Fix a crash in the Wiimote registration code

The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.

Might introduce some slight change in the Wiimote activation logic.

Fixes issue 6526.
This commit is contained in:
Pierre Bourdon 2013-08-25 21:30:43 +02:00
parent 18749bad68
commit 0e8f9d8abc
2 changed files with 23 additions and 53 deletions

View File

@ -32,10 +32,11 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
}
else
{
u8 maxWM = min<u8>(BT_DINF.num_registered, MAX_BBMOTES);
bdaddr_t tmpBD = BDADDR_ANY;
u8 i = 0;
while (i < maxWM)
while (i < MAX_BBMOTES)
{
if (i < BT_DINF.num_registered)
{
tmpBD.b[5] = BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0];
tmpBD.b[4] = BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1];
@ -43,59 +44,29 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
tmpBD.b[2] = BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3];
tmpBD.b[1] = BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4];
tmpBD.b[0] = BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5];
if(i == WIIMOTE_BALANCE_BOARD)
{
const char * wmName = "Nintendo RVL-WBC-01";
memcpy(BT_DINF.registered[i].name, wmName, 20);
memcpy(BT_DINF.balance_board.name, wmName, 20);
}
else
{
const char * wmName = "Nintendo RVL-CNT-01";
tmpBD.b[5] = BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = i;
tmpBD.b[4] = BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = 0;
tmpBD.b[3] = BT_DINF.active[i].bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = 0x79;
tmpBD.b[2] = BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = 0x19;
tmpBD.b[1] = BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = 2;
tmpBD.b[0] = BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = 0x11;
}
const char* wmName;
if (i == WIIMOTE_BALANCE_BOARD)
wmName = "Nintendo RVL-WBC-01";
else
wmName = "Nintendo RVL-CNT-01";
memcpy(BT_DINF.registered[i].name, wmName, 20);
memcpy(BT_DINF.active[i].name, wmName, 20);
}
INFO_LOG(WII_IPC_WIIMOTE, "Wiimote %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
i++;
}
while (i < MAX_BBMOTES)
{
if(i == WIIMOTE_BALANCE_BOARD)
{
const char * wmName = "Nintendo RVL-WBC-01";
++BT_DINF.num_registered;
BT_DINF.balance_board.bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = tmpBD.b[5] = i;
BT_DINF.balance_board.bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = tmpBD.b[4] = 0;
BT_DINF.balance_board.bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = tmpBD.b[3] = 0x79;
BT_DINF.balance_board.bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = tmpBD.b[2] = 0x19;
BT_DINF.balance_board.bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = tmpBD.b[1] = 2;
BT_DINF.balance_board.bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = tmpBD.b[0] = 0x11;
memcpy(BT_DINF.registered[i].name, wmName, 20);
memcpy(BT_DINF.balance_board.name, wmName, 20);
INFO_LOG(WII_IPC_WIIMOTE, "Balance Board %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
}
else
{
const char * wmName = "Nintendo RVL-CNT-01";
++BT_DINF.num_registered;
BT_DINF.active[i].bdaddr[0] = BT_DINF.registered[i].bdaddr[0] = tmpBD.b[5] = i;
BT_DINF.active[i].bdaddr[1] = BT_DINF.registered[i].bdaddr[1] = tmpBD.b[4] = 0;
BT_DINF.active[i].bdaddr[2] = BT_DINF.registered[i].bdaddr[2] = tmpBD.b[3] = 0x79;
BT_DINF.active[i].bdaddr[3] = BT_DINF.registered[i].bdaddr[3] = tmpBD.b[2] = 0x19;
BT_DINF.active[i].bdaddr[4] = BT_DINF.registered[i].bdaddr[4] = tmpBD.b[1] = 2;
BT_DINF.active[i].bdaddr[5] = BT_DINF.registered[i].bdaddr[5] = tmpBD.b[0] = 0x11;
memcpy(BT_DINF.registered[i].name, wmName, 20);
INFO_LOG(WII_IPC_WIIMOTE, "Adding to SYSConf Wiimote %d BT ID %x,%x,%x,%x,%x,%x", i, tmpBD.b[0], tmpBD.b[1], tmpBD.b[2], tmpBD.b[3], tmpBD.b[4], tmpBD.b[5]);
m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, i, tmpBD, false));
}
i++;
}
// save now so that when games load sysconf file it includes the new wiimotes
// and the correct order for connected wiimotes

View File

@ -286,8 +286,7 @@ private:
{
u8 num_registered;
_conf_pad_device registered[CONF_PAD_MAX_REGISTERED];
_conf_pad_device active[MAX_WIIMOTES];
_conf_pad_device balance_board;
_conf_pad_device active[MAX_BBMOTES];
u8 unknown[0x45];
};
#pragma pack(pop)