Merge pull request #5311 from ligfx/mixerdpl2
AudioCommon: Move DPL2 decoding into Mixer
This commit is contained in:
commit
0b00477c8a
|
@ -38,6 +38,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="aldlist.cpp" />
|
<ClCompile Include="aldlist.cpp" />
|
||||||
<ClCompile Include="AudioCommon.cpp" />
|
<ClCompile Include="AudioCommon.cpp" />
|
||||||
|
<ClCompile Include="AudioStretcher.cpp" />
|
||||||
<ClCompile Include="CubebStream.cpp" />
|
<ClCompile Include="CubebStream.cpp" />
|
||||||
<ClCompile Include="CubebUtils.cpp" />
|
<ClCompile Include="CubebUtils.cpp" />
|
||||||
<ClCompile Include="DPL2Decoder.cpp" />
|
<ClCompile Include="DPL2Decoder.cpp" />
|
||||||
|
@ -54,6 +55,7 @@
|
||||||
<ClInclude Include="aldlist.h" />
|
<ClInclude Include="aldlist.h" />
|
||||||
<ClInclude Include="AlsaSoundStream.h" />
|
<ClInclude Include="AlsaSoundStream.h" />
|
||||||
<ClInclude Include="AudioCommon.h" />
|
<ClInclude Include="AudioCommon.h" />
|
||||||
|
<ClInclude Include="AudioStretcher.h" />
|
||||||
<ClInclude Include="CoreAudioSoundStream.h" />
|
<ClInclude Include="CoreAudioSoundStream.h" />
|
||||||
<ClInclude Include="CubebStream.h" />
|
<ClInclude Include="CubebStream.h" />
|
||||||
<ClInclude Include="CubebUtils.h" />
|
<ClInclude Include="CubebUtils.h" />
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="aldlist.cpp" />
|
<ClCompile Include="aldlist.cpp" />
|
||||||
<ClCompile Include="AudioCommon.cpp" />
|
<ClCompile Include="AudioCommon.cpp" />
|
||||||
|
<ClCompile Include="AudioStretcher.cpp" />
|
||||||
<ClCompile Include="CubebUtils.cpp" />
|
<ClCompile Include="CubebUtils.cpp" />
|
||||||
<ClCompile Include="DPL2Decoder.cpp" />
|
<ClCompile Include="DPL2Decoder.cpp" />
|
||||||
<ClCompile Include="Mixer.cpp" />
|
<ClCompile Include="Mixer.cpp" />
|
||||||
|
@ -31,6 +32,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="aldlist.h" />
|
<ClInclude Include="aldlist.h" />
|
||||||
<ClInclude Include="AudioCommon.h" />
|
<ClInclude Include="AudioCommon.h" />
|
||||||
|
<ClInclude Include="AudioStretcher.h" />
|
||||||
<ClInclude Include="CubebUtils.h" />
|
<ClInclude Include="CubebUtils.h" />
|
||||||
<ClInclude Include="DPL2Decoder.h" />
|
<ClInclude Include="DPL2Decoder.h" />
|
||||||
<ClInclude Include="Mixer.h" />
|
<ClInclude Include="Mixer.h" />
|
||||||
|
|
|
@ -0,0 +1,89 @@
|
||||||
|
// Copyright 2017 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
#include "AudioCommon/AudioStretcher.h"
|
||||||
|
#include "Common/Logging/Log.h"
|
||||||
|
#include "Core/ConfigManager.h"
|
||||||
|
|
||||||
|
namespace AudioCommon
|
||||||
|
{
|
||||||
|
AudioStretcher::AudioStretcher(unsigned int sample_rate) : m_sample_rate(sample_rate)
|
||||||
|
{
|
||||||
|
m_sound_touch.setChannels(2);
|
||||||
|
m_sound_touch.setSampleRate(sample_rate);
|
||||||
|
m_sound_touch.setPitch(1.0);
|
||||||
|
m_sound_touch.setTempo(1.0);
|
||||||
|
m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
|
||||||
|
m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
|
||||||
|
m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
|
||||||
|
m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioStretcher::Clear()
|
||||||
|
{
|
||||||
|
m_sound_touch.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioStretcher::ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out)
|
||||||
|
{
|
||||||
|
const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
|
||||||
|
|
||||||
|
// We were given actual_samples number of samples, and num_samples were requested from us.
|
||||||
|
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
|
||||||
|
|
||||||
|
const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
|
||||||
|
const double max_backlog = m_sample_rate * max_latency / 1000.0 / m_stretch_ratio;
|
||||||
|
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
|
||||||
|
if (backlog_fullness > 5.0)
|
||||||
|
{
|
||||||
|
// Too many samples in backlog: Don't push anymore on
|
||||||
|
num_in = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We ideally want the backlog to be about 50% full.
