GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8d4ecacb4b
commit
0d1662e020
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@ -325,6 +325,86 @@ void Renderer::SetColorMask()
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D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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}
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u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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{
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// Get the rectangular target region covered by the EFB pixel.
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EFBRectangle efbPixelRc;
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efbPixelRc.left = x;
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efbPixelRc.top = y;
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efbPixelRc.right = x + 1;
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efbPixelRc.bottom = y + 1;
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TargetRectangle targetPixelRc = Renderer::ConvertEFBRectangle(efbPixelRc);
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// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
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switch (type)
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{
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case PEEK_Z:
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{
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// if (s_MSAASamples > 1)
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{
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// Resolve our rectangle.
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// g_framebufferManager.GetEFBDepthTexture(efbPixelRc);
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// glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetResolvedFramebuffer());
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}
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// Sample from the center of the target region.
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int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
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int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
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u32 z = 0;
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// glReadPixels(srcX, srcY, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
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// Scale the 32-bit value returned by glReadPixels to a 24-bit
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// value (GC uses a 24-bit Z-buffer).
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// TODO: in RE0 this value is often off by one, which causes lighting to disappear
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return z >> 8;
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}
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case POKE_Z:
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// TODO: Implement
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break;
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case PEEK_COLOR: // GXPeekARGB
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{
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// Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit...
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// Tested in Killer 7, the first 8bits represent the alpha value which is used to
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// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
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// Wind Waker is also using it for the pictograph to determine the color of each pixel
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// if (s_MSAASamples > 1)
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{
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// Resolve our rectangle.
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// g_framebufferManager.GetEFBColorTexture(efbPixelRc);
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// glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetResolvedFramebuffer());
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}
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// Sample from the center of the target region.
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int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
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int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
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// Read back pixel in BGRA format, then byteswap to get GameCube's ARGB Format.
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u32 color = 0;
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// glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &color);
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return color;
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}
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case POKE_COLOR:
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// TODO: Implement. One way is to draw a tiny pixel-sized rectangle at
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// the exact location. Note: EFB pokes are susceptible to Z-buffering
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// and perhaps blending.
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//WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
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break;
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}
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return 0;
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}
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// mtx.m[0][3] = pMatrix[1]; // -0.5f/m_targetWidth; <-- fix d3d pixel center?
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// mtx.m[1][3] = pMatrix[3]; // +0.5f/m_targetHeight; <-- fix d3d pixel center?
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@ -20,6 +20,7 @@
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#include <d3dx9.h>
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#include "Common.h"
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#include "Atomic.h"
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#include "Thread.h"
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#include "LogManager.h"
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@ -59,10 +60,9 @@ SVideoInitialize g_VideoInitialize;
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PLUGIN_GLOBALS* globals = NULL;
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int initCount = 0;
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static volatile u32 s_AccessEFBResult = 0, s_EFBx, s_EFBy;
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static u32 s_efbAccessRequested = FALSE;
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static volatile EFBAccessType s_AccessEFBType;
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static Common::Event s_AccessEFBDone;
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static Common::CriticalSection s_criticalEFB;
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bool HandleDisplayList(u32 address, u32 size)
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{
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@ -413,65 +413,40 @@ void Video_Screenshot(const char *_szFilename)
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}
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}
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static struct
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{
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EFBAccessType type;
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u32 x;
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u32 y;
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} s_accessEFBArgs;
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static u32 s_AccessEFBResult = 0;
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void VideoFifo_CheckEFBAccess()
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{
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s_criticalEFB.Enter();
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s_AccessEFBResult = 0;
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/*
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switch (s_AccessEFBType)
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if (Common::AtomicLoadAcquire(s_efbAccessRequested))
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{
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case PEEK_Z:
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break;
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s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
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case POKE_Z:
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break;
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case PEEK_COLOR:
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break;
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case POKE_COLOR:
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break;
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default:
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break;
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Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
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}
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*/
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if (g_VideoInitialize.bUseDualCore)
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s_AccessEFBDone.Set();
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s_criticalEFB.Leave();
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}
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u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
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{
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u32 result;
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s_accessEFBArgs.type = type;
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s_accessEFBArgs.x = x;
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s_accessEFBArgs.y = y;
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s_criticalEFB.Enter();
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s_AccessEFBType = type;
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s_EFBx = x;
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s_EFBy = y;
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Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
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if (g_VideoInitialize.bUseDualCore)
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s_AccessEFBDone.Init();
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s_criticalEFB.Leave();
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if (g_VideoInitialize.bUseDualCore)
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s_AccessEFBDone.Wait();
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{
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while (Common::AtomicLoadAcquire(s_efbAccessRequested))
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Common::YieldCPU();
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}
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else
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VideoFifo_CheckEFBAccess();
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s_criticalEFB.Enter();
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if (g_VideoInitialize.bUseDualCore)
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s_AccessEFBDone.Shutdown();
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result = s_AccessEFBResult;
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s_criticalEFB.Leave();
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return result;
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return s_AccessEFBResult;
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}
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@ -43,7 +43,6 @@ void Config::Load()
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
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iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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@ -137,7 +136,6 @@ void Config::Save()
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Settings", "StretchToFit", bNativeResolution);
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iniFile.Set("Settings", "2xResolution", b2xResolution);
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iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
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iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
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iniFile.Set("Settings", "Crop", bCrop);
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@ -59,7 +59,7 @@ struct Config
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char iFSResolution[16];
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char iInternalRes[16];
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bool bNativeResolution, b2xResolution; // Should possibly be augmented with 2x, 4x native.
