MMU: Sort physical access by common access pattern.

This commit is contained in:
degasus 2016-09-09 01:16:26 +02:00
parent d1488d0dc4
commit 0de1c6c99c
1 changed files with 30 additions and 30 deletions

View File

@ -203,6 +203,20 @@ static T ReadFromHardware(u32 em_address)
// TODO: Make sure these are safe for unaligned addresses.
if ((em_address & 0xF8000000) == 0x00000000)
{
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
return bswap((*(const T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK]));
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
return bswap((*(const T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF]));
}
// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
if ((em_address >> 28) == 0xE && (em_address < (0xE0000000 + Memory::L1_CACHE_SIZE)))
{
@ -224,20 +238,6 @@ static T ReadFromHardware(u32 em_address)
return (T)Memory::mmio_mapping->Read<typename std::make_unsigned<T>::type>(em_address);
}
if ((em_address & 0xF8000000) == 0x00000000)
{
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
return bswap((*(const T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK]));
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
return bswap((*(const T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF]));
}
PanicAlert("Unable to resolve read address %x PC %x", em_address, PC);
return 0;
}
@ -285,6 +285,22 @@ static void WriteToHardware(u32 em_address, const T data)
// TODO: Make sure these are safe for unaligned addresses.
if ((em_address & 0xF8000000) == 0x00000000)
{
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
*(T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK] = bswap(data);
return;
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
*(T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF] = bswap(data);
return;
}
// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
if ((em_address >> 28 == 0xE) && (em_address < (0xE0000000 + Memory::L1_CACHE_SIZE)))
{
@ -337,22 +353,6 @@ static void WriteToHardware(u32 em_address, const T data)
}
}
if ((em_address & 0xF8000000) == 0x00000000)
{
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
*(T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK] = bswap(data);
return;
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
*(T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF] = bswap(data);
return;
}
PanicAlert("Unable to resolve write address %x PC %x", em_address, PC);
return;
}