|
||||||
|
// This gives some headroom both ways to prevent underflow and overflow.
|
||||||
|
// We tweak current_ratio to encourage this.
|
||||||
|
constexpr double tweak_time_scale = 0.5; // seconds
|
||||||
|
current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
|
||||||
|
|
||||||
|
// This low-pass filter smoothes out variance in the calculated stretch ratio.
|
||||||
|
// The time-scale determines how responsive this filter is.
|
||||||
|
constexpr double lpf_time_scale = 1.0; // seconds
|
||||||
|
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
|
||||||
|
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
|
||||||
|
|
||||||
|
// Place a lower limit of 10% speed. When a game boots up, there will be
|
||||||
|
// many silence samples. These do not need to be timestretched.
|
||||||
|
m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
|
||||||
|
m_sound_touch.setTempo(m_stretch_ratio);
|
||||||
|
|
||||||
|
DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
|
||||||
|
m_stretch_ratio, backlog_fullness, lpf_gain);
|
||||||
|
|
||||||
|
m_sound_touch.putSamples(in, num_in);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioStretcher::GetStretchedSamples(short* out, unsigned int num_out)
|
||||||
|
{
|
||||||
|
const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
|
||||||
|
|
||||||
|
if (samples_received != 0)
|
||||||
|
{
|
||||||
|
m_last_stretched_sample[0] = out[samples_received * 2 - 2];
|
||||||
|
m_last_stretched_sample[1] = out[samples_received * 2 - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform padding if we've run out of samples.
|
||||||
|
for (size_t i = samples_received; i < num_out; i++)
|
||||||
|
{
|
||||||
|
out[i * 2 + 0] = m_last_stretched_sample[0];
|
||||||
|
out[i * 2 + 1] = m_last_stretched_sample[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace AudioCommon
|
|
@ -0,0 +1,28 @@
|
||||||
|
// Copyright 2017 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
#include <soundtouch/SoundTouch.h>
|
||||||
|
|
||||||
|
namespace AudioCommon
|
||||||
|
{
|
||||||
|
class AudioStretcher
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit AudioStretcher(unsigned int sample_rate);
|
||||||
|
void ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out);
|
||||||
|
void GetStretchedSamples(short* out, unsigned int num_out);
|
||||||
|
void Clear();
|
||||||
|
|
||||||
|
private:
|
||||||
|
unsigned int m_sample_rate;
|
||||||
|
std::array<short, 2> m_last_stretched_sample = {};
|
||||||
|
soundtouch::SoundTouch m_sound_touch;
|
||||||
|
double m_stretch_ratio = 1.0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // AudioCommon
|
|
@ -1,5 +1,6 @@
|
||||||
set(SRCS
|
set(SRCS
|
||||||
AudioCommon.cpp
|
AudioCommon.cpp
|
||||||
|
AudioStretcher.cpp
|
||||||
CubebStream.cpp
|
CubebStream.cpp
|
||||||
CubebUtils.cpp
|
CubebUtils.cpp
|
||||||
DPL2Decoder.cpp
|
DPL2Decoder.cpp
|
||||||
|
|
|
@ -21,29 +21,9 @@ long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void
|
||||||
auto* self = static_cast<CubebStream*>(user_data);
|
auto* self = static_cast<CubebStream*>(user_data);
|
||||||
|
|
||||||
if (self->m_stereo)
|
if (self->m_stereo)
|
||||||
{
|
|
||||||
self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
|
self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
self->m_mixer->MixSurround(static_cast<float*>(output_buffer), num_frames);
|
||||||
size_t required_capacity = num_frames * 2;
|
|
||||||
if (required_capacity > self->m_short_buffer.capacity() ||
|
|
||||||
required_capacity > self->m_floatstereo_buffer.capacity())
|
|
||||||
{
|
|
||||||
INFO_LOG(AUDIO, "Expanding conversion buffers size: %li frames", num_frames);
|
|
||||||
self->m_short_buffer.reserve(required_capacity);
|
|
||||||
self->m_floatstereo_buffer.reserve(required_capacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
self->m_mixer->Mix(self->m_short_buffer.data(), num_frames);
|
|
||||||
|
|
||||||
// s16 to float
|
|
||||||
for (size_t i = 0; i < static_cast<size_t>(num_frames) * 2; ++i)
|
|
||||||
self->m_floatstereo_buffer[i] = self->m_short_buffer[i] / static_cast<float>(1 << 15);
|
|
||||||
|
|
||||||
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
|
||||||
DPL2Decode(self->m_floatstereo_buffer.data(), num_frames, static_cast<float*>(output_buffer));
|
|
||||||
}
|
|
||||||
|
|
||||||
return num_frames;
|
return num_frames;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,24 +7,18 @@
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "AudioCommon/DPL2Decoder.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/Logging/Log.h"
|
#include "Common/Logging/Log.h"
|
