VideoBackends/D3D: Cache bounding box values between reads
This commit is contained in:
parent
ee4c0ba168
commit
0c11dca121
|
@ -2,18 +2,25 @@
|
||||||
// Licensed under GPLv2+
|
// Licensed under GPLv2+
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "VideoBackends/D3D/D3DBoundingBox.h"
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/MsgHandler.h"
|
#include "Common/MsgHandler.h"
|
||||||
|
#include "VideoBackends/D3D/D3DBoundingBox.h"
|
||||||
#include "VideoBackends/D3D/D3DState.h"
|
#include "VideoBackends/D3D/D3DState.h"
|
||||||
#include "VideoBackends/D3DCommon/D3DCommon.h"
|
#include "VideoBackends/D3DCommon/D3DCommon.h"
|
||||||
#include "VideoCommon/VideoConfig.h"
|
#include "VideoCommon/VideoConfig.h"
|
||||||
|
|
||||||
namespace DX11
|
namespace DX11
|
||||||
{
|
{
|
||||||
|
static constexpr u32 NUM_BBOX_VALUES = 4;
|
||||||
static ComPtr<ID3D11Buffer> s_bbox_buffer;
|
static ComPtr<ID3D11Buffer> s_bbox_buffer;
|
||||||
static ComPtr<ID3D11Buffer> s_bbox_staging_buffer;
|
static ComPtr<ID3D11Buffer> s_bbox_staging_buffer;
|
||||||
static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav;
|
static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav;
|
||||||
|
static std::array<s32, NUM_BBOX_VALUES> s_bbox_values;
|
||||||
|
static std::array<bool, NUM_BBOX_VALUES> s_bbox_dirty;
|
||||||
|
static bool s_bbox_valid = false;
|
||||||
|
|
||||||
ID3D11UnorderedAccessView* BBox::GetUAV()
|
ID3D11UnorderedAccessView* BBox::GetUAV()
|
||||||
{
|
{
|
||||||
|
@ -22,42 +29,45 @@ ID3D11UnorderedAccessView* BBox::GetUAV()
|
||||||
|
|
||||||
void BBox::Init()
|
void BBox::Init()
|
||||||
{
|
{
|
||||||
if (g_ActiveConfig.backend_info.bSupportsBBox)
|
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
||||||
{
|
return;
|
||||||
// Create 2 buffers here.
|
|
||||||
// First for unordered access on default pool.
|
|
||||||
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
|
|
||||||
D3D11_USAGE_DEFAULT, 0, 0, 4);
|
|
||||||
int initial_values[4] = {0, 0, 0, 0};
|
|
||||||
D3D11_SUBRESOURCE_DATA data;
|
|
||||||
data.pSysMem = initial_values;
|
|
||||||
data.SysMemPitch = 4 * sizeof(s32);
|
|
||||||
data.SysMemSlicePitch = 0;
|
|
||||||
HRESULT hr;
|
|
||||||
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
|
|
||||||
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
|
|
||||||
D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
|
|
||||||
|
|
||||||
// Second to use as a staging buffer.
|
// Create 2 buffers here.
|
||||||
desc.Usage = D3D11_USAGE_STAGING;
|
// First for unordered access on default pool.
|
||||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
auto desc = CD3D11_BUFFER_DESC(NUM_BBOX_VALUES * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
|
||||||
desc.BindFlags = 0;
|
D3D11_USAGE_DEFAULT, 0, 0, sizeof(s32));
|
||||||
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
|
const s32 initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
|
||||||
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
|
D3D11_SUBRESOURCE_DATA data;
|
||||||
D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
|
data.pSysMem = initial_values;
|
||||||
|
data.SysMemPitch = NUM_BBOX_VALUES * sizeof(s32);
|
||||||
|
data.SysMemSlicePitch = 0;
|
||||||
|
HRESULT hr;
|
||||||
|
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
|
||||||
|
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
|
||||||
|
D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
|
||||||
|
|
||||||
// UAV is required to allow concurrent access.
|
// Second to use as a staging buffer.
|
||||||
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
|
desc.Usage = D3D11_USAGE_STAGING;
|
||||||
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
desc.BindFlags = 0;
|
||||||
UAVdesc.Buffer.FirstElement = 0;
|
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
|
||||||
UAVdesc.Buffer.Flags = 0;
|
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
|
||||||
UAVdesc.Buffer.NumElements = 4;
|
D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
|
||||||
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
|
|
||||||
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
|
// UAV is required to allow concurrent access.
