Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4699 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2009-12-16 17:05:30 +00:00
parent f2c060d8cb
commit 0ae7be2c1c
4 changed files with 158 additions and 155 deletions

View File

@ -77,6 +77,7 @@
#include "ChunkFile.h"
#include "CommandProcessor.h"
namespace CommandProcessor
{
@ -99,12 +100,23 @@ u16 m_tokenReg;
static u32 fake_GPWatchdogLastToken = 0;
static Common::Event s_fifoIdleEvent;
static Common::CriticalSection sFifoCritical;
void FifoCriticalEnter()
{
sFifoCritical.Enter();
}
void FifoCriticalLeave()
{
sFifoCritical.Leave();
}
void DoState(PointerWrap &p)
{
p.Do(m_CPStatusReg);
p.Do(m_CPCtrlReg);
p.Do(m_CPClearReg);
//p.Do(m_CPClearReg);
p.Do(m_bboxleft);
p.Do(m_bboxtop);
p.Do(m_bboxright);
@ -121,27 +133,6 @@ inline void WriteHigh(volatile u32& _reg, u16 highbits) {Common::AtomicStore(_re
inline u16 ReadLow (u32 _reg) {return (u16)(_reg & 0xFFFF);}
inline u16 ReadHigh (u32 _reg) {return (u16)(_reg >> 16);}
// for GP watchdog hack
void IncrementGPWDToken()
{
Common::AtomicIncrement(fifo.Fake_GPWDToken);
}
// Check every FAKE_GP_WATCHDOG_PERIOD if a PE-frame-finish occured
// if not then lock CPUThread until GP finish a frame.
void WaitForFrameFinish()
{
while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance > 0) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
s_fifoIdleEvent.MsgWait();
fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
}
bool AllowIdleSkipping()
{
return !g_VideoInitialize.bOnThread || (!m_CPCtrlReg.CPIntEnable && !m_CPCtrlReg.BPEnable);
}
void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
{
UpdateInterrupts();
@ -150,7 +141,7 @@ void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
void Init()
{
m_CPStatusReg.Hex = 0;
m_CPStatusReg.CommandIdle = 1;
m_CPStatusReg.CommandIdle = 1; // Seems not used
m_CPStatusReg.ReadIdle = 1;
m_CPCtrlReg.Hex = 0;
@ -165,7 +156,7 @@ void Init()
fake_GPWatchdogLastToken = 0;
memset(&fifo,0,sizeof(fifo));
fifo.CPCmdIdle = 1 ;
//fifo.CPCmdIdle = 1 ;
fifo.CPReadIdle = 1;
s_fifoIdleEvent.Init();
@ -186,16 +177,21 @@ void Read16(u16& _rReturnValue, const u32 _Address)
case STATUS_REGISTER:
//TODO?: if really needed
//m_CPStatusReg.CommandIdle = fifo.CPCmdIdle;
// uncomment: change a bit the behaviour MP1. Not very useful though
m_CPStatusReg.ReadIdle = fifo.CPReadIdle;
//m_CPStatusReg.CommandIdle = fifo.CPReadIdle;
// uncomment: change a bit the behaviour MP1. Not very useful though
// hack: CPU will always believe fifo is empty and on idle
//m_CPStatusReg.ReadIdle = 1;
//m_CPStatusReg.CommandIdle = 1;
m_CPStatusReg.ReadIdle = fifo.CPReadIdle; // This seems not necessary though
m_CPStatusReg.Breakpoint = fifo.bFF_Breakpoint;
// Clear on Read
g_VideoInitialize.pSetInterrupt(INT_CAUSE_CP, false);
_rReturnValue = m_CPStatusReg.Hex;
INFO_LOG(COMMANDPROCESSOR, "\t iBP %s | fREADIDLE %s | fCMDIDLE %s | iOvF %s | iUndF %s"
DEBUG_LOG(COMMANDPROCESSOR, "\t iBP %s | fREADIDLE %s | fCMDIDLE %s | iOvF %s | iUndF %s"
, m_CPStatusReg.Breakpoint ? "ON" : "OFF"
, m_CPStatusReg.ReadIdle ? "ON" : "OFF"
, m_CPStatusReg.CommandIdle ? "ON" : "OFF"
@ -224,17 +220,20 @@ void Read16(u16& _rReturnValue, const u32 _Address)
// TODO: cases cleanup
case FIFO_RW_DISTANCE_LO:
//_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
// hack: CPU will always believe fifo is empty and on idle
// But even if you return the true value, most games just don't care
//_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
_rReturnValue = 0;
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
return;
case FIFO_RW_DISTANCE_HI:
//_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
// hack: CPU will always believe fifo is empty and on idle
