D3D: Removed cull mode changes for lines and points

Fixed include order and whitespace
This commit is contained in:
Yuriy O'Donnell 2014-10-29 09:52:08 +01:00
parent 6e9226650d
commit 0e18e9e80d
4 changed files with 5 additions and 10 deletions

View File

@ -33,10 +33,10 @@ template<typename T> AutoState<T>::~AutoState()
state = nullptr; state = nullptr;
} }
StateManager::StateManager() StateManager::StateManager()
: m_currentBlendState(nullptr) : m_currentBlendState(nullptr)
, m_currentDepthState(nullptr) , m_currentDepthState(nullptr)
, m_currentRasterizerState(nullptr) , m_currentRasterizerState(nullptr)
, m_dirtyFlags(~0u) , m_dirtyFlags(~0u)
{ {
memset(&m_pending, 0, sizeof(m_pending)); memset(&m_pending, 0, sizeof(m_pending));
@ -97,7 +97,7 @@ void StateManager::Apply()
if (m_dirtyFlags & dirtyConstants) if (m_dirtyFlags & dirtyConstants)
{ {
if (m_current.pixelConstants[0] != m_pending.pixelConstants[0] || if (m_current.pixelConstants[0] != m_pending.pixelConstants[0] ||
m_current.pixelConstants[1] != m_pending.pixelConstants[1]) m_current.pixelConstants[1] != m_pending.pixelConstants[1])
{ {
D3D::context->PSSetConstantBuffers(0, m_pending.pixelConstants[1] ? 2 : 1, m_pending.pixelConstants); D3D::context->PSSetConstantBuffers(0, m_pending.pixelConstants[1] ? 2 : 1, m_pending.pixelConstants);

View File

@ -300,7 +300,7 @@ private:
ID3D11VertexShader* vertexShader; ID3D11VertexShader* vertexShader;
ID3D11GeometryShader* geometryShader; ID3D11GeometryShader* geometryShader;
}; };
Resources m_pending; Resources m_pending;
Resources m_current; Resources m_current;
}; };

View File

@ -7,8 +7,8 @@
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h" #include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h" #include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/TextureCache.h" #include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h" #include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoBackends/D3D/VertexShaderCache.h"

View File

@ -158,7 +158,6 @@ void VertexManager::Draw(u32 stride)
if (m_lineShader.SetShader(components, lineWidth, if (m_lineShader.SetShader(components, lineWidth,
texOffset, vpWidth, vpHeight, texOffsetEnable)) texOffset, vpWidth, vpHeight, texOffsetEnable))
{ {
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST); D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::stateman->Apply(); D3D::stateman->Apply();
@ -167,7 +166,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls); INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr); D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
} }
} }
else //if (current_primitive_type == PRIMITIVE_POINTS) else //if (current_primitive_type == PRIMITIVE_POINTS)
@ -185,8 +183,6 @@ void VertexManager::Draw(u32 stride)
if (m_pointShader.SetShader(components, pointSize, if (m_pointShader.SetShader(components, pointSize,
texOffset, vpWidth, vpHeight, texOffsetEnable)) texOffset, vpWidth, vpHeight, texOffsetEnable))
{ {
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::stateman->Apply(); D3D::stateman->Apply();
@ -195,7 +191,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls); INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr); D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
} }
} }
} }