Merge pull request #6334 from stenzek/startup

Video Backend Initialization/Core Boot Improvements
This commit is contained in:
Anthony 2018-02-07 23:35:54 -08:00 committed by GitHub
commit 096131c908
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GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 89 additions and 290 deletions

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@ -241,7 +241,6 @@ bool Init(std::unique_ptr<BootParameters> boot)
// Start the emu thread
s_emu_thread = std::thread(EmuThread, std::move(boot));
return true;
}
@ -311,9 +310,13 @@ void UndeclareAsCPUThread()
// For the CPU Thread only.
static void CPUSetInitialExecutionState()
{
QueueHostJob([] {
// The CPU starts in stepping state, and will wait until a new state is set before executing.
// SetState must be called on the host thread, so we defer it for later.
QueueHostJob([]() {
SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
Host_UpdateDisasmDialog();
Host_UpdateMainFrame();
Host_Message(WM_USER_CREATE);
});
}
@ -323,17 +326,10 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
DeclareAsCPUThread();
const SConfig& _CoreParameter = SConfig::GetInstance();
if (_CoreParameter.bCPUThread)
{
Common::SetCurrentThreadName("CPU thread");
}
else
{
Common::SetCurrentThreadName("CPU-GPU thread");
g_video_backend->Video_Prepare();
Host_Message(WM_USER_CREATE);
}
// This needs to be delayed until after the video backend is ready.
DolphinAnalytics::Instance()->ReportGameStart();
@ -341,6 +337,17 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
if (_CoreParameter.bFastmem)
EMM::InstallExceptionHandler(); // Let's run under memory watch
#ifdef USE_MEMORYWATCHER
MemoryWatcher::Init();
#endif
if (savestate_path)
{
::State::LoadAs(*savestate_path);
if (delete_savestate)
File::Delete(*savestate_path);
}
s_is_started = true;
CPUSetInitialExecutionState();
@ -361,25 +368,11 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
}
#endif
#ifdef USE_MEMORYWATCHER
MemoryWatcher::Init();
#endif
if (savestate_path)
{
::State::LoadAs(*savestate_path);
if (delete_savestate)
File::Delete(*savestate_path);
}
// Enter CPU run loop. When we leave it - we are done.
CPU::Run();
s_is_started = false;
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_CleanupShared();
if (_CoreParameter.bFastmem)
EMM::UninstallExceptionHandler();
}
@ -388,18 +381,12 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
bool delete_savestate)
{
DeclareAsCPUThread();
const SConfig& _CoreParameter = SConfig::GetInstance();
const SConfig& _CoreParameter = SConfig::GetInstance();
if (_CoreParameter.bCPUThread)
{
Common::SetCurrentThreadName("FIFO player thread");
}
else
{
g_video_backend->Video_Prepare();
Host_Message(WM_USER_CREATE);
Common::SetCurrentThreadName("FIFO-GPU thread");
}
// Enter CPU run loop. When we leave it - we are done.
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
@ -412,26 +399,15 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
s_is_started = false;
PowerPC::InjectExternalCPUCore(nullptr);
FifoPlayer::GetInstance().Close();
}
FifoPlayer::GetInstance().Close();
// If we did not enter the CPU Run Loop above then run a fake one instead.
// We need to be IsRunningAndStarted() for DolphinWX to stop us.
if (CPU::GetState() != CPU::State::PowerDown)
else
{
s_is_started = true;
Host_Message(WM_USER_STOP);
while (CPU::GetState() != CPU::State::PowerDown)
{
if (!_CoreParameter.bCPUThread)
g_video_backend->PeekMessages();
std::this_thread::sleep_for(std::chrono::milliseconds(20));
}
s_is_started = false;
// FIFO log does not contain any frames, cannot continue.
PanicAlert("FIFO file is invalid, cannot playback.");
FifoPlayer::GetInstance().Close();
return;
}
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_CleanupShared();
}
// Initialize and create emulation thread
@ -455,9 +431,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
}};
// Prevent the UI from getting stuck whenever an error occurs.
Common::ScopeGuard stop_message_guard{[] { Host_Message(WM_USER_STOP); }};
Common::SetCurrentThreadName("Emuthread - Starting");
// For a time this acts as the CPU thread...
@ -493,8 +466,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
}
Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
if (cpu_info.HTT)
SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
else
@ -574,9 +545,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
Fifo::Prepare();
// Thread is no longer acting as CPU Thread
UndeclareAsCPUThread();
// Setup our core, but can't use dynarec if we are compare server
if (core_parameter.iCPUCore != PowerPC::CORE_INTERPRETER &&
(!core_parameter.bRunCompareServer || core_parameter.bRunCompareClient))
@ -588,21 +556,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
}
// Update the window again because all stuff is initialized
Host_UpdateDisasmDialog();
Host_UpdateMainFrame();
// ENTER THE VIDEO THREAD LOOP
if (core_parameter.bCPUThread)
{
// This thread, after creating the EmuWindow, spawns a CPU
// thread, and then takes over and becomes the video thread
Common::SetCurrentThreadName("Video thread");
UndeclareAsCPUThread();
g_video_backend->Video_Prepare();
Host_Message(WM_USER_CREATE);
// Spawn the CPU thread
// Spawn the CPU thread. The CPU thread will signal the event that boot is complete.
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
// become the GPU thread
@ -610,46 +572,22 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
// We have now exited the Video Loop
INFO_LOG(CONSOLE, "%s", StopMessage(false, "Video Loop Ended").c_str());
// Join with the CPU thread.
s_cpu_thread.join();
INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
}
else // SingleCore mode
{
// The spawned CPU Thread also does the graphics.
// The EmuThread is thus an idle thread, which sleeps while
// waiting for the program to terminate. Without this extra
// thread, the video backend window hangs in single core mode
// because no one is pumping messages.
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
while (CPU::GetState() != CPU::State::PowerDown)
{
g_video_backend->PeekMessages();
Common::SleepCurrentThread(20);
}
// Become the CPU thread
cpuThreadFunc(savestate_path, delete_savestate);
}
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
// Wait for s_cpu_thread to exit
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
#ifdef USE_GDBSTUB
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping GDB ...").c_str());
gdb_deinit();
INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
#endif
s_cpu_thread.join();
INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
if (core_parameter.bCPUThread)
g_video_backend->Video_CleanupShared();
// If we shut down normally, the stop message does not need to be triggered.
stop_message_guard.Dismiss();
}
// Set or get the running state

