ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore.

This commit is contained in:
Pierre Bourdon 2015-08-08 21:12:44 +02:00
parent 32fcd8ec7c
commit 0b1af50316
1 changed files with 47 additions and 13 deletions

View File

@ -46,24 +46,29 @@ enum ZeldaUCodeFlag
// If set, does not support command 0D. TODO: rename.
NO_CMD_0D = 0x00000080,
// If set, command 0C is used for GBA crypto. This was used before the GBA
// UCode and UCode switching was available.
SUPPORTS_GBA_CRYPTO = 0x00000100,
// If set, command 0C is used for an unknown purpose. TODO: rename.
WEIRD_CMD_0C = 0x00000200,
};
static const std::map<u32, u32> UCODE_FLAGS = {
// GameCube IPL/BIOS, NTSC.
// TODO: check NO_CMD_0D presence.
{ 0x24B22038, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | TINY_VPB |
VOLUME_EXPLICIT_STEP | NO_CMD_0D },
VOLUME_EXPLICIT_STEP | NO_CMD_0D | WEIRD_CMD_0C },
// GameCube IPL/BIOS, PAL.
// TODO: check NO_CMD_0D presence.
{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D },
{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D |
WEIRD_CMD_0C },
// Pikmin 1 GC NTSC.
// Animal Crossing.
{ 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D },
{ 0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO },
// Luigi's Mansion.
{ 0x42F64AC4, LIGHT_PROTOCOL },
{ 0x42F64AC4, LIGHT_PROTOCOL | NO_CMD_0D | WEIRD_CMD_0C },
// Super Mario Sunshine.
// TODO: check NO_CMD_0D presence.
{ 0x56D36052, SYNC_PER_FRAME },
{ 0x56D36052, SYNC_PER_FRAME | NO_CMD_0D },
// The Legend of Zelda: The Wind Waker.
{ 0x86840740, 0 },
// The Legend of Zelda: Four Swords Adventures.
@ -285,12 +290,20 @@ void ZeldaUCode::HandleMailLight(u32 mail)
switch ((mail >> 24) & 0x7F)
{
case 0: m_mail_expected_cmd_mails = 0; break;
case 1: m_mail_expected_cmd_mails = 4; break;
case 2: m_mail_expected_cmd_mails = 2; break;
case 0x00: m_mail_expected_cmd_mails = 0; break;
case 0x01: m_mail_expected_cmd_mails = 4; break;
case 0x02: m_mail_expected_cmd_mails = 2; break;
// Doesn't even register as a command, just rejumps to the dispatcher.
// TODO: That's true on 0x4BE6A5CB and 0x42F64AC4, what about others?
case 3: add_command = false; break;
case 0x03: add_command = false; break;
case 0x0C:
if (m_flags & SUPPORTS_GBA_CRYPTO)
m_mail_expected_cmd_mails = 1;
else if (m_flags & WEIRD_CMD_0C)
m_mail_expected_cmd_mails = 2;
else
m_mail_expected_cmd_mails = 0;
break;
default:
PanicAlert("Received unknown command in light protocol: %08x", mail);
@ -360,7 +373,6 @@ void ZeldaUCode::RunPendingCommands()
case 0x00:
case 0x0A:
case 0x0B:
case 0x0C:
case 0x0F:
// NOP commands. Log anyway in case we encounter a new version
// where these are not NOPs anymore.
@ -455,6 +467,28 @@ void ZeldaUCode::RunPendingCommands()
}
return;
// Command 0C: used for multiple purpose depending on the UCode version:
// * IPL NTSC/PAL, Luigi's Mansion: TODO (unknown as of now).
// * Pikmin/AC: GBA crypto.
// * SMS and onwards: NOP.
case 0x0C:
if (m_flags & SUPPORTS_GBA_CRYPTO)
{
// TODO
NOTICE_LOG(DSPHLE, "Received an unhandled GBA crypto command, param: %08x", Read32());
}
else if (m_flags & WEIRD_CMD_0C)
{
// TODO
NOTICE_LOG(DSPHLE, "Received an unhandled 0C command, params: %08x %08x", Read32(), Read32());
}
else
{
WARN_LOG(DSPHLE, "Received a NOP 0C command. Flags=%08x", m_flags);
}
SendCommandAck(CommandAck::STANDARD, sync);
break;
// Command 0D: TODO: find a name and implement.
case 0x0D:
if (m_flags & NO_CMD_0D)