Netplay: More logging for server and client thread main loops.
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bfe0940bbd
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@ -1581,6 +1581,8 @@ void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
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// called from ---NETPLAY--- thread
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void NetPlayClient::ThreadFunc()
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{
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INFO_LOG_FMT(NETPLAY, "NetPlayClient starting.");
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Common::QoSSession qos_session;
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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{
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@ -1606,10 +1608,12 @@ void NetPlayClient::ThreadFunc()
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net = enet_host_service(m_client, &netEvent, 250);
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while (!m_async_queue.Empty())
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{
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INFO_LOG_FMT(NETPLAY, "Processing async queue event.");
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{
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auto& e = m_async_queue.Front();
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Send(e.packet, e.channel_id);
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}
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INFO_LOG_FMT(NETPLAY, "Processing async queue event done.");
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m_async_queue.Pop();
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}
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if (net > 0)
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@ -1617,13 +1621,20 @@ void NetPlayClient::ThreadFunc()
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sf::Packet rpac;
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switch (netEvent.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: connect event");
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: receive event");
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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OnData(rpac);
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enet_packet_destroy(netEvent.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: disconnect event");
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m_dialog->OnConnectionLost();
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if (m_is_running.IsSet())
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@ -1631,11 +1642,22 @@ void NetPlayClient::ThreadFunc()
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break;
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default:
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: unknown event type: {}", int(netEvent.type));
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break;
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}
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}
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else if (net == 0)
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: no event occurred");
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service error: {}", net);
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}
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}
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INFO_LOG_FMT(NETPLAY, "NetPlayClient shutting down.");
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Disconnect();
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return;
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}
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@ -270,8 +270,10 @@ void NetPlayServer::ThreadFunc()
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net = enet_host_service(m_server, &netEvent, 1000);
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while (!m_async_queue.Empty())
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{
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INFO_LOG_FMT(NETPLAY, "Processing async queue event.");
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{
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std::lock_guard lkp(m_crit.players);
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INFO_LOG_FMT(NETPLAY, "Locked player mutex.");
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auto& e = m_async_queue.Front();
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if (e.target_mode == TargetMode::Only)
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{
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@ -283,6 +285,7 @@ void NetPlayServer::ThreadFunc()
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SendToClients(e.packet, e.target_pid, e.channel_id);
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}
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}
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INFO_LOG_FMT(NETPLAY, "Processing async queue event done.");
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m_async_queue.Pop();
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}
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if (net > 0)
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@ -299,6 +302,8 @@ void NetPlayServer::ThreadFunc()
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: receive event");
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sf::Packet rpac;
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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@ -341,16 +346,26 @@ void NetPlayServer::ThreadFunc()
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ClearPeerPlayerId(netEvent.peer);
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "successfully handled packet from client {}", client.pid);
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}
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}
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enet_packet_destroy(netEvent.packet);
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: disconnect event");
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std::lock_guard lkg(m_crit.game);
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if (!netEvent.peer->data)
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: no peer data");
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break;
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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}
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const auto player_id = *PeerPlayerId(netEvent.peer);
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auto it = m_players.find(player_id);
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if (it != m_players.end())
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{
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Client& client = it->second;
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@ -359,12 +374,25 @@ void NetPlayServer::ThreadFunc()
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ClearPeerPlayerId(netEvent.peer);
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "Invalid player {} to disconnect.", player_id);
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}
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}
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break;
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default:
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: unknown event type: {}", int(netEvent.type));
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break;
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}
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}
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else if (net == 0)
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: no event occurred");
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service error: {}", net);
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}
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}
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INFO_LOG_FMT(NETPLAY, "NetPlayServer shutting down.");
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