DolphinQt2: add indentation back to ControllerWindow
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@ -2,6 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QBoxLayout>
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#include <QCheckBox>
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#include <QComboBox>
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@ -14,6 +15,7 @@
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#include <QMessageBox>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QScreen>
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#include <QVBoxLayout>
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#include <unordered_map>
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@ -110,10 +112,49 @@ void ControllersWindow::CreateGamecubeLayout()
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m_gc_box->setLayout(m_gc_layout);
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}
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static int GetRadioButtonIndicatorWidth()
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{
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const QStyle* style = QApplication::style();
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QStyleOptionButton opt;
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// TODO: why does the macOS style act different? Is it because of the magic with
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// Cocoa widgets it does behind the scenes?
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if (style->objectName() == QStringLiteral("macintosh"))
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return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
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return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
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}
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static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
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{
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// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
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int hspacing = layout->horizontalSpacing();
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if (hspacing >= 0)
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return hspacing;
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// According to docs, this is the fallback if horizontalSpacing() isn't set.
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auto style = layout->parentWidget()->style();
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hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
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// works.
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float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
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hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
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return pixel_ratio * 6;
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}
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void ControllersWindow::CreateWiimoteLayout()
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{
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_layout = new QGridLayout();
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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@ -126,18 +167,20 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
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m_wiimote_layout->setVerticalSpacing(7);
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m_wiimote_layout->setColumnStretch(1, 1);
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m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
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GetLayoutHorizontalSpacing(m_wiimote_layout));
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m_wiimote_layout->setColumnStretch(2, 1);
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// Passthrough BT
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m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
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int sync_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 0, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 2);
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
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int reset_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 0, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 2);
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
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// Emulated BT
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m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
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@ -155,19 +198,17 @@ void ControllersWindow::CreateWiimoteLayout()
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}
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int wm_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(wm_label, wm_row, 0);
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m_wiimote_layout->addWidget(wm_box, wm_row, 1);
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m_wiimote_layout->addWidget(wm_button, wm_row, 2);
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m_wiimote_layout->addWidget(wm_label, wm_row, 1);
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m_wiimote_layout->addWidget(wm_box, wm_row, 2);
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m_wiimote_layout->addWidget(wm_button, wm_row, 3);
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}
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int continuous_scanning_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 2);
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m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
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m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 0, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 0, 1, -1);
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
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}
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void ControllersWindow::CreateAdvancedLayout()
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