Fix a crash in the Wiimote registration code
The code was hitting undefined behavior, causing crashes when starting a Wii game with Dolphin compiled with gcc >= 4.8. Might introduce some slight change in the Wiimote activation logic. Fixes issue 6526.
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18749bad68
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@ -32,10 +32,11 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
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}
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else
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{
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u8 maxWM = min<u8>(BT_DINF.num_registered, MAX_BBMOTES);
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bdaddr_t tmpBD = BDADDR_ANY;
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u8 i = 0;
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while (i < maxWM)
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while (i < MAX_BBMOTES)
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{
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if (i < BT_DINF.num_registered)
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{
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tmpBD.b[5] = BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0];
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tmpBD.b[4] = BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1];
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@ -43,59 +44,29 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
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tmpBD.b[2] = BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3];
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tmpBD.b[1] = BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4];
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tmpBD.b[0] = BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5];
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if(i == WIIMOTE_BALANCE_BOARD)
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{
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const char * wmName = "Nintendo RVL-WBC-01";
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memcpy(BT_DINF.registered[i].name, wmName, 20);
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memcpy(BT_DINF.balance_board.name, wmName, 20);
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}
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else
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{
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const char * wmName = "Nintendo RVL-CNT-01";
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tmpBD.b[5] = BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = i;
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tmpBD.b[4] = BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = 0;
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tmpBD.b[3] = BT_DINF.active[i].bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = 0x79;
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tmpBD.b[2] = BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = 0x19;
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tmpBD.b[1] = BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = 2;
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tmpBD.b[0] = BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = 0x11;
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}
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const char* wmName;
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if (i == WIIMOTE_BALANCE_BOARD)
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wmName = "Nintendo RVL-WBC-01";
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else
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wmName = "Nintendo RVL-CNT-01";
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memcpy(BT_DINF.registered[i].name, wmName, 20);
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memcpy(BT_DINF.active[i].name, wmName, 20);
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}
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INFO_LOG(WII_IPC_WIIMOTE, "Wiimote %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
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m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
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i++;
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}
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while (i < MAX_BBMOTES)
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{
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if(i == WIIMOTE_BALANCE_BOARD)
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{
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const char * wmName = "Nintendo RVL-WBC-01";
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++BT_DINF.num_registered;
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BT_DINF.balance_board.bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = tmpBD.b[5] = i;
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BT_DINF.balance_board.bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = tmpBD.b[4] = 0;
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BT_DINF.balance_board.bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = tmpBD.b[3] = 0x79;
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BT_DINF.balance_board.bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = tmpBD.b[2] = 0x19;
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BT_DINF.balance_board.bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = tmpBD.b[1] = 2;
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BT_DINF.balance_board.bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = tmpBD.b[0] = 0x11;
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memcpy(BT_DINF.registered[i].name, wmName, 20);
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memcpy(BT_DINF.balance_board.name, wmName, 20);
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INFO_LOG(WII_IPC_WIIMOTE, "Balance Board %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
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m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
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}
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else
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{
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const char * wmName = "Nintendo RVL-CNT-01";
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++BT_DINF.num_registered;
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BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = tmpBD.b[5] = i;
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BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = tmpBD.b[4] = 0;
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BT_DINF.active[i].bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = tmpBD.b[3] = 0x79;
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BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = tmpBD.b[2] = 0x19;
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BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = tmpBD.b[1] = 2;
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BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = tmpBD.b[0] = 0x11;
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memcpy(BT_DINF.registered[i].name, wmName, 20);
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INFO_LOG(WII_IPC_WIIMOTE, "Adding to SYSConf Wiimote %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
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m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
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}
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i++;
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}
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// save now so that when games load sysconf file it includes the new wiimotes
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// and the correct order for connected wiimotes
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@ -286,8 +286,7 @@ private:
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{
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u8 num_registered;
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_conf_pad_device registered[CONF_PAD_MAX_REGISTERED];
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_conf_pad_device active[MAX_WIIMOTES];
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_conf_pad_device balance_board;
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_conf_pad_device active[MAX_BBMOTES];
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u8 unknown[0x45];
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};
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#pragma pack(pop)
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