BTEmu: Fix home menu inquiry assigning multiple wii remotes to wrong slots.
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@ -394,7 +394,7 @@ void BluetoothEmu::ACLPool::WriteToEndpoint(const USB::V0BulkMessage& endpoint)
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m_ios.EnqueueIPCReply(endpoint.ios_request, sizeof(hci_acldata_hdr_t) + size);
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}
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bool BluetoothEmu::SendEventInquiryComplete()
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bool BluetoothEmu::SendEventInquiryComplete(u8 num_responses)
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{
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SQueuedEvent event(sizeof(SHCIEventInquiryComplete), 0);
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@ -402,6 +402,7 @@ bool BluetoothEmu::SendEventInquiryComplete()
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inquiry_complete->EventType = HCI_EVENT_INQUIRY_COMPL;
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inquiry_complete->PayloadLength = sizeof(SHCIEventInquiryComplete) - 2;
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inquiry_complete->EventStatus = 0x00;
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inquiry_complete->num_responses = num_responses;
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AddEventToQueue(event);
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@ -412,48 +413,54 @@ bool BluetoothEmu::SendEventInquiryComplete()
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bool BluetoothEmu::SendEventInquiryResponse()
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{
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static_assert(sizeof(SHCIEventInquiryResult) - 2 + (MAX_BBMOTES * sizeof(hci_inquiry_response)) <
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256);
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// We only respond with the first discoverable remote.
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// The Wii instructs users to press 1+2 in the desired play order.
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// Responding with all remotes at once can place them in undesirable slots.
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// Additional scans will connect each remote in the proper order.
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constexpr u8 num_responses = 1;
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SQueuedEvent event(static_cast<u32>(sizeof(SHCIEventInquiryResult) +
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m_wiimotes.size() * sizeof(hci_inquiry_response)),
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0);
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static_assert(
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sizeof(SHCIEventInquiryResult) - 2 + (num_responses * sizeof(hci_inquiry_response)) < 256);
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SHCIEventInquiryResult* inquiry_result = (SHCIEventInquiryResult*)event.buffer;
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inquiry_result->EventType = HCI_EVENT_INQUIRY_RESULT;
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inquiry_result->num_responses = 0;
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for (size_t i = 0; i != m_wiimotes.size(); ++i)
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const auto iter = std::find_if(m_wiimotes.begin(), m_wiimotes.end(),
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std::mem_fn(&WiimoteDevice::IsInquiryScanEnabled));
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if (iter == m_wiimotes.end())
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{
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if (!m_wiimotes[i]->IsInquiryScanEnabled())
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continue;
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++inquiry_result->num_responses;
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u8* buffer = event.buffer + sizeof(SHCIEventInquiryResult) + i * sizeof(hci_inquiry_response);
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hci_inquiry_response* response = (hci_inquiry_response*)buffer;
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response->bdaddr = m_wiimotes[i]->GetBD();
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std::copy_n(m_wiimotes[i]->GetClass().begin(), HCI_CLASS_SIZE, response->uclass);
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response->page_scan_rep_mode = 1;
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response->page_scan_period_mode = 0;
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response->page_scan_mode = 0;
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response->clock_offset = 0x3818;
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DEBUG_LOG(IOS_WIIMOTE, "Event: Send Fake Inquiry of one controller");
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DEBUG_LOG(IOS_WIIMOTE, " bd: %02x:%02x:%02x:%02x:%02x:%02x", response->bdaddr[0],
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response->bdaddr[1], response->bdaddr[2], response->bdaddr[3], response->bdaddr[4],
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response->bdaddr[5]);
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// No remotes are discoverable.
