$Have All Quest Maps +023C4CDC 0003FFFF +$All Triforce Maps Translated +003C4D4D 000000FF +$Fully Charged Master Sword DON'T USE THIS CODE UNTIL YOU HAVE THE MASTER SWORD +003C4C16 0000003E +003C4CBC 0000000F +$Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND +003C4CC7 00000007 +003C524A 00000040 +$Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS +003C4CC6 000000FF +$Press R to Jump +0A3ED84A 00000020 +863E4410 00000001 +$Press R to Mega Jump +0A3ED84A 00000020 +863E4410 00000003 +$Test room 1 - Hold (L + Z) +8A3ED84A 00000050 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73744D00 +00000000 40000000 +$Test room 2 - Hold (L + Y) +8A3ED84A 00000840 +043C9D44 000000FF +043C9D48 495F5465 +043C9D4C 73745200 +00000000 40000000 +$Test room 3 - Hold (L + X) +8A3ED84A 00000440 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743200 +00000000 40000000 +$Test room 4 - Hold (L + A) +8A3ED84A 00000140 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743300 +00000000 40000000 +$Test room 5 - Hold (L + B) +8A3ED84A 00000240 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743400 +00000000 40000000 +$Test room 6 - Hold (L + DPad Up) +8A3ED84A 00000048 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743500 +00000000 40000000 +$Test room 7 - Hold (L + DPad Down) +8A3ED84A 00000044 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743600 +00000000 40000000 +$Test room 8 - Hold (L + Dpad Left) +8A3ED84A 00000041 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743800 +00000000 40000000 +$Test room 9 - Hold (L + Dpad Right) +8A3ED84A 00000042 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73743900 +00000000 40000000 +$Test room 10 - Hold (L + R + Z) +8A3ED84A 00000070 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746100 +00000000 40000000 +$Test room 11 - Hold (L + R+ Y) +8A3ED84A 00000860 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746200 +00000000 40000000 +$Test room 12 - Hold (L + R+ X) +8A3ED84A 00000460 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746300 +00000000 40000000 +$Test room 13 - Hold (L + R+ A) +8A3ED84A 00000160 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746400 +00000000 40000000 +$Test room 14 - Hold (L + R+ B) +8A3ED84A 00000260 +043C9D44 000000FF +043C9D48 4B5F5465 +043C9D4C 73746500 +00000000 40000000 +$Unrestricted Camera +04356D34 45000000 +04356D48 42B00000 +[Core] +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/GZLJ01.ini b/GZLJ01.ini index ffdd11284c..825777b210 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -1,28 +1,28 @@ -# GZLJ01 - The Legend of Zelda The Wind Waker -[EmuState] -#The Emulation State. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -[OnFrame] -$Fix item hang -0x802904B4:dword:0x4E800020 -$Max health -0x803C4C09:byte:0x00000050 -$Current health -0x803C4C0B:byte:0x00000050 -$Hidden dungeon -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x485F7465 -0x803C9D4C:dword:0x73740000 -$Snow test room -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x49546573 -0x803C9D4C:dword:0x74363200 -[ActionReplay] -[Core] -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -EFBAccessEnable = 1 +# GZLJ01 - The Legend of Zelda The Wind Waker +[EmuState] +#The Emulation State. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +[OnFrame] +$Fix item hang +0x802904B4:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x00000050 +$Current health +0x803C4C0B:byte:0x00000050 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 +[ActionReplay] +[Core] +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] \ No newline at end of file diff --git a/GZLP01.ini b/GZLP01.ini index 3f72fa323c..e67fa0bfcc 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -1,232 +1,232 @@ -# GZLP01 - The Legend of Zelda The Wind Waker -[EmuState] -#The Emulation State. -EmulationStateId = 5 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -$Fix item hang -0x80295654:dword:0x4E800020 -$Max health -0x803C4C09:byte:0x00000050 -$Current health -0x803C4C0B:byte:0x00000050 -$Hidden dungeon -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x485F7465 -0x803C9D4C:dword:0x73740000 -$Snow test room -0x803C9D44:dword:0x000000FF -0x803C9D48:dword:0x49546573 -0x803C9D4C:dword:0x74363200 -[ActionReplay] -$(M) -C4329400 0000FF00 -$Maximum Health -003CC531 00000050 -$Infinite Health -003CC533 00000050 -$Never Lose Health -041F4A90 60000000 -$Never Drown -023D2096 00000300 -$Infinite Rupees -023CC534 00001388 -$Can Carry 5000 Rupees -003CC542 00000002 -$Massive Link -423D1D38 010A4080 -423D1D38 010C4080 -423D1D38 010E4080 -$Tiny Link -423D1D38 010A3E80 -423D1D38 010C3E80 -423D1D38 010E3E80 -$Unrestricted Camera -0435D084 45000000 -0435D098 42B00000 -$Supersprint Link (Hold R) -0A3F5018 00000020 -423D1D38 1ADE4281 -$Moon Jump (Hold DPad Down) -0A3F5018 00000004 -423D1D38 01124204 -$Maximum Magic -003CC543 00000020 -$Infinite Magic -003CC544 00000020 -$All Melodies -003CC5ED 0000003F -$Infinite Arrows -003CC599 00000063 -$Infinite Bombs -003CC59A 00000063 -$Infinite All-Purpose Bait -003CC5AE 00000082 -003CC5D4 00000009 -$Infinite Hyoi Pear Bait -003CC5AF 00000082 -003CC5D5 00000009 -$Night Mode -043ED010 3F000000 -043ED018 3F000000 -043ED020 300001CE -043ED024 300001CE -$Have Mirror Shield -003CC53F 0000003C -003CC5E5 00000002 -$Have Power Bracelets -003CC540 00000028 -003CC5E6 00000002 -$Have Telescope -003CC56C 00000020 -$Have Sail -003CC56D 00000078 -$Have Wind Waker -003CC56E 00000022 -$Have Grappling Hook -003CC56F 00000025 -$Have Boomerang -003CC571 0000002D -$Have Deku Leaf -003CC572 00000034 -$Have Tingle Tuner -003CC573 00000021 -$Have Deluxe Picto Box -003CC574 00000026 -$Have Iron Boots -003CC575 00000029 -$Have Magic Armour -003CC576 0000002A -$Have Bow And All Arrows -003CC578 00000036 -$Have Bombs -003CC579 00000031 -$Have Hookshot -003CC57F 0000002F -$Have Skull Hammer -003CC580 00000033 -$Have Bottle 1 -003CC57A 00000050 -$Have Bottle 2 -003CC57B 00000050 -$Have Bottle 2 With Fairy -003CC57B 00000057 -$Have Bottle 3 -003CC57C 00000050 -$Have Bottle 3 With Blue Potion -003CC57C 00000053 -$Have Bottle 4 -003CC57D 00000050 -$Have Spoils Bag -003CC570 00000024 -$Have Bait Bag -003CC577 0000002C -$Have Delivery Bag -003CC57E 00000030 -$Have Red Chu Jelly -003CC5B6 00000049 -$Have Green Chu Jelly -003CC5B7 0000004A -$Have Blue Chu Jelly -003CC5B8 0000004A -$Have All Pearls -003CC5EF 00000007 -$Have Completed Triforce -003CC5EE 000000FF -$Glow in the Dark Link -043ED014 40800000 -$Have Fully Detailed Map -023CC634 00170303 -003CC664 00000003 -$Have Master Sword -003CC53E 00000039 -003CC5E4 00000001 -$Test Room 1 (Hold L+Z) -8A3F5018 00000050 -043D166C 000000FF -043D1670 495F5465 -043D1674 73744D00 -00000000 40000000 -$Test Room 2 (Hold L+Y) -8A3F5018 00000840 -043D166C 000000FF -043D1670 495F5465 -043D1674 73745200 -00000000 40000000 -$Test Room 3 (Hold L+X) -8A3F5018 00000440 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743200 -00000000 40000000 -$Test Room 4 (Hold L+A) -8A3F5018 00000140 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743300 -00000000 40000000 -$Test Room 5 (Hold L+B) -8A3F5018 00000240 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743400 -00000000 40000000 -$Test Room 6 (Hold L+DPad Up) -8A3F5018 00000048 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743500 -00000000 40000000 -$Test Room 7 (Hold L+DPad Down) -8A3F5018 00000044 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743600 -00000000 40000000 -$Test Room 8 (Hold L+DPad Left ) -8A3F5018 00000041 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743800 -00000000 40000000 -$Test Room 9 (Hold L+DPad Right) -8A3F5018 00000042 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73743900 -00000000 40000000 -$Test Room 11 (Hold L+R+Y) -8A3F5018 00000860 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746200 -00000000 40000000 -$Test Room 10 (Hold L+R+Z) -8A3F5018 00000070 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746100 -00000000 40000000 -$Test Room 12 (Hold L+R+X) -8A3F5018 00000460 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746300 -00000000 40000000 -$Test Room 13 (Hold L+R+A) -8A3F5018 00000160 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746400 -00000000 40000000 -$Test Room 14 (Hold L+R+B) -8A3F5018 00000260 -043D166C 000000FF -043D1670 4B5F5465 -043D1674 73746500 -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 +# GZLP01 - The Legend of Zelda The Wind Waker +[EmuState] +#The Emulation State. +EmulationStateId = 5 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +$Fix item hang +0x80295654:dword:0x4E800020 +$Max health +0x803C4C09:byte:0x00000050 +$Current health +0x803C4C0B:byte:0x00000050 +$Hidden dungeon +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x485F7465 +0x803C9D4C:dword:0x73740000 +$Snow test room +0x803C9D44:dword:0x000000FF +0x803C9D48:dword:0x49546573 +0x803C9D4C:dword:0x74363200 +[ActionReplay] +$(M) +C4329400 0000FF00 +$Maximum Health +003CC531 00000050 +$Infinite Health +003CC533 00000050 +$Never Lose Health +041F4A90 60000000 +$Never Drown +023D2096 00000300 +$Infinite Rupees +023CC534 00001388 +$Can Carry 5000 Rupees +003CC542 00000002 +$Massive Link +423D1D38 010A4080 +423D1D38 010C4080 +423D1D38 010E4080 +$Tiny Link +423D1D38 010A3E80 +423D1D38 010C3E80 +423D1D38 010E3E80 +$Unrestricted Camera +0435D084 45000000 +0435D098 42B00000 +$Supersprint Link (Hold R) +0A3F5018 00000020 +423D1D38 1ADE4281 +$Moon Jump (Hold DPad Down) +0A3F5018 00000004 +423D1D38 01124204 +$Maximum Magic +003CC543 00000020 +$Infinite Magic +003CC544 00000020 +$All Melodies +003CC5ED 0000003F +$Infinite Arrows +003CC599 00000063 +$Infinite Bombs +003CC59A 00000063 +$Infinite All-Purpose Bait +003CC5AE 00000082 +003CC5D4 00000009 +$Infinite Hyoi Pear Bait +003CC5AF 00000082 +003CC5D5 00000009 +$Night Mode +043ED010 3F000000 +043ED018 3F000000 +043ED020 300001CE +043ED024 300001CE +$Have Mirror Shield +003CC53F 0000003C +003CC5E5 00000002 +$Have Power Bracelets +003CC540 00000028 +003CC5E6 00000002 +$Have Telescope +003CC56C 00000020 +$Have Sail +003CC56D 00000078 +$Have Wind Waker +003CC56E 00000022 +$Have Grappling Hook +003CC56F 00000025 +$Have Boomerang +003CC571 0000002D +$Have Deku Leaf +003CC572 00000034 +$Have Tingle Tuner +003CC573 00000021 +$Have Deluxe Picto Box +003CC574 00000026 +$Have Iron Boots +003CC575 00000029 +$Have Magic Armour +003CC576 0000002A +$Have Bow And All Arrows +003CC578 00000036 +$Have Bombs +003CC579 00000031 +$Have Hookshot +003CC57F 0000002F +$Have Skull Hammer +003CC580 00000033 +$Have Bottle 1 +003CC57A 00000050 +$Have Bottle 2 +003CC57B 00000050 +$Have Bottle 2 With Fairy +003CC57B 00000057 +$Have Bottle 3 +003CC57C 00000050 +$Have Bottle 3 With Blue Potion +003CC57C 00000053 +$Have Bottle 4 +003CC57D 00000050 +$Have Spoils Bag +003CC570 00000024 +$Have Bait Bag +003CC577 0000002C +$Have Delivery Bag +003CC57E 00000030 +$Have Red Chu Jelly +003CC5B6 00000049 +$Have Green Chu Jelly +003CC5B7 0000004A +$Have Blue Chu Jelly +003CC5B8 0000004A +$Have All Pearls +003CC5EF 00000007 +$Have Completed Triforce +003CC5EE 000000FF +$Glow in the Dark Link +043ED014 40800000 +$Have Fully Detailed Map +023CC634 00170303 +003CC664 00000003 +$Have Master Sword +003CC53E 00000039 +003CC5E4 00000001 +$Test Room 1 (Hold L+Z) +8A3F5018 00000050 +043D166C 000000FF +043D1670 495F5465 +043D1674 73744D00 +00000000 40000000 +$Test Room 2 (Hold L+Y) +8A3F5018 00000840 +043D166C 000000FF +043D1670 495F5465 +043D1674 73745200 +00000000 40000000 +$Test Room 3 (Hold L+X) +8A3F5018 00000440 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743200 +00000000 40000000 +$Test Room 4 (Hold L+A) +8A3F5018 00000140 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743300 +00000000 40000000 +$Test Room 5 (Hold L+B) +8A3F5018 00000240 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743400 +00000000 40000000 +$Test Room 6 (Hold L+DPad Up) +8A3F5018 00000048 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743500 +00000000 40000000 +$Test Room 7 (Hold L+DPad Down) +8A3F5018 00000044 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743600 +00000000 40000000 +$Test Room 8 (Hold L+DPad Left ) +8A3F5018 00000041 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743800 +00000000 40000000 +$Test Room 9 (Hold L+DPad Right) +8A3F5018 00000042 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73743900 +00000000 40000000 +$Test Room 11 (Hold L+R+Y) +8A3F5018 00000860 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746200 +00000000 40000000 +$Test Room 10 (Hold L+R+Z) +8A3F5018 00000070 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746100 +00000000 40000000 +$Test Room 12 (Hold L+R+X) +8A3F5018 00000460 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746300 +00000000 40000000 +$Test Room 13 (Hold L+R+A) +8A3F5018 00000160 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746400 +00000000 40000000 +$Test Room 14 (Hold L+R+B) +8A3F5018 00000260 +043D166C 000000FF +043D1670 4B5F5465 +043D1674 73746500 +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 EFBAccessEnable = 1 \ No newline at end of file diff --git a/GZMP7D.ini b/GZMP7D.ini index a3c6a6f4af..6021e59051 100644 --- a/GZMP7D.ini +++ b/GZMP7D.ini @@ -1,7 +1,7 @@ -# GZMP7D - Butt Ugly Martians Zoom or Doom -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GZMP7D - Butt Ugly Martians Zoom or Doom +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZSE70.ini b/GZSE70.ini index 50f48da69c..eaa79930b7 100644 --- a/GZSE70.ini +++ b/GZSE70.ini @@ -1,7 +1,7 @@ -# GZSE70 - Zoids: Battle Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Bad sound, Repeat constantly" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GZSE70 - Zoids: Battle Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Bad sound, Repeat constantly" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/GZWE01.ini b/GZWE01.ini index 7a20fae3ff..6ee4a41578 100644 --- a/GZWE01.ini +++ b/GZWE01.ini @@ -1,7 +1,7 @@ -# GZWE01 - WarioWare, Inc. Mega Party Games -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Need Save texture cache,graphic glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GZWE01 - WarioWare, Inc. Mega Party Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Need Save texture cache,graphic glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/HAAA01.ini b/HAAA01.ini index f0a6459997..d8a010e271 100644 --- a/HAAA01.ini +++ b/HAAA01.ini @@ -1,9 +1,9 @@ -# HAAA01 - Photo Channel -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# HAAA01 - Photo Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/HACA01.ini b/HACA01.ini index 897c333d79..e0fd55ec65 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -1,9 +1,9 @@ -# HACA01 - Mii Channel -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# HACA01 - Mii Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/HADE01.ini b/HADE01.ini index a9f19722cd..254f87bac6 100644 --- a/HADE01.ini +++ b/HADE01.ini @@ -1,9 +1,9 @@ -# HADE01 - Internet Channel -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# HADE01 - Internet Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/HAXXHB.ini b/HAXXHB.ini index bd5fe8e264..2f1bfcf5a6 100644 --- a/HAXXHB.ini +++ b/HAXXHB.ini @@ -1,9 +1,9 @@ -# HAXXHB - HomeBrew Channel -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# HAXXHB - HomeBrew Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/HAYA01.ini b/HAYA01.ini index 833910e194..fc494e90b8 100644 --- a/HAYA01.ini +++ b/HAYA01.ini @@ -1,10 +1,10 @@ -# HAYA01 - Photo Channel 1.1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = 0 -ProjectionHack = 0 +# HAYA01 - Photo Channel 1.1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = 0 +ProjectionHack = 0 diff --git a/HCFE01.ini b/HCFE01.ini index b7a08122a0..ed686e6086 100644 --- a/HCFE01.ini +++ b/HCFE01.ini @@ -1,9 +1,9 @@ -# HCFE01 - Wii Speak Channel -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Not WiiConnect24 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# HCFE01 - Wii Speak Channel +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Not WiiConnect24 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/JAAE01.ini b/JAAE01.ini index 180fd2b795..ad577becc9 100644 --- a/JAAE01.ini +++ b/JAAE01.ini @@ -1,8 +1,8 @@ -# JAAE01 - Super Mario World -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = No Sound -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# JAAE01 - Super Mario World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = No Sound +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] \ No newline at end of file diff --git a/JACP01.ini b/JACP01.ini index 224ca084f1..a99eb7f7ae 100644 --- a/JACP01.ini +++ b/JACP01.ini @@ -1,10 +1,10 @@ -# JACP01 - F-Zero -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# JACP01 - F-Zero +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/JADE01.ini b/JADE01.ini index ff87d5e942..ef4996c675 100644 --- a/JADE01.ini +++ b/JADE01.ini @@ -1,9 +1,9 @@ -# JADE01 - The Legend of Zelda A Link to the Past -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# JADE01 - The Legend of Zelda A Link to the Past +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/JODIHB.ini b/JODIHB.ini index fd812a4274..c68558dc63 100644 --- a/JODIHB.ini +++ b/JODIHB.ini @@ -1,7 +1,7 @@ -# JODIHB - Unknown -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# JODIHB - Unknown +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NAAE01.ini b/NAAE01.ini index 874b865046..d7b57298f7 100644 --- a/NAAE01.ini +++ b/NAAE01.ini @@ -1,9 +1,9 @@ -# NAAE01 - Super Mario 64 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# NAAE01 - Super Mario 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/NAAP01.ini b/NAAP01.ini index 5be4fa3b91..c85d24e7ee 100644 --- a/NAAP01.ini +++ b/NAAP01.ini @@ -1,7 +1,7 @@ -# NAAP01 - Super Mario 64 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Slow and no sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# NAAP01 - Super Mario 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Slow and no sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NABE01.ini b/NABE01.ini index 7099eff1c2..23387445af 100644 --- a/NABE01.ini +++ b/NABE01.ini @@ -1,10 +1,10 @@ -# NABE01 - Mario Kart 64 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = -1 -ProjectionHack = 0 +# NABE01 - Mario Kart 64 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = 0 diff --git a/NACE01.ini b/NACE01.ini index 9736418ca5..548fefc9ac 100644 --- a/NACE01.ini +++ b/NACE01.ini @@ -1,9 +1,9 @@ -# NACE01 - Zelda: Ocarina -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# NACE01 - Zelda: Ocarina +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/NAEE01.ini b/NAEE01.ini index f205ca1fc7..8ff0d929d0 100644 --- a/NAEE01.ini +++ b/NAEE01.ini @@ -1,7 +1,7 @@ -# NAEE01 - Paper Mario -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Sound requires LLE. No graphical issues. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# NAEE01 - Paper Mario +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Sound requires LLE. No graphical issues. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NAFP01.ini b/NAFP01.ini index 3824b1ef71..405b3b56ba 100644 --- a/NAFP01.ini +++ b/NAFP01.ini @@ -1,9 +1,9 @@ -# NAFP01 - F-Zero X -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# NAFP01 - F-Zero X +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/NAKP01.ini b/NAKP01.ini index 7e343c16f6..0852a87138 100644 --- a/NAKP01.ini +++ b/NAKP01.ini @@ -1,7 +1,7 @@ -# NAKP01 - Pokmon Snap -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Controlls won't work in-game -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# NAKP01 - Pokmon Snap +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Controlls won't work in-game +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NANE01.ini b/NANE01.ini index ed3bc35db7..6bcc4e62b7 100644 --- a/NANE01.ini +++ b/NANE01.ini @@ -1,7 +1,7 @@ -# NANE01 - Pokmon Puzzle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Timer bug -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# NANE01 - Pokmon Puzzle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Timer bug +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/NARP01.ini b/NARP01.ini index 30daa81d70..cad2aa0c57 100644 --- a/NARP01.ini +++ b/NARP01.ini @@ -1,7 +1,7 @@ -# NARP01 - Zelda: Majora's Mask -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Very buggy -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# NARP01 - Zelda: Majora's Mask +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Very buggy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/PM4E01.ini b/PM4E01.ini index b7313120d5..8b85c02adf 100644 --- a/PM4E01.ini +++ b/PM4E01.ini @@ -1,7 +1,7 @@ -# PM4E01 - Mario Kart: Double Dash!! Bonus Disc -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Can't load any of the internal executables. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# PM4E01 - Mario Kart: Double Dash!! Bonus Disc +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Can't load any of the internal executables. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/PRJE01.ini b/PRJE01.ini index c059ae1894..7b98703105 100644 --- a/PRJE01.ini +++ b/PRJE01.ini @@ -1,7 +1,7 @@ -# PRJE01 - PAC-MAN vs. -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Needs GameBoy controller on slot 4" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# PRJE01 - PAC-MAN vs. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +Issues="Needs GameBoy controller on slot 4" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/PZLE01.ini b/PZLE01.ini index 2ca5d674ad..2484e29a36 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -1,13 +1,13 @@ -# PZLE01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] -[Video] -ProjectionHack = 0 +# PZLE01 - The Legend of Zelda: Collector's Edition +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] ++$Loophack +0x80665804:dword:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/PZLP01.ini b/PZLP01.ini index b0b8ad0eb5..d893b3eadc 100644 --- a/PZLP01.ini +++ b/PZLP01.ini @@ -1,6 +1,6 @@ -# PZLP01 - The Legend of Zelda: Collector's Edition -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# PZLP01 - The Legend of Zelda: Collector's Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R29P52.ini b/R29P52.ini index 26e63c0389..865c4d39b9 100644 --- a/R29P52.ini +++ b/R29P52.ini @@ -1,6 +1,6 @@ -# R29P52 - Millennium Series Championship Paintball 2009 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R29P52 - Millennium Series Championship Paintball 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R2GEXJ.ini b/R2GEXJ.ini index fe65c15e58..2e53eecca2 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -1,11 +1,11 @@ -# R2GEXJ - FRAGILE DREAMS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable progressive scan (r6436) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# R2GEXJ - FRAGILE DREAMS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable progressive scan (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R2GJAF.ini b/R2GJAF.ini index 4afdd4ff3e..7ee0441760 100644 --- a/R2GJAF.ini +++ b/R2GJAF.ini @@ -1,10 +1,10 @@ -# R2GJAF - FRAGILE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R2GJAF - FRAGILE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 UseXFB = 1 \ No newline at end of file diff --git a/R2GP99.ini b/R2GP99.ini index b6f41f5f29..d991c9b8a1 100644 --- a/R2GP99.ini +++ b/R2GP99.ini @@ -1,11 +1,11 @@ -# R2GP99 - FRAGILE DREAMS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable progressive scan (r6436) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# R2GP99 - FRAGILE DREAMS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable progressive scan (r6436) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R2JJAF.ini b/R2JJAF.ini index 05474a3ee1..feba9023d3 100644 --- a/R2JJAF.ini +++ b/R2JJAF.ini @@ -1,7 +1,7 @@ -# R2JJAF - TAIKO Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R2JJAF - TAIKO Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R2KP54.ini b/R2KP54.ini index b358416b28..4f807e1f7f 100644 --- a/R2KP54.ini +++ b/R2KP54.ini @@ -1,14 +1,14 @@ -# R2KP54 - DON KING BOXING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# R2KP54 - DON KING BOXING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/R2TE41.ini b/R2TE41.ini index 2935edf0a7..161fae9adf 100644 --- a/R2TE41.ini +++ b/R2TE41.ini @@ -1,7 +1,7 @@ -# R2TE41 - TMNT: Smash-Up Cowabunga! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# R2TE41 - TMNT: Smash-Up Cowabunga! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/R2UE8P.ini b/R2UE8P.ini index 5d4b3485d9..7f7792eb6e 100644 --- a/R2UE8P.ini +++ b/R2UE8P.ini @@ -1,10 +1,10 @@ -# R2UE8P - Let'sTAP -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R2UE8P - Let'sTAP +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R2VJ01.ini b/R2VJ01.ini index 2c1612c81b..33f5202990 100644 --- a/R2VJ01.ini +++ b/R2VJ01.ini @@ -1,7 +1,7 @@ -# R2VJ01 - Sin and Punishment 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R2VJ01 - Sin and Punishment 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R2VP01.ini b/R2VP01.ini index 0da98cffdb..95863931b3 100644 --- a/R2VP01.ini +++ b/R2VP01.ini @@ -1,10 +1,10 @@ -# R2VP01 - Sin and Punishment 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R2VP01 - Sin and Punishment 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R3BE8P.ini b/R3BE8P.ini index 133b58b5e9..88c5966247 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -1,11 +1,11 @@ -# R3BE8P - SambaDeAmigo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct x 11 plugin (r6898). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# R3BE8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct x 11 plugin (r6898). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/R3BJ8P.ini b/R3BJ8P.ini index ffd18bbb5f..26445fe37c 100644 --- a/R3BJ8P.ini +++ b/R3BJ8P.ini @@ -1,11 +1,11 @@ -# R3BJ8P - SambaDeAmigo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct x 11 plugin (r6898). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# R3BJ8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct x 11 plugin (r6898). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/R3BP8P.ini b/R3BP8P.ini index 15a2d6ceca..c43c08fd57 100644 --- a/R3BP8P.ini +++ b/R3BP8P.ini @@ -1,11 +1,11 @@ -# R3BP8P - SambaDeAmigo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct x 11 plugin (r6898). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# R3BP8P - SambaDeAmigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct x 11 plugin (r6898). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/R3CE20.ini b/R3CE20.ini index e2ee02a622..1f914ba6a1 100644 --- a/R3CE20.ini +++ b/R3CE20.ini @@ -1,6 +1,6 @@ -# R3CE20 - Chrysler Classic Racing -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R3CE20 - Chrysler Classic Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3GXUG.ini b/R3GXUG.ini index 76b8581720..2268df83dc 100644 --- a/R3GXUG.ini +++ b/R3GXUG.ini @@ -1,6 +1,6 @@ -# R3GXUG - Crazy Mini Golf -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R3GXUG - Crazy Mini Golf +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3ME01.ini b/R3ME01.ini index ca87b60593..28547c72d7 100644 --- a/R3ME01.ini +++ b/R3ME01.ini @@ -1,10 +1,10 @@ -# R3ME01 - Metroid Prime Trilogy -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R3ME01 - Metroid Prime Trilogy +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R3NEXS.ini b/R3NEXS.ini index eb62b97431..a239291aa5 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -1,11 +1,11 @@ -# R3NEXS - Guilty Gear XX AC Plus -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# R3NEXS - Guilty Gear XX AC Plus +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/R3OE01.ini b/R3OE01.ini index 2f51bd12bb..df2cbff11b 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -1,16 +1,16 @@ -# R3OE01 - Metroid: Other M -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 1 -PH_ZNear = -PH_ZFar = -[Gecko] +# R3OE01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/R3OJ01.ini b/R3OJ01.ini index fbcd367af5..c4ae282c8a 100644 --- a/R3OJ01.ini +++ b/R3OJ01.ini @@ -1,16 +1,16 @@ -# R3OJ01 - Metroid: Other M -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 1 -PH_ZNear = -PH_ZFar = -[Gecko] +# R3OJ01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/R3OP01.ini b/R3OP01.ini index cac86c92df..543b3d5bf5 100644 --- a/R3OP01.ini +++ b/R3OP01.ini @@ -1,16 +1,16 @@ -# R3OP01 - Metroid: Other M -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 1 -PH_ZNear = -PH_ZFar = -[Gecko] +# R3OP01 - Metroid: Other M +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 1 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/R3RE8P.ini b/R3RE8P.ini index 1bb0c2bc4a..9d76dd669b 100644 --- a/R3RE8P.ini +++ b/R3RE8P.ini @@ -1,10 +1,10 @@ -# R3RE8P - Sonic & Sega All-Stars Racing -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R3RE8P - Sonic & Sega All-Stars Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R3RP8P.ini b/R3RP8P.ini index 0e9d0c699b..6e0f621056 100644 --- a/R3RP8P.ini +++ b/R3RP8P.ini @@ -1,7 +1,7 @@ -# R3RP8P - Sonic & Sega All-Stars Racing -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R3RP8P - Sonic & Sega All-Stars Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3SP52.ini b/R3SP52.ini index 96046f033b..b533d15ea5 100644 --- a/R3SP52.ini +++ b/R3SP52.ini @@ -1,7 +1,7 @@ -# R3SP52 - Spider Man: Web Of Shadows -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R3SP52 - Spider Man: Web Of Shadows +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R3TP54.ini b/R3TP54.ini index 8a785f18e9..9f7c6cb32b 100644 --- a/R3TP54.ini +++ b/R3TP54.ini @@ -1,14 +1,14 @@ -# R3TP54 - TOPSPIN 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# R3TP54 - TOPSPIN 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/R46ENS.ini b/R46ENS.ini index 8a563ac1fb..46b85bb03d 100644 --- a/R46ENS.ini +++ b/R46ENS.ini @@ -1,10 +1,10 @@ -# R46ENS - PHANTOM BRAVE Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R46ENS - PHANTOM BRAVE Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R49P01.ini b/R49P01.ini index b25ad94d08..2014efeef5 100644 --- a/R49P01.ini +++ b/R49P01.ini @@ -1,9 +1,9 @@ -# R49P01 - DONKEY KONG JUNGLE BEAT WII -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R49P01 - DONKEY KONG JUNGLE BEAT WII +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/R4BPGT.ini b/R4BPGT.ini index 102f12ebd8..9385240c48 100644 --- a/R4BPGT.ini +++ b/R4BPGT.ini @@ -1,6 +1,6 @@ -# R4BPGT - table football -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R4BPGT - table football +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R4EE01.ini b/R4EE01.ini index 18acce8938..aa27e42a5b 100644 --- a/R4EE01.ini +++ b/R4EE01.ini @@ -1,11 +1,11 @@ -# R4EE01 - Endless Ocean Blue World -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# R4EE01 - Endless Ocean Blue World +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/R4EJ01.ini b/R4EJ01.ini index b35c217e3a..9f4a694ba2 100644 --- a/R4EJ01.ini +++ b/R4EJ01.ini @@ -1,10 +1,10 @@ -# R4EJ01 - FOREVER BLUE 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R4EJ01 - FOREVER BLUE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 EFBToTextureEnable = 0 \ No newline at end of file diff --git a/R4EP01.ini b/R4EP01.ini index 250549f35a..f0198a968c 100644 --- a/R4EP01.ini +++ b/R4EP01.ini @@ -1,11 +1,11 @@ -# R4EP01 - Endless Ocean 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# R4EP01 - Endless Ocean 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/R4QE01.ini b/R4QE01.ini index c2e518a148..d0a29e47be 100644 --- a/R4QE01.ini +++ b/R4QE01.ini @@ -1,7 +1,7 @@ -# R4QE01 - Mario Strikers Charged -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R4QE01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R4RP69.ini b/R4RP69.ini index e3fb6f65aa..43d27dffb5 100644 --- a/R4RP69.ini +++ b/R4RP69.ini @@ -1,9 +1,9 @@ -# R4RP69 - FIFA 10 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R4RP69 - FIFA 10 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/R4ZJ01.ini b/R4ZJ01.ini index 66ff078c80..a48b3940d7 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -1,11 +1,11 @@ -# R4ZJ01 - Zero4 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# R4ZJ01 - Zero4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/R5IE4Q.ini b/R5IE4Q.ini index 9a92ed95af..819b2536af 100644 --- a/R5IE4Q.ini +++ b/R5IE4Q.ini @@ -1,11 +1,11 @@ -# R5IE4Q - Toy Story Mania! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 +# R5IE4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 ForceFiltering = 0 \ No newline at end of file diff --git a/R5IP4Q.ini b/R5IP4Q.ini index 54be0ecfcc..124bc3b4bd 100644 --- a/R5IP4Q.ini +++ b/R5IP4Q.ini @@ -1,11 +1,11 @@ -# R5IP4Q - Toy Story Mania! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 +# R5IP4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 ForceFiltering = 0 \ No newline at end of file diff --git a/R5IX4Q.ini b/R5IX4Q.ini index 6d2cb8402e..fad02f063f 100644 --- a/R5IX4Q.ini +++ b/R5IX4Q.ini @@ -1,11 +1,11 @@ -# R5IX4Q - Toy Story Mania! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 +# R5IX4Q - Toy Story Mania! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 ForceFiltering = 0 \ No newline at end of file diff --git a/R5WEA4.ini b/R5WEA4.ini index fe543c2adc..53edecfba2 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -1,11 +1,11 @@ -# R5WEA4 - Silent Hill: Shattered Memories -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Flashlight glitches (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# R5WEA4 - Silent Hill: Shattered Memories +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Flashlight glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R5WJA4.ini b/R5WJA4.ini index 93a27841b5..753eb23cfe 100644 --- a/R5WJA4.ini +++ b/R5WJA4.ini @@ -1,11 +1,11 @@ -# R5WJA4 - Silent Hill: Shattered Memories -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Flashlight glitches (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# R5WJA4 - Silent Hill: Shattered Memories +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Flashlight glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/R64E01.ini b/R64E01.ini index 0e0ec46699..281224d780 100644 --- a/R64E01.ini +++ b/R64E01.ini @@ -1,6 +1,6 @@ -# R64E01 - RVL Wii Music -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R64E01 - RVL Wii Music +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R69E36.ini b/R69E36.ini index 7528ba28ea..7a5a72c0eb 100644 --- a/R69E36.ini +++ b/R69E36.ini @@ -1,7 +1,7 @@ -# R69E36 - Dirt 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R69E36 - Dirt 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R6BE78.ini b/R6BE78.ini index c325f20be6..de6ad60c62 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -1,11 +1,11 @@ -# R6BE78 - Blob07 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Some GFX Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -ForceFiltering = 0 -[Gecko] +# R6BE78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BJ78.ini b/R6BJ78.ini index 9429108767..b613f7d8f4 100644 --- a/R6BJ78.ini +++ b/R6BJ78.ini @@ -1,11 +1,11 @@ -# R6BJ78 - Blob Colorful Na Kibou -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Some GFX Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -ForceFiltering = 0 -[Gecko] +# R6BJ78 - Blob Colorful Na Kibou +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BK78.ini b/R6BK78.ini index 80fee77c68..92745785fd 100644 --- a/R6BK78.ini +++ b/R6BK78.ini @@ -1,11 +1,11 @@ -# R6BK78 - Blob07 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Some GFX Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -ForceFiltering = 0 -[Gecko] +# R6BK78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BP78.ini b/R6BP78.ini index 05e01e9e62..0c8287b4ec 100644 --- a/R6BP78.ini +++ b/R6BP78.ini @@ -1,11 +1,11 @@ -# R6BP78 - Blob07 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Some GFX Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -ForceFiltering = 0 -[Gecko] +# R6BP78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6BX78.ini b/R6BX78.ini index b74f8700c6..240f664e78 100644 --- a/R6BX78.ini +++ b/R6BX78.ini @@ -1,11 +1,11 @@ -# R6BX78 - Blob07 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Some GFX Glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -ForceFiltering = 0 -[Gecko] +# R6BX78 - Blob07 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Some GFX Glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +ForceFiltering = 0 +[Gecko] diff --git a/R6NY41.ini b/R6NY41.ini index b63a80d211..ef2e65ba2d 100644 --- a/R6NY41.ini +++ b/R6NY41.ini @@ -1,7 +1,7 @@ -# R6NY41 - Shaun White Snowboarding: World Stage -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R6NY41 - Shaun White Snowboarding: World Stage +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R6TEA4.ini b/R6TEA4.ini index 17e03479af..e984b1287b 100644 --- a/R6TEA4.ini +++ b/R6TEA4.ini @@ -1,9 +1,9 @@ -# R6TEA4 - Tornado Outbreak -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R6TEA4 - Tornado Outbreak +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/R6YEXS.ini b/R6YEXS.ini index c5df4da4a0..307fec15da 100644 --- a/R6YEXS.ini +++ b/R6YEXS.ini @@ -1,11 +1,11 @@ -# R6YEXS - Squeeballs Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# R6YEXS - Squeeballs Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R6YPH3.ini b/R6YPH3.ini index f27979a266..bd6374f8cd 100644 --- a/R6YPH3.ini +++ b/R6YPH3.ini @@ -1,11 +1,11 @@ -# R6YPH3 - Squeeballs Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# R6YPH3 - Squeeballs Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7EP8P.ini b/R7EP8P.ini index 4342593b96..3f49a4c74f 100644 --- a/R7EP8P.ini +++ b/R7EP8P.ini @@ -1,8 +1,8 @@ -# R7EP8P - Nights - Jorney of Dreams (Pal?) -[Core] Values set here will override the main dolphin settings. -EnableFPRF = True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# R7EP8P - Nights - Jorney of Dreams (Pal?) +[Core] Values set here will override the main dolphin settings. +EnableFPRF = True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/R7FEGD.ini b/R7FEGD.ini index 7d8a6b958d..0f474fb8dc 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -1,11 +1,11 @@ -# R7FEGD - FINAL FANTASY FABLES: Chocobo's Dungeon -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] +# R7FEGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R7FJGD.ini b/R7FJGD.ini index 1441f3b660..ca04636f1d 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -1,11 +1,11 @@ -# R7FJGD - FINAL FANTASY FABLES: Chocobo's Dungeon -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] +# R7FJGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R7FPGD.ini b/R7FPGD.ini index b19e6bd5d4..73b85c7c0e 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -1,11 +1,11 @@ -# R7FPGD - FINAL FANTASY FABLES: Chocobo's Dungeon -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] +# R7FPGD - FINAL FANTASY FABLES: Chocobo's Dungeon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/R7GEAF.ini b/R7GEAF.ini index 65038bf545..5f6cbcac4c 100644 --- a/R7GEAF.ini +++ b/R7GEAF.ini @@ -1,11 +1,11 @@ -# R7GEAF - DragonBall -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# R7GEAF - DragonBall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7GJAF.ini b/R7GJAF.ini index daab51a40b..b2a4d1db7b 100644 --- a/R7GJAF.ini +++ b/R7GJAF.ini @@ -1,11 +1,11 @@ -# R7GJAF - Dragon Ball Tenkaichi Daibouken -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# R7GJAF - Dragon Ball Tenkaichi Daibouken +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7GPAF.ini b/R7GPAF.ini index 65e2678c23..d8991ef372 100644 --- a/R7GPAF.ini +++ b/R7GPAF.ini @@ -1,11 +1,11 @@ -# R7GPAF - DragonBall -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# R7GPAF - DragonBall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/R7PE01.ini b/R7PE01.ini index 516e0dbc13..afe7472e6b 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -1,12 +1,12 @@ -# R7PE01 - Punch Out -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run -[OnFrame] Add memory patches to be applied every frame here. -+$Patch -0x8011E0F8:dword:0x4E800020 -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R7PE01 - Punch Out +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run +[OnFrame] Add memory patches to be applied every frame here. ++$Patch +0x8011E0F8:dword:0x4E800020 +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R7PP01.ini b/R7PP01.ini index 79771ad8aa..7cad7debc1 100644 --- a/R7PP01.ini +++ b/R7PP01.ini @@ -1,11 +1,11 @@ -# R7PP01 - Punch Out -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -+$Patch -0x8011F1CC:dword:0x4E800020 -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R7PP01 - Punch Out +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. ++$Patch +0x8011F1CC:dword:0x4E800020 +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/R8AJ01.ini b/R8AJ01.ini index c780175ae5..aed6b12654 100644 --- a/R8AJ01.ini +++ b/R8AJ01.ini @@ -1,7 +1,7 @@ -# R8AJ01 - Pokepark Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Stuck on loading screen after movie -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R8AJ01 - Pokepark Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Stuck on loading screen after movie +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R8AP01.ini b/R8AP01.ini index a78a5a1834..f1e4dfd1eb 100644 --- a/R8AP01.ini +++ b/R8AP01.ini @@ -1,10 +1,10 @@ -# R8AP01 - PokePark Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R8AP01 - PokePark Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R8DPA4.ini b/R8DPA4.ini index 4cd463ac0b..0f3f2a704c 100644 --- a/R8DPA4.ini +++ b/R8DPA4.ini @@ -1,10 +1,10 @@ -# R8DPA4 - Yugioh Sim EU -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R8DPA4 - Yugioh Sim EU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R8PE01.ini b/R8PE01.ini index 4ee9f75b6a..4ae6b89983 100644 --- a/R8PE01.ini +++ b/R8PE01.ini @@ -1,11 +1,11 @@ -# R8PP01 - SUPER PAPER MARIO -[Core] Values set here will override the main dolphin settings. -AccurateFCMP = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# R8PP01 - SUPER PAPER MARIO +[Core] Values set here will override the main dolphin settings. +AccurateFCMP = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/R8PP01.ini b/R8PP01.ini index fce708fe3a..a348557b9c 100644 --- a/R8PP01.ini +++ b/R8PP01.ini @@ -1,9 +1,9 @@ -# R8PP01 - SUPER PAPER MARIO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# R8PP01 - SUPER PAPER MARIO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/R9FP36.ini b/R9FP36.ini index 7384370158..d8bac3d6cb 100644 --- a/R9FP36.ini +++ b/R9FP36.ini @@ -1,7 +1,7 @@ -# R9FP36 - F1 2009 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# R9FP36 - F1 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RB4E08.ini b/RB4E08.ini index e020bc2380..62a5f5be9f 100644 --- a/RB4E08.ini +++ b/RB4E08.ini @@ -1,10 +1,10 @@ -# RB4E08 - resident evil 4 Wii edition (E) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RB4E08 - resident evil 4 Wii edition (E) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RB4P08.ini b/RB4P08.ini index 7839cdbc61..f97682667f 100644 --- a/RB4P08.ini +++ b/RB4P08.ini @@ -1,7 +1,7 @@ -# RB4P08 - resident evil 4 Wii edition (P) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RB4P08 - resident evil 4 Wii edition (P) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBHE08.ini b/RBHE08.ini index e8cd0c2b26..0839dc0a8f 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -1,11 +1,11 @@ -# RBHE08 - Resident Evil Archives: Resident Evil Zero -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RBHE08 - Resident Evil Archives: Resident Evil Zero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RBHJ08.ini b/RBHJ08.ini index 4a0bad3aef..52bcac9d45 100644 --- a/RBHJ08.ini +++ b/RBHJ08.ini @@ -1,11 +1,11 @@ -# RBHJ08 - Biohazard 0 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RBHJ08 - Biohazard 0 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RBHP08.ini b/RBHP08.ini index ae896ec476..876be9bb6b 100644 --- a/RBHP08.ini +++ b/RBHP08.ini @@ -1,11 +1,11 @@ -# RBHP08 - Resident Evil Archives: Resident Evil Zero -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RBHP08 - Resident Evil Archives: Resident Evil Zero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RBKE69.ini b/RBKE69.ini index ec38cbcd86..3b5dab948a 100644 --- a/RBKE69.ini +++ b/RBKE69.ini @@ -1,10 +1,10 @@ -# RBKE69 - Boom Blox -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] +# RBKE69 - Boom Blox +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RBQPUG.ini b/RBQPUG.ini index 9007a4e5e8..9ceb32f8f7 100644 --- a/RBQPUG.ini +++ b/RBQPUG.ini @@ -1,6 +1,6 @@ -# RBQPUG - Classic British Racing -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RBQPUG - Classic British Racing +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBTP8P.ini b/RBTP8P.ini index 98c933184c..24c90e817c 100644 --- a/RBTP8P.ini +++ b/RBTP8P.ini @@ -1,7 +1,7 @@ -# RBTP8P - SEGA BASS FISHING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Works Fine and with sound, but graphics glitches.Does not playable" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RBTP8P - SEGA BASS FISHING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +Issues="Works Fine and with sound, but graphics glitches.Does not playable" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBUE08.ini b/RBUE08.ini index 4eafb7b6cb..3b29484fc3 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -1,10 +1,10 @@ -# RBUE08 - Resident Evil The Umbrella Chronicles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RBUE08 - Resident Evil The Umbrella Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RBUP08.ini b/RBUP08.ini index c84a49981c..54ec963512 100644 --- a/RBUP08.ini +++ b/RBUP08.ini @@ -1,14 +1,14 @@ -# RBUP08 - Resident Evil The Umbrella Chronicles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# RBUP08 - Resident Evil The Umbrella Chronicles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RBWE01.ini b/RBWE01.ini index 4043175a3d..9f8738278e 100644 --- a/RBWE01.ini +++ b/RBWE01.ini @@ -1,11 +1,11 @@ -# RBWE01 - Battalion Wars 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 600 -ProjectionHack = 0 -[Gecko] +# RBWE01 - Battalion Wars 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 +[Gecko] diff --git a/RBWJ01.ini b/RBWJ01.ini index e24afa2486..0fd36041a5 100644 --- a/RBWJ01.ini +++ b/RBWJ01.ini @@ -1,11 +1,11 @@ -# RBWJ01 - Totsugeki Famicom Wars vs. -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 600 -ProjectionHack = 0 +# RBWJ01 - Totsugeki Famicom Wars vs. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RBWP01.ini b/RBWP01.ini index 15ba79b051..c3d653a5a0 100644 --- a/RBWP01.ini +++ b/RBWP01.ini @@ -1,11 +1,11 @@ -# RBWP01 - Battalion Wars 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 600 -ProjectionHack = 0 +# RBWP01 - Battalion Wars 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 600 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RBXJ8P.ini b/RBXJ8P.ini index d5b39bbcbf..e7bd98cf28 100644 --- a/RBXJ8P.ini +++ b/RBXJ8P.ini @@ -1,6 +1,6 @@ -# RBXJ8P - BLEACH VERSUS CRUSADE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RBXJ8P - BLEACH VERSUS CRUSADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RBZXUG.ini b/RBZXUG.ini index 3895ec8822..c0f32bcc1f 100644 --- a/RBZXUG.ini +++ b/RBZXUG.ini @@ -1,6 +1,6 @@ -# RBZXUG - Billy the Wizard -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RBZXUG - Billy the Wizard +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RCJE8P.ini b/RCJE8P.ini index d8dddfadc2..a6ae2eb2cc 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -1,19 +1,19 @@ -# RCJE8P - The Conduit -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Speedhacks] -# Speedhacks by JumperTwo @ http://forums.ngemu.com/dolphin-discussion/123921-conduit-wii-2.html#post1706452 -0x80199d08=700 -0x8038b814=700 -0x80144be0=700 -0x80117934=700 -[Video] -# Bink videos have issues with the Force Filtering setting -ForceFiltering = 0 -ProjectionHack = 0 -[Gecko] +# RCJE8P - The Conduit +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Speedhacks] +# Speedhacks by JumperTwo @ http://forums.ngemu.com/dolphin-discussion/123921-conduit-wii-2.html#post1706452 +0x80199d08=700 +0x8038b814=700 +0x80144be0=700 +0x80117934=700 +[Video] +# Bink videos have issues with the Force Filtering setting +ForceFiltering = 0 +ProjectionHack = 0 +[Gecko] diff --git a/RCJP8P.ini b/RCJP8P.ini index da2eac16be..34da911ae6 100644 --- a/RCJP8P.ini +++ b/RCJP8P.ini @@ -1,10 +1,10 @@ -# RCJP8P - The Conduit -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = random crashes -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RCJP8P - The Conduit +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = random crashes +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 ForceFiltering = 0 \ No newline at end of file diff --git a/RCKPGN.ini b/RCKPGN.ini index 616b0252bd..e30a797dc7 100644 --- a/RCKPGN.ini +++ b/RCKPGN.ini @@ -1,7 +1,7 @@ -# RCKPGN - Alan Hansen's Sports Challenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RCKPGN - Alan Hansen's Sports Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RCPE18.ini b/RCPE18.ini index fbddc81ed3..028caa22cd 100644 --- a/RCPE18.ini +++ b/RCPE18.ini @@ -1,8 +1,8 @@ -# RCPE18 - KORORINPA -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs TLBHack On -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RCPE18 - KORORINPA +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs TLBHack On +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RD2E41.ini b/RD2E41.ini index 1013f7f2e3..4d990c1eed 100644 --- a/RD2E41.ini +++ b/RD2E41.ini @@ -1,10 +1,10 @@ -# RD2E41 - Red Steel 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RD2E41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RDBPAF.ini b/RDBPAF.ini index c197d20516..8558d103af 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -1,11 +1,11 @@ -# RDBPAF - Dragon Ball Z Budokai Tenkaichi 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RDBPAF - Dragon Ball Z Budokai Tenkaichi 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RDFP41.ini b/RDFP41.ini index 477fcc37a2..e0ae04dbfa 100644 --- a/RDFP41.ini +++ b/RDFP41.ini @@ -1,7 +1,7 @@ -# RDFP41 - Shaun White Snowboarding: Road Trip -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="It's Playable. But few problems in graphics and control.Full Sound" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDFP41 - Shaun White Snowboarding: Road Trip +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="It's Playable. But few problems in graphics and control.Full Sound" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDGPA4.ini b/RDGPA4.ini index 8ded3e34a7..b437b49199 100644 --- a/RDGPA4.ini +++ b/RDGPA4.ini @@ -1,9 +1,9 @@ -# RDGPA4 - Castlevania Judgment -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBCopyEnable = 1 +# RDGPA4 - Castlevania Judgment +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBCopyEnable = 1 diff --git a/RDHP78.ini b/RDHP78.ini index 0ace11f0b7..3daa205320 100644 --- a/RDHP78.ini +++ b/RDHP78.ini @@ -1,8 +1,8 @@ -# RDHP78 - Destroy All Humans: Big Willy Unleashed -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDHP78 - Destroy All Humans: Big Willy Unleashed +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDIE41.ini b/RDIE41.ini index 4603a8ccf4..d8395a9fc3 100644 --- a/RDIE41.ini +++ b/RDIE41.ini @@ -1,9 +1,9 @@ -# RDIE41 - THE DOG ISLAND -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RDIE41 - THE DOG ISLAND +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RDKE01.ini b/RDKE01.ini index dbdc7579db..4abd6c6084 100644 --- a/RDKE01.ini +++ b/RDKE01.ini @@ -1,7 +1,7 @@ -# RDKE01 - Donkey Kong: Barrel Blast -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Bad sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDKE01 - Donkey Kong: Barrel Blast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Bad sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDQEGD.ini b/RDQEGD.ini index 8363314aba..a512794f23 100644 --- a/RDQEGD.ini +++ b/RDQEGD.ini @@ -1,10 +1,10 @@ -# RDQEGD - DRAGON QUEST SWORDS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RDQEGD - DRAGON QUEST SWORDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RDSE70.ini b/RDSE70.ini index 2d3497bef9..03f3a6632d 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -1,11 +1,11 @@ -# RDSE70 - Dragon Ball Z Budokai Tenkaichi 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RDSE70 - Dragon Ball Z Budokai Tenkaichi 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RDSJAF.ini b/RDSJAF.ini index 1479a8bf48..9de2fe39a0 100644 --- a/RDSJAF.ini +++ b/RDSJAF.ini @@ -1,11 +1,11 @@ -# RDSJAF - Dragon Ball Z Sparking METEOR -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RDSJAF - Dragon Ball Z Sparking METEOR +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RDSPAF.ini b/RDSPAF.ini index fb50816e66..5c65038bce 100644 --- a/RDSPAF.ini +++ b/RDSPAF.ini @@ -1,11 +1,11 @@ -# RDSPAF - Dragon Ball Z Budokai Tenkaichi 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RDSPAF - Dragon Ball Z Budokai Tenkaichi 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RDVE41.ini b/RDVE41.ini index 4b974618ec..a0cd3e097c 100644 --- a/RDVE41.ini +++ b/RDVE41.ini @@ -1,7 +1,7 @@ -# RDVE41 - Driver Parallel Lines -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = May be slow. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDVE41 - Driver Parallel Lines +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = May be slow. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDXP18.ini b/RDXP18.ini index c8083c0fef..ab396d8fd1 100644 --- a/RDXP18.ini +++ b/RDXP18.ini @@ -1,6 +1,6 @@ -# RDXP18 - SPORTS ISLAND -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDXP18 - SPORTS ISLAND +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RDZP01.ini b/RDZP01.ini index fda45f3bd3..9264d99b38 100644 --- a/RDZP01.ini +++ b/RDZP01.ini @@ -1,7 +1,7 @@ -# RDZP01 - Disaster -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RDZP01 - Disaster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RE4E08.ini b/RE4E08.ini index 15178d63ab..14d283f86a 100644 --- a/RE4E08.ini +++ b/RE4E08.ini @@ -1,7 +1,7 @@ -# RE4E08 - Resident Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RE4E08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/REDE41.ini b/REDE41.ini index a38182ef8c..ca72301284 100644 --- a/REDE41.ini +++ b/REDE41.ini @@ -1,6 +1,6 @@ -# REDE41 - RedSteel NTSC -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# REDE41 - RedSteel NTSC +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/REDP41.ini b/REDP41.ini index 7c9357b2aa..b1b18e205e 100644 --- a/REDP41.ini +++ b/REDP41.ini @@ -1,6 +1,6 @@ -# REDP41 - RedSteel PAL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# REDP41 - RedSteel PAL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RELJAB.ini b/RELJAB.ini index 64533ca3ba..a7f8a8d674 100644 --- a/RELJAB.ini +++ b/RELJAB.ini @@ -1,10 +1,10 @@ -# RELJAB - SegaBoot -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -+$DI Seed Blanker -0x80000000:dword:0x00000000 -0x80000004:dword:0x00000000 -0x80000008:dword:0x00000000 -[ActionReplay] Add action replay cheats here. +# RELJAB - SegaBoot +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$DI Seed Blanker +0x80000000:dword:0x00000000 +0x80000004:dword:0x00000000 +0x80000008:dword:0x00000000 +[ActionReplay] Add action replay cheats here. diff --git a/RELS01.ini b/RELS01.ini index 8bcbb7ea0e..01f0f24453 100644 --- a/RELS01.ini +++ b/RELS01.ini @@ -1,16 +1,16 @@ -# RELS01 - The Legend of Zelda: Collector's Edition(Majora's Mask) -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Boots then hangs, stuck on nop opcode?" -EmulationIssues = -[OnFrame] -+$loophack_ZOOT -0x80683804:word:0x60000000 -$loophack_ZMM -0x8068C324:word:0x60000000 -[ActionReplay] -[Video] -ProjectionHack = 0 +# RELS01 - The Legend of Zelda: Collector's Edition(Majora's Mask) +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Boots then hangs, stuck on nop opcode?" +EmulationIssues = +[OnFrame] ++$loophack_ZOOT +0x80683804:word:0x60000000 +$loophack_ZMM +0x8068C324:word:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/RENE8P.ini b/RENE8P.ini index 3a18ba6186..0e264534d1 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -1,14 +1,14 @@ -# RENE8P - Sonic and the Black Knight -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# RENE8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RENP8P.ini b/RENP8P.ini index ae8e77c7dc..8dd0167349 100644 --- a/RENP8P.ini +++ b/RENP8P.ini @@ -1,14 +1,14 @@ -# RENP8P - Sonic and the Black Knight -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Very Darkness ingame -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# RENP8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Very Darkness ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/REXP01.ini b/REXP01.ini index 35312da6b1..77cc010970 100644 --- a/REXP01.ini +++ b/REXP01.ini @@ -1,6 +1,6 @@ -# REXP01 - Excite Truck -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# REXP01 - Excite Truck +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RF4P6M.ini b/RF4P6M.ini index 77d28107c7..dfebf5bc65 100644 --- a/RF4P6M.ini +++ b/RF4P6M.ini @@ -1,6 +1,6 @@ -# RF4P6M - Super Fruitfall -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RF4P6M - Super Fruitfall +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RF7J08.ini b/RF7J08.ini index c47da815f2..e6de368eed 100644 --- a/RF7J08.ini +++ b/RF7J08.ini @@ -1,9 +1,9 @@ -# RF7J08 - TATSUNOKO VS. CAPCOM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RF7J08 - TATSUNOKO VS. CAPCOM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RFBP01.ini b/RFBP01.ini index 5a890b8fca..c77844fef6 100644 --- a/RFBP01.ini +++ b/RFBP01.ini @@ -1,7 +1,7 @@ -# RFBP01 - ENDLESS OCEAN -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RFBP01 - ENDLESS OCEAN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RFCEGD.ini b/RFCEGD.ini index 91e01fed0c..8ba19f3d93 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -1,11 +1,11 @@ -# RFCEGD - FFCC THE CRYSTAL BEARERS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RFCEGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RFCJGD.ini b/RFCJGD.ini index 3e617a927d..25c47a42f9 100644 --- a/RFCJGD.ini +++ b/RFCJGD.ini @@ -1,11 +1,11 @@ -# RFCJGD - FFCC THE CRYSTAL BEARERS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# RFCJGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RFCPGD.ini b/RFCPGD.ini index 364b882827..c1dd0b1767 100644 --- a/RFCPGD.ini +++ b/RFCPGD.ini @@ -1,10 +1,10 @@ -# RFCPGD - FFCC THE CRYSTAL BEARERS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -[Gecko] +# RFCPGD - FFCC THE CRYSTAL BEARERS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +[Gecko] diff --git a/RFEE01.ini b/RFEE01.ini index 2d8d699efe..2dfcf30a2e 100644 --- a/RFEE01.ini +++ b/RFEE01.ini @@ -1,12 +1,12 @@ -# RFEE01 - FIRE EMBLEM 10 USA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Wii] -ProgressiveScan = 0 -[Video] -ProjectionHack = 0 -[Gecko] +# RFEE01 - FIRE EMBLEM 10 USA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RFEJ01.ini b/RFEJ01.ini index 20dfbf7a22..5d21978b37 100644 --- a/RFEJ01.ini +++ b/RFEJ01.ini @@ -1,12 +1,12 @@ -# RFEJ01 - Fire Emblem Akatsuki No Megami -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Wii] -ProgressiveScan = 0 -[Video] -ProjectionHack = 0 -[Gecko] +# RFEJ01 - Fire Emblem Akatsuki No Megami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RFEP01.ini b/RFEP01.ini index 80c293ff08..165a4cebe8 100644 --- a/RFEP01.ini +++ b/RFEP01.ini @@ -1,14 +1,14 @@ -# RFEP01 - FIRE EMBLEM 10 EUR -[Core] Values set here will override the main dolphin settings. -[Speedhacks] -0x80006e00=800 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Wii] -ProgressiveScan = 0 -[Video] -ProjectionHack = 0 -[Gecko] +# RFEP01 - FIRE EMBLEM 10 EUR +[Core] Values set here will override the main dolphin settings. +[Speedhacks] +0x80006e00=800 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable gamecube controller or wiimote to not have conflicts(r6651) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Wii] +ProgressiveScan = 0 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RFFEGD.ini b/RFFEGD.ini index 832d37d517..6d9f300efb 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -1,11 +1,11 @@ -# RFFEGD - FFCC EOT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use efb scale x1 for the black lines to disappear -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RFFEGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RFFJGD.ini b/RFFJGD.ini index 5d21155113..cc5ecab687 100644 --- a/RFFJGD.ini +++ b/RFFJGD.ini @@ -1,11 +1,11 @@ -# RFFJGD - FFCC EOT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use efb scale x1 for the black lines to disappear -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RFFJGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RFFPGD.ini b/RFFPGD.ini index 57bb606c92..9d18796714 100644 --- a/RFFPGD.ini +++ b/RFFPGD.ini @@ -1,11 +1,11 @@ -# RFFPGD - FFCC EOT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use efb scale x1 for the black lines to disappear -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RFFPGD - FFCC EOT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use efb scale x1 for the black lines to disappear +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RFQP69.ini b/RFQP69.ini index 68ecf37917..e06e0a3e1d 100644 --- a/RFQP69.ini +++ b/RFQP69.ini @@ -1,10 +1,10 @@ -# RFQP69 - FaceBreaker K.O. Party™ -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -Hack = 3 +# RFQP69 - FaceBreaker K.O. Party™ +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +Hack = 3 diff --git a/RG5PWR.ini b/RG5PWR.ini index 0e6ffbf866..08047c8891 100644 --- a/RG5PWR.ini +++ b/RG5PWR.ini @@ -1,7 +1,7 @@ -# RG5PWR - Guinness World Records: The Video Game -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -Issues="Need Projection before 945 - be activated" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RG5PWR - Guinness World Records: The Video Game +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +Issues="Need Projection before 945 - be activated" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RGAE8P.ini b/RGAE8P.ini index d59351991d..7615c0d3bd 100644 --- a/RGAE8P.ini +++ b/RGAE8P.ini @@ -1,7 +1,7 @@ -# RGAE8P - Planet 51 Pyro -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RGAE8P - Planet 51 Pyro +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RGLE7D.ini b/RGLE7D.ini index e98a1d8a1f..07b9f94e3d 100644 --- a/RGLE7D.ini +++ b/RGLE7D.ini @@ -1,10 +1,10 @@ -# RGLE7D - gwgalaxieswii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RGLE7D - gwgalaxieswii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RGQE70.ini b/RGQE70.ini index 06791a1854..b45b1ca6e8 100644 --- a/RGQE70.ini +++ b/RGQE70.ini @@ -1,13 +1,13 @@ -# RGQE70 - Ghostbusters -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -+$crashfix -0x8006935C:dword:0x60000000 -[ActionReplay] Add action replay cheats here. -[Video] -# Bink videos have issues with the Force Filtering setting -ForceFiltering = 0 -ProjectionHack = 0 +# RGQE70 - Ghostbusters +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. ++$crashfix +0x8006935C:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +[Video] +# Bink videos have issues with the Force Filtering setting +ForceFiltering = 0 +ProjectionHack = 0 diff --git a/RGVP52.ini b/RGVP52.ini index 28128804d8..1e8cc80ea5 100644 --- a/RGVP52.ini +++ b/RGVP52.ini @@ -1,9 +1,9 @@ -# RGVP52 - Guitar Hero: Aerosmith -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RGVP52 - Guitar Hero: Aerosmith +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RH2P41.ini b/RH2P41.ini index 30b489a1fb..633bdf56ab 100644 --- a/RH2P41.ini +++ b/RH2P41.ini @@ -1,7 +1,7 @@ -# RH2P41 - Hell's Kicthen -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RH2P41 - Hell's Kicthen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RH8P4F.ini b/RH8P4F.ini index e73756e70b..f8247434b5 100644 --- a/RH8P4F.ini +++ b/RH8P4F.ini @@ -1,9 +1,9 @@ -# RH8P4F - Tomb Raider Eight -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RH8P4F - Tomb Raider Eight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RHAE01.ini b/RHAE01.ini index fd609641b0..0829318f0a 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -1,15 +1,15 @@ -# RHAE01 - Wii Play -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = (r6633) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RHAE01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = (r6633) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAJ01.ini b/RHAJ01.ini index 859bf33d91..7398a47f06 100644 --- a/RHAJ01.ini +++ b/RHAJ01.ini @@ -1,15 +1,15 @@ -# RHAJ01 - Hajimete No Wii -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = (r6633) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RHAJ01 - Hajimete No Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = (r6633) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAK01.ini b/RHAK01.ini index 3b4298dcc0..b5966cb695 100644 --- a/RHAK01.ini +++ b/RHAK01.ini @@ -1,15 +1,15 @@ -# RHAK01 - Wii Play -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = (r6633) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RHAK01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = (r6633) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAP01.ini b/RHAP01.ini index 9cfbc1d0c4..501c4a5a7d 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -1,15 +1,15 @@ -# RHAP01 - PARTY PACK for REVOLUTION -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = (r6633) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RHAP01 - PARTY PACK for REVOLUTION +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = (r6633) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHAW01.ini b/RHAW01.ini index e8da3d865b..8960b10534 100644 --- a/RHAW01.ini +++ b/RHAW01.ini @@ -1,15 +1,15 @@ -# RHAW01 - Wii Play -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = (r6633) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DlistCachingEnable = 0 -[Gecko] +# RHAW01 - Wii Play +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = (r6633) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/RHOE8P.ini b/RHOE8P.ini index 8236541c46..6539717921 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -1,32 +1,32 @@ -# RHOE8P - House Of The Dead: OVERKILL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx11 plugin (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] -$Infinte Bomb Usage after Getting 1 [g6flavor] -04159D1C 60000000 -$If Score Increase, MAX [ZiT] -C2142134 00000002 -3CA03B9B 38A5C9FF -90A60178 00000000 -$Infinite LIFE [ZiT] -04130ED4 60000000 -$Infinite Bullet [ZiT] -04159FAC 907D0720 -$CASH MAX [ZiT] -C214B118 00000002 -3CA03B9B 38A5C9FF -90A300D8 00000000 -$CASH MAX [ZiT] -C214B110 00000002 -3CA03B9B 38A5C9FF -90A300DC 00000000 -$If Score Increase, MAX [ZiT] -C2152674 00000002 -3CA03B9B 38A5C9FF -90B60178 00000000 +# RHOE8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx11 plugin (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] +$Infinte Bomb Usage after Getting 1 [g6flavor] +04159D1C 60000000 +$If Score Increase, MAX [ZiT] +C2142134 00000002 +3CA03B9B 38A5C9FF +90A60178 00000000 +$Infinite LIFE [ZiT] +04130ED4 60000000 +$Infinite Bullet [ZiT] +04159FAC 907D0720 +$CASH MAX [ZiT] +C214B118 00000002 +3CA03B9B 38A5C9FF +90A300D8 00000000 +$CASH MAX [ZiT] +C214B110 00000002 +3CA03B9B 38A5C9FF +90A300DC 00000000 +$If Score Increase, MAX [ZiT] +C2152674 00000002 +3CA03B9B 38A5C9FF +90B60178 00000000 diff --git a/RHOJ8P.ini b/RHOJ8P.ini index e026339ea0..1710b59cd5 100644 --- a/RHOJ8P.ini +++ b/RHOJ8P.ini @@ -1,11 +1,11 @@ -# RHOJ8P - House Of The Dead: OVERKILL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx11 plugin (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] - +# RHOJ8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx11 plugin (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] + diff --git a/RHOP8P.ini b/RHOP8P.ini index 46b254f00e..f5a3a14229 100644 --- a/RHOP8P.ini +++ b/RHOP8P.ini @@ -1,10 +1,10 @@ -# RHOP8P - House Of The Dead: OVERKILL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx11 plugin (r6945) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RHOP8P - House Of The Dead: OVERKILL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx11 plugin (r6945) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RHTP54.ini b/RHTP54.ini index 845d851eea..9a3cf8bb01 100644 --- a/RHTP54.ini +++ b/RHTP54.ini @@ -1,9 +1,9 @@ -# RHTP54 - Manhunt 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RHTP54 - Manhunt 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RHUP7J.ini b/RHUP7J.ini index b4bee1d617..1caff9e75e 100644 --- a/RHUP7J.ini +++ b/RHUP7J.ini @@ -1,7 +1,7 @@ -# RHUP7J - Skate City Heroes -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RHUP7J - Skate City Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RIBPKM.ini b/RIBPKM.ini index c6e658fdcd..6f98cbb249 100644 --- a/RIBPKM.ini +++ b/RIBPKM.ini @@ -1,6 +1,6 @@ -# RIBPKM - Igor:The Game -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RIBPKM - Igor:The Game +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RIHP8P.ini b/RIHP8P.ini index a307141cf5..d1b52f2639 100644 --- a/RIHP8P.ini +++ b/RIHP8P.ini @@ -1,7 +1,7 @@ -# RIHP8P - TheIncredibleHulk -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RIHP8P - TheIncredibleHulk +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RIJE69.ini b/RIJE69.ini index e090f80a94..363171deaf 100644 --- a/RIJE69.ini +++ b/RIJE69.ini @@ -1,9 +1,9 @@ -# RIJE69 - GIJoe -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RIJE69 - GIJoe +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RINE08.ini b/RINE08.ini index db23732ee3..318ce8d41a 100644 --- a/RINE08.ini +++ b/RINE08.ini @@ -1,7 +1,7 @@ -# RINE08 - DEADRISING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RINE08 - DEADRISING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RINP08.ini b/RINP08.ini index ef8d2ed2c6..a1c1494f06 100644 --- a/RINP08.ini +++ b/RINP08.ini @@ -1,9 +1,9 @@ -# RINP08 - DEADRISING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Can't load saves -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RINP08 - DEADRISING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Can't load saves +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RIPEAF.ini b/RIPEAF.ini index 6b5ceb304e..737f50b307 100644 --- a/RIPEAF.ini +++ b/RIPEAF.ini @@ -1,11 +1,11 @@ -# RIPEAF - ONEPIECE UNLIMITED ADVENTURE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RIPEAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIPJAF.ini b/RIPJAF.ini index bf89b917a6..53d3ac3e93 100644 --- a/RIPJAF.ini +++ b/RIPJAF.ini @@ -1,11 +1,11 @@ -# RIPJAF - ONEPIECE UNLIMITED ADVENTURE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RIPJAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIPPAF.ini b/RIPPAF.ini index 02d1fee0b9..0b5bfd430e 100644 --- a/RIPPAF.ini +++ b/RIPPAF.ini @@ -1,11 +1,11 @@ -# RIPPAF - ONEPIECE UNLIMITED ADVENTURE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RIPPAF - ONEPIECE UNLIMITED ADVENTURE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RIUJAF.ini b/RIUJAF.ini index ca9dee20e3..7528db3d0d 100644 --- a/RIUJAF.ini +++ b/RIUJAF.ini @@ -1,11 +1,11 @@ -# RIUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RIUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RIUPAF.ini b/RIUPAF.ini index 9f93a7575e..2ab92a68eb 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -1,11 +1,11 @@ -# RIUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RIUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RIVEXJ.ini b/RIVEXJ.ini index 513726eef7..fce26f46da 100644 --- a/RIVEXJ.ini +++ b/RIVEXJ.ini @@ -1,10 +1,10 @@ -# RIVEXJ - Kiwi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RIVEXJ - Kiwi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RJ3P7J.ini b/RJ3P7J.ini index e98a26295f..8e010fe26f 100644 --- a/RJ3P7J.ini +++ b/RJ3P7J.ini @@ -1,6 +1,6 @@ -# RJ3P7J - Jeep Thrills -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RJ3P7J - Jeep Thrills +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJAP52.ini b/RJAP52.ini index 095cf7c4af..d57bc2f204 100644 --- a/RJAP52.ini +++ b/RJAP52.ini @@ -1,7 +1,7 @@ -# RJAP52 - cod5wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RJAP52 - cod5wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJCP52.ini b/RJCP52.ini index 110fa501f8..7538cc3c95 100644 --- a/RJCP52.ini +++ b/RJCP52.ini @@ -1,7 +1,7 @@ -# RJCP52 - World Championship Offroad Racing (Baja 1000) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Darkening sometimes, but playable.Buggy and maybe Slowly on not faster machines" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RJCP52 - World Championship Offroad Racing (Baja 1000) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Darkening sometimes, but playable.Buggy and maybe Slowly on not faster machines" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RJSXUG.ini b/RJSXUG.ini index 1462e1de9c..f99fd73c80 100644 --- a/RJSXUG.ini +++ b/RJSXUG.ini @@ -1,6 +1,6 @@ -# RJSXUG - Kawasaki Jet Ski -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RJSXUG - Kawasaki Jet Ski +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RK2EEB.ini b/RK2EEB.ini index c5f6f91420..c01710d7c0 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -1,11 +1,11 @@ -# RK2EEB - TRAUMA CENTER NEW BLOOD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RK2EEB - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RK2JEB.ini b/RK2JEB.ini index e027dedc5c..1580d59032 100644 --- a/RK2JEB.ini +++ b/RK2JEB.ini @@ -1,11 +1,11 @@ -# RK2JEB - TRAUMA CENTER NEW BLOOD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RK2JEB - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RK2P01.ini b/RK2P01.ini index 46f4aaec6b..659c159ad8 100644 --- a/RK2P01.ini +++ b/RK2P01.ini @@ -1,11 +1,11 @@ -# RK2P01 - TRAUMA CENTER NEW BLOOD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RK2P01 - TRAUMA CENTER NEW BLOOD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RK5E01.ini b/RK5E01.ini index 9180201320..2ca7867b65 100644 --- a/RK5E01.ini +++ b/RK5E01.ini @@ -1,11 +1,11 @@ -# RK5E01 - fluff -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -FIFOWatermarkTightness = 250 -ProjectionHack = 0 -[Gecko] +# RK5E01 - fluff +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +FIFOWatermarkTightness = 250 +ProjectionHack = 0 +[Gecko] diff --git a/RKDEEB.ini b/RKDEEB.ini index dbd8b48aa1..68cccdc4b6 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -1,11 +1,11 @@ -# RKDEEB - Trauma Center SO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RKDEEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RKDJEB.ini b/RKDJEB.ini index 0170f61aa6..26685d4653 100644 --- a/RKDJEB.ini +++ b/RKDJEB.ini @@ -1,11 +1,11 @@ -# RKDJEB - Trauma Center SO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RKDJEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RKDP01.ini b/RKDP01.ini index 06aaf4125b..4055c575bd 100644 --- a/RKDP01.ini +++ b/RKDP01.ini @@ -1,9 +1,9 @@ -# RKDP01 - Caduceus Z -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 +# RKDP01 - Caduceus Z +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 diff --git a/RKDPEB.ini b/RKDPEB.ini index 2d1db13b6c..672b812a0f 100644 --- a/RKDPEB.ini +++ b/RKDPEB.ini @@ -1,11 +1,11 @@ -# RKDPEB - Trauma Center SO -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RKDPEB - Trauma Center SO +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RKIPUG.ini b/RKIPUG.ini index 6c94ae26f7..3e6dc1c1ba 100644 --- a/RKIPUG.ini +++ b/RKIPUG.ini @@ -1,6 +1,6 @@ -# RKIPUG - Kidz Sports Icehockey -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RKIPUG - Kidz Sports Icehockey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RKMP5D.ini b/RKMP5D.ini index dbcd7f01d2..d23fbc59f0 100644 --- a/RKMP5D.ini +++ b/RKMP5D.ini @@ -1,10 +1,10 @@ -# RKMP5D - Armageddon -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RKMP5D - Armageddon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RKSPUG.ini b/RKSPUG.ini index e2d17bf98c..a053c93cf3 100644 --- a/RKSPUG.ini +++ b/RKSPUG.ini @@ -1,6 +1,6 @@ -# RKSPUG - Kidz Sports Basketball -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RKSPUG - Kidz Sports Basketball +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RLEEFS.ini b/RLEEFS.ini index 24461dad83..9e79e7f375 100644 --- a/RLEEFS.ini +++ b/RLEEFS.ini @@ -1,7 +1,7 @@ -# RLEEFS - Ten Pin Alley 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues="Needs Projection Before to 945 to see graphics.Slow but Fully playable!" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RLEEFS - Ten Pin Alley 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues="Needs Projection Before to 945 to see graphics.Slow but Fully playable!" +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RLJPKM.ini b/RLJPKM.ini index a1d8b6beac..97d971c284 100644 --- a/RLJPKM.ini +++ b/RLJPKM.ini @@ -1,9 +1,9 @@ -# RLJPKM - Line Rider Freestyle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# RLJPKM - Line Rider Freestyle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] ProjectionHack = 0 \ No newline at end of file diff --git a/RLXEMJ.ini b/RLXEMJ.ini index 73fa75fc1f..363a45abfc 100644 --- a/RLXEMJ.ini +++ b/RLXEMJ.ini @@ -1,7 +1,7 @@ -# RLXEMJ - LUXOR: Pharaoh's Challenge -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RLXEMJ - LUXOR: Pharaoh's Challenge +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RM2E69.ini b/RM2E69.ini index c058115204..e09ad1a646 100644 --- a/RM2E69.ini +++ b/RM2E69.ini @@ -1,7 +1,7 @@ -# RM2E69 - Medal of Honor Heroes™ 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Freeze on wiimote screen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RM2E69 - Medal of Honor Heroes™ 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Freeze on wiimote screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RM3E01.ini b/RM3E01.ini index 99c00d19f1..ec385f579f 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -1,14 +1,14 @@ -# RM3E01 - Metroid Prime 3: Corruption -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -EFBToTextureEnable = 0 -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RM3E01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +EFBToTextureEnable = 0 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RM3J01.ini b/RM3J01.ini index 80a6f01586..de9e0b57ef 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -1,14 +1,14 @@ -# RM3J01 - Metroid Prime 3: Corruption -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -EFBToTextureEnable = 0 -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RM3J01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +EFBToTextureEnable = 0 +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RM3P01.ini b/RM3P01.ini index 0cc429f674..e4e216a7ea 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -1,15 +1,15 @@ -# RM3P01 - Metroid Prime 3: Corruption -[Core] -#Values set here will override the main dolphin settings. -[Speedhacks] -0x804e8b20=600 -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = minor coloring problems -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 +# RM3P01 - Metroid Prime 3: Corruption +[Core] +#Values set here will override the main dolphin settings. +[Speedhacks] +0x804e8b20=600 +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = minor coloring problems +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 SafeTextureCache = 1 \ No newline at end of file diff --git a/RM8E01.ini b/RM8E01.ini index b29ca2172b..6b692cca95 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -1,17 +1,17 @@ -# RM8E01 - Mario Party 8 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -Issues= -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ForceFiltering = 0 -DlistCachingEnable = 0 -ProjectionHack = 0 -[Gecko] +# RM8E01 - Mario Party 8 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +Issues= +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ForceFiltering = 0 +DlistCachingEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/RM8P01.ini b/RM8P01.ini index 0d22515982..89aabe6757 100644 --- a/RM8P01.ini +++ b/RM8P01.ini @@ -1,7 +1,7 @@ -# RM8P01 - Mario Party 8 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RM8P01 - Mario Party 8 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMAE01.ini b/RMAE01.ini index 44eb9d55d9..96701f4aa5 100644 --- a/RMAE01.ini +++ b/RMAE01.ini @@ -1,10 +1,10 @@ -# RMAE01 - MarioTennisGC(Wii Version) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Starts in tournament mode -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RMAE01 - MarioTennisGC(Wii Version) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Starts in tournament mode +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMAP01.ini b/RMAP01.ini index dff2e78489..52caa314ab 100644 --- a/RMAP01.ini +++ b/RMAP01.ini @@ -1,7 +1,7 @@ -# RMAP01 - MarioTennisGC(Wii Version) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Starts in tournament mode -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RMAP01 - MarioTennisGC(Wii Version) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Starts in tournament mode +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMCE01.ini b/RMCE01.ini index 21f653f8fc..9b51ec29df 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -1,15 +1,15 @@ -# RMCE01 - Mario Kart Wii -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DisableFog = 1 -[Gecko] +# RMCE01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DisableFog = 1 +[Gecko] diff --git a/RMCJ01.ini b/RMCJ01.ini index 30c7c5c946..81c0f34bdb 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -1,15 +1,15 @@ -# RMCJ01 - Mario Kart Wii -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DisableFog = 1 +# RMCJ01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DisableFog = 1 [Gecko] \ No newline at end of file diff --git a/RMCK01.ini b/RMCK01.ini index ed85c74712..5ed05b4407 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -1,15 +1,15 @@ -# RMCK01 - Mario Kart Wii -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DisableFog = 1 +# RMCK01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DisableFog = 1 [Gecko] \ No newline at end of file diff --git a/RMCP01.ini b/RMCP01.ini index f86b0ce2de..b34ba5d0a7 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -1,15 +1,15 @@ -# RMCP01 - Mario Kart Wii -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -DisableFog = 1 +# RMCP01 - Mario Kart Wii +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +DisableFog = 1 [Gecko] \ No newline at end of file diff --git a/RMGE01.ini b/RMGE01.ini index 1982c66652..f55a8506a5 100644 --- a/RMGE01.ini +++ b/RMGE01.ini @@ -1,11 +1,11 @@ -# RMGE01 - SUPER MARIO GALAXY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# RMGE01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/RMGJ01.ini b/RMGJ01.ini index 538ed48c55..0d2a60651f 100644 --- a/RMGJ01.ini +++ b/RMGJ01.ini @@ -1,11 +1,11 @@ -# RMGJ01 - SUPER MARIO GALAXY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# RMGJ01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/RMGK01.ini b/RMGK01.ini index c7b73a6094..08c772c381 100644 --- a/RMGK01.ini +++ b/RMGK01.ini @@ -1,11 +1,11 @@ -# RMGK01 - SUPER MARIO GALAXY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# RMGK01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/RMGP01.ini b/RMGP01.ini index cbf1172a63..530b54a4da 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -1,11 +1,11 @@ -# RMGP01 - SUPER MARIO GALAXY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# RMGP01 - SUPER MARIO GALAXY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE plugin fixes sound issues(r6722). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/RMHE08.ini b/RMHE08.ini index 4d87e200a7..ca39f25efa 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -1,16 +1,16 @@ -# RMHE08 - Monster Hunter Tri -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -+$Bloom OFF -0x04056FF4:dword:0xC022FFE4 -0x0479DA84:dword:0x3F800000 -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 -[Gecko] +# RMHE08 - Monster Hunter Tri +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. ++$Bloom OFF +0x04056FF4:dword:0xC022FFE4 +0x0479DA84:dword:0x3F800000 +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/RMHJ08.ini b/RMHJ08.ini index b4fda61327..3177df3f47 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -1,16 +1,16 @@ -# RMHJ08 - MONSTER HUNTER 3 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -0x805DD6D4:dword:0x60000000 -0x805DD6D8:dword:0x60000000 -0x805DD6DC:dword:0x60000000 -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 -[Gecko] +# RMHJ08 - MONSTER HUNTER 3 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +0x805DD6D4:dword:0x60000000 +0x805DD6D8:dword:0x60000000 +0x805DD6DC:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/RMHP08.ini b/RMHP08.ini index ebdaabd0fd..7de969de3b 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -1,13 +1,13 @@ -# RMHP08 - Monster Hunter Tri -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 -[Gecko] +# RMHP08 - Monster Hunter Tri +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Use Directx9 plugin. Disable(enable cpu access) in the graphics plugin for playable speed(r6676). +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +EFBAccessEnable = 0 +[Gecko] diff --git a/RMKE01.ini b/RMKE01.ini index 21d0805bbd..36ffba522d 100644 --- a/RMKE01.ini +++ b/RMKE01.ini @@ -1,10 +1,10 @@ -# RMKE01 - MARIO SPORTS MIX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RMKE01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMKJ01.ini b/RMKJ01.ini index 03180774f2..e093161972 100644 --- a/RMKJ01.ini +++ b/RMKJ01.ini @@ -1,10 +1,10 @@ -# RMKJ01 - MARIO SPORTS MIX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RMKJ01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMKP01.ini b/RMKP01.ini index 8770101696..3f8f54d109 100644 --- a/RMKP01.ini +++ b/RMKP01.ini @@ -1,10 +1,10 @@ -# RMKP01 - MARIO SPORTS MIX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RMKP01 - MARIO SPORTS MIX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RMLEH4.ini b/RMLEH4.ini index 23fd8fbcab..e1444f1498 100644 --- a/RMLEH4.ini +++ b/RMLEH4.ini @@ -1,7 +1,7 @@ -# RMLEH4 - METAL SLUG Anthology -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RMLEH4 - METAL SLUG Anthology +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RMSE52.ini b/RMSE52.ini index 6c43420f30..f34508910e 100644 --- a/RMSE52.ini +++ b/RMSE52.ini @@ -1,7 +1,7 @@ -# RMSE52 - Marvel Ultimate Alliance 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# RMSE52 - Marvel Ultimate Alliance 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/RNEEDA.ini b/RNEEDA.ini index d39ce0541a..1a5cfd395e 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -1,10 +1,10 @@ -# RNEEDA - NARUTO: Clash of Ninja Revolution 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RNEEDA - NARUTO: Clash of Ninja Revolution 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RNEJDA.ini b/RNEJDA.ini index c67ff0d2ec..e0d4d62ef9 100644 --- a/RNEJDA.ini +++ b/RNEJDA.ini @@ -1,10 +1,10 @@ -# RNEJDA - NARUTO GEKITOHNINJATAISEN EX3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RNEJDA - NARUTO GEKITOHNINJATAISEN EX3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RNEPDA.ini b/RNEPDA.ini index 6a06181cd7..ddf34849ce 100644 --- a/RNEPDA.ini +++ b/RNEPDA.ini @@ -1,10 +1,10 @@ -# RNEPDA - NARUTO: Clash of Ninja Revolution 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RNEPDA - NARUTO: Clash of Ninja Revolution 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RNHE41.ini b/RNHE41.ini index 45cbcb2948..3bf35d5aed 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -1,13 +1,13 @@ -# RNHE41 - NO MORE HEROES -[Core] Values set here will override the main dolphin settings. -SkipIdle = 0 -[Speedhacks] -0x8035bc9c=700 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -[Video] -ProjectionHack = 0 -[Gecko] +# RNHE41 - NO MORE HEROES +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[Speedhacks] +0x8035bc9c=700 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RNMXUG.ini b/RNMXUG.ini index 891e11aaf8..b6b66b7569 100644 --- a/RNMXUG.ini +++ b/RNMXUG.ini @@ -1,6 +1,6 @@ -# RNMXUG - NinjaBread Man -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RNMXUG - NinjaBread Man +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RNOJ01.ini b/RNOJ01.ini index 5434f1c06e..847020ce5d 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -1,11 +1,11 @@ -# RNOJ01 - Another Code R Kioku no Tobira -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -EFBToTextureEnable = 0 -[Gecko] +# RNOJ01 - Another Code R Kioku no Tobira +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +EFBToTextureEnable = 0 +[Gecko] diff --git a/RNOP01.ini b/RNOP01.ini index bb9a455e91..5f6b57f3bf 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -1,12 +1,12 @@ -# RNOP01 - Another Code:R -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# RNOP01 - Another Code:R +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/RO2P7N.ini b/RO2P7N.ini index 8a9b5287cd..f2daee2e1b 100644 --- a/RO2P7N.ini +++ b/RO2P7N.ini @@ -1,13 +1,13 @@ -# RO2P7N - OFF ROAD -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -+$Hangfix -0x8007D340:byte:0x00000090 -0x8007D344:byte:0x00000090 -0x8007D348:byte:0x00000090 -[ActionReplay] +# RO2P7N - OFF ROAD +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] ++$Hangfix +0x8007D340:byte:0x00000090 +0x8007D344:byte:0x00000090 +0x8007D348:byte:0x00000090 +[ActionReplay] diff --git a/RO3EXJ.ini b/RO3EXJ.ini index 0701bd59f1..d32cc12496 100644 --- a/RO3EXJ.ini +++ b/RO3EXJ.ini @@ -1,11 +1,11 @@ -# RO3EXJ - Little King's Story -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# RO3EXJ - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RO3J99.ini b/RO3J99.ini index 0249ef1692..b692842229 100644 --- a/RO3J99.ini +++ b/RO3J99.ini @@ -1,11 +1,11 @@ -# RO3J99 - Little King's Story -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# RO3J99 - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RO3P99.ini b/RO3P99.ini index 9dd1206612..452c390339 100644 --- a/RO3P99.ini +++ b/RO3P99.ini @@ -1,11 +1,11 @@ -# RO3P99 - Little King's Story -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# RO3P99 - Little King's Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RO7P7D.ini b/RO7P7D.ini index e9573420df..ca102f61b0 100644 --- a/RO7P7D.ini +++ b/RO7P7D.ini @@ -1,11 +1,11 @@ -# RO7P7D - Spyro: Eternal Night -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -#Add memory patches to be applied every frame here. -[ActionReplay] +# RO7P7D - Spyro: Eternal Night +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +#Add memory patches to be applied every frame here. +[ActionReplay] diff --git a/RO8E7D.ini b/RO8E7D.ini index 9c406aee76..87acc7cb83 100644 --- a/RO8E7D.ini +++ b/RO8E7D.ini @@ -1,7 +1,7 @@ -# RO8E7D - SPYRO08 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RO8E7D - SPYRO08 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/ROCPNK.ini b/ROCPNK.ini index 1edc63fc96..8a2e99ce01 100644 --- a/ROCPNK.ini +++ b/ROCPNK.ini @@ -1,6 +1,6 @@ -# ROCPNK - COCOTO KART WII EUR -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# ROCPNK - COCOTO KART WII EUR +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RODP01.ini b/RODP01.ini index fc7f9c9244..2c2e2cbbd5 100644 --- a/RODP01.ini +++ b/RODP01.ini @@ -1,6 +1,6 @@ -# RODP01 - WarioWare: Smooth Moves -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RODP01 - WarioWare: Smooth Moves +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/ROLE8P.ini b/ROLE8P.ini index f86b862d74..841e96191d 100644 --- a/ROLE8P.ini +++ b/ROLE8P.ini @@ -1,11 +1,11 @@ -# ROLE8P - Mario & Sonic at the Olympic Winter Games -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# ROLE8P - Mario & Sonic at the Olympic Winter Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/ROLP8P.ini b/ROLP8P.ini index 70a7f8eb16..fc0ee2e21b 100644 --- a/ROLP8P.ini +++ b/ROLP8P.ini @@ -1,9 +1,9 @@ -# ROLP8P - Mario & Sonic at the Olympic Winter Games -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# ROLP8P - Mario & Sonic at the Olympic Winter Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/ROUJAF.ini b/ROUJAF.ini index bbcc003838..7997e44968 100644 --- a/ROUJAF.ini +++ b/ROUJAF.ini @@ -1,11 +1,11 @@ -# ROUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# ROUJAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/ROUPAF.ini b/ROUPAF.ini index bde410f085..7e2e9b8d89 100644 --- a/ROUPAF.ini +++ b/ROUPAF.ini @@ -1,11 +1,11 @@ -# ROUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use direct3D11 plugin (r6932) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# ROUPAF - ONEPIECE UNLIMITED CRUISE EPISODE 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use direct3D11 plugin (r6932) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/ROWE08.ini b/ROWE08.ini index 10e3eabc3f..09977f18be 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -1,13 +1,13 @@ -# ROWE08 - Okami -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 -[Gecko] +# ROWE08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +EFBAccessEnable = 1 +[Gecko] diff --git a/ROWJ08.ini b/ROWJ08.ini index ffced5adf6..b07d95dfa1 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -1,13 +1,13 @@ -# ROWJ08 - Okami -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 -[Gecko] +# ROWJ08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +EFBAccessEnable = 1 +[Gecko] diff --git a/ROWP08.ini b/ROWP08.ini index 57bda8ee79..3242b3b262 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -1,13 +1,13 @@ -# ROWP08 - Okami -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 -[Gecko] +# ROWP08 - Okami +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +SafeTextureCache = 1 +EFBAccessEnable = 1 +[Gecko] diff --git a/RP7P52.ini b/RP7P52.ini index bed5a75593..a2400874a8 100644 --- a/RP7P52.ini +++ b/RP7P52.ini @@ -1,7 +1,7 @@ -# RP7P52 - Pirates: Hunt for Black Beard's Booty -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RP7P52 - Pirates: Hunt for Black Beard's Booty +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPBE01.ini b/RPBE01.ini index 4a49653e60..ac940c4ee0 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -1,11 +1,11 @@ -# RPBE01 - Pokemon Battle Revolution -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RPBE01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs texture cache set to "Safe"(r6906). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RPBJ01.ini b/RPBJ01.ini index 1b09fff771..21dcdc434e 100644 --- a/RPBJ01.ini +++ b/RPBJ01.ini @@ -1,11 +1,11 @@ -# RPBJ01 - Pokemon Battle Revolution -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RPBJ01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs texture cache set to "Safe"(r6906). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RPBP01.ini b/RPBP01.ini index 9a0f7cf017..a4b8959aea 100644 --- a/RPBP01.ini +++ b/RPBP01.ini @@ -1,11 +1,11 @@ -# RPBP01 - Pokemon Battle Revolution -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# RPBP01 - Pokemon Battle Revolution +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs texture cache set to "Safe"(r6906). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RPDPGN.ini b/RPDPGN.ini index 3bf4ddd33c..ac4d1413ef 100644 --- a/RPDPGN.ini +++ b/RPDPGN.ini @@ -1,6 +1,6 @@ -# RPDPGN - PDC WORLD CHAMPIONSHIP DARTS 2008 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RPDPGN - PDC WORLD CHAMPIONSHIP DARTS 2008 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPJE7U.ini b/RPJE7U.ini index 3d6dbf13bb..b6e38ea1c6 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -1,11 +1,11 @@ -# RPJE7U - ARC RISE FANTASIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RPJE7U - ARC RISE FANTASIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RPJJ99.ini b/RPJJ99.ini index ade6956b25..59cd4c47ec 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -1,11 +1,11 @@ -# RPJJ99 - ARC RISE FANTASIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 +# RPJJ99 - ARC RISE FANTASIA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 [Gecko] \ No newline at end of file diff --git a/RPPE41.ini b/RPPE41.ini index 5f29b32acc..182878ec3e 100644 --- a/RPPE41.ini +++ b/RPPE41.ini @@ -1,7 +1,7 @@ -# RPPE41 - PRINCE OF PERSIA RIVAL SWORDS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RPPE41 - PRINCE OF PERSIA RIVAL SWORDS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RPWZ41.ini b/RPWZ41.ini index 00f3b287f0..2a277a59e0 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -1,10 +1,10 @@ -# RPWZ41 - Prince of Persia Forgotten Sands -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RPWZ41 - Prince of Persia Forgotten Sands +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RPYP9B.ini b/RPYP9B.ini index b42f47d512..0dafe3e5da 100644 --- a/RPYP9B.ini +++ b/RPYP9B.ini @@ -1,8 +1,8 @@ -# RPYP9B - Pangya! Golf with Style -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +# RPYP9B - Pangya! Golf with Style +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] diff --git a/RQBENR.ini b/RQBENR.ini index 86e00bab7f..51151acd0a 100644 --- a/RQBENR.ini +++ b/RQBENR.ini @@ -1,6 +1,6 @@ -# RQBENR - Kawasaki Quad Bikes -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RQBENR - Kawasaki Quad Bikes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RQLE64.ini b/RQLE64.ini index c46534c57c..84e95243ab 100644 --- a/RQLE64.ini +++ b/RQLE64.ini @@ -1,9 +1,9 @@ -# RQLE64 - Clone Wars Republic Heroes -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RQLE64 - Clone Wars Republic Heroes +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RQOP69.ini b/RQOP69.ini index 958462af76..3092ec3fdf 100644 --- a/RQOP69.ini +++ b/RQOP69.ini @@ -1,9 +1,9 @@ -# RQOP69 - Spore Hero -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RQOP69 - Spore Hero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RR2PUG.ini b/RR2PUG.ini index d9e614a4c2..e5a9c3f2da 100644 --- a/RR2PUG.ini +++ b/RR2PUG.ini @@ -1,6 +1,6 @@ -# RR2PUG - Rig Racer 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RR2PUG - Rig Racer 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RR5P70.ini b/RR5P70.ini index 4ea0472f0b..b128977bf5 100644 --- a/RR5P70.ini +++ b/RR5P70.ini @@ -1,6 +1,6 @@ -# RR5P70 - Ready2Rumble -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RR5P70 - Ready2Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRAXUG.ini b/RRAXUG.ini index 15e033c4d0..230891f9c6 100644 --- a/RRAXUG.ini +++ b/RRAXUG.ini @@ -1,6 +1,6 @@ -# RRAXUG - Rock'n'Roll Adventures -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RRAXUG - Rock'n'Roll Adventures +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRBE41.ini b/RRBE41.ini index b0538c0082..70148f2943 100644 --- a/RRBE41.ini +++ b/RRBE41.ini @@ -1,6 +1,6 @@ -# RRBE41 - Rayman Raving Rabbids -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RRBE41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRMX69.ini b/RRMX69.ini index cf30423799..7511e08ee8 100644 --- a/RRMX69.ini +++ b/RRMX69.ini @@ -1,6 +1,6 @@ -# RRMX69 - Family Game Night -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RRMX69 - Family Game Night +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRXXUG.ini b/RRXXUG.ini index 0bb893af26..94a0c6a72d 100644 --- a/RRXXUG.ini +++ b/RRXXUG.ini @@ -1,6 +1,6 @@ -# RRXXUG - Monster Trux Arenas -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RRXXUG - Monster Trux Arenas +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RRYPHY.ini b/RRYPHY.ini index af93d0758d..300a611005 100644 --- a/RRYPHY.ini +++ b/RRYPHY.ini @@ -1,9 +1,9 @@ -# RRYPHY - Rogue Trooper -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RRYPHY - Rogue Trooper +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RS9E8P.ini b/RS9E8P.ini index a998ff757c..ea3573ccdb 100644 --- a/RS9E8P.ini +++ b/RS9E8P.ini @@ -1,7 +1,7 @@ -# RS9E8P - SONIC RIDERS ZERO GRAVITY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RS9E8P - SONIC RIDERS ZERO GRAVITY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RS9P8P.ini b/RS9P8P.ini index 2b5f125e92..72709c65f0 100644 --- a/RS9P8P.ini +++ b/RS9P8P.ini @@ -1,7 +1,7 @@ -# RS9P8P - SONIC RIDERS ZERO GRAVITY -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RS9P8P - SONIC RIDERS ZERO GRAVITY +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSBE01.ini b/RSBE01.ini index c127707ea0..08c65e1f54 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -1,11 +1,11 @@ -# RSBE01 - Super Smash Bros. Brawl -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophies appear incorrectly when not viewed from below. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -FIFOWatermarkTightness = 50 -[Gecko] +# RSBE01 - Super Smash Bros. Brawl +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophies appear incorrectly when not viewed from below. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +FIFOWatermarkTightness = 50 +[Gecko] diff --git a/RSBJ01.ini b/RSBJ01.ini index 09b0b52bdc..d59793bac5 100644 --- a/RSBJ01.ini +++ b/RSBJ01.ini @@ -1,8 +1,8 @@ -# RSBJ01 - Super Smash Bros. Brawl -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] -[ActionReplay] +# RSBJ01 - Super Smash Bros. Brawl +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] +[ActionReplay] diff --git a/RSBP01.ini b/RSBP01.ini index 5a5f6662a8..57c7a57067 100644 --- a/RSBP01.ini +++ b/RSBP01.ini @@ -1,19 +1,19 @@ -# RSBP01 - Super Smash Bros. Brawl -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$No HUD -040E2208 38A00000 -$Unrestricted pause camera -040A9424 4E800020 -0410B4E0 38800001 -$Can start match with only 1 player -04684C44 2C060001 -$All players can be on the same team -04684D5C 38600000 -[Video] -ProjectionHack = 0 -[Gecko] +# RSBP01 - Super Smash Bros. Brawl +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$No HUD +040E2208 38A00000 +$Unrestricted pause camera +040A9424 4E800020 +0410B4E0 38800001 +$Can start match with only 1 player +04684C44 2C060001 +$All players can be on the same team +04684D5C 38600000 +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RSFE7U.ini b/RSFE7U.ini index 4ba7954e8f..54509721db 100644 --- a/RSFE7U.ini +++ b/RSFE7U.ini @@ -1,7 +1,7 @@ -# RSFE7U - MURAMASA: THE DEMON BLADE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# RSFE7U - MURAMASA: THE DEMON BLADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/RSFP99.ini b/RSFP99.ini index 2427edc8c5..6d5b39b234 100644 --- a/RSFP99.ini +++ b/RSFP99.ini @@ -1,10 +1,10 @@ -# RSFP99 - MURAMASA: THE DEMON BLADE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RSFP99 - MURAMASA: THE DEMON BLADE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RSLEAF.ini b/RSLEAF.ini index 0b856d75f7..2e112952ef 100644 --- a/RSLEAF.ini +++ b/RSLEAF.ini @@ -1,7 +1,7 @@ -# RSLEAF - SOULCALIBUR Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSLEAF - SOULCALIBUR Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSME8P.ini b/RSME8P.ini index 97fe46aabb..63c83cf325 100644 --- a/RSME8P.ini +++ b/RSME8P.ini @@ -1,7 +1,7 @@ -# RSME8P - SUPER MONKEY BALL BANANA BLITZ -[Core] -EnableFPRF=True -[EmuState] -EmulationStateId = 4 -[OnFrame] -[ActionReplay] +# RSME8P - SUPER MONKEY BALL BANANA BLITZ +[Core] +EnableFPRF=True +[EmuState] +EmulationStateId = 4 +[OnFrame] +[ActionReplay] diff --git a/RSMP8P.ini b/RSMP8P.ini index 57c9708cce..d773b113ce 100644 --- a/RSMP8P.ini +++ b/RSMP8P.ini @@ -1,10 +1,10 @@ -# RSMP8P - SUPER MONKEY BALL BANANA BLITZ -[Core] Values set here will override the main dolphin settings. -EnableFPRF = True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSMP8P - SUPER MONKEY BALL BANANA BLITZ +[Core] Values set here will override the main dolphin settings. +EnableFPRF = True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSPE01.ini b/RSPE01.ini index 208c230b48..0a4a98dac3 100644 --- a/RSPE01.ini +++ b/RSPE01.ini @@ -1,14 +1,14 @@ -# RSPE01 - Wii Sports -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -[Gecko] +# RSPE01 - Wii Sports +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RSPP01.ini b/RSPP01.ini index 610eab1762..3e7a1583db 100644 --- a/RSPP01.ini +++ b/RSPP01.ini @@ -1,14 +1,14 @@ -# RSPP01 - SPORTS PACK for REVOLUTION -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -[Gecko] +# RSPP01 - SPORTS PACK for REVOLUTION +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RSRE8P.ini b/RSRE8P.ini index ac04758d40..2893be69f2 100644 --- a/RSRE8P.ini +++ b/RSRE8P.ini @@ -1,7 +1,7 @@ -# RSRE8P - SONIC AND THE SECRET RINGS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSRE8P - SONIC AND THE SECRET RINGS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSRP8P.ini b/RSRP8P.ini index 76abb11b28..8747c5edfe 100644 --- a/RSRP8P.ini +++ b/RSRP8P.ini @@ -1,6 +1,6 @@ -# RSRP8P - SONIC AND THE SECRET RINGS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSRP8P - SONIC AND THE SECRET RINGS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSTP64.ini b/RSTP64.ini index f86237cb1c..a113f6a4f5 100644 --- a/RSTP64.ini +++ b/RSTP64.ini @@ -1,6 +1,6 @@ -# RSTP64 - Star Wars: The Force Unleashed -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSTP64 - Star Wars: The Force Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSUP41.ini b/RSUP41.ini index 40d2a71e31..4287f5d0f7 100644 --- a/RSUP41.ini +++ b/RSUP41.ini @@ -1,6 +1,6 @@ -# RSUP41 - Sports Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSUP41 - Sports Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RSVE8P.ini b/RSVE8P.ini index cb53465bf7..202825d2dc 100644 --- a/RSVE8P.ini +++ b/RSVE8P.ini @@ -1,9 +1,9 @@ -# RSVE8P - Sonic Unleashed -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSVE8P - Sonic Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSVP8P.ini b/RSVP8P.ini index 5de6ead3a8..71fe8bd9ef 100644 --- a/RSVP8P.ini +++ b/RSVP8P.ini @@ -1,9 +1,9 @@ -# RSVP8P - Sonic Unleashed -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSVP8P - Sonic Unleashed +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSWP08.ini b/RSWP08.ini index 1bc605f93b..fe031beb4f 100644 --- a/RSWP08.ini +++ b/RSWP08.ini @@ -1,9 +1,9 @@ -# RSWP08 - Spyborgs -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSWP08 - Spyborgs +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSXE69.ini b/RSXE69.ini index 5543a44a3a..403cf26f69 100644 --- a/RSXE69.ini +++ b/RSXE69.ini @@ -1,10 +1,10 @@ -# RSXE69 - SSX Blur -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Black screen -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RSXE69 - SSX Blur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Black screen +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RSXP69.ini b/RSXP69.ini index 39c5c7fe4e..63fc173211 100644 --- a/RSXP69.ini +++ b/RSXP69.ini @@ -1,9 +1,9 @@ -# RSXP69 - SSX Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = crash after strap warning -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSXP69 - SSX Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = crash after strap warning +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSZPGT.ini b/RSZPGT.ini index 596b18b497..4b64686f2f 100644 --- a/RSZPGT.ini +++ b/RSZPGT.ini @@ -1,6 +1,6 @@ -# RSZPGT - LEGEND OF SAYUKI 20080625V006 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RSZPGT - LEGEND OF SAYUKI 20080625V006 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RT4EAF.ini b/RT4EAF.ini index 112b490830..ae83a15fbb 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -1,10 +1,10 @@ -# RT4EAF - Tales of Symphonia -Dawn of the new world- -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs emulating format changes (r6871) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RT4EAF - Tales of Symphonia -Dawn of the new world- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs emulating format changes (r6871) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RT5E8P.ini b/RT5E8P.ini index e281606384..93a6874b3b 100644 --- a/RT5E8P.ini +++ b/RT5E8P.ini @@ -1,10 +1,10 @@ -# RT5E8P - Sega Superstar Tennis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RT5E8P - Sega Superstar Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RT5P8P.ini b/RT5P8P.ini index fa6d0c9a58..bbb5645bf1 100644 --- a/RT5P8P.ini +++ b/RT5P8P.ini @@ -1,7 +1,7 @@ -# RT5P8P - Sega Superstar Tennis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RT5P8P - Sega Superstar Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RT9E52.ini b/RT9E52.ini index 16251eebe2..76740e7b1f 100644 --- a/RT9E52.ini +++ b/RT9E52.ini @@ -1,7 +1,7 @@ -# RT9E52 - Tony Hawk's Proving Ground -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Can't see cutscene/movies and slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RT9E52 - Tony Hawk's Proving Ground +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can't see cutscene/movies and slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTBP52.ini b/RTBP52.ini index ce04ba22e6..a57ff64199 100644 --- a/RTBP52.ini +++ b/RTBP52.ini @@ -1,6 +1,6 @@ -# RTBP52 - Rapala Fishing Frenzy -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RTBP52 - Rapala Fishing Frenzy +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTCP41.ini b/RTCP41.ini index aac1608d31..8e8c1f8ed4 100644 --- a/RTCP41.ini +++ b/RTCP41.ini @@ -1,6 +1,6 @@ -# RTCP41 - Tom Clancy's Splinter Cell Double Agent -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RTCP41 - Tom Clancy's Splinter Cell Double Agent +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTHE52.ini b/RTHE52.ini index 9a79585dde..3eaedb2d39 100644 --- a/RTHE52.ini +++ b/RTHE52.ini @@ -1,7 +1,7 @@ -# RTHE52 - Tony Hawk's Downhill Jam -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Can't see cutscenes/movies little slow trickname/booster meter missing -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RTHE52 - Tony Hawk's Downhill Jam +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Can't see cutscenes/movies little slow trickname/booster meter missing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RTNP41.ini b/RTNP41.ini index 4ba925d76a..395e27cf76 100644 --- a/RTNP41.ini +++ b/RTNP41.ini @@ -1,9 +1,9 @@ -# RTNP41 - Tenchu -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RTNP41 - Tenchu +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RTZE08.ini b/RTZE08.ini index a86248f196..893ad5017c 100644 --- a/RTZE08.ini +++ b/RTZE08.ini @@ -1,11 +1,11 @@ -# RTZE08 - Zack and Wiki: Quest for Barbaros' Treasure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# RTZE08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZJ08.ini b/RTZJ08.ini index 707dd8e08d..c5965b0be9 100644 --- a/RTZJ08.ini +++ b/RTZJ08.ini @@ -1,11 +1,11 @@ -# RTZJ08 - Zack and Wiki: Quest for Barbaros' Treasure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# RTZJ08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZK08.ini b/RTZK08.ini index 2624012669..98d074295f 100644 --- a/RTZK08.ini +++ b/RTZK08.ini @@ -1,11 +1,11 @@ -# RTZK08 - Zack and Wiki: Quest for Barbaros' Treasure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# RTZK08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RTZP08.ini b/RTZP08.ini index 4f648783d3..a860c60e4b 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -1,11 +1,11 @@ -# RTZP08 - Zack and Wiki: Quest for Barbaros' Treasure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# RTZP08 - Zack and Wiki: Quest for Barbaros' Treasure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/RUCXRT.ini b/RUCXRT.ini index 8053b9a1a9..55c86c9767 100644 --- a/RUCXRT.ini +++ b/RUCXRT.ini @@ -1,10 +1,10 @@ -# RUCXRT - RTL Winter Sports 2008 -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] +# RUCXRT - RTL Winter Sports 2008 +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] diff --git a/RUUE01.ini b/RUUE01.ini index 9f116c5ce2..a352ea9b92 100644 --- a/RUUE01.ini +++ b/RUUE01.ini @@ -1,7 +1,7 @@ -# RUUE01 - Animal Crossing Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RUUE01 - Animal Crossing Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUUP01.ini b/RUUP01.ini index c045563121..f8e8dec895 100644 --- a/RUUP01.ini +++ b/RUUP01.ini @@ -1,6 +1,6 @@ -# RUUP01 - Animal Crossing Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RUUP01 - Animal Crossing Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RUYE41.ini b/RUYE41.ini index 867fe08a6c..7670554cf4 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -1,10 +1,10 @@ -# RUYE41 - No More Heroes 2: Desperate Struggle -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RUYE41 - No More Heroes 2: Desperate Struggle +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RVKEXJ.ini b/RVKEXJ.ini index 82429e4d97..a0220a4335 100644 --- a/RVKEXJ.ini +++ b/RVKEXJ.ini @@ -1,9 +1,9 @@ -# RVKEXJ - VALHALLA KNIGHTS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RVKEXJ - VALHALLA KNIGHTS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RVKP99.ini b/RVKP99.ini index 70094fff14..227fffb688 100644 --- a/RVKP99.ini +++ b/RVKP99.ini @@ -1,10 +1,10 @@ -# RVKP99 - ELDAR SAGA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RVKP99 - ELDAR SAGA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RVOPPL.ini b/RVOPPL.ini index e401df141f..2b13d5d59c 100644 --- a/RVOPPL.ini +++ b/RVOPPL.ini @@ -1,7 +1,7 @@ -# RVOPPL - Vertigo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVOPPL - Vertigo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVQP41.ini b/RVQP41.ini index b093ff51fd..878b7eb978 100644 --- a/RVQP41.ini +++ b/RVQP41.ini @@ -1,6 +1,6 @@ -# RVQP41 - Movie Studios Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVQP41 - Movie Studios Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVSE69.ini b/RVSE69.ini index 042914c1c6..c59779b9c4 100644 --- a/RVSE69.ini +++ b/RVSE69.ini @@ -1,7 +1,7 @@ -# RVSE69 - Skate It -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Very slow -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVSE69 - Skate It +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Very slow +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVSP69.ini b/RVSP69.ini index 45b6fae36c..71b513c527 100644 --- a/RVSP69.ini +++ b/RVSP69.ini @@ -1,7 +1,7 @@ -# RVSP69 - Skate It -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVSP69 - Skate It +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVUP8P.ini b/RVUP8P.ini index 9f67083c8b..d188b83049 100644 --- a/RVUP8P.ini +++ b/RVUP8P.ini @@ -1,10 +1,10 @@ -# RVUP8P - Virtua Tennis 2009 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RVUP8P - Virtua Tennis 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RVVP78.ini b/RVVP78.ini index 4e0a034911..4aa5514744 100644 --- a/RVVP78.ini +++ b/RVVP78.ini @@ -1,6 +1,6 @@ -# RVVP78 - THQ Big Beach Sports -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVVP78 - THQ Big Beach Sports +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RVZP52.ini b/RVZP52.ini index 7c71efde3d..7780bc64d0 100644 --- a/RVZP52.ini +++ b/RVZP52.ini @@ -1,6 +1,6 @@ -# RVZP52 - Monsters VS Aliens -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RVZP52 - Monsters VS Aliens +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RW9X78.ini b/RW9X78.ini index fe7a1be4e0..47b89645ed 100644 --- a/RW9X78.ini +++ b/RW9X78.ini @@ -1,9 +1,9 @@ -# RW9X78 - WWE Smackdown! vs. RAW 2009 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RW9X78 - WWE Smackdown! vs. RAW 2009 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RWBXUG.ini b/RWBXUG.ini index 65b9a94361..816be8977a 100644 --- a/RWBXUG.ini +++ b/RWBXUG.ini @@ -1,6 +1,6 @@ -# RWBXUG - Kawasaki Snowmobiles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RWBXUG - Kawasaki Snowmobiles +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWEPA4.ini b/RWEPA4.ini index defc09a6d0..8d6c294d0a 100644 --- a/RWEPA4.ini +++ b/RWEPA4.ini @@ -1,7 +1,7 @@ -# RWEPA4 - Pro Evolution Soccer 2008 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RWEPA4 - Pro Evolution Soccer 2008 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWLE01.ini b/RWLE01.ini index 6fb7ed3766..e8618e5a0a 100644 --- a/RWLE01.ini +++ b/RWLE01.ini @@ -1,7 +1,7 @@ -# RWLE01 - Wario Land Shake It! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RWLE01 - Wario Land Shake It! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RWSE8P.ini b/RWSE8P.ini index 9ce1eef602..7f93ab9512 100644 --- a/RWSE8P.ini +++ b/RWSE8P.ini @@ -1,10 +1,10 @@ -# RWSE8P - MARIO & SONIC At The OlympicGames -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs emulating format changes (r6871) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RWSE8P - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSJ01.ini b/RWSJ01.ini index c0ae2a7eee..3c0458d727 100644 --- a/RWSJ01.ini +++ b/RWSJ01.ini @@ -1,10 +1,10 @@ -# RWSJ01 - MARIO & SONIC At The OlympicGames -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs emulating format changes (r6871) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RWSJ01 - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSK01.ini b/RWSK01.ini index ad44885e06..bcc694d0ed 100644 --- a/RWSK01.ini +++ b/RWSK01.ini @@ -1,10 +1,10 @@ -# RWSK01 - MARIO & SONIC At The OlympicGames -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs emulating format changes (r6871) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RWSK01 - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWSP8P.ini b/RWSP8P.ini index 64ea9e57a1..91ef12ea48 100644 --- a/RWSP8P.ini +++ b/RWSP8P.ini @@ -1,10 +1,10 @@ -# RWSP8P - MARIO & SONIC At The OlympicGames -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs emulating format changes (r6871) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RWSP8P - MARIO & SONIC At The OlympicGames +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs emulating format changes (r6871) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RWUX52.ini b/RWUX52.ini index 722d7619db..b9e4e9c3df 100644 --- a/RWUX52.ini +++ b/RWUX52.ini @@ -1,9 +1,9 @@ -# RWUX52 - Xmen Origins: Wolverine -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RWUX52 - Xmen Origins: Wolverine +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RX3E01.ini b/RX3E01.ini index 2e675a3a8e..e605b7bad6 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -1,11 +1,11 @@ -# RX3E01 - ExciteBots -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Tested with (r6521) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# RX3E01 - ExciteBots +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Tested with (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/RX9P69.ini b/RX9P69.ini index 3ff294f8af..bed81c4142 100644 --- a/RX9P69.ini +++ b/RX9P69.ini @@ -1,6 +1,6 @@ -# RX9P69 - Need for Speed(tm) Undercover -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RX9P69 - Need for Speed(tm) Undercover +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RX9Y69.ini b/RX9Y69.ini index 1af75f278a..ef9c9b9d17 100644 --- a/RX9Y69.ini +++ b/RX9Y69.ini @@ -1,6 +1,6 @@ -# RX9Y69 - Need for Speed(tm) Undercover -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RX9Y69 - Need for Speed(tm) Undercover +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYBE69.ini b/RYBE69.ini index a18f3df051..57ccdbbb4e 100644 --- a/RYBE69.ini +++ b/RYBE69.ini @@ -1,7 +1,7 @@ -# RYBE69 - BOOM BLOX Bash Party -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RYBE69 - BOOM BLOX Bash Party +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYOEA4.ini b/RYOEA4.ini index d8caa7484e..0e8b128afd 100644 --- a/RYOEA4.ini +++ b/RYOEA4.ini @@ -1,7 +1,7 @@ -# RYOEA4 - Yugioh WB US -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RYOEA4 - Yugioh WB US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYQP69.ini b/RYQP69.ini index cabc0148ff..8febeaf430 100644 --- a/RYQP69.ini +++ b/RYQP69.ini @@ -1,7 +1,7 @@ -# RYQP69 - Trivial Pursuit -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RYQP69 - Trivial Pursuit +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RYXP7J.ini b/RYXP7J.ini index ceacffa012..8825ad8216 100644 --- a/RYXP7J.ini +++ b/RYXP7J.ini @@ -1,9 +1,9 @@ -# RYXP7J - Yamaha Supercross -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RYXP7J - Yamaha Supercross +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RZ9PG9.ini b/RZ9PG9.ini index e4fee44339..4bef6f266a 100644 --- a/RZ9PG9.ini +++ b/RZ9PG9.ini @@ -1,6 +1,6 @@ -# RZ9PG9 - Family Party: 30 Great Games -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RZ9PG9 - Family Party: 30 Great Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZDE01.ini b/RZDE01.ini index 29f79ee0ec..f3a6965c7a 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -1,16 +1,16 @@ -# RZDE01 - The Legend of Zelda: Twilight Princess -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -ProjectionHack = 0 -[Gecko] +# RZDE01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDJ01.ini b/RZDJ01.ini index cf9a528c54..1f0c43c4ae 100644 --- a/RZDJ01.ini +++ b/RZDJ01.ini @@ -1,16 +1,16 @@ -# RZDJ01 - The Legend of Zelda: Twilight Princess -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -ProjectionHack = 0 -[Gecko] +# RZDJ01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDK01.ini b/RZDK01.ini index f5782c6af9..603f6facf6 100644 --- a/RZDK01.ini +++ b/RZDK01.ini @@ -1,16 +1,16 @@ -# RZDK01 - The Legend of Zelda: Twilight Princess -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -SafeTextureCache = 0 -ZTPSpeedupHack = 1 -ProjectionHack = 0 -[Gecko] +# RZDK01 - The Legend of Zelda: Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +SafeTextureCache = 0 +ZTPSpeedupHack = 1 +ProjectionHack = 0 +[Gecko] diff --git a/RZDP01.ini b/RZDP01.ini index 50848e40d1..f9e0cd8d84 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -1,15 +1,15 @@ -# RZDP01 - The Legend of Zelda Twilight Princess -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = low FPS in big areas -[OnLoad] -#Add memory patches to be loaded once on boot here. -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -SafeTextureCache = 0 +# RZDP01 - The Legend of Zelda Twilight Princess +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = low FPS in big areas +[OnLoad] +#Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +SafeTextureCache = 0 ZTPSpeedupHack = 1 \ No newline at end of file diff --git a/RZJD69.ini b/RZJD69.ini index 5e1b66431c..c7030ebbcc 100644 --- a/RZJD69.ini +++ b/RZJD69.ini @@ -1,11 +1,11 @@ -# RZJD69 - DeadSpace -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) -[OnFrame] Add memory patches to be applied every frame here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[ActionReplay] -[Gecko] +# RZJD69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJE69.ini b/RZJE69.ini index 9d5b5e964b..3aeac4472d 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -1,11 +1,11 @@ -# RZJE69 - DeadSpace -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) -[OnFrame] Add memory patches to be applied every frame here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[ActionReplay] -[Gecko] +# RZJE69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJJ13.ini b/RZJJ13.ini index 2b276274e7..379722a795 100644 --- a/RZJJ13.ini +++ b/RZJJ13.ini @@ -1,11 +1,11 @@ -# RZJJ13 - DeadSpace -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) -[OnFrame] Add memory patches to be applied every frame here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[ActionReplay] -[Gecko] +# RZJJ13 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZJP69.ini b/RZJP69.ini index f3abdf9538..63a0a4dc28 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -1,11 +1,11 @@ -# RZJP69 - DeadSpace -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) -[OnFrame] Add memory patches to be applied every frame here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[ActionReplay] -[Gecko] +# RZJP69 - DeadSpace +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable emulate format changes(r6871) +[OnFrame] Add memory patches to be applied every frame here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[ActionReplay] +[Gecko] diff --git a/RZPE01.ini b/RZPE01.ini index da64ecd1e6..24317b6e7a 100644 --- a/RZPE01.ini +++ b/RZPE01.ini @@ -1,10 +1,10 @@ -# RZPE01 - LINKS CROSSBOW TRAINING -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# RZPE01 - LINKS CROSSBOW TRAINING +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/RZTE01.ini b/RZTE01.ini index 07b9b97116..58e95063b3 100644 --- a/RZTE01.ini +++ b/RZTE01.ini @@ -1,9 +1,9 @@ -# RZTE01 - WSP2 US(P) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -[Gecko] +# RZTE01 - WSP2 US(P) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +[Gecko] diff --git a/RZZE8P.ini b/RZZE8P.ini index 3d5f23243b..b96a486915 100644 --- a/RZZE8P.ini +++ b/RZZE8P.ini @@ -1,7 +1,7 @@ -# RZZE8P - MADWORLD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RZZE8P - MADWORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/RZZP8P.ini b/RZZP8P.ini index a90646e1c3..e97339328c 100644 --- a/RZZP8P.ini +++ b/RZZP8P.ini @@ -1,6 +1,6 @@ -# RZZP8P - MADWORLD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# RZZP8P - MADWORLD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/S2IP8P.ini b/S2IP8P.ini index 81a7cba01b..fc7ef35bd9 100644 --- a/S2IP8P.ini +++ b/S2IP8P.ini @@ -1,7 +1,7 @@ -# S2IP8P - Iron Man 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# S2IP8P - Iron Man 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/S2TJAF.ini b/S2TJAF.ini index 415e3cfcc2..207c4c6527 100644 --- a/S2TJAF.ini +++ b/S2TJAF.ini @@ -1,7 +1,7 @@ -# S2TJAF - TAIKO WII2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# S2TJAF - TAIKO WII2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/S59E01.ini b/S59E01.ini index f433cf3665..8238f97173 100644 --- a/S59E01.ini +++ b/S59E01.ini @@ -1,11 +1,11 @@ -# S59E01 - SAMURAI WARRIORS 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# S59E01 - SAMURAI WARRIORS 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S59JC8.ini b/S59JC8.ini index a9a9a22da6..75e3ab63e7 100644 --- a/S59JC8.ini +++ b/S59JC8.ini @@ -1,11 +1,11 @@ -# S59JC8 - Sengoku Musou 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# S59JC8 - Sengoku Musou 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S59P01.ini b/S59P01.ini index b5a6a9eca8..5ad419be06 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -1,11 +1,11 @@ -# S59P01 - SAMURAI WARRIORS 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# S59P01 - SAMURAI WARRIORS 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/S75E69.ini b/S75E69.ini index 0afdeabf5c..f4c017c0cf 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -1,11 +1,11 @@ -# S75E69 - Monopoly Streets -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# S75E69 - Monopoly Streets +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/S75P69.ini b/S75P69.ini index d7dda02c46..58ab16de5c 100644 --- a/S75P69.ini +++ b/S75P69.ini @@ -1,11 +1,11 @@ -# S75P69 - Monopoly Streets -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# S75P69 - Monopoly Streets +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Skip any errors at startup and use integral efb scale (r6682) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/SAKENS.ini b/SAKENS.ini index 54be0fe8ae..60dce41658 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -1,11 +1,11 @@ -# SAKENS - Sakura Wars: So Long, My Love -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SAKENS - Sakura Wars: So Long, My Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SAKPNS.ini b/SAKPNS.ini index 177420a81c..9b5fbc6a7d 100644 --- a/SAKPNS.ini +++ b/SAKPNS.ini @@ -1,11 +1,11 @@ -# SAKPNS - Sakura Wars: So Long, My Love -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SAKPNS - Sakura Wars: So Long, My Love +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SB3E08.ini b/SB3E08.ini index 0218ccd717..5b64fd0128 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -1,11 +1,11 @@ -# SB3E08 - BASARA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Audio synch issues during dialogues, otherwise perfect -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# SB3E08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB3J08.ini b/SB3J08.ini index e756574c8b..26d203f850 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -1,11 +1,11 @@ -# SB3J08 - BASARA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Audio synch issues during dialogues, otherwise perfect -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# SB3J08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB3P08.ini b/SB3P08.ini index 02c5192985..c0e210bac7 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -1,11 +1,11 @@ -# SB3P08 - BASARA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Audio synch issues during dialogues, otherwise perfect -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# SB3P08 - BASARA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Audio synch issues during dialogues, otherwise perfect +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SB4E01.ini b/SB4E01.ini index 7fc0a78158..653b2c364c 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -1,11 +1,11 @@ -# SB4E01 - SUPER MARIO GALAXY MORE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# SB4E01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/SB4J01.ini b/SB4J01.ini index 37d3d2c912..96353fa777 100644 --- a/SB4J01.ini +++ b/SB4J01.ini @@ -1,11 +1,11 @@ -# SB4J01 - SUPER MARIO GALAXY MORE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# SB4J01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/SB4P01.ini b/SB4P01.ini index 05cb72a1f7..cd77a5fb61 100644 --- a/SB4P01.ini +++ b/SB4P01.ini @@ -1,11 +1,11 @@ -# SB4P01 - SUPER MARIO GALAXY MORE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] +# SB4P01 - SUPER MARIO GALAXY MORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable audio or use the LLE plugin instead in levels with Grand Stars to avoid black screen. Needs "Enable CPU Access".(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBAccessEnable = 1 +[Gecko] diff --git a/SBDE08.ini b/SBDE08.ini index 3bbeaf5b8b..c9330daf81 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -1,16 +1,16 @@ -# SBDE08 - RESIDENT EVIL THE DARKSIDE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.5 -SafeTextureCache = 1 -[Gecko] +# SBDE08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +SafeTextureCache = 1 +[Gecko] diff --git a/SBLE5G.ini b/SBLE5G.ini index 16e8e88e13..de71dc82c3 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -1,10 +1,10 @@ -# SBLE5G - Sample Game Name -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SBLE5G - Sample Game Name +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SBNEG9.ini b/SBNEG9.ini index 7bef5408fd..f5a2a1ad7a 100644 --- a/SBNEG9.ini +++ b/SBNEG9.ini @@ -1,7 +1,7 @@ -# SBNEG9 - Ben 10 Alien Force: Vilgax Attacks -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SBNEG9 - Ben 10 Alien Force: Vilgax Attacks +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SBVE78.ini b/SBVE78.ini index 2c41ad377b..cabf680d52 100644 --- a/SBVE78.ini +++ b/SBVE78.ini @@ -1,7 +1,7 @@ -# SBVE78 - SpongeBob's Boating Bash -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SBVE78 - SpongeBob's Boating Bash +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SDWJ18.ini b/SDWJ18.ini index a053492d35..b1e1249c22 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -1,11 +1,11 @@ -# SDWJ18 - Kage no Tou -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# SDWJ18 - Kage no Tou +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SDWP18.ini b/SDWP18.ini index 8f7f119aee..3925a7b2a9 100644 --- a/SDWP18.ini +++ b/SDWP18.ini @@ -1,11 +1,11 @@ -# SDWP18 - A Shadow's Tale -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -EFBToTextureEnable = 0 -ProjectionHack = 0 -[Gecko] +# SDWP18 - A Shadow's Tale +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +EFBToTextureEnable = 0 +ProjectionHack = 0 +[Gecko] diff --git a/SE2P69.ini b/SE2P69.ini index 6c6c768e4e..2210da8493 100644 --- a/SE2P69.ini +++ b/SE2P69.ini @@ -1,12 +1,12 @@ -# SE2P69 - EA Sports Active 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -[Gecko] +# SE2P69 - EA Sports Active 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAE69.ini b/SEAE69.ini index b222a5dbb4..ee866378e1 100644 --- a/SEAE69.ini +++ b/SEAE69.ini @@ -1,12 +1,12 @@ -# SEAE69 - EA Sports Active: More Workouts -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -[Gecko] +# SEAE69 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAJ13.ini b/SEAJ13.ini index 6ab505be7a..fd94b07673 100644 --- a/SEAJ13.ini +++ b/SEAJ13.ini @@ -1,12 +1,12 @@ -# SEAJ13 - EA Sports Active: More Workouts -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -[Gecko] +# SEAJ13 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEAP69.ini b/SEAP69.ini index 3ac4315c9a..919ee59f26 100644 --- a/SEAP69.ini +++ b/SEAP69.ini @@ -1,12 +1,12 @@ -# SEAP69 - EA Sports Active: More Workouts -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -[Gecko] +# SEAP69 - EA Sports Active: More Workouts +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +[Gecko] diff --git a/SEME4Q.ini b/SEME4Q.ini index 2fb6d489a6..2ea194b5e3 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -1,13 +1,13 @@ -# SEME4Q - Disney Epic Mickey -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 -[Gecko] +# SEME4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SEMP4Q.ini b/SEMP4Q.ini index e8ba85087c..ac0cad558a 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -1,13 +1,13 @@ -# SEMP4Q - Disney Epic Mickey -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 -[Gecko] +# SEMP4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SEMX4Q.ini b/SEMX4Q.ini index 0b95ef46fb..c919f02c75 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -1,13 +1,13 @@ -# SEMX4Q - Disney Epic Mickey -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 -[Gecko] +# SEMX4Q - Disney Epic Mickey +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +ForceFiltering = 0 +DlistCachingEnable = 0 +[Gecko] diff --git a/SF8E01.ini b/SF8E01.ini index 48e06030ea..ac3ee461d0 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -1,12 +1,12 @@ -# SF8E01 - Donkey Kong Country Returns -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SF8E01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SF8J01.ini b/SF8J01.ini index f326418120..842b5cb5d9 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -1,12 +1,12 @@ -# SF8J01 - Donkey Kong Country Returns -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# SF8J01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/SF8P01.ini b/SF8P01.ini index 7f6e8a307d..bbcca23894 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -1,12 +1,12 @@ -# SF8P01 - Donkey Kong Country Returns -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 +# SF8P01 - Donkey Kong Country Returns +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound issues. Use dsound for stability (r6474) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/SFWE69.ini b/SFWE69.ini index eefc3c31db..a357e3d0fd 100644 --- a/SFWE69.ini +++ b/SFWE69.ini @@ -1,7 +1,7 @@ -# SFWE69 - World Cup 2010 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SFWE69 - World Cup 2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SFWP69.ini b/SFWP69.ini index dda15ff684..9dbf6686d7 100644 --- a/SFWP69.ini +++ b/SFWP69.ini @@ -1,10 +1,10 @@ -# SFWP69 - World Cup 2010 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Lacks HLE Sound -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -[Gecko] +# SFWP69 - World Cup 2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Lacks HLE Sound +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +[Gecko] diff --git a/SGAP8P.ini b/SGAP8P.ini index f5d78839bf..83d8974523 100644 --- a/SGAP8P.ini +++ b/SGAP8P.ini @@ -1,10 +1,10 @@ -# SGAP8P - Tournament of Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SGAP8P - Tournament of Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SHDE52.ini b/SHDE52.ini index 4a9bd1b357..c3e7adf457 100644 --- a/SHDE52.ini +++ b/SHDE52.ini @@ -1,7 +1,7 @@ -# SHDE52 - How to Train Your Dragon -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SHDE52 - How to Train Your Dragon +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SILP78.ini b/SILP78.ini index 9f8ebad91c..502c40888d 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -1,10 +1,10 @@ -# SILP78 - Wbi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SILP78 - Wbi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SJBE52.ini b/SJBE52.ini index babd513ab5..6397d6c652 100644 --- a/SJBE52.ini +++ b/SJBE52.ini @@ -1,11 +1,11 @@ -# SJBE52 - BondX -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SJBE52 - BondX +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SJBP52.ini b/SJBP52.ini index 661b58884e..6046ef3bf1 100644 --- a/SJBP52.ini +++ b/SJBP52.ini @@ -1,11 +1,11 @@ -# SJBP52 - BondX -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# SJBP52 - BondX +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480) +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/SK3EEB.ini b/SK3EEB.ini index 9ff69de649..a9b01e445a 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -1,11 +1,11 @@ -# SK3EEB - TRAUMA TEAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SK3EEB - TRAUMA TEAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SK4E52.ini b/SK4E52.ini index 36bbede534..db75118736 100644 --- a/SK4E52.ini +++ b/SK4E52.ini @@ -1,7 +1,7 @@ -# SK4E52 - Shrek Forever After -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SK4E52 - Shrek Forever After +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SMBP8P.ini b/SMBP8P.ini index 155f17a658..229331a411 100644 --- a/SMBP8P.ini +++ b/SMBP8P.ini @@ -1,7 +1,7 @@ -# SMBP8P - SUPER MONKEY BALL STEP AND ROLL -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SMBP8P - SUPER MONKEY BALL STEP AND ROLL +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SMNE01.ini b/SMNE01.ini index ee4fb32f1b..f34bd97e79 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -1,33 +1,33 @@ -# SMNE01 - New SUPER MARIO BROS. Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -$Infinite Lives -00354E93 00000063 -015478EF 00000063 -$Infinite Mushrooms -00C7FE69 00000063 -015DBB77 00000063 -$Infinite Fire Flowers -00C7FE6A 00000063 -015DBB7B 00000063 -$Infinite Flying Suits -00C7FE6B 00000063 -015DBB7F 00000063 -$Infinite Ice Flowers -00C7FE6C 00000063 -015DBB83 00000063 -$Infinite Penguin Suits -00C7FE6D 00000063 -015DBB87 00000063 -$Infinite Mini Mushrooms -00C7FE6E 00000063 -015DBB8B 00000063 -$Infinite Stars -00C7FE6F 00000063 -015DBB8F 00000063 -[Video] -SafeTextureCache = 1 +# SMNE01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +$Infinite Lives +00354E93 00000063 +015478EF 00000063 +$Infinite Mushrooms +00C7FE69 00000063 +015DBB77 00000063 +$Infinite Fire Flowers +00C7FE6A 00000063 +015DBB7B 00000063 +$Infinite Flying Suits +00C7FE6B 00000063 +015DBB7F 00000063 +$Infinite Ice Flowers +00C7FE6C 00000063 +015DBB83 00000063 +$Infinite Penguin Suits +00C7FE6D 00000063 +015DBB87 00000063 +$Infinite Mini Mushrooms +00C7FE6E 00000063 +015DBB8B 00000063 +$Infinite Stars +00C7FE6F 00000063 +015DBB8F 00000063 +[Video] +SafeTextureCache = 1 diff --git a/SMNJ01.ini b/SMNJ01.ini index f82afafd29..dfe0752430 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -1,12 +1,12 @@ -# SMNJ01 - New SUPER MARIO BROS. Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] - +# SMNJ01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] + diff --git a/SMNK01.ini b/SMNK01.ini index a796498ed4..6812b996b2 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -1,11 +1,11 @@ -# SMNK01 - New SUPER MARIO BROS. Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SMNK01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SMNP01.ini b/SMNP01.ini index e2dc9ae8b9..34da95e47e 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -1,20 +1,20 @@ -# SMNP01 - New SUPER MARIO BROS. Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin (it will cause a big slowdown)(r6584) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -+$Speed hack -0x801D5B10:dword:0x60000000 -0x801D5B14:dword:0x60000000 -[ActionReplay] Add action replay cheats here. -$98 lives (Mario, keep hat) -04355190 00000062 -$99 lives (Mario, no hat) -04355190 00000062 -$Freeze timer -040E3AB8 3C0001F4 -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SMNP01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin (it will cause a big slowdown)(r6584) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. ++$Speed hack +0x801D5B10:dword:0x60000000 +0x801D5B14:dword:0x60000000 +[ActionReplay] Add action replay cheats here. +$98 lives (Mario, keep hat) +04355190 00000062 +$99 lives (Mario, no hat) +04355190 00000062 +$Freeze timer +040E3AB8 3C0001F4 +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SMNW01.ini b/SMNW01.ini index 2e7971d19a..b72bf22b30 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -1,11 +1,11 @@ -# SMNW01 - New SUPER MARIO BROS. Wii -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SMNW01 - New SUPER MARIO BROS. Wii +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SMOE41.ini b/SMOE41.ini index ece34cec28..502551fdad 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -1,10 +1,10 @@ -# SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SMOE41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SMOP41.ini b/SMOP41.ini index 128cf53165..5a722ce2ab 100644 --- a/SMOP41.ini +++ b/SMOP41.ini @@ -1,10 +1,10 @@ -# SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SMOP41 - MICHAEL JACKSON THE EXPERIENCE SPECIAL EDITION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SN4EDA.ini b/SN4EDA.ini index 35ac1c713d..0bc8af8fdb 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -1,10 +1,10 @@ -# SN4EDA - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SN4EDA - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SN4JDA.ini b/SN4JDA.ini index b76993acd3..51f8739487 100644 --- a/SN4JDA.ini +++ b/SN4JDA.ini @@ -1,10 +1,10 @@ -# SN4JDA - Naruto Shippuuden Ryujinki -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SN4JDA - Naruto Shippuuden Ryujinki +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SN4XGT.ini b/SN4XGT.ini index ecbd40cd99..2bf43c31bc 100644 --- a/SN4XGT.ini +++ b/SN4XGT.ini @@ -1,10 +1,10 @@ -# SN4XGT - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SN4XGT - NARUTO SHIPPUDEN DRAGON BLADE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SNCE8P.ini b/SNCE8P.ini index c7ef47c010..3b2f47d942 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -1,16 +1,16 @@ -# SNCE8P - Sonic2010 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -EFBAccessEnable = 0 +# SNCE8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +EFBAccessEnable = 0 [Gecko] \ No newline at end of file diff --git a/SNCJ8P.ini b/SNCJ8P.ini index 80aee37018..257768b173 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -1,16 +1,16 @@ -# SNCJ8P - Sonic2010 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -EFBAccessEnable = 0 +# SNCJ8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +EFBAccessEnable = 0 [Gecko] \ No newline at end of file diff --git a/SNCP8P.ini b/SNCP8P.ini index e9f3f5e26c..3672f1844b 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -1,16 +1,16 @@ -# SNCP8P - Sonic2010 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -EFBAccessEnable = 0 -[Gecko] +# SNCP8P - Sonic2010 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +EFBAccessEnable = 0 +[Gecko] diff --git a/SNJE69.ini b/SNJE69.ini index 71251b21a9..8dcae2c37a 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -1,28 +1,28 @@ -# SNJE69 - NBA JAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] -$Score 999-000 ( 1 and B Button ) [ZiT] -281ADCC0 00000600 -42000000 92000000 -0426BCE4 000003E7 -0426BCE8 00000000 -E0000000 80008000 -$Score 000-999 ( 2 and B Button ) [ZiT] -281ADCC0 00000500 -42000000 92000000 -0426BCE4 00000000 -0426BCE8 000003E7 -E0000000 80008000 -$Time Stop ( - and B Button on/off ) [ZiT] -281ADCC0 00001400 -04521C84 60000000 -CC000000 00000000 -04521C84 D01D0040 +# SNJE69 - NBA JAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] +$Score 999-000 ( 1 and B Button ) [ZiT] +281ADCC0 00000600 +42000000 92000000 +0426BCE4 000003E7 +0426BCE8 00000000 +E0000000 80008000 +$Score 000-999 ( 2 and B Button ) [ZiT] +281ADCC0 00000500 +42000000 92000000 +0426BCE4 00000000 +0426BCE8 000003E7 +E0000000 80008000 +$Time Stop ( - and B Button on/off ) [ZiT] +281ADCC0 00001400 +04521C84 60000000 +CC000000 00000000 +04521C84 D01D0040 diff --git a/SNJP69.ini b/SNJP69.ini index cbbb2e2c77..784a9e5137 100644 --- a/SNJP69.ini +++ b/SNJP69.ini @@ -1,12 +1,12 @@ -# SNJP69 - NBA JAM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] - +# SNJP69 - NBA JAM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Initial slowdowns, no commentary & other sound issues that LLE plugin can fix (r6598) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] + diff --git a/SPPEFS.ini b/SPPEFS.ini index cba7fe0e5e..5c3ad2ba70 100644 --- a/SPPEFS.ini +++ b/SPPEFS.ini @@ -1,7 +1,7 @@ -# SPPEFS - Power Punch -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SPPEFS - Power Punch +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SPTJEB.ini b/SPTJEB.ini index 0bed6ea3db..c367ad6541 100644 --- a/SPTJEB.ini +++ b/SPTJEB.ini @@ -1,11 +1,11 @@ -# SPTJEB - Hospital. 6 nin no Ishi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -SafeTextureCache = 1 -ProjectionHack = 0 -[Gecko] +# SPTJEB - Hospital. 6 nin no Ishi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +SafeTextureCache = 1 +ProjectionHack = 0 +[Gecko] diff --git a/SR5E41.ini b/SR5E41.ini index 399c638b53..a670645caa 100644 --- a/SR5E41.ini +++ b/SR5E41.ini @@ -1,10 +1,10 @@ -# SR5E41 - RRRT - SU -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SR5E41 - RRRT - SU +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SSZE5G.ini b/SSZE5G.ini index ca79e22fa8..88ca6365e3 100644 --- a/SSZE5G.ini +++ b/SSZE5G.ini @@ -1,11 +1,11 @@ -# SSZE5G - Swords -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -UseXFB = 1 -ProjectionHack = 0 -[Gecko] +# SSZE5G - Swords +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +UseXFB = 1 +ProjectionHack = 0 +[Gecko] diff --git a/STKE08.ini b/STKE08.ini index 89f1501c9d..ba140d2955 100644 --- a/STKE08.ini +++ b/STKE08.ini @@ -1,11 +1,11 @@ -# STKE08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] - +# STKE08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] + diff --git a/STKJ08.ini b/STKJ08.ini index 1af80daf71..03d7a34cbc 100644 --- a/STKJ08.ini +++ b/STKJ08.ini @@ -1,10 +1,10 @@ -# STKJ08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# STKJ08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/STKP08.ini b/STKP08.ini index e0553f6c61..268238b6c1 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -1,10 +1,10 @@ -# STKP08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# STKP08 - TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Disable GC controllers if you want to use wiimote(r6590) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SVME01.ini b/SVME01.ini index 71343d9ca7..341a0a7b59 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -1,11 +1,11 @@ -# SVME01 - super mario collection -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# SVME01 - super mario collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SVMJ01.ini b/SVMJ01.ini index 0346fb5458..136c6aec3b 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -1,11 +1,11 @@ -# SVMJ01 - super mario collection -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# SVMJ01 - super mario collection +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SVMP01.ini b/SVMP01.ini index 93290c3841..3a910fc711 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -1,11 +1,11 @@ -# SVMP01 - Super Mario All-Stars : 25th Anniversary Edition -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# SVMP01 - Super Mario All-Stars : 25th Anniversary Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/SWAE52.ini b/SWAE52.ini index 5dd14a6e8d..b7b05f261a 100644 --- a/SWAE52.ini +++ b/SWAE52.ini @@ -1,7 +1,7 @@ -# SWAE52 - DJHero -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# SWAE52 - DJHero +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/SXBP52.ini b/SXBP52.ini index 3072df6c43..706f889386 100644 --- a/SXBP52.ini +++ b/SXBP52.ini @@ -1,9 +1,9 @@ -# SXBP52 - Guitar Hero Metallica -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] -[Video] -ProjectionHack = 0 +# SXBP52 - Guitar Hero Metallica +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/SXCE52.ini b/SXCE52.ini index 782fc920dd..5b90821bb5 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -1,11 +1,11 @@ -# SXCE52 - Guitar Hero Smash Hits -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# SXCE52 - Guitar Hero Smash Hits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/SXCP52.ini b/SXCP52.ini index 5bbcd86bc0..a367de871f 100644 --- a/SXCP52.ini +++ b/SXCP52.ini @@ -1,11 +1,11 @@ -# SXCP52 - Guitar Hero Smash Hits -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# SXCP52 - Guitar Hero Smash Hits +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/SXEE52.ini b/SXEE52.ini index e4a4c6865f..6907b0cc1e 100644 --- a/SXEE52.ini +++ b/SXEE52.ini @@ -1,9 +1,9 @@ -# SXEE52 - Sample Game Name -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -+$Get ingame -0x801822D0:dword:0x60000000 -[ActionReplay] Add action replay cheats here. +# SXEE52 - Sample Game Name +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. ++$Get ingame +0x801822D0:dword:0x60000000 +[ActionReplay] Add action replay cheats here. diff --git a/SZAE69.ini b/SZAE69.ini index 08997fe5a4..e8740632da 100644 --- a/SZAE69.ini +++ b/SZAE69.ini @@ -1,10 +1,10 @@ -# SZAE69 - Rock Band 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SZAE69 - Rock Band 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/SZAP69.ini b/SZAP69.ini index d4c7c469ce..bb1c036d2a 100644 --- a/SZAP69.ini +++ b/SZAP69.ini @@ -1,10 +1,10 @@ -# SZAP69 - Rock Band 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# SZAP69 - Rock Band 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/UGPP01.ini b/UGPP01.ini index b7c02b883e..06278d3c76 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,9 +1,9 @@ -# UGPP01 - GAME BOY PLAYER -[EmuState] -EmulationStateId = 1 -Issues="The game needs the GBA Player hardware attachment" -EmulationIssues = broken deu to missing hardware -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 +# UGPP01 - GAME BOY PLAYER +[EmuState] +EmulationStateId = 1 +Issues="The game needs the GBA Player hardware attachment" +EmulationIssues = broken deu to missing hardware +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 diff --git a/W2MEBB.ini b/W2MEBB.ini index 62533e04e3..68f8bbbcbc 100644 --- a/W2MEBB.ini +++ b/W2MEBB.ini @@ -1,10 +1,10 @@ -# W2MEBB - BLASTER MASTER OVERDRIVE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# W2MEBB - BLASTER MASTER OVERDRIVE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/W8CEXS.ini b/W8CEXS.ini index a56e5f836b..dcaeed3473 100644 --- a/W8CEXS.ini +++ b/W8CEXS.ini @@ -1,10 +1,10 @@ -# W8CEXS - BIT.TRIP CORE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Requires a Wii save game to boot -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# W8CEXS - BIT.TRIP CORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Requires a Wii save game to boot +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/W8CPXS.ini b/W8CPXS.ini index 81c9b7f751..2abcbba163 100644 --- a/W8CPXS.ini +++ b/W8CPXS.ini @@ -1,7 +1,7 @@ -# W8CPXS - BIT.TRIP CORE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. +# W8CPXS - BIT.TRIP CORE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/WA4P01.ini b/WA4P01.ini index 2164dd1ae2..eaa9e1193e 100644 --- a/WA4P01.ini +++ b/WA4P01.ini @@ -1,7 +1,7 @@ -# WA4P01 - WarioWare: DIY (Wii) -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WA4P01 - WarioWare: DIY (Wii) +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WALE01.ini b/WALE01.ini index 34f03f5011..0185648d2f 100644 --- a/WALE01.ini +++ b/WALE01.ini @@ -1,10 +1,10 @@ -# WALE01 - light trax Art Style Series -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WALE01 - light trax Art Style Series +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WAYETJ.ini b/WAYETJ.ini index 27a186d98b..3341e25729 100644 --- a/WAYETJ.ini +++ b/WAYETJ.ini @@ -1,10 +1,10 @@ -# WAYETJ - And Yet It Moves -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WAYETJ - And Yet It Moves +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WBLPGD.ini b/WBLPGD.ini index 677138506a..95a7c5d68d 100644 --- a/WBLPGD.ini +++ b/WBLPGD.ini @@ -1,10 +1,10 @@ -# WBLPGD - BUBBLE BOBBLE Plus! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WBLPGD - BUBBLE BOBBLE Plus! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WBQE18.ini b/WBQE18.ini index a19ba94417..b55198bf15 100644 --- a/WBQE18.ini +++ b/WBQE18.ini @@ -1,10 +1,10 @@ -# WBQE18 - Star Soldier R -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WBQE18 - Star Soldier R +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WC6EUP.ini b/WC6EUP.ini index 6e5951689a..a2a8900723 100644 --- a/WC6EUP.ini +++ b/WC6EUP.ini @@ -1,10 +1,10 @@ -# WC6EUP - Chronos Twins DX -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Disable EuRGB60 mode -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WC6EUP - Chronos Twins DX +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Disable EuRGB60 mode +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WCVENV.ini b/WCVENV.ini index b96fae9b27..f12e1904c7 100644 --- a/WCVENV.ini +++ b/WCVENV.ini @@ -1,10 +1,10 @@ -# WCVENV - Cave Story -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WCVENV - Cave Story +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WD9EA4.ini b/WD9EA4.ini index 3c5ed82923..215843e5c4 100644 --- a/WD9EA4.ini +++ b/WD9EA4.ini @@ -1,7 +1,7 @@ -# WD9EA4 - Castlevania ReBirth -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WD9EA4 - Castlevania ReBirth +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WDME01.ini b/WDME01.ini index c972af24d0..f83c20325c 100644 --- a/WDME01.ini +++ b/WDME01.ini @@ -1,9 +1,9 @@ -# WDME01 - Dr. Mario Online Rx -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WDME01 - Dr. Mario Online Rx +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WDMP01.ini b/WDMP01.ini index 81b0439111..4d43e7b742 100644 --- a/WDMP01.ini +++ b/WDMP01.ini @@ -1,9 +1,9 @@ -# WDMP01 - Dr. Mario & Germ Buster -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WDMP01 - Dr. Mario & Germ Buster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WERP18.ini b/WERP18.ini index 4859e3d65e..753b4df5bf 100644 --- a/WERP18.ini +++ b/WERP18.ini @@ -1,9 +1,9 @@ -# WERP18 - My Aquarium -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WERP18 - My Aquarium +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WF4EGD.ini b/WF4EGD.ini index b0abb16726..615b28fb8e 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -1,11 +1,11 @@ -# WF4EGD - FINAL FANTASY IV THE AFTER YEARS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] +# WF4EGD - FINAL FANTASY IV THE AFTER YEARS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +SafeTextureCache = 1 +[Gecko] diff --git a/WGDEA4.ini b/WGDEA4.ini index dbee088986..8674954189 100644 --- a/WGDEA4.ini +++ b/WGDEA4.ini @@ -1,10 +1,10 @@ -# WGDEA4 - GRADIUS REBIRTH -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WGDEA4 - GRADIUS REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WGDPA4.ini b/WGDPA4.ini index afc8c333b0..46609b3066 100644 --- a/WGDPA4.ini +++ b/WGDPA4.ini @@ -1,10 +1,10 @@ -# WGDPA4 - GRADIUS REBIRTH -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WGDPA4 - GRADIUS REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WGOEWG.ini b/WGOEWG.ini index 04ef243820..5f4c26c332 100644 --- a/WGOEWG.ini +++ b/WGOEWG.ini @@ -1,9 +1,9 @@ -# WGOEWG - World of Goo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WGOEWG - World of Goo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WGOPWG.ini b/WGOPWG.ini index aeb0856cd2..269a984da8 100644 --- a/WGOPWG.ini +++ b/WGOPWG.ini @@ -1,10 +1,10 @@ -# WGOPWG - World of Goo -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WGOPWG - World of Goo +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WGSE08.ini b/WGSE08.ini index 3b715b5913..54fe59e7c8 100644 --- a/WGSE08.ini +++ b/WGSE08.ini @@ -1,7 +1,7 @@ -# WGSE08 - PWAA Ace Attorney -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WGSE08 - PWAA Ace Attorney +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WGSP08.ini b/WGSP08.ini index 09d66ef34d..8cc0b240b6 100644 --- a/WGSP08.ini +++ b/WGSP08.ini @@ -1,9 +1,9 @@ -# WGSP08 - -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WGSP08 - +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WGYEHN.ini b/WGYEHN.ini index 4551978925..ce7191d931 100644 --- a/WGYEHN.ini +++ b/WGYEHN.ini @@ -1,10 +1,10 @@ -# WGYEHN - Gyrostarr -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = -1 -ProjectionHack = 0 +# WGYEHN - Gyrostarr +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = 0 diff --git a/WHFETY.ini b/WHFETY.ini index 0e07da2d2c..fb31efd80e 100644 --- a/WHFETY.ini +++ b/WHFETY.ini @@ -1,10 +1,10 @@ -# WHFETY - Heavy Fire Special Operations -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WHFETY - Heavy Fire Special Operations +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WICPKQ.ini b/WICPKQ.ini index ebfd814569..f2c03e4851 100644 --- a/WICPKQ.ini +++ b/WICPKQ.ini @@ -1,10 +1,10 @@ -# WICPKQ - NyxQuest -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WICPKQ - NyxQuest +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WIDEUN.ini b/WIDEUN.ini index 160dd94be0..fea64ed6cc 100644 --- a/WIDEUN.ini +++ b/WIDEUN.ini @@ -1,10 +1,10 @@ -# WIDEUN - Dracula Undead Awakening -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WIDEUN - Dracula Undead Awakening +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WILETL.ini b/WILETL.ini index ebbe16283c..e8823e2ae1 100644 --- a/WILETL.ini +++ b/WILETL.ini @@ -1,9 +1,9 @@ -# WILETL - Screaming Narwhal Monkey Island Chap 1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 1 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WILETL - Screaming Narwhal Monkey Island Chap 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 1 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WIYETL.ini b/WIYETL.ini index fc967e03ac..efcd6b75bb 100644 --- a/WIYETL.ini +++ b/WIYETL.ini @@ -1,10 +1,10 @@ -# WIYETL - Trial of Guybrush Monkey Island Chap 4 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WIYETL - Trial of Guybrush Monkey Island Chap 4 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WJEEJX.ini b/WJEEJX.ini index 1c6016cb5e..e7a131e195 100644 --- a/WJEEJX.ini +++ b/WJEEJX.ini @@ -1,10 +1,10 @@ -# WJEEJX - Jett Rocket -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WJEEJX - Jett Rocket +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WKTJA4.ini b/WKTJA4.ini index a4bd4c51b1..dcbf0e11e3 100644 --- a/WKTJA4.ini +++ b/WKTJA4.ini @@ -1,10 +1,10 @@ -# WKTJA4 - CONTRA REBIRTH -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WKTJA4 - CONTRA REBIRTH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WKTPA4.ini b/WKTPA4.ini index 8fd76ffd3f..578da0fbb0 100644 --- a/WKTPA4.ini +++ b/WKTPA4.ini @@ -1,10 +1,10 @@ -# WKTPA4 - Contra ReBirth -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WKTPA4 - Contra ReBirth +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WLOEHL.ini b/WLOEHL.ini index ef347ab8d1..2267fc217e 100644 --- a/WLOEHL.ini +++ b/WLOEHL.ini @@ -1,11 +1,11 @@ -# WLOEHL - LostWinds WotM -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +# WLOEHL - LostWinds WotM +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +EFBToTextureEnable = 0 +[Gecko] diff --git a/WLWEHL.ini b/WLWEHL.ini index a4cc1fd9e1..bf15345c91 100644 --- a/WLWEHL.ini +++ b/WLWEHL.ini @@ -1,11 +1,11 @@ -# WLWEHL - LostWinds -[Core] Values set here will override the main dolphin settings. -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WLWEHL - LostWinds +[Core] Values set here will override the main dolphin settings. +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WM8E18.ini b/WM8E18.ini index 53bcddaaf4..37f37e4d09 100644 --- a/WM8E18.ini +++ b/WM8E18.ini @@ -1,10 +1,10 @@ -# WM8E18 - Bomberman Blast -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WM8E18 - Bomberman Blast +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WMBP01.ini b/WMBP01.ini index 4838024ec9..f4a2ade435 100644 --- a/WMBP01.ini +++ b/WMBP01.ini @@ -1,11 +1,11 @@ -# WMBP01 - MaBoShi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use OpenGL and Real XFB -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# WMBP01 - MaBoShi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use OpenGL and Real XFB +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/WMMEAF.ini b/WMMEAF.ini index 589350490a..c88ef3e9b5 100644 --- a/WMMEAF.ini +++ b/WMMEAF.ini @@ -1,10 +1,10 @@ -# WMMEAF - MUSCLE MARCH -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WMMEAF - MUSCLE MARCH +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WOTEM0.ini b/WOTEM0.ini index eaae1d2f0a..a6e4dbd619 100644 --- a/WOTEM0.ini +++ b/WOTEM0.ini @@ -1,10 +1,10 @@ -# WOTEM0 - OVERTURN -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WOTEM0 - OVERTURN +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WPCE01.ini b/WPCE01.ini index c80f4b6992..af09307bc9 100644 --- a/WPCE01.ini +++ b/WPCE01.ini @@ -1,10 +1,10 @@ -# WPCE01 - Doc's Punch-Out!! -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WPCE01 - Doc's Punch-Out!! +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WPPEXS.ini b/WPPEXS.ini index 7e505f7673..f77888e7a2 100644 --- a/WPPEXS.ini +++ b/WPPEXS.ini @@ -1,9 +1,9 @@ -# WPPEXS - Family Table Tennis -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WPPEXS - Family Table Tennis +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WPSE01.ini b/WPSE01.ini index 967a01f307..0687c23508 100644 --- a/WPSE01.ini +++ b/WPSE01.ini @@ -1,7 +1,7 @@ -# WPSE01 - Pokmon Rumble -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WPSE01 - Pokmon Rumble +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WPYPPY.ini b/WPYPPY.ini index cfed49b081..2d084160a9 100644 --- a/WPYPPY.ini +++ b/WPYPPY.ini @@ -1,7 +1,7 @@ -# WPYPPY - Pallurikio -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WPYPPY - Pallurikio +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WR9E08.ini b/WR9E08.ini index 70e10b86b3..106c65ff71 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -1,11 +1,11 @@ -# WR9E08 - MEGA MAN 9 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# WR9E08 - MEGA MAN 9 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/WR9P08.ini b/WR9P08.ini index 01687e7038..142b1abcfe 100644 --- a/WR9P08.ini +++ b/WR9P08.ini @@ -1,11 +1,11 @@ -# WR9P08 - MEGA MAN 9 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -UseXFB = 1 -[Gecko] +# WR9P08 - MEGA MAN 9 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +UseXFB = 1 +[Gecko] diff --git a/WRGEHU.ini b/WRGEHU.ini index 0a99b9debd..2d939440ff 100644 --- a/WRGEHU.ini +++ b/WRGEHU.ini @@ -1,10 +1,10 @@ -# WRGEHU - Gladiator -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WRGEHU - Gladiator +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WRIPGD.ini b/WRIPGD.ini index f8b23e4316..f58a7443b5 100644 --- a/WRIPGD.ini +++ b/WRIPGD.ini @@ -1,10 +1,10 @@ -# WRIPGD - RAINBOW ISLANDS T.A. -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WRIPGD - RAINBOW ISLANDS T.A. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WRUPXS.ini b/WRUPXS.ini index c7baf786d3..61358eb0ce 100644 --- a/WRUPXS.ini +++ b/WRUPXS.ini @@ -1,7 +1,7 @@ -# WRUPXS - BIT.TRIP RUNNER -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WRUPXS - BIT.TRIP RUNNER +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WRXE08.ini b/WRXE08.ini index 813f0a2b69..5d60fc774d 100644 --- a/WRXE08.ini +++ b/WRXE08.ini @@ -1,10 +1,10 @@ -# WRXE08 - MEGA MAN 10 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WRXE08 - MEGA MAN 10 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WSNE8P.ini b/WSNE8P.ini index bbb947f1dd..873d314ae4 100644 --- a/WSNE8P.ini +++ b/WSNE8P.ini @@ -1,10 +1,10 @@ -# WSNE8P - Sonic 4 Episode I -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WSNE8P - Sonic 4 Episode I +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WTKEGL.ini b/WTKEGL.ini index ea40f3d3df..11c7725e52 100644 --- a/WTKEGL.ini +++ b/WTKEGL.ini @@ -1,10 +1,10 @@ -# WTKEGL - TV Show King 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WTKEGL - TV Show King 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WTRPXS.ini b/WTRPXS.ini index dd3bb410a7..d70eaf2206 100644 --- a/WTRPXS.ini +++ b/WTRPXS.ini @@ -1,9 +1,9 @@ -# WTRPXS - BIT.TRIP BEAT -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# WTRPXS - BIT.TRIP BEAT +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/WTTPTW.ini b/WTTPTW.ini index 2bd813ad16..e84e56dabf 100644 --- a/WTTPTW.ini +++ b/WTTPTW.ini @@ -1,10 +1,10 @@ -# WTTPTW - Toki Tori -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WTTPTW - Toki Tori +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WTXPJS.ini b/WTXPJS.ini index e5f68c7c7c..5dfa4da4a2 100644 --- a/WTXPJS.ini +++ b/WTXPJS.ini @@ -1,10 +1,10 @@ -# WTXPJS - Texas Hold'em Tournament -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -Hack = -1 -ProjectionHack = 0 +# WTXPJS - Texas Hold'em Tournament +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +Hack = -1 +ProjectionHack = 0 diff --git a/WWRE01.ini b/WWRE01.ini index bcab7f71b7..aac809bef7 100644 --- a/WWRE01.ini +++ b/WWRE01.ini @@ -1,7 +1,7 @@ -# WWRE01 - EXCITEBIKE World Rally -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WWRE01 - EXCITEBIKE World Rally +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/WZIPTW.ini b/WZIPTW.ini index 670fecaaa8..5fb4a23c18 100644 --- a/WZIPTW.ini +++ b/WZIPTW.ini @@ -1,10 +1,10 @@ -# WZIPTW - Rubik's: Rush -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Requires data cache emulation -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -[Gecko] +# WZIPTW - Rubik's: Rush +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = Requires data cache emulation +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/WZPPRZ.ini b/WZPPRZ.ini index 4a430018e9..ed2b4311dd 100644 --- a/WZPPRZ.ini +++ b/WZPPRZ.ini @@ -1,7 +1,7 @@ -# WZPPRZ - Zombie Panic in Wonderland -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# WZPPRZ - Zombie Panic in Wonderland +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/readme.txt b/readme.txt deleted file mode 100644 index e57de8efaa..0000000000 --- a/readme.txt +++ /dev/null @@ -1,7 +0,0 @@ -as said in the version file, these ini's come from the ini database at -http://code.google.com/p/dolphin-cheats-database/ - -if you want the othere ini's you can download them all at once using a svn program -or -one by one using a browser from: -http://dolphin-cheats-database.googlecode.com/svn/trunk/ \ No newline at end of file From acba45a8f22df10e31d2d448400ca2f88d733f07 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 31 Jan 2011 20:14:57 +0000 Subject: [PATCH 230/336] Projection hack update by gnick79. --- PH_PRESETS.ini | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 PH_PRESETS.ini diff --git a/PH_PRESETS.ini b/PH_PRESETS.ini new file mode 100644 index 0000000000..ff0d037648 --- /dev/null +++ b/PH_PRESETS.ini @@ -0,0 +1,59 @@ +# ORTHO PROJECTION HACK - PRESETS + +# IMPORTANT: Incremental Sections only are allowed and without jumps. +# IMPORTANT: Each Section REQUIRES "Title" entry existing. Other entries are optionals. + +# ENTRIES LIST: Title, PH_SZNear, PH_ZNear, PH_ZSFar, PH_ZFar, PH_ExtraParam + +[0] +Title = Zelda Twilight Princess (Bloom hack) +PH_SZNear = 1 +PH_ZFar = 0.1 + +[1] +Title = Sonic and the Black Knight +PH_SZNear = 1 +PH_SZFar = 1 +PH_ZNear = 20 +PH_ZFar = 1.99998 + +[2] +Title = Bleach Versus Crusade +PH_SZFar = 1 +PH_ZFar = 0.5 + +[3] +Title = Skies of Arcadia +PH_SZFar = 1 +PH_ZFar = 0.4 + +[4] +Title = Metroid: Other M +PH_ExtraParam = 1 + + +# --------------------------------------------------- + +# Unused - kept for reference + +# case HACK_FINAL_FANTASY_CC_ECHO_OF_TIME: +# PH_SZNear = 1 +# PH_ZNear = 0.8 +# PH_SZFar = 1 +# PH_ZFar = 1.2 + +# case HACK_HARVESTMOON_MM: +# PH_SZNear = 1 +# PH_ZNear = 0.0075 + +# case HACK_BATEN_KAITOS: +# PH_SZNear = 1 +# PH_ZNear = 0.0026 +# PH_SZFar = 1 +# PH_ZFar = 1.8974 + +# case PROJECTION_HACK_BATEN_KAITOS_ORIGIN: +# PH_SZNear = 1 +# PH_ZNear = 0.0012 +# PH_SZFar = 1 +# PH_ZFar = 1.8988 From 1c5b37065445530abc1816336dcfce0ce740757a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 4 Feb 2011 11:16:34 +0000 Subject: [PATCH 231/336] Twilight Princess Wii update. --- RZDE01.ini | 1 + RZDJ01.ini | 1 + RZDK01.ini | 1 + RZDP01.ini | 1 + 4 files changed, 4 insertions(+) diff --git a/RZDE01.ini b/RZDE01.ini index f3a6965c7a..1eda44fc06 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -13,4 +13,5 @@ EmulationIssues = SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RZDJ01.ini b/RZDJ01.ini index 1f0c43c4ae..b1d30375a0 100644 --- a/RZDJ01.ini +++ b/RZDJ01.ini @@ -13,4 +13,5 @@ EmulationIssues = SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RZDK01.ini b/RZDK01.ini index 603f6facf6..eb2733b1fb 100644 --- a/RZDK01.ini +++ b/RZDK01.ini @@ -13,4 +13,5 @@ EmulationIssues = SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 +EFBAccessEnable = 1 [Gecko] diff --git a/RZDP01.ini b/RZDP01.ini index f9e0cd8d84..56e0f284ef 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -12,4 +12,5 @@ EmulationIssues = low FPS in big areas [Video] ProjectionHack = 0 SafeTextureCache = 0 +EFBAccessEnable = 1 ZTPSpeedupHack = 1 \ No newline at end of file From 506d167db4ee82bd7ab94458ecc440e011dcbf03 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Sat, 5 Feb 2011 18:26:36 +0000 Subject: [PATCH 232/336] Add Rock Band 3. --- SZBE69.ini | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 SZBE69.ini diff --git a/SZBE69.ini b/SZBE69.ini new file mode 100644 index 0000000000..4caba783bf --- /dev/null +++ b/SZBE69.ini @@ -0,0 +1,17 @@ +# SZBE69 - Rock Band 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic or keyboard support yet. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +ForceFiltering = 0 # The force linear filtering option causes serious video glitches +[Gecko] +[Wii] From b8f3608e34d96b278b12ef161fdf09f8c88fc9e5 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 5 Feb 2011 18:39:34 +0000 Subject: [PATCH 233/336] The Lord of the Rings, The Third Age addition and some clean up. --- G3AD69.ini | 17 +++++++++++++++++ G3AE69.ini | 17 +++++++++++++++++ G3AF69.ini | 17 +++++++++++++++++ G3AP69.ini | 17 +++++++++++++++++ RMCE01.ini | 1 - RMCJ01.ini | 1 - RMCK01.ini | 1 - RMCP01.ini | 1 - 8 files changed, 68 insertions(+), 4 deletions(-) create mode 100644 G3AD69.ini create mode 100644 G3AE69.ini create mode 100644 G3AF69.ini create mode 100644 G3AP69.ini diff --git a/G3AD69.ini b/G3AD69.ini new file mode 100644 index 0000000000..fd10e38ab9 --- /dev/null +++ b/G3AD69.ini @@ -0,0 +1,17 @@ +# G3AD69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/G3AE69.ini b/G3AE69.ini new file mode 100644 index 0000000000..ad2d3ee638 --- /dev/null +++ b/G3AE69.ini @@ -0,0 +1,17 @@ +# G3AE69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/G3AF69.ini b/G3AF69.ini new file mode 100644 index 0000000000..70fbaca41c --- /dev/null +++ b/G3AF69.ini @@ -0,0 +1,17 @@ +# G3AF69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/G3AP69.ini b/G3AP69.ini new file mode 100644 index 0000000000..ad2d3ee638 --- /dev/null +++ b/G3AP69.ini @@ -0,0 +1,17 @@ +# G3AE69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/RMCE01.ini b/RMCE01.ini index 9b51ec29df..3e4234ccef 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -11,5 +11,4 @@ EmulationIssues = Disable "emulate format changes" if you experience static, or [ActionReplay] [Video] ProjectionHack = 0 -DisableFog = 1 [Gecko] diff --git a/RMCJ01.ini b/RMCJ01.ini index 81c0f34bdb..8f82700ed9 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -11,5 +11,4 @@ EmulationIssues = Disable "emulate format changes" if you experience static, or [ActionReplay] [Video] ProjectionHack = 0 -DisableFog = 1 [Gecko] \ No newline at end of file diff --git a/RMCK01.ini b/RMCK01.ini index 5ed05b4407..ec9f04fa91 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -11,5 +11,4 @@ EmulationIssues = Disable "emulate format changes" if you experience static, or [ActionReplay] [Video] ProjectionHack = 0 -DisableFog = 1 [Gecko] \ No newline at end of file diff --git a/RMCP01.ini b/RMCP01.ini index b34ba5d0a7..4fcc41038b 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -11,5 +11,4 @@ EmulationIssues = Disable "emulate format changes" if you experience static, or [ActionReplay] [Video] ProjectionHack = 0 -DisableFog = 1 [Gecko] \ No newline at end of file From c6c58493662f49040138a9057326658d5ddb0d3c Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 7 Feb 2011 16:55:40 +0000 Subject: [PATCH 234/336] Tomb Raider Legend, Teen Titans, World Series of Poker updates and a preset value for a Tales of Symphonia projection hack for the double image(doesn't seem to work with direct 3d11 though, only direct 3d9 and opengl, and the main menu is missing with it enabled) --- G6TE5G.ini | 13 ++++++++++++- G6TP5G.ini | 17 +++++++++++++++++ GL8E4F.ini | 9 +++++++++ GL8F4F.ini | 16 ++++++++++++++++ GQSEAF.ini | 5 +++++ GW8E52.ini | 16 ++++++++++++++++ PH_PRESETS.ini | 5 +++++ RT4EAF.ini | 5 +++++ SBLE5G.ini | 5 +++++ 9 files changed, 90 insertions(+), 1 deletion(-) create mode 100644 G6TP5G.ini create mode 100644 GL8F4F.ini create mode 100644 GW8E52.ini diff --git a/G6TE5G.ini b/G6TE5G.ini index 38a8863009..0096b5367e 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -1,6 +1,17 @@ # G6TE5G - Teen Titans [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 2 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/G6TP5G.ini b/G6TP5G.ini new file mode 100644 index 0000000000..0bb73f5424 --- /dev/null +++ b/G6TP5G.ini @@ -0,0 +1,17 @@ +# G6TP5G - Teen Titans +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +SafeTextureCache = 1 +[Gecko] diff --git a/GL8E4F.ini b/GL8E4F.ini index 48ed0f5bdd..19434518c6 100644 --- a/GL8E4F.ini +++ b/GL8E4F.ini @@ -1,7 +1,16 @@ # GL8E4F - Tomb Raider: Legend [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Sound little crappy [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GL8F4F.ini b/GL8F4F.ini new file mode 100644 index 0000000000..84b0428476 --- /dev/null +++ b/GL8F4F.ini @@ -0,0 +1,16 @@ +# GL8F4F - Tomb Raider: Legend +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound little crappy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GQSEAF.ini b/GQSEAF.ini index 59c50160b3..474de7ddcf 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -778,4 +778,9 @@ $Kratos Affection to Lloyd - max is 0000270F [Video] SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0.5 +PH_ZFar = 1 [Gecko] diff --git a/GW8E52.ini b/GW8E52.ini new file mode 100644 index 0000000000..682183333a --- /dev/null +++ b/GW8E52.ini @@ -0,0 +1,16 @@ +# GW8E52 - World Series of Poker +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/PH_PRESETS.ini b/PH_PRESETS.ini index ff0d037648..7b2675a4a4 100644 --- a/PH_PRESETS.ini +++ b/PH_PRESETS.ini @@ -31,6 +31,11 @@ PH_ZFar = 0.4 Title = Metroid: Other M PH_ExtraParam = 1 +[5] +Title = Tales of Symphonia GC +PH_ZNear = 0.5 +PH_ZFar = 1 + # --------------------------------------------------- diff --git a/RT4EAF.ini b/RT4EAF.ini index ae83a15fbb..bf40c94c55 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -7,4 +7,9 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/SBLE5G.ini b/SBLE5G.ini index de71dc82c3..433b7f8701 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -7,4 +7,9 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] From 5a3d71ca928bd1e3302bf61d3f520d86219d2c4a Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 9 Feb 2011 09:06:58 +0000 Subject: [PATCH 235/336] Small changes to my previous Rock Band 3 config. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Also, Add: PAL Rock Band 3: Copied my NTSC-U config NTSC Resident Evil 4: Copied PAL RE4 config, hopefully it works the same Pokémon Colosseum Bonus Disk Zelda Ocarina of Time pack disk (This works, do we really need the hack for the J version?) --- D43E01.ini | 15 +++++++++++++++ G4BE08.ini | 9 +++++++++ PC6E01.ini | 15 +++++++++++++++ SZBE69.ini | 6 +++--- SZBP69.ini | 17 +++++++++++++++++ 5 files changed, 59 insertions(+), 3 deletions(-) create mode 100644 D43E01.ini create mode 100644 G4BE08.ini create mode 100644 PC6E01.ini create mode 100644 SZBP69.ini diff --git a/D43E01.ini b/D43E01.ini new file mode 100644 index 0000000000..522f3ab7c4 --- /dev/null +++ b/D43E01.ini @@ -0,0 +1,15 @@ +# D43E01 - ZELDA OCARINA MULTI PACK +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/G4BE08.ini b/G4BE08.ini new file mode 100644 index 0000000000..c5020284a9 --- /dev/null +++ b/G4BE08.ini @@ -0,0 +1,9 @@ +# G4BE08 - resident evil 4 game disc 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/PC6E01.ini b/PC6E01.ini new file mode 100644 index 0000000000..1f58f8ae82 --- /dev/null +++ b/PC6E01.ini @@ -0,0 +1,15 @@ +# PC6E01 - Pokemon Colosseum Bonus Disc +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Menu works but videos do not play, and GCN/GBA emulation is too slow for Jirachi transfer. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/SZBE69.ini b/SZBE69.ini index 4caba783bf..e6b7af8fc8 100644 --- a/SZBE69.ini +++ b/SZBE69.ini @@ -2,16 +2,16 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 -EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic or keyboard support yet. +EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 0.1 +PH_ZFar = ForceFiltering = 0 # The force linear filtering option causes serious video glitches [Gecko] [Wii] diff --git a/SZBP69.ini b/SZBP69.ini new file mode 100644 index 0000000000..627a0973f7 --- /dev/null +++ b/SZBP69.ini @@ -0,0 +1,17 @@ +# SZBP69 - Rock Band 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +ForceFiltering = 0 # The force linear filtering option causes serious video glitches +[Gecko] +[Wii] From b3cab45769b95ae2d079ebc5d1749a4ef8b7c149 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 9 Feb 2011 21:23:25 +0000 Subject: [PATCH 236/336] Hopefully clean out the last vestiges of FIFOWatermarkTightness, according to the devs in the dolphin IRC channel it does nothing. --- G3FE69.ini | 1 - G3FF69.ini | 1 - G3FP69.ini | 1 - G4SE01.ini | 1 - G8WE01.ini | 1 - G8WP01.ini | 3 +-- G9SE8P.ini | 1 - GGSEA4.ini | 1 - GSAE01.ini | 1 - GUNE5D.ini | 1 - GVSE8P.ini | 1 - GZ3E70.ini | 1 - R7FEGD.ini | 1 - R7FJGD.ini | 1 - R7FPGD.ini | 1 - RBWE01.ini | 1 - RBWJ01.ini | 1 - RBWP01.ini | 1 - RK5E01.ini | 1 - RSBE01.ini | 1 - 20 files changed, 1 insertion(+), 21 deletions(-) diff --git a/G3FE69.ini b/G3FE69.ini index 59ab6d96de..19275bf06f 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -8,7 +8,6 @@ EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] [Core] MMU = 1 diff --git a/G3FF69.ini b/G3FF69.ini index 43c0b469d2..4182dc6a72 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -8,7 +8,6 @@ EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] [Core] MMU = 1 diff --git a/G3FP69.ini b/G3FP69.ini index f7f3e89c91..37063a86d5 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -8,7 +8,6 @@ EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] [Core] MMU = 1 diff --git a/G4SE01.ini b/G4SE01.ini index e53ccc39dc..94c968bf00 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] SafeTextureCache = 1 ProjectionHack = 0 -FIFOWatermarkTightness = 300 [Gecko] diff --git a/G8WE01.ini b/G8WE01.ini index e3c84f2175..da924218ab 100644 --- a/G8WE01.ini +++ b/G8WE01.ini @@ -6,6 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 200 ProjectionHack = 0 [Gecko] diff --git a/G8WP01.ini b/G8WP01.ini index 94a3b0618b..afe5bd513d 100644 --- a/G8WP01.ini +++ b/G8WP01.ini @@ -14,5 +14,4 @@ $Invincible 04338650 00000001 $Infinite Time 0752E978 08000000 -[Video] -FIFOWatermarkTightness = 200 \ No newline at end of file +[Video] \ No newline at end of file diff --git a/G9SE8P.ini b/G9SE8P.ini index 19641f8ade..e7bbf5e89d 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -7,6 +7,5 @@ EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black te [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GGSEA4.ini b/GGSEA4.ini index 3b344c6720..1ac366a2be 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -9,6 +9,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 SafeTextureCache = 1 [Gecko] diff --git a/GSAE01.ini b/GSAE01.ini index 8be058abe5..fed30aefd0 100644 --- a/GSAE01.ini +++ b/GSAE01.ini @@ -6,6 +6,5 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 500 ProjectionHack = 0 [Gecko] diff --git a/GUNE5D.ini b/GUNE5D.ini index 5df8912260..a1879e42e4 100644 --- a/GUNE5D.ini +++ b/GUNE5D.ini @@ -44,6 +44,5 @@ $Player 4 infinite keys 00200054 08000000 04280D8C 00000063 [Video] -FIFOWatermarkTightness = 50 ProjectionHack = 0 [Gecko] diff --git a/GVSE8P.ini b/GVSE8P.ini index ad2696f8c3..88f01d2a31 100644 --- a/GVSE8P.ini +++ b/GVSE8P.ini @@ -7,6 +7,5 @@ EmulationIssues = Ocassional Fifo crashes (r6477) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 200 ProjectionHack = 0 [Gecko] diff --git a/GZ3E70.ini b/GZ3E70.ini index ca7c7c43d2..ec358972c0 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -40,5 +40,4 @@ $Have All Capsules! (Edit A Skill and Save To Activate) 005447F4 00000009 005447FF 00000009 [Video] -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7FEGD.ini b/R7FEGD.ini index 0f474fb8dc..8f65988f83 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -7,5 +7,4 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7FJGD.ini b/R7FJGD.ini index ca04636f1d..cdb84d677c 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -7,5 +7,4 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/R7FPGD.ini b/R7FPGD.ini index 73b85c7c0e..327a2a0d20 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -7,5 +7,4 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] diff --git a/RBWE01.ini b/RBWE01.ini index 9f8738278e..f4865f3fb0 100644 --- a/RBWE01.ini +++ b/RBWE01.ini @@ -6,6 +6,5 @@ EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark ti [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 600 ProjectionHack = 0 [Gecko] diff --git a/RBWJ01.ini b/RBWJ01.ini index 0fd36041a5..5cc47a3e4f 100644 --- a/RBWJ01.ini +++ b/RBWJ01.ini @@ -6,6 +6,5 @@ EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark ti [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 600 ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RBWP01.ini b/RBWP01.ini index c3d653a5a0..b195dad2f5 100644 --- a/RBWP01.ini +++ b/RBWP01.ini @@ -6,6 +6,5 @@ EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark ti [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 600 ProjectionHack = 0 [Gecko] \ No newline at end of file diff --git a/RK5E01.ini b/RK5E01.ini index 2ca7867b65..ddfb3fa7fc 100644 --- a/RK5E01.ini +++ b/RK5E01.ini @@ -6,6 +6,5 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -FIFOWatermarkTightness = 250 ProjectionHack = 0 [Gecko] diff --git a/RSBE01.ini b/RSBE01.ini index 08c65e1f54..99b42afe2e 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -7,5 +7,4 @@ EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophi [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -FIFOWatermarkTightness = 50 [Gecko] From 978a10e6b1de05f580ceada4d93ab5859fa4051a Mon Sep 17 00:00:00 2001 From: skidau Date: Sun, 13 Feb 2011 03:43:09 +0000 Subject: [PATCH 237/336] Added Skies of Arcadia Legends projection hack --- GEAE8P.ini | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 GEAE8P.ini diff --git a/GEAE8P.ini b/GEAE8P.ini new file mode 100644 index 0000000000..a1aa55540d --- /dev/null +++ b/GEAE8P.ini @@ -0,0 +1,15 @@ +# GEAE8P - Skies of Arcadia Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 1.99998 +[Gecko] From cd1820a374e616356b1cf60f46ca2a866984a6a1 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 16 Feb 2011 16:52:55 +0000 Subject: [PATCH 238/336] New video settings part 1: Apply new video settings changes mainly to gamecube games that needed real XFB for their videos to show up. --- G9SE8P.ini | 10 +++++++++- G9SJ8P.ini | 13 +++++++++++++ G9SP8P.ini | 13 +++++++++++++ GGRE41.ini | 9 ++++++++- GGYE41.ini | 11 +++++++++-- GGYP41.ini | 12 ++++++++++-- GIQE78.ini | 9 ++++++++- GMHE52.ini | 9 ++++++++- GMHF52.ini | 9 ++++++++- GMHP52.ini | 9 ++++++++- GP2E82.ini | 9 ++++++++- GP2EAF.ini | 9 ++++++++- GPTE41.ini | 9 ++++++++- GPTP41.ini | 11 +++++++++-- GQSDAF.ini | 21 +++++++++++++++------ GQSEAF.ini | 5 +++-- GQSFAF.ini | 21 +++++++++++++++------ GQSPAF.ini | 21 +++++++++++++++------ GT7E41.ini | 11 +++++++++-- GT7P41.ini | 11 +++++++++-- GT7X41.ini | 11 +++++++++-- GUZE41.ini | 9 ++++++++- GUZP41.ini | 9 ++++++++- GX3E41.ini | 9 ++++++++- GX3P41.ini | 9 ++++++++- GXBE69.ini | 8 +++++++- GXBP69.ini | 8 +++++++- GZ2E01.ini | 5 +++++ 28 files changed, 253 insertions(+), 47 deletions(-) diff --git a/G9SE8P.ini b/G9SE8P.ini index e7bbf5e89d..5785b54fac 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -7,5 +7,13 @@ EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black te [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +EFBScale = 2 diff --git a/G9SJ8P.ini b/G9SJ8P.ini index d3ae1f66da..2eb543f7e8 100644 --- a/G9SJ8P.ini +++ b/G9SJ8P.ini @@ -2,5 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +EFBScale = 2 \ No newline at end of file diff --git a/G9SP8P.ini b/G9SP8P.ini index fabf2e497e..db14e49d3e 100644 --- a/G9SP8P.ini +++ b/G9SP8P.ini @@ -2,5 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +EFBScale = 2 \ No newline at end of file diff --git a/GGRE41.ini b/GGRE41.ini index bb9f8d5aab..0d7faef27c 100644 --- a/GGRE41.ini +++ b/GGRE41.ini @@ -7,5 +7,12 @@ EmulationIssues = Needs Real Xfb to show videos. Graphic glitches (r6945) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GGYE41.ini b/GGYE41.ini index 15c4ee10ac..872538e229 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -8,7 +8,14 @@ EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GGYP41.ini b/GGYP41.ini index b46bceeb3c..fbad8671ce 100644 --- a/GGYP41.ini +++ b/GGYP41.ini @@ -8,7 +8,15 @@ EmulationIssues = Needs Real XFB for videos to show up, lle for sound issues.(r6 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True + diff --git a/GIQE78.ini b/GIQE78.ini index 47435228a8..e6763d7e9f 100644 --- a/GIQE78.ini +++ b/GIQE78.ini @@ -20,5 +20,12 @@ $All Upgrades 00000002 00050001 [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GMHE52.ini b/GMHE52.ini index 0689ae8bdb..aed5b4d47d 100644 --- a/GMHE52.ini +++ b/GMHE52.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs real Xfb for videos to show up (r6945) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GMHF52.ini b/GMHF52.ini index 40b93f4eb2..35aa99260c 100644 --- a/GMHF52.ini +++ b/GMHF52.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs real Xfb for videos to show up (r6945) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GMHP52.ini b/GMHP52.ini index d280245ae2..d718d7374f 100644 --- a/GMHP52.ini +++ b/GMHP52.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs real Xfb for videos to show up (r6945) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GP2E82.ini b/GP2E82.ini index 0fdd1c1ccb..bbc6a699c3 100644 --- a/GP2E82.ini +++ b/GP2E82.ini @@ -7,5 +7,12 @@ EmulationIssues = Needs Real xfb for the videos to show up(r6651) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GP2EAF.ini b/GP2EAF.ini index 44a1207d0a..9a96643585 100644 --- a/GP2EAF.ini +++ b/GP2EAF.ini @@ -7,5 +7,12 @@ EmulationIssues = Needs Real xfb for the videos to show up(r6651) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GPTE41.ini b/GPTE41.ini index 4fe7cb02c7..8e36cf8ed1 100644 --- a/GPTE41.ini +++ b/GPTE41.ini @@ -8,5 +8,12 @@ EmulationIssues = Needs Real Xfb for videos to show up(r6898) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GPTP41.ini b/GPTP41.ini index 77c1fa6574..348f14ac12 100644 --- a/GPTP41.ini +++ b/GPTP41.ini @@ -8,5 +8,12 @@ EmulationIssues = Needs Real Xfb for videos to show up(r6898) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 -[Gecko] \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GQSDAF.ini b/GQSDAF.ini index 2abdaaf0f6..b2ca3063f2 100644 --- a/GQSDAF.ini +++ b/GQSDAF.ini @@ -1,11 +1,20 @@ # GQSDAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +#Emulation state validated on r1648 EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +EmulationIssues = Sound issues need LLE plugin to be solved.(r7184) +[OnFrame] +[ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0.5 +PH_ZFar = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GQSEAF.ini b/GQSEAF.ini index 474de7ddcf..f11a4e0106 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -426,7 +426,7 @@ EmulationStateId = 4 # Max Affection codes # use only one of these codes at a time for your # favorite character to have max affection. -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) +EmulationIssues = Sound issues need LLE plugin to be solved.(r7184) [OnFrame] [ActionReplay] $(M) (Datel) @@ -776,7 +776,6 @@ $Kratos Affection to Lloyd - max is 0000270F 05A040B8 08000000 025B7492 0000270F [Video] -SafeTextureCache = 1 ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 @@ -784,3 +783,5 @@ PH_ExtraParam = 0 PH_ZNear = 0.5 PH_ZFar = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GQSFAF.ini b/GQSFAF.ini index 7a82b093d7..901cba8f92 100644 --- a/GQSFAF.ini +++ b/GQSFAF.ini @@ -1,11 +1,20 @@ # GQSFAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +#Emulation state validated on r1648 EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +EmulationIssues = Sound issues need LLE plugin to be solved.(r7184) +[OnFrame] +[ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0.5 +PH_ZFar = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GQSPAF.ini b/GQSPAF.ini index 7b3a5033c2..df727db8b2 100644 --- a/GQSPAF.ini +++ b/GQSPAF.ini @@ -1,11 +1,20 @@ # GQSPAF - TALES OF SYMPHONIA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +#Emulation state validated on r1648 EmulationStateId = 4 -EmulationIssues = Set safe texture cache to normal or fast (not safe) to avoid crashes. Sound issues(r6450) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +EmulationIssues = Sound issues need LLE plugin to be solved.(r7184) +[OnFrame] +[ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0.5 +PH_ZFar = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GT7E41.ini b/GT7E41.ini index d5b916bf49..7c7ba112a0 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -7,7 +7,14 @@ EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and l [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GT7P41.ini b/GT7P41.ini index 966bf8e07d..13cb3250bc 100644 --- a/GT7P41.ini +++ b/GT7P41.ini @@ -7,7 +7,14 @@ EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and l [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GT7X41.ini b/GT7X41.ini index 18c94c2cae..e8144424d3 100644 --- a/GT7X41.ini +++ b/GT7X41.ini @@ -7,7 +7,14 @@ EmulationIssues = Goes ingame using Jitil, videos need real XFB to show up and l [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GUZE41.ini b/GUZE41.ini index 2f173a17f7..97a610040d 100644 --- a/GUZE41.ini +++ b/GUZE41.ini @@ -9,5 +9,12 @@ EmulationIssues = Needs real XFB for videos to show up.(r6898) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseRealXFB = True +UseXFB = True diff --git a/GUZP41.ini b/GUZP41.ini index ae71a38302..868355222e 100644 --- a/GUZP41.ini +++ b/GUZP41.ini @@ -9,5 +9,12 @@ EmulationIssues = Needs real XFB for videos to show up.(r6898) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseRealXFB = True +UseXFB = True \ No newline at end of file diff --git a/GX3E41.ini b/GX3E41.ini index fc218c971f..4135cc65aa 100644 --- a/GX3E41.ini +++ b/GX3E41.ini @@ -9,5 +9,12 @@ EmulationIssues = Needs real xfb for the videos to show up (r6906) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GX3P41.ini b/GX3P41.ini index 6a60c6567c..f7d136347c 100644 --- a/GX3P41.ini +++ b/GX3P41.ini @@ -9,5 +9,12 @@ EmulationIssues = Needs real xfb for the videos to show up (r6906) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GXBE69.ini b/GXBE69.ini index 8ad47320a1..0bdd2eda1d 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -7,5 +7,11 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = False diff --git a/GXBP69.ini b/GXBP69.ini index 46aa13b9ab..ba86019fc1 100644 --- a/GXBP69.ini +++ b/GXBP69.ini @@ -7,5 +7,11 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = False diff --git a/GZ2E01.ini b/GZ2E01.ini index 6fe9ae2ae8..c7f80a48a6 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1479,4 +1479,9 @@ SafeTextureCache = 0 ZTPSpeedupHack = 1 EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] From 872f0d8aa360481d675b37f68c7bf16af940b767 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 16 Feb 2011 23:57:09 +0000 Subject: [PATCH 239/336] Update Harry Potter and the Chamber of Secrets Don't know why this one was labeled "broken," I've been able to run it for several thousand revisions. Videos require real XFB. --- GHSE69.ini | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/GHSE69.ini b/GHSE69.ini index 0cf6ffe25f..8640caac26 100644 --- a/GHSE69.ini +++ b/GHSE69.ini @@ -1,6 +1,18 @@ # GHSE69 - Harry Potter COS [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = HLE sound glitches, videos require real XFB [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True From f2ba41a70b1509af2fafc01b807da97275aeed73 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 17 Feb 2011 17:13:45 +0000 Subject: [PATCH 240/336] Part 2: A lot of updates for the new video config, mainly games that needed Safe texture cache. Some other updates and additions too. A bit more work is left. --- G2OE41.ini | 8 +++++++- G2OP41.ini | 3 ++- G2VE08.ini | 12 ++++++++++-- G2VP08.ini | 18 ++++++++++++++++++ G3AD69.ini | 3 ++- G3AE69.ini | 3 ++- G3AF69.ini | 3 ++- G3AP69.ini | 3 ++- G3XE52.ini | 8 +++++++- G3XP52.ini | 3 ++- G4SE01.ini | 8 +++++++- G4SP01.ini | 4 +++- G6TE5G.ini | 5 +++-- G6TP5G.ini | 3 ++- GAFE01.ini | 3 ++- GAFJ01.ini | 3 ++- GAFP01.ini | 3 ++- GAFU01.ini | 3 ++- GAUE08.ini | 3 ++- GAVE78.ini | 3 ++- GCCE01.ini | 3 ++- GCCP01.ini | 3 ++- GCZE69.ini | 3 ++- GCZP69.ini | 3 ++- GEAE8P.ini | 2 +- GEAP8P.ini | 9 +++++++++ GEZE8P.ini | 3 ++- GFYE69.ini | 3 ++- GFYP69.ini | 3 ++- GHSY69.ini | 18 ++++++++++++++++++ GIKE70.ini | 3 ++- GIKP70.ini | 3 ++- GJ3PA4.ini | 3 ++- GK5E78.ini | 3 ++- GKLE69.ini | 3 ++- GKLF69.ini | 3 ++- GKLP69.ini | 8 +++++++- GKLS69.ini | 3 ++- GKME41.ini | 3 ++- GKMP41.ini | 3 ++- GKOE70.ini | 3 ++- GKOP70.ini | 3 ++- GM6EE9.ini | 3 ++- GNNE69.ini | 3 ++- GPHE52.ini | 3 ++- GPOE8P.ini | 3 ++- GPOP8P.ini | 3 ++- GPSP8P.ini | 3 ++- GT6E70.ini | 4 +++- GVJE08.ini | 17 +++++++++++++++++ GVJJ08.ini | 17 +++++++++++++++++ GVJP08.ini | 13 ++++++++++--- GXNE5D.ini | 3 ++- GZ2E01.ini | 6 ++++-- GZ2J01.ini | 6 ++++-- GZ2P01.ini | 6 ++++-- R3NEXS.ini | 3 ++- R3OE01.ini | 3 ++- R3OJ01.ini | 3 ++- R3OP01.ini | 3 ++- R5WEA4.ini | 3 ++- R5WJA4.ini | 5 +++-- R6YEXS.ini | 3 ++- R6YPH3.ini | 3 ++- RDBPAF.ini | 3 ++- RDSE70.ini | 3 ++- RDSJAF.ini | 3 ++- RDSPAF.ini | 3 ++- RFCEGD.ini | 3 ++- RFCJGD.ini | 5 +++-- RFCPGD.ini | 3 ++- RFFEGD.ini | 3 ++- RFFJGD.ini | 3 ++- RFFPGD.ini | 3 ++- RFQP69.ini | 5 +++-- RIPEAF.ini | 3 ++- RIPJAF.ini | 3 ++- RIPPAF.ini | 3 ++- RIUJAF.ini | 3 ++- RIUPAF.ini | 3 ++- RK2EEB.ini | 3 ++- RK2JEB.ini | 3 ++- RK2P01.ini | 3 ++- RKDEEB.ini | 3 ++- RKDJEB.ini | 3 ++- RKDP01.ini | 4 +++- RKDPEB.ini | 3 ++- RMGE01.ini | 8 +++++++- RMGJ01.ini | 8 +++++++- RMGK01.ini | 8 +++++++- RMGP01.ini | 8 +++++++- ROLE8P.ini | 3 ++- ROUJAF.ini | 3 ++- ROUPAF.ini | 3 ++- ROWE08.ini | 13 ++++++++++--- ROWJ08.ini | 13 ++++++++++--- ROWP08.ini | 13 ++++++++++--- RPBE01.ini | 9 ++++++++- RPBJ01.ini | 9 ++++++++- RPBP01.ini | 9 ++++++++- RPJE7U.ini | 3 ++- RPJJ99.ini | 5 +++-- RX3E01.ini | 3 ++- RZJD69.ini | 3 ++- RZJE69.ini | 3 ++- RZJJ13.ini | 3 ++- RZJP69.ini | 3 ++- S59E01.ini | 3 ++- S59JC8.ini | 3 ++- S59P01.ini | 3 ++- S75E69.ini | 9 ++++++++- S75P69.ini | 9 ++++++++- SAKENS.ini | 3 ++- SAKPNS.ini | 3 ++- SB4E01.ini | 8 +++++++- SB4J01.ini | 8 +++++++- SB4P01.ini | 8 +++++++- SF8E01.ini | 3 ++- SF8J01.ini | 5 +++-- SF8P01.ini | 5 +++-- SFWP69.ini | 3 ++- SK3EEB.ini | 8 +++++++- SMNE01.ini | 4 +++- SMNJ01.ini | 3 ++- SMNK01.ini | 3 ++- SMNP01.ini | 8 +++++++- SMNW01.ini | 3 ++- SNCE8P.ini | 7 +++++-- SNCJ8P.ini | 7 +++++-- SNCP8P.ini | 5 ++++- SNJE69.ini | 3 ++- SNJP69.ini | 3 ++- SPTJEB.ini | 3 ++- SXCE52.ini | 3 ++- SXCP52.ini | 3 ++- WBEEJV.ini | 0 WF4EGD.ini | 3 ++- 137 files changed, 500 insertions(+), 152 deletions(-) create mode 100644 G2VP08.ini create mode 100644 GHSY69.ini create mode 100644 GVJE08.ini create mode 100644 GVJJ08.ini create mode 100644 WBEEJV.ini diff --git a/G2OE41.ini b/G2OE41.ini index f2598d3503..7557ed8be1 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -8,5 +8,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G2OP41.ini b/G2OP41.ini index e199fa5fc4..e2afb7c0bd 100644 --- a/G2OP41.ini +++ b/G2OP41.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G2VE08.ini b/G2VE08.ini index 14e7120ac8..27adfd0e0c 100644 --- a/G2VE08.ini +++ b/G2VE08.ini @@ -1,10 +1,18 @@ # G2VE08 - Viewtiful Joe 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = Needs xfb real for videos to show up. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/G2VP08.ini b/G2VP08.ini new file mode 100644 index 0000000000..e57f5574c3 --- /dev/null +++ b/G2VP08.ini @@ -0,0 +1,18 @@ +# G2VP08 - Viewtiful Joe 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs xfb real for videos to show up. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/G3AD69.ini b/G3AD69.ini index fd10e38ab9..018a0b0802 100644 --- a/G3AD69.ini +++ b/G3AD69.ini @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AE69.ini b/G3AE69.ini index ad2d3ee638..60f395065f 100644 --- a/G3AE69.ini +++ b/G3AE69.ini @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AF69.ini b/G3AF69.ini index 70fbaca41c..b556cdea60 100644 --- a/G3AF69.ini +++ b/G3AF69.ini @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AP69.ini b/G3AP69.ini index ad2d3ee638..60f395065f 100644 --- a/G3AP69.ini +++ b/G3AP69.ini @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3XE52.ini b/G3XE52.ini index 3c0ba51ba5..c2e386948e 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -8,5 +8,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3XP52.ini b/G3XP52.ini index e5d97fae39..e9b35a34c8 100644 --- a/G3XP52.ini +++ b/G3XP52.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G4SE01.ini b/G4SE01.ini index 94c968bf00..3d5f0c3633 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -6,6 +6,12 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G4SP01.ini b/G4SP01.ini index 56624d2140..c6ac41749c 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -103,4 +103,6 @@ $Have Power Bracelet 0A54BD94 60000000 [Video] ProjectionHack = 0 -SafeTextureCache = 1 \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G6TE5G.ini b/G6TE5G.ini index 0096b5367e..6f4e730872 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -1,4 +1,4 @@ -# G6TE5G - Teen Titans +# G6TE5G - Teen Titans [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G6TP5G.ini b/G6TP5G.ini index 0bb73f5424..450795de8f 100644 --- a/G6TP5G.ini +++ b/G6TP5G.ini @@ -13,5 +13,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAFE01.ini b/GAFE01.ini index 7e0b979c92..c51c8aeb82 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -310,5 +310,6 @@ $NES Wario's Woods - Infinite Credits (donny2112) 0165E60B 00000009 [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAFJ01.ini b/GAFJ01.ini index 5d42017277..77633c523c 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAFP01.ini b/GAFP01.ini index 92c21b17eb..c31eefcc32 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAFU01.ini b/GAFU01.ini index f72555cdb6..053deb3c0d 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAUE08.ini b/GAUE08.ini index e9e90bd31f..aa8cfaa923 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -5,7 +5,6 @@ EmulationStateId = 5 EmulationIssues = Use Real XFB and Safe texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] -SafeTextureCache = 1 [ActionReplay] Add action replay cheats here. $Master Code C40EBABC 0000FF00 @@ -57,3 +56,5 @@ $C-Stick Sends All Car Back To Start 7A1EA826 00000080 00000000 80206704 00000000 00070B60 +[Video_Settings] +SafeTextureCache = True diff --git a/GAVE78.ini b/GAVE78.ini index bedb9745c9..360dc56126 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GCCE01.ini b/GCCE01.ini index ef580e4a62..b05afcca94 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -292,6 +292,7 @@ $Single Player ITEM SLOT 4 CONTAINS Coat 04EC5A36 08000000 0221F32C 00000056 [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GCCP01.ini b/GCCP01.ini index 4ee593b1de..2537dbe44f 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -5,4 +5,5 @@ EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 \ No newline at end of file +[Video_Settings] +SafeTextureCache = True diff --git a/GCZE69.ini b/GCZE69.ini index 4ea9b3562b..aee710d44f 100644 --- a/GCZE69.ini +++ b/GCZE69.ini @@ -9,5 +9,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GCZP69.ini b/GCZP69.ini index a83d413152..c37bc8827e 100644 --- a/GCZP69.ini +++ b/GCZP69.ini @@ -9,5 +9,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GEAE8P.ini b/GEAE8P.ini index a1aa55540d..4b511bbde6 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -1,7 +1,7 @@ # GEAE8P - Skies of Arcadia Legends [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. diff --git a/GEAP8P.ini b/GEAP8P.ini index fd4c7e2527..1e831d64c0 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -2,5 +2,14 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 1.99998 +[Gecko] diff --git a/GEZE8P.ini b/GEZE8P.ini index 9270d84633..f1fcf92770 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GFYE69.ini b/GFYE69.ini index 62082b2656..0603295d6e 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -35,5 +35,6 @@ $Away Team Low Trick Points 044349E8 00000000 [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GFYP69.ini b/GFYP69.ini index 088080ec40..74f910c9e1 100644 --- a/GFYP69.ini +++ b/GFYP69.ini @@ -9,5 +9,6 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GHSY69.ini b/GHSY69.ini new file mode 100644 index 0000000000..35e8027833 --- /dev/null +++ b/GHSY69.ini @@ -0,0 +1,18 @@ +# GHSY69 - Harry Potter COS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = HLE sound glitches, videos require real XFB +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GIKE70.ini b/GIKE70.ini index 96366dbd55..e3254eb0af 100644 --- a/GIKE70.ini +++ b/GIKE70.ini @@ -2,7 +2,8 @@ [EmuState] EmulationStateId = 5 [Video] -SafeTextureCache = 1 [OnFrame] [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GIKP70.ini b/GIKP70.ini index 4fed8ae0ca..264ea3055d 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -2,7 +2,8 @@ [EmuState] EmulationStateId = 5 [Video] -SafeTextureCache = 1 [OnFrame] [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GJ3PA4.ini b/GJ3PA4.ini index 76519f629b..02c0919f46 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -5,7 +5,6 @@ EmulationStateId = 4 EmulationIssues = Need a Projection Hack Bloom and Safe Texture cache [OnFrame] Add memory patches to be applied every frame here. [Video] -SafeTextureCache = 1 ProjectionHack = 1 PH_SZNear = 1 PH_SZFar = 0 @@ -13,3 +12,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 [ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True diff --git a/GK5E78.ini b/GK5E78.ini index 942d60d471..902310ceb5 100644 --- a/GK5E78.ini +++ b/GK5E78.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKLE69.ini b/GKLE69.ini index ab26861e45..760bc023a3 100644 --- a/GKLE69.ini +++ b/GKLE69.ini @@ -8,5 +8,6 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKLF69.ini b/GKLF69.ini index 5ac5b357c9..f7e2ef20f2 100644 --- a/GKLF69.ini +++ b/GKLF69.ini @@ -8,5 +8,6 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKLP69.ini b/GKLP69.ini index aebee7976f..87424a1fd1 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -8,5 +8,11 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKLS69.ini b/GKLS69.ini index e548782943..f34abbae8a 100644 --- a/GKLS69.ini +++ b/GKLS69.ini @@ -8,5 +8,6 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKME41.ini b/GKME41.ini index f47da326c3..c0c4847b06 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKMP41.ini b/GKMP41.ini index 4f25669686..ff5211085f 100644 --- a/GKMP41.ini +++ b/GKMP41.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKOE70.ini b/GKOE70.ini index affe864edd..9c78ff8373 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GKOP70.ini b/GKOP70.ini index 2dbcf42a49..239477ef97 100644 --- a/GKOP70.ini +++ b/GKOP70.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GM6EE9.ini b/GM6EE9.ini index 81a6d06e25..f2250eef88 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -6,6 +6,7 @@ EmulationIssues = Use LLE plugin for proper ingame sound and speed (or disable i [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GNNE69.ini b/GNNE69.ini index 29050c5c74..e089c40997 100644 --- a/GNNE69.ini +++ b/GNNE69.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GPHE52.ini b/GPHE52.ini index e558722c6a..d97c88f85d 100644 --- a/GPHE52.ini +++ b/GPHE52.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GPOE8P.ini b/GPOE8P.ini index 4ecbe1e8dc..e53a99dcb4 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -6,6 +6,7 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GPOP8P.ini b/GPOP8P.ini index 0900e92525..497f9304d3 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -42,4 +42,5 @@ $Buy rare in Armor Shop 7FFC1112 98000000 057DFDD8 4BD270B0 [Video] -SafeTextureCache = 1 +[Video_Settings] +SafeTextureCache = True diff --git a/GPSP8P.ini b/GPSP8P.ini index ab36bdf783..0707f6b437 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -34,5 +34,6 @@ $No texture mode (made by phytress/card gray, imported to pal by daco) 804565F0 4E800020 8011DD70 48338865 [Video] -SafeTextureCache = 1 ProjectionHack = 0 +[Video_Settings] +SafeTextureCache = True diff --git a/GT6E70.ini b/GT6E70.ini index b19bf3fd5e..8ce774e116 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -41,4 +41,6 @@ $Permavision 00445DD0 00000001 [Video] ProjectionHack = 0 -SafeTextureCache = 1 +[Video_Settings] +SafeTextureCache = True + diff --git a/GVJE08.ini b/GVJE08.ini new file mode 100644 index 0000000000..7a9fdfbfce --- /dev/null +++ b/GVJE08.ini @@ -0,0 +1,17 @@ +# GVJE08 - VIEWTIFUL JOE +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GVJJ08.ini b/GVJJ08.ini new file mode 100644 index 0000000000..654eafb625 --- /dev/null +++ b/GVJJ08.ini @@ -0,0 +1,17 @@ +# GVJJ08 - VIEWTIFUL JOE +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GVJP08.ini b/GVJP08.ini index e51f1361f1..6f749f2947 100644 --- a/GVJP08.ini +++ b/GVJP08.ini @@ -1,10 +1,17 @@ # GVJP08 - VIEWTIFUL JOE - [EmuState] -#The Emulation State. -EmulationStateId = 2 +EmulationStateId = 0 EmulationIssues = [OnFrame] [ActionReplay] +[Gecko] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GXNE5D.ini b/GXNE5D.ini index d5815313e6..3cf3798800 100644 --- a/GXNE5D.ini +++ b/GXNE5D.ini @@ -8,5 +8,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GZ2E01.ini b/GZ2E01.ini index c7f80a48a6..9dae322725 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1475,9 +1475,7 @@ $Item Slots 21-24 (Twilight Spectre) 04406270 00000000 [Core] [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 @@ -1485,3 +1483,7 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False +[Video_Settings] +SafeTextureCache = False diff --git a/GZ2J01.ini b/GZ2J01.ini index c8e58d999c..ff3199a473 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -8,8 +8,10 @@ EmulationIssues = [ActionReplay] [Core] [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False +[Video_Settings] +SafeTextureCache = False diff --git a/GZ2P01.ini b/GZ2P01.ini index 5fecc18abf..88b7544704 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -76,7 +76,9 @@ D776EB56 1475A9C0 28408276 0000000F 00408276 0000000F [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 +[Video_Hacks] +EFBToTextureEnable = False +[Video_Settings] +SafeTextureCache = False diff --git a/R3NEXS.ini b/R3NEXS.ini index a239291aa5..920174f8c5 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R3OE01.ini b/R3OE01.ini index df2cbff11b..bf61adb575 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 @@ -14,3 +13,5 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R3OJ01.ini b/R3OJ01.ini index c4ae282c8a..2616b66fda 100644 --- a/R3OJ01.ini +++ b/R3OJ01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 @@ -14,3 +13,5 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R3OP01.ini b/R3OP01.ini index 543b3d5bf5..11284c5749 100644 --- a/R3OP01.ini +++ b/R3OP01.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 @@ -14,3 +13,5 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R5WEA4.ini b/R5WEA4.ini index 53edecfba2..c0eff8b09b 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -6,6 +6,7 @@ EmulationIssues = Flashlight glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R5WJA4.ini b/R5WJA4.ini index 753eb23cfe..95e8288a51 100644 --- a/R5WJA4.ini +++ b/R5WJA4.ini @@ -6,6 +6,7 @@ EmulationIssues = Flashlight glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R6YEXS.ini b/R6YEXS.ini index 307fec15da..8624fff2d8 100644 --- a/R6YEXS.ini +++ b/R6YEXS.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/R6YPH3.ini b/R6YPH3.ini index bd6374f8cd..cc17213f48 100644 --- a/R6YPH3.ini +++ b/R6YPH3.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RDBPAF.ini b/RDBPAF.ini index 8558d103af..f517a8cbe7 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RDSE70.ini b/RDSE70.ini index 03f3a6632d..37229fee52 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RDSJAF.ini b/RDSJAF.ini index 9de2fe39a0..8b208019f3 100644 --- a/RDSJAF.ini +++ b/RDSJAF.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RDSPAF.ini b/RDSPAF.ini index 5c65038bce..58cbbb496a 100644 --- a/RDSPAF.ini +++ b/RDSPAF.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFCEGD.ini b/RFCEGD.ini index 8ba19f3d93..885ace9485 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -6,6 +6,7 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFCJGD.ini b/RFCJGD.ini index 25c47a42f9..8d65cff383 100644 --- a/RFCJGD.ini +++ b/RFCJGD.ini @@ -6,6 +6,7 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFCPGD.ini b/RFCPGD.ini index c1dd0b1767..0a8daa4dbe 100644 --- a/RFCPGD.ini +++ b/RFCPGD.ini @@ -6,5 +6,6 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFFEGD.ini b/RFFEGD.ini index 6d9f300efb..212ac75355 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -7,5 +7,6 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFFJGD.ini b/RFFJGD.ini index cc5ecab687..fc316d1f6b 100644 --- a/RFFJGD.ini +++ b/RFFJGD.ini @@ -7,5 +7,6 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFFPGD.ini b/RFFPGD.ini index 9d18796714..8b87ab4708 100644 --- a/RFFPGD.ini +++ b/RFFPGD.ini @@ -7,5 +7,6 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RFQP69.ini b/RFQP69.ini index e06e0a3e1d..ced45265c7 100644 --- a/RFQP69.ini +++ b/RFQP69.ini @@ -1,4 +1,4 @@ -# RFQP69 - FaceBreaker K.O. Party™ +# RFQP69 - FaceBreaker K.O. Party™ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 @@ -6,5 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 Hack = 3 +[Video_Settings] +SafeTextureCache = True diff --git a/RIPEAF.ini b/RIPEAF.ini index 737f50b307..7afb56a51e 100644 --- a/RIPEAF.ini +++ b/RIPEAF.ini @@ -6,6 +6,7 @@ EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RIPJAF.ini b/RIPJAF.ini index 53d3ac3e93..8daa461e7c 100644 --- a/RIPJAF.ini +++ b/RIPJAF.ini @@ -6,6 +6,7 @@ EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RIPPAF.ini b/RIPPAF.ini index 0b5bfd430e..f0756110ea 100644 --- a/RIPPAF.ini +++ b/RIPPAF.ini @@ -6,6 +6,7 @@ EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RIUJAF.ini b/RIUJAF.ini index 7528db3d0d..c5dea403f9 100644 --- a/RIUJAF.ini +++ b/RIUJAF.ini @@ -7,5 +7,6 @@ EmulationIssues = Use direct3D11 plugin (r6932) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RIUPAF.ini b/RIUPAF.ini index 2ab92a68eb..9373638709 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -7,5 +7,6 @@ EmulationIssues = Use direct3D11 plugin (r6932) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RK2EEB.ini b/RK2EEB.ini index c01710d7c0..21af932f3e 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RK2JEB.ini b/RK2JEB.ini index 1580d59032..8016eac272 100644 --- a/RK2JEB.ini +++ b/RK2JEB.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RK2P01.ini b/RK2P01.ini index 659c159ad8..9d8895d1d2 100644 --- a/RK2P01.ini +++ b/RK2P01.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RKDEEB.ini b/RKDEEB.ini index 68cccdc4b6..2e4f0f67da 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RKDJEB.ini b/RKDJEB.ini index 26685d4653..1e475b1bc4 100644 --- a/RKDJEB.ini +++ b/RKDJEB.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RKDP01.ini b/RKDP01.ini index 4055c575bd..5e430c75b9 100644 --- a/RKDP01.ini +++ b/RKDP01.ini @@ -6,4 +6,6 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 +[Video_Settings] +SafeTextureCache = True + diff --git a/RKDPEB.ini b/RKDPEB.ini index 672b812a0f..f6c8b3f8a2 100644 --- a/RKDPEB.ini +++ b/RKDPEB.ini @@ -6,6 +6,7 @@ EmulationStateId = 0 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RMGE01.ini b/RMGE01.ini index f55a8506a5..72330832f7 100644 --- a/RMGE01.ini +++ b/RMGE01.ini @@ -7,5 +7,11 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE pl [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/RMGJ01.ini b/RMGJ01.ini index 0d2a60651f..e20632d8e1 100644 --- a/RMGJ01.ini +++ b/RMGJ01.ini @@ -7,5 +7,11 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE pl [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/RMGK01.ini b/RMGK01.ini index 08c772c381..07a8d04745 100644 --- a/RMGK01.ini +++ b/RMGK01.ini @@ -7,5 +7,11 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE pl [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/RMGP01.ini b/RMGP01.ini index 530b54a4da..552b11ec48 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -7,5 +7,11 @@ EmulationIssues = Needs "Enable CPU Access" to be able to grab the stars, LLE pl [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/ROLE8P.ini b/ROLE8P.ini index 841e96191d..f994add778 100644 --- a/ROLE8P.ini +++ b/ROLE8P.ini @@ -6,6 +6,7 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/ROUJAF.ini b/ROUJAF.ini index 7997e44968..6300f9c9c0 100644 --- a/ROUJAF.ini +++ b/ROUJAF.ini @@ -6,6 +6,7 @@ EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/ROUPAF.ini b/ROUPAF.ini index 7e2e9b8d89..f967258793 100644 --- a/ROUPAF.ini +++ b/ROUPAF.ini @@ -6,6 +6,7 @@ EmulationIssues = Use direct3D11 plugin (r6932) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/ROWE08.ini b/ROWE08.ini index 09977f18be..870a0f4be9 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -7,7 +7,14 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False diff --git a/ROWJ08.ini b/ROWJ08.ini index b07d95dfa1..2efcd5cc2c 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -7,7 +7,14 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False \ No newline at end of file diff --git a/ROWP08.ini b/ROWP08.ini index 3242b3b262..2ceb5e7556 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -7,7 +7,14 @@ EmulationIssues = Use dx9 plugin. Game menu issues (r6564) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False \ No newline at end of file diff --git a/RPBE01.ini b/RPBE01.ini index ac940c4ee0..9753b90430 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs texture cache set to "Safe"(r6906). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/RPBJ01.ini b/RPBJ01.ini index 21dcdc434e..4701961228 100644 --- a/RPBJ01.ini +++ b/RPBJ01.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs texture cache set to "Safe"(r6906). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 \ No newline at end of file diff --git a/RPBP01.ini b/RPBP01.ini index a4b8959aea..5e696efd6a 100644 --- a/RPBP01.ini +++ b/RPBP01.ini @@ -6,6 +6,13 @@ EmulationIssues = Needs texture cache set to "Safe"(r6906). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/RPJE7U.ini b/RPJE7U.ini index b6e38ea1c6..c4115f5f12 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -7,5 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RPJJ99.ini b/RPJJ99.ini index 59cd4c47ec..96439ac310 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -7,5 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RX3E01.ini b/RX3E01.ini index e605b7bad6..71ede5d34f 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -7,5 +7,6 @@ EmulationIssues = Tested with (r6521) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RZJD69.ini b/RZJD69.ini index c7030ebbcc..ab161aaa5b 100644 --- a/RZJD69.ini +++ b/RZJD69.ini @@ -6,6 +6,7 @@ EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RZJE69.ini b/RZJE69.ini index 3aeac4472d..4ba860e0de 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -6,6 +6,7 @@ EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RZJJ13.ini b/RZJJ13.ini index 379722a795..25bae49a97 100644 --- a/RZJJ13.ini +++ b/RZJJ13.ini @@ -6,6 +6,7 @@ EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/RZJP69.ini b/RZJP69.ini index 63a0a4dc28..a4e92f8b21 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -6,6 +6,7 @@ EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [ActionReplay] [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/S59E01.ini b/S59E01.ini index 8238f97173..adac044e0c 100644 --- a/S59E01.ini +++ b/S59E01.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/S59JC8.ini b/S59JC8.ini index 75e3ab63e7..a35db392e7 100644 --- a/S59JC8.ini +++ b/S59JC8.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/S59P01.ini b/S59P01.ini index 5ad419be06..ba205fa767 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/S75E69.ini b/S75E69.ini index f4c017c0cf..ec7550b595 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -7,5 +7,12 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +EFBScale = 1 diff --git a/S75P69.ini b/S75P69.ini index 58ab16de5c..6da8aa338c 100644 --- a/S75P69.ini +++ b/S75P69.ini @@ -7,5 +7,12 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +EFBScale = 1 diff --git a/SAKENS.ini b/SAKENS.ini index 60dce41658..297bc39524 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -6,6 +6,7 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SAKPNS.ini b/SAKPNS.ini index 9b5fbc6a7d..e702bc182f 100644 --- a/SAKPNS.ini +++ b/SAKPNS.ini @@ -6,6 +6,7 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SB4E01.ini b/SB4E01.ini index 653b2c364c..2dbeb9f47c 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -7,5 +7,11 @@ EmulationIssues = Disable audio or use the LLE plugin instead in levels with Gra [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/SB4J01.ini b/SB4J01.ini index 96353fa777..f77def6407 100644 --- a/SB4J01.ini +++ b/SB4J01.ini @@ -7,5 +7,11 @@ EmulationIssues = Disable audio or use the LLE plugin instead in levels with Gra [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/SB4P01.ini b/SB4P01.ini index cd77a5fb61..6653478d21 100644 --- a/SB4P01.ini +++ b/SB4P01.ini @@ -7,5 +7,11 @@ EmulationIssues = Disable audio or use the LLE plugin instead in levels with Gra [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/SF8E01.ini b/SF8E01.ini index ac3ee461d0..85e54c26c8 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -7,6 +7,7 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SF8J01.ini b/SF8J01.ini index 842b5cb5d9..e5175ee14f 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -7,6 +7,7 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SF8P01.ini b/SF8P01.ini index bbcca23894..50c1eaba74 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -7,6 +7,7 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SFWP69.ini b/SFWP69.ini index 9dbf6686d7..40eaf1269d 100644 --- a/SFWP69.ini +++ b/SFWP69.ini @@ -6,5 +6,6 @@ EmulationIssues = Lacks HLE Sound [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SK3EEB.ini b/SK3EEB.ini index a9b01e445a..07855f66e5 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -6,6 +6,12 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SMNE01.ini b/SMNE01.ini index f34bd97e79..909de827c6 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -30,4 +30,6 @@ $Infinite Stars 00C7FE6F 00000063 015DBB8F 00000063 [Video] -SafeTextureCache = 1 +[Video_Settings] +SafeTextureCache = True + diff --git a/SMNJ01.ini b/SMNJ01.ini index dfe0752430..a50bb3f540 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -6,7 +6,8 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SMNK01.ini b/SMNK01.ini index 6812b996b2..13bdcd62f3 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SMNP01.ini b/SMNP01.ini index 34da95e47e..b12ebf46a1 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -15,6 +15,12 @@ $99 lives (Mario, no hat) $Freeze timer 040E3AB8 3C0001F4 [Video] -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SMNW01.ini b/SMNW01.ini index b72bf22b30..838446f971 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SNCE8P.ini b/SNCE8P.ini index 3b2f47d942..83981a67fc 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -12,5 +12,8 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -EFBAccessEnable = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +EFBScale = 1 +[Video_Hacks] +EFBAccessEnable = False \ No newline at end of file diff --git a/SNCJ8P.ini b/SNCJ8P.ini index 257768b173..8e04d59eac 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -12,5 +12,8 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -EFBAccessEnable = 0 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Settings] +EFBScale = 1 +[Video_Hacks] +EFBAccessEnable = False \ No newline at end of file diff --git a/SNCP8P.ini b/SNCP8P.ini index 3672f1844b..cef167767d 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -12,5 +12,8 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -EFBAccessEnable = 0 [Gecko] +[Video_Settings] +EFBScale = 1 +[Video_Hacks] +EFBAccessEnable = False diff --git a/SNJE69.ini b/SNJE69.ini index 8dcae2c37a..9a2b196fa5 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -6,7 +6,6 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] $Score 999-000 ( 1 and B Button ) [ZiT] @@ -26,3 +25,5 @@ $Time Stop ( - and B Button on/off ) [ZiT] 04521C84 60000000 CC000000 00000000 04521C84 D01D0040 +[Video_Settings] +SafeTextureCache = True diff --git a/SNJP69.ini b/SNJP69.ini index 784a9e5137..5b87dc2614 100644 --- a/SNJP69.ini +++ b/SNJP69.ini @@ -6,7 +6,8 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SPTJEB.ini b/SPTJEB.ini index c367ad6541..3d223c0d5a 100644 --- a/SPTJEB.ini +++ b/SPTJEB.ini @@ -6,6 +6,7 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SXCE52.ini b/SXCE52.ini index 5b90821bb5..a3fe7fcb16 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -7,5 +7,6 @@ EmulationIssues = Create a quitar profile and use that for controls instead of w [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SXCP52.ini b/SXCP52.ini index a367de871f..29bf6aab48 100644 --- a/SXCP52.ini +++ b/SXCP52.ini @@ -7,5 +7,6 @@ EmulationIssues = Create a quitar profile and use that for controls instead of w [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/WBEEJV.ini b/WBEEJV.ini new file mode 100644 index 0000000000..e69de29bb2 diff --git a/WF4EGD.ini b/WF4EGD.ini index 615b28fb8e..38e0f8875b 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True From 73b1c3e7ea8d3e57075500c38bcca3d2ed81126e Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Thu, 17 Feb 2011 19:54:11 +0000 Subject: [PATCH 241/336] =?UTF-8?q?Add/update=20some=20random=20disks=20I?= =?UTF-8?q?=20have=20dumped.=20Of=20particular=20note=20is=20Pok=C3=A9mon?= =?UTF-8?q?=20Colosseum,=20finally=20figured=20out=20how=20to=20get=20rid?= =?UTF-8?q?=20of=20the=20black=20ground=20glitches.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GC6E01.ini | 24 ++++++++++++++++-------- GC6P01.ini | 10 +++++++++- GHAE08.ini | 7 ++++++- GLRE64.ini | 9 ++++++++- GMNE78.ini | 18 ++++++++++++++++++ GWYE41.ini | 16 +++++++++++++++- GXXE01.ini | 17 +++++++++++++++++ SXDE52.ini | 15 +++++++++++++++ UGPE01.ini | 15 +++++++++++++++ 9 files changed, 119 insertions(+), 12 deletions(-) create mode 100644 GMNE78.ini create mode 100644 GXXE01.ini create mode 100644 SXDE52.ini create mode 100644 UGPE01.ini diff --git a/GC6E01.ini b/GC6E01.ini index 554097dab5..3ed1b740d7 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -1,9 +1,17 @@ # GC6E01 - Pokemon Colosseum -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="Music is buggy, black overlay (use projection hack to fix)" -[OnFrame] -[ActionReplay] +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +EFBScale = 1 diff --git a/GC6P01.ini b/GC6P01.ini index 899213b27c..50c34ce8e4 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -2,8 +2,16 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +EFBScale = 1 diff --git a/GHAE08.ini b/GHAE08.ini index ab87aa0473..975b80f28e 100644 --- a/GHAE08.ini +++ b/GHAE08.ini @@ -1,10 +1,15 @@ # GHAE08 - RESIDENT EVIL2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/GLRE64.ini b/GLRE64.ini index bd29f4c711..2c1ba2c144 100644 --- a/GLRE64.ini +++ b/GLRE64.ini @@ -2,8 +2,15 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Does not boot +EmulationStateId = 1 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/GMNE78.ini b/GMNE78.ini new file mode 100644 index 0000000000..b6fb2d9383 --- /dev/null +++ b/GMNE78.ini @@ -0,0 +1,18 @@ +# GMNE78 - Scream Arena +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos require real XFB, HLE sound is weird +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GWYE41.ini b/GWYE41.ini index e872f7126b..9aa12b7bd6 100644 --- a/GWYE41.ini +++ b/GWYE41.ini @@ -1,6 +1,20 @@ # GWYE41 - Tom Clancy's Splinter Cell Double Agent [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 3 +EmulationIssues = Requires MMUSH and ATC. Videos require real XFB. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GXXE01.ini b/GXXE01.ini new file mode 100644 index 0000000000..4b0d713cbb --- /dev/null +++ b/GXXE01.ini @@ -0,0 +1,17 @@ +# GXXE01 - POKeMON XD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +EFBScale = 1 diff --git a/SXDE52.ini b/SXDE52.ini new file mode 100644 index 0000000000..4692edff65 --- /dev/null +++ b/SXDE52.ini @@ -0,0 +1,15 @@ +# SXDE52 - Guitar Hero Van Halen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Plays awfully if emu doesn't run at 100% +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/UGPE01.ini b/UGPE01.ini new file mode 100644 index 0000000000..be1df382cb --- /dev/null +++ b/UGPE01.ini @@ -0,0 +1,15 @@ +# UGPE01 - Game Boy Player Start-up Disc for US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = No GameBoy Player Device (r7185) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From fa073dadaf9fdfed319b102632f00127c6e0969a Mon Sep 17 00:00:00 2001 From: Soren Jorvang Date: Fri, 18 Feb 2011 14:47:38 +0000 Subject: [PATCH 242/336] The Mii channel needs SafeTextureCache. --- D43E01.ini | 30 ++++++------ G2VP08.ini | 36 +++++++------- G3AD69.ini | 36 +++++++------- G3AE69.ini | 36 +++++++------- G3AF69.ini | 36 +++++++------- G3AP69.ini | 36 +++++++------- G4BE08.ini | 18 +++---- G6TP5G.ini | 36 +++++++------- GEAE8P.ini | 30 ++++++------ GHSY69.ini | 34 ++++++------- GL8F4F.ini | 32 ++++++------- GMNE78.ini | 36 +++++++------- GVJE08.ini | 34 ++++++------- GVJJ08.ini | 34 ++++++------- GW8E52.ini | 32 ++++++------- GXXE01.ini | 34 ++++++------- HACA01.ini | 3 +- PC6E01.ini | 30 ++++++------ PH_PRESETS.ini | 128 ++++++++++++++++++++++++------------------------- SXDE52.ini | 30 ++++++------ SZBE69.ini | 34 ++++++------- SZBP69.ini | 34 ++++++------- UGPE01.ini | 30 ++++++------ 23 files changed, 410 insertions(+), 409 deletions(-) diff --git a/D43E01.ini b/D43E01.ini index 522f3ab7c4..84c24bbd1e 100644 --- a/D43E01.ini +++ b/D43E01.ini @@ -1,15 +1,15 @@ -# D43E01 - ZELDA OCARINA MULTI PACK -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Minor video glitches when pausing -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# D43E01 - ZELDA OCARINA MULTI PACK +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/G2VP08.ini b/G2VP08.ini index e57f5574c3..674f2f5883 100644 --- a/G2VP08.ini +++ b/G2VP08.ini @@ -1,18 +1,18 @@ -# G2VP08 - Viewtiful Joe 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Needs xfb real for videos to show up. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True -UseRealXFB = True +# G2VP08 - Viewtiful Joe 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Needs xfb real for videos to show up. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/G3AD69.ini b/G3AD69.ini index 018a0b0802..01fbb79385 100644 --- a/G3AD69.ini +++ b/G3AD69.ini @@ -1,18 +1,18 @@ -# G3AD69 - The Lord of the Rings, The Third Age -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G3AD69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AE69.ini b/G3AE69.ini index 60f395065f..5956160dcb 100644 --- a/G3AE69.ini +++ b/G3AE69.ini @@ -1,18 +1,18 @@ -# G3AE69 - The Lord of the Rings, The Third Age -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G3AE69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AF69.ini b/G3AF69.ini index b556cdea60..6096a11729 100644 --- a/G3AF69.ini +++ b/G3AF69.ini @@ -1,18 +1,18 @@ -# G3AF69 - The Lord of the Rings, The Third Age -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G3AF69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G3AP69.ini b/G3AP69.ini index 60f395065f..5956160dcb 100644 --- a/G3AP69.ini +++ b/G3AP69.ini @@ -1,18 +1,18 @@ -# G3AE69 - The Lord of the Rings, The Third Age -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G3AE69 - The Lord of the Rings, The Third Age +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G4BE08.ini b/G4BE08.ini index c5020284a9..bf6ea28244 100644 --- a/G4BE08.ini +++ b/G4BE08.ini @@ -1,9 +1,9 @@ -# G4BE08 - resident evil 4 game disc 1 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# G4BE08 - resident evil 4 game disc 1 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/G6TP5G.ini b/G6TP5G.ini index 450795de8f..6f32916865 100644 --- a/G6TP5G.ini +++ b/G6TP5G.ini @@ -1,18 +1,18 @@ -# G6TP5G - Teen Titans -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G6TP5G - Teen Titans +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GEAE8P.ini b/GEAE8P.ini index 4b511bbde6..016b7d0cd5 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -1,15 +1,15 @@ -# GEAE8P - Skies of Arcadia Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 1.99998 -[Gecko] +# GEAE8P - Skies of Arcadia Legends +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 1.99998 +[Gecko] diff --git a/GHSY69.ini b/GHSY69.ini index 35e8027833..71e901031d 100644 --- a/GHSY69.ini +++ b/GHSY69.ini @@ -1,18 +1,18 @@ -# GHSY69 - Harry Potter COS -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = HLE sound glitches, videos require real XFB -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True +# GHSY69 - Harry Potter COS +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = HLE sound glitches, videos require real XFB +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True UseRealXFB = True \ No newline at end of file diff --git a/GL8F4F.ini b/GL8F4F.ini index 84b0428476..6018b796d7 100644 --- a/GL8F4F.ini +++ b/GL8F4F.ini @@ -1,16 +1,16 @@ -# GL8F4F - Tomb Raider: Legend -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound little crappy -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GL8F4F - Tomb Raider: Legend +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound little crappy +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GMNE78.ini b/GMNE78.ini index b6fb2d9383..aebf236daf 100644 --- a/GMNE78.ini +++ b/GMNE78.ini @@ -1,18 +1,18 @@ -# GMNE78 - Scream Arena -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Videos require real XFB, HLE sound is weird -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True -UseRealXFB = True +# GMNE78 - Scream Arena +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Videos require real XFB, HLE sound is weird +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GVJE08.ini b/GVJE08.ini index 7a9fdfbfce..b5b862eda0 100644 --- a/GVJE08.ini +++ b/GVJE08.ini @@ -1,17 +1,17 @@ -# GVJE08 - VIEWTIFUL JOE -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Video_Settings] -UseXFB = True -UseRealXFB = True +# GVJE08 - VIEWTIFUL JOE +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GVJJ08.ini b/GVJJ08.ini index 654eafb625..bacabfab6d 100644 --- a/GVJJ08.ini +++ b/GVJJ08.ini @@ -1,17 +1,17 @@ -# GVJJ08 - VIEWTIFUL JOE -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Video_Settings] -UseXFB = True -UseRealXFB = True +# GVJJ08 - VIEWTIFUL JOE +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +UseXFB = True +UseRealXFB = True diff --git a/GW8E52.ini b/GW8E52.ini index 682183333a..b170bb118a 100644 --- a/GW8E52.ini +++ b/GW8E52.ini @@ -1,16 +1,16 @@ -# GW8E52 - World Series of Poker -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GW8E52 - World Series of Poker +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GXXE01.ini b/GXXE01.ini index 4b0d713cbb..a6481009f8 100644 --- a/GXXE01.ini +++ b/GXXE01.ini @@ -1,17 +1,17 @@ -# GXXE01 - POKeMON XD -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -EFBScale = 1 +# GXXE01 - POKeMON XD +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +EFBScale = 1 diff --git a/HACA01.ini b/HACA01.ini index e0fd55ec65..ab33e03f7d 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -1,9 +1,10 @@ # HACA01 - Mii Channel [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +SafeTextureCache = 1 diff --git a/PC6E01.ini b/PC6E01.ini index 1f58f8ae82..ea37196cfc 100644 --- a/PC6E01.ini +++ b/PC6E01.ini @@ -1,15 +1,15 @@ -# PC6E01 - Pokemon Colosseum Bonus Disc -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Menu works but videos do not play, and GCN/GBA emulation is too slow for Jirachi transfer. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# PC6E01 - Pokemon Colosseum Bonus Disc +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = Menu works but videos do not play, and GCN/GBA emulation is too slow for Jirachi transfer. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/PH_PRESETS.ini b/PH_PRESETS.ini index 7b2675a4a4..007e18ce07 100644 --- a/PH_PRESETS.ini +++ b/PH_PRESETS.ini @@ -1,64 +1,64 @@ -# ORTHO PROJECTION HACK - PRESETS - -# IMPORTANT: Incremental Sections only are allowed and without jumps. -# IMPORTANT: Each Section REQUIRES "Title" entry existing. Other entries are optionals. - -# ENTRIES LIST: Title, PH_SZNear, PH_ZNear, PH_ZSFar, PH_ZFar, PH_ExtraParam - -[0] -Title = Zelda Twilight Princess (Bloom hack) -PH_SZNear = 1 -PH_ZFar = 0.1 - -[1] -Title = Sonic and the Black Knight -PH_SZNear = 1 -PH_SZFar = 1 -PH_ZNear = 20 -PH_ZFar = 1.99998 - -[2] -Title = Bleach Versus Crusade -PH_SZFar = 1 -PH_ZFar = 0.5 - -[3] -Title = Skies of Arcadia -PH_SZFar = 1 -PH_ZFar = 0.4 - -[4] -Title = Metroid: Other M -PH_ExtraParam = 1 - -[5] -Title = Tales of Symphonia GC -PH_ZNear = 0.5 -PH_ZFar = 1 - - -# --------------------------------------------------- - -# Unused - kept for reference - -# case HACK_FINAL_FANTASY_CC_ECHO_OF_TIME: -# PH_SZNear = 1 -# PH_ZNear = 0.8 -# PH_SZFar = 1 -# PH_ZFar = 1.2 - -# case HACK_HARVESTMOON_MM: -# PH_SZNear = 1 -# PH_ZNear = 0.0075 - -# case HACK_BATEN_KAITOS: -# PH_SZNear = 1 -# PH_ZNear = 0.0026 -# PH_SZFar = 1 -# PH_ZFar = 1.8974 - -# case PROJECTION_HACK_BATEN_KAITOS_ORIGIN: -# PH_SZNear = 1 -# PH_ZNear = 0.0012 -# PH_SZFar = 1 -# PH_ZFar = 1.8988 +# ORTHO PROJECTION HACK - PRESETS + +# IMPORTANT: Incremental Sections only are allowed and without jumps. +# IMPORTANT: Each Section REQUIRES "Title" entry existing. Other entries are optionals. + +# ENTRIES LIST: Title, PH_SZNear, PH_ZNear, PH_ZSFar, PH_ZFar, PH_ExtraParam + +[0] +Title = Zelda Twilight Princess (Bloom hack) +PH_SZNear = 1 +PH_ZFar = 0.1 + +[1] +Title = Sonic and the Black Knight +PH_SZNear = 1 +PH_SZFar = 1 +PH_ZNear = 20 +PH_ZFar = 1.99998 + +[2] +Title = Bleach Versus Crusade +PH_SZFar = 1 +PH_ZFar = 0.5 + +[3] +Title = Skies of Arcadia +PH_SZFar = 1 +PH_ZFar = 0.4 + +[4] +Title = Metroid: Other M +PH_ExtraParam = 1 + +[5] +Title = Tales of Symphonia GC +PH_ZNear = 0.5 +PH_ZFar = 1 + + +# --------------------------------------------------- + +# Unused - kept for reference + +# case HACK_FINAL_FANTASY_CC_ECHO_OF_TIME: +# PH_SZNear = 1 +# PH_ZNear = 0.8 +# PH_SZFar = 1 +# PH_ZFar = 1.2 + +# case HACK_HARVESTMOON_MM: +# PH_SZNear = 1 +# PH_ZNear = 0.0075 + +# case HACK_BATEN_KAITOS: +# PH_SZNear = 1 +# PH_ZNear = 0.0026 +# PH_SZFar = 1 +# PH_ZFar = 1.8974 + +# case PROJECTION_HACK_BATEN_KAITOS_ORIGIN: +# PH_SZNear = 1 +# PH_ZNear = 0.0012 +# PH_SZFar = 1 +# PH_ZFar = 1.8988 diff --git a/SXDE52.ini b/SXDE52.ini index 4692edff65..246c04debf 100644 --- a/SXDE52.ini +++ b/SXDE52.ini @@ -1,15 +1,15 @@ -# SXDE52 - Guitar Hero Van Halen -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Plays awfully if emu doesn't run at 100% -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# SXDE52 - Guitar Hero Van Halen +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Plays awfully if emu doesn't run at 100% +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/SZBE69.ini b/SZBE69.ini index e6b7af8fc8..14f4dd86a7 100644 --- a/SZBE69.ini +++ b/SZBE69.ini @@ -1,17 +1,17 @@ -# SZBE69 - Rock Band 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -ForceFiltering = 0 # The force linear filtering option causes serious video glitches -[Gecko] -[Wii] +# SZBE69 - Rock Band 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +ForceFiltering = 0 # The force linear filtering option causes serious video glitches +[Gecko] +[Wii] diff --git a/SZBP69.ini b/SZBP69.ini index 627a0973f7..db742cb73c 100644 --- a/SZBP69.ini +++ b/SZBP69.ini @@ -1,17 +1,17 @@ -# SZBP69 - Rock Band 3 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -ForceFiltering = 0 # The force linear filtering option causes serious video glitches -[Gecko] -[Wii] +# SZBP69 - Rock Band 3 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = If emu is running less than 100% it's EXTREMELY hard to hit notes. No mic, keyboard, or Pro instrument support yet. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +ForceFiltering = 0 # The force linear filtering option causes serious video glitches +[Gecko] +[Wii] diff --git a/UGPE01.ini b/UGPE01.ini index be1df382cb..fe2feff51e 100644 --- a/UGPE01.ini +++ b/UGPE01.ini @@ -1,15 +1,15 @@ -# UGPE01 - Game Boy Player Start-up Disc for US -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = No GameBoy Player Device (r7185) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# UGPE01 - Game Boy Player Start-up Disc for US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = No GameBoy Player Device (r7185) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 67241bfa9966ba59e7e9b9fa6ba96a36e4485955 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 19 Feb 2011 20:19:33 +0000 Subject: [PATCH 243/336] Part 3: More updates for the new video config, more work is needed. --- G2ME01.ini | 11 +++++++++-- G2MP01.ini | 5 ++++- GCCE01.ini | 5 +++++ GEAE8P.ini | 2 ++ GEAP8P.ini | 2 ++ GEDE01.ini | 3 ++- GEDP01.ini | 3 ++- GFZE01.ini | 8 +++++++- GFZP01.ini | 4 ++-- GGSEA4.ini | 8 +++++++- GGSJA4.ini | 14 ++++++++++++++ GGSPA4.ini | 2 ++ GM8E01.ini | 11 +++++++++-- GM8J01.ini | 6 ++++-- GM8P01.ini | 6 ++++-- GMSE01.ini | 5 ++++- GMSP01.ini | 8 +++++++- GRSEAF.ini | 10 ++++++++-- GRSPAF.ini | 5 +++-- GSAE01.ini | 5 +++++ GZLE01.ini | 10 ++++++++-- GZLJ01.ini | 7 ++++--- GZLP01.ini | 5 +++-- R2GEXJ.ini | 8 +++++++- R2GJAF.ini | 3 ++- R2GP99.ini | 3 ++- R4EE01.ini | 3 ++- R4EJ01.ini | 3 ++- R4EP01.ini | 8 +++++++- R5WEA4.ini | 5 +++++ R7GEAF.ini | 8 +++++++- R7GJAF.ini | 3 ++- R7GPAF.ini | 3 ++- RBUE08.ini | 5 +++++ RCJE8P.ini | 5 +++++ RDBPAF.ini | 5 +++++ RDQEGD.ini | 5 +++++ RDSE70.ini | 5 +++++ RK5E01.ini | 5 +++++ RM3E01.ini | 11 +++++++++-- RM3J01.ini | 6 ++++-- RM3P01.ini | 6 ++++-- RMCE01.ini | 5 +++++ RMHE08.ini | 10 ++++++++-- RMHJ08.ini | 5 +++-- RMHP08.ini | 5 +++-- RMKP01.ini | 5 +++++ RNOJ01.ini | 12 ++++++++++-- RNOP01.ini | 11 +++++++++-- RO3EXJ.ini | 8 +++++++- RO3J99.ini | 3 ++- RO3P99.ini | 3 ++- RPJE7U.ini | 5 +++++ RPWZ41.ini | 5 +++++ RT4EAF.ini | 2 ++ RT4JAF.ini | 17 +++++++++++++++++ RT4PAF.ini | 17 +++++++++++++++++ RTZE08.ini | 3 ++- RTZJ08.ini | 3 ++- RTZK08.ini | 3 ++- RTZP08.ini | 8 +++++++- RWLE01.ini | 8 ++++++++ RWSE8P.ini | 7 +++++++ RWSJ01.ini | 2 ++ RWSK01.ini | 2 ++ RWSP8P.ini | 2 ++ RZJE69.ini | 5 +++++ SB3E08.ini | 3 ++- SB3J08.ini | 3 ++- SB3P08.ini | 8 +++++++- SDWE18.ini | 17 +++++++++++++++++ SDWJ18.ini | 3 ++- SDWP18.ini | 8 +++++++- SF8E01.ini | 5 +++++ SMOE41.ini | 9 +++++++++ SMOP41.ini | 4 ++++ SNJE69.ini | 5 +++++ 77 files changed, 401 insertions(+), 65 deletions(-) create mode 100644 GGSJA4.ini create mode 100644 RT4JAF.ini create mode 100644 RT4PAF.ini create mode 100644 SDWE18.ini diff --git a/G2ME01.ini b/G2ME01.ini index 79c8fd49e0..b88c56e4bc 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -132,7 +132,14 @@ $Have Ing Hive Temple Key 2 $Have Ing Hive Temple Key 3 4241FD80 011F0001 [Video] -SafeTextureCache = 1 ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/G2MP01.ini b/G2MP01.ini index acf228cca8..7254633ed3 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -11,5 +11,8 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" EmulationStateId = 4 EmulationIssues = needs safe texture cache and EFB to Ram [Video] -SafeTextureCache = 1 ProjectionHack = 0 +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/GCCE01.ini b/GCCE01.ini index b05afcca94..8b78767016 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -293,6 +293,11 @@ $Single Player ITEM SLOT 4 CONTAINS Coat 0221F32C 00000056 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/GEAE8P.ini b/GEAE8P.ini index 016b7d0cd5..059b40de02 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 1.99998 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GEAP8P.ini b/GEAP8P.ini index 1e831d64c0..ff88026d45 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 1.99998 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GEDE01.ini b/GEDE01.ini index a3baf0db2a..7341fbb0ea 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -12,5 +12,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GEDP01.ini b/GEDP01.ini index 4c91cc1d39..05631dedc7 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -12,5 +12,6 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GFZE01.ini b/GFZE01.ini index 4cfe10bbe4..884577044f 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -7,8 +7,12 @@ EmulationStateId = 4 EmulationIssues = Story Mode videos do not display (r6572) [OnFrame] Add memory patches to be applied every frame here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [ActionReplay] $(m) 8C034168 4E800020 @@ -37,3 +41,5 @@ $All Vehicles Unlocked 420030C8 0003FFFF 840030C8 FFDC6F00 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GFZP01.ini b/GFZP01.ini index 8f10d066e6..19df4ff962 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -9,6 +9,6 @@ EmulationIssues =Story Mode videos do not display (r6572) [OnFrame] [ActionReplay] [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 - +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GGSEA4.ini b/GGSEA4.ini index 1ac366a2be..81cedf4a8d 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -9,5 +9,11 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GGSJA4.ini b/GGSJA4.ini new file mode 100644 index 0000000000..a4be92b6ec --- /dev/null +++ b/GGSJA4.ini @@ -0,0 +1,14 @@ +# GGSJA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GGSPA4.ini b/GGSPA4.ini index df5a7a31f6..30375b69c0 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -10,3 +10,5 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GM8E01.ini b/GM8E01.ini index adb71bd76c..462b3c7a6b 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -87,7 +87,14 @@ $Have Beam Combo C 4200183C 004F0001 [Core] [Video] -SafeTextureCache = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GM8J01.ini b/GM8J01.ini index e0d3aa56a9..e6ce190b7b 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -11,5 +11,7 @@ EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss mus #Add memory patches to be applied every frame here. [ActionReplay] [Video] -SafeTextureCache = 1 -EFBToTextureEnable = 0 \ No newline at end of file +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GM8P01.ini b/GM8P01.ini index 69de1be203..a0fa22510a 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -13,6 +13,8 @@ EmulationStateId = 0 [OnFrame] [ActionReplay] [Video] -SafeTextureCache = 1 ProjectionHack = 0 -EFBToTextureEnable = 0 \ No newline at end of file +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GMSE01.ini b/GMSE01.ini index b53cb1368a..92da599d68 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -1,3 +1,4 @@ +# GMSE01 - Super Mario Sunshine [EmuState] #The Emulation State. EmulationStateId = 4 @@ -131,4 +132,6 @@ $D-Pad Left For Normal Mario 4240E12C 4DE43F80 4240E12C 4DE63F80 4240E12C 4DE83F80 -00000000 40000000 \ No newline at end of file +00000000 40000000 +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/GMSP01.ini b/GMSP01.ini index 3c61dce698..6502827710 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -60,5 +60,11 @@ $Yoshi Loves Water 0426837C 4E800020 [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GRSEAF.ini b/GRSEAF.ini index 0c6fe30ae2..7a7f4d7133 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -7,6 +7,12 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 -SafeTextureCache = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +SafeTextureCache = True diff --git a/GRSPAF.ini b/GRSPAF.ini index 2a5ed168c7..13182bf7f8 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -549,5 +549,6 @@ $Unlock Two-Handed Sword (Mitsurugi) 00416261 00000003 [Video] ProjectionHack = 0 -UseXFB = 1 -SafeTextureCache = 1 \ No newline at end of file +[Video_Settings] +UseXFB = True +SafeTextureCache = True diff --git a/GSAE01.ini b/GSAE01.ini index fed30aefd0..a3bda3d4bc 100644 --- a/GSAE01.ini +++ b/GSAE01.ini @@ -7,4 +7,9 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/GZLE01.ini b/GZLE01.ini index 69d230ad30..2d3062402c 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -348,7 +348,13 @@ $Unrestricted Camera 04356D48 42B00000 [Core] [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False diff --git a/GZLJ01.ini b/GZLJ01.ini index 825777b210..2fa703e901 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -22,7 +22,8 @@ $Snow test room [ActionReplay] [Core] [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 -EFBAccessEnable = 1 -[Gecko] \ No newline at end of file +[Gecko] +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False diff --git a/GZLP01.ini b/GZLP01.ini index e67fa0bfcc..12e2af201a 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -227,6 +227,7 @@ $Test Room 14 (Hold L+R+B) 043D1670 4B5F5465 043D1674 73746500 [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 -EFBAccessEnable = 1 \ No newline at end of file +[Video_Hacks] +EFBAccessEnable = True +EFBToTextureEnable = False diff --git a/R2GEXJ.ini b/R2GEXJ.ini index 2e53eecca2..2439470faa 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -6,6 +6,12 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/R2GJAF.ini b/R2GJAF.ini index 7ee0441760..3f4bd9317f 100644 --- a/R2GJAF.ini +++ b/R2GJAF.ini @@ -7,4 +7,5 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 \ No newline at end of file +[Video_Settings] +UseXFB = True diff --git a/R2GP99.ini b/R2GP99.ini index d991c9b8a1..f4a15d8e95 100644 --- a/R2GP99.ini +++ b/R2GP99.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +UseXFB = True diff --git a/R4EE01.ini b/R4EE01.ini index aa27e42a5b..2833545463 100644 --- a/R4EE01.ini +++ b/R4EE01.ini @@ -7,5 +7,6 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/R4EJ01.ini b/R4EJ01.ini index 9f4a694ba2..f963a0ecea 100644 --- a/R4EJ01.ini +++ b/R4EJ01.ini @@ -7,4 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 \ No newline at end of file +[Video_Hacks] +EFBToTextureEnable = False diff --git a/R4EP01.ini b/R4EP01.ini index f0198a968c..64a726b84e 100644 --- a/R4EP01.ini +++ b/R4EP01.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/R5WEA4.ini b/R5WEA4.ini index c0eff8b09b..af5a525613 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -7,6 +7,11 @@ EmulationIssues = Flashlight glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/R7GEAF.ini b/R7GEAF.ini index 5f6cbcac4c..4abc0f7366 100644 --- a/R7GEAF.ini +++ b/R7GEAF.ini @@ -6,6 +6,12 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/R7GJAF.ini b/R7GJAF.ini index b2a4d1db7b..cf1afd3837 100644 --- a/R7GJAF.ini +++ b/R7GJAF.