Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
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7b58e0b4e7
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08d7861578
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@ -807,6 +807,14 @@
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RelativePath=".\Src\D3DUtil.h"
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RelativePath=".\Src\D3DUtil.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\GfxState.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\GfxState.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="Decoder"
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Name="Decoder"
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@ -908,10 +908,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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{
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u32* ptr = (u32*)((u8*)map.pData + y * map.RowPitch);
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u32* ptr = (u32*)((u8*)map.pData + y * map.RowPitch);
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for (unsigned int x = 0; x < D3D::GetBackBufferWidth(); ++x)
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for (unsigned int x = 0; x < D3D::GetBackBufferWidth(); ++x)
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{
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*ptr++ |= 0xFF000000;
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*ptr = 0xFF000000 | (*ptr & 0xFFFFFF);
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ptr++;
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}
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}
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}
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D3D::context->Unmap(buftex, 0);
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D3D::context->Unmap(buftex, 0);
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