Merge pull request #3876 from Helios747/smash_netplay_ini

[GameINI] Netplay Smash AR codes
This commit is contained in:
Pierre Bourdon 2016-06-02 14:56:52 +02:00
commit 0b7281cec3
1 changed files with 260 additions and 178 deletions

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@ -141,15 +141,15 @@ $True Special Message Delete [JMC47]
0445C228 80000000
0045C22C 00001111
[Gecko]
# General Codes
$Netplay Community Settings
*Boot to CSS, unlock everything, 4 stock 8 minute friendly fire on, trophy messages off,
*L+R+A+Start during stage load returns to CSS, name tags don't reset on close or exit,
*L+R+Start during stage load returns to CSS, name tags don't reset on close or exit,
*L-cancel % on results screen, normal C Stick functionality in 1P modes,
*Stage striking, A+B salty runback, unrestricted pause camera, C Stick pause camera translation,
*Stage striking, A+B salty runback, unrestricted pause camera,
*Normal C Stick functionality in develop mode, debug menu access and set to English,
*Universal debug menu control, leaving debug menu loads CSS, 20XXTE neutral spawns
*leaving debug menu loads CSS, neutral spawn points,
*Increase input timing accuracy, press Y to toggle frozen stages
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
0415d94c 4e800020
@ -170,13 +170,13 @@ C21BFA20 00000003
043D4A4C 04000A00
043D4A50 08010100
043D4A60 FF000000
043D4A70 00000000
043D4A78 E70000B0
0415d984 4e800020
0425b8bc 38600002
04261B1C 60000000
04261B30 60000000
041A55EC 4E800020
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
@ -187,6 +187,7 @@ C208D600 00000009
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
@ -197,6 +198,7 @@ C208D6A4 00000009
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
@ -205,44 +207,42 @@ EC010024 00000000
1A210300 00000000
020045D0 000F0000
E2000001 00000000
C225A3BC 00000025
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900000 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 00000000
#Stage Strike
C2259C40 0000001F
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 800DB604
28000000 00000000
#Neutral Spawn Points
C216E2DC 00000017
3C608000 60633300
3C80804D 88846CAE
@ -298,7 +298,9 @@ C216E468 00000003
0000001c 00030102
00010302 ffffffff
00010203 00010203
0416B480 60000000
C21A4160 00000008
39C00000 3DE08046
61EFB108 820F0000
@ -313,48 +315,82 @@ C21A4160 00000008
04452F5C 42000000
04452F60 40200000
04452F64 47000000
C202CB34 0000000C
7C040774 3E00804C
62101FD4 1DE00044
7E107A14 C022C3D8
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000
0406AE90 38000000
040300A4 38000000
0422D638 38000006
043FA25B 01000000
C23039A4 00000016
39400000 39000000
38E00008 3C80804C
608420BC 1CAA0044
7D242A14 80690008
70631F10 7D081B78
80690000 70600020
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000
#Leaving debug menu goes to CSS
041b0a14 38600002
#Toggle frozen stages
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
C21D4548 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C22115AC 00000004
801F00D0 3C808047
A0849D44 2C040001
40820008 38000001
60000000 00000000
C21E3418 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C221B2E8 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C220f52c 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C2259C48 0000000A
806DB600 54600529
41820040 A01F0002
2C000001 40820034
38600001 3D808002
618C4030 7D8903A6
4E800421 3E608046
62739D45 8A930000
6A940001 9A930000
3A80001E 9A8DB60E
886DB60E 00000000
#Increase input timing accuracy
C21A4DA0 00000003
901C0000 3D808001
618C95FC 7D8903A6
4E800421 00000000
08402cc4 004e0400
20020004 00000000
04019860 4bfffd9d
$Netplay Safe Kill Music [JMC47]
024D3886 00000000
@ -396,66 +432,107 @@ $Zelda is Permanently Sheik at CSS [Achilles]
*Selecting Zelda will have the player start the match as Sheik.
043F0CC8 12130200
$Spoof Controller Plugins (P1) [Achilles]
*Makes the game think there is a controller plugged into a specific slot
04376BD4 38000000
$Spoof Controller Plugins [Dan Salvato]
*Lets you select HMN for slots that don't have a controller plugged in.
04260508 38000003
04261adc 38600000
$Spoof Controller Plugins (P2) [Achilles]
*Makes the game think there is a controller plugged into a specific slot
04376BDC 38000000
$Spoof Controller Plugins (P3) [Achilles]
*Makes the game think there is a controller plugged into a specific slot
04376BF0 380000D8
$Spoof Controller Plugins (P4) [Achilles]
*Makes the game think there is a controller plugged into a specific slot
04376C04 38000001
$Stage Striking [Sham Rock]
**Stage striking now works like it does in Project M
$Stage Striking [Sham Rock, Dan Salvato]
**Stages disabled in Random Stage Select are struck automatically.
**X = ban currently selected stage
**Y = ban all stages that aren´t allowed in random, unban all that are allowed
**Z = unban all
**Banned stages can´t be selected anymore, however they can still be selected when someone chooses "Random".
C225A3BC 00000025
39E00001 3E008046
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900024 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 00000000