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +UseXFB = True diff --git a/R7GPAF.ini b/R7GPAF.ini index d8991ef372..fdd56cec53 100644 --- a/R7GPAF.ini +++ b/R7GPAF.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +UseXFB = True diff --git a/RBUE08.ini b/RBUE08.ini index 3b29484fc3..f8e554083e 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -7,4 +7,9 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RCJE8P.ini b/RCJE8P.ini index a6ae2eb2cc..819e552482 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -16,4 +16,9 @@ EmulationStateId = 4 # Bink videos have issues with the Force Filtering setting ForceFiltering = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RDBPAF.ini b/RDBPAF.ini index f517a8cbe7..2a1b319bc3 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -7,6 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/RDQEGD.ini b/RDQEGD.ini index a512794f23..d51df35e9b 100644 --- a/RDQEGD.ini +++ b/RDQEGD.ini @@ -7,4 +7,9 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RDSE70.ini b/RDSE70.ini index 37229fee52..968825fc57 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -7,6 +7,11 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/RK5E01.ini b/RK5E01.ini index ddfb3fa7fc..a26838a6c9 100644 --- a/RK5E01.ini +++ b/RK5E01.ini @@ -7,4 +7,9 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RM3E01.ini b/RM3E01.ini index ec385f579f..20e05dda78 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -8,7 +8,14 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -EFBToTextureEnable = 0 -SafeTextureCache = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/RM3J01.ini b/RM3J01.ini index de9e0b57ef..22e92188bd 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -8,7 +8,9 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -EFBToTextureEnable = 0 -SafeTextureCache = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/RM3P01.ini b/RM3P01.ini index e4e216a7ea..da0abb7608 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -11,5 +11,7 @@ EmulationIssues = minor coloring problems [ActionReplay] [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -SafeTextureCache = 1 \ No newline at end of file +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/RMCE01.ini b/RMCE01.ini index 3e4234ccef..7ac34590c7 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -11,4 +11,9 @@ EmulationIssues = Disable "emulate format changes" if you experience static, or [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RMHE08.ini b/RMHE08.ini index ca39f25efa..2b84c6cd98 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -11,6 +11,12 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = False +EFBToTextureEnable = False diff --git a/RMHJ08.ini b/RMHJ08.ini index 3177df3f47..cd1c6eea62 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -11,6 +11,7 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 [Gecko] +[Video_Hacks] +EFBAccessEnable = False +EFBToTextureEnable = False diff --git a/RMHP08.ini b/RMHP08.ini index 7de969de3b..de90cf83c7 100644 --- a/RMHP08.ini +++ b/RMHP08.ini @@ -8,6 +8,7 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -EFBAccessEnable = 0 [Gecko] +[Video_Hacks] +EFBAccessEnable = False +EFBToTextureEnable = False diff --git a/RMKP01.ini b/RMKP01.ini index 3f8f54d109..9b05e19001 100644 --- a/RMKP01.ini +++ b/RMKP01.ini @@ -7,4 +7,9 @@ EmulationIssues = Use Direct3D11 plugin for less glitches (r6932) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RNOJ01.ini b/RNOJ01.ini index 847020ce5d..18d4910ab4 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -6,6 +6,14 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 -EFBToTextureEnable = 0 +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/RNOP01.ini b/RNOP01.ini index 5f6b57f3bf..fc405e3fb6 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -6,7 +6,14 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 -EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/RO3EXJ.ini b/RO3EXJ.ini index d32cc12496..940e71afd2 100644 --- a/RO3EXJ.ini +++ b/RO3EXJ.ini @@ -6,6 +6,12 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/RO3J99.ini b/RO3J99.ini index b692842229..513f90f86b 100644 --- a/RO3J99.ini +++ b/RO3J99.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/RO3P99.ini b/RO3P99.ini index 452c390339..64f1488c3f 100644 --- a/RO3P99.ini +++ b/RO3P99.ini @@ -6,6 +6,7 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/RPJE7U.ini b/RPJE7U.ini index c4115f5f12..221ec814bb 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -7,6 +7,11 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/RPWZ41.ini b/RPWZ41.ini index 2a277a59e0..fdd1f565e7 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -7,4 +7,9 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/RT4EAF.ini b/RT4EAF.ini index bf40c94c55..1717058773 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/RT4JAF.ini b/RT4JAF.ini new file mode 100644 index 0000000000..8e2b255d93 --- /dev/null +++ b/RT4JAF.ini @@ -0,0 +1,17 @@ +# RT4JAF - Tales Of Symphonia Ratatosk no Kishi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs emulating format changes (r6871) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RT4PAF.ini b/RT4PAF.ini new file mode 100644 index 0000000000..d69a72605e --- /dev/null +++ b/RT4PAF.ini @@ -0,0 +1,17 @@ +# RT4PAF - Tales of Symphonia -Dawn of the new world- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs emulating format changes (r6871) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RTZE08.ini b/RTZE08.ini index 893ad5017c..5b1a6721e5 100644 --- a/RTZE08.ini +++ b/RTZE08.ini @@ -7,5 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/RTZJ08.ini b/RTZJ08.ini index c5965b0be9..60373fefe2 100644 --- a/RTZJ08.ini +++ b/RTZJ08.ini @@ -7,5 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/RTZK08.ini b/RTZK08.ini index 98d074295f..e3caf13f80 100644 --- a/RTZK08.ini +++ b/RTZK08.ini @@ -7,5 +7,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/RTZP08.ini b/RTZP08.ini index a860c60e4b..f00cc1e9a0 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -7,5 +7,11 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/RWLE01.ini b/RWLE01.ini index e8618e5a0a..c3061d37f9 100644 --- a/RWLE01.ini +++ b/RWLE01.ini @@ -5,3 +5,11 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RWSE8P.ini b/RWSE8P.ini index 7f93ab9512..496c28200a 100644 --- a/RWSE8P.ini +++ b/RWSE8P.ini @@ -7,4 +7,11 @@ EmulationIssues = Needs emulating format changes (r6871) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/RWSJ01.ini b/RWSJ01.ini index 3c0458d727..9599041d62 100644 --- a/RWSJ01.ini +++ b/RWSJ01.ini @@ -8,3 +8,5 @@ EmulationIssues = Needs emulating format changes (r6871) [Video] ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RWSK01.ini b/RWSK01.ini index bcc694d0ed..2d3b334a44 100644 --- a/RWSK01.ini +++ b/RWSK01.ini @@ -8,3 +8,5 @@ EmulationIssues = Needs emulating format changes (r6871) [Video] ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RWSP8P.ini b/RWSP8P.ini index 91ef12ea48..041c227b97 100644 --- a/RWSP8P.ini +++ b/RWSP8P.ini @@ -8,3 +8,5 @@ EmulationIssues = Needs emulating format changes (r6871) [Video] ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RZJE69.ini b/RZJE69.ini index 4ba860e0de..8c22f29bde 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -6,6 +6,11 @@ EmulationIssues = Disable emulate format changes(r6871) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [ActionReplay] [Gecko] [Video_Settings] diff --git a/SB3E08.ini b/SB3E08.ini index 5b64fd0128..29ed4bc20e 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/SB3J08.ini b/SB3J08.ini index 26d203f850..526e8f2c5f 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/SB3P08.ini b/SB3P08.ini index c0e210bac7..67b5abdc1a 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -6,6 +6,12 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SDWE18.ini b/SDWE18.ini new file mode 100644 index 0000000000..dae1582a7f --- /dev/null +++ b/SDWE18.ini @@ -0,0 +1,17 @@ +# SDWE18 - A Shadow's Tale +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SDWJ18.ini b/SDWJ18.ini index b1e1249c22..ead6d6f117 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -6,6 +6,7 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/SDWP18.ini b/SDWP18.ini index 3925a7b2a9..964e504ce2 100644 --- a/SDWP18.ini +++ b/SDWP18.ini @@ -6,6 +6,12 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SF8E01.ini b/SF8E01.ini index 85e54c26c8..e2811c8e9b 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -8,6 +8,11 @@ EmulationIssues = Sound issues. Use dsound for stability (r6474) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True diff --git a/SMOE41.ini b/SMOE41.ini index 502551fdad..bdd0054fe3 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -7,4 +7,13 @@ EmulationIssues = Sound noise eliminated using the LLE plugin and normal video s [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/SMOP41.ini b/SMOP41.ini index 5a722ce2ab..aba8cddb76 100644 --- a/SMOP41.ini +++ b/SMOP41.ini @@ -8,3 +8,7 @@ EmulationIssues = Sound noise eliminated using the LLE plugin and normal video s [Video] ProjectionHack = 0 [Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/SNJE69.ini b/SNJE69.ini index 9a2b196fa5..73da1c5e23 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -7,6 +7,11 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] $Score 999-000 ( 1 and B Button ) [ZiT] 281ADCC0 00000600 From 6800efa8e93fa643d0f6b595546c5f334cbaadfb Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 21 Feb 2011 18:47:40 +0000 Subject: [PATCH 244/336] Part 4: More updates for the new video config and a few new additions/updates. Transition to the new video config is almost done. --- G4ME69.ini | 18 ++++++++++++++++++ G4MP69.ini | 18 ++++++++++++++++++ GBME7F.ini | 8 +++++++- GBMP7F.ini | 8 +++++++- GF7E01.ini | 11 +++++++++-- GF7P01.ini | 10 ++++++++++ GK7E08.ini | 8 +++++++- GK7P08.ini | 8 +++++++- GX2E52.ini | 9 +++++++++ GXLE52.ini | 16 ++++++++++++++++ HACA01.ini | 3 ++- R6BE78.ini | 8 +++++++- R6BJ78.ini | 8 +++++++- R6BK78.ini | 8 +++++++- R6BP78.ini | 8 +++++++- R6BX78.ini | 8 +++++++- RBHE08.ini | 8 +++++++- RBHJ08.ini | 8 +++++++- RBHP08.ini | 9 ++++++++- RCJE8P.ini | 3 ++- RCJP8P.ini | 10 +++++++++- RE4E08.ini | 8 ++++++++ RGQE70.ini | 3 ++- RHAE01.ini | 8 +++++++- RHAJ01.ini | 9 ++++++++- RHAK01.ini | 8 +++++++- RHAP01.ini | 8 +++++++- RHAW01.ini | 8 +++++++- RM8E01.ini | 11 +++++++++-- RM8P01.ini | 12 ++++++++++++ RZDE01.ini | 11 +++++++++-- RZDJ01.ini | 11 +++++++++-- RZDK01.ini | 11 +++++++++-- RZDP01.ini | 14 +++++++++++--- SBDE08.ini | 3 ++- SBDJ08.ini | 17 +++++++++++++++++ SBDK08.ini | 17 +++++++++++++++++ SBDP08.ini | 17 +++++++++++++++++ SE2P69.ini | 6 ++++-- SEAE69.ini | 6 ++++-- SEAJ13.ini | 6 ++++-- SEAP69.ini | 6 ++++-- SEME4Q.ini | 14 +++++++++++--- SEMP4Q.ini | 14 +++++++++++--- SEMX4Q.ini | 14 +++++++++++--- SR5E41.ini | 5 +++++ SSZE5G.ini | 8 +++++++- SVME01.ini | 8 +++++++- SVMJ01.ini | 8 +++++++- SVMP01.ini | 8 +++++++- SZBE69.ini | 3 ++- SZBP69.ini | 3 ++- WLOEHL.ini | 4 ++-- WMBP01.ini | 9 ++++++++- WR9E08.ini | 8 +++++++- WR9P08.ini | 8 +++++++- 56 files changed, 446 insertions(+), 63 deletions(-) create mode 100644 G4ME69.ini create mode 100644 G4MP69.ini create mode 100644 GXLE52.ini create mode 100644 SBDJ08.ini create mode 100644 SBDK08.ini create mode 100644 SBDP08.ini diff --git a/G4ME69.ini b/G4ME69.ini new file mode 100644 index 0000000000..95bcf5109d --- /dev/null +++ b/G4ME69.ini @@ -0,0 +1,18 @@ +# G4ME69 - The Sims: Bustin Out GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/G4MP69.ini b/G4MP69.ini new file mode 100644 index 0000000000..ec785ca816 --- /dev/null +++ b/G4MP69.ini @@ -0,0 +1,18 @@ +# G4MP69 - The Sims: Bustin Out GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GBME7F.ini b/GBME7F.ini index d3e3eb10c3..af4cdcbc1c 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/GBMP7F.ini b/GBMP7F.ini index 5ecb43e941..e6d32a7455 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/GF7E01.ini b/GF7E01.ini index 460f6316c8..76288de16e 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -69,7 +69,14 @@ $All Multiplayer Maps $Unlock Lots of Stuff In VS Mode By Completing A Match 0429E538 0000FFFF [Video] -SafeTextureCache = 1 ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False diff --git a/GF7P01.ini b/GF7P01.ini index 5856754ecc..f14832976b 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -67,3 +67,13 @@ $Bonus: Unlock Xevious 002B88E6 00000001 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Hacks] +EFBToTextureEnable = False \ No newline at end of file diff --git a/GK7E08.ini b/GK7E08.ini index 06ab389ff8..f3cf82910e 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -7,5 +7,11 @@ EmulationIssues = Tested with (r6801) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/GK7P08.ini b/GK7P08.ini index 416c5c7499..9592bcb4dc 100644 --- a/GK7P08.ini +++ b/GK7P08.ini @@ -7,5 +7,11 @@ EmulationIssues = Tested with (r6801) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True diff --git a/GX2E52.ini b/GX2E52.ini index 7e2a2ed023..0cb35c37fa 100644 --- a/GX2E52.ini +++ b/GX2E52.ini @@ -1,7 +1,16 @@ # GX2E52 - X-Men Legends 2: Rise of Apocalypse [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GXLE52.ini b/GXLE52.ini new file mode 100644 index 0000000000..1cc086da47 --- /dev/null +++ b/GXLE52.ini @@ -0,0 +1,16 @@ +# GXLE52 - X-Men: Legends +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/HACA01.ini b/HACA01.ini index ab33e03f7d..d3a9f197b8 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -7,4 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 +[Video_Settings] +SafeTextureCache = True diff --git a/R6BE78.ini b/R6BE78.ini index de6ad60c62..278d9314a7 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -7,5 +7,11 @@ EmulationIssues = Some GFX Glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -ForceFiltering = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False diff --git a/R6BJ78.ini b/R6BJ78.ini index b613f7d8f4..84af37ad4e 100644 --- a/R6BJ78.ini +++ b/R6BJ78.ini @@ -7,5 +7,11 @@ EmulationIssues = Some GFX Glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -ForceFiltering = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/R6BK78.ini b/R6BK78.ini index 92745785fd..3a03f806bb 100644 --- a/R6BK78.ini +++ b/R6BK78.ini @@ -7,5 +7,11 @@ EmulationIssues = Some GFX Glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -ForceFiltering = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/R6BP78.ini b/R6BP78.ini index 0c8287b4ec..896923ba98 100644 --- a/R6BP78.ini +++ b/R6BP78.ini @@ -7,5 +7,11 @@ EmulationIssues = Some GFX Glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -ForceFiltering = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/R6BX78.ini b/R6BX78.ini index 240f664e78..ac228ddb40 100644 --- a/R6BX78.ini +++ b/R6BX78.ini @@ -7,5 +7,11 @@ EmulationIssues = Some GFX Glitches [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -ForceFiltering = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/RBHE08.ini b/RBHE08.ini index 0839dc0a8f..29f98d04c3 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RBHJ08.ini b/RBHJ08.ini index 52bcac9d45..71870a1fc8 100644 --- a/RBHJ08.ini +++ b/RBHJ08.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RBHP08.ini b/RBHP08.ini index 876be9bb6b..095b8ed135 100644 --- a/RBHP08.ini +++ b/RBHP08.ini @@ -7,5 +7,12 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False + diff --git a/RCJE8P.ini b/RCJE8P.ini index 819e552482..7906404fa8 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -14,7 +14,6 @@ EmulationStateId = 4 0x80117934=700 [Video] # Bink videos have issues with the Force Filtering setting -ForceFiltering = 0 ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 @@ -22,3 +21,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False diff --git a/RCJP8P.ini b/RCJP8P.ini index 34da911ae6..b64f4ad713 100644 --- a/RCJP8P.ini +++ b/RCJP8P.ini @@ -6,5 +6,13 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] +# Bink videos have issues with the Force Filtering setting ProjectionHack = 0 -ForceFiltering = 0 \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/RE4E08.ini b/RE4E08.ini index 14d283f86a..3de47aceb8 100644 --- a/RE4E08.ini +++ b/RE4E08.ini @@ -5,3 +5,11 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RGQE70.ini b/RGQE70.ini index b45b1ca6e8..bbd415bc75 100644 --- a/RGQE70.ini +++ b/RGQE70.ini @@ -9,5 +9,6 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] # Bink videos have issues with the Force Filtering setting -ForceFiltering = 0 ProjectionHack = 0 +[Video_Enhancements] +ForceFiltering = False diff --git a/RHAE01.ini b/RHAE01.ini index 0829318f0a..ae309373d5 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -11,5 +11,11 @@ EmulationIssues = (r6633) [ActionReplay] [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RHAJ01.ini b/RHAJ01.ini index 7398a47f06..da80927a44 100644 --- a/RHAJ01.ini +++ b/RHAJ01.ini @@ -11,5 +11,12 @@ EmulationIssues = (r6633) [ActionReplay] [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False + diff --git a/RHAK01.ini b/RHAK01.ini index b5966cb695..e88728f273 100644 --- a/RHAK01.ini +++ b/RHAK01.ini @@ -11,5 +11,11 @@ EmulationIssues = (r6633) [ActionReplay] [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RHAP01.ini b/RHAP01.ini index 501c4a5a7d..f1d9f70361 100644 --- a/RHAP01.ini +++ b/RHAP01.ini @@ -11,5 +11,11 @@ EmulationIssues = (r6633) [ActionReplay] [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RHAW01.ini b/RHAW01.ini index 8960b10534..8fd70fe838 100644 --- a/RHAW01.ini +++ b/RHAW01.ini @@ -11,5 +11,11 @@ EmulationIssues = (r6633) [ActionReplay] [Video] ProjectionHack = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/RM8E01.ini b/RM8E01.ini index 6b692cca95..3c0cf5a08e 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -11,7 +11,14 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -ForceFiltering = 0 -DlistCachingEnable = 0 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +DlistCachingEnable = False diff --git a/RM8P01.ini b/RM8P01.ini index 89aabe6757..ceabb2e077 100644 --- a/RM8P01.ini +++ b/RM8P01.ini @@ -5,3 +5,15 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file diff --git a/RZDE01.ini b/RZDE01.ini index 1eda44fc06..1f815b3618 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -10,8 +10,15 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True +[Video_Settings] +SafeTextureCache = False diff --git a/RZDJ01.ini b/RZDJ01.ini index b1d30375a0..691be27e10 100644 --- a/RZDJ01.ini +++ b/RZDJ01.ini @@ -10,8 +10,15 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True +[Video_Settings] +SafeTextureCache = False \ No newline at end of file diff --git a/RZDK01.ini b/RZDK01.ini index eb2733b1fb..b0007ffe6f 100644 --- a/RZDK01.ini +++ b/RZDK01.ini @@ -10,8 +10,15 @@ EmulationIssues = [OnFrame] [ActionReplay] [Video] -SafeTextureCache = 0 ZTPSpeedupHack = 1 ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True +[Video_Settings] +SafeTextureCache = False \ No newline at end of file diff --git a/RZDP01.ini b/RZDP01.ini index 56e0f284ef..e26bff70b2 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -10,7 +10,15 @@ EmulationIssues = low FPS in big areas [OnFrame] [ActionReplay] [Video] +ZTPSpeedupHack = 1 ProjectionHack = 0 -SafeTextureCache = 0 -EFBAccessEnable = 1 -ZTPSpeedupHack = 1 \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBAccessEnable = True +[Video_Settings] +SafeTextureCache = False \ No newline at end of file diff --git a/SBDE08.ini b/SBDE08.ini index c9330daf81..45a3f955e2 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -12,5 +12,6 @@ PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.5 -SafeTextureCache = 1 [Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SBDJ08.ini b/SBDJ08.ini new file mode 100644 index 0000000000..264a7ab720 --- /dev/null +++ b/SBDJ08.ini @@ -0,0 +1,17 @@ +# SBDJ08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SBDK08.ini b/SBDK08.ini new file mode 100644 index 0000000000..8d2304178c --- /dev/null +++ b/SBDK08.ini @@ -0,0 +1,17 @@ +# SBDK08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SBDP08.ini b/SBDP08.ini new file mode 100644 index 0000000000..eb4f5b661f --- /dev/null +++ b/SBDP08.ini @@ -0,0 +1,17 @@ +# SBDP08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SE2P69.ini b/SE2P69.ini index 2210da8493..55d89a5b50 100644 --- a/SE2P69.ini +++ b/SE2P69.ini @@ -7,6 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/SEAE69.ini b/SEAE69.ini index ee866378e1..f9fe4d44aa 100644 --- a/SEAE69.ini +++ b/SEAE69.ini @@ -7,6 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/SEAJ13.ini b/SEAJ13.ini index fd94b07673..edf92d59d9 100644 --- a/SEAJ13.ini +++ b/SEAJ13.ini @@ -7,6 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/SEAP69.ini b/SEAP69.ini index 919ee59f26..81ca65bf49 100644 --- a/SEAP69.ini +++ b/SEAP69.ini @@ -7,6 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/SEME4Q.ini b/SEME4Q.ini index 2ea194b5e3..6a4a5c7b8a 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -7,7 +7,15 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +DlistCachingEnable = False diff --git a/SEMP4Q.ini b/SEMP4Q.ini index ac0cad558a..81d542eaeb 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -7,7 +7,15 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +DlistCachingEnable = False diff --git a/SEMX4Q.ini b/SEMX4Q.ini index c919f02c75..93e22e8fde 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -7,7 +7,15 @@ EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 -DlistCachingEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file diff --git a/SR5E41.ini b/SR5E41.ini index a670645caa..87a48d6f8e 100644 --- a/SR5E41.ini +++ b/SR5E41.ini @@ -7,4 +7,9 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] diff --git a/SSZE5G.ini b/SSZE5G.ini index 88ca6365e3..d0e9b85d26 100644 --- a/SSZE5G.ini +++ b/SSZE5G.ini @@ -6,6 +6,12 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/SVME01.ini b/SVME01.ini index 341a0a7b59..b8a2f7d54f 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -7,5 +7,11 @@ EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SVMJ01.ini b/SVMJ01.ini index 136c6aec3b..64c0957c51 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -7,5 +7,11 @@ EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SVMP01.ini b/SVMP01.ini index 3a910fc711..d2ae3a6b7f 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -7,5 +7,11 @@ EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/SZBE69.ini b/SZBE69.ini index 14f4dd86a7..8f41695e5a 100644 --- a/SZBE69.ini +++ b/SZBE69.ini @@ -12,6 +12,7 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -ForceFiltering = 0 # The force linear filtering option causes serious video glitches [Gecko] [Wii] +[Video_Enhancements] +ForceFiltering = False diff --git a/SZBP69.ini b/SZBP69.ini index db742cb73c..21478890ba 100644 --- a/SZBP69.ini +++ b/SZBP69.ini @@ -12,6 +12,7 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -ForceFiltering = 0 # The force linear filtering option causes serious video glitches [Gecko] [Wii] +[Video_Enhancements] +ForceFiltering = False diff --git a/WLOEHL.ini b/WLOEHL.ini index 2267fc217e..efd908d680 100644 --- a/WLOEHL.ini +++ b/WLOEHL.ini @@ -7,5 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBToTextureEnable = 0 -[Gecko] +[Video_Hacks] +EFBToTextureEnable = False diff --git a/WMBP01.ini b/WMBP01.ini index f4a2ade435..1fe8a9966a 100644 --- a/WMBP01.ini +++ b/WMBP01.ini @@ -7,5 +7,12 @@ EmulationIssues = Use OpenGL and Real XFB [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/WR9E08.ini b/WR9E08.ini index 106c65ff71..0d2fe09883 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/WR9P08.ini b/WR9P08.ini index 142b1abcfe..3ae148ae1b 100644 --- a/WR9P08.ini +++ b/WR9P08.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file From 75d6a5217590ef616f4b0ddd5912c67adee8f106 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Tue, 22 Feb 2011 19:19:53 +0000 Subject: [PATCH 245/336] =?UTF-8?q?Pok=C3=A9mon=20games=20DO=20need=20Accu?= =?UTF-8?q?rate=20Texture=20Cache=20set=20to=20safe=20(my=20bad).=20StarFo?= =?UTF-8?q?x=20Assault=20needs=20EFB=20to=20be=20an=20integer=20multiple,?= =?UTF-8?q?=20otherwise=20weird=20video=20issues=20occur=20(reproducible?= =?UTF-8?q?=20on=20mission=202:=20Katina).?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GC6E01.ini | 2 ++ GC6P01.ini | 2 ++ GF7E01.ini | 3 ++- GF7P01.ini | 3 ++- GXXE01.ini | 2 ++ GXXP01.ini | 13 +++++++++++-- 6 files changed, 21 insertions(+), 4 deletions(-) diff --git a/GC6E01.ini b/GC6E01.ini index 3ed1b740d7..a6b3bdc22c 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/GC6P01.ini b/GC6P01.ini index 50c34ce8e4..26c7ee2401 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/GF7E01.ini b/GF7E01.ini index 76288de16e..f84133a86e 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise) +EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise). EFB must be an integer (integral, 1x, 2x, 3x). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $(M) @@ -77,6 +77,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] +EFBScale = 1 SafeTextureCache = True [Video_Hacks] EFBToTextureEnable = False diff --git a/GF7P01.ini b/GF7P01.ini index f14832976b..fea49fdfe0 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -74,6 +74,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] +EFBScale = 1 SafeTextureCache = True [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False diff --git a/GXXE01.ini b/GXXE01.ini index a6481009f8..4134a082d9 100644 --- a/GXXE01.ini +++ b/GXXE01.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/GXXP01.ini b/GXXP01.ini index 9a70554b0c..aeb6129acb 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -1,10 +1,19 @@ # GXXP01 - POKeMON XD [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = +EmulationStateId = 4 +EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +EFBScale = 1 +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 From 8bda74ac44e8215540862e3ff0f015b42e2f3549 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 24 Feb 2011 19:16:32 +0000 Subject: [PATCH 246/336] Part 5(Final). All the gameconfig files use the new video settings format now. A few updates too. --- GAUE08.ini | 3 +++ GAUJ08.ini | 12 ++++++++++++ GC9P6S.ini | 2 ++ GCNE7D.ini | 10 +++++++++- GCNP7D.ini | 11 +++++++++++ GENS69.ini | 8 ++++++-- GFBE5D.ini | 3 ++- GKBEAF.ini | 9 ++++++++- GKBPAF.ini | 10 ++++++++++ GKJE78.ini | 2 -- GLCE52.ini | 14 +++++++++++--- GRHE41.ini | 8 +++++++- GRHP41.ini | 10 ++++++++++ GRKE41.ini | 10 ++++++++-- GRKP7G.ini | 12 ++++++++++++ GRSPAF.ini | 7 +++++++ GSWE64.ini | 8 +++++++- GSWP64.ini | 27 +++++++++++++++++++-------- GSWS64.ini | 16 +++++++++++++++- GT6E70.ini | 9 +++++++++ GTKE51.ini | 11 ++++++++++- GTKP51.ini | 11 ++++++++++- GUTE52.ini | 8 +++++++- GZWE01.ini | 2 ++ R3BE8P.ini | 8 +++++++- R3BJ8P.ini | 8 +++++++- R3BP8P.ini | 8 +++++++- R4ZJ01.ini | 9 ++++++++- R5IE4Q.ini | 12 ++++++++++-- R5IP4Q.ini | 12 ++++++++++-- R5IX4Q.ini | 12 ++++++++++-- RDGPA4.ini | 2 +- RFFEGD.ini | 6 ++++++ RFFJGD.ini | 7 +++++++ RFFPGD.ini | 6 ++++++ RMCE01.ini | 1 + RZJD69.ini | 2 +- RZJE69.ini | 2 +- RZJJ13.ini | 2 +- RZJP69.ini | 2 +- SMNE01.ini | 10 +++++++++- SMNJ01.ini | 8 +++++++- SMNK01.ini | 7 +++++++ SMNP01.ini | 2 ++ SMNW01.ini | 7 +++++++ 45 files changed, 313 insertions(+), 43 deletions(-) create mode 100644 GAUJ08.ini diff --git a/GAUE08.ini b/GAUE08.ini index aa8cfaa923..86c546a939 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -57,4 +57,7 @@ $C-Stick Sends All Car Back To Start 00000000 80206704 00000000 00070B60 [Video_Settings] +UseXFB = True +UseRealXFB = True SafeTextureCache = True + diff --git a/GAUJ08.ini b/GAUJ08.ini new file mode 100644 index 0000000000..2a9fd27014 --- /dev/null +++ b/GAUJ08.ini @@ -0,0 +1,12 @@ +# GAUJ08 - auto modellista +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Use Real XFB and Safe texture cache +[OnFrame] Add memory patches to be applied every frame here. +[Video] +[ActionReplay] Add action replay cheats here. +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GC9P6S.ini b/GC9P6S.ini index 0e2d078b62..ce306fbb9a 100644 --- a/GC9P6S.ini +++ b/GC9P6S.ini @@ -6,3 +6,5 @@ EmulationStateId = 4 EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/GCNE7D.ini b/GCNE7D.ini index 86c890975a..5053be5d8b 100644 --- a/GCNE7D.ini +++ b/GCNE7D.ini @@ -8,5 +8,13 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseRealXFB = 1 +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GCNP7D.ini b/GCNP7D.ini index d2ced67787..671d6af1b0 100644 --- a/GCNP7D.ini +++ b/GCNP7D.ini @@ -8,3 +8,14 @@ Patch Region = 0x7e000000 EmulationStateId = 2 [OnFrame] [ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GENS69.ini b/GENS69.ini index 2e780a2980..8f89df5ec1 100644 --- a/GENS69.ini +++ b/GENS69.ini @@ -1,7 +1,11 @@ # GENS69 - 007: Everything or Nothing [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = +EmulationIssues = Missing Textures,3D Models Broken cutscenes +EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +[Gecko] diff --git a/GFBE5D.ini b/GFBE5D.ini index 0fb86b58ea..31a54fe9ca 100644 --- a/GFBE5D.ini +++ b/GFBE5D.ini @@ -6,4 +6,5 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBToTextureEnable = 1 +[Video_Hacks] +EFBToTextureEnable = True diff --git a/GKBEAF.ini b/GKBEAF.ini index 9f3dc02d21..7348c9f4c8 100644 --- a/GKBEAF.ini +++ b/GKBEAF.ini @@ -1,10 +1,17 @@ # GKBEAF - Baten Kaitos [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = False diff --git a/GKBPAF.ini b/GKBPAF.ini index 4dd96111ef..1353fbc45c 100644 --- a/GKBPAF.ini +++ b/GKBPAF.ini @@ -4,3 +4,13 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBAccessEnable = False \ No newline at end of file diff --git a/GKJE78.ini b/GKJE78.ini index 85a4a4e076..83c1048a13 100644 --- a/GKJE78.ini +++ b/GKJE78.ini @@ -6,5 +6,3 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBCopyEnable = 1 -EFBCopyEnableHotKey = 1 diff --git a/GLCE52.ini b/GLCE52.ini index 7d08d21c85..ea5e4b69be 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -9,7 +9,15 @@ EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -EFBToTextureEnable = 1 -DstAlphaPass = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +DstAlphaPass = True +[Video_Hacks] +EFBToTextureEnable = True \ No newline at end of file diff --git a/GRHE41.ini b/GRHE41.ini index bc4b0a463e..452c307a9e 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -7,5 +7,11 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/GRHP41.ini b/GRHP41.ini index 6037e07999..efab807874 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -8,3 +8,13 @@ EmulationStateId = 4 [ActionReplay] #Add decrypted action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/GRKE41.ini b/GRKE41.ini index 875bb9e34e..6b37928e0c 100644 --- a/GRKE41.ini +++ b/GRKE41.ini @@ -6,7 +6,13 @@ EmulationIssues = Use Directx11 plugin (r6651) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -SafeTextureCache = 1 ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +SafeTextureCache = True diff --git a/GRKP7G.ini b/GRKP7G.ini index 7ca5f6f4c4..49a5f1d6cc 100644 --- a/GRKP7G.ini +++ b/GRKP7G.ini @@ -2,5 +2,17 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 +EmulationIssues = Use Directx11 plugin (r6651) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +SafeTextureCache = True \ No newline at end of file diff --git a/GRSPAF.ini b/GRSPAF.ini index 13182bf7f8..214f087b16 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -549,6 +549,13 @@ $Unlock Two-Handed Sword (Mitsurugi) 00416261 00000003 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] UseXFB = True SafeTextureCache = True + diff --git a/GSWE64.ini b/GSWE64.ini index c8628106b8..ed65ad8861 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -10,5 +10,11 @@ EmulationStateId = 3 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/GSWP64.ini b/GSWP64.ini index a9ea92fb46..540fe8ae73 100644 --- a/GSWP64.ini +++ b/GSWP64.ini @@ -1,9 +1,20 @@ # GSWP64 - Star Wars: Rogue Leader -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -Issues="Needs TLB emulation" -[OnFrame] -[ActionReplay] +[Core] Values set here will override the main dolphin settings. +MMU = 1 +BAT = 1 +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True diff --git a/GSWS64.ini b/GSWS64.ini index 9544d35301..29934d4dd7 100644 --- a/GSWS64.ini +++ b/GSWS64.ini @@ -1,6 +1,20 @@ # GSWS64 - Star Wars: Rogue Leader [Core] Values set here will override the main dolphin settings. +MMU = 1 +BAT = 1 +FastDiscSpeed = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationIssues = +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True diff --git a/GT6E70.ini b/GT6E70.ini index 8ce774e116..f3fa81bde5 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -41,6 +41,15 @@ $Permavision 00445DD0 00000001 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] +UseXFB = True +UseRealXFB = True SafeTextureCache = True + diff --git a/GTKE51.ini b/GTKE51.ini index 675eddfb91..a6629dd25f 100644 --- a/GTKE51.ini +++ b/GTKE51.ini @@ -1,7 +1,16 @@ # GTKE51 - Turok: Evolution [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GTKP51.ini b/GTKP51.ini index ca5d9f4a1a..0fbf528100 100644 --- a/GTKP51.ini +++ b/GTKP51.ini @@ -1,7 +1,16 @@ # GTKP51 - Turok: Evolution [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] \ No newline at end of file diff --git a/GUTE52.ini b/GUTE52.ini index 5089bf7186..97c60a774e 100644 --- a/GUTE52.ini +++ b/GUTE52.ini @@ -8,6 +8,12 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -UseXFB = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/GZWE01.ini b/GZWE01.ini index 6ee4a41578..43e851300e 100644 --- a/GZWE01.ini +++ b/GZWE01.ini @@ -5,3 +5,5 @@ EmulationStateId = 4 EmulationIssues = Need Save texture cache,graphic glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True \ No newline at end of file diff --git a/R3BE8P.ini b/R3BE8P.ini index 88c5966247..a78fa5b0bf 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -7,5 +7,11 @@ EmulationIssues = Use direct x 11 plugin (r6898). [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/R3BJ8P.ini b/R3BJ8P.ini index 26445fe37c..9e44ad1ffc 100644 --- a/R3BJ8P.ini +++ b/R3BJ8P.ini @@ -7,5 +7,11 @@ EmulationIssues = Use direct x 11 plugin (r6898). [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True \ No newline at end of file diff --git a/R3BP8P.ini b/R3BP8P.ini index c43c08fd57..68ce9e6462 100644 --- a/R3BP8P.ini +++ b/R3BP8P.ini @@ -7,5 +7,11 @@ EmulationIssues = Use direct x 11 plugin (r6898). [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -UseXFB = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True diff --git a/R4ZJ01.ini b/R4ZJ01.ini index a48b3940d7..40a38c0c7d 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -7,5 +7,12 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -EFBAccessEnable = 1 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBAccessEnable = True + diff --git a/R5IE4Q.ini b/R5IE4Q.ini index 819b2536af..54dd70a5a4 100644 --- a/R5IE4Q.ini +++ b/R5IE4Q.ini @@ -7,5 +7,13 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/R5IP4Q.ini b/R5IP4Q.ini index 124bc3b4bd..388dfa3394 100644 --- a/R5IP4Q.ini +++ b/R5IP4Q.ini @@ -7,5 +7,13 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/R5IX4Q.ini b/R5IX4Q.ini index fad02f063f..2ef502fe6c 100644 --- a/R5IX4Q.ini +++ b/R5IX4Q.ini @@ -7,5 +7,13 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -SafeTextureCache = 1 -ForceFiltering = 0 \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +ForceFiltering = False \ No newline at end of file diff --git a/RDGPA4.ini b/RDGPA4.ini index b437b49199..b72ea41c35 100644 --- a/RDGPA4.ini +++ b/RDGPA4.ini @@ -6,4 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -EFBCopyEnable = 1 + diff --git a/RFFEGD.ini b/RFFEGD.ini index 212ac75355..a5f52ff513 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -7,6 +7,12 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +EFBScale = 2 diff --git a/RFFJGD.ini b/RFFJGD.ini index fc316d1f6b..749f5e068f 100644 --- a/RFFJGD.ini +++ b/RFFJGD.ini @@ -7,6 +7,13 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +EFBScale = 2 + diff --git a/RFFPGD.ini b/RFFPGD.ini index 8b87ab4708..9c24e2df88 100644 --- a/RFFPGD.ini +++ b/RFFPGD.ini @@ -7,6 +7,12 @@ EmulationIssues = Use efb scale x1 for the black lines to disappear [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +EFBScale = 2 diff --git a/RMCE01.ini b/RMCE01.ini index 7ac34590c7..71f9948f19 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -17,3 +17,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] + diff --git a/RZJD69.ini b/RZJD69.ini index ab161aaa5b..b5511f120e 100644 --- a/RZJD69.ini +++ b/RZJD69.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 diff --git a/RZJE69.ini b/RZJE69.ini index 8c22f29bde..12ce0e8ef7 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 diff --git a/RZJJ13.ini b/RZJJ13.ini index 25bae49a97..2054dfecf7 100644 --- a/RZJJ13.ini +++ b/RZJJ13.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 diff --git a/RZJP69.ini b/RZJP69.ini index a4e92f8b21..5f945ccbfe 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable emulate format changes(r6871) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 diff --git a/SMNE01.ini b/SMNE01.ini index 909de827c6..4e903aa999 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -30,6 +30,14 @@ $Infinite Stars 00C7FE6F 00000063 015DBB8F 00000063 [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True - +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file diff --git a/SMNJ01.ini b/SMNJ01.ini index a50bb3f540..5e182fc027 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -7,7 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True - +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file diff --git a/SMNK01.ini b/SMNK01.ini index 13bdcd62f3..b4701e7f9c 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -7,6 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file diff --git a/SMNP01.ini b/SMNP01.ini index b12ebf46a1..f887b6fc62 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -24,3 +24,5 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +[Video_Hacks] +DlistCachingEnable = False diff --git a/SMNW01.ini b/SMNW01.ini index 838446f971..bf01c022b7 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -7,6 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +[Video_Hacks] +DlistCachingEnable = False \ No newline at end of file From c31fb8e09449c22b7cffe91cfce7dc09131c9e42 Mon Sep 17 00:00:00 2001 From: Marko Pusljar Date: Fri, 4 Mar 2011 09:31:10 +0000 Subject: [PATCH 247/336] "SUPER MONKEY BALL STEP AND ROLL" needs "EnableFPRF=True" --- SMBE8P.ini | 8 ++++++++ SMBP8P.ini | 3 ++- 2 files changed, 10 insertions(+), 1 deletion(-) create mode 100644 SMBE8P.ini diff --git a/SMBE8P.ini b/SMBE8P.ini new file mode 100644 index 0000000000..67f9f475f5 --- /dev/null +++ b/SMBE8P.ini @@ -0,0 +1,8 @@ +# SMBE8P - SUPER MONKEY BALL STEP AND ROLL +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = disable dualcore, if there are (fifo) problems +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/SMBP8P.ini b/SMBP8P.ini index 229331a411..e20feab4e5 100644 --- a/SMBP8P.ini +++ b/SMBP8P.ini @@ -1,7 +1,8 @@ # SMBP8P - SUPER MONKEY BALL STEP AND ROLL [Core] Values set here will override the main dolphin settings. +EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = disable dualcore, if there are (fifo) problems [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. From 46ff95a7f94c6fe5bf4dab281bfa9a00373162cb Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 6 Mar 2011 18:25:06 +0000 Subject: [PATCH 248/336] Harvest moon Wii games addition. --- R84EE9.ini | 17 +++++++++++++++++ R84J99.ini | 17 +++++++++++++++++ R84P99.ini | 17 +++++++++++++++++ RBIEE9.ini | 15 +++++++++++++++ RBIJ99.ini | 16 ++++++++++++++++ RBIP99.ini | 16 ++++++++++++++++ 6 files changed, 98 insertions(+) create mode 100644 R84EE9.ini create mode 100644 R84J99.ini create mode 100644 R84P99.ini create mode 100644 RBIEE9.ini create mode 100644 RBIJ99.ini create mode 100644 RBIP99.ini diff --git a/R84EE9.ini b/R84EE9.ini new file mode 100644 index 0000000000..7db02e1dd1 --- /dev/null +++ b/R84EE9.ini @@ -0,0 +1,17 @@ +# R84EE9 - Harvest Moon Tree Of Tranquility +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/R84J99.ini b/R84J99.ini new file mode 100644 index 0000000000..94c0711152 --- /dev/null +++ b/R84J99.ini @@ -0,0 +1,17 @@ +# R84J99 - Bokujo for Wii +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/R84P99.ini b/R84P99.ini new file mode 100644 index 0000000000..c0b2a850b3 --- /dev/null +++ b/R84P99.ini @@ -0,0 +1,17 @@ +# R84P99 - Harvest Moon Tree Of Tranquility +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBIEE9.ini b/RBIEE9.ini new file mode 100644 index 0000000000..9c0940cffb --- /dev/null +++ b/RBIEE9.ini @@ -0,0 +1,15 @@ +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBIJ99.ini b/RBIJ99.ini new file mode 100644 index 0000000000..147cf80d2f --- /dev/null +++ b/RBIJ99.ini @@ -0,0 +1,16 @@ +# RBIJ99 - Bokujou Monogatari Waku Waku Animal March +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBIP99.ini b/RBIP99.ini new file mode 100644 index 0000000000..673e21352b --- /dev/null +++ b/RBIP99.ini @@ -0,0 +1,16 @@ +# RBIP99 - Harvest Moon: Animal Parade +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From e31a30761a7769d73e13f22920bfeb293f7d0e91 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Sun, 6 Mar 2011 21:51:27 +0000 Subject: [PATCH 249/336] Update Super Mario Sunshine. Can't use widescreen hack, and needs native mipmaps. --- GMSE01.ini | 22 +++++++++++++++++----- GMSP01.ini | 4 ++++ 2 files changed, 21 insertions(+), 5 deletions(-) diff --git a/GMSE01.ini b/GMSE01.ini index 92da599d68..0485eecd68 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -1,9 +1,9 @@ # GMSE01 - Super Mario Sunshine -[EmuState] -#The Emulation State. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -[OnFrame] -#Add memory patches to be applied every frame here. +EmulationIssues = needs EFB to Ram +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] $All Shines (not working) 045708E8 FFFFFFFF @@ -133,5 +133,17 @@ $D-Pad Left For Normal Mario 4240E12C 4DE63F80 4240E12C 4DE83F80 00000000 40000000 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +[Video_Settings] +wideScreenHack = False +AspectRatio = 0 +UseNativeMips = True diff --git a/GMSP01.ini b/GMSP01.ini index 6502827710..a4d8d0bcba 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -68,3 +68,7 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +[Video_Settings] +wideScreenHack = False +UseNativeMips = True +AspectRatio = 0 From f11d49cc61867451190df720e44c964ae1171c85 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 17 Mar 2011 16:20:58 +0000 Subject: [PATCH 250/336] Scaler (GC) addition. --- GKUE9G.ini | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 GKUE9G.ini diff --git a/GKUE9G.ini b/GKUE9G.ini new file mode 100644 index 0000000000..9d36b8fefa --- /dev/null +++ b/GKUE9G.ini @@ -0,0 +1,16 @@ +# GKUE9G - Scaler +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 6d4351262734d778bb61b0a5d695a26863cafe65 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 17 Mar 2011 16:45:01 +0000 Subject: [PATCH 251/336] Something i forgot :-p --- GKUE9G.ini | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GKUE9G.ini b/GKUE9G.ini index 9d36b8fefa..4ba203c438 100644 --- a/GKUE9G.ini +++ b/GKUE9G.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True From 53c0c3cb90f01cb3d7d14d3553ab8ea6f753a3d6 Mon Sep 17 00:00:00 2001 From: skidau Date: Sat, 19 Mar 2011 06:09:40 +0000 Subject: [PATCH 252/336] Disabled cheats that were enabled by default. --- G8ME01.ini | 16 ++++++++-------- GDTE69.ini | 40 ++++++++++++++++++++-------------------- GJCE8P.ini | 16 ++++++++-------- GLNE69.ini | 16 ++++++++-------- GP7E01.ini | 8 ++++---- GRUE78.ini | 12 ++++++------ GTEP01.ini | 6 +++--- 7 files changed, 57 insertions(+), 57 deletions(-) diff --git a/G8ME01.ini b/G8ME01.ini index f7675903aa..c3e5d5cfbb 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -9,24 +9,24 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] -+$(M) Must Be ON +$(M) Must Be ON C402F310 0000FF01 -+$Mario: Max/Infinite Health +$Mario: Max/Infinite Health 04B07BD0 03E703E7 02B07BEE 000003E7 04B32A10 03E703E7 4241EBE0 09A403E7 4241EBE0 09A603E7 -+$Goombella: Max/Infinite Health +$Goombella: Max/Infinite Health 02B07B70 000203E7 4241EBE0 16E403E7 4241EBE0 16E603E7 -+$Max/Infinite Flower Points +$Max/Infinite Flower Points 04B07BD4 03E703E7 02B07BF0 000003E7 4241EBE0 09A703E7 4241EBE0 09A903E7 -+$Non-Mario Party Members Max/Full Health +$Non-Mario Party Members Max/Full Health 02B07B70 000203E7 02B07B7E 000203E7 02B07BA8 000203E7 @@ -34,11 +34,11 @@ C402F310 0000FF01 02B07BB6 000203E7 02B07B8C 000203E7 02B07BC4 000203E7 -+$Max/Infinite Badge Points +$Max/Infinite Badge Points 026EE2D2 00010063 -+$Max Gold +$Max Gold 026EE2B8 000003E7 -+$Max Shop Points +$Max Shop Points 026EE7F0 000003E7 [Video] ProjectionHack = 0 diff --git a/GDTE69.ini b/GDTE69.ini index f38008f105..7dabfe85cd 100644 --- a/GDTE69.ini +++ b/GDTE69.ini @@ -5,33 +5,33 @@ EmulationIssues = EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$Master Code +$Master Code C40C840C 0000FF00 $Player 1 Max Health Tank 041B9B10 43A80000 $Player 1 No Health Tank 041B9B10 00000000 -+$Player 1 Max Health +$Player 1 Max Health 041B9B08 43A80000 $Player 1 No Health 041B9B08 00000000 -+$Player 1 Max Head Health +$Player 1 Max Head Health 041B9CA4 42480000 $Player 1 No Head Health 041B9CA4 00000000 -+$Player 1 Max Arm Health +$Player 1 Max Arm Health 041B9CAC 42480000 $Player 1 No Arm Health 041B9CAC 00000000 -+$Player 1 Max Leg Health +$Player 1 Max Leg Health 041B9CB0 42480000 $Player 1 No Leg Health 041B9CB0 00000000 -+$Player 1 Max Momentum +$Player 1 Max Momentum 041B9B18 42C80000 $Player 1 No Momentum 041B9B18 00000000 -+$Player 1 Quick Escape +$Player 1 Quick Escape 041B9B54 00000000 041B9CD4 00000000 $Player 1 Can't Escape @@ -154,12 +154,12 @@ $Saved Profile 1 = All Characters/Eye Candy $Saved Profile 2 = All Characters/Eye Candy 00000000 841E19F8 01010101 002D0001 -+$Story Mode = Player 1 Infinite Health +$Story Mode = Player 1 Infinite Health 041B9B10 43A80000 041B9B08 43A80000 -+$Story Mode = Player 1 Max Momentum +$Story Mode = Player 1 Max Momentum 041B9B18 42C80000 -+$Story Mode = Player 1 Quick Escape +$Story Mode = Player 1 Quick Escape 041B9B54 00000000 041B9CD4 00000000 $Story Mode = Player 2-4 No Health @@ -190,25 +190,25 @@ $Story Mode = Player 2-4 Can't Escape 041BB684 426F0000 041BC1DC 426F0000 041BC35C 426F0000 -+$Story Mode = Max Score +$Story Mode = Max Score 041B9BD4 05F5E0FF -+$Story Mode = Max Bonus 1 +$Story Mode = Max Bonus 1 041C03CC 05F5E0FF -+$Story Mode = Max Time Bonus +$Story Mode = Max Time Bonus 041C03D0 05F5E0FF -+$Story Mode = Max Health Bonus +$Story Mode = Max Health Bonus 041C03D4 05F5E0FF -+$Story Mode = Max Total Points +$Story Mode = Max Total Points 041C03D8 3B9AC9FF -+$Story Mode = Max Cash From Points +$Story Mode = Max Cash From Points 041C03DC 05F5E0FF -+$Story Mode = Max Fight Purse +$Story Mode = Max Fight Purse 041C03E0 05F5E0FF -+$Story Mode = Max Total Earnings +$Story Mode = Max Total Earnings 041C03E4 05F5E0FF -+$Story Mode = Final Grade Always A+ +$Story Mode = Final Grade Always A+ 041C03E8 00000000 -+$Story Mode = Max Funds +$Story Mode = Max Funds 041B415C 3B9AC9FF $BRIGGS - Max Power 041B41D4 00000014 diff --git a/GJCE8P.ini b/GJCE8P.ini index a0fe658d15..2307738f12 100644 --- a/GJCE8P.ini +++ b/GJCE8P.ini @@ -4,27 +4,27 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$Master Code +$Master Code C4210448 0000FF01 -+$Infinite Health +$Infinite Health 040B4C6C 38000064 040B4C70 9003022C 040B4C74 48000028 -+$Infinite Zen Energy +$Infinite Zen Energy 040B4D80 60000000 -+$Infinite Shuriken Ammo +$Infinite Shuriken Ammo 040BEA58 38000032 040BEA5C 901F00E8 040BEA60 60000000 -+$Infinite Arrows (On Pick Up) +$Infinite Arrows (On Pick Up) 040B969C 39200032 040B96A0 60000000 -+$1 Hit Kills Enemies +$1 Hit Kills Enemies 0408DF3C 3BE00000 0408DF40 93EB022C -+$Super Jump +$Super Jump 04231B40 43480000 -+$All Level Stats Maxed And Viewable +$All Level Stats Maxed And Viewable 00000000 854D0B2C 000003E7 001D0018 00000000 854D0B30 diff --git a/GLNE69.ini b/GLNE69.ini index 6124290732..cadd1c338a 100644 --- a/GLNE69.ini +++ b/GLNE69.ini @@ -6,22 +6,22 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$Infinite Cash +$Infinite Cash 041A5014 000F8000 -+$Infinite Health +$Infinite Health 04258098 00000001 -+$Disable AI +$Disable AI 042592A0 00000001 -+$Debug Menu (Instead Of Pause Menu) +$Debug Menu (Instead Of Pause Menu) 042592E0 00000000 -+$Unlock Challenges +$Unlock Challenges 021B84D4 00430000 -+$Access All Areas +$Access All Areas 04258090 00000001 04258094 00000001 -+$Unlock Hen Grenades +$Unlock Hen Grenades 0425809C 00000001 -+$Unlock ACME Shrink-Ray +$Unlock ACME Shrink-Ray 042580C0 00000001 [Video] ProjectionHack = 0 \ No newline at end of file diff --git a/GP7E01.ini b/GP7E01.ini index 6c58ced578..8ba3c7d446 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -5,14 +5,14 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$Infinite Mileage +$Infinite Mileage 02510C6A 0000C350 -+$Unlock All Minigames +$Unlock All Minigames 02291804 0005FFFF -+$Unlock all Souvieners +$Unlock all Souvieners 002922F8 000001FF 002922FD 000002FF -+$Unlock All Sounds +$Unlock All Sounds 002922FA 000001FF [Video] [Gecko] diff --git a/GRUE78.ini b/GRUE78.ini index 6121563d48..53b240f6b0 100644 --- a/GRUE78.ini +++ b/GRUE78.ini @@ -4,15 +4,15 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$(M) +$(M) C413F568 0000FF01 -+$Infinite Health +$Infinite Health 04069830 38000004 -+$Quick Dino Bolts +$Quick Dino Bolts 00318043 00000063 -+$Max Special Attacks +$Max Special Attacks 00318045 00000063 -+$Max Turbo Charges +$Max Turbo Charges 00318047 00000063 -+$Infinite Health +$Infinite Health 04069830 38000004 diff --git a/GTEP01.ini b/GTEP01.ini index 4c978f1eeb..a998043441 100644 --- a/GTEP01.ini +++ b/GTEP01.ini @@ -5,12 +5,12 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -+$Everything Unlocked +$Everything Unlocked ZFVY-V6QH-WDK53 1Y7V-Q40K-0JAVX 9HD2-H7BE-YK0JV -+$Infinite Lives +$Infinite Lives KUNW-0DJU-5DXHD FYMV-W1XM-GQQ2R @@ -19,6 +19,6 @@ V1KG-NGP8-D224P XCV7-0RNZ-8ZPV6 0T0F-RWWB-R8K2D -+$Time Trial: Found 5 Coin Pieces +$Time Trial: Found 5 Coin Pieces GZ5T-HADH-NGPBM BAF8-QT5K-5N9WC From 401330a5c561ae840727a78922d37850a093deb2 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 21 Mar 2011 16:31:15 +0000 Subject: [PATCH 253/336] Few updates. --- RENJ8P.ini | 14 ++++++++++++++ RMCE01.ini | 5 +++-- RMCJ01.ini | 2 +- RMCK01.ini | 2 +- RMCP01.ini | 2 +- 5 files changed, 20 insertions(+), 5 deletions(-) create mode 100644 RENJ8P.ini diff --git a/RENJ8P.ini b/RENJ8P.ini new file mode 100644 index 0000000000..d647d6275e --- /dev/null +++ b/RENJ8P.ini @@ -0,0 +1,14 @@ +# RENJ8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RMCE01.ini b/RMCE01.ini index 71f9948f19..02993f78b1 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] @@ -17,4 +17,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] - +[Video_Settings] +[Video_Hacks] diff --git a/RMCJ01.ini b/RMCJ01.ini index 8f82700ed9..da1d021ca8 100644 --- a/RMCJ01.ini +++ b/RMCJ01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RMCK01.ini b/RMCK01.ini index ec9f04fa91..251947861c 100644 --- a/RMCK01.ini +++ b/RMCK01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/RMCP01.ini b/RMCP01.ini index 4fcc41038b..ba665583d8 100644 --- a/RMCP01.ini +++ b/RMCP01.ini @@ -4,7 +4,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Disable "emulate format changes" if you experience static, or to increase the game speed. Disable fog in graphics->advanced for the upper left faint blue square to disappear(r6730) +EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379) [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] From e2b934633640b35b37c38a767d386f86dc4b4d8e Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 21 Mar 2011 17:53:48 +0000 Subject: [PATCH 254/336] More updates and additions. --- RBIEE9.ini | 1 + RSVE8P.ini | 8 +++++++- RSVJ8P.ini | 9 +++++++++ RSVP8P.ini | 2 +- SD2E41.ini | 18 ++++++++++++++++++ SD2P41.ini | 18 ++++++++++++++++++ SD2Y41.ini | 18 ++++++++++++++++++ SDNE41.ini | 18 ++++++++++++++++++ SDNP41.ini | 18 ++++++++++++++++++ 9 files changed, 108 insertions(+), 2 deletions(-) create mode 100644 RSVJ8P.ini create mode 100644 SD2E41.ini create mode 100644 SD2P41.ini create mode 100644 SD2Y41.ini create mode 100644 SDNE41.ini create mode 100644 SDNP41.ini diff --git a/RBIEE9.ini b/RBIEE9.ini index 9c0940cffb..d8c6972410 100644 --- a/RBIEE9.ini +++ b/RBIEE9.ini @@ -1,3 +1,4 @@ +# RBIEE9 - Harvest Moon: Animal Parade [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/RSVE8P.ini b/RSVE8P.ini index 202825d2dc..94a55595a4 100644 --- a/RSVE8P.ini +++ b/RSVE8P.ini @@ -2,8 +2,14 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[Gecko] diff --git a/RSVJ8P.ini b/RSVJ8P.ini new file mode 100644 index 0000000000..acd1e17aca --- /dev/null +++ b/RSVJ8P.ini @@ -0,0 +1,9 @@ +# RSVJ8P - Sonic World Adventure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RSVP8P.ini b/RSVP8P.ini index 71fe8bd9ef..fb7e342780 100644 --- a/RSVP8P.ini +++ b/RSVP8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/SD2E41.ini b/SD2E41.ini new file mode 100644 index 0000000000..819b3605be --- /dev/null +++ b/SD2E41.ini @@ -0,0 +1,18 @@ +# SD2E41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SD2P41.ini b/SD2P41.ini new file mode 100644 index 0000000000..d898211844 --- /dev/null +++ b/SD2P41.ini @@ -0,0 +1,18 @@ +# SD2P41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SD2Y41.ini b/SD2Y41.ini new file mode 100644 index 0000000000..973a3f48c0 --- /dev/null +++ b/SD2Y41.ini @@ -0,0 +1,18 @@ +# SD2Y41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SDNE41.ini b/SDNE41.ini new file mode 100644 index 0000000000..bec3e97719 --- /dev/null +++ b/SDNE41.ini @@ -0,0 +1,18 @@ +# SDNE41 - Just Dance +[Video_Settings] +EFBScale = 0 +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SDNP41.ini b/SDNP41.ini new file mode 100644 index 0000000000..b02ab6a4fc --- /dev/null +++ b/SDNP41.ini @@ -0,0 +1,18 @@ +# SDNP41 - Just Dance +[Video_Settings] +EFBScale = 0 +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From f60e71395f2fcdf67d05aca958933a6cf9067176 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 24 Mar 2011 13:16:32 +0000 Subject: [PATCH 255/336] Compatibility update. Please check if everything works fine. --- G2ME01.ini | 4 ++++ G2MP01.ini | 12 +++++++++++- G2OE41.ini | 3 +++ G2VE08.ini | 2 ++ G3AE69.ini | 3 +++ G3EE51.ini | 2 ++ G3FE69.ini | 3 ++- G3SE41.ini | 2 ++ G3XE52.ini | 3 +++ G4FE69.ini | 2 ++ G4ME69.ini | 3 +++ G4QE01.ini | 2 ++ G4SE01.ini | 3 +++ G6TE5G.ini | 3 +++ G8ME01.ini | 2 ++ G8WE01.ini | 2 ++ G9SE8P.ini | 2 ++ GAFE01.ini | 3 +++ GALE01.ini | 2 ++ GARE5H.ini | 2 ++ GAVE78.ini | 3 +++ GB4E51.ini | 2 ++ GBIE08.ini | 2 ++ GBME7F.ini | 5 ++++- GBMP7F.ini | 3 +++ GBWE64.ini | 2 ++ GBZE08.ini | 2 ++ GC6E01.ini | 2 ++ GCCE01.ini | 3 +++ GCPP6S.ini | 2 ++ GCTP51.ini | 2 ++ GCZE69.ini | 3 +++ GDIE7D.ini | 2 ++ GEAE8P.ini | 3 +++ GEDE01.ini | 3 +++ GENE69.ini | 2 ++ GF5E69.ini | 2 ++ GF6E69.ini | 2 ++ GF7E01.ini | 4 ++++ GF7P01.ini | 4 ++++ GFBE5D.ini | 4 ++++ GFEE01.ini | 2 ++ GFTE01.ini | 2 ++ GFYE69.ini | 3 +++ GFZE01.ini | 3 +++ GFZP01.ini | 4 ++++ GGEE41.ini | 2 ++ GGRE41.ini | 2 ++ GGSEA4.ini | 3 +++ GGYE41.ini | 3 +++ GH2E69.ini | 2 ++ GHAE08.ini | 2 ++ GHCE4Q.ini | 2 ++ GHQE7D.ini | 2 ++ GIQE78.ini | 2 ++ GISE36.ini | 2 ++ GJUE78.ini | 2 ++ GJWE78.ini | 2 ++ GK4E01.ini | 2 ++ GK5E78.ini | 3 +++ GK7E08.ini | 2 ++ GKBEAF.ini | 2 ++ GKLP69.ini | 3 +++ GKME41.ini | 3 +++ GKOE70.ini | 3 +++ GKQJ01.ini | 2 ++ GKUE9G.ini | 3 +++ GKYE01.ini | 2 ++ GL8E4F.ini | 2 ++ GLCE52.ini | 5 ++++- GLEE08.ini | 2 ++ GLME01.ini | 6 ++---- GLOP69.ini | 2 ++ GLRE64.ini | 2 ++ GLSE64.ini | 2 ++ GLWE51.ini | 2 ++ GM2E8P.ini | 2 ++ GM4E01.ini | 2 ++ GM6EE9.ini | 3 +++ GM8E01.ini | 4 ++++ GM8J01.ini | 11 +++++++++++ GM8P01.ini | 10 ++++++++++ GMBE8P.ini | 2 ++ GMHE52.ini | 2 ++ GMSE01.ini | 5 ++++- GMSP01.ini | 3 +++ GNUEDA.ini | 2 ++ GOME01.ini | 2 ++ GP2EAF.ini | 2 ++ GP7E01.ini | 2 ++ GPHE52.ini | 3 +++ GPIE01.ini | 3 ++- GPNE08.ini | 2 ++ GPOE8P.ini | 3 +++ GPTE41.ini | 2 ++ GPVP01.ini | 2 ++ GPZJ01.ini | 2 ++ GQNE5D.ini | 2 ++ GQSEAF.ini | 3 +++ GQTE4Q.ini | 2 ++ GRHE41.ini | 5 ++++- GRHP41.ini | 5 ++++- GRKE41.ini | 4 ++++ GRSEAF.ini | 4 ++++ GSAE01.ini | 2 ++ GSWE64.ini | 3 +++ GT7E41.ini | 3 +++ GTEE01.ini | 2 ++ GTKE51.ini | 2 ++ GTSE4F.ini | 2 ++ GUNE5D.ini | 2 ++ GUPE8P.ini | 2 ++ GUZE41.ini | 2 ++ GVJE08.ini | 2 ++ GVKE52.ini | 2 ++ GVSE8P.ini | 2 ++ GW7E69.ini | 2 ++ GWRE01.ini | 2 ++ GWVE52.ini | 2 ++ GWWE01.ini | 2 ++ GX2E52.ini | 2 ++ GX3E41.ini | 2 ++ GXBE69.ini | 2 ++ GXCE01.ini | 2 ++ GXLE52.ini | 2 ++ GXNE5D.ini | 3 +++ GYFEA4.ini | 2 ++ GYKEB2.ini | 2 ++ GYWEE9.ini | 2 ++ GZ2E01.ini | 4 ++++ GZ2J01.ini | 9 +++++++++ GZ2P01.ini | 10 ++++++++++ GZ3E70.ini | 2 ++ GZLE01.ini | 3 +++ GZLJ01.ini | 8 ++++++++ GZLP01.ini | 9 +++++++++ R2GEXJ.ini | 3 +++ R2UE8P.ini | 2 ++ R2VP01.ini | 2 ++ R3BE8P.ini | 5 ++++- R3BJ8P.ini | 5 ++++- R3BP8P.ini | 3 +++ R3NEXS.ini | 3 +++ R3OE01.ini | 3 +++ R3RE8P.ini | 2 ++ R46ENS.ini | 2 ++ R4EE01.ini | 8 ++++++++ R4EJ01.ini | 9 +++++++++ R4EP01.ini | 3 +++ R4ZJ01.ini | 3 ++- R5WEA4.ini | 3 +++ R6BE78.ini | 1 + R7FEGD.ini | 2 ++ R7GEAF.ini | 3 +++ R7PE01.ini | 2 ++ R84EE9.ini | 2 ++ R8AP01.ini | 2 ++ R8DPA4.ini | 2 ++ R8PE01.ini | 2 ++ RB4E08.ini | 2 ++ RBHE08.ini | 2 ++ RBIEE9.ini | 2 ++ RBUE08.ini | 2 ++ RBWE01.ini | 2 ++ RCJE8P.ini | 1 + RD2E41.ini | 2 ++ RDBPAF.ini | 3 +++ RDQEGD.ini | 2 ++ RDSE70.ini | 3 +++ RE4E08.ini | 2 ++ RENE8P.ini | 2 ++ RFCEGD.ini | 3 +++ RFEE01.ini | 2 ++ RFFEGD.ini | 3 +++ RGLE7D.ini | 2 ++ RHAE01.ini | 2 ++ RHOE8P.ini | 2 ++ RIPEAF.ini | 3 +++ RIUPAF.ini | 3 +++ RIVEXJ.ini | 2 ++ RK2EEB.ini | 3 +++ RK5E01.ini | 2 ++ RKDEEB.ini | 3 +++ RKMP5D.ini | 2 ++ RM3E01.ini | 4 ++++ RM3J01.ini | 9 +++++++++ RM3P01.ini | 10 ++++++++++ RM8E01.ini | 1 + RMCE01.ini | 2 ++ RMGP01.ini | 2 ++ RMHE08.ini | 3 +++ RMHJ08.ini | 8 ++++++++ RMKP01.ini | 2 ++ RNEEDA.ini | 2 ++ RNHE41.ini | 2 ++ RNOJ01.ini | 4 ++++ RNOP01.ini | 4 ++++ RO3EXJ.ini | 3 +++ ROLE8P.ini | 3 +++ ROUPAF.ini | 3 +++ ROWE08.ini | 4 ++++ ROWJ08.ini | 6 +++++- ROWP08.ini | 6 +++++- RPBE01.ini | 2 ++ RPJE7U.ini | 3 +++ RPWZ41.ini | 2 ++ RSBE01.ini | 2 ++ RSFP99.ini | 2 ++ RSPE01.ini | 2 ++ RSRE8P.ini | 2 ++ RSVE8P.ini | 2 ++ RSXE69.ini | 2 ++ RT4EAF.ini | 2 ++ RT5E8P.ini | 2 ++ RTZP08.ini | 3 +++ RUUE01.ini | 2 ++ RUYE41.ini | 2 ++ RVKP99.ini | 2 ++ RWLE01.ini | 2 ++ RWSE8P.ini | 2 ++ RX3E01.ini | 3 +++ RZDE01.ini | 3 +++ RZJE69.ini | 3 +++ RZPE01.ini | 2 ++ RZTE01.ini | 2 ++ RZZE8P.ini | 2 ++ S59P01.ini | 3 +++ S75E69.ini | 3 +++ SAKENS.ini | 3 +++ SB3E08.ini | 10 +++++++++- SB3J08.ini | 10 +++++++++- SB3P08.ini | 3 +++ SB4E01.ini | 2 ++ SBDE08.ini | 3 +++ SBLE5G.ini | 2 ++ SD2E41.ini | 2 ++ SDNE41.ini | 1 + SDWE18.ini | 3 +++ SDWJ18.ini | 10 +++++++++- SDWP18.ini | 3 +++ SEMP4Q.ini | 2 ++ SF8E01.ini | 3 +++ SGAP8P.ini | 2 ++ SILP78.ini | 2 ++ SJBE52.ini | 2 ++ SK3EEB.ini | 3 +++ SMNP01.ini | 3 +++ SMOE41.ini | 1 + SN4EDA.ini | 2 ++ SNCP8P.ini | 2 ++ SNJE69.ini | 3 +++ SR5E41.ini | 2 ++ SSZE5G.ini | 3 +++ STKP08.ini | 2 ++ SVME01.ini | 3 +++ SVMJ01.ini | 3 +++ SVMP01.ini | 3 +++ SXCE52.ini | 3 +++ SZAE69.ini | 2 ++ SZBE69.ini | 1 + WLOEHL.ini | 3 +++ 261 files changed, 743 insertions(+), 20 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index b88c56e4bc..23e25f0f5e 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -141,5 +141,9 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/G2MP01.ini b/G2MP01.ini index 7254633ed3..1523ac4484 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -12,7 +12,17 @@ EmulationStateId = 4 EmulationIssues = needs safe texture cache and EFB to Ram [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBCopyEnable = True +EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/G2OE41.ini b/G2OE41.ini index 7557ed8be1..efef13a449 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G2VE08.ini b/G2VE08.ini index 27adfd0e0c..5d16489603 100644 --- a/G2VE08.ini +++ b/G2VE08.ini @@ -16,3 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/G3AE69.ini b/G3AE69.ini index 5956160dcb..c82bb9fb09 100644 --- a/G3AE69.ini +++ b/G3AE69.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G3EE51.ini b/G3EE51.ini index 937556503e..a2cbaaacf7 100644 --- a/G3EE51.ini +++ b/G3EE51.ini @@ -8,3 +8,5 @@ EmulationIssues = Black screen. Use an older rev for the game to work like r4727 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/G3FE69.ini b/G3FE69.ini index 19275bf06f..32f37acda6 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -1,5 +1,4 @@ # G3FE69 - TimeSplitters Future Perfect - [EmuState] #The Emulation State. EmulationStateId = 3 @@ -11,3 +10,5 @@ ProjectionHack = 0 [Gecko] [Core] MMU = 1 +[Video_Enhancements] +PostProcessingShader = diff --git a/G3SE41.ini b/G3SE41.ini index 675027ff6e..545fb91674 100644 --- a/G3SE41.ini +++ b/G3SE41.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/G3XE52.ini b/G3XE52.ini index c2e386948e..c2faa8af59 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G4FE69.ini b/G4FE69.ini index 9be4210680..f15cce54ac 100644 --- a/G4FE69.ini +++ b/G4FE69.ini @@ -9,3 +9,5 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/G4ME69.ini b/G4ME69.ini index 95bcf5109d..b25d103c03 100644 --- a/G4ME69.ini +++ b/G4ME69.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G4QE01.ini b/G4QE01.ini index ba19a6d62a..9ca8e53fbd 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -31,3 +31,5 @@ $Have All Milestone Trophies [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/G4SE01.ini b/G4SE01.ini index 3d5f0c3633..5dc278df3a 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G6TE5G.ini b/G6TE5G.ini index 6f4e730872..ac82665ffb 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G8ME01.ini b/G8ME01.ini index c3e5d5cfbb..f136c467fc 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -42,3 +42,5 @@ $Max Shop Points 026EE7F0 000003E7 [Video] ProjectionHack = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/G8WE01.ini b/G8WE01.ini index da924218ab..715ae91c02 100644 --- a/G8WE01.ini +++ b/G8WE01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/G9SE8P.ini b/G9SE8P.ini index 5785b54fac..29af4f5ad1 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -17,3 +17,5 @@ PH_ZFar = SafeTextureCache = True SafeTextureCacheColorSamples = 0 EFBScale = 2 +[Video_Enhancements] +PostProcessingShader = diff --git a/GAFE01.ini b/GAFE01.ini index c51c8aeb82..6a84739911 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -313,3 +313,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GALE01.ini b/GALE01.ini index bb6497a728..3624c3ff66 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -206,3 +206,5 @@ $player 3 gets two AI clones. 04002F08 00000002 $player 4 gets two AI clones. 04002F0C 00000002 +[Video_Enhancements] +PostProcessingShader = diff --git a/GARE5H.ini b/GARE5H.ini index b88475b865..891dca9a46 100644 --- a/GARE5H.ini +++ b/GARE5H.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GAVE78.ini b/GAVE78.ini index 360dc56126..ffd4e02dda 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GB4E51.ini b/GB4E51.ini index c7dd7eb5cb..6c523fd38e 100644 --- a/GB4E51.ini +++ b/GB4E51.ini @@ -57,3 +57,5 @@ $Unlock Custom SUV 041EDB8C 00000000 [Video] ProjectionHack = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/GBIE08.ini b/GBIE08.ini index f4b2658c37..03a3e2a2de 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -5,3 +5,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/GBME7F.ini b/GBME7F.ini index af4cdcbc1c..ae311f3339 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -14,4 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GBMP7F.ini b/GBMP7F.ini index e6d32a7455..5a567afdf3 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GBWE64.ini b/GBWE64.ini index e8ab79877f..f488ac21e0 100644 --- a/GBWE64.ini +++ b/GBWE64.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GBZE08.ini b/GBZE08.ini index 358d5ff60b..ad1d5e4750 100644 --- a/GBZE08.ini +++ b/GBZE08.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GC6E01.ini b/GC6E01.ini index a6b3bdc22c..7bccd6ef8f 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -17,3 +17,5 @@ PH_ZFar = EFBScale = 1 SafeTextureCache = True SafeTextureCacheColorSamples = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/GCCE01.ini b/GCCE01.ini index 8b78767016..e73235fe7e 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -301,3 +301,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GCPP6S.ini b/GCPP6S.ini index 88dcd47ab0..36645cffcf 100644 --- a/GCPP6S.ini +++ b/GCPP6S.ini @@ -8,3 +8,5 @@ EmulationIssues = Bad transparencies [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GCTP51.ini b/GCTP51.ini index 80f7faaa21..9a7f5faf4d 100644 --- a/GCTP51.ini +++ b/GCTP51.ini @@ -6,3 +6,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GCZE69.ini b/GCZE69.ini index aee710d44f..eaba11ce0b 100644 --- a/GCZE69.ini +++ b/GCZE69.ini @@ -12,3 +12,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GDIE7D.ini b/GDIE7D.ini index 84abc0fede..a4138a77f7 100644 --- a/GDIE7D.ini +++ b/GDIE7D.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GEAE8P.ini b/GEAE8P.ini index 059b40de02..c94c8846d0 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -15,3 +15,6 @@ PH_ZFar = 1.99998 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GEDE01.ini b/GEDE01.ini index 7341fbb0ea..36efc58002 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -15,3 +15,6 @@ PH_ZFar = 0.1 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GENE69.ini b/GENE69.ini index 17e6c7d59a..68b5aa1110 100644 --- a/GENE69.ini +++ b/GENE69.ini @@ -9,3 +9,5 @@ EmulationStateId = 2 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GF5E69.ini b/GF5E69.ini index e63de63f54..5efe2f3fbd 100644 --- a/GF5E69.ini +++ b/GF5E69.ini @@ -10,3 +10,5 @@ EmulationStateId = 3 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GF6E69.ini b/GF6E69.ini index 07122a259a..896133a9d2 100644 --- a/GF6E69.ini +++ b/GF6E69.ini @@ -9,3 +9,5 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GF7E01.ini b/GF7E01.ini index f84133a86e..9079aa7bde 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -79,5 +79,9 @@ PH_ZFar = [Video_Settings] EFBScale = 1 SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GF7P01.ini b/GF7P01.ini index fea49fdfe0..7bff4ab55b 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -76,5 +76,9 @@ PH_ZFar = [Video_Settings] EFBScale = 1 SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GFBE5D.ini b/GFBE5D.ini index 31a54fe9ca..731cd576ad 100644 --- a/GFBE5D.ini +++ b/GFBE5D.ini @@ -7,4 +7,8 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = True +[Video_Enhancements] +PostProcessingShader = + diff --git a/GFEE01.ini b/GFEE01.ini index d763bf5420..f3e63149a6 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -33,3 +33,5 @@ $Max Movement(IKE) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GFTE01.ini b/GFTE01.ini index 935b62b3bc..cbdc67c26b 100644 --- a/GFTE01.ini +++ b/GFTE01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GFYE69.ini b/GFYE69.ini index 0603295d6e..f94493d6de 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -38,3 +38,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GFZE01.ini b/GFZE01.ini index 884577044f..f5cea0a55b 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -42,4 +42,7 @@ $All Vehicles Unlocked 840030C8 FFDC6F00 [Gecko] [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GFZP01.ini b/GFZP01.ini index 19df4ff962..42a7f5387f 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -10,5 +10,9 @@ EmulationIssues =Story Mode videos do not display (r6572) [ActionReplay] [Video] ProjectionHack = 0 +[Gecko] [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GGEE41.ini b/GGEE41.ini index 9ea3a42c4d..38b7654663 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GGRE41.ini b/GGRE41.ini index 0d7faef27c..f955986607 100644 --- a/GGRE41.ini +++ b/GGRE41.ini @@ -16,3 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GGSEA4.ini b/GGSEA4.ini index 81cedf4a8d..29e2a24b52 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -17,3 +17,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GGYE41.ini b/GGYE41.ini index 872538e229..2a3fd2664f 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -19,3 +19,6 @@ PH_ZFar = UseXFB = True UseRealXFB = True SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GH2E69.ini b/GH2E69.ini index 9ce4326d2c..7166ff9067 100644 --- a/GH2E69.ini +++ b/GH2E69.ini @@ -9,3 +9,5 @@ EmulationIssues = Intro videos are messed up, skip them. Game is slow (r6651) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GHAE08.ini b/GHAE08.ini index 975b80f28e..94a95c6b6d 100644 --- a/GHAE08.ini +++ b/GHAE08.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GHCE4Q.ini b/GHCE4Q.ini index 428d5b44a8..3eb2ee7bfc 100644 --- a/GHCE4Q.ini +++ b/GHCE4Q.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GHQE7D.ini b/GHQE7D.ini index e5240a9e7d..59aad2160c 100644 --- a/GHQE7D.ini +++ b/GHQE7D.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GIQE78.ini b/GIQE78.ini index e6763d7e9f..2559200759 100644 --- a/GIQE78.ini +++ b/GIQE78.ini @@ -29,3 +29,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GISE36.ini b/GISE36.ini index 79fba02449..33f4c0a6f0 100644 --- a/GISE36.ini +++ b/GISE36.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GJUE78.ini b/GJUE78.ini index 0db1bf648a..22f6404608 100644 --- a/GJUE78.ini +++ b/GJUE78.ini @@ -27,3 +27,5 @@ $Press Z+A For Super Jump [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GJWE78.ini b/GJWE78.ini index ab2a3ed4f6..357f2ba5f8 100644 --- a/GJWE78.ini +++ b/GJWE78.ini @@ -27,3 +27,5 @@ $Infinite Green Fruit [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GK4E01.ini b/GK4E01.ini index 4e4f464de1..bc86c44611 100644 --- a/GK4E01.ini +++ b/GK4E01.ini @@ -52,3 +52,5 @@ $MILLIARDE Quick Level Up [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GK5E78.ini b/GK5E78.ini index 902310ceb5..a002ba5131 100644 --- a/GK5E78.ini +++ b/GK5E78.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GK7E08.ini b/GK7E08.ini index f3cf82910e..6d1e1c7359 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GKBEAF.ini b/GKBEAF.ini index 7348c9f4c8..6f386e4cab 100644 --- a/GKBEAF.ini +++ b/GKBEAF.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GKLP69.ini b/GKLP69.ini index 87424a1fd1..ea9a1ecf2a 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GKME41.ini b/GKME41.ini index c0c4847b06..4f738d5674 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GKOE70.ini b/GKOE70.ini index 9c78ff8373..a78b7aa36e 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GKQJ01.ini b/GKQJ01.ini index bcd8b359c1..b012456787 100644 --- a/GKQJ01.ini +++ b/GKQJ01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GKUE9G.ini b/GKUE9G.ini index 4ba203c438..6b173fbed0 100644 --- a/GKUE9G.ini +++ b/GKUE9G.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GKYE01.ini b/GKYE01.ini index 39fd2ea1d2..5e5ea7136c 100644 --- a/GKYE01.ini +++ b/GKYE01.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GL8E4F.ini b/GL8E4F.ini index 19434518c6..41b88ed85b 100644 --- a/GL8E4F.ini +++ b/GL8E4F.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GLCE52.ini b/GLCE52.ini index ea5e4b69be..08615688e3 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -20,4 +20,7 @@ PH_ZFar = SafeTextureCache = True DstAlphaPass = True [Video_Hacks] -EFBToTextureEnable = True \ No newline at end of file +EFBCopyEnable = True +EFBToTextureEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GLEE08.ini b/GLEE08.ini index ccc9a3a2b5..cb376263d8 100644 --- a/GLEE08.ini +++ b/GLEE08.ini @@ -5,3 +5,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/GLME01.ini b/GLME01.ini index db2014de7b..53a301f016 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -8,12 +8,10 @@ Issues="Some controls may not work correctly" [ActionReplay] $Infinite Health 040B9524 60000000 - $999 Cash 040AE4D0 3C00270F 040AE4E8 60000000 040AE500 60000000 - $99 of some treasures 040AE518 63180063 040AE51C 3F000063 @@ -22,6 +20,6 @@ $99 of some treasures 040AE528 3F000063 040AE52C 3F000063 040AE530 3F000063 - $End Boss Has No HP -04126E6C 60000000 \ No newline at end of file +[Video_Enhancements] +PostProcessingShader = diff --git a/GLOP69.ini b/GLOP69.ini index 78b27de680..7df288d7b2 100644 --- a/GLOP69.ini +++ b/GLOP69.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GLRE64.ini b/GLRE64.ini index 2c1ba2c144..073cc5831a 100644 --- a/GLRE64.ini +++ b/GLRE64.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GLSE64.ini b/GLSE64.ini index 1740b2668b..7597d37ee1 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -9,3 +9,5 @@ EmulationIssues = FMV's doesn't seen and some audio errors, but playable [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GLWE51.ini b/GLWE51.ini index ceea0957f9..3bd6f1d41b 100644 --- a/GLWE51.ini +++ b/GLWE51.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GM2E8P.ini b/GM2E8P.ini index 2e7424dfc3..c3b80771a6 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -10,3 +10,5 @@ EmulationIssues = Sound issues and occasional fifo crashes (r6436) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GM4E01.ini b/GM4E01.ini index 4c596785ca..7660fdf268 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -121,3 +121,5 @@ $Increased Nintendo Blur 022B3382 000000CC [Video] ProjectionHack = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/GM6EE9.ini b/GM6EE9.ini index f2250eef88..58a83b4f59 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GM8E01.ini b/GM8E01.ini index 462b3c7a6b..f706caab46 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -96,5 +96,9 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GM8J01.ini b/GM8J01.ini index e6ce190b7b..7ce9e76b88 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -11,7 +11,18 @@ EmulationIssues="Heat Visor doesn't work correctly, some graphics bugs, boss mus #Add memory patches to be applied every frame here. [ActionReplay] [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index a0fa22510a..6d2f747c2c 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -14,7 +14,17 @@ EmulationStateId = 0 [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] +EFBCopyEnable = True EFBToTextureEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GMBE8P.ini b/GMBE8P.ini index d6ab025ca9..466bdcb052 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -11,3 +11,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GMHE52.ini b/GMHE52.ini index aed5b4d47d..9bcf137b41 100644 --- a/GMHE52.ini +++ b/GMHE52.ini @@ -16,3 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GMSE01.ini b/GMSE01.ini index 0485eecd68..2330cf7c55 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -143,7 +143,10 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True [Video_Settings] wideScreenHack = False -AspectRatio = 0 UseNativeMips = True +AspectRatio = 0 +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GMSP01.ini b/GMSP01.ini index a4d8d0bcba..d39829a23d 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -68,7 +68,10 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True [Video_Settings] wideScreenHack = False UseNativeMips = True AspectRatio = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/GNUEDA.ini b/GNUEDA.ini index d5df95f255..d828f582d2 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GOME01.ini b/GOME01.ini index 7272ed72c9..33a1311e54 100644 --- a/GOME01.ini +++ b/GOME01.ini @@ -21,3 +21,5 @@ $All Characters Unlocked 042B3728 FFFFFFFF [Video] ProjectionHack = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/GP2EAF.ini b/GP2EAF.ini index 9a96643585..3f7f53726c 100644 --- a/GP2EAF.ini +++ b/GP2EAF.ini @@ -16,3 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GP7E01.ini b/GP7E01.ini index 8ba3c7d446..d6f708d116 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -16,3 +16,5 @@ $Unlock All Sounds 002922FA 000001FF [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GPHE52.ini b/GPHE52.ini index d97c88f85d..5e991e7c7a 100644 --- a/GPHE52.ini +++ b/GPHE52.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GPIE01.ini b/GPIE01.ini index d502b91230..bb447b5c64 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -167,4 +167,5 @@ E2000001 80008000 2839D400 00000042 040518DC D0030014 E2000001 80008000 - +[Video_Enhancements] +PostProcessingShader = diff --git a/GPNE08.ini b/GPNE08.ini index e194dd1975..a724e8c9d0 100644 --- a/GPNE08.ini +++ b/GPNE08.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GPOE8P.ini b/GPOE8P.ini index e53a99dcb4..3a628f9fb4 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GPTE41.ini b/GPTE41.ini index 8e36cf8ed1..67c1c0df83 100644 --- a/GPTE41.ini +++ b/GPTE41.ini @@ -17,3 +17,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GPVP01.ini b/GPVP01.ini index 019b2c83a1..61d081707f 100644 --- a/GPVP01.ini +++ b/GPVP01.ini @@ -4,3 +4,5 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/GPZJ01.ini b/GPZJ01.ini index fb3c6c14fb..106f800734 100644 --- a/GPZJ01.ini +++ b/GPZJ01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GQNE5D.ini b/GQNE5D.ini index 532b69a63d..b131a38453 100644 --- a/GQNE5D.ini +++ b/GQNE5D.ini @@ -5,3 +5,5 @@ TLBHack=1 EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/GQSEAF.ini b/GQSEAF.ini index f11a4e0106..e67a23859b 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -785,3 +785,6 @@ PH_ZFar = 1 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GQTE4Q.ini b/GQTE4Q.ini index b9e7d8f6e4..905a1f495c 100644 --- a/GQTE4Q.ini +++ b/GQTE4Q.ini @@ -10,3 +10,5 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GRHE41.ini b/GRHE41.ini index 452c307a9e..f109146c00 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -14,4 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GRHP41.ini b/GRHP41.ini index efab807874..a7ca673d0f 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -17,4 +17,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GRKE41.ini b/GRKE41.ini index 6b37928e0c..bc23ec8905 100644 --- a/GRKE41.ini +++ b/GRKE41.ini @@ -16,3 +16,7 @@ PH_ZFar = [Video_Settings] UseXFB = True SafeTextureCache = True +UseRealXFB = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GRSEAF.ini b/GRSEAF.ini index 7a7f4d7133..90f3315318 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -16,3 +16,7 @@ PH_ZFar = [Video_Settings] UseXFB = True SafeTextureCache = True +UseRealXFB = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GSAE01.ini b/GSAE01.ini index a3bda3d4bc..18410e7acf 100644 --- a/GSAE01.ini +++ b/GSAE01.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GSWE64.ini b/GSWE64.ini index ed65ad8861..28615345a8 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -18,3 +18,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GT7E41.ini b/GT7E41.ini index 7c7ba112a0..85759c2f23 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -18,3 +18,6 @@ PH_ZFar = UseXFB = True UseRealXFB = True SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GTEE01.ini b/GTEE01.ini index b7e5c112d2..69c7406251 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -50,3 +50,5 @@ $Moon Jump (Press Z) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GTKE51.ini b/GTKE51.ini index a6629dd25f..601629c211 100644 --- a/GTKE51.ini +++ b/GTKE51.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GTSE4F.ini b/GTSE4F.ini index 273885aff2..d3dd425fbe 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -229,3 +229,5 @@ $14th Loaded Player Size Modifier (Twilight Spectre) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GUNE5D.ini b/GUNE5D.ini index a1879e42e4..b95c5a1c58 100644 --- a/GUNE5D.ini +++ b/GUNE5D.ini @@ -46,3 +46,5 @@ $Player 4 infinite keys [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GUPE8P.ini b/GUPE8P.ini index 45ecac16cd..abd69447a0 100644 --- a/GUPE8P.ini +++ b/GUPE8P.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GUZE41.ini b/GUZE41.ini index 97a610040d..b8f61a2ade 100644 --- a/GUZE41.ini +++ b/GUZE41.ini @@ -18,3 +18,5 @@ PH_ZFar = [Video_Settings] UseRealXFB = True UseXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GVJE08.ini b/GVJE08.ini index b5b862eda0..8204d0e191 100644 --- a/GVJE08.ini +++ b/GVJE08.ini @@ -15,3 +15,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GVKE52.ini b/GVKE52.ini index 9ca08a2b10..6553f4e9f5 100644 --- a/GVKE52.ini +++ b/GVKE52.ini @@ -9,3 +9,5 @@ EmulationIssues = Needs Jitil to run(r6871) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GVSE8P.ini b/GVSE8P.ini index 88f01d2a31..d69a66529c 100644 --- a/GVSE8P.ini +++ b/GVSE8P.ini @@ -9,3 +9,5 @@ EmulationIssues = Ocassional Fifo crashes (r6477) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GW7E69.ini b/GW7E69.ini index b159ec14a8..8ef392c308 100644 --- a/GW7E69.ini +++ b/GW7E69.ini @@ -8,3 +8,5 @@ EmulationIssues = Intro videos are messed up, skip them (r6651) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GWRE01.ini b/GWRE01.ini index 5366842be3..e5f87f69ff 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -27,3 +27,5 @@ $Have 99 Points (1P Mode) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GWVE52.ini b/GWVE52.ini index 2cbe287e3a..37da826aba 100644 --- a/GWVE52.ini +++ b/GWVE52.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GWWE01.ini b/GWWE01.ini index 8aaa3650db..d9e21cb6b0 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -8,3 +8,5 @@ EmulationIssues = hangs [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GX2E52.ini b/GX2E52.ini index 0cb35c37fa..80547020b9 100644 --- a/GX2E52.ini +++ b/GX2E52.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GX3E41.ini b/GX3E41.ini index 4135cc65aa..d02c1bbe16 100644 --- a/GX3E41.ini +++ b/GX3E41.ini @@ -18,3 +18,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GXBE69.ini b/GXBE69.ini index 0bdd2eda1d..a74687b0ac 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/GXCE01.ini b/GXCE01.ini index 12631e0902..e0c783ebcf 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -59,3 +59,5 @@ $All Leg Parts [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GXLE52.ini b/GXLE52.ini index 1cc086da47..886bd58c98 100644 --- a/GXLE52.ini +++ b/GXLE52.ini @@ -14,3 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GXNE5D.ini b/GXNE5D.ini index 3cf3798800..22600058e0 100644 --- a/GXNE5D.ini +++ b/GXNE5D.ini @@ -11,3 +11,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GYFEA4.ini b/GYFEA4.ini index 7748686aec..b77ff6d67f 100644 --- a/GYFEA4.ini +++ b/GYFEA4.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GYKEB2.ini b/GYKEB2.ini index d122a79dc5..0f7e6ba77d 100644 --- a/GYKEB2.ini +++ b/GYKEB2.