Added DEBUG to the long stringstream processing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -242,7 +242,9 @@ void PrintObject(const T &Obj)
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void CUCode_Zelda::RenderVoice_AFC(ZeldaVoicePB &PB, s16 *_Buffer, int _Size)
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void CUCode_Zelda::RenderVoice_AFC(ZeldaVoicePB &PB, s16 *_Buffer, int _Size)
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{
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{
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// TODO: Compare mono, stereo and surround samples
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// TODO: Compare mono, stereo and surround samples
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#if defined DEBUG || defined DEBUGFAST
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PrintObject(PB);
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PrintObject(PB);
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#endif
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int _RealSize = SizeForResampling(PB, _Size, PB.RatioInt);
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int _RealSize = SizeForResampling(PB, _Size, PB.RatioInt);
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