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bool bNativeResolution; // Should possibly be augmented with 2x, 4x native.
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bool bWidescreenHack;
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bool bKeepAR43, bKeepAR169, bCrop; // Aspect ratio controls.
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bool bUseXFB;
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@ -45,7 +45,6 @@ BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog)
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EVT_CHOICE(ID_MAXANISOTROPY, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_MSAAMODECB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_NATIVERESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_2X_RESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_WIDESCREEN_HACK, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_USEXFB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_FORCEFILTERING, GFXConfigDialogOGL::GeneralSettingsChanged)
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@ -179,7 +178,6 @@ void GFXConfigDialogOGL::CreateGUIControls()
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
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m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_WidescreenHack = new wxCheckBox(m_PageGeneral, ID_WIDESCREEN_HACK, wxT("Wide Screen Hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *RText = new wxStaticText(m_PageGeneral, ID_RTEXT, wxT("Resolution Settings:"), wxDefaultPosition, wxDefaultSize, 0);
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@ -203,7 +201,6 @@ void GFXConfigDialogOGL::CreateGUIControls()
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// Default values
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m_NativeResolution->SetValue(g_Config.bNativeResolution);
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m_2xResolution->SetValue(g_Config.b2xResolution);
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m_WidescreenHack->SetValue(g_Config.bWidescreenHack);
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m_KeepAR43->SetValue(g_Config.bKeepAR43);
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m_KeepAR169->SetValue(g_Config.bKeepAR169);
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@ -251,8 +248,6 @@ void GFXConfigDialogOGL::CreateGUIControls()
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wxT("\nmay result in a blurrier image, but it may also give a higher")
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wxT("\nFPS if you have a slow graphics card.")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_2xResolution->SetToolTip(wxT(
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"Applies instanty during gameplay: <Yes>"));
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m_WidescreenHack->SetToolTip(wxT(
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"Applies instanty during gameplay: <Yes>"));
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m_Crop->SetToolTip(
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@ -318,7 +313,6 @@ void GFXConfigDialogOGL::CreateGUIControls()
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sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_NativeResolution, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_2xResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(RText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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@ -332,7 +326,7 @@ void GFXConfigDialogOGL::CreateGUIControls()
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sBasic->Add(m_Crop, wxGBPosition(3, 3), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_WidescreenHack, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(WM2Text, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(WM2Text, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Fullscreen, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
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// This option is configured from the main Dolphin.exe settings for _WIN32
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@ -582,13 +576,6 @@ void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event)
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break;
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case ID_NATIVERESOLUTION:
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g_Config.bNativeResolution = m_NativeResolution->IsChecked();
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// Don't allow 1x and 2x at the same time
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if (g_Config.bNativeResolution) { g_Config.b2xResolution = false; m_2xResolution->SetValue(false); }
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break;
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case ID_2X_RESOLUTION:
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g_Config.b2xResolution = m_2xResolution->IsChecked();
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// Don't allow 1x and 2x at the same time
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if (g_Config.b2xResolution) { g_Config.bNativeResolution = false; m_NativeResolution->SetValue(false); }
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break;
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case ID_WIDESCREEN_HACK:
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g_Config.bWidescreenHack = m_WidescreenHack->IsChecked();
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@ -771,13 +758,12 @@ void GFXConfigDialogOGL::UpdateGUI()
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if (g_Config.renderToMainframe) m_Fullscreen->SetValue(false);
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// Disable the internal resolution option if it's set to native
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m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
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m_WindowFSResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
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m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution));
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m_WindowFSResolutionCB->Enable(!(g_Config.bNativeResolution));
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//Disable the Copy to options when EFBCopy is disabled