|
||||||
D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
|
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
|
||||||
D3D::stateman->SetOMUAV(s_bbox_uav.Get());
|
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
|
||||||
}
|
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||||
|
UAVdesc.Buffer.FirstElement = 0;
|
||||||
|
UAVdesc.Buffer.Flags = 0;
|
||||||
|
UAVdesc.Buffer.NumElements = NUM_BBOX_VALUES;
|
||||||
|
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
|
||||||
|
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
|
||||||
|
D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
|
||||||
|
D3D::stateman->SetOMUAV(s_bbox_uav.Get());
|
||||||
|
|
||||||
|
s_bbox_dirty = {};
|
||||||
|
s_bbox_valid = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BBox::Shutdown()
|
void BBox::Shutdown()
|
||||||
|
@ -67,23 +77,73 @@ void BBox::Shutdown()
|
||||||
s_bbox_buffer.Reset();
|
s_bbox_buffer.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BBox::Set(int index, int value)
|
void BBox::Flush()
|
||||||
{
|
{
|
||||||
D3D11_BOX box{index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1};
|
s_bbox_valid = false;
|
||||||
D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &value, 0, 0);
|
|
||||||
|
if (std::none_of(s_bbox_dirty.begin(), s_bbox_dirty.end(), [](bool dirty) { return dirty; }))
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (u32 start = 0; start < NUM_BBOX_VALUES;)
|
||||||
|
{
|
||||||
|
if (!s_bbox_dirty[start])
|
||||||
|
{
|
||||||
|
start++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 end = start + 1;
|
||||||
|
s_bbox_dirty[start] = false;
|
||||||
|
for (; end < NUM_BBOX_VALUES; end++)
|
||||||
|
{
|
||||||
|
if (!s_bbox_dirty[end])
|
||||||
|
break;
|
||||||
|
|
||||||
|
s_bbox_dirty[end] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D11_BOX box{start * sizeof(s32), 0, 0, end * sizeof(s32), 1, 1};
|
||||||
|
D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &s_bbox_values[start], 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int BBox::Get(int index)
|
void BBox::Readback()
|
||||||
{
|
{
|
||||||
int data = 0;
|
|
||||||
D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get());
|
D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get());
|
||||||
|
|
||||||
D3D11_MAPPED_SUBRESOURCE map;
|
D3D11_MAPPED_SUBRESOURCE map;
|
||||||
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
|
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
|
||||||
if (SUCCEEDED(hr))
|
if (SUCCEEDED(hr))
|
||||||
{
|
{
|
||||||
data = ((s32*)map.pData)[index];
|
for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
|
||||||
|
{
|
||||||
|
if (!s_bbox_dirty[i])
|
||||||
|
{
|
||||||
|
std::memcpy(&s_bbox_values[i], reinterpret_cast<const u8*>(map.pData) + sizeof(s32) * i,
|
||||||
|
sizeof(s32));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
|
||||||
}
|
}
|
||||||
D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
|
|
||||||
return data;
|
s_bbox_valid = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BBox::Set(int index, int value)
|
||||||
|
{
|
||||||
|
if (s_bbox_valid && s_bbox_values[index] == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
s_bbox_values[index] = value;
|
||||||
|
s_bbox_dirty[index] = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int BBox::Get(int index)
|
||||||
|
{
|
||||||
|
if (!s_bbox_valid)
|
||||||
|
Readback();
|
||||||
|
|
||||||
|
return s_bbox_values[index];
|
||||||
}
|
}
|
||||||
}; // namespace DX11
|
}; // namespace DX11
|
||||||
|
|
|
@ -14,6 +14,9 @@ public:
|
||||||
static void Init();
|
static void Init();
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
|
|
||||||
|
static void Flush();
|
||||||
|
static void Readback();
|
||||||
|
|
||||||
static void Set(int index, int value);
|
static void Set(int index, int value);
|
||||||
static int Get(int index);
|
static int Get(int index);
|
||||||
};
|
};
|
||||||
|
|
|
@ -274,6 +274,11 @@ void Renderer::BBoxWriteImpl(int index, u16 value)
|
||||||
BBox::Set(index, value);
|
BBox::Set(index, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer::BBoxFlushImpl()
|
||||||
|
{
|
||||||
|
BBox::Flush();
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::Flush()
|
void Renderer::Flush()
|
||||||
{
|
{
|
||||||
D3D::context->Flush();
|
D3D::context->Flush();
|
||||||
|
|
|
@ -63,6 +63,7 @@ public:
|
||||||
|
|
||||||
u16 BBoxReadImpl(int index) override;
|
u16 BBoxReadImpl(int index) override;
|
||||||
void BBoxWriteImpl(int index, u16 value) override;
|
void BBoxWriteImpl(int index, u16 value) override;
|
||||||
|
void BBoxFlushImpl() override;
|
||||||
|
|
||||||
void Flush() override;
|
void Flush() override;
|
||||||
void WaitForGPUIdle() override;
|
void WaitForGPUIdle() override;
|
||||||
|
|
Loading…
Reference in New Issue