Merge pull request #6334 from stenzek/startup
Video Backend Initialization/Core Boot Improvements
This commit is contained in:
commit
096131c908
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@ -241,7 +241,6 @@ bool Init(std::unique_ptr<BootParameters> boot)
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread, std::move(boot));
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return true;
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}
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@ -311,9 +310,13 @@ void UndeclareAsCPUThread()
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// For the CPU Thread only.
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static void CPUSetInitialExecutionState()
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{
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QueueHostJob([] {
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// The CPU starts in stepping state, and will wait until a new state is set before executing.
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// SetState must be called on the host thread, so we defer it for later.
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QueueHostJob([]() {
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SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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Host_Message(WM_USER_CREATE);
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});
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}
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@ -323,17 +326,10 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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{
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Common::SetCurrentThreadName("CPU thread");
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}
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else
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{
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Common::SetCurrentThreadName("CPU-GPU thread");
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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}
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// This needs to be delayed until after the video backend is ready.
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DolphinAnalytics::Instance()->ReportGameStart();
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@ -341,6 +337,17 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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if (_CoreParameter.bFastmem)
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EMM::InstallExceptionHandler(); // Let's run under memory watch
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#ifdef USE_MEMORYWATCHER
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MemoryWatcher::Init();
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#endif
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if (savestate_path)
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{
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::State::LoadAs(*savestate_path);
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if (delete_savestate)
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File::Delete(*savestate_path);
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}
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s_is_started = true;
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CPUSetInitialExecutionState();
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@ -361,25 +368,11 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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}
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#endif
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#ifdef USE_MEMORYWATCHER
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MemoryWatcher::Init();
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#endif
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if (savestate_path)
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{
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::State::LoadAs(*savestate_path);
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if (delete_savestate)
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File::Delete(*savestate_path);
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}
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// Enter CPU run loop. When we leave it - we are done.
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CPU::Run();
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s_is_started = false;
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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if (_CoreParameter.bFastmem)
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EMM::UninstallExceptionHandler();
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}
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@ -388,18 +381,12 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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bool delete_savestate)
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{
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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{
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Common::SetCurrentThreadName("FIFO player thread");
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}
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else
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{
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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Common::SetCurrentThreadName("FIFO-GPU thread");
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}
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// Enter CPU run loop. When we leave it - we are done.
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if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
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@ -412,26 +399,15 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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s_is_started = false;
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PowerPC::InjectExternalCPUCore(nullptr);
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FifoPlayer::GetInstance().Close();
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}
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FifoPlayer::GetInstance().Close();
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// If we did not enter the CPU Run Loop above then run a fake one instead.
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// We need to be IsRunningAndStarted() for DolphinWX to stop us.
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if (CPU::GetState() != CPU::State::PowerDown)
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else
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{
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s_is_started = true;
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Host_Message(WM_USER_STOP);
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while (CPU::GetState() != CPU::State::PowerDown)
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{
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if (!_CoreParameter.bCPUThread)
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g_video_backend->PeekMessages();
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std::this_thread::sleep_for(std::chrono::milliseconds(20));
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}
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s_is_started = false;
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// FIFO log does not contain any frames, cannot continue.
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PanicAlert("FIFO file is invalid, cannot playback.");
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FifoPlayer::GetInstance().Close();
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return;
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}
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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}
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// Initialize and create emulation thread
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@ -455,9 +431,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
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}};
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// Prevent the UI from getting stuck whenever an error occurs.
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Common::ScopeGuard stop_message_guard{[] { Host_Message(WM_USER_STOP); }};
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Common::SetCurrentThreadName("Emuthread - Starting");
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// For a time this acts as the CPU thread...
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@ -493,8 +466,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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}
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Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
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OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
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if (cpu_info.HTT)
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SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
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else
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@ -574,9 +545,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
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Fifo::Prepare();
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// Thread is no longer acting as CPU Thread
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UndeclareAsCPUThread();
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// Setup our core, but can't use dynarec if we are compare server
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if (core_parameter.iCPUCore != PowerPC::CORE_INTERPRETER &&
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(!core_parameter.bRunCompareServer || core_parameter.bRunCompareClient))
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@ -588,21 +556,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
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}
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// Update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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// ENTER THE VIDEO THREAD LOOP
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if (core_parameter.bCPUThread)
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{
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// This thread, after creating the EmuWindow, spawns a CPU
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// thread, and then takes over and becomes the video thread
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Common::SetCurrentThreadName("Video thread");
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UndeclareAsCPUThread();
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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// Spawn the CPU thread
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// Spawn the CPU thread. The CPU thread will signal the event that boot is complete.
