Fix some shadowing warnings.
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f13a07fb82
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0e04e0c305
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@ -60,26 +60,26 @@ public:
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int frameCount;
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void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
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{
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this->addr = addr;
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this->size_in_bytes = size;
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this->format = format;
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this->num_mipmaps = num_mipmaps;
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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num_mipmaps = _num_mipmaps;
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}
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void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
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void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
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{
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this->native_width = native_width;
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this->native_height = native_height;
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this->virtual_width = virtual_width;
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this->virtual_height = virtual_height;
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native_width = _native_width;
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native_height = _native_height;
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virtual_width = _virtual_width;
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virtual_height = _virtual_height;
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}
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void SetHashes(u64 hash/*, u32 pal_hash*/)
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void SetHashes(u64 _hash/*, u32 _pal_hash*/)
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{
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this->hash = hash;
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//this->pal_hash = pal_hash;
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hash = _hash;
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//pal_hash = _pal_hash;
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}
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@ -1289,10 +1289,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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xfbchanged = true;
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unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(w);
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FramebufferManagerBase::SetLastXfbHeight(h);
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unsigned int const last_w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int const last_h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(last_w);
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FramebufferManagerBase::SetLastXfbHeight(last_h);
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}
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bool WindowResized = false;
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@ -330,15 +330,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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srcRect);
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u8* dst = Memory::GetPointer(addr);
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u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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else if (!TextureCache::Find(addr, hash))
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else if (!TextureCache::Find(addr, new_hash))
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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this->hash = hash;
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hash = new_hash;
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}
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FramebufferManager::SetFramebuffer(0);
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