**Banned stages can't be selected anymore, however they can still be selected when someone chooses "Random".
C2259C40 0000001F
39600000 3D408045
614AC388 38600000
3C80803F 608406D0
28000013 4082000C
39600001 48000010
28000000 408200C0
48000034 2C03001D
408000B4 2C0B0002
4182004C 1CA3001C
7CA52214 88C5000A
80AA0000 7CA53430
54A507FF 40820088
4800002C 806DB600
5460056B 4082001C
546006F7 40820008
48000074 39600002
38600000 4BFFFFB0
886DB60E 2C03001D
4080005C 1CA3001C
7CA52214 38C00000
2C0B0002 40820008
38C00002 98C50008
80A50000 2C030016
41800008 80A50010
3CC04400 2C0B0002
40820008 38C00000
90C50038 38C0001E
98CDB60E 2C0B0000
4182000C 38630001
4BFFFF4C 800DB604
28000000 00000000
$Press Y to toggle frozen stages [Dan Salvato]
*Press Y on the character select screen to enable frozen variants of tournament stages.
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
C21D4548 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C22115AC 00000004
801F00D0 3C808047
A0849D44 2C040001
40820008 38000001
60000000 00000000
C21E3418 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C221B2E8 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C220f52c 00000003
3C808047 A0849D44
2C040001 4D820020
7C0802A6 00000000
C2259C48 0000000A
806DB600 54600529
41820040 A01F0002
2C000001 40820034
38600001 3D808002
618C4030 7D8903A6
4E800421 3E608046
62739D45 8A930000
6A940001 9A930000
3A80001E 9A8DB60E
886DB60E 00000000
$"RANDOM" is Default Highlighted on Stage Select Screen [Jorgasms]
*As if you had already dragged the cursor over top of "Random" stage select.
@ -464,20 +541,6 @@ $"RANDOM" is Default Highlighted on Stage Select Screen [Jorgasms]
$CSS Player Hands Default to HMN Button [Achilles]
044DC47C C0200000
$Hold Z While Selecting an Alphabet Character to Force Lowercase [Achilles]
C223C28C 0000000B
3E608046 6273B0FD
3A200000 3A310001
8E93000C 2C140010
4082002C 8AA40000
2C150082 40820028
8AA40001 2C150060
4180001C 2C15007A
40800014 3AB50021
9AA30001 2C110004
41A0FFC4 4E800020
60000000 00000000
$Extended Name Entry [Dan Salvato]
*English alphabet name tags can be up to 8 characters in length.
*Press X Button to shift between upper and lowercase.
@ -508,23 +571,39 @@ $Extended Name Entry [Dan Salvato]
4B000000 55000000
30000000 817C0000
E2000001 00000000
C223C718 00000004
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 00000000
C223C270 00000003
88C30000 2C060000
41820008 38630001
98030000 00000000
C223C710 00000005
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 00000000
0423CDD4 7C7E032E
0423CDB0 B0040000
0423c710 28030007
0423c320 28030007
0423c6c4 28030007
0423cf74 60000000
0423cf9c 2c1b0008
C223E0A4 00000002
EC001028 C022C544
EC000824 00000000
C223C118 00000009
2C0A0000 4082003C
39400001 3CA0804A
38A5000C 38800198
3BDE0001 7C64F0AE
2C030000 4082FFF4
7C64F12E 7FC3F378
3D808023 618CC008
7D8903A6 4E800420
880D97AC 00000000
0423c12c 60000000
0623E9D4 00000014
38800000 7C04F9AE
38840003 2C040015
4081FFF4 00000000
0623e69c 00000014
38800000 7C04F1AE
38840003 2C040015
4081FFF4 00000000
C223CA28 00000005
2C0F0004 40800018
39EF0001 3D808023
618CC9EC 7D8903A6
4E800420 39E00000
38610024 00000000
C223C5A0 0000000F
5460056B 41820068
88BC0050 28050002
@ -541,6 +620,9 @@ C223C5A0 0000000F
618CC7EC 7D8903A6
4E800420 546005AD
60000000 00000000
06238080 00000010
93E30198 93E3019C
93E301A0 93E301A4
# Gameplay Codes
$Normal C Stick Functionality in Singleplayer Modes [Zauron]
@ -1011,17 +1093,17 @@ $Target Test Never Ends [donny2112]
041C4344 38030000
$Input Delay Tester [Dan Salvato]
* This code tests the input delay of your setup.
* Plug into P1 and start a match. Press D-pad Right
* to enable and D-pad Up to disable. While enabled,
* your character will flash red at a rate of 120bpm.
* Tap D-pad Down at the exact moment your character flashes red.
* Each time you do so, your character's percent damage
* will change to reveal the number of frames between the
* red flash and your input. This is the approximate number
* of frames of input delay your TV has. Note that your human
* timing has a margin of error, so this will only give a rough
* estimate of your TV's input delay.
*This code tests the input delay of your setup.
*Plug into P1 and start a match. Press D-pad Right
*to enable and D-pad Up to disable. While enabled,
*your character will flash red at a rate of 120bpm.
*Tap D-pad Down at the exact moment your character flashes red.
*Each time you do so, your character's percent damage
*will change to reveal the number of frames between the
*red flash and your input. This is the approximate number
*of frames of input delay your TV has. Note that your human
*timing has a margin of error, so this will only give a rough
*estimate of your TV's input delay.
C2390CFC 00000021
3C608047 60639C3C
80630000 3C80805A