// But even if you return the true value, most games just don't care
//_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
_rReturnValue = 0;
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
return;
case FIFO_WRITE_POINTER_LO:
_rReturnValue = ReadLow (fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_LO : %04x", _rReturnValue);
@ -243,15 +242,18 @@ void Read16(u16& _rReturnValue, const u32 _Address)
_rReturnValue = ReadHigh(fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_HI : %04x", _rReturnValue);
return;
case FIFO_READ_POINTER_LO:
//_rReturnValue = ReadLow (fifo.CPReadPointer);
// hack: CPU will always believe fifo is empty and on idle
// But even if you return the true value, most games just don't care
//_rReturnValue = ReadLow (fifo.CPReadPointer);
_rReturnValue = ReadLow (fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_LO : %04x", _rReturnValue);
return;
case FIFO_READ_POINTER_HI:
//_rReturnValue = ReadHigh(fifo.CPReadPointer);
// hack: CPU will always believe fifo is empty and on idle
// But even if you return the true value, most games just don't care
//_rReturnValue = ReadHigh(fifo.CPReadPointer);
_rReturnValue = ReadHigh(fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_HI : %04x", _rReturnValue);
return;
@ -271,15 +273,16 @@ void Read16(u16& _rReturnValue, const u32 _Address)
case CP_PERF3_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_L: %04x", _rReturnValue); break;
case CP_PERF3_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_H: %04x", _rReturnValue); break;
// case 0x64:
// return 4; //Number of clocks per vertex.. todo: calculate properly
case CLKS_PER_VTX_OUT:
_rReturnValue = 4; //Number of clocks per vertex.. TODO: Calculate properly
WARN_LOG(COMMANDPROCESSOR, "Read from CLKS_PER_VTX_OUT: %04x", _rReturnValue);
break;
//add all the other regs here? are they ever read?
default:
WARN_LOG(COMMANDPROCESSOR, "(r16) unknown CP reg @ %08x", _Address);
_rReturnValue = 0;
return;
WARN_LOG(COMMANDPROCESSOR, "(r16) unknown CP reg @ %08x", _Address);
}
return;
}
void Write16(const u16 _Value, const u32 _Address)
@ -320,7 +323,7 @@ void Write16(const u16 _Value, const u32 _Address)
DEBUG_LOG(COMMANDPROCESSOR, "*********************** GXSetGPFifo very soon? ***********************");
// (mb2) We don't sleep here since it could be a perf issue for super monkey ball (yup only this game IIRC)
// Touching that game is a no-go so I don't want to take the risk :p
while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance > 0 && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint) )
while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !fifo.bFF_Breakpoint)
s_fifoIdleEvent.MsgWait();
}
}
@ -329,35 +332,14 @@ void Write16(const u16 _Value, const u32 _Address)
{
case STATUS_REGISTER:
{
UCPStatusReg tmpStatus(_Value);
// set the flags to "all is okay"
m_CPStatusReg.OverflowHiWatermark = 0;
m_CPStatusReg.UnderflowLoWatermark = 0;
// TOCHECK (mb2): could BP irq be cleared here too?
//if (tmpStatus.Breakpoint!=m_CPStatusReg.Breakpoint) _asm int 3
// breakpoint
/*if (tmpStatus.Breakpoint)
{
m_CPStatusReg.Breakpoint = 0;
}
//fifo.bFF_Breakpoint = m_CPStatusReg.Breakpoint;
fifo.bFF_Breakpoint = m_CPStatusReg.Breakpoint ? true : false;
//LOG(COMMANDPROCESSOR,"fifo.bFF_Breakpoint : %i",fifo.bFF_Breakpoint);
*/
// update interrupts
UpdateInterrupts();
INFO_LOG(COMMANDPROCESSOR,"\t write to STATUS_REGISTER : %04x", _Value);
// This should be Read-Only
ERROR_LOG(COMMANDPROCESSOR,"\t write to STATUS_REGISTER : %04x", _Value);
PanicAlert("CommandProcessor:: CPU writes to STATUS_REGISTER!");
}
break;
case CTRL_REGISTER:
{
UCPCtrlReg tmpCtrl(_Value);
// TOCHECK (mb2): could BP irq be cleared with w16 to STATUS_REGISTER?
