Core: Remove redundant lock for FilterApprovedPatches call
This was necessary before we added locking inside FilterApprovedPatches, but not anymore.
This commit is contained in:
parent
0a84d93a8e
commit
0c46205ba7
|
@ -183,10 +183,7 @@ void LoadPatches()
|
||||||
LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
|
LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
|
||||||
|
|
||||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||||
{
|
|
||||||
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
||||||
AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
|
AchievementManager::GetInstance().FilterApprovedPatches(s_on_frame, sconfig.GetGameID());
|
||||||
}
|
|
||||||
#endif // USE_RETRO_ACHIEVEMENTS
|
#endif // USE_RETRO_ACHIEVEMENTS
|
||||||
|
|
||||||
// Check if I'm syncing Codes
|
// Check if I'm syncing Codes
|
||||||
|
|
Loading…
Reference in New Issue