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s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
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// become the GPU thread
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@ -610,46 +572,22 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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// We have now exited the Video Loop
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "Video Loop Ended").c_str());
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// Join with the CPU thread.
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s_cpu_thread.join();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
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}
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else // SingleCore mode
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{
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// The spawned CPU Thread also does the graphics.
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// The EmuThread is thus an idle thread, which sleeps while
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// waiting for the program to terminate. Without this extra
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// thread, the video backend window hangs in single core mode
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// because no one is pumping messages.
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Common::SetCurrentThreadName("Emuthread - Idle");
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// Spawn the CPU+GPU thread
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s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
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while (CPU::GetState() != CPU::State::PowerDown)
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{
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g_video_backend->PeekMessages();
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Common::SleepCurrentThread(20);
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}
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// Become the CPU thread
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cpuThreadFunc(savestate_path, delete_savestate);
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}
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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// Wait for s_cpu_thread to exit
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
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#ifdef USE_GDBSTUB
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping GDB ...").c_str());
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gdb_deinit();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
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#endif
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s_cpu_thread.join();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
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if (core_parameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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// If we shut down normally, the stop message does not need to be triggered.
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stop_message_guard.Dismiss();
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}
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// Set or get the running state
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@ -83,10 +83,9 @@ static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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{
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s_running.Clear();
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if (Id == WM_USER_JOB_DISPATCH || Id == WM_USER_STOP)
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updateMainFrameEvent.Set();
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}
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}
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static void* s_window_handle = nullptr;
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@ -761,6 +761,8 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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case WM_USER_CREATE:
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if (SConfig::GetInstance().bHideCursor)
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m_render_parent->SetCursor(wxCURSOR_BLANK);
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if (SConfig::GetInstance().bFullscreen)
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DoFullscreen(true);
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break;
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case IDM_PANIC:
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@ -717,6 +717,7 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
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m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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#endif
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m_render_frame->Show();
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m_render_frame->Raise();
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}
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#if defined(__APPLE__)
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@ -724,15 +725,10 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
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#endif
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wxBusyCursor hourglass;
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DoFullscreen(SConfig::GetInstance().bFullscreen);
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SetDebuggerStartupParameters();
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if (!BootManager::BootCore(std::move(boot)))
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{
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DoFullscreen(false);
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// Destroy the renderer frame when not rendering to main
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if (!SConfig::GetInstance().bRenderToMain)
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m_render_frame->Destroy();
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@ -17,13 +17,6 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override;
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void* m_window_handle;
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};
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}
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@ -26,19 +26,6 @@
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namespace DX11
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{
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unsigned int VideoBackend::PeekMessages()
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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std::string VideoBackend::GetName() const