// funny hack: eg in MP1 if we disable the clear breakpoint ability by commenting this block
// the game is of course faster but looks stable too.
@ -366,31 +348,29 @@ void Write16(const u16 _Value, const u32 _Address)
// Checkmate re-enabled it, so please test
// TODO (mb2): fix this!
// BP interrupt is cleared here
UCPCtrlReg tmpCtrl(_Value);
m_CPCtrlReg.Hex = tmpCtrl.Hex;
// Why do we need the rising edge? Making it falling egde fixes Silent Hill Shattered Memories
// It seems the clear on rising edge makes a dead lock between CPU & GPU
// Don't we need a Thread Synchronization Mechanism here?
// Otherwise how do we guarantee the fifo access (on a whole entry) is atomic?
//
if (m_CPCtrlReg.CPIntEnable && !tmpCtrl.Hex) // falling edge
// raising edge or falling egde
//if ((!m_CPCtrlReg.CPIntEnable && tmpCtrl.CPIntEnable) || (m_CPCtrlReg.CPIntEnable && !tmpCtrl.Hex))
Common::AtomicStore(fifo.bFF_GPLinkEnable, tmpCtrl.GPLinkEnable);
Common::AtomicStore(fifo.bFF_GPReadEnable, tmpCtrl.GPReadEnable);
if (g_VideoInitialize.bOnThread)
{
m_CPStatusReg.Breakpoint = 0;
// Instant Breakpoint and Interrupt, since we haven't implemented accurate BP on dual core
// Most likely the Read thread has already exceeded BP here, but it seems we are still cool
Common::AtomicStore(fifo.bFF_Breakpoint, tmpCtrl.BPEnable && tmpCtrl.CPIntEnable && tmpCtrl.GPReadEnable);
UpdateInterrupts();
}
else
{
// fifo.bFF_BPEnable is only used in single core
Common::AtomicStore(fifo.bFF_BPEnable, tmpCtrl.BPEnable && tmpCtrl.CPIntEnable && tmpCtrl.GPReadEnable);
if (!tmpCtrl.BPEnable || !tmpCtrl.CPIntEnable || !tmpCtrl.GPReadEnable)
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
}
Common::AtomicStore(fifo.bFF_GPReadEnable, tmpCtrl.GPReadEnable);
Common::AtomicStore(fifo.bFF_GPLinkEnable, tmpCtrl.GPLinkEnable);
Common::AtomicStore(fifo.bFF_BPEnable, tmpCtrl.BPEnable);
m_CPCtrlReg.Hex = tmpCtrl.Hex;
UpdateInterrupts();
DEBUG_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | CPULINK %s | BP %s || CPIntEnable %s | OvF %s | UndF %s"
DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | LINK %s | BP %s || Int %s | OvF %s | UndF %s"
, fifo.bFF_GPReadEnable ? "ON" : "OFF"
, fifo.bFF_GPLinkEnable ? "ON" : "OFF"
, fifo.bFF_BPEnable ? "ON" : "OFF"
@ -402,19 +382,16 @@ void Write16(const u16 _Value, const u32 _Address)
break;
case PERF_SELECT:
{
WARN_LOG(COMMANDPROCESSOR, "write to PERF_SELECT: %04x", _Value);
// Seems to select which set of perf counters should be exposed.
}
WARN_LOG(COMMANDPROCESSOR, "write to PERF_SELECT: %04x", _Value);
break;
case CLEAR_REGISTER:
{
// ????
UCPClearReg tmpClearReg(_Value);
m_CPClearReg.Hex = 0;
INFO_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x",_Value);
}
// We don't care since we don't implement Watermark
//m_CPClearReg.Hex = 0;
//m_CPStatusReg.OverflowHiWatermark = 0;
//m_CPStatusReg.UnderflowHiWatermark = 0;
DEBUG_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x", _Value);
break;
// Fifo Registers
@ -424,43 +401,39 @@ void Write16(const u16 _Value, const u32 _Address)
break;
case FIFO_BASE_LO:
WriteLow ((u32 &)fifo.CPBase, _Value);
fifo.CPBase &= 0xFFFFFFE0;
// Oh hell, somtimes this value is not aligned with 32B, like New Super Mario Bros. Wii
WriteLow ((u32 &)fifo.CPBase, _Value & 0xFFE0);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_BASE_LO : %04x", _Value);
break;
case FIFO_BASE_HI:
WriteHigh((u32 &)fifo.CPBase, _Value);
fifo.CPBase &= 0xFFFFFFE0;
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_BASE_HI : %04x", _Value);
break;
case FIFO_END_LO:
WriteLow ((u32 &)fifo.CPEnd, _Value);
fifo.CPEnd &= 0xFFFFFFE0;
WriteLow ((u32 &)fifo.CPEnd, _Value & 0xFFE0);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_END_LO : %04x", _Value);
break;
case FIFO_END_HI:
WriteHigh((u32 &)fifo.CPEnd, _Value);
fifo.CPEnd &= 0xFFFFFFE0;
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_END_HI : %04x", _Value);
break;
// Hm. Should we really & these with FFFFFFE0?
// (mb2): never seen 32B not aligned values for those following regs.
// fifo.CPEnd is the only value that could be not 32B aligned so far.
case FIFO_WRITE_POINTER_LO:
WriteLow ((u32 &)fifo.CPWritePointer, _Value); fifo.CPWritePointer &= 0xFFFFFFE0;
WriteLow ((u32 &)fifo.CPWritePointer, _Value & 0xFFE0);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_WRITE_POINTER_LO : %04x", _Value);
break;
case FIFO_WRITE_POINTER_HI:
WriteHigh((u32 &)fifo.CPWritePointer, _Value); fifo.CPWritePointer &= 0xFFFFFFE0;
WriteHigh((u32 &)fifo.CPWritePointer, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_WRITE_POINTER_HI : %04x", _Value);
break;
case FIFO_READ_POINTER_LO:
WriteLow ((u32 &)fifo.CPReadPointer, _Value); fifo.CPReadPointer &= 0xFFFFFFE0;
WriteLow ((u32 &)fifo.CPReadPointer, _Value & 0xFFE0);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_READ_POINTER_LO : %04x", _Value);
break;
case FIFO_READ_POINTER_HI:
WriteHigh((u32 &)fifo.CPReadPointer, _Value); fifo.CPReadPointer &= 0xFFFFFFE0;
WriteHigh((u32 &)fifo.CPReadPointer, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_READ_POINTER_HI : %04x", _Value);
break;
@ -472,6 +445,7 @@ void Write16(const u16 _Value, const u32 _Address)
WriteHigh((u32 &)fifo.CPHiWatermark, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_HI_WATERMARK_HI : %04x", _Value);
break;
case FIFO_LO_WATERMARK_LO:
WriteLow ((u32 &)fifo.CPLoWatermark, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_LO_WATERMARK_LO : %04x", _Value);
@ -502,13 +476,18 @@ void Write16(const u16 _Value, const u32 _Address)
//WriteLow((u32 &)fifo.CPReadWriteDistance, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_LO : %04x", _Value);
break;
default:
WARN_LOG(COMMANDPROCESSOR, "(w16) unknown CP reg write %04x @ %08x", _Value, _Address);
}
// TODO(mb2): better. Check if it help: avoid CPReadPointer overwrites when stupidly done like in Super Monkey Ball
if ((!fifo.bFF_GPReadEnable && fifo.CPReadIdle) || !g_VideoInitialize.bOnThread) // TOCHECK(mb2): check again if thread safe?
{
if (g_VideoInitialize.bOnThread) FifoCriticalEnter(); // This may not be necessary, just for safety
UpdateFifoRegister();
if (g_VideoInitialize.bOnThread) FifoCriticalLeave();
}
}
void Read32(u32& _rReturnValue, const u32 _Address)
@ -522,6 +501,27 @@ void Write32(const u32 _Data, const u32 _Address)
_dbg_assert_msg_(COMMANDPROCESSOR, 0, "Write32 at CommandProccessor at 0x%08x", _Address);
}
// for GP watchdog hack
void IncrementGPWDToken()
{
Common::AtomicIncrement(fifo.Fake_GPWDToken);
}
bool AllowIdleSkipping()
{
return !g_VideoInitialize.bOnThread || (!m_CPCtrlReg.CPIntEnable && !m_CPCtrlReg.BPEnable);
}
// Check every FAKE_GP_WATCHDOG_PERIOD if a PE-frame-finish occured
// if not then lock CPUThread until GP finish a frame.