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@ -83,10 +83,9 @@ static Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
if (Id == WM_USER_STOP)
{
s_running.Clear();
if (Id == WM_USER_JOB_DISPATCH || Id == WM_USER_STOP)
updateMainFrameEvent.Set();
}
}
static void* s_window_handle = nullptr;

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@ -761,6 +761,8 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
case WM_USER_CREATE:
if (SConfig::GetInstance().bHideCursor)
m_render_parent->SetCursor(wxCURSOR_BLANK);
if (SConfig::GetInstance().bFullscreen)
DoFullscreen(true);
break;
case IDM_PANIC:

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@ -717,6 +717,7 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
m_render_parent = new wxPanel(m_render_frame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_render_frame->Show();
m_render_frame->Raise();
}
#if defined(__APPLE__)
@ -724,15 +725,10 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
#endif
wxBusyCursor hourglass;
DoFullscreen(SConfig::GetInstance().bFullscreen);
SetDebuggerStartupParameters();
if (!BootManager::BootCore(std::move(boot)))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_render_frame->Destroy();

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@ -17,13 +17,6 @@ class VideoBackend : public VideoBackendBase
std::string GetName() const override;
std::string GetDisplayName() const override;
void Video_Prepare() override;
void Video_Cleanup() override;
void InitBackendInfo() override;
unsigned int PeekMessages() override;
void* m_window_handle;
};
}

