VideoBackends: fix d3d12 subresource calculation
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@ -37,7 +37,7 @@ public:
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const DescriptorHandle& GetSRVDescriptor() const { return m_srv_descriptor; }
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const DescriptorHandle& GetUAVDescriptor() const { return m_uav_descriptor; }
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D3D12_RESOURCE_STATES GetState() const { return m_state; }
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u32 CalcSubresource(u32 level, u32 layer) const { return level + layer * m_config.layers; }
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u32 CalcSubresource(u32 level, u32 layer) const { return level + layer * m_config.levels; }
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void TransitionToState(D3D12_RESOURCE_STATES state) const;
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