void WaitForFrameFinish()
{
while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !fifo.bFF_Breakpoint)
s_fifoIdleEvent.MsgWait();
fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
}
void STACKALIGN GatherPipeBursted()
{
// if we aren't linked, we don't care about gather pipe data
@ -536,7 +536,9 @@ void STACKALIGN GatherPipeBursted()
else
fifo.CPWritePointer += GATHER_PIPE_SIZE;
FifoCriticalEnter(); // This may not be necessary, just for safety
Common::AtomicAdd(fifo.CPReadWriteDistance, GATHER_PIPE_SIZE);
FifoCriticalLeave();
// High watermark overflow handling (hacked way)
if (fifo.CPReadWriteDistance > fifo.CPHiWatermark)
@ -559,7 +561,7 @@ void STACKALIGN GatherPipeBursted()
INFO_LOG(COMMANDPROCESSOR, "(GatherPipeBursted): CPHiWatermark reached");
// Wait for GPU to catch up
while (!(fifo.bFF_BPEnable && fifo.bFF_Breakpoint) && fifo.CPReadWriteDistance > fifo.CPLoWatermark)
while (fifo.CPReadWriteDistance > fifo.CPLoWatermark && !fifo.bFF_Breakpoint)
s_fifoIdleEvent.MsgWait();
}
// check if we are in sync
@ -582,27 +584,30 @@ void STACKALIGN GatherPipeBursted()
}
}
// This is mostly used in single core mode
// This is only used in single core mode
void CatchUpGPU()
{
// check if we are able to run this buffer
if ((fifo.bFF_GPReadEnable) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
if (fifo.bFF_GPReadEnable && !fifo.bFF_Breakpoint)
{
// HyperIris: Memory_GetPtr is an expensive call, call it less, run faster
u8 *ptr = Memory_GetPtr(fifo.CPReadPointer);
while (fifo.CPReadWriteDistance > 0)
// Sometimes we have already exceeded the BP even before it is set
// so careful check is required
while (fifo.CPReadWriteDistance || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint))
{
// check if we are on a breakpoint
if (fifo.bFF_BPEnable)
{
//MessageBox(0,"Breakpoint enabled",0,0);
if ((fifo.CPReadPointer & ~0x1F) == (fifo.CPBreakpoint & ~0x1F))
if (
(fifo.CPReadPointer == fifo.CPBreakpoint) ||
(fifo.CPReadPointer == fifo.CPWritePointer) ||
(fifo.CPWritePointer < fifo.CPBreakpoint)
)
{
//_assert_msg_(POWERPC,0,"BP: %08x",fifo.CPBreakpoint);
//LOG(COMMANDPROCESSOR,"!!! BP irq raised");
fifo.bFF_Breakpoint = 1;
m_CPStatusReg.Breakpoint = 1;
UpdateInterrupts();
break;
}
@ -616,14 +621,13 @@ void CatchUpGPU()
LoadSSEState();
fifo.CPReadWriteDistance -= 32;
// increase the ReadPtr
if (fifo.CPReadPointer >= fifo.CPEnd)
{
fifo.CPReadPointer = fifo.CPBase;
// adjust, take care
ptr = Memory_GetPtr(fifo.CPReadPointer);
INFO_LOG(COMMANDPROCESSOR, "BUFFER LOOP");
DEBUG_LOG(COMMANDPROCESSOR, "Fifo Loop");
}
else
{
@ -667,21 +671,12 @@ void UpdateFifoRegister()
void UpdateInterrupts()
{
if (m_CPCtrlReg.CPIntEnable &&
(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
{
DEBUG_LOG(COMMANDPROCESSOR, "Fifo Breakpoint Interrupt triggered");
g_VideoInitialize.pSetInterrupt(INT_CAUSE_CP, true);
}
else
{
g_VideoInitialize.pSetInterrupt(INT_CAUSE_CP, false);
}
}
void UpdateInterruptsFromVideoPlugin()
{
if (fifo.bFF_Breakpoint) // implicit since only BP trigger (see fifo.cpp) can call this
m_CPStatusReg.Breakpoint = 1;
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, 0);
}

View File

@ -20,6 +20,7 @@
#include "Common.h"
#include "pluginspecs_video.h"
class PointerWrap;
extern bool MT;
@ -65,6 +66,15 @@ enum
CP_PERF2_H = 0x4a,
CP_PERF3_L = 0x4c,
CP_PERF3_H = 0x4e,
VCACHE_METRIC_CHECK_LO = 0x50,
VCACHE_METRIC_CHECK_HI = 0x52,
VCACHE_METRIC_MISS_LO = 0x54,
VCACHE_METRIC_MISS_HI = 0x56,
VCACHE_METRIC_STALL_LO = 0x58,
VCACHE_METRIC_STALL_HI = 0x5A,
CLKS_PER_VTX_IN0 = 0x60,
CLKS_PER_VTX_IN1 = 0x62,
CLKS_PER_VTX_OUT = 0x64,
};
enum
@ -108,7 +118,7 @@ union UCPCtrlReg
UCPCtrlReg(u16 _hex) {Hex = _hex; }
};
// Fifo Control Register