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@ -26,19 +26,6 @@
namespace DX11
{
unsigned int VideoBackend::PeekMessages()
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
std::string VideoBackend::GetName() const
{
return "D3D";
@ -145,32 +132,30 @@ bool VideoBackend::Initialize(void* window_handle)
InitBackendInfo();
InitializeShared();
m_window_handle = window_handle;
return true;
}
void VideoBackend::Video_Prepare()
{
if (FAILED(D3D::Create(reinterpret_cast<HWND>(m_window_handle))))
if (FAILED(D3D::Create(reinterpret_cast<HWND>(window_handle))))
{
PanicAlert("Failed to create D3D device.");
return false;
}
// internal interfaces
g_renderer = std::make_unique<Renderer>();
g_texture_cache = std::make_unique<TextureCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
VertexShaderCache::Init();
PixelShaderCache::Init();
GeometryShaderCache::Init();
VertexShaderCache::WaitForBackgroundCompilesToComplete();
D3D::InitUtils();
BBox::Init();
return true;
}
void VideoBackend::Shutdown()
{
// TODO: should be in Video_Cleanup
g_renderer->Shutdown();
D3D::ShutdownUtils();
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
@ -182,13 +167,8 @@ void VideoBackend::Shutdown()
g_texture_cache.reset();
g_renderer.reset();
D3D::Close();
ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
CleanupShared();
D3D::Close();
}
}

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@ -58,38 +58,32 @@ bool VideoBackend::Initialize(void* window_handle)
InitializeShared();
InitBackendInfo();
return true;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void VideoBackend::Video_Prepare()
{
g_renderer = std::make_unique<Renderer>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManagerBase>();
g_texture_cache = std::make_unique<TextureCache>();
VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
return true;
}
void VideoBackend::Shutdown()
{
ShutdownShared();
}
g_renderer->Shutdown();
void VideoBackend::Video_Cleanup()
{
CleanupShared();
PixelShaderCache::s_instance.reset();
VertexShaderCache::s_instance.reset();
GeometryShaderCache::s_instance.reset();
g_texture_cache.reset();
g_perf_query.reset();
g_vertex_manager.reset();
g_framebuffer_manager.reset();
g_renderer.reset();
ShutdownShared();
}
}

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@ -15,11 +15,6 @@ class VideoBackend : public VideoBackendBase
std::string GetName() const override { return "Null"; }
std::string GetDisplayName() const override { return "Null"; }
void Video_Prepare() override;
void Video_Cleanup() override;
void InitBackendInfo() override;
unsigned int PeekMessages() override { return 0; }
};
}

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@ -809,6 +809,7 @@ Renderer::~Renderer() = default;
void Renderer::Shutdown()
{
::Renderer::Shutdown();
g_framebuffer_manager.reset();
UpdateActiveConfig();

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@ -84,7 +84,7 @@ public:
~Renderer() override;
void Init();
void Shutdown();
void Shutdown() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
std::unique_ptr<AbstractStagingTexture>

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@ -17,13 +17,8 @@ class VideoBackend : public VideoBackendBase
std::string GetName() const override;
std::string GetDisplayName() const override;
void Video_Prepare() override;
void Video_Cleanup() override;
void InitBackendInfo() override;
unsigned int PeekMessages() override;
private:
bool InitializeGLExtensions();
bool FillBackendInfo();

