Core::IsRunning: Avoid Global System Accessor
This commit is contained in:
parent
b71fdef356
commit
0df401b164
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@ -118,7 +118,7 @@ void Host_Message(HostMessageID id)
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}
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else if (id == HostMessageID::WMUserStop)
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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Core::QueueHostJob(&Core::Stop);
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}
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}
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@ -272,7 +272,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetIsBooting
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
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{
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return s_is_booting.IsSet() || static_cast<jboolean>(Core::IsRunning());
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return s_is_booting.IsSet() ||
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static_cast<jboolean>(Core::IsRunning(Core::System::GetInstance()));
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
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@ -589,7 +590,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
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s_need_nonblocking_alert_msg = false;
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surface_guard.unlock();
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while (Core::IsRunning())
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while (Core::IsRunning(Core::System::GetInstance()))
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{
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host_identity_guard.Unlock();
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s_update_main_frame_event.Wait();
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@ -27,12 +27,13 @@
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTBase.h"
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#include "Core/SysConf.h"
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#include "Core/System.h"
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namespace ConfigLoaders
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{
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void SaveToSYSCONF(Config::LayerType layer, std::function<bool(const Config::Location&)> predicate)
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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return;
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IOS::HLE::Kernel ios;
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@ -182,7 +183,7 @@ public:
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private:
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void LoadFromSYSCONF(Config::Layer* layer)
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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return;
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IOS::HLE::Kernel ios;
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@ -188,7 +188,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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m_title_description = title_database.Describe(m_gametdb_id, language);
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NOTICE_LOG_FMT(CORE, "Active title: {}", m_title_description);
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Host_TitleChanged();
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if (Core::IsRunning())
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if (Core::IsRunning(system))
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{
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Core::UpdateTitle(system);
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}
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@ -196,16 +196,16 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
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if (Core::IsRunning())
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if (Core::IsRunning(system))
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DolphinAnalytics::Instance().ReportGameStart();
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}
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void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard& guard)
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{
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if (!Core::IsRunning())
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auto& system = guard.GetSystem();
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if (!Core::IsRunning(system))
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return;
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auto& system = guard.GetSystem();
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auto& ppc_symbol_db = system.GetPPCSymbolDB();
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if (!ppc_symbol_db.IsEmpty())
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{
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@ -190,7 +190,7 @@ std::string StopMessage(bool main_thread, std::string_view message)
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void DisplayMessage(std::string message, int time_in_ms)
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{
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if (!IsRunning())
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if (!IsRunning(Core::System::GetInstance()))
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return;
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// Actually displaying non-ASCII could cause things to go pear-shaped
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@ -200,9 +200,8 @@ void DisplayMessage(std::string message, int time_in_ms)
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OSD::AddMessage(std::move(message), time_in_ms);
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}
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bool IsRunning()
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bool IsRunning(Core::System& system)
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{
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auto& system = Core::System::GetInstance();
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return (GetState(system) != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
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}
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@ -237,7 +236,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
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{
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if (s_emu_thread.joinable())
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{
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if (IsRunning())
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if (IsRunning(system))
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{
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PanicAlertFmtT("Emu Thread already running");
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return false;
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@ -842,7 +841,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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void RunOnCPUThread(Core::System& system, std::function<void()> function, bool wait_for_completion)
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{
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// If the CPU thread is not running, assume there is no active CPU thread we can race against.
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if (!IsRunning() || IsCPUThread())
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if (!IsRunning(system) || IsCPUThread())
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{
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function();
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return;
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@ -1038,7 +1037,7 @@ void HostDispatchJobs(Core::System& system)
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// Core::State::Uninitialized: s_is_booting -> s_hardware_initialized
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// We need to check variables in the same order as the state
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// transition, otherwise we race and get transient failures.
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if (!job.run_after_stop && !s_is_booting.IsSet() && !IsRunning())
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if (!job.run_after_stop && !s_is_booting.IsSet() && !IsRunning(system))
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continue;
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guard.unlock();
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@ -134,7 +134,7 @@ void UndeclareAsHostThread();
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std::string StopMessage(bool main_thread, std::string_view message);
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bool IsRunning();
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bool IsRunning(Core::System& system);
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bool IsRunningAndStarted(); // is running and the CPU loop has been entered
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bool IsCPUThread(); // this tells us whether we are the CPU thread.
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bool IsGPUThread();
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@ -55,10 +55,11 @@ static void WalkTheStack(const Core::CPUThreadGuard& guard,
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// instead of "pointing ahead"
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bool GetCallstack(const Core::CPUThreadGuard& guard, std::vector<CallstackEntry>& output)
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{
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auto& power_pc = guard.GetSystem().GetPowerPC();
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auto& system = guard.GetSystem();
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auto& power_pc = system.GetPowerPC();
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const auto& ppc_state = power_pc.GetPPCState();
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if (!Core::IsRunning() || !PowerPC::MMU::HostIsRAMAddress(guard, ppc_state.gpr[1]))
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if (!Core::IsRunning(system) || !PowerPC::MMU::HostIsRAMAddress(guard, ppc_state.gpr[1]))
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return false;
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if (LR(ppc_state) == 0)
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@ -212,7 +212,7 @@ void FifoPlayer::Close()
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bool FifoPlayer::IsPlaying() const
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{
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return GetFile() != nullptr && Core::IsRunning();
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return GetFile() != nullptr && Core::IsRunning(m_system);
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}
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class FifoPlayer::CPUCore final : public CPUCoreBase
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@ -255,7 +255,7 @@ void ProcessorInterfaceManager::IOSNotifyPowerButtonCallback(Core::System& syste
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void ProcessorInterfaceManager::ResetButton_Tap()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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auto& core_timing = m_system.GetCoreTiming();
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@ -268,7 +268,7 @@ void ProcessorInterfaceManager::ResetButton_Tap()
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void ProcessorInterfaceManager::PowerButton_Tap()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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auto& core_timing = m_system.GetCoreTiming();
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@ -533,7 +533,7 @@ bool EmulationKernel::BootIOS(const u64 ios_title_id, HangPPC hang_ppc,
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void EmulationKernel::InitIPC()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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INFO_LOG_FMT(IOS, "IPC initialised.");
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@ -424,7 +424,7 @@ bool MovieManager::IsNetPlayRecording() const
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// NOTE: Host Thread
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void MovieManager::ChangePads()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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ControllerTypeArray controllers{};
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@ -571,7 +571,7 @@ bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
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ConfigLoaders::SaveToDTM(&header);
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Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&header));
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if (Core::IsRunning())
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if (Core::IsRunning(m_system))
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Core::UpdateWantDeterminism(m_system);
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};
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Core::RunOnCPUThread(m_system, start_recording, true);
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@ -856,7 +856,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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void LoadAs(Core::System& system, const std::string& filename)
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(system))
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return;
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if (NetPlay::IsNetPlayRunning())
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@ -171,7 +171,8 @@ void AchievementSettingsWidget::LoadSettings()
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SignalBlocking(m_common_password_input)->setVisible(logged_out);
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SignalBlocking(m_common_password_input)->setEnabled(enabled);
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SignalBlocking(m_common_login_button)->setVisible(logged_out);
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SignalBlocking(m_common_login_button)->setEnabled(enabled && !Core::IsRunning());
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SignalBlocking(m_common_login_button)
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->setEnabled(enabled && !Core::IsRunning(Core::System::GetInstance()));
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SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
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SignalBlocking(m_common_logout_button)->setEnabled(enabled);
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@ -11,6 +11,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "DolphinQt/Settings.h"
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@ -22,11 +23,11 @@ CheatWarningWidget::CheatWarningWidget(const std::string& game_id, bool restart_
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this,
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[this] { Update(Core::IsRunning()); });
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[this] { Update(Core::IsRunning(Core::System::GetInstance())); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[this](Core::State state) { Update(state == Core::State::Running); });
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Update(Core::IsRunning());
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Update(Core::IsRunning(Core::System::GetInstance()));
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}
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void CheatWarningWidget::CreateWidgets()
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@ -191,16 +191,16 @@ void GamecubeControllersWidget::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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auto& system = Core::System::GetInstance();
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for (size_t i = 0; i < m_gc_groups.size(); ++i)
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{
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const SerialInterface::SIDevices si_device =
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FromGCMenuIndex(m_gc_controller_boxes[i]->currentIndex());
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Config::SetBaseOrCurrent(Config::GetInfoForSIDevice(static_cast<int>(i)), si_device);
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if (Core::IsRunning())
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if (Core::IsRunning(system))
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{
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Core::System::GetInstance().GetSerialInterface().ChangeDevice(si_device,
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static_cast<s32>(i));
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system.GetSerialInterface().ChangeDevice(si_device, static_cast<s32>(i));
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}
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}
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}
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@ -361,7 +361,7 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
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const bool supports_adapters = !adapters.empty();
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m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning());
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m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning(Core::System::GetInstance()));
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static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] =
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QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
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@ -629,7 +629,7 @@ QByteArray MemoryWidget::GetInputData() const
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void MemoryWidget::OnSetValue()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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auto target_addr = GetTargetAddress();
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@ -675,7 +675,7 @@ void MemoryWidget::OnSetValue()
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void MemoryWidget::OnSetValueFromFile()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(m_system))
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return;
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auto target_addr = GetTargetAddress();
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@ -143,7 +143,7 @@ void WatchWidget::UpdateButtonsEnabled()
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if (!isVisible())
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return;
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const bool is_enabled = Core::IsRunning();
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const bool is_enabled = Core::IsRunning(m_system);
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m_new->setEnabled(is_enabled);
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m_delete->setEnabled(is_enabled);
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m_clear->setEnabled(is_enabled);
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@ -195,10 +195,10 @@ void WatchWidget::Update()
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QBrush brush = QPalette().brush(QPalette::Text);
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if (!Core::IsRunning() || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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if (!Core::IsRunning(m_system) || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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brush.setColor(Qt::red);
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if (Core::IsRunning())
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if (Core::IsRunning(m_system))
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{
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if (PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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{
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@ -23,6 +23,7 @@
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#include "Core/FifoPlayer/FifoDataFile.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/System.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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#include "DolphinQt/FIFO/FIFOAnalyzer.h"
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@ -316,7 +317,7 @@ void FIFOPlayerWindow::UpdateInfo()
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return;
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}
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if (Core::IsRunning() && m_fifo_recorder.IsRecording())
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if (Core::IsRunning(Core::System::GetInstance()) && m_fifo_recorder.IsRecording())
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{
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m_info_label->setText(tr("Recording..."));
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return;
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@ -375,7 +376,7 @@ void FIFOPlayerWindow::UpdateLimits()
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void FIFOPlayerWindow::UpdateControls()
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{
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bool running = Core::IsRunning();
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bool running = Core::IsRunning(Core::System::GetInstance());
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bool is_recording = m_fifo_recorder.IsRecording();
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bool is_playing = m_fifo_player.IsPlaying();
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@ -370,6 +370,7 @@ void GameList::ShowContextMenu(const QPoint&)
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{
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if (!GetSelectedGame())
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return;
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auto& system = Core::System::GetInstance();
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QMenu* menu = new QMenu(this);
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@ -421,8 +422,8 @@ void GameList::ShowContextMenu(const QPoint&)
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QAction* change_disc = menu->addAction(tr("Change &Disc"), this, &GameList::ChangeDisc);
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, change_disc,
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[change_disc] { change_disc->setEnabled(Core::IsRunning()); });
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change_disc->setEnabled(Core::IsRunning());
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[&system, change_disc] { change_disc->setEnabled(Core::IsRunning(system)); });
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change_disc->setEnabled(Core::IsRunning(system));
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menu->addSeparator();
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}
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@ -436,7 +437,7 @@ void GameList::ShowContextMenu(const QPoint&)
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// system menu, trigger a refresh.