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SendEventInquiryComplete(0);
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return false;
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}
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const auto& wiimote = *iter;
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SQueuedEvent event(
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u32(sizeof(SHCIEventInquiryResult) + num_responses * sizeof(hci_inquiry_response)), 0);
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const auto inquiry_result = reinterpret_cast<SHCIEventInquiryResult*>(event.buffer);
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inquiry_result->EventType = HCI_EVENT_INQUIRY_RESULT;
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inquiry_result->num_responses = num_responses;
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u8* const buffer = event.buffer + sizeof(SHCIEventInquiryResult);
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const auto response = reinterpret_cast<hci_inquiry_response*>(buffer);
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response->bdaddr = wiimote->GetBD();
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response->page_scan_rep_mode = 1;
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response->page_scan_period_mode = 0;
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response->page_scan_mode = 0;
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std::copy_n(wiimote->GetClass().begin(), HCI_CLASS_SIZE, response->uclass);
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response->clock_offset = 0x3818;
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DEBUG_LOG(IOS_WIIMOTE, "Event: Send Fake Inquiry of one controller");
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DEBUG_LOG(IOS_WIIMOTE, " bd: %02x:%02x:%02x:%02x:%02x:%02x", response->bdaddr[0],
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response->bdaddr[1], response->bdaddr[2], response->bdaddr[3], response->bdaddr[4],
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response->bdaddr[5]);
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inquiry_result->PayloadLength =
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u8(sizeof(SHCIEventInquiryResult) - 2 +
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(inquiry_result->num_responses * sizeof(hci_inquiry_response)));
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AddEventToQueue(event);
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SendEventInquiryComplete(num_responses);
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return true;
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}
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@ -1109,7 +1116,6 @@ void BluetoothEmu::CommandInquiry(const u8* input)
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SendEventCommandStatus(HCI_CMD_INQUIRY);
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SendEventInquiryResponse();
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SendEventInquiryComplete();
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}
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void BluetoothEmu::CommandInquiryCancel(const u8* input)
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@ -118,7 +118,7 @@ private:
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bool SendEventCommandStatus(u16 opcode);
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void SendEventCommandComplete(u16 opcode, const void* data, u32 data_size);
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bool SendEventInquiryResponse();
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bool SendEventInquiryComplete();
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bool SendEventInquiryComplete(u8 num_responses);
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bool SendEventRemoteNameReq(const bdaddr_t& bd);
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bool SendEventRequestConnection(const WiimoteDevice& wiimote);
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bool SendEventConnectionComplete(const bdaddr_t& bd, u8 status);
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@ -72,7 +72,7 @@ WiimoteDevice::WiimoteDevice(Device::BluetoothEmu* host, int number, bdaddr_t bd
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// UGLY: This prevents an OSD message in SetSource -> Activate.
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if (hid_source)
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m_baseband_state = BasebandState::RequestConnection;
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SetBasebandState(BasebandState::RequestConnection);
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SetSource(hid_source);
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}
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@ -110,7 +110,7 @@ void WiimoteDevice::DoState(PointerWrap& p)
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p.Do(m_link_key);
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p.Do(m_name);
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p.Do(m_channels);
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p.Do(m_last_connect_request_counter);
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p.Do(m_connection_request_counter);
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}
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u32 WiimoteDevice::GetNumber() const
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@ -133,6 +133,9 @@ bool WiimoteDevice::IsPageScanEnabled() const
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void WiimoteDevice::SetBasebandState(BasebandState new_state)
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{
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// Prevent button press from immediately causing connection attempts.
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m_connection_request_counter = ::Wiimote::UPDATE_FREQ;
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const bool was_connected = IsConnected();
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m_baseband_state = new_state;
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@ -230,11 +233,7 @@ void WiimoteDevice::Activate(bool connect)
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}
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if (message)
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{
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// Prevent button press from immediately causing a connection attempt.
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m_last_connect_request_counter = ::Wiimote::UPDATE_FREQ;
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Core::DisplayMessage(fmt::format(message, GetNumber() + 1), CONNECTION_MESSAGE_TIME);
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}
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}
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bool WiimoteDevice::EventConnectionRequest()
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@ -344,14 +343,14 @@ void WiimoteDevice::Update()
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void WiimoteDevice::UpdateInput()
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{
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if (m_last_connect_request_counter)
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--m_last_connect_request_counter;
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if (m_connection_request_counter)
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--m_connection_request_counter;
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if (!IsSourceValid())
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return;
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// Allow button press to trigger activation once per second.
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if (!m_last_connect_request_counter && m_baseband_state == BasebandState::Inactive)
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// Allow button press to trigger activation after a second of no connection activity.
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if (!m_connection_request_counter && m_baseband_state == BasebandState::Inactive)
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{
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if (Wiimote::NetPlay_GetButtonPress(GetNumber(), m_hid_source->IsButtonPressed()))
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Activate(true);
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@ -130,7 +130,7 @@ private:
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LinkKeyType m_link_key;
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std::string m_name;
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ChannelMap m_channels;
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u8 m_last_connect_request_counter = 0;
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u8 m_connection_request_counter = 0;
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void SetBasebandState(BasebandState);
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@ -2652,6 +2652,7 @@ struct SHCIEventInquiryComplete
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u8 EventType;
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u8 PayloadLength;
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u8 EventStatus;
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u8 num_responses;
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};
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struct SHCIEventReadClockOffsetComplete
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