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@ -58,12 +58,6 @@ Make AA apply instantly during gameplay if possible
namespace OGL
{
// Draw messages on top of the screen
unsigned int VideoBackend::PeekMessages()
{
return GLInterface->PeekMessages();
}
std::string VideoBackend::GetName() const
{
return "OGL";
@ -172,23 +166,11 @@ bool VideoBackend::Initialize(void* window_handle)
if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
return false;
return true;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void VideoBackend::Video_Prepare()
{
GLInterface->MakeCurrent();
if (!InitializeGLExtensions() || !FillBackendInfo())
{
// TODO: Handle this better. We'll likely end up crashing anyway, but this method doesn't
// return anything, so we can't inform the caller that startup failed.
return;
}
return false;
g_renderer = std::make_unique<Renderer>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
ProgramShaderCache::Init();
@ -197,21 +179,12 @@ void VideoBackend::Video_Prepare()
static_cast<Renderer*>(g_renderer.get())->Init();
TextureConverter::Init();
BoundingBox::Init(g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
return true;
}
void VideoBackend::Shutdown()
{
GLInterface->Shutdown();
GLInterface.reset();
ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
// The following calls are NOT Thread Safe
// And need to be called from the video thread
CleanupShared();
static_cast<Renderer*>(g_renderer.get())->Shutdown();
g_renderer->Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
g_sampler_cache.reset();
@ -221,5 +194,8 @@ void VideoBackend::Video_Cleanup()
g_vertex_manager.reset();
g_renderer.reset();
GLInterface->ClearCurrent();
GLInterface->Shutdown();
GLInterface.reset();
ShutdownShared();
}
}

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@ -26,15 +26,6 @@ SWRenderer::SWRenderer()
{
}
void SWRenderer::Init()
{
}
void SWRenderer::Shutdown()
{
UpdateActiveConfig();
}
std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<SW::SWTexture>(config);

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@ -13,9 +13,6 @@ class SWRenderer : public Renderer
public:
SWRenderer();
static void Init();
static void Shutdown();
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;

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@ -88,38 +88,8 @@ bool VideoSoftware::Initialize(void* window_handle)
Clipper::Init();
Rasterizer::Init();
SWRenderer::Init();
DebugUtil::Init();
return true;
}
void VideoSoftware::Shutdown()
{
SWOGLWindow::Shutdown();
ShutdownShared();
}
void VideoSoftware::Video_Cleanup()
{
CleanupShared();
SWRenderer::Shutdown();
DebugUtil::Shutdown();
// The following calls are NOT Thread Safe
// And need to be called from the video thread
SWRenderer::Shutdown();
g_framebuffer_manager.reset();
g_texture_cache.reset();
g_perf_query.reset();
g_vertex_manager.reset();
g_renderer.reset();
}
// This is called after Video_Initialize() from the Core
void VideoSoftware::Video_Prepare()
{
GLInterface->MakeCurrent();
SWOGLWindow::s_instance->Prepare();
@ -127,11 +97,21 @@ void VideoSoftware::Video_Prepare()
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
g_texture_cache = std::make_unique<TextureCache>();
SWRenderer::Init();
return true;
}
unsigned int VideoSoftware::PeekMessages()
void VideoSoftware::Shutdown()
{
return SWOGLWindow::s_instance->PeekMessages();
if (g_renderer)
g_renderer->Shutdown();
DebugUtil::Shutdown();
SWOGLWindow::Shutdown();
g_framebuffer_manager.reset();
g_texture_cache.reset();
g_perf_query.reset();
g_vertex_manager.reset();
g_renderer.reset();
ShutdownShared();
}
}

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@ -17,11 +17,6 @@ class VideoSoftware : public VideoBackendBase
std::string GetName() const override;
std::string GetDisplayName() const override;
void Video_Prepare() override;
void Video_Cleanup() override;
void InitBackendInfo() override;
unsigned int PeekMessages() override;
};
}

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@ -76,6 +76,9 @@ void ShaderCache::Shutdown()
m_async_shader_compiler->StopWorkerThreads();
m_async_shader_compiler->RetrieveWorkItems();
}
if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE)
SavePipelineCache();
}
static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)

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@ -16,11 +16,6 @@ public:
std::string GetName() const override { return "Vulkan"; }
std::string GetDisplayName() const override { return "Vulkan (experimental)"; }
void Video_Prepare() override;
void Video_Cleanup() override;
void InitBackendInfo() override;
unsigned int PeekMessages() override { return 0; }
};
}

