Common::Timer: use chrono::steady_clock internally
This commit is contained in:
parent
8d16971a6f
commit
09089eeee0
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@ -116,7 +116,7 @@ bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u
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size_t image_len = 0;
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size_t image_len = 0;
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spng_decoded_image_size(ctx.get(), SPNG_FMT_PNG, &image_len);
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spng_decoded_image_size(ctx.get(), SPNG_FMT_PNG, &image_len);
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INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {}", image_len, width,
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INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {}", image_len, width,
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height, path, level, timer.GetTimeElapsedFormatted());
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height, path, level, timer.ElapsedMs());
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return true;
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return true;
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}
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}
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@ -32,7 +32,7 @@ Profiler::Profiler(const std::string& name)
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: m_name(name), m_usecs(0), m_usecs_min(UINT64_MAX), m_usecs_max(0), m_usecs_quad(0),
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: m_name(name), m_usecs(0), m_usecs_min(UINT64_MAX), m_usecs_max(0), m_usecs_quad(0),
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m_calls(0), m_depth(0)
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m_calls(0), m_depth(0)
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{
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{
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m_time = Common::Timer::GetTimeUs();
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m_time = Common::Timer::NowUs();
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s_max_length = std::max<u32>(s_max_length, u32(m_name.length()));
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s_max_length = std::max<u32>(s_max_length, u32(m_name.length()));
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std::lock_guard<std::mutex> lk(s_mutex);
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std::lock_guard<std::mutex> lk(s_mutex);
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@ -64,7 +64,7 @@ std::string Profiler::ToString()
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if (s_all_profilers.empty())
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if (s_all_profilers.empty())
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return "";
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return "";
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u64 end = Common::Timer::GetTimeUs();
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u64 end = Common::Timer::NowUs();
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s_usecs_frame = end - s_frame_time;
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s_usecs_frame = end - s_frame_time;
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s_frame_time = end;
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s_frame_time = end;
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@ -101,7 +101,7 @@ void Profiler::Start()
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{
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{
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if (!m_depth++)
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if (!m_depth++)
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{
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{
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m_time = Common::Timer::GetTimeUs();
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m_time = Common::Timer::NowUs();
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}
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}
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}
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}
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@ -109,7 +109,7 @@ void Profiler::Stop()
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{
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{
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if (!--m_depth)
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if (!--m_depth)
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{
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{
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u64 end = Common::Timer::GetTimeUs();
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u64 end = Common::Timer::NowUs();
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u64 diff = end - m_time;
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u64 diff = end - m_time;
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@ -9,13 +9,14 @@
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#ifdef _WIN32
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#ifdef _WIN32
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#include <cwchar>
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#include <cwchar>
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#include <windows.h>
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#include <Windows.h>
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#include <mmsystem.h>
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#include <sys/timeb.h>
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#else
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#else
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#include <sys/time.h>
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#include <sys/time.h>
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#endif
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#endif
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#include <fmt/chrono.h>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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@ -23,157 +24,67 @@
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namespace Common
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namespace Common
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{
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{
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u32 Timer::GetTimeMs()
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template <typename Clock, typename Duration>
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static typename Clock::rep time_now()
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{
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{
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#ifdef _WIN32
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return std::chrono::time_point_cast<Duration>(Clock::now()).time_since_epoch().count();
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return timeGetTime();
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
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#endif
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}
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}
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#ifdef _WIN32
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template <typename Duration>
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double GetFreq()
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static auto steady_time_now()
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{
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{
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LARGE_INTEGER freq;
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return time_now<std::chrono::steady_clock, Duration>();
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QueryPerformanceFrequency(&freq);
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return 1000000.0 / double(freq.QuadPart);
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}
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#endif
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u64 Timer::GetTimeUs()
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{
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#ifdef _WIN32
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LARGE_INTEGER time;
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static double freq = GetFreq();
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QueryPerformanceCounter(&time);
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return u64(double(time.QuadPart) * freq);
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
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#endif
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}
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}
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// --------------------------------------------
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u64 Timer::NowUs()
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// Initiate, Start, Stop, and Update the time
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// --------------------------------------------
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// Set initial values for the class
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Timer::Timer() : m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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{
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Update();
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return steady_time_now<std::chrono::microseconds>();
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}
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u64 Timer::NowMs()
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{
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return steady_time_now<std::chrono::milliseconds>();
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}
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}
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// Write the starting time
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void Timer::Start()
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void Timer::Start()
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{
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{
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m_StartTime = GetTimeMs();
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m_start_ms = NowMs();
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m_Running = true;
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m_end_ms = 0;
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m_running = true;
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}
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void Timer::StartWithOffset(u64 offset)
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{
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Start();
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if (m_start_ms > offset)
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m_start_ms -= offset;
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}
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}
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// Stop the timer
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void Timer::Stop()
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void Timer::Stop()
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{
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{
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// Write the final time
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m_end_ms = NowMs();
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m_LastTime = GetTimeMs();
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m_running = false;
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m_Running = false;
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}
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}
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// Update the last time variable
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u64 Timer::ElapsedMs() const
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void Timer::Update()
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{
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m_LastTime = GetTimeMs();
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// TODO(ector) - QPF
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}
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// -------------------------------------
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// Get time difference and elapsed time
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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u64 Timer::GetTimeDifference()
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{
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return GetTimeMs() - m_LastTime;
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}
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// Add the time difference since the last Update() to the starting time.