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GYWEE9.ini b/GYWEE9.ini index 8198c51477..507a64f58f 100644 --- a/GYWEE9.ini +++ b/GYWEE9.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GZ2E01.ini b/GZ2E01.ini index 9dae322725..ee48048119 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1485,5 +1485,9 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True [Video_Settings] SafeTextureCache = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GZ2J01.ini b/GZ2J01.ini index ff3199a473..9d6ea10e57 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -10,8 +10,17 @@ EmulationIssues = [Video] ZTPSpeedupHack = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True [Video_Settings] SafeTextureCache = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/GZ2P01.ini b/GZ2P01.ini index 88b7544704..eb43d0886b 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -78,7 +78,17 @@ D776EB56 1475A9C0 [Video] ZTPSpeedupHack = 1 ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True [Video_Settings] SafeTextureCache = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GZ3E70.ini b/GZ3E70.ini index ec358972c0..8d3a082d70 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -41,3 +41,5 @@ $Have All Capsules! (Edit A Skill and Save To Activate) 005447FF 00000009 [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/GZLE01.ini b/GZLE01.ini index 2d3062402c..0f4c9cfd7f 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -358,3 +358,6 @@ PH_ZFar = [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GZLJ01.ini b/GZLJ01.ini index 2fa703e901..a1e0cf39d5 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -23,7 +23,15 @@ $Snow test room [Core] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/GZLP01.ini b/GZLP01.ini index 12e2af201a..0576fd4a88 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -228,6 +228,15 @@ $Test Room 14 (Hold L+R+B) 043D1674 73746500 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/R2GEXJ.ini b/R2GEXJ.ini index 2439470faa..f5bef7e2d3 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/R2UE8P.ini b/R2UE8P.ini index 7f7792eb6e..f5ec3f17ef 100644 --- a/R2UE8P.ini +++ b/R2UE8P.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R2VP01.ini b/R2VP01.ini index 95863931b3..0079494a7a 100644 --- a/R2VP01.ini +++ b/R2VP01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R3BE8P.ini b/R3BE8P.ini index a78fa5b0bf..ddc26ad7b0 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -14,4 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/R3BJ8P.ini b/R3BJ8P.ini index 9e44ad1ffc..7d04f23ea5 100644 --- a/R3BJ8P.ini +++ b/R3BJ8P.ini @@ -14,4 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/R3BP8P.ini b/R3BP8P.ini index 68ce9e6462..f05f52439c 100644 --- a/R3BP8P.ini +++ b/R3BP8P.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/R3NEXS.ini b/R3NEXS.ini index 920174f8c5..56682de888 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/R3OE01.ini b/R3OE01.ini index bf61adb575..308cb3e4eb 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/R3RE8P.ini b/R3RE8P.ini index 9d76dd669b..fb69fde953 100644 --- a/R3RE8P.ini +++ b/R3RE8P.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R46ENS.ini b/R46ENS.ini index 46b85bb03d..062569aa93 100644 --- a/R46ENS.ini +++ b/R46ENS.ini @@ -8,3 +8,5 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R4EE01.ini b/R4EE01.ini index 2833545463..50429e8854 100644 --- a/R4EE01.ini +++ b/R4EE01.ini @@ -7,6 +7,14 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/R4EJ01.ini b/R4EJ01.ini index f963a0ecea..336450af78 100644 --- a/R4EJ01.ini +++ b/R4EJ01.ini @@ -7,5 +7,14 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/R4EP01.ini b/R4EP01.ini index 64a726b84e..0f7df1804b 100644 --- a/R4EP01.ini +++ b/R4EP01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/R4ZJ01.ini b/R4ZJ01.ini index 40a38c0c7d..b367d62711 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -15,4 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True - +[Video_Enhancements] +PostProcessingShader = diff --git a/R5WEA4.ini b/R5WEA4.ini index af5a525613..c546e8b366 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/R6BE78.ini b/R6BE78.ini index 278d9314a7..9d81598261 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -15,3 +15,4 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False +PostProcessingShader = diff --git a/R7FEGD.ini b/R7FEGD.ini index 8f65988f83..038f82251a 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -8,3 +8,5 @@ EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphic [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R7GEAF.ini b/R7GEAF.ini index 4abc0f7366..eb78d55b10 100644 --- a/R7GEAF.ini +++ b/R7GEAF.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/R7PE01.ini b/R7PE01.ini index afe7472e6b..054756dfd1 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -10,3 +10,5 @@ EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration ta [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R84EE9.ini b/R84EE9.ini index 7db02e1dd1..0f8d6df18e 100644 --- a/R84EE9.ini +++ b/R84EE9.ini @@ -15,3 +15,5 @@ EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R8AP01.ini b/R8AP01.ini index f1e4dfd1eb..179db065cc 100644 --- a/R8AP01.ini +++ b/R8AP01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R8DPA4.ini b/R8DPA4.ini index 0f3f2a704c..7586d0f2dc 100644 --- a/R8DPA4.ini +++ b/R8DPA4.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R8PE01.ini b/R8PE01.ini index 4ae6b89983..7d2af944e1 100644 --- a/R8PE01.ini +++ b/R8PE01.ini @@ -9,3 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RB4E08.ini b/RB4E08.ini index 62a5f5be9f..bb9e6f48c8 100644 --- a/RB4E08.ini +++ b/RB4E08.ini @@ -8,3 +8,5 @@ EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RBHE08.ini b/RBHE08.ini index 29f98d04c3..5984c3e545 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/RBIEE9.ini b/RBIEE9.ini index d8c6972410..037a101de3 100644 --- a/RBIEE9.ini +++ b/RBIEE9.ini @@ -14,3 +14,5 @@ EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RBUE08.ini b/RBUE08.ini index f8e554083e..c7b0958bea 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RBWE01.ini b/RBWE01.ini index f4865f3fb0..135c359b5d 100644 --- a/RBWE01.ini +++ b/RBWE01.ini @@ -8,3 +8,5 @@ EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark ti [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RCJE8P.ini b/RCJE8P.ini index 7906404fa8..4c7417851c 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -23,3 +23,4 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False +PostProcessingShader = diff --git a/RD2E41.ini b/RD2E41.ini index 4d990c1eed..7df90712c8 100644 --- a/RD2E41.ini +++ b/RD2E41.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RDBPAF.ini b/RDBPAF.ini index 2a1b319bc3..e1e3408044 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RDQEGD.ini b/RDQEGD.ini index d51df35e9b..f3f83fb326 100644 --- a/RDQEGD.ini +++ b/RDQEGD.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RDSE70.ini b/RDSE70.ini index 968825fc57..cdd050fcdb 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RE4E08.ini b/RE4E08.ini index 3de47aceb8..353fe3f1c2 100644 --- a/RE4E08.ini +++ b/RE4E08.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RENE8P.ini b/RENE8P.ini index 0e264534d1..06b67f40ee 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -12,3 +12,5 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 +[Video_Enhancements] +PostProcessingShader = diff --git a/RFCEGD.ini b/RFCEGD.ini index 885ace9485..23d3a8cbcc 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RFEE01.ini b/RFEE01.ini index 2dfcf30a2e..02eb9fb2bf 100644 --- a/RFEE01.ini +++ b/RFEE01.ini @@ -10,3 +10,5 @@ ProgressiveScan = 0 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RFFEGD.ini b/RFFEGD.ini index a5f52ff513..2cb154b397 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -16,3 +16,6 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True EFBScale = 2 +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RGLE7D.ini b/RGLE7D.ini index 07b9f94e3d..e272724aba 100644 --- a/RGLE7D.ini +++ b/RGLE7D.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RHAE01.ini b/RHAE01.ini index ae309373d5..982095ce32 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -19,3 +19,5 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/RHOE8P.ini b/RHOE8P.ini index 6539717921..fd6ae4d55e 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -30,3 +30,5 @@ $If Score Increase, MAX [ZiT] C2152674 00000002 3CA03B9B 38A5C9FF 90B60178 00000000 +[Video_Enhancements] +PostProcessingShader = diff --git a/RIPEAF.ini b/RIPEAF.ini index 7afb56a51e..192d024521 100644 --- a/RIPEAF.ini +++ b/RIPEAF.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RIUPAF.ini b/RIUPAF.ini index 9373638709..2c9d1cbe8b 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RIVEXJ.ini b/RIVEXJ.ini index fce26f46da..dde32ebe2a 100644 --- a/RIVEXJ.ini +++ b/RIVEXJ.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RK2EEB.ini b/RK2EEB.ini index 21af932f3e..7963ed141d 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RK5E01.ini b/RK5E01.ini index a26838a6c9..d4e4fad791 100644 --- a/RK5E01.ini +++ b/RK5E01.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RKDEEB.ini b/RKDEEB.ini index 2e4f0f67da..117365f102 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RKMP5D.ini b/RKMP5D.ini index d23fbc59f0..5c6fb6ca8a 100644 --- a/RKMP5D.ini +++ b/RKMP5D.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RM3E01.ini b/RM3E01.ini index 20e05dda78..5ef96b0d77 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -17,5 +17,9 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RM3J01.ini b/RM3J01.ini index 22e92188bd..f27e1e111d 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -9,8 +9,17 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RM3P01.ini b/RM3P01.ini index da0abb7608..bd7218c777 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -11,7 +11,17 @@ EmulationIssues = minor coloring problems [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RM8E01.ini b/RM8E01.ini index 3c0cf5a08e..aa8197b765 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -20,5 +20,6 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False +PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RMCE01.ini b/RMCE01.ini index 02993f78b1..4c10b55eae 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -19,3 +19,5 @@ PH_ZFar = [Gecko] [Video_Settings] [Video_Hacks] +[Video_Enhancements] +PostProcessingShader = diff --git a/RMGP01.ini b/RMGP01.ini index 552b11ec48..63ff30ecff 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RMHE08.ini b/RMHE08.ini index 2b84c6cd98..dc465f8f6b 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -20,3 +20,6 @@ PH_ZFar = [Video_Hacks] EFBAccessEnable = False EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RMHJ08.ini b/RMHJ08.ini index cd1c6eea62..1d29997255 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -11,7 +11,15 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = False EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/RMKP01.ini b/RMKP01.ini index 9b05e19001..446f381c8b 100644 --- a/RMKP01.ini +++ b/RMKP01.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RNEEDA.ini b/RNEEDA.ini index 1a5cfd395e..1e21af252d 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RNHE41.ini b/RNHE41.ini index 3bf35d5aed..fa3420afbd 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -11,3 +11,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RNOJ01.ini b/RNOJ01.ini index 18d4910ab4..45fadf4e62 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -15,5 +15,9 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RNOP01.ini b/RNOP01.ini index fc405e3fb6..890119cae8 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -15,5 +15,9 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RO3EXJ.ini b/RO3EXJ.ini index 940e71afd2..4436133ad5 100644 --- a/RO3EXJ.ini +++ b/RO3EXJ.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/ROLE8P.ini b/ROLE8P.ini index f994add778..1cb9f1af15 100644 --- a/ROLE8P.ini +++ b/ROLE8P.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/ROUPAF.ini b/ROUPAF.ini index f967258793..af6dfb990d 100644 --- a/ROUPAF.ini +++ b/ROUPAF.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/ROWE08.ini b/ROWE08.ini index 870a0f4be9..e631c4ff5a 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -15,6 +15,10 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/ROWJ08.ini b/ROWJ08.ini index 2efcd5cc2c..62d112acdb 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -15,6 +15,10 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/ROWP08.ini b/ROWP08.ini index 2ceb5e7556..a66d62e8fe 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -15,6 +15,10 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/RPBE01.ini b/RPBE01.ini index 9753b90430..7f6a2f55fe 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -16,3 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 +[Video_Enhancements] +PostProcessingShader = diff --git a/RPJE7U.ini b/RPJE7U.ini index 221ec814bb..21c5de6576 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RPWZ41.ini b/RPWZ41.ini index fdd1f565e7..fd0eccb82d 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RSBE01.ini b/RSBE01.ini index 99b42afe2e..8842ac257f 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -8,3 +8,5 @@ EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophi [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RSFP99.ini b/RSFP99.ini index 6d5b39b234..1652498a8b 100644 --- a/RSFP99.ini +++ b/RSFP99.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RSPE01.ini b/RSPE01.ini index 0a4a98dac3..a2fbaa58e8 100644 --- a/RSPE01.ini +++ b/RSPE01.ini @@ -12,3 +12,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RSRE8P.ini b/RSRE8P.ini index 2893be69f2..74e56f7b95 100644 --- a/RSRE8P.ini +++ b/RSRE8P.ini @@ -5,3 +5,5 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/RSVE8P.ini b/RSVE8P.ini index 94a55595a4..e55909997f 100644 --- a/RSVE8P.ini +++ b/RSVE8P.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = 20 PH_ZFar = 1.99998 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RSXE69.ini b/RSXE69.ini index 403cf26f69..020140956e 100644 --- a/RSXE69.ini +++ b/RSXE69.ini @@ -8,3 +8,5 @@ EmulationIssues = Black screen [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RT4EAF.ini b/RT4EAF.ini index 1717058773..8ea08356c8 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBEmulateFormatChanges = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RT5E8P.ini b/RT5E8P.ini index 93a6874b3b..8cb0f33ed5 100644 --- a/RT5E8P.ini +++ b/RT5E8P.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RTZP08.ini b/RTZP08.ini index f00cc1e9a0..1b44044868 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/RUUE01.ini b/RUUE01.ini index a352ea9b92..e85293166f 100644 --- a/RUUE01.ini +++ b/RUUE01.ini @@ -5,3 +5,5 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/RUYE41.ini b/RUYE41.ini index 7670554cf4..042c7b7943 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RVKP99.ini b/RVKP99.ini index 227fffb688..f450a8b930 100644 --- a/RVKP99.ini +++ b/RVKP99.ini @@ -8,3 +8,5 @@ EmulationStateId = 0 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RWLE01.ini b/RWLE01.ini index c3061d37f9..b60b2c15f6 100644 --- a/RWLE01.ini +++ b/RWLE01.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RWSE8P.ini b/RWSE8P.ini index 496c28200a..c6e178c3cc 100644 --- a/RWSE8P.ini +++ b/RWSE8P.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBEmulateFormatChanges = True +[Video_Enhancements] +PostProcessingShader = diff --git a/RX3E01.ini b/RX3E01.ini index 71ede5d34f..b7025170d2 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RZDE01.ini b/RZDE01.ini index 1f815b3618..34d0fef4e3 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -22,3 +22,6 @@ PH_ZFar = EFBAccessEnable = True [Video_Settings] SafeTextureCache = False +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RZJE69.ini b/RZJE69.ini index 12ce0e8ef7..3999569fcf 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/RZPE01.ini b/RZPE01.ini index 24317b6e7a..c86a6c9ebe 100644 --- a/RZPE01.ini +++ b/RZPE01.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RZTE01.ini b/RZTE01.ini index 58e95063b3..ae33d4dc01 100644 --- a/RZTE01.ini +++ b/RZTE01.ini @@ -7,3 +7,5 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RZZE8P.ini b/RZZE8P.ini index b96a486915..dc3d47af82 100644 --- a/RZZE8P.ini +++ b/RZZE8P.ini @@ -5,3 +5,5 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Enhancements] +PostProcessingShader = diff --git a/S59P01.ini b/S59P01.ini index ba205fa767..5c6b86c04c 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/S75E69.ini b/S75E69.ini index ec7550b595..dc7fa2b944 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -16,3 +16,6 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True EFBScale = 1 +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SAKENS.ini b/SAKENS.ini index 297bc39524..407c2eb95a 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SB3E08.ini b/SB3E08.ini index 29ed4bc20e..9900d3decf 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -7,6 +7,14 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/SB3J08.ini b/SB3J08.ini index 526e8f2c5f..97b7a0a797 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -7,6 +7,14 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/SB3P08.ini b/SB3P08.ini index 67b5abdc1a..01afcb63ea 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SB4E01.ini b/SB4E01.ini index 2dbeb9f47c..1415a0fcd9 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SBDE08.ini b/SBDE08.ini index 45a3f955e2..517bd39948 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -15,3 +15,6 @@ PH_ZFar = 0.5 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SBLE5G.ini b/SBLE5G.ini index 433b7f8701..6aba3db417 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SD2E41.ini b/SD2E41.ini index 819b3605be..4a3e25d97e 100644 --- a/SD2E41.ini +++ b/SD2E41.ini @@ -1,8 +1,10 @@ # SD2E41 - Just Dance 2 [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 +PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SDNE41.ini b/SDNE41.ini index bec3e97719..e97e0da567 100644 --- a/SDNE41.ini +++ b/SDNE41.ini @@ -3,6 +3,7 @@ EFBScale = 0 [Video_Enhancements] MaxAnisotropy = 0 +PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SDWE18.ini b/SDWE18.ini index dae1582a7f..4e564a8b0c 100644 --- a/SDWE18.ini +++ b/SDWE18.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SDWJ18.ini b/SDWJ18.ini index ead6d6f117..b8fde5f0d7 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -7,6 +7,14 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False \ No newline at end of file +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/SDWP18.ini b/SDWP18.ini index 964e504ce2..aa4fba4d2f 100644 --- a/SDWP18.ini +++ b/SDWP18.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SEMP4Q.ini b/SEMP4Q.ini index 81d542eaeb..7edf8bf3cc 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -15,7 +15,9 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Enhancements] ForceFiltering = False +PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/SF8E01.ini b/SF8E01.ini index e2811c8e9b..639fcb6479 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -16,3 +16,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SGAP8P.ini b/SGAP8P.ini index 83d8974523..ef2119f1e9 100644 --- a/SGAP8P.ini +++ b/SGAP8P.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SILP78.ini b/SILP78.ini index 502c40888d..a657ac6745 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SJBE52.ini b/SJBE52.ini index 6397d6c652..59dc11740a 100644 --- a/SJBE52.ini +++ b/SJBE52.ini @@ -9,3 +9,5 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SK3EEB.ini b/SK3EEB.ini index 07855f66e5..cd1026b8da 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SMNP01.ini b/SMNP01.ini index f887b6fc62..d9f8209291 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -24,5 +24,8 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Hacks] DlistCachingEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/SMOE41.ini b/SMOE41.ini index bdd0054fe3..15e7445ae6 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -17,3 +17,4 @@ PH_ZFar = EFBEmulateFormatChanges = True [Video_Enhancements] MaxAnisotropy = 0 +PostProcessingShader = diff --git a/SN4EDA.ini b/SN4EDA.ini index 0bc8af8fdb..bdb6f65af5 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -8,3 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SNCP8P.ini b/SNCP8P.ini index cef167767d..615900531a 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -17,3 +17,5 @@ PH_ZFar = 0.1 EFBScale = 1 [Video_Hacks] EFBAccessEnable = False +[Video_Enhancements] +PostProcessingShader = diff --git a/SNJE69.ini b/SNJE69.ini index 73da1c5e23..b5afb08d4f 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -32,3 +32,6 @@ CC000000 00000000 04521C84 D01D0040 [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SR5E41.ini b/SR5E41.ini index 87a48d6f8e..196cd79092 100644 --- a/SR5E41.ini +++ b/SR5E41.ini @@ -13,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SSZE5G.ini b/SSZE5G.ini index d0e9b85d26..f3d7274c5a 100644 --- a/SSZE5G.ini +++ b/SSZE5G.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = diff --git a/STKP08.ini b/STKP08.ini index 268238b6c1..509ddf4465 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -8,3 +8,5 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SVME01.ini b/SVME01.ini index b8a2f7d54f..ddbcca0163 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SVMJ01.ini b/SVMJ01.ini index 64c0957c51..442268818c 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SVMP01.ini b/SVMP01.ini index d2ae3a6b7f..4ceb930bd5 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -15,3 +15,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = \ No newline at end of file diff --git a/SXCE52.ini b/SXCE52.ini index a3fe7fcb16..69120552f8 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -10,3 +10,6 @@ ProjectionHack = 0 [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/SZAE69.ini b/SZAE69.ini index e8740632da..0e42ac89b7 100644 --- a/SZAE69.ini +++ b/SZAE69.ini @@ -8,3 +8,5 @@ EmulationIssues = Config and use the quitar and drums, wiimote asks for a microp [Video] ProjectionHack = 0 [Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/SZBE69.ini b/SZBE69.ini index 8f41695e5a..62bc1efe63 100644 --- a/SZBE69.ini +++ b/SZBE69.ini @@ -16,3 +16,4 @@ PH_ZFar = [Wii] [Video_Enhancements] ForceFiltering = False +PostProcessingShader = diff --git a/WLOEHL.ini b/WLOEHL.ini index efd908d680..186b20af83 100644 --- a/WLOEHL.ini +++ b/WLOEHL.ini @@ -9,3 +9,6 @@ EmulationIssues = ProjectionHack = 0 [Video_Hacks] EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = From e9ca6cc00b81cc239bb0a107deec3fce58160665 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 27 Mar 2011 02:42:28 +0000 Subject: [PATCH 256/336] Few updates - additions. --- RPJE7U.ini | 2 ++ RPJJ99.ini | 10 ++++++++++ SC4E64.ini | 18 ++++++++++++++++++ SC4P64.ini | 18 ++++++++++++++++++ 4 files changed, 48 insertions(+) create mode 100644 SC4E64.ini create mode 100644 SC4P64.ini diff --git a/RPJE7U.ini b/RPJE7U.ini index 21c5de6576..378bcd69fd 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -18,3 +18,5 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/RPJJ99.ini b/RPJJ99.ini index 96439ac310..2ae6d47cd1 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -7,6 +7,16 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/SC4E64.ini b/SC4E64.ini new file mode 100644 index 0000000000..37f5e29de0 --- /dev/null +++ b/SC4E64.ini @@ -0,0 +1,18 @@ +# SC4E64 - LEGO Star Wars III: The Clone Wars +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SC4P64.ini b/SC4P64.ini new file mode 100644 index 0000000000..8b3c95b23a --- /dev/null +++ b/SC4P64.ini @@ -0,0 +1,18 @@ +# SC4P64 - LEGO Star Wars III: The Clone Wars +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 5282ef510a29f4d51efaf7441ef0bcf391c0a167 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 27 Mar 2011 20:53:07 +0000 Subject: [PATCH 257/336] More updates and additions. --- GAFE01.ini | 7 +++++++ GAFJ01.ini | 10 ++++++++++ GAFP01.ini | 10 ++++++++++ GAFU01.ini | 10 ++++++++++ GEZE8P.ini | 9 +++++++++ GEZP8P.ini | 21 +++++++++++++++++++++ GJXE51.ini | 22 ++++++++++++++++++++++ 7 files changed, 89 insertions(+) create mode 100644 GEZP8P.ini create mode 100644 GJXE51.ini diff --git a/GAFE01.ini b/GAFE01.ini index 6a84739911..d0d3ca40ba 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -310,9 +310,16 @@ $NES Wario's Woods - Infinite Credits (donny2112) 0165E60B 00000009 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = +[Core] +FastDiscSpeed = 1 diff --git a/GAFJ01.ini b/GAFJ01.ini index 77633c523c..eb0199ed5c 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -7,6 +7,16 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +FastDiscSpeed = 1 diff --git a/GAFP01.ini b/GAFP01.ini index c31eefcc32..1168d3e19a 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -7,6 +7,16 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +FastDiscSpeed = 1 diff --git a/GAFU01.ini b/GAFU01.ini index 053deb3c0d..1a19aaaa06 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -7,6 +7,16 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +FastDiscSpeed = 1 diff --git a/GEZE8P.ini b/GEZE8P.ini index f1fcf92770..2c9afa3700 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -7,6 +7,15 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] diff --git a/GEZP8P.ini b/GEZP8P.ini new file mode 100644 index 0000000000..0db052291c --- /dev/null +++ b/GEZP8P.ini @@ -0,0 +1,21 @@ +# GEZP8P - BillyHatcher +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] diff --git a/GJXE51.ini b/GJXE51.ini new file mode 100644 index 0000000000..6b3cd5b284 --- /dev/null +++ b/GJXE51.ini @@ -0,0 +1,22 @@ +# GJXE51 - Vexx +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Slow,needs mmu and lle audio plugin for proper audio(r7411). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +FastDiscSpeed = 1 From 0b83fb98675a1c8ee7edc4c1f82717b2b19b719c Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 28 Mar 2011 22:26:54 +0000 Subject: [PATCH 258/336] More additions and updates. --- GTKE51.ini | 6 +++++- GTKP51.ini | 10 ++++++++-- RFSEEB.ini | 17 +++++++++++++++++ RFSJ8P.ini | 17 +++++++++++++++++ RO9EFS.ini | 20 ++++++++++++++++++++ RO9PNK.ini | 20 ++++++++++++++++++++ SKVE20.ini | 19 +++++++++++++++++++ 7 files changed, 106 insertions(+), 3 deletions(-) create mode 100644 RFSEEB.ini create mode 100644 RFSJ8P.ini create mode 100644 RO9EFS.ini create mode 100644 RO9PNK.ini create mode 100644 SKVE20.ini diff --git a/GTKE51.ini b/GTKE51.ini index 601629c211..5346ba142c 100644 --- a/GTKE51.ini +++ b/GTKE51.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -16,3 +16,7 @@ PH_ZFar = [Gecko] [Video_Enhancements] PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] diff --git a/GTKP51.ini b/GTKP51.ini index 0fbf528100..06489093ac 100644 --- a/GTKP51.ini +++ b/GTKP51.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -13,4 +13,10 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] \ No newline at end of file +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] diff --git a/RFSEEB.ini b/RFSEEB.ini new file mode 100644 index 0000000000..c24c5c5878 --- /dev/null +++ b/RFSEEB.ini @@ -0,0 +1,17 @@ +# RFSEEB - Shiren The Wanderer +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RFSJ8P.ini b/RFSJ8P.ini new file mode 100644 index 0000000000..21d9ac39cd --- /dev/null +++ b/RFSJ8P.ini @@ -0,0 +1,17 @@ +# RFSJ8P - Fushigi No Dungeon: Furai No Shiren 3 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] \ No newline at end of file diff --git a/RO9EFS.ini b/RO9EFS.ini new file mode 100644 index 0000000000..d11821ee5b --- /dev/null +++ b/RO9EFS.ini @@ -0,0 +1,20 @@ +# RO9EFS - Aqua Panic +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs lle plugin for sound ingame(r7411) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RO9PNK.ini b/RO9PNK.ini new file mode 100644 index 0000000000..bdd1dabdfa --- /dev/null +++ b/RO9PNK.ini @@ -0,0 +1,20 @@ +# RO9PNK - Aqua Panic +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs lle plugin for sound ingame(r7411) +[OnFrame] +[ActionReplay] +[Gecko] \ No newline at end of file diff --git a/SKVE20.ini b/SKVE20.ini new file mode 100644 index 0000000000..f015bf5238 --- /dev/null +++ b/SKVE20.ini @@ -0,0 +1,19 @@ +# SKVE20 - Kevin VanDam's Big Bass Challenge +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 700a36bbe9433934b5a480d9a85f8dbd8ba00534 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 30 Mar 2011 14:07:19 +0000 Subject: [PATCH 259/336] Additions and an update. --- R4QE01.ini | 14 +++++++++++++- R4QJ01.ini | 19 +++++++++++++++++++ R4QK01.ini | 19 +++++++++++++++++++ R4QP01.ini | 19 +++++++++++++++++++ RHMEE9.ini | 18 ++++++++++++++++++ RHMP99.ini | 18 ++++++++++++++++++ RWRE4F.ini | 19 +++++++++++++++++++ RWRP4F.ini | 19 +++++++++++++++++++ SPVEA4.ini | 19 +++++++++++++++++++ SPVPA4.ini | 19 +++++++++++++++++++ SPVXA4.ini | 19 +++++++++++++++++++ SPVYA4.ini | 19 +++++++++++++++++++ 12 files changed, 220 insertions(+), 1 deletion(-) create mode 100644 R4QJ01.ini create mode 100644 R4QK01.ini create mode 100644 R4QP01.ini create mode 100644 RHMEE9.ini create mode 100644 RHMP99.ini create mode 100644 RWRE4F.ini create mode 100644 RWRP4F.ini create mode 100644 SPVEA4.ini create mode 100644 SPVPA4.ini create mode 100644 SPVXA4.ini create mode 100644 SPVYA4.ini diff --git a/R4QE01.ini b/R4QE01.ini index d0a29e47be..75c4614861 100644 --- a/R4QE01.ini +++ b/R4QE01.ini @@ -2,6 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Needs progressive scan to boot(r7411) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R4QJ01.ini b/R4QJ01.ini new file mode 100644 index 0000000000..0a3d2ded6a --- /dev/null +++ b/R4QJ01.ini @@ -0,0 +1,19 @@ +# R4QJ01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R4QK01.ini b/R4QK01.ini new file mode 100644 index 0000000000..c648249147 --- /dev/null +++ b/R4QK01.ini @@ -0,0 +1,19 @@ +# R4QK01 - Mario Power Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R4QP01.ini b/R4QP01.ini new file mode 100644 index 0000000000..8809711d46 --- /dev/null +++ b/R4QP01.ini @@ -0,0 +1,19 @@ +# R4QP01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/RHMEE9.ini b/RHMEE9.ini new file mode 100644 index 0000000000..44b920afd1 --- /dev/null +++ b/RHMEE9.ini @@ -0,0 +1,18 @@ +# RHMEE9 - Harvest Moon: Magical Melody +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RHMP99.ini b/RHMP99.ini new file mode 100644 index 0000000000..aad41b913c --- /dev/null +++ b/RHMP99.ini @@ -0,0 +1,18 @@ +# RHMP99 - Harvest Moon: Magical Melody +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RWRE4F.ini b/RWRE4F.ini new file mode 100644 index 0000000000..5aabfb6d25 --- /dev/null +++ b/RWRE4F.ini @@ -0,0 +1,19 @@ +# RWRE4F - Wacky Races: Crash & Dash +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RWRP4F.ini b/RWRP4F.ini new file mode 100644 index 0000000000..b6f5cb74af --- /dev/null +++ b/RWRP4F.ini @@ -0,0 +1,19 @@ +# RWRP4F - Wacky Races: Crash & Dash +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVEA4.ini b/SPVEA4.ini new file mode 100644 index 0000000000..edc9e37a07 --- /dev/null +++ b/SPVEA4.ini @@ -0,0 +1,19 @@ +# SPVEA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVPA4.ini b/SPVPA4.ini new file mode 100644 index 0000000000..24ef4de098 --- /dev/null +++ b/SPVPA4.ini @@ -0,0 +1,19 @@ +# SPVPA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVXA4.ini b/SPVXA4.ini new file mode 100644 index 0000000000..ac45601912 --- /dev/null +++ b/SPVXA4.ini @@ -0,0 +1,19 @@ +# SPVXA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVYA4.ini b/SPVYA4.ini new file mode 100644 index 0000000000..b348750cf5 --- /dev/null +++ b/SPVYA4.ini @@ -0,0 +1,19 @@ +# SPVYA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 7f4ebed1ddb7ca9aaa49172946fc1f7dc2dc3c75 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 30 Mar 2011 14:14:56 +0000 Subject: [PATCH 260/336] eol style native for all files. --- G4ME69.ini | 42 +++++++++++++++++++++--------------------- G4MP69.ini | 36 ++++++++++++++++++------------------ GAUJ08.ini | 24 ++++++++++++------------ GEZP8P.ini | 42 +++++++++++++++++++++--------------------- GGSJA4.ini | 26 +++++++++++++------------- GJXE51.ini | 44 ++++++++++++++++++++++---------------------- GKUE9G.ini | 42 +++++++++++++++++++++--------------------- GXLE52.ini | 36 ++++++++++++++++++------------------ R4QJ01.ini | 38 +++++++++++++++++++------------------- R4QK01.ini | 38 +++++++++++++++++++------------------- R4QP01.ini | 38 +++++++++++++++++++------------------- R84EE9.ini | 38 +++++++++++++++++++------------------- R84J99.ini | 34 +++++++++++++++++----------------- R84P99.ini | 34 +++++++++++++++++----------------- RBIEE9.ini | 36 ++++++++++++++++++------------------ RBIJ99.ini | 32 ++++++++++++++++---------------- RBIP99.ini | 32 ++++++++++++++++---------------- RENJ8P.ini | 28 ++++++++++++++-------------- RFSEEB.ini | 34 +++++++++++++++++----------------- RFSJ8P.ini | 32 ++++++++++++++++---------------- RHMEE9.ini | 36 ++++++++++++++++++------------------ RHMP99.ini | 36 ++++++++++++++++++------------------ RO9EFS.ini | 40 ++++++++++++++++++++-------------------- RO9PNK.ini | 38 +++++++++++++++++++------------------- RSVJ8P.ini | 18 +++++++++--------- RT4JAF.ini | 32 ++++++++++++++++---------------- RT4PAF.ini | 32 ++++++++++++++++---------------- RWRE4F.ini | 38 +++++++++++++++++++------------------- RWRP4F.ini | 38 +++++++++++++++++++------------------- SBDJ08.ini | 34 +++++++++++++++++----------------- SBDK08.ini | 34 +++++++++++++++++----------------- SBDP08.ini | 34 +++++++++++++++++----------------- SC4E64.ini | 36 ++++++++++++++++++------------------ SC4P64.ini | 36 ++++++++++++++++++------------------ SD2E41.ini | 40 ++++++++++++++++++++-------------------- SD2P41.ini | 36 ++++++++++++++++++------------------ SD2Y41.ini | 36 ++++++++++++++++++------------------ SDNE41.ini | 38 +++++++++++++++++++------------------- SDNP41.ini | 36 ++++++++++++++++++------------------ SDWE18.ini | 40 ++++++++++++++++++++-------------------- SKVE20.ini | 38 +++++++++++++++++++------------------- SMBE8P.ini | 14 +++++++------- SPVEA4.ini | 38 +++++++++++++++++++------------------- SPVPA4.ini | 38 +++++++++++++++++++------------------- SPVXA4.ini | 38 +++++++++++++++++++------------------- SPVYA4.ini | 38 +++++++++++++++++++------------------- 46 files changed, 809 insertions(+), 809 deletions(-) diff --git a/G4ME69.ini b/G4ME69.ini index b25d103c03..5abf829e9e 100644 --- a/G4ME69.ini +++ b/G4ME69.ini @@ -1,21 +1,21 @@ -# G4ME69 - The Sims: Bustin Out GameCube -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = +# G4ME69 - The Sims: Bustin Out GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/G4MP69.ini b/G4MP69.ini index ec785ca816..a97f19579e 100644 --- a/G4MP69.ini +++ b/G4MP69.ini @@ -1,18 +1,18 @@ -# G4MP69 - The Sims: Bustin Out GameCube -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +# G4MP69 - The Sims: Bustin Out GameCube +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/GAUJ08.ini b/GAUJ08.ini index 2a9fd27014..bf4a323cb7 100644 --- a/GAUJ08.ini +++ b/GAUJ08.ini @@ -1,12 +1,12 @@ -# GAUJ08 - auto modellista -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Use Real XFB and Safe texture cache -[OnFrame] Add memory patches to be applied every frame here. -[Video] -[ActionReplay] Add action replay cheats here. -[Video_Settings] -UseXFB = True -UseRealXFB = True -SafeTextureCache = True +# GAUJ08 - auto modellista +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Use Real XFB and Safe texture cache +[OnFrame] Add memory patches to be applied every frame here. +[Video] +[ActionReplay] Add action replay cheats here. +[Video_Settings] +UseXFB = True +UseRealXFB = True +SafeTextureCache = True diff --git a/GEZP8P.ini b/GEZP8P.ini index 0db052291c..ceb07208e7 100644 --- a/GEZP8P.ini +++ b/GEZP8P.ini @@ -1,21 +1,21 @@ -# GEZP8P - BillyHatcher -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] +# GEZP8P - BillyHatcher +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] diff --git a/GGSJA4.ini b/GGSJA4.ini index a4be92b6ec..6b2af534ed 100644 --- a/GGSJA4.ini +++ b/GGSJA4.ini @@ -1,14 +1,14 @@ -# GGSJA4 - METAL GEAR SOLID THE TWIN SNAKES -[Core] -TLBHack = 1 -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Video] -ProjectionHack = 0 -[Video_Settings] +# GGSJA4 - METAL GEAR SOLID THE TWIN SNAKES +[Core] +TLBHack = 1 +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +[Video_Settings] SafeTextureCache = True \ No newline at end of file diff --git a/GJXE51.ini b/GJXE51.ini index 6b3cd5b284..98b2cb7873 100644 --- a/GJXE51.ini +++ b/GJXE51.ini @@ -1,22 +1,22 @@ -# GJXE51 - Vexx -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 3 -EmulationIssues = Slow,needs mmu and lle audio plugin for proper audio(r7411). -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Core] -MMU = 1 -FastDiscSpeed = 1 +# GJXE51 - Vexx +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Slow,needs mmu and lle audio plugin for proper audio(r7411). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +FastDiscSpeed = 1 diff --git a/GKUE9G.ini b/GKUE9G.ini index 6b173fbed0..ec8bd018a8 100644 --- a/GKUE9G.ini +++ b/GKUE9G.ini @@ -1,21 +1,21 @@ -# GKUE9G - Scaler -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = +# GKUE9G - Scaler +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = diff --git a/GXLE52.ini b/GXLE52.ini index 886bd58c98..b930af5b9d 100644 --- a/GXLE52.ini +++ b/GXLE52.ini @@ -1,18 +1,18 @@ -# GXLE52 - X-Men: Legends -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = +# GXLE52 - X-Men: Legends +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R4QJ01.ini b/R4QJ01.ini index 0a3d2ded6a..d88112d510 100644 --- a/R4QJ01.ini +++ b/R4QJ01.ini @@ -1,19 +1,19 @@ -# R4QJ01 - Mario Strikers Charged -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False +# R4QJ01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R4QK01.ini b/R4QK01.ini index c648249147..ca0cd9db0d 100644 --- a/R4QK01.ini +++ b/R4QK01.ini @@ -1,19 +1,19 @@ -# R4QK01 - Mario Power Soccer -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False +# R4QK01 - Mario Power Soccer +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R4QP01.ini b/R4QP01.ini index 8809711d46..cb5240b0f9 100644 --- a/R4QP01.ini +++ b/R4QP01.ini @@ -1,19 +1,19 @@ -# R4QP01 - Mario Strikers Charged -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False +# R4QP01 - Mario Strikers Charged +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R84EE9.ini b/R84EE9.ini index 0f8d6df18e..450cd7ce41 100644 --- a/R84EE9.ini +++ b/R84EE9.ini @@ -1,19 +1,19 @@ -# R84EE9 - Harvest Moon Tree Of Tranquility -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Enhancements] -PostProcessingShader = +# R84EE9 - Harvest Moon Tree Of Tranquility +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/R84J99.ini b/R84J99.ini index 94c0711152..9b7abfa083 100644 --- a/R84J99.ini +++ b/R84J99.ini @@ -1,17 +1,17 @@ -# R84J99 - Bokujo for Wii -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# R84J99 - Bokujo for Wii +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/R84P99.ini b/R84P99.ini index c0b2a850b3..7e578edbde 100644 --- a/R84P99.ini +++ b/R84P99.ini @@ -1,17 +1,17 @@ -# R84P99 - Harvest Moon Tree Of Tranquility -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# R84P99 - Harvest Moon Tree Of Tranquility +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBIEE9.ini b/RBIEE9.ini index 037a101de3..99f2550647 100644 --- a/RBIEE9.ini +++ b/RBIEE9.ini @@ -1,18 +1,18 @@ -# RBIEE9 - Harvest Moon: Animal Parade -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Enhancements] -PostProcessingShader = +# RBIEE9 - Harvest Moon: Animal Parade +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Enhancements] +PostProcessingShader = diff --git a/RBIJ99.ini b/RBIJ99.ini index 147cf80d2f..da6af31b9f 100644 --- a/RBIJ99.ini +++ b/RBIJ99.ini @@ -1,16 +1,16 @@ -# RBIJ99 - Bokujou Monogatari Waku Waku Animal March -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RBIJ99 - Bokujou Monogatari Waku Waku Animal March +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBIP99.ini b/RBIP99.ini index 673e21352b..72fe0cc6b2 100644 --- a/RBIP99.ini +++ b/RBIP99.ini @@ -1,16 +1,16 @@ -# RBIP99 - Harvest Moon: Animal Parade -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RBIP99 - Harvest Moon: Animal Parade +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RENJ8P.ini b/RENJ8P.ini index d647d6275e..9f2d253df5 100644 --- a/RENJ8P.ini +++ b/RENJ8P.ini @@ -1,14 +1,14 @@ -# RENJ8P - Sonic and the Black Knight -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +# RENJ8P - Sonic and the Black Knight +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 diff --git a/RFSEEB.ini b/RFSEEB.ini index c24c5c5878..ec0c257b16 100644 --- a/RFSEEB.ini +++ b/RFSEEB.ini @@ -1,17 +1,17 @@ -# RFSEEB - Shiren The Wanderer -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# RFSEEB - Shiren The Wanderer +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RFSJ8P.ini b/RFSJ8P.ini index 21d9ac39cd..1b18f6d776 100644 --- a/RFSJ8P.ini +++ b/RFSJ8P.ini @@ -1,17 +1,17 @@ -# RFSJ8P - Fushigi No Dungeon: Furai No Shiren 3 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -BlockMerging = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = +# RFSJ8P - Fushigi No Dungeon: Furai No Shiren 3 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +BlockMerging = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] \ No newline at end of file diff --git a/RHMEE9.ini b/RHMEE9.ini index 44b920afd1..e87295ceef 100644 --- a/RHMEE9.ini +++ b/RHMEE9.ini @@ -1,18 +1,18 @@ -# RHMEE9 - Harvest Moon: Magical Melody -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RHMEE9 - Harvest Moon: Magical Melody +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RHMP99.ini b/RHMP99.ini index aad41b913c..3df6cda787 100644 --- a/RHMP99.ini +++ b/RHMP99.ini @@ -1,18 +1,18 @@ -# RHMP99 - Harvest Moon: Magical Melody -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RHMP99 - Harvest Moon: Magical Melody +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RO9EFS.ini b/RO9EFS.ini index d11821ee5b..e17dd95f9b 100644 --- a/RO9EFS.ini +++ b/RO9EFS.ini @@ -1,20 +1,20 @@ -# RO9EFS - Aqua Panic -[Video_Settings] -UseXFB = True -UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs lle plugin for sound ingame(r7411) -[OnFrame] -[ActionReplay] -[Gecko] +# RO9EFS - Aqua Panic +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs lle plugin for sound ingame(r7411) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RO9PNK.ini b/RO9PNK.ini index bdd1dabdfa..eac19a48c1 100644 --- a/RO9PNK.ini +++ b/RO9PNK.ini @@ -1,20 +1,20 @@ -# RO9PNK - Aqua Panic -[Video_Settings] -UseXFB = True -UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs lle plugin for sound ingame(r7411) -[OnFrame] -[ActionReplay] +# RO9PNK - Aqua Panic +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs lle plugin for sound ingame(r7411) +[OnFrame] +[ActionReplay] [Gecko] \ No newline at end of file diff --git a/RSVJ8P.ini b/RSVJ8P.ini index acd1e17aca..a0ec5f9ba4 100644 --- a/RSVJ8P.ini +++ b/RSVJ8P.ini @@ -1,9 +1,9 @@ -# RSVJ8P - Sonic World Adventure -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 +# RSVJ8P - Sonic World Adventure +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 diff --git a/RT4JAF.ini b/RT4JAF.ini index 8e2b255d93..726edac01d 100644 --- a/RT4JAF.ini +++ b/RT4JAF.ini @@ -1,17 +1,17 @@ -# RT4JAF - Tales Of Symphonia Ratatosk no Kishi -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs emulating format changes (r6871) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] +# RT4JAF - Tales Of Symphonia Ratatosk no Kishi +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs emulating format changes (r6871) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RT4PAF.ini b/RT4PAF.ini index d69a72605e..2c0e788c3d 100644 --- a/RT4PAF.ini +++ b/RT4PAF.ini @@ -1,17 +1,17 @@ -# RT4PAF - Tales of Symphonia -Dawn of the new world- -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs emulating format changes (r6871) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] +# RT4PAF - Tales of Symphonia -Dawn of the new world- +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs emulating format changes (r6871) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/RWRE4F.ini b/RWRE4F.ini index 5aabfb6d25..5f07f217cf 100644 --- a/RWRE4F.ini +++ b/RWRE4F.ini @@ -1,19 +1,19 @@ -# RWRE4F - Wacky Races: Crash & Dash -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video_Settings] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RWRE4F - Wacky Races: Crash & Dash +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RWRP4F.ini b/RWRP4F.ini index b6f5cb74af..2c11b75f6b 100644 --- a/RWRP4F.ini +++ b/RWRP4F.ini @@ -1,19 +1,19 @@ -# RWRP4F - Wacky Races: Crash & Dash -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video_Settings] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RWRP4F - Wacky Races: Crash & Dash +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SBDJ08.ini b/SBDJ08.ini index 264a7ab720..a281b91c1a 100644 --- a/SBDJ08.ini +++ b/SBDJ08.ini @@ -1,17 +1,17 @@ -# SBDJ08 - RESIDENT EVIL THE DARKSIDE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.5 -[Gecko] -[Video_Settings] -SafeTextureCache = True +# SBDJ08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SBDK08.ini b/SBDK08.ini index 8d2304178c..d3166632f1 100644 --- a/SBDK08.ini +++ b/SBDK08.ini @@ -1,17 +1,17 @@ -# SBDK08 - RESIDENT EVIL THE DARKSIDE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.5 -[Gecko] -[Video_Settings] -SafeTextureCache = True +# SBDK08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SBDP08.ini b/SBDP08.ini index eb4f5b661f..529c32a43a 100644 --- a/SBDP08.ini +++ b/SBDP08.ini @@ -1,17 +1,17 @@ -# SBDP08 - RESIDENT EVIL THE DARKSIDE CHRONICLES -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.5 -[Gecko] -[Video_Settings] -SafeTextureCache = True +# SBDP08 - RESIDENT EVIL THE DARKSIDE CHRONICLES +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.5 +[Gecko] +[Video_Settings] +SafeTextureCache = True diff --git a/SC4E64.ini b/SC4E64.ini index 37f5e29de0..098b943027 100644 --- a/SC4E64.ini +++ b/SC4E64.ini @@ -1,18 +1,18 @@ -# SC4E64 - LEGO Star Wars III: The Clone Wars -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SC4E64 - LEGO Star Wars III: The Clone Wars +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SC4P64.ini b/SC4P64.ini index 8b3c95b23a..5ac4c915c4 100644 --- a/SC4P64.ini +++ b/SC4P64.ini @@ -1,18 +1,18 @@ -# SC4P64 - LEGO Star Wars III: The Clone Wars -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SC4P64 - LEGO Star Wars III: The Clone Wars +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SD2E41.ini b/SD2E41.ini index 4a3e25d97e..f120948bc4 100644 --- a/SD2E41.ini +++ b/SD2E41.ini @@ -1,20 +1,20 @@ -# SD2E41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -MaxAnisotropy = 0 -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SD2E41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +MaxAnisotropy = 0 +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SD2P41.ini b/SD2P41.ini index d898211844..604b9a382e 100644 --- a/SD2P41.ini +++ b/SD2P41.ini @@ -1,18 +1,18 @@ -# SD2P41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SD2P41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SD2Y41.ini b/SD2Y41.ini index 973a3f48c0..4942729b3f 100644 --- a/SD2Y41.ini +++ b/SD2Y41.ini @@ -1,18 +1,18 @@ -# SD2Y41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SD2Y41 - Just Dance 2 +[Video_Settings] +SafeTextureCache = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SDNE41.ini b/SDNE41.ini index e97e0da567..0605c8341f 100644 --- a/SDNE41.ini +++ b/SDNE41.ini @@ -1,19 +1,19 @@ -# SDNE41 - Just Dance -[Video_Settings] -EFBScale = 0 -[Video_Enhancements] -MaxAnisotropy = 0 -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SDNE41 - Just Dance +[Video_Settings] +EFBScale = 0 +[Video_Enhancements] +MaxAnisotropy = 0 +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SDNP41.ini b/SDNP41.ini index b02ab6a4fc..07ac7ff92a 100644 --- a/SDNP41.ini +++ b/SDNP41.ini @@ -1,18 +1,18 @@ -# SDNP41 - Just Dance -[Video_Settings] -EFBScale = 0 -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SDNP41 - Just Dance +[Video_Settings] +EFBScale = 0 +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SDWE18.ini b/SDWE18.ini index 4e564a8b0c..e112396904 100644 --- a/SDWE18.ini +++ b/SDWE18.ini @@ -1,20 +1,20 @@ -# SDWE18 - A Shadow's Tale -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = +# SDWE18 - A Shadow's Tale +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = +EmulationStateId = 5 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Enhancements] +PostProcessingShader = diff --git a/SKVE20.ini b/SKVE20.ini index f015bf5238..c7cbecf38e 100644 --- a/SKVE20.ini +++ b/SKVE20.ini @@ -1,19 +1,19 @@ -# SKVE20 - Kevin VanDam's Big Bass Challenge -[Video_Settings] -UseXFB = True -UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SKVE20 - Kevin VanDam's Big Bass Challenge +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SMBE8P.ini b/SMBE8P.ini index 67f9f475f5..a6c393c3b0 100644 --- a/SMBE8P.ini +++ b/SMBE8P.ini @@ -1,8 +1,8 @@ -# SMBE8P - SUPER MONKEY BALL STEP AND ROLL -[Core] Values set here will override the main dolphin settings. -EnableFPRF=True -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = disable dualcore, if there are (fifo) problems -[OnFrame] Add memory patches to be applied every frame here. +# SMBE8P - SUPER MONKEY BALL STEP AND ROLL +[Core] Values set here will override the main dolphin settings. +EnableFPRF=True +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = disable dualcore, if there are (fifo) problems +[OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/SPVEA4.ini b/SPVEA4.ini index edc9e37a07..557b574541 100644 --- a/SPVEA4.ini +++ b/SPVEA4.ini @@ -1,19 +1,19 @@ -# SPVEA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SPVEA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVPA4.ini b/SPVPA4.ini index 24ef4de098..660ac99a5d 100644 --- a/SPVPA4.ini +++ b/SPVPA4.ini @@ -1,19 +1,19 @@ -# SPVPA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SPVPA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVXA4.ini b/SPVXA4.ini index ac45601912..c40d6e645d 100644 --- a/SPVXA4.ini +++ b/SPVXA4.ini @@ -1,19 +1,19 @@ -# SPVXA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SPVXA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SPVYA4.ini b/SPVYA4.ini index b348750cf5..1c4d1eb573 100644 --- a/SPVYA4.ini +++ b/SPVYA4.ini @@ -1,19 +1,19 @@ -# SPVYA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 5 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SPVYA4 - Pro Evolution Soccer 2011 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 5 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 2c04b7ecb0bf1a918bb68433f56735c9d26f82fb Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 1 Apr 2011 18:12:10 +0000 Subject: [PATCH 261/336] The Calling and Batman the Brave and the Bold additions. --- S3BEWR.ini | 21 +++++++++++++++++++++ S3BPWR.ini | 21 +++++++++++++++++++++ SCAE18.ini | 21 +++++++++++++++++++++ SCAJ18.ini | 21 +++++++++++++++++++++ SCAP18.ini | 21 +++++++++++++++++++++ 5 files changed, 105 insertions(+) create mode 100644 S3BEWR.ini create mode 100644 S3BPWR.ini create mode 100644 SCAE18.ini create mode 100644 SCAJ18.ini create mode 100644 SCAP18.ini diff --git a/S3BEWR.ini b/S3BEWR.ini new file mode 100644 index 0000000000..2db9b3b85d --- /dev/null +++ b/S3BEWR.ini @@ -0,0 +1,21 @@ +# S3BEWR - Batman: The Brave and the Bold +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/S3BPWR.ini b/S3BPWR.ini new file mode 100644 index 0000000000..164a36b93b --- /dev/null +++ b/S3BPWR.ini @@ -0,0 +1,21 @@ +# S3BPWR - Batman: The Brave and the Bold +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAE18.ini b/SCAE18.ini new file mode 100644 index 0000000000..61c65875c5 --- /dev/null +++ b/SCAE18.ini @@ -0,0 +1,21 @@ +# SCAE18 - CALLING +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAJ18.ini b/SCAJ18.ini new file mode 100644 index 0000000000..fd9fc49617 --- /dev/null +++ b/SCAJ18.ini @@ -0,0 +1,21 @@ +# SCAJ18 - CALLING Kuroki Chakushin +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAP18.ini b/SCAP18.ini new file mode 100644 index 0000000000..26ba596c5b --- /dev/null +++ b/SCAP18.ini @@ -0,0 +1,21 @@ +# SCAP18 - CALLING +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 800ed26b3fa0e805a9412a43fdf27f146e718d1f Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 2 Apr 2011 19:45:10 +0000 Subject: [PATCH 262/336] Freaky Flyers, Tenchu 4 etc. updates and additions. --- GFFE5D.ini | 15 ++++++++++++++- R7FEGD.ini | 9 ++++++++- R7FJGD.ini | 11 ++++++++++- R7FPGD.ini | 11 ++++++++++- RTNE41.ini | 16 ++++++++++++++++ RTNJCQ.ini | 16 ++++++++++++++++ RTNP41.ini | 7 +++++++ 7 files changed, 81 insertions(+), 4 deletions(-) create mode 100644 RTNE41.ini create mode 100644 RTNJCQ.ini diff --git a/GFFE5D.ini b/GFFE5D.ini index 6ea2b5ec13..e603b1f410 100644 --- a/GFFE5D.ini +++ b/GFFE5D.ini @@ -2,6 +2,19 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Needs real xfb for videos to show up (r7422) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Video_Enhancements] +PostProcessingShader = diff --git a/R7FEGD.ini b/R7FEGD.ini index 038f82251a..6e5c1479b3 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -2,11 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Enhancements] PostProcessingShader = +[Video_Settings] +EnablePerPixelDepth = False diff --git a/R7FJGD.ini b/R7FJGD.ini index cdb84d677c..0747168405 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -2,9 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +EnablePerPixelDepth = False diff --git a/R7FPGD.ini b/R7FPGD.ini index 327a2a0d20..7ae3cc1bda 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -2,9 +2,18 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r6584) +EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +EnablePerPixelDepth = False diff --git a/RTNE41.ini b/RTNE41.ini new file mode 100644 index 0000000000..3894863be6 --- /dev/null +++ b/RTNE41.ini @@ -0,0 +1,16 @@ +# RTNE41 - Tenchu +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RTNJCQ.ini b/RTNJCQ.ini new file mode 100644 index 0000000000..5ed113072a --- /dev/null +++ b/RTNJCQ.ini @@ -0,0 +1,16 @@ +# RTNJCQ - Tenchu 4 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RTNP41.ini b/RTNP41.ini index 395e27cf76..985d6af1fa 100644 --- a/RTNP41.ini +++ b/RTNP41.ini @@ -1,5 +1,6 @@ # RTNP41 - Tenchu [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = @@ -7,3 +8,9 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 2323eacb397994416648396b232ad8d831d8e973 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 4 Apr 2011 01:50:40 +0000 Subject: [PATCH 263/336] Onechanbara: Bikini Zombie Slayers addition and an update. --- G4AEE9.ini | 82 ++++++++++-------------------------------------------- RONEG9.ini | 18 ++++++++++++ RONJG9.ini | 18 ++++++++++++ RONPG9.ini | 18 ++++++++++++ 4 files changed, 68 insertions(+), 68 deletions(-) create mode 100644 RONEG9.ini create mode 100644 RONJG9.ini create mode 100644 RONPG9.ini diff --git a/G4AEE9.ini b/G4AEE9.ini index a82e369912..23e1643048 100644 --- a/G4AEE9.ini +++ b/G4AEE9.ini @@ -1,75 +1,21 @@ # G4AEE9 - HARVEST MOON - Magical Melody - - [EmuState] EmulationStateId = 4 - # !!!WARNING!!! # Time Does NOT flow with current Release. # !!!WARNING!!! - - - - +EmulationIssues = [OnFrame]#Add memory patches here. - -#Max/ Infinite Money -#0x04937B88=dword:0x000F423F - -#Infinite Stamina -#0x04939730=dword:0x00000064 - -#Never Sleepy -#0x0093976F=dword:0x00000000 - -#Have All Songs -#0x02935770=dword:0x0006FFFF - -#Have All Books -#0x02935858=dword:0x0004FFFF - -#Eleventy Billion Steps Taken -#0x04939B2C=dword:0x4190AB00 - -#All villagers have 10 hearts -#0x00000000=dword:0x8493BD6C -#0x000003E8=dword:0x00270003 - -#All wild animals have 10 hearts -#0x00000000=dword:0x82940ED0 -#0x000003E8=dword:0x000A0016 - -#Weather Modifier (Raining) -#0x049372F4=dword:0x00000002 - -#Max fodder, chicken feed & lumber -#0x00000000=dword:0x84939B68 -#0x000003E7=dword:0x0003000F - -#Faster running speed -#0x04322848=dword:0x41000000 - -#Time halfspeed -#0x049379A4=dword:0x00000076 - -#First Shelf slot is Blue Feather -#0x049383B0=dword:0x0400045F -#0x009383B4=dword:0x00000001 - - - - -#!!! Broken !!! -#B+D-Pad Left=Advance Time Quickly -#0x0A32100C=dword:0x00000202 -#0x80937993=dword:0x00000001 -#!!! Broken !!! -#B+D-Pad Down=Stop Time -#0x0A32100C=dword:0x00000204 -#0x040A7934=dword:0x60000000 -#!!! Broken !!! -#B+D-Pad Up=Restart Time -#0x0A32100C=dword:0x00000208 -#0x040A7934=dword:0x90830000 - - -[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[ActionReplay] +[Gecko] diff --git a/RONEG9.ini b/RONEG9.ini new file mode 100644 index 0000000000..46393fd7f9 --- /dev/null +++ b/RONEG9.ini @@ -0,0 +1,18 @@ +# RONEG9 - Onechanbara: Bikini Zombie Slayers +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RONJG9.ini b/RONJG9.ini new file mode 100644 index 0000000000..6ae6cfad46 --- /dev/null +++ b/RONJG9.ini @@ -0,0 +1,18 @@ +# RONJG9 - Onechanbara Revolution +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RONPG9.ini b/RONPG9.ini new file mode 100644 index 0000000000..5e3f7bcd06 --- /dev/null +++ b/RONPG9.ini @@ -0,0 +1,18 @@ +# RONPG9 - Onechanbara: Bikini Zombie Slayers +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 4f889ca1a3cb66ff78f11aa6864edf8ce51b8c93 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 4 Apr 2011 01:56:01 +0000 Subject: [PATCH 264/336] eol style native for all files. --- RONEG9.ini | 36 ++++++++++++++++++------------------ RONJG9.ini | 36 ++++++++++++++++++------------------ RONPG9.ini | 36 ++++++++++++++++++------------------ RTNE41.ini | 32 ++++++++++++++++---------------- RTNJCQ.ini | 32 ++++++++++++++++---------------- S3BEWR.ini | 42 +++++++++++++++++++++--------------------- S3BPWR.ini | 42 +++++++++++++++++++++--------------------- SCAE18.ini | 42 +++++++++++++++++++++--------------------- SCAJ18.ini | 42 +++++++++++++++++++++--------------------- SCAP18.ini | 42 +++++++++++++++++++++--------------------- 10 files changed, 191 insertions(+), 191 deletions(-) diff --git a/RONEG9.ini b/RONEG9.ini index 46393fd7f9..04f5ff598d 100644 --- a/RONEG9.ini +++ b/RONEG9.ini @@ -1,18 +1,18 @@ -# RONEG9 - Onechanbara: Bikini Zombie Slayers -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RONEG9 - Onechanbara: Bikini Zombie Slayers +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RONJG9.ini b/RONJG9.ini index 6ae6cfad46..11fb8d6be6 100644 --- a/RONJG9.ini +++ b/RONJG9.ini @@ -1,18 +1,18 @@ -# RONJG9 - Onechanbara Revolution -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RONJG9 - Onechanbara Revolution +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RONPG9.ini b/RONPG9.ini index 5e3f7bcd06..08bf0a9efd 100644 --- a/RONPG9.ini +++ b/RONPG9.ini @@ -1,18 +1,18 @@ -# RONPG9 - Onechanbara: Bikini Zombie Slayers -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RONPG9 - Onechanbara: Bikini Zombie Slayers +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RTNE41.ini b/RTNE41.ini index 3894863be6..26d7ac2027 100644 --- a/RTNE41.ini +++ b/RTNE41.ini @@ -1,16 +1,16 @@ -# RTNE41 - Tenchu -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# RTNE41 - Tenchu +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RTNJCQ.ini b/RTNJCQ.ini index 5ed113072a..9eda438ad3 100644 --- a/RTNJCQ.ini +++ b/RTNJCQ.ini @@ -1,16 +1,16 @@ -# RTNJCQ - Tenchu 4 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# RTNJCQ - Tenchu 4 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/S3BEWR.ini b/S3BEWR.ini index 2db9b3b85d..f7dcec6dc6 100644 --- a/S3BEWR.ini +++ b/S3BEWR.ini @@ -1,21 +1,21 @@ -# S3BEWR - Batman: The Brave and the Bold -[Video_Enhancements] -PostProcessingShader = -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# S3BEWR - Batman: The Brave and the Bold +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/S3BPWR.ini b/S3BPWR.ini index 164a36b93b..e8e3cb3096 100644 --- a/S3BPWR.ini +++ b/S3BPWR.ini @@ -1,21 +1,21 @@ -# S3BPWR - Batman: The Brave and the Bold -[Video_Enhancements] -PostProcessingShader = -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# S3BPWR - Batman: The Brave and the Bold +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAE18.ini b/SCAE18.ini index 61c65875c5..6605786a97 100644 --- a/SCAE18.ini +++ b/SCAE18.ini @@ -1,21 +1,21 @@ -# SCAE18 - CALLING -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SCAE18 - CALLING +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAJ18.ini b/SCAJ18.ini index fd9fc49617..f6e5bc3410 100644 --- a/SCAJ18.ini +++ b/SCAJ18.ini @@ -1,21 +1,21 @@ -# SCAJ18 - CALLING Kuroki Chakushin -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SCAJ18 - CALLING Kuroki Chakushin +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SCAP18.ini b/SCAP18.ini index 26ba596c5b..1178558544 100644 --- a/SCAP18.ini +++ b/SCAP18.ini @@ -1,21 +1,21 @@ -# SCAP18 - CALLING -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SCAP18 - CALLING +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From faf998966060a4556e8ff94dea9741049aa223a3 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 6 Apr 2011 17:55:10 +0000 Subject: [PATCH 265/336] Addition of Alone in the dark, Cursed mountain, Metal gear glitch in the system. --- GM5E7D.ini | 21 +++++++++++++++++++++ GM5F7D.ini | 21 +++++++++++++++++++++ GM5P7D.ini | 22 ++++++++++++++++++++++ RQ6EJJ.ini | 24 ++++++++++++++++++++++++ RQ6PKM.ini | 24 ++++++++++++++++++++++++ RQ6XKM.ini | 24 ++++++++++++++++++++++++ RRKE70.ini | 21 +++++++++++++++++++++ RRKP70.ini | 21 +++++++++++++++++++++ 8 files changed, 178 insertions(+) create mode 100644 GM5E7D.ini create mode 100644 GM5F7D.ini create mode 100644 GM5P7D.ini create mode 100644 RQ6EJJ.ini create mode 100644 RQ6PKM.ini create mode 100644 RQ6XKM.ini create mode 100644 RRKE70.ini create mode 100644 RRKP70.ini diff --git a/GM5E7D.ini b/GM5E7D.ini new file mode 100644 index 0000000000..d7d4672f32 --- /dev/null +++ b/GM5E7D.ini @@ -0,0 +1,21 @@ +# GM5E7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GM5F7D.ini b/GM5F7D.ini new file mode 100644 index 0000000000..c9805a2d1e --- /dev/null +++ b/GM5F7D.ini @@ -0,0 +1,21 @@ +# GM5F7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GM5P7D.ini b/GM5P7D.ini new file mode 100644 index 0000000000..5d38960aed --- /dev/null +++ b/GM5P7D.ini @@ -0,0 +1,22 @@ +# GM5P7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] + diff --git a/RQ6EJJ.ini b/RQ6EJJ.ini new file mode 100644 index 0000000000..b43c0e6bd8 --- /dev/null +++ b/RQ6EJJ.ini @@ -0,0 +1,24 @@ +# RQ6EJJ - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQ6PKM.ini b/RQ6PKM.ini new file mode 100644 index 0000000000..26509be43e --- /dev/null +++ b/RQ6PKM.ini @@ -0,0 +1,24 @@ +# RQ6PKM - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQ6XKM.ini b/RQ6XKM.ini new file mode 100644 index 0000000000..1d83c955c9 --- /dev/null +++ b/RQ6XKM.ini @@ -0,0 +1,24 @@ +# RQ6XKM - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RRKE70.ini b/RRKE70.ini new file mode 100644 index 0000000000..e9e8eeb576 --- /dev/null +++ b/RRKE70.ini @@ -0,0 +1,21 @@ +# RRKE70 - Alone In The Dark +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/RRKP70.ini b/RRKP70.ini new file mode 100644 index 0000000000..a4ca20e56f --- /dev/null +++ b/RRKP70.ini @@ -0,0 +1,21 @@ +# RRKP70 - Alone In The Dark +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True From df8f4ffb6aa91641da9b09107b6032c9cdc70f06 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 10 Apr 2011 18:20:55 +0000 Subject: [PATCH 266/336] The Sky Crawlers, WWE All Stars addition, Fragile Dreams update. --- R2GEXJ.ini | 2 ++ R2GJAF.ini | 15 +++++++++++++-- R2GP99.ini | 11 +++++++++++ RQREXJ.ini | 22 ++++++++++++++++++++++ RQRJAF.ini | 22 ++++++++++++++++++++++ RQRPAF.ini | 22 ++++++++++++++++++++++ S2WE78.ini | 20 ++++++++++++++++++++ S2WP78.ini | 20 ++++++++++++++++++++ 8 files changed, 132 insertions(+), 2 deletions(-) create mode 100644 RQREXJ.ini create mode 100644 RQRJAF.ini create mode 100644 RQRPAF.ini create mode 100644 S2WE78.ini create mode 100644 S2WP78.ini diff --git a/R2GEXJ.ini b/R2GEXJ.ini index f5bef7e2d3..a21372d18c 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -18,3 +18,5 @@ UseXFB = True UseRealXFB = False [Video_Enhancements] PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R2GJAF.ini b/R2GJAF.ini index 3f4bd9317f..5be6ca6a97 100644 --- a/R2GJAF.ini +++ b/R2GJAF.ini @@ -1,11 +1,22 @@ # R2GJAF - FRAGILE [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 5 +EmulationIssues = Enable progressive scan (r6436) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/R2GP99.ini b/R2GP99.ini index f4a15d8e95..62df2d7848 100644 --- a/R2GP99.ini +++ b/R2GP99.ini @@ -7,6 +7,17 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False + diff --git a/RQREXJ.ini b/RQREXJ.ini new file mode 100644 index 0000000000..9bf4dc0767 --- /dev/null +++ b/RQREXJ.ini @@ -0,0 +1,22 @@ +# RQREXJ - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQRJAF.ini b/RQRJAF.ini new file mode 100644 index 0000000000..c36019f32d --- /dev/null +++ b/RQRJAF.ini @@ -0,0 +1,22 @@ +# RQRJAF - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQRPAF.ini b/RQRPAF.ini new file mode 100644 index 0000000000..eb03e92638 --- /dev/null +++ b/RQRPAF.ini @@ -0,0 +1,22 @@ +# RQRPAF - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/S2WE78.ini b/S2WE78.ini new file mode 100644 index 0000000000..57e629f6ba --- /dev/null +++ b/S2WE78.ini @@ -0,0 +1,20 @@ +# S2WE78 - WWE All Stars +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches(r7436) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/S2WP78.ini b/S2WP78.ini new file mode 100644 index 0000000000..7d87e04593 --- /dev/null +++ b/S2WP78.ini @@ -0,0 +1,20 @@ +# S2WP78 - WWE All Stars +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches(r7436) +[OnFrame] +[ActionReplay] +[Gecko] From a0f0754f685ade2b62519db8c6f66fe156669b07 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 10 Apr 2011 19:29:53 +0000 Subject: [PATCH 267/336] Worms Battle Islands update and svn eol: native for some previous files. --- GM5E7D.ini | 42 +++++++++++++++++++++--------------------- GM5F7D.ini | 42 +++++++++++++++++++++--------------------- GM5P7D.ini | 44 ++++++++++++++++++++++---------------------- RQ6EJJ.ini | 48 ++++++++++++++++++++++++------------------------ RQ6PKM.ini | 48 ++++++++++++++++++++++++------------------------ RQ6XKM.ini | 48 ++++++++++++++++++++++++------------------------ RQREXJ.ini | 44 ++++++++++++++++++++++---------------------- RQRJAF.ini | 44 ++++++++++++++++++++++---------------------- RQRPAF.ini | 44 ++++++++++++++++++++++---------------------- RRKE70.ini | 42 +++++++++++++++++++++--------------------- RRKP70.ini | 42 +++++++++++++++++++++--------------------- S2WE78.ini | 40 ++++++++++++++++++++-------------------- S2WP78.ini | 40 ++++++++++++++++++++-------------------- SILE78.ini | 20 ++++++++++++++++++++ SILP78.ini | 12 ++++++++++-- 15 files changed, 314 insertions(+), 286 deletions(-) create mode 100644 SILE78.ini diff --git a/GM5E7D.ini b/GM5E7D.ini index d7d4672f32..73002fe008 100644 --- a/GM5E7D.ini +++ b/GM5E7D.ini @@ -1,21 +1,21 @@ -# GM5E7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 3 -EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# GM5E7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GM5F7D.ini b/GM5F7D.ini index c9805a2d1e..16f3314b0e 100644 --- a/GM5F7D.ini +++ b/GM5F7D.ini @@ -1,21 +1,21 @@ -# GM5F7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 3 -EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# GM5F7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GM5P7D.ini b/GM5P7D.ini index 5d38960aed..1ba7dee6a2 100644 --- a/GM5P7D.ini +++ b/GM5P7D.ini @@ -1,22 +1,22 @@ -# GM5P7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 3 -EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). -[OnFrame] -[ActionReplay] -[Gecko] - +# GM5P7D - Metal Arms: Glitch in the System +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436). +[OnFrame] +[ActionReplay] +[Gecko] + diff --git a/RQ6EJJ.ini b/RQ6EJJ.ini index b43c0e6bd8..377737a61a 100644 --- a/RQ6EJJ.ini +++ b/RQ6EJJ.ini @@ -1,24 +1,24 @@ -# RQ6EJJ - Cursed Mountain -[Video_Enhancements] -PostProcessingShader = -MaxAnisotropy = 0 -[Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Core] -MMU = 1 -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQ6EJJ - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQ6PKM.ini b/RQ6PKM.ini index 26509be43e..9fd5a23563 100644 --- a/RQ6PKM.ini +++ b/RQ6PKM.ini @@ -1,24 +1,24 @@ -# RQ6PKM - Cursed Mountain -[Video_Enhancements] -PostProcessingShader = -MaxAnisotropy = 0 -[Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Core] -MMU = 1 -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQ6PKM - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQ6XKM.ini b/RQ6XKM.ini index 1d83c955c9..2a7d3c3bfc 100644 --- a/RQ6XKM.ini +++ b/RQ6XKM.ini @@ -1,24 +1,24 @@ -# RQ6XKM - Cursed Mountain -[Video_Enhancements] -PostProcessingShader = -MaxAnisotropy = 0 -[Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Core] -MMU = 1 -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQ6XKM - Cursed Mountain +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video_Hacks] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Core] +MMU = 1 +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQREXJ.ini b/RQREXJ.ini index 9bf4dc0767..a074fdb458 100644 --- a/RQREXJ.ini +++ b/RQREXJ.ini @@ -1,22 +1,22 @@ -# RQREXJ - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs single core to run properly(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQREXJ - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQRJAF.ini b/RQRJAF.ini index c36019f32d..1a520fc364 100644 --- a/RQRJAF.ini +++ b/RQRJAF.ini @@ -1,22 +1,22 @@ -# RQRJAF - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs single core to run properly(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQRJAF - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RQRPAF.ini b/RQRPAF.ini index eb03e92638..c2777daaa0 100644 --- a/RQRPAF.ini +++ b/RQRPAF.ini @@ -1,22 +1,22 @@ -# RQRPAF - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -[Core] -CPUThread = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs single core to run properly(r7436). -[OnFrame] -[ActionReplay] -[Gecko] +# RQRPAF - The Sky Crawlers +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 128 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +[Core] +CPUThread = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs single core to run properly(r7436). +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RRKE70.ini b/RRKE70.ini index e9e8eeb576..6b476017c2 100644 --- a/RRKE70.ini +++ b/RRKE70.ini @@ -1,21 +1,21 @@ -# RRKE70 - Alone In The Dark -[Video_Enhancements] -PostProcessingShader = -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -EFBEmulateFormatChanges = True +# RRKE70 - Alone In The Dark +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/RRKP70.ini b/RRKP70.ini index a4ca20e56f..086952fc75 100644 --- a/RRKP70.ini +++ b/RRKP70.ini @@ -1,21 +1,21 @@ -# RRKP70 - Alone In The Dark -[Video_Enhancements] -PostProcessingShader = -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -EFBEmulateFormatChanges = True +# RRKP70 - Alone In The Dark +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/S2WE78.ini b/S2WE78.ini index 57e629f6ba..584b5f4535 100644 --- a/S2WE78.ini +++ b/S2WE78.ini @@ -1,20 +1,20 @@ -# S2WE78 - WWE All Stars -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -MaxAnisotropy = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use direct 3d 11 for less glitches(r7436) -[OnFrame] -[ActionReplay] -[Gecko] +# S2WE78 - WWE All Stars +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches(r7436) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/S2WP78.ini b/S2WP78.ini index 7d87e04593..8126dbce16 100644 --- a/S2WP78.ini +++ b/S2WP78.ini @@ -1,20 +1,20 @@ -# S2WP78 - WWE All Stars -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -MaxAnisotropy = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use direct 3d 11 for less glitches(r7436) -[OnFrame] -[ActionReplay] -[Gecko] +# S2WP78 - WWE All Stars +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +MaxAnisotropy = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use direct 3d 11 for less glitches(r7436) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SILE78.ini b/SILE78.ini new file mode 100644 index 0000000000..087345b6ea --- /dev/null +++ b/SILE78.ini @@ -0,0 +1,20 @@ +# SILE78 - Worms Battle Islands +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hardware] +VSync = False diff --git a/SILP78.ini b/SILP78.ini index a657ac6745..8870cff3d9 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -1,12 +1,20 @@ -# SILP78 - Wbi +# SILP78 - Worms Battle Islands [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Enhancements] PostProcessingShader = +[Video_Hardware] +VSync = False From 36b045a62baa7b8433ad2b3cbff10615eca4e70f Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 10 Apr 2011 19:42:38 +0000 Subject: [PATCH 268/336] Forgot something :-p. --- SILE78.ini | 43 +++++++++++++++++++++++-------------------- SILP78.ini | 3 +++ 2 files changed, 26 insertions(+), 20 deletions(-) diff --git a/SILE78.ini b/SILE78.ini index 087345b6ea..29e71d44cf 100644 --- a/SILE78.ini +++ b/SILE78.ini @@ -1,20 +1,23 @@ -# SILE78 - Worms Battle Islands -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hardware] -VSync = False +# SILE78 - Worms Battle Islands +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hardware] +VSync = False +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/SILP78.ini b/SILP78.ini index 8870cff3d9..0f11d2c7a4 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -18,3 +18,6 @@ PH_ZFar = PostProcessingShader = [Video_Hardware] VSync = False +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 From 4f46686c8da0586fd2a5e9d5a3b6418ef9fd0d44 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 10 Apr 2011 20:32:47 +0000 Subject: [PATCH 269/336] Small speedup for Baldur's Gate Dark Alliance. --- GDEE71.ini | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/GDEE71.ini b/GDEE71.ini index 348dfd7998..7df6b52bdf 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -1,7 +1,17 @@ # GDEE71 - Baldur's Gate: Dark Alliance [Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 265a668d658eda156311bdd8d63af5778d890054 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Mon, 11 Apr 2011 20:40:34 +0000 Subject: [PATCH 270/336] Issue 73 - hope I did this right? --- GQSEAF.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/GQSEAF.ini b/GQSEAF.ini index e67a23859b..c190a0f463 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -772,6 +772,9 @@ $Presea Affection to Lloyd - max is 0000270F $Regal Affection to Lloyd - max is 0000270F 05A0483C 08000000 025B737A 0000270F +$REGAL Super Quick Level Up +05A0DC32 08000000 +045B7338 0098967F $Kratos Affection to Lloyd - max is 0000270F 05A040B8 08000000 025B7492 0000270F From e63d2bcbbf539db5c58c036e6675949232956752 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 12 Apr 2011 12:42:20 +0000 Subject: [PATCH 271/336] NiGHTS: Journey of Dreams addition --- R7EE8P.ini | 19 +++++++++++++++++++ R7EJ8P.ini | 20 ++++++++++++++++++++ R7EP8P.ini | 20 ++++++++++++++++---- 3 files changed, 55 insertions(+), 4 deletions(-) create mode 100644 R7EE8P.ini create mode 100644 R7EJ8P.ini diff --git a/R7EE8P.ini b/R7EE8P.ini new file mode 100644 index 0000000000..d1054762ac --- /dev/null +++ b/R7EE8P.ini @@ -0,0 +1,19 @@ +# R7EE8P - NiGHTS: Journey of Dreams +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] diff --git a/R7EJ8P.ini b/R7EJ8P.ini new file mode 100644 index 0000000000..6b291231a0 --- /dev/null +++ b/R7EJ8P.ini @@ -0,0 +1,20 @@ +# R7EJ8P - NiGHTS: Journey of Dreams +[Core] Values set here will override the main dolphin settings. +BAT = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] diff --git a/R7EP8P.ini b/R7EP8P.ini index 3f49a4c74f..9f7615756b 100644 --- a/R7EP8P.ini +++ b/R7EP8P.ini @@ -1,8 +1,20 @@ -# R7EP8P - Nights - Jorney of Dreams (Pal?) +# R7EP8P - NiGHTS: Journey of Dreams [Core] Values set here will override the main dolphin settings. -EnableFPRF = True +BAT = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. \ No newline at end of file +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] From 58b37388f6bb72b81b16f527823a242371e8ba8a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 12 Apr 2011 21:20:50 +0000 Subject: [PATCH 272/336] Soul Calibur Legends and Klonoa updates. --- R96EAF.ini | 17 +++++++++++++++++ RSLEAF.ini | 18 ++++++++++++++---- RSLJAF.ini | 17 +++++++++++++++++ RSLKAF.ini | 17 +++++++++++++++++ RSLPAF.ini | 17 +++++++++++++++++ 5 files changed, 82 insertions(+), 4 deletions(-) create mode 100644 R96EAF.ini create mode 100644 RSLJAF.ini create mode 100644 RSLKAF.ini create mode 100644 RSLPAF.ini diff --git a/R96EAF.ini b/R96EAF.ini new file mode 100644 index 0000000000..c154700de8 --- /dev/null +++ b/R96EAF.ini @@ -0,0 +1,17 @@ +# R96EAF - KLONOA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Disable use EuRGB60 mode in general settings-> wii tab for the game to run (r7446) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +[Video_Hacks] diff --git a/RSLEAF.ini b/RSLEAF.ini index 2e112952ef..ff0b93d089 100644 --- a/RSLEAF.ini +++ b/RSLEAF.ini @@ -1,7 +1,17 @@ # RSLEAF - SOULCALIBUR Legends -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] EmulationStateId = 4 EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RSLJAF.ini b/RSLJAF.ini new file mode 100644 index 0000000000..d89fa26edf --- /dev/null +++ b/RSLJAF.ini @@ -0,0 +1,17 @@ +# RSLJAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RSLKAF.ini b/RSLKAF.ini new file mode 100644 index 0000000000..e6f0ddfeb7 --- /dev/null +++ b/RSLKAF.ini @@ -0,0 +1,17 @@ +# RSLKAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RSLPAF.ini b/RSLPAF.ini new file mode 100644 index 0000000000..ca8a09da9c --- /dev/null +++ b/RSLPAF.ini @@ -0,0 +1,17 @@ +# RSLPAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From bcc1bd7a0d4932506a7e1d16b45c0e1fad3e2404 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 13 Apr 2011 06:35:38 +0000 Subject: [PATCH 273/336] 007: From Russia With Love requires MMU speedhack. --- GLZE69.ini | 1 + GLZF69.ini | 8 ++++++++ 2 files changed, 9 insertions(+) create mode 100644 GLZF69.ini diff --git a/GLZE69.ini b/GLZE69.ini index 247f1f1477..ca56e68267 100644 --- a/GLZE69.ini +++ b/GLZE69.ini @@ -1,5 +1,6 @@ # GLZE69 - 007 From Russia With Love [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = diff --git a/GLZF69.ini b/GLZF69.ini new file mode 100644 index 0000000000..e3fa727121 --- /dev/null +++ b/GLZF69.ini @@ -0,0 +1,8 @@ +# GLZF69 - 007 From Russia With Love +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. From 8151b21ec75107b73a5863177f29d6f69b7174fc Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 13 Apr 2011 06:44:35 +0000 Subject: [PATCH 274/336] Set EOL-style native for all files that didn't already have it. Realized this needed to be done since I forgot it on my new file from my last commit. Sorry! --- GLZF69.ini | 16 ++++++++-------- R7EE8P.ini | 38 +++++++++++++++++++------------------- R7EJ8P.ini | 40 ++++++++++++++++++++-------------------- R96EAF.ini | 34 +++++++++++++++++----------------- RSLJAF.ini | 34 +++++++++++++++++----------------- RSLKAF.ini | 34 +++++++++++++++++----------------- RSLPAF.ini | 34 +++++++++++++++++----------------- 7 files changed, 115 insertions(+), 115 deletions(-) diff --git a/GLZF69.ini b/GLZF69.ini index e3fa727121..ccbb91ed83 100644 --- a/GLZF69.ini +++ b/GLZF69.ini @@ -1,8 +1,8 @@ -# GLZF69 - 007 From Russia With Love -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +# GLZF69 - 007 From Russia With Love +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. diff --git a/R7EE8P.ini b/R7EE8P.ini index d1054762ac..debcf62f86 100644 --- a/R7EE8P.ini +++ b/R7EE8P.ini @@ -1,19 +1,19 @@ -# R7EE8P - NiGHTS: Journey of Dreams -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video_Hacks] +# R7EE8P - NiGHTS: Journey of Dreams +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] diff --git a/R7EJ8P.ini b/R7EJ8P.ini index 6b291231a0..ba735e5b0f 100644 --- a/R7EJ8P.ini +++ b/R7EJ8P.ini @@ -1,20 +1,20 @@ -# R7EJ8P - NiGHTS: Journey of Dreams -[Core] Values set here will override the main dolphin settings. -BAT = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video_Hacks] +# R7EJ8P - NiGHTS: Journey of Dreams +[Core] Values set here will override the main dolphin settings. +BAT = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.1 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] diff --git a/R96EAF.ini b/R96EAF.ini index c154700de8..a3eb941df8 100644 --- a/R96EAF.ini +++ b/R96EAF.ini @@ -1,17 +1,17 @@ -# R96EAF - KLONOA -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Disable use EuRGB60 mode in general settings-> wii tab for the game to run (r7446) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -[Video_Hacks] +# R96EAF - KLONOA +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Disable use EuRGB60 mode in general settings-> wii tab for the game to run (r7446) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +[Video_Hacks] diff --git a/RSLJAF.ini b/RSLJAF.ini index d89fa26edf..cdaa23bae8 100644 --- a/RSLJAF.ini +++ b/RSLJAF.ini @@ -1,17 +1,17 @@ -# RSLJAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RSLJAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RSLKAF.ini b/RSLKAF.ini index e6f0ddfeb7..190f5ba029 100644 --- a/RSLKAF.ini +++ b/RSLKAF.ini @@ -1,17 +1,17 @@ -# RSLKAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RSLKAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RSLPAF.ini b/RSLPAF.ini index ca8a09da9c..faf79d36e3 100644 --- a/RSLPAF.ini +++ b/RSLPAF.ini @@ -1,17 +1,17 @@ -# RSLPAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RSLPAF - SOULCALIBUR Legends +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From aaeda4d6c993cd3343fea26688a10a499a468bdb Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 13 Apr 2011 10:44:33 +0000 Subject: [PATCH 275/336] F-Zero GX update. --- GFZE01.ini | 16 +++++++++------- GFZP01.ini | 22 ++++++++++++++-------- 2 files changed, 23 insertions(+), 15 deletions(-) diff --git a/GFZE01.ini b/GFZE01.ini index f5cea0a55b..74e950a5e3 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -4,15 +4,15 @@ EnableFPRF = True TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Story Mode videos do not display (r6572) +EmulationIssues = Use direct 3d 9 plugin otherwise disable dual core. Needs to boot a couple of times at the beginning to run with direct 3d 9 plugin in dual core.