D3D11: Fix texture dumping, for both single and multi-mip textures

This commit is contained in:
Stenzek 2016-02-24 22:53:24 +10:00
parent c793459b88
commit 0a96e2f531
1 changed files with 33 additions and 48 deletions

View File

@ -28,8 +28,7 @@ static std::unique_ptr<D3DStreamBuffer> s_efb_copy_stream_buffer = nullptr;
static u32 s_efb_copy_last_cbuf_id = UINT_MAX;
static ID3D12Resource* s_texture_cache_entry_readback_buffer = nullptr;
static void* s_texture_cache_entry_readback_buffer_data = nullptr;
static UINT s_texture_cache_entry_readback_buffer_size = 0;
static size_t s_texture_cache_entry_readback_buffer_size = 0;
TextureCache::TCacheEntry::~TCacheEntry()
{
@ -43,47 +42,27 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
// EXISTINGD3D11TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
static bool warn_once = true;
if (level && warn_once)
u32 level_width = std::max(config.width >> level, 1u);
u32 level_height = std::max(config.height >> level, 1u);
size_t level_pitch = D3D::AlignValue(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
size_t required_readback_buffer_size = level_pitch * level_height;
// Check if the current readback buffer is large enough
if (required_readback_buffer_size > s_texture_cache_entry_readback_buffer_size)
{
WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D12 backend!");
warn_once = false;
return false;
}
// Reallocate the buffer with the new size. Safe to immediately release because we're the only user and we block until completion.
if (s_texture_cache_entry_readback_buffer)
s_texture_cache_entry_readback_buffer->Release();
D3D12_RESOURCE_DESC texture_desc = m_texture->GetTex12()->GetDesc();
const unsigned int required_readback_buffer_size = D3D::AlignValue(static_cast<unsigned int>(texture_desc.Width) * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
if (s_texture_cache_entry_readback_buffer_size < required_readback_buffer_size)
{
s_texture_cache_entry_readback_buffer_size = required_readback_buffer_size;
// We know the readback buffer won't be in use right now, since we wait on this thread
// for the GPU to finish execution right after copying to it.
SAFE_RELEASE(s_texture_cache_entry_readback_buffer);
CheckHR(D3D::device12->CreateCommittedResource(&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(s_texture_cache_entry_readback_buffer_size),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&s_texture_cache_entry_readback_buffer)));
}
if (!s_texture_cache_entry_readback_buffer_size)
{
CheckHR(
D3D::device12->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Buffer(s_texture_cache_entry_readback_buffer_size),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&s_texture_cache_entry_readback_buffer)
)
);
CheckHR(s_texture_cache_entry_readback_buffer->Map(0, nullptr, &s_texture_cache_entry_readback_buffer_data));
}
bool saved_png = false;
m_texture->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_COPY_SOURCE);
D3D12_TEXTURE_COPY_LOCATION dst_location = {};
@ -91,26 +70,31 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst_location.PlacedFootprint.Offset = 0;
dst_location.PlacedFootprint.Footprint.Depth = 1;
dst_location.PlacedFootprint.Footprint.Format = texture_desc.Format;
dst_location.PlacedFootprint.Footprint.Width = static_cast<UINT>(texture_desc.Width);
dst_location.PlacedFootprint.Footprint.Height = texture_desc.Height;
dst_location.PlacedFootprint.Footprint.RowPitch = D3D::AlignValue(dst_location.PlacedFootprint.Footprint.Width * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
dst_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
dst_location.PlacedFootprint.Footprint.Width = level_width;
dst_location.PlacedFootprint.Footprint.Height = level_height;
dst_location.PlacedFootprint.Footprint.RowPitch = static_cast<UINT>(level_pitch);
D3D12_TEXTURE_COPY_LOCATION src_location = CD3DX12_TEXTURE_COPY_LOCATION(m_texture->GetTex12(), 0);
D3D12_TEXTURE_COPY_LOCATION src_location = CD3DX12_TEXTURE_COPY_LOCATION(m_texture->GetTex12(), level);
D3D::current_command_list->CopyTextureRegion(&dst_location, 0, 0, 0, &src_location, nullptr);
D3D::command_list_mgr->ExecuteQueuedWork(true);
saved_png = TextureToPng(
static_cast<u8*>(s_texture_cache_entry_readback_buffer_data),
// Map readback buffer and save to file.
void* readback_texture_map;
CheckHR(s_texture_cache_entry_readback_buffer->Map(0, nullptr, &readback_texture_map));
bool saved = TextureToPng(
static_cast<u8*>(readback_texture_map),
dst_location.PlacedFootprint.Footprint.RowPitch,
filename,
dst_location.PlacedFootprint.Footprint.Width,
dst_location.PlacedFootprint.Footprint.Height
);
return saved_png;
s_texture_cache_entry_readback_buffer->Unmap(0, nullptr);
return saved;
}
void TextureCache::TCacheEntry::CopyRectangleFromTexture(
@ -538,7 +522,6 @@ TextureCache::TextureCache()
s_efb_copy_last_cbuf_id = UINT_MAX;
s_texture_cache_entry_readback_buffer = nullptr;
s_texture_cache_entry_readback_buffer_data = nullptr;
s_texture_cache_entry_readback_buffer_size = 0;
m_palette_pixel_shaders[GX_TL_IA8] = GetConvertShader12(std::string("IA8"));
@ -588,8 +571,10 @@ TextureCache::~TextureCache()
if (s_texture_cache_entry_readback_buffer)
{
D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(s_texture_cache_entry_readback_buffer);
// Safe to destroy the readback buffer immediately, as the only time it's used is blocked until completion.
s_texture_cache_entry_readback_buffer->Release();
s_texture_cache_entry_readback_buffer = nullptr;
s_texture_cache_entry_readback_buffer_size = 0;
}
D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(m_palette_uniform_buffer);