Android: Update renderer surface before resuming emulation

Previously, this could cause a race condition which resulted in the
Vulkan backend attempting to acquire a swap chain image from a now
non-existant surface. By ensuring the backend knows about the surface
before a frame is presented, this race does not happen.
This commit is contained in:
Stenzek 2018-01-26 18:53:34 +10:00
parent de632fc9c8
commit 0dddaf9d7d
1 changed files with 1 additions and 1 deletions

View File

@ -420,8 +420,8 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
else if (state == State.PAUSED) else if (state == State.PAUSED)
{ {
Log.debug("[EmulationFragment] Resuming emulation."); Log.debug("[EmulationFragment] Resuming emulation.");
NativeLibrary.UnPauseEmulation();
NativeLibrary.SurfaceChanged(mSurface); NativeLibrary.SurfaceChanged(mSurface);
NativeLibrary.UnPauseEmulation();
} }
else else
{ {