(r7446) [OnFrame] Add memory patches to be applied every frame here. [Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = +PH_ZNear = 20 +PH_ZFar = 1.99998 [ActionReplay] $(m) 8C034168 4E800020 @@ -44,5 +44,7 @@ $All Vehicles Unlocked [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False +EFBCopyCacheEnable = True [Video_Enhancements] -PostProcessingShader = +PostProcessingShader = off +[Video_Settings] diff --git a/GFZP01.ini b/GFZP01.ini index 42a7f5387f..8393612a2a 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -1,18 +1,24 @@ # GFZP01 - F-ZERO GX (PAL) [Core] Values set here will override the main dolphin settings. -TLBHack = 1 EnableFPRF = True -[EmuState] -#The Emulation State. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues =Story Mode videos do not display (r6572) -[OnFrame] -[ActionReplay] +EmulationIssues = Use direct 3d 9 plugin otherwise disable dual core. Needs to boot a couple of times at the beginning to run with direct 3d 9 plugin in dual core.(r7446) +[OnFrame] Add memory patches to be applied every frame here. [Video] -ProjectionHack = 0 +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[ActionReplay] [Gecko] [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False +EFBCopyCacheEnable = True [Video_Enhancements] -PostProcessingShader = +PostProcessingShader = off +[Video_Settings] From fad77308a1c56f0367a0afd8055c2eebc27ee21e Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 14 Apr 2011 08:10:21 +0000 Subject: [PATCH 276/336] Implement some of the suggestions from issue 76. --- G3FE69.ini | 16 ++++++++++++++-- G3FF69.ini | 17 +++++++++++++++-- G3FP69.ini | 17 +++++++++++++++-- GBME7F.ini | 6 +++--- GBMP7F.ini | 6 +++--- GT6E70.ini | 12 +++++++----- WR9E08.ini | 6 +++++- WR9P08.ini | 6 +++++- WRXE08.ini | 11 +++++++++++ 9 files changed, 78 insertions(+), 19 deletions(-) diff --git a/G3FE69.ini b/G3FE69.ini index 32f37acda6..9ce011d702 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -1,14 +1,26 @@ # G3FE69 - TimeSplitters Future Perfect [EmuState] #The Emulation State. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [OnFrame] [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Core] MMU = 1 +VBeam = 1 +BlockMerging = 1 [Video_Enhancements] -PostProcessingShader = +PostProcessingShader = off +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False diff --git a/G3FF69.ini b/G3FF69.ini index 4182dc6a72..7dbf9eafc4 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -1,13 +1,26 @@ # G3FF69 - TimeSplitters Future Perfect - [EmuState] #The Emulation State. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [OnFrame] [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Core] MMU = 1 +VBeam = 1 +BlockMerging = 1 +[Video_Enhancements] +PostProcessingShader = off +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False diff --git a/G3FP69.ini b/G3FP69.ini index 37063a86d5..5eeb4a92a9 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -1,13 +1,26 @@ # G3FP69 - TimeSplitters Future Perfect - [EmuState] #The Emulation State. -EmulationStateId = 3 +EmulationStateId = 4 EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436) [OnFrame] [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Core] MMU = 1 +VBeam = 1 +BlockMerging = 1 +[Video_Enhancements] +PostProcessingShader = off +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +DlistCachingEnable = False diff --git a/GBME7F.ini b/GBME7F.ini index ae311f3339..ccf7cb6ff9 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -15,6 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = False +UseRealXFB = True [Video_Enhancements] -PostProcessingShader = +PostProcessingShader = off diff --git a/GBMP7F.ini b/GBMP7F.ini index 5a567afdf3..b2489306c1 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -15,6 +15,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = False +UseRealXFB = True [Video_Enhancements] -PostProcessingShader = \ No newline at end of file +PostProcessingShader = off diff --git a/GT6E70.ini b/GT6E70.ini index f3fa81bde5..0ac6253eb4 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -1,8 +1,9 @@ # GT6E70 - Terminator 3: The Redemption [Core] Values set here will override the main dolphin settings. +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs Real XFB and Safe Texture Cache +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $Master Code @@ -49,7 +50,8 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = True -SafeTextureCache = True - - +UseRealXFB = False +[Video_Hacks] +EFBCopyEnable = True +EFBToTextureEnable = False +EFBAccessEnable = False diff --git a/WR9E08.ini b/WR9E08.ini index 0d2fe09883..b4b24bdb60 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -14,4 +14,8 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +EFBScale = 2 +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/WR9P08.ini b/WR9P08.ini index 3ae148ae1b..b10a3cc2cb 100644 --- a/WR9P08.ini +++ b/WR9P08.ini @@ -14,4 +14,8 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +EFBScale = 2 +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/WRXE08.ini b/WRXE08.ini index 5d60fc774d..63feb0023c 100644 --- a/WRXE08.ini +++ b/WRXE08.ini @@ -7,4 +7,15 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +EFBScale = 2 From b139fa72211cf50d1e308d35a8e45e93c9cacc56 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 15 Apr 2011 09:15:45 +0000 Subject: [PATCH 277/336] Fixes and updates. --- G3FE69.ini | 2 +- G3FF69.ini | 2 +- G3FP69.ini | 2 +- GBME7F.ini | 2 +- GBMP7F.ini | 2 +- GCCE01.ini | 9 +++++---- GCCP01.ini | 25 ++++++++++++++++++++----- GFZE01.ini | 2 +- GFZP01.ini | 2 +- GOYD69.ini | 17 +++++++++++++++-- GOYE69.ini | 14 +++++++++++++- GOYF69.ini | 20 ++++++++++++++++++++ 12 files changed, 80 insertions(+), 19 deletions(-) create mode 100644 GOYF69.ini diff --git a/G3FE69.ini b/G3FE69.ini index 9ce011d702..f3456461c2 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -18,7 +18,7 @@ MMU = 1 VBeam = 1 BlockMerging = 1 [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/G3FF69.ini b/G3FF69.ini index 7dbf9eafc4..8a04c20d00 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -18,7 +18,7 @@ MMU = 1 VBeam = 1 BlockMerging = 1 [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/G3FP69.ini b/G3FP69.ini index 5eeb4a92a9..5aa1c2e2d1 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -18,7 +18,7 @@ MMU = 1 VBeam = 1 BlockMerging = 1 [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/GBME7F.ini b/GBME7F.ini index ccf7cb6ff9..8ae27f69ff 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -17,4 +17,4 @@ PH_ZFar = UseXFB = True UseRealXFB = True [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = diff --git a/GBMP7F.ini b/GBMP7F.ini index b2489306c1..820c8cb6ba 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -17,4 +17,4 @@ PH_ZFar = UseXFB = True UseRealXFB = True [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = diff --git a/GCCE01.ini b/GCCE01.ini index e73235fe7e..2e0dccc4c7 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -2,9 +2,8 @@ [Core] #Values set here will override the main dolphin settings. [EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. Last validated on r1697; -#gets to menu only. Note codes not tested in emulator. -EmulationStateId = 3 +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] @@ -303,4 +302,6 @@ PH_ZFar = SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] -PostProcessingShader = +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/GCCP01.ini b/GCCP01.ini index 2537dbe44f..e3089dbcfd 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -1,9 +1,24 @@ # GCCP01 - FINAL FANTASY Crystal Chronicles -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/GFZE01.ini b/GFZE01.ini index 74e950a5e3..f793ad3dc8 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -46,5 +46,5 @@ EFBCopyEnable = True EFBToTextureEnable = False EFBCopyCacheEnable = True [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = [Video_Settings] diff --git a/GFZP01.ini b/GFZP01.ini index 8393612a2a..317ed61771 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -20,5 +20,5 @@ EFBCopyEnable = True EFBToTextureEnable = False EFBCopyCacheEnable = True [Video_Enhancements] -PostProcessingShader = off +PostProcessingShader = [Video_Settings] diff --git a/GOYD69.ini b/GOYD69.ini index 6f776cd9ff..0a8955ef74 100644 --- a/GOYD69.ini +++ b/GOYD69.ini @@ -1,7 +1,20 @@ # GOYD69 - GoldenEye Rogue Agent [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GOYE69.ini b/GOYE69.ini index 23ccf17fb7..0643b0faa5 100644 --- a/GOYE69.ini +++ b/GOYE69.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Slow bad GFX +EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -35,3 +35,15 @@ $Slow Enemies (Use On A Empty Profile) 044F7FFC 3D000000 $Disable Shadows (Use On A Empty Profile) 044FA2A4 00000001 +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GOYF69.ini b/GOYF69.ini new file mode 100644 index 0000000000..08d9509ae9 --- /dev/null +++ b/GOYF69.ini @@ -0,0 +1,20 @@ +# GOYF69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From f8f8261131a966d0bb1247b3ccb70286ed2c1824 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 16 Apr 2011 05:06:38 +0000 Subject: [PATCH 278/336] More updates. --- GBVE41.ini | 23 +++++++++++++++++------ GBVP41.ini | 18 ++++++++++++++++++ RBHE08.ini | 4 ++++ RBHJ08.ini | 6 ++++++ RBHP08.ini | 6 ++++++ RE4E08.ini | 2 ++ RE4J08.ini | 19 +++++++++++++++++++ RE4P08.ini | 19 +++++++++++++++++++ 8 files changed, 91 insertions(+), 6 deletions(-) create mode 100644 GBVP41.ini create mode 100644 RE4J08.ini create mode 100644 RE4P08.ini diff --git a/GBVE41.ini b/GBVE41.ini index 9c65610ba4..48873b44fb 100644 --- a/GBVE41.ini +++ b/GBVE41.ini @@ -1,7 +1,18 @@ # GBVE41 - Batman: Vengeance -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -Issues="Freeze" -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs Real xfb for videos to show up.(r7459) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GBVP41.ini b/GBVP41.ini new file mode 100644 index 0000000000..eab599502e --- /dev/null +++ b/GBVP41.ini @@ -0,0 +1,18 @@ +# GBVP41 - Batman Vengeance +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs Real xfb for videos to show up.(r7459) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBHE08.ini b/RBHE08.ini index 5984c3e545..55f2550d2f 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -1,5 +1,6 @@ # RBHE08 - Resident Evil Archives: Resident Evil Zero [Core] Values set here will override the main dolphin settings. +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = @@ -17,3 +18,6 @@ PH_ZFar = DlistCachingEnable = False [Video_Enhancements] PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/RBHJ08.ini b/RBHJ08.ini index 71870a1fc8..3d8cc9f715 100644 --- a/RBHJ08.ini +++ b/RBHJ08.ini @@ -1,5 +1,6 @@ # RBHJ08 - Biohazard 0 [Core] Values set here will override the main dolphin settings. +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = @@ -15,3 +16,8 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/RBHP08.ini b/RBHP08.ini index 095b8ed135..2dc56f0e3e 100644 --- a/RBHP08.ini +++ b/RBHP08.ini @@ -1,5 +1,6 @@ # RBHP08 - Resident Evil Archives: Resident Evil Zero [Core] Values set here will override the main dolphin settings. +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = @@ -15,4 +16,9 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False +[Video_Enhancements] +PostProcessingShader = +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/RE4E08.ini b/RE4E08.ini index 353fe3f1c2..9e6ffa9620 100644 --- a/RE4E08.ini +++ b/RE4E08.ini @@ -15,3 +15,5 @@ PH_ZFar = [Gecko] [Video_Enhancements] PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/RE4J08.ini b/RE4J08.ini new file mode 100644 index 0000000000..144a3e932a --- /dev/null +++ b/RE4J08.ini @@ -0,0 +1,19 @@ +# RE4J08 - Biohazard +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/RE4P08.ini b/RE4P08.ini new file mode 100644 index 0000000000..148b49f76c --- /dev/null +++ b/RE4P08.ini @@ -0,0 +1,19 @@ +# RE4P08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False From fc1c7c31a08d55be4c756a1ed599d6afeedd9a11 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Sat, 16 Apr 2011 18:08:21 +0000 Subject: [PATCH 279/336] EOL-style --- GBVP41.ini | 36 ++++++++++++++++++------------------ GOYF69.ini | 40 ++++++++++++++++++++-------------------- RE4J08.ini | 38 +++++++++++++++++++------------------- RE4P08.ini | 38 +++++++++++++++++++------------------- 4 files changed, 76 insertions(+), 76 deletions(-) diff --git a/GBVP41.ini b/GBVP41.ini index eab599502e..439ef14205 100644 --- a/GBVP41.ini +++ b/GBVP41.ini @@ -1,18 +1,18 @@ -# GBVP41 - Batman Vengeance -[Video_Settings] -UseXFB = True -UseRealXFB = True -[Core] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 3 -EmulationIssues = Needs Real xfb for videos to show up.(r7459) -[OnFrame] -[ActionReplay] -[Gecko] +# GBVP41 - Batman Vengeance +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 3 +EmulationIssues = Needs Real xfb for videos to show up.(r7459) +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GOYF69.ini b/GOYF69.ini index 08d9509ae9..2522901b02 100644 --- a/GOYF69.ini +++ b/GOYF69.ini @@ -1,20 +1,20 @@ -# GOYF69 - GoldenEye Rogue Agent -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Hacks] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GOYF69 - GoldenEye Rogue Agent +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RE4J08.ini b/RE4J08.ini index 144a3e932a..fec5d9ffd2 100644 --- a/RE4J08.ini +++ b/RE4J08.ini @@ -1,19 +1,19 @@ -# RE4J08 - Biohazard -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False +# RE4J08 - Biohazard +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False diff --git a/RE4P08.ini b/RE4P08.ini index 148b49f76c..066ec15310 100644 --- a/RE4P08.ini +++ b/RE4P08.ini @@ -1,19 +1,19 @@ -# RE4P08 - Resident Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] -DlistCachingEnable = False +# RE4P08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] +PostProcessingShader = +[Video_Hacks] +DlistCachingEnable = False From 87693e41e445f481c9ec6ce41e37de289e894b1a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 16 Apr 2011 20:56:42 +0000 Subject: [PATCH 280/336] An update for F - Zero gx. Both shadows and videos work now with the projection hack. --- GFZE01.ini | 2 +- GFZP01.ini | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/GFZE01.ini b/GFZE01.ini index f793ad3dc8..7fe2f07ed2 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -12,7 +12,7 @@ PH_SZNear = 1 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = 20 -PH_ZFar = 1.99998 +PH_ZFar = 1.7555555 [ActionReplay] $(m) 8C034168 4E800020 diff --git a/GFZP01.ini b/GFZP01.ini index 317ed61771..d126bbc69c 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -12,7 +12,7 @@ PH_SZNear = 1 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = 20 -PH_ZFar = 1.99998 +PH_ZFar = 1.7555555 [ActionReplay] [Gecko] [Video_Hacks] From d8fe4f2da160ec47557016d0a20416bb56eb9629 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 17 Apr 2011 00:59:49 +0000 Subject: [PATCH 281/336] Clean up. [Video_Enhancements] PostProcessingShader = is removed since it can create an issue and is not needed. --- G2ME01.ini | 2 -- G2MP01.ini | 2 -- G2OE41.ini | 3 +-- G2VE08.ini | 2 -- G3AE69.ini | 3 +-- G3EE51.ini | 2 -- G3FE69.ini | 2 -- G3FF69.ini | 2 -- G3FP69.ini | 2 -- G3SE41.ini | 3 +-- G3XE52.ini | 3 +-- G4FE69.ini | 3 +-- G4ME69.ini | 3 +-- G4QE01.ini | 3 +-- G4SE01.ini | 3 +-- G6TE5G.ini | 2 -- G8ME01.ini | 3 +-- G8WE01.ini | 3 +-- G9SE8P.ini | 3 +-- GAFE01.ini | 2 -- GAFJ01.ini | 2 -- GAFP01.ini | 2 -- GAFU01.ini | 2 -- GALE01.ini | 3 +-- GARE5H.ini | 2 -- GAVE78.ini | 3 +-- GB4E51.ini | 3 +-- GBIE08.ini | 3 +-- GBME7F.ini | 3 +-- GBMP7F.ini | 2 -- GBWE64.ini | 3 +-- GBZE08.ini | 3 +-- GC6E01.ini | 3 +-- GCCP01.ini | 2 -- GCPP6S.ini | 2 -- GCTP51.ini | 3 +-- GDIE7D.ini | 3 +-- GEAE8P.ini | 3 +-- GEDE01.ini | 3 +-- GENE69.ini | 3 +-- GF5E69.ini | 3 +-- GF6E69.ini | 3 +-- GF7E01.ini | 3 +-- GF7P01.ini | 2 -- GFBE5D.ini | 3 +-- GFEE01.ini | 3 +-- GFFE5D.ini | 3 +-- GFTE01.ini | 3 +-- GFYE69.ini | 3 +-- GFZE01.ini | 2 -- GFZP01.ini | 2 -- GGEE41.ini | 3 +-- GGRE41.ini | 3 +-- GGSEA4.ini | 3 +-- GGYE41.ini | 3 +-- GH2E69.ini | 3 +-- GHAE08.ini | 3 +-- GHCE4Q.ini | 3 +-- GHQE7D.ini | 3 +-- GIQE78.ini | 2 -- GISE36.ini | 3 +-- GJUE78.ini | 3 +-- GJWE78.ini | 3 +-- GJXE51.ini | 2 -- GK4E01.ini | 3 +-- GK5E78.ini | 3 +-- GK7E08.ini | 3 +-- GKLP69.ini | 3 +-- GKOE70.ini | 2 -- GKQJ01.ini | 3 +-- GKUE9G.ini | 2 -- GKYE01.ini | 3 +-- GLCE52.ini | 2 -- GLEE08.ini | 3 +-- GLOP69.ini | 3 +-- GLRE64.ini | 2 -- GLSE64.ini | 3 +-- GLWE51.ini | 3 +-- GM4E01.ini | 3 +-- GM5E7D.ini | 2 -- GM5F7D.ini | 2 -- GM5P7D.ini | 2 -- GM6EE9.ini | 3 +-- GM8J01.ini | 2 -- GM8P01.ini | 3 +-- GMBE8P.ini | 2 -- GMHE52.ini | 3 +-- GMSE01.ini | 2 -- GMSP01.ini | 3 +-- GNUEDA.ini | 3 +-- GOME01.ini | 3 +-- GP2EAF.ini | 3 +-- GP7E01.ini | 3 +-- GPHE52.ini | 3 +-- GPIE01.ini | 2 -- GPNE08.ini | 3 +-- GPOE8P.ini | 3 +-- GPTE41.ini | 3 +-- GPVP01.ini | 3 +-- GPZJ01.ini | 3 +-- GQNE5D.ini | 3 +-- GQTE4Q.ini | 3 +-- GRHE41.ini | 3 +-- GRHP41.ini | 2 -- GRKE41.ini | 3 +-- GRSEAF.ini | 3 +-- GSAE01.ini | 2 -- GSWE64.ini | 3 +-- GT7E41.ini | 3 +-- GTEE01.ini | 3 +-- GTKE51.ini | 2 -- GTKP51.ini | 2 -- GTSE4F.ini | 3 +-- GUNE5D.ini | 2 -- GUPE8P.ini | 3 +-- GUZE41.ini | 3 +-- GVJE08.ini | 3 +-- GVKE52.ini | 3 +-- GVSE8P.ini | 3 +-- GW7E69.ini | 2 -- GWRE01.ini | 3 +-- GWVE52.ini | 3 +-- GWWE01.ini | 3 +-- GX3E41.ini | 3 +-- GXBE69.ini | 3 +-- GXCE01.ini | 3 +-- GXLE52.ini | 2 -- GXNE5D.ini | 3 +-- GYFEA4.ini | 2 -- GYKEB2.ini | 3 +-- GYWEE9.ini | 2 -- GZ2E01.ini | 2 -- GZ2P01.ini | 2 -- GZ3E70.ini | 3 +-- GZLE01.ini | 3 +-- GZLJ01.ini | 3 +-- GZLP01.ini | 2 -- R2GEXJ.ini | 2 -- R2GP99.ini | 2 -- R2UE8P.ini | 2 -- R2VP01.ini | 2 -- R3BE8P.ini | 3 +-- R3BJ8P.ini | 2 -- R3BP8P.ini | 3 +-- R3NEXS.ini | 3 +-- R3RE8P.ini | 3 +-- R46ENS.ini | 3 +-- R4QJ01.ini | 2 -- R4QK01.ini | 2 -- R4QP01.ini | 2 -- R4ZJ01.ini | 3 +-- R5WEA4.ini | 3 +-- R6BE78.ini | 2 +- R7FEGD.ini | 2 -- R7FJGD.ini | 2 -- R7FPGD.ini | 2 -- R84EE9.ini | 3 +-- R8AP01.ini | 3 +-- R8DPA4.ini | 3 +-- R8PE01.ini | 2 -- RB4E08.ini | 3 +-- RBHE08.ini | 2 -- RBHP08.ini | 2 -- RBIEE9.ini | 3 +-- RBUE08.ini | 2 -- RCJE8P.ini | 2 +- RD2E41.ini | 3 +-- RDBPAF.ini | 3 +-- RDQEGD.ini | 3 +-- RDSE70.ini | 3 +-- RE4E08.ini | 2 -- RENE8P.ini | 3 +-- RFEE01.ini | 3 +-- RFFEGD.ini | 3 +-- RGLE7D.ini | 3 +-- RHAE01.ini | 3 +-- RHMEE9.ini | 2 -- RHMP99.ini | 2 -- RHOE8P.ini | 3 +-- RIUPAF.ini | 3 +-- RIVEXJ.ini | 3 +-- RK2EEB.ini | 2 -- RK5E01.ini | 3 +-- RKDEEB.ini | 3 +-- RKMP5D.ini | 3 +-- RM3P01.ini | 2 -- RM8E01.ini | 1 - RMCE01.ini | 3 +-- RMGP01.ini | 3 +-- RMHE08.ini | 2 -- RMHJ08.ini | 2 -- RNEEDA.ini | 2 -- RNHE41.ini | 2 -- RNOJ01.ini | 2 -- RNOP01.ini | 3 +-- RO3EXJ.ini | 3 +-- RO9EFS.ini | 2 -- RO9PNK.ini | 2 -- ROLE8P.ini | 3 +-- RONEG9.ini | 2 -- RONJG9.ini | 2 -- RONPG9.ini | 2 -- ROUPAF.ini | 2 -- ROWE08.ini | 3 +-- ROWJ08.ini | 2 -- ROWP08.ini | 2 -- RPBE01.ini | 3 +-- RPJE7U.ini | 2 -- RPJJ99.ini | 2 -- RPWZ41.ini | 3 +-- RQ6EJJ.ini | 1 - RQ6PKM.ini | 1 - RQ6XKM.ini | 1 - RQREXJ.ini | 2 -- RQRJAF.ini | 2 -- RQRPAF.ini | 2 -- RRKE70.ini | 2 -- RRKP70.ini | 2 -- RSFP99.ini | 2 -- RSPE01.ini | 3 +-- RSRE8P.ini | 3 +-- RSVE8P.ini | 3 +-- RSXE69.ini | 3 +-- RT4EAF.ini | 3 +-- RT5E8P.ini | 3 +-- RTZP08.ini | 3 +-- RUUE01.ini | 2 -- RUYE41.ini | 3 +-- RVKP99.ini | 2 -- RWLE01.ini | 3 +-- RWRE4F.ini | 2 -- RWRP4F.ini | 2 -- RWSE8P.ini | 3 +-- RX3E01.ini | 3 +-- RZDE01.ini | 2 -- RZPE01.ini | 2 -- RZTE01.ini | 2 -- RZZE8P.ini | 3 +-- S2WE78.ini | 1 - S2WP78.ini | 1 - S3BEWR.ini | 2 -- S3BPWR.ini | 2 -- S59P01.ini | 2 -- S75E69.ini | 3 +-- SAKENS.ini | 3 +-- SB3E08.ini | 2 -- SB3J08.ini | 2 -- SB3P08.ini | 2 -- SB4E01.ini | 3 +-- SBDE08.ini | 2 -- SBLE5G.ini | 3 +-- SC4E64.ini | 2 -- SC4P64.ini | 2 -- SCAE18.ini | 2 -- SCAJ18.ini | 2 -- SCAP18.ini | 2 -- SD2E41.ini | 1 - SDNE41.ini | 1 - SDWJ18.ini | 2 -- SEMP4Q.ini | 1 - SF8E01.ini | 3 +-- SGAP8P.ini | 3 +-- SILE78.ini | 2 -- SILP78.ini | 2 -- SJBE52.ini | 3 +-- SKVE20.ini | 2 -- SMNP01.ini | 3 +-- SMOE41.ini | 2 +- SN4EDA.ini | 3 +-- SNCP8P.ini | 3 +-- SNJE69.ini | 3 +-- SPVEA4.ini | 2 -- SPVPA4.ini | 2 -- SPVXA4.ini | 2 -- SPVYA4.ini | 2 -- SR5E41.ini | 3 +-- STKP08.ini | 2 -- SVME01.ini | 3 +-- SVMJ01.ini | 3 +-- SVMP01.ini | 2 -- SXCE52.ini | 3 +-- SZAE69.ini | 3 +-- SZBE69.ini | 2 +- WLOEHL.ini | 3 +-- 284 files changed, 161 insertions(+), 555 deletions(-) diff --git a/G2ME01.ini b/G2ME01.ini index 23e25f0f5e..d8807fcf07 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -145,5 +145,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False -[Video_Enhancements] -PostProcessingShader = diff --git a/G2MP01.ini b/G2MP01.ini index 1523ac4484..ca94aac829 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -24,5 +24,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/G2OE41.ini b/G2OE41.ini index efef13a449..38829382ef 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G2VE08.ini b/G2VE08.ini index 5d16489603..27adfd0e0c 100644 --- a/G2VE08.ini +++ b/G2VE08.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = diff --git a/G3AE69.ini b/G3AE69.ini index c82bb9fb09..50fa7af370 100644 --- a/G3AE69.ini +++ b/G3AE69.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G3EE51.ini b/G3EE51.ini index a2cbaaacf7..937556503e 100644 --- a/G3EE51.ini +++ b/G3EE51.ini @@ -8,5 +8,3 @@ EmulationIssues = Black screen. Use an older rev for the game to work like r4727 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/G3FE69.ini b/G3FE69.ini index f3456461c2..09a9c6dc81 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -17,8 +17,6 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/G3FF69.ini b/G3FF69.ini index 8a04c20d00..74e01bc005 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -17,8 +17,6 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/G3FP69.ini b/G3FP69.ini index 5aa1c2e2d1..cdb7e8478a 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -17,8 +17,6 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/G3SE41.ini b/G3SE41.ini index 545fb91674..534eb3f07a 100644 --- a/G3SE41.ini +++ b/G3SE41.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G3XE52.ini b/G3XE52.ini index c2faa8af59..ad8d6a7476 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G4FE69.ini b/G4FE69.ini index f15cce54ac..2f08c09f90 100644 --- a/G4FE69.ini +++ b/G4FE69.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/G4ME69.ini b/G4ME69.ini index 5abf829e9e..f082c8ca0d 100644 --- a/G4ME69.ini +++ b/G4ME69.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G4QE01.ini b/G4QE01.ini index 9ca8e53fbd..90242bcad3 100644 --- a/G4QE01.ini +++ b/G4QE01.ini @@ -31,5 +31,4 @@ $Have All Milestone Trophies [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/G4SE01.ini b/G4SE01.ini index 5dc278df3a..a0ce7ade1e 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G6TE5G.ini b/G6TE5G.ini index ac82665ffb..90f14427ed 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -17,5 +17,3 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/G8ME01.ini b/G8ME01.ini index f136c467fc..d49e5395d0 100644 --- a/G8ME01.ini +++ b/G8ME01.ini @@ -42,5 +42,4 @@ $Max Shop Points 026EE7F0 000003E7 [Video] ProjectionHack = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/G8WE01.ini b/G8WE01.ini index 715ae91c02..87e2d8e315 100644 --- a/G8WE01.ini +++ b/G8WE01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/G9SE8P.ini b/G9SE8P.ini index 29af4f5ad1..94e91c3c37 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -17,5 +17,4 @@ PH_ZFar = SafeTextureCache = True SafeTextureCacheColorSamples = 0 EFBScale = 2 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GAFE01.ini b/GAFE01.ini index d0d3ca40ba..7c4daea517 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -319,7 +319,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] FastDiscSpeed = 1 diff --git a/GAFJ01.ini b/GAFJ01.ini index eb0199ed5c..148a5ef15a 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] FastDiscSpeed = 1 diff --git a/GAFP01.ini b/GAFP01.ini index 1168d3e19a..6a4effbf39 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] FastDiscSpeed = 1 diff --git a/GAFU01.ini b/GAFU01.ini index 1a19aaaa06..8d81be9e8b 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] FastDiscSpeed = 1 diff --git a/GALE01.ini b/GALE01.ini index 3624c3ff66..42ec389a91 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -206,5 +206,4 @@ $player 3 gets two AI clones. 04002F08 00000002 $player 4 gets two AI clones. 04002F0C 00000002 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GARE5H.ini b/GARE5H.ini index 891dca9a46..b88475b865 100644 --- a/GARE5H.ini +++ b/GARE5H.ini @@ -9,5 +9,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GAVE78.ini b/GAVE78.ini index ffd4e02dda..1e39963483 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -12,5 +12,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GB4E51.ini b/GB4E51.ini index 6c523fd38e..71bb37a3db 100644 --- a/GB4E51.ini +++ b/GB4E51.ini @@ -57,5 +57,4 @@ $Unlock Custom SUV 041EDB8C 00000000 [Video] ProjectionHack = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GBIE08.ini b/GBIE08.ini index 03a3e2a2de..91fb42d789 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -5,5 +5,4 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/GBME7F.ini b/GBME7F.ini index 8ae27f69ff..b99ffb350c 100644 --- a/GBME7F.ini +++ b/GBME7F.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GBMP7F.ini b/GBMP7F.ini index 820c8cb6ba..27d10b8cde 100644 --- a/GBMP7F.ini +++ b/GBMP7F.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = diff --git a/GBWE64.ini b/GBWE64.ini index f488ac21e0..4ee318e208 100644 --- a/GBWE64.ini +++ b/GBWE64.ini @@ -9,5 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GBZE08.ini b/GBZE08.ini index ad1d5e4750..fd14d2b749 100644 --- a/GBZE08.ini +++ b/GBZE08.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GC6E01.ini b/GC6E01.ini index 7bccd6ef8f..f802ab00bb 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -17,5 +17,4 @@ PH_ZFar = EFBScale = 1 SafeTextureCache = True SafeTextureCacheColorSamples = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GCCP01.ini b/GCCP01.ini index e3089dbcfd..bd51e4c97e 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -18,7 +18,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True diff --git a/GCPP6S.ini b/GCPP6S.ini index 36645cffcf..88dcd47ab0 100644 --- a/GCPP6S.ini +++ b/GCPP6S.ini @@ -8,5 +8,3 @@ EmulationIssues = Bad transparencies [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GCTP51.ini b/GCTP51.ini index 9a7f5faf4d..f4ebeb351b 100644 --- a/GCTP51.ini +++ b/GCTP51.ini @@ -6,5 +6,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GDIE7D.ini b/GDIE7D.ini index a4138a77f7..ccf925f84c 100644 --- a/GDIE7D.ini +++ b/GDIE7D.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GEAE8P.ini b/GEAE8P.ini index c94c8846d0..c032bc3e73 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -16,5 +16,4 @@ PH_ZFar = 1.99998 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GEDE01.ini b/GEDE01.ini index 36efc58002..9f19e6f816 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -16,5 +16,4 @@ PH_ZFar = 0.1 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GENE69.ini b/GENE69.ini index 68b5aa1110..b30dad3b14 100644 --- a/GENE69.ini +++ b/GENE69.ini @@ -9,5 +9,4 @@ EmulationStateId = 2 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GF5E69.ini b/GF5E69.ini index 5efe2f3fbd..40e4375018 100644 --- a/GF5E69.ini +++ b/GF5E69.ini @@ -10,5 +10,4 @@ EmulationStateId = 3 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GF6E69.ini b/GF6E69.ini index 896133a9d2..037aeb7404 100644 --- a/GF6E69.ini +++ b/GF6E69.ini @@ -9,5 +9,4 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GF7E01.ini b/GF7E01.ini index 9079aa7bde..db61d98816 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -83,5 +83,4 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GF7P01.ini b/GF7P01.ini index 7bff4ab55b..2735c643ce 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -80,5 +80,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GFBE5D.ini b/GFBE5D.ini index 731cd576ad..bcbc27a0ae 100644 --- a/GFBE5D.ini +++ b/GFBE5D.ini @@ -9,6 +9,5 @@ EmulationIssues = [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GFEE01.ini b/GFEE01.ini index f3e63149a6..65fd49c822 100644 --- a/GFEE01.ini +++ b/GFEE01.ini @@ -33,5 +33,4 @@ $Max Movement(IKE) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GFFE5D.ini b/GFFE5D.ini index e603b1f410..ec210f807b 100644 --- a/GFFE5D.ini +++ b/GFFE5D.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GFTE01.ini b/GFTE01.ini index cbdc67c26b..3b1afe9ff0 100644 --- a/GFTE01.ini +++ b/GFTE01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GFYE69.ini b/GFYE69.ini index f94493d6de..8289b3d2ac 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -39,5 +39,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GFZE01.ini b/GFZE01.ini index 7fe2f07ed2..76ffc168b4 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -45,6 +45,4 @@ $All Vehicles Unlocked EFBCopyEnable = True EFBToTextureEnable = False EFBCopyCacheEnable = True -[Video_Enhancements] -PostProcessingShader = [Video_Settings] diff --git a/GFZP01.ini b/GFZP01.ini index d126bbc69c..d42434bc6e 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -19,6 +19,4 @@ PH_ZFar = 1.7555555 EFBCopyEnable = True EFBToTextureEnable = False EFBCopyCacheEnable = True -[Video_Enhancements] -PostProcessingShader = [Video_Settings] diff --git a/GGEE41.ini b/GGEE41.ini index 38b7654663..25f444cefd 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GGRE41.ini b/GGRE41.ini index f955986607..6d6ebdfc2b 100644 --- a/GGRE41.ini +++ b/GGRE41.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GGSEA4.ini b/GGSEA4.ini index 29e2a24b52..2b360866c4 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -18,5 +18,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GGYE41.ini b/GGYE41.ini index 2a3fd2664f..50fe9ee3e0 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -20,5 +20,4 @@ UseXFB = True UseRealXFB = True SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GH2E69.ini b/GH2E69.ini index 7166ff9067..8f8edf2532 100644 --- a/GH2E69.ini +++ b/GH2E69.ini @@ -9,5 +9,4 @@ EmulationIssues = Intro videos are messed up, skip them. Game is slow (r6651) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GHAE08.ini b/GHAE08.ini index 94a95c6b6d..eea8dfd987 100644 --- a/GHAE08.ini +++ b/GHAE08.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GHCE4Q.ini b/GHCE4Q.ini index 3eb2ee7bfc..0762662a0d 100644 --- a/GHCE4Q.ini +++ b/GHCE4Q.ini @@ -9,5 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GHQE7D.ini b/GHQE7D.ini index 59aad2160c..1f37590cbe 100644 --- a/GHQE7D.ini +++ b/GHQE7D.ini @@ -9,5 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GIQE78.ini b/GIQE78.ini index 2559200759..e6763d7e9f 100644 --- a/GIQE78.ini +++ b/GIQE78.ini @@ -29,5 +29,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = diff --git a/GISE36.ini b/GISE36.ini index 33f4c0a6f0..69ab1496b6 100644 --- a/GISE36.ini +++ b/GISE36.ini @@ -9,5 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GJUE78.ini b/GJUE78.ini index 22f6404608..ad0fdca372 100644 --- a/GJUE78.ini +++ b/GJUE78.ini @@ -27,5 +27,4 @@ $Press Z+A For Super Jump [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GJWE78.ini b/GJWE78.ini index 357f2ba5f8..d9f3ef79dd 100644 --- a/GJWE78.ini +++ b/GJWE78.ini @@ -27,5 +27,4 @@ $Infinite Green Fruit [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GJXE51.ini b/GJXE51.ini index 98b2cb7873..07db84890e 100644 --- a/GJXE51.ini +++ b/GJXE51.ini @@ -1,6 +1,4 @@ # GJXE51 - Vexx -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/GK4E01.ini b/GK4E01.ini index bc86c44611..4860de6eb9 100644 --- a/GK4E01.ini +++ b/GK4E01.ini @@ -52,5 +52,4 @@ $MILLIARDE Quick Level Up [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GK5E78.ini b/GK5E78.ini index a002ba5131..bb27d40b41 100644 --- a/GK5E78.ini +++ b/GK5E78.ini @@ -12,5 +12,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GK7E08.ini b/GK7E08.ini index 6d1e1c7359..6da0e1c54d 100644 --- a/GK7E08.ini +++ b/GK7E08.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GKLP69.ini b/GKLP69.ini index ea9a1ecf2a..4c7302bfa3 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GKOE70.ini b/GKOE70.ini index a78b7aa36e..cc267dd4dd 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -12,5 +12,3 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/GKQJ01.ini b/GKQJ01.ini index b012456787..1a2d11230f 100644 --- a/GKQJ01.ini +++ b/GKQJ01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GKUE9G.ini b/GKUE9G.ini index ec8bd018a8..4fce1959df 100644 --- a/GKUE9G.ini +++ b/GKUE9G.ini @@ -17,5 +17,3 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/GKYE01.ini b/GKYE01.ini index 5e5ea7136c..36e4128b6c 100644 --- a/GKYE01.ini +++ b/GKYE01.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GLCE52.ini b/GLCE52.ini index 08615688e3..2d296b4cc3 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -22,5 +22,3 @@ DstAlphaPass = True [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GLEE08.ini b/GLEE08.ini index cb376263d8..a5cef17ca3 100644 --- a/GLEE08.ini +++ b/GLEE08.ini @@ -5,5 +5,4 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/GLOP69.ini b/GLOP69.ini index 7df288d7b2..4224e06bfa 100644 --- a/GLOP69.ini +++ b/GLOP69.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GLRE64.ini b/GLRE64.ini index 073cc5831a..2c1ba2c144 100644 --- a/GLRE64.ini +++ b/GLRE64.ini @@ -14,5 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GLSE64.ini b/GLSE64.ini index 7597d37ee1..a9cf5c11fb 100644 --- a/GLSE64.ini +++ b/GLSE64.ini @@ -9,5 +9,4 @@ EmulationIssues = FMV's doesn't seen and some audio errors, but playable [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GLWE51.ini b/GLWE51.ini index 3bd6f1d41b..19e93a1164 100644 --- a/GLWE51.ini +++ b/GLWE51.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GM4E01.ini b/GM4E01.ini index 7660fdf268..8136d8f74f 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -121,5 +121,4 @@ $Increased Nintendo Blur 022B3382 000000CC [Video] ProjectionHack = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GM5E7D.ini b/GM5E7D.ini index 73002fe008..f7aa5f8eee 100644 --- a/GM5E7D.ini +++ b/GM5E7D.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] CPUThread = 0 [Video] diff --git a/GM5F7D.ini b/GM5F7D.ini index 16f3314b0e..4c8b28f81e 100644 --- a/GM5F7D.ini +++ b/GM5F7D.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] CPUThread = 0 [Video] diff --git a/GM5P7D.ini b/GM5P7D.ini index 1ba7dee6a2..3d61a5be29 100644 --- a/GM5P7D.ini +++ b/GM5P7D.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Core] CPUThread = 0 [Video] diff --git a/GM6EE9.ini b/GM6EE9.ini index 58a83b4f59..ad0af0077c 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GM8J01.ini b/GM8J01.ini index 7ce9e76b88..7f6944b210 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -24,5 +24,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index 6d2f747c2c..a1dcbc1d45 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -26,5 +26,4 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/GMBE8P.ini b/GMBE8P.ini index 466bdcb052..d6ab025ca9 100644 --- a/GMBE8P.ini +++ b/GMBE8P.ini @@ -11,5 +11,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GMHE52.ini b/GMHE52.ini index 9bcf137b41..b14ac860b6 100644 --- a/GMHE52.ini +++ b/GMHE52.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GMSE01.ini b/GMSE01.ini index 2330cf7c55..2aadc5ce80 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -148,5 +148,3 @@ EFBCopyEnable = True wideScreenHack = False UseNativeMips = True AspectRatio = 0 -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GMSP01.ini b/GMSP01.ini index d39829a23d..d104e0f26a 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -73,5 +73,4 @@ EFBCopyEnable = True wideScreenHack = False UseNativeMips = True AspectRatio = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GNUEDA.ini b/GNUEDA.ini index d828f582d2..14e99624a7 100644 --- a/GNUEDA.ini +++ b/GNUEDA.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GOME01.ini b/GOME01.ini index 33a1311e54..21d099781a 100644 --- a/GOME01.ini +++ b/GOME01.ini @@ -21,5 +21,4 @@ $All Characters Unlocked 042B3728 FFFFFFFF [Video] ProjectionHack = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GP2EAF.ini b/GP2EAF.ini index 3f7f53726c..5abb5be9b6 100644 --- a/GP2EAF.ini +++ b/GP2EAF.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GP7E01.ini b/GP7E01.ini index d6f708d116..f52b48094b 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -16,5 +16,4 @@ $Unlock All Sounds 002922FA 000001FF [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPHE52.ini b/GPHE52.ini index 5e991e7c7a..3047d82bc4 100644 --- a/GPHE52.ini +++ b/GPHE52.ini @@ -12,5 +12,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPIE01.ini b/GPIE01.ini index bb447b5c64..8a9256b879 100644 --- a/GPIE01.ini +++ b/GPIE01.ini @@ -167,5 +167,3 @@ E2000001 80008000 2839D400 00000042 040518DC D0030014 E2000001 80008000 -[Video_Enhancements] -PostProcessingShader = diff --git a/GPNE08.ini b/GPNE08.ini index a724e8c9d0..53b9c7335c 100644 --- a/GPNE08.ini +++ b/GPNE08.ini @@ -7,5 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPOE8P.ini b/GPOE8P.ini index 3a628f9fb4..309ec3c6ac 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPTE41.ini b/GPTE41.ini index 67c1c0df83..bc103065d0 100644 --- a/GPTE41.ini +++ b/GPTE41.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPVP01.ini b/GPVP01.ini index 61d081707f..c6a421c8c6 100644 --- a/GPVP01.ini +++ b/GPVP01.ini @@ -4,5 +4,4 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/GPZJ01.ini b/GPZJ01.ini index 106f800734..6471860ba3 100644 --- a/GPZJ01.ini +++ b/GPZJ01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GQNE5D.ini b/GQNE5D.ini index b131a38453..b78222636d 100644 --- a/GQNE5D.ini +++ b/GQNE5D.ini @@ -5,5 +5,4 @@ TLBHack=1 EmulationStateId = 5 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/GQTE4Q.ini b/GQTE4Q.ini index 905a1f495c..2f34294dc2 100644 --- a/GQTE4Q.ini +++ b/GQTE4Q.ini @@ -10,5 +10,4 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GRHE41.ini b/GRHE41.ini index f109146c00..bebee6e504 100644 --- a/GRHE41.ini +++ b/GRHE41.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/GRHP41.ini b/GRHP41.ini index a7ca673d0f..1b9f317e83 100644 --- a/GRHP41.ini +++ b/GRHP41.ini @@ -19,5 +19,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GRKE41.ini b/GRKE41.ini index bc23ec8905..fd75690f3b 100644 --- a/GRKE41.ini +++ b/GRKE41.ini @@ -18,5 +18,4 @@ UseXFB = True SafeTextureCache = True UseRealXFB = False SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GRSEAF.ini b/GRSEAF.ini index 90f3315318..3afdd80aa3 100644 --- a/GRSEAF.ini +++ b/GRSEAF.ini @@ -18,5 +18,4 @@ UseXFB = True SafeTextureCache = True UseRealXFB = False SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GSAE01.ini b/GSAE01.ini index 18410e7acf..a3bda3d4bc 100644 --- a/GSAE01.ini +++ b/GSAE01.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GSWE64.ini b/GSWE64.ini index 28615345a8..940c486f33 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -19,5 +19,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/GT7E41.ini b/GT7E41.ini index 85759c2f23..99426db64a 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -19,5 +19,4 @@ UseXFB = True UseRealXFB = True SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GTEE01.ini b/GTEE01.ini index 69c7406251..ca07a84656 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -50,5 +50,4 @@ $Moon Jump (Press Z) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GTKE51.ini b/GTKE51.ini index 5346ba142c..3b098605c1 100644 --- a/GTKE51.ini +++ b/GTKE51.ini @@ -14,8 +14,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/GTKP51.ini b/GTKP51.ini index 06489093ac..a3bf07df79 100644 --- a/GTKP51.ini +++ b/GTKP51.ini @@ -14,8 +14,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/GTSE4F.ini b/GTSE4F.ini index d3dd425fbe..236227829e 100644 --- a/GTSE4F.ini +++ b/GTSE4F.ini @@ -229,5 +229,4 @@ $14th Loaded Player Size Modifier (Twilight Spectre) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GUNE5D.ini b/GUNE5D.ini index b95c5a1c58..a1879e42e4 100644 --- a/GUNE5D.ini +++ b/GUNE5D.ini @@ -46,5 +46,3 @@ $Player 4 infinite keys [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GUPE8P.ini b/GUPE8P.ini index abd69447a0..f70dc352ba 100644 --- a/GUPE8P.ini +++ b/GUPE8P.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GUZE41.ini b/GUZE41.ini index b8f61a2ade..9fb0cbbf66 100644 --- a/GUZE41.ini +++ b/GUZE41.ini @@ -18,5 +18,4 @@ PH_ZFar = [Video_Settings] UseRealXFB = True UseXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GVJE08.ini b/GVJE08.ini index 8204d0e191..eca3a4cf5a 100644 --- a/GVJE08.ini +++ b/GVJE08.ini @@ -15,5 +15,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GVKE52.ini b/GVKE52.ini index 6553f4e9f5..c7269fd372 100644 --- a/GVKE52.ini +++ b/GVKE52.ini @@ -9,5 +9,4 @@ EmulationIssues = Needs Jitil to run(r6871) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GVSE8P.ini b/GVSE8P.ini index d69a66529c..201b61d730 100644 --- a/GVSE8P.ini +++ b/GVSE8P.ini @@ -9,5 +9,4 @@ EmulationIssues = Ocassional Fifo crashes (r6477) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GW7E69.ini b/GW7E69.ini index 8ef392c308..b159ec14a8 100644 --- a/GW7E69.ini +++ b/GW7E69.ini @@ -8,5 +8,3 @@ EmulationIssues = Intro videos are messed up, skip them (r6651) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GWRE01.ini b/GWRE01.ini index e5f87f69ff..022f2706aa 100644 --- a/GWRE01.ini +++ b/GWRE01.ini @@ -27,5 +27,4 @@ $Have 99 Points (1P Mode) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GWVE52.ini b/GWVE52.ini index 37da826aba..b408819750 100644 --- a/GWVE52.ini +++ b/GWVE52.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GWWE01.ini b/GWWE01.ini index d9e21cb6b0..fdfb7b9676 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -8,5 +8,4 @@ EmulationIssues = hangs [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GX3E41.ini b/GX3E41.ini index d02c1bbe16..8d9378701f 100644 --- a/GX3E41.ini +++ b/GX3E41.ini @@ -18,5 +18,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GXBE69.ini b/GXBE69.ini index a74687b0ac..715bc44c3c 100644 --- a/GXBE69.ini +++ b/GXBE69.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/GXCE01.ini b/GXCE01.ini index e0c783ebcf..bc971922af 100644 --- a/GXCE01.ini +++ b/GXCE01.ini @@ -59,5 +59,4 @@ $All Leg Parts [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GXLE52.ini b/GXLE52.ini index b930af5b9d..7d7638c944 100644 --- a/GXLE52.ini +++ b/GXLE52.ini @@ -14,5 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GXNE5D.ini b/GXNE5D.ini index 22600058e0..a23df80156 100644 --- a/GXNE5D.ini +++ b/GXNE5D.ini @@ -12,5 +12,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/GYFEA4.ini b/GYFEA4.ini index b77ff6d67f..7748686aec 100644 --- a/GYFEA4.ini +++ b/GYFEA4.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GYKEB2.ini b/GYKEB2.ini index 0f7e6ba77d..ecd4f90fde 100644 --- a/GYKEB2.ini +++ b/GYKEB2.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GYWEE9.ini b/GYWEE9.ini index 507a64f58f..8198c51477 100644 --- a/GYWEE9.ini +++ b/GYWEE9.ini @@ -7,5 +7,3 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GZ2E01.ini b/GZ2E01.ini index ee48048119..95d7972d8c 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1489,5 +1489,3 @@ EFBCopyEnable = True [Video_Settings] SafeTextureCache = False SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/GZ2P01.ini b/GZ2P01.ini index eb43d0886b..d2cf35b2bc 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -90,5 +90,3 @@ EFBCopyEnable = True [Video_Settings] SafeTextureCache = False SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/GZ3E70.ini b/GZ3E70.ini index 8d3a082d70..8367ab7980 100644 --- a/GZ3E70.ini +++ b/GZ3E70.ini @@ -41,5 +41,4 @@ $Have All Capsules! (Edit A Skill and Save To Activate) 005447FF 00000009 [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/GZLE01.ini b/GZLE01.ini index 0f4c9cfd7f..adf073b2ce 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -359,5 +359,4 @@ PH_ZFar = EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GZLJ01.ini b/GZLJ01.ini index a1e0cf39d5..27168b24f5 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -33,5 +33,4 @@ PH_ZFar = EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/GZLP01.ini b/GZLP01.ini index 0576fd4a88..1b502564f7 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -238,5 +238,3 @@ PH_ZFar = EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/R2GEXJ.ini b/R2GEXJ.ini index a21372d18c..fc36105bbe 100644 --- a/R2GEXJ.ini +++ b/R2GEXJ.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/R2GP99.ini b/R2GP99.ini index 62df2d7848..330f1dd8aa 100644 --- a/R2GP99.ini +++ b/R2GP99.ini @@ -16,8 +16,6 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/R2UE8P.ini b/R2UE8P.ini index f5ec3f17ef..7f7792eb6e 100644 --- a/R2UE8P.ini +++ b/R2UE8P.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/R2VP01.ini b/R2VP01.ini index 0079494a7a..95863931b3 100644 --- a/R2VP01.ini +++ b/R2VP01.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/R3BE8P.ini b/R3BE8P.ini index ddc26ad7b0..dad75b0880 100644 --- a/R3BE8P.ini +++ b/R3BE8P.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/R3BJ8P.ini b/R3BJ8P.ini index 7d04f23ea5..7c633df243 100644 --- a/R3BJ8P.ini +++ b/R3BJ8P.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/R3BP8P.ini b/R3BP8P.ini index f05f52439c..cb82fa95bd 100644 --- a/R3BP8P.ini +++ b/R3BP8P.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/R3NEXS.ini b/R3NEXS.ini index 56682de888..a4cd53830f 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/R3RE8P.ini b/R3RE8P.ini index fb69fde953..ace666c99e 100644 --- a/R3RE8P.ini +++ b/R3RE8P.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/R46ENS.ini b/R46ENS.ini index 062569aa93..8b7a60fd7c 100644 --- a/R46ENS.ini +++ b/R46ENS.ini @@ -8,5 +8,4 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/R4QJ01.ini b/R4QJ01.ini index d88112d510..fadb3e09b4 100644 --- a/R4QJ01.ini +++ b/R4QJ01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/R4QK01.ini b/R4QK01.ini index ca0cd9db0d..1a75ce031b 100644 --- a/R4QK01.ini +++ b/R4QK01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/R4QP01.ini b/R4QP01.ini index cb5240b0f9..b6de5270d9 100644 --- a/R4QP01.ini +++ b/R4QP01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/R4ZJ01.ini b/R4ZJ01.ini index b367d62711..40a38c0c7d 100644 --- a/R4ZJ01.ini +++ b/R4ZJ01.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/R5WEA4.ini b/R5WEA4.ini index c546e8b366..c00ce1cfe4 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/R6BE78.ini b/R6BE78.ini index 9d81598261..5cd3873ab9 100644 --- a/R6BE78.ini +++ b/R6BE78.ini @@ -15,4 +15,4 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False -PostProcessingShader = + diff --git a/R7FEGD.ini b/R7FEGD.ini index 6e5c1479b3..c2587bd483 100644 --- a/R7FEGD.ini +++ b/R7FEGD.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Settings] EnablePerPixelDepth = False diff --git a/R7FJGD.ini b/R7FJGD.ini index 0747168405..00b95c33aa 100644 --- a/R7FJGD.ini +++ b/R7FJGD.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Settings] EnablePerPixelDepth = False diff --git a/R7FPGD.ini b/R7FPGD.ini index 7ae3cc1bda..85987a103d 100644 --- a/R7FPGD.ini +++ b/R7FPGD.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Settings] EnablePerPixelDepth = False diff --git a/R84EE9.ini b/R84EE9.ini index 450cd7ce41..cb3930e4b3 100644 --- a/R84EE9.ini +++ b/R84EE9.ini @@ -15,5 +15,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/R8AP01.ini b/R8AP01.ini index 179db065cc..141a199f7d 100644 --- a/R8AP01.ini +++ b/R8AP01.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/R8DPA4.ini b/R8DPA4.ini index 7586d0f2dc..29559ff97f 100644 --- a/R8DPA4.ini +++ b/R8DPA4.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/R8PE01.ini b/R8PE01.ini index 7d2af944e1..4ae6b89983 100644 --- a/R8PE01.ini +++ b/R8PE01.ini @@ -9,5 +9,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RB4E08.ini b/RB4E08.ini index bb9e6f48c8..ac7e3f99f7 100644 --- a/RB4E08.ini +++ b/RB4E08.ini @@ -8,5 +8,4 @@ EmulationIssues = To avoid some texture errors, use the Opengl plugin(r6436) [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RBHE08.ini b/RBHE08.ini index 55f2550d2f..70e107228b 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -16,8 +16,6 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/RBHP08.ini b/RBHP08.ini index 2dc56f0e3e..b7bd141069 100644 --- a/RBHP08.ini +++ b/RBHP08.ini @@ -16,8 +16,6 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/RBIEE9.ini b/RBIEE9.ini index 99f2550647..9648c87013 100644 --- a/RBIEE9.ini +++ b/RBIEE9.ini @@ -14,5 +14,4 @@ EmulationIssues = [OnFrame] [ActionReplay] [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RBUE08.ini b/RBUE08.ini index c7b0958bea..f8e554083e 100644 --- a/RBUE08.ini +++ b/RBUE08.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RCJE8P.ini b/RCJE8P.ini index 4c7417851c..bb7568cc0a 100644 --- a/RCJE8P.ini +++ b/RCJE8P.ini @@ -23,4 +23,4 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False -PostProcessingShader = + diff --git a/RD2E41.ini b/RD2E41.ini index 7df90712c8..c9ddabea24 100644 --- a/RD2E41.ini +++ b/RD2E41.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RDBPAF.ini b/RDBPAF.ini index e1e3408044..9d3ddb23e9 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RDQEGD.ini b/RDQEGD.ini index f3f83fb326..d4c09deacc 100644 --- a/RDQEGD.ini +++ b/RDQEGD.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RDSE70.ini b/RDSE70.ini index cdd050fcdb..e3f23aa99c 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RE4E08.ini b/RE4E08.ini index 9e6ffa9620..2e2a3a4547 100644 --- a/RE4E08.ini +++ b/RE4E08.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RENE8P.ini b/RENE8P.ini index 06b67f40ee..e497b925b9 100644 --- a/RENE8P.ini +++ b/RENE8P.ini @@ -12,5 +12,4 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RFEE01.ini b/RFEE01.ini index 02eb9fb2bf..de33b6ef5e 100644 --- a/RFEE01.ini +++ b/RFEE01.ini @@ -10,5 +10,4 @@ ProgressiveScan = 0 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RFFEGD.ini b/RFFEGD.ini index 2cb154b397..bbe10445f4 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -17,5 +17,4 @@ PH_ZFar = SafeTextureCache = True EFBScale = 2 SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RGLE7D.ini b/RGLE7D.ini index e272724aba..99872ed426 100644 --- a/RGLE7D.ini +++ b/RGLE7D.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RHAE01.ini b/RHAE01.ini index 982095ce32..cb938123b2 100644 --- a/RHAE01.ini +++ b/RHAE01.ini @@ -19,5 +19,4 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/RHMEE9.ini b/RHMEE9.ini index e87295ceef..5921b9929a 100644 --- a/RHMEE9.ini +++ b/RHMEE9.ini @@ -1,6 +1,4 @@ # RHMEE9 - Harvest Moon: Magical Melody -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/RHMP99.ini b/RHMP99.ini index 3df6cda787..0b94a07216 100644 --- a/RHMP99.ini +++ b/RHMP99.ini @@ -1,6 +1,4 @@ # RHMP99 - Harvest Moon: Magical Melody -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/RHOE8P.ini b/RHOE8P.ini index fd6ae4d55e..b2d2471bb3 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -30,5 +30,4 @@ $If Score Increase, MAX [ZiT] C2152674 00000002 3CA03B9B 38A5C9FF 90B60178 00000000 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RIUPAF.ini b/RIUPAF.ini index 2c9d1cbe8b..2b45e950b1 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RIVEXJ.ini b/RIVEXJ.ini index dde32ebe2a..f6facda828 100644 --- a/RIVEXJ.ini +++ b/RIVEXJ.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RK2EEB.ini b/RK2EEB.ini index 7963ed141d..7c63634d23 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -11,5 +11,3 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/RK5E01.ini b/RK5E01.ini index d4e4fad791..3f8663b053 100644 --- a/RK5E01.ini +++ b/RK5E01.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RKDEEB.ini b/RKDEEB.ini index 117365f102..0494409839 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RKMP5D.ini b/RKMP5D.ini index 5c6fb6ca8a..abcf742055 100644 --- a/RKMP5D.ini +++ b/RKMP5D.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RM3P01.ini b/RM3P01.ini index bd7218c777..42dc04ed9d 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -23,5 +23,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = diff --git a/RM8E01.ini b/RM8E01.ini index aa8197b765..3c0cf5a08e 100644 --- a/RM8E01.ini +++ b/RM8E01.ini @@ -20,6 +20,5 @@ PH_ZFar = [Gecko] [Video_Enhancements] ForceFiltering = False -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RMCE01.ini b/RMCE01.ini index 4c10b55eae..0282cf1c77 100644 --- a/RMCE01.ini +++ b/RMCE01.ini @@ -19,5 +19,4 @@ PH_ZFar = [Gecko] [Video_Settings] [Video_Hacks] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RMGP01.ini b/RMGP01.ini index 63ff30ecff..5859a73f1a 100644 --- a/RMGP01.ini +++ b/RMGP01.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/RMHE08.ini b/RMHE08.ini index dc465f8f6b..c9dd6910a0 100644 --- a/RMHE08.ini +++ b/RMHE08.ini @@ -21,5 +21,3 @@ PH_ZFar = EFBAccessEnable = False EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = diff --git a/RMHJ08.ini b/RMHJ08.ini index 1d29997255..924bc413fc 100644 --- a/RMHJ08.ini +++ b/RMHJ08.ini @@ -21,5 +21,3 @@ PH_ZFar = EFBAccessEnable = False EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/RNEEDA.ini b/RNEEDA.ini index 1e21af252d..1a5cfd395e 100644 --- a/RNEEDA.ini +++ b/RNEEDA.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RNHE41.ini b/RNHE41.ini index fa3420afbd..3bf35d5aed 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -11,5 +11,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RNOJ01.ini b/RNOJ01.ini index 45fadf4e62..cf8e7b7dd9 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -19,5 +19,3 @@ UseRealXFB = False [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = diff --git a/RNOP01.ini b/RNOP01.ini index 890119cae8..1216832ac3 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -19,5 +19,4 @@ UseRealXFB = False [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/RO3EXJ.ini b/RO3EXJ.ini index 4436133ad5..d71d65b387 100644 --- a/RO3EXJ.ini +++ b/RO3EXJ.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/RO9EFS.ini b/RO9EFS.ini index e17dd95f9b..060aae9fad 100644 --- a/RO9EFS.ini +++ b/RO9EFS.ini @@ -2,8 +2,6 @@ [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/RO9PNK.ini b/RO9PNK.ini index eac19a48c1..4001b97540 100644 --- a/RO9PNK.ini +++ b/RO9PNK.ini @@ -2,8 +2,6 @@ [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/ROLE8P.ini b/ROLE8P.ini index 1cb9f1af15..450f94131d 100644 --- a/ROLE8P.ini +++ b/ROLE8P.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RONEG9.ini b/RONEG9.ini index 04f5ff598d..13570eb411 100644 --- a/RONEG9.ini +++ b/RONEG9.ini @@ -1,6 +1,4 @@ # RONEG9 - Onechanbara: Bikini Zombie Slayers -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video] diff --git a/RONJG9.ini b/RONJG9.ini index 11fb8d6be6..c2c772aab9 100644 --- a/RONJG9.ini +++ b/RONJG9.ini @@ -1,6 +1,4 @@ # RONJG9 - Onechanbara Revolution -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video] diff --git a/RONPG9.ini b/RONPG9.ini index 08bf0a9efd..82c3786199 100644 --- a/RONPG9.ini +++ b/RONPG9.ini @@ -1,6 +1,4 @@ # RONPG9 - Onechanbara: Bikini Zombie Slayers -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video] diff --git a/ROUPAF.ini b/ROUPAF.ini index af6dfb990d..e362c4cf29 100644 --- a/ROUPAF.ini +++ b/ROUPAF.ini @@ -11,5 +11,3 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/ROWE08.ini b/ROWE08.ini index e631c4ff5a..77c8759e7a 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -20,5 +20,4 @@ SafeTextureCacheColorSamples = 512 EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/ROWJ08.ini b/ROWJ08.ini index 62d112acdb..be9440a87c 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -20,5 +20,3 @@ SafeTextureCacheColorSamples = 512 EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/ROWP08.ini b/ROWP08.ini index a66d62e8fe..a7f764a350 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -20,5 +20,3 @@ SafeTextureCacheColorSamples = 512 EFBAccessEnable = True EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/RPBE01.ini b/RPBE01.ini index 7f6a2f55fe..317a718b98 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RPJE7U.ini b/RPJE7U.ini index 378bcd69fd..c9639856c5 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RPJJ99.ini b/RPJJ99.ini index 2ae6d47cd1..fe608fbbe1 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -16,7 +16,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RPWZ41.ini b/RPWZ41.ini index fd0eccb82d..9d5c8a2eaf 100644 --- a/RPWZ41.ini +++ b/RPWZ41.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RQ6EJJ.ini b/RQ6EJJ.ini index 377737a61a..d9bcac7936 100644 --- a/RQ6EJJ.ini +++ b/RQ6EJJ.ini @@ -1,6 +1,5 @@ # RQ6EJJ - Cursed Mountain [Video_Enhancements] -PostProcessingShader = MaxAnisotropy = 0 [Video_Hacks] [Video_Settings] diff --git a/RQ6PKM.ini b/RQ6PKM.ini index 9fd5a23563..cfc87e365d 100644 --- a/RQ6PKM.ini +++ b/RQ6PKM.ini @@ -1,6 +1,5 @@ # RQ6PKM - Cursed Mountain [Video_Enhancements] -PostProcessingShader = MaxAnisotropy = 0 [Video_Hacks] [Video_Settings] diff --git a/RQ6XKM.ini b/RQ6XKM.ini index 2a7d3c3bfc..b8e03b8b37 100644 --- a/RQ6XKM.ini +++ b/RQ6XKM.ini @@ -1,6 +1,5 @@ # RQ6XKM - Cursed Mountain [Video_Enhancements] -PostProcessingShader = MaxAnisotropy = 0 [Video_Hacks] [Video_Settings] diff --git a/RQREXJ.ini b/RQREXJ.ini index a074fdb458..83b5f9f9ce 100644 --- a/RQREXJ.ini +++ b/RQREXJ.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] [Core] CPUThread = 0 diff --git a/RQRJAF.ini b/RQRJAF.ini index 1a520fc364..b60c421d9a 100644 --- a/RQRJAF.ini +++ b/RQRJAF.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] [Core] CPUThread = 0 diff --git a/RQRPAF.ini b/RQRPAF.ini index c2777daaa0..7253a3ac5f 100644 --- a/RQRPAF.ini +++ b/RQRPAF.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 128 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] [Core] CPUThread = 0 diff --git a/RRKE70.ini b/RRKE70.ini index 6b476017c2..9a28e7535d 100644 --- a/RRKE70.ini +++ b/RRKE70.ini @@ -1,6 +1,4 @@ # RRKE70 - Alone In The Dark -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/RRKP70.ini b/RRKP70.ini index 086952fc75..04cdba86b7 100644 --- a/RRKP70.ini +++ b/RRKP70.ini @@ -1,6 +1,4 @@ # RRKP70 - Alone In The Dark -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 diff --git a/RSFP99.ini b/RSFP99.ini index 1652498a8b..6d5b39b234 100644 --- a/RSFP99.ini +++ b/RSFP99.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RSPE01.ini b/RSPE01.ini index a2fbaa58e8..102c0707af 100644 --- a/RSPE01.ini +++ b/RSPE01.ini @@ -12,5 +12,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RSRE8P.ini b/RSRE8P.ini index 74e56f7b95..ced7c2a237 100644 --- a/RSRE8P.ini +++ b/RSRE8P.ini @@ -5,5 +5,4 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/RSVE8P.ini b/RSVE8P.ini index e55909997f..349abc96b7 100644 --- a/RSVE8P.ini +++ b/RSVE8P.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = 20 PH_ZFar = 1.99998 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RSXE69.ini b/RSXE69.ini index 020140956e..63c8043a57 100644 --- a/RSXE69.ini +++ b/RSXE69.ini @@ -8,5 +8,4 @@ EmulationIssues = Black screen [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RT4EAF.ini b/RT4EAF.ini index 8ea08356c8..8dd70a9bcd 100644 --- a/RT4EAF.ini +++ b/RT4EAF.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/RT5E8P.ini b/RT5E8P.ini index 8cb0f33ed5..c31fa315bb 100644 --- a/RT5E8P.ini +++ b/RT5E8P.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RTZP08.ini b/RTZP08.ini index 1b44044868..50b10f6e4a 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/RUUE01.ini b/RUUE01.ini index e85293166f..a352ea9b92 100644 --- a/RUUE01.ini +++ b/RUUE01.ini @@ -5,5 +5,3 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = diff --git a/RUYE41.ini b/RUYE41.ini index 042c7b7943..b2757b44c5 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RVKP99.ini b/RVKP99.ini index f450a8b930..227fffb688 100644 --- a/RVKP99.ini +++ b/RVKP99.ini @@ -8,5 +8,3 @@ EmulationStateId = 0 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RWLE01.ini b/RWLE01.ini index b60b2c15f6..5c630546af 100644 --- a/RWLE01.ini +++ b/RWLE01.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/RWRE4F.ini b/RWRE4F.ini index 5f07f217cf..fbe33c5747 100644 --- a/RWRE4F.ini +++ b/RWRE4F.ini @@ -1,6 +1,4 @@ # RWRE4F - Wacky Races: Crash & Dash -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video_Settings] diff --git a/RWRP4F.ini b/RWRP4F.ini index 2c11b75f6b..2354398628 100644 --- a/RWRP4F.ini +++ b/RWRP4F.ini @@ -1,6 +1,4 @@ # RWRP4F - Wacky Races: Crash & Dash -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video_Settings] diff --git a/RWSE8P.ini b/RWSE8P.ini index c6e178c3cc..b745ea0226 100644 --- a/RWSE8P.ini +++ b/RWSE8P.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/RX3E01.ini b/RX3E01.ini index b7025170d2..39f17958fe 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/RZDE01.ini b/RZDE01.ini index 34d0fef4e3..05ef8be870 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -23,5 +23,3 @@ EFBAccessEnable = True [Video_Settings] SafeTextureCache = False SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/RZPE01.ini b/RZPE01.ini index c86a6c9ebe..24317b6e7a 100644 --- a/RZPE01.ini +++ b/RZPE01.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RZTE01.ini b/RZTE01.ini index ae33d4dc01..58e95063b3 100644 --- a/RZTE01.ini +++ b/RZTE01.ini @@ -7,5 +7,3 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/RZZE8P.ini b/RZZE8P.ini index dc3d47af82..d029c1da66 100644 --- a/RZZE8P.ini +++ b/RZZE8P.ini @@ -5,5 +5,4 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Enhancements] -PostProcessingShader = + diff --git a/S2WE78.ini b/S2WE78.ini index 584b5f4535..6c5eb28f80 100644 --- a/S2WE78.ini +++ b/S2WE78.ini @@ -3,7 +3,6 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] -PostProcessingShader = MaxAnisotropy = 0 [Video] ProjectionHack = 0 diff --git a/S2WP78.ini b/S2WP78.ini index 8126dbce16..12669e1c62 100644 --- a/S2WP78.ini +++ b/S2WP78.ini @@ -3,7 +3,6 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] -PostProcessingShader = MaxAnisotropy = 0 [Video] ProjectionHack = 0 diff --git a/S3BEWR.ini b/S3BEWR.ini index f7dcec6dc6..b6bafb956c 100644 --- a/S3BEWR.ini +++ b/S3BEWR.ini @@ -1,6 +1,4 @@ # S3BEWR - Batman: The Brave and the Bold -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/S3BPWR.ini b/S3BPWR.ini index e8e3cb3096..2aa2b5049c 100644 --- a/S3BPWR.ini +++ b/S3BPWR.ini @@ -1,6 +1,4 @@ # S3BPWR - Batman: The Brave and the Bold -[Video_Enhancements] -PostProcessingShader = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 0 diff --git a/S59P01.ini b/S59P01.ini index 5c6b86c04c..f903683190 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -11,5 +11,3 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/S75E69.ini b/S75E69.ini index dc7fa2b944..c831a31231 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -17,5 +17,4 @@ PH_ZFar = SafeTextureCache = True EFBScale = 1 SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/SAKENS.ini b/SAKENS.ini index 407c2eb95a..f8c4f52479 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/SB3E08.ini b/SB3E08.ini index 9900d3decf..110fee08ed 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/SB3J08.ini b/SB3J08.ini index 97b7a0a797..e7b6b6a3ef 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/SB3P08.ini b/SB3P08.ini index 01afcb63ea..e6d3b168ea 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = diff --git a/SB4E01.ini b/SB4E01.ini index 1415a0fcd9..41dfae8ae7 100644 --- a/SB4E01.ini +++ b/SB4E01.ini @@ -15,5 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/SBDE08.ini b/SBDE08.ini index 517bd39948..ca64242918 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -16,5 +16,3 @@ PH_ZFar = 0.5 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/SBLE5G.ini b/SBLE5G.ini index 6aba3db417..58d7c3d886 100644 --- a/SBLE5G.ini +++ b/SBLE5G.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/SC4E64.ini b/SC4E64.ini index 098b943027..bbe30283a6 100644 --- a/SC4E64.ini +++ b/SC4E64.ini @@ -1,6 +1,4 @@ # SC4E64 - LEGO Star Wars III: The Clone Wars -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/SC4P64.ini b/SC4P64.ini index 5ac4c915c4..137f1de6c4 100644 --- a/SC4P64.ini +++ b/SC4P64.ini @@ -1,6 +1,4 @@ # SC4P64 - LEGO Star Wars III: The Clone Wars -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/SCAE18.ini b/SCAE18.ini index 6605786a97..6a41856208 100644 --- a/SCAE18.ini +++ b/SCAE18.ini @@ -1,6 +1,4 @@ # SCAE18 - CALLING -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video_Settings] diff --git a/SCAJ18.ini b/SCAJ18.ini index f6e5bc3410..7ba36f6af5 100644 --- a/SCAJ18.ini +++ b/SCAJ18.ini @@ -1,6 +1,4 @@ # SCAJ18 - CALLING Kuroki Chakushin -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video_Settings] diff --git a/SCAP18.ini b/SCAP18.ini index 1178558544..6fec8cd117 100644 --- a/SCAP18.ini +++ b/SCAP18.ini @@ -1,6 +1,4 @@ # SCAP18 - CALLING -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True [Video_Settings] diff --git a/SD2E41.ini b/SD2E41.ini index f120948bc4..6d248ded0c 100644 --- a/SD2E41.ini +++ b/SD2E41.ini @@ -4,7 +4,6 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SDNE41.ini b/SDNE41.ini index 0605c8341f..c3ac08ad38 100644 --- a/SDNE41.ini +++ b/SDNE41.ini @@ -3,7 +3,6 @@ EFBScale = 0 [Video_Enhancements] MaxAnisotropy = 0 -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SDWJ18.ini b/SDWJ18.ini index b8fde5f0d7..78db0a7acc 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/SEMP4Q.ini b/SEMP4Q.ini index 7edf8bf3cc..efe666a4b9 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -18,6 +18,5 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Enhancements] ForceFiltering = False -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/SF8E01.ini b/SF8E01.ini index 639fcb6479..950924b6fe 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -17,5 +17,4 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/SGAP8P.ini b/SGAP8P.ini index ef2119f1e9..8229671b27 100644 --- a/SGAP8P.ini +++ b/SGAP8P.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/SILE78.ini b/SILE78.ini index 29e71d44cf..f399598cb6 100644 --- a/SILE78.ini +++ b/SILE78.ini @@ -14,8 +14,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hardware] VSync = False [Video_Settings] diff --git a/SILP78.ini b/SILP78.ini index 0f11d2c7a4..dfd8bf299c 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -14,8 +14,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hardware] VSync = False [Video_Settings] diff --git a/SJBE52.ini b/SJBE52.ini index 59dc11740a..7bea9332bb 100644 --- a/SJBE52.ini +++ b/SJBE52.ini @@ -9,5 +9,4 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/SKVE20.ini b/SKVE20.ini index c7cbecf38e..035ade5d69 100644 --- a/SKVE20.ini +++ b/SKVE20.ini @@ -2,8 +2,6 @@ [Video_Settings] UseXFB = True UseRealXFB = False -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SMNP01.ini b/SMNP01.ini index d9f8209291..f53b9e0f13 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -27,5 +27,4 @@ SafeTextureCache = True SafeTextureCacheColorSamples = 512 [Video_Hacks] DlistCachingEnable = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/SMOE41.ini b/SMOE41.ini index 15e7445ae6..c0ed7dcfd5 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -17,4 +17,4 @@ PH_ZFar = EFBEmulateFormatChanges = True [Video_Enhancements] MaxAnisotropy = 0 -PostProcessingShader = + diff --git a/SN4EDA.ini b/SN4EDA.ini index bdb6f65af5..ed64a5713b 100644 --- a/SN4EDA.ini +++ b/SN4EDA.ini @@ -8,5 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/SNCP8P.ini b/SNCP8P.ini index 615900531a..de8346772e 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -17,5 +17,4 @@ PH_ZFar = 0.1 EFBScale = 1 [Video_Hacks] EFBAccessEnable = False -[Video_Enhancements] -PostProcessingShader = + diff --git a/SNJE69.ini b/SNJE69.ini index b5afb08d4f..fdc2b28e7f 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -33,5 +33,4 @@ CC000000 00000000 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/SPVEA4.ini b/SPVEA4.ini index 557b574541..f03ffc2272 100644 --- a/SPVEA4.ini +++ b/SPVEA4.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVPA4.ini b/SPVPA4.ini index 660ac99a5d..6b1ebabca9 100644 --- a/SPVPA4.ini +++ b/SPVPA4.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVXA4.ini b/SPVXA4.ini index c40d6e645d..b69413e399 100644 --- a/SPVXA4.ini +++ b/SPVXA4.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVYA4.ini b/SPVYA4.ini index 1c4d1eb573..81b7d14bb4 100644 --- a/SPVYA4.ini +++ b/SPVYA4.ini @@ -2,8 +2,6 @@ [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SR5E41.ini b/SR5E41.ini index 196cd79092..f159db63ac 100644 --- a/SR5E41.ini +++ b/SR5E41.ini @@ -13,5 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/STKP08.ini b/STKP08.ini index 509ddf4465..268238b6c1 100644 --- a/STKP08.ini +++ b/STKP08.ini @@ -8,5 +8,3 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/SVME01.ini b/SVME01.ini index ddbcca0163..a701866975 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/SVMJ01.ini b/SVMJ01.ini index 442268818c..4ad8179dcf 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -16,5 +16,4 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + diff --git a/SVMP01.ini b/SVMP01.ini index 4ceb930bd5..7542217ba4 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -16,5 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/SXCE52.ini b/SXCE52.ini index 69120552f8..b003fc70d3 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -11,5 +11,4 @@ ProjectionHack = 0 [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = + diff --git a/SZAE69.ini b/SZAE69.ini index 0e42ac89b7..f4c9c1db25 100644 --- a/SZAE69.ini +++ b/SZAE69.ini @@ -8,5 +8,4 @@ EmulationIssues = Config and use the quitar and drums, wiimote asks for a microp [Video] ProjectionHack = 0 [Gecko] -[Video_Enhancements] -PostProcessingShader = + diff --git a/SZBE69.ini b/SZBE69.ini index 62bc1efe63..46ebb0d350 100644 --- a/SZBE69.ini +++ b/SZBE69.ini @@ -16,4 +16,4 @@ PH_ZFar = [Wii] [Video_Enhancements] ForceFiltering = False -PostProcessingShader = + diff --git a/WLOEHL.ini b/WLOEHL.ini index 186b20af83..4019674f09 100644 --- a/WLOEHL.ini +++ b/WLOEHL.ini @@ -10,5 +10,4 @@ ProjectionHack = 0 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = + From 947d4bc24206450e50856062f4c8af69dc05ea69 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 17 Apr 2011 01:10:07 +0000 Subject: [PATCH 282/336] A fix. --- RE4J08.ini | 2 -- RE4P08.ini | 2 -- 2 files changed, 4 deletions(-) diff --git a/RE4J08.ini b/RE4J08.ini index fec5d9ffd2..b45d9f69cb 100644 --- a/RE4J08.ini +++ b/RE4J08.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False diff --git a/RE4P08.ini b/RE4P08.ini index 066ec15310..7d0ff1d771 100644 --- a/RE4P08.ini +++ b/RE4P08.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False From 9f2c549255599021712e60184e562aad0cd383da Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 17 Apr 2011 18:13:30 +0000 Subject: [PATCH 283/336] More updates and additions. --- GBIE08.ini | 11 ++++++++++- GBIP08.ini | 17 +++++++++++++++++ GTWE70.ini | 20 ++++++++++++++++++++ GTWP70.ini | 20 ++++++++++++++++++++ 4 files changed, 67 insertions(+), 1 deletion(-) create mode 100644 GBIP08.ini create mode 100644 GTWE70.ini create mode 100644 GTWP70.ini diff --git a/GBIE08.ini b/GBIE08.ini index 91fb42d789..ed8307c8b8 100644 --- a/GBIE08.ini +++ b/GBIE08.ini @@ -5,4 +5,13 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/GBIP08.ini b/GBIP08.ini new file mode 100644 index 0000000000..d7d65842d3 --- /dev/null +++ b/GBIP08.ini @@ -0,0 +1,17 @@ +# GBIP08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/GTWE70.ini b/GTWE70.ini new file mode 100644 index 0000000000..288272b388 --- /dev/null +++ b/GTWE70.ini @@ -0,0 +1,20 @@ +# GTWE70 - Taz Wanted +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Hardware] diff --git a/GTWP70.ini b/GTWP70.ini new file mode 100644 index 0000000000..bbe87863ca --- /dev/null +++ b/GTWP70.ini @@ -0,0 +1,20 @@ +# GTWP70 - Taz Wanted +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Hardware] From 209b9587a8f6347d82336e66e745f7b22ddab722 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 18 Apr 2011 22:13:03 +0000 Subject: [PATCH 284/336] Eternal Darkness update. This projection hack seems to work fine here.If anyone notices something wrong inform me to revert. --- GEDE01.ini | 9 ++++----- GEDP01.ini | 11 ++++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/GEDE01.ini b/GEDE01.ini index 9f19e6f816..43454cf0b0 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -2,18 +2,17 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +PH_ZNear = 5 +PH_ZFar = 0.15 [Gecko] [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 - diff --git a/GEDP01.ini b/GEDP01.ini index 05631dedc7..f7ae147375 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -2,16 +2,17 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use DX11 plugin for less graphic glitches (r6436) +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.1 +PH_ZNear = 5 +PH_ZFar = 0.15 [Gecko] [Video_Settings] -SafeTextureCache = True \ No newline at end of file +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 From f27a30cfd05f146ec9035a6d0c82906aae5b4f69 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 18 Apr 2011 23:12:29 +0000 Subject: [PATCH 285/336] Beyond good and evil and Pokemon XD updates. --- GGEE41.ini | 12 +++++++++++- GGEP41.ini | 21 +++++++++++++++++++++ GGEY41.ini | 21 +++++++++++++++++++++ GXXE01.ini | 2 ++ GXXP01.ini | 3 +++ 5 files changed, 58 insertions(+), 1 deletion(-) create mode 100644 GGEP41.ini create mode 100644 GGEY41.ini diff --git a/GGEE41.ini b/GGEE41.ini index 25f444cefd..3ef5039992 100644 --- a/GGEE41.ini +++ b/GGEE41.ini @@ -7,5 +7,15 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Hacks] +DlistCachingEnable = False +EFBAccessEnable = True +[Video_Settings] +[Video_Hardware] +VSync = False diff --git a/GGEP41.ini b/GGEP41.ini new file mode 100644 index 0000000000..b3103027a9 --- /dev/null +++ b/GGEP41.ini @@ -0,0 +1,21 @@ +# GGEP41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +EFBAccessEnable = True +[Video_Settings] +[Video_Hardware] +VSync = False diff --git a/GGEY41.ini b/GGEY41.ini new file mode 100644 index 0000000000..f0463a95c1 --- /dev/null +++ b/GGEY41.ini @@ -0,0 +1,21 @@ +# GGEY41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +EFBAccessEnable = True +[Video_Settings] +[Video_Hardware] +VSync = False diff --git a/GXXE01.ini b/GXXE01.ini index 4134a082d9..a66e71accf 100644 --- a/GXXE01.ini +++ b/GXXE01.ini @@ -1,5 +1,7 @@ # GXXE01 - POKeMON XD [Core] Values set here will override the main dolphin settings. +CPUThread = 0 +BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur diff --git a/GXXP01.ini b/GXXP01.ini index aeb6129acb..9d2a0435d5 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -1,5 +1,7 @@ # GXXP01 - POKeMON XD [Core] Values set here will override the main dolphin settings. +CPUThread = 0 +BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = HLE music fades in and out. If EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur @@ -17,3 +19,4 @@ PH_ZFar = EFBScale = 1 SafeTextureCache = True SafeTextureCacheColorSamples = 0 + From 858d145744c7282b722691d7e32b278257b8ae08 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 19 Apr 2011 02:15:46 +0000 Subject: [PATCH 286/336] Dragonball z sagas update and svn eol style native in previous files. --- GBIP08.ini | 34 +++++++++++++++++----------------- GGEP41.ini | 42 +++++++++++++++++++++--------------------- GGEY41.ini | 42 +++++++++++++++++++++--------------------- GTWE70.ini | 40 ++++++++++++++++++++-------------------- GTWP70.ini | 40 ++++++++++++++++++++-------------------- GZEE70.ini | 14 +++++++++++++- 6 files changed, 112 insertions(+), 100 deletions(-) diff --git a/GBIP08.ini b/GBIP08.ini index d7d65842d3..ebb2cc5ed1 100644 --- a/GBIP08.ini +++ b/GBIP08.ini @@ -1,17 +1,17 @@ -# GBIP08 - Resident Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -DlistCachingEnable = False +# GBIP08 - Resident Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/GGEP41.ini b/GGEP41.ini index b3103027a9..83effcf059 100644 --- a/GGEP41.ini +++ b/GGEP41.ini @@ -1,21 +1,21 @@ -# GGEP41 - Beyond Good and Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -DlistCachingEnable = False -EFBAccessEnable = True -[Video_Settings] -[Video_Hardware] -VSync = False +# GGEP41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +EFBAccessEnable = True +[Video_Settings] +[Video_Hardware] +VSync = False diff --git a/GGEY41.ini b/GGEY41.ini index f0463a95c1..5fddf1aa82 100644 --- a/GGEY41.ini +++ b/GGEY41.ini @@ -1,21 +1,21 @@ -# GGEY41 - Beyond Good and Evil -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -DlistCachingEnable = False -EFBAccessEnable = True -[Video_Settings] -[Video_Hardware] -VSync = False +# GGEY41 - Beyond Good and Evil +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +EFBAccessEnable = True +[Video_Settings] +[Video_Hardware] +VSync = False diff --git a/GTWE70.ini b/GTWE70.ini index 288272b388..352b25261d 100644 --- a/GTWE70.ini +++ b/GTWE70.ini @@ -1,20 +1,20 @@ -# GTWE70 - Taz Wanted -[Video_Settings] -UseXFB = True -UseRealXFB = True -[Core] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Hardware] +# GTWE70 - Taz Wanted +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Hardware] diff --git a/GTWP70.ini b/GTWP70.ini index bbe87863ca..36aed66178 100644 --- a/GTWP70.ini +++ b/GTWP70.ini @@ -1,20 +1,20 @@ -# GTWP70 - Taz Wanted -[Video_Settings] -UseXFB = True -UseRealXFB = True -[Core] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Hardware] +# GTWP70 - Taz Wanted +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Core] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Hardware] diff --git a/GZEE70.ini b/GZEE70.ini index 6a8e604092..837b4c2f29 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -1,8 +1,20 @@ # GZEE70 - Dragon Ball Z Sagas [Core] Values set here will override the main dolphin settings. -TLBHack=1 +TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 Issues="Playable,but sometimes slowdown FPS maybe is patched" +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From c88d0567531466088acf4833515986a0957a53ea Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 20 Apr 2011 20:48:30 +0000 Subject: [PATCH 287/336] More updates. --- GAHEGG.ini | 9 ++++++++- GEOE08.ini | 19 +++++++++++++++++-- GEOP08.ini | 18 +++++++++++++++++- GILE51.ini | 18 ++++++++++++++++++ GILP51.ini | 22 +++++++++++++++++----- 5 files changed, 77 insertions(+), 9 deletions(-) create mode 100644 GILE51.ini diff --git a/GAHEGG.ini b/GAHEGG.ini index 8e611647b7..7bfaa52174 100644 --- a/GAHEGG.ini +++ b/GAHEGG.ini @@ -2,8 +2,15 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Use direct3d11 or opengl (r7473). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +[Gecko] diff --git a/GEOE08.ini b/GEOE08.ini index 028da0b3bd..060ad29139 100644 --- a/GEOE08.ini +++ b/GEOE08.ini @@ -1,7 +1,22 @@ # GEOE08 - CAPCOM VS. SNK 2 EO [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Alot of GFX glitches +EmulationStateId = 4 +EmulationIssues = GFX glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +UseXFB = True +UseRealXFB = False +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +EFBScale = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] diff --git a/GEOP08.ini b/GEOP08.ini index e2f607e0ab..a5e69b5b0f 100644 --- a/GEOP08.ini +++ b/GEOP08.ini @@ -1,6 +1,22 @@ # GEOP08 - CAPCOM VS. SNK 2 EO [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = GFX glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Settings] +UseXFB = True +UseRealXFB = False +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +EFBScale = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Enhancements] diff --git a/GILE51.ini b/GILE51.ini new file mode 100644 index 0000000000..158f651848 --- /dev/null +++ b/GILE51.ini @@ -0,0 +1,18 @@ +# GILE51 - Aggressive Inline +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GILP51.ini b/GILP51.ini index ca914fcd24..d87a00d5b7 100644 --- a/GILP51.ini +++ b/GILP51.ini @@ -1,6 +1,18 @@ # GILP51 - Aggressive Inline -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 43abc3435a96dbfa3c4af2862cd8f7897d808f8d Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 21 Apr 2011 07:13:12 +0000 Subject: [PATCH 288/336] More updates. --- GBGE5G.ini | 12 ++++++++++-- GSWE64.ini | 4 +++- GSWP64.ini | 4 ++++ GSWS64.ini | 4 ++++ SKJE78.ini | 19 +++++++++++++++++++ 5 files changed, 40 insertions(+), 3 deletions(-) create mode 100644 SKJE78.ini diff --git a/GBGE5G.ini b/GBGE5G.ini index ad4e931f28..9e7d8dec99 100644 --- a/GBGE5G.ini +++ b/GBGE5G.ini @@ -1,7 +1,15 @@ # GBGE5G - Bomberman Generation [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Black screen afther logos -EmulationStateId = 1 +EmulationIssues = +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GSWE64.ini b/GSWE64.ini index 940c486f33..75f82caf63 100644 --- a/GSWE64.ini +++ b/GSWE64.ini @@ -3,6 +3,7 @@ MMU = 1 BAT = 1 FastDiscSpeed = 1 +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = EmulationStateId = 3 @@ -19,4 +20,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False - +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/GSWP64.ini b/GSWP64.ini index 540fe8ae73..f97401019d 100644 --- a/GSWP64.ini +++ b/GSWP64.ini @@ -3,6 +3,7 @@ MMU = 1 BAT = 1 FastDiscSpeed = 1 +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = EmulationStateId = 3 @@ -18,3 +19,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/GSWS64.ini b/GSWS64.ini index 29934d4dd7..314f6d3ad8 100644 --- a/GSWS64.ini +++ b/GSWS64.ini @@ -3,6 +3,7 @@ MMU = 1 BAT = 1 FastDiscSpeed = 1 +VBeam = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = EmulationStateId = 3 @@ -18,3 +19,6 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True +UseRealXFB = False +[Video_Hacks] +EFBEmulateFormatChanges = True \ No newline at end of file diff --git a/SKJE78.ini b/SKJE78.ini new file mode 100644 index 0000000000..0710d838f4 --- /dev/null +++ b/SKJE78.ini @@ -0,0 +1,19 @@ +# SKJE78 - You Don't Know Jack +[Video_Settings] +UseXFB = True +UseRealXFB = False +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 89480c49c7440ab7451ad639f60a9cbc5ae75ba2 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 21 Apr 2011 12:27:15 +0000 Subject: [PATCH 289/336] Goldeneye update. --- SJBE52.ini | 10 +++++++++- SJBP52.ini | 11 ++++++++++- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/SJBE52.ini b/SJBE52.ini index 7bea9332bb..be02c35bc9 100644 --- a/SJBE52.ini +++ b/SJBE52.ini @@ -8,5 +8,13 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Settings] +[Video_Hacks] +EFBCopyEnable = True +EFBToTextureEnable = False diff --git a/SJBP52.ini b/SJBP52.ini index 6046ef3bf1..160a58d635 100644 --- a/SJBP52.ini +++ b/SJBP52.ini @@ -8,4 +8,13 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +[Video_Hacks] +EFBCopyEnable = True +EFBToTextureEnable = False From b6bf6d82e2e2d65109ca2722e85b8680ac10e68b Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 22 Apr 2011 05:26:42 +0000 Subject: [PATCH 290/336] Projection hack fix for Call of Duty Black Ops (should work fine now) and an update. --- SC7D52.ini | 18 ++++++++++++++++++ SC7E52.ini | 18 ++++++++++++++++++ SC7F52.ini | 18 ++++++++++++++++++ SC7I52.ini | 18 ++++++++++++++++++ SC7P52.ini | 18 ++++++++++++++++++ SC7S52.ini | 18 ++++++++++++++++++ SEME4Q.ini | 2 ++ SEMP4Q.ini | 2 +- SEMX4Q.ini | 3 ++- 9 files changed, 113 insertions(+), 2 deletions(-) create mode 100644 SC7D52.ini create mode 100644 SC7E52.ini create mode 100644 SC7F52.ini create mode 100644 SC7I52.ini create mode 100644 SC7P52.ini create mode 100644 SC7S52.ini diff --git a/SC7D52.ini b/SC7D52.ini new file mode 100644 index 0000000000..81447182b3 --- /dev/null +++ b/SC7D52.ini @@ -0,0 +1,18 @@ +# SC7D52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7E52.ini b/SC7E52.ini new file mode 100644 index 0000000000..3702f31429 --- /dev/null +++ b/SC7E52.ini @@ -0,0 +1,18 @@ +# SC7E52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7F52.ini b/SC7F52.ini new file mode 100644 index 0000000000..acc499922e --- /dev/null +++ b/SC7F52.ini @@ -0,0 +1,18 @@ +# SC7F52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7I52.ini b/SC7I52.ini new file mode 100644 index 0000000000..475898d30d --- /dev/null +++ b/SC7I52.ini @@ -0,0 +1,18 @@ +# SC7I52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7P52.ini b/SC7P52.ini new file mode 100644 index 0000000000..a0880e3dd2 --- /dev/null +++ b/SC7P52.ini @@ -0,0 +1,18 @@ +# SC7P52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7S52.ini b/SC7S52.ini new file mode 100644 index 0000000000..3702f31429 --- /dev/null +++ b/SC7S52.ini @@ -0,0 +1,18 @@ +# SC7E52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SEME4Q.ini b/SEME4Q.ini index 6a4a5c7b8a..e1e90a0750 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -15,7 +15,9 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] DlistCachingEnable = False + diff --git a/SEMP4Q.ini b/SEMP4Q.ini index efe666a4b9..2ddc8c0f92 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -15,7 +15,7 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] diff --git a/SEMX4Q.ini b/SEMX4Q.ini index 93e22e8fde..cf254e8d7d 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -15,7 +15,8 @@ PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] -DlistCachingEnable = False \ No newline at end of file +DlistCachingEnable = False From c35e3d69288943221b68331339ddbc08cce5f150 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 23 Apr 2011 04:35:06 +0000 Subject: [PATCH 291/336] More updates and additions --- GFDD69.ini | 19 +++++++++++++++++++ GFDE69.ini | 15 +++++++++++++-- GNOE78.ini | 20 ++++++++++++++++++++ SC2E8P.ini | 19 +++++++++++++++++++ SC2P8P.ini | 19 +++++++++++++++++++ 5 files changed, 90 insertions(+), 2 deletions(-) create mode 100644 GFDD69.ini create mode 100644 GNOE78.ini create mode 100644 SC2E8P.ini create mode 100644 SC2P8P.ini diff --git a/GFDD69.ini b/GFDD69.ini new file mode 100644 index 0000000000..e3257845d9 --- /dev/null +++ b/GFDD69.ini @@ -0,0 +1,19 @@ +# GFDD69 - Freedom Fighters +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs LLE audio to play. Slow (r7473) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False \ No newline at end of file diff --git a/GFDE69.ini b/GFDE69.ini index beb3df8209..c335dec16c 100644 --- a/GFDE69.ini +++ b/GFDE69.ini @@ -2,7 +2,18 @@ [Core] Values set here will override the main dolphin settings. TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Only see EA logo -EmulationStateId = 2 +EmulationIssues = Needs LLE audio to play. Slow (r7473) +EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/GNOE78.ini b/GNOE78.ini new file mode 100644 index 0000000000..e2980d6fb2 --- /dev/null +++ b/GNOE78.ini @@ -0,0 +1,20 @@ +# GNOE78 - Nicktoons Unite! +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.000153 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/SC2E8P.ini b/SC2E8P.ini new file mode 100644 index 0000000000..ae26e939c6 --- /dev/null +++ b/SC2E8P.ini @@ -0,0 +1,19 @@ +# SC2E8P - Conduit 2 +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] \ No newline at end of file diff --git a/SC2P8P.ini b/SC2P8P.ini new file mode 100644 index 0000000000..8f03192eb6 --- /dev/null +++ b/SC2P8P.ini @@ -0,0 +1,19 @@ +# SC2P8P - Conduit 2 +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] From bd3882a2f215008e38b841d1d090fba8e07d0e45 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 23 Apr 2011 11:40:29 +0000 Subject: [PATCH 292/336] Spartan: Total Warrior update --- GWAE8P.ini | 17 +++++++++++++++++ GWAF8P.ini | 17 +++++++++++++++++ GWAP8P.ini | 13 ++++++++++++- 3 files changed, 46 insertions(+), 1 deletion(-) create mode 100644 GWAE8P.ini create mode 100644 GWAF8P.ini diff --git a/GWAE8P.ini b/GWAE8P.ini new file mode 100644 index 0000000000..d1bcc1d852 --- /dev/null +++ b/GWAE8P.ini @@ -0,0 +1,17 @@ +# GWAE8P - Spartan: Total Warrior +[Core] Values set here will override the main dolphin settings. +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/GWAF8P.ini b/GWAF8P.ini new file mode 100644 index 0000000000..543e217a9c --- /dev/null +++ b/GWAF8P.ini @@ -0,0 +1,17 @@ +# GWAF8P - Spartan: Total Warrior +[Core] Values set here will override the main dolphin settings. +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/GWAP8P.ini b/GWAP8P.ini index c6b1e6bb5b..af91c968bc 100644 --- a/GWAP8P.ini +++ b/GWAP8P.ini @@ -1,6 +1,17 @@ # GWAP8P - Spartan : Total Warrior (TM) [Core] Values set here will override the main dolphin settings. +FastDiscSpeed = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 0 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] From 966ad46434c7a6609111f825e8048bd4f607343a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 24 Apr 2011 07:18:26 +0000 Subject: [PATCH 293/336] More updates. --- GFDD69.ini | 36 ++++++++++++++++++------------------ GILE51.ini | 36 ++++++++++++++++++------------------ GM2E8P.ini | 12 +++++++----- GM2P8P.ini | 10 +++++++++- GNOE78.ini | 40 ++++++++++++++++++++-------------------- GWAE8P.ini | 34 +++++++++++++++++----------------- GWAF8P.ini | 34 +++++++++++++++++----------------- SC2E8P.ini | 36 ++++++++++++++++++------------------ SC2P8P.ini | 38 +++++++++++++++++++------------------- SC7D52.ini | 36 ++++++++++++++++++------------------ SC7E52.ini | 36 ++++++++++++++++++------------------ SC7F52.ini | 36 ++++++++++++++++++------------------ SC7I52.ini | 36 ++++++++++++++++++------------------ SC7P52.ini | 36 ++++++++++++++++++------------------ SC7S52.ini | 36 ++++++++++++++++++------------------ SF8E01.ini | 3 +-- SF8J01.ini | 9 ++++++++- SF8P01.ini | 8 +++++++- SKJE78.ini | 38 +++++++++++++++++++------------------- SVME01.ini | 5 ++--- SVMJ01.ini | 5 ++--- SVMP01.ini | 4 ++-- 22 files changed, 292 insertions(+), 272 deletions(-) diff --git a/GFDD69.ini b/GFDD69.ini index e3257845d9..083826fdc2 100644 --- a/GFDD69.ini +++ b/GFDD69.ini @@ -1,19 +1,19 @@ -# GFDD69 - Freedom Fighters -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = Needs LLE audio to play. Slow (r7473) -EmulationStateId = 4 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True +# GFDD69 - Freedom Fighters +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Needs LLE audio to play. Slow (r7473) +EmulationStateId = 4 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True UseRealXFB = False \ No newline at end of file diff --git a/GILE51.ini b/GILE51.ini index 158f651848..a68e2e48dc 100644 --- a/GILE51.ini +++ b/GILE51.ini @@ -1,18 +1,18 @@ -# GILE51 - Aggressive Inline -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Hacks] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# GILE51 - Aggressive Inline +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/GM2E8P.ini b/GM2E8P.ini index c3b80771a6..a3aef89ce2 100644 --- a/GM2E8P.ini +++ b/GM2E8P.ini @@ -2,13 +2,15 @@ [Core] Values set here will override the main dolphin settings. EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -Issues="Needs Projection Before R945 - Goes intro ,select and hangs" -EmulationIssues = Sound issues and occasional fifo crashes (r6436) +EmulationStateId = 4 +EmulationIssues = Use LLE audio to fix sound issues (r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = diff --git a/GM2P8P.ini b/GM2P8P.ini index eba7910fb4..7a0c5f90c0 100644 --- a/GM2P8P.ini +++ b/GM2P8P.ini @@ -3,6 +3,14 @@ EnableFPRF=True [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use LLE audio to fix sound issues (r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] \ No newline at end of file diff --git a/GNOE78.ini b/GNOE78.ini index e2980d6fb2..cd8c06fa53 100644 --- a/GNOE78.ini +++ b/GNOE78.ini @@ -1,20 +1,20 @@ -# GNOE78 - Nicktoons Unite! -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -FastDiscSpeed = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 0 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = 0.000153 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 +# GNOE78 - Nicktoons Unite! +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 0 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = 0.000153 +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/GWAE8P.ini b/GWAE8P.ini index d1bcc1d852..b7e3138a49 100644 --- a/GWAE8P.ini +++ b/GWAE8P.ini @@ -1,17 +1,17 @@ -# GWAE8P - Spartan: Total Warrior -[Core] Values set here will override the main dolphin settings. -FastDiscSpeed = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] +# GWAE8P - Spartan: Total Warrior +[Core] Values set here will override the main dolphin settings. +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/GWAF8P.ini b/GWAF8P.ini index 543e217a9c..56be20b81e 100644 --- a/GWAF8P.ini +++ b/GWAF8P.ini @@ -1,17 +1,17 @@ -# GWAF8P - Spartan: Total Warrior -[Core] Values set here will override the main dolphin settings. -FastDiscSpeed = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] +# GWAF8P - Spartan: Total Warrior +[Core] Values set here will override the main dolphin settings. +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 0 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/SC2E8P.ini b/SC2E8P.ini index ae26e939c6..61746b7162 100644 --- a/SC2E8P.ini +++ b/SC2E8P.ini @@ -1,19 +1,19 @@ -# SC2E8P - Conduit 2 -[Core] -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -DlistCachingEnable = False +# SC2E8P - Conduit 2 +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +DlistCachingEnable = False [Video_Settings] \ No newline at end of file diff --git a/SC2P8P.ini b/SC2P8P.ini index 8f03192eb6..73fa39c3b1 100644 --- a/SC2P8P.ini +++ b/SC2P8P.ini @@ -1,19 +1,19 @@ -# SC2P8P - Conduit 2 -[Core] -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -DlistCachingEnable = False -[Video_Settings] +# SC2P8P - Conduit 2 +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] diff --git a/SC7D52.ini b/SC7D52.ini index 81447182b3..ab8c361ab2 100644 --- a/SC7D52.ini +++ b/SC7D52.ini @@ -1,18 +1,18 @@ -# SC7D52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7D52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7E52.ini b/SC7E52.ini index 3702f31429..fa15a58e5f 100644 --- a/SC7E52.ini +++ b/SC7E52.ini @@ -1,18 +1,18 @@ -# SC7E52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7E52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7F52.ini b/SC7F52.ini index acc499922e..6a90a7ba0c 100644 --- a/SC7F52.ini +++ b/SC7F52.ini @@ -1,18 +1,18 @@ -# SC7F52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7F52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7I52.ini b/SC7I52.ini index 475898d30d..18e1853d3e 100644 --- a/SC7I52.ini +++ b/SC7I52.ini @@ -1,18 +1,18 @@ -# SC7I52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7I52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7P52.ini b/SC7P52.ini index a0880e3dd2..160cbd1b27 100644 --- a/SC7P52.ini +++ b/SC7P52.ini @@ -1,18 +1,18 @@ -# SC7P52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7P52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SC7S52.ini b/SC7S52.ini index 3702f31429..fa15a58e5f 100644 --- a/SC7S52.ini +++ b/SC7S52.ini @@ -1,18 +1,18 @@ -# SC7E52 - Call of Duty: Black Ops -[Video_Enhancements] -MaxAnisotropy = 0 -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = 0. 01 -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Video_Hacks] -[Video_Settings] +# SC7E52 - Call of Duty: Black Ops +[Video_Enhancements] +MaxAnisotropy = 0 +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = 0. 01 +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Video_Hacks] +[Video_Settings] diff --git a/SF8E01.ini b/SF8E01.ini index 950924b6fe..982b2a51dd 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -3,7 +3,7 @@ BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) +EmulationIssues = Use LLE audio to fix sound issues (r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -17,4 +17,3 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 - diff --git a/SF8J01.ini b/SF8J01.ini index e5175ee14f..85c4518e67 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -3,11 +3,18 @@ BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) +EmulationIssues = Use LLE audio to fix sound issues (r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 + diff --git a/SF8P01.ini b/SF8P01.ini index 50c1eaba74..e844c41c80 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -3,11 +3,17 @@ BlockMerging = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Sound issues. Use dsound for stability (r6474) +EmulationIssues = Use LLE audio to fix sound issues (r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/SKJE78.ini b/SKJE78.ini index 0710d838f4..195d68138e 100644 --- a/SKJE78.ini +++ b/SKJE78.ini @@ -1,19 +1,19 @@ -# SKJE78 - You Don't Know Jack -[Video_Settings] -UseXFB = True -UseRealXFB = False -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# SKJE78 - You Don't Know Jack +[Video_Settings] +UseXFB = True +UseRealXFB = False +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/SVME01.ini b/SVME01.ini index a701866975..e4f82dac22 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -1,8 +1,8 @@ # SVME01 - super mario collection [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +EmulationStateId = 4 +EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -16,4 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True - diff --git a/SVMJ01.ini b/SVMJ01.ini index 4ad8179dcf..2014fcfdb1 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -1,8 +1,8 @@ # SVMJ01 - super mario collection [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +EmulationStateId = 4 +EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -16,4 +16,3 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True - diff --git a/SVMP01.ini b/SVMP01.ini index 7542217ba4..e122dc00e1 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -1,8 +1,8 @@ # SVMP01 - Super Mario All-Stars : 25th Anniversary Edition [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Use Opengl plugin and set efb scale to integral. Disable sound as it outputs noise even with the LLE plugin.Enable bilinear filtering for a more smooth but blurry image(r6584) +EmulationStateId = 4 +EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] From ca7f810acbd5335095fc8f6cf093057f8adfea8f Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 27 Apr 2011 04:18:54 +0000 Subject: [PATCH 294/336] More updates. --- RBBE18.ini | 20 ++++++++++++++++++++ RBBJ18.ini | 20 ++++++++++++++++++++ RBBP99.ini | 20 ++++++++++++++++++++ RDZJ01.ini | 18 ++++++++++++++++++ RDZP01.ini | 11 +++++++++++ 5 files changed, 89 insertions(+) create mode 100644 RBBE18.ini create mode 100644 RBBJ18.ini create mode 100644 RBBP99.ini create mode 100644 RDZJ01.ini diff --git a/RBBE18.ini b/RBBE18.ini new file mode 100644 index 0000000000..f1371233c0 --- /dev/null +++ b/RBBE18.ini @@ -0,0 +1,20 @@ +# RBBE18 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBBJ18.ini b/RBBJ18.ini new file mode 100644 index 0000000000..220530ed88 --- /dev/null +++ b/RBBJ18.ini @@ -0,0 +1,20 @@ +# RBBJ18 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBBP99.ini b/RBBP99.ini new file mode 100644 index 0000000000..8f6dd073f3 --- /dev/null +++ b/RBBP99.ini @@ -0,0 +1,20 @@ +# RBBP99 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RDZJ01.ini b/RDZJ01.ini new file mode 100644 index 0000000000..7de8f1401f --- /dev/null +++ b/RDZJ01.ini @@ -0,0 +1,18 @@ +# RDZJ01 - Disaster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/RDZP01.ini b/RDZP01.ini index 9264d99b38..acae18e98b 100644 --- a/RDZP01.ini +++ b/RDZP01.ini @@ -5,3 +5,14 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] From 904f7b9736738c2075281bb53fb6931bf58757e5 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 29 Apr 2011 20:03:11 +0000 Subject: [PATCH 295/336] More additions. --- GZWE01.ini | 15 +++++++++++++-- GZWP01.ini | 20 ++++++++++++++++++++ R5VE41.ini | 17 +++++++++++++++++ R5VP41.ini | 17 +++++++++++++++++ R5VX41.ini | 17 +++++++++++++++++ STHP8P.ini | 20 ++++++++++++++++++++ 6 files changed, 104 insertions(+), 2 deletions(-) create mode 100644 GZWP01.ini create mode 100644 R5VE41.ini create mode 100644 R5VP41.ini create mode 100644 R5VX41.ini create mode 100644 STHP8P.ini diff --git a/GZWE01.ini b/GZWE01.ini index 43e851300e..ad6eda6c35 100644 --- a/GZWE01.ini +++ b/GZWE01.ini @@ -1,9 +1,20 @@ # GZWE01 - WarioWare, Inc. Mega Party Games [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 3 EmulationIssues = Need Save texture cache,graphic glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video_Settings] -SafeTextureCache = True \ No newline at end of file +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GZWP01.ini b/GZWP01.ini new file mode 100644 index 0000000000..53719c560b --- /dev/null +++ b/GZWP01.ini @@ -0,0 +1,20 @@ +# GZWP01 - WarioWare, Inc. Mega Party Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Save texture cache,graphic glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] \ No newline at end of file diff --git a/R5VE41.ini b/R5VE41.ini new file mode 100644 index 0000000000..f7e2a6cb37 --- /dev/null +++ b/R5VE41.ini @@ -0,0 +1,17 @@ +# R5VE41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/R5VP41.ini b/R5VP41.ini new file mode 100644 index 0000000000..2e0033b6f9 --- /dev/null +++ b/R5VP41.ini @@ -0,0 +1,17 @@ +# R5VP41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/R5VX41.ini b/R5VX41.ini new file mode 100644 index 0000000000..f7e2a6cb37 --- /dev/null +++ b/R5VX41.ini @@ -0,0 +1,17 @@ +# R5VE41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/STHP8P.ini b/STHP8P.ini new file mode 100644 index 0000000000..150361671a --- /dev/null +++ b/STHP8P.ini @@ -0,0 +1,20 @@ +# STHP8P - Thor: God of Thunder +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video_Enhancements] +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use LLE audio for sound issues.(r7483) +[OnFrame] +[ActionReplay] +[Gecko] From 876fb70a9cf720f22a46817cb5c4e6ff4b819c37 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 30 Apr 2011 18:43:16 +0000 Subject: [PATCH 296/336] Updates. --- GZWP01.ini | 38 +++++++++++++++++++------------------- R5VE41.ini | 34 +++++++++++++++++----------------- R5VP41.ini | 34 +++++++++++++++++----------------- R5VX41.ini | 34 +++++++++++++++++----------------- RBBE18.ini | 40 ++++++++++++++++++++-------------------- RBBJ18.ini | 40 ++++++++++++++++++++-------------------- RBBP99.ini | 40 ++++++++++++++++++++-------------------- RDZJ01.ini | 36 ++++++++++++++++++------------------ SNCE8P.ini | 6 +++--- SNCJ8P.ini | 6 +++--- SNCP8P.ini | 5 ++--- STHP8P.ini | 40 ++++++++++++++++++++-------------------- 12 files changed, 176 insertions(+), 177 deletions(-) diff --git a/GZWP01.ini b/GZWP01.ini index 53719c560b..a9cb7448be 100644 --- a/GZWP01.ini +++ b/GZWP01.ini @@ -1,20 +1,20 @@ -# GZWP01 - WarioWare, Inc. Mega Party Games -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Need Save texture cache,graphic glitches -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -[Video_Hacks] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = +# GZWP01 - WarioWare, Inc. Mega Party Games +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Need Save texture cache,graphic glitches +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video_Hacks] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] \ No newline at end of file diff --git a/R5VE41.ini b/R5VE41.ini index f7e2a6cb37..aee51d52b6 100644 --- a/R5VE41.ini +++ b/R5VE41.ini @@ -1,17 +1,17 @@ -# R5VE41 - James Cameron's AVATAR -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Core] +# R5VE41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/R5VP41.ini b/R5VP41.ini index 2e0033b6f9..417133b83b 100644 --- a/R5VP41.ini +++ b/R5VP41.ini @@ -1,17 +1,17 @@ -# R5VP41 - James Cameron's AVATAR -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Core] +# R5VP41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/R5VX41.ini b/R5VX41.ini index f7e2a6cb37..aee51d52b6 100644 --- a/R5VX41.ini +++ b/R5VX41.ini @@ -1,17 +1,17 @@ -# R5VE41 - James Cameron's AVATAR -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] -[Core] +# R5VE41 - James Cameron's AVATAR +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] +[Core] diff --git a/RBBE18.ini b/RBBE18.ini index f1371233c0..a6983f3157 100644 --- a/RBBE18.ini +++ b/RBBE18.ini @@ -1,20 +1,20 @@ -# RBBE18 - Bomberman Land -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RBBE18 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBBJ18.ini b/RBBJ18.ini index 220530ed88..b8618a5021 100644 --- a/RBBJ18.ini +++ b/RBBJ18.ini @@ -1,20 +1,20 @@ -# RBBJ18 - Bomberman Land -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RBBJ18 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RBBP99.ini b/RBBP99.ini index 8f6dd073f3..f4254a565e 100644 --- a/RBBP99.ini +++ b/RBBP99.ini @@ -1,20 +1,20 @@ -# RBBP99 - Bomberman Land -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# RBBP99 - Bomberman Land +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 +[Video_Enhancements] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RDZJ01.ini b/RDZJ01.ini index 7de8f1401f..a49d4018ef 100644 --- a/RDZJ01.ini +++ b/RDZJ01.ini @@ -1,18 +1,18 @@ -# RDZJ01 - Disaster -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] +# RDZJ01 - Disaster +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] diff --git a/SNCE8P.ini b/SNCE8P.ini index 83981a67fc..67f8c5d7d1 100644 --- a/SNCE8P.ini +++ b/SNCE8P.ini @@ -7,13 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 0.1 +PH_ZFar = 0.01 [Gecko] [Video_Settings] EFBScale = 1 [Video_Hacks] -EFBAccessEnable = False \ No newline at end of file +EFBAccessEnable = False diff --git a/SNCJ8P.ini b/SNCJ8P.ini index 8e04d59eac..ec4c1630ba 100644 --- a/SNCJ8P.ini +++ b/SNCJ8P.ini @@ -7,13 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 0.1 +PH_ZFar = 0.01 [Gecko] [Video_Settings] EFBScale = 1 [Video_Hacks] -EFBAccessEnable = False \ No newline at end of file +EFBAccessEnable = False diff --git a/SNCP8P.ini b/SNCP8P.ini index de8346772e..f2cdc194dd 100644 --- a/SNCP8P.ini +++ b/SNCP8P.ini @@ -7,14 +7,13 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 1 -PH_SZNear = 1 +PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 0.1 +PH_ZFar = 0.01 [Gecko] [Video_Settings] EFBScale = 1 [Video_Hacks] EFBAccessEnable = False - diff --git a/STHP8P.ini b/STHP8P.ini index 150361671a..32caf26a15 100644 --- a/STHP8P.ini +++ b/STHP8P.ini @@ -1,20 +1,20 @@ -# STHP8P - Thor: God of Thunder -[Video_Hacks] -DlistCachingEnable = False -[Video_Settings] -[Video_Enhancements] -[Core] -BlockMerging = 1 -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 4 -EmulationIssues = Use LLE audio for sound issues.(r7483) -[OnFrame] -[ActionReplay] -[Gecko] +# STHP8P - Thor: God of Thunder +[Video_Hacks] +DlistCachingEnable = False +[Video_Settings] +[Video_Enhancements] +[Core] +BlockMerging = 1 +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 4 +EmulationIssues = Use LLE audio for sound issues.(r7483) +[OnFrame] +[ActionReplay] +[Gecko] From 16d9f20ec9e16c8037a695eec87a9e4539b7aea1 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 2 May 2011 19:35:40 +0000 Subject: [PATCH 297/336] Medabots Infinity update. --- GM6EE9.ini | 10 +++++++--- GM6PE9.ini | 18 ++++++++++++++++++ 2 files changed, 25 insertions(+), 3 deletions(-) create mode 100644 GM6PE9.ini diff --git a/GM6EE9.ini b/GM6EE9.ini index ad0af0077c..37fa68e57c 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -2,13 +2,17 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use LLE plugin for proper ingame sound and speed (or disable idle skipping for proper speed)(r6730). +EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - +SafeTextureCacheColorSamples = 0 diff --git a/GM6PE9.ini b/GM6PE9.ini new file mode 100644 index 0000000000..4d821f886e --- /dev/null +++ b/GM6PE9.ini @@ -0,0 +1,18 @@ +# GM6PE9 - Medabots Infinity 4th Submission +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 From 208e8e3e8fd0ee19ac9d7a85d683a936d1ab7270 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 7 May 2011 15:05:47 +0000 Subject: [PATCH 298/336] Updates. --- GDEE71.ini | 3 +++ GTWE70.ini | 2 +- GTWP70.ini | 2 +- 3 files changed, 5 insertions(+), 2 deletions(-) diff --git a/GDEE71.ini b/GDEE71.ini index 7df6b52bdf..fdc28586f1 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -15,3 +15,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 512 diff --git a/GTWE70.ini b/GTWE70.ini index 352b25261d..fdcb7a46b2 100644 --- a/GTWE70.ini +++ b/GTWE70.ini @@ -12,7 +12,7 @@ PH_ZNear = PH_ZFar = [EmuState] EmulationStateId = 4 -EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +EmulationIssues = Needs real xfb for videos to display. [OnFrame] [ActionReplay] [Gecko] diff --git a/GTWP70.ini b/GTWP70.ini index 36aed66178..08b60f8989 100644 --- a/GTWP70.ini +++ b/GTWP70.ini @@ -12,7 +12,7 @@ PH_ZNear = PH_ZFar = [EmuState] EmulationStateId = 4 -EmulationIssues = Needs real xfb for videos to display. Sound issues (r7459). +EmulationIssues = Needs real xfb for videos to display. [OnFrame] [ActionReplay] [Gecko] From a64c676e3cc30ba382c4eb0bcf1d0cf7333ca149 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 7 May 2011 16:21:32 +0000 Subject: [PATCH 299/336] More updates. --- GM6PE9.ini | 36 ++++++++++++++++++------------------ GP7E01.ini | 9 ++++++++- GP7J01.ini | 17 +++++++++++++++++ GP7P01.ini | 17 +++++++++++++++++ R8JEWR.ini | 16 ++++++++++++++++ R8JPWR.ini | 16 ++++++++++++++++ 6 files changed, 92 insertions(+), 19 deletions(-) create mode 100644 GP7J01.ini create mode 100644 GP7P01.ini create mode 100644 R8JEWR.ini create mode 100644 R8JPWR.ini diff --git a/GM6PE9.ini b/GM6PE9.ini index 4d821f886e..2a8664ebbb 100644 --- a/GM6PE9.ini +++ b/GM6PE9.ini @@ -1,18 +1,18 @@ -# GM6PE9 - Medabots Infinity 4th Submission -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 +# GM6PE9 - Medabots Infinity 4th Submission +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Use LLE plugin for proper ingame sound.(r7483). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCache = True +SafeTextureCacheColorSamples = 0 diff --git a/GP7E01.ini b/GP7E01.ini index f52b48094b..74049ee2b0 100644 --- a/GP7E01.ini +++ b/GP7E01.ini @@ -15,5 +15,12 @@ $Unlock all Souvieners $Unlock All Sounds 002922FA 000001FF [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Hacks] +DlistCachingEnable = False diff --git a/GP7J01.ini b/GP7J01.ini new file mode 100644 index 0000000000..ce50e6a2ac --- /dev/null +++ b/GP7J01.ini @@ -0,0 +1,17 @@ +# GP7J01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/GP7P01.ini b/GP7P01.ini new file mode 100644 index 0000000000..7fa75909ad --- /dev/null +++ b/GP7P01.ini @@ -0,0 +1,17 @@ +# GP7P01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/R8JEWR.ini b/R8JEWR.ini new file mode 100644 index 0000000000..32d5ca3766 --- /dev/null +++ b/R8JEWR.ini @@ -0,0 +1,16 @@ +# R8JEWR - Lord of the Rings: Aragorn's Quest +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/R8JPWR.ini b/R8JPWR.ini new file mode 100644 index 0000000000..efbd8eeb58 --- /dev/null +++ b/R8JPWR.ini @@ -0,0 +1,16 @@ +# R8JPWR - Lord of the Rings: Aragorn's Quest +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] From 9180b86b8d967147b40b25f3dc119763027d7122 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 25 May 2011 21:27:49 +0000 Subject: [PATCH 300/336] Some updates that use the new "disable the wiimote speaker option. --- R4QE01.ini | 3 ++- R4QJ01.ini | 5 ++++- R4QK01.ini | 5 ++++- R4QP01.ini | 5 ++++- RD2E41.ini | 10 ++++++++-- RD2J41.ini | 17 +++++++++++++++++ RD2K41.ini | 17 +++++++++++++++++ RD2P41.ini | 17 +++++++++++++++++ RD2X41.ini | 17 +++++++++++++++++ RTZE08.ini | 10 +++++++++- RTZJ08.ini | 10 +++++++++- RTZK08.ini | 10 +++++++++- RTZP08.ini | 3 ++- SD2E41.ini | 4 +++- SD2P41.ini | 5 ++++- SD2Y41.ini | 5 ++++- SEME4Q.ini | 4 +++- SEMP4Q.ini | 4 +++- SEMX4Q.ini | 4 +++- SF8E01.ini | 2 ++ SF8J01.ini | 3 ++- SF8P01.ini | 2 ++ SMOE41.ini | 3 ++- SMOP41.ini | 7 +++++++ SMOX41.ini | 21 +++++++++++++++++++++ 25 files changed, 175 insertions(+), 18 deletions(-) create mode 100644 RD2J41.ini create mode 100644 RD2K41.ini create mode 100644 RD2P41.ini create mode 100644 RD2X41.ini create mode 100644 SMOX41.ini diff --git a/R4QE01.ini b/R4QE01.ini index 75c4614861..84e6a2f07b 100644 --- a/R4QE01.ini +++ b/R4QE01.ini @@ -14,6 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Enhancements] -PostProcessingShader = [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/R4QJ01.ini b/R4QJ01.ini index fadb3e09b4..3cc45fa94d 100644 --- a/R4QJ01.ini +++ b/R4QJ01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Needs progressive scan to boot(r7411) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,5 +13,8 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/R4QK01.ini b/R4QK01.ini index 1a75ce031b..b297ceef5b 100644 --- a/R4QK01.ini +++ b/R4QK01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Needs progressive scan to boot(r7411) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,5 +13,8 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/R4QP01.ini b/R4QP01.ini index b6de5270d9..89a29e399c 100644 --- a/R4QP01.ini +++ b/R4QP01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = +EmulationIssues = Needs progressive scan to boot(r7411) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,5 +13,8 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Enhancements] [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/RD2E41.ini b/RD2E41.ini index c9ddabea24..00c7625c3a 100644 --- a/RD2E41.ini +++ b/RD2E41.ini @@ -1,11 +1,17 @@ # RD2E41 - Red Steel 2 [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2J41.ini b/RD2J41.ini new file mode 100644 index 0000000000..69bbc740f2 --- /dev/null +++ b/RD2J41.ini @@ -0,0 +1,17 @@ +# RD2J41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2K41.ini b/RD2K41.ini new file mode 100644 index 0000000000..083251197e --- /dev/null +++ b/RD2K41.ini @@ -0,0 +1,17 @@ +# RD2K41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2P41.ini b/RD2P41.ini new file mode 100644 index 0000000000..c4e53a76e4 --- /dev/null +++ b/RD2P41.ini @@ -0,0 +1,17 @@ +# RD2P41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2X41.ini b/RD2X41.ini new file mode 100644 index 0000000000..0727fbd9d9 --- /dev/null +++ b/RD2X41.ini @@ -0,0 +1,17 @@ +# RD2X41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RTZE08.ini b/RTZE08.ini index 5b1a6721e5..ff41b71a06 100644 --- a/RTZE08.ini +++ b/RTZE08.ini @@ -7,6 +7,14 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RTZJ08.ini b/RTZJ08.ini index 60373fefe2..5a62e2c8ca 100644 --- a/RTZJ08.ini +++ b/RTZJ08.ini @@ -7,6 +7,14 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RTZK08.ini b/RTZK08.ini index e3caf13f80..6a7d00e753 100644 --- a/RTZK08.ini +++ b/RTZK08.ini @@ -7,6 +7,14 @@ EmulationStateId = 4 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] -UseXFB = True \ No newline at end of file +UseXFB = True +UseRealXFB = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RTZP08.ini b/RTZP08.ini index 50b10f6e4a..8add9d2869 100644 --- a/RTZP08.ini +++ b/RTZP08.ini @@ -16,4 +16,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SD2E41.ini b/SD2E41.ini index 6d248ded0c..e5b2d686c7 100644 --- a/SD2E41.ini +++ b/SD2E41.ini @@ -12,8 +12,10 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [EmuState] -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SD2P41.ini b/SD2P41.ini index 604b9a382e..d446b13273 100644 --- a/SD2P41.ini +++ b/SD2P41.ini @@ -1,6 +1,7 @@ # SD2P41 - Just Dance 2 [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] @@ -11,8 +12,10 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [EmuState] -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/SD2Y41.ini b/SD2Y41.ini index 4942729b3f..3af0cc5950 100644 --- a/SD2Y41.ini +++ b/SD2Y41.ini @@ -1,6 +1,7 @@ # SD2Y41 - Just Dance 2 [Video_Settings] SafeTextureCache = True +SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] @@ -11,8 +12,10 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [EmuState] -EmulationStateId = 0 +EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/SEME4Q.ini b/SEME4Q.ini index e1e90a0750..3955caebb4 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +EmulationIssues = Use Jitil recompiler or enable progressive scan to run the game(r7559) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -20,4 +20,6 @@ SafeTextureCacheColorSamples = 0 ForceFiltering = False [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SEMP4Q.ini b/SEMP4Q.ini index 2ddc8c0f92..0d2acb5188 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +EmulationIssues = Use Jitil recompiler or enable progressive scan to run the game(r7559) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -20,3 +20,5 @@ SafeTextureCacheColorSamples = 0 ForceFiltering = False [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SEMX4Q.ini b/SEMX4Q.ini index cf254e8d7d..d1c180f1ba 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in config and set "safe texture cache" to "safe"(r6436) +EmulationIssues = Use Jitil recompiler or enable progressive scan to run the game(r7559) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -20,3 +20,5 @@ SafeTextureCacheColorSamples = 0 ForceFiltering = False [Video_Hacks] DlistCachingEnable = False +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SF8E01.ini b/SF8E01.ini index 982b2a51dd..7be1be3c3f 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -17,3 +17,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SF8J01.ini b/SF8J01.ini index 85c4518e67..a7a58eab98 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -17,4 +17,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SF8P01.ini b/SF8P01.ini index e844c41c80..5b2cf6121f 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -17,3 +17,5 @@ PH_ZFar = [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/SMOE41.ini b/SMOE41.ini index c0ed7dcfd5..6bd9138084 100644 --- a/SMOE41.ini +++ b/SMOE41.ini @@ -17,4 +17,5 @@ PH_ZFar = EFBEmulateFormatChanges = True [Video_Enhancements] MaxAnisotropy = 0 - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SMOP41.ini b/SMOP41.ini index aba8cddb76..11bdf34d48 100644 --- a/SMOP41.ini +++ b/SMOP41.ini @@ -7,8 +7,15 @@ EmulationIssues = Sound noise eliminated using the LLE plugin and normal video s [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Hacks] EFBEmulateFormatChanges = True [Video_Enhancements] MaxAnisotropy = 0 +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SMOX41.ini b/SMOX41.ini new file mode 100644 index 0000000000..a914db10c5 --- /dev/null +++ b/SMOX41.ini @@ -0,0 +1,21 @@ +# SMOX41 - Michael Jackson The Experience: Walmart Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file From 90bac5731cc4b15f40be9cf3a51a2c88ca6b53bf Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Thu, 26 May 2011 17:00:05 +0000 Subject: [PATCH 301/336] =?UTF-8?q?Set=20EOL=20style=20again=E2=80=A6=20Ab?= =?UTF-8?q?out=20the=20only=20useful=20thing=20I=20can=20do,=20kostamarino?= =?UTF-8?q?=20has=20everything=20covered=20so=20well.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GP7J01.ini | 34 +++++++++++++++++----------------- GP7P01.ini | 34 +++++++++++++++++----------------- R8JEWR.ini | 32 ++++++++++++++++---------------- R8JPWR.ini | 32 ++++++++++++++++---------------- RD2J41.ini | 34 +++++++++++++++++----------------- RD2K41.ini | 34 +++++++++++++++++----------------- RD2P41.ini | 34 +++++++++++++++++----------------- RD2X41.ini | 34 +++++++++++++++++----------------- SMOX41.ini | 40 ++++++++++++++++++++-------------------- 9 files changed, 154 insertions(+), 154 deletions(-) diff --git a/GP7J01.ini b/GP7J01.ini index ce50e6a2ac..4cabd9657c 100644 --- a/GP7J01.ini +++ b/GP7J01.ini @@ -1,17 +1,17 @@ -# GP7J01 - Mario Party 7 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -DlistCachingEnable = False +# GP7J01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/GP7P01.ini b/GP7P01.ini index 7fa75909ad..566f77ed02 100644 --- a/GP7P01.ini +++ b/GP7P01.ini @@ -1,17 +1,17 @@ -# GP7P01 - Mario Party 7 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -DlistCachingEnable = False +# GP7P01 - Mario Party 7 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +DlistCachingEnable = False diff --git a/R8JEWR.ini b/R8JEWR.ini index 32d5ca3766..b1452f5cc8 100644 --- a/R8JEWR.ini +++ b/R8JEWR.ini @@ -1,16 +1,16 @@ -# R8JEWR - Lord of the Rings: Aragorn's Quest -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# R8JEWR - Lord of the Rings: Aragorn's Quest +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/R8JPWR.ini b/R8JPWR.ini index efbd8eeb58..0756bde0b8 100644 --- a/R8JPWR.ini +++ b/R8JPWR.ini @@ -1,16 +1,16 @@ -# R8JPWR - Lord of the Rings: Aragorn's Quest -[Video_Hacks] -DlistCachingEnable = False -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[EmuState] -EmulationStateId = 0 -EmulationIssues = -[OnFrame] -[ActionReplay] -[Gecko] +# R8JPWR - Lord of the Rings: Aragorn's Quest +[Video_Hacks] +DlistCachingEnable = False +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[EmuState] +EmulationStateId = 0 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Gecko] diff --git a/RD2J41.ini b/RD2J41.ini index 69bbc740f2..fe9c9c2c82 100644 --- a/RD2J41.ini +++ b/RD2J41.ini @@ -1,17 +1,17 @@ -# RD2J41 - Red Steel 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] -DisableWiimoteSpeaker = 1 +# RD2J41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2K41.ini b/RD2K41.ini index 083251197e..6cbc8d1f62 100644 --- a/RD2K41.ini +++ b/RD2K41.ini @@ -1,17 +1,17 @@ -# RD2K41 - Red Steel 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] -DisableWiimoteSpeaker = 1 +# RD2K41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2P41.ini b/RD2P41.ini index c4e53a76e4..881dff4c0f 100644 --- a/RD2P41.ini +++ b/RD2P41.ini @@ -1,17 +1,17 @@ -# RD2P41 - Red Steel 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] -DisableWiimoteSpeaker = 1 +# RD2P41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RD2X41.ini b/RD2X41.ini index 0727fbd9d9..3a7e7849f6 100644 --- a/RD2X41.ini +++ b/RD2X41.ini @@ -1,17 +1,17 @@ -# RD2X41 - Red Steel 2 -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] -DisableWiimoteSpeaker = 1 +# RD2X41 - Red Steel 2 +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/SMOX41.ini b/SMOX41.ini index a914db10c5..d4be812cf0 100644 --- a/SMOX41.ini +++ b/SMOX41.ini @@ -1,21 +1,21 @@ -# SMOX41 - Michael Jackson The Experience: Walmart Edition -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Hacks] -EFBEmulateFormatChanges = True -[Video_Enhancements] -MaxAnisotropy = 0 -[Wii] +# SMOX41 - Michael Jackson The Experience: Walmart Edition +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True +[Video_Enhancements] +MaxAnisotropy = 0 +[Wii] DisableWiimoteSpeaker = 1 \ No newline at end of file From eb4da82d795f96af60cf5f1693663875b64eb596 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Sun, 29 May 2011 19:12:13 +0000 Subject: [PATCH 302/336] Mario Kart Double Dash Bonus Disk update (part of issue 79). I don't have much time to work on these but hopefully I'll get to more of them soon. I'm trying to test the mentioned games rather than just changing the INI file. --- PM4E01.ini | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/PM4E01.ini b/PM4E01.ini index 8b85c02adf..f2c614dded 100644 --- a/PM4E01.ini +++ b/PM4E01.ini @@ -1,7 +1,15 @@ # PM4E01 - Mario Kart: Double Dash!! Bonus Disc [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = Can't load any of the internal executables. +EmulationStateId = 4 +EmulationIssues = Everything works with minor glitches, except Star Wars Rogue Squadron III [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From ab116a831adeb00477c2358ca8d9fb2e8ede78b7 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 1 Jun 2011 06:26:14 +0000 Subject: [PATCH 303/336] =?UTF-8?q?Few=20updates:=20True=20Crime=20LA=20ne?= =?UTF-8?q?eds=20projection=20hack=20to=20use=20the=20menus.=C2=A0=20Zelda?= =?UTF-8?q?=20Collector's=20Edition=20works=20just=20as=20well=20as=20the?= =?UTF-8?q?=20Zelda=20OOT=20disk.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GTLE52.ini | 7 ++++++- PZLE01.ini | 10 ++++++++-- PZLP01.ini | 23 ++++++++++++++++++----- 3 files changed, 32 insertions(+), 8 deletions(-) diff --git a/GTLE52.ini b/GTLE52.ini index f3a8dccde6..19e3d24972 100644 --- a/GTLE52.ini +++ b/GTLE52.ini @@ -7,5 +7,10 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 0 +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 [Gecko] diff --git a/PZLE01.ini b/PZLE01.ini index 2484e29a36..2c38fdb81f 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -3,11 +3,17 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing [OnFrame] +$Loophack 0x80665804:dword:0x60000000 [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/PZLP01.ini b/PZLP01.ini index d893b3eadc..299f841c76 100644 --- a/PZLP01.ini +++ b/PZLP01.ini @@ -1,6 +1,19 @@ # PZLP01 - The Legend of Zelda: Collector's Edition -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing +[OnFrame] ++$Loophack +0x80665804:dword:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 2afac99a995fd357aaf310bebee924ea5f15e10a Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 1 Jun 2011 06:45:14 +0000 Subject: [PATCH 304/336] More Updates: Various, mostly me forgetting there's more than one region of these disks. --- GTLE52.ini | 2 +- GTLP52.ini | 16 ++++++++++++++++ GTLX52.ini | 16 ++++++++++++++++ PZLJ01.ini | 19 +++++++++++++++++++ UGPE01.ini | 2 +- UGPP01.ini | 20 +++++++++++++------- 6 files changed, 66 insertions(+), 9 deletions(-) create mode 100644 GTLP52.ini create mode 100644 GTLX52.ini create mode 100644 PZLJ01.ini diff --git a/GTLE52.ini b/GTLE52.ini index 19e3d24972..4c8042c5c8 100644 --- a/GTLE52.ini +++ b/GTLE52.ini @@ -3,7 +3,7 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Menus require projection hack, minor glitches ingame [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/GTLP52.ini b/GTLP52.ini new file mode 100644 index 0000000000..5900bfae28 --- /dev/null +++ b/GTLP52.ini @@ -0,0 +1,16 @@ +# GTLP52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Menus require projection hack, minor glitches ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[Gecko] diff --git a/GTLX52.ini b/GTLX52.ini new file mode 100644 index 0000000000..ccb3dbef56 --- /dev/null +++ b/GTLX52.ini @@ -0,0 +1,16 @@ +# GTLX52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Menus require projection hack, minor glitches ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[Gecko] diff --git a/PZLJ01.ini b/PZLJ01.ini new file mode 100644 index 0000000000..414f53f84c --- /dev/null +++ b/PZLJ01.ini @@ -0,0 +1,19 @@ +# PZLJ01 - The Legend of Zelda: Collector's Edition +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing +[OnFrame] ++$Loophack +0x80665804:dword:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/UGPE01.ini b/UGPE01.ini index fe2feff51e..865c55bae1 100644 --- a/UGPE01.ini +++ b/UGPE01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 -EmulationIssues = No GameBoy Player Device (r7185) +EmulationIssues = No GameBoy Player Device (r7574) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] diff --git a/UGPP01.ini b/UGPP01.ini index 06278d3c76..5da533eecc 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,9 +1,15 @@ -# UGPP01 - GAME BOY PLAYER -[EmuState] -EmulationStateId = 1 -Issues="The game needs the GBA Player hardware attachment" -EmulationIssues = broken deu to missing hardware -[OnFrame] -[ActionReplay] +# UGPP01 - Game Boy Player Start-up Disc for US +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 2 +EmulationIssues = No GameBoy Player Device (r7574) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From 6fea451b0f2d2a1974b4d466f9a7a19ab38b164a Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Wed, 1 Jun 2011 06:49:33 +0000 Subject: [PATCH 305/336] I hate to pull a jpeterson, but I forgot this. More substantial updates to come later on. --- UGPP01.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UGPP01.ini b/UGPP01.ini index 5da533eecc..82ed681c11 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,4 +1,4 @@ -# UGPP01 - Game Boy Player Start-up Disc for US +# UGPP01 - GAME BOY PLAYER [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 From 8d4e78a586e777c20ad4306b3a4ab70a1f57dcb9 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sat, 4 Jun 2011 11:43:40 +0000 Subject: [PATCH 306/336] added cheats to phantasy star online ep1&2 and 3. one is a cheat that disables the nagging from pso that the save is corrupt cause it comes from a different memory card. the other cheat is a cheat needed by some (random?) copies of ep3 to go online on private servers (they use a different port) --- GPOP8P.ini | 15 ++++++++++++++- GPSP8P.ini | 18 ++++++++++++++++++ 2 files changed, 32 insertions(+), 1 deletion(-) diff --git a/GPOP8P.ini b/GPOP8P.ini index 497f9304d3..f12f0098f6 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -1,5 +1,4 @@ # GPOP8P - PSO EPISODE I&II - [EmuState] #The Emulation State. EmulationStateId = 2 @@ -41,6 +40,20 @@ $Buy rare in Armor Shop 057DFDDC 00000AA0 7FFC1112 98000000 057DFDD8 4BD270B0 +$Game Save Valid +4C1FD6CC 7C040040 +041FD6C8 7C0521AE +041FD6D0 4800000C +4C1FD770 7C040040 +041FD76C 7C0521AE +041FD774 4800000C [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Video_Settings] SafeTextureCache = True +[Gecko] diff --git a/GPSP8P.ini b/GPSP8P.ini index 0707f6b437..e9854192a1 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -33,7 +33,25 @@ $No texture mode (made by phytress/card gray, imported to pal by daco) 804565EC 38600010 804565F0 4E800020 8011DD70 48338865 +$Char Save is Valid - Ep3 port +0F006464 09000000 +4C115734 7C040040 +0411572C 7C0521AE +04115734 4800000C +4C1157D4 7C040040 +041157D0 7C0521AE +041157D8 4800000C +$Fix Ep3 Online Port +0F006464 07000000 +4C4469CC 000023F4 +044469CC 000023F3 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Video_Settings] SafeTextureCache = True +[Gecko] From 293fda409ff80c675a0dc7551a9740034dd54e54 Mon Sep 17 00:00:00 2001 From: skidau Date: Mon, 6 Jun 2011 11:38:59 +0000 Subject: [PATCH 307/336] Fixes "The Legend of Zelda: Twilight Princess" black screens/freeze issue. http://code.google.com/p/dolphin-emu/issues/detail?id=4549 --- GZ2E01.ini | 2 ++ GZ2J01.ini | 2 ++ GZ2P01.ini | 1 + 3 files changed, 5 insertions(+) diff --git a/GZ2E01.ini b/GZ2E01.ini index 95d7972d8c..760ac4368b 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1,4 +1,6 @@ # GZ2E01 - The Legend of Zelda: Twilight Princess +[Core] +FastDiscSpeed = 1 [EmuState] #The Emulation State. EmulationStateId = 4 diff --git a/GZ2J01.ini b/GZ2J01.ini index 9d6ea10e57..5ae8e69bfa 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -1,4 +1,6 @@ # GZ2J01 - The Legend of Zelda: Twilight Princess +[Core] +FastDiscSpeed = 1 [EmuState] #The Emulation State. EmulationStateId = 4 diff --git a/GZ2P01.ini b/GZ2P01.ini index d2cf35b2bc..9252b294c7 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -1,6 +1,7 @@ # GZ2P01 - The Legend of Zelda Twilight Princess [Core] #Values set here will override the main dolphin settings. +FastDiscSpeed = 1 [Speedhacks] 0x803420bc=200 [EmuState] From 858ee7e54c9ced7d8b40c1128df772ca46d6fde0 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Tue, 7 Jun 2011 23:37:47 +0000 Subject: [PATCH 308/336] Issue 78 and part of issue 79. --- G2XE8P.ini | 11 ++++++++++- GSOE8P.ini | 13 +++++++++++-- 2 files changed, 21 insertions(+), 3 deletions(-) diff --git a/G2XE8P.ini b/G2XE8P.ini index 8ff806c085..9f5533b5f2 100644 --- a/G2XE8P.ini +++ b/G2XE8P.ini @@ -1,6 +1,15 @@ # G2XE8P - SONIC GEMS COLLECTION [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 +EmulationStateId = 4 +EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GSOE8P.ini b/GSOE8P.ini index 44d9e96cda..886b872641 100644 --- a/GSOE8P.ini +++ b/GSOE8P.ini @@ -1,9 +1,18 @@ # GSOE8P - Sonic Mega Collection (US) [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Everything playable with glitches, sound requires LLE, videos require Real XFB [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False From ff74be8bfa4a2fbfedd554c068999217cdc1d75d Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Tue, 7 Jun 2011 23:44:31 +0000 Subject: [PATCH 309/336] God dammit, missed this stuff again. Sonic Mega needs REAL XFB. And again, there's more than one region. --- G2XP8P.ini | 15 +++++++++++++++ GSOE8P.ini | 2 +- GSOP8P.ini | 15 +++++++++++++-- 3 files changed, 29 insertions(+), 3 deletions(-) create mode 100644 G2XP8P.ini diff --git a/G2XP8P.ini b/G2XP8P.ini new file mode 100644 index 0000000000..42e6c6c5a0 --- /dev/null +++ b/G2XP8P.ini @@ -0,0 +1,15 @@ +# G2XP8P - SONIC GEMS COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GSOE8P.ini b/GSOE8P.ini index 886b872641..fd473fc5c8 100644 --- a/GSOE8P.ini +++ b/GSOE8P.ini @@ -15,4 +15,4 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = False +UseRealXFB = True diff --git a/GSOP8P.ini b/GSOP8P.ini index 6fe24be158..c23e732791 100644 --- a/GSOP8P.ini +++ b/GSOP8P.ini @@ -1,7 +1,18 @@ # GSOP8P - Sonic Mega Collection (EU) [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -Issues="Needs Projection Before 945 - Goes ingame but many glitches in graphics" +EmulationStateId = 3 +EmulationIssues = Everything playable with glitches, sound requires LLE, videos require Real XFB [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True From f9444315be547b32160325c9d604fea1ac0540d1 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 17 Jun 2011 05:42:46 +0000 Subject: [PATCH 310/336] Few updates(Star Fox Assault, Wario World). --- GF7E01.ini | 3 +-- GF7P01.ini | 2 +- GWWE01.ini | 8 ++++++-- 3 files changed, 8 insertions(+), 5 deletions(-) diff --git a/GF7E01.ini b/GF7E01.ini index db61d98816..caa783726c 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use Jitil recompiler in the config settings(invisible first level boss otherwise). EFB must be an integer (integral, 1x, 2x, 3x). +EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. $(M) @@ -83,4 +83,3 @@ SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True - diff --git a/GF7P01.ini b/GF7P01.ini index 2735c643ce..56a1d6ff09 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] $(M) diff --git a/GWWE01.ini b/GWWE01.ini index fdfb7b9676..73a5023961 100644 --- a/GWWE01.ini +++ b/GWWE01.ini @@ -2,10 +2,14 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = hangs +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - From 319c3aa5884acffef85e33d6e65bc73c85a03dfb Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 18 Jun 2011 20:08:40 +0000 Subject: [PATCH 311/336] More updates (Baten Kaitos, Punchout,Super Smash Bros. Brawl). --- GKBEAF.ini | 4 ++-- GKBPAF.ini | 8 ++++++-- R7PE01.ini | 9 +++++++-- R7PP01.ini | 2 ++ RSBE01.ini | 7 ++++++- RSBJ01.ini | 2 +- 6 files changed, 24 insertions(+), 8 deletions(-) diff --git a/GKBEAF.ini b/GKBEAF.ini index 6f386e4cab..9934a2ba80 100644 --- a/GKBEAF.ini +++ b/GKBEAF.ini @@ -15,5 +15,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = False -[Video_Enhancements] -PostProcessingShader = +EFBCopyEnable = True +EFBToTextureEnable = False diff --git a/GKBPAF.ini b/GKBPAF.ini index 1353fbc45c..3e5a2cb6d0 100644 --- a/GKBPAF.ini +++ b/GKBPAF.ini @@ -1,7 +1,8 @@ # GKBPAF - Baten Kaitos [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,4 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBAccessEnable = False \ No newline at end of file +EFBAccessEnable = False +EFBCopyEnable = True +EFBToTextureEnable = False + diff --git a/R7PE01.ini b/R7PE01.ini index 054756dfd1..1a052239ae 100644 --- a/R7PE01.ini +++ b/R7PE01.ini @@ -9,6 +9,11 @@ EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration ta [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] -[Video_Enhancements] -PostProcessingShader = +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/R7PP01.ini b/R7PP01.ini index 7cad7debc1..302bd1e965 100644 --- a/R7PP01.ini +++ b/R7PP01.ini @@ -9,3 +9,5 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RSBE01.ini b/RSBE01.ini index 8842ac257f..8b3a46ab95 100644 --- a/RSBE01.ini +++ b/RSBE01.ini @@ -2,11 +2,16 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Beam sword has black box. Title screen glitches. Assist trophies appear incorrectly when not viewed from below. +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Enhancements] PostProcessingShader = diff --git a/RSBJ01.ini b/RSBJ01.ini index d59793bac5..3abea4be22 100644 --- a/RSBJ01.ini +++ b/RSBJ01.ini @@ -3,6 +3,6 @@ #Values set here will override the main dolphin settings. [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 +EmulationStateId = 4 [OnFrame] [ActionReplay] From f180cd96016fd8ecf30b79048b2d3d007bc5aa1f Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Sun, 19 Jun 2011 21:55:47 +0000 Subject: [PATCH 312/336] Super Smash Bros. Melee: Change emulation status to "Perfect" Needs internal resolution to be multiple of 640x528, otherwise black ground glitches occur. --- GALE01.ini | 13 +++++++++++-- GALJ01.ini | 10 ++++++++++ GALP01.ini | 9 +++++++++ 3 files changed, 30 insertions(+), 2 deletions(-) diff --git a/GALE01.ini b/GALE01.ini index 42ec389a91..0b2aee3d48 100644 --- a/GALE01.ini +++ b/GALE01.ini @@ -1,7 +1,7 @@ # GALE01 - Super Smash Bros Melee [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 +EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. @@ -206,4 +206,13 @@ $player 3 gets two AI clones. 04002F08 00000002 $player 4 gets two AI clones. 04002F0C 00000002 - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +EFBScale = 1 +[Gecko] diff --git a/GALJ01.ini b/GALJ01.ini index a43c96dfc1..06f866ebdb 100644 --- a/GALJ01.ini +++ b/GALJ01.ini @@ -5,3 +5,13 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +EFBScale = 1 +[Gecko] diff --git a/GALP01.ini b/GALP01.ini index 14023f8af5..991c10e0f5 100644 --- a/GALP01.ini +++ b/GALP01.ini @@ -99,3 +99,12 @@ $Debug Menu [Core] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +EFBScale = 1 +[Gecko] + From 56def105fe1afea78577678b97b24f03344fcdb2 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 20 Jun 2011 20:58:10 +0000 Subject: [PATCH 313/336] more useless changes :P and yes, the fzero cheat makes it possible to copy saves, but the game doesn't accept them...yet --- GFZP01.ini | 7 +++++++ GPOE8P.ini | 30 +++++++++++++++++++++++++++++- GPOP8P.ini | 11 +++++++++-- GPSP8P.ini | 10 +++++++++- GPVP01.ini | 12 ++++++++++-- GTSP4F.ini | 8 +++++++- JACP01.ini | 6 ++++++ RSXP69.ini | 6 ++++++ SC2P8P.ini | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 9 files changed, 133 insertions(+), 7 deletions(-) diff --git a/GFZP01.ini b/GFZP01.ini index d42434bc6e..0c9e96aafe 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -14,6 +14,13 @@ PH_ExtraParam = 0 PH_ZNear = 20 PH_ZFar = 1.7555555 [ActionReplay] +$Make Save Copyable +0C031514 909C0028 +04031518 48BFFBE8 +04C31100 38000004 +04C31104 981C0034 +04C31108 38000000 +04C3110C 4B400410 [Gecko] [Video_Hacks] EFBCopyEnable = True diff --git a/GPOE8P.ini b/GPOE8P.ini index 309ec3c6ac..2c2130222a 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -5,10 +5,38 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Disable Save Check +0E800350 08000000 +4C1FCE48 7C040040 +041FCE44 7C0521AE +041FCE4C 4800000C +4C1FCEEC 7C040040 +041FCEE8 7C0521AE +041FCEF0 4800000C +$Disable Save Check Plus +07FF0001 06000000 +4C1FD7D0 7C040040 +041FD7CC 7C0521AE +041FD7D4 4800000C +4C1FD874 7C040040 +041FD870 7C0521AE +041FD878 4800000C ++$Make Save Copyable +0E806D7A 08000000 +0C383230 909C0028 +04383234 4BC7FCEC +04002F20 38000004 +04002F24 981C0034 +04002F28 38000000 +04002F2C 4838030C [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] [Video_Settings] SafeTextureCache = True SafeTextureCacheColorSamples = 512 - diff --git a/GPOP8P.ini b/GPOP8P.ini index f12f0098f6..c6fe1f33e1 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -1,7 +1,7 @@ # GPOP8P - PSO EPISODE I&II [EmuState] #The Emulation State. -EmulationStateId = 2 +EmulationStateId = 4 EmulationIssues = needs texture cache [OnFrame] [ActionReplay] @@ -14,7 +14,7 @@ C46CB69C 0000FF02 0C37AAA0 4E800020 C437AAA0 0002FF03 C437AAA0 0002FF03 -+$No textures +$No textures 07FE6365 18000000 04205128 38600010 $God of Equip @@ -47,6 +47,13 @@ $Game Save Valid 4C1FD770 7C040040 041FD76C 7C0521AE 041FD774 4800000C +$Game Save copyable +0C385460 909C0028 +04385464 4BC7DABC +04002F20 38000004 +04002F24 981C0034 +04002F28 38000000 +04002F2C 4838253C [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/GPSP8P.ini b/GPSP8P.ini index e9854192a1..787743cc82 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -35,7 +35,7 @@ $No texture mode (made by phytress/card gray, imported to pal by daco) 8011DD70 48338865 $Char Save is Valid - Ep3 port 0F006464 09000000 -4C115734 7C040040 +4C115730 7C040040 0411572C 7C0521AE 04115734 4800000C 4C1157D4 7C040040 @@ -45,6 +45,14 @@ $Fix Ep3 Online Port 0F006464 07000000 4C4469CC 000023F4 044469CC 000023F3 +$Make Saved data copyable +0F006363 09000000 +0C330600 909C0028 +04330604 4BCCFA8C +04000090 38000004 +04000094 981C0034 +04000098 38000000 +0400009C 4833056C [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/GPVP01.ini b/GPVP01.ini index c6a421c8c6..0f4cea3f1b 100644 --- a/GPVP01.ini +++ b/GPVP01.ini @@ -1,7 +1,15 @@ # GPVP01 - PIKMIN2 for GAMECUBE [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 4 +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GTSP4F.ini b/GTSP4F.ini index b8404f188a..6a6f1c2e9e 100644 --- a/GTSP4F.ini +++ b/GTSP4F.ini @@ -2,8 +2,14 @@ [EmuState] #The Emulation State. EmulationStateId = 2 - EmulationIssues = Can Crash on some systems (unknown) [OnFrame] [ActionReplay] [Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/JACP01.ini b/JACP01.ini index a99eb7f7ae..9400df05d6 100644 --- a/JACP01.ini +++ b/JACP01.ini @@ -8,3 +8,9 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RSXP69.ini b/RSXP69.ini index 63fc173211..7673f9020d 100644 --- a/RSXP69.ini +++ b/RSXP69.ini @@ -7,3 +7,9 @@ EmulationIssues = crash after strap warning [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/SC2P8P.ini b/SC2P8P.ini index 73fa39c3b1..5ddb0fe59e 100644 --- a/SC2P8P.ini +++ b/SC2P8P.ini @@ -14,6 +14,56 @@ EmulationIssues = [OnFrame] [ActionReplay] [Gecko] +$Undead Invincibility Mode [Bully@Wiiplaza] +F6000001 80008100 +8001002C 90180000 +D200000C 00000006 +2C110035 40820020 +2C0800F4 40820018 +2C0300A0 40820010 +3C007FFF 6000FFFF +90040000 80040000 +60000000 00000000 +E0000000 80008000 +**Offline Only* +**You are completely untouchable* +*Picture -> http://imageshack.us/photo/my-images/684/sc2p8p008.png/ +$Inf. Ammo [Bully@Wiiplaza] +F6000001 80008100 +80640000 80050000 +D2000008 00000003 +2C110021 4082000C +38600000 7C030050 +60000000 00000000 +E0000000 80008000 +**Offline Only* +$No Flashwhite [Bully@Wiiplaza] +F6000001 80008100 +EC210032 93C10008 +14000114 60000000 +E0000000 80008000 +$Inf. Money [Bully@Wiiplaza] +F6000001 80008100 +7C003A14 38E70001 +D2000010 00000004 +2C11002F 40820014 +2C0401A8 4082000C +3D807FFF 7D84012E +7C04002E 00000000 +E0000000 80008000 +$Profile One Name Changer Jedi Hack & [Mitch] +0487E2D4 XXXXXXXX +0487E2D8 XXXXXXXX +0487E2DC XXXXXXXX +$Profile Two Name Changer Jedi Hack & [Mitch] +0487E320 0000XXXX +0487E324 XXXXXXXX +0487E328 XXXXXXXX +0487E32C XXXX0000 +$Profile Three Name Changer Jedi Hack & [Mitch] +0487E370 XXXXXXXX +0487E374 XXXXXXXX [Video_Hacks] DlistCachingEnable = False [Video_Settings] + From afc4590c2fa0738f4478c97b094286af354b9c96 Mon Sep 17 00:00:00 2001 From: daco65 Date: Mon, 20 Jun 2011 21:01:54 +0000 Subject: [PATCH 314/336] forgot to commit one and comitted one to much(revert) --- GPOE8P.ini | 24 ------------------------ RZJP69.ini | 19 +++++++++++++++++++ 2 files changed, 19 insertions(+), 24 deletions(-) diff --git a/GPOE8P.ini b/GPOE8P.ini index 2c2130222a..f8aa05daf0 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -5,30 +5,6 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -$Disable Save Check -0E800350 08000000 -4C1FCE48 7C040040 -041FCE44 7C0521AE -041FCE4C 4800000C -4C1FCEEC 7C040040 -041FCEE8 7C0521AE -041FCEF0 4800000C -$Disable Save Check Plus -07FF0001 06000000 -4C1FD7D0 7C040040 -041FD7CC 7C0521AE -041FD7D4 4800000C -4C1FD874 7C040040 -041FD870 7C0521AE -041FD878 4800000C -+$Make Save Copyable -0E806D7A 08000000 -0C383230 909C0028 -04383234 4BC7FCEC -04002F20 38000004 -04002F24 981C0034 -04002F28 38000000 -04002F2C 4838030C [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RZJP69.ini b/RZJP69.ini index 5f945ccbfe..f6bbffccb3 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -6,7 +6,26 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [ActionReplay] [Gecko] +$Unlock all Missions & Comics [TNTkryzt] +077FB800 0000000C +38C0000F 90DD0004 +4A83DE28 00000000 +0403962C 497C21D4 +$Have Max Weapon Level [TNTkryzt] +0423BB0C 3B800004 +0423BB10 9B9E0028 +$Infinite Health [TNTkryzt] +040DDA40 60000000 +$Infinite Ammo [TNTkryzt] +0421AA54 3BC00000 +$Rapid Fire [TNTkryzt] +0423A4DC 60000000 [Video_Settings] SafeTextureCache = True From b09f654f344a2d1e1da068d24f9c0e92792f5aa8 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 26 Jun 2011 03:53:15 +0000 Subject: [PATCH 315/336] Flip's twisted world addition and set eol style native to some previous ini files. --- G2XP8P.ini | 30 +++++++++++++++--------------- GTLP52.ini | 32 ++++++++++++++++---------------- GTLX52.ini | 32 ++++++++++++++++---------------- PZLJ01.ini | 38 +++++++++++++++++++------------------- R5DE5G.ini | 21 +++++++++++++++++++++ 5 files changed, 87 insertions(+), 66 deletions(-) create mode 100644 R5DE5G.ini diff --git a/G2XP8P.ini b/G2XP8P.ini index 42e6c6c5a0..820688756d 100644 --- a/G2XP8P.ini +++ b/G2XP8P.ini @@ -1,15 +1,15 @@ -# G2XP8P - SONIC GEMS COLLECTION -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# G2XP8P - SONIC GEMS COLLECTION +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GTLP52.ini b/GTLP52.ini index 5900bfae28..f518df287f 100644 --- a/GTLP52.ini +++ b/GTLP52.ini @@ -1,16 +1,16 @@ -# GTLP52 - True Crime -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Menus require projection hack, minor glitches ingame -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = 20 -PH_ZFar = 1.99998 -[Gecko] +# GTLP52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Menus require projection hack, minor glitches ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[Gecko] diff --git a/GTLX52.ini b/GTLX52.ini index ccb3dbef56..752ca950f5 100644 --- a/GTLX52.ini +++ b/GTLX52.ini @@ -1,16 +1,16 @@ -# GTLX52 - True Crime -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Menus require projection hack, minor glitches ingame -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 1 -PH_SZNear = 1 -PH_SZFar = 1 -PH_ExtraParam = 0 -PH_ZNear = 20 -PH_ZFar = 1.99998 -[Gecko] +# GTLX52 - True Crime +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Menus require projection hack, minor glitches ingame +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 1 +PH_SZNear = 1 +PH_SZFar = 1 +PH_ExtraParam = 0 +PH_ZNear = 20 +PH_ZFar = 1.99998 +[Gecko] diff --git a/PZLJ01.ini b/PZLJ01.ini index 414f53f84c..e820fa8f64 100644 --- a/PZLJ01.ini +++ b/PZLJ01.ini @@ -1,19 +1,19 @@ -# PZLJ01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 5 -EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# PZLJ01 - The Legend of Zelda: Collector's Edition +[Core] +#Values set here will override the main dolphin settings. +[EmuState] +#The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 5 +EmulationIssues = Minor video glitches when pausing +[OnFrame] ++$Loophack +0x80665804:dword:0x60000000 +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/R5DE5G.ini b/R5DE5G.ini new file mode 100644 index 0000000000..912c47e8ef --- /dev/null +++ b/R5DE5G.ini @@ -0,0 +1,21 @@ +# R5DE5G - Flip's Twisted World +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Video_Hacks] +DlistCachingEnable = False From f042f600d008c7dbdcfa825dbbb327cbed4415a7 Mon Sep 17 00:00:00 2001 From: daco65 Date: Sun, 26 Jun 2011 09:55:23 +0000 Subject: [PATCH 316/336] added PsoEp3(NTSC) and added some (useless) cheats for Pso1&2(NTSC) --- GPOE8P.ini | 31 +++++++++++++++++++++++++++++++ GPSE8P.ini | 15 +++++++++++++++ 2 files changed, 46 insertions(+) create mode 100644 GPSE8P.ini diff --git a/GPOE8P.ini b/GPOE8P.ini index f8aa05daf0..7b94b09ec5 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -5,6 +5,37 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +$Save Validation Code v1.2/Plus +0E800351 08000000 +4C1FD7D0 7C040040 +041FD7CC 7C0521AE +041FD7D4 4800000C +4C1FD874 7C040040 +041FD870 7C0521AE +041FD878 4800000C +$Make Save Copyable NTSC Port - PLUS/1.2 +0C386974 909C0028 +04386978 4BC80004 +04001D60 38000004 +04001D64 981C0034 +04001D68 38000000 +04001D6C 48384C14 +$Save Validation Code v 1.0/v1.1 +0E800251 08000000 +4C1FCE48 7C040040 +041FCE44 7C0521AE +041FCE4C 4800000C +4C1FCEEC 7C040040 +041FCEE8 7C0521AE +041FCEF0 4800000C +$Make Save Copyable NTSC Port - 1.0/1.1 +07FE0C8C 08000000 +0C383230 909C0028 +04383234 4BC7FCEC +04002F20 38000004 +04002F24 981C0034 +04002F28 38000000 +04002F2C 4838030C [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/GPSE8P.ini b/GPSE8P.ini new file mode 100644 index 0000000000..4d5e893bcf --- /dev/null +++ b/GPSE8P.ini @@ -0,0 +1,15 @@ +# GPSE8P - PSO CARD BATTLE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From e78003696cc34ea8c8b82bbd68cef2e56bfbee01 Mon Sep 17 00:00:00 2001 From: MofoMan2000 Date: Tue, 28 Jun 2011 22:46:15 +0000 Subject: [PATCH 317/336] Remove now-unnecessary OnFrame hack from Zelda Collector's Edition. This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus. This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions. Also update the formatting of these INIs a bit to be more like something the emulator makes today. --- PZLE01.ini | 14 ++++++-------- PZLJ01.ini | 14 ++++++-------- PZLP01.ini | 14 ++++++-------- 3 files changed, 18 insertions(+), 24 deletions(-) diff --git a/PZLE01.ini b/PZLE01.ini index 2c38fdb81f..923da71fbc 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -1,14 +1,10 @@ # PZLE01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks] \ No newline at end of file diff --git a/PZLJ01.ini b/PZLJ01.ini index e820fa8f64..7560642e22 100644 --- a/PZLJ01.ini +++ b/PZLJ01.ini @@ -1,14 +1,10 @@ # PZLJ01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks] \ No newline at end of file diff --git a/PZLP01.ini b/PZLP01.ini index 299f841c76..b18dcea7d7 100644 --- a/PZLP01.ini +++ b/PZLP01.ini @@ -1,14 +1,10 @@ # PZLP01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks] \ No newline at end of file From 6e420d708d4961bc2f147979979811ad5812ee16 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 14 Jul 2011 20:22:49 +0000 Subject: [PATCH 318/336] Clean up of the unneeded Safe Texture Cache lines of the database. All credit goes to Ryan Collins. --- FBYE01.ini | 3 +-- G2MP01.ini | 5 +---- G2OE41.ini | 4 ---- G2OP41.ini | 2 -- G3AD69.ini | 2 -- G3AE69.ini | 3 --- G3AF69.ini | 4 +--- G3AP69.ini | 2 -- G3FE69.ini | 3 --- G3FF69.ini | 3 --- G3FP69.ini | 3 --- G3XE52.ini | 4 ---- G3XP52.ini | 4 +--- G4ME69.ini | 3 --- G4MP69.ini | 2 -- G4QP01.ini | 2 +- G4SE01.ini | 3 --- G4SP01.ini | 2 -- G6TE5G.ini | 4 +--- G6TP5G.ini | 3 +-- G8WP01.ini | 3 +-- G9SE8P.ini | 4 +--- G9SJ8P.ini | 4 +--- G9SP8P.ini | 4 +--- GAFE01.ini | 3 --- GAFJ01.ini | 3 --- GAFP01.ini | 3 --- GAFU01.ini | 3 --- GAUE08.ini | 7 ++----- GAUJ08.ini | 6 ++---- GAVE78.ini | 6 +----- GBVE41.ini | 8 +++----- GBVP41.ini | 8 +++----- GC6E01.ini | 3 --- GC6P01.ini | 2 -- GC9P6S.ini | 6 ++---- GCCE01.ini | 5 ----- GCCP01.ini | 3 --- GCTP51.ini | 2 -- GCZE69.ini | 5 ----- GCZP69.ini | 5 +---- GDEE71.ini | 4 ---- GDLEA4.ini | 3 +-- GEAE8P.ini | 5 +---- GEAP8P.ini | 5 +---- GEDE01.ini | 4 ---- GEDP01.ini | 4 ---- GENE69.ini | 2 -- GENS69.ini | 3 +-- GEOE08.ini | 4 ---- GEOP08.ini | 6 +----- GEZE8P.ini | 7 ------- GEZP8P.ini | 7 ------- GF5E69.ini | 2 -- GF6E69.ini | 2 -- GF6F69.ini | 3 +-- GF7E01.ini | 2 -- GF7P01.ini | 2 -- GFYE69.ini | 3 --- GFYP69.ini | 2 -- GGSEA4.ini | 3 --- GGSJA4.ini | 2 -- GGSPA4.ini | 2 -- GGYE41.ini | 2 -- GGYP41.ini | 2 +- GIKE70.ini | 3 +-- GIKP70.ini | 3 +-- GILE51.ini | 3 --- GILP51.ini | 3 --- GJ3PA4.ini | 4 +--- GJXE51.ini | 3 --- GK5E78.ini | 3 --- GKLE69.ini | 3 +-- GKLF69.ini | 3 +-- GKLP69.ini | 3 --- GKLS69.ini | 3 +-- GKME41.ini | 3 --- GKOE70.ini | 4 +--- GKOP70.ini | 3 +-- GKUE9G.ini | 4 +--- GLCE52.ini | 1 - GM5E7D.ini | 3 --- GM5F7D.ini | 3 --- GM5P7D.ini | 3 --- GM6EE9.ini | 4 +--- GM6PE9.ini | 3 --- GM8E01.ini | 3 --- GM8J01.ini | 3 --- GM8P01.ini | 5 +---- GNNE69.ini | 2 -- GNOE78.ini | 4 +--- GOYD69.ini | 3 --- GOYE69.ini | 3 --- GPHE52.ini | 4 +--- GPOE8P.ini | 3 --- GPOP8P.ini | 4 +--- GPSP8P.ini | 4 +--- GQSDAF.ini | 2 -- GQSEAF.ini | 3 --- GQSFAF.ini | 2 -- GQSPAF.ini | 2 -- GRKE41.ini | 2 -- GRKP7G.ini | 1 - GRSPAF.ini | 1 - GT7E41.ini | 2 -- GT7P41.ini | 3 +-- GT7X41.ini | 3 +-- GTKP51.ini | 3 --- GWYE41.ini | 1 - GXNE5D.ini | 3 --- GXXE01.ini | 2 -- GXXP01.ini | 3 --- GZ2E01.ini | 4 +--- GZ2P01.ini | 4 +--- GZEE70.ini | 3 --- GZWE01.ini | 3 --- HACA01.ini | 2 -- R3NEXS.ini | 3 --- R3OE01.ini | 3 --- R3OJ01.ini | 2 -- R3OP01.ini | 2 -- R5IE4Q.ini | 2 -- R5IX4Q.ini | 2 -- R5WEA4.ini | 3 --- R5WJA4.ini | 4 +--- R6YPH3.ini | 4 +--- R7EE8P.ini | 3 --- R7EJ8P.ini | 3 --- R7EP8P.ini | 3 --- R84EE9.ini | 3 --- R84P99.ini | 3 --- RBBE18.ini | 3 --- RBBJ18.ini | 3 --- RBBP99.ini | 3 --- RBHE08.ini | 3 --- RBHJ08.ini | 5 +---- RBHP08.ini | 3 --- RDBPAF.ini | 3 --- RDSE70.ini | 4 ---- RDSJAF.ini | 2 -- RDSPAF.ini | 4 +--- RFCEGD.ini | 3 --- RFCPGD.ini | 4 +--- RFFEGD.ini | 3 --- RFFJGD.ini | 1 - RFFPGD.ini | 1 - RFQP69.ini | 2 -- RIPEAF.ini | 3 --- RIPJAF.ini | 2 -- RIPPAF.ini | 2 -- RIUJAF.ini | 2 -- RIUPAF.ini | 3 --- RK2EEB.ini | 3 --- RK2JEB.ini | 2 -- RK2P01.ini | 4 +--- RKDEEB.ini | 3 --- RKDP01.ini | 2 -- RKDPEB.ini | 4 +--- RM3E01.ini | 3 --- RM3J01.ini | 3 --- RM3P01.ini | 3 --- ROLE8P.ini | 3 --- ROUJAF.ini | 2 -- ROUPAF.ini | 3 --- ROWE08.ini | 3 --- ROWJ08.ini | 3 --- ROWP08.ini | 3 --- RPBE01.ini | 6 ++---- RPBJ01.ini | 7 ++----- RPBP01.ini | 5 +---- RPJE7U.ini | 3 --- RPJJ99.ini | 3 --- RQ6EJJ.ini | 3 --- RQ6PKM.ini | 3 --- RQ6XKM.ini | 3 --- RQREXJ.ini | 3 --- RQRJAF.ini | 3 --- RQRPAF.ini | 3 --- RRKE70.ini | 3 --- RRKP70.ini | 3 --- RSLEAF.ini | 3 --- RSLJAF.ini | 3 --- RSLKAF.ini | 3 --- RSLPAF.ini | 3 --- RX3E01.ini | 3 --- RZDE01.ini | 3 --- RZDJ01.ini | 4 +--- RZDK01.ini | 4 +--- RZDP01.ini | 4 +--- RZJD69.ini | 2 -- RZJE69.ini | 3 --- RZJJ13.ini | 2 -- RZJP69.ini | 4 +--- S2WE78.ini | 3 --- S2WP78.ini | 3 --- S3BEWR.ini | 3 --- S3BPWR.ini | 3 --- S59E01.ini | 4 +--- S59JC8.ini | 4 +--- S59P01.ini | 3 --- S75E69.ini | 2 -- S75P69.ini | 1 - SAKENS.ini | 3 --- SAKPNS.ini | 4 +--- SBDE08.ini | 5 +---- SBDJ08.ini | 2 -- SBDK08.ini | 2 -- SBDP08.ini | 2 -- SCAE18.ini | 3 --- SCAJ18.ini | 3 --- SCAP18.ini | 3 --- SD2E41.ini | 3 --- SD2P41.ini | 3 --- SD2Y41.ini | 3 --- SE2P69.ini | 2 -- SEAE69.ini | 2 -- SEAJ13.ini | 2 -- SEAP69.ini | 2 -- SEME4Q.ini | 3 --- SEMP4Q.ini | 3 --- SEMX4Q.ini | 3 --- SF8E01.ini | 3 --- SF8J01.ini | 3 --- SF8P01.ini | 3 --- SFWP69.ini | 2 -- SILE78.ini | 3 --- SILP78.ini | 5 +---- SK3EEB.ini | 3 --- SMNE01.ini | 2 -- SMNJ01.ini | 2 -- SMNK01.ini | 2 -- SMNP01.ini | 3 --- SMNW01.ini | 2 -- SNJE69.ini | 3 --- SNJP69.ini | 2 -- SPTJEB.ini | 4 +--- SPVEA4.ini | 3 --- SPVPA4.ini | 3 --- SPVXA4.ini | 3 --- SPVYA4.ini | 3 --- SXCE52.ini | 4 ---- SXCP52.ini | 2 -- WF4EGD.ini | 2 -- WR9E08.ini | 4 +--- WR9P08.ini | 4 +--- WRXE08.ini | 2 -- 246 files changed, 75 insertions(+), 695 deletions(-) diff --git a/FBYE01.ini b/FBYE01.ini index e2fd280d27..d063d693df 100644 --- a/FBYE01.ini +++ b/FBYE01.ini @@ -4,5 +4,4 @@ EmulationStateId = 3 EmulationIssues = Can't see graphics [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] \ No newline at end of file +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/G2MP01.ini b/G2MP01.ini index ca94aac829..8a6e781915 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -9,7 +9,7 @@ Issues="Scanner does not work, music is buggy, scanner mode is buggy" [ActionReplay] [EmuState] EmulationStateId = 4 -EmulationIssues = needs safe texture cache and EFB to Ram +EmulationIssues = needs EFB to Ram [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -18,9 +18,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False diff --git a/G2OE41.ini b/G2OE41.ini index 38829382ef..920a6da175 100644 --- a/G2OE41.ini +++ b/G2OE41.ini @@ -14,7 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - diff --git a/G2OP41.ini b/G2OP41.ini index e2afb7c0bd..2e0308f65f 100644 --- a/G2OP41.ini +++ b/G2OP41.ini @@ -9,5 +9,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/G3AD69.ini b/G3AD69.ini index 01fbb79385..a9770ea9fb 100644 --- a/G3AD69.ini +++ b/G3AD69.ini @@ -14,5 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/G3AE69.ini b/G3AE69.ini index 50fa7af370..c736274351 100644 --- a/G3AE69.ini +++ b/G3AE69.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/G3AF69.ini b/G3AF69.ini index 6096a11729..e907d623a3 100644 --- a/G3AF69.ini +++ b/G3AF69.ini @@ -13,6 +13,4 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/G3AP69.ini b/G3AP69.ini index 5956160dcb..bfc515250f 100644 --- a/G3AP69.ini +++ b/G3AP69.ini @@ -14,5 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/G3FE69.ini b/G3FE69.ini index 09a9c6dc81..6be102c85f 100644 --- a/G3FE69.ini +++ b/G3FE69.ini @@ -17,8 +17,5 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] DlistCachingEnable = False diff --git a/G3FF69.ini b/G3FF69.ini index 74e01bc005..83bb99085d 100644 --- a/G3FF69.ini +++ b/G3FF69.ini @@ -17,8 +17,5 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] DlistCachingEnable = False diff --git a/G3FP69.ini b/G3FP69.ini index cdb7e8478a..a69c0e178c 100644 --- a/G3FP69.ini +++ b/G3FP69.ini @@ -17,8 +17,5 @@ PH_ZFar = MMU = 1 VBeam = 1 BlockMerging = 1 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] DlistCachingEnable = False diff --git a/G3XE52.ini b/G3XE52.ini index ad8d6a7476..f925036f54 100644 --- a/G3XE52.ini +++ b/G3XE52.ini @@ -14,7 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - diff --git a/G3XP52.ini b/G3XP52.ini index e9b35a34c8..93243c770d 100644 --- a/G3XP52.ini +++ b/G3XP52.ini @@ -8,6 +8,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/G4ME69.ini b/G4ME69.ini index f082c8ca0d..babfa98df1 100644 --- a/G4ME69.ini +++ b/G4ME69.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/G4MP69.ini b/G4MP69.ini index a97f19579e..84d5fa8ca8 100644 --- a/G4MP69.ini +++ b/G4MP69.ini @@ -14,5 +14,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/G4QP01.ini b/G4QP01.ini index a78c574d22..69c9b75bbc 100644 --- a/G4QP01.ini +++ b/G4QP01.ini @@ -1,5 +1,5 @@ # G4QP01 - Mario Smash Football - +[Core] Values set here will override the main dolphin settings. [EmuState] #The Emulation State. EmulationStateId = 5 diff --git a/G4SE01.ini b/G4SE01.ini index a0ce7ade1e..18b82dee6b 100644 --- a/G4SE01.ini +++ b/G4SE01.ini @@ -13,7 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/G4SP01.ini b/G4SP01.ini index c6ac41749c..44b98a823a 100644 --- a/G4SP01.ini +++ b/G4SP01.ini @@ -104,5 +104,3 @@ $Have Power Bracelet [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/G6TE5G.ini b/G6TE5G.ini index 90f14427ed..2b7b10225e 100644 --- a/G6TE5G.ini +++ b/G6TE5G.ini @@ -14,6 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 + diff --git a/G6TP5G.ini b/G6TP5G.ini index 6f32916865..5483eebd17 100644 --- a/G6TP5G.ini +++ b/G6TP5G.ini @@ -14,5 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/G8WP01.ini b/G8WP01.ini index afe5bd513d..1fffe31938 100644 --- a/G8WP01.ini +++ b/G8WP01.ini @@ -13,5 +13,4 @@ $Invincible 0752E977 08000000 04338650 00000001 $Infinite Time -0752E978 08000000 -[Video] \ No newline at end of file +0752E978 08000000 \ No newline at end of file diff --git a/G9SE8P.ini b/G9SE8P.ini index 94e91c3c37..e167be725e 100644 --- a/G9SE8P.ini +++ b/G9SE8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,7 +14,5 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 EFBScale = 2 diff --git a/G9SJ8P.ini b/G9SJ8P.ini index 2eb543f7e8..298badced7 100644 --- a/G9SJ8P.ini +++ b/G9SJ8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,6 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 EFBScale = 2 \ No newline at end of file diff --git a/G9SP8P.ini b/G9SP8P.ini index db14e49d3e..c99e4e9c98 100644 --- a/G9SP8P.ini +++ b/G9SP8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479) +EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,6 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 EFBScale = 2 \ No newline at end of file diff --git a/GAFE01.ini b/GAFE01.ini index 7c4daea517..055b9440e9 100644 --- a/GAFE01.ini +++ b/GAFE01.ini @@ -316,8 +316,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] FastDiscSpeed = 1 diff --git a/GAFJ01.ini b/GAFJ01.ini index 148a5ef15a..0027141eb6 100644 --- a/GAFJ01.ini +++ b/GAFJ01.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] FastDiscSpeed = 1 diff --git a/GAFP01.ini b/GAFP01.ini index 6a4effbf39..1930b4db5f 100644 --- a/GAFP01.ini +++ b/GAFP01.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] FastDiscSpeed = 1 diff --git a/GAFU01.ini b/GAFU01.ini index 8d81be9e8b..3ff5938f61 100644 --- a/GAFU01.ini +++ b/GAFU01.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] FastDiscSpeed = 1 diff --git a/GAUE08.ini b/GAUE08.ini index 86c546a939..324e495f04 100644 --- a/GAUE08.ini +++ b/GAUE08.ini @@ -2,9 +2,8 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Use Real XFB and Safe texture cache +EmulationIssues = Use Real XFB [OnFrame] Add memory patches to be applied every frame here. -[Video] [ActionReplay] Add action replay cheats here. $Master Code C40EBABC 0000FF00 @@ -58,6 +57,4 @@ $C-Stick Sends All Car Back To Start 00000000 00070B60 [Video_Settings] UseXFB = True -UseRealXFB = True -SafeTextureCache = True - +UseRealXFB = True \ No newline at end of file diff --git a/GAUJ08.ini b/GAUJ08.ini index bf4a323cb7..5a865502d6 100644 --- a/GAUJ08.ini +++ b/GAUJ08.ini @@ -2,11 +2,9 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Use Real XFB and Safe texture cache +EmulationIssues = Use Real XFB [OnFrame] Add memory patches to be applied every frame here. -[Video] [ActionReplay] Add action replay cheats here. [Video_Settings] UseXFB = True -UseRealXFB = True -SafeTextureCache = True +UseRealXFB = True \ No newline at end of file diff --git a/GAVE78.ini b/GAVE78.ini index 1e39963483..a50d36fca7 100644 --- a/GAVE78.ini +++ b/GAVE78.ini @@ -8,8 +8,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - +[Gecko] \ No newline at end of file diff --git a/GBVE41.ini b/GBVE41.ini index 48873b44fb..311e239697 100644 --- a/GBVE41.ini +++ b/GBVE41.ini @@ -1,7 +1,4 @@ # GBVE41 - Batman: Vengeance -[Video_Settings] -UseXFB = True -UseRealXFB = True [Core] [Video] ProjectionHack = 0 @@ -14,5 +11,6 @@ PH_ZFar = EmulationStateId = 3 EmulationIssues = Needs Real xfb for videos to show up.(r7459) [OnFrame] -[ActionReplay] -[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GBVP41.ini b/GBVP41.ini index 439ef14205..719a94e1e5 100644 --- a/GBVP41.ini +++ b/GBVP41.ini @@ -1,7 +1,4 @@ # GBVP41 - Batman Vengeance -[Video_Settings] -UseXFB = True -UseRealXFB = True [Core] [Video] ProjectionHack = 0 @@ -14,5 +11,6 @@ PH_ZFar = EmulationStateId = 3 EmulationIssues = Needs Real xfb for videos to show up.(r7459) [OnFrame] -[ActionReplay] -[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True \ No newline at end of file diff --git a/GC6E01.ini b/GC6E01.ini index f802ab00bb..3ed1b740d7 100644 --- a/GC6E01.ini +++ b/GC6E01.ini @@ -15,6 +15,3 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 - diff --git a/GC6P01.ini b/GC6P01.ini index 26c7ee2401..50c34ce8e4 100644 --- a/GC6P01.ini +++ b/GC6P01.ini @@ -15,5 +15,3 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 diff --git a/GC9P6S.ini b/GC9P6S.ini index ce306fbb9a..8e661fb336 100644 --- a/GC9P6S.ini +++ b/GC9P6S.ini @@ -3,8 +3,6 @@ TLBHack = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache +EmulationIssues = Need ZTP BLoom Hack [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True \ No newline at end of file +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GCCE01.ini b/GCCE01.ini index 2e0dccc4c7..a3387f2cdf 100644 --- a/GCCE01.ini +++ b/GCCE01.ini @@ -298,10 +298,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = [Video_Hacks] EFBEmulateFormatChanges = True diff --git a/GCCP01.ini b/GCCP01.ini index bd51e4c97e..53ac244ca5 100644 --- a/GCCP01.ini +++ b/GCCP01.ini @@ -15,8 +15,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBEmulateFormatChanges = True diff --git a/GCTP51.ini b/GCTP51.ini index f4ebeb351b..fcc221a3dc 100644 --- a/GCTP51.ini +++ b/GCTP51.ini @@ -4,6 +4,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video] -[Gecko] diff --git a/GCZE69.ini b/GCZE69.ini index eaba11ce0b..00533030fc 100644 --- a/GCZE69.ini +++ b/GCZE69.ini @@ -10,8 +10,3 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = diff --git a/GCZP69.ini b/GCZP69.ini index c37bc8827e..f303e46a88 100644 --- a/GCZP69.ini +++ b/GCZP69.ini @@ -8,7 +8,4 @@ EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +ProjectionHack = 0 \ No newline at end of file diff --git a/GDEE71.ini b/GDEE71.ini index fdc28586f1..94ebf4298d 100644 --- a/GDEE71.ini +++ b/GDEE71.ini @@ -14,7 +14,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GDLEA4.ini b/GDLEA4.ini index 4e8adde846..85353cceff 100644 --- a/GDLEA4.ini +++ b/GDLEA4.ini @@ -4,5 +4,4 @@ EmulationStateId = 2 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] +[ActionReplay] Add action replay cheats here. \ No newline at end of file diff --git a/GEAE8P.ini b/GEAE8P.ini index c032bc3e73..25e3ec2106 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -12,8 +12,5 @@ PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 1.99998 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 + diff --git a/GEAP8P.ini b/GEAP8P.ini index ff88026d45..ad5ba8df54 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -11,7 +11,4 @@ PH_SZNear = 0 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 1.99998 -[Gecko] -[Video_Settings] -SafeTextureCache = True +PH_ZFar = 1.99998 \ No newline at end of file diff --git a/GEDE01.ini b/GEDE01.ini index 43454cf0b0..aee645a35a 100644 --- a/GEDE01.ini +++ b/GEDE01.ini @@ -12,7 +12,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GEDP01.ini b/GEDP01.ini index f7ae147375..3d49a5f59d 100644 --- a/GEDP01.ini +++ b/GEDP01.ini @@ -12,7 +12,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GENE69.ini b/GENE69.ini index b30dad3b14..8972aacde5 100644 --- a/GENE69.ini +++ b/GENE69.ini @@ -8,5 +8,3 @@ EmulationStateId = 2 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] - diff --git a/GENS69.ini b/GENS69.ini index 8f89df5ec1..5f1570a279 100644 --- a/GENS69.ini +++ b/GENS69.ini @@ -7,5 +7,4 @@ EmulationStateId = 2 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 0 -[Gecko] +ProjectionHack = 0 \ No newline at end of file diff --git a/GEOE08.ini b/GEOE08.ini index 060ad29139..ff8c810ac0 100644 --- a/GEOE08.ini +++ b/GEOE08.ini @@ -8,8 +8,6 @@ EmulationIssues = GFX glitches [Video_Settings] UseXFB = True UseRealXFB = False -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 EFBScale = 0 [Video] ProjectionHack = 0 @@ -18,5 +16,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Enhancements] diff --git a/GEOP08.ini b/GEOP08.ini index a5e69b5b0f..c40b35c994 100644 --- a/GEOP08.ini +++ b/GEOP08.ini @@ -8,8 +8,6 @@ EmulationIssues = GFX glitches [Video_Settings] UseXFB = True UseRealXFB = False -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 EFBScale = 0 [Video] ProjectionHack = 0 @@ -17,6 +15,4 @@ PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Enhancements] +PH_ZFar = \ No newline at end of file diff --git a/GEZE8P.ini b/GEZE8P.ini index 2c9afa3700..4cb966df2f 100644 --- a/GEZE8P.ini +++ b/GEZE8P.ini @@ -12,10 +12,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] diff --git a/GEZP8P.ini b/GEZP8P.ini index ceb07208e7..06873a6fb4 100644 --- a/GEZP8P.ini +++ b/GEZP8P.ini @@ -12,10 +12,3 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = -[Video_Hacks] diff --git a/GF5E69.ini b/GF5E69.ini index 40e4375018..5a6618b055 100644 --- a/GF5E69.ini +++ b/GF5E69.ini @@ -9,5 +9,3 @@ EmulationStateId = 3 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] - diff --git a/GF6E69.ini b/GF6E69.ini index 037aeb7404..d806dc14de 100644 --- a/GF6E69.ini +++ b/GF6E69.ini @@ -8,5 +8,3 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] - diff --git a/GF6F69.ini b/GF6F69.ini index 19bc8b9072..381db6a0ef 100644 --- a/GF6F69.ini +++ b/GF6F69.ini @@ -7,5 +7,4 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -ProjectionHack = 0 -[Gecko] +ProjectionHack = 0 \ No newline at end of file diff --git a/GF7E01.ini b/GF7E01.ini index caa783726c..c52f864d16 100644 --- a/GF7E01.ini +++ b/GF7E01.ini @@ -78,8 +78,6 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True diff --git a/GF7P01.ini b/GF7P01.ini index 56a1d6ff09..8c458621c6 100644 --- a/GF7P01.ini +++ b/GF7P01.ini @@ -75,8 +75,6 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True diff --git a/GFYE69.ini b/GFYE69.ini index 8289b3d2ac..f8c2beb920 100644 --- a/GFYE69.ini +++ b/GFYE69.ini @@ -36,7 +36,4 @@ $Away Team Low Trick Points [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GFYP69.ini b/GFYP69.ini index 74f910c9e1..1798bc843b 100644 --- a/GFYP69.ini +++ b/GFYP69.ini @@ -10,5 +10,3 @@ EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow du [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/GGSEA4.ini b/GGSEA4.ini index 2b360866c4..f6f8a1ea81 100644 --- a/GGSEA4.ini +++ b/GGSEA4.ini @@ -15,7 +15,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GGSJA4.ini b/GGSJA4.ini index 6b2af534ed..e3fed0b08e 100644 --- a/GGSJA4.ini +++ b/GGSJA4.ini @@ -10,5 +10,3 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -[Video_Settings] -SafeTextureCache = True \ No newline at end of file diff --git a/GGSPA4.ini b/GGSPA4.ini index 30375b69c0..df5a7a31f6 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -10,5 +10,3 @@ EmulationIssues = [ActionReplay] [Video] ProjectionHack = 0 -[Video_Settings] -SafeTextureCache = True \ No newline at end of file diff --git a/GGYE41.ini b/GGYE41.ini index 50fe9ee3e0..de572f1c63 100644 --- a/GGYE41.ini +++ b/GGYE41.ini @@ -18,6 +18,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GGYP41.ini b/GGYP41.ini index fbad8671ce..f420dadf1e 100644 --- a/GGYP41.ini +++ b/GGYP41.ini @@ -18,5 +18,5 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -SafeTextureCache = True + diff --git a/GIKE70.ini b/GIKE70.ini index e3254eb0af..c1f8b8e54f 100644 --- a/GIKE70.ini +++ b/GIKE70.ini @@ -5,5 +5,4 @@ EmulationStateId = 5 [OnFrame] [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GIKP70.ini b/GIKP70.ini index 264ea3055d..64db20f18e 100644 --- a/GIKP70.ini +++ b/GIKP70.ini @@ -5,5 +5,4 @@ EmulationStateId = 5 [OnFrame] [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GILE51.ini b/GILE51.ini index a68e2e48dc..97f52f64f9 100644 --- a/GILE51.ini +++ b/GILE51.ini @@ -1,7 +1,4 @@ # GILE51 - Aggressive Inline -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/GILP51.ini b/GILP51.ini index d87a00d5b7..9fd90640ba 100644 --- a/GILP51.ini +++ b/GILP51.ini @@ -1,7 +1,4 @@ # GILP51 - Aggressive Inline -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/GJ3PA4.ini b/GJ3PA4.ini index 02c0919f46..b0be706bb9 100644 --- a/GJ3PA4.ini +++ b/GJ3PA4.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Need a Projection Hack Bloom and Safe Texture cache +EmulationIssues = Need a Projection Hack Bloom [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 1 @@ -12,5 +12,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 [ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True diff --git a/GJXE51.ini b/GJXE51.ini index 07db84890e..99cab04f30 100644 --- a/GJXE51.ini +++ b/GJXE51.ini @@ -12,9 +12,6 @@ EmulationIssues = Slow,needs mmu and lle audio plugin for proper audio(r7411). [OnFrame] [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Core] MMU = 1 FastDiscSpeed = 1 diff --git a/GK5E78.ini b/GK5E78.ini index bb27d40b41..51166031b8 100644 --- a/GK5E78.ini +++ b/GK5E78.ini @@ -9,7 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GKLE69.ini b/GKLE69.ini index 760bc023a3..79f569b430 100644 --- a/GKLE69.ini +++ b/GKLE69.ini @@ -9,5 +9,4 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GKLF69.ini b/GKLF69.ini index f7e2ef20f2..f4a9acc88b 100644 --- a/GKLF69.ini +++ b/GKLF69.ini @@ -9,5 +9,4 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GKLP69.ini b/GKLP69.ini index 4c7302bfa3..f03cdbfba2 100644 --- a/GKLP69.ini +++ b/GKLP69.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GKLS69.ini b/GKLS69.ini index f34abbae8a..871afd3f1f 100644 --- a/GKLS69.ini +++ b/GKLS69.ini @@ -9,5 +9,4 @@ EmulationIssues = Needs MMU, and is very slow because of it (r6572) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GKME41.ini b/GKME41.ini index 4f738d5674..dcb62875a9 100644 --- a/GKME41.ini +++ b/GKME41.ini @@ -9,8 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/GKOE70.ini b/GKOE70.ini index cc267dd4dd..eaf5845468 100644 --- a/GKOE70.ini +++ b/GKOE70.ini @@ -9,6 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 + diff --git a/GKOP70.ini b/GKOP70.ini index 239477ef97..1058fa8d0c 100644 --- a/GKOP70.ini +++ b/GKOP70.ini @@ -9,5 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True + diff --git a/GKUE9G.ini b/GKUE9G.ini index 4fce1959df..abdf02d167 100644 --- a/GKUE9G.ini +++ b/GKUE9G.ini @@ -14,6 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 + diff --git a/GLCE52.ini b/GLCE52.ini index 2d296b4cc3..9a324fdef5 100644 --- a/GLCE52.ini +++ b/GLCE52.ini @@ -17,7 +17,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True DstAlphaPass = True [Video_Hacks] EFBCopyEnable = True diff --git a/GM5E7D.ini b/GM5E7D.ini index f7aa5f8eee..1e67b1035e 100644 --- a/GM5E7D.ini +++ b/GM5E7D.ini @@ -1,7 +1,4 @@ # GM5E7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] CPUThread = 0 [Video] diff --git a/GM5F7D.ini b/GM5F7D.ini index 4c8b28f81e..4d24520ad7 100644 --- a/GM5F7D.ini +++ b/GM5F7D.ini @@ -1,7 +1,4 @@ # GM5F7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] CPUThread = 0 [Video] diff --git a/GM5P7D.ini b/GM5P7D.ini index 3d61a5be29..a3f1f84e8d 100644 --- a/GM5P7D.ini +++ b/GM5P7D.ini @@ -1,7 +1,4 @@ # GM5P7D - Metal Arms: Glitch in the System -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Core] CPUThread = 0 [Video] diff --git a/GM6EE9.ini b/GM6EE9.ini index 37fa68e57c..3a383e92e8 100644 --- a/GM6EE9.ini +++ b/GM6EE9.ini @@ -13,6 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 + diff --git a/GM6PE9.ini b/GM6PE9.ini index 2a8664ebbb..1efffc3d37 100644 --- a/GM6PE9.ini +++ b/GM6PE9.ini @@ -13,6 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 diff --git a/GM8E01.ini b/GM8E01.ini index f706caab46..ddb1d4a98a 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -94,9 +94,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False diff --git a/GM8J01.ini b/GM8J01.ini index 7f6944b210..6b54ede197 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -18,9 +18,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False diff --git a/GM8P01.ini b/GM8P01.ini index a1dcbc1d45..9e37e56d64 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -7,7 +7,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 -EmulationIssues = needs safe texture cache +EmulationIssues = [EmuState] EmulationStateId = 0 [OnFrame] @@ -20,9 +20,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True EFBToTextureEnable = False diff --git a/GNNE69.ini b/GNNE69.ini index e089c40997..64c9f47f14 100644 --- a/GNNE69.ini +++ b/GNNE69.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/GNOE78.ini b/GNOE78.ini index cd8c06fa53..b763445491 100644 --- a/GNOE78.ini +++ b/GNOE78.ini @@ -15,6 +15,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.000153 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 + diff --git a/GOYD69.ini b/GOYD69.ini index 0a8955ef74..553dc1f834 100644 --- a/GOYD69.ini +++ b/GOYD69.ini @@ -6,9 +6,6 @@ EmulationIssues = Videos are messed up. Use LLE for proper sound.(r7446) EmulationStateId = 4 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/GOYE69.ini b/GOYE69.ini index 0643b0faa5..a5f8dc919e 100644 --- a/GOYE69.ini +++ b/GOYE69.ini @@ -35,9 +35,6 @@ $Slow Enemies (Use On A Empty Profile) 044F7FFC 3D000000 $Disable Shadows (Use On A Empty Profile) 044FA2A4 00000001 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] [Video] ProjectionHack = 0 diff --git a/GPHE52.ini b/GPHE52.ini index 3047d82bc4..54dcb325e7 100644 --- a/GPHE52.ini +++ b/GPHE52.ini @@ -9,7 +9,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 + diff --git a/GPOE8P.ini b/GPOE8P.ini index 7b94b09ec5..aa9c9c883d 100644 --- a/GPOE8P.ini +++ b/GPOE8P.ini @@ -44,6 +44,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GPOP8P.ini b/GPOP8P.ini index c6fe1f33e1..9aec854486 100644 --- a/GPOP8P.ini +++ b/GPOP8P.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 -EmulationIssues = needs texture cache +EmulationIssues = [OnFrame] [ActionReplay] $ENABLE @@ -61,6 +61,4 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Video_Settings] -SafeTextureCache = True [Gecko] diff --git a/GPSP8P.ini b/GPSP8P.ini index 787743cc82..7563f068e0 100644 --- a/GPSP8P.ini +++ b/GPSP8P.ini @@ -2,7 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 -EmulationIssues = needs texture cache +EmulationIssues = [Speedhacks] # Patch OSYieldThread in attempt to make a speedhack (gave me a few fps more :) ) 0x8036eba0=400 @@ -60,6 +60,4 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Video_Settings] -SafeTextureCache = True [Gecko] diff --git a/GQSDAF.ini b/GQSDAF.ini index b2ca3063f2..4f38f0c417 100644 --- a/GQSDAF.ini +++ b/GQSDAF.ini @@ -16,5 +16,3 @@ PH_ExtraParam = 0 PH_ZNear = 0.5 PH_ZFar = 1 [Gecko] -[Video_Settings] -SafeTextureCache = True \ No newline at end of file diff --git a/GQSEAF.ini b/GQSEAF.ini index c190a0f463..44111ea158 100644 --- a/GQSEAF.ini +++ b/GQSEAF.ini @@ -786,8 +786,5 @@ PH_ExtraParam = 0 PH_ZNear = 0.5 PH_ZFar = 1 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/GQSFAF.ini b/GQSFAF.ini index 901cba8f92..83fd5bed07 100644 --- a/GQSFAF.ini +++ b/GQSFAF.ini @@ -16,5 +16,3 @@ PH_ExtraParam = 0 PH_ZNear = 0.5 PH_ZFar = 1 [Gecko] -[Video_Settings] -SafeTextureCache = True \ No newline at end of file diff --git a/GQSPAF.ini b/GQSPAF.ini index df727db8b2..dc12c2d671 100644 --- a/GQSPAF.ini +++ b/GQSPAF.ini @@ -16,5 +16,3 @@ PH_ExtraParam = 0 PH_ZNear = 0.5 PH_ZFar = 1 [Gecko] -[Video_Settings] -SafeTextureCache = True \ No newline at end of file diff --git a/GRKE41.ini b/GRKE41.ini index fd75690f3b..990258a873 100644 --- a/GRKE41.ini +++ b/GRKE41.ini @@ -15,7 +15,5 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -SafeTextureCache = True UseRealXFB = False -SafeTextureCacheColorSamples = 512 diff --git a/GRKP7G.ini b/GRKP7G.ini index 49a5f1d6cc..3382e405bf 100644 --- a/GRKP7G.ini +++ b/GRKP7G.ini @@ -15,4 +15,3 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -SafeTextureCache = True \ No newline at end of file diff --git a/GRSPAF.ini b/GRSPAF.ini index 214f087b16..2fabd40ae6 100644 --- a/GRSPAF.ini +++ b/GRSPAF.ini @@ -557,5 +557,4 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -SafeTextureCache = True diff --git a/GT7E41.ini b/GT7E41.ini index 99426db64a..0fe4bd8515 100644 --- a/GT7E41.ini +++ b/GT7E41.ini @@ -17,6 +17,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GT7P41.ini b/GT7P41.ini index 13cb3250bc..da46609de2 100644 --- a/GT7P41.ini +++ b/GT7P41.ini @@ -16,5 +16,4 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = True -SafeTextureCache = True +UseRealXFB = True \ No newline at end of file diff --git a/GT7X41.ini b/GT7X41.ini index e8144424d3..b9460865cc 100644 --- a/GT7X41.ini +++ b/GT7X41.ini @@ -16,5 +16,4 @@ PH_ZFar = [Gecko] [Video_Settings] UseXFB = True -UseRealXFB = True -SafeTextureCache = True +UseRealXFB = True \ No newline at end of file diff --git a/GTKP51.ini b/GTKP51.ini index a3bf07df79..f7929de832 100644 --- a/GTKP51.ini +++ b/GTKP51.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] diff --git a/GWYE41.ini b/GWYE41.ini index 9aa12b7bd6..8b9e221709 100644 --- a/GWYE41.ini +++ b/GWYE41.ini @@ -17,4 +17,3 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = True -SafeTextureCache = True diff --git a/GXNE5D.ini b/GXNE5D.ini index a23df80156..9feb8de37a 100644 --- a/GXNE5D.ini +++ b/GXNE5D.ini @@ -9,7 +9,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/GXXE01.ini b/GXXE01.ini index a66e71accf..1d471b86e0 100644 --- a/GXXE01.ini +++ b/GXXE01.ini @@ -17,5 +17,3 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 diff --git a/GXXP01.ini b/GXXP01.ini index 9d2a0435d5..70565475eb 100644 --- a/GXXP01.ini +++ b/GXXP01.ini @@ -17,6 +17,3 @@ PH_ZFar = [Gecko] [Video_Settings] EFBScale = 1 -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 - diff --git a/GZ2E01.ini b/GZ2E01.ini index 760ac4368b..18a54a8b19 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1488,6 +1488,4 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Settings] -SafeTextureCache = False -SafeTextureCacheColorSamples = 512 + diff --git a/GZ2P01.ini b/GZ2P01.ini index 9252b294c7..17e4022af7 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -88,6 +88,4 @@ PH_ZFar = [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True -[Video_Settings] -SafeTextureCache = False -SafeTextureCacheColorSamples = 512 + diff --git a/GZEE70.ini b/GZEE70.ini index 837b4c2f29..176287df84 100644 --- a/GZEE70.ini +++ b/GZEE70.ini @@ -7,9 +7,6 @@ Issues="Playable,but sometimes slowdown FPS maybe is patched" EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/GZWE01.ini b/GZWE01.ini index ad6eda6c35..c2b727f34e 100644 --- a/GZWE01.ini +++ b/GZWE01.ini @@ -5,9 +5,6 @@ EmulationStateId = 3 EmulationIssues = Need Save texture cache,graphic glitches [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] [Video_Hacks] [Video] diff --git a/HACA01.ini b/HACA01.ini index d3a9f197b8..cb7a4b7f3c 100644 --- a/HACA01.ini +++ b/HACA01.ini @@ -7,5 +7,3 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Video_Settings] -SafeTextureCache = True diff --git a/R3NEXS.ini b/R3NEXS.ini index a4cd53830f..90da0ce799 100644 --- a/R3NEXS.ini +++ b/R3NEXS.ini @@ -8,7 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/R3OE01.ini b/R3OE01.ini index 308cb3e4eb..fbd28cb030 100644 --- a/R3OE01.ini +++ b/R3OE01.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/R3OJ01.ini b/R3OJ01.ini index 2616b66fda..ee1a83d621 100644 --- a/R3OJ01.ini +++ b/R3OJ01.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/R3OP01.ini b/R3OP01.ini index 11284c5749..cab59460ee 100644 --- a/R3OP01.ini +++ b/R3OP01.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 1 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/R5IE4Q.ini b/R5IE4Q.ini index 54dd70a5a4..9d8a4442da 100644 --- a/R5IE4Q.ini +++ b/R5IE4Q.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/R5IX4Q.ini b/R5IX4Q.ini index 2ef502fe6c..12bc6febae 100644 --- a/R5IX4Q.ini +++ b/R5IX4Q.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/R5WEA4.ini b/R5WEA4.ini index c00ce1cfe4..f4c698b915 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -13,7 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/R5WJA4.ini b/R5WJA4.ini index 95e8288a51..4853ecc6b9 100644 --- a/R5WJA4.ini +++ b/R5WJA4.ini @@ -7,6 +7,4 @@ EmulationIssues = Flashlight glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/R6YPH3.ini b/R6YPH3.ini index cc17213f48..ab14abfc76 100644 --- a/R6YPH3.ini +++ b/R6YPH3.ini @@ -7,6 +7,4 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/R7EE8P.ini b/R7EE8P.ini index debcf62f86..98eedfe29b 100644 --- a/R7EE8P.ini +++ b/R7EE8P.ini @@ -13,7 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] diff --git a/R7EJ8P.ini b/R7EJ8P.ini index ba735e5b0f..95d75be274 100644 --- a/R7EJ8P.ini +++ b/R7EJ8P.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] diff --git a/R7EP8P.ini b/R7EP8P.ini index 9f7615756b..9a8147ab04 100644 --- a/R7EP8P.ini +++ b/R7EP8P.ini @@ -14,7 +14,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.1 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] diff --git a/R84EE9.ini b/R84EE9.ini index cb3930e4b3..caa969a4ee 100644 --- a/R84EE9.ini +++ b/R84EE9.ini @@ -1,7 +1,4 @@ # R84EE9 - Harvest Moon Tree Of Tranquility -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/R84P99.ini b/R84P99.ini index 7e578edbde..d17fcf8b37 100644 --- a/R84P99.ini +++ b/R84P99.ini @@ -1,7 +1,4 @@ # R84P99 - Harvest Moon Tree Of Tranquility -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RBBE18.ini b/RBBE18.ini index a6983f3157..49b955246d 100644 --- a/RBBE18.ini +++ b/RBBE18.ini @@ -1,9 +1,6 @@ # RBBE18 - Bomberman Land [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] [Video] ProjectionHack = 0 diff --git a/RBBJ18.ini b/RBBJ18.ini index b8618a5021..a1247a2205 100644 --- a/RBBJ18.ini +++ b/RBBJ18.ini @@ -1,9 +1,6 @@ # RBBJ18 - Bomberman Land [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] [Video] ProjectionHack = 0 diff --git a/RBBP99.ini b/RBBP99.ini index f4254a565e..27cccb9119 100644 --- a/RBBP99.ini +++ b/RBBP99.ini @@ -1,9 +1,6 @@ # RBBP99 - Bomberman Land [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] [Video] ProjectionHack = 0 diff --git a/RBHE08.ini b/RBHE08.ini index 70e107228b..1e321df00f 100644 --- a/RBHE08.ini +++ b/RBHE08.ini @@ -16,6 +16,3 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RBHJ08.ini b/RBHJ08.ini index 3d8cc9f715..256076df6e 100644 --- a/RBHJ08.ini +++ b/RBHJ08.ini @@ -17,7 +17,4 @@ PH_ZFar = [Video_Hacks] DlistCachingEnable = False [Video_Enhancements] -PostProcessingShader = -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +PostProcessingShader = \ No newline at end of file diff --git a/RBHP08.ini b/RBHP08.ini index b7bd141069..304de45c4b 100644 --- a/RBHP08.ini +++ b/RBHP08.ini @@ -16,7 +16,4 @@ PH_ZFar = [Gecko] [Video_Hacks] DlistCachingEnable = False -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RDBPAF.ini b/RDBPAF.ini index 9d3ddb23e9..2f65f24462 100644 --- a/RDBPAF.ini +++ b/RDBPAF.ini @@ -13,7 +13,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RDSE70.ini b/RDSE70.ini index e3f23aa99c..2d515d296d 100644 --- a/RDSE70.ini +++ b/RDSE70.ini @@ -13,7 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - diff --git a/RDSJAF.ini b/RDSJAF.ini index 8b208019f3..693b8c5e93 100644 --- a/RDSJAF.ini +++ b/RDSJAF.ini @@ -8,5 +8,3 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RDSPAF.ini b/RDSPAF.ini index 58cbbb496a..9688ca994f 100644 --- a/RDSPAF.ini +++ b/RDSPAF.ini @@ -7,6 +7,4 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/RFCEGD.ini b/RFCEGD.ini index 23d3a8cbcc..32894402c7 100644 --- a/RFCEGD.ini +++ b/RFCEGD.ini @@ -8,8 +8,5 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/RFCPGD.ini b/RFCPGD.ini index 0a8daa4dbe..3664c76ecc 100644 --- a/RFCPGD.ini +++ b/RFCPGD.ini @@ -6,6 +6,4 @@ EmulationIssues = Turn off "use panic handlers". Water glitches (r6521) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/RFFEGD.ini b/RFFEGD.ini index bbe10445f4..adbb0b282f 100644 --- a/RFFEGD.ini +++ b/RFFEGD.ini @@ -14,7 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True EFBScale = 2 -SafeTextureCacheColorSamples = 512 - diff --git a/RFFJGD.ini b/RFFJGD.ini index 749f5e068f..4d2c593203 100644 --- a/RFFJGD.ini +++ b/RFFJGD.ini @@ -14,6 +14,5 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True EFBScale = 2 diff --git a/RFFPGD.ini b/RFFPGD.ini index 9c24e2df88..1eaf97653b 100644 --- a/RFFPGD.ini +++ b/RFFPGD.ini @@ -14,5 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True EFBScale = 2 diff --git a/RFQP69.ini b/RFQP69.ini index ced45265c7..27dfd98093 100644 --- a/RFQP69.ini +++ b/RFQP69.ini @@ -7,5 +7,3 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] Hack = 3 -[Video_Settings] -SafeTextureCache = True diff --git a/RIPEAF.ini b/RIPEAF.ini index 192d024521..2c27cc583e 100644 --- a/RIPEAF.ini +++ b/RIPEAF.ini @@ -8,8 +8,5 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/RIPJAF.ini b/RIPJAF.ini index 8daa461e7c..cb1ef986a2 100644 --- a/RIPJAF.ini +++ b/RIPJAF.ini @@ -8,5 +8,3 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RIPPAF.ini b/RIPPAF.ini index f0756110ea..a312e98433 100644 --- a/RIPPAF.ini +++ b/RIPPAF.ini @@ -8,5 +8,3 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RIUJAF.ini b/RIUJAF.ini index c5dea403f9..1ae02f22d6 100644 --- a/RIUJAF.ini +++ b/RIUJAF.ini @@ -8,5 +8,3 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RIUPAF.ini b/RIUPAF.ini index 2b45e950b1..66bfc6854f 100644 --- a/RIUPAF.ini +++ b/RIUPAF.ini @@ -8,7 +8,4 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RK2EEB.ini b/RK2EEB.ini index 7c63634d23..90226d557c 100644 --- a/RK2EEB.ini +++ b/RK2EEB.ini @@ -8,6 +8,3 @@ EmulationStateId = 0 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RK2JEB.ini b/RK2JEB.ini index 8016eac272..28d2e3d4ba 100644 --- a/RK2JEB.ini +++ b/RK2JEB.ini @@ -8,5 +8,3 @@ EmulationStateId = 0 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RK2P01.ini b/RK2P01.ini index 9d8895d1d2..3b13813b82 100644 --- a/RK2P01.ini +++ b/RK2P01.ini @@ -7,6 +7,4 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/RKDEEB.ini b/RKDEEB.ini index 0494409839..ca2424bc64 100644 --- a/RKDEEB.ini +++ b/RKDEEB.ini @@ -8,7 +8,4 @@ EmulationStateId = 0 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RKDP01.ini b/RKDP01.ini index 5e430c75b9..629d9257d1 100644 --- a/RKDP01.ini +++ b/RKDP01.ini @@ -6,6 +6,4 @@ EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] -[Video_Settings] -SafeTextureCache = True diff --git a/RKDPEB.ini b/RKDPEB.ini index f6c8b3f8a2..a3e6db572f 100644 --- a/RKDPEB.ini +++ b/RKDPEB.ini @@ -7,6 +7,4 @@ EmulationStateId = 0 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/RM3E01.ini b/RM3E01.ini index 5ef96b0d77..07f4b0f57f 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -15,9 +15,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True diff --git a/RM3J01.ini b/RM3J01.ini index f27e1e111d..c5c874a296 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -15,9 +15,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True diff --git a/RM3P01.ini b/RM3P01.ini index 42dc04ed9d..093d705781 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -17,9 +17,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBToTextureEnable = False EFBCopyEnable = True diff --git a/ROLE8P.ini b/ROLE8P.ini index 450f94131d..0bed89710d 100644 --- a/ROLE8P.ini +++ b/ROLE8P.ini @@ -8,7 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/ROUJAF.ini b/ROUJAF.ini index 6300f9c9c0..b2abb4e988 100644 --- a/ROUJAF.ini +++ b/ROUJAF.ini @@ -8,5 +8,3 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/ROUPAF.ini b/ROUPAF.ini index e362c4cf29..9da6c9826d 100644 --- a/ROUPAF.ini +++ b/ROUPAF.ini @@ -8,6 +8,3 @@ EmulationIssues = Use direct3D11 plugin (r6932) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/ROWE08.ini b/ROWE08.ini index 77c8759e7a..6951708de1 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False diff --git a/ROWJ08.ini b/ROWJ08.ini index be9440a87c..5f78be5b6f 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False diff --git a/ROWP08.ini b/ROWP08.ini index a7f764a350..2cdc8e7cb0 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBAccessEnable = True EFBToTextureEnable = False diff --git a/RPBE01.ini b/RPBE01.ini index 317a718b98..cc4c2282e5 100644 --- a/RPBE01.ini +++ b/RPBE01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 + diff --git a/RPBJ01.ini b/RPBJ01.ini index 4701961228..29f82ea4a9 100644 --- a/RPBJ01.ini +++ b/RPBJ01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -12,7 +12,4 @@ PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 \ No newline at end of file +[Gecko] \ No newline at end of file diff --git a/RPBP01.ini b/RPBP01.ini index 5e696efd6a..7c4cdd5087 100644 --- a/RPBP01.ini +++ b/RPBP01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs texture cache set to "Safe"(r6906). +EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,6 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 diff --git a/RPJE7U.ini b/RPJE7U.ini index c9639856c5..ce878fd88d 100644 --- a/RPJE7U.ini +++ b/RPJE7U.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] DlistCachingEnable = False diff --git a/RPJJ99.ini b/RPJJ99.ini index fe608fbbe1..c5145004c4 100644 --- a/RPJJ99.ini +++ b/RPJJ99.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] DlistCachingEnable = False diff --git a/RQ6EJJ.ini b/RQ6EJJ.ini index d9bcac7936..a92e512764 100644 --- a/RQ6EJJ.ini +++ b/RQ6EJJ.ini @@ -2,9 +2,6 @@ [Video_Enhancements] MaxAnisotropy = 0 [Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Core] MMU = 1 BlockMerging = 1 diff --git a/RQ6PKM.ini b/RQ6PKM.ini index cfc87e365d..1923406043 100644 --- a/RQ6PKM.ini +++ b/RQ6PKM.ini @@ -2,9 +2,6 @@ [Video_Enhancements] MaxAnisotropy = 0 [Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Core] MMU = 1 BlockMerging = 1 diff --git a/RQ6XKM.ini b/RQ6XKM.ini index b8e03b8b37..b4e43089de 100644 --- a/RQ6XKM.ini +++ b/RQ6XKM.ini @@ -2,9 +2,6 @@ [Video_Enhancements] MaxAnisotropy = 0 [Video_Hacks] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Core] MMU = 1 BlockMerging = 1 diff --git a/RQREXJ.ini b/RQREXJ.ini index 83b5f9f9ce..1e153e176e 100644 --- a/RQREXJ.ini +++ b/RQREXJ.ini @@ -1,7 +1,4 @@ # RQREXJ - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Video_Hacks] [Core] CPUThread = 0 diff --git a/RQRJAF.ini b/RQRJAF.ini index b60c421d9a..01f4f827d4 100644 --- a/RQRJAF.ini +++ b/RQRJAF.ini @@ -1,7 +1,4 @@ # RQRJAF - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Video_Hacks] [Core] CPUThread = 0 diff --git a/RQRPAF.ini b/RQRPAF.ini index 7253a3ac5f..d5c6807696 100644 --- a/RQRPAF.ini +++ b/RQRPAF.ini @@ -1,7 +1,4 @@ # RQRPAF - The Sky Crawlers -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 128 [Video_Hacks] [Core] CPUThread = 0 diff --git a/RRKE70.ini b/RRKE70.ini index 9a28e7535d..57121c93e9 100644 --- a/RRKE70.ini +++ b/RRKE70.ini @@ -1,7 +1,4 @@ # RRKE70 - Alone In The Dark -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RRKP70.ini b/RRKP70.ini index 04cdba86b7..02b8855b0f 100644 --- a/RRKP70.ini +++ b/RRKP70.ini @@ -1,7 +1,4 @@ # RRKP70 - Alone In The Dark -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RSLEAF.ini b/RSLEAF.ini index ff0b93d089..7d0d533b24 100644 --- a/RSLEAF.ini +++ b/RSLEAF.ini @@ -1,7 +1,4 @@ # RSLEAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RSLJAF.ini b/RSLJAF.ini index cdaa23bae8..8a7767dcfd 100644 --- a/RSLJAF.ini +++ b/RSLJAF.ini @@ -1,7 +1,4 @@ # RSLJAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RSLKAF.ini b/RSLKAF.ini index 190f5ba029..19283ceb82 100644 --- a/RSLKAF.ini +++ b/RSLKAF.ini @@ -1,7 +1,4 @@ # RSLKAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RSLPAF.ini b/RSLPAF.ini index faf79d36e3..0c6efbbc73 100644 --- a/RSLPAF.ini +++ b/RSLPAF.ini @@ -1,7 +1,4 @@ # RSLPAF - SOULCALIBUR Legends -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/RX3E01.ini b/RX3E01.ini index 39f17958fe..db7cce96f8 100644 --- a/RX3E01.ini +++ b/RX3E01.ini @@ -8,7 +8,4 @@ EmulationIssues = Tested with (r6521) [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/RZDE01.ini b/RZDE01.ini index 05ef8be870..9b7ebfee31 100644 --- a/RZDE01.ini +++ b/RZDE01.ini @@ -20,6 +20,3 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -[Video_Settings] -SafeTextureCache = False -SafeTextureCacheColorSamples = 512 diff --git a/RZDJ01.ini b/RZDJ01.ini index 691be27e10..7f2ddb00f1 100644 --- a/RZDJ01.ini +++ b/RZDJ01.ini @@ -19,6 +19,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBAccessEnable = True -[Video_Settings] -SafeTextureCache = False \ No newline at end of file +EFBAccessEnable = True \ No newline at end of file diff --git a/RZDK01.ini b/RZDK01.ini index b0007ffe6f..2f6d5d7a24 100644 --- a/RZDK01.ini +++ b/RZDK01.ini @@ -19,6 +19,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBAccessEnable = True -[Video_Settings] -SafeTextureCache = False \ No newline at end of file +EFBAccessEnable = True \ No newline at end of file diff --git a/RZDP01.ini b/RZDP01.ini index e26bff70b2..6c5cc20af0 100644 --- a/RZDP01.ini +++ b/RZDP01.ini @@ -19,6 +19,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBAccessEnable = True -[Video_Settings] -SafeTextureCache = False \ No newline at end of file +EFBAccessEnable = True \ No newline at end of file diff --git a/RZJD69.ini b/RZJD69.ini index b5511f120e..809af4f4b1 100644 --- a/RZJD69.ini +++ b/RZJD69.ini @@ -8,5 +8,3 @@ EmulationIssues = ProjectionHack = 0 [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RZJE69.ini b/RZJE69.ini index 3999569fcf..6140e3f0a5 100644 --- a/RZJE69.ini +++ b/RZJE69.ini @@ -13,8 +13,5 @@ PH_ZNear = PH_ZFar = [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/RZJJ13.ini b/RZJJ13.ini index 2054dfecf7..fb6d6903b5 100644 --- a/RZJJ13.ini +++ b/RZJJ13.ini @@ -8,5 +8,3 @@ EmulationIssues = ProjectionHack = 0 [ActionReplay] [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/RZJP69.ini b/RZJP69.ini index f6bbffccb3..c4f3a45c70 100644 --- a/RZJP69.ini +++ b/RZJP69.ini @@ -26,6 +26,4 @@ $Infinite Health [TNTkryzt] $Infinite Ammo [TNTkryzt] 0421AA54 3BC00000 $Rapid Fire [TNTkryzt] -0423A4DC 60000000 -[Video_Settings] -SafeTextureCache = True +0423A4DC 60000000 \ No newline at end of file diff --git a/S2WE78.ini b/S2WE78.ini index 6c5eb28f80..d5e67048cd 100644 --- a/S2WE78.ini +++ b/S2WE78.ini @@ -1,7 +1,4 @@ # S2WE78 - WWE All Stars -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] diff --git a/S2WP78.ini b/S2WP78.ini index 12669e1c62..d37598258c 100644 --- a/S2WP78.ini +++ b/S2WP78.ini @@ -1,7 +1,4 @@ # S2WP78 - WWE All Stars -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] diff --git a/S3BEWR.ini b/S3BEWR.ini index b6bafb956c..b45f3cd925 100644 --- a/S3BEWR.ini +++ b/S3BEWR.ini @@ -1,7 +1,4 @@ # S3BEWR - Batman: The Brave and the Bold -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/S3BPWR.ini b/S3BPWR.ini index 2aa2b5049c..627008a404 100644 --- a/S3BPWR.ini +++ b/S3BPWR.ini @@ -1,7 +1,4 @@ # S3BPWR - Batman: The Brave and the Bold -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Hacks] DlistCachingEnable = False [Video] diff --git a/S59E01.ini b/S59E01.ini index adac044e0c..50a264e3f5 100644 --- a/S59E01.ini +++ b/S59E01.ini @@ -7,6 +7,4 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/S59JC8.ini b/S59JC8.ini index a35db392e7..769f0416c4 100644 --- a/S59JC8.ini +++ b/S59JC8.ini @@ -7,6 +7,4 @@ EmulationStateId = 5 [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/S59P01.ini b/S59P01.ini index f903683190..578e7b588d 100644 --- a/S59P01.ini +++ b/S59P01.ini @@ -8,6 +8,3 @@ EmulationStateId = 5 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/S75E69.ini b/S75E69.ini index c831a31231..5cf6bf206a 100644 --- a/S75E69.ini +++ b/S75E69.ini @@ -14,7 +14,5 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True EFBScale = 1 -SafeTextureCacheColorSamples = 512 diff --git a/S75P69.ini b/S75P69.ini index 6da8aa338c..29cc185b92 100644 --- a/S75P69.ini +++ b/S75P69.ini @@ -14,5 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Settings] -SafeTextureCache = True EFBScale = 1 diff --git a/SAKENS.ini b/SAKENS.ini index f8c4f52479..866fb9d272 100644 --- a/SAKENS.ini +++ b/SAKENS.ini @@ -8,7 +8,4 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/SAKPNS.ini b/SAKPNS.ini index e702bc182f..e80cff0cd3 100644 --- a/SAKPNS.ini +++ b/SAKPNS.ini @@ -7,6 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/SBDE08.ini b/SBDE08.ini index ca64242918..bc452f9a76 100644 --- a/SBDE08.ini +++ b/SBDE08.ini @@ -12,7 +12,4 @@ PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.5 -[Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +[Gecko] \ No newline at end of file diff --git a/SBDJ08.ini b/SBDJ08.ini index a281b91c1a..f230a5d4c0 100644 --- a/SBDJ08.ini +++ b/SBDJ08.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.5 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/SBDK08.ini b/SBDK08.ini index d3166632f1..8ad914f40d 100644 --- a/SBDK08.ini +++ b/SBDK08.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.5 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/SBDP08.ini b/SBDP08.ini index 529c32a43a..332a34e86b 100644 --- a/SBDP08.ini +++ b/SBDP08.ini @@ -13,5 +13,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = 0.5 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/SCAE18.ini b/SCAE18.ini index 6a41856208..6025bde64d 100644 --- a/SCAE18.ini +++ b/SCAE18.ini @@ -1,9 +1,6 @@ # SCAE18 - CALLING [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SCAJ18.ini b/SCAJ18.ini index 7ba36f6af5..d219b11ff4 100644 --- a/SCAJ18.ini +++ b/SCAJ18.ini @@ -1,9 +1,6 @@ # SCAJ18 - CALLING Kuroki Chakushin [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SCAP18.ini b/SCAP18.ini index 6fec8cd117..2c77f5eabb 100644 --- a/SCAP18.ini +++ b/SCAP18.ini @@ -1,9 +1,6 @@ # SCAP18 - CALLING [Video_Hacks] EFBEmulateFormatChanges = True -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SD2E41.ini b/SD2E41.ini index e5b2d686c7..74129642c1 100644 --- a/SD2E41.ini +++ b/SD2E41.ini @@ -1,7 +1,4 @@ # SD2E41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] diff --git a/SD2P41.ini b/SD2P41.ini index d446b13273..6ae5995dc9 100644 --- a/SD2P41.ini +++ b/SD2P41.ini @@ -1,7 +1,4 @@ # SD2P41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] diff --git a/SD2Y41.ini b/SD2Y41.ini index 3af0cc5950..6749f60dea 100644 --- a/SD2Y41.ini +++ b/SD2Y41.ini @@ -1,7 +1,4 @@ # SD2Y41 - Just Dance 2 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] MaxAnisotropy = 0 [Video] diff --git a/SE2P69.ini b/SE2P69.ini index 55d89a5b50..61d19e0e54 100644 --- a/SE2P69.ini +++ b/SE2P69.ini @@ -8,7 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/SEAE69.ini b/SEAE69.ini index f9fe4d44aa..ea27ad50a2 100644 --- a/SEAE69.ini +++ b/SEAE69.ini @@ -8,7 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/SEAJ13.ini b/SEAJ13.ini index edf92d59d9..ab22e3105d 100644 --- a/SEAJ13.ini +++ b/SEAJ13.ini @@ -8,7 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/SEAP69.ini b/SEAP69.ini index 81ca65bf49..1c6f75ac40 100644 --- a/SEAP69.ini +++ b/SEAP69.ini @@ -8,7 +8,5 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Enhancements] ForceFiltering = False \ No newline at end of file diff --git a/SEME4Q.ini b/SEME4Q.ini index 3955caebb4..b3a36b73d6 100644 --- a/SEME4Q.ini +++ b/SEME4Q.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] diff --git a/SEMP4Q.ini b/SEMP4Q.ini index 0d2acb5188..127e6440ba 100644 --- a/SEMP4Q.ini +++ b/SEMP4Q.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] diff --git a/SEMX4Q.ini b/SEMX4Q.ini index d1c180f1ba..87c8685b68 100644 --- a/SEMX4Q.ini +++ b/SEMX4Q.ini @@ -13,9 +13,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 0 [Video_Enhancements] ForceFiltering = False [Video_Hacks] diff --git a/SF8E01.ini b/SF8E01.ini index 7be1be3c3f..706185036c 100644 --- a/SF8E01.ini +++ b/SF8E01.ini @@ -14,8 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Wii] DisableWiimoteSpeaker = 1 diff --git a/SF8J01.ini b/SF8J01.ini index a7a58eab98..09ab9ee04d 100644 --- a/SF8J01.ini +++ b/SF8J01.ini @@ -14,8 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Wii] DisableWiimoteSpeaker = 1 diff --git a/SF8P01.ini b/SF8P01.ini index 5b2cf6121f..ee2d37765e 100644 --- a/SF8P01.ini +++ b/SF8P01.ini @@ -14,8 +14,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Wii] DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/SFWP69.ini b/SFWP69.ini index 40eaf1269d..5a3d3ab6fe 100644 --- a/SFWP69.ini +++ b/SFWP69.ini @@ -7,5 +7,3 @@ EmulationIssues = Lacks HLE Sound [ActionReplay] Add action replay cheats here. [Video] [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/SILE78.ini b/SILE78.ini index f399598cb6..63623d77a9 100644 --- a/SILE78.ini +++ b/SILE78.ini @@ -16,6 +16,3 @@ PH_ZFar = [Gecko] [Video_Hardware] VSync = False -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/SILP78.ini b/SILP78.ini index dfd8bf299c..8e01bfa1f4 100644 --- a/SILP78.ini +++ b/SILP78.ini @@ -15,7 +15,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hardware] -VSync = False -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +VSync = False \ No newline at end of file diff --git a/SK3EEB.ini b/SK3EEB.ini index cd1026b8da..722ef5f9a3 100644 --- a/SK3EEB.ini +++ b/SK3EEB.ini @@ -13,8 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Enhancements] PostProcessingShader = diff --git a/SMNE01.ini b/SMNE01.ini index 4e903aa999..3295f5f03f 100644 --- a/SMNE01.ini +++ b/SMNE01.ini @@ -37,7 +37,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Hacks] DlistCachingEnable = False \ No newline at end of file diff --git a/SMNJ01.ini b/SMNJ01.ini index 5e182fc027..b0e7b42a39 100644 --- a/SMNJ01.ini +++ b/SMNJ01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Hacks] DlistCachingEnable = False \ No newline at end of file diff --git a/SMNK01.ini b/SMNK01.ini index b4701e7f9c..d5c04d2142 100644 --- a/SMNK01.ini +++ b/SMNK01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Hacks] DlistCachingEnable = False \ No newline at end of file diff --git a/SMNP01.ini b/SMNP01.ini index f53b9e0f13..bb2ec872f4 100644 --- a/SMNP01.ini +++ b/SMNP01.ini @@ -22,9 +22,6 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] DlistCachingEnable = False diff --git a/SMNW01.ini b/SMNW01.ini index bf01c022b7..46a6c639e3 100644 --- a/SMNW01.ini +++ b/SMNW01.ini @@ -13,7 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True [Video_Hacks] DlistCachingEnable = False \ No newline at end of file diff --git a/SNJE69.ini b/SNJE69.ini index fdc2b28e7f..66f52ce2af 100644 --- a/SNJE69.ini +++ b/SNJE69.ini @@ -30,7 +30,4 @@ $Time Stop ( - and B Button on/off ) [ZiT] 04521C84 60000000 CC000000 00000000 04521C84 D01D0040 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 diff --git a/SNJP69.ini b/SNJP69.ini index 5b87dc2614..17072959cf 100644 --- a/SNJP69.ini +++ b/SNJP69.ini @@ -8,6 +8,4 @@ EmulationStateId = 4 [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/SPTJEB.ini b/SPTJEB.ini index 3d223c0d5a..94012593be 100644 --- a/SPTJEB.ini +++ b/SPTJEB.ini @@ -7,6 +7,4 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] -[Video_Settings] -SafeTextureCache = True +[Gecko] \ No newline at end of file diff --git a/SPVEA4.ini b/SPVEA4.ini index f03ffc2272..8bd17cad23 100644 --- a/SPVEA4.ini +++ b/SPVEA4.ini @@ -1,7 +1,4 @@ # SPVEA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVPA4.ini b/SPVPA4.ini index 6b1ebabca9..0e71f5ec9c 100644 --- a/SPVPA4.ini +++ b/SPVPA4.ini @@ -1,7 +1,4 @@ # SPVPA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVXA4.ini b/SPVXA4.ini index b69413e399..dbaf0ec24b 100644 --- a/SPVXA4.ini +++ b/SPVXA4.ini @@ -1,7 +1,4 @@ # SPVXA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SPVYA4.ini b/SPVYA4.ini index 81b7d14bb4..6ac9001f01 100644 --- a/SPVYA4.ini +++ b/SPVYA4.ini @@ -1,7 +1,4 @@ # SPVYA4 - Pro Evolution Soccer 2011 -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video] ProjectionHack = 0 PH_SZNear = 0 diff --git a/SXCE52.ini b/SXCE52.ini index b003fc70d3..ad4f06a4a8 100644 --- a/SXCE52.ini +++ b/SXCE52.ini @@ -8,7 +8,3 @@ EmulationIssues = Create a quitar profile and use that for controls instead of w [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 - diff --git a/SXCP52.ini b/SXCP52.ini index 29bf6aab48..5cc9846d2a 100644 --- a/SXCP52.ini +++ b/SXCP52.ini @@ -8,5 +8,3 @@ EmulationIssues = Create a quitar profile and use that for controls instead of w [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/WF4EGD.ini b/WF4EGD.ini index 38e0f8875b..96287ccee3 100644 --- a/WF4EGD.ini +++ b/WF4EGD.ini @@ -8,5 +8,3 @@ EmulationIssues = [Video] ProjectionHack = 0 [Gecko] -[Video_Settings] -SafeTextureCache = True diff --git a/WR9E08.ini b/WR9E08.ini index b4b24bdb60..291be8f011 100644 --- a/WR9E08.ini +++ b/WR9E08.ini @@ -16,6 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -EFBScale = 2 -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +EFBScale = 2 \ No newline at end of file diff --git a/WR9P08.ini b/WR9P08.ini index b10a3cc2cb..0a3e407888 100644 --- a/WR9P08.ini +++ b/WR9P08.ini @@ -16,6 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -EFBScale = 2 -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 +EFBScale = 2 \ No newline at end of file diff --git a/WRXE08.ini b/WRXE08.ini index 63feb0023c..28b83b32ea 100644 --- a/WRXE08.ini +++ b/WRXE08.ini @@ -16,6 +16,4 @@ PH_ZFar = [Video_Settings] UseXFB = True UseRealXFB = False -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 EFBScale = 2 From 86425a002f1c090d17ce88b7e8dfe75e18ab8d98 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 24 Jul 2011 13:07:36 +0000 Subject: [PATCH 319/336] SSX Blur Wii update. --- GPSE8P.ini | 30 +++++++++++++++--------------- R5DE5G.ini | 42 +++++++++++++++++++++--------------------- RSXE69.ini | 15 ++++++++++++--- RSXJ13.ini | 20 ++++++++++++++++++++ RSXK69.ini | 20 ++++++++++++++++++++ RSXP69.ini | 10 ++++++++-- 6 files changed, 96 insertions(+), 41 deletions(-) create mode 100644 RSXJ13.ini create mode 100644 RSXK69.ini diff --git a/GPSE8P.ini b/GPSE8P.ini index 4d5e893bcf..0f76245508 100644 --- a/GPSE8P.ini +++ b/GPSE8P.ini @@ -1,15 +1,15 @@ -# GPSE8P - PSO CARD BATTLE -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GPSE8P - PSO CARD BATTLE +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 1 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/R5DE5G.ini b/R5DE5G.ini index 912c47e8ef..0eaa856ab0 100644 --- a/R5DE5G.ini +++ b/R5DE5G.ini @@ -1,21 +1,21 @@ -# R5DE5G - Flip's Twisted World -[Core] Values set here will override the main dolphin settings. -SkipIdle = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True -UseRealXFB = True -[Video_Hacks] -DlistCachingEnable = False +# R5DE5G - Flip's Twisted World +[Core] Values set here will override the main dolphin settings. +SkipIdle = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = True +[Video_Hacks] +DlistCachingEnable = False diff --git a/RSXE69.ini b/RSXE69.ini index 63c8043a57..0bc8bbb94a 100644 --- a/RSXE69.ini +++ b/RSXE69.ini @@ -1,11 +1,20 @@ # RSXE69 - SSX Blur [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = Black screen +EmulationStateId = 3 +EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +[Wii] diff --git a/RSXJ13.ini b/RSXJ13.ini new file mode 100644 index 0000000000..247b385173 --- /dev/null +++ b/RSXJ13.ini @@ -0,0 +1,20 @@ +# RSXJ13 - SSX Blur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +[Wii] diff --git a/RSXK69.ini b/RSXK69.ini new file mode 100644 index 0000000000..53b4db39f6 --- /dev/null +++ b/RSXK69.ini @@ -0,0 +1,20 @@ +# RSXK69 - SSX Blur +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly. +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +[Wii] diff --git a/RSXP69.ini b/RSXP69.ini index 7673f9020d..4ae8f28258 100644 --- a/RSXP69.ini +++ b/RSXP69.ini @@ -1,8 +1,8 @@ # RSXP69 - SSX Wii [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 -EmulationIssues = crash after strap warning +EmulationStateId = 3 +EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -13,3 +13,9 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +[Wii] + From 9659ac1e736bcea0eb8bb721a1264af0856d6490 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Tue, 26 Jul 2011 19:54:40 +0000 Subject: [PATCH 320/336] Skies of Arcadia Legends update. --- GEAE8P.ini | 8 ++++---- GEAP8P.ini | 6 ++++-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/GEAE8P.ini b/GEAE8P.ini index 25e3ec2106..c4dfcde409 100644 --- a/GEAE8P.ini +++ b/GEAE8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use direct3d 9 for less graphic glitches. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -11,6 +11,6 @@ PH_SZNear = 0 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 1.99998 - - +PH_ZFar = 1.95 +[Gecko] +[Video_Settings] diff --git a/GEAP8P.ini b/GEAP8P.ini index ad5ba8df54..ceb2520cc7 100644 --- a/GEAP8P.ini +++ b/GEAP8P.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = +EmulationIssues = Use direct3d 9 for less graphic glitches. [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -11,4 +11,6 @@ PH_SZNear = 0 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = -PH_ZFar = 1.99998 \ No newline at end of file +PH_ZFar = 1.95 +[Gecko] +[Video_Settings] From a882c4c01d8b8e2bd1eccf36c4f797f09f230c27 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 28 Jul 2011 12:32:16 +0000 Subject: [PATCH 321/336] Zelda: Twilight Princess GC update. --- GZ2E01.ini | 4 ---- GZ2J01.ini | 8 -------- GZ2P01.ini | 3 --- 3 files changed, 15 deletions(-) diff --git a/GZ2E01.ini b/GZ2E01.ini index 18a54a8b19..bc9a0793b7 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -1485,7 +1485,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True - diff --git a/GZ2J01.ini b/GZ2J01.ini index 5ae8e69bfa..f5c17670b4 100644 --- a/GZ2J01.ini +++ b/GZ2J01.ini @@ -18,11 +18,3 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True -[Video_Settings] -SafeTextureCache = False -SafeTextureCacheColorSamples = 512 -[Video_Enhancements] -PostProcessingShader = \ No newline at end of file diff --git a/GZ2P01.ini b/GZ2P01.ini index 17e4022af7..57cf3b169c 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -85,7 +85,4 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True From c7a216813a3ad0305444dad24f47f36a92c92dc3 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 28 Jul 2011 20:08:49 +0000 Subject: [PATCH 322/336] Changes to F-Zero GX, Sengoku Basara, Mario All Stars, A Shadows tale. Use EFBcopyvirtual + EFBcopyreal where necessary. --- GFZE01.ini | 8 ++------ GFZP01.ini | 8 ++------ SB3E08.ini | 3 ++- SB3J08.ini | 3 ++- SB3P08.ini | 3 ++- SDWE18.ini | 6 +++--- SDWJ18.ini | 4 +++- SDWP18.ini | 5 ++--- SVME01.ini | 5 +++-- SVMJ01.ini | 6 ++++-- SVMP01.ini | 5 +++-- 11 files changed, 28 insertions(+), 28 deletions(-) diff --git a/GFZE01.ini b/GFZE01.ini index 76ffc168b4..80ff6dbc96 100644 --- a/GFZE01.ini +++ b/GFZE01.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. EnableFPRF = True TLBHack = 1 +CPUThread = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use direct 3d 9 plugin otherwise disable dual core. Needs to boot a couple of times at the beginning to run with direct 3d 9 plugin in dual core.(r7446) +EmulationIssues = Dual core is unstable.(r7687) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 1 @@ -41,8 +42,3 @@ $All Vehicles Unlocked 420030C8 0003FFFF 840030C8 FFDC6F00 [Gecko] -[Video_Hacks] -EFBCopyEnable = True -EFBToTextureEnable = False -EFBCopyCacheEnable = True -[Video_Settings] diff --git a/GFZP01.ini b/GFZP01.ini index 0c9e96aafe..47f3aa0909 100644 --- a/GFZP01.ini +++ b/GFZP01.ini @@ -2,9 +2,10 @@ [Core] Values set here will override the main dolphin settings. EnableFPRF = True TLBHack = 1 +CPUThread = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use direct 3d 9 plugin otherwise disable dual core. Needs to boot a couple of times at the beginning to run with direct 3d 9 plugin in dual core.(r7446) +EmulationIssues = Dual core is unstable.(r7687) [OnFrame] Add memory patches to be applied every frame here. [Video] ProjectionHack = 1 @@ -22,8 +23,3 @@ $Make Save Copyable 04C31108 38000000 04C3110C 4B400410 [Gecko] -[Video_Hacks] -EFBCopyEnable = True -EFBToTextureEnable = False -EFBCopyCacheEnable = True -[Video_Settings] diff --git a/SB3E08.ini b/SB3E08.ini index 110fee08ed..2f7c3f4620 100644 --- a/SB3E08.ini +++ b/SB3E08.ini @@ -14,5 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True \ No newline at end of file diff --git a/SB3J08.ini b/SB3J08.ini index e7b6b6a3ef..87b5878d9c 100644 --- a/SB3J08.ini +++ b/SB3J08.ini @@ -14,5 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True \ No newline at end of file diff --git a/SB3P08.ini b/SB3P08.ini index e6d3b168ea..10f6a9eaa3 100644 --- a/SB3P08.ini +++ b/SB3P08.ini @@ -14,5 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/SDWE18.ini b/SDWE18.ini index e112396904..fc10249dc3 100644 --- a/SDWE18.ini +++ b/SDWE18.ini @@ -14,7 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True + diff --git a/SDWJ18.ini b/SDWJ18.ini index 78db0a7acc..c7a9616c8c 100644 --- a/SDWJ18.ini +++ b/SDWJ18.ini @@ -14,5 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True + diff --git a/SDWP18.ini b/SDWP18.ini index aa4fba4d2f..251a7cfbc9 100644 --- a/SDWP18.ini +++ b/SDWP18.ini @@ -14,7 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/SVME01.ini b/SVME01.ini index e4f82dac22..ffae620bfe 100644 --- a/SVME01.ini +++ b/SVME01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) +EmulationIssues = Use LLE audio to fix sound. Enable bilinear filtering for a more smooth but blurry image.(r7687) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,5 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/SVMJ01.ini b/SVMJ01.ini index 2014fcfdb1..dcecbb595e 100644 --- a/SVMJ01.ini +++ b/SVMJ01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) +EmulationIssues = Use LLE audio to fix sound. Enable bilinear filtering for a more smooth but blurry image.(r7687) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,5 +14,7 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True + diff --git a/SVMP01.ini b/SVMP01.ini index e122dc00e1..300dd23f6a 100644 --- a/SVMP01.ini +++ b/SVMP01.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482) +EmulationIssues = Use LLE audio to fix sound. Enable bilinear filtering for a more smooth but blurry image.(r7687) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,5 +14,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True From b1c704e84334983a56b189fd7e06e05ff8eedf6d Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 30 Jul 2011 09:36:53 +0000 Subject: [PATCH 323/336] No More Heroes 1 and 2 update. --- RNHE41.ini | 14 +++++++++++--- RUYE41.ini | 10 +++++++++- 2 files changed, 20 insertions(+), 4 deletions(-) diff --git a/RNHE41.ini b/RNHE41.ini index 3bf35d5aed..2440cfe174 100644 --- a/RNHE41.ini +++ b/RNHE41.ini @@ -1,13 +1,21 @@ # RNHE41 - NO MORE HEROES [Core] Values set here will override the main dolphin settings. -SkipIdle = 0 [Speedhacks] 0x8035bc9c=700 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 -EmulationIssues = +EmulationStateId = 3 +EmulationIssues = Unstable, needs LLE audio for better stability.(r7687) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] +[Video_Hacks] +EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/RUYE41.ini b/RUYE41.ini index b2757b44c5..7ec1054569 100644 --- a/RUYE41.ini +++ b/RUYE41.ini @@ -7,5 +7,13 @@ EmulationIssues = [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Hacks] +EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True From f7fc9cb863ee84d7b661c1a87668941eb8a381ef Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 30 Jul 2011 13:35:39 +0000 Subject: [PATCH 324/336] Super Mario Sunshine update. --- GMSE01.ini | 3 ++- GMSJ01.ini | 23 +++++++++++++++++++++++ GMSP01.ini | 14 +++++++------- 3 files changed, 32 insertions(+), 8 deletions(-) create mode 100644 GMSJ01.ini diff --git a/GMSE01.ini b/GMSE01.ini index 2aadc5ce80..cb1ce030c7 100644 --- a/GMSE01.ini +++ b/GMSE01.ini @@ -142,8 +142,9 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True [Video_Settings] wideScreenHack = False UseNativeMips = True diff --git a/GMSJ01.ini b/GMSJ01.ini new file mode 100644 index 0000000000..18ef10ccdf --- /dev/null +++ b/GMSJ01.ini @@ -0,0 +1,23 @@ +# GMSJ01 - Super Mario Sunshine +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = needs EFB to Ram +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True +[Video_Settings] +wideScreenHack = False +UseNativeMips = True +AspectRatio = 0 diff --git a/GMSP01.ini b/GMSP01.ini index d104e0f26a..a0a0cd2052 100644 --- a/GMSP01.ini +++ b/GMSP01.ini @@ -27,13 +27,13 @@ $8 Red coins (Press L+B) 025709DE 00000008 $Open Levels/Nozzles 00E60AE0 18000000 -04570958 FFFFFFFF -0457095C FFFFFFFF +04570958 18000000 +0457095C 18000000 $All Shines 00E60AE1 18000000 -045708E8 FFFFFFFF -045708EC FFFFFFFF -045708F0 FFFFFFFF +045708E8 18000000 +045708EC 18000000 +045708F0 18000000 $Low Gravity 00E60AE2 18000000 424057F4 05003E00 @@ -67,10 +67,10 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True [Video_Settings] wideScreenHack = False UseNativeMips = True AspectRatio = 0 - From badd625bc20d4668c17c0446431893632a7952fa Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 30 Jul 2011 14:43:44 +0000 Subject: [PATCH 325/336] Metroid Prime 3 update. --- RM3E01.ini | 5 ++--- RM3J01.ini | 5 ++--- RM3P01.ini | 5 +++-- 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/RM3E01.ini b/RM3E01.ini index 07f4b0f57f..1efdc4528f 100644 --- a/RM3E01.ini +++ b/RM3E01.ini @@ -16,7 +16,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/RM3J01.ini b/RM3J01.ini index c5c874a296..40f66ba49d 100644 --- a/RM3J01.ini +++ b/RM3J01.ini @@ -16,7 +16,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True -[Video_Enhancements] -PostProcessingShader = +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True \ No newline at end of file diff --git a/RM3P01.ini b/RM3P01.ini index 093d705781..dcb7483b39 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -6,7 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = minor coloring problems +EmulationIssues = [OnFrame] [ActionReplay] [Video] @@ -18,5 +18,6 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True \ No newline at end of file From 2ccf60c8bcc8b99d993c5a792bd2fc05fd2e57ac Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 30 Jul 2011 20:37:53 +0000 Subject: [PATCH 326/336] Metroid Prime 1 and Avalanche 1080 update. --- GM8E01.ini | 5 ++--- GM8J01.ini | 5 +++-- GM8P01.ini | 3 ++- GTEE01.ini | 10 ++++++++-- GTEP01.ini | 2 ++ 5 files changed, 17 insertions(+), 8 deletions(-) diff --git a/GM8E01.ini b/GM8E01.ini index ddb1d4a98a..fe41397760 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -96,6 +96,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBCopyEnable = True -EFBToTextureEnable = False -[Video_Enhancements] -PostProcessingShader = +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/GM8J01.ini b/GM8J01.ini index 6b54ede197..e0f99b1634 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -1,4 +1,4 @@ -# GM8E01 - Metroid Prime +# GM8J01 - Metroid Prime [Core] #Values set here will override the main dolphin settings. [Speedhacks] @@ -20,4 +20,5 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBCopyEnable = True -EFBToTextureEnable = False +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True \ No newline at end of file diff --git a/GM8P01.ini b/GM8P01.ini index 9e37e56d64..7a027fe3d7 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -22,5 +22,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBCopyEnable = True -EFBToTextureEnable = False +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/GTEE01.ini b/GTEE01.ini index ca07a84656..d9746e96e4 100644 --- a/GTEE01.ini +++ b/GTEE01.ini @@ -39,7 +39,7 @@ $Huge Score 0427293C 000F423F $Everything Unlocked 0426DEB8 0004FFFF -0426DEBC FFFFFFFF +0426DEBC 0004FFFF $All Gate Challenges Complete 0226DEC8 0003FFFF $All Time Trials Complete @@ -49,5 +49,11 @@ $Moon Jump (Press Z) 042723E4 43000000 [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] - +[Video_Hacks] +DlistCachingEnable = False diff --git a/GTEP01.ini b/GTEP01.ini index a998043441..31bf519769 100644 --- a/GTEP01.ini +++ b/GTEP01.ini @@ -22,3 +22,5 @@ XCV7-0RNZ-8ZPV6 $Time Trial: Found 5 Coin Pieces GZ5T-HADH-NGPBM BAF8-QT5K-5N9WC +[Video_Hacks] +DlistCachingEnable = False From 3bf0055979df1aedcf1691a16adbd3edc97ba911 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 31 Jul 2011 11:25:34 +0000 Subject: [PATCH 327/336] Metroid Prime 2, Terminator 3, NHL 06 update. --- G2ME01.ini | 21 ++++++-- G2MP01.ini | 148 ++++++++++++++++++++++++++++++++++++++++++++++++++--- GN6E69.ini | 16 ++++++ GT6E70.ini | 2 - 4 files changed, 173 insertions(+), 14 deletions(-) create mode 100644 GN6E69.ini diff --git a/G2ME01.ini b/G2ME01.ini index d8807fcf07..85e0398be5 100644 --- a/G2ME01.ini +++ b/G2ME01.ini @@ -2,7 +2,6 @@ [EmuState] #The Emulation State. EmulationStateId = 4 -Issues="Scanner does not work, music is buggy, scanner mode is buggy" EmulationIssues = [Speedhacks] 0x803758bc=400 @@ -131,6 +130,20 @@ $Have Ing Hive Temple Key 2 4241FD80 011B0001 $Have Ing Hive Temple Key 3 4241FD80 011F0001 +$One Hit Kill +0403DB68 4BFC539C +04002F04 FFC00090 +04002F08 7C1BE050 +04002F0C 2C000010 +04002F10 41820008 +04002F14 EFDEF028 +04002F18 4803AC54 +$Full Logbook +0421166C 4BDF18CC +04002F38 3BE000FF +04002F3C 9BE50004 +04002F40 88050004 +04002F44 4820E72C [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -139,9 +152,7 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] -[Video_Settings] -SafeTextureCache = True -SafeTextureCacheColorSamples = 512 [Video_Hacks] EFBCopyEnable = True -EFBToTextureEnable = False +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/G2MP01.ini b/G2MP01.ini index 8a6e781915..9c969c6a9e 100644 --- a/G2MP01.ini +++ b/G2MP01.ini @@ -1,15 +1,147 @@ -# G2MP01 - Metroid Prime 2 Echoes[EmuState] +# G2MP01 - Metroid Prime 2 Echoes +[EmuState] #The Emulation State. -EmulationStateId = 2 -Issues="Scanner does not work, music is buggy, scanner mode is buggy" +EmulationStateId = 4 +EmulationIssues = [Speedhacks] #Patch OSYieldThread to take more time - MP2's idle loop is really stupid. 0x80375c68=400 [OnFrame] [ActionReplay] -[EmuState] -EmulationStateId = 4 -EmulationIssues = needs EFB to Ram +$(M) +C43552C8 0000FF01 +C436F41C 0000FF02 +0D30294C 4E800020 +C530294C 0000FF03 +$Infinite Health +423DDE0C 000A44BB +423DDE0C 000B6000 +$Max Energy Tanks +423DDE0C 012B000E +423DDE0C 012D000E +$Maximum Missiles +423DDE0C 013900FA +$Infinite Missiles +423DDE0C 013700FA +$Moon Jump (Hold B) +3A705F24 00000200 +423DDDFC 00D84101 +$Have Charge Beam +423DDE0C 00310001 +423DDE0C 00330001 +$Have Dark Beam +423DDE0C 00370001 +423DDE0C 00390001 +$Have Light Beam +423DDE0C 003D0001 +423DDE0C 003F0001 +$Have Annihilator +423DDE0C 00430001 +423DDE0C 00450001 +$Have Super Missile +423DDE0C 00470001 +423DDE0C 00490001 +$Have Darkburst +423DDE0C 004D0001 +423DDE0C 004F0001 +$Have Sunburst +423DDE0C 00530001 +423DDE0C 00550001 +$Have Sonic Boom +423DDE0C 00590001 +423DDE0C 005B0001 +$Have Combat Visor +423DDE0C 005F0001 +423DDE0C 00610001 +$Have Scan Visor +423DDE0C 00650001 +423DDE0C 00670001 +$Have Dark Visor +423DDE0C 006B0001 +423DDE0C 006D0001 +$Have Echo Visor +423DDE0C 00710001 +423DDE0C 00730001 +$Have Varia Suit +423DDE0C 00770001 +423DDE0C 00790001 +$Have Dark Suit +423DDE0C 007D0001 +423DDE0C 007F0001 +$Have Light Suit +423DDE0C 00830001 +423DDE0C 00850001 +$Have Space Jump Boots +423DDE0C 00BF0001 +423DDE0C 00C10001 +$Have Grapple Beam +423DDE0C 00B90001 +423DDE0C 00BB0001 +$Have Gravity Boost +423DDE0C 00C50001 +423DDE0C 00C70001 +$Have Screw Attack +423DDE0C 00D10001 +423DDE0C 00D30001 +$Have Seeker Missile +423DDE0C 00CB0001 +423DDE0C 00CD0001 +$Have Morph Ball Power Bomb +423DDE0C 01310001 +423DDE0C 01330001 +$Have Beam Ammo Expansion +423DDE0C 013D000F +423DDE0C 013F000F +$Have Sky Temple Key 1 +423DDE0C 00DD0001 +423DDE0C 00DF0001 +$Have Sky Temple Key 2 +423DDE0C 00E30001 +423DDE0C 00E50001 +$Have Sky Temple Key 3 +423DDE0C 00E90001 +423DDE0C 00EB0001 +$Have Agon Temple Key 1 +423DDE0C 00EF0001 +423DDE0C 00F10001 +$Have Agon Temple Key 2 +423DDE0C 00F50001 +423DDE0C 00F70001 +$Have Agon Temple Key 3 +423DDE0C 00FB0001 +423DDE0C 00FD0001 +$Have Torvus Temple Key 1 +423DDE0C 01010001 +423DDE0C 01030001 +$Have Torvus Temple Key 2 +423DDE0C 01070001 +423DDE0C 01090001 +$Have Torvus Temple Key 3 +423DDE0C 010D0001 +423DDE0C 010F0001 +$Have Ing Hive Temple Key 1 +423DDE0C 01130001 +423DDE0C 01150001 +$Have Ing Hive Temple Key 2 +423DDE0C 01190001 +423DDE0C 011B0001 +$Have Ing Hive Temple Key 3 +423DDE0C 011F0001 +423DDE0C 01210001 +$One Hit Kill +0403DCB8 4BFC524C +04002F04 FFC00090 +04002F08 7C1BE050 +04002F0C 2C000010 +04002F10 41820008 +04002F14 EFDEF028 +04002F18 4803ADA4 +$Full Logbook +04211974 4BDF15C4 +04002F38 3BE000FF +04002F3C 9BE50004 +04002F40 88050004 +04002F44 4820EA34 [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -20,4 +152,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBCopyEnable = True -EFBToTextureEnable = False +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True + diff --git a/GN6E69.ini b/GN6E69.ini new file mode 100644 index 0000000000..cf64b82740 --- /dev/null +++ b/GN6E69.ini @@ -0,0 +1,16 @@ +# GN6E69 - NHL06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GT6E70.ini b/GT6E70.ini index 0ac6253eb4..5f0e6a88f4 100644 --- a/GT6E70.ini +++ b/GT6E70.ini @@ -52,6 +52,4 @@ PH_ZFar = UseXFB = True UseRealXFB = False [Video_Hacks] -EFBCopyEnable = True -EFBToTextureEnable = False EFBAccessEnable = False From 73559b2341d644f2033b52dd4ee333d1174240f8 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 31 Jul 2011 16:37:38 +0000 Subject: [PATCH 328/336] Dragons Lair 3D, The Hobbit additions. --- GDGE7H.ini | 16 ++++++++++++++++ GDGP78.ini | 12 +++++++++++- GHBE7D.ini | 16 ++++++++++++++++ GHBP7D.ini | 16 ++++++++++++++++ 4 files changed, 59 insertions(+), 1 deletion(-) create mode 100644 GDGE7H.ini create mode 100644 GHBE7D.ini create mode 100644 GHBP7D.ini diff --git a/GDGE7H.ini b/GDGE7H.ini new file mode 100644 index 0000000000..1b4b694f1f --- /dev/null +++ b/GDGE7H.ini @@ -0,0 +1,16 @@ +# GDGE7H - Dragon's Lair 3D +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU (very slow due to that). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GDGP78.ini b/GDGP78.ini index c45b1c32ad..96c22063bd 100644 --- a/GDGP78.ini +++ b/GDGP78.ini @@ -1,6 +1,16 @@ # GDGP78 - Dragon's Lair 3D [Core] Values set here will override the main dolphin settings. +MMU = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 2 +EmulationStateId = 3 +EmulationIssues = Needs MMU (very slow due to that). [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GHBE7D.ini b/GHBE7D.ini new file mode 100644 index 0000000000..6fdf49b8be --- /dev/null +++ b/GHBE7D.ini @@ -0,0 +1,16 @@ +# GHBE7D - The Hobbit +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GHBP7D.ini b/GHBP7D.ini new file mode 100644 index 0000000000..2b36a7a5b3 --- /dev/null +++ b/GHBP7D.ini @@ -0,0 +1,16 @@ +# GHBP7D - The Hobbit +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] From cccc0cda0484ab34d00886f0ae92de5a4008dd22 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sun, 31 Jul 2011 17:23:21 +0000 Subject: [PATCH 329/336] Another Code R update. --- RNOJ01.ini | 6 ++---- RNOP01.ini | 7 ++----- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/RNOJ01.ini b/RNOJ01.ini index cf8e7b7dd9..e67b33d115 100644 --- a/RNOJ01.ini +++ b/RNOJ01.ini @@ -1,8 +1,8 @@ # RNOJ01 - Another Code R Kioku no Tobira [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 +EmulationIssues = You can't interact with some objects ingame. +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -17,5 +17,3 @@ PH_ZFar = UseXFB = True UseRealXFB = False [Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True diff --git a/RNOP01.ini b/RNOP01.ini index 1216832ac3..351cf5c069 100644 --- a/RNOP01.ini +++ b/RNOP01.ini @@ -1,8 +1,8 @@ # RNOP01 - Another Code:R [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = -EmulationStateId = 4 +EmulationIssues = You can't interact with some objects ingame. +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -17,6 +17,3 @@ PH_ZFar = UseXFB = True UseRealXFB = False [Video_Hacks] -EFBToTextureEnable = False -EFBCopyEnable = True - From 5159731e6bd015f0b970dfcea82325f8b7023c4b Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Mon, 1 Aug 2011 11:11:57 +0000 Subject: [PATCH 330/336] The Legend of Zelda the Wind Waker update. --- GZLE01.ini | 4 ++-- GZLJ01.ini | 4 ++-- GZLP01.ini | 3 ++- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/GZLE01.ini b/GZLE01.ini index adf073b2ce..7c4cfe69f9 100644 --- a/GZLE01.ini +++ b/GZLE01.ini @@ -357,6 +357,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False EFBCopyEnable = True - +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/GZLJ01.ini b/GZLJ01.ini index 27168b24f5..ab0c22a2d2 100644 --- a/GZLJ01.ini +++ b/GZLJ01.ini @@ -31,6 +31,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False EFBCopyEnable = True - +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True diff --git a/GZLP01.ini b/GZLP01.ini index 1b502564f7..30d32dea5d 100644 --- a/GZLP01.ini +++ b/GZLP01.ini @@ -236,5 +236,6 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True From e4957bd347d2c3051da19c25aefe83ecafc0c28c Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Wed, 3 Aug 2011 18:09:27 +0000 Subject: [PATCH 331/336] Rayman Raving Rabbids update and eol style native for some files. --- GDGE7H.ini | 32 ++++++++++++++++---------------- GHBE7D.ini | 32 ++++++++++++++++---------------- GHBP7D.ini | 32 ++++++++++++++++---------------- GN6E69.ini | 32 ++++++++++++++++---------------- RRBE41.ini | 13 ++++++++++++- RRBJ41.ini | 17 +++++++++++++++++ RRBP41.ini | 17 +++++++++++++++++ 7 files changed, 110 insertions(+), 65 deletions(-) create mode 100644 RRBJ41.ini create mode 100644 RRBP41.ini diff --git a/GDGE7H.ini b/GDGE7H.ini index 1b4b694f1f..b7a2e00341 100644 --- a/GDGE7H.ini +++ b/GDGE7H.ini @@ -1,16 +1,16 @@ -# GDGE7H - Dragon's Lair 3D -[Core] Values set here will override the main dolphin settings. -MMU = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Needs MMU (very slow due to that). -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GDGE7H - Dragon's Lair 3D +[Core] Values set here will override the main dolphin settings. +MMU = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 3 +EmulationIssues = Needs MMU (very slow due to that). +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GHBE7D.ini b/GHBE7D.ini index 6fdf49b8be..9f9f8e629a 100644 --- a/GHBE7D.ini +++ b/GHBE7D.ini @@ -1,16 +1,16 @@ -# GHBE7D - The Hobbit -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GHBE7D - The Hobbit +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GHBP7D.ini b/GHBP7D.ini index 2b36a7a5b3..1ae90f225f 100644 --- a/GHBP7D.ini +++ b/GHBP7D.ini @@ -1,16 +1,16 @@ -# GHBP7D - The Hobbit -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GHBP7D - The Hobbit +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GN6E69.ini b/GN6E69.ini index cf64b82740..1e3fd16edf 100644 --- a/GN6E69.ini +++ b/GN6E69.ini @@ -1,16 +1,16 @@ -# GN6E69 - NHL06 -[Core] Values set here will override the main dolphin settings. -TLBHack = 1 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] +# GN6E69 - NHL06 +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/RRBE41.ini b/RRBE41.ini index 70148f2943..ec6dc890e8 100644 --- a/RRBE41.ini +++ b/RRBE41.ini @@ -1,6 +1,17 @@ # RRBE41 - Rayman Raving Rabbids [Core] Values set here will override the main dolphin settings. +CPUThread = 0 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 1 +EmulationStateId = 4 +EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] \ No newline at end of file diff --git a/RRBJ41.ini b/RRBJ41.ini new file mode 100644 index 0000000000..525abc7c47 --- /dev/null +++ b/RRBJ41.ini @@ -0,0 +1,17 @@ +# RRBJ41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +CPUThread = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] diff --git a/RRBP41.ini b/RRBP41.ini new file mode 100644 index 0000000000..6e6df8f202 --- /dev/null +++ b/RRBP41.ini @@ -0,0 +1,17 @@ +# RRBP41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +CPUThread = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] From d8a7ddd0fa434f6d6992dc927c08b7602a3e3595 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 4 Aug 2011 19:40:46 +0000 Subject: [PATCH 332/336] Phineas and Ferb Across the 2nd Dimension addition. --- SMFE4Q.ini | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 SMFE4Q.ini diff --git a/SMFE4Q.ini b/SMFE4Q.ini new file mode 100644 index 0000000000..3e7b26de0d --- /dev/null +++ b/SMFE4Q.ini @@ -0,0 +1,20 @@ +# SMFE4Q - Phineas and Ferb Across the 2nd Dimension +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +EFBEmulateFormatChanges = False From f41a3188446fd837dba7139961c691370d41304a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Thu, 4 Aug 2011 21:45:06 +0000 Subject: [PATCH 333/336] Silent Hill: Shattered Memories update. --- R5WEA4.ini | 3 ++- R5WJA4.ini | 9 ++++++++- RRBJ41.ini | 34 +++++++++++++++++----------------- RRBP41.ini | 34 +++++++++++++++++----------------- SHLPA4.ini | 17 +++++++++++++++++ SMFE4Q.ini | 40 ++++++++++++++++++++-------------------- 6 files changed, 81 insertions(+), 56 deletions(-) create mode 100644 SHLPA4.ini diff --git a/R5WEA4.ini b/R5WEA4.ini index f4c698b915..e3c3e41984 100644 --- a/R5WEA4.ini +++ b/R5WEA4.ini @@ -13,4 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/R5WJA4.ini b/R5WJA4.ini index 4853ecc6b9..7c11ac393b 100644 --- a/R5WJA4.ini +++ b/R5WJA4.ini @@ -7,4 +7,11 @@ EmulationIssues = Flashlight glitches (r6521) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 -[Gecko] \ No newline at end of file +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/RRBJ41.ini b/RRBJ41.ini index 525abc7c47..498d8aca84 100644 --- a/RRBJ41.ini +++ b/RRBJ41.ini @@ -1,17 +1,17 @@ -# RRBJ41 - Rayman Raving Rabbids -[Core] Values set here will override the main dolphin settings. -CPUThread = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] +# RRBJ41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +CPUThread = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] diff --git a/RRBP41.ini b/RRBP41.ini index 6e6df8f202..ae27d7f6db 100644 --- a/RRBP41.ini +++ b/RRBP41.ini @@ -1,17 +1,17 @@ -# RRBP41 - Rayman Raving Rabbids -[Core] Values set here will override the main dolphin settings. -CPUThread = 0 -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Wii] +# RRBP41 - Rayman Raving Rabbids +[Core] Values set here will override the main dolphin settings. +CPUThread = 0 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Dual core is unstable.Use direct3d11 for less glitches. Slow.(r7687) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] diff --git a/SHLPA4.ini b/SHLPA4.ini new file mode 100644 index 0000000000..2b2c367929 --- /dev/null +++ b/SHLPA4.ini @@ -0,0 +1,17 @@ +# SHLPA4 - Silent Hill: Shattered Memories +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Flashlight glitches (r6521) +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file diff --git a/SMFE4Q.ini b/SMFE4Q.ini index 3e7b26de0d..162c68e981 100644 --- a/SMFE4Q.ini +++ b/SMFE4Q.ini @@ -1,20 +1,20 @@ -# SMFE4Q - Phineas and Ferb Across the 2nd Dimension -[Core] Values set here will override the main dolphin settings. -[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 4 -EmulationIssues = -[OnFrame] Add memory patches to be applied every frame here. -[ActionReplay] Add action replay cheats here. -[Video] -ProjectionHack = 0 -PH_SZNear = 0 -PH_SZFar = 0 -PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -[Gecko] -[Video_Settings] -UseXFB = True -UseRealXFB = False -[Video_Hacks] -EFBEmulateFormatChanges = False +# SMFE4Q - Phineas and Ferb Across the 2nd Dimension +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +EFBEmulateFormatChanges = False From 57c412d5a7cd5e2485edd5d823c8141fe3f9be7a Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 5 Aug 2011 00:31:11 +0000 Subject: [PATCH 334/336] AR codes update for Wario World, MGS Twin Snakes and Resident Evil 0. Fixes issues 86,87,88. --- GBZP08.ini | 62 ++++++++++++++++++++++++++++++- GGSPA4.ini | 106 +++++++++++++++++++++++++++++++++++++++++++++++++++++ GWWP01.ini | 39 ++++++++++++++++++++ 3 files changed, 206 insertions(+), 1 deletion(-) diff --git a/GBZP08.ini b/GBZP08.ini index b974a476b0..24b2623f64 100644 --- a/GBZP08.ini +++ b/GBZP08.ini @@ -5,6 +5,66 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. ++$Can always save ++04153E00 38000037 ++04153A50 60000000 ++$Zero saves ++0233B832 00000000 ++$Have all maps ++022961C2 0000FFFF ++$Have all files ++022961C0 0000FFFB ++022961C6 0000FFFF ++$Timers don't decrease ++043835C0 00015F91 ++$Infinite Ammo (All slots) ++04152D34 3BC00063 ++04152D60 60000000 ++$Infinite health (REBECCA) ++0431CA4C 00000100 ++$Infinite Ammo [All Slots] (R) ++023272EA 00000063 ++023272EE 00000063 ++023272F2 00000063 ++023272F6 00000063 ++023272FA 00000063 ++023272FE 00000063 ++$Slot 1/2: Hunting gun (R) ++023272E8 00000005 ++$Slot 1/2: Shotgun (R) ++023272E8 00000006 ++$Slot 1/2: Grenade Launcher (R) ++023272E8 00000007 ++$Slot 1/2: Sub-machine gun (R) ++023272E8 0000000B ++$Slot 1/2: Rocket Launcher (R) ++023272E8 00000017 ++$Slot 3: Magnum Revolver (R) ++023272F0 00000016 ++$Slot 4: Moltov cocktails (R) ++023272F4 0000000E ++$Infinite health (BILLY) ++0231CC76 00000100 ++$Slot 1/2: Hunting gun (B) ++02327308 00000005 ++$Slot 1/2: Shotgun (B) ++02327308 00000006 ++$Slot 1/2: Grenade Launcher (B) ++02327308 00000007 ++$Slot 1/2: Sub-machine gun (B) ++02327308 0000000B ++$Slot 1/2: Rocket Launcher (B) ++02327308 00000017 ++$Slot 3: Magnum Revolver (B) ++02327310 00000016 ++$Infinite Ammo [All Slots] (B) ++0232730A 00000063 ++0232730E 00000063 ++02327312 00000063 ++02327316 00000063 ++0232731A 00000063 ++0232731E 00000063 ++$Slot 4: Moltov cocktails (B) ++02327214 0000000E [Video] -Hack = -1 ProjectionHack = 0 diff --git a/GGSPA4.ini b/GGSPA4.ini index df5a7a31f6..a2073ecc52 100644 --- a/GGSPA4.ini +++ b/GGSPA4.ini @@ -8,5 +8,111 @@ EmulationStateId = 4 EmulationIssues = [OnFrame] [ActionReplay] ++$Infinite Health ++425577DC 02D90064 ++6C5577DC 81000000 ++425577DC 015C0064 ++425577DC 02310064 ++$Infinite Oxygen ++025666B6 00000DAC ++$No Reload ++325B08F6 0000000F ++025B08FA 00000019 ++2A5B08F6 00000010 ++025B08FA 0000000F ++$Max Grip Level ++025666E8 0000012C ++$Have Infinite Rations ++025668FA 00000005 ++$Have Infinite Medicine ++025668FE 00000001 ++$Have Infinite Bandages ++02566900 0000000A ++$Have Infinite Pentazem ++02566902 0000000A ++$Have Body Armor ++02566906 00000001 ++$Have Mine Detector ++0256690A 00000001 ++$Have RP Sensor ++0256692A 00000001 ++$Have Gas Mask ++0256690E 00000001 ++$Have Night Vision Goggles ++02566910 00000001 ++$Have Thermal Goggles ++02566912 00000001 ++$Have Scope ++02566914 00000001 ++$Have Digital Camera ++02566916 00000001 ++$Have Rope ++02566920 00000001 ++$Have Handkerchief ++0256694A 00000001 ++$Have Box 1 ++02566918 00000001 ++$Have Box 2 ++02566924 00000001 ++$Have Box 3 ++02566926 00000001 ++$Have Ketchup ++02566928 00000001 ++$Have SOCOM Suppressor ++02566932 00000001 ++$Have MO Disc ++0256693C 00000001 ++$Have Level 99 Keycard ++0256691C 00000063 ++$Have Bandana ++02566938 00000001 ++$Have Stealth Suit ++02566908 00000001 ++$Have M9 (Infinite Ammo) ++0256686A 0000002E ++$Have SOCOM (Infinite Ammo) ++0256686E 0000003D ++$Have PSG1 (Infinite Ammo) ++02566870 0000003D ++$Have Nikita (Infinite Ammo) ++02566874 00000028 ++$Have Stinger (Infinite Ammo) ++02566876 00000028 ++$Have Claymore (Infinite Ammo) ++02566878 00000010 ++$Have C4 (Infinite Ammo) ++0256687A 00000010 ++$Have Chaff Grenade (Infinite Ammo) ++0256687C 00000014 ++$Have Stun Grenade (Infinite Ammo) ++0256687E 00000014 ++$Have Grenade (Infinite Ammo) ++0256688A 00000014 ++$Have FAMAS (Infinite Ammo) ++0256688C 000000D3 ++$Have PSG1-T (Infinite Ammo) ++0256688E 0000003D ++$Have Book (Infinite Ammo) ++02566892 00000005 ++$Have Magazine (Infinite Ammo) ++02566888 00000064 ++$Have No PAL Key ++0256694C 00000000 ++$Have Warm (Yellow) PAL Key ++0256694C 00000001 ++$Have Cold (Blue) PAL Key ++0256694C 00000002 ++$Have Hot (Red) PAL Key ++0256694C 00000003 ++$Low Total Game Time ++045666F4 000000A0 ++$Saved 0 Times ++025666F2 00000000 ++$Continued 0 Times ++025666EC 00000000 ++$999 Kills ++02566700 000003E7 ++$0 Rations Used ++02567B4C 00000000 [Video] ProjectionHack = 0 diff --git a/GWWP01.ini b/GWWP01.ini index 2dc578d4bd..43854a4209 100644 --- a/GWWP01.ini +++ b/GWWP01.ini @@ -5,3 +5,42 @@ EmulationStateId = 5 EmulationIssues = [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. ++$Infinite/max health ++04114244 3800000E ++$Lots of coins ++04030764 38007FFF ++$All levels open ++041D8BEC FFFFFFFF ++$Moon Jump (Hold A) ++04111B74 3D803E00 ++04111B78 618C01CE ++0A439104 00000100 ++04111B7C 919E0208 ++0A439104 00000000 ++04111B7C 60000000 ++$All levels open and complete + GBA games ++041D8BEC FFFFFFFF ++041D8BF4 FFFFFFFF ++041D8BF8 FFFFFFFF ++021D8BFC 0000FFFF ++041D8C04 FFFFFFFF ++041D8C08 FFFFFFFF ++021D8C0C 0000FFFF ++041D8C24 FFFFFFFF ++041D8C28 FFFFFFFF ++021D8C2C 0000FFFF ++041D8C34 FFFFFFFF ++041D8C38 FFFFFFFF ++021D8C3C 0000FFFF ++041D8C54 FFFFFFFF ++041D8C58 FFFFFFFF ++021D8C5C 0000FFFF ++041D8C64 FFFFFFFF ++041D8C68 FFFFFFFF ++021D8C6C 0000FFFF ++041D8C84 FFFFFFFF ++041D8C88 FFFFFFFF ++021D8C8C 0000FFFF ++041D8C94 FFFFFFFF ++041D8C98 FFFFFFFF ++021D8C9C 0000FFFF \ No newline at end of file From 73ff914abe09036422ccef3bab08ccd67fbc8f83 Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Fri, 5 Aug 2011 01:29:06 +0000 Subject: [PATCH 335/336] Okami and Madagascar update. --- GGZE52.ini | 15 ++++++++++++++- GGZX52.ini | 21 +++++++++++++++++++++ ROWE08.ini | 4 +--- ROWJ08.ini | 4 +--- ROWP08.ini | 6 ++---- 5 files changed, 39 insertions(+), 11 deletions(-) create mode 100644 GGZX52.ini diff --git a/GGZE52.ini b/GGZE52.ini index c7860326d9..7f17119e02 100644 --- a/GGZE52.ini +++ b/GGZE52.ini @@ -1,8 +1,21 @@ # GGZE52 - Madagascar [Core] Values set here will override the main dolphin settings. TLBHack = 1 +FastDiscSpeed = 1 [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationIssues = Alot of GFX glitches (black rastering) -EmulationStateId = 2 +EmulationStateId = 3 [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. +[Video_Hacks] +EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/GGZX52.ini b/GGZX52.ini new file mode 100644 index 0000000000..a5b8474e79 --- /dev/null +++ b/GGZX52.ini @@ -0,0 +1,21 @@ +# GGZX52 - Madagascar +[Core] Values set here will override the main dolphin settings. +TLBHack = 1 +FastDiscSpeed = 1 +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationIssues = Alot of GFX glitches (black rastering) +EmulationStateId = 3 +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. +[Video_Hacks] +EFBCopyEnable = True +EFBCopyRAMEnable = True +EFBCopyVirtualEnable = True +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] \ No newline at end of file diff --git a/ROWE08.ini b/ROWE08.ini index 6951708de1..051a35c615 100644 --- a/ROWE08.ini +++ b/ROWE08.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +EmulationIssues = Game menu issues (r6564) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -15,6 +15,4 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False -EFBCopyEnable = True diff --git a/ROWJ08.ini b/ROWJ08.ini index 5f78be5b6f..0cc6318580 100644 --- a/ROWJ08.ini +++ b/ROWJ08.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +EmulationIssues = Game menu issues (r6564) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -15,5 +15,3 @@ PH_ZFar = [Gecko] [Video_Hacks] EFBAccessEnable = True -EFBToTextureEnable = False -EFBCopyEnable = True diff --git a/ROWP08.ini b/ROWP08.ini index 2cdc8e7cb0..137561bfb3 100644 --- a/ROWP08.ini +++ b/ROWP08.ini @@ -2,7 +2,7 @@ [Core] Values set here will override the main dolphin settings. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Use dx9 plugin. Game menu issues (r6564) +EmulationIssues = Game menu issues (r6564) [OnFrame] Add memory patches to be applied every frame here. [ActionReplay] Add action replay cheats here. [Video] @@ -14,6 +14,4 @@ PH_ZNear = PH_ZFar = [Gecko] [Video_Hacks] -EFBAccessEnable = True -EFBToTextureEnable = False -EFBCopyEnable = True +EFBAccessEnable = True \ No newline at end of file From 7a9beabb260bd415f2a577b463eadb3306a7d95b Mon Sep 17 00:00:00 2001 From: "kostamarino@hotmail.com" Date: Sat, 6 Aug 2011 20:20:15 +0000 Subject: [PATCH 336/336] House Of The Dead: OVERKILL update. --- RHOE8P.ini | 8 +++++++- RHOJ8P.ini | 3 ++- RHOP8P.ini | 2 ++ 3 files changed, 11 insertions(+), 2 deletions(-) diff --git a/RHOE8P.ini b/RHOE8P.ini index b2d2471bb3..c28f341fb6 100644 --- a/RHOE8P.ini +++ b/RHOE8P.ini @@ -7,6 +7,11 @@ EmulationIssues = Use dx11 plugin (r6945) [ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = [Gecko] $Infinte Bomb Usage after Getting 1 [g6flavor] 04159D1C 60000000 @@ -30,4 +35,5 @@ $If Score Increase, MAX [ZiT] C2152674 00000002 3CA03B9B 38A5C9FF 90B60178 00000000 - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RHOJ8P.ini b/RHOJ8P.ini index 1710b59cd5..3e23f6605c 100644 --- a/RHOJ8P.ini +++ b/RHOJ8P.ini @@ -8,4 +8,5 @@ EmulationIssues = Use dx11 plugin (r6945) [Video] ProjectionHack = 0 [Gecko] - +[Wii] +DisableWiimoteSpeaker = 1 diff --git a/RHOP8P.ini b/RHOP8P.ini index f5a3a14229..e7ee75a97e 100644 --- a/RHOP8P.ini +++ b/RHOP8P.ini @@ -8,3 +8,5 @@ EmulationIssues = Use dx11 plugin (r6945) [Video] ProjectionHack = 0 [Gecko] +[Wii] +DisableWiimoteSpeaker = 1 \ No newline at end of file