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// This is used to compensate for a paused game.
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void Timer::AddTimeDifference()
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{
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m_StartTime += GetTimeDifference();
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed()
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{
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{
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// If we have not started yet, return zero
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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if (m_start_ms == 0)
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return 0;
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return 0;
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// Return the final timer time if the timer is stopped
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if (m_running)
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if (!m_Running)
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{
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return (m_LastTime - m_StartTime);
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u64 now = NowMs();
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if (m_start_ms >= now)
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return (GetTimeMs() - m_StartTime);
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return 0;
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}
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return now - m_start_ms;
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}
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// Get the formatted time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start.
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// Use a different value if the timer is stopped.
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u64 Milliseconds;
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if (m_Running)
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Milliseconds = GetTimeMs() - m_StartTime;
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else
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else
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Milliseconds = m_LastTime - m_StartTime;
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{
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// Seconds
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if (m_start_ms >= m_end_ms)
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u32 Seconds = (u32)(Milliseconds / 1000);
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return 0;
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// Minutes
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return m_end_ms - m_start_ms;
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u32 Minutes = Seconds / 60;
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}
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// Hours
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u32 Hours = Minutes / 60;
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return fmt::format("{:02}:{:02}:{:02}:{:03}", Hours, Minutes % 60, Seconds % 60,
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Milliseconds % 1000);
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}
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// Get current time
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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}
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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time_t ltime;
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time(<ime);
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return ((u64)ltime);
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}
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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u64 Timer::GetLocalTimeSinceJan1970()
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@ -195,41 +106,7 @@ u64 Timer::GetLocalTimeSinceJan1970()
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return static_cast<u64>(sysTime + tzDiff + tzDST);
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return static_cast<u64>(sysTime + tzDiff + tzDST);
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}
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds
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double Timer::GetSystemTimeAsDouble()
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// in the form 00:00:000.
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std::string Timer::GetTimeFormatted()
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{
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time_t sysTime;
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time(&sysTime);
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struct tm* gmTime = localtime(&sysTime);
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#ifdef _WIN32
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wchar_t tmp[13];
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wcsftime(tmp, 6, L"%M:%S", gmTime);
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#else
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char tmp[13];
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strftime(tmp, 6, "%M:%S", gmTime);
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#endif
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// Now tack on the milliseconds
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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return WStringToUTF8(tmp) + fmt::format(":{:03}", tp.millitm);
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return fmt::format("{}:{:03}", tmp, t.tv_usec / 1000);
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return fmt::format("{}:{:03}", tmp, t.tv_nsec / 1000000);
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#endif
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}
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// Returns a timestamp with decimals for precise time comparisons
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double Timer::GetDoubleTime()
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{
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{
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// FYI: std::chrono::system_clock epoch is not required to be 1970 until c++20.
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// FYI: std::chrono::system_clock epoch is not required to be 1970 until c++20.
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// We will however assume time_t IS unix time.
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// We will however assume time_t IS unix time.
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return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
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return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
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}
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}
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// Formats a timestamp from GetDoubleTime() into a date and time string
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std::string Timer::SystemTimeAsDoubleToString(double time)
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std::string Timer::GetDateTimeFormatted(double time)
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{
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{
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// revert adjustments from GetDoubleTime() to get a normal Unix timestamp again
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// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
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time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
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time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
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tm* localTime = localtime(&seconds);
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tm* localTime = localtime(&seconds);
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@ -262,4 +138,18 @@ std::string Timer::GetDateTimeFormatted(double time)
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#endif
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#endif
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}
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}
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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}
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} // Namespace Common
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} // Namespace Common
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@ -11,43 +11,36 @@ namespace Common
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class Timer
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class Timer
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{
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{
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public:
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public:
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Timer();
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static u64 NowUs();
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static u64 NowMs();
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void Start();
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void Start();
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// Start(), then decrement start time by the offset.
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// Effectively "resumes" a timer
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void StartWithOffset(u64 offset);
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void Stop();
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void Stop();
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void Update();
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bool IsRunning() const { return m_running; }
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u64 ElapsedMs() const;
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// The time difference is always returned in milliseconds, regardless of alternative internal
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static u64 GetLocalTimeSinceJan1970();
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// representation
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u64 GetTimeDifference();
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void AddTimeDifference();
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bool IsRunning() const { return m_Running; }
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// Returns biased system timestamp as double
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// It is very unlikely you want to use this in new code; ideally we can remove it completely.
