D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,16 +28,6 @@
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#include "TextureCache.h"
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// TODO: remove if/when ini files use unicode
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#define ComboBox_GetTextA(hwndCtl, lpch, cchMax) GetWindowTextA((hwndCtl), (lpch), (cchMax))
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#define NUMWNDRES 6
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int g_Res[NUMWNDRES][2] =
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{
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{640,480},
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{800,600},
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{1024,768},
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{1280,960},
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{1280,1024},
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{1600,1200},
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};
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struct TabDirect3D : public W32Util::Tab
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{
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@ -72,17 +62,12 @@ struct TabDirect3D : public W32Util::Tab
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const D3D::Resolution &r = adapter.resolutions[i];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, r.name, -1, tempwstr, 2000);
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ComboBox_AddString(GetDlgItem(hDlg,IDC_RESOLUTION), tempwstr);
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ComboBox_AddString(GetDlgItem(hDlg,IDC_RESOLUTIONWINDOWED),tempwstr);
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}
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for (int i = 0; i <16; i++) tempwstr[i] = g_Config.cFSResolution[i];
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ComboBox_SelectString(GetDlgItem(hDlg,IDC_RESOLUTION), -1, tempwstr);
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for (int i = 0; i < NUMWNDRES; i++)
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{
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char temp[256];
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sprintf(temp,"%ix%i",g_Res[i][0],g_Res[i][1]);
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, temp, -1, tempwstr, 2000);
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ComboBox_AddString(GetDlgItem(hDlg,IDC_RESOLUTIONWINDOWED),tempwstr);
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}
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for (int i = 0; i < 16; i++) tempwstr[i] = g_Config.cInternalRes[i];
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ComboBox_SelectString(GetDlgItem(hDlg,IDC_RESOLUTIONWINDOWED), -1, tempwstr);
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@ -61,8 +61,6 @@ static bool s_AVIDumping;
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static u32 s_blendMode;
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#define NUMWNDRES 6
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extern int g_Res[NUMWNDRES][2];
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char st[32768];
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// State translation lookup tables
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