Removes fake wiimote data that was causing desyncs.
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11fea215f1
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@ -820,18 +820,6 @@ bool NetPlayClient::StartGame(const std::string& path)
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for (unsigned int i = 0; i < 4; ++i)
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WiimoteReal::ChangeWiimoteSource(i,
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m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
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// Needed to prevent locking up at boot if (when) the wiimotes connect out of order.
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NetWiimote nw;
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nw.resize(4, 0);
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for (unsigned int w = 0; w < 4; ++w)
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{
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if (m_wiimote_map[w] != -1)
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// probably overkill, but whatever
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for (unsigned int i = 0; i < 7; ++i)
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m_wiimote_buffer[w].Push(nw);
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}
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}
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UpdateDevices();
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