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static double GetSystemTimeAsDouble();
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// Formats a timestamp from GetSystemTimeAsDouble() into a date and time string
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static std::string SystemTimeAsDoubleToString(double time);
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static void IncreaseResolution();
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static void IncreaseResolution();
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static void RestoreResolution();
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static void RestoreResolution();
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static u64 GetTimeSinceJan1970();
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static u64 GetLocalTimeSinceJan1970();
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// Returns a timestamp with decimals for precise time comparisons
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static double GetDoubleTime();
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static std::string GetTimeFormatted();
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// Arbitrarily chosen value (38 years) that is subtracted in GetSystemTimeAsDouble()
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// Formats a timestamp from GetDoubleTime() into a date and time string
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static std::string GetDateTimeFormatted(double time);
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std::string GetTimeElapsedFormatted() const;
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u64 GetTimeElapsed();
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static u32 GetTimeMs();
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static u64 GetTimeUs();
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// Arbitrarily chosen value (38 years) that is subtracted in GetDoubleTime()
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// to increase sub-second precision of the resulting double timestamp
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// to increase sub-second precision of the resulting double timestamp
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static constexpr int DOUBLE_TIME_OFFSET = (38 * 365 * 24 * 60 * 60);
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static constexpr int DOUBLE_TIME_OFFSET = (38 * 365 * 24 * 60 * 60);
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private:
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private:
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u64 m_LastTime;
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u64 m_start_ms{0};
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u64 m_StartTime;
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u64 m_end_ms{0};
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bool m_Running;
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bool m_running{false};
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};
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};
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} // Namespace Common
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} // Namespace Common
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@ -99,6 +99,7 @@ static bool s_wants_determinism;
|
||||||
|
|
||||||
// Declarations and definitions
|
// Declarations and definitions
|
||||||
static Common::Timer s_timer;
|
static Common::Timer s_timer;
|
||||||
|
static u64 s_timer_offset;
|
||||||
static std::atomic<u32> s_drawn_frame;
|
static std::atomic<u32> s_drawn_frame;
|
||||||
static std::atomic<u32> s_drawn_video;
|
static std::atomic<u32> s_drawn_video;
|
||||||
|
|
||||||
|
@ -271,8 +272,6 @@ void Stop() // - Hammertime!
|
||||||
|
|
||||||
s_is_stopping = true;
|
s_is_stopping = true;
|
||||||
|
|
||||||
s_timer.Stop();
|
|
||||||
|
|
||||||
CallOnStateChangedCallbacks(State::Stopping);
|
CallOnStateChangedCallbacks(State::Stopping);
|
||||||
|
|
||||||
// Dump left over jobs
|
// Dump left over jobs
|
||||||
|
@ -662,21 +661,18 @@ void SetState(State state)
|
||||||
CPU::EnableStepping(true); // Break
|
CPU::EnableStepping(true); // Break
|
||||||
Wiimote::Pause();
|
Wiimote::Pause();
|
||||||
ResetRumble();
|
ResetRumble();
|
||||||
s_timer.Update();
|
s_timer_offset = s_timer.ElapsedMs();
|
||||||
break;
|
break;
|
||||||
case State::Running:
|
case State::Running:
|
||||||
|
{
|
||||||
CPU::EnableStepping(false);
|
CPU::EnableStepping(false);
|
||||||
Wiimote::Resume();
|
Wiimote::Resume();
|
||||||
if (!s_timer.IsRunning())
|
// Restart timer, accounting for time that had elapsed between previous s_timer.Start() and
|
||||||
{
|
// emulator pause
|
||||||
s_timer.Start();
|
s_timer.StartWithOffset(s_timer_offset);
|
||||||
}
|
s_timer_offset = 0;
|
||||||
else
|
|
||||||
{
|
|
||||||
// Add time difference from the last pause
|
|
||||||
s_timer.AddTimeDifference();
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
PanicAlertFmt("Invalid state");
|
PanicAlertFmt("Invalid state");
|
||||||
break;
|
break;
|
||||||
|
@ -848,12 +844,12 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
|
||||||
void VideoThrottle()
|
void VideoThrottle()
|
||||||
{
|
{
|
||||||
// Update info per second
|
// Update info per second