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Settings::Instance().NANDRefresh();
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});
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perform_disc_update->setEnabled(!Core::IsRunning() || !Core::System::GetInstance().IsWii());
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perform_disc_update->setEnabled(!Core::IsRunning(system) || !system.IsWii());
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}
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if (!is_mod_descriptor && platform == DiscIO::Platform::WiiWAD)
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@ -449,10 +450,10 @@ void GameList::ShowContextMenu(const QPoint&)
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for (QAction* a : {wad_install_action, wad_uninstall_action})
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{
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a->setEnabled(!Core::IsRunning());
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a->setEnabled(!Core::IsRunning(system));
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menu->addAction(a);
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}
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if (!Core::IsRunning())
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if (!Core::IsRunning(system))
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wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID()));
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu,
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@ -473,8 +474,8 @@ void GameList::ShowContextMenu(const QPoint&)
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QAction* export_wii_save =
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menu->addAction(tr("Export Wii Save"), this, &GameList::ExportWiiSave);
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open_wii_save_folder->setEnabled(!Core::IsRunning());
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export_wii_save->setEnabled(!Core::IsRunning());
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open_wii_save_folder->setEnabled(!Core::IsRunning(system));
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export_wii_save->setEnabled(!Core::IsRunning(system));
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menu->addSeparator();
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}
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@ -531,7 +532,7 @@ void GameList::ShowContextMenu(const QPoint&)
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
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netplay_host->setEnabled(state == Core::State::Uninitialized);
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});
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netplay_host->setEnabled(!Core::IsRunning());
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netplay_host->setEnabled(!Core::IsRunning(system));
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menu->addAction(netplay_host);
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}
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@ -901,7 +901,7 @@ void MainWindow::OnStopComplete()
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bool MainWindow::RequestStop()
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning(Core::System::GetInstance()))
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{
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Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
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return true;
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@ -1532,7 +1532,7 @@ void MainWindow::NetPlayInit()
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bool MainWindow::NetPlayJoin()
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{
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if (Core::IsRunning())
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if (Core::IsRunning(Core::System::GetInstance()))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
|
||||
tr("Can't start a NetPlay Session while a game is still running!"));
|
||||
|
@ -1599,7 +1599,7 @@ bool MainWindow::NetPlayJoin()
|
|||
|
||||
bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
|
||||
{
|
||||
if (Core::IsRunning())
|
||||
if (Core::IsRunning(Core::System::GetInstance()))
|
||||
{
|
||||
ModalMessageBox::critical(nullptr, tr("Error"),
|
||||
tr("Can't start a NetPlay Session while a game is still running!"));
|
||||
|
@ -1846,7 +1846,7 @@ void MainWindow::OnImportNANDBackup()
|
|||
|
||||
result.wait();
|
||||
|
||||
m_menu_bar->UpdateToolsMenu(Core::IsRunning());
|
||||
m_menu_bar->UpdateToolsMenu(Core::IsRunning(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
void MainWindow::OnPlayRecording()
|
||||
|
@ -1876,8 +1876,9 @@ void MainWindow::OnPlayRecording()
|
|||
|
||||
void MainWindow::OnStartRecording()
|
||||
{
|
||||