||||||
#include "Common/MathUtil.h"
|
#include "Common/MathUtil.h"
|
||||||
#include "Common/Swap.h"
|
#include "Common/Swap.h"
|
||||||
#include "Core/ConfigManager.h"
|
#include "Core/ConfigManager.h"
|
||||||
|
|
||||||
CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate)
|
CMixer::CMixer(unsigned int BackendSampleRate)
|
||||||
|
: m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate)
|
||||||
{
|
{
|
||||||
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
|
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
|
||||||
|
DPL2Reset();
|
||||||
m_sound_touch.setChannels(2);
|
|
||||||
m_sound_touch.setSampleRate(BackendSampleRate);
|
|
||||||
m_sound_touch.setPitch(1.0);
|
|
||||||
m_sound_touch.setTempo(1.0);
|
|
||||||
m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0);
|
|
||||||
m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62);
|
|
||||||
m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28);
|
|
||||||
m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CMixer::~CMixer()
|
CMixer::~CMixer()
|
||||||
|
@ -135,18 +129,19 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
|
||||||
unsigned int available_samples =
|
unsigned int available_samples =
|
||||||
std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());
|
std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());
|
||||||
|
|
||||||
m_stretch_buffer.fill(0);
|
m_scratch_buffer.fill(0);
|
||||||
|
|
||||||
m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
|
m_dma_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
|
||||||
m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
|
m_streaming_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
|
||||||
m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
|
m_wiimote_speaker_mixer.Mix(m_scratch_buffer.data(), available_samples, false);
|
||||||
|
|
||||||
if (!m_is_stretching)
|
if (!m_is_stretching)
|
||||||
{
|
{
|
||||||
m_sound_touch.clear();
|
m_stretcher.Clear();
|
||||||
m_is_stretching = true;
|
m_is_stretching = true;
|
||||||
}
|
}
|
||||||
StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
|
m_stretcher.ProcessSamples(m_scratch_buffer.data(), available_samples, num_samples);
|
||||||
|
m_stretcher.GetStretchedSamples(samples, num_samples);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -159,58 +154,25 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
|
||||||
return num_samples;
|
return num_samples;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out)
|
unsigned int CMixer::MixSurround(float* samples, unsigned int num_samples)
|
||||||
{
|
{
|
||||||
const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds
|
if (!num_samples)
|
||||||
|
return 0;
|
||||||
|
|
||||||
// We were given actual_samples number of samples, and num_samples were requested from us.
|
memset(samples, 0, num_samples * 6 * sizeof(float));
|
||||||
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
|
|
||||||
|
|
||||||
const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
|
// Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads and
|
||||||
const double max_backlog = m_sampleRate * max_latency / 1000.0 / m_stretch_ratio;
|
// writes.
|
||||||
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
|
unsigned int available_samples = Mix(m_scratch_buffer.data(), num_samples);
|
||||||
if (backlog_fullness > 5.0)
|
for (size_t i = 0; i < static_cast<size_t>(available_samples) * 2; ++i)
|
||||||
{
|
{
|
||||||
// Too many samples in backlog: Don't push anymore on
|
m_float_conversion_buffer[i] =
|
||||||
num_in = 0;
|
m_scratch_buffer[i] / static_cast<float>(std::numeric_limits<short>::max());
|
||||||
}
|
}
|
||||||
|
|
||||||
// We ideally want the backlog to be about 50% full.
|
DPL2Decode(m_float_conversion_buffer.data(), available_samples, samples);
|
||||||
// This gives some headroom both ways to prevent underflow and overflow.
|
|
||||||
// We tweak current_ratio to encourage this.
|
|
||||||
constexpr double tweak_time_scale = 0.5; // seconds
|
|
||||||
current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
|
|
||||||
|
|
||||||
// This low-pass filter smoothes out variance in the calculated stretch ratio.
|
return available_samples;
|
||||||
// The time-scale determines how responsive this filter is.
|
|
||||||
constexpr double lpf_time_scale = 1.0; // seconds
|
|
||||||
const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
|
|
||||||
m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
|
|
||||||
|
|
||||||
// Place a lower limit of 10% speed. When a game boots up, there will be
|
|
||||||
// many silence samples. These do not need to be timestretched.