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m_Radio_CopyEFBToRAM->Enable(!(g_Config.bEFBCopyDisable));
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m_Radio_CopyEFBToGL->Enable(!(g_Config.bEFBCopyDisable));
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}
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@ -92,7 +92,7 @@ class GFXConfigDialogOGL : public wxDialog
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wxCheckBox *m_Fullscreen;
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wxCheckBox *m_VSync;
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wxCheckBox *m_RenderToMainWindow;
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wxCheckBox *m_NativeResolution, *m_2xResolution;
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wxCheckBox *m_NativeResolution;
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wxCheckBox *m_WidescreenHack;
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wxCheckBox *m_ForceFiltering;
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wxCheckBox *m_KeepAR43, *m_KeepAR169, *m_Crop;
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@ -150,7 +150,7 @@ class GFXConfigDialogOGL : public wxDialog
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ID_FULLSCREEN,
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ID_VSYNC,
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ID_RENDERTOMAINWINDOW,
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ID_NATIVERESOLUTION, ID_2X_RESOLUTION,
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ID_NATIVERESOLUTION,
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ID_WIDESCREEN_HACK,
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ID_KEEPAR_4_3, ID_KEEPAR_16_9, ID_CROP,
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ID_USEXFB,
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@ -98,12 +98,7 @@ void OSDMenu(WPARAM wParam)
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case '3':
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OSDChoice = 1;
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// Toggle native resolution
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if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
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g_Config.bNativeResolution = true;
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else if (g_Config.bNativeResolution)
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{ g_Config.bNativeResolution = false; g_Config.b2xResolution = true; }
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else
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g_Config.b2xResolution = false;
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g_Config.bNativeResolution = !g_Config.bNativeResolution;
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break;
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case '4':
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OSDChoice = 2;
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@ -290,8 +290,8 @@ bool Renderer::Init()
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if (g_Config.bNativeResolution)
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{
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s_targetwidth = g_Config.b2xResolution ? EFB_WIDTH * 2 : EFB_WIDTH;
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s_targetheight = g_Config.b2xResolution ? EFB_HEIGHT * 2 : EFB_HEIGHT;
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s_targetwidth = EFB_WIDTH;
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s_targetheight = EFB_HEIGHT;
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}
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else
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{
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@ -299,11 +299,9 @@ bool Renderer::Init()
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// The EFB is larger than 640x480 - in fact, it's 640x528, give or take a couple of lines.
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// So the below is wrong.
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// This should really be grabbed from config rather than from OpenGL.
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// JP: Set these to the biggest of the 2x mode and the custom resolution so that the framebuffer
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// does not get to be too small
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int W = (int)OpenGL_GetBackbufferWidth(), H = (int)OpenGL_GetBackbufferHeight();
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s_targetwidth = (1280 >= W) ? 1280 : W;
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s_targetheight = (960 >= H) ? 960 : H;
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s_targetwidth = (W < 640) ? 640 : W;
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s_targetheight = (H < 480) ? 480 : H;
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// Compensate height of render target for scaling, so that we get something close to the correct number of
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// vertical pixels.
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@ -1233,10 +1231,8 @@ void Renderer::DrawDebugText()
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sscanf(g_Config.iInternalRes, "%dx%d", &W, &H);
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std::string OSDM1 =
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g_Config.bNativeResolution || g_Config.b2xResolution ?
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(g_Config.bNativeResolution ?
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g_Config.bNativeResolution ?
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StringFromFormat("%i x %i (native)", OSDInternalW, OSDInternalH)
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: StringFromFormat("%i x %i (2x)", OSDInternalW, OSDInternalH))
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: StringFromFormat("%i x %i (custom)", W, H);
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std::string OSDM21 =
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!(g_Config.bKeepAR43 || g_Config.bKeepAR169) ? "-": (g_Config.bKeepAR43 ? "4:3" : "16:9");
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