auto& movie = Core::System::GetInstance().GetMovie();
|
||||
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || movie.IsRecordingInput() ||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& movie = system.GetMovie();
|
||||
if ((!Core::IsRunningAndStarted() && Core::IsRunning(system)) || movie.IsRecordingInput() ||
|
||||
movie.IsPlayingInput())
|
||||
{
|
||||
return;
|
||||
|
@ -1909,7 +1910,7 @@ void MainWindow::OnStartRecording()
|
|||
{
|
||||
emit RecordingStatusChanged(true);
|
||||
|
||||
if (!Core::IsRunning())
|
||||
if (!Core::IsRunning(system))
|
||||
Play();
|
||||
}
|
||||
}
|
||||
|
@ -1970,10 +1971,11 @@ void MainWindow::ShowTASInput()
|
|||
}
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
for (int i = 0; i < num_wii_controllers; i++)
|
||||
{
|
||||
if (Config::Get(Config::GetInfoForWiimoteSource(i)) == WiimoteSource::Emulated &&
|
||||
(!Core::IsRunning() || Core::System::GetInstance().IsWii()))
|
||||
(!Core::IsRunning(system) || system.IsWii()))
|
||||
{
|
||||
SetQWidgetWindowDecorations(m_wii_tas_input_windows[i]);
|
||||
m_wii_tas_input_windows[i]->show();
|
||||
|
|
|
@ -1265,14 +1265,17 @@ void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_
|
|||
{
|
||||
m_game_selected = !!game_file;
|
||||
|
||||
m_recording_play->setEnabled(m_game_selected && !Core::IsRunning());
|
||||
m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) &&
|
||||
!Core::System::GetInstance().GetMovie().IsPlayingInput());
|
||||
auto& system = Core::System::GetInstance();
|
||||
const bool core_is_running = Core::IsRunning(system);
|
||||
m_recording_play->setEnabled(m_game_selected && !core_is_running);
|
||||
m_recording_start->setEnabled((m_game_selected || core_is_running) &&
|
||||
!system.GetMovie().IsPlayingInput());
|
||||
}
|
||||
|
||||
void MenuBar::OnRecordingStatusChanged(bool recording)
|
||||
{
|
||||
m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning()));
|
||||
auto& system = Core::System::GetInstance();
|
||||
m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning(system)));
|
||||
m_recording_stop->setEnabled(recording);
|
||||
m_recording_export->setEnabled(recording);
|
||||
}
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "Core/IOS/FS/FileSystem.h"
|
||||
#include "Core/NetPlayServer.h"
|
||||
#include "Core/SyncIdentifier.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
|
||||
#include "DolphinQt/NetPlay/GameDigestDialog.h"
|
||||
|
@ -578,7 +579,7 @@ void NetPlayDialog::UpdateDiscordPresence()
|
|||
m_current_game_name);
|
||||
};
|
||||
|
||||
if (Core::IsRunning())
|
||||
if (Core::IsRunning(Core::System::GetInstance()))
|
||||
return use_default();
|
||||
|
||||
if (IsHosting())
|
||||
|
@ -802,7 +803,7 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
|
|||
|
||||
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
|
||||
|
||||
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
|
||||
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning(Core::System::GetInstance()))
|
||||
g_netplay_chat_ui->AppendChat(msg.toStdString(),
|
||||
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
|
||||
static_cast<float>(c.blueF())});
|
||||
|
@ -902,7 +903,7 @@ void NetPlayDialog::OnMsgStopGame()
|
|||
|
||||
void NetPlayDialog::OnMsgPowerButton()
|
||||
{
|
||||
if (!Core::IsRunning())
|
||||
if (!Core::IsRunning(Core::System::GetInstance()))
|
||||
return;
|
||||
QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
|
||||
}
|
||||
|
|
|
@ -514,7 +514,8 @@ bool GameCubePane::SetMemcard(ExpansionInterface::Slot slot, const QString& file
|
|||
const std::string old_eu_path = Config::GetMemcardPath(slot, DiscIO::Region::PAL);
|
||||
Config::SetBase(Config::GetInfoForMemcardPath(slot), raw_path);
|
||||
|
||||
if (Core::IsRunning())
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (Core::IsRunning(system))
|
||||
{
|
||||
// If emulation is running and the new card is different from the old one, notify the system to
|
||||
// eject the old and insert the new card.
|
||||
|
@ -523,8 +524,8 @@ bool GameCubePane::SetMemcard(ExpansionInterface::Slot slot, const QString& file
|
|||
{
|
||||
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
||||
// the path has changed and thus the memory card contents have changed
|
||||
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
||||
slot, ExpansionInterface::EXIDeviceType::MemoryCard);
|
||||
system.GetExpansionInterface().ChangeDevice(slot,
|
||||
ExpansionInterface::EXIDeviceType::MemoryCard);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -620,7 +621,8 @@ bool GameCubePane::SetGCIFolder(ExpansionInterface::Slot slot, const QString& pa
|
|||
|
||||
Config::SetBase(Config::GetInfoForGCIPath(slot), raw_path);
|
||||
|
||||
if (Core::IsRunning())
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (Core::IsRunning(system))
|
||||
{
|
||||
// If emulation is running and the new card is different from the old one, notify the system to
|
||||
// eject the old and insert the new card.
|
||||
|
@ -629,7 +631,7 @@ bool GameCubePane::SetGCIFolder(ExpansionInterface::Slot slot, const QString& pa
|
|||
{
|
||||
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
||||
// the path has changed and thus the memory card contents have changed
|
||||
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
||||
system.GetExpansionInterface().ChangeDevice(
|
||||
slot, ExpansionInterface::EXIDeviceType::MemoryCardFolder);
|
||||
}
|
||||
}
|
||||
|
@ -660,14 +662,14 @@ void GameCubePane::SetAGPRom(ExpansionInterface::Slot slot, const QString& filen
|
|||
|
||||
Config::SetBase(Config::GetInfoForAGPCartPath(slot), path_abs.toStdString());
|
||||
|
||||
if (Core::IsRunning() && path_abs != path_old)
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (Core::IsRunning(system) && path_abs != path_old)
|
||||
{
|
||||
// ChangeDevice unplugs the device for 1 second. For an actual AGP, you can remove the
|
||||
// cartridge without unplugging it, and it's not clear if the AGP software actually notices
|
||||
// that it's been unplugged or the cartridge has changed, but this was done for memcards so
|
||||
// we might as well do it for the AGP too.
|
||||
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
||||
slot, ExpansionInterface::EXIDeviceType::AGP);
|
||||
system.GetExpansionInterface().ChangeDevice(slot, ExpansionInterface::EXIDeviceType::AGP);
|
||||
}
|
||||
|
||||
LoadSettings();
|
||||
|
@ -781,6 +783,7 @@ void GameCubePane::SaveSettings()
|
|||
Config::SetBaseOrCurrent(Config::MAIN_SKIP_IPL, m_skip_main_menu->isChecked());
|
||||
Config::SetBaseOrCurrent(Config::MAIN_GC_LANGUAGE, m_language_combo->currentData().toInt());
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
// Device Settings
|
||||
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
|
||||
{
|
||||
|
@ -789,9 +792,9 @@ void GameCubePane::SaveSettings()
|
|||
const ExpansionInterface::EXIDeviceType current_exi_device =
|
||||
Config::Get(Config::GetInfoForEXIDevice(slot));
|
||||
|
||||
if (Core::IsRunning() && current_exi_device != dev)
|
||||
if (Core::IsRunning(system) && current_exi_device != dev)
|
||||
{
|
||||
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(slot, dev);
|
||||
system.GetExpansionInterface().ChangeDevice(slot, dev);
|
||||
}
|
||||
|
||||
Config::SetBaseOrCurrent(Config::GetInfoForEXIDevice(slot), dev);
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "Core/HW/WiimoteEmu/MotionPlus.h"
|
||||
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
|
||||
#include "Core/HW/WiimoteReal/WiimoteReal.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
|
||||
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
||||
|
@ -347,7 +348,7 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(
|
|||
|
||||
setLayout(layout);
|
||||
|
||||
if (Core::IsRunning())
|
||||
if (Core::IsRunning(Core::System::GetInstance()))
|
||||
{
|
||||
m_active_extension = GetWiimote()->GetActiveExtensionNumber();
|
||||
m_is_motion_plus_attached = GetWiimote()->IsMotionPlusAttached();
|
||||
|
|
|
@ -299,7 +299,7 @@ void VideoBackendBase::PopulateBackendInfoFromUI(const WindowSystemInfo& wsi)
|
|||
{
|
||||
// If the core is running, the backend info will have been populated already.
|
||||
// If we did it here, the UI thread can race with the with the GPU thread.
|
||||
if (!Core::IsRunning())
|
||||
if (!Core::IsRunning(Core::System::GetInstance()))
|
||||
PopulateBackendInfo(wsi);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue