Fix description of hide mouse cursor option.
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@ -107,7 +107,7 @@ static wxString display_res_desc = wxTRANSLATE("Selects the display resolution u
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static wxString use_fullscreen_desc = wxTRANSLATE("Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a render window will be created instead.\n\nIf unsure, leave this unchecked.");
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static wxString auto_window_size_desc = wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, leave this unchecked.");
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static wxString keep_window_on_top_desc = wxTRANSLATE("Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
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static wxString hide_mouse_cursor_desc = wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, leave this checked.");
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static wxString hide_mouse_cursor_desc = wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, leave this unchecked.");
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static wxString render_to_main_win_desc = wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n\nIf unsure, leave this unchecked.");
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static wxString prog_scan_desc = wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't care about this.\n\nIf unsure, leave this unchecked.");
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static wxString ar_desc = wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to Window: Stretch the picture to the window size.\n\nIf unsure, select Auto.");
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