DiscIO: Merge RegionSwitchGC and RegionSwitchWii
This commit is contained in:
parent
d741c239d2
commit
08d0b98988
|
@ -298,7 +298,7 @@ DiscIO::Region TMDReader::GetRegion() const
|
|||
if (GetTitleId() == Titles::SYSTEM_MENU)
|
||||
return DiscIO::GetSysMenuRegion(GetTitleVersion());
|
||||
|
||||
return DiscIO::RegionSwitchWii(static_cast<u8>(GetTitleId() & 0xff));
|
||||
return DiscIO::RegionSwitch(static_cast<u8>(GetTitleId() & 0xff), DiscIO::Platform::WiiWAD);
|
||||
}
|
||||
|
||||
std::string TMDReader::GetGameID() const
|
||||
|
|
|
@ -145,13 +145,7 @@ Country TypicalCountryForRegion(Region region)
|
|||
}
|
||||
}
|
||||
|
||||
Region RegionSwitchGC(u8 country_code)
|
||||
{
|
||||
Region region = RegionSwitchWii(country_code);
|
||||
return region == Region::NTSC_K ? Region::NTSC_J : region;
|
||||
}
|
||||
|
||||
Region RegionSwitchWii(u8 country_code)
|
||||
Region RegionSwitch(u8 country_code, Platform platform)
|
||||
{
|
||||
switch (country_code)
|
||||
{
|
||||
|
@ -182,7 +176,7 @@ Region RegionSwitchWii(u8 country_code)
|
|||
case 'K':
|
||||
case 'Q':
|
||||
case 'T':
|
||||
return Region::NTSC_K;
|
||||
return platform == Platform::GameCubeDisc ? Region::NTSC_J : Region::NTSC_K;
|
||||
|
||||
default:
|
||||
return Region::Unknown;
|
||||
|
|
|
@ -77,9 +77,7 @@ bool IsNTSC(Region region);
|
|||
|
||||
Country TypicalCountryForRegion(Region region);
|
||||
// Avoid using this function if you can. Country codes aren't always reliable region indicators.
|
||||
Region RegionSwitchGC(u8 country_code);
|
||||
// Avoid using this function if you can. Country codes aren't always reliable region indicators.
|
||||
Region RegionSwitchWii(u8 country_code);
|
||||
Region RegionSwitch(u8 country_code, Platform platform);
|
||||
Country CountrySwitch(u8 country_code);
|
||||
|
||||
Region GetSysMenuRegion(u16 title_version);
|
||||
|
|
|
@ -95,7 +95,7 @@ Country VolumeGC::GetCountry(const Partition& partition) const
|
|||
if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
|
||||
return Country::Korea;
|
||||
|
||||
if (RegionSwitchGC(country) != region)
|
||||
if (RegionSwitch(country, Platform::GameCubeDisc) != region)
|
||||
return TypicalCountryForRegion(region);
|
||||
|
||||
return CountrySwitch(country);
|
||||
|
|
|
@ -290,10 +290,10 @@ Region VolumeWii::GetRegion() const
|
|||
Country VolumeWii::GetCountry(const Partition& partition) const
|
||||
{
|
||||
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
|
||||
u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
|
||||
const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
|
||||
const Region region = GetRegion();
|
||||
|
||||
if (RegionSwitchWii(country_byte) != region)
|
||||
if (RegionSwitch(country_byte, Platform::WiiDisc) != region)
|
||||
return TypicalCountryForRegion(region);
|
||||
|
||||
return CountrySwitch(country_byte);
|
||||
|
|
Loading…
Reference in New Issue