Merge pull request #3614 from rukai/LinuxLocalDev

Linux support for portable.txt + documentation in readme
This commit is contained in:
Pierre Bourdon 2016-07-10 16:34:33 +02:00 committed by GitHub
commit 08e482eae3
2 changed files with 53 additions and 13 deletions

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@ -50,15 +50,45 @@ bundled with Dolphin and used if they're not installed on your system. CMake
will inform you if a bundled library is used or if you need to install any
missing packages yourself.
### Build Steps:
1. `mkdir Build`
2. `cd Build`
### OS X Build Steps:
1. `mkdir build`
2. `cd build`
3. `cmake ..`
4. `make`
On OS X, an application bundle will be created in `./Binaries`.
An application bundle will be created in `./Binaries`.
On Linux, it's strongly recommended to perform a global installation via `sudo make install`.
### Linux Global Build Steps:
To install to your system.
1. `mkdir build`
2. `cd build`
3. `cmake ..`
4. `make`
5. `sudo make install`
### Linux Local Build Steps:
Useful for development as root access is not required.
1. `mkdir Build`
2. `cd Build`
3. `cmake .. -DLINUX_LOCAL_DEV=true`
4. `make`
5. `ln -s ../../Data/Sys Binaries/`
### Linux Portable Build Steps:
Can be stored on external storage and used on different Linux systems.
Or useful for having multiple distinct Dolphin setups for testing/development/TAS.
1. `mkdir Build`
2. `cd Build`
3. `cmake .. -DLINUX_LOCAL_DEV=true`
4. `make`
5. `cp -r ../Data/Sys/ Binaries/`
6. `touch Binaries/portable.txt`
## Building for Android

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@ -78,8 +78,8 @@ void SetUserDirectory(const std::string& custom_path)
std::string user_path = "";
#ifdef _WIN32
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
@ -126,7 +126,8 @@ void SetUserDirectory(const std::string& custom_path)
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
// Prettify the path: it will be displayed in some places, we don't want a mix
// of \ and /.
user_path = ReplaceAll(user_path, "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
@ -149,12 +150,21 @@ void SetUserDirectory(const std::string& custom_path)
#if defined(__APPLE__) || defined(ANDROID)
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
#else
// We are on a non-Apple and non-Android POSIX system, let's respect XDG basedir.
// The only case we don't is when there is an existing ~/.dolphin-emu directory.
// See http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
// We are on a non-Apple and non-Android POSIX system, there are 3 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory/User
// 2. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 3. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
if (!File::Exists(user_path))
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP "User" DIR_SEP;
}
else if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =