Remove some now unused VideoConfig settings.
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755b280c3b
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0e2e71e483
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@ -98,7 +98,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hacks", "ForceDualSourceBlend", &bForceDualSourceBlend, false);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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@ -283,7 +282,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hacks", "ForceDualSourceBlend", bForceDualSourceBlend);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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@ -123,8 +123,6 @@ struct VideoConfig
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bool bEnablePixelLighting;
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bool bEnablePixelLighting;
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bool bHackedBufferUpload;
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bool bHackedBufferUpload;
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bool bFastDepthCalc;
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bool bFastDepthCalc;
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//for dx9-backend
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bool bForceDualSourceBlend;
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int iLog; // CONF_ bits
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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int iSaveTargetId; // TODO: Should be dropped
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@ -143,14 +141,14 @@ struct VideoConfig
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{
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{
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API_TYPE APIType;
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API_TYPE APIType;
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std::vector<std::string> Adapters; // for D3D9 and D3D11
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std::vector<std::string> Adapters; // for D3D
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std::vector<std::string> AAModes;
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std::vector<std::string> AAModes;
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std::vector<std::string> PPShaders; // post-processing shaders
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std::vector<std::string> PPShaders; // post-processing shaders
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bool bUseRGBATextures; // used for D3D11 in TextureCache
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bool bUseRGBATextures; // used for D3D in TextureCache
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bool bUseMinimalMipCount;
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bool bUseMinimalMipCount;
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bool bSupports3DVision;
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bool bSupports3DVision;
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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bool bSupportsDualSourceBlend;
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bool bSupportsFormatReinterpretation;
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsPixelLighting;
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bool bSupportsPrimitiveRestart;
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bool bSupportsPrimitiveRestart;
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