|
|
||||||
m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
|
|
||||||
m_sound_touch.setTempo(m_stretch_ratio);
|
|
||||||
|
|
||||||
DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
|
|
||||||
m_stretch_ratio, backlog_fullness, m_lpf_gain);
|
|
||||||
|
|
||||||
m_sound_touch.putSamples(in, num_in);
|
|
||||||
|
|
||||||
const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
|
|
||||||
|
|
||||||
if (samples_received != 0)
|
|
||||||
{
|
|
||||||
m_last_stretched_sample[0] = out[samples_received * 2 - 2];
|
|
||||||
m_last_stretched_sample[1] = out[samples_received * 2 - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Preform padding if we've run out of samples.
|
|
||||||
for (size_t i = samples_received; i < num_out; i++)
|
|
||||||
{
|
|
||||||
out[i * 2 + 0] = m_last_stretched_sample[0];
|
|
||||||
out[i * 2 + 1] = m_last_stretched_sample[1];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
|
void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
|
||||||
|
|
|
@ -7,12 +7,10 @@
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
|
||||||
|
#include "AudioCommon/AudioStretcher.h"
|
||||||
#include "AudioCommon/WaveFile.h"
|
#include "AudioCommon/WaveFile.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
|
|
||||||
#include <soundtouch/STTypes.h>
|
|
||||||
#include <soundtouch/SoundTouch.h>
|
|
||||||
|
|
||||||
class CMixer final
|
class CMixer final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -21,6 +19,7 @@ public:
|
||||||
|
|
||||||
// Called from audio threads
|
// Called from audio threads
|
||||||
unsigned int Mix(short* samples, unsigned int numSamples);
|
unsigned int Mix(short* samples, unsigned int numSamples);
|
||||||
|
unsigned int MixSurround(float* samples, unsigned int num_samples);
|
||||||
|
|
||||||
// Called from main thread
|
// Called from main thread
|
||||||
void PushSamples(const short* samples, unsigned int num_samples);
|
void PushSamples(const short* samples, unsigned int num_samples);
|
||||||
|
@ -75,18 +74,15 @@ private:
|
||||||
u32 m_frac = 0;
|
u32 m_frac = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
void StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out);
|
|
||||||
|
|
||||||
MixerFifo m_dma_mixer{this, 32000};
|
MixerFifo m_dma_mixer{this, 32000};
|
||||||
MixerFifo m_streaming_mixer{this, 48000};
|
MixerFifo m_streaming_mixer{this, 48000};
|
||||||
MixerFifo m_wiimote_speaker_mixer{this, 3000};
|
MixerFifo m_wiimote_speaker_mixer{this, 3000};
|
||||||
unsigned int m_sampleRate;
|
unsigned int m_sampleRate;
|
||||||
|
|
||||||
bool m_is_stretching = false;
|
bool m_is_stretching = false;
|
||||||
soundtouch::SoundTouch m_sound_touch;
|
AudioCommon::AudioStretcher m_stretcher;
|
||||||
double m_stretch_ratio = 1.0;
|
std::array<short, MAX_SAMPLES * 2> m_scratch_buffer;
|
||||||
std::array<short, 2> m_last_stretched_sample = {};
|
std::array<float, MAX_SAMPLES * 2> m_float_conversion_buffer;
|
||||||
std::array<short, MAX_SAMPLES * 2> m_stretch_buffer;
|
|
||||||
|
|
||||||
WaveFileWriter m_wave_writer_dtk;
|
WaveFileWriter m_wave_writer_dtk;
|
||||||
WaveFileWriter m_wave_writer_dsp;
|
WaveFileWriter m_wave_writer_dsp;
|
||||||
|
|
|
@ -6,7 +6,6 @@
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
#include "AudioCommon/DPL2Decoder.h"
|
|
||||||
#include "AudioCommon/OpenALStream.h"
|
#include "AudioCommon/OpenALStream.h"
|
||||||
#include "AudioCommon/aldlist.h"
|
#include "AudioCommon/aldlist.h"
|
||||||
#include "Common/Logging/Log.h"
|
#include "Common/Logging/Log.h"
|
||||||
|
@ -66,9 +65,6 @@ bool OpenALStream::Start()
|
||||||
PanicAlertT("OpenAL: can't find sound devices");
|
PanicAlertT("OpenAL: can't find sound devices");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize DPL2 parameters
|
|
||||||
DPL2Reset();
|
|
||||||
|
|
||||||
return bReturn;
|
return bReturn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,23 +224,18 @@ void OpenALStream::SoundLoop()
|
||||||
numBuffersQueued -= numBuffersProcessed;
|
numBuffersQueued -= numBuffersProcessed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// DPL2 accepts 240 samples minimum (FWRDURATION)
|
|
||||||
unsigned int minSamples = surround_capable ? 240 : 0;
|
|
||||||
|
|
||||||
unsigned int numSamples = OAL_MAX_SAMPLES;
|
unsigned int numSamples = OAL_MAX_SAMPLES;
|
||||||
numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
|
|
||||||
|
|
||||||
// Convert the samples from short to float
|
|
||||||
for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
|
|
||||||
sampleBuffer[i] = static_cast<float>(realtimeBuffer[i]) / (1 << 15);
|
|
||||||
|
|
||||||
if (numSamples <= minSamples)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (surround_capable)
|
if (surround_capable)
|
||||||
{
|
{
|
||||||
|
// DPL2 accepts 240 samples minimum (FWRDURATION)
|
||||||
|
unsigned int minSamples = 240;
|
||||||
|
|
||||||
float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
|
float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
|
||||||
DPL2Decode(sampleBuffer, numSamples, dpl2);
|
numSamples = m_mixer->MixSurround(dpl2, numSamples);
|
||||||
|
|
||||||
|
if (numSamples < minSamples)
|
||||||
|
continue;
|
||||||
|
|
||||||
// zero-out the subwoofer channel - DPL2Decode generates a pretty
|
// zero-out the subwoofer channel - DPL2Decode generates a pretty
|
||||||
// good 5.0 but not a good 5.1 output. Sadly there is not a 5.0
|
// good 5.0 but not a good 5.1 output. Sadly there is not a 5.0
|
||||||
|
@ -311,6 +302,15 @@ void OpenALStream::SoundLoop()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
|
||||||
|
|
||||||
|
// Convert the samples from short to float
|
||||||
|
for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
|
||||||
|
sampleBuffer[i] = static_cast<float>(realtimeBuffer[i]) / (1 << 15);
|
||||||
|
|
||||||
|
if (!numSamples)
|
||||||
|
continue;
|
||||||
|
|
||||||
if (float32_capable)
|
if (float32_capable)
|
||||||
{
|
{
|
||||||
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
|
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "AudioCommon/DPL2Decoder.h"
|
|
||||||
#include "AudioCommon/PulseAudioStream.h"
|
#include "AudioCommon/PulseAudioStream.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/Logging/Log.h"
|
#include "Common/Logging/Log.h"
|
||||||
|
@ -30,9 +29,6 @@ bool PulseAudio::Start()
|
||||||
m_run_thread.Set();
|
m_run_thread.Set();
|
||||||
m_thread = std::thread(&PulseAudio::SoundLoop, this);
|
m_thread = std::thread(&PulseAudio::SoundLoop, this);
|
||||||
|
|
||||||
// Initialize DPL2 parameters
|
|
||||||
DPL2Reset();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -194,23 +190,12 @@ void PulseAudio::WriteCallback(pa_stream* s, size_t length)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// get a floating point mix
|
|
||||||
s16 s16buffer_stereo[frames * 2];
|
|
||||||
m_mixer->Mix(s16buffer_stereo, frames); // implicitly mixes to 16-bit stereo
|
|
||||||
|
|
||||||
float floatbuffer_stereo[frames * 2];
|
|
||||||
// s16 to float
|
|
||||||
for (int i = 0; i < frames * 2; ++i)
|
|
||||||
{
|
|
||||||
floatbuffer_stereo[i] = s16buffer_stereo[i] / float(1 << 15);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_channels == 5) // Extract dpl2/5.0 Surround
|
if (m_channels == 5) // Extract dpl2/5.0 Surround
|
||||||
{
|
{
|
||||||
float floatbuffer_6chan[frames * 6];
|
float floatbuffer_6chan[frames * 6];
|
||||||
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
m_mixer->MixSurround(floatbuffer_6chan, frames);
|
||||||
DPL2Decode(floatbuffer_stereo, frames, floatbuffer_6chan);
|
|
||||||
|
|
||||||
|
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
||||||
// Discard the subwoofer channel - DPL2Decode generates a pretty
|
// Discard the subwoofer channel - DPL2Decode generates a pretty
|
||||||
// good 5.0 but not a good 5.1 output.
|
// good 5.0 but not a good 5.1 output.
|
||||||
const int dpl2_to_5chan[] = {0, 1, 2, 4, 5};
|
const int dpl2_to_5chan[] = {0, 1, 2, 4, 5};
|
||||||
|
|
Loading…
Reference in New Issue