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{
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return "D3D";
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@ -145,32 +132,30 @@ bool VideoBackend::Initialize(void* window_handle)
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InitBackendInfo();
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InitializeShared();
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m_window_handle = window_handle;
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(m_window_handle))))
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(window_handle))))
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{
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PanicAlert("Failed to create D3D device.");
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return false;
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}
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// internal interfaces
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g_renderer = std::make_unique<Renderer>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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VertexShaderCache::WaitForBackgroundCompilesToComplete();
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D3D::InitUtils();
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BBox::Init();
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return true;
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}
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void VideoBackend::Shutdown()
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{
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// TODO: should be in Video_Cleanup
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g_renderer->Shutdown();
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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@ -182,13 +167,8 @@ void VideoBackend::Shutdown()
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g_texture_cache.reset();
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g_renderer.reset();
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D3D::Close();
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ShutdownShared();
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}
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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D3D::Close();
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}
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}
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|
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@ -58,38 +58,32 @@ bool VideoBackend::Initialize(void* window_handle)
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InitializeShared();
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InitBackendInfo();
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManagerBase>();
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g_texture_cache = std::make_unique<TextureCache>();
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VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
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GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
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PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
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return true;
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}
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void VideoBackend::Shutdown()
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{
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ShutdownShared();
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}
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g_renderer->Shutdown();
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void VideoBackend::Video_Cleanup()
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{
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CleanupShared();
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PixelShaderCache::s_instance.reset();
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VertexShaderCache::s_instance.reset();
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GeometryShaderCache::s_instance.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_framebuffer_manager.reset();
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g_renderer.reset();
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ShutdownShared();
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}
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}
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|
|
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@ -15,11 +15,6 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override { return "Null"; }
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std::string GetDisplayName() const override { return "Null"; }
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void InitBackendInfo() override;
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unsigned int PeekMessages() override { return 0; }
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};
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}
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|
|
|
@ -809,6 +809,7 @@ Renderer::~Renderer() = default;
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void Renderer::Shutdown()
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{
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::Renderer::Shutdown();
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g_framebuffer_manager.reset();
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UpdateActiveConfig();
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|
|
|
@ -84,7 +84,7 @@ public:
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~Renderer() override;
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void Init();
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void Shutdown();
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void Shutdown() override;
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||||
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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|
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|
@ -17,13 +17,8 @@ class VideoBackend : public VideoBackendBase
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std::string GetName() const override;
|
||||
std::string GetDisplayName() const override;
|
||||
|
||||
void Video_Prepare() override;
|
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void Video_Cleanup() override;
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|
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void InitBackendInfo() override;
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||||
|
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unsigned int PeekMessages() override;
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|
||||
private:
|
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bool InitializeGLExtensions();