// Fifo Clear Register
union UCPClearReg
{
struct
@ -148,6 +158,9 @@ bool AllowIdleSkipping();
void IncrementGPWDToken();
void WaitForFrameFinish();
void FifoCriticalEnter();
void FifoCriticalLeave();
} // namespace CommandProcessor
#endif // _COMMANDPROCESSOR_H

View File

@ -24,7 +24,7 @@
#include "Atomic.h"
#include "OpcodeDecoding.h"
#include "CommandProcessor.h"
#include "ChunkFile.h"
#include "Fifo.h"
volatile bool g_bSkipCurrentFrame = false;
@ -36,14 +36,13 @@ namespace
static volatile bool fifoStateRun = false;
static u8 *videoBuffer;
static Common::Event fifo_exit_event;
static Common::CriticalSection s_criticalFifo;
// STATE_TO_SAVE
static int size = 0;
} // namespace
void Fifo_DoState(PointerWrap &p)
{
s_criticalFifo.Enter();
CommandProcessor::FifoCriticalEnter();
p.DoArray(videoBuffer, FIFO_SIZE);
p.Do(size);
@ -51,7 +50,7 @@ void Fifo_DoState(PointerWrap &p)
p.Do(pos); // read or write offset (depends on the mode afaik)
g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
s_criticalFifo.Leave();
CommandProcessor::FifoCriticalLeave();
}
void Fifo_Init()
@ -115,7 +114,7 @@ void Fifo_SendFifoData(u8* _uData, u32 len)
}
memmove(&videoBuffer[0], &videoBuffer[pos], size - pos);
size -= pos;
g_pVideoData = FAKE_GetFifoStartPtr();
g_pVideoData = videoBuffer;
}
// Copy new video instructions to videoBuffer for future use in rendering the new picture
memcpy(videoBuffer + size, _uData, len);
@ -138,10 +137,10 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequest();
s_criticalFifo.Enter();
CommandProcessor::FifoCriticalEnter();
// check if we are able to run this buffer
if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
if (_fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance && !_fifo.bFF_Breakpoint)
{
Common::AtomicStore(_fifo.CPReadIdle, 0);
@ -154,6 +153,8 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
u32 readPtr = _fifo.CPReadPointer;
u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
// It looks like even in BP mode, we still can send all the chunks we have
/*
// if we are on BP mode we must send 32B chunks to Video plugin for BP checking
// TODO (mb2): test & check if MP1/MP2 realy need this now.
if (_fifo.bFF_BPEnable)
@ -164,6 +165,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
CommandProcessor::UpdateInterruptsFromVideoPlugin();
break;
}
distToSend = 32;
if ( readPtr >= _fifo.CPEnd)
@ -172,6 +174,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
readPtr += 32;
}
else
*/
{
distToSend = _fifo.CPReadWriteDistance;
// send 1024B chunk max length to have better control over PeekMessages' period
@ -189,23 +192,15 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
// Execute new instructions found in uData
Fifo_SendFifoData(uData, distToSend);
// The following condition is what keeps Pokemon XD "sorta booting" weird isn't it ?
if (_fifo.bFF_BPEnable && (readPtr == _fifo.CPBreakpoint))
{
Common::AtomicStore(_fifo.bFF_Breakpoint, 1);
CommandProcessor::UpdateInterruptsFromVideoPlugin();
}
Common::AtomicStore(_fifo.CPReadPointer, readPtr);
Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
/*
video_initialize.pPeekMessages();
if (g_ActiveConfig.bEFBAccessEnable)
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequest();
*/
}
Common::AtomicStore(_fifo.CPReadIdle, 1);
CommandProcessor::SetFifoIdleFromVideoPlugin();
}
@ -214,7 +209,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
Common::YieldCPU();
}
s_criticalFifo.Leave();
CommandProcessor::FifoCriticalLeave();
}
fifo_exit_event.Set();
}

View File

@ -19,9 +19,9 @@
#define _FIFO_H
#include "pluginspecs_video.h"
#include "Common.h"
#include "ChunkFile.h"
class PointerWrap;
#define FIFO_SIZE (1024*1024)