Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
7b58e0b4e7
commit
08d7861578
|
@ -807,6 +807,14 @@
|
|||
RelativePath=".\Src\D3DUtil.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\GfxState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\GfxState.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Decoder"
|
||||
|
|
|
@ -908,10 +908,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
{
|
||||
u32* ptr = (u32*)((u8*)map.pData + y * map.RowPitch);
|
||||
for (unsigned int x = 0; x < D3D::GetBackBufferWidth(); ++x)
|
||||
{
|
||||
*ptr = 0xFF000000 | (*ptr & 0xFFFFFF);
|
||||
ptr++;
|
||||
}
|
||||
*ptr++ |= 0xFF000000;
|
||||
}
|
||||
D3D::context->Unmap(buftex, 0);
|
||||
|
||||
|
|
Loading…
Reference in New Issue