|
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bool FillBackendInfo();
|
||||
|
|
|
@ -58,12 +58,6 @@ Make AA apply instantly during gameplay if possible
|
|||
|
||||
namespace OGL
|
||||
{
|
||||
// Draw messages on top of the screen
|
||||
unsigned int VideoBackend::PeekMessages()
|
||||
{
|
||||
return GLInterface->PeekMessages();
|
||||
}
|
||||
|
||||
std::string VideoBackend::GetName() const
|
||||
{
|
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return "OGL";
|
||||
|
@ -172,23 +166,11 @@ bool VideoBackend::Initialize(void* window_handle)
|
|||
if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is called after Initialize() from the Core
|
||||
// Run from the graphics thread
|
||||
void VideoBackend::Video_Prepare()
|
||||
{
|
||||
GLInterface->MakeCurrent();
|
||||
if (!InitializeGLExtensions() || !FillBackendInfo())
|
||||
{
|
||||
// TODO: Handle this better. We'll likely end up crashing anyway, but this method doesn't
|
||||
// return anything, so we can't inform the caller that startup failed.
|
||||
return;
|
||||
}
|
||||
return false;
|
||||
|
||||
g_renderer = std::make_unique<Renderer>();
|
||||
|
||||
g_vertex_manager = std::make_unique<VertexManager>();
|
||||
g_perf_query = GetPerfQuery();
|
||||
ProgramShaderCache::Init();
|
||||
|
@ -197,21 +179,12 @@ void VideoBackend::Video_Prepare()
|
|||
static_cast<Renderer*>(g_renderer.get())->Init();
|
||||
TextureConverter::Init();
|
||||
BoundingBox::Init(g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoBackend::Shutdown()
|
||||
{
|
||||
GLInterface->Shutdown();
|
||||
GLInterface.reset();
|
||||
ShutdownShared();
|
||||
}
|
||||
|
||||
void VideoBackend::Video_Cleanup()
|
||||
{
|
||||
// The following calls are NOT Thread Safe
|
||||
// And need to be called from the video thread
|
||||
CleanupShared();
|
||||
static_cast<Renderer*>(g_renderer.get())->Shutdown();
|
||||
g_renderer->Shutdown();
|
||||
BoundingBox::Shutdown();
|
||||
TextureConverter::Shutdown();
|
||||
g_sampler_cache.reset();
|
||||
|
@ -221,5 +194,8 @@ void VideoBackend::Video_Cleanup()
|
|||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
GLInterface->ClearCurrent();
|
||||
GLInterface->Shutdown();
|
||||
GLInterface.reset();
|
||||
ShutdownShared();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,15 +26,6 @@ SWRenderer::SWRenderer()
|
|||
{
|
||||
}
|
||||
|
||||
void SWRenderer::Init()
|
||||
{
|
||||
}
|
||||
|
||||
void SWRenderer::Shutdown()
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
|
||||
{
|
||||
return std::make_unique<SW::SWTexture>(config);
|
||||
|
|
|
@ -13,9 +13,6 @@ class SWRenderer : public Renderer
|
|||
public:
|
||||
SWRenderer();
|
||||
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
|
||||
std::unique_ptr<AbstractStagingTexture>
|
||||
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
||||
|
|
|
@ -88,38 +88,8 @@ bool VideoSoftware::Initialize(void* window_handle)
|
|||
|
||||
Clipper::Init();
|
||||
Rasterizer::Init();
|
||||
SWRenderer::Init();
|
||||
DebugUtil::Init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoSoftware::Shutdown()
|
||||
{
|
||||
SWOGLWindow::Shutdown();
|
||||
|
||||
ShutdownShared();
|
||||
}
|
||||
|
||||
void VideoSoftware::Video_Cleanup()
|
||||
{
|
||||
CleanupShared();
|
||||
|
||||
SWRenderer::Shutdown();
|
||||
DebugUtil::Shutdown();
|
||||
// The following calls are NOT Thread Safe
|
||||
// And need to be called from the video thread
|
||||
SWRenderer::Shutdown();
|
||||
g_framebuffer_manager.reset();
|
||||
g_texture_cache.reset();
|
||||
g_perf_query.reset();
|
||||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
}
|
||||
|
||||
// This is called after Video_Initialize() from the Core
|
||||
void VideoSoftware::Video_Prepare()
|
||||
{
|
||||
GLInterface->MakeCurrent();
|
||||
SWOGLWindow::s_instance->Prepare();
|
||||
|
||||
|
@ -127,11 +97,21 @@ void VideoSoftware::Video_Prepare()
|
|||
g_vertex_manager = std::make_unique<SWVertexLoader>();
|
||||
g_perf_query = std::make_unique<PerfQuery>();
|
||||
g_texture_cache = std::make_unique<TextureCache>();
|
||||
SWRenderer::Init();
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int VideoSoftware::PeekMessages()
|
||||
void VideoSoftware::Shutdown()
|
||||
{
|
||||
return SWOGLWindow::s_instance->PeekMessages();
|
||||
if (g_renderer)
|
||||
g_renderer->Shutdown();
|
||||
|
||||
DebugUtil::Shutdown();
|
||||
SWOGLWindow::Shutdown();
|
||||
g_framebuffer_manager.reset();
|
||||
g_texture_cache.reset();
|
||||
g_perf_query.reset();
|
||||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
ShutdownShared();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,11 +17,6 @@ class VideoSoftware : public VideoBackendBase
|
|||
std::string GetName() const override;
|
||||
std::string GetDisplayName() const override;
|
||||
|
||||
void Video_Prepare() override;
|
||||
void Video_Cleanup() override;
|
||||
|
||||
void InitBackendInfo() override;
|
||||
|
||||
unsigned int PeekMessages() override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -76,6 +76,9 @@ void ShaderCache::Shutdown()
|
|||
m_async_shader_compiler->StopWorkerThreads();
|
||||
m_async_shader_compiler->RetrieveWorkItems();
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE)
|
||||
SavePipelineCache();
|
||||
}
|
||||
|
||||
static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)
|
||||
|
|
|
@ -16,11 +16,6 @@ public:
|
|||
|
||||
std::string GetName() const override { return "Vulkan"; }
|
||||
std::string GetDisplayName() const override { return "Vulkan (experimental)"; }
|
||||
void Video_Prepare() override;
|
||||
void Video_Cleanup() override;
|
||||
|
||||
void InitBackendInfo() override;
|
||||
|
||||
unsigned int PeekMessages() override { return 0; }
|
||||
};
|
||||
}
|
||||
|
|
|
@ -245,22 +245,16 @@ bool VideoBackend::Initialize(void* window_handle)
|
|||
if (g_ActiveConfig.CanPrecompileUberShaders())
|
||||
g_shader_cache->PrecompileUberShaders();
|
||||
|
||||
// Display the name so the user knows which device was actually created.
|
||||
INFO_LOG(VIDEO, "Vulkan Device: %s", g_vulkan_context->GetDeviceProperties().deviceName);
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is called after Initialize() from the Core
|
||||
// Run from the graphics thread
|
||||
void VideoBackend::Video_Prepare()
|
||||
{
|
||||
// Display the name so the user knows which device was actually created
|
||||
OSD::AddMessage(StringFromFormat("Using physical adapter %s",
|
||||
g_vulkan_context->GetDeviceProperties().deviceName)
|
||||
.c_str(),
|
||||
5000);
|
||||
}
|
||||
|
||||
void VideoBackend::Shutdown()
|
||||
{
|
||||
if (g_renderer)
|
||||
g_renderer->Shutdown();
|
||||
|
||||
if (g_command_buffer_mgr)
|
||||
g_command_buffer_mgr->WaitForGPUIdle();
|
||||
|
||||
|
@ -279,15 +273,4 @@ void VideoBackend::Shutdown()
|
|||
ShutdownShared();
|
||||
UnloadVulkanLibrary();
|
||||
}
|
||||
|
||||
void VideoBackend::Video_Cleanup()
|
||||
{
|
||||
g_command_buffer_mgr->WaitForGPUIdle();
|
||||
|
||||
// Save all cached pipelines out to disk for next time.
