Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
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0e1efd7d38
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@ -7,6 +7,7 @@
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#include "../ConfigManager.h"
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#include "../ConfigManager.h"
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#include "../CoreTiming.h"
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#include "../CoreTiming.h"
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#include "../Movie.h"
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#include "../Movie.h"
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#include "../NetPlay.h"
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#include "SystemTimers.h"
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#include "SystemTimers.h"
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#include "ProcessorInterface.h"
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#include "ProcessorInterface.h"
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@ -641,7 +642,7 @@ void RunSIBuffer()
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int GetTicksToNextSIPoll()
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int GetTicksToNextSIPoll()
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{
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{
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// Poll for input at regular intervals (once per frame) when playing or recording a movie
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// Poll for input at regular intervals (once per frame) when playing or recording a movie
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput() || NetPlay::GetNetPlayPtr())
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{
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{
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return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate;
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return SystemTimers::GetTicksPerSecond() / VideoInterface::TargetRefreshRate;
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}
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}
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@ -386,3 +386,8 @@ bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int, u16, const void*, u32&)
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else
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else
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return false;
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return false;
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}
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}
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NetPlay* NetPlay::GetNetPlayPtr()
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{
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return netplay_ptr;
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}
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@ -119,6 +119,7 @@ public:
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//void PushPadStates(unsigned int count);
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//void PushPadStates(unsigned int count);
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u8 GetPadNum(u8 numPAD);
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u8 GetPadNum(u8 numPAD);
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static NetPlay* GetNetPlayPtr();
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protected:
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protected:
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//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
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//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
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