Merge pull request #1933 from magumagu/intellisense-error-fix

Fix Intellisense error spam on Visual Studio.
This commit is contained in:
skidau 2015-01-25 15:44:30 +11:00
commit 0aef1d27aa
3 changed files with 18 additions and 13 deletions

View File

@ -115,10 +115,14 @@ template<std::size_t position, std::size_t bits, typename T>
struct BitField struct BitField
{ {
private: private:
#ifndef _WIN32
// This constructor might be considered ambiguous: // This constructor might be considered ambiguous:
// Would it initialize the storage or just the bitfield? // Would it initialize the storage or just the bitfield?
// Hence, delete it. Use the assignment operator to set bitfield values! // Hence, delete it. Use the assignment operator to set bitfield values!
// MSVC 2013 Intellisense complains that this declaration isn't allowed
// in a union member, so disable it on Windows.
BitField(T val) = delete; BitField(T val) = delete;
#endif
public: public:
// Force default constructor to be created // Force default constructor to be created

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@ -67,19 +67,6 @@
#error Please update your build environment to VS2013 with Update 3 or later! #error Please update your build environment to VS2013 with Update 3 or later!
#endif #endif
// This numeral indicates the "minimum system required" to run the resulting
// program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
// _WIN32_WINNT just removes up-level API declarations from headers. This is a
// problem for XAudio2 and XInput, where Dolphin expects to compile against the
// Win8+ versions of their headers. So while we really need Vista+ level of
// support, we declare Win8+ here globally. If this becomes a problem, the
// higher declaration can be contained to just the XAudio2/XInput related code.
#define _WIN32_WINNT 0x0602
// Exclude rarely-used stuff from Windows headers
#define WIN32_LEAN_AND_MEAN
// Don't include Windows min/max definitions. They would conflict with the STL.
#define NOMINMAX
#include <Windows.h> #include <Windows.h>
#endif #endif

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@ -53,6 +53,20 @@
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions Condition="'$(ProjectName)'!='portaudio' And '$(ProjectName)'!='wxWidgets'">WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
This numeral indicates the "minimum system required" to run the resulting
program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
_WIN32_WINNT just removes up-level API declarations from headers. This is a
problem for XAudio2 and XInput, where Dolphin expects to compile against the
Win8+ versions of their headers. So while we really need Vista+ level of
support, we declare Win8+ here globally. If this becomes a problem, the
higher declaration can be contained to just the XAudio2/XInput related code.
-->
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>