|
||||||
u32 ElapseTime = (u32)s_timer.GetTimeElapsed();
|
u64 elapsed_ms = s_timer.ElapsedMs();
|
||||||
if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_frame_step)
|
if ((elapsed_ms >= 1000 && s_drawn_video.load() > 0) || s_frame_step)
|
||||||
{
|
{
|
||||||
s_timer.Start();
|
s_timer.Start();
|
||||||
|
|
||||||
UpdateTitle(ElapseTime);
|
UpdateTitle(elapsed_ms);
|
||||||
|
|
||||||
s_drawn_frame.store(0);
|
s_drawn_frame.store(0);
|
||||||
s_drawn_video.store(0);
|
s_drawn_video.store(0);
|
||||||
|
@ -895,15 +891,15 @@ void Callback_NewField()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateTitle(u32 ElapseTime)
|
void UpdateTitle(u64 elapsed_ms)
|
||||||
{
|
{
|
||||||
if (ElapseTime == 0)
|
if (elapsed_ms == 0)
|
||||||
ElapseTime = 1;
|
elapsed_ms = 1;
|
||||||
|
|
||||||
float FPS = (float)(s_drawn_frame.load() * 1000.0 / ElapseTime);
|
float FPS = (float)(s_drawn_frame.load() * 1000.0 / elapsed_ms);
|
||||||
float VPS = (float)(s_drawn_video.load() * 1000.0 / ElapseTime);
|
float VPS = (float)(s_drawn_video.load() * 1000.0 / elapsed_ms);
|
||||||
float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) /
|
float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) /
|
||||||
(VideoInterface::GetTargetRefreshRate() * ElapseTime));
|
(VideoInterface::GetTargetRefreshRate() * elapsed_ms));
|
||||||
|
|
||||||
// Settings are shown the same for both extended and summary info
|
// Settings are shown the same for both extended and summary info
|
||||||
const std::string SSettings = fmt::format(
|
const std::string SSettings = fmt::format(
|
||||||
|
|
|
@ -126,7 +126,7 @@ void OnFrameEnd();
|
||||||
|
|
||||||
void VideoThrottle();
|
void VideoThrottle();
|
||||||
|
|
||||||
void UpdateTitle(u32 ElapseTime);
|
void UpdateTitle(u64 elapsed_ms);
|
||||||
|
|
||||||
// Run a function as the CPU thread.
|
// Run a function as the CPU thread.
|
||||||
//
|
//
|
||||||
|
|
|
@ -231,18 +231,18 @@ void DolphinAnalytics::InitializePerformanceSampling()
|
||||||
u64 wait_us =
|
u64 wait_us =
|
||||||
PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
|
PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS * 1000000 +
|
||||||
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
|
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
|
||||||
m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
|
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DolphinAnalytics::ShouldStartPerformanceSampling()
|
bool DolphinAnalytics::ShouldStartPerformanceSampling()
|
||||||
{
|
{
|
||||||
if (Common::Timer::GetTimeUs() < m_sampling_next_start_us)
|
if (Common::Timer::NowUs() < m_sampling_next_start_us)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
u64 wait_us =
|
u64 wait_us =
|
||||||
PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
|
PERFORMANCE_SAMPLING_INTERVAL_SECS * 1000000 +
|
||||||
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
|
Common::Random::GenerateValue<u64>() % (PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS * 1000000);
|
||||||
m_sampling_next_start_us = Common::Timer::GetTimeUs() + wait_us;
|
m_sampling_next_start_us = Common::Timer::NowUs() + wait_us;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -286,7 +286,7 @@ static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offs
|
||||||
request.id = id;
|
request.id = id;
|
||||||
|
|
||||||
request.time_started_ticks = CoreTiming::GetTicks();
|
request.time_started_ticks = CoreTiming::GetTicks();
|
||||||
request.realtime_started_us = Common::Timer::GetTimeUs();
|
request.realtime_started_us = Common::Timer::NowUs();
|
||||||
|
|
||||||
s_request_queue.Push(std::move(request));
|
s_request_queue.Push(std::move(request));
|
||||||
s_request_queue_expanded.Set();
|
s_request_queue_expanded.Set();
|
||||||
|
@ -336,7 +336,7 @@ static void FinishRead(u64 id, s64 cycles_late)
|
||||||
"Real time including delay: {} us. "
|
"Real time including delay: {} us. "
|
||||||
"Emulated time including delay: {} us.",
|
"Emulated time including delay: {} us.",
|
||||||
request.realtime_done_us - request.realtime_started_us,
|
request.realtime_done_us - request.realtime_started_us,
|
||||||
Common::Timer::GetTimeUs() - request.realtime_started_us,
|
Common::Timer::NowUs() - request.realtime_started_us,
|
||||||
(CoreTiming::GetTicks() - request.time_started_ticks) /
|
(CoreTiming::GetTicks() - request.time_started_ticks) /
|
||||||
(SystemTimers::GetTicksPerSecond() / 1000000));
|
(SystemTimers::GetTicksPerSecond() / 1000000));
|
||||||
|
|
||||||
|
@ -381,7 +381,7 @@ static void DVDThread()
|
||||||
if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
|
if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
|
||||||
buffer.resize(0);
|
buffer.resize(0);
|
||||||
|
|
||||||
request.realtime_done_us = Common::Timer::GetTimeUs();
|
request.realtime_done_us = Common::Timer::NowUs();
|
||||||
|
|
||||||
s_result_queue.Push(ReadResult(std::move(request), std::move(buffer)));
|
s_result_queue.Push(ReadResult(std::move(request), std::move(buffer)));
|
||||||
s_result_queue_expanded.Set();
|
s_result_queue_expanded.Set();
|
||||||
|
|
|
@ -172,7 +172,7 @@ void ThrottleCallback(u64 last_time, s64 cyclesLate)
|
||||||
// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
|
// Allow the GPU thread to sleep. Setting this flag here limits the wakeups to 1 kHz.
|
||||||
Fifo::GpuMaySleep();
|
Fifo::GpuMaySleep();
|
||||||
|
|
||||||
u64 time = Common::Timer::GetTimeUs();
|
u64 time = Common::Timer::NowUs();
|
||||||
|
|
||||||
s64 diff = last_time - time;
|
s64 diff = last_time - time;
|
||||||
const float emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
|
const float emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
|
||||||
|
@ -200,7 +200,7 @@ void ThrottleCallback(u64 last_time, s64 cyclesLate)
|
||||||
else if (diff > 1000)
|
else if (diff > 1000)
|
||||||
{
|
{
|
||||||
Common::SleepCurrentThread(diff / 1000);
|
Common::SleepCurrentThread(diff / 1000);
|
||||||
s_time_spent_sleeping += Common::Timer::GetTimeUs() - time;
|
s_time_spent_sleeping += Common::Timer::NowUs() - time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, last_time + 1000);
|
CoreTiming::ScheduleEvent(next_event - cyclesLate, et_Throttle, last_time + 1000);
|
||||||
|
@ -330,7 +330,7 @@ void Init()
|
||||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
|
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine(), et_VI);
|
||||||
CoreTiming::ScheduleEvent(0, et_DSP);
|
CoreTiming::ScheduleEvent(0, et_DSP);
|
||||||
CoreTiming::ScheduleEvent(GetAudioDMACallbackPeriod(), et_AudioDMA);
|
CoreTiming::ScheduleEvent(GetAudioDMACallbackPeriod(), et_AudioDMA);
|
||||||
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeUs());
|
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::NowUs());
|
||||||
|
|
||||||
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
|
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@ IPCReply GetSystemTime(const IOCtlVRequest& request)
|
||||||
return IPCReply(IPC_EINVAL);
|
return IPCReply(IPC_EINVAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
const u32 milliseconds = Common::Timer::GetTimeMs();
|
const u32 milliseconds = Common::Timer::NowMs();
|
||||||
|
|
||||||
Memory::Write_U32(milliseconds, request.io_vectors[0].address);
|
Memory::Write_U32(milliseconds, request.io_vectors[0].address);
|
||||||
return IPCReply(IPC_SUCCESS);
|
return IPCReply(IPC_SUCCESS);
|
||||||
|
|
|
@ -657,7 +657,7 @@ std::optional<IPCReply> Kernel::HandleIPCCommand(const Request& request)
|
||||||
return IPCReply{IPC_EINVAL, 550_tbticks};
|
return IPCReply{IPC_EINVAL, 550_tbticks};
|
||||||
|
|
||||||
std::optional<IPCReply> ret;
|
std::optional<IPCReply> ret;
|
||||||
const u64 wall_time_before = Common::Timer::GetTimeUs();
|
const u64 wall_time_before = Common::Timer::NowUs();
|
||||||
|
|
||||||
switch (request.command)
|
switch (request.command)
|
||||||
{
|
{
|
||||||
|
@ -686,7 +686,7 @@ std::optional<IPCReply> Kernel::HandleIPCCommand(const Request& request)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
const u64 wall_time_after = Common::Timer::GetTimeUs();
|
const u64 wall_time_after = Common::Timer::NowUs();
|
||||||
constexpr u64 BLOCKING_IPC_COMMAND_THRESHOLD_US = 2000;
|
constexpr u64 BLOCKING_IPC_COMMAND_THRESHOLD_US = 2000;
|
||||||
if (wall_time_after - wall_time_before > BLOCKING_IPC_COMMAND_THRESHOLD_US)
|
if (wall_time_after - wall_time_before > BLOCKING_IPC_COMMAND_THRESHOLD_US)
|
||||||
{
|
{
|
||||||
|
|
|
@ -371,12 +371,12 @@ void BluetoothRealDevice::UpdateSyncButtonState(const bool is_held)
|
||||||
{
|
{
|
||||||
if (m_sync_button_state == SyncButtonState::Unpressed && is_held)
|
if (m_sync_button_state == SyncButtonState::Unpressed && is_held)
|
||||||
{
|
{
|
||||||
m_sync_button_held_timer.Update();
|
m_sync_button_held_timer.Start();
|
||||||
m_sync_button_state = SyncButtonState::Held;
|
m_sync_button_state = SyncButtonState::Held;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_sync_button_state == SyncButtonState::Held && is_held &&
|
if (m_sync_button_state == SyncButtonState::Held && is_held &&
|
||||||
m_sync_button_held_timer.GetTimeDifference() > SYNC_BUTTON_HOLD_MS_TO_RESET)
|
m_sync_button_held_timer.ElapsedMs() > SYNC_BUTTON_HOLD_MS_TO_RESET)
|
||||||
m_sync_button_state = SyncButtonState::LongPressed;
|
m_sync_button_state = SyncButtonState::LongPressed;
|
||||||
else if (m_sync_button_state == SyncButtonState::Held && !is_held)
|
else if (m_sync_button_state == SyncButtonState::Held && !is_held)
|
||||||
m_sync_button_state = SyncButtonState::Pressed;
|
m_sync_button_state = SyncButtonState::Pressed;
|
||||||
|
|
|
@ -62,8 +62,8 @@ private:
|
||||||
// Arbitrarily chosen value that allows emulated software to send commands often enough
|
// Arbitrarily chosen value that allows emulated software to send commands often enough
|
||||||
// so that the sync button event is triggered at least every 200ms.
|
// so that the sync button event is triggered at least every 200ms.
|
||||||
// Ideally this should be equal to 0, so we don't trigger unnecessary libusb transfers.
|
// Ideally this should be equal to 0, so we don't trigger unnecessary libusb transfers.
|
||||||
static constexpr int TIMEOUT = 200;
|
static constexpr u32 TIMEOUT = 200;
|
||||||
static constexpr int SYNC_BUTTON_HOLD_MS_TO_RESET = 10000;
|
static constexpr u32 SYNC_BUTTON_HOLD_MS_TO_RESET = 10000;
|
||||||
|
|
||||||
std::atomic<SyncButtonState> m_sync_button_state{SyncButtonState::Unpressed};
|
std::atomic<SyncButtonState> m_sync_button_state{SyncButtonState::Unpressed};
|
||||||
Common::Timer m_sync_button_held_timer;
|
Common::Timer m_sync_button_held_timer;
|
||||||
|
|
|
@ -224,7 +224,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (connect_timer.GetTimeElapsed() > 5000)
|
if (connect_timer.ElapsedMs() > 5000)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
m_dialog->OnConnectionError(_trans("Could not communicate with host."));
|
m_dialog->OnConnectionError(_trans("Could not communicate with host."));
|
||||||
|
|
|
@ -240,9 +240,10 @@ void NetPlayServer::ThreadFunc()
|
||||||
while (m_do_loop)
|
while (m_do_loop)
|
||||||
{
|
{
|
||||||
// update pings every so many seconds
|
// update pings every so many seconds
|
||||||
if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
|
if ((m_ping_timer.ElapsedMs() > 1000) || m_update_pings)
|
||||||
{
|
{
|
||||||
m_ping_key = Common::Timer::GetTimeMs();
|
// only used as an identifier, not time value, so truncation is fine
|
||||||
|
m_ping_key = static_cast<u32>(Common::Timer::NowMs());
|
||||||
|
|
||||||
sf::Packet spac;
|
sf::Packet spac;
|
||||||
spac << MessageID::Ping;
|
spac << MessageID::Ping;
|
||||||
|
@ -951,7 +952,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||||
|
|
||||||
case MessageID::Pong:
|
case MessageID::Pong:
|
||||||
{
|
{
|
||||||
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
// truncation (> ~49 days elapsed) should never happen here
|
||||||
|
const u32 ping = static_cast<u32>(m_ping_timer.ElapsedMs());
|
||||||
u32 ping_key = 0;
|
u32 ping_key = 0;
|
||||||
packet >> ping_key;
|
packet >> ping_key;
|
||||||
|
|
||||||
|
@ -1459,7 +1461,8 @@ bool NetPlayServer::StartGame()
|
||||||
m_timebase_by_frame.clear();
|
m_timebase_by_frame.clear();
|
||||||
m_desync_detected = false;
|
m_desync_detected = false;
|
||||||
std::lock_guard lkg(m_crit.game);
|
std::lock_guard lkg(m_crit.game);
|
||||||
m_current_game = Common::Timer::GetTimeMs();
|
// only used as an identifier, not time value, so truncation is fine
|
||||||
|
m_current_game = static_cast<u32>(Common::Timer::NowMs());
|
||||||
|
|
||||||
// no change, just update with clients
|
// no change, just update with clients
|
||||||
if (!m_host_input_authority)
|
if (!m_host_input_authority)
|
||||||
|
|
|
@ -284,7 +284,7 @@ static std::map<double, int> GetSavedStates()
|
||||||
{
|
{
|
||||||
if (ReadHeader(filename, header))
|
if (ReadHeader(filename, header))
|
||||||
{
|
{
|
||||||
double d = Common::Timer::GetDoubleTime() - header.time;
|
double d = Common::Timer::GetSystemTimeAsDouble() - header.time;
|
||||||
|
|
||||||
// increase time until unique value is obtained
|
// increase time until unique value is obtained
|
||||||
while (m.find(d) != m.end())
|
while (m.find(d) != m.end())
|
||||||
|
@ -359,7 +359,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
|
||||||
StateHeader header{};
|
StateHeader header{};
|
||||||
SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
|
SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
|
||||||
header.size = s_use_compression ? (u32)buffer_size : 0;
|
header.size = s_use_compression ? (u32)buffer_size : 0;
|
||||||
header.time = Common::Timer::GetDoubleTime();
|
header.time = Common::Timer::GetSystemTimeAsDouble();
|
||||||
|
|
||||||
f.WriteArray(&header, 1);
|
f.WriteArray(&header, 1);
|
||||||
|
|
||||||
|
@ -471,7 +471,7 @@ std::string GetInfoStringOfSlot(int slot, bool translate)
|
||||||
if (!ReadHeader(filename, header))
|
if (!ReadHeader(filename, header))
|
||||||
return translate ? Common::GetStringT("Unknown") : "Unknown";
|
return translate ? Common::GetStringT("Unknown") : "Unknown";
|
||||||
|
|
||||||
return Common::Timer::GetDateTimeFormatted(header.time);
|
return Common::Timer::SystemTimeAsDoubleToString(header.time);
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 GetUnixTimeOfSlot(int slot)
|
u64 GetUnixTimeOfSlot(int slot)
|
||||||
|
|
|
@ -16,7 +16,7 @@ static constexpr u64 FPS_REFRESH_INTERVAL_US = 250000;
|
||||||
|
|
||||||
FPSCounter::FPSCounter()
|
FPSCounter::FPSCounter()
|
||||||
{
|
{
|
||||||
m_last_time = Common::Timer::GetTimeUs();
|
m_last_time = Common::Timer::NowUs();
|
||||||
|
|
||||||
m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
|
m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
|
||||||
if (state == Core::State::Paused)
|
if (state == Core::State::Paused)
|
||||||
|
@ -44,7 +44,7 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
|
||||||
|
|
||||||
void FPSCounter::Update()
|
void FPSCounter::Update()
|
||||||
{
|
{
|
||||||
const u64 time = Common::Timer::GetTimeUs();
|
const u64 time = Common::Timer::NowUs();
|
||||||
const u64 diff = time - m_last_time;
|
const u64 diff = time - m_last_time;
|
||||||
m_time_diff_secs = static_cast<double>(diff / 1000000.0);
|
m_time_diff_secs = static_cast<double>(diff / 1000000.0);
|
||||||
if (g_ActiveConfig.bLogRenderTimeToFile)
|
if (g_ActiveConfig.bLogRenderTimeToFile)
|
||||||
|
@ -66,11 +66,11 @@ void FPSCounter::SetPaused(bool paused)
|
||||||
{
|
{
|
||||||
if (paused)
|
if (paused)
|
||||||
{
|
{
|
||||||
m_last_time_pause = Common::Timer::GetTimeUs();
|
m_last_time_pause = Common::Timer::NowUs();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const u64 time = Common::Timer::GetTimeUs();
|
const u64 time = Common::Timer::NowUs();
|
||||||
const u64 diff = time - m_last_time_pause;
|
const u64 diff = time - m_last_time_pause;
|
||||||
m_last_time += diff;
|
m_last_time += diff;
|
||||||
}
|
}
|
||||||
|
|
|
@ -159,7 +159,7 @@ void HiresTexture::Prefetch()
|
||||||
const size_t max_mem =
|
const size_t max_mem =
|
||||||
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
|
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
|
||||||
|
|
||||||
const u32 start_time = Common::Timer::GetTimeMs();
|
const u64 start_time = Common::Timer::NowMs();
|
||||||
for (const auto& entry : s_textureMap)
|
for (const auto& entry : s_textureMap)
|
||||||
{
|
{
|
||||||
const std::string& base_filename = entry.first;
|
const std::string& base_filename = entry.first;
|
||||||
|
@ -207,7 +207,7 @@ void HiresTexture::Prefetch()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const u32 stop_time = Common::Timer::GetTimeMs();
|
const u64 stop_time = Common::Timer::NowMs();
|
||||||
OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
|
OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
|
||||||
size_sum / (1024.0 * 1024.0), (stop_time - start_time) / 1000.0),
|
size_sum / (1024.0 * 1024.0), (stop_time - start_time) / 1000.0),
|
||||||
10000);
|
10000);
|
||||||
|
|
|
@ -32,12 +32,12 @@ static std::atomic<int> s_obscured_pixels_top = 0;
|
||||||
struct Message
|
struct Message
|
||||||
{
|
{
|
||||||
Message() = default;
|
Message() = default;
|
||||||
Message(std::string text_, u32 timestamp_, u32 duration_, u32 color_)
|
Message(std::string text_, u64 timestamp_, u32 duration_, u32 color_)
|
||||||
: text(std::move(text_)), timestamp(timestamp_), duration(duration_), color(color_)
|
: text(std::move(text_)), timestamp(timestamp_), duration(duration_), color(color_)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
std::string text;
|
std::string text;
|
||||||
u32 timestamp = 0;
|
u64 timestamp = 0;
|
||||||
u32 duration = 0;
|
u32 duration = 0;
|
||||||
bool ever_drawn = false;
|
bool ever_drawn = false;
|
||||||
u32 color = 0;
|
u32 color = 0;
|
||||||
|
@ -93,20 +93,20 @@ void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb)
|
||||||
{
|
{
|
||||||
std::lock_guard lock{s_messages_mutex};
|
std::lock_guard lock{s_messages_mutex};
|
||||||
s_messages.erase(type);
|
s_messages.erase(type);
|
||||||
s_messages.emplace(type, Message(std::move(message), Common::Timer::GetTimeMs() + ms, ms, argb));
|
s_messages.emplace(type, Message(std::move(message), Common::Timer::NowMs() + ms, ms, argb));
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddMessage(std::string message, u32 ms, u32 argb)
|
void AddMessage(std::string message, u32 ms, u32 argb)
|
||||||
{
|
{
|
||||||
std::lock_guard lock{s_messages_mutex};
|
std::lock_guard lock{s_messages_mutex};
|
||||||
s_messages.emplace(MessageType::Typeless,
|
s_messages.emplace(MessageType::Typeless,
|
||||||
Message(std::move(message), Common::Timer::GetTimeMs() + ms, ms, argb));
|
Message(std::move(message), Common::Timer::NowMs() + ms, ms, argb));
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawMessages()
|
void DrawMessages()
|
||||||
{
|
{
|
||||||
const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
|
const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
|
||||||
const u32 now = Common::Timer::GetTimeMs();
|
const u64 now = Common::Timer::NowMs();
|
||||||
const float current_x =
|
const float current_x =
|
||||||
LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
|
LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
|
||||||
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
|
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
|
||||||
|
|
|
@ -640,7 +640,7 @@ void PostProcessing::FillUniformBuffer(const MathUtil::Rectangle<int>& src,
|
||||||
static_cast<float>(src.GetWidth()) * rcp_src_width,
|
static_cast<float>(src.GetWidth()) * rcp_src_width,
|
||||||
static_cast<float>(src.GetHeight()) * rcp_src_height},
|
static_cast<float>(src.GetHeight()) * rcp_src_height},
|
||||||
static_cast<s32>(src_layer),
|
static_cast<s32>(src_layer),
|
||||||
static_cast<u32>(m_timer.GetTimeElapsed()),
|
static_cast<u32>(m_timer.ElapsedMs()),
|
||||||
};
|
};
|
||||||
|
|
||||||
u8* buf = m_uniform_staging_buffer.data();
|
u8* buf = m_uniform_staging_buffer.data();
|
||||||
|
|
|
@ -1066,7 +1066,7 @@ bool Renderer::InitializeImGui()
|
||||||
if (!RecompileImGuiPipeline())
|
if (!RecompileImGuiPipeline())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
m_imgui_last_frame_time = Common::Timer::GetTimeUs();
|
m_imgui_last_frame_time = Common::Timer::NowUs();
|
||||||
BeginImGuiFrame();
|
BeginImGuiFrame();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1139,7 +1139,7 @@ void Renderer::BeginImGuiFrame()
|
||||||
{
|
{
|
||||||
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
||||||
|
|
||||||
const u64 current_time_us = Common::Timer::GetTimeUs();
|
const u64 current_time_us = Common::Timer::NowUs();
|
||||||
const u64 time_diff_us = current_time_us - m_imgui_last_frame_time;
|
const u64 time_diff_us = current_time_us - m_imgui_last_frame_time;
|
||||||
const float time_diff_secs = static_cast<float>(time_diff_us / 1000000.0);
|
const float time_diff_secs = static_cast<float>(time_diff_us / 1000000.0);
|
||||||
m_imgui_last_frame_time = current_time_us;
|
m_imgui_last_frame_time = current_time_us;
|
||||||
|
|
Loading…
Reference in New Issue