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@ -245,22 +245,16 @@ bool VideoBackend::Initialize(void* window_handle)
if (g_ActiveConfig.CanPrecompileUberShaders())
g_shader_cache->PrecompileUberShaders();
// Display the name so the user knows which device was actually created.
INFO_LOG(VIDEO, "Vulkan Device: %s", g_vulkan_context->GetDeviceProperties().deviceName);
return true;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void VideoBackend::Video_Prepare()
{
// Display the name so the user knows which device was actually created
OSD::AddMessage(StringFromFormat("Using physical adapter %s",
g_vulkan_context->GetDeviceProperties().deviceName)
.c_str(),
5000);
}
void VideoBackend::Shutdown()
{
if (g_renderer)
g_renderer->Shutdown();
if (g_command_buffer_mgr)
g_command_buffer_mgr->WaitForGPUIdle();
@ -279,15 +273,4 @@ void VideoBackend::Shutdown()
ShutdownShared();
UnloadVulkanLibrary();
}
void VideoBackend::Video_Cleanup()
{
g_command_buffer_mgr->WaitForGPUIdle();
// Save all cached pipelines out to disk for next time.
if (g_ActiveConfig.bShaderCache)
g_shader_cache->SavePipelineCache();
CleanupShared();
}
}

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@ -299,8 +299,6 @@ void RunGpuLoop()
[] {
const SConfig& param = SConfig::GetInstance();
g_video_backend->PeekMessages();
// Do nothing while paused
if (!s_emu_running_state.IsSet())
return;

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@ -45,15 +45,6 @@ void VideoBackendBase::Video_ExitLoop()
s_FifoShuttingDown.Set();
}
void VideoBackendBase::Video_CleanupShared()
{
// First stop any framedumping, which might need to dump the last xfb frame. This process
// can require additional graphics sub-systems so it needs to be done first
g_renderer->ShutdownFrameDumping();
Video_Cleanup();
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
u64 ticks)
@ -211,12 +202,8 @@ void VideoBackendBase::ShutdownShared()
m_initialized = false;
Fifo::Shutdown();
}
void VideoBackendBase::CleanupShared()
{
VertexLoaderManager::Clear();
Fifo::Shutdown();
}
// Run from the CPU thread

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@ -101,6 +101,13 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
Renderer::~Renderer() = default;
void Renderer::Shutdown()
{
// First stop any framedumping, which might need to dump the last xfb frame. This process
// can require additional graphics sub-systems so it needs to be done first
ShutdownFrameDumping();
}
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
float Gamma)
{

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@ -154,7 +154,7 @@ public:
virtual void ChangeSurface(void* new_surface_handle) {}
bool UseVertexDepthRange() const;
void ShutdownFrameDumping();
virtual void Shutdown();
protected:
std::tuple<int, int> CalculateTargetScale(int x, int y) const;
@ -243,6 +243,7 @@ private:
std::string GetFrameDumpNextImageFileName() const;
bool StartFrameDumpToImage(const FrameDumpConfig& config);
void DumpFrameToImage(const FrameDumpConfig& config);
void ShutdownFrameDumping();
bool IsFrameDumping();

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@ -35,8 +35,6 @@ class VideoBackendBase
{
public:
virtual ~VideoBackendBase() {}
virtual unsigned int PeekMessages() = 0;
virtual bool Initialize(void* window_handle) = 0;
virtual void Shutdown() = 0;
@ -45,12 +43,8 @@ public:
void ShowConfig(void*);
virtual void InitBackendInfo() = 0;
virtual void Video_Prepare() = 0;
void Video_ExitLoop();
void Video_CleanupShared(); // called from gl/d3d thread
virtual void Video_Cleanup() = 0;
void Video_BeginField(u32, u32, u32, u32, u64);
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
@ -70,7 +64,6 @@ public:
protected:
void InitializeShared();
void ShutdownShared();
void CleanupShared();
bool m_initialized = false;
bool m_invalid = false;