|
||||
if (g_ActiveConfig.bShaderCache)
|
||||
g_shader_cache->SavePipelineCache();
|
||||
|
||||
CleanupShared();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -299,8 +299,6 @@ void RunGpuLoop()
|
|||
[] {
|
||||
const SConfig& param = SConfig::GetInstance();
|
||||
|
||||
g_video_backend->PeekMessages();
|
||||
|
||||
// Do nothing while paused
|
||||
if (!s_emu_running_state.IsSet())
|
||||
return;
|
||||
|
|
|
@ -45,15 +45,6 @@ void VideoBackendBase::Video_ExitLoop()
|
|||
s_FifoShuttingDown.Set();
|
||||
}
|
||||
|
||||
void VideoBackendBase::Video_CleanupShared()
|
||||
{
|
||||
// First stop any framedumping, which might need to dump the last xfb frame. This process
|
||||
// can require additional graphics sub-systems so it needs to be done first
|
||||
g_renderer->ShutdownFrameDumping();
|
||||
|
||||
Video_Cleanup();
|
||||
}
|
||||
|
||||
// Run from the CPU thread (from VideoInterface.cpp)
|
||||
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
||||
u64 ticks)
|
||||
|
@ -211,12 +202,8 @@ void VideoBackendBase::ShutdownShared()
|
|||
|
||||
m_initialized = false;
|
||||
|
||||
Fifo::Shutdown();
|
||||
}
|
||||
|
||||
void VideoBackendBase::CleanupShared()
|
||||
{
|
||||
VertexLoaderManager::Clear();
|
||||
Fifo::Shutdown();
|
||||
}
|
||||
|
||||
// Run from the CPU thread
|
||||
|
|
|
@ -101,6 +101,13 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
|
|||
|
||||
Renderer::~Renderer() = default;
|
||||
|
||||
void Renderer::Shutdown()
|
||||
{
|
||||
// First stop any framedumping, which might need to dump the last xfb frame. This process
|
||||
// can require additional graphics sub-systems so it needs to be done first
|
||||
ShutdownFrameDumping();
|
||||
}
|
||||
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
|
||||
float Gamma)
|
||||
{
|
||||
|
|
|
@ -154,7 +154,7 @@ public:
|
|||
virtual void ChangeSurface(void* new_surface_handle) {}
|
||||
bool UseVertexDepthRange() const;
|
||||
|
||||
void ShutdownFrameDumping();
|
||||
virtual void Shutdown();
|
||||
|
||||
protected:
|
||||
std::tuple<int, int> CalculateTargetScale(int x, int y) const;
|
||||
|
@ -243,6 +243,7 @@ private:
|
|||
std::string GetFrameDumpNextImageFileName() const;
|
||||
bool StartFrameDumpToImage(const FrameDumpConfig& config);
|
||||
void DumpFrameToImage(const FrameDumpConfig& config);
|
||||
void ShutdownFrameDumping();
|
||||
|
||||
bool IsFrameDumping();
|
||||
|
||||
|
|
|
@ -35,8 +35,6 @@ class VideoBackendBase
|
|||
{
|
||||
public:
|
||||
virtual ~VideoBackendBase() {}
|
||||
virtual unsigned int PeekMessages() = 0;
|
||||
|
||||
virtual bool Initialize(void* window_handle) = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
|
||||
|
@ -45,12 +43,8 @@ public:
|
|||
void ShowConfig(void*);
|
||||
virtual void InitBackendInfo() = 0;
|
||||
|
||||
virtual void Video_Prepare() = 0;
|
||||
void Video_ExitLoop();
|
||||
|
||||
void Video_CleanupShared(); // called from gl/d3d thread
|
||||
virtual void Video_Cleanup() = 0;
|
||||
|
||||
void Video_BeginField(u32, u32, u32, u32, u64);
|
||||
|
||||
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
|
||||
|
@ -70,7 +64,6 @@ public:
|
|||
protected:
|
||||
void InitializeShared();
|
||||
void ShutdownShared();
|
||||
void CleanupShared();
|
||||
|
||||
bool m_initialized = false;
|
||||
bool m_invalid = false;
|
||||
|
|
Loading…
Reference in New Issue